Index
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form
A
- a - Enum constant in enum class arc.input.KeyCode
- a - Variable in class arc.backend.android.AndroidApplicationConfiguration
-
number of bits per color channel
- a - Variable in class arc.backend.sdl.SdlConfig
- a - Variable in class arc.Graphics.BufferFormat
- a - Variable in class arc.graphics.Color
-
the red, green, blue and alpha components
- a - Variable in class arc.math.geom.Segment
-
the starting position
- a - Variable in class mindustry.entities.LegDestroyData
- a - Variable in class mindustry.logic.LExecutor.OpI
- a - Variable in class mindustry.logic.LExecutor.PackColorI
- a - Variable in class mindustry.logic.LStatements.OperationStatement
- a - Variable in class mindustry.logic.LStatements.PackColorStatement
- a(float) - Method in class arc.graphics.Color
- abandonSectorConfirm(Sector, Runnable) - Method in class mindustry.ui.dialogs.PlanetDialog
- abgr() - Method in class arc.graphics.Color
-
Packs the color components into a 32-bit integer with the format ABGR.
- abgr(int, int, int, int) - Static method in class arc.graphics.Color
-
Packs the color components into a 32-bit integer with the format ABGR.
- abgr8888(float) - Method in class arc.graphics.Color
-
Sets the Color components using the specified float value in the format ABGB8888.
- abilities - Variable in class mindustry.type.UnitType
-
list of "abilities", which are various behaviors that update each frame
- abilities - Static variable in class mindustry.world.meta.Stat
- abilities(Seq<Ability>) - Static method in class mindustry.world.meta.StatValues
- Ability - Class in mindustry.entities.abilities
- Ability() - Constructor for class mindustry.entities.abilities.Ability
- about - Variable in class mindustry.core.UI
- AboutDialog - Class in mindustry.ui.dialogs
- AboutDialog() - Constructor for class mindustry.ui.dialogs.AboutDialog
- abs - Enum constant in enum class mindustry.logic.LogicOp
- absin(float, float) - Static method in class arc.math.Mathf
- absin(float, float) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- absin(float, float, float) - Static method in class arc.math.Mathf
- absolute - Enum constant in enum class arc.Files.FileType
-
Path that is a fully qualified, absolute filesystem path.
- absolute(String) - Method in interface arc.Files
-
Convenience method that returns a
Files.absolute(java.lang.String)
file handle. - absolutePath() - Method in class arc.files.Fi
- absoluteRelativeTo(int, int) - Method in class mindustry.world.Tile
- absorb - Static variable in class mindustry.content.Fx
- absorbable - Variable in class mindustry.entities.bullet.BulletType
-
Whether this projectile can be absorbed by shields.
- absorbEffect - Variable in class mindustry.world.blocks.defense.DirectionalForceProjector
- absorbEffect - Variable in class mindustry.world.blocks.defense.ForceProjector
- absorbLasers - Variable in class mindustry.world.Block
-
whether this block absorbs laser attacks.
- AbstractNameserverProvider - Class in arc.net.dns
-
Simple abstract class for name server resolvers.
- AbstractNameserverProvider() - Constructor for class arc.net.dns.AbstractNameserverProvider
- accel - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- Accelerator - Class in mindustry.world.blocks.campaign
- Accelerator(String) - Constructor for class mindustry.world.blocks.campaign.Accelerator
- Accelerator.AcceleratorBuild - Class in mindustry.world.blocks.campaign
- AcceleratorBuild() - Constructor for class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- acceleratorUse - Enum constant in enum class mindustry.game.EventType.Trigger
- accelerometer - Enum constant in enum class arc.Input.Peripheral
- accelerometer() - Method in class arc.input.Controller
- accelerometerDelegate - Variable in class arc.backend.robovm.IOSInput
- accelerometerUpdate - Variable in class arc.backend.robovm.IOSApplicationConfiguration
-
the update interval to poll the accelerometer with, in seconds
- accelerometerValues - Variable in class arc.backend.android.AndroidInput
- accent - Static variable in class mindustry.graphics.Pal
- accentBack - Static variable in class mindustry.graphics.Pal
- accentDrawable - Static variable in class mindustry.ui.Styles
- accept(float, float, float, float) - Method in interface arc.math.Angles.ParticleConsumer
- accept(int, int) - Method in interface arc.math.geom.Geometry.Raycaster
- accept(int, Item) - Method in class mindustry.world.DirectionalItemBuffer
- accept(String) - Method in interface arc.net.Server.ServerConnectFilter
- accept(String[], T) - Method in interface arc.util.CommandHandler.CommandRunner
- accept(Item) - Method in class mindustry.world.ItemBuffer
- accept(Item, int) - Method in interface mindustry.world.modules.ItemModule.ItemConsumer
- accept(Item, short) - Method in class mindustry.world.ItemBuffer
- accept(Liquid, float) - Method in interface mindustry.world.modules.LiquidModule.LiquidConsumer
- accept(T) - Method in interface mindustry.io.SaveFileReader.IORunner
- acceptChar(TextField, char) - Method in interface arc.scene.ui.TextField.TextFieldFilter
- acceptCoolant - Variable in class mindustry.world.blocks.units.RepairTurret
- accepted - Variable in class arc.Input.TextInput
- ACCEPTED - Enum constant in enum class arc.util.Http.HttpStatus
- accepting - Enum constant in enum class mindustry.world.blocks.distribution.MassDriver.DriverState
- accepting - Enum constant in enum class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverState
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.campaign.LaunchPad.LaunchPadBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.defense.turrets.ContinuousLiquidTurret.ContinuousLiquidTurretBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret.LiquidTurretBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.ArmoredConveyor.ArmoredConveyorBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.Duct.DuctBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.DuctBridge.DuctBridgeBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.DuctRouter.DuctRouterBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.Junction.JunctionBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.OverflowDuct.OverflowDuctBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.OverflowGate.OverflowGateBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.Router.RouterBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.StackRouter.StackRouterBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.payloads.BlockProducer.BlockProducerBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.payloads.PayloadLoader.PayloadLoaderBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.payloads.PayloadUnloader.PayloadUnloaderBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.production.Incinerator.IncineratorBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.production.ItemIncinerator.ItemIncineratorBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.sandbox.ItemSource.ItemSourceBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.sandbox.ItemVoid.ItemVoidBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.storage.StorageBlock.StorageBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.units.UnitCargoLoader.UnitTransportSourceBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.defense.turrets.ContinuousLiquidTurret.ContinuousLiquidTurretBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret.LiquidTurretBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.distribution.DirectionLiquidBridge.DuctBridgeBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.liquid.ArmoredConduit.ArmoredConduitBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.liquid.LiquidRouter.LiquidRouterBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.payloads.PayloadLoader.PayloadLoaderBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.payloads.PayloadUnloader.PayloadUnloaderBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.production.Incinerator.IncineratorBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.sandbox.LiquidVoid.LiquidVoidBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret.PayloadTurretBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.payloads.BlockProducer.BlockProducerBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.payloads.PayloadDeconstructor.PayloadDeconstructorBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.payloads.PayloadLoader.PayloadLoaderBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.payloads.PayloadSource.PayloadSourceBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.units.UnitAssemblerModule.UnitAssemblerModuleBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- accepts() - Method in class mindustry.world.ItemBuffer
- accepts(int) - Method in class mindustry.world.DirectionalItemBuffer
- acceptsItems - Variable in class mindustry.world.Block
-
Visual flag use for blending of certain transportation blocks.
- acceptsPayload - Variable in class mindustry.world.Block
-
If true, payloads will attempt to move into this block.
- acceptStack(Item, int, Teamc) - Method in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild
- acceptStack(Item, int, Teamc) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- acceptStack(Item, int, Teamc) - Method in class mindustry.world.blocks.distribution.Junction.JunctionBuild
- acceptStack(Item, int, Teamc) - Method in class mindustry.world.blocks.distribution.Router.RouterBuild
- acceptStack(Item, int, Teamc) - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- acceptStack(Item, int, Teamc) - Method in class mindustry.world.blocks.units.UnitCargoUnloadPoint.UnitCargoUnloadPointBuild
- acceptUnitPayload(Unit) - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- acceptUnitPayload(Unit) - Method in class mindustry.world.blocks.payloads.PayloadDeconstructor.PayloadDeconstructorBuild
- acceptUnitPayload(Unit) - Method in class mindustry.world.blocks.payloads.PayloadVoid.PayloadVoidBuild
- acceptUnitPayload(Unit) - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- accessible - Variable in class mindustry.type.Planet
-
Whether this planet is listed in the planet access UI.
- accessible() - Method in class mindustry.world.blocks.logic.LogicBlock
- accessible() - Method in class mindustry.world.blocks.logic.MemoryBlock
- accessible() - Method in class mindustry.world.blocks.logic.MessageBlock
- accum - Variable in class mindustry.world.blocks.payloads.PayloadDeconstructor.PayloadDeconstructorBuild
- accumulator - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- accumulator - Variable in class mindustry.world.blocks.production.Fracker.FrackerBuild
- accurateDelay - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
If true, this turret will accurately target moving targets with respect to charge time.
- Achievement - Enum Class in mindustry.service
- acid - Static variable in class arc.graphics.Color
- acos - Enum constant in enum class mindustry.logic.LogicOp
- act() - Method in class arc.scene.Scene
-
Calls
Scene.act(float)
withGraphics.getDeltaTime()
. - act(float) - Method in class arc.flabel.FLabel
- act(float) - Method in class arc.scene.Action
-
Updates the action based on time.
- act(float) - Method in class arc.scene.actions.AddAction
- act(float) - Method in class arc.scene.actions.AddListenerAction
- act(float) - Method in class arc.scene.actions.DelegateAction
- act(float) - Method in class arc.scene.actions.LayoutAction
- act(float) - Method in class arc.scene.actions.OriginAction
- act(float) - Method in class arc.scene.actions.ParallelAction
- act(float) - Method in class arc.scene.actions.RemoveAction
- act(float) - Method in class arc.scene.actions.RemoveActorAction
- act(float) - Method in class arc.scene.actions.RemoveListenerAction
- act(float) - Method in class arc.scene.actions.RunnableAction
- act(float) - Method in class arc.scene.actions.SequenceAction
- act(float) - Method in class arc.scene.actions.TemporalAction
- act(float) - Method in class arc.scene.actions.TouchableAction
- act(float) - Method in class arc.scene.actions.VisibleAction
- act(float) - Method in class arc.scene.Element
-
Updates the actor based on time.
- act(float) - Method in class arc.scene.Group
- act(float) - Method in class arc.scene.Scene
-
Calls the
Element.act(float)
method on each actor in the stage. - act(float) - Method in class arc.scene.ui.Button
- act(float) - Method in class arc.scene.ui.Dialog
- act(float) - Method in class arc.scene.ui.layout.Collapser
- act(float) - Method in class arc.scene.ui.ProgressBar
- act(float) - Method in class arc.scene.ui.ScrollPane
- act(float) - Method in class mindustry.editor.MapView
- act(float) - Method in class mindustry.logic.LCanvas
- act(float) - Method in class mindustry.logic.LCanvas.JumpCurve
- act(float) - Method in class mindustry.ui.dialogs.PlanetDialog
- act(float) - Method in class mindustry.ui.MultiReqImage
- action - Variable in class arc.scene.actions.DelegateAction
- action - Variable in class mindustry.game.EventType.AdminRequestEvent
- action - Variable in class mindustry.logic.LExecutor.CutsceneI
- action - Variable in class mindustry.logic.LStatements.CutsceneStatement
- action(Class<T>, Prov<T>) - Static method in class arc.scene.actions.Actions
-
Returns a new or pooled action of the specified type.
- Action - Class in arc.scene
-
Actions attach to an
Element
and perform some task, often over time. - Action() - Constructor for class arc.scene.Action
- actionFilters - Variable in class mindustry.net.Administration
- actions(Action...) - Method in class arc.scene.Element
- Actions - Class in arc.scene.actions
-
Static convenience methods for using pooled actions, intended for static import.
- Actions() - Constructor for class arc.scene.actions.Actions
- active - Enum constant in enum class mindustry.world.meta.BlockStatus
- active - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- active - Variable in class mindustry.game.Teams
-
Active teams.
- active - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicLink
- active() - Method in class mindustry.game.Team
- active() - Method in class mindustry.game.Teams.TeamData
- active() - Method in class mindustry.net.BeControl
- active() - Method in class mindustry.net.Net
-
Whether the net is active, e.g.
- active100Units - Enum constant in enum class mindustry.service.Achievement
- active10Polys - Enum constant in enum class mindustry.service.Achievement
- activeAttributeMaxLength - Static variable in class arc.graphics.Gl
- activeAttributes - Static variable in class arc.graphics.Gl
- activeDeconstruct - Variable in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- activeEffect - Variable in class mindustry.entities.abilities.RepairFieldAbility
- activeEffect - Variable in class mindustry.entities.abilities.ShieldRegenFieldAbility
- activeEffect - Variable in class mindustry.entities.abilities.StatusFieldAbility
- activeSoundVolume() - Method in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- activeSoundVolume() - Method in class mindustry.world.blocks.defense.turrets.LaserTurret.LaserTurretBuild
- activeSoundVolume() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- activeTexture - Static variable in class arc.graphics.Gl
- activeTexture(int) - Static method in class arc.graphics.Gl
- activeUniformMaxLength - Static variable in class arc.graphics.Gl
- activeUniforms - Static variable in class arc.graphics.Gl
- actor - Variable in class arc.scene.Action
-
The actor this action is attached to, or null if it is not attached.
- add - Enum constant in enum class mindustry.logic.LogicOp
- add - Variable in class mindustry.tools.Generators.ScorchGenerator
- add() - Method in class arc.scene.ui.layout.Table
-
Adds a cell without an element.
- add() - Method in class mindustry.input.InputHandler
- add() - Method in enum class mindustry.service.SStat
- add() - Method in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- add(boolean) - Method in class arc.struct.BoolSeq
- add(boolean) - Method in class arc.util.serialization.Jval
- add(boolean, boolean) - Method in class arc.struct.BoolSeq
- add(boolean, boolean, boolean) - Method in class arc.struct.BoolSeq
- add(boolean, boolean, boolean, boolean) - Method in class arc.struct.BoolSeq
- add(byte) - Method in class arc.struct.ByteSeq
- add(byte[]) - Method in class mindustry.net.Streamable.StreamBuilder
- add(byte, byte) - Method in class arc.struct.ByteSeq
- add(byte, byte, byte) - Method in class arc.struct.ByteSeq
- add(byte, byte, byte, byte) - Method in class arc.struct.ByteSeq
- add(float) - Method in class arc.math.geom.Vec3
-
Adds the given value to all three components of the vector.
- add(float) - Method in class arc.math.WindowedMean
-
adds a new sample to this mean.
- add(float) - Method in class arc.struct.FloatSeq
- add(float) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- add(float, float) - Method in class arc.math.geom.Vec2
-
Adds the given components to this vector
- add(float, float) - Method in class arc.struct.FloatSeq
- add(float, float, float) - Method in class arc.graphics.Color
-
Adds the given color component values to this Color's values.
- add(float, float, float) - Method in class arc.math.geom.Vec3
-
Adds the given vector to this component
- add(float, float, float) - Method in class arc.struct.FloatSeq
- add(float, float, float) - Method in class mindustry.graphics.Shaders.ShockwaveShader
- add(float, float, float, float) - Method in class arc.graphics.Color
-
Adds the given color component values to this Color's values.
- add(float, float, float, float) - Method in class arc.math.geom.Quat
-
Add the x,y,z,w components of the passed in quaternion to the ones of this quaternion
- add(float, float, float, float) - Method in class arc.struct.FloatSeq
- add(float, float, float, float) - Method in class mindustry.graphics.Shaders.ShockwaveShader
- add(float, float, float, Color, float) - Method in class mindustry.graphics.LightRenderer
- add(float, float, float, Color, Object) - Method in class mindustry.entities.Effect
- add(float, float, TextureRegion, float, Color, float) - Method in class mindustry.graphics.LightRenderer
- add(float, float, TextureRegion, Color, float) - Method in class mindustry.graphics.LightRenderer
- add(int) - Method in class arc.struct.IntSeq
- add(int) - Method in class arc.struct.IntSet
-
Returns true if the key was not already in the set.
- add(int) - Method in class arc.struct.ShortSeq
-
Casts the specified value to short and adds it.
- add(int) - Method in enum class mindustry.service.SStat
- add(int) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- add(int, float) - Method in class mindustry.ai.PathfindQueue
-
Inserts the specified element into this priority queue.
- add(int, int) - Method in class arc.math.geom.Point2
-
Adds another 2D grid point to this point.
- add(int, int) - Method in class arc.struct.IntSeq
- add(int, int) - Method in class mindustry.game.AttackIndicators
- add(int, int, int) - Method in class arc.math.geom.Point3
-
Adds another 3D grid point to this point.
- add(int, int, int) - Method in class arc.struct.IntSeq
- add(int, int, int, int) - Method in class arc.struct.IntSeq
- add(int, CacheLayer) - Static method in class mindustry.graphics.CacheLayer
-
Adds a cache layer at a certain position.
- add(long) - Method in class arc.struct.LongSeq
- add(long, long) - Method in class arc.struct.LongSeq
- add(long, long, long) - Method in class arc.struct.LongSeq
- add(long, long, long, long) - Method in class arc.struct.LongSeq
- add(short) - Method in class arc.struct.ShortSeq
- add(short, short) - Method in class arc.struct.ShortSeq
- add(short, short, short) - Method in class arc.struct.ShortSeq
- add(short, short, short, short) - Method in class arc.struct.ShortSeq
- add(ApplicationListener) - Method in class arc.ApplicationCore
- add(ApplicationListener) - Method in class mindustry.ClientLauncher
- add(Color) - Method in class arc.graphics.Color
-
Adds the given color to this color.
- add(TextureRegion, float, float) - Method in class arc.graphics.g2d.SpriteCache
-
Adds the specified region to the cache.
- add(TextureRegion, float, float, float, float) - Method in class arc.graphics.g2d.SpriteCache
-
Adds the specified region to the cache.
- add(TextureRegion, float, float, float, float, float, float, float, float, float) - Method in class arc.graphics.g2d.SpriteCache
-
Adds the specified region to the cache.
- add(Texture, float[], int, int) - Method in class arc.graphics.g2d.SpriteCache
-
Adds the specified vertices to the cache.
- add(Point2) - Method in class arc.math.geom.Point2
-
Adds another 2D grid point to this point.
- add(Point3) - Method in class arc.math.geom.Point3
-
Adds another 3D grid point to this point.
- add(Position) - Method in class arc.math.geom.Vec2
- add(Quat) - Method in class arc.math.geom.Quat
-
Add the x,y,z,w components of the passed in quaternion to the ones of this quaternion
- add(Vec2) - Method in class arc.math.geom.Vec2
- add(Vec2, float) - Method in class arc.math.geom.Vec2
- add(Vec3) - Method in class arc.math.geom.Vec3
- add(Vec3, float) - Method in class arc.math.geom.Vec3
- add(Element) - Method in class arc.scene.Scene
-
Adds an actor to the root of the stage.
- add(Element) - Method in class arc.scene.ui.layout.Stack
- add(Element...) - Method in class arc.scene.ui.layout.Table
- add(TreeElement.TreeElementNode) - Method in class arc.scene.ui.TreeElement
- add(TreeElement.TreeElementNode) - Method in class arc.scene.ui.TreeElement.TreeElementNode
- add(Seq<? extends T>) - Method in class arc.struct.Seq
- add(Jval) - Method in class arc.util.serialization.Jval
- add(E) - Method in class arc.struct.PQueue
-
Inserts the specified element into this priority queue.
- add(CharSequence) - Method in class arc.scene.ui.layout.Table
-
Adds a new cell with a label.
- add(CharSequence, float) - Method in class arc.scene.ui.layout.Table
-
Adds a new cell with a label.
- add(CharSequence, Color) - Method in class arc.scene.ui.layout.Table
-
Adds a new cell with a label.
- add(CharSequence, Color, float) - Method in class arc.scene.ui.layout.Table
- add(CharSequence, Label.LabelStyle) - Method in class arc.scene.ui.layout.Table
-
Adds a new cell with a label.
- add(CharSequence, Label.LabelStyle, float) - Method in class arc.scene.ui.layout.Table
-
Adds a new cell with a label.
- add(Iterable<ItemStack>) - Method in class mindustry.world.modules.ItemModule
- add(Number) - Method in class arc.util.serialization.Jval
- add(Runnable) - Method in class mindustry.graphics.LightRenderer
- add(String) - Method in class arc.util.PerformanceCounters
- add(String) - Method in class arc.util.serialization.Jval
- add(String) - Static method in class mindustry.world.meta.Attribute
-
Automatically registers this attribute for use.
- add(String, int) - Method in class arc.util.PerformanceCounters
- add(String, Jval) - Method in class arc.util.serialization.Jval
- add(String, String) - Method in class arc.util.serialization.Jval
- add(PhysicsProcess.PhysicsWorld.PhysicsBody) - Method in class mindustry.async.PhysicsProcess.PhysicsWorld
- add(UnlockableContent) - Method in class mindustry.type.PayloadSeq
- add(UnlockableContent, int) - Method in class mindustry.type.PayloadSeq
- add(DrawOperation) - Method in class mindustry.editor.OperationStack
- add(DrawPart.PartProgress) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- add(MapObjectives.MapObjective...) - Method in class mindustry.game.MapObjectives
-
Adds all given objectives to the executor as root objectives.
- add(Schematic) - Method in class mindustry.game.Schematics
-
Adds a schematic to the list, also copying it into the files.
- add(Building) - Method in class mindustry.world.blocks.power.PowerGraph
- add(CacheLayer...) - Static method in class mindustry.graphics.CacheLayer
-
Registers cache layers that will render before the 'normal' layer.
- add(MultiPacker.PageType, String, PixmapRegion) - Method in class mindustry.graphics.MultiPacker
- add(MultiPacker.PageType, String, PixmapRegion, int[], int[]) - Method in class mindustry.graphics.MultiPacker
- add(MultiPacker.PageType, String, Pixmap) - Method in class mindustry.graphics.MultiPacker
- add(LStatement) - Method in class mindustry.logic.LCanvas
- add(Item) - Method in class mindustry.type.ItemSeq
- add(Item, int) - Method in class mindustry.type.ItemSeq
- add(Item, int) - Method in class mindustry.world.modules.ItemModule
- add(ItemSeq) - Method in class mindustry.type.ItemSeq
- add(ItemSeq) - Method in class mindustry.world.modules.ItemModule
- add(ItemStack) - Method in class mindustry.type.ItemSeq
- add(ItemStack[]) - Method in class mindustry.type.ItemSeq
- add(Liquid, float) - Method in class mindustry.world.modules.LiquidModule
- add(SettingsMenuDialog.SettingsTable) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable.AreaTextSetting
- add(SettingsMenuDialog.SettingsTable) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable.CheckSetting
- add(SettingsMenuDialog.SettingsTable) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable.Setting
- add(SettingsMenuDialog.SettingsTable) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable.SliderSetting
- add(SettingsMenuDialog.SettingsTable) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable.TextSetting
- add(ReqImage) - Method in class mindustry.ui.MultiReqImage
- add(Attributes) - Method in class mindustry.world.blocks.Attributes
- add(Attributes, float) - Method in class mindustry.world.blocks.Attributes
- add(Stat, boolean) - Method in class mindustry.world.meta.Stats
-
Adds a single y/n boolean value.
- add(Stat, float) - Method in class mindustry.world.meta.Stats
-
Adds a single float value with this stat and no unit.
- add(Stat, float, StatUnit) - Method in class mindustry.world.meta.Stats
-
Adds a single float value with this stat, formatted to 2 decimal places.
- add(Stat, String, Object...) - Method in class mindustry.world.meta.Stats
-
Adds a single string value with this stat.
- add(Stat, Item) - Method in class mindustry.world.meta.Stats
-
Adds an item value.
- add(Stat, ItemStack) - Method in class mindustry.world.meta.Stats
-
Adds an item value.
- add(Stat, Liquid, float, boolean) - Method in class mindustry.world.meta.Stats
-
Adds an item value.
- add(Stat, Attribute) - Method in class mindustry.world.meta.Stats
- add(Stat, Attribute, boolean) - Method in class mindustry.world.meta.Stats
- add(Stat, Attribute, boolean, float, boolean) - Method in class mindustry.world.meta.Stats
- add(Stat, Attribute, float) - Method in class mindustry.world.meta.Stats
- add(Stat, StatValue) - Method in class mindustry.world.meta.Stats
-
Adds a stat value.
- add(ItemModule) - Method in class mindustry.type.ItemSeq
- add(ItemModule) - Method in class mindustry.world.modules.ItemModule
- add(T) - Method in class arc.math.CumulativeDistribution
-
Adds a value with interval size equal to zero to the distribution
- add(T) - Method in interface arc.math.geom.Vector
-
Adds the given vector to this vector
- add(T) - Method in class arc.scene.ui.ButtonGroup
- add(T) - Method in class arc.scene.ui.layout.Table
-
Adds a new cell to the table with the specified element.
- add(T) - Method in class arc.scene.utils.Selection
-
Adds the item to the selection.
- add(T) - Method in class arc.struct.BinaryHeap
- add(T) - Method in class arc.struct.ObjectSet
-
Returns true if the key was not already in the set.
- add(T) - Method in class arc.struct.OrderedSet
- add(T) - Method in class arc.struct.Queue
-
Adds an object to the tail.
- add(T) - Method in class arc.struct.Seq
- add(T) - Method in class mindustry.entities.EntityGroup
- add(T...) - Method in class arc.scene.ui.ButtonGroup
- add(T[]) - Method in class arc.struct.Seq
- add(T[], T) - Static method in class arc.util.Structs
- add(T, float) - Method in class arc.math.CumulativeDistribution
-
Adds a value with a given interval size to the distribution
- add(T, float) - Method in class arc.struct.BinaryHeap
- add(T, int) - Method in class arc.struct.OrderedSet
- add(T, T) - Method in class arc.struct.Seq
- add(T, T, T) - Method in class arc.struct.Seq
- add(T, T, T, T) - Method in class arc.struct.Seq
- addAction(Action) - Static method in class arc.scene.actions.Actions
- addAction(Action) - Method in class arc.scene.actions.ParallelAction
- addAction(Action) - Method in class arc.scene.Element
- addAction(Action) - Method in class arc.scene.Scene
-
Adds an action to the root of the stage.
- addAction(Action, Element) - Static method in class arc.scene.actions.Actions
- AddAction - Class in arc.scene.actions
-
Adds an action to an actor.
- AddAction() - Constructor for class arc.scene.actions.AddAction
- addActionFilter(Administration.ActionFilter) - Method in class mindustry.net.Administration
-
Add a filter to actions, preventing things such as breaking or configuring blocks.
- addAll(boolean...) - Method in class arc.struct.BoolSeq
- addAll(boolean[], int, int) - Method in class arc.struct.BoolSeq
- addAll(byte...) - Method in class arc.struct.ByteSeq
- addAll(byte[], int, int) - Method in class arc.struct.ByteSeq
- addAll(float...) - Method in class arc.struct.FloatSeq
- addAll(float[], int, int) - Method in class arc.struct.FloatSeq
- addAll(int...) - Method in class arc.struct.IntSeq
- addAll(int...) - Method in class arc.struct.IntSet
- addAll(int[], int, int) - Method in class arc.struct.IntSeq
- addAll(int[], int, int) - Method in class arc.struct.IntSet
- addAll(long...) - Method in class arc.struct.LongSeq
- addAll(long[], int, int) - Method in class arc.struct.LongSeq
- addAll(short...) - Method in class arc.struct.ShortSeq
- addAll(short[], int, int) - Method in class arc.struct.ShortSeq
- addAll(BoolSeq) - Method in class arc.struct.BoolSeq
- addAll(BoolSeq, int, int) - Method in class arc.struct.BoolSeq
- addAll(ByteSeq) - Method in class arc.struct.ByteSeq
- addAll(ByteSeq, int, int) - Method in class arc.struct.ByteSeq
- addAll(FloatSeq) - Method in class arc.struct.FloatSeq
- addAll(FloatSeq, int, int) - Method in class arc.struct.FloatSeq
- addAll(IntSeq) - Method in class arc.struct.IntSeq
- addAll(IntSeq) - Method in class arc.struct.IntSet
- addAll(IntSeq, int, int) - Method in class arc.struct.IntSeq
- addAll(IntSeq, int, int) - Method in class arc.struct.IntSet
- addAll(IntSet) - Method in class arc.struct.IntSet
- addAll(LongSeq) - Method in class arc.struct.LongSeq
- addAll(LongSeq, int, int) - Method in class arc.struct.LongSeq
- addAll(ObjectSet<T>) - Method in class arc.struct.ObjectSet
- addAll(Seq<? extends T>) - Method in class arc.struct.ObjectSet
- addAll(Seq<? extends T>) - Method in class arc.struct.Seq
- addAll(Seq<? extends T>, int, int) - Method in class arc.struct.ObjectSet
- addAll(Seq<? extends T>, int, int) - Method in class arc.struct.Seq
- addAll(Seq<TreeElement.TreeElementNode>) - Method in class arc.scene.ui.TreeElement.TreeElementNode
- addAll(Seq<T>) - Method in class arc.scene.utils.Selection
- addAll(ShortSeq) - Method in class arc.struct.ShortSeq
- addAll(ShortSeq, int, int) - Method in class arc.struct.ShortSeq
- addAll(Iterable<? extends T>) - Method in class arc.struct.Seq
- addAll(T...) - Method in class arc.struct.ObjectSet
- addAll(T...) - Method in class arc.struct.Seq
- addAll(T[], int, int) - Method in class arc.struct.ObjectSet
- addAll(T[], int, int) - Method in class arc.struct.Seq
- addAsset(String, Class<T>, T) - Method in class arc.assets.AssetManager
-
Adds an asset to this AssetManager
- addBar(String, Func<T, Bar>) - Method in class mindustry.world.Block
- addBasicColorTextureAttachment(Pixmap.Format) - Method in class arc.graphics.gl.GLFrameBuffer.GLFrameBufferBuilder
- addBasicDepthRenderBuffer() - Method in class arc.graphics.gl.GLFrameBuffer.GLFrameBufferBuilder
- addBasicStencilDepthPackedRenderBuffer() - Method in class arc.graphics.gl.GLFrameBuffer.GLFrameBufferBuilder
- addBasicStencilRenderBuffer() - Method in class arc.graphics.gl.GLFrameBuffer.GLFrameBufferBuilder
- addButton(String, Drawable, Runnable) - Method in class mindustry.ui.fragments.MenuFragment
-
Adds a custom button to the menu.
- addButton(String, Runnable) - Method in class mindustry.ui.fragments.MenuFragment
-
Adds a custom button to the menu.
- addButton(MenuFragment.MenuButton) - Method in class mindustry.ui.fragments.MenuFragment
-
Adds a custom button to the menu.
- addCaptureListener(EventListener) - Method in class arc.scene.Element
-
Adds a listener that is only notified during the capture phase.
- addCaptureListener(EventListener) - Method in class arc.scene.Scene
-
Adds a capture listener to the root.
- addCategory(String, Cons<SettingsMenuDialog.SettingsTable>) - Method in class mindustry.ui.dialogs.SettingsMenuDialog
-
Adds a custom settings category, for use in mods.
- addCategory(String, Drawable, Cons<SettingsMenuDialog.SettingsTable>) - Method in class mindustry.ui.dialogs.SettingsMenuDialog
-
Adds a custom settings category, for use in mods.
- addCategory(String, String, Cons<SettingsMenuDialog.SettingsTable>) - Method in class mindustry.ui.dialogs.SettingsMenuDialog
-
Adds a custom settings category, with the icon being the specified region.
- addChatFilter(Administration.ChatFilter) - Method in class mindustry.net.Administration
-
Adds a chat filter.
- addChild(Element) - Method in class arc.scene.Group
-
Adds an actor as a child of this group, removing it from its previous parent.
- addChild(JsonValue) - Method in class arc.util.serialization.JsonValue
-
Adds the specified value after the last child.
- addChild(ClassLoader) - Method in class mindustry.mod.ModClassLoader
- addChild(String, JsonValue) - Method in class arc.util.serialization.JsonValue
-
Sets the name of the specified value and adds it after the last child.
- addChildAfter(Element, Element) - Method in class arc.scene.Group
-
Adds an actor as a child of this group immediately after another child actor, removing it from its previous parent.
- addChildAt(int, Element) - Method in class arc.scene.Group
-
Adds an actor as a child of this group at a specific index, removing it from its previous parent.
- addChildBefore(Element, Element) - Method in class arc.scene.Group
-
Adds an actor as a child of this group immediately before another child actor, removing it from its previous parent.
- addClassTag(String, Class) - Method in class arc.util.serialization.Json
-
Sets a tag to use instead of the fully qualifier class name.
- addCliffs() - Method in class mindustry.editor.MapEditor
- addCloseButton() - Method in class arc.scene.ui.Dialog
- addCloseButton() - Method in class mindustry.ui.dialogs.BaseDialog
- addCloseButton() - Method in class mindustry.ui.dialogs.KeybindDialog
- addCloseButton() - Method in class mindustry.ui.dialogs.SettingsMenuDialog
- addCloseButton(float) - Method in class mindustry.ui.dialogs.BaseDialog
- addCloseListener() - Method in class mindustry.ui.dialogs.BaseDialog
- addColors(String) - Static method in class arc.util.Log
- addColorTextureAttachment(int, int, int) - Method in class arc.graphics.gl.GLFrameBuffer.GLFrameBufferBuilder
- addCustomBackground(String, Runnable) - Method in class mindustry.core.Renderer
- addCustomChunk(String, SaveFileReader.CustomChunk) - Static method in class mindustry.io.SaveVersion
-
Registers a custom save chunk reader/writer by name.
- addDarkness(Tiles) - Method in class mindustry.core.World
- addDefaultOres(Seq<GenerateFilter>) - Method in class mindustry.maps.Maps
- addDepthRenderBuffer(int) - Method in class arc.graphics.gl.GLFrameBuffer.GLFrameBufferBuilder
- addDepthTextureAttachment(int, int) - Method in class arc.graphics.gl.GLFrameBuffer.GLFrameBufferBuilder
- addDesc(Element) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable.Setting
- addDescTooltip(Element, String) - Method in class mindustry.core.UI
- added() - Method in class mindustry.game.MapObjectives.ObjectiveMarker
-
Add any UI elements necessary.
- addEffect(FxFilter) - Method in class arc.fx.FxProcessor
-
Adds an effect to the effect chain and transfers ownership to the VfxManager.
- addEffect(FxFilter, int) - Method in class arc.fx.FxProcessor
- addEnvRenderer(int, Runnable) - Method in class mindustry.core.Renderer
- addFile(String, Fi) - Method in class mindustry.core.FileTree
- addFirst(int) - Method in class arc.struct.IntQueue
-
Prepend given object to the head.
- addFirst(long) - Method in class arc.struct.LongQueue
-
Prepend given object to the head.
- addFirst(T) - Method in class arc.struct.Queue
-
Prepend given object to the head.
- addFloatAttachment(int, int, int, boolean) - Method in class arc.graphics.gl.GLFrameBuffer.GLFrameBufferBuilder
- addFloorCliffs() - Method in class mindustry.editor.MapEditor
- addFloorIndex(Tile) - Method in class mindustry.graphics.BlockRenderer
- addGraph(PowerGraph) - Method in class mindustry.world.blocks.power.PowerGraph
- addImage(Pixmap, String) - Method in class arc.packer.ImageProcessor
-
The image will be kept in-memory during packing.
- addImage(Pixmap, String) - Method in class arc.packer.TexturePacker
- addImage(File) - Method in class arc.packer.TexturePacker
- addImage(File, String) - Method in class arc.packer.ImageProcessor
- addIndex(Tile) - Method in class mindustry.ai.BlockIndexer
- addIndex(T) - Method in class mindustry.entities.EntityGroup
- addInputDialog() - Method in class arc.scene.ui.TextField
- addInputRegex(String...) - Method in class arc.packer.FileProcessor
- addInputSuffix(String...) - Method in class arc.packer.FileProcessor
-
Adds a case insensitive suffix for matching input files.
- addItems(ItemSeq) - Method in class mindustry.type.Sector
- additive - Static variable in class arc.graphics.Blending
- additive(TextureRegion, Color, float, float) - Static method in class mindustry.graphics.Drawf
- additive(TextureRegion, Color, float, float, float) - Static method in class mindustry.graphics.Drawf
- additive(TextureRegion, Color, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- additive(TextureRegion, Color, float, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- additiveReconstructor - Static variable in class mindustry.content.Blocks
- addKeyListener(View.OnKeyListener) - Method in class arc.backend.android.AndroidInput
- addLast(int) - Method in class arc.struct.IntQueue
-
Append given object to the tail.
- addLast(long) - Method in class arc.struct.LongQueue
-
Append given object to the tail.
- addLast(CacheLayer...) - Static method in class mindustry.graphics.CacheLayer
-
Register CacheLayers at the end of the array.
- addLast(T) - Method in class arc.struct.Queue
-
Append given object to the tail.
- addLiquidBar(Func<T, Liquid>) - Method in class mindustry.world.Block
-
Adds a liquid bar that dynamically displays a liquid type.
- addLiquidBar(Liquid) - Method in class mindustry.world.Block
- addListener(ApplicationListener) - Method in interface arc.Application
-
Adds a new application listener.
- addListener(NetListener) - Method in class arc.net.Connection
-
Adds a listener to the connection.
- addListener(NetListener) - Method in interface arc.net.EndPoint
-
Adds a listener to the endpoint.
- addListener(NetListener) - Method in class arc.net.Server
-
Adds a listener to the endpoint.
- addListener(EventListener) - Method in class arc.scene.Element
-
Add a listener to receive events that
hit
this actor. - addListener(EventListener) - Method in class arc.scene.Scene
-
Adds a listener to the root.
- addListener(EventListener, boolean) - Static method in class arc.scene.actions.Actions
- addListener(EventListener, boolean, Element) - Static method in class arc.scene.actions.Actions
- AddListenerAction - Class in arc.scene.actions
-
Adds a listener to an actor.
- AddListenerAction() - Constructor for class arc.scene.actions.AddListenerAction
- addLock(Boolp) - Method in class mindustry.input.InputHandler
-
Adds an input lock; if this function returns true, input is locked.
- addMapLoader(Map, Runnable) - Method in class mindustry.core.World
-
Adds a custom handler function for loading a custom map - usually a generated one.
- addMessage(String) - Method in class mindustry.ui.fragments.ChatFragment
- addMessage(String) - Method in class mindustry.ui.fragments.ConsoleFragment
- addNameServer(InetSocketAddress) - Method in class arc.net.dns.AbstractNameserverProvider
- addOperation(long) - Method in class mindustry.editor.DrawOperation
- addPacketHandler(String, Cons<String>) - Method in class mindustry.core.NetClient
- addPacketHandler(String, Cons2<Player, String>) - Method in class mindustry.core.NetServer
- addParentOffset(Vec3) - Method in class mindustry.type.Planet
-
Adds this planet's offset relative to its parent to the vector.
- addParseListener(ContentParser.ParseListener) - Method in class mindustry.mod.Mods
-
Adds a listener for parsed JSON objects.
- addPercent(Stat, float) - Method in class mindustry.world.meta.Stats
-
Adds an integer percent stat value.
- addProcessedFile(FileProcessor.Entry) - Method in class arc.packer.FileProcessor
-
This method should be called by
FileProcessor.processFile(Entry)
orFileProcessor.processDir(Entry, Seq)
if the return value ofFileProcessor.process(File, File)
orFileProcessor.process(File[], File)
should return all the processed files. - addProcessor(int, InputProcessor) - Method in class arc.input.InputMultiplexer
- addProcessor(InputProcessor) - Method in class arc.Input
-
Adds a
InputProcessor
that will receive all touch and key input events. - addProcessor(InputProcessor) - Method in class arc.input.InputMultiplexer
- addRegion(String, TextureRegion) - Method in class arc.graphics.g2d.TextureAtlas
-
Adds a region to the atlas.
- addRegion(String, Texture, int, int, int, int) - Method in class arc.graphics.g2d.TextureAtlas
-
Adds a region to the atlas.
- addRemovedEntity(int) - Method in class mindustry.core.NetClient
- address - Variable in class mindustry.logic.LExecutor.JumpI
- address - Variable in class mindustry.logic.LStatements.GetLinkStatement
- address - Variable in class mindustry.logic.LStatements.ReadStatement
- address - Variable in class mindustry.logic.LStatements.WriteStatement
- address - Variable in class mindustry.net.Host
- address - Variable in class mindustry.net.NetConnection
- addresses - Variable in class mindustry.net.ServerGroup
- addressTCP - Variable in class mindustry.net.Packets.Connect
- addResultListener(Intc, AndroidApplication.AndroidEventListener) - Method in class arc.backend.android.AndroidApplication
-
Adds an event listener for Android specific event such as onActivityResult(...).
- addSample(double, double, float) - Method in class arc.math.Extrapolator
-
Version for extrapolator of
size = 1
. - addSample(double, double, float[]) - Method in class arc.math.Extrapolator
- addSample(double, double, float[], float[]) - Method in class arc.math.Extrapolator
- addSample(double, double, float, float) - Method in class arc.math.Extrapolator
-
Version for extrapolator of
size = 1
. - addSave(String) - Method in class mindustry.game.Saves
- addSetup() - Method in class mindustry.ui.dialogs.LoadDialog
- addSetup() - Method in class mindustry.ui.dialogs.SaveDialog
- addStartingItems - Variable in class mindustry.type.SectorPreset
- addStats(Table) - Method in class mindustry.entities.abilities.Ability
- addStats(Table) - Method in class mindustry.entities.abilities.ArmorPlateAbility
- addStats(Table) - Method in class mindustry.entities.abilities.EnergyFieldAbility
- addStats(Table) - Method in class mindustry.entities.abilities.ForceFieldAbility
- addStats(Table) - Method in class mindustry.entities.abilities.RegenAbility
- addStats(Table) - Method in class mindustry.entities.abilities.RepairFieldAbility
- addStats(Table) - Method in class mindustry.entities.abilities.ShieldArcAbility
- addStats(Table) - Method in class mindustry.entities.abilities.ShieldRegenFieldAbility
- addStats(Table) - Method in class mindustry.entities.abilities.SpawnDeathAbility
- addStats(Table) - Method in class mindustry.entities.abilities.StatusFieldAbility
- addStats(Table) - Method in class mindustry.entities.abilities.UnitSpawnAbility
- addStats(UnitType, Table) - Method in class mindustry.type.Weapon
- addStats(UnitType, Table) - Method in class mindustry.type.weapons.RepairBeamWeapon
- addSteamID(String) - Method in class mindustry.game.Schematic
- addSteamID(String) - Method in class mindustry.maps.Map
- addSteamID(String) - Method in class mindustry.mod.Mods.LoadedMod
- addSteamID(String) - Method in interface mindustry.type.Publishable
-
adds a steam ID to this item once it's published.
- addStencilDepthPackedRenderBuffer(int) - Method in class arc.graphics.gl.GLFrameBuffer.GLFrameBufferBuilder
- addStencilRenderBuffer(int) - Method in class arc.graphics.gl.GLFrameBuffer.GLFrameBufferBuilder
- addStencilTextureAttachment(int, int) - Method in class arc.graphics.gl.GLFrameBuffer.GLFrameBufferBuilder
- addStyle(Class<T>, T) - Method in class arc.scene.Scene
- addSubnetBan(String) - Method in class mindustry.net.Administration
- addText(GlyphLayout, float, float) - Method in class arc.graphics.g2d.FontCache
-
Adds the specified glyphs.
- addText(CharSequence, float, float) - Method in class arc.graphics.g2d.FontCache
-
Adds glyphs for the specified text.
- addText(CharSequence, float, float, float, int, boolean) - Method in class arc.graphics.g2d.FontCache
-
Adds glyphs for the specified text.
- addText(CharSequence, float, float, int, int, float, int, boolean) - Method in class arc.graphics.g2d.FontCache
-
Adds glyphs for the specified text.
- addText(CharSequence, float, float, int, int, float, int, boolean, String) - Method in class arc.graphics.g2d.FontCache
-
Adds glyphs for the the specified text.
- addTileOp(long) - Method in class mindustry.editor.MapEditor
- addToTree(TreeElement) - Method in class arc.scene.ui.TreeElement.TreeElementNode
-
Called to add the element to the tree when the node's parent is expanded.
- addTouchFocus(EventListener, Element, Element, int, KeyCode) - Method in class arc.scene.Scene
-
Adds the listener to be notified for all touchDragged and touchUp events for the specified pointer and button.
- addTrace(String) - Method in exception arc.util.serialization.SerializationException
-
Adds information to the exception message about where in the the object graph serialization failure occurred.
- addUnique(int) - Method in class arc.struct.IntSeq
-
Adds a value if it was already not in this sequence.
- addUnique(T) - Method in class arc.struct.Seq
-
Adds a value if it was not already in this sequence.
- addUpgrade(UnitType, UnitType) - Method in class mindustry.world.blocks.units.Reconstructor
- addViewControllerListener(IOSViewControllerListener) - Method in class arc.backend.robovm.IOSApplication
-
Add a listener to handle events from the root view controller
- addWeather(Sector, Rules) - Method in class mindustry.maps.generators.BlankPlanetGenerator
- addWeather(Sector, Rules) - Method in class mindustry.maps.generators.PlanetGenerator
- addWeather(Sector, Rules) - Method in class mindustry.maps.planet.TantrosPlanetGenerator
- adjacentTo(Tile) - Method in class mindustry.world.Tile
- admin - Variable in class mindustry.net.Administration.PlayerInfo
- adminChat - Static variable in class mindustry.graphics.Pal
- Administration - Class in mindustry.net
- Administration() - Constructor for class mindustry.net.Administration
- Administration.ActionFilter - Interface in mindustry.net
-
Allows or disallows player actions.
- Administration.ActionType - Enum Class in mindustry.net
- Administration.ChatFilter - Interface in mindustry.net
-
Handles chat messages from players and changes their contents.
- Administration.Config - Class in mindustry.net
-
Server configuration definition.
- Administration.PlayerAction - Class in mindustry.net
-
Defines a (potentially dangerous) action that a player has done in the world.
- Administration.PlayerInfo - Class in mindustry.net
- Administration.TraceInfo - Class in mindustry.net
- adminPlayer(String, String) - Method in class mindustry.net.Administration
-
Makes a player an admin.
- adminRequest(Player, Player, Packets.AdminAction, Object) - Static method in class mindustry.core.NetServer
- AdminRequestEvent(Player, Player, Packets.AdminAction) - Constructor for class mindustry.game.EventType.AdminRequestEvent
- admins - Variable in class mindustry.core.NetServer
- admins - Variable in class mindustry.core.UI
- AdminsDialog - Class in mindustry.ui.dialogs
- AdminsDialog() - Constructor for class mindustry.ui.dialogs.AdminsDialog
- adminUsid - Variable in class mindustry.net.Administration.PlayerInfo
- aegires - Static variable in class mindustry.content.UnitTypes
- aegis - Static variable in class mindustry.content.SectorPresets
- Affine2 - Class in arc.math
-
A specialized 3x3 matrix that can represent sequences of 2D translations, scales, flips, rotations, and shears.
- Affine2() - Constructor for class arc.math.Affine2
-
Constructs an identity matrix.
- Affine2(Affine2) - Constructor for class arc.math.Affine2
-
Constructs a matrix from the given affine matrix.
- affinities - Variable in class mindustry.type.StatusEffect
-
Affinity & opposite values for stat displays.
- affinities - Static variable in class mindustry.world.meta.Stat
- affinity(StatusEffect, StatusEffect.TransitionHandler) - Method in class mindustry.type.StatusEffect
- afflict - Static variable in class mindustry.content.Blocks
- after(Action) - Static method in class arc.scene.actions.Actions
- AfterAction - Class in arc.scene.actions
-
Executes an action only after all other actions on the actor at the time this action's target was set have finished.
- AfterAction() - Constructor for class arc.scene.actions.AfterAction
- afterDestroyed() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- afterRead() - Method in class mindustry.logic.LStatement
- afterRead() - Method in class mindustry.logic.LStatements.DrawStatement
- ai(int) - Static method in class arc.graphics.Color
- aiControllable - Variable in class mindustry.type.Weapon
-
whether this weapon can be automatically aimed by the unit
- aiController - Variable in class mindustry.type.UnitType
-
The default AI controller to assign on creation.
- AIController - Class in mindustry.entities.units
- AIController() - Constructor for class mindustry.entities.units.AIController
- aiCoreSpawn - Variable in class mindustry.game.Rules.TeamRule
-
Whether, when AI is enabled, ships should be spawned from the core.
- aimChangeSpeed - Variable in class mindustry.world.blocks.defense.turrets.ContinuousTurret
-
Speed at which the turret can change its bullet "aim" distance.
- aimControl - Variable in class mindustry.ai.types.LogicAI
- aimDst - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- aimX - Variable in class mindustry.entities.units.WeaponMount
-
aiming position in world coordinates
- aimY - Variable in class mindustry.entities.units.WeaponMount
-
aiming position in world coordinates
- air - Static variable in class mindustry.content.Blocks
- air - Variable in class mindustry.logic.LExecutor.ExplosionI
- air - Variable in class mindustry.logic.LStatements.ExplosionStatement
- AirBlock - Class in mindustry.world.blocks.environment
- AirBlock(String) - Constructor for class mindustry.world.blocks.environment.AirBlock
- airBubble - Static variable in class mindustry.content.Fx
- airFactory - Static variable in class mindustry.content.Blocks
- airScl - Static variable in class mindustry.maps.planet.ErekirPlanetGenerator
- airThresh - Static variable in class mindustry.maps.planet.ErekirPlanetGenerator
- albedo - Variable in class mindustry.world.Block
-
How reflective this block is.
- alias - Variable in class arc.graphics.VertexAttribute
-
the alias for the attribute used in a
Shader
- alias - Variable in class arc.packer.TexturePacker.Settings
- Alias(TexturePacker.Rect) - Constructor for class arc.packer.TexturePacker.Alias
- aliasedLineWidthRange - Static variable in class arc.graphics.Gl
- aliasedPointSizeRange - Static variable in class arc.graphics.Gl
- aliases - Variable in class arc.packer.TexturePacker.Rect
- align(int) - Method in class arc.scene.ui.layout.Cell
-
Sets the alignment of the element within the cell.
- align(int) - Method in class arc.scene.ui.layout.Table
-
Alignment of the logical table within the table actor.
- Align - Class in arc.util
-
Provides bit flag constants for alignment.
- Align() - Constructor for class arc.util.Align
- aligned - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- alignment - Variable in class mindustry.ui.layout.BranchTreeLayout
- all - Enum constant in enum class mindustry.maps.Maps.ShuffleMode
- all - Static variable in enum class arc.graphics.Pixmap.Format
- all - Static variable in enum class arc.graphics.Texture.TextureFilter
- all - Static variable in enum class arc.graphics.Texture.TextureWrap
- all - Static variable in enum class arc.input.KeyCode
- all - Static variable in class mindustry.ai.UnitCommand
-
List of all commands by ID.
- all - Static variable in class mindustry.content.TechTree
- all - Static variable in enum class mindustry.ctype.ContentType
- all - Static variable in enum class mindustry.editor.EditorTool
- all - Static variable in class mindustry.entities.Effect
- all - Static variable in enum class mindustry.game.Gamemode
- all - Variable in class mindustry.game.MapObjectives
-
All objectives the executor contains.
- all - Static variable in class mindustry.game.Team
-
All 256 registered teams.
- all - Static variable in class mindustry.graphics.CacheLayer
- all - Static variable in enum class mindustry.graphics.MultiPacker.PageType
- all - Static variable in enum class mindustry.logic.ConditionOp
- all - Static variable in enum class mindustry.logic.CutsceneAction
- all - Static variable in enum class mindustry.logic.FetchType
- all - Static variable in enum class mindustry.logic.LAccess
- all - Static variable in class mindustry.logic.LCategory
- all - Static variable in enum class mindustry.logic.LLocate
- all - Static variable in enum class mindustry.logic.LogicOp
- all - Static variable in enum class mindustry.logic.LogicRule
- all - Static variable in enum class mindustry.logic.LUnitControl
- all - Static variable in enum class mindustry.logic.MessageType
- all - Static variable in enum class mindustry.logic.RadarSort
- all - Static variable in enum class mindustry.logic.RadarTarget
- all - Static variable in enum class mindustry.logic.TileLayer
- all - Static variable in class mindustry.net.Administration.Config
- all - Static variable in enum class mindustry.service.Achievement
- all - Static variable in enum class mindustry.type.Category
- all - Static variable in enum class mindustry.world.blocks.distribution.MassDriver.DriverState
- all - Static variable in enum class mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- all - Static variable in enum class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverState
- all - Variable in class mindustry.world.blocks.power.PowerGraph
- all - Static variable in class mindustry.world.meta.Attribute
- all - Static variable in enum class mindustry.world.meta.BlockFlag
- all - Static variable in class mindustry.world.meta.Stat
- all - Static variable in class mindustry.world.meta.StatCat
- all() - Method in class mindustry.game.Schematics
- all() - Static method in class mindustry.logic.LogicFx
- all() - Method in class mindustry.maps.Maps
-
Returns a list of all maps, including custom ones.
- allBlocksErekir - Enum constant in enum class mindustry.service.Achievement
- allBlocksSerpulo - Enum constant in enum class mindustry.service.Achievement
- allBuildings(float, float, float, Cons<Building>) - Method in class mindustry.ai.BlockIndexer
- allFilterTypes - Static variable in class mindustry.maps.Maps
-
All generation filter types.
- allLogic - Static variable in enum class mindustry.world.meta.BlockFlag
-
Values for logic only.
- allMarkerTypes - Static variable in class mindustry.game.MapObjectives
- allMatch(Boolf<T>) - Method in class arc.struct.Seq
- allObjectiveTypes - Static variable in class mindustry.game.MapObjectives
- allow(long, int) - Method in class arc.util.Ratekeeper
- allow(Administration.PlayerAction) - Method in interface mindustry.net.Administration.ActionFilter
- allowAction(Player, Administration.ActionType, Cons<Administration.PlayerAction>) - Method in class mindustry.net.Administration
- allowAction(Player, Administration.ActionType, Tile, Cons<Administration.PlayerAction>) - Method in class mindustry.net.Administration
- allowConfigInventory - Variable in class mindustry.world.Block
-
If true, the building inventory can be shown with the config.
- allowCorePlacement - Variable in class mindustry.world.blocks.environment.Floor
-
If true, cores can be placed on this floor.
- allowCoreUnload - Variable in class mindustry.world.blocks.distribution.DirectionalUnloader
- allowCustomClients - Static variable in class mindustry.net.Administration.Config
- allowDiagonal - Variable in class mindustry.world.Block
-
If false, diagonal placement (ctrl) for this block is not allowed.
- allowedInPayloads - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- allowEmpty - Variable in class arc.Input.TextInput
- allowGas - Variable in class mindustry.world.consumers.ConsumeCoolant
- allowLanding(Sector) - Method in class mindustry.maps.generators.PlanetGenerator
- allowLaunchLoadout - Variable in class mindustry.type.Planet
-
Whether to allow users to specify the resources they take to this map.
- allowLaunchLoadout - Variable in class mindustry.type.SectorPreset
-
Whether to allow users to specify the resources they take to this map.
- allowLaunchLoadout() - Method in class mindustry.type.Sector
- allowLaunchSchematics - Variable in class mindustry.type.Planet
-
Whether to allow users to specify a custom launch schematic for this map.
- allowLaunchSchematics - Variable in class mindustry.type.SectorPreset
-
Whether to allow users to specify a custom launch schematic for this map.
- allowLaunchSchematics() - Method in class mindustry.type.Sector
- allowLaunchToNumbered - Variable in class mindustry.type.Planet
-
If false, players are unable to land on this planet's numbered sectors.
- allowLegStep - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- allowLiquid - Variable in class mindustry.world.consumers.ConsumeCoolant
- allowMobile - Variable in class arc.scene.ui.Tooltip
- allowResupply - Variable in class mindustry.world.Block
-
whether units can resupply by taking items from this block
- allowsCustomClients() - Method in class mindustry.net.Administration
- allowSectorInvasion - Variable in class mindustry.type.Planet
-
Whether to simulate sector invasions from enemy bases.
- allowWaves - Variable in class mindustry.type.Planet
-
If true, waves are created on sector loss.
- allowWaveSimulation - Variable in class mindustry.type.Planet
-
Whether to allow sectors to simulate waves in the background.
- allPlans() - Method in class mindustry.input.InputHandler
- allTransportOneMap - Enum constant in enum class mindustry.service.Achievement
- ally - Enum constant in enum class mindustry.logic.RadarTarget
- alpha - Enum constant in enum class arc.graphics.Pixmap.Format
- alpha - Static variable in class arc.graphics.Gl
- alpha - Static variable in class mindustry.content.UnitTypes
- alpha - Variable in class mindustry.entities.abilities.ForceFieldAbility
-
State.
- alpha - Variable in class mindustry.entities.abilities.ShieldArcAbility
-
State.
- alpha - Variable in class mindustry.graphics.Shaders.CloudShader
- alpha - Variable in class mindustry.world.draw.DrawArcSmelt
- alpha - Variable in class mindustry.world.draw.DrawCrucibleFlame
- alpha - Variable in class mindustry.world.draw.DrawFade
- alpha - Variable in class mindustry.world.draw.DrawGlowRegion
- alpha - Variable in class mindustry.world.draw.DrawLiquidRegion
- alpha - Variable in class mindustry.world.draw.DrawLiquidTile
- alpha - Variable in class mindustry.world.draw.DrawParticles
- alpha - Variable in class mindustry.world.draw.DrawSoftParticles
- alpha(float) - Static method in class arc.graphics.Color
- alpha(float) - Static method in class arc.graphics.g2d.Draw
- alpha(float) - Static method in class arc.scene.actions.Actions
-
Sets the actor's alpha instantly.
- alpha(float, float) - Static method in class arc.scene.actions.Actions
-
Transitions from the alpha at the time this action starts to the specified alpha.
- alpha(float, float, Interp) - Static method in class arc.scene.actions.Actions
-
Transitions from the alpha at the time this action starts to the specified alpha.
- alpha1 - Variable in class arc.flabel.effects.FadeEffect
- alpha2 - Variable in class arc.flabel.effects.FadeEffect
- AlphaAction - Class in arc.scene.actions
-
Sets the alpha for an actor's color (or a specified color), from the current alpha to the new alpha.
- AlphaAction() - Constructor for class arc.scene.actions.AlphaAction
- alphaBits - Static variable in class arc.graphics.Gl
- alphaThreshold - Variable in class arc.packer.TexturePacker.Settings
- alt - Static variable in class mindustry.maps.planet.SerpuloPlanetGenerator
- alt() - Method in class arc.Input
-
Returns whether one of the two alt keys is pressed.
- alternate - Variable in class mindustry.entities.abilities.MoveLightningAbility
-
Whether the spawn side alternates
- alternate - Variable in class mindustry.type.Weapon
-
whether to shoot the weapons in different arms one after another, rather than all at once; only valid when mirror = true
- altLeft - Enum constant in enum class arc.input.KeyCode
- altModes - Variable in enum class mindustry.editor.EditorTool
-
All the internal alternate placement modes of this tool.
- altRight - Enum constant in enum class arc.input.KeyCode
- always - Enum constant in enum class mindustry.logic.ConditionOp
- always - Static variable in class arc.graphics.Gl
- always - Variable in class arc.scene.ui.Tooltip
- always - Variable in class mindustry.type.Weather.WeatherEntry
-
If true, this weather is always active.
- alwaysContinuous - Variable in class mindustry.type.Weapon
-
whether this weapon uses continuous fire without reloading; implies continuous = true
- alwaysCreateOutline - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- alwaysDrawAtmosphere - Variable in class mindustry.graphics.g3d.PlanetParams
-
If true, atmosphere will be drawn regardless of player options.
- alwaysFlee - Variable in class mindustry.ai.types.BuilderAI
- alwaysReplace - Variable in class mindustry.world.Block
-
whether this block can be replaced in all cases
- alwaysShooting - Variable in class mindustry.type.Weapon
-
whether this weapon is always shooting, regardless of targets ore cone
- alwaysShooting - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
If true, the turret will always shoot when it has ammo, regardless of targets in range or any control.
- alwaysShootWhenMoving - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- alwaysUnlocked - Variable in class mindustry.ctype.UnlockableContent
-
Whether this content is always unlocked in the tech tree.
- alwaysUpdateInUnits - Variable in class mindustry.world.Block
-
if true, this block updates in payloads in units regardless of the experimental game rule
- ambient - Variable in class mindustry.graphics.Shaders.LightShader
- ambientColor - Variable in class mindustry.graphics.Shaders.CloudShader
- ambientColor - Variable in class mindustry.graphics.Shaders.PlanetShader
- ambientLight - Enum constant in enum class mindustry.logic.LogicRule
- ambientLight - Variable in class mindustry.game.Rules
-
Ambient light color, used when lighting is enabled.
- ambientMusic - Variable in class mindustry.audio.SoundControl
-
normal, ambient music, plays at any time
- ambientSound - Variable in class mindustry.world.Block
-
The sound that this block makes while idle.
- ambientSoundVolume - Variable in class mindustry.world.Block
-
Idle sound base volume.
- ambientVolume() - Method in class mindustry.world.blocks.power.ImpactReactor.ImpactReactorBuild
- ambientVolume() - Method in class mindustry.world.blocks.power.PowerGenerator.GeneratorBuild
- ambientVolume() - Method in class mindustry.world.blocks.production.BurstDrill.BurstDrillBuild
- ambientVolume() - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- ammo - Enum constant in enum class mindustry.logic.LAccess
- ammo - Static variable in class mindustry.graphics.Pal
- ammo - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- ammo - Static variable in class mindustry.world.meta.Stat
- ammo(ObjectMap<T, BulletType>) - Static method in class mindustry.world.meta.StatValues
- ammo(ObjectMap<T, BulletType>, boolean) - Static method in class mindustry.world.meta.StatValues
- ammo(ObjectMap<T, BulletType>, int, boolean) - Static method in class mindustry.world.meta.StatValues
- ammo(Object...) - Method in class mindustry.world.blocks.defense.turrets.ContinuousLiquidTurret
-
Initializes accepted ammo map.
- ammo(Object...) - Method in class mindustry.world.blocks.defense.turrets.ItemTurret
-
Initializes accepted ammo map.
- ammo(Object...) - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret
-
Initializes accepted ammo map.
- ammo(Object...) - Method in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret
-
Initializes accepted ammo map.
- ammo_UNUSED - Enum constant in enum class mindustry.ctype.ContentType
- ammoCapacity - Enum constant in enum class mindustry.logic.LAccess
- ammoCapacity - Variable in class mindustry.type.UnitType
-
amount of ammo this unit can hold (if the rule is enabled); <0 to determine based on weapon fire rate.
- ammoEjectBack - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Backwards Y offset of ammo eject effect.
- AmmoEntry() - Constructor for class mindustry.world.blocks.defense.turrets.Turret.AmmoEntry
- ammoKeys - Variable in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret
- ammoMultiplier - Variable in class mindustry.entities.bullet.BulletType
-
How many bullets get created per ammo item/liquid.
- ammoOnly - Static variable in class mindustry.world.meta.BuildVisibility
- ammoPerItem - Variable in class mindustry.type.ammo.ItemAmmoType
- ammoPerShot - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Ammo units used per shot.
- ammoType - Variable in class mindustry.type.UnitType
-
ammo this unit uses, if that system is enabled.
- AmmoType - Interface in mindustry.type
-
Type of ammo that a unit uses.
- ammoTypes - Variable in class mindustry.world.blocks.defense.turrets.ContinuousLiquidTurret
- ammoTypes - Variable in class mindustry.world.blocks.defense.turrets.ItemTurret
- ammoTypes - Variable in class mindustry.world.blocks.defense.turrets.LiquidTurret
- ammoTypes - Variable in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret
- ammoUse - Static variable in class mindustry.world.meta.Stat
- ammoUseEffect - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Effect created when ammo is used.
- amount - Variable in class arc.fx.filters.NoiseFilter
- amount - Variable in class arc.fx.filters.RippleFilter
- amount - Variable in class mindustry.entities.abilities.LiquidExplodeAbility
- amount - Variable in class mindustry.entities.abilities.RegenAbility
-
Amount healed as a flat amount per tick.
- amount - Variable in class mindustry.entities.abilities.RepairFieldAbility
- amount - Variable in class mindustry.entities.abilities.ShieldRegenFieldAbility
- amount - Variable in class mindustry.entities.abilities.SpawnDeathAbility
- amount - Variable in class mindustry.entities.effect.RadialEffect
- amount - Variable in class mindustry.game.EventType.DepositEvent
- amount - Variable in class mindustry.game.EventType.WithdrawEvent
- amount - Variable in class mindustry.game.MapObjectives.CoreItemObjective
- amount - Variable in class mindustry.game.MapObjectives.ItemObjective
- amount - Variable in class mindustry.logic.LExecutor.SetRateI
- amount - Variable in class mindustry.logic.LStatements.SetRateStatement
- amount - Variable in class mindustry.maps.filters.CoreSpawnFilter
- amount - Variable in class mindustry.maps.filters.EnemySpawnFilter
- amount - Variable in class mindustry.type.ItemStack
- amount - Variable in class mindustry.type.LiquidStack
- amount - Variable in class mindustry.type.PayloadStack
- amount - Variable in class mindustry.ui.ItemDisplay
- amount - Variable in class mindustry.ui.LiquidDisplay
- amount - Variable in class mindustry.world.blocks.defense.turrets.Turret.AmmoEntry
- amount - Variable in class mindustry.world.blocks.production.Pump.PumpBuild
- amount - Variable in class mindustry.world.consumers.ConsumeLiquidBase
-
amount used per frame
- amount - Variable in class mindustry.world.draw.DrawBubbles
- amount - Variable in class mindustry.world.draw.DrawCircles
- amount - Variable in class mindustry.world.draw.DrawSpikes
- ancestor - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- and - Enum constant in enum class mindustry.logic.LogicOp
- and(Bits) - Method in class arc.struct.Bits
-
Performs a logical AND of this target bit set with the argument bit set.
- andNot(Bits) - Method in class arc.struct.Bits
-
Clears all of the bits in this bit set whose corresponding bit is set in the specified bit set.
- android - Enum constant in enum class arc.Application.ApplicationType
- android - Static variable in class mindustry.Vars
-
whether the game is running on an Android device
- AndroidApplication - Class in arc.backend.android
-
An implementation of the
Application
interface for Android. - AndroidApplication() - Constructor for class arc.backend.android.AndroidApplication
- AndroidApplication.AndroidEventListener - Interface in arc.backend.android
-
A listener for special Android events such onActivityResult(...).
- AndroidApplicationConfiguration - Class in arc.backend.android
-
Class defining the configuration of an
AndroidApplication
. - AndroidApplicationConfiguration() - Constructor for class arc.backend.android.AndroidApplicationConfiguration
- AndroidApplicationLogger - Class in arc.backend.android
- AndroidApplicationLogger() - Constructor for class arc.backend.android.AndroidApplicationLogger
- AndroidFi - Class in arc.backend.android
- AndroidFiles - Class in arc.backend.android
- AndroidFiles(AssetManager, String) - Constructor for class arc.backend.android.AndroidFiles
- AndroidGL20 - Class in arc.backend.android
- AndroidGL20() - Constructor for class arc.backend.android.AndroidGL20
- AndroidGL30 - Class in arc.backend.android
- AndroidGL30() - Constructor for class arc.backend.android.AndroidGL30
- AndroidGraphics - Class in arc.backend.android
-
An implementation of
Graphics
for Android. - AndroidGraphics(AndroidApplication, AndroidApplicationConfiguration, ResolutionStrategy) - Constructor for class arc.backend.android.AndroidGraphics
- AndroidGraphics(AndroidApplication, AndroidApplicationConfiguration, ResolutionStrategy, boolean) - Constructor for class arc.backend.android.AndroidGraphics
- AndroidInput - Class in arc.backend.android
-
An implementation of the
Input
interface for Android. - AndroidInput(AndroidApplication, Context, View, AndroidApplicationConfiguration) - Constructor for class arc.backend.android.AndroidInput
- AndroidInputMap - Class in arc.backend.android
- AndroidInputMap() - Constructor for class arc.backend.android.AndroidInputMap
- angle - Enum constant in enum class mindustry.logic.LogicOp
- angle - Variable in class mindustry.entities.abilities.ShieldArcAbility
-
Angle of shield arc.
- angle - Variable in class mindustry.maps.filters.MirrorFilter
- angle() - Method in class arc.math.geom.Vec2
- angle(float, float) - Static method in class arc.math.Angles
- angle(float, float) - Static method in class arc.math.Mathf
- angle(float, float, float, float) - Static method in class arc.math.Angles
- angle(Vec2) - Method in class arc.math.geom.Vec2
- angle(Vec3) - Method in class arc.math.geom.Vec3
- angleDiff - Enum constant in enum class mindustry.logic.LogicOp
- angleDist(float, float) - Static method in class arc.math.Angles
- angleExact(float, float) - Static method in class arc.math.Mathf
- angleOffset - Variable in class mindustry.entities.abilities.ShieldArcAbility
-
Offset parameters for shield.
- angleOffset - Variable in class mindustry.world.draw.DrawPistons
- angleRad() - Method in class arc.math.geom.Vec2
- angleRad(float, float, float, float) - Static method in class arc.math.Angles
- angleRad(Vec2) - Method in class arc.math.geom.Vec2
- angleRad(Vec3) - Method in class arc.math.geom.Vec3
- Angles - Class in arc.math
- Angles() - Constructor for class arc.math.Angles
- Angles.ParticleConsumer - Interface in arc.math
- angleTo(float, float) - Method in interface arc.math.geom.Position
- angleTo(Position) - Method in interface arc.math.geom.Position
- animated(float, int, float, String) - Static method in class arc.util.Strings
- animateShields - Variable in class mindustry.core.Renderer
- animation - Variable in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- Animation<T> - Class in arc.graphics.g2d
-
An Animation stores a list of objects representing an animated sequence, e.g.
- Animation(float, Seq<? extends T>) - Constructor for class arc.graphics.g2d.Animation
-
Constructor, storing the frame duration and key frames.
- Animation(float, Seq<? extends T>, Animation.PlayMode) - Constructor for class arc.graphics.g2d.Animation
-
Constructor, storing the frame duration and key frames.
- Animation(float, T...) - Constructor for class arc.graphics.g2d.Animation
-
Constructor, storing the frame duration and key frames.
- Animation.PlayMode - Enum Class in arc.graphics.g2d
-
Defines possible playback modes for an
Animation
. - animationFrames - Static variable in class mindustry.type.Liquid
- animations - Variable in class arc.scene.ui.Tooltip.Tooltips
-
If false, tooltips will be shown without animations.
- animationScaleGas - Static variable in class mindustry.type.Liquid
- animationScaleLiquid - Static variable in class mindustry.type.Liquid
- animScale - Variable in class mindustry.entities.units.BuildPlan
-
Visual scale.
- announce - Enum constant in enum class mindustry.logic.MessageType
- announce(String) - Method in class mindustry.core.UI
-
Display text in the middle of the screen, then fade out.
- announce(String) - Static method in class mindustry.ui.Menus
- announce(String, float) - Method in class mindustry.core.UI
-
Display text in the middle of the screen, then fade out.
- anthicus - Static variable in class mindustry.content.UnitTypes
- antialias(Pixmap) - Static method in class arc.graphics.Pixmaps
- antiSpam - Static variable in class mindustry.net.Administration.Config
- antumbra - Static variable in class mindustry.content.UnitTypes
- any - Enum constant in enum class mindustry.logic.RadarTarget
- any - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- any - Static variable in class mindustry.world.meta.Env
- any() - Method in class arc.struct.Seq
- any() - Method in class mindustry.game.MapObjectives
- any() - Method in class mindustry.type.PayloadSeq
- any() - Method in class mindustry.world.modules.ItemModule
- any(float, float, float, float) - Method in class arc.math.geom.QuadTree
- any(float, float, float, float, Boolf<Unit>) - Static method in class mindustry.entities.Units
- anyEnemyCoresWithin(Team, float, float, float) - Method in class mindustry.game.Teams
- anyEntities(float, float, float) - Static method in class mindustry.entities.Units
- anyEntities(float, float, float, float) - Static method in class mindustry.entities.Units
- anyEntities(float, float, float, float, boolean) - Static method in class mindustry.entities.Units
- anyEntities(float, float, float, float, Boolf<Unit>) - Static method in class mindustry.entities.Units
- anyEntities(Tile) - Static method in class mindustry.entities.Units
-
Returns whether there are any entities on this tile.
- anyEntities(Tile, boolean) - Static method in class mindustry.entities.Units
-
Returns whether there are any entities on this tile.
- anyExports() - Method in class mindustry.game.SectorInfo
- anyKey - Enum constant in enum class arc.input.KeyCode
- anyNearby - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- anyOptional - Static variable in class mindustry.maps.filters.FilterOption
- anyReplace - Variable in enum class mindustry.world.meta.BlockGroup
-
if true, any block in this category replaces any other block in this category.
- anyTargets - Variable in class mindustry.world.blocks.defense.RegenProjector.RegenProjectorBuild
- apostrophe - Enum constant in enum class arc.input.KeyCode
- app - Static variable in class arc.Core
- appendText(String) - Method in class arc.scene.ui.TextField
- application - Enum constant in enum class arc.input.KeyCode
- Application - Interface in arc
- Application.ApplicationType - Enum Class in arc
-
Enumeration of possible
Application
types - ApplicationCore - Class in arc
- ApplicationCore() - Constructor for class arc.ApplicationCore
- ApplicationListener - Interface in arc
-
An
ApplicationListener
is called when theApplication
is created, resumed, rendering, paused or destroyed. - applied - Variable in class mindustry.entities.abilities.ShieldRegenFieldAbility
- applied(Unit, float, boolean) - Method in class mindustry.type.StatusEffect
- apply - Variable in class arc.graphics.g2d.Batch
- apply() - Method in class arc.graphics.Blending
-
Enables/disables blending and sets the correct GL blend function.
- apply() - Method in class arc.graphics.gl.Shader
-
Applies all relevant uniforms, if applicable.
- apply() - Method in class arc.util.viewport.Viewport
-
Calls
Viewport.apply(boolean)
with false. - apply() - Method in class mindustry.graphics.Shaders.AtmosphereShader
- apply() - Method in class mindustry.graphics.Shaders.BlockBuildShader
- apply() - Method in class mindustry.graphics.Shaders.BuildBeamShader
- apply() - Method in class mindustry.graphics.Shaders.CloudShader
- apply() - Method in class mindustry.graphics.Shaders.LightShader
- apply() - Method in class mindustry.graphics.Shaders.PlanetGridShader
- apply() - Method in class mindustry.graphics.Shaders.PlanetShader
- apply() - Method in class mindustry.graphics.Shaders.ShieldShader
- apply() - Method in class mindustry.graphics.Shaders.ShockwaveShader
- apply() - Method in class mindustry.graphics.Shaders.SpaceShader
- apply() - Method in class mindustry.graphics.Shaders.SurfaceShader
- apply() - Method in class mindustry.graphics.Shaders.UnitArmorShader
- apply() - Method in class mindustry.graphics.Shaders.UnitBuildShader
- apply(boolean) - Method in class arc.util.viewport.Viewport
-
Applies the viewport to the camera and sets the glViewport.
- apply(float) - Method in interface arc.math.Interp
- apply(float) - Method in class arc.math.Interp.Bounce
- apply(float) - Method in class arc.math.Interp.BounceIn
- apply(float) - Method in class arc.math.Interp.BounceOut
- apply(float) - Method in class arc.math.Interp.Elastic
- apply(float) - Method in class arc.math.Interp.ElasticIn
- apply(float) - Method in class arc.math.Interp.ElasticOut
- apply(float) - Method in class arc.math.Interp.Exp
- apply(float) - Method in class arc.math.Interp.ExpIn
- apply(float) - Method in class arc.math.Interp.ExpOut
- apply(float) - Method in class arc.math.Interp.Pow
- apply(float) - Method in class arc.math.Interp.PowIn
- apply(float) - Method in class arc.math.Interp.PowOut
- apply(float) - Method in class arc.math.Interp.Swing
- apply(float) - Method in class arc.math.Interp.SwingIn
- apply(float) - Method in class arc.math.Interp.SwingOut
- apply(float) - Static method in class mindustry.maps.SectorDamage
- apply(float, float, float) - Method in interface arc.math.Interp
- apply(float, float, float, float) - Method in enum class arc.util.Scaling
-
Returns the size of the source scaled to the target.
- apply(FLabel, FGlyph, int, float) - Method in class arc.flabel.FEffect
-
Applies the effect to the given glyph.
- apply(TexturePacker.Rect) - Method in class arc.packer.TexturePacker.Alias
- apply(DrawPart.PartProgress, DrawPart.PartFunc) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- apply(Rules) - Method in enum class mindustry.game.Gamemode
-
Applies this preset to this ruleset.
- apply(GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.BlendFilter
- apply(GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.ClearFilter
- apply(GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.DistortFilter
- apply(GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.GenerateFilter
-
apply the actual filter on the input
- apply(GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.MedianFilter
- apply(GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.MirrorFilter
- apply(GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.NoiseFilter
- apply(GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.OreFilter
- apply(GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.OreMedianFilter
- apply(GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.RiverNoiseFilter
- apply(GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.ScatterFilter
- apply(GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.TerrainFilter
- apply(Block) - Method in class mindustry.world.consumers.Consume
-
Apply extra filters to a block.
- apply(Block) - Method in class mindustry.world.consumers.ConsumeItemDynamic
- apply(Block) - Method in class mindustry.world.consumers.ConsumeItemExplode
- apply(Block) - Method in class mindustry.world.consumers.ConsumeItemFilter
- apply(Block) - Method in class mindustry.world.consumers.ConsumeItems
- apply(Block) - Method in class mindustry.world.consumers.ConsumeLiquid
- apply(Block) - Method in class mindustry.world.consumers.ConsumeLiquidBase
- apply(Block) - Method in class mindustry.world.consumers.ConsumeLiquidFilter
- apply(Block) - Method in class mindustry.world.consumers.ConsumeLiquids
- apply(Block) - Method in class mindustry.world.consumers.ConsumeLiquidsDynamic
- apply(Block) - Method in class mindustry.world.consumers.ConsumePower
- apply(Tiles, GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.CoreSpawnFilter
- apply(Tiles, GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.EnemySpawnFilter
- apply(Tiles, GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.GenerateFilter
- apply(Tiles, GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.RandomItemFilter
- apply(Tiles, GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.SpawnPathFilter
- applyArmor(float, float) - Static method in class mindustry.entities.Damage
- applyCalculatedDamage() - Static method in class mindustry.maps.SectorDamage
-
Applies wave damage based on sector parameters.
- applyColor - Variable in class mindustry.type.StatusEffect
-
Tint color of apply effect.
- applyColor(Unit) - Method in class mindustry.type.UnitType
- applyDamage(Bullet) - Method in class mindustry.entities.bullet.ContinuousBulletType
- applyEffect - Variable in class mindustry.entities.abilities.ShieldRegenFieldAbility
- applyEffect - Variable in class mindustry.entities.abilities.StatusFieldAbility
- applyEffect - Variable in class mindustry.entities.bullet.EmpBulletType
- applyEffect - Variable in class mindustry.type.StatusEffect
-
Effect that is displayed once when applied to a unit.
- ApplyEffectI() - Constructor for class mindustry.logic.LExecutor.ApplyEffectI
- ApplyEffectI(boolean, String, int, int) - Constructor for class mindustry.logic.LExecutor.ApplyEffectI
- applyEffects() - Method in class arc.fx.FxProcessor
-
Applies the effect chain, if there is one.
- applyExtend - Variable in class mindustry.type.StatusEffect
-
Whether the apply effect should display even if effect is already on the unit.
- applyFilters() - Method in class mindustry.core.World.FilterContext
- applyOutlineColor(Unit) - Method in class mindustry.type.UnitType
- applyParticleChance - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- applyRules(Gamemode) - Method in class mindustry.maps.Map
-
Returns the result of applying this map's rules to the specified gamemode.
- applyRules(Rules) - Method in class mindustry.type.Planet
- ApplyStatusStatement() - Constructor for class mindustry.logic.LStatements.ApplyStatusStatement
- applySuppression(Team, float, float, float, float, float, float, Position) - Static method in class mindustry.entities.Damage
- applyTo(Vec2) - Method in class arc.math.Affine2
-
Applies the affine transformation on a vector.
- applyToEditor(Seq<GenerateFilter>) - Method in class mindustry.editor.MapGenerateDialog
-
Applies the specified filters to the editor.
- applyTransform(Mat) - Method in class arc.scene.Group
-
Set the batch's transformation matrix, often with the result of
Group.computeTransform()
. - applyTransition(Unit, StatusEffect, StatusEntry, float) - Method in class mindustry.type.StatusEffect
-
Called when transitioning between two status effects.
- appName - Variable in class arc.Settings
- appName - Static variable in class mindustry.Vars
-
main application name, capitalized
- approach - Enum constant in enum class mindustry.logic.LUnitControl
- approach(float, float, float) - Static method in class arc.math.Mathf
-
Approaches a value at linear speed.
- approach(Vec2, float) - Method in class arc.math.geom.Vec2
- approachDelta(float, float, float) - Static method in class arc.math.Mathf
-
Approaches a value at linear speed.
- approachDelta(Vec2, float) - Method in class arc.math.geom.Vec2
- approximate(T) - Method in class arc.math.geom.Bezier
- approximate(T) - Method in class arc.math.geom.BSpline
- approximate(T) - Method in class arc.math.geom.CatmullRomSpline
- approximate(T) - Method in interface arc.math.geom.Path
- approximate(T, int) - Method in class arc.math.geom.BSpline
- approximate(T, int) - Method in class arc.math.geom.CatmullRomSpline
- approximate(T, int, int) - Method in class arc.math.geom.BSpline
- approximate(T, int, int) - Method in class arc.math.geom.CatmullRomSpline
- approxLength(int) - Method in class arc.math.geom.Bezier
- approxLength(int) - Method in class arc.math.geom.BSpline
- approxLength(int) - Method in class arc.math.geom.CatmullRomSpline
- approxLength(int) - Method in interface arc.math.geom.Path
- arc - package arc
- arc - Static variable in class mindustry.content.Blocks
- arc(float, float, float, float) - Static method in class arc.graphics.g2d.Fill
- arc(float, float, float, float) - Static method in class arc.graphics.g2d.Lines
- arc(float, float, float, float, float) - Static method in class arc.graphics.g2d.Fill
- arc(float, float, float, float, float) - Static method in class arc.graphics.g2d.Lines
- arc(float, float, float, float, float, int) - Static method in class arc.graphics.g2d.Fill
- arc(float, float, float, float, float, int) - Static method in class arc.graphics.g2d.Lines
- arc.assets - package arc.assets
- arc.assets.loaders - package arc.assets.loaders
- arc.audio - package arc.audio
- arc.backend.android - package arc.backend.android
- arc.backend.android.surfaceview - package arc.backend.android.surfaceview
- arc.backend.headless - package arc.backend.headless
- arc.backend.robovm - package arc.backend.robovm
- arc.backend.robovm.custom - package arc.backend.robovm.custom
- arc.backend.sdl - package arc.backend.sdl
- arc.backend.sdl.jni - package arc.backend.sdl.jni
- arc.discord - package arc.discord
- arc.files - package arc.files
- arc.flabel - package arc.flabel
- arc.flabel.effects - package arc.flabel.effects
- arc.freetype - package arc.freetype
- arc.func - package arc.func
- arc.fx - package arc.fx
- arc.fx.filters - package arc.fx.filters
- arc.fx.util - package arc.fx.util
- arc.gif - package arc.gif
- arc.graphics - package arc.graphics
- arc.graphics.g2d - package arc.graphics.g2d
- arc.graphics.g3d - package arc.graphics.g3d
- arc.graphics.gl - package arc.graphics.gl
- arc.input - package arc.input
- arc.math - package arc.math
- arc.math.geom - package arc.math.geom
- arc.mock - package arc.mock
- arc.net - package arc.net
- arc.net.dns - package arc.net.dns
- arc.packer - package arc.packer
- arc.profiling - package arc.profiling
- arc.scene - package arc.scene
- arc.scene.actions - package arc.scene.actions
- arc.scene.event - package arc.scene.event
- arc.scene.style - package arc.scene.style
- arc.scene.ui - package arc.scene.ui
- arc.scene.ui.layout - package arc.scene.ui.layout
- arc.scene.utils - package arc.scene.utils
- arc.struct - package arc.struct
- arc.util - package arc.util
- arc.util.io - package arc.util.io
- arc.util.noise - package arc.util.noise
- arc.util.pooling - package arc.util.pooling
- arc.util.serialization - package arc.util.serialization
- arc.util.viewport - package arc.util.viewport
- ArcDns - Class in arc.net.dns
- ArcDns() - Constructor for class arc.net.dns.ArcDns
- ArcEglConfigChooser - Class in arc.backend.android.surfaceview
-
GLSurfaceView.EGLConfigChooser
implementation for GLES 1.x and 2.0. - ArcEglConfigChooser(int, int, int, int, int, int, int) - Constructor for class arc.backend.android.surfaceview.ArcEglConfigChooser
- ArcNativesLoader - Class in arc.util
- ArcNativesLoader() - Constructor for class arc.util.ArcNativesLoader
- ArcNet - Class in arc.net
- ArcNet() - Constructor for class arc.net.ArcNet
- ArcNetException - Exception in arc.net
- ArcNetException() - Constructor for exception arc.net.ArcNetException
- ArcNetException(String) - Constructor for exception arc.net.ArcNetException
- ArcNetException(String, Throwable) - Constructor for exception arc.net.ArcNetException
- ArcNetException(Throwable) - Constructor for exception arc.net.ArcNetException
- ArcNetProvider - Class in mindustry.net
- ArcNetProvider() - Constructor for class mindustry.net.ArcNetProvider
- ArcNetProvider.PacketSerializer - Class in mindustry.net
- ArcRuntimeException - Exception in arc.util
- ArcRuntimeException(String) - Constructor for exception arc.util.ArcRuntimeException
- ArcRuntimeException(String, Throwable) - Constructor for exception arc.util.ArcRuntimeException
- ArcRuntimeException(Throwable) - Constructor for exception arc.util.ArcRuntimeException
- area() - Method in class arc.math.geom.Circle
- area() - Method in class arc.math.geom.Ellipse
- area() - Method in class arc.math.geom.Polygon
-
Returns the area contained within the polygon.
- area() - Method in class arc.math.geom.Rect
- area(String, Cons<String>) - Method in class arc.scene.ui.layout.Table
- area(String, TextField.TextFieldStyle, Cons<String>) - Method in class arc.scene.ui.layout.Table
- areaField - Static variable in class mindustry.ui.Styles
- areaSize - Variable in class mindustry.world.blocks.units.UnitAssembler
- areaTextPref(String, String) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable
- areaTextPref(String, String, Cons<String>) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable
- AreaTextSetting(String, String, Cons<String>) - Constructor for class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable.AreaTextSetting
- argb8888() - Method in class arc.graphics.Color
- argb8888(float, float, float, float) - Static method in class arc.graphics.Color
- argb8888(int) - Method in class arc.graphics.Color
-
Sets the Color components using the specified integer value in the format ARGB8888.
- arkOct - Static variable in class mindustry.maps.planet.ErekirPlanetGenerator
- arkScl - Static variable in class mindustry.maps.planet.ErekirPlanetGenerator
- arkSeed - Static variable in class mindustry.maps.planet.ErekirPlanetGenerator
- arkThresh - Static variable in class mindustry.maps.planet.ErekirPlanetGenerator
- arkycite - Static variable in class mindustry.content.Liquids
- arkycite - Static variable in class mindustry.graphics.CacheLayer
- arkycite - Static variable in class mindustry.graphics.Shaders
- arkyciteFloor - Static variable in class mindustry.content.Blocks
- arkyicBoulder - Static variable in class mindustry.content.Blocks
- arkyicStone - Static variable in class mindustry.content.Blocks
- arkyicVent - Static variable in class mindustry.content.Blocks
- arkyicWall - Static variable in class mindustry.content.Blocks
- arkyid - Static variable in class mindustry.content.UnitTypes
- armor - Enum constant in enum class mindustry.logic.RadarSort
- armor - Static variable in class mindustry.graphics.Shaders
- armor - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- armor - Variable in class mindustry.world.Block
-
damage absorption, similar to unit armor
- armor - Static variable in class mindustry.world.meta.Stat
- armored - Variable in class mindustry.world.blocks.distribution.Duct
- ArmoredConduit - Class in mindustry.world.blocks.liquid
- ArmoredConduit(String) - Constructor for class mindustry.world.blocks.liquid.ArmoredConduit
- ArmoredConduit.ArmoredConduitBuild - Class in mindustry.world.blocks.liquid
- ArmoredConduitBuild() - Constructor for class mindustry.world.blocks.liquid.ArmoredConduit.ArmoredConduitBuild
- armoredConveyor - Static variable in class mindustry.content.Blocks
- ArmoredConveyor - Class in mindustry.world.blocks.distribution
- ArmoredConveyor(String) - Constructor for class mindustry.world.blocks.distribution.ArmoredConveyor
- ArmoredConveyor.ArmoredConveyorBuild - Class in mindustry.world.blocks.distribution
- ArmoredConveyorBuild() - Constructor for class mindustry.world.blocks.distribution.ArmoredConveyor.ArmoredConveyorBuild
- armoredDuct - Static variable in class mindustry.content.Blocks
- ArmorPlateAbility - Class in mindustry.entities.abilities
- ArmorPlateAbility() - Constructor for class mindustry.entities.abilities.ArmorPlateAbility
- arr(T...) - Static method in class arc.util.Structs
- array - Enum constant in enum class arc.util.serialization.JsonValue.ValueType
- array - Enum constant in enum class arc.util.serialization.Jval.Jtype
- array - Variable in class arc.struct.EnumSet
-
Array, for iterating over.
- array() - Method in interface arc.util.serialization.BaseJsonWriter
- array() - Method in class arc.util.serialization.JsonWriter
- array() - Method in class arc.util.serialization.UBJsonWriter
-
Begins a new array container.
- array() - Method in class mindustry.world.Tile
- array(String) - Method in interface arc.util.serialization.BaseJsonWriter
- array(String) - Method in class arc.util.serialization.JsonWriter
- array(String) - Method in class arc.util.serialization.UBJsonWriter
-
Begins a new named array container, having the given name.
- arrayBuffer - Static variable in class arc.graphics.Gl
- arrayBufferBinding - Static variable in class arc.graphics.Gl
- ArrayMap<K,
V> - Class in arc.struct -
An ordered or unordered map of objects.
- ArrayMap() - Constructor for class arc.struct.ArrayMap
-
Creates an ordered map with a capacity of 16.
- ArrayMap(boolean, int) - Constructor for class arc.struct.ArrayMap
- ArrayMap(boolean, int, Class, Class) - Constructor for class arc.struct.ArrayMap
-
Creates a new map with
ArrayMap.keys
andArrayMap.values
of the specified type. - ArrayMap(int) - Constructor for class arc.struct.ArrayMap
-
Creates an ordered map with the specified capacity.
- ArrayMap(ArrayMap) - Constructor for class arc.struct.ArrayMap
-
Creates a new map containing the elements in the specified map.
- ArrayMap(Class, Class) - Constructor for class arc.struct.ArrayMap
-
Creates an ordered map with
ArrayMap.keys
andArrayMap.values
of the specified type and a capacity of 16. - ArrayMap.Entries<K,
V> - Class in arc.struct - ArrayMap.Keys<K> - Class in arc.struct
- ArrayMap.Values<V> - Class in arc.struct
- arrive(float, float, float, float, Vec2, float, float, float, float) - Static method in class arc.math.Mathf
- arrive(Position, Position, Vec2, float, float, float, float) - Static method in class arc.math.Mathf
- arrow - Enum constant in enum class arc.Graphics.Cursor.SystemCursor
- arrow - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- arrow - Variable in class mindustry.world.blocks.power.PowerDiode
- arrow(float, float, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- arrow(float, float, float, float, float, float, Color) - Static method in class mindustry.graphics.Drawf
- arrowBlurRegion - Variable in class mindustry.world.blocks.production.BurstDrill
- arrowColor - Variable in class mindustry.world.blocks.production.BurstDrill
- arrowOffset - Variable in class mindustry.world.blocks.distribution.ItemBridge
- arrowOffset - Variable in class mindustry.world.blocks.production.BurstDrill
- arrowPeriod - Variable in class mindustry.world.blocks.distribution.ItemBridge
- arrowRegion - Variable in class mindustry.world.blocks.campaign.Accelerator
- arrowRegion - Variable in class mindustry.world.blocks.distribution.DirectionalUnloader
- arrowRegion - Variable in class mindustry.world.blocks.distribution.DirectionBridge
- arrowRegion - Variable in class mindustry.world.blocks.distribution.ItemBridge
- arrowRegion - Variable in class mindustry.world.blocks.production.BurstDrill
- arrows - Variable in class mindustry.world.blocks.production.BurstDrill
- arrowSpacing - Variable in class mindustry.world.blocks.distribution.ItemBridge
- arrowSpacing - Variable in class mindustry.world.blocks.production.BurstDrill
- arrowTimeScl - Variable in class mindustry.world.blocks.distribution.ItemBridge
- ArtilleryBulletType - Class in mindustry.entities.bullet
- ArtilleryBulletType() - Constructor for class mindustry.entities.bullet.ArtilleryBulletType
- ArtilleryBulletType(float, float) - Constructor for class mindustry.entities.bullet.ArtilleryBulletType
- ArtilleryBulletType(float, float, String) - Constructor for class mindustry.entities.bullet.ArtilleryBulletType
- artilleryTrail - Static variable in class mindustry.content.Fx
- artilleryTrailSmoke - Static variable in class mindustry.content.Fx
- as() - Method in class arc.struct.Seq
- asArray() - Method in class arc.util.serialization.Jval
- asAtlas() - Method in class arc.graphics.g2d.TextureRegion
- asBool() - Method in class arc.util.serialization.Jval
- asBoolean() - Method in class arc.util.serialization.JsonValue
-
Returns this value as a boolean.
- asBooleanArray() - Method in class arc.util.serialization.JsonValue
-
Returns the children of this value as a newly allocated boolean array.
- asByte() - Method in class arc.util.serialization.JsonValue
-
Returns this value as a byte.
- asByteArray() - Method in class arc.util.serialization.JsonValue
-
Returns the children of this value as a newly allocated byte array.
- ascent - Variable in class arc.graphics.g2d.Font.FontData
-
The distance from the cap height to the top of the tallest glyph.
- asChar() - Method in class arc.util.serialization.JsonValue
-
Returns this value as a char.
- asCharArray() - Method in class arc.util.serialization.JsonValue
-
Returns the children of this value as a newly allocated char array.
- asDouble() - Method in class arc.util.serialization.JsonValue
-
Returns this value as a double.
- asDouble() - Method in class arc.util.serialization.Jval
- asDoubleArray() - Method in class arc.util.serialization.JsonValue
-
Returns the children of this value as a newly allocated double array.
- asFloat() - Method in class arc.util.serialization.JsonValue
-
Returns this value as a float.
- asFloat() - Method in class arc.util.serialization.Jval
- asFloatArray() - Method in class arc.util.serialization.JsonValue
-
Returns the children of this value as a newly allocated float array.
- asFloor() - Method in class mindustry.world.Block
- asin - Enum constant in enum class mindustry.logic.LogicOp
- asInt() - Method in class arc.util.serialization.JsonValue
-
Returns this value as an int.
- asInt() - Method in class arc.util.serialization.Jval
- asIntArray() - Method in class arc.util.serialization.JsonValue
-
Returns the children of this value as a newly allocated int array.
- asLong() - Method in class arc.util.serialization.JsonValue
-
Returns this value as a long.
- asLong() - Method in class arc.util.serialization.Jval
- asLongArray() - Method in class arc.util.serialization.JsonValue
-
Returns the children of this value as a newly allocated long array.
- asMap(Func<T, K>) - Method in class arc.struct.Seq
- asMap(Func<T, K>, Func<T, V>) - Method in class arc.struct.Seq
- asNumber() - Method in class arc.util.serialization.Jval
- asObject() - Method in class arc.util.serialization.Jval
- assemble(String, boolean) - Static method in class mindustry.logic.LAssembler
- AssemblerAI - Class in mindustry.ai.types
- AssemblerAI() - Constructor for class mindustry.ai.types.AssemblerAI
- assemblerDroneSpawned(Tile, int) - Static method in class mindustry.world.blocks.units.UnitAssembler
- AssemblerUnitPlan(UnitType, float, Seq<PayloadStack>) - Constructor for class mindustry.world.blocks.units.UnitAssembler.AssemblerUnitPlan
- assemblerUnitSpawned(Tile) - Static method in class mindustry.world.blocks.units.UnitAssembler
- assemblyDrone - Static variable in class mindustry.content.UnitTypes
- asSet() - Method in class arc.struct.Seq
- AssetDescriptor<T> - Class in arc.assets
-
Describes an asset to be loaded by its filename, type and
AssetLoaderParameters
. - AssetDescriptor(Fi, Class<T>) - Constructor for class arc.assets.AssetDescriptor
-
Creates an AssetDescriptor with an already resolved name.
- AssetDescriptor(Fi, Class<T>, AssetLoaderParameters<T>) - Constructor for class arc.assets.AssetDescriptor
-
Creates an AssetDescriptor with an already resolved name.
- AssetDescriptor(Class<T>) - Constructor for class arc.assets.AssetDescriptor
- AssetDescriptor(String, Class<T>) - Constructor for class arc.assets.AssetDescriptor
- AssetDescriptor(String, Class<T>, AssetLoaderParameters<T>) - Constructor for class arc.assets.AssetDescriptor
- AssetErrorListener - Interface in arc.assets
- AssetLoader<T,
P extends AssetLoaderParameters<T>> - Class in arc.assets.loaders -
Abstract base class for asset loaders.
- AssetLoader(FileHandleResolver) - Constructor for class arc.assets.loaders.AssetLoader
-
Constructor, sets the
FileHandleResolver
to use to resolve the file associated with the asset name. - AssetLoaderParameters<T> - Class in arc.assets
- AssetLoaderParameters() - Constructor for class arc.assets.AssetLoaderParameters
- AssetLoaderParameters(AssetLoaderParameters.LoadedCallback) - Constructor for class arc.assets.AssetLoaderParameters
- AssetLoaderParameters.LoadedCallback - Interface in arc.assets
-
Callback interface that will be invoked when the
AssetManager
loaded an asset. - AssetManager - Class in arc.assets
-
Loads and stores assets like textures, bitmapfonts, tile maps, sounds, music and so on.
- AssetManager() - Constructor for class arc.assets.AssetManager
-
Creates a new AssetManager with all default loaders.
- AssetManager(FileHandleResolver) - Constructor for class arc.assets.AssetManager
-
Creates a new AssetManager with all default loaders.
- AssetManager(FileHandleResolver, boolean) - Constructor for class arc.assets.AssetManager
-
Creates a new AssetManager with optionally all default loaders.
- assets - Variable in class arc.backend.android.AndroidFiles
- assets - Static variable in class arc.Core
- asShort() - Method in class arc.util.serialization.JsonValue
-
Returns this value as a short.
- asShortArray() - Method in class arc.util.serialization.JsonValue
-
Returns the children of this value as a newly allocated short array.
- assign(Player, Iterable<Player>) - Method in interface mindustry.core.NetServer.TeamAssigner
- assigner - Variable in class mindustry.core.NetServer
- assignTeam(Player) - Method in class mindustry.core.NetServer
- assignTeam(Player, Iterable<Player>) - Method in class mindustry.core.NetServer
- assistCommand - Static variable in class mindustry.ai.UnitCommand
- assistFollowing - Variable in class mindustry.ai.types.BuilderAI
- asString() - Method in class arc.util.serialization.JsonValue
-
Returns this value as a string.
- asString() - Method in class arc.util.serialization.Jval
- asStringArray() - Method in class arc.util.serialization.JsonValue
-
Returns the children of this value as a newly allocated String array.
- Astar - Class in mindustry.ai
- Astar() - Constructor for class mindustry.ai.Astar
- Astar.DistanceHeuristic - Interface in mindustry.ai
- Astar.TileHueristic - Interface in mindustry.ai
- asterisk - Enum constant in enum class arc.input.KeyCode
- AsteroidGenerator - Class in mindustry.maps.planet
- AsteroidGenerator() - Constructor for class mindustry.maps.planet.AsteroidGenerator
- asyncCore - Static variable in class mindustry.Vars
- AsyncCore - Class in mindustry.async
- AsyncCore() - Constructor for class mindustry.async.AsyncCore
- AsynchronousAssetLoader<T,
P extends AssetLoaderParameters<T>> - Class in arc.assets.loaders -
Base class for asynchronous
AssetLoader
instances. - AsynchronousAssetLoader(FileHandleResolver) - Constructor for class arc.assets.loaders.AsynchronousAssetLoader
- AsyncProcess - Interface in mindustry.async
- at - Enum constant in enum class arc.input.KeyCode
- at(float, float) - Method in class arc.audio.Sound
-
Plays this sound at a certain position, with correct panning and volume applied.
- at(float, float) - Method in class mindustry.entities.Effect
- at(float, float, float) - Method in class arc.audio.Sound
-
Plays this sound at a certain position, with correct panning and volume applied.
- at(float, float, float) - Method in class mindustry.entities.Effect
- at(float, float, float, float) - Method in class arc.audio.Sound
-
Plays this sound at a certain position, with correct panning and volume applied.
- at(float, float, float, Color) - Method in class mindustry.entities.Effect
- at(float, float, float, Color, Object) - Method in class mindustry.entities.Effect
- at(float, float, float, Object) - Method in class mindustry.entities.Effect
- at(float, float, Color) - Method in class mindustry.entities.Effect
- at(Position) - Method in class arc.audio.Sound
-
Plays #at() with this position.
- at(Position) - Method in class mindustry.entities.Effect
- at(Position, boolean) - Method in class mindustry.entities.Effect
- at(Position, float) - Method in class arc.audio.Sound
-
Plays #at() with this position.
- at(Position, float) - Method in class mindustry.entities.Effect
- atan - Enum constant in enum class mindustry.logic.LogicOp
- atan2(float, float) - Static method in class arc.math.Mathf
-
Close approximation of the frequently-used trigonometric method atan2, with higher precision than libGDX's atan2 approximation.
- atlas - Static variable in class arc.Core
- atlas - Static variable in class mindustry.content.SectorPresets
- atlasExtension - Variable in class arc.packer.TexturePacker.Settings
- atlasName - Variable in class arc.assets.loaders.FontLoader.FontParameter
-
The name of the
TextureAtlas
to load theFont
itself from. - AtlasPage(Fi, int, int, boolean, Texture.TextureFilter, Texture.TextureFilter, Texture.TextureWrap, Texture.TextureWrap) - Constructor for class arc.graphics.g2d.TextureAtlas.TextureAtlasData.AtlasPage
- AtlasRegion() - Constructor for class arc.graphics.g2d.TextureAtlas.AtlasRegion
- AtlasRegion(TextureAtlas.AtlasRegion) - Constructor for class arc.graphics.g2d.TextureAtlas.AtlasRegion
- AtlasRegion(TextureRegion) - Constructor for class arc.graphics.g2d.TextureAtlas.AtlasRegion
- AtlasRegion(Texture, int, int, int, int) - Constructor for class arc.graphics.g2d.TextureAtlas.AtlasRegion
- atLeast(int, int) - Method in class arc.graphics.gl.GLVersion
-
Checks to see if the current GL connection version is higher, or equal to the provided test versions.
- atmosphere - Variable in class mindustry.graphics.g3d.PlanetRenderer
- atmosphere - Static variable in class mindustry.graphics.Shaders
- atmosphereColor - Variable in class mindustry.type.Planet
-
Atmosphere tint for landable planets.
- atmosphereRadIn - Variable in class mindustry.type.Planet
-
Atmosphere radius adjustment parameters.
- atmosphereRadOut - Variable in class mindustry.type.Planet
-
Atmosphere radius adjustment parameters.
- AtmosphereShader() - Constructor for class mindustry.graphics.Shaders.AtmosphereShader
- atmosphericConcentrator - Static variable in class mindustry.content.Blocks
- atrax - Static variable in class mindustry.content.UnitTypes
- attachedShaders - Static variable in class arc.graphics.Gl
- attachFrameBufferColorTexture(Cubemap) - Method in class arc.graphics.gl.FrameBufferCubemap
- attachFrameBufferColorTexture(Texture) - Method in class arc.graphics.gl.FrameBuffer
- attachFrameBufferColorTexture(T) - Method in class arc.graphics.gl.GLFrameBuffer
-
Override this method in a derived class to attach the backing texture to the GL framebuffer object.
- attachShader(int, int) - Static method in class arc.graphics.Gl
- attack - Enum constant in enum class mindustry.game.Gamemode
- attack - Variable in class mindustry.game.SectorInfo
-
Whether attack mode is enabled here.
- attackAfterWaves - Variable in class mindustry.type.SectorPreset
-
If true, switches to attack mode after waves end.
- attackCommand - Static variable in class mindustry.content.Fx
- attacker - Enum constant in enum class mindustry.logic.RadarTarget
- AttackIndicators - Class in mindustry.game
-
Updates and stores attack indicators for the minimap.
- AttackIndicators() - Constructor for class mindustry.game.AttackIndicators
- attackMode - Enum constant in enum class mindustry.logic.LogicRule
- attackMode - Variable in class mindustry.game.Rules
-
Determines if gamemode is attack mode.
- attacks - Variable in class mindustry.world.Block
-
If true, this block attacks and is considered a turret in the indexer.
- attacksWon - Enum constant in enum class mindustry.service.SStat
- attackTarget - Variable in class mindustry.ai.types.CommandAI
- attribute - Variable in class mindustry.world.blocks.power.ThermalGenerator
- attribute - Variable in class mindustry.world.blocks.production.AttributeCrafter
- attribute - Variable in class mindustry.world.blocks.production.SolidPump
-
Attribute that is checked when calculating output.
- attribute - Variable in class mindustry.world.blocks.production.WallCrafter
-
Attribute to check for wall output.
- Attribute - Class in mindustry.world.meta
- AttributeCrafter - Class in mindustry.world.blocks.production
-
A crafter that gains efficiency from attribute tiles.
- AttributeCrafter(String) - Constructor for class mindustry.world.blocks.production.AttributeCrafter
- AttributeCrafter.AttributeCrafterBuild - Class in mindustry.world.blocks.production
- AttributeCrafterBuild() - Constructor for class mindustry.world.blocks.production.AttributeCrafter.AttributeCrafterBuild
- attributes - Variable in class arc.graphics.Mesh
-
Do not modify.
- attributes - Variable in class mindustry.game.Rules
-
Attributes of the environment.
- attributes - Variable in class mindustry.world.Block
-
Array of affinities to certain things.
- Attributes - Class in mindustry.world.blocks
- Attributes() - Constructor for class mindustry.world.blocks.Attributes
- attrs - Variable in class mindustry.type.Weather
- attrsum - Variable in class mindustry.world.blocks.production.AttributeCrafter.AttributeCrafterBuild
- audio - Variable in class arc.backend.android.AndroidApplication
- audio - Static variable in class arc.Core
- Audio - Class in arc.audio
-
High-level wrapper for the Soloud library.
- Audio() - Constructor for class arc.audio.Audio
-
Initializes Soloud audio by default.
- Audio(boolean) - Constructor for class arc.audio.Audio
-
Conditionally initializes audio.
- AudioBus - Class in arc.audio
- AudioBus() - Constructor for class arc.audio.AudioBus
- AudioFilter - Class in arc.audio
- AudioFilter(long) - Constructor for class arc.audio.AudioFilter
- AudioSource - Class in arc.audio
- AudioSource() - Constructor for class arc.audio.AudioSource
- author - Variable in class mindustry.mod.ModListing
- author - Variable in class mindustry.mod.Mods.ModMeta
- author() - Method in class mindustry.maps.Map
- autobind - Variable in class arc.fx.FxFilter
- AutoDoor - Class in mindustry.world.blocks.defense
- AutoDoor(String) - Constructor for class mindustry.world.blocks.defense.AutoDoor
- AutoDoor.AutoDoorBuild - Class in mindustry.world.blocks.defense
- AutoDoorBuild() - Constructor for class mindustry.world.blocks.defense.AutoDoor.AutoDoorBuild
- autoDoorToggle(Tile, boolean) - Static method in class mindustry.world.blocks.defense.AutoDoor
- autoFindTarget - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- autoFixed(float, int) - Static method in class arc.util.Strings
- autoFull - Enum constant in enum class arc.freetype.FreeTypeFontGenerator.Hinting
-
Strong hinting with crisp edges at the expense of shape fidelity.
- autolink - Variable in class mindustry.world.blocks.power.PowerNode
- autoMedium - Enum constant in enum class arc.freetype.FreeTypeFontGenerator.Hinting
-
Average hinting.
- autoPan() - Method in class mindustry.input.MobileInput
- autoPathfind - Enum constant in enum class mindustry.logic.LUnitControl
- autoPause - Static variable in class mindustry.net.Administration.Config
- autoResetEnabled - Variable in class mindustry.world.Block
-
whether to automatically reset enabled status after a logic block has not interacted for a while.
- autosave - Static variable in class mindustry.net.Administration.Config
- autosave() - Method in class arc.Settings
-
Saves if any modifications were done.
- autosaveAmount - Static variable in class mindustry.net.Administration.Config
- autosaveSpacing - Static variable in class mindustry.net.Administration.Config
- autoSlight - Enum constant in enum class arc.freetype.FreeTypeFontGenerator.Hinting
-
Light hinting with fuzzy edges, but close to the original shape.
- autoTarget - Variable in class mindustry.type.Weapon
-
whether to automatically target relevant units in update(); only works when controllable = false.
- Autotiler - Interface in mindustry.world.blocks
- Autotiler.AutotilerHolder - Class in mindustry.world.blocks
-
Holds some static temporary variables, required due to some RoboVM bugs
- Autotiler.SliceMode - Enum Class in mindustry.world.blocks
-
The mode to slice a texture at.
- AutotilerHolder() - Constructor for class mindustry.world.blocks.Autotiler.AutotilerHolder
- autoUpdate - Static variable in class mindustry.net.Administration.Config
- avatar - Variable in class arc.discord.DiscordRPC.User
- average - Variable in class arc.math.FloatCounter
-
The average value (total / count)
- avert - Static variable in class mindustry.content.UnitTypes
- avg(Mat3D[]) - Method in class arc.math.geom.Mat3D
-
Averages the given transforms and stores the result in this matrix.
- avg(Mat3D[], float[]) - Method in class arc.math.geom.Mat3D
-
Averages the given transforms with the given weights and stores the result in this matrix.
- avg(Mat3D, float) - Method in class arc.math.geom.Mat3D
-
Averages the given transform with this one and stores the result in this matrix.
- await(ExecutorService) - Static method in class arc.util.Threads
-
Shuts down the executor and waits for its termination indefinitely.
- await(Future<T>) - Static method in class arc.util.Threads
- awaitAll(Seq<Future<?>>) - Static method in class arc.util.Threads
- awayFromRoot - Enum constant in enum class mindustry.ui.layout.BranchTreeLayout.TreeAlignment
- axis - Variable in enum class arc.input.KeyCode
- axis(KeyCode) - Method in class arc.Input
-
Returns the [-1, 1] axis value of a key.
- axis(KeyBinds.KeyBind) - Method in class arc.Input
-
Returns the [-1, 1] axis value of a key.
- Axis(KeyCode) - Constructor for class arc.KeyBinds.Axis
-
Cosntructor for axis-type keys only.
- Axis(KeyCode, KeyCode) - Constructor for class arc.KeyBinds.Axis
-
Constructor for keyboards/mice, or multiple buttons on a controller.
- axisTap(KeyBinds.KeyBind) - Method in class arc.Input
-
Returns the [-1, 1] axis value of a key.
B
- b - Enum constant in enum class arc.input.KeyCode
- b - Variable in class arc.backend.android.AndroidApplicationConfiguration
-
number of bits per color channel
- b - Variable in class arc.backend.sdl.SdlConfig
- b - Variable in class arc.Graphics.BufferFormat
- b - Variable in class arc.graphics.Color
-
the red, green, blue and alpha components
- b - Variable in class arc.math.geom.Segment
-
the ending position
- b - Variable in class mindustry.entities.LegDestroyData
- b - Variable in class mindustry.logic.LExecutor.OpI
- b - Variable in class mindustry.logic.LExecutor.PackColorI
- b - Variable in class mindustry.logic.LStatements.OperationStatement
- b - Variable in class mindustry.logic.LStatements.PackColorStatement
- b() - Method in class arc.util.io.Reads
-
read byte
- b(byte[]) - Method in class arc.util.io.Reads
-
read byte array
- b(byte[]) - Method in class arc.util.io.Writes
-
write bytes
- b(byte[], int, int) - Method in class arc.util.io.Reads
-
read byte array w/ offset
- b(byte[], int, int) - Method in class arc.util.io.Writes
-
write bytes
- b(float) - Method in class arc.graphics.Color
- b(int) - Method in class arc.util.io.Reads
-
allocate & read byte array
- b(int) - Method in class arc.util.io.Writes
-
write byte
- back - Enum constant in enum class arc.input.KeyCode
- back - Enum constant in enum class arc.math.geom.Plane.PlaneSide
- back - Static variable in class arc.graphics.Gl
- back - Variable in class arc.math.geom.Intersector3D.SplitTriangle
- back() - Method in class mindustry.ui.dialogs.FileChooser.FileHistory
- backBlue - Static variable in class arc.util.ColorCodes
- backCapped - Variable in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- backColor - Variable in class mindustry.entities.bullet.BasicBulletType
- backDefault - Static variable in class arc.util.ColorCodes
- backGreen - Static variable in class arc.util.ColorCodes
- background - Variable in class arc.scene.ui.Dialog.DialogStyle
-
Optional.
- background - Variable in class arc.scene.ui.Label.LabelStyle
-
Optional.
- background - Variable in class arc.scene.ui.ProgressBar.ProgressBarStyle
-
The progress bar background, stretched only in one direction.
- background - Variable in class arc.scene.ui.ScrollPane.ScrollPaneStyle
-
Optional.
- background - Variable in class arc.scene.ui.TextField.TextFieldStyle
-
Optional.
- background - Variable in class arc.scene.ui.Touchpad.TouchpadStyle
-
Stretched in both directions.
- background - Variable in class arc.scene.ui.TreeElement.TreeStyle
-
Optional.
- background - Static variable in class mindustry.graphics.Layer
- background(Drawable) - Method in class arc.scene.ui.layout.Table
- backgroundBuffer - Variable in class mindustry.core.Renderer
- backgroundOffsetX - Variable in class mindustry.game.Rules
-
background UV offsets
- backgroundOffsetY - Variable in class mindustry.game.Rules
-
background UV offsets
- backgroundScl - Variable in class mindustry.game.Rules
-
background texture scaling factor
- backgroundSpeed - Variable in class mindustry.game.Rules
-
background texture move speed scaling - bigger numbers mean slower movement.
- backgroundTexture - Variable in class mindustry.game.Rules
-
path to background texture with extension (e.g.
- backLength - Variable in class mindustry.entities.bullet.ContinuousLaserBulletType
- backMove - Variable in class mindustry.entities.bullet.BulletType
-
Whether to move the bullet back depending on delta to fix some delta-time related issues.
- backRed - Static variable in class arc.util.ColorCodes
- backRegion - Variable in class mindustry.entities.bullet.BasicBulletType
- backslash - Enum constant in enum class arc.input.KeyCode
- backspace - Enum constant in enum class arc.input.KeyCode
- BACKSPACE - Static variable in class arc.scene.ui.TextField
- backSprite - Variable in class mindustry.entities.bullet.BasicBulletType
- backtick - Enum constant in enum class arc.input.KeyCode
- backupFileFor(Fi) - Static method in class mindustry.io.SaveIO
- backwardDistance(float, float) - Static method in class arc.math.Angles
- backYellow - Static variable in class arc.util.ColorCodes
- BAD_GATEWAY - Enum constant in enum class arc.util.Http.HttpStatus
- BAD_REQUEST - Enum constant in enum class arc.util.Http.HttpStatus
- BAIS - Static variable in class mindustry.net.Packet
- ballfire - Static variable in class mindustry.content.Fx
- ban - Enum constant in enum class mindustry.net.Packets.AdminAction
- banned - Enum constant in enum class mindustry.net.Packets.KickReason
- banned - Variable in class mindustry.net.Administration.PlayerInfo
- bannedBlocks - Variable in class mindustry.game.Rules
-
Blocks that cannot be placed.
- bannedIPs - Variable in class mindustry.net.Administration
- bannedUnits - Variable in class mindustry.game.Rules
-
Units that cannot be built.
- banPlayer(String) - Method in class mindustry.net.Administration
- banPlayerID(String) - Method in class mindustry.net.Administration
-
Bans a player by UUID; returns whether this player was already banned.
- banPlayerIP(String) - Method in class mindustry.net.Administration
-
Bans a player by IP; returns whether this player was already banned.
- bans - Variable in class mindustry.core.UI
- BansDialog - Class in mindustry.ui.dialogs
- BansDialog() - Constructor for class mindustry.ui.dialogs.BansDialog
- bar - Static variable in class mindustry.graphics.Pal
- bar(Building) - Method in class mindustry.world.blocks.power.PowerDiode
- Bar - Class in mindustry.ui
- Bar() - Constructor for class mindustry.ui.Bar
- Bar(Prov<CharSequence>, Prov<Color>, Floatp) - Constructor for class mindustry.ui.Bar
- Bar(String, Color, Floatp) - Constructor for class mindustry.ui.Bar
- barColor - Variable in class mindustry.type.Liquid
-
Color used in bars.
- barColor() - Method in class mindustry.type.ammo.ItemAmmoType
- barColor() - Method in class mindustry.type.ammo.PowerAmmoType
- barColor() - Method in interface mindustry.type.AmmoType
- barColor() - Method in class mindustry.type.Liquid
- barMap - Variable in class mindustry.world.Block
-
Map of bars by name.
- barrelCounter - Variable in class mindustry.entities.units.WeaponMount
-
counter for which barrel bullets have been fired from; used for alternating patterns
- barrelCounter - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- barrelOffset - Variable in class mindustry.entities.pattern.ShootAlternate
-
offset of barrel to start on
- barrelOffset - Variable in class mindustry.entities.pattern.ShootBarrel
-
offset of barrel to start on
- barrels - Variable in class mindustry.entities.pattern.ShootAlternate
-
number of barrels used for shooting.
- barrels - Variable in class mindustry.entities.pattern.ShootBarrel
-
barrels [in x, y, rotation] format.
- barrierProjector - Static variable in class mindustry.content.Blocks
- barWidth - Variable in class mindustry.ui.WarningBar
- barycoordInsideTriangle(Vec2) - Static method in class arc.math.geom.Geometry
-
Returns true if the barycentric coordinates are inside the triangle.
- basalt - Static variable in class mindustry.content.Blocks
- basaltBoulder - Static variable in class mindustry.content.Blocks
- base - Variable in class mindustry.entities.Leg
- base - Static variable in class mindustry.entities.TargetPriority
- base - Variable in class mindustry.world.draw.DrawTurret
- Base64Coder - Class in arc.util.serialization
- Base64Coder.CharMap - Class in arc.util.serialization
- baseArrowColor - Variable in class mindustry.world.blocks.production.BurstDrill
- BaseBuilderAI - Class in mindustry.ai
- BaseBuilderAI(Teams.TeamData) - Constructor for class mindustry.ai.BaseBuilderAI
- baseChance - Variable in class mindustry.world.consumers.ConsumeItemExplode
- baseColor - Variable in class mindustry.world.blocks.defense.MendProjector
- baseColor - Variable in class mindustry.world.blocks.defense.OverdriveProjector
- baseColor - Variable in class mindustry.world.blocks.defense.RegenProjector
- baseDeflectChance - Static variable in class mindustry.world.meta.Stat
- BaseDialog - Class in mindustry.ui.dialogs
- BaseDialog(String) - Constructor for class mindustry.ui.dialogs.BaseDialog
- BaseDialog(String, Dialog.DialogStyle) - Constructor for class mindustry.ui.dialogs.BaseDialog
- BaseDrawable - Class in arc.scene.style
-
Drawable that stores the size information but doesn't draw anything.
- BaseDrawable() - Constructor for class arc.scene.style.BaseDrawable
- BaseDrawable(Drawable) - Constructor for class arc.scene.style.BaseDrawable
-
Creates a new empty drawable with the same sizing information as the specified drawable.
- baseEfficiency - Variable in class mindustry.world.blocks.distribution.StackConveyor
- baseEfficiency - Variable in class mindustry.world.blocks.distribution.StackRouter
- baseEfficiency - Variable in class mindustry.world.blocks.production.AttributeCrafter
- baseEfficiency - Variable in class mindustry.world.blocks.production.SolidPump
- baseError - Variable in class mindustry.ctype.Content.ModContentInfo
-
Base throwable that caused the error.
- baseExplosiveness - Variable in class mindustry.world.Block
-
base block explosiveness
- BaseGenerator - Class in mindustry.maps.generators
- BaseGenerator() - Constructor for class mindustry.maps.generators.BaseGenerator
- baseInvasionChance - Static variable in class mindustry.Vars
-
chance of an invasion per turn, 1 = 100%
- baseJointRegion - Variable in class mindustry.type.UnitType
- BaseJsonReader - Interface in arc.util.serialization
- BaseJsonWriter - Interface in arc.util.serialization
- baseLegStraightness - Variable in class mindustry.type.UnitType
-
total length of a leg (both segments)
- baseLength - Variable in class mindustry.entities.effect.ParticleEffect
- BasePart(Schematic) - Constructor for class mindustry.ai.BaseRegistry.BasePart
- basePowerGeneration - Static variable in class mindustry.world.meta.Stat
- basePowerUse - Variable in class mindustry.world.blocks.payloads.PayloadLoader
- basePrefix - Variable in class mindustry.world.draw.DrawTurret
-
Prefix to use when loading base region.
- baseRegion - Variable in class mindustry.type.UnitType
- baseRegion - Variable in class mindustry.world.blocks.defense.BuildTurret
- baseRegion - Variable in class mindustry.world.blocks.defense.Radar
- baseRegion - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- baseRegion - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- baseRegion - Variable in class mindustry.world.blocks.distribution.MassDriver
- baseRegion - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- baseRegion - Variable in class mindustry.world.blocks.units.RepairTurret
- BaseRegistry - Class in mindustry.ai
- BaseRegistry() - Constructor for class mindustry.ai.BaseRegistry
- BaseRegistry.BasePart - Class in mindustry.ai
- baseReloadSpeed() - Method in class mindustry.world.blocks.defense.turrets.ReloadTurret.ReloadTurretBuild
- baseRotateSpeed - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- baseRotation - Variable in class mindustry.entities.Effect
-
Amount added to rotation
- baseRotation - Variable in class mindustry.type.Weapon
-
rotation at which this weapon starts at.
- baseRotation(float) - Method in class mindustry.entities.Effect
- bases - Static variable in class mindustry.Vars
- baseSeed - Variable in class mindustry.maps.generators.PlanetGenerator
- BaseShield - Class in mindustry.world.blocks.defense
- BaseShield(String) - Constructor for class mindustry.world.blocks.defense.BaseShield
- BaseShield.BaseShieldBuild - Class in mindustry.world.blocks.defense
- BaseShieldBuild() - Constructor for class mindustry.world.blocks.defense.BaseShield.BaseShieldBuild
- baseSpeed - Variable in class mindustry.type.weather.ParticleWeather
- baseTeams - Static variable in class mindustry.game.Team
-
The 6 base teams used in the editor.
- BaseTurret - Class in mindustry.world.blocks.defense.turrets
- BaseTurret(String) - Constructor for class mindustry.world.blocks.defense.turrets.BaseTurret
- BaseTurret.BaseTurretBuild - Class in mindustry.world.blocks.defense.turrets
- BaseTurretBuild() - Constructor for class mindustry.world.blocks.defense.turrets.BaseTurret.BaseTurretBuild
- basicAssemblerModule - Static variable in class mindustry.content.Blocks
- basicBastion - Static variable in class mindustry.content.Loadouts
- BasicBulletType - Class in mindustry.entities.bullet
-
An extended BulletType for most ammo-based bullets shot from turrets and units.
- BasicBulletType() - Constructor for class mindustry.entities.bullet.BasicBulletType
-
For mods.
- BasicBulletType(float, float) - Constructor for class mindustry.entities.bullet.BasicBulletType
- BasicBulletType(float, float, String) - Constructor for class mindustry.entities.bullet.BasicBulletType
- basicFoundation - Static variable in class mindustry.content.Loadouts
- BasicGenerator - Class in mindustry.maps.generators
- BasicGenerator() - Constructor for class mindustry.maps.generators.BasicGenerator
- basicNucleus - Static variable in class mindustry.content.Loadouts
- basicShard - Static variable in class mindustry.content.Loadouts
- basin - Static variable in class mindustry.content.SectorPresets
- BassBoostFilter() - Constructor for class arc.audio.Filters.BassBoostFilter
- batch - Static variable in class arc.Core
- batch - Variable in class arc.graphics.g3d.PlaneBatch3D
- batch - Variable in class mindustry.graphics.g3d.PlanetRenderer
-
Raw vertex batch.
- batch(Batch) - Static method in class arc.graphics.g2d.Draw
- batch(Batch, Runnable) - Static method in class arc.graphics.g2d.Draw
- Batch - Class in arc.graphics.g2d
-
Base batch class.
- Batch() - Constructor for class arc.graphics.g2d.Batch
- batteries - Variable in class mindustry.world.blocks.power.PowerGraph
- battery - Enum constant in enum class mindustry.world.meta.BlockFlag
-
Block that stored power for resupply.
- battery - Static variable in class mindustry.content.Blocks
- Battery - Class in mindustry.world.blocks.power
- Battery(String) - Constructor for class mindustry.world.blocks.power.Battery
- Battery.BatteryBuild - Class in mindustry.world.blocks.power
- BatteryBuild() - Constructor for class mindustry.world.blocks.power.Battery.BatteryBuild
- batteryLarge - Static variable in class mindustry.content.Blocks
- BeamDrill - Class in mindustry.world.blocks.production
- BeamDrill(String) - Constructor for class mindustry.world.blocks.production.BeamDrill
- BeamDrill.BeamDrillBuild - Class in mindustry.world.blocks.production
- BeamDrillBuild() - Constructor for class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- beamEffect - Variable in class mindustry.entities.bullet.PointLaserBulletType
- beamEffect - Variable in class mindustry.type.weapons.PointDefenseWeapon
- beamEffect - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- beamEffectInterval - Variable in class mindustry.entities.bullet.PointLaserBulletType
- beamEffectSize - Variable in class mindustry.entities.bullet.PointLaserBulletType
- beamLink - Static variable in class mindustry.content.Blocks
- beamNode - Static variable in class mindustry.content.Blocks
- BeamNode - Class in mindustry.world.blocks.power
- BeamNode(String) - Constructor for class mindustry.world.blocks.power.BeamNode
- BeamNode.BeamNodeBuild - Class in mindustry.world.blocks.power
- BeamNodeBuild() - Constructor for class mindustry.world.blocks.power.BeamNode.BeamNodeBuild
- beamTower - Static variable in class mindustry.content.Blocks
- beamWidth - Variable in class mindustry.type.weapons.RepairBeamWeapon
- beamWidth - Variable in class mindustry.world.blocks.units.RepairTurret
- bebuildDirectory - Static variable in class mindustry.Vars
-
data subdirectory used for bleeding edge build versions
- becomeRouter - Enum constant in enum class mindustry.service.Achievement
- becontrol - Static variable in class mindustry.Vars
- BeControl - Class in mindustry.net
-
Handles control of bleeding edge builds.
- BeControl() - Constructor for class mindustry.net.BeControl
- beforePlaceBegan(Tile, Block) - Method in class mindustry.world.Block
-
Called right before building of this block begins.
- beforePlaceBegan(Tile, Block) - Method in class mindustry.world.blocks.storage.CoreBlock
- begin - Variable in class mindustry.game.SpawnGroup
-
When this spawn should start
- begin() - Method in class arc.fx.FxProcessor
-
Starts capturing the scene.
- begin() - Method in class arc.fx.util.PingPongBuffer
-
Start capturing into the destination buffer.
- begin() - Method in class arc.graphics.g2d.SpriteCache
-
Prepares the OpenGL state for SpriteCache rendering.
- begin() - Method in class arc.graphics.gl.GLFrameBuffer
-
Binds the frame buffer and sets the viewport accordingly, so everything gets drawn to it.
- begin() - Method in class arc.scene.actions.AlphaAction
- begin() - Method in class arc.scene.actions.ColorAction
- begin() - Method in class arc.scene.actions.FloatAction
- begin() - Method in class arc.scene.actions.IntAction
- begin() - Method in class arc.scene.actions.MoveToAction
- begin() - Method in class arc.scene.actions.RelativeTemporalAction
- begin() - Method in class arc.scene.actions.RotateToAction
- begin() - Method in class arc.scene.actions.ScaleToAction
- begin() - Method in class arc.scene.actions.SizeToAction
- begin() - Method in class arc.scene.actions.TemporalAction
-
Called the first time
TemporalAction.act(float)
is called. - begin() - Method in class arc.struct.DelayedRemovalSeq
- begin() - Method in class arc.struct.SnapshotSeq
-
Returns the backing array, which is guaranteed to not be modified before
SnapshotSeq.end()
. - begin() - Method in class mindustry.async.AsyncCore
- begin() - Method in interface mindustry.async.AsyncProcess
-
Sync.
- begin() - Method in class mindustry.async.PhysicsProcess
- begin() - Method in class mindustry.core.World.FilterContext
- begin() - Method in class mindustry.graphics.CacheLayer
-
Called before the cache layer begins rendering.
- begin() - Method in class mindustry.graphics.CacheLayer.ShaderLayer
- begin() - Method in class mindustry.net.WorldReloader
-
Begins reloading the world.
- begin() - Method in interface mindustry.world.WorldContext
-
Begins generating.
- begin(int, int, GenerateFilter.GenerateInput.TileProvider) - Method in class mindustry.maps.filters.GenerateFilter.GenerateInput
- begin(Color) - Method in class arc.graphics.gl.GLFrameBuffer
-
Flushes the batch, begins this buffer and clears the screen.
- begin(String) - Static method in class arc.util.Bench
- beginBind() - Method in class arc.graphics.gl.GLFrameBuffer
-
Begins the buffer without setting the viewport or flushing the batch.
- beginBreak(Unit, Team, int, int) - Static method in class mindustry.world.Build
- beginc() - Method in class mindustry.graphics.FloorRenderer
- beginCache() - Method in class arc.graphics.g2d.CacheBatch
- beginCache() - Method in class arc.graphics.g2d.SpriteCache
-
Starts the definition of a new cache, allowing the add and
SpriteCache.endCache()
methods to be called. - beginCache(int) - Method in class arc.graphics.g2d.SpriteCache
-
Starts the redefinition of an existing cache, allowing the add and
SpriteCache.endCache()
methods to be called. - beginConnecting() - Method in class mindustry.core.NetClient
- beginDraw() - Method in class arc.graphics.g2d.CacheBatch
- beginDraw() - Method in class mindustry.graphics.FloorRenderer
- beginEdit(int, int) - Method in class mindustry.editor.MapEditor
- beginEdit(Pixmap) - Method in class mindustry.editor.MapEditor
- beginEdit(Map) - Method in class mindustry.editor.MapEditor
- beginEditMap(Fi) - Method in class mindustry.editor.MapEditorDialog
- beginForceLandscape() - Method in interface mindustry.core.Platform
-
Forces the app into landscape mode.
- beginLine() - Static method in class arc.graphics.g2d.Lines
- beginMapLoad() - Method in class mindustry.core.World
-
Call to signify the beginning of map loading.
- beginPlace(Unit, Block, Team, int, int, int) - Static method in class mindustry.world.Build
-
Places a ConstructBlock at this location.
- beginStencil() - Static method in class arc.graphics.g2d.Draw
- beginStenciled() - Static method in class arc.graphics.g2d.Draw
- Bench - Class in arc.util
- Bench() - Constructor for class arc.util.Bench
- berylChance - Variable in class mindustry.maps.planet.AsteroidGenerator
- beryllicBoulder - Static variable in class mindustry.content.Blocks
- beryllicStone - Static variable in class mindustry.content.Blocks
- beryllicStoneWall - Static variable in class mindustry.content.Blocks
- beryllium - Static variable in class mindustry.content.Items
- berylliumScale - Variable in class mindustry.maps.planet.AsteroidGenerator
- berylliumWall - Static variable in class mindustry.content.Blocks
- berylliumWallLarge - Static variable in class mindustry.content.Blocks
- berylShot - Static variable in class mindustry.graphics.Pal
- BestAreaFit - Enum constant in enum class arc.packer.MaxRectsPacker.FreeRectChoiceHeuristic
-
BAF: Positions the rectangle into the smallest free rect into which it fits.
- bestCoreType - Variable in class mindustry.game.SectorInfo
-
The best available core type.
- bestEnemy(Team, float, float, float, Boolf<Unit>, Units.Sortf) - Static method in class mindustry.entities.Units
-
Returns the closest enemy of this team using a custom comparison function.
- BestLongSideFit - Enum constant in enum class arc.packer.MaxRectsPacker.FreeRectChoiceHeuristic
-
BLSF: Positions the rectangle against the long side of a free rectangle into which it fits the best.
- BestShortSideFit - Enum constant in enum class arc.packer.MaxRectsPacker.FreeRectChoiceHeuristic
-
BSSF: Positions the rectangle against the short side of a free rectangle into which it fits the best.
- bestTarget(Team, float, float, float, Boolf<Unit>, Boolf<Building>, Units.Sortf) - Static method in class mindustry.entities.Units
-
Returns the closest target enemy.
- beta - Static variable in class mindustry.content.UnitTypes
- Bezier<T extends Vector<T>> - Class in arc.math.geom
-
Implementation of the Bezier curve.
- Bezier() - Constructor for class arc.math.geom.Bezier
- Bezier(Seq<T>, int, int) - Constructor for class arc.math.geom.Bezier
- Bezier(T...) - Constructor for class arc.math.geom.Bezier
- Bezier(T[], int, int) - Constructor for class arc.math.geom.Bezier
- bi(int) - Static method in class arc.graphics.Color
- bias - Variable in class arc.fx.filters.BiasFilter
- BiasFilter - Class in arc.fx.filters
-
Bias filter.
- BiasFilter() - Constructor for class arc.fx.filters.BiasFilter
- bigShockwave - Static variable in class mindustry.content.Fx
- billions - Static variable in class mindustry.core.UI
- BinaryHeap<T extends BinaryHeap.Node> - Class in arc.struct
- BinaryHeap() - Constructor for class arc.struct.BinaryHeap
- BinaryHeap(int, boolean) - Constructor for class arc.struct.BinaryHeap
- BinaryHeap.Node - Class in arc.struct
- bind() - Method in class arc.graphics.gl.FrameBufferCubemap
-
Makes the frame buffer current so everything gets drawn to it, must be followed by call to either
FrameBufferCubemap.nextSide()
orFrameBufferCubemap.bindSide(arc.graphics.Cubemap.CubemapSide)
to activate the side to render onto. - bind() - Method in class arc.graphics.gl.GLFrameBuffer
-
Makes the frame buffer current so everything gets drawn to it.
- bind() - Method in class arc.graphics.gl.IndexArray
-
Binds this IndexArray for rendering with glDrawElements.
- bind() - Method in class arc.graphics.gl.IndexBufferObject
-
Binds this IndexBufferObject for rendering with glDrawElements.
- bind() - Method in class arc.graphics.gl.IndexBufferObjectSubData
-
Binds this IndexBufferObject for rendering with glDrawElements.
- bind() - Method in interface arc.graphics.gl.IndexData
-
Binds this IndexBufferObject for rendering with glDrawElements.
- bind() - Method in class arc.graphics.gl.Shader
-
Makes OpenGL ES 2.0 use this vertex and fragment shader pair.
- bind() - Method in class arc.graphics.gl.VertexBufferObject
-
Binds the buffer and updates data if necessary.
- bind() - Method in class arc.graphics.GLTexture
-
Binds this texture.
- bind(int) - Method in class arc.graphics.GLTexture
-
Binds the texture to the given texture unit.
- bind(int) - Method in class arc.net.Server
-
Opens a TCP only server.
- bind(int, int) - Method in class arc.net.Server
-
Opens a TCP and UDP server.
- bind(Shader) - Method in class arc.graphics.gl.VertexArray
- bind(Shader) - Method in class arc.graphics.gl.VertexBufferObject
-
Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
- bind(Shader) - Method in class arc.graphics.gl.VertexBufferObjectWithVAO
- bind(Shader) - Method in interface arc.graphics.gl.VertexData
-
Binds this VertexData for rendering via glDrawArrays or glDrawElements.
- bind(Shader) - Method in class arc.graphics.Mesh
-
Binds the underlying
VertexBufferObject
andIndexBufferObject
if indices where given. - bind(InetSocketAddress, InetSocketAddress) - Method in class arc.net.Server
- bindAttribLocation(int, int, String) - Static method in class arc.graphics.Gl
- bindBuffer(int, int) - Static method in class arc.graphics.Gl
- bindFramebuffer(int, int) - Static method in class arc.graphics.Gl
- Binding - Enum Class in mindustry.input
- bindRenderbuffer(int, int) - Static method in class arc.graphics.Gl
- binds - Variable in class arc.KeyBinds.Section
- binds - Variable in class mindustry.logic.LExecutor
- bindSide(Cubemap.CubemapSide) - Method in class arc.graphics.gl.FrameBufferCubemap
-
Bind the side, making it active to render on.
- bindTexture(int, int) - Static method in class arc.graphics.Gl
- biomassFacility - Static variable in class mindustry.content.SectorPresets
- BiquadFilter() - Constructor for class arc.audio.Filters.BiquadFilter
- bitDepth - Variable in class arc.graphics.PixmapIO.PngReader
- bitmap - Variable in class arc.freetype.FreeTypeFontGenerator.GlyphAndBitmap
- Bits - Class in arc.struct
-
A bitset, without size limitation, allows comparison via bitwise operators to other bitfields.
- Bits() - Constructor for class arc.struct.Bits
- Bits(int) - Constructor for class arc.struct.Bits
-
Creates a bit set whose initial size is large enough to explicitly represent bits with indices in the range 0 through nbits-1.
- bitsPerPixel - Variable in class mindustry.world.blocks.logic.CanvasBlock
- black - Static variable in class arc.graphics.Color
- black - Static variable in class arc.util.ColorCodes
- black - Static variable in class mindustry.ui.Styles
- black3 - Static variable in class mindustry.ui.Styles
- black5 - Static variable in class mindustry.ui.Styles
- black6 - Static variable in class mindustry.ui.Styles
- black8 - Static variable in class mindustry.ui.Styles
- black9 - Static variable in class mindustry.ui.Styles
- blackFloatBits - Static variable in class arc.graphics.Color
- blacklistDos(String) - Method in class mindustry.net.Administration
- blackRgba - Static variable in class arc.graphics.Color
- blankAtlas() - Static method in class arc.graphics.g2d.TextureAtlas
-
Returns a new texture atlas with only a blank texture region.
- blankLineScale - Variable in class arc.graphics.g2d.Font.FontData
-
Multiplier for the line height of blank lines.
- blankPixmap() - Static method in class arc.graphics.Pixmaps
- BlankPlanetGenerator - Class in mindustry.maps.generators
-
A planet generator that provides no weather, height, color or bases.
- BlankPlanetGenerator() - Constructor for class mindustry.maps.generators.BlankPlanetGenerator
- blankTexture() - Static method in class arc.graphics.Pixmaps
- blankTextureRegion() - Static method in class arc.graphics.Pixmaps
- blastCompound - Static variable in class mindustry.content.Items
- blastDoor - Static variable in class mindustry.content.Blocks
- blastDrill - Static variable in class mindustry.content.Blocks
- blasted - Static variable in class mindustry.content.StatusEffects
- blastExplosion - Static variable in class mindustry.content.Fx
- blastFreeze - Enum constant in enum class mindustry.game.EventType.Trigger
- blastFrozenUnit - Enum constant in enum class mindustry.service.Achievement
- blastGenerator - Enum constant in enum class mindustry.game.EventType.Trigger
- blastGenerator - Enum constant in enum class mindustry.service.Achievement
- blastMixer - Static variable in class mindustry.content.Blocks
- blastsmoke - Static variable in class mindustry.content.Fx
- bleed - Variable in class arc.packer.TexturePacker.Settings
- bleed(Pixmap) - Static method in class arc.graphics.Pixmaps
-
Applies alpha bleeding to the target pixmap, but with only one iteration.
- bleed(Pixmap, int) - Static method in class arc.graphics.Pixmaps
-
Applies alpha bleeding to the target pixmap.
- bleedIterations - Variable in class arc.packer.TexturePacker.Settings
- blend - Static variable in class arc.graphics.Gl
- blend() - Static method in class arc.graphics.g2d.Draw
- blend(int, int) - Static method in class arc.graphics.Pixmap
- blend(Blending) - Static method in class arc.graphics.g2d.Draw
- blend(PixmapRegion, PixmapRegion, float) - Static method in class arc.graphics.Pixmaps
- blend(DrawPart.PartProgress, float) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- blend(Block, Block, float) - Method in class mindustry.maps.generators.BasicGenerator
- blendbits - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- blendbits - Variable in class mindustry.world.blocks.distribution.Duct.DuctBuild
- blendbits - Variable in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- blendColor - Static variable in class arc.graphics.Gl
- blendColor(float, float, float, float) - Static method in class arc.graphics.Gl
- blendDstAlpha - Static variable in class arc.graphics.Gl
- blendDstRgb - Static variable in class arc.graphics.Gl
- blended - Variable in class mindustry.world.blocks.environment.Floor
- blendEquation - Static variable in class arc.graphics.Gl
- blendEquation(int) - Static method in class arc.graphics.Gl
- blendEquationAlpha - Static variable in class arc.graphics.Gl
- blendEquationRgb - Static variable in class arc.graphics.Gl
- blendEquationSeparate(int, int) - Static method in class arc.graphics.Gl
- blenders - Variable in class mindustry.world.blocks.environment.Floor
- BlendFilter - Class in mindustry.maps.filters
- BlendFilter() - Constructor for class mindustry.maps.filters.BlendFilter
- blendFunc(int, int) - Static method in class arc.graphics.Gl
- blendFuncSeparate(int, int, int, int) - Static method in class arc.graphics.Gl
- blendGroup - Variable in class mindustry.world.blocks.environment.Floor
-
Group of blocks that this block does not draw edges on.
- blendId - Variable in class mindustry.world.blocks.environment.Floor
-
Actual ID used for blend groups.
- blending - Variable in class arc.fx.filters.BloomFilter
- blending - Variable in class arc.fx.filters.BlurFilter
- blending - Variable in class arc.graphics.g2d.Batch
- blending - Variable in class arc.graphics.g2d.Bloom
- blending - Variable in class mindustry.entities.part.RegionPart
- blending - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- blending - Variable in class mindustry.world.blocks.distribution.Duct.DuctBuild
- blending - Variable in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- blending - Variable in class mindustry.world.blocks.logic.CanvasBlock.CanvasBuild
- blending - Variable in class mindustry.world.draw.DrawArcSmelt
- blending - Variable in class mindustry.world.draw.DrawGlowRegion
- blending - Variable in class mindustry.world.draw.DrawParticles
- Blending - Class in arc.graphics
-
Blending modes, can be instantiated to make custom blending.
- Blending(int, int) - Constructor for class arc.graphics.Blending
- Blending(int, int, int, int) - Constructor for class arc.graphics.Blending
- blendprox - Variable in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- blends(int) - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- blends(int) - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- blends(Building, int) - Static method in class mindustry.world.blocks.payloads.PayloadBlock
- blends(Tile, int, int) - Method in interface mindustry.world.blocks.Autotiler
- blends(Tile, int, int, int, int, Block) - Method in interface mindustry.world.blocks.Autotiler
- blends(Tile, int, int, int, int, Block) - Method in class mindustry.world.blocks.distribution.ArmoredConveyor
- blends(Tile, int, int, int, int, Block) - Method in class mindustry.world.blocks.distribution.Conveyor
- blends(Tile, int, int, int, int, Block) - Method in class mindustry.world.blocks.distribution.Duct
- blends(Tile, int, int, int, int, Block) - Method in class mindustry.world.blocks.distribution.StackConveyor
- blends(Tile, int, int, int, int, Block) - Method in class mindustry.world.blocks.liquid.ArmoredConduit
- blends(Tile, int, int, int, int, Block) - Method in class mindustry.world.blocks.liquid.Conduit
- blends(Tile, int, BuildPlan[], int, boolean) - Method in interface mindustry.world.blocks.Autotiler
- blendsArmored(Tile, int, int, int, int, Block) - Method in interface mindustry.world.blocks.Autotiler
- blendsArmored(Tile, int, int, int, int, Block) - Method in class mindustry.world.blocks.distribution.ArmoredConveyor
- blendsArmored(Tile, int, int, int, int, Block) - Method in class mindustry.world.blocks.distribution.Duct
- blendsclx - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- blendscly - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- blendShadowColor - Static variable in class mindustry.graphics.BlockRenderer
- blendSrcAlpha - Static variable in class arc.graphics.Gl
- blendSrcRgb - Static variable in class arc.graphics.Gl
- blink(Color) - Method in class mindustry.ui.Bar
- BlinkEffect - Class in arc.flabel.effects
-
Blinks the entire text in two different colors at once, without interpolation.
- BlinkEffect() - Constructor for class arc.flabel.effects.BlinkEffect
- blinkScl - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- blinkSize - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- blinkTime - Variable in class arc.scene.ui.TextField
- blit(FrameBuffer, Shader) - Static method in class arc.graphics.g2d.Draw
-
Blits a framebuffer onto the screen with a shader.
- blit(Shader) - Static method in class arc.graphics.g2d.Draw
-
Blits an already-bound texture onto the screen with a shader.
- blit(Shader) - Method in class arc.graphics.gl.FrameBuffer
-
Blits this buffer onto the screen using the specified shader.
- blit(Texture, Shader) - Static method in class arc.graphics.g2d.Draw
-
Blits a texture onto the screen with a shader.
- block - Enum constant in enum class mindustry.ctype.ContentType
- block - Enum constant in enum class mindustry.editor.DrawOperation.OpType
- block - Enum constant in enum class mindustry.logic.TileLayer
- block - Static variable in class mindustry.content.UnitTypes
- block - Variable in class mindustry.entities.units.BuildPlan
-
Block being placed.
- block - Variable in class mindustry.game.MapObjectives.BuildCountObjective
- block - Variable in class mindustry.game.MapObjectives.DestroyBlockObjective
- block - Variable in class mindustry.game.MapObjectives.DestroyBlocksObjective
- block - Variable in class mindustry.game.Schematic.Stile
- block - Variable in class mindustry.game.Teams.BlockPlan
- block - Static variable in class mindustry.graphics.Layer
- block - Variable in class mindustry.input.InputHandler
- block - Static variable in class mindustry.logic.LCategory
- block - Variable in class mindustry.logic.LExecutor.SetBlockI
- block - Variable in class mindustry.logic.LStatements.SetBlockStatement
- block - Variable in class mindustry.maps.filters.BlendFilter
- block - Variable in class mindustry.maps.filters.GenerateFilter.GenerateInput
-
output parameters
- block - Variable in class mindustry.maps.filters.NoiseFilter
- block - Variable in class mindustry.maps.filters.RiverNoiseFilter
- block - Variable in class mindustry.maps.filters.ScatterFilter
- block - Variable in class mindustry.maps.filters.SpawnPathFilter
- block - Variable in class mindustry.maps.filters.TerrainFilter
- block - Variable in class mindustry.maps.generators.BasicGenerator
- block - Variable in class mindustry.net.Administration.PlayerAction
-
valid for block placement events only
- block - Variable in class mindustry.world.Tile
- block - Variable in class mindustry.world.TileGen
- block() - Method in class mindustry.world.blocks.payloads.BuildPayload
- block() - Method in class mindustry.world.Tile
- block(int) - Method in class mindustry.core.ContentLoader
- block(ConsT<Http.HttpResponse, Exception>) - Method in class arc.util.Http.HttpRequest
-
Blocks until this request is done.
- block(String) - Method in class mindustry.core.ContentLoader
- Block - Class in mindustry.world
- Block(String) - Constructor for class mindustry.world.Block
- block_info - Enum constant in enum class mindustry.input.Binding
- block_select_01 - Enum constant in enum class mindustry.input.Binding
- block_select_02 - Enum constant in enum class mindustry.input.Binding
- block_select_03 - Enum constant in enum class mindustry.input.Binding
- block_select_04 - Enum constant in enum class mindustry.input.Binding
- block_select_05 - Enum constant in enum class mindustry.input.Binding
- block_select_06 - Enum constant in enum class mindustry.input.Binding
- block_select_07 - Enum constant in enum class mindustry.input.Binding
- block_select_08 - Enum constant in enum class mindustry.input.Binding
- block_select_09 - Enum constant in enum class mindustry.input.Binding
- block_select_10 - Enum constant in enum class mindustry.input.Binding
- block_select_down - Enum constant in enum class mindustry.input.Binding
- block_select_left - Enum constant in enum class mindustry.input.Binding
- block_select_right - Enum constant in enum class mindustry.input.Binding
- block_select_up - Enum constant in enum class mindustry.input.Binding
- blockAdditive - Static variable in class mindustry.graphics.Layer
- blockAfterCracks - Static variable in class mindustry.graphics.Layer
- blockbuild - Static variable in class mindustry.graphics.Shaders
- BlockBuildBeginEvent(Tile, Team, Unit, boolean) - Constructor for class mindustry.game.EventType.BlockBuildBeginEvent
- BlockBuildEndEvent(Tile, Unit, Team, boolean, Object) - Constructor for class mindustry.game.EventType.BlockBuildEndEvent
- blockBuilding - Static variable in class mindustry.graphics.Layer
- BlockBuildShader() - Constructor for class mindustry.graphics.Shaders.BlockBuildShader
- BlockConfigFragment - Class in mindustry.ui.fragments
- BlockConfigFragment() - Constructor for class mindustry.ui.fragments.BlockConfigFragment
- blockCracks - Static variable in class mindustry.graphics.Layer
- blockCrash - Static variable in class mindustry.content.Fx
- blockDamage - Enum constant in enum class mindustry.logic.LogicRule
- blockDamage(Team) - Method in class mindustry.game.Rules
- blockDamageMultiplier - Variable in class mindustry.game.Rules
-
How much damage blocks (turrets) deal.
- blockDamageMultiplier - Variable in class mindustry.game.Rules.TeamRule
-
How much damage blocks (turrets) deal.
- BlockDestroyEvent(Tile) - Constructor for class mindustry.game.EventType.BlockDestroyEvent
- blocked - Variable in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- blockedItem - Variable in class mindustry.world.blocks.production.Drill
-
Special exemption item that this drill can't mine.
- blockEfficiency(Block, float, boolean) - Static method in class mindustry.world.meta.StatValues
- blockExplosionSmoke - Static variable in class mindustry.content.Fx
- BlockFlag - Enum Class in mindustry.world.meta
-
Stores special flags of blocks for easy querying.
- blockfrag - Variable in class mindustry.ui.fragments.HudFragment
- BlockGroup - Enum Class in mindustry.world.meta
- blockHealth - Enum constant in enum class mindustry.logic.LogicRule
- blockHealth(Team) - Method in class mindustry.game.Rules
- blockHealthMultiplier - Variable in class mindustry.game.Rules
-
How much health blocks start with.
- blockHealthMultiplier - Variable in class mindustry.game.Rules.TeamRule
-
How much health blocks start with.
- blockID() - Method in class mindustry.world.Tile
- BlockIndexer - Class in mindustry.ai
-
Class used for indexing special target blocks for AI.
- BlockIndexer() - Constructor for class mindustry.ai.BlockIndexer
- blockInfo - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- BlockInfoEvent() - Constructor for class mindustry.game.EventType.BlockInfoEvent
- BlockInventoryFragment - Class in mindustry.ui.fragments
- BlockInventoryFragment() - Constructor for class mindustry.ui.fragments.BlockInventoryFragment
- BlockModule - Class in mindustry.world.modules
-
A class that represents compartmentalized tile entity state.
- BlockModule() - Constructor for class mindustry.world.modules.BlockModule
- blockOver - Static variable in class mindustry.graphics.Layer
- BlockPlan(int, int, short, short, Object) - Constructor for class mindustry.game.Teams.BlockPlan
- BlockProducer - Class in mindustry.world.blocks.payloads
-
Generic building that produces other buildings.
- BlockProducer(String) - Constructor for class mindustry.world.blocks.payloads.BlockProducer
- BlockProducer.BlockProducerBuild - Class in mindustry.world.blocks.payloads
- BlockProducerBuild() - Constructor for class mindustry.world.blocks.payloads.BlockProducer.BlockProducerBuild
- blockProp - Static variable in class mindustry.graphics.Layer
- blockReactive - Variable in class mindustry.type.Liquid
-
whether this fluid reacts in blocks at all (e.g.
- BlockRenderer - Class in mindustry.graphics
- BlockRenderer() - Constructor for class mindustry.graphics.BlockRenderer
- blocks - Variable in class mindustry.core.Renderer
- blocks - Variable in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- blocks - Static variable in class mindustry.world.meta.StatUnit
- blocks() - Method in class mindustry.core.ContentLoader
- blocks(Boolf<Block>) - Static method in class mindustry.world.meta.StatValues
- blocks(Seq<Block>) - Static method in class mindustry.world.meta.StatValues
- blocks(Attribute, boolean, float, boolean) - Static method in class mindustry.world.meta.StatValues
- blocks(Attribute, boolean, float, boolean, boolean) - Static method in class mindustry.world.meta.StatValues
- Blocks - Class in mindustry.content
- Blocks() - Constructor for class mindustry.content.Blocks
- blocksBuilt - Enum constant in enum class mindustry.service.SStat
- blocksDestroyed - Enum constant in enum class mindustry.service.SStat
- blockSnapshot(short, byte[]) - Static method in class mindustry.core.NetClient
- blocksSquared - Static variable in class mindustry.world.meta.StatUnit
- BlockStatus - Enum Class in mindustry.world.meta
- blockUnder - Static variable in class mindustry.graphics.Layer
- blockWhitelist - Variable in class mindustry.game.Rules
-
If true, bannedBlocks becomes a whitelist.
- bloom - Variable in class mindustry.core.Renderer
- bloom - Variable in class mindustry.graphics.g3d.PlanetRenderer
- bloom - Variable in class mindustry.type.Planet
-
Whether the bloom render effect is enabled.
- Bloom - Class in arc.graphics.g2d
-
Requires bloom shaders in 'bloomshaders' folder.
- Bloom() - Constructor for class arc.graphics.g2d.Bloom
-
Creates a bloom instance with no blending, no depth and 1/4 the screen size.
- Bloom(boolean) - Constructor for class arc.graphics.g2d.Bloom
- Bloom(int, int, boolean, boolean) - Constructor for class arc.graphics.g2d.Bloom
-
Initializes bloom class that encapsulates original scene capturate, thresholding, gaussian blurring and blending.
- BloomFilter - Class in arc.fx.filters
- BloomFilter() - Constructor for class arc.fx.filters.BloomFilter
- blue - Static variable in class arc.graphics.Color
- blue - Static variable in class arc.util.ColorCodes
- blue - Static variable in class mindustry.game.Team
- blueBits - Static variable in class arc.graphics.Gl
- bluemat - Static variable in class mindustry.content.Blocks
- blur - Variable in class arc.fx.filters.BloomFilter
- blur - Variable in class arc.fx.filters.BlurFilter
- BlurFilter - Class in arc.fx.filters
- BlurFilter() - Constructor for class arc.fx.filters.BlurFilter
- BlurFilter(int, GaussianBlurFilter.BlurType) - Constructor for class arc.fx.filters.BlurFilter
- blurOpacity - Variable in class arc.fx.filters.MotionBlurFilter
- blurPasses - Variable in class arc.graphics.g2d.Bloom
- blurRegion - Variable in class mindustry.world.draw.DrawBlurSpin
- blurThresh - Variable in class mindustry.world.draw.DrawBlurSpin
- body - Variable in class mindustry.async.PhysicsProcess.PhysicRef
- boilPoint - Variable in class mindustry.type.Liquid
-
Temperature at which this liquid vaporizes.
- boilTime - Variable in class mindustry.entities.bullet.LiquidBulletType
- bold - Static variable in class arc.util.ColorCodes
- BombBulletType - Class in mindustry.entities.bullet
-
Template class for an unmoving shrinking bullet.
- BombBulletType() - Constructor for class mindustry.entities.bullet.BombBulletType
- BombBulletType(float, float) - Constructor for class mindustry.entities.bullet.BombBulletType
- BombBulletType(float, float, String) - Constructor for class mindustry.entities.bullet.BombBulletType
- bool - Enum constant in enum class arc.util.serialization.Jval.Jtype
- bool - Static variable in class arc.graphics.Gl
- bool() - Method in class arc.util.io.Reads
-
read boolean
- bool() - Method in class mindustry.net.Administration.Config
- bool(boolean) - Method in class arc.util.io.Writes
-
write boolean (writes a byte internally)
- bool(boolean) - Static method in class mindustry.world.meta.StatValues
- bool(int) - Method in class mindustry.logic.LExecutor
- bool(String, boolean) - Method in class arc.util.serialization.JsonReader
- Boolc - Interface in arc.func
- booleans - Static variable in class arc.math.Mathf
- booleanValue - Enum constant in enum class arc.util.serialization.JsonValue.ValueType
- Boolf<T> - Interface in arc.func
- Boolf2<A,
B> - Interface in arc.func - Boolf3<P1,
P2, P3> - Interface in arc.func - Boolp - Interface in arc.func
- BoolSeq - Class in arc.struct
-
A resizable, ordered or unordered boolean array.
- BoolSeq() - Constructor for class arc.struct.BoolSeq
-
Creates an ordered array with a capacity of 16.
- BoolSeq(boolean[]) - Constructor for class arc.struct.BoolSeq
-
Creates a new ordered array containing the elements in the specified array.
- BoolSeq(boolean, boolean[], int, int) - Constructor for class arc.struct.BoolSeq
-
Creates a new array containing the elements in the specified array.
- BoolSeq(boolean, int) - Constructor for class arc.struct.BoolSeq
- BoolSeq(int) - Constructor for class arc.struct.BoolSeq
-
Creates an ordered array with the specified capacity.
- BoolSeq(BoolSeq) - Constructor for class arc.struct.BoolSeq
-
Creates a new array containing the elements in the specific array.
- boolVec2 - Static variable in class arc.graphics.Gl
- boolVec3 - Static variable in class arc.graphics.Gl
- boolVec4 - Static variable in class arc.graphics.Gl
- boost - Enum constant in enum class mindustry.input.Binding
- boost - Enum constant in enum class mindustry.logic.LUnitControl
- boost - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- boost - Variable in class mindustry.ai.types.LogicAI
- boost - Variable in class mindustry.world.blocks.production.SolidPump.SolidPumpBuild
- boost() - Method in class mindustry.world.consumers.Consume
- BoostAI - Class in mindustry.ai.types
- BoostAI() - Constructor for class mindustry.ai.types.BoostAI
- boostBuildingFloor - Enum constant in enum class mindustry.service.Achievement
- boostCommand - Static variable in class mindustry.ai.UnitCommand
- boostEffect - Static variable in class mindustry.world.meta.Stat
- booster - Variable in class mindustry.world.consumers.Consume
-
If true, this consumer will be displayed as a boost input.
- booster - Static variable in class mindustry.world.meta.Stat
- boosters(float, float, float, boolean, Boolf<Liquid>) - Static method in class mindustry.world.meta.StatValues
- boostFrom - Static variable in class mindustry.graphics.Pal
- boostHeatColor - Variable in class mindustry.world.blocks.production.BeamDrill
- boosting - Enum constant in enum class mindustry.logic.LAccess
- boostMultiplier - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- boostScale - Variable in class mindustry.world.blocks.production.AttributeCrafter
- boostTo - Static variable in class mindustry.graphics.Pal
- boostUnit - Enum constant in enum class mindustry.service.Achievement
- boostWarmup - Variable in class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- border(Color) - Method in class mindustry.ui.BorderImage
- borderColor - Variable in class arc.freetype.FreeTypeFontGenerator.FreeTypeFontParameter
-
Border color; only used if borderWidth > 0
- borderColor - Static variable in class mindustry.graphics.g3d.PlanetRenderer
- borderColor - Variable in class mindustry.ui.BorderImage
- borderColor - Variable in class mindustry.ui.dialogs.SchematicsDialog.SchematicImage
- borderDarkness - Variable in class mindustry.game.Rules
-
If false, borders fade out into darkness.
- borderGamma - Variable in class arc.freetype.FreeTypeFontGenerator.FreeTypeFontParameter
-
Values < 1 increase the border size.
- BorderImage - Class in mindustry.ui
- BorderImage() - Constructor for class mindustry.ui.BorderImage
- BorderImage(TextureRegion, float) - Constructor for class mindustry.ui.BorderImage
- BorderImage(Texture) - Constructor for class mindustry.ui.BorderImage
- BorderImage(Texture, float) - Constructor for class mindustry.ui.BorderImage
- BorderImage(Drawable) - Constructor for class mindustry.ui.BorderImage
- borderStraight - Variable in class arc.freetype.FreeTypeFontGenerator.FreeTypeFontParameter
-
true for straight (mitered), false for rounded borders
- borderWidth - Variable in class arc.freetype.FreeTypeFontGenerator.FreeTypeFontParameter
-
Border width in pixels, 0 to disable
- boss - Enum constant in enum class mindustry.logic.RadarTarget
- boss - Static variable in class mindustry.content.StatusEffects
- boss() - Method in class mindustry.core.GameState
- bossDps - Variable in class mindustry.game.SectorInfo
-
Special variables for simulation.
- bosses - Variable in class mindustry.game.Teams
-
Current boss units.
- bossesDefeated - Enum constant in enum class mindustry.service.SStat
- bossHealth - Variable in class mindustry.game.SectorInfo
-
Special variables for simulation.
- bossMusic - Variable in class mindustry.audio.SoundControl
-
music used explicitly after boss spawns
- bossWave - Variable in class mindustry.game.SectorInfo
-
Wave where first boss shows up.
- botAngle - Variable in class mindustry.world.blocks.environment.SeaBush
- botColor - Variable in class mindustry.world.blocks.liquid.Conduit
- botHalf(TextureRegion) - Method in interface mindustry.world.blocks.Autotiler
- botLeft - Variable in class arc.math.geom.QuadTree
- botRegion - Variable in class mindustry.world.blocks.environment.SeaBush
- botRegions - Variable in class mindustry.world.blocks.distribution.Duct
- botRegions - Variable in class mindustry.world.blocks.liquid.Conduit
- botRight - Variable in class arc.math.geom.QuadTree
- bottom - Enum constant in enum class mindustry.ui.layout.BranchTreeLayout.TreeLocation
- bottom - Enum constant in enum class mindustry.world.blocks.Autotiler.SliceMode
- bottom - Static variable in class arc.util.Align
- bottom() - Method in class arc.scene.ui.layout.Cell
-
Adds
Align.bottom
and clearsAlign.top
for the alignment of the element within the cell. - bottom() - Method in class arc.scene.ui.layout.Table
-
Adds
Align.bottom
and clearsAlign.top
for the alignment of the logical table within the table actor. - BOTTOM_CENTER - Static variable in class arc.graphics.g2d.NinePatch
-
Indices for
NinePatch(TextureRegion...)
constructor - BOTTOM_LEFT - Static variable in class arc.graphics.g2d.NinePatch
- BOTTOM_RIGHT - Static variable in class arc.graphics.g2d.NinePatch
- bottomColor - Variable in class mindustry.world.draw.DrawCultivator
- bottomLeft - Static variable in class arc.util.Align
- BottomLeftRule - Enum constant in enum class arc.packer.MaxRectsPacker.FreeRectChoiceHeuristic
-
BL: Does the Tetris placement.
- bottomRegion - Variable in class mindustry.world.blocks.distribution.DirectionLiquidBridge
- bottomRegion - Variable in class mindustry.world.blocks.liquid.LiquidBlock
- bottomRegion - Variable in class mindustry.world.blocks.sandbox.LiquidSource
- bottomRight - Static variable in class arc.util.Align
- boulder - Static variable in class mindustry.content.Blocks
- bouldersDeconstructed - Enum constant in enum class mindustry.service.SStat
- bounce - Static variable in interface arc.math.Interp
- Bounce(float[], float[]) - Constructor for class arc.math.Interp.Bounce
- Bounce(int) - Constructor for class arc.math.Interp.Bounce
- bounceIn - Static variable in interface arc.math.Interp
- BounceIn(float[], float[]) - Constructor for class arc.math.Interp.BounceIn
- BounceIn(int) - Constructor for class arc.math.Interp.BounceIn
- bounceOut - Static variable in interface arc.math.Interp
- BounceOut(float[], float[]) - Constructor for class arc.math.Interp.BounceOut
- BounceOut(int) - Constructor for class arc.math.Interp.BounceOut
- bounded - Enum constant in enum class arc.util.Scaling
-
Scales the source to fit the target if it is larger, otherwise does not scale.
- bounded - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- boundedExecutor(String, int) - Static method in class arc.util.Threads
- BoundingBox - Class in arc.math.geom
-
Encapsulates an axis aligned bounding box represented by a minimum and a maximum Vector.
- BoundingBox() - Constructor for class arc.math.geom.BoundingBox
-
Constructs a new bounding box with the minimum and maximum vector set to zeros.
- BoundingBox(BoundingBox) - Constructor for class arc.math.geom.BoundingBox
-
Constructs a new bounding box from the given bounding box.
- BoundingBox(Vec3, Vec3) - Constructor for class arc.math.geom.BoundingBox
-
Constructs the new bounding box using the given minimum and maximum vector.
- bounds - Variable in class arc.gif.GifRecorder
- bounds - Variable in class arc.math.geom.QuadTree
- bounds - Static variable in class mindustry.editor.MapObjectivesCanvas
- bounds - Variable in class mindustry.logic.LogicFx.EffectEntry
-
cached bounds for this effect, negative if unset
- bounds - Variable in class mindustry.ui.dialogs.ResearchDialog
- bounds(float) - Method in class mindustry.logic.LogicFx.EffectEntry
- bounds(int, int, Rect) - Method in class mindustry.world.Block
- bounds(Rect) - Method in class arc.graphics.Camera
-
Sets the specified rectangle to this camera's bounds.
- bounds(Rect) - Method in class mindustry.entities.units.BuildPlan
- bplan - Variable in class mindustry.input.InputHandler
- BranchTreeLayout - Class in mindustry.ui.layout
-
Algorithm taken from TreeLayout.
- BranchTreeLayout() - Constructor for class mindustry.ui.layout.BranchTreeLayout
- BranchTreeLayout.TreeAlignment - Enum Class in mindustry.ui.layout
- BranchTreeLayout.TreeLocation - Enum Class in mindustry.ui.layout
- breach - Static variable in class mindustry.content.Blocks
- break_block - Enum constant in enum class mindustry.input.Binding
- break10000Boulders - Enum constant in enum class mindustry.service.Achievement
- break100Boulders - Enum constant in enum class mindustry.service.Achievement
- breakable - Variable in class mindustry.world.Block
-
whether you can break this with rightclick
- breakable() - Method in class mindustry.world.Tile
- breakBlock - Enum constant in enum class mindustry.net.Administration.ActionType
- breakBlock - Static variable in class mindustry.content.Fx
- breakBlock(int, int) - Method in class mindustry.input.InputHandler
- breakChars - Variable in class arc.graphics.g2d.Font.FontData
-
Additional characters besides whitespace where text is wrapped.
- breakCooldown - Variable in class mindustry.world.blocks.defense.ShieldWall
- breakEffect - Variable in class mindustry.world.Block
-
Effect for breaking the block.
- breakForceProjector - Enum constant in enum class mindustry.service.Achievement
- breaking - Enum constant in enum class mindustry.input.PlaceMode
- breaking - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- breaking - Variable in class mindustry.entities.units.BuildPlan
-
Whether this is a break plan.
- breaking - Variable in class mindustry.game.EventType.BlockBuildBeginEvent
- breaking - Variable in class mindustry.game.EventType.BlockBuildEndEvent
- breaking - Variable in class mindustry.game.EventType.BuildSelectEvent
- breakInvalid - Static variable in class mindustry.graphics.Pal
- breakPitchChange - Variable in class mindustry.world.Block
-
Should the sound made when this block is deconstructed change in pitch.
- breakProp - Static variable in class mindustry.content.Fx
- breakSound - Variable in class mindustry.world.Block
-
Sound made when this block is deconstructed.
- breakTimer - Variable in class mindustry.world.blocks.defense.ShieldWall.ShieldWallBuild
- Bresenham2 - Class in arc.math.geom
-
Returns a list of points at integer coordinates for a line on a 2D grid, using the Bresenham algorithm.
- Bresenham2() - Constructor for class arc.math.geom.Bresenham2
- brick - Static variable in class arc.graphics.Color
- bridgeBotRegion - Variable in class mindustry.world.blocks.distribution.DirectionBridge
- bridgeConduit - Static variable in class mindustry.content.Blocks
- bridgeLiquidRegion - Variable in class mindustry.world.blocks.distribution.DirectionBridge
- bridgeOpacity - Static variable in class mindustry.core.Renderer
-
These are global variables, for headless access.
- bridgeRegion - Variable in class mindustry.world.blocks.distribution.DirectionBridge
- bridgeRegion - Variable in class mindustry.world.blocks.distribution.ItemBridge
- bridgeReplacement - Variable in class mindustry.world.blocks.distribution.Conveyor
- bridgeReplacement - Variable in class mindustry.world.blocks.distribution.Duct
- bridgeReplacement - Variable in class mindustry.world.blocks.liquid.Conduit
- bridgeWidth - Variable in class mindustry.world.blocks.distribution.ItemBridge
- brightness - Variable in class arc.flabel.effects.RainbowEffect
- brightness - Variable in class arc.fx.filters.LevelsFilter
- brightness - Variable in class mindustry.world.blocks.power.LightBlock
- broken - Variable in class mindustry.world.blocks.defense.BaseShield.BaseShieldBuild
- broken - Variable in class mindustry.world.blocks.defense.DirectionalForceProjector.DirectionalForceProjectorBuild
- broken - Variable in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- broken() - Method in class mindustry.world.blocks.defense.ShieldWall.ShieldWallBuild
- brown - Static variable in class arc.graphics.Color
- brush(Seq<Tile>, int) - Method in class mindustry.maps.generators.BasicGenerator
- brushSize - Variable in class mindustry.editor.MapEditor
- brushSizes - Static variable in class mindustry.editor.MapEditor
- bryde - Static variable in class mindustry.content.UnitTypes
- BSpline<T extends Vector<T>> - Class in arc.math.geom
- BSpline() - Constructor for class arc.math.geom.BSpline
- BSpline(T[], int, boolean) - Constructor for class arc.math.geom.BSpline
- bubble - Static variable in class mindustry.content.Fx
- bubbles - Variable in class arc.scene.event.SceneEvent
- bubbles - Variable in class mindustry.core.Renderer
- bubbles - Variable in class mindustry.world.draw.DrawCultivator
- buffer - Variable in class arc.fx.filters.BloomFilter
- buffer - Variable in class arc.util.io.ByteBufferInput
- buffer - Variable in class arc.util.io.ByteBufferOutput
- buffer - Variable in class mindustry.graphics.Shaders.ShockwaveShader
- buffer - Variable in class mindustry.ui.dialogs.PlanetDialog
- buffer - Variable in class mindustry.world.blocks.distribution.Junction.JunctionBuild
- buffer - Variable in class mindustry.world.blocks.logic.LogicDisplay.LogicDisplayBuild
- buffer() - Method in class arc.graphics.g2d.Bloom
- buffer() - Method in class arc.graphics.gl.IndexArray
-
Returns the underlying ShortBuffer.
- buffer() - Method in class arc.graphics.gl.IndexBufferObject
-
Returns the underlying ShortBuffer.
- buffer() - Method in class arc.graphics.gl.IndexBufferObjectSubData
-
Returns the underlying ShortBuffer.
- buffer() - Method in interface arc.graphics.gl.IndexData
-
Returns the underlying ShortBuffer.
- buffer() - Method in class arc.graphics.gl.VertexArray
- buffer() - Method in class arc.graphics.gl.VertexBufferObject
- buffer() - Method in class arc.graphics.gl.VertexBufferObjectWithVAO
- buffer() - Method in interface arc.graphics.gl.VertexData
-
Returns the underlying FloatBuffer and marks it as dirty, causing the buffer contents to be uploaded on the next call to bind.
- bufferBuilder - Variable in class arc.graphics.gl.GLFrameBuffer
- bufferCapacity - Variable in class mindustry.world.blocks.distribution.BufferedItemBridge
- bufferData(int, int, Buffer, int) - Static method in class arc.graphics.Gl
- buffered - Variable in class mindustry.world.consumers.ConsumePower
-
True if the module can store power.
- BufferedItemBridge - Class in mindustry.world.blocks.distribution
- BufferedItemBridge(String) - Constructor for class mindustry.world.blocks.distribution.BufferedItemBridge
- BufferedItemBridge.BufferedItemBridgeBuild - Class in mindustry.world.blocks.distribution
- BufferedItemBridgeBuild() - Constructor for class mindustry.world.blocks.distribution.BufferedItemBridge.BufferedItemBridgeBuild
- BufferFormat(int, int, int, int, int, int, int, boolean) - Constructor for class arc.Graphics.BufferFormat
- bufferNesting - Static variable in class arc.graphics.gl.GLFrameBuffer
-
# of nested buffers right now
- buffers - Variable in class mindustry.world.DirectionalItemBuffer
- Buffers - Class in arc.util
-
Class with static helper methods to increase the speed of array/direct buffer and direct buffer/direct buffer transfers
- Buffers() - Constructor for class arc.util.Buffers
- bufferSize - Static variable in class arc.graphics.Gl
- bufferSize - Static variable in class mindustry.Vars
-
IO buffer size.
- bufferSubData(int, int, int, Buffer) - Static method in class arc.graphics.Gl
- bufferUsage - Static variable in class arc.graphics.Gl
- build - Enum constant in enum class mindustry.logic.FetchType
- build - Enum constant in enum class mindustry.logic.LUnitControl
- build - Static variable in class mindustry.core.Version
-
Build number, e.g.
- build - Variable in class mindustry.game.EventType.BuildDamageEvent
- build - Variable in class mindustry.game.EventType.BuildingBulletDestroyEvent
- build - Variable in class mindustry.game.EventType.BuildRotateEvent
- build - Variable in class mindustry.game.EventType.BuildTeamChangeEvent
- build - Variable in class mindustry.game.EventType.GeneratorPressureExplodeEvent
- build - Variable in class mindustry.game.EventType.PayloadDropEvent
- build - Variable in class mindustry.game.EventType.PickupEvent
- build - Static variable in class mindustry.graphics.Shaders
- build - Variable in class mindustry.io.SaveMeta
- build - Variable in class mindustry.logic.LExecutor
- build - Variable in class mindustry.maps.Map
-
Build that this map was created in.
- build - Variable in class mindustry.world.blocks.payloads.BuildPayload
- build - Variable in class mindustry.world.Tile
-
Tile entity, usually null.
- build() - Method in class arc.graphics.gl.GLFrameBuffer
- build() - Method in class arc.graphics.gl.GLFrameBuffer.FloatFrameBufferBuilder
- build() - Method in class arc.graphics.gl.GLFrameBuffer.FrameBufferBuilder
- build() - Method in class arc.graphics.gl.GLFrameBuffer.FrameBufferCubemapBuilder
- build() - Method in class arc.graphics.gl.GLFrameBuffer.GLFrameBufferBuilder
- build() - Method in class mindustry.editor.MapEditorDialog
- build() - Method in class mindustry.entities.units.BuildPlan
- build() - Method in class mindustry.net.Streamable.StreamBuilder
- build(int) - Method in class mindustry.core.World
- build(int, int) - Method in class mindustry.core.World
- build(Group) - Method in class mindustry.ui.fragments.BlockConfigFragment
- build(Group) - Method in class mindustry.ui.fragments.BlockInventoryFragment
- build(Group) - Method in class mindustry.ui.fragments.ChatFragment
- build(Group) - Method in class mindustry.ui.fragments.ConsoleFragment
- build(Group) - Method in class mindustry.ui.fragments.FadeInFragment
- build(Group) - Method in class mindustry.ui.fragments.HintsFragment
- build(Group) - Method in class mindustry.ui.fragments.HudFragment
- build(Group) - Method in class mindustry.ui.fragments.LoadingFragment
- build(Group) - Method in class mindustry.ui.fragments.MenuFragment
- build(Group) - Method in class mindustry.ui.fragments.MinimapFragment
- build(Group) - Method in class mindustry.ui.fragments.PlacementFragment
- build(Group) - Method in class mindustry.ui.fragments.PlayerListFragment
- build(Table) - Method in interface mindustry.game.Objectives.Objective
-
Build a display for this zone requirement.
- build(Table) - Method in class mindustry.logic.LStatement
- build(Table) - Method in class mindustry.logic.LStatements.ApplyStatusStatement
- build(Table) - Method in class mindustry.logic.LStatements.CommentStatement
- build(Table) - Method in class mindustry.logic.LStatements.ControlStatement
- build(Table) - Method in class mindustry.logic.LStatements.CutsceneStatement
- build(Table) - Method in class mindustry.logic.LStatements.DrawFlushStatement
- build(Table) - Method in class mindustry.logic.LStatements.DrawStatement
- build(Table) - Method in class mindustry.logic.LStatements.EffectStatement
- build(Table) - Method in class mindustry.logic.LStatements.EndStatement
- build(Table) - Method in class mindustry.logic.LStatements.ExplosionStatement
- build(Table) - Method in class mindustry.logic.LStatements.FetchStatement
- build(Table) - Method in class mindustry.logic.LStatements.FlushMessageStatement
- build(Table) - Method in class mindustry.logic.LStatements.GetBlockStatement
- build(Table) - Method in class mindustry.logic.LStatements.GetFlagStatement
- build(Table) - Method in class mindustry.logic.LStatements.GetLinkStatement
- build(Table) - Method in class mindustry.logic.LStatements.InvalidStatement
- build(Table) - Method in class mindustry.logic.LStatements.JumpStatement
- build(Table) - Method in class mindustry.logic.LStatements.LookupStatement
- build(Table) - Method in class mindustry.logic.LStatements.OperationStatement
- build(Table) - Method in class mindustry.logic.LStatements.PackColorStatement
- build(Table) - Method in class mindustry.logic.LStatements.PrintFlushStatement
- build(Table) - Method in class mindustry.logic.LStatements.PrintStatement
- build(Table) - Method in class mindustry.logic.LStatements.RadarStatement
- build(Table) - Method in class mindustry.logic.LStatements.ReadStatement
- build(Table) - Method in class mindustry.logic.LStatements.SensorStatement
- build(Table) - Method in class mindustry.logic.LStatements.SetBlockStatement
- build(Table) - Method in class mindustry.logic.LStatements.SetFlagStatement
- build(Table) - Method in class mindustry.logic.LStatements.SetPropStatement
- build(Table) - Method in class mindustry.logic.LStatements.SetRateStatement
- build(Table) - Method in class mindustry.logic.LStatements.SetRuleStatement
- build(Table) - Method in class mindustry.logic.LStatements.SetStatement
- build(Table) - Method in class mindustry.logic.LStatements.SpawnUnitStatement
- build(Table) - Method in class mindustry.logic.LStatements.SpawnWaveStatement
- build(Table) - Method in class mindustry.logic.LStatements.StopStatement
- build(Table) - Method in class mindustry.logic.LStatements.SyncStatement
- build(Table) - Method in class mindustry.logic.LStatements.UnitBindStatement
- build(Table) - Method in class mindustry.logic.LStatements.UnitControlStatement
- build(Table) - Method in class mindustry.logic.LStatements.UnitLocateStatement
- build(Table) - Method in class mindustry.logic.LStatements.WaitStatement
- build(Table) - Method in class mindustry.logic.LStatements.WriteStatement
- build(Table) - Method in class mindustry.maps.filters.FilterOption
- build(Table, CharSequence, MapObjectivesDialog.TypeInfo, Field, Runnable, Boolc, Prov<T>, Cons<T>) - Method in interface mindustry.editor.MapObjectivesDialog.FieldInterpreter
-
Builds the interpreter for (not-necessarily) a possibly annotated field.
- build(Building, Table) - Method in class mindustry.world.consumers.Consume
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumeItemDynamic
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumeItemExplode
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumeItemFilter
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumeItems
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumeLiquid
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumeLiquidFilter
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumeLiquids
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumeLiquidsDynamic
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumePayloadDynamic
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumePayloadFilter
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumePayloads
- build(LAssembler) - Method in class mindustry.logic.LStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.ApplyStatusStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.CommentStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.ControlStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.CutsceneStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.DrawFlushStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.DrawStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.EffectStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.EndStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.ExplosionStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.FetchStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.FlushMessageStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.GetBlockStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.GetFlagStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.GetLinkStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.InvalidStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.JumpStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.LookupStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.OperationStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.PackColorStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.PrintFlushStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.PrintStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.RadarStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.ReadStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.SensorStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.SetBlockStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.SetFlagStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.SetPropStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.SetRateStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.SetRuleStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.SetStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.SpawnUnitStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.SpawnWaveStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.StopStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.SyncStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.UnitBindStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.UnitControlStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.UnitLocateStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.UnitRadarStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.WaitStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.WriteStatement
- Build - Class in mindustry.world
- Build() - Constructor for class mindustry.world.Build
- build1000Units - Enum constant in enum class mindustry.service.Achievement
- buildable - Variable in class mindustry.type.Item
-
If true, this material is used by buildings.
- buildAi - Variable in class mindustry.game.Rules.TeamRule
-
AI that builds random schematics.
- buildAi - Variable in class mindustry.game.Teams.TeamData
-
Handles building ""bases"".
- buildAiTier - Variable in class mindustry.game.Rules.TeamRule
-
Tier of builder AI.
- buildAllUnits - Enum constant in enum class mindustry.service.Achievement
- buildBeam - Static variable in class mindustry.graphics.Layer
- buildBeam - Static variable in class mindustry.graphics.Shaders
- buildBeam(float, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- buildBeamOffset - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- buildBeamOffset - Variable in class mindustry.world.blocks.defense.BuildTurret
- BuildBeamShader() - Constructor for class mindustry.graphics.Shaders.BuildBeamShader
- buildBlending(Tile, int, BuildPlan[], boolean) - Method in interface mindustry.world.blocks.Autotiler
- buildConfiguration(Table) - Method in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.campaign.LaunchPad.LaunchPadBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.distribution.DirectionalUnloader.DirectionalUnloaderBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.distribution.DuctRouter.DuctRouterBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.logic.CanvasBlock.CanvasBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.payloads.Constructor.ConstructorBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.payloads.PayloadSource.PayloadSourceBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.power.LightBlock.LightBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.sandbox.ItemSource.ItemSourceBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.sandbox.LiquidSource.LiquidSourceBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.units.UnitCargoUnloadPoint.UnitCargoUnloadPointBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- buildCost - Variable in class mindustry.world.Block
-
Time to build this block in ticks; do not modify directly!
- buildCost - Variable in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- buildCost - Static variable in class mindustry.world.meta.Stat
- buildCostMultiplier - Variable in class mindustry.game.Rules
-
Multiplier for buildings resource cost.
- buildCostMultiplier - Variable in class mindustry.world.Block
-
Multiplier for speed of building this block.
- buildCount - Enum constant in enum class mindustry.logic.FetchType
- BuildCountObjective() - Constructor for class mindustry.game.MapObjectives.BuildCountObjective
- BuildCountObjective(Block, int) - Constructor for class mindustry.game.MapObjectives.BuildCountObjective
- BuildDamageEvent() - Constructor for class mindustry.game.EventType.BuildDamageEvent
- buildDestroyed(Building) - Static method in class mindustry.world.Tile
- builder - Variable in class mindustry.game.EventType.BuildSelectEvent
- builder - Variable in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsCategory
- BuilderAI - Class in mindustry.ai.types
- BuilderAI() - Constructor for class mindustry.ai.types.BuilderAI
- BuilderAI(boolean, float) - Constructor for class mindustry.ai.types.BuilderAI
- buildFrom() - Method in class mindustry.logic.LStatements.RadarStatement
- buildFrom() - Method in class mindustry.logic.LStatements.UnitRadarStatement
- buildGroundFactory - Enum constant in enum class mindustry.service.Achievement
- buildHealthUpdate(IntSeq) - Static method in class mindustry.world.Tile
- buildHealthUpdate(Building) - Method in class mindustry.core.NetServer
-
Queues a building health update.
- buildHex(Color, int, boolean, float) - Static method in class mindustry.graphics.g3d.MeshBuilder
- buildHex(HexMesher, int, boolean, float, float) - Static method in class mindustry.graphics.g3d.MeshBuilder
- buildIcosphere(int, float) - Static method in class mindustry.graphics.g3d.MeshBuilder
- buildIcosphere(int, float, Color) - Static method in class mindustry.graphics.g3d.MeshBuilder
- building - Enum constant in enum class mindustry.logic.LLocate
- building - Enum constant in enum class mindustry.logic.TileLayer
- building - Variable in class mindustry.game.EventType.BuildingCommandEvent
- building(int) - Method in class mindustry.logic.LExecutor
- BuildingBox(int) - Constructor for class mindustry.io.TypeIO.BuildingBox
- BuildingBulletDestroyEvent() - Constructor for class mindustry.game.EventType.BuildingBulletDestroyEvent
- BuildingBulletDestroyEvent(Building, Bullet) - Constructor for class mindustry.game.EventType.BuildingBulletDestroyEvent
- BuildingCommandEvent(Player, Building, Vec2) - Constructor for class mindustry.game.EventType.BuildingCommandEvent
- buildingControlSelect(Player, Building) - Static method in class mindustry.input.InputHandler
- buildingDamageMultiplier - Variable in class mindustry.entities.bullet.BulletType
-
Multiplier of how much base damage is done to tiles.
- buildingFilter - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Filter for types of buildings to attack.
- buildingPositions - Variable in class mindustry.net.Administration.PlayerAction
-
valid only for command building events
- buildingRange - Static variable in class mindustry.Vars
-
default range for building
- buildingRotate - Variable in class mindustry.world.draw.DrawRegion
- buildings - Variable in class mindustry.game.Teams.TeamData
-
All buildings.
- buildingsBuilt - Variable in class mindustry.game.GameStats
-
Friendly buildings fully built.
- buildingsDeconstructed - Variable in class mindustry.game.GameStats
-
Friendly buildings fully deconstructed.
- buildingsDestroyed - Variable in class mindustry.game.GameStats
-
Friendly buildings destroyed.
- buildingTapped - Variable in class mindustry.input.MobileInput
-
Control building last tapped.
- buildingTree - Variable in class mindustry.game.Teams.TeamData
-
Quadtree for all buildings of this team.
- buildingTypes - Variable in class mindustry.game.Teams.TeamData
-
Cached buildings by type.
- buildMeltdownSpectre - Enum constant in enum class mindustry.service.Achievement
- buildMendProjector - Enum constant in enum class mindustry.service.Achievement
- buildOverdriveProjector - Enum constant in enum class mindustry.service.Achievement
- BuildPayload - Class in mindustry.world.blocks.payloads
- BuildPayload(Building) - Constructor for class mindustry.world.blocks.payloads.BuildPayload
- BuildPayload(Block, Team) - Constructor for class mindustry.world.blocks.payloads.BuildPayload
- buildPlacementUI(Table) - Method in class mindustry.input.DesktopInput
- buildPlacementUI(Table) - Method in class mindustry.input.InputHandler
- buildPlacementUI(Table) - Method in class mindustry.input.MobileInput
- BuildPlan - Class in mindustry.entities.units
-
Class for storing build plans.
- BuildPlan() - Constructor for class mindustry.entities.units.BuildPlan
- BuildPlan(int, int) - Constructor for class mindustry.entities.units.BuildPlan
-
This creates a remove plan.
- BuildPlan(int, int, int, Block) - Constructor for class mindustry.entities.units.BuildPlan
-
This creates a build plan.
- BuildPlan(int, int, int, Block, Object) - Constructor for class mindustry.entities.units.BuildPlan
-
This creates a build plan with a config.
- buildPlanetGrid(PlanetGrid, Color, float) - Static method in class mindustry.graphics.g3d.MeshBuilder
- buildProgress - Variable in class mindustry.world.blocks.units.UnitCargoLoader.UnitTransportSourceBuild
- buildRadius - Static variable in class mindustry.ai.types.BuilderAI
- buildRange - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- BuildRotateEvent(Building, Unit, int) - Constructor for class mindustry.game.EventType.BuildRotateEvent
- buildSelect - Enum constant in enum class mindustry.net.Administration.ActionType
- BuildSelectEvent(Tile, Team, Unit, boolean) - Constructor for class mindustry.game.EventType.BuildSelectEvent
- buildSpeed - Enum constant in enum class mindustry.logic.LogicRule
- buildSpeed - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- buildSpeed - Variable in class mindustry.world.blocks.defense.BuildTurret
- buildSpeed - Variable in class mindustry.world.blocks.payloads.BlockProducer
- buildSpeed - Static variable in class mindustry.world.meta.Stat
- buildSpeed(Team) - Method in class mindustry.game.Rules
- buildSpeedMultiplier - Variable in class mindustry.game.Rules
-
Multiplier for building speed.
- buildSpeedMultiplier - Variable in class mindustry.game.Rules.TeamRule
-
Multiplier for building speed.
- buildSpeedMultiplier - Variable in class mindustry.type.StatusEffect
-
Unit build speed multiplier.
- buildSpeedMultiplier - Static variable in class mindustry.world.meta.Stat
- buildString() - Static method in class mindustry.core.Version
- buildT5 - Enum constant in enum class mindustry.service.Achievement
- buildTable(Table, Seq<T>, Prov<T>, Cons<T>) - Static method in class mindustry.world.blocks.ItemSelection
- buildTable(Table, Seq<T>, Prov<T>, Cons<T>, boolean) - Static method in class mindustry.world.blocks.ItemSelection
- buildTable(Table, Seq<T>, Prov<T>, Cons<T>, int) - Static method in class mindustry.world.blocks.ItemSelection
- buildTable(Table, Seq<T>, Prov<T>, Cons<T>, int, int) - Static method in class mindustry.world.blocks.ItemSelection
- buildTable(Block, Table, Seq<T>, Prov<T>, Cons<T>) - Static method in class mindustry.world.blocks.ItemSelection
- buildTable(Block, Table, Seq<T>, Prov<T>, Cons<T>, boolean) - Static method in class mindustry.world.blocks.ItemSelection
- buildTable(Block, Table, Seq<T>, Prov<T>, Cons<T>, boolean, int, int) - Static method in class mindustry.world.blocks.ItemSelection
- buildTable(Block, Table, Seq<T>, Prov<T>, Cons<T>, int, int) - Static method in class mindustry.world.blocks.ItemSelection
- BuildTeamChangeEvent() - Constructor for class mindustry.game.EventType.BuildTeamChangeEvent
- buildTime - Variable in class mindustry.type.UnitType
- buildTime - Variable in class mindustry.world.blocks.units.UnitCargoLoader
- buildTime - Static variable in class mindustry.world.meta.Stat
- buildTime() - Method in class mindustry.world.blocks.payloads.BuildPayload
- buildTime() - Method in interface mindustry.world.blocks.payloads.Payload
- buildTime() - Method in class mindustry.world.blocks.payloads.UnitPayload
- buildTower - Static variable in class mindustry.content.Blocks
- BuildTurret - Class in mindustry.world.blocks.defense
- BuildTurret(String) - Constructor for class mindustry.world.blocks.defense.BuildTurret
- BuildTurret.BuildTurretBuild - Class in mindustry.world.blocks.defense
- BuildTurretBuild() - Constructor for class mindustry.world.blocks.defense.BuildTurret.BuildTurretBuild
- buildType - Variable in class mindustry.world.Block
-
Building that is created for this block.
- buildUI(Group) - Method in class mindustry.input.DesktopInput
- buildUI(Group) - Method in class mindustry.input.InputHandler
- buildUI(Group) - Method in class mindustry.input.MobileInput
- buildup - Variable in class mindustry.world.blocks.defense.DirectionalForceProjector.DirectionalForceProjectorBuild
- buildup - Variable in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- buildVisibility - Variable in class mindustry.world.Block
-
Whether this block is visible and can currently be built.
- BuildVisibility - Class in mindustry.world.meta
- BuildVisibility(Boolp) - Constructor for class mindustry.world.meta.BuildVisibility
- buildWasAutoPaused - Variable in class mindustry.input.InputHandler
- BuildWeapon - Class in mindustry.type.weapons
-
Purely visual turret.
- BuildWeapon() - Constructor for class mindustry.type.weapons.BuildWeapon
- BuildWeapon(String) - Constructor for class mindustry.type.weapons.BuildWeapon
- buildWexWater - Enum constant in enum class mindustry.service.Achievement
- buildWorld(float, float) - Method in class mindustry.core.World
- builtin - Enum constant in enum class mindustry.maps.Maps.ShuffleMode
- bullet - Enum constant in enum class mindustry.ctype.ContentType
- bullet - Variable in class mindustry.entities.abilities.MoveLightningAbility
-
Bullet type that is fired.
- bullet - Variable in class mindustry.entities.units.WeaponMount
-
current bullet for continuous weapons
- bullet - Variable in class mindustry.game.EventType.BuildingBulletDestroyEvent
- bullet - Variable in class mindustry.game.EventType.UnitBulletDestroyEvent
- bullet - Variable in class mindustry.game.EventType.UnitDamageEvent
- bullet - Static variable in class mindustry.graphics.Layer
- bullet - Variable in class mindustry.type.Weapon
-
bullet shot
- bullet - Variable in class mindustry.world.blocks.defense.ShockMine
- bullet - Variable in class mindustry.world.blocks.defense.turrets.Turret.BulletEntry
- bullet - Variable in class mindustry.world.blocks.distribution.MassDriver
- bullet - Static variable in class mindustry.world.meta.Stat
- bullet(int) - Method in class mindustry.core.ContentLoader
- bullet(BulletType, float, float, float, Mover) - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- bullet(Unit, WeaponMount, float, float, float, Mover) - Method in class mindustry.type.Weapon
- BULLET - Static variable in class arc.scene.ui.TextField
- bulletAngle - Variable in class mindustry.entities.abilities.MoveLightningAbility
-
Bullet angle parameters
- bulletConsumer - Static variable in class mindustry.world.blocks.defense.BaseShield
- bulletDamage - Variable in class mindustry.world.blocks.defense.ShockwaveTower
- bulletDamage - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- BulletEntry(Bullet, float, float, float, float) - Constructor for class mindustry.world.blocks.defense.turrets.Turret.BulletEntry
- bulletInterval - Variable in class mindustry.entities.bullet.BulletType
-
Interval, in ticks, between which bullet spawn.
- bulletLifetime - Variable in class mindustry.world.blocks.distribution.MassDriver
- bulletRotation(Unit, WeaponMount, float, float) - Method in class mindustry.type.Weapon
- bullets - Variable in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- bullets - Variable in class mindustry.world.blocks.defense.turrets.LaserTurret.LaserTurretBuild
- bullets() - Method in class mindustry.core.ContentLoader
- Bullets - Class in mindustry.content
-
Class for holding special internal bullets.
- Bullets() - Constructor for class mindustry.content.Bullets
- bulletSpeed - Variable in class mindustry.world.blocks.distribution.MassDriver
- bulletSpread - Variable in class mindustry.entities.abilities.MoveLightningAbility
-
Bullet angle parameters
- BulletType - Class in mindustry.entities.bullet
- BulletType() - Constructor for class mindustry.entities.bullet.BulletType
- BulletType(float, float) - Constructor for class mindustry.entities.bullet.BulletType
- bulletYellow - Static variable in class mindustry.graphics.Pal
- bulletYellowBack - Static variable in class mindustry.graphics.Pal
- bundle - Static variable in class arc.Core
- burning - Static variable in class mindustry.content.Fx
- burning - Static variable in class mindustry.content.StatusEffects
- BurstDrill - Class in mindustry.world.blocks.production
- BurstDrill(String) - Constructor for class mindustry.world.blocks.production.BurstDrill
- BurstDrill.BurstDrillBuild - Class in mindustry.world.blocks.production
- BurstDrillBuild() - Constructor for class mindustry.world.blocks.production.BurstDrill.BurstDrillBuild
- bus - Variable in class arc.audio.Sound
- button - Variable in class arc.scene.event.ClickListener
- button - Variable in class mindustry.logic.LCanvas.JumpCurve
- button(Cons<Button>, Button.ButtonStyle, Runnable) - Method in class arc.scene.ui.layout.Table
- button(Cons<Button>, Runnable) - Method in class arc.scene.ui.layout.Table
- button(Drawable, float, Runnable) - Method in class arc.scene.ui.layout.Table
- button(Drawable, ImageButton.ImageButtonStyle, float, Runnable) - Method in class arc.scene.ui.layout.Table
- button(Drawable, ImageButton.ImageButtonStyle, Runnable) - Method in class arc.scene.ui.layout.Table
- button(Drawable, Runnable) - Method in class arc.scene.ui.layout.Table
- button(String, Drawable, float, Runnable) - Method in class arc.scene.ui.layout.Table
- button(String, Drawable, TextButton.TextButtonStyle, float, Runnable) - Method in class arc.scene.ui.layout.Table
- button(String, Drawable, TextButton.TextButtonStyle, Runnable) - Method in class arc.scene.ui.layout.Table
- button(String, Drawable, Runnable) - Method in class arc.scene.ui.layout.Table
- button(String, TextButton.TextButtonStyle, Runnable) - Method in class arc.scene.ui.layout.Table
- button(String, Runnable) - Method in class arc.scene.ui.layout.Table
- Button - Class in arc.scene.ui
- Button() - Constructor for class arc.scene.ui.Button
-
Creates a button without setting the style or size.
- Button(Drawable) - Constructor for class arc.scene.ui.Button
- Button(Drawable, Drawable) - Constructor for class arc.scene.ui.Button
- Button(Drawable, Drawable, Drawable) - Constructor for class arc.scene.ui.Button
- Button(Button.ButtonStyle) - Constructor for class arc.scene.ui.Button
- Button.ButtonStyle - Class in arc.scene.ui
-
The style for a button, see
Button
. - buttonA - Enum constant in enum class arc.input.KeyCode
- buttonB - Enum constant in enum class arc.input.KeyCode
- buttonC - Enum constant in enum class arc.input.KeyCode
- buttonCenter(String, Drawable, float, Runnable) - Method in class arc.scene.ui.layout.Table
- buttonCenter(String, Drawable, TextButton.TextButtonStyle, float, Runnable) - Method in class arc.scene.ui.layout.Table
- buttonCenter(String, Drawable, Runnable) - Method in class arc.scene.ui.layout.Table
- buttonCircle - Enum constant in enum class arc.input.KeyCode
- ButtonGroup<T extends Button> - Class in arc.scene.ui
-
Manages a group of buttons to enforce a minimum and maximum number of checked buttons.
- ButtonGroup() - Constructor for class arc.scene.ui.ButtonGroup
- ButtonGroup(T...) - Constructor for class arc.scene.ui.ButtonGroup
- buttonL1 - Enum constant in enum class arc.input.KeyCode
- buttonL2 - Enum constant in enum class arc.input.KeyCode
- buttonMode - Enum constant in enum class arc.input.KeyCode
- buttonR1 - Enum constant in enum class arc.input.KeyCode
- buttonR2 - Enum constant in enum class arc.input.KeyCode
- buttonRow(String, Drawable, Runnable) - Method in class arc.scene.ui.layout.Table
- buttons - Variable in class arc.scene.ui.Dialog
- buttonSelect - Enum constant in enum class arc.input.KeyCode
- buttonStart - Enum constant in enum class arc.input.KeyCode
- ButtonStyle() - Constructor for class arc.scene.ui.Button.ButtonStyle
- ButtonStyle(Drawable, Drawable, Drawable) - Constructor for class arc.scene.ui.Button.ButtonStyle
- ButtonStyle(Button.ButtonStyle) - Constructor for class arc.scene.ui.Button.ButtonStyle
- buttonThumbL - Enum constant in enum class arc.input.KeyCode
- buttonThumbR - Enum constant in enum class arc.input.KeyCode
- buttonX - Enum constant in enum class arc.input.KeyCode
- buttonY - Enum constant in enum class arc.input.KeyCode
- buttonZ - Enum constant in enum class arc.input.KeyCode
- BVar(int) - Constructor for class mindustry.logic.LAssembler.BVar
- byCode(int) - Static method in enum class arc.util.Http.HttpStatus
-
Find an HTTP status enum by code.
- byName(String) - Method in class mindustry.maps.Maps
- byOrdinal(int) - Static method in enum class arc.input.KeyCode
- ByteBufferInput - Class in arc.util.io
-
DataInput wrapper of ByteBuffer.
- ByteBufferInput() - Constructor for class arc.util.io.ByteBufferInput
-
ByteBufferInput.setBuffer(java.nio.ByteBuffer)
must be called before this object can be used. - ByteBufferInput(ByteBuffer) - Constructor for class arc.util.io.ByteBufferInput
-
Wraps the specified ByteBuffer.
- ByteBufferOutput - Class in arc.util.io
-
DataOutput wrapper of ByteBuffer.
- ByteBufferOutput() - Constructor for class arc.util.io.ByteBufferOutput
-
buffer must be set before this object can be used.
- ByteBufferOutput(ByteBuffer) - Constructor for class arc.util.io.ByteBufferOutput
-
Wraps the specified ByteBuffer.
- byteByte(byte, byte) - Static method in class arc.util.Pack
-
Packs two bytes with values 0-15 into one byte.
- byteInputStream - Variable in class arc.Settings
- byteOutput - Variable in class mindustry.io.SaveFileReader
- byteOutput2 - Variable in class mindustry.io.SaveFileReader
- byteOutputSmall - Variable in class mindustry.io.SaveFileReader
- bytes(int, byte[]) - Static method in class arc.util.Pack
-
The same array instance is returned each call.
- ByteSeq - Class in arc.struct
-
A resizable, ordered or unordered byte array.
- ByteSeq() - Constructor for class arc.struct.ByteSeq
-
Creates an ordered array with a capacity of 16.
- ByteSeq(boolean, byte[], int, int) - Constructor for class arc.struct.ByteSeq
-
Creates a new array containing the elements in the specified array.
- ByteSeq(boolean, int) - Constructor for class arc.struct.ByteSeq
- ByteSeq(byte[]) - Constructor for class arc.struct.ByteSeq
-
Creates a new ordered array containing the elements in the specified array.
- ByteSeq(int) - Constructor for class arc.struct.ByteSeq
-
Creates an ordered array with the specified capacity.
- ByteSeq(ByteSeq) - Constructor for class arc.struct.ByteSeq
-
Creates a new array containing the elements in the specific array.
- byteStream - Variable in class arc.Settings
- byteV - Static variable in class arc.graphics.Gl
- byteValue(boolean) - Static method in class arc.util.Pack
- bz2 - Static variable in class arc.util.Tmp
- bz3 - Static variable in class arc.util.Tmp
C
- c - Enum constant in enum class arc.input.KeyCode
- c1 - Static variable in class arc.util.Tmp
- c2 - Static variable in class arc.util.Tmp
- c3 - Static variable in class arc.util.Tmp
- c4 - Static variable in class arc.util.Tmp
- cache - Variable in class arc.scene.ui.Label
- cache(String) - Method in interface arc.Files
-
Convenience method that returns a cache file handle.
- CacheBatch - Class in arc.graphics.g2d
- CacheBatch(int) - Constructor for class arc.graphics.g2d.CacheBatch
- CacheBatch(SpriteCache) - Constructor for class arc.graphics.g2d.CacheBatch
- cachedRequirements - Variable in class mindustry.type.UnitType
- CachedTile - Class in mindustry.world
-
A tile which does not trigger change events and whose entity types are cached.
- CachedTile() - Constructor for class mindustry.world.CachedTile
- cachedValid - Variable in class mindustry.entities.units.BuildPlan
-
Whether construction has started for this plan.
- cachedWidth - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- cacheFile() - Method in class mindustry.maps.Map
- cacheLayer - Variable in class mindustry.world.Block
-
Cache layer.
- CacheLayer - Class in mindustry.graphics
- CacheLayer() - Constructor for class mindustry.graphics.CacheLayer
- CacheLayer.ShaderLayer - Class in mindustry.graphics
- caches(String) - Static method in class arc.audio.Music
- calcFalloff(float, float) - Method in class arc.audio.Sound
- calcMeasures(int, int) - Method in class arc.backend.android.surfaceview.FillResolutionStrategy
- calcMeasures(int, int) - Method in class arc.backend.android.surfaceview.FixedResolutionStrategy
- calcMeasures(int, int) - Method in class arc.backend.android.surfaceview.RatioResolutionStrategy
- calcMeasures(int, int) - Method in interface arc.backend.android.surfaceview.ResolutionStrategy
- calcPan(float, float) - Method in class arc.audio.Sound
- calculate(Seq<Vec2>) - Method in class arc.math.LinearRegression
-
Performs a linear regression on the data points.
- calculate(T, float, T[], boolean, T) - Static method in class arc.math.geom.CatmullRomSpline
-
Calculates the catmullrom value for the given position (t).
- calculate(T, float, T[], int, boolean, T) - Static method in class arc.math.geom.BSpline
-
Calculates the n-degree b-spline value for the given position (t).
- calculate(T, int, float, T[], boolean, T) - Static method in class arc.math.geom.CatmullRomSpline
-
Calculates the catmullrom value for the given span (i) at the given position (u).
- calculate(T, int, float, T[], int, boolean, T) - Static method in class arc.math.geom.BSpline
-
Calculates the n-degree b-spline value for the given span (i) at the given position (u).
- calculateBridges(Seq<BuildPlan>, DirectionBridge, boolean, Boolf<Block>) - Static method in class mindustry.input.Placement
- calculateBridges(Seq<BuildPlan>, ItemBridge) - Static method in class mindustry.input.Placement
- calculateFadeout() - Method in class arc.flabel.FEffect
-
Calculates the fadeout of this effect, if any.
- calculateLength() - Method in class arc.math.geom.Polyline
- calculateNodes(Seq<Point2>, Block, int, Boolf2<Point2, Point2>) - Static method in class mindustry.input.Placement
-
Calculates optimal node placement for nodes with spacing.
- calculateOffsets() - Method in class arc.scene.ui.TextArea
- calculateOffsets() - Method in class arc.scene.ui.TextField
- calculateProgress(float) - Method in class arc.flabel.FEffect
-
Calculates a linear progress dividing the total time by the given modifier.
- calculateProgress(float, float) - Method in class arc.flabel.FEffect
-
Calculates a linear progress dividing the total time by the given modifier.
- calculateProgress(float, float, boolean) - Method in class arc.flabel.FEffect
-
Calculates a linear progress dividing the total time by the given modifier.
- calculateRange() - Method in class mindustry.entities.bullet.BulletType
- calculateRange() - Method in class mindustry.entities.bullet.ContinuousBulletType
- calculateRange() - Method in class mindustry.entities.bullet.LaserBulletType
- calculateRange() - Method in class mindustry.entities.bullet.LightningBulletType
- calculateRange() - Method in class mindustry.entities.bullet.RailBulletType
- calculateRange() - Method in class mindustry.entities.bullet.SapBulletType
- calculateRange() - Method in class mindustry.entities.bullet.ShrapnelBulletType
- calculateScaledLength() - Method in class arc.math.geom.Polyline
- calculateScissors(Camera, float, float, float, float, Mat, Rect, Rect) - Static method in class arc.graphics.g2d.ScissorStack
- calculateScissors(Camera, Mat, Rect, Rect) - Static method in class arc.graphics.g2d.ScissorStack
-
Calculates a scissor rectangle using 0,0,Core.graphics.getWidth(),Core.graphics.getHeight() as the viewport.
- calculateScissors(Rect, Rect) - Method in class arc.scene.Scene
-
Calculates window scissor coordinates from local coordinates using the batch's current transformation matrix.
- calculateScissors(Mat, Rect, Rect) - Method in class arc.util.viewport.Viewport
- calcVolume(float, float) - Method in class arc.audio.Sound
- calcWidth() - Method in class mindustry.ui.layout.TreeLayout.TreeNode
- caldera - Static variable in class mindustry.content.SectorPresets
- call - Enum constant in enum class arc.input.KeyCode
- calls - Variable in class arc.profiling.GLInterceptor
- cam - Variable in class mindustry.graphics.g3d.PlanetRenderer
-
Camera used for rendering.
- camDir - Variable in class mindustry.graphics.g3d.PlanetParams
-
the unit length direction vector of the camera
- camDir - Variable in class mindustry.graphics.Shaders.CloudShader
- camDir - Variable in class mindustry.graphics.Shaders.PlanetShader
- cameFrom - Variable in class mindustry.world.blocks.heat.HeatConductor.HeatConductorBuild
- camelize(String) - Static method in class arc.util.Strings
-
Converts a Space Separated string to camelCase.
- camelToKebab(String) - Static method in class arc.util.Strings
- camera - Enum constant in enum class arc.input.KeyCode
- camera - Static variable in class arc.Core
- camera - Variable in class mindustry.graphics.Shaders.AtmosphereShader
- Camera - Class in arc.graphics
- Camera() - Constructor for class arc.graphics.Camera
- Camera3D - Class in arc.graphics.g3d
- Camera3D() - Constructor for class arc.graphics.g3d.Camera3D
- camLength - Static variable in class mindustry.graphics.g3d.PlanetRenderer
- campaignComplete - Variable in class mindustry.core.UI
- CampaignCompleteDialog - Class in mindustry.ui.dialogs
- CampaignCompleteDialog() - Constructor for class mindustry.ui.dialogs.CampaignCompleteDialog
- campaignOnly - Static variable in class mindustry.world.meta.BuildVisibility
- camPos - Variable in class mindustry.graphics.g3d.PlanetParams
-
Camera direction relative to the planet.
- camPos - Variable in class mindustry.graphics.Shaders.PlanetShader
- camRadius - Variable in class mindustry.type.Planet
-
Camera radius offset.
- camUp - Variable in class mindustry.graphics.g3d.PlanetParams
-
Camera up vector.
- canAttack - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- canBack() - Method in class mindustry.ui.dialogs.FileChooser.FileHistory
- canBeBuilt() - Method in class mindustry.world.Block
- canBoost - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- canBoost - Static variable in class mindustry.world.meta.Stat
- canBreak(Tile) - Method in class mindustry.world.Block
- canBreak(Tile) - Method in class mindustry.world.blocks.logic.LogicBlock
- canBreak(Tile) - Method in class mindustry.world.blocks.logic.MemoryBlock
- canBreak(Tile) - Method in class mindustry.world.blocks.logic.MessageBlock
- canBreak(Tile) - Method in class mindustry.world.blocks.storage.CoreBlock
- cancel() - Method in class arc.input.GestureDetector
-
No further gesture events will be triggered for the current touch, if any.
- cancel() - Method in class arc.scene.event.ClickListener
-
If a touch down is being monitored, the drag and touch up events are ignored until the next touch up.
- cancel() - Method in class arc.scene.event.DragListener
- cancel() - Method in class arc.scene.event.SceneEvent
-
Marks this event cancelled.
- cancel() - Method in class arc.scene.ui.ScrollPane
-
If currently scrolling by tracking a touch down, stop scrolling.
- cancel() - Method in class arc.util.Timer.Task
-
Cancels the task.
- canceled - Variable in class arc.Input.TextInput
- cancelled - Variable in class arc.scene.event.ClickListener
- cancelled - Variable in class arc.scene.event.SceneEvent
- cancelSkipping() - Method in class arc.flabel.FLabel
-
Cancels calls to
FLabel.skipToTheEnd()
. - cancelTouchFocus() - Method in class arc.scene.Scene
-
Sends a touchUp event to all listeners that are registered to receive touchDragged and touchUp events and removes their touch focus.
- cancelTouchFocus() - Method in class arc.scene.ui.ScrollPane
-
Cancels the stage's touch focus for all listeners except this scroll pane's flick scroll listener.
- cancelTouchFocus(Element) - Method in class arc.scene.Scene
-
Cancels touch focus for the specified actor.
- cancelTouchFocusExcept(EventListener, Element) - Method in class arc.scene.Scene
-
Cancels touch focus for all listeners except the specified listener.
- cancelVibrate() - Method in class arc.backend.android.AndroidInput
- cancelVibrate() - Method in class arc.Input
-
Stops the vibrator
- canCheck(T, boolean) - Method in class arc.scene.ui.ButtonGroup
-
Called when a button is checked or unchecked.
- canConnectTo(MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Connector) - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Connector
- canConsume() - Method in class mindustry.world.blocks.defense.turrets.ContinuousLiquidTurret.ContinuousLiquidTurretBuild
- canControl() - Method in interface mindustry.world.blocks.ControlBlock
- canControl() - Method in class mindustry.world.blocks.defense.BuildTurret.BuildTurretBuild
- canControl() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- canControl() - Method in class mindustry.world.blocks.distribution.Router.RouterBuild
- canControlSelect(Unit) - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- canControlSelect(Unit) - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- canControlSelect(Unit) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- canCreate(Team, UnitType) - Static method in class mindustry.entities.Units
- canDropItem() - Method in class mindustry.input.InputHandler
- canDrown - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- canDump(Building, Item) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- canDump(Building, Item) - Method in class mindustry.world.blocks.production.Separator.SeparatorBuild
- canDumpLiquid(Building, Liquid) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- canExtinguish() - Method in class mindustry.type.Liquid
- canForward() - Method in class mindustry.ui.dialogs.FileChooser.FileHistory
- canGameOver - Variable in class mindustry.game.Rules
-
Whether a gameover can happen at all.
- canHeal - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- canHeal() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- canInteract(Team, Team) - Method in class mindustry.game.Teams
- canInteract(Player, Building) - Static method in class mindustry.entities.Units
- canMine(Tile) - Method in class mindustry.world.blocks.production.Drill
- canOverdrive - Variable in class mindustry.world.Block
-
Whether the overdrive core has any effect on this block.
- canParseFloat(String) - Static method in class arc.util.Strings
- canParseInt(String) - Static method in class arc.util.Strings
- canParsePositiveFloat(String) - Static method in class arc.util.Strings
- canParsePositiveInt(String) - Static method in class arc.util.Strings
- canPickup() - Method in class mindustry.world.blocks.defense.Radar.RadarBuild
- canPickup() - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- canPickup() - Method in class mindustry.world.blocks.logic.MemoryBlock.MemoryBuild
- canPickup() - Method in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- canPickup() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- canPickup() - Method in class mindustry.world.blocks.storage.StorageBlock.StorageBuild
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.Block
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.blocks.power.ThermalGenerator
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.blocks.production.AttributeCrafter
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.blocks.production.BeamDrill
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.blocks.production.Drill
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.blocks.production.Pump
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.blocks.production.SolidPump
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.blocks.production.WallCrafter
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.blocks.storage.CoreBlock
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.blocks.units.UnitAssembler
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.blocks.units.UnitAssemblerModule
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.blocks.units.UnitCargoLoader
- canProduce(UnitType) - Method in class mindustry.world.blocks.payloads.PayloadSource
- canProduce(Block) - Method in class mindustry.world.blocks.payloads.Constructor
- canProduce(Block) - Method in class mindustry.world.blocks.payloads.PayloadSource
- canPump(Tile) - Method in class mindustry.world.blocks.production.Pump
- canPump(Tile) - Method in class mindustry.world.blocks.production.SolidPump
- canRedo() - Method in class mindustry.editor.MapEditor
- canRedo() - Method in class mindustry.editor.OperationStack
- canReplace(Block) - Method in class mindustry.world.Block
- canReplace(Block) - Method in class mindustry.world.blocks.distribution.Conveyor
- canReplace(Block) - Method in class mindustry.world.blocks.storage.CoreBlock
- canRotate - Variable in class arc.packer.TexturePacker.Rect
- canSetCommand() - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- canShadow - Variable in class mindustry.world.blocks.environment.Floor
-
Whether units can draw shadows over this.
- canShoot() - Method in class mindustry.input.InputHandler
- canSort(UnitType) - Method in class mindustry.world.blocks.payloads.PayloadRouter
- canSort(Block) - Method in class mindustry.world.blocks.payloads.PayloadRouter
- canSpawn(int) - Method in class mindustry.game.SpawnGroup
- canStayOn - Variable in class mindustry.type.Liquid
-
Liquids this puddle can stay on, e.g.
- canUndo() - Method in class mindustry.editor.MapEditor
- canUndo() - Method in class mindustry.editor.OperationStack
- canUnload() - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- canvas - Static variable in class mindustry.content.Blocks
- canvas - Variable in class mindustry.editor.MapObjectivesDialog
- canvas - Variable in class mindustry.logic.LogicDialog
- CanvasBlock - Class in mindustry.world.blocks.logic
- CanvasBlock(String) - Constructor for class mindustry.world.blocks.logic.CanvasBlock
- CanvasBlock.CanvasBuild - Class in mindustry.world.blocks.logic
- CanvasBuild() - Constructor for class mindustry.world.blocks.logic.CanvasBlock.CanvasBuild
- canvasSize - Variable in class mindustry.world.blocks.logic.CanvasBlock
- cap - Variable in class mindustry.entities.effect.ParticleEffect
- capacities - Variable in class mindustry.world.blocks.campaign.Accelerator
- capacities - Variable in class mindustry.world.blocks.units.Reconstructor
- capacities - Variable in class mindustry.world.blocks.units.UnitFactory
- capacity - Variable in class mindustry.world.blocks.distribution.Junction
- capacity - Variable in class mindustry.world.consumers.ConsumePower
-
The maximum power capacity in power units.
- capChars - Variable in class arc.graphics.g2d.Font.FontData
- capHeight - Variable in class arc.graphics.g2d.Font.FontData
-
The distance from the top of most uppercase characters to the baseline.
- capitalize(String) - Static method in class arc.util.Strings
-
Converts a snake_case or kebab-case string to Upper Case.
- capOutlineRegion - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- capped - Variable in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- capPuddles - Variable in class mindustry.type.Liquid
-
If true, puddle size is capped.
- capRegion - Variable in class mindustry.world.blocks.liquid.Conduit
- capRegion - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- capsLock - Enum constant in enum class arc.input.KeyCode
- capture - Variable in class arc.scene.event.SceneEvent
- capture() - Method in class arc.graphics.g2d.Bloom
-
Call this before rendering scene.
- captureAllSectors - Enum constant in enum class mindustry.service.Achievement
- captureBackground - Enum constant in enum class mindustry.service.Achievement
- captureContinue() - Method in class arc.graphics.g2d.Bloom
-
Start capturing again after pause, no clearing is done to the buffer.
- captureInvicibility - Variable in class mindustry.world.blocks.storage.CoreBlock
- captureNoBlocksBroken - Enum constant in enum class mindustry.service.Achievement
- capturePause() - Method in class arc.graphics.g2d.Bloom
-
Pause capturing to the buffer.
- captureWave - Variable in class mindustry.type.SectorPreset
- carbide - Static variable in class mindustry.content.Items
- carbideCrucible - Static variable in class mindustry.content.Blocks
- carbideWall - Static variable in class mindustry.content.Blocks
- carbideWallLarge - Static variable in class mindustry.content.Blocks
- carbonBoulder - Static variable in class mindustry.content.Blocks
- carbonChance - Variable in class mindustry.maps.planet.AsteroidGenerator
- carbonStone - Static variable in class mindustry.content.Blocks
- carbonVent - Static variable in class mindustry.content.Blocks
- carbonWall - Static variable in class mindustry.content.Blocks
- CargoAI - Class in mindustry.ai.types
- CargoAI() - Constructor for class mindustry.ai.types.CargoAI
- carried - Variable in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- carrier - Variable in class mindustry.game.EventType.PayloadDropEvent
- carrier - Variable in class mindustry.game.EventType.PickupEvent
- casing1 - Static variable in class mindustry.content.Fx
- casing2 - Static variable in class mindustry.content.Fx
- casing2Double - Static variable in class mindustry.content.Fx
- casing3 - Static variable in class mindustry.content.Fx
- casing3Double - Static variable in class mindustry.content.Fx
- casing4 - Static variable in class mindustry.content.Fx
- casingFlip - Variable in class mindustry.entities.effect.ParticleEffect
-
Gives the effect flipping compatability like casing effects.
- category - Variable in class mindustry.world.Block
-
Category in place menu.
- category - Variable in class mindustry.world.meta.Stat
- category() - Method in interface arc.KeyBinds.KeyBind
-
The 'new' category under which this keybind will be displayed in a keybind dialog.
- category() - Method in enum class mindustry.input.Binding
- category() - Method in class mindustry.logic.LStatement
- category() - Method in class mindustry.logic.LStatements.ApplyStatusStatement
- category() - Method in class mindustry.logic.LStatements.ControlStatement
- category() - Method in class mindustry.logic.LStatements.CutsceneStatement
- category() - Method in class mindustry.logic.LStatements.DrawFlushStatement
- category() - Method in class mindustry.logic.LStatements.DrawStatement
- category() - Method in class mindustry.logic.LStatements.EffectStatement
- category() - Method in class mindustry.logic.LStatements.EndStatement
- category() - Method in class mindustry.logic.LStatements.ExplosionStatement
- category() - Method in class mindustry.logic.LStatements.FetchStatement
- category() - Method in class mindustry.logic.LStatements.FlushMessageStatement
- category() - Method in class mindustry.logic.LStatements.GetBlockStatement
- category() - Method in class mindustry.logic.LStatements.GetFlagStatement
- category() - Method in class mindustry.logic.LStatements.GetLinkStatement
- category() - Method in class mindustry.logic.LStatements.JumpStatement
- category() - Method in class mindustry.logic.LStatements.LookupStatement
- category() - Method in class mindustry.logic.LStatements.OperationStatement
- category() - Method in class mindustry.logic.LStatements.PackColorStatement
- category() - Method in class mindustry.logic.LStatements.PrintFlushStatement
- category() - Method in class mindustry.logic.LStatements.PrintStatement
- category() - Method in class mindustry.logic.LStatements.RadarStatement
- category() - Method in class mindustry.logic.LStatements.ReadStatement
- category() - Method in class mindustry.logic.LStatements.SensorStatement
- category() - Method in class mindustry.logic.LStatements.SetBlockStatement
- category() - Method in class mindustry.logic.LStatements.SetFlagStatement
- category() - Method in class mindustry.logic.LStatements.SetPropStatement
- category() - Method in class mindustry.logic.LStatements.SetRateStatement
- category() - Method in class mindustry.logic.LStatements.SetRuleStatement
- category() - Method in class mindustry.logic.LStatements.SetStatement
- category() - Method in class mindustry.logic.LStatements.SpawnUnitStatement
- category() - Method in class mindustry.logic.LStatements.SpawnWaveStatement
- category() - Method in class mindustry.logic.LStatements.StopStatement
- category() - Method in class mindustry.logic.LStatements.SyncStatement
- category() - Method in class mindustry.logic.LStatements.UnitBindStatement
- category() - Method in class mindustry.logic.LStatements.UnitControlStatement
- category() - Method in class mindustry.logic.LStatements.UnitLocateStatement
- category() - Method in class mindustry.logic.LStatements.UnitRadarStatement
- category() - Method in class mindustry.logic.LStatements.WaitStatement
- category() - Method in class mindustry.logic.LStatements.WriteStatement
- Category - Enum Class in mindustry.type
- category_next - Enum constant in enum class mindustry.input.Binding
- category_prev - Enum constant in enum class mindustry.input.Binding
- CatmullRomSpline<T extends Vector<T>> - Class in arc.math.geom
- CatmullRomSpline() - Constructor for class arc.math.geom.CatmullRomSpline
- CatmullRomSpline(T[], boolean) - Constructor for class arc.math.geom.CatmullRomSpline
- caughtKeys - Variable in class arc.Input
-
List of caught keys for Android.
- causedBy(Class) - Method in exception arc.util.serialization.SerializationException
-
Returns true if any of the exceptions that caused this exception are of the specified type.
- caustics - Static variable in class mindustry.graphics.Shaders
- cautiousLoad(Runnable) - Method in class mindustry.game.Saves.SaveSlot
- cblock() - Method in class mindustry.world.Tile
- ccw - Static variable in class arc.graphics.Gl
- ceil - Enum constant in enum class mindustry.logic.LogicOp
- ceil(float) - Static method in class arc.math.Mathf
-
Returns the smallest integer greater than or equal to the specified float.
- ceilPositive(float) - Static method in class arc.math.Mathf
-
Returns the smallest integer greater than or equal to the specified float.
- Cell<T extends Element> - Class in arc.scene.ui.layout
-
A cell for a
Table
. - Cell() - Constructor for class arc.scene.ui.layout.Cell
- cellColor(Unit) - Method in class mindustry.type.UnitType
- CellLiquid - Class in mindustry.type
-
Liquid that draws cells in its puddle.
- CellLiquid(String) - Constructor for class mindustry.type.CellLiquid
- CellLiquid(String, Color) - Constructor for class mindustry.type.CellLiquid
- cellRegion - Variable in class mindustry.type.UnitType
- cellRegion - Variable in class mindustry.type.Weapon
-
cell region, must be same size as region (optional)
- cells - Variable in class mindustry.type.CellLiquid
- cells(int) - Method in class mindustry.maps.generators.BasicGenerator
- cells(int, int, int, int) - Method in class mindustry.maps.generators.BasicGenerator
- center - Enum constant in enum class arc.input.KeyCode
- center - Enum constant in enum class mindustry.ui.layout.BranchTreeLayout.TreeAlignment
- center - Variable in class arc.math.geom.Sphere
-
the center of the sphere
- center - Static variable in class arc.util.Align
- center - Variable in class mindustry.type.Sector.SectorRect
- center() - Method in class arc.scene.ui.layout.Cell
-
Sets the alignment of the element within the cell to
Align.center
. - center() - Method in class arc.scene.ui.layout.Table
-
Sets the alignment of the logical table within the table actor to
Align.center
. - center() - Method in class mindustry.editor.MapView
- centerRegion - Variable in class mindustry.world.blocks.distribution.DirectionalUnloader
- centerRegion - Variable in class mindustry.world.blocks.environment.SeaBush
- centerRegion - Variable in class mindustry.world.blocks.storage.Unloader
- centerWindow() - Method in class arc.scene.ui.Dialog
-
Centers the dialog in the scene.
- centerX - Variable in class arc.fx.filters.VignettingFilter
- centerX - Variable in class mindustry.ai.BaseRegistry.BasePart
- centerX() - Method in class mindustry.world.Tile
- centerY - Variable in class arc.fx.filters.VignettingFilter
- centerY - Variable in class mindustry.ai.BaseRegistry.BasePart
- centerY() - Method in class mindustry.world.Tile
- chained - Variable in class mindustry.world.blocks.defense.Door.DoorBuild
- ChainedBuilding - Interface in mindustry.world.blocks.distribution
- chainEffect - Variable in class mindustry.entities.bullet.EmpBulletType
- chainEmp - Static variable in class mindustry.content.Fx
- chainLightning - Static variable in class mindustry.content.Fx
- chainRouters - Enum constant in enum class mindustry.service.Achievement
- chance - Variable in class mindustry.entities.abilities.MoveLightningAbility
-
Chance of firing every tick.
- chance - Variable in class mindustry.maps.filters.RandomItemFilter
- chance - Variable in class mindustry.maps.filters.ScatterFilter
- chance(double) - Static method in class arc.math.Mathf
- chance(double) - Method in class arc.math.Rand
- chance(int, int) - Method in class mindustry.maps.filters.GenerateFilter
- chanceDeflect - Variable in class mindustry.world.blocks.defense.Wall
-
Bullet deflection chance.
- chanceDelta(double) - Static method in class arc.math.Mathf
- change - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- change() - Method in class arc.scene.Element
-
Fires a change event on all listeners.
- change(Entityc, int) - Method in interface mindustry.entities.EntityIndexer
- changeBuild(Team, Prov<Building>, int) - Method in class mindustry.editor.EditorTile
- changeBuild(Team, Prov<Building>, int) - Method in class mindustry.world.CachedTile
- changeBuild(Team, Prov<Building>, int) - Method in class mindustry.world.Tile
- changed - Variable in class mindustry.game.MapObjectives
- changed - Variable in class mindustry.maps.filters.FilterOption
- changed() - Method in class arc.scene.utils.Selection
-
Called after the selection changes.
- changed() - Method in class mindustry.editor.EditorTile
- changed() - Method in class mindustry.game.MapObjectives.MapObjective
-
Notifies the executor that map rules should be synced.
- changed() - Method in class mindustry.world.Tile
- changed(ChangeListener.ChangeEvent, Element) - Method in class arc.scene.event.ChangeListener
- changed(Runnable) - Method in class arc.scene.Element
-
Adds a click listener.
- ChangeEvent() - Constructor for class arc.scene.event.ChangeListener.ChangeEvent
- ChangeListener - Class in arc.scene.event
-
Listener for
ChangeListener.ChangeEvent
. - ChangeListener() - Constructor for class arc.scene.event.ChangeListener
- ChangeListener.ChangeEvent - Class in arc.scene.event
-
Fired when something in an actor has changed.
- changePlacementPath(Seq<Point2>, int) - Method in class mindustry.world.Block
-
Mutates the given list of points used during line placement.
- changePlacementPath(Seq<Point2>, int) - Method in class mindustry.world.blocks.distribution.DirectionBridge
- changePlacementPath(Seq<Point2>, int) - Method in class mindustry.world.blocks.distribution.ItemBridge
- changePlacementPath(Seq<Point2>, int) - Method in class mindustry.world.blocks.power.LightBlock
- changePlacementPath(Seq<Point2>, int) - Method in class mindustry.world.blocks.power.PowerNode
- changePlacementPath(Seq<Point2>, int, boolean) - Method in class mindustry.world.Block
-
Mutates the given list of points used during line placement.
- changePlacementPath(Seq<Point2>, int, boolean) - Method in class mindustry.world.blocks.power.BeamNode
- changeTeam(Team) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- changeToNext() - Method in class arc.fx.util.FxBufferQueue
- changing - Variable in class mindustry.world.Tile
- character - Variable in class arc.scene.event.InputEvent
- characters - Variable in class arc.freetype.FreeTypeFontGenerator.FreeTypeFontParameter
-
The characters the font should contain.
- charge - Variable in class mindustry.entities.part.DrawPart.PartParams
- charge - Static variable in interface mindustry.entities.part.DrawPart.PartProgress
-
Reload of the weapon - 1 right after shooting, 0 when ready to fire
- charge - Variable in class mindustry.entities.units.WeaponMount
-
counts up to 1 when charging, 0 when not
- charge - Variable in class mindustry.type.Item
-
how electrically potent this item is.
- charge - Variable in class mindustry.world.blocks.defense.MendProjector.MendBuild
- charge - Variable in class mindustry.world.blocks.defense.OverdriveProjector.OverdriveBuild
- charge - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- charge - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- charge - Static variable in class mindustry.world.meta.Stat
- chargeBatteries(float) - Method in class mindustry.world.blocks.power.PowerGraph
- chargeEffect - Variable in class mindustry.entities.bullet.BulletType
-
Effect created when charging starts; only usable in single-shot weapons with a firstShotDelay / shotDelay.
- chargeSound - Variable in class mindustry.type.Weapon
-
sound used for weapons that have a delay
- chargeSound - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Sound emitted when shoot.firstShotDelay is >0 and shooting begins.
- chargeTime - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- charging - Variable in class mindustry.entities.units.WeaponMount
-
is the weapon actively charging
- charging - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- charging() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- charLimitPerFrame - Static variable in class arc.flabel.FConfig
-
Defines how many chars can appear per frame.
- CharMap(char, char) - Constructor for class arc.util.serialization.Base64Coder.CharMap
- charr - Static variable in class mindustry.content.Blocks
- charset - Static variable in class mindustry.Vars
-
global charset, since Android doesn't support the Charsets class
- chat - Enum constant in enum class mindustry.input.Binding
- chat_history_next - Enum constant in enum class mindustry.input.Binding
- chat_history_prev - Enum constant in enum class mindustry.input.Binding
- chat_mode - Enum constant in enum class mindustry.input.Binding
- chat_scroll - Enum constant in enum class mindustry.input.Binding
- chatFilters - Variable in class mindustry.net.Administration
- chatFormatter - Variable in class mindustry.core.NetServer
-
Converts a message + NULLABLE player sender into a single string.
- chatfrag - Variable in class mindustry.core.UI
- ChatFragment - Class in mindustry.ui.fragments
- ChatFragment() - Constructor for class mindustry.ui.fragments.ChatFragment
- chatRate - Variable in class mindustry.net.NetConnection
-
Handles chat spam rate limits.
- chatSpamLimit - Static variable in class mindustry.net.Administration.Config
- cheat - Variable in class mindustry.game.Rules.TeamRule
-
If true, blocks don't require power or resources.
- check(int, float) - Method in class arc.util.Interval
- check(String, boolean, Boolc) - Method in class arc.scene.ui.layout.Table
- check(String, float, boolean, Boolc) - Method in class arc.scene.ui.layout.Table
- check(String, Boolc) - Method in class arc.scene.ui.layout.Table
- checkAccept(Building, Tile) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- checkAdd() - Method in class mindustry.world.blocks.power.PowerGraph
- checkAdjacent(Tile) - Method in class mindustry.world.blocks.environment.SteamVent
- checkAutoUnlocks() - Method in class mindustry.core.Control
-
Automatically unlocks things with no requirements and no locked parents.
- checkBleed(Pixmap) - Static method in class mindustry.graphics.Drawf
-
Bleeds a mod pixmap if linear filtering is enabled.
- CheckBox - Class in arc.scene.ui
-
A checkbox is a button that contains an image indicating the checked or unchecked state and a label.
- CheckBox(String) - Constructor for class arc.scene.ui.CheckBox
- CheckBox(String, CheckBox.CheckBoxStyle) - Constructor for class arc.scene.ui.CheckBox
- CheckBox.CheckBoxStyle - Class in arc.scene.ui
-
The style for a select box, see
CheckBox
. - checkboxOff - Variable in class arc.scene.ui.CheckBox.CheckBoxStyle
- checkboxOffDisabled - Variable in class arc.scene.ui.CheckBox.CheckBoxStyle
-
Optional.
- checkboxOn - Variable in class arc.scene.ui.CheckBox.CheckBoxStyle
- checkboxOnDisabled - Variable in class arc.scene.ui.CheckBox.CheckBoxStyle
-
Optional.
- checkboxOnOver - Variable in class arc.scene.ui.CheckBox.CheckBoxStyle
-
Optional.
- checkboxOver - Variable in class arc.scene.ui.CheckBox.CheckBoxStyle
-
Optional.
- CheckBoxStyle() - Constructor for class arc.scene.ui.CheckBox.CheckBoxStyle
- checkChanged() - Method in class mindustry.game.MapObjectives
- checkChanges() - Method in class mindustry.graphics.BlockRenderer
- checkChanges() - Method in class mindustry.graphics.FloorRenderer
- checkColor(String) - Method in class mindustry.core.NetServer
- checkCompletion() - Method in enum class mindustry.service.Achievement
- checkDump(Building) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- checked - Variable in class arc.scene.ui.Button.ButtonStyle
-
Optional.
- checked(boolean) - Method in class arc.scene.ui.layout.Cell
- checked(Boolf<T>) - Method in class arc.scene.ui.layout.Cell
- checkedDuplicates - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- checkedFontColor - Variable in class arc.scene.ui.TextButton.TextButtonStyle
-
Optional.
- checkedOffsetX - Variable in class arc.scene.ui.Button.ButtonStyle
-
Optional.
- checkedOffsetY - Variable in class arc.scene.ui.Button.ButtonStyle
-
Optional.
- checkedOver - Variable in class arc.scene.ui.Button.ButtonStyle
-
Optional.
- checkedOverFontColor - Variable in class arc.scene.ui.TextButton.TextButtonStyle
-
Optional.
- checkEnabled - Variable in class arc.scene.event.HandCursorListener
- checkEOF() - Method in class arc.util.io.Reads
- checkFocusTraverse(char) - Method in class arc.scene.ui.TextArea.TextAreaListener
- checkFocusTraverse(char) - Method in class arc.scene.ui.TextField.TextFieldClickListener
- checkForceDark(Tile) - Method in class mindustry.world.Block
- checkForceDark(Tile) - Method in class mindustry.world.blocks.logic.LogicBlock
- checkFramebufferStatus(int) - Static method in class arc.graphics.Gl
- checkGL20() - Method in class arc.backend.android.AndroidGraphics
- checkIDCollisions() - Method in class mindustry.entities.EntityGroup
- checkIncoming() - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- checkInterval - Variable in class mindustry.world.blocks.defense.AutoDoor
- checkInterval - Variable in class mindustry.world.blocks.defense.ShockwaveTower
- checkLaunch() - Static method in class mindustry.Vars
-
Checks if a launch failure occurred.
- checkLogicAI(LExecutor, Object) - Static method in class mindustry.logic.LExecutor.UnitControlI
-
Checks is a unit is valid for logic AI control, and returns the controller.
- checkMapArea() - Method in class mindustry.core.World
- checkMatch() - Method in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- checkNegative() - Method in class mindustry.type.ItemSeq
- checkNextId(int) - Static method in class mindustry.entities.EntityGroup
-
Makes sure the next ID counter is higher than this number, so future entities cannot possibly use this ID.
- checkPlaytest() - Method in class mindustry.ui.dialogs.PausedDialog
- checkPref(String, boolean) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable
- checkPref(String, boolean, Boolc) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable
- checkPreviews() - Static method in class mindustry.maps.MapPreviewLoader
- checkRadius(Unit) - Method in class mindustry.entities.abilities.ForceFieldAbility
- checkScreenshotMemory - Static variable in class mindustry.Vars
-
Whether to check for memory use before taking screenshots.
- CheckSetting(String, boolean, Boolc) - Constructor for class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable.CheckSetting
- checkSolid() - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- checkSolid() - Method in class mindustry.world.blocks.defense.AutoDoor.AutoDoorBuild
- checkSolid() - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- checkSolid(Vec2, boolean) - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- checkStats() - Method in class mindustry.ctype.UnlockableContent
-
Checks stat initialization state.
- checkTarget(Teamc, float, float, float) - Method in class mindustry.ai.types.LogicAI
- checkTarget(Teamc, float, float, float) - Method in class mindustry.entities.units.AIController
- checkTarget(Unit, Teamc, float, float, float) - Method in class mindustry.type.Weapon
- checkTarget(Unit, Teamc, float, float, float) - Method in class mindustry.type.weapons.PointDefenseWeapon
- checkTarget(Unit, Teamc, float, float, float) - Method in class mindustry.type.weapons.RepairBeamWeapon
- checkTargetTimer(Object) - Method in class mindustry.ai.types.LogicAI
- checkTier() - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- checkUnit() - Method in class mindustry.input.InputHandler
- checkUpdate(Boolc) - Method in class mindustry.net.BeControl
-
asynchronously checks for updates.
- chemicalCombustionChamber - Static variable in class mindustry.content.Blocks
- child - Variable in class arc.util.serialization.JsonValue
- child() - Method in class arc.util.serialization.JsonValue
-
Returns the first child for this object or array.
- child(String) - Method in class arc.backend.android.AndroidFi
- child(String) - Method in class arc.backend.robovm.IOSFi
- child(String) - Method in class arc.backend.sdl.SdlFiles.SdlFi
- child(String) - Method in class arc.files.Fi
-
Returns a handle to the child with the specified name.
- child(String) - Method in class arc.files.ZipFi
- child(MapObjectives.MapObjective) - Method in class mindustry.game.MapObjectives.MapObjective
- childParam - Variable in class mindustry.entities.part.RegionPart
- children - Variable in class arc.scene.Group
- children - Variable in class mindustry.content.TechTree.TechNode
-
Nodes that depend on this node.
- children - Variable in class mindustry.entities.part.RegionPart
- children - Variable in class mindustry.type.Planet
-
All planets orbiting this one, in ascending order of radius.
- children - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- children(Cons<Cons<TreeElement.TreeElementNode>>) - Method in class arc.scene.ui.TreeElement.TreeElementNode
-
Adds a child node provider that only gets called on-demand.
- childrenChanged() - Method in class arc.scene.Group
-
Called when actors are added to or removed from the group.
- childrenChanged() - Method in class arc.scene.ui.layout.Collapser
- childrenChanged() - Method in class arc.scene.ui.layout.WidgetGroup
- childrenOnly - Enum constant in enum class arc.scene.event.Touchable
-
No touch input events will be received by the element, but children will still receive events.
- childrenPressed() - Method in class arc.scene.ui.Button
- choose(T) - Method in class arc.scene.utils.Selection
-
Selects or deselects the specified item based on how the selection is configured, whether ctrl is currently pressed, etc.
- chooseConfig(EGL10, EGLDisplay) - Method in class arc.backend.android.surfaceview.ArcEglConfigChooser
- chooseConfig(EGL10, EGLDisplay, EGLConfig[]) - Method in class arc.backend.android.surfaceview.ArcEglConfigChooser
- ChromaticAberrationFilter - Class in arc.fx.filters
- ChromaticAberrationFilter(int) - Constructor for class arc.fx.filters.ChromaticAberrationFilter
- chunkNested - Variable in class mindustry.io.SaveFileReader
- circle - Static variable in interface arc.math.Interp
- circle - Variable in class mindustry.entities.part.ShapePart
- circle(float, float, float) - Static method in class arc.graphics.g2d.Fill
- circle(float, float, float) - Static method in class arc.graphics.g2d.Lines
- circle(int, int, int, int, int, Intc2) - Static method in class arc.math.geom.Geometry
- circle(int, int, int, Intc2) - Static method in class arc.math.geom.Geometry
- circle(int, Cons<Tile>) - Method in class mindustry.world.Tile
- circle(int, Intc2) - Method in class mindustry.world.Tile
- circle(Circle) - Static method in class arc.graphics.g2d.Fill
- circle(Position, float) - Method in class mindustry.entities.units.AIController
- circle(Position, float, float) - Method in class mindustry.entities.units.AIController
- Circle - Class in arc.math.geom
-
A convenient 2D circle class.
- Circle() - Constructor for class arc.math.geom.Circle
-
Constructs a new circle with all values set to zero
- Circle(float, float, float) - Constructor for class arc.math.geom.Circle
-
Constructs a new circle with the given X and Y coordinates and the given radius.
- Circle(Circle) - Constructor for class arc.math.geom.Circle
-
Copy constructor
- Circle(Vec2, float) - Constructor for class arc.math.geom.Circle
-
Constructs a new circle using a given
Vec2
that contains the desired X and Y coordinates, and a given radius. - Circle(Vec2, Vec2) - Constructor for class arc.math.geom.Circle
-
Creates a new
Circle
in terms of its center and a point on its edge. - circleAttack(float) - Method in class mindustry.entities.units.AIController
- circleColor - Variable in class mindustry.world.blocks.units.RepairTower
- circleColorSpark - Static variable in class mindustry.content.Fx
- circleConveyor - Enum constant in enum class mindustry.service.Achievement
- circleIn - Static variable in interface arc.math.Interp
- circleOut - Static variable in interface arc.math.Interp
- circles - Variable in class mindustry.entities.part.HoverPart
- circles(float, float, float) - Static method in class mindustry.graphics.Drawf
- circles(float, float, float, Color) - Static method in class mindustry.graphics.Drawf
- circleScl - Variable in class mindustry.maps.filters.TerrainFilter
- circleSpace - Variable in class mindustry.world.draw.DrawArcSmelt
- circleSpace - Variable in class mindustry.world.draw.DrawCrucibleFlame
- circleSpeed - Variable in class mindustry.world.blocks.units.RepairTower
- circleStroke - Variable in class mindustry.world.blocks.units.RepairTower
- circleStroke - Variable in class mindustry.world.draw.DrawArcSmelt
- circleStroke - Variable in class mindustry.world.draw.DrawCrucibleFlame
- circleTarget - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- circleVectors(int, float, float, Floatc2) - Static method in class arc.math.Angles
- circleVectors(int, float, Floatc2) - Static method in class arc.math.Angles
- circleVertices(float) - Static method in class arc.graphics.g2d.Lines
- circularDependencies - Enum constant in enum class mindustry.mod.Mods.ModState
- circumference() - Method in class arc.math.geom.Circle
- circumference() - Method in class arc.math.geom.Ellipse
-
Approximates the circumference of this
Ellipse
. - clamp() - Method in class arc.graphics.Color
-
Clamps this Color's components to a valid range [0 - 1]
- clamp() - Method in interface mindustry.entities.part.DrawPart.PartProgress
- clamp(double, double, double) - Static method in class arc.math.Mathf
- clamp(float) - Static method in class arc.math.Mathf
-
Clamps to [0, 1].
- clamp(float) - Method in class arc.scene.ui.ProgressBar
-
Clamps the value to the progress bar's min/max range.
- clamp(float, float) - Method in class arc.math.geom.Vec2
- clamp(float, float) - Method in class arc.math.geom.Vec3
- clamp(float, float) - Method in interface arc.math.geom.Vector
-
Clamps this vector's length to given min and max values
- clamp(float, float, float) - Static method in class arc.math.Mathf
- clamp(float, float, float, float) - Method in class arc.math.geom.Vec2
- clamp(int, int, int) - Static method in class arc.math.Mathf
- clamp(long, long, long) - Static method in class arc.math.Mathf
- clampLength(float, float) - Method in class arc.math.geom.Vec2
- clampRange(float, float, float) - Static method in class arc.math.Angles
- clampScale() - Method in class mindustry.core.Renderer
- clampToEdge - Enum constant in enum class arc.graphics.Texture.TextureWrap
- clampToEdge - Static variable in class arc.graphics.Gl
- classes - Static variable in class mindustry.mod.ClassMap
- ClassMap - Class in mindustry.mod
-
Generated class.
- ClassMap() - Constructor for class mindustry.mod.ClassMap
- classpath - Enum constant in enum class arc.Files.FileType
-
Path relative to the root of the classpath.
- classpath(String) - Method in interface arc.Files
-
Convenience method that returns a
Files.classpath(java.lang.String)
file handle. - classTag(String, Class<?>) - Static method in class mindustry.io.JsonIO
- cleanup() - Method in class mindustry.mod.Mods.ModMeta
- cleanupDeadTeams - Variable in class mindustry.game.Rules
-
If true, dead teams in PvP automatically have their blocks & units converted to derelict upon death.
- clear - Enum constant in enum class arc.input.KeyCode
- clear - Enum constant in enum class mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- clear - Static variable in class arc.graphics.Color
- clear - Variable in class mindustry.logic.LExecutor.ApplyEffectI
- clear - Variable in class mindustry.logic.LStatements.ApplyStatusStatement
- clear() - Method in class arc.assets.AssetManager
-
Clears and disposes all assets and the preloading queue.
- clear() - Static method in class arc.Events
-
Don't do this.
- clear() - Method in class arc.fx.FxProcessor
-
Cleans up managed
PingPongBuffer
s' withColor.clear
. - clear() - Method in class arc.graphics.g2d.FontCache
-
Removes all glyphs in the cache.
- clear() - Method in class arc.graphics.g2d.SpriteCache
-
Invalidates all cache IDs and resets the SpriteCache so new caches can be added.
- clear() - Method in class arc.input.InputMultiplexer
- clear() - Method in class arc.math.CumulativeDistribution
-
Removes all the values from the distribution
- clear() - Method in class arc.math.geom.QuadTree
-
Removes all objects.
- clear() - Method in class arc.math.WindowedMean
-
clears this WindowedMean.
- clear() - Method in class arc.packer.ImageProcessor
- clear() - Method in class arc.scene.Element
-
Removes all actions and listeners on this actor.
- clear() - Method in class arc.scene.Group
-
Removes all children, actions, and listeners from this group.
- clear() - Method in class arc.scene.Scene
-
Removes the root's children, actions, and listeners.
- clear() - Method in class arc.scene.ui.ButtonGroup
- clear() - Method in class arc.scene.utils.Selection
- clear() - Method in class arc.Settings
-
Clears all preference values.
- clear() - Method in class arc.struct.ArrayMap
- clear() - Method in class arc.struct.BinaryHeap
- clear() - Method in class arc.struct.Bits
-
Clears the entire bitset
- clear() - Method in class arc.struct.BoolSeq
- clear() - Method in class arc.struct.ByteSeq
- clear() - Method in class arc.struct.DelayedRemovalSeq
- clear() - Method in class arc.struct.FloatSeq
- clear() - Method in class arc.struct.GridBits
- clear() - Method in class arc.struct.GridMap
- clear() - Method in class arc.struct.IntFloatMap
- clear() - Method in class arc.struct.IntIntMap
- clear() - Method in class arc.struct.IntMap
- clear() - Method in class arc.struct.IntQueue
-
Removes all values from this queue; O(1).
- clear() - Method in class arc.struct.IntSeq
- clear() - Method in class arc.struct.IntSet
- clear() - Method in class arc.struct.LongMap
- clear() - Method in class arc.struct.LongQueue
-
Removes all values from this queue; O(1).
- clear() - Method in class arc.struct.LongSeq
- clear() - Method in class arc.struct.ObjectFloatMap
- clear() - Method in class arc.struct.ObjectIntMap
- clear() - Method in class arc.struct.ObjectMap
-
Clears the map, leaving the backing arrays at the current capacity.
- clear() - Method in class arc.struct.ObjectSet
-
Clears the set, leaving the backing arrays at the current capacity.
- clear() - Method in class arc.struct.OrderedMap
- clear() - Method in class arc.struct.OrderedSet
- clear() - Method in class arc.struct.PQueue
-
Removes all of the elements from this priority queue.
- clear() - Method in class arc.struct.Queue
-
Removes all values from this queue.
- clear() - Method in class arc.struct.Seq
- clear() - Method in class arc.struct.ShortSeq
- clear() - Method in class arc.struct.SnapshotSeq
- clear() - Method in class arc.util.Interval
- clear() - Method in class arc.util.pooling.Pool
-
Removes all free objects from this pool.
- clear() - Method in class arc.util.TaskQueue
- clear() - Static method in class arc.util.Time
- clear() - Method in class arc.util.Timer
-
Cancels all tasks.
- clear() - Method in class mindustry.ai.PathfindQueue
-
Removes all of the elements from this priority queue.
- clear() - Method in class mindustry.core.FileTree
-
Clears all mod files.
- clear() - Method in class mindustry.editor.OperationStack
- clear() - Method in class mindustry.entities.EntityGroup
- clear() - Method in class mindustry.game.AttackIndicators
- clear() - Method in class mindustry.game.MapObjectives
- clear() - Method in class mindustry.graphics.Trail
- clear() - Method in class mindustry.type.ItemSeq
- clear() - Method in class mindustry.type.PayloadSeq
- clear() - Method in class mindustry.world.blocks.Attributes
- clear() - Method in class mindustry.world.blocks.power.PowerGraph
- clear() - Method in class mindustry.world.modules.ItemModule
- clear() - Method in class mindustry.world.modules.LiquidModule
- clear(float, float, float, float) - Method in class arc.fx.util.PingPongBuffer
-
Cleans up managed buffers with specified color.
- clear(float, float, float, float) - Method in class arc.Graphics
-
Clears the color buffer using the specified color.
- clear(int) - Static method in class arc.graphics.Gl
- clear(int) - Method in class arc.struct.ArrayMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear(int) - Method in class arc.struct.Bits
- clear(int) - Method in class arc.struct.IntFloatMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear(int) - Method in class arc.struct.IntIntMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear(int) - Method in class arc.struct.IntMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear(int) - Method in class arc.struct.IntSet
-
Clears the set and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear(int) - Method in class arc.struct.LongMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear(int) - Method in class arc.struct.ObjectFloatMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear(int) - Method in class arc.struct.ObjectIntMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear(int) - Method in class arc.struct.ObjectMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity, if they are larger.
- clear(int) - Method in class arc.struct.ObjectSet
-
Clears the set and reduces the size of the backing arrays to be the specified capacity, if they are larger.
- clear(int) - Method in class arc.struct.OrderedMap
- clear(int) - Method in class arc.struct.OrderedSet
- clear(Color) - Method in class arc.fx.FxProcessor
-
Cleans up managed
PingPongBuffer
s' with specified color. - clear(Color) - Method in class arc.fx.util.PingPongBuffer
-
Cleans up managed buffers with specified color.
- clear(Color) - Method in class arc.Graphics
-
Clears the color buffer using the specified color.
- clear_building - Enum constant in enum class mindustry.input.Binding
- clearAchievement(String) - Method in class mindustry.service.GameService
- clearActions() - Method in class arc.scene.Element
-
Removes all actions on this actor.
- clearBuildings() - Method in class mindustry.core.World
- clearChatInput() - Method in class mindustry.ui.fragments.ChatFragment
- clearChatInput() - Method in class mindustry.ui.fragments.ConsoleFragment
- clearChildren() - Method in class arc.scene.Group
-
Removes all actors from this group.
- clearChildren() - Method in class arc.scene.ui.layout.Table
-
Removes all actors and cells from the table.
- clearChildren() - Method in class arc.scene.ui.TreeElement
-
Removes all tree nodes.
- clearColor(float, float, float, float) - Static method in class arc.graphics.Gl
- clearDepthf(float) - Static method in class arc.graphics.Gl
- clearElement() - Method in class arc.scene.ui.layout.Cell
-
Removes the current element for the cell, if any.
- ClearFilter - Class in mindustry.maps.filters
- ClearFilter() - Constructor for class mindustry.maps.filters.ClearFilter
- clearFloatBits - Static variable in class arc.graphics.Color
- cleari - Static variable in class mindustry.ui.Styles
-
Default image button style - gray corners at 45 degrees.
- clearInfo() - Method in class mindustry.type.Sector
-
Removes any sector info.
- clearItems(Building) - Static method in class mindustry.input.InputHandler
- clearListeners() - Method in class arc.scene.Element
-
Removes all listeners on this actor.
- clearLoadoutInfo() - Method in class mindustry.game.Universe
- clearMessages() - Method in class mindustry.ui.fragments.ChatFragment
- clearMessages() - Method in class mindustry.ui.fragments.ConsoleFragment
- clearNonei - Static variable in class mindustry.ui.Styles
-
Default image button style - gray corners at 45 degrees.
- clearNoneTogglei - Static variable in class mindustry.ui.Styles
-
Default image button style - gray corners at 45 degrees.
- clearObjectives() - Method in class mindustry.editor.MapObjectivesCanvas
- clearOnDoubleTap - Variable in class mindustry.world.Block
-
if true, double-tapping this configurable block clears configuration.
- clearOp() - Method in class mindustry.editor.MapEditor
- clearOverlay() - Method in class mindustry.world.Tile
- clearRemovedEntity(int) - Method in class mindustry.core.NetClient
- clearRgba - Static variable in class arc.graphics.Color
- clearSectorOnLose - Variable in class mindustry.type.Planet
-
If true, sectors saves are cleared when lost.
- clearSectors - Static variable in class mindustry.Vars
-
whether to clear sector saves when landing
- clearSelection() - Method in class arc.scene.ui.TextField
- clearStencil(int) - Static method in class arc.graphics.Gl
- cleart - Static variable in class mindustry.ui.Styles
-
Default text button style - gray corners at 45 degrees.
- clearText() - Method in class arc.scene.ui.TextField
- clearTiles() - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap
- clearTiles() - Method in class mindustry.graphics.FloorRenderer
- clearTogglei - Static variable in class mindustry.ui.Styles
-
Default image button style - gray corners at 45 degrees.
- clearUnlock() - Method in class mindustry.ctype.UnlockableContent
-
Locks this content again.
- clearVariables() - Method in class arc.flabel.FLabel
-
Removes all variables from this label.
- cleroi - Static variable in class mindustry.content.UnitTypes
- clicked - Static variable in class arc.scene.event.ClickListener
- clicked(Cons<ClickListener>, Cons<ClickListener>) - Method in class arc.scene.Element
- clicked(Cons<ClickListener>, Runnable) - Method in class arc.scene.Element
-
Adds a click listener.
- clicked(KeyCode, Runnable) - Method in class arc.scene.Element
-
Adds a click listener.
- clicked(InputEvent, float, float) - Method in class arc.scene.event.ClickListener
- clicked(InputEvent, float, float) - Method in class arc.scene.ui.TextField.TextFieldClickListener
- clicked(Runnable) - Method in class arc.scene.Element
-
Adds a click listener.
- ClickListener - Class in arc.scene.event
-
Detects mouse over, mouse or finger touch presses, and clicks on an element.
- ClickListener() - Constructor for class arc.scene.event.ClickListener
-
Create a listener where
ClickListener.clicked(InputEvent, float, float)
is only called for left clicks. - ClickListener(KeyCode) - Constructor for class arc.scene.event.ClickListener
- clickSound - Variable in class mindustry.world.blocks.logic.SwitchBlock
- client() - Method in class mindustry.net.Net
-
Whether this is a client or not.
- Client - Class in arc.net
-
Represents a TCP and optionally a UDP connection to a
Server
. - Client(int, int, NetSerializer) - Constructor for class arc.net.Client
- ClientChatEvent(String) - Constructor for class mindustry.game.EventType.ClientChatEvent
- clientCommands - Variable in class mindustry.core.NetServer
- ClientCreateEvent() - Constructor for class mindustry.game.EventType.ClientCreateEvent
- ClientDiscoveryHandler - Interface in arc.net
- ClientLauncher - Class in mindustry
- ClientLauncher() - Constructor for class mindustry.ClientLauncher
- clientLoaded - Static variable in class mindustry.Vars
-
whether the graphical game client has loaded
- ClientLoadEvent() - Constructor for class mindustry.game.EventType.ClientLoadEvent
- clientOutdated - Enum constant in enum class mindustry.net.Packets.KickReason
- clientPacketReliable(String, String) - Static method in class mindustry.core.NetClient
- clientPacketUnreliable(String, String) - Static method in class mindustry.core.NetClient
- ClientPreConnectEvent(Host) - Constructor for class mindustry.game.EventType.ClientPreConnectEvent
- ClientServerConnectEvent(String, int) - Constructor for class mindustry.game.EventType.ClientServerConnectEvent
- clientSnapshot(Player, int, int, boolean, float, float, float, float, float, float, float, float, Tile, boolean, boolean, boolean, boolean, Queue<BuildPlan>, float, float, float, float) - Static method in class mindustry.core.NetServer
- cliff - Static variable in class mindustry.content.Blocks
- Cliff - Class in mindustry.world.blocks.environment
- Cliff(String) - Constructor for class mindustry.world.blocks.environment.Cliff
- cliffCrusher - Static variable in class mindustry.content.Blocks
- cliffs - Variable in class mindustry.world.blocks.environment.Cliff
- cliffs() - Method in class mindustry.maps.generators.BasicGenerator
- clip - Variable in class mindustry.entities.Effect
-
Clip size.
- clipBegin() - Method in class arc.scene.Element
-
Calls
Element.clipBegin(float, float, float, float)
to clip this actor's bounds. - clipBegin(float, float, float, float) - Method in class arc.scene.Element
-
Clips the specified screen aligned rectangle, specified relative to the transform matrix of the stage's Batch.
- clipboard - Variable in class arc.backend.android.AndroidApplication
- clipEnd() - Method in class arc.scene.Element
-
Ends clipping begun by
Element.clipBegin(float, float, float, float)
. - clipRadius - Variable in class mindustry.type.Planet
-
Frustum sphere clip radius.
- clipRegion(Rect, Rect, TextureRegion) - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- clipSize - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- clipSize - Variable in class mindustry.world.Block
-
Clipping size of this block.
- clipSize() - Method in class mindustry.entities.comp.WorldLabelComp
- clipSpacePlanePoints - Static variable in class arc.math.geom.Frustum
- clipSpacePlanePointsArray - Static variable in class arc.math.geom.Frustum
- clogHeat - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- close() - Static method in class arc.discord.DiscordRPC
-
Attempts to close an open connection to Discord.
- close() - Method in class arc.net.Client
- close() - Method in interface arc.net.EndPoint
- close() - Method in class arc.net.Server
-
Closes all open connections and the server port(s).
- close() - Method in class arc.util.io.Reads
- close() - Method in class arc.util.io.Writes
- close() - Method in class arc.util.serialization.JsonWriter
- close() - Method in class arc.util.serialization.UBJsonWriter
-
Closes the underlying output stream and releases any system resources associated with the stream.
- close() - Method in class mindustry.net.NetConnection
- close(DcReason) - Method in class arc.net.Connection
- close(Closeable) - Static method in class arc.util.io.Streams
-
Close and ignore all errors.
- closed - Enum constant in enum class arc.discord.DiscordRPC.PipeStatus
- closed - Enum constant in enum class arc.net.DcReason
- closefx - Variable in class mindustry.world.blocks.defense.AutoDoor
- closefx - Variable in class mindustry.world.blocks.defense.Door
- closeOnBack() - Method in class arc.scene.ui.Dialog
-
Adds a listener for back/escape keys to hide this dialog.
- closeOnBack(Runnable) - Method in class arc.scene.ui.Dialog
- closeServer() - Method in class mindustry.net.ArcNetProvider
- closeServer() - Method in class mindustry.net.Net
-
Closes the server.
- closeServer() - Method in interface mindustry.net.Net.NetProvider
-
Close the server connection.
- closest - Static variable in class mindustry.entities.UnitSorts
- closest(Team, float, float, float, Boolf<Unit>) - Static method in class mindustry.entities.Units
-
Returns the closest ally of this team in a range.
- closest(Team, float, float, float, Boolf<Unit>, Units.Sortf) - Static method in class mindustry.entities.Units
-
Returns the closest ally of this team in a range.
- closest(Team, float, float, Boolf<Unit>) - Static method in class mindustry.entities.Units
-
Returns the closest ally of this team.
- closestBuilding(Team, float, float, float, Boolf<Building>) - Static method in class mindustry.entities.Units
- closestCore(float, float, Team) - Method in class mindustry.game.Teams
- closestEnemy(Team, float, float, float, Boolf<Unit>) - Static method in class mindustry.entities.Units
-
Returns the closest enemy of this team.
- closestEnemyCore(float, float, Team) - Method in class mindustry.game.Teams
- closestOverlap(Team, float, float, float, Boolf<Unit>) - Static method in class mindustry.entities.Units
-
Returns the closest ally of this team.
- closestTarget(Team, float, float, float) - Static method in class mindustry.entities.Units
-
Returns the closest target enemy.
- closestTarget(Team, float, float, float, Boolf<Unit>) - Static method in class mindustry.entities.Units
-
Returns the closest target enemy.
- closestTarget(Team, float, float, float, Boolf<Unit>, Boolf<Building>) - Static method in class mindustry.entities.Units
-
Returns the closest target enemy.
- cloudColor - Variable in class mindustry.game.Rules
-
color of clouds that is displayed when the player is landing
- cloudMesh - Variable in class mindustry.type.Planet
-
Mesh used for rendering planet clouds.
- cloudMeshLoader - Variable in class mindustry.type.Planet
-
Loads the mesh.
- clouds - Static variable in class mindustry.graphics.Shaders
- CloudShader() - Constructor for class mindustry.graphics.Shaders.CloudShader
- clr() - Method in class arc.math.geom.BoundingBox
-
Sets the minimum and maximum vector to zeros.
- coal - Static variable in class mindustry.content.Items
- coalBlack - Static variable in class mindustry.graphics.Pal
- coalCentrifuge - Static variable in class mindustry.content.Blocks
- coalSmeltsmoke - Static variable in class mindustry.content.Fx
- coastline - Static variable in class mindustry.content.SectorPresets
- code - Variable in enum class arc.util.Http.HttpStatus
- code - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
-
logic "source code" as list of asm statements
- codes - Static variable in class arc.util.ColorCodes
- cohesion - Static variable in class mindustry.ai.types.CommandAI
- col - Enum constant in enum class mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- colinear(float, float, float, float, float, float) - Static method in class arc.math.geom.Geometry
- collapseAll() - Method in class arc.scene.ui.TreeElement
- collapseAll() - Method in class arc.scene.ui.TreeElement.TreeElementNode
-
Collapses all nodes under and including this node.
- collapser(Cons<Table>, boolean, Boolp) - Method in class arc.scene.ui.layout.Table
- collapser(Cons<Table>, Boolp) - Method in class arc.scene.ui.layout.Table
- collapser(Table, boolean, Boolp) - Method in class arc.scene.ui.layout.Table
- collapser(Table, Boolp) - Method in class arc.scene.ui.layout.Table
- Collapser - Class in arc.scene.ui.layout
- Collapser(Cons<Table>, boolean) - Constructor for class arc.scene.ui.layout.Collapser
- Collapser(Table, boolean) - Constructor for class arc.scene.ui.layout.Collapser
- collaris - Static variable in class mindustry.content.UnitTypes
- collide() - Method in class mindustry.entities.EntityGroup
- collide(EntityGroup<T>) - Method in class mindustry.entities.EntityCollisions
- collide(Bullet) - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- collide(Bullet) - Method in class mindustry.world.blocks.logic.MemoryBlock.MemoryBuild
- collide(Bullet) - Method in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- collided - Variable in class mindustry.async.PhysicsProcess.PhysicsWorld.PhysicsBody
- Collided() - Constructor for class mindustry.entities.Damage.Collided
- collideFloor - Variable in class mindustry.entities.bullet.BulletType
-
If true, this projectile collides with non-surface floors.
- collideLaser(Bullet, float, boolean, boolean, int) - Static method in class mindustry.entities.Damage
-
Collides a bullet with blocks in a laser, taking into account absorption blocks.
- collideLine(Bullet, Team, Effect, float, float, float, float) - Static method in class mindustry.entities.Damage
- collideLine(Bullet, Team, Effect, float, float, float, float, boolean) - Static method in class mindustry.entities.Damage
-
Damages entities in a line.
- collideLine(Bullet, Team, Effect, float, float, float, float, boolean, boolean) - Static method in class mindustry.entities.Damage
-
Damages entities in a line.
- collideLine(Bullet, Team, Effect, float, float, float, float, boolean, boolean, int) - Static method in class mindustry.entities.Damage
-
Damages entities in a line.
- collidePoint(Bullet, Team, Effect, float, float) - Static method in class mindustry.entities.Damage
-
Damages entities on a point.
- collides - Variable in class mindustry.entities.bullet.BulletType
-
Whether this bullet types collides with anything at all.
- collidesAir - Variable in class mindustry.entities.bullet.BulletType
-
Whether this bullet type collides with air/ground units.
- collidesGround - Variable in class mindustry.entities.bullet.BulletType
-
Whether this bullet type collides with air/ground units.
- collidesTeam - Variable in class mindustry.entities.bullet.BulletType
-
Whether this bullet type collides with tiles that are of the same team.
- collidesTiles - Variable in class mindustry.entities.bullet.BulletType
-
Whether this bullet type collides with tiles.
- collideTerrain - Variable in class mindustry.entities.bullet.BulletType
-
If true, this projectile collides with static walls
- collision(Bullet) - Method in class mindustry.world.blocks.defense.Wall.WallBuild
- collisions - Static variable in class mindustry.Vars
- colon - Enum constant in enum class arc.input.KeyCode
- color - Enum constant in enum class mindustry.logic.LAccess
- color - Enum constant in enum class mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- color - Variable in class arc.flabel.FGlyph
-
Color of this glyph.
- color - Variable in class arc.freetype.FreeTypeFontGenerator.FreeTypeFontParameter
-
Foreground color (required for non-black borders)
- color - Variable in class arc.fx.filters.LensFlareFilter
- color - Variable in class arc.graphics.g2d.Batch
- color - Variable in class arc.graphics.g2d.GlyphLayout.GlyphRun
- color - Static variable in class arc.graphics.VertexAttribute
- color - Variable in class arc.scene.Element
- color - Variable in class mindustry.entities.abilities.ArmorPlateAbility
- color - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- color - Variable in class mindustry.entities.abilities.MoveEffectAbility
- color - Variable in class mindustry.entities.abilities.MoveLightningAbility
-
Lightning color
- color - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- color - Variable in class mindustry.entities.bullet.PointLaserBulletType
- color - Variable in class mindustry.entities.bullet.SapBulletType
- color - Variable in class mindustry.entities.Effect.EffectContainer
- color - Variable in class mindustry.entities.effect.WrapEffect
- color - Variable in class mindustry.entities.part.HaloPart
- color - Variable in class mindustry.entities.part.HoverPart
- color - Variable in class mindustry.entities.part.RegionPart
- color - Variable in class mindustry.entities.part.ShapePart
- color - Variable in class mindustry.game.MapObjectives.MinimapMarker
- color - Variable in class mindustry.game.MapObjectives.ShapeMarker
- color - Variable in class mindustry.game.MapObjectives.ShapeTextMarker
- color - Variable in class mindustry.game.Team
- color - Variable in class mindustry.graphics.Shaders.UnitBuildShader
- color - Variable in class mindustry.logic.LCategory
- color - Variable in class mindustry.logic.LExecutor.EffectI
- color - Variable in class mindustry.logic.LogicFx.EffectEntry
- color - Variable in class mindustry.logic.LStatements.EffectStatement
- color - Variable in class mindustry.net.Packets.ConnectPacket
- color - Variable in class mindustry.tools.Generators.ScorchGenerator
- color - Variable in class mindustry.type.Item
- color - Variable in class mindustry.type.Liquid
-
Color used in pipes and on the ground.
- color - Variable in class mindustry.type.StatusEffect
-
Tint color of effect.
- color - Variable in class mindustry.type.weapons.PointDefenseWeapon
- color - Variable in class mindustry.type.weather.ParticleWeather
- color - Variable in class mindustry.type.weather.RainWeather
- color - Variable in class mindustry.ui.Links.LinkEntry
- color - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- color - Variable in class mindustry.world.blocks.logic.LogicDisplay.LogicDisplayBuild
- color - Variable in class mindustry.world.blocks.power.LightBlock.LightBuild
- color - Variable in class mindustry.world.draw.DrawBubbles
- color - Variable in class mindustry.world.draw.DrawCells
- color - Variable in class mindustry.world.draw.DrawCircles
- color - Variable in class mindustry.world.draw.DrawGlowRegion
- color - Variable in class mindustry.world.draw.DrawHeatRegion
- color - Variable in class mindustry.world.draw.DrawParticles
- color - Variable in class mindustry.world.draw.DrawPulseShape
- color - Variable in class mindustry.world.draw.DrawShape
- color - Variable in class mindustry.world.draw.DrawSoftParticles
- color - Variable in class mindustry.world.draw.DrawSpikes
- color - Variable in class mindustry.world.draw.DrawWarmupRegion
- color - Variable in enum class mindustry.world.meta.BlockStatus
- color() - Static method in class arc.graphics.g2d.Draw
- color() - Method in class mindustry.logic.LogicFx.EffectEntry
- color() - Method in class mindustry.type.ammo.ItemAmmoType
- color() - Method in class mindustry.type.ammo.PowerAmmoType
- color() - Method in interface mindustry.type.AmmoType
- color(float) - Static method in class arc.graphics.g2d.Draw
- color(float) - Method in class arc.graphics.g3d.VertexBatch3D
- color(float, float, float) - Static method in class arc.graphics.g2d.Draw
- color(float, float, float, float) - Static method in class arc.graphics.g2d.Draw
- color(float, float, float, float) - Method in class arc.graphics.g3d.VertexBatch3D
- color(int) - Static method in class arc.graphics.g2d.Draw
- color(Color) - Static method in class arc.graphics.g2d.Draw
- color(Color) - Method in class arc.graphics.g3d.VertexBatch3D
- color(Color) - Static method in class arc.scene.actions.Actions
-
Sets the actor's color instantly.
- color(Color) - Method in class arc.scene.ui.layout.Cell
- color(Color, float) - Static method in class arc.graphics.g2d.Draw
- color(Color, float) - Static method in class arc.scene.actions.Actions
-
Transitions from the color at the time this action starts to the specified color.
- color(Color, float, Interp) - Static method in class arc.scene.actions.Actions
-
Transitions from the color at the time this action starts to the specified color.
- color(Color, Color, float) - Static method in class arc.graphics.g2d.Draw
-
Automatically mixes colors.
- color(Color, Color, Color, float) - Static method in class arc.graphics.g2d.Draw
- Color - Class in arc.graphics
-
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
- Color() - Constructor for class arc.graphics.Color
-
Constructs a new Color with all components set to 0.
- Color(float, float, float) - Constructor for class arc.graphics.Color
-
Constructor, sets the components of the color
- Color(float, float, float, float) - Constructor for class arc.graphics.Color
-
Constructor, sets the components of the color
- Color(int) - Constructor for class arc.graphics.Color
- Color(Color) - Constructor for class arc.graphics.Color
-
Constructs a new color using the given color
- color1 - Variable in class arc.flabel.effects.BlinkEffect
- color1 - Variable in class arc.flabel.effects.GradientEffect
- color1 - Variable in class mindustry.entities.part.FlarePart
- color2 - Variable in class arc.flabel.effects.BlinkEffect
- color2 - Variable in class arc.flabel.effects.GradientEffect
- color2 - Variable in class mindustry.entities.part.FlarePart
- color2 - Variable in class mindustry.world.draw.DrawSoftParticles
- ColorAction - Class in arc.scene.actions
-
Sets the actor's color (or a specified color), from the current to the new color.
- ColorAction() - Constructor for class arc.scene.actions.ColorAction
- colorAttachment0 - Static variable in class arc.graphics.Gl
- colorAttribute - Static variable in class arc.graphics.gl.Shader
-
default name for color attributes
- colorBufferBit - Static variable in class arc.graphics.Gl
- colorClearValue - Static variable in class arc.graphics.Gl
- ColorCodes - Class in arc.util
-
Note that these color codes will only work on linux or mac terminals.
- ColorCodes() - Constructor for class arc.util.ColorCodes
- coloredName() - Method in class mindustry.game.Team
- colorFor(Block, Block, Block, Team) - Static method in class mindustry.io.MapIO
- colorFormat - Variable in class arc.backend.robovm.IOSApplicationConfiguration
-
the color format, RGB565 is the default
- colorFrom - Variable in class mindustry.entities.bullet.FireBulletType
- colorFrom - Variable in class mindustry.entities.effect.ParticleEffect
- colorFrom - Variable in class mindustry.entities.effect.WaveEffect
- colorFrom - Variable in class mindustry.type.CellLiquid
- ColorImage - Class in arc.scene.ui
- ColorImage(Color) - Constructor for class arc.scene.ui.ColorImage
- colorl(float) - Static method in class arc.graphics.g2d.Draw
-
Lightness color.
- colorl(float, float) - Static method in class arc.graphics.g2d.Draw
-
Lightness color, alpha.
- ColorMapper - Class in mindustry.world
- ColorMapper() - Constructor for class mindustry.world.ColorMapper
- colorMask(boolean, boolean, boolean, boolean) - Static method in class arc.graphics.Gl
- colorMid - Variable in class mindustry.entities.bullet.FireBulletType
- colorMul(Color, float) - Static method in class arc.graphics.g2d.Draw
- colorPacked - Variable in class arc.graphics.g2d.Batch
- ColorPicker - Class in mindustry.ui.dialogs
- ColorPicker() - Constructor for class mindustry.ui.dialogs.ColorPicker
- colors - Variable in class mindustry.entities.bullet.ContinuousFlameBulletType
- colors - Variable in class mindustry.entities.bullet.ContinuousLaserBulletType
- colors - Variable in class mindustry.entities.bullet.LaserBulletType
- Colors - Class in arc.graphics
-
A general purpose class containing named colors that can be changed at will.
- colorSpark - Static variable in class mindustry.content.Fx
- colorSparkBig - Static variable in class mindustry.content.Fx
- colorTo - Variable in class mindustry.entities.bullet.FireBulletType
- colorTo - Variable in class mindustry.entities.effect.ParticleEffect
- colorTo - Variable in class mindustry.entities.effect.WaveEffect
- colorTo - Variable in class mindustry.entities.part.HaloPart
- colorTo - Variable in class mindustry.entities.part.RegionPart
- colorTo - Variable in class mindustry.entities.part.ShapePart
- colorTo - Variable in class mindustry.type.CellLiquid
- colorToIndex - Variable in class mindustry.world.blocks.logic.CanvasBlock
- colorTrail - Static variable in class mindustry.content.Fx
- colorType - Variable in class arc.graphics.PixmapIO.PngReader
- colorWritemask - Static variable in class arc.graphics.Gl
- colspan(int) - Method in class arc.scene.ui.layout.Cell
- column - Variable in exception arc.util.serialization.Jval.JsonParseException
- combine - Variable in class arc.fx.filters.BloomFilter
- combined - Variable in class arc.graphics.g3d.Camera3D
-
the combined projection and view matrix
- combined() - Static method in class mindustry.core.Version
-
get menu version without colors
- combinedMatrix - Variable in class arc.graphics.g2d.Batch
- CombineFilter - Class in arc.fx.filters
- CombineFilter() - Constructor for class arc.fx.filters.CombineFilter
- combineSubdirectories - Variable in class arc.packer.TexturePacker.Settings
- combustionGenerator - Static variable in class mindustry.content.Blocks
- comma - Enum constant in enum class arc.input.KeyCode
- command - Enum constant in enum class mindustry.net.Administration.ActionType
- command - Variable in class arc.util.CommandHandler.CommandResponse
- command - Variable in class mindustry.ai.types.CommandAI
-
Current command this unit is following.
- command - Static variable in class mindustry.graphics.Pal
- command - Variable in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- command(UnitCommand) - Method in class mindustry.ai.types.CommandAI
-
Attempts to assign a command to this unit.
- Command(String, String, String, CommandHandler.CommandRunner) - Constructor for class arc.util.CommandHandler.Command
- command_mode - Enum constant in enum class mindustry.input.Binding
- commandable - Variable in class mindustry.world.Block
-
If true, this building can be selected like a unit when commanding.
- CommandAI - Class in mindustry.ai.types
- CommandAI() - Constructor for class mindustry.ai.types.CommandAI
- CommandBuild() - Constructor for class mindustry.world.blocks.legacy.LegacyCommandCenter.CommandBuild
- commandBuilding - Enum constant in enum class mindustry.net.Administration.ActionType
- commandBuilding(Player, int[], Vec2) - Static method in class mindustry.input.InputHandler
- commandBuildings - Variable in class mindustry.input.InputHandler
- commandCharacter - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- commandClear - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- commandColor - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- commandColorPack - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- commandController - Variable in class mindustry.ai.types.CommandAI
-
Current controller instance based on command.
- CommandHandler - Class in arc.util
-
Parses command syntax.
- CommandHandler(String) - Constructor for class arc.util.CommandHandler
-
Creates a command handler with a specific command prefix.
- CommandHandler.Command - Class in arc.util
- CommandHandler.CommandParam - Class in arc.util
- CommandHandler.CommandResponse - Class in arc.util
- CommandHandler.CommandRunner<T> - Interface in arc.util
- CommandHandler.ResponseType - Enum Class in arc.util
- commandImage - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- commandLine - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- commandLinePoly - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- commandLineRect - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- commandMode - Variable in class mindustry.input.InputHandler
- CommandModeObjective() - Constructor for class mindustry.game.MapObjectives.CommandModeObjective
- CommandParam(String, boolean, boolean) - Constructor for class arc.util.CommandHandler.CommandParam
- commandPoly - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- commandPos - Variable in class mindustry.world.blocks.payloads.PayloadSource.PayloadSourceBuild
- commandPos - Variable in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- commandPos - Variable in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- commandPos - Variable in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- commandPosition(Vec2) - Method in class mindustry.ai.types.CommandAI
- commandPosition(Vec2) - Method in class mindustry.entities.units.AIController
- commandPosition(Vec2, boolean) - Method in class mindustry.ai.types.CommandAI
- commandRect - Variable in class mindustry.input.InputHandler
- commandRect - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- commandRectX - Variable in class mindustry.input.InputHandler
- commandRectY - Variable in class mindustry.input.InputHandler
- CommandResponse(CommandHandler.ResponseType, CommandHandler.Command, String) - Constructor for class arc.util.CommandHandler.CommandResponse
- commands - Variable in class mindustry.type.UnitType
-
Commands available to this unit through RTS controls.
- commands - Variable in class mindustry.world.blocks.logic.LogicDisplay.LogicDisplayBuild
- commandSend - Static variable in class mindustry.content.Fx
- commandStroke - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- commandTap(float, float) - Method in class mindustry.input.InputHandler
- commandTarget(Teamc) - Method in class mindustry.ai.types.CommandAI
- commandTarget(Teamc) - Method in class mindustry.entities.units.AIController
- commandTarget(Teamc, boolean) - Method in class mindustry.ai.types.CommandAI
- commandTriangle - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- commandUnits - Enum constant in enum class mindustry.net.Administration.ActionType
- commandUnits(Player, int[], Building, Unit, Vec2) - Static method in class mindustry.input.InputHandler
- comment - Variable in class mindustry.logic.LStatements.CommentStatement
- CommentStatement() - Constructor for class mindustry.logic.LStatements.CommentStatement
- comparator - Variable in class arc.struct.PQueue
-
Function used for comparisons.
- comparator - Variable in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- compare - Variable in class mindustry.logic.LExecutor.JumpI
- compare - Variable in class mindustry.logic.LStatements.JumpStatement
- compareTo(SRVRecord) - Method in class arc.net.dns.SRVRecord
- compareTo(TexturePacker.Alias) - Method in class arc.packer.TexturePacker.Alias
- compareTo(TexturePacker.Rect) - Method in class arc.packer.TexturePacker.Rect
- compareTo(BaseRegistry.BasePart) - Method in class mindustry.ai.BaseRegistry.BasePart
- compareTo(Content) - Method in class mindustry.ctype.Content
- compareTo(Schematic) - Method in class mindustry.game.Schematic
- compareTo(Team) - Method in class mindustry.game.Team
- compareTo(LCategory) - Method in class mindustry.logic.LCategory
- compareTo(Map) - Method in class mindustry.maps.Map
- compareTo(ItemStack) - Method in class mindustry.type.ItemStack
- compareTo(LiquidStack) - Method in class mindustry.type.LiquidStack
- compareTo(PayloadStack) - Method in class mindustry.type.PayloadStack
- compareTo(Stat) - Method in class mindustry.world.meta.Stat
- compareTo(StatCat) - Method in class mindustry.world.meta.StatCat
- comparing(Func<? super T, ? extends U>) - Static method in class arc.util.Structs
- comparing(Func<? super T, ? extends U>, Comparator<? super U>) - Static method in class arc.util.Structs
- comparingBool(Boolf<? super T>) - Static method in class arc.util.Structs
- comparingFloat(Floatf<? super T>) - Static method in class arc.util.Structs
- comparingInt(Intf<? super T>) - Static method in class arc.util.Structs
- comparingLong(Longf<? super T>) - Static method in class arc.util.Structs
- compass - Enum constant in enum class arc.Input.Peripheral
- compileShader(int) - Static method in class arc.graphics.Gl
- compileShader(Fi, Fi) - Static method in class arc.fx.FxFilter
- compileShader(Fi, Fi, String) - Static method in class arc.fx.FxFilter
- compileStatus - Static variable in class arc.graphics.Gl
- complete() - Method in interface mindustry.game.Objectives.Objective
- complete() - Method in class mindustry.game.Objectives.OnPlanet
- complete() - Method in class mindustry.game.Objectives.OnSector
- complete() - Method in class mindustry.game.Objectives.Produce
- complete() - Method in class mindustry.game.Objectives.Research
- complete() - Method in class mindustry.game.Objectives.SectorComplete
- complete() - Method in enum class mindustry.service.Achievement
- complete() - Method in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- complete() - Method in interface mindustry.ui.fragments.HintsFragment.Hint
- completeAchievement(String) - Method in class mindustry.service.GameService
- completeErekir - Enum constant in enum class mindustry.service.Achievement
- completeSerpulo - Enum constant in enum class mindustry.service.Achievement
- completeWeights - Variable in class mindustry.ai.Pathfinder.Flowfield
-
the last "complete" weights of this tilemap.
- components - Variable in class arc.graphics.VertexAttribute
-
the number of components this attribute has
- compress(byte[], Seq<LogicBlock.LogicLink>) - Static method in class mindustry.world.blocks.logic.LogicBlock
- compress(float, float) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- compress(String, Seq<LogicBlock.LogicLink>) - Static method in class mindustry.world.blocks.logic.LogicBlock
- compressedTexImage2D(int, int, int, int, int, int, int, Buffer) - Static method in class arc.graphics.Gl
- compressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Static method in class arc.graphics.Gl
- compressedTextureFormats - Static variable in class arc.graphics.Gl
- compression - Variable in class arc.graphics.PixmapIO.PngReader
- comps(Comparator<T>, Comparator<T>) - Static method in class arc.util.Structs
-
Equivalent to Comparator#thenComparsing, but more compatible.
- computeIndices(float[], boolean, boolean) - Method in class arc.math.geom.ConvexHull
- computeIndices(float[], int, int, boolean, boolean) - Method in class arc.math.geom.ConvexHull
-
Computes a hull the same as
ConvexHull.computePolygon(float[], int, int, boolean)
but returns indices of the specified points. - computeIndices(FloatSeq, boolean, boolean) - Method in class arc.math.geom.ConvexHull
- computePolygon(float[], boolean) - Method in class arc.math.geom.ConvexHull
- computePolygon(float[], int, int, boolean) - Method in class arc.math.geom.ConvexHull
-
Returns the convex hull polygon for the given point cloud.
- computePolygon(FloatSeq, boolean) - Method in class arc.math.geom.ConvexHull
- computeTransform() - Method in class arc.scene.Group
-
Returns the transform for this group's coordinate system.
- computeTriangles(float[]) - Method in class arc.math.EarClippingTriangulator
- computeTriangles(float[], boolean) - Method in class arc.math.DelaunayTriangulator
- computeTriangles(float[], int, int) - Method in class arc.math.EarClippingTriangulator
-
Triangulates the given (convex or concave) simple polygon to a list of triangle vertices.
- computeTriangles(float[], int, int, boolean) - Method in class arc.math.DelaunayTriangulator
-
Triangulates the given point cloud to a list of triangle indices that make up the Delaunay triangulation.
- computeTriangles(FloatSeq) - Method in class arc.math.EarClippingTriangulator
- computeTriangles(FloatSeq, boolean) - Method in class arc.math.DelaunayTriangulator
- conChildren - Variable in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile
- ConditionOp - Enum Class in mindustry.logic
- conductivePower - Variable in class mindustry.world.Block
-
If true, this block can conduct power like a cable.
- conduit - Static variable in class mindustry.content.Blocks
- Conduit - Class in mindustry.world.blocks.liquid
- Conduit(String) - Constructor for class mindustry.world.blocks.liquid.Conduit
- Conduit.ConduitBuild - Class in mindustry.world.blocks.liquid
- ConduitBuild() - Constructor for class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- cone - Variable in class mindustry.entities.effect.ParticleEffect
- config - Enum constant in enum class mindustry.logic.LAccess
- config - Variable in class arc.backend.android.AndroidGraphics
-
When
AndroidApplication.onPause()
callAndroidGraphics.pause()
they MUST enforce continuous rendering. - config - Variable in class mindustry.entities.units.BuildPlan
-
Config int.
- config - Variable in class mindustry.game.EventType.BlockBuildEndEvent
- config - Variable in class mindustry.game.Schematic.Stile
- config - Variable in class mindustry.game.Teams.BlockPlan
- config - Variable in class mindustry.input.InputHandler
- config - Variable in class mindustry.net.Administration.PlayerAction
-
valid for configure and rotation-type events only.
- config() - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- config() - Method in class mindustry.world.blocks.distribution.DirectionalUnloader.DirectionalUnloaderBuild
- config() - Method in class mindustry.world.blocks.distribution.DuctRouter.DuctRouterBuild
- config() - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- config() - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- config() - Method in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- config() - Method in class mindustry.world.blocks.logic.CanvasBlock.CanvasBuild
- config() - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- config() - Method in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- config() - Method in class mindustry.world.blocks.logic.SwitchBlock.SwitchBuild
- config() - Method in class mindustry.world.blocks.payloads.Constructor.ConstructorBuild
- config() - Method in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- config() - Method in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- config() - Method in class mindustry.world.blocks.payloads.PayloadSource.PayloadSourceBuild
- config() - Method in class mindustry.world.blocks.power.LightBlock.LightBuild
- config() - Method in class mindustry.world.blocks.power.PowerNode.PowerNodeBuild
- config() - Method in class mindustry.world.blocks.sandbox.ItemSource.ItemSourceBuild
- config() - Method in class mindustry.world.blocks.sandbox.LiquidSource.LiquidSourceBuild
- config() - Method in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- config() - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- config() - Method in class mindustry.world.blocks.units.UnitCargoUnloadPoint.UnitCargoUnloadPointBuild
- config() - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- config(Class<T>, Cons2<E, T>) - Method in class mindustry.world.Block
-
Listen for a config by class type.
- Config(String, String, Object) - Constructor for class mindustry.net.Administration.Config
- Config(String, String, Object, Runnable) - Constructor for class mindustry.net.Administration.Config
- Config(String, String, Object, String) - Constructor for class mindustry.net.Administration.Config
- Config(String, String, Object, String, Runnable) - Constructor for class mindustry.net.Administration.Config
- configBlock - Variable in class mindustry.world.blocks.payloads.PayloadSource.PayloadSourceBuild
- configClear(Cons<E>) - Method in class mindustry.world.Block
-
Configure when a null value is passed.
- ConfigEvent(Building, Player, Object) - Constructor for class mindustry.game.EventType.ConfigEvent
- configSenseable() - Method in class mindustry.world.Block
- configTapped() - Method in class mindustry.world.blocks.logic.SwitchBlock.SwitchBuild
- configurable - Variable in class mindustry.world.Block
-
Whether the block can be tapped and selected to configure.
- configurations - Variable in class mindustry.world.Block
-
Configuration handlers by type.
- configure - Enum constant in enum class mindustry.net.Administration.ActionType
- configured(Unit, Object) - Method in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- confirmExit - Static variable in class mindustry.Vars
-
Whether to prompt the user to confirm exiting.
- CONFLICT - Enum constant in enum class arc.util.Http.HttpStatus
- conjugate() - Method in class arc.math.geom.Quat
-
Conjugate the quaternion.
- connect(int, String, int) - Method in class arc.net.Client
-
Opens a TCP only client.
- connect(int, String, int, int) - Method in class arc.net.Client
-
Opens a TCP and UDP client.
- connect(int, InetAddress, int) - Method in class arc.net.Client
-
Opens a TCP only client.
- connect(int, InetAddress, int, int) - Method in class arc.net.Client
-
Opens a TCP and UDP client.
- connect(long) - Static method in class arc.discord.DiscordRPC
-
Call before sending any presence updates.
- connect(String, int) - Static method in class mindustry.core.NetClient
- connect(String, int) - Method in class mindustry.ui.dialogs.JoinDialog
- connect(String, int, Runnable) - Method in class mindustry.net.Net
-
Connect to an address.
- Connect() - Constructor for class mindustry.net.Packets.Connect
- CONNECT - Enum constant in enum class arc.util.Http.HttpMethod
- connectClient(String, int, Runnable) - Method in class mindustry.net.ArcNetProvider
- connectClient(String, int, Runnable) - Method in interface mindustry.net.Net.NetProvider
-
Connect to a server.
- connectConfirm(Player) - Static method in class mindustry.core.NetServer
- connected - Enum constant in enum class arc.discord.DiscordRPC.PipeStatus
- connected(InputDevice) - Method in class arc.input.InputMultiplexer
- connected(InputDevice) - Method in interface arc.input.InputProcessor
-
Called when an input device is connected.
- connected(Connection) - Method in interface arc.net.NetListener
-
Called when the remote end has been connected.
- connected(Connection) - Method in class arc.net.NetListener.QueuedListener
- connectedPower - Variable in class mindustry.world.Block
-
If false, power nodes cannot connect to this block.
- connecting - Enum constant in enum class arc.discord.DiscordRPC.PipeStatus
- connecting - Variable in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap
-
The connector button that is being pressed.
- connection - Variable in class mindustry.game.EventType.ConnectionEvent
- connection - Variable in class mindustry.game.EventType.ConnectPacketEvent
- Connection - Class in arc.net
- Connection() - Constructor for class arc.net.Connection
- ConnectionEvent(NetConnection) - Constructor for class mindustry.game.EventType.ConnectionEvent
- connectionID - Variable in class arc.net.FrameworkMessage.RegisterTCP
- connectionID - Variable in class arc.net.FrameworkMessage.RegisterUDP
- Connector(boolean) - Constructor for class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Connector
- ConnectPacket() - Constructor for class mindustry.net.Packets.ConnectPacket
- ConnectPacketEvent(NetConnection, Packets.ConnectPacket) - Constructor for class mindustry.game.EventType.ConnectPacketEvent
- connectTime - Variable in class mindustry.net.NetConnection
-
When this connection was established.
- conParent - Variable in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile
- conquer - Static variable in class mindustry.content.UnitTypes
- cons(Class<T>) - Static method in class arc.util.Reflect
- Cons<T> - Interface in arc.func
- Cons2<T,
N> - Interface in arc.func - Cons3<P1,
P2, P3> - Interface in arc.func - Cons4<P1,
P2, P3, P4> - Interface in arc.func - consItems - Variable in class mindustry.world.blocks.production.Separator
- console - Enum constant in enum class mindustry.input.Binding
- consolefrag - Variable in class mindustry.core.UI
- ConsoleFragment - Class in mindustry.ui.fragments
- ConsoleFragment() - Constructor for class mindustry.ui.fragments.ConsoleFragment
- consPayload - Variable in class mindustry.world.blocks.units.UnitAssembler
- consPower - Variable in class mindustry.world.Block
-
The single power consumer, if applicable.
- ConsT<T,
E extends Throwable> - Interface in arc.func -
A cons that throws something.
- constant - Variable in class mindustry.logic.LAssembler.BVar
- constant - Variable in class mindustry.logic.LExecutor.Var
- constant(float) - Static method in interface mindustry.entities.part.DrawPart.PartProgress
- constantAlpha - Static variable in class arc.graphics.Gl
- constantColor - Static variable in class arc.graphics.Gl
- consTimer - Variable in class mindustry.world.blocks.production.Pump.PumpBuild
- construct(float, float, TextureRegion, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- construct(float, float, TextureRegion, Color, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- construct(Building, TextureRegion, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- construct(Building, TextureRegion, Color, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- construct(Building, TextureRegion, Color, float, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- construct(Building, UnlockableContent, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- construct(Unit, Building, float, Object) - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- ConstructBlock - Class in mindustry.world.blocks
-
A block in the process of construction.
- ConstructBlock(int) - Constructor for class mindustry.world.blocks.ConstructBlock
- ConstructBlock.ConstructBuild - Class in mindustry.world.blocks
- ConstructBuild() - Constructor for class mindustry.world.blocks.ConstructBlock.ConstructBuild
- constructColor - Variable in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- constructed(Tile, Block, Unit, byte, Team, Object) - Static method in class mindustry.world.blocks.ConstructBlock
- constructFinish(Tile, Block, Unit, byte, Team, Object) - Static method in class mindustry.world.blocks.ConstructBlock
- constructing() - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- constructor - Static variable in class mindustry.content.Blocks
- constructor - Variable in class mindustry.type.UnitType
-
Creates a new instance of this unit class.
- Constructor - Class in mindustry.world.blocks.payloads
-
Configurable BlockProducer variant.
- Constructor(String) - Constructor for class mindustry.world.blocks.payloads.Constructor
- Constructor.ConstructorBuild - Class in mindustry.world.blocks.payloads
- ConstructorBuild() - Constructor for class mindustry.world.blocks.payloads.Constructor.ConstructorBuild
- constructTime - Variable in class mindustry.world.blocks.units.Reconstructor
- consume(T) - Method in class mindustry.world.Block
- Consume - Class in mindustry.world.consumers
-
An abstract class that defines a type of resource that a block can consume.
- Consume() - Constructor for class mindustry.world.consumers.Consume
- consumeAmmoOnce - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
If true, ammo is only consumed once per shot regardless of bullet count.
- consumeBuilder - Variable in class mindustry.world.Block
-
List for building up consumption before init().
- consumeCoolant - Variable in class mindustry.world.blocks.defense.ForceProjector
- consumeCoolant(float) - Method in class mindustry.world.Block
- consumeCoolant(float, boolean, boolean) - Method in class mindustry.world.Block
- ConsumeCoolant - Class in mindustry.world.consumers
-
A ConsumeLiquidFilter that consumes specific coolant, selected based on stats.
- ConsumeCoolant() - Constructor for class mindustry.world.consumers.ConsumeCoolant
- ConsumeCoolant(float) - Constructor for class mindustry.world.consumers.ConsumeCoolant
- ConsumeCoolant(float, boolean, boolean) - Constructor for class mindustry.world.consumers.ConsumeCoolant
- consumeCubemapData() - Method in interface arc.graphics.CubemapData
-
Uploads the pixel data for the 6 faces of the cube to the OpenGL ES texture.
- consumeCubemapData() - Method in class arc.graphics.gl.FacedCubemapData
- consumeCustomData(int) - Method in class arc.graphics.gl.FileTextureData
- consumeCustomData(int) - Method in class arc.graphics.gl.FloatTextureData
- consumeCustomData(int) - Method in class arc.graphics.gl.GLOnlyTextureData
- consumeCustomData(int) - Method in class arc.graphics.gl.MipMapTextureData
- consumeCustomData(int) - Method in class arc.graphics.gl.PixmapTextureData
- consumeCustomData(int) - Method in interface arc.graphics.TextureData
-
Uploads the pixel data to the OpenGL ES texture.
- consumeEffect - Variable in class mindustry.world.blocks.power.ConsumeGenerator
- ConsumeGenerator - Class in mindustry.world.blocks.power
-
A generator that just takes in certain items or liquids.
- ConsumeGenerator(String) - Constructor for class mindustry.world.blocks.power.ConsumeGenerator
- ConsumeGenerator.ConsumeGeneratorBuild - Class in mindustry.world.blocks.power
- ConsumeGeneratorBuild() - Constructor for class mindustry.world.blocks.power.ConsumeGenerator.ConsumeGeneratorBuild
- consumeItem(Item) - Method in class mindustry.world.Block
- consumeItem(Item, int) - Method in class mindustry.world.Block
- ConsumeItemCharged - Class in mindustry.world.consumers
-
For mods.
- ConsumeItemCharged() - Constructor for class mindustry.world.consumers.ConsumeItemCharged
- ConsumeItemCharged(float) - Constructor for class mindustry.world.consumers.ConsumeItemCharged
- ConsumeItemDynamic - Class in mindustry.world.consumers
- ConsumeItemDynamic(Func<T, ItemStack[]>) - Constructor for class mindustry.world.consumers.ConsumeItemDynamic
- ConsumeItemExplode - Class in mindustry.world.consumers
-
Causes a block to explode when explosive items are moved into it.
- ConsumeItemExplode() - Constructor for class mindustry.world.consumers.ConsumeItemExplode
- ConsumeItemExplode(float) - Constructor for class mindustry.world.consumers.ConsumeItemExplode
- ConsumeItemExplosive - Class in mindustry.world.consumers
- ConsumeItemExplosive() - Constructor for class mindustry.world.consumers.ConsumeItemExplosive
- ConsumeItemExplosive(float) - Constructor for class mindustry.world.consumers.ConsumeItemExplosive
- ConsumeItemFilter - Class in mindustry.world.consumers
- ConsumeItemFilter() - Constructor for class mindustry.world.consumers.ConsumeItemFilter
- ConsumeItemFilter(Boolf<Item>) - Constructor for class mindustry.world.consumers.ConsumeItemFilter
- ConsumeItemFlammable - Class in mindustry.world.consumers
- ConsumeItemFlammable() - Constructor for class mindustry.world.consumers.ConsumeItemFlammable
- ConsumeItemFlammable(float) - Constructor for class mindustry.world.consumers.ConsumeItemFlammable
- ConsumeItemRadioactive - Class in mindustry.world.consumers
- ConsumeItemRadioactive() - Constructor for class mindustry.world.consumers.ConsumeItemRadioactive
- ConsumeItemRadioactive(float) - Constructor for class mindustry.world.consumers.ConsumeItemRadioactive
- consumeItems(ItemStack...) - Method in class mindustry.world.Block
- ConsumeItems - Class in mindustry.world.consumers
- ConsumeItems() - Constructor for class mindustry.world.consumers.ConsumeItems
-
Mods.
- ConsumeItems(ItemStack[]) - Constructor for class mindustry.world.consumers.ConsumeItems
- consumeLiquid(Liquid, float) - Method in class mindustry.world.Block
- ConsumeLiquid - Class in mindustry.world.consumers
- ConsumeLiquid() - Constructor for class mindustry.world.consumers.ConsumeLiquid
- ConsumeLiquid(Liquid, float) - Constructor for class mindustry.world.consumers.ConsumeLiquid
- ConsumeLiquidBase - Class in mindustry.world.consumers
- ConsumeLiquidBase() - Constructor for class mindustry.world.consumers.ConsumeLiquidBase
- ConsumeLiquidBase(float) - Constructor for class mindustry.world.consumers.ConsumeLiquidBase
- ConsumeLiquidFilter - Class in mindustry.world.consumers
- ConsumeLiquidFilter() - Constructor for class mindustry.world.consumers.ConsumeLiquidFilter
- ConsumeLiquidFilter(Boolf<Liquid>, float) - Constructor for class mindustry.world.consumers.ConsumeLiquidFilter
- ConsumeLiquidFlammable - Class in mindustry.world.consumers
- ConsumeLiquidFlammable() - Constructor for class mindustry.world.consumers.ConsumeLiquidFlammable
- ConsumeLiquidFlammable(float) - Constructor for class mindustry.world.consumers.ConsumeLiquidFlammable
- ConsumeLiquidFlammable(float, float) - Constructor for class mindustry.world.consumers.ConsumeLiquidFlammable
- consumeLiquids(LiquidStack...) - Method in class mindustry.world.Block
- ConsumeLiquids - Class in mindustry.world.consumers
- ConsumeLiquids() - Constructor for class mindustry.world.consumers.ConsumeLiquids
-
Mods.
- ConsumeLiquids(LiquidStack[]) - Constructor for class mindustry.world.consumers.ConsumeLiquids
- ConsumeLiquidsDynamic - Class in mindustry.world.consumers
- ConsumeLiquidsDynamic(Func<T, LiquidStack[]>) - Constructor for class mindustry.world.consumers.ConsumeLiquidsDynamic
- ConsumePayloadDynamic - Class in mindustry.world.consumers
- ConsumePayloadDynamic(Func<T, Seq<PayloadStack>>) - Constructor for class mindustry.world.consumers.ConsumePayloadDynamic
- ConsumePayloadFilter - Class in mindustry.world.consumers
- ConsumePayloadFilter(Boolf<UnlockableContent>) - Constructor for class mindustry.world.consumers.ConsumePayloadFilter
- ConsumePayloads - Class in mindustry.world.consumers
- ConsumePayloads(Seq<PayloadStack>) - Constructor for class mindustry.world.consumers.ConsumePayloads
- consumePixmap() - Method in class arc.graphics.gl.FileTextureData
- consumePixmap() - Method in class arc.graphics.gl.FloatTextureData
- consumePixmap() - Method in class arc.graphics.gl.GLOnlyTextureData
- consumePixmap() - Method in class arc.graphics.gl.MipMapTextureData
- consumePixmap() - Method in class arc.graphics.gl.PixmapTextureData
- consumePixmap() - Method in interface arc.graphics.TextureData
-
Returns the
Pixmap
for upload by Texture. - consumePower(float) - Method in class mindustry.world.Block
-
Creates a consumer which directly uses power without buffering it.
- ConsumePower - Class in mindustry.world.consumers
-
Consumer class for blocks which consume power while being connected to a power graph.
- ConsumePower() - Constructor for class mindustry.world.consumers.ConsumePower
- ConsumePower(float, float, boolean) - Constructor for class mindustry.world.consumers.ConsumePower
- consumePowerBuffered(float) - Method in class mindustry.world.Block
-
Creates a consumer which stores power.
- consumePowerCond(float, Boolf<T>) - Method in class mindustry.world.Block
-
Creates a consumer which only consumes power when the condition is met.
- ConsumePowerCondition - Class in mindustry.world.consumers
-
A power consumer that only activates sometimes.
- ConsumePowerCondition(float, Boolf<Building>) - Constructor for class mindustry.world.consumers.ConsumePowerCondition
- consumePowerDynamic(Floatf<T>) - Method in class mindustry.world.Block
-
Creates a consumer that consumes a dynamic amount of power.
- ConsumePowerDynamic - Class in mindustry.world.consumers
-
A power consumer that uses a dynamic amount of power.
- ConsumePowerDynamic(Floatf<Building>) - Constructor for class mindustry.world.consumers.ConsumePowerDynamic
- consumers - Variable in class mindustry.world.Block
-
Array of consumers used by this block.
- consumers - Variable in class mindustry.world.blocks.power.PowerGraph
- consumesItem(Item) - Method in class mindustry.world.Block
- consumesLiquid(Liquid) - Method in class mindustry.world.Block
- consumesPower - Variable in class mindustry.world.Block
-
Used by certain power blocks (nodes) to flag as non-consuming of power.
- consumesTap - Variable in class mindustry.world.Block
-
Whether this block consumes touchDown events when tapped.
- consumeTextureArrayData() - Method in class arc.graphics.gl.FileTextureArrayData
- consumeTextureArrayData() - Method in interface arc.graphics.TextureArrayData
-
Uploads the pixel data of the TextureArray layers of the TextureArray to the OpenGL ES texture.
- consumeTime - Variable in class mindustry.world.blocks.production.Pump
-
Interval in-between item consumptions, if applicable.
- consumeTriggerValid() - Method in class mindustry.world.blocks.power.ConsumeGenerator.ConsumeGeneratorBuild
- cont - Variable in class arc.scene.ui.Dialog
- ContactPointRule - Enum constant in enum class arc.packer.MaxRectsPacker.FreeRectChoiceHeuristic
-
CP: Choosest the placement where the rectangle touches other rects as much as possible.
- contactsGround(int, int, Block) - Static method in class mindustry.world.Build
- contactsShallows(int, int, Block) - Static method in class mindustry.world.Build
- container - Variable in class arc.scene.ui.Tooltip
- container - Static variable in class mindustry.content.Blocks
- ContainerStat() - Constructor for class mindustry.world.blocks.storage.Unloader.ContainerStat
- contains(byte) - Method in class arc.struct.ByteSeq
- contains(float) - Method in class arc.struct.FloatSeq
- contains(float, float) - Method in class arc.math.geom.Circle
-
Checks whether or not this circle contains a given point.
- contains(float, float) - Method in class arc.math.geom.Ellipse
-
Checks whether or not this ellipse contains the given point.
- contains(float, float) - Method in class arc.math.geom.Polygon
-
Returns whether an x, y pair is contained within the polygon.
- contains(float, float) - Method in class arc.math.geom.Polyline
- contains(float, float) - Method in class arc.math.geom.Rect
- contains(float, float) - Method in interface arc.math.geom.Shape2D
-
Returns whether a point with the given coordinates is contained within the shape.
- contains(float, float, float, float, float, float) - Static method in class arc.math.geom.Rect
- contains(int) - Method in class arc.struct.IntSeq
- contains(int) - Method in class arc.struct.IntSet
- contains(long) - Method in class arc.struct.LongSeq
- contains(short) - Method in class arc.struct.ShortSeq
- contains(Boolf<T>) - Method in class arc.struct.Seq
- contains(Boolf<T>) - Method in class mindustry.entities.EntityGroup
- contains(BoundingBox) - Method in class arc.math.geom.BoundingBox
-
Returns whether the given bounding box is contained in this bounding box.
- contains(Circle) - Method in class arc.math.geom.Circle
- contains(Circle) - Method in class arc.math.geom.Rect
- contains(Rect) - Method in class arc.math.geom.Rect
- contains(Vec2) - Method in class arc.math.geom.Circle
-
Checks whether or not this circle contains a given point.
- contains(Vec2) - Method in class arc.math.geom.Ellipse
-
Checks whether or not this ellipse contains the given point.
- contains(Vec2) - Method in class arc.math.geom.Polygon
- contains(Vec2) - Method in class arc.math.geom.Polyline
- contains(Vec2) - Method in class arc.math.geom.Rect
- contains(Vec2) - Method in interface arc.math.geom.Shape2D
-
Returns whether the given point is contained within the shape.
- contains(Vec3) - Method in class arc.math.geom.BoundingBox
-
Returns whether the given vector is contained in this bounding box.
- contains(Seq<PayloadStack>) - Method in class mindustry.type.PayloadSeq
- contains(String) - Method in class arc.assets.AssetManager
-
Returns true if an asset with the specified name is loading, queued to be loaded, or has been loaded.
- contains(String, Class) - Method in class arc.assets.AssetManager
-
Returns true if an asset with the specified name and type is loading, queued to be loaded, or has been loaded.
- contains(UnlockableContent) - Method in class mindustry.type.PayloadSeq
- contains(UnlockableContent, int) - Method in class mindustry.type.PayloadSeq
- contains(PayloadStack) - Method in class mindustry.type.PayloadSeq
- contains(T) - Method in class arc.scene.utils.Selection
- contains(T) - Method in class arc.struct.EnumSet
- contains(T) - Method in class arc.struct.ObjectSet
- contains(T) - Method in class arc.struct.Queue
- contains(T) - Method in class arc.struct.Seq
- contains(T[], Boolf<T>) - Static method in class arc.util.Structs
- contains(T[], T) - Static method in class arc.util.Structs
-
Uses identity comparisons.
- contains(T, boolean) - Method in class arc.struct.BinaryHeap
-
Returns if binary heap contains the provided node.
- contains(T, boolean) - Method in class arc.struct.Queue
- contains(T, boolean) - Method in class arc.struct.Seq
-
Returns if this array contains value.
- containsAll(Bits) - Method in class arc.struct.Bits
-
Returns true if this bit set is a super set of the specified set, i.e.
- containsAll(Seq<T>) - Method in class arc.struct.Seq
- containsAll(Seq<T>, boolean) - Method in class arc.struct.Seq
- containsAsset(T) - Method in class arc.assets.AssetManager
- containsBounds(float, float, float, float, float, float) - Method in class arc.math.geom.Frustum
- containsBounds(BoundingBox) - Method in class arc.math.geom.Frustum
- containsBounds(Vec3, Vec3) - Method in class arc.math.geom.Frustum
- containsKey(int) - Method in class arc.struct.IntFloatMap
- containsKey(int) - Method in class arc.struct.IntIntMap
- containsKey(int) - Method in class arc.struct.IntMap
- containsKey(int, int) - Method in class arc.struct.GridMap
- containsKey(long) - Method in class arc.struct.LongMap
- containsKey(K) - Method in class arc.struct.ArrayMap
- containsKey(K) - Method in class arc.struct.ObjectFloatMap
- containsKey(K) - Method in class arc.struct.ObjectIntMap
- containsKey(K) - Method in class arc.struct.ObjectMap
- containsPoint(float, float, float) - Method in class arc.math.geom.Frustum
- containsPoint(Vec3) - Method in class arc.math.geom.Frustum
- containsSphere(float, float, float, float) - Method in class arc.math.geom.Frustum
-
Returns whether the given sphere is in the frustum.
- containsSphere(Vec3, float) - Method in class arc.math.geom.Frustum
- containsSphereWithoutNearFar(float, float, float, float) - Method in class arc.math.geom.Frustum
- containsSphereWithoutNearFar(Vec3, float) - Method in class arc.math.geom.Frustum
- containsValue(float) - Method in class arc.struct.IntFloatMap
-
Returns true if the specified value is in the map.
- containsValue(float) - Method in class arc.struct.ObjectFloatMap
-
Returns true if the specified value is in the map.
- containsValue(float, float) - Method in class arc.struct.IntFloatMap
-
Returns true if the specified value is in the map.
- containsValue(int) - Method in class arc.struct.IntIntMap
-
Returns true if the specified value is in the map.
- containsValue(int) - Method in class arc.struct.ObjectIntMap
-
Returns true if the specified value is in the map.
- containsValue(Object, boolean) - Method in class arc.struct.IntMap
-
Returns true if the specified value is in the map.
- containsValue(Object, boolean) - Method in class arc.struct.LongMap
-
Returns true if the specified value is in the map.
- containsValue(Object, boolean) - Method in class arc.struct.ObjectMap
-
Returns true if the specified value is in the map.
- containsValue(V, boolean) - Method in class arc.struct.ArrayMap
- content - Variable in class arc.util.Http.HttpRequest
-
The content to be used in the HTTP request: A string encoded in the corresponding Content-Encoding set in the headers, with the data to send with the HTTP request.
- content - Variable in class mindustry.content.TechTree.TechNode
-
Content to be researched.
- content - Variable in class mindustry.core.UI
- content - Variable in class mindustry.game.EventType.ResearchEvent
- content - Variable in class mindustry.game.EventType.UnlockEvent
- content - Variable in class mindustry.game.MapObjectives.ProduceObjective
- content - Variable in class mindustry.game.MapObjectives.ResearchObjective
- content - Variable in class mindustry.game.Objectives.Produce
- content - Variable in class mindustry.game.Objectives.Research
- content - Variable in class mindustry.ui.fragments.PlayerListFragment
- content - Static variable in class mindustry.Vars
- content() - Method in class mindustry.world.blocks.payloads.BuildPayload
- content() - Method in interface mindustry.world.blocks.payloads.Payload
- content() - Method in class mindustry.world.blocks.payloads.UnitPayload
- content(Seq<UnlockableContent>) - Static method in class mindustry.world.meta.StatValues
- content(Seq<T>, Boolf<T>) - Static method in class mindustry.world.meta.StatValues
- content(InputStream, long) - Method in class arc.util.Http.HttpRequest
- content(String) - Method in class arc.util.Http.HttpRequest
- content(UnlockableContent) - Static method in class mindustry.world.meta.StatValues
- Content - Class in mindustry.ctype
-
Base class for a content type that is loaded in
ContentLoader
. - Content() - Constructor for class mindustry.ctype.Content
- Content.ModContentInfo - Class in mindustry.ctype
- contentClass - Variable in enum class mindustry.ctype.ContentType
- contentErrors - Enum constant in enum class mindustry.mod.Mods.ModState
- contentIcon - Variable in class mindustry.game.SectorInfo
-
Displayed icon, as content.
- ContentInfoDialog - Class in mindustry.ui.dialogs
- ContentInfoDialog() - Constructor for class mindustry.ui.dialogs.ContentInfoDialog
- ContentInitEvent() - Constructor for class mindustry.game.EventType.ContentInitEvent
- contentLength - Variable in class arc.util.Http.HttpRequest
-
Length of the content stream.
- ContentLoader - Class in mindustry.core
-
Loads all game content.
- ContentLoader() - Constructor for class mindustry.core.ContentLoader
- ContentParser - Class in mindustry.mod
- ContentParser() - Constructor for class mindustry.mod.ContentParser
- ContentParser.ParseListener - Interface in mindustry.mod
- contentStream - Variable in class arc.util.Http.HttpRequest
-
The content as a stream to be used for a POST for example, to transmit custom data.
- ContentType - Enum Class in mindustry.ctype
-
Do not rearrange, ever!
- contentTypes - Variable in class mindustry.mod.ModListing
- context - Variable in class mindustry.core.World
- context - Variable in class mindustry.mod.Scripts
- context() - Static method in class mindustry.content.TechTree
- contextRun(Mods.LoadedMod, Runnable) - Method in class mindustry.mod.Mods
- CONTINUE - Enum constant in enum class arc.util.Http.HttpStatus
- continueCursor(int, int) - Method in class arc.scene.ui.TextArea
- continueCursor(int, int) - Method in class arc.scene.ui.TextField
- continuous - Variable in class arc.math.geom.BSpline
- continuous - Variable in class arc.math.geom.CatmullRomSpline
- continuous - Variable in class mindustry.entities.bullet.ContinuousBulletType
- continuous - Variable in class mindustry.type.Weapon
-
whether to hold the bullet in place while firing; it will still require reload.
- ContinuousBulletType - Class in mindustry.entities.bullet
-
Basic continuous (line) bullet type that does not draw itself.
- ContinuousBulletType() - Constructor for class mindustry.entities.bullet.ContinuousBulletType
- continuousDamage() - Method in class mindustry.entities.bullet.BulletType
- continuousDamage() - Method in class mindustry.entities.bullet.ContinuousBulletType
- continuousDamage() - Method in class mindustry.entities.bullet.PointLaserBulletType
- ContinuousFlameBulletType - Class in mindustry.entities.bullet
- ContinuousFlameBulletType() - Constructor for class mindustry.entities.bullet.ContinuousFlameBulletType
- ContinuousFlameBulletType(float) - Constructor for class mindustry.entities.bullet.ContinuousFlameBulletType
- ContinuousLaserBulletType - Class in mindustry.entities.bullet
- ContinuousLaserBulletType() - Constructor for class mindustry.entities.bullet.ContinuousLaserBulletType
- ContinuousLaserBulletType(float) - Constructor for class mindustry.entities.bullet.ContinuousLaserBulletType
- ContinuousLiquidTurret - Class in mindustry.world.blocks.defense.turrets
- ContinuousLiquidTurret(String) - Constructor for class mindustry.world.blocks.defense.turrets.ContinuousLiquidTurret
- ContinuousLiquidTurret.ContinuousLiquidTurretBuild - Class in mindustry.world.blocks.defense.turrets
- ContinuousLiquidTurretBuild() - Constructor for class mindustry.world.blocks.defense.turrets.ContinuousLiquidTurret.ContinuousLiquidTurretBuild
- ContinuousTurret - Class in mindustry.world.blocks.defense.turrets
-
A turret that fires a continuous beam bullet with no reload or coolant necessary.
- ContinuousTurret(String) - Constructor for class mindustry.world.blocks.defense.turrets.ContinuousTurret
- ContinuousTurret.ContinuousTurretBuild - Class in mindustry.world.blocks.defense.turrets
- ContinuousTurretBuild() - Constructor for class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- contrast - Variable in class arc.fx.filters.LevelsFilter
- control - Enum constant in enum class mindustry.input.Binding
- control - Enum constant in enum class mindustry.net.Administration.ActionType
- control - Variable in class mindustry.ai.types.LogicAI
- control - Static variable in class mindustry.logic.LCategory
- control - Static variable in class mindustry.Vars
- control(LAccess, double, double, double, double) - Method in interface mindustry.logic.Controllable
- control(LAccess, double, double, double, double) - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- control(LAccess, double, double, double, double) - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- control(LAccess, double, double, double, double) - Method in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- control(LAccess, double, double, double, double) - Method in class mindustry.world.blocks.power.LightBlock.LightBuild
- control(LAccess, Object, double, double, double) - Method in interface mindustry.logic.Controllable
- control(LAccess, Object, double, double, double) - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- Control - Class in mindustry.core
-
Control module.
- Control() - Constructor for class mindustry.core.Control
- control10Sectors - Enum constant in enum class mindustry.service.Achievement
- ControlBlock - Interface in mindustry.world.blocks
-
Any block that has a proxy unit that can be controlled by a player.
- ControlI(LAccess, int, int, int, int, int) - Constructor for class mindustry.logic.LExecutor.ControlI
- controlInterval - Variable in class mindustry.input.InputHandler
- controllable - Variable in class mindustry.type.Weapon
-
whether this weapon can be aimed manually by players
- Controllable - Interface in mindustry.logic
-
An object that can be controlled with logic.
- controlled - Enum constant in enum class mindustry.logic.LAccess
- controlledType - Variable in class mindustry.input.InputHandler
- controlLeft - Enum constant in enum class arc.input.KeyCode
- controller - Enum constant in enum class arc.input.InputDevice.DeviceType
- controller - Enum constant in enum class arc.input.KeyCode.KeyType
- controller - Enum constant in enum class mindustry.logic.LAccess
- controller - Variable in class mindustry.ai.types.LogicAI
- controller - Variable in class mindustry.ai.UnitCommand
-
Controller that this unit will use when this command is used.
- controller - Variable in class mindustry.type.UnitType
-
Function that chooses AI controller based on unit entity.
- Controller - Class in arc.input
- Controller() - Constructor for class arc.input.Controller
- controllerA - Enum constant in enum class arc.input.KeyCode
- controllerB - Enum constant in enum class arc.input.KeyCode
- controllerBack - Enum constant in enum class arc.input.KeyCode
- controllerdPadDown - Enum constant in enum class arc.input.KeyCode
- controllerdPadLeft - Enum constant in enum class arc.input.KeyCode
- controllerdPadRight - Enum constant in enum class arc.input.KeyCode
- controllerdPadUp - Enum constant in enum class arc.input.KeyCode
- controllerGuide - Enum constant in enum class arc.input.KeyCode
- controllerLBumper - Enum constant in enum class arc.input.KeyCode
- controllerLStick - Enum constant in enum class arc.input.KeyCode
- controllerLStickXAxis - Enum constant in enum class arc.input.KeyCode
- controllerLStickYAxis - Enum constant in enum class arc.input.KeyCode
- controllerLTrigger - Enum constant in enum class arc.input.KeyCode
- controllerRBumper - Enum constant in enum class arc.input.KeyCode
- controllerRStick - Enum constant in enum class arc.input.KeyCode
- controllerRStickXAxis - Enum constant in enum class arc.input.KeyCode
- controllerRStickYAxis - Enum constant in enum class arc.input.KeyCode
- controllerRTrigger - Enum constant in enum class arc.input.KeyCode
- controllerStart - Enum constant in enum class arc.input.KeyCode
- controllerX - Enum constant in enum class arc.input.KeyCode
- controllerY - Enum constant in enum class arc.input.KeyCode
- controlPath - Static variable in class mindustry.Vars
- ControlPathfinder - Class in mindustry.ai
- ControlPathfinder() - Constructor for class mindustry.ai.ControlPathfinder
- controlPoints - Variable in class arc.math.geom.BSpline
- controlPoints - Variable in class arc.math.geom.CatmullRomSpline
- controlRight - Enum constant in enum class arc.input.KeyCode
- controls - Variable in class mindustry.core.UI
- controls - Static variable in enum class mindustry.logic.LAccess
- ControlStatement() - Constructor for class mindustry.logic.LStatements.ControlStatement
- controlTime - Variable in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- controlTimer - Variable in class mindustry.ai.types.LogicAI
- controlTurret - Enum constant in enum class mindustry.service.Achievement
- conv(float) - Static method in class mindustry.core.World
-
Convert from world to logic tile coordinates.
- convertToString(Object) - Method in class arc.util.serialization.Json
- ConvexHull - Class in arc.math.geom
-
Computes the convex hull of a set of points using the monotone chain convex hull algorithm (aka Andrew's algorithm).
- ConvexHull() - Constructor for class arc.math.geom.ConvexHull
- conveyor - Static variable in class mindustry.content.Blocks
- Conveyor - Class in mindustry.world.blocks.distribution
- Conveyor(String) - Constructor for class mindustry.world.blocks.distribution.Conveyor
- Conveyor.ConveyorBuild - Class in mindustry.world.blocks.distribution
- ConveyorBuild() - Constructor for class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- conveyorPathfind - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- conveyorPlacement - Variable in class mindustry.world.Block
-
Whether this block uses conveyor-type placement mode.
- conveyorPoof - Static variable in class mindustry.content.Fx
- Convolve1dFilter - Class in arc.fx.filters
- Convolve1dFilter(int) - Constructor for class arc.fx.filters.Convolve1dFilter
- Convolve1dFilter(int, float[]) - Constructor for class arc.fx.filters.Convolve1dFilter
- Convolve1dFilter(int, float[], float[]) - Constructor for class arc.fx.filters.Convolve1dFilter
- Convolve2dFilter - Class in arc.fx.filters
-
Encapsulates a separable 2D convolution kernel filter
- Convolve2dFilter(int) - Constructor for class arc.fx.filters.Convolve2dFilter
- coolant - Variable in class mindustry.type.Liquid
-
if false, this liquid cannot be a coolant
- coolant - Variable in class mindustry.world.blocks.defense.turrets.BaseTurret
-
If not null, this consumer will be used for coolant.
- coolantConsumer - Variable in class mindustry.world.blocks.defense.ForceProjector
- coolantConsumption - Variable in class mindustry.world.blocks.defense.ForceProjector
- coolantMultiplier - Variable in class mindustry.world.blocks.defense.turrets.BaseTurret
-
How much reload is lowered by for each unit of liquid of heat capacity.
- coolantMultiplier - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- coolantMultiplier - Variable in class mindustry.world.blocks.units.RepairTurret
-
How much healing is increased by with heat capacity.
- coolantPower - Variable in class mindustry.world.blocks.power.NuclearReactor
-
heat removed per unit of coolant
- coolantUse - Variable in class mindustry.world.blocks.units.RepairTurret
- coolColor - Variable in class mindustry.world.blocks.power.NuclearReactor
- cooldown - Variable in class mindustry.entities.abilities.ForceFieldAbility
-
Cooldown after the shield is broken, in ticks.
- cooldown - Variable in class mindustry.entities.abilities.ShieldArcAbility
-
Cooldown after the shield is broken, in ticks.
- cooldown - Variable in class mindustry.type.Weather.WeatherEntry
-
Cooldown time before the next weather event takes place This is *state*, not configuration.
- cooldown - Variable in class mindustry.world.blocks.defense.ShockMine
- cooldown - Variable in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- cooldownBrokenBase - Variable in class mindustry.world.blocks.defense.DirectionalForceProjector
- cooldownBrokenBase - Variable in class mindustry.world.blocks.defense.ForceProjector
- cooldownLiquid - Variable in class mindustry.world.blocks.defense.DirectionalForceProjector
- cooldownLiquid - Variable in class mindustry.world.blocks.defense.ForceProjector
- cooldownMultiplier - Variable in class mindustry.world.blocks.defense.ShockwaveTower
- cooldownNormal - Variable in class mindustry.world.blocks.defense.DirectionalForceProjector
- cooldownNormal - Variable in class mindustry.world.blocks.defense.ForceProjector
- cooldownTime - Variable in class mindustry.type.Weapon
-
ticks to cool down the heat region
- cooldownTime - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
ticks to cool down the heat region
- cooldownTime - Static variable in class mindustry.world.meta.Stat
- coolEffect - Variable in class mindustry.world.blocks.defense.turrets.BaseTurret
-
Effect displayed when coolant is used.
- coolEffect - Variable in class mindustry.world.blocks.units.RepairTurret
-
Effect displayed when coolant is used.
- coolTurret - Enum constant in enum class mindustry.service.Achievement
- copper - Static variable in class mindustry.content.Items
- copperScale - Variable in class mindustry.maps.planet.AsteroidGenerator
- copperWall - Static variable in class mindustry.content.Blocks
- copperWallLarge - Static variable in class mindustry.content.Blocks
- copy() - Method in class arc.graphics.Pixmap
- copy() - Method in class arc.packer.TexturePacker.Settings
- copy() - Method in class arc.scene.ui.TextField
-
Copies the contents of this TextField to the lipboard implementation set on this TextField.
- copy() - Method in class arc.struct.ObjectMap
- copy() - Method in class arc.struct.Seq
- copy() - Method in class mindustry.entities.abilities.Ability
- copy() - Method in class mindustry.entities.bullet.BulletType
- copy() - Method in class mindustry.entities.EntityGroup
- copy() - Method in class mindustry.entities.pattern.ShootPattern
- copy() - Method in class mindustry.entities.units.BuildPlan
- copy() - Method in class mindustry.game.Rules
-
Copies this ruleset exactly.
- copy() - Method in class mindustry.game.Schematic.Stile
- copy() - Method in class mindustry.game.SpawnGroup
- copy() - Method in class mindustry.graphics.Trail
- copy() - Method in class mindustry.logic.LCanvas.StatementElem
- copy() - Method in class mindustry.logic.LStatement
- copy() - Method in class mindustry.maps.filters.GenerateFilter
- copy() - Method in class mindustry.type.ItemSeq
- copy() - Method in class mindustry.type.ItemStack
- copy() - Method in class mindustry.type.LiquidStack
- copy() - Method in class mindustry.type.UnitType.UnitEngine
- copy() - Method in class mindustry.type.Weapon
- copy() - Method in class mindustry.world.blocks.logic.LogicBlock.LogicLink
- copy() - Method in class mindustry.world.modules.ItemModule
- copy(byte[], int, Buffer, int) - Static method in class arc.util.Buffers
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(float[], int, int, Buffer) - Static method in class arc.util.Buffers
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(float[], int, Buffer, int) - Static method in class arc.util.Buffers
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(float[], Buffer, int, int) - Static method in class arc.util.Buffers
-
Copies numFloats floats from src starting at offset to dst.
- copy(int[], int, Buffer, int) - Static method in class arc.util.Buffers
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(short[], int, Buffer, int) - Static method in class arc.util.Buffers
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(Seq<T>) - Method in class mindustry.entities.EntityGroup
- copy(InputStream, OutputStream) - Static method in class arc.util.io.Streams
-
Allocates a 4096 byte[] for use as a temporary buffer and calls
Streams.copy(InputStream, OutputStream, byte[])
. - copy(InputStream, OutputStream, byte[]) - Static method in class arc.util.io.Streams
-
Copy the data from an
InputStream
to anOutputStream
, using the specified byte[] as a temporary buffer. - copy(InputStream, OutputStream, int) - Static method in class arc.util.io.Streams
-
Allocates a byte[] of the specified size for use as a temporary buffer and calls
Streams.copy(InputStream, OutputStream, byte[])
. - copy(InputStream, ByteBuffer) - Static method in class arc.util.io.Streams
-
Allocates a 4096 byte[] for use as a temporary buffer and calls
Streams.copy(InputStream, OutputStream, byte[])
. - copy(InputStream, ByteBuffer, byte[]) - Static method in class arc.util.io.Streams
-
Copy the data from an
InputStream
to aByteBuffer
, using the specified byte[] as a temporary buffer. - copy(InputStream, ByteBuffer, int) - Static method in class arc.util.io.Streams
-
Allocates a byte[] of the specified size for use as a temporary buffer and calls
Streams.copy(InputStream, ByteBuffer, byte[])
. - copy(Buffer, Buffer, int) - Static method in class arc.util.Buffers
-
Copies the contents of src to dst, starting from the current position of src, copying numElements elements (using the data type of src, no matter the datatype of dst).
- copy(ItemStack[]) - Static method in class mindustry.type.ItemStack
- copy(T) - Static method in class mindustry.io.JsonIO
- copy(T, T) - Static method in class mindustry.io.JsonIO
- copyBytes(InputStream) - Static method in class arc.util.io.Streams
-
Copy the data from an
InputStream
to a byte array. - copyBytes(InputStream, int) - Static method in class arc.util.io.Streams
-
Copy the data from an
InputStream
to a byte array. - copyConfig - Variable in class mindustry.world.Block
-
whether to allow copying the config through middle click
- copyFields(Object, Object) - Method in class arc.util.serialization.Json
-
Each field on the
to
object is set to the value for the field with the same name on thefrom
object. - copyFields(Object, Object, boolean) - Method in class arc.util.serialization.Json
- copyFilesTo(Fi) - Method in class arc.files.Fi
-
Copies the contents of this folder into another folder.
- CopyFilter - Class in arc.fx.filters
- CopyFilter() - Constructor for class arc.fx.filters.CopyFilter
- copyFromCpu() - Method in class mindustry.graphics.FogRenderer
- copyProgress(InputStream, OutputStream, long, int, Floatc) - Static method in class arc.util.io.Streams
-
Copy the data from an
InputStream
to anOutputStream
, using the specified byte[] as a temporary buffer. - copyString(InputStream) - Static method in class arc.util.io.Streams
-
Calls
Streams.copyString(InputStream, int, String)
using the input'savailable
size and the platform's default charset. - copyString(InputStream, int) - Static method in class arc.util.io.Streams
-
Calls
Streams.copyString(InputStream, int, String)
using the platform's default charset. - copyString(InputStream, int, String) - Static method in class arc.util.io.Streams
-
Copy the data from an
InputStream
to a string using the specified charset. - copyTexImage2D(int, int, int, int, int, int, int, int) - Static method in class arc.graphics.Gl
- copyTexSubImage2D(int, int, int, int, int, int, int, int) - Static method in class arc.graphics.Gl
- copyTo(Fi) - Method in class arc.files.Fi
-
Copies this file or directory to the specified file or directory.
- copyTransform(Mat) - Static method in class arc.graphics.gl.Shader
- copyTransform(Mat, float, float) - Static method in class arc.graphics.gl.Shader
- coral - Static variable in class arc.graphics.Color
- core - Enum constant in enum class mindustry.logic.FetchType
- core - Enum constant in enum class mindustry.world.meta.BlockFlag
-
Enemy core; primary target for all units.
- core - Variable in class mindustry.ai.BaseRegistry.BasePart
- core - Static variable in class mindustry.entities.TargetPriority
- core - Variable in class mindustry.game.EventType.CoreChangeEvent
- core() - Method in class mindustry.game.Team
- core() - Method in class mindustry.game.Teams.TeamData
- Core - Class in arc
-
Global references to all of Arc's core modules.
- Core() - Constructor for class arc.Core
- coreAcropolis - Static variable in class mindustry.content.Blocks
- coreBastion - Static variable in class mindustry.content.Blocks
- CoreBlock - Class in mindustry.world.blocks.storage
- CoreBlock(String) - Constructor for class mindustry.world.blocks.storage.CoreBlock
- CoreBlock.CoreBuild - Class in mindustry.world.blocks.storage
- CoreBuild() - Constructor for class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- coreBuildBlock - Static variable in class mindustry.content.Fx
- coreBuildShockwave - Static variable in class mindustry.content.Fx
- coreBurn - Static variable in class mindustry.content.Fx
- coreCapture - Variable in class mindustry.game.Rules
-
Whether cores change teams when they are destroyed.
- CoreChangeEvent(CoreBlock.CoreBuild) - Constructor for class mindustry.game.EventType.CoreChangeEvent
- coreCitadel - Static variable in class mindustry.content.Blocks
- coreCount - Enum constant in enum class mindustry.logic.FetchType
- coreDestroyClear - Variable in class mindustry.game.Rules
-
If true, every enemy block in the radius of the (enemy) core is destroyed upon death.
- coreEnemies - Variable in class mindustry.game.Teams.TeamData
-
Enemies with cores or spawn points.
- coreFoundation - Static variable in class mindustry.content.Blocks
- coreIncinerate - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- coreIncinerates - Variable in class mindustry.game.Rules
-
Whether cores incinerate items when full, just like in the campaign.
- coreItemCount - Variable in class mindustry.game.GameStats
-
Record of items that have entered the core through transport blocks.
- CoreItemDeliverEvent() - Constructor for class mindustry.game.EventType.CoreItemDeliverEvent
- CoreItemObjective() - Constructor for class mindustry.game.MapObjectives.CoreItemObjective
- CoreItemObjective(Item, int) - Constructor for class mindustry.game.MapObjectives.CoreItemObjective
- CoreItemsDisplay - Class in mindustry.ui
- CoreItemsDisplay() - Constructor for class mindustry.ui.CoreItemsDisplay
- coreLandDuration - Static variable in class mindustry.Vars
-
land/launch animation duration
- coreLandDust - Static variable in class mindustry.content.Fx
- coreLaunchConstruct - Static variable in class mindustry.content.Fx
- coreMerge - Variable in class mindustry.world.blocks.storage.StorageBlock
- coreNucleus - Static variable in class mindustry.content.Blocks
- cores - Static variable in class arc.util.OS
- cores - Variable in class mindustry.ai.BaseRegistry
-
cores, sorted by tier
- cores - Variable in class mindustry.game.Teams.TeamData
-
List of live cores of this team.
- cores() - Method in class mindustry.game.Team
- cores(Team) - Method in class mindustry.game.Teams
-
Do not modify!
- coreShard - Static variable in class mindustry.content.Blocks
- CoreSpawnFilter - Class in mindustry.maps.filters
-
Selects X spawns from the core spawn pool.
- CoreSpawnFilter() - Constructor for class mindustry.maps.filters.CoreSpawnFilter
- coreUnitDock - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- coreUpgrade - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- coreZone - Static variable in class mindustry.content.Blocks
- corner - Variable in class arc.scene.ui.ScrollPane.ScrollPaneStyle
-
Optional.
- Corner(int) - Constructor for class mindustry.graphics.g3d.PlanetGrid.Corner
- corner1 - Variable in class mindustry.world.blocks.logic.CanvasBlock
- corner2 - Variable in class mindustry.world.blocks.logic.CanvasBlock
- corners - Variable in class mindustry.graphics.g3d.PlanetGrid.Corner
- corners - Variable in class mindustry.graphics.g3d.PlanetGrid
- corners - Variable in class mindustry.graphics.g3d.PlanetGrid.Edge
- corners - Variable in class mindustry.graphics.g3d.PlanetGrid.Ptile
- corroded - Static variable in class mindustry.content.StatusEffects
- corvus - Static variable in class mindustry.content.UnitTypes
- cos - Enum constant in enum class mindustry.logic.LogicOp
- cos(float) - Static method in class arc.math.Mathf
-
Returns the cosine in radians from a lookup table.
- cos(float, float, float) - Static method in class arc.math.Mathf
- cosDeg(float) - Static method in class arc.math.Mathf
-
Returns the cosine in radians from a lookup table.
- cost - Variable in class mindustry.ai.Pathfinder.Flowfield
-
Function for calculating path cost.
- cost - Variable in class mindustry.type.Item
-
base material cost of this item, used for calculating place times 1 cost = 1 tick added to build time
- cost(int, int, int, int) - Method in interface mindustry.ai.Astar.DistanceHeuristic
- cost(Unit, float, float) - Method in interface mindustry.entities.Units.Sortf
- cost(Tile) - Method in interface mindustry.ai.Astar.TileHueristic
- cost(Tile, Tile) - Method in interface mindustry.ai.Astar.TileHueristic
- costGround - Static variable in class mindustry.ai.ControlPathfinder
- costGround - Static variable in class mindustry.ai.Pathfinder
- costHover - Static variable in class mindustry.ai.ControlPathfinder
- costLegs - Static variable in class mindustry.ai.ControlPathfinder
- costLegs - Static variable in class mindustry.ai.Pathfinder
- costNaval - Static variable in class mindustry.ai.ControlPathfinder
- costNaval - Static variable in class mindustry.ai.Pathfinder
- costTypes - Static variable in class mindustry.ai.Pathfinder
- count - Variable in class arc.math.FloatCounter
-
The amount of values added
- count - Variable in class arc.util.io.CounterInputStream
- count - Variable in class mindustry.game.MapObjectives.BuildCountObjective
- count - Variable in class mindustry.game.MapObjectives.DestroyUnitsObjective
- count - Variable in class mindustry.game.MapObjectives.UnitCountObjective
- count(float, float, float, float, Boolf<Unit>) - Static method in class mindustry.entities.Units
- count(float, float, float, Boolf<Unit>) - Static method in class mindustry.entities.Units
- count(int) - Method in class arc.struct.IntSeq
- count(Boolf<T>) - Method in class arc.struct.Seq
- count(Boolf<T>) - Method in class mindustry.entities.EntityGroup
- count(CharSequence, char) - Static method in class arc.util.Strings
- count(String, String) - Static method in class arc.util.Strings
- count(T[], Boolf<T>) - Static method in class arc.util.Structs
- counter - Variable in class mindustry.entities.abilities.MoveEffectAbility
- counter - Variable in class mindustry.game.SectorInfo.ExportStat
- counter - Variable in class mindustry.graphics.Trail
- counter - Variable in class mindustry.logic.LExecutor
- counter - Variable in class mindustry.world.blocks.sandbox.ItemSource.ItemSourceBuild
- CounterInputStream - Class in arc.util.io
- CounterInputStream(InputStream) - Constructor for class arc.util.io.CounterInputStream
- counters - Variable in class arc.util.PerformanceCounters
- countFlyerSpawns() - Method in class mindustry.ai.WaveSpawner
- countGroundSpawns() - Method in class mindustry.ai.WaveSpawner
- countOre(Tile) - Method in class mindustry.world.blocks.production.Drill
- countPlaying(AudioSource) - Method in class arc.audio.Audio
- countSpawns() - Method in class mindustry.ai.WaveSpawner
- countType(UnitType) - Method in class mindustry.game.Teams.TeamData
- countup - Variable in class mindustry.game.MapObjectives.TimerObjective
- coverageSampling - Variable in class arc.Graphics.BufferFormat
-
whether coverage sampling anti-aliasing is used.
- cpy() - Method in class arc.graphics.Color
- cpy() - Method in class arc.math.geom.Mat3D
- cpy() - Method in class arc.math.geom.Point2
- cpy() - Method in class arc.math.geom.Point3
- cpy() - Method in class arc.math.geom.Quat
- cpy() - Method in class arc.math.geom.Ray
- cpy() - Method in class arc.math.geom.Vec2
- cpy() - Method in class arc.math.geom.Vec3
- cpy() - Method in interface arc.math.geom.Vector
- cpy(Vec3) - Method in class arc.math.geom.Vec3
- cr1 - Static variable in class arc.util.Tmp
- cr2 - Static variable in class arc.util.Tmp
- cr3 - Static variable in class arc.util.Tmp
- crackRegions - Static variable in class mindustry.graphics.BlockRenderer
- cracks - Variable in class mindustry.graphics.BlockRenderer
- craft() - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- craftEffect - Variable in class mindustry.world.blocks.production.GenericCrafter
- crafting - Enum constant in enum class mindustry.type.Category
-
Blocks that craft things.
- crafting - Static variable in class mindustry.world.meta.StatCat
- craftTime - Variable in class mindustry.world.blocks.production.GenericCrafter
- craftTime - Variable in class mindustry.world.blocks.production.Separator
- crashDamageMultiplier - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- CrashSender - Class in mindustry.net
- CrashSender() - Constructor for class mindustry.net.CrashSender
- craters - Static variable in class mindustry.content.Blocks
- craters - Static variable in class mindustry.content.SectorPresets
- crawlDust - Static variable in class mindustry.content.Fx
- crawler - Static variable in class mindustry.content.UnitTypes
- crawlSlowdown - Variable in class mindustry.type.UnitType
-
magnitude of sine offset between segments
- crawlSlowdownFrac - Variable in class mindustry.type.UnitType
-
magnitude of sine offset between segments
- crc(InputStream) - Method in class arc.util.SharedLibraryLoader
-
Returns a CRC of the remaining bytes in the stream.
- CRC - Class in arc.util.io
- CRC() - Constructor for class arc.util.io.CRC
- create() - Method in class mindustry.type.Weather
- create(float) - Method in class mindustry.type.Weather
- create(float, float) - Method in class mindustry.type.Weather
- create(float, float, float, Color, Object) - Method in class mindustry.entities.Effect
- create(float, float, float, Color, Object) - Method in class mindustry.entities.effect.MultiEffect
- create(float, float, float, Color, Object) - Method in class mindustry.entities.effect.RadialEffect
- create(float, float, float, Color, Object) - Method in class mindustry.entities.effect.WrapEffect
- create(int) - Static method in class arc.math.geom.Icosphere
- create(int) - Static method in class mindustry.graphics.g3d.PlanetGrid
- create(int, int, int, int) - Method in class mindustry.game.Schematics
-
Creates a schematic from a world selection.
- create(int, int, int, int, int) - Method in class mindustry.core.World.FilterContext
- create(int, int, int, int, int) - Method in interface mindustry.world.WorldContext
-
This should create a tile and put it into the tile array, then return it.
- create(Pixmap.Format, int, int, boolean, boolean) - Method in class arc.graphics.gl.FloatFrameBuffer
- create(Pixmap.Format, int, int, boolean, boolean) - Method in class arc.graphics.gl.FrameBuffer
- create(String) - Method in class arc.scene.ui.Tooltip.Tooltips
- create(Team) - Method in class mindustry.type.UnitType
- create(Team, Color, float, float, float, float, int) - Static method in class mindustry.entities.Lightning
-
Create a lighting branch at a location.
- create(Bullet, float, float, float) - Method in class mindustry.entities.bullet.BulletType
- create(Bullet, float, float, float, float) - Method in class mindustry.entities.bullet.BulletType
- create(Bullet, float, float, float, float, float) - Method in class mindustry.entities.bullet.BulletType
- create(Bullet, Color, float, float, float, float, int) - Static method in class mindustry.entities.Lightning
-
Create a lighting branch at a location.
- create(Entityc, Team, float, float, float) - Method in class mindustry.entities.bullet.BulletType
- create(Entityc, Team, float, float, float, float) - Method in class mindustry.entities.bullet.BulletType
- create(Entityc, Team, float, float, float, float, float) - Method in class mindustry.entities.bullet.BulletType
- create(Entityc, Team, float, float, float, float, float, float, Object) - Method in class mindustry.entities.bullet.BulletType
- create(Entityc, Team, float, float, float, float, float, float, Object, Mover) - Method in class mindustry.entities.bullet.BulletType
- create(Entityc, Team, float, float, float, float, float, float, Object, Mover, float, float) - Method in class mindustry.entities.bullet.BulletType
- create(Entityc, Team, float, float, float, float, float, Mover) - Method in class mindustry.entities.bullet.BulletType
- create(Entityc, Entityc, Team, float, float, float, float, float, float, Object, Mover, float, float) - Method in class mindustry.entities.bullet.BulletType
- create(Teamc, float, float, float) - Method in class mindustry.entities.bullet.BulletType
- create(Tile) - Static method in class mindustry.entities.Fires
-
Start a fire on the tile.
- create20Schematics - Enum constant in enum class mindustry.service.Achievement
- create500Schematics - Enum constant in enum class mindustry.service.Achievement
- createApplication() - Method in class arc.backend.robovm.IOSApplication.Delegate
- createBaseContent() - Method in class mindustry.core.ContentLoader
-
Creates all base types.
- createBullet(BulletType, Team, float, float, float, float, float, float) - Static method in class mindustry.entities.bullet.BulletType
- createBundle(Fi) - Static method in class arc.util.I18NBundle
-
Creates a new bundle using the specified
baseFileHandle
, the default locale and the default encoding "UTF-8". - createBundle(Fi, String) - Static method in class arc.util.I18NBundle
-
Creates a new bundle using the specified
baseFileHandle
andencoding
; the default locale is used. - createBundle(Fi, Locale) - Static method in class arc.util.I18NBundle
-
Creates a new bundle using the specified
baseFileHandle
andlocale
; the default encoding "UTF-8" is used. - createBundle(Fi, Locale, String) - Static method in class arc.util.I18NBundle
-
Creates a new bundle using the specified
baseFileHandle
,locale
andencoding
. - createChance - Variable in class mindustry.entities.bullet.BulletType
-
Chance for this bullet to be created.
- createController(Unit) - Method in class mindustry.type.UnitType
- created() - Method in class mindustry.world.blocks.power.PowerNode.PowerNodeBuild
- created() - Method in class mindustry.world.blocks.production.Separator.SeparatorBuild
- created() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- CREATED - Enum constant in enum class arc.util.Http.HttpStatus
- createDefaultShader() - Static method in class arc.graphics.g2d.SpriteCache
- createDefaultShader(boolean, boolean, int) - Static method in class arc.graphics.g3d.VertexBatch3D
-
Returns a new instance of the default shader used by SpriteBatch for GL2 when no shader is specified.
- createDistanceFieldShader() - Static method in class arc.graphics.g2d.DistanceFieldFont
-
Returns a new instance of the distance field shader, see https://github.com/libgdx/libgdx/wiki/Distance-field-fonts if the u_smoothing uniform > 0.0.
- createEmpty(TextureData) - Static method in class arc.graphics.Texture
- createEmptyBundle() - Static method in class arc.util.I18NBundle
-
Returns an empty bundle with no keys.
- createExplosion() - Method in class mindustry.world.blocks.power.PowerGenerator.GeneratorBuild
- createFrags(Bullet, float, float) - Method in class mindustry.entities.bullet.BulletType
- createGLSurfaceView(AndroidApplication, ResolutionStrategy) - Method in class arc.backend.android.AndroidGraphics
- createGraphics(float) - Method in class arc.backend.robovm.IOSApplication
- createIcons(MultiPacker) - Method in class mindustry.ctype.UnlockableContent
-
Generate any special icons for this content.
- createIcons(MultiPacker) - Method in class mindustry.type.Item
- createIcons(MultiPacker) - Method in class mindustry.type.StatusEffect
- createIcons(MultiPacker) - Method in class mindustry.type.UnitType
- createIcons(MultiPacker) - Method in class mindustry.world.Block
- createIcons(MultiPacker) - Method in class mindustry.world.blocks.environment.Floor
- createIcons(MultiPacker) - Method in class mindustry.world.blocks.environment.OreBlock
- createIcons(MultiPacker) - Method in class mindustry.world.blocks.environment.ShallowLiquid
- createIncend(float, float, float, int) - Static method in class mindustry.entities.Damage
- createIncend(Bullet, float, float) - Method in class mindustry.entities.bullet.BulletType
- createInput() - Method in class arc.backend.robovm.IOSApplication
- createInputListener() - Method in class arc.scene.ui.TextArea
- createInputListener() - Method in class arc.scene.ui.TextField
- createItemTransfer(Item, int, float, float, Position, Runnable) - Static method in class mindustry.input.InputHandler
- createLayoutParams() - Method in class arc.backend.android.AndroidApplication
- createMap(Fi) - Method in class mindustry.editor.MapEditor
- createMap(Fi, boolean) - Static method in class mindustry.io.MapIO
- createModContent() - Method in class mindustry.core.ContentLoader
-
Creates mod content, if applicable.
- createNet(Team, float, float, float, float, float, float) - Method in class mindustry.entities.bullet.BulletType
- createPatch(String) - Method in class arc.graphics.g2d.TextureAtlas
-
Returns the first region found with the specified name as a
NinePatch
. - createProgram() - Static method in class arc.graphics.Gl
- createProgram() - Method in class arc.graphics.gl.Shader
- createPuddles(Bullet, float, float) - Method in class mindustry.entities.bullet.BulletType
- createReport(String) - Static method in class mindustry.net.CrashSender
- createRubble - Variable in class mindustry.world.Block
-
whether rubble is created when this block is destroyed
- createScorch - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- createScripts() - Method in interface mindustry.core.Platform
-
Gets the scripting implementation.
- createShader() - Static method in class arc.graphics.g2d.SpriteBatch
- createShader(int) - Static method in class arc.graphics.Gl
- createSplashDamage(Bullet, float, float) - Method in class mindustry.entities.bullet.BulletType
- createSteamFolder(String) - Method in class mindustry.game.Schematic
- createSteamFolder(String) - Method in class mindustry.maps.Map
- createSteamFolder(String) - Method in class mindustry.mod.Mods.LoadedMod
- createSteamFolder(String) - Method in interface mindustry.type.Publishable
- createSteamPreview(String) - Method in class mindustry.game.Schematic
- createSteamPreview(String) - Method in class mindustry.maps.Map
- createSteamPreview(String) - Method in class mindustry.mod.Mods.LoadedMod
- createSteamPreview(String) - Method in interface mindustry.type.Publishable
- createStroker() - Method in class arc.freetype.FreeType.Library
- createTexture(GLFrameBuffer.FrameBufferTextureAttachmentSpec) - Method in class arc.graphics.gl.FloatFrameBuffer
- createTexture(GLFrameBuffer.FrameBufferTextureAttachmentSpec) - Method in class arc.graphics.gl.FrameBuffer
- createTexture(GLFrameBuffer.FrameBufferTextureAttachmentSpec) - Method in class arc.graphics.gl.FrameBufferCubemap
- createTexture(GLFrameBuffer.FrameBufferTextureAttachmentSpec) - Method in class arc.graphics.gl.GLFrameBuffer
-
Override this method in a derived class to set up the backing texture as you like.
- createTile(int, int, MapObjectives.MapObjective) - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap
- createTile(MapObjectives.MapObjective) - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap
- createUnit(Team, int) - Method in class mindustry.game.SpawnGroup
-
Creates a unit, and assigns correct values based on this group's data.
- createUnits(Bullet, float, float) - Method in class mindustry.entities.bullet.BulletType
- createWakeLock(boolean) - Method in class arc.backend.android.AndroidApplication
- createWeather(Weather, float, float, float, float) - Static method in class mindustry.type.Weather
- createWreck - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- crect(float, float, float, float) - Static method in class arc.graphics.g2d.Fill
- credentials(boolean) - Method in class arc.util.Http.HttpRequest
- crevice - Static variable in class mindustry.content.SectorPresets
- crimson - Static variable in class arc.graphics.Color
- crop() - Method in class arc.graphics.g2d.PixmapRegion
-
Allocates a new pixmap based on this region data.
- crop(int, int, int, int) - Method in class arc.graphics.g2d.PixmapRegion
-
Allocates a new pixmap with specific offsets.
- crop(int, int, int, int) - Method in class arc.graphics.Pixmap
- crop(Pixmap, int, int, int, int) - Static method in class arc.graphics.Pixmaps
- cross - Variable in class mindustry.world.blocks.distribution.Sorter
- crosshair - Enum constant in enum class arc.Graphics.Cursor.SystemCursor
- crosshairScale - Variable in class mindustry.input.MobileInput
-
Animation data for crosshair.
- CROSSLINE_HARD - Enum constant in enum class arc.fx.filters.CrtFilter.LineStyle
- crossRegion - Variable in class mindustry.world.blocks.sandbox.LiquidSource
- crossroads - Static variable in class mindustry.content.SectorPresets
- crs(float, float) - Method in class arc.math.geom.Vec2
-
Calculates the 2D cross product between this and the given vector.
- crs(float, float, float) - Method in class arc.math.geom.Vec3
-
Sets this vector to the cross product between it and the other vector.
- crs(Vec2) - Method in class arc.math.geom.Vec2
-
Calculates the 2D cross product between this and the given vector.
- crs(Vec3) - Method in class arc.math.geom.Vec3
-
Sets this vector to the cross product between it and the other vector.
- CrtFilter - Class in arc.fx.filters
- CrtFilter() - Constructor for class arc.fx.filters.CrtFilter
- CrtFilter(CrtFilter.LineStyle, float, float) - Constructor for class arc.fx.filters.CrtFilter
-
Brightness is a value between [0..2] (default is 1.0).
- CrtFilter.LineStyle - Enum Class in arc.fx.filters
- CrtFilter.SizeSource - Enum Class in arc.fx.filters
-
Shader resolution parameter source.
- crushDamage - Variable in class mindustry.type.UnitType
-
magnitude of sine offset between segments
- crushDamageMultiplier - Variable in class mindustry.world.Block
-
Multiplier of damage dealt to this block by tanks.
- crux - Static variable in class mindustry.game.Team
- cryofluid - Static variable in class mindustry.content.Blocks
- cryofluid - Static variable in class mindustry.content.Liquids
- cryofluid - Static variable in class mindustry.graphics.CacheLayer
- cryofluid - Static variable in class mindustry.graphics.Shaders
- cryofluidMixer - Static variable in class mindustry.content.Blocks
- crystalBlocks - Static variable in class mindustry.content.Blocks
- crystalCluster - Static variable in class mindustry.content.Blocks
- crystalFloor - Static variable in class mindustry.content.Blocks
- crystallineBoulder - Static variable in class mindustry.content.Blocks
- crystallineStone - Static variable in class mindustry.content.Blocks
- crystallineStoneWall - Static variable in class mindustry.content.Blocks
- crystallineVent - Static variable in class mindustry.content.Blocks
- crystalMag - Static variable in class mindustry.maps.planet.ErekirPlanetGenerator
- crystalOct - Static variable in class mindustry.maps.planet.ErekirPlanetGenerator
- crystalOrbs - Static variable in class mindustry.content.Blocks
- crystalScl - Static variable in class mindustry.maps.planet.ErekirPlanetGenerator
- crystalSeed - Static variable in class mindustry.maps.planet.ErekirPlanetGenerator
- ctrl() - Method in class arc.Input
-
Returns whether one of the two control keys is currently pressed - or, on Macs, the cmd key.
- ctrlCommand - Static variable in class mindustry.logic.GlobalVars
- ctrlPlayer - Static variable in class mindustry.logic.GlobalVars
- ctrlProcessor - Static variable in class mindustry.logic.GlobalVars
- cubemap - Variable in class arc.assets.loaders.CubemapLoader.CubemapParameter
-
The texture to put the
TextureData
in, optional. - Cubemap - Class in arc.graphics
-
Wraps a standard OpenGL ES Cubemap.
- Cubemap(int, int, int) - Constructor for class arc.graphics.Cubemap
-
Construct a Cubemap with
Pixmap
s for each side of the specified size. - Cubemap(Fi, Fi, Fi, Fi, Fi, Fi) - Constructor for class arc.graphics.Cubemap
-
Construct a Cubemap with the specified texture files for the sides, does not generate mipmaps.
- Cubemap(Fi, Fi, Fi, Fi, Fi, Fi, boolean) - Constructor for class arc.graphics.Cubemap
-
Construct a Cubemap with the specified texture files for the sides, optionally generating mipmaps.
- Cubemap(CubemapData) - Constructor for class arc.graphics.Cubemap
-
Construct a Cubemap based on the given CubemapData.
- Cubemap(Pixmap, Pixmap, Pixmap, Pixmap, Pixmap, Pixmap) - Constructor for class arc.graphics.Cubemap
-
Construct a Cubemap with the specified
Pixmap
s for the sides, does not generate mipmaps. - Cubemap(Pixmap, Pixmap, Pixmap, Pixmap, Pixmap, Pixmap, boolean) - Constructor for class arc.graphics.Cubemap
-
Construct a Cubemap with the specified
Pixmap
s for the sides, optionally generating mipmaps. - Cubemap(TextureData, TextureData, TextureData, TextureData, TextureData, TextureData) - Constructor for class arc.graphics.Cubemap
-
Construct a Cubemap with the specified
TextureData
's for the sides - Cubemap(String) - Constructor for class arc.graphics.Cubemap
- Cubemap.CubemapSide - Enum Class in arc.graphics
-
Enum to identify each side of a Cubemap
- cubemapData - Variable in class arc.assets.loaders.CubemapLoader.CubemapParameter
-
CubemapData for textures created on the fly, optional.
- CubemapData - Interface in arc.graphics
-
Used by a
Cubemap
to load the pixel data. - CubemapLoader - Class in arc.assets.loaders
-
AssetLoader
forCubemap
instances. - CubemapLoader(FileHandleResolver) - Constructor for class arc.assets.loaders.CubemapLoader
- CubemapLoader.CubemapLoaderInfo - Class in arc.assets.loaders
- CubemapLoader.CubemapParameter - Class in arc.assets.loaders
- CubemapLoaderInfo() - Constructor for class arc.assets.loaders.CubemapLoader.CubemapLoaderInfo
- CubemapMesh - Class in mindustry.graphics
- CubemapMesh(Cubemap) - Constructor for class mindustry.graphics.CubemapMesh
- CubemapParameter() - Constructor for class arc.assets.loaders.CubemapLoader.CubemapParameter
- cubic(T, float, T[], boolean, T) - Static method in class arc.math.geom.BSpline
-
Calculates the cubic b-spline value for the given position (t).
- cubic(T, float, T, T, T, T, T) - Static method in class arc.math.geom.Bezier
-
Cubic Bezier curve
- cubic(T, int, float, T[], boolean, T) - Static method in class arc.math.geom.BSpline
-
Calculates the cubic b-spline value for the given span (i) at the given position (u).
- cubic_derivative(T, float, T[], boolean, T) - Static method in class arc.math.geom.BSpline
-
Calculates the cubic b-spline derivative for the given position (t).
- cubic_derivative(T, int, float, T[], boolean, T) - Static method in class arc.math.geom.BSpline
-
Calculates the cubic b-spline derivative for the given span (i) at the given position (u).
- cubicDerivative(T, float, T, T, T, T, T) - Static method in class arc.math.geom.Bezier
-
Cubic Bezier curve derivative
- cullable - Variable in class arc.scene.Element
- Cullable - Interface in arc.scene.utils
-
Allows a parent to set the area that is visible on a child actor to allow the child to cull when drawing itself.
- cullFace - Static variable in class arc.graphics.Gl
- cullFace(int) - Static method in class arc.graphics.Gl
- cullFaceMode - Static variable in class arc.graphics.Gl
- cullingArea - Variable in class arc.scene.Group
- cultivator - Static variable in class mindustry.content.Blocks
- CumulativeDistribution<T> - Class in arc.math
-
This class represents a cumulative distribution.
- CumulativeDistribution() - Constructor for class arc.math.CumulativeDistribution
- CumulativeDistribution.CumulativeValue - Class in arc.math
- CumulativeValue(T, float, float) - Constructor for class arc.math.CumulativeDistribution.CumulativeValue
- curEnemyDps - Variable in class mindustry.game.SectorInfo
-
Special variables for simulation.
- curEnemyHealth - Variable in class mindustry.game.SectorInfo
-
Special variables for simulation.
- curInterp - Variable in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- currCounter - Variable in class mindustry.io.SaveFileReader
- curRecoil - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- curRecoils - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- current - Variable in class arc.util.PerformanceCounter
-
The current value in seconds, you can manually increase this using your own timing mechanism if needed, if you do so, you also need to update
PerformanceCounter.valid
. - current - Variable in class mindustry.audio.SoundControl
- current - Variable in class mindustry.world.blocks.ConstructBlock.ConstructBuild
-
The recipe of the block that is being (de)constructed.
- current - Variable in class mindustry.world.blocks.distribution.Duct.DuctBuild
- current - Variable in class mindustry.world.blocks.distribution.DuctRouter.DuctRouterBuild
- current - Variable in class mindustry.world.blocks.distribution.OverflowDuct.OverflowDuctBuild
- current() - Method in class mindustry.world.modules.LiquidModule
-
Last received or loaded liquid.
- currentAmmo() - Method in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret.PayloadTurretBuild
- currentAmount() - Method in class mindustry.world.modules.LiquidModule
- currentBoundFramebuffer - Static variable in class arc.graphics.gl.GLFrameBuffer
-
the currently bound framebuffer; null for the default one.
- currentCategory - Variable in class mindustry.ui.fragments.PlacementFragment
- currentCommand() - Method in class mindustry.ai.types.CommandAI
- currentLength(Bullet) - Method in class mindustry.entities.bullet.ContinuousBulletType
- currentLength(Bullet) - Method in class mindustry.entities.bullet.ContinuousFlameBulletType
- currentLength(Bullet) - Method in class mindustry.entities.bullet.ContinuousLaserBulletType
- currentlyKicking - Variable in class mindustry.core.NetServer
-
Current kick session.
- currentPlan - Variable in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- currentProgram - Static variable in class arc.graphics.Gl
- currentShooter() - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- currentShooter() - Method in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- currentTier - Variable in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- currentVertexAttrib - Static variable in class arc.graphics.Gl
- currentWaveTime - Enum constant in enum class mindustry.logic.LogicRule
- curSize - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- cursor - Variable in class arc.scene.ui.TextField
- cursor - Variable in class arc.scene.ui.TextField.TextFieldStyle
-
Optional.
- cursor(Graphics.Cursor) - Method in class arc.Graphics
-
Sets the display cursor.
- cursorLine - Variable in class arc.scene.ui.TextArea
-
Current line for the cursor
- cursorOn - Variable in class arc.scene.ui.TextField
- cursorScale() - Static method in class mindustry.ui.Fonts
- cursorType - Variable in class mindustry.input.DesktopInput
-
Current cursor type.
- cursorX - Variable in class arc.graphics.g2d.Font.FontData
-
The amount to add to the glyph X position when drawing a cursor between glyphs.
- curStep() - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- curStroke - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- curTime - Variable in class mindustry.logic.LExecutor.WaitI
- curve - Variable in class mindustry.logic.LCanvas.JumpButton
- curve(float, float) - Static method in class arc.math.Mathf
-
Converts a 0-1 value to 0-1 when it is in [offset, 1].
- curve(float, float) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- curve(float, float, float) - Static method in class arc.math.Mathf
-
Converts a 0-1 value to 0-1 when it is in [offset, to].
- curve(float, float, float, float, float, float, float, float, int) - Static method in class arc.graphics.g2d.Lines
- curve(Interp) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- curveMargin(float, float) - Static method in class arc.math.Mathf
-
Transforms a 0-1 value to a value with a 0.5 plateau in the middle.
- curveMargin(float, float, float) - Static method in class arc.math.Mathf
-
Transforms a 0-1 value to a value with a 0.5 plateau in the middle.
- custom - Enum constant in enum class mindustry.maps.Maps.ShuffleMode
- custom - Variable in class mindustry.core.UI
- custom - Variable in class mindustry.maps.Map
-
Whether this is a custom map.
- customBackgroundCallback - Variable in class mindustry.game.Rules
-
Name of callback to call for background rendering in mods; see Renderer#addCustomBackground.
- customBackgrounds - Variable in class mindustry.core.Renderer
- customChunks - Static variable in class mindustry.io.SaveVersion
- customClient - Enum constant in enum class mindustry.net.Packets.KickReason
- CustomGameDialog - Class in mindustry.ui.dialogs
- CustomGameDialog() - Constructor for class mindustry.ui.dialogs.CustomGameDialog
- CustomLoader - Class in arc.assets.loaders
- CustomLoader() - Constructor for class arc.assets.loaders.CustomLoader
- customMapDirectory - Static variable in class mindustry.Vars
-
data subdirectory used for custom maps
- customMaps() - Method in class mindustry.maps.Maps
-
Returns a list of only custom maps.
- customParsers - Static variable in class mindustry.logic.LAssembler
- CustomRulesDialog - Class in mindustry.ui.dialogs
- CustomRulesDialog() - Constructor for class mindustry.ui.dialogs.CustomRulesDialog
- customShader - Variable in class arc.graphics.g2d.Batch
- customShadow - Variable in class mindustry.world.Block
-
If true, a custom shadow (name-shadow) is drawn under this block.
- customShadowRegion - Variable in class mindustry.world.Block
- cut() - Method in class arc.scene.ui.TextField
-
Copies the selected contents of this TextField to the Clipboard implementation set on this TextField, then removes it.
- CutsceneAction - Enum Class in mindustry.logic
- CutsceneI() - Constructor for class mindustry.logic.LExecutor.CutsceneI
- CutsceneI(CutsceneAction, int, int, int, int) - Constructor for class mindustry.logic.LExecutor.CutsceneI
- CutsceneStatement() - Constructor for class mindustry.logic.LStatements.CutsceneStatement
- cw - Static variable in class arc.graphics.Gl
- cyan - Static variable in class arc.graphics.Color
- cyan - Static variable in class arc.util.ColorCodes
- cyanogen - Static variable in class mindustry.content.Liquids
- cyanogenSynthesizer - Static variable in class mindustry.content.Blocks
- cyclone - Static variable in class mindustry.content.Blocks
- cyerce - Static variable in class mindustry.content.UnitTypes
D
- d - Enum constant in enum class arc.input.KeyCode
- d - Variable in class arc.math.geom.Plane
- d() - Method in class arc.util.io.Reads
-
read double
- d(double) - Method in class arc.util.io.Writes
-
write double
- d4 - Static variable in class arc.math.geom.Geometry
-
Points representing cardinal directions, starting at the left and going counter-clockwise.
- d4(int) - Static method in class arc.math.geom.Geometry
- d4c - Static variable in class arc.math.geom.Geometry
-
Points representing cardinal directions, starting at the left and going counter-clockwise.
- d4x - Static variable in class arc.math.geom.Geometry
- d4x(int) - Static method in class arc.math.geom.Geometry
- d4y - Static variable in class arc.math.geom.Geometry
- d4y(int) - Static method in class arc.math.geom.Geometry
- d8 - Static variable in class arc.math.geom.Geometry
- d8(int) - Static method in class arc.math.geom.Geometry
- d8edge - Static variable in class arc.math.geom.Geometry
- d8edge(int) - Static method in class arc.math.geom.Geometry
- dacite - Static variable in class mindustry.content.Blocks
- daciteBoulder - Static variable in class mindustry.content.Blocks
- daciteWall - Static variable in class mindustry.content.Blocks
- daemon(Runnable) - Static method in class arc.util.Threads
-
Starts a new daemon thread.
- daemon(String, Runnable) - Static method in class arc.util.Threads
-
Starts a new daemon thread.
- dagger - Static variable in class mindustry.content.UnitTypes
- damage - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- damage - Variable in class mindustry.entities.abilities.MoveLightningAbility
-
Lightning damage
- damage - Variable in class mindustry.entities.bullet.BulletType
-
Direct damage dealt on hit.
- damage - Variable in class mindustry.game.SectorInfo
-
Damage dealt to sector.
- damage - Variable in class mindustry.logic.LExecutor.ExplosionI
- damage - Variable in class mindustry.logic.LStatements.ExplosionStatement
- damage - Variable in class mindustry.type.StatusEffect
-
Damage per frame.
- damage - Variable in class mindustry.world.blocks.defense.ShockMine
- damage - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- damage - Variable in class mindustry.world.consumers.ConsumeItemExplode
- damage - Static variable in class mindustry.world.meta.Stat
- damage(float) - Method in class mindustry.world.blocks.defense.ShieldWall.ShieldWallBuild
- damage(float) - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- damage(float) - Method in class mindustry.world.blocks.logic.MemoryBlock.MemoryBuild
- damage(float) - Method in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- damage(float) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- damage(float, float, float, float) - Static method in class mindustry.entities.Damage
-
Damages everything in a radius.
- damage(Team, float) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- damage(Team, float, float, float, float) - Static method in class mindustry.entities.Damage
-
Damages all entities and blocks in a radius that are enemies of the team.
- damage(Team, float, float, float, float, boolean) - Static method in class mindustry.entities.Damage
-
Damages all entities and blocks in a radius that are enemies of the team.
- damage(Team, float, float, float, float, boolean, boolean) - Static method in class mindustry.entities.Damage
-
Damages all entities and blocks in a radius that are enemies of the team.
- damage(Team, float, float, float, float, boolean, boolean, boolean) - Static method in class mindustry.entities.Damage
-
Damages all entities and blocks in a radius that are enemies of the team.
- damage(Team, float, float, float, float, boolean, boolean, boolean, boolean, Bullet) - Static method in class mindustry.entities.Damage
-
Damages all entities and blocks in a radius that are enemies of the team.
- Damage - Class in mindustry.entities
-
Utility class for damaging in an area.
- Damage() - Constructor for class mindustry.entities.Damage
- Damage.Collided - Class in mindustry.entities
- damaged - Enum constant in enum class mindustry.logic.LLocate
- damageEffect - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- damageExplosions - Variable in class mindustry.game.Rules
-
Whether friendly explosions can occur and set fire/damage other blocks.
- damageInterval - Variable in class mindustry.entities.bullet.ContinuousBulletType
- damageInterval - Variable in class mindustry.entities.bullet.PointLaserBulletType
- damageLightning - Static variable in class mindustry.content.Bullets
- damageLightningGround - Static variable in class mindustry.content.Bullets
- damageMultiplier - Variable in class mindustry.type.StatusEffect
-
Damage dealt by the unit with the effect.
- damageMultiplier - Static variable in class mindustry.world.meta.Stat
- damageMultiplier(Bullet) - Method in class mindustry.entities.bullet.BulletType
- damageTaken - Variable in class mindustry.world.blocks.environment.Floor
-
Damage taken per tick on this tile.
- damageUnits(Team, float, float, float, float, Boolf<Unit>, Cons<Unit>) - Static method in class mindustry.entities.Damage
-
Damages all entities and blocks in a radius that are enemies of the team.
- damping - Variable in class arc.math.geom.Spring1D
- damping - Variable in class arc.math.geom.Spring2D
- dangerous() - Method in class mindustry.world.Tile
- darkerGray - Static variable in class mindustry.graphics.Pal
- darkerMetal - Static variable in class mindustry.graphics.Pal
- darkestGray - Static variable in class mindustry.graphics.Pal
- darkestMetal - Static variable in class mindustry.graphics.Pal
- darkFlame - Static variable in class mindustry.graphics.Pal
- darkGray - Static variable in class arc.graphics.Color
- darkishGray - Static variable in class mindustry.graphics.Pal
- darkMetal - Static variable in class mindustry.content.Blocks
- darkMetal - Static variable in class mindustry.graphics.Pal
- darkMusic - Variable in class mindustry.audio.SoundControl
-
darker music, used in times of conflict
- darkness - Static variable in class mindustry.graphics.Layer
- darkness - Static variable in class mindustry.graphics.Shaders
- DarknessShader() - Constructor for class mindustry.graphics.Shaders.DarknessShader
- darkOutline - Static variable in class mindustry.graphics.Pal
- darkPanel1 - Static variable in class mindustry.content.Blocks
- darkPanel2 - Static variable in class mindustry.content.Blocks
- darkPanel3 - Static variable in class mindustry.content.Blocks
- darkPanel4 - Static variable in class mindustry.content.Blocks
- darkPanel5 - Static variable in class mindustry.content.Blocks
- darkPanel6 - Static variable in class mindustry.content.Blocks
- darkPyraFlame - Static variable in class mindustry.graphics.Pal
- darkRadius - Static variable in class mindustry.Vars
-
Wall darkness radius.
- darksand - Static variable in class mindustry.content.Blocks
- darksandTaintedWater - Static variable in class mindustry.content.Blocks
- darksandWater - Static variable in class mindustry.content.Blocks
- dashCircle(float, float, float) - Static method in class arc.graphics.g2d.Lines
- dashCircle(float, float, float, Color) - Static method in class mindustry.graphics.Drawf
- dashLine(float, float, float, float, int) - Static method in class arc.graphics.g2d.Lines
- dashLine(Color, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- dashLine(Color, float, float, float, float, int) - Static method in class mindustry.graphics.Drawf
- dashLineBasic(float, float, float, float) - Static method in class mindustry.graphics.Drawf
- dashLineDst(Color, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- dashRect(Color, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- dashRect(Color, Rect) - Static method in class mindustry.graphics.Drawf
- dashRectBasic(float, float, float, float) - Static method in class mindustry.graphics.Drawf
- dashSquare(Color, float, float, float) - Static method in class mindustry.graphics.Drawf
- dashSquareBasic(float, float, float) - Static method in class mindustry.graphics.Drawf
- data - Variable in class arc.graphics.Cubemap
- data - Variable in class arc.graphics.gl.FacedCubemapData
- data - Variable in class mindustry.entities.abilities.Ability
- data - Variable in class mindustry.entities.Effect.EffectContainer
- data - Variable in class mindustry.graphics.Shaders.ShockwaveShader
- data - Variable in class mindustry.logic.LExecutor.EffectI
- data - Variable in class mindustry.logic.LogicFx.EffectEntry
- data - Variable in class mindustry.logic.LStatements.EffectStatement
- data - Variable in class mindustry.net.Packets.StreamChunk
- data - Variable in class mindustry.world.blocks.environment.Floor.UpdateRenderState
- data - Variable in class mindustry.world.blocks.logic.CanvasBlock.CanvasBuild
- data - Variable in class mindustry.world.Tile
-
Extra data for very specific blocks.
- data() - Method in class mindustry.entities.Effect.EffectContainer
- data() - Method in class mindustry.game.Team
- data(Class<?>) - Method in class mindustry.logic.LogicFx.EffectEntry
- database - Variable in class mindustry.core.UI
- DatabaseDialog - Class in mindustry.ui.dialogs
- DatabaseDialog() - Constructor for class mindustry.ui.dialogs.DatabaseDialog
- dataBytes - Variable in class mindustry.io.SaveFileReader
- dataBytes2 - Variable in class mindustry.io.SaveFileReader
- dataBytesSmall - Variable in class mindustry.io.SaveFileReader
- dataDirectory - Variable in class arc.Settings
- dataDirectory - Static variable in class mindustry.Vars
-
application data directory, equivalent to
Settings.getDataDirectory()
- DcReason - Enum Class in arc.net
- dead - Enum constant in enum class mindustry.logic.LAccess
- death(Unit) - Method in class mindustry.entities.abilities.Ability
- death(Unit) - Method in class mindustry.entities.abilities.LiquidExplodeAbility
- death(Unit) - Method in class mindustry.entities.abilities.SpawnDeathAbility
- deathExplosionEffect - Variable in class mindustry.type.UnitType
-
effect created when this unit dies
- deathSound - Variable in class mindustry.type.UnitType
-
sound played when this unit explodes (*not* when it is shot down)
- debris - Static variable in class mindustry.graphics.Layer
- debug - Enum constant in enum class arc.util.Log.LogLevel
- debug - Static variable in class mindustry.net.Administration.Config
- debug(Object) - Static method in class arc.util.Log
- debug(String) - Method in class arc.util.I18NBundle
-
Sets the value of all localized strings to String placeholder so hardcoded, unlocalized values can be easily spotted.
- debug(String, Object...) - Static method in class arc.util.Log
- debugOnly - Static variable in class mindustry.world.meta.BuildVisibility
- debugSelect - Static variable in class mindustry.ui.dialogs.PlanetDialog
- debugShowRequirements - Static variable in class mindustry.ui.dialogs.ResearchDialog
- debugStatusClient(int, int, int) - Static method in class mindustry.core.NetServer
- debugStatusClientUnreliable(int, int, int) - Static method in class mindustry.core.NetServer
- decal(TextureRegion, float, float, float) - Static method in class mindustry.entities.Effect
- decal(TextureRegion, float, float, float, float, Color) - Static method in class mindustry.entities.Effect
- decode(char[]) - Static method in class arc.util.serialization.Base64Coder
-
Decodes a byte array from Base64 format.
- decode(char[], byte[]) - Static method in class arc.util.serialization.Base64Coder
- decode(char[], int, int, byte[]) - Static method in class arc.util.serialization.Base64Coder
-
Decodes a byte array from Base64 format.
- decode(char[], int, int, Base64Coder.CharMap) - Static method in class arc.util.serialization.Base64Coder
- decode(char[], Base64Coder.CharMap) - Static method in class arc.util.serialization.Base64Coder
- decode(String) - Static method in class arc.util.serialization.Base64Coder
-
Decodes a byte array from Base64 format.
- decode(String, Base64Coder.CharMap) - Static method in class arc.util.serialization.Base64Coder
-
Decodes a byte array from Base64 format.
- decodeLines(String) - Static method in class arc.util.serialization.Base64Coder
- decodeLines(String, byte[]) - Static method in class arc.util.serialization.Base64Coder
-
Decodes a byte array from Base64 format and ignores line separators, tabs and blanks.
- decodeLines(String, Base64Coder.CharMap) - Static method in class arc.util.serialization.Base64Coder
- decodeString(String) - Static method in class arc.util.serialization.Base64Coder
-
Decodes a string from Base64 format.
- decodeString(String, boolean) - Static method in class arc.util.serialization.Base64Coder
- decodingMap - Variable in class arc.util.serialization.Base64Coder.CharMap
- deconstruct(Unit, CoreBlock.CoreBuild, float) - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- deconstructFinish(Tile, Block, Unit) - Static method in class mindustry.world.blocks.ConstructBlock
- deconstructing - Variable in class mindustry.world.blocks.payloads.PayloadDeconstructor.PayloadDeconstructorBuild
- deconstructor - Static variable in class mindustry.content.Blocks
- deconstructRefundMultiplier - Variable in class mindustry.game.Rules
-
Multiplier for percentage of materials refunded when deconstructing.
- deconstructSpeed - Variable in class mindustry.world.blocks.payloads.PayloadDeconstructor
- deconstructThreshold - Variable in class mindustry.world.Block
-
Build completion at which deconstruction finishes.
- decorated - Variable in class arc.backend.sdl.SdlConfig
- decoration - Variable in class mindustry.world.blocks.environment.Floor
-
Decoration block.
- decoration(float) - Method in class mindustry.maps.generators.BasicGenerator
- decr - Static variable in class arc.graphics.Gl
- decrWrap - Static variable in class arc.graphics.Gl
- deepTaintedWater - Static variable in class mindustry.content.Blocks
- deepwater - Static variable in class mindustry.content.Blocks
- def - Static variable in class mindustry.ui.Fonts
- DEFAULT_CHARS - Static variable in class arc.freetype.FreeTypeFontGenerator
- defaultAttributes - Variable in class mindustry.type.Planet
-
Environment attributes.
- defaultb - Static variable in class mindustry.ui.Styles
- defaultBehavior() - Method in class mindustry.ai.types.CommandAI
- defaultBufferSize - Static variable in class arc.util.io.Streams
- defaultCheck - Static variable in class mindustry.ui.Styles
- defaultClearColor - Static variable in class arc.flabel.FConfig
-
Default color for the
CLEARCOLOR
token. - defaultCommand - Variable in class mindustry.type.UnitType
-
Command to assign to this unit upon creation.
- defaultContentIcons - Static variable in class mindustry.Vars
-
Default accessible content types used for player-selectable icons.
- defaultCore - Variable in class mindustry.type.Planet
-
Default core block for launching.
- defaultDialog - Static variable in class mindustry.ui.Styles
- defaultEnv - Variable in class mindustry.type.Planet
-
Environment flags for sectors on this planet.
- defaultEnv - Static variable in class mindustry.Vars
-
Default rule environment.
- defaultField - Static variable in class mindustry.ui.Styles
- defaultFileDialog(boolean, String, String, Cons<Fi>) - Static method in interface mindustry.core.Platform
- defaultFramebufferHandle - Static variable in class arc.graphics.gl.GLFrameBuffer
-
the default framebuffer handle, a.k.a screen.
- defaultFramebufferHandleInitialized - Static variable in class arc.graphics.gl.GLFrameBuffer
-
true if we have polled for the default handle already.
- defaulti - Static variable in class mindustry.ui.Styles
-
Default image button style - gray corners at 45 degrees.
- defaultInterpreter() - Static method in class mindustry.editor.MapObjectivesDialog
- defaultLabel - Static variable in class mindustry.ui.Styles
- defaultLoadout - Variable in class mindustry.maps.generators.BasicGenerator
- DefaultLogFormatter() - Constructor for class arc.util.Log.DefaultLogFormatter
- DefaultLogHandler() - Constructor for class arc.util.Log.DefaultLogHandler
- defaultMaps() - Method in class mindustry.maps.Maps
-
Returns a list of only default maps.
- defaultMultiFileChooser(Cons<Fi>, String...) - Static method in interface mindustry.core.Platform
- defaultPane - Static variable in class mindustry.ui.Styles
- defaultRebuildPeriod - Static variable in class mindustry.ai.types.BuilderAI
- defaults - Variable in class arc.Settings
- defaults() - Static method in class arc.scene.ui.layout.Cell
-
Returns the defaults to use for all cells.
- defaults() - Method in class arc.scene.ui.layout.Table
-
The cell values that will be used as the defaults for all cells.
- defaults(Object...) - Method in class arc.Settings
-
Set up a list of defaults values.
- defaultServers - Static variable in class mindustry.Vars
-
list of built-in servers.
- defaultSlider - Static variable in class mindustry.ui.Styles
- defaultSpeedPerChar - Static variable in class arc.flabel.FConfig
-
Time in seconds that takes for each char to appear in the default speed.
- defaultt - Static variable in class mindustry.ui.Styles
-
Default text button style - gray corners at 45 degrees.
- defaultTeam - Variable in class mindustry.game.Rules
-
team of the player by default.
- defaultTree - Static variable in class mindustry.ui.Styles
- defaultUpdate() - Method in interface arc.Application
-
Call this before update() in each backend.
- defaultValue - Variable in class mindustry.net.Administration.Config
- defaultValue(InputDevice.DeviceType) - Method in interface arc.KeyBinds.KeyBind
-
The default implementation returns can return the same default value for each device type.
- defaultValue(InputDevice.DeviceType) - Method in enum class mindustry.input.Binding
- defaultWaitValue - Static variable in class arc.flabel.FConfig
-
Default time in seconds that an empty
WAIT
token should wait for. - defeatAttack5Waves - Enum constant in enum class mindustry.service.Achievement
- defeatBoss - Enum constant in enum class mindustry.service.Achievement
- DefenderAI - Class in mindustry.ai.types
- DefenderAI() - Constructor for class mindustry.ai.types.DefenderAI
- defense - Enum constant in enum class mindustry.type.Category
-
Walls and other defensive structures.
- deflectBullets() - Method in class mindustry.world.blocks.defense.DirectionalForceProjector.DirectionalForceProjectorBuild
- deflectBullets() - Method in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- deflectSound - Variable in class mindustry.world.blocks.defense.Wall
- degRad - Static variable in class arc.math.Mathf
- degree - Variable in class arc.math.geom.BSpline
- degrees - Static variable in class mindustry.world.meta.StatUnit
- degreesToRadians - Static variable in class arc.math.Mathf
-
multiply by this to convert from degrees to radians
- del - Enum constant in enum class arc.input.KeyCode
- DelaunayTriangulator - Class in arc.math
-
Delaunay triangulation.
- DelaunayTriangulator() - Constructor for class arc.math.DelaunayTriangulator
- delay(float) - Static method in class arc.scene.actions.Actions
- delay(float) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- delay(float, Action) - Static method in class arc.scene.actions.Actions
- delay(long) - Method in class arc.util.Timer
-
Adds the specified delay to all tasks.
- DelayAction - Class in arc.scene.actions
-
Delays execution of an action or inserts a pause in a
SequenceAction
. - DelayAction() - Constructor for class arc.scene.actions.DelayAction
- DelayAction(float) - Constructor for class arc.scene.actions.DelayAction
- DelayedRemovalSeq<T> - Class in arc.struct
-
Queues any removals done after
DelayedRemovalSeq.begin()
is called to occur onceDelayedRemovalSeq.end()
is called. - DelayedRemovalSeq() - Constructor for class arc.struct.DelayedRemovalSeq
- DelayedRemovalSeq(boolean, int) - Constructor for class arc.struct.DelayedRemovalSeq
- DelayedRemovalSeq(boolean, int, Class<?>) - Constructor for class arc.struct.DelayedRemovalSeq
- DelayedRemovalSeq(boolean, T[], int, int) - Constructor for class arc.struct.DelayedRemovalSeq
- DelayedRemovalSeq(int) - Constructor for class arc.struct.DelayedRemovalSeq
- DelayedRemovalSeq(Seq<? extends T>) - Constructor for class arc.struct.DelayedRemovalSeq
- DelayedRemovalSeq(Class<?>) - Constructor for class arc.struct.DelayedRemovalSeq
- DelayedRemovalSeq(T[]) - Constructor for class arc.struct.DelayedRemovalSeq
- DelayRun() - Constructor for class arc.util.Time.DelayRun
- delegate(float) - Method in class arc.scene.actions.AfterAction
- delegate(float) - Method in class arc.scene.actions.DelayAction
- delegate(float) - Method in class arc.scene.actions.DelegateAction
- delegate(float) - Method in class arc.scene.actions.RepeatAction
- delegate(float) - Method in class arc.scene.actions.TimeScaleAction
- Delegate() - Constructor for class arc.backend.robovm.IOSApplication.Delegate
- DelegateAction - Class in arc.scene.actions
-
Base class for an action that wraps another action.
- DelegateAction() - Constructor for class arc.scene.actions.DelegateAction
- delete() - Method in class arc.files.Fi
-
Deletes this file or empty directory and returns success.
- delete() - Method in class arc.files.ZipFi
- delete() - Method in class mindustry.game.Saves.SaveSlot
- DELETE - Enum constant in enum class arc.util.Http.HttpMethod
- DELETE - Static variable in class arc.scene.ui.TextField
- deleteAll() - Method in class mindustry.game.Saves
- deleteBuffer(int) - Static method in class arc.graphics.Gl
- deleteDirectory() - Method in class arc.files.Fi
-
Deletes this file or directory and all children, recursively.
- deleteFramebuffer(int) - Static method in class arc.graphics.Gl
- deleteOutput(File) - Method in class arc.packer.TexturePackerFileProcessor
- deletePlans(Player, int[]) - Static method in class mindustry.input.InputHandler
- deleteProgram(int) - Static method in class arc.graphics.Gl
- deleteRenderbuffer(int) - Static method in class arc.graphics.Gl
- deleteShader(int) - Static method in class arc.graphics.Gl
- deleteStatus - Static variable in class arc.graphics.Gl
- deleteTexture(int) - Static method in class arc.graphics.Gl
- deleting - Variable in class mindustry.input.DesktopInput
-
Whether player is currently deleting removal plans.
- delta - Static variable in class arc.util.Time
-
Global delta value.
- delta - Variable in class mindustry.ui.layout.RadialTreeLayout
- deltaTime - Variable in class arc.backend.android.AndroidGraphics
- deltaX() - Method in class arc.backend.android.AndroidInput
- deltaX() - Method in class arc.backend.robovm.IOSInput
- deltaX() - Method in class arc.backend.sdl.SdlInput
- deltaX() - Method in class arc.Input
- deltaX() - Method in class arc.mock.MockInput
- deltaX(int) - Method in class arc.backend.android.AndroidInput
- deltaX(int) - Method in class arc.backend.robovm.IOSInput
- deltaX(int) - Method in class arc.backend.sdl.SdlInput
- deltaX(int) - Method in class arc.Input
- deltaX(int) - Method in class arc.mock.MockInput
- deltaY() - Method in class arc.backend.android.AndroidInput
- deltaY() - Method in class arc.backend.robovm.IOSInput
- deltaY() - Method in class arc.backend.sdl.SdlInput
- deltaY() - Method in class arc.Input
- deltaY() - Method in class arc.mock.MockInput
- deltaY(int) - Method in class arc.backend.android.AndroidInput
- deltaY(int) - Method in class arc.backend.robovm.IOSInput
- deltaY(int) - Method in class arc.backend.sdl.SdlInput
- deltaY(int) - Method in class arc.Input
- deltaY(int) - Method in class arc.mock.MockInput
- denseRedStone - Static variable in class mindustry.content.Blocks
- density - Variable in class mindustry.type.weather.ParticleWeather
- density - Variable in class mindustry.type.weather.RainWeather
- dependencies - Variable in class mindustry.mod.Mods.LoadedMod
-
This mod's dependencies as already-loaded mods.
- dependencies - Variable in class mindustry.mod.Mods.ModMeta
- dependencies - Variable in class mindustry.mod.Mods.ModResolutionContext
- dependencyFinished() - Method in class mindustry.game.MapObjectives.MapObjective
- deposit(Tile, Liquid, float) - Static method in class mindustry.entities.Puddles
-
Deposits a Puddle at a tile.
- deposit(Tile, Tile, Liquid, float) - Static method in class mindustry.entities.Puddles
-
Deposits a Puddle between tile and source.
- deposit(Tile, Tile, Liquid, float, boolean) - Static method in class mindustry.entities.Puddles
- deposit(Tile, Tile, Liquid, float, boolean, boolean) - Static method in class mindustry.entities.Puddles
- DepositEvent(Building, Player, Item, int) - Constructor for class mindustry.game.EventType.DepositEvent
- depositItem - Enum constant in enum class mindustry.net.Administration.ActionType
- depositItems - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- depth - Variable in class arc.backend.android.AndroidApplicationConfiguration
-
number of bits for depth and stencil buffer
- depth - Variable in class arc.backend.sdl.SdlConfig
- depth - Variable in class arc.Graphics.BufferFormat
- depth - Variable in class arc.math.geom.Intersector.MinimumTranslationVector
-
Distance of the translation required for the separation
- depth - Variable in class arc.packer.FileProcessor.Entry
- depth - Variable in class mindustry.content.TechTree.TechNode
-
Depth in tech tree.
- depthAttachment - Static variable in class arc.graphics.Gl
- depthBits - Static variable in class arc.graphics.Gl
- depthBufferBit - Static variable in class arc.graphics.Gl
- depthbufferHandle - Variable in class arc.graphics.gl.GLFrameBuffer
-
the depthbuffer render object handle
- depthClearValue - Static variable in class arc.graphics.Gl
- depthComponent - Static variable in class arc.graphics.Gl
- depthComponent16 - Static variable in class arc.graphics.Gl
- depthFormat - Variable in class arc.backend.robovm.IOSApplicationConfiguration
-
the depth buffer format, Format16 is default
- depthFunc - Static variable in class arc.graphics.Gl
- depthFunc(int) - Static method in class arc.graphics.Gl
- depthMask(boolean) - Static method in class arc.graphics.Gl
- depthRange - Static variable in class arc.graphics.Gl
- depthRangef(float, float) - Static method in class arc.graphics.Gl
- depthRenderBufferSpec - Variable in class arc.graphics.gl.GLFrameBuffer.GLFrameBufferBuilder
- depthStencilPackedBufferHandle - Variable in class arc.graphics.gl.GLFrameBuffer
-
the depth stencil packed render buffer object handle
- depthTest - Static variable in class arc.graphics.Gl
- depthWritemask - Static variable in class arc.graphics.Gl
- derelict - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- derelict - Static variable in class mindustry.game.Team
- derivative(T, float, T[], boolean, T) - Static method in class arc.math.geom.CatmullRomSpline
-
Calculates the derivative of the catmullrom spline for the given position (t).
- derivative(T, float, T[], int, boolean, T) - Static method in class arc.math.geom.BSpline
-
Calculates the n-degree b-spline derivative for the given position (t).
- derivative(T, int, float, T[], boolean, T) - Static method in class arc.math.geom.CatmullRomSpline
-
Calculates the derivative of the catmullrom spline for the given span (i) at the given position (u).
- derivative(T, int, float, T[], int, boolean, T) - Static method in class arc.math.geom.BSpline
-
Calculates the n-degree b-spline derivative for the given span (i) at the given position (u).
- derivativeAt(T, float) - Method in class arc.math.geom.Bezier
- derivativeAt(T, float) - Method in class arc.math.geom.BSpline
- derivativeAt(T, float) - Method in class arc.math.geom.CatmullRomSpline
- derivativeAt(T, float) - Method in interface arc.math.geom.Path
- derivativeAt(T, int, float) - Method in class arc.math.geom.BSpline
- derivativeAt(T, int, float) - Method in class arc.math.geom.CatmullRomSpline
- desc - Static variable in class mindustry.net.Administration.Config
- descent - Variable in class arc.graphics.g2d.Font.FontData
-
The distance from the bottom of the glyph that extends the lowest to the baseline.
- description - Variable in class arc.util.CommandHandler.Command
- description - Variable in class mindustry.ctype.UnlockableContent
-
Localized description & details.
- description - Variable in class mindustry.mod.ModListing
- description - Variable in class mindustry.mod.Mods.ModMeta
- description - Variable in class mindustry.net.Administration.Config
- description - Variable in class mindustry.net.Host
- description - Variable in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable.Setting
- description - Variable in class mindustry.ui.Links.LinkEntry
- description() - Method in enum class mindustry.game.Gamemode
- description() - Method in class mindustry.game.Schematic
- description() - Method in class mindustry.logic.LCategory
- description() - Method in class mindustry.maps.Map
- deselect - Enum constant in enum class mindustry.input.Binding
- desktop - Enum constant in enum class arc.Application.ApplicationType
- DesktopInput - Class in mindustry.input
- DesktopInput() - Constructor for class mindustry.input.DesktopInput
- desktopMove - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- desktopPause - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- desktopShoot - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- desolateRift - Static variable in class mindustry.content.SectorPresets
- despawn - Static variable in class mindustry.content.Fx
- despawned(Bullet) - Method in class mindustry.entities.bullet.BulletType
-
Called when the bullet reaches the end of its lifetime or is destroyed by something external.
- despawned(Bullet) - Method in class mindustry.entities.bullet.LiquidBulletType
- despawned(Bullet) - Method in class mindustry.entities.bullet.MassDriverBolt
- despawnEffect - Variable in class mindustry.entities.bullet.BulletType
-
Effect shown when bullet despawns.
- despawnHit - Variable in class mindustry.entities.bullet.BulletType
-
Whether to create hit effects on despawn.
- despawnShake - Variable in class mindustry.entities.bullet.BulletType
-
Amount of shaking produced when this bullet hits something or despawns.
- despawnSound - Variable in class mindustry.entities.bullet.BulletType
-
Sound made when hitting something or getting removed.
- despawnUnit - Variable in class mindustry.entities.bullet.BulletType
-
Unit spawned when this bullet hits something or despawns due to it hitting the end of its lifetime.
- despawnUnitChance - Variable in class mindustry.entities.bullet.BulletType
-
The chance for despawn units to spawn.
- despawnUnitCount - Variable in class mindustry.entities.bullet.BulletType
-
Amount of units spawned when this bullet despawns.
- despawnUnitRadius - Variable in class mindustry.entities.bullet.BulletType
-
Random offset distance from the original bullet despawn/hit coordinate.
- dest - Variable in class mindustry.entities.pattern.ShootMulti
- dest - Variable in class mindustry.logic.LExecutor.GetBlockI
- dest - Variable in class mindustry.logic.LExecutor.LookupI
- dest - Variable in class mindustry.logic.LExecutor.OpI
- dest - Variable in class mindustry.logic.LStatements.JumpStatement
- dest - Variable in class mindustry.logic.LStatements.OperationStatement
- destination - Variable in class mindustry.game.SectorInfo
-
Launch destination.
- destIndex - Variable in class mindustry.logic.LStatements.JumpStatement
- destroy1kBlocks - Enum constant in enum class mindustry.service.Achievement
- DestroyBlockObjective() - Constructor for class mindustry.game.MapObjectives.DestroyBlockObjective
- DestroyBlockObjective(Block, int, int, Team) - Constructor for class mindustry.game.MapObjectives.DestroyBlockObjective
- DestroyBlocksObjective() - Constructor for class mindustry.game.MapObjectives.DestroyBlocksObjective
- DestroyBlocksObjective(Block, Team, Point2...) - Constructor for class mindustry.game.MapObjectives.DestroyBlocksObjective
- destroyBullet - Variable in class mindustry.world.Block
-
bullet that this block spawns when destroyed
- destroyBulletSameTeam - Variable in class mindustry.world.Block
-
if true, destroyBullet is spawned on the block's team instead of Derelict team
- DestroyCoreObjective() - Constructor for class mindustry.game.MapObjectives.DestroyCoreObjective
- destroyEffect - Variable in class mindustry.world.Block
-
Effect for destroying the block.
- destroyScatterFlare - Enum constant in enum class mindustry.service.Achievement
- destroySound - Variable in class mindustry.world.Block
-
Sounds made when this block is destroyed.
- destroyToDerelict() - Method in class mindustry.game.Teams.TeamData
-
Destroys this team's presence on the map, killing part of its buildings and converting everything to 'derelict'.
- DestroyUnitsObjective() - Constructor for class mindustry.game.MapObjectives.DestroyUnitsObjective
- DestroyUnitsObjective(int) - Constructor for class mindustry.game.MapObjectives.DestroyUnitsObjective
- destructible - Variable in class mindustry.world.Block
-
whether this block has health and can be destroyed
- dests - Variable in class mindustry.world.blocks.power.BeamNode.BeamNodeBuild
- det() - Method in class arc.math.Affine2
-
Calculates the determinant of the matrix.
- det() - Method in class arc.math.geom.Mat3D
- det() - Method in class arc.math.Mat
- det(float[]) - Static method in class arc.math.geom.Mat3D
-
Computes the determinante of the given matrix.
- det3x3() - Method in class arc.math.geom.Mat3D
- detachShader(int, int) - Static method in class arc.graphics.Gl
- details - Variable in class arc.discord.DiscordRPC.RichPresence
- details - Variable in class mindustry.ctype.UnlockableContent
-
Localized description & details.
- details - Variable in class mindustry.game.MapObjectives.MapObjective
- details() - Method in class mindustry.game.MapObjectives.MapObjective
- details(String) - Method in class mindustry.game.MapObjectives.MapObjective
- detector - Variable in class mindustry.input.InputHandler
- device - Variable in class arc.KeyBinds.Section
- devices - Variable in class arc.Input
-
All available input devices, including controllers and keyboards.
- diagonal_placement - Enum constant in enum class mindustry.input.Binding
- Dialog - Class in arc.scene.ui
-
A table that can be dragged and act as a modal window.
- Dialog() - Constructor for class arc.scene.ui.Dialog
- Dialog(String) - Constructor for class arc.scene.ui.Dialog
- Dialog(String, Dialog.DialogStyle) - Constructor for class arc.scene.ui.Dialog
- Dialog.DialogStyle - Class in arc.scene.ui
- DialogStyle() - Constructor for class arc.scene.ui.Dialog.DialogStyle
- didAccelerate(UIAccelerometer, UIAcceleration) - Method in interface arc.backend.robovm.custom.UIAccelerometerDelegate
-
Deprecated.Deprecated in iOS 5.0.
- didAccelerate(UIAccelerometer, UIAcceleration) - Method in class arc.backend.robovm.custom.UIAccelerometerDelegateAdapter
-
Deprecated.Deprecated in iOS 5.0.
- didBecomeActive(UIApplication) - Method in class arc.backend.robovm.IOSApplication.Delegate
- didFinishLaunching(UIApplication, UIApplicationLaunchOptions) - Method in class arc.backend.robovm.IOSApplication.Delegate
- didRegen - Variable in class mindustry.world.blocks.defense.RegenProjector.RegenProjectorBuild
- dieExclusion - Enum constant in enum class mindustry.service.Achievement
- diff(Color) - Method in class arc.graphics.Color
-
Returns the difference of all the HSV components combined.
- differentialGenerator - Static variable in class mindustry.content.Blocks
- difficulty - Variable in class mindustry.type.SectorPreset
-
Difficulty, 0-10.
- diffuse - Static variable in class mindustry.content.Blocks
- digits(int) - Static method in class arc.math.Mathf
- digits(long) - Static method in class arc.math.Mathf
- digitsOnly - Static variable in interface arc.scene.ui.TextField.TextFieldFilter
- diode - Static variable in class mindustry.content.Blocks
- direction - Variable in enum class arc.graphics.Cubemap.CubemapSide
-
The direction vector to target the side.
- direction - Variable in class arc.graphics.g3d.Camera3D
-
the unit length direction vector of the camera
- direction - Variable in class arc.math.geom.Ray
- DirectionalForceProjector - Class in mindustry.world.blocks.defense
- DirectionalForceProjector(String) - Constructor for class mindustry.world.blocks.defense.DirectionalForceProjector
- DirectionalForceProjector.DirectionalForceProjectorBuild - Class in mindustry.world.blocks.defense
- DirectionalForceProjectorBuild() - Constructor for class mindustry.world.blocks.defense.DirectionalForceProjector.DirectionalForceProjectorBuild
- DirectionalItemBuffer - Class in mindustry.world
- DirectionalItemBuffer(int) - Constructor for class mindustry.world.DirectionalItemBuffer
- DirectionalUnloader - Class in mindustry.world.blocks.distribution
- DirectionalUnloader(String) - Constructor for class mindustry.world.blocks.distribution.DirectionalUnloader
- DirectionalUnloader.DirectionalUnloaderBuild - Class in mindustry.world.blocks.distribution
- DirectionalUnloaderBuild() - Constructor for class mindustry.world.blocks.distribution.DirectionalUnloader.DirectionalUnloaderBuild
- DirectionBridge - Class in mindustry.world.blocks.distribution
- DirectionBridge(String) - Constructor for class mindustry.world.blocks.distribution.DirectionBridge
- DirectionBridge.DirectionBridgeBuild - Class in mindustry.world.blocks.distribution
- DirectionBridgeBuild() - Constructor for class mindustry.world.blocks.distribution.DirectionBridge.DirectionBridgeBuild
- DirectionLiquidBridge - Class in mindustry.world.blocks.distribution
- DirectionLiquidBridge(String) - Constructor for class mindustry.world.blocks.distribution.DirectionLiquidBridge
- DirectionLiquidBridge.DuctBridgeBuild - Class in mindustry.world.blocks.distribution
- dirRegion - Variable in class mindustry.world.blocks.distribution.DirectionBridge
- dirs - Variable in class mindustry.world.blocks.environment.Floor
- dirShieldConsumer - Static variable in class mindustry.world.blocks.defense.DirectionalForceProjector
- dirt - Static variable in class mindustry.content.Blocks
- dirtWall - Static variable in class mindustry.content.Blocks
- dirty - Variable in class mindustry.ai.Pathfinder.Flowfield
-
If true, this flow field needs updating.
- dirty() - Method in class arc.math.geom.Polygon
-
Sets the polygon's world vertices to be recalculated when calling
getTransformedVertices
. - dirty() - Method in class arc.math.geom.Polyline
- disable() - Method in class arc.profiling.GLProfiler
-
Disables profiling by resetting the
GL20
andGL30
instances with the original ones. - disable(int) - Static method in class arc.graphics.Gl
- Disableable - Interface in arc.scene.utils
- disableAudio - Variable in class arc.backend.android.AndroidApplicationConfiguration
-
whether to disable Android audio support.
- disableAudio - Variable in class arc.backend.sdl.SdlConfig
- disabled - Enum constant in enum class arc.scene.event.Touchable
-
No touch input events will be received by the element or any children.
- disabled - Enum constant in enum class mindustry.mod.Mods.ModState
- disabled - Variable in class arc.fx.FxFilter
- disabled - Static variable in class arc.graphics.Blending
- disabled - Variable in class arc.scene.ui.Button.ButtonStyle
-
Optional.
- disabled - Variable in class arc.scene.ui.TextField
- disabled(boolean) - Method in class arc.scene.ui.layout.Cell
- disabled(Boolf<T>) - Method in class arc.scene.ui.layout.Cell
- disabledBackground - Variable in class arc.scene.ui.ProgressBar.ProgressBarStyle
-
Optional.
- disabledBackground - Variable in class arc.scene.ui.TextField.TextFieldStyle
-
Optional.
- disabledFontColor - Variable in class arc.scene.ui.TextButton.TextButtonStyle
-
Optional.
- disabledFontColor - Variable in class arc.scene.ui.TextField.TextFieldStyle
-
Optional.
- disabledKnob - Variable in class arc.scene.ui.ProgressBar.ProgressBarStyle
-
Optional, centered on the background.
- disabledKnobAfter - Variable in class arc.scene.ui.ProgressBar.ProgressBarStyle
-
Optional.
- disabledKnobBefore - Variable in class arc.scene.ui.ProgressBar.ProgressBarStyle
-
Optional.
- disableNativesLoading - Static variable in class arc.util.ArcNativesLoader
- disableOutsideArea - Variable in class mindustry.game.Rules
-
If true, blocks outside the map area are disabled.
- disableUI - Static variable in class mindustry.Vars
-
if true, UI is not drawn
- disableVertexAttribArray(int) - Static method in class arc.graphics.Gl
- disableVertexAttribute(String) - Method in class arc.graphics.gl.Shader
-
Disables the vertex attribute with the given name
- disableWorldProcessors - Variable in class mindustry.game.Rules
-
If true, world processors no longer update.
- disableX - Variable in class arc.scene.ui.ScrollPane
- disableY - Variable in class arc.scene.ui.ScrollPane
- disarm - Variable in class mindustry.type.StatusEffect
-
Unit weapon(s) disabled.
- disarmed - Static variable in class mindustry.content.StatusEffects
- disassembler - Static variable in class mindustry.content.Blocks
- disconnect() - Method in class mindustry.net.Net
- Disconnect() - Constructor for class mindustry.net.Packets.Disconnect
- disconnectClient() - Method in class mindustry.net.ArcNetProvider
- disconnectClient() - Method in interface mindustry.net.Net.NetProvider
-
Disconnect from the server.
- disconnected - Enum constant in enum class arc.discord.DiscordRPC.PipeStatus
- disconnected(InputDevice) - Method in class arc.input.InputMultiplexer
- disconnected(InputDevice) - Method in interface arc.input.InputProcessor
-
Called when an input device is disconnected.
- disconnected(Connection, DcReason) - Method in interface arc.net.NetListener
-
Called when the remote end is no longer connected.
- disconnected(Connection, DcReason) - Method in class arc.net.NetListener.QueuedListener
- disconnectNoReset() - Method in class mindustry.core.NetClient
-
Disconnects, causing no further changes or reset.
- disconnectQuietly() - Method in class mindustry.core.NetClient
-
Disconnects, resetting state to the menu.
- discord - Variable in class mindustry.core.UI
- DiscordDialog - Class in mindustry.ui.dialogs
- DiscordDialog() - Constructor for class mindustry.ui.dialogs.DiscordDialog
- DiscordRPC - Class in arc.discord
-
Simple class for handling Discord Rich Presence.
- DiscordRPC() - Constructor for class arc.discord.DiscordRPC
- DiscordRPC.NoDiscordClientException - Exception in arc.discord
- DiscordRPC.PipeStatus - Enum Class in arc.discord
- DiscordRPC.RichPresence - Class in arc.discord
- DiscordRPC.User - Class in arc.discord
- discordURL - Static variable in class mindustry.Vars
-
URL for discord invite.
- discoveredHost(DatagramPacket) - Method in interface arc.net.ClientDiscoveryHandler
-
Called when the
Client
discovers a host. - discoverHost - Static variable in interface arc.net.FrameworkMessage
- DiscoverHost() - Constructor for class arc.net.FrameworkMessage.DiscoverHost
- discoverHosts(int, String, int, int, Cons<DatagramPacket>, Runnable) - Method in class arc.net.Client
-
Broadcasts a UDP message on the LAN to discover any running servers.
- discoverServers(Cons<Host>, Runnable) - Method in class mindustry.net.ArcNetProvider
- discoverServers(Cons<Host>, Runnable) - Method in class mindustry.net.Net
-
Starts discovering servers on a different thread.
- discoverServers(Cons<Host>, Runnable) - Method in interface mindustry.net.Net.NetProvider
-
Discover servers.
- discoveryHandler - Variable in class arc.net.Server
- discoveryReceiver - Variable in class arc.net.Server
- discoveryTime - Variable in class mindustry.world.blocks.defense.Radar
- discriminator - Variable in class arc.discord.DiscordRPC.User
- disperse - Static variable in class mindustry.content.Blocks
- disperseTrail - Static variable in class mindustry.content.Fx
- display - Variable in class mindustry.entities.abilities.Ability
-
If false, this ability does not show in unit stats.
- display - Variable in class mindustry.type.Weapon
-
whether weapon should appear in the stats of a unit with this weapon
- display() - Method in interface mindustry.game.Objectives.Objective
- display() - Method in class mindustry.game.Objectives.OnPlanet
- display() - Method in class mindustry.game.Objectives.OnSector
- display() - Method in class mindustry.game.Objectives.Produce
- display() - Method in class mindustry.game.Objectives.Research
- display() - Method in class mindustry.game.Objectives.SectorComplete
- display(Table) - Method in interface mindustry.ui.Displayable
- display(Table) - Method in class mindustry.world.blocks.campaign.LaunchPad.LaunchPadBuild
- display(Table) - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- display(Table) - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- display(Table) - Method in interface mindustry.world.meta.StatValue
-
This method should provide all elements necessary to display this stat to the specified table.
- display(Table) - Method in class mindustry.world.Tile
- display(Unit, Table) - Method in class mindustry.type.UnitType
- display(Stats) - Method in class mindustry.world.consumers.Consume
- display(Stats) - Method in class mindustry.world.consumers.ConsumeItemExplode
- display(Stats) - Method in class mindustry.world.consumers.ConsumeItemFilter
- display(Stats) - Method in class mindustry.world.consumers.ConsumeItems
- display(Stats) - Method in class mindustry.world.consumers.ConsumeLiquid
- display(Stats) - Method in class mindustry.world.consumers.ConsumeLiquidFilter
- display(Stats) - Method in class mindustry.world.consumers.ConsumeLiquids
- display(Stats) - Method in class mindustry.world.consumers.ConsumePayloadDynamic
- display(Stats) - Method in class mindustry.world.consumers.ConsumePayloadFilter
- display(Stats) - Method in class mindustry.world.consumers.ConsumePayloads
- display(Stats) - Method in class mindustry.world.consumers.ConsumePower
- display(Stats) - Method in class mindustry.world.consumers.ConsumePowerDynamic
- displayable() - Method in interface mindustry.ui.Displayable
- displayable() - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- displayable() - Method in class mindustry.world.blocks.logic.MemoryBlock.MemoryBuild
- Displayable - Interface in mindustry.ui
-
An interface for things that can be displayed when hovered over.
- displayAmmoMultiplier - Variable in class mindustry.entities.bullet.BulletType
-
Whether to display the ammo multiplayer for this bullet type in its stats.
- displayAmmoMultiplier - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
If true, this block will display ammo multipliers in its stats (irrelevant for certain types of turrets).
- displayBars(Table) - Method in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret.PayloadTurretBuild
- displayBars(Unit, Table) - Method in class mindustry.entities.abilities.Ability
- displayBars(Unit, Table) - Method in class mindustry.entities.abilities.ForceFieldAbility
- displayBars(Unit, Table) - Method in class mindustry.entities.abilities.ShieldArcAbility
- displayDescription() - Method in class mindustry.ctype.UnlockableContent
- displayedSpeed - Variable in class mindustry.world.blocks.distribution.Conveyor
- displayEfficiency - Variable in class mindustry.world.blocks.power.ThermalGenerator
- displayEfficiency - Variable in class mindustry.world.blocks.production.AttributeCrafter
- displayEfficiencyScale - Variable in class mindustry.world.blocks.power.ThermalGenerator
- displayEfficiencyScale - Variable in class mindustry.world.blocks.production.AttributeCrafter
- displayExtra(Table) - Method in class mindustry.ctype.UnlockableContent
-
Display any extra info after details.
- displayExtra(Table) - Method in class mindustry.type.TeamEntry
- displayFlow - Variable in class mindustry.world.Block
-
whether to display flow rate
- displayHeal - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- displayName - Variable in class mindustry.mod.Mods.ModMeta
- displayName() - Method in class mindustry.mod.Mods.ModMeta
- displayNames - Static variable in class mindustry.ui.dialogs.LanguageDialog
- displaySize - Variable in class mindustry.world.blocks.logic.LogicDisplay
- displaySize - Static variable in class mindustry.world.meta.Stat
- displayText - Variable in class arc.scene.ui.TextField
- displayThreat() - Method in class mindustry.type.Sector
-
Displays threat as a formatted string.
- Disposable - Interface in arc.util
-
Interface for disposable resources.
- dispose() - Method in interface arc.Application
-
Disposes of core resources.
- dispose() - Method in class arc.ApplicationCore
- dispose() - Method in interface arc.ApplicationListener
-
Called when the
Application
is destroyed. - dispose() - Method in class arc.assets.AssetManager
-
Disposes all assets in the manager and stops all asynchronous loading.
- dispose() - Method in class arc.audio.Audio
- dispose() - Method in class arc.audio.AudioSource
- dispose() - Method in class arc.backend.sdl.SdlGraphics
- dispose() - Method in class arc.backend.sdl.SdlGraphics.SdlCursor
- dispose() - Method in class arc.freetype.FreeType.Face
- dispose() - Method in class arc.freetype.FreeType.Glyph
- dispose() - Method in class arc.freetype.FreeType.Library
- dispose() - Method in class arc.freetype.FreeType.Stroker
- dispose() - Method in class arc.freetype.FreeTypeFontGenerator
-
Cleans up all resources of the generator.
- dispose() - Method in class arc.freetype.FreeTypeFontGenerator.FreeTypeFontData
- dispose() - Method in class arc.fx.filters.BloomFilter
- dispose() - Method in class arc.fx.filters.BlurFilter
- dispose() - Method in class arc.fx.filters.Convolve1dFilter
- dispose() - Method in class arc.fx.filters.Convolve2dFilter
- dispose() - Method in class arc.fx.filters.GaussianBlurFilter
- dispose() - Method in class arc.fx.filters.MotionBlurFilter
- dispose() - Method in class arc.fx.FxFilter
- dispose() - Method in class arc.fx.FxProcessor
- dispose() - Method in class arc.fx.util.FxBufferQueue
- dispose() - Method in class arc.fx.util.FxBufferRenderer
- dispose() - Method in class arc.fx.util.PingPongBuffer
- dispose() - Method in enum class arc.Graphics.Cursor.SystemCursor
- dispose() - Method in class arc.Graphics
- dispose() - Method in class arc.graphics.g2d.Batch
- dispose() - Method in class arc.graphics.g2d.Bloom
-
Disposes all resources.
- dispose() - Method in class arc.graphics.g2d.CacheBatch
- dispose() - Method in class arc.graphics.g2d.Font
-
Disposes the texture used by this BitmapFont's region IF this BitmapFont created the texture.
- dispose() - Method in class arc.graphics.g2d.PixmapPacker
-
Disposes any pixmap pages which don't have a texture.
- dispose() - Method in class arc.graphics.g2d.ScreenQuad
- dispose() - Method in class arc.graphics.g2d.SpriteCache
-
Releases all resources held by this SpriteCache.
- dispose() - Method in class arc.graphics.g2d.TextureAtlas
-
Releases all resources associated with this TextureAtlas instance.
- dispose() - Method in class arc.graphics.g3d.VertexBatch3D
- dispose() - Method in class arc.graphics.gl.GLFrameBuffer
-
Releases all resources associated with the FrameBuffer.
- dispose() - Method in class arc.graphics.gl.IndexArray
-
Disposes this IndexArray and all its associated OpenGL resources.
- dispose() - Method in class arc.graphics.gl.IndexBufferObject
-
Disposes this IndexBufferObject and all its associated OpenGL resources.
- dispose() - Method in class arc.graphics.gl.IndexBufferObjectSubData
-
Disposes this IndexBufferObject and all its associated OpenGL resources.
- dispose() - Method in interface arc.graphics.gl.IndexData
-
Disposes this IndexData and all its associated OpenGL resources.
- dispose() - Method in class arc.graphics.gl.Shader
-
Disposes all resources associated with this shader.
- dispose() - Method in class arc.graphics.gl.VertexArray
- dispose() - Method in class arc.graphics.gl.VertexBufferObject
-
Disposes of all resources this VertexBufferObject uses.
- dispose() - Method in class arc.graphics.gl.VertexBufferObjectWithVAO
-
Disposes of all resources this VertexBufferObject uses.
- dispose() - Method in class arc.graphics.GLTexture
- dispose() - Method in class arc.graphics.Mesh
-
Frees all resources associated with this Mesh
- dispose() - Method in class arc.graphics.Pixmap
-
Releases all resources associated with this Pixmap.
- dispose() - Method in class arc.graphics.PixmapIO.PngWriter
- dispose() - Method in class arc.net.Client
-
Releases the resources used by this client, which may no longer be used.
- dispose() - Method in class arc.net.Server
-
Releases the resources used by this server, which may no longer be used.
- dispose() - Method in interface arc.util.Disposable
-
Releases all resources of this object.
- dispose() - Method in class mindustry.core.Control
- dispose() - Method in class mindustry.core.Logic
- dispose() - Method in class mindustry.core.Renderer
- dispose() - Method in class mindustry.editor.MapEditorDialog
- dispose() - Method in class mindustry.editor.MapRenderer
- dispose() - Method in class mindustry.graphics.CubemapMesh
- dispose() - Method in class mindustry.graphics.g3d.PlanetRenderer
- dispose() - Method in class mindustry.graphics.IndexedRenderer
- dispose() - Method in class mindustry.graphics.LoadRenderer
- dispose() - Method in class mindustry.graphics.MenuRenderer
- dispose() - Method in class mindustry.graphics.MultiPacker
- dispose() - Method in class mindustry.graphics.Pixelator
- dispose() - Method in class mindustry.mod.Mods.LoadedMod
- dispose() - Method in class mindustry.mod.Scripts
- dispose() - Method in class mindustry.net.ArcNetProvider
- dispose() - Method in class mindustry.net.Net
- dispose() - Method in interface mindustry.net.Net.NetProvider
-
Close all connections.
- disposeColorTexture(Cubemap) - Method in class arc.graphics.gl.FrameBufferCubemap
- disposeColorTexture(Texture) - Method in class arc.graphics.gl.FrameBuffer
- disposeColorTexture(T) - Method in class arc.graphics.gl.GLFrameBuffer
-
Override this method in a derived class to dispose the backing texture as you like.
- DisposeEvent() - Constructor for class mindustry.game.EventType.DisposeEvent
- disposePixmap() - Method in class arc.graphics.gl.FileTextureData
- disposePixmap() - Method in class arc.graphics.gl.FloatTextureData
- disposePixmap() - Method in class arc.graphics.gl.GLOnlyTextureData
- disposePixmap() - Method in class arc.graphics.gl.MipMapTextureData
- disposePixmap() - Method in class arc.graphics.gl.PixmapTextureData
- disposePixmap() - Method in interface arc.graphics.TextureData
- disposePixmap(Texture) - Method in class arc.graphics.g2d.TextureAtlas
- disposeUnsafeByteBuffer(ByteBuffer) - Static method in class arc.util.Buffers
- disrupt - Static variable in class mindustry.content.UnitTypes
- distance - Enum constant in enum class mindustry.logic.RadarSort
- distance - Variable in class arc.flabel.effects.EaseEffect
- distance - Variable in class arc.flabel.effects.GradientEffect
- distance - Variable in class arc.flabel.effects.JumpEffect
- distance - Variable in class arc.flabel.effects.RainbowEffect
- distance - Variable in class arc.flabel.effects.ShakeEffect
- distance - Variable in class arc.flabel.effects.SickEffect
- distance - Variable in class arc.flabel.effects.WaveEffect
- distance(Vec3) - Method in class arc.math.geom.Plane
-
Calculates the shortest signed distance between the plane and the given point.
- DistanceFieldFont - Class in arc.graphics.g2d
-
Renders bitmap fonts using distance field textures, see the Distance Field Fonts wiki article for usage.
- DistanceFieldFont(Fi) - Constructor for class arc.graphics.g2d.DistanceFieldFont
- DistanceFieldFont(Fi, boolean) - Constructor for class arc.graphics.g2d.DistanceFieldFont
- DistanceFieldFont(Fi, Fi, boolean) - Constructor for class arc.graphics.g2d.DistanceFieldFont
- DistanceFieldFont(Fi, Fi, boolean, boolean) - Constructor for class arc.graphics.g2d.DistanceFieldFont
- DistanceFieldFont(Fi, TextureRegion) - Constructor for class arc.graphics.g2d.DistanceFieldFont
- DistanceFieldFont(Fi, TextureRegion, boolean) - Constructor for class arc.graphics.g2d.DistanceFieldFont
- DistanceFieldFont(Font.FontData, TextureRegion, boolean) - Constructor for class arc.graphics.g2d.DistanceFieldFont
- DistanceFieldFont(Font.FontData, Seq<TextureRegion>, boolean) - Constructor for class arc.graphics.g2d.DistanceFieldFont
- distanceLinePoint(float, float, float, float, float, float) - Static method in class arc.math.geom.Intersector
-
Returns the distance between the given line and point.
- distanceLinePoint(Vec2, Vec2, Vec2) - Static method in class arc.math.geom.Intersector
-
Returns the distance between the given line and point.
- distanceSegmentPoint(float, float, float, float, float, float) - Static method in class arc.math.geom.Intersector
-
Returns the distance between the given segment and point.
- distanceSegmentPoint(Vec2, Vec2, Vec2) - Static method in class arc.math.geom.Intersector
-
Returns the distance between the given segment and point.
- distanceX - Variable in class arc.flabel.effects.WindEffect
- distanceY - Variable in class arc.flabel.effects.WindEffect
- distinct() - Method in class arc.struct.Seq
-
Note that this allocates a new set.
- distort(float, float) - Method in class mindustry.maps.generators.BasicGenerator
- DistortFilter - Class in mindustry.maps.filters
- DistortFilter() - Constructor for class mindustry.maps.filters.DistortFilter
- distortion - Variable in class arc.fx.filters.RadialDistortionFilter
- distributePower(float, float, boolean) - Method in class mindustry.world.blocks.power.PowerGraph
- distribution - Enum constant in enum class mindustry.type.Category
-
Blocks that move items around.
- distributor - Static variable in class mindustry.content.Blocks
- dither - Static variable in class arc.graphics.Gl
- div - Enum constant in enum class mindustry.logic.LogicOp
- div(Vec2) - Method in class arc.math.geom.Vec2
- div(Vec3) - Method in class arc.math.geom.Vec3
- div(T) - Method in interface arc.math.geom.Vector
-
Inverse of scl()
- divisions - Variable in class mindustry.entities.bullet.ContinuousFlameBulletType
- divisions - Variable in class mindustry.entities.bullet.ContinuousLaserBulletType
- dnsResolverPort - Static variable in class arc.net.dns.ArcDns
-
Default dns server port.
- doDump() - Method in class mindustry.world.blocks.distribution.BufferedItemBridge.BufferedItemBridgeBuild
- doDump() - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- doDump() - Method in class mindustry.world.blocks.liquid.LiquidBridge.LiquidBridgeBuild
- doEdge(Tile, Tile, Floor) - Method in class mindustry.world.blocks.environment.Floor
- dominantItem - Variable in class mindustry.world.blocks.production.Drill.DrillBuild
- dominantItems - Variable in class mindustry.world.blocks.production.Drill.DrillBuild
- done() - Method in class mindustry.game.MapObjectives.MapObjective
-
Called once after
MapObjectives.MapObjective.update()
returns true, before this objective is removed. - dontCare - Static variable in class arc.graphics.Gl
- door - Static variable in class mindustry.content.Blocks
- Door - Class in mindustry.world.blocks.defense
- Door(String) - Constructor for class mindustry.world.blocks.defense.Door
- Door.DoorBuild - Class in mindustry.world.blocks.defense
- DoorBuild() - Constructor for class mindustry.world.blocks.defense.Door.DoorBuild
- doorclose - Static variable in class mindustry.content.Fx
- doorcloselarge - Static variable in class mindustry.content.Fx
- doorLarge - Static variable in class mindustry.content.Blocks
- dooropen - Static variable in class mindustry.content.Fx
- dooropenlarge - Static variable in class mindustry.content.Fx
- doorQueue - Static variable in class mindustry.world.blocks.defense.Door
- doorSound - Variable in class mindustry.world.blocks.defense.AutoDoor
- doorSound - Variable in class mindustry.world.blocks.defense.Door
- dormantCyst - Static variable in class mindustry.content.Items
- dosBlacklist - Variable in class mindustry.net.Administration
- doShockwave(float, float) - Method in class mindustry.ai.WaveSpawner
- dot(float, float) - Method in class arc.math.geom.Vec2
- dot(float, float, float) - Method in class arc.math.geom.Vec3
-
Returns the dot product between this and the given vector.
- dot(float, float, float, float) - Method in class arc.math.geom.Quat
-
Get the dot product between this and the other quaternion (commutative).
- dot(float, float, float, float) - Static method in class arc.math.Mathf
- dot(float, float, float, float, float, float) - Static method in class arc.math.geom.Vec3
- dot(float, float, float, float, float, float, float, float) - Static method in class arc.math.geom.Quat
-
Get the dot product between the two quaternions (commutative).
- dot(Quat) - Method in class arc.math.geom.Quat
-
Get the dot product between this and the other quaternion (commutative).
- dot(Vec2) - Method in class arc.math.geom.Vec2
- dot(Vec3) - Method in class arc.math.geom.Vec3
- dot(T) - Method in interface arc.math.geom.Vector
- doubleDegRad - Static variable in class arc.math.Mathf
- doubleRadDeg - Static variable in class arc.math.Mathf
- doubleValue - Enum constant in enum class arc.util.serialization.JsonValue.ValueType
- down - Enum constant in enum class arc.input.KeyCode
- down - Variable in class arc.graphics.g2d.Font.FontData
-
The distance to move down when \n is encountered.
- down - Variable in class arc.scene.ui.Button.ButtonStyle
-
Optional.
- down - Variable in class mindustry.input.MobileInput
-
Down tracking for panning.
- downFontColor - Variable in class arc.scene.ui.TextButton.TextButtonStyle
-
Optional.
- downloadMapWorkshop - Enum constant in enum class mindustry.service.Achievement
- dpadCenter - Enum constant in enum class arc.input.KeyCode
- dpadDown - Enum constant in enum class arc.input.KeyCode
- dpadLeft - Enum constant in enum class arc.input.KeyCode
- dpadRight - Enum constant in enum class arc.input.KeyCode
- dpadUp - Enum constant in enum class arc.input.KeyCode
- dps() - Method in class mindustry.type.Weapon
- dps() - Method in class mindustry.type.weapons.RepairBeamWeapon
- dpsEstimate - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- drag - Variable in class mindustry.entities.bullet.BulletType
-
Drag as fraction of velocity.
- drag - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- drag(InputEvent, float, float, int) - Method in class arc.scene.event.DragListener
- drag(InputEvent, float, float, int) - Method in class arc.scene.event.DragScrollListener
- draggable - Variable in enum class mindustry.editor.EditorTool
-
Whether this tool should be dragged across the canvas when the mouse moves.
- dragged(Floatc2) - Method in class arc.scene.Element
-
Adds a listener which listens for drag (touch down and move) events.
- dragging - Variable in class arc.scene.ui.Dialog
- DragLayout() - Constructor for class mindustry.logic.LCanvas.DragLayout
- DragListener - Class in arc.scene.event
-
Detects mouse or finger touch drags on an element.
- DragListener() - Constructor for class arc.scene.event.DragListener
- dragMultiplier - Variable in class mindustry.game.Rules
-
Environment drag multiplier.
- dragMultiplier - Variable in class mindustry.type.StatusEffect
-
Unit drag multiplier.
- dragMultiplier - Variable in class mindustry.world.blocks.environment.Floor
-
Multiplies unit drag by this when walked on.
- DragScrollListener - Class in arc.scene.event
-
Causes a scroll pane to scroll when a drag goes outside the bounds of the scroll pane.
- DragScrollListener(ScrollPane) - Constructor for class arc.scene.event.DragScrollListener
- dragStart(InputEvent, float, float, int) - Method in class arc.scene.event.DragListener
- dragStop(InputEvent, float, float, int) - Method in class arc.scene.event.DragListener
- dragStop(InputEvent, float, float, int) - Method in class arc.scene.event.DragScrollListener
- drain() - Method in class arc.input.InputEventQueue
- draw - Enum constant in enum class mindustry.game.EventType.Trigger
- draw() - Method in class arc.flabel.FLabel
- draw() - Method in class arc.fx.util.FxWidgetGroup
- draw() - Method in class arc.graphics.g2d.FontCache
- draw() - Method in class arc.scene.Element
-
Draws the element.
- draw() - Method in class arc.scene.Group
- draw() - Method in class arc.scene.Scene
- draw() - Method in class arc.scene.ui.Button
- draw() - Method in class arc.scene.ui.CheckBox
- draw() - Method in class arc.scene.ui.ColorImage
- draw() - Method in class arc.scene.ui.Dialog
- draw() - Method in class arc.scene.ui.Image
- draw() - Method in class arc.scene.ui.ImageButton
- draw() - Method in class arc.scene.ui.Label
- draw() - Method in class arc.scene.ui.layout.Collapser
- draw() - Method in class arc.scene.ui.layout.Table
- draw() - Method in class arc.scene.ui.layout.WidgetGroup
-
If this method is overridden, the super method or
WidgetGroup.validate()
should be called to ensure the widget group is laid out. - draw() - Method in class arc.scene.ui.ProgressBar
- draw() - Method in class arc.scene.ui.ScrollPane
- draw() - Method in class arc.scene.ui.TextButton
- draw() - Method in class arc.scene.ui.TextField
- draw() - Method in class arc.scene.ui.Touchpad
- draw() - Method in class arc.scene.ui.TreeElement
- draw() - Method in class mindustry.core.Renderer
- draw() - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap
- draw() - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Connector
- draw() - Method in class mindustry.editor.MapView
- draw() - Method in class mindustry.entities.comp.WorldLabelComp
- draw() - Method in class mindustry.game.MapObjectives.ObjectiveMarker
-
Called in the overlay draw layer.
- draw() - Method in class mindustry.game.MapObjectives.ShapeMarker
- draw() - Method in class mindustry.game.MapObjectives.ShapeTextMarker
- draw() - Method in class mindustry.game.MapObjectives.TextMarker
- draw() - Method in class mindustry.graphics.LightRenderer
- draw() - Method in class mindustry.graphics.LoadRenderer
- draw() - Method in class mindustry.logic.LCanvas.DragLayout
- draw() - Method in class mindustry.logic.LCanvas
- draw() - Method in class mindustry.logic.LCanvas.JumpCurve
- draw() - Method in class mindustry.logic.LCanvas.StatementElem
- draw() - Method in class mindustry.ui.Bar
- draw() - Method in class mindustry.ui.BorderImage
- draw() - Method in class mindustry.ui.dialogs.PlanetDialog
- draw() - Method in class mindustry.ui.dialogs.SchematicsDialog.SchematicImage
- draw() - Method in class mindustry.ui.fragments.ChatFragment
- draw() - Method in class mindustry.ui.fragments.ConsoleFragment
- draw() - Method in class mindustry.ui.GridImage
- draw() - Method in class mindustry.ui.WarningBar
- draw() - Method in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- draw() - Method in class mindustry.world.blocks.campaign.LaunchPad.LaunchPadBuild
- draw() - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- draw() - Method in class mindustry.world.blocks.defense.AutoDoor.AutoDoorBuild
- draw() - Method in class mindustry.world.blocks.defense.BaseShield.BaseShieldBuild
- draw() - Method in class mindustry.world.blocks.defense.BuildTurret.BuildTurretBuild
- draw() - Method in class mindustry.world.blocks.defense.DirectionalForceProjector.DirectionalForceProjectorBuild
- draw() - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- draw() - Method in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- draw() - Method in class mindustry.world.blocks.defense.MendProjector.MendBuild
- draw() - Method in class mindustry.world.blocks.defense.OverdriveProjector.OverdriveBuild
- draw() - Method in class mindustry.world.blocks.defense.Radar.RadarBuild
- draw() - Method in class mindustry.world.blocks.defense.RegenProjector.RegenProjectorBuild
- draw() - Method in class mindustry.world.blocks.defense.ShieldWall.ShieldWallBuild
- draw() - Method in class mindustry.world.blocks.defense.ShockMine.ShockMineBuild
- draw() - Method in class mindustry.world.blocks.defense.ShockwaveTower.ShockwaveTowerBuild
- draw() - Method in class mindustry.world.blocks.defense.Thruster.ThrusterBuild
- draw() - Method in class mindustry.world.blocks.defense.turrets.PointDefenseTurret.PointDefenseBuild
- draw() - Method in class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- draw() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- draw() - Method in class mindustry.world.blocks.defense.Wall.WallBuild
- draw() - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- draw() - Method in class mindustry.world.blocks.distribution.DirectionalUnloader.DirectionalUnloaderBuild
- draw() - Method in class mindustry.world.blocks.distribution.DirectionBridge.DirectionBridgeBuild
- draw() - Method in class mindustry.world.blocks.distribution.DirectionLiquidBridge.DuctBridgeBuild
- draw() - Method in class mindustry.world.blocks.distribution.Duct.DuctBuild
- draw() - Method in class mindustry.world.blocks.distribution.DuctRouter.DuctRouterBuild
- draw() - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- draw() - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- draw() - Method in class mindustry.world.blocks.distribution.OverflowDuct.OverflowDuctBuild
- draw() - Method in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- draw() - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- draw() - Method in class mindustry.world.blocks.distribution.StackRouter.StackRouterBuild
- draw() - Method in class mindustry.world.blocks.heat.HeatConductor.HeatConductorBuild
- draw() - Method in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- draw() - Method in class mindustry.world.blocks.liquid.LiquidBlock.LiquidBuild
- draw() - Method in class mindustry.world.blocks.liquid.LiquidJunction.LiquidJunctionBuild
- draw() - Method in class mindustry.world.blocks.liquid.LiquidRouter.LiquidRouterBuild
- draw() - Method in class mindustry.world.blocks.logic.CanvasBlock.CanvasBuild
- draw() - Method in class mindustry.world.blocks.logic.LogicDisplay.LogicDisplayBuild
- draw() - Method in class mindustry.world.blocks.logic.SwitchBlock.SwitchBuild
- draw() - Method in class mindustry.world.blocks.payloads.BlockProducer.BlockProducerBuild
- draw() - Method in class mindustry.world.blocks.payloads.BuildPayload
- draw() - Method in interface mindustry.world.blocks.payloads.Payload
-
draws this payload at a position.
- draw() - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- draw() - Method in class mindustry.world.blocks.payloads.PayloadDeconstructor.PayloadDeconstructorBuild
- draw() - Method in class mindustry.world.blocks.payloads.PayloadLoader.PayloadLoaderBuild
- draw() - Method in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- draw() - Method in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- draw() - Method in class mindustry.world.blocks.payloads.PayloadSource.PayloadSourceBuild
- draw() - Method in class mindustry.world.blocks.payloads.PayloadVoid.PayloadVoidBuild
- draw() - Method in class mindustry.world.blocks.payloads.UnitPayload
- draw() - Method in class mindustry.world.blocks.power.Battery.BatteryBuild
- draw() - Method in class mindustry.world.blocks.power.BeamNode.BeamNodeBuild
- draw() - Method in class mindustry.world.blocks.power.LightBlock.LightBuild
- draw() - Method in class mindustry.world.blocks.power.LongPowerNode.LongPowerNodeBuild
- draw() - Method in class mindustry.world.blocks.power.NuclearReactor.NuclearReactorBuild
- draw() - Method in class mindustry.world.blocks.power.PowerDiode.PowerDiodeBuild
- draw() - Method in class mindustry.world.blocks.power.PowerGenerator.GeneratorBuild
- draw() - Method in class mindustry.world.blocks.power.PowerNode.PowerNodeBuild
- draw() - Method in class mindustry.world.blocks.power.VariableReactor.VariableReactorBuild
- draw() - Method in class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- draw() - Method in class mindustry.world.blocks.production.BurstDrill.BurstDrillBuild
- draw() - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- draw() - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- draw() - Method in class mindustry.world.blocks.production.Incinerator.IncineratorBuild
- draw() - Method in class mindustry.world.blocks.production.ItemIncinerator.ItemIncineratorBuild
- draw() - Method in class mindustry.world.blocks.production.Pump.PumpBuild
- draw() - Method in class mindustry.world.blocks.production.Separator.SeparatorBuild
- draw() - Method in class mindustry.world.blocks.production.SolidPump.SolidPumpBuild
- draw() - Method in class mindustry.world.blocks.production.WallCrafter.WallCrafterBuild
- draw() - Method in class mindustry.world.blocks.sandbox.ItemSource.ItemSourceBuild
- draw() - Method in class mindustry.world.blocks.sandbox.LiquidSource.LiquidSourceBuild
- draw() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- draw() - Method in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- draw() - Method in class mindustry.world.blocks.units.DroneCenter.DroneCenterBuild
- draw() - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- draw() - Method in class mindustry.world.blocks.units.RepairTower.RepairTowerBuild
- draw() - Method in class mindustry.world.blocks.units.RepairTurret.RepairPointBuild
- draw() - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- draw() - Method in class mindustry.world.blocks.units.UnitAssemblerModule.UnitAssemblerModuleBuild
- draw() - Method in class mindustry.world.blocks.units.UnitCargoLoader.UnitTransportSourceBuild
- draw() - Method in class mindustry.world.blocks.units.UnitCargoUnloadPoint.UnitCargoUnloadPointBuild
- draw() - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- draw(float) - Method in class arc.graphics.g2d.FontCache
- draw(float, float, float, float) - Method in class arc.graphics.g2d.NinePatch
- draw(float, float, float, float) - Method in class arc.scene.style.BaseDrawable
- draw(float, float, float, float) - Method in interface arc.scene.style.Drawable
-
Draws this drawable at the specified bounds.
- draw(float, float, float, float) - Method in class arc.scene.style.NinePatchDrawable
- draw(float, float, float, float) - Method in class arc.scene.style.ScaledNinePatchDrawable
- draw(float, float, float, float) - Method in class arc.scene.style.TextureRegionDrawable
- draw(float, float, float, float) - Method in class arc.scene.style.TiledDrawable
- draw(float, float, float, float) - Method in interface arc.scene.ui.layout.Table.DrawRect
- draw(float, float, float, float) - Method in class mindustry.editor.MapRenderer
- draw(float, float, float, float, float, float, float, float, float) - Method in class arc.graphics.g2d.NinePatch
- draw(float, float, float, float, float, float, float, float, float) - Method in class arc.scene.style.BaseDrawable
- draw(float, float, float, float, float, float, float, float, float) - Method in interface arc.scene.style.Drawable
- draw(float, float, float, float, float, float, float, float, float) - Method in class arc.scene.style.NinePatchDrawable
- draw(float, float, float, float, float, float, float, float, float) - Method in class arc.scene.style.TextureRegionDrawable
- draw(float, float, float, float, float, float, float, float, float) - Method in class arc.scene.style.TiledDrawable
- draw(float, float, float, float, float, float, float, float, float) - Method in interface arc.scene.style.TransformDrawable
- draw(float, Runnable) - Static method in class arc.graphics.g2d.Draw
-
On a sorting or queued batch implementation, this treats everything inside the runnable as one unit.
- draw(int) - Method in class arc.graphics.g2d.SpriteCache
-
Draws all the images defined for the specified cache ID.
- draw(int, int) - Method in class arc.graphics.g2d.FontCache
- draw(int, int, int) - Method in class arc.graphics.g2d.SpriteCache
-
Draws a subset of images defined for the specified cache ID.
- draw(int, TextureRegion, float, float, float, float) - Method in class mindustry.graphics.IndexedRenderer
- draw(int, TextureRegion, float, float, float, float, float) - Method in class mindustry.graphics.IndexedRenderer
- draw(Cons<T>) - Method in class mindustry.entities.EntityGroup
- draw(Color, float) - Method in class mindustry.graphics.Trail
- draw(GlyphLayout, float, float) - Method in class arc.graphics.g2d.Font
-
Draws text at the specified position.
- draw(PixmapRegion) - Method in class arc.graphics.Pixmap
- draw(PixmapRegion, boolean) - Method in class arc.graphics.Pixmap
- draw(PixmapRegion, int, int) - Method in class arc.graphics.Pixmap
- draw(PixmapRegion, int, int, int, int) - Method in class arc.graphics.Pixmap
- draw(PixmapRegion, int, int, int, int, int, int) - Method in class arc.graphics.Pixmap
- draw(PixmapRegion, int, int, int, int, int, int, int, int) - Method in class arc.graphics.Pixmap
- draw(TextureRegion, float, float, float, float, float, float, float) - Method in class arc.graphics.g2d.Batch
- draw(TextureRegion, float, float, float, float, float, float, float) - Method in class arc.graphics.g2d.CacheBatch
- draw(TextureRegion, float, float, float, float, float, float, float) - Method in class arc.graphics.g2d.SortedSpriteBatch
- draw(TextureRegion, float, float, float, float, float, float, float) - Method in class arc.graphics.g2d.SpriteBatch
- draw(TextureRegion, float, float, float, float, float, float, float) - Method in class arc.graphics.g3d.PlaneBatch3D
- draw(Pixmap) - Method in class arc.graphics.Pixmap
- draw(Pixmap) - Method in class arc.graphics.Texture
- draw(Pixmap, boolean) - Method in class arc.graphics.Pixmap
- draw(Pixmap, int, int) - Method in class arc.graphics.Pixmap
-
Draws an area from another Pixmap to this Pixmap.
- draw(Pixmap, int, int) - Method in class arc.graphics.Texture
-
Draws the given
Pixmap
to the texture at position x, y. - draw(Pixmap, int, int, boolean) - Method in class arc.graphics.Pixmap
-
Draws an area from another Pixmap to this Pixmap.
- draw(Pixmap, int, int, int, int) - Method in class arc.graphics.Pixmap
-
Draws an area from another Pixmap to this Pixmap.
- draw(Pixmap, int, int, int, int, boolean) - Method in class arc.graphics.Pixmap
-
Draws an area from another Pixmap to this Pixmap.
- draw(Pixmap, int, int, int, int, int, int) - Method in class arc.graphics.Pixmap
-
Draws an area from another Pixmap to this Pixmap.
- draw(Pixmap, int, int, int, int, int, int, int, int) - Method in class arc.graphics.Pixmap
-
Draws an area from another Pixmap to this Pixmap.
- draw(Pixmap, int, int, int, int, int, int, int, int, boolean) - Method in class arc.graphics.Pixmap
-
Draws an area from another Pixmap to this Pixmap.
- draw(Pixmap, int, int, int, int, int, int, int, int, boolean, boolean) - Method in class arc.graphics.Pixmap
-
Draws an area from another Pixmap to this Pixmap.
- draw(Texture, float[], int, int) - Method in class arc.graphics.g2d.Batch
- draw(Texture, float[], int, int) - Method in class arc.graphics.g2d.CacheBatch
- draw(Texture, float[], int, int) - Method in class arc.graphics.g2d.SortedSpriteBatch
- draw(Texture, float[], int, int) - Method in class arc.graphics.g2d.SpriteBatch
- draw(Texture, float[], int, int) - Method in class arc.graphics.g3d.PlaneBatch3D
- draw(Image) - Method in class mindustry.maps.filters.GenerateFilter
-
draw any additional guides
- draw(Image) - Method in class mindustry.maps.filters.MirrorFilter
- draw(CharSequence, float, float) - Method in class arc.graphics.g2d.Font
-
Draws text at the specified position.
- draw(CharSequence, float, float, float, int, boolean) - Method in class arc.graphics.g2d.Font
-
Draws text at the specified position.
- draw(CharSequence, float, float, int) - Method in class arc.graphics.g2d.Font
- draw(CharSequence, float, float, int, int, float, int, boolean) - Method in class arc.graphics.g2d.Font
-
Draws text at the specified position.
- draw(CharSequence, float, float, int, int, float, int, boolean, String) - Method in class arc.graphics.g2d.Font
-
Draws text at the specified position.
- draw(CharSequence, float, float, Color, float, boolean, int) - Method in class arc.graphics.g2d.Font
- draw(Runnable) - Method in class arc.graphics.g2d.Batch
- draw(Runnable) - Method in class arc.graphics.g2d.SortedSpriteBatch
- draw(DrawPart.PartParams) - Method in class mindustry.entities.part.DrawPart
- draw(DrawPart.PartParams) - Method in class mindustry.entities.part.FlarePart
- draw(DrawPart.PartParams) - Method in class mindustry.entities.part.HaloPart
- draw(DrawPart.PartParams) - Method in class mindustry.entities.part.HoverPart
- draw(DrawPart.PartParams) - Method in class mindustry.entities.part.RegionPart
- draw(DrawPart.PartParams) - Method in class mindustry.entities.part.ShapePart
- draw(Building) - Method in class mindustry.world.draw.DrawArcSmelt
- draw(Building) - Method in class mindustry.world.draw.DrawBlock
-
Draws the block itself.
- draw(Building) - Method in class mindustry.world.draw.DrawBlurSpin
- draw(Building) - Method in class mindustry.world.draw.DrawBubbles
- draw(Building) - Method in class mindustry.world.draw.DrawCells
- draw(Building) - Method in class mindustry.world.draw.DrawCircles
- draw(Building) - Method in class mindustry.world.draw.DrawCrucibleFlame
- draw(Building) - Method in class mindustry.world.draw.DrawCultivator
- draw(Building) - Method in class mindustry.world.draw.DrawDefault
- draw(Building) - Method in class mindustry.world.draw.DrawFade
- draw(Building) - Method in class mindustry.world.draw.DrawFlame
- draw(Building) - Method in class mindustry.world.draw.DrawFrames
- draw(Building) - Method in class mindustry.world.draw.DrawGlowRegion
- draw(Building) - Method in class mindustry.world.draw.DrawHeatInput
- draw(Building) - Method in class mindustry.world.draw.DrawHeatOutput
- draw(Building) - Method in class mindustry.world.draw.DrawHeatRegion
- draw(Building) - Method in class mindustry.world.draw.DrawLiquidOutputs
- draw(Building) - Method in class mindustry.world.draw.DrawLiquidRegion
- draw(Building) - Method in class mindustry.world.draw.DrawLiquidTile
- draw(Building) - Method in class mindustry.world.draw.DrawMulti
- draw(Building) - Method in class mindustry.world.draw.DrawMultiWeave
- draw(Building) - Method in class mindustry.world.draw.DrawParticles
- draw(Building) - Method in class mindustry.world.draw.DrawPistons
- draw(Building) - Method in class mindustry.world.draw.DrawPlasma
- draw(Building) - Method in class mindustry.world.draw.DrawPower
- draw(Building) - Method in class mindustry.world.draw.DrawPulseShape
- draw(Building) - Method in class mindustry.world.draw.DrawPumpLiquid
- draw(Building) - Method in class mindustry.world.draw.DrawRegion
- draw(Building) - Method in class mindustry.world.draw.DrawShape
- draw(Building) - Method in class mindustry.world.draw.DrawSideRegion
- draw(Building) - Method in class mindustry.world.draw.DrawSoftParticles
- draw(Building) - Method in class mindustry.world.draw.DrawSpikes
- draw(Building) - Method in class mindustry.world.draw.DrawTurret
- draw(Building) - Method in class mindustry.world.draw.DrawWarmupRegion
- draw(Building) - Method in class mindustry.world.draw.DrawWeave
- draw(Bullet) - Method in class mindustry.entities.bullet.BasicBulletType
- draw(Bullet) - Method in class mindustry.entities.bullet.BulletType
- draw(Bullet) - Method in class mindustry.entities.bullet.ContinuousFlameBulletType
- draw(Bullet) - Method in class mindustry.entities.bullet.ContinuousLaserBulletType
- draw(Bullet) - Method in class mindustry.entities.bullet.FireBulletType
- draw(Bullet) - Method in class mindustry.entities.bullet.LaserBoltBulletType
- draw(Bullet) - Method in class mindustry.entities.bullet.LaserBulletType
- draw(Bullet) - Method in class mindustry.entities.bullet.LightningBulletType
- draw(Bullet) - Method in class mindustry.entities.bullet.LiquidBulletType
- draw(Bullet) - Method in class mindustry.entities.bullet.MassDriverBolt
- draw(Bullet) - Method in class mindustry.entities.bullet.PointLaserBulletType
- draw(Bullet) - Method in class mindustry.entities.bullet.SapBulletType
- draw(Bullet) - Method in class mindustry.entities.bullet.ShrapnelBulletType
- draw(Bullet) - Method in class mindustry.entities.bullet.SpaceLiquidBulletType
- draw(Unit) - Method in class mindustry.entities.abilities.Ability
- draw(Unit) - Method in class mindustry.entities.abilities.ArmorPlateAbility
- draw(Unit) - Method in class mindustry.entities.abilities.EnergyFieldAbility
- draw(Unit) - Method in class mindustry.entities.abilities.ForceFieldAbility
- draw(Unit) - Method in class mindustry.entities.abilities.MoveLightningAbility
- draw(Unit) - Method in class mindustry.entities.abilities.ShieldArcAbility
- draw(Unit) - Method in class mindustry.entities.abilities.SuppressionFieldAbility
- draw(Unit) - Method in class mindustry.entities.abilities.UnitSpawnAbility
- draw(Unit) - Method in class mindustry.type.StatusEffect
- draw(Unit) - Method in class mindustry.type.UnitType
- draw(Unit) - Method in class mindustry.type.UnitType.UnitEngine
- draw(Unit, float) - Method in class mindustry.type.StatusEffect
- draw(Unit, WeaponMount) - Method in class mindustry.type.Weapon
- draw(Unit, WeaponMount) - Method in class mindustry.type.weapons.BuildWeapon
- draw(Unit, WeaponMount) - Method in class mindustry.type.weapons.RepairBeamWeapon
- draw(PlanetParams, Mat3D, Mat3D) - Method in class mindustry.type.Planet
- draw(GLKView, CGRect) - Method in class arc.backend.robovm.IOSGraphics
- Draw - Class in arc.graphics.g2d
- Draw() - Constructor for class arc.graphics.g2d.Draw
- drawable(String) - Method in class arc.graphics.g2d.TextureAtlas
-
Always creates a new drawable by name.
- Drawable - Interface in arc.scene.style
-
A drawable knows how to draw itself at a given rectangular size.
- drawableScale - Variable in class arc.graphics.g2d.TextureAtlas
- drawArc - Variable in class mindustry.entities.abilities.ShieldArcAbility
-
Whether to draw the arc line.
- drawArc(VertexBatch3D, Vec3, Vec3, Color, Color, float, float, int) - Method in class mindustry.type.Planet
-
Draws an arc from one point to another on the planet.
- drawArc(Planet, Vec3, Vec3) - Method in class mindustry.graphics.g3d.PlanetRenderer
- drawArc(Planet, Vec3, Vec3, Color, Color, float) - Method in class mindustry.graphics.g3d.PlanetRenderer
- drawArc(Planet, Vec3, Vec3, Color, Color, float, float, int) - Method in class mindustry.graphics.g3d.PlanetRenderer
- DrawArcSmelt - Class in mindustry.world.draw
- DrawArcSmelt() - Constructor for class mindustry.world.draw.DrawArcSmelt
- drawArrays(int, int, int) - Static method in class arc.graphics.Gl
- drawArrow - Variable in class mindustry.world.Block
-
whether to draw a rotation arrow - this does not apply to lines of blocks
- drawArrow(Block, int, int, int) - Method in class mindustry.input.InputHandler
- drawArrow(Block, int, int, int, boolean) - Method in class mindustry.input.InputHandler
- drawAt(float, float, int, float, Autotiler.SliceMode) - Method in class mindustry.world.blocks.distribution.Duct.DuctBuild
- drawAt(float, float, int, int, Autotiler.SliceMode) - Method in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- drawAt(String, float, float, float, int, float) - Static method in class mindustry.entities.comp.WorldLabelComp
- drawAtmosphere(Mesh, Camera3D) - Method in class mindustry.type.Planet
- drawBackground() - Method in class arc.scene.ui.TreeElement
-
Called to draw the background.
- drawBackground() - Method in class mindustry.core.Renderer
- drawBackground(float, float) - Method in class arc.scene.ui.layout.Table
-
Called to draw the background, before clipping is applied (if enabled).
- drawBase(Tile) - Method in class mindustry.world.Block
- drawBase(Tile) - Method in class mindustry.world.blocks.environment.AirBlock
- drawBase(Tile) - Method in class mindustry.world.blocks.environment.Cliff
- drawBase(Tile) - Method in class mindustry.world.blocks.environment.EmptyFloor
- drawBase(Tile) - Method in class mindustry.world.blocks.environment.Floor
- drawBase(Tile) - Method in class mindustry.world.blocks.environment.OverlayFloor
- drawBase(Tile) - Method in class mindustry.world.blocks.environment.Prop
- drawBase(Tile) - Method in class mindustry.world.blocks.environment.SeaBush
- drawBase(Tile) - Method in class mindustry.world.blocks.environment.Seaweed
- drawBase(Tile) - Method in class mindustry.world.blocks.environment.SpawnBlock
- drawBase(Tile) - Method in class mindustry.world.blocks.environment.StaticTree
- drawBase(Tile) - Method in class mindustry.world.blocks.environment.StaticWall
- drawBase(Tile) - Method in class mindustry.world.blocks.environment.SteamVent
- drawBase(Tile) - Method in class mindustry.world.blocks.environment.TallBlock
- drawBase(Tile) - Method in class mindustry.world.blocks.environment.TreeBlock
- drawBase(Tile) - Method in class mindustry.world.blocks.environment.WobbleProp
- drawBeam(float, float, float, float, int, Sized, Team, float, float, float, float, Vec2, Vec2, Color, Color, TextureRegion, TextureRegion, TextureRegion, TextureRegion) - Static method in class mindustry.world.blocks.units.RepairTurret
- drawBlended(Tile, boolean) - Method in class mindustry.world.blocks.environment.Floor
- drawBlock - Variable in class mindustry.editor.MapEditor
- DrawBlock - Class in mindustry.world.draw
-
An implementation of custom rendering behavior for a crafter block.
- DrawBlock() - Constructor for class mindustry.world.draw.DrawBlock
- drawBlocks() - Method in class mindustry.graphics.BlockRenderer
- drawBlocks(int, int) - Method in class mindustry.editor.MapEditor
- drawBlocks(int, int, boolean, boolean, Boolf<Tile>) - Method in class mindustry.editor.MapEditor
- drawBlocks(int, int, Boolf<Tile>) - Method in class mindustry.editor.MapEditor
- drawBlocksReplace(int, int) - Method in class mindustry.editor.MapEditor
- DrawBlurSpin - Class in mindustry.world.draw
- DrawBlurSpin() - Constructor for class mindustry.world.draw.DrawBlurSpin
- DrawBlurSpin(String, float) - Constructor for class mindustry.world.draw.DrawBlurSpin
- drawBody - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- drawBody(Unit) - Method in class mindustry.type.UnitType
- drawBorders(VertexBatch3D, Sector, Color, float) - Method in class mindustry.type.Planet
-
Draws sector borders.
- drawBorders(Sector, Color, float) - Method in class mindustry.graphics.g3d.PlanetRenderer
- drawBottom() - Method in class mindustry.graphics.OverlayRenderer
- drawBottom() - Method in class mindustry.input.DesktopInput
- drawBottom() - Method in class mindustry.input.InputHandler
- drawBottom() - Method in class mindustry.input.MobileInput
- drawBottom() - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- drawBreaking(int, int) - Method in class mindustry.input.InputHandler
- drawBreaking(BuildPlan) - Method in class mindustry.input.InputHandler
- drawBreakSelection(int, int, int, int) - Method in class mindustry.input.InputHandler
- drawBreakSelection(int, int, int, int, int) - Method in class mindustry.input.InputHandler
- drawBridge(int, float, float, float, float, Color) - Method in class mindustry.world.blocks.distribution.DirectionBridge
- drawBridge(BuildPlan, float, float, float) - Method in class mindustry.world.blocks.distribution.ItemBridge
- DrawBubbles - Class in mindustry.world.draw
- DrawBubbles() - Constructor for class mindustry.world.draw.DrawBubbles
- DrawBubbles(Color) - Constructor for class mindustry.world.draw.DrawBubbles
- drawBuildBeam - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- drawCache(int) - Method in class arc.graphics.g2d.CacheBatch
- drawCalls - Variable in class arc.profiling.GLInterceptor
- drawCap(Color, float) - Method in class mindustry.graphics.Trail
- drawCell - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- drawCell(Unit) - Method in class mindustry.type.UnitType
- DrawCells - Class in mindustry.world.draw
- DrawCells() - Constructor for class mindustry.world.draw.DrawCells
- drawCenter - Variable in class mindustry.world.draw.DrawArcSmelt
- drawChildren() - Method in class arc.fx.util.FxWidgetGroup
- drawChildren() - Method in class arc.scene.Group
- drawChildren() - Method in class mindustry.ui.dialogs.ResearchDialog.View
- drawCircle(int, int, int, int) - Method in class arc.graphics.Pixmap
- drawCircle(int, int, Cons<Tile>) - Method in class mindustry.editor.MapEditor
- DrawCircles - Class in mindustry.world.draw
- DrawCircles() - Constructor for class mindustry.world.draw.DrawCircles
- DrawCircles(Color) - Constructor for class mindustry.world.draw.DrawCircles
- drawClouds(PlanetParams, Mat3D, Mat3D) - Method in class mindustry.type.Planet
- drawCommand(Unit) - Method in class mindustry.input.InputHandler
- drawCommanded() - Method in class mindustry.input.InputHandler
- drawConfigure() - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- drawConfigure() - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- drawConfigure() - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- drawConfigure() - Method in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- drawConfigure() - Method in class mindustry.world.blocks.power.PowerNode.PowerNodeBuild
- drawConfigure() - Method in class mindustry.world.blocks.units.DroneCenter.DroneCenterBuild
- drawControl(Unit) - Method in class mindustry.type.UnitType
- drawCracks - Variable in class mindustry.world.Block
-
whether cracks are drawn when this block is damaged
- drawCracks() - Method in class mindustry.world.blocks.defense.ShockMine.ShockMineBuild
- drawCracks() - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- drawCracks() - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- drawCracks() - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- drawCracks() - Method in class mindustry.world.blocks.production.SolidPump.SolidPumpBuild
- drawCrawl(Crawlc) - Method in class mindustry.type.UnitType
- DrawCrucibleFlame - Class in mindustry.world.draw
- DrawCrucibleFlame() - Constructor for class mindustry.world.draw.DrawCrucibleFlame
- DrawCultivator - Class in mindustry.world.draw
- DrawCultivator() - Constructor for class mindustry.world.draw.DrawCultivator
- drawCursor(Drawable, Font, float, float) - Method in class arc.scene.ui.TextArea
- drawCursor(Drawable, Font, float, float) - Method in class arc.scene.ui.TextField
- drawCurve(boolean, float, float, float, float) - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap
- drawCurve(float, float, float, float) - Method in class mindustry.logic.LCanvas.JumpCurve
- drawDarkness() - Method in class mindustry.graphics.BlockRenderer
- DrawDefault - Class in mindustry.world.draw
- DrawDefault() - Constructor for class mindustry.world.draw.DrawDefault
- drawDefaultCracks() - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- drawDefaultPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.Block
-
this is a different method so subclasses can call it even after overriding the base
- drawDestroyed() - Method in class mindustry.graphics.BlockRenderer
- drawDisabled - Variable in class mindustry.world.Block
-
whether to draw disabled status
- drawDisplays - Variable in class mindustry.core.Renderer
- drawEdges(Tile) - Method in class mindustry.world.blocks.environment.Floor
- drawEdgesFlat(Tile, boolean) - Method in class mindustry.world.blocks.environment.Floor
- drawElements(int, int, int, int) - Static method in class arc.graphics.Gl
- drawElements(int, int, int, Buffer) - Static method in class arc.graphics.Gl
- drawEngines(Unit) - Method in class mindustry.type.UnitType
- drawEntities(float, float, float, float, float, boolean) - Method in class mindustry.graphics.MinimapRenderer
- drawEnvironmentLight(Tile) - Method in class mindustry.world.Block
- drawer - Variable in class mindustry.world.blocks.defense.RegenProjector
- drawer - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Defines drawing behavior for this turret.
- drawer - Variable in class mindustry.world.blocks.heat.HeatConductor
- drawer - Variable in class mindustry.world.blocks.power.Battery
- drawer - Variable in class mindustry.world.blocks.power.PowerGenerator
- drawer - Variable in class mindustry.world.blocks.production.GenericCrafter
- drawer - Variable in class mindustry.world.blocks.production.Pump
- drawer - Variable in class mindustry.world.blocks.production.Separator
- drawers - Variable in class mindustry.world.draw.DrawMulti
- Drawf - Class in mindustry.graphics
- Drawf() - Constructor for class mindustry.graphics.Drawf
- DrawFade - Class in mindustry.world.draw
- DrawFade() - Constructor for class mindustry.world.draw.DrawFade
- DrawFlame - Class in mindustry.world.draw
- DrawFlame() - Constructor for class mindustry.world.draw.DrawFlame
- DrawFlame(Color) - Constructor for class mindustry.world.draw.DrawFlame
- drawFlare - Variable in class mindustry.entities.bullet.ContinuousFlameBulletType
- drawFloor() - Method in class mindustry.graphics.FloorRenderer
- DrawFlushI() - Constructor for class mindustry.logic.LExecutor.DrawFlushI
- DrawFlushI(int) - Constructor for class mindustry.logic.LExecutor.DrawFlushI
- DrawFlushStatement() - Constructor for class mindustry.logic.LStatements.DrawFlushStatement
- drawFog() - Method in class mindustry.graphics.FogRenderer
- DrawFrames - Class in mindustry.world.draw
- DrawFrames() - Constructor for class mindustry.world.draw.DrawFrames
- drawGlow - Variable in class mindustry.world.draw.DrawHeatOutput
- DrawGlowRegion - Class in mindustry.world.draw
- DrawGlowRegion() - Constructor for class mindustry.world.draw.DrawGlowRegion
- DrawGlowRegion(boolean) - Constructor for class mindustry.world.draw.DrawGlowRegion
- DrawGlowRegion(float) - Constructor for class mindustry.world.draw.DrawGlowRegion
- DrawGlowRegion(String) - Constructor for class mindustry.world.draw.DrawGlowRegion
- drawHeat(Turret, Turret.TurretBuild) - Method in class mindustry.world.draw.DrawTurret
- DrawHeatInput - Class in mindustry.world.draw
- DrawHeatInput() - Constructor for class mindustry.world.draw.DrawHeatInput
- DrawHeatInput(String) - Constructor for class mindustry.world.draw.DrawHeatInput
- DrawHeatOutput - Class in mindustry.world.draw
- DrawHeatOutput() - Constructor for class mindustry.world.draw.DrawHeatOutput
- DrawHeatOutput(int, boolean) - Constructor for class mindustry.world.draw.DrawHeatOutput
- DrawHeatRegion - Class in mindustry.world.draw
- DrawHeatRegion() - Constructor for class mindustry.world.draw.DrawHeatRegion
- DrawHeatRegion(float) - Constructor for class mindustry.world.draw.DrawHeatRegion
- DrawHeatRegion(String) - Constructor for class mindustry.world.draw.DrawHeatRegion
- DrawI() - Constructor for class mindustry.logic.LExecutor.DrawI
- DrawI(byte, int, int, int, int, int, int, int) - Constructor for class mindustry.logic.LExecutor.DrawI
- drawItems - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- drawItems(Unit) - Method in class mindustry.type.UnitType
- drawLabel(float, float, String, Color) - Method in class mindustry.graphics.MinimapRenderer
- drawLanding(CoreBlock.CoreBuild, float, float) - Method in class mindustry.world.blocks.storage.CoreBlock
- drawLandingThrusters(float, float, float, float) - Method in class mindustry.world.blocks.storage.CoreBlock
- drawLaser(float, float, float, float, int, int) - Method in class mindustry.world.blocks.power.PowerNode
- drawLayer(CacheLayer) - Method in class mindustry.graphics.FloorRenderer
- drawLegs(T) - Method in class mindustry.type.UnitType
- drawLight - Variable in class mindustry.core.Renderer
- drawLight() - Method in class mindustry.world.blocks.defense.MendProjector.MendBuild
- drawLight() - Method in class mindustry.world.blocks.defense.OverdriveProjector.OverdriveBuild
- drawLight() - Method in class mindustry.world.blocks.defense.RegenProjector.RegenProjectorBuild
- drawLight() - Method in class mindustry.world.blocks.heat.HeatConductor.HeatConductorBuild
- drawLight() - Method in class mindustry.world.blocks.power.Battery.BatteryBuild
- drawLight() - Method in class mindustry.world.blocks.power.ConsumeGenerator.ConsumeGeneratorBuild
- drawLight() - Method in class mindustry.world.blocks.power.LightBlock.LightBuild
- drawLight() - Method in class mindustry.world.blocks.power.NuclearReactor.NuclearReactorBuild
- drawLight() - Method in class mindustry.world.blocks.power.PowerGenerator.GeneratorBuild
- drawLight() - Method in class mindustry.world.blocks.power.ThermalGenerator.ThermalGeneratorBuild
- drawLight() - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- drawLight() - Method in class mindustry.world.blocks.production.Pump.PumpBuild
- drawLight() - Method in class mindustry.world.blocks.production.Separator.SeparatorBuild
- drawLight() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- drawLight(Building) - Method in class mindustry.world.draw.DrawBlock
-
Draws any extra light for the block.
- drawLight(Building) - Method in class mindustry.world.draw.DrawFlame
- drawLight(Building) - Method in class mindustry.world.draw.DrawMulti
- drawLight(Building) - Method in class mindustry.world.draw.DrawPlasma
- drawLight(Bullet) - Method in class mindustry.entities.bullet.BulletType
- drawLight(Bullet) - Method in class mindustry.entities.bullet.ContinuousFlameBulletType
- drawLight(Bullet) - Method in class mindustry.entities.bullet.ContinuousLaserBulletType
- drawLight(Bullet) - Method in class mindustry.entities.bullet.LaserBulletType
- drawLight(Bullet) - Method in class mindustry.entities.bullet.SapBulletType
- drawLight(Unit) - Method in class mindustry.type.UnitType
- drawLine(int, int, int, int, int) - Method in class arc.graphics.Pixmap
-
Draws a line between the given coordinates using the provided RGBA color.
- drawLiquid - Variable in class mindustry.world.draw.DrawLiquidRegion
- drawLiquid - Variable in class mindustry.world.draw.DrawLiquidTile
- drawLiquidLight - Variable in class mindustry.world.Block
-
Whether to draw the glow of the liquid for this block, if it has one.
- DrawLiquidOutputs - Class in mindustry.world.draw
-
This must be used in conjunction with another DrawBlock; it only draws outputs.
- DrawLiquidOutputs() - Constructor for class mindustry.world.draw.DrawLiquidOutputs
- DrawLiquidRegion - Class in mindustry.world.draw
- DrawLiquidRegion() - Constructor for class mindustry.world.draw.DrawLiquidRegion
- DrawLiquidRegion(Liquid) - Constructor for class mindustry.world.draw.DrawLiquidRegion
- DrawLiquidTile - Class in mindustry.world.draw
- DrawLiquidTile() - Constructor for class mindustry.world.draw.DrawLiquidTile
- DrawLiquidTile(Liquid) - Constructor for class mindustry.world.draw.DrawLiquidTile
- DrawLiquidTile(Liquid, float) - Constructor for class mindustry.world.draw.DrawLiquidTile
- drawMech(Mechc) - Method in class mindustry.type.UnitType
- drawMineItem - Variable in class mindustry.world.blocks.production.Drill
-
Whether to draw the item this drill is mining.
- drawMinimap - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- drawMinimap(MinimapRenderer) - Method in class mindustry.game.MapObjectives.MinimapMarker
- drawMinimap(MinimapRenderer) - Method in class mindustry.game.MapObjectives.ObjectiveMarker
-
Called in the small and large map.
- DrawMulti - Class in mindustry.world.draw
-
combined several DrawBlocks into one
- DrawMulti() - Constructor for class mindustry.world.draw.DrawMulti
- DrawMulti(Seq<DrawBlock>) - Constructor for class mindustry.world.draw.DrawMulti
- DrawMulti(DrawBlock...) - Constructor for class mindustry.world.draw.DrawMulti
- DrawMultiWeave - Class in mindustry.world.draw
- DrawMultiWeave() - Constructor for class mindustry.world.draw.DrawMultiWeave
- drawNoise - Variable in class mindustry.type.weather.ParticleWeather
- drawNoise(Texture, Color, float, float, float, float, float, float, float) - Static method in class mindustry.type.Weather
- drawNoiseLayers(Texture, Color, float, float, float, float, float, float, int, float, float, float, float) - Static method in class mindustry.type.Weather
- drawNonLayer(Tile, CacheLayer) - Method in class mindustry.world.blocks.environment.Floor
- DrawOperation - Class in mindustry.editor
- DrawOperation() - Constructor for class mindustry.editor.DrawOperation
- DrawOperation.OpType - Enum Class in mindustry.editor
- drawOrbit - Variable in class mindustry.type.Planet
-
Whether to draw the orbital circle.
- drawOutline(Unit) - Method in class mindustry.type.UnitType
- drawOutline(Unit, WeaponMount) - Method in class mindustry.type.Weapon
- drawOver - Enum constant in enum class mindustry.game.EventType.Trigger
- drawOver(WeatherState) - Method in class mindustry.type.Weather
- drawOver(WeatherState) - Method in class mindustry.type.weather.ParticleWeather
- drawOver(WeatherState) - Method in class mindustry.type.weather.RainWeather
- drawOverlapCheck(Block, int, int, boolean) - Method in class mindustry.input.InputHandler
- drawOverlay(float, float, int) - Method in class mindustry.world.Block
-
Drawn when placing and when hovering over.
- drawOverlay(float, float, int) - Method in class mindustry.world.blocks.production.GenericCrafter
- drawOverlay(Tile) - Method in class mindustry.world.blocks.environment.Floor
- drawOverPlan(BuildPlan) - Method in class mindustry.input.InputHandler
- drawOverPlan(BuildPlan, boolean) - Method in class mindustry.input.InputHandler
- drawOverSelect() - Method in class mindustry.input.InputHandler
- drawOverSelect() - Method in class mindustry.input.MobileInput
- DrawPart - Class in mindustry.entities.part
- DrawPart() - Constructor for class mindustry.entities.part.DrawPart
- DrawPart.PartFunc - Interface in mindustry.entities.part
- DrawPart.PartMove - Class in mindustry.entities.part
- DrawPart.PartParams - Class in mindustry.entities.part
-
Parameters for drawing a part in draw().
- DrawPart.PartProgress - Interface in mindustry.entities.part
- drawParticles - Variable in class mindustry.type.weather.ParticleWeather
- drawParticles(TextureRegion, Color, float, float, float, float, float, float, float, float, float, float, float, float, float, boolean) - Static method in class mindustry.type.Weather
- DrawParticles - Class in mindustry.world.draw
- DrawParticles() - Constructor for class mindustry.world.draw.DrawParticles
- drawParts(Bullet) - Method in class mindustry.entities.bullet.BulletType
- drawPayload() - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- drawPayload(T) - Method in class mindustry.type.UnitType
- DrawPistons - Class in mindustry.world.draw
- DrawPistons() - Constructor for class mindustry.world.draw.DrawPistons
- drawPixel(Texture, int, int, int) - Static method in class arc.graphics.Pixmaps
- drawPixelate() - Method in class mindustry.graphics.Pixelator
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.Block
-
Drawn when you are placing a block.
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.defense.BaseShield
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.defense.DirectionalForceProjector
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.defense.ForceProjector
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.defense.MendProjector
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.defense.OverdriveProjector
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.defense.Radar
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.defense.RegenProjector
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.defense.ShockwaveTower
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.defense.turrets.BaseTurret
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.distribution.DirectionBridge
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.distribution.ItemBridge
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.distribution.MassDriver
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.logic.LogicBlock
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.payloads.PayloadConveyor
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.payloads.PayloadMassDriver
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.power.BeamNode
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.power.LightBlock
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.power.PowerNode
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.power.ThermalGenerator
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.production.AttributeCrafter
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.production.BeamDrill
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.production.Drill
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.production.Pump
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.production.SolidPump
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.production.WallCrafter
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.storage.CoreBlock
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.units.RepairTower
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.units.RepairTurret
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.units.UnitAssembler
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.units.UnitAssemblerModule
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.units.UnitCargoLoader
- drawPlace(int, int, int, boolean, boolean) - Method in class mindustry.world.blocks.distribution.DirectionBridge
- drawPlaceText(String, int, int, boolean) - Method in class mindustry.world.Block
- drawPlan - Variable in class mindustry.world.draw.DrawPower
- drawPlan - Variable in class mindustry.world.draw.DrawRegion
- drawPlan(int, int, Block, int) - Method in class mindustry.input.InputHandler
-
Draws a placement icon for a specific block.
- drawPlan(BuildPlan) - Method in class mindustry.input.InputHandler
- drawPlan(BuildPlan) - Method in class mindustry.input.MobileInput
- drawPlan(BuildPlan, boolean) - Method in class mindustry.input.InputHandler
- drawPlan(BuildPlan, Eachable<BuildPlan>, boolean) - Method in class mindustry.world.Block
- drawPlan(BuildPlan, Eachable<BuildPlan>, boolean, float) - Method in class mindustry.world.Block
- drawPlan(Block, BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.draw.DrawBlock
-
Draws the planned version of this block.
- drawPlan(Block, BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.draw.DrawDefault
- drawPlan(Block, BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.draw.DrawHeatInput
- drawPlan(Block, BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.draw.DrawHeatOutput
- drawPlan(Block, BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.draw.DrawLiquidOutputs
- drawPlan(Block, BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.draw.DrawMulti
- drawPlan(Block, BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.draw.DrawPistons
- drawPlan(Block, BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.draw.DrawPower
- drawPlan(Block, BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.draw.DrawRegion
- drawPlan(Block, BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.draw.DrawSideRegion
- drawPlan(Block, BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.draw.DrawWarmupRegion
- drawPlanConfig(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.Block
- drawPlanConfig(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.distribution.DirectionalUnloader
- drawPlanConfig(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.distribution.Sorter
- drawPlanConfig(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.sandbox.ItemSource
- drawPlanConfig(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.sandbox.LiquidSource
- drawPlanConfig(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.storage.Unloader
- drawPlanConfigCenter(BuildPlan, Object, String) - Method in class mindustry.world.Block
- drawPlanConfigCenter(BuildPlan, Object, String, boolean) - Method in class mindustry.world.Block
- drawPlanConfigTop(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.Block
- drawPlanConfigTop(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.distribution.DirectionBridge
- drawPlanConfigTop(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.distribution.ItemBridge
- drawPlanConfigTop(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.power.PowerNode
- drawPlanConfigTop(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.production.Drill
- drawPlane(Sector, Runnable) - Method in class mindustry.graphics.g3d.PlanetRenderer
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.Block
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.defense.RegenProjector
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.defense.Thruster
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.distribution.Conveyor
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.distribution.DirectionalUnloader
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.distribution.DirectionBridge
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.distribution.Duct
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.distribution.DuctRouter
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.distribution.OverflowDuct
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.distribution.StackConveyor
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.heat.HeatConductor
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.liquid.Conduit
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.logic.CanvasBlock
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.payloads.BlockProducer
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.payloads.PayloadLoader
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.payloads.PayloadMassDriver
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.payloads.PayloadRouter
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.payloads.PayloadSource
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.power.Battery
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.power.PowerDiode
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.power.PowerGenerator
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.production.BeamDrill
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.production.GenericCrafter
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.production.Separator
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.production.WallCrafter
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.units.Reconstructor
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.units.UnitAssembler
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.units.UnitAssemblerModule
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.units.UnitFactory
- DrawPlasma - Class in mindustry.world.draw
- DrawPlasma() - Constructor for class mindustry.world.draw.DrawPlasma
- drawPotentialLinks(int, int) - Method in class mindustry.world.Block
- DrawPower - Class in mindustry.world.draw
- DrawPower() - Constructor for class mindustry.world.draw.DrawPower
- DrawPower(String) - Constructor for class mindustry.world.draw.DrawPower
- drawPuddle(Puddle) - Method in class mindustry.type.CellLiquid
- drawPuddle(Puddle) - Method in class mindustry.type.Liquid
-
Draws a puddle of this liquid on the floor.
- DrawPulseShape - Class in mindustry.world.draw
- DrawPulseShape() - Constructor for class mindustry.world.draw.DrawPulseShape
- DrawPulseShape(boolean) - Constructor for class mindustry.world.draw.DrawPulseShape
- DrawPumpLiquid - Class in mindustry.world.draw
- DrawPumpLiquid() - Constructor for class mindustry.world.draw.DrawPumpLiquid
- drawQuadtreeDebug - Static variable in class mindustry.graphics.BlockRenderer
- drawRain(float, float, float, float, float, float, float, Color) - Static method in class mindustry.type.Weather
- drawRange - Variable in class mindustry.world.blocks.power.PowerNode
- drawRange(float, float, Runnable, Runnable) - Static method in class arc.graphics.g2d.Draw
-
Applies runnables for the begin and end of a specific Z value.
- drawRange(float, Runnable, Runnable) - Static method in class arc.graphics.g2d.Draw
-
Applies runnables for the begin and end of a specific Z value.
- drawRebuildSelection(int, int, int, int) - Method in class mindustry.input.InputHandler
- drawRect(int, int, int, int, int) - Method in class arc.graphics.Pixmap
-
Draws a rectangle outline starting at x, y extending by width to the right and by height downwards (y-axis points downwards) using the provided color.
- drawRegion - Variable in class mindustry.entities.part.RegionPart
-
If true, the base + outline regions are drawn.
- DrawRegion - Class in mindustry.world.draw
- DrawRegion() - Constructor for class mindustry.world.draw.DrawRegion
- DrawRegion(String) - Constructor for class mindustry.world.draw.DrawRegion
- DrawRegion(String, float) - Constructor for class mindustry.world.draw.DrawRegion
- DrawRegion(String, float, boolean) - Constructor for class mindustry.world.draw.DrawRegion
- drawRim - Variable in class mindustry.world.blocks.production.Drill
- drawrot() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- drawSelect() - Method in class mindustry.world.blocks.defense.BaseShield.BaseShieldBuild
- drawSelect() - Method in class mindustry.world.blocks.defense.MendProjector.MendBuild
- drawSelect() - Method in class mindustry.world.blocks.defense.OverdriveProjector.OverdriveBuild
- drawSelect() - Method in class mindustry.world.blocks.defense.Radar.RadarBuild
- drawSelect() - Method in class mindustry.world.blocks.defense.RegenProjector.RegenProjectorBuild
- drawSelect() - Method in class mindustry.world.blocks.defense.ShockwaveTower.ShockwaveTowerBuild
- drawSelect() - Method in class mindustry.world.blocks.defense.turrets.BaseTurret.BaseTurretBuild
- drawSelect() - Method in class mindustry.world.blocks.distribution.DirectionBridge.DirectionBridgeBuild
- drawSelect() - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- drawSelect() - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- drawSelect() - Method in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- drawSelect() - Method in class mindustry.world.blocks.payloads.Constructor.ConstructorBuild
- drawSelect() - Method in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- drawSelect() - Method in class mindustry.world.blocks.power.PowerNode.PowerNodeBuild
- drawSelect() - Method in class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- drawSelect() - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- drawSelect() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- drawSelect() - Method in class mindustry.world.blocks.storage.StorageBlock.StorageBuild
- drawSelect() - Method in class mindustry.world.blocks.units.RepairTower.RepairTowerBuild
- drawSelect() - Method in class mindustry.world.blocks.units.RepairTurret.RepairPointBuild
- drawSelect() - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- drawSelect() - Method in class mindustry.world.blocks.units.UnitAssemblerModule.UnitAssemblerModuleBuild
- drawSelected(int, int, Block, Color) - Method in class mindustry.input.InputHandler
- drawSelection(int, int, int, int, int) - Method in class mindustry.input.InputHandler
- drawSelection(int, int, int, int, int, Color, Color) - Method in class mindustry.input.InputHandler
- drawSelection(VertexBatch3D, Sector, Color, float, float) - Method in class mindustry.type.Planet
-
Draws sector when selected.
- drawSelection(Drawable, Font, float, float) - Method in class arc.scene.ui.TextArea
- drawSelection(Drawable, Font, float, float) - Method in class arc.scene.ui.TextField
-
Draws selection rectangle
- drawSelection(Sector, float) - Method in class mindustry.graphics.g3d.PlanetRenderer
- drawSelection(Sector, Color, float, float) - Method in class mindustry.graphics.g3d.PlanetRenderer
- drawShadow(float) - Method in class mindustry.world.blocks.payloads.BuildPayload
- drawShadow(float) - Method in interface mindustry.world.blocks.payloads.Payload
- drawShadow(float) - Method in class mindustry.world.blocks.payloads.UnitPayload
- drawShadow(Unit) - Method in class mindustry.type.UnitType
- drawShadow(Tile) - Method in class mindustry.world.Block
- drawShadow(Tile) - Method in class mindustry.world.blocks.environment.TallBlock
- drawShadow(Tile) - Method in class mindustry.world.blocks.environment.TreeBlock
- drawShadows() - Method in class mindustry.graphics.BlockRenderer
- DrawShape - Class in mindustry.world.draw
- DrawShape() - Constructor for class mindustry.world.draw.DrawShape
- drawShield() - Method in class mindustry.world.blocks.defense.BaseShield.BaseShieldBuild
- drawShield() - Method in class mindustry.world.blocks.defense.DirectionalForceProjector.DirectionalForceProjectorBuild
- drawShield() - Method in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- drawShield(Unit) - Method in class mindustry.type.UnitType
- drawShields - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- DrawSideRegion - Class in mindustry.world.draw
- DrawSideRegion() - Constructor for class mindustry.world.draw.DrawSideRegion
- drawSize - Variable in class mindustry.entities.bullet.BulletType
-
Clipping hitbox.
- drawSkybox - Variable in class mindustry.graphics.g3d.PlanetParams
-
If true, a space skybox is drawn.
- DrawSoftParticles - Class in mindustry.world.draw
- DrawSoftParticles() - Constructor for class mindustry.world.draw.DrawSoftParticles
- drawSoftShadow(float, float, float, float) - Method in class mindustry.type.UnitType
- drawSoftShadow(Unit) - Method in class mindustry.type.UnitType
- drawSoftShadow(Unit, float) - Method in class mindustry.type.UnitType
- drawSpawns(float, float, float, float, float) - Method in class mindustry.graphics.MinimapRenderer
- DrawSpikes - Class in mindustry.world.draw
- DrawSpikes() - Constructor for class mindustry.world.draw.DrawSpikes
- DrawSpikes(Color) - Constructor for class mindustry.world.draw.DrawSpikes
- drawSpinSprite - Variable in class mindustry.world.blocks.production.Drill
- drawSplashes(TextureRegion[], float, float, float, float, float, float, Color, Liquid) - Static method in class mindustry.type.Weather
- drawSquare(int, int, Cons<Tile>) - Method in class mindustry.editor.MapEditor
- drawStageBackground(float, float, float, float) - Method in class arc.scene.ui.Dialog
- DrawStatement() - Constructor for class mindustry.logic.LStatements.DrawStatement
- drawStatus - Variable in class mindustry.core.Renderer
- drawTank(T) - Method in class mindustry.type.UnitType
- drawTarget - Variable in class mindustry.ai.UnitCommand
-
Whether to draw the movement/attack target.
- drawTeam - Variable in class mindustry.editor.MapEditor
- drawTeam() - Method in class mindustry.world.blocks.defense.ShockMine.ShockMineBuild
- drawTeamOverlay - Variable in class mindustry.world.Block
-
whether to draw the team corner by default
- drawTeamTop() - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- drawText(Font, float, float) - Method in class arc.scene.ui.TextArea
- drawText(Font, float, float) - Method in class arc.scene.ui.TextField
- drawThrusters(float) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- drawTiledFrames(int, float, float, float, float, float, float, Liquid, float) - Static method in class mindustry.world.blocks.liquid.LiquidBlock
- drawTiledFrames(int, float, float, float, Liquid, float) - Static method in class mindustry.world.blocks.liquid.LiquidBlock
- drawTop() - Method in class mindustry.graphics.OverlayRenderer
- drawTop() - Method in class mindustry.input.DesktopInput
- drawTop() - Method in class mindustry.input.InputHandler
- drawTop() - Method in class mindustry.input.MobileInput
- drawTrail(Bullet) - Method in class mindustry.entities.bullet.BulletType
- drawTrail(Unit) - Method in class mindustry.type.UnitType
- drawTurret(Turret, Turret.TurretBuild) - Method in class mindustry.world.draw.DrawTurret
- DrawTurret - Class in mindustry.world.draw
-
Extend to implement custom drawing behavior for a turret.
- DrawTurret() - Constructor for class mindustry.world.draw.DrawTurret
- DrawTurret(String) - Constructor for class mindustry.world.draw.DrawTurret
- drawUi - Variable in class mindustry.graphics.g3d.PlanetParams
-
If false, orbit and sector grid are not drawn.
- drawUnder(WeatherState) - Method in class mindustry.type.Weather
- drawUnder(WeatherState) - Method in class mindustry.type.weather.RainWeather
- DrawWarmupRegion - Class in mindustry.world.draw
- DrawWarmupRegion() - Constructor for class mindustry.world.draw.DrawWarmupRegion
- drawWeaponOutlines(Unit) - Method in class mindustry.type.UnitType
- drawWeapons(Unit) - Method in class mindustry.type.UnitType
- drawWeather - Variable in class mindustry.core.Renderer
- DrawWeave - Class in mindustry.world.draw
- DrawWeave() - Constructor for class mindustry.world.draw.DrawWeave
- drawx() - Method in class mindustry.entities.units.BuildPlan
- drawx() - Method in class mindustry.world.Tile
- drawy() - Method in class mindustry.entities.units.BuildPlan
- drawy() - Method in class mindustry.world.Tile
- driftSpeed - Variable in class arc.gif.GifRecorder
- drill - Enum constant in enum class mindustry.world.meta.BlockFlag
-
Is a drill.
- Drill - Class in mindustry.world.blocks.production
- Drill(String) - Constructor for class mindustry.world.blocks.production.Drill
- Drill.DrillBuild - Class in mindustry.world.blocks.production
- drillables(float, float, float, ObjectFloatMap<Item>, Boolf<Block>) - Static method in class mindustry.world.meta.StatValues
- DrillBuild() - Constructor for class mindustry.world.blocks.production.Drill.DrillBuild
- drillCursor - Variable in class mindustry.core.UI
- drillEffect - Variable in class mindustry.world.blocks.production.Drill
-
Effect played when an item is produced.
- drillEffectChance - Variable in class mindustry.world.blocks.production.Drill
-
Chance of displaying the effect.
- drillEffectRnd - Variable in class mindustry.world.blocks.production.Drill
-
Drill effect randomness.
- drillMultipliers - Variable in class mindustry.world.blocks.production.BeamDrill
-
Multipliers of drill speed for each item.
- drillMultipliers - Variable in class mindustry.world.blocks.production.Drill
-
Multipliers of drill speed for each item.
- drills - Enum constant in enum class mindustry.world.meta.BlockGroup
- drillSound - Variable in class mindustry.world.blocks.production.BurstDrill
- drillSoundPitchRand - Variable in class mindustry.world.blocks.production.BurstDrill
- drillSoundVolume - Variable in class mindustry.world.blocks.production.BurstDrill
- drillSpeed - Static variable in class mindustry.world.meta.Stat
- drillSteam - Static variable in class mindustry.content.Fx
- drillTier - Static variable in class mindustry.world.meta.Stat
- drillTime - Variable in class mindustry.world.blocks.production.BeamDrill
- drillTime - Variable in class mindustry.world.blocks.production.Drill
-
Base time to drill one ore, in frames.
- drillTime - Variable in class mindustry.world.blocks.production.WallCrafter
-
Time to produce one item at 100% efficiency.
- DriverBulletData() - Constructor for class mindustry.world.blocks.distribution.MassDriver.DriverBulletData
- DroneCenter - Class in mindustry.world.blocks.units
- DroneCenter(String) - Constructor for class mindustry.world.blocks.units.DroneCenter
- DroneCenter.DroneCenterBuild - Class in mindustry.world.blocks.units
- DroneCenter.EffectDroneAI - Class in mindustry.world.blocks.units
- DroneCenterBuild() - Constructor for class mindustry.world.blocks.units.DroneCenter.DroneCenterBuild
- droneConstructTime - Variable in class mindustry.world.blocks.units.DroneCenter
- droneConstructTime - Variable in class mindustry.world.blocks.units.UnitAssembler
- droneProgress - Variable in class mindustry.world.blocks.units.DroneCenter.DroneCenterBuild
- droneProgress - Variable in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- droneRange - Variable in class mindustry.world.blocks.units.DroneCenter
- dronesCreated - Variable in class mindustry.world.blocks.units.UnitAssembler
- droneSpawned(int) - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- droneType - Variable in class mindustry.world.blocks.units.DroneCenter
- droneType - Variable in class mindustry.world.blocks.units.UnitAssembler
- droneWarmup - Variable in class mindustry.world.blocks.units.DroneCenter.DroneCenterBuild
- droneWarmup - Variable in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- drop() - Method in class mindustry.world.Tile
- drop10kitems - Enum constant in enum class mindustry.service.Achievement
- dropCargo - Enum constant in enum class mindustry.input.Binding
- dropItem - Static variable in class mindustry.content.Fx
- dropItem(Player, float) - Static method in class mindustry.input.InputHandler
- dropPayload - Enum constant in enum class mindustry.net.Administration.ActionType
- dropped() - Method in class mindustry.world.blocks.power.PowerNode.PowerNodeBuild
- droppingItem - Variable in class mindustry.input.InputHandler
- drops - Variable in class mindustry.maps.filters.RandomItemFilter
- dropShadow(float, float, float, float, float, float) - Static method in class arc.graphics.g2d.Fill
-
Draws a centered drop shadow.
- dropShadowRect(float, float, float, float, float, float) - Static method in class arc.graphics.g2d.Fill
-
Draws an uncentered drop shadow.
- dropSpacing - Static variable in class mindustry.ai.types.CargoAI
- dropUnitsCoreZone - Enum constant in enum class mindustry.service.Achievement
- dropZoneRadius - Enum constant in enum class mindustry.logic.LogicRule
- dropZoneRadius - Variable in class mindustry.game.Rules
-
Radius around enemy wave drop zones.
- drown - Enum constant in enum class mindustry.service.Achievement
- drownTime - Variable in class mindustry.world.blocks.environment.Floor
-
How many ticks it takes to drown on this.
- drownTimeMultiplier - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- drownUpdateEffect - Variable in class mindustry.world.blocks.environment.Floor
-
Effect displayed when drowning on this floor.
- dst - Variable in class arc.graphics.Blending
- dst(float, float) - Method in interface arc.math.geom.Position
- dst(float, float) - Method in class arc.math.geom.Vec2
- dst(float, float) - Static method in class arc.math.Mathf
- dst(float, float, float) - Method in class arc.math.geom.Vec3
- dst(float, float, float, float) - Static method in class arc.math.Mathf
- dst(float, float, float, float, float, float) - Static method in class arc.math.geom.Vec3
- dst(int, int) - Method in class arc.math.geom.Point2
- dst(int, int, int) - Method in class arc.math.geom.Point3
- dst(Point2) - Method in class arc.math.geom.Point2
- dst(Point3) - Method in class arc.math.geom.Point3
- dst(Position) - Method in interface arc.math.geom.Position
- dst(Vec2) - Method in class arc.math.geom.Vec2
- dst(Vec3) - Method in class arc.math.geom.Vec3
- dst(T) - Method in interface arc.math.geom.Vector
- dst2(float, float) - Method in interface arc.math.geom.Position
- dst2(float, float) - Method in class arc.math.geom.Vec2
- dst2(float, float) - Static method in class arc.math.Mathf
- dst2(float, float, float) - Method in class arc.math.geom.Vec3
-
Returns the squared distance between this point and the given point
- dst2(float, float, float, float) - Static method in class arc.math.Mathf
- dst2(float, float, float, float, float, float) - Static method in class arc.math.geom.Vec3
- dst2(int, int) - Method in class arc.math.geom.Point2
- dst2(int, int, int) - Method in class arc.math.geom.Point3
- dst2(Point2) - Method in class arc.math.geom.Point2
- dst2(Point3) - Method in class arc.math.geom.Point3
- dst2(Position) - Method in interface arc.math.geom.Position
- dst2(Vec2) - Method in class arc.math.geom.Vec2
- dst2(Vec3) - Method in class arc.math.geom.Vec3
- dst2(T) - Method in interface arc.math.geom.Vector
-
This method is faster than
Vector.dst(Vector)
because it avoids calculating a square root. - dstAlpha - Variable in class arc.graphics.Blending
- dstAlpha - Static variable in class arc.graphics.Gl
- dstColor - Static variable in class arc.graphics.Gl
- dstm(float, float, float, float) - Static method in class arc.math.Mathf
-
Manhattan distance.
- duct - Static variable in class mindustry.content.Blocks
- Duct - Class in mindustry.world.blocks.distribution
- Duct(String) - Constructor for class mindustry.world.blocks.distribution.Duct
- Duct.DuctBuild - Class in mindustry.world.blocks.distribution
- ductBridge - Static variable in class mindustry.content.Blocks
- DuctBridge - Class in mindustry.world.blocks.distribution
- DuctBridge(String) - Constructor for class mindustry.world.blocks.distribution.DuctBridge
- DuctBridge.DuctBridgeBuild - Class in mindustry.world.blocks.distribution
- DuctBridgeBuild() - Constructor for class mindustry.world.blocks.distribution.DirectionLiquidBridge.DuctBridgeBuild
- DuctBridgeBuild() - Constructor for class mindustry.world.blocks.distribution.DuctBridge.DuctBridgeBuild
- DuctBuild() - Constructor for class mindustry.world.blocks.distribution.Duct.DuctBuild
- ductRouter - Static variable in class mindustry.content.Blocks
- DuctRouter - Class in mindustry.world.blocks.distribution
- DuctRouter(String) - Constructor for class mindustry.world.blocks.distribution.DuctRouter
- DuctRouter.DuctRouterBuild - Class in mindustry.world.blocks.distribution
- DuctRouterBuild() - Constructor for class mindustry.world.blocks.distribution.DuctRouter.DuctRouterBuild
- ductUnloader - Static variable in class mindustry.content.Blocks
- dump() - Method in interface mindustry.world.blocks.payloads.Payload
- dump() - Method in class mindustry.world.blocks.payloads.UnitPayload
- dumpExtraLiquid - Variable in class mindustry.world.blocks.production.GenericCrafter
-
if true, crafters with multiple liquid outputs will dump excess when there's still space for at least one liquid type
- dumpingFrom - Variable in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- dumpingTo - Variable in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- dumpOutputs() - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- dumpPayload() - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- dumpPayload() - Method in class mindustry.world.blocks.units.UnitBlock.UnitBuild
- dumpRate - Variable in class mindustry.world.blocks.payloads.PayloadDeconstructor
- dumpTime - Variable in class mindustry.world.Block
-
How often to try dumping items in ticks, e.g.
- duneWall - Static variable in class mindustry.content.Blocks
- duo - Static variable in class mindustry.content.Blocks
- duplicatePadding - Variable in class arc.packer.TexturePacker.Settings
- duration - Variable in class arc.flabel.FEffect
- duration - Variable in class mindustry.entities.abilities.StatusFieldAbility
- duration - Variable in class mindustry.game.MapObjectives.TimerObjective
- duration - Variable in class mindustry.logic.LExecutor.ApplyEffectI
- duration - Variable in class mindustry.logic.LExecutor.FlushMessageI
- duration - Variable in class mindustry.logic.LStatements.ApplyStatusStatement
- duration - Variable in class mindustry.logic.LStatements.FlushMessageStatement
- duration - Variable in class mindustry.type.Weather
-
Default duration of this weather event in ticks.
- dynamicColor - Variable in class mindustry.game.Rules
-
Color for discovered but un-monitored fog of war areas.
- dynamicDraw - Static variable in class arc.graphics.Gl
- dynamicExplosion - Static variable in class mindustry.content.Fx
- dynamicExplosion(float, float, float, float, float, float, boolean) - Static method in class mindustry.entities.Damage
-
Creates a dynamic explosion based on specified parameters.
- dynamicExplosion(float, float, float, float, float, float, boolean, boolean, Team) - Static method in class mindustry.entities.Damage
-
Creates a dynamic explosion based on specified parameters.
- dynamicExplosion(float, float, float, float, float, float, boolean, boolean, Team, Effect) - Static method in class mindustry.entities.Damage
-
Creates a dynamic explosion based on specified parameters.
- dynamicExplosion(float, float, float, float, float, float, boolean, Effect) - Static method in class mindustry.entities.Damage
-
Creates a dynamic explosion based on specified parameters.
- dynamicSpikes - Static variable in class mindustry.content.Fx
- dynamicWave - Static variable in class mindustry.content.Fx
E
- e - Enum constant in enum class arc.input.KeyCode
- E - Static variable in class arc.math.Mathf
- each(Boolf<? super T>, Cons<E>) - Method in class arc.struct.Seq
- each(Boolf<T>, Cons<T>) - Method in class mindustry.entities.EntityGroup
- each(Cons<? super MapObjectives.MapObjective>) - Method in class mindustry.game.MapObjectives
- each(Cons<? super T>) - Method in class arc.struct.ObjectSet
- each(Cons<? super T>) - Method in class arc.struct.Queue
- each(Cons<? super T>) - Method in class arc.struct.Seq
- each(Cons<? super T>) - Method in interface arc.util.Eachable
- each(Cons<ObjectFloatMap.Entry<K>>) - Method in class arc.struct.ObjectFloatMap
- each(Cons<TechTree.TechNode>) - Method in class mindustry.content.TechTree.TechNode
-
Recursively iterates through everything that is a child of this node.
- each(Cons<Content>) - Method in class mindustry.core.ContentLoader
- each(Cons<T>) - Method in class mindustry.entities.EntityGroup
- each(Cons<T>, T...) - Static method in class arc.util.Structs
- each(Cons2<K, V>) - Method in class arc.struct.ObjectMap
-
Iterates through key/value pairs.
- each(Intc) - Method in class arc.struct.IntSeq
- each(Intc) - Method in class arc.struct.IntSet
- each(Intc2) - Method in class arc.graphics.Pixmap
-
Iterates through every position in this Pixmap.
- each(Intc2) - Method in class mindustry.maps.generators.BasicGenerator
- each(Intc2) - Method in class mindustry.world.Tiles
- each(ItemModule.ItemConsumer) - Method in class mindustry.type.ItemSeq
- each(ItemModule.ItemConsumer) - Method in class mindustry.world.modules.ItemModule
- each(LiquidModule.LiquidConsumer) - Method in class mindustry.world.modules.LiquidModule
- Eachable<T> - Interface in arc.util
- eachBlock(Team, float, float, float, Boolf<Building>, Cons<Building>) - Method in class mindustry.ai.BlockIndexer
- eachBlock(Team, Rect, Boolf<Building>, Cons<Building>) - Method in class mindustry.ai.BlockIndexer
-
Does not work with null teams.
- eachBlock(Teamc, float, Boolf<Building>, Cons<Building>) - Method in class mindustry.ai.BlockIndexer
- eachClass(Cons<Mod>) - Method in class mindustry.mod.Mods
-
Iterates through each mod with a main class.
- eachEnabled(Cons<Mods.LoadedMod>) - Method in class mindustry.mod.Mods
-
Iterates through each enabled mod.
- eachEnemyCore(Team, Cons<Building>) - Method in class mindustry.game.Teams
- eachGroundSpawn(Intc2) - Method in class mindustry.ai.WaveSpawner
- eachImport(Planet, Cons<Sector>) - Method in class mindustry.game.SectorInfo
-
Iterates through every sector this one imports from.
- eachRunning(Boolf<? super MapObjectives.MapObjective>, Cons<T>) - Method in class mindustry.game.MapObjectives
-
Iterates over all qualified in-map objectives, with a filter.
- eachRunning(Cons<MapObjectives.MapObjective>) - Method in class mindustry.game.MapObjectives
-
Iterates over all qualified in-map objectives.
- eachTile(Cons<Tile>) - Method in class mindustry.world.Tiles
- EarClippingTriangulator - Class in arc.math
-
A simple implementation of the ear cutting algorithm to triangulate simple polygons without holes.
- EarClippingTriangulator() - Constructor for class arc.math.EarClippingTriangulator
- EaseEffect - Class in arc.flabel.effects
-
Moves the text vertically easing it into the final position.
- EaseEffect() - Constructor for class arc.flabel.effects.EaseEffect
- EchoFilter() - Constructor for class arc.audio.Filters.EchoFilter
- eclipse - Static variable in class mindustry.content.UnitTypes
- edge - Variable in class arc.scene.ui.Dialog
- edge - Variable in class mindustry.world.blocks.environment.Floor
-
edge fallback, used mainly for ores
- Edge(int) - Constructor for class mindustry.graphics.g3d.PlanetGrid.Edge
- edgeCount - Variable in class mindustry.graphics.g3d.PlanetGrid.Ptile
- edgeDistance - Variable in class arc.scene.ui.Tooltip.Tooltips
-
The distance from the tooltip element position to the edge of the screen where the element will be shown on the other side of the mouse cursor.
- edgePadding - Variable in class arc.packer.TexturePacker.Settings
- edgePan - Variable in class mindustry.input.MobileInput
-
Distance to edge of screen to start panning.
- edgeRegion - Variable in class mindustry.world.blocks.distribution.StackConveyor
- edgeRegion - Variable in class mindustry.world.blocks.environment.Floor
- edgeRegion - Variable in class mindustry.world.blocks.payloads.PayloadConveyor
- edges - Variable in class mindustry.graphics.g3d.PlanetGrid.Corner
- edges - Variable in class mindustry.graphics.g3d.PlanetGrid
- edges - Variable in class mindustry.graphics.g3d.PlanetGrid.Ptile
- edges - Variable in class mindustry.world.blocks.environment.Floor
- edges() - Method in class mindustry.world.blocks.environment.Floor
- Edges - Class in mindustry.world
- Edges() - Constructor for class mindustry.world.Edges
- edit - Variable in enum class mindustry.editor.EditorTool
-
Whether this tool causes canvas changes when touched.
- editor - Enum constant in enum class mindustry.game.Gamemode
- editor - Enum constant in enum class mindustry.graphics.MultiPacker.PageType
- editor - Variable in class mindustry.core.UI
- editor - Variable in class mindustry.game.Rules
-
Whether this is the editor gamemode.
- editor - Static variable in class mindustry.Vars
- editorCliffs - Variable in class mindustry.world.blocks.environment.Cliff
- editorIcon - Variable in class mindustry.world.Block
- editorIcon() - Method in class mindustry.world.Block
-
Never use outside of the editor!
- EditorMapsDialog - Class in mindustry.ui.dialogs
- EditorMapsDialog() - Constructor for class mindustry.ui.dialogs.EditorMapsDialog
- editorOnly - Static variable in class mindustry.world.meta.BuildVisibility
- EditorTile - Class in mindustry.editor
- EditorTile(int, int, int, int, int) - Constructor for class mindustry.editor.EditorTile
- EditorTool - Enum Class in mindustry.editor
- editorVariantRegions - Variable in class mindustry.world.Block
- editorVariantRegions() - Method in class mindustry.world.Block
-
Never use outside of the editor!
- editorX - Variable in class mindustry.game.MapObjectives.MapObjective
-
For the objectives UI dialog.
- editorY - Variable in class mindustry.game.MapObjectives.MapObjective
-
For the objectives UI dialog.
- effect - Enum constant in enum class mindustry.type.Category
-
Things for storage or passive effects.
- effect - Variable in class mindustry.entities.abilities.MoveEffectAbility
- effect - Variable in class mindustry.entities.abilities.StatusFieldAbility
- effect - Variable in class mindustry.entities.effect.RadialEffect
- effect - Variable in class mindustry.entities.effect.WrapEffect
- effect - Variable in class mindustry.entities.units.StatusEntry
- effect - Variable in class mindustry.game.SpawnGroup
-
Status effect applied to the spawned unit.
- effect - Static variable in class mindustry.graphics.Layer
- effect - Variable in class mindustry.logic.LExecutor.ApplyEffectI
- effect - Variable in class mindustry.logic.LogicFx.EffectEntry
- effect - Variable in class mindustry.logic.LStatements.ApplyStatusStatement
- effect - Variable in class mindustry.type.Liquid
-
The associated status effect.
- effect - Variable in class mindustry.type.StatusEffect
-
Effect that happens randomly on top of the affected unit.
- effect - Variable in class mindustry.world.blocks.defense.RegenProjector
- effect - Variable in class mindustry.world.blocks.environment.SteamVent
- effect - Variable in class mindustry.world.blocks.power.VariableReactor
- effect - Variable in class mindustry.world.blocks.production.Incinerator
- effect - Variable in class mindustry.world.blocks.production.ItemIncinerator
- effect() - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- effect(Effect, float, float, float, Color) - Static method in class mindustry.core.NetClient
- effect(Effect, float, float, float, Color, Object) - Static method in class mindustry.core.NetClient
- Effect - Class in mindustry.entities
- Effect() - Constructor for class mindustry.entities.Effect
- Effect(float, float, Cons<Effect.EffectContainer>) - Constructor for class mindustry.entities.Effect
- Effect(float, Cons<Effect.EffectContainer>) - Constructor for class mindustry.entities.Effect
- effect_UNUSED - Enum constant in enum class mindustry.ctype.ContentType
- Effect.EffectContainer - Class in mindustry.entities
- effectBuffer - Variable in class mindustry.core.Renderer
- effectChance - Variable in class mindustry.type.StatusEffect
-
Chance of effect appearing.
- effectChance - Variable in class mindustry.world.blocks.defense.RegenProjector
- effectChance - Variable in class mindustry.world.blocks.power.ConsumeGenerator
- effectChance - Variable in class mindustry.world.blocks.power.ThermalGenerator
- effectChance - Variable in class mindustry.world.blocks.power.VariableReactor
- effectChance - Variable in class mindustry.world.blocks.production.ItemIncinerator
- effectColor - Variable in class mindustry.world.blocks.environment.SteamVent
- effectColor - Variable in class mindustry.world.blocks.power.VariableReactor
- EffectContainer() - Constructor for class mindustry.entities.Effect.EffectContainer
- effectDelayTimer - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- EffectDroneAI() - Constructor for class mindustry.world.blocks.units.DroneCenter.EffectDroneAI
- EffectEntry(Effect) - Constructor for class mindustry.logic.LogicFx.EffectEntry
- EffectI() - Constructor for class mindustry.logic.LExecutor.EffectI
- EffectI(LogicFx.EffectEntry, int, int, int, int, int) - Constructor for class mindustry.logic.LExecutor.EffectI
- effectParam - Variable in class mindustry.entities.abilities.MoveEffectAbility
- effectRadius - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- effectReliable(Effect, float, float, float, Color) - Static method in class mindustry.core.NetClient
- effects - Variable in class mindustry.core.UI
- effects - Variable in class mindustry.entities.effect.MultiEffect
- effects - Variable in class mindustry.entities.effect.SeqEffect
- EffectsDialog - Class in mindustry.ui.dialogs
- EffectsDialog() - Constructor for class mindustry.ui.dialogs.EffectsDialog
- EffectsDialog(Iterable<LogicFx.EffectEntry>) - Constructor for class mindustry.ui.dialogs.EffectsDialog
- effectSizeParam - Variable in class mindustry.entities.abilities.StatusFieldAbility
- effectSpacing - Variable in class mindustry.world.blocks.environment.SteamVent
- EffectStatement() - Constructor for class mindustry.logic.LStatements.EffectStatement
- effectTimer - Variable in class mindustry.type.weapons.RepairBeamWeapon.HealBeamMount
- effectX - Variable in class mindustry.entities.abilities.StatusFieldAbility
- effectY - Variable in class mindustry.entities.abilities.StatusFieldAbility
- efficiency - Enum constant in enum class mindustry.logic.LAccess
- efficiency(Building) - Method in class mindustry.world.consumers.Consume
- efficiency(Building) - Method in class mindustry.world.consumers.ConsumeItemDynamic
- efficiency(Building) - Method in class mindustry.world.consumers.ConsumeItemExplode
- efficiency(Building) - Method in class mindustry.world.consumers.ConsumeItemFilter
- efficiency(Building) - Method in class mindustry.world.consumers.ConsumeItems
- efficiency(Building) - Method in class mindustry.world.consumers.ConsumeLiquid
- efficiency(Building) - Method in class mindustry.world.consumers.ConsumeLiquidFilter
- efficiency(Building) - Method in class mindustry.world.consumers.ConsumeLiquids
- efficiency(Building) - Method in class mindustry.world.consumers.ConsumeLiquidsDynamic
- efficiency(Building) - Method in class mindustry.world.consumers.ConsumePayloadDynamic
- efficiency(Building) - Method in class mindustry.world.consumers.ConsumePayloadFilter
- efficiency(Building) - Method in class mindustry.world.consumers.ConsumePayloads
- efficiency(Building) - Method in class mindustry.world.consumers.ConsumePower
- efficiencyMultiplier - Variable in class mindustry.world.blocks.power.ConsumeGenerator.ConsumeGeneratorBuild
- efficiencyMultiplier() - Method in class mindustry.world.blocks.production.AttributeCrafter.AttributeCrafterBuild
- efficiencyMultiplier(Building) - Method in class mindustry.world.consumers.Consume
- efficiencyMultiplier(Building) - Method in class mindustry.world.consumers.ConsumeItemCharged
- efficiencyMultiplier(Building) - Method in class mindustry.world.consumers.ConsumeItemExplosive
- efficiencyMultiplier(Building) - Method in class mindustry.world.consumers.ConsumeItemFlammable
- efficiencyMultiplier(Building) - Method in class mindustry.world.consumers.ConsumeItemRadioactive
- efficiencyMultiplier(Building) - Method in class mindustry.world.consumers.ConsumeLiquidFlammable
- efficiencyScale() - Method in class mindustry.world.blocks.production.AttributeCrafter.AttributeCrafterBuild
- efficiencyScale() - Method in class mindustry.world.blocks.production.HeatCrafter.HeatCrafterBuild
- EGL_COVERAGE_BUFFERS_NV - Static variable in class arc.backend.android.surfaceview.ArcEglConfigChooser
- EGL_COVERAGE_SAMPLES_NV - Static variable in class arc.backend.android.surfaceview.ArcEglConfigChooser
- ejectEffect - Variable in class mindustry.type.Weapon
-
shell ejection effect
- elapsed() - Static method in class arc.util.Time
-
A value of -1 means mark() wasn't called beforehand.
- elastic - Variable in class arc.flabel.effects.EaseEffect
- elastic - Static variable in interface arc.math.Interp
- Elastic(float, float, int, float) - Constructor for class arc.math.Interp.Elastic
- elasticIn - Static variable in interface arc.math.Interp
- ElasticIn(float, float, int, float) - Constructor for class arc.math.Interp.ElasticIn
- elasticOut - Static variable in interface arc.math.Interp
- ElasticOut(float, float, int, float) - Constructor for class arc.math.Interp.ElasticOut
- electricHeater - Static variable in class mindustry.content.Blocks
- electrified - Static variable in class mindustry.content.Fx
- electrified - Static variable in class mindustry.content.StatusEffects
- electrolyzer - Static variable in class mindustry.content.Blocks
- elem - Variable in class mindustry.logic.LStatement
- elem - Variable in class mindustry.ui.fragments.MinimapFragment
- Elem - Class in arc.scene.utils
- Elem() - Constructor for class arc.scene.utils.Elem
- element - Variable in class mindustry.editor.MapObjectivesDialog.TypeInfo
- Element - Class in arc.scene
- Element() - Constructor for class arc.scene.Element
- elementArrayBuffer - Static variable in class arc.graphics.Gl
- elementArrayBufferBinding - Static variable in class arc.graphics.Gl
- ElementGestureListener - Class in arc.scene.event
-
Detects tap, long press, fling, pan, zoom, and pinch gestures on an actor.
- ElementGestureListener() - Constructor for class arc.scene.event.ElementGestureListener
- ElementGestureListener(float, float, float, float) - Constructor for class arc.scene.event.ElementGestureListener
- elementType - Variable in class arc.util.serialization.Json.FieldMetadata
- elevation - Variable in class mindustry.world.blocks.defense.BuildTurret
- elevation - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Visual elevation of turret shadow, -1 to use defaults.
- ellipse(float, float, float, float, float, float) - Static method in class arc.graphics.g2d.Lines
- Ellipse - Class in arc.math.geom
-
A convenient 2D ellipse class, based on the circle class
- Ellipse() - Constructor for class arc.math.geom.Ellipse
-
Construct a new ellipse with all values set to zero
- Ellipse(float, float, float, float) - Constructor for class arc.math.geom.Ellipse
-
Constructs a new ellipse
- Ellipse(Circle) - Constructor for class arc.math.geom.Ellipse
- Ellipse(Ellipse) - Constructor for class arc.math.geom.Ellipse
-
Copy constructor
- Ellipse(Vec2, float, float) - Constructor for class arc.math.geom.Ellipse
-
Costructs a new ellipse
- Ellipse(Vec2, Vec2) - Constructor for class arc.math.geom.Ellipse
- ellipsis - Variable in class arc.scene.ui.Label
- ellipsis(boolean) - Method in class arc.scene.ui.layout.Cell
- elude - Static variable in class mindustry.content.UnitTypes
- emanate - Static variable in class mindustry.content.UnitTypes
- emitLight - Variable in class mindustry.world.Block
-
Whether this environmental block passively emits light.
- emoji - Variable in class mindustry.game.Team
- emoji() - Method in class mindustry.ctype.UnlockableContent
- EmpBulletType - Class in mindustry.entities.bullet
- EmpBulletType() - Constructor for class mindustry.entities.bullet.EmpBulletType
- empty - Static variable in class mindustry.content.Blocks
- empty - Static variable in class mindustry.graphics.g3d.PlanetGrid.Ptile
- empty - Static variable in class mindustry.type.ItemStack
- empty - Static variable in class mindustry.type.LiquidStack
- empty - Static variable in class mindustry.world.modules.ItemModule
- empty() - Method in class arc.struct.PQueue
- empty() - Method in class mindustry.ai.PathfindQueue
- empty() - Method in class mindustry.world.modules.ItemModule
- empty(int) - Static method in class arc.graphics.Pixmap
- empty(int) - Static method in class arc.graphics.Pixmaps
- empty(int, int) - Method in class arc.graphics.Pixmap
- emptyBytes - Static variable in class arc.util.io.Streams
- emptyDirectory() - Method in class arc.files.Fi
-
Deletes all children of this directory, recursively.
- emptyDirectory(boolean) - Method in class arc.files.Fi
-
Deletes all children of this directory, recursively.
- EmptyFloor - Class in mindustry.world.blocks.environment
-
Empty floor is *not* equivalent to air.
- EmptyFloor(String) - Constructor for class mindustry.world.blocks.environment.EmptyFloor
- emptyi - Static variable in class mindustry.ui.Styles
-
Default image button style - gray corners at 45 degrees.
- emptyLightColor - Variable in class mindustry.world.blocks.power.Battery
- emptyLightColor - Variable in class mindustry.world.draw.DrawPower
- emptyMap - Static variable in class mindustry.Vars
-
empty map, indicates no current map
- emptyRegion - Variable in class mindustry.world.draw.DrawPower
- emptyTile - Static variable in class mindustry.Vars
-
empty tile for payloads
- emptyTogglei - Static variable in class mindustry.ui.Styles
-
Default image button style - gray corners at 45 degrees.
- emptyWaitTime - Static variable in class mindustry.ai.types.CargoAI
- enable() - Method in class arc.profiling.GLProfiler
-
Enables profiling by replacing the
GL20
andGL30
instances with profiling ones. - enable(int) - Static method in class arc.graphics.Gl
- enabled - Enum constant in enum class arc.scene.event.Touchable
-
All touch input events will be received by the element and any children.
- enabled - Enum constant in enum class mindustry.logic.LAccess
- enabled - Enum constant in enum class mindustry.mod.Mods.ModState
- enabled - Variable in class arc.scene.event.HandCursorListener
- enabled - Variable in class arc.scene.ui.Tooltip.Tooltips
-
If false, tooltips will not be shown.
- enabled - Static variable in class mindustry.core.Version
-
Whether version loading is enabled.
- enabled() - Method in class mindustry.graphics.LightRenderer
- enabled() - Method in class mindustry.graphics.Pixelator
- enabled() - Method in class mindustry.mod.Mods.LoadedMod
- enabled() - Method in class mindustry.service.GameService
- enableDarkness - Static variable in class mindustry.Vars
-
Whether to draw shadows of blocks at map edges and static blocks.
- enableDrawStatus - Variable in class mindustry.world.Block
-
if false, the status is never drawn
- enableEffects - Variable in class mindustry.core.Renderer
- enableLight - Static variable in class mindustry.Vars
-
whether any light rendering is enabled
- enablePixelation - Enum constant in enum class mindustry.game.EventType.Trigger
- enablePixelation - Enum constant in enum class mindustry.service.Achievement
- enableVertexAttribArray(int) - Static method in class arc.graphics.Gl
- enableVotekick - Static variable in class mindustry.net.Administration.Config
- encode(byte[]) - Static method in class arc.util.serialization.Base64Coder
-
Encodes a byte array into Base64 format.
- encode(byte[], char[]) - Static method in class arc.util.serialization.Base64Coder
- encode(byte[], int) - Static method in class arc.util.serialization.Base64Coder
-
Encodes a byte array into Base64 format.
- encode(byte[], int, int, char[]) - Static method in class arc.util.serialization.Base64Coder
-
Encodes a byte array into Base64 format.
- encode(byte[], int, int, Base64Coder.CharMap) - Static method in class arc.util.serialization.Base64Coder
- encode(byte[], Base64Coder.CharMap) - Static method in class arc.util.serialization.Base64Coder
- encode(String) - Static method in class arc.util.Strings
- encodeLines(byte[]) - Static method in class arc.util.serialization.Base64Coder
-
Encodes a byte array into Base64 format and breaks the output into lines of 76 characters.
- encodeLines(byte[], int, int, int, String, char[]) - Static method in class arc.util.serialization.Base64Coder
-
Encodes a byte array into Base64 format and breaks the output into lines.
- encodeLines(byte[], int, int, int, String, Base64Coder.CharMap) - Static method in class arc.util.serialization.Base64Coder
- encodeString(String) - Static method in class arc.util.serialization.Base64Coder
-
Encodes a string into Base64 format.
- encodeString(String, boolean) - Static method in class arc.util.serialization.Base64Coder
- encoding - Variable in class arc.assets.loaders.I18NBundleLoader.I18NBundleParameter
- encodingMap - Variable in class arc.util.serialization.Base64Coder.CharMap
- end - Enum constant in enum class arc.input.KeyCode
- end - Variable in class mindustry.game.SpawnGroup
-
When this spawn should end
- end - Static variable in class mindustry.graphics.Layer
- end() - Method in interface arc.flabel.FListener
-
Called when the char progression reaches the end.
- end() - Method in class arc.fx.FxProcessor
-
Stops capturing the scene.
- end() - Method in class arc.fx.util.PingPongBuffer
-
Finishes ping-ponging.
- end() - Method in class arc.graphics.g2d.SpriteCache
-
Completes rendering for this SpriteCache.
- end() - Method in class arc.graphics.gl.GLFrameBuffer
-
Unbinds the framebuffer, all drawing will be performed to the normal framebuffer from here on.
- end() - Method in class arc.scene.actions.TemporalAction
-
Called the last time
TemporalAction.act(float)
is called. - end() - Method in class arc.struct.DelayedRemovalSeq
- end() - Method in class arc.struct.SnapshotSeq
-
Releases the guarantee that the array returned by
SnapshotSeq.begin()
won't be modified. - end() - Static method in class arc.util.Bench
- end() - Method in class mindustry.async.AsyncCore
- end() - Method in interface mindustry.async.AsyncProcess
-
Sync.
- end() - Method in class mindustry.async.PhysicsProcess
- end() - Method in class mindustry.core.World.FilterContext
- end() - Method in class mindustry.graphics.CacheLayer
-
Called after the cache layer ends rendering.
- end() - Method in class mindustry.graphics.CacheLayer.ShaderLayer
- end() - Method in class mindustry.net.WorldReloader
-
Ends reloading the world.
- end() - Method in interface mindustry.world.WorldContext
-
End generating, prepares tiles.
- endBind() - Method in class arc.graphics.gl.GLFrameBuffer
-
Stop binding.
- endc() - Method in class mindustry.graphics.FloorRenderer
- endCache() - Method in class arc.graphics.g2d.CacheBatch
- endCache() - Method in class arc.graphics.g2d.SpriteCache
-
Ends the definition of a cache, returning the cache ID to be used with
SpriteCache.draw(int)
. - endcall - Enum constant in enum class arc.input.KeyCode
- endDraw() - Method in class arc.graphics.g2d.CacheBatch
- endDraw() - Method in class mindustry.graphics.FloorRenderer
- endEffect - Variable in class mindustry.entities.bullet.RailBulletType
- endForceLandscape() - Method in interface mindustry.core.Platform
-
Stops forcing the app into landscape orientation.
- EndI() - Constructor for class mindustry.logic.LExecutor.EndI
- endLine() - Static method in class arc.graphics.g2d.Lines
- endLine(boolean) - Static method in class arc.graphics.g2d.Lines
- endMapLoad() - Method in class mindustry.core.World
-
Call to signify the end of map loading.
- endPixeled - Static variable in class mindustry.graphics.Layer
- EndPoint - Interface in arc.net
-
Represents the local end point of a connection.
- endRegion - Variable in class mindustry.world.blocks.distribution.ItemBridge
- EndStatement() - Constructor for class mindustry.logic.LStatements.EndStatement
- endStencil() - Static method in class arc.graphics.g2d.Draw
- endTimestamp - Variable in class arc.discord.DiscordRPC.RichPresence
- endToken - Variable in class arc.flabel.FEffect
- enemies - Variable in class mindustry.core.GameState
-
Number of enemies in the game; only used clientside in servers.
- enemy - Enum constant in enum class mindustry.logic.RadarTarget
- enemy - Variable in class mindustry.ai.types.BuilderAI
- enemy - Variable in class mindustry.logic.LExecutor.UnitLocateI
- enemy - Variable in class mindustry.logic.LStatements.UnitLocateStatement
- enemyBuildSpeedMultiplier - Variable in class mindustry.type.Planet
-
Multiplier for enemy rebuild speeds; only applied in campaign (not standard rules)
- enemyCoreBuildRadius - Enum constant in enum class mindustry.logic.LogicRule
- enemyCoreBuildRadius - Variable in class mindustry.game.Rules
-
No-build zone around enemy core radius.
- EnemyCoreField() - Constructor for class mindustry.ai.Pathfinder.EnemyCoreField
- enemyCoreSpawnReplace - Variable in class mindustry.type.Planet
-
If true, enemy cores are replaced with spawnpoints on this planet (for invasions)
- EnemySpawnFilter - Class in mindustry.maps.filters
-
Selects X spawns from the spawn pool.
- EnemySpawnFilter() - Constructor for class mindustry.maps.filters.EnemySpawnFilter
- enemyUnitsDestroyed - Variable in class mindustry.game.GameStats
-
Enemy (red team) units destroyed.
- EnergyFieldAbility - Class in mindustry.entities.abilities
- EnergyFieldAbility(float, float, float) - Constructor for class mindustry.entities.abilities.EnergyFieldAbility
- engine - Static variable in class mindustry.graphics.Pal
- engineColor - Variable in class mindustry.type.UnitType
-
override for all engine colors
- engineColorInner - Variable in class mindustry.type.UnitType
-
color for inner portions of engines
- engineLayer - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- engineOffset - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- engines - Variable in class mindustry.type.UnitType
-
list of engines, or "thrusters"
- engineSize - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- ensureCapacity(int) - Method in class arc.struct.ArrayMap
-
Increases the size of the backing arrays to accommodate the specified number of additional entries.
- ensureCapacity(int) - Method in class arc.struct.BoolSeq
-
Increases the size of the backing array to accommodate the specified number of additional items.
- ensureCapacity(int) - Method in class arc.struct.ByteSeq
-
Increases the size of the backing array to accommodate the specified number of additional items.
- ensureCapacity(int) - Method in class arc.struct.FloatSeq
-
Increases the size of the backing array to accommodate the specified number of additional items.
- ensureCapacity(int) - Method in class arc.struct.IntFloatMap
-
Increases the size of the backing array to accommodate the specified number of additional items.
- ensureCapacity(int) - Method in class arc.struct.IntIntMap
-
Increases the size of the backing array to accommodate the specified number of additional items.
- ensureCapacity(int) - Method in class arc.struct.IntMap
-
Increases the size of the backing array to accommodate the specified number of additional items.
- ensureCapacity(int) - Method in class arc.struct.IntQueue
-
Increases the size of the backing array to accommodate the specified number of additional items.
- ensureCapacity(int) - Method in class arc.struct.IntSeq
-
Increases the size of the backing array to accommodate the specified number of additional items.
- ensureCapacity(int) - Method in class arc.struct.IntSet
-
Increases the size of the backing array to accommodate the specified number of additional items.
- ensureCapacity(int) - Method in class arc.struct.LongMap
-
Increases the size of the backing array to accommodate the specified number of additional items.
- ensureCapacity(int) - Method in class arc.struct.LongQueue
-
Increases the size of the backing array to accommodate the specified number of additional items.
- ensureCapacity(int) - Method in class arc.struct.LongSeq
-
Increases the size of the backing array to accommodate the specified number of additional items.
- ensureCapacity(int) - Method in class arc.struct.ObjectFloatMap
-
Increases the size of the backing array to accommodate the specified number of additional items.
- ensureCapacity(int) - Method in class arc.struct.ObjectIntMap
-
Increases the size of the backing array to accommodate the specified number of additional items.
- ensureCapacity(int) - Method in class arc.struct.ObjectMap
-
Increases the size of the backing array to accommodate the specified number of additional items.
- ensureCapacity(int) - Method in class arc.struct.ObjectSet
-
Increases the size of the backing array to accommodate the specified number of additional items.
- ensureCapacity(int) - Method in class arc.struct.Queue
-
Increases the size of the backing array to accommodate the specified number of additional items.
- ensureCapacity(int) - Method in class arc.struct.Seq
-
Increases the size of the backing array to accommodate the specified number of additional items.
- ensureCapacity(int) - Method in class arc.struct.ShortSeq
-
Increases the size of the backing array to accommodate the specified number of additional items.
- ensureCCW(float[]) - Static method in class arc.math.geom.Geometry
- ensureCCW(float[], int, int) - Static method in class arc.math.geom.Geometry
- enter - Enum constant in enum class arc.input.KeyCode
- enter - Enum constant in enum class arc.scene.event.InputEvent.InputEventType
-
The mouse pointer or an active touch have entered (i.e.,
hit
) an actor. - enter(InputEvent, float, float, int, Element) - Method in class arc.scene.event.ClickListener
- enter(InputEvent, float, float, int, Element) - Method in class arc.scene.event.HandCursorListener
- enter(InputEvent, float, float, int, Element) - Method in class arc.scene.event.IbeamCursorListener
- enter(InputEvent, float, float, int, Element) - Method in class arc.scene.event.InputListener
-
Called any time the mouse cursor or a finger touch is moved over an element.
- enter(InputEvent, float, float, int, Element) - Method in class arc.scene.ui.Tooltip
- enter(Tooltip) - Method in class arc.scene.ui.Tooltip.Tooltips
- entity - Variable in class mindustry.async.PhysicsProcess.PhysicRef
- EntityCollisions - Class in mindustry.entities
- EntityCollisions() - Constructor for class mindustry.entities.EntityCollisions
- EntityCollisions.SolidPred - Interface in mindustry.entities
- EntityGroup<T extends mindustry.gen.Entityc> - Class in mindustry.entities
-
Represents a group of a certain type of entity.
- EntityGroup(Class<T>, boolean, boolean) - Constructor for class mindustry.entities.EntityGroup
- EntityGroup(Class<T>, boolean, boolean, EntityIndexer) - Constructor for class mindustry.entities.EntityGroup
- EntityIndexer - Interface in mindustry.entities
- entityMapping - Variable in class mindustry.io.SaveVersion
- entitySnapshot(short, byte[]) - Static method in class mindustry.core.NetClient
- entries() - Method in class arc.struct.ArrayMap
-
Returns an iterator for the entries in the map.
- entries() - Method in class arc.struct.IntFloatMap
-
Returns an iterator for the entries in the map.
- entries() - Method in class arc.struct.IntIntMap
-
Returns an iterator for the entries in the map.
- entries() - Method in class arc.struct.IntMap
-
Returns an iterator for the entries in the map.
- entries() - Method in class arc.struct.LongMap
-
Returns an iterator for the entries in the map.
- entries() - Method in class arc.struct.ObjectFloatMap
-
Returns an iterator for the entries in the map.
- entries() - Method in class arc.struct.ObjectIntMap
-
Returns an iterator for the entries in the map.
- entries() - Method in class arc.struct.ObjectMap
-
Returns an iterator for the entries in the map.
- entries() - Method in class arc.struct.OrderedMap
-
Returns an iterator for the entries in the map.
- entries() - Static method in class mindustry.logic.LogicFx
- Entries(ArrayMap<K, V>) - Constructor for class arc.struct.ArrayMap.Entries
- Entries(IntFloatMap) - Constructor for class arc.struct.IntFloatMap.Entries
- Entries(IntIntMap) - Constructor for class arc.struct.IntIntMap.Entries
- Entries(IntMap) - Constructor for class arc.struct.IntMap.Entries
- Entries(LongMap) - Constructor for class arc.struct.LongMap.Entries
- Entries(ObjectFloatMap<K>) - Constructor for class arc.struct.ObjectFloatMap.Entries
- Entries(ObjectIntMap<K>) - Constructor for class arc.struct.ObjectIntMap.Entries
- Entries(ObjectMap<K, V>) - Constructor for class arc.struct.ObjectMap.Entries
- Entry() - Constructor for class arc.packer.FileProcessor.Entry
- Entry() - Constructor for class arc.struct.IntFloatMap.Entry
- Entry() - Constructor for class arc.struct.IntIntMap.Entry
- Entry() - Constructor for class arc.struct.IntMap.Entry
- Entry() - Constructor for class arc.struct.LongMap.Entry
- Entry() - Constructor for class arc.struct.ObjectFloatMap.Entry
- Entry() - Constructor for class arc.struct.ObjectIntMap.Entry
- Entry() - Constructor for class arc.struct.ObjectMap.Entry
- Entry(File, File) - Constructor for class arc.packer.FileProcessor.Entry
- EnumSet<T extends Enum<T>> - Class in arc.struct
-
Tiny array wrapper with a mask int for fast contains() checks.
- env - Variable in class mindustry.core.Renderer.EnvRenderer
-
Environment bitmask; must match env exactly when and-ed.
- env - Variable in class mindustry.game.Rules
-
Environmental flags that dictate visuals & how blocks function.
- env() - Method in class mindustry.world.meta.Attribute
- env(String) - Static method in class arc.util.OS
- Env - Class in mindustry.world.meta
-
Environmental flags for different types of locations.
- Env() - Constructor for class mindustry.world.meta.Env
- envAttrs - Variable in class mindustry.core.GameState
-
Global attributes of the environment, calculated by weather.
- envDisabled - Variable in class mindustry.type.UnitType
-
The environment flags that this unit *cannot* function in.
- envDisabled - Variable in class mindustry.world.Block
-
The environment flags that this block *cannot* function in.
- envelope - Enum constant in enum class arc.input.KeyCode
- envEnabled - Variable in class mindustry.type.UnitType
-
The environment flags that this unit can function in.
- envEnabled - Variable in class mindustry.world.Block
-
The environment flags that this block can function in.
- environment - Enum constant in enum class mindustry.graphics.MultiPacker.PageType
- environmentBuildable() - Method in class mindustry.world.Block
- EnvRenderer(int, Runnable) - Constructor for class mindustry.core.Renderer.EnvRenderer
- envRenderers - Variable in class mindustry.core.Renderer
- EnvRenderers - Class in mindustry.graphics
- EnvRenderers() - Constructor for class mindustry.graphics.EnvRenderers
- envRequired - Variable in class mindustry.type.UnitType
-
Environmental flags that are *all* required for this unit to function.
- envRequired - Variable in class mindustry.world.Block
-
Environmental flags that are *all* required for this block to function.
- epsilonEquals(float, float) - Method in class arc.math.geom.Vec2
-
Compares this vector with the other vector using Mathf.FLOAT_ROUNDING_ERROR for fuzzy equality testing
- epsilonEquals(float, float, float) - Method in class arc.math.geom.Vec2
-
Compares this vector with the other vector, using the supplied epsilon for fuzzy equality testing.
- epsilonEquals(float, float, float) - Method in class arc.math.geom.Vec3
-
Compares this vector with the other vector using Mathf.FLOAT_ROUNDING_ERROR for fuzzy equality testing
- epsilonEquals(float, float, float, float) - Method in class arc.math.geom.Vec3
-
Compares this vector with the other vector, using the supplied epsilon for fuzzy equality testing.
- epsilonEquals(Vec2) - Method in class arc.math.geom.Vec2
-
Compares this vector with the other vector using Mathf.FLOAT_ROUNDING_ERROR for fuzzy equality testing
- epsilonEquals(Vec2, float) - Method in class arc.math.geom.Vec2
- epsilonEquals(Vec3) - Method in class arc.math.geom.Vec3
-
Compares this vector with the other vector using Mathf.FLOAT_ROUNDING_ERROR for fuzzy equality testing
- epsilonEquals(Vec3, float) - Method in class arc.math.geom.Vec3
- epsilonEquals(T, float) - Method in interface arc.math.geom.Vector
-
Compares this vector with the other vector, using the supplied epsilon for fuzzy equality testing.
- eq(Object, Object) - Static method in class arc.util.Structs
- equal - Enum constant in enum class mindustry.logic.ConditionOp
- equal - Enum constant in enum class mindustry.logic.LogicOp
- equal - Static variable in class arc.graphics.Gl
- equal(float, float) - Static method in class arc.math.Mathf
-
Returns true if a is nearly equal to b.
- equal(float, float, float) - Static method in class arc.math.Mathf
-
Returns true if a is nearly equal to b.
- equals - Enum constant in enum class arc.input.KeyCode
- equals(int, int) - Method in class arc.math.geom.Point2
- equals(int, int, int, int) - Static method in class arc.math.geom.Point2
- equals(Object) - Method in class arc.files.Fi
- equals(Object) - Method in class arc.graphics.Color
- equals(Object) - Method in class arc.KeyBinds.Axis
- equals(Object) - Method in class arc.math.geom.Circle
- equals(Object) - Method in class arc.math.geom.Ellipse
- equals(Object) - Method in class arc.math.geom.Point2
- equals(Object) - Method in class arc.math.geom.Point3
- equals(Object) - Method in class arc.math.geom.Quat
- equals(Object) - Method in class arc.math.geom.Ray
- equals(Object) - Method in class arc.math.geom.Rect
- equals(Object) - Method in class arc.math.geom.Segment
- equals(Object) - Method in class arc.math.geom.Sphere
- equals(Object) - Method in class arc.math.geom.Vec2
- equals(Object) - Method in class arc.math.geom.Vec3
- equals(Object) - Method in class arc.packer.TexturePacker.Rect
- equals(Object) - Method in class arc.struct.ArrayMap
- equals(Object) - Method in class arc.struct.BinaryHeap
- equals(Object) - Method in class arc.struct.Bits
- equals(Object) - Method in class arc.struct.BoolSeq
- equals(Object) - Method in class arc.struct.ByteSeq
- equals(Object) - Method in class arc.struct.FloatSeq
- equals(Object) - Method in class arc.struct.IntFloatMap
- equals(Object) - Method in class arc.struct.IntIntMap
- equals(Object) - Method in class arc.struct.IntMap
- equals(Object) - Method in class arc.struct.IntSeq
- equals(Object) - Method in class arc.struct.IntSet
- equals(Object) - Method in class arc.struct.LongMap
- equals(Object) - Method in class arc.struct.LongSeq
- equals(Object) - Method in class arc.struct.ObjectFloatMap
- equals(Object) - Method in class arc.struct.ObjectIntMap
- equals(Object) - Method in class arc.struct.ObjectMap
- equals(Object) - Method in class arc.struct.ObjectSet
- equals(Object) - Method in class arc.struct.Queue
- equals(Object) - Method in class arc.struct.Seq
- equals(Object) - Method in class arc.struct.ShortSeq
- equals(Object) - Method in class arc.util.serialization.Jval
- equals(Object) - Method in class mindustry.game.SpawnGroup
- equals(Object) - Method in class mindustry.type.ItemStack
- equals(Object) - Method in class mindustry.type.LiquidStack
- equals(Object) - Method in class mindustry.type.PayloadStack
- equals(Object, float) - Method in class arc.struct.FloatSeq
- equals(ItemStack) - Method in class mindustry.type.ItemStack
- equals(LiquidStack) - Method in class mindustry.type.LiquidStack
- erase(int, int, int) - Method in class mindustry.maps.generators.BasicGenerator
- eraser - Enum constant in enum class mindustry.editor.EditorTool
- erekir - Static variable in class mindustry.content.Planets
- erekirItems - Static variable in class mindustry.content.Items
- erekirOnlyItems - Static variable in class mindustry.content.Items
- ErekirPlanetGenerator - Class in mindustry.maps.planet
- ErekirPlanetGenerator() - Constructor for class mindustry.maps.planet.ErekirPlanetGenerator
- ErekirTechTree - Class in mindustry.content
- ErekirTechTree() - Constructor for class mindustry.content.ErekirTechTree
- ErekirUnitType - Class in mindustry.type.unit
-
Config class for special Erekir unit properties.
- ErekirUnitType(String) - Constructor for class mindustry.type.unit.ErekirUnitType
- err - Enum constant in enum class arc.util.Log.LogLevel
- err(String, Object...) - Static method in class arc.util.Log
- err(String, Throwable) - Static method in class arc.util.Log
- err(Throwable) - Static method in class arc.util.Log
- error - Enum constant in enum class arc.net.DcReason
- error - Enum constant in enum class mindustry.ctype.ContentType
- error - Variable in class arc.graphics.g2d.TextureAtlas
- error - Variable in class mindustry.ctype.Content.ModContentInfo
-
The error that occurred during loading, if applicable.
- error(AssetDescriptor, Throwable) - Method in interface arc.assets.AssetErrorListener
- error(Cons<Throwable>) - Method in class arc.util.Http.HttpRequest
- ErrorContent - Class in mindustry.type
-
Represents a blank type of content that has an error.
- ErrorContent() - Constructor for class mindustry.type.ErrorContent
- errored - Variable in class arc.assets.AssetDescriptor
-
Callback for when this asset has an error.
- erroredContent - Variable in class mindustry.mod.Mods.LoadedMod
-
Content with initialization code.
- errorHandler - Variable in class arc.backend.robovm.IOSApplicationConfiguration
-
handles any errors in the main loop.
- errorHandler - Static variable in class arc.net.ArcNet
- errorHandler - Variable in class arc.Settings
- errorHandler - Variable in class arc.util.Http.HttpRequest
-
Handler for 4xx + 5xx errors, as well as exceptions thrown during connection.
- errTag(String, String) - Static method in class arc.util.Log
- eruptionDrill - Static variable in class mindustry.content.Blocks
- escape - Enum constant in enum class arc.input.KeyCode
- estimateDps() - Method in class mindustry.type.UnitType
- estimateDps() - Method in class mindustry.world.blocks.defense.turrets.BaseTurret.BaseTurretBuild
- estimateDps() - Method in class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- estimateDps() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- estimateDPS() - Method in class mindustry.entities.bullet.BulletType
- estimateDPS() - Method in class mindustry.entities.bullet.ContinuousBulletType
- estimateDPS() - Method in class mindustry.entities.bullet.LaserBulletType
- estimateDPS() - Method in class mindustry.entities.bullet.LightningBulletType
- estimateDPS() - Method in class mindustry.entities.bullet.PointLaserBulletType
- estimateLatency() - Method in class arc.math.Extrapolator
- estimateUpdateTime() - Method in class arc.math.Extrapolator
- esVersion20 - Static variable in class arc.graphics.Gl
- event(String) - Method in interface arc.flabel.FListener
-
Called each time an
EVENT
token is processed. - EventListener - Interface in arc.scene.event
-
Low level interface for receiving events.
- Events - Class in arc
-
Simple global event listener system.
- Events() - Constructor for class arc.Events
- EventType - Class in mindustry.game
- EventType() - Constructor for class mindustry.game.EventType
- EventType.AdminRequestEvent - Class in mindustry.game
- EventType.BlockBuildBeginEvent - Class in mindustry.game
-
Called when block building begins by placing down the ConstructBlock.
- EventType.BlockBuildEndEvent - Class in mindustry.game
- EventType.BlockDestroyEvent - Class in mindustry.game
-
Called right before a block is destroyed.
- EventType.BlockInfoEvent - Class in mindustry.game
-
Called when the player opens info for a specific block.
- EventType.BuildDamageEvent - Class in mindustry.game
-
Called when a bullet damages a building.
- EventType.BuildingBulletDestroyEvent - Class in mindustry.game
-
Called when a building is directly killed by a bullet.
- EventType.BuildingCommandEvent - Class in mindustry.game
- EventType.BuildRotateEvent - Class in mindustry.game
- EventType.BuildSelectEvent - Class in mindustry.game
-
Called when a player or drone begins building something.
- EventType.BuildTeamChangeEvent - Class in mindustry.game
-
Called after a building's team changes.
- EventType.ClientChatEvent - Class in mindustry.game
-
Called when the client sends a chat message.
- EventType.ClientCreateEvent - Class in mindustry.game
- EventType.ClientLoadEvent - Class in mindustry.game
-
Called when the client game is first loaded.
- EventType.ClientPreConnectEvent - Class in mindustry.game
- EventType.ClientServerConnectEvent - Class in mindustry.game
- EventType.ConfigEvent - Class in mindustry.game
-
Called when a specific building has its configuration changed.
- EventType.ConnectionEvent - Class in mindustry.game
-
Called when a connection is established to a client.
- EventType.ConnectPacketEvent - Class in mindustry.game
-
Called when a player sends a connection packet.
- EventType.ContentInitEvent - Class in mindustry.game
-
Called *after* all content has been initialized.
- EventType.CoreChangeEvent - Class in mindustry.game
-
Called when a core block is placed/removed or its team is changed.
- EventType.CoreItemDeliverEvent - Class in mindustry.game
-
Called when a core receives ammo, but only when the tutorial is active!
- EventType.DepositEvent - Class in mindustry.game
-
Called when a player deposits items to a block.
- EventType.DisposeEvent - Class in mindustry.game
- EventType.FileTreeInitEvent - Class in mindustry.game
-
Called *after* all the modded files have been added into Vars.tree
- EventType.GameOverEvent - Class in mindustry.game
- EventType.GeneratorPressureExplodeEvent - Class in mindustry.game
-
Called when a neoplasia (or other pressure-based block, from mods) reactor explodes due to pressure.
- EventType.HostEvent - Class in mindustry.game
- EventType.LaunchItemEvent - Class in mindustry.game
- EventType.LineConfirmEvent - Class in mindustry.game
-
Called when the player places a line, mobile or desktop.
- EventType.LoseEvent - Class in mindustry.game
- EventType.MapMakeEvent - Class in mindustry.game
- EventType.MapPublishEvent - Class in mindustry.game
- EventType.MenuOptionChooseEvent - Class in mindustry.game
-
Consider using Menus.registerMenu instead.
- EventType.MusicRegisterEvent - Class in mindustry.game
-
Called after SoundControl registers its music.
- EventType.PayloadDropEvent - Class in mindustry.game
- EventType.PickupEvent - Class in mindustry.game
- EventType.PlayerBanEvent - Class in mindustry.game
- EventType.PlayerChatEvent - Class in mindustry.game
- EventType.PlayerConnect - Class in mindustry.game
-
Called when a player connects, but has not joined the game yet.
- EventType.PlayerConnectionConfirmed - Class in mindustry.game
-
Called after player confirmed it has received world data and is ready to play.
- EventType.PlayerIpBanEvent - Class in mindustry.game
- EventType.PlayerIpUnbanEvent - Class in mindustry.game
- EventType.PlayerJoin - Class in mindustry.game
-
Called after connecting; when a player receives world data and is ready to play.
- EventType.PlayerLeave - Class in mindustry.game
-
Called before a player leaves the game.
- EventType.PlayerUnbanEvent - Class in mindustry.game
- EventType.PlayEvent - Class in mindustry.game
- EventType.ResearchEvent - Class in mindustry.game
- EventType.ResetEvent - Class in mindustry.game
- EventType.ResizeEvent - Class in mindustry.game
- EventType.SaveLoadEvent - Class in mindustry.game
- EventType.SaveWriteEvent - Class in mindustry.game
- EventType.SchematicCreateEvent - Class in mindustry.game
- EventType.SectorCaptureEvent - Class in mindustry.game
-
Called when a sector is conquered, e.g.
- EventType.SectorInvasionEvent - Class in mindustry.game
-
Called when a sector is destroyed by waves when you're not there.
- EventType.SectorLaunchEvent - Class in mindustry.game
- EventType.SectorLaunchLoadoutEvent - Class in mindustry.game
- EventType.SectorLoseEvent - Class in mindustry.game
-
Called when a sector is destroyed by waves when you're not there.
- EventType.ServerLoadEvent - Class in mindustry.game
- EventType.StateChangeEvent - Class in mindustry.game
- EventType.TapEvent - Class in mindustry.game
-
Called when a player taps any tile.
- EventType.TextInputEvent - Class in mindustry.game
-
Consider using Menus.registerTextInput instead.
- EventType.TileChangeEvent - Class in mindustry.game
-
Called *after* a tile has changed.
- EventType.TilePreChangeEvent - Class in mindustry.game
-
Called *before* a tile has changed.
- EventType.Trigger - Enum Class in mindustry.game
- EventType.TurnEvent - Class in mindustry.game
- EventType.TurretAmmoDeliverEvent - Class in mindustry.game
-
Called when a turret receives ammo, but only when the tutorial is active!
- EventType.UnitBulletDestroyEvent - Class in mindustry.game
-
Called when a unit is directly killed by a bullet.
- EventType.UnitChangeEvent - Class in mindustry.game
- EventType.UnitControlEvent - Class in mindustry.game
- EventType.UnitCreateEvent - Class in mindustry.game
-
Called when a unit is created in a reconstructor, factory or other unit.
- EventType.UnitDamageEvent - Class in mindustry.game
-
Called when a unit is hit by a bullet.
- EventType.UnitDestroyEvent - Class in mindustry.game
- EventType.UnitDrownEvent - Class in mindustry.game
- EventType.UnitSpawnEvent - Class in mindustry.game
-
Called when a unit is spawned by wave.
- EventType.UnitUnloadEvent - Class in mindustry.game
-
Called when a unit is dumped from any payload block.
- EventType.UnlockEvent - Class in mindustry.game
- EventType.WaveEvent - Class in mindustry.game
- EventType.WinEvent - Class in mindustry.game
- EventType.WithdrawEvent - Class in mindustry.game
-
Called when the player withdraws items from a block.
- EventType.WorldLoadBeginEvent - Class in mindustry.game
-
Called when the world begin to load, just set `generating = true`.
- EventType.WorldLoadEndEvent - Class in mindustry.game
-
Called when a game begins and the world tiles are initiated.
- EventType.WorldLoadEvent - Class in mindustry.game
-
Called when a game begins and the world tiles are loaded, just set `generating = false`.
- evoke - Static variable in class mindustry.content.UnitTypes
- exceptionHandler - Variable in class arc.backend.headless.HeadlessApplication
- exclusionDeath - Enum constant in enum class mindustry.game.EventType.Trigger
- exec - Static variable in class arc.util.Http
- exec(boolean, String...) - Static method in class arc.util.OS
-
Executes, returns the result output string with the err output optionally tacked on.
- exec(String...) - Static method in class arc.util.OS
-
Executes a process.
- execCache - Variable in class mindustry.ai.types.LogicAI
- execSafe(String) - Static method in class arc.util.OS
- execSafe(String...) - Static method in class arc.util.OS
- executedRunnables - Variable in class arc.backend.android.AndroidApplication
- executor - Variable in class arc.Settings
- executor - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- executor() - Static method in class arc.util.Threads
- executor(int) - Static method in class arc.util.Threads
- executor(String) - Static method in class arc.util.Threads
- executor(String, int) - Static method in class arc.util.Threads
- exists() - Method in class arc.backend.android.AndroidFi
- exists() - Method in class arc.files.Fi
-
Returns true if the file exists.
- exists() - Method in class arc.files.ZipFi
- exists(String) - Static method in class mindustry.world.meta.Attribute
- exit - Enum constant in enum class arc.scene.event.InputEvent.InputEventType
-
The mouse pointer or an active touch have exited an actor.
- exit() - Method in interface arc.Application
-
Schedule an exit from the application.
- exit() - Method in interface arc.ApplicationListener
-
Called when the applications exits gracefully, either through `Core.app.exit()` or through a window closing.
- exit() - Method in class arc.backend.android.AndroidApplication
- exit() - Method in class arc.backend.headless.HeadlessApplication
- exit() - Method in class arc.backend.robovm.IOSApplication
- exit() - Method in class arc.backend.sdl.SdlApplication
- exit() - Method in class arc.mock.MockApplication
- exit() - Method in class mindustry.ClientLauncher
- exit(InputEvent, float, float, int, Element) - Method in class arc.scene.event.ClickListener
- exit(InputEvent, float, float, int, Element) - Method in class arc.scene.event.HandCursorListener
- exit(InputEvent, float, float, int, Element) - Method in class arc.scene.event.IbeamCursorListener
- exit(InputEvent, float, float, int, Element) - Method in class arc.scene.event.InputListener
-
Called any time the mouse cursor or a finger touch is moved out of an element.
- exit(InputEvent, float, float, int, Element) - Method in class arc.scene.ui.Tooltip
- exited(Runnable) - Method in class arc.scene.Element
-
Adds a hover/mouse exit listener.
- exp(float) - Method in class arc.math.geom.Quat
-
Calculates (this quaternion)^alpha where alpha is a real number and stores the result in this quaternion.
- Exp(float, float) - Constructor for class arc.math.Interp.Exp
- exp10 - Static variable in interface arc.math.Interp
- exp10In - Static variable in interface arc.math.Interp
- exp10Out - Static variable in interface arc.math.Interp
- exp5 - Static variable in interface arc.math.Interp
- exp5In - Static variable in interface arc.math.Interp
- exp5Out - Static variable in interface arc.math.Interp
- expand() - Method in class arc.scene.ui.layout.Cell
-
Sets expandX and expandY to 1.
- expand(boolean, boolean) - Method in class arc.scene.ui.layout.Cell
-
Sets expandX and expandY to 1 if true, 0 if false.
- expand(int, int) - Method in class arc.scene.ui.layout.Cell
- expandAll() - Method in class arc.scene.ui.TreeElement
- expandAll() - Method in class arc.scene.ui.TreeElement.TreeElementNode
-
Expands all nodes under and including this node.
- expandRequests() - Method in class arc.graphics.g2d.SortedSpriteBatch
- expandTable - Variable in class mindustry.ui.dialogs.PlanetDialog
- expandTo() - Method in class arc.scene.ui.TreeElement.TreeElementNode
-
Expands all parent nodes of this node.
- expandX() - Method in class arc.scene.ui.layout.Cell
-
Sets expandX to 1.
- expandY() - Method in class arc.scene.ui.layout.Cell
-
Sets expandY to 1.
- EXPECTATION_FAILED - Enum constant in enum class arc.util.Http.HttpStatus
- expectCrafter(Block) - Method in class mindustry.world.draw.DrawBlock
- experimental - Static variable in class mindustry.Vars
-
Whether to enable various experimental features (e.g.
- ExpIn(float, float) - Constructor for class arc.math.Interp.ExpIn
- explodeDelay - Variable in class mindustry.entities.bullet.FlakBulletType
- explodeEffect - Variable in class mindustry.world.blocks.power.PowerGenerator
- explodeEffect - Variable in class mindustry.world.consumers.ConsumeItemExplode
- explodeOnFull - Variable in class mindustry.world.blocks.power.ConsumeGenerator
-
If true, this block explodes when outputLiquid exceeds capacity.
- explodeRange - Variable in class mindustry.entities.bullet.FlakBulletType
- explodeSound - Variable in class mindustry.world.blocks.power.PowerGenerator
- explorer - Enum constant in enum class arc.input.KeyCode
- explosion - Static variable in class mindustry.content.Fx
- ExplosionBulletType - Class in mindustry.entities.bullet
-
Template class for a non-drawing bullet type that makes an explosion and disappears instantly.
- ExplosionBulletType() - Constructor for class mindustry.entities.bullet.ExplosionBulletType
- ExplosionBulletType(float, float) - Constructor for class mindustry.entities.bullet.ExplosionBulletType
- explosionDamage - Variable in class mindustry.world.blocks.power.PowerGenerator
- ExplosionEffect - Class in mindustry.entities.effect
- ExplosionEffect() - Constructor for class mindustry.entities.effect.ExplosionEffect
- ExplosionI() - Constructor for class mindustry.logic.LExecutor.ExplosionI
- ExplosionI(int, int, int, int, int, int, int, int) - Constructor for class mindustry.logic.LExecutor.ExplosionI
- explosionItemCap() - Method in class mindustry.world.blocks.storage.StorageBlock.StorageBuild
- explosionMinWarmup - Variable in class mindustry.world.blocks.power.PowerGenerator
- explosionPuddleAmount - Variable in class mindustry.world.blocks.power.PowerGenerator
- explosionPuddleLiquid - Variable in class mindustry.world.blocks.power.PowerGenerator
- explosionPuddleRange - Variable in class mindustry.world.blocks.power.PowerGenerator
- explosionPuddles - Variable in class mindustry.world.blocks.power.PowerGenerator
- explosionRadius - Variable in class mindustry.world.blocks.power.PowerGenerator
- explosionShake - Variable in class mindustry.world.blocks.power.PowerGenerator
- explosionShakeDuration - Variable in class mindustry.world.blocks.power.PowerGenerator
- ExplosionStatement() - Constructor for class mindustry.logic.LStatements.ExplosionStatement
- explosiveness - Variable in class mindustry.type.Item
-
how explosive this item is.
- explosiveness - Variable in class mindustry.type.Liquid
-
how prone to exploding this liquid is, when heated.
- explosiveness - Static variable in class mindustry.world.meta.Stat
- exponentialReconstructor - Static variable in class mindustry.content.Blocks
- export - Variable in class mindustry.game.SectorInfo
-
Export statistics.
- export(String, String, Platform.FileWriter) - Method in interface mindustry.core.Platform
- exportData(Fi) - Method in class mindustry.ui.dialogs.SettingsMenuDialog
- exportDirectory - Variable in class arc.gif.GifRecorder
- exportFile(Fi) - Method in class mindustry.game.Saves.SaveSlot
- exporting - Variable in class mindustry.world.blocks.payloads.PayloadLoader.PayloadLoaderBuild
- exportRates() - Method in class mindustry.game.SectorInfo
- ExportStat() - Constructor for class mindustry.game.SectorInfo.ExportStat
- exposure - Variable in class arc.fx.filters.HdrFilter
- ExpOut(float, float) - Constructor for class arc.math.Interp.ExpOut
- ext(float, float, float) - Method in class arc.math.geom.BoundingBox
-
Extends the bounding box by the given vector.
- ext(BoundingBox) - Method in class arc.math.geom.BoundingBox
-
Extends this bounding box by the given bounding box.
- ext(Vec3) - Method in class arc.math.geom.BoundingBox
-
Extends the bounding box to incorporate the given
Vec3
. - ext(Vec3, float) - Method in class arc.math.geom.BoundingBox
-
Extends this bounding box by the given sphere.
- ExtendViewport - Class in arc.util.viewport
-
A viewport that keeps the world aspect ratio by extending the world in one direction.
- ExtendViewport(float, float) - Constructor for class arc.util.viewport.ExtendViewport
-
Creates a new viewport using a new
Camera
with no maximum world size. - ExtendViewport(float, float, float, float) - Constructor for class arc.util.viewport.ExtendViewport
-
Creates a new viewport using a new
Camera
and a maximum world size. - ExtendViewport(float, float, float, float, Camera) - Constructor for class arc.util.viewport.ExtendViewport
-
Creates a new viewport with a maximum world size.
- ExtendViewport(float, float, Camera) - Constructor for class arc.util.viewport.ExtendViewport
-
Creates a new viewport with no maximum world size.
- extension() - Method in class arc.files.Fi
-
Returns the file extension (without the dot) or an empty string if the file name doesn't contain a dot.
- extensions - Static variable in class arc.graphics.Gl
- extEquals(String) - Method in class arc.files.Fi
- external - Enum constant in enum class arc.Files.FileType
-
Path relative to the root of the SD card on Android and to the home directory of the current user on the desktop.
- external(String) - Method in interface arc.Files
-
Convenience method that returns a
Files.external(java.lang.String)
file handle. - externalPath - Static variable in class arc.backend.sdl.SdlFiles
- extinguish - Variable in class mindustry.world.blocks.defense.turrets.LiquidTurret
- extinguish(Tile, float) - Static method in class mindustry.entities.Fires
-
Attempts to extinguish a fire by shortening its life.
- extinguisher - Enum constant in enum class mindustry.world.meta.BlockFlag
-
Blocks that extinguishes fires.
- extra - Variable in class mindustry.logic.LExecutor.FetchI
- extra - Variable in class mindustry.logic.LStatements.FetchStatement
- extract4x3Matrix(float[]) - Method in class arc.math.geom.Mat3D
-
Copies the 4x3 upper-left sub-matrix into float array.
- extractFile(String, String) - Method in class arc.util.SharedLibraryLoader
-
Extracts the specified file to the specified directory if it does not already exist or the CRC does not match.
- extractFile(String, String, File) - Method in class arc.util.SharedLibraryLoader
- extractFileTo(String, File) - Method in class arc.util.SharedLibraryLoader
-
Extracts the specified file into the temp directory if it does not already exist or the CRC does not match.
- extractionOutpost - Static variable in class mindustry.content.SectorPresets
- Extrapolator - Class in arc.math
- Extrapolator(int) - Constructor for class arc.math.Extrapolator
- extraTags() - Method in class mindustry.maps.Map
- extraTags() - Method in interface mindustry.type.Publishable
- extraText() - Method in enum class mindustry.net.Packets.KickReason
F
- f - Enum constant in enum class arc.input.KeyCode
- f() - Method in class arc.util.io.Reads
-
read float
- f(float) - Method in class arc.util.io.Writes
-
write float
- f1 - Enum constant in enum class arc.input.KeyCode
- f10 - Enum constant in enum class arc.input.KeyCode
- f11 - Enum constant in enum class arc.input.KeyCode
- f12 - Enum constant in enum class arc.input.KeyCode
- f2 - Enum constant in enum class arc.input.KeyCode
- f3 - Enum constant in enum class arc.input.KeyCode
- f4 - Enum constant in enum class arc.input.KeyCode
- f5 - Enum constant in enum class arc.input.KeyCode
- f6 - Enum constant in enum class arc.input.KeyCode
- f7 - Enum constant in enum class arc.input.KeyCode
- f8 - Enum constant in enum class arc.input.KeyCode
- f9 - Enum constant in enum class arc.input.KeyCode
- Face(long, FreeType.Library) - Constructor for class arc.freetype.FreeType.Face
- FacedCubemapData - Class in arc.graphics.gl
-
A FacedCubemapData holds a cubemap data definition based on a
TextureData
per face. - FacedCubemapData() - Constructor for class arc.graphics.gl.FacedCubemapData
-
Construct an empty Cubemap.
- FacedCubemapData(int, int, int, Pixmap.Format) - Constructor for class arc.graphics.gl.FacedCubemapData
-
Construct a Cubemap with
Pixmap
s for each side of the specified size. - FacedCubemapData(Fi, Fi, Fi, Fi, Fi, Fi) - Constructor for class arc.graphics.gl.FacedCubemapData
-
Construct a Cubemap with the specified texture files for the sides, optionally generating mipmaps.
- FacedCubemapData(Fi, Fi, Fi, Fi, Fi, Fi, boolean) - Constructor for class arc.graphics.gl.FacedCubemapData
-
Construct a Cubemap with the specified texture files for the sides, optionally generating mipmaps.
- FacedCubemapData(Pixmap, Pixmap, Pixmap, Pixmap, Pixmap, Pixmap) - Constructor for class arc.graphics.gl.FacedCubemapData
-
Construct a Cubemap with the specified
Pixmap
s for the sides, does not generate mipmaps. - FacedCubemapData(Pixmap, Pixmap, Pixmap, Pixmap, Pixmap, Pixmap, boolean) - Constructor for class arc.graphics.gl.FacedCubemapData
-
Construct a Cubemap with the specified
Pixmap
s for the sides, optionally generating mipmaps. - FacedCubemapData(TextureData, TextureData, TextureData, TextureData, TextureData, TextureData) - Constructor for class arc.graphics.gl.FacedCubemapData
-
Construct a Cubemap with the specified
TextureData
's for the sides - faceMovement() - Method in class mindustry.entities.units.AIController
- faceOutwards - Variable in class mindustry.entities.abilities.SpawnDeathAbility
-
If true, units spawned face outwards from the middle.
- faceOutwards - Variable in class mindustry.entities.bullet.BulletType
-
If true, units spawned when this bullet despawns face away from the bullet instead of the same direction as the bullet.
- faceTarget - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- faceTarget() - Method in class mindustry.entities.units.AIController
-
For ground units: Looks at the target, or the movement position.
- facing - Variable in class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- facing(int, int, int, int, int) - Method in interface mindustry.world.blocks.Autotiler
-
Check if a position is facing the secondary position at a rotation
- facingAmount - Variable in class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- factory - Enum constant in enum class mindustry.world.meta.BlockFlag
-
A block that transforms resources.
- factoryControl - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- fade - Static variable in interface arc.math.Interp
- fade - Variable in class mindustry.audio.SoundControl
- fadeDuration - Variable in class arc.flabel.effects.FadeEffect
- FadeEffect - Class in arc.flabel.effects
-
Fades the text's color from between colors or alphas.
- FadeEffect() - Constructor for class arc.flabel.effects.FadeEffect
- fadeFilterParam(int, int, float, float) - Method in class arc.audio.AudioBus
- fadeFilterParam(int, int, int, float, float) - Method in class arc.audio.Audio
- fadeIn - Variable in class mindustry.world.blocks.distribution.ItemBridge
- fadeIn(float) - Static method in class arc.scene.actions.Actions
-
Transitions from the alpha at the time this action starts to an alpha of 1.
- fadeIn(float, Interp) - Static method in class arc.scene.actions.Actions
-
Transitions from the alpha at the time this action starts to an alpha of 1.
- FadeInFragment - Class in mindustry.ui.fragments
-
Fades in a black overlay.
- FadeInFragment() - Constructor for class mindustry.ui.fragments.FadeInFragment
- fadeMargin - Variable in class mindustry.world.draw.DrawCrucibleFlame
- fadeMargin - Variable in class mindustry.world.draw.DrawParticles
- fadeMargin - Variable in class mindustry.world.draw.DrawSoftParticles
- fadeOut(float) - Static method in class arc.scene.actions.Actions
-
Transitions from the alpha at the time this action starts to an alpha of 0.
- fadeOut(float, Interp) - Static method in class arc.scene.actions.Actions
-
Transitions from the alpha at the time this action starts to an alpha of 0.
- fadeTime - Variable in class mindustry.entities.bullet.ContinuousLaserBulletType
- fadeWeave - Variable in class mindustry.world.draw.DrawMultiWeave
- FAILED_DEPENDENCY - Enum constant in enum class arc.util.Http.HttpStatus
- failedToLaunch - Static variable in class mindustry.Vars
-
Whether the game failed to launch last time.
- fallback - Variable in class mindustry.entities.units.AIController
- fallback - Static variable in class mindustry.io.SaveFileReader
- fallback() - Method in class mindustry.ai.types.BuilderAI
- fallback() - Method in class mindustry.ai.types.FlyingFollowAI
- fallback() - Method in class mindustry.entities.units.AIController
- fallEffect - Variable in class mindustry.type.UnitType
-
effect that this unit emits when falling
- fallEngineEffect - Variable in class mindustry.type.UnitType
-
effect created at engine when unit falls.
- falloff - Variable in class arc.audio.Audio
-
Falloff when playing audio.
- falloff - Variable in class mindustry.maps.filters.NoiseFilter
- falloff - Variable in class mindustry.maps.filters.OreFilter
- falloff - Variable in class mindustry.maps.filters.RiverNoiseFilter
- falloff - Variable in class mindustry.maps.filters.TerrainFilter
- falloffCount - Variable in class mindustry.world.blocks.defense.ShockwaveTower
- fallSmoke - Static variable in class mindustry.content.Fx
- fallSpeed - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- FALSE - Static variable in class arc.util.serialization.Jval
- falseV - Static variable in class arc.graphics.Gl
- far - Variable in class arc.graphics.g3d.Camera3D
-
the far clipping plane distance, has to be positive
- farthest - Static variable in class mindustry.entities.UnitSorts
- fast - Variable in class arc.packer.TexturePacker.Settings
- fast - Static variable in class mindustry.content.StatusEffects
- FastDeflaterOutputStream - Class in arc.util.io
- FastDeflaterOutputStream(OutputStream) - Constructor for class arc.util.io.FastDeflaterOutputStream
- fastest - Static variable in class arc.graphics.Gl
- fastSlow - Static variable in interface arc.math.Interp
- fbo(FrameBuffer, int, int, int) - Static method in class arc.graphics.g2d.Draw
-
Draws a portion of a world-sized texture.
- fbo(Texture, int, int, int) - Static method in class arc.graphics.g2d.Draw
-
Draws a portion of a world-sized texture.
- fbo(Texture, int, int, int, float) - Static method in class arc.graphics.g2d.Draw
-
Draws a portion of a world-sized texture.
- FConfig - Class in arc.flabel
-
Configuration class that easily allows the user to fine tune the library's functionality.
- FConfig() - Constructor for class arc.flabel.FConfig
- FEffect - Class in arc.flabel
-
Abstract text effect.
- FEffect() - Constructor for class arc.flabel.FEffect
- ferricBoulder - Static variable in class mindustry.content.Blocks
- ferricChance - Variable in class mindustry.maps.planet.AsteroidGenerator
- ferricCraters - Static variable in class mindustry.content.Blocks
- ferricStone - Static variable in class mindustry.content.Blocks
- ferricStoneWall - Static variable in class mindustry.content.Blocks
- FetchI() - Constructor for class mindustry.logic.LExecutor.FetchI
- FetchI(FetchType, int, int, int, int) - Constructor for class mindustry.logic.LExecutor.FetchI
- FetchStatement() - Constructor for class mindustry.logic.LStatements.FetchStatement
- fetchText(String) - Static method in class mindustry.game.MapObjectives.ObjectiveMarker
- FetchType - Enum Class in mindustry.logic
- fetchUniformLocation(String, boolean) - Method in class arc.graphics.gl.Shader
- fewArguments - Enum constant in enum class arc.util.CommandHandler.ResponseType
- FGlyph - Class in arc.flabel
-
Extension of
Font.Glyph
with additional data exposed to the user. - FGlyph() - Constructor for class arc.flabel.FGlyph
- Fi - Class in arc.files
-
Represents a file or directory on the filesystem, classpath, Android SD card, or Android assets directory.
- Fi() - Constructor for class arc.files.Fi
- Fi(File) - Constructor for class arc.files.Fi
-
Creates a new absolute FileHandle for the
File
. - Fi(File, Files.FileType) - Constructor for class arc.files.Fi
- Fi(String) - Constructor for class arc.files.Fi
-
Creates a new absolute FileHandle for the file name.
- Fi(String, Files.FileType) - Constructor for class arc.files.Fi
- field - Variable in class arc.util.serialization.Json.FieldMetadata
- field(Table, String, Cons<String>) - Method in class mindustry.logic.LStatement
- field(String, Cons<String>) - Method in class arc.scene.ui.layout.Table
- field(String, TextField.TextFieldFilter, Cons<String>) - Method in class arc.scene.ui.layout.Table
- field(String, TextField.TextFieldStyle, Cons<String>) - Method in class arc.scene.ui.layout.Table
- fieldCore - Static variable in class mindustry.ai.Pathfinder
- FieldMetadata(Field) - Constructor for class arc.util.serialization.Json.FieldMetadata
- fields(Table, String, Cons<String>) - Method in class mindustry.logic.LStatement
- fields(Table, String, String, Cons<String>) - Method in class mindustry.logic.LStatement
- fieldTypes - Static variable in class mindustry.ai.Pathfinder
- file - Variable in class arc.assets.AssetDescriptor
-
The resolved file.
- file - Variable in class arc.files.Fi
- file - Variable in class mindustry.game.Saves.SaveSlot
- file - Variable in class mindustry.game.Schematic
- file - Variable in class mindustry.maps.Map
-
Base file of this map.
- file - Variable in class mindustry.mod.Mods.LoadedMod
-
The location of this mod's zip file/folder on the disk.
- file() - Method in class arc.backend.android.AndroidFi
- file() - Method in class arc.backend.robovm.IOSFi
- file() - Method in class arc.backend.sdl.SdlFiles.SdlFi
- file() - Method in class arc.files.Fi
-
Returns a java.io.File that represents this file handle.
- FileChooser - Class in mindustry.ui.dialogs
- FileChooser(String, Boolf<Fi>, boolean, Cons<Fi>) - Constructor for class mindustry.ui.dialogs.FileChooser
- FileChooser.FileHistory - Class in mindustry.ui.dialogs
- fileDropped(Fi) - Method in class arc.ApplicationCore
- fileDropped(Fi) - Method in interface arc.ApplicationListener
-
Called when an external file is dropped into the window, e.g from the desktop.
- fileFor(int) - Static method in class mindustry.io.SaveIO
- FileHandleResolver - Interface in arc.assets.loaders
-
Interface for classes the can map a file name to a
Fi
. - FileHistory() - Constructor for class mindustry.ui.dialogs.FileChooser.FileHistory
- FileMapGenerator - Class in mindustry.maps.generators
- FileMapGenerator(String, SectorPreset) - Constructor for class mindustry.maps.generators.FileMapGenerator
- FileMapGenerator(Map, SectorPreset) - Constructor for class mindustry.maps.generators.FileMapGenerator
- FileMapGenerator(SectorPreset) - Constructor for class mindustry.maps.generators.FileMapGenerator
-
If you use this constructor, make sure to override generate()!
- fileName - Variable in class arc.assets.AssetDescriptor
- FileProcessor - Class in arc.packer
-
Collects files recursively, filtering by file name.
- FileProcessor() - Constructor for class arc.packer.FileProcessor
- FileProcessor(FileProcessor) - Constructor for class arc.packer.FileProcessor
-
Copy constructor.
- FileProcessor.Entry - Class in arc.packer
- files - Variable in class arc.backend.android.AndroidApplication
- files - Static variable in class arc.Core
- Files - Interface in arc
-
Provides standard access to the filesystem, classpath, Android SD card, and Android assets directory.
- Files.FileType - Enum Class in arc
-
Indicates how to resolve a path to a file.
- FileTextureArrayData - Class in arc.graphics.gl
- FileTextureArrayData(boolean, Fi[]) - Constructor for class arc.graphics.gl.FileTextureArrayData
- FileTextureData - Class in arc.graphics.gl
- FileTextureData(Fi, Pixmap, boolean) - Constructor for class arc.graphics.gl.FileTextureData
- FileTree - Class in mindustry.core
-
Handles files in a modded context.
- FileTree() - Constructor for class mindustry.core.FileTree
- FileTreeInitEvent() - Constructor for class mindustry.game.EventType.FileTreeInitEvent
- fill - Enum constant in enum class arc.util.Scaling
-
Scales the source to fill the target while keeping the same aspect ratio.
- fill - Enum constant in enum class mindustry.editor.EditorTool
- fill - Variable in class mindustry.game.MapObjectives.ShapeMarker
- fill - Variable in class mindustry.world.draw.DrawBubbles
- fill() - Method in class arc.scene.ui.layout.Cell
-
Sets fillX and fillY to 1.
- fill() - Method in class arc.scene.ui.layout.Table
-
Adds and fills a new table within this one.
- fill() - Method in class mindustry.world.Tiles
-
fills this tile set with empty air tiles.
- fill(boolean) - Method in class arc.scene.ui.layout.Cell
-
Sets fillX and fillY to 1 if true, 0 if false.
- fill(boolean, boolean) - Method in class arc.scene.ui.layout.Cell
-
Sets fillX and fillY to 1 if true, 0 if false.
- fill(float) - Method in class arc.math.WindowedMean
- fill(float, float) - Method in class arc.scene.ui.layout.Cell
- fill(int) - Method in class arc.graphics.Pixmap
-
Fills the complete bitmap with the specified color.
- fill(Cons<Table>) - Method in class arc.scene.Group
-
Adds and returns a table.
- fill(Color) - Method in class arc.graphics.Pixmap
-
Fills the complete bitmap with the specified color.
- fill(VertexBatch3D, Sector, Color, float) - Method in class mindustry.type.Planet
-
Draws sector plane.
- fill(Drawable, Cons<Table>) - Method in class arc.scene.Group
-
Adds and returns a table.
- fill(Table.DrawRect) - Method in class arc.scene.Group
- fill(Sector, Color, float) - Method in class mindustry.graphics.g3d.PlanetRenderer
- Fill - Class in arc.graphics.g2d
- Fill() - Constructor for class arc.graphics.g2d.Fill
- fillCircle(int, int, int, int) - Method in class arc.graphics.Pixmap
-
Fills a circle with the center at x,y and a radius using the current color.
- fillCoreAllCampaign - Enum constant in enum class mindustry.service.Achievement
- fillParent - Variable in class arc.scene.Element
- fillRect(int, int, int, int, int) - Method in class arc.graphics.Pixmap
-
Fills a rectangle starting at x, y extending by width to the right and by height downwards (y-axis points downwards) using the current color.
- FillResolutionStrategy - Class in arc.backend.android.surfaceview
-
This
ResolutionStrategy
will stretch the GLSurfaceView to full screen. - FillResolutionStrategy() - Constructor for class arc.backend.android.surfaceview.FillResolutionStrategy
- fillsTile - Variable in class mindustry.world.Block
-
Special flag; if false, floor will be drawn under this block even if it is cached.
- FillViewport - Class in arc.util.viewport
-
A ScalingViewport that uses
Scaling.fill
so it keeps the aspect ratio by scaling the world up to take the whole screen (some of the world may be off screen). - FillViewport(float, float) - Constructor for class arc.util.viewport.FillViewport
-
Creates a new viewport using a new
Camera
. - FillViewport(float, float, Camera) - Constructor for class arc.util.viewport.FillViewport
- fillX - Enum constant in enum class arc.util.Scaling
-
Scales the source to fill the target in the x direction while keeping the same aspect ratio.
- fillX() - Method in class arc.scene.ui.layout.Cell
-
Sets fillX to 1.
- fillY - Enum constant in enum class arc.util.Scaling
-
Scales the source to fill the target in the y direction while keeping the same aspect ratio.
- fillY() - Method in class arc.scene.ui.layout.Cell
-
Sets fillY to 1.
- FilmGrainFilter - Class in arc.fx.filters
- FilmGrainFilter() - Constructor for class arc.fx.filters.FilmGrainFilter
- filter - Variable in class arc.graphics.PixmapIO.PngReader
- filter - Variable in class arc.scene.ui.TextField
- filter - Variable in class mindustry.audio.SoundControl
- filter - Variable in class mindustry.world.blocks.payloads.Constructor
-
Empty seq for no filter.
- filter - Variable in class mindustry.world.consumers.ConsumeItemFilter
- filter - Variable in class mindustry.world.consumers.ConsumeLiquidFilter
- filter - Variable in class mindustry.world.consumers.ConsumePayloadFilter
- filter(Boolf<T>) - Method in class arc.struct.Seq
-
Deprecated.This name is misleading, as it modifies the collection! If you want a newly allocated Seq, use select. For a direct replacement, use retainAll.
- filter(Class<T>, T[], Boolf<T>) - Static method in class arc.util.Structs
- filter(Iterable<T>, Boolf<T>) - Static method in class arc.util.Structs
-
Remove all values that match this predicate.
- filter(Iterator<T>, Boolf<T>) - Static method in class arc.util.Structs
-
Remove all values that match this predicate.
- filter(Player, String) - Method in interface mindustry.net.Administration.ChatFilter
- filterContext(Map) - Method in class mindustry.core.World
- FilterContext(Map) - Constructor for class mindustry.core.World.FilterContext
- filterItem - Variable in class mindustry.world.blocks.power.ConsumeGenerator
- filterLiquid - Variable in class mindustry.world.blocks.power.ConsumeGenerator
- filterMag - Variable in class arc.packer.TexturePacker.Settings
- filterMessage(Player, String) - Method in class mindustry.net.Administration
-
Filters out a chat message.
- filterMin - Variable in class arc.packer.TexturePacker.Settings
- FilterOption - Class in mindustry.maps.filters
- FilterOption() - Constructor for class mindustry.maps.filters.FilterOption
- filters() - Method in class mindustry.maps.Map
-
Returns the generation filters that this map uses on load.
- Filters - Class in arc.audio
- Filters() - Constructor for class arc.audio.Filters
- Filters.BassBoostFilter - Class in arc.audio
- Filters.BiquadFilter - Class in arc.audio
- Filters.EchoFilter - Class in arc.audio
- Filters.FlangerFilter - Class in arc.audio
- Filters.FreeverbFilter - Class in arc.audio
- Filters.LofiFilter - Class in arc.audio
- Filters.RobotizeFilter - Class in arc.audio
- Filters.WaveShaperFilter - Class in arc.audio
- fin() - Method in interface arc.math.Scaled
-
0 to 1.
- fin() - Method in class mindustry.entities.Effect.EffectContainer
- fin(Interp) - Method in interface arc.math.Scaled
-
0 to 1
- finalIcons(Block) - Method in class mindustry.world.draw.DrawBlock
- finalWorldBounds - Static variable in class mindustry.Vars
-
units outside this bound will die instantly
- find(Boolf<Element>) - Method in class arc.scene.Group
-
Find element by a predicate.
- find(Boolf<Element>) - Method in class arc.scene.Scene
- find(Boolf<T>) - Method in class arc.struct.Seq
- find(Boolf<T>) - Method in class mindustry.entities.EntityGroup
- find(String) - Method in class arc.graphics.g2d.TextureAtlas
-
Returns the first region found with the specified name.
- find(String) - Method in class arc.scene.Group
-
Returns the first actor found with the specified name.
- find(String) - Method in class arc.scene.Scene
- find(String, TextureRegion) - Method in class arc.graphics.g2d.TextureAtlas
- find(String, String) - Method in class arc.graphics.g2d.TextureAtlas
- find(T[], Boolf<T>) - Static method in class arc.util.Structs
- findAbsorber(Team, float, float, float, float) - Static method in class mindustry.entities.Damage
- findAll() - Method in class arc.files.Fi
-
Recursively iterates through all files in this directory and adds them to a newly allocated array.
- findAll(Boolf<Fi>) - Method in class arc.files.Fi
-
Recursively iterates through all files in this directory and adds them to an array.
- findAllyTile(Team, float, float, float, Boolf<Building>) - Static method in class mindustry.entities.Units
-
Returns the nearest ally tile in a range.
- findAnyTarget(Building) - Method in class mindustry.ai.types.CargoAI
- findByIP(String) - Method in class mindustry.net.Administration
- findByIPs(String) - Method in class mindustry.net.Administration
- findByName(String) - Method in class mindustry.net.Administration
-
Finds player info by IP, UUID and name.
- findClass(String) - Method in class mindustry.mod.ModClassLoader
- findClasses(File, String) - Static method in class mindustry.tools.ScriptMainGenerator
- findClosest(float, float, Iterable<T>) - Static method in class arc.math.geom.Geometry
- findClosest(float, float, T[]) - Static method in class arc.math.geom.Geometry
- findClosestFlag(float, float, Team, BlockFlag) - Method in class mindustry.ai.BlockIndexer
- findClosestOre(float, float, Item) - Method in class mindustry.ai.BlockIndexer
-
Find the closest ore block relative to a position.
- findClosestOre(Unit, Item) - Method in class mindustry.ai.BlockIndexer
-
Find the closest ore block relative to a position.
- findConsumer(Boolf<Consume>) - Method in class mindustry.world.Block
- findCore() - Method in class mindustry.game.Schematic
- findDamagedTile(Team, float, float) - Static method in class mindustry.entities.Units
-
Returns the nearest damaged tile.
- findDropTarget(Item, int, UnitCargoUnloadPoint.UnitCargoUnloadPointBuild) - Method in class mindustry.ai.types.CargoAI
-
find target for the unit's current item
- findEnemyTile(Team, float, float, float, Boolf<Building>) - Method in class mindustry.ai.BlockIndexer
- findEnemyTile(Team, float, float, float, Boolf<Building>) - Static method in class mindustry.entities.Units
-
Returns the nearest enemy tile in a range.
- findExpandedObjects(Seq) - Method in class arc.scene.ui.TreeElement
- findExpandedObjects(Seq<Object>) - Method in class arc.scene.ui.TreeElement.TreeElementNode
- findFurthest(float, float, Iterable<T>) - Static method in class arc.math.geom.Geometry
- findKey(float) - Method in class arc.struct.ObjectFloatMap
-
Returns the key for the specified value, or null if it is not in the map.
- findKey(float, int) - Method in class arc.struct.IntFloatMap
-
Returns the key for the specified value, or null if it is not in the map.
- findKey(int) - Method in class arc.struct.ObjectIntMap
-
Returns the key for the specified value, or null if it is not in the map.
- findKey(int, int) - Method in class arc.struct.IntIntMap
-
Returns the key for the specified value, or null if it is not in the map.
- findKey(Object, boolean) - Method in class arc.struct.ObjectMap
-
Returns the key for the specified value, or null if it is not in the map.
- findKey(Object, boolean, int) - Method in class arc.struct.IntMap
-
Returns the key for the specified value, or notFound if it is not in the map.
- findKey(Object, boolean, long) - Method in class arc.struct.LongMap
-
Returns the key for the specified value, or notFound if it is not in the map.
- findLaserLength(Bullet, float) - Static method in class mindustry.entities.Damage
- findLength(Bullet, float, boolean, int) - Static method in class mindustry.entities.Damage
- findLink() - Method in class mindustry.world.blocks.distribution.DirectionBridge.DirectionBridgeBuild
- findLink() - Method in class mindustry.world.blocks.units.UnitAssemblerModule.UnitAssemblerModuleBuild
- findLink(int, int) - Method in class mindustry.world.blocks.distribution.ItemBridge
- findLinkName(Block) - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- findMainTarget(float, float, float, boolean, boolean) - Method in class mindustry.ai.types.FlyingAI
- findMainTarget(float, float, float, boolean, boolean) - Method in class mindustry.entities.units.AIController
- findMeta(Fi) - Method in class mindustry.mod.Mods
-
Tries to find the config file of a mod/plugin.
- findMin(Iterable<T>, Boolf<T>, Comparator<T>) - Static method in class arc.util.Structs
- findMin(Iterable<T>, Comparator<T>) - Static method in class arc.util.Structs
- findMin(T[], Floatf<T>) - Static method in class arc.util.Structs
- findMin(T[], Comparator<T>) - Static method in class arc.util.Structs
- findNode(Object) - Method in class arc.scene.ui.TreeElement
-
Returns the node with the specified object, or null.
- findNode(Object) - Method in class arc.scene.ui.TreeElement.TreeElementNode
-
Returns this node or the child node with the specified object, or null.
- findParent - Variable in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Connector
- findPierceLength(Bullet, int, boolean, float) - Static method in class mindustry.entities.Damage
- findPierceLength(Bullet, int, float) - Static method in class mindustry.entities.Damage
- findTarget() - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret.LiquidTurretBuild
- findTarget() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- findTarget(float, float, float, boolean, boolean) - Method in class mindustry.ai.types.CommandAI
- findTarget(float, float, float, boolean, boolean) - Method in class mindustry.ai.types.DefenderAI
- findTarget(float, float, float, boolean, boolean) - Method in class mindustry.ai.types.FlyingAI
- findTarget(float, float, float, boolean, boolean) - Method in class mindustry.entities.units.AIController
- findTarget(Unit, float, float, float, boolean, boolean) - Method in class mindustry.type.Weapon
- findTarget(Unit, float, float, float, boolean, boolean) - Method in class mindustry.type.weapons.PointDefenseWeapon
- findTarget(Unit, float, float, float, boolean, boolean) - Method in class mindustry.type.weapons.RepairBeamWeapon
- findTile(Team, float, float, float, Boolf<Building>) - Method in class mindustry.ai.BlockIndexer
- findTile(Team, float, float, float, Boolf<Building>, boolean) - Method in class mindustry.ai.BlockIndexer
- findVisible(String) - Method in class arc.scene.Group
-
Finds only visible elements.
- findVisible(String) - Method in class arc.scene.Scene
- finish() - Static method in class arc.graphics.Gl
- finish() - Method in interface arc.net.ClientDiscoveryHandler
-
Called right before the
Client#discoverHost(int, int)
orClient#discoverHosts(int, int)
method exits. - finish() - Method in class arc.scene.actions.DelayAction
-
Causes the delay to be complete.
- finish() - Method in class arc.scene.actions.RepeatAction
-
Causes the action to not repeat again.
- finish() - Method in class arc.scene.actions.TemporalAction
-
Skips to the end of the transition.
- finish() - Method in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- finish() - Method in interface mindustry.ui.fragments.HintsFragment.Hint
-
finishes the hint - it should not be shown again
- finished() - Method in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- finished() - Method in interface mindustry.ui.fragments.HintsFragment.Hint
- finishedLoading(AssetManager, String, Class) - Method in interface arc.assets.AssetLoaderParameters.LoadedCallback
- finishedRequirements - Variable in class mindustry.content.TechTree.TechNode
-
Requirements that have been fulfilled.
- finishLaunch() - Static method in class mindustry.Vars
-
Cleans up after a successful launch.
- finishLoading() - Method in class arc.assets.AssetManager
-
Blocks until all assets are loaded.
- finishLoadingAsset(AssetDescriptor) - Method in class arc.assets.AssetManager
-
Blocks until the specified asset is loaded.
- finishLoadingAsset(String) - Method in class arc.assets.AssetManager
-
Blocks until the specified asset is loaded.
- finishParsing() - Method in class mindustry.mod.ContentParser
- finpow() - Method in interface arc.math.Scaled
-
0 to 1
- finpowdown() - Method in interface arc.math.Scaled
-
0 to 1
- finTime - Variable in class mindustry.audio.SoundControl
- fire - Static variable in class mindustry.content.Fx
- fire - Variable in class mindustry.game.Rules
-
Whether fire (and neoplasm spread) is enabled.
- fire(SceneEvent) - Method in class arc.scene.Element
- fire(Class<?>, T) - Static method in class arc.Events
- fire(Enum<T>) - Static method in class arc.Events
-
Fires an enum trigger.
- fire(MassDriver.MassDriverBuild) - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- fire(T) - Static method in class arc.Events
-
Fires a non-enum event by class.
- fireball - Static variable in class mindustry.content.Bullets
- fireballsmoke - Static variable in class mindustry.content.Fx
- FireBulletType - Class in mindustry.entities.bullet
- FireBulletType() - Constructor for class mindustry.entities.bullet.FireBulletType
- FireBulletType(float, float) - Constructor for class mindustry.entities.bullet.FireBulletType
- fireChanged() - Method in class mindustry.editor.EditorTile
- fireChanged() - Method in class mindustry.world.Tile
- fireChangeEvent() - Method in class arc.scene.utils.Selection
-
Fires a change event on the selection's element, if any.
- fireClick() - Method in class arc.scene.Element
-
Fakes a click event on all ClickListeners.
- fireEffectChance - Variable in class mindustry.entities.bullet.FireBulletType
- fireEffectChance2 - Variable in class mindustry.entities.bullet.FireBulletType
- fireExtinguish - Enum constant in enum class mindustry.game.EventType.Trigger
- fireHit - Static variable in class mindustry.content.Fx
- firePreChanged() - Method in class mindustry.editor.EditorTile
- firePreChanged() - Method in class mindustry.world.Tile
- fireRemove - Static variable in class mindustry.content.Fx
- Fires - Class in mindustry.entities
- Fires() - Constructor for class mindustry.entities.Fires
- fireSmoke - Static variable in class mindustry.content.Fx
- fireTrailChance - Variable in class mindustry.entities.bullet.FireBulletType
- firingMoveFract - Variable in class mindustry.world.blocks.defense.turrets.LaserTurret
- first() - Method in class arc.scene.utils.Selection
-
Returns the first selected item, or null.
- first() - Method in class arc.struct.BoolSeq
-
Returns the first item.
- first() - Method in class arc.struct.ByteSeq
-
Returns the first item.
- first() - Method in class arc.struct.FloatSeq
-
Returns the first item.
- first() - Method in class arc.struct.IntQueue
-
Returns the first (head) item in the queue (without removing it).
- first() - Method in class arc.struct.IntSeq
-
Returns the first item.
- first() - Method in class arc.struct.IntSet
- first() - Method in class arc.struct.LongQueue
-
Returns the first (head) item in the queue (without removing it).
- first() - Method in class arc.struct.LongSeq
-
Returns the first item.
- first() - Method in class arc.struct.ObjectSet
- first() - Method in class arc.struct.OrderedSet
- first() - Method in class arc.struct.Queue
-
Returns the first (head) item in the queue (without removing it).
- first() - Method in class arc.struct.Seq
-
Returns the first item.
- first() - Method in class arc.struct.ShortSeq
-
Returns the first item.
- first() - Method in class mindustry.entities.EntityGroup
- first() - Method in class mindustry.world.modules.ItemModule
- firstItem - Enum constant in enum class mindustry.logic.LAccess
- firstKey() - Method in class arc.struct.ArrayMap
- firstLineShowing - Variable in class arc.scene.ui.TextArea
-
Index of the first line showed by the text area
- firstOpt() - Method in class arc.struct.Seq
-
Returns the first item, or null if this Seq is empty.
- firstRequirements - Variable in class mindustry.type.UnitType
- firstShotDelay - Variable in class mindustry.entities.pattern.ShootPattern
-
delay in ticks before first shot
- firstValue() - Method in class arc.struct.ArrayMap
- FisheyeDistortionFilter - Class in arc.fx.filters
-
Fisheye distortion filter
- FisheyeDistortionFilter() - Constructor for class arc.fx.filters.FisheyeDistortionFilter
- fissileMatter - Static variable in class mindustry.content.Items
- fit - Enum constant in enum class arc.util.Scaling
-
Scales the source to fit the target while keeping the same aspect ratio.
- fitInside(Rect) - Method in class arc.math.geom.Rect
-
Fits this rectangle into another rectangle while maintaining aspect ratio.
- fitOutside(Rect) - Method in class arc.math.geom.Rect
-
Fits this rectangle around another rectangle while maintaining aspect ratio.
- fits(float) - Method in interface mindustry.world.blocks.payloads.Payload
- fitting - Variable in class mindustry.world.consumers.ConsumePayloadFilter
- FitViewport - Class in arc.util.viewport
-
A ScalingViewport that uses
Scaling.fit
so it keeps the aspect ratio by scaling the world up to fit the screen, adding black bars (letterboxing) for the remaining space. - FitViewport(float, float) - Constructor for class arc.util.viewport.FitViewport
-
Creates a new viewport using a new
Camera
. - FitViewport(float, float, Camera) - Constructor for class arc.util.viewport.FitViewport
- fixed - Static variable in class arc.graphics.Gl
- fixed(float, int) - Static method in class arc.util.Strings
- fixedBuilder(float, int) - Static method in class arc.util.Strings
- FixedResolutionStrategy - Class in arc.backend.android.surfaceview
-
This
ResolutionStrategy
will place the GLSurfaceView with the given height and width in the center the screen. - FixedResolutionStrategy(int, int) - Constructor for class arc.backend.android.surfaceview.FixedResolutionStrategy
- fixedWidth - Variable in class arc.graphics.g2d.Font.Glyph
- fixName(String) - Method in class mindustry.core.NetServer
- fixValue(float) - Static method in class mindustry.world.meta.StatValues
- FLabel - Class in arc.flabel
-
An extension of
Label
that progressively shows the text as if it was being typed in real time, and allows the use of tokens in the following format: {TOKEN=PARAMETER}. - FLabel(CharSequence) - Constructor for class arc.flabel.FLabel
- flag - Enum constant in enum class mindustry.logic.LAccess
- flag - Enum constant in enum class mindustry.logic.LUnitControl
- flag - Variable in class mindustry.game.MapObjectives.FlagObjective
- flag - Variable in class mindustry.logic.LExecutor.GetFlagI
- flag - Variable in class mindustry.logic.LExecutor.SetFlagI
- flag - Variable in class mindustry.logic.LExecutor.UnitLocateI
- flag - Variable in class mindustry.logic.LStatements.GetFlagStatement
- flag - Variable in class mindustry.logic.LStatements.SetFlagStatement
- flag - Variable in class mindustry.logic.LStatements.UnitLocateStatement
- flagBackground - Static variable in class mindustry.entities.comp.WorldLabelComp
- FlagObjective() - Constructor for class mindustry.game.MapObjectives.FlagObjective
- FlagObjective(String, String) - Constructor for class mindustry.game.MapObjectives.FlagObjective
- flagOutline - Static variable in class mindustry.entities.comp.WorldLabelComp
- flags - Variable in class mindustry.entities.comp.WorldLabelComp
-
Flags are packed into a byte for sync efficiency; see the flag static values.
- flags - Variable in class mindustry.game.MapObjectives.ShapeTextMarker
- flags - Variable in class mindustry.game.MapObjectives.TextMarker
- flags - Variable in class mindustry.world.Block
-
List of block flags.
- flagsAdded - Variable in class mindustry.game.MapObjectives.MapObjective
- flagsAdded(String...) - Method in class mindustry.game.MapObjectives.MapObjective
- flagsRemoved - Variable in class mindustry.game.MapObjectives.MapObjective
- flagsRemoved(String...) - Method in class mindustry.game.MapObjectives.MapObjective
- FlakBulletType - Class in mindustry.entities.bullet
- FlakBulletType() - Constructor for class mindustry.entities.bullet.FlakBulletType
- FlakBulletType(float, float) - Constructor for class mindustry.entities.bullet.FlakBulletType
- flakDelay - Variable in class mindustry.entities.bullet.FlakBulletType
- flakExplosion - Static variable in class mindustry.content.Fx
- flakExplosionBig - Static variable in class mindustry.content.Fx
- flakInterval - Variable in class mindustry.entities.bullet.FlakBulletType
- flame(float, float, int, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- flameAmmo - Enum constant in enum class mindustry.game.EventType.Trigger
- flameColor - Variable in class mindustry.world.blocks.production.Incinerator
- flameColor - Variable in class mindustry.world.draw.DrawArcSmelt
- flameColor - Variable in class mindustry.world.draw.DrawCrucibleFlame
- flameColor - Variable in class mindustry.world.draw.DrawFlame
- flameFront(float, float, int, float, float, float) - Static method in class mindustry.graphics.Drawf
- flameRad - Variable in class mindustry.world.draw.DrawArcSmelt
- flameRad - Variable in class mindustry.world.draw.DrawCrucibleFlame
- flameRadius - Variable in class mindustry.world.draw.DrawFlame
- flameRadiusIn - Variable in class mindustry.world.draw.DrawFlame
- flameRadiusInMag - Variable in class mindustry.world.draw.DrawFlame
- flameRadiusMag - Variable in class mindustry.world.draw.DrawArcSmelt
- flameRadiusMag - Variable in class mindustry.world.draw.DrawCrucibleFlame
- flameRadiusMag - Variable in class mindustry.world.draw.DrawFlame
- flameRadiusScl - Variable in class mindustry.world.draw.DrawArcSmelt
- flameRadiusScl - Variable in class mindustry.world.draw.DrawCrucibleFlame
- flameRadiusScl - Variable in class mindustry.world.draw.DrawFlame
- flammability - Variable in class mindustry.type.Item
-
flammability above 0.3 makes this eligible for item burners.
- flammability - Variable in class mindustry.type.Liquid
-
0-1, 0 is completely not flammable, anything above that may catch fire when exposed to heat, 0.5+ is very flammable.
- flammability - Static variable in class mindustry.world.meta.Stat
- FlangerFilter() - Constructor for class arc.audio.Filters.FlangerFilter
- flare - Static variable in class mindustry.content.UnitTypes
- flareColor - Variable in class mindustry.entities.bullet.ContinuousFlameBulletType
- flareInnerLenScl - Variable in class mindustry.entities.bullet.ContinuousFlameBulletType
- flareInnerScl - Variable in class mindustry.entities.bullet.ContinuousFlameBulletType
- flareLayer - Variable in class mindustry.entities.bullet.ContinuousFlameBulletType
- flareLength - Variable in class mindustry.entities.bullet.ContinuousFlameBulletType
- FlarePart - Class in mindustry.entities.part
- FlarePart() - Constructor for class mindustry.entities.part.FlarePart
- flareRotSpeed - Variable in class mindustry.entities.bullet.ContinuousFlameBulletType
- flareWidth - Variable in class mindustry.entities.bullet.ContinuousFlameBulletType
- flash - Variable in class mindustry.world.blocks.power.NuclearReactor.NuclearReactorBuild
- flash - Variable in class mindustry.world.blocks.power.VariableReactor.VariableReactorBuild
- flash() - Method in class mindustry.ui.Bar
- flashAlpha - Variable in class mindustry.world.blocks.power.VariableReactor
- flashColor - Variable in class mindustry.world.blocks.defense.Wall
- flashColor1 - Variable in class mindustry.world.blocks.power.VariableReactor
- flashColor2 - Variable in class mindustry.world.blocks.power.VariableReactor
- flashHit - Variable in class mindustry.world.blocks.defense.Wall
- flashSpeed - Variable in class mindustry.world.blocks.power.VariableReactor
- flashThreshold - Variable in class mindustry.world.blocks.power.NuclearReactor
-
heat threshold at which lights start flashing
- flashThreshold - Variable in class mindustry.world.blocks.power.VariableReactor
- flatBordert - Static variable in class mindustry.ui.Styles
-
Default text button style - gray corners at 45 degrees.
- flatDown - Static variable in class mindustry.ui.Styles
- flati - Static variable in class mindustry.ui.Styles
-
Default image button style - gray corners at 45 degrees.
- flatMap(Func<T, Iterable<R>>) - Method in class arc.struct.Seq
-
Returns a new array with the mapped values.
- flatOver - Static variable in class mindustry.ui.Styles
- flatt - Static variable in class mindustry.ui.Styles
-
Default text button style - gray corners at 45 degrees.
- flatten() - Method in class arc.struct.Seq
-
Flattens this array of arrays into one array.
- flattenPaths - Variable in class arc.packer.TexturePacker.Settings
- flatToggleMenut - Static variable in class mindustry.ui.Styles
-
Default text button style - gray corners at 45 degrees.
- flatTogglet - Static variable in class mindustry.ui.Styles
-
Default text button style - gray corners at 45 degrees.
- fleeRange - Variable in class mindustry.ai.types.BuilderAI
- fleeRange - Static variable in class mindustry.ai.types.RepairAI
- fling(float, float, float) - Method in class arc.scene.ui.ScrollPane
-
Generate fling gesture.
- fling(float, float, KeyCode) - Method in interface arc.input.GestureDetector.GestureListener
-
Called when the user dragged a finger over the screen and lifted it.
- fling(InputEvent, float, float, KeyCode) - Method in class arc.scene.event.ElementGestureListener
- flip - Variable in class arc.assets.loaders.FontLoader.FontParameter
-
Flips the font vertically if
true
. - flip - Variable in class arc.assets.loaders.TextureAtlasLoader.TextureAtlasParameter
-
whether to flip the texture atlas vertically
- flip - Variable in class arc.freetype.FreeTypeFontGenerator.FreeTypeFontParameter
-
Whether to flip the font vertically
- flip - Variable in class arc.graphics.g2d.TextureAtlas.TextureAtlasData.Region
- flip() - Method in class mindustry.entities.pattern.ShootBarrel
- flip() - Method in class mindustry.entities.pattern.ShootMulti
- flip() - Method in class mindustry.entities.pattern.ShootPattern
-
Subclasses should override this to flip its sides.
- flip() - Method in class mindustry.type.Weapon
- flip(boolean, boolean) - Method in class arc.graphics.g2d.TextureAtlas.AtlasRegion
-
Flips the region, adjusting the offset so the image appears to be flip as if no whitespace has been removed for packing.
- flip(boolean, boolean) - Method in class arc.graphics.g2d.TextureRegion
- flip(int) - Method in class arc.struct.Bits
- flip(Pixmap) - Static method in class arc.graphics.Pixmaps
- flipBackLegs - Variable in class mindustry.type.UnitType
-
TODO neither of these appear to do much
- flipLegSide - Variable in class mindustry.type.UnitType
-
TODO neither of these appear to do much
- flipped - Variable in class arc.graphics.g2d.Font.FontData
- flipPlans(Seq<BuildPlan>, boolean) - Method in class mindustry.input.InputHandler
- flipRotation(BuildPlan, boolean) - Method in class mindustry.world.Block
- flipSprite - Variable in class mindustry.type.Weapon
-
whether to flip the weapon's sprite when rendering.
- flipX() - Method in class arc.graphics.Pixmap
- flipY() - Method in class arc.graphics.Pixmap
- FListener - Interface in arc.flabel
-
Simple listener for fancy label events.
- FLOAT_ROUNDING_ERROR - Static variable in class arc.math.Mathf
- FloatAction - Class in arc.scene.actions
-
An action that has a float, whose value is transitioned over time.
- FloatAction() - Constructor for class arc.scene.actions.FloatAction
-
Creates a FloatAction that transitions from 0 to 1.
- FloatAction(float, float) - Constructor for class arc.scene.actions.FloatAction
-
Creates a FloatAction that transitions from start to end.
- Floatc - Interface in arc.func
- Floatc2 - Interface in arc.func
- Floatc4 - Interface in arc.func
- FloatCounter - Class in arc.math
-
Track properties of a stream of float values.
- FloatCounter(int) - Constructor for class arc.math.FloatCounter
-
Construct a new FloatCounter
- Floatf<T> - Interface in arc.func
- FloatFloatf - Interface in arc.func
- FloatFrameBuffer - Class in arc.graphics.gl
-
This is a
FrameBuffer
variant backed by a float texture. - FloatFrameBuffer(int, int, boolean) - Constructor for class arc.graphics.gl.FloatFrameBuffer
-
Creates a new FrameBuffer with a float backing texture, having the given dimensions and potentially a depth buffer attached.
- FloatFrameBuffer(GLFrameBuffer.GLFrameBufferBuilder<? extends GLFrameBuffer<Texture>>) - Constructor for class arc.graphics.gl.FloatFrameBuffer
-
Creates a GLFrameBuffer from the specifications provided by bufferBuilder
- FloatFrameBufferBuilder(int, int) - Constructor for class arc.graphics.gl.GLFrameBuffer.FloatFrameBufferBuilder
- floating - Variable in class mindustry.world.Block
-
whether this block can be placed on edges of liquids.
- floatMat2 - Static variable in class arc.graphics.Gl
- floatMat3 - Static variable in class arc.graphics.Gl
- floatMat4 - Static variable in class arc.graphics.Gl
- Floatp - Interface in arc.func
- FloatSeq - Class in arc.struct
-
A resizable, ordered or unordered float array.
- FloatSeq() - Constructor for class arc.struct.FloatSeq
-
Creates an ordered array with a capacity of 16.
- FloatSeq(boolean, float[], int, int) - Constructor for class arc.struct.FloatSeq
-
Creates a new array containing the elements in the specified array.
- FloatSeq(boolean, int) - Constructor for class arc.struct.FloatSeq
- FloatSeq(float[]) - Constructor for class arc.struct.FloatSeq
-
Creates a new ordered array containing the elements in the specified array.
- FloatSeq(int) - Constructor for class arc.struct.FloatSeq
-
Creates an ordered array with the specified capacity.
- FloatSeq(FloatSeq) - Constructor for class arc.struct.FloatSeq
-
Creates a new array containing the elements in the specific array.
- floatsOnly - Static variable in interface arc.scene.ui.TextField.TextFieldFilter
- FloatTextureData - Class in arc.graphics.gl
-
A
TextureData
implementation which should be used to create float textures. - FloatTextureData(int, int, int, int, int, boolean) - Constructor for class arc.graphics.gl.FloatTextureData
- floatToIntColor(float) - Static method in class arc.graphics.Color
-
Converts the color from a float ABGR encoding to an int ABGR encoding.
- floatV - Static variable in class arc.graphics.Gl
- floatVec2 - Static variable in class arc.graphics.Gl
- floatVec3 - Static variable in class arc.graphics.Gl
- floatVec4 - Static variable in class arc.graphics.Gl
- flocked - Variable in class mindustry.ai.types.CommandAI
- flockVec - Static variable in class mindustry.ai.types.CommandAI
- floor - Enum constant in enum class mindustry.editor.DrawOperation.OpType
- floor - Enum constant in enum class mindustry.logic.LogicOp
- floor - Enum constant in enum class mindustry.logic.TileLayer
- floor - Variable in class mindustry.graphics.BlockRenderer
- floor - Static variable in class mindustry.graphics.Layer
- floor - Variable in class mindustry.maps.filters.BlendFilter
- floor - Variable in class mindustry.maps.filters.GenerateFilter.GenerateInput
-
output parameters
- floor - Variable in class mindustry.maps.filters.NoiseFilter
- floor - Variable in class mindustry.maps.filters.RiverNoiseFilter
- floor - Variable in class mindustry.maps.filters.ScatterFilter
- floor - Variable in class mindustry.maps.filters.TerrainFilter
- floor - Variable in class mindustry.maps.generators.BasicGenerator
- floor - Variable in class mindustry.world.blocks.environment.Floor.UpdateRenderState
- floor - Variable in class mindustry.world.Tile
- floor - Variable in class mindustry.world.TileGen
- floor() - Method in class mindustry.world.Tile
- floor(float) - Static method in class arc.math.Mathf
-
Returns the largest integer less than or equal to the specified float.
- floor(int, int) - Method in class mindustry.core.World
- Floor - Class in mindustry.world.blocks.environment
- Floor(String) - Constructor for class mindustry.world.blocks.environment.Floor
- Floor(String, int) - Constructor for class mindustry.world.blocks.environment.Floor
- Floor.UpdateRenderState - Class in mindustry.world.blocks.environment
- floor2 - Variable in class mindustry.maps.filters.RiverNoiseFilter
- floorBase - Variable in class mindustry.world.blocks.environment.ShallowLiquid
- floorDust(float, float, float) - Static method in class mindustry.entities.Effect
- floorDustAngle(Effect, float, float, float) - Static method in class mindustry.entities.Effect
- floorID() - Method in class mindustry.world.Tile
- flooronto - Variable in class mindustry.maps.filters.ScatterFilter
- floorPositive(float) - Static method in class arc.math.Mathf
-
Returns the largest integer less than or equal to the specified float.
- FloorRenderer - Class in mindustry.graphics
-
general implementation: caching: 1.
- FloorRenderer() - Constructor for class mindustry.graphics.FloorRenderer
- floorsOnly - Static variable in class mindustry.maps.filters.FilterOption
- floorsOptional - Static variable in class mindustry.maps.filters.FilterOption
- floorWorld(float, float) - Method in class mindustry.core.World
- Flowfield() - Constructor for class mindustry.ai.Pathfinder.Flowfield
- flowItems - Variable in class mindustry.world.blocks.sandbox.ItemVoid.ItemVoidBuild
- flowItems() - Method in class mindustry.world.blocks.sandbox.ItemVoid.ItemVoidBuild
- fluidFrames - Variable in class mindustry.core.Renderer
- flush - Static variable in class arc.util.ColorCodes
- flush() - Method in class arc.graphics.g2d.Batch
- flush() - Method in class arc.graphics.g2d.CacheBatch
- flush() - Static method in class arc.graphics.g2d.Draw
- flush() - Method in class arc.graphics.g2d.QueueBatch
- flush() - Method in class arc.graphics.g2d.SortedSpriteBatch
- flush() - Method in class arc.graphics.g2d.SpriteBatch
- flush() - Method in class arc.graphics.g3d.PlaneBatch3D
- flush() - Static method in class arc.graphics.Gl
- flush() - Method in class arc.util.serialization.JsonWriter
- flush() - Method in class arc.util.serialization.UBJsonWriter
-
Flushes the underlying stream.
- flush(int) - Method in class arc.graphics.g3d.VertexBatch3D
- flush(int, Shader) - Method in class arc.graphics.g3d.VertexBatch3D
- flush(Texture.TextureFilter, TextureAtlas) - Method in class mindustry.graphics.MultiPacker
- flushing - Variable in class arc.graphics.g2d.SortedSpriteBatch
- FlushMessageI() - Constructor for class mindustry.logic.LExecutor.FlushMessageI
- FlushMessageI(MessageType, int) - Constructor for class mindustry.logic.LExecutor.FlushMessageI
- FlushMessageStatement() - Constructor for class mindustry.logic.LStatements.FlushMessageStatement
- flushOp() - Method in class mindustry.editor.MapEditor
- flushPlans(Seq<BuildPlan>) - Method in class mindustry.input.InputHandler
- flushPlansReverse(Seq<BuildPlan>) - Method in class mindustry.input.InputHandler
- flushRequests() - Method in class arc.graphics.g2d.SortedSpriteBatch
- flushSelectPlans(Seq<BuildPlan>) - Method in class mindustry.input.InputHandler
- fluxReactor - Static variable in class mindustry.content.Blocks
- fluxVapor - Static variable in class mindustry.content.Fx
- flying - Enum constant in enum class mindustry.logic.RadarTarget
- flying - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- flying - Static variable in class mindustry.world.meta.Stat
- FlyingAI - Class in mindustry.ai.types
- FlyingAI() - Constructor for class mindustry.ai.types.FlyingAI
- FlyingFollowAI - Class in mindustry.ai.types
-
AI/wave team only! This is used for wave support flyers.
- FlyingFollowAI() - Constructor for class mindustry.ai.types.FlyingFollowAI
- flyingUnit - Static variable in class mindustry.graphics.Layer
- flyingUnitLow - Static variable in class mindustry.graphics.Layer
- fmag - Variable in class mindustry.maps.planet.AsteroidGenerator
- fnoise(float, float, float, float) - Static method in class arc.util.noise.Noise
- foct - Variable in class mindustry.maps.planet.AsteroidGenerator
- focus - Enum constant in enum class arc.input.KeyCode
- focused - Variable in class arc.scene.event.FocusListener.FocusEvent
- focusedBackground - Variable in class arc.scene.ui.TextField.TextFieldStyle
-
Optional.
- focusedFontColor - Variable in class arc.scene.ui.TextField.TextFieldStyle
-
Optional.
- FocusEvent() - Constructor for class arc.scene.event.FocusListener.FocusEvent
- FocusListener - Class in arc.scene.event
-
Listener for
FocusListener.FocusEvent
. - FocusListener() - Constructor for class arc.scene.event.FocusListener
- FocusListener.FocusEvent - Class in arc.scene.event
-
Fired when an element gains or loses keyboard or scroll focus.
- FocusListener.FocusEvent.Type - Enum Class in arc.scene.event
- focusTraversal - Variable in class arc.scene.ui.TextField
- fog - Static variable in class mindustry.content.Weathers
- fog - Variable in class mindustry.core.Renderer
- fog - Variable in class mindustry.game.Rules
-
If true, fog of war is enabled.
- fog - Static variable in class mindustry.graphics.Shaders
- fogControl - Static variable in class mindustry.Vars
- FogControl - Class in mindustry.game
- FogControl() - Constructor for class mindustry.game.FogControl
- fogOfWar - Static variable in class mindustry.graphics.Layer
- fogOnly - Static variable in class mindustry.world.meta.BuildVisibility
- fogRadius - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- fogRadius - Variable in class mindustry.world.Block
-
How much fog this block uncovers, in tiles.
- fogRadius() - Method in class mindustry.world.blocks.defense.Radar.RadarBuild
- fogRadiusMultiplier - Variable in class mindustry.world.blocks.defense.turrets.BaseTurret
- FogRenderer - Class in mindustry.graphics
-
Highly experimental fog-of-war renderer.
- FogRenderer() - Constructor for class mindustry.graphics.FogRenderer
- FogShader() - Constructor for class mindustry.graphics.Shaders.FogShader
- following - Variable in class mindustry.ai.types.BuilderAI
- following - Variable in class mindustry.ai.types.FlyingFollowAI
- following - Variable in class mindustry.world.blocks.defense.BuildTurret.BuildTurretBuild
- followParent - Variable in class mindustry.entities.Effect
-
If true, parent unit is data are followed.
- followParent(boolean) - Method in class mindustry.entities.Effect
- followRedirects - Variable in class arc.util.Http.HttpRequest
-
Sets whether 301 and 302 redirects are followed.
- followRotation - Variable in class mindustry.entities.part.FlarePart
- followUpMenu(int, String, String, String[][]) - Static method in class mindustry.ui.Menus
- followUpMenus - Variable in class mindustry.core.UI
- font - Variable in class arc.scene.ui.Label.LabelStyle
- font - Variable in class arc.scene.ui.TextButton.TextButtonStyle
- font - Variable in class arc.scene.ui.TextField.TextFieldStyle
- Font - Class in arc.graphics.g2d
-
Renders bitmap fonts.
- Font(Fi) - Constructor for class arc.graphics.g2d.Font
-
Creates a BitmapFont from a BMFont file.
- Font(Fi, boolean) - Constructor for class arc.graphics.g2d.Font
-
Creates a BitmapFont from a BMFont file.
- Font(Fi, Fi, boolean) - Constructor for class arc.graphics.g2d.Font
-
Creates a BitmapFont from a BMFont file, using the specified image for glyphs.
- Font(Fi, Fi, boolean, boolean) - Constructor for class arc.graphics.g2d.Font
-
Creates a BitmapFont from a BMFont file, using the specified image for glyphs.
- Font(Fi, TextureRegion) - Constructor for class arc.graphics.g2d.Font
-
Creates a BitmapFont with the glyphs relative to the specified region.
- Font(Fi, TextureRegion, boolean) - Constructor for class arc.graphics.g2d.Font
-
Creates a BitmapFont with the glyphs relative to the specified region.
- Font(Font.FontData, TextureRegion, boolean) - Constructor for class arc.graphics.g2d.Font
-
Constructs a new BitmapFont from the given
Font.FontData
andTextureRegion
. - Font(Font.FontData, Seq<TextureRegion>, boolean) - Constructor for class arc.graphics.g2d.Font
-
Constructs a new BitmapFont from the given
Font.FontData
and array ofTextureRegion
. - Font.FontData - Class in arc.graphics.g2d
-
Backing data for a
Font
. - Font.Glyph - Class in arc.graphics.g2d
-
Represents a single character in a font page.
- FontCache - Class in arc.graphics.g2d
-
Caches glyph geometry for a BitmapFont, providing a fast way to render static text.
- FontCache(Font) - Constructor for class arc.graphics.g2d.FontCache
- FontCache(Font, boolean) - Constructor for class arc.graphics.g2d.FontCache
- fontColor - Variable in class arc.scene.ui.Label.LabelStyle
-
Optional.
- fontColor - Variable in class arc.scene.ui.TextButton.TextButtonStyle
-
Optional.
- fontColor - Variable in class arc.scene.ui.TextField.TextFieldStyle
- fontData - Variable in class arc.assets.loaders.FontLoader.FontParameter
-
optional
Font.FontData
to be used instead of loading theTexture
directly. - FontData() - Constructor for class arc.graphics.g2d.Font.FontData
-
Creates an empty BitmapFontData for configuration before calling
Font.FontData.load(Fi, boolean)
, to subclass, or to populate yourself, e.g. - FontData(Fi, boolean) - Constructor for class arc.graphics.g2d.Font.FontData
- fontFile - Variable in class arc.graphics.g2d.Font.FontData
- fontFileName - Variable in class arc.freetype.FreetypeFontLoader.FreeTypeFontLoaderParameter
-
the name of the TTF file to be used to load the font
- FontLoader - Class in arc.assets.loaders
-
AssetLoader
forFont
instances. - FontLoader(FileHandleResolver) - Constructor for class arc.assets.loaders.FontLoader
- FontLoader.FontParameter - Class in arc.assets.loaders
-
Parameter to be passed to
AssetManager.load(String, Class, AssetLoaderParameters)
if additional configuration is necessary for theFont
. - fontOffset - Variable in class arc.scene.ui.TextField
- FontParameter() - Constructor for class arc.assets.loaders.FontLoader.FontParameter
- fontParameters - Variable in class arc.freetype.FreetypeFontLoader.FreeTypeFontLoaderParameter
-
the parameters used to generate the font, e.g.
- Fonts - Class in mindustry.ui
- Fonts() - Constructor for class mindustry.ui.Fonts
- fontScale(float) - Method in class arc.scene.ui.layout.Cell
- fontScaleChanged - Variable in class arc.scene.ui.Label
- fontScaleX - Variable in class arc.scene.ui.Label
- fontScaleY - Variable in class arc.scene.ui.Label
- fontSize - Variable in class mindustry.entities.comp.WorldLabelComp
- fontSize - Variable in class mindustry.game.MapObjectives.ShapeTextMarker
- fontSize - Variable in class mindustry.game.MapObjectives.TextMarker
- footRegion - Variable in class mindustry.type.UnitType
- FORBIDDEN - Enum constant in enum class arc.util.Http.HttpStatus
- force - Variable in class mindustry.type.weather.ParticleWeather
- force - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- ForceBuild() - Constructor for class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- forceColorMarkupByDefault - Static variable in class arc.flabel.FConfig
-
Whether or not LibGDX's Color Markup Language should be enabled when parsing a
FLabel
. - forceDark - Variable in class mindustry.world.Block
-
If true, this block can be covered by darkness / fog even if synthetic.
- ForceFieldAbility - Class in mindustry.entities.abilities
- ForceFieldAbility(float, float, float, float) - Constructor for class mindustry.entities.abilities.ForceFieldAbility
- ForceFieldAbility(float, float, float, float, int, float) - Constructor for class mindustry.entities.abilities.ForceFieldAbility
- forceHide() - Method in class mindustry.ui.fragments.BlockConfigFragment
- forceMultiTarget - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- forceProjector - Static variable in class mindustry.content.Blocks
- ForceProjector - Class in mindustry.world.blocks.defense
- ForceProjector(String) - Constructor for class mindustry.world.blocks.defense.ForceProjector
- ForceProjector.ForceBuild - Class in mindustry.world.blocks.defense
- forceProjectorBreak - Enum constant in enum class mindustry.game.EventType.Trigger
- forceSave() - Method in class arc.mock.MockSettings
- forceSave() - Method in class arc.Settings
-
Saves all values and keybinds.
- forceSave() - Method in class mindustry.net.Administration
- forceShrink - Static variable in class mindustry.content.Fx
- forceUpdate(Team, Building) - Method in class mindustry.game.FogControl
- forEach(Cons<Element>) - Method in class arc.scene.Group
-
Recursively iterates through every child of this group.
- forEach(Iterable<T>, Cons<T>) - Static method in class arc.util.Structs
- foreshadow - Static variable in class mindustry.content.Blocks
- forest - Static variable in class arc.graphics.Color
- forever(Action) - Static method in class arc.scene.actions.Actions
- FOREVER - Static variable in class arc.scene.actions.RepeatAction
- ForkJoinHolder - Class in arc.graphics.g2d
- ForkJoinHolder() - Constructor for class arc.graphics.g2d.ForkJoinHolder
- format - Variable in class arc.assets.loaders.CubemapLoader.CubemapParameter
-
the format of the final Texture.
- format(String, boolean, Object...) - Method in class arc.util.Log.DefaultLogFormatter
- format(String, boolean, Object...) - Method in interface arc.util.Log.LogFormatter
- format(String, Object...) - Method in class arc.util.I18NBundle
-
Gets the string with the specified key from this bundle or one of its parent after replacing the given arguments if they occur.
- format(String, Object...) - Static method in class arc.util.Log
- format(String, Object...) - Static method in class arc.util.Strings
- format(String, Object...) - Method in class arc.util.TextFormatter
-
Formats the given
pattern
replacing its placeholders with the actual arguments specified byargs
. - format(Player, String) - Method in interface mindustry.core.NetServer.ChatFormatter
- formatAmount(long) - Static method in class mindustry.core.UI
- formatColors(String, boolean, Object...) - Static method in class arc.util.Log
- formatFloat(String, float, int) - Method in class arc.util.I18NBundle
-
Format, but with a number with fixed decimal places.
- formatHeader - Static variable in class arc.graphics.g2d.TextureAtlas.TextureAtlasData
- formatMillis(long) - Static method in class arc.util.Strings
- formatString(String, Object...) - Method in class arc.util.I18NBundle
- formatted - Enum constant in enum class arc.util.serialization.Jval.Jformat
-
Formatted JSON.
- formatter - Static variable in class arc.util.Log
- formatTime(float) - Static method in class mindustry.core.UI
-
Formats time with hours:minutes:seconds.
- formatVersion - Static variable in class arc.graphics.g2d.TextureAtlas.TextureAtlasData
- formsmoke - Static variable in class mindustry.content.Fx
- forResource(Content) - Method in class mindustry.ai.BaseRegistry
- fortress - Static variable in class mindustry.content.UnitTypes
- forward() - Method in class mindustry.ui.dialogs.FileChooser.FileHistory
- forwardDel - Enum constant in enum class arc.input.KeyCode
- forwardDistance(float, float) - Static method in class arc.math.Angles
- found() - Method in class arc.graphics.g2d.TextureRegion
- fout() - Method in interface arc.math.Scaled
-
1 to 0
- fout(float) - Method in interface arc.math.Scaled
-
1 to 0, ending at the specified margin
- fout(Interp) - Method in interface arc.math.Scaled
-
1 to 0
- foutpow() - Method in interface arc.math.Scaled
-
1 to 0
- foutpowdown() - Method in interface arc.math.Scaled
-
1 to 0
- foutTime - Variable in class mindustry.audio.SoundControl
- fov - Variable in class arc.graphics.g3d.Camera3D
-
field of view.
- fper - Variable in class mindustry.maps.planet.AsteroidGenerator
- fps - Variable in class arc.backend.android.AndroidGraphics
- Fracker - Class in mindustry.world.blocks.production
- Fracker(String) - Constructor for class mindustry.world.blocks.production.Fracker
- Fracker.FrackerBuild - Class in mindustry.world.blocks.production
- FrackerBuild() - Constructor for class mindustry.world.blocks.production.Fracker.FrackerBuild
- fract() - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- fraction() - Method in class mindustry.world.blocks.payloads.PayloadLoader.PayloadLoaderBuild
- fraction() - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- fraction() - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- fractionRepairSpeed - Variable in class mindustry.type.weapons.RepairBeamWeapon
- fragAngle - Variable in class mindustry.entities.bullet.BulletType
-
Angle offset of fragmentation bullets.
- fragBullet - Variable in class mindustry.entities.bullet.BulletType
-
Bullet type that is created when this bullet expires.
- fragBullets - Variable in class mindustry.entities.bullet.BulletType
-
Number of fragmentation bullets created.
- fragLifeMax - Variable in class mindustry.entities.bullet.BulletType
-
Random range of frag lifetime as a multiplier.
- fragLifeMin - Variable in class mindustry.entities.bullet.BulletType
-
Random range of frag lifetime as a multiplier.
- fragmentFile - Variable in class arc.assets.loaders.ShaderProgramLoader.ShaderProgramParameter
-
File name to be used for the fragment program instead of the default determined by the file name used to submit this asset to AssetManager.
- fragmentShader - Static variable in class arc.graphics.Gl
- fragOnAbsorb - Variable in class mindustry.entities.bullet.BulletType
-
If false, this bullet will not create fraags when absorbed by a shield.
- fragOnHit - Variable in class mindustry.entities.bullet.BulletType
-
If true, this bullet will create bullets when it hits anything, not just when it despawns.
- fragRandomSpread - Variable in class mindustry.entities.bullet.BulletType
-
Degree spread range of fragmentation bullets.
- fragSpread - Variable in class mindustry.entities.bullet.BulletType
-
Uniform spread between each frag bullet in degrees.
- fragVelocityMax - Variable in class mindustry.entities.bullet.BulletType
-
Random range of frag velocity as a multiplier.
- fragVelocityMin - Variable in class mindustry.entities.bullet.BulletType
-
Random range of frag velocity as a multiplier.
- framebuffer - Static variable in class arc.graphics.Gl
- FrameBuffer - Class in arc.graphics.gl
-
Encapsulates OpenGL ES 2.0 frame buffer objects.
- FrameBuffer() - Constructor for class arc.graphics.gl.FrameBuffer
-
Creates a new 2x2 buffer.
- FrameBuffer(int, int) - Constructor for class arc.graphics.gl.FrameBuffer
-
Creates a new FrameBuffer having the given dimensions in the format RGBA8888 and no depth buffer.
- FrameBuffer(int, int, boolean) - Constructor for class arc.graphics.gl.FrameBuffer
-
Creates a new FrameBuffer having the given dimensions and potentially a depth buffer attached.
- FrameBuffer(GLFrameBuffer.GLFrameBufferBuilder<? extends GLFrameBuffer<Texture>>) - Constructor for class arc.graphics.gl.FrameBuffer
-
Creates a GLFrameBuffer from the specifications provided by bufferBuilder
- FrameBuffer(Pixmap.Format, int, int) - Constructor for class arc.graphics.gl.FrameBuffer
-
Creates a new FrameBuffer having the given dimensions and no depth buffer.
- FrameBuffer(Pixmap.Format, int, int, boolean) - Constructor for class arc.graphics.gl.FrameBuffer
-
Creates a new FrameBuffer having the given dimensions and potentially a depth buffer attached.
- FrameBuffer(Pixmap.Format, int, int, boolean, boolean) - Constructor for class arc.graphics.gl.FrameBuffer
-
Creates a new FrameBuffer having the given dimensions and potentially a depth and a stencil buffer attached.
- framebufferAttachmentObjectName - Static variable in class arc.graphics.Gl
- framebufferAttachmentObjectType - Static variable in class arc.graphics.Gl
- framebufferAttachmentTextureCubeMapFace - Static variable in class arc.graphics.Gl
- framebufferAttachmentTextureLevel - Static variable in class arc.graphics.Gl
- framebufferBinding - Static variable in class arc.graphics.Gl
- FrameBufferBuilder(int, int) - Constructor for class arc.graphics.gl.GLFrameBuffer.FrameBufferBuilder
- framebufferComplete - Static variable in class arc.graphics.Gl
- FrameBufferCubemap - Class in arc.graphics.gl
-
Encapsulates OpenGL ES 2.0 frame buffer objects.
- FrameBufferCubemap(GLFrameBuffer.GLFrameBufferBuilder<? extends GLFrameBuffer<Cubemap>>) - Constructor for class arc.graphics.gl.FrameBufferCubemap
-
Creates a GLFrameBuffer from the specifications provided by bufferBuilder
- FrameBufferCubemap(Pixmap.Format, int, int, boolean) - Constructor for class arc.graphics.gl.FrameBufferCubemap
-
Creates a new FrameBuffer having the given dimensions and potentially a depth buffer attached.
- FrameBufferCubemap(Pixmap.Format, int, int, boolean, boolean) - Constructor for class arc.graphics.gl.FrameBufferCubemap
-
Creates a new FrameBuffer having the given dimensions and potentially a depth and a stencil buffer attached.
- FrameBufferCubemapBuilder(int, int) - Constructor for class arc.graphics.gl.GLFrameBuffer.FrameBufferCubemapBuilder
- framebufferHandle - Variable in class arc.graphics.gl.GLFrameBuffer
-
the framebuffer handle
- framebufferIncompleteAttachment - Static variable in class arc.graphics.Gl
- framebufferIncompleteDimensions - Static variable in class arc.graphics.Gl
- framebufferIncompleteMissingAttachment - Static variable in class arc.graphics.Gl
- framebufferRenderbuffer(int, int, int, int) - Static method in class arc.graphics.Gl
- FrameBufferRenderBufferAttachmentSpec(int) - Constructor for class arc.graphics.gl.GLFrameBuffer.FrameBufferRenderBufferAttachmentSpec
- framebufferTexture2D(int, int, int, int, int) - Static method in class arc.graphics.Gl
- FrameBufferTextureAttachmentSpec(int, int, int) - Constructor for class arc.graphics.gl.GLFrameBuffer.FrameBufferTextureAttachmentSpec
- framebufferUnsupported - Static variable in class arc.graphics.Gl
- frameId - Variable in class arc.backend.android.AndroidGraphics
- frameId - Variable in class mindustry.logic.LExecutor.WaitI
- frames - Variable in class arc.backend.android.AndroidGraphics
- frames - Variable in class mindustry.type.Item
-
If >0, this item is animated.
- frames - Variable in class mindustry.world.draw.DrawFrames
-
Number of frames to draw.
- frameStart - Variable in class arc.backend.android.AndroidGraphics
- frameTime - Variable in class mindustry.type.Item
-
Ticks in-between animation frames.
- FrameworkMessage - Interface in arc.net
-
Marker interface for internal messages.
- FrameworkMessage.DiscoverHost - Class in arc.net
-
Internal message to discover running servers.
- FrameworkMessage.KeepAlive - Class in arc.net
-
Internal message to keep connections alive.
- FrameworkMessage.Ping - Class in arc.net
-
Internal message to determine round trip time.
- FrameworkMessage.RegisterTCP - Class in arc.net
-
Internal message to give the client the server assigned connection ID.
- FrameworkMessage.RegisterUDP - Class in arc.net
-
Internal message to give the server the client's UDP port.
- free() - Method in class arc.graphics.g2d.GlyphLayout
- free(Object) - Static method in class arc.util.pooling.Pools
-
Frees an object from the
pool
. - free(T) - Method in class arc.util.pooling.Pool
-
Puts the specified object in the pool, making it eligible to be returned by
Pool.obtain()
. - freeAll(Seq) - Static method in class arc.util.pooling.Pools
-
Frees the specified objects from the
pool
. - freeAll(Seq<T>) - Method in class arc.util.pooling.Pool
-
Puts the specified objects in the pool.
- freeAll(Seq, boolean) - Static method in class arc.util.pooling.Pools
-
Frees the specified objects from the
pool
. - FreeType - Class in arc.freetype
- FreeType() - Constructor for class arc.freetype.FreeType
- FreeType.Bitmap - Class in arc.freetype
- FreeType.Face - Class in arc.freetype
- FreeType.Glyph - Class in arc.freetype
- FreeType.GlyphMetrics - Class in arc.freetype
- FreeType.GlyphSlot - Class in arc.freetype
- FreeType.Library - Class in arc.freetype
- FreeType.Size - Class in arc.freetype
- FreeType.SizeMetrics - Class in arc.freetype
- FreeType.Stroker - Class in arc.freetype
- FreeTypeFontData() - Constructor for class arc.freetype.FreeTypeFontGenerator.FreeTypeFontData
- FreeTypeFontGenerator - Class in arc.freetype
-
Generates
Font
andFont.FontData
instances from TrueType, OTF, and other FreeType supported fonts. - FreeTypeFontGenerator(Fi) - Constructor for class arc.freetype.FreeTypeFontGenerator
- FreeTypeFontGenerator(Fi, int) - Constructor for class arc.freetype.FreeTypeFontGenerator
-
Creates a new generator from the given font file.
- FreeTypeFontGenerator.FreeTypeFontData - Class in arc.freetype
-
Font.FontData
used for fonts generated via theFreeTypeFontGenerator
. - FreeTypeFontGenerator.FreeTypeFontParameter - Class in arc.freetype
-
Parameter container class that helps configure how
FreeTypeFontGenerator.FreeTypeFontData
andFont
instances are generated. - FreeTypeFontGenerator.GlyphAndBitmap - Class in arc.freetype
- FreeTypeFontGenerator.Hinting - Enum Class in arc.freetype
-
Font smoothing algorithm.
- FreeTypeFontGeneratorLoader - Class in arc.freetype
-
Makes
FreeTypeFontGenerator
managable viaAssetManager
. - FreeTypeFontGeneratorLoader(FileHandleResolver) - Constructor for class arc.freetype.FreeTypeFontGeneratorLoader
- FreeTypeFontGeneratorLoader.FreeTypeFontGeneratorParameters - Class in arc.freetype
- FreeTypeFontGeneratorParameters() - Constructor for class arc.freetype.FreeTypeFontGeneratorLoader.FreeTypeFontGeneratorParameters
- FreetypeFontLoader - Class in arc.freetype
-
Creates
Font
instances from FreeType font files. - FreetypeFontLoader(FileHandleResolver) - Constructor for class arc.freetype.FreetypeFontLoader
- FreetypeFontLoader.FreeTypeFontLoaderParameter - Class in arc.freetype
- FreeTypeFontLoaderParameter() - Constructor for class arc.freetype.FreetypeFontLoader.FreeTypeFontLoaderParameter
- FreeTypeFontLoaderParameter(String, FreeTypeFontGenerator.FreeTypeFontParameter) - Constructor for class arc.freetype.FreetypeFontLoader.FreeTypeFontLoaderParameter
- FreeTypeFontParameter() - Constructor for class arc.freetype.FreeTypeFontGenerator.FreeTypeFontParameter
- FreeverbFilter() - Constructor for class arc.audio.Filters.FreeverbFilter
- freezing - Static variable in class mindustry.content.Fx
- freezing - Static variable in class mindustry.content.StatusEffects
- frequency - Variable in class arc.flabel.effects.BlinkEffect
- frequency - Variable in class arc.flabel.effects.GradientEffect
- frequency - Variable in class arc.flabel.effects.JumpEffect
- frequency - Variable in class arc.flabel.effects.RainbowEffect
- frequency - Variable in class arc.flabel.effects.WaveEffect
- frequency - Variable in class arc.math.CumulativeDistribution.CumulativeValue
- frequency - Variable in class arc.math.geom.Spring1D
- frequency - Variable in class arc.math.geom.Spring2D
- from - Variable in class mindustry.editor.WaveGraph
- from - Variable in class mindustry.game.EventType.SectorLaunchLoadoutEvent
- from - Variable in class mindustry.game.EventType.StateChangeEvent
- from - Variable in class mindustry.logic.LExecutor.LookupI
- from - Variable in class mindustry.logic.LExecutor.SenseI
- from - Variable in class mindustry.logic.LExecutor.SetI
- from - Variable in class mindustry.logic.LStatements.SensorStatement
- from - Variable in class mindustry.logic.LStatements.SetStatement
- from - Variable in class mindustry.world.blocks.distribution.MassDriver.DriverBulletData
- fromBarycoord(Vec2, float, float, float) - Static method in class arc.math.geom.Geometry
-
Returns an interpolated value given the barycentric coordinates of a point in a triangle and the values at each vertex.
- fromBarycoord(Vec2, Vec2, Vec2, Vec2, Vec2) - Static method in class arc.math.geom.Geometry
-
Returns interpolated values given the barycentric coordinates of a point in a triangle and the values at each vertex.
- fromColor - Variable in class mindustry.entities.bullet.ShrapnelBulletType
- fromDouble(double) - Method in class arc.graphics.Color
- fromHsv(float[]) - Method in class arc.graphics.Color
-
Sets RGB components using the specified Hue-Saturation-Value.
- fromHsv(float, float, float) - Method in class arc.graphics.Color
-
Sets the RGB Color components using the specified Hue-Saturation-Value.
- fromJson(Class<T>, char[], int, int) - Method in class arc.util.serialization.Json
- fromJson(Class<T>, Fi) - Method in class arc.util.serialization.Json
- fromJson(Class<T>, InputStream) - Method in class arc.util.serialization.Json
- fromJson(Class<T>, Reader) - Method in class arc.util.serialization.Json
- fromJson(Class<T>, Class, char[], int, int) - Method in class arc.util.serialization.Json
- fromJson(Class<T>, Class, Fi) - Method in class arc.util.serialization.Json
- fromJson(Class<T>, Class, InputStream) - Method in class arc.util.serialization.Json
- fromJson(Class<T>, Class, Reader) - Method in class arc.util.serialization.Json
- fromJson(Class<T>, Class, String) - Method in class arc.util.serialization.Json
- fromJson(Class<T>, String) - Method in class arc.util.serialization.Json
- fromString(String) - Method in class arc.math.geom.Rect
-
Sets this
Rectangle
to the value represented by the specified string according to the format ofRect.toString()
. - fromString(String) - Method in class arc.math.geom.Vec2
-
Sets this
Vec2
to the value represented by the specified string according to the format ofVec2.toString()
. - fromString(String) - Method in class arc.math.geom.Vec3
-
Sets this
Vec3
to the value represented by the specified string according to the format ofVec3.toString()
. - front - Enum constant in enum class arc.math.geom.Plane.PlaneSide
- front - Static variable in class arc.graphics.Gl
- front - Variable in class arc.math.geom.Intersector3D.SplitTriangle
- frontAndBack - Static variable in class arc.graphics.Gl
- frontColor - Variable in class mindustry.entities.bullet.BasicBulletType
- frontFace - Static variable in class arc.graphics.Gl
- frontFace(int) - Static method in class arc.graphics.Gl
- frontLength - Variable in class mindustry.entities.bullet.ContinuousLaserBulletType
- frontRegion - Variable in class mindustry.entities.bullet.BasicBulletType
- frozenForest - Static variable in class mindustry.content.SectorPresets
- frustum - Variable in class arc.graphics.g3d.Camera3D
-
the frustum, for clipping operations
- Frustum - Class in arc.math.geom
-
A truncated rectangular pyramid.
- Frustum() - Constructor for class arc.math.geom.Frustum
- fscl - Variable in class mindustry.maps.planet.AsteroidGenerator
- fslope() - Method in interface arc.math.Scaled
-
0 to 1 to 0
- FT_ENCODING_ADOBE_CUSTOM - Static variable in class arc.freetype.FreeType
- FT_ENCODING_ADOBE_EXPERT - Static variable in class arc.freetype.FreeType
- FT_ENCODING_ADOBE_LATIN_1 - Static variable in class arc.freetype.FreeType
- FT_ENCODING_ADOBE_STANDARD - Static variable in class arc.freetype.FreeType
- FT_ENCODING_APPLE_ROMAN - Static variable in class arc.freetype.FreeType
- FT_ENCODING_BIG5 - Static variable in class arc.freetype.FreeType
- FT_ENCODING_GB2312 - Static variable in class arc.freetype.FreeType
- FT_ENCODING_JOHAB - Static variable in class arc.freetype.FreeType
- FT_ENCODING_MS_SYMBOL - Static variable in class arc.freetype.FreeType
- FT_ENCODING_NONE - Static variable in class arc.freetype.FreeType
- FT_ENCODING_OLD_LATIN_2 - Static variable in class arc.freetype.FreeType
- FT_ENCODING_SJIS - Static variable in class arc.freetype.FreeType
- FT_ENCODING_UNICODE - Static variable in class arc.freetype.FreeType
- FT_ENCODING_WANSUNG - Static variable in class arc.freetype.FreeType
- FT_FACE_FLAG_CID_KEYED - Static variable in class arc.freetype.FreeType
- FT_FACE_FLAG_EXTERNAL_STREAM - Static variable in class arc.freetype.FreeType
- FT_FACE_FLAG_FAST_GLYPHS - Static variable in class arc.freetype.FreeType
- FT_FACE_FLAG_FIXED_SIZES - Static variable in class arc.freetype.FreeType
- FT_FACE_FLAG_FIXED_WIDTH - Static variable in class arc.freetype.FreeType
- FT_FACE_FLAG_GLYPH_NAMES - Static variable in class arc.freetype.FreeType
- FT_FACE_FLAG_HINTER - Static variable in class arc.freetype.FreeType
- FT_FACE_FLAG_HORIZONTAL - Static variable in class arc.freetype.FreeType
- FT_FACE_FLAG_KERNING - Static variable in class arc.freetype.FreeType
- FT_FACE_FLAG_MULTIPLE_MASTERS - Static variable in class arc.freetype.FreeType
- FT_FACE_FLAG_SCALABLE - Static variable in class arc.freetype.FreeType
- FT_FACE_FLAG_SFNT - Static variable in class arc.freetype.FreeType
- FT_FACE_FLAG_TRICKY - Static variable in class arc.freetype.FreeType
- FT_FACE_FLAG_VERTICAL - Static variable in class arc.freetype.FreeType
- FT_KERNING_DEFAULT - Static variable in class arc.freetype.FreeType
- FT_KERNING_UNFITTED - Static variable in class arc.freetype.FreeType
- FT_KERNING_UNSCALED - Static variable in class arc.freetype.FreeType
- FT_LOAD_CROP_BITMAP - Static variable in class arc.freetype.FreeType
- FT_LOAD_DEFAULT - Static variable in class arc.freetype.FreeType
- FT_LOAD_FORCE_AUTOHINT - Static variable in class arc.freetype.FreeType
- FT_LOAD_IGNORE_GLOBAL_ADVANCE_WIDTH - Static variable in class arc.freetype.FreeType
- FT_LOAD_IGNORE_TRANSFORM - Static variable in class arc.freetype.FreeType
- FT_LOAD_LINEAR_DESIGN - Static variable in class arc.freetype.FreeType
- FT_LOAD_MONOCHROME - Static variable in class arc.freetype.FreeType
- FT_LOAD_NO_AUTOHINT - Static variable in class arc.freetype.FreeType
- FT_LOAD_NO_BITMAP - Static variable in class arc.freetype.FreeType
- FT_LOAD_NO_HINTING - Static variable in class arc.freetype.FreeType
- FT_LOAD_NO_RECURSE - Static variable in class arc.freetype.FreeType
- FT_LOAD_NO_SCALE - Static variable in class arc.freetype.FreeType
- FT_LOAD_PEDANTIC - Static variable in class arc.freetype.FreeType
- FT_LOAD_RENDER - Static variable in class arc.freetype.FreeType
- FT_LOAD_TARGET_LCD - Static variable in class arc.freetype.FreeType
- FT_LOAD_TARGET_LCD_V - Static variable in class arc.freetype.FreeType
- FT_LOAD_TARGET_LIGHT - Static variable in class arc.freetype.FreeType
- FT_LOAD_TARGET_MONO - Static variable in class arc.freetype.FreeType
- FT_LOAD_TARGET_NORMAL - Static variable in class arc.freetype.FreeType
- FT_LOAD_VERTICAL_LAYOUT - Static variable in class arc.freetype.FreeType
- FT_PIXEL_MODE_GRAY - Static variable in class arc.freetype.FreeType
- FT_PIXEL_MODE_GRAY2 - Static variable in class arc.freetype.FreeType
- FT_PIXEL_MODE_GRAY4 - Static variable in class arc.freetype.FreeType
- FT_PIXEL_MODE_LCD - Static variable in class arc.freetype.FreeType
- FT_PIXEL_MODE_LCD_V - Static variable in class arc.freetype.FreeType
- FT_PIXEL_MODE_MONO - Static variable in class arc.freetype.FreeType
- FT_PIXEL_MODE_NONE - Static variable in class arc.freetype.FreeType
- FT_RENDER_MODE_LCD - Static variable in class arc.freetype.FreeType
- FT_RENDER_MODE_LCD_V - Static variable in class arc.freetype.FreeType
- FT_RENDER_MODE_LIGHT - Static variable in class arc.freetype.FreeType
- FT_RENDER_MODE_MAX - Static variable in class arc.freetype.FreeType
- FT_RENDER_MODE_MONO - Static variable in class arc.freetype.FreeType
- FT_RENDER_MODE_NORMAL - Static variable in class arc.freetype.FreeType
- FT_STROKER_LINECAP_BUTT - Static variable in class arc.freetype.FreeType
- FT_STROKER_LINECAP_ROUND - Static variable in class arc.freetype.FreeType
- FT_STROKER_LINECAP_SQUARE - Static variable in class arc.freetype.FreeType
- FT_STROKER_LINEJOIN_BEVEL - Static variable in class arc.freetype.FreeType
- FT_STROKER_LINEJOIN_MITER - Static variable in class arc.freetype.FreeType
- FT_STROKER_LINEJOIN_MITER_FIXED - Static variable in class arc.freetype.FreeType
- FT_STROKER_LINEJOIN_MITER_VARIABLE - Static variable in class arc.freetype.FreeType
- FT_STROKER_LINEJOIN_ROUND - Static variable in class arc.freetype.FreeType
- FT_STYLE_FLAG_BOLD - Static variable in class arc.freetype.FreeType
- FT_STYLE_FLAG_ITALIC - Static variable in class arc.freetype.FreeType
- fuelburn - Static variable in class mindustry.content.Fx
- fuelItem - Variable in class mindustry.world.blocks.power.NuclearReactor
- full - Enum constant in enum class arc.freetype.FreeTypeFontGenerator.Hinting
-
Strong hinting with crisp edges at the expense of shape fidelity
- full() - Method in class mindustry.world.blocks.payloads.PayloadUnloader.PayloadUnloaderBuild
- fullDialog - Static variable in class mindustry.ui.Styles
- fullIcon - Variable in class mindustry.ctype.UnlockableContent
-
Icon of the full content.
- fullLightColor - Variable in class mindustry.world.blocks.power.Battery
- fullLightColor - Variable in class mindustry.world.draw.DrawPower
- fullRegion - Variable in class mindustry.world.draw.DrawPower
- fullscreen - Enum constant in enum class mindustry.input.Binding
- fullscreen - Variable in class arc.backend.sdl.SdlConfig
- fullText - Variable in class mindustry.core.UI
- FullTextDialog - Class in mindustry.ui.dialogs
- FullTextDialog() - Constructor for class mindustry.ui.dialogs.FullTextDialog
- fullTogglet - Static variable in class mindustry.ui.Styles
-
Default text button style - gray corners at 45 degrees.
- func - Variable in enum class mindustry.logic.LogicOp
- func - Variable in enum class mindustry.logic.RadarSort
- func - Variable in enum class mindustry.logic.RadarTarget
- Func<P,
R> - Interface in arc.func - Func2<P1,
P2, R> - Interface in arc.func - Func3<P1,
P2, P3, R> - Interface in arc.func - funcAdd - Static variable in class arc.graphics.Gl
- funcReverseSubtract - Static variable in class arc.graphics.Gl
- funcSubtract - Static variable in class arc.graphics.Gl
- function - Variable in enum class mindustry.logic.ConditionOp
- function - Static variable in class mindustry.world.meta.StatCat
- function1 - Variable in enum class mindustry.logic.LogicOp
- function2 - Variable in enum class mindustry.logic.LogicOp
- fungalPass - Static variable in class mindustry.content.SectorPresets
- fuse - Static variable in class mindustry.content.Blocks
- Fx - Class in mindustry.content
- Fx() - Constructor for class mindustry.content.Fx
- FxaaFilter - Class in arc.fx.filters
-
Fast approximate anti-aliasing filter.
- FxaaFilter() - Constructor for class arc.fx.filters.FxaaFilter
- FxaaFilter(float, float, float, boolean) - Constructor for class arc.fx.filters.FxaaFilter
- fxaaReduceMin - Variable in class arc.fx.filters.FxaaFilter
- fxaaReduceMul - Variable in class arc.fx.filters.FxaaFilter
- fxaaSpanMax - Variable in class arc.fx.filters.FxaaFilter
- FxBufferQueue - Class in arc.fx.util
-
Provides looped access to an array of Framebuffers.
- FxBufferQueue(Pixmap.Format, int) - Constructor for class arc.fx.util.FxBufferQueue
- FxBufferRenderer - Class in arc.fx.util
-
Simple renderer that is capable of drawing textures onto the screen or into another buffer.
- FxBufferRenderer() - Constructor for class arc.fx.util.FxBufferRenderer
- FxFilter - Class in arc.fx
-
Base class for any single-pass filter.
- FxFilter() - Constructor for class arc.fx.FxFilter
- FxFilter(Shader) - Constructor for class arc.fx.FxFilter
- FxFilter(String, String) - Constructor for class arc.fx.FxFilter
- FxProcessor - Class in arc.fx
-
Provides a way to beginCapture the rendered scene to an off-screen buffer and to apply a chain of effects on it before rendering to screen.
- FxProcessor() - Constructor for class arc.fx.FxProcessor
- FxProcessor(int, int) - Constructor for class arc.fx.FxProcessor
- FxProcessor(Pixmap.Format, int, int) - Constructor for class arc.fx.FxProcessor
- FxProcessor(Pixmap.Format, int, int, boolean, boolean) - Constructor for class arc.fx.FxProcessor
- FxWidgetGroup - Class in arc.fx.util
- FxWidgetGroup() - Constructor for class arc.fx.util.FxWidgetGroup
G
- g - Enum constant in enum class arc.input.KeyCode
- g - Variable in class arc.backend.android.AndroidApplicationConfiguration
-
number of bits per color channel
- g - Variable in class arc.backend.sdl.SdlConfig
- g - Variable in class arc.Graphics.BufferFormat
- g - Variable in class arc.graphics.Color
-
the red, green, blue and alpha components
- g - Variable in class mindustry.logic.LExecutor.PackColorI
- g - Variable in class mindustry.logic.LStatements.PackColorStatement
- g(float) - Method in class arc.graphics.Color
- gallium - Static variable in class mindustry.content.Liquids
- game - Variable in class mindustry.ui.dialogs.SettingsMenuDialog
- Gamemode - Enum Class in mindustry.game
-
Defines preset rule sets.
- gameover - Enum constant in enum class mindustry.net.Packets.KickReason
- gameOver - Variable in class mindustry.core.GameState
-
Whether the game is in game over state.
- gameOver(Team) - Static method in class mindustry.core.Logic
- GameOverDialog - Class in mindustry.ui.dialogs
- GameOverDialog() - Constructor for class mindustry.ui.dialogs.GameOverDialog
- GameOverEvent(Team) - Constructor for class mindustry.game.EventType.GameOverEvent
- GameService - Class in mindustry.service
-
Interface for handling game service across multiple platforms.
- GameService() - Constructor for class mindustry.service.GameService
- GameState - Class in mindustry.core
- GameState() - Constructor for class mindustry.core.GameState
- GameState.State - Enum Class in mindustry.core
- GameStats - Class in mindustry.game
- GameStats() - Constructor for class mindustry.game.GameStats
- gamma - Variable in class arc.freetype.FreeTypeFontGenerator.FreeTypeFontParameter
-
Glyph gamma.
- gamma - Variable in class arc.fx.filters.HdrFilter
- gamma - Variable in class arc.fx.filters.LevelsFilter
- gamma - Variable in class arc.fx.filters.ThresholdFilter
- gamma - Static variable in class mindustry.content.UnitTypes
- gapBetweenLevels - Variable in class mindustry.ui.layout.BranchTreeLayout
- gapBetweenNodes - Variable in class mindustry.ui.layout.BranchTreeLayout
- gas - Variable in class mindustry.type.Liquid
-
If true, this fluid is treated as a gas (and does not create puddles)
- gasColor - Variable in class mindustry.type.Liquid
-
Color of this liquid in gas form.
- GATEWAY_TIMEOUT - Enum constant in enum class arc.util.Http.HttpStatus
- gaussian3x3 - Enum constant in enum class arc.fx.filters.GaussianBlurFilter.BlurType
- gaussian3x3b - Enum constant in enum class arc.fx.filters.GaussianBlurFilter.BlurType
- gaussian5x5 - Enum constant in enum class arc.fx.filters.GaussianBlurFilter.BlurType
- gaussian5x5b - Enum constant in enum class arc.fx.filters.GaussianBlurFilter.BlurType
- GaussianBlurFilter - Class in arc.fx.filters
- GaussianBlurFilter() - Constructor for class arc.fx.filters.GaussianBlurFilter
- GaussianBlurFilter(GaussianBlurFilter.BlurType) - Constructor for class arc.fx.filters.GaussianBlurFilter
- GaussianBlurFilter.BlurType - Enum Class in arc.fx.filters
- genBuffer() - Static method in class arc.graphics.Gl
- general - Static variable in class mindustry.world.meta.StatCat
- generate - Static variable in class mindustry.content.Fx
- generate() - Method in class arc.math.CumulativeDistribution
-
Generate the cumulative distribution
- generate() - Method in class mindustry.maps.generators.BasicGenerator
- generate() - Method in class mindustry.maps.planet.AsteroidGenerator
- generate() - Method in class mindustry.maps.planet.ErekirPlanetGenerator
- generate() - Method in class mindustry.maps.planet.SerpuloPlanetGenerator
- generate() - Method in class mindustry.maps.planet.TantrosPlanetGenerator
- generate() - Method in class mindustry.tools.Generators.ScorchGenerator
- generate(float) - Static method in class mindustry.game.Waves
- generate(float, Rand, boolean) - Static method in class mindustry.game.Waves
- generate(float, Rand, boolean, boolean) - Static method in class mindustry.game.Waves
- generate(float, Rand, boolean, boolean, boolean) - Static method in class mindustry.game.Waves
- generate(Vec2[], float, float, float, float) - Static method in class mindustry.graphics.Voronoi
- generate(Tiles) - Method in class mindustry.maps.generators.BasicGenerator
- generate(Tiles) - Method in class mindustry.maps.generators.FileMapGenerator
- generate(Tiles) - Method in interface mindustry.maps.generators.WorldGenerator
- generate(Tiles, Seq<Tile>, Tile, Team, Sector, float) - Method in class mindustry.maps.generators.BaseGenerator
- generate(Tiles, Sector, int) - Method in class mindustry.maps.generators.BlankPlanetGenerator
- generate(Tiles, Sector, int) - Method in class mindustry.maps.generators.PlanetGenerator
- generateData(int) - Method in class arc.freetype.FreeTypeFontGenerator
-
Generates a new
Font.FontData
instance, expert usage only. - generateData(FreeTypeFontGenerator.FreeTypeFontParameter) - Method in class arc.freetype.FreeTypeFontGenerator
- generateData(FreeTypeFontGenerator.FreeTypeFontParameter, FreeTypeFontGenerator.FreeTypeFontData) - Method in class arc.freetype.FreeTypeFontGenerator
-
Generates a new
Font.FontData
instance, expert usage only. - generatedIcons - Variable in class mindustry.world.Block
- generateEffect - Variable in class mindustry.world.blocks.power.ConsumeGenerator
- generateEffect - Variable in class mindustry.world.blocks.power.ThermalGenerator
- generateEffectRange - Variable in class mindustry.world.blocks.power.ConsumeGenerator
- generateEnemyBase - Variable in class mindustry.type.Sector
- GenerateFilter - Class in mindustry.maps.filters
- GenerateFilter() - Constructor for class mindustry.maps.filters.GenerateFilter
- GenerateFilter.GenerateInput - Class in mindustry.maps.filters
-
an input for generating at a certain coordinate.
- GenerateFilter.GenerateInput.TileProvider - Interface in mindustry.maps.filters
- generateFont(FreeTypeFontGenerator.FreeTypeFontParameter) - Method in class arc.freetype.FreeTypeFontGenerator
- generateFont(FreeTypeFontGenerator.FreeTypeFontParameter, FreeTypeFontGenerator.FreeTypeFontData) - Method in class arc.freetype.FreeTypeFontGenerator
-
Generates a new
Font
. - generateGlyphAndBitmap(int, int, boolean) - Method in class arc.freetype.FreeTypeFontGenerator
-
Returns null if glyph was not found.
- generateIcons - Variable in class mindustry.ctype.UnlockableContent
-
If false, all icon generation is disabled for this content; createIcons is not called.
- GenerateInput() - Constructor for class mindustry.maps.filters.GenerateFilter.GenerateInput
- generateMipmap - Static variable in class arc.graphics.Gl
- generateMipmap(int) - Static method in class arc.graphics.Gl
- generateMipMap(int, Pixmap, int, int) - Static method in class arc.graphics.gl.MipMapGenerator
- generateMipMap(Pixmap, int, int) - Static method in class arc.graphics.gl.MipMapGenerator
- generateMipmapHint - Static variable in class arc.graphics.Gl
- generateNormalized() - Method in class arc.math.CumulativeDistribution
-
Generate the cumulative distribution in [0,1] where each interval will get a frequency between [0,1]
- generatePreview(Map) - Static method in class mindustry.io.MapIO
- generatePreview(Tiles) - Static method in class mindustry.io.MapIO
- generateSector(Sector) - Method in class mindustry.maps.generators.BlankPlanetGenerator
- generateSector(Sector) - Method in class mindustry.maps.generators.PlanetGenerator
-
Should generate sector bases for a planet.
- generateSector(Sector) - Method in class mindustry.maps.planet.ErekirPlanetGenerator
- generateSector(Sector) - Method in class mindustry.maps.planet.SerpuloPlanetGenerator
- generateSector(Sector) - Method in class mindustry.maps.planet.TantrosPlanetGenerator
- generatespark - Static variable in class mindustry.content.Fx
- generateTextureAtlas(Texture.TextureFilter, Texture.TextureFilter, boolean) - Method in class arc.graphics.g2d.PixmapPacker
-
Generates a new
TextureAtlas
from the pixmaps inserted so far. - generateTime - Variable in class mindustry.world.blocks.power.PowerGenerator.GeneratorBuild
- generateUniform() - Method in class arc.math.CumulativeDistribution
-
Generate the cumulative distribution in [0,1] where each value will have the same frequency and interval size
- generationType - Variable in class mindustry.world.blocks.power.PowerGenerator
- generator - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- generator - Enum constant in enum class mindustry.world.meta.BlockFlag
-
Something that generates power.
- generator - Variable in class mindustry.type.Planet
-
Generator that will make the planet.
- generator - Variable in class mindustry.type.SectorPreset
- GeneratorBuild() - Constructor for class mindustry.world.blocks.power.PowerGenerator.GeneratorBuild
- GeneratorPressureExplodeEvent(Building) - Constructor for class mindustry.game.EventType.GeneratorPressureExplodeEvent
- Generators - Class in mindustry.tools
- Generators() - Constructor for class mindustry.tools.Generators
- Generators.ScorchGenerator - Class in mindustry.tools
-
Generates a scorch pixmap based on parameters.
- GenericCrafter - Class in mindustry.world.blocks.production
- GenericCrafter(String) - Constructor for class mindustry.world.blocks.production.GenericCrafter
- GenericCrafter.GenericCrafterBuild - Class in mindustry.world.blocks.production
- GenericCrafterBuild() - Constructor for class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- GenericMesh - Interface in mindustry.graphics.g3d
- genFramebuffer() - Static method in class arc.graphics.Gl
- geni - Static variable in class mindustry.ui.Styles
-
Default image button style - gray corners at 45 degrees.
- genMipMaps - Variable in class arc.assets.loaders.FontLoader.FontParameter
-
Generates mipmaps for the font if
true
. - genMipMaps - Variable in class arc.assets.loaders.TextureLoader.TextureParameter
-
whether to generate mipmaps
- genMipMaps - Variable in class arc.freetype.FreeTypeFontGenerator.FreeTypeFontParameter
-
Whether to generate mip maps for the resulting texture
- genRenderbuffer() - Static method in class arc.graphics.Gl
- genTexture() - Static method in class arc.graphics.Gl
- genTile(Vec3, TileGen) - Method in class mindustry.maps.generators.PlanetGenerator
- genTile(Vec3, TileGen) - Method in class mindustry.maps.planet.ErekirPlanetGenerator
- genTile(Vec3, TileGen) - Method in class mindustry.maps.planet.SerpuloPlanetGenerator
- genTile(Vec3, TileGen) - Method in class mindustry.maps.planet.TantrosPlanetGenerator
- Geometry - Class in arc.math.geom
- Geometry() - Constructor for class arc.math.geom.Geometry
- Geometry.Raycaster - Interface in arc.math.geom
- Geometry.SolidChecker - Interface in arc.math.geom
- gequal - Static variable in class arc.graphics.Gl
- GestureDetector - Class in arc.input
-
InputProcessor
implementation that detects gestures (tap, long press, fling, pan, zoom, pinch) and hands them to aGestureDetector.GestureListener
. - GestureDetector(float, float, float, float, float, GestureDetector.GestureListener) - Constructor for class arc.input.GestureDetector
- GestureDetector(float, float, float, float, GestureDetector.GestureListener) - Constructor for class arc.input.GestureDetector
- GestureDetector(GestureDetector.GestureListener) - Constructor for class arc.input.GestureDetector
-
Creates a new GestureDetector with default values: halfTapSquareSize=20, tapCountInterval=0.4f, longPressDuration=1.1f, maxFlingDelay=0.15f.
- GestureDetector.GestureListener - Interface in arc.input
-
Register an instance of this class with a
GestureDetector
to receive gestures such as taps, long presses, flings, panning or pinch zooming. - get() - Method in interface arc.func.Boolp
- get() - Method in interface arc.func.Floatp
- get() - Method in interface arc.func.Intp
- get() - Method in interface arc.func.Prov
- get() - Method in class arc.scene.ui.layout.Cell
-
getElement shortcut
- get() - Method in class arc.util.Timekeeper
- get() - Method in class mindustry.game.Waves
- get() - Method in class mindustry.net.Administration.Config
- get() - Method in enum class mindustry.service.SStat
- get(boolean) - Method in interface arc.func.Boolc
- get(float) - Method in interface arc.func.Floatc
- get(float) - Method in interface arc.func.FloatFloatf
- get(float) - Method in class arc.util.Interval
- get(float, float) - Method in interface arc.func.Floatc2
- get(float, float) - Method in interface mindustry.entities.part.DrawPart.PartFunc
- get(float, float, float, float) - Method in interface arc.func.Floatc4
- get(int) - Method in interface arc.func.Intc
- get(int) - Method in interface arc.func.IntIntf
- get(int) - Method in class arc.math.WindowedMean
- get(int) - Method in class arc.struct.Bits
- get(int) - Method in class arc.struct.BoolSeq
- get(int) - Method in class arc.struct.ByteSeq
- get(int) - Method in class arc.struct.FloatSeq
- get(int) - Method in class arc.struct.IntFloatMap
- get(int) - Method in class arc.struct.IntIntMap
- get(int) - Method in class arc.struct.IntMap
- get(int) - Method in class arc.struct.IntQueue
-
Retrieves the value in queue without removing it.
- get(int) - Method in class arc.struct.IntSeq
- get(int) - Method in class arc.struct.LongQueue
-
Retrieves the value in queue without removing it.
- get(int) - Method in class arc.struct.LongSeq
- get(int) - Method in class arc.struct.PQueue
-
Retrieves the element at the specified index.
- get(int) - Method in class arc.struct.Queue
-
Retrieves the value in queue without removing it.
- get(int) - Method in class arc.struct.Seq
- get(int) - Method in class arc.struct.ShortSeq
- get(int) - Method in class arc.util.serialization.JsonValue
-
Returns the child at the specified index.
- get(int) - Static method in class mindustry.entities.Effect
- get(int) - Static method in class mindustry.game.Team
- get(int) - Method in class mindustry.logic.GlobalVars
- get(int) - Method in interface mindustry.ui.dialogs.SettingsMenuDialog.StringProcessor
- get(int) - Method in class mindustry.ui.IntFormat
- get(int) - Static method in class mindustry.world.blocks.ConstructBlock
-
Returns a ConstructBlock by size.
- get(int) - Static method in class mindustry.world.ColorMapper
- get(int) - Method in class mindustry.world.modules.ItemModule
- get(int, float) - Method in class arc.struct.IntFloatMap
- get(int, float) - Method in class arc.util.Interval
- get(int, int) - Method in interface arc.func.Intc2
- get(int, int) - Method in class arc.graphics.g2d.PixmapRegion
- get(int, int) - Method in class arc.graphics.Pixmap
- get(int, int) - Method in class arc.struct.GridBits
- get(int, int) - Method in class arc.struct.GridMap
- get(int, int) - Method in class arc.struct.IntIntMap
- get(int, int) - Method in class mindustry.ai.Pathfinder
- get(int, int) - Static method in class mindustry.entities.Fires
- get(int, int) - Method in interface mindustry.maps.filters.GenerateFilter.GenerateInput.TileProvider
- get(int, int) - Method in class mindustry.ui.IntFormat
- get(int, int) - Method in class mindustry.world.Tiles
- get(int, int, int, int) - Method in interface arc.func.Intc4
- get(int, int, int, int) - Method in interface mindustry.editor.MapResizeDialog.ResizeListener
- get(int, int, Color) - Method in class arc.graphics.g2d.PixmapRegion
- get(int, int, T) - Method in class arc.struct.GridMap
- get(int, Prov<V>) - Method in class arc.struct.IntMap
- get(int, V) - Method in class arc.struct.IntMap
- get(long) - Method in class arc.struct.LongMap
- get(long, V) - Method in class arc.struct.LongMap
- get(A, B) - Method in interface arc.func.Boolf2
- get(AssetDescriptor<T>) - Method in class arc.assets.AssetManager
- get(KeyBinds.KeyBind) - Method in class arc.KeyBinds
- get(KeyBinds.Section, InputDevice.DeviceType, KeyBinds.KeyBind) - Method in class arc.KeyBinds
- get(KeyBinds.Section, KeyBinds.KeyBind) - Method in class arc.KeyBinds
- get(Position, Unit) - Method in interface mindustry.logic.RadarSort.RadarSortFunc
- get(DataInput) - Static method in class arc.util.io.Reads
- get(DataOutput) - Static method in class arc.util.io.Writes
- get(Class<?>, Object, String) - Static method in class arc.util.Reflect
- get(Class<?>, String) - Static method in class arc.util.Reflect
- get(Class<T>, Prov<T>) - Static method in class arc.util.pooling.Pools
-
Returns a new or existing pool for the specified type, stored in a Class to
Pool
map. - get(Class<T>, Prov<T>, int) - Static method in class arc.util.pooling.Pools
-
Returns a new or existing pool for the specified type, stored in a Class to
Pool
map. - get(Object, Field) - Static method in class arc.util.Reflect
- get(Object, String) - Static method in class arc.util.Reflect
- get(Field) - Static method in class arc.util.Reflect
- get(String) - Method in class arc.assets.AssetManager
- get(String) - Static method in class arc.files.Fi
- get(String) - Static method in class arc.graphics.Colors
-
Convenience method to lookup a color by
name
. - get(String) - Static method in class arc.util.Http
- get(String) - Method in class arc.util.I18NBundle
-
Gets a string for the given key from this bundle or one of its parents.
- get(String) - Method in class arc.util.serialization.JsonValue
-
Returns the child with the specified name.
- get(String) - Method in class arc.util.serialization.Jval
- get(String) - Method in class mindustry.core.FileTree
-
Gets an asset file.
- get(String) - Method in class mindustry.graphics.MultiPacker
- get(String) - Method in class mindustry.logic.GlobalVars
- get(String) - Static method in class mindustry.logic.LogicFx
- get(String) - Static method in class mindustry.world.meta.Attribute
-
Never returns null, may throw an exception if not found.
- get(String, boolean) - Method in class mindustry.core.FileTree
-
Gets an asset file.
- get(String, Files.FileType) - Method in class arc.backend.android.AndroidFiles
- get(String, Files.FileType) - Method in class arc.backend.robovm.IOSFiles
- get(String, Files.FileType) - Method in class arc.backend.sdl.SdlFiles
- get(String, Files.FileType) - Method in interface arc.Files
-
Returns a handle representing a file or directory.
- get(String, Files.FileType) - Method in class arc.mock.MockFiles
- get(String, ConsT<Http.HttpResponse, Exception>) - Static method in class arc.util.Http
-
Creates and submits a HTTP GET request.
- get(String, ConsT<Http.HttpResponse, Exception>, Cons<Throwable>) - Static method in class arc.util.Http
-
Creates and submits a HTTP GET request, with an error handler.
- get(String, Class<T>) - Method in class arc.assets.AssetManager
- get(String, Object) - Method in class arc.Settings
- get(String, String) - Method in class arc.util.I18NBundle
-
Returns the string for this given key, or def.
- get(K) - Method in class arc.struct.ArrayMap
-
Returns the value for the specified key.
- get(K) - Method in class arc.struct.ObjectIntMap
- get(K) - Method in class arc.struct.ObjectMap
-
Returns the value for the specified key, or null if the key is not in the map.
- get(K, float) - Method in class arc.struct.ObjectFloatMap
- get(K, int) - Method in class arc.struct.ObjectIntMap
- get(K, Prov<V>) - Method in class arc.struct.ObjectMap
-
Tries to get the value.
- get(K, V) - Method in class arc.struct.ObjectMap
-
Returns the value for the specified key, or the default value if the key is not in the map.
- get(UnlockableContent) - Method in class mindustry.type.PayloadSeq
- get(MapObjectivesDialog.TypeInfo, Cons<T>) - Method in interface mindustry.editor.MapObjectivesDialog.FieldProvider
- get(DrawPart.PartParams) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- get(Team) - Method in class mindustry.game.Rules.TeamRules
- get(Team) - Method in class mindustry.game.Teams
-
Returns team data by type.
- get(Team, Unit) - Method in interface mindustry.logic.RadarTarget.RadarTargetFunc
- get(Player, int) - Method in interface mindustry.ui.Menus.MenuListener
- get(Player, String) - Method in interface mindustry.ui.Menus.TextInputListener
- get(Item) - Method in class mindustry.type.ItemSeq
- get(Item) - Method in class mindustry.world.modules.ItemModule
- get(Item, int) - Method in interface mindustry.world.modules.ItemModule.ItemCalculator
- get(Liquid) - Method in class mindustry.world.modules.LiquidModule
- get(Liquid, float) - Method in interface mindustry.world.modules.LiquidModule.LiquidCalculator
- get(Attribute) - Method in class mindustry.world.blocks.Attributes
- get(Tile) - Static method in class mindustry.entities.Puddles
-
Returns the Puddle on the specified tile.
- get(P) - Method in interface arc.func.Func
- get(P1, P2) - Method in interface arc.func.Func2
- get(P1, P2, P3) - Method in interface arc.func.Boolf3
- get(P1, P2, P3) - Method in interface arc.func.Cons3
- get(P1, P2, P3) - Method in interface arc.func.Func3
- get(P1, P2, P3, P4) - Method in interface arc.func.Cons4
- get(T) - Method in interface arc.func.Boolf
- get(T) - Method in interface arc.func.Cons
- get(T) - Method in interface arc.func.ConsT
- get(T) - Method in interface arc.func.Floatf
- get(T) - Method in interface arc.func.Intf
- get(T) - Method in interface arc.func.Longf
- get(T) - Method in class arc.struct.ObjectSet
- get(T, N) - Method in interface arc.func.Cons2
- GET - Enum constant in enum class arc.util.Http.HttpMethod
- getA(int, int) - Method in class arc.graphics.g2d.PixmapRegion
- getA(int, int) - Method in class arc.graphics.Pixmap
- getAccelerometer() - Method in class arc.backend.android.AndroidInput
- getAccelerometer() - Method in class arc.backend.robovm.IOSInput
- getAccelerometer() - Method in class arc.Input
- getAction() - Method in class arc.scene.actions.AddAction
- getAction() - Method in class arc.scene.actions.DelegateAction
- getAction() - Method in class arc.scene.actions.RemoveAction
- getActions() - Method in class arc.scene.actions.ParallelAction
- getActions() - Method in class arc.scene.Element
- getActionsRequestRendering() - Method in class arc.scene.Scene
- getActive() - Method in class mindustry.game.Teams
-
Do not modify.
- getActiveAttrib(int, int, IntBuffer, IntBuffer) - Static method in class arc.graphics.Gl
- getActiveUniform(int, int, IntBuffer, IntBuffer) - Static method in class arc.graphics.Gl
- getActor() - Method in class arc.scene.Action
- getAdmins() - Method in class mindustry.net.Administration
-
Returns list of all players with admin status
- getAdvanceX() - Method in class arc.freetype.FreeType.GlyphSlot
- getAdvanceY() - Method in class arc.freetype.FreeType.GlyphSlot
- getAlign() - Method in class arc.scene.ui.layout.Table
- getAlignment() - Method in class arc.scene.actions.MoveToAction
- getAll(Class<T>, Seq<T>) - Method in class arc.assets.AssetManager
- getAllChecked() - Method in class arc.scene.ui.ButtonGroup
- getAllocatedBytesUnsafe() - Static method in class arc.util.Buffers
- getAllOres() - Static method in class mindustry.type.Item
-
Allocates a new array containing all items that generate ores.
- getAlpha() - Method in class arc.scene.actions.AlphaAction
- getAmount() - Method in class arc.fx.filters.GaussianBlurFilter
-
Warning: Not all blur types support custom amounts at this time
- getAmount() - Method in class arc.scene.actions.RotateByAction
- getAmountHeight() - Method in class arc.scene.actions.SizeByAction
- getAmountWidth() - Method in class arc.scene.actions.SizeByAction
- getAmountX() - Method in class arc.scene.actions.MoveByAction
- getAmountX() - Method in class arc.scene.actions.ScaleByAction
- getAmountX() - Method in class arc.scene.actions.TranslateByAction
- getAmountY() - Method in class arc.scene.actions.MoveByAction
- getAmountY() - Method in class arc.scene.actions.ScaleByAction
- getAmountY() - Method in class arc.scene.actions.TranslateByAction
- getAndClear(int) - Method in class arc.struct.Bits
-
Returns the bit at the given index and clears it in one go.
- getAndSet(int) - Method in class arc.struct.Bits
-
Returns the bit at the given index and sets it in one go.
- getAngle() - Method in class arc.math.geom.Quat
-
Get the angle in degrees of the rotation this quaternion represents.
- getAngleAround(float, float, float) - Method in class arc.math.geom.Quat
-
Get the angle in degrees of the rotation around the specified axis.
- getAngleAround(Vec3) - Method in class arc.math.geom.Quat
-
Get the angle in degrees of the rotation around the specified axis.
- getAngleAroundRad(float, float, float) - Method in class arc.math.geom.Quat
-
Get the angle in radians of the rotation around the specified axis.
- getAngleAroundRad(Vec3) - Method in class arc.math.geom.Quat
-
Get the angle in radians of the rotation around the specified axis.
- getAngleRad() - Method in class arc.math.geom.Quat
-
Get the angle in radians of the rotation this quaternion represents.
- getAnimationDuration() - Method in class arc.graphics.g2d.Animation
- getAnimationFrame() - Method in class mindustry.type.Liquid
- getAppDataDirectory(String) - Static method in class arc.util.OS
- getAppDataDirectoryString(String) - Static method in class arc.util.OS
- getAppName() - Method in class arc.Settings
- getArbitraryData() - Method in class arc.net.Connection
- getAscender() - Method in class arc.freetype.FreeType.Face
- getAscender() - Method in class arc.freetype.FreeType.SizeMetrics
- getAscent() - Method in class arc.graphics.g2d.Font
-
Returns the ascent, which is the distance from the cap height to the top of the tallest glyph.
- getAspect() - Method in class arc.Graphics
- getAspectRatio() - Method in class arc.math.geom.Rect
-
Calculates the aspect ratio ( width / height ) of this rectangle
- getAssetFileDescriptor() - Method in class arc.backend.android.AndroidFi
- getAssetFileName(T) - Method in class arc.assets.AssetManager
- getAssetNames() - Method in class arc.assets.AssetManager
- getAssetType(String) - Method in class arc.assets.AssetManager
- getAtlasName(String, boolean) - Static method in class arc.packer.TexturePacker.Rect
- getAttribLocation(int, String) - Static method in class arc.graphics.Gl
- getAttributeLocation(String) - Method in class arc.graphics.gl.Shader
- getAttributes() - Method in class arc.graphics.gl.Shader
- getAttributeSize(String) - Method in class arc.graphics.gl.Shader
- getAttributeType(String) - Method in class arc.graphics.gl.Shader
- getAxis(KeyCode) - Method in class arc.input.InputDevice
- getAxis(KeyCode) - Method in class arc.input.KeyboardDevice
- getAxisAngle(Vec3) - Method in class arc.math.geom.Quat
-
Get the axis angle representation of the rotation in degrees.
- getAxisAngleRad(Vec3) - Method in class arc.math.geom.Quat
-
Get the axis-angle representation of the rotation in radians.
- getBackBufferHeight() - Method in class arc.backend.android.AndroidGraphics
- getBackBufferHeight() - Method in class arc.backend.robovm.IOSGraphics
- getBackBufferHeight() - Method in class arc.backend.sdl.SdlGraphics
- getBackBufferHeight() - Method in class arc.Graphics
- getBackBufferHeight() - Method in class arc.mock.MockGraphics
- getBackBufferWidth() - Method in class arc.backend.android.AndroidGraphics
- getBackBufferWidth() - Method in class arc.backend.robovm.IOSGraphics
- getBackBufferWidth() - Method in class arc.backend.sdl.SdlGraphics
- getBackBufferWidth() - Method in class arc.Graphics
- getBackBufferWidth() - Method in class arc.mock.MockGraphics
- getBackground() - Method in class arc.scene.ui.layout.Table
- getBackupFolder() - Method in class arc.Settings
- getBackupSettingsFile() - Method in class arc.Settings
- getBackupStream(Fi) - Static method in class mindustry.io.SaveIO
- getBanned() - Method in class mindustry.net.Administration
-
Returns list of all players which are banned
- getBannedIPs() - Method in class mindustry.net.Administration
-
Returns all banned IPs.
- getBatteryCapacity() - Method in class mindustry.world.blocks.power.PowerGraph
- getBatteryStored() - Method in class mindustry.world.blocks.power.PowerGraph
- getBitmap() - Method in class arc.freetype.FreeType.Glyph
- getBitmap() - Method in class arc.freetype.FreeType.GlyphSlot
- getBitmapLeft() - Method in class arc.freetype.FreeType.GlyphSlot
- getBitmapTop() - Method in class arc.freetype.FreeType.GlyphSlot
- getBlend() - Static method in class arc.graphics.g2d.Draw
- getBlending() - Method in class arc.graphics.g2d.Batch
- getBlock - Enum constant in enum class mindustry.logic.LUnitControl
- GetBlockI() - Constructor for class mindustry.logic.LExecutor.GetBlockI
- GetBlockI(int, int, int, TileLayer) - Constructor for class mindustry.logic.LExecutor.GetBlockI
- GetBlockStatement() - Constructor for class mindustry.logic.LStatements.GetBlockStatement
- getBool(String) - Method in class arc.Settings
- getBool(String) - Method in class arc.struct.StringMap
- getBool(String, boolean) - Method in class arc.Settings
- getBool(String, boolean) - Method in class arc.util.serialization.Jval
- getBoolean(int) - Method in class arc.util.serialization.JsonValue
-
Finds the child with the specified index and returns it as a boolean.
- getBoolean(String) - Method in class arc.util.serialization.JsonValue
-
Finds the child with the specified name and returns it as a boolean.
- getBoolean(String, boolean) - Method in class arc.util.serialization.JsonValue
-
Finds the child with the specified name and returns it as a boolean.
- getBooleanv(int, Buffer) - Static method in class arc.graphics.Gl
- getBoolOnce(String) - Method in class arc.Settings
-
Returns true once, and never again.
- getBoolOnce(String, Runnable) - Method in class arc.Settings
-
Runs the specified code once, and never again.
- getBottomGutterHeight() - Method in class arc.util.viewport.Viewport
-
Returns the bottom gutter (black bar) height in screen coordinates.
- getBottomHeight() - Method in class arc.graphics.g2d.NinePatch
- getBottomHeight() - Method in class arc.scene.style.BaseDrawable
- getBottomHeight() - Method in interface arc.scene.style.Drawable
- getBottomHeight() - Method in class arc.scene.style.ScaledNinePatchDrawable
- getBoundingRectangle() - Method in class arc.math.geom.Polygon
-
Returns an axis-aligned bounding box of this polygon.
- getBounds() - Method in class arc.backend.robovm.IOSApplication
-
GL View spans whole screen, that is, even under the status bar.
- getBounds() - Method in class mindustry.ui.layout.BranchTreeLayout
- getBounds(Rect) - Method in class mindustry.world.Tile
- getBuffer() - Method in class arc.freetype.FreeType.Bitmap
- getBuffer() - Method in class arc.graphics.gl.FloatTextureData
- getBuffer() - Method in class arc.util.io.Streams.OptimizedByteArrayOutputStream
- getBuffer(Schematic) - Method in class mindustry.game.Schematics
- getBufferFormat() - Method in class arc.backend.android.AndroidGraphics
- getBufferFormat() - Method in class arc.backend.robovm.IOSGraphics
- getBufferFormat() - Method in class arc.backend.sdl.SdlGraphics
- getBufferFormat() - Method in class arc.Graphics
- getBufferFormat() - Method in class arc.mock.MockGraphics
- getBufferNesting() - Static method in class arc.graphics.gl.GLFrameBuffer
- getBufferParameteriv(int, int, IntBuffer) - Static method in class arc.graphics.Gl
- getBuild() - Method in class mindustry.game.Saves.SaveSlot
- getBuildings(Block) - Method in class mindustry.game.Teams.TeamData
- getBuildTime() - Method in class mindustry.type.UnitType
- getButton() - Method in class arc.scene.event.ClickListener
- getButton() - Method in class arc.scene.event.DragListener
- getButtonGroup() - Method in class arc.scene.ui.Button
- getButtons() - Method in class arc.scene.ui.ButtonGroup
- getBy(ContentType) - Method in class mindustry.core.ContentLoader
- getByID(int) - Method in class mindustry.entities.EntityGroup
- getByID(ContentType, int) - Method in class mindustry.core.ContentLoader
- getByName(ContentType, String) - Method in class mindustry.core.ContentLoader
- getByte(byte[], int) - Method in class mindustry.world.blocks.logic.CanvasBlock
- getByte(int) - Method in class arc.util.serialization.JsonValue
-
Finds the child with the specified index and returns it as a byte.
- getByte(String) - Method in class arc.util.serialization.JsonValue
-
Finds the child with the specified name and returns it as a byte.
- getByte(String, byte) - Method in class arc.util.serialization.JsonValue
-
Finds the child with the specified name and returns it as a byte.
- getBytes() - Method in class arc.util.io.ReusableByteOutStream
- getBytes(String) - Method in class arc.Settings
- getBytes(String, byte[]) - Method in class arc.Settings
- getc(int, int) - Method in class mindustry.world.Tiles
- getCache() - Method in class arc.graphics.g2d.Font
-
For expert usage -- returns the BitmapFontCache used by this font, for rendering to a sprite batch.
- getCachedBounds() - Method in class arc.backend.robovm.IOSApplication
- getCachePath() - Method in class arc.backend.android.AndroidFiles
- getCachePath() - Method in class arc.backend.robovm.IOSFiles
- getCachePath() - Method in interface arc.Files
- getCaches() - Method in class arc.graphics.g2d.SpriteCache
- getCalls() - Method in class arc.profiling.GLProfiler
- getCamera() - Method in class arc.scene.Scene
-
The viewport's camera.
- getCamera() - Method in class arc.util.viewport.Viewport
- getCap(Team) - Static method in class mindustry.entities.Units
- getCapHeight() - Method in class arc.graphics.g2d.Font
-
Returns the cap height, which is the distance from the top of most uppercase characters to the baseline.
- getCapture() - Method in class arc.scene.actions.AddListenerAction
- getCapture() - Method in class arc.scene.actions.RemoveListenerAction
- getCaptureListeners() - Method in class arc.scene.Element
- getCategories() - Method in class mindustry.ui.dialogs.SettingsMenuDialog
- getCauses(Throwable) - Static method in class arc.util.Strings
- getCell(T) - Method in class arc.scene.ui.layout.Table
-
Returns the cell for the specified actor in this table, or null.
- getCells() - Method in class arc.scene.ui.layout.Table
-
Returns the cells for this table.
- getCenter(Vec2) - Method in class arc.math.geom.Rect
-
Calculates the center of the rectangle.
- getCenter(Vec3) - Method in class arc.math.geom.BoundingBox
- getCenterX() - Method in class arc.math.geom.BoundingBox
- getCenterY() - Method in class arc.math.geom.BoundingBox
- getCenterZ() - Method in class arc.math.geom.BoundingBox
- getChar(int) - Method in class arc.util.serialization.JsonValue
-
Finds the child with the specified index and returns it as a char.
- getChar(String) - Method in class arc.util.serialization.JsonValue
-
Finds the child with the specified name and returns it as a char.
- getChar(String, char) - Method in class arc.util.serialization.JsonValue
-
Finds the child with the specified name and returns it as a char.
- getCharIndex(int) - Method in class arc.freetype.FreeType.Face
- getChecked() - Method in class arc.scene.ui.ButtonGroup
- getCheckedIndex() - Method in class arc.scene.ui.ButtonGroup
- getChild(String) - Method in class arc.util.serialization.JsonValue
-
Finds the child with the specified name and returns its first child.
- getChildren() - Method in class arc.scene.Group
-
Returns an ordered list of child actors in this group.
- getChildren() - Method in class arc.scene.ui.TreeElement.TreeElementNode
-
If the children order is changed,
TreeElement.TreeElementNode.updateChildren()
must be called. - getClamp(DrawPart.PartParams) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- getClass(String) - Method in class arc.util.serialization.Json
-
Returns the class for the specified tag, or null.
- getClasses(String) - Static method in class mindustry.tools.ScriptMainGenerator
- getClearColor() - Method in class arc.flabel.FLabel
-
Returns a
Color
instance with the color to be used onCLEARCOLOR
tokens. - getClickListener() - Method in class arc.scene.ui.Button
- getClickListener() - Method in class arc.scene.ui.TreeElement
-
Returns the click listener the tree uses for clicking on nodes and the over node.
- getClip() - Method in class arc.scene.ui.layout.Table
- getClipboardText() - Method in interface arc.Application
- getClipboardText() - Method in class arc.backend.android.AndroidApplication
- getClipboardText() - Method in class arc.backend.headless.HeadlessApplication
- getClipboardText() - Method in class arc.backend.robovm.IOSApplication
- getClipboardText() - Method in class arc.backend.sdl.SdlApplication
- getClipboardText() - Method in class arc.mock.MockApplication
- getClosestSpawner() - Method in class mindustry.entities.units.AIController
- getCode(int) - Static method in class arc.backend.sdl.SdlKeymap
- getCode(int) - Static method in class arc.backend.sdl.SdlScanmap
- getColor() - Method in class arc.graphics.g2d.Batch
- getColor() - Method in class arc.graphics.g2d.CacheBatch
- getColor() - Static method in class arc.graphics.g2d.Draw
- getColor() - Method in class arc.graphics.g2d.Font
-
Returns the color of text drawn with this font.
- getColor() - Method in class arc.graphics.g2d.FontCache
-
Returns the color used for subsequently added text.
- getColor() - Method in class arc.graphics.g2d.NinePatch
- getColor() - Method in class arc.graphics.g2d.SpriteCache
- getColor() - Method in class arc.scene.actions.AlphaAction
- getColor() - Method in class arc.scene.actions.ColorAction
- getColor() - Method in class arc.scene.style.TiledDrawable
- getColor(Vec3) - Method in interface mindustry.graphics.g3d.HexMesher
- getColor(Vec3) - Method in class mindustry.maps.generators.BlankPlanetGenerator
- getColor(Vec3) - Method in class mindustry.maps.planet.ErekirPlanetGenerator
- getColor(Vec3) - Method in class mindustry.maps.planet.SerpuloPlanetGenerator
- getColor(Vec3) - Method in class mindustry.maps.planet.TantrosPlanetGenerator
- getColors() - Static method in class arc.graphics.Colors
-
Returns the color map.
- getColumns() - Method in class arc.scene.ui.layout.Table
- getColumnWidth(int) - Method in class arc.scene.ui.layout.Table
-
Returns the width of the specified column.
- getCommandList() - Method in class arc.util.CommandHandler
- getCommandPosition() - Method in class mindustry.world.blocks.payloads.PayloadSource.PayloadSourceBuild
- getCommandPosition() - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- getCommandPosition() - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- getCommandPosition() - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- getConfig() - Method in class mindustry.mod.Mod
- getConfig(Mod) - Method in class mindustry.mod.Mods
-
Returns a file named 'config.json' in a special folder for the specified plugin.
- getConnections() - Method in class arc.net.Server
-
Returns the current connections.
- getConnections() - Method in class mindustry.net.ArcNetProvider
- getConnections() - Method in class mindustry.net.Net
-
Returns a list of all connections IDs.
- getConnections() - Method in interface mindustry.net.Net.NetProvider
-
Return all connected users.
- getConsumed(Building) - Method in class mindustry.world.consumers.ConsumeItemFilter
- getConsumed(Building) - Method in class mindustry.world.consumers.ConsumeLiquidFilter
- getContainer() - Method in class arc.scene.ui.Tooltip
- getContentLength() - Method in class arc.util.Http.HttpResponse
- getContentMap() - Method in class mindustry.core.ContentLoader
- getContentType() - Method in class mindustry.ctype.Content
-
Returns the type name of this piece of content.
- getContentType() - Method in class mindustry.entities.bullet.BulletType
- getContentType() - Method in class mindustry.type.ErrorContent
- getContentType() - Method in class mindustry.type.Item
- getContentType() - Method in class mindustry.type.Liquid
- getContentType() - Method in class mindustry.type.Planet
- getContentType() - Method in class mindustry.type.SectorPreset
- getContentType() - Method in class mindustry.type.StatusEffect
- getContentType() - Method in class mindustry.type.TeamEntry
- getContentType() - Method in class mindustry.type.UnitType
- getContentType() - Method in class mindustry.type.Weather
- getContentType() - Method in class mindustry.world.Block
- getCorner000(Vec3) - Method in class arc.math.geom.BoundingBox
- getCorner001(Vec3) - Method in class arc.math.geom.BoundingBox
- getCorner010(Vec3) - Method in class arc.math.geom.BoundingBox
- getCorner011(Vec3) - Method in class arc.math.geom.BoundingBox
- getCorner100(Vec3) - Method in class arc.math.geom.BoundingBox
- getCorner101(Vec3) - Method in class arc.math.geom.BoundingBox
- getCorner110(Vec3) - Method in class arc.math.geom.BoundingBox
- getCorner111(Vec3) - Method in class arc.math.geom.BoundingBox
- getCost(int, int) - Method in interface mindustry.ai.Pathfinder.PathCost
- getCount() - Method in class arc.math.WindowedMean
- getCount() - Method in class arc.scene.actions.RepeatAction
- getCount(Block) - Method in class mindustry.game.Teams.TeamData
- getCubemapData() - Method in class arc.graphics.Cubemap
- getCullingArea() - Method in class arc.scene.Group
- getCurrent() - Method in class arc.fx.util.FxBufferQueue
- getCurrent() - Method in class mindustry.game.Saves
- getCurrentEventTime() - Method in class arc.backend.android.AndroidInput
- getCurrentEventTime() - Method in class arc.backend.robovm.IOSInput
- getCurrentEventTime() - Method in class arc.backend.sdl.SdlInput
- getCurrentEventTime() - Method in class arc.Input
- getCurrentEventTime() - Method in class arc.input.InputEventQueue
- getCurrentEventTime() - Method in class arc.mock.MockInput
- getCurrentLoading() - Method in class arc.assets.AssetManager
- getCurrentStream() - Method in class mindustry.net.Net
- getCursor() - Method in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- getCursor() - Method in class mindustry.world.blocks.campaign.LaunchPad.LaunchPadBuild
- getCursor() - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- getCursor() - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- getCursor() - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- getCursor() - Method in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- getCursor() - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- getCursorLine() - Method in class arc.scene.ui.TextArea
- getCursorPosition() - Method in class arc.scene.ui.TextField
- getCursorX() - Method in class arc.scene.ui.TextArea
- getCursorY() - Method in class arc.scene.ui.TextArea
- getD() - Method in class arc.math.geom.Plane
- getD4Points() - Static method in class arc.math.geom.Geometry
- getD8EdgePoints() - Static method in class arc.math.geom.Geometry
- getD8Points() - Static method in class arc.math.geom.Geometry
- getDamage(SectorInfo) - Static method in class mindustry.maps.SectorDamage
- getDamage(SectorInfo, int) - Static method in class mindustry.maps.SectorDamage
- getDamage(SectorInfo, int, boolean) - Static method in class mindustry.maps.SectorDamage
- getDamaged(Team) - Method in class mindustry.ai.BlockIndexer
-
Returns all damaged tiles by team.
- getDarkness(int, int) - Method in class mindustry.core.World
- getData() - Method in class arc.graphics.g2d.Font
-
Gets the underlying
Font.FontData
for this BitmapFont. - getDataDirectory() - Method in class arc.Settings
-
Returns the directory where all settings and data is placed.
- getDate() - Method in class mindustry.game.Saves.SaveSlot
- getDebugVersionString() - Method in class arc.graphics.gl.GLVersion
- getDecodingMap() - Method in class arc.util.serialization.Base64Coder.CharMap
- getDefault(String) - Method in class arc.Settings
- getDefaultInputListener() - Method in class arc.scene.ui.TextField
- getDefaultLoadout(CoreBlock) - Method in class mindustry.game.Schematics
- getDefaultToken() - Method in class arc.flabel.FLabel
-
Returns the default token being used in this label.
- getDelegate() - Method in class arc.backend.robovm.custom.UIAccelerometer
-
Deprecated.
- getDeltaTime() - Method in class arc.backend.android.AndroidGraphics
- getDeltaTime() - Method in class arc.backend.robovm.IOSGraphics
- getDeltaTime() - Method in class arc.backend.sdl.SdlGraphics
- getDeltaTime() - Method in class arc.Graphics
- getDeltaTime() - Method in class arc.mock.MockGraphics
- getDeltaX() - Method in class arc.scene.event.DragListener
-
Returns the amount on the x axis that the touch has been dragged since the last drag event.
- getDeltaY() - Method in class arc.scene.event.DragListener
-
Returns the amount on the y axis that the touch has been dragged since the last drag event.
- getDensity() - Method in class arc.backend.android.AndroidGraphics
- getDensity() - Method in class arc.backend.robovm.IOSGraphics
- getDensity() - Method in class arc.backend.sdl.SdlGraphics
- getDensity() - Method in class arc.Graphics
-
This is a scaling factor for the Density Independent Pixel unit, following the same conventions as android.util.DisplayMetrics#density, where one DIP is one pixel on an approximately 160 dpi screen.
- getDensity() - Method in class arc.mock.MockGraphics
- getDependencies() - Method in interface arc.assets.Loadable
- getDependencies() - Method in class mindustry.core.UI
- getDependencies(Cons<UnlockableContent>) - Method in class mindustry.ctype.UnlockableContent
-
Iterates through any implicit dependencies of this content.
- getDependencies(Cons<UnlockableContent>) - Method in class mindustry.type.UnitType
- getDependencies(Cons<UnlockableContent>) - Method in class mindustry.world.Block
- getDependencies(String) - Method in class arc.assets.AssetManager
- getDependencies(String, Fi, AssetLoaderParameters) - Method in class arc.assets.loaders.CustomLoader
- getDependencies(String, Fi, CubemapLoader.CubemapParameter) - Method in class arc.assets.loaders.CubemapLoader
- getDependencies(String, Fi, FontLoader.FontParameter) - Method in class arc.assets.loaders.FontLoader
- getDependencies(String, Fi, I18NBundleLoader.I18NBundleParameter) - Method in class arc.assets.loaders.I18NBundleLoader
- getDependencies(String, Fi, MusicLoader.MusicParameter) - Method in class arc.assets.loaders.MusicLoader
- getDependencies(String, Fi, PixmapLoader.PixmapParameter) - Method in class arc.assets.loaders.PixmapLoader
- getDependencies(String, Fi, ShaderProgramLoader.ShaderProgramParameter) - Method in class arc.assets.loaders.ShaderProgramLoader
- getDependencies(String, Fi, SoundLoader.SoundParameter) - Method in class arc.assets.loaders.SoundLoader
- getDependencies(String, Fi, TextureAtlasLoader.TextureAtlasParameter) - Method in class arc.assets.loaders.TextureAtlasLoader
- getDependencies(String, Fi, TextureLoader.TextureParameter) - Method in class arc.assets.loaders.TextureLoader
- getDependencies(String, Fi, TextureLoader.TextureParameter) - Method in class mindustry.maps.MapPreviewLoader
- getDependencies(String, Fi, FreeTypeFontGeneratorLoader.FreeTypeFontGeneratorParameters) - Method in class arc.freetype.FreeTypeFontGeneratorLoader
- getDependencies(String, Fi, FreetypeFontLoader.FreeTypeFontLoaderParameter) - Method in class arc.freetype.FreetypeFontLoader
- getDependencies(String, Fi, P) - Method in class arc.assets.loaders.AssetLoader
-
Returns the assets this asset requires to be loaded first.
- getDepth() - Method in class arc.graphics.Cubemap
- getDepth() - Method in class arc.graphics.gl.FileTextureArrayData
- getDepth() - Method in class arc.graphics.GLTexture
- getDepth() - Method in class arc.graphics.Texture
- getDepth() - Method in class arc.graphics.TextureArray
- getDepth() - Method in interface arc.graphics.TextureArrayData
- getDepth() - Method in class arc.math.geom.BoundingBox
- getDepthBufferHandle() - Method in class arc.graphics.gl.GLFrameBuffer
- getDepthStencilPackedBuffer() - Method in class arc.graphics.gl.GLFrameBuffer
- getDescender() - Method in class arc.freetype.FreeType.Face
- getDescender() - Method in class arc.freetype.FreeType.SizeMetrics
- getDescent() - Method in class arc.graphics.g2d.Font
-
Returns the descent, which is the distance from the bottom of the glyph that extends the lowest to the baseline.
- getDevices() - Method in class arc.Input
-
Returns a list of input devices, such as keyboards or controllers.
- getDiagnostics() - Method in class arc.assets.AssetManager
- getDialog() - Method in class arc.scene.Scene
- getDifficultyWall(int, float) - Static method in class mindustry.maps.generators.BaseGenerator
- getDigest() - Method in class arc.util.io.CRC
- getDimensions(Vec3) - Method in class arc.math.geom.BoundingBox
- getDirection(Vec3) - Method in enum class arc.graphics.Cubemap.CubemapSide
- getDiscovered(Team) - Method in class mindustry.game.FogControl
- getDisplayIcon() - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- getDisplayIcon(Tile) - Method in class mindustry.world.Block
- getDisplayIcon(Tile) - Method in class mindustry.world.blocks.environment.Floor
- getDisplayName() - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- getDisplayName(Locale) - Static method in class mindustry.ui.dialogs.LanguageDialog
- getDisplayName(Tile) - Method in class mindustry.world.Block
- getDisplayName(Tile) - Method in class mindustry.world.blocks.environment.Floor
- getDisplayName(Tile) - Method in class mindustry.world.blocks.environment.OreBlock
- getDisplayScale() - Method in class mindustry.core.Renderer
- getDistanceFieldSmoothing() - Method in class arc.graphics.g2d.DistanceFieldFont
- getDouble(int) - Method in class arc.util.serialization.JsonValue
-
Finds the child with the specified index and returns it as a double.
- getDouble(String) - Method in class arc.util.serialization.JsonValue
-
Finds the child with the specified name and returns it as a double.
- getDouble(String, double) - Method in class arc.util.serialization.JsonValue
-
Finds the child with the specified name and returns it as a double.
- getDouble(String, double) - Method in class arc.util.serialization.Jval
- getDrawable() - Method in class arc.scene.ui.Image
- getDrawable(String) - Method in class arc.graphics.g2d.TextureAtlas
- getDrawCalls() - Method in class arc.profiling.GLProfiler
- getDrillTime(Item) - Method in class mindustry.world.blocks.production.BeamDrill
- getDrillTime(Item) - Method in class mindustry.world.blocks.production.BurstDrill
- getDrillTime(Item) - Method in class mindustry.world.blocks.production.Drill
- getDrop(Tile) - Method in class mindustry.world.blocks.production.Drill
- getDstBuffer() - Method in class arc.fx.util.PingPongBuffer
- getDstTexture() - Method in class arc.fx.util.PingPongBuffer
- getDuplicateBorder() - Method in class arc.graphics.g2d.PixmapPacker
- getDuration() - Method in class arc.scene.actions.DelayAction
- getDuration() - Method in class arc.scene.actions.TemporalAction
- getDynamicTexture() - Method in class mindustry.graphics.FogRenderer
- getEdges() - Method in class mindustry.world.Block
- getEdges(int) - Static method in class mindustry.world.Edges
- getEglConfigChooser() - Method in class arc.backend.android.AndroidGraphics
- getElements() - Method in class arc.scene.Scene
-
Returns the root's child actors.
- getEmoji() - Method in class mindustry.ai.UnitCommand
- getEncodingMap() - Method in class arc.util.serialization.Base64Coder.CharMap
- getEnd() - Method in class arc.scene.actions.FloatAction
- getEnd() - Method in class arc.scene.actions.IntAction
- getEndColor() - Method in class arc.scene.actions.ColorAction
- getEndPoint() - Method in class arc.net.Connection
- getEndPoint(Vec3, float) - Method in class arc.math.geom.Ray
-
Returns the endpoint given the distance.
- getEnemy(Team, BlockFlag) - Method in class mindustry.ai.BlockIndexer
-
Get all enemy blocks with a flag.
- getEnemyOverlap(Block, Team, int, int) - Static method in class mindustry.world.Build
- getError() - Static method in class arc.graphics.Gl
- getExecuteTimeMillis() - Method in class arc.util.Timer.Task
-
Returns the time in milliseconds when this task will be executed next.
- getExport(Item) - Method in class mindustry.game.SectorInfo
- getExternalStoragePath() - Method in class arc.backend.android.AndroidFiles
- getExternalStoragePath() - Method in class arc.backend.robovm.IOSFiles
- getExternalStoragePath() - Method in class arc.backend.sdl.SdlFiles
- getExternalStoragePath() - Method in interface arc.Files
- getExternalStoragePath() - Method in class arc.mock.MockFiles
- getFaceFlags() - Method in class arc.freetype.FreeType.Face
- getFacingEdge(Building, Building) - Static method in class mindustry.world.Edges
- getFacingEdge(Block, int, int, Tile) - Static method in class mindustry.world.Edges
- getFacingEdge(Tile, Tile) - Static method in class mindustry.world.Edges
- getField(Team, int, int) - Method in class mindustry.ai.Pathfinder
- getFields(Class) - Method in class arc.util.serialization.Json
- getFileHandle() - Method in class arc.graphics.gl.FileTextureData
- getFileHandleResolver() - Method in class arc.assets.AssetManager
-
Returns the
FileHandleResolver
for which this AssetManager was loaded with. - getFilter() - Method in class arc.scene.ui.TextField
- getFinalCause(Throwable) - Static method in class arc.util.Strings
- getFinalMessage(Throwable) - Static method in class arc.util.Strings
- getFirstGlyph() - Method in class arc.graphics.g2d.Font.FontData
- getFirstLineShowing() - Method in class arc.scene.ui.TextArea
- getFirstRequirements() - Method in class mindustry.type.UnitType
- getFirstSpawn() - Method in class mindustry.ai.WaveSpawner
- getFittingChild(Rect) - Method in class arc.math.geom.QuadTree
- getFlagged(Team, BlockFlag) - Method in class mindustry.ai.BlockIndexer
-
Get all allied blocks with a flag.
- GetFlagI() - Constructor for class mindustry.logic.LExecutor.GetFlagI
- GetFlagI(int, int) - Constructor for class mindustry.logic.LExecutor.GetFlagI
- GetFlagStatement() - Constructor for class mindustry.logic.LStatements.GetFlagStatement
- getFlammability() - Method in class mindustry.world.Tile
-
Returns the flammability of the tile.
- getFloat(int) - Method in class arc.util.serialization.JsonValue
-
Finds the child with the specified index and returns it as a float.
- getFloat(String) - Method in class arc.Settings
- getFloat(String) - Method in class arc.struct.StringMap
- getFloat(String) - Method in class arc.util.serialization.JsonValue
-
Finds the child with the specified name and returns it as a float.
- getFloat(String, float) - Method in class arc.Settings
- getFloat(String, float) - Method in class arc.struct.StringMap
- getFloat(String, float) - Method in class arc.util.serialization.JsonValue
-
Finds the child with the specified name and returns it as a float.
- getFloat(String, float) - Method in class arc.util.serialization.Jval
- getFloatv(int, FloatBuffer) - Static method in class arc.graphics.Gl
- getFlowRate(Item) - Method in class mindustry.world.modules.ItemModule
- getFlowRate(Liquid) - Method in class mindustry.world.modules.LiquidModule
- getFluidFrames() - Method in class mindustry.core.Renderer
- getFont() - Method in class arc.graphics.g2d.FontCache
- getFontCache() - Method in class arc.scene.ui.Label
-
Allows subclasses to access the cache.
- getFontFile() - Method in class arc.graphics.g2d.Font.FontData
- getFontScaleX() - Method in class arc.scene.ui.Label
- getFontScaleY() - Method in class arc.scene.ui.Label
- getFormat() - Method in class arc.freetype.FreeType.GlyphSlot
- getFormat() - Method in class arc.graphics.gl.FileTextureData
- getFormat() - Method in class arc.graphics.gl.FloatTextureData
- getFormat() - Method in class arc.graphics.gl.GLOnlyTextureData
- getFormat() - Method in class arc.graphics.gl.MipMapTextureData
- getFormat() - Method in class arc.graphics.gl.PixmapTextureData
- getFormat() - Method in interface arc.graphics.TextureData
- getFrac(float) - Method in class arc.struct.Seq
- getFragmentShaderSource() - Method in class arc.graphics.gl.Shader
- getFramebufferAttachmentParameteriv(int, int, int, IntBuffer) - Static method in class arc.graphics.Gl
- getFramebufferFormat() - Method in class arc.fx.FxProcessor
-
Returns the internal framebuffer format, computed from the parameters specified during construction.
- getFramebufferHandle() - Method in class arc.graphics.gl.GLFrameBuffer
- getFrameBufferPixels(boolean) - Static method in class arc.util.ScreenUtils
-
Returns the default framebuffer contents as a byte[] array with a length equal to screen width * height * 4.
- getFrameBufferPixels(int, int, int, int, boolean) - Static method in class arc.util.ScreenUtils
-
Returns a portion of the default framebuffer contents specified by x, y, width and height, as a byte[] array with a length equal to the specified width * height * 4.
- getFrameBufferPixmap(int, int, int, int) - Static method in class arc.util.ScreenUtils
- getFrameBufferPixmap(int, int, int, int, boolean) - Static method in class arc.util.ScreenUtils
- getFrameBufferTexture() - Static method in class arc.util.ScreenUtils
-
Returns the default framebuffer contents as a
TextureRegion
with a width and height equal to the current screen size. - getFrameBufferTexture(int, int, int, int) - Static method in class arc.util.ScreenUtils
-
Returns a portion of the default framebuffer contents specified by x, y, width and height as a
TextureRegion
with the same dimensions. - getFrameDuration() - Method in class arc.graphics.g2d.Animation
- getFrameId() - Method in class arc.backend.android.AndroidGraphics
- getFrameId() - Method in class arc.backend.robovm.IOSGraphics
- getFrameId() - Method in class arc.backend.sdl.SdlGraphics
- getFrameId() - Method in class arc.Graphics
-
Returns the id of the current frame.
- getFrameId() - Method in class arc.mock.MockGraphics
- getFramesPerSecond() - Method in class arc.backend.android.AndroidGraphics
- getFramesPerSecond() - Method in class arc.backend.robovm.IOSGraphics
- getFramesPerSecond() - Method in class arc.backend.sdl.SdlGraphics
- getFramesPerSecond() - Method in class arc.Graphics
- getFramesPerSecond() - Method in class arc.mock.MockGraphics
- getFree() - Method in class arc.util.pooling.Pool
-
The number of objects available to be obtained.
- getFreePointerIndex() - Method in class arc.backend.android.AndroidInput
- getFxProcessor() - Method in class arc.fx.util.FxWidgetGroup
- getGapBetweenNodes(TreeLayout.TreeNode, TreeLayout.TreeNode) - Method in class mindustry.ui.layout.BranchTreeLayout
- getGenerateDialog() - Method in class mindustry.editor.MapEditorDialog
- getGeneratedIcons() - Method in class mindustry.world.Block
- getGestureDetector() - Method in class arc.scene.event.ElementGestureListener
- getGimbalPole() - Method in class arc.math.geom.Quat
-
Get the pole of the gimbal lock, if any.
- getGL20() - Method in class arc.backend.android.AndroidGraphics
- getGL20() - Method in class arc.backend.robovm.IOSGraphics
- getGL20() - Method in class arc.backend.sdl.SdlGraphics
- getGL20() - Method in class arc.Graphics
- getGL20() - Method in class arc.mock.MockGraphics
- getGL30() - Method in class arc.backend.android.AndroidGraphics
- getGL30() - Method in class arc.backend.robovm.IOSGraphics
- getGL30() - Method in class arc.backend.sdl.SdlGraphics
- getGL30() - Method in class arc.Graphics
- getGL30() - Method in class arc.mock.MockGraphics
- getGLEnum() - Method in enum class arc.graphics.Cubemap.CubemapSide
- getGLEnum() - Method in enum class arc.graphics.Texture.TextureWrap
- getGLFormat() - Method in class arc.graphics.Pixmap
-
Returns the OpenGL ES format of this Pixmap.
- getGLInternalFormat() - Method in class arc.graphics.Pixmap
-
Returns the OpenGL ES format of this Pixmap.
- getGLType() - Method in class arc.graphics.gl.FileTextureArrayData
- getGLType() - Method in class arc.graphics.Pixmap
-
Returns the OpenGL ES type of this Pixmap.
- getGLType() - Method in interface arc.graphics.TextureArrayData
- getGLVersion() - Method in class arc.backend.android.AndroidGraphics
- getGLVersion() - Method in class arc.backend.robovm.IOSGraphics
- getGLVersion() - Method in class arc.backend.sdl.SdlGraphics
- getGLVersion() - Method in class arc.Graphics
- getGLVersion() - Method in class arc.mock.MockGraphics
- getGlyph() - Method in class arc.freetype.FreeType.Face
- getGlyph() - Method in class arc.freetype.FreeType.GlyphSlot
- getGlyph(char) - Method in class arc.freetype.FreeTypeFontGenerator.FreeTypeFontData
- getGlyph(char) - Method in class arc.graphics.g2d.Font.FontData
-
Returns the glyph for the specified character, or null if no such glyph exists.
- getGlyph(Font, char) - Static method in class mindustry.ui.Fonts
- getGlyphLayout() - Method in class arc.scene.ui.Label
- getGlyphs(GlyphLayout.GlyphRun, CharSequence, int, int, Font.Glyph) - Method in class arc.freetype.FreeTypeFontGenerator.FreeTypeFontData
- getGlyphs(GlyphLayout.GlyphRun, CharSequence, int, int, Font.Glyph) - Method in class arc.graphics.g2d.Font.FontData
-
Using the specified string, populates the glyphs and positions of the specified glyph run.
- getGyroscope() - Method in class arc.backend.android.AndroidInput
- getGyroscope() - Method in class arc.Input
- getHeader(String) - Method in class arc.util.Http.HttpResponse
- getHeaders() - Method in class arc.util.Http.HttpResponse
-
Returns a Map of the headers.
- getHeight() - Method in class arc.backend.android.AndroidGraphics
- getHeight() - Method in class arc.backend.robovm.IOSGraphics
- getHeight() - Method in class arc.backend.sdl.SdlGraphics
- getHeight() - Method in class arc.freetype.FreeType.Face
- getHeight() - Method in class arc.freetype.FreeType.GlyphMetrics
- getHeight() - Method in class arc.freetype.FreeType.SizeMetrics
- getHeight() - Method in class arc.fx.FxProcessor
- getHeight() - Method in interface arc.graphics.CubemapData
- getHeight() - Method in class arc.Graphics
- getHeight() - Method in class arc.graphics.gl.FacedCubemapData
- getHeight() - Method in class arc.graphics.gl.FileTextureArrayData
- getHeight() - Method in class arc.graphics.gl.FileTextureData
- getHeight() - Method in class arc.graphics.gl.FloatTextureData
- getHeight() - Method in class arc.graphics.gl.GLFrameBuffer
- getHeight() - Method in class arc.graphics.gl.GLOnlyTextureData
- getHeight() - Method in class arc.graphics.gl.MipMapTextureData
- getHeight() - Method in class arc.graphics.gl.PixmapTextureData
- getHeight() - Method in class arc.graphics.Pixmap
- getHeight() - Method in interface arc.graphics.TextureArrayData
- getHeight() - Method in interface arc.graphics.TextureData
- getHeight() - Method in class arc.math.geom.BoundingBox
- getHeight() - Method in class arc.math.geom.Rect
- getHeight() - Method in class arc.mock.MockGraphics
- getHeight() - Method in class arc.scene.actions.SizeToAction
- getHeight() - Method in class arc.scene.Element
- getHeight() - Method in class arc.scene.Scene
-
The viewport's world height.
- getHeight() - Method in class arc.scene.ui.TreeElement.TreeElementNode
-
Returns the height of the node as calculated for layout.
- getHeight(Vec3) - Method in interface mindustry.graphics.g3d.HexMesher
- getHeight(Vec3) - Method in class mindustry.maps.generators.BlankPlanetGenerator
- getHeight(Vec3) - Method in class mindustry.maps.planet.ErekirPlanetGenerator
- getHeight(Vec3) - Method in class mindustry.maps.planet.SerpuloPlanetGenerator
- getHeight(Vec3) - Method in class mindustry.maps.planet.TantrosPlanetGenerator
- getHightScore() - Method in class mindustry.maps.Map
- getHitbox(Rect) - Method in class mindustry.world.Tile
- getHoriAdvance() - Method in class arc.freetype.FreeType.GlyphMetrics
- getHoriBearingX() - Method in class arc.freetype.FreeType.GlyphMetrics
- getHoriBearingY() - Method in class arc.freetype.FreeType.GlyphMetrics
- geti(int) - Method in class mindustry.world.Tiles
- getIcon() - Method in class arc.scene.ui.TreeElement.TreeElementNode
- getIcon() - Method in class mindustry.ai.UnitCommand
- getIcon(String) - Method in class mindustry.core.UI
- getIcon(String, String) - Method in class mindustry.core.UI
- getID() - Method in class arc.net.Connection
-
Returns the server assigned ID.
- getID() - Method in class mindustry.world.blocks.power.PowerGraph
- getIgnoreUnknownFields() - Method in class arc.util.serialization.Json
- getImage() - Method in class arc.scene.ui.CheckBox
- getImage() - Method in class arc.scene.ui.ImageButton
- getImage(ImageProcessor) - Method in class arc.packer.TexturePacker.Rect
- getImageCell() - Method in class arc.scene.ui.CheckBox
- getImageCell() - Method in class arc.scene.ui.ImageButton
- getImageHeight() - Method in class arc.scene.ui.Image
- getImagePath(int) - Method in class arc.graphics.g2d.Font.FontData
-
Returns the image path for the texture page at the given index (the "id" in the BMFont file).
- getImagePaths() - Method in class arc.graphics.g2d.Font.FontData
- getImages() - Method in class arc.packer.ImageProcessor
- getImageWidth() - Method in class arc.scene.ui.Image
- getImageX() - Method in class arc.scene.ui.Image
- getImageY() - Method in class arc.scene.ui.Image
- getIncompatibility(Seq<String>) - Method in class mindustry.mod.Mods
- getIndentSpacing() - Method in class arc.scene.ui.TreeElement
-
Returns the amount of horizontal space for indentation level.
- getIndices(int, int, short[], int) - Method in class arc.graphics.Mesh
-
Copies the indices from the Mesh to the short array.
- getIndices(int, short[], int) - Method in class arc.graphics.Mesh
-
Copies the remaining indices from the Mesh to the short array.
- getIndices(short[]) - Method in class arc.graphics.Mesh
-
Copies the indices from the Mesh to the short array.
- getIndices(short[], int) - Method in class arc.graphics.Mesh
-
Copies the indices from the Mesh to the short array.
- getIndicesBuffer() - Method in class arc.graphics.Mesh
- getInfo(String) - Method in class mindustry.net.Administration
- getInfoOptional(String) - Method in class mindustry.net.Administration
- getInputMultiplexer() - Method in class arc.Input
- getInputProcessors() - Method in class arc.Input
- getInsideEdges() - Method in class mindustry.world.Block
- getInsideEdges(int) - Static method in class mindustry.world.Edges
- getInstance() - Static method in class arc.scene.ui.Tooltip.Tooltips
- getInt(int) - Static method in class arc.graphics.Gl
- getInt(int) - Method in class arc.util.serialization.JsonValue
-
Finds the child with the specified index and returns it as an int.
- getInt(String) - Method in class arc.Settings
- getInt(String) - Method in class arc.struct.StringMap
- getInt(String) - Method in class arc.util.serialization.JsonValue
-
Finds the child with the specified name and returns it as an int.
- getInt(String, int) - Method in class arc.Settings
- getInt(String, int) - Method in class arc.struct.StringMap
- getInt(String, int) - Method in class arc.util.serialization.JsonValue
-
Finds the child with the specified name and returns it as an int.
- getInt(String, int) - Method in class arc.util.serialization.Jval
- getIntegerv(int, IntBuffer) - Static method in class arc.graphics.Gl
- getInternalFormat() - Method in class arc.graphics.gl.FileTextureArrayData
- getInternalFormat() - Method in interface arc.graphics.TextureArrayData
- getInterpolation() - Method in class arc.scene.actions.TemporalAction
- getInterpreter(Class<? extends Annotation>, Class<T>) - Static method in class mindustry.editor.MapObjectivesDialog
- getInterpreter(Class<T>) - Static method in class mindustry.editor.MapObjectivesDialog
- getInterval(int) - Method in class arc.math.CumulativeDistribution
- getJavaHeap() - Method in interface arc.Application
- getJson(String, Class<T>, Prov<T>) - Method in class arc.Settings
- getJson(String, Class<T>, Class, Prov<T>) - Method in class arc.Settings
- getKerning(char) - Method in class arc.graphics.g2d.Font.Glyph
- getKerning(int, int, int) - Method in class arc.freetype.FreeType.Face
- getKey(V, boolean) - Method in class arc.struct.ArrayMap
-
Returns the key for the specified value.
- getKeyAt(int) - Method in class arc.struct.ArrayMap
- getKeybinds() - Method in class arc.KeyBinds
- getKeyboard() - Method in class arc.Input
-
Returns the default input device (keyboard).
- getKeyboardFocus() - Method in class arc.scene.Scene
-
Gets the actor that will receive key events.
- getKeyboardTextField() - Method in class arc.backend.robovm.IOSInput
- getKeyFrame(float) - Method in class arc.graphics.g2d.Animation
-
Returns a frame based on the so called state time.
- getKeyFrame(float, boolean) - Method in class arc.graphics.g2d.Animation
-
Returns a frame based on the so called state time.
- getKeyFrameIndex(float) - Method in class arc.graphics.g2d.Animation
-
Returns the current frame number.
- getKeyFrames() - Method in class arc.graphics.g2d.Animation
-
Returns the keyframes[] array where all the frames of the animation are stored.
- getKeys() - Method in class arc.util.I18NBundle
-
Returns all keys in this bundle.
- getKickTime(String, String) - Method in class mindustry.net.Administration
- getKnobDrawable() - Method in class arc.scene.ui.ProgressBar
- getKnobDrawable() - Method in class arc.scene.ui.Slider
- getKnobPercentX() - Method in class arc.scene.ui.Touchpad
-
Returns the x-position of the knob as a percentage from the center of the touchpad to the edge of the circular movement area.
- getKnobPercentY() - Method in class arc.scene.ui.Touchpad
-
Returns the y-position of the knob as a percentage from the center of the touchpad to the edge of the circular movement area.
- getKnobPosition() - Method in class arc.scene.ui.ProgressBar
-
Returns progress bar visual position within the range.
- getKnobX() - Method in class arc.scene.ui.Touchpad
-
Returns the x-position of the knob relative to the center of the widget.
- getKnobY() - Method in class arc.scene.ui.Touchpad
-
Returns the y-position of the knob relative to the center of the widget.
- getLabel() - Method in class arc.scene.ui.TextButton
- getLabelAlign() - Method in class arc.scene.ui.Label
- getLabelCell() - Method in class arc.scene.ui.TextButton
- getLandPTimer() - Method in class mindustry.core.Renderer
- getLandTime() - Method in class mindustry.core.Renderer
- getLargeIcon(String) - Static method in class mindustry.ui.Fonts
- getLastAdded() - Method in class mindustry.core.ContentLoader
-
Get last piece of content created for error-handling purposes.
- getLastCapacity() - Method in class mindustry.world.blocks.power.PowerGraph
- getLastDirectory() - Static method in class mindustry.ui.dialogs.FileChooser
- getLastLoadout() - Method in class mindustry.game.Universe
- getLastPowerNeeded() - Method in class mindustry.world.blocks.power.PowerGraph
- getLastPowerProduced() - Method in class mindustry.world.blocks.power.PowerGraph
- getLastPowerStored() - Method in class mindustry.world.blocks.power.PowerGraph
- getLastProtocolError() - Method in class arc.net.Connection
-
Returns the last protocol error that occured on the connection.
- getLastScaledPowerIn() - Method in class mindustry.world.blocks.power.PowerGraph
- getLastScaledPowerOut() - Method in class mindustry.world.blocks.power.PowerGraph
- getLastSector() - Method in class mindustry.game.Saves
- getLastSector() - Method in class mindustry.type.Planet
- getLastSelected() - Method in class arc.scene.utils.Selection
-
Makes a best effort to return the last item selected, else returns an arbitrary item or null if the selection is empty.
- getLaunchCoreType() - Method in class mindustry.core.Renderer
- getLaunchResources() - Method in class mindustry.game.Universe
- getLayouts() - Method in class arc.graphics.g2d.FontCache
- getLeft() - Method in class arc.freetype.FreeType.Glyph
- getLeftGutterWidth() - Method in class arc.util.viewport.Viewport
-
Returns the left gutter (black bar) width in screen coordinates.
- getLeftWidth() - Method in class arc.graphics.g2d.NinePatch
- getLeftWidth() - Method in class arc.scene.style.BaseDrawable
- getLeftWidth() - Method in interface arc.scene.style.Drawable
- getLeftWidth() - Method in class arc.scene.style.ScaledNinePatchDrawable
- getLength() - Method in class arc.math.geom.Polyline
-
Returns the euclidean length of the polyline without scaling
- getLengthLength() - Method in interface arc.net.NetSerializer
-
The fixed number of bytes that will be written by
NetSerializer.writeLength(ByteBuffer, int)
and read byNetSerializer.readLength(ByteBuffer)
. - getLevel() - Method in class arc.scene.ui.TreeElement.TreeElementNode
- getLevelCount() - Method in class mindustry.ui.layout.BranchTreeLayout
- getLight() - Method in class mindustry.type.Sector
- getLightNormal() - Method in class mindustry.type.Planet
- getLineAlign() - Method in class arc.scene.ui.Label
- getLinearHoriAdvance() - Method in class arc.freetype.FreeType.GlyphSlot
- getLinearVertAdvance() - Method in class arc.freetype.FreeType.GlyphSlot
- getLineHeight() - Method in class arc.graphics.g2d.Font
-
Returns the line height, which is the distance from one line of text to the next.
- getLineHeight(FLabel) - Method in class arc.flabel.FEffect
-
Returns the line height of the label controlling this effect.
- getLines() - Method in class arc.scene.ui.TextArea
-
Returns total number of lines that the text occupies
- getLinesShowing() - Method in class arc.scene.ui.TextArea
- getLink(Team, int, int, int) - Method in class mindustry.world.blocks.units.UnitAssemblerModule
- getLinkedTiles(Cons<Tile>) - Method in class mindustry.world.Tile
-
Iterates through the list of all tiles linked to this multiblock, or just itself if it's not a multiblock.
- getLinkedTiles(Seq<Tile>) - Method in class mindustry.world.Tile
-
Returns the list of all tiles linked to this multiblock.
- getLinkedTilesAs(Block, Cons<Tile>) - Method in class mindustry.world.Tile
-
Returns the list of all tiles linked to this multiblock if it were this block.
- getLinkedTilesAs(Block, Seq<Tile>) - Method in class mindustry.world.Tile
-
Returns the list of all tiles linked to this multiblock if it were this block.
- GetLinkI() - Constructor for class mindustry.logic.LExecutor.GetLinkI
- GetLinkI(int, int) - Constructor for class mindustry.logic.LExecutor.GetLinkI
- getLinkName(Block) - Static method in class mindustry.world.blocks.logic.LogicBlock
- getLinks() - Static method in class mindustry.ui.Links
- GetLinkStatement() - Constructor for class mindustry.logic.LStatements.GetLinkStatement
- getLiquidDestination(Building, Liquid) - Method in class mindustry.world.blocks.liquid.LiquidJunction.LiquidJunctionBuild
- getListener() - Method in class arc.input.GestureDetector
- getListener() - Method in class arc.profiling.GLProfiler
- getListener() - Method in class arc.scene.actions.AddListenerAction
- getListener() - Method in class arc.scene.actions.RemoveListenerAction
- getListeners() - Method in interface arc.Application
-
Returns a list of all the application listeners used.
- getListeners() - Method in class arc.backend.android.AndroidApplication
- getListeners() - Method in class arc.backend.headless.HeadlessApplication
- getListeners() - Method in class arc.backend.robovm.IOSApplication
- getListeners() - Method in class arc.backend.sdl.SdlApplication
- getListeners() - Method in class arc.mock.MockApplication
- getListeners() - Method in class arc.scene.Element
- getLoadedAssets() - Method in class arc.assets.AssetManager
- getLoadedMusic() - Method in class arc.assets.loaders.MusicLoader
-
Returns the
Music
instance currently loaded by thisMusicLoader
. - getLoadedSound() - Method in class arc.assets.loaders.SoundLoader
-
Returns the
Sound
instance currently loaded by thisSoundLoader
. - getLoader(Class<T>) - Method in class arc.assets.AssetManager
-
Returns the default loader for the given type
- getLoader(Class<T>, String) - Method in class arc.assets.AssetManager
-
Returns the loader for the given type and the specified filename.
- getLoadout(CoreBlock) - Method in class mindustry.game.Universe
- getLoadouts() - Method in class mindustry.game.Schematics
- getLoadouts(CoreBlock) - Method in class mindustry.game.Schematics
- getLocale() - Method in class arc.util.I18NBundle
-
Returns the locale of this bundle.
- getLocale() - Method in class mindustry.ui.dialogs.LanguageDialog
- getLocalStoragePath() - Method in class arc.backend.android.AndroidFiles
- getLocalStoragePath() - Method in class arc.backend.robovm.IOSFiles
- getLocalStoragePath() - Method in class arc.backend.sdl.SdlFiles
- getLocalStoragePath() - Method in interface arc.Files
- getLocalStoragePath() - Method in class arc.mock.MockFiles
- getLog() - Method in class arc.graphics.gl.Shader
- getLogicId() - Method in class mindustry.ctype.UnlockableContent
- getLong(int) - Method in class arc.util.serialization.JsonValue
-
Finds the child with the specified index and returns it as a long.
- getLong(String) - Method in class arc.Settings
- getLong(String) - Method in class arc.struct.StringMap
- getLong(String) - Method in class arc.util.serialization.JsonValue
-
Finds the child with the specified name and returns it as a long.
- getLong(String, long) - Method in class arc.Settings
- getLong(String, long) - Method in class arc.struct.StringMap
- getLong(String, long) - Method in class arc.util.serialization.JsonValue
-
Finds the child with the specified name and returns it as a long.
- getLong(String, long) - Method in class arc.util.serialization.Jval
- getMachineString() - Static method in class arc.backend.robovm.custom.HWMachine
- getMagFilter() - Method in class arc.graphics.GLTexture
- getManager() - Method in class arc.scene.ui.Tooltip
- getMap() - Method in class mindustry.game.Saves.SaveSlot
- getMarginBottom() - Method in class arc.scene.ui.layout.Table
- getMarginLeft() - Method in class arc.scene.ui.layout.Table
- getMarginRight() - Method in class arc.scene.ui.layout.Table
- getMarginTop() - Method in class arc.scene.ui.layout.Table
- getMax(Vec3) - Method in class arc.math.geom.BoundingBox
- getMaxAdvance() - Method in class arc.freetype.FreeType.SizeMetrics
- getMaxAdvanceHeight() - Method in class arc.freetype.FreeType.Face
- getMaxAdvanceWidth() - Method in class arc.freetype.FreeType.Face
- getMaxHeight() - Method in class arc.scene.Element
- getMaximumAccepted(Item) - Method in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- getMaximumAccepted(Item) - Method in class mindustry.world.blocks.payloads.BlockProducer.BlockProducerBuild
- getMaximumAccepted(Item) - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- getMaximumAccepted(Item) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- getMaximumAccepted(Item) - Method in class mindustry.world.blocks.storage.StorageBlock.StorageBuild
- getMaximumAccepted(Item) - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- getMaximumAccepted(Item) - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- getMaxIndices() - Method in class arc.graphics.Mesh
- getMaxLaunchSize(Block) - Method in class mindustry.game.Schematics
- getMaxLength() - Method in class arc.scene.ui.TextField
- getMaxPlans(Queue<BuildPlan>) - Static method in class mindustry.io.TypeIO
- getMaxTextureSize() - Static method in class arc.freetype.FreeTypeFontGenerator
-
Returns the maximum texture size that will be used by generateData() when creating a texture atlas for the glyphs.
- getMaxValue() - Method in class arc.scene.ui.ProgressBar
- getMaxVertices() - Method in class arc.graphics.g3d.VertexBatch3D
- getMaxVertices() - Method in class arc.graphics.Mesh
- getMaxWidth() - Method in class arc.scene.Element
- getMaxWorldHeight() - Method in class arc.util.viewport.ExtendViewport
- getMaxWorldWidth() - Method in class arc.util.viewport.ExtendViewport
- getMaxX() - Method in class arc.scene.ui.ScrollPane
-
Returns the maximum scroll value in the x direction.
- getMaxY() - Method in class arc.scene.ui.ScrollPane
-
Returns the maximum scroll value in the y direction.
- getMessage() - Method in exception arc.util.serialization.SerializationException
- getMessageText() - Method in class arc.scene.ui.TextField
- getMeta(Fi) - Static method in class mindustry.io.SaveIO
- getMeta(DataInput) - Method in class mindustry.io.SaveVersion
- getMeta(DataInputStream) - Static method in class mindustry.io.SaveIO
- getMetrics() - Method in class arc.freetype.FreeType.GlyphSlot
- getMetrics() - Method in class arc.freetype.FreeType.Size
- getMiddleHeight() - Method in class arc.graphics.g2d.NinePatch
- getMiddleWidth() - Method in class arc.graphics.g2d.NinePatch
- getMin(Vec3) - Method in class arc.math.geom.BoundingBox
- getMinFilter() - Method in class arc.graphics.GLTexture
- getMinHeight() - Method in class arc.scene.Element
- getMinHeight() - Method in class arc.scene.style.BaseDrawable
- getMinHeight() - Method in interface arc.scene.style.Drawable
- getMinHeight() - Method in class arc.scene.ui.Button
- getMinHeight() - Method in class arc.scene.ui.Image
- getMinHeight() - Method in class arc.scene.ui.layout.Collapser
- getMinHeight() - Method in class arc.scene.ui.layout.Stack
- getMinHeight() - Method in class arc.scene.ui.layout.Table
- getMinHeight() - Method in class arc.scene.ui.layout.WidgetGroup
- getMinHeight() - Method in class arc.scene.ui.ScrollPane
- getMinMajor() - Method in class mindustry.mod.Mods.LoadedMod
- getMinMajor() - Method in class mindustry.mod.Mods.ModMeta
- getMinValue() - Method in class arc.scene.ui.ProgressBar
- getMinWidth() - Method in class arc.scene.Element
- getMinWidth() - Method in class arc.scene.style.BaseDrawable
- getMinWidth() - Method in interface arc.scene.style.Drawable
- getMinWidth() - Method in class arc.scene.ui.Button
- getMinWidth() - Method in class arc.scene.ui.Image
- getMinWidth() - Method in class arc.scene.ui.layout.Collapser
- getMinWidth() - Method in class arc.scene.ui.layout.Stack
- getMinWidth() - Method in class arc.scene.ui.layout.Table
- getMinWidth() - Method in class arc.scene.ui.layout.WidgetGroup
- getMinWidth() - Method in class arc.scene.ui.ScrollPane
- getMinWorldHeight() - Method in class arc.util.viewport.ExtendViewport
- getMinWorldWidth() - Method in class arc.util.viewport.ExtendViewport
- getMixColor() - Method in class arc.graphics.g2d.Batch
- getMixColor() - Static method in class arc.graphics.g2d.Draw
- getMod(Class<? extends Mod>) - Method in class mindustry.mod.Mods
- getMod(String) - Method in class mindustry.mod.Mods
- getMods() - Method in class mindustry.game.Saves.SaveSlot
- getModStrings() - Method in class mindustry.mod.Mods
- getMouseRay() - Method in class arc.graphics.g3d.Camera3D
- getMouseWheelX() - Method in class arc.scene.ui.ScrollPane
-
Returns the amount to scroll horizontally when the mouse wheel is scrolled.
- getMouseWheelY() - Method in class arc.scene.ui.ScrollPane
-
Returns the amount to scroll vertically when the mouse wheel is scrolled.
- getMouseX() - Method in class mindustry.input.DesktopInput
- getMouseX() - Method in class mindustry.input.InputHandler
- getMouseY() - Method in class mindustry.input.DesktopInput
- getMouseY() - Method in class mindustry.input.InputHandler
- getMultiple() - Method in class arc.scene.utils.Selection
- getn(int, int) - Method in class mindustry.world.Tiles
- getName() - Method in interface arc.assets.Loadable
- getName() - Method in class arc.scene.style.BaseDrawable
- getName() - Method in class mindustry.game.Saves.SaveSlot
- getNameserverProviders() - Static method in class arc.net.dns.ArcDns
- getNameservers() - Method in class arc.net.dns.AbstractNameserverProvider
- getNameservers() - Static method in class arc.net.dns.ArcDns
-
Returns all located servers
- getNameservers() - Method in class arc.net.dns.JndiContextNameserverProvider
- getNameservers() - Method in interface arc.net.dns.NameserverProvider
-
Returns all located servers, which may be empty.
- getNameservers() - Method in class arc.net.dns.WellKnownNameserverProvider
- getNativeHeap() - Method in interface arc.Application
- getNativeHeap() - Method in class arc.backend.android.AndroidApplication
- getNativeOrientation() - Method in class arc.backend.android.AndroidInput
- getNativeOrientation() - Method in class arc.backend.robovm.IOSInput
- getNativeOrientation() - Method in class arc.Input
- getNet() - Method in interface mindustry.core.Platform
-
Get the networking implementation.
- getNextMap(Gamemode, Map) - Method in class mindustry.maps.Maps
- getNextSlotFile() - Method in class mindustry.game.Saves
- getNodeAt(float) - Method in class arc.scene.ui.TreeElement
- getNodeLinks(Tile, Block, Team, Cons<Building>) - Static method in class mindustry.world.blocks.power.PowerNode
-
Iterates through linked nodes of a block at a tile.
- getNodes() - Method in class arc.scene.ui.TreeElement
- getNormal() - Method in class arc.math.geom.Plane
- getNotNull(String) - Method in class arc.util.I18NBundle
- getNull(K) - Method in class arc.struct.ObjectMap
-
Get, with a nullable key.
- getNumGlyphs() - Method in class arc.freetype.FreeType.Face
- getNumGray() - Method in class arc.freetype.FreeType.Bitmap
- getNumIndices() - Method in class arc.graphics.Mesh
- getNumVertices() - Method in class arc.graphics.g3d.VertexBatch3D
- getNumVertices() - Method in class arc.graphics.Mesh
- getObject() - Method in class arc.scene.ui.TreeElement.TreeElementNode
- getObjects(Seq<T>) - Method in class arc.math.geom.QuadTree
-
Adds all quadtree objects to the specified Seq.
- getOrbitAngle() - Method in class mindustry.type.Planet
-
Calculates orbital rotation based on universe time.
- getOrientation() - Method in class arc.backend.android.AndroidInput
- getOrientation() - Method in class arc.Input
- getOriginalText() - Method in class arc.flabel.FLabel
-
Similar to
Label.getText()
, but returns the original text with all the tokens unchanged. - getOriginX() - Method in class arc.fx.filters.RadialBlurFilter
- getOriginX() - Method in class arc.math.geom.Polygon
-
Returns the x-coordinate of the polygon's origin point.
- getOriginX() - Method in class arc.math.geom.Polyline
- getOriginY() - Method in class arc.fx.filters.RadialBlurFilter
- getOriginY() - Method in class arc.math.geom.Polygon
-
Returns the y-coordinate of the polygon's origin point.
- getOriginY() - Method in class arc.math.geom.Polyline
- getOrNull(String) - Method in class arc.util.I18NBundle
- getOrNull(Team) - Method in class mindustry.game.Teams
- getOrPut(int, int) - Method in class arc.struct.IntIntMap
-
Only inserts into the map if value is not present.
- getOutlines(Seq<TextureRegion>) - Method in class mindustry.entities.part.DrawPart
- getOutlines(Seq<TextureRegion>) - Method in class mindustry.entities.part.RegionPart
- getOverNode() - Method in class arc.scene.ui.TreeElement
- getOverObject() - Method in class arc.scene.ui.TreeElement
- getp(int) - Method in class mindustry.world.Tiles
- getPackedColor() - Method in class arc.graphics.g2d.Batch
- getPackedColor() - Method in class arc.graphics.g2d.CacheBatch
- getPackedColor() - Method in class arc.graphics.g2d.SpriteCache
- getPackedMixColor() - Method in class arc.graphics.g2d.Batch
- getPacker(MultiPacker.PageType) - Method in class mindustry.graphics.MultiPacker
- getPacketHandlers(String) - Method in class mindustry.core.NetClient
- getPacketHandlers(String) - Method in class mindustry.core.NetServer
- getPacketId(Packet) - Static method in class mindustry.net.Net
- getPackToTexture() - Method in class arc.graphics.g2d.PixmapPacker
- getPadBottom() - Method in class arc.graphics.g2d.NinePatch
-
Returns the bottom padding if set, else returns
NinePatch.getBottomHeight()
. - getPadding() - Method in class arc.graphics.g2d.PixmapPacker
- getPadLeft() - Method in class arc.graphics.g2d.NinePatch
-
Returns the left padding if set, else returns
NinePatch.getLeftWidth()
. - getPadRight() - Method in class arc.graphics.g2d.NinePatch
-
Returns the right padding if set, else returns
NinePatch.getRightWidth()
. - getPadTop() - Method in class arc.graphics.g2d.NinePatch
-
Returns the top padding if set, else returns
NinePatch.getTopHeight()
. - getPage(String) - Method in class arc.graphics.g2d.PixmapPacker
- getPageHeight() - Method in class arc.graphics.g2d.PixmapPacker
- getPageIndex(String) - Method in class arc.graphics.g2d.PixmapPacker
-
Returns the index of the page containing the given packed rectangle.
- getPages() - Method in class arc.graphics.g2d.PixmapPacker
- getPages() - Method in class arc.graphics.g2d.TextureAtlas.TextureAtlasData
- getPageWidth() - Method in class arc.graphics.g2d.PixmapPacker
- getParam(Type, int) - Static method in class mindustry.editor.MapObjectivesDialog.TypeInfo
- getParent() - Method in class arc.scene.ui.TreeElement.TreeElementNode
- getParent() - Method in class arc.util.I18NBundle
- getPasses() - Method in class arc.fx.filters.GaussianBlurFilter
- getPatch() - Method in class arc.scene.style.NinePatchDrawable
- getPathPosition(Unit, int, Vec2, Vec2) - Method in class mindustry.ai.ControlPathfinder
- getPathPosition(Unit, int, Vec2, Vec2, boolean[]) - Method in class mindustry.ai.ControlPathfinder
- getPayload() - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- getPayload() - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- getPayloads() - Method in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret.PayloadTurretBuild
- getPayloads() - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- getPercent() - Method in class arc.scene.ui.ProgressBar
- getPickRay(float, float) - Method in class arc.graphics.g3d.Camera3D
-
Creates a picking
Ray
from the coordinates given in screen coordinates. - getPickRay(float, float, float, float, float, float) - Method in class arc.graphics.g3d.Camera3D
-
Creates a picking
Ray
from the coordinates given in screen coordinates. - getPing() - Method in class mindustry.core.NetClient
- getPingPongBuffer() - Method in class arc.fx.FxProcessor
- getPitch() - Method in class arc.freetype.FreeType.Bitmap
- getPitch() - Method in class arc.math.geom.Quat
-
Get the pitch euler angle in degrees, which is the rotation around the x axis.
- getPitchRad() - Method in class arc.math.geom.Quat
-
Get the pitch euler angle in radians, which is the rotation around the x axis.
- getPixelMode() - Method in class arc.freetype.FreeType.Bitmap
- getPixelPolygon(float) - Static method in class mindustry.world.Edges
- getPixels() - Method in class arc.graphics.Pixmap
- getPixmap() - Method in class arc.graphics.g2d.PixmapPacker.Page
- getPixmap() - Method in interface arc.graphics.TextureData
- getPixmap() - Method in class mindustry.graphics.MinimapRenderer
- getPixmap(Color, float) - Method in class arc.freetype.FreeType.Bitmap
- getPixmap(TextureAtlas.AtlasRegion) - Method in class arc.graphics.g2d.TextureAtlas
- getPixmap(TextureRegion) - Method in class arc.graphics.g2d.TextureAtlas
- getPixmap(String) - Method in class arc.graphics.g2d.TextureAtlas
- getPixmaps() - Method in class arc.graphics.g2d.TextureAtlas
- getPlan(int, int) - Method in class mindustry.input.InputHandler
- getPlan(int, int, int, BuildPlan) - Method in class mindustry.input.InputHandler
-
Returns the selection plan that overlaps this position, or null.
- getPlanet() - Method in class mindustry.core.GameState
- getPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.Block
- getPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.defense.Door
- getPlayerLimit() - Method in class mindustry.net.Administration
- getPlayMode() - Method in class arc.graphics.g2d.Animation
-
Returns the animation play mode.
- getPlayTime() - Method in class mindustry.game.Saves.SaveSlot
- getPool() - Method in class arc.scene.Action
- getPosition() - Method in class arc.audio.Music
- getPosition(Vec2) - Method in class arc.math.geom.Rect
-
return the Vec2 with coordinates of this rectangle
- getPositions(IntSeq) - Method in class mindustry.ai.Pathfinder.EnemyCoreField
- getPositions(IntSeq) - Method in class mindustry.ai.Pathfinder.Flowfield
-
Gets targets to pathfind towards.
- getPositions(IntSeq) - Method in class mindustry.ai.Pathfinder.PositionTarget
- getPotentialLinks(Tile, Team, Cons<Building>) - Method in class mindustry.world.blocks.power.PowerNode
- getPowerBalance() - Method in class mindustry.world.blocks.power.PowerGraph
- getPowerNeeded() - Method in class mindustry.world.blocks.power.PowerGraph
- getPowerProduced() - Method in class mindustry.world.blocks.power.PowerGraph
- getPowerProduction() - Method in class mindustry.world.blocks.payloads.PayloadUnloader.PayloadUnloaderBuild
- getPowerProduction() - Method in class mindustry.world.blocks.power.PowerGenerator.GeneratorBuild
- getPowerProduction() - Method in class mindustry.world.blocks.sandbox.PowerSource.PowerSourceBuild
- getPpcX() - Method in class arc.backend.android.AndroidGraphics
- getPpcX() - Method in class arc.backend.robovm.IOSGraphics
- getPpcX() - Method in class arc.backend.sdl.SdlGraphics
- getPpcX() - Method in class arc.Graphics
- getPpcX() - Method in class arc.mock.MockGraphics
- getPpcY() - Method in class arc.backend.android.AndroidGraphics
- getPpcY() - Method in class arc.backend.robovm.IOSGraphics
- getPpcY() - Method in class arc.backend.sdl.SdlGraphics
- getPpcY() - Method in class arc.Graphics
- getPpcY() - Method in class arc.mock.MockGraphics
- getPpiX() - Method in class arc.backend.android.AndroidGraphics
- getPpiX() - Method in class arc.backend.robovm.IOSGraphics
- getPpiX() - Method in class arc.backend.sdl.SdlGraphics
- getPpiX() - Method in class arc.Graphics
- getPpiX() - Method in class arc.mock.MockGraphics
- getPpiY() - Method in class arc.backend.android.AndroidGraphics
- getPpiY() - Method in class arc.backend.robovm.IOSGraphics
- getPpiY() - Method in class arc.backend.sdl.SdlGraphics
- getPpiY() - Method in class arc.Graphics
- getPpiY() - Method in class arc.mock.MockGraphics
- getPrefHeight() - Method in class arc.scene.Element
- getPrefHeight() - Method in class arc.scene.ui.Button
- getPrefHeight() - Method in class arc.scene.ui.Image
- getPrefHeight() - Method in class arc.scene.ui.Label
- getPrefHeight() - Method in class arc.scene.ui.layout.Collapser
- getPrefHeight() - Method in class arc.scene.ui.layout.Stack
- getPrefHeight() - Method in class arc.scene.ui.layout.Table
- getPrefHeight() - Method in class arc.scene.ui.layout.WidgetGroup
- getPrefHeight() - Method in class arc.scene.ui.ProgressBar
- getPrefHeight() - Method in class arc.scene.ui.ScrollPane
- getPrefHeight() - Method in class arc.scene.ui.TextArea
- getPrefHeight() - Method in class arc.scene.ui.TextField
- getPrefHeight() - Method in class arc.scene.ui.Touchpad
- getPrefHeight() - Method in class arc.scene.ui.TreeElement
- getPrefHeight() - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap
- getPrefHeight() - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile
- getPrefHeight() - Method in class mindustry.logic.LCanvas.DragLayout
- getPrefix() - Method in class arc.util.CommandHandler
- getPrefRoot() - Method in class mindustry.ui.dialogs.ResearchDialog
- getPrefWidth() - Method in class arc.scene.Element
- getPrefWidth() - Method in class arc.scene.ui.Button
- getPrefWidth() - Method in class arc.scene.ui.Image
- getPrefWidth() - Method in class arc.scene.ui.Label
- getPrefWidth() - Method in class arc.scene.ui.layout.Collapser
- getPrefWidth() - Method in class arc.scene.ui.layout.Stack
- getPrefWidth() - Method in class arc.scene.ui.layout.Table
- getPrefWidth() - Method in class arc.scene.ui.layout.WidgetGroup
- getPrefWidth() - Method in class arc.scene.ui.ProgressBar
- getPrefWidth() - Method in class arc.scene.ui.ScrollPane
- getPrefWidth() - Method in class arc.scene.ui.TextField
- getPrefWidth() - Method in class arc.scene.ui.Touchpad
- getPrefWidth() - Method in class arc.scene.ui.TreeElement
- getPrefWidth() - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap
- getPrefWidth() - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile
- getPrefWidth() - Method in class mindustry.logic.LCanvas.DragLayout
- getPressedButton() - Method in class arc.scene.event.ClickListener
-
The button that initially pressed this button or -1 if the button is not pressed.
- getPressedPointer() - Method in class arc.scene.event.ClickListener
-
The pointer that initially pressed this button or -1 if the button is not pressed.
- getPressure() - Method in class arc.backend.android.AndroidInput
- getPressure() - Method in class arc.backend.robovm.IOSInput
- getPressure() - Method in class arc.Input
- getPressure(int) - Method in class arc.backend.android.AndroidInput
- getPressure(int) - Method in class arc.backend.robovm.IOSInput
- getPressure(int) - Method in class arc.Input
-
Returns the pressure of the given pointer, where 0 is untouched.
- getPreview(Schematic) - Method in class mindustry.game.Schematics
- getPriority() - Method in class mindustry.net.Packet
- getPriority() - Method in class mindustry.net.Packets.Connect
- getPriority() - Method in class mindustry.net.Packets.Disconnect
- getPriority() - Method in class mindustry.net.Streamable
- getProcessor() - Method in class arc.input.InputEventQueue
- getProcessors() - Method in class arc.input.InputMultiplexer
- getProductionScale() - Method in class mindustry.type.Sector
- getProgramInfoLog(int) - Static method in class arc.graphics.Gl
- getProgramiv(int, int, IntBuffer) - Static method in class arc.graphics.Gl
- getProgrammaticChangeEvents() - Method in class arc.scene.ui.TextField
- getProgress() - Method in class arc.assets.AssetManager
- getProgressIncrease(float) - Method in class mindustry.world.blocks.production.AttributeCrafter.AttributeCrafterBuild
- getProgressIncrease(float) - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- getProjection() - Method in class arc.graphics.g2d.Batch
- getProjectionMatrix() - Method in class arc.graphics.g2d.SpriteCache
- getProperties() - Method in class arc.util.I18NBundle
- getProvider(Class<T>) - Static method in class mindustry.editor.MapObjectivesDialog
- getQuadBounds(Rect) - Method in class mindustry.core.World
- getQueuedAssets() - Method in class arc.assets.AssetManager
- getRaw(int, int) - Method in class arc.graphics.g2d.PixmapRegion
- getRaw(int, int) - Method in class arc.graphics.Pixmap
- getRealDestination() - Method in class mindustry.game.SectorInfo
- getRect(Rect, float, float, int) - Method in class mindustry.world.blocks.units.UnitAssembler
- getRect(String) - Method in class arc.graphics.g2d.PixmapPacker
- getRectBounds() - Method in class mindustry.ui.fragments.MinimapFragment
- getRects() - Method in class arc.graphics.g2d.PixmapPacker.Page
- getReferenceCount(String) - Method in class arc.assets.AssetManager
-
Returns the reference count of an asset.
- getRegion() - Method in class arc.graphics.g2d.Font
-
Returns the first texture region.
- getRegion() - Method in class arc.scene.style.TextureRegionDrawable
- getRegion() - Method in class arc.scene.ui.Image
- getRegion() - Method in class mindustry.graphics.MinimapRenderer
- getRegion(int) - Method in class arc.graphics.g2d.Font
-
Returns the texture page at the given index.
- getRegion(String) - Method in class arc.graphics.g2d.PixmapPacker
- getRegionMap() - Method in class arc.graphics.g2d.TextureAtlas
-
Returns the region map in the atlas.
- getRegions() - Method in class arc.graphics.g2d.Font
-
Returns the array of TextureRegions that represents each texture page of glyphs.
- getRegions() - Method in class arc.graphics.g2d.TextureAtlas
-
Returns all regions in the atlas.
- getRegions() - Method in class arc.graphics.g2d.TextureAtlas.TextureAtlasData
- getRegionsToOutline(Seq<TextureRegion>) - Method in class mindustry.type.UnitType
- getRegionsToOutline(Seq<TextureRegion>) - Method in class mindustry.world.Block
- getRegionsToOutline(Seq<TextureRegion>) - Method in class mindustry.world.blocks.defense.turrets.Turret
- getRegionsToOutline(Seq<TextureRegion>) - Method in class mindustry.world.blocks.power.Battery
- getRegionsToOutline(Seq<TextureRegion>) - Method in class mindustry.world.blocks.production.GenericCrafter
- getRegionsToOutline(Block, Seq<TextureRegion>) - Method in class mindustry.world.draw.DrawBlock
- getRegionsToOutline(Block, Seq<TextureRegion>) - Method in class mindustry.world.draw.DrawMulti
- getRegionsToOutline(Block, Seq<TextureRegion>) - Method in class mindustry.world.draw.DrawTurret
- getRemoteAddressTCP() - Method in class arc.net.Connection
-
Returns the IP address and port of the remote end of the TCP connection, or null if this connection is not connected.
- getRemoteAddressUDP() - Method in class arc.net.Connection
-
Returns the IP address and port of the remote end of the UDP connection, or null if this connection is not connected.
- getRenderbufferParameteriv(int, int, IntBuffer) - Static method in class arc.graphics.Gl
- getReplacement(BuildPlan, Seq<BuildPlan>) - Method in class mindustry.world.Block
- getReplacement(BuildPlan, Seq<BuildPlan>) - Method in class mindustry.world.blocks.distribution.Conveyor
- getReplacement(BuildPlan, Seq<BuildPlan>) - Method in class mindustry.world.blocks.liquid.Conduit
- getRepo() - Method in class mindustry.mod.Mods.LoadedMod
- getRequired() - Method in class arc.scene.utils.Selection
- getRequirements(UnitType[], float[]) - Method in class mindustry.type.UnitType
- getResetOnTouchUp() - Method in class arc.scene.ui.Touchpad
- getResult() - Method in class arc.util.Http.HttpResponse
-
Returns the data of the HTTP response as a byte[].
- getResultAsStream() - Method in class arc.util.Http.HttpResponse
-
Returns the data of the HTTP response as an
InputStream
. - getResultAsString() - Method in class arc.util.Http.HttpResponse
-
Returns the data of the HTTP response as a
String
. - getResultBuffer() - Method in class arc.fx.FxProcessor
- getReturnTripTime() - Method in class arc.net.Connection
-
Returns the last calculated TCP return trip time, or -1 if
Connection.updateReturnTripTime()
has never been called or theFrameworkMessage.Ping
response has not yet been received. - getRight() - Method in class arc.scene.Element
-
Returns x plus width.
- getRightGutterWidth() - Method in class arc.util.viewport.Viewport
-
Returns the right gutter (black bar) width in screen coordinates.
- getRightGutterX() - Method in class arc.util.viewport.Viewport
-
Returns the right gutter (black bar) x in screen coordinates.
- getRightWidth() - Method in class arc.graphics.g2d.NinePatch
- getRightWidth() - Method in class arc.scene.style.BaseDrawable
- getRightWidth() - Method in interface arc.scene.style.Drawable
- getRightWidth() - Method in class arc.scene.style.ScaledNinePatchDrawable
- getRoll() - Method in class arc.math.geom.Quat
-
Get the roll euler angle in degrees, which is the rotation around the z axis.
- getRollRad() - Method in class arc.math.geom.Quat
-
Get the roll euler angle in radians, which is the rotation around the z axis.
- getRootNodes() - Method in class arc.scene.ui.TreeElement
- getRotatedPackedHeight() - Method in class arc.graphics.g2d.TextureAtlas.AtlasRegion
-
Returns the packed height considering the rotate value, if it is true then it returns the packedWidth, otherwise it returns the packedHeight.
- getRotatedPackedWidth() - Method in class arc.graphics.g2d.TextureAtlas.AtlasRegion
-
Returns the packed width considering the rotate value, if it is true then it returns the packedHeight, otherwise it returns the packedWidth.
- getRotation() - Method in class arc.backend.android.AndroidInput
- getRotation() - Method in class arc.backend.robovm.IOSInput
- getRotation() - Method in class arc.Input
- getRotation() - Method in class arc.math.geom.Polygon
-
Returns the total rotation applied to the polygon.
- getRotation() - Method in class arc.math.geom.Polyline
- getRotation() - Method in class arc.math.Mat
- getRotation() - Method in class arc.scene.actions.RotateToAction
- getRotation() - Method in class arc.scene.Element
- getRotation() - Method in class mindustry.type.Planet
-
Calculates rotation on own axis based on universe time.
- getRotation(Quat) - Method in class arc.math.geom.Mat3D
-
Gets the rotation of this matrix.
- getRotation(Quat, boolean) - Method in class arc.math.geom.Mat3D
-
Gets the rotation of this matrix.
- getRotationMatrix(float[]) - Method in class arc.backend.android.AndroidInput
-
Returns the rotation matrix describing the devices rotation as per SensorManager#getRotationMatrix(float[], float[], float[], float[]).
- getRotationMatrix(float[]) - Method in class arc.Input
-
Returns the rotation matrix describing the devices rotation as per SensorManager#getRotationMatrix(float[], float[], float[], float[]).
- getRotationRad() - Method in class arc.math.Mat
- getRow(float) - Method in class arc.scene.ui.layout.Table
-
Returns the row index for the y coordinate, or -1 if there are no cells.
- getRowHeight(int) - Method in class arc.scene.ui.layout.Table
-
Returns the height of the specified row.
- getRows() - Method in class arc.freetype.FreeType.Bitmap
- getRows() - Method in class arc.scene.ui.layout.Table
- getRunnable() - Method in class arc.scene.actions.RunnableAction
- getSafeInsets() - Method in class arc.backend.robovm.IOSGraphics
- getSafeInsets() - Method in class arc.Graphics
- getSatisfaction() - Method in class mindustry.world.blocks.power.PowerGraph
- getSaveSlots() - Method in class mindustry.game.Saves
- getSaveWriter() - Static method in class mindustry.io.SaveIO
- getSaveWriter(int) - Static method in class mindustry.io.SaveIO
- getScale() - Method in class arc.scene.actions.TimeScaleAction
- getScale() - Method in class mindustry.core.Renderer
- getScale(Vec2) - Method in class arc.math.Mat
- getScale(Vec3) - Method in class arc.math.geom.Mat3D
- getScaledLength() - Method in class arc.math.geom.Polyline
-
Returns the euclidean length of the polyline
- getScaledPackFileName(String, int) - Method in class arc.packer.TexturePacker.Settings
- getScaleX() - Method in class arc.graphics.g2d.Font
- getScaleX() - Method in class arc.math.geom.Mat3D
- getScaleX() - Method in class arc.math.geom.Polygon
-
Returns the total horizontal scaling applied to the polygon.
- getScaleX() - Method in class arc.math.geom.Polyline
- getScaleXSquared() - Method in class arc.math.geom.Mat3D
- getScaleY() - Method in class arc.graphics.g2d.Font
- getScaleY() - Method in class arc.math.geom.Mat3D
- getScaleY() - Method in class arc.math.geom.Polygon
-
Returns the total vertical scaling applied to the polygon.
- getScaleY() - Method in class arc.math.geom.Polyline
- getScaleYSquared() - Method in class arc.math.geom.Mat3D
- getScaleZ() - Method in class arc.math.geom.Mat3D
- getScaleZSquared() - Method in class arc.math.geom.Mat3D
- getScaling() - Method in class arc.util.viewport.ScalingViewport
- getScene() - Method in class arc.scene.Element
-
Returns the stage that this actor is currently in, or null if not in a stage.
- getScreenHeight() - Method in class arc.util.viewport.Viewport
- getScreenWidth() - Method in class arc.util.viewport.Viewport
- getScreenX() - Method in class arc.util.viewport.Viewport
- getScreenY() - Method in class arc.util.viewport.Viewport
- getScriptContext() - Method in interface mindustry.core.Platform
- getScripts() - Method in class mindustry.mod.Mods
- getScrollBarHeight() - Method in class arc.scene.ui.ScrollPane
- getScrollBarWidth() - Method in class arc.scene.ui.ScrollPane
- getScrollFocus() - Method in class arc.scene.Scene
-
Gets the actor that will receive scroll events.
- getScrollHeight() - Method in class arc.scene.ui.ScrollPane
-
Returns the height of the scrolled viewport.
- getScrollPercentX() - Method in class arc.scene.ui.ScrollPane
- getScrollPercentY() - Method in class arc.scene.ui.ScrollPane
- getScrollWidth() - Method in class arc.scene.ui.ScrollPane
-
Returns the width of the scrolled viewport.
- getScrollX() - Method in class arc.scene.ui.ScrollPane
-
Returns the x scroll position in pixels, where 0 is the left of the scroll pane.
- getScrollY() - Method in class arc.scene.ui.ScrollPane
-
Returns the y scroll position in pixels, where 0 is the top of the scroll pane.
- getSections() - Method in class arc.KeyBinds
- getSector() - Method in class mindustry.core.GameState
- getSector() - Method in class mindustry.game.Saves.SaveSlot
- getSector() - Method in interface mindustry.world.WorldContext
- getSector(Ray) - Method in class mindustry.type.Planet
- getSector(Ray, float) - Method in class mindustry.type.Planet
- getSector(PlanetGrid.Ptile) - Method in class mindustry.type.Planet
-
Gets a sector a tile position.
- getSectorFile(Sector) - Method in class mindustry.game.Saves
- getSectorSize(Sector) - Method in class mindustry.maps.generators.PlanetGenerator
- getSectorSize(Sector) - Method in class mindustry.maps.planet.AsteroidGenerator
- getSeed() - Method in class arc.util.noise.VoronoiNoise
- getSelected() - Method in class mindustry.ui.fragments.BlockConfigFragment
- getSelection() - Method in class arc.scene.ui.TextField
- getSelection() - Method in class arc.scene.ui.TreeElement
- getSelectionStart() - Method in class arc.scene.ui.TextField
- getSerialization() - Method in class arc.net.Client
- getSerializer(Class<T>) - Method in class arc.util.serialization.Json
- getSettings() - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable
- getSettingsFile() - Method in class arc.Settings
-
Returns the file used for writing settings to.
- getShader() - Method in class arc.graphics.g2d.Batch
- getShader() - Static method in class arc.graphics.g2d.Draw
- getShaderFi(String) - Static method in class mindustry.graphics.Shaders
- getShaderInfoLog(int) - Static method in class arc.graphics.Gl
- getShaderiv(int, int, IntBuffer) - Static method in class arc.graphics.Gl
- getShaderPrecisionFormat(int, int, IntBuffer, IntBuffer) - Static method in class arc.graphics.Gl
- getShaderSwitches() - Method in class arc.profiling.GLProfiler
- getSharedAccelerometer() - Static method in class arc.backend.robovm.custom.UIAccelerometer
-
Deprecated.
- getShield(int) - Method in class mindustry.game.SpawnGroup
- getShort(int) - Method in class arc.util.serialization.JsonValue
-
Finds the child with the specified index and returns it as a short.
- getShort(String) - Method in class arc.util.serialization.JsonValue
-
Finds the child with the specified name and returns it as a short.
- getShort(String, short) - Method in class arc.util.serialization.JsonValue
-
Finds the child with the specified name and returns it as a short.
- getShuffleMode() - Method in class mindustry.maps.Maps
- getSide() - Method in class arc.graphics.gl.FrameBufferCubemap
-
Get the currently bound side.
- getSimpleFormatter() - Static method in class arc.util.I18NBundle
-
Returns the flag indicating whether to use the simplified message pattern syntax (default is false).
- getSimpleMessage(Throwable) - Static method in class arc.util.Strings
- getSize() - Method in class arc.freetype.FreeType.Face
- getSize() - Method in class mindustry.type.Sector
- getSize(Vec2) - Method in class arc.math.geom.Rect
- getSizeOfLevel(int) - Method in class mindustry.ui.layout.BranchTreeLayout
- getSizeScl() - Method in class mindustry.maps.generators.PlanetGenerator
- getSizeScl() - Method in class mindustry.maps.planet.ErekirPlanetGenerator
- getSizeScl() - Method in class mindustry.maps.planet.TantrosPlanetGenerator
- getSpaceXadvance() - Method in class arc.graphics.g2d.Font
-
Returns the x-advance of the space character.
- getSpawned(int) - Method in class mindustry.game.SpawnGroup
- getSpawns() - Method in class mindustry.ai.WaveSpawner
- getSrcBuffer() - Method in class arc.fx.util.PingPongBuffer
- getSrcTexture() - Method in class arc.fx.util.PingPongBuffer
- getSrvRecords(String) - Static method in class arc.net.dns.ArcDns
-
Lookup the SRV record of a domain in the format
_service._protocol.name
with the list of nameservers fromArcDns.getNameservers()
. - getSrvRecords(String, InetSocketAddress) - Static method in class arc.net.dns.ArcDns
-
Lookup the SRV record of a domain in the format
_service._protocol.name
. - getStackOffset(Item, Vec2) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- getStackTrace(Throwable) - Static method in class arc.util.Strings
- getStageTouchDownX() - Method in class arc.scene.event.DragListener
- getStageTouchDownY() - Method in class arc.scene.event.DragListener
- getStart() - Method in class arc.scene.actions.FloatAction
- getStart() - Method in class arc.scene.actions.IntAction
- getStartSector() - Method in class mindustry.type.Planet
- getStat(String, int) - Method in class mindustry.service.GameService
- getState() - Method in class mindustry.core.GameState
- getState(int) - Method in class arc.math.Rand
-
Returns the internal seeds to allow state saving.
- getStateChanges() - Method in class arc.profiling.GLProfiler
- getStaticTexture() - Method in class mindustry.graphics.FogRenderer
- getStatus() - Static method in class arc.discord.DiscordRPC
- getStatus() - Method in class arc.util.Http.HttpResponse
- getSteamID() - Method in class mindustry.game.Schematic
- getSteamID() - Method in class mindustry.maps.Map
- getSteamID() - Method in class mindustry.mod.Mods.LoadedMod
- getSteamID() - Method in interface mindustry.type.Publishable
- getStencilBufferHandle() - Method in class arc.graphics.gl.GLFrameBuffer
- getStepSize() - Method in class arc.scene.ui.ProgressBar
- getStream(Fi) - Static method in class mindustry.io.SaveIO
- getString(int) - Static method in class arc.graphics.Gl
- getString(int) - Method in class arc.util.serialization.JsonValue
-
Finds the child with the specified index and returns it as a string.
- getString(String) - Method in class arc.Settings
- getString(String) - Method in class arc.util.serialization.JsonValue
-
Finds the child with the specified name and returns it as a string.
- getString(String) - Method in class arc.util.serialization.Jval
- getString(String, String) - Method in class arc.Settings
- getString(String, String) - Method in class arc.util.serialization.JsonValue
-
Finds the child with the specified name and returns it as a string.
- getString(String, String) - Method in class arc.util.serialization.Jval
- getStringCap(Team) - Static method in class mindustry.entities.Units
- getStroke() - Static method in class arc.graphics.g2d.Lines
- getStyle() - Method in class arc.scene.ui.Button
-
Returns the button's style.
- getStyle() - Method in class arc.scene.ui.CheckBox
-
Returns the checkbox's style.
- getStyle() - Method in class arc.scene.ui.Dialog
-
Returns the window's style.
- getStyle() - Method in class arc.scene.ui.ImageButton
- getStyle() - Method in class arc.scene.ui.Label
-
Returns the label's style.
- getStyle() - Method in class arc.scene.ui.ProgressBar
-
Returns the progress bar's style.
- getStyle() - Method in class arc.scene.ui.ScrollPane
-
Returns the scroll pane's style.
- getStyle() - Method in class arc.scene.ui.Slider
-
Returns the slider's style.
- getStyle() - Method in class arc.scene.ui.TextButton
- getStyle() - Method in class arc.scene.ui.TextField
-
Returns the text field's style.
- getStyle() - Method in class arc.scene.ui.Touchpad
-
Returns the touchpad's style.
- getStyle() - Method in class arc.scene.ui.TreeElement
- getStyle(Class<T>) - Method in class arc.scene.Scene
- getStyleFlags() - Method in class arc.freetype.FreeType.Face
- getSubnetBans() - Method in class mindustry.net.Administration
- getSwingTwist(float, float, float, Quat, Quat) - Method in class arc.math.geom.Quat
-
Get the swing rotation and twist rotation for the specified axis.
- getSwingTwist(Vec3, Quat, Quat) - Method in class arc.math.geom.Quat
-
Get the swing rotation and twist rotation for the specified axis.
- getTable() - Method in class arc.scene.ui.layout.Cell
- getTag(Class) - Method in class arc.util.serialization.Json
-
Returns the tag for the specified class, or null.
- getTapCount() - Method in class arc.scene.event.ClickListener
-
Returns the number of taps within the tap count interval for the most recent click event.
- getTapSquareSize() - Method in class arc.scene.event.ClickListener
- getTapSquareSize() - Method in class arc.scene.event.DragListener
- getTarget() - Method in class arc.scene.Action
- getTargetTile(Tile, Pathfinder.Flowfield) - Method in class mindustry.ai.Pathfinder
-
Gets next tile to travel to.
- getTcpWriteBufferSize() - Method in class arc.net.Connection
-
Returns the number of bytes that are waiting to be written to the TCP socket, if any.
- getTeamID() - Method in class mindustry.world.Tile
- getTexParameterfv(int, int, FloatBuffer) - Static method in class arc.graphics.Gl
- getTexParameteriv(int, int, IntBuffer) - Static method in class arc.graphics.Gl
- getText() - Method in class arc.scene.ui.Label
- getText() - Method in class arc.scene.ui.TextButton
- getText() - Method in class arc.scene.ui.TextField
- getTextInput(Input.TextInput) - Method in class arc.backend.android.AndroidInput
- getTextInput(Input.TextInput) - Method in class arc.backend.robovm.IOSInput
- getTextInput(Input.TextInput) - Method in class arc.Input
-
System dependent method to input a string of text.
- getTexture() - Method in class arc.graphics.g2d.NinePatch
- getTexture() - Method in class arc.graphics.g2d.PixmapPacker.Page
-
Returns the texture for this page, or null if the texture has not been created.
- getTexture() - Method in class arc.graphics.gl.GLFrameBuffer
-
Convenience method to return the first Texture attachment present in the fbo
- getTexture() - Method in class mindustry.graphics.MinimapRenderer
- getTextureAttachments() - Method in class arc.graphics.gl.GLFrameBuffer
-
Return the Texture attachments attached to the fbo
- getTextureBindings() - Method in class arc.profiling.GLProfiler
- getTextureData() - Method in class arc.graphics.Texture
- getTextureData(Cubemap.CubemapSide) - Method in class arc.graphics.gl.FacedCubemapData
- getTextureObjectHandle() - Method in class arc.graphics.GLTexture
- getTextures() - Method in class arc.graphics.g2d.TextureAtlas
- getTextY(Font, Drawable) - Method in class arc.scene.ui.TextArea
- getTextY(Font, Drawable) - Method in class arc.scene.ui.TextField
- getThrow(K, Prov<? extends RuntimeException>) - Method in class arc.struct.ObjectMap
- getTileTarget(Item, Building, boolean) - Method in class mindustry.world.blocks.distribution.OverflowGate.OverflowGateBuild
- getTileTarget(Item, Building, boolean) - Method in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- getTileTarget(Item, Tile, boolean) - Method in class mindustry.world.blocks.distribution.Router.RouterBuild
- getTiling(BuildPlan, Eachable<BuildPlan>) - Method in interface mindustry.world.blocks.Autotiler
- getTime() - Method in class arc.scene.actions.DelayAction
-
Gets the time spent waiting for the delay.
- getTime() - Method in class arc.scene.actions.TemporalAction
-
Gets the transition time so far.
- getTime(int) - Method in class arc.util.Interval
- getTimes() - Method in class arc.util.Interval
- getTimestamp() - Method in class arc.backend.robovm.custom.UIAcceleration
-
Deprecated.
- getTimestamp() - Method in class mindustry.game.Saves.SaveSlot
- getToggle() - Method in class arc.scene.utils.Selection
- getTool() - Method in class mindustry.editor.MapView
- getTop() - Method in class arc.freetype.FreeType.Glyph
- getTop() - Method in class arc.scene.Element
-
Returns y plus height.
- getTopGutterHeight() - Method in class arc.util.viewport.Viewport
-
Returns the top gutter (black bar) height in screen coordinates.
- getTopGutterY() - Method in class arc.util.viewport.Viewport
-
Returns the top gutter (black bar) y in screen coordinates.
- getTopHeight() - Method in class arc.graphics.g2d.NinePatch
- getTopHeight() - Method in class arc.scene.style.BaseDrawable
- getTopHeight() - Method in interface arc.scene.style.Drawable
- getTopHeight() - Method in class arc.scene.style.ScaledNinePatchDrawable
- getTotalBatteryCapacity() - Method in class mindustry.world.blocks.power.PowerGraph
- getTotalHeight() - Method in class arc.graphics.g2d.NinePatch
- getTotalPlaytime() - Method in class mindustry.game.Saves
- getTotalRequirements() - Method in class mindustry.type.UnitType
- getTotalWidth() - Method in class arc.graphics.g2d.NinePatch
- getTouchable() - Method in class arc.scene.actions.TouchableAction
- getTouchDownTarget() - Method in class arc.scene.event.ElementGestureListener
- getTouchDownX() - Method in class arc.scene.event.ClickListener
- getTouchDownX() - Method in class arc.scene.event.DragListener
- getTouchDownY() - Method in class arc.scene.event.ClickListener
- getTouchDownY() - Method in class arc.scene.event.DragListener
- getTouches() - Method in class arc.Input
- getTransform() - Method in class arc.graphics.g2d.Batch
- getTransform(Mat3D) - Method in class mindustry.type.Planet
- getTransformedVertices() - Method in class arc.math.geom.Polygon
-
Calculates and returns the vertices of the polygon after scaling, rotation, and positional translations have been applied, as they are position within the world.
- getTransformedVertices() - Method in class arc.math.geom.Polyline
-
Returns vertices scaled, rotated, and offset by the polygon position.
- getTransformMatrix() - Method in class arc.graphics.g2d.SpriteCache
- getTransformMatrix() - Method in class mindustry.graphics.IndexedRenderer
- getTranslation(Vec2) - Method in class arc.math.Affine2
-
Get the x-y translation component of the matrix.
- getTranslation(Vec2) - Method in class arc.math.Mat
- getTranslation(Vec3) - Method in class arc.math.geom.Mat3D
- getTransparentColor() - Method in class arc.graphics.g2d.PixmapPacker
- getTree() - Method in class arc.scene.ui.TreeElement.TreeElementNode
-
Returns the tree this node is currently in, or null.
- getType() - Method in interface arc.Application
- getType() - Method in class arc.backend.android.AndroidApplication
- getType() - Method in class arc.backend.headless.HeadlessApplication
- getType() - Method in class arc.backend.robovm.IOSApplication
- getType() - Method in class arc.backend.sdl.SdlApplication
- getType() - Method in class arc.fx.filters.GaussianBlurFilter
- getType() - Method in class arc.mock.MockApplication
- getType() - Method in class arc.util.serialization.Jval
- getTypingListener() - Method in class arc.flabel.FLabel
-
Returns the
FListener
associated with this label. - getUIViewController() - Method in class arc.backend.robovm.IOSApplication
-
Return the UI view controller of IOSApplication
- getUIWindow() - Method in class arc.backend.robovm.IOSApplication
-
Return the UI Window of IOSApplication
- getUnderlinePosition() - Method in class arc.freetype.FreeType.Face
- getUnderlineThickness() - Method in class arc.freetype.FreeType.Face
- getUnicode(String) - Static method in class mindustry.ui.Fonts
- getUnicodeStr(String) - Static method in class mindustry.ui.Fonts
- getUniformfv(int, int, FloatBuffer) - Static method in class arc.graphics.Gl
- getUniformiv(int, int, IntBuffer) - Static method in class arc.graphics.Gl
- getUniformLocation(int, String) - Static method in class arc.graphics.Gl
- getUniformLocation(String) - Method in class arc.graphics.gl.Shader
- getUniforms() - Method in class arc.graphics.gl.Shader
- getUniformSize(String) - Method in class arc.graphics.gl.Shader
- getUniformType(String) - Method in class arc.graphics.gl.Shader
- getUnits(UnitType) - Method in class mindustry.game.Teams.TeamData
- getUnitSpawn() - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- getUnitsPerPixel() - Method in class arc.util.viewport.ScreenViewport
- getUnsafeBufferAddress(Buffer) - Static method in class arc.util.Buffers
-
Returns the address of the Buffer, it assumes it is an unsafe buffer.
- getUp(Vec3) - Method in enum class arc.graphics.Cubemap.CubemapSide
- getUpdateInterval() - Method in class arc.backend.robovm.custom.UIAccelerometer
-
Deprecated.
- getUpdateThread() - Method in class arc.net.Client
- getUpdateThread() - Method in interface arc.net.EndPoint
-
Returns the last thread that called
EndPoint.update(int)
for this end point. - getUpdateThread() - Method in class arc.net.Server
- getUUID() - Method in interface mindustry.core.Platform
-
Must be a base64 string 8 bytes in length.
- getUWrap() - Method in class arc.graphics.GLTexture
- getValidator() - Method in class arc.scene.ui.TextField
- getValue() - Method in class arc.scene.actions.FloatAction
-
Gets the current float value.
- getValue() - Method in class arc.scene.actions.IntAction
-
Gets the current int value.
- getValue() - Method in class arc.scene.ui.ProgressBar
- getValue() - Method in class arc.struct.BinaryHeap.Node
- getValue(int) - Method in class arc.math.CumulativeDistribution
- getValueAt(int) - Method in class arc.struct.ArrayMap
- getValues() - Method in class arc.math.geom.Mat3D
- getValues() - Method in class arc.math.Mat
-
Get the values in this matrix.
- getVar(String) - Method in class mindustry.logic.LAssembler
- getVariables() - Method in class arc.flabel.FLabel
-
Returns an
ObjectMap
with all the variable names and their respective replacement values. - getVariableSizeKnobs() - Method in class arc.scene.ui.ScrollPane
- getVelocityX() - Method in class arc.scene.ui.ScrollPane
-
Gets the flick scroll x velocity.
- getVelocityY() - Method in class arc.scene.ui.ScrollPane
-
Gets the flick scroll y velocity.
- getVersion() - Method in interface arc.Application
- getVersion() - Method in class arc.backend.android.AndroidApplication
- getVersion() - Method in class arc.backend.robovm.IOSApplication
- getVersion() - Static method in class mindustry.io.SaveIO
- getVertAdvance() - Method in class arc.freetype.FreeType.GlyphMetrics
- getVertBearingX() - Method in class arc.freetype.FreeType.GlyphMetrics
- getVertBearingY() - Method in class arc.freetype.FreeType.GlyphMetrics
- getVertexAttribfv(int, int, FloatBuffer) - Static method in class arc.graphics.Gl
- getVertexAttribiv(int, int, IntBuffer) - Static method in class arc.graphics.Gl
- getVertexCount() - Method in class arc.profiling.GLProfiler
- getVertexCount(int) - Method in class arc.graphics.g2d.FontCache
- getVertexShaderSource() - Method in class arc.graphics.gl.Shader
- getVertexSize() - Method in class arc.graphics.Mesh
- getVertices() - Method in class arc.graphics.g2d.FontCache
- getVertices() - Method in class arc.math.geom.Polygon
-
Returns the polygon's local vertices without scaling or rotation and without being offset by the polygon position.
- getVertices() - Method in class arc.math.geom.Polyline
-
Returns vertices without scaling or rotation and without being offset by the polyline position.
- getVertices(int) - Method in class arc.graphics.g2d.FontCache
- getVerticesBuffer() - Method in class arc.graphics.Mesh
- getView() - Method in class arc.backend.android.AndroidGraphics
- getView() - Method in class mindustry.editor.MapEditorDialog
- getViewport() - Static method in class arc.graphics.g2d.ScissorStack
- getViewport() - Method in class arc.scene.Scene
- getVisualPercent() - Method in class arc.scene.ui.ProgressBar
- getVisualScrollPercentX() - Method in class arc.scene.ui.ScrollPane
- getVisualScrollPercentY() - Method in class arc.scene.ui.ScrollPane
- getVisualScrollX() - Method in class arc.scene.ui.ScrollPane
- getVisualScrollY() - Method in class arc.scene.ui.ScrollPane
- getVisualValue() - Method in class arc.scene.ui.ProgressBar
-
If
animating
the progress bar value, this returns the value current displayed. - getVolume() - Method in class arc.audio.Music
- getVWrap() - Method in class arc.graphics.GLTexture
- getWallDarkness(Tile) - Method in class mindustry.core.World
- getWave() - Method in class mindustry.game.Saves.SaveSlot
- getWavesSurvived(SectorInfo) - Static method in class mindustry.maps.SectorDamage
- getWhitelisted() - Method in class mindustry.net.Administration
- getWidget() - Method in class arc.scene.ui.ScrollPane
-
Returns the actor embedded in this scroll pane, or null.
- getWidth() - Method in class arc.backend.android.AndroidGraphics
- getWidth() - Method in class arc.backend.robovm.IOSGraphics
- getWidth() - Method in class arc.backend.sdl.SdlGraphics
- getWidth() - Method in class arc.freetype.FreeType.Bitmap
- getWidth() - Method in class arc.freetype.FreeType.GlyphMetrics
- getWidth() - Method in class arc.fx.FxProcessor
- getWidth() - Method in interface arc.graphics.CubemapData
- getWidth() - Method in class arc.Graphics
- getWidth() - Method in class arc.graphics.gl.FacedCubemapData
- getWidth() - Method in class arc.graphics.gl.FileTextureArrayData
- getWidth() - Method in class arc.graphics.gl.FileTextureData
- getWidth() - Method in class arc.graphics.gl.FloatTextureData
- getWidth() - Method in class arc.graphics.gl.GLFrameBuffer
- getWidth() - Method in class arc.graphics.gl.GLOnlyTextureData
- getWidth() - Method in class arc.graphics.gl.MipMapTextureData
- getWidth() - Method in class arc.graphics.gl.PixmapTextureData
- getWidth() - Method in class arc.graphics.Pixmap
- getWidth() - Method in interface arc.graphics.TextureArrayData
- getWidth() - Method in interface arc.graphics.TextureData
- getWidth() - Method in class arc.math.geom.BoundingBox
- getWidth() - Method in class arc.math.geom.Rect
- getWidth() - Method in class arc.mock.MockGraphics
- getWidth() - Method in class arc.scene.actions.SizeToAction
- getWidth() - Method in class arc.scene.Element
- getWidth() - Method in class arc.scene.Scene
-
The viewport's world width.
- getWindow() - Method in class arc.backend.sdl.SdlApplication
- getWindowSize() - Method in class arc.math.WindowedMean
- getWindowsTmpDir() - Static method in class arc.util.OS
- getWindowValues() - Method in class arc.math.WindowedMean
- getWorkshopContent(Class<? extends Publishable>) - Method in interface mindustry.core.Platform
-
Steam: Return external workshop maps to be loaded.
- getWorldHeight() - Method in class arc.util.viewport.Viewport
- getWorldPosition(Vec3) - Method in class mindustry.type.Planet
-
Gets the absolute world position of this planet, taking into account all parents.
- getWorldWidth() - Method in class arc.util.viewport.Viewport
- getWrapIndex(Seq<Font.Glyph>, int) - Method in class arc.graphics.g2d.Font.FontData
-
Returns the first valid glyph index to use to wrap to the next line, starting at the specified start index and (typically) moving toward the beginning of the glyphs array.
- getWriter() - Method in class arc.util.serialization.Json
- getWriter() - Method in class arc.util.serialization.JsonWriter
- getX() - Method in class arc.backend.robovm.custom.UIAcceleration
-
Deprecated.
- getX() - Method in class arc.graphics.g2d.FontCache
-
Returns the x position of the cached string, relative to the position when the string was cached.
- getX() - Method in class arc.graphics.g2d.TextureRegion
- getX() - Method in class arc.math.geom.Polygon
-
Returns the x-coordinate of the polygon's position within the world.
- getX() - Method in class arc.math.geom.Polyline
- getX() - Method in interface arc.math.geom.Position
- getX() - Method in class arc.math.geom.Rect
- getX() - Method in class arc.math.geom.Vec2
- getX() - Method in class arc.scene.actions.MoveToAction
- getX() - Method in class arc.scene.actions.ScaleToAction
- getX() - Method in class mindustry.entities.units.BuildPlan
- getX() - Method in interface mindustry.world.blocks.payloads.Payload
- getX() - Method in class mindustry.world.Tile
- getX(int) - Method in class arc.scene.Element
-
Returns the X position of the specified
alignment
. - getXHeight() - Method in class arc.graphics.g2d.Font
-
Returns the x-height, which is the distance from the top of most lowercase characters to the baseline.
- getXppem() - Method in class arc.freetype.FreeType.SizeMetrics
- getXScale() - Method in class arc.freetype.FreeType.SizeMetrics
- getY() - Method in class arc.backend.robovm.custom.UIAcceleration
-
Deprecated.
- getY() - Method in class arc.graphics.g2d.FontCache
-
Returns the y position of the cached string, relative to the position when the string was cached.
- getY() - Method in class arc.graphics.g2d.TextureRegion
- getY() - Method in class arc.math.geom.Polygon
-
Returns the y-coordinate of the polygon's position within the world.
- getY() - Method in class arc.math.geom.Polyline
- getY() - Method in interface arc.math.geom.Position
- getY() - Method in class arc.math.geom.Rect
- getY() - Method in class arc.math.geom.Vec2
- getY() - Method in class arc.scene.actions.MoveToAction
- getY() - Method in class arc.scene.actions.ScaleToAction
- getY() - Method in class mindustry.entities.units.BuildPlan
- getY() - Method in interface mindustry.world.blocks.payloads.Payload
- getY() - Method in class mindustry.world.Tile
- getY(int) - Method in class arc.scene.Element
-
Returns the Y position of the specified
alignment
. - getYaw() - Method in class arc.math.geom.Quat
-
Get the yaw euler angle in degrees, which is the rotation around the y axis.
- getYawRad() - Method in class arc.math.geom.Quat
-
Get the yaw euler angle in radians, which is the rotation around the y axis.
- getYppem() - Method in class arc.freetype.FreeType.SizeMetrics
- getYscale() - Method in class arc.freetype.FreeType.SizeMetrics
- getYSpacing() - Method in class arc.scene.ui.TreeElement
- getZ() - Method in class arc.backend.robovm.custom.UIAcceleration
-
Deprecated.
- getZIndex() - Method in class arc.scene.Element
-
Returns the z-index of this actor.
- getZoom() - Method in class mindustry.graphics.MinimapRenderer
- ghApi - Static variable in class mindustry.Vars
-
Github API URL.
- ghostBlocks - Variable in class mindustry.game.Rules
-
If true, ghost blocks will appear upon destruction, letting builder blocks/units rebuild them.
- gi(int) - Static method in class arc.graphics.Color
- gier - Static variable in class mindustry.content.Planets
- GifRecorder - Class in arc.gif
-
Records and saves GIFs.
- GifRecorder() - Constructor for class arc.gif.GifRecorder
- githubImportMod(String, boolean) - Method in class mindustry.ui.dialogs.ModsDialog
- githubImportMod(String, boolean, String) - Method in class mindustry.ui.dialogs.ModsDialog
- gl - Static variable in class arc.Core
- Gl - Class in arc.graphics
- Gl() - Constructor for class arc.graphics.Gl
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH - Static variable in interface arc.graphics.GL20
- GL_ACTIVE_ATTRIBUTES - Static variable in interface arc.graphics.GL20
- GL_ACTIVE_TEXTURE - Static variable in interface arc.graphics.GL20
- GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH - Static variable in interface arc.graphics.GL30
- GL_ACTIVE_UNIFORM_BLOCKS - Static variable in interface arc.graphics.GL30
- GL_ACTIVE_UNIFORM_MAX_LENGTH - Static variable in interface arc.graphics.GL20
- GL_ACTIVE_UNIFORMS - Static variable in interface arc.graphics.GL20
- GL_ALIASED_LINE_WIDTH_RANGE - Static variable in interface arc.graphics.GL20
- GL_ALIASED_POINT_SIZE_RANGE - Static variable in interface arc.graphics.GL20
- GL_ALPHA - Static variable in interface arc.graphics.GL20
- GL_ALPHA_BITS - Static variable in interface arc.graphics.GL20
- GL_ALREADY_SIGNALED - Static variable in interface arc.graphics.GL30
- GL_ALWAYS - Static variable in interface arc.graphics.GL20
- GL_ANY_SAMPLES_PASSED - Static variable in interface arc.graphics.GL30
- GL_ANY_SAMPLES_PASSED_CONSERVATIVE - Static variable in interface arc.graphics.GL30
- GL_ARRAY_BUFFER - Static variable in interface arc.graphics.GL20
- GL_ARRAY_BUFFER_BINDING - Static variable in interface arc.graphics.GL20
- GL_ATTACHED_SHADERS - Static variable in interface arc.graphics.GL20
- GL_BACK - Static variable in interface arc.graphics.GL20
- GL_BLEND - Static variable in interface arc.graphics.GL20
- GL_BLEND_COLOR - Static variable in interface arc.graphics.GL20
- GL_BLEND_DST_ALPHA - Static variable in interface arc.graphics.GL20
- GL_BLEND_DST_RGB - Static variable in interface arc.graphics.GL20
- GL_BLEND_EQUATION - Static variable in interface arc.graphics.GL20
- GL_BLEND_EQUATION_ALPHA - Static variable in interface arc.graphics.GL20
- GL_BLEND_EQUATION_RGB - Static variable in interface arc.graphics.GL20
- GL_BLEND_SRC_ALPHA - Static variable in interface arc.graphics.GL20
- GL_BLEND_SRC_RGB - Static variable in interface arc.graphics.GL20
- GL_BLUE - Static variable in interface arc.graphics.GL30
- GL_BLUE_BITS - Static variable in interface arc.graphics.GL20
- GL_BOOL - Static variable in interface arc.graphics.GL20
- GL_BOOL_VEC2 - Static variable in interface arc.graphics.GL20
- GL_BOOL_VEC3 - Static variable in interface arc.graphics.GL20
- GL_BOOL_VEC4 - Static variable in interface arc.graphics.GL20
- GL_BUFFER_ACCESS_FLAGS - Static variable in interface arc.graphics.GL30
- GL_BUFFER_MAP_LENGTH - Static variable in interface arc.graphics.GL30
- GL_BUFFER_MAP_OFFSET - Static variable in interface arc.graphics.GL30
- GL_BUFFER_MAP_POINTER - Static variable in interface arc.graphics.GL30
- GL_BUFFER_MAPPED - Static variable in interface arc.graphics.GL30
- GL_BUFFER_SIZE - Static variable in interface arc.graphics.GL20
- GL_BUFFER_USAGE - Static variable in interface arc.graphics.GL20
- GL_BYTE - Static variable in interface arc.graphics.GL20
- GL_CCW - Static variable in interface arc.graphics.GL20
- GL_CLAMP_TO_EDGE - Static variable in interface arc.graphics.GL20
- GL_COLOR - Static variable in interface arc.graphics.GL30
- GL_COLOR_ATTACHMENT0 - Static variable in interface arc.graphics.GL20
- GL_COLOR_ATTACHMENT1 - Static variable in interface arc.graphics.GL30
- GL_COLOR_ATTACHMENT10 - Static variable in interface arc.graphics.GL30
- GL_COLOR_ATTACHMENT11 - Static variable in interface arc.graphics.GL30
- GL_COLOR_ATTACHMENT12 - Static variable in interface arc.graphics.GL30
- GL_COLOR_ATTACHMENT13 - Static variable in interface arc.graphics.GL30
- GL_COLOR_ATTACHMENT14 - Static variable in interface arc.graphics.GL30
- GL_COLOR_ATTACHMENT15 - Static variable in interface arc.graphics.GL30
- GL_COLOR_ATTACHMENT2 - Static variable in interface arc.graphics.GL30
- GL_COLOR_ATTACHMENT3 - Static variable in interface arc.graphics.GL30
- GL_COLOR_ATTACHMENT4 - Static variable in interface arc.graphics.GL30
- GL_COLOR_ATTACHMENT5 - Static variable in interface arc.graphics.GL30
- GL_COLOR_ATTACHMENT6 - Static variable in interface arc.graphics.GL30
- GL_COLOR_ATTACHMENT7 - Static variable in interface arc.graphics.GL30
- GL_COLOR_ATTACHMENT8 - Static variable in interface arc.graphics.GL30
- GL_COLOR_ATTACHMENT9 - Static variable in interface arc.graphics.GL30
- GL_COLOR_BUFFER_BIT - Static variable in interface arc.graphics.GL20
- GL_COLOR_CLEAR_VALUE - Static variable in interface arc.graphics.GL20
- GL_COLOR_WRITEMASK - Static variable in interface arc.graphics.GL20
- GL_COMPARE_REF_TO_TEXTURE - Static variable in interface arc.graphics.GL30
- GL_COMPILE_STATUS - Static variable in interface arc.graphics.GL20
- GL_COMPRESSED_R11_EAC - Static variable in interface arc.graphics.GL30
- GL_COMPRESSED_RG11_EAC - Static variable in interface arc.graphics.GL30
- GL_COMPRESSED_RGB8_ETC2 - Static variable in interface arc.graphics.GL30
- GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 - Static variable in interface arc.graphics.GL30
- GL_COMPRESSED_RGBA8_ETC2_EAC - Static variable in interface arc.graphics.GL30
- GL_COMPRESSED_SIGNED_R11_EAC - Static variable in interface arc.graphics.GL30
- GL_COMPRESSED_SIGNED_RG11_EAC - Static variable in interface arc.graphics.GL30
- GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC - Static variable in interface arc.graphics.GL30
- GL_COMPRESSED_SRGB8_ETC2 - Static variable in interface arc.graphics.GL30
- GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 - Static variable in interface arc.graphics.GL30
- GL_COMPRESSED_TEXTURE_FORMATS - Static variable in interface arc.graphics.GL20
- GL_CONDITION_SATISFIED - Static variable in interface arc.graphics.GL30
- GL_CONSTANT_ALPHA - Static variable in interface arc.graphics.GL20
- GL_CONSTANT_COLOR - Static variable in interface arc.graphics.GL20
- GL_COPY_READ_BUFFER - Static variable in interface arc.graphics.GL30
- GL_COPY_READ_BUFFER_BINDING - Static variable in interface arc.graphics.GL30
- GL_COPY_WRITE_BUFFER - Static variable in interface arc.graphics.GL30
- GL_COPY_WRITE_BUFFER_BINDING - Static variable in interface arc.graphics.GL30
- GL_COVERAGE_BUFFER_BIT_NV - Static variable in interface arc.graphics.GL20
- GL_CULL_FACE - Static variable in interface arc.graphics.GL20
- GL_CULL_FACE_MODE - Static variable in interface arc.graphics.GL20
- GL_CURRENT_PROGRAM - Static variable in interface arc.graphics.GL20
- GL_CURRENT_QUERY - Static variable in interface arc.graphics.GL30
- GL_CURRENT_VERTEX_ATTRIB - Static variable in interface arc.graphics.GL20
- GL_CW - Static variable in interface arc.graphics.GL20
- GL_DECR - Static variable in interface arc.graphics.GL20
- GL_DECR_WRAP - Static variable in interface arc.graphics.GL20
- GL_DELETE_STATUS - Static variable in interface arc.graphics.GL20
- GL_DEPTH - Static variable in interface arc.graphics.GL30
- GL_DEPTH_ATTACHMENT - Static variable in interface arc.graphics.GL20
- GL_DEPTH_BITS - Static variable in interface arc.graphics.GL20
- GL_DEPTH_BUFFER_BIT - Static variable in interface arc.graphics.GL20
- GL_DEPTH_CLEAR_VALUE - Static variable in interface arc.graphics.GL20
- GL_DEPTH_COMPONENT - Static variable in interface arc.graphics.GL20
- GL_DEPTH_COMPONENT16 - Static variable in interface arc.graphics.GL20
- GL_DEPTH_COMPONENT24 - Static variable in interface arc.graphics.GL30
- GL_DEPTH_COMPONENT32F - Static variable in interface arc.graphics.GL30
- GL_DEPTH_FUNC - Static variable in interface arc.graphics.GL20
- GL_DEPTH_RANGE - Static variable in interface arc.graphics.GL20
- GL_DEPTH_STENCIL - Static variable in interface arc.graphics.GL30
- GL_DEPTH_STENCIL_ATTACHMENT - Static variable in interface arc.graphics.GL30
- GL_DEPTH_TEST - Static variable in interface arc.graphics.GL20
- GL_DEPTH_WRITEMASK - Static variable in interface arc.graphics.GL20
- GL_DEPTH24_STENCIL8 - Static variable in interface arc.graphics.GL30
- GL_DEPTH24_STENCIL8_OES - Static variable in class arc.graphics.gl.GLFrameBuffer
- GL_DEPTH32F_STENCIL8 - Static variable in interface arc.graphics.GL30
- GL_DITHER - Static variable in interface arc.graphics.GL20
- GL_DONT_CARE - Static variable in interface arc.graphics.GL20
- GL_DRAW_BUFFER0 - Static variable in interface arc.graphics.GL30
- GL_DRAW_BUFFER1 - Static variable in interface arc.graphics.GL30
- GL_DRAW_BUFFER10 - Static variable in interface arc.graphics.GL30
- GL_DRAW_BUFFER11 - Static variable in interface arc.graphics.GL30
- GL_DRAW_BUFFER12 - Static variable in interface arc.graphics.GL30
- GL_DRAW_BUFFER13 - Static variable in interface arc.graphics.GL30
- GL_DRAW_BUFFER14 - Static variable in interface arc.graphics.GL30
- GL_DRAW_BUFFER15 - Static variable in interface arc.graphics.GL30
- GL_DRAW_BUFFER2 - Static variable in interface arc.graphics.GL30
- GL_DRAW_BUFFER3 - Static variable in interface arc.graphics.GL30
- GL_DRAW_BUFFER4 - Static variable in interface arc.graphics.GL30
- GL_DRAW_BUFFER5 - Static variable in interface arc.graphics.GL30
- GL_DRAW_BUFFER6 - Static variable in interface arc.graphics.GL30
- GL_DRAW_BUFFER7 - Static variable in interface arc.graphics.GL30
- GL_DRAW_BUFFER8 - Static variable in interface arc.graphics.GL30
- GL_DRAW_BUFFER9 - Static variable in interface arc.graphics.GL30
- GL_DRAW_FRAMEBUFFER - Static variable in interface arc.graphics.GL30
- GL_DRAW_FRAMEBUFFER_BINDING - Static variable in interface arc.graphics.GL30
- GL_DST_ALPHA - Static variable in interface arc.graphics.GL20
- GL_DST_COLOR - Static variable in interface arc.graphics.GL20
- GL_DYNAMIC_COPY - Static variable in interface arc.graphics.GL30
- GL_DYNAMIC_DRAW - Static variable in interface arc.graphics.GL20
- GL_DYNAMIC_READ - Static variable in interface arc.graphics.GL30
- GL_ELEMENT_ARRAY_BUFFER - Static variable in interface arc.graphics.GL20
- GL_ELEMENT_ARRAY_BUFFER_BINDING - Static variable in interface arc.graphics.GL20
- GL_EQUAL - Static variable in interface arc.graphics.GL20
- GL_ES_VERSION_2_0 - Static variable in interface arc.graphics.GL20
- GL_EXTENSIONS - Static variable in interface arc.graphics.GL20
- GL_FALSE - Static variable in interface arc.graphics.GL20
- GL_FASTEST - Static variable in interface arc.graphics.GL20
- GL_FIXED - Static variable in interface arc.graphics.GL20
- GL_FLOAT - Static variable in interface arc.graphics.GL20
- GL_FLOAT_32_UNSIGNED_INT_24_8_REV - Static variable in interface arc.graphics.GL30
- GL_FLOAT_MAT2 - Static variable in interface arc.graphics.GL20
- GL_FLOAT_MAT2x3 - Static variable in interface arc.graphics.GL30
- GL_FLOAT_MAT2x4 - Static variable in interface arc.graphics.GL30
- GL_FLOAT_MAT3 - Static variable in interface arc.graphics.GL20
- GL_FLOAT_MAT3x2 - Static variable in interface arc.graphics.GL30
- GL_FLOAT_MAT3x4 - Static variable in interface arc.graphics.GL30
- GL_FLOAT_MAT4 - Static variable in interface arc.graphics.GL20
- GL_FLOAT_MAT4x2 - Static variable in interface arc.graphics.GL30
- GL_FLOAT_MAT4x3 - Static variable in interface arc.graphics.GL30
- GL_FLOAT_VEC2 - Static variable in interface arc.graphics.GL20
- GL_FLOAT_VEC3 - Static variable in interface arc.graphics.GL20
- GL_FLOAT_VEC4 - Static variable in interface arc.graphics.GL20
- GL_FRAGMENT_SHADER - Static variable in interface arc.graphics.GL20
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT - Static variable in interface arc.graphics.GL30
- GL_FRAMEBUFFER - Static variable in interface arc.graphics.GL20
- GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE - Static variable in interface arc.graphics.GL30
- GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE - Static variable in interface arc.graphics.GL30
- GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING - Static variable in interface arc.graphics.GL30
- GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE - Static variable in interface arc.graphics.GL30
- GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE - Static variable in interface arc.graphics.GL30
- GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE - Static variable in interface arc.graphics.GL30
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME - Static variable in interface arc.graphics.GL20
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE - Static variable in interface arc.graphics.GL20
- GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE - Static variable in interface arc.graphics.GL30
- GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE - Static variable in interface arc.graphics.GL30
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE - Static variable in interface arc.graphics.GL20
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER - Static variable in interface arc.graphics.GL30
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL - Static variable in interface arc.graphics.GL20
- GL_FRAMEBUFFER_BINDING - Static variable in interface arc.graphics.GL20
- GL_FRAMEBUFFER_COMPLETE - Static variable in interface arc.graphics.GL20
- GL_FRAMEBUFFER_DEFAULT - Static variable in interface arc.graphics.GL30
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT - Static variable in interface arc.graphics.GL20
- GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS - Static variable in interface arc.graphics.GL20
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT - Static variable in interface arc.graphics.GL20
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE - Static variable in interface arc.graphics.GL30
- GL_FRAMEBUFFER_UNDEFINED - Static variable in interface arc.graphics.GL30
- GL_FRAMEBUFFER_UNSUPPORTED - Static variable in interface arc.graphics.GL20
- GL_FRONT - Static variable in interface arc.graphics.GL20
- GL_FRONT_AND_BACK - Static variable in interface arc.graphics.GL20
- GL_FRONT_FACE - Static variable in interface arc.graphics.GL20
- GL_FUNC_ADD - Static variable in interface arc.graphics.GL20
- GL_FUNC_REVERSE_SUBTRACT - Static variable in interface arc.graphics.GL20
- GL_FUNC_SUBTRACT - Static variable in interface arc.graphics.GL20
- GL_GENERATE_MIPMAP - Static variable in interface arc.graphics.GL20
- GL_GENERATE_MIPMAP_HINT - Static variable in interface arc.graphics.GL20
- GL_GEQUAL - Static variable in interface arc.graphics.GL20
- GL_GREATER - Static variable in interface arc.graphics.GL20
- GL_GREEN - Static variable in interface arc.graphics.GL30
- GL_GREEN_BITS - Static variable in interface arc.graphics.GL20
- GL_HALF_FLOAT - Static variable in interface arc.graphics.GL30
- GL_HIGH_FLOAT - Static variable in interface arc.graphics.GL20
- GL_HIGH_INT - Static variable in interface arc.graphics.GL20
- GL_IMPLEMENTATION_COLOR_READ_FORMAT - Static variable in interface arc.graphics.GL20
- GL_IMPLEMENTATION_COLOR_READ_TYPE - Static variable in interface arc.graphics.GL20
- GL_INCR - Static variable in interface arc.graphics.GL20
- GL_INCR_WRAP - Static variable in interface arc.graphics.GL20
- GL_INFO_LOG_LENGTH - Static variable in interface arc.graphics.GL20
- GL_INT - Static variable in interface arc.graphics.GL20
- GL_INT_2_10_10_10_REV - Static variable in interface arc.graphics.GL30
- GL_INT_SAMPLER_2D - Static variable in interface arc.graphics.GL30
- GL_INT_SAMPLER_2D_ARRAY - Static variable in interface arc.graphics.GL30
- GL_INT_SAMPLER_3D - Static variable in interface arc.graphics.GL30
- GL_INT_SAMPLER_CUBE - Static variable in interface arc.graphics.GL30
- GL_INT_VEC2 - Static variable in interface arc.graphics.GL20
- GL_INT_VEC3 - Static variable in interface arc.graphics.GL20
- GL_INT_VEC4 - Static variable in interface arc.graphics.GL20
- GL_INTERLEAVED_ATTRIBS - Static variable in interface arc.graphics.GL30
- GL_INVALID_ENUM - Static variable in interface arc.graphics.GL20
- GL_INVALID_FRAMEBUFFER_OPERATION - Static variable in interface arc.graphics.GL20
- GL_INVALID_INDEX - Static variable in interface arc.graphics.GL30
- GL_INVALID_OPERATION - Static variable in interface arc.graphics.GL20
- GL_INVALID_VALUE - Static variable in interface arc.graphics.GL20
- GL_INVERT - Static variable in interface arc.graphics.GL20
- GL_KEEP - Static variable in interface arc.graphics.GL20
- GL_LEQUAL - Static variable in interface arc.graphics.GL20
- GL_LESS - Static variable in interface arc.graphics.GL20
- GL_LINE_LOOP - Static variable in interface arc.graphics.GL20
- GL_LINE_STRIP - Static variable in interface arc.graphics.GL20
- GL_LINE_WIDTH - Static variable in interface arc.graphics.GL20
- GL_LINEAR - Static variable in interface arc.graphics.GL20
- GL_LINEAR_MIPMAP_LINEAR - Static variable in interface arc.graphics.GL20
- GL_LINEAR_MIPMAP_NEAREST - Static variable in interface arc.graphics.GL20
- GL_LINES - Static variable in interface arc.graphics.GL20
- GL_LINK_STATUS - Static variable in interface arc.graphics.GL20
- GL_LOW_FLOAT - Static variable in interface arc.graphics.GL20
- GL_LOW_INT - Static variable in interface arc.graphics.GL20
- GL_LUMINANCE - Static variable in interface arc.graphics.GL20
- GL_LUMINANCE_ALPHA - Static variable in interface arc.graphics.GL20
- GL_MAJOR_VERSION - Static variable in interface arc.graphics.GL30
- GL_MAP_FLUSH_EXPLICIT_BIT - Static variable in interface arc.graphics.GL30
- GL_MAP_INVALIDATE_BUFFER_BIT - Static variable in interface arc.graphics.GL30
- GL_MAP_INVALIDATE_RANGE_BIT - Static variable in interface arc.graphics.GL30
- GL_MAP_READ_BIT - Static variable in interface arc.graphics.GL30
- GL_MAP_UNSYNCHRONIZED_BIT - Static variable in interface arc.graphics.GL30
- GL_MAP_WRITE_BIT - Static variable in interface arc.graphics.GL30
- GL_MAX - Static variable in interface arc.graphics.GL30
- GL_MAX_3D_TEXTURE_SIZE - Static variable in interface arc.graphics.GL30
- GL_MAX_ARRAY_TEXTURE_LAYERS - Static variable in interface arc.graphics.GL30
- GL_MAX_COLOR_ATTACHMENTS - Static variable in interface arc.graphics.GL30
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS - Static variable in interface arc.graphics.GL30
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - Static variable in interface arc.graphics.GL20
- GL_MAX_COMBINED_UNIFORM_BLOCKS - Static variable in interface arc.graphics.GL30
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS - Static variable in interface arc.graphics.GL30
- GL_MAX_CUBE_MAP_TEXTURE_SIZE - Static variable in interface arc.graphics.GL20
- GL_MAX_DRAW_BUFFERS - Static variable in interface arc.graphics.GL30
- GL_MAX_ELEMENT_INDEX - Static variable in interface arc.graphics.GL30
- GL_MAX_ELEMENTS_INDICES - Static variable in interface arc.graphics.GL30
- GL_MAX_ELEMENTS_VERTICES - Static variable in interface arc.graphics.GL30
- GL_MAX_FRAGMENT_INPUT_COMPONENTS - Static variable in interface arc.graphics.GL30
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS - Static variable in interface arc.graphics.GL30
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS - Static variable in interface arc.graphics.GL30
- GL_MAX_FRAGMENT_UNIFORM_VECTORS - Static variable in interface arc.graphics.GL20
- GL_MAX_PROGRAM_TEXEL_OFFSET - Static variable in interface arc.graphics.GL30
- GL_MAX_RENDERBUFFER_SIZE - Static variable in interface arc.graphics.GL20
- GL_MAX_SAMPLES - Static variable in interface arc.graphics.GL30
- GL_MAX_SERVER_WAIT_TIMEOUT - Static variable in interface arc.graphics.GL30
- GL_MAX_TEXTURE_IMAGE_UNITS - Static variable in interface arc.graphics.GL20
- GL_MAX_TEXTURE_LOD_BIAS - Static variable in interface arc.graphics.GL30
- GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT - Static variable in interface arc.graphics.GL20
- GL_MAX_TEXTURE_SIZE - Static variable in interface arc.graphics.GL20
- GL_MAX_TEXTURE_UNITS - Static variable in interface arc.graphics.GL20
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS - Static variable in interface arc.graphics.GL30
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS - Static variable in interface arc.graphics.GL30
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS - Static variable in interface arc.graphics.GL30
- GL_MAX_UNIFORM_BLOCK_SIZE - Static variable in interface arc.graphics.GL30
- GL_MAX_UNIFORM_BUFFER_BINDINGS - Static variable in interface arc.graphics.GL30
- GL_MAX_VARYING_COMPONENTS - Static variable in interface arc.graphics.GL30
- GL_MAX_VARYING_VECTORS - Static variable in interface arc.graphics.GL20
- GL_MAX_VERTEX_ATTRIBS - Static variable in interface arc.graphics.GL20
- GL_MAX_VERTEX_OUTPUT_COMPONENTS - Static variable in interface arc.graphics.GL30
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS - Static variable in interface arc.graphics.GL20
- GL_MAX_VERTEX_UNIFORM_BLOCKS - Static variable in interface arc.graphics.GL30
- GL_MAX_VERTEX_UNIFORM_COMPONENTS - Static variable in interface arc.graphics.GL30
- GL_MAX_VERTEX_UNIFORM_VECTORS - Static variable in interface arc.graphics.GL20
- GL_MAX_VIEWPORT_DIMS - Static variable in interface arc.graphics.GL20
- GL_MEDIUM_FLOAT - Static variable in interface arc.graphics.GL20
- GL_MEDIUM_INT - Static variable in interface arc.graphics.GL20
- GL_MIN - Static variable in interface arc.graphics.GL30
- GL_MIN_PROGRAM_TEXEL_OFFSET - Static variable in interface arc.graphics.GL30
- GL_MINOR_VERSION - Static variable in interface arc.graphics.GL30
- GL_MIRRORED_REPEAT - Static variable in interface arc.graphics.GL20
- GL_NEAREST - Static variable in interface arc.graphics.GL20
- GL_NEAREST_MIPMAP_LINEAR - Static variable in interface arc.graphics.GL20
- GL_NEAREST_MIPMAP_NEAREST - Static variable in interface arc.graphics.GL20
- GL_NEVER - Static variable in interface arc.graphics.GL20
- GL_NICEST - Static variable in interface arc.graphics.GL20
- GL_NO_ERROR - Static variable in interface arc.graphics.GL20
- GL_NONE - Static variable in interface arc.graphics.GL20
- GL_NOTEQUAL - Static variable in interface arc.graphics.GL20
- GL_NUM_COMPRESSED_TEXTURE_FORMATS - Static variable in interface arc.graphics.GL20
- GL_NUM_EXTENSIONS - Static variable in interface arc.graphics.GL30
- GL_NUM_PROGRAM_BINARY_FORMATS - Static variable in interface arc.graphics.GL30
- GL_NUM_SAMPLE_COUNTS - Static variable in interface arc.graphics.GL30
- GL_NUM_SHADER_BINARY_FORMATS - Static variable in interface arc.graphics.GL20
- GL_OBJECT_TYPE - Static variable in interface arc.graphics.GL30
- GL_ONE - Static variable in interface arc.graphics.GL20
- GL_ONE_MINUS_CONSTANT_ALPHA - Static variable in interface arc.graphics.GL20
- GL_ONE_MINUS_CONSTANT_COLOR - Static variable in interface arc.graphics.GL20
- GL_ONE_MINUS_DST_ALPHA - Static variable in interface arc.graphics.GL20
- GL_ONE_MINUS_DST_COLOR - Static variable in interface arc.graphics.GL20
- GL_ONE_MINUS_SRC_ALPHA - Static variable in interface arc.graphics.GL20
- GL_ONE_MINUS_SRC_COLOR - Static variable in interface arc.graphics.GL20
- GL_OUT_OF_MEMORY - Static variable in interface arc.graphics.GL20
- GL_PACK_ALIGNMENT - Static variable in interface arc.graphics.GL20
- GL_PACK_ROW_LENGTH - Static variable in interface arc.graphics.GL30
- GL_PACK_SKIP_PIXELS - Static variable in interface arc.graphics.GL30
- GL_PACK_SKIP_ROWS - Static variable in interface arc.graphics.GL30
- GL_PIXEL_PACK_BUFFER - Static variable in interface arc.graphics.GL30
- GL_PIXEL_PACK_BUFFER_BINDING - Static variable in interface arc.graphics.GL30
- GL_PIXEL_UNPACK_BUFFER - Static variable in interface arc.graphics.GL30
- GL_PIXEL_UNPACK_BUFFER_BINDING - Static variable in interface arc.graphics.GL30
- GL_POINTS - Static variable in interface arc.graphics.GL20
- GL_POLYGON_OFFSET_FACTOR - Static variable in interface arc.graphics.GL20
- GL_POLYGON_OFFSET_FILL - Static variable in interface arc.graphics.GL20
- GL_POLYGON_OFFSET_UNITS - Static variable in interface arc.graphics.GL20
- GL_PRIMITIVE_RESTART_FIXED_INDEX - Static variable in interface arc.graphics.GL30
- GL_PROGRAM_BINARY_FORMATS - Static variable in interface arc.graphics.GL30
- GL_PROGRAM_BINARY_LENGTH - Static variable in interface arc.graphics.GL30
- GL_PROGRAM_BINARY_RETRIEVABLE_HINT - Static variable in interface arc.graphics.GL30
- GL_QUERY_RESULT - Static variable in interface arc.graphics.GL30
- GL_QUERY_RESULT_AVAILABLE - Static variable in interface arc.graphics.GL30
- GL_R11F_G11F_B10F - Static variable in interface arc.graphics.GL30
- GL_R16F - Static variable in interface arc.graphics.GL30
- GL_R16I - Static variable in interface arc.graphics.GL30
- GL_R16UI - Static variable in interface arc.graphics.GL30
- GL_R32F - Static variable in interface arc.graphics.GL30
- GL_R32I - Static variable in interface arc.graphics.GL30
- GL_R32UI - Static variable in interface arc.graphics.GL30
- GL_R8 - Static variable in interface arc.graphics.GL30
- GL_R8_SNORM - Static variable in interface arc.graphics.GL30
- GL_R8I - Static variable in interface arc.graphics.GL30
- GL_R8UI - Static variable in interface arc.graphics.GL30
- GL_RASTERIZER_DISCARD - Static variable in interface arc.graphics.GL30
- GL_READ_BUFFER - Static variable in interface arc.graphics.GL30
- GL_READ_FRAMEBUFFER - Static variable in interface arc.graphics.GL30
- GL_READ_FRAMEBUFFER_BINDING - Static variable in interface arc.graphics.GL30
- GL_RED - Static variable in interface arc.graphics.GL30
- GL_RED_BITS - Static variable in interface arc.graphics.GL20
- GL_RED_INTEGER - Static variable in interface arc.graphics.GL30
- GL_RENDERBUFFER - Static variable in interface arc.graphics.GL20
- GL_RENDERBUFFER_ALPHA_SIZE - Static variable in interface arc.graphics.GL20
- GL_RENDERBUFFER_BINDING - Static variable in interface arc.graphics.GL20
- GL_RENDERBUFFER_BLUE_SIZE - Static variable in interface arc.graphics.GL20
- GL_RENDERBUFFER_DEPTH_SIZE - Static variable in interface arc.graphics.GL20
- GL_RENDERBUFFER_GREEN_SIZE - Static variable in interface arc.graphics.GL20
- GL_RENDERBUFFER_HEIGHT - Static variable in interface arc.graphics.GL20
- GL_RENDERBUFFER_INTERNAL_FORMAT - Static variable in interface arc.graphics.GL20
- GL_RENDERBUFFER_RED_SIZE - Static variable in interface arc.graphics.GL20
- GL_RENDERBUFFER_SAMPLES - Static variable in interface arc.graphics.GL30
- GL_RENDERBUFFER_STENCIL_SIZE - Static variable in interface arc.graphics.GL20
- GL_RENDERBUFFER_WIDTH - Static variable in interface arc.graphics.GL20
- GL_RENDERER - Static variable in interface arc.graphics.GL20
- GL_REPEAT - Static variable in interface arc.graphics.GL20
- GL_REPLACE - Static variable in interface arc.graphics.GL20
- GL_RG - Static variable in interface arc.graphics.GL30
- GL_RG_INTEGER - Static variable in interface arc.graphics.GL30
- GL_RG16F - Static variable in interface arc.graphics.GL30
- GL_RG16I - Static variable in interface arc.graphics.GL30
- GL_RG16UI - Static variable in interface arc.graphics.GL30
- GL_RG32F - Static variable in interface arc.graphics.GL30
- GL_RG32I - Static variable in interface arc.graphics.GL30
- GL_RG32UI - Static variable in interface arc.graphics.GL30
- GL_RG8 - Static variable in interface arc.graphics.GL30
- GL_RG8_SNORM - Static variable in interface arc.graphics.GL30
- GL_RG8I - Static variable in interface arc.graphics.GL30
- GL_RG8UI - Static variable in interface arc.graphics.GL30
- GL_RGB - Static variable in interface arc.graphics.GL20
- GL_RGB_INTEGER - Static variable in interface arc.graphics.GL30
- GL_RGB10_A2 - Static variable in interface arc.graphics.GL30
- GL_RGB10_A2UI - Static variable in interface arc.graphics.GL30
- GL_RGB16F - Static variable in interface arc.graphics.GL30
- GL_RGB16I - Static variable in interface arc.graphics.GL30
- GL_RGB16UI - Static variable in interface arc.graphics.GL30
- GL_RGB32F - Static variable in interface arc.graphics.GL30
- GL_RGB32I - Static variable in interface arc.graphics.GL30
- GL_RGB32UI - Static variable in interface arc.graphics.GL30
- GL_RGB5_A1 - Static variable in interface arc.graphics.GL20
- GL_RGB565 - Static variable in interface arc.graphics.GL20
- GL_RGB8 - Static variable in interface arc.graphics.GL30
- GL_RGB8_SNORM - Static variable in interface arc.graphics.GL30
- GL_RGB8I - Static variable in interface arc.graphics.GL30
- GL_RGB8UI - Static variable in interface arc.graphics.GL30
- GL_RGB9_E5 - Static variable in interface arc.graphics.GL30
- GL_RGBA - Static variable in interface arc.graphics.GL20
- GL_RGBA_INTEGER - Static variable in interface arc.graphics.GL30
- GL_RGBA16F - Static variable in interface arc.graphics.GL30
- GL_RGBA16I - Static variable in interface arc.graphics.GL30
- GL_RGBA16UI - Static variable in interface arc.graphics.GL30
- GL_RGBA32F - Static variable in interface arc.graphics.GL30
- GL_RGBA32I - Static variable in interface arc.graphics.GL30
- GL_RGBA32UI - Static variable in interface arc.graphics.GL30
- GL_RGBA4 - Static variable in interface arc.graphics.GL20
- GL_RGBA8 - Static variable in interface arc.graphics.GL30
- GL_RGBA8_SNORM - Static variable in interface arc.graphics.GL30
- GL_RGBA8I - Static variable in interface arc.graphics.GL30
- GL_RGBA8UI - Static variable in interface arc.graphics.GL30
- GL_SAMPLE_ALPHA_TO_COVERAGE - Static variable in interface arc.graphics.GL20
- GL_SAMPLE_BUFFERS - Static variable in interface arc.graphics.GL20
- GL_SAMPLE_COVERAGE - Static variable in interface arc.graphics.GL20
- GL_SAMPLE_COVERAGE_INVERT - Static variable in interface arc.graphics.GL20
- GL_SAMPLE_COVERAGE_VALUE - Static variable in interface arc.graphics.GL20
- GL_SAMPLER_2D - Static variable in interface arc.graphics.GL20
- GL_SAMPLER_2D_ARRAY - Static variable in interface arc.graphics.GL30
- GL_SAMPLER_2D_ARRAY_SHADOW - Static variable in interface arc.graphics.GL30
- GL_SAMPLER_2D_SHADOW - Static variable in interface arc.graphics.GL30
- GL_SAMPLER_3D - Static variable in interface arc.graphics.GL30
- GL_SAMPLER_BINDING - Static variable in interface arc.graphics.GL30
- GL_SAMPLER_CUBE - Static variable in interface arc.graphics.GL20
- GL_SAMPLER_CUBE_SHADOW - Static variable in interface arc.graphics.GL30
- GL_SAMPLES - Static variable in interface arc.graphics.GL20
- GL_SCISSOR_BOX - Static variable in interface arc.graphics.GL20
- GL_SCISSOR_TEST - Static variable in interface arc.graphics.GL20
- GL_SEPARATE_ATTRIBS - Static variable in interface arc.graphics.GL30
- GL_SHADER_BINARY_FORMATS - Static variable in interface arc.graphics.GL20
- GL_SHADER_COMPILER - Static variable in interface arc.graphics.GL20
- GL_SHADER_SOURCE_LENGTH - Static variable in interface arc.graphics.GL20
- GL_SHADER_TYPE - Static variable in interface arc.graphics.GL20
- GL_SHADING_LANGUAGE_VERSION - Static variable in interface arc.graphics.GL20
- GL_SHORT - Static variable in interface arc.graphics.GL20
- GL_SIGNALED - Static variable in interface arc.graphics.GL30
- GL_SIGNED_NORMALIZED - Static variable in interface arc.graphics.GL30
- GL_SRC_ALPHA - Static variable in interface arc.graphics.GL20
- GL_SRC_ALPHA_SATURATE - Static variable in interface arc.graphics.GL20
- GL_SRC_COLOR - Static variable in interface arc.graphics.GL20
- GL_SRGB - Static variable in interface arc.graphics.GL30
- GL_SRGB8 - Static variable in interface arc.graphics.GL30
- GL_SRGB8_ALPHA8 - Static variable in interface arc.graphics.GL30
- GL_STATIC_COPY - Static variable in interface arc.graphics.GL30
- GL_STATIC_DRAW - Static variable in interface arc.graphics.GL20
- GL_STATIC_READ - Static variable in interface arc.graphics.GL30
- GL_STENCIL - Static variable in interface arc.graphics.GL30
- GL_STENCIL_ATTACHMENT - Static variable in interface arc.graphics.GL20
- GL_STENCIL_BACK_FAIL - Static variable in interface arc.graphics.GL20
- GL_STENCIL_BACK_FUNC - Static variable in interface arc.graphics.GL20
- GL_STENCIL_BACK_PASS_DEPTH_FAIL - Static variable in interface arc.graphics.GL20
- GL_STENCIL_BACK_PASS_DEPTH_PASS - Static variable in interface arc.graphics.GL20
- GL_STENCIL_BACK_REF - Static variable in interface arc.graphics.GL20
- GL_STENCIL_BACK_VALUE_MASK - Static variable in interface arc.graphics.GL20
- GL_STENCIL_BACK_WRITEMASK - Static variable in interface arc.graphics.GL20
- GL_STENCIL_BITS - Static variable in interface arc.graphics.GL20
- GL_STENCIL_BUFFER_BIT - Static variable in interface arc.graphics.GL20
- GL_STENCIL_CLEAR_VALUE - Static variable in interface arc.graphics.GL20
- GL_STENCIL_FAIL - Static variable in interface arc.graphics.GL20
- GL_STENCIL_FUNC - Static variable in interface arc.graphics.GL20
- GL_STENCIL_INDEX - Static variable in interface arc.graphics.GL20
- GL_STENCIL_INDEX8 - Static variable in interface arc.graphics.GL20
- GL_STENCIL_PASS_DEPTH_FAIL - Static variable in interface arc.graphics.GL20
- GL_STENCIL_PASS_DEPTH_PASS - Static variable in interface arc.graphics.GL20
- GL_STENCIL_REF - Static variable in interface arc.graphics.GL20
- GL_STENCIL_TEST - Static variable in interface arc.graphics.GL20
- GL_STENCIL_VALUE_MASK - Static variable in interface arc.graphics.GL20
- GL_STENCIL_WRITEMASK - Static variable in interface arc.graphics.GL20
- GL_STREAM_COPY - Static variable in interface arc.graphics.GL30
- GL_STREAM_DRAW - Static variable in interface arc.graphics.GL20
- GL_STREAM_READ - Static variable in interface arc.graphics.GL30
- GL_SUBPIXEL_BITS - Static variable in interface arc.graphics.GL20
- GL_SYNC_CONDITION - Static variable in interface arc.graphics.GL30
- GL_SYNC_FENCE - Static variable in interface arc.graphics.GL30
- GL_SYNC_FLAGS - Static variable in interface arc.graphics.GL30
- GL_SYNC_FLUSH_COMMANDS_BIT - Static variable in interface arc.graphics.GL30
- GL_SYNC_GPU_COMMANDS_COMPLETE - Static variable in interface arc.graphics.GL30
- GL_SYNC_STATUS - Static variable in interface arc.graphics.GL30
- GL_TEXTURE - Static variable in interface arc.graphics.GL20
- GL_TEXTURE_2D - Static variable in interface arc.graphics.GL20
- GL_TEXTURE_2D_ARRAY - Static variable in interface arc.graphics.GL30
- GL_TEXTURE_3D - Static variable in interface arc.graphics.GL30
- GL_TEXTURE_BASE_LEVEL - Static variable in interface arc.graphics.GL30
- GL_TEXTURE_BINDING_2D - Static variable in interface arc.graphics.GL20
- GL_TEXTURE_BINDING_2D_ARRAY - Static variable in interface arc.graphics.GL30
- GL_TEXTURE_BINDING_3D - Static variable in interface arc.graphics.GL30
- GL_TEXTURE_BINDING_CUBE_MAP - Static variable in interface arc.graphics.GL20
- GL_TEXTURE_COMPARE_FUNC - Static variable in interface arc.graphics.GL30
- GL_TEXTURE_COMPARE_MODE - Static variable in interface arc.graphics.GL30
- GL_TEXTURE_CUBE_MAP - Static variable in interface arc.graphics.GL20
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X - Static variable in interface arc.graphics.GL20
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - Static variable in interface arc.graphics.GL20
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - Static variable in interface arc.graphics.GL20
- GL_TEXTURE_CUBE_MAP_POSITIVE_X - Static variable in interface arc.graphics.GL20
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y - Static variable in interface arc.graphics.GL20
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z - Static variable in interface arc.graphics.GL20
- GL_TEXTURE_IMMUTABLE_FORMAT - Static variable in interface arc.graphics.GL30
- GL_TEXTURE_IMMUTABLE_LEVELS - Static variable in interface arc.graphics.GL30
- GL_TEXTURE_MAG_FILTER - Static variable in interface arc.graphics.GL20
- GL_TEXTURE_MAX_ANISOTROPY_EXT - Static variable in interface arc.graphics.GL20
- GL_TEXTURE_MAX_LEVEL - Static variable in interface arc.graphics.GL30
- GL_TEXTURE_MAX_LOD - Static variable in interface arc.graphics.GL30
- GL_TEXTURE_MIN_FILTER - Static variable in interface arc.graphics.GL20
- GL_TEXTURE_MIN_LOD - Static variable in interface arc.graphics.GL30
- GL_TEXTURE_SWIZZLE_A - Static variable in interface arc.graphics.GL30
- GL_TEXTURE_SWIZZLE_B - Static variable in interface arc.graphics.GL30
- GL_TEXTURE_SWIZZLE_G - Static variable in interface arc.graphics.GL30
- GL_TEXTURE_SWIZZLE_R - Static variable in interface arc.graphics.GL30
- GL_TEXTURE_WRAP_R - Static variable in interface arc.graphics.GL30
- GL_TEXTURE_WRAP_S - Static variable in interface arc.graphics.GL20
- GL_TEXTURE_WRAP_T - Static variable in interface arc.graphics.GL20
- GL_TEXTURE0 - Static variable in interface arc.graphics.GL20
- GL_TEXTURE1 - Static variable in interface arc.graphics.GL20
- GL_TEXTURE10 - Static variable in interface arc.graphics.GL20
- GL_TEXTURE11 - Static variable in interface arc.graphics.GL20
- GL_TEXTURE12 - Static variable in interface arc.graphics.GL20
- GL_TEXTURE13 - Static variable in interface arc.graphics.GL20
- GL_TEXTURE14 - Static variable in interface arc.graphics.GL20
- GL_TEXTURE15 - Static variable in interface arc.graphics.GL20
- GL_TEXTURE16 - Static variable in interface arc.graphics.GL20
- GL_TEXTURE17 - Static variable in interface arc.graphics.GL20
- GL_TEXTURE18 - Static variable in interface arc.graphics.GL20
- GL_TEXTURE19 - Static variable in interface arc.graphics.GL20
- GL_TEXTURE2 - Static variable in interface arc.graphics.GL20
- GL_TEXTURE20 - Static variable in interface arc.graphics.GL20
- GL_TEXTURE21 - Static variable in interface arc.graphics.GL20
- GL_TEXTURE22 - Static variable in interface arc.graphics.GL20
- GL_TEXTURE23 - Static variable in interface arc.graphics.GL20
- GL_TEXTURE24 - Static variable in interface arc.graphics.GL20
- GL_TEXTURE25 - Static variable in interface arc.graphics.GL20
- GL_TEXTURE26 - Static variable in interface arc.graphics.GL20
- GL_TEXTURE27 - Static variable in interface arc.graphics.GL20
- GL_TEXTURE28 - Static variable in interface arc.graphics.GL20
- GL_TEXTURE29 - Static variable in interface arc.graphics.GL20
- GL_TEXTURE3 - Static variable in interface arc.graphics.GL20
- GL_TEXTURE30 - Static variable in interface arc.graphics.GL20
- GL_TEXTURE31 - Static variable in interface arc.graphics.GL20
- GL_TEXTURE4 - Static variable in interface arc.graphics.GL20
- GL_TEXTURE5 - Static variable in interface arc.graphics.GL20
- GL_TEXTURE6 - Static variable in interface arc.graphics.GL20
- GL_TEXTURE7 - Static variable in interface arc.graphics.GL20
- GL_TEXTURE8 - Static variable in interface arc.graphics.GL20
- GL_TEXTURE9 - Static variable in interface arc.graphics.GL20
- GL_TIMEOUT_EXPIRED - Static variable in interface arc.graphics.GL30
- GL_TIMEOUT_IGNORED - Static variable in interface arc.graphics.GL30
- GL_TRANSFORM_FEEDBACK - Static variable in interface arc.graphics.GL30
- GL_TRANSFORM_FEEDBACK_ACTIVE - Static variable in interface arc.graphics.GL30
- GL_TRANSFORM_FEEDBACK_BINDING - Static variable in interface arc.graphics.GL30
- GL_TRANSFORM_FEEDBACK_BUFFER - Static variable in interface arc.graphics.GL30
- GL_TRANSFORM_FEEDBACK_BUFFER_BINDING - Static variable in interface arc.graphics.GL30
- GL_TRANSFORM_FEEDBACK_BUFFER_MODE - Static variable in interface arc.graphics.GL30
- GL_TRANSFORM_FEEDBACK_BUFFER_SIZE - Static variable in interface arc.graphics.GL30
- GL_TRANSFORM_FEEDBACK_BUFFER_START - Static variable in interface arc.graphics.GL30
- GL_TRANSFORM_FEEDBACK_PAUSED - Static variable in interface arc.graphics.GL30
- GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN - Static variable in interface arc.graphics.GL30
- GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH - Static variable in interface arc.graphics.GL30
- GL_TRANSFORM_FEEDBACK_VARYINGS - Static variable in interface arc.graphics.GL30
- GL_TRIANGLE_FAN - Static variable in interface arc.graphics.GL20
- GL_TRIANGLE_STRIP - Static variable in interface arc.graphics.GL20
- GL_TRIANGLES - Static variable in interface arc.graphics.GL20
- GL_TRUE - Static variable in interface arc.graphics.GL20
- GL_UNIFORM_ARRAY_STRIDE - Static variable in interface arc.graphics.GL30
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES - Static variable in interface arc.graphics.GL30
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS - Static variable in interface arc.graphics.GL30
- GL_UNIFORM_BLOCK_BINDING - Static variable in interface arc.graphics.GL30
- GL_UNIFORM_BLOCK_DATA_SIZE - Static variable in interface arc.graphics.GL30
- GL_UNIFORM_BLOCK_INDEX - Static variable in interface arc.graphics.GL30
- GL_UNIFORM_BLOCK_NAME_LENGTH - Static variable in interface arc.graphics.GL30
- GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER - Static variable in interface arc.graphics.GL30
- GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER - Static variable in interface arc.graphics.GL30
- GL_UNIFORM_BUFFER - Static variable in interface arc.graphics.GL30
- GL_UNIFORM_BUFFER_BINDING - Static variable in interface arc.graphics.GL30
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT - Static variable in interface arc.graphics.GL30
- GL_UNIFORM_BUFFER_SIZE - Static variable in interface arc.graphics.GL30
- GL_UNIFORM_BUFFER_START - Static variable in interface arc.graphics.GL30
- GL_UNIFORM_IS_ROW_MAJOR - Static variable in interface arc.graphics.GL30
- GL_UNIFORM_MATRIX_STRIDE - Static variable in interface arc.graphics.GL30
- GL_UNIFORM_NAME_LENGTH - Static variable in interface arc.graphics.GL30
- GL_UNIFORM_OFFSET - Static variable in interface arc.graphics.GL30
- GL_UNIFORM_SIZE - Static variable in interface arc.graphics.GL30
- GL_UNIFORM_TYPE - Static variable in interface arc.graphics.GL30
- GL_UNPACK_ALIGNMENT - Static variable in interface arc.graphics.GL20
- GL_UNPACK_IMAGE_HEIGHT - Static variable in interface arc.graphics.GL30
- GL_UNPACK_ROW_LENGTH - Static variable in interface arc.graphics.GL30
- GL_UNPACK_SKIP_IMAGES - Static variable in interface arc.graphics.GL30
- GL_UNPACK_SKIP_PIXELS - Static variable in interface arc.graphics.GL30
- GL_UNPACK_SKIP_ROWS - Static variable in interface arc.graphics.GL30
- GL_UNSIGNALED - Static variable in interface arc.graphics.GL30
- GL_UNSIGNED_BYTE - Static variable in interface arc.graphics.GL20
- GL_UNSIGNED_INT - Static variable in interface arc.graphics.GL20
- GL_UNSIGNED_INT_10F_11F_11F_REV - Static variable in interface arc.graphics.GL30
- GL_UNSIGNED_INT_2_10_10_10_REV - Static variable in interface arc.graphics.GL30
- GL_UNSIGNED_INT_24_8 - Static variable in interface arc.graphics.GL30
- GL_UNSIGNED_INT_5_9_9_9_REV - Static variable in interface arc.graphics.GL30
- GL_UNSIGNED_INT_SAMPLER_2D - Static variable in interface arc.graphics.GL30
- GL_UNSIGNED_INT_SAMPLER_2D_ARRAY - Static variable in interface arc.graphics.GL30
- GL_UNSIGNED_INT_SAMPLER_3D - Static variable in interface arc.graphics.GL30
- GL_UNSIGNED_INT_SAMPLER_CUBE - Static variable in interface arc.graphics.GL30
- GL_UNSIGNED_INT_VEC2 - Static variable in interface arc.graphics.GL30
- GL_UNSIGNED_INT_VEC3 - Static variable in interface arc.graphics.GL30
- GL_UNSIGNED_INT_VEC4 - Static variable in interface arc.graphics.GL30
- GL_UNSIGNED_NORMALIZED - Static variable in interface arc.graphics.GL30
- GL_UNSIGNED_SHORT - Static variable in interface arc.graphics.GL20
- GL_UNSIGNED_SHORT_4_4_4_4 - Static variable in interface arc.graphics.GL20
- GL_UNSIGNED_SHORT_5_5_5_1 - Static variable in interface arc.graphics.GL20
- GL_UNSIGNED_SHORT_5_6_5 - Static variable in interface arc.graphics.GL20
- GL_VALIDATE_STATUS - Static variable in interface arc.graphics.GL20
- GL_VENDOR - Static variable in interface arc.graphics.GL20
- GL_VERSION - Static variable in interface arc.graphics.GL20
- GL_VERTEX_ARRAY_BINDING - Static variable in interface arc.graphics.GL30
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING - Static variable in interface arc.graphics.GL20
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR - Static variable in interface arc.graphics.GL30
- GL_VERTEX_ATTRIB_ARRAY_ENABLED - Static variable in interface arc.graphics.GL20
- GL_VERTEX_ATTRIB_ARRAY_INTEGER - Static variable in interface arc.graphics.GL30
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED - Static variable in interface arc.graphics.GL20
- GL_VERTEX_ATTRIB_ARRAY_POINTER - Static variable in interface arc.graphics.GL20
- GL_VERTEX_ATTRIB_ARRAY_SIZE - Static variable in interface arc.graphics.GL20
- GL_VERTEX_ATTRIB_ARRAY_STRIDE - Static variable in interface arc.graphics.GL20
- GL_VERTEX_ATTRIB_ARRAY_TYPE - Static variable in interface arc.graphics.GL20
- GL_VERTEX_PROGRAM_POINT_SIZE - Static variable in interface arc.graphics.GL20
- GL_VERTEX_SHADER - Static variable in interface arc.graphics.GL20
- GL_VIEWPORT - Static variable in interface arc.graphics.GL20
- GL_WAIT_FAILED - Static variable in interface arc.graphics.GL30
- GL_ZERO - Static variable in interface arc.graphics.GL20
- gl20 - Static variable in class arc.Core
- gl20 - Variable in class arc.profiling.GL20Interceptor
- GL20 - Interface in arc.graphics
-
Interface wrapping all the methods of OpenGL ES 2.0
- GL20Interceptor - Class in arc.profiling
- GL20Interceptor(GLProfiler, GL20) - Constructor for class arc.profiling.GL20Interceptor
- gl30 - Variable in class arc.backend.sdl.SdlConfig
- gl30 - Static variable in class arc.Core
- gl30 - Variable in class arc.profiling.GL30Interceptor
- GL30 - Interface in arc.graphics
- GL30Interceptor - Class in arc.profiling
- GL30Interceptor(GLProfiler, GL30) - Constructor for class arc.profiling.GL30Interceptor
- gl30Major - Variable in class arc.backend.sdl.SdlConfig
- gl30Minor - Variable in class arc.backend.sdl.SdlConfig
- glActiveTexture(int) - Method in class arc.backend.android.AndroidGL20
- glActiveTexture(int) - Method in class arc.backend.robovm.IOSGLES20
- glActiveTexture(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glActiveTexture(int) - Method in class arc.backend.sdl.SdlGL20
- glActiveTexture(int) - Method in interface arc.graphics.GL20
- glActiveTexture(int) - Method in class arc.mock.MockGL20
- glActiveTexture(int) - Method in class arc.profiling.GL20Interceptor
- glActiveTexture(int) - Method in class arc.profiling.GL30Interceptor
- glAttachShader(int, int) - Method in class arc.backend.android.AndroidGL20
- glAttachShader(int, int) - Method in class arc.backend.robovm.IOSGLES20
- glAttachShader(int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glAttachShader(int, int) - Method in class arc.backend.sdl.SdlGL20
- glAttachShader(int, int) - Method in interface arc.graphics.GL20
- glAttachShader(int, int) - Method in class arc.mock.MockGL20
- glAttachShader(int, int) - Method in class arc.profiling.GL20Interceptor
- glAttachShader(int, int) - Method in class arc.profiling.GL30Interceptor
- glBeginQuery(int, int) - Method in class arc.backend.android.AndroidGL30
- glBeginQuery(int, int) - Method in class arc.backend.robovm.IOSGLES30
- glBeginQuery(int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glBeginQuery(int, int) - Method in class arc.backend.sdl.SdlGL30
- glBeginQuery(int, int) - Method in interface arc.graphics.GL30
- glBeginQuery(int, int) - Method in class arc.profiling.GL30Interceptor
- glBeginTransformFeedback(int) - Method in class arc.backend.android.AndroidGL30
- glBeginTransformFeedback(int) - Method in class arc.backend.robovm.IOSGLES30
- glBeginTransformFeedback(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glBeginTransformFeedback(int) - Method in class arc.backend.sdl.SdlGL30
- glBeginTransformFeedback(int) - Method in interface arc.graphics.GL30
- glBeginTransformFeedback(int) - Method in class arc.profiling.GL30Interceptor
- glBindAttribLocation(int, int, String) - Method in class arc.backend.android.AndroidGL20
- glBindAttribLocation(int, int, String) - Method in class arc.backend.robovm.IOSGLES20
- glBindAttribLocation(int, int, String) - Static method in class arc.backend.sdl.jni.SDLGL
- glBindAttribLocation(int, int, String) - Method in class arc.backend.sdl.SdlGL20
- glBindAttribLocation(int, int, String) - Method in interface arc.graphics.GL20
- glBindAttribLocation(int, int, String) - Method in class arc.mock.MockGL20
- glBindAttribLocation(int, int, String) - Method in class arc.profiling.GL20Interceptor
- glBindAttribLocation(int, int, String) - Method in class arc.profiling.GL30Interceptor
- glBindBuffer(int, int) - Method in class arc.backend.android.AndroidGL20
- glBindBuffer(int, int) - Method in class arc.backend.robovm.IOSGLES20
- glBindBuffer(int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glBindBuffer(int, int) - Method in class arc.backend.sdl.SdlGL20
- glBindBuffer(int, int) - Method in interface arc.graphics.GL20
- glBindBuffer(int, int) - Method in class arc.mock.MockGL20
- glBindBuffer(int, int) - Method in class arc.profiling.GL20Interceptor
- glBindBuffer(int, int) - Method in class arc.profiling.GL30Interceptor
- glBindBufferBase(int, int, int) - Method in class arc.backend.android.AndroidGL30
- glBindBufferBase(int, int, int) - Method in class arc.backend.robovm.IOSGLES30
- glBindBufferBase(int, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glBindBufferBase(int, int, int) - Method in class arc.backend.sdl.SdlGL30
- glBindBufferBase(int, int, int) - Method in interface arc.graphics.GL30
- glBindBufferBase(int, int, int) - Method in class arc.profiling.GL30Interceptor
- glBindBufferRange(int, int, int, int, int) - Method in class arc.backend.android.AndroidGL30
- glBindBufferRange(int, int, int, int, int) - Method in class arc.backend.robovm.IOSGLES30
- glBindBufferRange(int, int, int, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glBindBufferRange(int, int, int, int, int) - Method in class arc.backend.sdl.SdlGL30
- glBindBufferRange(int, int, int, int, int) - Method in interface arc.graphics.GL30
- glBindBufferRange(int, int, int, int, int) - Method in class arc.profiling.GL30Interceptor
- glBindFramebuffer(int, int) - Method in class arc.backend.android.AndroidGL20
- glBindFramebuffer(int, int) - Method in class arc.backend.robovm.IOSGLES20
- glBindFramebuffer(int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glBindFramebuffer(int, int) - Method in class arc.backend.sdl.SdlGL20
- glBindFramebuffer(int, int) - Method in interface arc.graphics.GL20
- glBindFramebuffer(int, int) - Method in class arc.mock.MockGL20
- glBindFramebuffer(int, int) - Method in class arc.profiling.GL20Interceptor
- glBindFramebuffer(int, int) - Method in class arc.profiling.GL30Interceptor
- glBindRenderbuffer(int, int) - Method in class arc.backend.android.AndroidGL20
- glBindRenderbuffer(int, int) - Method in class arc.backend.robovm.IOSGLES20
- glBindRenderbuffer(int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glBindRenderbuffer(int, int) - Method in class arc.backend.sdl.SdlGL20
- glBindRenderbuffer(int, int) - Method in interface arc.graphics.GL20
- glBindRenderbuffer(int, int) - Method in class arc.mock.MockGL20
- glBindRenderbuffer(int, int) - Method in class arc.profiling.GL20Interceptor
- glBindRenderbuffer(int, int) - Method in class arc.profiling.GL30Interceptor
- glBindSampler(int, int) - Method in class arc.backend.android.AndroidGL30
- glBindSampler(int, int) - Method in class arc.backend.robovm.IOSGLES30
- glBindSampler(int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glBindSampler(int, int) - Method in class arc.backend.sdl.SdlGL30
- glBindSampler(int, int) - Method in interface arc.graphics.GL30
- glBindSampler(int, int) - Method in class arc.profiling.GL30Interceptor
- glBindTexture(int, int) - Method in class arc.backend.android.AndroidGL20
- glBindTexture(int, int) - Method in class arc.backend.robovm.IOSGLES20
- glBindTexture(int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glBindTexture(int, int) - Method in class arc.backend.sdl.SdlGL20
- glBindTexture(int, int) - Method in interface arc.graphics.GL20
- glBindTexture(int, int) - Method in class arc.mock.MockGL20
- glBindTexture(int, int) - Method in class arc.profiling.GL20Interceptor
- glBindTexture(int, int) - Method in class arc.profiling.GL30Interceptor
- glBindTransformFeedback(int, int) - Method in class arc.backend.android.AndroidGL30
- glBindTransformFeedback(int, int) - Method in class arc.backend.robovm.IOSGLES30
- glBindTransformFeedback(int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glBindTransformFeedback(int, int) - Method in class arc.backend.sdl.SdlGL30
- glBindTransformFeedback(int, int) - Method in interface arc.graphics.GL30
- glBindTransformFeedback(int, int) - Method in class arc.profiling.GL30Interceptor
- glBindVertexArray(int) - Method in class arc.backend.android.AndroidGL30
- glBindVertexArray(int) - Method in class arc.backend.robovm.IOSGLES30
- glBindVertexArray(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glBindVertexArray(int) - Method in class arc.backend.sdl.SdlGL30
- glBindVertexArray(int) - Method in interface arc.graphics.GL30
- glBindVertexArray(int) - Method in class arc.profiling.GL30Interceptor
- glBlendColor(float, float, float, float) - Method in class arc.backend.android.AndroidGL20
- glBlendColor(float, float, float, float) - Method in class arc.backend.robovm.IOSGLES20
- glBlendColor(float, float, float, float) - Static method in class arc.backend.sdl.jni.SDLGL
- glBlendColor(float, float, float, float) - Method in class arc.backend.sdl.SdlGL20
- glBlendColor(float, float, float, float) - Method in interface arc.graphics.GL20
- glBlendColor(float, float, float, float) - Method in class arc.mock.MockGL20
- glBlendColor(float, float, float, float) - Method in class arc.profiling.GL20Interceptor
- glBlendColor(float, float, float, float) - Method in class arc.profiling.GL30Interceptor
- glBlendEquation(int) - Method in class arc.backend.android.AndroidGL20
- glBlendEquation(int) - Method in class arc.backend.robovm.IOSGLES20
- glBlendEquation(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glBlendEquation(int) - Method in class arc.backend.sdl.SdlGL20
- glBlendEquation(int) - Method in interface arc.graphics.GL20
- glBlendEquation(int) - Method in class arc.mock.MockGL20
- glBlendEquation(int) - Method in class arc.profiling.GL20Interceptor
- glBlendEquation(int) - Method in class arc.profiling.GL30Interceptor
- glBlendEquationSeparate(int, int) - Method in class arc.backend.android.AndroidGL20
- glBlendEquationSeparate(int, int) - Method in class arc.backend.robovm.IOSGLES20
- glBlendEquationSeparate(int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glBlendEquationSeparate(int, int) - Method in class arc.backend.sdl.SdlGL20
- glBlendEquationSeparate(int, int) - Method in interface arc.graphics.GL20
- glBlendEquationSeparate(int, int) - Method in class arc.mock.MockGL20
- glBlendEquationSeparate(int, int) - Method in class arc.profiling.GL20Interceptor
- glBlendEquationSeparate(int, int) - Method in class arc.profiling.GL30Interceptor
- glBlendFunc(int, int) - Method in class arc.backend.android.AndroidGL20
- glBlendFunc(int, int) - Method in class arc.backend.robovm.IOSGLES20
- glBlendFunc(int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glBlendFunc(int, int) - Method in class arc.backend.sdl.SdlGL20
- glBlendFunc(int, int) - Method in interface arc.graphics.GL20
- glBlendFunc(int, int) - Method in class arc.mock.MockGL20
- glBlendFunc(int, int) - Method in class arc.profiling.GL20Interceptor
- glBlendFunc(int, int) - Method in class arc.profiling.GL30Interceptor
- glBlendFuncSeparate(int, int, int, int) - Method in class arc.backend.android.AndroidGL20
- glBlendFuncSeparate(int, int, int, int) - Method in class arc.backend.robovm.IOSGLES20
- glBlendFuncSeparate(int, int, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glBlendFuncSeparate(int, int, int, int) - Method in class arc.backend.sdl.SdlGL20
- glBlendFuncSeparate(int, int, int, int) - Method in interface arc.graphics.GL20
- glBlendFuncSeparate(int, int, int, int) - Method in class arc.mock.MockGL20
- glBlendFuncSeparate(int, int, int, int) - Method in class arc.profiling.GL20Interceptor
- glBlendFuncSeparate(int, int, int, int) - Method in class arc.profiling.GL30Interceptor
- glBlitFramebuffer(int, int, int, int, int, int, int, int, int, int) - Method in class arc.backend.android.AndroidGL30
- glBlitFramebuffer(int, int, int, int, int, int, int, int, int, int) - Method in class arc.backend.robovm.IOSGLES30
- glBlitFramebuffer(int, int, int, int, int, int, int, int, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glBlitFramebuffer(int, int, int, int, int, int, int, int, int, int) - Method in class arc.backend.sdl.SdlGL30
- glBlitFramebuffer(int, int, int, int, int, int, int, int, int, int) - Method in interface arc.graphics.GL30
- glBlitFramebuffer(int, int, int, int, int, int, int, int, int, int) - Method in class arc.profiling.GL30Interceptor
- glBufferData(int, int, Buffer, int) - Method in class arc.backend.android.AndroidGL20
- glBufferData(int, int, Buffer, int) - Method in class arc.backend.robovm.IOSGLES20
- glBufferData(int, int, Buffer, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glBufferData(int, int, Buffer, int) - Method in class arc.backend.sdl.SdlGL20
- glBufferData(int, int, Buffer, int) - Method in interface arc.graphics.GL20
- glBufferData(int, int, Buffer, int) - Method in class arc.mock.MockGL20
- glBufferData(int, int, Buffer, int) - Method in class arc.profiling.GL20Interceptor
- glBufferData(int, int, Buffer, int) - Method in class arc.profiling.GL30Interceptor
- glBufferSubData(int, int, int, Buffer) - Method in class arc.backend.android.AndroidGL20
- glBufferSubData(int, int, int, Buffer) - Method in class arc.backend.robovm.IOSGLES20
- glBufferSubData(int, int, int, Buffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glBufferSubData(int, int, int, Buffer) - Method in class arc.backend.sdl.SdlGL20
- glBufferSubData(int, int, int, Buffer) - Method in interface arc.graphics.GL20
- glBufferSubData(int, int, int, Buffer) - Method in class arc.mock.MockGL20
- glBufferSubData(int, int, int, Buffer) - Method in class arc.profiling.GL20Interceptor
- glBufferSubData(int, int, int, Buffer) - Method in class arc.profiling.GL30Interceptor
- glCheckFramebufferStatus(int) - Method in class arc.backend.android.AndroidGL20
- glCheckFramebufferStatus(int) - Method in class arc.backend.robovm.IOSGLES20
- glCheckFramebufferStatus(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glCheckFramebufferStatus(int) - Method in class arc.backend.sdl.SdlGL20
- glCheckFramebufferStatus(int) - Method in interface arc.graphics.GL20
- glCheckFramebufferStatus(int) - Method in class arc.mock.MockGL20
- glCheckFramebufferStatus(int) - Method in class arc.profiling.GL20Interceptor
- glCheckFramebufferStatus(int) - Method in class arc.profiling.GL30Interceptor
- glClear(int) - Method in class arc.backend.android.AndroidGL20
- glClear(int) - Method in class arc.backend.robovm.IOSGLES20
- glClear(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glClear(int) - Method in class arc.backend.sdl.SdlGL20
- glClear(int) - Method in interface arc.graphics.GL20
- glClear(int) - Method in class arc.mock.MockGL20
- glClear(int) - Method in class arc.profiling.GL20Interceptor
- glClear(int) - Method in class arc.profiling.GL30Interceptor
- glClearBufferfi(int, int, float, int) - Method in class arc.backend.android.AndroidGL30
- glClearBufferfi(int, int, float, int) - Method in class arc.backend.robovm.IOSGLES30
- glClearBufferfi(int, int, float, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glClearBufferfi(int, int, float, int) - Method in class arc.backend.sdl.SdlGL30
- glClearBufferfi(int, int, float, int) - Method in interface arc.graphics.GL30
- glClearBufferfi(int, int, float, int) - Method in class arc.profiling.GL30Interceptor
- glClearBufferfv(int, int, FloatBuffer) - Method in class arc.backend.android.AndroidGL30
- glClearBufferfv(int, int, FloatBuffer) - Method in class arc.backend.robovm.IOSGLES30
- glClearBufferfv(int, int, FloatBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glClearBufferfv(int, int, FloatBuffer) - Method in class arc.backend.sdl.SdlGL30
- glClearBufferfv(int, int, FloatBuffer) - Method in interface arc.graphics.GL30
- glClearBufferfv(int, int, FloatBuffer) - Method in class arc.profiling.GL30Interceptor
- glClearBufferiv(int, int, IntBuffer) - Method in class arc.backend.android.AndroidGL30
- glClearBufferiv(int, int, IntBuffer) - Method in class arc.backend.robovm.IOSGLES30
- glClearBufferiv(int, int, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glClearBufferiv(int, int, IntBuffer) - Method in class arc.backend.sdl.SdlGL30
- glClearBufferiv(int, int, IntBuffer) - Method in interface arc.graphics.GL30
- glClearBufferiv(int, int, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glClearBufferuiv(int, int, IntBuffer) - Method in class arc.backend.android.AndroidGL30
- glClearBufferuiv(int, int, IntBuffer) - Method in class arc.backend.robovm.IOSGLES30
- glClearBufferuiv(int, int, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glClearBufferuiv(int, int, IntBuffer) - Method in class arc.backend.sdl.SdlGL30
- glClearBufferuiv(int, int, IntBuffer) - Method in interface arc.graphics.GL30
- glClearBufferuiv(int, int, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glClearColor(float, float, float, float) - Method in class arc.backend.android.AndroidGL20
- glClearColor(float, float, float, float) - Method in class arc.backend.robovm.IOSGLES20
- glClearColor(float, float, float, float) - Static method in class arc.backend.sdl.jni.SDLGL
- glClearColor(float, float, float, float) - Method in class arc.backend.sdl.SdlGL20
- glClearColor(float, float, float, float) - Method in interface arc.graphics.GL20
- glClearColor(float, float, float, float) - Method in class arc.mock.MockGL20
- glClearColor(float, float, float, float) - Method in class arc.profiling.GL20Interceptor
- glClearColor(float, float, float, float) - Method in class arc.profiling.GL30Interceptor
- glClearDepthf(float) - Method in class arc.backend.android.AndroidGL20
- glClearDepthf(float) - Method in class arc.backend.robovm.IOSGLES20
- glClearDepthf(float) - Static method in class arc.backend.sdl.jni.SDLGL
- glClearDepthf(float) - Method in class arc.backend.sdl.SdlGL20
- glClearDepthf(float) - Method in interface arc.graphics.GL20
- glClearDepthf(float) - Method in class arc.mock.MockGL20
- glClearDepthf(float) - Method in class arc.profiling.GL20Interceptor
- glClearDepthf(float) - Method in class arc.profiling.GL30Interceptor
- glClearStencil(int) - Method in class arc.backend.android.AndroidGL20
- glClearStencil(int) - Method in class arc.backend.robovm.IOSGLES20
- glClearStencil(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glClearStencil(int) - Method in class arc.backend.sdl.SdlGL20
- glClearStencil(int) - Method in interface arc.graphics.GL20
- glClearStencil(int) - Method in class arc.mock.MockGL20
- glClearStencil(int) - Method in class arc.profiling.GL20Interceptor
- glClearStencil(int) - Method in class arc.profiling.GL30Interceptor
- glColorMask(boolean, boolean, boolean, boolean) - Method in class arc.backend.android.AndroidGL20
- glColorMask(boolean, boolean, boolean, boolean) - Method in class arc.backend.robovm.IOSGLES20
- glColorMask(boolean, boolean, boolean, boolean) - Static method in class arc.backend.sdl.jni.SDLGL
- glColorMask(boolean, boolean, boolean, boolean) - Method in class arc.backend.sdl.SdlGL20
- glColorMask(boolean, boolean, boolean, boolean) - Method in interface arc.graphics.GL20
- glColorMask(boolean, boolean, boolean, boolean) - Method in class arc.mock.MockGL20
- glColorMask(boolean, boolean, boolean, boolean) - Method in class arc.profiling.GL20Interceptor
- glColorMask(boolean, boolean, boolean, boolean) - Method in class arc.profiling.GL30Interceptor
- glCompileShader(int) - Method in class arc.backend.android.AndroidGL20
- glCompileShader(int) - Method in class arc.backend.robovm.IOSGLES20
- glCompileShader(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glCompileShader(int) - Method in class arc.backend.sdl.SdlGL20
- glCompileShader(int) - Method in interface arc.graphics.GL20
- glCompileShader(int) - Method in class arc.mock.MockGL20
- glCompileShader(int) - Method in class arc.profiling.GL20Interceptor
- glCompileShader(int) - Method in class arc.profiling.GL30Interceptor
- glCompressedTexImage2D(int, int, int, int, int, int, int, Buffer) - Method in class arc.backend.android.AndroidGL20
- glCompressedTexImage2D(int, int, int, int, int, int, int, Buffer) - Method in class arc.backend.robovm.IOSGLES20
- glCompressedTexImage2D(int, int, int, int, int, int, int, Buffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glCompressedTexImage2D(int, int, int, int, int, int, int, Buffer) - Method in class arc.backend.sdl.SdlGL20
- glCompressedTexImage2D(int, int, int, int, int, int, int, Buffer) - Method in interface arc.graphics.GL20
- glCompressedTexImage2D(int, int, int, int, int, int, int, Buffer) - Method in class arc.mock.MockGL20
- glCompressedTexImage2D(int, int, int, int, int, int, int, Buffer) - Method in class arc.profiling.GL20Interceptor
- glCompressedTexImage2D(int, int, int, int, int, int, int, Buffer) - Method in class arc.profiling.GL30Interceptor
- glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class arc.backend.android.AndroidGL20
- glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class arc.backend.robovm.IOSGLES20
- glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class arc.backend.sdl.SdlGL20
- glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in interface arc.graphics.GL20
- glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class arc.mock.MockGL20
- glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class arc.profiling.GL20Interceptor
- glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class arc.profiling.GL30Interceptor
- glCopyBufferSubData(int, int, int, int, int) - Method in class arc.backend.android.AndroidGL30
- glCopyBufferSubData(int, int, int, int, int) - Method in class arc.backend.robovm.IOSGLES30
- glCopyBufferSubData(int, int, int, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glCopyBufferSubData(int, int, int, int, int) - Method in class arc.backend.sdl.SdlGL30
- glCopyBufferSubData(int, int, int, int, int) - Method in interface arc.graphics.GL30
- glCopyBufferSubData(int, int, int, int, int) - Method in class arc.profiling.GL30Interceptor
- glCopyTexImage2D(int, int, int, int, int, int, int, int) - Method in class arc.backend.android.AndroidGL20
- glCopyTexImage2D(int, int, int, int, int, int, int, int) - Method in class arc.backend.robovm.IOSGLES20
- glCopyTexImage2D(int, int, int, int, int, int, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glCopyTexImage2D(int, int, int, int, int, int, int, int) - Method in class arc.backend.sdl.SdlGL20
- glCopyTexImage2D(int, int, int, int, int, int, int, int) - Method in interface arc.graphics.GL20
- glCopyTexImage2D(int, int, int, int, int, int, int, int) - Method in class arc.mock.MockGL20
- glCopyTexImage2D(int, int, int, int, int, int, int, int) - Method in class arc.profiling.GL20Interceptor
- glCopyTexImage2D(int, int, int, int, int, int, int, int) - Method in class arc.profiling.GL30Interceptor
- glCopyTexSubImage2D(int, int, int, int, int, int, int, int) - Method in class arc.backend.android.AndroidGL20
- glCopyTexSubImage2D(int, int, int, int, int, int, int, int) - Method in class arc.backend.robovm.IOSGLES20
- glCopyTexSubImage2D(int, int, int, int, int, int, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glCopyTexSubImage2D(int, int, int, int, int, int, int, int) - Method in class arc.backend.sdl.SdlGL20
- glCopyTexSubImage2D(int, int, int, int, int, int, int, int) - Method in interface arc.graphics.GL20
- glCopyTexSubImage2D(int, int, int, int, int, int, int, int) - Method in class arc.mock.MockGL20
- glCopyTexSubImage2D(int, int, int, int, int, int, int, int) - Method in class arc.profiling.GL20Interceptor
- glCopyTexSubImage2D(int, int, int, int, int, int, int, int) - Method in class arc.profiling.GL30Interceptor
- glCopyTexSubImage3D(int, int, int, int, int, int, int, int, int) - Method in class arc.backend.android.AndroidGL30
- glCopyTexSubImage3D(int, int, int, int, int, int, int, int, int) - Method in class arc.backend.robovm.IOSGLES30
- glCopyTexSubImage3D(int, int, int, int, int, int, int, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glCopyTexSubImage3D(int, int, int, int, int, int, int, int, int) - Method in class arc.backend.sdl.SdlGL30
- glCopyTexSubImage3D(int, int, int, int, int, int, int, int, int) - Method in interface arc.graphics.GL30
- glCopyTexSubImage3D(int, int, int, int, int, int, int, int, int) - Method in class arc.profiling.GL30Interceptor
- glCreateProgram() - Method in class arc.backend.android.AndroidGL20
- glCreateProgram() - Method in class arc.backend.robovm.IOSGLES20
- glCreateProgram() - Static method in class arc.backend.sdl.jni.SDLGL
- glCreateProgram() - Method in class arc.backend.sdl.SdlGL20
- glCreateProgram() - Method in interface arc.graphics.GL20
- glCreateProgram() - Method in class arc.mock.MockGL20
- glCreateProgram() - Method in class arc.profiling.GL20Interceptor
- glCreateProgram() - Method in class arc.profiling.GL30Interceptor
- glCreateShader(int) - Method in class arc.backend.android.AndroidGL20
- glCreateShader(int) - Method in class arc.backend.robovm.IOSGLES20
- glCreateShader(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glCreateShader(int) - Method in class arc.backend.sdl.SdlGL20
- glCreateShader(int) - Method in interface arc.graphics.GL20
- glCreateShader(int) - Method in class arc.mock.MockGL20
- glCreateShader(int) - Method in class arc.profiling.GL20Interceptor
- glCreateShader(int) - Method in class arc.profiling.GL30Interceptor
- glCullFace(int) - Method in class arc.backend.android.AndroidGL20
- glCullFace(int) - Method in class arc.backend.robovm.IOSGLES20
- glCullFace(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glCullFace(int) - Method in class arc.backend.sdl.SdlGL20
- glCullFace(int) - Method in interface arc.graphics.GL20
- glCullFace(int) - Method in class arc.mock.MockGL20
- glCullFace(int) - Method in class arc.profiling.GL20Interceptor
- glCullFace(int) - Method in class arc.profiling.GL30Interceptor
- glDeleteBuffer(int) - Method in class arc.backend.android.AndroidGL20
- glDeleteBuffer(int) - Method in class arc.backend.robovm.IOSGLES20
- glDeleteBuffer(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glDeleteBuffer(int) - Method in class arc.backend.sdl.SdlGL20
- glDeleteBuffer(int) - Method in interface arc.graphics.GL20
- glDeleteBuffer(int) - Method in class arc.mock.MockGL20
- glDeleteBuffer(int) - Method in class arc.profiling.GL20Interceptor
- glDeleteBuffer(int) - Method in class arc.profiling.GL30Interceptor
- glDeleteFramebuffer(int) - Method in class arc.backend.android.AndroidGL20
- glDeleteFramebuffer(int) - Method in class arc.backend.robovm.IOSGLES20
- glDeleteFramebuffer(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glDeleteFramebuffer(int) - Method in class arc.backend.sdl.SdlGL20
- glDeleteFramebuffer(int) - Method in interface arc.graphics.GL20
- glDeleteFramebuffer(int) - Method in class arc.mock.MockGL20
- glDeleteFramebuffer(int) - Method in class arc.profiling.GL20Interceptor
- glDeleteFramebuffer(int) - Method in class arc.profiling.GL30Interceptor
- glDeleteProgram(int) - Method in class arc.backend.android.AndroidGL20
- glDeleteProgram(int) - Method in class arc.backend.robovm.IOSGLES20
- glDeleteProgram(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glDeleteProgram(int) - Method in class arc.backend.sdl.SdlGL20
- glDeleteProgram(int) - Method in interface arc.graphics.GL20
- glDeleteProgram(int) - Method in class arc.mock.MockGL20
- glDeleteProgram(int) - Method in class arc.profiling.GL20Interceptor
- glDeleteProgram(int) - Method in class arc.profiling.GL30Interceptor
- glDeleteQueries(int, IntBuffer) - Method in class arc.backend.android.AndroidGL30
- glDeleteQueries(int, IntBuffer) - Method in class arc.backend.robovm.IOSGLES30
- glDeleteQueries(int, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glDeleteQueries(int, IntBuffer) - Method in class arc.backend.sdl.SdlGL30
- glDeleteQueries(int, IntBuffer) - Method in interface arc.graphics.GL30
- glDeleteQueries(int, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glDeleteRenderbuffer(int) - Method in class arc.backend.android.AndroidGL20
- glDeleteRenderbuffer(int) - Method in class arc.backend.robovm.IOSGLES20
- glDeleteRenderbuffer(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glDeleteRenderbuffer(int) - Method in class arc.backend.sdl.SdlGL20
- glDeleteRenderbuffer(int) - Method in interface arc.graphics.GL20
- glDeleteRenderbuffer(int) - Method in class arc.mock.MockGL20
- glDeleteRenderbuffer(int) - Method in class arc.profiling.GL20Interceptor
- glDeleteRenderbuffer(int) - Method in class arc.profiling.GL30Interceptor
- glDeleteSamplers(int, IntBuffer) - Method in class arc.backend.android.AndroidGL30
- glDeleteSamplers(int, IntBuffer) - Method in class arc.backend.robovm.IOSGLES30
- glDeleteSamplers(int, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glDeleteSamplers(int, IntBuffer) - Method in class arc.backend.sdl.SdlGL30
- glDeleteSamplers(int, IntBuffer) - Method in interface arc.graphics.GL30
- glDeleteSamplers(int, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glDeleteShader(int) - Method in class arc.backend.android.AndroidGL20
- glDeleteShader(int) - Method in class arc.backend.robovm.IOSGLES20
- glDeleteShader(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glDeleteShader(int) - Method in class arc.backend.sdl.SdlGL20
- glDeleteShader(int) - Method in interface arc.graphics.GL20
- glDeleteShader(int) - Method in class arc.mock.MockGL20
- glDeleteShader(int) - Method in class arc.profiling.GL20Interceptor
- glDeleteShader(int) - Method in class arc.profiling.GL30Interceptor
- glDeleteTexture(int) - Method in class arc.backend.android.AndroidGL20
- glDeleteTexture(int) - Method in class arc.backend.robovm.IOSGLES20
- glDeleteTexture(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glDeleteTexture(int) - Method in class arc.backend.sdl.SdlGL20
- glDeleteTexture(int) - Method in interface arc.graphics.GL20
- glDeleteTexture(int) - Method in class arc.mock.MockGL20
- glDeleteTexture(int) - Method in class arc.profiling.GL20Interceptor
- glDeleteTexture(int) - Method in class arc.profiling.GL30Interceptor
- glDeleteTransformFeedbacks(int, IntBuffer) - Method in class arc.backend.android.AndroidGL30
- glDeleteTransformFeedbacks(int, IntBuffer) - Method in class arc.backend.robovm.IOSGLES30
- glDeleteTransformFeedbacks(int, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glDeleteTransformFeedbacks(int, IntBuffer) - Method in class arc.backend.sdl.SdlGL30
- glDeleteTransformFeedbacks(int, IntBuffer) - Method in interface arc.graphics.GL30
- glDeleteTransformFeedbacks(int, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glDeleteVertexArrays(int, IntBuffer) - Method in class arc.backend.android.AndroidGL30
- glDeleteVertexArrays(int, IntBuffer) - Method in class arc.backend.robovm.IOSGLES30
- glDeleteVertexArrays(int, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glDeleteVertexArrays(int, IntBuffer) - Method in class arc.backend.sdl.SdlGL30
- glDeleteVertexArrays(int, IntBuffer) - Method in interface arc.graphics.GL30
- glDeleteVertexArrays(int, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glDepthFunc(int) - Method in class arc.backend.android.AndroidGL20
- glDepthFunc(int) - Method in class arc.backend.robovm.IOSGLES20
- glDepthFunc(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glDepthFunc(int) - Method in class arc.backend.sdl.SdlGL20
- glDepthFunc(int) - Method in interface arc.graphics.GL20
- glDepthFunc(int) - Method in class arc.mock.MockGL20
- glDepthFunc(int) - Method in class arc.profiling.GL20Interceptor
- glDepthFunc(int) - Method in class arc.profiling.GL30Interceptor
- glDepthMask(boolean) - Method in class arc.backend.android.AndroidGL20
- glDepthMask(boolean) - Method in class arc.backend.robovm.IOSGLES20
- glDepthMask(boolean) - Static method in class arc.backend.sdl.jni.SDLGL
- glDepthMask(boolean) - Method in class arc.backend.sdl.SdlGL20
- glDepthMask(boolean) - Method in interface arc.graphics.GL20
- glDepthMask(boolean) - Method in class arc.mock.MockGL20
- glDepthMask(boolean) - Method in class arc.profiling.GL20Interceptor
- glDepthMask(boolean) - Method in class arc.profiling.GL30Interceptor
- glDepthRangef(float, float) - Method in class arc.backend.android.AndroidGL20
- glDepthRangef(float, float) - Method in class arc.backend.robovm.IOSGLES20
- glDepthRangef(float, float) - Static method in class arc.backend.sdl.jni.SDLGL
- glDepthRangef(float, float) - Method in class arc.backend.sdl.SdlGL20
- glDepthRangef(float, float) - Method in interface arc.graphics.GL20
- glDepthRangef(float, float) - Method in class arc.mock.MockGL20
- glDepthRangef(float, float) - Method in class arc.profiling.GL20Interceptor
- glDepthRangef(float, float) - Method in class arc.profiling.GL30Interceptor
- glDetachShader(int, int) - Method in class arc.backend.android.AndroidGL20
- glDetachShader(int, int) - Method in class arc.backend.robovm.IOSGLES20
- glDetachShader(int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glDetachShader(int, int) - Method in class arc.backend.sdl.SdlGL20
- glDetachShader(int, int) - Method in interface arc.graphics.GL20
- glDetachShader(int, int) - Method in class arc.mock.MockGL20
- glDetachShader(int, int) - Method in class arc.profiling.GL20Interceptor
- glDetachShader(int, int) - Method in class arc.profiling.GL30Interceptor
- glDisable(int) - Method in class arc.backend.android.AndroidGL20
- glDisable(int) - Method in class arc.backend.robovm.IOSGLES20
- glDisable(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glDisable(int) - Method in class arc.backend.sdl.SdlGL20
- glDisable(int) - Method in interface arc.graphics.GL20
- glDisable(int) - Method in class arc.mock.MockGL20
- glDisable(int) - Method in class arc.profiling.GL20Interceptor
- glDisable(int) - Method in class arc.profiling.GL30Interceptor
- glDisableVertexAttribArray(int) - Method in class arc.backend.android.AndroidGL20
- glDisableVertexAttribArray(int) - Method in class arc.backend.robovm.IOSGLES20
- glDisableVertexAttribArray(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glDisableVertexAttribArray(int) - Method in class arc.backend.sdl.SdlGL20
- glDisableVertexAttribArray(int) - Method in interface arc.graphics.GL20
- glDisableVertexAttribArray(int) - Method in class arc.mock.MockGL20
- glDisableVertexAttribArray(int) - Method in class arc.profiling.GL20Interceptor
- glDisableVertexAttribArray(int) - Method in class arc.profiling.GL30Interceptor
- glDrawArrays(int, int, int) - Method in class arc.backend.android.AndroidGL20
- glDrawArrays(int, int, int) - Method in class arc.backend.robovm.IOSGLES20
- glDrawArrays(int, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glDrawArrays(int, int, int) - Method in class arc.backend.sdl.SdlGL20
- glDrawArrays(int, int, int) - Method in interface arc.graphics.GL20
- glDrawArrays(int, int, int) - Method in class arc.mock.MockGL20
- glDrawArrays(int, int, int) - Method in class arc.profiling.GL20Interceptor
- glDrawArrays(int, int, int) - Method in class arc.profiling.GL30Interceptor
- glDrawArraysInstanced(int, int, int, int) - Method in class arc.backend.android.AndroidGL30
- glDrawArraysInstanced(int, int, int, int) - Method in class arc.backend.robovm.IOSGLES30
- glDrawArraysInstanced(int, int, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glDrawArraysInstanced(int, int, int, int) - Method in class arc.backend.sdl.SdlGL30
- glDrawArraysInstanced(int, int, int, int) - Method in interface arc.graphics.GL30
- glDrawArraysInstanced(int, int, int, int) - Method in class arc.profiling.GL30Interceptor
- glDrawBuffers(int, IntBuffer) - Method in class arc.backend.android.AndroidGL30
- glDrawBuffers(int, IntBuffer) - Method in class arc.backend.robovm.IOSGLES30
- glDrawBuffers(int, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glDrawBuffers(int, IntBuffer) - Method in class arc.backend.sdl.SdlGL30
- glDrawBuffers(int, IntBuffer) - Method in interface arc.graphics.GL30
- glDrawBuffers(int, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glDrawElements(int, int, int, int) - Method in class arc.backend.android.AndroidGL20
- glDrawElements(int, int, int, int) - Method in class arc.backend.robovm.IOSGLES20
- glDrawElements(int, int, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glDrawElements(int, int, int, int) - Method in class arc.backend.sdl.SdlGL20
- glDrawElements(int, int, int, int) - Method in interface arc.graphics.GL20
- glDrawElements(int, int, int, int) - Method in class arc.mock.MockGL20
- glDrawElements(int, int, int, int) - Method in class arc.profiling.GL20Interceptor
- glDrawElements(int, int, int, int) - Method in class arc.profiling.GL30Interceptor
- glDrawElements(int, int, int, Buffer) - Method in class arc.backend.android.AndroidGL20
- glDrawElements(int, int, int, Buffer) - Method in class arc.backend.robovm.IOSGLES20
- glDrawElements(int, int, int, Buffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glDrawElements(int, int, int, Buffer) - Method in class arc.backend.sdl.SdlGL20
- glDrawElements(int, int, int, Buffer) - Method in interface arc.graphics.GL20
- glDrawElements(int, int, int, Buffer) - Method in class arc.mock.MockGL20
- glDrawElements(int, int, int, Buffer) - Method in class arc.profiling.GL20Interceptor
- glDrawElements(int, int, int, Buffer) - Method in class arc.profiling.GL30Interceptor
- glDrawElementsInstanced(int, int, int, int, int) - Method in class arc.backend.android.AndroidGL30
- glDrawElementsInstanced(int, int, int, int, int) - Method in class arc.backend.robovm.IOSGLES30
- glDrawElementsInstanced(int, int, int, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glDrawElementsInstanced(int, int, int, int, int) - Method in class arc.backend.sdl.SdlGL30
- glDrawElementsInstanced(int, int, int, int, int) - Method in interface arc.graphics.GL30
- glDrawElementsInstanced(int, int, int, int, int) - Method in class arc.profiling.GL30Interceptor
- glDrawRangeElements(int, int, int, int, int, int) - Method in class arc.backend.android.AndroidGL30
- glDrawRangeElements(int, int, int, int, int, int) - Method in class arc.backend.robovm.IOSGLES30
- glDrawRangeElements(int, int, int, int, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glDrawRangeElements(int, int, int, int, int, int) - Method in class arc.backend.sdl.SdlGL30
- glDrawRangeElements(int, int, int, int, int, int) - Method in interface arc.graphics.GL30
- glDrawRangeElements(int, int, int, int, int, int) - Method in class arc.profiling.GL30Interceptor
- glDrawRangeElements(int, int, int, int, int, Buffer) - Method in class arc.backend.android.AndroidGL30
- glDrawRangeElements(int, int, int, int, int, Buffer) - Method in class arc.backend.robovm.IOSGLES30
- glDrawRangeElements(int, int, int, int, int, Buffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glDrawRangeElements(int, int, int, int, int, Buffer) - Method in class arc.backend.sdl.SdlGL30
- glDrawRangeElements(int, int, int, int, int, Buffer) - Method in interface arc.graphics.GL30
- glDrawRangeElements(int, int, int, int, int, Buffer) - Method in class arc.profiling.GL30Interceptor
- glEnable(int) - Method in class arc.backend.android.AndroidGL20
- glEnable(int) - Method in class arc.backend.robovm.IOSGLES20
- glEnable(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glEnable(int) - Method in class arc.backend.sdl.SdlGL20
- glEnable(int) - Method in interface arc.graphics.GL20
- glEnable(int) - Method in class arc.mock.MockGL20
- glEnable(int) - Method in class arc.profiling.GL20Interceptor
- glEnable(int) - Method in class arc.profiling.GL30Interceptor
- glEnableVertexAttribArray(int) - Method in class arc.backend.android.AndroidGL20
- glEnableVertexAttribArray(int) - Method in class arc.backend.robovm.IOSGLES20
- glEnableVertexAttribArray(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glEnableVertexAttribArray(int) - Method in class arc.backend.sdl.SdlGL20
- glEnableVertexAttribArray(int) - Method in interface arc.graphics.GL20
- glEnableVertexAttribArray(int) - Method in class arc.mock.MockGL20
- glEnableVertexAttribArray(int) - Method in class arc.profiling.GL20Interceptor
- glEnableVertexAttribArray(int) - Method in class arc.profiling.GL30Interceptor
- glEndQuery(int) - Method in class arc.backend.android.AndroidGL30
- glEndQuery(int) - Method in class arc.backend.robovm.IOSGLES30
- glEndQuery(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glEndQuery(int) - Method in class arc.backend.sdl.SdlGL30
- glEndQuery(int) - Method in interface arc.graphics.GL30
- glEndQuery(int) - Method in class arc.profiling.GL30Interceptor
- glEndTransformFeedback() - Method in class arc.backend.android.AndroidGL30
- glEndTransformFeedback() - Method in class arc.backend.robovm.IOSGLES30
- glEndTransformFeedback() - Static method in class arc.backend.sdl.jni.SDLGL
- glEndTransformFeedback() - Method in class arc.backend.sdl.SdlGL30
- glEndTransformFeedback() - Method in interface arc.graphics.GL30
- glEndTransformFeedback() - Method in class arc.profiling.GL30Interceptor
- glEnum - Variable in enum class arc.graphics.Cubemap.CubemapSide
-
The OpenGL target (used for glTexImage2D) of the side.
- glEnum - Variable in enum class arc.graphics.Texture.TextureFilter
- GLErrorListener - Interface in arc.profiling
-
Listener for GL errors detected by
GLProfiler
. - GLES - Enum constant in enum class arc.graphics.gl.GLVersion.GlType
- glFinish() - Method in class arc.backend.android.AndroidGL20
- glFinish() - Method in class arc.backend.robovm.IOSGLES20
- glFinish() - Static method in class arc.backend.sdl.jni.SDLGL
- glFinish() - Method in class arc.backend.sdl.SdlGL20
- glFinish() - Method in interface arc.graphics.GL20
- glFinish() - Method in class arc.mock.MockGL20
- glFinish() - Method in class arc.profiling.GL20Interceptor
- glFinish() - Method in class arc.profiling.GL30Interceptor
- glFlush() - Method in class arc.backend.android.AndroidGL20
- glFlush() - Method in class arc.backend.robovm.IOSGLES20
- glFlush() - Static method in class arc.backend.sdl.jni.SDLGL
- glFlush() - Method in class arc.backend.sdl.SdlGL20
- glFlush() - Method in interface arc.graphics.GL20
- glFlush() - Method in class arc.mock.MockGL20
- glFlush() - Method in class arc.profiling.GL20Interceptor
- glFlush() - Method in class arc.profiling.GL30Interceptor
- glFlushMappedBufferRange(int, int, int) - Method in class arc.backend.android.AndroidGL30
- glFlushMappedBufferRange(int, int, int) - Method in class arc.backend.robovm.IOSGLES30
- glFlushMappedBufferRange(int, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glFlushMappedBufferRange(int, int, int) - Method in class arc.backend.sdl.SdlGL30
- glFlushMappedBufferRange(int, int, int) - Method in interface arc.graphics.GL30
- glFlushMappedBufferRange(int, int, int) - Method in class arc.profiling.GL30Interceptor
- glFormat - Variable in enum class arc.graphics.Pixmap.Format
- GLFrameBuffer<T extends GLTexture> - Class in arc.graphics.gl
-
Encapsulates OpenGL ES 2.0 frame buffer objects.
- GLFrameBuffer(GLFrameBuffer.GLFrameBufferBuilder<? extends GLFrameBuffer<T>>) - Constructor for class arc.graphics.gl.GLFrameBuffer
-
Creates a GLFrameBuffer from the specifications provided by bufferBuilder
- GLFrameBuffer.FloatFrameBufferBuilder - Class in arc.graphics.gl
- GLFrameBuffer.FrameBufferBuilder - Class in arc.graphics.gl
- GLFrameBuffer.FrameBufferCubemapBuilder - Class in arc.graphics.gl
- GLFrameBuffer.FrameBufferRenderBufferAttachmentSpec - Class in arc.graphics.gl
- GLFrameBuffer.FrameBufferTextureAttachmentSpec - Class in arc.graphics.gl
- GLFrameBuffer.GLFrameBufferBuilder<U extends GLFrameBuffer<? extends GLTexture>> - Class in arc.graphics.gl
- GLFrameBufferBuilder(int, int) - Constructor for class arc.graphics.gl.GLFrameBuffer.GLFrameBufferBuilder
- glFramebufferRenderbuffer(int, int, int, int) - Method in class arc.backend.android.AndroidGL20
- glFramebufferRenderbuffer(int, int, int, int) - Method in class arc.backend.robovm.IOSGLES20
- glFramebufferRenderbuffer(int, int, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glFramebufferRenderbuffer(int, int, int, int) - Method in class arc.backend.sdl.SdlGL20
- glFramebufferRenderbuffer(int, int, int, int) - Method in interface arc.graphics.GL20
- glFramebufferRenderbuffer(int, int, int, int) - Method in class arc.mock.MockGL20
- glFramebufferRenderbuffer(int, int, int, int) - Method in class arc.profiling.GL20Interceptor
- glFramebufferRenderbuffer(int, int, int, int) - Method in class arc.profiling.GL30Interceptor
- glFramebufferTexture2D(int, int, int, int, int) - Method in class arc.backend.android.AndroidGL20
- glFramebufferTexture2D(int, int, int, int, int) - Method in class arc.backend.robovm.IOSGLES20
- glFramebufferTexture2D(int, int, int, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glFramebufferTexture2D(int, int, int, int, int) - Method in class arc.backend.sdl.SdlGL20
- glFramebufferTexture2D(int, int, int, int, int) - Method in interface arc.graphics.GL20
- glFramebufferTexture2D(int, int, int, int, int) - Method in class arc.mock.MockGL20
- glFramebufferTexture2D(int, int, int, int, int) - Method in class arc.profiling.GL20Interceptor
- glFramebufferTexture2D(int, int, int, int, int) - Method in class arc.profiling.GL30Interceptor
- glFramebufferTextureLayer(int, int, int, int, int) - Method in class arc.backend.android.AndroidGL30
- glFramebufferTextureLayer(int, int, int, int, int) - Method in class arc.backend.robovm.IOSGLES30
- glFramebufferTextureLayer(int, int, int, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glFramebufferTextureLayer(int, int, int, int, int) - Method in class arc.backend.sdl.SdlGL30
- glFramebufferTextureLayer(int, int, int, int, int) - Method in interface arc.graphics.GL30
- glFramebufferTextureLayer(int, int, int, int, int) - Method in class arc.profiling.GL30Interceptor
- glFrontFace(int) - Method in class arc.backend.android.AndroidGL20
- glFrontFace(int) - Method in class arc.backend.robovm.IOSGLES20
- glFrontFace(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glFrontFace(int) - Method in class arc.backend.sdl.SdlGL20
- glFrontFace(int) - Method in interface arc.graphics.GL20
- glFrontFace(int) - Method in class arc.mock.MockGL20
- glFrontFace(int) - Method in class arc.profiling.GL20Interceptor
- glFrontFace(int) - Method in class arc.profiling.GL30Interceptor
- glGenBuffer() - Method in class arc.backend.android.AndroidGL20
- glGenBuffer() - Method in class arc.backend.robovm.IOSGLES20
- glGenBuffer() - Static method in class arc.backend.sdl.jni.SDLGL
- glGenBuffer() - Method in class arc.backend.sdl.SdlGL20
- glGenBuffer() - Method in interface arc.graphics.GL20
- glGenBuffer() - Method in class arc.mock.MockGL20
- glGenBuffer() - Method in class arc.profiling.GL20Interceptor
- glGenBuffer() - Method in class arc.profiling.GL30Interceptor
- glGenerateMipmap(int) - Method in class arc.backend.android.AndroidGL20
- glGenerateMipmap(int) - Method in class arc.backend.robovm.IOSGLES20
- glGenerateMipmap(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glGenerateMipmap(int) - Method in class arc.backend.sdl.SdlGL20
- glGenerateMipmap(int) - Method in interface arc.graphics.GL20
- glGenerateMipmap(int) - Method in class arc.mock.MockGL20
- glGenerateMipmap(int) - Method in class arc.profiling.GL20Interceptor
- glGenerateMipmap(int) - Method in class arc.profiling.GL30Interceptor
- glGenFramebuffer() - Method in class arc.backend.android.AndroidGL20
- glGenFramebuffer() - Method in class arc.backend.robovm.IOSGLES20
- glGenFramebuffer() - Static method in class arc.backend.sdl.jni.SDLGL
- glGenFramebuffer() - Method in class arc.backend.sdl.SdlGL20
- glGenFramebuffer() - Method in interface arc.graphics.GL20
- glGenFramebuffer() - Method in class arc.mock.MockGL20
- glGenFramebuffer() - Method in class arc.profiling.GL20Interceptor
- glGenFramebuffer() - Method in class arc.profiling.GL30Interceptor
- glGenQueries(int, IntBuffer) - Method in class arc.backend.android.AndroidGL30
- glGenQueries(int, IntBuffer) - Method in class arc.backend.robovm.IOSGLES30
- glGenQueries(int, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glGenQueries(int, IntBuffer) - Method in class arc.backend.sdl.SdlGL30
- glGenQueries(int, IntBuffer) - Method in interface arc.graphics.GL30
- glGenQueries(int, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glGenRenderbuffer() - Method in class arc.backend.android.AndroidGL20
- glGenRenderbuffer() - Method in class arc.backend.robovm.IOSGLES20
- glGenRenderbuffer() - Static method in class arc.backend.sdl.jni.SDLGL
- glGenRenderbuffer() - Method in class arc.backend.sdl.SdlGL20
- glGenRenderbuffer() - Method in interface arc.graphics.GL20
- glGenRenderbuffer() - Method in class arc.mock.MockGL20
- glGenRenderbuffer() - Method in class arc.profiling.GL20Interceptor
- glGenRenderbuffer() - Method in class arc.profiling.GL30Interceptor
- glGenSamplers(int, IntBuffer) - Method in class arc.backend.android.AndroidGL30
- glGenSamplers(int, IntBuffer) - Method in class arc.backend.robovm.IOSGLES30
- glGenSamplers(int, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glGenSamplers(int, IntBuffer) - Method in class arc.backend.sdl.SdlGL30
- glGenSamplers(int, IntBuffer) - Method in interface arc.graphics.GL30
- glGenSamplers(int, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glGenTexture() - Method in class arc.backend.android.AndroidGL20
- glGenTexture() - Method in class arc.backend.robovm.IOSGLES20
- glGenTexture() - Static method in class arc.backend.sdl.jni.SDLGL
- glGenTexture() - Method in class arc.backend.sdl.SdlGL20
- glGenTexture() - Method in interface arc.graphics.GL20
- glGenTexture() - Method in class arc.mock.MockGL20
- glGenTexture() - Method in class arc.profiling.GL20Interceptor
- glGenTexture() - Method in class arc.profiling.GL30Interceptor
- glGenTransformFeedbacks(int, IntBuffer) - Method in class arc.backend.android.AndroidGL30
- glGenTransformFeedbacks(int, IntBuffer) - Method in class arc.backend.robovm.IOSGLES30
- glGenTransformFeedbacks(int, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glGenTransformFeedbacks(int, IntBuffer) - Method in class arc.backend.sdl.SdlGL30
- glGenTransformFeedbacks(int, IntBuffer) - Method in interface arc.graphics.GL30
- glGenTransformFeedbacks(int, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glGenVertexArrays(int, IntBuffer) - Method in class arc.backend.android.AndroidGL30
- glGenVertexArrays(int, IntBuffer) - Method in class arc.backend.robovm.IOSGLES30
- glGenVertexArrays(int, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glGenVertexArrays(int, IntBuffer) - Method in class arc.backend.sdl.SdlGL30
- glGenVertexArrays(int, IntBuffer) - Method in interface arc.graphics.GL30
- glGenVertexArrays(int, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glGetActiveAttrib(int, int, Object, Object) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetActiveAttrib(int, int, IntBuffer, IntBuffer) - Method in class arc.backend.android.AndroidGL20
- glGetActiveAttrib(int, int, IntBuffer, IntBuffer) - Method in class arc.backend.robovm.IOSGLES20
- glGetActiveAttrib(int, int, IntBuffer, IntBuffer) - Method in class arc.backend.sdl.SdlGL20
- glGetActiveAttrib(int, int, IntBuffer, IntBuffer) - Method in interface arc.graphics.GL20
- glGetActiveAttrib(int, int, IntBuffer, IntBuffer) - Method in class arc.mock.MockGL20
- glGetActiveAttrib(int, int, IntBuffer, IntBuffer) - Method in class arc.profiling.GL20Interceptor
- glGetActiveAttrib(int, int, IntBuffer, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glGetActiveUniform(int, int, Object, Object) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetActiveUniform(int, int, IntBuffer, IntBuffer) - Method in class arc.backend.android.AndroidGL20
- glGetActiveUniform(int, int, IntBuffer, IntBuffer) - Method in class arc.backend.robovm.IOSGLES20
- glGetActiveUniform(int, int, IntBuffer, IntBuffer) - Method in class arc.backend.sdl.SdlGL20
- glGetActiveUniform(int, int, IntBuffer, IntBuffer) - Method in interface arc.graphics.GL20
- glGetActiveUniform(int, int, IntBuffer, IntBuffer) - Method in class arc.mock.MockGL20
- glGetActiveUniform(int, int, IntBuffer, IntBuffer) - Method in class arc.profiling.GL20Interceptor
- glGetActiveUniform(int, int, IntBuffer, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glGetActiveUniformBlockiv(int, int, int, IntBuffer) - Method in class arc.backend.android.AndroidGL30
- glGetActiveUniformBlockiv(int, int, int, IntBuffer) - Method in class arc.backend.robovm.IOSGLES30
- glGetActiveUniformBlockiv(int, int, int, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetActiveUniformBlockiv(int, int, int, IntBuffer) - Method in class arc.backend.sdl.SdlGL30
- glGetActiveUniformBlockiv(int, int, int, IntBuffer) - Method in interface arc.graphics.GL30
- glGetActiveUniformBlockiv(int, int, int, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glGetActiveUniformBlockName(int, int) - Method in class arc.backend.robovm.IOSGLES30
- glGetActiveUniformBlockName(int, int, Buffer, Buffer) - Method in class arc.backend.android.AndroidGL30
- glGetActiveUniformBlockName(int, int, Buffer, Buffer) - Method in class arc.backend.robovm.IOSGLES30
- glGetActiveUniformBlockName(int, int, Buffer, Buffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetActiveUniformBlockName(int, int, Buffer, Buffer) - Method in class arc.backend.sdl.SdlGL30
- glGetActiveUniformBlockName(int, int, Buffer, Buffer) - Method in interface arc.graphics.GL30
- glGetActiveUniformBlockName(int, int, Buffer, Buffer) - Method in class arc.profiling.GL30Interceptor
- glGetActiveUniformsiv(int, int, IntBuffer, int, IntBuffer) - Method in class arc.backend.android.AndroidGL30
- glGetActiveUniformsiv(int, int, IntBuffer, int, IntBuffer) - Method in class arc.backend.robovm.IOSGLES30
- glGetActiveUniformsiv(int, int, IntBuffer, int, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetActiveUniformsiv(int, int, IntBuffer, int, IntBuffer) - Method in class arc.backend.sdl.SdlGL30
- glGetActiveUniformsiv(int, int, IntBuffer, int, IntBuffer) - Method in interface arc.graphics.GL30
- glGetActiveUniformsiv(int, int, IntBuffer, int, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glGetAttribLocation(int, String) - Method in class arc.backend.android.AndroidGL20
- glGetAttribLocation(int, String) - Method in class arc.backend.robovm.IOSGLES20
- glGetAttribLocation(int, String) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetAttribLocation(int, String) - Method in class arc.backend.sdl.SdlGL20
- glGetAttribLocation(int, String) - Method in interface arc.graphics.GL20
- glGetAttribLocation(int, String) - Method in class arc.mock.MockGL20
- glGetAttribLocation(int, String) - Method in class arc.profiling.GL20Interceptor
- glGetAttribLocation(int, String) - Method in class arc.profiling.GL30Interceptor
- glGetBooleanv(int, Buffer) - Method in class arc.backend.android.AndroidGL20
- glGetBooleanv(int, Buffer) - Method in class arc.backend.robovm.IOSGLES20
- glGetBooleanv(int, Buffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetBooleanv(int, Buffer) - Method in class arc.backend.sdl.SdlGL20
- glGetBooleanv(int, Buffer) - Method in interface arc.graphics.GL20
- glGetBooleanv(int, Buffer) - Method in class arc.mock.MockGL20
- glGetBooleanv(int, Buffer) - Method in class arc.profiling.GL20Interceptor
- glGetBooleanv(int, Buffer) - Method in class arc.profiling.GL30Interceptor
- glGetBufferParameteri64v(int, int, LongBuffer) - Method in class arc.backend.android.AndroidGL30
- glGetBufferParameteri64v(int, int, LongBuffer) - Method in class arc.backend.robovm.IOSGLES30
- glGetBufferParameteri64v(int, int, LongBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetBufferParameteri64v(int, int, LongBuffer) - Method in class arc.backend.sdl.SdlGL30
- glGetBufferParameteri64v(int, int, LongBuffer) - Method in interface arc.graphics.GL30
- glGetBufferParameteri64v(int, int, LongBuffer) - Method in class arc.profiling.GL30Interceptor
- glGetBufferParameteriv(int, int, IntBuffer) - Method in class arc.backend.android.AndroidGL20
- glGetBufferParameteriv(int, int, IntBuffer) - Method in class arc.backend.robovm.IOSGLES20
- glGetBufferParameteriv(int, int, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetBufferParameteriv(int, int, IntBuffer) - Method in class arc.backend.sdl.SdlGL20
- glGetBufferParameteriv(int, int, IntBuffer) - Method in interface arc.graphics.GL20
- glGetBufferParameteriv(int, int, IntBuffer) - Method in class arc.mock.MockGL20
- glGetBufferParameteriv(int, int, IntBuffer) - Method in class arc.profiling.GL20Interceptor
- glGetBufferParameteriv(int, int, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glGetBufferPointerv(int, int) - Method in class arc.backend.android.AndroidGL30
- glGetBufferPointerv(int, int) - Method in class arc.backend.robovm.IOSGLES30
- glGetBufferPointerv(int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetBufferPointerv(int, int) - Method in class arc.backend.sdl.SdlGL30
- glGetBufferPointerv(int, int) - Method in interface arc.graphics.GL30
- glGetBufferPointerv(int, int) - Method in class arc.profiling.GL30Interceptor
- glGetError() - Method in class arc.backend.android.AndroidGL20
- glGetError() - Method in class arc.backend.robovm.IOSGLES20
- glGetError() - Static method in class arc.backend.sdl.jni.SDLGL
- glGetError() - Method in class arc.backend.sdl.SdlGL20
- glGetError() - Method in interface arc.graphics.GL20
- glGetError() - Method in class arc.mock.MockGL20
- glGetError() - Method in class arc.profiling.GL20Interceptor
- glGetError() - Method in class arc.profiling.GL30Interceptor
- glGetFloatv(int, FloatBuffer) - Method in class arc.backend.android.AndroidGL20
- glGetFloatv(int, FloatBuffer) - Method in class arc.backend.robovm.IOSGLES20
- glGetFloatv(int, FloatBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetFloatv(int, FloatBuffer) - Method in class arc.backend.sdl.SdlGL20
- glGetFloatv(int, FloatBuffer) - Method in interface arc.graphics.GL20
- glGetFloatv(int, FloatBuffer) - Method in class arc.mock.MockGL20
- glGetFloatv(int, FloatBuffer) - Method in class arc.profiling.GL20Interceptor
- glGetFloatv(int, FloatBuffer) - Method in class arc.profiling.GL30Interceptor
- glGetFragDataLocation(int, String) - Method in class arc.backend.android.AndroidGL30
- glGetFragDataLocation(int, String) - Method in class arc.backend.robovm.IOSGLES30
- glGetFragDataLocation(int, String) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetFragDataLocation(int, String) - Method in class arc.backend.sdl.SdlGL30
- glGetFragDataLocation(int, String) - Method in interface arc.graphics.GL30
- glGetFragDataLocation(int, String) - Method in class arc.profiling.GL30Interceptor
- glGetFramebufferAttachmentParameteriv(int, int, int, IntBuffer) - Method in class arc.backend.android.AndroidGL20
- glGetFramebufferAttachmentParameteriv(int, int, int, IntBuffer) - Method in class arc.backend.robovm.IOSGLES20
- glGetFramebufferAttachmentParameteriv(int, int, int, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetFramebufferAttachmentParameteriv(int, int, int, IntBuffer) - Method in class arc.backend.sdl.SdlGL20
- glGetFramebufferAttachmentParameteriv(int, int, int, IntBuffer) - Method in interface arc.graphics.GL20
- glGetFramebufferAttachmentParameteriv(int, int, int, IntBuffer) - Method in class arc.mock.MockGL20
- glGetFramebufferAttachmentParameteriv(int, int, int, IntBuffer) - Method in class arc.profiling.GL20Interceptor
- glGetFramebufferAttachmentParameteriv(int, int, int, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glGetInteger64v(int, LongBuffer) - Method in class arc.backend.android.AndroidGL30
- glGetInteger64v(int, LongBuffer) - Method in class arc.backend.robovm.IOSGLES30
- glGetInteger64v(int, LongBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetInteger64v(int, LongBuffer) - Method in class arc.backend.sdl.SdlGL30
- glGetInteger64v(int, LongBuffer) - Method in interface arc.graphics.GL30
- glGetInteger64v(int, LongBuffer) - Method in class arc.profiling.GL30Interceptor
- glGetIntegerv(int, IntBuffer) - Method in class arc.backend.android.AndroidGL20
- glGetIntegerv(int, IntBuffer) - Method in class arc.backend.robovm.IOSGLES20
- glGetIntegerv(int, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetIntegerv(int, IntBuffer) - Method in class arc.backend.sdl.SdlGL20
- glGetIntegerv(int, IntBuffer) - Method in interface arc.graphics.GL20
- glGetIntegerv(int, IntBuffer) - Method in class arc.mock.MockGL20
- glGetIntegerv(int, IntBuffer) - Method in class arc.profiling.GL20Interceptor
- glGetIntegerv(int, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glGetProgramInfoLog(int) - Method in class arc.backend.android.AndroidGL20
- glGetProgramInfoLog(int) - Method in class arc.backend.robovm.IOSGLES20
- glGetProgramInfoLog(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetProgramInfoLog(int) - Method in class arc.backend.sdl.SdlGL20
- glGetProgramInfoLog(int) - Method in interface arc.graphics.GL20
- glGetProgramInfoLog(int) - Method in class arc.mock.MockGL20
- glGetProgramInfoLog(int) - Method in class arc.profiling.GL20Interceptor
- glGetProgramInfoLog(int) - Method in class arc.profiling.GL30Interceptor
- glGetProgramiv(int, int, IntBuffer) - Method in class arc.backend.android.AndroidGL20
- glGetProgramiv(int, int, IntBuffer) - Method in class arc.backend.robovm.IOSGLES20
- glGetProgramiv(int, int, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetProgramiv(int, int, IntBuffer) - Method in class arc.backend.sdl.SdlGL20
- glGetProgramiv(int, int, IntBuffer) - Method in interface arc.graphics.GL20
- glGetProgramiv(int, int, IntBuffer) - Method in class arc.mock.MockGL20
- glGetProgramiv(int, int, IntBuffer) - Method in class arc.profiling.GL20Interceptor
- glGetProgramiv(int, int, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glGetQueryiv(int, int, IntBuffer) - Method in class arc.backend.android.AndroidGL30
- glGetQueryiv(int, int, IntBuffer) - Method in class arc.backend.robovm.IOSGLES30
- glGetQueryiv(int, int, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetQueryiv(int, int, IntBuffer) - Method in class arc.backend.sdl.SdlGL30
- glGetQueryiv(int, int, IntBuffer) - Method in interface arc.graphics.GL30
- glGetQueryiv(int, int, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glGetQueryObjectuiv(int, int, IntBuffer) - Method in class arc.backend.android.AndroidGL30
- glGetQueryObjectuiv(int, int, IntBuffer) - Method in class arc.backend.robovm.IOSGLES30
- glGetQueryObjectuiv(int, int, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetQueryObjectuiv(int, int, IntBuffer) - Method in class arc.backend.sdl.SdlGL30
- glGetQueryObjectuiv(int, int, IntBuffer) - Method in interface arc.graphics.GL30
- glGetQueryObjectuiv(int, int, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glGetRenderbufferParameteriv(int, int, IntBuffer) - Method in class arc.backend.android.AndroidGL20
- glGetRenderbufferParameteriv(int, int, IntBuffer) - Method in class arc.backend.robovm.IOSGLES20
- glGetRenderbufferParameteriv(int, int, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetRenderbufferParameteriv(int, int, IntBuffer) - Method in class arc.backend.sdl.SdlGL20
- glGetRenderbufferParameteriv(int, int, IntBuffer) - Method in interface arc.graphics.GL20
- glGetRenderbufferParameteriv(int, int, IntBuffer) - Method in class arc.mock.MockGL20
- glGetRenderbufferParameteriv(int, int, IntBuffer) - Method in class arc.profiling.GL20Interceptor
- glGetRenderbufferParameteriv(int, int, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glGetSamplerParameterfv(int, int, FloatBuffer) - Method in class arc.backend.android.AndroidGL30
- glGetSamplerParameterfv(int, int, FloatBuffer) - Method in class arc.backend.robovm.IOSGLES30
- glGetSamplerParameterfv(int, int, FloatBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetSamplerParameterfv(int, int, FloatBuffer) - Method in class arc.backend.sdl.SdlGL30
- glGetSamplerParameterfv(int, int, FloatBuffer) - Method in interface arc.graphics.GL30
- glGetSamplerParameterfv(int, int, FloatBuffer) - Method in class arc.profiling.GL30Interceptor
- glGetSamplerParameteriv(int, int, IntBuffer) - Method in class arc.backend.android.AndroidGL30
- glGetSamplerParameteriv(int, int, IntBuffer) - Method in class arc.backend.robovm.IOSGLES30
- glGetSamplerParameteriv(int, int, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetSamplerParameteriv(int, int, IntBuffer) - Method in class arc.backend.sdl.SdlGL30
- glGetSamplerParameteriv(int, int, IntBuffer) - Method in interface arc.graphics.GL30
- glGetSamplerParameteriv(int, int, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glGetShaderInfoLog(int) - Method in class arc.backend.android.AndroidGL20
- glGetShaderInfoLog(int) - Method in class arc.backend.robovm.IOSGLES20
- glGetShaderInfoLog(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetShaderInfoLog(int) - Method in class arc.backend.sdl.SdlGL20
- glGetShaderInfoLog(int) - Method in interface arc.graphics.GL20
- glGetShaderInfoLog(int) - Method in class arc.mock.MockGL20
- glGetShaderInfoLog(int) - Method in class arc.profiling.GL20Interceptor
- glGetShaderInfoLog(int) - Method in class arc.profiling.GL30Interceptor
- glGetShaderiv(int, int, IntBuffer) - Method in class arc.backend.android.AndroidGL20
- glGetShaderiv(int, int, IntBuffer) - Method in class arc.backend.robovm.IOSGLES20
- glGetShaderiv(int, int, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetShaderiv(int, int, IntBuffer) - Method in class arc.backend.sdl.SdlGL20
- glGetShaderiv(int, int, IntBuffer) - Method in interface arc.graphics.GL20
- glGetShaderiv(int, int, IntBuffer) - Method in class arc.mock.MockGL20
- glGetShaderiv(int, int, IntBuffer) - Method in class arc.profiling.GL20Interceptor
- glGetShaderiv(int, int, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glGetShaderPrecisionFormat(int, int, IntBuffer, IntBuffer) - Method in class arc.backend.android.AndroidGL20
- glGetShaderPrecisionFormat(int, int, IntBuffer, IntBuffer) - Method in class arc.backend.robovm.IOSGLES20
- glGetShaderPrecisionFormat(int, int, IntBuffer, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetShaderPrecisionFormat(int, int, IntBuffer, IntBuffer) - Method in class arc.backend.sdl.SdlGL20
- glGetShaderPrecisionFormat(int, int, IntBuffer, IntBuffer) - Method in interface arc.graphics.GL20
- glGetShaderPrecisionFormat(int, int, IntBuffer, IntBuffer) - Method in class arc.mock.MockGL20
- glGetShaderPrecisionFormat(int, int, IntBuffer, IntBuffer) - Method in class arc.profiling.GL20Interceptor
- glGetShaderPrecisionFormat(int, int, IntBuffer, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glGetShaderSource(int, int, Buffer, String) - Method in class arc.backend.robovm.IOSGLES20
- glGetString(int) - Method in class arc.backend.android.AndroidGL20
- glGetString(int) - Method in class arc.backend.robovm.IOSGLES20
- glGetString(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetString(int) - Method in class arc.backend.sdl.SdlGL20
- glGetString(int) - Method in interface arc.graphics.GL20
- glGetString(int) - Method in class arc.mock.MockGL20
- glGetString(int) - Method in class arc.profiling.GL20Interceptor
- glGetString(int) - Method in class arc.profiling.GL30Interceptor
- glGetStringi(int, int) - Method in class arc.backend.android.AndroidGL30
- glGetStringi(int, int) - Method in class arc.backend.robovm.IOSGLES30
- glGetStringi(int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetStringi(int, int) - Method in class arc.backend.sdl.SdlGL30
- glGetStringi(int, int) - Method in interface arc.graphics.GL30
- glGetStringi(int, int) - Method in class arc.profiling.GL30Interceptor
- glGetTexParameterfv(int, int, FloatBuffer) - Method in class arc.backend.android.AndroidGL20
- glGetTexParameterfv(int, int, FloatBuffer) - Method in class arc.backend.robovm.IOSGLES20
- glGetTexParameterfv(int, int, FloatBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetTexParameterfv(int, int, FloatBuffer) - Method in class arc.backend.sdl.SdlGL20
- glGetTexParameterfv(int, int, FloatBuffer) - Method in interface arc.graphics.GL20
- glGetTexParameterfv(int, int, FloatBuffer) - Method in class arc.mock.MockGL20
- glGetTexParameterfv(int, int, FloatBuffer) - Method in class arc.profiling.GL20Interceptor
- glGetTexParameterfv(int, int, FloatBuffer) - Method in class arc.profiling.GL30Interceptor
- glGetTexParameteriv(int, int, IntBuffer) - Method in class arc.backend.android.AndroidGL20
- glGetTexParameteriv(int, int, IntBuffer) - Method in class arc.backend.robovm.IOSGLES20
- glGetTexParameteriv(int, int, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetTexParameteriv(int, int, IntBuffer) - Method in class arc.backend.sdl.SdlGL20
- glGetTexParameteriv(int, int, IntBuffer) - Method in interface arc.graphics.GL20
- glGetTexParameteriv(int, int, IntBuffer) - Method in class arc.mock.MockGL20
- glGetTexParameteriv(int, int, IntBuffer) - Method in class arc.profiling.GL20Interceptor
- glGetTexParameteriv(int, int, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glGetUniformBlockIndex(int, String) - Method in class arc.backend.android.AndroidGL30
- glGetUniformBlockIndex(int, String) - Method in class arc.backend.robovm.IOSGLES30
- glGetUniformBlockIndex(int, String) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetUniformBlockIndex(int, String) - Method in class arc.backend.sdl.SdlGL30
- glGetUniformBlockIndex(int, String) - Method in interface arc.graphics.GL30
- glGetUniformBlockIndex(int, String) - Method in class arc.profiling.GL30Interceptor
- glGetUniformfv(int, int, FloatBuffer) - Method in class arc.backend.android.AndroidGL20
- glGetUniformfv(int, int, FloatBuffer) - Method in class arc.backend.robovm.IOSGLES20
- glGetUniformfv(int, int, FloatBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetUniformfv(int, int, FloatBuffer) - Method in class arc.backend.sdl.SdlGL20
- glGetUniformfv(int, int, FloatBuffer) - Method in interface arc.graphics.GL20
- glGetUniformfv(int, int, FloatBuffer) - Method in class arc.mock.MockGL20
- glGetUniformfv(int, int, FloatBuffer) - Method in class arc.profiling.GL20Interceptor
- glGetUniformfv(int, int, FloatBuffer) - Method in class arc.profiling.GL30Interceptor
- glGetUniformIndices(int, String[], IntBuffer) - Method in class arc.backend.android.AndroidGL30
- glGetUniformIndices(int, String[], IntBuffer) - Method in class arc.backend.robovm.IOSGLES30
- glGetUniformIndices(int, String[], IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetUniformIndices(int, String[], IntBuffer) - Method in class arc.backend.sdl.SdlGL30
- glGetUniformIndices(int, String[], IntBuffer) - Method in interface arc.graphics.GL30
- glGetUniformIndices(int, String[], IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glGetUniformiv(int, int, IntBuffer) - Method in class arc.backend.android.AndroidGL20
- glGetUniformiv(int, int, IntBuffer) - Method in class arc.backend.robovm.IOSGLES20
- glGetUniformiv(int, int, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetUniformiv(int, int, IntBuffer) - Method in class arc.backend.sdl.SdlGL20
- glGetUniformiv(int, int, IntBuffer) - Method in interface arc.graphics.GL20
- glGetUniformiv(int, int, IntBuffer) - Method in class arc.mock.MockGL20
- glGetUniformiv(int, int, IntBuffer) - Method in class arc.profiling.GL20Interceptor
- glGetUniformiv(int, int, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glGetUniformLocation(int, String) - Method in class arc.backend.android.AndroidGL20
- glGetUniformLocation(int, String) - Method in class arc.backend.robovm.IOSGLES20
- glGetUniformLocation(int, String) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetUniformLocation(int, String) - Method in class arc.backend.sdl.SdlGL20
- glGetUniformLocation(int, String) - Method in interface arc.graphics.GL20
- glGetUniformLocation(int, String) - Method in class arc.mock.MockGL20
- glGetUniformLocation(int, String) - Method in class arc.profiling.GL20Interceptor
- glGetUniformLocation(int, String) - Method in class arc.profiling.GL30Interceptor
- glGetUniformuiv(int, int, IntBuffer) - Method in class arc.backend.android.AndroidGL30
- glGetUniformuiv(int, int, IntBuffer) - Method in class arc.backend.robovm.IOSGLES30
- glGetUniformuiv(int, int, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetUniformuiv(int, int, IntBuffer) - Method in class arc.backend.sdl.SdlGL30
- glGetUniformuiv(int, int, IntBuffer) - Method in interface arc.graphics.GL30
- glGetUniformuiv(int, int, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glGetVertexAttribfv(int, int, FloatBuffer) - Method in class arc.backend.android.AndroidGL20
- glGetVertexAttribfv(int, int, FloatBuffer) - Method in class arc.backend.robovm.IOSGLES20
- glGetVertexAttribfv(int, int, FloatBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetVertexAttribfv(int, int, FloatBuffer) - Method in class arc.backend.sdl.SdlGL20
- glGetVertexAttribfv(int, int, FloatBuffer) - Method in interface arc.graphics.GL20
- glGetVertexAttribfv(int, int, FloatBuffer) - Method in class arc.mock.MockGL20
- glGetVertexAttribfv(int, int, FloatBuffer) - Method in class arc.profiling.GL20Interceptor
- glGetVertexAttribfv(int, int, FloatBuffer) - Method in class arc.profiling.GL30Interceptor
- glGetVertexAttribIiv(int, int, IntBuffer) - Method in class arc.backend.android.AndroidGL30
- glGetVertexAttribIiv(int, int, IntBuffer) - Method in class arc.backend.robovm.IOSGLES30
- glGetVertexAttribIiv(int, int, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetVertexAttribIiv(int, int, IntBuffer) - Method in class arc.backend.sdl.SdlGL30
- glGetVertexAttribIiv(int, int, IntBuffer) - Method in interface arc.graphics.GL30
- glGetVertexAttribIiv(int, int, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glGetVertexAttribIuiv(int, int, IntBuffer) - Method in class arc.backend.android.AndroidGL30
- glGetVertexAttribIuiv(int, int, IntBuffer) - Method in class arc.backend.robovm.IOSGLES30
- glGetVertexAttribIuiv(int, int, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetVertexAttribIuiv(int, int, IntBuffer) - Method in class arc.backend.sdl.SdlGL30
- glGetVertexAttribIuiv(int, int, IntBuffer) - Method in interface arc.graphics.GL30
- glGetVertexAttribIuiv(int, int, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glGetVertexAttribiv(int, int, IntBuffer) - Method in class arc.backend.android.AndroidGL20
- glGetVertexAttribiv(int, int, IntBuffer) - Method in class arc.backend.robovm.IOSGLES20
- glGetVertexAttribiv(int, int, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glGetVertexAttribiv(int, int, IntBuffer) - Method in class arc.backend.sdl.SdlGL20
- glGetVertexAttribiv(int, int, IntBuffer) - Method in interface arc.graphics.GL20
- glGetVertexAttribiv(int, int, IntBuffer) - Method in class arc.mock.MockGL20
- glGetVertexAttribiv(int, int, IntBuffer) - Method in class arc.profiling.GL20Interceptor
- glGetVertexAttribiv(int, int, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glHandle - Variable in class arc.graphics.GLTexture
- glHint(int, int) - Method in class arc.backend.android.AndroidGL20
- glHint(int, int) - Method in class arc.backend.robovm.IOSGLES20
- glHint(int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glHint(int, int) - Method in class arc.backend.sdl.SdlGL20
- glHint(int, int) - Method in interface arc.graphics.GL20
- glHint(int, int) - Method in class arc.mock.MockGL20
- glHint(int, int) - Method in class arc.profiling.GL20Interceptor
- glHint(int, int) - Method in class arc.profiling.GL30Interceptor
- GLInterceptor - Class in arc.profiling
- GLInterceptor(GLProfiler) - Constructor for class arc.profiling.GLInterceptor
- glInvalidateFramebuffer(int, int, IntBuffer) - Method in class arc.backend.android.AndroidGL30
- glInvalidateFramebuffer(int, int, IntBuffer) - Method in class arc.backend.robovm.IOSGLES30
- glInvalidateFramebuffer(int, int, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glInvalidateFramebuffer(int, int, IntBuffer) - Method in class arc.backend.sdl.SdlGL30
- glInvalidateFramebuffer(int, int, IntBuffer) - Method in interface arc.graphics.GL30
- glInvalidateFramebuffer(int, int, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glInvalidateSubFramebuffer(int, int, IntBuffer, int, int, int, int) - Method in class arc.backend.android.AndroidGL30
- glInvalidateSubFramebuffer(int, int, IntBuffer, int, int, int, int) - Method in class arc.backend.robovm.IOSGLES30
- glInvalidateSubFramebuffer(int, int, IntBuffer, int, int, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glInvalidateSubFramebuffer(int, int, IntBuffer, int, int, int, int) - Method in class arc.backend.sdl.SdlGL30
- glInvalidateSubFramebuffer(int, int, IntBuffer, int, int, int, int) - Method in interface arc.graphics.GL30
- glInvalidateSubFramebuffer(int, int, IntBuffer, int, int, int, int) - Method in class arc.profiling.GL30Interceptor
- glIsBuffer(int) - Method in class arc.backend.android.AndroidGL20
- glIsBuffer(int) - Method in class arc.backend.robovm.IOSGLES20
- glIsBuffer(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glIsBuffer(int) - Method in class arc.backend.sdl.SdlGL20
- glIsBuffer(int) - Method in interface arc.graphics.GL20
- glIsBuffer(int) - Method in class arc.mock.MockGL20
- glIsBuffer(int) - Method in class arc.profiling.GL20Interceptor
- glIsBuffer(int) - Method in class arc.profiling.GL30Interceptor
- glIsEnabled(int) - Method in class arc.backend.android.AndroidGL20
- glIsEnabled(int) - Method in class arc.backend.robovm.IOSGLES20
- glIsEnabled(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glIsEnabled(int) - Method in class arc.backend.sdl.SdlGL20
- glIsEnabled(int) - Method in interface arc.graphics.GL20
- glIsEnabled(int) - Method in class arc.mock.MockGL20
- glIsEnabled(int) - Method in class arc.profiling.GL20Interceptor
- glIsEnabled(int) - Method in class arc.profiling.GL30Interceptor
- glIsFramebuffer(int) - Method in class arc.backend.android.AndroidGL20
- glIsFramebuffer(int) - Method in class arc.backend.robovm.IOSGLES20
- glIsFramebuffer(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glIsFramebuffer(int) - Method in class arc.backend.sdl.SdlGL20
- glIsFramebuffer(int) - Method in interface arc.graphics.GL20
- glIsFramebuffer(int) - Method in class arc.mock.MockGL20
- glIsFramebuffer(int) - Method in class arc.profiling.GL20Interceptor
- glIsFramebuffer(int) - Method in class arc.profiling.GL30Interceptor
- glIsProgram(int) - Method in class arc.backend.android.AndroidGL20
- glIsProgram(int) - Method in class arc.backend.robovm.IOSGLES20
- glIsProgram(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glIsProgram(int) - Method in class arc.backend.sdl.SdlGL20
- glIsProgram(int) - Method in interface arc.graphics.GL20
- glIsProgram(int) - Method in class arc.mock.MockGL20
- glIsProgram(int) - Method in class arc.profiling.GL20Interceptor
- glIsProgram(int) - Method in class arc.profiling.GL30Interceptor
- glIsQuery(int) - Method in class arc.backend.android.AndroidGL30
- glIsQuery(int) - Method in class arc.backend.robovm.IOSGLES30
- glIsQuery(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glIsQuery(int) - Method in class arc.backend.sdl.SdlGL30
- glIsQuery(int) - Method in interface arc.graphics.GL30
- glIsQuery(int) - Method in class arc.profiling.GL30Interceptor
- glIsRenderbuffer(int) - Method in class arc.backend.android.AndroidGL20
- glIsRenderbuffer(int) - Method in class arc.backend.robovm.IOSGLES20
- glIsRenderbuffer(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glIsRenderbuffer(int) - Method in class arc.backend.sdl.SdlGL20
- glIsRenderbuffer(int) - Method in interface arc.graphics.GL20
- glIsRenderbuffer(int) - Method in class arc.mock.MockGL20
- glIsRenderbuffer(int) - Method in class arc.profiling.GL20Interceptor
- glIsRenderbuffer(int) - Method in class arc.profiling.GL30Interceptor
- glIsSampler(int) - Method in class arc.backend.android.AndroidGL30
- glIsSampler(int) - Method in class arc.backend.robovm.IOSGLES30
- glIsSampler(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glIsSampler(int) - Method in class arc.backend.sdl.SdlGL30
- glIsSampler(int) - Method in interface arc.graphics.GL30
- glIsSampler(int) - Method in class arc.profiling.GL30Interceptor
- glIsShader(int) - Method in class arc.backend.android.AndroidGL20
- glIsShader(int) - Method in class arc.backend.robovm.IOSGLES20
- glIsShader(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glIsShader(int) - Method in class arc.backend.sdl.SdlGL20
- glIsShader(int) - Method in interface arc.graphics.GL20
- glIsShader(int) - Method in class arc.mock.MockGL20
- glIsShader(int) - Method in class arc.profiling.GL20Interceptor
- glIsShader(int) - Method in class arc.profiling.GL30Interceptor
- glIsTexture(int) - Method in class arc.backend.android.AndroidGL20
- glIsTexture(int) - Method in class arc.backend.robovm.IOSGLES20
- glIsTexture(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glIsTexture(int) - Method in class arc.backend.sdl.SdlGL20
- glIsTexture(int) - Method in interface arc.graphics.GL20
- glIsTexture(int) - Method in class arc.mock.MockGL20
- glIsTexture(int) - Method in class arc.profiling.GL20Interceptor
- glIsTexture(int) - Method in class arc.profiling.GL30Interceptor
- glIsTransformFeedback(int) - Method in class arc.backend.android.AndroidGL30
- glIsTransformFeedback(int) - Method in class arc.backend.robovm.IOSGLES30
- glIsTransformFeedback(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glIsTransformFeedback(int) - Method in class arc.backend.sdl.SdlGL30
- glIsTransformFeedback(int) - Method in interface arc.graphics.GL30
- glIsTransformFeedback(int) - Method in class arc.profiling.GL30Interceptor
- glIsVertexArray(int) - Method in class arc.backend.android.AndroidGL30
- glIsVertexArray(int) - Method in class arc.backend.robovm.IOSGLES30
- glIsVertexArray(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glIsVertexArray(int) - Method in class arc.backend.sdl.SdlGL30
- glIsVertexArray(int) - Method in interface arc.graphics.GL30
- glIsVertexArray(int) - Method in class arc.profiling.GL30Interceptor
- glLineWidth(float) - Method in class arc.backend.android.AndroidGL20
- glLineWidth(float) - Method in class arc.backend.robovm.IOSGLES20
- glLineWidth(float) - Static method in class arc.backend.sdl.jni.SDLGL
- glLineWidth(float) - Method in class arc.backend.sdl.SdlGL20
- glLineWidth(float) - Method in interface arc.graphics.GL20
- glLineWidth(float) - Method in class arc.mock.MockGL20
- glLineWidth(float) - Method in class arc.profiling.GL20Interceptor
- glLineWidth(float) - Method in class arc.profiling.GL30Interceptor
- glLinkProgram(int) - Method in class arc.backend.android.AndroidGL20
- glLinkProgram(int) - Method in class arc.backend.robovm.IOSGLES20
- glLinkProgram(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glLinkProgram(int) - Method in class arc.backend.sdl.SdlGL20
- glLinkProgram(int) - Method in interface arc.graphics.GL20
- glLinkProgram(int) - Method in class arc.mock.MockGL20
- glLinkProgram(int) - Method in class arc.profiling.GL20Interceptor
- glLinkProgram(int) - Method in class arc.profiling.GL30Interceptor
- globalPitch - Variable in class arc.audio.Audio
- globalTime - Static variable in class arc.util.Time
-
Global time values.
- globalVars - Static variable in class arc.flabel.FConfig
-
Map of global variables that affect all
FLabel
instances at once. - GlobalVars - Class in mindustry.logic
-
Stores global logic variables for logic processors.
- GlobalVars() - Constructor for class mindustry.logic.GlobalVars
- GLOnlyTextureData - Class in arc.graphics.gl
-
A
TextureData
implementation which should be used to create gl only textures. - GLOnlyTextureData(int, int, int, int, int, int) - Constructor for class arc.graphics.gl.GLOnlyTextureData
- glow - Variable in class mindustry.world.blocks.power.LongPowerNode
- glow - Variable in class mindustry.world.blocks.units.RepairTower
- glow - Variable in class mindustry.world.draw.DrawHeatOutput
- glow - Variable in class mindustry.world.draw.DrawMultiWeave
- glowAlpha - Variable in class mindustry.world.blocks.distribution.StackConveyor
- glowAlpha - Variable in class mindustry.world.blocks.distribution.StackRouter
- glowColor - Variable in class mindustry.world.blocks.defense.Radar
- glowColor - Variable in class mindustry.world.blocks.defense.ShieldWall
- glowColor - Variable in class mindustry.world.blocks.distribution.StackConveyor
- glowColor - Variable in class mindustry.world.blocks.distribution.StackRouter
- glowColor - Variable in class mindustry.world.blocks.power.LongPowerNode
- glowColor - Variable in class mindustry.world.blocks.production.BeamDrill
- glowColor - Variable in class mindustry.world.blocks.production.BurstDrill
- glowColor - Variable in class mindustry.world.blocks.units.RepairTower
- glowColor - Variable in class mindustry.world.draw.DrawMultiWeave
- glowIntensity - Variable in class mindustry.world.blocks.production.BeamDrill
- glowIntensity - Variable in class mindustry.world.draw.DrawGlowRegion
- glowMag - Variable in class mindustry.world.blocks.defense.Radar
- glowMag - Variable in class mindustry.world.blocks.defense.ShieldWall
- glowMag - Variable in class mindustry.world.blocks.power.LongPowerNode
- glowMag - Variable in class mindustry.world.blocks.units.RepairTower
- glowMult - Variable in class mindustry.world.draw.DrawHeatOutput
- glowRegion - Variable in class mindustry.world.blocks.defense.BuildTurret
- glowRegion - Variable in class mindustry.world.blocks.defense.Radar
- glowRegion - Variable in class mindustry.world.blocks.defense.ShieldWall
- glowRegion - Variable in class mindustry.world.blocks.distribution.StackConveyor
-
requires power to work properly
- glowRegion - Variable in class mindustry.world.blocks.distribution.StackRouter
- glowRegion - Variable in class mindustry.world.blocks.production.BeamDrill
- glowRegion - Variable in class mindustry.world.blocks.production.BurstDrill
- glowScale - Variable in class mindustry.world.draw.DrawGlowRegion
- glowScl - Variable in class mindustry.world.blocks.defense.Radar
- glowScl - Variable in class mindustry.world.blocks.defense.ShieldWall
- glowScl - Variable in class mindustry.world.blocks.power.LongPowerNode
- glowScl - Variable in class mindustry.world.blocks.production.BeamDrill
- glowScl - Variable in class mindustry.world.blocks.units.RepairTower
- glPauseTransformFeedback() - Method in class arc.backend.android.AndroidGL30
- glPauseTransformFeedback() - Method in class arc.backend.robovm.IOSGLES30
- glPauseTransformFeedback() - Static method in class arc.backend.sdl.jni.SDLGL
- glPauseTransformFeedback() - Method in class arc.backend.sdl.SdlGL30
- glPauseTransformFeedback() - Method in interface arc.graphics.GL30
- glPauseTransformFeedback() - Method in class arc.profiling.GL30Interceptor
- glPixelStorei(int, int) - Method in class arc.backend.android.AndroidGL20
- glPixelStorei(int, int) - Method in class arc.backend.robovm.IOSGLES20
- glPixelStorei(int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glPixelStorei(int, int) - Method in class arc.backend.sdl.SdlGL20
- glPixelStorei(int, int) - Method in interface arc.graphics.GL20
- glPixelStorei(int, int) - Method in class arc.mock.MockGL20
- glPixelStorei(int, int) - Method in class arc.profiling.GL20Interceptor
- glPixelStorei(int, int) - Method in class arc.profiling.GL30Interceptor
- glPolygonOffset(float, float) - Method in class arc.backend.android.AndroidGL20
- glPolygonOffset(float, float) - Method in class arc.backend.robovm.IOSGLES20
- glPolygonOffset(float, float) - Static method in class arc.backend.sdl.jni.SDLGL
- glPolygonOffset(float, float) - Method in class arc.backend.sdl.SdlGL20
- glPolygonOffset(float, float) - Method in interface arc.graphics.GL20
- glPolygonOffset(float, float) - Method in class arc.mock.MockGL20
- glPolygonOffset(float, float) - Method in class arc.profiling.GL20Interceptor
- glPolygonOffset(float, float) - Method in class arc.profiling.GL30Interceptor
- glProfiler - Variable in class arc.profiling.GLInterceptor
- GLProfiler - Class in arc.profiling
-
When enabled, collects statistics about GL calls and checks for GL errors.
- GLProfiler(Graphics) - Constructor for class arc.profiling.GLProfiler
-
Create a new instance of GLProfiler to monitor a
Graphics
instance's gl calls - glProgramParameteri(int, int, int) - Method in class arc.backend.android.AndroidGL30
- glProgramParameteri(int, int, int) - Method in class arc.backend.robovm.IOSGLES30
- glProgramParameteri(int, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glProgramParameteri(int, int, int) - Method in class arc.backend.sdl.SdlGL30
- glProgramParameteri(int, int, int) - Method in interface arc.graphics.GL30
- glProgramParameteri(int, int, int) - Method in class arc.profiling.GL30Interceptor
- glReadBuffer(int) - Method in class arc.backend.android.AndroidGL30
- glReadBuffer(int) - Method in class arc.backend.robovm.IOSGLES30
- glReadBuffer(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glReadBuffer(int) - Method in class arc.backend.sdl.SdlGL30
- glReadBuffer(int) - Method in interface arc.graphics.GL30
- glReadBuffer(int) - Method in class arc.profiling.GL30Interceptor
- glReadPixels(int, int, int, int, int, int, Buffer) - Method in class arc.backend.android.AndroidGL20
- glReadPixels(int, int, int, int, int, int, Buffer) - Method in class arc.backend.robovm.IOSGLES20
- glReadPixels(int, int, int, int, int, int, Buffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glReadPixels(int, int, int, int, int, int, Buffer) - Method in class arc.backend.sdl.SdlGL20
- glReadPixels(int, int, int, int, int, int, Buffer) - Method in interface arc.graphics.GL20
- glReadPixels(int, int, int, int, int, int, Buffer) - Method in class arc.mock.MockGL20
- glReadPixels(int, int, int, int, int, int, Buffer) - Method in class arc.profiling.GL20Interceptor
- glReadPixels(int, int, int, int, int, int, Buffer) - Method in class arc.profiling.GL30Interceptor
- glReleaseShaderCompiler() - Method in class arc.backend.android.AndroidGL20
- glReleaseShaderCompiler() - Method in class arc.backend.robovm.IOSGLES20
- glReleaseShaderCompiler() - Static method in class arc.backend.sdl.jni.SDLGL
- glReleaseShaderCompiler() - Method in class arc.backend.sdl.SdlGL20
- glReleaseShaderCompiler() - Method in interface arc.graphics.GL20
- glReleaseShaderCompiler() - Method in class arc.mock.MockGL20
- glReleaseShaderCompiler() - Method in class arc.profiling.GL20Interceptor
- glReleaseShaderCompiler() - Method in class arc.profiling.GL30Interceptor
- glRenderbufferStorage(int, int, int, int) - Method in class arc.backend.android.AndroidGL20
- glRenderbufferStorage(int, int, int, int) - Method in class arc.backend.robovm.IOSGLES20
- glRenderbufferStorage(int, int, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glRenderbufferStorage(int, int, int, int) - Method in class arc.backend.sdl.SdlGL20
- glRenderbufferStorage(int, int, int, int) - Method in interface arc.graphics.GL20
- glRenderbufferStorage(int, int, int, int) - Method in class arc.mock.MockGL20
- glRenderbufferStorage(int, int, int, int) - Method in class arc.profiling.GL20Interceptor
- glRenderbufferStorage(int, int, int, int) - Method in class arc.profiling.GL30Interceptor
- glRenderbufferStorageMultisample(int, int, int, int, int) - Method in class arc.backend.android.AndroidGL30
- glRenderbufferStorageMultisample(int, int, int, int, int) - Method in class arc.backend.robovm.IOSGLES30
- glRenderbufferStorageMultisample(int, int, int, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glRenderbufferStorageMultisample(int, int, int, int, int) - Method in class arc.backend.sdl.SdlGL30
- glRenderbufferStorageMultisample(int, int, int, int, int) - Method in interface arc.graphics.GL30
- glRenderbufferStorageMultisample(int, int, int, int, int) - Method in class arc.profiling.GL30Interceptor
- glResumeTransformFeedback() - Method in class arc.backend.android.AndroidGL30
- glResumeTransformFeedback() - Method in class arc.backend.robovm.IOSGLES30
- glResumeTransformFeedback() - Static method in class arc.backend.sdl.jni.SDLGL
- glResumeTransformFeedback() - Method in class arc.backend.sdl.SdlGL30
- glResumeTransformFeedback() - Method in interface arc.graphics.GL30
- glResumeTransformFeedback() - Method in class arc.profiling.GL30Interceptor
- glSampleCoverage(float, boolean) - Method in class arc.backend.android.AndroidGL20
- glSampleCoverage(float, boolean) - Method in class arc.backend.robovm.IOSGLES20
- glSampleCoverage(float, boolean) - Static method in class arc.backend.sdl.jni.SDLGL
- glSampleCoverage(float, boolean) - Method in class arc.backend.sdl.SdlGL20
- glSampleCoverage(float, boolean) - Method in interface arc.graphics.GL20
- glSampleCoverage(float, boolean) - Method in class arc.mock.MockGL20
- glSampleCoverage(float, boolean) - Method in class arc.profiling.GL20Interceptor
- glSampleCoverage(float, boolean) - Method in class arc.profiling.GL30Interceptor
- glSamplerParameterf(int, int, float) - Method in class arc.backend.android.AndroidGL30
- glSamplerParameterf(int, int, float) - Method in class arc.backend.robovm.IOSGLES30
- glSamplerParameterf(int, int, float) - Static method in class arc.backend.sdl.jni.SDLGL
- glSamplerParameterf(int, int, float) - Method in class arc.backend.sdl.SdlGL30
- glSamplerParameterf(int, int, float) - Method in interface arc.graphics.GL30
- glSamplerParameterf(int, int, float) - Method in class arc.profiling.GL30Interceptor
- glSamplerParameterfv(int, int, FloatBuffer) - Method in class arc.backend.android.AndroidGL30
- glSamplerParameterfv(int, int, FloatBuffer) - Method in class arc.backend.robovm.IOSGLES30
- glSamplerParameterfv(int, int, FloatBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glSamplerParameterfv(int, int, FloatBuffer) - Method in class arc.backend.sdl.SdlGL30
- glSamplerParameterfv(int, int, FloatBuffer) - Method in interface arc.graphics.GL30
- glSamplerParameterfv(int, int, FloatBuffer) - Method in class arc.profiling.GL30Interceptor
- glSamplerParameteri(int, int, int) - Method in class arc.backend.android.AndroidGL30
- glSamplerParameteri(int, int, int) - Method in class arc.backend.robovm.IOSGLES30
- glSamplerParameteri(int, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glSamplerParameteri(int, int, int) - Method in class arc.backend.sdl.SdlGL30
- glSamplerParameteri(int, int, int) - Method in interface arc.graphics.GL30
- glSamplerParameteri(int, int, int) - Method in class arc.profiling.GL30Interceptor
- glSamplerParameteriv(int, int, IntBuffer) - Method in class arc.backend.android.AndroidGL30
- glSamplerParameteriv(int, int, IntBuffer) - Method in class arc.backend.robovm.IOSGLES30
- glSamplerParameteriv(int, int, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glSamplerParameteriv(int, int, IntBuffer) - Method in class arc.backend.sdl.SdlGL30
- glSamplerParameteriv(int, int, IntBuffer) - Method in interface arc.graphics.GL30
- glSamplerParameteriv(int, int, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glScissor(int, int, int, int) - Method in class arc.backend.android.AndroidGL20
- glScissor(int, int, int, int) - Method in class arc.backend.robovm.IOSGLES20
- glScissor(int, int, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glScissor(int, int, int, int) - Method in class arc.backend.sdl.SdlGL20
- glScissor(int, int, int, int) - Static method in class arc.graphics.gl.HdpiUtils
-
Calls
GL20.glScissor(int, int, int, int)
, expecting the coordinates and sizes given in logical coordinates and automatically converts them to backbuffer coordinates, which may be bigger on HDPI screens. - glScissor(int, int, int, int) - Method in interface arc.graphics.GL20
- glScissor(int, int, int, int) - Method in class arc.mock.MockGL20
- glScissor(int, int, int, int) - Method in class arc.profiling.GL20Interceptor
- glScissor(int, int, int, int) - Method in class arc.profiling.GL30Interceptor
- glShaderSource(int, String) - Method in class arc.backend.android.AndroidGL20
- glShaderSource(int, String) - Method in class arc.backend.robovm.IOSGLES20
- glShaderSource(int, String) - Static method in class arc.backend.sdl.jni.SDLGL
- glShaderSource(int, String) - Method in class arc.backend.sdl.SdlGL20
- glShaderSource(int, String) - Method in interface arc.graphics.GL20
- glShaderSource(int, String) - Method in class arc.mock.MockGL20
- glShaderSource(int, String) - Method in class arc.profiling.GL20Interceptor
- glShaderSource(int, String) - Method in class arc.profiling.GL30Interceptor
- glStencilFunc(int, int, int) - Method in class arc.backend.android.AndroidGL20
- glStencilFunc(int, int, int) - Method in class arc.backend.robovm.IOSGLES20
- glStencilFunc(int, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glStencilFunc(int, int, int) - Method in class arc.backend.sdl.SdlGL20
- glStencilFunc(int, int, int) - Method in interface arc.graphics.GL20
- glStencilFunc(int, int, int) - Method in class arc.mock.MockGL20
- glStencilFunc(int, int, int) - Method in class arc.profiling.GL20Interceptor
- glStencilFunc(int, int, int) - Method in class arc.profiling.GL30Interceptor
- glStencilFuncSeparate(int, int, int, int) - Method in class arc.backend.android.AndroidGL20
- glStencilFuncSeparate(int, int, int, int) - Method in class arc.backend.robovm.IOSGLES20
- glStencilFuncSeparate(int, int, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glStencilFuncSeparate(int, int, int, int) - Method in class arc.backend.sdl.SdlGL20
- glStencilFuncSeparate(int, int, int, int) - Method in interface arc.graphics.GL20
- glStencilFuncSeparate(int, int, int, int) - Method in class arc.mock.MockGL20
- glStencilFuncSeparate(int, int, int, int) - Method in class arc.profiling.GL20Interceptor
- glStencilFuncSeparate(int, int, int, int) - Method in class arc.profiling.GL30Interceptor
- glStencilMask(int) - Method in class arc.backend.android.AndroidGL20
- glStencilMask(int) - Method in class arc.backend.robovm.IOSGLES20
- glStencilMask(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glStencilMask(int) - Method in class arc.backend.sdl.SdlGL20
- glStencilMask(int) - Method in interface arc.graphics.GL20
- glStencilMask(int) - Method in class arc.mock.MockGL20
- glStencilMask(int) - Method in class arc.profiling.GL20Interceptor
- glStencilMask(int) - Method in class arc.profiling.GL30Interceptor
- glStencilMaskSeparate(int, int) - Method in class arc.backend.android.AndroidGL20
- glStencilMaskSeparate(int, int) - Method in class arc.backend.robovm.IOSGLES20
- glStencilMaskSeparate(int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glStencilMaskSeparate(int, int) - Method in class arc.backend.sdl.SdlGL20
- glStencilMaskSeparate(int, int) - Method in interface arc.graphics.GL20
- glStencilMaskSeparate(int, int) - Method in class arc.mock.MockGL20
- glStencilMaskSeparate(int, int) - Method in class arc.profiling.GL20Interceptor
- glStencilMaskSeparate(int, int) - Method in class arc.profiling.GL30Interceptor
- glStencilOp(int, int, int) - Method in class arc.backend.android.AndroidGL20
- glStencilOp(int, int, int) - Method in class arc.backend.robovm.IOSGLES20
- glStencilOp(int, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glStencilOp(int, int, int) - Method in class arc.backend.sdl.SdlGL20
- glStencilOp(int, int, int) - Method in interface arc.graphics.GL20
- glStencilOp(int, int, int) - Method in class arc.mock.MockGL20
- glStencilOp(int, int, int) - Method in class arc.profiling.GL20Interceptor
- glStencilOp(int, int, int) - Method in class arc.profiling.GL30Interceptor
- glStencilOpSeparate(int, int, int, int) - Method in class arc.backend.android.AndroidGL20
- glStencilOpSeparate(int, int, int, int) - Method in class arc.backend.robovm.IOSGLES20
- glStencilOpSeparate(int, int, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glStencilOpSeparate(int, int, int, int) - Method in class arc.backend.sdl.SdlGL20
- glStencilOpSeparate(int, int, int, int) - Method in interface arc.graphics.GL20
- glStencilOpSeparate(int, int, int, int) - Method in class arc.mock.MockGL20
- glStencilOpSeparate(int, int, int, int) - Method in class arc.profiling.GL20Interceptor
- glStencilOpSeparate(int, int, int, int) - Method in class arc.profiling.GL30Interceptor
- GLSurfaceView20 - Class in arc.backend.android.surfaceview
-
A simple GLSurfaceView sub-class that demonstrates how to perform OpenGL ES 2.0 rendering into a GL Surface.
- GLSurfaceView20(Context, boolean, int, int, ResolutionStrategy) - Constructor for class arc.backend.android.surfaceview.GLSurfaceView20
- GLSurfaceView20(Context, ResolutionStrategy) - Constructor for class arc.backend.android.surfaceview.GLSurfaceView20
- GLSurfaceView20(Context, ResolutionStrategy, int) - Constructor for class arc.backend.android.surfaceview.GLSurfaceView20
- glTarget - Variable in class arc.graphics.GLTexture
-
The target of this texture, used when binding the texture, e.g.
- glTexImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class arc.backend.android.AndroidGL20
- glTexImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class arc.backend.robovm.IOSGLES20
- glTexImage2D(int, int, int, int, int, int, int, int, Buffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glTexImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class arc.backend.sdl.SdlGL20
- glTexImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in interface arc.graphics.GL20
- glTexImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class arc.mock.MockGL20
- glTexImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class arc.profiling.GL20Interceptor
- glTexImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class arc.profiling.GL30Interceptor
- glTexImage3D(int, int, int, int, int, int, int, int, int, int) - Method in class arc.backend.android.AndroidGL30
- glTexImage3D(int, int, int, int, int, int, int, int, int, int) - Method in class arc.backend.robovm.IOSGLES30
- glTexImage3D(int, int, int, int, int, int, int, int, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glTexImage3D(int, int, int, int, int, int, int, int, int, int) - Method in class arc.backend.sdl.SdlGL30
- glTexImage3D(int, int, int, int, int, int, int, int, int, int) - Method in interface arc.graphics.GL30
- glTexImage3D(int, int, int, int, int, int, int, int, int, int) - Method in class arc.profiling.GL30Interceptor
- glTexImage3D(int, int, int, int, int, int, int, int, int, Buffer) - Method in class arc.backend.android.AndroidGL30
- glTexImage3D(int, int, int, int, int, int, int, int, int, Buffer) - Method in class arc.backend.robovm.IOSGLES30
- glTexImage3D(int, int, int, int, int, int, int, int, int, Buffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glTexImage3D(int, int, int, int, int, int, int, int, int, Buffer) - Method in class arc.backend.sdl.SdlGL30
- glTexImage3D(int, int, int, int, int, int, int, int, int, Buffer) - Method in interface arc.graphics.GL30
- glTexImage3D(int, int, int, int, int, int, int, int, int, Buffer) - Method in class arc.profiling.GL30Interceptor
- glTexParameterf(int, int, float) - Method in class arc.backend.android.AndroidGL20
- glTexParameterf(int, int, float) - Method in class arc.backend.robovm.IOSGLES20
- glTexParameterf(int, int, float) - Static method in class arc.backend.sdl.jni.SDLGL
- glTexParameterf(int, int, float) - Method in class arc.backend.sdl.SdlGL20
- glTexParameterf(int, int, float) - Method in interface arc.graphics.GL20
- glTexParameterf(int, int, float) - Method in class arc.mock.MockGL20
- glTexParameterf(int, int, float) - Method in class arc.profiling.GL20Interceptor
- glTexParameterf(int, int, float) - Method in class arc.profiling.GL30Interceptor
- glTexParameterfv(int, int, FloatBuffer) - Method in class arc.backend.android.AndroidGL20
- glTexParameterfv(int, int, FloatBuffer) - Method in class arc.backend.robovm.IOSGLES20
- glTexParameterfv(int, int, FloatBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glTexParameterfv(int, int, FloatBuffer) - Method in class arc.backend.sdl.SdlGL20
- glTexParameterfv(int, int, FloatBuffer) - Method in interface arc.graphics.GL20
- glTexParameterfv(int, int, FloatBuffer) - Method in class arc.mock.MockGL20
- glTexParameterfv(int, int, FloatBuffer) - Method in class arc.profiling.GL20Interceptor
- glTexParameterfv(int, int, FloatBuffer) - Method in class arc.profiling.GL30Interceptor
- glTexParameteri(int, int, int) - Method in class arc.backend.android.AndroidGL20
- glTexParameteri(int, int, int) - Method in class arc.backend.robovm.IOSGLES20
- glTexParameteri(int, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glTexParameteri(int, int, int) - Method in class arc.backend.sdl.SdlGL20
- glTexParameteri(int, int, int) - Method in interface arc.graphics.GL20
- glTexParameteri(int, int, int) - Method in class arc.mock.MockGL20
- glTexParameteri(int, int, int) - Method in class arc.profiling.GL20Interceptor
- glTexParameteri(int, int, int) - Method in class arc.profiling.GL30Interceptor
- glTexParameteriv(int, int, IntBuffer) - Method in class arc.backend.android.AndroidGL20
- glTexParameteriv(int, int, IntBuffer) - Method in class arc.backend.robovm.IOSGLES20
- glTexParameteriv(int, int, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glTexParameteriv(int, int, IntBuffer) - Method in class arc.backend.sdl.SdlGL20
- glTexParameteriv(int, int, IntBuffer) - Method in interface arc.graphics.GL20
- glTexParameteriv(int, int, IntBuffer) - Method in class arc.mock.MockGL20
- glTexParameteriv(int, int, IntBuffer) - Method in class arc.profiling.GL20Interceptor
- glTexParameteriv(int, int, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class arc.backend.android.AndroidGL20
- glTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class arc.backend.robovm.IOSGLES20
- glTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class arc.backend.sdl.SdlGL20
- glTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in interface arc.graphics.GL20
- glTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class arc.mock.MockGL20
- glTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class arc.profiling.GL20Interceptor
- glTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class arc.profiling.GL30Interceptor
- glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, int) - Method in class arc.backend.android.AndroidGL30
- glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, int) - Method in class arc.backend.robovm.IOSGLES30
- glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, int) - Method in class arc.backend.sdl.SdlGL30
- glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, int) - Method in interface arc.graphics.GL30
- glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, int) - Method in class arc.profiling.GL30Interceptor
- glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, Buffer) - Method in class arc.backend.android.AndroidGL30
- glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, Buffer) - Method in class arc.backend.robovm.IOSGLES30
- glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, Buffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, Buffer) - Method in class arc.backend.sdl.SdlGL30
- glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, Buffer) - Method in interface arc.graphics.GL30
- glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, Buffer) - Method in class arc.profiling.GL30Interceptor
- GLTexture - Class in arc.graphics
-
Class representing an OpenGL texture by its target and handle.
- GLTexture(int) - Constructor for class arc.graphics.GLTexture
-
Generates a new OpenGL texture with the specified target.
- GLTexture(int, int) - Constructor for class arc.graphics.GLTexture
- glTransformFeedbackVaryings(int, String[], int) - Method in class arc.backend.android.AndroidGL30
- glTransformFeedbackVaryings(int, String[], int) - Method in class arc.backend.robovm.IOSGLES30
- glTransformFeedbackVaryings(int, String[], int) - Static method in class arc.backend.sdl.jni.SDLGL
- glTransformFeedbackVaryings(int, String[], int) - Method in class arc.backend.sdl.SdlGL30
- glTransformFeedbackVaryings(int, String[], int) - Method in interface arc.graphics.GL30
- glTransformFeedbackVaryings(int, String[], int) - Method in class arc.profiling.GL30Interceptor
- glType - Variable in enum class arc.graphics.Pixmap.Format
- glUniform1f(int, float) - Method in class arc.backend.android.AndroidGL20
- glUniform1f(int, float) - Method in class arc.backend.robovm.IOSGLES20
- glUniform1f(int, float) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniform1f(int, float) - Method in class arc.backend.sdl.SdlGL20
- glUniform1f(int, float) - Method in interface arc.graphics.GL20
- glUniform1f(int, float) - Method in class arc.mock.MockGL20
- glUniform1f(int, float) - Method in class arc.profiling.GL20Interceptor
- glUniform1f(int, float) - Method in class arc.profiling.GL30Interceptor
- glUniform1fv(int, int, float[], int) - Method in class arc.backend.android.AndroidGL20
- glUniform1fv(int, int, float[], int) - Method in class arc.backend.robovm.IOSGLES20
- glUniform1fv(int, int, float[], int) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniform1fv(int, int, float[], int) - Method in class arc.backend.sdl.SdlGL20
- glUniform1fv(int, int, float[], int) - Method in interface arc.graphics.GL20
- glUniform1fv(int, int, float[], int) - Method in class arc.mock.MockGL20
- glUniform1fv(int, int, float[], int) - Method in class arc.profiling.GL20Interceptor
- glUniform1fv(int, int, float[], int) - Method in class arc.profiling.GL30Interceptor
- glUniform1fv(int, int, FloatBuffer) - Method in class arc.backend.android.AndroidGL20
- glUniform1fv(int, int, FloatBuffer) - Method in class arc.backend.robovm.IOSGLES20
- glUniform1fv(int, int, FloatBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniform1fv(int, int, FloatBuffer) - Method in class arc.backend.sdl.SdlGL20
- glUniform1fv(int, int, FloatBuffer) - Method in interface arc.graphics.GL20
- glUniform1fv(int, int, FloatBuffer) - Method in class arc.mock.MockGL20
- glUniform1fv(int, int, FloatBuffer) - Method in class arc.profiling.GL20Interceptor
- glUniform1fv(int, int, FloatBuffer) - Method in class arc.profiling.GL30Interceptor
- glUniform1i(int, int) - Method in class arc.backend.android.AndroidGL20
- glUniform1i(int, int) - Method in class arc.backend.robovm.IOSGLES20
- glUniform1i(int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniform1i(int, int) - Method in class arc.backend.sdl.SdlGL20
- glUniform1i(int, int) - Method in interface arc.graphics.GL20
- glUniform1i(int, int) - Method in class arc.mock.MockGL20
- glUniform1i(int, int) - Method in class arc.profiling.GL20Interceptor
- glUniform1i(int, int) - Method in class arc.profiling.GL30Interceptor
- glUniform1iv(int, int, int[], int) - Method in class arc.backend.android.AndroidGL20
- glUniform1iv(int, int, int[], int) - Method in class arc.backend.robovm.IOSGLES20
- glUniform1iv(int, int, int[], int) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniform1iv(int, int, int[], int) - Method in class arc.backend.sdl.SdlGL20
- glUniform1iv(int, int, int[], int) - Method in interface arc.graphics.GL20
- glUniform1iv(int, int, int[], int) - Method in class arc.mock.MockGL20
- glUniform1iv(int, int, int[], int) - Method in class arc.profiling.GL20Interceptor
- glUniform1iv(int, int, int[], int) - Method in class arc.profiling.GL30Interceptor
- glUniform1iv(int, int, IntBuffer) - Method in class arc.backend.android.AndroidGL20
- glUniform1iv(int, int, IntBuffer) - Method in class arc.backend.robovm.IOSGLES20
- glUniform1iv(int, int, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniform1iv(int, int, IntBuffer) - Method in class arc.backend.sdl.SdlGL20
- glUniform1iv(int, int, IntBuffer) - Method in interface arc.graphics.GL20
- glUniform1iv(int, int, IntBuffer) - Method in class arc.mock.MockGL20
- glUniform1iv(int, int, IntBuffer) - Method in class arc.profiling.GL20Interceptor
- glUniform1iv(int, int, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glUniform1uiv(int, int, IntBuffer) - Method in class arc.backend.android.AndroidGL30
- glUniform1uiv(int, int, IntBuffer) - Method in class arc.backend.robovm.IOSGLES30
- glUniform1uiv(int, int, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniform1uiv(int, int, IntBuffer) - Method in class arc.backend.sdl.SdlGL30
- glUniform1uiv(int, int, IntBuffer) - Method in interface arc.graphics.GL30
- glUniform1uiv(int, int, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glUniform2f(int, float, float) - Method in class arc.backend.android.AndroidGL20
- glUniform2f(int, float, float) - Method in class arc.backend.robovm.IOSGLES20
- glUniform2f(int, float, float) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniform2f(int, float, float) - Method in class arc.backend.sdl.SdlGL20
- glUniform2f(int, float, float) - Method in interface arc.graphics.GL20
- glUniform2f(int, float, float) - Method in class arc.mock.MockGL20
- glUniform2f(int, float, float) - Method in class arc.profiling.GL20Interceptor
- glUniform2f(int, float, float) - Method in class arc.profiling.GL30Interceptor
- glUniform2fv(int, int, float[], int) - Method in class arc.backend.android.AndroidGL20
- glUniform2fv(int, int, float[], int) - Method in class arc.backend.robovm.IOSGLES20
- glUniform2fv(int, int, float[], int) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniform2fv(int, int, float[], int) - Method in class arc.backend.sdl.SdlGL20
- glUniform2fv(int, int, float[], int) - Method in interface arc.graphics.GL20
- glUniform2fv(int, int, float[], int) - Method in class arc.mock.MockGL20
- glUniform2fv(int, int, float[], int) - Method in class arc.profiling.GL20Interceptor
- glUniform2fv(int, int, float[], int) - Method in class arc.profiling.GL30Interceptor
- glUniform2fv(int, int, FloatBuffer) - Method in class arc.backend.android.AndroidGL20
- glUniform2fv(int, int, FloatBuffer) - Method in class arc.backend.robovm.IOSGLES20
- glUniform2fv(int, int, FloatBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniform2fv(int, int, FloatBuffer) - Method in class arc.backend.sdl.SdlGL20
- glUniform2fv(int, int, FloatBuffer) - Method in interface arc.graphics.GL20
- glUniform2fv(int, int, FloatBuffer) - Method in class arc.mock.MockGL20
- glUniform2fv(int, int, FloatBuffer) - Method in class arc.profiling.GL20Interceptor
- glUniform2fv(int, int, FloatBuffer) - Method in class arc.profiling.GL30Interceptor
- glUniform2i(int, int, int) - Method in class arc.backend.android.AndroidGL20
- glUniform2i(int, int, int) - Method in class arc.backend.robovm.IOSGLES20
- glUniform2i(int, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniform2i(int, int, int) - Method in class arc.backend.sdl.SdlGL20
- glUniform2i(int, int, int) - Method in interface arc.graphics.GL20
- glUniform2i(int, int, int) - Method in class arc.mock.MockGL20
- glUniform2i(int, int, int) - Method in class arc.profiling.GL20Interceptor
- glUniform2i(int, int, int) - Method in class arc.profiling.GL30Interceptor
- glUniform2iv(int, int, int[], int) - Method in class arc.backend.android.AndroidGL20
- glUniform2iv(int, int, int[], int) - Method in class arc.backend.robovm.IOSGLES20
- glUniform2iv(int, int, int[], int) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniform2iv(int, int, int[], int) - Method in class arc.backend.sdl.SdlGL20
- glUniform2iv(int, int, int[], int) - Method in interface arc.graphics.GL20
- glUniform2iv(int, int, int[], int) - Method in class arc.mock.MockGL20
- glUniform2iv(int, int, int[], int) - Method in class arc.profiling.GL20Interceptor
- glUniform2iv(int, int, int[], int) - Method in class arc.profiling.GL30Interceptor
- glUniform2iv(int, int, IntBuffer) - Method in class arc.backend.android.AndroidGL20
- glUniform2iv(int, int, IntBuffer) - Method in class arc.backend.robovm.IOSGLES20
- glUniform2iv(int, int, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniform2iv(int, int, IntBuffer) - Method in class arc.backend.sdl.SdlGL20
- glUniform2iv(int, int, IntBuffer) - Method in interface arc.graphics.GL20
- glUniform2iv(int, int, IntBuffer) - Method in class arc.mock.MockGL20
- glUniform2iv(int, int, IntBuffer) - Method in class arc.profiling.GL20Interceptor
- glUniform2iv(int, int, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glUniform3f(int, float, float, float) - Method in class arc.backend.android.AndroidGL20
- glUniform3f(int, float, float, float) - Method in class arc.backend.robovm.IOSGLES20
- glUniform3f(int, float, float, float) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniform3f(int, float, float, float) - Method in class arc.backend.sdl.SdlGL20
- glUniform3f(int, float, float, float) - Method in interface arc.graphics.GL20
- glUniform3f(int, float, float, float) - Method in class arc.mock.MockGL20
- glUniform3f(int, float, float, float) - Method in class arc.profiling.GL20Interceptor
- glUniform3f(int, float, float, float) - Method in class arc.profiling.GL30Interceptor
- glUniform3fv(int, int, float[], int) - Method in class arc.backend.android.AndroidGL20
- glUniform3fv(int, int, float[], int) - Method in class arc.backend.robovm.IOSGLES20
- glUniform3fv(int, int, float[], int) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniform3fv(int, int, float[], int) - Method in class arc.backend.sdl.SdlGL20
- glUniform3fv(int, int, float[], int) - Method in interface arc.graphics.GL20
- glUniform3fv(int, int, float[], int) - Method in class arc.mock.MockGL20
- glUniform3fv(int, int, float[], int) - Method in class arc.profiling.GL20Interceptor
- glUniform3fv(int, int, float[], int) - Method in class arc.profiling.GL30Interceptor
- glUniform3fv(int, int, FloatBuffer) - Method in class arc.backend.android.AndroidGL20
- glUniform3fv(int, int, FloatBuffer) - Method in class arc.backend.robovm.IOSGLES20
- glUniform3fv(int, int, FloatBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniform3fv(int, int, FloatBuffer) - Method in class arc.backend.sdl.SdlGL20
- glUniform3fv(int, int, FloatBuffer) - Method in interface arc.graphics.GL20
- glUniform3fv(int, int, FloatBuffer) - Method in class arc.mock.MockGL20
- glUniform3fv(int, int, FloatBuffer) - Method in class arc.profiling.GL20Interceptor
- glUniform3fv(int, int, FloatBuffer) - Method in class arc.profiling.GL30Interceptor
- glUniform3i(int, int, int, int) - Method in class arc.backend.android.AndroidGL20
- glUniform3i(int, int, int, int) - Method in class arc.backend.robovm.IOSGLES20
- glUniform3i(int, int, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniform3i(int, int, int, int) - Method in class arc.backend.sdl.SdlGL20
- glUniform3i(int, int, int, int) - Method in interface arc.graphics.GL20
- glUniform3i(int, int, int, int) - Method in class arc.mock.MockGL20
- glUniform3i(int, int, int, int) - Method in class arc.profiling.GL20Interceptor
- glUniform3i(int, int, int, int) - Method in class arc.profiling.GL30Interceptor
- glUniform3iv(int, int, int[], int) - Method in class arc.backend.android.AndroidGL20
- glUniform3iv(int, int, int[], int) - Method in class arc.backend.robovm.IOSGLES20
- glUniform3iv(int, int, int[], int) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniform3iv(int, int, int[], int) - Method in class arc.backend.sdl.SdlGL20
- glUniform3iv(int, int, int[], int) - Method in interface arc.graphics.GL20
- glUniform3iv(int, int, int[], int) - Method in class arc.mock.MockGL20
- glUniform3iv(int, int, int[], int) - Method in class arc.profiling.GL20Interceptor
- glUniform3iv(int, int, int[], int) - Method in class arc.profiling.GL30Interceptor
- glUniform3iv(int, int, IntBuffer) - Method in class arc.backend.android.AndroidGL20
- glUniform3iv(int, int, IntBuffer) - Method in class arc.backend.robovm.IOSGLES20
- glUniform3iv(int, int, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniform3iv(int, int, IntBuffer) - Method in class arc.backend.sdl.SdlGL20
- glUniform3iv(int, int, IntBuffer) - Method in interface arc.graphics.GL20
- glUniform3iv(int, int, IntBuffer) - Method in class arc.mock.MockGL20
- glUniform3iv(int, int, IntBuffer) - Method in class arc.profiling.GL20Interceptor
- glUniform3iv(int, int, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glUniform3uiv(int, int, IntBuffer) - Method in class arc.backend.android.AndroidGL30
- glUniform3uiv(int, int, IntBuffer) - Method in class arc.backend.robovm.IOSGLES30
- glUniform3uiv(int, int, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniform3uiv(int, int, IntBuffer) - Method in class arc.backend.sdl.SdlGL30
- glUniform3uiv(int, int, IntBuffer) - Method in interface arc.graphics.GL30
- glUniform3uiv(int, int, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glUniform4f(int, float, float, float, float) - Method in class arc.backend.android.AndroidGL20
- glUniform4f(int, float, float, float, float) - Method in class arc.backend.robovm.IOSGLES20
- glUniform4f(int, float, float, float, float) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniform4f(int, float, float, float, float) - Method in class arc.backend.sdl.SdlGL20
- glUniform4f(int, float, float, float, float) - Method in interface arc.graphics.GL20
- glUniform4f(int, float, float, float, float) - Method in class arc.mock.MockGL20
- glUniform4f(int, float, float, float, float) - Method in class arc.profiling.GL20Interceptor
- glUniform4f(int, float, float, float, float) - Method in class arc.profiling.GL30Interceptor
- glUniform4fv(int, int, float[], int) - Method in class arc.backend.android.AndroidGL20
- glUniform4fv(int, int, float[], int) - Method in class arc.backend.robovm.IOSGLES20
- glUniform4fv(int, int, float[], int) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniform4fv(int, int, float[], int) - Method in class arc.backend.sdl.SdlGL20
- glUniform4fv(int, int, float[], int) - Method in interface arc.graphics.GL20
- glUniform4fv(int, int, float[], int) - Method in class arc.mock.MockGL20
- glUniform4fv(int, int, float[], int) - Method in class arc.profiling.GL20Interceptor
- glUniform4fv(int, int, float[], int) - Method in class arc.profiling.GL30Interceptor
- glUniform4fv(int, int, FloatBuffer) - Method in class arc.backend.android.AndroidGL20
- glUniform4fv(int, int, FloatBuffer) - Method in class arc.backend.robovm.IOSGLES20
- glUniform4fv(int, int, FloatBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniform4fv(int, int, FloatBuffer) - Method in class arc.backend.sdl.SdlGL20
- glUniform4fv(int, int, FloatBuffer) - Method in interface arc.graphics.GL20
- glUniform4fv(int, int, FloatBuffer) - Method in class arc.mock.MockGL20
- glUniform4fv(int, int, FloatBuffer) - Method in class arc.profiling.GL20Interceptor
- glUniform4fv(int, int, FloatBuffer) - Method in class arc.profiling.GL30Interceptor
- glUniform4i(int, int, int, int, int) - Method in class arc.backend.android.AndroidGL20
- glUniform4i(int, int, int, int, int) - Method in class arc.backend.robovm.IOSGLES20
- glUniform4i(int, int, int, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniform4i(int, int, int, int, int) - Method in class arc.backend.sdl.SdlGL20
- glUniform4i(int, int, int, int, int) - Method in interface arc.graphics.GL20
- glUniform4i(int, int, int, int, int) - Method in class arc.mock.MockGL20
- glUniform4i(int, int, int, int, int) - Method in class arc.profiling.GL20Interceptor
- glUniform4i(int, int, int, int, int) - Method in class arc.profiling.GL30Interceptor
- glUniform4iv(int, int, int[], int) - Method in class arc.backend.android.AndroidGL20
- glUniform4iv(int, int, int[], int) - Method in class arc.backend.robovm.IOSGLES20
- glUniform4iv(int, int, int[], int) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniform4iv(int, int, int[], int) - Method in class arc.backend.sdl.SdlGL20
- glUniform4iv(int, int, int[], int) - Method in interface arc.graphics.GL20
- glUniform4iv(int, int, int[], int) - Method in class arc.mock.MockGL20
- glUniform4iv(int, int, int[], int) - Method in class arc.profiling.GL20Interceptor
- glUniform4iv(int, int, int[], int) - Method in class arc.profiling.GL30Interceptor
- glUniform4iv(int, int, IntBuffer) - Method in class arc.backend.android.AndroidGL20
- glUniform4iv(int, int, IntBuffer) - Method in class arc.backend.robovm.IOSGLES20
- glUniform4iv(int, int, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniform4iv(int, int, IntBuffer) - Method in class arc.backend.sdl.SdlGL20
- glUniform4iv(int, int, IntBuffer) - Method in interface arc.graphics.GL20
- glUniform4iv(int, int, IntBuffer) - Method in class arc.mock.MockGL20
- glUniform4iv(int, int, IntBuffer) - Method in class arc.profiling.GL20Interceptor
- glUniform4iv(int, int, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glUniform4uiv(int, int, IntBuffer) - Method in class arc.backend.android.AndroidGL30
- glUniform4uiv(int, int, IntBuffer) - Method in class arc.backend.robovm.IOSGLES30
- glUniform4uiv(int, int, IntBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniform4uiv(int, int, IntBuffer) - Method in class arc.backend.sdl.SdlGL30
- glUniform4uiv(int, int, IntBuffer) - Method in interface arc.graphics.GL30
- glUniform4uiv(int, int, IntBuffer) - Method in class arc.profiling.GL30Interceptor
- glUniformBlockBinding(int, int, int) - Method in class arc.backend.android.AndroidGL30
- glUniformBlockBinding(int, int, int) - Method in class arc.backend.robovm.IOSGLES30
- glUniformBlockBinding(int, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniformBlockBinding(int, int, int) - Method in class arc.backend.sdl.SdlGL30
- glUniformBlockBinding(int, int, int) - Method in interface arc.graphics.GL30
- glUniformBlockBinding(int, int, int) - Method in class arc.profiling.GL30Interceptor
- glUniformMatrix2fv(int, int, boolean, float[], int) - Method in class arc.backend.android.AndroidGL20
- glUniformMatrix2fv(int, int, boolean, float[], int) - Method in class arc.backend.robovm.IOSGLES20
- glUniformMatrix2fv(int, int, boolean, float[], int) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniformMatrix2fv(int, int, boolean, float[], int) - Method in class arc.backend.sdl.SdlGL20
- glUniformMatrix2fv(int, int, boolean, float[], int) - Method in interface arc.graphics.GL20
- glUniformMatrix2fv(int, int, boolean, float[], int) - Method in class arc.mock.MockGL20
- glUniformMatrix2fv(int, int, boolean, float[], int) - Method in class arc.profiling.GL20Interceptor
- glUniformMatrix2fv(int, int, boolean, float[], int) - Method in class arc.profiling.GL30Interceptor
- glUniformMatrix2fv(int, int, boolean, FloatBuffer) - Method in class arc.backend.android.AndroidGL20
- glUniformMatrix2fv(int, int, boolean, FloatBuffer) - Method in class arc.backend.robovm.IOSGLES20
- glUniformMatrix2fv(int, int, boolean, FloatBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniformMatrix2fv(int, int, boolean, FloatBuffer) - Method in class arc.backend.sdl.SdlGL20
- glUniformMatrix2fv(int, int, boolean, FloatBuffer) - Method in interface arc.graphics.GL20
- glUniformMatrix2fv(int, int, boolean, FloatBuffer) - Method in class arc.mock.MockGL20
- glUniformMatrix2fv(int, int, boolean, FloatBuffer) - Method in class arc.profiling.GL20Interceptor
- glUniformMatrix2fv(int, int, boolean, FloatBuffer) - Method in class arc.profiling.GL30Interceptor
- glUniformMatrix2x3fv(int, int, boolean, FloatBuffer) - Method in class arc.backend.android.AndroidGL30
- glUniformMatrix2x3fv(int, int, boolean, FloatBuffer) - Method in class arc.backend.robovm.IOSGLES30
- glUniformMatrix2x3fv(int, int, boolean, FloatBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniformMatrix2x3fv(int, int, boolean, FloatBuffer) - Method in class arc.backend.sdl.SdlGL30
- glUniformMatrix2x3fv(int, int, boolean, FloatBuffer) - Method in interface arc.graphics.GL30
- glUniformMatrix2x3fv(int, int, boolean, FloatBuffer) - Method in class arc.profiling.GL30Interceptor
- glUniformMatrix2x4fv(int, int, boolean, FloatBuffer) - Method in class arc.backend.android.AndroidGL30
- glUniformMatrix2x4fv(int, int, boolean, FloatBuffer) - Method in class arc.backend.robovm.IOSGLES30
- glUniformMatrix2x4fv(int, int, boolean, FloatBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniformMatrix2x4fv(int, int, boolean, FloatBuffer) - Method in class arc.backend.sdl.SdlGL30
- glUniformMatrix2x4fv(int, int, boolean, FloatBuffer) - Method in interface arc.graphics.GL30
- glUniformMatrix2x4fv(int, int, boolean, FloatBuffer) - Method in class arc.profiling.GL30Interceptor
- glUniformMatrix3fv(int, int, boolean, float[], int) - Method in class arc.backend.android.AndroidGL20
- glUniformMatrix3fv(int, int, boolean, float[], int) - Method in class arc.backend.robovm.IOSGLES20
- glUniformMatrix3fv(int, int, boolean, float[], int) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniformMatrix3fv(int, int, boolean, float[], int) - Method in class arc.backend.sdl.SdlGL20
- glUniformMatrix3fv(int, int, boolean, float[], int) - Method in interface arc.graphics.GL20
- glUniformMatrix3fv(int, int, boolean, float[], int) - Method in class arc.mock.MockGL20
- glUniformMatrix3fv(int, int, boolean, float[], int) - Method in class arc.profiling.GL20Interceptor
- glUniformMatrix3fv(int, int, boolean, float[], int) - Method in class arc.profiling.GL30Interceptor
- glUniformMatrix3fv(int, int, boolean, FloatBuffer) - Method in class arc.backend.android.AndroidGL20
- glUniformMatrix3fv(int, int, boolean, FloatBuffer) - Method in class arc.backend.robovm.IOSGLES20
- glUniformMatrix3fv(int, int, boolean, FloatBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniformMatrix3fv(int, int, boolean, FloatBuffer) - Method in class arc.backend.sdl.SdlGL20
- glUniformMatrix3fv(int, int, boolean, FloatBuffer) - Method in interface arc.graphics.GL20
- glUniformMatrix3fv(int, int, boolean, FloatBuffer) - Method in class arc.mock.MockGL20
- glUniformMatrix3fv(int, int, boolean, FloatBuffer) - Method in class arc.profiling.GL20Interceptor
- glUniformMatrix3fv(int, int, boolean, FloatBuffer) - Method in class arc.profiling.GL30Interceptor
- glUniformMatrix3x2fv(int, int, boolean, FloatBuffer) - Method in class arc.backend.android.AndroidGL30
- glUniformMatrix3x2fv(int, int, boolean, FloatBuffer) - Method in class arc.backend.robovm.IOSGLES30
- glUniformMatrix3x2fv(int, int, boolean, FloatBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniformMatrix3x2fv(int, int, boolean, FloatBuffer) - Method in class arc.backend.sdl.SdlGL30
- glUniformMatrix3x2fv(int, int, boolean, FloatBuffer) - Method in interface arc.graphics.GL30
- glUniformMatrix3x2fv(int, int, boolean, FloatBuffer) - Method in class arc.profiling.GL30Interceptor
- glUniformMatrix3x4fv(int, int, boolean, FloatBuffer) - Method in class arc.backend.android.AndroidGL30
- glUniformMatrix3x4fv(int, int, boolean, FloatBuffer) - Method in class arc.backend.robovm.IOSGLES30
- glUniformMatrix3x4fv(int, int, boolean, FloatBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniformMatrix3x4fv(int, int, boolean, FloatBuffer) - Method in class arc.backend.sdl.SdlGL30
- glUniformMatrix3x4fv(int, int, boolean, FloatBuffer) - Method in interface arc.graphics.GL30
- glUniformMatrix3x4fv(int, int, boolean, FloatBuffer) - Method in class arc.profiling.GL30Interceptor
- glUniformMatrix4fv(int, int, boolean, float[], int) - Method in class arc.backend.android.AndroidGL20
- glUniformMatrix4fv(int, int, boolean, float[], int) - Method in class arc.backend.robovm.IOSGLES20
- glUniformMatrix4fv(int, int, boolean, float[], int) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniformMatrix4fv(int, int, boolean, float[], int) - Method in class arc.backend.sdl.SdlGL20
- glUniformMatrix4fv(int, int, boolean, float[], int) - Method in interface arc.graphics.GL20
- glUniformMatrix4fv(int, int, boolean, float[], int) - Method in class arc.mock.MockGL20
- glUniformMatrix4fv(int, int, boolean, float[], int) - Method in class arc.profiling.GL20Interceptor
- glUniformMatrix4fv(int, int, boolean, float[], int) - Method in class arc.profiling.GL30Interceptor
- glUniformMatrix4fv(int, int, boolean, FloatBuffer) - Method in class arc.backend.android.AndroidGL20
- glUniformMatrix4fv(int, int, boolean, FloatBuffer) - Method in class arc.backend.robovm.IOSGLES20
- glUniformMatrix4fv(int, int, boolean, FloatBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniformMatrix4fv(int, int, boolean, FloatBuffer) - Method in class arc.backend.sdl.SdlGL20
- glUniformMatrix4fv(int, int, boolean, FloatBuffer) - Method in interface arc.graphics.GL20
- glUniformMatrix4fv(int, int, boolean, FloatBuffer) - Method in class arc.mock.MockGL20
- glUniformMatrix4fv(int, int, boolean, FloatBuffer) - Method in class arc.profiling.GL20Interceptor
- glUniformMatrix4fv(int, int, boolean, FloatBuffer) - Method in class arc.profiling.GL30Interceptor
- glUniformMatrix4x2fv(int, int, boolean, FloatBuffer) - Method in class arc.backend.android.AndroidGL30
- glUniformMatrix4x2fv(int, int, boolean, FloatBuffer) - Method in class arc.backend.robovm.IOSGLES30
- glUniformMatrix4x2fv(int, int, boolean, FloatBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniformMatrix4x2fv(int, int, boolean, FloatBuffer) - Method in class arc.backend.sdl.SdlGL30
- glUniformMatrix4x2fv(int, int, boolean, FloatBuffer) - Method in interface arc.graphics.GL30
- glUniformMatrix4x2fv(int, int, boolean, FloatBuffer) - Method in class arc.profiling.GL30Interceptor
- glUniformMatrix4x3fv(int, int, boolean, FloatBuffer) - Method in class arc.backend.android.AndroidGL30
- glUniformMatrix4x3fv(int, int, boolean, FloatBuffer) - Method in class arc.backend.robovm.IOSGLES30
- glUniformMatrix4x3fv(int, int, boolean, FloatBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glUniformMatrix4x3fv(int, int, boolean, FloatBuffer) - Method in class arc.backend.sdl.SdlGL30
- glUniformMatrix4x3fv(int, int, boolean, FloatBuffer) - Method in interface arc.graphics.GL30
- glUniformMatrix4x3fv(int, int, boolean, FloatBuffer) - Method in class arc.profiling.GL30Interceptor
- glUnmapBuffer(int) - Method in class arc.backend.android.AndroidGL30
- glUnmapBuffer(int) - Method in class arc.backend.robovm.IOSGLES30
- glUnmapBuffer(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glUnmapBuffer(int) - Method in class arc.backend.sdl.SdlGL30
- glUnmapBuffer(int) - Method in interface arc.graphics.GL30
- glUnmapBuffer(int) - Method in class arc.profiling.GL30Interceptor
- glUseProgram(int) - Method in class arc.backend.android.AndroidGL20
- glUseProgram(int) - Method in class arc.backend.robovm.IOSGLES20
- glUseProgram(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glUseProgram(int) - Method in class arc.backend.sdl.SdlGL20
- glUseProgram(int) - Method in interface arc.graphics.GL20
- glUseProgram(int) - Method in class arc.mock.MockGL20
- glUseProgram(int) - Method in class arc.profiling.GL20Interceptor
- glUseProgram(int) - Method in class arc.profiling.GL30Interceptor
- glValidateProgram(int) - Method in class arc.backend.android.AndroidGL20
- glValidateProgram(int) - Method in class arc.backend.robovm.IOSGLES20
- glValidateProgram(int) - Static method in class arc.backend.sdl.jni.SDLGL
- glValidateProgram(int) - Method in class arc.backend.sdl.SdlGL20
- glValidateProgram(int) - Method in interface arc.graphics.GL20
- glValidateProgram(int) - Method in class arc.mock.MockGL20
- glValidateProgram(int) - Method in class arc.profiling.GL20Interceptor
- glValidateProgram(int) - Method in class arc.profiling.GL30Interceptor
- GLVersion - Class in arc.graphics.gl
- GLVersion(Application.ApplicationType, String, String, String) - Constructor for class arc.graphics.gl.GLVersion
- GLVersion.GlType - Enum Class in arc.graphics.gl
- glVertexAttrib1f(int, float) - Method in class arc.backend.android.AndroidGL20
- glVertexAttrib1f(int, float) - Method in class arc.backend.robovm.IOSGLES20
- glVertexAttrib1f(int, float) - Static method in class arc.backend.sdl.jni.SDLGL
- glVertexAttrib1f(int, float) - Method in class arc.backend.sdl.SdlGL20
- glVertexAttrib1f(int, float) - Method in interface arc.graphics.GL20
- glVertexAttrib1f(int, float) - Method in class arc.mock.MockGL20
- glVertexAttrib1f(int, float) - Method in class arc.profiling.GL20Interceptor
- glVertexAttrib1f(int, float) - Method in class arc.profiling.GL30Interceptor
- glVertexAttrib1fv(int, FloatBuffer) - Method in class arc.backend.android.AndroidGL20
- glVertexAttrib1fv(int, FloatBuffer) - Method in class arc.backend.robovm.IOSGLES20
- glVertexAttrib1fv(int, FloatBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glVertexAttrib1fv(int, FloatBuffer) - Method in class arc.backend.sdl.SdlGL20
- glVertexAttrib1fv(int, FloatBuffer) - Method in interface arc.graphics.GL20
- glVertexAttrib1fv(int, FloatBuffer) - Method in class arc.mock.MockGL20
- glVertexAttrib1fv(int, FloatBuffer) - Method in class arc.profiling.GL20Interceptor
- glVertexAttrib1fv(int, FloatBuffer) - Method in class arc.profiling.GL30Interceptor
- glVertexAttrib2f(int, float, float) - Method in class arc.backend.android.AndroidGL20
- glVertexAttrib2f(int, float, float) - Method in class arc.backend.robovm.IOSGLES20
- glVertexAttrib2f(int, float, float) - Static method in class arc.backend.sdl.jni.SDLGL
- glVertexAttrib2f(int, float, float) - Method in class arc.backend.sdl.SdlGL20
- glVertexAttrib2f(int, float, float) - Method in interface arc.graphics.GL20
- glVertexAttrib2f(int, float, float) - Method in class arc.mock.MockGL20
- glVertexAttrib2f(int, float, float) - Method in class arc.profiling.GL20Interceptor
- glVertexAttrib2f(int, float, float) - Method in class arc.profiling.GL30Interceptor
- glVertexAttrib2fv(int, FloatBuffer) - Method in class arc.backend.android.AndroidGL20
- glVertexAttrib2fv(int, FloatBuffer) - Method in class arc.backend.robovm.IOSGLES20
- glVertexAttrib2fv(int, FloatBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glVertexAttrib2fv(int, FloatBuffer) - Method in class arc.backend.sdl.SdlGL20
- glVertexAttrib2fv(int, FloatBuffer) - Method in interface arc.graphics.GL20
- glVertexAttrib2fv(int, FloatBuffer) - Method in class arc.mock.MockGL20
- glVertexAttrib2fv(int, FloatBuffer) - Method in class arc.profiling.GL20Interceptor
- glVertexAttrib2fv(int, FloatBuffer) - Method in class arc.profiling.GL30Interceptor
- glVertexAttrib3f(int, float, float, float) - Method in class arc.backend.android.AndroidGL20
- glVertexAttrib3f(int, float, float, float) - Method in class arc.backend.robovm.IOSGLES20
- glVertexAttrib3f(int, float, float, float) - Static method in class arc.backend.sdl.jni.SDLGL
- glVertexAttrib3f(int, float, float, float) - Method in class arc.backend.sdl.SdlGL20
- glVertexAttrib3f(int, float, float, float) - Method in interface arc.graphics.GL20
- glVertexAttrib3f(int, float, float, float) - Method in class arc.mock.MockGL20
- glVertexAttrib3f(int, float, float, float) - Method in class arc.profiling.GL20Interceptor
- glVertexAttrib3f(int, float, float, float) - Method in class arc.profiling.GL30Interceptor
- glVertexAttrib3fv(int, FloatBuffer) - Method in class arc.backend.android.AndroidGL20
- glVertexAttrib3fv(int, FloatBuffer) - Method in class arc.backend.robovm.IOSGLES20
- glVertexAttrib3fv(int, FloatBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glVertexAttrib3fv(int, FloatBuffer) - Method in class arc.backend.sdl.SdlGL20
- glVertexAttrib3fv(int, FloatBuffer) - Method in interface arc.graphics.GL20
- glVertexAttrib3fv(int, FloatBuffer) - Method in class arc.mock.MockGL20
- glVertexAttrib3fv(int, FloatBuffer) - Method in class arc.profiling.GL20Interceptor
- glVertexAttrib3fv(int, FloatBuffer) - Method in class arc.profiling.GL30Interceptor
- glVertexAttrib4f(int, float, float, float, float) - Method in class arc.backend.android.AndroidGL20
- glVertexAttrib4f(int, float, float, float, float) - Method in class arc.backend.robovm.IOSGLES20
- glVertexAttrib4f(int, float, float, float, float) - Static method in class arc.backend.sdl.jni.SDLGL
- glVertexAttrib4f(int, float, float, float, float) - Method in class arc.backend.sdl.SdlGL20
- glVertexAttrib4f(int, float, float, float, float) - Method in interface arc.graphics.GL20
- glVertexAttrib4f(int, float, float, float, float) - Method in class arc.mock.MockGL20
- glVertexAttrib4f(int, float, float, float, float) - Method in class arc.profiling.GL20Interceptor
- glVertexAttrib4f(int, float, float, float, float) - Method in class arc.profiling.GL30Interceptor
- glVertexAttrib4fv(int, FloatBuffer) - Method in class arc.backend.android.AndroidGL20
- glVertexAttrib4fv(int, FloatBuffer) - Method in class arc.backend.robovm.IOSGLES20
- glVertexAttrib4fv(int, FloatBuffer) - Static method in class arc.backend.sdl.jni.SDLGL
- glVertexAttrib4fv(int, FloatBuffer) - Method in class arc.backend.sdl.SdlGL20
- glVertexAttrib4fv(int, FloatBuffer) - Method in interface arc.graphics.GL20
- glVertexAttrib4fv(int, FloatBuffer) - Method in class arc.mock.MockGL20
- glVertexAttrib4fv(int, FloatBuffer) - Method in class arc.profiling.GL20Interceptor
- glVertexAttrib4fv(int, FloatBuffer) - Method in class arc.profiling.GL30Interceptor
- glVertexAttribDivisor(int, int) - Method in class arc.backend.android.AndroidGL30
- glVertexAttribDivisor(int, int) - Method in class arc.backend.robovm.IOSGLES30
- glVertexAttribDivisor(int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glVertexAttribDivisor(int, int) - Method in class arc.backend.sdl.SdlGL30
- glVertexAttribDivisor(int, int) - Method in interface arc.graphics.GL30
- glVertexAttribDivisor(int, int) - Method in class arc.profiling.GL30Interceptor
- glVertexAttribI4i(int, int, int, int, int) - Method in class arc.backend.android.AndroidGL30
- glVertexAttribI4i(int, int, int, int, int) - Method in class arc.backend.robovm.IOSGLES30
- glVertexAttribI4i(int, int, int, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glVertexAttribI4i(int, int, int, int, int) - Method in class arc.backend.sdl.SdlGL30
- glVertexAttribI4i(int, int, int, int, int) - Method in interface arc.graphics.GL30
- glVertexAttribI4i(int, int, int, int, int) - Method in class arc.profiling.GL30Interceptor
- glVertexAttribI4ui(int, int, int, int, int) - Method in class arc.backend.android.AndroidGL30
- glVertexAttribI4ui(int, int, int, int, int) - Method in class arc.backend.robovm.IOSGLES30
- glVertexAttribI4ui(int, int, int, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glVertexAttribI4ui(int, int, int, int, int) - Method in class arc.backend.sdl.SdlGL30
- glVertexAttribI4ui(int, int, int, int, int) - Method in interface arc.graphics.GL30
- glVertexAttribI4ui(int, int, int, int, int) - Method in class arc.profiling.GL30Interceptor
- glVertexAttribIPointer(int, int, int, int, int) - Method in class arc.backend.android.AndroidGL30
- glVertexAttribIPointer(int, int, int, int, int) - Method in class arc.backend.robovm.IOSGLES30
- glVertexAttribIPointer(int, int, int, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glVertexAttribIPointer(int, int, int, int, int) - Method in class arc.backend.sdl.SdlGL30
- glVertexAttribIPointer(int, int, int, int, int) - Method in interface arc.graphics.GL30
- glVertexAttribIPointer(int, int, int, int, int) - Method in class arc.profiling.GL30Interceptor
- glVertexAttribPointer(int, int, int, boolean, int, int) - Method in class arc.backend.android.AndroidGL20
- glVertexAttribPointer(int, int, int, boolean, int, int) - Method in class arc.backend.robovm.IOSGLES20
- glVertexAttribPointer(int, int, int, boolean, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glVertexAttribPointer(int, int, int, boolean, int, int) - Method in class arc.backend.sdl.SdlGL20
- glVertexAttribPointer(int, int, int, boolean, int, int) - Method in interface arc.graphics.GL20
- glVertexAttribPointer(int, int, int, boolean, int, int) - Method in class arc.mock.MockGL20
- glVertexAttribPointer(int, int, int, boolean, int, int) - Method in class arc.profiling.GL20Interceptor
- glVertexAttribPointer(int, int, int, boolean, int, int) - Method in class arc.profiling.GL30Interceptor
- glVertexAttribPointer(int, int, int, boolean, int, Object) - Static method in class arc.backend.sdl.jni.SDLGL
- glVertexAttribPointer(int, int, int, boolean, int, Buffer) - Method in class arc.backend.android.AndroidGL20
- glVertexAttribPointer(int, int, int, boolean, int, Buffer) - Method in class arc.backend.robovm.IOSGLES20
- glVertexAttribPointer(int, int, int, boolean, int, Buffer) - Method in class arc.backend.sdl.SdlGL20
- glVertexAttribPointer(int, int, int, boolean, int, Buffer) - Method in interface arc.graphics.GL20
-
In OpenGl core profiles (3.1+), passing a pointer to client memory is not valid.
- glVertexAttribPointer(int, int, int, boolean, int, Buffer) - Method in class arc.mock.MockGL20
- glVertexAttribPointer(int, int, int, boolean, int, Buffer) - Method in class arc.profiling.GL20Interceptor
- glVertexAttribPointer(int, int, int, boolean, int, Buffer) - Method in class arc.profiling.GL30Interceptor
- glViewport(int, int, int, int) - Method in class arc.backend.android.AndroidGL20
- glViewport(int, int, int, int) - Method in class arc.backend.robovm.IOSGLES20
- glViewport(int, int, int, int) - Static method in class arc.backend.sdl.jni.SDLGL
- glViewport(int, int, int, int) - Method in class arc.backend.sdl.SdlGL20
- glViewport(int, int, int, int) - Static method in class arc.graphics.gl.HdpiUtils
-
Calls
GL20.glViewport(int, int, int, int)
, expecting the coordinates and sizes given in logical coordinates and automatically converts them to backbuffer coordinates, which may be bigger on HDPI screens. - glViewport(int, int, int, int) - Method in interface arc.graphics.GL20
- glViewport(int, int, int, int) - Method in class arc.mock.MockGL20
- glViewport(int, int, int, int) - Method in class arc.profiling.GL20Interceptor
- glViewport(int, int, int, int) - Method in class arc.profiling.GL30Interceptor
- glViewportJni(int, int, int, int) - Method in class arc.backend.robovm.IOSGLES20
- glyph - Variable in class arc.freetype.FreeTypeFontGenerator.GlyphAndBitmap
- Glyph() - Constructor for class arc.graphics.g2d.Font.Glyph
- GlyphAndBitmap() - Constructor for class arc.freetype.FreeTypeFontGenerator.GlyphAndBitmap
- GlyphLayout - Class in arc.graphics.g2d
-
Stores
runs
of glyphs for a piece of text. - GlyphLayout() - Constructor for class arc.graphics.g2d.GlyphLayout
-
Creates an empty GlyphLayout.
- GlyphLayout(boolean) - Constructor for class arc.graphics.g2d.GlyphLayout
- GlyphLayout(Font, CharSequence) - Constructor for class arc.graphics.g2d.GlyphLayout
- GlyphLayout(Font, CharSequence, int, int, Color, float, int, boolean, String) - Constructor for class arc.graphics.g2d.GlyphLayout
- GlyphLayout(Font, CharSequence, Color, float, int, boolean) - Constructor for class arc.graphics.g2d.GlyphLayout
- GlyphLayout.GlyphRun - Class in arc.graphics.g2d
-
Stores glyphs and positions for a piece of text which is a single color and does not span multiple lines.
- glyphPositions - Variable in class arc.scene.ui.TextField
- GlyphRun() - Constructor for class arc.graphics.g2d.GlyphLayout.GlyphRun
- glyphs - Variable in class arc.graphics.g2d.Font.FontData
- glyphs - Variable in class arc.graphics.g2d.GlyphLayout.GlyphRun
- goEnd(boolean) - Method in class arc.scene.ui.TextArea.TextAreaListener
- goEnd(boolean) - Method in class arc.scene.ui.TextField.TextFieldClickListener
- goHome(boolean) - Method in class arc.scene.ui.TextArea.TextAreaListener
- goHome(boolean) - Method in class arc.scene.ui.TextField.TextFieldClickListener
- gold - Static variable in class arc.graphics.Color
- goldenrod - Static variable in class arc.graphics.Color
- GONE - Enum constant in enum class arc.util.Http.HttpStatus
- grabHeight - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- grabWidth - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- GradientEffect - Class in arc.flabel.effects
-
Tints the text in a gradient pattern.
- GradientEffect() - Constructor for class arc.flabel.effects.GradientEffect
- graph - Variable in class mindustry.world.modules.PowerModule
- GraphEdge() - Constructor for class mindustry.graphics.Voronoi.GraphEdge
- graphics - Variable in class arc.backend.android.AndroidApplication
- graphics - Variable in class arc.backend.headless.HeadlessApplication
- graphics - Static variable in class arc.Core
- graphics - Variable in class mindustry.ui.dialogs.SettingsMenuDialog
- Graphics - Class in arc
-
This interface encapsulates communication with the graphics processor.
- Graphics() - Constructor for class arc.Graphics
- Graphics.BufferFormat - Class in arc
-
Class describing the bits per pixel, depth buffer precision, stencil precision and number of MSAA samples.
- Graphics.Cursor - Interface in arc
-
Represents a mouse cursor.
- Graphics.Cursor.SystemCursor - Enum Class in arc
- graphicsBuffer - Variable in class mindustry.logic.LExecutor
- graphite - Static variable in class mindustry.content.Items
- graphitePress - Static variable in class mindustry.content.Blocks
- graphiteScale - Variable in class mindustry.maps.planet.AsteroidGenerator
- graphiticWall - Static variable in class mindustry.content.Blocks
- graphs - Static variable in class mindustry.world.blocks.power.PowerNode
- grass - Static variable in class mindustry.content.Blocks
- gray - Static variable in class arc.graphics.Color
- gray - Static variable in class mindustry.graphics.Pal
- grayi - Static variable in class mindustry.ui.Styles
-
Default image button style - gray corners at 45 degrees.
- grayPanel - Static variable in class mindustry.ui.Styles
- grays(float) - Static method in class arc.graphics.Color
-
Creates a grayscale color.
- grayt - Static variable in class mindustry.ui.Styles
-
Default text button style - gray corners at 45 degrees.
- greater - Static variable in class arc.graphics.Gl
- greaterThan - Enum constant in enum class mindustry.logic.ConditionOp
- greaterThan - Enum constant in enum class mindustry.logic.LogicOp
- greaterThanEq - Enum constant in enum class mindustry.logic.ConditionOp
- greaterThanEq - Enum constant in enum class mindustry.logic.LogicOp
- green - Static variable in class arc.graphics.Color
- green - Static variable in class arc.util.ColorCodes
- green - Static variable in class mindustry.game.Team
- greenBits - Static variable in class arc.graphics.Gl
- greenBomb - Static variable in class mindustry.content.Fx
- greenCloud - Static variable in class mindustry.content.Fx
- greenLaserCharge - Static variable in class mindustry.content.Fx
- greenLaserChargeSmall - Static variable in class mindustry.content.Fx
- grid - Variable in class arc.packer.TexturePacker.Settings
- grid - Variable in class mindustry.type.Planet
-
Grid used for the sectors on the planet.
- GridBits - Class in arc.struct
- GridBits(int, int) - Constructor for class arc.struct.GridBits
- GridImage - Class in mindustry.ui
- GridImage(int, int) - Constructor for class mindustry.ui.GridImage
- GridMap<T> - Class in arc.struct
-
A 2-dimensional hashmap that stores objects using an x/y coordinate.
- GridMap() - Constructor for class arc.struct.GridMap
- gridMesh - Variable in class mindustry.type.Planet
-
Mesh used for rendering planet grid outlines.
- gridMeshLoader - Variable in class mindustry.type.Planet
-
Loads the planet grid outline mesh.
- GridPacker - Class in arc.packer
- GridPacker(TexturePacker.Settings) - Constructor for class arc.packer.GridPacker
- ground - Enum constant in enum class mindustry.logic.RadarTarget
- ground - Variable in class mindustry.logic.LExecutor.ExplosionI
- ground - Variable in class mindustry.logic.LStatements.ExplosionStatement
- GroundAI - Class in mindustry.ai.types
- GroundAI() - Constructor for class mindustry.ai.types.GroundAI
- groundCheck - Static variable in class mindustry.world.blocks.defense.AutoDoor
- groundFactory - Static variable in class mindustry.content.Blocks
- groundLayer - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- groundOil - Static variable in class mindustry.world.meta.Env
- groundUnit - Static variable in class mindustry.graphics.Layer
- groundWater - Static variable in class mindustry.world.meta.Env
- groundZero - Static variable in class mindustry.content.SectorPresets
- group - Variable in class mindustry.entities.Leg
- group - Variable in class mindustry.world.Block
-
The block group.
- group(ButtonGroup<N>) - Method in class arc.scene.ui.layout.Cell
- Group - Class in arc.scene
-
2D scene graph node that may contain other actors.
- Group() - Constructor for class arc.scene.Group
- groups - Variable in class mindustry.editor.WaveGraph
- grow() - Method in class arc.scene.ui.layout.Cell
-
Sets expandX, expandY, fillX, and fillY to 1.
- grow(float) - Method in class arc.math.geom.Rect
- grow(float, float) - Method in class arc.math.geom.Rect
- growProgress - Variable in class mindustry.entities.part.RegionPart
-
Progress function for scaling.
- growX - Variable in class mindustry.entities.part.RegionPart
- growX() - Method in class arc.scene.ui.layout.Cell
-
Sets expandX and fillX to 1.
- growY - Variable in class mindustry.entities.part.RegionPart
- growY() - Method in class arc.scene.ui.layout.Cell
-
Sets expandY and fillY to 1.
- guardian - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- GuillotinePage(PixmapPacker) - Constructor for class arc.graphics.g2d.PixmapPacker.GuillotineStrategy.GuillotinePage
- GuillotinePage(PixmapPacker, Pixmap) - Constructor for class arc.graphics.g2d.PixmapPacker.GuillotineStrategy.GuillotinePage
- GuillotineStrategy() - Constructor for class arc.graphics.g2d.PixmapPacker.GuillotineStrategy
- gx - Variable in class mindustry.entities.part.DrawPart.PartMove
- gy - Variable in class mindustry.entities.part.DrawPart.PartMove
- gyroscope - Enum constant in enum class arc.Input.Peripheral
- gyroscopeValues - Variable in class arc.backend.android.AndroidInput
H
- h - Enum constant in enum class arc.input.KeyCode
- hadAny - Variable in class mindustry.graphics.Shaders.ShockwaveShader
- hail - Static variable in class mindustry.content.Blocks
- halfPi - Static variable in class arc.math.Mathf
- HaloPart - Class in mindustry.entities.part
- HaloPart() - Constructor for class mindustry.entities.part.HaloPart
- haloRadius - Variable in class mindustry.entities.part.HaloPart
- haloRadiusTo - Variable in class mindustry.entities.part.HaloPart
- haloRotateSpeed - Variable in class mindustry.entities.part.HaloPart
- haloRotation - Variable in class mindustry.entities.part.HaloPart
- hand - Enum constant in enum class arc.Graphics.Cursor.SystemCursor
- HandCursorListener - Class in arc.scene.event
- HandCursorListener() - Constructor for class arc.scene.event.HandCursorListener
- HandCursorListener(Boolp, boolean) - Constructor for class arc.scene.event.HandCursorListener
- handle - Variable in class arc.audio.AudioFilter
- handle - Variable in class arc.audio.AudioSource
- handle() - Method in class arc.scene.event.SceneEvent
-
Marks this event as handled.
- handle(SceneEvent) - Method in class arc.scene.event.ChangeListener
- handle(SceneEvent) - Method in class arc.scene.event.ElementGestureListener
- handle(SceneEvent) - Method in interface arc.scene.event.EventListener
-
Try to handle the given event, if it is applicable.
- handle(SceneEvent) - Method in class arc.scene.event.FocusListener
- handle(SceneEvent) - Method in class arc.scene.event.InputListener
- handle(SceneEvent) - Method in class arc.scene.event.ResizeListener
- handle(SceneEvent) - Method in class arc.scene.event.VisibilityListener
- handle(Player, CommandHandler.CommandResponse) - Method in interface mindustry.core.NetServer.InvalidCommandHandler
- handle(Unit, StatusEntry, float) - Method in interface mindustry.type.StatusEffect.TransitionHandler
- handleBullet(Bullet, float, float, float) - Method in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- handleBullet(Bullet, float, float, float) - Method in class mindustry.world.blocks.defense.turrets.LaserTurret.LaserTurretBuild
- handleBullet(Bullet, float, float, float) - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- handleBullet(Unit, WeaponMount, Bullet) - Method in class mindustry.type.Weapon
- handleClient() - Method in class mindustry.net.Packet
- handleClient(Class<T>, Cons<T>) - Method in class mindustry.net.Net
-
Registers a client listener for when an object is received.
- handleClientReceived(Packet) - Method in class mindustry.net.Net
-
Call to handle a packet being received for the client.
- handleContent(Content) - Method in class mindustry.core.ContentLoader
- handleContentError(Content, Throwable) - Method in class mindustry.mod.Mods
- handleCoreItem(Item, int) - Method in class mindustry.game.SectorInfo
-
Handles core item changes.
- handled - Variable in class arc.scene.event.SceneEvent
- handled() - Method in class mindustry.net.Packet
- handleError(Throwable) - Static method in class arc.net.ArcNet
- handleEvent(long) - Method in class mindustry.graphics.FogRenderer
- handleException(Throwable) - Method in class mindustry.net.Net
- handleFlow(Item, int) - Method in class mindustry.world.modules.ItemModule
- handleFlow(Liquid, float) - Method in class mindustry.world.modules.LiquidModule
- handleGenericMotion(MotionEvent) - Method in class arc.backend.android.AndroidInput
- handleItem(Building, Item) - Method in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.distribution.Duct.DuctBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.distribution.DuctRouter.DuctRouterBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.distribution.Junction.JunctionBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.distribution.OverflowDuct.OverflowDuctBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.distribution.OverflowGate.OverflowGateBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.distribution.Router.RouterBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.production.Incinerator.IncineratorBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.production.ItemIncinerator.ItemIncineratorBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.sandbox.ItemVoid.ItemVoidBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.storage.StorageBlock.StorageBuild
- handleItemExport(Item, int) - Method in class mindustry.game.SectorInfo
-
Updates export statistics.
- handleItemExport(ItemStack) - Method in class mindustry.game.SectorInfo
-
Updates export statistics.
- handleKicked(String, String, long) - Method in class mindustry.net.Administration
-
Sets up kick duration for a player.
- handleLiquid(Building, Liquid, float) - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- handleLiquid(Building, Liquid, float) - Method in class mindustry.world.blocks.production.Incinerator.IncineratorBuild
- handleLiquid(Building, Liquid, float) - Method in class mindustry.world.blocks.sandbox.LiquidVoid.LiquidVoidBuild
- handleMappableContent(MappableContent) - Method in class mindustry.core.ContentLoader
- handleMessage(String) - Method in class arc.util.CommandHandler
-
Handles a message with no additional parameters.
- handleMessage(String, Object) - Method in class arc.util.CommandHandler
-
Handles a message with optional extra parameters.
- handleOpposite(StatusEffect) - Method in class mindustry.type.StatusEffect
- handlePayload(Building, Payload) - Method in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret.PayloadTurretBuild
- handlePayload(Building, Payload) - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- handlePayload(Building, Payload) - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- handlePayload(Building, Payload) - Method in class mindustry.world.blocks.payloads.PayloadDeconstructor.PayloadDeconstructorBuild
- handlePayload(Building, Payload) - Method in class mindustry.world.blocks.payloads.PayloadLoader.PayloadLoaderBuild
- handlePayload(Building, Payload) - Method in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- handlePayload(Bullet, MassDriver.DriverBulletData) - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- handlePierce(Bullet, float, float, float) - Method in class mindustry.entities.bullet.BulletType
- handlePierce(Bullet, float, float, float) - Method in class mindustry.entities.bullet.RailBulletType
- handlePlacementLine(Seq<BuildPlan>) - Method in class mindustry.world.Block
-
Mutates the given list of plans used during line placement.
- handlePlacementLine(Seq<BuildPlan>) - Method in class mindustry.world.blocks.distribution.Conveyor
- handlePlacementLine(Seq<BuildPlan>) - Method in class mindustry.world.blocks.distribution.Duct
- handlePlacementLine(Seq<BuildPlan>) - Method in class mindustry.world.blocks.distribution.ItemBridge
- handlePlacementLine(Seq<BuildPlan>) - Method in class mindustry.world.blocks.liquid.Conduit
- handleProduction(Item, int) - Method in class mindustry.game.SectorInfo
-
Handles raw production stats.
- handler - Variable in class arc.backend.android.AndroidApplication
- handleSaveBuiltin(Map) - Method in class mindustry.editor.MapEditorDialog
-
Called when a built-in map save is attempted.
- handleServer(Class<T>, Cons2<NetConnection, T>) - Method in class mindustry.net.Net
-
Registers a server listener for when an object is received.
- handleServer(NetConnection) - Method in class mindustry.net.Packet
- handleServerReceived(NetConnection, Packet) - Method in class mindustry.net.Net
-
Call to handle a packet being received for the server.
- handleStack(Item, int, Teamc) - Method in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild
- handleStack(Item, int, Teamc) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- handleStack(Item, int, Teamc) - Method in class mindustry.world.blocks.distribution.Duct.DuctBuild
- handleStack(Item, int, Teamc) - Method in class mindustry.world.blocks.distribution.DuctRouter.DuctRouterBuild
- handleStack(Item, int, Teamc) - Method in class mindustry.world.blocks.distribution.OverflowDuct.OverflowDuctBuild
- handleStack(Item, int, Teamc) - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- handleStack(Item, int, Teamc) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- handleString(Object) - Method in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- handleTouch(MotionEvent, AndroidInput) - Method in class arc.backend.android.AndroidInput
- hardness - Variable in class mindustry.type.Item
-
drill hardness of the item
- hardnessDrillMultiplier - Variable in class mindustry.world.blocks.production.Drill
- hardwareKeyboard - Enum constant in enum class arc.Input.Peripheral
- has(int) - Method in class mindustry.world.modules.ItemModule
- has(int, int) - Static method in class mindustry.entities.Fires
- has(Iterable<ItemStack>) - Method in class mindustry.world.modules.ItemModule
- has(String) - Method in class arc.graphics.g2d.TextureAtlas
- has(String) - Method in class arc.Settings
- has(String) - Method in class arc.util.I18NBundle
-
Checks whether a specified key is present in this bundle.
- has(String) - Method in class arc.util.serialization.JsonValue
-
Returns true if a child with the specified name exists.
- has(String) - Method in class arc.util.serialization.Jval
- has(String) - Method in class mindustry.graphics.MultiPacker
- has(MultiPacker.PageType, String) - Method in class mindustry.graphics.MultiPacker
- has(Item) - Method in class mindustry.type.ItemSeq
- has(Item) - Method in class mindustry.world.modules.ItemModule
- has(Item, int) - Method in class mindustry.type.ItemSeq
- has(Item, int) - Method in class mindustry.world.modules.ItemModule
- has(ItemSeq) - Method in class mindustry.type.ItemSeq
- has(ItemSeq) - Method in class mindustry.world.modules.ItemModule
- has(ItemStack[]) - Method in class mindustry.world.modules.ItemModule
- has(ItemStack[], float) - Method in class mindustry.world.modules.ItemModule
- hasActions() - Method in class arc.scene.Element
-
Returns true if the actor has one or more actions.
- hasAI() - Method in class mindustry.game.Teams.TeamData
- hasAmmo() - Method in class mindustry.world.blocks.defense.turrets.ContinuousLiquidTurret.ContinuousLiquidTurretBuild
- hasAmmo() - Method in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- hasAmmo() - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret.LiquidTurretBuild
- hasAmmo() - Method in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret.PayloadTurretBuild
- hasAmmo() - Method in class mindustry.world.blocks.defense.turrets.PowerTurret.PowerTurretBuild
- hasAmmo() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- hasAnnouncement() - Method in class mindustry.core.UI
- hasArrived() - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- hasAtmosphere - Variable in class mindustry.type.Planet
-
Whether this planet has an atmosphere.
- hasAttribute(String) - Method in class arc.graphics.gl.Shader
- hasBase() - Method in class mindustry.type.Sector
- hasBattery() - Method in class mindustry.world.blocks.payloads.PayloadLoader.PayloadLoaderBuild
- hasBegunConnecting - Variable in class mindustry.net.NetConnection
- hasBoost - Variable in class mindustry.world.blocks.defense.OverdriveProjector
- hasBuilding() - Method in class mindustry.world.Block
- hasChild(String) - Method in class arc.util.serialization.JsonValue
-
Returns true if a child with the specified name exists and has a child.
- hasChildren() - Method in class arc.scene.Group
- hasChildren() - Method in class arc.scene.ui.TreeElement.TreeElementNode
- hasColor - Variable in class mindustry.world.Block
-
Whether this block has a minimap color.
- hasCommand() - Method in class mindustry.ai.types.CommandAI
- hasComplete - Variable in class mindustry.ai.Pathfinder.Flowfield
-
Whether there are valid weights in the complete array.
- hasCompleteWeights() - Method in class mindustry.ai.Pathfinder.Flowfield
- hasConfigMouse() - Method in class mindustry.ui.fragments.BlockConfigFragment
- hasConnected - Variable in class mindustry.net.NetConnection
- hasConsumer(Consume) - Method in class mindustry.world.Block
- hasConsumers - Variable in class mindustry.world.Block
-
Set to true if this block has any consumers in its array.
- hasContentErrors() - Method in class mindustry.mod.Mods
- hasContentErrors() - Method in class mindustry.mod.Mods.LoadedMod
- hasCore - Variable in class mindustry.game.SectorInfo
-
Whether a core is available here.
- hasCore() - Method in class mindustry.game.Schematic
- hasCore() - Method in class mindustry.game.Teams.TeamData
- hasCorrectAmmo() - Method in class mindustry.world.blocks.defense.turrets.ContinuousLiquidTurret.ContinuousLiquidTurretBuild
- hasDepthRenderBuffer - Variable in class arc.graphics.gl.GLFrameBuffer.GLFrameBufferBuilder
- hasDepthStencilPackedBuffer - Variable in class arc.graphics.gl.GLFrameBuffer
-
if has depth stencil packed buffer
- hasDialog() - Method in class arc.scene.Scene
- hasDisconnected - Variable in class mindustry.net.NetConnection
- hasElement() - Method in class arc.scene.ui.layout.Cell
-
Returns true if the cell's element is not null.
- hasEmoji() - Method in class mindustry.ctype.UnlockableContent
- hasEnabledEffects() - Method in class arc.fx.FxProcessor
- hasEnded() - Method in class arc.flabel.FLabel
-
Returns whether or not this label's char progression has ended.
- hasEnemyBase() - Method in class mindustry.type.Sector
- hasEnoughData() - Method in class arc.math.WindowedMean
- hasEnv(int) - Method in class mindustry.game.Rules
- hasEnv(String) - Static method in class arc.util.OS
- hasErrored - Variable in class arc.Settings
- hasErrored() - Method in class mindustry.ctype.Content
- hasErrored() - Method in class mindustry.mod.Scripts
- hasField() - Method in class arc.scene.Scene
- hasFlowItem(Item) - Method in class mindustry.world.modules.ItemModule
- hasFlowLiquid(Liquid) - Method in class mindustry.world.modules.LiquidModule
- hasFogRadius - Enum constant in enum class mindustry.world.meta.BlockFlag
- hasGlyph(char) - Method in class arc.graphics.g2d.Font.FontData
-
Returns true if the font has the glyph, or if the font has a
Font.FontData.missingGlyph
. - hasGrid() - Method in class mindustry.type.Planet
- hashCode() - Method in class arc.files.Fi
- hashCode() - Method in class arc.graphics.Color
- hashCode() - Method in class arc.math.geom.Circle
- hashCode() - Method in class arc.math.geom.Ellipse
- hashCode() - Method in class arc.math.geom.Point2
- hashCode() - Method in class arc.math.geom.Point3
- hashCode() - Method in class arc.math.geom.Quat
- hashCode() - Method in class arc.math.geom.Ray
- hashCode() - Method in class arc.math.geom.Rect
- hashCode() - Method in class arc.math.geom.Segment
- hashCode() - Method in class arc.math.geom.Sphere
- hashCode() - Method in class arc.math.geom.Vec2
- hashCode() - Method in class arc.math.geom.Vec3
- hashCode() - Method in class arc.struct.ArrayMap
- hashCode() - Method in class arc.struct.BinaryHeap
- hashCode() - Method in class arc.struct.Bits
- hashCode() - Method in class arc.struct.BoolSeq
- hashCode() - Method in class arc.struct.ByteSeq
- hashCode() - Method in class arc.struct.FloatSeq
- hashCode() - Method in class arc.struct.IntFloatMap
- hashCode() - Method in class arc.struct.IntIntMap
- hashCode() - Method in class arc.struct.IntMap
- hashCode() - Method in class arc.struct.IntSeq
- hashCode() - Method in class arc.struct.IntSet
- hashCode() - Method in class arc.struct.LongMap
- hashCode() - Method in class arc.struct.LongSeq
- hashCode() - Method in class arc.struct.ObjectFloatMap
- hashCode() - Method in class arc.struct.ObjectIntMap
- hashCode() - Method in class arc.struct.ObjectMap
- hashCode() - Method in class arc.struct.ObjectSet
- hashCode() - Method in class arc.struct.Queue
- hashCode() - Method in class arc.struct.Seq
- hashCode() - Method in class arc.struct.ShortSeq
- hashCode() - Method in class mindustry.game.SpawnGroup
- hasInputDialog - Variable in class arc.scene.ui.TextField
- hasInterpreter(Class<?>) - Static method in class mindustry.editor.MapObjectivesDialog
- hasInterpreter(Class<? extends Annotation>, Class<?>) - Static method in class mindustry.editor.MapObjectivesDialog
- hasItems - Variable in class mindustry.world.Block
-
If true, buildings have an ItemModule.
- hasItems() - Method in class arc.scene.utils.Selection
- hasJava - Variable in class mindustry.mod.ModListing
- hasKerning() - Method in class arc.freetype.FreeType.Face
- hasKeyboard() - Method in class arc.scene.Element
- hasKeyboard() - Method in class arc.scene.Scene
- hasLiquids - Variable in class mindustry.world.Block
-
If true, buildings have a LiquidModule.
- hasMouse() - Method in class arc.scene.Element
- hasMouse() - Method in class arc.scene.Scene
- hasMouse(float, float) - Method in class arc.scene.Scene
- hasNext - Variable in class arc.struct.IntFloatMap.Keys
- hasNext - Variable in class arc.struct.IntIntMap.Keys
- hasNext - Variable in class arc.struct.IntMap.Keys
- hasNext - Variable in class arc.struct.IntSet.IntSetIterator
- hasNext - Variable in class arc.struct.LongMap.Keys
- hasNext - Variable in class arc.struct.ObjectFloatMap.Keys
- hasNext - Variable in class arc.struct.ObjectIntMap.Keys
- hasNext - Variable in class arc.struct.OrderedMap.OrderedMapValues
- hasNext - Variable in class arc.struct.ObjectSet.ObjectSetIterator
- hasNext() - Method in class arc.struct.ArrayMap.Entries
- hasNext() - Method in class arc.struct.ArrayMap.Keys
- hasNext() - Method in class arc.struct.ArrayMap.Values
- hasNext() - Method in class arc.struct.IntFloatMap.Entries
- hasNext() - Method in class arc.struct.IntFloatMap.Keys
- hasNext() - Method in class arc.struct.IntFloatMap.Values
- hasNext() - Method in class arc.struct.IntIntMap.Entries
- hasNext() - Method in class arc.struct.IntIntMap.Keys
- hasNext() - Method in class arc.struct.IntIntMap.Values
- hasNext() - Method in class arc.struct.IntMap.Entries
- hasNext() - Method in class arc.struct.IntMap.Values
- hasNext() - Method in class arc.struct.LongMap.Entries
- hasNext() - Method in class arc.struct.LongMap.Values
- hasNext() - Method in class arc.struct.ObjectFloatMap.Entries
- hasNext() - Method in class arc.struct.ObjectFloatMap.Keys
- hasNext() - Method in class arc.struct.ObjectFloatMap.Values
- hasNext() - Method in class arc.struct.ObjectIntMap.Entries
- hasNext() - Method in class arc.struct.ObjectIntMap.Keys
- hasNext() - Method in class arc.struct.ObjectIntMap.Values
- hasNext() - Method in class arc.struct.ObjectMap.Entries
- hasNext() - Method in class arc.struct.ObjectMap.Keys
- hasNext() - Method in class arc.struct.ObjectMap.Values
- hasNext() - Method in class arc.struct.ObjectSet.ObjectSetIterator
- hasNext() - Method in class arc.util.serialization.JsonValue.JsonIterator
- hasOne(ItemStack[]) - Method in class mindustry.world.modules.ItemModule
-
Returns true if this entity has at least one of each item in each stack.
- hasOppositeDirection(Vec2) - Method in class arc.math.geom.Vec2
- hasOppositeDirection(Vec3) - Method in class arc.math.geom.Vec3
- hasOppositeDirection(T) - Method in interface arc.math.geom.Vector
- hasOre(Item) - Method in class mindustry.ai.BlockIndexer
- hasPackedStencilDepthRenderBuffer - Variable in class arc.graphics.gl.GLFrameBuffer.GLFrameBufferBuilder
- hasPalette - Variable in class mindustry.game.Team
- hasPane() - Method in class mindustry.editor.MapEditorDialog
- hasParent() - Method in class arc.scene.Element
-
Returns true if the actor's parent is not null.
- hasPower - Variable in class mindustry.world.Block
-
If true, buildings have a PowerModule.
- hasPowerBalanceSamples() - Method in class mindustry.world.blocks.power.PowerGraph
- hasPreview(Schematic) - Method in class mindustry.game.Schematics
- hasProp(String) - Static method in class arc.util.OS
- hasProvider(Class<?>) - Static method in class mindustry.editor.MapObjectivesDialog
- hasResult() - Method in class arc.fx.FxProcessor
- hasRotationOrScaling() - Method in class arc.math.geom.Mat3D
- hasSameDirection(Vec2) - Method in class arc.math.geom.Vec2
- hasSameDirection(Vec3) - Method in class arc.math.geom.Vec3
- hasSameDirection(T) - Method in interface arc.math.geom.Vector
- hasSave() - Method in class mindustry.type.Sector
- hasScripts - Variable in class mindustry.mod.ModListing
- hasScripts() - Method in class mindustry.mod.Mods
- hasScroll() - Method in class arc.scene.Element
- hasScroll() - Method in class arc.scene.Scene
- hasSector() - Method in class mindustry.core.GameState
- hasSelection - Variable in class arc.scene.ui.TextField
- hasShadow - Variable in class mindustry.world.Block
-
Whether this block has a shadow under it.
- hasSpawns - Variable in class mindustry.game.SectorInfo
-
Whether this sector has any enemy spawns.
- hasSpawns() - Method in class mindustry.core.GameState
- hasStats(UnitType) - Method in class mindustry.type.Weapon
- hasSteamID() - Method in interface mindustry.type.Publishable
- hasStencilRenderBuffer - Variable in class arc.graphics.gl.GLFrameBuffer.GLFrameBufferBuilder
- hasStyle(Class<T>) - Method in class arc.scene.Scene
- hasSurface() - Method in class mindustry.world.blocks.environment.Floor
- hasTag(String) - Method in class mindustry.maps.Map
- hasToast() - Method in class mindustry.ui.fragments.HudFragment
- hasUnicodeStr(String) - Static method in class mindustry.ui.Fonts
- hasUniform(String) - Method in class arc.graphics.gl.Shader
- hasUnmetDependencies() - Method in class mindustry.mod.Mods.LoadedMod
- hasUpgrade(UnitType) - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- hasWeapons() - Method in class mindustry.type.UnitType
- have10mItems - Enum constant in enum class mindustry.service.Achievement
- hdpiMode - Variable in class arc.backend.sdl.SdlConfig
- HdpiMode - Enum Class in arc.graphics.gl
- HdpiUtils - Class in arc.graphics.gl
-
To deal with HDPI monitors properly, use the glViewport and glScissor functions of this class instead of directly calling OpenGL yourself.
- HdpiUtils() - Constructor for class arc.graphics.gl.HdpiUtils
- HdrFilter - Class in arc.fx.filters
-
HDR filter.
- HdrFilter() - Constructor for class arc.fx.filters.HdrFilter
- HdrFilter(float, float) - Constructor for class arc.fx.filters.HdrFilter
- head - Variable in class arc.struct.IntQueue
-
Index of first element.
- head - Variable in class arc.struct.LongQueue
-
Index of first element.
- head - Variable in class arc.struct.Queue
-
Index of first element.
- HEAD - Enum constant in enum class arc.util.Http.HttpMethod
- header - Static variable in class mindustry.io.SaveIO
-
Save format header.
- header(String, String) - Method in class arc.util.Http.HttpRequest
- headers - Variable in class arc.util.Http.HttpRequest
- headless - Enum constant in enum class arc.Application.ApplicationType
- headless - Static variable in class mindustry.Vars
-
whether the game is running on a headless server
- HeadlessApplication - Class in arc.backend.headless
-
a headless implementation of an application primarily intended to be used in servers
- HeadlessApplication(ApplicationListener) - Constructor for class arc.backend.headless.HeadlessApplication
- HeadlessApplication(ApplicationListener, float, Cons<Throwable>) - Constructor for class arc.backend.headless.HeadlessApplication
- HeadlessApplication(ApplicationListener, Cons<Throwable>) - Constructor for class arc.backend.headless.HeadlessApplication
- headsetHook - Enum constant in enum class arc.input.KeyCode
- heal - Static variable in class mindustry.content.Fx
- heal - Static variable in class mindustry.graphics.Pal
- healAmount - Variable in class mindustry.entities.bullet.BulletType
-
flat amount of block health healed
- healAmount - Variable in class mindustry.world.blocks.units.RepairTower
- HealBeamMount(Weapon) - Constructor for class mindustry.type.weapons.RepairBeamWeapon.HealBeamMount
- healBlock - Static variable in class mindustry.content.Fx
- healBlockFull - Static variable in class mindustry.content.Fx
- healColor - Variable in class mindustry.entities.bullet.BulletType
-
Color used for block heal effects.
- healColor - Variable in class mindustry.type.UnitType
-
color that this unit flashes when getting healed (if healFlash is true)
- healColor - Variable in class mindustry.type.weapons.RepairBeamWeapon
- healEffect - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- healEffect - Variable in class mindustry.entities.abilities.RepairFieldAbility
- healEffect - Variable in class mindustry.entities.bullet.BulletType
-
Effect emitted upon blocks that are healed.
- healEffect - Variable in class mindustry.type.weapons.RepairBeamWeapon
- healFlash - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- healing - Static variable in class mindustry.world.meta.Stat
- healPercent - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- healPercent - Variable in class mindustry.entities.bullet.BulletType
-
% of block health healed
- healPercent - Variable in class mindustry.world.blocks.defense.MendProjector
- healPercent - Variable in class mindustry.world.blocks.defense.RegenProjector
- heals() - Method in class mindustry.entities.bullet.BulletType
- health - Enum constant in enum class mindustry.logic.LAccess
- health - Enum constant in enum class mindustry.logic.RadarSort
- health - Static variable in class mindustry.graphics.Pal
- health - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- health - Variable in class mindustry.world.Block
-
building health; -1 to use scaledHealth
- health - Static variable in class mindustry.world.meta.Stat
- healthMultiplier - Variable in class mindustry.entities.abilities.ArmorPlateAbility
- healthMultiplier - Variable in class mindustry.type.StatusEffect
-
Unit health multiplier.
- healthMultiplier - Static variable in class mindustry.world.meta.Stat
- healthScaling - Variable in class mindustry.type.Item
-
When this item is present in the build cost, a block's default health is multiplied by 1 + scaling, where 'scaling' is summed together for all item requirement types.
- healWave - Static variable in class mindustry.content.Fx
- healWaveDynamic - Static variable in class mindustry.content.Fx
- healWaveMend - Static variable in class mindustry.content.Fx
- heat - Enum constant in enum class mindustry.logic.LAccess
- heat - Enum constant in enum class mindustry.world.meta.BlockGroup
- heat - Variable in class mindustry.entities.part.DrawPart.PartParams
- heat - Static variable in interface mindustry.entities.part.DrawPart.PartProgress
-
Reload of the weapon - 1 right after shooting, 0 when ready to fire
- heat - Variable in class mindustry.entities.part.RegionPart
- heat - Variable in class mindustry.entities.units.WeaponMount
-
current heat, 0 to 1
- heat - Variable in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- heat - Variable in class mindustry.world.blocks.defense.MendProjector.MendBuild
- heat - Variable in class mindustry.world.blocks.defense.OverdriveProjector.OverdriveBuild
- heat - Variable in class mindustry.world.blocks.defense.ShockwaveTower.ShockwaveTowerBuild
- heat - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- heat - Variable in class mindustry.world.blocks.heat.HeatConductor.HeatConductorBuild
- heat - Variable in class mindustry.world.blocks.heat.HeatProducer.HeatProducerBuild
- heat - Variable in class mindustry.world.blocks.payloads.BlockProducer.BlockProducerBuild
- heat - Variable in class mindustry.world.blocks.power.HeaterGenerator.HeaterGeneratorBuild
- heat - Variable in class mindustry.world.blocks.power.NuclearReactor.NuclearReactorBuild
- heat - Variable in class mindustry.world.blocks.power.VariableReactor.VariableReactorBuild
- heat - Variable in class mindustry.world.blocks.production.HeatCrafter.HeatCrafterBuild
- heat - Variable in class mindustry.world.blocks.production.Incinerator.IncineratorBuild
- heat - Variable in class mindustry.world.draw.DrawHeatInput
- heat - Variable in class mindustry.world.draw.DrawHeatOutput
- heat - Variable in class mindustry.world.draw.DrawHeatRegion
- heat - Variable in class mindustry.world.draw.DrawTurret
- heat - Static variable in class mindustry.world.meta.Attribute
-
Heat content.
- heat() - Method in interface mindustry.world.blocks.heat.HeatBlock
- heat() - Method in class mindustry.world.blocks.heat.HeatConductor.HeatConductorBuild
- heat() - Method in class mindustry.world.blocks.heat.HeatProducer.HeatProducerBuild
- heat() - Method in class mindustry.world.blocks.power.HeaterGenerator.HeaterGeneratorBuild
- HeatBlock - Interface in mindustry.world.blocks.heat
-
Basic interface for any block that produces heat.
- heatCapacity - Variable in class mindustry.type.Liquid
-
how much heat this liquid can store.
- heatCapacity - Static variable in class mindustry.world.meta.Stat
- heatColor - Variable in class mindustry.entities.part.RegionPart
- heatColor - Variable in class mindustry.type.Weapon
-
heat region tint
- heatColor - Variable in class mindustry.world.blocks.defense.BuildTurret
- heatColor - Variable in class mindustry.world.blocks.defense.ShockwaveTower
- heatColor - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Color of heat region drawn on top (if found)
- heatColor - Variable in class mindustry.world.blocks.production.BeamDrill
- heatColor - Variable in class mindustry.world.blocks.production.Drill
- heatColor - Variable in class mindustry.world.draw.DrawHeatInput
- heatColor - Variable in class mindustry.world.draw.DrawHeatOutput
- HeatConductor - Class in mindustry.world.blocks.heat
- HeatConductor(String) - Constructor for class mindustry.world.blocks.heat.HeatConductor
- HeatConductor.HeatConductorBuild - Class in mindustry.world.blocks.heat
- HeatConductorBuild() - Constructor for class mindustry.world.blocks.heat.HeatConductor.HeatConductorBuild
- HeatConsumer - Interface in mindustry.world.blocks.heat
- HeatCrafter - Class in mindustry.world.blocks.production
-
A crafter that requires contact from heater blocks to craft.
- HeatCrafter(String) - Constructor for class mindustry.world.blocks.production.HeatCrafter
- HeatCrafter.HeatCrafterBuild - Class in mindustry.world.blocks.production
- HeatCrafterBuild() - Constructor for class mindustry.world.blocks.production.HeatCrafter.HeatCrafterBuild
- HeaterGenerator - Class in mindustry.world.blocks.power
- HeaterGenerator(String) - Constructor for class mindustry.world.blocks.power.HeaterGenerator
- HeaterGenerator.HeaterGeneratorBuild - Class in mindustry.world.blocks.power
- HeaterGeneratorBuild() - Constructor for class mindustry.world.blocks.power.HeaterGenerator.HeaterGeneratorBuild
- heatFrac() - Method in interface mindustry.world.blocks.heat.HeatBlock
- heatFrac() - Method in class mindustry.world.blocks.heat.HeatConductor.HeatConductorBuild
- heatFrac() - Method in class mindustry.world.blocks.heat.HeatProducer.HeatProducerBuild
- heatFrac() - Method in class mindustry.world.blocks.power.HeaterGenerator.HeaterGeneratorBuild
- heating - Variable in class mindustry.world.blocks.power.NuclearReactor
-
heating per frame * fullness
- heatLayerOffset - Variable in class mindustry.entities.part.RegionPart
- heatLight - Variable in class mindustry.entities.part.RegionPart
-
If true, the heat region produces light.
- heatLightOpacity - Variable in class mindustry.entities.part.RegionPart
- heatOutput - Variable in class mindustry.world.blocks.heat.HeatProducer
- heatOutput - Variable in class mindustry.world.blocks.power.HeaterGenerator
- HeatProducer - Class in mindustry.world.blocks.heat
- HeatProducer(String) - Constructor for class mindustry.world.blocks.heat.HeatProducer
- HeatProducer.HeatProducerBuild - Class in mindustry.world.blocks.heat
- HeatProducerBuild() - Constructor for class mindustry.world.blocks.heat.HeatProducer.HeatProducerBuild
- heatProgress - Variable in class mindustry.entities.part.RegionPart
-
Progress function for heat alpha.
- heatPulse - Variable in class mindustry.world.blocks.production.BeamDrill
- heatPulse - Variable in class mindustry.world.draw.DrawHeatInput
- heatPulse - Variable in class mindustry.world.draw.DrawHeatOutput
- heatPulseScl - Variable in class mindustry.world.blocks.production.BeamDrill
- heatPulseScl - Variable in class mindustry.world.draw.DrawHeatInput
- heatPulseScl - Variable in class mindustry.world.draw.DrawHeatOutput
- heatReactor - Static variable in class mindustry.content.Blocks
- heatReactorSmoke - Static variable in class mindustry.content.Fx
- heatRedirector - Static variable in class mindustry.content.Blocks
- heatRegion - Variable in class mindustry.entities.abilities.MoveLightningAbility
-
Jittering heat sprite like the shield on v5 Javelin
- heatRegion - Variable in class mindustry.type.Weapon
-
heat region, must be same size as region (optional)
- heatRegion - Variable in class mindustry.world.blocks.defense.ShockwaveTower
- heatReq - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- heatRequirement - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Minimum input heat required to fire.
- heatRequirement - Variable in class mindustry.world.blocks.production.HeatCrafter
-
Base heat requirement for 100% efficiency.
- heatRequirement() - Method in class mindustry.world.blocks.heat.HeatConductor.HeatConductorBuild
- heatRequirement() - Method in interface mindustry.world.blocks.heat.HeatConsumer
- heatRequirement() - Method in class mindustry.world.blocks.power.VariableReactor.VariableReactorBuild
- heatRequirement() - Method in class mindustry.world.blocks.production.HeatCrafter.HeatCrafterBuild
- heatRouter - Static variable in class mindustry.content.Blocks
- heatSource - Static variable in class mindustry.content.Blocks
- heatUnits - Static variable in class mindustry.world.meta.StatUnit
- height - Variable in class arc.backend.android.surfaceview.ResolutionStrategy.MeasuredDimension
- height - Static variable in class arc.backend.robovm.IOSGLES20
-
last viewport set, needed because GLKView resets the viewport on each call to render...
- height - Variable in class arc.backend.sdl.SdlConfig
- height - Variable in class arc.graphics.Camera
-
the viewport width and height
- height - Variable in class arc.graphics.g2d.Font.Glyph
- height - Variable in class arc.graphics.g2d.GlyphLayout
- height - Variable in class arc.graphics.g2d.PixmapRegion
- height - Variable in class arc.graphics.g2d.TextureAtlas.TextureAtlasData.AtlasPage
- height - Variable in class arc.graphics.g2d.TextureAtlas.TextureAtlasData.Region
- height - Variable in class arc.graphics.g2d.TextureRegion
-
Read-only.
- height - Variable in class arc.graphics.g3d.Camera3D
-
the viewport width and height
- height - Variable in class arc.graphics.gl.GLFrameBuffer.GLFrameBufferBuilder
- height - Variable in class arc.graphics.GLTexture
-
Do not change.
- height - Variable in class arc.graphics.Pixmap
-
Size of the pixmap.
- height - Variable in class arc.graphics.PixmapIO.PngReader
-
Size fields are set after reading.
- height - Variable in class arc.math.geom.Ellipse
- height - Variable in class arc.math.geom.Rect
- height - Variable in class arc.packer.TexturePacker.Page
- height - Variable in class arc.packer.TexturePacker.Rect
- height - Variable in class arc.scene.Element
-
DO NOT modify without calling sizeChanged.
- height - Variable in class mindustry.entities.bullet.BasicBulletType
- height - Variable in class mindustry.entities.bullet.LaserBoltBulletType
- height - Variable in class mindustry.game.Schematic
- height - Variable in enum class mindustry.graphics.MultiPacker.PageType
- height - Variable in class mindustry.maps.filters.GenerateFilter.GenerateInput
-
input size parameters
- height - Variable in class mindustry.maps.generators.BasicGenerator
- height - Variable in class mindustry.maps.Map
-
Map width/height, shorts.
- height - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- height - Variable in class mindustry.world.Tiles
- height() - Method in class arc.struct.GridBits
- height() - Method in class mindustry.core.World
- height() - Method in class mindustry.editor.MapEditor
- height(float) - Method in class arc.scene.ui.layout.Cell
-
Sets the minHeight, prefHeight, and maxHeight to the specified value.
- heightMult - Variable in class mindustry.maps.planet.ErekirPlanetGenerator
- heightPow - Variable in class mindustry.maps.planet.ErekirPlanetGenerator
- heightScl - Variable in class mindustry.maps.planet.ErekirPlanetGenerator
- HexMesh - Class in mindustry.graphics.g3d
- HexMesh() - Constructor for class mindustry.graphics.g3d.HexMesh
- HexMesh(Planet, int) - Constructor for class mindustry.graphics.g3d.HexMesh
- HexMesh(Planet, HexMesher, int, Shader) - Constructor for class mindustry.graphics.g3d.HexMesh
- HexMesher - Interface in mindustry.graphics.g3d
-
Defines color and height for a planet mesh.
- HexSkyMesh - Class in mindustry.graphics.g3d
- HexSkyMesh() - Constructor for class mindustry.graphics.g3d.HexSkyMesh
- HexSkyMesh(Planet, int, float, float, int, Color, int, float, float, float) - Constructor for class mindustry.graphics.g3d.HexSkyMesh
- hidden - Variable in enum class mindustry.game.Gamemode
- hidden - Variable in class mindustry.mod.Mods.ModMeta
-
Hidden mods are only server-side or client-side, and do not support adding new content.
- hidden - Variable in class mindustry.type.Item
- hidden - Variable in class mindustry.type.Liquid
-
If true, this liquid is hidden in most UI.
- hidden - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- hidden - Variable in class mindustry.type.Weather
- hidden - Static variable in class mindustry.world.meta.BuildVisibility
- hidden() - Method in class arc.scene.event.VisibilityListener
- hidden() - Method in class mindustry.logic.LStatement
- hidden() - Method in class mindustry.net.ServerGroup
- hidden(Runnable) - Method in class arc.scene.ui.Dialog
-
Adds a hide() listener.
- hiddenBuildItems - Variable in class mindustry.game.Rules
-
Block containing these items as requirements are hidden.
- hiddenItems - Variable in class mindustry.type.Planet
-
Items not available on this planet.
- hiddenOnPlanets - Variable in class mindustry.type.Item
-
For mods.
- hiddenSnapshot(IntSeq) - Static method in class mindustry.core.NetClient
- hide() - Static method in class arc.scene.actions.Actions
- hide() - Method in class arc.scene.ui.Dialog
-
Hides the dialog.
- hide() - Method in class arc.scene.ui.Tooltip
- hide() - Method in interface mindustry.core.Platform
-
Hide the app.
- hide() - Method in class mindustry.editor.MapEditorDialog
- hide() - Method in class mindustry.entities.comp.WorldLabelComp
-
This MUST be called instead of remove()!
- hide() - Method in class mindustry.ui.fragments.BlockInventoryFragment
- hide() - Method in class mindustry.ui.fragments.ChatFragment
- hide() - Method in class mindustry.ui.fragments.ConsoleFragment
- hide() - Method in class mindustry.ui.fragments.LoadingFragment
- hide() - Method in class mindustry.ui.fragments.MinimapFragment
- hide(Action) - Method in class arc.scene.ui.Dialog
-
Hides the dialog with the given action and then removes it from the stage.
- hide(Tooltip) - Method in class arc.scene.ui.Tooltip.Tooltips
- hideAction(Tooltip) - Method in class arc.scene.ui.Tooltip.Tooltips
-
Called when tooltip is hidden.
- hideAll() - Method in class arc.scene.ui.Tooltip.Tooltips
- hideBannedBlocks - Variable in class mindustry.game.Rules
-
If true, banned blocks are hidden from the build menu.
- hideConfig() - Method in class mindustry.ui.fragments.BlockConfigFragment
- hideDetails - Variable in class mindustry.ctype.UnlockableContent
-
Whether details of blocks are hidden in custom games if they haven't been unlocked in campaign mode.
- hideFollowUpMenu(int) - Method in class mindustry.core.UI
- hideFollowUpMenu(int) - Static method in class mindustry.ui.Menus
- hideHomeIndicator - Variable in class arc.backend.robovm.IOSApplicationConfiguration
-
whether the home indicator should be hidden or not
- hideHudText() - Static method in class mindustry.ui.Menus
- hideStatusBar - Variable in class arc.backend.android.AndroidApplication
- hideStatusBar - Variable in class arc.backend.android.AndroidApplicationConfiguration
-
hide status bar buttons on Android 4.x and higher (API 14+).
- hideStatusBar(boolean) - Method in class arc.backend.android.AndroidApplication
- highest() - Method in class arc.math.WindowedMean
- highFloat - Static variable in class arc.graphics.Gl
- highInt - Static variable in class arc.graphics.Gl
- hint(int, int) - Static method in class arc.graphics.Gl
- hinting - Variable in class arc.freetype.FreeTypeFontGenerator.FreeTypeFontParameter
-
Strength of hinting
- hints - Variable in class mindustry.core.UI
- hints - Variable in class mindustry.ui.fragments.HintsFragment
-
All hints to be displayed in the game.
- HintsFragment - Class in mindustry.ui.fragments
- HintsFragment() - Constructor for class mindustry.ui.fragments.HintsFragment
- HintsFragment.DefaultHint - Enum Class in mindustry.ui.fragments
- HintsFragment.Hint - Interface in mindustry.ui.fragments
-
Hint interface for defining any sort of message appearing at the left.
- hit - Variable in class mindustry.world.blocks.defense.BaseShield.BaseShieldBuild
- hit - Variable in class mindustry.world.blocks.defense.DirectionalForceProjector.DirectionalForceProjectorBuild
- hit - Variable in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- hit - Variable in class mindustry.world.blocks.defense.Wall.WallBuild
- hit(float, float, boolean) - Method in class arc.scene.Element
-
Returns the deepest actor that contains the specified point and is
touchable
andvisible
, or null if no actor was hit. - hit(float, float, boolean) - Method in class arc.scene.Group
- hit(float, float, boolean) - Method in class arc.scene.Scene
-
Returns the
Element
at the specified location in stage coordinates. - hit(float, float, boolean) - Method in class arc.scene.ui.Dialog
- hit(float, float, boolean) - Method in class arc.scene.ui.layout.Table
- hit(float, float, boolean) - Method in class arc.scene.ui.ScrollPane
- hit(float, float, boolean) - Method in class arc.scene.ui.Touchpad
- hit(Bullet) - Method in class mindustry.ai.types.CommandAI
- hit(Bullet) - Method in class mindustry.entities.bullet.BulletType
- hit(Bullet) - Method in interface mindustry.entities.units.UnitController
- hit(Bullet, float, float) - Method in class mindustry.entities.bullet.BulletType
- hit(Bullet, float, float) - Method in class mindustry.entities.bullet.EmpBulletType
- hit(Bullet, float, float) - Method in class mindustry.entities.bullet.LiquidBulletType
- hit(Bullet, float, float) - Method in class mindustry.entities.bullet.MassDriverBolt
- hitBeam - Static variable in class mindustry.content.Fx
- hitbox(Rect) - Method in interface arc.math.geom.QuadTree.QuadTreeObject
-
Fills the out parameter with this element's rough bounding box.
- hitbox(Rect) - Method in class mindustry.async.PhysicsProcess.PhysicsWorld.PhysicsBody
- hitbox(Rect) - Method in class mindustry.entities.units.BuildPlan
- hitbox(Rect) - Method in class mindustry.world.Tile
- hitbox(T) - Method in class arc.math.geom.QuadTree
- hitBuildings - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- hitBulletBig - Static variable in class mindustry.content.Fx
- hitBulletColor - Static variable in class mindustry.content.Fx
- hitBulletSmall - Static variable in class mindustry.content.Fx
- hitColor - Variable in class mindustry.entities.bullet.BulletType
-
Color used for hit/despawn effects.
- hitEffect - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- hitEffect - Variable in class mindustry.entities.bullet.BulletType
-
Effect shown on direct hit.
- hitEffect - Variable in class mindustry.world.blocks.defense.ShockwaveTower
- hitEffect - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- hitEmpSpark - Static variable in class mindustry.content.Fx
- hitEntity(Bullet, Hitboxc, float) - Method in class mindustry.entities.bullet.BulletType
- hitFlameBeam - Static variable in class mindustry.content.Fx
- hitFlamePlasma - Static variable in class mindustry.content.Fx
- hitFlameSmall - Static variable in class mindustry.content.Fx
- hitFuse - Static variable in class mindustry.content.Fx
- hitLancer - Static variable in class mindustry.content.Fx
- hitLarge - Variable in class mindustry.entities.bullet.ShrapnelBulletType
- hitLaser - Static variable in class mindustry.content.Fx
- hitLaserBlast - Static variable in class mindustry.content.Fx
- hitLaserColor - Static variable in class mindustry.content.Fx
- hitLiquid - Static variable in class mindustry.content.Fx
- hitMeltdown - Static variable in class mindustry.content.Fx
- hitMeltHeal - Static variable in class mindustry.content.Fx
- hitPowerEffect - Variable in class mindustry.entities.bullet.EmpBulletType
- hitShake - Variable in class mindustry.entities.bullet.BulletType
-
Amount of shaking produced when this bullet hits something or despawns.
- hitSize - Variable in class mindustry.entities.bullet.BulletType
-
Hitbox size.
- hitSize - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- hitSize() - Method in interface mindustry.entities.Sized
- hitSound - Variable in class mindustry.entities.bullet.BulletType
-
Sound made when hitting something or getting removed.
- hitSoundPitch - Variable in class mindustry.entities.bullet.BulletType
-
Pitch of the sound made when hitting something
- hitSoundVolume - Variable in class mindustry.entities.bullet.BulletType
-
Volume of the sound made when hitting something
- hitSquaresColor - Static variable in class mindustry.content.Fx
- hittable - Variable in class mindustry.entities.bullet.BulletType
-
Whether this bullet can be hit by point defense.
- hittable - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- hittable(Unit) - Method in class mindustry.type.UnitType
- hitTile(Bullet, Building, float, float, float, boolean) - Method in class mindustry.entities.bullet.BulletType
-
If direct is false, this is an indirect hit and the tile was already damaged.
- hitTile(Bullet, Building, float, float, float, boolean) - Method in class mindustry.entities.bullet.RailBulletType
- hitUnits - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- hitUnits - Variable in class mindustry.entities.bullet.EmpBulletType
- hjson - Enum constant in enum class arc.util.serialization.Jval.Jformat
-
Hjson.
- hollow - Variable in class mindustry.entities.part.HaloPart
- hollow - Variable in class mindustry.entities.part.ShapePart
- home - Enum constant in enum class arc.input.KeyCode
- homingDelay - Variable in class mindustry.entities.bullet.BulletType
-
Use a negative value to disable homing delay.
- homingDelay - Variable in class mindustry.type.UnitType
-
ticks that must pass before this missile starts homing.
- homingPower - Variable in class mindustry.entities.bullet.BulletType
-
Power of bullet ability.
- homingRange - Variable in class mindustry.entities.bullet.BulletType
-
Range of homing effect around bullet.
- hor - Variable in class arc.fx.filters.Convolve2dFilter
- horiOffset - Variable in class mindustry.world.draw.DrawPistons
- horizon - Static variable in class mindustry.content.UnitTypes
- HORIZONTAL_HARD - Enum constant in enum class arc.fx.filters.CrtFilter.LineStyle
- HORIZONTAL_SMOOTH - Enum constant in enum class arc.fx.filters.CrtFilter.LineStyle
- horizontalPane - Static variable in class mindustry.ui.Styles
- horizontalResize - Enum constant in enum class arc.Graphics.Cursor.SystemCursor
- host - Variable in class mindustry.core.UI
- host - Variable in class mindustry.game.EventType.ClientPreConnectEvent
- host(int) - Method in class mindustry.net.Net
-
Host a server at an address.
- Host - Class in mindustry.net
- Host(int, String, String, String, int, int, int, String, Gamemode, int, String, String) - Constructor for class mindustry.net.Host
- HostDialog - Class in mindustry.ui.dialogs
- HostDialog() - Constructor for class mindustry.ui.dialogs.HostDialog
- HostEvent() - Constructor for class mindustry.game.EventType.HostEvent
- hostServer(int) - Method in class mindustry.net.ArcNetProvider
- hostServer(int) - Method in interface mindustry.net.Net.NetProvider
-
Host a server at specified port.
- hostServer10 - Enum constant in enum class mindustry.service.Achievement
- hotColor - Variable in class mindustry.world.blocks.power.NuclearReactor
- hotrock - Static variable in class mindustry.content.Blocks
- hover() - Method in class mindustry.ui.fragments.PlacementFragment
- hoverable - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- hoverable(boolean) - Method in class arc.scene.ui.TreeElement.TreeElementNode
- hoverColor - Static variable in class mindustry.graphics.g3d.PlanetRenderer
- hovered - Variable in class mindustry.ui.dialogs.PlanetDialog
- hovered(Runnable) - Method in class arc.scene.Element
-
Adds a hover/mouse enter listener.
- hovering - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- hoverLabel - Variable in class mindustry.ui.dialogs.PlanetDialog
- hoverNode - Variable in class mindustry.ui.dialogs.ResearchDialog.View
- HoverPart - Class in mindustry.entities.part
- HoverPart() - Constructor for class mindustry.entities.part.HoverPart
- hoverUnitLiquid - Enum constant in enum class mindustry.service.Achievement
- hScroll - Variable in class arc.scene.ui.ScrollPane.ScrollPaneStyle
-
Optional.
- hScrollKnob - Variable in class arc.scene.ui.ScrollPane.ScrollPaneStyle
-
Optional.
- HSVtoRGB(float, float, float) - Static method in class arc.graphics.Color
-
Converts HSV color system to RGB
- HSVtoRGB(float, float, float, float) - Static method in class arc.graphics.Color
-
Converts HSV to RGB
- HSVtoRGB(float, float, float, Color) - Static method in class arc.graphics.Color
-
Converts HSV color system to RGB
- Http - Class in arc.util
-
Utility class for making HTTP requests.
- Http() - Constructor for class arc.util.Http
- HTTP_VERSION_NOT_SUPPORTED - Enum constant in enum class arc.util.Http.HttpStatus
- Http.HttpMethod - Enum Class in arc.util
-
Provides all HTTP methods to use when creating a
Http.HttpRequest
. - Http.HttpRequest - Class in arc.util
- Http.HttpResponse - Class in arc.util
- Http.HttpStatus - Enum Class in arc.util
-
Defines the status of an HTTP request.
- Http.HttpStatusException - Exception in arc.util
-
Exception returned when a 4xx or 5xx error is encountered.
- HttpRequest() - Constructor for class arc.util.Http.HttpRequest
- HttpRequest(Http.HttpMethod) - Constructor for class arc.util.Http.HttpRequest
- HttpResponse(HttpURLConnection) - Constructor for class arc.util.Http.HttpResponse
- HttpStatusException(String, Http.HttpStatus, Http.HttpResponse) - Constructor for exception arc.util.Http.HttpStatusException
- hudfrag - Variable in class mindustry.core.UI
- HudFragment - Class in mindustry.ui.fragments
- HudFragment() - Constructor for class mindustry.ui.fragments.HudFragment
- hudGroup - Variable in class mindustry.core.UI
- hue - Variable in class arc.fx.filters.LevelsFilter
- hue() - Method in class arc.graphics.Color
- hue(float) - Method in class arc.graphics.Color
- huePixmap(int, int) - Static method in class arc.graphics.Pixmaps
- hueTexture(int, int) - Static method in class arc.graphics.Pixmaps
- HugAI - Class in mindustry.ai.types
- HugAI() - Constructor for class mindustry.ai.types.HugAI
- HWMachine - Class in arc.backend.robovm.custom
- HWMachine() - Constructor for class arc.backend.robovm.custom.HWMachine
- hydrogen - Static variable in class mindustry.content.Liquids
- hyperProcessor - Static variable in class mindustry.content.Blocks
I
- i - Enum constant in enum class arc.input.KeyCode
- i() - Method in class arc.util.io.Reads
-
read int
- i(int) - Method in class arc.util.io.Writes
-
write int
- I18NBundle - Class in arc.util
-
A
I18NBundle
providesLocale
-specific resources loaded from property files. - I18NBundle() - Constructor for class arc.util.I18NBundle
- I18NBundleLoader - Class in arc.assets.loaders
-
AssetLoader
forI18NBundle
instances. - I18NBundleLoader(FileHandleResolver) - Constructor for class arc.assets.loaders.I18NBundleLoader
- I18NBundleLoader.I18NBundleParameter - Class in arc.assets.loaders
- I18NBundleParameter() - Constructor for class arc.assets.loaders.I18NBundleLoader.I18NBundleParameter
- I18NBundleParameter(Locale) - Constructor for class arc.assets.loaders.I18NBundleLoader.I18NBundleParameter
- I18NBundleParameter(Locale, String) - Constructor for class arc.assets.loaders.I18NBundleLoader.I18NBundleParameter
- ibeam - Enum constant in enum class arc.Graphics.Cursor.SystemCursor
- IbeamCursorListener - Class in arc.scene.event
- IbeamCursorListener() - Constructor for class arc.scene.event.IbeamCursorListener
- ice - Static variable in class mindustry.content.Blocks
- iceChance - Variable in class mindustry.maps.planet.AsteroidGenerator
- iceSnow - Static variable in class mindustry.content.Blocks
- iceWall - Static variable in class mindustry.content.Blocks
- icon - Variable in class mindustry.ai.UnitCommand
-
Name of UI icon (from Icon class).
- icon - Variable in class mindustry.content.TechTree.TechNode
-
Icon displayed in tech tree selector.
- icon - Variable in class mindustry.game.SectorInfo
-
Displayed icon.
- icon - Variable in class mindustry.logic.LCategory
- icon - Variable in class mindustry.type.Planet
-
Icon as displayed in the planet selection dialog.
- icon - Variable in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsCategory
- icon - Static variable in class mindustry.ui.Fonts
- icon - Variable in class mindustry.ui.fragments.MenuFragment.MenuButton
- icon - Variable in class mindustry.ui.Links.LinkEntry
- icon - Variable in class mindustry.world.meta.StatUnit
- icon() - Method in class mindustry.content.TechTree.TechNode
- icon() - Method in class mindustry.maps.filters.BlendFilter
- icon() - Method in class mindustry.maps.filters.ClearFilter
- icon() - Method in class mindustry.maps.filters.CoreSpawnFilter
- icon() - Method in class mindustry.maps.filters.DistortFilter
- icon() - Method in class mindustry.maps.filters.EnemySpawnFilter
- icon() - Method in class mindustry.maps.filters.GenerateFilter
- icon() - Method in class mindustry.maps.filters.MedianFilter
- icon() - Method in class mindustry.maps.filters.MirrorFilter
- icon() - Method in class mindustry.maps.filters.NoiseFilter
- icon() - Method in class mindustry.maps.filters.OreFilter
- icon() - Method in class mindustry.maps.filters.OreMedianFilter
- icon() - Method in class mindustry.maps.filters.RiverNoiseFilter
- icon() - Method in class mindustry.maps.filters.ScatterFilter
- icon() - Method in class mindustry.maps.filters.SpawnPathFilter
- icon() - Method in class mindustry.maps.filters.TerrainFilter
- icon() - Method in class mindustry.type.ammo.ItemAmmoType
- icon() - Method in class mindustry.type.ammo.PowerAmmoType
- icon() - Method in interface mindustry.type.AmmoType
- icon() - Method in class mindustry.type.Sector
- icon() - Method in class mindustry.world.blocks.payloads.BuildPayload
- icon() - Method in interface mindustry.world.blocks.payloads.Payload
- icon() - Method in class mindustry.world.blocks.payloads.UnitPayload
- iconChar() - Method in class mindustry.type.Sector
- iconColor - Variable in class mindustry.type.Planet
-
Icon for appearance in planet list.
- IconConverter - Class in mindustry.tools
- IconConverter() - Constructor for class mindustry.tools.IconConverter
- iconId - Variable in class mindustry.ctype.UnlockableContent
-
Special logic icon ID.
- iconLarge - Static variable in class mindustry.ui.Fonts
- iconLarge - Static variable in class mindustry.Vars
-
icon sizes for UI
- iconMed - Static variable in class mindustry.Vars
-
icon sizes for UI
- iconOverride - Variable in class mindustry.world.draw.DrawBlock
-
If set, the icon is overridden to be these strings, in order.
- iconRegion - Variable in class mindustry.world.draw.DrawPistons
- icons() - Method in class mindustry.world.Block
- icons() - Method in class mindustry.world.blocks.defense.BuildTurret
- icons() - Method in class mindustry.world.blocks.defense.Radar
- icons() - Method in class mindustry.world.blocks.defense.RegenProjector
- icons() - Method in class mindustry.world.blocks.defense.Thruster
- icons() - Method in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- icons() - Method in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- icons() - Method in class mindustry.world.blocks.defense.turrets.Turret
- icons() - Method in class mindustry.world.blocks.defense.Wall
- icons() - Method in class mindustry.world.blocks.distribution.Conveyor
- icons() - Method in class mindustry.world.blocks.distribution.DirectionalUnloader
- icons() - Method in class mindustry.world.blocks.distribution.DirectionBridge
- icons() - Method in class mindustry.world.blocks.distribution.DirectionLiquidBridge
- icons() - Method in class mindustry.world.blocks.distribution.Duct
- icons() - Method in class mindustry.world.blocks.distribution.DuctRouter
- icons() - Method in class mindustry.world.blocks.distribution.MassDriver
- icons() - Method in class mindustry.world.blocks.distribution.OverflowDuct
- icons() - Method in class mindustry.world.blocks.distribution.Sorter
- icons() - Method in class mindustry.world.blocks.environment.Floor
- icons() - Method in class mindustry.world.blocks.environment.Prop
- icons() - Method in class mindustry.world.blocks.environment.TallBlock
- icons() - Method in class mindustry.world.blocks.heat.HeatConductor
- icons() - Method in class mindustry.world.blocks.liquid.Conduit
- icons() - Method in class mindustry.world.blocks.liquid.LiquidBlock
- icons() - Method in class mindustry.world.blocks.liquid.LiquidJunction
- icons() - Method in class mindustry.world.blocks.liquid.LiquidRouter
- icons() - Method in class mindustry.world.blocks.payloads.BlockProducer
- icons() - Method in class mindustry.world.blocks.payloads.PayloadConveyor
- icons() - Method in class mindustry.world.blocks.payloads.PayloadDeconstructor
- icons() - Method in class mindustry.world.blocks.payloads.PayloadLoader
- icons() - Method in class mindustry.world.blocks.payloads.PayloadMassDriver
- icons() - Method in class mindustry.world.blocks.payloads.PayloadSource
- icons() - Method in class mindustry.world.blocks.payloads.PayloadVoid
- icons() - Method in class mindustry.world.blocks.power.Battery
- icons() - Method in class mindustry.world.blocks.power.PowerGenerator
- icons() - Method in class mindustry.world.blocks.production.BeamDrill
- icons() - Method in class mindustry.world.blocks.production.BurstDrill
- icons() - Method in class mindustry.world.blocks.production.Drill
- icons() - Method in class mindustry.world.blocks.production.GenericCrafter
- icons() - Method in class mindustry.world.blocks.production.ItemIncinerator
- icons() - Method in class mindustry.world.blocks.production.Pump
- icons() - Method in class mindustry.world.blocks.production.Separator
- icons() - Method in class mindustry.world.blocks.production.SolidPump
- icons() - Method in class mindustry.world.blocks.production.WallCrafter
- icons() - Method in class mindustry.world.blocks.sandbox.ItemSource
- icons() - Method in class mindustry.world.blocks.sandbox.LiquidSource
- icons() - Method in class mindustry.world.blocks.units.Reconstructor
- icons() - Method in class mindustry.world.blocks.units.RepairTurret
- icons() - Method in class mindustry.world.blocks.units.UnitAssembler
- icons() - Method in class mindustry.world.blocks.units.UnitAssemblerModule
- icons() - Method in class mindustry.world.blocks.units.UnitFactory
- icons(Block) - Method in class mindustry.world.draw.DrawBlock
- icons(Block) - Method in class mindustry.world.draw.DrawBlurSpin
- icons(Block) - Method in class mindustry.world.draw.DrawFrames
- icons(Block) - Method in class mindustry.world.draw.DrawLiquidOutputs
- icons(Block) - Method in class mindustry.world.draw.DrawMulti
- icons(Block) - Method in class mindustry.world.draw.DrawMultiWeave
- icons(Block) - Method in class mindustry.world.draw.DrawPistons
- icons(Block) - Method in class mindustry.world.draw.DrawPower
- icons(Block) - Method in class mindustry.world.draw.DrawRegion
- icons(Block) - Method in class mindustry.world.draw.DrawSideRegion
- icons(Block) - Method in class mindustry.world.draw.DrawTurret
- icons(Block) - Method in class mindustry.world.draw.DrawWeave
- iconSmall - Static variable in class mindustry.Vars
-
icon sizes for UI
- iconTexture - Variable in class mindustry.mod.Mods.LoadedMod
-
Icon texture.
- iconXLarge - Static variable in class mindustry.Vars
-
icon sizes for UI
- Icosphere - Class in arc.math.geom
- Icosphere() - Constructor for class arc.math.geom.Icosphere
- id - Enum constant in enum class mindustry.logic.LAccess
- id - Variable in class arc.audio.AudioBus
- id - Variable in class arc.discord.DiscordRPC.User
- id - Variable in class arc.graphics.g2d.Font.Glyph
- id - Variable in class arc.net.FrameworkMessage.Ping
- id - Variable in class mindustry.ai.UnitCommand
-
Unique ID number.
- id - Variable in class mindustry.ctype.Content
- id - Variable in class mindustry.entities.Effect.EffectContainer
- id - Variable in class mindustry.entities.Effect
- id - Variable in class mindustry.game.Team
- id - Variable in class mindustry.graphics.CacheLayer
- id - Variable in class mindustry.graphics.g3d.PlanetGrid.Corner
- id - Variable in class mindustry.graphics.g3d.PlanetGrid.Edge
- id - Variable in class mindustry.graphics.g3d.PlanetGrid.Ptile
- id - Variable in class mindustry.io.TypeIO.UnitBox
- id - Variable in class mindustry.logic.LAssembler.BVar
- id - Variable in class mindustry.logic.LCategory
- id - Variable in class mindustry.logic.LStatements.LookupStatement
- id - Variable in class mindustry.net.Administration.PlayerInfo
- id - Variable in class mindustry.net.Packets.StreamBegin
- id - Variable in class mindustry.net.Packets.StreamChunk
- id - Variable in class mindustry.net.Streamable.StreamBuilder
- id - Variable in class mindustry.type.Sector
- id - Variable in class mindustry.world.meta.Attribute
- id - Variable in class mindustry.world.meta.Stat
- id - Variable in class mindustry.world.meta.StatCat
- idInUse - Enum constant in enum class mindustry.net.Packets.KickReason
- idiv - Enum constant in enum class mindustry.logic.LogicOp
- idle - Enum constant in enum class mindustry.logic.LUnitControl
- idle - Enum constant in enum class mindustry.world.blocks.distribution.MassDriver.DriverState
- idle - Enum constant in enum class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverState
- idle(Connection) - Method in interface arc.net.NetListener
-
Called when the connection is below the
idle threshold
. - idle(Connection) - Method in class arc.net.NetListener.QueuedListener
- idle(Connection) - Method in class arc.net.TcpIdleSender
- ids - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- idt() - Method in class arc.math.Affine2
-
Sets this matrix to the identity matrix
- idt() - Method in class arc.math.geom.Mat3D
-
Sets the matrix to an identity matrix.
- idt() - Method in class arc.math.geom.Quat
-
Sets the quaternion to an identity Quaternion
- idt() - Method in class arc.math.Mat
-
Sets this matrix to the identity matrix
- idt(Vec3) - Method in class arc.math.geom.Vec3
- idx - Variable in class arc.graphics.g2d.Batch
- iframes - Variable in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- ignore - Variable in class arc.packer.TexturePacker.Settings
- ignore - Variable in class mindustry.maps.filters.BlendFilter
- ignore - Variable in class mindustry.maps.filters.ClearFilter
- ignore() - Method in class mindustry.world.consumers.Consume
- ignore() - Method in class mindustry.world.consumers.ConsumePower
- ignoreBlankImages - Variable in class arc.packer.TexturePacker.Settings
- ignoredWhitespaceStrings - Variable in class arc.packer.TexturePacker.Settings
-
Paths containing these strings do not have whitespace stripped.
- ignoreLiquidFullness - Variable in class mindustry.world.blocks.production.GenericCrafter
- ignoreMarkup - Variable in class arc.graphics.g2d.GlyphLayout
- ignoreRotation - Variable in class mindustry.type.Weapon
-
whether shooter rotation is ignored when shooting.
- ignoreSpawnAngle - Variable in class mindustry.entities.bullet.BulletType
-
If true, the angle param in create is ignored.
- ignoreTouchDown - Variable in class arc.scene.ui.Dialog
- ignoreUnknownField(Class, String) - Method in class arc.util.serialization.Json
-
Called for each unknown field name encountered by
Json.readFields(Object, JsonValue)
whenJson.ignoreUnknownFields
is false to determine whether the unknown field name should be ignored. - illuminator - Static variable in class mindustry.content.Blocks
- IM_A_TEAPOT - Enum constant in enum class arc.util.Http.HttpStatus
- image - Enum constant in enum class mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- image() - Method in class arc.scene.ui.layout.Table
- image(Prov<TextureRegion>) - Method in class arc.scene.ui.layout.Table
- image(TextureRegion) - Method in class arc.scene.ui.layout.Table
- image(Drawable) - Method in class arc.scene.ui.layout.Table
- image(Drawable, Color) - Method in class arc.scene.ui.layout.Table
- Image - Class in arc.scene.ui
-
Displays a
Drawable
, scaled various way within the widgets bounds. - Image() - Constructor for class arc.scene.ui.Image
-
Creates an image with no region or patch, stretched, and aligned center.
- Image(NinePatch) - Constructor for class arc.scene.ui.Image
-
Creates an image stretched, and aligned center.
- Image(TextureRegion) - Constructor for class arc.scene.ui.Image
-
Creates an image stretched, and aligned center.
- Image(Texture) - Constructor for class arc.scene.ui.Image
-
Creates an image stretched, and aligned center.
- Image(Drawable) - Constructor for class arc.scene.ui.Image
-
Creates an image stretched, and aligned center.
- Image(Drawable, Color) - Constructor for class arc.scene.ui.Image
- Image(Drawable, Scaling) - Constructor for class arc.scene.ui.Image
-
Creates an image aligned center.
- Image(Drawable, Scaling, int) - Constructor for class arc.scene.ui.Image
- ImageButton - Class in arc.scene.ui
-
A button with a child
Image
to display an image. - ImageButton() - Constructor for class arc.scene.ui.ImageButton
- ImageButton(TextureRegion) - Constructor for class arc.scene.ui.ImageButton
- ImageButton(TextureRegion, ImageButton.ImageButtonStyle) - Constructor for class arc.scene.ui.ImageButton
- ImageButton(Drawable) - Constructor for class arc.scene.ui.ImageButton
- ImageButton(Drawable, Drawable) - Constructor for class arc.scene.ui.ImageButton
- ImageButton(Drawable, Drawable, Drawable) - Constructor for class arc.scene.ui.ImageButton
- ImageButton(Drawable, ImageButton.ImageButtonStyle) - Constructor for class arc.scene.ui.ImageButton
- ImageButton(ImageButton.ImageButtonStyle) - Constructor for class arc.scene.ui.ImageButton
- ImageButton.ImageButtonStyle - Class in arc.scene.ui
-
The style for an image button, see
ImageButton
. - ImageButtonStyle() - Constructor for class arc.scene.ui.ImageButton.ImageButtonStyle
- ImageButtonStyle(Drawable, Drawable, Drawable, Drawable, Drawable, Drawable) - Constructor for class arc.scene.ui.ImageButton.ImageButtonStyle
- ImageButtonStyle(ImageButton.ImageButtonStyle) - Constructor for class arc.scene.ui.ImageButton.ImageButtonStyle
- imageChecked - Variable in class arc.scene.ui.ImageButton.ImageButtonStyle
-
Optional.
- imageCheckedColor - Variable in class arc.scene.ui.ImageButton.ImageButtonStyle
- imageCheckedOver - Variable in class arc.scene.ui.ImageButton.ImageButtonStyle
-
Optional.
- imageDisabled - Variable in class arc.scene.ui.ImageButton.ImageButtonStyle
-
Optional.
- imageDisabledColor - Variable in class arc.scene.ui.ImageButton.ImageButtonStyle
- imageDown - Variable in class arc.scene.ui.ImageButton.ImageButtonStyle
-
Optional.
- imageDownColor - Variable in class arc.scene.ui.ImageButton.ImageButtonStyle
- imageDraw(Prov<Drawable>) - Method in class arc.scene.ui.layout.Table
- imageHeight - Variable in class arc.packer.TexturePacker.Page
- imageHeight - Variable in class arc.scene.ui.Image
- imageName - Variable in class arc.packer.TexturePacker.Page
- imageOver - Variable in class arc.scene.ui.ImageButton.ImageButtonStyle
-
Optional.
- imageOverColor - Variable in class arc.scene.ui.ImageButton.ImageButtonStyle
- ImagePacker - Class in mindustry.tools
- ImagePacker() - Constructor for class mindustry.tools.ImagePacker
- imagePaths - Variable in class arc.graphics.g2d.Font.FontData
-
An array of the image paths, for multiple texture pages.
- ImageProcessor - Class in arc.packer
- ImageProcessor(TexturePacker.Settings) - Constructor for class arc.packer.ImageProcessor
- imageSize() - Method in interface arc.scene.style.Drawable
- imageSize() - Method in class arc.scene.style.TextureRegionDrawable
- imageUp - Variable in class arc.scene.ui.ImageButton.ImageButtonStyle
-
Optional.
- imageUpColor - Variable in class arc.scene.ui.ImageButton.ImageButtonStyle
- imageWidth - Variable in class arc.packer.TexturePacker.Page
- imageWidth - Variable in class arc.scene.ui.Image
- imageX - Variable in class arc.scene.ui.Image
- imageY - Variable in class arc.scene.ui.Image
- imeData - Variable in class arc.scene.ui.TextField
-
Special field containing implementation-specific data for IME support.
- immunities - Variable in class mindustry.type.UnitType
-
None of the status effects in this set can be applied to this unit.
- immunities - Static variable in class mindustry.world.meta.Stat
- impact - Variable in class mindustry.entities.bullet.BulletType
-
Should knockback follow the bullet's direction
- impact0078 - Static variable in class mindustry.content.SectorPresets
- impactDrill - Static variable in class mindustry.content.Blocks
- impactPower - Enum constant in enum class mindustry.game.EventType.Trigger
- impactReactor - Static variable in class mindustry.content.Blocks
- ImpactReactor - Class in mindustry.world.blocks.power
- ImpactReactor(String) - Constructor for class mindustry.world.blocks.power.ImpactReactor
- ImpactReactor.ImpactReactorBuild - Class in mindustry.world.blocks.power
- ImpactReactorBuild() - Constructor for class mindustry.world.blocks.power.ImpactReactor.ImpactReactorBuild
- impactReactorExplosion - Static variable in class mindustry.content.Fx
- implementationColorReadFormat - Static variable in class arc.graphics.Gl
- implementationColorReadType - Static variable in class arc.graphics.Gl
- importData(Fi) - Method in class mindustry.ui.dialogs.SettingsMenuDialog
- importFile(Fi) - Method in class mindustry.game.Saves.SaveSlot
- importMap(Fi) - Method in class mindustry.maps.Maps
-
Import a map, then save it.
- importMod - Enum constant in enum class mindustry.game.EventType.Trigger
- importMod(Fi) - Method in class mindustry.mod.Mods
-
Imports an external mod file.
- importSave(Fi) - Method in class mindustry.game.Saves
- importStats(Planet) - Method in class mindustry.game.SectorInfo
- impulsePump - Static variable in class mindustry.content.Blocks
- in(int, int) - Method in class arc.graphics.Pixmap
- in(int, int) - Method in class mindustry.world.Tiles
- inaccuracy - Variable in class mindustry.entities.bullet.BulletType
-
Extra inaccuracy when firing.
- inaccuracy - Variable in class mindustry.type.Weapon
-
inaccuracy of degrees of each shot
- inaccuracy - Variable in class mindustry.world.blocks.defense.ShockMine
- inaccuracy - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Bullet angle randomness in degrees.
- inaccuracy - Static variable in class mindustry.world.meta.Stat
- inBounds(int, int, boolean[][]) - Static method in class arc.util.Structs
- inBounds(int, int, float[][]) - Static method in class arc.util.Structs
- inBounds(int, int, int[][]) - Static method in class arc.util.Structs
- inBounds(int, int, int, int) - Static method in class arc.util.Structs
- inBounds(int, int, int, int[][][]) - Static method in class arc.util.Structs
- inBounds(int, int, int, int, int) - Static method in class arc.util.Structs
- inBounds(int, int, int, T[][][]) - Static method in class arc.util.Structs
- inBounds(int, int, T[][]) - Static method in class arc.util.Structs
- incendAmount - Variable in class mindustry.entities.bullet.BulletType
-
Amount of fires attempted around bullet.
- incendChance - Variable in class mindustry.entities.bullet.BulletType
-
Chance of fire being created.
- incendSpread - Variable in class mindustry.entities.bullet.BulletType
-
Spread of fires around bullet.
- incendTrail - Static variable in class mindustry.content.Fx
- incinerable - Variable in class mindustry.type.Liquid
-
if true, this liquid can be incinerated in the incinerator block.
- incinerateEffect - Variable in class mindustry.world.blocks.payloads.PayloadVoid
- incinerateEffect(Building, Building) - Static method in class mindustry.world.blocks.storage.StorageBlock
- incinerateNonBuildable - Variable in class mindustry.world.blocks.storage.CoreBlock
- incinerateSlag - Static variable in class mindustry.content.Fx
- incinerateSound - Variable in class mindustry.world.blocks.payloads.PayloadVoid
- incinerator - Static variable in class mindustry.content.Blocks
- Incinerator - Class in mindustry.world.blocks.production
- Incinerator(String) - Constructor for class mindustry.world.blocks.production.Incinerator
- Incinerator.IncineratorBuild - Class in mindustry.world.blocks.production
- IncineratorBuild() - Constructor for class mindustry.world.blocks.production.Incinerator.IncineratorBuild
- incite - Static variable in class mindustry.content.UnitTypes
- includeCredentials - Variable in class arc.util.Http.HttpRequest
-
Whether a cross-origin request will include credentials.
- incoming - Variable in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- incompleteDependencies - Enum constant in enum class mindustry.mod.Mods.ModState
- incr - Static variable in class arc.graphics.Gl
- incr(int, byte) - Method in class arc.struct.ByteSeq
- incr(int, float) - Method in class arc.struct.FloatSeq
- incr(int, int) - Method in class arc.struct.IntSeq
- incr(int, long) - Method in class arc.struct.LongSeq
- incr(int, short) - Method in class arc.struct.ShortSeq
- increment - Static variable in class mindustry.editor.MapResizeDialog
- increment(int) - Method in class arc.struct.IntIntMap
- increment(int, float) - Method in class arc.struct.IntFloatMap
- increment(int, float, float) - Method in class arc.struct.IntFloatMap
-
Returns the key's current value and increments the stored value.
- increment(int, int) - Method in class arc.struct.IntIntMap
- increment(int, int, int) - Method in class arc.struct.IntIntMap
-
Returns the key's current value and increments the stored value.
- increment(K) - Method in class arc.struct.ObjectIntMap
- increment(K, float, float) - Method in class arc.struct.ObjectFloatMap
-
Returns the key's current value and increments the stored value.
- increment(K, int) - Method in class arc.struct.ObjectIntMap
- increment(K, int, int) - Method in class arc.struct.ObjectIntMap
-
Returns the key's current value and increments the stored value.
- incremental - Variable in class arc.freetype.FreeTypeFontGenerator.FreeTypeFontParameter
-
When true, glyphs are rendered on the fly to the font's glyph page textures as they are needed.
- incrementFrameId() - Method in class arc.mock.MockGraphics
- incrWrap - Static variable in class arc.graphics.Gl
- index - Variable in enum class arc.graphics.Cubemap.CubemapSide
-
The zero based index of the side in the cubemap
- index - Variable in class arc.packer.TexturePacker.Alias
- index - Variable in class mindustry.logic.LCanvas.StatementElem
- index - Variable in class mindustry.logic.LExecutor.FetchI
- index - Variable in class mindustry.logic.LExecutor.GetLinkI
- index - Variable in class mindustry.logic.LStatements.FetchStatement
- index() - Method in class arc.input.Controller
- index(int) - Method in class mindustry.entities.EntityGroup
- IndexArray - Class in arc.graphics.gl
- IndexArray(int) - Constructor for class arc.graphics.gl.IndexArray
-
Creates a new IndexArray to be used with vertex arrays.
- IndexBufferObject - Class in arc.graphics.gl
-
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
- IndexBufferObject(boolean, int) - Constructor for class arc.graphics.gl.IndexBufferObject
-
Creates a new IndexBufferObject.
- IndexBufferObject(int) - Constructor for class arc.graphics.gl.IndexBufferObject
-
Creates a new static IndexBufferObject to be used with vertex arrays.
- IndexBufferObjectSubData - Class in arc.graphics.gl
-
IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
- IndexBufferObjectSubData(boolean, int) - Constructor for class arc.graphics.gl.IndexBufferObjectSubData
-
Creates a new IndexBufferObject.
- IndexBufferObjectSubData(int) - Constructor for class arc.graphics.gl.IndexBufferObjectSubData
-
Creates a new IndexBufferObject to be used with vertex arrays.
- IndexData - Interface in arc.graphics.gl
-
An IndexData instance holds index data.
- IndexedRenderer - Class in mindustry.graphics
- IndexedRenderer(int) - Constructor for class mindustry.graphics.IndexedRenderer
- indexEnd - Variable in class arc.flabel.FEffect
- indexer - Static variable in class mindustry.Vars
- indexes - Variable in class mindustry.world.DirectionalItemBuffer
- indexOf(byte) - Method in class arc.struct.ByteSeq
- indexOf(float) - Method in class arc.struct.FloatSeq
- indexOf(int) - Method in class arc.struct.IntSeq
- indexOf(int, boolean) - Method in class arc.struct.IntQueue
-
Returns the index of first occurrence of value in the queue, or -1 if no such value exists.
- indexOf(long) - Method in class arc.struct.LongSeq
- indexOf(long, boolean) - Method in class arc.struct.LongQueue
-
Returns the index of first occurrence of value in the queue, or -1 if no such value exists.
- indexOf(short) - Method in class arc.struct.ShortSeq
- indexOf(Boolf<T>) - Method in class arc.struct.Queue
- indexOf(Boolf<T>) - Method in class arc.struct.Seq
- indexOf(Iterable<T>, Boolf<T>) - Static method in class arc.util.Structs
- indexOf(T) - Method in class arc.struct.Seq
- indexOf(T[], Boolf<T>) - Static method in class arc.util.Structs
- indexOf(T[], T) - Static method in class arc.util.Structs
- indexOf(T, boolean) - Method in class arc.struct.Queue
-
Returns the index of first occurrence of value in the queue, or -1 if no such value exists.
- indexOf(T, boolean) - Method in class arc.struct.Seq
-
Returns the index of first occurrence of value in the array, or -1 if no such value exists.
- indexOfKey(K) - Method in class arc.struct.ArrayMap
- indexOfValue(V, boolean) - Method in class arc.struct.ArrayMap
- indexStart - Variable in class arc.flabel.FEffect
- indicators - Variable in class mindustry.core.Control
- indices - Variable in class arc.graphics.Mesh
- indices - Variable in class arc.math.geom.MeshResult
- inEditor - Variable in class mindustry.world.Block
-
whether this block is visible in the editor
- inf() - Method in class arc.math.geom.BoundingBox
-
Sets the minimum and maximum vector to positive and negative infinity.
- infiniteAmmo - Variable in class mindustry.game.Rules.TeamRule
-
If true, this team has infinite unit ammo.
- infiniteResources - Variable in class mindustry.game.Rules
-
Sandbox mode: Enables infinite resources, build range and build speed.
- infiniteResources - Variable in class mindustry.game.Rules.TeamRule
-
If true, resources are not consumed when building.
- info - Enum constant in enum class arc.util.Log.LogLevel
- info - Variable in class mindustry.type.Sector
- info(Object) - Static method in class arc.util.Log
- info(String, Object...) - Static method in class arc.util.Log
- inFogTo(Team) - Method in class mindustry.world.blocks.defense.BaseShield.BaseShieldBuild
- inFogTo(Team) - Method in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- infoList(Object...) - Static method in class arc.util.Log
- infoLogLength - Static variable in class arc.graphics.Gl
- infoMessage(String) - Static method in class mindustry.ui.Menus
- infoPopup(String, float, int, int, int, int, int) - Static method in class mindustry.ui.Menus
- infoPopupReliable(String, float, int, int, int, int, int) - Static method in class mindustry.ui.Menus
- infoTable - Variable in class mindustry.ui.dialogs.ResearchDialog.View
- infoTag(String, String) - Static method in class arc.util.Log
- infoToast(String, float) - Static method in class mindustry.ui.Menus
- init - Variable in class mindustry.world.modules.PowerModule
- init() - Method in class arc.ApplicationCore
- init() - Method in interface arc.ApplicationListener
-
Called when the
Application
is first created. - init() - Static method in class arc.backend.sdl.jni.SDLGL
- init() - Method in class arc.util.io.CRC
- init() - Method in class mindustry.ai.types.BuilderAI
- init() - Method in interface mindustry.async.AsyncProcess
-
Sync.
- init() - Method in class mindustry.async.PhysicsProcess
- init() - Method in class mindustry.ClientLauncher
- init() - Method in class mindustry.core.ContentLoader
-
Calls Content#init() on everything.
- init() - Method in class mindustry.core.Control
- init() - Method in class mindustry.core.NetServer
- init() - Method in class mindustry.core.Renderer
- init() - Method in class mindustry.core.UI
- init() - Static method in class mindustry.core.Version
- init() - Method in class mindustry.ctype.Content
-
Called after all content and modules are created.
- init() - Method in class mindustry.entities.bullet.BulletType
- init() - Method in class mindustry.entities.bullet.ContinuousBulletType
- init() - Method in class mindustry.entities.bullet.LaserBulletType
- init() - Method in class mindustry.entities.bullet.ShrapnelBulletType
- init() - Method in class mindustry.entities.Effect
- init() - Method in class mindustry.entities.effect.ParticleEffect
- init() - Method in class mindustry.entities.effect.SeqEffect
- init() - Method in class mindustry.entities.effect.WaveEffect
- init() - Method in class mindustry.entities.effect.WrapEffect
- init() - Method in class mindustry.entities.units.AIController
-
Called after this controller is assigned a unit.
- init() - Static method in class mindustry.graphics.CacheLayer
-
Loads default cache layers.
- init() - Static method in class mindustry.graphics.EnvRenderers
- init() - Static method in class mindustry.graphics.Shaders
- init() - Method in class mindustry.logic.GlobalVars
- init() - Method in class mindustry.mod.Mod
-
Called after all plugins have been created and commands have been registered.
- init() - Method in class mindustry.service.GameService
-
Begin listening for new achievement events, once the game service is activated.
- init() - Method in class mindustry.type.Item
- init() - Method in class mindustry.type.Liquid
- init() - Method in class mindustry.type.Planet
- init() - Method in class mindustry.type.StatusEffect
- init() - Method in class mindustry.type.UnitType
- init() - Method in class mindustry.type.Weapon
- init() - Method in class mindustry.type.weapons.RepairBeamWeapon
- init() - Static method in class mindustry.Vars
- init() - Method in class mindustry.world.Block
-
Called after all blocks are created.
- init() - Method in class mindustry.world.blocks.campaign.Accelerator
- init() - Method in class mindustry.world.blocks.defense.BaseShield
- init() - Method in class mindustry.world.blocks.defense.BuildTurret
- init() - Method in class mindustry.world.blocks.defense.DirectionalForceProjector
- init() - Method in class mindustry.world.blocks.defense.ForceProjector
- init() - Method in class mindustry.world.blocks.defense.turrets.BaseTurret
- init() - Method in class mindustry.world.blocks.defense.turrets.ContinuousLiquidTurret
- init() - Method in class mindustry.world.blocks.defense.turrets.ItemTurret
- init() - Method in class mindustry.world.blocks.defense.turrets.LaserTurret
- init() - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret
- init() - Method in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret
- init() - Method in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- init() - Method in class mindustry.world.blocks.defense.turrets.Turret
- init() - Method in class mindustry.world.blocks.distribution.Conveyor
- init() - Method in class mindustry.world.blocks.distribution.DirectionBridge
- init() - Method in class mindustry.world.blocks.distribution.Duct
- init() - Method in class mindustry.world.blocks.distribution.ItemBridge
- init() - Method in class mindustry.world.blocks.environment.AirBlock
- init() - Method in class mindustry.world.blocks.environment.Floor
- init() - Method in class mindustry.world.blocks.environment.OreBlock
- init() - Method in class mindustry.world.blocks.environment.TallBlock
- init() - Method in class mindustry.world.blocks.liquid.Conduit
- init() - Method in class mindustry.world.blocks.logic.CanvasBlock
- init() - Method in class mindustry.world.blocks.payloads.PayloadConveyor
- init() - Method in class mindustry.world.blocks.payloads.PayloadLoader
- init() - Method in class mindustry.world.blocks.payloads.PayloadMassDriver
- init() - Method in class mindustry.world.blocks.power.Battery
- init() - Method in class mindustry.world.blocks.power.BeamNode
- init() - Method in class mindustry.world.blocks.power.ConsumeGenerator
- init() - Method in class mindustry.world.blocks.power.LightBlock
- init() - Method in class mindustry.world.blocks.power.PowerNode
- init() - Method in class mindustry.world.blocks.power.ThermalGenerator
- init() - Method in class mindustry.world.blocks.production.BeamDrill
- init() - Method in class mindustry.world.blocks.production.Drill
- init() - Method in class mindustry.world.blocks.production.GenericCrafter
- init() - Method in class mindustry.world.blocks.production.Separator
- init() - Method in class mindustry.world.blocks.storage.CoreBlock
- init() - Method in class mindustry.world.blocks.units.DroneCenter
- init() - Method in class mindustry.world.blocks.units.Reconstructor
- init() - Method in class mindustry.world.blocks.units.RepairTurret
- init() - Method in class mindustry.world.blocks.units.UnitAssembler
- init() - Method in class mindustry.world.blocks.units.UnitFactory
- init(Runnable) - Method in class mindustry.type.StatusEffect
- init(Bullet) - Method in class mindustry.entities.bullet.BulletType
- init(Bullet) - Method in class mindustry.entities.bullet.ContinuousBulletType
- init(Bullet) - Method in class mindustry.entities.bullet.FireBulletType
- init(Bullet) - Method in class mindustry.entities.bullet.LaserBulletType
- init(Bullet) - Method in class mindustry.entities.bullet.LightningBulletType
- init(Bullet) - Method in class mindustry.entities.bullet.PointBulletType
- init(Bullet) - Method in class mindustry.entities.bullet.RailBulletType
- init(Bullet) - Method in class mindustry.entities.bullet.SapBulletType
- init(Bullet) - Method in class mindustry.entities.bullet.ShrapnelBulletType
- init(UnitType) - Method in class mindustry.entities.abilities.Ability
- init(UnitType) - Method in class mindustry.entities.abilities.ShieldArcAbility
- initblock - Variable in class mindustry.type.StatusEffect
-
Called on init.
- initBuilding() - Method in class mindustry.world.Block
- initFreeType() - Static method in class arc.freetype.FreeType
- initialBackgroundColor - Variable in class arc.backend.sdl.SdlConfig
- initialCapture - Variable in class mindustry.game.EventType.SectorCaptureEvent
- initialGrid() - Static method in class mindustry.graphics.g3d.PlanetGrid
- InitializationException - Exception in arc.net.dns
- initialize() - Method in class arc.audio.Audio
-
Intializes Soloud audio.
- initialize() - Method in class arc.backend.headless.HeadlessApplication
- initialize() - Method in class arc.mock.MockAudio
- initialize() - Method in class arc.net.dns.JndiContextNameserverProvider
- initialize() - Method in interface arc.net.dns.NameserverProvider
-
Initializes the servers.
- initialize() - Method in class arc.net.dns.ResolvConfNameserverProvider
- initialize() - Method in class arc.net.dns.WellKnownNameserverProvider
- initialize() - Method in class arc.scene.ui.TextArea
- initialize() - Method in class arc.scene.ui.TextField
- initialize(ApplicationListener) - Method in class arc.backend.android.AndroidApplication
-
This method has to be called in the
Activity.onCreate(Bundle)
method. - initialize(ApplicationListener, AndroidApplicationConfiguration) - Method in class arc.backend.android.AndroidApplication
-
This method has to be called in the
Activity.onCreate(Bundle)
method. - initialize(Planet, int) - Method in class mindustry.type.SectorPreset
- initialized - Variable in class mindustry.entities.units.BuildPlan
-
Whether construction has started for this plan.
- initialized() - Method in class arc.audio.Audio
- initialized() - Method in class mindustry.logic.LExecutor
- initializeForView(ApplicationListener) - Method in class arc.backend.android.AndroidApplication
-
This method has to be called in the
Activity.onCreate(Bundle)
method. - initializeForView(ApplicationListener, AndroidApplicationConfiguration) - Method in class arc.backend.android.AndroidApplication
-
This method has to be called in the
Activity.onCreate(Bundle)
method. - initialTime - Variable in class arc.scene.ui.Tooltip.Tooltips
-
Seconds from when an element is hovered to when the tooltip is shown.
- initialVisible - Variable in class arc.backend.sdl.SdlConfig
- initialWaveSpacing - Variable in class mindustry.game.Rules
-
Starting wave spacing; if <=0, uses waveSpacing * 2.
- inlineDescription - Variable in class mindustry.ctype.UnlockableContent
-
Whether to show the description in the research dialog preview.
- inner() - Method in class mindustry.entities.Effect.EffectContainer
- innerRadScl - Variable in class mindustry.entities.part.FlarePart
- innerScl - Variable in class mindustry.entities.part.FlarePart
- inPosition() - Method in class mindustry.ai.types.AssemblerAI
- input - Variable in class arc.backend.android.AndroidApplication
- input - Static variable in class arc.Core
- input - Variable in class arc.util.io.Reads
- input - Variable in class mindustry.core.Control
- input - Variable in class mindustry.logic.LStatements.WriteStatement
- input - Static variable in class mindustry.world.meta.Stat
- Input - Class in arc
-
Interface to the input facilities.
- Input() - Constructor for class arc.Input
- Input.Orientation - Enum Class in arc
- Input.Peripheral - Enum Class in arc
-
Enumeration of potentially available peripherals.
- Input.TextInput - Class in arc
-
Parameters for text input.
- InputDevice - Class in arc.input
- InputDevice() - Constructor for class arc.input.InputDevice
- InputDevice.DeviceType - Enum Class in arc.input
- inputDialogListener - Variable in class arc.scene.ui.TextField
- InputEvent - Class in arc.scene.event
-
Event for actor input: touch, mouse, keyboard, and scroll.
- InputEvent() - Constructor for class arc.scene.event.InputEvent
- InputEvent.InputEventType - Enum Class in arc.scene.event
-
Types of low-level input events supported by scene2d.
- InputEventQueue - Class in arc.input
-
Queues events that are later passed to the wrapped
InputProcessor
. - InputEventQueue() - Constructor for class arc.input.InputEventQueue
- InputEventQueue(InputProcessor) - Constructor for class arc.input.InputEventQueue
- inputFile - Variable in class arc.packer.FileProcessor.Entry
- InputHandler - Class in mindustry.input
- InputHandler() - Constructor for class mindustry.input.InputHandler
- inputListener - Variable in class arc.scene.ui.TextField
- InputListener - Class in arc.scene.event
-
EventListener for low-level input events.
- InputListener() - Constructor for class arc.scene.event.InputListener
- inputLocks - Variable in class mindustry.input.InputHandler
-
If any of these functions return true, input is locked.
- inputMultiplexer - Variable in class arc.Input
-
An input multiplexer to handle events.
- InputMultiplexer - Class in arc.input
-
An
InputProcessor
that delegates to an ordered list of other InputProcessors. - InputMultiplexer() - Constructor for class arc.input.InputMultiplexer
- InputMultiplexer(InputProcessor...) - Constructor for class arc.input.InputMultiplexer
- InputProcessor - Interface in arc.input
-
An InputProcessor is used to receive input events from the keyboard and the touch screen (mouse on the desktop).
- InputStreamSender - Class in arc.net
- InputStreamSender(InputStream, int) - Constructor for class arc.net.InputStreamSender
- inputTexture - Variable in class arc.fx.FxFilter
- inputTexture2 - Variable in class arc.fx.filters.CombineFilter
- inRegion - Variable in class mindustry.world.blocks.payloads.PayloadBlock
- insert - Enum constant in enum class arc.input.KeyCode
- insert(int, boolean) - Method in class arc.struct.BoolSeq
- insert(int, byte) - Method in class arc.struct.ByteSeq
- insert(int, float) - Method in class arc.struct.FloatSeq
- insert(int, int) - Method in class arc.struct.IntSeq
- insert(int, long) - Method in class arc.struct.LongSeq
- insert(int, short) - Method in class arc.struct.ShortSeq
- insert(int, TreeElement.TreeElementNode) - Method in class arc.scene.ui.TreeElement
- insert(int, TreeElement.TreeElementNode) - Method in class arc.scene.ui.TreeElement.TreeElementNode
- insert(int, K, V) - Method in class arc.struct.ArrayMap
- insert(int, T) - Method in class arc.struct.DelayedRemovalSeq
- insert(int, T) - Method in class arc.struct.Seq
- insert(int, T) - Method in class arc.struct.SnapshotSeq
- insert(T) - Method in class arc.math.geom.QuadTree
-
Inserts an object into this node or its child nodes.
- insertSpaces(String) - Static method in class arc.util.Strings
-
Adds spaces to a camel/pascal case string.
- instability - Variable in class mindustry.world.blocks.power.VariableReactor.VariableReactorBuild
- installMod - Enum constant in enum class mindustry.service.Achievement
- instance - Variable in class arc.discord.DiscordRPC.RichPresence
- instance() - Static method in class arc.struct.Sort
-
Returns a Sort instance for convenience.
- instance() - Static method in class arc.util.Select
-
Provided for convenience
- instance() - Static method in class arc.util.Timer
-
Timer instance singleton for general application wide usage.
- instance() - Method in class mindustry.type.Weather
- instant - Variable in class arc.scene.ui.Tooltip
- instant() - Method in class arc.scene.ui.Tooltip.Tooltips
-
Shows all tooltips on hover without a delay for
Tooltip.Tooltips.resetTime
seconds. - instantDeconstruct - Variable in class mindustry.world.Block
-
If true, this block deconstructs immediately.
- instantDisappear - Variable in class mindustry.entities.bullet.BulletType
-
Whether to instantly make the bullet disappear.
- instantTransfer - Variable in class mindustry.world.Block
-
Whether this block has instant transfer.
- instBomb - Static variable in class mindustry.content.Fx
- instHit - Static variable in class mindustry.content.Fx
- instructions - Variable in class mindustry.logic.LAssembler
-
All instructions to be executed.
- instructions - Variable in class mindustry.logic.LExecutor
- instructions - Static variable in class mindustry.world.meta.Stat
- instructionsPerTick - Variable in class mindustry.world.blocks.logic.LogicBlock
- instShoot - Static variable in class mindustry.content.Fx
- instTrail - Static variable in class mindustry.content.Fx
- INSUFFICIENT_SPACE_ON_RESOURCE - Enum constant in enum class arc.util.Http.HttpStatus
- INSUFFICIENT_STORAGE - Enum constant in enum class arc.util.Http.HttpStatus
- insulated - Variable in class mindustry.world.Block
-
whether this block has insulating properties.
- insulated(int, int, int, int) - Static method in class mindustry.world.blocks.power.PowerNode
- insulated(Building, Building) - Static method in class mindustry.world.blocks.power.PowerNode
- insulated(Tile, Tile) - Static method in class mindustry.world.blocks.power.PowerNode
- IntAction - Class in arc.scene.actions
-
An action that has an int, whose value is transitioned over time.
- IntAction() - Constructor for class arc.scene.actions.IntAction
-
Creates an IntAction that transitions from 0 to 1.
- IntAction(int, int) - Constructor for class arc.scene.actions.IntAction
-
Creates an IntAction that transitions from start to end.
- inTapSquare() - Method in class arc.scene.event.ClickListener
-
Returns true if a touch is within the tap square.
- inTapSquare(float, float) - Method in class arc.scene.event.ClickListener
- intBytes(byte[]) - Static method in class arc.util.Pack
-
Packs 4 bytes into an int.
- intBytes(byte, byte, byte, byte) - Static method in class arc.util.Pack
- Intc - Interface in arc.func
- Intc2 - Interface in arc.func
- Intc4 - Interface in arc.func
- intensity - Enum constant in enum class arc.graphics.Pixmap.Format
- intensity - Variable in class arc.flabel.effects.EaseEffect
- intensity - Variable in class arc.flabel.effects.JumpEffect
- intensity - Variable in class arc.flabel.effects.ShakeEffect
- intensity - Variable in class arc.flabel.effects.SickEffect
- intensity - Variable in class arc.flabel.effects.WaveEffect
- intensity - Variable in class arc.flabel.effects.WindEffect
- intensity - Variable in class arc.fx.filters.LensFlareFilter
- intensity - Variable in class arc.fx.filters.VignettingFilter
- intensity - Variable in class mindustry.type.Weather.WeatherEntry
-
Intensity of the weather produced.
- interactable(Team) - Method in class mindustry.world.Tile
- interactRateKick - Static variable in class mindustry.net.Administration.Config
- interactRateLimit - Static variable in class mindustry.net.Administration.Config
- interactRateWindow - Static variable in class mindustry.net.Administration.Config
- intercept - Variable in class arc.math.LinearRegression
- intercept(float, float, float, float, float, float, float) - Static method in class mindustry.entities.Predict
-
Calculates of intercept of a stationary and moving target.
- intercept(Position, Position, float) - Static method in class mindustry.entities.Predict
- intercept(Position, Position, float, float, float) - Static method in class mindustry.entities.Predict
- intercept(Hitboxc, Hitboxc, float) - Static method in class mindustry.entities.Predict
- interlace - Variable in class arc.graphics.PixmapIO.PngReader
- internal - Enum constant in enum class arc.Files.FileType
-
Path relative to the asset directory on Android and to the application's root directory on the desktop.
- internal - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- internal(String) - Method in interface arc.Files
-
Convenience method that returns a
Files.internal(java.lang.String)
file handle. - INTERNAL_SERVER_ERROR - Enum constant in enum class arc.util.Http.HttpStatus
- internalName - Variable in class mindustry.mod.Mods.ModMeta
-
Name without spaces in all lower case.
- interp - Variable in class mindustry.entities.effect.ParticleEffect
-
Particle size/length/radius interpolation.
- interp - Variable in class mindustry.entities.effect.WaveEffect
- interp - Variable in class mindustry.world.blocks.payloads.PayloadConveyor
- Interp - Interface in arc.math
-
Takes a Linear value in the range of 0-1 and outputs a (usually) non-Linear, interpolated value.
- Interp.Bounce - Class in arc.math
- Interp.BounceIn - Class in arc.math
- Interp.BounceOut - Class in arc.math
- Interp.Elastic - Class in arc.math
- Interp.ElasticIn - Class in arc.math
- Interp.ElasticOut - Class in arc.math
- Interp.Exp - Class in arc.math
- Interp.ExpIn - Class in arc.math
- Interp.ExpOut - Class in arc.math
- Interp.Pow - Class in arc.math
- Interp.PowIn - Class in arc.math
- Interp.PowOut - Class in arc.math
- Interp.Swing - Class in arc.math
- Interp.SwingIn - Class in arc.math
- Interp.SwingOut - Class in arc.math
- interplanetaryAccelerator - Static variable in class mindustry.content.Blocks
- interpolate(Vec2, float, Interp) - Method in class arc.math.geom.Vec2
- interpolate(Vec3, float, Interp) - Method in class arc.math.geom.Vec3
- interpolate(T, float, Interp) - Method in interface arc.math.geom.Vector
-
Interpolates between this vector and the given target vector by alpha (within range [0,1]) using the given Interpolation method.
- intersect - Static variable in class mindustry.content.SectorPresets
- intersect(float, float, float, float) - Method in class mindustry.entities.EntityGroup
- intersect(float, float, float, float, Cons<? super T>) - Method in class mindustry.entities.EntityGroup
- intersect(float, float, float, float, Cons<T>) - Method in class arc.math.geom.QuadTree
-
Processes objects that may intersect the given rectangle.
- intersect(float, float, float, float, Seq<T>) - Method in class arc.math.geom.QuadTree
-
Fills the out parameter with any objects that may intersect the given rectangle.
- intersect(Ray, float) - Method in class mindustry.type.Planet
- intersect(Rect, Cons<T>) - Method in class arc.math.geom.QuadTree
-
Processes objects that may intersect the given rectangle.
- intersect(Rect, Seq<T>) - Method in class arc.math.geom.QuadTree
-
Fills the out parameter with any objects that may intersect the given rectangle.
- intersectLinePlane(float, float, float, float, float, float, Plane, Vec3) - Static method in class arc.math.geom.Intersector3D
-
Intersects a line and a plane.
- intersectLinePolygon(Vec2, Vec2, Polygon) - Static method in class arc.math.geom.Intersector
-
Check whether the given line and
Polygon
intersect. - intersectLines(float, float, float, float, float, float, float, float, Vec2) - Static method in class arc.math.geom.Intersector
-
Intersects the two lines and returns the intersection point in intersection.
- intersectLines(Vec2, Vec2, Vec2, Vec2, Vec2) - Static method in class arc.math.geom.Intersector
-
Intersects the two lines and returns the intersection point in intersection.
- Intersector - Class in arc.math.geom
-
Class offering various static methods for intersection testing between different geometric objects.
- Intersector() - Constructor for class arc.math.geom.Intersector
- Intersector.MinimumTranslationVector - Class in arc.math.geom
-
Minimum translation required to separate two polygons.
- Intersector3D - Class in arc.math.geom
- Intersector3D() - Constructor for class arc.math.geom.Intersector3D
- Intersector3D.SplitTriangle - Class in arc.math.geom
- intersectOut - Static variable in class mindustry.world.blocks.defense.DirectionalForceProjector
- intersectPolygons(float[], float[]) - Static method in class arc.math.geom.Intersector
- intersectPolygons(Polygon, Polygon, Polygon) - Static method in class arc.math.geom.Intersector
-
Intersects two convex polygons with clockwise vertices and sets the overlap polygon resulting from the intersection.
- intersectRayBounds(Ray, BoundingBox, Vec3) - Static method in class arc.math.geom.Intersector3D
-
Intersects a
Ray
and aBoundingBox
, returning the intersection point in intersection. - intersectRayBoundsFast(Ray, BoundingBox) - Static method in class arc.math.geom.Intersector3D
-
Quick check whether the given
Ray
andBoundingBox
intersect. - intersectRayBoundsFast(Ray, Vec3, Vec3) - Static method in class arc.math.geom.Intersector3D
-
Quick check whether the given
Ray
andBoundingBox
intersect. - intersectRayPlane(Ray, Plane, Vec3) - Static method in class arc.math.geom.Intersector3D
- intersectRayRay(Vec2, Vec2, Vec2, Vec2) - Static method in class arc.math.geom.Intersector
-
Intersect two 2D Rays and return the scalar parameter of the first ray at the intersection point.
- intersectRaySphere(Ray, Vec3, float, Vec3) - Static method in class arc.math.geom.Intersector3D
-
Intersects a
Ray
and a sphere, returning the intersection point in intersection. - intersectRayTriangle(Ray, Vec3, Vec3, Vec3, Vec3) - Static method in class arc.math.geom.Intersector3D
-
Intersect a
Ray
and a triangle, returning the intersection point in intersection. - intersectRayTriangles(Ray, float[], short[], int, Vec3) - Static method in class arc.math.geom.Intersector3D
-
Intersects the given ray with list of triangles.
- intersectRayTriangles(Ray, float[], Vec3) - Static method in class arc.math.geom.Intersector3D
-
Intersects the given ray with list of triangles.
- intersectRayTriangles(Ray, Seq<Vec3>, Vec3) - Static method in class arc.math.geom.Intersector3D
-
Intersects the given ray with list of triangles.
- intersectRectangles(Rect, Rect, Rect) - Static method in class arc.math.geom.Intersector
-
Determines whether the given rectangles intersect and, if they do, sets the supplied
intersection
rectangle to the area of overlap. - intersects(BoundingBox) - Method in class arc.math.geom.BoundingBox
-
Returns whether the given bounding box is intersecting this bounding box (at least one point in).
- intersects(Bits) - Method in class arc.struct.Bits
-
Returns true if the specified BitSet has any bits set to true that are also set to true in this BitSet.
- intersectSegmentCircle(Vec2, Vec2, Vec2, float) - Static method in class arc.math.geom.Intersector
-
Returns whether the given line segment intersects the given circle.
- intersectSegmentCircleDisplace(Vec2, Vec2, Vec2, float, Vec2) - Static method in class arc.math.geom.Intersector
-
Checks whether the line segment and the circle intersect and returns by how much and in what direction the line has to move away from the circle to not intersect.
- intersectSegmentPlane(Vec3, Vec3, Plane, Vec3) - Static method in class arc.math.geom.Intersector3D
- intersectSegmentPolygon(Vec2, Vec2, Polygon) - Static method in class arc.math.geom.Intersector
-
Check whether the given line segment and
Polygon
intersect. - intersectSegmentRectangle(float, float, float, float, Rect) - Static method in class arc.math.geom.Intersector
-
Determines whether the given rectangle and segment intersect
- intersectSegmentRectangle(Vec2, Vec2, Rect) - Static method in class arc.math.geom.Intersector
- intersectSegments(float, float, float, float, float, float, float, float, Vec2) - Static method in class arc.math.geom.Intersector
- intersectSegments(Vec2, Vec2, Vec2, Vec2, Vec2) - Static method in class arc.math.geom.Intersector
-
Intersects the two line segments and returns the intersection point in intersection.
- interval - Variable in class arc.math.CumulativeDistribution.CumulativeValue
- interval - Variable in class mindustry.entities.abilities.MoveEffectAbility
- interval - Variable in class mindustry.world.draw.DrawFrames
-
Ticks between frames.
- Interval - Class in arc.util
- Interval() - Constructor for class arc.util.Interval
- Interval(int) - Constructor for class arc.util.Interval
- intervalAngle - Variable in class mindustry.entities.bullet.BulletType
-
Angle offset for interval bullets.
- intervalBullet - Variable in class mindustry.entities.bullet.BulletType
-
Bullet that is created at a fixed interval.
- intervalBullets - Variable in class mindustry.entities.bullet.BulletType
-
Number of bullet spawned per interval.
- intervalDelay - Variable in class mindustry.entities.bullet.BulletType
-
Use a negative value to disable interval bullet delay.
- intervalMultipliersByChar - Static variable in class arc.flabel.FConfig
-
Returns a map of characters and their respective interval multipliers, of which the interval to the next char should be multiplied for.
- intervalRandomSpread - Variable in class mindustry.entities.bullet.BulletType
-
Random spread of interval bullets.
- intervalSpread - Variable in class mindustry.entities.bullet.BulletType
-
Angle spread between individual interval bullets.
- Intf<T> - Interface in arc.func
- IntFloatMap - Class in arc.struct
-
An unordered map where the keys are ints and values are floats.
- IntFloatMap() - Constructor for class arc.struct.IntFloatMap
-
Creates a new map with an initial capacity of 51 and a load factor of 0.8.
- IntFloatMap(int) - Constructor for class arc.struct.IntFloatMap
-
Creates a new map with a load factor of 0.8.
- IntFloatMap(int, float) - Constructor for class arc.struct.IntFloatMap
-
Creates a new map with the specified initial capacity and load factor.
- IntFloatMap(IntFloatMap) - Constructor for class arc.struct.IntFloatMap
-
Creates a new map identical to the specified map.
- IntFloatMap.Entries - Class in arc.struct
- IntFloatMap.Entry - Class in arc.struct
- IntFloatMap.Keys - Class in arc.struct
- IntFloatMap.Values - Class in arc.struct
- IntFormat - Class in mindustry.ui
-
A low-garbage way to format bundle strings.
- IntFormat(String) - Constructor for class mindustry.ui.IntFormat
- IntFormat(String, Func<Integer, String>) - Constructor for class mindustry.ui.IntFormat
- intialized - Variable in class mindustry.world.meta.Stats
-
Whether these stats are initialized yet.
- IntIntf - Interface in arc.func
- IntIntMap - Class in arc.struct
-
An unordered map where the keys and values are ints.
- IntIntMap() - Constructor for class arc.struct.IntIntMap
-
Creates a new map with an initial capacity of 51 and a load factor of 0.8.
- IntIntMap(int) - Constructor for class arc.struct.IntIntMap
-
Creates a new map with a load factor of 0.8.
- IntIntMap(int, float) - Constructor for class arc.struct.IntIntMap
-
Creates a new map with the specified initial capacity and load factor.
- IntIntMap(IntIntMap) - Constructor for class arc.struct.IntIntMap
-
Creates a new map identical to the specified map.
- IntIntMap.Entries - Class in arc.struct
- IntIntMap.Entry - Class in arc.struct
- IntIntMap.Keys - Class in arc.struct
- IntIntMap.Values - Class in arc.struct
- IntMap<V> - Class in arc.struct
-
An unordered map that uses int keys.
- IntMap() - Constructor for class arc.struct.IntMap
-
Creates a new map with an initial capacity of 51 and a load factor of 0.8.
- IntMap(int) - Constructor for class arc.struct.IntMap
-
Creates a new map with a load factor of 0.8.
- IntMap(int, float) - Constructor for class arc.struct.IntMap
-
Creates a new map with the specified initial capacity and load factor.
- IntMap(IntMap<? extends V>) - Constructor for class arc.struct.IntMap
-
Creates a new map identical to the specified map.
- IntMap.Entries<V> - Class in arc.struct
- IntMap.Entry<V> - Class in arc.struct
- IntMap.Keys - Class in arc.struct
- IntMap.Values<V> - Class in arc.struct
- Intp - Interface in arc.func
- IntQueue - Class in arc.struct
-
Queue for ints.
- IntQueue() - Constructor for class arc.struct.IntQueue
-
Creates a new Queue which can hold 16 values without needing to resize backing array.
- IntQueue(int) - Constructor for class arc.struct.IntQueue
-
Creates a new Queue which can hold the specified number of values without needing to resize backing array.
- ints - Variable in class mindustry.maps.generators.PlanetGenerator
- ints1 - Static variable in class mindustry.maps.generators.BasicGenerator
- ints2 - Static variable in class mindustry.maps.generators.BasicGenerator
- IntSeq - Class in arc.struct
-
A resizable, ordered or unordered int array.
- IntSeq() - Constructor for class arc.struct.IntSeq
-
Creates an ordered array with a capacity of 16.
- IntSeq(boolean, int) - Constructor for class arc.struct.IntSeq
- IntSeq(boolean, int[], int, int) - Constructor for class arc.struct.IntSeq
-
Creates a new array containing the elements in the specified array.
- IntSeq(int) - Constructor for class arc.struct.IntSeq
-
Creates an ordered array with the specified capacity.
- IntSeq(int[]) - Constructor for class arc.struct.IntSeq
-
Creates a new ordered array containing the elements in the specified array.
- IntSeq(IntSeq) - Constructor for class arc.struct.IntSeq
-
Creates a new array containing the elements in the specific array.
- IntSet - Class in arc.struct
-
An unordered set that uses int keys.
- IntSet() - Constructor for class arc.struct.IntSet
-
Creates a new set with an initial capacity of 51 and a load factor of 0.8.
- IntSet(int) - Constructor for class arc.struct.IntSet
-
Creates a new set with a load factor of 0.8.
- IntSet(int, float) - Constructor for class arc.struct.IntSet
-
Creates a new set with the specified initial capacity and load factor.
- IntSet(IntSet) - Constructor for class arc.struct.IntSet
-
Creates a new set identical to the specified set.
- IntSet.IntSetIterator - Class in arc.struct
- IntSetIterator(IntSet) - Constructor for class arc.struct.IntSet.IntSetIterator
- intToFloatColor(int) - Static method in class arc.graphics.Color
-
Encodes the ABGR int color as a float.
- intV - Static variable in class arc.graphics.Gl
- intVec2 - Static variable in class arc.graphics.Gl
- intVec3 - Static variable in class arc.graphics.Gl
- intVec4 - Static variable in class arc.graphics.Gl
- inv - Variable in class arc.graphics.Camera
-
the inverse view matrix
- inv - Variable in class mindustry.input.InputHandler
- inv() - Method in class arc.graphics.Color
-
Inverts this color's RGB.
- inv() - Method in class arc.math.Affine2
-
Inverts this matrix given that the determinant is != 0.
- inv() - Method in class arc.math.geom.Mat3D
-
Inverts the matrix.
- inv() - Method in class arc.math.geom.Vec2
- inv() - Method in class arc.math.Mat
-
Inverts this matrix given that the determinant is != 0.
- inv() - Method in interface mindustry.entities.part.DrawPart.PartProgress
- inv(float[]) - Static method in class arc.math.geom.Mat3D
-
Computes the inverse of the given matrix.
- invalid - Variable in class mindustry.mod.Mods.ModResolutionContext
- invalid(Teamc) - Method in class mindustry.ai.types.LogicAI
- invalid(Teamc) - Method in class mindustry.entities.units.AIController
- invalidate() - Method in class arc.scene.Element
-
Invalidates this actor's layout, causing
Element.layout()
to happen the next timeElement.validate()
is called. - invalidate() - Method in class arc.scene.ui.Label
- invalidate() - Method in class arc.scene.ui.layout.Stack
- invalidate() - Method in class arc.scene.ui.layout.Table
- invalidate() - Method in class arc.scene.ui.layout.WidgetGroup
- invalidate() - Method in class arc.scene.ui.TreeElement
- invalidateHierarchy() - Method in class arc.scene.Element
-
Invalidates this actor and its ascendants, calling
Element.invalidate()
on each. - invalidateHierarchy() - Method in class arc.scene.ui.layout.WidgetGroup
- invalidateTapSquare() - Method in class arc.input.GestureDetector
-
The tap square will not longer be used for the current touch.
- invalidateTapSquare() - Method in class arc.scene.event.ClickListener
-
The tap square will not longer be used for the current touch.
- invalidateTarget(Posc, Team, float, float) - Static method in class mindustry.entities.Units
- invalidateTarget(Posc, Team, float, float, float) - Static method in class mindustry.entities.Units
-
Validates a target.
- invalidateTarget(Teamc, Unit, float) - Static method in class mindustry.entities.Units
- invalidateTile(Tile) - Method in class mindustry.graphics.BlockRenderer
- invalidBackground - Variable in class arc.scene.ui.TextField.TextFieldStyle
-
Optional.
- invalidEnum - Static variable in class arc.graphics.Gl
- invalidFramebufferOperation - Static variable in class arc.graphics.Gl
- invalidHandler - Variable in class mindustry.core.NetServer
-
Handles an incorrect command response.
- invalidOperation - Static variable in class arc.graphics.Gl
- InvalidStatement() - Constructor for class mindustry.logic.LStatements.InvalidStatement
- invalidValue - Static variable in class arc.graphics.Gl
- invalidWarmup - Variable in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- invasionGracePeriod - Static variable in class mindustry.Vars
-
how many minutes have to pass before invasions in a *captured* sector start
- inverseFloodFill(Tile) - Method in class mindustry.maps.generators.BasicGenerator
- InverseKinematics - Class in mindustry.graphics
- InverseKinematics() - Constructor for class mindustry.graphics.InverseKinematics
- invert - Static variable in class arc.graphics.Gl
- invert - Variable in class mindustry.world.blocks.distribution.OverflowDuct
- invert - Variable in class mindustry.world.blocks.distribution.OverflowGate
- invert - Variable in class mindustry.world.blocks.distribution.Sorter
- invert - Variable in class mindustry.world.blocks.payloads.PayloadRouter
- invertedSorter - Static variable in class mindustry.content.Blocks
- invertedTime - Variable in class mindustry.world.blocks.production.BurstDrill
- invertFlip - Variable in class mindustry.world.Block
-
if true, schematic flips with this block are inverted.
- invertTime - Variable in class mindustry.world.blocks.production.BurstDrill.BurstDrillBuild
- invincible - Static variable in class mindustry.content.StatusEffects
- inviteFriends() - Method in interface mindustry.core.Platform
-
Steam: Show multiplayer friend invite dialog.
- invoke(Class<?>, Object, String, Object[], Class<?>...) - Static method in class arc.util.Reflect
- invoke(Class<?>, String) - Static method in class arc.util.Reflect
- invoke(Class<?>, String, Object[], Class<?>...) - Static method in class arc.util.Reflect
- invoke(Object, String) - Static method in class arc.util.Reflect
- invoke(Object, String, Object[], Class<?>...) - Static method in class arc.util.Reflect
- invProjectionView - Variable in class arc.graphics.g3d.Camera3D
-
the inverse combined projection and view matrix
- io - Static variable in class mindustry.logic.LCategory
- ios - Static variable in class mindustry.Vars
-
whether the game is running on an iOS device
- iOS - Enum constant in enum class arc.Application.ApplicationType
- IOSApplication - Class in arc.backend.robovm
- IOSApplication(ApplicationListener, IOSApplicationConfiguration) - Constructor for class arc.backend.robovm.IOSApplication
- IOSApplication.Delegate - Class in arc.backend.robovm
- IOSApplicationConfiguration - Class in arc.backend.robovm
- IOSApplicationConfiguration() - Constructor for class arc.backend.robovm.IOSApplicationConfiguration
- IOSDevice - Class in arc.backend.robovm
- IOSDevice(String, String, int) - Constructor for class arc.backend.robovm.IOSDevice
- IOSFi - Class in arc.backend.robovm
- IOSFi(File, Files.FileType) - Constructor for class arc.backend.robovm.IOSFi
- IOSFi(String, Files.FileType) - Constructor for class arc.backend.robovm.IOSFi
- IOSFiles - Class in arc.backend.robovm
- IOSFiles() - Constructor for class arc.backend.robovm.IOSFiles
- IOSGLES20 - Class in arc.backend.robovm
- IOSGLES20() - Constructor for class arc.backend.robovm.IOSGLES20
- IOSGLES30 - Class in arc.backend.robovm
- IOSGLES30() - Constructor for class arc.backend.robovm.IOSGLES30
- IOSGraphics - Class in arc.backend.robovm
- IOSGraphics(float, IOSApplication, IOSApplicationConfiguration, IOSInput, boolean) - Constructor for class arc.backend.robovm.IOSGraphics
- IOSInput - Class in arc.backend.robovm
- IOSInput(IOSApplication) - Constructor for class arc.backend.robovm.IOSInput
- IOSViewControllerListener - Interface in arc.backend.robovm
-
An IOSViewControllerListener can be added to an
IOSApplication
viaIOSApplication.addViewControllerListener(IOSViewControllerListener)
. - ip - Variable in class mindustry.game.EventType.ClientServerConnectEvent
- ip - Variable in class mindustry.game.EventType.PlayerIpBanEvent
- ip - Variable in class mindustry.game.EventType.PlayerIpUnbanEvent
- ip - Variable in class mindustry.net.Administration.TraceInfo
- ip - Variable in class mindustry.ui.dialogs.JoinDialog.Server
- ips - Variable in class mindustry.net.Administration.PlayerInfo
- ips - Variable in class mindustry.net.Administration.TraceInfo
- ipt - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- iptIndex - Variable in class mindustry.logic.LExecutor
- is(GameState.State) - Method in class mindustry.core.GameState
- is64Bit - Static variable in class arc.util.OS
- isAccessible() - Method in class mindustry.world.Block
- isAccessible() - Method in class mindustry.world.blocks.distribution.Conveyor
- isAccessible(int, int) - Method in class mindustry.core.World
- isAchieved() - Method in enum class mindustry.service.Achievement
- isAchieved(String) - Method in class mindustry.service.GameService
- isActive() - Method in class mindustry.type.Weather
- isActive() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- isActive(Team) - Method in class mindustry.game.Teams
-
Returns whether a team is active, e.g.
- isAdmin(String, String) - Method in class mindustry.net.Administration
- isAI() - Method in class mindustry.game.Team
- isAir() - Method in class mindustry.world.Block
- isAndroid - Static variable in class arc.util.OS
- isAndroid() - Method in interface arc.Application
- isAnimationFinished(float) - Method in class arc.graphics.g2d.Animation
-
Whether the animation would be finished if played without looping (PlayMode#NORMAL), given the state time.
- isApplyingEffects() - Method in class arc.fx.FxProcessor
- isARM - Static variable in class arc.util.OS
- isArray() - Method in class arc.util.serialization.JsonValue
- isArray() - Method in class arc.util.serialization.Jval
- isAscendantOf(Element) - Method in class arc.scene.Element
-
Returns true if this actor is the same as or is the ascendant of the specified actor.
- isAtLeast(int, int, String) - Static method in class mindustry.core.Version
- isAtLeast(String) - Static method in class mindustry.core.Version
- isAttacked() - Method in class mindustry.type.Sector
- isAttacking() - Method in class mindustry.ai.types.CommandAI
- isAutosave() - Method in class mindustry.game.Saves.SaveSlot
- isBanned() - Method in class mindustry.type.UnitType
- isBanned(UnitType) - Method in class mindustry.game.Rules
- isBanned(Block) - Method in class mindustry.game.Rules
- isBeingControlled(Unit) - Method in interface mindustry.entities.units.UnitController
- isBeingPlayed() - Method in class mindustry.type.Sector
- isBlacklisted() - Method in class mindustry.mod.Mods.LoadedMod
-
Some mods are known to cause issues with the game; this detects and returns whether a mod is manually blacklisted.
- isBlendingEnabled() - Method in class arc.fx.FxProcessor
- isBlockPresent(Block) - Method in class mindustry.ai.BlockIndexer
- isBool() - Method in class mindustry.net.Administration.Config
- isBoolean() - Method in class arc.util.serialization.JsonValue
- isBoolean() - Method in class arc.util.serialization.Jval
- isBottom(int) - Static method in class arc.util.Align
- isBottomEdge() - Method in class arc.scene.ui.ScrollPane
- isBound() - Method in class arc.graphics.gl.GLFrameBuffer
- isBreakChar(char) - Method in class arc.graphics.g2d.Font.FontData
- isBreaking() - Method in class mindustry.input.DesktopInput
- isBreaking() - Method in class mindustry.input.InputHandler
- isBreaking() - Method in class mindustry.input.MobileInput
- isBuffer(int) - Static method in class arc.graphics.Gl
- isBuffered() - Method in class mindustry.maps.filters.BlendFilter
- isBuffered() - Method in class mindustry.maps.filters.DistortFilter
- isBuffered() - Method in class mindustry.maps.filters.GenerateFilter
- isBuffered() - Method in class mindustry.maps.filters.MedianFilter
- isBuffered() - Method in class mindustry.maps.filters.OreMedianFilter
- isBuilding - Variable in class mindustry.input.InputHandler
- isCampaign() - Method in class mindustry.core.GameState
-
Note that being in a campaign does not necessarily mean having a sector.
- isCaptured() - Method in class mindustry.type.Sector
- isCapturing() - Method in class arc.fx.FxProcessor
- isCatch(KeyCode) - Method in class arc.Input
- isCenter() - Method in class mindustry.world.Tile
- isCentered() - Method in class arc.scene.ui.Dialog
- isCenterHorizontal(int) - Static method in class arc.util.Align
- isCenterVertical(int) - Static method in class arc.util.Align
- isChecked() - Method in class arc.scene.ui.Button
- isClockwise(float[], int, int) - Static method in class arc.math.geom.Geometry
- isCollapsed() - Method in class arc.scene.ui.layout.Collapser
- isCollinear(Vec2) - Method in class arc.math.geom.Vec2
- isCollinear(Vec2, float) - Method in class arc.math.geom.Vec2
- isCollinear(Vec3) - Method in class arc.math.geom.Vec3
- isCollinear(Vec3, float) - Method in class arc.math.geom.Vec3
- isCollinear(T) - Method in interface arc.math.geom.Vector
- isCollinear(T, float) - Method in interface arc.math.geom.Vector
- isCollinearOpposite(Vec2) - Method in class arc.math.geom.Vec2
- isCollinearOpposite(Vec2, float) - Method in class arc.math.geom.Vec2
- isCollinearOpposite(Vec3) - Method in class arc.math.geom.Vec3
- isCollinearOpposite(Vec3, float) - Method in class arc.math.geom.Vec3
- isCollinearOpposite(T) - Method in interface arc.math.geom.Vector
- isCollinearOpposite(T, float) - Method in interface arc.math.geom.Vector
- isColorTexture() - Method in class arc.graphics.gl.GLFrameBuffer.FrameBufferTextureAttachmentSpec
- isCompiled() - Method in class arc.graphics.gl.Shader
- isComplete() - Method in class arc.graphics.gl.FacedCubemapData
- isCompleted() - Method in class mindustry.game.MapObjectives.MapObjective
- isConnected() - Method in class arc.net.Connection
-
Returns true if this connection is connected to the remote end.
- isConnected() - Method in class mindustry.net.NetConnection
- isConnecting() - Method in class mindustry.core.NetClient
- isContinuousRendering() - Method in class arc.backend.android.AndroidGraphics
- isContinuousRendering() - Method in class arc.backend.robovm.IOSGraphics
- isContinuousRendering() - Method in class arc.backend.sdl.SdlGraphics
- isContinuousRendering() - Method in class arc.Graphics
- isContinuousRendering() - Method in class arc.mock.MockGraphics
- isControlled() - Method in interface mindustry.world.blocks.ControlBlock
- isCustom() - Method in class arc.graphics.gl.FileTextureData
- isCustom() - Method in class arc.graphics.gl.FloatTextureData
- isCustom() - Method in class arc.graphics.gl.GLOnlyTextureData
- isCustom() - Method in class arc.graphics.gl.MipMapTextureData
- isCustom() - Method in class arc.graphics.gl.PixmapTextureData
- isCustom() - Method in interface arc.graphics.TextureData
- isCutscene() - Method in class mindustry.core.Renderer
- isDark() - Method in class mindustry.audio.SoundControl
-
Whether to play dark music.
- isDarkened() - Method in class mindustry.world.Tile
- isDeep() - Method in class mindustry.world.blocks.environment.Floor
- isDefaultLoadout(Schematic) - Method in class mindustry.game.Schematics
- isDescendantOf(Boolf<Element>) - Method in class arc.scene.Element
- isDescendantOf(Element) - Method in class arc.scene.Element
-
Returns true if this actor is the same as or is the descendant of the specified actor.
- isDesktop() - Method in interface arc.Application
- isDirectory() - Method in class arc.backend.android.AndroidFi
- isDirectory() - Method in class arc.files.Fi
-
Returns true if this file is a directory.
- isDirectory() - Method in class arc.files.ZipFi
- isDisabled() - Method in class arc.fx.FxFilter
-
Whether or not this effect is disabled and shouldn't be processed
- isDisabled() - Method in class arc.fx.FxProcessor
- isDisabled() - Method in class arc.scene.ui.Button
- isDisabled() - Method in class arc.scene.ui.ProgressBar
- isDisabled() - Method in class arc.scene.ui.TextField
- isDisabled() - Method in interface arc.scene.utils.Disableable
- isDisabled() - Method in class arc.scene.utils.Selection
- isDiscovered(Team, int, int) - Method in class mindustry.game.FogControl
- isDisposed() - Method in class arc.graphics.g2d.Font
- isDisposed() - Method in class arc.graphics.gl.Shader
- isDisposed() - Method in class arc.graphics.Pixmap
- isDisposed() - Method in class arc.graphics.Texture
- isDisposed() - Method in interface arc.util.Disposable
- isDone() - Method in class mindustry.net.Streamable.StreamBuilder
- isDosBlacklisted(String) - Method in class mindustry.net.Administration
- isDouble() - Method in class arc.util.serialization.JsonValue
- isDragging() - Method in class arc.scene.event.DragListener
-
Returns true if a touch has been dragged outside the tap square.
- isDragging() - Method in class arc.scene.ui.Dialog
- isDragging() - Method in class arc.scene.ui.ScrollPane
- isDragging() - Method in class arc.scene.ui.Slider
-
Returns true if the slider is being dragged.
- isDrawing() - Method in class arc.graphics.g2d.SpriteCache
- isDroppingItem() - Method in class mindustry.input.InputHandler
- isDuct - Variable in class mindustry.world.Block
-
if true, this block acts a duct and will connect to armored ducts from the side.
- isEditor() - Method in class mindustry.core.GameState
- isEditorTile() - Method in class mindustry.editor.EditorTile
- isEditorTile() - Method in class mindustry.world.Tile
- isEmpty() - Method in class arc.scene.utils.Selection
- isEmpty() - Method in class arc.struct.ArrayMap
-
Returns true if the map is empty.
- isEmpty() - Method in class arc.struct.BinaryHeap
-
Returns true if the heap is empty.
- isEmpty() - Method in class arc.struct.Bits
- isEmpty() - Method in class arc.struct.BoolSeq
-
Returns true if the array is empty.
- isEmpty() - Method in class arc.struct.ByteSeq
-
Returns true if the array is empty.
- isEmpty() - Method in class arc.struct.FloatSeq
-
Returns true if the array is empty.
- isEmpty() - Method in class arc.struct.IntFloatMap
-
Returns true if the map is empty.
- isEmpty() - Method in class arc.struct.IntIntMap
-
Returns true if the map is empty.
- isEmpty() - Method in class arc.struct.IntMap
-
Returns true if the map is empty.
- isEmpty() - Method in class arc.struct.IntQueue
-
Returns true if the queue is empty.
- isEmpty() - Method in class arc.struct.IntSeq
-
Returns true if the array is empty.
- isEmpty() - Method in class arc.struct.IntSet
-
Returns true if the set is empty.
- isEmpty() - Method in class arc.struct.LongMap
-
Returns true if the map is empty.
- isEmpty() - Method in class arc.struct.LongQueue
-
Returns true if the queue is empty.
- isEmpty() - Method in class arc.struct.LongSeq
-
Returns true if the array is empty.
- isEmpty() - Method in class arc.struct.ObjectFloatMap
-
Returns true if the map is empty.
- isEmpty() - Method in class arc.struct.ObjectIntMap
-
Returns true if the map is empty.
- isEmpty() - Method in class arc.struct.ObjectMap
-
Returns true if the map is empty.
- isEmpty() - Method in class arc.struct.ObjectSet
-
Returns true if the set is empty.
- isEmpty() - Method in class arc.struct.Queue
-
Returns true if the queue is empty.
- isEmpty() - Method in class arc.struct.Seq
-
Returns true if the array is empty.
- isEmpty() - Method in class arc.struct.ShortSeq
-
Returns true if the array is empty.
- isEmpty() - Method in class arc.util.Timer
-
Returns true if the timer has no tasks in the queue.
- isEmpty() - Method in class mindustry.editor.DrawOperation
- isEmpty() - Method in class mindustry.entities.EntityGroup
- isEmpty() - Method in class mindustry.type.PayloadSeq
- isEnabled() - Method in class arc.net.dns.JndiContextNameserverProvider
- isEnabled() - Method in interface arc.net.dns.NameserverProvider
-
Determines if this provider is enabled.
- isEnabled() - Method in class arc.net.dns.ResolvConfNameserverProvider
- isEnabled() - Method in class arc.profiling.GLProfiler
- isEnabled() - Method in class arc.scene.actions.LayoutAction
- isEnabled(int) - Static method in class arc.graphics.Gl
- isEndRow() - Method in class arc.scene.ui.layout.Cell
- isEnemy - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- isEnemy(Team) - Method in class mindustry.game.Team
-
Deprecated.There is absolutely no reason to use this.
- isEntityUsed(int) - Method in class mindustry.core.NetClient
- isExpanded() - Method in class arc.scene.ui.TreeElement.TreeElementNode
- isExternalStorageAvailable() - Method in class arc.backend.android.AndroidFiles
- isExternalStorageAvailable() - Method in class arc.backend.robovm.IOSFiles
- isExternalStorageAvailable() - Method in class arc.backend.sdl.SdlFiles
- isExternalStorageAvailable() - Method in interface arc.Files
- isExternalStorageAvailable() - Method in class arc.mock.MockFiles
- isFalse() - Method in class arc.util.serialization.Jval
- isFinished() - Method in class arc.assets.AssetManager
-
Returns true when all assets are loaded.
- isFinished() - Method in class arc.flabel.FEffect
-
Returns whether or not this effect is finished and should be removed.
- isFirstTier - Variable in class mindustry.world.blocks.storage.CoreBlock
- isFlinging() - Method in class arc.scene.ui.ScrollPane
- isFlipped() - Method in class arc.graphics.g2d.Font
-
Returns true if this BitmapFont has been flipped for use with a y-down coordinate system.
- isFlipX() - Method in class arc.graphics.g2d.TextureRegion
- isFlipY() - Method in class arc.graphics.g2d.TextureRegion
- isFloor() - Method in class mindustry.world.Block
- isForceScrollX() - Method in class arc.scene.ui.ScrollPane
- isForceScrollY() - Method in class arc.scene.ui.ScrollPane
- isFound(TextureRegion) - Method in class arc.graphics.g2d.TextureAtlas
- isFramebuffer(int) - Static method in class arc.graphics.Gl
- isFrontFacing(Vec3) - Method in class arc.math.geom.Plane
-
Returns whether the plane is facing the direction vector.
- isFullscreen() - Method in class arc.backend.android.AndroidGraphics
- isFullscreen() - Method in class arc.backend.robovm.IOSGraphics
- isFullscreen() - Method in class arc.backend.sdl.SdlGraphics
- isFullscreen() - Method in class arc.Graphics
-
Whether the app is fullscreen or not
- isFullscreen() - Method in class arc.mock.MockGraphics
- isGame() - Method in class mindustry.core.GameState
- isGenerating() - Method in class mindustry.core.World.FilterContext
- isGenerating() - Method in class mindustry.core.World
- isGenerating() - Method in interface mindustry.world.WorldContext
-
Returns whether the world is already generating.
- isGL30Available() - Method in class arc.backend.robovm.IOSGraphics
- isGL30Available() - Method in class arc.backend.sdl.SdlGraphics
- isGL30Available() - Method in class arc.Graphics
-
Returns whether OpenGL ES 3.0 is available.
- isGL30Available() - Method in class arc.mock.MockGraphics
- isGrid() - Method in class mindustry.editor.MapView
- isHeadless() - Method in interface arc.Application
- isHidden() - Method in class arc.Graphics
- isHidden() - Method in class mindustry.ctype.UnlockableContent
-
Whether this content is always hidden in the content database dialog.
- isHidden() - Method in class mindustry.game.Saves.SaveSlot
- isHidden() - Method in class mindustry.type.Item
- isHidden() - Method in class mindustry.type.Liquid
- isHidden() - Method in class mindustry.type.Planet
-
Planets cannot be viewed in the database dialog.
- isHidden() - Method in class mindustry.type.SectorPreset
- isHidden() - Method in class mindustry.type.StatusEffect
- isHidden() - Method in class mindustry.type.UnitType
- isHidden() - Method in class mindustry.type.Weather
- isHidden() - Method in class mindustry.world.Block
- isHidden() - Method in class mindustry.world.blocks.ConstructBlock
- isHidden() - Method in class mindustry.world.blocks.environment.AirBlock
- isHide() - Method in class arc.scene.event.VisibilityEvent
- isHighScore() - Method in class mindustry.core.Control
- isIDBanned(String) - Method in class mindustry.net.Administration
- isIdentity() - Method in class arc.math.geom.Quat
- isIdentity(float) - Method in class arc.math.geom.Quat
- isIdle() - Method in class arc.net.Connection
- isIdt() - Method in class arc.math.Affine2
-
Check if this is an indentity matrix.
- isImage(Fi) - Static method in class mindustry.io.MapIO
- isInfinite() - Method in class arc.math.geom.Vec2
- isInPolygon(float[], int, int, float, float) - Static method in class arc.math.geom.Intersector
-
Returns true if the specified point is in the polygon.
- isInPolygon(Seq<Vec2>, Vec2) - Static method in class arc.math.geom.Intersector
-
Checks whether the given point is in the polygon.
- isInRegularPolygon(int, float, float, float, float, float, float) - Static method in class arc.math.geom.Intersector
- isInsideHexagon(float, float, float, float, float) - Static method in class arc.math.geom.Intersector
- isInsideViewport(int, int) - Method in class arc.scene.Scene
-
Check if screen coordinates are inside the viewport's screen area.
- isInTriangle(float, float, float, float, float, float, float, float) - Static method in class arc.math.geom.Intersector
-
Returns true if the given point is inside the triangle.
- isInTriangle(Vec2, Vec2, Vec2, Vec2) - Static method in class arc.math.geom.Intersector
-
Returns true if the given point is inside the triangle.
- isInTriangle(Vec3, Vec3, Vec3, Vec3) - Static method in class arc.math.geom.Intersector
-
Returns whether the given point is inside the triangle.
- isInvalidMap() - Method in class mindustry.core.World
- isIos - Static variable in class arc.util.OS
- isIOS() - Method in interface arc.Application
- isIPBanned(String) - Method in class mindustry.net.Administration
- isJava() - Method in class mindustry.mod.Mods.LoadedMod
- isLandable() - Method in class mindustry.type.Planet
- isLastSector - Variable in class mindustry.type.SectorPreset
-
If true, this is the last sector in its planetary campaign.
- isLaunching() - Method in class mindustry.core.Renderer
- isLeaf() - Method in class mindustry.ui.layout.TreeLayout.TreeNode
- isLeft(int) - Static method in class arc.util.Align
- isLeftEdge() - Method in class arc.scene.ui.ScrollPane
- isLinux - Static variable in class arc.util.OS
- isLiquid - Variable in class mindustry.world.blocks.environment.Floor
-
whether this block is liquid.
- isLoaded(AssetDescriptor) - Method in class arc.assets.AssetManager
- isLoaded(String) - Method in class arc.assets.AssetManager
- isLoaded(String) - Static method in class arc.util.SharedLibraryLoader
- isLoaded(String, Class) - Method in class arc.assets.AssetManager
- isLoading() - Method in class mindustry.editor.MapEditor
- isLocalStorageAvailable() - Method in class arc.backend.android.AndroidFiles
- isLocalStorageAvailable() - Method in class arc.backend.robovm.IOSFiles
- isLocalStorageAvailable() - Method in class arc.backend.sdl.SdlFiles
- isLocalStorageAvailable() - Method in interface arc.Files
- isLocalStorageAvailable() - Method in class arc.mock.MockFiles
- isLogicControllable() - Method in class mindustry.ai.types.CommandAI
- isLogicControllable() - Method in class mindustry.entities.units.AIController
- isLogicControllable() - Method in interface mindustry.entities.units.UnitController
- isLong() - Method in class arc.util.serialization.JsonValue
- isLongPressed() - Method in class arc.input.GestureDetector
- isLongPressed(float) - Method in class arc.input.GestureDetector
- isLooping() - Method in class arc.audio.Music
- isMac - Static variable in class arc.util.OS
- isMap - Variable in class mindustry.game.EventType.SaveLoadEvent
- isMap() - Method in interface mindustry.world.WorldContext
- isMatchWidgetSize() - Method in class arc.fx.util.FxWidgetGroup
- isMenu() - Method in class mindustry.core.GameState
- isMipMap() - Method in enum class arc.graphics.Texture.TextureFilter
- isMobile() - Method in interface arc.Application
- isModal() - Method in class arc.scene.ui.Dialog
- isModded() - Method in class mindustry.ctype.Content
- isModified() - Method in class arc.Settings
- isModified(String, String, String, TexturePacker.Settings) - Static method in class arc.packer.TexturePacker
- isMovable() - Method in class arc.scene.ui.Dialog
- isMRT - Variable in class arc.graphics.gl.GLFrameBuffer
-
if multiple texture attachments are present
- isMultiblock() - Method in class mindustry.world.Block
- isNaN() - Method in class arc.math.geom.Vec2
- isNull() - Method in class arc.util.serialization.JsonValue
- isNull() - Method in class arc.util.serialization.Jval
- isNum() - Method in class mindustry.net.Administration.Config
- isNumber() - Method in class arc.util.serialization.JsonValue
-
Returns true if this is a double or long value.
- isNumber() - Method in class arc.util.serialization.Jval
- isobj - Variable in class mindustry.logic.LExecutor.Var
- isObj - Variable in enum class mindustry.logic.LAccess
- isObject() - Method in class arc.util.serialization.JsonValue
- isObject() - Method in class arc.util.serialization.Jval
- isOnLine(Vec2) - Method in class arc.math.geom.Vec2
- isOnLine(Vec2, float) - Method in class arc.math.geom.Vec2
- isOnLine(Vec3) - Method in class arc.math.geom.Vec3
- isOnLine(Vec3, float) - Method in class arc.math.geom.Vec3
- isOnLine(T) - Method in interface arc.math.geom.Vector
- isOnLine(T, float) - Method in interface arc.math.geom.Vector
- isOnlyAI() - Method in class mindustry.game.Team
- isOutdated() - Method in class mindustry.mod.Mods.LoadedMod
- isOutlined(String) - Method in class mindustry.graphics.MultiPacker
- isOver() - Method in class arc.scene.event.ClickListener
-
Returns true if the mouse or touch is over the element or pressed and within the tap square.
- isOver() - Method in class arc.scene.ui.Button
- isOver() - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Connector
- isOver(Element, float, float) - Method in class arc.scene.event.ClickListener
-
Returns true if the specified position is over the specified element or within the tap square.
- isOverlay() - Method in class mindustry.world.Block
- isPanning() - Method in class arc.input.GestureDetector
- isPanning() - Method in class arc.scene.ui.ScrollPane
- isPasswordMode() - Method in class arc.scene.ui.TextField
- isPaused() - Method in class arc.flabel.FLabel
-
Returns whether or not this label is paused.
- isPaused() - Method in class mindustry.core.GameState
- isPeripheralAvailable(Input.Peripheral) - Method in class arc.backend.android.AndroidInput
- isPeripheralAvailable(Input.Peripheral) - Method in class arc.backend.robovm.IOSInput
- isPeripheralAvailable(Input.Peripheral) - Method in class arc.Input
-
Queries whether a
Input.Peripheral
is currently available. - isPerpendicular(Vec2) - Method in class arc.math.geom.Vec2
- isPerpendicular(Vec2, float) - Method in class arc.math.geom.Vec2
- isPerpendicular(Vec3) - Method in class arc.math.geom.Vec3
- isPerpendicular(Vec3, float) - Method in class arc.math.geom.Vec3
- isPerpendicular(T) - Method in interface arc.math.geom.Vector
- isPerpendicular(T, float) - Method in interface arc.math.geom.Vector
- isPlaceable() - Method in class mindustry.world.Block
- isPlacing() - Method in class mindustry.input.InputHandler
- isPlacing() - Method in class mindustry.input.MobileInput
- isPlaying() - Method in class arc.audio.Music
- isPlaying() - Method in class mindustry.core.GameState
- isPlaying(int) - Method in class arc.audio.Audio
- isPortrait() - Method in class arc.Graphics
-
Returns whether this application is probably in portrait mode, e.g.
- isPost() - Method in class mindustry.maps.filters.CoreSpawnFilter
- isPost() - Method in class mindustry.maps.filters.EnemySpawnFilter
- isPost() - Method in class mindustry.maps.filters.GenerateFilter
- isPost() - Method in class mindustry.maps.filters.RandomItemFilter
- isPost() - Method in class mindustry.maps.filters.SpawnPathFilter
- isPowerOfTwo(int) - Static method in class arc.math.Mathf
- isPrepared() - Method in interface arc.graphics.CubemapData
- isPrepared() - Method in class arc.graphics.gl.FacedCubemapData
- isPrepared() - Method in class arc.graphics.gl.FileTextureArrayData
- isPrepared() - Method in class arc.graphics.gl.FileTextureData
- isPrepared() - Method in class arc.graphics.gl.FloatTextureData
- isPrepared() - Method in class arc.graphics.gl.GLOnlyTextureData
- isPrepared() - Method in class arc.graphics.gl.MipMapTextureData
- isPrepared() - Method in class arc.graphics.gl.PixmapTextureData
- isPrepared() - Method in interface arc.graphics.TextureArrayData
- isPrepared() - Method in interface arc.graphics.TextureData
- isPressed() - Method in class arc.scene.event.ClickListener
-
Returns true if a touch is over the element or within the tap square.
- isPressed() - Method in class arc.scene.ui.Button
- isPressed() - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Connector
- isPressed(KeyCode) - Method in class arc.input.InputDevice
- isPressed(KeyCode) - Method in class arc.input.KeyboardDevice
- isProgram(int) - Static method in class arc.graphics.Gl
- isQuerying() - Method in class mindustry.editor.MapObjectivesCanvas
- isRebuildSelecting() - Method in class mindustry.input.InputHandler
- isRebuildSelecting() - Method in class mindustry.input.MobileInput
- isReleased(KeyCode) - Method in class arc.input.InputDevice
- isReleased(KeyCode) - Method in class arc.input.KeyboardDevice
- isRenderbuffer(int) - Static method in class arc.graphics.Gl
- isReply - Variable in class arc.net.FrameworkMessage.Ping
- isResizable() - Method in class arc.scene.ui.Dialog
- isReverse() - Method in class arc.scene.actions.TemporalAction
- isRight(int) - Static method in class arc.util.Align
- isRightEdge() - Method in class arc.scene.ui.ScrollPane
- isRotation(Team) - Method in class mindustry.entities.units.BuildPlan
- isSame(Building) - Method in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- isSaveValid(Fi) - Static method in class mindustry.io.SaveIO
- isSaveValid(DataInputStream) - Static method in class mindustry.io.SaveIO
- isSaving() - Method in class mindustry.game.Saves
- isScheduled() - Method in class arc.util.Timer.Task
-
Returns true if this task is scheduled to be executed in the future by a timer.
- isScrollingDisabledX() - Method in class arc.scene.ui.ScrollPane
- isScrollingDisabledY() - Method in class arc.scene.ui.ScrollPane
- isScrollX() - Method in class arc.scene.ui.ScrollPane
-
Returns true if the widget is larger than the scroll pane horizontally.
- isScrollY() - Method in class arc.scene.ui.ScrollPane
-
Returns true if the widget is larger than the scroll pane vertically.
- isSector() - Method in class mindustry.game.Saves.SaveSlot
- isSelectable() - Method in class arc.scene.ui.TreeElement.TreeElementNode
- isShader(int) - Static method in class arc.graphics.Gl
- isShooting() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- isShown() - Method in class arc.scene.ui.Dialog
- isShown() - Method in class mindustry.ui.fragments.BlockConfigFragment
- isSidePlace(Seq<BuildPlan>) - Static method in class mindustry.input.Placement
- isSpawning() - Method in class mindustry.ai.WaveSpawner
- isStatic() - Method in class mindustry.world.Block
- isStrict() - Method in class mindustry.net.Administration
- isString() - Method in class arc.util.serialization.JsonValue
- isString() - Method in class arc.util.serialization.Jval
- isString() - Method in class mindustry.net.Administration.Config
- isSubnetBanned(String) - Method in class mindustry.net.Administration
- issueAttackCommand - Enum constant in enum class mindustry.service.Achievement
- isSupported() - Method in class mindustry.mod.Mods.LoadedMod
- isTapped(KeyCode) - Method in class arc.input.InputDevice
- isTapped(KeyCode) - Method in class arc.input.KeyboardDevice
- isTexture(int) - Static method in class arc.graphics.Gl
- isTop(int) - Static method in class arc.util.Align
- isTopEdge() - Method in class arc.scene.ui.ScrollPane
- isTouchable() - Method in class arc.scene.Element
-
Returns true if input events are processed by this actor.
- isTouched() - Method in class arc.backend.android.AndroidInput
- isTouched() - Method in class arc.backend.robovm.IOSInput
- isTouched() - Method in class arc.backend.sdl.SdlInput
- isTouched() - Method in class arc.Input
- isTouched() - Method in class arc.mock.MockInput
- isTouched() - Method in class arc.scene.ui.Touchpad
- isTouched(int) - Method in class arc.backend.android.AndroidInput
- isTouched(int) - Method in class arc.backend.robovm.IOSInput
- isTouched(int) - Method in class arc.backend.sdl.SdlInput
- isTouched(int) - Method in class arc.Input
-
Whether the screen is currently touched by the pointer with the given index.
- isTouched(int) - Method in class arc.mock.MockInput
- isTouchFocusCancel() - Method in class arc.scene.event.InputEvent
-
Returns true of this event is a touchUp triggered by
Scene.cancelTouchFocus()
. - isTransform() - Method in class arc.scene.Group
- isTranslation() - Method in class arc.math.Affine2
-
Check if the this is a plain translation matrix.
- isTrue() - Method in class arc.util.serialization.Jval
- isUnit() - Method in class arc.math.geom.Vec2
- isUnit() - Method in class arc.math.geom.Vec3
- isUnit() - Method in interface arc.math.geom.Vector
- isUnit(float) - Method in class arc.math.geom.Vec2
- isUnit(float) - Method in class arc.math.geom.Vec3
- isUnit(float) - Method in interface arc.math.geom.Vector
- isUnsafeByteBuffer(ByteBuffer) - Static method in class arc.util.Buffers
- isUpdateAvailable() - Method in class mindustry.net.BeControl
- isUseDistance() - Method in class arc.util.noise.VoronoiNoise
- isUseShortestDirection() - Method in class arc.scene.actions.RotateToAction
- isUsingSchematic() - Method in class mindustry.input.InputHandler
- isValid() - Method in class arc.math.geom.BoundingBox
-
Returns whether this bounding box is valid.
- isValid() - Method in class arc.scene.ui.TextField
- isValidController() - Method in interface mindustry.entities.units.UnitController
- isValue() - Method in class arc.util.serialization.JsonValue
-
Returns true if this is not an array or object.
- isVanilla() - Method in class mindustry.ctype.Content
- isVertical() - Method in class arc.scene.ui.ProgressBar
-
True if the progress bar is vertical, false if it is horizontal.
- isVisible() - Method in class arc.scene.actions.VisibleAction
- isVisible() - Method in class mindustry.world.Block
- isVisible(Team, float, float) - Method in class mindustry.game.FogControl
- isVisibleOn(Planet) - Method in class mindustry.world.Block
- isVisibleTile(Team, int, int) - Method in class mindustry.game.FogControl
- isVisualPressed() - Method in class arc.scene.event.ClickListener
-
Returns true if a touch is over the element or within the tap square or has been very recently.
- isVisualPressed() - Method in class mindustry.editor.MapObjectivesCanvas
- isWaitingForPlayers() - Method in class mindustry.core.NetServer
- isWaitingWave() - Method in class mindustry.core.Logic
- isWeb() - Method in interface arc.Application
- isWhitelisted(String, String) - Method in class mindustry.net.Administration
- isWhitelistEnabled() - Method in class mindustry.net.Administration
- isWhitespace(char) - Method in class arc.graphics.g2d.Font.FontData
- isWindows - Static variable in class arc.util.OS
- isWordCharacter(char) - Method in class arc.scene.ui.TextField
- isWrapper(Class<?>) - Static method in class arc.util.Reflect
- isZero() - Method in class arc.math.geom.Vec2
- isZero() - Method in class arc.math.geom.Vec3
- isZero() - Method in interface arc.math.geom.Vector
- isZero(float) - Method in class arc.math.geom.Vec2
- isZero(float) - Method in class arc.math.geom.Vec3
- isZero(float) - Method in interface arc.math.geom.Vector
- italic - Static variable in class arc.util.ColorCodes
- item - Enum constant in enum class mindustry.ctype.ContentType
- item - Variable in class mindustry.game.EventType.DepositEvent
- item - Variable in class mindustry.game.EventType.WithdrawEvent
- item - Variable in class mindustry.game.MapObjectives.CoreItemObjective
- item - Variable in class mindustry.game.MapObjectives.ItemObjective
- item - Variable in class mindustry.net.Administration.PlayerAction
-
valid for item-type events only.
- item - Variable in class mindustry.type.ammo.ItemAmmoType
- item - Variable in class mindustry.type.ItemStack
- item - Variable in class mindustry.type.PayloadStack
- item - Variable in class mindustry.ui.ItemDisplay
- item - Variable in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemEntry
- item - Variable in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- item - Variable in class mindustry.world.blocks.units.UnitAssembler.YeetData
- item - Variable in class mindustry.world.blocks.units.UnitCargoUnloadPoint.UnitCargoUnloadPointBuild
- item(int) - Method in class mindustry.core.ContentLoader
- item(String) - Method in class mindustry.core.ContentLoader
- Item - Class in mindustry.type
- Item(String) - Constructor for class mindustry.type.Item
- Item(String, Color) - Constructor for class mindustry.type.Item
- ItemAmmoType - Class in mindustry.type.ammo
- ItemAmmoType() - Constructor for class mindustry.type.ammo.ItemAmmoType
- ItemAmmoType(Item) - Constructor for class mindustry.type.ammo.ItemAmmoType
- ItemAmmoType(Item, int) - Constructor for class mindustry.type.ammo.ItemAmmoType
- itemAmount - Variable in class mindustry.net.Administration.PlayerAction
- itemArray - Variable in class mindustry.world.blocks.production.Drill
- itemBoosters(String, float, float, float, ItemStack[], Boolf<Item>) - Static method in class mindustry.world.meta.StatValues
- itemBridge - Static variable in class mindustry.content.Blocks
- ItemBridge - Class in mindustry.world.blocks.distribution
- ItemBridge(String) - Constructor for class mindustry.world.blocks.distribution.ItemBridge
- ItemBridge.ItemBridgeBuild - Class in mindustry.world.blocks.distribution
- ItemBridgeBuild() - Constructor for class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- ItemBuffer - Class in mindustry.world
- ItemBuffer(int) - Constructor for class mindustry.world.ItemBuffer
- itemCapacity - Enum constant in enum class mindustry.logic.LAccess
- itemCapacity - Variable in class mindustry.type.UnitType
-
amount of items this unit can carry; <0 to determine based on hitSize.
- itemCapacity - Variable in class mindustry.world.Block
-
maximum items this block can carry (usually, this is per-type of item)
- itemCapacity - Static variable in class mindustry.world.meta.Stat
- itemCircleRegion - Variable in class mindustry.type.UnitType
- itemConsumer - Variable in class mindustry.world.blocks.defense.ForceProjector
- itemDisplay - Variable in class mindustry.ui.dialogs.ResearchDialog
- ItemDisplay - Class in mindustry.ui
-
An item image with text.
- ItemDisplay(Item) - Constructor for class mindustry.ui.ItemDisplay
- ItemDisplay(Item, int) - Constructor for class mindustry.ui.ItemDisplay
- ItemDisplay(Item, int, boolean) - Constructor for class mindustry.ui.ItemDisplay
- ItemDisplay(Item, int, float, boolean) - Constructor for class mindustry.ui.ItemDisplay
-
Displays the item with a "/sec" qualifier based on the time period, in ticks.
- itemDrop - Enum constant in enum class mindustry.logic.LUnitControl
- itemDrop - Variable in class mindustry.world.Block
-
item that drops from this block, used for drills
- itemDuration - Variable in class mindustry.world.blocks.power.ConsumeGenerator
-
The time in number of ticks during which a single item will produce power.
- itemDuration - Variable in class mindustry.world.blocks.power.ImpactReactor
- itemDuration - Variable in class mindustry.world.blocks.power.NuclearReactor
-
ticks to consume 1 fuel
- itemFilter - Variable in class mindustry.world.Block
-
Consumption filters.
- ItemImage - Class in mindustry.ui
- ItemImage(TextureRegion, int) - Constructor for class mindustry.ui.ItemImage
- ItemImage(ItemStack) - Constructor for class mindustry.ui.ItemImage
- ItemImage(PayloadStack) - Constructor for class mindustry.ui.ItemImage
- ItemIncinerator - Class in mindustry.world.blocks.production
-
Incinerator that accepts only items and optionally requires a liquid, e.g.
- ItemIncinerator(String) - Constructor for class mindustry.world.blocks.production.ItemIncinerator
- ItemIncinerator.ItemIncineratorBuild - Class in mindustry.world.blocks.production
- ItemIncineratorBuild() - Constructor for class mindustry.world.blocks.production.ItemIncinerator.ItemIncineratorBuild
- ItemModule - Class in mindustry.world.modules
- ItemModule() - Constructor for class mindustry.world.modules.ItemModule
- ItemModule.ItemCalculator - Interface in mindustry.world.modules
- ItemModule.ItemConsumer - Interface in mindustry.world.modules
- ItemObjective() - Constructor for class mindustry.game.MapObjectives.ItemObjective
- ItemObjective(Item, int) - Constructor for class mindustry.game.MapObjectives.ItemObjective
- itemOffsetY - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- itemRegion - Variable in class mindustry.world.blocks.production.Drill
- itemRotation - Variable in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- items - Variable in class arc.struct.BoolSeq
- items - Variable in class arc.struct.ByteSeq
- items - Variable in class arc.struct.FloatSeq
- items - Variable in class arc.struct.IntSeq
- items - Variable in class arc.struct.LongSeq
- items - Variable in class arc.struct.Seq
-
Provides direct access to the underlying array.
- items - Variable in class arc.struct.ShortSeq
- items - Variable in class mindustry.game.SectorInfo
-
Items stored in all cores.
- items - Variable in class mindustry.game.SpawnGroup
-
Items this unit spawns with.
- items - Static variable in class mindustry.graphics.Pal
- items - Variable in class mindustry.ui.dialogs.ResearchDialog
- items - Variable in class mindustry.world.blocks.distribution.MassDriver.DriverBulletData
- items - Variable in class mindustry.world.consumers.ConsumeItemDynamic
- items - Variable in class mindustry.world.consumers.ConsumeItems
- items - Static variable in class mindustry.world.meta.StatCat
- items - Static variable in class mindustry.world.meta.StatUnit
- items - Variable in class mindustry.world.modules.ItemModule
- items() - Method in class arc.scene.utils.Selection
- items() - Method in class mindustry.core.ContentLoader
- items() - Method in class mindustry.game.Team
- items() - Method in class mindustry.type.Sector
- items(boolean, ItemStack...) - Static method in class mindustry.world.meta.StatValues
- items(float, Boolf<Item>) - Static method in class mindustry.world.meta.StatValues
- items(float, ItemStack...) - Static method in class mindustry.world.meta.StatValues
- items(Boolf<Item>) - Static method in class mindustry.world.meta.StatValues
- items(ItemStack...) - Static method in class mindustry.world.meta.StatValues
- Items - Class in mindustry.content
- Items() - Constructor for class mindustry.content.Items
- ItemsDisplay - Class in mindustry.ui
-
Displays a list of items, e.g.
- ItemsDisplay() - Constructor for class mindustry.ui.ItemsDisplay
- ItemSelection - Class in mindustry.world.blocks
- ItemSelection() - Constructor for class mindustry.world.blocks.ItemSelection
- ItemSeq - Class in mindustry.type
- ItemSeq() - Constructor for class mindustry.type.ItemSeq
- ItemSeq(Seq<ItemStack>) - Constructor for class mindustry.type.ItemSeq
- itemSize - Static variable in class mindustry.Vars
-
displayed item size when ingame.
- itemsLaunched - Enum constant in enum class mindustry.service.SStat
- itemsLoaded - Variable in class mindustry.world.blocks.payloads.PayloadLoader
- itemsMoved - Static variable in class mindustry.world.meta.Stat
- itemSource - Static variable in class mindustry.content.Blocks
- ItemSource - Class in mindustry.world.blocks.sandbox
- ItemSource(String) - Constructor for class mindustry.world.blocks.sandbox.ItemSource
- ItemSource.ItemSourceBuild - Class in mindustry.world.blocks.sandbox
- ItemSourceBuild() - Constructor for class mindustry.world.blocks.sandbox.ItemSource.ItemSourceBuild
- itemsPerSecond - Variable in class mindustry.world.blocks.sandbox.ItemSource
- itemsSecond - Static variable in class mindustry.world.meta.StatUnit
- ItemStack - Class in mindustry.type
- ItemStack() - Constructor for class mindustry.type.ItemStack
- ItemStack(Item, int) - Constructor for class mindustry.type.ItemStack
- itemTake - Enum constant in enum class mindustry.logic.LUnitControl
- itemTaken(Item) - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- itemTaken(Item) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- itemTaken(Item) - Method in class mindustry.world.blocks.storage.StorageBlock.StorageBuild
- itemTarget - Variable in class mindustry.ai.types.CargoAI
- itemTransfer - Static variable in class mindustry.content.Fx
- itemTransferRange - Static variable in class mindustry.Vars
-
range for moving items
- ItemTurret - Class in mindustry.world.blocks.defense.turrets
- ItemTurret(String) - Constructor for class mindustry.world.blocks.defense.turrets.ItemTurret
- ItemTurret.ItemEntry - Class in mindustry.world.blocks.defense.turrets
- ItemTurret.ItemTurretBuild - Class in mindustry.world.blocks.defense.turrets
- ItemTurretBuild() - Constructor for class mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild
- itemUseTime - Variable in class mindustry.world.blocks.production.Fracker
- itemVoid - Static variable in class mindustry.content.Blocks
- ItemVoid - Class in mindustry.world.blocks.sandbox
- ItemVoid(String) - Constructor for class mindustry.world.blocks.sandbox.ItemVoid
- ItemVoid.ItemVoidBuild - Class in mindustry.world.blocks.sandbox
- ItemVoidBuild() - Constructor for class mindustry.world.blocks.sandbox.ItemVoid.ItemVoidBuild
- itemWhitelist - Variable in class mindustry.type.Planet
-
The only items available on this planet, if defined.
- iterateLine(float, float, float, float, float, float, Floatc2) - Static method in class arc.math.geom.Geometry
- iteratePolygon(Floatc2, float[]) - Static method in class arc.math.geom.Geometry
- iteratePolySegments(float[], Floatc4) - Static method in class arc.math.geom.Geometry
- iterateTaken(int, int, Intc2) - Method in class mindustry.world.Block
-
Iterate through ever grid position taken up by this block.
- iterator() - Method in class arc.scene.utils.Selection
- iterator() - Method in class arc.struct.ArrayMap.Entries
- iterator() - Method in class arc.struct.ArrayMap
- iterator() - Method in class arc.struct.ArrayMap.Keys
- iterator() - Method in class arc.struct.ArrayMap.Values
- iterator() - Method in class arc.struct.IntFloatMap.Entries
- iterator() - Method in class arc.struct.IntFloatMap
- iterator() - Method in class arc.struct.IntIntMap.Entries
- iterator() - Method in class arc.struct.IntIntMap
- iterator() - Method in class arc.struct.IntMap.Entries
- iterator() - Method in class arc.struct.IntMap
- iterator() - Method in class arc.struct.IntMap.Values
- iterator() - Method in class arc.struct.IntSet
-
Returns an iterator for the keys in the set.
- iterator() - Method in class arc.struct.LongMap.Entries
- iterator() - Method in class arc.struct.LongMap
- iterator() - Method in class arc.struct.LongMap.Values
- iterator() - Method in class arc.struct.ObjectFloatMap.Entries
- iterator() - Method in class arc.struct.ObjectFloatMap
- iterator() - Method in class arc.struct.ObjectFloatMap.Keys
- iterator() - Method in class arc.struct.ObjectIntMap.Entries
- iterator() - Method in class arc.struct.ObjectIntMap
- iterator() - Method in class arc.struct.ObjectIntMap.Keys
- iterator() - Method in class arc.struct.ObjectMap.Entries
- iterator() - Method in class arc.struct.ObjectMap
- iterator() - Method in class arc.struct.ObjectMap.Keys
- iterator() - Method in class arc.struct.ObjectMap.Values
- iterator() - Method in class arc.struct.ObjectSet
-
Returns an iterator for the keys in the set.
- iterator() - Method in class arc.struct.ObjectSet.ObjectSetIterator
- iterator() - Method in class arc.struct.OrderedMap
- iterator() - Method in class arc.struct.OrderedSet
- iterator() - Method in class arc.struct.Queue
-
Returns an iterator for the items in the queue.
- iterator() - Method in class arc.struct.Queue.QueueIterable
- iterator() - Method in class arc.struct.Seq
-
Returns an iterator for the items in the array.
- iterator() - Method in class arc.struct.Seq.SeqIterable
- iterator() - Method in class arc.util.serialization.JsonValue
- iterator() - Method in class arc.util.serialization.JsonValue.JsonIterator
- iterator() - Method in class mindustry.entities.EntityGroup
- iterator() - Method in class mindustry.game.MapObjectives
- iterator() - Method in class mindustry.type.ItemSeq
- iterator() - Method in class mindustry.world.Tiles
- iteratorsAllocated - Static variable in class arc.struct.Seq
-
Debugging variable to count total number of iterators allocated.
J
- j - Enum constant in enum class arc.input.KeyCode
- java - Variable in class mindustry.mod.Mods.ModMeta
-
If true, this mod should be loaded as a Java class mod.
- javaPath - Static variable in class mindustry.Vars
-
path to the java executable
- javascript - Enum constant in enum class arc.util.serialization.JsonWriter.OutputType
-
Like JSON, but names are only double quoted if necessary.
- javaVersion - Static variable in class arc.util.OS
-
JVM version; may contain underscores.
- JndiContextNameserverProvider - Class in arc.net.dns
-
Resolver config provider that tries to extract the system's DNS servers from the JNDI DNS Service Provider.
- JndiContextNameserverProvider() - Constructor for class arc.net.dns.JndiContextNameserverProvider
- join - Variable in class mindustry.core.UI
- join(String, Iterable<String>) - Static method in class arc.util.Strings
- join(String, String...) - Static method in class arc.util.Strings
- joinCommunityServer - Enum constant in enum class mindustry.service.Achievement
- JoinDialog - Class in mindustry.ui.dialogs
- JoinDialog() - Constructor for class mindustry.ui.dialogs.JoinDialog
- JoinDialog.Server - Class in mindustry.ui.dialogs
- joinSecret - Variable in class arc.discord.DiscordRPC.RichPresence
- joint - Variable in class mindustry.entities.Leg
- jointRegion - Variable in class mindustry.type.UnitType
- json - Enum constant in enum class arc.util.serialization.JsonWriter.OutputType
-
Normal JSON, with all its double quotes.
- json - Variable in class arc.Settings
- json - Static variable in class mindustry.io.JsonIO
- Json - Class in arc.util.serialization
-
Reads/writes Java objects to/from JSON, automatically.
- Json() - Constructor for class arc.util.serialization.Json
- Json(JsonWriter.OutputType) - Constructor for class arc.util.serialization.Json
- Json.FieldMetadata - Class in arc.util.serialization
- Json.JsonSerializable - Interface in arc.util.serialization
- Json.Serializer<T> - Interface in arc.util.serialization
- JsonArray() - Constructor for class arc.util.serialization.Jval.JsonArray
- JsonIO - Class in mindustry.io
- JsonIO() - Constructor for class mindustry.io.JsonIO
- JsonIterator() - Constructor for class arc.util.serialization.JsonValue.JsonIterator
- JsonMap() - Constructor for class arc.util.serialization.Jval.JsonMap
- JsonReader - Class in arc.util.serialization
-
Lightweight JSON parser.
The default behavior is to parse the JSON into a DOM containingJsonValue
objects. - JsonReader() - Constructor for class arc.util.serialization.JsonReader
- JsonValue - Class in arc.util.serialization
-
Container for a JSON object, array, string, double, long, boolean, or null.
- JsonValue(boolean) - Constructor for class arc.util.serialization.JsonValue
- JsonValue(double) - Constructor for class arc.util.serialization.JsonValue
- JsonValue(double, String) - Constructor for class arc.util.serialization.JsonValue
- JsonValue(long) - Constructor for class arc.util.serialization.JsonValue
- JsonValue(long, String) - Constructor for class arc.util.serialization.JsonValue
- JsonValue(JsonValue.ValueType) - Constructor for class arc.util.serialization.JsonValue
- JsonValue(String) - Constructor for class arc.util.serialization.JsonValue
- JsonValue.JsonIterator - Class in arc.util.serialization
- JsonValue.PrettyPrintSettings - Class in arc.util.serialization
- JsonValue.ValueType - Enum Class in arc.util.serialization
- JsonWriter - Class in arc.util.serialization
-
Builder style API for emitting JSON.
- JsonWriter(Writer) - Constructor for class arc.util.serialization.JsonWriter
- JsonWriter.OutputType - Enum Class in arc.util.serialization
- JumpButton(Prov<LCanvas.StatementElem>, Cons<LCanvas.StatementElem>) - Constructor for class mindustry.logic.LCanvas.JumpButton
- JumpCurve(LCanvas.JumpButton) - Constructor for class mindustry.logic.LCanvas.JumpCurve
- JumpEffect - Class in arc.flabel.effects
-
Makes the text jumps and falls as if there was gravity.
- JumpEffect() - Constructor for class arc.flabel.effects.JumpEffect
- JumpI() - Constructor for class mindustry.logic.LExecutor.JumpI
- JumpI(ConditionOp, int, int, int) - Constructor for class mindustry.logic.LExecutor.JumpI
- jumps - Variable in class mindustry.logic.LCanvas
- JumpStatement() - Constructor for class mindustry.logic.LStatements.JumpStatement
- junction - Static variable in class mindustry.content.Blocks
- Junction - Class in mindustry.world.blocks.distribution
- Junction(String) - Constructor for class mindustry.world.blocks.distribution.Junction
- Junction.JunctionBuild - Class in mindustry.world.blocks.distribution
- JunctionBuild() - Constructor for class mindustry.world.blocks.distribution.Junction.JunctionBuild
- junctionReplacement - Variable in class mindustry.world.blocks.distribution.Conveyor
- junctionReplacement - Variable in class mindustry.world.blocks.liquid.Conduit
- justTouched() - Method in class arc.backend.android.AndroidInput
- justTouched() - Method in class arc.backend.robovm.IOSInput
- justTouched() - Method in class arc.backend.sdl.SdlInput
- justTouched() - Method in class arc.Input
- justTouched() - Method in class arc.mock.MockInput
- Jval - Class in arc.util.serialization
-
An hsjon parser.
- Jval.Jformat - Enum Class in arc.util.serialization
-
The ToString format.
- Jval.JsonArray - Class in arc.util.serialization
-
Alias class of json arrays.
- Jval.JsonMap - Class in arc.util.serialization
-
Alias class of whatever is used to store json maps (objects).
- Jval.JsonParseException - Exception in arc.util.serialization
-
An unchecked exception to indicate that an input does not qualify as valid JSON.
- Jval.Jtype - Enum Class in arc.util.serialization
-
Defines the known json types.
K
- k - Enum constant in enum class arc.input.KeyCode
- karst - Static variable in class mindustry.content.SectorPresets
- kebabToCamel(String) - Static method in class arc.util.Strings
- keep - Static variable in class arc.graphics.Gl
- keepAlive - Static variable in interface arc.net.FrameworkMessage
- KeepAlive() - Constructor for class arc.net.FrameworkMessage.KeepAlive
- keepInStage() - Method in class arc.scene.Element
- keepOutlines - Variable in class mindustry.mod.Mods.ModMeta
-
If true, -outline regions for units are kept when packing.
- keepState() - Method in class mindustry.ai.types.CommandAI
- keepState() - Method in class mindustry.ai.types.LogicAI
- keepState() - Method in class mindustry.entities.units.AIController
- keepVelocity - Variable in class mindustry.entities.bullet.BulletType
-
Whether velocity is inherited from the shooter.
- kerning - Variable in class arc.freetype.FreeTypeFontGenerator.FreeTypeFontParameter
-
Whether the font should include kerning
- kerning - Variable in class arc.graphics.g2d.Font.Glyph
- key - Enum constant in enum class arc.input.KeyCode.KeyType
- key - Variable in class arc.KeyBinds.Axis
- key - Variable in class arc.struct.IntFloatMap.Entry
- key - Variable in class arc.struct.IntIntMap.Entry
- key - Variable in class arc.struct.IntMap.Entry
- key - Variable in class arc.struct.LongMap.Entry
- key - Variable in class arc.struct.ObjectFloatMap.Entry
- key - Variable in class arc.struct.ObjectIntMap.Entry
- key - Variable in class arc.struct.ObjectMap.Entry
- key - Variable in enum class mindustry.editor.EditorTool
-
Key to activate this tool.
- key - Variable in class mindustry.editor.MapObjectivesDialog.TypeInfo
- key - Variable in class mindustry.net.Administration.Config
- KeybindDialog - Class in mindustry.ui.dialogs
- KeybindDialog() - Constructor for class mindustry.ui.dialogs.KeybindDialog
- keybinds - Static variable in class arc.Core
- KeyBinds - Class in arc
-
Stores keybinds.
- KeyBinds() - Constructor for class arc.KeyBinds
- KeyBinds.Axis - Class in arc
- KeyBinds.KeyBind - Interface in arc
-
An interface to store type-safe keybind definitions.
- KeyBinds.KeybindValue - Interface in arc
-
Represents an axis or a KeyCode.
- KeyBinds.Section - Class in arc
-
A section represents a set of input binds, like controls for a specific player.
- keyboard - Enum constant in enum class arc.input.InputDevice.DeviceType
- keyboard - Enum constant in enum class arc.scene.event.FocusListener.FocusEvent.Type
- keyboard - Variable in class arc.Input
-
The default input device (keyboard)
- keyboardCloseOnReturn - Variable in class arc.backend.robovm.IOSApplicationConfiguration
-
whether or not the onScreenKeyboard should be closed on return key
- KeyboardDevice - Class in arc.input
- KeyboardDevice() - Constructor for class arc.input.KeyboardDevice
- keyboardFocusChanged(FocusListener.FocusEvent, Element, boolean) - Method in class arc.scene.event.FocusListener
- keyCode - Variable in class arc.scene.event.InputEvent
- KeyCode - Enum Class in arc.input
-
Enum for storing input codes of mouse, keyboard and controllers.
- KeyCode.KeyType - Enum Class in arc.input
- keyDown - Enum constant in enum class arc.scene.event.InputEvent.InputEventType
-
A keyboard key has been pressed.
- keyDown(Cons<KeyCode>) - Method in class arc.scene.Element
-
Adds a keydown input listener.
- keyDown(KeyCode) - Method in class arc.input.InputEventQueue
- keyDown(KeyCode) - Method in class arc.input.InputMultiplexer
- keyDown(KeyCode) - Method in interface arc.input.InputProcessor
-
Called when a key was pressed
- keyDown(KeyCode) - Method in class arc.input.KeyboardDevice
- keyDown(KeyCode) - Method in class arc.Input
-
Returns whether the key is pressed.
- keyDown(KeyCode) - Method in class arc.scene.Scene
-
Applies a key down event to the actor that has
keyboard focus
, if any, and returns true if the event washandled
. - keyDown(KeyCode, Runnable) - Method in class arc.scene.Element
- keyDown(KeyBinds.KeyBind) - Method in class arc.Input
-
Returns whether the keybind is pressed.
- keyDown(InputEvent, KeyCode) - Method in class arc.scene.event.InputListener
-
Called when a key goes down.
- keyDown(InputEvent, KeyCode) - Method in class arc.scene.ui.TextArea.TextAreaListener
- keyDown(InputEvent, KeyCode) - Method in class arc.scene.ui.TextField.TextFieldClickListener
- keyRelease(KeyCode) - Method in class arc.Input
-
Returns whether the key has just been released.
- keyRelease(KeyBinds.KeyBind) - Method in class arc.Input
-
Returns whether the key has just been released.
- keyRepeatInitialTime - Static variable in class arc.scene.ui.TextField
- keyRepeatTask - Variable in class arc.scene.ui.TextField
- keyRepeatTime - Static variable in class arc.scene.ui.TextField
- keys - Variable in class arc.struct.ArrayMap
- keys() - Method in class arc.Settings
- keys() - Method in class arc.struct.ArrayMap
-
Returns an iterator for the keys in the map.
- keys() - Method in class arc.struct.GridMap
- keys() - Method in class arc.struct.IntFloatMap
-
Returns an iterator for the keys in the map.
- keys() - Method in class arc.struct.IntIntMap
-
Returns an iterator for the keys in the map.
- keys() - Method in class arc.struct.IntMap
-
Returns an iterator for the keys in the map.
- keys() - Method in class arc.struct.LongMap
-
Returns an iterator for the keys in the map.
- keys() - Method in class arc.struct.ObjectFloatMap
-
Returns an iterator for the keys in the map.
- keys() - Method in class arc.struct.ObjectIntMap
-
Returns an iterator for the keys in the map.
- keys() - Method in class arc.struct.ObjectMap
-
Returns an iterator for the keys in the map.
- keys() - Method in class arc.struct.OrderedMap
-
Returns an iterator for the keys in the map.
- Keys(ArrayMap<K, Object>) - Constructor for class arc.struct.ArrayMap.Keys
- Keys(IntFloatMap) - Constructor for class arc.struct.IntFloatMap.Keys
- Keys(IntIntMap) - Constructor for class arc.struct.IntIntMap.Keys
- Keys(IntMap) - Constructor for class arc.struct.IntMap.Keys
- Keys(LongMap) - Constructor for class arc.struct.LongMap.Keys
- Keys(ObjectFloatMap<K>) - Constructor for class arc.struct.ObjectFloatMap.Keys
- Keys(ObjectIntMap<K>) - Constructor for class arc.struct.ObjectIntMap.Keys
- Keys(ObjectMap<K, ?>) - Constructor for class arc.struct.ObjectMap.Keys
- keySize() - Method in class arc.Settings
- keyTap(KeyCode) - Method in class arc.Input
-
Returns whether the key has just been pressed.
- keyTap(KeyBinds.KeyBind) - Method in class arc.Input
-
Returns whether the key has just been pressed.
- keyType - Variable in class arc.util.serialization.Json.FieldMetadata
- keyTyped - Enum constant in enum class arc.scene.event.InputEvent.InputEventType
-
A keyboard key has been pressed and released.
- keyTyped(char) - Method in class arc.input.InputEventQueue
- keyTyped(char) - Method in class arc.input.InputMultiplexer
- keyTyped(char) - Method in interface arc.input.InputProcessor
-
Called when a key was typed
- keyTyped(char) - Method in class arc.scene.Scene
-
Applies a key typed event to the actor that has
keyboard focus
, if any, and returns true if the event washandled
. - keyTyped(InputEvent, char) - Method in class arc.scene.event.InputListener
-
Called when a key is typed.
- keyTyped(InputEvent, char) - Method in class arc.scene.ui.TextArea.TextAreaListener
- keyTyped(InputEvent, char) - Method in class arc.scene.ui.TextField.TextFieldClickListener
- keyTyped(TextField, char) - Method in interface arc.scene.ui.TextField.TextFieldListener
- keyUp - Enum constant in enum class arc.scene.event.InputEvent.InputEventType
-
A keyboard key has been released.
- keyUp(KeyCode) - Method in class arc.input.InputEventQueue
- keyUp(KeyCode) - Method in class arc.input.InputMultiplexer
- keyUp(KeyCode) - Method in interface arc.input.InputProcessor
-
Called when a key was released
- keyUp(KeyCode) - Method in class arc.input.KeyboardDevice
- keyUp(KeyCode) - Method in class arc.scene.Scene
-
Applies a key up event to the actor that has
keyboard focus
, if any, and returns true if the event washandled
. - keyUp(InputEvent, KeyCode) - Method in class arc.scene.event.InputListener
-
Called when a key goes up.
- keyUp(InputEvent, KeyCode) - Method in class arc.scene.ui.TextField.TextFieldClickListener
- kick - Enum constant in enum class mindustry.net.Packets.AdminAction
- kick - Enum constant in enum class mindustry.net.Packets.KickReason
- kick() - Method in class mindustry.net.NetConnection
-
Kick with the standard kick reason.
- kick(String) - Static method in class mindustry.core.NetClient
- kick(String) - Method in class mindustry.net.NetConnection
-
Kick with an arbitrary reason.
- kick(String, long) - Method in class mindustry.net.NetConnection
-
Kick with an arbitrary reason.
- kick(Packets.KickReason) - Static method in class mindustry.core.NetClient
- kick(Packets.KickReason) - Method in class mindustry.net.NetConnection
-
Kick with a special, localized reason.
- kick(Packets.KickReason, long) - Method in class mindustry.net.NetConnection
-
Kick with a special, localized reason.
- kickAll(Packets.KickReason) - Method in class mindustry.core.NetServer
- kickDuration - Static variable in class mindustry.core.NetServer
-
Duration of a kick in seconds.
- kicked - Variable in class mindustry.net.NetConnection
- kickedIPs - Variable in class mindustry.net.Administration
- kill100kEnemies - Enum constant in enum class mindustry.service.Achievement
- kill1kEnemies - Enum constant in enum class mindustry.service.Achievement
- killable - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- killEclipseDuo - Enum constant in enum class mindustry.service.Achievement
- killed(Unit) - Method in class mindustry.type.UnitType
- killEnemyPhaseWall - Enum constant in enum class mindustry.service.Achievement
- killShooter - Variable in class mindustry.entities.bullet.BulletType
-
Whether to kill the shooter when this is shot.
- kiln - Static variable in class mindustry.content.Blocks
- knob - Variable in class arc.scene.ui.ProgressBar.ProgressBarStyle
-
Optional, centered on the background.
- knob - Variable in class arc.scene.ui.Touchpad.TouchpadStyle
-
Optional.
- knobAfter - Variable in class arc.scene.ui.ProgressBar.ProgressBarStyle
-
Optional.
- knobBefore - Variable in class arc.scene.ui.ProgressBar.ProgressBarStyle
-
Optional.
- knobDown - Variable in class arc.scene.ui.Slider.SliderStyle
-
Optional.
- knobOver - Variable in class arc.scene.ui.Slider.SliderStyle
-
Optional.
- knockback - Variable in class mindustry.entities.bullet.BulletType
-
Knockback in velocity.
- knockback - Variable in class mindustry.world.blocks.distribution.MassDriver
- knockback - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- knots - Variable in class arc.math.geom.BSpline
L
- l - Enum constant in enum class arc.input.KeyCode
- l() - Method in class arc.util.io.Reads
-
read long
- l(long) - Method in class arc.util.io.Writes
-
write long
- label - Variable in class arc.scene.ui.TextButton
- label(Prov<CharSequence>) - Method in class arc.scene.ui.layout.Table
- label(String, float, float, float) - Static method in class mindustry.ui.Menus
- Label - Class in arc.scene.ui
-
A text label, with optional word wrapping.
- Label(Prov<CharSequence>) - Constructor for class arc.scene.ui.Label
- Label(CharSequence) - Constructor for class arc.scene.ui.Label
- Label(CharSequence, Label.LabelStyle) - Constructor for class arc.scene.ui.Label
- Label.LabelStyle - Class in arc.scene.ui
-
The style for a label, see
Label
. - label1 - Variable in class arc.discord.DiscordRPC.RichPresence
- label2 - Variable in class arc.discord.DiscordRPC.RichPresence
- labelAlign - Variable in class arc.scene.ui.Label
- labelAlign(int) - Method in class arc.scene.ui.layout.Cell
- labelAlign(int, int) - Method in class arc.scene.ui.layout.Cell
- labelReliable(String, float, float, float) - Static method in class mindustry.ui.Menus
- labels - Variable in class mindustry.game.Schematic
-
These are used for the schematic tag UI.
- LabelStyle() - Constructor for class arc.scene.ui.Label.LabelStyle
- LabelStyle(Font, Color) - Constructor for class arc.scene.ui.Label.LabelStyle
- LabelStyle(Label.LabelStyle) - Constructor for class arc.scene.ui.Label.LabelStyle
- labelWrap(Prov<CharSequence>) - Method in class arc.scene.ui.layout.Table
- labelWrap(String) - Method in class arc.scene.ui.layout.Table
- LAccess - Enum Class in mindustry.logic
-
Setter/getter enum for logic-controlled objects.
- LagListener(int, int, NetListener) - Constructor for class arc.net.NetListener.LagListener
- lake - Static variable in class mindustry.content.SectorPresets
- lancer - Static variable in class mindustry.content.Blocks
- lancerLaser - Static variable in class mindustry.graphics.Pal
- lancerLaserCharge - Static variable in class mindustry.content.Fx
- lancerLaserChargeBegin - Static variable in class mindustry.content.Fx
- lancerLaserShoot - Static variable in class mindustry.content.Fx
- lancerLaserShootSmoke - Static variable in class mindustry.content.Fx
- land - Enum constant in enum class mindustry.logic.LogicOp
- landCloudColor - Variable in class mindustry.type.Planet
-
Tint of clouds displayed when landing.
- landed(Unit) - Method in class mindustry.type.UnitType
- landScale() - Method in class mindustry.core.Renderer
- landscape - Enum constant in enum class arc.Input.Orientation
- landShock - Static variable in class mindustry.content.Fx
- language - Variable in class mindustry.core.UI
- LanguageDialog - Class in mindustry.ui.dialogs
- LanguageDialog() - Constructor for class mindustry.ui.dialogs.LanguageDialog
- large - Variable in class mindustry.world.blocks.environment.StaticWall
- largeConstructor - Static variable in class mindustry.content.Blocks
- largeHit - Variable in class mindustry.entities.bullet.ContinuousBulletType
- largeHit - Variable in class mindustry.entities.bullet.LaserBulletType
- largeImageKey - Variable in class arc.discord.DiscordRPC.RichPresence
- largeImageText - Variable in class arc.discord.DiscordRPC.RichPresence
- largeLogicDisplay - Static variable in class mindustry.content.Blocks
- largePayloadMassDriver - Static variable in class mindustry.content.Blocks
- largePlasmaBore - Static variable in class mindustry.content.Blocks
- largeShieldProjector - Static variable in class mindustry.content.Blocks
- largeSolarPanel - Static variable in class mindustry.content.Blocks
- laser - Variable in class mindustry.entities.bullet.PointLaserBulletType
- laser - Variable in class mindustry.type.weapons.RepairBeamWeapon
- laser - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- laser - Variable in class mindustry.world.blocks.power.BeamNode
- laser - Variable in class mindustry.world.blocks.power.PowerNode
- laser - Variable in class mindustry.world.blocks.production.BeamDrill
- laser - Variable in class mindustry.world.blocks.units.RepairTurret
- laser(TextureRegion, TextureRegion, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- laser(TextureRegion, TextureRegion, float, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- laser(TextureRegion, TextureRegion, TextureRegion, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- laser(TextureRegion, TextureRegion, TextureRegion, float, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- laserAbsorb - Variable in class mindustry.entities.bullet.BulletType
-
For piercing lasers, setting this to true makes it get absorbed by plastanium walls.
- LaserBoltBulletType - Class in mindustry.entities.bullet
- LaserBoltBulletType() - Constructor for class mindustry.entities.bullet.LaserBoltBulletType
- LaserBoltBulletType(float, float) - Constructor for class mindustry.entities.bullet.LaserBoltBulletType
- laserBoost - Variable in class mindustry.world.blocks.production.BeamDrill
- LaserBulletType - Class in mindustry.entities.bullet
- LaserBulletType() - Constructor for class mindustry.entities.bullet.LaserBulletType
- LaserBulletType(float) - Constructor for class mindustry.entities.bullet.LaserBulletType
- laserCenter - Variable in class mindustry.world.blocks.production.BeamDrill
- laserCenterBoost - Variable in class mindustry.world.blocks.production.BeamDrill
- laserColor - Variable in class mindustry.type.weapons.RepairBeamWeapon
- laserColor - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- laserColor - Variable in class mindustry.world.blocks.units.RepairTurret
- laserColor1 - Variable in class mindustry.world.blocks.power.BeamNode
- laserColor1 - Variable in class mindustry.world.blocks.power.PowerNode
- laserColor2 - Variable in class mindustry.world.blocks.power.BeamNode
- laserColor2 - Variable in class mindustry.world.blocks.power.PowerNode
- laserDrill - Static variable in class mindustry.content.Blocks
- laserEffect - Variable in class mindustry.entities.bullet.LaserBulletType
- laserEnd - Variable in class mindustry.entities.bullet.PointLaserBulletType
- laserEnd - Variable in class mindustry.type.weapons.RepairBeamWeapon
- laserEnd - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- laserEnd - Variable in class mindustry.world.blocks.power.BeamNode
- laserEnd - Variable in class mindustry.world.blocks.power.PowerNode
- laserEnd - Variable in class mindustry.world.blocks.production.BeamDrill
- laserEnd - Variable in class mindustry.world.blocks.units.RepairTurret
- laserEndBoost - Variable in class mindustry.world.blocks.production.BeamDrill
- laserOpacity - Static variable in class mindustry.core.Renderer
-
These are global variables, for headless access.
- laserRange - Variable in class mindustry.world.blocks.power.PowerNode
- lasers - Variable in class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- laserScale - Variable in class mindustry.world.blocks.power.PowerNode
- laserStart - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- laserTop - Variable in class mindustry.type.weapons.RepairBeamWeapon
- laserTop - Variable in class mindustry.world.blocks.units.RepairTurret
- laserTopColor - Variable in class mindustry.type.weapons.RepairBeamWeapon
- laserTopColor - Variable in class mindustry.world.blocks.units.RepairTurret
- laserTopEnd - Variable in class mindustry.type.weapons.RepairBeamWeapon
- laserTopEnd - Variable in class mindustry.world.blocks.units.RepairTurret
- LaserTurret - Class in mindustry.world.blocks.defense.turrets
-
A turret that fires a continuous beam with a delay between shots.
- LaserTurret(String) - Constructor for class mindustry.world.blocks.defense.turrets.LaserTurret
- LaserTurret.LaserTurretBuild - Class in mindustry.world.blocks.defense.turrets
- LaserTurretBuild() - Constructor for class mindustry.world.blocks.defense.turrets.LaserTurret.LaserTurretBuild
- laserWidth - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- laserWidth - Variable in class mindustry.world.blocks.power.BeamNode
- laserWidth - Variable in class mindustry.world.blocks.production.BeamDrill
- LAssembler - Class in mindustry.logic
-
"Compiles" a sequence of statements into instructions.
- LAssembler() - Constructor for class mindustry.logic.LAssembler
- LAssembler.BVar - Class in mindustry.logic
-
A variable "builder".
- last() - Method in class arc.struct.IntQueue
-
Returns the last (tail) item in the queue (without removing it).
- last() - Method in class arc.struct.LongQueue
-
Returns the last (tail) item in the queue (without removing it).
- last() - Method in class arc.struct.Queue
-
Returns the last (tail) item in the queue (without removing it).
- lastAngle - Variable in class mindustry.graphics.Trail
- lastBlink - Variable in class arc.scene.ui.TextField
- lastBlock - Variable in class mindustry.input.MobileInput
-
Whether no recipe was available when switching to break mode.
- lastBoundFramebuffer - Variable in class arc.graphics.gl.GLFrameBuffer
-
the framebuffer that was bound before this one began (null to indicate that nothing was bound)
- lastBuild - Variable in class mindustry.world.blocks.distribution.ItemBridge
- lastBuild - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicLink
- lastBuilder - Variable in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- lastChange - Variable in class mindustry.world.blocks.defense.RegenProjector.RegenProjectorBuild
- lastChange - Variable in class mindustry.world.blocks.power.BeamNode.BeamNodeBuild
- lastChange - Variable in class mindustry.world.blocks.units.UnitAssemblerModule.UnitAssemblerModuleBuild
- lastChangeTime - Variable in class arc.scene.ui.TextField
- lastCommand - Variable in class mindustry.ai.types.CommandAI
-
Last command type assigned.
- lastConfig - Variable in class mindustry.world.Block
-
the last configuration value applied to this block.
- lastConfig - Variable in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- lastCore - Variable in class mindustry.game.Teams.TeamData
-
Last known live core of this team.
- lastDamage - Variable in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- lastDrillSpeed - Variable in class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- lastDrillSpeed - Variable in class mindustry.world.blocks.production.Drill.DrillBuild
- lastEfficiency - Variable in class mindustry.world.blocks.production.WallCrafter.WallCrafterBuild
- lastEnd - Variable in class mindustry.type.weapons.RepairBeamWeapon.HealBeamMount
- lastEnd - Variable in class mindustry.world.blocks.units.RepairTurret.RepairPointBuild
- lastFrameTex - Variable in class arc.fx.filters.MotionBlurFilter
- lastFrameTime - Variable in class arc.backend.android.AndroidGraphics
- lastHeatUpdate - Variable in class mindustry.world.blocks.heat.HeatConductor.HeatConductorBuild
- lastImported - Variable in class mindustry.game.SectorInfo
-
Temporary seq for last imported items.
- lastIndexOf(byte) - Method in class arc.struct.ByteSeq
- lastIndexOf(char) - Method in class arc.struct.LongSeq
- lastIndexOf(char) - Method in class arc.struct.ShortSeq
- lastIndexOf(float) - Method in class arc.struct.FloatSeq
- lastIndexOf(int) - Method in class arc.struct.IntSeq
- lastIndexOf(T, boolean) - Method in class arc.struct.Seq
-
Returns an index of last occurrence of value in array or -1 if no such value exists.
- lastInput - Variable in class mindustry.world.blocks.distribution.Router.RouterBuild
- lastInserted - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- lastInterp - Variable in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- lastIP - Variable in class mindustry.net.Administration.PlayerInfo
- lastItem - Variable in class mindustry.world.blocks.distribution.Router.RouterBuild
- lastItem - Variable in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- lastItem - Variable in class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- lastKicked - Variable in class mindustry.net.Administration.PlayerInfo
- lastLength - Variable in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- lastLineX - Variable in class mindustry.input.DesktopInput
-
Last known line positions.
- lastLineX - Variable in class mindustry.input.MobileInput
-
Position where the player started dragging a line.
- lastLineY - Variable in class mindustry.input.DesktopInput
-
Last known line positions.
- lastLineY - Variable in class mindustry.input.MobileInput
-
Position where the player started dragging a line.
- lastLink - Variable in class mindustry.world.blocks.distribution.DirectionBridge.DirectionBridgeBuild
- lastMessageTime - Variable in class mindustry.net.Administration.PlayerInfo
- lastModified() - Method in class arc.files.Fi
-
Returns the last modified time in milliseconds for this file.
- lastName - Variable in class mindustry.net.Administration.PlayerInfo
- lastNode - Variable in class mindustry.ui.dialogs.ResearchDialog
- lastOther - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- lastOutputPower - Variable in class mindustry.world.blocks.payloads.PayloadUnloader.PayloadUnloaderBuild
- lastPlaced - Variable in class mindustry.input.MobileInput
-
Last placed plan.
- lastPlan - Variable in class mindustry.ai.types.BuilderAI
- lastPlan - Variable in class mindustry.world.blocks.defense.BuildTurret.BuildTurretBuild
- lastPrefHeight - Variable in class arc.scene.ui.Label
- lastPump - Variable in class mindustry.world.blocks.production.SolidPump.SolidPumpBuild
- lastRadius - Variable in class mindustry.world.blocks.defense.Radar.RadarBuild
- lastRandomPlayed - Variable in class mindustry.audio.SoundControl
- lastReadBuild - Variable in class mindustry.io.SaveVersion
- lastReceivedClientSnapshot - Variable in class mindustry.net.NetConnection
-
ID of last received client snapshot.
- lastReceivedClientTime - Variable in class mindustry.net.NetConnection
-
Timestamp of last received snapshot.
- lastRegionLength - Variable in class mindustry.io.SaveFileReader
- lastSchematic - Variable in class mindustry.input.InputHandler
- lastSentMessage - Variable in class mindustry.net.Administration.PlayerInfo
- lastSourceBuild - Variable in class mindustry.logic.LExecutor.RadarI
- lastSyncTime - Variable in class mindustry.net.Administration.PlayerInfo
- lastTapTime - Variable in class arc.scene.event.ClickListener
- lastTarget - Variable in class mindustry.input.MobileInput
- lastTarget - Variable in class mindustry.logic.LExecutor.RadarI
- lastTargetPos - Variable in class mindustry.ai.types.CommandAI
- lastText - Variable in class arc.scene.ui.TextArea
-
Last text processed.
- lastTexture - Variable in class arc.graphics.g2d.Batch
- lastTier - Variable in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- lastTime - Variable in class arc.util.Ratekeeper
- lastUpdated - Variable in class mindustry.mod.ModListing
- lastW - Variable in class mindustry.graphics.Trail
- lastX - Variable in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Mover
- lastX - Variable in class mindustry.graphics.Trail
- lastX - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- lastY - Variable in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Mover
- lastY - Variable in class mindustry.graphics.Trail
- lastY - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- lastZoom - Variable in class mindustry.input.MobileInput
- lastZoom - Variable in class mindustry.ui.dialogs.ResearchDialog.View
- latest - Variable in class arc.math.FloatCounter
-
The latest raw value
- latest() - Method in class arc.math.WindowedMean
- latum - Static variable in class mindustry.content.UnitTypes
- launch - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- launch - Static variable in class mindustry.content.Fx
- launch100kItems - Enum constant in enum class mindustry.service.Achievement
- launch30Times - Enum constant in enum class mindustry.service.Achievement
- launchCandidates - Variable in class mindustry.type.Planet
-
TODO remove? Planets that can be launched to from this one.
- launchCapacityMultiplier - Variable in class mindustry.type.Planet
-
multiplier for core item capacity when launching
- launchCoreSchematic - Enum constant in enum class mindustry.service.Achievement
- launchCounter - Variable in class mindustry.world.blocks.campaign.LaunchPad.LaunchPadBuild
- launchIDFile - Static variable in class mindustry.Vars
-
file used to store launch ID
- launching - Variable in class mindustry.ui.dialogs.PlanetDialog
- launching - Variable in class mindustry.world.blocks.campaign.Accelerator
- LaunchItemEvent(ItemStack) - Constructor for class mindustry.game.EventType.LaunchItemEvent
- launchItemPad - Enum constant in enum class mindustry.service.Achievement
- LaunchLoadoutDialog - Class in mindustry.ui.dialogs
-
Dialog for selecting loadout at sector launch.
- LaunchLoadoutDialog() - Constructor for class mindustry.ui.dialogs.LaunchLoadoutDialog
- launchPad - Enum constant in enum class mindustry.world.meta.BlockFlag
- launchPad - Static variable in class mindustry.content.Blocks
- LaunchPad - Class in mindustry.world.blocks.campaign
- LaunchPad(String) - Constructor for class mindustry.world.blocks.campaign.LaunchPad
- LaunchPad.LaunchPadBuild - Class in mindustry.world.blocks.campaign
- LaunchPadBuild() - Constructor for class mindustry.world.blocks.campaign.LaunchPad.LaunchPadBuild
- launchPod - Static variable in class mindustry.content.Fx
- launchSector - Variable in class mindustry.ui.dialogs.PlanetDialog
- launchSound - Variable in class mindustry.world.blocks.campaign.LaunchPad
- launchTime - Variable in class mindustry.world.blocks.campaign.LaunchPad
-
Time inbetween launches.
- launchTime - Static variable in class mindustry.world.meta.Stat
- lava - Static variable in class mindustry.content.Fx
- layer - Variable in class mindustry.async.PhysicsProcess.PhysicsWorld.PhysicsBody
- layer - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- layer - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- layer - Variable in class mindustry.entities.bullet.BulletType
-
Z layer to drawn on.
- layer - Variable in class mindustry.entities.Effect
- layer - Variable in class mindustry.entities.part.FlarePart
- layer - Variable in class mindustry.entities.part.HaloPart
- layer - Variable in class mindustry.entities.part.HoverPart
- layer - Variable in class mindustry.entities.part.RegionPart
- layer - Variable in class mindustry.entities.part.ShapePart
- layer - Variable in class mindustry.logic.LExecutor.GetBlockI
- layer - Variable in class mindustry.logic.LExecutor.SetBlockI
- layer - Variable in class mindustry.logic.LStatements.GetBlockStatement
- layer - Variable in class mindustry.logic.LStatements.SetBlockStatement
- layer - Variable in class mindustry.world.blocks.environment.Prop
- layer - Variable in class mindustry.world.blocks.environment.TallBlock
- layer - Variable in class mindustry.world.draw.DrawGlowRegion
- layer - Variable in class mindustry.world.draw.DrawHeatRegion
- layer - Variable in class mindustry.world.draw.DrawPower
-
Any number <=0 disables layer changes.
- layer - Variable in class mindustry.world.draw.DrawPulseShape
- layer - Variable in class mindustry.world.draw.DrawRegion
-
Any number <=0 disables layer changes.
- layer - Variable in class mindustry.world.draw.DrawShape
- layer(float) - Method in class mindustry.entities.Effect
- layer(float, float) - Method in class mindustry.entities.Effect
- Layer - Class in mindustry.graphics
-
Stores constants for sorting layers.
- Layer() - Constructor for class mindustry.graphics.Layer
- layerDuration - Variable in class mindustry.entities.Effect
- layerOffset - Variable in class mindustry.entities.part.HaloPart
- layerOffset - Variable in class mindustry.entities.part.HoverPart
- layerOffset - Variable in class mindustry.entities.part.RegionPart
- layerOffset - Variable in class mindustry.entities.part.ShapePart
- layerOffset - Variable in class mindustry.type.Weapon
-
draw Z offset relative to the default value
- layers - Variable in class mindustry.world.draw.DrawSpikes
- layerSpeed - Variable in class mindustry.world.draw.DrawSpikes
- layout - Variable in class arc.scene.ui.Label
- layout - Variable in class arc.scene.ui.TextField
- layout() - Method in class arc.flabel.FLabel
- layout() - Method in class arc.scene.Element
-
Computes and caches any information needed for drawing and, if this actor has children, positions and sizes each child, calls
Element.invalidate()
on any each child whose width or height has changed, and callsElement.validate()
on each child. - layout() - Method in class arc.scene.ui.Image
- layout() - Method in class arc.scene.ui.Label
- layout() - Method in class arc.scene.ui.layout.Collapser
- layout() - Method in class arc.scene.ui.layout.Stack
- layout() - Method in class arc.scene.ui.layout.Table
- layout() - Method in class arc.scene.ui.layout.WidgetGroup
- layout() - Method in class arc.scene.ui.ScrollPane
- layout() - Method in class arc.scene.ui.Touchpad
- layout() - Method in class arc.scene.ui.TreeElement
- layout() - Method in class mindustry.logic.LCanvas.DragLayout
- layout(boolean) - Static method in class arc.scene.actions.Actions
- layout(TreeLayout.TreeNode) - Method in class mindustry.ui.layout.BranchTreeLayout
- layout(TreeLayout.TreeNode) - Method in class mindustry.ui.layout.RadialTreeLayout
- layout(TreeLayout.TreeNode) - Method in class mindustry.ui.layout.RowTreeLayout
- layout(TreeLayout.TreeNode) - Method in interface mindustry.ui.layout.TreeLayout
- LayoutAction - Class in arc.scene.actions
-
Sets an actor's
layout
to enabled or disabled. - LayoutAction() - Constructor for class arc.scene.actions.LayoutAction
- LCanvas - Class in mindustry.logic
- LCanvas() - Constructor for class mindustry.logic.LCanvas
- LCanvas.DragLayout - Class in mindustry.logic
- LCanvas.JumpButton - Class in mindustry.logic
- LCanvas.JumpCurve - Class in mindustry.logic
- LCanvas.StatementElem - Class in mindustry.logic
- LCategory - Class in mindustry.logic
- LCategory(String, Color) - Constructor for class mindustry.logic.LCategory
- LCategory(String, Color, Drawable) - Constructor for class mindustry.logic.LCategory
- lead - Static variable in class mindustry.content.Items
- leadScale - Variable in class mindustry.maps.planet.AsteroidGenerator
- leaf - Variable in class arc.math.geom.QuadTree
- leaks - Variable in class mindustry.world.blocks.liquid.Conduit
- leaves - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- left - Enum constant in enum class arc.input.KeyCode
- left - Enum constant in enum class mindustry.ui.layout.BranchTreeLayout.TreeLocation
- left - Variable in class arc.graphics.g2d.TextureAtlas.TextureAtlasData.Region
- left - Static variable in class arc.util.Align
- left() - Method in class arc.scene.ui.layout.Cell
-
Adds
Align.left
and clearsAlign.right
for the alignment of the element within the cell. - left() - Method in class arc.scene.ui.layout.Table
-
Adds
Align.left
and clearsAlign.right
for the alignment of the logical table within the table actor. - leftBracket - Enum constant in enum class arc.input.KeyCode
- leftByte(byte) - Static method in class arc.util.Pack
- leftByte(short) - Static method in class arc.util.Pack
- leftInt(long) - Static method in class arc.util.Pack
- leftOutlineRegion - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- leftRegion - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- leftShort(int) - Static method in class arc.util.Pack
- Leg - Class in mindustry.entities
- Leg() - Constructor for class mindustry.entities.Leg
- LegacyBlock - Class in mindustry.world.blocks.legacy
-
Any subclass of this will be removed upon world load.
- LegacyBlock(String) - Constructor for class mindustry.world.blocks.legacy.LegacyBlock
- LegacyCommandCenter - Class in mindustry.world.blocks.legacy
- LegacyCommandCenter(String) - Constructor for class mindustry.world.blocks.legacy.LegacyCommandCenter
- LegacyCommandCenter.CommandBuild - Class in mindustry.world.blocks.legacy
- LegacyIO - Class in mindustry.io.versions
- LegacyIO() - Constructor for class mindustry.io.versions.LegacyIO
- LegacyMechPad - Class in mindustry.world.blocks.legacy
- LegacyMechPad(String) - Constructor for class mindustry.world.blocks.legacy.LegacyMechPad
- LegacyMechPad.LegacyMechPadBuild - Class in mindustry.world.blocks.legacy
- LegacyMechPadBuild() - Constructor for class mindustry.world.blocks.legacy.LegacyMechPad.LegacyMechPadBuild
- legacyReadWarmup - Variable in class mindustry.world.blocks.production.GenericCrafter
-
Only used for legacy cultivator blocks.
- LegacyRegionSaveVersion - Class in mindustry.io.versions
-
This version does not read custom chunk data (<= 6).
- LegacyRegionSaveVersion(int) - Constructor for class mindustry.io.versions.LegacyRegionSaveVersion
- LegacySaveVersion - Class in mindustry.io.versions
- LegacySaveVersion(int) - Constructor for class mindustry.io.versions.LegacySaveVersion
- LegacySaveVersion2 - Class in mindustry.io.versions
-
This version did not read/write entity IDs to the save.
- LegacySaveVersion2(int) - Constructor for class mindustry.io.versions.LegacySaveVersion2
- LegacyUnitFactory - Class in mindustry.world.blocks.legacy
- LegacyUnitFactory(String) - Constructor for class mindustry.world.blocks.legacy.LegacyUnitFactory
- LegacyUnitFactory.LegacyUnitFactoryBuild - Class in mindustry.world.blocks.legacy
- LegacyUnitFactoryBuild() - Constructor for class mindustry.world.blocks.legacy.LegacyUnitFactory.LegacyUnitFactoryBuild
- legBaseOffset - Variable in class mindustry.type.UnitType
-
total length of a leg (both segments)
- legBaseRegion - Variable in class mindustry.type.UnitType
- legContinuousMove - Variable in class mindustry.type.UnitType
-
If true, legs always try to move around even when the unit is not moving (leads to more natural behavior)
- legCount - Variable in class mindustry.type.UnitType
-
number of legs this unit has (must have the correct type to function!)
- legDestroy - Static variable in class mindustry.content.Fx
- LegDestroyData - Class in mindustry.entities
- LegDestroyData(Vec2, Vec2, TextureRegion) - Constructor for class mindustry.entities.LegDestroyData
- legExtension - Variable in class mindustry.type.UnitType
-
total length of a leg (both segments)
- legForwardScl - Variable in class mindustry.type.UnitType
-
total length of a leg (both segments)
- legGroupSize - Variable in class mindustry.type.UnitType
-
size of groups in which legs move.
- legLength - Variable in class mindustry.type.UnitType
-
total length of a leg (both segments)
- legLengthScl - Variable in class mindustry.type.UnitType
-
total length of a leg (both segments)
- legMaxLength - Variable in class mindustry.type.UnitType
-
total length of a leg (both segments)
- legMinLength - Variable in class mindustry.type.UnitType
-
total length of a leg (both segments)
- legMoveSpace - Variable in class mindustry.type.UnitType
-
total length of a leg (both segments)
- legPairOffset - Variable in class mindustry.type.UnitType
-
total length of a leg (both segments)
- legPhysicsLayer - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- legRegion - Variable in class mindustry.type.UnitType
- legSolid() - Method in class mindustry.world.Tile
- legSpeed - Variable in class mindustry.type.UnitType
-
total length of a leg (both segments)
- legSplashDamage - Variable in class mindustry.type.UnitType
-
total length of a leg (both segments)
- legSplashRange - Variable in class mindustry.type.UnitType
-
total length of a leg (both segments)
- legsSolid(int, int) - Static method in class mindustry.entities.EntityCollisions
- legStraightLength - Variable in class mindustry.type.UnitType
-
total length of a leg (both segments)
- legStraightness - Variable in class mindustry.type.UnitType
-
total length of a leg (both segments)
- legUnit - Static variable in class mindustry.graphics.Layer
- len - Enum constant in enum class mindustry.logic.LogicOp
- len - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- len() - Method in class arc.math.geom.Quat
- len() - Method in class arc.math.geom.Segment
- len() - Method in class arc.math.geom.Vec2
- len() - Method in class arc.math.geom.Vec3
- len() - Method in interface arc.math.geom.Vector
- len(float, float) - Static method in class arc.math.Mathf
- len(float, float, float) - Static method in class arc.math.geom.Vec3
- len(float, float, float, float) - Static method in class arc.math.geom.Quat
- len2() - Method in class arc.math.geom.Quat
- len2() - Method in class arc.math.geom.Segment
- len2() - Method in class arc.math.geom.Vec2
- len2() - Method in class arc.math.geom.Vec3
- len2() - Method in interface arc.math.geom.Vector
-
This method is faster than
Vector.len()
because it avoids calculating a square root. - len2(float, float) - Static method in class arc.math.Mathf
- len2(float, float, float) - Static method in class arc.math.geom.Vec3
- len2(float, float, float, float) - Static method in class arc.math.geom.Quat
- lenFrom - Variable in class mindustry.entities.effect.ParticleEffect
- length - Variable in class arc.fx.filters.Convolve1dFilter
- length - Variable in class arc.fx.filters.Convolve2dFilter
- length - Variable in class mindustry.entities.abilities.MoveLightningAbility
-
Length of the lightning.
- length - Variable in class mindustry.entities.bullet.ContinuousBulletType
- length - Variable in class mindustry.entities.bullet.LaserBulletType
- length - Variable in class mindustry.entities.bullet.RailBulletType
- length - Variable in class mindustry.entities.bullet.SapBulletType
- length - Variable in class mindustry.entities.bullet.ShrapnelBulletType
- length - Variable in class mindustry.entities.effect.ParticleEffect
- length - Variable in class mindustry.graphics.Trail
- length - Variable in class mindustry.world.blocks.defense.DirectionalForceProjector
- length - Variable in class mindustry.world.blocks.defense.ShockMine
- length - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- length - Variable in class mindustry.world.blocks.units.RepairTurret
- length - Variable in class mindustry.world.draw.DrawSpikes
- length() - Method in class arc.backend.android.AndroidFi
- length() - Method in class arc.files.Fi
-
Returns the length in bytes of this file, or 0 if this file is a directory, does not exist, or the size cannot otherwise be determined.
- length() - Method in class arc.files.ZipFi
- length() - Method in class arc.struct.Bits
-
Returns the "logical size" of this bitset: the index of the highest set bit in the bitset plus one.
- length() - Method in class mindustry.world.modules.ItemModule
- LENGTH_REQUIRED - Enum constant in enum class arc.util.Http.HttpStatus
- lengthFalloff - Variable in class mindustry.entities.bullet.LaserBulletType
- lengthInterp - Variable in class mindustry.entities.bullet.ContinuousFlameBulletType
- lengthOffset - Variable in class mindustry.entities.effect.RadialEffect
- lengthWidthPans - Variable in class mindustry.entities.bullet.ContinuousFlameBulletType
-
Lengths, widths, ellipse panning, and offsets, all as fractions of the base width and length.
- lenOffset - Variable in class mindustry.world.draw.DrawPistons
- LensFlareFilter - Class in arc.fx.filters
-
Lens flare effect.
- LensFlareFilter() - Constructor for class arc.fx.filters.LensFlareFilter
- lenTo - Variable in class mindustry.entities.effect.ParticleEffect
- lequal - Static variable in class arc.graphics.Gl
- lerp(float, float, float) - Method in class arc.math.geom.Vec2
- lerp(float, float, float) - Static method in class arc.math.Mathf
-
Linearly interpolates between fromValue to toValue on progress position.
- lerp(float, float, float, float, float) - Method in class arc.graphics.Color
-
Linearly interpolates between this color and the target color by t which is in the range [0,1].
- lerp(Color[], float) - Method in class arc.graphics.Color
- lerp(Color, float) - Method in class arc.graphics.Color
-
Linearly interpolates between this color and the target color by t which is in the range [0,1].
- lerp(Mat3D, float) - Method in class arc.math.geom.Mat3D
-
Linearly interpolates between this matrix and the given matrix mixing by alpha
- lerp(Position, float) - Method in class arc.math.geom.Vec2
- lerp(Vec2, float) - Method in class arc.math.geom.Vec2
- lerp(Vec3, float) - Method in class arc.math.geom.Vec3
- lerp(T, float) - Method in interface arc.math.geom.Vector
-
Linearly interpolates between this vector and the target vector by alpha which is in the range [0,1].
- lerpDelta(float, float, float) - Method in class arc.math.geom.Vec2
- lerpDelta(float, float, float) - Static method in class arc.math.Mathf
-
Linearly interpolates between fromValue to toValue on progress position.
- lerpDelta(Position, float) - Method in class arc.math.geom.Vec2
- lerpPast(Vec2, float) - Method in class arc.math.geom.Vec2
- less - Static variable in class arc.graphics.Gl
- lessThan - Enum constant in enum class mindustry.logic.ConditionOp
- lessThan - Enum constant in enum class mindustry.logic.LogicOp
- lessThanEq - Enum constant in enum class mindustry.logic.ConditionOp
- lessThanEq - Enum constant in enum class mindustry.logic.LogicOp
- letterUnderCursor(float) - Method in class arc.scene.ui.TextArea
- letterUnderCursor(float) - Method in class arc.scene.ui.TextField
- level - Static variable in class arc.util.Log
- LevelsFilter - Class in arc.fx.filters
-
Controls levels of brightness and contrast
- LevelsFilter() - Constructor for class arc.fx.filters.LevelsFilter
- levenshtein(String, String) - Static method in class arc.util.Strings
-
Returns the levenshtein distance between two strings.
- LExecutor - Class in mindustry.logic
- LExecutor() - Constructor for class mindustry.logic.LExecutor
- LExecutor.ApplyEffectI - Class in mindustry.logic
- LExecutor.ControlI - Class in mindustry.logic
-
Controls a building's state.
- LExecutor.CutsceneI - Class in mindustry.logic
- LExecutor.DrawFlushI - Class in mindustry.logic
- LExecutor.DrawI - Class in mindustry.logic
- LExecutor.EffectI - Class in mindustry.logic
- LExecutor.EndI - Class in mindustry.logic
- LExecutor.ExplosionI - Class in mindustry.logic
- LExecutor.FetchI - Class in mindustry.logic
- LExecutor.FlushMessageI - Class in mindustry.logic
- LExecutor.GetBlockI - Class in mindustry.logic
- LExecutor.GetFlagI - Class in mindustry.logic
- LExecutor.GetLinkI - Class in mindustry.logic
- LExecutor.JumpI - Class in mindustry.logic
- LExecutor.LInstruction - Interface in mindustry.logic
- LExecutor.LookupI - Class in mindustry.logic
- LExecutor.NoopI - Class in mindustry.logic
- LExecutor.OpI - Class in mindustry.logic
- LExecutor.PackColorI - Class in mindustry.logic
- LExecutor.PrintFlushI - Class in mindustry.logic
- LExecutor.PrintI - Class in mindustry.logic
- LExecutor.RadarI - Class in mindustry.logic
- LExecutor.ReadI - Class in mindustry.logic
- LExecutor.SenseI - Class in mindustry.logic
- LExecutor.SetBlockI - Class in mindustry.logic
- LExecutor.SetFlagI - Class in mindustry.logic
- LExecutor.SetI - Class in mindustry.logic
- LExecutor.SetPropI - Class in mindustry.logic
- LExecutor.SetRateI - Class in mindustry.logic
- LExecutor.SetRuleI - Class in mindustry.logic
- LExecutor.SpawnUnitI - Class in mindustry.logic
- LExecutor.SpawnWaveI - Class in mindustry.logic
- LExecutor.StopI - Class in mindustry.logic
- LExecutor.SyncI - Class in mindustry.logic
- LExecutor.UnitBindI - Class in mindustry.logic
-
Binds the processor to a unit based on some filters.
- LExecutor.UnitControlI - Class in mindustry.logic
-
Controls the unit based on some parameters.
- LExecutor.UnitLocateI - Class in mindustry.logic
-
Uses a unit to find something that may not be in its range.
- LExecutor.Var - Class in mindustry.logic
-
A logic variable.
- LExecutor.WaitI - Class in mindustry.logic
- LExecutor.WriteI - Class in mindustry.logic
- life - Variable in class mindustry.entities.part.DrawPart.PartParams
- life - Static variable in interface mindustry.entities.part.DrawPart.PartProgress
-
Reload of the weapon - 1 right after shooting, 0 when ready to fire
- life - Variable in class mindustry.world.blocks.defense.turrets.Turret.BulletEntry
- lifetime - Variable in class mindustry.entities.bullet.BulletType
-
Lifetime in ticks.
- lifetime - Variable in class mindustry.entities.Effect.EffectContainer
- lifetime - Variable in class mindustry.entities.Effect
- lifetime - Variable in class mindustry.graphics.Shaders.ShockwaveShader
- lifetime - Variable in class mindustry.type.UnitType
-
lifetime of this missile.
- lifetime - Variable in class mindustry.world.draw.DrawCells
- light - Static variable in class mindustry.graphics.Layer
- light - Static variable in class mindustry.graphics.Shaders
- light - Static variable in class mindustry.world.meta.Attribute
-
Heat content.
- light(float, float, float, float) - Static method in class mindustry.graphics.Drawf
- light(float, float, float, float, float, Color, float) - Static method in class mindustry.graphics.Drawf
- light(float, float, float, Color, float) - Static method in class mindustry.graphics.Drawf
- light(float, float, int, float, float, Color, Color) - Static method in class arc.graphics.g2d.Fill
- light(float, float, int, float, Color, Color) - Static method in class arc.graphics.g2d.Fill
- light(float, float, TextureRegion, float, Color, float) - Static method in class mindustry.graphics.Drawf
- light(float, float, TextureRegion, Color, float) - Static method in class mindustry.graphics.Drawf
- light(Position, float, Color, float) - Static method in class mindustry.graphics.Drawf
- lightAlpha - Variable in class mindustry.world.draw.DrawFlame
- lightBlack - Static variable in class arc.util.ColorCodes
- lightBlock - Static variable in class mindustry.content.Fx
- LightBlock - Class in mindustry.world.blocks.power
- LightBlock(String) - Constructor for class mindustry.world.blocks.power.LightBlock
- LightBlock.LightBuild - Class in mindustry.world.blocks.power
- lightBlue - Static variable in class arc.util.ColorCodes
- LightBuild() - Constructor for class mindustry.world.blocks.power.LightBlock.LightBuild
- lightColor - Variable in class mindustry.entities.bullet.BulletType
-
Color of light emitted by this bullet.
- lightColor - Variable in class mindustry.entities.effect.ParticleEffect
- lightColor - Variable in class mindustry.entities.effect.WaveEffect
- lightColor - Variable in class mindustry.type.Liquid
-
Color used to draw lights.
- lightColor - Variable in class mindustry.type.Planet
-
For suns, this is the color that shines on other planets.
- lightColor - Variable in class mindustry.type.UnitType
-
Color of light that this unit produces when lighting is enabled in the map.
- lightColor - Variable in class mindustry.world.Block
-
Environmental passive light color.
- lightColor - Variable in class mindustry.world.blocks.campaign.LaunchPad
- lightColor - Variable in class mindustry.world.blocks.power.NuclearReactor
- lightCyan - Static variable in class arc.util.ColorCodes
- lightDir - Variable in class mindustry.graphics.Shaders.CloudShader
- lightDir - Variable in class mindustry.graphics.Shaders.PlanetShader
- lightDstFrom - Variable in class mindustry.type.Planet
-
Day/night cycle parameters.
- lightDstTo - Variable in class mindustry.type.Planet
-
Day/night cycle parameters.
- lighterOrange - Static variable in class mindustry.graphics.Pal
- lightFlame - Static variable in class mindustry.graphics.Pal
- lightGray - Static variable in class arc.graphics.Color
- lightGreen - Static variable in class arc.util.ColorCodes
- lighting - Enum constant in enum class mindustry.logic.LogicRule
- lighting - Variable in class mindustry.game.Rules
-
Whether ambient lighting is enabled.
- lightingOnly - Static variable in class mindustry.world.meta.BuildVisibility
- lightInterp - Variable in class mindustry.entities.effect.WaveEffect
- lightishGray - Static variable in class mindustry.graphics.Pal
- lightishOrange - Static variable in class mindustry.graphics.Pal
- lightLiquid - Variable in class mindustry.world.Block
-
liquid used for lighting
- lightMagenta - Static variable in class arc.util.ColorCodes
- lightning - Static variable in class mindustry.content.Fx
- lightning - Variable in class mindustry.entities.bullet.BulletType
-
Number of separate lightning "roots".
- Lightning - Class in mindustry.entities
- Lightning() - Constructor for class mindustry.entities.Lightning
- lightningAngle - Variable in class mindustry.entities.bullet.BulletType
-
Offset of lightning relative to bullet rotation.
- lightningAngleRand - Variable in class mindustry.entities.bullet.LaserBulletType
- LightningBulletType - Class in mindustry.entities.bullet
- LightningBulletType() - Constructor for class mindustry.entities.bullet.LightningBulletType
- lightningChance - Variable in class mindustry.world.blocks.defense.Wall
-
Lighting chance.
- lightningChance - Static variable in class mindustry.world.meta.Stat
- lightningCharge - Static variable in class mindustry.content.Fx
- lightningColor - Variable in class mindustry.entities.bullet.BulletType
-
Color of lightning created by bullet.
- lightningColor - Variable in class mindustry.entities.bullet.LightningBulletType
- lightningColor - Variable in class mindustry.world.blocks.defense.ShockMine
- lightningColor - Variable in class mindustry.world.blocks.defense.Wall
- lightningCone - Variable in class mindustry.entities.bullet.BulletType
-
Spread of lightning, relative to bullet rotation.
- lightningDamage - Variable in class mindustry.entities.bullet.BulletType
-
Use a negative value to use default bullet damage.
- lightningDamage - Variable in class mindustry.world.blocks.defense.Wall
- lightningDamage - Static variable in class mindustry.world.meta.Stat
- lightningDelay - Variable in class mindustry.entities.bullet.LaserBulletType
- lightningLength - Variable in class mindustry.entities.bullet.BulletType
-
Length of each lightning strand.
- lightningLength - Variable in class mindustry.entities.bullet.LightningBulletType
- lightningLength - Variable in class mindustry.world.blocks.defense.Wall
- lightningLengthRand - Variable in class mindustry.entities.bullet.BulletType
-
Extra random length added onto base length of lightning.
- lightningLengthRand - Variable in class mindustry.entities.bullet.LightningBulletType
- lightningShoot - Static variable in class mindustry.content.Fx
- lightningSound - Variable in class mindustry.world.blocks.defense.Wall
- lightningSpacing - Variable in class mindustry.entities.bullet.LaserBulletType
- lightningType - Variable in class mindustry.entities.bullet.BulletType
-
The bullet created at lightning points.
- lightOpacity - Variable in class mindustry.entities.bullet.BulletType
-
Opacity of light color.
- lightOpacity - Variable in class mindustry.entities.effect.ParticleEffect
- lightOpacity - Variable in class mindustry.entities.effect.WaveEffect
- lightOpacity - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- lightOrange - Static variable in class mindustry.graphics.Pal
- lightPosition - Variable in class arc.fx.filters.LensFlareFilter
- lightPyraFlame - Static variable in class mindustry.graphics.Pal
- lightRadius - Variable in class mindustry.entities.bullet.BulletType
-
Radius of light emitted by this bullet; <0 to use defaults.
- lightRadius - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- lightRadius - Variable in class mindustry.world.Block
-
Radius of the light emitted by this block.
- lightRadius - Variable in class mindustry.world.draw.DrawFlame
- lightRed - Static variable in class arc.util.ColorCodes
- lightRegion - Variable in class mindustry.world.blocks.campaign.LaunchPad
- LightRenderer - Class in mindustry.graphics
-
Renders overlay lights.
- LightRenderer() - Constructor for class mindustry.graphics.LightRenderer
- lights - Variable in class mindustry.core.Renderer
- lightScl - Variable in class mindustry.entities.effect.ParticleEffect
- lightScl - Variable in class mindustry.entities.effect.WaveEffect
- LightShader() - Constructor for class mindustry.graphics.Shaders.LightShader
- lightSinMag - Variable in class mindustry.world.draw.DrawFlame
- lightSinScl - Variable in class mindustry.world.draw.DrawFlame
- lightSrcFrom - Variable in class mindustry.type.Planet
-
Day/night cycle parameters.
- lightSrcTo - Variable in class mindustry.type.Planet
-
Day/night cycle parameters.
- lightsRegion - Variable in class mindustry.world.blocks.power.NuclearReactor
- lightsRegion - Variable in class mindustry.world.blocks.power.VariableReactor
- lightStroke - Variable in class mindustry.entities.bullet.ContinuousFlameBulletType
- lightStroke - Variable in class mindustry.entities.bullet.ContinuousLaserBulletType
- lightTrail - Static variable in class mindustry.graphics.Pal
- lightWhite - Static variable in class arc.util.ColorCodes
- lightYellow - Static variable in class arc.util.ColorCodes
- lime - Static variable in class arc.graphics.Color
- limit(float) - Method in class arc.math.geom.Vec2
- limit(float) - Method in class arc.math.geom.Vec3
- limit(float) - Method in interface arc.math.geom.Vector
-
Limits the length of this vector, based on the desired maximum length.
- limit2(float) - Method in class arc.math.geom.Vec2
- limit2(float) - Method in class arc.math.geom.Vec3
- limit2(float) - Method in interface arc.math.geom.Vector
-
Limits the length of this vector, based on the desired maximum length squared.
- limitHeight - Variable in class mindustry.game.Rules
-
Map area limit rectangle.
- limitLine(Position, Position, float, float) - Static method in class mindustry.graphics.Drawf
- limitMapArea - Variable in class mindustry.game.Rules
-
If true, the map play area is cropped based on the rectangle below.
- limitRange() - Method in class mindustry.world.blocks.defense.turrets.ItemTurret
-
Limits bullet range to this turret's range value.
- limitRange() - Method in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret
-
Makes copies of all bullets and limits their range.
- limitRange(float) - Method in class mindustry.world.blocks.defense.turrets.ItemTurret
-
Limits bullet range to this turret's range value.
- limitRange(float) - Method in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret
-
Makes copies of all bullets and limits their range.
- limitRange(float) - Method in class mindustry.world.blocks.defense.turrets.PowerTurret
- limitRange(BulletType, float) - Method in class mindustry.world.blocks.defense.turrets.Turret
- limitWidth - Variable in class mindustry.game.Rules
-
Map area limit rectangle.
- limitX - Variable in class mindustry.game.Rules
-
Map area limit rectangle.
- limitY - Variable in class mindustry.game.Rules
-
Map area limit rectangle.
- line - Enum constant in enum class mindustry.editor.EditorTool
- line - Enum constant in enum class mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- line - Variable in exception arc.util.serialization.Jval.JsonParseException
- line - Variable in class mindustry.entities.effect.ParticleEffect
- line - Variable in class mindustry.input.InputHandler
- line(float, float, float, float) - Static method in class arc.graphics.g2d.Lines
- line(float, float, float, float, boolean) - Static method in class arc.graphics.g2d.Lines
- line(float, float, float, float, float, Color, float) - Method in class mindustry.graphics.LightRenderer
- line(int, int, int, int) - Method in class arc.math.geom.Bresenham2
-
Returns a list of
Point2
instances along the given line, at integer coordinates. - line(int, int, int, int, Intc2) - Static method in class arc.math.geom.Bresenham2
-
Iterates through a list of
Point2
instances along the given line, at integer coordinates. - line(int, int, int, int, Pool<Point2>, Seq<Point2>) - Method in class arc.math.geom.Bresenham2
-
Returns a list of
Point2
instances along the given line, at integer coordinates. - line(Color, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- line(TextureRegion, float, float, float, float, boolean) - Static method in class arc.graphics.g2d.Lines
- line(Point2, Point2) - Method in class arc.math.geom.Bresenham2
-
Returns a list of
Point2
instances along the given line, at integer coordinates. - lineAlign - Variable in class arc.scene.ui.Label
- lineAngle(float, float, float, float) - Static method in class arc.graphics.g2d.Lines
- lineAngle(float, float, float, float, boolean) - Static method in class arc.graphics.g2d.Lines
- lineAngle(float, float, float, float, float) - Static method in class arc.graphics.g2d.Lines
- lineAngleCenter(float, float, float, float) - Static method in class arc.graphics.g2d.Lines
- lineAngleCenter(float, float, float, float, boolean) - Static method in class arc.graphics.g2d.Lines
- linear - Enum constant in enum class arc.graphics.Texture.TextureFilter
-
Fetch four nearest texels that best maps to the pixel on screen.
- linear - Static variable in class arc.graphics.Gl
- linear - Static variable in interface arc.math.Interp
- linear(T, float, T, T, T) - Static method in class arc.math.geom.Bezier
-
Simple Linear interpolation
- linearDerivative(T, float, T, T, T) - Static method in class arc.math.geom.Bezier
-
Simple Linear interpolation derivative
- linearMipmapLinear - Static variable in class arc.graphics.Gl
- linearMipmapNearest - Static variable in class arc.graphics.Gl
- LinearRegression - Class in arc.math
- LinearRegression() - Constructor for class arc.math.LinearRegression
- linearWarmup - Variable in class mindustry.type.Weapon
-
If true, shoot warmup is linear instead of a curve.
- linearWarmup - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
If true, turret warmup is linear instead of a curve.
- linecast(Bullet, float, float, float, float) - Static method in class mindustry.entities.Damage
-
Casts forward in a line.
- LineConfirmEvent() - Constructor for class mindustry.game.EventType.LineConfirmEvent
- lineEffect - Variable in class mindustry.entities.bullet.RailBulletType
- lineHeight - Variable in class arc.graphics.g2d.Font.FontData
-
The distance from one line of text to the next.
- lineLoop - Static variable in class arc.graphics.Gl
- lineMode - Variable in class mindustry.input.MobileInput
-
Whether the player is currently in line-place mode.
- lineNoDiagonal(int, int, int, int, Pool<Point2>, Seq<Point2>) - Method in class arc.math.geom.Bresenham2
-
Returns a list of
Point2
instances along the given line at integer coordinates, with no diagonals. - linePlans - Variable in class mindustry.input.InputHandler
- linePoint(float, float) - Static method in class arc.graphics.g2d.Lines
- linePoint(Position) - Static method in class arc.graphics.g2d.Lines
- linePoly - Enum constant in enum class mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- lineRect - Enum constant in enum class mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- lines - Static variable in class arc.graphics.Gl
- Lines - Class in arc.graphics.g2d
- Lines() - Constructor for class arc.graphics.g2d.Lines
- linesBreak - Variable in class arc.scene.ui.TextArea
-
Array storing starting and ending positions of each line.
- lineScale - Variable in class mindustry.input.MobileInput
-
Animation scale for line.
- linesShowing - Variable in class arc.scene.ui.TextArea
-
Number of lines showed by the text area
- lineStartX - Variable in class mindustry.input.MobileInput
-
Position where the player started dragging a line.
- lineStartY - Variable in class mindustry.input.MobileInput
-
Position where the player started dragging a line.
- lineStrip - Static variable in class arc.graphics.Gl
- lineWidth - Static variable in class arc.graphics.Gl
- link - Variable in class mindustry.ui.Links.LinkEntry
- link - Variable in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- link - Variable in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- link - Variable in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- link - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- link - Variable in class mindustry.world.blocks.units.UnitAssemblerModule.UnitAssemblerModuleBuild
- linked(Building) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- linked(Building) - Method in class mindustry.world.blocks.power.PowerNode.PowerNodeBuild
- linkedCore - Variable in class mindustry.world.blocks.storage.StorageBlock.StorageBuild
- LinkEntry(String, String, Drawable, Color) - Constructor for class mindustry.ui.Links.LinkEntry
- linkIds - Variable in class mindustry.logic.LExecutor
- linkProgram(int) - Static method in class arc.graphics.Gl
- linkRange - Static variable in class mindustry.world.meta.Stat
- links - Variable in class mindustry.logic.LExecutor
- links - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- links - Variable in class mindustry.world.blocks.power.BeamNode.BeamNodeBuild
- links - Variable in class mindustry.world.modules.PowerModule
- Links - Class in mindustry.ui
- Links() - Constructor for class mindustry.ui.Links
- Links.LinkEntry - Class in mindustry.ui
- linkStatus - Static variable in class arc.graphics.Gl
- linkValid() - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- linkValid() - Method in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- linkValid(Building, Building) - Method in class mindustry.world.blocks.power.PowerNode
- linkValid(Building, Building, boolean) - Method in class mindustry.world.blocks.power.PowerNode
- linkValid(Tile, Tile) - Method in class mindustry.world.blocks.distribution.ItemBridge
- linkValid(Tile, Tile, boolean) - Method in class mindustry.world.blocks.distribution.ItemBridge
- liqScl - Static variable in class mindustry.maps.planet.ErekirPlanetGenerator
- liqThresh - Static variable in class mindustry.maps.planet.ErekirPlanetGenerator
- liquid - Enum constant in enum class mindustry.ctype.ContentType
- liquid - Enum constant in enum class mindustry.type.Category
-
Blocks that move liquids around.
- liquid - Variable in class mindustry.entities.abilities.LiquidExplodeAbility
- liquid - Variable in class mindustry.entities.abilities.LiquidRegenAbility
- liquid - Variable in class mindustry.entities.bullet.LiquidBulletType
- liquid - Variable in class mindustry.type.LiquidStack
- liquid - Variable in class mindustry.type.weather.RainWeather
- liquid - Variable in class mindustry.ui.LiquidDisplay
- liquid - Variable in class mindustry.world.consumers.ConsumeLiquid
- liquid - Variable in class mindustry.world.draw.DrawLiquidRegion
- liquid - Variable in class mindustry.world.draw.DrawPumpLiquid
- liquid - Variable in class mindustry.world.draw.DrawTurret
- liquid(int) - Method in class mindustry.core.ContentLoader
- liquid(TextureRegion, float, float, float, Color) - Static method in class mindustry.graphics.Drawf
- liquid(TextureRegion, float, float, float, Color, float) - Static method in class mindustry.graphics.Drawf
- liquid(String) - Method in class mindustry.core.ContentLoader
- liquid(Liquid, float, boolean) - Static method in class mindustry.world.meta.StatValues
- Liquid - Class in mindustry.type
-
A better name for this class would be "fluid", but it's too late for that.
- Liquid(String) - Constructor for class mindustry.type.Liquid
-
For modding only.
- Liquid(String, Color) - Constructor for class mindustry.type.Liquid
- liquidBase - Variable in class mindustry.world.blocks.environment.ShallowLiquid
- LiquidBlock - Class in mindustry.world.blocks.liquid
- LiquidBlock(String) - Constructor for class mindustry.world.blocks.liquid.LiquidBlock
- LiquidBlock.LiquidBuild - Class in mindustry.world.blocks.liquid
- liquidBoostIntensity - Variable in class mindustry.world.blocks.production.Drill
-
How many times faster the drill will progress when boosted by liquid.
- LiquidBridge - Class in mindustry.world.blocks.liquid
- LiquidBridge(String) - Constructor for class mindustry.world.blocks.liquid.LiquidBridge
- LiquidBridge.LiquidBridgeBuild - Class in mindustry.world.blocks.liquid
- LiquidBridgeBuild() - Constructor for class mindustry.world.blocks.liquid.LiquidBridge.LiquidBridgeBuild
- LiquidBuild() - Constructor for class mindustry.world.blocks.liquid.LiquidBlock.LiquidBuild
- LiquidBulletType - Class in mindustry.entities.bullet
- LiquidBulletType() - Constructor for class mindustry.entities.bullet.LiquidBulletType
- LiquidBulletType(Liquid) - Constructor for class mindustry.entities.bullet.LiquidBulletType
- liquidCapacity - Enum constant in enum class mindustry.logic.LAccess
- liquidCapacity - Variable in class mindustry.world.Block
-
maximum total liquids this block can carry if hasLiquids = true
- liquidCapacity - Static variable in class mindustry.world.meta.Stat
- liquidConsumed - Variable in class mindustry.world.blocks.defense.turrets.ContinuousLiquidTurret
- liquidContainer - Static variable in class mindustry.content.Blocks
- LiquidDisplay - Class in mindustry.ui
-
An ItemDisplay, but for liquids.
- LiquidDisplay(Liquid, float, boolean) - Constructor for class mindustry.ui.LiquidDisplay
- liquidDraw - Variable in class mindustry.world.draw.DrawTurret
-
Overrides the liquid to draw in the liquid region.
- liquidDrop - Variable in class mindustry.world.blocks.environment.Floor
-
liquids that drop from this block, used for pumps.
- liquidDrop - Variable in class mindustry.world.blocks.production.Pump.PumpBuild
- LiquidExplodeAbility - Class in mindustry.entities.abilities
- LiquidExplodeAbility() - Constructor for class mindustry.entities.abilities.LiquidExplodeAbility
- liquidFilter - Variable in class mindustry.world.Block
-
Consumption filters.
- liquidJunction - Static variable in class mindustry.content.Blocks
- LiquidJunction - Class in mindustry.world.blocks.liquid
- LiquidJunction(String) - Constructor for class mindustry.world.blocks.liquid.LiquidJunction
- LiquidJunction.LiquidJunctionBuild - Class in mindustry.world.blocks.liquid
- LiquidJunctionBuild() - Constructor for class mindustry.world.blocks.liquid.LiquidJunction.LiquidJunctionBuild
- LiquidModule - Class in mindustry.world.modules
- LiquidModule() - Constructor for class mindustry.world.modules.LiquidModule
- LiquidModule.LiquidCalculator - Interface in mindustry.world.modules
- LiquidModule.LiquidConsumer - Interface in mindustry.world.modules
- liquidMultiplier - Variable in class mindustry.world.blocks.environment.Floor
-
Multiplier for pumped liquids, used for deep water.
- liquidOpacity - Variable in class mindustry.world.blocks.environment.ShallowLiquid
- liquidOutputDirections - Variable in class mindustry.world.blocks.production.GenericCrafter
-
Liquid output directions, specified in the same order as outputLiquids.
- liquidOutputRegions - Variable in class mindustry.world.draw.DrawLiquidOutputs
- liquidPadding - Variable in class mindustry.world.blocks.distribution.DirectionLiquidBridge
- liquidPadding - Variable in class mindustry.world.blocks.liquid.LiquidRouter
- liquidPressure - Variable in class mindustry.world.Block
-
higher numbers increase liquid output speed; TODO remove and replace with better liquids system
- LiquidRegenAbility - Class in mindustry.entities.abilities
- LiquidRegenAbility() - Constructor for class mindustry.entities.abilities.LiquidRegenAbility
- liquidRegion - Variable in class mindustry.world.blocks.liquid.LiquidBlock
- liquidRegion - Variable in class mindustry.world.blocks.production.ItemIncinerator
- liquidRouter - Static variable in class mindustry.content.Blocks
- LiquidRouter - Class in mindustry.world.blocks.liquid
- LiquidRouter(String) - Constructor for class mindustry.world.blocks.liquid.LiquidRouter
- LiquidRouter.LiquidRouterBuild - Class in mindustry.world.blocks.liquid
- LiquidRouterBuild() - Constructor for class mindustry.world.blocks.liquid.LiquidRouter.LiquidRouterBuild
- liquids - Enum constant in enum class mindustry.world.meta.BlockGroup
- liquids - Variable in class mindustry.world.consumers.ConsumeLiquids
- liquids - Variable in class mindustry.world.consumers.ConsumeLiquidsDynamic
- liquids - Static variable in class mindustry.world.meta.StatCat
- liquids() - Method in class mindustry.core.ContentLoader
- liquids(float, boolean, LiquidStack...) - Static method in class mindustry.world.meta.StatValues
- liquids(float, LiquidStack...) - Static method in class mindustry.world.meta.StatValues
- liquids(Boolf<Liquid>, float, boolean) - Static method in class mindustry.world.meta.StatValues
- Liquids - Class in mindustry.content
- Liquids() - Constructor for class mindustry.content.Liquids
- liquidSecond - Static variable in class mindustry.world.meta.StatUnit
- liquidsLoaded - Variable in class mindustry.world.blocks.payloads.PayloadLoader
- liquidSource - Static variable in class mindustry.content.Blocks
- LiquidSource - Class in mindustry.world.blocks.sandbox
- LiquidSource(String) - Constructor for class mindustry.world.blocks.sandbox.LiquidSource
- LiquidSource.LiquidSourceBuild - Class in mindustry.world.blocks.sandbox
- LiquidSourceBuild() - Constructor for class mindustry.world.blocks.sandbox.LiquidSource.LiquidSourceBuild
- LiquidStack - Class in mindustry.type
- LiquidStack() - Constructor for class mindustry.type.LiquidStack
-
serialization only
- LiquidStack(Liquid, float) - Constructor for class mindustry.type.LiquidStack
- liquidTank - Static variable in class mindustry.content.Blocks
- LiquidTurret - Class in mindustry.world.blocks.defense.turrets
- LiquidTurret(String) - Constructor for class mindustry.world.blocks.defense.turrets.LiquidTurret
- LiquidTurret.LiquidTurretBuild - Class in mindustry.world.blocks.defense.turrets
- LiquidTurretBuild() - Constructor for class mindustry.world.blocks.defense.turrets.LiquidTurret.LiquidTurretBuild
- liquidUnits - Static variable in class mindustry.world.meta.StatUnit
- liquidVoid - Static variable in class mindustry.content.Blocks
- LiquidVoid - Class in mindustry.world.blocks.sandbox
- LiquidVoid(String) - Constructor for class mindustry.world.blocks.sandbox.LiquidVoid
- LiquidVoid.LiquidVoidBuild - Class in mindustry.world.blocks.sandbox
- LiquidVoidBuild() - Constructor for class mindustry.world.blocks.sandbox.LiquidVoid.LiquidVoidBuild
- list - Variable in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable
- list() - Method in class arc.backend.android.AndroidFi
- list() - Method in class arc.files.Fi
-
Returns the paths to the children of this directory.
- list() - Method in class arc.files.ZipFi
- list() - Method in class arc.struct.Seq
- list() - Method in class mindustry.game.AttackIndicators
- list() - Method in class mindustry.mod.Mods
- list(FileFilter) - Method in class arc.backend.android.AndroidFi
- list(FileFilter) - Method in class arc.files.Fi
-
Returns the paths to the children of this directory that satisfy the specified filter.
- list(FilenameFilter) - Method in class arc.backend.android.AndroidFi
- list(FilenameFilter) - Method in class arc.files.Fi
-
Returns the paths to the children of this directory that satisfy the specified filter.
- list(Object...) - Static method in class mindustry.type.ItemStack
- list(Object...) - Static method in class mindustry.type.LiquidStack
- list(Object...) - Static method in class mindustry.type.PayloadStack
- list(String) - Method in class arc.backend.android.AndroidFi
- list(String) - Method in class arc.files.Fi
-
Returns the paths to the children of this directory with the specified suffix.
- listBars() - Method in class mindustry.world.Block
- listener - Variable in class arc.scene.ui.TextField
- listener - Variable in class mindustry.ui.dialogs.PlanetDialog
- listenerActor - Variable in class arc.scene.event.SceneEvent
- listeners - Variable in class arc.backend.android.AndroidApplication
- listeners - Variable in class arc.backend.headless.HeadlessApplication
- listFiles(String, Cons2<Mods.LoadedMod, Fi>) - Method in class mindustry.mod.Mods
-
Returns a list of files per mod subdirectory.
- listfrag - Variable in class mindustry.core.UI
- LittleEndianInputStream - Class in arc.util.io
-
Taken from http://www.javafaq.nu/java-example-code-1079.html
- LittleEndianInputStream(InputStream) - Constructor for class arc.util.io.LittleEndianInputStream
- LLocate - Enum Class in mindustry.logic
- load - Variable in class arc.util.PerformanceCounter
-
The load value of this counter
- load - Variable in class mindustry.core.UI
- load() - Method in class arc.mock.MockSettings
- load() - Method in class arc.Settings
-
Loads all values and keybinds.
- load() - Static method in class arc.util.ArcNativesLoader
-
Loads the arc native libraries if they have not already been loaded.
- load() - Method in class mindustry.ai.BaseRegistry
- load() - Static method in class mindustry.content.Blocks
- load() - Static method in class mindustry.content.Bullets
- load() - Static method in class mindustry.content.ErekirTechTree
- load() - Static method in class mindustry.content.Items
- load() - Static method in class mindustry.content.Liquids
- load() - Static method in class mindustry.content.Loadouts
- load() - Static method in class mindustry.content.Planets
- load() - Static method in class mindustry.content.SectorPresets
- load() - Static method in class mindustry.content.SerpuloTechTree
- load() - Static method in class mindustry.content.StatusEffects
- load() - Static method in class mindustry.content.TeamEntries
- load() - Static method in class mindustry.content.UnitTypes
- load() - Static method in class mindustry.content.Weathers
- load() - Method in class mindustry.core.ContentLoader
-
Calls Content#loadIcon() and Content#load() on everything.
- load() - Method in class mindustry.ctype.Content
-
Called after all content is created, only on non-headless versions.
- load() - Method in class mindustry.entities.bullet.BasicBulletType
- load() - Method in class mindustry.entities.bullet.BulletType
- load() - Method in class mindustry.entities.bullet.PointLaserBulletType
- load() - Method in class mindustry.game.Saves
- load() - Method in class mindustry.game.Saves.SaveSlot
- load() - Method in class mindustry.game.Schematics
-
Load all schematics in the folder immediately.
- load() - Method in class mindustry.maps.Maps
-
Load all maps.
- load() - Method in class mindustry.mod.Mods
-
Loads all mods from the folder, but does not call any methods on them.
- load() - Method in class mindustry.type.Planet
- load() - Method in class mindustry.type.UnitType
- load() - Method in class mindustry.type.Weapon
- load() - Method in class mindustry.type.weapons.RepairBeamWeapon
- load() - Method in class mindustry.type.weather.ParticleWeather
- load() - Method in class mindustry.type.weather.RainWeather
- load() - Static method in class mindustry.ui.Styles
- load() - Method in class mindustry.world.Block
- load() - Method in class mindustry.world.blocks.defense.RegenProjector
- load() - Method in class mindustry.world.blocks.defense.turrets.Turret
- load() - Method in class mindustry.world.blocks.environment.AirBlock
- load() - Method in class mindustry.world.blocks.environment.Floor
- load() - Method in class mindustry.world.blocks.environment.StaticWall
- load() - Method in class mindustry.world.blocks.heat.HeatConductor
- load() - Method in class mindustry.world.blocks.liquid.Conduit
- load() - Method in class mindustry.world.blocks.payloads.PayloadBlock
- load() - Method in class mindustry.world.blocks.power.Battery
- load() - Method in class mindustry.world.blocks.power.LongPowerNode
- load() - Method in class mindustry.world.blocks.power.PowerGenerator
- load() - Method in class mindustry.world.blocks.production.GenericCrafter
- load() - Method in class mindustry.world.blocks.production.Pump
- load() - Method in class mindustry.world.blocks.production.Separator
- load() - Static method in class mindustry.world.ColorMapper
- load(AssetDescriptor<T>) - Method in class arc.assets.AssetManager
-
Adds the given asset to the loading queue of the AssetManager.
- load(AssetManager, String, Fi, TextureAtlasLoader.TextureAtlasParameter) - Method in class arc.assets.loaders.TextureAtlasLoader
- load(AssetManager, String, Fi, FreeTypeFontGeneratorLoader.FreeTypeFontGeneratorParameters) - Method in class arc.freetype.FreeTypeFontGeneratorLoader
- load(AssetManager, String, Fi, P) - Method in class arc.assets.loaders.SynchronousAssetLoader
- load(Loadable) - Method in class arc.assets.AssetManager
-
Loads a custom one-time 'asset' that knows how to load itself.
- load(Fi) - Method in class arc.audio.Music
- load(Fi) - Method in class arc.audio.Sound
- load(Fi) - Static method in class mindustry.io.SaveIO
- load(Fi, boolean) - Method in class arc.graphics.g2d.Font.FontData
- load(Fi, boolean) - Static method in interface arc.graphics.TextureData
- load(Fi, WorldContext) - Static method in class mindustry.io.SaveIO
- load(Cubemap.CubemapSide, Fi) - Method in class arc.graphics.gl.FacedCubemapData
-
Loads the texture specified using the
Fi
and sets it to specified side, overwriting any previous data set to that side. - load(Cubemap.CubemapSide, Pixmap) - Method in class arc.graphics.gl.FacedCubemapData
-
Sets the specified side of this cubemap to the specified
Pixmap
, overwriting any previous data set to that side. - load(CubemapData) - Method in class arc.graphics.Cubemap
-
Sets the sides of this cubemap to the specified
CubemapData
. - load(Font.FontData) - Method in class arc.graphics.g2d.DistanceFieldFont
- load(Font.FontData) - Method in class arc.graphics.g2d.Font
- load(TextureData) - Method in class arc.graphics.Texture
- load(ObjectMap<String, String>, Reader) - Static method in class arc.util.io.PropertiesUtils
-
Adds to the specified
ObjectMap
the key/value pairs loaded from theReader
in a simple line-oriented format compatible withjava.util.Properties
. - load(InputStream, WorldContext) - Static method in class mindustry.io.SaveIO
-
Loads from a deflated (!) input stream.
- load(Runnable) - Method in class mindustry.editor.MapEditor
- load(String) - Method in class arc.util.SharedLibraryLoader
-
Loads a shared library for the platform the application is running on.
- load(String) - Method in class mindustry.entities.part.DrawPart
- load(String) - Method in class mindustry.entities.part.FlarePart
- load(String) - Method in class mindustry.entities.part.HaloPart
- load(String) - Method in class mindustry.entities.part.HoverPart
- load(String) - Method in class mindustry.entities.part.RegionPart
- load(String) - Method in class mindustry.entities.part.ShapePart
- load(String) - Static method in class mindustry.io.SaveIO
- load(String) - Method in class mindustry.logic.LCanvas
- load(String, Class<T>) - Method in class arc.assets.AssetManager
-
Adds the given asset to the loading queue of the AssetManager.
- load(String, Class<T>, AssetLoaderParameters<T>) - Method in class arc.assets.AssetManager
-
Adds the given asset to the loading queue of the AssetManager.
- load(LAssembler) - Method in class mindustry.logic.LExecutor
-
Loads with a specified assembler.
- load(Block) - Method in class mindustry.world.draw.DrawBlock
-
Load any relevant texture regions.
- load(Block) - Method in class mindustry.world.draw.DrawBlurSpin
- load(Block) - Method in class mindustry.world.draw.DrawCells
- load(Block) - Method in class mindustry.world.draw.DrawCultivator
- load(Block) - Method in class mindustry.world.draw.DrawFade
- load(Block) - Method in class mindustry.world.draw.DrawFlame
- load(Block) - Method in class mindustry.world.draw.DrawFrames
- load(Block) - Method in class mindustry.world.draw.DrawGlowRegion
- load(Block) - Method in class mindustry.world.draw.DrawHeatInput
- load(Block) - Method in class mindustry.world.draw.DrawHeatOutput
- load(Block) - Method in class mindustry.world.draw.DrawHeatRegion
- load(Block) - Method in class mindustry.world.draw.DrawLiquidOutputs
- load(Block) - Method in class mindustry.world.draw.DrawLiquidRegion
- load(Block) - Method in class mindustry.world.draw.DrawLiquidTile
- load(Block) - Method in class mindustry.world.draw.DrawMulti
- load(Block) - Method in class mindustry.world.draw.DrawMultiWeave
- load(Block) - Method in class mindustry.world.draw.DrawPistons
- load(Block) - Method in class mindustry.world.draw.DrawPlasma
- load(Block) - Method in class mindustry.world.draw.DrawPower
- load(Block) - Method in class mindustry.world.draw.DrawPumpLiquid
- load(Block) - Method in class mindustry.world.draw.DrawRegion
- load(Block) - Method in class mindustry.world.draw.DrawSideRegion
- load(Block) - Method in class mindustry.world.draw.DrawSoftParticles
- load(Block) - Method in class mindustry.world.draw.DrawTurret
-
Load any relevant texture regions.
- load(Block) - Method in class mindustry.world.draw.DrawWarmupRegion
- load(Block) - Method in class mindustry.world.draw.DrawWeave
- Loadable - Interface in arc.assets
- loadAnd(Runnable) - Method in class mindustry.core.UI
- loadAnd(String, Runnable) - Method in class mindustry.core.UI
- loadAsync() - Method in interface arc.assets.Loadable
- loadAsync() - Method in class mindustry.core.Control
- loadAsync() - Method in class mindustry.core.UI
- loadAsync() - Method in class mindustry.mod.Mods
-
Repacks all in-game sprites.
- loadAsync() - Method in class mindustry.Vars
- loadAsync(AssetManager, String, Fi, CubemapLoader.CubemapParameter) - Method in class arc.assets.loaders.CubemapLoader
- loadAsync(AssetManager, String, Fi, FontLoader.FontParameter) - Method in class arc.assets.loaders.FontLoader
- loadAsync(AssetManager, String, Fi, I18NBundleLoader.I18NBundleParameter) - Method in class arc.assets.loaders.I18NBundleLoader
- loadAsync(AssetManager, String, Fi, MusicLoader.MusicParameter) - Method in class arc.assets.loaders.MusicLoader
- loadAsync(AssetManager, String, Fi, PixmapLoader.PixmapParameter) - Method in class arc.assets.loaders.PixmapLoader
- loadAsync(AssetManager, String, Fi, ShaderProgramLoader.ShaderProgramParameter) - Method in class arc.assets.loaders.ShaderProgramLoader
- loadAsync(AssetManager, String, Fi, SoundLoader.SoundParameter) - Method in class arc.assets.loaders.SoundLoader
- loadAsync(AssetManager, String, Fi, TextureLoader.TextureParameter) - Method in class arc.assets.loaders.TextureLoader
- loadAsync(AssetManager, String, Fi, TextureLoader.TextureParameter) - Method in class mindustry.io.SavePreviewLoader
- loadAsync(AssetManager, String, Fi, TextureLoader.TextureParameter) - Method in class mindustry.maps.MapPreviewLoader
- loadAsync(AssetManager, String, Fi, FreetypeFontLoader.FreeTypeFontLoaderParameter) - Method in class arc.freetype.FreetypeFontLoader
- loadAsync(AssetManager, String, Fi, P) - Method in class arc.assets.loaders.AsynchronousAssetLoader
-
Loads the non-OpenGL part of the asset and injects any dependencies of the asset into the AssetManager.
- loadBlock - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
-
Block of code to run after load.
- loadChar(int, int) - Method in class arc.freetype.FreeType.Face
- loadColors() - Method in class mindustry.core.ContentLoader
-
Loads block colors.
- loadColors() - Static method in class mindustry.core.UI
- loadContent() - Method in class mindustry.mod.Mod
-
Called on clientside mods.
- loadContent() - Method in class mindustry.mod.Mods
-
Creates all the content found in mod files.
- loadContentIcons() - Static method in class mindustry.ui.Fonts
- loadContentIconsHeadless() - Static method in class mindustry.ui.Fonts
- loadDefaultFont() - Static method in class mindustry.ui.Fonts
-
Called from a static context for use in the loading screen.
- LoadDialog - Class in mindustry.ui.dialogs
- LoadDialog() - Constructor for class mindustry.ui.dialogs.LoadDialog
- LoadDialog(String) - Constructor for class mindustry.ui.dialogs.LoadDialog
- loaded - Variable in class arc.assets.AssetDescriptor
-
Callback for when this asset is loaded.
- loaded - Variable in class arc.assets.loaders.CustomLoader
- loaded - Variable in class arc.Settings
- loaded - Static variable in class arc.util.ArcNativesLoader
- loaded - Variable in class mindustry.game.SectorInfo.ExportStat
- loaded - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- loadedCallback - Variable in class arc.assets.AssetLoaderParameters
- loadedFileLogger - Static variable in class mindustry.Vars
-
Whether the logger is loaded.
- loadedLogger - Static variable in class mindustry.Vars
-
Whether the logger is loaded.
- LoadedMod(Fi, Fi, Mod, ClassLoader, Mods.ModMeta) - Constructor for class mindustry.mod.Mods.LoadedMod
- loadEffect - Variable in class mindustry.world.blocks.distribution.StackConveyor
- loader - Variable in class mindustry.mod.Mods.LoadedMod
-
Class loader for JAR mods.
- loadFile(String, String, File) - Method in class arc.util.SharedLibraryLoader
- loadFileLogger() - Static method in class mindustry.Vars
- loadFluidFrames() - Method in class mindustry.core.Renderer
- loadFonts() - Static method in class mindustry.ui.Fonts
- loadfrag - Variable in class mindustry.core.UI
- loadGenerator(int, int, Cons<Tiles>) - Method in class mindustry.core.World
- loadGlyph(int, int) - Method in class arc.freetype.FreeType.Face
- loadIcon() - Method in class mindustry.ctype.Content
-
Called right before load().
- loadIcon() - Method in class mindustry.ctype.UnlockableContent
- loadIcon() - Method in class mindustry.type.Item
- loadIcon() - Method in class mindustry.type.SectorPreset
- loadInfo() - Method in class mindustry.type.Sector
- LoadingFragment - Class in mindustry.ui.fragments
- LoadingFragment() - Constructor for class mindustry.ui.fragments.LoadingFragment
- loadInternalMap(String) - Method in class mindustry.maps.Maps
-
Loads a map from the map folder and returns it.
- loadJar(Fi, ClassLoader) - Method in interface mindustry.core.Platform
-
Dynamically creates a class loader for a jar file.
- loadLocales - Static variable in class mindustry.Vars
-
Whether to load locales.
- loadLogger() - Static method in class mindustry.Vars
- loadMap(Map) - Method in class mindustry.core.World
- loadMap(Map) - Static method in class mindustry.io.MapIO
- loadMap(Map, Rules) - Method in class mindustry.core.World
- loadMap(Map, WorldContext) - Static method in class mindustry.io.MapIO
- loadMusic(String) - Method in class mindustry.core.FileTree
-
Loads a music file by name from the music/ folder.
- loadNoise() - Method in class mindustry.graphics.Shaders.SurfaceShader
- loadout - Variable in class mindustry.game.EventType.SectorLaunchLoadoutEvent
- loadout - Variable in class mindustry.game.Rules
-
Starting items put in cores.
- loadout_UNUSED - Enum constant in enum class mindustry.ctype.ContentType
- LoadoutDialog - Class in mindustry.ui.dialogs
- LoadoutDialog() - Constructor for class mindustry.ui.dialogs.LoadoutDialog
- loadouts - Variable in class mindustry.ui.dialogs.PlanetDialog
- Loadouts - Class in mindustry.content
- Loadouts() - Constructor for class mindustry.content.Loadouts
- loadPowerDynamic - Variable in class mindustry.world.blocks.payloads.PayloadLoader
- loadPreviews() - Method in class mindustry.maps.Maps
- LoadRenderer - Class in mindustry.graphics
- LoadRenderer() - Constructor for class mindustry.graphics.LoadRenderer
- loadRun(String, Class<?>, Runnable) - Method in class arc.assets.AssetManager
-
Loads a custom one-time 'asset' that knows how to load itself.
- loadRun(String, Class<?>, Runnable, Runnable) - Method in class arc.assets.AssetManager
-
Loads a custom one-time 'asset' that knows how to load itself.
- loadScripts() - Method in class mindustry.mod.Mods
-
This must be run on the main thread!
- loadSector(Sector) - Method in class mindustry.core.World
- loadSector(Sector, int, boolean) - Method in class mindustry.core.World
- loadSettings() - Static method in class mindustry.Vars
- LoadShader(String, String) - Constructor for class mindustry.graphics.Shaders.LoadShader
- loadSound(String) - Method in class mindustry.core.FileTree
-
Loads a sound by name from the sounds/ folder.
- loadSync() - Method in interface arc.assets.Loadable
- loadSync() - Method in class mindustry.core.UI
- loadSync() - Method in class mindustry.game.Schematics
- loadSync() - Method in class mindustry.mod.Mods
- loadSync(AssetManager, String, Fi, AssetLoaderParameters) - Method in class arc.assets.loaders.CustomLoader
- loadSync(AssetManager, String, Fi, CubemapLoader.CubemapParameter) - Method in class arc.assets.loaders.CubemapLoader
- loadSync(AssetManager, String, Fi, FontLoader.FontParameter) - Method in class arc.assets.loaders.FontLoader
- loadSync(AssetManager, String, Fi, I18NBundleLoader.I18NBundleParameter) - Method in class arc.assets.loaders.I18NBundleLoader
- loadSync(AssetManager, String, Fi, MusicLoader.MusicParameter) - Method in class arc.assets.loaders.MusicLoader
- loadSync(AssetManager, String, Fi, PixmapLoader.PixmapParameter) - Method in class arc.assets.loaders.PixmapLoader
- loadSync(AssetManager, String, Fi, ShaderProgramLoader.ShaderProgramParameter) - Method in class arc.assets.loaders.ShaderProgramLoader
- loadSync(AssetManager, String, Fi, SoundLoader.SoundParameter) - Method in class arc.assets.loaders.SoundLoader
- loadSync(AssetManager, String, Fi, TextureLoader.TextureParameter) - Method in class arc.assets.loaders.TextureLoader
- loadSync(AssetManager, String, Fi, TextureLoader.TextureParameter) - Method in class mindustry.maps.MapPreviewLoader
- loadSync(AssetManager, String, Fi, FreetypeFontLoader.FreeTypeFontLoaderParameter) - Method in class arc.freetype.FreetypeFontLoader
- loadSync(AssetManager, String, Fi, P) - Method in class arc.assets.loaders.AsynchronousAssetLoader
-
Loads the OpenGL part of the asset.
- loadSystemCursors() - Static method in class mindustry.ui.Fonts
-
Called from a static context to make the cursor appear immediately upon startup.
- loadTime - Variable in class mindustry.world.blocks.payloads.PayloadLoader
- loadValues() - Method in class arc.Settings
-
Loads a settings file into
Settings.values
using the specified appName. - loadValues(Fi) - Method in class arc.Settings
- loadWorld(InputStream) - Static method in class mindustry.net.NetworkIO
- lobesMax - Variable in class mindustry.world.blocks.environment.SeaBush
- lobesMin - Variable in class mindustry.world.blocks.environment.SeaBush
- local - Enum constant in enum class arc.Files.FileType
-
Path relative to the private files directory on Android and to the application's root directory on the desktop.
- local - Variable in class mindustry.ai.types.CommandAI
- local - Variable in class mindustry.async.PhysicsProcess.PhysicsWorld.PhysicsBody
- local(Prov<T>) - Static method in class arc.util.Threads
- local(String) - Method in interface arc.Files
-
Convenience method that returns a
Files.local(java.lang.String)
file handle. - locale - Variable in class arc.assets.loaders.I18NBundleLoader.I18NBundleParameter
- locale - Variable in class mindustry.net.Packets.ConnectPacket
- locales - Static variable in class mindustry.Vars
-
list of all locales that can be switched to
- localInterval - Static variable in class mindustry.ai.types.CommandAI
- localized() - Method in class mindustry.ai.UnitCommand
- localized() - Method in class mindustry.entities.abilities.Ability
- localized() - Method in class mindustry.entities.abilities.UnitSpawnAbility
- localized() - Method in class mindustry.game.Team
- localized() - Method in class mindustry.logic.LCategory
- localized() - Method in class mindustry.world.meta.Stat
- localized() - Method in class mindustry.world.meta.StatCat
- localized() - Method in class mindustry.world.meta.StatUnit
- localizedName - Variable in class mindustry.ctype.UnlockableContent
-
Localized, formal name.
- localizedName() - Method in class mindustry.content.TechTree.TechNode
- localpath - Variable in class arc.backend.android.AndroidFiles
- localPath - Static variable in class arc.backend.sdl.SdlFiles
- localToAscendantCoordinates(Element, Vec2) - Method in class arc.scene.Element
-
Converts coordinates for this actor to those of a parent actor.
- localToDescendantCoordinates(Element, Vec2) - Method in class arc.scene.Group
-
Converts coordinates for this group to those of a descendant actor.
- localToParentCoordinates(Vec2) - Method in class arc.scene.Element
-
Transforms the specified point in the actor's coordinates to be in the parent's coordinates.
- localToStageCoordinates(Vec2) - Method in class arc.scene.Element
-
Transforms the specified point in the actor's coordinates to be in the stage's coordinates.
- locate - Variable in class mindustry.logic.LExecutor.UnitLocateI
- locate - Variable in class mindustry.logic.LStatements.UnitLocateStatement
- locate(T) - Method in class arc.math.geom.Bezier
- locate(T) - Method in class arc.math.geom.BSpline
- locate(T) - Method in class arc.math.geom.CatmullRomSpline
- locate(T) - Method in interface arc.math.geom.Path
- locateMod(String) - Method in class mindustry.mod.Mods
- locked() - Method in class mindustry.ctype.UnlockableContent
- locked() - Method in class mindustry.input.InputHandler
- locked() - Method in class mindustry.type.Sector
- LOCKED - Enum constant in enum class arc.util.Http.HttpStatus
- lockLegBase - Variable in class mindustry.type.UnitType
-
If true, legs are locked to the base of the unit instead of being on an implicit rotating "mount".
- lockRotation - Variable in class mindustry.world.Block
-
if rotate = false and this is true, rotation will be locked at 0 when placing (default); advanced use only
- locus - Static variable in class mindustry.content.UnitTypes
- LofiFilter() - Constructor for class arc.audio.Filters.LofiFilter
- log - Enum constant in enum class mindustry.logic.LogicOp
- log(float, float) - Static method in class arc.math.Mathf
- log(Log.LogLevel, String) - Method in class arc.backend.android.AndroidApplicationLogger
- log(Log.LogLevel, String) - Method in class arc.util.Log.DefaultLogHandler
- log(Log.LogLevel, String) - Method in interface arc.util.Log.LogHandler
- log(Log.LogLevel, String) - Method in class arc.util.Log.NoopLogHandler
- log(Log.LogLevel, String, Object...) - Static method in class arc.util.Log
- log(Log.LogLevel, String, String) - Method in class mindustry.mod.Scripts
- log(String, String) - Method in class mindustry.mod.Scripts
- log(Throwable) - Static method in class mindustry.net.CrashSender
- Log - Class in arc.util
- Log() - Constructor for class arc.util.Log
- Log.DefaultLogFormatter - Class in arc.util
- Log.DefaultLogHandler - Class in arc.util
- Log.LogFormatter - Interface in arc.util
- Log.LogHandler - Interface in arc.util
- Log.LogLevel - Enum Class in arc.util
- Log.NoopLogHandler - Class in arc.util
- log10 - Enum constant in enum class mindustry.logic.LogicOp
- log2(float) - Static method in class arc.math.Mathf
- log2(int) - Static method in class arc.math.Mathf
- logConfig(EGLConfig) - Method in class arc.backend.android.AndroidGraphics
- logContent() - Method in class mindustry.core.ContentLoader
-
Logs content statistics.
- logger - Static variable in class arc.util.Log
- logging - Static variable in class mindustry.net.Administration.Config
- LOGGING_LISTENER - Static variable in interface arc.profiling.GLErrorListener
-
Listener that will log using Log.error GL error name and GL function.
- logic - Enum constant in enum class mindustry.type.Category
-
Blocks related to logic.
- logic - Enum constant in enum class mindustry.world.meta.BlockGroup
- logic - Variable in class mindustry.core.UI
- logic - Static variable in class mindustry.Vars
- Logic - Class in mindustry.core
-
Logic module.
- Logic() - Constructor for class mindustry.core.Logic
- LogicAI - Class in mindustry.ai.types
- LogicAI() - Constructor for class mindustry.ai.types.LogicAI
- logical - Enum constant in enum class arc.graphics.gl.HdpiMode
-
mouse coordinates,
Graphics.getWidth()
andGraphics.getHeight()
will return logical coordinates according to the system defined HDPI scaling. - LogicBlock - Class in mindustry.world.blocks.logic
- LogicBlock(String) - Constructor for class mindustry.world.blocks.logic.LogicBlock
- LogicBlock.LogicBuild - Class in mindustry.world.blocks.logic
- LogicBlock.LogicLink - Class in mindustry.world.blocks.logic
- logicBlocks - Static variable in class mindustry.graphics.Pal
- LogicBuild() - Constructor for class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- logicCamPan - Variable in class mindustry.input.InputHandler
- logicCamSpeed - Variable in class mindustry.input.InputHandler
- logicConfigurable - Variable in class mindustry.world.Block
-
If true, this block can be configured by logic.
- logicControl - Static variable in class mindustry.graphics.Pal
- logicControlCooldown - Static variable in class mindustry.world.blocks.defense.turrets.Turret
- logicControllable - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- logicControlled() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- logicControlTime - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- logicControlTimeout - Static variable in class mindustry.ai.types.LogicAI
-
Time after which the unit resets its controlled and reverts to a normal unit.
- logicCutscene - Variable in class mindustry.input.InputHandler
-
If true, there is a cutscene currently occurring in logic.
- logicCutsceneZoom - Variable in class mindustry.input.InputHandler
- LogicDialog - Class in mindustry.logic
- LogicDialog() - Constructor for class mindustry.logic.LogicDialog
- logicDisable - Enum constant in enum class mindustry.world.meta.BlockStatus
- logicDisplay - Static variable in class mindustry.content.Blocks
- LogicDisplay - Class in mindustry.world.blocks.logic
- LogicDisplay(String) - Constructor for class mindustry.world.blocks.logic.LogicDisplay
- LogicDisplay.GraphicsType - Enum Class in mindustry.world.blocks.logic
- LogicDisplay.LogicDisplayBuild - Class in mindustry.world.blocks.logic
- LogicDisplayBuild() - Constructor for class mindustry.world.blocks.logic.LogicDisplay.LogicDisplayBuild
- logicExplosion(Team, float, float, float, float, boolean, boolean, boolean) - Static method in class mindustry.logic.LExecutor
- LogicFx - Class in mindustry.logic
- LogicFx() - Constructor for class mindustry.logic.LogicFx
- LogicFx.EffectEntry - Class in mindustry.logic
- logici - Static variable in class mindustry.ui.Styles
-
Default image button style - gray corners at 45 degrees.
- logicIcon(int) - Static method in class mindustry.ui.Fonts
- logicIo - Static variable in class mindustry.graphics.Pal
- logicItemTransferRange - Static variable in class mindustry.Vars
-
range for moving items for logic units
- LogicLink(int, int, String, boolean) - Constructor for class mindustry.world.blocks.logic.LogicBlock.LogicLink
- LogicOp - Enum Class in mindustry.logic
- logicOperations - Static variable in class mindustry.graphics.Pal
- logicProcessor - Static variable in class mindustry.content.Blocks
- LogicRule - Enum Class in mindustry.logic
- logicShooting - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- logict - Static variable in class mindustry.ui.Styles
-
Default text button style - gray corners at 45 degrees.
- logicTogglet - Static variable in class mindustry.ui.Styles
-
Default text button style - gray corners at 45 degrees.
- logicUnitBuild - Variable in class mindustry.game.Rules
-
Whether to allow units to build with logic.
- logicUnits - Static variable in class mindustry.graphics.Pal
- logicVars - Static variable in class mindustry.Vars
- logicVisible() - Method in class mindustry.ctype.UnlockableContent
- logicVisible() - Method in class mindustry.world.Block
- logicWorld - Static variable in class mindustry.graphics.Pal
- logOnCompileFailure - Variable in class arc.assets.loaders.ShaderProgramLoader.ShaderProgramParameter
-
Whether to log (at the error level) the shader's log if it fails to compile.
- Longf<T> - Interface in arc.func
- longInt(int, int) - Static method in class arc.util.Pack
- LongMap<V> - Class in arc.struct
-
An unordered map that uses long keys.
- LongMap() - Constructor for class arc.struct.LongMap
-
Creates a new map with an initial capacity of 51 and a load factor of 0.8.
- LongMap(int) - Constructor for class arc.struct.LongMap
-
Creates a new map with a load factor of 0.8.
- LongMap(int, float) - Constructor for class arc.struct.LongMap
-
Creates a new map with the specified initial capacity and load factor.
- LongMap(LongMap<? extends V>) - Constructor for class arc.struct.LongMap
-
Creates a new map identical to the specified map.
- LongMap.Entries<V> - Class in arc.struct
- LongMap.Entry<V> - Class in arc.struct
- LongMap.Keys - Class in arc.struct
- LongMap.Values<V> - Class in arc.struct
- LongPowerNode - Class in mindustry.world.blocks.power
- LongPowerNode(String) - Constructor for class mindustry.world.blocks.power.LongPowerNode
- LongPowerNode.LongPowerNodeBuild - Class in mindustry.world.blocks.power
- LongPowerNodeBuild() - Constructor for class mindustry.world.blocks.power.LongPowerNode.LongPowerNodeBuild
- longPress(float, float) - Method in interface arc.input.GestureDetector.GestureListener
- longPress(float, float) - Method in class mindustry.input.MobileInput
- longPress(Element, float, float) - Method in class arc.scene.event.ElementGestureListener
-
If true is returned, additional gestures will not be triggered.
- LongQueue - Class in arc.struct
-
Queue for longs.
- LongQueue() - Constructor for class arc.struct.LongQueue
-
Creates a new Queue which can hold 16 values without needing to resize backing array.
- LongQueue(int) - Constructor for class arc.struct.LongQueue
-
Creates a new Queue which can hold the specified number of values without needing to resize backing array.
- LongQueue(long[]) - Constructor for class arc.struct.LongQueue
- LongSeq - Class in arc.struct
-
A resizable, ordered or unordered long array.
- LongSeq() - Constructor for class arc.struct.LongSeq
-
Creates an ordered array with a capacity of 16.
- LongSeq(boolean, int) - Constructor for class arc.struct.LongSeq
- LongSeq(boolean, long[], int, int) - Constructor for class arc.struct.LongSeq
-
Creates a new array containing the elements in the specified array.
- LongSeq(int) - Constructor for class arc.struct.LongSeq
-
Creates an ordered array with the specified capacity.
- LongSeq(long[]) - Constructor for class arc.struct.LongSeq
-
Creates a new ordered array containing the elements in the specified array.
- LongSeq(LongSeq) - Constructor for class arc.struct.LongSeq
-
Creates a new array containing the elements in the specific array.
- longShorts(short[]) - Static method in class arc.util.Pack
- longValue - Enum constant in enum class arc.util.serialization.JsonValue.ValueType
- look - Enum constant in enum class mindustry.ui.dialogs.PlanetDialog.Mode
-
Look around for existing sectors.
- lookableContent - Static variable in class mindustry.logic.GlobalVars
- lookAt(float, float, float) - Method in class arc.graphics.g3d.Camera3D
- lookAt(Vec3) - Method in class arc.graphics.g3d.Camera3D
-
Recalculates the direction of the camera to look at the point (x, y, z).
- lookAt(Sector, float) - Method in class mindustry.ui.dialogs.PlanetDialog
- lookingAt(Tile, int, int, int, Block) - Method in interface mindustry.world.blocks.Autotiler
-
Check if a position is facing the secondary position at a rotation
- lookingAtEither(Tile, int, int, int, int, Block) - Method in interface mindustry.world.blocks.Autotiler
- lookupContent(ContentType, int) - Method in class mindustry.logic.GlobalVars
- LookupI() - Constructor for class mindustry.logic.LExecutor.LookupI
- LookupI(int, int, ContentType) - Constructor for class mindustry.logic.LExecutor.LookupI
- lookupLogicId(UnlockableContent) - Method in class mindustry.logic.GlobalVars
- lookUpPointerIndex(int) - Method in class arc.backend.android.AndroidInput
- LookupStatement() - Constructor for class mindustry.logic.LStatements.LookupStatement
- loop - Enum constant in enum class arc.graphics.g2d.Animation.PlayMode
- loop() - Method in class arc.audio.Sound
-
Plays the sound, looping.
- loop(float) - Method in class arc.audio.Sound
-
Plays the sound, looping.
- loop(float, float, float) - Method in class arc.audio.Sound
-
Plays the sound, looping.
- loop(Sound, float) - Method in class mindustry.audio.SoundControl
- loop(Sound, Position, float) - Method in class mindustry.audio.SoundControl
- loopPingPong - Enum constant in enum class arc.graphics.g2d.Animation.PlayMode
- loopRandom - Enum constant in enum class arc.graphics.g2d.Animation.PlayMode
- loopReversed - Enum constant in enum class arc.graphics.g2d.Animation.PlayMode
- loopSound - Variable in class mindustry.type.UnitType
-
sound played on loop when this unit is around.
- loopSound - Variable in class mindustry.world.Block
-
The sound that this block makes while active.
- loopSoundVolume - Variable in class mindustry.type.UnitType
-
volume of loop sound
- loopSoundVolume - Variable in class mindustry.world.Block
-
Active sound base volume.
- LoseEvent() - Constructor for class mindustry.game.EventType.LoseEvent
- lowAltitude - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- lowest() - Method in class arc.math.WindowedMean
- lowestPositiveRoot(float, float, float) - Static method in class arc.math.geom.Geometry
-
Returns the lowest positive root of the quadric equation given by a* x * x + b * x + c = 0.
- lowFloat - Static variable in class arc.graphics.Gl
- lowInt - Static variable in class arc.graphics.Gl
- lowPriority - Variable in class mindustry.type.Item
-
if true, this item is of the lowest priority to drills.
- LParser - Class in mindustry.logic
- LStatement - Class in mindustry.logic
-
A statement is an intermediate representation of an instruction, to be used mostly in UI.
- LStatement() - Constructor for class mindustry.logic.LStatement
- LStatements - Class in mindustry.logic
- LStatements() - Constructor for class mindustry.logic.LStatements
- LStatements.ApplyStatusStatement - Class in mindustry.logic
- LStatements.CommentStatement - Class in mindustry.logic
- LStatements.ControlStatement - Class in mindustry.logic
- LStatements.CutsceneStatement - Class in mindustry.logic
- LStatements.DrawFlushStatement - Class in mindustry.logic
- LStatements.DrawStatement - Class in mindustry.logic
- LStatements.EffectStatement - Class in mindustry.logic
- LStatements.EndStatement - Class in mindustry.logic
- LStatements.ExplosionStatement - Class in mindustry.logic
- LStatements.FetchStatement - Class in mindustry.logic
- LStatements.FlushMessageStatement - Class in mindustry.logic
- LStatements.GetBlockStatement - Class in mindustry.logic
- LStatements.GetFlagStatement - Class in mindustry.logic
- LStatements.GetLinkStatement - Class in mindustry.logic
- LStatements.InvalidStatement - Class in mindustry.logic
- LStatements.JumpStatement - Class in mindustry.logic
- LStatements.LookupStatement - Class in mindustry.logic
- LStatements.OperationStatement - Class in mindustry.logic
- LStatements.PackColorStatement - Class in mindustry.logic
- LStatements.PrintFlushStatement - Class in mindustry.logic
- LStatements.PrintStatement - Class in mindustry.logic
- LStatements.RadarStatement - Class in mindustry.logic
- LStatements.ReadStatement - Class in mindustry.logic
- LStatements.SensorStatement - Class in mindustry.logic
- LStatements.SetBlockStatement - Class in mindustry.logic
- LStatements.SetFlagStatement - Class in mindustry.logic
- LStatements.SetPropStatement - Class in mindustry.logic
- LStatements.SetRateStatement - Class in mindustry.logic
- LStatements.SetRuleStatement - Class in mindustry.logic
- LStatements.SetStatement - Class in mindustry.logic
- LStatements.SpawnUnitStatement - Class in mindustry.logic
- LStatements.SpawnWaveStatement - Class in mindustry.logic
- LStatements.StopStatement - Class in mindustry.logic
- LStatements.SyncStatement - Class in mindustry.logic
- LStatements.UnitBindStatement - Class in mindustry.logic
- LStatements.UnitControlStatement - Class in mindustry.logic
- LStatements.UnitLocateStatement - Class in mindustry.logic
- LStatements.UnitRadarStatement - Class in mindustry.logic
- LStatements.WaitStatement - Class in mindustry.logic
- LStatements.WriteStatement - Class in mindustry.logic
- luminance - Static variable in class arc.graphics.Gl
- luminanceAlpha - Enum constant in enum class arc.graphics.Pixmap.Format
- luminanceAlpha - Static variable in class arc.graphics.Gl
- luminanceAlpha(float, float) - Static method in class arc.graphics.Color
- LUnitControl - Enum Class in mindustry.logic
- lustre - Static variable in class mindustry.content.Blocks
- lutEnabled - Variable in class arc.fx.filters.VignettingFilter
- lutIndex1 - Variable in class arc.fx.filters.VignettingFilter
- lutIndex2 - Variable in class arc.fx.filters.VignettingFilter
- lutIndexOffset - Variable in class arc.fx.filters.VignettingFilter
- lutIntensity - Variable in class arc.fx.filters.VignettingFilter
- lutStep - Variable in class arc.fx.filters.VignettingFilter
- lutStepOffset - Variable in class arc.fx.filters.VignettingFilter
M
- m - Enum constant in enum class arc.input.KeyCode
- m00 - Variable in class arc.math.Affine2
- M00 - Static variable in class arc.math.geom.Mat3D
-
XX: Typically the unrotated X component for scaling, also the cosine of the angle when rotated on the Y and/or Z axis.
- M00 - Static variable in class arc.math.Mat
- m01 - Variable in class arc.math.Affine2
- M01 - Static variable in class arc.math.geom.Mat3D
-
XY: Typically the negative sine of the angle when rotated on the Z axis.
- M01 - Static variable in class arc.math.Mat
- m02 - Variable in class arc.math.Affine2
- M02 - Static variable in class arc.math.geom.Mat3D
-
XZ: Typically the sine of the angle when rotated on the Y axis.
- M02 - Static variable in class arc.math.Mat
- M03 - Static variable in class arc.math.geom.Mat3D
-
XW: Typically the translation of the X component.
- m1 - Static variable in class arc.util.Tmp
- m10 - Variable in class arc.math.Affine2
- M10 - Static variable in class arc.math.geom.Mat3D
-
YX: Typically the sine of the angle when rotated on the Z axis.
- M10 - Static variable in class arc.math.Mat
- m11 - Variable in class arc.math.Affine2
- M11 - Static variable in class arc.math.geom.Mat3D
-
YY: Typically the unrotated Y component for scaling, also the cosine of the angle when rotated on the X and/or Z axis.
- M11 - Static variable in class arc.math.Mat
- m12 - Variable in class arc.math.Affine2
- M12 - Static variable in class arc.math.geom.Mat3D
-
YZ: Typically the negative sine of the angle when rotated on the X axis.
- M12 - Static variable in class arc.math.Mat
- M13 - Static variable in class arc.math.geom.Mat3D
-
YW: Typically the translation of the Y component.
- m2 - Static variable in class arc.util.Tmp
- M20 - Static variable in class arc.math.geom.Mat3D
-
ZX: Typically the negative sine of the angle when rotated on the Y axis.
- M20 - Static variable in class arc.math.Mat
- M21 - Static variable in class arc.math.geom.Mat3D
-
ZY: Typical the sine of the angle when rotated on the X axis.
- M21 - Static variable in class arc.math.Mat
- M22 - Static variable in class arc.math.geom.Mat3D
-
ZZ: Typically the unrotated Z component for scaling, also the cosine of the angle when rotated on the X and/or Y axis.
- M22 - Static variable in class arc.math.Mat
- M23 - Static variable in class arc.math.geom.Mat3D
-
ZW: Typically the translation of the Z component.
- m3 - Static variable in class arc.util.Tmp
- M30 - Static variable in class arc.math.geom.Mat3D
-
WX: Typically the value zero.
- M31 - Static variable in class arc.math.geom.Mat3D
-
WY: Typically the value zero.
- M32 - Static variable in class arc.math.geom.Mat3D
-
WZ: Typically the value zero.
- M33 - Static variable in class arc.math.geom.Mat3D
-
WW: Typically the value one.
- mace - Static variable in class mindustry.content.UnitTypes
- macNotchHeight - Static variable in class mindustry.Vars
-
macbook screen notch height
- mag - Variable in class mindustry.entities.pattern.ShootHelix
- mag - Variable in class mindustry.entities.pattern.ShootSine
-
magnitude of sine curve for position displacement
- mag - Variable in class mindustry.maps.filters.DistortFilter
- mag - Variable in class mindustry.maps.planet.AsteroidGenerator
- magenta - Static variable in class arc.graphics.Color
- magFilter - Variable in class arc.assets.loaders.CubemapLoader.CubemapParameter
- magFilter - Variable in class arc.assets.loaders.FontLoader.FontParameter
-
The
Texture.TextureFilter
to use when scaling up theFont
. - magFilter - Variable in class arc.assets.loaders.TextureLoader.TextureParameter
- magFilter - Variable in class arc.freetype.FreeTypeFontGenerator.FreeTypeFontParameter
-
Magnification filter
- magFilter - Variable in class arc.graphics.g2d.TextureAtlas.TextureAtlasData.AtlasPage
- magFilter - Variable in class arc.graphics.GLTexture
- magmarock - Static variable in class mindustry.content.Blocks
- magmasmoke - Static variable in class mindustry.content.Fx
- magMax - Variable in class mindustry.world.blocks.environment.SeaBush
- magMin - Variable in class mindustry.world.blocks.environment.SeaBush
- magneticFieldValues - Variable in class arc.backend.android.AndroidInput
- MagneticStorm - Class in mindustry.type.weather
- MagneticStorm(String) - Constructor for class mindustry.type.weather.MagneticStorm
- magnitude - Variable in class mindustry.maps.filters.TerrainFilter
- main - Enum constant in enum class mindustry.graphics.MultiPacker.PageType
- main - Variable in class mindustry.mod.Mods.LoadedMod
-
The mod's main class; may be null.
- main - Variable in class mindustry.mod.Mods.ModMeta
- main - Variable in class mindustry.ui.dialogs.SettingsMenuDialog
- main(String[]) - Static method in class arc.packer.TexturePacker
- main(String[]) - Static method in class arc.packer.TextureUnpacker
- main(String[]) - Static method in class mindustry.tools.IconConverter
- main(String[]) - Static method in class mindustry.tools.ImagePacker
- main(String[]) - Static method in class mindustry.tools.ScriptMainGenerator
- mainExecutor - Static variable in class mindustry.Vars
- mainLoader() - Method in class mindustry.mod.Mods
- mainLoopThread - Variable in class arc.backend.headless.HeadlessApplication
- mainTarget - Variable in class mindustry.ai.types.LogicAI
- majorVersion - Variable in class arc.graphics.gl.GLVersion
- make(String) - Static method in class arc.util.Reflect
- make10maps - Enum constant in enum class mindustry.service.Achievement
- makeBatteryBalance() - Static method in class mindustry.world.blocks.power.PowerNode
- makeButtonOverlay() - Method in class mindustry.ui.dialogs.BaseDialog
-
Places the buttons as an overlay on top of the content.
- makeDerelict(float, float, float) - Method in class mindustry.game.Teams.TeamData
-
Make all buildings within this range derelict / explode.
- makeFire - Variable in class mindustry.entities.bullet.BulletType
-
Whether to make fire on impact
- makeIconRegions() - Method in class mindustry.world.Block
- makeIconRegions() - Method in class mindustry.world.blocks.payloads.PayloadMassDriver
- makeOutline(MultiPacker.PageType, MultiPacker, TextureRegion, boolean, Color, int) - Method in class mindustry.ctype.UnlockableContent
- makeOutline(MultiPacker, TextureRegion, String, Color) - Method in class mindustry.ctype.UnlockableContent
- makeOutline(MultiPacker, TextureRegion, String, Color, int) - Method in class mindustry.ctype.UnlockableContent
- makePixmap(byte[]) - Method in class mindustry.world.blocks.logic.CanvasBlock
-
returns the same pixmap instance each time, use with care
- makePowerBalance() - Static method in class mindustry.world.blocks.power.PowerNode
- malign - Static variable in class mindustry.content.Blocks
- malis - Static variable in class mindustry.game.Team
- mAlphaSize - Variable in class arc.backend.android.surfaceview.ArcEglConfigChooser
- manager - Variable in class arc.scene.ui.Tooltip
- manhattan - Static variable in class mindustry.ai.Astar
- manifold - Static variable in class mindustry.content.UnitTypes
- manualSave() - Method in class arc.Settings
-
Manually save, if the settings have been loaded at some point.
- manualShooting - Variable in class mindustry.input.MobileInput
-
Whether manual shooting (point with finger) is enabled.
- manyArguments - Enum constant in enum class arc.util.CommandHandler.ResponseType
- map - Variable in class arc.struct.GridMap
- map - Variable in class mindustry.core.GameState
-
Map that is currently being played on.
- map - Variable in class mindustry.io.SaveMeta
- map - Variable in class mindustry.maps.generators.FileMapGenerator
- map - Variable in exception mindustry.maps.MapException
- map - Variable in class mindustry.maps.MapPreviewLoader.MapPreviewParameter
- map - Static variable in class mindustry.world.meta.Attribute
- map() - Method in class arc.files.Fi
-
Attempts to memory map this file in READ_ONLY mode.
- map(float, float, float) - Static method in class arc.math.Mathf
-
Map value from [0, 1].
- map(float, float, float, float, float) - Static method in class arc.math.Mathf
- map(Func<T, R>) - Method in class arc.struct.Seq
-
Returns a new array with the mapped values.
- map(FileChannel.MapMode) - Method in class arc.backend.android.AndroidFi
- map(FileChannel.MapMode) - Method in class arc.files.Fi
-
Attempts to memory map this file.
- Map - Class in mindustry.maps
- Map(Fi, int, int, StringMap, boolean) - Constructor for class mindustry.maps.Map
- Map(Fi, int, int, StringMap, boolean, int) - Constructor for class mindustry.maps.Map
- Map(Fi, int, int, StringMap, boolean, int, int) - Constructor for class mindustry.maps.Map
- Map(StringMap) - Constructor for class mindustry.maps.Map
- mapArea - Enum constant in enum class mindustry.logic.LogicRule
- mapColor - Variable in class mindustry.world.Block
-
The color of this block when displayed on the minimap or map preview.
- MapEditor - Class in mindustry.editor
- MapEditor() - Constructor for class mindustry.editor.MapEditor
- MapEditorDialog - Class in mindustry.editor
- MapEditorDialog() - Constructor for class mindustry.editor.MapEditorDialog
- MapException - Exception in mindustry.maps
- MapException(Map, String) - Constructor for exception mindustry.maps.MapException
- mapExtension - Static variable in class mindustry.Vars
-
map file extension
- mapFallback(String) - Static method in class mindustry.io.SaveFileReader
- mapFloat(Floatf<T>) - Method in class arc.struct.Seq
- MapGenerateDialog - Class in mindustry.editor
- MapGenerateDialog(boolean) - Constructor for class mindustry.editor.MapGenerateDialog
- MapInfoDialog - Class in mindustry.editor
- MapInfoDialog() - Constructor for class mindustry.editor.MapInfoDialog
- mapInt(Intf<T>) - Method in class arc.struct.Seq
- MapIO - Class in mindustry.io
-
Reads and writes map files.
- MapIO() - Constructor for class mindustry.io.MapIO
- mapLibraryName(String) - Method in class arc.util.SharedLibraryLoader
-
Maps a platform independent library name to a platform dependent name.
- MapListDialog - Class in mindustry.ui.dialogs
- MapListDialog(String, boolean) - Constructor for class mindustry.ui.dialogs.MapListDialog
- MapLoadDialog - Class in mindustry.editor
- MapLoadDialog(Cons<Map>) - Constructor for class mindustry.editor.MapLoadDialog
- MapMakeEvent() - Constructor for class mindustry.game.EventType.MapMakeEvent
- mapname - Variable in class mindustry.net.Host
- MapObjective() - Constructor for class mindustry.game.MapObjectives.MapObjective
- MapObjectives - Class in mindustry.game
-
Handles and executes in-map objectives.
- MapObjectives() - Constructor for class mindustry.game.MapObjectives
- MapObjectives.BuildCountObjective - Class in mindustry.game
-
Build a certain amount of a block.
- MapObjectives.CommandModeObjective - Class in mindustry.game
-
Command any unit to do anything.
- MapObjectives.CoreItemObjective - Class in mindustry.game
-
Get a certain item in your core (through a block, not manually.)
- MapObjectives.DestroyBlockObjective - Class in mindustry.game
- MapObjectives.DestroyBlocksObjective - Class in mindustry.game
- MapObjectives.DestroyCoreObjective - Class in mindustry.game
-
Destroy all enemy core(s).
- MapObjectives.DestroyUnitsObjective - Class in mindustry.game
-
Produce a certain amount of units.
- MapObjectives.FlagObjective - Class in mindustry.game
-
Wait until a logic flag is set.
- MapObjectives.ItemObjective - Class in mindustry.game
-
Have a certain amount of item in your core.
- MapObjectives.LabelFlag - Annotation Interface in mindustry.game
-
For
byte
; treats it as a world label flag. - MapObjectives.MapObjective - Class in mindustry.game
-
Base abstract class for any in-map objective.
- MapObjectives.MinimapMarker - Class in mindustry.game
-
Displays a circle on the minimap.
- MapObjectives.Multiline - Annotation Interface in mindustry.game
-
For
String
; indicates that a text area should be used. - MapObjectives.ObjectiveMarker - Class in mindustry.game
-
Marker used for drawing UI to indicate something along with an objective.
- MapObjectives.ProduceObjective - Class in mindustry.game
-
Produce a specific piece of content in the tech tree (essentially research with different text).
- MapObjectives.Researchable - Annotation Interface in mindustry.game
-
For
UnlockableContent
; filters all un-researchable content. - MapObjectives.ResearchObjective - Class in mindustry.game
-
Research a specific piece of content in the tech tree.
- MapObjectives.Second - Annotation Interface in mindustry.game
-
For
float
; multiplies the UI input by 60. - MapObjectives.ShapeMarker - Class in mindustry.game
-
Displays a shape with an outline and color.
- MapObjectives.ShapeTextMarker - Class in mindustry.game
-
Displays text above a shape.
- MapObjectives.Synthetic - Annotation Interface in mindustry.game
-
For
Block
; filters all un-buildable blocks. - MapObjectives.TextMarker - Class in mindustry.game
-
Displays text at a location.
- MapObjectives.TilePos - Annotation Interface in mindustry.game
- MapObjectives.TimerObjective - Class in mindustry.game
- MapObjectives.UnitCountObjective - Class in mindustry.game
-
Produce a certain amount of a unit.
- MapObjectives.Unordered - Annotation Interface in mindustry.game
-
For arrays or
Seq
s; does not create element rearrangement buttons. - MapObjectivesCanvas - Class in mindustry.editor
- MapObjectivesCanvas() - Constructor for class mindustry.editor.MapObjectivesCanvas
- MapObjectivesCanvas.ObjectiveTilemap - Class in mindustry.editor
- MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile - Class in mindustry.editor
- MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Connector - Class in mindustry.editor
- MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Mover - Class in mindustry.editor
- MapObjectivesDialog - Class in mindustry.editor
- MapObjectivesDialog() - Constructor for class mindustry.editor.MapObjectivesDialog
- MapObjectivesDialog.FieldInterpreter<T> - Interface in mindustry.editor
- MapObjectivesDialog.FieldProvider<T> - Interface in mindustry.editor
- MapObjectivesDialog.TypeInfo - Class in mindustry.editor
-
Stores parameterized or array type information for convenience.
- MappableContent - Class in mindustry.ctype
- MappableContent(String) - Constructor for class mindustry.ctype.MappableContent
- mappingEnabled() - Method in class mindustry.entities.EntityGroup
- MapPlayDialog - Class in mindustry.ui.dialogs
- MapPlayDialog() - Constructor for class mindustry.ui.dialogs.MapPlayDialog
- mapPreviewDirectory - Static variable in class mindustry.Vars
-
data subdirectory used for custom map previews
- MapPreviewLoader - Class in mindustry.maps
- MapPreviewLoader() - Constructor for class mindustry.maps.MapPreviewLoader
- MapPreviewLoader.MapPreviewParameter - Class in mindustry.maps
- MapPreviewParameter(Map) - Constructor for class mindustry.maps.MapPreviewLoader.MapPreviewParameter
- MapPublishEvent() - Constructor for class mindustry.game.EventType.MapPublishEvent
- MapRenderer - Class in mindustry.editor
- MapRenderer() - Constructor for class mindustry.editor.MapRenderer
- MapResizeDialog - Class in mindustry.editor
- MapResizeDialog(MapResizeDialog.ResizeListener) - Constructor for class mindustry.editor.MapResizeDialog
- MapResizeDialog.ResizeListener - Interface in mindustry.editor
- maps - Variable in class mindustry.core.UI
- maps - Static variable in class mindustry.Vars
- Maps - Class in mindustry.maps
- Maps() - Constructor for class mindustry.maps.Maps
- Maps.MapProvider - Interface in mindustry.maps
- Maps.ShuffleMode - Enum Class in mindustry.maps
- mapsMade - Enum constant in enum class mindustry.service.SStat
- mapsPublished - Enum constant in enum class mindustry.service.SStat
- MapView - Class in mindustry.editor
- MapView() - Constructor for class mindustry.editor.MapView
- margin(float) - Method in class arc.scene.ui.layout.Cell
- margin(float) - Method in class arc.scene.ui.layout.Table
-
Sets the marginTop, marginLeft, marginBottom, and marginRight around the table to the specified value.
- margin(float, float, float, float) - Method in class arc.scene.ui.layout.Table
- marginBottom - Variable in class arc.scene.Scene
-
Margins for fill layouts.
- marginBottom(float) - Method in class arc.scene.ui.layout.Cell
- marginBottom(float) - Method in class arc.scene.ui.layout.Table
-
Padding at the bottom edge of the table.
- marginLeft - Variable in class arc.scene.Scene
-
Margins for fill layouts.
- marginLeft(float) - Method in class arc.scene.ui.layout.Cell
- marginLeft(float) - Method in class arc.scene.ui.layout.Table
-
Padding at the left edge of the table.
- marginRight - Variable in class arc.scene.Scene
-
Margins for fill layouts.
- marginRight(float) - Method in class arc.scene.ui.layout.Cell
- marginRight(float) - Method in class arc.scene.ui.layout.Table
-
Padding at the right edge of the table.
- marginTop - Variable in class arc.scene.Scene
-
Margins for fill layouts.
- marginTop(float) - Method in class arc.scene.ui.layout.Cell
- marginTop(float) - Method in class arc.scene.ui.layout.Table
-
Padding at the top edge of the table.
- mark() - Static method in class arc.util.Time
- markError(Content, Throwable) - Method in class mindustry.mod.ContentParser
- markError(Content, Mods.LoadedMod, Fi, Throwable) - Method in class mindustry.mod.ContentParser
- markers - Variable in class mindustry.game.MapObjectives.MapObjective
- markers(MapObjectives.ObjectiveMarker...) - Method in class mindustry.game.MapObjectives.MapObjective
- markupEnabled - Variable in class arc.graphics.g2d.Font.FontData
- maroon - Static variable in class arc.graphics.Color
- marsh - Static variable in class mindustry.content.SectorPresets
- mass - Variable in class mindustry.async.PhysicsProcess.PhysicsWorld.PhysicsBody
- massCenter - Static variable in class mindustry.ai.types.CommandAI
- massDriver - Static variable in class mindustry.content.Blocks
- MassDriver - Class in mindustry.world.blocks.distribution
- MassDriver(String) - Constructor for class mindustry.world.blocks.distribution.MassDriver
- MassDriver.DriverBulletData - Class in mindustry.world.blocks.distribution
- MassDriver.DriverState - Enum Class in mindustry.world.blocks.distribution
- MassDriver.MassDriverBuild - Class in mindustry.world.blocks.distribution
- MassDriverBolt - Class in mindustry.entities.bullet
- MassDriverBolt() - Constructor for class mindustry.entities.bullet.MassDriverBolt
- MassDriverBuild() - Constructor for class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- massiveExplosion - Static variable in class mindustry.content.Fx
- mat - Variable in class arc.graphics.Camera
-
the view matrix
- mat - Variable in class mindustry.graphics.g3d.PlanetRenderer
- Mat - Class in arc.math
-
A 3x3 column major matrix; useful for 2D transforms.
- Mat() - Constructor for class arc.math.Mat
- Mat(float[]) - Constructor for class arc.math.Mat
-
Constructs a matrix from the given float array.
- Mat(Mat) - Constructor for class arc.math.Mat
- Mat3D - Class in arc.math.geom
-
Encapsulates a column major 4 by 4 matrix.
- Mat3D() - Constructor for class arc.math.geom.Mat3D
-
Constructs an identity matrix
- Mat3D(float[]) - Constructor for class arc.math.geom.Mat3D
-
Constructs a matrix from the given float array.
- Mat3D(Mat3D) - Constructor for class arc.math.geom.Mat3D
-
Constructs a matrix from the given matrix.
- Mat3D(Quat) - Constructor for class arc.math.geom.Mat3D
-
Constructs a rotation matrix from the given
Quat
. - Mat3D(Vec3, Quat, Vec3) - Constructor for class arc.math.geom.Mat3D
-
Construct a matrix from the given translation, rotation and scale.
- matches - Variable in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- matches(String, String) - Static method in class arc.util.Strings
- matchSecret - Variable in class arc.discord.DiscordRPC.RichPresence
- Mathf - Class in arc.math
- Mathf() - Constructor for class arc.math.Mathf
- MatMesh - Class in mindustry.graphics.g3d
-
A GenericMesh that wraps and applies an additional transform to a generic mesh.
- MatMesh(GenericMesh, Mat3D) - Constructor for class mindustry.graphics.g3d.MatMesh
- max - Enum constant in enum class mindustry.logic.LogicOp
- max - Static variable in class arc.graphics.Gl
- max - Variable in class arc.KeyBinds.Axis
- max - Variable in class arc.math.FloatCounter
-
The largest value
- max - Variable in class arc.math.geom.BoundingBox
- max - Variable in class arc.util.pooling.Pool
-
The maximum number of objects that will be pooled.
- max - Variable in class mindustry.entities.abilities.ForceFieldAbility
-
Maximum shield.
- max - Variable in class mindustry.entities.abilities.ShieldArcAbility
-
Maximum shield.
- max - Variable in class mindustry.entities.abilities.ShieldRegenFieldAbility
- max - Variable in class mindustry.game.SpawnGroup
-
Maximum amount of units that spawn
- max - Static variable in class mindustry.graphics.Layer
- max - Variable in class mindustry.maps.planet.AsteroidGenerator
- max() - Method in class arc.graphics.gl.IndexArray
- max() - Method in class arc.graphics.gl.IndexBufferObject
- max() - Method in class arc.graphics.gl.IndexBufferObjectSubData
- max() - Method in interface arc.graphics.gl.IndexData
- max() - Method in class arc.graphics.gl.VertexArray
- max() - Method in class arc.graphics.gl.VertexBufferObject
- max() - Method in class arc.graphics.gl.VertexBufferObjectWithVAO
- max() - Method in interface arc.graphics.gl.VertexData
- max(int) - Method in enum class mindustry.service.SStat
- max(Floatf<T>) - Method in class arc.struct.Seq
- max(Comparator<T>) - Method in class arc.struct.Seq
- MAX - Enum constant in enum class arc.fx.filters.MotionBlurFilter.BlurFunction
- maxAlpha - Variable in class mindustry.type.weather.ParticleWeather
- maxAmmo - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Maximum ammo units stored.
- maxBackups - Static variable in class arc.Settings
- maxBlockSize - Static variable in class mindustry.Vars
-
maximum size of any block, do not change unless you know what you're doing
- maxBlockSize - Variable in class mindustry.world.blocks.payloads.Constructor
- maxBlockSize - Variable in class mindustry.world.blocks.payloads.PayloadLoader
- maxBoost - Variable in class mindustry.world.blocks.production.AttributeCrafter
- maxCombinedTextureImageUnits - Static variable in class arc.graphics.Gl
- maxConsecutive - Static variable in class mindustry.world.meta.Stat
- maxCrackSize - Static variable in class mindustry.graphics.BlockRenderer
- maxCubeMapTextureSize - Static variable in class arc.graphics.Gl
- maxDisplayBuffer - Static variable in class mindustry.logic.LExecutor
- maxDistortion - Variable in class arc.fx.filters.ChromaticAberrationFilter
- maxDuration - Variable in class mindustry.type.Weather.WeatherEntry
-
Minimum and maximum spacing between weather events.
- maxEfficiency - Variable in class mindustry.world.blocks.production.HeatCrafter
-
Maximum possible efficiency after overheat.
- maxEfficiency - Static variable in class mindustry.world.meta.Stat
- maxFlammability - Variable in class mindustry.world.consumers.ConsumeCoolant
- maxFragmentUniformVectors - Static variable in class arc.graphics.Gl
- maxFrequency - Variable in class mindustry.type.Weather.WeatherEntry
-
Minimum and maximum spacing between weather events.
- maxGraphicsBuffer - Static variable in class mindustry.logic.LExecutor
- maxHealth - Enum constant in enum class mindustry.logic.LAccess
- maxHealth - Enum constant in enum class mindustry.logic.RadarSort
- maxHeat - Variable in class mindustry.world.blocks.power.VariableReactor
- maxHeatEfficiency - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Maximum efficiency possible, if this turret uses heat.
- maxHeight - Variable in class arc.packer.TexturePacker.Settings
- maxHeight() - Method in class arc.scene.ui.layout.Cell
- maxHeight(float) - Method in class arc.scene.ui.layout.Cell
- maximized - Variable in class arc.backend.sdl.SdlConfig
- maxInstructions - Static variable in class mindustry.logic.LExecutor
- maxInstructionScale - Variable in class mindustry.world.blocks.logic.LogicBlock
- maxInstructionsPerTick - Variable in class mindustry.world.blocks.logic.LogicBlock
- maxItems() - Method in class mindustry.ui.dialogs.LoadoutDialog
- maxJumpsDrawn - Static variable in class mindustry.logic.LCanvas
- maxLength - Variable in class arc.Input.TextInput
- maxLength - Variable in class arc.scene.ui.TextField
- maxLiquid - Static variable in class mindustry.entities.Puddles
- maxLoadoutSchematicPad - Static variable in class mindustry.Vars
-
Maximum extra padding around deployment schematics.
- maxLogLength - Static variable in class mindustry.net.Administration.Config
- maxModSubtitleLength - Static variable in class mindustry.Vars
-
Maximum char length of mod subtitles in browser/viewer.
- maxNameLength - Static variable in class mindustry.Vars
-
max player name length in bytes
- maxNewlines - Variable in class mindustry.world.blocks.logic.MessageBlock
- maxNodes - Variable in class mindustry.world.blocks.power.PowerNode
- maxObjectsPerNode - Static variable in class arc.math.geom.QuadTree
- maxPayloadSize - Variable in class mindustry.world.blocks.payloads.PayloadDeconstructor
- maxPayloadSize - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- maxPlayersServer - Enum constant in enum class mindustry.service.SStat
- maxPowerConsumption - Variable in class mindustry.world.blocks.payloads.PayloadLoader
- maxPowerUnload - Variable in class mindustry.world.blocks.payloads.PayloadUnloader
- maxProduction - Enum constant in enum class mindustry.service.SStat
- maxRange - Variable in class mindustry.entities.bullet.BulletType
-
Bullet range positive override.
- maxRange - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- maxRange - Static variable in class mindustry.world.blocks.power.PowerNode
-
The maximum range of all power nodes on the map
- MaxRectsPacker - Class in arc.packer
-
Packs pages of images using the maximal rectangles bin packing algorithm by Jukka Jylänki.
- MaxRectsPacker(TexturePacker.Settings) - Constructor for class arc.packer.MaxRectsPacker
- MaxRectsPacker.FreeRectChoiceHeuristic - Enum Class in arc.packer
- maxRenderbufferSize - Static variable in class arc.graphics.Gl
- maxRetWave - Static variable in class mindustry.maps.SectorDamage
- maxScale() - Method in class mindustry.core.Renderer
- maxSchematicSize - Static variable in class mindustry.Vars
-
Maximum schematic size.
- maxSides - Variable in class mindustry.world.blocks.logic.LogicDisplay
- maxSize - Static variable in class mindustry.editor.MapResizeDialog
- maxSize(float) - Method in class arc.scene.ui.layout.Cell
-
Sets the maxWidth and maxHeight to the specified value.
- maxSize(float, float) - Method in class arc.scene.ui.layout.Cell
-
Sets the maxWidth and maxHeight to the specified values.
- maxSpeed - Variable in class mindustry.entities.abilities.MoveLightningAbility
-
Speeds for when to start lightninging and when to stop getting faster
- maxSpread - Variable in class mindustry.type.CellLiquid
- maxTargets - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- maxTcpSize - Static variable in class mindustry.Vars
-
maximum TCP packet size
- maxTemp - Variable in class mindustry.world.consumers.ConsumeCoolant
- maxTextBuffer - Static variable in class mindustry.logic.LExecutor
- maxTextLength - Static variable in class mindustry.Vars
-
max chat message length
- maxTextLength - Variable in class mindustry.world.blocks.logic.MessageBlock
- maxTextLength(int) - Method in class arc.scene.ui.layout.Cell
-
For text fields.
- maxTextureImageUnits - Static variable in class arc.graphics.Gl
- maxTextureSize - Static variable in class arc.graphics.Gl
- maxTextureSize - Static variable in class mindustry.Vars
-
max GL texture size
- maxTextureUnits - Static variable in class arc.graphics.Gl
- maxTokenLength - Static variable in class mindustry.logic.LAssembler
- maxUnitActive - Enum constant in enum class mindustry.service.SStat
- maxUnits - Static variable in class mindustry.world.meta.Stat
- maxVaryingVectors - Static variable in class arc.graphics.Gl
- maxVertexAttribs - Static variable in class arc.graphics.Gl
- maxVertexTextureImageUnits - Static variable in class arc.graphics.Gl
- maxVertexUniformVectors - Static variable in class arc.graphics.Gl
- maxViewportDims - Static variable in class arc.graphics.Gl
- maxWavesSimulated - Static variable in class mindustry.maps.SectorDamage
- maxWavesSurvived - Enum constant in enum class mindustry.service.SStat
- maxWidth - Variable in class arc.packer.TexturePacker.Settings
- maxWidth - Variable in class arc.scene.ui.Tooltip.Tooltips
-
The maximum width.
- maxWidth() - Method in class arc.scene.ui.layout.Cell
- maxWidth(float) - Method in class arc.scene.ui.layout.Cell
- maxZero(float) - Static method in class arc.math.Mathf
- maxZoom - Variable in class mindustry.core.Renderer
-
minZoom = zooming out, maxZoom = zooming in
- mBlueSize - Variable in class arc.backend.android.surfaceview.ArcEglConfigChooser
- mConfigAttribs - Variable in class arc.backend.android.surfaceview.ArcEglConfigChooser
- mDepthSize - Variable in class arc.backend.android.surfaceview.ArcEglConfigChooser
- mean - Variable in class arc.math.FloatCounter
-
Provides access to the WindowedMean if any (can be null)
- mean - Variable in class mindustry.game.SectorInfo.ExportStat
-
mean in terms of items produced per refresh rate (currently, per second)
- mean() - Method in class arc.math.WindowedMean
-
returns the mean of the samples added to this instance.
- means - Variable in class mindustry.game.SectorInfo.ExportStat
- MeasuredDimension(int, int) - Constructor for class arc.backend.android.surfaceview.ResolutionStrategy.MeasuredDimension
- mech_UNUSED - Enum constant in enum class mindustry.ctype.ContentType
- mechanicalDrill - Static variable in class mindustry.content.Blocks
- mechanicalPump - Static variable in class mindustry.content.Blocks
- mechAssembler - Static variable in class mindustry.content.Blocks
- mechFabricator - Static variable in class mindustry.content.Blocks
- mechFrontSway - Variable in class mindustry.type.UnitType
-
parameters for mech swaying animation
- mechLandShake - Variable in class mindustry.type.UnitType
-
screen shake amount for when this mech lands after boosting
- mechLegColor - Variable in class mindustry.type.UnitType
-
color that legs change to when moving, to simulate depth
- mechRefabricator - Static variable in class mindustry.content.Blocks
- mechSideSway - Variable in class mindustry.type.UnitType
-
parameters for mech swaying animation
- mechStepParticles - Variable in class mindustry.type.UnitType
-
whether particles are created when this mech takes a step
- mechStride - Variable in class mindustry.type.UnitType
-
parameters for mech swaying animation
- mediaFastForward - Enum constant in enum class arc.input.KeyCode
- median(int) - Method in class mindustry.maps.generators.BasicGenerator
- median(int, double) - Method in class mindustry.maps.generators.BasicGenerator
- median(int, double, Block) - Method in class mindustry.maps.generators.BasicGenerator
- median(Pixmap, int, double) - Static method in class arc.graphics.Pixmaps
- median(Pixmap, int, double, IntSeq) - Static method in class arc.graphics.Pixmaps
- mediaNext - Enum constant in enum class arc.input.KeyCode
- MedianFilter - Class in mindustry.maps.filters
- MedianFilter() - Constructor for class mindustry.maps.filters.MedianFilter
- mediaPlayPause - Enum constant in enum class arc.input.KeyCode
- mediaPrevious - Enum constant in enum class arc.input.KeyCode
- mediaRewind - Enum constant in enum class arc.input.KeyCode
- mediaStop - Enum constant in enum class arc.input.KeyCode
- medium - Enum constant in enum class arc.freetype.FreeTypeFontGenerator.Hinting
-
Average hinting
- mediumFloat - Static variable in class arc.graphics.Gl
- mediumInt - Static variable in class arc.graphics.Gl
- mega - Static variable in class mindustry.content.UnitTypes
- meltdown - Static variable in class mindustry.content.Blocks
- meltdownHit - Static variable in class mindustry.graphics.Pal
- melter - Static variable in class mindustry.content.Blocks
- melting - Static variable in class mindustry.content.Fx
- melting - Static variable in class mindustry.content.StatusEffects
- memory - Variable in class mindustry.world.blocks.logic.MemoryBlock.MemoryBuild
- memoryBank - Static variable in class mindustry.content.Blocks
- MemoryBlock - Class in mindustry.world.blocks.logic
- MemoryBlock(String) - Constructor for class mindustry.world.blocks.logic.MemoryBlock
- MemoryBlock.MemoryBuild - Class in mindustry.world.blocks.logic
- MemoryBuild() - Constructor for class mindustry.world.blocks.logic.MemoryBlock.MemoryBuild
- memoryCapacity - Variable in class mindustry.world.blocks.logic.MemoryBlock
- memoryCapacity - Static variable in class mindustry.world.meta.Stat
- memoryCell - Static variable in class mindustry.content.Blocks
- MendBuild() - Constructor for class mindustry.world.blocks.defense.MendProjector.MendBuild
- mender - Static variable in class mindustry.content.Blocks
- mendProjector - Static variable in class mindustry.content.Blocks
- MendProjector - Class in mindustry.world.blocks.defense
- MendProjector(String) - Constructor for class mindustry.world.blocks.defense.MendProjector
- MendProjector.MendBuild - Class in mindustry.world.blocks.defense
- menu - Enum constant in enum class arc.input.KeyCode
- menu - Enum constant in enum class mindustry.core.GameState.State
- menu - Enum constant in enum class mindustry.input.Binding
- menu(int, String, String, String[][]) - Static method in class mindustry.ui.Menus
- MenuButton(String, Drawable, Runnable) - Constructor for class mindustry.ui.fragments.MenuFragment.MenuButton
-
Constructs a simple menu button, which behaves the same way on desktop and mobile.
- MenuButton(String, Drawable, Runnable, MenuFragment.MenuButton...) - Constructor for class mindustry.ui.fragments.MenuFragment.MenuButton
-
Constructs a button that runs the runnable when clicked on mobile or shows the submenu on desktop.
- menuChoose(Player, int, int) - Static method in class mindustry.ui.Menus
- menufrag - Variable in class mindustry.core.UI
- MenuFragment - Class in mindustry.ui.fragments
- MenuFragment() - Constructor for class mindustry.ui.fragments.MenuFragment
- MenuFragment.MenuButton - Class in mindustry.ui.fragments
-
Represents a menu button definition.
- menuGroup - Variable in class mindustry.core.UI
- menuId - Variable in class mindustry.game.EventType.MenuOptionChooseEvent
- MenuOptionChooseEvent(Player, int, int) - Constructor for class mindustry.game.EventType.MenuOptionChooseEvent
- MenuRenderer - Class in mindustry.graphics
- MenuRenderer() - Constructor for class mindustry.graphics.MenuRenderer
- Menus - Class in mindustry.ui
-
Class for handling menus and notifications across the network.
- Menus() - Constructor for class mindustry.ui.Menus
- Menus.MenuListener - Interface in mindustry.ui
- Menus.TextInputListener - Interface in mindustry.ui
- merge(float, float) - Method in class arc.math.geom.Rect
-
Merges this rectangle with a point.
- merge(Rect) - Method in class arc.math.geom.Rect
-
Merges this rectangle with the other rectangle.
- merge(Vec2) - Method in class arc.math.geom.Rect
-
Merges this rectangle with a point.
- merge(Vec2[]) - Method in class arc.math.geom.Rect
-
Merges this rectangle with a list of points.
- merge(ObjectMap<? extends K, ? extends V>) - Method in class arc.struct.ObjectMap
-
Put all the keys of this other map into this map, and return this map for chaining.
- mergeFontAtlas(TextureAtlas) - Static method in class mindustry.ui.Fonts
-
Merges the UI and font atlas together for better performance.
- merui - Static variable in class mindustry.content.UnitTypes
- mesh - Variable in class arc.graphics.g2d.Batch
- mesh - Variable in class arc.graphics.g2d.ScreenQuad
- mesh - Variable in class mindustry.graphics.g3d.PlanetMesh
- mesh - Static variable in class mindustry.graphics.Shaders
- mesh - Variable in class mindustry.type.Planet
-
Mesh used for rendering.
- Mesh - Class in arc.graphics
-
A Mesh holds vertices composed of attributes specified by an array of
VertexAttribute
instances. - Mesh(boolean, boolean, int, int, VertexAttribute...) - Constructor for class arc.graphics.Mesh
-
Creates a new Mesh with the given attributes.
- Mesh(boolean, int, int, VertexAttribute...) - Constructor for class arc.graphics.Mesh
-
Creates a new Mesh with the given attributes.
- MeshBuilder - Class in mindustry.graphics.g3d
- MeshBuilder() - Constructor for class mindustry.graphics.g3d.MeshBuilder
- meshLoader - Variable in class mindustry.type.Planet
-
Loads the mesh.
- MeshResult - Class in arc.math.geom
- MeshResult() - Constructor for class arc.math.geom.MeshResult
- MeshShader() - Constructor for class mindustry.graphics.Shaders.MeshShader
- message - Static variable in class mindustry.content.Blocks
- message - Variable in class mindustry.game.EventType.ClientChatEvent
- message - Variable in class mindustry.game.EventType.PlayerChatEvent
- message - Variable in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- MessageBlock - Class in mindustry.world.blocks.logic
- MessageBlock(String) - Constructor for class mindustry.world.blocks.logic.MessageBlock
- MessageBlock.MessageBuild - Class in mindustry.world.blocks.logic
- MessageBuild() - Constructor for class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- messageFont - Variable in class arc.scene.ui.TextField.TextFieldStyle
-
Optional.
- messageFontColor - Variable in class arc.scene.ui.TextField.TextFieldStyle
-
Optional.
- messageInfractions - Variable in class mindustry.net.Administration.PlayerInfo
- messageRateLimit - Static variable in class mindustry.net.Administration.Config
- messageSpamKick - Static variable in class mindustry.net.Administration.Config
- messageText - Variable in class arc.scene.ui.TextField
- messageTimer - Variable in class mindustry.net.Administration.PlayerInfo
- MessageType - Enum Class in mindustry.logic
- meta - Variable in class mindustry.game.Saves.SaveSlot
- meta - Variable in class mindustry.mod.Mods.LoadedMod
-
This mod's metadata.
- metaAltLeftOn - Enum constant in enum class arc.input.KeyCode
- metaAltOn - Enum constant in enum class arc.input.KeyCode
- metaAltRightOn - Enum constant in enum class arc.input.KeyCode
- metaglass - Static variable in class mindustry.content.Items
- metalFloor - Static variable in class mindustry.content.Blocks
- metalFloor2 - Static variable in class mindustry.content.Blocks
- metalFloor3 - Static variable in class mindustry.content.Blocks
- metalFloor4 - Static variable in class mindustry.content.Blocks
- metalFloor5 - Static variable in class mindustry.content.Blocks
- metalFloorDamaged - Static variable in class mindustry.content.Blocks
- metalGrayDark - Static variable in class mindustry.graphics.Pal
- metaShiftLeftOn - Enum constant in enum class arc.input.KeyCode
- metaShiftOn - Enum constant in enum class arc.input.KeyCode
- metaShiftRightOn - Enum constant in enum class arc.input.KeyCode
- metaSymOn - Enum constant in enum class arc.input.KeyCode
- method - Variable in class arc.util.Http.HttpRequest
- method(Http.HttpMethod) - Method in class arc.util.Http.HttpRequest
- METHOD_FAILURE - Enum constant in enum class arc.util.Http.HttpStatus
- METHOD_NOT_ALLOWED - Enum constant in enum class arc.util.Http.HttpStatus
- mGreenSize - Variable in class arc.backend.android.surfaceview.ArcEglConfigChooser
- microProcessor - Static variable in class mindustry.content.Blocks
- mid - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- midColor - Variable in class mindustry.world.draw.DrawArcSmelt
- midColor - Variable in class mindustry.world.draw.DrawCrucibleFlame
- middle - Variable in class mindustry.world.draw.DrawCells
- middle - Variable in class mindustry.world.draw.DrawCultivator
- MIDDLE_CENTER - Static variable in class arc.graphics.g2d.NinePatch
- MIDDLE_LEFT - Static variable in class arc.graphics.g2d.NinePatch
- MIDDLE_RIGHT - Static variable in class arc.graphics.g2d.NinePatch
- millions - Static variable in class mindustry.core.UI
- millis() - Static method in class arc.util.Time
- millisToNanos(long) - Static method in class arc.util.Time
-
Convert milliseconds time to nanoseconds
- min - Enum constant in enum class mindustry.logic.LogicOp
- min - Static variable in class arc.graphics.Gl
- min - Variable in class arc.KeyBinds.Axis
- min - Variable in class arc.math.FloatCounter
-
The smallest value
- min - Variable in class arc.math.geom.BoundingBox
- min - Static variable in class mindustry.graphics.Layer
- min - Variable in class mindustry.maps.planet.AsteroidGenerator
- min(int) - Method in class mindustry.type.ItemSeq
- min(Boolf<T>, Floatf<T>) - Method in class arc.struct.Seq
- min(Floatf<T>) - Method in class arc.struct.Seq
- min(Comparator<T>) - Method in class arc.struct.Seq
- min(DrawPart.PartProgress) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- minAlpha - Variable in class mindustry.type.weather.ParticleWeather
- minArmorDamage - Static variable in class mindustry.Vars
-
min armor fraction damage; e.g.
- minBlockSize - Variable in class mindustry.world.blocks.payloads.Constructor
- minCharge - Variable in class mindustry.world.consumers.ConsumeItemCharged
- minDistribute - Variable in class mindustry.world.blocks.distribution.MassDriver
- minDuration - Variable in class mindustry.type.Weather.WeatherEntry
-
Minimum and maximum spacing between weather events.
- mindustry - package mindustry
- mindustry.ai - package mindustry.ai
- mindustry.ai.types - package mindustry.ai.types
- mindustry.async - package mindustry.async
- mindustry.audio - package mindustry.audio
- mindustry.content - package mindustry.content
- mindustry.core - package mindustry.core
- mindustry.ctype - package mindustry.ctype
- mindustry.editor - package mindustry.editor
- mindustry.entities - package mindustry.entities
- mindustry.entities.abilities - package mindustry.entities.abilities
- mindustry.entities.bullet - package mindustry.entities.bullet
- mindustry.entities.comp - package mindustry.entities.comp
- mindustry.entities.effect - package mindustry.entities.effect
- mindustry.entities.part - package mindustry.entities.part
- mindustry.entities.pattern - package mindustry.entities.pattern
- mindustry.entities.units - package mindustry.entities.units
- mindustry.game - package mindustry.game
- mindustry.graphics - package mindustry.graphics
- mindustry.graphics.g3d - package mindustry.graphics.g3d
- mindustry.input - package mindustry.input
- mindustry.io - package mindustry.io
- mindustry.io.versions - package mindustry.io.versions
- mindustry.logic - package mindustry.logic
- mindustry.maps - package mindustry.maps
- mindustry.maps.filters - package mindustry.maps.filters
- mindustry.maps.generators - package mindustry.maps.generators
- mindustry.maps.planet - package mindustry.maps.planet
- mindustry.mod - package mindustry.mod
- mindustry.net - package mindustry.net
- mindustry.service - package mindustry.service
- mindustry.tools - package mindustry.tools
- mindustry.type - package mindustry.type
- mindustry.type.ammo - package mindustry.type.ammo
- mindustry.type.unit - package mindustry.type.unit
- mindustry.type.weapons - package mindustry.type.weapons
- mindustry.type.weather - package mindustry.type.weather
- mindustry.ui - package mindustry.ui
- mindustry.ui.dialogs - package mindustry.ui.dialogs
- mindustry.ui.fragments - package mindustry.ui.fragments
- mindustry.ui.layout - package mindustry.ui.layout
- mindustry.world - package mindustry.world
- mindustry.world.blocks - package mindustry.world.blocks
- mindustry.world.blocks.campaign - package mindustry.world.blocks.campaign
- mindustry.world.blocks.defense - package mindustry.world.blocks.defense
- mindustry.world.blocks.defense.turrets - package mindustry.world.blocks.defense.turrets
- mindustry.world.blocks.distribution - package mindustry.world.blocks.distribution
- mindustry.world.blocks.environment - package mindustry.world.blocks.environment
- mindustry.world.blocks.heat - package mindustry.world.blocks.heat
- mindustry.world.blocks.legacy - package mindustry.world.blocks.legacy
- mindustry.world.blocks.liquid - package mindustry.world.blocks.liquid
- mindustry.world.blocks.logic - package mindustry.world.blocks.logic
- mindustry.world.blocks.payloads - package mindustry.world.blocks.payloads
- mindustry.world.blocks.power - package mindustry.world.blocks.power
- mindustry.world.blocks.production - package mindustry.world.blocks.production
- mindustry.world.blocks.sandbox - package mindustry.world.blocks.sandbox
- mindustry.world.blocks.storage - package mindustry.world.blocks.storage
- mindustry.world.blocks.units - package mindustry.world.blocks.units
- mindustry.world.consumers - package mindustry.world.consumers
- mindustry.world.draw - package mindustry.world.draw
- mindustry.world.meta - package mindustry.world.meta
- mindustry.world.modules - package mindustry.world.modules
- mine - Enum constant in enum class mindustry.logic.LUnitControl
- mine - Static variable in class mindustry.content.Fx
- mineBig - Static variable in class mindustry.content.Fx
- mineCommand - Static variable in class mindustry.ai.UnitCommand
- minEfficiency - Variable in class mindustry.world.blocks.power.ThermalGenerator
- minEfficiency - Variable in class mindustry.world.blocks.production.AttributeCrafter
- mineFloor - Variable in class mindustry.type.UnitType
-
whether this unit can mine ores from floors/walls, respectively
- mineHardnessScaling - Variable in class mindustry.type.UnitType
-
if true, harder materials will take longer to mine
- mineHuge - Static variable in class mindustry.content.Fx
- mineImpact - Static variable in class mindustry.content.Fx
- mineImpactWave - Static variable in class mindustry.content.Fx
- mineItems - Variable in class mindustry.type.UnitType
-
Target items to mine.
- MinerAI - Class in mindustry.ai.types
- MinerAI() - Constructor for class mindustry.ai.types.MinerAI
- mineRange - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- mineSmall - Static variable in class mindustry.content.Fx
- mineSound - Variable in class mindustry.type.UnitType
-
continuous sound emitted when mining.
- mineSoundVolume - Variable in class mindustry.type.UnitType
-
volume of mining sound.
- mineSpeed - Variable in class mindustry.type.UnitType
-
mining speed in weird arbitrary units
- mineSpeed - Static variable in class mindustry.world.meta.Stat
- mineTier - Variable in class mindustry.type.UnitType
-
max hardness of ore that this unit can mine (<0 to disable)
- mineTier - Static variable in class mindustry.world.meta.Stat
- mineTransferRange - Static variable in class mindustry.Vars
-
maximum distance between mine and core that supports automatic transferring
- mineWalls - Variable in class mindustry.type.UnitType
-
whether this unit can mine ores from floors/walls, respectively
- mineWallSmall - Static variable in class mindustry.content.Fx
- mineX - Enum constant in enum class mindustry.logic.LAccess
- minExplosiveness - Variable in class mindustry.world.consumers.ConsumeItemExplosive
- mineY - Enum constant in enum class mindustry.logic.LAccess
- minFilter - Variable in class arc.assets.loaders.CubemapLoader.CubemapParameter
- minFilter - Variable in class arc.assets.loaders.FontLoader.FontParameter
-
The
Texture.TextureFilter
to use when scaling down theFont
. - minFilter - Variable in class arc.assets.loaders.TextureLoader.TextureParameter
- minFilter - Variable in class arc.freetype.FreeTypeFontGenerator.FreeTypeFontParameter
-
Minification filter
- minFilter - Variable in class arc.graphics.g2d.TextureAtlas.TextureAtlasData.AtlasPage
- minFilter - Variable in class arc.graphics.GLTexture
- minFlammability - Variable in class mindustry.world.consumers.ConsumeItemFlammable
- minFlammability - Variable in class mindustry.world.consumers.ConsumeLiquidFlammable
- minfo - Variable in class mindustry.ctype.Content
-
Info on which mod this content was loaded from.
- minFrequency - Variable in class mindustry.type.Weather.WeatherEntry
-
Minimum and maximum spacing between weather events.
- minGameVersion - Variable in class mindustry.mod.ModListing
- minGameVersion - Variable in class mindustry.mod.Mods.ModMeta
-
Minimum game version that this mod requires, e.g.
- minHeight - Variable in class arc.packer.TexturePacker.Settings
- minHeight() - Method in class arc.scene.ui.layout.Cell
- minHeight(float) - Method in class arc.scene.ui.layout.Cell
- minimal - Enum constant in enum class arc.util.serialization.JsonWriter.OutputType
-
Like JSON, but: Names only require double quotes if they start with
space
or any of":,}/
or they contain//
or/*
or:
. - minimap - Enum constant in enum class mindustry.input.Binding
- minimap - Variable in class mindustry.core.Renderer
- Minimap - Class in mindustry.ui
- Minimap() - Constructor for class mindustry.ui.Minimap
- minimapColor(Tile) - Method in class mindustry.world.Block
- minimapColor(Tile) - Method in class mindustry.world.blocks.distribution.DuctRouter
- minimapColor(Tile) - Method in class mindustry.world.blocks.distribution.Sorter
- minimapColor(Tile) - Method in class mindustry.world.blocks.environment.Cliff
- minimapfrag - Variable in class mindustry.core.UI
- MinimapFragment - Class in mindustry.ui.fragments
- MinimapFragment() - Constructor for class mindustry.ui.fragments.MinimapFragment
- MinimapMarker() - Constructor for class mindustry.game.MapObjectives.MinimapMarker
- MinimapMarker(int, int) - Constructor for class mindustry.game.MapObjectives.MinimapMarker
- MinimapMarker(int, int, float, float, Color) - Constructor for class mindustry.game.MapObjectives.MinimapMarker
- MinimapMarker(int, int, Color) - Constructor for class mindustry.game.MapObjectives.MinimapMarker
- MinimapRenderer - Class in mindustry.graphics
- MinimapRenderer() - Constructor for class mindustry.graphics.MinimapRenderer
- MINIMUM_SDK - Static variable in class arc.backend.android.AndroidApplication
- MinimumTranslationVector() - Constructor for class arc.math.geom.Intersector.MinimumTranslationVector
- mining - Enum constant in enum class mindustry.logic.LAccess
- mining - Variable in class mindustry.ai.types.MinerAI
- minitem - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- minke - Static variable in class mindustry.content.UnitTypes
- minKey - Variable in class mindustry.ui.dialogs.KeybindDialog
- minorVersion - Variable in class arc.graphics.gl.GLVersion
- minRadioactivity - Variable in class mindustry.world.consumers.ConsumeItemRadioactive
- minRange - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Minimum bullet range.
- minScale() - Method in class mindustry.core.Renderer
- minShootVelocity - Variable in class mindustry.type.Weapon
-
min velocity required for this weapon to shoot
- minSize - Static variable in class mindustry.editor.MapResizeDialog
- minSize(float) - Method in class arc.scene.ui.layout.Cell
-
Sets the minWidth and minHeight to the specified value.
- minSize(float, float) - Method in class arc.scene.ui.layout.Cell
-
Sets the minWidth and minHeight to the specified values.
- minSpeed - Variable in class mindustry.entities.abilities.MoveLightningAbility
-
Speeds for when to start lightninging and when to stop getting faster
- minStroke - Variable in class mindustry.entities.part.HoverPart
- minStroke - Variable in class mindustry.world.draw.DrawPulseShape
- minus - Enum constant in enum class arc.input.KeyCode
- minus - Variable in class arc.scene.ui.TreeElement.TreeStyle
- minus(T) - Method in interface arc.math.geom.Vector
- minutes - Static variable in class mindustry.world.meta.StatUnit
- minutesCaptured - Variable in class mindustry.game.SectorInfo
-
How many minutes this sector has been captured.
- minVelocity - Variable in class mindustry.entities.abilities.MoveEffectAbility
- minWarmup - Variable in class mindustry.type.Weapon
-
minimum weapon warmup before firing (this is not linear, do NOT use 1!)
- minWarmup - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Minimum warmup needed to fire.
- minWidth - Variable in class arc.packer.TexturePacker.Settings
- minWidth() - Method in class arc.scene.ui.layout.Cell
- minWidth(float) - Method in class arc.scene.ui.layout.Cell
- minZoom - Variable in class mindustry.core.Renderer
-
minZoom = zooming out, maxZoom = zooming in
- minZoom - Variable in class mindustry.type.Planet
-
Minimum camera zoom value.
- mipMap - Enum constant in enum class arc.graphics.Texture.TextureFilter
- MipMapGenerator - Class in arc.graphics.gl
- mipMapLinearLinear - Enum constant in enum class arc.graphics.Texture.TextureFilter
-
Fetch the two best fitting images from the mip map chain and then sample the four nearest texels from each of the two images, combining them to the final output pixel.
- mipMapLinearNearest - Enum constant in enum class arc.graphics.Texture.TextureFilter
-
Fetch the best fitting image from the mip map chain based on the pixel/texel ratio and then sample the texels with a Linear filter.
- mipMapNearestLinear - Enum constant in enum class arc.graphics.Texture.TextureFilter
-
Fetch the two best fitting images from the mip map chain and then sample the nearest texel from each of the two images, combining them to the final output pixel.
- mipMapNearestNearest - Enum constant in enum class arc.graphics.Texture.TextureFilter
-
Fetch the best fitting image from the mip map chain based on the pixel/texel ratio and then sample the texels with a nearest filter.
- MipMapTextureData - Class in arc.graphics.gl
-
This class will load each contained TextureData to the chosen mipmap level.
- MipMapTextureData(TextureData...) - Constructor for class arc.graphics.gl.MipMapTextureData
- mirror - Variable in class mindustry.entities.part.HaloPart
- mirror - Variable in class mindustry.entities.part.HoverPart
- mirror - Variable in class mindustry.entities.part.RegionPart
-
If true, parts are mirrored across the turret.
- mirror - Variable in class mindustry.entities.part.ShapePart
- mirror - Variable in class mindustry.type.Weapon
-
whether to create a flipped copy of this weapon upon initialization.
- mirroredRepeat - Enum constant in enum class arc.graphics.Texture.TextureWrap
- mirroredRepeat - Static variable in class arc.graphics.Gl
- MirrorFilter - Class in mindustry.maps.filters
- MirrorFilter() - Constructor for class mindustry.maps.filters.MirrorFilter
- missile - Static variable in class mindustry.content.UnitTypes
- missileAccelTime - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- MissileAI - Class in mindustry.ai.types
- MissileAI() - Constructor for class mindustry.ai.types.MissileAI
- MissileBulletType - Class in mindustry.entities.bullet
- MissileBulletType() - Constructor for class mindustry.entities.bullet.MissileBulletType
- MissileBulletType(float, float) - Constructor for class mindustry.entities.bullet.MissileBulletType
- MissileBulletType(float, float, String) - Constructor for class mindustry.entities.bullet.MissileBulletType
- missileTrail - Static variable in class mindustry.content.Fx
- missileTrailShort - Static variable in class mindustry.content.Fx
- missileTrailSmoke - Static variable in class mindustry.content.Fx
- MissileUnitType - Class in mindustry.type.unit
-
Field template for unit types.
- MissileUnitType(String) - Constructor for class mindustry.type.unit.MissileUnitType
- missileYellow - Static variable in class mindustry.graphics.Pal
- missileYellowBack - Static variable in class mindustry.graphics.Pal
- missingDependencies - Enum constant in enum class mindustry.mod.Mods.ModState
- missingDependencies - Variable in class mindustry.mod.Mods.LoadedMod
-
All missing dependencies of this mod as strings.
- missingGlyph - Variable in class arc.graphics.g2d.Font.FontData
-
The glyph to display for characters not in the font.
- mission - Enum constant in enum class mindustry.logic.MessageType
- mission - Variable in class mindustry.game.Rules
-
Mission string displayed instead of wave/core counter.
- mix - Variable in class arc.fx.filters.MixFilter
- MIX - Enum constant in enum class arc.fx.filters.MotionBlurFilter.BlurFunction
- mixcol - Variable in class mindustry.world.draw.DrawPower
-
If false, fades between emptyRegion and fullRegion instead of mixcol between empty and full colors.
- mixcol() - Static method in class arc.graphics.g2d.Draw
- mixcol(Color, float) - Static method in class arc.graphics.g2d.Draw
- mixcol(Color, Color, float) - Static method in class arc.graphics.g2d.Draw
- mixColor - Variable in class arc.graphics.g2d.Batch
- mixColor - Static variable in class arc.graphics.VertexAttribute
- mixColor - Variable in class mindustry.entities.part.RegionPart
- mixColorAttribute - Static variable in class arc.graphics.gl.Shader
-
default name for mix color attributes
- mixColorFrom - Variable in class mindustry.entities.bullet.BasicBulletType
- mixColorPacked - Variable in class arc.graphics.g2d.Batch
- mixColorTo - Variable in class mindustry.entities.bullet.BasicBulletType
- mixColorTo - Variable in class mindustry.entities.part.RegionPart
- MixFilter - Class in arc.fx.filters
- MixFilter() - Constructor for class arc.fx.filters.MixFilter
- mkdirs() - Method in class arc.files.Fi
- mNumSamples - Variable in class arc.backend.android.surfaceview.ArcEglConfigChooser
- mobile - Variable in class mindustry.net.Administration.TraceInfo
- mobile - Variable in class mindustry.net.NetConnection
- mobile - Variable in class mindustry.net.Packets.ConnectPacket
- mobile - Static variable in class mindustry.Vars
-
whether the game is running on a mobile device
- MobileButton - Class in mindustry.ui
- MobileButton(Drawable, String, Runnable) - Constructor for class mindustry.ui.MobileButton
- MobileInput - Class in mindustry.input
- MobileInput() - Constructor for class mindustry.input.MobileInput
- MockApplication - Class in arc.mock
- MockApplication() - Constructor for class arc.mock.MockApplication
- MockAudio - Class in arc.mock
-
The headless backend does its best to mock elements.
- MockAudio() - Constructor for class arc.mock.MockAudio
- MockFiles - Class in arc.mock
- MockFiles() - Constructor for class arc.mock.MockFiles
- MockGL20 - Class in arc.mock
- MockGL20() - Constructor for class arc.mock.MockGL20
- MockGraphics - Class in arc.mock
-
The headless backend does its best to mock elements.
- MockGraphics() - Constructor for class arc.mock.MockGraphics
- MockInput - Class in arc.mock
-
The headless backend does its best to mock elements.
- MockInput() - Constructor for class arc.mock.MockInput
- MockSettings - Class in arc.mock
- MockSettings() - Constructor for class arc.mock.MockSettings
- mod - Enum constant in enum class mindustry.logic.LogicOp
- mod - Variable in class mindustry.ctype.Content.ModContentInfo
-
The mod that loaded this piece of content.
- mod - Variable in class mindustry.game.Schematic
-
Associated mod.
- mod - Variable in class mindustry.maps.Map
-
Associated mod.
- mod(float, float) - Static method in class arc.math.Mathf
-
Mod function that works properly for negative numbers.
- mod(int, int) - Static method in class arc.math.Mathf
-
Mod function that works properly for negative numbers.
- Mod - Class in mindustry.mod
- Mod() - Constructor for class mindustry.mod.Mod
- ModClassLoader - Class in mindustry.mod
- ModClassLoader(ClassLoader) - Constructor for class mindustry.mod.ModClassLoader
- modclient - Variable in class mindustry.net.NetConnection
- ModContentInfo() - Constructor for class mindustry.ctype.Content.ModContentInfo
- modContentNameMap - Static variable in class mindustry.io.SaveFileReader
- modded - Variable in class mindustry.net.Administration.TraceInfo
- ModDependency(String, boolean) - Constructor for class mindustry.mod.Mods.ModDependency
- modDirectory - Static variable in class mindustry.Vars
-
data subdirectory used for mods
- mode - Variable in enum class mindustry.editor.EditorTool
-
The current alternate placement mode.
- mode - Variable in class mindustry.input.DesktopInput
-
Whether selecting mode is active.
- mode - Variable in class mindustry.input.MobileInput
-
Current place mode.
- mode - Variable in class mindustry.net.Host
- mode - Variable in class mindustry.ui.dialogs.PlanetDialog
- mode - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- mode() - Method in class arc.struct.IntSeq
- mode() - Method in class mindustry.game.Rules
-
Returns the gamemode that best fits these rules.
- mode() - Method in class mindustry.game.Saves.SaveSlot
- modeName - Variable in class mindustry.game.Rules
-
name of the custom mode that this ruleset describes, or null.
- modeName - Variable in class mindustry.net.Host
- modGuideURL - Static variable in class mindustry.Vars
-
URL the links to the wiki's modding guide.
- modified - Variable in class arc.Settings
- modified() - Method in class arc.Settings
- modifier - Static variable in class mindustry.core.Version
-
Build modifier, e.g.
- modifyButton(TextButton, Saves.SaveSlot) - Method in class mindustry.ui.dialogs.LoadDialog
- modifyButton(TextButton, Saves.SaveSlot) - Method in class mindustry.ui.dialogs.SaveDialog
- ModListing - Class in mindustry.mod
-
Mod listing as a data class.
- ModListing() - Constructor for class mindustry.mod.ModListing
- ModLoadException(String) - Constructor for exception mindustry.mod.Mods.ModLoadException
- ModMeta() - Constructor for class mindustry.mod.Mods.ModMeta
- ModResolutionContext() - Constructor for class mindustry.mod.Mods.ModResolutionContext
- mods - Variable in class mindustry.core.UI
- mods - Variable in class mindustry.io.SaveMeta
- mods - Variable in class mindustry.net.Packets.ConnectPacket
- mods - Static variable in class mindustry.Vars
- Mods - Class in mindustry.mod
- Mods() - Constructor for class mindustry.mod.Mods
- Mods.LoadedMod - Class in mindustry.mod
-
Represents a mod's state.
- Mods.ModDependency - Class in mindustry.mod
- Mods.ModLoadException - Exception in mindustry.mod
- Mods.ModMeta - Class in mindustry.mod
-
Mod metadata information.
- Mods.ModResolutionContext - Class in mindustry.mod
- Mods.ModState - Enum Class in mindustry.mod
- ModsDialog - Class in mindustry.ui.dialogs
- ModsDialog() - Constructor for class mindustry.ui.dialogs.ModsDialog
- moduleFits(Block, float, float, int) - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- modules - Variable in class arc.ApplicationCore
- modules - Variable in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- moduleTier - Static variable in class mindustry.world.meta.Stat
- mono - Variable in class arc.freetype.FreeTypeFontGenerator.FreeTypeFontParameter
-
If true, font smoothing is disabled.
- mono - Static variable in class mindustry.content.UnitTypes
- moss - Static variable in class mindustry.content.Blocks
- motd - Static variable in class mindustry.net.Administration.Config
- MotionBlurFilter - Class in arc.fx.filters
-
Motion blur filter that draws the last frame (motion filter included) with a lower opacity.
- MotionBlurFilter(MotionBlurFilter.BlurFunction) - Constructor for class arc.fx.filters.MotionBlurFilter
- MotionBlurFilter.BlurFunction - Enum Class in arc.fx.filters
-
Defines which function will be used to mix the two frames to produce motion blur effect.
- mountType - Variable in class mindustry.type.Weapon
-
type of weapon mount to be used
- mouse - Enum constant in enum class arc.input.KeyCode.KeyType
- mouse - Variable in class mindustry.graphics.Shaders.PlanetGridShader
- mouse() - Method in class arc.Input
-
Returns the mouse position as a Vec2.
- mouse_move - Enum constant in enum class mindustry.input.Binding
- mouseAngle(float, float) - Static method in class arc.math.Angles
- mouseAngle(float, float) - Method in class mindustry.input.InputHandler
- mouseBack - Enum constant in enum class arc.input.KeyCode
- mouseForward - Enum constant in enum class arc.input.KeyCode
- mouseLeft - Enum constant in enum class arc.input.KeyCode
- mouseMiddle - Enum constant in enum class arc.input.KeyCode
- mouseMoved - Enum constant in enum class arc.scene.event.InputEvent.InputEventType
-
The mouse pointer has moved (without a mouse button being active).
- mouseMoved(int, int) - Method in class arc.input.InputEventQueue
- mouseMoved(int, int) - Method in class arc.input.InputMultiplexer
- mouseMoved(int, int) - Method in interface arc.input.InputProcessor
- mouseMoved(int, int) - Method in class arc.scene.Scene
-
Applies a mouse moved event to the stage and returns true if an actor in the scene
handled
the event. - mouseMoved(InputEvent, float, float) - Method in class arc.scene.event.InputListener
-
Called any time the mouse is moved when a button is not down.
- mouseMoved(InputEvent, float, float) - Method in class arc.scene.ui.Tooltip
- mouseReturn - Variable in class arc.Input
-
Return Vec2 value for various functions.
- mouseRight - Enum constant in enum class arc.input.KeyCode
- mouseScreen(float, float) - Method in class arc.Input
-
Returns the projected mouse position (world -> screen).
- mouseWorld() - Method in class arc.Input
-
Returns the unprojected mouse position in the world.
- mouseWorld(float, float) - Method in class arc.Input
-
Returns the unprojected mouse position (screen -> world).
- mouseWorldX() - Method in class arc.Input
- mouseWorldY() - Method in class arc.Input
- mouseX() - Method in class arc.backend.android.AndroidInput
- mouseX() - Method in class arc.backend.robovm.IOSInput
- mouseX() - Method in class arc.backend.sdl.SdlInput
- mouseX() - Method in class arc.Input
- mouseX() - Method in class arc.mock.MockInput
- mouseX(int) - Method in class arc.backend.android.AndroidInput
- mouseX(int) - Method in class arc.backend.robovm.IOSInput
- mouseX(int) - Method in class arc.backend.sdl.SdlInput
- mouseX(int) - Method in class arc.Input
-
Returns the x coordinate in screen coordinates of the given pointer.
- mouseX(int) - Method in class arc.mock.MockInput
- mouseY() - Method in class arc.backend.android.AndroidInput
- mouseY() - Method in class arc.backend.robovm.IOSInput
- mouseY() - Method in class arc.backend.sdl.SdlInput
- mouseY() - Method in class arc.Input
- mouseY() - Method in class arc.mock.MockInput
- mouseY(int) - Method in class arc.backend.android.AndroidInput
- mouseY(int) - Method in class arc.backend.robovm.IOSInput
- mouseY(int) - Method in class arc.backend.sdl.SdlInput
- mouseY(int) - Method in class arc.Input
-
Returns the y coordinate in screen coordinates of the given pointer.
- mouseY(int) - Method in class arc.mock.MockInput
- move - Enum constant in enum class mindustry.logic.LUnitControl
- move(float, float) - Method in class arc.math.geom.Rect
- move(Bullet) - Method in interface mindustry.entities.Mover
- move(Hitboxc, float, float) - Method in class mindustry.entities.EntityCollisions
- move(Hitboxc, float, float, EntityCollisions.SolidPred) - Method in class mindustry.entities.EntityCollisions
- move_x - Enum constant in enum class mindustry.input.Binding
- move_y - Enum constant in enum class mindustry.input.Binding
- moveArrows - Variable in class mindustry.world.blocks.distribution.ItemBridge
- moveBy(float, float) - Static method in class arc.scene.actions.Actions
-
Moves the actor instantly.
- moveBy(float, float) - Method in class arc.scene.Element
-
Add x and y to current position
- moveBy(float, float, float) - Static method in class arc.scene.actions.Actions
- moveBy(float, float, float, Interp) - Static method in class arc.scene.actions.Actions
- MoveByAction - Class in arc.scene.actions
-
Moves an actor to a relative position.
- MoveByAction() - Constructor for class arc.scene.actions.MoveByAction
- moveCheck(Hitboxc, float, float, EntityCollisions.SolidPred) - Method in class mindustry.entities.EntityCollisions
- moveCommand - Static variable in class mindustry.ai.UnitCommand
- moveCommand - Static variable in class mindustry.content.Fx
- moveCursor(boolean, boolean) - Method in class arc.scene.ui.TextArea
- moveCursor(boolean, boolean) - Method in class arc.scene.ui.TextField
- moveCursorLine(int) - Method in class arc.scene.ui.TextArea
-
Moves the cursor to the given number line
- moved - Variable in class mindustry.ui.dialogs.ResearchDialog.View
- moved - Variable in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- moved() - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- moved(Floatc) - Method in class arc.scene.ui.Slider
- MOVED_PERMANENTLY - Enum constant in enum class arc.util.Http.HttpStatus
- MOVED_TEMPORARILY - Enum constant in enum class arc.util.Http.HttpStatus
- moveDelta(Hitboxc, float, float, int, boolean, EntityCollisions.SolidPred) - Method in class mindustry.entities.EntityCollisions
- MoveEffectAbility - Class in mindustry.entities.abilities
- MoveEffectAbility() - Constructor for class mindustry.entities.abilities.MoveEffectAbility
- MoveEffectAbility(float, float, Color, Effect, float) - Constructor for class mindustry.entities.abilities.MoveEffectAbility
- moveFailed() - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- moveFailed() - Method in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- moveForce - Variable in class mindustry.world.blocks.payloads.PayloadConveyor
- moveInPayload() - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- moveInPayload(boolean) - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- MoveLightningAbility - Class in mindustry.entities.abilities
- MoveLightningAbility(float, int, float, float, float, float, Color) - Constructor for class mindustry.entities.abilities.MoveLightningAbility
- MoveLightningAbility(float, int, float, float, float, float, Color, String) - Constructor for class mindustry.entities.abilities.MoveLightningAbility
- movement - Variable in class mindustry.input.DesktopInput
- movement - Variable in class mindustry.input.MobileInput
- moveOffset - Variable in class arc.scene.ui.TextArea
-
Variable to maintain the x offset of the cursor when moving up and down.
- moveOutPayload() - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- mover - Variable in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile
- Mover - Interface in mindustry.entities
-
Applies custom movement to a bullet.
- Mover() - Constructor for class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Mover
- moveRad - Variable in class mindustry.ai.types.LogicAI
- moveRange - Static variable in class mindustry.ai.types.CargoAI
- moveRot - Variable in class mindustry.entities.part.RegionPart
- moveRot - Variable in class mindustry.entities.part.ShapePart
- moves - Variable in class mindustry.entities.part.RegionPart
- moveSmoothing - Static variable in class mindustry.ai.types.CargoAI
- moveThroughBlocks - Variable in class mindustry.type.Liquid
-
if true, this liquid can move through blocks as a puddle.
- moveTile(MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile, int, int) - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap
- moveTime - Variable in class mindustry.world.blocks.payloads.PayloadConveyor
- moveTo(float, float) - Static method in class arc.scene.actions.Actions
-
Moves the actor instantly.
- moveTo(float, float, float) - Static method in class arc.scene.actions.Actions
- moveTo(float, float, float, Interp) - Static method in class arc.scene.actions.Actions
- moveTo(Fi) - Method in class arc.files.Fi
-
Moves this file to the specified file, overwriting the file if it already exists.
- moveTo(Position, float) - Method in class mindustry.entities.units.AIController
- moveTo(Position, float, float) - Method in class mindustry.entities.units.AIController
- moveTo(Position, float, float, boolean, Vec2) - Method in class mindustry.entities.units.AIController
- moveTo(Position, float, float, boolean, Vec2, boolean) - Method in class mindustry.entities.units.AIController
- MoveToAction - Class in arc.scene.actions
-
Moves an actor from its current position to a specific position.
- MoveToAction() - Constructor for class arc.scene.actions.MoveToAction
- moveToAligned(float, float, int) - Static method in class arc.scene.actions.Actions
- moveToAligned(float, float, int, float) - Static method in class arc.scene.actions.Actions
- moveToAligned(float, float, int, float, Interp) - Static method in class arc.scene.actions.Actions
- moveToward(float, float, float) - Static method in class arc.math.Angles
- moveWhileCharging - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
If false, this turret can't move while charging.
- moveX - Variable in class mindustry.ai.types.LogicAI
- moveX - Variable in class mindustry.entities.part.HaloPart
- moveX - Variable in class mindustry.entities.part.RegionPart
- moveX - Variable in class mindustry.entities.part.ShapePart
- moveY - Variable in class mindustry.ai.types.LogicAI
- moveY - Variable in class mindustry.entities.part.HaloPart
- moveY - Variable in class mindustry.entities.part.RegionPart
- moveY - Variable in class mindustry.entities.part.ShapePart
- moving - Variable in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap
-
The current tile that is being moved.
- moving - Variable in class mindustry.entities.Leg
- mRedSize - Variable in class arc.backend.android.surfaceview.ArcEglConfigChooser
- mStencilSize - Variable in class arc.backend.android.surfaceview.ArcEglConfigChooser
- mud - Static variable in class mindustry.content.Blocks
- mud - Static variable in class mindustry.graphics.CacheLayer
- mud - Static variable in class mindustry.graphics.Shaders
- muddy - Static variable in class mindustry.content.Fx
- muddy - Static variable in class mindustry.content.StatusEffects
- muddy - Static variable in class mindustry.graphics.Pal
- mul - Enum constant in enum class mindustry.logic.LogicOp
- mul(float) - Method in class arc.graphics.Color
-
Multiplies RGB components of this Color with the given value.
- mul(float) - Method in class arc.math.geom.Quat
-
Multiplies the components of this quaternion with the given scalar.
- mul(float) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- mul(float[], float[]) - Static method in class arc.math.geom.Mat3D
-
Multiplies the matrix mata with matrix matb, storing the result in mata.
- mul(float, float, float, float) - Method in class arc.graphics.Color
-
Multiplies this Color's color components by the given ones.
- mul(float, float, float, float) - Method in class arc.math.geom.Quat
-
Multiplies this quaternion with another one in the form of this = this * other
- mul(int, byte) - Method in class arc.struct.ByteSeq
- mul(int, float) - Method in class arc.struct.FloatSeq
- mul(int, int) - Method in class arc.struct.IntSeq
- mul(int, long) - Method in class arc.struct.LongSeq
- mul(int, short) - Method in class arc.struct.ShortSeq
- mul(Color) - Method in class arc.graphics.Color
-
Multiplies the this color and the given color
- mul(Affine2) - Method in class arc.math.Affine2
-
Postmultiplies this matrix with the provided matrix and stores the result in this matrix.
- mul(Mat3D) - Method in class arc.math.geom.Mat3D
-
Postmultiplies this matrix with the given matrix, storing the result in this matrix.
- mul(Quat) - Method in class arc.math.geom.Quat
-
Multiplies this quaternion with another one in the form of this = this * other
- mul(Mat) - Method in class arc.math.geom.Vec2
-
Left-multiplies this vector by the given matrix
- mul(Mat) - Method in class arc.math.geom.Vec3
-
Left-multiplies the vector by the given matrix.
- mul(Mat) - Method in class arc.math.Mat
-
Postmultiplies this matrix with the provided matrix and stores the result in this matrix.
- mul(DrawPart.PartProgress) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- mul4x3(float[]) - Method in class arc.math.geom.Vec3
-
Left-multiplies the vector by the given 4x3 column major matrix.
- mula(float) - Method in class arc.graphics.Color
-
Multiplies RGBA components of this Color with the given value.
- mulA(float) - Method in class arc.graphics.Color
- mulAdd(Vec2, float) - Method in class arc.math.geom.Vec2
- mulAdd(Vec2, Vec2) - Method in class arc.math.geom.Vec2
- mulAdd(Vec3, float) - Method in class arc.math.geom.Vec3
- mulAdd(Vec3, Vec3) - Method in class arc.math.geom.Vec3
- mulAdd(T, float) - Method in interface arc.math.geom.Vector
-
First scale a supplied vector, then add it to this vector.
- mulAdd(T, T) - Method in interface arc.math.geom.Vector
-
First scale a supplied vector, then add it to this vector.
- muli(int, float) - Static method in class arc.graphics.Color
-
Multiplies a RGBA color by a float.
- muli(int, int) - Static method in class arc.graphics.Color
-
Multiplies 2 RGBA colors together.
- mulLeft(float, float, float, float) - Method in class arc.math.geom.Quat
-
Multiplies this quaternion with another one in the form of this = other * this
- mulLeft(Mat3D) - Method in class arc.math.geom.Mat3D
-
Premultiplies this matrix with the given matrix, storing the result in this matrix.
- mulLeft(Quat) - Method in class arc.math.geom.Quat
-
Multiplies this quaternion with another one in the form of this = other * this
- mulLeft(Mat) - Method in class arc.math.Mat
-
Premultiplies this matrix with the provided matrix and stores the result in this matrix.
- mult(ItemStack[], float) - Static method in class mindustry.type.ItemStack
- mult(LiquidStack[], float) - Static method in class mindustry.type.LiquidStack
- MULTI_STATUS - Enum constant in enum class arc.util.Http.HttpStatus
- multicastGroup - Variable in class arc.net.Server
- multicastGroup - Static variable in class mindustry.Vars
-
multicast group for discovery.
- multicastPort - Static variable in class mindustry.Vars
-
multicast discovery port.
- MultiEffect - Class in mindustry.entities.effect
-
Renders multiple particle effects at once.
- MultiEffect() - Constructor for class mindustry.entities.effect.MultiEffect
- MultiEffect(Effect...) - Constructor for class mindustry.entities.effect.MultiEffect
- multiline - Variable in class arc.Input.TextInput
- MultiMesh - Class in mindustry.graphics.g3d
- MultiMesh(GenericMesh...) - Constructor for class mindustry.graphics.g3d.MultiMesh
- MultiPacker - Class in mindustry.graphics
- MultiPacker() - Constructor for class mindustry.graphics.MultiPacker
- MultiPacker.PageType - Enum Class in mindustry.graphics
- MultipassVfxFilter - Class in arc.fx.filters
-
The base class for any multi-pass filter.
- MultipassVfxFilter() - Constructor for class arc.fx.filters.MultipassVfxFilter
- MULTIPLE_CHOICES - Enum constant in enum class arc.util.Http.HttpStatus
- multipleOfFour - Variable in class arc.packer.TexturePacker.Settings
- multiplicativeReconstructor - Static variable in class mindustry.content.Blocks
- multiplier - Variable in class mindustry.world.consumers.Consume
-
Multiplier for costs.
- multiPress - Static variable in class mindustry.content.Blocks
- MultiReqImage - Class in mindustry.ui
- MultiReqImage() - Constructor for class mindustry.ui.MultiReqImage
- multisample - Variable in class arc.backend.robovm.IOSApplicationConfiguration
-
the multisample format, None is default
- multitouchScreen - Enum constant in enum class arc.Input.Peripheral
- multiUnitSelect() - Method in class mindustry.input.InputHandler
- mulVec(float[], float[]) - Static method in class arc.math.geom.Mat3D
-
Multiplies the vector with the given matrix.
- music - Variable in class arc.assets.loaders.MusicLoader.MusicParameter
- Music - Class in arc.audio
-
A Music instance represents a streamed audio file.
- Music() - Constructor for class arc.audio.Music
-
Creates an empty music instance.
- Music(Fi) - Constructor for class arc.audio.Music
-
Loads music from a file.
- musicBus - Variable in class arc.audio.Audio
-
Global bus for all music.
- musicChance - Variable in class mindustry.audio.SoundControl
- musicInterval - Variable in class mindustry.audio.SoundControl
- MusicLoader - Class in arc.assets.loaders
-
AssetLoader
forMusic
instances. - MusicLoader(FileHandleResolver) - Constructor for class arc.assets.loaders.MusicLoader
- MusicLoader.MusicParameter - Class in arc.assets.loaders
- MusicParameter() - Constructor for class arc.assets.loaders.MusicLoader.MusicParameter
- MusicParameter(AssetLoaderParameters.LoadedCallback) - Constructor for class arc.assets.loaders.MusicLoader.MusicParameter
- MusicParameter(Music) - Constructor for class arc.assets.loaders.MusicLoader.MusicParameter
- MusicRegisterEvent() - Constructor for class mindustry.game.EventType.MusicRegisterEvent
- musicWaveChance - Variable in class mindustry.audio.SoundControl
- mute - Enum constant in enum class arc.input.KeyCode
N
- n - Enum constant in enum class arc.input.KeyCode
- name - Enum constant in enum class mindustry.logic.LAccess
- name - Variable in class arc.discord.DiscordRPC.User
- name - Variable in class arc.graphics.g2d.TextureAtlas.AtlasRegion
-
The name of the original image file, up to the first underscore.
- name - Variable in class arc.graphics.g2d.TextureAtlas.TextureAtlasData.Region
- name - Variable in class arc.KeyBinds.Section
- name - Variable in class arc.packer.TexturePacker.Alias
- name - Variable in class arc.packer.TexturePacker.Rect
- name - Variable in class arc.scene.Element
- name - Variable in class arc.util.CommandHandler.CommandParam
- name - Variable in class arc.util.PerformanceCounter
-
The name of this counter
- name - Variable in class arc.util.serialization.JsonValue
- name - Variable in class mindustry.ai.UnitCommand
-
Named used for tooltip/description.
- name - Variable in class mindustry.content.TechTree.TechNode
-
Name for root node - used in tech tree selector.
- name - Variable in class mindustry.ctype.MappableContent
- name - Variable in class mindustry.entities.part.RegionPart
-
Overrides suffix if set.
- name - Variable in class mindustry.game.SectorInfo
-
Display name.
- name - Variable in class mindustry.game.Team
- name - Variable in class mindustry.logic.LCategory
- name - Variable in class mindustry.logic.LExecutor.Var
- name - Variable in class mindustry.logic.LogicFx.EffectEntry
- name - Variable in class mindustry.mod.ModListing
- name - Variable in class mindustry.mod.Mods.LoadedMod
-
Internal mod name.
- name - Variable in class mindustry.mod.Mods.ModDependency
- name - Variable in class mindustry.mod.Mods.ModMeta
-
Name as defined in mod.json.
- name - Variable in class mindustry.net.Administration.Config
- name - Variable in class mindustry.net.Host
- name - Variable in class mindustry.net.Packets.ConnectPacket
- name - Variable in class mindustry.net.ServerGroup
- name - Variable in class mindustry.type.Weapon
-
displayed weapon region
- name - Variable in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsCategory
- name - Variable in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable.Setting
- name - Variable in class mindustry.ui.Links.LinkEntry
- name - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicLink
- name - Variable in class mindustry.world.meta.Attribute
- name - Variable in class mindustry.world.meta.Stat
- name - Variable in class mindustry.world.meta.StatCat
- name - Variable in class mindustry.world.meta.StatUnit
- name() - Method in class arc.files.Fi
- name() - Method in class arc.files.ZipFi
- name() - Method in class arc.input.InputDevice
- name() - Method in class arc.input.KeyboardDevice
- name() - Method in interface arc.KeyBinds.KeyBind
-
The unique name of this KeyCode.
- name() - Method in class arc.util.serialization.JsonValue
-
Returns the name for this object value.
- name() - Method in class mindustry.game.Schematic
- name() - Method in class mindustry.logic.LStatement
- name() - Method in class mindustry.maps.filters.GenerateFilter
-
localized display name
- name() - Method in class mindustry.maps.Map
- name() - Method in class mindustry.type.Sector
- name() - Method in interface mindustry.ui.fragments.HintsFragment.Hint
-
Hint name for preference storage.
- name(Table, CharSequence, Runnable, Boolc) - Static method in class mindustry.editor.MapObjectivesDialog
- name(String) - Method in class arc.scene.ui.layout.Cell
- name(String) - Method in interface arc.util.serialization.BaseJsonWriter
- name(String) - Method in class arc.util.serialization.JsonWriter
- name(String) - Method in class arc.util.serialization.UBJsonWriter
-
Appends a name for the next object, array, or value.
- name(String) - Method in class mindustry.logic.LogicFx.EffectEntry
- nameEmpty - Enum constant in enum class mindustry.net.Packets.KickReason
- nameInUse - Enum constant in enum class mindustry.net.Packets.KickReason
- names - Variable in class mindustry.net.Administration.PlayerInfo
- names - Variable in class mindustry.net.Administration.TraceInfo
- NameserverProvider - Interface in arc.net.dns
- nameWithoutExtension() - Method in class arc.files.Fi
- nanos() - Static method in class arc.util.Time
- nanosPerMilli - Static variable in class arc.util.Time
- nanosToMillis(long) - Static method in class arc.util.Time
-
Convert nanoseconds time to milliseconds
- nativeOrientation - Variable in class arc.backend.android.AndroidInput
- natural - Variable in class mindustry.logic.LExecutor.SpawnWaveI
- natural - Variable in class mindustry.logic.LStatements.SpawnWaveStatement
- naval - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- navalFactory - Static variable in class mindustry.content.Blocks
- navalFortress - Static variable in class mindustry.content.SectorPresets
- navanax - Static variable in class mindustry.content.UnitTypes
- navy - Static variable in class arc.graphics.Color
- near - Variable in class arc.graphics.g3d.Camera3D
-
the near clipping plane distance, has to be positive
- near() - Method in class mindustry.type.Sector
- near(float, float, float) - Static method in class arc.math.Angles
- near(int, int, int, Block) - Method in class mindustry.maps.generators.BasicGenerator
- near(Cons<Sector>) - Method in class mindustry.type.Sector
- nearAir(int, int) - Method in class mindustry.maps.generators.BasicGenerator
- nearAttackTarget(float, float, float) - Method in class mindustry.ai.types.CommandAI
- nearby(float, float, float, float, Cons<Unit>) - Static method in class mindustry.entities.Units
-
Iterates over all units in a rectangle.
- nearby(int) - Method in class mindustry.world.Tile
- nearby(int, int) - Method in class mindustry.world.Tile
- nearby(Point2) - Method in class mindustry.world.Tile
- nearby(Rect, Cons<Unit>) - Static method in class mindustry.entities.Units
-
Iterates over all units in a rectangle.
- nearby(Team, float, float, float, float, Cons<Unit>) - Static method in class mindustry.entities.Units
-
Iterates over all units in a rectangle.
- nearby(Team, float, float, float, Cons<Unit>) - Static method in class mindustry.entities.Units
-
Iterates over all units in a circle around this position.
- nearbyBuild(int) - Method in class mindustry.world.Tile
- nearbyBuildings(float, float, float, Cons<Building>) - Static method in class mindustry.entities.Units
-
Iterates through all buildings in a range.
- nearbyEnemies(Team, float, float, float, float, Cons<Unit>) - Static method in class mindustry.entities.Units
-
Iterates over all units that are enemies of this team.
- nearbyEnemies(Team, float, float, float, Cons<Unit>) - Static method in class mindustry.entities.Units
-
Iterates over all units that are enemies of this team.
- nearbyEnemies(Team, Rect, Cons<Unit>) - Static method in class mindustry.entities.Units
-
Iterates over all units that are enemies of this team.
- nearbySide(int, int, int, int, Point2) - Method in class mindustry.world.Block
-
sets to the index-th side outside of this block, using the given rotation.
- nearEnemy(int, int) - Method in class mindustry.ai.types.BuilderAI
- nearEnemy(Team, float, float, float, float) - Static method in class mindustry.entities.Units
- nearest - Enum constant in enum class arc.graphics.Texture.TextureFilter
-
Fetch the nearest texel that best maps to the pixel on screen.
- nearest - Static variable in class arc.graphics.Gl
- nearest(T) - Method in class arc.math.geom.BSpline
- nearest(T) - Method in class arc.math.geom.CatmullRomSpline
- nearest(T, int, int) - Method in class arc.math.geom.BSpline
- nearest(T, int, int) - Method in class arc.math.geom.CatmullRomSpline
- nearestMipmapLinear - Static variable in class arc.graphics.Gl
- nearestMipmapNearest - Static variable in class arc.graphics.Gl
- nearestSegmentPoint(float, float, float, float, float, float, Vec2) - Static method in class arc.math.geom.Intersector
-
Returns a point on the segment nearest to the specified point.
- nearestSegmentPoint(Vec2, Vec2, Vec2, Vec2) - Static method in class arc.math.geom.Intersector
-
Returns a point on the segment nearest to the specified point.
- nearWall(int, int) - Method in class mindustry.maps.generators.BasicGenerator
- neatError(Throwable) - Static method in class arc.util.Strings
- neatError(Throwable, boolean) - Static method in class arc.util.Strings
- needsBodyOutline() - Method in class mindustry.type.UnitType
- needsFlowField() - Method in class mindustry.game.Team
- needsLayout() - Method in class arc.scene.Element
-
Returns true if the widget's layout has been
invalidated
. - needsLayout() - Method in class arc.scene.ui.layout.WidgetGroup
-
Returns true if the widget's layout has been
invalidated
. - needsSurface - Variable in class mindustry.world.blocks.environment.Floor
-
Whether this overlay needs a surface to be on.
- negative10kPower - Enum constant in enum class mindustry.service.Achievement
- negativeStat - Static variable in class mindustry.graphics.Pal
- negativeX - Enum constant in enum class arc.graphics.Cubemap.CubemapSide
-
The negative X and second side of the cubemap
- negativeY - Enum constant in enum class arc.graphics.Cubemap.CubemapSide
-
The negative Y and fourth side of the cubemap
- negativeZ - Enum constant in enum class arc.graphics.Cubemap.CubemapSide
-
The negative Z and sixth side of the cubemap
- neoplasiaExplosion - Enum constant in enum class mindustry.service.Achievement
- neoplasiaReactor - Static variable in class mindustry.content.Blocks
- neoplasiaSmoke - Static variable in class mindustry.content.Fx
- neoplasm - Static variable in class mindustry.content.Liquids
- neoplasm1 - Static variable in class mindustry.graphics.Pal
- neoplasm2 - Static variable in class mindustry.graphics.Pal
- neoplasmHeal - Static variable in class mindustry.content.Fx
- neoplasmMid - Static variable in class mindustry.graphics.Pal
- neoplasmOutline - Static variable in class mindustry.graphics.Pal
- neoplasmReact - Enum constant in enum class mindustry.game.EventType.Trigger
- neoplasmSplat - Static variable in class mindustry.content.Fx
- NeoplasmUnitType - Class in mindustry.type.unit
-
This is just a preset.
- NeoplasmUnitType(String) - Constructor for class mindustry.type.unit.NeoplasmUnitType
- neoplasmWater - Enum constant in enum class mindustry.service.Achievement
- neoplastic - Static variable in class mindustry.game.Team
- net - Static variable in class mindustry.Vars
- Net - Class in mindustry.net
- Net(Net.NetProvider) - Constructor for class mindustry.net.Net
- Net.NetProvider - Interface in mindustry.net
-
Networking implementation.
- netClient - Static variable in class mindustry.Vars
- NetClient - Class in mindustry.core
- NetClient() - Constructor for class mindustry.core.NetClient
- NetConnection - Class in mindustry.net
- NetConnection(String) - Constructor for class mindustry.net.NetConnection
- NetListener - Interface in arc.net
-
Used to be notified about connection events.
- NetListener.LagListener - Class in arc.net
-
Delays the notification of the wrapped listener to simulate lag on incoming objects.
- NetListener.QueuedListener - Class in arc.net
-
Wraps a listener and queues notifications as
runnables
. - NetListener.ThreadedListener - Class in arc.net
-
Wraps a listener and processes notification events on a separate thread.
- NetSerializer - Interface in arc.net
-
Controls how objects are transmitted over the network.
- netServer - Static variable in class mindustry.Vars
- NetServer - Class in mindustry.core
- NetServer() - Constructor for class mindustry.core.NetServer
- NetServer.ChatFormatter - Interface in mindustry.core
- NetServer.InvalidCommandHandler - Interface in mindustry.core
- NetServer.TeamAssigner - Interface in mindustry.core
- NetServer.VoteSession - Class in mindustry.core
- NetworkIO - Class in mindustry.net
- NetworkIO() - Constructor for class mindustry.net.NetworkIO
- never - Static variable in class arc.graphics.Gl
- never - Static variable in class mindustry.game.SpawnGroup
- newArray() - Static method in class arc.util.serialization.Jval
- newArray(Class<T>, int) - Static method in class arc.util.Reflect
- newArray(T[], int) - Static method in class arc.util.Reflect
- newBuilding() - Method in class mindustry.world.Block
- newButton(String, TextButton.TextButtonStyle, Runnable) - Static method in class arc.scene.utils.Elem
- newButton(String, Runnable) - Static method in class arc.scene.utils.Elem
- newByteBuffer(int) - Static method in class arc.util.Buffers
- newCheck(String, Boolc) - Static method in class arc.scene.utils.Elem
- newChild(Rect) - Method in class arc.math.geom.QuadTree
- newConnection() - Method in class arc.net.Server
-
Allows the connections used by the server to be subclassed.
- newCursor(Pixmap, int, int) - Method in class arc.backend.android.AndroidGraphics
- newCursor(Pixmap, int, int) - Method in class arc.backend.robovm.IOSGraphics
- newCursor(Pixmap, int, int) - Method in class arc.backend.sdl.SdlGraphics
- newCursor(Pixmap, int, int) - Method in class arc.Graphics
-
Create a new cursor represented by the
Pixmap
. - newCursor(Pixmap, int, int) - Method in class arc.mock.MockGraphics
- newCursor(Pixmap, int, Color, int) - Method in class arc.Graphics
-
Creates a new cursor by scaling a pixmap and adding an outline.
- newCursor(String) - Method in class arc.Graphics
-
Creates a new cursor by file name.
- newCursor(String, int) - Method in class arc.Graphics
-
Creates a new cursor by file name.
- newCursor(String, int, Color, int) - Method in class arc.Graphics
-
Creates a new cursor by file name.
- newDatagramPacket() - Method in interface arc.net.ClientDiscoveryHandler
-
Implementations of this method should return a new
DatagramPacket
that theClient
will use to fill with the incoming packet data sent by theServerDiscoveryHandler
. - newFace(Fi, int) - Method in class arc.freetype.FreeType.Library
- newField(String, Cons<String>) - Static method in class arc.scene.utils.Elem
- newFloatBuffer(int) - Static method in class arc.util.Buffers
- newFloats(int) - Method in class mindustry.mod.Scripts
- newFontCache() - Method in class arc.graphics.g2d.DistanceFieldFont
- newFontCache() - Method in class arc.graphics.g2d.Font
-
Creates a new BitmapFontCache for this font.
- newGame - Enum constant in enum class mindustry.game.EventType.Trigger
- newImageButton(Drawable, float, Color, Runnable) - Static method in class arc.scene.utils.Elem
- newImageButton(Drawable, float, Runnable) - Static method in class arc.scene.utils.Elem
- newImageButton(Drawable, Runnable) - Static method in class arc.scene.utils.Elem
- newImageButton(ImageButton.ImageButtonStyle, Drawable, float, Runnable) - Static method in class arc.scene.utils.Elem
- newInstance(Class) - Method in class arc.util.serialization.Json
- newIntBuffer(int) - Static method in class arc.util.Buffers
- newLineAtEnd() - Method in class arc.scene.ui.TextArea
-
Returns if there's a new line at then end of the text
- newMemoryFace(byte[], int, int) - Method in class arc.freetype.FreeType.Library
- newMemoryFace(ByteBuffer, int) - Method in class arc.freetype.FreeType.Library
- newMenuDialog(String, String, String[][], Cons2<Integer, Dialog>) - Method in class mindustry.core.UI
- newMusic(Fi) - Method in class arc.audio.Audio
-
Loads music, logging an error and returning a dummy track upon failure.
- newObject() - Method in class arc.util.pooling.Pool
- newObject() - Static method in class arc.util.serialization.Jval
- newPacket(byte) - Static method in class mindustry.net.Net
- newPresets - Variable in class mindustry.ui.dialogs.PlanetDialog
- newShortBuffer(int) - Static method in class arc.util.Buffers
- newSound(Fi) - Method in class arc.audio.Audio
-
Loads a sound, logging an error and returning a dummy track upon failure.
- newUnsafeByteBuffer(int) - Static method in class arc.util.Buffers
-
Allocates a new direct ByteBuffer from native heap memory using the native byte order.
- newUnsafeByteBuffer(ByteBuffer) - Static method in class arc.util.Buffers
-
Registers the given ByteBuffer as an unsafe ByteBuffer.
- next - Variable in class arc.util.serialization.JsonValue
- next - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- next - Variable in class mindustry.world.blocks.distribution.Duct.DuctBuild
- next - Variable in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- next() - Method in class arc.net.InputStreamSender
- next() - Method in class arc.net.TcpIdleSender
-
Returns the next object to send, or null if no more objects will be sent.
- next() - Method in class arc.struct.ArrayMap.Entries
-
Note the same entry instance is returned each time this method is called.
- next() - Method in class arc.struct.ArrayMap.Keys
- next() - Method in class arc.struct.ArrayMap.Values
- next() - Method in class arc.struct.IntFloatMap.Entries
-
Note the same entry instance is returned each time this method is called.
- next() - Method in class arc.struct.IntFloatMap.Keys
- next() - Method in class arc.struct.IntFloatMap.Values
- next() - Method in class arc.struct.IntIntMap.Entries
-
Note the same entry instance is returned each time this method is called.
- next() - Method in class arc.struct.IntIntMap.Keys
- next() - Method in class arc.struct.IntIntMap.Values
- next() - Method in class arc.struct.IntMap.Entries
-
Note the same entry instance is returned each time this method is called.
- next() - Method in class arc.struct.IntMap.Keys
- next() - Method in class arc.struct.IntMap.Values
- next() - Method in class arc.struct.IntSet.IntSetIterator
- next() - Method in class arc.struct.LongMap.Entries
-
Note the same entry instance is returned each time this method is called.
- next() - Method in class arc.struct.LongMap.Keys
- next() - Method in class arc.struct.LongMap.Values
- next() - Method in class arc.struct.ObjectFloatMap.Entries
-
Note the same entry instance is returned each time this method is called.
- next() - Method in class arc.struct.ObjectFloatMap.Keys
- next() - Method in class arc.struct.ObjectFloatMap.Values
- next() - Method in class arc.struct.ObjectIntMap.Entries
-
Note the same entry instance is returned each time this method is called.
- next() - Method in class arc.struct.ObjectIntMap.Keys
- next() - Method in class arc.struct.ObjectIntMap.Values
- next() - Method in class arc.struct.ObjectMap.Entries
-
Note the same entry instance is returned each time this method is called.
- next() - Method in class arc.struct.ObjectMap.Keys
- next() - Method in class arc.struct.ObjectMap.Values
- next() - Method in class arc.struct.ObjectSet.ObjectSetIterator
- next() - Method in class arc.struct.OrderedMap.OrderedMapEntries
- next() - Method in class arc.struct.OrderedMap.OrderedMapKeys
- next() - Method in class arc.struct.OrderedMap.OrderedMapValues
- next() - Method in class arc.struct.OrderedSet.OrderedSetIterator
- next() - Method in class arc.util.serialization.JsonValue.JsonIterator
- next() - Method in class arc.util.serialization.JsonValue
-
Returns the next sibling of this value.
- next() - Method in enum class mindustry.type.Category
- next() - Method in interface mindustry.world.blocks.distribution.ChainedBuilding
- next() - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- next() - Method in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- next(boolean) - Method in class arc.scene.ui.TextField
-
Focuses the next TextField.
- next(byte[]) - Method in class arc.net.InputStreamSender
- next(int) - Method in class arc.math.Rand
-
This protected method is final because, contrary to the superclass, it's not used anymore by the other methods.
- next(Gamemode, Map) - Method in interface mindustry.maps.Maps.MapProvider
- next(Gamemode, Map) - Method in enum class mindustry.maps.Maps.ShuffleMode
- nextBoolean() - Method in class arc.math.Rand
-
Returns a pseudo-random, uniformly distributed
boolean
value from this random number generator's sequence. - nextBytes(byte[]) - Method in class arc.math.Rand
-
Generates random bytes and places them into a user-supplied byte array.
- nextc - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- nextc - Variable in class mindustry.world.blocks.distribution.Duct.DuctBuild
- nextClearBit(int) - Method in class arc.struct.Bits
-
Returns the index of the first bit that is set to false that occurs on or after the specified starting index.
- nextConfig() - Method in class mindustry.world.Block
- nextDouble() - Method in class arc.math.Rand
-
Returns a pseudo-random, uniformly distributed
double
value between 0.0 and 1.0 from this random number generator's sequence. - nextFloat() - Method in class arc.math.Rand
-
Returns a pseudo-random, uniformly distributed
float
value between 0.0 and 1.0 from this random number generator's sequence. - nextId() - Static method in class mindustry.entities.EntityGroup
- nextIndex(int) - Method in class mindustry.world.modules.ItemModule
- nextInt() - Method in class arc.math.Rand
-
Returns the next pseudo-random, uniformly distributed
int
value from this random number generator's sequence. - nextInt(int) - Method in class arc.math.Rand
-
Returns a pseudo-random, uniformly distributed
int
value between 0 (inclusive) and the specified value (exclusive), drawn from this random number generator's sequence. - nextLong() - Method in class arc.math.Rand
-
Returns the next pseudo-random, uniformly distributed
long
value from this random number generator's sequence. - nextLong(long) - Method in class arc.math.Rand
-
Returns a pseudo-random, uniformly distributed
long
value between 0 (inclusive) and the specified value (exclusive), drawn from this random number generator's sequence. - nextMode() - Method in class mindustry.ui.fragments.ChatFragment
- nextPowerOfTwo(int) - Static method in class arc.math.Mathf
-
Returns the next power of two.
- nextSetBit(int) - Method in class arc.struct.Bits
-
Returns the index of the first bit that is set to true that occurs on or after the specified starting index.
- nextSide() - Method in class arc.graphics.gl.FrameBufferCubemap
-
Bind the next side of cubemap and return false if no more side.
- nextTargetId() - Method in class mindustry.ai.ControlPathfinder
- NfaaFilter - Class in arc.fx.filters
-
Normal filtered anti-aliasing filter.
- NfaaFilter() - Constructor for class arc.fx.filters.NfaaFilter
- NfaaFilter(boolean) - Constructor for class arc.fx.filters.NfaaFilter
- nicest - Static variable in class arc.graphics.Gl
- nil - Enum constant in enum class arc.util.serialization.Jval.Jtype
- NinePatch - Class in arc.graphics.g2d
-
A 3x3 grid of texture regions.
- NinePatch(NinePatch) - Constructor for class arc.graphics.g2d.NinePatch
- NinePatch(NinePatch, Color) - Constructor for class arc.graphics.g2d.NinePatch
- NinePatch(TextureRegion) - Constructor for class arc.graphics.g2d.NinePatch
-
Construct a degenerate "nine" patch with only a center component.
- NinePatch(TextureRegion...) - Constructor for class arc.graphics.g2d.NinePatch
-
Construct a nine patch from the given nine texture regions.
- NinePatch(TextureRegion, int, int, int, int) - Constructor for class arc.graphics.g2d.NinePatch
-
Create a ninepatch by cutting up the given texture region into nine patches.
- NinePatch(TextureRegion, Color) - Constructor for class arc.graphics.g2d.NinePatch
-
Construct a degenerate "nine" patch with only a center component.
- NinePatch(Texture) - Constructor for class arc.graphics.g2d.NinePatch
-
Construct a degenerate "nine" patch with only a center component.
- NinePatch(Texture, int, int, int, int) - Constructor for class arc.graphics.g2d.NinePatch
-
Create a ninepatch by cutting up the given texture into nine patches.
- NinePatch(Texture, Color) - Constructor for class arc.graphics.g2d.NinePatch
-
Construct a degenerate "nine" patch with only a center component.
- NinePatchDrawable - Class in arc.scene.style
-
Drawable for a
NinePatch
. - NinePatchDrawable() - Constructor for class arc.scene.style.NinePatchDrawable
-
Creates an uninitialized NinePatchDrawable.
- NinePatchDrawable(NinePatch) - Constructor for class arc.scene.style.NinePatchDrawable
- NinePatchDrawable(NinePatchDrawable) - Constructor for class arc.scene.style.NinePatchDrawable
- nitrogen - Static variable in class mindustry.content.Liquids
- nnoise(float, float, float, float) - Static method in class arc.util.noise.Noise
- NO_CONTENT - Enum constant in enum class arc.util.Http.HttpStatus
- NO_MAXIMUM - Static variable in class arc.freetype.FreeTypeFontGenerator
-
A hint to scale the texture as needed, without capping it at any maximum size
- noAmmoSound - Variable in class mindustry.type.Weapon
-
sound played when there is nothing to shoot
- noArkThresh - Static variable in class mindustry.maps.planet.ErekirPlanetGenerator
- noAttack - Variable in class mindustry.type.Weapon
-
If true, this weapon cannot be used to attack targets.
- noBarPane - Static variable in class mindustry.ui.Styles
- noCommand - Enum constant in enum class arc.util.CommandHandler.ResponseType
- noCores() - Method in class mindustry.game.Teams.TeamData
- NODATA - Static variable in class mindustry.net.Packet
- node - Variable in class mindustry.ui.dialogs.ResearchDialog.TechTreeNode
- node(UnlockableContent) - Static method in class mindustry.content.TechTree
- node(UnlockableContent, Seq<Objectives.Objective>, Runnable) - Static method in class mindustry.content.TechTree
- node(UnlockableContent, Runnable) - Static method in class mindustry.content.TechTree
- node(UnlockableContent, ItemStack[], Seq<Objectives.Objective>, Runnable) - Static method in class mindustry.content.TechTree
- node(UnlockableContent, ItemStack[], Runnable) - Static method in class mindustry.content.TechTree
- Node(float) - Constructor for class arc.struct.BinaryHeap.Node
- nodeArea - Static variable in class mindustry.ui.Styles
- nodeField - Static variable in class mindustry.ui.Styles
- nodei - Static variable in class mindustry.ui.Styles
-
Default image button style - gray corners at 45 degrees.
- nodeProduce(UnlockableContent, Seq<Objectives.Objective>, Runnable) - Static method in class mindustry.content.TechTree
- nodeProduce(UnlockableContent, Runnable) - Static method in class mindustry.content.TechTree
- nodeRoot(String, UnlockableContent, boolean, Runnable) - Static method in class mindustry.content.TechTree
- nodeRoot(String, UnlockableContent, Runnable) - Static method in class mindustry.content.TechTree
- nodes - Variable in class mindustry.ui.dialogs.ResearchDialog
- nodeSize - Variable in class mindustry.ui.dialogs.ResearchDialog
- noDestTimer - Variable in class mindustry.ai.types.CargoAI
- NoDiscordClientException() - Constructor for exception arc.discord.DiscordRPC.NoDiscordClientException
- noEffect - Variable in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- noError - Static variable in class arc.graphics.Gl
- noFound - Static variable in class mindustry.ai.types.CommandAI
- noInput - Enum constant in enum class mindustry.world.meta.BlockStatus
- noise - Enum constant in enum class mindustry.logic.LogicOp
- noise - Variable in class mindustry.type.weather.ParticleWeather
- noise(double, double, double) - Method in class arc.util.noise.VoronoiNoise
- noise(double, double, double, double) - Method in class arc.util.noise.VoronoiNoise
- noise(float, float, double, double) - Method in class mindustry.maps.generators.BasicGenerator
- noise(float, float, double, double, double) - Method in class mindustry.maps.generators.BasicGenerator
- noise(float, float, double, double, double, double) - Method in class mindustry.maps.generators.BasicGenerator
- noise(float, float, double, double, double, double) - Method in class mindustry.maps.generators.PlanetGenerator
- noise(float, float, double, double, double, double) - Method in class mindustry.maps.planet.SerpuloPlanetGenerator
- noise(float, float, float, float) - Static method in class arc.util.noise.Noise
- noise(float, float, float, float, float) - Static method in class arc.util.noise.Noise
- noise(float, float, float, float, float, float) - Method in class mindustry.maps.filters.GenerateFilter
- noise(int, int) - Static method in class arc.graphics.Pixmaps
- noise(int, GenerateFilter.GenerateInput, float, float) - Method in class mindustry.maps.filters.GenerateFilter
- noise(GenerateFilter.GenerateInput, float, float) - Method in class mindustry.maps.filters.GenerateFilter
- noise(GenerateFilter.GenerateInput, float, float, float, float) - Method in class mindustry.maps.filters.GenerateFilter
- noise(Block, Block, int, float, float, float) - Method in class mindustry.maps.generators.BasicGenerator
- Noise - Class in arc.util.noise
-
Perlin noise implementation.
- Noise() - Constructor for class arc.util.noise.Noise
- noise2d(int, double, double, double) - Static method in class arc.util.noise.Ridged
- noise2d(int, double, double, double, double, double) - Static method in class arc.util.noise.Simplex
- noise2d(int, double, double, int, double) - Static method in class arc.util.noise.Ridged
- noise2d(int, double, double, int, double, double) - Static method in class arc.util.noise.Ridged
- noise3d(int, double, double, double, double, double, double) - Static method in class arc.util.noise.Simplex
- noise3d(int, double, double, double, float) - Static method in class arc.util.noise.Ridged
- noise3d(int, double, double, double, int, float) - Static method in class arc.util.noise.Ridged
- noise4d(double, double, double, double, double, double, double) - Static method in class arc.util.noise.Simplex
- noiseColor - Variable in class mindustry.type.weather.ParticleWeather
- NoiseFilter - Class in arc.fx.filters
- NoiseFilter - Class in mindustry.maps.filters
- NoiseFilter() - Constructor for class mindustry.maps.filters.NoiseFilter
- NoiseFilter(float, float) - Constructor for class arc.fx.filters.NoiseFilter
- noiseLayerAlphaM - Variable in class mindustry.type.weather.ParticleWeather
- noiseLayerColorM - Variable in class mindustry.type.weather.ParticleWeather
- noiseLayers - Variable in class mindustry.type.weather.ParticleWeather
- noiseLayerSclM - Variable in class mindustry.type.weather.ParticleWeather
- noiseLayerSpeedM - Variable in class mindustry.type.weather.ParticleWeather
- noiseMag - Variable in class mindustry.entities.abilities.LiquidExplodeAbility
- NoiseMesh - Class in mindustry.graphics.g3d
- NoiseMesh(Planet, int, int, float, int, float, float, float, Color, Color, int, float, float, float) - Constructor for class mindustry.graphics.g3d.NoiseMesh
-
Two-color variant.
- NoiseMesh(Planet, int, int, Color, float, int, float, float, float) - Constructor for class mindustry.graphics.g3d.NoiseMesh
- noisePath - Variable in class mindustry.type.weather.ParticleWeather
- noiseScale - Variable in class mindustry.type.weather.ParticleWeather
- noiseScl - Variable in class mindustry.entities.abilities.LiquidExplodeAbility
- noiseTex(int, int) - Static method in class arc.graphics.Pixmaps
- noLighting - Variable in class mindustry.type.SectorPreset
- NON_AUTHORITATIVE_INFORMATION - Enum constant in enum class arc.util.Http.HttpStatus
- none - Enum constant in enum class arc.freetype.FreeTypeFontGenerator.Hinting
-
Disable hinting.
- none - Enum constant in enum class arc.util.Log.LogLevel
- none - Enum constant in enum class arc.util.Scaling
-
The source is not scaled.
- none - Enum constant in enum class mindustry.input.PlaceMode
- none - Enum constant in enum class mindustry.maps.Maps.ShuffleMode
- none - Enum constant in enum class mindustry.world.blocks.Autotiler.SliceMode
- none - Enum constant in enum class mindustry.world.meta.BlockGroup
- none - Static variable in class arc.graphics.Gl
- none - Static variable in class mindustry.content.Fx
- none - Static variable in class mindustry.content.StatusEffects
- none - Static variable in class mindustry.ui.Styles
- none - Static variable in class mindustry.world.meta.Env
- none - Static variable in class mindustry.world.meta.StatUnit
- NONE - Enum constant in enum class arc.graphics.gl.GLVersion.GlType
- nonet - Static variable in class mindustry.ui.Styles
-
Default text button style - gray corners at 45 degrees.
- nonOptionalConsumers - Variable in class mindustry.world.Block
-
Array of consumers used by this block.
- nonPrivileged() - Method in class mindustry.logic.LStatement
-
If true, this statement is considered useless with privileged processors and is not allowed in them.
- NoopI() - Constructor for class mindustry.logic.LExecutor.NoopI
- NoopLogHandler() - Constructor for class arc.util.Log.NoopLogHandler
- noOutput - Enum constant in enum class mindustry.world.meta.BlockStatus
- noplace - Static variable in class mindustry.graphics.Pal
- nor() - Method in class arc.math.geom.Quat
-
Normalizes this quaternion to unit length
- nor() - Method in class arc.math.geom.Vec2
- nor() - Method in class arc.math.geom.Vec3
- nor() - Method in interface arc.math.geom.Vector
-
Normalizes this vector.
- normal - Enum constant in enum class arc.graphics.g2d.Animation.PlayMode
- normal - Static variable in class arc.graphics.Blending
- normal - Static variable in class arc.graphics.VertexAttribute
- normal - Variable in class arc.math.geom.Intersector.MinimumTranslationVector
-
Unit length vector that indicates the direction for the separation
- normal - Variable in class arc.math.geom.Plane
- normal - Static variable in class mindustry.graphics.CacheLayer
- normal(float, float, float) - Method in class arc.graphics.g3d.VertexBatch3D
- normal(Vec3) - Method in class arc.graphics.g3d.VertexBatch3D
- normalAttribute - Static variable in class arc.graphics.gl.Shader
-
default name for normal attributes
- normalize() - Method in class arc.math.geom.Rect
-
"fixes" negative size dimensions.
- normalizeArea(int, int, int, int, int, boolean, int) - Static method in class mindustry.input.Placement
-
Normalizes a placement area and returns the result.
- normalized - Variable in class arc.graphics.VertexAttribute
-
For fixed types, whether the values are normalized to either -1f and +1f (signed) or 0f and +1f (unsigned)
- normalizeDrawArea(Block, int, int, int, int, boolean, int, float) - Static method in class mindustry.input.Placement
-
Normalizes a placement area and returns the result, ready to be used for drawing a rectangle.
- NormalizeDrawResult() - Constructor for class mindustry.input.Placement.NormalizeDrawResult
- normalizeLine(int, int, int, int) - Static method in class mindustry.input.Placement
-
Normalize two points into one straight line, no diagonals.
- NormalizeResult() - Constructor for class mindustry.input.Placement.NormalizeResult
- normalizeUp() - Method in class arc.graphics.g3d.Camera3D
-
Normalizes the up vector by first calculating the right vector via a cross product between direction and up, and then recalculating the up vector via a cross product between right and direction.
- noSensed - Static variable in interface mindustry.logic.Senseable
- noSideBlend - Variable in class mindustry.world.Block
-
if true, this block does not accept input from the sides (used for armored conveyors)
- not - Enum constant in enum class mindustry.logic.LogicOp
- NOT_ACCEPTABLE - Enum constant in enum class arc.util.Http.HttpStatus
- NOT_FOUND - Enum constant in enum class arc.util.Http.HttpStatus
- NOT_IMPLEMENTED - Enum constant in enum class arc.util.Http.HttpStatus
- NOT_MODIFIED - Enum constant in enum class arc.util.Http.HttpStatus
- noTargetTime - Variable in class mindustry.entities.units.AIController
- notequal - Static variable in class arc.graphics.Gl
- notEqual - Enum constant in enum class mindustry.logic.ConditionOp
- notEqual - Enum constant in enum class mindustry.logic.LogicOp
- notification - Enum constant in enum class arc.input.KeyCode
- notifs - Variable in class mindustry.ui.dialogs.PlanetDialog
- notify - Enum constant in enum class mindustry.logic.MessageType
- notify(SceneEvent, boolean) - Method in class arc.scene.Element
- notifyHealthChanged(Building) - Method in class mindustry.ai.BlockIndexer
- notLookingAt(Tile, int, int, int, int, Block) - Method in interface mindustry.world.blocks.Autotiler
- notva - Static variable in class mindustry.content.Planets
- noUpdateDisabled - Variable in class mindustry.world.Block
-
if true, the block stops updating when disabled
- nova - Static variable in class mindustry.content.UnitTypes
- nscl - Variable in class mindustry.tools.Generators.ScorchGenerator
- nuclearComplex - Static variable in class mindustry.content.SectorPresets
- NuclearReactor - Class in mindustry.world.blocks.power
- NuclearReactor(String) - Constructor for class mindustry.world.blocks.power.NuclearReactor
- NuclearReactor.NuclearReactorBuild - Class in mindustry.world.blocks.power
- NuclearReactorBuild() - Constructor for class mindustry.world.blocks.power.NuclearReactor.NuclearReactorBuild
- nucleusGroundZero - Enum constant in enum class mindustry.service.Achievement
- NULL - Static variable in class arc.util.serialization.Jval
- Nullable - Annotation Interface in arc.util
-
Indicates that a method return or field can be null.
- nullValue - Enum constant in enum class arc.util.serialization.JsonValue.ValueType
- num - Enum constant in enum class arc.input.KeyCode
- num() - Method in class mindustry.net.Administration.Config
- num(boolean) - Static method in class arc.math.Mathf
-
Converts a boolean to an integer: 1 if true, 0, if false.
- num(int) - Method in class mindustry.logic.LExecutor
- num0 - Enum constant in enum class arc.input.KeyCode
- num1 - Enum constant in enum class arc.input.KeyCode
- num2 - Enum constant in enum class arc.input.KeyCode
- num3 - Enum constant in enum class arc.input.KeyCode
- num4 - Enum constant in enum class arc.input.KeyCode
- num5 - Enum constant in enum class arc.input.KeyCode
- num6 - Enum constant in enum class arc.input.KeyCode
- num7 - Enum constant in enum class arc.input.KeyCode
- num8 - Enum constant in enum class arc.input.KeyCode
- num9 - Enum constant in enum class arc.input.KeyCode
- numBack - Variable in class arc.math.geom.Intersector3D.SplitTriangle
- number - Enum constant in enum class arc.util.serialization.Jval.Jtype
- number - Static variable in class mindustry.core.Version
-
Number specifying the major version, e.g.
- number - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- number(float, StatUnit) - Static method in class mindustry.world.meta.StatValues
- number(float, StatUnit, boolean) - Static method in class mindustry.world.meta.StatValues
- number(String, double, String) - Method in class arc.util.serialization.JsonReader
- number(String, long, String) - Method in class arc.util.serialization.JsonReader
- numbers - Static variable in enum class arc.input.KeyCode
- numBits() - Method in class arc.struct.Bits
- numCompressedTextureFormats - Static variable in class arc.graphics.Gl
- numeric - Variable in class arc.Input.TextInput
- numf(int) - Method in class mindustry.logic.LExecutor
- numFront - Variable in class arc.math.geom.Intersector3D.SplitTriangle
- numi(int) - Method in class mindustry.logic.LExecutor
- numpad0 - Enum constant in enum class arc.input.KeyCode
- numpad1 - Enum constant in enum class arc.input.KeyCode
- numpad2 - Enum constant in enum class arc.input.KeyCode
- numpad3 - Enum constant in enum class arc.input.KeyCode
- numpad4 - Enum constant in enum class arc.input.KeyCode
- numpad5 - Enum constant in enum class arc.input.KeyCode
- numpad6 - Enum constant in enum class arc.input.KeyCode
- numpad7 - Enum constant in enum class arc.input.KeyCode
- numpad8 - Enum constant in enum class arc.input.KeyCode
- numpad9 - Enum constant in enum class arc.input.KeyCode
- numRequests - Variable in class arc.graphics.g2d.SortedSpriteBatch
- numSamples - Variable in class arc.backend.android.AndroidApplicationConfiguration
-
number of samples for CSAA/MSAA, 2 is a good value
- numShaderBinaryFormats - Static variable in class arc.graphics.Gl
- numval - Variable in class mindustry.logic.LExecutor.Var
O
- o - Enum constant in enum class arc.input.KeyCode
- obj - Variable in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile
- obj(int) - Method in class mindustry.logic.LExecutor
- object - Enum constant in enum class arc.util.serialization.JsonValue.ValueType
- object - Enum constant in enum class arc.util.serialization.Jval.Jtype
- object() - Method in interface arc.util.serialization.BaseJsonWriter
- object() - Method in class arc.util.serialization.JsonWriter
- object() - Method in class arc.util.serialization.UBJsonWriter
-
Begins a new object container.
- object(String) - Method in interface arc.util.serialization.BaseJsonWriter
- object(String) - Method in class arc.util.serialization.JsonWriter
- object(String) - Method in class arc.util.serialization.UBJsonWriter
-
Begins a new named object container, having the given name.
- ObjectFloatMap<K> - Class in arc.struct
-
An unordered map where the values are floats.
- ObjectFloatMap() - Constructor for class arc.struct.ObjectFloatMap
-
Creates a new map with an initial capacity of 51 and a load factor of 0.8.
- ObjectFloatMap(int) - Constructor for class arc.struct.ObjectFloatMap
-
Creates a new map with a load factor of 0.8.
- ObjectFloatMap(int, float) - Constructor for class arc.struct.ObjectFloatMap
-
Creates a new map with the specified initial capacity and load factor.
- ObjectFloatMap(ObjectFloatMap<? extends K>) - Constructor for class arc.struct.ObjectFloatMap
-
Creates a new map identical to the specified map.
- ObjectFloatMap.Entries<K> - Class in arc.struct
- ObjectFloatMap.Entry<K> - Class in arc.struct
- ObjectFloatMap.Keys<K> - Class in arc.struct
- ObjectFloatMap.Values - Class in arc.struct
- ObjectIntMap<K> - Class in arc.struct
-
An unordered map where the values are ints.
- ObjectIntMap() - Constructor for class arc.struct.ObjectIntMap
-
Creates a new map with an initial capacity of 51 and a load factor of 0.8.
- ObjectIntMap(int) - Constructor for class arc.struct.ObjectIntMap
-
Creates a new map with a load factor of 0.8.
- ObjectIntMap(int, float) - Constructor for class arc.struct.ObjectIntMap
-
Creates a new map with the specified initial capacity and load factor.
- ObjectIntMap(ObjectIntMap<? extends K>) - Constructor for class arc.struct.ObjectIntMap
-
Creates a new map identical to the specified map.
- ObjectIntMap.Entries<K> - Class in arc.struct
- ObjectIntMap.Entry<K> - Class in arc.struct
- ObjectIntMap.Keys<K> - Class in arc.struct
- ObjectIntMap.Values - Class in arc.struct
- objectiveCompleted(String[], String[]) - Static method in class mindustry.core.NetClient
- objectiveFlags - Variable in class mindustry.game.Rules
-
Flags set by objectives.
- ObjectiveMarker() - Constructor for class mindustry.game.MapObjectives.ObjectiveMarker
- objectives - Variable in class mindustry.content.TechTree.TechNode
-
Extra objectives needed to research this.
- objectives - Variable in class mindustry.editor.MapObjectivesCanvas
- objectives - Variable in class mindustry.game.Rules
-
In-map objective executor.
- Objectives - Class in mindustry.game
-
Holds objective classes.
- Objectives() - Constructor for class mindustry.game.Objectives
- Objectives.Objective - Interface in mindustry.game
-
Defines a specific objective for a game.
- Objectives.OnPlanet - Class in mindustry.game
- Objectives.OnSector - Class in mindustry.game
- Objectives.Produce - Class in mindustry.game
- Objectives.Research - Class in mindustry.game
- Objectives.SectorComplete - Class in mindustry.game
- ObjectiveTile(MapObjectives.MapObjective, int, int) - Constructor for class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile
- ObjectiveTilemap() - Constructor for class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap
- ObjectMap<K,
V> - Class in arc.struct -
An unordered map.
- ObjectMap() - Constructor for class arc.struct.ObjectMap
-
Creates a new map with an initial capacity of 51 and a load factor of 0.8.
- ObjectMap(int) - Constructor for class arc.struct.ObjectMap
-
Creates a new map with a load factor of 0.8.
- ObjectMap(int, float) - Constructor for class arc.struct.ObjectMap
-
Creates a new map with the specified initial capacity and load factor.
- ObjectMap(ObjectMap<? extends K, ? extends V>) - Constructor for class arc.struct.ObjectMap
-
Creates a new map identical to the specified map.
- ObjectMap.Entries<K,
V> - Class in arc.struct - ObjectMap.Entry<K,
V> - Class in arc.struct - ObjectMap.Keys<K> - Class in arc.struct
- ObjectMap.Values<V> - Class in arc.struct
- objects - Variable in class arc.math.geom.QuadTree
- ObjectSet<T> - Class in arc.struct
-
An unordered set where the keys are objects.
- ObjectSet() - Constructor for class arc.struct.ObjectSet
-
Creates a new set with an initial capacity of 51 and a load factor of 0.8.
- ObjectSet(int) - Constructor for class arc.struct.ObjectSet
-
Creates a new set with a load factor of 0.8.
- ObjectSet(int, float) - Constructor for class arc.struct.ObjectSet
-
Creates a new set with the specified initial capacity and load factor.
- ObjectSet(ObjectSet) - Constructor for class arc.struct.ObjectSet
-
Creates a new set identical to the specified set.
- ObjectSet.ObjectSetIterator - Class in arc.struct
- ObjectSetIterator() - Constructor for class arc.struct.ObjectSet.ObjectSetIterator
- objFunction - Variable in enum class mindustry.logic.ConditionOp
- objFunction2 - Variable in enum class mindustry.logic.LogicOp
- objHeight - Static variable in class mindustry.editor.MapObjectivesCanvas
- objval - Variable in class mindustry.logic.LExecutor.Var
- objWidth - Static variable in class mindustry.editor.MapObjectivesCanvas
- obtain() - Static method in class arc.graphics.g2d.GlyphLayout
- obtain() - Method in class arc.util.pooling.Pool
-
Returns an object from this pool.
- obtain(Class<T>, Prov<T>) - Static method in class arc.util.pooling.Pools
-
Obtains an object from the
pool
. - obtainThorium - Enum constant in enum class mindustry.service.Achievement
- obtainTitanium - Enum constant in enum class mindustry.service.Achievement
- obviate - Static variable in class mindustry.content.UnitTypes
- occupancy - Variable in class arc.packer.TexturePacker.Page
- occupied - Variable in class mindustry.world.blocks.distribution.DirectionBridge.DirectionBridgeBuild
- occurences - Variable in class arc.util.Ratekeeper
- oct - Static variable in class mindustry.content.UnitTypes
- octaves - Variable in class mindustry.maps.filters.NoiseFilter
- octaves - Variable in class mindustry.maps.filters.OreFilter
- octaves - Variable in class mindustry.maps.filters.RiverNoiseFilter
- octaves - Variable in class mindustry.maps.filters.TerrainFilter
- octaves - Variable in class mindustry.maps.planet.AsteroidGenerator
- octaves - Variable in class mindustry.maps.planet.ErekirPlanetGenerator
- octaves - Variable in class mindustry.tools.Generators.ScorchGenerator
- of - Variable in class mindustry.logic.LExecutor.SetPropI
- of - Variable in class mindustry.logic.LStatements.SetPropStatement
- of(int...) - Static method in class arc.struct.IntIntMap
- of(Object...) - Static method in class arc.struct.IntMap
- of(Object...) - Static method in class arc.struct.ObjectMap
- of(Object...) - Static method in class arc.struct.OrderedMap
- of(Object...) - Static method in class arc.struct.StringMap
- of(T...) - Static method in class arc.struct.EnumSet
- offloadSpeed - Variable in class mindustry.world.blocks.payloads.PayloadUnloader
- offset - Variable in exception arc.util.serialization.Jval.JsonParseException
- offset - Variable in class mindustry.entities.effect.ParticleEffect
-
Rotation offset.
- offset - Variable in class mindustry.entities.pattern.ShootHelix
- offset - Variable in class mindustry.type.weapons.RepairBeamWeapon.HealBeamMount
- offset - Variable in class mindustry.world.Block
-
multiblock offset
- offset - Variable in class mindustry.world.blocks.distribution.DirectionalUnloader.DirectionalUnloaderBuild
- offset - Variable in class mindustry.world.blocks.units.RepairTurret.RepairPointBuild
- offsetRegion - Variable in class mindustry.entities.abilities.ShieldArcAbility
-
If true, sprite position will be influenced by x/y.
- offsets - Variable in class arc.fx.filters.Convolve1dFilter
- offsets - Static variable in class mindustry.world.blocks.environment.SteamVent
- offsetsHor - Variable in class arc.fx.filters.Convolve2dFilter
- offsetsVert - Variable in class arc.fx.filters.Convolve2dFilter
- offsetX - Variable in class arc.graphics.g2d.TextureAtlas.AtlasRegion
-
The offset from the left of the original image to the left of the packed image, after whitespace was removed for packing.
- offsetX - Variable in class arc.graphics.g2d.TextureAtlas.TextureAtlasData.Region
- offsetX - Variable in class arc.packer.TexturePacker.Alias
- offsetX - Variable in class arc.packer.TexturePacker.Rect
- offsetX - Variable in class arc.scene.ui.Tooltip.Tooltips
-
The distance from the mouse position to offset the tooltip element.
- offsetX - Variable in class mindustry.entities.effect.ParticleEffect
- offsetX - Variable in class mindustry.entities.effect.WaveEffect
- offsetY - Variable in class arc.graphics.g2d.TextureAtlas.AtlasRegion
-
The offset from the bottom of the original image to the bottom of the packed image, after whitespace was removed for packing.
- offsetY - Variable in class arc.graphics.g2d.TextureAtlas.TextureAtlasData.Region
- offsetY - Variable in class arc.packer.TexturePacker.Alias
- offsetY - Variable in class arc.packer.TexturePacker.Rect
- offsetY - Variable in class arc.scene.ui.Tooltip.Tooltips
-
The distance from the mouse position to offset the tooltip element.
- offsetY - Variable in class mindustry.entities.effect.ParticleEffect
- offsetY - Variable in class mindustry.entities.effect.WaveEffect
- oil - Static variable in class mindustry.content.Liquids
- oil - Static variable in class mindustry.world.meta.Attribute
-
Heat content.
- oilExtractor - Static variable in class mindustry.content.Blocks
- oily - Static variable in class mindustry.content.Fx
- OK - Enum constant in enum class arc.util.Http.HttpStatus
- oldest() - Method in class arc.math.WindowedMean
- oldFormat - Variable in class arc.util.serialization.UBJsonReader
- OldTvFilter - Class in arc.fx.filters
- OldTvFilter() - Constructor for class arc.fx.filters.OldTvFilter
- olive - Static variable in class arc.graphics.Color
- omniMovement - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- omura - Static variable in class mindustry.content.UnitTypes
- on(Class<T>, Cons<T>) - Static method in class arc.Events
-
Handle an event by class.
- onActivityJoin - Static variable in class arc.discord.DiscordRPC
- onActivityJoinRequest - Static variable in class arc.discord.DiscordRPC
- onActivityResult(int, int, Intent) - Method in class arc.backend.android.AndroidApplication
- onActivityResult(int, Intent) - Method in interface arc.backend.android.AndroidApplication.AndroidEventListener
-
Will be called if the application's onActivityResult(...) method is called.
- onActivitySpectate - Static variable in class arc.discord.DiscordRPC
- onApply(FLabel, FGlyph, int, float) - Method in class arc.flabel.effects.BlinkEffect
- onApply(FLabel, FGlyph, int, float) - Method in class arc.flabel.effects.EaseEffect
- onApply(FLabel, FGlyph, int, float) - Method in class arc.flabel.effects.FadeEffect
- onApply(FLabel, FGlyph, int, float) - Method in class arc.flabel.effects.GradientEffect
- onApply(FLabel, FGlyph, int, float) - Method in class arc.flabel.effects.JumpEffect
- onApply(FLabel, FGlyph, int, float) - Method in class arc.flabel.effects.RainbowEffect
- onApply(FLabel, FGlyph, int, float) - Method in class arc.flabel.effects.ShakeEffect
- onApply(FLabel, FGlyph, int, float) - Method in class arc.flabel.effects.SickEffect
- onApply(FLabel, FGlyph, int, float) - Method in class arc.flabel.effects.WaveEffect
- onApply(FLabel, FGlyph, int, float) - Method in class arc.flabel.effects.WindEffect
- onApply(FLabel, FGlyph, int, float) - Method in class arc.flabel.FEffect
-
Called when this effect should be applied to the given glyph.
- onBeforeRender() - Method in class arc.fx.filters.CombineFilter
- onBeforeRender() - Method in class arc.fx.filters.MixFilter
- onBeforeRender() - Method in class arc.fx.filters.MotionBlurFilter
- onBeforeRender() - Method in class arc.fx.filters.VignettingFilter
- onBeforeRender() - Method in class arc.fx.FxFilter
-
This method gets called just before rendering.
- onChar(char) - Method in interface arc.flabel.FListener
-
Called when a new character is displayed.
- onClose - Static variable in class arc.discord.DiscordRPC
- onCommand(Vec2) - Method in class mindustry.world.blocks.payloads.PayloadSource.PayloadSourceBuild
- onCommand(Vec2) - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- onCommand(Vec2) - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- onCommand(Vec2) - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- onConfigurable() - Method in class mindustry.input.InputHandler
- onConfigurationChanged(Configuration) - Method in class arc.backend.android.AndroidApplication
- onConfigureBuildTapped(Building) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- onConfigureBuildTapped(Building) - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- onConfigureBuildTapped(Building) - Method in class mindustry.world.blocks.logic.CanvasBlock.CanvasBuild
- onConfigureBuildTapped(Building) - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- onConfigureBuildTapped(Building) - Method in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- onConfigureBuildTapped(Building) - Method in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- onConfigureBuildTapped(Building) - Method in class mindustry.world.blocks.power.LightBlock.LightBuild
- onConfigureBuildTapped(Building) - Method in class mindustry.world.blocks.power.PowerNode.PowerNodeBuild
- onControlSelect(Unit) - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- onControlSelect(Unit) - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- onControlSelect(Unit) - Method in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- onControlSelect(Unit) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- onCreateInputConnection(EditorInfo) - Method in class arc.backend.android.surfaceview.GLSurfaceView20
- onDestroy() - Method in class arc.backend.android.AndroidApplication
- onDestroyed() - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- onDestroyed() - Method in class mindustry.world.blocks.power.PowerGenerator.GeneratorBuild
- onDestroyed() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- onDisconnect(Player, String) - Static method in class mindustry.core.NetServer
- onDisconnected - Static variable in class arc.discord.DiscordRPC
- onDiscoverReceived(InetAddress, ServerDiscoveryHandler.ReponseHandler) - Method in interface arc.net.ServerDiscoveryHandler
-
Called when the
Server
receives aFrameworkMessage.DiscoverHost
packet. - onDrawFrame(GL10) - Method in class arc.backend.android.AndroidGraphics
- onDrop(int, int) - Method in class arc.backend.android.AndroidInput
- one - Static variable in class arc.graphics.Gl
- one - Static variable in interface arc.math.Interp
- oneMinusConstantAlpha - Static variable in class arc.graphics.Gl
- oneMinusConstantColor - Static variable in class arc.graphics.Gl
- oneMinusDstAlpha - Static variable in class arc.graphics.Gl
- oneMinusDstColor - Static variable in class arc.graphics.Gl
- oneMinusSrcAlpha - Static variable in class arc.graphics.Gl
- oneMinusSrcColor - Static variable in class arc.graphics.Gl
- onError(int) - Method in interface arc.profiling.GLErrorListener
-
Put your error logging code here.
- onGenericMotion(View, MotionEvent) - Method in class arc.backend.android.AndroidInput
- onKey(View, int, KeyEvent) - Method in class arc.backend.android.AndroidInput
- onlyAssist - Variable in class mindustry.ai.types.BuilderAI
- onlyDepositCore - Variable in class mindustry.game.Rules
-
If true, items can only be deposited in the core.
- onlyFontChars - Variable in class arc.scene.ui.TextField
- onMeasure(int, int) - Method in class arc.backend.android.surfaceview.GLSurfaceView20
- onNewPlan(BuildPlan) - Method in class mindustry.world.Block
-
Called when a new build plan is created in the player's queue.
- onPause() - Method in class arc.backend.android.AndroidApplication
- onPause() - Method in class arc.backend.android.AndroidInput
- onPlane - Enum constant in enum class arc.math.geom.Plane.PlaneSide
- OnPlanet() - Constructor for class mindustry.game.Objectives.OnPlanet
- OnPlanet(Planet) - Constructor for class mindustry.game.Objectives.OnPlanet
- onProximityAdded() - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- onProximityAdded() - Method in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild
- onProximityAdded() - Method in class mindustry.world.blocks.power.ThermalGenerator.ThermalGeneratorBuild
- onProximityRemoved() - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- onProximityUpdate() - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- onProximityUpdate() - Method in class mindustry.world.blocks.distribution.Duct.DuctBuild
- onProximityUpdate() - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- onProximityUpdate() - Method in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- onProximityUpdate() - Method in class mindustry.world.blocks.logic.CanvasBlock.CanvasBuild
- onProximityUpdate() - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- onProximityUpdate() - Method in class mindustry.world.blocks.production.AttributeCrafter.AttributeCrafterBuild
- onProximityUpdate() - Method in class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- onProximityUpdate() - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- onProximityUpdate() - Method in class mindustry.world.blocks.production.Pump.PumpBuild
- onProximityUpdate() - Method in class mindustry.world.blocks.production.SolidPump.SolidPumpBuild
- onProximityUpdate() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- onProximityUpdate() - Method in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- onReadBuilding() - Method in interface mindustry.world.WorldContext
-
Called when a building is finished reading.
- onReady - Static variable in class arc.discord.DiscordRPC
- onRegion - Variable in class mindustry.world.blocks.logic.SwitchBlock
- onRemoved() - Method in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- onRemoved() - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- onRemoved() - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- onRemoved() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- onRemoved() - Method in class mindustry.world.blocks.units.UnitAssemblerModule.UnitAssemblerModuleBuild
- onResize(Runnable) - Method in class mindustry.ui.dialogs.BaseDialog
- onResume() - Method in class arc.backend.android.AndroidApplication
- onResume() - Method in class arc.backend.android.AndroidInput
- onscreenKeyboard - Enum constant in enum class arc.Input.Peripheral
- OnSector() - Constructor for class mindustry.game.Objectives.OnSector
- OnSector(SectorPreset) - Constructor for class mindustry.game.Objectives.OnSector
- onset - Static variable in class mindustry.content.SectorPresets
- onShoot - Variable in class mindustry.entities.abilities.StatusFieldAbility
- onSurfaceChanged(GL10, int, int) - Method in class arc.backend.android.AndroidGraphics
- onSurfaceCreated(GL10, EGLConfig) - Method in class arc.backend.android.AndroidGraphics
- onTap(int, int) - Method in class arc.backend.android.AndroidInput
- onTouch(long) - Method in class arc.backend.robovm.IOSInput
- onTouch(View, MotionEvent) - Method in class arc.backend.android.AndroidInput
- onUnlock() - Method in class mindustry.ctype.UnlockableContent
-
Called when this content is unlocked.
- onWindowFocusChanged(boolean) - Method in class arc.backend.android.AndroidApplication
- op - Variable in class mindustry.logic.LExecutor.JumpI
- op - Variable in class mindustry.logic.LExecutor.OpI
- op - Variable in class mindustry.logic.LStatements.JumpStatement
- op - Variable in class mindustry.logic.LStatements.OperationStatement
- opacityMultiplier - Variable in class mindustry.type.Weather
- open - Variable in class arc.gif.GifRecorder
- open - Variable in class mindustry.world.blocks.defense.AutoDoor.AutoDoorBuild
- open - Variable in class mindustry.world.blocks.defense.Door.DoorBuild
- open() - Method in class mindustry.ui.fragments.ConsoleFragment
- openConsole - Enum constant in enum class mindustry.game.EventType.Trigger
- openConsole - Enum constant in enum class mindustry.service.Achievement
- openFolder(String) - Method in interface arc.Application
-
Open a folder in the system's file browser.
- openFolder(String) - Method in class arc.backend.android.AndroidApplication
- openFolder(String) - Method in class arc.backend.sdl.SdlApplication
- openfx - Variable in class mindustry.world.blocks.defense.AutoDoor
- openfx - Variable in class mindustry.world.blocks.defense.Door
- OpenGL - Enum constant in enum class arc.graphics.gl.GLVersion.GlType
- openKey - Variable in class arc.gif.GifRecorder
- openRegion - Variable in class mindustry.world.blocks.defense.AutoDoor
- openRegion - Variable in class mindustry.world.blocks.defense.Door
- openServer() - Method in class mindustry.core.NetServer
-
Should only be used on the headless backend.
- openURI(String) - Method in interface arc.Application
-
Launches the default browser to display a URI.
- openURI(String) - Method in class arc.backend.android.AndroidApplication
- openURI(String) - Method in class arc.backend.robovm.IOSApplication
- openURI(String) - Method in class arc.backend.sdl.SdlApplication
- openURI(String) - Static method in class mindustry.ui.Menus
- openURL(UIApplication, NSURL, UIApplicationOpenURLOptions) - Method in class arc.backend.robovm.IOSApplication.Delegate
- openWiki - Enum constant in enum class mindustry.game.EventType.Trigger
- openWiki - Enum constant in enum class mindustry.service.Achievement
- openWorkshop() - Method in interface mindustry.core.Platform
-
Steam: Open workshop for maps.
- operation - Static variable in class mindustry.logic.LCategory
- OperationStack - Class in mindustry.editor
- OperationStack() - Constructor for class mindustry.editor.OperationStack
- OperationStatement() - Constructor for class mindustry.logic.LStatements.OperationStatement
- OpI(LogicOp, int, int, int) - Constructor for class mindustry.logic.LExecutor.OpI
- opposite(StatusEffect...) - Method in class mindustry.type.StatusEffect
- opposites - Variable in class mindustry.type.StatusEffect
-
Affinity & opposite values for stat displays.
- opposites - Static variable in class mindustry.world.meta.Stat
- optimalLifeFract - Variable in class mindustry.entities.bullet.BulletType
-
Life fraction at which this bullet has the best range/damage/etc.
- OptimizedByteArrayOutputStream(int) - Constructor for class arc.util.io.Streams.OptimizedByteArrayOutputStream
- option - Variable in class mindustry.game.EventType.MenuOptionChooseEvent
- optional - Variable in class arc.util.CommandHandler.CommandParam
- optional - Variable in class mindustry.world.consumers.Consume
-
If true, this consumer will not influence consumer validity.
- optional - Static variable in class mindustry.world.meta.StatCat
- optional(boolean, boolean) - Method in class mindustry.world.consumers.Consume
- optionalBoostIntensity - Variable in class mindustry.world.blocks.production.BeamDrill
-
How many times faster the drill will progress when boosted by an optional consumer.
- optionalConsumers - Variable in class mindustry.world.Block
-
Array of consumers used by this block.
- optionalMultiplier - Variable in class mindustry.world.blocks.defense.RegenProjector
- optionalTimer - Variable in class mindustry.world.blocks.defense.RegenProjector.RegenProjectorBuild
- optionalUseTime - Variable in class mindustry.world.blocks.defense.RegenProjector
- optionalVar(int) - Method in class mindustry.logic.LExecutor
- options() - Method in class mindustry.maps.filters.BlendFilter
- options() - Method in class mindustry.maps.filters.ClearFilter
- options() - Method in class mindustry.maps.filters.CoreSpawnFilter
- options() - Method in class mindustry.maps.filters.DistortFilter
- options() - Method in class mindustry.maps.filters.EnemySpawnFilter
- options() - Method in class mindustry.maps.filters.GenerateFilter
- options() - Method in class mindustry.maps.filters.MedianFilter
- options() - Method in class mindustry.maps.filters.MirrorFilter
- options() - Method in class mindustry.maps.filters.NoiseFilter
- options() - Method in class mindustry.maps.filters.OreFilter
- options() - Method in class mindustry.maps.filters.OreMedianFilter
- options() - Method in class mindustry.maps.filters.RandomItemFilter
- options() - Method in class mindustry.maps.filters.RiverNoiseFilter
- options() - Method in class mindustry.maps.filters.ScatterFilter
- options() - Method in class mindustry.maps.filters.SpawnPathFilter
- options() - Method in class mindustry.maps.filters.TerrainFilter
- OPTIONS - Enum constant in enum class arc.util.Http.HttpMethod
- or - Enum constant in enum class mindustry.logic.LogicOp
- or(Bits) - Method in class arc.struct.Bits
-
Performs a logical OR of this bit set with the bit set argument.
- orange - Static variable in class arc.graphics.Color
- orangeSpark - Static variable in class mindustry.graphics.Pal
- orbitOffset - Variable in class mindustry.type.Planet
-
Random orbit angle offset to prevent planets from starting out in a line.
- orbitRadius - Variable in class mindustry.type.Planet
-
Orbital radius around the sun.
- orbitSpacing - Variable in class mindustry.type.Planet
-
Default spacing between planet orbits in world units.
- orbitTime - Variable in class mindustry.type.Planet
-
Time for the planet to orbit around the sun once, in seconds.
- orbMidScl - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- orbRadius - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- orbSinMag - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- orbSinScl - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- orbSize - Variable in class mindustry.entities.bullet.LiquidBulletType
- orbSize - Variable in class mindustry.entities.bullet.SpaceLiquidBulletType
- order() - Method in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- order() - Method in interface mindustry.ui.fragments.HintsFragment.Hint
- ordered - Variable in class arc.struct.ArrayMap
- ordered - Variable in class arc.struct.BoolSeq
- ordered - Variable in class arc.struct.ByteSeq
- ordered - Variable in class arc.struct.FloatSeq
- ordered - Variable in class arc.struct.IntSeq
- ordered - Variable in class arc.struct.LongSeq
- ordered - Variable in class arc.struct.Seq
- ordered - Variable in class arc.struct.ShortSeq
- ordered - Variable in class mindustry.mod.Mods.ModResolutionContext
- orderedItems() - Method in class arc.struct.OrderedSet
- orderedKeys() - Method in class arc.struct.OrderedMap
- OrderedMap<K,
V> - Class in arc.struct - OrderedMap() - Constructor for class arc.struct.OrderedMap
- OrderedMap(int) - Constructor for class arc.struct.OrderedMap
- OrderedMap(int, float) - Constructor for class arc.struct.OrderedMap
- OrderedMap(OrderedMap<? extends K, ? extends V>) - Constructor for class arc.struct.OrderedMap
- OrderedMap.OrderedMapEntries<K,
V> - Class in arc.struct - OrderedMap.OrderedMapKeys<K> - Class in arc.struct
- OrderedMap.OrderedMapValues<V> - Class in arc.struct
- OrderedMapEntries(OrderedMap<K, V>) - Constructor for class arc.struct.OrderedMap.OrderedMapEntries
- OrderedMapKeys(OrderedMap<K, ?>) - Constructor for class arc.struct.OrderedMap.OrderedMapKeys
- OrderedMapValues(OrderedMap<?, V>) - Constructor for class arc.struct.OrderedMap.OrderedMapValues
- orderedMods() - Method in class mindustry.mod.Mods
- OrderedSet<T> - Class in arc.struct
- OrderedSet() - Constructor for class arc.struct.OrderedSet
- OrderedSet(int) - Constructor for class arc.struct.OrderedSet
- OrderedSet(int, float) - Constructor for class arc.struct.OrderedSet
- OrderedSet(OrderedSet) - Constructor for class arc.struct.OrderedSet
- OrderedSet.OrderedSetIterator - Class in arc.struct
- OrderedSetIterator() - Constructor for class arc.struct.OrderedSet.OrderedSetIterator
- ore - Enum constant in enum class mindustry.logic.LLocate
- ore - Enum constant in enum class mindustry.logic.TileLayer
- ore - Variable in class mindustry.ai.types.MinerAI
- ore - Variable in class mindustry.logic.LExecutor.UnitLocateI
- ore - Variable in class mindustry.logic.LStatements.UnitLocateStatement
- ore - Variable in class mindustry.maps.filters.OreFilter
- ore - Variable in class mindustry.maps.generators.BasicGenerator
- ore(Block, Block, float, float) - Method in class mindustry.maps.generators.BasicGenerator
- oreAround(Block, Block, int, float, float) - Method in class mindustry.maps.generators.BasicGenerator
- oreBeryllium - Static variable in class mindustry.content.Blocks
- OreBlock - Class in mindustry.world.blocks.environment
-
An overlay ore for a specific item type.
- OreBlock(String) - Constructor for class mindustry.world.blocks.environment.OreBlock
-
For mod use only!
- OreBlock(String, Item) - Constructor for class mindustry.world.blocks.environment.OreBlock
- OreBlock(Item) - Constructor for class mindustry.world.blocks.environment.OreBlock
- oreCoal - Static variable in class mindustry.content.Blocks
- oreCopper - Static variable in class mindustry.content.Blocks
- oreCount - Variable in class mindustry.world.blocks.production.Drill
- oreCrystalThorium - Static variable in class mindustry.content.Blocks
- oreDefault - Variable in class mindustry.world.blocks.environment.Floor
-
Whether this ore generates in maps by default.
- OreFilter - Class in mindustry.maps.filters
- OreFilter() - Constructor for class mindustry.maps.filters.OreFilter
- oreFloors - Variable in class mindustry.ai.BaseRegistry
- oreLead - Static variable in class mindustry.content.Blocks
- OreMedianFilter - Class in mindustry.maps.filters
- OreMedianFilter() - Constructor for class mindustry.maps.filters.OreMedianFilter
- ores - Variable in class mindustry.ai.BaseRegistry
- ores(Seq<Block>) - Method in class mindustry.maps.generators.BasicGenerator
- oreScale - Variable in class mindustry.world.blocks.environment.Floor
-
Ore generation params.
- oreScrap - Static variable in class mindustry.content.Blocks
- oresFloorsOptional - Static variable in class mindustry.maps.filters.FilterOption
- oresOnly - Static variable in class mindustry.maps.filters.FilterOption
- oreThorium - Static variable in class mindustry.content.Blocks
- oreThreshold - Variable in class mindustry.world.blocks.environment.Floor
-
Ore generation params.
- oreTitanium - Static variable in class mindustry.content.Blocks
- oreTungsten - Static variable in class mindustry.content.Blocks
- orientationLandscape - Variable in class arc.backend.robovm.IOSApplicationConfiguration
-
whether or not landscape orientation is supported.
- orientationPortrait - Variable in class arc.backend.robovm.IOSApplicationConfiguration
-
whether or not portrait orientation is supported.
- origin - Variable in class arc.graphics.g3d.PlaneBatch3D
- origin - Variable in class arc.math.geom.Ray
- origin - Static variable in class mindustry.content.SectorPresets
- origin - Variable in class mindustry.game.SectorInfo
-
Sector that was launched from.
- origin - Variable in class mindustry.world.blocks.environment.SeaBush
- origin() - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- OriginAction - Class in arc.scene.actions
- OriginAction() - Constructor for class arc.scene.actions.OriginAction
- original(int, int, int, int) - Method in class mindustry.entities.units.BuildPlan
- originalHeight - Variable in class arc.graphics.g2d.TextureAtlas.AtlasRegion
-
The height of the image, before whitespace was removed for packing.
- originalHeight - Variable in class arc.graphics.g2d.TextureAtlas.TextureAtlasData.Region
- originalHeight - Variable in class arc.packer.TexturePacker.Alias
- originalHeight - Variable in class arc.packer.TexturePacker.Rect
- originalHeight - Variable in class mindustry.entities.units.BuildPlan
-
Original position, only used in schematics.
- originalWidth - Variable in class arc.graphics.g2d.TextureAtlas.AtlasRegion
-
The width of the image, before whitespace was removed and rotation was applied for packing.
- originalWidth - Variable in class arc.graphics.g2d.TextureAtlas.TextureAtlasData.Region
- originalWidth - Variable in class arc.packer.TexturePacker.Alias
- originalWidth - Variable in class arc.packer.TexturePacker.Rect
- originalWidth - Variable in class mindustry.entities.units.BuildPlan
-
Original position, only used in schematics.
- originalX - Variable in class mindustry.entities.units.BuildPlan
-
Original position, only used in schematics.
- originalY - Variable in class mindustry.entities.units.BuildPlan
-
Original position, only used in schematics.
- originCenter() - Static method in class arc.scene.actions.Actions
-
Sets the origin to the center.
- originX - Variable in class arc.fx.filters.RadialBlurFilter
- originX - Variable in class arc.fx.filters.ZoomFilter
- originX - Variable in class arc.scene.Element
- originY - Variable in class arc.fx.filters.RadialBlurFilter
- originY - Variable in class arc.fx.filters.ZoomFilter
- originY - Variable in class arc.scene.Element
- OS - Class in arc.util
- OS() - Constructor for class arc.util.OS
- osArch - Static variable in class arc.util.OS
-
Operating system architecture, e.g.
- osArchBits - Static variable in class arc.util.OS
-
Either 32 or 64.
- oscMag - Variable in class mindustry.entities.bullet.ContinuousFlameBulletType
- oscMag - Variable in class mindustry.entities.bullet.ContinuousLaserBulletType
- oscMag - Variable in class mindustry.entities.bullet.PointLaserBulletType
- oscScl - Variable in class mindustry.entities.bullet.ContinuousFlameBulletType
- oscScl - Variable in class mindustry.entities.bullet.ContinuousLaserBulletType
- oscScl - Variable in class mindustry.entities.bullet.PointLaserBulletType
- osName - Static variable in class arc.util.OS
-
Name of the OS being used.
- osVersion - Static variable in class arc.util.OS
-
Version of the OS being used; format varies based on OS.
- other - Variable in class mindustry.game.EventType.AdminRequestEvent
- otherCamAlpha - Variable in class mindustry.graphics.g3d.PlanetParams
-
Interpolation value for otherCamPos.
- otherCamPos - Variable in class mindustry.graphics.g3d.PlanetParams
-
If not null, this is the position of the "previous" planet for smooth camera movement.
- otherReq - Static variable in class mindustry.world.blocks.power.PowerNode
- otherSide - Variable in class mindustry.type.Weapon
-
internal value used for alternation - do not change!
- out - Variable in class mindustry.editor.MapObjectivesDialog
- outBuild - Variable in class mindustry.logic.LExecutor.UnitLocateI
- outBuild - Variable in class mindustry.logic.LStatements.UnitLocateStatement
- outFound - Variable in class mindustry.logic.LExecutor.UnitLocateI
- outFound - Variable in class mindustry.logic.LStatements.UnitLocateStatement
- outline - Variable in class mindustry.entities.part.RegionPart
-
If true, an outline is drawn under the part.
- outline - Variable in class mindustry.game.MapObjectives.ShapeMarker
- outline - Variable in class mindustry.type.StatusEffect
-
Set to false to disable outline generation.
- outline - Static variable in class mindustry.ui.Fonts
- outline - Variable in class mindustry.world.draw.DrawTurret
- outline(int, int) - Method in class arc.graphics.Pixmap
- outline(Color, float) - Method in class mindustry.ui.Bar
- outline(Color, int) - Method in class arc.graphics.Pixmap
- outline(PixmapRegion, Color, int) - Static method in class arc.graphics.Pixmaps
- outline(Pixmap, Color) - Static method in class arc.graphics.Pixmaps
-
Outlines the input pixmap by 1 pixel.
- outlineColor - Static variable in class mindustry.graphics.g3d.PlanetRenderer
- outlineColor - Variable in class mindustry.type.UnitType
-
color for outline generated around sprites
- outlineColor - Variable in class mindustry.world.Block
-
Outlined icon color.
- outlinedIcon - Variable in class mindustry.world.Block
-
Which of the icon regions gets the outline added.
- outlineIcon - Variable in class mindustry.world.Block
-
Whether any icon region has an outline added.
- outlineLabel - Static variable in class mindustry.ui.Styles
- outlineLayerOffset - Variable in class mindustry.entities.part.RegionPart
- outlineRad - Static variable in class mindustry.graphics.g3d.PlanetRenderer
- outlineRadius - Variable in class mindustry.type.UnitType
-
thickness for sprite outline
- outlineRadius - Variable in class mindustry.world.Block
-
Outline icon radius.
- outlineRegion - Variable in class mindustry.type.UnitType
- outlineRegion - Variable in class mindustry.type.Weapon
-
outline region to display if top is false
- outlines - Variable in class mindustry.entities.part.RegionPart
- outlines - Variable in class mindustry.type.UnitType
-
if false, no sprite outlines are generated
- outOfMemory - Static variable in class arc.graphics.Gl
- output - Variable in class arc.util.io.Writes
- output - Variable in class mindustry.logic.LExecutor.GetLinkI
- output - Variable in class mindustry.logic.LExecutor.RadarI
- output - Variable in class mindustry.logic.LExecutor.ReadI
- output - Variable in class mindustry.logic.LStatements.GetLinkStatement
- output - Variable in class mindustry.logic.LStatements.RadarStatement
- output - Variable in class mindustry.logic.LStatements.ReadStatement
- output - Variable in class mindustry.world.blocks.production.WallCrafter
- output - Static variable in class mindustry.world.meta.Stat
- outputBuffer - Variable in class arc.fx.FxFilter
- outputDir - Variable in class arc.packer.FileProcessor.Entry
-
May be null.
- outputFacing - Variable in class mindustry.world.Block
-
If true, this block outputs to its facing direction, when applicable.
- outputFile - Variable in class arc.packer.FileProcessor.Entry
- outputFormat - Variable in class arc.packer.TexturePacker.Settings
- outputItem - Variable in class mindustry.world.blocks.production.GenericCrafter
-
Written to outputItems as a single-element array if outputItems is null.
- outputItem - Variable in class mindustry.world.blocks.sandbox.ItemSource.ItemSourceBuild
- outputItems - Variable in class mindustry.world.blocks.production.GenericCrafter
-
Overwrites outputItem if not null.
- outputLiquid - Variable in class mindustry.world.blocks.power.ConsumeGenerator
- outputLiquid - Variable in class mindustry.world.blocks.power.ThermalGenerator
- outputLiquid - Variable in class mindustry.world.blocks.production.GenericCrafter
-
Written to outputLiquids as a single-element array if outputLiquids is null.
- outputLiquids - Variable in class mindustry.world.blocks.production.GenericCrafter
-
Overwrites outputLiquid if not null.
- outputMp4 - Variable in class arc.gif.GifRecorder
- outputRects - Variable in class arc.packer.TexturePacker.Page
- outputRouter - Variable in class mindustry.world.blocks.distribution.StackConveyor
- outputsItems() - Method in class mindustry.world.Block
- outputsItems() - Method in class mindustry.world.blocks.campaign.Accelerator
- outputsItems() - Method in class mindustry.world.blocks.campaign.LaunchPad
- outputsItems() - Method in class mindustry.world.blocks.defense.DirectionalForceProjector
- outputsItems() - Method in class mindustry.world.blocks.defense.ForceProjector
- outputsItems() - Method in class mindustry.world.blocks.defense.MendProjector
- outputsItems() - Method in class mindustry.world.blocks.defense.OverdriveProjector
- outputsItems() - Method in class mindustry.world.blocks.defense.RegenProjector
- outputsItems() - Method in class mindustry.world.blocks.defense.turrets.Turret
- outputsItems() - Method in class mindustry.world.blocks.distribution.Junction
- outputsItems() - Method in class mindustry.world.blocks.distribution.OverflowGate
- outputsItems() - Method in class mindustry.world.blocks.distribution.Sorter
- outputsItems() - Method in class mindustry.world.blocks.payloads.PayloadLoader
- outputsItems() - Method in class mindustry.world.blocks.payloads.PayloadUnloader
- outputsItems() - Method in class mindustry.world.blocks.power.PowerGenerator
- outputsItems() - Method in class mindustry.world.blocks.production.BeamDrill
- outputsItems() - Method in class mindustry.world.blocks.production.GenericCrafter
- outputsItems() - Method in class mindustry.world.blocks.production.SolidPump
- outputsItems() - Method in class mindustry.world.blocks.production.WallCrafter
- outputsItems() - Method in class mindustry.world.blocks.sandbox.ItemSource
- outputsItems() - Method in class mindustry.world.blocks.storage.StorageBlock
- outputsItems() - Method in class mindustry.world.blocks.units.UnitCargoLoader
- outputsItems() - Method in class mindustry.world.blocks.units.UnitFactory
- outputsLiquid - Variable in class mindustry.world.Block
-
Flag for determining whether this block outputs liquid somewhere; used for connections.
- outputsPayload - Variable in class mindustry.world.Block
-
If true, this block can output payloads; affects blending.
- outputsPower - Variable in class mindustry.world.Block
-
If true, this block is a generator that can produce power.
- outputType - Variable in class arc.util.serialization.JsonValue.PrettyPrintSettings
- outRegion - Variable in class mindustry.world.blocks.payloads.PayloadBlock
- outX - Variable in class mindustry.logic.LExecutor.UnitLocateI
- outX - Variable in class mindustry.logic.LStatements.UnitLocateStatement
- outY - Variable in class mindustry.logic.LExecutor.UnitLocateI
- outY - Variable in class mindustry.logic.LStatements.UnitLocateStatement
- over - Variable in class arc.scene.event.ClickListener
- over - Variable in class arc.scene.ui.Button.ButtonStyle
-
Optional.
- over - Variable in class arc.scene.ui.TreeElement.TreeStyle
-
Optional.
- overAny - Variable in class arc.scene.event.ClickListener
- overclock - Static variable in class mindustry.content.StatusEffects
- overclocked - Static variable in class mindustry.content.Fx
- overdrive - Static variable in class mindustry.content.StatusEffects
- overdriveBlockFull - Static variable in class mindustry.content.Fx
- OverdriveBuild() - Constructor for class mindustry.world.blocks.defense.OverdriveProjector.OverdriveBuild
- overdriveDome - Static variable in class mindustry.content.Blocks
- overdriven - Static variable in class mindustry.content.Fx
- overdriveProjector - Static variable in class mindustry.content.Blocks
- OverdriveProjector - Class in mindustry.world.blocks.defense
- OverdriveProjector(String) - Constructor for class mindustry.world.blocks.defense.OverdriveProjector
- OverdriveProjector.OverdriveBuild - Class in mindustry.world.blocks.defense
- overdriveWave - Static variable in class mindustry.content.Fx
- overflowDuct - Static variable in class mindustry.content.Blocks
- OverflowDuct - Class in mindustry.world.blocks.distribution
- OverflowDuct(String) - Constructor for class mindustry.world.blocks.distribution.OverflowDuct
- OverflowDuct.OverflowDuctBuild - Class in mindustry.world.blocks.distribution
- OverflowDuctBuild() - Constructor for class mindustry.world.blocks.distribution.OverflowDuct.OverflowDuctBuild
- overflowGate - Static variable in class mindustry.content.Blocks
- OverflowGate - Class in mindustry.world.blocks.distribution
- OverflowGate(String) - Constructor for class mindustry.world.blocks.distribution.OverflowGate
- OverflowGate.OverflowGateBuild - Class in mindustry.world.blocks.distribution
- OverflowGateBuild() - Constructor for class mindustry.world.blocks.distribution.OverflowGate.OverflowGateBuild
- overFontColor - Variable in class arc.scene.ui.TextButton.TextButtonStyle
-
Optional.
- overgrowth - Static variable in class mindustry.content.SectorPresets
- overheatReactor - Enum constant in enum class mindustry.service.Achievement
- overheatScale - Variable in class mindustry.world.blocks.production.HeatCrafter
-
After heat meets this requirement, excess heat will be scaled by this number.
- overlap(Rect, Rect, boolean) - Static method in class arc.math.geom.Geometry
-
Checks for collisions between two rectangles, and returns the correct delta vector of A.
- overlapConvexPolygons(float[], float[], Intersector.MinimumTranslationVector) - Static method in class arc.math.geom.Intersector
- overlapConvexPolygons(float[], int, int, float[], int, int, Intersector.MinimumTranslationVector) - Static method in class arc.math.geom.Intersector
-
Check whether polygons defined by the given counter-clockwise wound vertex arrays overlap.
- overlapConvexPolygons(Polygon, Polygon) - Static method in class arc.math.geom.Intersector
-
Check whether specified counter-clockwise wound convex polygons overlap.
- overlapConvexPolygons(Polygon, Polygon, Intersector.MinimumTranslationVector) - Static method in class arc.math.geom.Intersector
-
Check whether specified counter-clockwise wound convex polygons overlap.
- overlaps(float, float, float, float) - Method in class arc.math.geom.Rect
- overlaps(float, float, Tile, float) - Method in class mindustry.world.blocks.power.PowerNode
- overlaps(float, float, Tile, Block, float) - Method in class mindustry.world.blocks.power.PowerNode
- overlaps(Circle) - Method in class arc.math.geom.Circle
- overlaps(Circle, Circle) - Static method in class arc.math.geom.Intersector
- overlaps(Circle, Rect) - Static method in class arc.math.geom.Intersector
- overlaps(Rect) - Method in class arc.math.geom.Rect
- overlaps(Rect, Rect) - Static method in class arc.math.geom.Intersector
- overlaps(Sphere) - Method in class arc.math.geom.Sphere
- overlaps(Building, Building, float) - Method in class mindustry.world.blocks.power.PowerNode
- overlaps(Tile, Tile) - Method in class mindustry.world.blocks.power.PowerNode
- overlaps(Tile, Tile, float) - Method in class mindustry.world.blocks.power.PowerNode
- overlapsRect(float, float, float, float, float, float, float, float) - Static method in class arc.math.geom.Intersector
- overlapsTile(Rect, EntityCollisions.SolidPred) - Method in class mindustry.entities.EntityCollisions
- overlay - Enum constant in enum class mindustry.editor.DrawOperation.OpType
- overlay - Variable in class mindustry.maps.filters.GenerateFilter.GenerateInput
-
output parameters
- overlay - Variable in class mindustry.world.Tile
- overlay - Variable in class mindustry.world.TileGen
- overlay() - Method in class mindustry.world.Tile
- overlay(Block, Block, float, int, float, float, float) - Method in class mindustry.maps.generators.BasicGenerator
- overlayAlpha - Variable in class mindustry.world.blocks.environment.Floor
-
for liquid floors, this is the opacity of the overlay drawn on top.
- overlayDuration - Static variable in class mindustry.world.blocks.payloads.UnitPayload
- OverlayFloor - Class in mindustry.world.blocks.environment
-
A type of floor that is overlaid on top of other floors.
- OverlayFloor(String) - Constructor for class mindustry.world.blocks.environment.OverlayFloor
- overlayID() - Method in class mindustry.world.Tile
- overlayRegion - Variable in class mindustry.world.blocks.payloads.UnitPayload
- OverlayRenderer - Class in mindustry.graphics
- OverlayRenderer() - Constructor for class mindustry.graphics.OverlayRenderer
- overlays - Variable in class mindustry.core.Renderer
- overlayTime - Variable in class mindustry.world.blocks.payloads.UnitPayload
- overlayUI - Static variable in class mindustry.graphics.Layer
- overRegion - Variable in class mindustry.world.blocks.payloads.PayloadLoader
- overRegion - Variable in class mindustry.world.blocks.payloads.PayloadRouter
- overrideLaunchDefaults - Variable in class mindustry.type.SectorPreset
-
If true, uses this sector's launch fields instead
- overrideLineRotation - Variable in class mindustry.input.InputHandler
- overwrite(Schematic, Schematic) - Method in class mindustry.game.Schematics
- overwrote(Seq<Building>) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- overwrote(Seq<Building>) - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- overwrote(Seq<Building>) - Method in class mindustry.world.blocks.power.Battery.BatteryBuild
- overwrote(Seq<Building>) - Method in class mindustry.world.blocks.storage.StorageBlock.StorageBuild
- overwrote(Seq<Building>) - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- owns(Building) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- owns(Building, Building) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- ownsShader - Variable in class arc.graphics.g2d.Batch
- ownsTexture() - Method in class arc.graphics.g2d.Font
- ox - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadMassDriverData
- oxidationChamber - Static variable in class mindustry.content.Blocks
- oxide - Static variable in class mindustry.content.Items
- oxygen - Static variable in class mindustry.world.meta.Env
- oxynoe - Static variable in class mindustry.content.UnitTypes
- oy - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadMassDriverData
- ozone - Static variable in class mindustry.content.Liquids
P
- p - Enum constant in enum class arc.input.KeyCode
- p1 - Static variable in class arc.util.Tmp
- p1 - Variable in class mindustry.logic.LExecutor.ControlI
- p1 - Variable in class mindustry.logic.LExecutor.CutsceneI
- p1 - Variable in class mindustry.logic.LExecutor.DrawI
- p1 - Variable in class mindustry.logic.LExecutor.SetRuleI
- p1 - Variable in class mindustry.logic.LExecutor.UnitControlI
- p1 - Variable in class mindustry.logic.LStatements.ControlStatement
- p1 - Variable in class mindustry.logic.LStatements.CutsceneStatement
- p1 - Variable in class mindustry.logic.LStatements.DrawStatement
- p1 - Variable in class mindustry.logic.LStatements.SetRuleStatement
- p1 - Variable in class mindustry.logic.LStatements.UnitControlStatement
- p1 - Static variable in class mindustry.world.blocks.defense.DirectionalForceProjector
- p2 - Static variable in class arc.util.Tmp
- p2 - Variable in class mindustry.logic.LExecutor.ControlI
- p2 - Variable in class mindustry.logic.LExecutor.CutsceneI
- p2 - Variable in class mindustry.logic.LExecutor.DrawI
- p2 - Variable in class mindustry.logic.LExecutor.SetRuleI
- p2 - Variable in class mindustry.logic.LExecutor.UnitControlI
- p2 - Variable in class mindustry.logic.LStatements.ControlStatement
- p2 - Variable in class mindustry.logic.LStatements.CutsceneStatement
- p2 - Variable in class mindustry.logic.LStatements.DrawStatement
- p2 - Variable in class mindustry.logic.LStatements.SetRuleStatement
- p2 - Variable in class mindustry.logic.LStatements.UnitControlStatement
- p2 - Static variable in class mindustry.world.blocks.defense.DirectionalForceProjector
- p3 - Static variable in class arc.util.Tmp
- p3 - Variable in class mindustry.logic.LExecutor.ControlI
- p3 - Variable in class mindustry.logic.LExecutor.CutsceneI
- p3 - Variable in class mindustry.logic.LExecutor.DrawI
- p3 - Variable in class mindustry.logic.LExecutor.SetRuleI
- p3 - Variable in class mindustry.logic.LExecutor.UnitControlI
- p3 - Variable in class mindustry.logic.LStatements.ControlStatement
- p3 - Variable in class mindustry.logic.LStatements.CutsceneStatement
- p3 - Variable in class mindustry.logic.LStatements.DrawStatement
- p3 - Variable in class mindustry.logic.LStatements.SetRuleStatement
- p3 - Variable in class mindustry.logic.LStatements.UnitControlStatement
- p4 - Variable in class mindustry.logic.LExecutor.ControlI
- p4 - Variable in class mindustry.logic.LExecutor.CutsceneI
- p4 - Variable in class mindustry.logic.LExecutor.DrawI
- p4 - Variable in class mindustry.logic.LExecutor.SetRuleI
- p4 - Variable in class mindustry.logic.LExecutor.UnitControlI
- p4 - Variable in class mindustry.logic.LStatements.ControlStatement
- p4 - Variable in class mindustry.logic.LStatements.CutsceneStatement
- p4 - Variable in class mindustry.logic.LStatements.DrawStatement
- p4 - Variable in class mindustry.logic.LStatements.SetRuleStatement
- p4 - Variable in class mindustry.logic.LStatements.UnitControlStatement
- p5 - Variable in class mindustry.logic.LExecutor.UnitControlI
- p5 - Variable in class mindustry.logic.LStatements.UnitControlStatement
- pack() - Method in class arc.math.geom.Point2
- pack() - Method in class arc.scene.Element
-
Sizes this actor to its preferred width and height, then calls
Element.validate()
. - pack() - Method in class arc.scene.ui.layout.WidgetGroup
- pack(int, int) - Static method in class arc.math.geom.Point2
- pack(PixmapPacker, String, Rect) - Method in class arc.graphics.g2d.PixmapPacker.GuillotineStrategy
- pack(PixmapPacker, String, Rect) - Method in interface arc.graphics.g2d.PixmapPacker.PackStrategy
-
Returns the page the rectangle should be placed in and modifies the specified rectangle position.
- pack(PixmapPacker, String, Rect) - Method in class arc.graphics.g2d.PixmapPacker.SkylineStrategy
- pack(Pixmap) - Method in class arc.graphics.g2d.PixmapPacker
-
Inserts the pixmap without a name.
- pack(Seq<TexturePacker.Rect>) - Method in class arc.packer.GridPacker
- pack(Seq<TexturePacker.Rect>) - Method in class arc.packer.MaxRectsPacker
- pack(Seq<TexturePacker.Rect>) - Method in interface arc.packer.TexturePacker.Packer
- pack(File, String) - Method in class arc.packer.TexturePacker
- pack(String, PixmapRegion) - Method in class arc.graphics.g2d.PixmapPacker
-
Inserts the pixmap.
- pack(String, PixmapRegion, int[], int[]) - Method in class arc.graphics.g2d.PixmapPacker
- pack(String, Pixmap) - Method in class arc.graphics.g2d.PixmapPacker
-
Inserts the pixmap.
- Pack - Class in arc.util
- Pack() - Constructor for class arc.util.Pack
- packAlignment - Static variable in class arc.graphics.Gl
- packArray(int, int) - Method in class mindustry.core.World
- PackColorI() - Constructor for class mindustry.logic.LExecutor.PackColorI
- PackColorI(int, int, int, int, int) - Constructor for class mindustry.logic.LExecutor.PackColorI
- PackColorStatement() - Constructor for class mindustry.logic.LStatements.PackColorStatement
- packedHeight - Variable in class arc.graphics.g2d.TextureAtlas.AtlasRegion
-
The height of the image, after whitespace was removed for packing.
- packedStencilDepthRenderBufferSpec - Variable in class arc.graphics.gl.GLFrameBuffer.GLFrameBufferBuilder
- packedWidth - Variable in class arc.graphics.g2d.TextureAtlas.AtlasRegion
-
The width of the image, after whitespace was removed for packing.
- packer - Variable in class arc.freetype.FreeTypeFontGenerator.FreeTypeFontParameter
-
The optional PixmapPacker to use for packing multiple fonts into a single texture.
- packer - Static variable in class mindustry.core.UI
- packet - Variable in class mindustry.game.EventType.ConnectPacketEvent
- Packet - Class in mindustry.net
- Packet() - Constructor for class mindustry.net.Packet
- packetRate - Variable in class mindustry.net.NetConnection
-
Handles packet spam rate limits.
- Packets - Class in mindustry.net
-
Class for storing all packets.
- Packets() - Constructor for class mindustry.net.Packets
- Packets.AdminAction - Enum Class in mindustry.net
- Packets.Connect - Class in mindustry.net
-
Generic client connection event.
- Packets.ConnectPacket - Class in mindustry.net
- Packets.Disconnect - Class in mindustry.net
-
Generic client disconnection event.
- Packets.KickReason - Enum Class in mindustry.net
- Packets.StreamBegin - Class in mindustry.net
-
Marks the beginning of a stream.
- Packets.StreamChunk - Class in mindustry.net
- Packets.WorldStream - Class in mindustry.net
- PacketSerializer() - Constructor for class mindustry.net.ArcNetProvider.PacketSerializer
- packetSpamLimit - Static variable in class mindustry.net.Administration.Config
- packPixmap(Pixmap) - Method in class mindustry.world.blocks.logic.CanvasBlock.CanvasBuild
- packRgba(int, int, int, int) - Static method in class arc.graphics.Color
- packTile(Tile) - Method in class mindustry.ai.Pathfinder
-
Packs a tile into its internal representation.
- pad - Variable in class mindustry.ui.BorderImage
- pad(float) - Method in class arc.scene.ui.layout.Cell
-
Sets the marginTop, marginLeft, marginBottom, and marginRight to the specified value.
- pad(float, float, float, float) - Method in class arc.scene.ui.layout.Cell
- padBottom - Variable in class arc.freetype.FreeTypeFontGenerator.FreeTypeFontParameter
-
Pixels to add to the glyph in the texture.
- padBottom - Variable in class arc.graphics.g2d.Font.FontData
- padBottom - Variable in class mindustry.world.draw.DrawLiquidTile
- padBottom(float) - Method in class arc.scene.ui.layout.Cell
- padCorners - Variable in class mindustry.world.blocks.liquid.Conduit
-
If true, the liquid region is padded at corners, so it doesn't stick out.
- padding - Variable in class mindustry.type.weather.ParticleWeather
- padding - Variable in class mindustry.type.weather.RainWeather
- padding - Variable in class mindustry.world.blocks.logic.CanvasBlock
- padding - Variable in class mindustry.world.draw.DrawLiquidTile
- paddingX - Variable in class arc.packer.TexturePacker.Settings
- paddingY - Variable in class arc.packer.TexturePacker.Settings
- padlaunch - Static variable in class mindustry.content.Fx
- padLeft - Variable in class arc.freetype.FreeTypeFontGenerator.FreeTypeFontParameter
-
Pixels to add to the glyph in the texture.
- padLeft - Variable in class arc.graphics.g2d.Font.FontData
- padLeft - Variable in class mindustry.world.draw.DrawLiquidTile
- padLeft(float) - Method in class arc.scene.ui.layout.Cell
- padRight - Variable in class arc.freetype.FreeTypeFontGenerator.FreeTypeFontParameter
-
Pixels to add to the glyph in the texture.
- padRight - Variable in class arc.graphics.g2d.Font.FontData
- padRight - Variable in class mindustry.world.draw.DrawLiquidTile
- padRight(float) - Method in class arc.scene.ui.layout.Cell
- pads - Variable in class arc.graphics.g2d.PixmapPacker.PixmapPackerRect
- pads - Variable in class arc.graphics.g2d.TextureAtlas.AtlasRegion
-
The ninepatch pads, or null if not a ninepatch or the has no padding.
- pads - Variable in class arc.graphics.g2d.TextureAtlas.TextureAtlasData.Region
- pads - Variable in class arc.packer.TexturePacker.Alias
- pads - Variable in class arc.packer.TexturePacker.Rect
- padSize - Variable in class mindustry.world.blocks.defense.DirectionalForceProjector
- padTop - Variable in class arc.freetype.FreeTypeFontGenerator.FreeTypeFontParameter
-
Pixels to add to the glyph in the texture.
- padTop - Variable in class arc.graphics.g2d.Font.FontData
- padTop - Variable in class mindustry.world.draw.DrawLiquidTile
- padTop(float) - Method in class arc.scene.ui.layout.Cell
- page - Variable in class arc.graphics.g2d.Font.Glyph
-
The index to the texture page that holds this glyph.
- page - Variable in class arc.graphics.g2d.TextureAtlas.TextureAtlasData.Region
- Page() - Constructor for class arc.packer.TexturePacker.Page
- Page(PixmapPacker) - Constructor for class arc.graphics.g2d.PixmapPacker.Page
-
Creates a new page filled with the color provided by the
PixmapPacker.getTransparentColor()
- Page(Pixmap) - Constructor for class arc.graphics.g2d.PixmapPacker.Page
- pageDown - Enum constant in enum class arc.input.KeyCode
- pageUp - Enum constant in enum class arc.input.KeyCode
- Pal - Class in mindustry.graphics
- Pal() - Constructor for class mindustry.graphics.Pal
- palette - Variable in class mindustry.game.Team
- palette - Variable in class mindustry.world.blocks.logic.CanvasBlock
- PaletteDialog - Class in mindustry.ui.dialogs
- PaletteDialog() - Constructor for class mindustry.ui.dialogs.PaletteDialog
- palettei - Variable in class mindustry.game.Team
- pan - Enum constant in enum class mindustry.input.Binding
- pan - Enum constant in enum class mindustry.logic.CutsceneAction
- pan(float, float, float, float) - Method in interface arc.input.GestureDetector.GestureListener
-
Called when the user drags a finger over the screen.
- pan(float, float, float, float) - Method in class mindustry.editor.MapView
- pan(float, float, float, float) - Method in class mindustry.input.MobileInput
- pan(InputEvent, float, float, float, float) - Method in class arc.scene.event.ElementGestureListener
-
The delta is the difference in stage coordinates since the last pan.
- panBoostSpeed - Variable in class mindustry.input.DesktopInput
-
Mouse pan speed.
- panCamera(Vec2) - Method in class mindustry.input.DesktopInput
- panCamera(Vec2) - Method in class mindustry.input.InputHandler
-
Forces the camera to a position and enables panning on desktop.
- pane - Variable in class mindustry.logic.LCanvas
- pane(Cons<Table>) - Method in class arc.scene.ui.layout.Table
- pane(Element) - Method in class arc.scene.ui.layout.Table
- pane(ScrollPane.ScrollPaneStyle, Cons<Table>) - Method in class arc.scene.ui.layout.Table
- pane(ScrollPane.ScrollPaneStyle, Element) - Method in class arc.scene.ui.layout.Table
- panning - Variable in class mindustry.input.DesktopInput
-
Whether player is currently deleting removal plans.
- panScale - Variable in class mindustry.input.DesktopInput
-
Mouse pan speed.
- panSpeed - Variable in class mindustry.input.DesktopInput
-
Mouse pan speed.
- panStop(float, float, int, KeyCode) - Method in interface arc.input.GestureDetector.GestureListener
-
Called when no longer panning.
- panStop(float, float, int, KeyCode) - Method in class mindustry.input.MobileInput
- panTo(float, float) - Method in class mindustry.ui.fragments.MinimapFragment
- panX - Variable in class mindustry.ui.dialogs.ResearchDialog.View
- panY - Variable in class mindustry.ui.dialogs.ResearchDialog.View
- parallax - Static variable in class mindustry.content.Blocks
- parallel() - Static method in class arc.scene.actions.Actions
- parallel(Action) - Static method in class arc.scene.actions.Actions
- parallel(Action...) - Static method in class arc.scene.actions.Actions
- parallel(Action, Action) - Static method in class arc.scene.actions.Actions
- parallel(Action, Action, Action) - Static method in class arc.scene.actions.Actions
- parallel(Action, Action, Action, Action) - Static method in class arc.scene.actions.Actions
- parallel(Action, Action, Action, Action, Action) - Static method in class arc.scene.actions.Actions
- ParallelAction - Class in arc.scene.actions
-
Executes a number of actions at the same time.
- ParallelAction() - Constructor for class arc.scene.actions.ParallelAction
- ParallelAction(Action) - Constructor for class arc.scene.actions.ParallelAction
- ParallelAction(Action, Action) - Constructor for class arc.scene.actions.ParallelAction
- ParallelAction(Action, Action, Action) - Constructor for class arc.scene.actions.ParallelAction
- ParallelAction(Action, Action, Action, Action) - Constructor for class arc.scene.actions.ParallelAction
- ParallelAction(Action, Action, Action, Action, Action) - Constructor for class arc.scene.actions.ParallelAction
- param(Cell<Label>) - Method in class mindustry.logic.LStatement
- paramBuild - Static variable in class mindustry.world.blocks.defense.BaseShield
- paramEffect - Static variable in class mindustry.world.blocks.defense.DirectionalForceProjector
- paramEffect - Static variable in class mindustry.world.blocks.defense.ForceProjector
- paramEntity - Static variable in class mindustry.world.blocks.defense.DirectionalForceProjector
- paramEntity - Static variable in class mindustry.world.blocks.defense.ForceProjector
- params - Variable in class arc.assets.AssetDescriptor
- params - Variable in class arc.util.CommandHandler.Command
- params - Static variable in class mindustry.entities.part.DrawPart
- params - Variable in enum class mindustry.logic.LAccess
- params - Variable in enum class mindustry.logic.LUnitControl
- paramText - Variable in class arc.util.CommandHandler.Command
- paramWet - Static variable in class arc.audio.Filters
- parent - Variable in class arc.scene.Element
- parent - Variable in class arc.util.serialization.JsonValue
- parent - Variable in class mindustry.content.TechTree.TechNode
-
Requirement node.
- parent - Variable in class mindustry.type.Planet
-
Parent body that this planet orbits around.
- parent - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- parent - Variable in class mindustry.world.blocks.environment.SteamVent
- parent() - Method in class arc.backend.android.AndroidFi
- parent() - Method in class arc.backend.robovm.IOSFi
- parent() - Method in class arc.files.Fi
- parent() - Method in class arc.files.ZipFi
- parent() - Method in class arc.util.serialization.JsonValue
-
Returns the parent for this value.
- parent(MapObjectives.MapObjective) - Method in class mindustry.game.MapObjectives.MapObjective
- parentAlpha - Variable in class arc.scene.Element
-
Alpha value of the parent.
- parentizeApplyEffect - Variable in class mindustry.type.StatusEffect
-
Should the apply effect be given a parent.
- parentizeEffect - Variable in class mindustry.type.StatusEffect
-
Should the effect be given a parent.
- parentizeEffects - Variable in class mindustry.entities.abilities.MoveEffectAbility
- parentizeEffects - Variable in class mindustry.entities.abilities.MoveLightningAbility
- parentizeEffects - Variable in class mindustry.entities.abilities.RepairFieldAbility
- parentizeEffects - Variable in class mindustry.entities.abilities.ShieldRegenFieldAbility
- parentizeEffects - Variable in class mindustry.entities.abilities.StatusFieldAbility
- parentizeEffects - Variable in class mindustry.entities.abilities.UnitSpawnAbility
- parentizeEffects - Variable in class mindustry.type.Weapon
-
should the shoot effects follow the unit (effects need followParent set to true for this to work)
- parents - Variable in class mindustry.game.MapObjectives.MapObjective
-
The parents of this objective.
- parentToLocalCoordinates(Vec2) - Method in class arc.scene.Element
-
Converts the coordinates given in the parent's coordinate system to this actor's coordinate system.
- parse(char[], int, int) - Method in class arc.util.serialization.JsonReader
- parse(Fi) - Method in interface arc.util.serialization.BaseJsonReader
- parse(Fi) - Method in class arc.util.serialization.JsonReader
- parse(Fi) - Method in class arc.util.serialization.UBJsonReader
- parse(DataInputStream) - Method in class arc.util.serialization.UBJsonReader
- parse(DataInputStream, byte) - Method in class arc.util.serialization.UBJsonReader
- parse(InputStream) - Method in interface arc.util.serialization.BaseJsonReader
- parse(InputStream) - Method in class arc.util.serialization.JsonReader
- parse(InputStream) - Method in class arc.util.serialization.UBJsonReader
-
Parses the UBJSON from the given stream.
- parse(Reader) - Method in class arc.util.serialization.JsonReader
- parse(String) - Method in class arc.util.serialization.JsonReader
- parse(Mods.LoadedMod, String, String, Fi, ContentType) - Method in class mindustry.mod.ContentParser
-
Parses content from a json file.
- parseArray(DataInputStream) - Method in class arc.util.serialization.UBJsonReader
- parsed(Class<?>, JsonValue, Object) - Method in interface mindustry.mod.ContentParser.ParseListener
- parseData(DataInputStream, byte) - Method in class arc.util.serialization.UBJsonReader
- parseDouble(String, double) - Static method in class arc.util.Strings
-
Faster double parser that doesn't throw exceptions.
- parseFloat(String) - Static method in class arc.util.Strings
-
Returns Float.NEGATIVE_INFINITY if parsing failed.
- parseFloat(String, float) - Static method in class arc.util.Strings
- parseInt(String) - Static method in class arc.util.Strings
-
Returns Integer.MIN_VALUE if parsing failed.
- parseInt(String, int) - Static method in class arc.util.Strings
- parseInt(String, int, int) - Static method in class arc.util.Strings
- parseInt(String, int, int, int, int) - Static method in class arc.util.Strings
- parseLong(String, int, int, int, long) - Static method in class arc.util.Strings
- parseLong(String, int, long) - Static method in class arc.util.Strings
- parseLong(String, long) - Static method in class arc.util.Strings
- parseObject(DataInputStream) - Method in class arc.util.serialization.UBJsonReader
- parseSize(DataInputStream, boolean, long) - Method in class arc.util.serialization.UBJsonReader
- parseSize(DataInputStream, byte, boolean, long) - Method in class arc.util.serialization.UBJsonReader
- parseString(DataInputStream, boolean, byte) - Method in class arc.util.serialization.UBJsonReader
- parseString(DataInputStream, byte) - Method in class arc.util.serialization.UBJsonReader
- parseTokens() - Method in class arc.flabel.FLabel
-
Parses all tokens of this label.
- PARTIAL_CONTENT - Enum constant in enum class arc.util.Http.HttpStatus
- particleColor - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- particleColorFrom - Variable in class mindustry.world.draw.DrawCells
- particleColorTo - Variable in class mindustry.world.draw.DrawCells
- particleEffect - Variable in class mindustry.type.Liquid
-
Effect shown in puddles.
- ParticleEffect - Class in mindustry.entities.effect
-
The most essential effect class.
- ParticleEffect() - Constructor for class mindustry.entities.effect.ParticleEffect
- particleInterp - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- particleInterp - Variable in class mindustry.world.draw.DrawCrucibleFlame
- particleInterp - Variable in class mindustry.world.draw.DrawParticles
- particleInterp - Variable in class mindustry.world.draw.DrawSoftParticles
- particleLen - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- particleLen - Variable in class mindustry.world.draw.DrawArcSmelt
- particleLife - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- particleLife - Variable in class mindustry.world.draw.DrawArcSmelt
- particleLife - Variable in class mindustry.world.draw.DrawCrucibleFlame
- particleLife - Variable in class mindustry.world.draw.DrawParticles
- particleLife - Variable in class mindustry.world.draw.DrawSoftParticles
- particleRad - Variable in class mindustry.world.draw.DrawArcSmelt
- particleRad - Variable in class mindustry.world.draw.DrawCrucibleFlame
- particleRad - Variable in class mindustry.world.draw.DrawParticles
- particleRad - Variable in class mindustry.world.draw.DrawSoftParticles
- particleRegion - Variable in class mindustry.type.weather.ParticleWeather
- particles - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- particles - Variable in class mindustry.entities.effect.ParticleEffect
- particles - Variable in class mindustry.world.draw.DrawArcSmelt
- particles - Variable in class mindustry.world.draw.DrawCells
- particles - Variable in class mindustry.world.draw.DrawCrucibleFlame
- particles - Variable in class mindustry.world.draw.DrawParticles
- particles - Variable in class mindustry.world.draw.DrawSoftParticles
- particleSize - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- particleSize - Variable in class mindustry.world.draw.DrawCrucibleFlame
- particleSize - Variable in class mindustry.world.draw.DrawParticles
- particleSize - Variable in class mindustry.world.draw.DrawSoftParticles
- particleSizeInterp - Variable in class mindustry.world.draw.DrawParticles
- particleSpacing - Variable in class mindustry.type.Liquid
-
Particle effect rate spacing in ticks.
- particleStroke - Variable in class mindustry.world.draw.DrawArcSmelt
- ParticleWeather - Class in mindustry.type.weather
- ParticleWeather(String) - Constructor for class mindustry.type.weather.ParticleWeather
- PartMove() - Constructor for class mindustry.entities.part.DrawPart.PartMove
- PartMove(DrawPart.PartProgress, float, float, float) - Constructor for class mindustry.entities.part.DrawPart.PartMove
- PartMove(DrawPart.PartProgress, float, float, float, float, float) - Constructor for class mindustry.entities.part.DrawPart.PartMove
- PartParams() - Constructor for class mindustry.entities.part.DrawPart.PartParams
- parts - Variable in class mindustry.ai.BaseRegistry
-
parts with no requirement
- parts - Variable in class mindustry.entities.bullet.BulletType
-
Extra visual parts for this bullet.
- parts - Variable in class mindustry.type.UnitType
-
extra (usually animated) visual parts
- parts - Variable in class mindustry.type.Weapon
-
extra animated parts
- parts - Variable in class mindustry.world.draw.DrawTurret
- partyId - Variable in class arc.discord.DiscordRPC.RichPresence
- partyMax - Variable in class arc.discord.DiscordRPC.RichPresence
- partySize - Variable in class arc.discord.DiscordRPC.RichPresence
- pass(Intc2) - Method in class mindustry.maps.generators.BasicGenerator
- pass(Item) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- passable() - Method in class mindustry.world.Tile
- passable(int) - Method in class mindustry.ai.Pathfinder.Flowfield
- passable(int, int) - Method in class mindustry.core.World
- passes - Variable in class arc.fx.filters.RadialBlurFilter
- passwordBuffer - Variable in class arc.scene.ui.TextField
- passwordCharacter - Variable in class arc.scene.ui.TextField
- passwordMode - Variable in class arc.scene.ui.TextField
- paste(String, boolean) - Method in class arc.scene.ui.TextField
- patch - Variable in class arc.scene.style.NinePatchDrawable
- path() - Method in class arc.files.Fi
- path() - Method in class arc.files.ZipFi
- Path<T> - Interface in arc.math.geom
-
Interface that specifies a path of type T within the window 0.0<=t<=1.0.
- pathCost - Variable in class mindustry.type.UnitType
-
Function used for calculating cost of moving with ControlPathfinder.
- pathfind - Enum constant in enum class mindustry.logic.LUnitControl
- pathfind(int) - Method in class mindustry.entities.units.AIController
- pathfind(int, int, int, int, Astar.TileHueristic, Boolf<Tile>) - Static method in class mindustry.ai.Astar
- pathfind(int, int, int, int, Astar.TileHueristic, Astar.DistanceHeuristic) - Method in class mindustry.maps.generators.BasicGenerator
- pathfind(int, int, int, int, Astar.TileHueristic, Astar.DistanceHeuristic, Boolf<Tile>) - Static method in class mindustry.ai.Astar
- pathfind(Tile, Tile, Astar.TileHueristic, Boolf<Tile>) - Static method in class mindustry.ai.Astar
- pathfinder - Static variable in class mindustry.Vars
- Pathfinder - Class in mindustry.ai
- Pathfinder() - Constructor for class mindustry.ai.Pathfinder
- Pathfinder.EnemyCoreField - Class in mindustry.ai
- Pathfinder.Flowfield - Class in mindustry.ai
-
Data for a flow field to some set of destinations.
- Pathfinder.PathCost - Interface in mindustry.ai
- Pathfinder.PositionTarget - Class in mindustry.ai
- pathfindLine(boolean, int, int, int, int) - Static method in class mindustry.input.Placement
-
Normalize a diagonal line into points.
- PathfindQueue - Class in mindustry.ai
-
A priority queue.
- PathfindQueue() - Constructor for class mindustry.ai.PathfindQueue
- PathfindQueue(int) - Constructor for class mindustry.ai.PathfindQueue
- pathId - Variable in class mindustry.ai.types.CommandAI
- pathWithoutExtension() - Method in class arc.files.Fi
- pause - Enum constant in enum class arc.input.KeyCode
- pause - Enum constant in enum class mindustry.input.Binding
- pause() - Method in class arc.ApplicationCore
- pause() - Method in interface arc.ApplicationListener
-
Called when the
Application
is paused, usually when it's not active or visible on screen. - pause() - Method in class arc.backend.robovm.IOSGraphics
- pause() - Method in class arc.flabel.FLabel
-
Pauses this label's character progression.
- pause() - Method in class mindustry.ClientLauncher
- pause() - Method in class mindustry.core.Control
- pause(boolean) - Method in class arc.audio.Music
- pause_building - Enum constant in enum class mindustry.input.Binding
- paused - Enum constant in enum class mindustry.core.GameState.State
- paused - Variable in class mindustry.core.UI
- PausedDialog - Class in mindustry.ui.dialogs
- PausedDialog() - Constructor for class mindustry.ui.dialogs.PausedDialog
- payDrop - Enum constant in enum class mindustry.logic.LUnitControl
- payEnter - Enum constant in enum class mindustry.logic.LUnitControl
- payLength - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- payload - Variable in class mindustry.net.Administration.PlayerAction
-
valid only for payload events
- payload - Variable in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- payload - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadMassDriverData
- Payload - Interface in mindustry.world.blocks.payloads
- PayloadAmmoTurret - Class in mindustry.world.blocks.defense.turrets
-
Do not use this class!
- PayloadAmmoTurret(String) - Constructor for class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret
- PayloadAmmoTurret.PayloadTurretBuild - Class in mindustry.world.blocks.defense.turrets
- payloadBlock - Static variable in interface mindustry.world.blocks.payloads.Payload
- PayloadBlock - Class in mindustry.world.blocks.payloads
- PayloadBlock(String) - Constructor for class mindustry.world.blocks.payloads.PayloadBlock
- PayloadBlock.PayloadBlockBuild<T extends Payload> - Class in mindustry.world.blocks.payloads
- PayloadBlockBuild() - Constructor for class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- payloadCapacity - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- payloadCapacity - Static variable in class mindustry.world.meta.Stat
- payloadConveyor - Static variable in class mindustry.content.Blocks
- PayloadConveyor - Class in mindustry.world.blocks.payloads
- PayloadConveyor(String) - Constructor for class mindustry.world.blocks.payloads.PayloadConveyor
- PayloadConveyor.PayloadConveyorBuild - Class in mindustry.world.blocks.payloads
- PayloadConveyorBuild() - Constructor for class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- payloadCount - Enum constant in enum class mindustry.logic.LAccess
- PayloadDeconstructor - Class in mindustry.world.blocks.payloads
- PayloadDeconstructor(String) - Constructor for class mindustry.world.blocks.payloads.PayloadDeconstructor
- PayloadDeconstructor.PayloadDeconstructorBuild - Class in mindustry.world.blocks.payloads
- PayloadDeconstructorBuild() - Constructor for class mindustry.world.blocks.payloads.PayloadDeconstructor.PayloadDeconstructorBuild
- payloadDeposit - Static variable in class mindustry.content.Fx
- payloadDraw() - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- payloadDraw() - Method in class mindustry.world.blocks.distribution.Duct.DuctBuild
- payloadDraw() - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- payloadDraw() - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- PayloadDriverBuild() - Constructor for class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- payloadDrop - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- PayloadDropEvent(Unit, Building) - Constructor for class mindustry.game.EventType.PayloadDropEvent
- PayloadDropEvent(Unit, Unit) - Constructor for class mindustry.game.EventType.PayloadDropEvent
- payloadDropped(Unit, float, float) - Static method in class mindustry.input.InputHandler
- payloadLimit - Variable in class mindustry.world.blocks.payloads.PayloadConveyor
- payloadLoader - Static variable in class mindustry.content.Blocks
- PayloadLoader - Class in mindustry.world.blocks.payloads
- PayloadLoader(String) - Constructor for class mindustry.world.blocks.payloads.PayloadLoader
- PayloadLoader.PayloadLoaderBuild - Class in mindustry.world.blocks.payloads
- PayloadLoaderBuild() - Constructor for class mindustry.world.blocks.payloads.PayloadLoader.PayloadLoaderBuild
- payloadMassDriver - Static variable in class mindustry.content.Blocks
- PayloadMassDriver - Class in mindustry.world.blocks.payloads
- PayloadMassDriver(String) - Constructor for class mindustry.world.blocks.payloads.PayloadMassDriver
- PayloadMassDriver.PayloadDriverBuild - Class in mindustry.world.blocks.payloads
- PayloadMassDriver.PayloadDriverState - Enum Class in mindustry.world.blocks.payloads
- PayloadMassDriver.PayloadMassDriverData - Class in mindustry.world.blocks.payloads
- PayloadMassDriverData(float, float, float, float, Payload) - Constructor for class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadMassDriverData
- payloadPickup - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- payloadReceive - Static variable in class mindustry.content.Fx
- payloadRotateSpeed - Variable in class mindustry.world.blocks.payloads.PayloadBlock
- payloadRouter - Static variable in class mindustry.content.Blocks
- PayloadRouter - Class in mindustry.world.blocks.payloads
- PayloadRouter(String) - Constructor for class mindustry.world.blocks.payloads.PayloadRouter
- PayloadRouter.PayloadRouterBuild - Class in mindustry.world.blocks.payloads
- PayloadRouterBuild() - Constructor for class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- payloads - Enum constant in enum class mindustry.world.meta.BlockGroup
- payloads - Variable in class mindustry.game.SpawnGroup
-
Seq of payloads that this unit will spawn with.
- payloads - Variable in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret.PayloadTurretBuild
- payloads - Variable in class mindustry.world.consumers.ConsumePayloadDynamic
- payloads - Variable in class mindustry.world.consumers.ConsumePayloads
- PayloadSeq - Class in mindustry.type
- PayloadSeq() - Constructor for class mindustry.type.PayloadSeq
- payloadSource - Static variable in class mindustry.content.Blocks
- PayloadSource - Class in mindustry.world.blocks.payloads
-
Generic building that produces other buildings.
- PayloadSource(String) - Constructor for class mindustry.world.blocks.payloads.PayloadSource
- PayloadSource.PayloadSourceBuild - Class in mindustry.world.blocks.payloads
- PayloadSourceBuild() - Constructor for class mindustry.world.blocks.payloads.PayloadSource.PayloadSourceBuild
- payloadSpeed - Variable in class mindustry.world.blocks.payloads.PayloadBlock
- PayloadStack - Class in mindustry.type
- PayloadStack() - Constructor for class mindustry.type.PayloadStack
- PayloadStack(UnlockableContent) - Constructor for class mindustry.type.PayloadStack
- PayloadStack(UnlockableContent, int) - Constructor for class mindustry.type.PayloadStack
- payloadTarget - Variable in class mindustry.input.MobileInput
-
Payload target being moved to.
- PayloadTurretBuild() - Constructor for class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret.PayloadTurretBuild
- payloadType - Enum constant in enum class mindustry.logic.LAccess
- payloadUnit - Static variable in interface mindustry.world.blocks.payloads.Payload
- payloadUnloader - Static variable in class mindustry.content.Blocks
- PayloadUnloader - Class in mindustry.world.blocks.payloads
- PayloadUnloader(String) - Constructor for class mindustry.world.blocks.payloads.PayloadUnloader
- PayloadUnloader.PayloadUnloaderBuild - Class in mindustry.world.blocks.payloads
- PayloadUnloaderBuild() - Constructor for class mindustry.world.blocks.payloads.PayloadUnloader.PayloadUnloaderBuild
- payloadVoid - Static variable in class mindustry.content.Blocks
- PayloadVoid - Class in mindustry.world.blocks.payloads
- PayloadVoid(String) - Constructor for class mindustry.world.blocks.payloads.PayloadVoid
- PayloadVoid.PayloadVoidBuild - Class in mindustry.world.blocks.payloads
- PayloadVoidBuild() - Constructor for class mindustry.world.blocks.payloads.PayloadVoid.PayloadVoidBuild
- PAYMENT_REQUIRED - Enum constant in enum class arc.util.Http.HttpStatus
- payRotation - Variable in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- payTake - Enum constant in enum class mindustry.logic.LUnitControl
- payVector - Variable in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- peak - Variable in class arc.util.pooling.Pool
-
The highest number of free objects.
- peaks - Static variable in class mindustry.content.SectorPresets
- pebbles - Static variable in class mindustry.content.Blocks
- pedantic - Static variable in class arc.graphics.gl.Shader
-
flag indicating whether attributes & uniforms must be present at all times
- peek() - Static method in class arc.graphics.g2d.ScissorStack
- peek() - Method in class arc.struct.BinaryHeap
- peek() - Method in class arc.struct.BoolSeq
-
Returns the last item.
- peek() - Method in class arc.struct.ByteSeq
-
Returns the last item.
- peek() - Method in class arc.struct.FloatSeq
-
Returns the last item.
- peek() - Method in class arc.struct.IntSeq
-
Returns the last item.
- peek() - Method in class arc.struct.LongSeq
-
Returns the last item.
- peek() - Method in class arc.struct.PQueue
-
Retrieves, but does not remove, the head of this queue.
- peek() - Method in class arc.struct.Seq
-
Returns the last item.
- peek() - Method in class arc.struct.ShortSeq
-
Returns the last item.
- peek() - Method in class mindustry.ai.PathfindQueue
-
Retrieves, but does not remove, the head of this queue.
- peekAmmo() - Method in class mindustry.world.blocks.defense.turrets.ContinuousLiquidTurret.ContinuousLiquidTurretBuild
- peekAmmo() - Method in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- peekAmmo() - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret.LiquidTurretBuild
- peekAmmo() - Method in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret.PayloadTurretBuild
- peekAmmo() - Method in class mindustry.world.blocks.defense.turrets.PowerTurret.PowerTurretBuild
- peekAmmo() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- peekKey() - Method in class arc.struct.ArrayMap
-
Returns the last key.
- peekValue() - Method in class arc.struct.ArrayMap
-
Returns the last value.
- pencil - Enum constant in enum class mindustry.editor.EditorTool
- percent - Static variable in class mindustry.world.meta.StatUnit
- percentAmount - Variable in class mindustry.entities.abilities.RegenAbility
-
Amount healed as percent per tick.
- percentile - Variable in class mindustry.maps.filters.MedianFilter
- percentile - Variable in class mindustry.maps.filters.OreMedianFilter
- percentSolid(int, int) - Method in class mindustry.world.Block
- PerformanceCounter - Class in arc.util
-
Class to keep track of the time and load (percentage of total time) a specific task takes.
- PerformanceCounter(String) - Constructor for class arc.util.PerformanceCounter
- PerformanceCounter(String, int) - Constructor for class arc.util.PerformanceCounter
- PerformanceCounters - Class in arc.util
- PerformanceCounters() - Constructor for class arc.util.PerformanceCounters
- perimeter() - Method in class arc.math.geom.Rect
- period - Enum constant in enum class arc.input.KeyCode
- permanent - Variable in class mindustry.type.StatusEffect
-
If true, the effect never disappears.
- perMinute - Static variable in class mindustry.world.meta.StatUnit
- pers - Variable in class mindustry.tools.Generators.ScorchGenerator
- perSecond - Variable in class mindustry.ui.LiquidDisplay
- perSecond - Static variable in class mindustry.world.meta.StatUnit
- perShot - Static variable in class mindustry.world.meta.StatUnit
- persistence - Variable in class mindustry.maps.planet.AsteroidGenerator
- persistence - Variable in class mindustry.maps.planet.ErekirPlanetGenerator
- perspective - Variable in class arc.graphics.g3d.Camera3D
-
if set to true, a perspective projection is used.
- phase - Variable in class mindustry.entities.part.HoverPart
- phaseBoost - Variable in class mindustry.world.blocks.defense.MendProjector
- phaseColor - Variable in class mindustry.world.blocks.defense.MendProjector
- phaseColor - Variable in class mindustry.world.blocks.defense.OverdriveProjector
- phaseConduit - Static variable in class mindustry.content.Blocks
- phaseConveyor - Static variable in class mindustry.content.Blocks
- phaseFabric - Static variable in class mindustry.content.Items
- phaseHeat - Variable in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- phaseHeat - Variable in class mindustry.world.blocks.defense.MendProjector.MendBuild
- phaseHeat - Variable in class mindustry.world.blocks.defense.OverdriveProjector.OverdriveBuild
- phaseHeater - Static variable in class mindustry.content.Blocks
- phaseRadiusBoost - Variable in class mindustry.world.blocks.defense.ForceProjector
- phaseRangeBoost - Variable in class mindustry.world.blocks.defense.MendProjector
- phaseRangeBoost - Variable in class mindustry.world.blocks.defense.OverdriveProjector
- phaseShieldBoost - Variable in class mindustry.world.blocks.defense.ForceProjector
- phaseSynthesizer - Static variable in class mindustry.content.Blocks
- phaseUseTime - Variable in class mindustry.world.blocks.defense.ForceProjector
- phaseWall - Static variable in class mindustry.content.Blocks
- phaseWallLarge - Static variable in class mindustry.content.Blocks
- phaseWeaver - Static variable in class mindustry.content.Blocks
- PhysicRef(Physicsc, PhysicsProcess.PhysicsWorld.PhysicsBody) - Constructor for class mindustry.async.PhysicsProcess.PhysicRef
- physics - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- PhysicsBody() - Constructor for class mindustry.async.PhysicsProcess.PhysicsWorld.PhysicsBody
- PhysicsProcess - Class in mindustry.async
- PhysicsProcess() - Constructor for class mindustry.async.PhysicsProcess
- PhysicsProcess.PhysicRef - Class in mindustry.async
- PhysicsProcess.PhysicsWorld - Class in mindustry.async
- PhysicsProcess.PhysicsWorld.PhysicsBody - Class in mindustry.async
- PhysicsWorld(Rect) - Constructor for class mindustry.async.PhysicsProcess.PhysicsWorld
- pi - Static variable in class arc.math.Mathf
- PI - Static variable in class arc.math.Mathf
- PI2 - Static variable in class arc.math.Mathf
- pick - Enum constant in enum class mindustry.editor.EditorTool
- pick - Enum constant in enum class mindustry.input.Binding
- pickedBuildPayload(Unit, Building, boolean) - Static method in class mindustry.input.InputHandler
- pickedUnitPayload(Unit, Unit) - Static method in class mindustry.input.InputHandler
- pickedUp() - Method in class mindustry.world.blocks.defense.DirectionalForceProjector.DirectionalForceProjectorBuild
- pickedUp() - Method in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- pickedUp() - Method in class mindustry.world.blocks.defense.ShieldWall.ShieldWallBuild
- pickedUp() - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- pickedUp() - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- pickedUp() - Method in class mindustry.world.blocks.power.BeamNode.BeamNodeBuild
- pickedUp() - Method in class mindustry.world.blocks.production.AttributeCrafter.AttributeCrafterBuild
- pickedUp() - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- pickedUp() - Method in class mindustry.world.blocks.production.Pump.PumpBuild
- pickedUp() - Method in class mindustry.world.blocks.production.SolidPump.SolidPumpBuild
- picker - Variable in class mindustry.core.UI
- pickNext() - Method in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- pickup - Static variable in class mindustry.content.Fx
- pickupBlock - Enum constant in enum class mindustry.net.Administration.ActionType
- pickupCargo - Enum constant in enum class mindustry.input.Binding
- PickupEvent(Unit, Building) - Constructor for class mindustry.game.EventType.PickupEvent
- PickupEvent(Unit, Unit) - Constructor for class mindustry.game.EventType.PickupEvent
- pickupT5 - Enum constant in enum class mindustry.service.Achievement
- pickupUnits - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- pictSymbols - Enum constant in enum class arc.input.KeyCode
- pierce - Variable in class mindustry.entities.bullet.BulletType
-
Whether to pierce units.
- pierce - Variable in class mindustry.logic.LExecutor.ExplosionI
- pierce - Variable in class mindustry.logic.LStatements.ExplosionStatement
- pierceArmor - Variable in class mindustry.entities.bullet.BulletType
-
If true, unit armor is ignored in damage calculations.
- pierceBuilding - Variable in class mindustry.entities.bullet.BulletType
-
Whether to pierce buildings.
- pierceCap - Variable in class mindustry.entities.bullet.BulletType
-
Maximum # of pierced objects.
- pierceDamageFactor - Variable in class mindustry.entities.bullet.BulletType
-
Multiplier of damage decreased per health pierced.
- pierceEffect - Variable in class mindustry.entities.bullet.RailBulletType
- pinch(Vec2, Vec2, Vec2, Vec2) - Method in interface arc.input.GestureDetector.GestureListener
-
Called when a user performs a pinch zoom gesture.
- pinch(Vec2, Vec2, Vec2, Vec2) - Method in class mindustry.editor.MapView
- pinch(InputEvent, Vec2, Vec2, Vec2, Vec2) - Method in class arc.scene.event.ElementGestureListener
- pinchStop() - Method in interface arc.input.GestureDetector.GestureListener
-
Called when no longer pinching.
- pinchStop() - Method in class mindustry.editor.MapView
- pine - Static variable in class mindustry.content.Blocks
- ping - Variable in class mindustry.net.Host
- ping(Player, long) - Static method in class mindustry.core.NetClient
- Ping() - Constructor for class arc.net.FrameworkMessage.Ping
- pingHost(String, int, Cons<Host>, Cons<Exception>) - Method in class mindustry.net.ArcNetProvider
- pingHost(String, int, Cons<Host>, Cons<Exception>) - Method in interface mindustry.net.Net.NetProvider
-
Ping a host.
- pingHost(String, int, Cons<Host>, Cons<Exception>) - Method in class mindustry.net.Net
-
Pings a host in a pooled thread.
- PingPongBuffer - Class in arc.fx.util
-
Encapsulates a framebuffer with the ability to ping-pong between two buffers.
- PingPongBuffer(Pixmap.Format) - Constructor for class arc.fx.util.PingPongBuffer
-
Initializes ping-pong buffer with the size of the client's area (usually window size).
- PingPongBuffer(Pixmap.Format, int, int) - Constructor for class arc.fx.util.PingPongBuffer
- PingPongBuffer(Pixmap.Format, int, int, boolean, boolean) - Constructor for class arc.fx.util.PingPongBuffer
-
Initializes ping-pong buffer with the given size.
- pingResponse(long) - Static method in class mindustry.core.NetClient
- pink - Static variable in class arc.graphics.Color
- pixelator - Variable in class mindustry.core.Renderer
- Pixelator - Class in mindustry.graphics
- Pixelator() - Constructor for class mindustry.graphics.Pixelator
- pixelCircle(float) - Static method in class arc.math.geom.Geometry
- pixelCircle(float, Geometry.SolidChecker) - Static method in class arc.math.geom.Geometry
- pixels - Enum constant in enum class arc.graphics.gl.HdpiMode
-
Mouse coordinates,
Graphics.getWidth()
andGraphics.getHeight()
will return raw pixel coordinates irrespective of the system defined HDPI scaling. - pixels - Variable in class arc.graphics.Pixmap
-
Internal data, arranged as RGBA with 1 byte per component.
- pixelStorei(int, int) - Static method in class arc.graphics.Gl
- pixmap - Variable in class arc.graphics.g2d.PixmapRegion
- Pixmap - Class in arc.graphics
-
A Pixmap represents an image in memory.
- Pixmap(byte[]) - Constructor for class arc.graphics.Pixmap
- Pixmap(byte[], int, int) - Constructor for class arc.graphics.Pixmap
-
Creates a new Pixmap instance from the given encoded image data.
- Pixmap(int, int) - Constructor for class arc.graphics.Pixmap
-
Creates a new Pixmap instance with the given width and height.
- Pixmap(Fi) - Constructor for class arc.graphics.Pixmap
-
Creates a new Pixmap instance from the given file.
- Pixmap(String) - Constructor for class arc.graphics.Pixmap
- Pixmap(ByteBuffer, int, int) - Constructor for class arc.graphics.Pixmap
-
Creates a pixmap from a direct ByteBuffer.
- Pixmap.Format - Enum Class in arc.graphics
-
Different pixel formats.
- PixmapIO - Class in arc.graphics
-
Writes Pixmaps to various formats.
- PixmapIO() - Constructor for class arc.graphics.PixmapIO
- PixmapIO.PngReader - Class in arc.graphics
-
Class based on https://github.com/Mike-C/lwjPNG, with many modifications
- PixmapIO.PngWriter - Class in arc.graphics
-
PNG encoder with compression.
- PixmapLoader - Class in arc.assets.loaders
-
AssetLoader
forPixmap
instances. - PixmapLoader(FileHandleResolver) - Constructor for class arc.assets.loaders.PixmapLoader
- PixmapLoader.PixmapParameter - Class in arc.assets.loaders
- PixmapPacker - Class in arc.graphics.g2d
- PixmapPacker(int, int, int, boolean) - Constructor for class arc.graphics.g2d.PixmapPacker
- PixmapPacker(int, int, int, boolean, boolean, boolean, PixmapPacker.PackStrategy) - Constructor for class arc.graphics.g2d.PixmapPacker
-
Creates a new ImagePacker which will insert all supplied pixmaps into one or more
pageWidth
bypageHeight
pixmaps using the specified strategy. - PixmapPacker(int, int, int, boolean, PixmapPacker.PackStrategy) - Constructor for class arc.graphics.g2d.PixmapPacker
- PixmapPacker.GuillotineStrategy - Class in arc.graphics.g2d
-
Does bin packing by inserting to the right or below previously packed rectangles.
- PixmapPacker.GuillotineStrategy.GuillotinePage - Class in arc.graphics.g2d
- PixmapPacker.PackStrategy - Interface in arc.graphics.g2d
-
Choose the page and location for each rectangle.
- PixmapPacker.Page - Class in arc.graphics.g2d
- PixmapPacker.PixmapPackerRect - Class in arc.graphics.g2d
- PixmapPacker.SkylineStrategy - Class in arc.graphics.g2d
-
Does bin packing by inserting in rows.
- PixmapPackerRect(int, int, int, int) - Constructor for class arc.graphics.g2d.PixmapPacker.PixmapPackerRect
- PixmapPackerRect(int, int, int, int, int, int, int, int) - Constructor for class arc.graphics.g2d.PixmapPacker.PixmapPackerRect
- PixmapParameter() - Constructor for class arc.assets.loaders.PixmapLoader.PixmapParameter
- pixmapRegion - Variable in class arc.graphics.g2d.TextureAtlas.AtlasRegion
- PixmapRegion - Class in arc.graphics.g2d
-
Defines a region of a pixmap, like a TextureRegion.
- PixmapRegion(Pixmap) - Constructor for class arc.graphics.g2d.PixmapRegion
- PixmapRegion(Pixmap, int, int, int, int) - Constructor for class arc.graphics.g2d.PixmapRegion
- Pixmaps - Class in arc.graphics
-
Various pixmap utilities.
- Pixmaps() - Constructor for class arc.graphics.Pixmaps
- PixmapTextureData - Class in arc.graphics.gl
- PixmapTextureData(Pixmap, boolean, boolean) - Constructor for class arc.graphics.gl.PixmapTextureData
- place - Static variable in class mindustry.graphics.Pal
- place(Schematic, int, int, Team) - Static method in class mindustry.game.Schematics
- place(Schematic, int, int, Team, boolean) - Static method in class mindustry.game.Schematics
- place(Tile) - Method in class mindustry.world.blocks.payloads.BuildPayload
- place(Tile, int) - Method in class mindustry.world.blocks.payloads.BuildPayload
- place10kBlocks - Enum constant in enum class mindustry.service.Achievement
- placeable(Team) - Method in class mindustry.entities.units.BuildPlan
- placeableLiquid - Variable in class mindustry.world.Block
-
whether this block can be placed on any liquids, anywhere
- placeableOn - Variable in class mindustry.world.Block
-
whether this floor can be placed on.
- placeablePlayer - Variable in class mindustry.world.Block
-
whether this block can be placed directly by the player via PlacementFragment
- placeBegan(Tile, Block) - Method in class mindustry.world.Block
-
Called when building of this block begins.
- placeBegan(Tile, Block, Unit) - Method in class mindustry.world.Block
-
Called when building of this block begins.
- placeBegan(Tile, Block, Unit) - Method in class mindustry.world.blocks.storage.CoreBlock
- placeBlock - Enum constant in enum class mindustry.net.Administration.ActionType
- placeBlock - Static variable in class mindustry.content.Fx
- placed() - Method in class mindustry.world.blocks.defense.turrets.LaserTurret.LaserTurretBuild
- placed() - Method in class mindustry.world.blocks.power.PowerNode.PowerNodeBuild
- placed() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- placedBlockCount - Variable in class mindustry.game.GameStats
-
Record of blocks that have been placed by count.
- placeEffect - Variable in class mindustry.world.Block
-
Effect for placing the block.
- placeholder - Static variable in class mindustry.content.Bullets
- placeLaunchLoadout(int, int) - Static method in class mindustry.game.Schematics
-
Places the last launch loadout at the coordinates and fills it with the launch resources.
- placeLoadout(Schematic, int, int) - Static method in class mindustry.game.Schematics
- placeLoadout(Schematic, int, int, Team) - Static method in class mindustry.game.Schematics
- placeLoadout(Schematic, int, int, Team, boolean) - Static method in class mindustry.game.Schematics
- Placement - Class in mindustry.input
- Placement() - Constructor for class mindustry.input.Placement
- Placement.NormalizeDrawResult - Class in mindustry.input
- Placement.NormalizeResult - Class in mindustry.input
- PlacementFragment - Class in mindustry.ui.fragments
- PlacementFragment() - Constructor for class mindustry.ui.fragments.PlacementFragment
- PlaceMode - Enum Class in mindustry.input
- placeOverlapMargin - Variable in class mindustry.world.blocks.defense.turrets.BaseTurret
- placeOverlapRange - Variable in class mindustry.world.Block
-
When placeRangeCheck is enabled, this is the range checked for enemy blocks.
- placePitchChange - Variable in class mindustry.world.Block
-
Should the sound made when this block is built change in pitch.
- placeQuery() - Method in class mindustry.editor.MapObjectivesCanvas
- placeRangeCheck - Variable in class mindustry.game.Rules
-
If true, blocks cannot be placed near blocks that are near the enemy team.
- placeRotate - Static variable in class mindustry.graphics.Pal
- placeSound - Variable in class mindustry.world.Block
-
Sound made when this block is built.
- placing - Enum constant in enum class mindustry.input.PlaceMode
- placing - Static variable in class mindustry.graphics.Pal
- plain - Enum constant in enum class arc.util.serialization.Jval.Jformat
-
JSON (no whitespace).
- plainAuthor() - Method in class mindustry.maps.Map
- plainDescription() - Method in class mindustry.maps.Map
- plainLastName() - Method in class mindustry.net.Administration.PlayerInfo
- plainName() - Method in class mindustry.maps.Map
- plan - Variable in class mindustry.ai.types.LogicAI
- plan() - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- plane - Variable in class mindustry.type.Sector
- Plane - Class in arc.math.geom
-
A plane defined via a unit length normal and the distance from the origin, as you learned in your math class.
- Plane() - Constructor for class arc.math.geom.Plane
-
Constructs a new plane with all values set to 0
- Plane(Vec3, float) - Constructor for class arc.math.geom.Plane
-
Constructs a new plane based on the normal and distance to the origin.
- Plane(Vec3, Vec3) - Constructor for class arc.math.geom.Plane
-
Constructs a new plane based on the normal and a point on the plane.
- Plane(Vec3, Vec3, Vec3) - Constructor for class arc.math.geom.Plane
-
Constructs a new plane out of the three given points that are considered to be on the plane.
- Plane.PlaneSide - Enum Class in arc.math.geom
-
Enum specifying on which side a point lies respective to the plane and it's normal.
- PlaneBatch3D - Class in arc.graphics.g3d
-
A SpriteBatch that projects sprites onto a plane in 3D space.
- PlaneBatch3D() - Constructor for class arc.graphics.g3d.PlaneBatch3D
- PlaneBatch3D(int) - Constructor for class arc.graphics.g3d.PlaneBatch3D
- planePoints - Variable in class arc.math.geom.Frustum
-
eight points making up the near and far clipping "rectangles".
- planePointsArray - Variable in class arc.math.geom.Frustum
- planes - Variable in class arc.math.geom.Frustum
-
the six clipping planes, near, far, left, right, top, bottom
- planet - Enum constant in enum class mindustry.ctype.ContentType
- planet - Variable in class mindustry.content.TechTree.TechNode
-
Planet associated with this tech node.
- planet - Variable in class mindustry.core.UI
- planet - Variable in class mindustry.game.Objectives.OnPlanet
- planet - Variable in class mindustry.game.Rules
-
Rules from this planet are applied.
- planet - Variable in class mindustry.graphics.g3d.PlanetMesh
- planet - Variable in class mindustry.graphics.g3d.PlanetParams
-
Planet being looked at.
- planet - Variable in class mindustry.graphics.Shaders.AtmosphereShader
- planet - Variable in class mindustry.graphics.Shaders.CloudShader
- planet - Static variable in class mindustry.graphics.Shaders
- planet - Variable in class mindustry.graphics.Shaders.PlanetShader
- planet - Variable in class mindustry.type.Sector
- planet - Variable in class mindustry.type.SectorPreset
- planet(String) - Method in class mindustry.core.ContentLoader
- Planet - Class in mindustry.type
- Planet(String, Planet, float) - Constructor for class mindustry.type.Planet
- Planet(String, Planet, float, int) - Constructor for class mindustry.type.Planet
- planet_map - Enum constant in enum class mindustry.input.Binding
- planetaryTerminal - Static variable in class mindustry.content.SectorPresets
- planetBackground - Variable in class mindustry.game.Rules
-
Parameters for planet rendered in the background.
- PlanetDialog - Class in mindustry.ui.dialogs
- PlanetDialog() - Constructor for class mindustry.ui.dialogs.PlanetDialog
- PlanetDialog.Mode - Enum Class in mindustry.ui.dialogs
- PlanetGenerator - Class in mindustry.maps.generators
- PlanetGenerator() - Constructor for class mindustry.maps.generators.PlanetGenerator
- planetGrid - Static variable in class mindustry.graphics.Shaders
- PlanetGrid - Class in mindustry.graphics.g3d
- PlanetGrid(int) - Constructor for class mindustry.graphics.g3d.PlanetGrid
- PlanetGrid.Corner - Class in mindustry.graphics.g3d
- PlanetGrid.Edge - Class in mindustry.graphics.g3d
- PlanetGrid.Ptile - Class in mindustry.graphics.g3d
- PlanetGridShader() - Constructor for class mindustry.graphics.Shaders.PlanetGridShader
- planetLaunch - Enum constant in enum class mindustry.ui.dialogs.PlanetDialog.Mode
-
Launch between planets.
- PlanetMesh - Class in mindustry.graphics.g3d
-
Defines a mesh that is rendered for a planet.
- PlanetMesh() - Constructor for class mindustry.graphics.g3d.PlanetMesh
- PlanetMesh(Planet, Mesh, Shader) - Constructor for class mindustry.graphics.g3d.PlanetMesh
- PlanetParams - Class in mindustry.graphics.g3d
-
Parameters for rendering a solar system.
- PlanetParams() - Constructor for class mindustry.graphics.g3d.PlanetParams
- PlanetRenderer - Class in mindustry.graphics.g3d
- PlanetRenderer() - Constructor for class mindustry.graphics.g3d.PlanetRenderer
- PlanetRenderer.PlanetInterfaceRenderer - Interface in mindustry.graphics.g3d
- planets - Variable in class mindustry.core.Renderer
- planets - Variable in class mindustry.ui.dialogs.PlanetDialog
- planets() - Method in class mindustry.core.ContentLoader
- Planets - Class in mindustry.content
- Planets() - Constructor for class mindustry.content.Planets
- PlanetShader() - Constructor for class mindustry.graphics.Shaders.PlanetShader
- planMatches(BuildPlan) - Method in class mindustry.input.InputHandler
- planRotation(int) - Method in class mindustry.world.Block
- plans - Variable in class mindustry.game.Teams.TeamData
-
Planned blocks for drones.
- plans - Static variable in class mindustry.graphics.Layer
- plans - Variable in class mindustry.net.Administration.PlayerAction
-
valid only for removePlanned events only; contains packed positions.
- plans - Variable in class mindustry.world.blocks.units.UnitAssembler
- plans - Variable in class mindustry.world.blocks.units.UnitFactory
- plantColor - Variable in class mindustry.world.draw.DrawCultivator
- plantColorLight - Variable in class mindustry.world.draw.DrawCultivator
- plasma1 - Variable in class mindustry.world.draw.DrawPlasma
- plasma2 - Variable in class mindustry.world.draw.DrawPlasma
- plasmaBore - Static variable in class mindustry.content.Blocks
- plasmas - Variable in class mindustry.world.draw.DrawPlasma
- plastanium - Static variable in class mindustry.content.Items
- plastanium - Static variable in class mindustry.graphics.Pal
- plastaniumBack - Static variable in class mindustry.graphics.Pal
- plastaniumCompressor - Static variable in class mindustry.content.Blocks
- plastaniumConveyor - Static variable in class mindustry.content.Blocks
- plastaniumFront - Static variable in class mindustry.graphics.Pal
- plastaniumWall - Static variable in class mindustry.content.Blocks
- plastaniumWallLarge - Static variable in class mindustry.content.Blocks
- plasticburn - Static variable in class mindustry.content.Fx
- plasticBurn - Static variable in class mindustry.graphics.Pal
- plasticExplosion - Static variable in class mindustry.content.Fx
- plasticExplosionFlak - Static variable in class mindustry.content.Fx
- plasticSmoke - Static variable in class mindustry.graphics.Pal
- platedConduit - Static variable in class mindustry.content.Blocks
- plateRegion - Variable in class mindustry.entities.abilities.ArmorPlateAbility
- platform - Static variable in class mindustry.Vars
- Platform - Interface in mindustry.core
- Platform.FileWriter - Interface in mindustry.core
- play() - Method in class arc.audio.AudioBus
- play() - Method in class arc.audio.Music
- play() - Method in class arc.audio.Sound
-
Plays the sound.
- play() - Method in class mindustry.core.Logic
-
Adds starting items, resets wave time, and sets state to playing.
- play(float) - Method in class arc.audio.Sound
-
Plays the sound.
- play(float, float, float) - Method in class arc.audio.Sound
-
Plays the sound.
- play(float, float, float, boolean) - Method in class arc.audio.Sound
- play(float, float, float, boolean, boolean) - Method in class arc.audio.Sound
-
Plays the sound.
- play(AudioSource, float, float, float, boolean) - Method in class arc.audio.Audio
- play(Music) - Method in class mindustry.audio.SoundControl
-
Plays and fades in a music track.
- player - Enum constant in enum class mindustry.logic.FetchType
- player - Enum constant in enum class mindustry.logic.RadarTarget
- player - Variable in class mindustry.game.EventType.AdminRequestEvent
- player - Variable in class mindustry.game.EventType.BuildingCommandEvent
- player - Variable in class mindustry.game.EventType.ConfigEvent
- player - Variable in class mindustry.game.EventType.DepositEvent
- player - Variable in class mindustry.game.EventType.MenuOptionChooseEvent
- player - Variable in class mindustry.game.EventType.PlayerBanEvent
- player - Variable in class mindustry.game.EventType.PlayerChatEvent
- player - Variable in class mindustry.game.EventType.PlayerConnect
- player - Variable in class mindustry.game.EventType.PlayerConnectionConfirmed
- player - Variable in class mindustry.game.EventType.PlayerJoin
- player - Variable in class mindustry.game.EventType.PlayerLeave
- player - Variable in class mindustry.game.EventType.PlayerUnbanEvent
- player - Variable in class mindustry.game.EventType.TapEvent
- player - Variable in class mindustry.game.EventType.TextInputEvent
- player - Variable in class mindustry.game.EventType.UnitChangeEvent
- player - Variable in class mindustry.game.EventType.UnitControlEvent
- player - Variable in class mindustry.game.EventType.WithdrawEvent
- player - Variable in class mindustry.net.Administration.PlayerAction
- player - Variable in class mindustry.net.NetConnection
- player - Variable in exception mindustry.net.ValidateException
- player - Static variable in class mindustry.Vars
- player_list - Enum constant in enum class mindustry.input.Binding
- PlayerAction() - Constructor for class mindustry.net.Administration.PlayerAction
- PlayerBanEvent(Player, String) - Constructor for class mindustry.game.EventType.PlayerBanEvent
- PlayerChatEvent(Player, String) - Constructor for class mindustry.game.EventType.PlayerChatEvent
- playerColors - Static variable in class mindustry.Vars
-
all choosable player colors in join/host dialog
- PlayerConnect(Player) - Constructor for class mindustry.game.EventType.PlayerConnect
- PlayerConnectionConfirmed(Player) - Constructor for class mindustry.game.EventType.PlayerConnectionConfirmed
- playerControllable - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- playerControllable - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
If true, this turret can be controlled by players.
- playerCores() - Method in class mindustry.game.Teams
- playerCount - Enum constant in enum class mindustry.logic.FetchType
- playerDisconnect(int) - Static method in class mindustry.core.NetClient
- playerInfo - Variable in class mindustry.net.Administration
-
All player info.
- PlayerInfo() - Constructor for class mindustry.net.Administration.PlayerInfo
- PlayerIpBanEvent(String) - Constructor for class mindustry.game.EventType.PlayerIpBanEvent
- PlayerIpUnbanEvent(String) - Constructor for class mindustry.game.EventType.PlayerIpUnbanEvent
- PlayerJoin(Player) - Constructor for class mindustry.game.EventType.PlayerJoin
- PlayerLeave(Player) - Constructor for class mindustry.game.EventType.PlayerLeave
- playerLimit - Enum constant in enum class mindustry.net.Packets.KickReason
- playerLimit - Variable in class mindustry.net.Host
- PlayerListFragment - Class in mindustry.ui.fragments
- PlayerListFragment() - Constructor for class mindustry.ui.fragments.PlayerListFragment
- playerName - Static variable in class mindustry.graphics.Layer
- playerNear() - Method in class mindustry.ai.WaveSpawner
- playerPlaced(Object) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- players - Variable in class mindustry.game.Teams.TeamData
-
Same as units, but players.
- players - Variable in class mindustry.net.Host
- playerSpawn(Tile, Player) - Static method in class mindustry.world.blocks.storage.CoreBlock
- PlayerUnbanEvent(Player, String) - Constructor for class mindustry.game.EventType.PlayerUnbanEvent
- playerUnmineable - Variable in class mindustry.world.Block
-
if true, this block cannot be mined by players.
- PlayEvent() - Constructor for class mindustry.game.EventType.PlayEvent
- playing - Enum constant in enum class mindustry.core.GameState.State
- playing() - Method in class arc.audio.AudioBus
- playListener - Variable in class mindustry.ui.dialogs.MapPlayDialog
- playMap(Map, Rules) - Method in class mindustry.core.Control
- playMap(Map, Rules, boolean) - Method in class mindustry.core.Control
- playNewSector(Sector, Sector, WorldReloader) - Method in class mindustry.core.Control
- playOnce(Music) - Method in class mindustry.audio.SoundControl
-
Plays a music track once and only once.
- playRandom() - Method in class mindustry.audio.SoundControl
-
Plays a random track.
- playSector(Sector) - Method in class mindustry.core.Control
- playSector(Sector, Sector) - Method in class mindustry.core.Control
- playtestingMap - Variable in class mindustry.core.GameState
-
Map being playtested (not edited!)
- Plugin - Class in mindustry.mod
-
Defines a special type of mod that is always hidden.
- Plugin() - Constructor for class mindustry.mod.Plugin
- plus - Enum constant in enum class arc.input.KeyCode
- plus - Variable in class arc.scene.ui.TreeElement.TreeStyle
- plus(T) - Method in interface arc.math.geom.Vector
- pneumaticDrill - Static variable in class mindustry.content.Blocks
- PngReader() - Constructor for class arc.graphics.PixmapIO.PngReader
- PngWriter() - Constructor for class arc.graphics.PixmapIO.PngWriter
- PngWriter(int) - Constructor for class arc.graphics.PixmapIO.PngWriter
- podRegion - Variable in class mindustry.world.blocks.campaign.LaunchPad
- Point2 - Class in arc.math.geom
-
A point in a 2D grid, with integer x and y coordinates
- Point2() - Constructor for class arc.math.geom.Point2
-
Constructs a new 2D grid point.
- Point2(int, int) - Constructor for class arc.math.geom.Point2
-
Constructs a new 2D grid point.
- Point2(Point2) - Constructor for class arc.math.geom.Point2
-
Copy constructor
- Point3 - Class in arc.math.geom
-
A point in a 3D grid, with integer x and y coordinates
- Point3() - Constructor for class arc.math.geom.Point3
-
Constructs a 3D grid point with all coordinates pointing to the origin (0, 0, 0).
- Point3(int, int, int) - Constructor for class arc.math.geom.Point3
-
Constructs a 3D grid point.
- Point3(Point3) - Constructor for class arc.math.geom.Point3
-
Copy constructor
- pointBeam - Static variable in class mindustry.content.Fx
- PointBulletType - Class in mindustry.entities.bullet
- PointBulletType() - Constructor for class mindustry.entities.bullet.PointBulletType
- pointConfig(Cons<Point2>) - Method in class mindustry.entities.units.BuildPlan
-
Transforms the internal position of this config using the specified function.
- pointConfig(Object, Cons<Point2>) - Method in class mindustry.world.Block
-
Transforms the internal position of this config using the specified function, and return the result.
- pointConfig(Object, Cons<Point2>) - Method in class mindustry.world.blocks.logic.LogicBlock
- pointConfig(Block, Object, Cons<Point2>) - Static method in class mindustry.entities.units.BuildPlan
-
Transforms the internal position of this config using the specified function, and return the result.
- PointDefenseBuild() - Constructor for class mindustry.world.blocks.defense.turrets.PointDefenseTurret.PointDefenseBuild
- PointDefenseTurret - Class in mindustry.world.blocks.defense.turrets
- PointDefenseTurret(String) - Constructor for class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- PointDefenseTurret.PointDefenseBuild - Class in mindustry.world.blocks.defense.turrets
- PointDefenseWeapon - Class in mindustry.type.weapons
-
Note that this requires several things: - A bullet with positive maxRange - A bullet with positive damage - Rotation
- PointDefenseWeapon() - Constructor for class mindustry.type.weapons.PointDefenseWeapon
- PointDefenseWeapon(String) - Constructor for class mindustry.type.weapons.PointDefenseWeapon
- pointEffect - Variable in class mindustry.entities.bullet.RailBulletType
- pointEffectSpace - Variable in class mindustry.entities.bullet.RailBulletType
- pointer - Variable in class arc.scene.event.InputEvent
- pointHit - Static variable in class mindustry.content.Fx
- PointLaserBulletType - Class in mindustry.entities.bullet
-
A continuous bullet type that only damages in a point.
- PointLaserBulletType() - Constructor for class mindustry.entities.bullet.PointLaserBulletType
- pointLineSide(float, float, float, float, float, float) - Static method in class arc.math.geom.Intersector
- pointLineSide(Vec2, Vec2, Vec2) - Static method in class arc.math.geom.Intersector
-
Determines on which side of the given line the point is.
- points - Static variable in class arc.graphics.Gl
- points - Variable in class arc.math.geom.Bezier
- points - Variable in class mindustry.graphics.Trail
- pointShockwave - Static variable in class mindustry.content.Fx
- pointX - Variable in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Connector
- pointY - Variable in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Connector
- pointyScaling - Variable in class mindustry.entities.bullet.ContinuousLaserBulletType
- poll() - Method in class arc.struct.PQueue
-
Retrieves and removes the head of this queue, or returns
null
if this queue is empty. - poll() - Method in class mindustry.ai.PathfindQueue
-
Retrieves and removes the head of this queue, or returns
null
if this queue is empty. - poll(float) - Method in class mindustry.world.ItemBuffer
- poll(int, float) - Method in class mindustry.world.DirectionalItemBuffer
- poly - Enum constant in enum class mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- poly - Static variable in class mindustry.content.UnitTypes
- poly(float[], int) - Static method in class arc.graphics.g2d.Fill
- poly(float, float, int, float) - Static method in class arc.graphics.g2d.Fill
- poly(float, float, int, float) - Static method in class arc.graphics.g2d.Lines
- poly(float, float, int, float, float) - Static method in class arc.graphics.g2d.Fill
- poly(float, float, int, float, float) - Static method in class arc.graphics.g2d.Lines
- poly(Polygon) - Static method in class arc.graphics.g2d.Fill
- poly(Vec2[], float, float, float) - Static method in class arc.graphics.g2d.Lines
- poly(FloatSeq) - Static method in class arc.graphics.g2d.Fill
- polyBegin() - Static method in class arc.graphics.g2d.Fill
- polyColor - Variable in class mindustry.world.blocks.units.UnitCargoLoader
- polyEnd() - Static method in class arc.graphics.g2d.Fill
- Polygon - Class in arc.math.geom
-
Encapsulates a 2D polygon defined by it's vertices relative to an origin point (default of 0, 0).
- Polygon() - Constructor for class arc.math.geom.Polygon
-
Constructs a new polygon with no vertices.
- Polygon(float[]) - Constructor for class arc.math.geom.Polygon
-
Constructs a new polygon from a float array of parts of vertex points.
- polygonArea(float[], int, int) - Static method in class arc.math.geom.Geometry
-
Computes the area for a convex polygon.
- polygonCentroid(float[], int, int, Vec2) - Static method in class arc.math.geom.Geometry
-
Returns the centroid for the specified non-self-intersecting polygon.
- polygonCoreProtection - Variable in class mindustry.game.Rules
-
If true, no-build zones are calculated based on the closest core.
- polygonOffset(float, float) - Static method in class arc.graphics.Gl
- polygonOffsetFactor - Static variable in class arc.graphics.Gl
- polygonOffsetFill - Static variable in class arc.graphics.Gl
- polygonOffsetUnits - Static variable in class arc.graphics.Gl
- polyline(float[], int, boolean) - Static method in class arc.graphics.g2d.Lines
- polyline(FloatSeq, boolean) - Static method in class arc.graphics.g2d.Lines
- Polyline - Class in arc.math.geom
- Polyline() - Constructor for class arc.math.geom.Polyline
- Polyline(float[]) - Constructor for class arc.math.geom.Polyline
- polyPoint(float, float) - Static method in class arc.graphics.g2d.Fill
- polyRadius - Variable in class mindustry.world.blocks.units.UnitCargoLoader
- polyRotateSpeed - Variable in class mindustry.world.blocks.units.UnitCargoLoader
- polySides - Variable in class mindustry.world.blocks.units.UnitCargoLoader
- polyStroke - Variable in class mindustry.world.blocks.units.UnitCargoLoader
- poofIn() - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- poofOut() - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- pool - Variable in class arc.graphics.g2d.ForkJoinHolder
- Pool<T> - Class in arc.util.pooling
-
A pool of objects that can be reused to avoid allocation.
- Pool() - Constructor for class arc.util.pooling.Pool
-
Creates a pool with an initial capacity of 16 and no maximum.
- Pool(int) - Constructor for class arc.util.pooling.Pool
-
Creates a pool with the specified initial capacity and no maximum.
- Pool(int, int) - Constructor for class arc.util.pooling.Pool
- Pool.Poolable - Interface in arc.util.pooling
-
Objects implementing this interface will have
Pool.Poolable.reset()
called when passed toPool.free(Object)
. - Pools - Class in arc.util.pooling
-
Stores a map of
Pool
s by type for convenient static access. - pop() - Static method in class arc.graphics.g2d.ScissorStack
-
Pops the current scissor rectangle from the stack and sets the new scissor area to the new top of stack rectangle.
- pop() - Method in class arc.struct.BinaryHeap
- pop() - Method in class arc.struct.BoolSeq
-
Removes and returns the last item.
- pop() - Method in class arc.struct.ByteSeq
-
Removes and returns the last item.
- pop() - Method in class arc.struct.DelayedRemovalSeq
- pop() - Method in class arc.struct.FloatSeq
-
Removes and returns the last item.
- pop() - Method in class arc.struct.IntSeq
-
Removes and returns the last item.
- pop() - Method in class arc.struct.LongSeq
-
Removes and returns the last item.
- pop() - Method in class arc.struct.Seq
-
Removes and returns the last item.
- pop() - Method in class arc.struct.ShortSeq
-
Removes and returns the last item.
- pop() - Method in class arc.struct.SnapshotSeq
- pop() - Method in interface arc.util.serialization.BaseJsonWriter
- pop() - Method in class arc.util.serialization.JsonReader
- pop() - Method in class arc.util.serialization.JsonWriter
- pop() - Method in class arc.util.serialization.UBJsonWriter
-
Ends the current object or array and pops it off of the element stack.
- pop(boolean) - Method in class arc.util.serialization.UBJsonWriter
- pop(Prov<T>) - Method in class arc.struct.Seq
-
If this array is empty, returns an object specified by the constructor.
- port - Variable in class arc.net.dns.SRVRecord
- port - Variable in class mindustry.game.EventType.ClientServerConnectEvent
- port - Static variable in class mindustry.net.Administration.Config
- port - Variable in class mindustry.net.Host
- port - Variable in class mindustry.ui.dialogs.JoinDialog.Server
- port - Static variable in class mindustry.Vars
-
default server port
- portrait - Enum constant in enum class arc.Input.Orientation
- pos - Variable in class mindustry.game.MapObjectives.DestroyBlockObjective
- pos - Variable in class mindustry.game.MapObjectives.MinimapMarker
- pos - Variable in class mindustry.game.MapObjectives.ShapeMarker
- pos - Variable in class mindustry.game.MapObjectives.ShapeTextMarker
- pos - Variable in class mindustry.game.MapObjectives.TextMarker
- pos - Variable in class mindustry.io.TypeIO.BuildingBox
- pos() - Method in class mindustry.world.Tile
-
Returns this tile's position as a packed point.
- pos(int, int) - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile
- position - Variable in class arc.graphics.Camera
-
the position of the camera
- position - Variable in class arc.graphics.g3d.Camera3D
-
the position of the camera
- position - Static variable in class arc.graphics.VertexAttribute
- position - Variable in class mindustry.ai.Pathfinder.PositionTarget
- position - Variable in class mindustry.game.EventType.BuildingCommandEvent
- position - Variable in class mindustry.logic.LExecutor.ReadI
- position - Variable in class mindustry.logic.LExecutor.WriteI
- position - Variable in class mindustry.type.Planet
-
Position in global coordinates.
- position() - Method in class arc.util.io.ReusableByteInStream
- Position - Interface in arc.math.geom
-
Represents a point in 2-D space.
- position3 - Static variable in class arc.graphics.VertexAttribute
- positionAttribute - Static variable in class arc.graphics.gl.Shader
-
default name for position attributes
- positions - Variable in class mindustry.game.MapObjectives.DestroyBlocksObjective
- positionsValid(int, int, int, int) - Method in class mindustry.world.blocks.distribution.DirectionBridge
- positionsValid(int, int, int, int) - Method in class mindustry.world.blocks.distribution.ItemBridge
- PositionTarget(Position) - Constructor for class mindustry.ai.Pathfinder.PositionTarget
- positive100kPower - Enum constant in enum class mindustry.service.Achievement
- positiveX - Enum constant in enum class arc.graphics.Cubemap.CubemapSide
-
The positive X and first side of the cubemap
- positiveY - Enum constant in enum class arc.graphics.Cubemap.CubemapSide
-
The positive Y and third side of the cubemap
- positiveZ - Enum constant in enum class arc.graphics.Cubemap.CubemapSide
-
The positive Z and fifth side of the cubemap
- possessionAllowed - Variable in class mindustry.game.Rules
-
Whether to allow manual unit control.
- possibleBlocks - Variable in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- post(Timer.Task) - Static method in class arc.util.Timer
-
Schedules a task on
Timer.instance()
. - post(Runnable) - Method in interface arc.Application
-
Posts a runnable on the main loop thread.
- post(Runnable) - Method in class arc.backend.android.AndroidApplication
- post(Runnable) - Method in class arc.backend.headless.HeadlessApplication
- post(Runnable) - Method in class arc.backend.robovm.IOSApplication
- post(Runnable) - Method in class arc.backend.sdl.SdlApplication
- post(Runnable) - Method in class arc.mock.MockApplication
- post(Runnable) - Method in class arc.util.TaskQueue
- post(String) - Static method in class arc.util.Http
- post(String, ConsT<Http.HttpResponse, Exception>) - Static method in class arc.util.Http
-
Creates and submits a HTTP POST request.
- post(String, String) - Static method in class arc.util.Http
- POST - Enum constant in enum class arc.util.Http.HttpMethod
- posTarget - Variable in class mindustry.ai.types.LogicAI
- postDraw - Enum constant in enum class mindustry.game.EventType.Trigger
- PosTeamDef - Class in mindustry.entities.comp
- PosTeamDef() - Constructor for class mindustry.entities.comp.PosTeamDef
- postGenerate() - Method in class mindustry.maps.generators.BaseGenerator
- postGenerate(Tiles) - Method in interface mindustry.maps.generators.WorldGenerator
-
Do not modify tiles here.
- postGenerate(Tiles) - Method in class mindustry.maps.planet.SerpuloPlanetGenerator
- postTap(int, int) - Method in class arc.backend.android.AndroidInput
- postTask(Timer.Task) - Method in class arc.util.Timer
-
Schedules a task to occur once as soon as possible, but not sooner than the start of the next frame.
- postUpdate() - Method in class arc.input.Controller
- postUpdate() - Method in class arc.input.InputDevice
-
Called at the end of the update loop.
- postUpdate() - Method in class arc.input.KeyboardDevice
- pot - Variable in class arc.packer.TexturePacker.Settings
- pound - Enum constant in enum class arc.input.KeyCode
- pow - Enum constant in enum class mindustry.logic.LogicOp
- pow - Variable in class mindustry.tools.Generators.ScorchGenerator
- pow(float, float) - Static method in class arc.math.Mathf
- pow(int, int) - Static method in class arc.math.Mathf
- Pow(float) - Constructor for class arc.math.Interp.Pow
- Pow(int) - Constructor for class arc.math.Interp.Pow
- pow10In - Static variable in interface arc.math.Interp
- pow10Out - Static variable in interface arc.math.Interp
- pow2 - Static variable in interface arc.math.Interp
- pow2In - Static variable in interface arc.math.Interp
-
Slow, then fast.
- pow2InInverse - Static variable in interface arc.math.Interp
- pow2Out - Static variable in interface arc.math.Interp
-
Fast, then slow.
- pow2OutInverse - Static variable in interface arc.math.Interp
- pow3 - Static variable in interface arc.math.Interp
- pow3In - Static variable in interface arc.math.Interp
- pow3InInverse - Static variable in interface arc.math.Interp
- pow3Out - Static variable in interface arc.math.Interp
- pow3OutInverse - Static variable in interface arc.math.Interp
- pow4 - Static variable in interface arc.math.Interp
- pow4In - Static variable in interface arc.math.Interp
- pow4Out - Static variable in interface arc.math.Interp
- pow5 - Static variable in interface arc.math.Interp
- pow5In - Static variable in interface arc.math.Interp
- pow5Out - Static variable in interface arc.math.Interp
- power - Enum constant in enum class arc.input.KeyCode
- power - Enum constant in enum class mindustry.type.Category
-
Blocks that generate or transport power.
- power - Enum constant in enum class mindustry.world.meta.BlockGroup
- power - Static variable in class mindustry.graphics.Layer
- power - Static variable in class mindustry.graphics.Pal
- power - Static variable in class mindustry.world.meta.StatCat
- PowerAmmoType - Class in mindustry.type.ammo
- PowerAmmoType() - Constructor for class mindustry.type.ammo.PowerAmmoType
- PowerAmmoType(float) - Constructor for class mindustry.type.ammo.PowerAmmoType
- powerBar - Static variable in class mindustry.graphics.Pal
- PowerBlock - Class in mindustry.world.blocks.power
- PowerBlock(String) - Constructor for class mindustry.world.blocks.power.PowerBlock
- powerCapacity - Enum constant in enum class mindustry.logic.LAccess
- powerCapacity - Static variable in class mindustry.world.meta.Stat
- powerConnections - Static variable in class mindustry.world.meta.Stat
- powerConsumption() - Method in class mindustry.game.Schematic
- powerDamage - Static variable in class mindustry.world.meta.Stat
- powerDamageScl - Variable in class mindustry.entities.bullet.EmpBulletType
- PowerDiode - Class in mindustry.world.blocks.power
- PowerDiode(String) - Constructor for class mindustry.world.blocks.power.PowerDiode
- PowerDiode.PowerDiodeBuild - Class in mindustry.world.blocks.power
- PowerDiodeBuild() - Constructor for class mindustry.world.blocks.power.PowerDiode.PowerDiodeBuild
- PowerDistributor - Class in mindustry.world.blocks.power
- PowerDistributor(String) - Constructor for class mindustry.world.blocks.power.PowerDistributor
- PowerGenerator - Class in mindustry.world.blocks.power
- PowerGenerator(String) - Constructor for class mindustry.world.blocks.power.PowerGenerator
- PowerGenerator.GeneratorBuild - Class in mindustry.world.blocks.power
- PowerGraph - Class in mindustry.world.blocks.power
- PowerGraph() - Constructor for class mindustry.world.blocks.power.PowerGraph
- PowerGraph(boolean) - Constructor for class mindustry.world.blocks.power.PowerGraph
- powerLight - Static variable in class mindustry.graphics.Pal
- PowerModule - Class in mindustry.world.modules
- PowerModule() - Constructor for class mindustry.world.modules.PowerModule
- powerNetCapacity - Enum constant in enum class mindustry.logic.LAccess
- powerNetIn - Enum constant in enum class mindustry.logic.LAccess
- powerNetOut - Enum constant in enum class mindustry.logic.LAccess
- powerNetStored - Enum constant in enum class mindustry.logic.LAccess
- powerNode - Static variable in class mindustry.content.Blocks
- PowerNode - Class in mindustry.world.blocks.power
- PowerNode(String) - Constructor for class mindustry.world.blocks.power.PowerNode
- PowerNode.PowerNodeBuild - Class in mindustry.world.blocks.power
- PowerNodeBuild() - Constructor for class mindustry.world.blocks.power.PowerNode.PowerNodeBuild
- powerNodeLarge - Static variable in class mindustry.content.Blocks
- powerProduction - Variable in class mindustry.world.blocks.power.PowerGenerator
-
The amount of power produced per tick in case of an efficiency of 1.0, which represents 100%.
- powerProduction - Variable in class mindustry.world.blocks.sandbox.PowerSource
- powerProduction() - Method in class mindustry.game.Schematic
- powerRange - Static variable in class mindustry.world.meta.Stat
- powerSclDecrease - Variable in class mindustry.entities.bullet.EmpBulletType
- powerSecond - Static variable in class mindustry.world.meta.StatUnit
- powerSource - Static variable in class mindustry.content.Blocks
- PowerSource - Class in mindustry.world.blocks.sandbox
- PowerSource(String) - Constructor for class mindustry.world.blocks.sandbox.PowerSource
- PowerSource.PowerSourceBuild - Class in mindustry.world.blocks.sandbox
- PowerSourceBuild() - Constructor for class mindustry.world.blocks.sandbox.PowerSource.PowerSourceBuild
- PowerTurret - Class in mindustry.world.blocks.defense.turrets
- PowerTurret(String) - Constructor for class mindustry.world.blocks.defense.turrets.PowerTurret
- PowerTurret.PowerTurretBuild - Class in mindustry.world.blocks.defense.turrets
- PowerTurretBuild() - Constructor for class mindustry.world.blocks.defense.turrets.PowerTurret.PowerTurretBuild
- powerUnits - Static variable in class mindustry.world.meta.StatUnit
- powerupImpactReactor - Enum constant in enum class mindustry.service.Achievement
- powerUse - Variable in class mindustry.world.blocks.units.RepairTurret
- powerUse - Static variable in class mindustry.world.meta.Stat
- powerVoid - Static variable in class mindustry.content.Blocks
- PowerVoid - Class in mindustry.world.blocks.sandbox
- PowerVoid(String) - Constructor for class mindustry.world.blocks.sandbox.PowerVoid
- powerWarmup - Variable in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- PowIn(float) - Constructor for class arc.math.Interp.PowIn
- PowIn(int) - Constructor for class arc.math.Interp.PowIn
- PowOut(float) - Constructor for class arc.math.Interp.PowOut
- PowOut(int) - Constructor for class arc.math.Interp.PowOut
- PQueue<E> - Class in arc.struct
-
A priority queue.
- PQueue() - Constructor for class arc.struct.PQueue
-
Creates a
PriorityQueue
with the default initial capacity that orders its elements according to their natural ordering. - PQueue(int, Comparator<E>) - Constructor for class arc.struct.PQueue
-
Creates a
PriorityQueue
with the specified initial capacity that orders its elements according to their natural ordering. - prebuildBase - Variable in class mindustry.type.Planet
-
If true, blocks in the radius of the core will be removed and "built up" in a shockwave upon landing.
- precept - Static variable in class mindustry.content.UnitTypes
- preChanged() - Method in class mindustry.world.CachedTile
- preChanged() - Method in class mindustry.world.Tile
- PRECONDITION_FAILED - Enum constant in enum class arc.util.Http.HttpStatus
- predict(float) - Method in class arc.math.LinearRegression
- Predict - Class in mindustry.entities
-
Class for predicting shoot angles based on velocities of targets.
- Predict() - Constructor for class mindustry.entities.Predict
- predictTarget - Variable in class mindustry.type.Weapon
-
whether to perform target trajectory prediction
- predictTarget - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Whether this turret predicts unit movement.
- preDraw - Enum constant in enum class mindustry.game.EventType.Trigger
- pref(SettingsMenuDialog.SettingsTable.Setting) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable
- preferredFramesPerSecond - Variable in class arc.backend.robovm.IOSApplicationConfiguration
-
number of frames per second, 60 is default
- prefHeight() - Method in class arc.scene.ui.layout.Cell
- prefix - Variable in class arc.util.CommandHandler
- prefRows - Variable in class arc.scene.ui.TextArea
- prefSize - Variable in class arc.scene.ui.Label
- prefSizeInvalid - Variable in class arc.scene.ui.Label
- prefSizeLayout - Static variable in class arc.scene.ui.Label
- prefWidth() - Method in class arc.scene.ui.layout.Cell
- pregenerated - Variable in class mindustry.mod.Mods.ModMeta
-
If true, bleeding is skipped and no content icons are generated.
- prelim - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- preMul(Affine2) - Method in class arc.math.Affine2
-
Premultiplies this matrix with the provided matrix and stores the result in this matrix.
- premultiplyAlpha() - Method in class arc.graphics.Color
-
Multiplies the RGB values by the alpha.
- prepare() - Method in interface arc.graphics.CubemapData
-
Prepares the TextureData for a call to
CubemapData.consumeCubemapData()
. - prepare() - Method in class arc.graphics.gl.FacedCubemapData
- prepare() - Method in class arc.graphics.gl.FileTextureArrayData
- prepare() - Method in class arc.graphics.gl.FileTextureData
- prepare() - Method in class arc.graphics.gl.FloatTextureData
- prepare() - Method in class arc.graphics.gl.GLOnlyTextureData
- prepare() - Method in class arc.graphics.gl.MipMapTextureData
- prepare() - Method in class arc.graphics.gl.PixmapTextureData
- prepare() - Method in interface arc.graphics.TextureArrayData
-
Prepares the TextureArrayData for a call to
TextureArrayData.consumeTextureArrayData()
. - prepare() - Method in interface arc.graphics.TextureData
-
Prepares the TextureData for a call to
TextureData.consumePixmap()
orTextureData.consumeCustomData(int)
. - prepare() - Method in class mindustry.game.SectorInfo
-
Prepare data for writing to a save.
- prependFragmentCode - Variable in class arc.assets.loaders.ShaderProgramLoader.ShaderProgramParameter
-
Code that is always added to the fragment shader code.
- prependFragmentCode - Static variable in class arc.graphics.gl.Shader
-
code that is always added to every fragment shader code, typically used to inject a #version line.
- prependVertexCode - Variable in class arc.assets.loaders.ShaderProgramLoader.ShaderProgramParameter
-
Code that is always added to the vertex shader code.
- prependVertexCode - Static variable in class arc.graphics.gl.Shader
-
code that is always added to the vertex shader code, typically used to inject a #version line.
- preprocess(String, boolean) - Method in class arc.graphics.gl.Shader
- prePublish() - Method in class mindustry.maps.Map
- prePublish() - Method in class mindustry.mod.Mods.LoadedMod
- prePublish() - Method in interface mindustry.type.Publishable
-
called before this item is published.
- preRender(PlanetParams) - Method in class mindustry.graphics.g3d.HexMesh
- preRender(PlanetParams) - Method in class mindustry.graphics.g3d.HexSkyMesh
- preRender(PlanetParams) - Method in class mindustry.graphics.g3d.PlanetMesh
-
Should be overridden to set up any shader parameters such as planet position, normals, etc.
- preRotate(float) - Method in class arc.math.Affine2
-
Premultiplies this matrix with a (counter-clockwise) rotation matrix.
- preRotateRad(float) - Method in class arc.math.Affine2
-
Premultiplies this matrix with a (counter-clockwise) rotation matrix.
- preScale(float, float) - Method in class arc.math.Affine2
-
Premultiplies this matrix with a scale matrix.
- preScale(Vec2) - Method in class arc.math.Affine2
-
Premultiplies this matrix with a scale matrix.
- present - Variable in class mindustry.game.Teams
-
Teams with block or unit presence.
- preset - Variable in class mindustry.game.Objectives.OnSector
- preset - Variable in class mindustry.game.Objectives.SectorComplete
- preset - Variable in class mindustry.maps.generators.FileMapGenerator
- preset - Variable in class mindustry.type.Sector
- preset(int, SectorPreset) - Method in class mindustry.type.Planet
- presetDifficulty - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- presetLaunch - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- presetShow - Variable in class mindustry.ui.dialogs.PlanetDialog
- preShear(float, float) - Method in class arc.math.Affine2
-
Premultiplies this matrix by a shear matrix.
- preShear(Vec2) - Method in class arc.math.Affine2
-
Premultiplies this matrix by a shear matrix.
- pressed - Variable in class arc.scene.event.ClickListener
- pressedButton - Variable in class arc.scene.event.ClickListener
- pressedOffsetX - Variable in class arc.scene.ui.Button.ButtonStyle
-
Optional.
- pressedOffsetY - Variable in class arc.scene.ui.Button.ButtonStyle
-
Optional.
- pressedPointer - Variable in class arc.scene.event.ClickListener
- pressure - Enum constant in enum class arc.Input.Peripheral
- preTranslate(float, float) - Method in class arc.math.Affine2
-
Premultiplies this matrix by a translation matrix.
- preTranslate(Vec2) - Method in class arc.math.Affine2
-
Premultiplies this matrix by a translation matrix.
- prettyPrint(JsonValue.PrettyPrintSettings) - Method in class arc.util.serialization.JsonValue
- prettyPrint(JsonWriter.OutputType, int) - Method in class arc.util.serialization.JsonValue
- prettyPrint(JsonWriter.OutputType, Writer) - Method in class arc.util.serialization.JsonValue
-
More efficient than
JsonValue.prettyPrint(PrettyPrintSettings)
butJsonValue.PrettyPrintSettings.singleLineColumns
andJsonValue.PrettyPrintSettings.wrapNumericArrays
are not supported. - prettyPrint(Object) - Method in class arc.util.serialization.Json
- prettyPrint(Object, int) - Method in class arc.util.serialization.Json
- prettyPrint(Object, JsonValue.PrettyPrintSettings) - Method in class arc.util.serialization.Json
- prettyPrint(String) - Method in class arc.util.serialization.Json
- prettyPrint(String, int) - Method in class arc.util.serialization.Json
- prettyPrint(String, JsonValue.PrettyPrintSettings) - Method in class arc.util.serialization.Json
- PrettyPrintSettings() - Constructor for class arc.util.serialization.JsonValue.PrettyPrintSettings
- preUpdate() - Method in class arc.input.InputDevice
-
Called at the start of the update loop.
- prev - Variable in class arc.util.serialization.JsonValue
- prev() - Method in class arc.util.serialization.JsonValue
-
Returns the previous sibling of this value.
- prev() - Method in enum class mindustry.type.Category
- prevBuild - Variable in class mindustry.world.blocks.ConstructBlock.ConstructBuild
-
Buildings that previously occupied this location.
- preventScreenDimming - Variable in class arc.backend.robovm.IOSApplicationConfiguration
-
whether to enable screen dimming.
- preview - Variable in class mindustry.world.draw.DrawTurret
- previewFile() - Method in class mindustry.maps.Map
- previewPixmap - Variable in class mindustry.world.blocks.logic.CanvasBlock
- previewRegion - Variable in class mindustry.type.UnitType
- previewTexture - Variable in class mindustry.world.blocks.logic.CanvasBlock
- previewTexture() - Method in class mindustry.game.Saves.SaveSlot
- previous - Variable in class mindustry.game.EventType.BuildRotateEvent
- previous - Variable in class mindustry.game.EventType.BuildTeamChangeEvent
- previous - Variable in class mindustry.world.blocks.ConstructBlock.ConstructBuild
-
The block that used to be here.
- prevSelected - Variable in class mindustry.input.DesktopInput
-
Previously selected tile.
- prevX - Variable in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Mover
- prevY - Variable in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Mover
- primeRefabricator - Static variable in class mindustry.content.Blocks
- print(String) - Static method in class mindustry.io.JsonIO
- printAliases - Variable in class arc.packer.TexturePacker.Settings
- PrintFlushI() - Constructor for class mindustry.logic.LExecutor.PrintFlushI
- PrintFlushI(int) - Constructor for class mindustry.logic.LExecutor.PrintFlushI
- PrintFlushStatement() - Constructor for class mindustry.logic.LStatements.PrintFlushStatement
- PrintI(int) - Constructor for class mindustry.logic.LExecutor.PrintI
- printScreen - Enum constant in enum class arc.input.KeyCode
- PrintStatement() - Constructor for class mindustry.logic.LStatements.PrintStatement
- printStats() - Method in class mindustry.graphics.MultiPacker
- prioritized - Variable in class mindustry.net.ServerGroup
- priority - Variable in class arc.net.dns.SRVRecord
- priority - Variable in class mindustry.world.Block
-
Targeting priority of this block, as seen by enemies.
- priorityHigh - Static variable in class mindustry.net.Packet
-
Gets handled immediately, regardless of connection status.
- priorityLow - Static variable in class mindustry.net.Packet
-
Does not get handled unless client is connected.
- priorityNormal - Static variable in class mindustry.net.Packet
-
Gets put in a queue and processed if not connected.
- privileged - Variable in class mindustry.logic.LExecutor
- privileged - Variable in class mindustry.world.Block
-
if true, this logic-related block can only be used with privileged processors (or is one itself)
- privileged() - Method in class mindustry.logic.LStatement
-
Privileged instructions are only allowed in world processors.
- privileged() - Method in class mindustry.logic.LStatements.ApplyStatusStatement
- privileged() - Method in class mindustry.logic.LStatements.CutsceneStatement
- privileged() - Method in class mindustry.logic.LStatements.EffectStatement
- privileged() - Method in class mindustry.logic.LStatements.ExplosionStatement
- privileged() - Method in class mindustry.logic.LStatements.FetchStatement
- privileged() - Method in class mindustry.logic.LStatements.FlushMessageStatement
- privileged() - Method in class mindustry.logic.LStatements.GetBlockStatement
- privileged() - Method in class mindustry.logic.LStatements.GetFlagStatement
- privileged() - Method in class mindustry.logic.LStatements.SetBlockStatement
- privileged() - Method in class mindustry.logic.LStatements.SetFlagStatement
- privileged() - Method in class mindustry.logic.LStatements.SetPropStatement
- privileged() - Method in class mindustry.logic.LStatements.SetRateStatement
- privileged() - Method in class mindustry.logic.LStatements.SetRuleStatement
- privileged() - Method in class mindustry.logic.LStatements.SpawnUnitStatement
- privileged() - Method in class mindustry.logic.LStatements.SpawnWaveStatement
- privileged() - Method in class mindustry.logic.LStatements.SyncStatement
- prj(float[], float[]) - Static method in class arc.math.geom.Mat3D
-
Multiplies the vector with the given matrix, performing a division by w.
- prj(float[], float[], int, int, int) - Static method in class arc.math.geom.Mat3D
-
Multiplies the vectors with the given matrix, performing a division by w.
- prj(Vec3, Mat3D) - Static method in class arc.math.geom.Mat3D
-
Multiplies this vector by the given matrix dividing by w, assuming the fourth (w) component of the vector is 1.
- process() - Method in interface mindustry.async.AsyncProcess
-
Async.
- process() - Method in class mindustry.async.PhysicsProcess
- process(TexturePacker.Settings, String, String, String) - Static method in class arc.packer.TexturePacker
- process(File[], File) - Method in class arc.packer.FileProcessor
-
Processes the specified input files.
- process(File[], File) - Method in class arc.packer.TexturePackerFileProcessor
- process(File, File) - Method in class arc.packer.FileProcessor
-
Processes the specified input file or directory.
- process(File, File) - Method in class arc.packer.TexturePackerFileProcessor
- process(String, String) - Method in class arc.packer.FileProcessor
- process(String, String, String) - Static method in class arc.packer.TexturePacker
-
Packs using defaults settings.
- processBlocks() - Method in class mindustry.graphics.BlockRenderer
-
Process all blocks to draw.
- processDir(FileProcessor.Entry, Seq<FileProcessor.Entry>) - Method in class arc.packer.FileProcessor
-
Called for each input directory.
- processDir(FileProcessor.Entry, Seq<FileProcessor.Entry>) - Method in class arc.packer.TexturePackerFileProcessor
- processes - Variable in class mindustry.async.AsyncCore
- processFile(FileProcessor.Entry) - Method in class arc.packer.FileProcessor
-
Called with each input file.
- processIfModified(TexturePacker.Settings, String, String, String) - Static method in class arc.packer.TexturePacker
- processIfModified(String, String, String) - Static method in class arc.packer.TexturePacker
- PROCESSING - Enum constant in enum class arc.util.Http.HttpStatus
- processRunnables() - Method in class arc.backend.robovm.IOSApplication
- Produce() - Constructor for class mindustry.game.Objectives.Produce
- Produce(UnlockableContent) - Constructor for class mindustry.game.Objectives.Produce
- produce50kMin - Enum constant in enum class mindustry.service.Achievement
- produce5kMin - Enum constant in enum class mindustry.service.Achievement
- ProduceObjective() - Constructor for class mindustry.game.MapObjectives.ProduceObjective
- ProduceObjective(UnlockableContent) - Constructor for class mindustry.game.MapObjectives.ProduceObjective
- producers - Variable in class mindustry.world.blocks.power.PowerGraph
- producesmoke - Static variable in class mindustry.content.Fx
- production - Enum constant in enum class mindustry.type.Category
-
Blocks that produce raw resources, such as drills.
- production - Variable in class mindustry.game.SectorInfo
-
Core input statistics.
- productionEfficiency - Variable in class mindustry.world.blocks.power.PowerGenerator.GeneratorBuild
-
The efficiency of the producer.
- productionTime - Static variable in class mindustry.world.meta.Stat
- programmaticChangeEvents - Variable in class arc.scene.ui.TextField
- progress - Enum constant in enum class mindustry.logic.LAccess
- progress - Variable in class mindustry.entities.part.DrawPart.PartMove
- progress - Variable in class mindustry.entities.part.FlarePart
- progress - Variable in class mindustry.entities.part.HaloPart
- progress - Variable in class mindustry.entities.part.RegionPart
-
Progress function for determining position/rotation.
- progress - Variable in class mindustry.entities.part.ShapePart
- progress - Variable in class mindustry.entities.units.BuildPlan
-
Last progress.
- progress - Variable in class mindustry.graphics.Shaders.BlockBuildShader
- progress - Variable in class mindustry.graphics.Shaders.UnitArmorShader
- progress - Variable in class mindustry.graphics.Shaders.UnitBuildShader
- progress - Variable in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- progress - Variable in class mindustry.world.blocks.defense.Radar.RadarBuild
- progress - Variable in class mindustry.world.blocks.distribution.Duct.DuctBuild
- progress - Variable in class mindustry.world.blocks.distribution.DuctBridge.DuctBridgeBuild
- progress - Variable in class mindustry.world.blocks.distribution.DuctRouter.DuctRouterBuild
- progress - Variable in class mindustry.world.blocks.distribution.OverflowDuct.OverflowDuctBuild
- progress - Variable in class mindustry.world.blocks.payloads.BlockProducer.BlockProducerBuild
- progress - Variable in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- progress - Variable in class mindustry.world.blocks.payloads.PayloadDeconstructor.PayloadDeconstructorBuild
- progress - Variable in class mindustry.world.blocks.production.Drill.DrillBuild
- progress - Variable in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- progress - Variable in class mindustry.world.blocks.production.Separator.SeparatorBuild
- progress - Variable in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- progress - Variable in class mindustry.world.blocks.units.UnitBlock.UnitBuild
- progress() - Method in class mindustry.game.MapObjectives.DestroyBlocksObjective
- progress() - Method in class mindustry.net.Streamable.StreamBuilder
- progress() - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- progress() - Method in class mindustry.world.blocks.defense.Radar.RadarBuild
- progress() - Method in class mindustry.world.blocks.defense.turrets.LaserTurret.LaserTurretBuild
- progress() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- progress() - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- progress() - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- progress() - Method in class mindustry.world.blocks.production.Pump.PumpBuild
- progress() - Method in class mindustry.world.blocks.production.Separator.SeparatorBuild
- progress() - Method in class mindustry.world.blocks.units.UnitCargoLoader.UnitTransportSourceBuild
- ProgressBar - Class in arc.scene.ui
-
A progress bar is a widget that visually displays the progress of some activity or a value within given range.
- ProgressBar(float, float, float, boolean, ProgressBar.ProgressBarStyle) - Constructor for class arc.scene.ui.ProgressBar
-
Creates a new progress bar.
- ProgressBar.ProgressBarStyle - Class in arc.scene.ui
-
The style for a progress bar, see
ProgressBar
. - ProgressBarStyle() - Constructor for class arc.scene.ui.ProgressBar.ProgressBarStyle
- ProgressBarStyle(Drawable, Drawable) - Constructor for class arc.scene.ui.ProgressBar.ProgressBarStyle
- ProgressBarStyle(ProgressBar.ProgressBarStyle) - Constructor for class arc.scene.ui.ProgressBar.ProgressBarStyle
- proj() - Static method in class arc.graphics.g2d.Draw
- proj() - Method in class arc.graphics.g3d.VertexBatch3D
- proj(float, float, float, float) - Static method in class arc.graphics.g2d.Draw
- proj(Camera) - Static method in class arc.graphics.g2d.Draw
- proj(Mat3D) - Method in class arc.graphics.g3d.PlaneBatch3D
- proj(Mat3D) - Method in class arc.graphics.g3d.VertexBatch3D
- proj(Mat) - Static method in class arc.graphics.g2d.Draw
- project(float, float) - Method in class arc.graphics.Camera
-
See
Camera.project(Vec2)
. - project(float, float) - Method in class mindustry.type.Sector.SectorRect
-
Project a coordinate into 3D space.
- project(Vec2) - Method in class arc.graphics.Camera
-
Projects the
Vec3
given in world space to screen coordinates. - project(Vec2) - Method in class arc.util.viewport.Viewport
-
Transforms the specified world coordinate to screen coordinates.
- project(Vec2, float, float, float, float) - Method in class arc.graphics.Camera
-
Projects the
Vec3
given in world space to screen coordinates. - project(Vec3) - Method in class arc.graphics.g3d.Camera3D
-
Projects the
Vec3
given in world space to screen coordinates. - project(Vec3) - Method in class arc.math.geom.Plane
-
Projects the supplied vector onto this plane.
- project(Vec3, float, float, float, float) - Method in class arc.graphics.g3d.Camera3D
-
Projects the
Vec3
given in world space to screen coordinates. - projection - Variable in class arc.graphics.g3d.Camera3D
-
the projection matrix
- projectionMatrix - Variable in class arc.graphics.g2d.Batch
- projector - Variable in class mindustry.graphics.g3d.PlanetRenderer
- projectors - Enum constant in enum class mindustry.world.meta.BlockGroup
- prop(String) - Static method in class arc.util.OS
- Prop - Class in mindustry.world.blocks.environment
- Prop(String) - Constructor for class mindustry.world.blocks.environment.Prop
- PropertiesUtils - Class in arc.util.io
-
PropertiesUtils
is a helper class that allows you to load and store key/value pairs of anObjectMap<String,String>
with the same line-oriented syntax supported byjava.util.Properties
. - propNoNull(String) - Static method in class arc.util.OS
- protect(int, boolean) - Method in class arc.audio.Audio
- Prov<T> - Interface in arc.func
- PROXY_AUTHENTICATION_REQUIRED - Enum constant in enum class arc.util.Http.HttpStatus
- Ptile(int, int) - Constructor for class mindustry.graphics.g3d.PlanetGrid.Ptile
- publish(Publishable) - Method in interface mindustry.core.Platform
-
Steam: Share a map on the workshop.
- Publishable - Interface in mindustry.type
-
Defines a piece of content that can be published on the Workshop.
- publishMap - Enum constant in enum class mindustry.service.Achievement
- puddleAmount - Variable in class mindustry.entities.bullet.BulletType
-
Liquid count of each puddle created.
- puddleLiquid - Variable in class mindustry.entities.bullet.BulletType
-
Liquid that puddles created are made of.
- puddleRange - Variable in class mindustry.entities.bullet.BulletType
-
Range of puddles around bullet position.
- puddles - Variable in class mindustry.entities.bullet.BulletType
-
Number of individual puddles created.
- Puddles - Class in mindustry.entities
- Puddles() - Constructor for class mindustry.entities.Puddles
- puddleSize - Variable in class mindustry.entities.bullet.LiquidBulletType
- pulsar - Static variable in class mindustry.content.UnitTypes
- pulse - Variable in class mindustry.world.blocks.distribution.ItemBridge
- pulse - Variable in class mindustry.world.draw.DrawHeatRegion
- pulse - Variable in class mindustry.world.draw.DrawMultiWeave
- pulseConduit - Static variable in class mindustry.content.Blocks
- pulseIntensity - Variable in class mindustry.world.blocks.production.BeamDrill
- pulseMag - Variable in class mindustry.world.blocks.power.BeamNode
- pulseRadius - Variable in class mindustry.type.weapons.RepairBeamWeapon
- pulseRadius - Variable in class mindustry.world.blocks.units.RepairTurret
- pulseScl - Variable in class mindustry.world.blocks.power.BeamNode
- pulseScl - Variable in class mindustry.world.draw.DrawHeatRegion
- pulseScl - Variable in class mindustry.world.draw.DrawMultiWeave
- pulseStroke - Variable in class mindustry.type.weapons.RepairBeamWeapon
- pulseStroke - Variable in class mindustry.world.blocks.units.RepairTurret
- pulverize - Static variable in class mindustry.content.Fx
- pulverizeMedium - Static variable in class mindustry.content.Fx
- pulverizer - Static variable in class mindustry.content.Blocks
- pulverizeRed - Static variable in class mindustry.content.Fx
- pulverizeSmall - Static variable in class mindustry.content.Fx
- Pump - Class in mindustry.world.blocks.production
- Pump(String) - Constructor for class mindustry.world.blocks.production.Pump
- Pump.PumpBuild - Class in mindustry.world.blocks.production
- pumpAmount - Variable in class mindustry.world.blocks.production.Pump
-
Pump amount per tile.
- PumpBuild() - Constructor for class mindustry.world.blocks.production.Pump.PumpBuild
- pumpTime - Variable in class mindustry.world.blocks.production.SolidPump.SolidPumpBuild
- purbush - Static variable in class mindustry.content.Blocks
- purple - Static variable in class arc.graphics.Color
- purple - Static variable in class arc.util.ColorCodes
- push(Fi) - Method in class mindustry.ui.dialogs.FileChooser.FileHistory
- push(Rect) - Static method in class arc.graphics.g2d.ScissorStack
-
Pushes a new scissor
Rect
onto the stack, merging it with the current top of the stack. - pushOutput(Payload, float) - Static method in class mindustry.world.blocks.payloads.PayloadBlock
- pushWorld(Rect) - Static method in class arc.graphics.g2d.ScissorStack
- put(float) - Method in class arc.math.FloatCounter
-
Add a value and update all fields.
- put(int, float) - Method in class arc.struct.IntFloatMap
- put(int, int) - Method in class arc.struct.IntIntMap
- put(int, int, T) - Method in class arc.struct.GridMap
- put(int, V) - Method in class arc.struct.IntMap
- put(long, V) - Method in class arc.struct.LongMap
- put(String, boolean) - Method in class arc.util.serialization.Jval
- put(String, Color) - Static method in class arc.graphics.Colors
-
Convenience method to add a
color
with itsname
. - put(String, Jval) - Method in class arc.util.serialization.Jval
- put(String, Number) - Method in class arc.util.serialization.Jval
- put(String, Object) - Method in class arc.Settings
-
Stores an object in the preference map.
- put(String, Object) - Method in class mindustry.logic.GlobalVars
-
Adds a constant value by name.
- put(String, String) - Method in class arc.util.serialization.Jval
- put(K, float) - Method in class arc.struct.ObjectFloatMap
- put(K, int) - Method in class arc.struct.ObjectIntMap
- put(K, V) - Method in class arc.struct.ArrayMap
- put(K, V) - Method in class arc.struct.ObjectMap
-
Returns the old value associated with the specified key, or null.
- put(K, V) - Method in class arc.struct.OrderedMap
- put(K, V, int) - Method in class arc.struct.ArrayMap
- PUT - Enum constant in enum class arc.util.Http.HttpMethod
- putAll(ArrayMap<? extends K, ? extends V>) - Method in class arc.struct.ArrayMap
- putAll(ArrayMap<? extends K, ? extends V>, int, int) - Method in class arc.struct.ArrayMap
- putAll(IntFloatMap) - Method in class arc.struct.IntFloatMap
- putAll(IntIntMap) - Method in class arc.struct.IntIntMap
- putAll(IntMap<? extends V>) - Method in class arc.struct.IntMap
- putAll(LongMap<? extends V>) - Method in class arc.struct.LongMap
- putAll(ObjectFloatMap<? extends K>) - Method in class arc.struct.ObjectFloatMap
- putAll(ObjectIntMap<? extends K>) - Method in class arc.struct.ObjectIntMap
- putAll(ObjectMap<? extends K, ? extends V>) - Method in class arc.struct.ObjectMap
- putAll(ObjectMap<String, Object>) - Method in class arc.Settings
- putAll(Object...) - Method in class arc.struct.ObjectIntMap
- putAll(Object...) - Method in class arc.struct.ObjectMap
- putConst(String, Object) - Method in class mindustry.logic.LAssembler
-
Adds a constant value by name.
- putJson(String, Class<?>, Object) - Method in class arc.Settings
- putJson(String, Object) - Method in class arc.Settings
- putVar(String) - Method in class mindustry.logic.LAssembler
-
Registers a variable name mapping.
- pvp - Enum constant in enum class mindustry.game.Gamemode
- pvp - Variable in class mindustry.game.Rules
-
Whether the game objective is PvP.
- pvpAutoPause - Variable in class mindustry.game.Rules
-
Whether is waiting for players enabled in PvP.
- pvpsWon - Enum constant in enum class mindustry.service.SStat
- pyratite - Static variable in class mindustry.content.Items
- pyratiteMixer - Static variable in class mindustry.content.Blocks
- pyrolysisGenerator - Static variable in class mindustry.content.Blocks
Q
- q - Enum constant in enum class arc.input.KeyCode
- quad - Static variable in class mindustry.content.UnitTypes
- quad(float, float, float, float, float, float, float, float) - Static method in class arc.graphics.g2d.Fill
- quad(float, float, float, float, float, float, float, float) - Static method in class arc.graphics.g2d.Lines
- quad(float, float, float, float, float, float, float, float, float, float, float, float) - Static method in class arc.graphics.g2d.Fill
- quad(TextureRegion, float, float, float, float, float, float, float, float) - Static method in class arc.graphics.g2d.Fill
- quadratic(T, float, T, T, T, T) - Static method in class arc.math.geom.Bezier
-
Quadratic Bezier curve
- quadraticDerivative(T, float, T, T, T, T) - Static method in class arc.math.geom.Bezier
-
Quadratic Bezier curve derivative
- quadrilateralCentroid(float, float, float, float, float, float, float, float, Vec2) - Static method in class arc.math.geom.Geometry
- QuadTree<T extends QuadTree.QuadTreeObject> - Class in arc.math.geom
-
A basic quad tree.
- QuadTree(Rect) - Constructor for class arc.math.geom.QuadTree
- QuadTree.QuadTreeObject - Interface in arc.math.geom
-
Represents an object in a QuadTree.
- qualified() - Method in class mindustry.game.MapObjectives.MapObjective
- quasar - Static variable in class mindustry.content.UnitTypes
- Quat - Class in arc.math.geom
-
A simple quaternion class.
- Quat() - Constructor for class arc.math.geom.Quat
- Quat(float, float, float, float) - Constructor for class arc.math.geom.Quat
-
Constructor, sets the four components of the quaternion.
- Quat(Quat) - Constructor for class arc.math.geom.Quat
-
Constructor, sets the quaternion components from the given quaternion.
- Quat(Vec3, float) - Constructor for class arc.math.geom.Quat
-
Constructor, sets the quaternion from the given axis vector and the angle around that axis in degrees.
- quell - Static variable in class mindustry.content.UnitTypes
- query - Variable in class mindustry.editor.MapObjectivesCanvas
- query(MapObjectives.MapObjective) - Method in class mindustry.editor.MapObjectivesCanvas
- queue - Variable in class arc.struct.PQueue
-
Priority queue represented as a balanced binary heap: the two children of queue[n] are queue[2*n+1] and queue[2*(n+1)].
- queue - Variable in class mindustry.ai.PathfindQueue
-
Priority queue represented as a balanced binary heap: the two children of queue[n] are queue[2*n+1] and queue[2*(n+1)].
- queue(Runnable) - Method in class arc.net.NetListener.LagListener
- queue(Runnable) - Method in class arc.net.NetListener.QueuedListener
- queue(Runnable) - Method in class arc.net.NetListener.ThreadedListener
- Queue<T> - Class in arc.struct
-
A resizable, ordered array of objects with efficient add and remove at the beginning and end.
- Queue() - Constructor for class arc.struct.Queue
-
Creates a new Queue which can hold 16 values without needing to resize backing array.
- Queue(int) - Constructor for class arc.struct.Queue
-
Creates a new Queue which can hold the specified number of values without needing to resize backing array.
- Queue(int, Class<T>) - Constructor for class arc.struct.Queue
-
Creates a new Queue which can hold the specified number of values without needing to resize backing array.
- Queue.QueueIterable<T> - Class in arc.struct
- QueueBatch - Class in arc.graphics.g2d
-
Stores sprites and draws them with a delay.
- QueueBatch() - Constructor for class arc.graphics.g2d.QueueBatch
- queuedBullets - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- QueuedListener(NetListener) - Constructor for class arc.net.NetListener.QueuedListener
- QueueIterable(Queue<T>) - Constructor for class arc.struct.Queue.QueueIterable
- QueueIterable(Queue<T>, boolean) - Constructor for class arc.struct.Queue.QueueIterable
- queueNewPreview(Map) - Method in class mindustry.maps.Maps
- quickRotate - Variable in class mindustry.world.Block
-
Whether you can rotate this block after it is placed.
- QuickSelect<T> - Class in arc.util
-
Implementation of Tony Hoare's quickselect algorithm.
- QuickSelect() - Constructor for class arc.util.QuickSelect
- quiet - Variable in enum class mindustry.net.Packets.KickReason
- quietUnlock() - Method in class mindustry.ctype.UnlockableContent
-
Unlocks this content, but does not fire any events.
- quoteName(String) - Method in enum class arc.util.serialization.JsonWriter.OutputType
- quoteValue(Object) - Method in enum class arc.util.serialization.JsonWriter.OutputType
R
- r - Enum constant in enum class arc.input.KeyCode
- r - Variable in class arc.backend.android.AndroidApplicationConfiguration
-
number of bits per color channel
- r - Variable in class arc.backend.sdl.SdlConfig
- r - Variable in class arc.Graphics.BufferFormat
- r - Variable in class arc.graphics.Color
-
the red, green, blue and alpha components
- r - Variable in class mindustry.logic.LExecutor.PackColorI
- r - Variable in class mindustry.logic.LStatements.PackColorStatement
- r(float) - Method in class arc.graphics.Color
- r1 - Static variable in class arc.util.Tmp
- r2 - Static variable in class arc.util.Tmp
- r3 - Static variable in class arc.util.Tmp
- radAmountScale - Variable in class mindustry.entities.abilities.LiquidExplodeAbility
- radar - Static variable in class mindustry.content.Blocks
- radar - Variable in class mindustry.logic.LExecutor.RadarI
- radar - Variable in class mindustry.logic.LStatements.RadarStatement
- Radar - Class in mindustry.world.blocks.defense
- Radar(String) - Constructor for class mindustry.world.blocks.defense.Radar
- Radar.RadarBuild - Class in mindustry.world.blocks.defense
- RadarBuild() - Constructor for class mindustry.world.blocks.defense.Radar.RadarBuild
- RadarI() - Constructor for class mindustry.logic.LExecutor.RadarI
- RadarI(RadarTarget, RadarTarget, RadarTarget, RadarSort, int, int, int) - Constructor for class mindustry.logic.LExecutor.RadarI
- RadarSort - Enum Class in mindustry.logic
- RadarSort.RadarSortFunc - Interface in mindustry.logic
- RadarStatement() - Constructor for class mindustry.logic.LStatements.RadarStatement
- RadarTarget - Enum Class in mindustry.logic
- RadarTarget.RadarTargetFunc - Interface in mindustry.logic
- radDeg - Static variable in class arc.math.Mathf
- RadialBlurFilter - Class in arc.fx.filters
- RadialBlurFilter(int) - Constructor for class arc.fx.filters.RadialBlurFilter
- RadialDistortionFilter - Class in arc.fx.filters
- RadialDistortionFilter() - Constructor for class arc.fx.filters.RadialDistortionFilter
- RadialEffect - Class in mindustry.entities.effect
-
Renders one particle effect repeatedly at specified angle intervals.
- RadialEffect() - Constructor for class mindustry.entities.effect.RadialEffect
- RadialEffect(Effect, int, float, float) - Constructor for class mindustry.entities.effect.RadialEffect
- RadialTreeLayout - Class in mindustry.ui.layout
- RadialTreeLayout() - Constructor for class mindustry.ui.layout.RadialTreeLayout
- radiansToDegrees - Static variable in class arc.math.Mathf
-
multiply by this to convert from radians to degrees
- radioactivity - Variable in class mindustry.type.Item
-
how radioactive this item is.
- radioactivity - Static variable in class mindustry.world.meta.Stat
- radius - Variable in class arc.fx.filters.Convolve2dFilter
- radius - Variable in class arc.math.geom.Circle
- radius - Variable in class arc.math.geom.Sphere
-
the radius of the sphere
- radius - Variable in class mindustry.async.PhysicsProcess.PhysicsWorld.PhysicsBody
- radius - Variable in class mindustry.entities.abilities.ForceFieldAbility
-
Shield radius.
- radius - Variable in class mindustry.entities.abilities.ShieldArcAbility
-
Shield radius.
- radius - Variable in class mindustry.entities.bullet.EmpBulletType
- radius - Variable in class mindustry.entities.bullet.FireBulletType
- radius - Variable in class mindustry.entities.part.FlarePart
- radius - Variable in class mindustry.entities.part.HaloPart
- radius - Variable in class mindustry.entities.part.HoverPart
- radius - Variable in class mindustry.entities.part.ShapePart
- radius - Variable in class mindustry.entities.pattern.ShootSummon
- radius - Variable in class mindustry.game.MapObjectives.MinimapMarker
- radius - Variable in class mindustry.game.MapObjectives.ShapeMarker
- radius - Variable in class mindustry.game.MapObjectives.ShapeTextMarker
- radius - Variable in class mindustry.logic.LExecutor.ExplosionI
- radius - Variable in class mindustry.logic.LStatements.ExplosionStatement
- radius - Variable in class mindustry.maps.filters.BlendFilter
- radius - Variable in class mindustry.maps.filters.MedianFilter
- radius - Variable in class mindustry.maps.filters.OreMedianFilter
- radius - Variable in class mindustry.maps.filters.SpawnPathFilter
- radius - Variable in class mindustry.type.Planet
-
Radius of this planet's sphere.
- radius - Variable in class mindustry.type.Sector.SectorRect
- radius - Variable in class mindustry.type.UnitType.UnitEngine
- radius - Variable in class mindustry.world.blocks.defense.BaseShield
- radius - Variable in class mindustry.world.blocks.defense.ForceProjector
- radius - Variable in class mindustry.world.blocks.power.LightBlock
- radius - Variable in class mindustry.world.draw.DrawBubbles
- radius - Variable in class mindustry.world.draw.DrawCells
- radius - Variable in class mindustry.world.draw.DrawCircles
- radius - Variable in class mindustry.world.draw.DrawCultivator
- radius - Variable in class mindustry.world.draw.DrawShape
- radius - Variable in class mindustry.world.draw.DrawSpikes
- radius() - Method in class mindustry.world.blocks.defense.BaseShield.BaseShieldBuild
- radiusOffset - Variable in class mindustry.world.draw.DrawCircles
- radiusScale - Variable in class mindustry.entities.abilities.ForceFieldAbility
-
State.
- radiusScl - Variable in class mindustry.world.draw.DrawPulseShape
- radiusTo - Variable in class mindustry.entities.part.FlarePart
- radiusTo - Variable in class mindustry.entities.part.HaloPart
- radiusTo - Variable in class mindustry.entities.part.ShapePart
- radMax - Variable in class mindustry.maps.planet.AsteroidGenerator
- radMin - Variable in class mindustry.maps.planet.AsteroidGenerator
- radScale - Variable in class mindustry.entities.abilities.LiquidExplodeAbility
- radscl - Variable in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- RailBulletType - Class in mindustry.entities.bullet
- RailBulletType() - Constructor for class mindustry.entities.bullet.RailBulletType
- railHit - Static variable in class mindustry.content.Fx
- railShoot - Static variable in class mindustry.content.Fx
- railTrail - Static variable in class mindustry.content.Fx
- rain - Static variable in class mindustry.content.Weathers
- RainbowEffect - Class in arc.flabel.effects
-
Tints the text in a rainbow pattern.
- RainbowEffect() - Constructor for class arc.flabel.effects.RainbowEffect
- RainWeather - Class in mindustry.type.weather
- RainWeather(String) - Constructor for class mindustry.type.weather.RainWeather
- rand - Enum constant in enum class mindustry.logic.LogicOp
- rand - Static variable in class arc.math.Mathf
- rand - Static variable in class mindustry.content.Fx
- rand - Static variable in class mindustry.entities.abilities.SuppressionFieldAbility
- rand - Static variable in class mindustry.logic.GlobalVars
-
Global random state.
- rand - Variable in class mindustry.maps.generators.BasicGenerator
- rand - Static variable in class mindustry.type.Liquid
- rand - Static variable in class mindustry.type.Weather
-
Global random variable used for rendering.
- rand - Variable in class mindustry.world.blocks.production.BeamDrill
- rand - Static variable in class mindustry.world.draw.DrawBlock
- rand - Static variable in class mindustry.world.draw.DrawTurret
- rand() - Method in class arc.graphics.Color
- Rand - Class in arc.math
-
This class implements the xorshift128+ algorithm that is a very fast, top-quality 64-bit pseudo-random number generator.
- Rand() - Constructor for class arc.math.Rand
-
Creates a new random number generator.
- Rand(long) - Constructor for class arc.math.Rand
-
Creates a new random number generator using a single
long
seed. - Rand(long, long) - Constructor for class arc.math.Rand
-
Creates a new random number generator using two
long
seeds. - randAmount - Variable in class mindustry.entities.abilities.SpawnDeathAbility
- randHue() - Method in class arc.graphics.Color
- randLength - Variable in class mindustry.entities.effect.ParticleEffect
- randLenVectors(long, float, int, float, float, float, Angles.ParticleConsumer) - Static method in class arc.math.Angles
- randLenVectors(long, float, int, float, Angles.ParticleConsumer) - Static method in class arc.math.Angles
- randLenVectors(long, int, float, float, float, float, Floatc2) - Static method in class arc.math.Angles
- randLenVectors(long, int, float, float, float, Floatc2) - Static method in class arc.math.Angles
- randLenVectors(long, int, float, float, Floatc2) - Static method in class arc.math.Angles
- randLenVectors(long, int, float, Floatc2) - Static method in class arc.math.Angles
- randLifeSpark - Static variable in class mindustry.content.Fx
- random() - Static method in class arc.math.Mathf
-
Returns random number between 0.0 (inclusive) and 1.0 (exclusive).
- random() - Method in class arc.struct.BoolSeq
-
Returns a random item from the array, or false if the array is empty.
- random() - Method in class arc.struct.ByteSeq
-
Returns a random item from the array, or zero if the array is empty.
- random() - Method in class arc.struct.FloatSeq
-
Returns a random item from the array, or zero if the array is empty.
- random() - Method in class arc.struct.IntSeq
-
Returns a random item from the array, or zero if the array is empty.
- random() - Method in class arc.struct.LongSeq
-
Returns a random item from the array, or zero if the array is empty.
- random() - Method in class arc.struct.Seq
-
Returns a random item from the array, or null if the array is empty.
- random() - Method in class arc.struct.ShortSeq
-
Returns a random item from the array, or zero if the array is empty.
- random(float) - Static method in class arc.math.Mathf
-
Returns a random number between 0 (inclusive) and the specified value (exclusive).
- random(float) - Method in class arc.math.Rand
- random(float, float) - Static method in class arc.math.Mathf
-
Returns a random number between start (inclusive) and end (exclusive).
- random(float, float) - Method in class arc.math.Rand
- random(int) - Static method in class arc.math.Mathf
-
Returns a random number between 0 (inclusive) and the specified value (inclusive).
- random(int) - Method in class arc.math.Rand
-
Inclusive.
- random(int, int) - Static method in class arc.math.Mathf
-
Returns a random number between start (inclusive) and end (inclusive).
- random(int, int) - Method in class arc.math.Rand
- random(long) - Static method in class arc.math.Mathf
-
Returns a random number between 0 (inclusive) and the specified value (inclusive).
- random(long, long) - Static method in class arc.math.Mathf
-
Returns a random number between start (inclusive) and end (inclusive).
- random(Rand) - Method in class arc.struct.Seq
- random(Rand, T...) - Static method in class arc.util.Structs
- random(T) - Method in class arc.struct.Seq
-
Returns a random item from the array, excluding the specified element.
- random(T...) - Static method in class arc.util.Structs
- randomBoolean() - Static method in class arc.math.Mathf
-
Returns a random boolean value.
- randomBoolean(float) - Static method in class arc.math.Mathf
-
Returns true if a random value between 0 and 1 is less than the specified value.
- RandomItemFilter - Class in mindustry.maps.filters
- RandomItemFilter() - Constructor for class mindustry.maps.filters.RandomItemFilter
- randomize() - Method in class mindustry.maps.filters.GenerateFilter
-
set the seed to a random number
- randomParticleRotation - Variable in class mindustry.type.weather.ParticleWeather
- randomSeed(long) - Static method in class arc.math.Mathf
- randomSeed(long, float) - Static method in class arc.math.Mathf
- randomSeed(long, float, float) - Static method in class arc.math.Mathf
-
Inclusive.
- randomSeed(long, int, int) - Static method in class arc.math.Mathf
-
Inclusive.
- randomSeedRange(long, float) - Static method in class arc.math.Mathf
- randomSign() - Static method in class arc.math.Mathf
-
Returns -1 or 1, randomly.
- randomTriangular() - Static method in class arc.math.Mathf
-
Returns a triangularly distributed random number between -1.0 (exclusive) and 1.0 (exclusive), where values around zero are more likely.
- randomTriangular(float) - Static method in class arc.math.Mathf
-
Returns a triangularly distributed random number between
-max
(exclusive) andmax
(exclusive), where values around zero are more likely. - randomTriangular(float, float) - Static method in class arc.math.Mathf
-
Returns a triangularly distributed random number between
min
(inclusive) andmax
(exclusive), where themode
argument defaults to the midpoint between the bounds, giving a symmetric distribution. - randomTriangular(float, float, float) - Static method in class arc.math.Mathf
-
Returns a triangularly distributed random number between
min
(inclusive) andmax
(exclusive), where values aroundmode
are more likely. - randVectors(long, int, float, Floatc2) - Static method in class arc.math.Angles
- range - Enum constant in enum class mindustry.logic.LAccess
- range - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- range - Variable in class mindustry.entities.abilities.RepairFieldAbility
- range - Variable in class mindustry.entities.abilities.ShieldRegenFieldAbility
- range - Variable in class mindustry.entities.abilities.StatusFieldAbility
- range - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- range - Variable in class mindustry.entities.bullet.BulletType
-
Range initialized in init().
- range - Static variable in class mindustry.graphics.Pal
- range - Variable in class mindustry.type.ammo.ItemAmmoType
- range - Variable in class mindustry.type.ammo.PowerAmmoType
- range - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- range - Variable in class mindustry.world.blocks.defense.MendProjector
- range - Variable in class mindustry.world.blocks.defense.OverdriveProjector
- range - Variable in class mindustry.world.blocks.defense.RegenProjector
- range - Variable in class mindustry.world.blocks.defense.ShockwaveTower
- range - Variable in class mindustry.world.blocks.defense.turrets.BaseTurret
- range - Variable in class mindustry.world.blocks.distribution.DirectionBridge
- range - Variable in class mindustry.world.blocks.distribution.ItemBridge
- range - Variable in class mindustry.world.blocks.distribution.MassDriver
- range - Variable in class mindustry.world.blocks.logic.LogicBlock
- range - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- range - Variable in class mindustry.world.blocks.power.BeamNode
- range - Variable in class mindustry.world.blocks.production.BeamDrill
- range - Variable in class mindustry.world.blocks.units.RepairTower
- range - Variable in class mindustry.world.draw.DrawCells
- range - Static variable in class mindustry.world.meta.Stat
- range() - Method in interface mindustry.logic.Ranged
- range() - Method in class mindustry.type.Weapon
- range() - Method in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- range() - Method in class mindustry.world.blocks.defense.MendProjector.MendBuild
- range() - Method in class mindustry.world.blocks.defense.OverdriveProjector.OverdriveBuild
- range() - Method in class mindustry.world.blocks.defense.turrets.BaseTurret.BaseTurretBuild
- range() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- range() - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- range() - Method in class mindustry.world.blocks.units.RepairTower.RepairTowerBuild
- range() - Method in class mindustry.world.blocks.units.RepairTurret.RepairPointBuild
- range(float) - Static method in class arc.math.Mathf
- range(float) - Method in class arc.math.Rand
- range(float, float) - Static method in class arc.math.Mathf
- range(int) - Static method in class arc.math.Mathf
- range(int) - Method in class arc.math.Rand
- range(int, int) - Static method in class arc.struct.IntSeq
- rangeChange - Variable in class mindustry.entities.bullet.BulletType
-
When used in a turret with multiple ammo types, this can be set to a non-zero value to influence range.
- Ranged - Interface in mindustry.logic
- rangeOverride - Variable in class mindustry.entities.bullet.BulletType
-
When > 0, overrides range even if smaller than base range.
- rate - Variable in class mindustry.net.Administration.PlayerInfo
- Ratekeeper - Class in arc.util
-
Keeps track of X actions in Y units of time.
- Ratekeeper() - Constructor for class arc.util.Ratekeeper
- ratio() - Method in class arc.graphics.g2d.TextureRegion
- RatioResolutionStrategy - Class in arc.backend.android.surfaceview
-
This
ResolutionStrategy
will maintain a given aspect ratio and stretch the GLSurfaceView to the maximum available screen size. - RatioResolutionStrategy(float) - Constructor for class arc.backend.android.surfaceview.RatioResolutionStrategy
- RatioResolutionStrategy(float, float) - Constructor for class arc.backend.android.surfaceview.RatioResolutionStrategy
- ravine - Static variable in class mindustry.content.SectorPresets
- raw - Variable in class mindustry.editor.MapObjectivesDialog.TypeInfo
- raw(Type) - Static method in class mindustry.editor.MapObjectivesDialog.TypeInfo
- raw2d(int, double, double) - Static method in class arc.util.noise.Simplex
- raw3d(int, double, double, double) - Static method in class arc.util.noise.Simplex
- raw4d(double, double, double, double) - Static method in class arc.util.noise.Simplex
- rawMean() - Method in class arc.math.WindowedMean
- rawNoise(double) - Static method in class arc.util.noise.Noise
- rawNoise(double, double) - Static method in class arc.util.noise.Noise
- rawProduction - Variable in class mindustry.game.SectorInfo
-
Raw item production statistics.
- rawTile(int, int) - Method in class mindustry.core.World
- rawTiled(double, double, double, double, double, double, double) - Static method in class arc.util.noise.Simplex
- Ray - Class in arc.math.geom
-
Encapsulates a ray having a starting position and a unit length direction.
- Ray() - Constructor for class arc.math.geom.Ray
- Ray(Vec3, Vec3) - Constructor for class arc.math.geom.Ray
-
Constructor, sets the starting position of the ray and the direction.
- raycast(int, int, int, int, Geometry.Raycaster) - Static method in class arc.math.geom.Geometry
- raycast(int, int, int, int, Geometry.Raycaster) - Static method in class mindustry.core.World
- raycastEach(int, int, int, int, Geometry.Raycaster) - Static method in class mindustry.core.World
- raycastEachWorld(float, float, float, float, Geometry.Raycaster) - Static method in class mindustry.core.World
- raycastRect(float, float, float, float, float, float, float, float) - Static method in class arc.math.geom.Geometry
- raycastRect(float, float, float, float, Rect) - Static method in class arc.math.geom.Geometry
- react(Liquid, float, Tile, float, float) - Method in class mindustry.type.CellLiquid
- react(Liquid, float, Tile, float, float) - Method in class mindustry.type.Liquid
- reactive - Variable in class mindustry.type.StatusEffect
-
If true, this effect will only react with other effects and cannot be applied.
- reactive - Static variable in class mindustry.world.meta.Stat
- reactor - Enum constant in enum class mindustry.world.meta.BlockFlag
-
Any reactor block.
- reactorExplosion - Static variable in class mindustry.content.Fx
- reactorExplosions - Variable in class mindustry.game.Rules
-
Whether reactors can explode and damage other blocks.
- reactorPurple - Static variable in class mindustry.graphics.Pal
- reactorPurple2 - Static variable in class mindustry.graphics.Pal
- reactorsmoke - Static variable in class mindustry.content.Fx
- reactorsOverheated - Enum constant in enum class mindustry.service.SStat
- reactsWith(StatusEffect) - Method in class mindustry.type.StatusEffect
- read() - Method in class arc.backend.android.AndroidFi
- read() - Method in class arc.files.Fi
-
Returns a stream for reading this file as bytes.
- read() - Method in class arc.files.ZipFi
- read() - Method in class arc.util.io.CounterInputStream
- read(byte[]) - Static method in class arc.util.serialization.Jval
- read(byte[], int, int) - Method in class arc.util.io.CounterInputStream
- read(int) - Method in class arc.files.Fi
-
Returns a buffered stream for reading this file as bytes.
- read(Fi) - Static method in class mindustry.game.Schematics
- read(Reads) - Method in class mindustry.net.Packet
- read(Reads) - Method in class mindustry.net.Packets.ConnectPacket
- read(Reads) - Method in class mindustry.net.Packets.StreamBegin
- read(Reads) - Method in class mindustry.net.Packets.StreamChunk
- read(Reads) - Method in class mindustry.type.PayloadSeq
- read(Reads) - Static method in interface mindustry.world.blocks.payloads.Payload
- read(Reads) - Method in class mindustry.world.DirectionalItemBuffer
- read(Reads) - Method in class mindustry.world.ItemBuffer
- read(Reads) - Method in class mindustry.world.modules.BlockModule
- read(Reads) - Method in class mindustry.world.modules.PowerModule
- read(Reads, boolean) - Method in class mindustry.world.modules.BlockModule
- read(Reads, boolean) - Method in class mindustry.world.modules.ItemModule
- read(Reads, boolean) - Method in class mindustry.world.modules.LiquidModule
- read(Reads, byte) - Method in class mindustry.world.blocks.campaign.LaunchPad.LaunchPadBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.defense.AutoDoor.AutoDoorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.defense.BaseShield.BaseShieldBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.defense.BuildTurret.BuildTurretBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.defense.MendProjector.MendBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.defense.OverdriveProjector.OverdriveBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.defense.Radar.RadarBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.defense.ShieldWall.ShieldWallBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret.PayloadTurretBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.defense.turrets.PointDefenseTurret.PointDefenseBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.distribution.BufferedItemBridge.BufferedItemBridgeBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.distribution.DirectionalUnloader.DirectionalUnloaderBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.distribution.Duct.DuctBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.distribution.DuctRouter.DuctRouterBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.distribution.Junction.JunctionBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.distribution.OverflowGate.OverflowGateBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.heat.HeatProducer.HeatProducerBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.legacy.LegacyCommandCenter.CommandBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.legacy.LegacyMechPad.LegacyMechPadBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.legacy.LegacyUnitFactory.LegacyUnitFactoryBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.logic.CanvasBlock.CanvasBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.logic.MemoryBlock.MemoryBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.payloads.BlockProducer.BlockProducerBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.payloads.Constructor.ConstructorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.payloads.PayloadDeconstructor.PayloadDeconstructorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.payloads.PayloadLoader.PayloadLoaderBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.payloads.PayloadSource.PayloadSourceBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.power.HeaterGenerator.HeaterGeneratorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.power.ImpactReactor.ImpactReactorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.power.LightBlock.LightBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.power.NuclearReactor.NuclearReactorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.power.PowerGenerator.GeneratorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.power.VariableReactor.VariableReactorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.production.Separator.SeparatorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.sandbox.ItemSource.ItemSourceBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.sandbox.LiquidSource.LiquidSourceBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.units.DroneCenter.DroneCenterBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.units.RepairTurret.RepairPointBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.units.UnitCargoLoader.UnitTransportSourceBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.units.UnitCargoUnloadPoint.UnitCargoUnloadPointBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- read(Reads, int) - Method in class mindustry.net.Packet
- read(Json, JsonValue) - Method in interface arc.util.serialization.Json.JsonSerializable
- read(Json, JsonValue) - Method in class mindustry.game.Rules.TeamRules
- read(Json, JsonValue) - Method in class mindustry.game.SpawnGroup
- read(Json, JsonValue) - Method in class mindustry.type.ItemSeq
- read(Json, JsonValue) - Method in class mindustry.world.blocks.Attributes
- read(Json, JsonValue, Class) - Method in interface arc.util.serialization.Json.Serializer
- read(DataInput) - Method in class mindustry.game.FogControl
- read(DataInput) - Method in interface mindustry.io.SaveFileReader.CustomChunk
- read(DataInputStream, CounterInputStream, WorldContext) - Method in class mindustry.io.SaveFileReader
- read(DataInputStream, CounterInputStream, WorldContext) - Method in class mindustry.io.SaveVersion
- read(DataInputStream, CounterInputStream, WorldContext) - Method in class mindustry.io.versions.LegacyRegionSaveVersion
- read(InputStream) - Method in class arc.graphics.PixmapIO.PngReader
- read(InputStream) - Static method in class mindustry.game.Schematics
- read(Reader) - Static method in class arc.util.serialization.Jval
-
Reads a Hjson value from the given reader.
- read(Class<T>, String) - Static method in class mindustry.io.JsonIO
- read(Class<T>, T, String) - Static method in class mindustry.io.JsonIO
- read(String) - Static method in class arc.util.serialization.Jval
-
Reads a Hjson value from the given string.
- read(String, boolean) - Static method in class mindustry.logic.LAssembler
-
Parses a sequence of statements from a string.
- read(ByteBuffer) - Method in interface arc.net.NetSerializer
- read(ByteBuffer) - Method in class mindustry.net.ArcNetProvider.PacketSerializer
- READ - Static variable in class mindustry.net.Packet
- readAbilities(Reads) - Static method in class mindustry.io.TypeIO
- readAbilities(Reads, Ability[]) - Static method in class mindustry.io.TypeIO
- readAction(Reads) - Static method in class mindustry.io.TypeIO
- readAll(Reads, byte) - Method in class mindustry.world.blocks.logic.SwitchBlock.SwitchBuild
- readApix(Fi) - Static method in class arc.graphics.PixmapIO
-
Reads deflation-compressed pixmap RGBA data from a file.
- readBase64(String) - Static method in class mindustry.game.Schematics
-
Loads a schematic from base64.
- readBlock(Reads) - Static method in class mindustry.io.TypeIO
- readBoolean() - Method in class arc.util.io.ByteBufferInput
- readBoolean() - Method in class arc.util.io.LittleEndianInputStream
- readBuilding(Reads) - Static method in class mindustry.io.TypeIO
- readBulletType(Reads) - Static method in class mindustry.io.TypeIO
- readByte() - Method in class arc.util.io.ByteBufferInput
- readByte() - Method in class arc.util.io.LittleEndianInputStream
- readBytes() - Method in class arc.files.Fi
-
Reads the entire file into a byte array.
- readBytes(byte[], int, int) - Method in class arc.files.Fi
-
Reads the entire file into the byte array.
- readBytes(Reads) - Static method in class mindustry.io.TypeIO
- readByteStream() - Method in class arc.files.Fi
- readChar() - Method in class arc.util.io.ByteBufferInput
- readChar() - Method in class arc.util.io.LittleEndianInputStream
- readChunk(DataInput, boolean, SaveFileReader.IORunner<DataInput>) - Method in class mindustry.io.SaveFileReader
-
Reads a chunk of some length.
- readChunk(DataInput, SaveFileReader.IORunner<DataInput>) - Method in class mindustry.io.SaveFileReader
- readColor(Reads) - Static method in class mindustry.io.TypeIO
- readColor(Reads, Color) - Static method in class mindustry.io.TypeIO
- readCommand(Reads) - Static method in class mindustry.io.TypeIO
- readCompressed(byte[], boolean) - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- readContent(Reads) - Static method in class mindustry.io.TypeIO
- readContentHeader(DataInput) - Method in class mindustry.io.SaveVersion
- readController(Reads, UnitController) - Static method in class mindustry.io.TypeIO
- readCustomChunks(DataInput) - Method in class mindustry.io.SaveVersion
- readDouble() - Method in class arc.util.io.ByteBufferInput
- readDouble() - Method in class arc.util.io.LittleEndianInputStream
- readEffect(Reads) - Static method in class mindustry.io.TypeIO
- readEntities(DataInput) - Method in class mindustry.io.SaveVersion
- readEntities(DataInput) - Method in class mindustry.io.versions.Save1
- readEntities(DataInput) - Method in class mindustry.io.versions.Save2
- readEntities(DataInput) - Method in class mindustry.io.versions.Save3
- readEntities(DataInput) - Method in class mindustry.io.versions.Save4
- readEntity(Reads) - Static method in class mindustry.io.TypeIO
- readEntityMapping(DataInput) - Method in class mindustry.io.SaveVersion
- reader() - Method in class arc.files.Fi
-
Returns a reader for reading this file as characters.
- reader(int) - Method in class arc.files.Fi
-
Returns a buffered reader for reading this file as characters.
- reader(int, String) - Method in class arc.files.Fi
-
Returns a buffered reader for reading this file as characters.
- reader(String) - Method in class arc.files.Fi
-
Returns a reader for reading this file as characters.
- readField(Object, Field, String, Class, JsonValue) - Method in class arc.util.serialization.Json
- readField(Object, String, JsonValue) - Method in class arc.util.serialization.Json
- readField(Object, String, Class, JsonValue) - Method in class arc.util.serialization.Json
- readField(Object, String, String, JsonValue) - Method in class arc.util.serialization.Json
- readField(Object, String, String, Class, JsonValue) - Method in class arc.util.serialization.Json
- readFields(Object, JsonValue) - Method in class arc.util.serialization.Json
- readFile(String) - Method in class arc.util.SharedLibraryLoader
- readFilters(String) - Method in class mindustry.maps.Maps
-
Reads JSON of filters, returning a new default array if not found.
- readFloat() - Method in class arc.util.io.ByteBufferInput
- readFloat() - Method in class arc.util.io.LittleEndianInputStream
- readFramework(ByteBuffer) - Method in class mindustry.net.ArcNetProvider.PacketSerializer
- readFully(byte[]) - Method in class arc.util.io.ByteBufferInput
- readFully(byte[]) - Method in class arc.util.io.LittleEndianInputStream
- readFully(byte[], int, int) - Method in class arc.util.io.ByteBufferInput
- readFully(byte[], int, int) - Method in class arc.util.io.LittleEndianInputStream
- readHeader(DataInput) - Static method in class mindustry.io.SaveIO
- ReadI() - Constructor for class mindustry.logic.LExecutor.ReadI
- ReadI(int, int, int) - Constructor for class mindustry.logic.LExecutor.ReadI
- readImage(Pixmap, Tiles) - Static method in class mindustry.io.MapIO
- readInt() - Method in class arc.util.io.ByteBufferInput
- readInt() - Method in class arc.util.io.LittleEndianInputStream
- readInts(Reads) - Static method in class mindustry.io.TypeIO
- readIntSeq(Reads) - Static method in class mindustry.io.TypeIO
- readItem(Reads) - Static method in class mindustry.io.TypeIO
- readItems(Reads) - Static method in class mindustry.io.TypeIO
- readItems(Reads, ItemStack) - Static method in class mindustry.io.TypeIO
- readKick(Reads) - Static method in class mindustry.io.TypeIO
- readLegacyEntities(DataInput) - Method in class mindustry.io.versions.LegacySaveVersion
- readLength(ByteBuffer) - Method in interface arc.net.NetSerializer
- readLine() - Method in class arc.util.io.ByteBufferInput
- readLine() - Method in class arc.util.io.LittleEndianInputStream
- readLiquid(Reads) - Static method in class mindustry.io.TypeIO
- readLong() - Method in class arc.util.io.ByteBufferInput
- readLong() - Method in class arc.util.io.LittleEndianInputStream
- readMap(DataInput, WorldContext) - Method in class mindustry.io.SaveVersion
- readMap(DataInput, WorldContext) - Method in class mindustry.io.versions.LegacySaveVersion
- readMeta(DataInput, WorldContext) - Method in class mindustry.io.SaveVersion
- readMounts(Reads) - Static method in class mindustry.io.TypeIO
- readMounts(Reads, WeaponMount[]) - Static method in class mindustry.io.TypeIO
- readObject(Reads) - Static method in class mindustry.io.TypeIO
- readObjectBoxed(Reads, boolean) - Static method in class mindustry.io.TypeIO
-
Reads an object, but boxes buildings.
- readObjectives(Reads) - Static method in class mindustry.io.TypeIO
- readPayload(Reads) - Static method in class mindustry.io.TypeIO
- readPixels(int, int, int, int, int, int, Buffer) - Static method in class arc.graphics.Gl
- readPlan(Reads) - Static method in class mindustry.io.TypeIO
- readPlans(Reads) - Static method in class mindustry.io.TypeIO
- readPlansQueue(Reads) - Static method in class mindustry.io.TypeIO
- readPNG(Fi) - Static method in class arc.graphics.PixmapIO
-
Reads a PNG file using a pure-Java PNG decoder.
- readPosition(double) - Method in class arc.math.Extrapolator
-
Version for extrapolator of
size = 1
. - readPosition(double, float[]) - Method in class arc.math.Extrapolator
- readPosition(double, float[], float[]) - Method in class arc.math.Extrapolator
- readResearch() - Static method in class mindustry.io.versions.LegacyIO
- readRules(Reads) - Static method in class mindustry.io.TypeIO
- reads() - Method in class arc.files.Fi
- Reads - Class in arc.util.io
-
A wrapper for DataInput with more concise method names and no IOExceptions.
- Reads(DataInput) - Constructor for class arc.util.io.Reads
- readsDeflate() - Method in class arc.files.Fi
- readServerData(int, String, ByteBuffer) - Static method in class mindustry.net.NetworkIO
- readServers() - Static method in class mindustry.io.versions.LegacyIO
- readShort() - Method in class arc.util.io.ByteBufferInput
- readShort() - Method in class arc.util.io.LittleEndianInputStream
- readSound(Reads) - Static method in class mindustry.io.TypeIO
- ReadStatement() - Constructor for class mindustry.logic.LStatements.ReadStatement
- readStatus(Reads) - Static method in class mindustry.io.TypeIO
- readString() - Method in class arc.files.Fi
-
Reads the entire file into a string using the platform's default charset.
- readString(Reads) - Static method in class mindustry.io.TypeIO
- readString(DataInputStream, long) - Method in class arc.util.serialization.UBJsonReader
- readString(String) - Method in class arc.files.Fi
-
Reads the entire file into a string using the specified charset.
- readString(ByteBuffer) - Static method in class mindustry.io.TypeIO
- readStringArray(Reads) - Static method in class mindustry.io.TypeIO
- readStringData(DataInput) - Static method in class mindustry.io.TypeIO
- readStringMap(DataInput) - Method in class mindustry.io.SaveFileReader
- readStrings(Reads) - Static method in class mindustry.io.TypeIO
- readSyncEntity(DataInputStream, Reads) - Static method in class mindustry.core.NetClient
- readTarget - Variable in class mindustry.world.blocks.units.DroneCenter.DroneCenterBuild
- readTeam(Reads) - Static method in class mindustry.io.TypeIO
- readTeamBlocks(DataInput) - Method in class mindustry.io.SaveVersion
- readTile(Reads) - Static method in class mindustry.io.TypeIO
- readTraceInfo(Reads) - Static method in class mindustry.io.TypeIO
- readUChar(DataInputStream) - Method in class arc.util.serialization.UBJsonReader
- readUInt(DataInputStream) - Method in class arc.util.serialization.UBJsonReader
- readUnit(Reads) - Static method in class mindustry.io.TypeIO
- readUnitId - Variable in class mindustry.world.blocks.units.UnitCargoLoader.UnitTransportSourceBuild
- readUnits - Variable in class mindustry.world.blocks.units.DroneCenter.DroneCenterBuild
- readUnits - Variable in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- readUnitType(Reads) - Static method in class mindustry.io.TypeIO
- readUnsignedByte() - Method in class arc.util.io.ByteBufferInput
- readUnsignedByte() - Method in class arc.util.io.LittleEndianInputStream
- readUnsignedShort() - Method in class arc.util.io.ByteBufferInput
- readUnsignedShort() - Method in class arc.util.io.LittleEndianInputStream
- readUShort(DataInputStream) - Method in class arc.util.serialization.UBJsonReader
- readUTF() - Method in class arc.util.io.ByteBufferInput
- readUTF() - Method in class arc.util.io.LittleEndianInputStream
- readValue(Class<T>, JsonValue) - Method in class arc.util.serialization.Json
- readValue(Class<T>, Class, JsonValue) - Method in class arc.util.serialization.Json
- readValue(Class<T>, Class, JsonValue, Class) - Method in class arc.util.serialization.Json
- readValue(Class<T>, Class, T, JsonValue) - Method in class arc.util.serialization.Json
- readValue(String, Class<T>, JsonValue) - Method in class arc.util.serialization.Json
- readValue(String, Class<T>, Class, JsonValue) - Method in class arc.util.serialization.Json
- readValue(String, Class<T>, Class, T, JsonValue) - Method in class arc.util.serialization.Json
- readValue(String, Class<T>, T, JsonValue) - Method in class arc.util.serialization.Json
- readVec2(Reads) - Static method in class mindustry.io.TypeIO
- readVec2(Reads, Vec2) - Static method in class mindustry.io.TypeIO
- readVecNullable(Reads) - Static method in class mindustry.io.TypeIO
- readWaves(String) - Method in class mindustry.maps.Maps
- readWeather(Reads) - Static method in class mindustry.io.TypeIO
- readWorldEntities(DataInput) - Method in class mindustry.io.SaveVersion
- readWorldEntities(DataInput) - Method in class mindustry.io.versions.LegacySaveVersion2
- ready() - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- readyness - Variable in class mindustry.world.blocks.units.UnitCargoLoader.UnitTransportSourceBuild
- realBlendId(Tile) - Method in class mindustry.world.blocks.environment.Floor
- realBoost() - Method in class mindustry.world.blocks.defense.OverdriveProjector.OverdriveBuild
- realRadius() - Method in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- reason - Variable in class mindustry.net.Packets.Disconnect
- rebalance() - Static method in class mindustry.content.ErekirTechTree
- rebind() - Method in class arc.fx.filters.BloomFilter
- rebind() - Method in class arc.fx.filters.BlurFilter
- rebind() - Method in class arc.fx.filters.MotionBlurFilter
- rebind() - Method in class arc.fx.FxFilter
- rebind() - Method in class arc.fx.FxProcessor
- rebind() - Method in class arc.fx.util.FxBufferQueue
-
Restores buffer OpenGL parameters.
- rebind() - Method in class arc.fx.util.FxBufferRenderer
- rebind() - Method in class arc.fx.util.PingPongBuffer
-
Restores buffer OpenGL parameters.
- rebindAxis - Variable in class mindustry.ui.dialogs.KeybindDialog
- rebindDialog - Variable in class mindustry.ui.dialogs.KeybindDialog
- rebindKey - Variable in class mindustry.ui.dialogs.KeybindDialog
- rebindMin - Variable in class mindustry.ui.dialogs.KeybindDialog
- rebuild() - Method in class mindustry.editor.MapLoadDialog
- rebuild() - Method in class mindustry.editor.WaveGraph
- rebuild() - Method in class mindustry.logic.LCanvas
- rebuild() - Method in class mindustry.ui.dialogs.LoadDialog
- rebuild() - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable
- rebuild() - Method in class mindustry.ui.fragments.PlayerListFragment
- rebuild(ItemSeq) - Method in class mindustry.ui.ItemsDisplay
- rebuild(ItemSeq, boolean[]) - Method in class mindustry.ui.ItemsDisplay
- rebuild_select - Enum constant in enum class mindustry.input.Binding
- rebuildable - Variable in class mindustry.world.Block
-
whether to add this block to brokenblocks
- rebuildAll() - Method in class mindustry.ui.dialogs.ResearchDialog.View
- rebuildArea(int, int, int, int) - Method in class mindustry.input.InputHandler
- rebuildCommand - Static variable in class mindustry.ai.UnitCommand
- rebuildItems() - Method in class mindustry.ui.dialogs.ResearchDialog
- rebuildMode - Variable in class mindustry.input.MobileInput
-
Whether the player is currently in line-place mode.
- rebuildPeriod - Variable in class mindustry.ai.types.BuilderAI
- rebuildSelect - Enum constant in enum class mindustry.input.PlaceMode
- rebuildSelect - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- rebuildTree(TechTree.TechNode) - Method in class mindustry.ui.dialogs.ResearchDialog
- recache() - Method in class mindustry.editor.EditorTile
- recache() - Method in class mindustry.world.Tile
- recacheTile(Tile) - Method in class mindustry.graphics.FloorRenderer
-
Queues up a cache change for a tile.
- recacheWall() - Method in class mindustry.world.Tile
- recacheWall(Tile) - Method in class mindustry.graphics.BlockRenderer
- recDir - Variable in class mindustry.world.blocks.distribution.Duct.DuctBuild
- recDir - Variable in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- received(Connection, Object) - Method in class arc.net.NetListener.QueuedListener
- received(Connection, Object) - Method in interface arc.net.NetListener
-
Called when an object has been received from the remote end of the connection.
- receiveEffect - Variable in class mindustry.world.blocks.distribution.MassDriver
- receiveEffect - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- recentDamageMultiplier - Variable in class mindustry.type.weapons.RepairBeamWeapon
- recentKick - Enum constant in enum class mindustry.net.Packets.KickReason
- recentRespawnTimer - Variable in class mindustry.input.InputHandler
- recharge - Variable in class mindustry.world.blocks.distribution.StackConveyor
-
(minimum) amount of loading docks needed to fill a line.
- recipe - Variable in class mindustry.world.blocks.payloads.Constructor.ConstructorBuild
- recipe() - Method in class mindustry.world.blocks.payloads.BlockProducer.BlockProducerBuild
- recipe() - Method in class mindustry.world.blocks.payloads.Constructor.ConstructorBuild
- recipe() - Method in class mindustry.world.blocks.production.SingleBlockProducer.SingleBlockProducerBuild
- recoil - Variable in class mindustry.entities.bullet.BulletType
-
Recoil from shooter entities.
- recoil - Variable in class mindustry.entities.part.DrawPart.PartParams
- recoil - Static variable in interface mindustry.entities.part.DrawPart.PartProgress
-
Reload of the weapon - 1 right after shooting, 0 when ready to fire
- recoil - Variable in class mindustry.entities.units.WeaponMount
-
weapon recoil
- recoil - Variable in class mindustry.type.Weapon
-
visual weapon knockback.
- recoil - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Visual amount by which the turret recoils back per shot.
- recoilIndex - Variable in class mindustry.entities.part.DrawPart
-
Which recoil counter to use.
- recoilOffset - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
-
Turret sprite offset, based on recoil.
- recoilPow - Variable in class mindustry.type.Weapon
-
power curve applied to visual recoil
- recoilPow - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
power curve applied to visual recoil
- recoils - Variable in class mindustry.entities.units.WeaponMount
-
weapon barrel recoil
- recoils - Variable in class mindustry.type.Weapon
-
Number of additional counters for recoil.
- recoils - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Number of additional counters for recoil.
- recoilTime - Variable in class mindustry.type.Weapon
-
time taken for weapon to return to starting position in ticks.
- recoilTime - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
ticks taken for turret to return to starting position in ticks.
- reconnect() - Method in class arc.net.Client
-
Calls
connect
with the values last passed to connect. - reconnect() - Method in class mindustry.ui.dialogs.JoinDialog
- reconnect(int) - Method in class arc.net.Client
-
Calls
connect
with the specified timeout and the other values last passed to connect. - Reconstructor - Class in mindustry.world.blocks.units
- Reconstructor(String) - Constructor for class mindustry.world.blocks.units.Reconstructor
- Reconstructor.ReconstructorBuild - Class in mindustry.world.blocks.units
- ReconstructorBuild() - Constructor for class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- record() - Static method in class arc.util.ScreenRecorder
- recordfps - Variable in class arc.gif.GifRecorder
- recording - Variable in class arc.gif.GifRecorder
- recordKey - Variable in class arc.gif.GifRecorder
- recPayload - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- rect - Enum constant in enum class mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- rect - Variable in class mindustry.type.Sector
- rect - Static variable in class mindustry.world.blocks.defense.AutoDoor
- rect - Static variable in class mindustry.world.blocks.defense.Door
- rect() - Static method in class arc.graphics.g2d.Draw
-
Fill a white quad to the camera.
- rect(float, float, float, float) - Static method in class arc.graphics.g2d.Fill
- rect(float, float, float, float) - Static method in class arc.graphics.g2d.Lines
- rect(float, float, float, float) - Method in class mindustry.ui.fragments.ChatFragment
- rect(float, float, float, float) - Method in class mindustry.ui.fragments.ConsoleFragment
- rect(float, float, float, float, float) - Static method in class arc.graphics.g2d.Fill
- rect(float, float, float, float, float, float) - Static method in class arc.graphics.g2d.Lines
- rect(float, float, float, float, int) - Static method in class arc.graphics.g2d.Lines
- rect(TextureRegion, float, float) - Static method in class arc.graphics.g2d.Draw
- rect(TextureRegion, float, float, float) - Static method in class arc.graphics.g2d.Draw
- rect(TextureRegion, float, float, float, float) - Static method in class arc.graphics.g2d.Draw
- rect(TextureRegion, float, float, float, float, float) - Static method in class arc.graphics.g2d.Draw
- rect(TextureRegion, float, float, float, float, float, float, float) - Static method in class arc.graphics.g2d.Draw
- rect(TextureRegion, Position, float) - Static method in class arc.graphics.g2d.Draw
- rect(TextureRegion, Position, float, float) - Static method in class arc.graphics.g2d.Draw
- rect(TextureRegion, Position, float, float, float) - Static method in class arc.graphics.g2d.Draw
- rect(Rect) - Static method in class arc.graphics.g2d.Fill
- rect(Rect) - Static method in class arc.graphics.g2d.Lines
- rect(Table.DrawRect) - Method in class arc.scene.ui.layout.Table
- rect(String, float, float) - Static method in class arc.graphics.g2d.Draw
- rect(String, float, float, float) - Static method in class arc.graphics.g2d.Draw
- rect(String, float, float, float, float) - Static method in class arc.graphics.g2d.Draw
- rect(String, float, float, float, float, float) - Static method in class arc.graphics.g2d.Draw
- rect(String, float, float, float, float, float, float, float) - Static method in class arc.graphics.g2d.Draw
- Rect - Class in arc.math.geom
-
Encapsulates a 2D rectangle defined by its corner point in the bottom left and its extents in x (width) and y (height).
- Rect() - Constructor for class arc.math.geom.Rect
-
Constructs a new rectangle with all values set to zero
- Rect(float, float, float, float) - Constructor for class arc.math.geom.Rect
-
Constructs a new rectangle with the given corner point in the bottom left and dimensions.
- Rect(Rect) - Constructor for class arc.math.geom.Rect
-
Constructs a rectangle based on the given rectangle
- rects(float, float, float, float, float) - Static method in class arc.graphics.g2d.Fill
- rectv(TextureRegion, float, float, float, float, float, float, float, Cons<Vec2>) - Static method in class arc.graphics.g2d.Draw
- rectv(TextureRegion, float, float, float, float, float, Cons<Vec2>) - Static method in class arc.graphics.g2d.Draw
- rectv(TextureRegion, float, float, float, float, Cons<Vec2>) - Static method in class arc.graphics.g2d.Draw
- recurrence - Variable in class mindustry.world.draw.DrawBubbles
- recurrence - Variable in class mindustry.world.draw.DrawCells
- recurrence - Variable in class mindustry.world.draw.DrawCultivator
- red - Static variable in class arc.graphics.Color
- red - Static variable in class arc.util.ColorCodes
- redBits - Static variable in class arc.graphics.Gl
- redderDust - Static variable in class mindustry.graphics.Pal
- redDiamondWall - Static variable in class mindustry.content.Blocks
- redDust - Static variable in class mindustry.graphics.Pal
- redgeneratespark - Static variable in class mindustry.content.Fx
- redIce - Static variable in class mindustry.content.Blocks
- redIceBoulder - Static variable in class mindustry.content.Blocks
- redIceWall - Static variable in class mindustry.content.Blocks
- redirects(boolean) - Method in class arc.util.Http.HttpRequest
- redLight - Static variable in class mindustry.graphics.Pal
- redmat - Static variable in class mindustry.content.Blocks
- redo() - Method in class mindustry.editor.DrawOperation
- redo() - Method in class mindustry.editor.MapEditor
- redo() - Method in class mindustry.editor.OperationStack
- redSpark - Static variable in class mindustry.graphics.Pal
- redStone - Static variable in class mindustry.content.Blocks
- redStoneBoulder - Static variable in class mindustry.content.Blocks
- redStoneVent - Static variable in class mindustry.content.Blocks
- redStoneWall - Static variable in class mindustry.content.Blocks
- redThresh - Static variable in class mindustry.maps.planet.ErekirPlanetGenerator
- reduce(R, Func2<T, R, R>) - Method in class arc.struct.Seq
- redweed - Static variable in class mindustry.content.Blocks
- Reflect - Class in arc.util
- Reflect() - Constructor for class arc.util.Reflect
- reflectable - Variable in class mindustry.entities.bullet.BulletType
-
Whether this bullet can be reflected.
- reflow(Building) - Method in class mindustry.world.blocks.power.PowerGraph
- refresh - Variable in class mindustry.world.blocks.units.RepairTower.RepairTowerBuild
- refreshNameservers() - Static method in class arc.net.dns.ArcDns
- refreshRate - Variable in class mindustry.ai.Pathfinder.Flowfield
-
Refresh rate in milliseconds.
- regen - Variable in class mindustry.entities.abilities.ForceFieldAbility
-
Shield regen speed in damage/tick.
- regen - Variable in class mindustry.entities.abilities.ShieldArcAbility
-
Shield regen speed in damage/tick.
- regen - Static variable in class mindustry.graphics.Pal
- RegenAbility - Class in mindustry.entities.abilities
- RegenAbility() - Constructor for class mindustry.entities.abilities.RegenAbility
- regenParticle - Static variable in class mindustry.content.Fx
- regenPerSlurp - Variable in class mindustry.entities.abilities.LiquidRegenAbility
- regenProjector - Static variable in class mindustry.content.Blocks
- RegenProjector - Class in mindustry.world.blocks.defense
- RegenProjector(String) - Constructor for class mindustry.world.blocks.defense.RegenProjector
- RegenProjector.RegenProjectorBuild - Class in mindustry.world.blocks.defense
- RegenProjectorBuild() - Constructor for class mindustry.world.blocks.defense.RegenProjector.RegenProjectorBuild
- regenSpeed - Variable in class mindustry.world.blocks.defense.ShieldWall
- regenSuppressParticle - Static variable in class mindustry.content.Fx
- regenSuppressSeek - Static variable in class mindustry.content.Fx
- region - Variable in class arc.scene.style.TextureRegionDrawable
- region - Variable in class mindustry.entities.abilities.ShieldArcAbility
-
If not null, will be drawn on top.
- region - Variable in class mindustry.entities.effect.ParticleEffect
-
Sprite to draw.
- region - Variable in class mindustry.entities.LegDestroyData
- region - Variable in class mindustry.graphics.Shaders.BlockBuildShader
- region - Variable in class mindustry.graphics.Shaders.UnitArmorShader
- region - Variable in class mindustry.graphics.Shaders.UnitBuildShader
- region - Variable in class mindustry.type.UnitType
- region - Variable in class mindustry.type.Weapon
-
displayed region (autoloaded)
- region - Variable in class mindustry.type.weather.ParticleWeather
- region - Variable in class mindustry.world.Block
- region - Variable in class mindustry.world.draw.DrawBlurSpin
- region - Variable in class mindustry.world.draw.DrawFade
- region - Variable in class mindustry.world.draw.DrawGlowRegion
- region - Variable in class mindustry.world.draw.DrawRegion
- region - Variable in class mindustry.world.draw.DrawSoftParticles
- region - Variable in class mindustry.world.draw.DrawWarmupRegion
- region(String, DataInput, CounterInputStream, SaveFileReader.IORunner<DataInput>) - Method in class mindustry.io.SaveFileReader
- region(String, DataOutput, SaveFileReader.IORunner<DataOutput>) - Method in class mindustry.io.SaveFileReader
- Region() - Constructor for class arc.graphics.g2d.TextureAtlas.TextureAtlasData.Region
- region1 - Variable in class mindustry.world.draw.DrawPistons
- region2 - Variable in class mindustry.world.draw.DrawPistons
- regionHeight - Variable in class arc.packer.TexturePacker.Rect
- RegionPart - Class in mindustry.entities.part
- RegionPart() - Constructor for class mindustry.entities.part.RegionPart
- RegionPart(String) - Constructor for class mindustry.entities.part.RegionPart
- RegionPart(String, Blending, Color) - Constructor for class mindustry.entities.part.RegionPart
- regionRotated1 - Variable in class mindustry.world.Block
-
Regions indexes from icons() that are rotated.
- regionRotated2 - Variable in class mindustry.world.Block
-
Regions indexes from icons() that are rotated.
- regions - Variable in class mindustry.entities.part.RegionPart
- regions - Variable in class mindustry.world.blocks.distribution.Conveyor
- regions - Variable in class mindustry.world.blocks.distribution.StackConveyor
- regions - Variable in class mindustry.world.draw.DrawFrames
- regions - Variable in class mindustry.world.draw.DrawPlasma
- regionSuffix - Variable in class mindustry.world.blocks.payloads.PayloadBlock
- regiont - Variable in class mindustry.world.draw.DrawPistons
- regionWidth - Variable in class arc.packer.TexturePacker.Rect
- register() - Method in class mindustry.graphics.Pixelator
- register(String, String, Cons<String[]>) - Method in class arc.util.CommandHandler
- register(String, String, CommandHandler.CommandRunner<T>) - Method in class arc.util.CommandHandler
-
Register a command which handles a zero-sized list of arguments and one parameter.
- register(String, String, String, Cons<String[]>) - Method in class arc.util.CommandHandler
- register(String, String, String, CommandHandler.CommandRunner<T>) - Method in class arc.util.CommandHandler
-
Register a command which handles a list of arguments and one handler-specific parameter.
- register(Fire) - Static method in class mindustry.entities.Fires
- register(Puddle) - Static method in class mindustry.entities.Puddles
- registerClientCommands(CommandHandler) - Method in class mindustry.mod.Mod
-
Register any commands to be used on the client side, e.g.
- registerCore(CoreBlock.CoreBuild) - Method in class mindustry.game.Teams
- registerEffect(String, Prov<FEffect>) - Static method in class arc.flabel.FConfig
-
Registers a new effect to TypeLabel.
- registerMarker(Prov<? extends MapObjectives.ObjectiveMarker>...) - Static method in class mindustry.game.MapObjectives
- registerMenu(Menus.MenuListener) - Static method in class mindustry.ui.Menus
-
Register a *global* menu listener.
- registerObjective(Prov<? extends MapObjectives.MapObjective>...) - Static method in class mindustry.game.MapObjectives
- registerOutlined(String) - Method in class mindustry.graphics.MultiPacker
- registerPacket(Prov<T>) - Static method in class mindustry.net.Net
-
Registers a new packet type for serialization.
- registerServerCommands(CommandHandler) - Method in class mindustry.mod.Mod
-
Register any commands to be used on the server side, e.g.
- registerStyles(Class<?>) - Method in class arc.scene.Scene
- registerStyles(Object) - Method in class arc.scene.Scene
- RegisterTCP() - Constructor for class arc.net.FrameworkMessage.RegisterTCP
- registerTextInput(Menus.TextInputListener) - Static method in class mindustry.ui.Menus
-
Register a *global* text input listener.
- RegisterUDP() - Constructor for class arc.net.FrameworkMessage.RegisterUDP
- regolith - Static variable in class mindustry.content.Blocks
- regolithWall - Static variable in class mindustry.content.Blocks
- regPoly(int, float) - Static method in class arc.math.geom.Geometry
-
returns a regular polygon with {amount} sides
- regularMap - Static variable in class arc.util.serialization.Base64Coder
- reign - Static variable in class mindustry.content.UnitTypes
- reinforcedBridgeConduit - Static variable in class mindustry.content.Blocks
- reinforcedConduit - Static variable in class mindustry.content.Blocks
- reinforcedContainer - Static variable in class mindustry.content.Blocks
- reinforcedLiquidContainer - Static variable in class mindustry.content.Blocks
- reinforcedLiquidJunction - Static variable in class mindustry.content.Blocks
- reinforcedLiquidRouter - Static variable in class mindustry.content.Blocks
- reinforcedLiquidTank - Static variable in class mindustry.content.Blocks
- reinforcedMessage - Static variable in class mindustry.content.Blocks
- reinforcedPayloadConveyor - Static variable in class mindustry.content.Blocks
- reinforcedPayloadRouter - Static variable in class mindustry.content.Blocks
- reinforcedPump - Static variable in class mindustry.content.Blocks
- reinforcedSurgeWall - Static variable in class mindustry.content.Blocks
- reinforcedSurgeWallLarge - Static variable in class mindustry.content.Blocks
- reinforcedVault - Static variable in class mindustry.content.Blocks
- rejectedRequests - Variable in class mindustry.net.NetConnection
-
Build requests that have been recently rejected.
- relatedActor - Variable in class arc.scene.event.FocusListener.FocusEvent
- relatedActor - Variable in class arc.scene.event.InputEvent
- relativeConnections() - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- RelativeTemporalAction - Class in arc.scene.actions
-
Base class for actions that transition over time using the percent complete since the last frame.
- RelativeTemporalAction() - Constructor for class arc.scene.actions.RelativeTemporalAction
- relativeTo(float, float, float, float) - Static method in class mindustry.world.Tile
- relativeTo(int, int) - Method in class mindustry.world.Tile
-
Return relative rotation to a coordinate.
- relativeTo(int, int, int, int) - Static method in class mindustry.world.Tile
- relativeTo(Tile) - Method in class mindustry.world.Tile
- released(Runnable) - Method in class arc.scene.Element
-
Adds a mouse up listener.
- releaseShaderCompiler() - Static method in class arc.graphics.Gl
- releaseVersion - Variable in class arc.graphics.gl.GLVersion
- reload - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- reload - Variable in class mindustry.entities.abilities.RepairFieldAbility
- reload - Variable in class mindustry.entities.abilities.ShieldRegenFieldAbility
- reload - Variable in class mindustry.entities.abilities.StatusFieldAbility
- reload - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- reload - Variable in class mindustry.entities.part.DrawPart.PartParams
- reload - Static variable in interface mindustry.entities.part.DrawPart.PartProgress
-
Reload of the weapon - 1 right after shooting, 0 when ready to fire
- reload - Variable in class mindustry.entities.units.WeaponMount
-
reload in frames; 0 means ready to fire
- reload - Variable in class mindustry.type.Weapon
-
weapon reload in frames
- reload - Variable in class mindustry.world.blocks.defense.MendProjector
- reload - Variable in class mindustry.world.blocks.defense.OverdriveProjector
- reload - Variable in class mindustry.world.blocks.defense.ShockwaveTower
- reload - Variable in class mindustry.world.blocks.defense.turrets.ReloadTurret
- reload - Variable in class mindustry.world.blocks.distribution.MassDriver
- reload - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- reload - Static variable in class mindustry.world.meta.Stat
- reload() - Method in class mindustry.audio.SoundControl
- reload() - Method in class mindustry.maps.Maps
- reloadCounter - Variable in class mindustry.world.blocks.defense.ShockwaveTower.ShockwaveTowerBuild
- reloadCounter - Variable in class mindustry.world.blocks.defense.turrets.ReloadTurret.ReloadTurretBuild
- reloadCounter - Variable in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- reloadCounter - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- reloadMesh() - Method in class mindustry.type.Planet
-
Regenerates the planet mesh.
- reloadMultiplier - Variable in class mindustry.entities.bullet.BulletType
-
Multiplied by turret reload speed to get final shoot speed.
- reloadMultiplier - Variable in class mindustry.type.StatusEffect
-
Unit reload multiplier.
- reloadMultiplier - Static variable in class mindustry.world.meta.Stat
- ReloadTurret - Class in mindustry.world.blocks.defense.turrets
- ReloadTurret(String) - Constructor for class mindustry.world.blocks.defense.turrets.ReloadTurret
- ReloadTurret.ReloadTurretBuild - Class in mindustry.world.blocks.defense.turrets
- ReloadTurretBuild() - Constructor for class mindustry.world.blocks.defense.turrets.ReloadTurret.ReloadTurretBuild
- relRot() - Method in class mindustry.graphics.g3d.HexSkyMesh
- remainingRects - Variable in class arc.packer.TexturePacker.Page
- removals - Variable in class mindustry.input.MobileInput
-
Place plans to be removed.
- remove - Static variable in class mindustry.graphics.Pal
- remove() - Method in class arc.flabel.FLabel
- remove() - Static method in class arc.scene.actions.Actions
- remove() - Method in class arc.scene.Element
-
Removes this actor from its parent, if it has a parent.
- remove() - Method in class arc.scene.ui.TreeElement.TreeElementNode
- remove() - Method in class arc.struct.ArrayMap.Entries
- remove() - Method in class arc.struct.ArrayMap.Keys
- remove() - Method in class arc.struct.ArrayMap.Values
- remove() - Method in class arc.struct.IntFloatMap.Entries
- remove() - Method in class arc.struct.IntFloatMap.Keys
- remove() - Method in class arc.struct.IntIntMap.Entries
- remove() - Method in class arc.struct.IntIntMap.Keys
- remove() - Method in class arc.struct.IntMap.Entries
- remove() - Method in class arc.struct.IntMap.Keys
- remove() - Method in class arc.struct.IntMap.Values
- remove() - Method in class arc.struct.IntSet.IntSetIterator
- remove() - Method in class arc.struct.LongMap.Entries
- remove() - Method in class arc.struct.LongMap.Keys
- remove() - Method in class arc.struct.LongMap.Values
- remove() - Method in class arc.struct.ObjectFloatMap.Entries
- remove() - Method in class arc.struct.ObjectFloatMap.Keys
- remove() - Method in class arc.struct.ObjectFloatMap.Values
- remove() - Method in class arc.struct.ObjectIntMap.Entries
- remove() - Method in class arc.struct.ObjectIntMap.Keys
- remove() - Method in class arc.struct.ObjectIntMap.Values
- remove() - Method in class arc.struct.ObjectMap.Keys
- remove() - Method in class arc.struct.ObjectSet.ObjectSetIterator
- remove() - Method in class arc.struct.OrderedMap.OrderedMapEntries
- remove() - Method in class arc.struct.OrderedMap.OrderedMapKeys
- remove() - Method in class arc.struct.OrderedMap.OrderedMapValues
- remove() - Method in class arc.struct.OrderedSet.OrderedSetIterator
- remove() - Method in class arc.util.serialization.JsonValue.JsonIterator
- remove() - Method in class mindustry.content.TechTree.TechNode
-
Removes this node from the tech tree.
- remove() - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile
- remove() - Method in class mindustry.input.InputHandler
- remove() - Method in class mindustry.type.Weather
- remove() - Method in class mindustry.world.blocks.logic.CanvasBlock.CanvasBuild
- remove() - Method in class mindustry.world.blocks.logic.LogicDisplay.LogicDisplayBuild
- remove() - Method in class mindustry.world.ItemBuffer
- remove() - Method in class mindustry.world.Tile
- remove(int) - Method in class arc.struct.DelayedRemovalSeq
- remove(int) - Method in class arc.struct.IntIntMap
- remove(int) - Method in class arc.struct.IntMap
- remove(int) - Method in class arc.struct.IntSet
-
Returns true if the key was removed.
- remove(int) - Method in class arc.struct.Seq
-
Removes and returns the item at the specified index.
- remove(int) - Method in class arc.struct.SnapshotSeq
- remove(int) - Method in class arc.util.serialization.JsonValue
-
Removes the child with the specified index.
- remove(int) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- remove(int) - Method in class mindustry.world.DirectionalItemBuffer
- remove(int, float) - Method in class arc.struct.IntFloatMap
- remove(int, int) - Method in class arc.struct.GridMap
- remove(int, int) - Method in class arc.struct.IntIntMap
- remove(long) - Method in class arc.struct.LongMap
- remove(Boolf<T>) - Method in class arc.struct.Queue
- remove(Boolf<T>) - Method in class arc.struct.Seq
-
Removes a single value by predicate.
- remove(Element) - Static method in class arc.scene.actions.Actions
- remove(TreeElement.TreeElementNode) - Method in class arc.scene.ui.TreeElement
- remove(TreeElement.TreeElementNode) - Method in class arc.scene.ui.TreeElement.TreeElementNode
- remove(Seq<PayloadStack>) - Method in class mindustry.type.PayloadSeq
- remove(Class<T>, Cons<T>) - Static method in class arc.Events
-
Only use this method if you have the reference to the exact listener object that was used.
- remove(Iterable<ItemStack>) - Method in class mindustry.world.modules.ItemModule
- remove(String) - Method in class arc.Settings
- remove(String) - Method in class arc.util.serialization.JsonValue
-
Removes the child with the specified name.
- remove(String) - Method in class arc.util.serialization.Jval
- remove(K) - Method in class arc.struct.ObjectIntMap
- remove(K) - Method in class arc.struct.ObjectMap
-
Returns the value associated with the key, or null.
- remove(K) - Method in class arc.struct.OrderedMap
- remove(K, float) - Method in class arc.struct.ObjectFloatMap
- remove(K, int) - Method in class arc.struct.ObjectIntMap
- remove(PhysicsProcess.PhysicsWorld.PhysicsBody) - Method in class mindustry.async.PhysicsProcess.PhysicsWorld
- remove(UnlockableContent) - Method in class mindustry.type.PayloadSeq
- remove(UnlockableContent, int) - Method in class mindustry.type.PayloadSeq
- remove(Schematic) - Method in class mindustry.game.Schematics
- remove(Building) - Method in class mindustry.world.blocks.power.PowerGraph
-
Note that this does not actually remove the building from the graph; it creates *new* graphs that contain the correct buildings.
- remove(Item) - Method in class mindustry.type.ItemSeq
- remove(Item, int) - Method in class mindustry.type.ItemSeq
- remove(Item, int) - Method in class mindustry.world.modules.ItemModule
- remove(ItemSeq) - Method in class mindustry.world.modules.ItemModule
- remove(ItemStack) - Method in class mindustry.type.ItemSeq
- remove(ItemStack) - Method in class mindustry.world.modules.ItemModule
- remove(ItemStack[]) - Method in class mindustry.world.modules.ItemModule
- remove(Liquid, float) - Method in class mindustry.world.modules.LiquidModule
- remove(Stat) - Method in class mindustry.world.meta.Stats
-
Removes a stat, if it exists.
- remove(Tile) - Static method in class mindustry.entities.Fires
- remove(Tile) - Static method in class mindustry.entities.Puddles
- remove(T) - Method in class arc.math.geom.QuadTree
-
Removes an object from this node or its child nodes.
- remove(T) - Method in class arc.scene.ui.ButtonGroup
- remove(T) - Method in class arc.scene.utils.Selection
- remove(T) - Method in class arc.struct.BinaryHeap
- remove(T) - Method in class arc.struct.ObjectSet
-
Returns true if the key was removed.
- remove(T) - Method in class arc.struct.OrderedSet
- remove(T) - Method in class arc.struct.Queue
- remove(T) - Method in class arc.struct.Seq
-
Removes a value, without using identity.
- remove(T) - Method in class mindustry.entities.EntityGroup
- remove(T...) - Method in class arc.scene.ui.ButtonGroup
- remove(T[], int) - Static method in class arc.util.Structs
- remove(T[], T) - Static method in class arc.util.Structs
- remove(T, boolean) - Method in class arc.struct.DelayedRemovalSeq
- remove(T, boolean) - Method in class arc.struct.Queue
-
Removes the first instance of the specified value in the queue.
- remove(T, boolean) - Method in class arc.struct.Seq
-
Removes the first instance of the specified value in the array.
- remove(T, boolean) - Method in class arc.struct.SnapshotSeq
- removeAction(Action) - Static method in class arc.scene.actions.Actions
- removeAction(Action) - Method in class arc.scene.Element
- removeAction(Action, Element) - Static method in class arc.scene.actions.Actions
- RemoveAction - Class in arc.scene.actions
-
Removes an action from an actor.
- RemoveAction() - Constructor for class arc.scene.actions.RemoveAction
- RemoveActorAction - Class in arc.scene.actions
-
Removes an actor from the stage.
- RemoveActorAction() - Constructor for class arc.scene.actions.RemoveActorAction
- removeAfterPierce - Variable in class mindustry.entities.bullet.BulletType
-
If false, this bullet isn't removed after pierceCap is exceeded.
- removeAll() - Method in class arc.scene.ui.TreeElement.TreeElementNode
- removeAll(Boolf<UnlockableContent>) - Method in class mindustry.type.PayloadSeq
- removeAll(Boolf<T>) - Method in class arc.struct.Seq
- removeAll(BoolSeq) - Method in class arc.struct.BoolSeq
-
Removes from this array all of elements contained in the specified array.
- removeAll(ByteSeq) - Method in class arc.struct.ByteSeq
-
Removes from this array all of elements contained in the specified array.
- removeAll(FloatSeq) - Method in class arc.struct.FloatSeq
-
Removes from this array all of elements contained in the specified array.
- removeAll(IntSeq) - Method in class arc.struct.IntSeq
-
Removes from this array all of elements contained in the specified array.
- removeAll(LongSeq) - Method in class arc.struct.LongSeq
-
Removes from this array all of elements contained in the specified array.
- removeAll(Seq<? extends T>) - Method in class arc.struct.ObjectSet
- removeAll(Seq<? extends T>) - Method in class arc.struct.Seq
- removeAll(Seq<? extends T>, boolean) - Method in class arc.struct.Seq
-
Removes from this array all of elements contained in the specified array.
- removeAll(Seq<? extends T>, boolean) - Method in class arc.struct.SnapshotSeq
- removeAll(Seq<T>) - Method in class arc.scene.utils.Selection
- removeAll(ShortSeq) - Method in class arc.struct.ShortSeq
-
Removes from this array all of elements contained in the specified array.
- removeAll(T[]) - Method in class arc.struct.ObjectSet
- removeAll(T[], int, int) - Method in class arc.struct.ObjectSet
- removeAllEffects() - Method in class arc.fx.FxProcessor
-
Removes all effects from the effect chain.
- removeBack - Static variable in class mindustry.graphics.Pal
- removeBar(String) - Method in class mindustry.world.Block
- removeByID(int) - Method in class mindustry.entities.EntityGroup
- removeCaptureListener(EventListener) - Method in class arc.scene.Element
- removeCaptureListener(EventListener) - Method in class arc.scene.Scene
-
Removes a listener from the root.
- removeChild(Element) - Method in class arc.scene.Group
-
Removes an actor from this group and unfocuses it.
- removeChild(Element) - Method in class arc.scene.ui.layout.Table
- removeChild(Element) - Method in class arc.scene.ui.ScrollPane
- removeChild(Element, boolean) - Method in class arc.scene.Group
-
Removes an actor from this group.
- removeChild(Element, boolean) - Method in class arc.scene.ui.layout.Table
- removeChild(Element, boolean) - Method in class arc.scene.ui.ScrollPane
- removeColors(String) - Static method in class arc.util.Log
- removeCommand(String) - Method in class arc.util.CommandHandler
- removeConsumer(Consume) - Method in class mindustry.world.Block
- removed - Variable in class mindustry.game.Teams.BlockPlan
- removed() - Method in class mindustry.game.MapObjectives.ObjectiveMarker
-
Remove any UI elements, if necessary.
- removed(Bullet) - Method in class mindustry.entities.bullet.BulletType
-
Called when the bullet is removed for any reason.
- removed(Unit) - Method in interface mindustry.entities.units.UnitController
- removeEffect(FxFilter) - Method in class arc.fx.FxProcessor
-
Removes the specified effect from the effect chain.
- removeFirst() - Method in class arc.struct.IntQueue
-
Remove the first item from the queue.
- removeFirst() - Method in class arc.struct.LongQueue
-
Remove the first item from the queue.
- removeFirst() - Method in class arc.struct.Queue
-
Remove the first item from the queue.
- removeFloorIndex(Tile) - Method in class mindustry.graphics.BlockRenderer
- removeFromProximity() - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- removeFromTree(TreeElement) - Method in class arc.scene.ui.TreeElement.TreeElementNode
-
Called to remove the element from the tree when the node's parent is collapsed.
- removeIndex(int) - Method in class arc.struct.ArrayMap
-
Removes and returns the key/values pair at the specified index.
- removeIndex(int) - Method in class arc.struct.BoolSeq
-
Removes and returns the item at the specified index.
- removeIndex(int) - Method in class arc.struct.ByteSeq
-
Removes and returns the item at the specified index.
- removeIndex(int) - Method in class arc.struct.FloatSeq
-
Removes and returns the item at the specified index.
- removeIndex(int) - Method in class arc.struct.IntQueue
-
Removes and returns the item at the specified index.
- removeIndex(int) - Method in class arc.struct.IntSeq
-
Removes and returns the item at the specified index.
- removeIndex(int) - Method in class arc.struct.LongQueue
-
Removes and returns the item at the specified index.
- removeIndex(int) - Method in class arc.struct.LongSeq
-
Removes and returns the item at the specified index.
- removeIndex(int) - Method in class arc.struct.OrderedMap
- removeIndex(int) - Method in class arc.struct.OrderedSet
- removeIndex(int) - Method in class arc.struct.Queue
-
Removes and returns the item at the specified index.
- removeIndex(int) - Method in class arc.struct.ShortSeq
-
Removes and returns the item at the specified index.
- removeIndex(Tile) - Method in class mindustry.ai.BlockIndexer
- removeIndex(T, int) - Method in class mindustry.entities.EntityGroup
- removeInputDialog() - Method in class arc.scene.ui.TextField
- removeItem(Item, int) - Method in class mindustry.type.Sector
- removeItems(ItemSeq) - Method in class mindustry.type.Sector
- removeKey(K) - Method in class arc.struct.ArrayMap
- removeLast() - Method in class arc.struct.IntQueue
-
Remove the last item from the queue.
- removeLast() - Method in class arc.struct.LongQueue
-
Remove the last item from the queue.
- removeLast() - Method in class arc.struct.Queue
-
Remove the last item from the queue.
- removeLast() - Method in class mindustry.core.ContentLoader
-
Remove last content added in case of an exception.
- removeList(Building) - Method in class mindustry.world.blocks.power.PowerGraph
-
Used for unit tests only.
- removeListener(ApplicationListener) - Method in interface arc.Application
-
Removes an application listener.
- removeListener(NetListener) - Method in class arc.net.Connection
- removeListener(NetListener) - Method in interface arc.net.EndPoint
- removeListener(NetListener) - Method in class arc.net.Server
- removeListener(EventListener) - Method in class arc.scene.Element
- removeListener(EventListener) - Method in class arc.scene.Scene
-
Removes a listener from the root.
- removeListener(EventListener, boolean) - Static method in class arc.scene.actions.Actions
- removeListener(EventListener, boolean, Element) - Static method in class arc.scene.actions.Actions
- RemoveListenerAction - Class in arc.scene.actions
-
Removes a listener from an actor.
- RemoveListenerAction() - Constructor for class arc.scene.actions.RemoveListenerAction
- removeMap(Map) - Method in class mindustry.maps.Maps
-
Removes a map completely.
- removeMod(Mods.LoadedMod) - Method in class mindustry.mod.Mods
-
Removes a mod file and marks it for requiring a restart.
- removeModule(UnitAssemblerModule.UnitAssemblerModuleBuild) - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- removeNet() - Method in class mindustry.world.Tile
-
remove()-s this tile, except it's synced across the network
- removePlanned - Enum constant in enum class mindustry.net.Administration.ActionType
- removeProcessor(int) - Method in class arc.input.InputMultiplexer
- removeProcessor(InputProcessor) - Method in class arc.input.InputMultiplexer
- removeProcessor(InputProcessor) - Method in class arc.Input
-
Removes a
InputProcessor
from the chain. - removeQueueBlock(int, int, boolean) - Static method in class mindustry.input.InputHandler
- removeRange(int, int) - Method in class arc.struct.BoolSeq
-
Removes the items between the specified indices, inclusive.
- removeRange(int, int) - Method in class arc.struct.ByteSeq
-
Removes the items between the specified indices, inclusive.
- removeRange(int, int) - Method in class arc.struct.DelayedRemovalSeq
- removeRange(int, int) - Method in class arc.struct.FloatSeq
-
Removes the items between the specified indices, inclusive.
- removeRange(int, int) - Method in class arc.struct.IntSeq
-
Removes the items between the specified indices, inclusive.
- removeRange(int, int) - Method in class arc.struct.LongSeq
-
Removes the items between the specified indices, inclusive.
- removeRange(int, int) - Method in class arc.struct.Seq
-
Removes the items between the specified indices, inclusive.
- removeRange(int, int) - Method in class arc.struct.ShortSeq
-
Removes the items between the specified indices, inclusive.
- removeRange(int, int) - Method in class arc.struct.SnapshotSeq
- removeScaling - Variable in class mindustry.type.CellLiquid
- removeSelection(int, int, int, int) - Method in class mindustry.input.InputHandler
-
Remove everything from the queue in a selection.
- removeSelection(int, int, int, int, boolean) - Method in class mindustry.input.InputHandler
-
Remove everything from the queue in a selection.
- removeSelection(int, int, int, int, boolean, int) - Method in class mindustry.input.InputHandler
-
Remove everything from the queue in a selection.
- removeSelection(int, int, int, int, int) - Method in class mindustry.input.InputHandler
-
Remove everything from the queue in a selection.
- removeSelf(Tile) - Method in class mindustry.world.blocks.legacy.LegacyBlock
-
Removes this block from the world, or replaces it with something else.
- removeSelf(Tile) - Method in class mindustry.world.blocks.legacy.LegacyUnitFactory
- removeStack(Item, int) - Method in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild
- removeStack(Item, int) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- removeStack(Item, int) - Method in class mindustry.world.blocks.distribution.Duct.DuctBuild
- removeStack(Item, int) - Method in class mindustry.world.blocks.distribution.DuctRouter.DuctRouterBuild
- removeStack(Item, int) - Method in class mindustry.world.blocks.distribution.OverflowDuct.OverflowDuctBuild
- removeStack(Item, int) - Method in class mindustry.world.blocks.distribution.Router.RouterBuild
- removeStack(Item, int) - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- removeStack(Item, int) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- removeStack(Item, int) - Method in class mindustry.world.blocks.storage.StorageBlock.StorageBuild
- removeSteamID() - Method in class mindustry.game.Schematic
- removeSteamID() - Method in class mindustry.maps.Map
- removeSteamID() - Method in class mindustry.mod.Mods.LoadedMod
- removeSteamID() - Method in interface mindustry.type.Publishable
-
removes the item ID; called when the item isn't found.
- removeSubnetBan(String) - Method in class mindustry.net.Administration
- removeTile(MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile) - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap
- removeTile(Tile) - Static method in class mindustry.world.Tile
- removeTouchFocus(EventListener, Element, Element, int, KeyCode) - Method in class arc.scene.Scene
-
Removes the listener from being notified for all touchDragged and touchUp events for the specified pointer and button.
- removeValue(byte) - Method in class arc.struct.ByteSeq
- removeValue(float) - Method in class arc.struct.FloatSeq
- removeValue(int) - Method in class arc.struct.IntSeq
- removeValue(int, boolean) - Method in class arc.struct.IntQueue
-
Removes the first instance of the specified value in the queue.
- removeValue(long) - Method in class arc.struct.LongSeq
- removeValue(long, boolean) - Method in class arc.struct.LongQueue
-
Removes the first instance of the specified value in the queue.
- removeValue(short) - Method in class arc.struct.ShortSeq
- removeValue(V, boolean) - Method in class arc.struct.ArrayMap
- removeWall(int, int, int, Boolf<Block>) - Method in class mindustry.maps.generators.BasicGenerator
- removeWorldLabel(int) - Static method in class mindustry.ui.Menus
- renale - Static variable in class mindustry.content.UnitTypes
- render() - Method in class arc.fx.FxFilter
- render() - Method in class arc.fx.FxProcessor
- render() - Method in class arc.graphics.g2d.Bloom
-
Renders the bloomed scene.
- render() - Method in class mindustry.graphics.MenuRenderer
- render(int, int, int, int) - Method in class arc.fx.FxProcessor
- render(int, Color, float, float, float, float, float, Object) - Method in class mindustry.entities.Effect
- render(PingPongBuffer) - Method in class arc.fx.filters.Convolve2dFilter
- render(PingPongBuffer) - Method in class arc.fx.filters.GaussianBlurFilter
- render(PingPongBuffer) - Method in class arc.fx.filters.MultipassVfxFilter
- render(FrameBuffer) - Method in class arc.fx.FxProcessor
- render(FrameBuffer, FrameBuffer) - Method in class arc.fx.filters.BloomFilter
- render(FrameBuffer, FrameBuffer) - Method in class arc.fx.filters.BlurFilter
- render(FrameBuffer, FrameBuffer) - Method in class arc.fx.filters.MotionBlurFilter
- render(FrameBuffer, FrameBuffer) - Method in class arc.fx.FxFilter
-
Concrete objects shall implements its own rendering, given the source and destination buffers.
- render(IndexData, int, int, int) - Method in class arc.graphics.gl.VertexArray
- render(IndexData, int, int, int) - Method in interface arc.graphics.gl.VertexData
- render(Shader) - Method in class arc.graphics.g2d.ScreenQuad
- render(Shader, int) - Method in class arc.graphics.Mesh
- render(Shader, int, int, int) - Method in class arc.graphics.Mesh
- render(Shader, int, int, int, boolean) - Method in class arc.graphics.Mesh
-
Renders the mesh using the given primitive type.
- render(Texture) - Method in class mindustry.graphics.IndexedRenderer
- render(Mat3D) - Method in class mindustry.graphics.CubemapMesh
- render(Effect.EffectContainer) - Method in class mindustry.entities.effect.ParticleEffect
- render(Effect.EffectContainer) - Method in class mindustry.entities.Effect
- render(Effect.EffectContainer) - Method in class mindustry.entities.effect.SeqEffect
- render(Effect.EffectContainer) - Method in class mindustry.entities.effect.WaveEffect
- render(Effect.EffectContainer) - Method in class mindustry.entities.effect.WrapEffect
- render(PlanetParams) - Method in class mindustry.graphics.g3d.PlanetRenderer
-
Render the entire planet scene to the screen.
- render(PlanetParams, Mat3D, Mat3D) - Method in interface mindustry.graphics.g3d.GenericMesh
- render(PlanetParams, Mat3D, Mat3D) - Method in class mindustry.graphics.g3d.HexSkyMesh
- render(PlanetParams, Mat3D, Mat3D) - Method in class mindustry.graphics.g3d.MatMesh
- render(PlanetParams, Mat3D, Mat3D) - Method in class mindustry.graphics.g3d.MultiMesh
- render(PlanetParams, Mat3D, Mat3D) - Method in class mindustry.graphics.g3d.PlanetMesh
- renderbuffer - Static variable in class arc.graphics.Gl
- renderbufferAlphaSize - Static variable in class arc.graphics.Gl
- renderbufferBinding - Static variable in class arc.graphics.Gl
- renderbufferBlueSize - Static variable in class arc.graphics.Gl
- renderbufferDepthSize - Static variable in class arc.graphics.Gl
- renderbufferGreenSize - Static variable in class arc.graphics.Gl
- renderbufferHeight - Static variable in class arc.graphics.Gl
- renderbufferInternalFormat - Static variable in class arc.graphics.Gl
- renderbufferRedSize - Static variable in class arc.graphics.Gl
- renderbufferStencilSize - Static variable in class arc.graphics.Gl
- renderbufferStorage(int, int, int, int) - Static method in class arc.graphics.Gl
- renderbufferWidth - Static variable in class arc.graphics.Gl
- renderCalls - Variable in class arc.graphics.g2d.SpriteCache
-
Number of render calls since the last
SpriteCache.begin()
. - renderCount - Variable in class arc.freetype.FreeTypeFontGenerator.FreeTypeFontParameter
-
Number of times to render the glyph.
- renderer - Static variable in class arc.graphics.Gl
- renderer - Variable in class mindustry.core.Renderer.EnvRenderer
-
Rendering callback.
- renderer - Variable in class mindustry.editor.MapEditor
- renderer - Variable in class mindustry.entities.Effect
- renderer - Variable in class mindustry.graphics.g3d.PlanetParams
-
Handles drawing details.
- renderer - Static variable in class mindustry.Vars
- Renderer - Class in mindustry.core
- Renderer() - Constructor for class mindustry.core.Renderer
- Renderer.EnvRenderer - Class in mindustry.core
- rendererString - Variable in class arc.graphics.gl.GLVersion
- renderGlyph(int) - Method in class arc.freetype.FreeType.GlyphSlot
- renderInterval - Variable in class arc.backend.headless.HeadlessApplication
- renderOffset - Variable in class arc.scene.ui.TextField
- renderOrbit(Planet, PlanetParams) - Method in class mindustry.graphics.g3d.PlanetRenderer
- renderPlanet(Planet, PlanetParams) - Method in class mindustry.graphics.g3d.PlanetRenderer
- renderProjections(Planet) - Method in interface mindustry.graphics.g3d.PlanetRenderer.PlanetInterfaceRenderer
- renderProjections(Planet) - Method in class mindustry.ui.dialogs.PlanetDialog
- renderSectors(VertexBatch3D, Camera3D, PlanetParams) - Method in class mindustry.type.Planet
-
Renders sector outlines.
- renderSectors(Planet) - Method in interface mindustry.graphics.g3d.PlanetRenderer.PlanetInterfaceRenderer
- renderSectors(Planet) - Method in class mindustry.ui.dialogs.PlanetDialog
- renderSectors(Planet, PlanetParams) - Method in class mindustry.graphics.g3d.PlanetRenderer
- renderToFbo(FrameBuffer, FrameBuffer) - Method in class arc.fx.util.FxBufferRenderer
- renderToScreen(FrameBuffer) - Method in class arc.fx.util.FxBufferRenderer
- renderToScreen(FrameBuffer, int, int, int, int) - Method in class arc.fx.util.FxBufferRenderer
- renderTransparent(Planet, PlanetParams) - Method in class mindustry.graphics.g3d.PlanetRenderer
- renderUpdate(Floor.UpdateRenderState) - Method in class mindustry.world.blocks.environment.Floor
- renderUpdate(Floor.UpdateRenderState) - Method in class mindustry.world.blocks.environment.SteamVent
- repair - Enum constant in enum class mindustry.world.meta.BlockFlag
-
Repair point.
- RepairAI - Class in mindustry.ai.types
- RepairAI() - Constructor for class mindustry.ai.types.RepairAI
- RepairBeamWeapon - Class in mindustry.type.weapons
-
Note that this weapon requires a bullet with a positive maxRange.
- RepairBeamWeapon() - Constructor for class mindustry.type.weapons.RepairBeamWeapon
- RepairBeamWeapon(String) - Constructor for class mindustry.type.weapons.RepairBeamWeapon
- RepairBeamWeapon.HealBeamMount - Class in mindustry.type.weapons
- repairCommand - Static variable in class mindustry.ai.UnitCommand
- RepairFieldAbility - Class in mindustry.entities.abilities
- RepairFieldAbility(float, float, float) - Constructor for class mindustry.entities.abilities.RepairFieldAbility
- repairPoint - Static variable in class mindustry.content.Blocks
- RepairPointBuild() - Constructor for class mindustry.world.blocks.units.RepairTurret.RepairPointBuild
- repairRadius - Variable in class mindustry.world.blocks.units.RepairTurret
- repairSpeed - Variable in class mindustry.type.weapons.RepairBeamWeapon
- repairSpeed - Variable in class mindustry.world.blocks.units.RepairTurret
- repairSpeed - Static variable in class mindustry.world.meta.Stat
- repairTime - Static variable in class mindustry.world.meta.Stat
- RepairTower - Class in mindustry.world.blocks.units
- RepairTower(String) - Constructor for class mindustry.world.blocks.units.RepairTower
- RepairTower.RepairTowerBuild - Class in mindustry.world.blocks.units
- RepairTowerBuild() - Constructor for class mindustry.world.blocks.units.RepairTower.RepairTowerBuild
- repairTurret - Static variable in class mindustry.content.Blocks
- RepairTurret - Class in mindustry.world.blocks.units
- RepairTurret(String) - Constructor for class mindustry.world.blocks.units.RepairTurret
- RepairTurret.RepairPointBuild - Class in mindustry.world.blocks.units
- repeat - Enum constant in enum class arc.graphics.Texture.TextureWrap
- repeat - Static variable in class arc.graphics.Gl
- repeat(int, Action) - Static method in class arc.scene.actions.Actions
- RepeatAction - Class in arc.scene.actions
-
Repeats an action a number of times or forever.
- RepeatAction() - Constructor for class arc.scene.actions.RepeatAction
- replace - Static variable in class arc.graphics.Gl
- replace - Variable in class mindustry.maps.filters.ClearFilter
- replace(Func<T, T>) - Method in class arc.struct.Seq
-
Replaces values without creating a new array.
- replace(IntIntf) - Method in class arc.graphics.Pixmap
- replace(StringBuilder, char, String) - Static method in class arc.util.Strings
-
Replaces all instances of
find
withreplace
. - replace(StringBuilder, String, String) - Static method in class arc.util.Strings
-
Replaces all instances of
find
withreplace
. - replace(T, T) - Method in class arc.struct.Seq
-
Replaces the first occurrence of 'from' with 'to'.
- replaceable - Variable in class mindustry.world.Block
-
if false, this block can never be replaced.
- replaceImage(Element) - Method in class arc.scene.ui.ImageButton
- replacement - Variable in class mindustry.world.blocks.legacy.LegacyUnitFactory
- replaceVariable(String) - Method in interface arc.flabel.FListener
-
Called when variable tokens are replaced in text.
- repo - Variable in class mindustry.mod.ModListing
- repo - Variable in class mindustry.mod.Mods.ModMeta
- reportIssueURL - Static variable in class mindustry.Vars
-
URL of the github issue report template.
- ReqImage - Class in mindustry.ui
- ReqImage(TextureRegion, Boolp) - Constructor for class mindustry.ui.ReqImage
- ReqImage(Element, Boolp) - Constructor for class mindustry.ui.ReqImage
- reqParts - Variable in class mindustry.ai.BaseRegistry
- request(Http.HttpMethod, String) - Static method in class arc.util.Http
- REQUEST_TIMEOUT - Enum constant in enum class arc.util.Http.HttpStatus
- REQUEST_TOO_LONG - Enum constant in enum class arc.util.Http.HttpStatus
- REQUEST_URI_TOO_LONG - Enum constant in enum class arc.util.Http.HttpStatus
- requestBuildPayload(Player, Building) - Static method in class mindustry.input.InputHandler
- requestDebugStatus(Player) - Static method in class mindustry.core.NetServer
- requestDropPayload(Player, float, float) - Static method in class mindustry.input.InputHandler
- REQUESTED_RANGE_NOT_SATISFIABLE - Enum constant in enum class arc.util.Http.HttpStatus
- requestedPower(Building) - Method in class mindustry.world.consumers.ConsumePower
-
Retrieves the amount of power which is requested for the given block and entity.
- requestedPower(Building) - Method in class mindustry.world.consumers.ConsumePowerCondition
- requestedPower(Building) - Method in class mindustry.world.consumers.ConsumePowerDynamic
- requestItem(Player, Building, Item, int) - Static method in class mindustry.input.InputHandler
- requestKeyboard() - Method in class arc.scene.Element
- requestRendering() - Method in class arc.backend.android.AndroidGraphics
- requestRendering() - Method in class arc.backend.robovm.IOSGraphics
- requestRendering() - Method in class arc.backend.sdl.SdlGraphics
- requestRendering() - Method in class arc.Graphics
-
Requests a new frame to be rendered if the rendering mode is non-continuous.
- requestRendering() - Method in class arc.mock.MockGraphics
- requests - Variable in class arc.graphics.g2d.SortedSpriteBatch
- requestScroll() - Method in class arc.scene.Element
- requestSpawn(Player) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- requestUnitPayload(Player, Unit) - Static method in class mindustry.input.InputHandler
- requestZ - Variable in class arc.graphics.g2d.SortedSpriteBatch
- require(int) - Method in class arc.util.serialization.JsonValue
-
Returns the child at the specified index.
- require(String) - Method in class arc.util.serialization.JsonValue
-
Returns the child with the specified name.
- required - Variable in class mindustry.ai.BaseRegistry.BasePart
- required - Variable in class mindustry.mod.Mods.ModDependency
- requirements - Variable in class mindustry.content.TechTree.TechNode
-
Item requirements for this content.
- requirements - Variable in class mindustry.world.Block
-
Cost of constructing this block.
- requirements - Variable in class mindustry.world.blocks.units.UnitAssembler.AssemblerUnitPlan
- requirements - Variable in class mindustry.world.blocks.units.UnitFactory.UnitPlan
- requirements() - Method in class mindustry.game.Schematic
- requirements() - Method in class mindustry.world.blocks.payloads.BuildPayload
- requirements() - Method in interface mindustry.world.blocks.payloads.Payload
- requirements() - Method in class mindustry.world.blocks.payloads.UnitPayload
- requirements(Category, ItemStack[]) - Method in class mindustry.world.Block
- requirements(Category, ItemStack[], boolean) - Method in class mindustry.world.Block
- requirements(Category, BuildVisibility, ItemStack[]) - Method in class mindustry.world.Block
-
Sets up requirements.
- requiresCoreZone - Variable in class mindustry.world.blocks.storage.CoreBlock
-
If true, this core type requires a core zone to upgrade.
- requiresReload() - Method in class mindustry.mod.Mods
- requiresUnlock - Variable in class mindustry.content.TechTree.TechNode
-
For roots only.
- requiresWater - Variable in class mindustry.world.Block
-
whether this block can only be placed on water
- research - Enum constant in enum class mindustry.input.Binding
- research - Variable in class mindustry.core.UI
- Research() - Constructor for class mindustry.game.Objectives.Research
- Research(UnlockableContent) - Constructor for class mindustry.game.Objectives.Research
- researchAll - Enum constant in enum class mindustry.service.Achievement
- researchCost - Variable in class mindustry.world.Block
-
Override for research cost.
- researchCostMultiplier - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- researchCostMultiplier - Variable in class mindustry.world.Block
-
Multiplier for cost of research in tech tree.
- researchCostMultipliers - Variable in class mindustry.content.TechTree.TechNode
-
Multipliers for research costs on a per-item basis.
- researchCostMultipliers - Variable in class mindustry.world.Block
-
Cost multipliers per-item.
- ResearchDialog - Class in mindustry.ui.dialogs
- ResearchDialog() - Constructor for class mindustry.ui.dialogs.ResearchDialog
- ResearchDialog.TechTreeNode - Class in mindustry.ui.dialogs
- ResearchDialog.View - Class in mindustry.ui.dialogs
- researched - Variable in class mindustry.game.Rules
-
Unlocked content names.
- researched(Content) - Static method in class mindustry.core.Logic
- ResearchEvent(UnlockableContent) - Constructor for class mindustry.game.EventType.ResearchEvent
- researchLogic - Enum constant in enum class mindustry.service.Achievement
- ResearchObjective() - Constructor for class mindustry.game.MapObjectives.ResearchObjective
- ResearchObjective(UnlockableContent) - Constructor for class mindustry.game.MapObjectives.ResearchObjective
- researchRequirements() - Method in class mindustry.ctype.UnlockableContent
- researchRequirements() - Method in class mindustry.type.UnitType
- researchRequirements() - Method in class mindustry.world.Block
- researchRouter - Enum constant in enum class mindustry.service.Achievement
- reserve(int) - Method in class arc.graphics.g2d.SpriteCache
-
Ensures that this cache can hold this amount of sprites.
- reset - Static variable in class arc.util.ColorCodes
- reset() - Method in class arc.flabel.FGlyph
- reset() - Static method in class arc.graphics.Colors
-
Resets the color map to the predefined colors.
- reset() - Static method in class arc.graphics.g2d.Draw
- reset() - Method in class arc.graphics.g2d.GlyphLayout.GlyphRun
- reset() - Method in class arc.graphics.g2d.GlyphLayout
- reset() - Static method in class arc.graphics.Gl
-
Reset optimization cache.
- reset() - Method in class arc.input.GestureDetector
- reset() - Method in class arc.math.FloatCounter
-
Reset all values to their default value.
- reset() - Method in class arc.math.WindowedMean
- reset() - Method in class arc.net.dns.AbstractNameserverProvider
- reset() - Method in class arc.profiling.GLInterceptor
- reset() - Method in class arc.profiling.GLProfiler
-
Will reset the statistical information which has been collected so far.
- reset() - Method in class arc.scene.Action
-
Resets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused.
- reset() - Method in class arc.scene.actions.AddAction
- reset() - Method in class arc.scene.actions.AddListenerAction
- reset() - Method in class arc.scene.actions.AlphaAction
- reset() - Method in class arc.scene.actions.ColorAction
- reset() - Method in class arc.scene.actions.DelegateAction
- reset() - Method in class arc.scene.actions.MoveToAction
- reset() - Method in class arc.scene.actions.ParallelAction
- reset() - Method in class arc.scene.actions.RemoveAction
- reset() - Method in class arc.scene.actions.RemoveListenerAction
- reset() - Method in class arc.scene.actions.RunnableAction
- reset() - Method in class arc.scene.actions.TemporalAction
- reset() - Method in class arc.scene.event.FocusListener.FocusEvent
- reset() - Method in class arc.scene.event.InputEvent
- reset() - Method in class arc.scene.event.SceneEvent
- reset() - Method in class arc.scene.ui.layout.Cell
-
Reset state so the cell can be reused, setting all constraints to their
default
values. - reset() - Method in class arc.scene.ui.layout.Table
-
Removes all actors and cells from the table (same as
Table.clearChildren()
) and additionally resets all table properties and cell, column, and row defaults. - reset() - Method in class arc.struct.ArrayMap.Entries
- reset() - Method in class arc.struct.ArrayMap.Keys
- reset() - Method in class arc.struct.ArrayMap.Values
- reset() - Method in class arc.struct.IntFloatMap.Keys
- reset() - Method in class arc.struct.IntIntMap.Keys
- reset() - Method in class arc.struct.IntMap.Keys
- reset() - Method in class arc.struct.IntSet.IntSetIterator
- reset() - Method in class arc.struct.LongMap.Keys
- reset() - Method in class arc.struct.ObjectFloatMap.Keys
- reset() - Method in class arc.struct.ObjectIntMap.Keys
- reset() - Method in class arc.struct.ObjectMap.Keys
- reset() - Method in class arc.struct.ObjectSet.ObjectSetIterator
- reset() - Method in class arc.struct.OrderedMap.OrderedMapEntries
- reset() - Method in class arc.struct.OrderedMap.OrderedMapKeys
- reset() - Method in class arc.struct.OrderedMap.OrderedMapValues
- reset() - Method in class arc.struct.OrderedSet.OrderedSetIterator
- reset() - Method in class arc.util.PerformanceCounter
-
Resets this performance counter to its defaults values.
- reset() - Method in interface arc.util.pooling.Pool.Poolable
-
Resets the object for reuse.
- reset() - Method in class arc.util.serialization.UBJsonWriter
- reset() - Method in class arc.util.Time.DelayRun
- reset() - Method in class arc.util.Timekeeper
- reset() - Method in class mindustry.ai.WaveSpawner
- reset() - Method in interface mindustry.async.AsyncProcess
-
Sync.
- reset() - Method in class mindustry.async.PhysicsProcess
- reset() - Method in class mindustry.content.TechTree.TechNode
-
Resets finished requirements and saves.
- reset() - Method in class mindustry.core.Logic
- reset() - Method in class mindustry.entities.Damage.Collided
- reset() - Method in class mindustry.game.MapObjectives.MapObjective
-
Reset internal state, if any.
- reset() - Method in class mindustry.game.MapObjectives.TimerObjective
- reset() - Method in class mindustry.graphics.MinimapRenderer
- reset() - Method in class mindustry.net.Administration.PlayerAction
- reset() - Method in class mindustry.net.Net
- reset() - Method in class mindustry.world.blocks.distribution.MassDriver.DriverBulletData
- reset() - Method in class mindustry.world.TileGen
- reset(double, double, float) - Method in class arc.math.Extrapolator
-
Version for extrapolator of
size = 1
. - reset(double, double, float[]) - Method in class arc.math.Extrapolator
- reset(double, double, float[], float[]) - Method in class arc.math.Extrapolator
- reset(double, double, float, float) - Method in class arc.math.Extrapolator
-
Version for extrapolator of
size = 1
. - reset(float) - Method in class mindustry.ui.Bar
- reset(int, float) - Method in class arc.util.Interval
- reset(Liquid, float) - Method in class mindustry.world.modules.LiquidModule
- reset(T) - Method in class arc.util.pooling.Pool
-
Called when an object is freed to clear the state of the object for possible later reuse.
- RESET_CONTENT - Enum constant in enum class arc.util.Http.HttpStatus
- resetCount() - Method in class arc.util.io.CounterInputStream
- ResetEvent() - Constructor for class mindustry.game.EventType.ResetEvent
- resetFog() - Method in class mindustry.game.FogControl
- resetGeneratedIcons() - Method in class mindustry.world.Block
- resetSave() - Method in class mindustry.game.Saves
- resetSaved() - Method in class mindustry.editor.MapEditorDialog
- resetTarget - Variable in class mindustry.ai.UnitCommand
-
Whether to reset targets when switching to or from this command.
- resetTime - Variable in class arc.scene.ui.Tooltip.Tooltips
-
Seconds to use
Tooltip.Tooltips.subsequentTime
. - resetTimeout() - Method in class mindustry.core.NetClient
-
Resets the world data timeout counter.
- resetToDefault(KeyBinds.Section, KeyBinds.KeyBind) - Method in class arc.KeyBinds
-
Resets a keybind to its default value.
- resetToDefaults() - Method in class arc.KeyBinds
-
Resets all keybinds to their default values.
- resetTransform() - Method in class arc.scene.Group
-
Restores the batch transform to what it was before
Group.applyTransform(Mat)
. - resetUsed() - Method in class mindustry.ui.CoreItemsDisplay
- resizable - Variable in class arc.backend.sdl.SdlConfig
- resize(float, float) - Method in class arc.graphics.Camera
- resize(float, float) - Method in class arc.graphics.g3d.Camera3D
- resize(float, float, float, float) - Method in class mindustry.entities.EntityGroup
-
Resizes the internal quadtree, if it is enabled.
- resize(int) - Method in class arc.struct.ArrayMap
- resize(int) - Method in class arc.struct.BoolSeq
- resize(int) - Method in class arc.struct.ByteSeq
- resize(int) - Method in class arc.struct.FloatSeq
- resize(int) - Method in class arc.struct.IntQueue
-
Resize backing array.
- resize(int) - Method in class arc.struct.IntSeq
- resize(int) - Method in class arc.struct.LongQueue
-
Resize backing array.
- resize(int) - Method in class arc.struct.LongSeq
- resize(int) - Method in class arc.struct.Queue
-
Resize backing array.
- resize(int) - Method in class arc.struct.Seq
-
Creates a new backing array with the specified size containing the current items.
- resize(int) - Method in class arc.struct.ShortSeq
- resize(int) - Method in class mindustry.graphics.IndexedRenderer
- resize(int, int) - Method in class arc.ApplicationCore
- resize(int, int) - Method in interface arc.ApplicationListener
-
Called when the
Application
is resized. - resize(int, int) - Method in class arc.fx.filters.BloomFilter
- resize(int, int) - Method in class arc.fx.filters.BlurFilter
- resize(int, int) - Method in class arc.fx.filters.CrtFilter
- resize(int, int) - Method in class arc.fx.filters.FxaaFilter
- resize(int, int) - Method in class arc.fx.filters.GaussianBlurFilter
- resize(int, int) - Method in class arc.fx.filters.LensFlareFilter
- resize(int, int) - Method in class arc.fx.filters.MixFilter
- resize(int, int) - Method in class arc.fx.filters.MotionBlurFilter
- resize(int, int) - Method in class arc.fx.filters.MultipassVfxFilter
- resize(int, int) - Method in class arc.fx.filters.NfaaFilter
- resize(int, int) - Method in class arc.fx.filters.OldTvFilter
- resize(int, int) - Method in class arc.fx.FxFilter
-
This method should be called once filter will be added.
- resize(int, int) - Method in class arc.fx.FxProcessor
- resize(int, int) - Method in class arc.fx.util.FxBufferQueue
- resize(int, int) - Method in class arc.fx.util.PingPongBuffer
- resize(int, int) - Method in class arc.graphics.g2d.Bloom
- resize(int, int) - Method in class arc.graphics.gl.FloatFrameBuffer
- resize(int, int) - Method in class arc.graphics.gl.FrameBuffer
-
Note that this does nothing if the width and height are the same.
- resize(int, int) - Method in class arc.scene.Scene
-
Updates the viewport.
- resize(int, int) - Method in class mindustry.ClientLauncher
- resize(int, int) - Method in class mindustry.core.UI
- resize(int, int) - Method in class mindustry.core.World.FilterContext
- resize(int, int) - Method in class mindustry.core.World
-
Resizes the tile array to the specified size and returns the resulting tile array.
- resize(int, int) - Method in class mindustry.editor.MapRenderer
- resize(int, int) - Method in interface mindustry.world.WorldContext
-
Create the tile array.
- resize(int, int, int) - Method in class arc.graphics.g2d.Bloom
- resize(int, int, int, int) - Method in class mindustry.editor.MapEditor
- resize(Pixmap, int, int) - Static method in class arc.graphics.Pixmaps
- resize(Pixmap, int, int, int) - Static method in class arc.graphics.Pixmaps
- resizeCheck(int, int) - Method in class arc.graphics.gl.FrameBuffer
- resized() - Method in class arc.scene.event.ResizeListener
- resized(boolean, Runnable) - Method in class arc.scene.ui.Dialog
-
Adds a scene resize listener, optionally invoking it immediately.
- resized(Runnable) - Method in class arc.scene.ui.Dialog
-
Adds a scene resize listener.
- resizedShown(Runnable) - Method in class arc.scene.ui.Dialog
-
Runs the callback when this dialog is resized or hidden.
- ResizeEvent() - Constructor for class mindustry.game.EventType.ResizeEvent
- resizeImage(float) - Method in class arc.scene.ui.ImageButton
- resizeKey - Variable in class arc.gif.GifRecorder
- ResizeListener - Class in arc.scene.event
- ResizeListener() - Constructor for class arc.scene.event.ResizeListener
- resolutionStrategy - Variable in class arc.backend.android.AndroidApplicationConfiguration
-
the
ResolutionStrategy
. - ResolutionStrategy - Interface in arc.backend.android.surfaceview
-
Will manipulate the GLSurfaceView.
- ResolutionStrategy.MeasuredDimension - Class in arc.backend.android.surfaceview
- ResolvConfNameserverProvider - Class in arc.net.dns
- ResolvConfNameserverProvider() - Constructor for class arc.net.dns.ResolvConfNameserverProvider
- resolve(String) - Method in class arc.assets.loaders.AssetLoader
- resolve(String) - Method in interface arc.assets.loaders.FileHandleResolver
- resolve(String) - Method in class mindustry.core.FileTree
- resolveDependencies(Seq<Mods.ModMeta>) - Method in class mindustry.mod.Mods
-
Resolves the loading order of a list mods/plugins using their internal names.
- resolveErrorNumber(int) - Static method in class arc.profiling.GLInterceptor
- resources - Variable in class mindustry.game.SectorInfo
-
Resources known to occur at this sector.
- respawn - Enum constant in enum class mindustry.input.Binding
- respawn - Enum constant in enum class mindustry.net.Administration.ActionType
- respawn - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- respond(ByteBuffer) - Method in interface arc.net.ServerDiscoveryHandler.ReponseHandler
- response - Variable in exception arc.util.Http.HttpStatusException
-
The response that was sent along with the status code.
- restart - Variable in class mindustry.core.UI
- restart() - Method in class arc.flabel.FLabel
-
Restarts this label with the original text and starts the char progression right away.
- restart() - Method in class arc.scene.Action
-
Sets the state of the action so it can be run again.
- restart() - Method in class arc.scene.actions.AddAction
- restart() - Method in class arc.scene.actions.AfterAction
- restart() - Method in class arc.scene.actions.DelayAction
- restart() - Method in class arc.scene.actions.DelegateAction
- restart() - Method in class arc.scene.actions.ParallelAction
- restart() - Method in class arc.scene.actions.RemoveActorAction
- restart() - Method in class arc.scene.actions.RepeatAction
- restart() - Method in class arc.scene.actions.RunnableAction
- restart() - Method in class arc.scene.actions.SequenceAction
- restart() - Method in class arc.scene.actions.TemporalAction
- restart(CharSequence) - Method in class arc.flabel.FLabel
-
Restarts this label with the given text and starts the char progression right away.
- restoreCursor() - Method in class arc.Graphics
-
Sets the cursor to the default value, e.g.
- restoreExpandedObjects(Seq) - Method in class arc.scene.ui.TreeElement
- restoreExpandedObjects(Seq) - Method in class arc.scene.ui.TreeElement.TreeElementNode
- restoreOriginalText() - Method in class arc.flabel.FLabel
-
Restores the original text with all tokens unchanged to this label.
- result - Variable in class mindustry.logic.LExecutor.FetchI
- result - Variable in class mindustry.logic.LExecutor.GetFlagI
- result - Variable in class mindustry.logic.LExecutor.PackColorI
- result - Variable in class mindustry.logic.LExecutor.SpawnUnitI
- result - Variable in class mindustry.logic.LStatements.FetchStatement
- result - Variable in class mindustry.logic.LStatements.GetBlockStatement
- result - Variable in class mindustry.logic.LStatements.GetFlagStatement
- result - Variable in class mindustry.logic.LStatements.LookupStatement
- result - Variable in class mindustry.logic.LStatements.PackColorStatement
- result - Variable in class mindustry.logic.LStatements.SpawnUnitStatement
- result - Variable in class mindustry.type.Sector.SectorRect
- result - Variable in class mindustry.world.blocks.production.SingleBlockProducer
- result - Variable in class mindustry.world.blocks.production.SolidPump
- resultplan - Variable in class mindustry.input.InputHandler
- results - Variable in class mindustry.world.blocks.production.Separator
- resume() - Method in class arc.ApplicationCore
- resume() - Method in interface arc.ApplicationListener
-
Called when the
Application
is resumed from a paused state, usually when it regains focus. - resume() - Method in class arc.backend.robovm.IOSGraphics
- resume() - Method in class arc.flabel.FLabel
-
Resumes this label's character progression.
- resume() - Method in class arc.graphics.g2d.Bloom
-
Rebinds the context.
- resume() - Method in class mindustry.ClientLauncher
- resume() - Method in class mindustry.core.Control
- resume() - Method in class mindustry.core.Renderer
- resumeAfterPlaytest(Map) - Method in class mindustry.editor.MapEditorDialog
- resumeEditing() - Method in class mindustry.editor.MapEditorDialog
- resupply(Unit) - Method in class mindustry.type.ammo.ItemAmmoType
- resupply(Unit) - Method in class mindustry.type.ammo.PowerAmmoType
- resupply(Unit) - Method in interface mindustry.type.AmmoType
- resupplyTurret - Enum constant in enum class mindustry.game.EventType.Trigger
- retainAll(Boolf<T>) - Method in class arc.struct.Seq
-
Removes everything that does not match this predicate.
- retarget - Variable in class mindustry.entities.units.WeaponMount
-
retarget counter
- retarget() - Method in class mindustry.ai.types.CommandAI
- retarget() - Method in class mindustry.ai.types.LogicAI
- retarget() - Method in class mindustry.ai.types.MissileAI
- retarget() - Method in class mindustry.entities.units.AIController
- retargetTime - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- retargetTime - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- retreatDelay - Static variable in class mindustry.ai.types.BuilderAI
- retreatDelay - Static variable in class mindustry.ai.types.RepairAI
- retreatDst - Static variable in class mindustry.ai.types.BuilderAI
- retreatDst - Static variable in class mindustry.ai.types.RepairAI
- returnCount - Variable in class mindustry.world.blocks.production.Drill
- returnInt - Static variable in class mindustry.world.blocks.power.PowerNode
- returnItem - Variable in class mindustry.world.blocks.production.Drill
- retusa - Static variable in class mindustry.content.UnitTypes
- ReusableByteInStream - Class in arc.util.io
-
A
ByteArrayInputStream
that can have its content bytes reset. - ReusableByteInStream() - Constructor for class arc.util.io.ReusableByteInStream
-
ReusableByteInStream.setBytes(byte[])
must be called before this stream can be used. - ReusableByteOutStream - Class in arc.util.io
- ReusableByteOutStream() - Constructor for class arc.util.io.ReusableByteOutStream
- ReusableByteOutStream(int) - Constructor for class arc.util.io.ReusableByteOutStream
- revealedBlocks - Variable in class mindustry.game.Rules
-
Reveals blocks normally hidden by build visibility.
- reverse - Static variable in interface arc.math.Interp
- reverse - Variable in class mindustry.world.draw.DrawParticles
- reverse() - Method in class arc.struct.ArrayMap
- reverse() - Method in class arc.struct.BoolSeq
- reverse() - Method in class arc.struct.ByteSeq
- reverse() - Method in class arc.struct.DelayedRemovalSeq
- reverse() - Method in class arc.struct.FloatSeq
- reverse() - Method in class arc.struct.IntSeq
- reverse() - Method in class arc.struct.LongSeq
- reverse() - Method in class arc.struct.Seq
- reverse() - Method in class arc.struct.ShortSeq
- reverse() - Method in class arc.struct.SnapshotSeq
- reversed - Enum constant in enum class arc.graphics.g2d.Animation.PlayMode
- revision - Static variable in class mindustry.core.Version
-
Revision number.
- rgb - Static variable in class arc.graphics.Gl
- rgb(int, int, int) - Static method in class arc.graphics.Color
-
Creates a color from 0-255 scaled RGB values.
- rgb565 - Enum constant in enum class arc.graphics.Pixmap.Format
- rgb565 - Static variable in class arc.graphics.Gl
- rgb565() - Method in class arc.graphics.Color
- rgb565(float, float, float) - Static method in class arc.graphics.Color
- rgb565(int) - Method in class arc.graphics.Color
-
Sets the Color components using the specified integer value in the format RGB565.
- rgb5A1 - Static variable in class arc.graphics.Gl
- rgb888 - Enum constant in enum class arc.graphics.Pixmap.Format
- rgb888() - Method in class arc.graphics.Color
- rgb888(float, float, float) - Static method in class arc.graphics.Color
- rgb888(int) - Method in class arc.graphics.Color
-
Sets the Color components using the specified integer value in the format RGB888.
- rgba - Static variable in class arc.graphics.Gl
- rgba() - Method in class arc.graphics.Color
-
Shorthand for
Color.rgba8888()
. - rgba4 - Static variable in class arc.graphics.Gl
- rgba4444 - Enum constant in enum class arc.graphics.Pixmap.Format
- rgba4444() - Method in class arc.graphics.Color
- rgba4444(float, float, float, float) - Static method in class arc.graphics.Color
- rgba4444(int) - Method in class arc.graphics.Color
-
Sets the Color components using the specified integer value in the format RGBA4444.
- rgba8888 - Enum constant in enum class arc.graphics.Pixmap.Format
- rgba8888() - Method in class arc.graphics.Color
- rgba8888(float, float, float, float) - Static method in class arc.graphics.Color
- rgba8888(int) - Method in class arc.graphics.Color
-
Sets the Color components using the specified integer value in the format RGBA8888.
- RGBtoHSV(float, float, float) - Static method in class arc.graphics.Color
-
Converts RGB to HSV color system
- RGBtoHSV(Color) - Static method in class arc.graphics.Color
-
Converts
Color
to HSV color system - rhyolite - Static variable in class mindustry.content.Blocks
- rhyoliteBoulder - Static variable in class mindustry.content.Blocks
- rhyoliteCrater - Static variable in class mindustry.content.Blocks
- rhyoliteVent - Static variable in class mindustry.content.Blocks
- rhyoliteWall - Static variable in class mindustry.content.Blocks
- ri(int) - Static method in class arc.graphics.Color
- RichPresence() - Constructor for class arc.discord.DiscordRPC.RichPresence
- Ridged - Class in arc.util.noise
-
Ridged perlin noise implementation.
- right - Enum constant in enum class arc.input.KeyCode
- right - Enum constant in enum class mindustry.ui.layout.BranchTreeLayout.TreeLocation
- right - Variable in class arc.graphics.g3d.PlaneBatch3D
- right - Static variable in class arc.util.Align
- right - Variable in class mindustry.type.Sector.SectorRect
- right() - Method in class arc.scene.ui.layout.Cell
-
Adds
Align.right
and clearsAlign.left
for the alignment of the element within the cell. - right() - Method in class arc.scene.ui.layout.Table
-
Adds
Align.right
and clearsAlign.left
for the alignment of the logical table within the table actor. - rightBracket - Enum constant in enum class arc.input.KeyCode
- rightByte(byte) - Static method in class arc.util.Pack
- rightByte(short) - Static method in class arc.util.Pack
- rightInt(long) - Static method in class arc.util.Pack
- rightOutlineRegion - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- rightRegion - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- rightShort(int) - Static method in class arc.util.Pack
- rimRegion - Variable in class mindustry.world.blocks.production.Drill
- ripple - Static variable in class mindustry.content.Blocks
- ripple - Static variable in class mindustry.content.Fx
- RippleFilter - Class in arc.fx.filters
- RippleFilter(float, float) - Constructor for class arc.fx.filters.RippleFilter
- rippleScale - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- riseSpeed - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- risso - Static variable in class mindustry.content.UnitTypes
- RiverNoiseFilter - Class in mindustry.maps.filters
- RiverNoiseFilter() - Constructor for class mindustry.maps.filters.RiverNoiseFilter
- rnd(float) - Method in class arc.math.geom.Vec2
-
Sets this vector to a random direction with the specified length.
- rnoise(float, float, float, float) - Method in class mindustry.maps.filters.GenerateFilter
- rnoise(float, float, int, float, float, float) - Method in class mindustry.maps.filters.GenerateFilter
- RobotizeFilter() - Constructor for class arc.audio.Filters.RobotizeFilter
- rocketSmoke - Static variable in class mindustry.content.Fx
- rocketSmokeLarge - Static variable in class mindustry.content.Fx
- root - Variable in class arc.scene.Scene
- root - Variable in class mindustry.mod.Mods.LoadedMod
-
The root zip file; points to the contents of this mod.
- root - Variable in class mindustry.ui.dialogs.ResearchDialog
- rootLocation - Variable in class mindustry.ui.layout.BranchTreeLayout
- roots - Static variable in class mindustry.content.TechTree
- rot - Variable in class mindustry.entities.part.DrawPart.PartMove
- rot(float[], float[]) - Static method in class arc.math.geom.Mat3D
-
Multiplies the vector with the top most 3x3 sub-matrix of the given matrix.
- rot(Vec3, Mat3D) - Static method in class arc.math.geom.Mat3D
-
Multiplies this vector by the first three columns of the matrix, essentially only applying rotation and scaling.
- rotaryPump - Static variable in class mindustry.content.Blocks
- rotate - Enum constant in enum class mindustry.input.Binding
- rotate - Enum constant in enum class mindustry.net.Administration.ActionType
- rotate - Variable in class arc.graphics.g2d.TextureAtlas.AtlasRegion
-
If true, the region has been rotated 90 degrees counter clockwise.
- rotate - Variable in class arc.graphics.g2d.TextureAtlas.TextureAtlasData.Region
- rotate - Variable in class mindustry.entities.units.WeaponMount
-
whether to rotate to face the target right now
- rotate - Variable in class mindustry.logic.LogicFx.EffectEntry
- rotate - Variable in class mindustry.maps.filters.MirrorFilter
- rotate - Variable in class mindustry.type.Weapon
-
whether to rotate toward the target independently of unit
- rotate - Variable in class mindustry.world.Block
-
whether this is rotatable
- rotate - Variable in class mindustry.world.draw.DrawGlowRegion
- rotate() - Method in class mindustry.logic.LogicFx.EffectEntry
- rotate(float) - Method in class arc.math.Affine2
-
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
- rotate(float) - Method in class arc.math.geom.Polygon
-
Applies additional rotation to the polygon by the supplied degrees.
- rotate(float) - Method in class arc.math.geom.Polyline
- rotate(float) - Method in class arc.math.geom.Vec2
-
Rotates the Vec2 by the given angle, counter-clockwise assuming the y-axis points up.
- rotate(float) - Method in class arc.math.Mat
-
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
- rotate(float, float, float, float) - Method in class arc.math.geom.Mat3D
-
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
- rotate(int) - Method in class arc.math.geom.Point2
-
Rotates this point in 90-degree increments several times.
- rotate(Pixmap, float) - Static method in class arc.graphics.Pixmaps
- rotate(Quat) - Method in class arc.math.geom.Mat3D
-
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
- rotate(Vec3, float) - Method in class arc.math.geom.Mat3D
-
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
- rotate(Vec3, float) - Method in class arc.math.geom.Vec3
-
Rotates this vector by the given angle in degrees around the given axis.
- rotate(Vec3, Vec3) - Method in class arc.math.geom.Mat3D
-
Postmultiplies this matrix by the rotation between two vectors.
- rotate(Schematic, int) - Static method in class mindustry.game.Schematics
- rotate90(int) - Method in class arc.math.geom.Vec2
-
Rotates the Vec2 by 90 degrees in the specified direction, where >= 0 is counter-clockwise and < 0 is clockwise.
- rotateAround(Vec2, float) - Method in class arc.math.geom.Vec2
-
Rotates the Vec2 by the given angle around reference vector, counter-clockwise assuming the y-axis points up.
- rotateAroundRad(Vec2, float) - Method in class arc.math.geom.Vec2
-
Rotates the Vec2 by the given angle around reference vector, counter-clockwise assuming the y-axis points up.
- rotateBackTimer - Static variable in class mindustry.entities.units.AIController
- rotateBlock - Static variable in class mindustry.content.Fx
- rotateBlock(Player, Building, boolean) - Static method in class mindustry.input.InputHandler
- rotateBy(float) - Static method in class arc.scene.actions.Actions
-
Rotates the actor instantly.
- rotateBy(float) - Method in class arc.scene.Element
-
Adds the specified rotation to the current rotation.
- rotateBy(float, float) - Static method in class arc.scene.actions.Actions
- rotateBy(float, float, Interp) - Static method in class arc.scene.actions.Actions
- RotateByAction - Class in arc.scene.actions
-
Sets the actor's rotation from its current value to a relative value.
- RotateByAction() - Constructor for class arc.scene.actions.RotateByAction
- rotated - Variable in class arc.packer.TexturePacker.Rect
- rotatedOutput(int, int) - Method in class mindustry.world.Block
- rotatedOutput(int, int) - Method in class mindustry.world.blocks.distribution.DuctRouter
- rotatedOutput(int, int) - Method in class mindustry.world.blocks.distribution.OverflowDuct
- rotatedOutput(int, int) - Method in class mindustry.world.blocks.distribution.StackConveyor
- rotatedOutput(int, int) - Method in class mindustry.world.blocks.payloads.PayloadUnloader
- rotatedOutput(int, int) - Method in class mindustry.world.blocks.power.HeaterGenerator
- rotatedOutput(int, int) - Method in class mindustry.world.blocks.production.BeamDrill
- rotatedOutput(int, int) - Method in class mindustry.world.blocks.production.GenericCrafter
- rotatedOutput(int, int) - Method in class mindustry.world.blocks.production.WallCrafter
- rotateDraw - Variable in class mindustry.world.Block
-
if rotate is true and this is false, the region won't rotate when drawing
- rotateEffect - Variable in class mindustry.entities.abilities.MoveEffectAbility
- rotateFlare - Variable in class mindustry.entities.bullet.ContinuousFlameBulletType
- rotateMoveFirst - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- rotateplaced - Enum constant in enum class mindustry.input.Binding
- rotatePlans(Seq<BuildPlan>, int) - Method in class mindustry.input.InputHandler
- rotateRad(float) - Method in class arc.math.Affine2
-
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
- rotateRad(float) - Method in class arc.math.geom.Vec2
-
Rotates the Vec2 by the given angle, counter-clockwise assuming the y-axis points up.
- rotateRad(float) - Method in class arc.math.Mat
-
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
- rotateRad(float, float, float, float) - Method in class arc.math.geom.Mat3D
-
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
- rotateRad(Vec3, float) - Method in class arc.math.geom.Mat3D
-
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
- rotateRadExact(float) - Method in class arc.math.geom.Vec2
- rotateRegions - Variable in class mindustry.world.blocks.liquid.Conduit
-
indices: [rotation] [fluid type] [frame]
- rotateScl - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- rotateScl - Variable in class mindustry.world.draw.DrawCrucibleFlame
- rotateScl - Variable in class mindustry.world.draw.DrawParticles
- rotateScl - Variable in class mindustry.world.draw.DrawSoftParticles
- rotateSpeed - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- rotateSpeed - Variable in class mindustry.entities.part.HaloPart
- rotateSpeed - Variable in class mindustry.entities.part.ShapePart
- rotateSpeed - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- rotateSpeed - Variable in class mindustry.type.Weapon
-
rotation speed of weapon when rotation is enabled, in degrees/t
- rotateSpeed - Variable in class mindustry.world.blocks.defense.Radar
- rotateSpeed - Variable in class mindustry.world.blocks.defense.turrets.BaseTurret
- rotateSpeed - Variable in class mindustry.world.blocks.distribution.MassDriver
- rotateSpeed - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- rotateSpeed - Variable in class mindustry.world.blocks.production.Drill
-
Speed the drill bit rotates at.
- rotateSpeed - Variable in class mindustry.world.blocks.production.SolidPump
- rotateSpeed - Variable in class mindustry.world.blocks.production.WallCrafter
- rotateSpeed - Variable in class mindustry.world.draw.DrawBlurSpin
- rotateSpeed - Variable in class mindustry.world.draw.DrawGlowRegion
- rotateSpeed - Variable in class mindustry.world.draw.DrawMultiWeave
- rotateSpeed - Variable in class mindustry.world.draw.DrawRegion
- rotateSpeed - Variable in class mindustry.world.draw.DrawSpikes
- rotateSpeed2 - Variable in class mindustry.world.draw.DrawMultiWeave
- rotateTime - Variable in class mindustry.type.Planet
-
Time for the planet to perform a full revolution, in seconds.
- rotateTo(float) - Static method in class arc.scene.actions.Actions
-
Rotates the actor instantly.
- rotateTo(float, float) - Method in class arc.math.geom.Vec2
- rotateTo(float, float) - Static method in class arc.scene.actions.Actions
- rotateTo(float, float, Interp) - Static method in class arc.scene.actions.Actions
- RotateToAction - Class in arc.scene.actions
-
Sets the actor's rotation from its current value to a specific value.
- RotateToAction() - Constructor for class arc.scene.actions.RotateToAction
- RotateToAction(boolean) - Constructor for class arc.scene.actions.RotateToAction
- rotateToBuilding - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- rotation - Enum constant in enum class mindustry.editor.DrawOperation.OpType
- rotation - Enum constant in enum class mindustry.logic.LAccess
- rotation - Variable in class arc.packer.TexturePacker.Settings
- rotation - Variable in class arc.scene.Element
- rotation - Variable in class mindustry.editor.MapEditor
- rotation - Variable in class mindustry.entities.abilities.ForceFieldAbility
-
Rotation of shield.
- rotation - Variable in class mindustry.entities.abilities.MoveEffectAbility
- rotation - Variable in class mindustry.entities.Effect.EffectContainer
- rotation - Variable in class mindustry.entities.effect.WaveEffect
- rotation - Variable in class mindustry.entities.effect.WrapEffect
- rotation - Variable in class mindustry.entities.part.DrawPart.PartParams
- rotation - Variable in class mindustry.entities.part.FlarePart
- rotation - Variable in class mindustry.entities.part.HoverPart
- rotation - Variable in class mindustry.entities.part.RegionPart
- rotation - Variable in class mindustry.entities.part.ShapePart
- rotation - Variable in class mindustry.entities.units.BuildPlan
-
Position and rotation of this plan.
- rotation - Variable in class mindustry.entities.units.WeaponMount
-
rotation relative to the unit this mount is on
- rotation - Variable in class mindustry.game.MapObjectives.ShapeMarker
- rotation - Variable in class mindustry.game.MapObjectives.ShapeTextMarker
- rotation - Variable in class mindustry.game.Schematic.Stile
- rotation - Variable in class mindustry.game.Teams.BlockPlan
- rotation - Variable in class mindustry.input.InputHandler
- rotation - Variable in class mindustry.input.Placement.NormalizeResult
- rotation - Variable in class mindustry.logic.LExecutor.EffectI
- rotation - Variable in class mindustry.logic.LExecutor.SetBlockI
- rotation - Variable in class mindustry.logic.LExecutor.SpawnUnitI
- rotation - Variable in class mindustry.logic.LStatements.SetBlockStatement
- rotation - Variable in class mindustry.logic.LStatements.SpawnUnitStatement
- rotation - Variable in class mindustry.net.Administration.PlayerAction
- rotation - Variable in class mindustry.type.Sector.SectorRect
- rotation - Variable in class mindustry.type.UnitType.UnitEngine
- rotation - Variable in class mindustry.world.blocks.defense.turrets.BaseTurret.BaseTurretBuild
- rotation - Variable in class mindustry.world.blocks.defense.turrets.Turret.BulletEntry
- rotation - Variable in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- rotation - Variable in class mindustry.world.blocks.units.RepairTurret.RepairPointBuild
- rotation - Variable in class mindustry.world.draw.DrawRegion
- rotation() - Method in interface mindustry.world.blocks.payloads.Payload
- rotation() - Method in class mindustry.world.blocks.payloads.UnitPayload
- rotationChanged() - Method in class arc.scene.Element
-
Called when the actor's rotation has been changed.
- rotationLimit - Variable in class mindustry.type.Weapon
-
Cone in which the weapon can rotate relative to its mount.
- rotationOffset - Variable in class mindustry.entities.bullet.BasicBulletType
- rotationOffset - Variable in class mindustry.entities.effect.RadialEffect
- rotationRand - Variable in class mindustry.world.blocks.environment.TallBlock
- rotations - Variable in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- rotationSpacing - Variable in class mindustry.entities.effect.RadialEffect
- rotationVector - Enum constant in enum class arc.Input.Peripheral
- rotationVectorValues - Variable in class arc.backend.android.AndroidInput
- rotatorBottomRegion - Variable in class mindustry.world.blocks.production.WallCrafter
- rotatorRegion - Variable in class mindustry.world.blocks.production.Drill
- rotatorRegion - Variable in class mindustry.world.blocks.production.SolidPump
- rotatorRegion - Variable in class mindustry.world.blocks.production.WallCrafter
- rotBridgeReplacement - Variable in class mindustry.world.blocks.liquid.Conduit
- rotMove - Variable in class mindustry.entities.part.FlarePart
- rotOffset - Variable in class mindustry.world.draw.DrawHeatOutput
- rotWithParent - Variable in class mindustry.entities.Effect
-
If this and followParent are true, the effect will offset and rotate with the parent's rotation.
- rotWithParent(boolean) - Method in class mindustry.entities.Effect
- roughRhyolite - Static variable in class mindustry.content.Blocks
- round(float) - Static method in class arc.math.Mathf
-
Returns the closest integer to the specified float.
- round(float, float) - Static method in class arc.math.Mathf
- round(float, int) - Static method in class arc.math.Mathf
- round(int, int) - Static method in class arc.math.Mathf
- roundAmount(int) - Static method in class mindustry.core.UI
- roundExtraTime - Static variable in class mindustry.net.Administration.Config
- roundPositive(float) - Static method in class arc.math.Mathf
-
Returns the closest integer to the specified float.
- router - Static variable in class mindustry.content.Blocks
- Router - Class in mindustry.world.blocks.distribution
- Router(String) - Constructor for class mindustry.world.blocks.distribution.Router
- Router.RouterBuild - Class in mindustry.world.blocks.distribution
- RouterBuild() - Constructor for class mindustry.world.blocks.distribution.Router.RouterBuild
- routerLanguage - Enum constant in enum class mindustry.service.Achievement
- row() - Method in class arc.scene.ui.layout.Cell
- row() - Method in class arc.scene.ui.layout.Table
-
Indicates that subsequent cells should be added to a new row and returns this table.
- row(Table) - Method in class mindustry.logic.LStatement
- RowTreeLayout - Class in mindustry.ui.layout
- RowTreeLayout() - Constructor for class mindustry.ui.layout.RowTreeLayout
- royal - Static variable in class arc.graphics.Color
- rtgGenerator - Static variable in class mindustry.content.Blocks
- rtsAi - Variable in class mindustry.game.Rules.TeamRule
-
Enables "RTS" unit AI.
- rtsAi - Variable in class mindustry.game.Teams.TeamData
-
Handles RTS unit control.
- RtsAI - Class in mindustry.ai
- RtsAI(Teams.TeamData) - Constructor for class mindustry.ai.RtsAI
- rtsMaxSquad - Variable in class mindustry.game.Rules.TeamRule
-
Maximum size of attack squads.
- rtsMinSquad - Enum constant in enum class mindustry.logic.LogicRule
- rtsMinSquad - Variable in class mindustry.game.Rules.TeamRule
-
Minimum size of attack squads.
- rtsMinWeight - Enum constant in enum class mindustry.logic.LogicRule
- rtsMinWeight - Variable in class mindustry.game.Rules.TeamRule
-
Minimum "advantage" needed for a squad to attack.
- rubble - Enum constant in enum class mindustry.graphics.MultiPacker.PageType
- rubble - Static variable in class mindustry.graphics.Pal
- rubble(float, float, int) - Static method in class mindustry.entities.Effect
- ruinousShores - Static variable in class mindustry.content.SectorPresets
- rule - Variable in class mindustry.logic.LExecutor.SetRuleI
- rule - Variable in class mindustry.logic.LStatements.SetRuleStatement
- rules - Variable in class mindustry.core.GameState
-
The current game rules.
- rules - Variable in class mindustry.io.SaveMeta
- rules - Variable in class mindustry.type.SectorPreset
- rules() - Method in class mindustry.game.Team
- rules() - Method in class mindustry.maps.Map
-
This creates a new instance of Rules.
- rules(Rules) - Method in class mindustry.maps.Map
- Rules - Class in mindustry.game
-
Defines current rules on how the game should function.
- Rules() - Constructor for class mindustry.game.Rules
- Rules.TeamRule - Class in mindustry.game
-
A team-specific ruleset.
- Rules.TeamRules - Class in mindustry.game
-
A simple map for storing TeamRules in an efficient way without hashing.
- ruleSetter - Variable in class mindustry.type.Planet
-
Sets up rules on game load for any sector on this planet.
- run - Variable in class arc.flabel.FGlyph
-
GlyphLayout.GlyphRun
this glyph belongs to. - run() - Method in class arc.net.Client
- run() - Method in interface arc.net.EndPoint
-
Continually updates this end point until
EndPoint.stop()
is called. - run() - Method in class arc.net.Server
- run() - Method in class arc.scene.actions.RunnableAction
-
Called to run the runnable.
- run() - Method in class arc.util.TaskQueue
- run() - Method in class arc.util.Timer.Task
-
If this is the last time the task will be ran or the task is first cancelled, it may be scheduled again in this method.
- run() - Method in interface arc.util.UnsafeRunnable
- run() - Method in class mindustry.ai.Pathfinder
-
Thread implementation.
- run() - Static method in class mindustry.tools.Generators
- run(float, Runnable) - Static method in class arc.util.Time
-
Runs a task with a delay of several ticks.
- run(Object, Runnable) - Static method in class arc.Events
-
Handle an event by enum trigger.
- run(Runnable) - Static method in class arc.scene.actions.Actions
- run(LExecutor) - Method in class mindustry.logic.LExecutor.ApplyEffectI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.ControlI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.CutsceneI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.DrawFlushI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.DrawI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.EffectI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.EndI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.ExplosionI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.FetchI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.FlushMessageI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.GetBlockI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.GetFlagI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.GetLinkI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.JumpI
- run(LExecutor) - Method in interface mindustry.logic.LExecutor.LInstruction
- run(LExecutor) - Method in class mindustry.logic.LExecutor.LookupI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.NoopI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.OpI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.PackColorI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.PrintFlushI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.PrintI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.RadarI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.ReadI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.SenseI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.SetBlockI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.SetFlagI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.SetI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.SetPropI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.SetRateI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.SetRuleI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.SpawnUnitI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.SpawnWaveI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.StopI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.SyncI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.UnitBindI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.UnitControlI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.UnitLocateI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.WaitI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.WriteI
- run(Mods.LoadedMod, Fi) - Method in class mindustry.mod.Scripts
- runCommand - Variable in class arc.util.CommandHandler.CommandResponse
- runConsole(String) - Method in class mindustry.mod.Scripts
- runExitSave() - Method in class mindustry.ui.dialogs.PausedDialog
- runHost() - Method in class mindustry.ui.dialogs.HostDialog
- runLoadSave(Saves.SaveSlot) - Method in class mindustry.ui.dialogs.LoadDialog
- runnable - Variable in class mindustry.ui.fragments.MenuFragment.MenuButton
-
Runnable ran when the button is clicked.
- RunnableAction - Class in arc.scene.actions
-
An action that runs a
Runnable
. - RunnableAction() - Constructor for class arc.scene.actions.RunnableAction
- runnables - Variable in class arc.backend.android.AndroidApplication
- runnables - Variable in class arc.backend.headless.HeadlessApplication
- running - Variable in class arc.backend.headless.HeadlessApplication
- runOnce() - Method in class mindustry.logic.LExecutor
-
Runs a single instruction.
- runs - Variable in class arc.graphics.g2d.GlyphLayout
- runTask(float, Runnable) - Static method in class arc.util.Time
-
Runs a task with a delay of several ticks.
- runTurn() - Method in class mindustry.game.Universe
-
Runs possible events.
- runWave() - Method in class mindustry.core.Logic
S
- s - Enum constant in enum class arc.input.KeyCode
- s() - Method in class arc.util.io.Reads
-
read short
- s(int) - Method in class arc.util.io.Writes
-
write short
- safeTexture() - Method in class mindustry.maps.Map
- salmon - Static variable in class arc.graphics.Color
- salt - Static variable in class mindustry.content.Blocks
- saltFlats - Static variable in class mindustry.content.SectorPresets
- saltWall - Static variable in class mindustry.content.Blocks
- salvo - Static variable in class mindustry.content.Blocks
- samePos(BuildPlan) - Method in class mindustry.entities.units.BuildPlan
- sameTypeHealMult - Variable in class mindustry.entities.abilities.EnergyFieldAbility
-
Multiplies healing to units of the same type by this amount.
- sameTypeWarmup - Variable in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- sample - Variable in class mindustry.type.UnitType
-
A sample of the unit that this type creates.
- sample(float[], float) - Static method in class arc.math.Mathf
- sampleAlphaToCoverage - Static variable in class arc.graphics.Gl
- sampleBuffers - Static variable in class arc.graphics.Gl
- sampleCoverage - Static variable in class arc.graphics.Gl
- sampleCoverage(float, boolean) - Static method in class arc.graphics.Gl
- sampleCoverageInvert - Static variable in class arc.graphics.Gl
- sampleCoverageValue - Static variable in class arc.graphics.Gl
- sampler2d - Static variable in class arc.graphics.Gl
- samplerCube - Static variable in class arc.graphics.Gl
- samples - Variable in class arc.backend.sdl.SdlConfig
- samples - Variable in class arc.Graphics.BufferFormat
-
number of samples for multi-sample anti-aliasing (MSAA)
- samples - Static variable in class arc.graphics.Gl
- sand - Static variable in class mindustry.content.Blocks
- sand - Static variable in class mindustry.content.Items
- sand - Static variable in class mindustry.world.meta.Attribute
-
Heat content.
- sandBoulder - Static variable in class mindustry.content.Blocks
- sandbox - Enum constant in enum class mindustry.game.Gamemode
- sandboxOnly - Static variable in class mindustry.world.meta.BuildVisibility
- sandstorm - Static variable in class mindustry.content.Weathers
- sandWall - Static variable in class mindustry.content.Blocks
- sandWater - Static variable in class mindustry.content.Blocks
- sanitize(String) - Method in class mindustry.logic.LStatement
- sanitizeFilename(String) - Static method in class arc.util.Strings
-
Replaces non-safe filename characters with '_'.
- sap - Static variable in class mindustry.graphics.Pal
- sapBullet - Static variable in class mindustry.graphics.Pal
- sapBulletBack - Static variable in class mindustry.graphics.Pal
- SapBulletType - Class in mindustry.entities.bullet
- SapBulletType() - Constructor for class mindustry.entities.bullet.SapBulletType
- sapExplosion - Static variable in class mindustry.content.Fx
- sapped - Static variable in class mindustry.content.Fx
- sapped - Static variable in class mindustry.content.StatusEffects
- sapStrength - Variable in class mindustry.entities.bullet.SapBulletType
- saturation - Variable in class arc.flabel.effects.RainbowEffect
- saturation - Variable in class arc.fx.filters.LevelsFilter
- saturation - Variable in class arc.fx.filters.VignettingFilter
- saturation() - Method in class arc.graphics.Color
- saturation(float) - Method in class arc.graphics.Color
- saturationEnabled - Variable in class arc.fx.filters.VignettingFilter
- saturationMul - Variable in class arc.fx.filters.VignettingFilter
- save - Variable in class mindustry.type.Sector
- save() - Method in class mindustry.content.TechTree.TechNode
-
Flushes research progress to settings.
- save() - Method in class mindustry.editor.MapEditorDialog
- save() - Method in class mindustry.game.Saves.SaveSlot
- save() - Method in class mindustry.game.Schematic
- save() - Method in class mindustry.logic.LCanvas
- save() - Method in class mindustry.net.Administration
- save(Fi) - Static method in class mindustry.io.SaveIO
- Save1 - Class in mindustry.io.versions
- Save1() - Constructor for class mindustry.io.versions.Save1
- Save2 - Class in mindustry.io.versions
- Save2() - Constructor for class mindustry.io.versions.Save2
- Save3 - Class in mindustry.io.versions
- Save3() - Constructor for class mindustry.io.versions.Save3
- Save4 - Class in mindustry.io.versions
-
This version only reads entities, no entity ID mappings.
- Save4() - Constructor for class mindustry.io.versions.Save4
- Save5 - Class in mindustry.io.versions
-
Uses the legacy readWorldEntities function without entity IDs.
- Save5() - Constructor for class mindustry.io.versions.Save5
- Save6 - Class in mindustry.io.versions
-
This version does not read custom chunk data.
- Save6() - Constructor for class mindustry.io.versions.Save6
- Save7 - Class in mindustry.io.versions
- Save7() - Constructor for class mindustry.io.versions.Save7
- saveChanges(Schematic) - Method in class mindustry.game.Schematics
- saveConfig - Variable in class mindustry.world.Block
-
whether to save the last config and apply it to newly placed blocks
- saveData - Variable in class mindustry.world.Block
-
for static blocks only: if true, tile data() is saved in world data.
- SaveDialog - Class in mindustry.ui.dialogs
- SaveDialog() - Constructor for class mindustry.ui.dialogs.SaveDialog
- saveDirectory - Static variable in class mindustry.Vars
-
data subdirectory used for saves
- SaveException(Throwable) - Constructor for exception mindustry.io.SaveIO.SaveException
- saveExtension - Static variable in class mindustry.Vars
-
save file extension
- SaveFileReader - Class in mindustry.io
- SaveFileReader() - Constructor for class mindustry.io.SaveFileReader
- SaveFileReader.CustomChunk - Interface in mindustry.io
- SaveFileReader.IORunner<T> - Interface in mindustry.io
- saveInfo() - Method in class mindustry.type.Sector
- SaveIO - Class in mindustry.io
- SaveIO() - Constructor for class mindustry.io.SaveIO
- SaveIO.SaveException - Exception in mindustry.io
- SaveLoadEvent(boolean) - Constructor for class mindustry.game.EventType.SaveLoadEvent
- saveMap(ObjectMap<String, String>) - Method in class mindustry.maps.Maps
-
Save a custom map to the directory.
- SaveMeta - Class in mindustry.io
- SaveMeta(int, long, long, int, String, int, Rules, StringMap) - Constructor for class mindustry.io.SaveMeta
- saveOriginalText() - Method in class arc.flabel.FLabel
-
Copies the content of
Label.getText()
to theStringBuilder
containing the original text with all tokens unchanged. - savePreview(Schematic, Fi) - Method in class mindustry.game.Schematics
- SavePreviewLoader - Class in mindustry.io
- SavePreviewLoader() - Constructor for class mindustry.io.SavePreviewLoader
- saves - Variable in class mindustry.core.Control
- Saves - Class in mindustry.game
- Saves() - Constructor for class mindustry.game.Saves
- Saves.SaveSlot - Class in mindustry.game
- saveScreenshot(Fi) - Static method in class arc.util.ScreenUtils
- saveScreenshot(Fi, int, int, int, int) - Static method in class arc.util.ScreenUtils
- saveSector(Sector) - Method in class mindustry.game.Saves
- SaveSlot(Fi) - Constructor for class mindustry.game.Saves.SaveSlot
- saveUI() - Method in class mindustry.logic.LStatement
- saveUI() - Method in class mindustry.logic.LStatements.JumpStatement
- saveValues() - Method in class arc.Settings
-
Saves all entries from
Settings.values
into the correct location. - SaveVersion - Class in mindustry.io
- SaveVersion(int) - Constructor for class mindustry.io.SaveVersion
- SaveWriteEvent() - Constructor for class mindustry.game.EventType.SaveWriteEvent
- saving - Variable in class arc.gif.GifRecorder
- scale - Variable in class arc.graphics.g2d.TextureRegion
- scale - Variable in class arc.packer.TexturePacker.Settings
- scale - Variable in class arc.scene.style.TextureRegionDrawable
- scale - Variable in class mindustry.maps.planet.AsteroidGenerator
- scale - Variable in class mindustry.tools.Generators.ScorchGenerator
- scale - Variable in class mindustry.world.draw.DrawFade
- scale(float) - Method in class arc.graphics.g2d.Font.FontData
-
Sets the font's scale relative to the current scale.
- scale(float) - Method in class arc.math.geom.Polygon
-
Applies additional scaling to the polygon by the supplied amount.
- scale(float) - Method in class arc.math.geom.Polyline
- scale(float) - Method in class mindustry.graphics.MinimapRenderer
- scale(float, float) - Method in class arc.graphics.g2d.NinePatch
-
Multiplies the top/left/bottom/right sizes and padding by the specified amount.
- scale(float, float) - Method in class arc.math.Affine2
-
Postmultiplies this matrix with a scale matrix.
- scale(float, float) - Method in class arc.math.Mat
-
Postmultiplies this matrix with a scale matrix.
- scale(float, float, float) - Method in class arc.math.geom.Mat3D
-
Postmultiplies this matrix with a scale matrix.
- scale(Pixmap, float) - Static method in class arc.graphics.Pixmaps
- scale(Pixmap, float, float) - Static method in class arc.graphics.Pixmaps
- scale(Pixmap, int, int, boolean) - Static method in class arc.graphics.Pixmaps
- scale(Vec2) - Method in class arc.math.Affine2
-
Postmultiplies this matrix with a scale matrix.
- scale(Vec2) - Method in class arc.math.Mat
-
Postmultiplies this matrix with a scale matrix.
- scale(Vec3) - Method in class arc.math.geom.Mat3D
- scaleBy(float) - Method in class arc.scene.Element
-
Adds the specified scale to the current scale.
- scaleBy(float, float) - Static method in class arc.scene.actions.Actions
-
Scales the actor instantly.
- scaleBy(float, float) - Method in class arc.scene.Element
-
Adds the specified scale to the current scale.
- scaleBy(float, float, float) - Static method in class arc.scene.actions.Actions
- scaleBy(float, float, float, Interp) - Static method in class arc.scene.actions.Actions
- ScaleByAction - Class in arc.scene.actions
-
Scales an actor's scale to a relative size.
- ScaleByAction() - Constructor for class arc.scene.actions.ScaleByAction
- ScaleByAction(float) - Constructor for class arc.scene.actions.ScaleByAction
- scaleCamera(float) - Method in class mindustry.core.Renderer
- scaled(float, Cons<Effect.EffectContainer>) - Method in class mindustry.entities.Effect.EffectContainer
- Scaled - Interface in arc.math
- scaledForce - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- scaledHealth - Variable in class mindustry.world.Block
-
Health per square tile that this block occupies; essentially, this is multiplied by size * size.
- ScaledNinePatchDrawable - Class in arc.scene.style
- ScaledNinePatchDrawable(NinePatch) - Constructor for class arc.scene.style.ScaledNinePatchDrawable
- ScaledNinePatchDrawable(NinePatch, float) - Constructor for class arc.scene.style.ScaledNinePatchDrawable
- ScaledNinePatchDrawable(NinePatchDrawable) - Constructor for class arc.scene.style.ScaledNinePatchDrawable
- scaledSplashDamage - Variable in class mindustry.entities.bullet.BulletType
-
If true, splash damage is "correctly" affected by unit hitbox size.
- scaleFactor - Variable in class mindustry.world.blocks.logic.LogicDisplay
- scaleForPixelHeight(int) - Method in class arc.freetype.FreeTypeFontGenerator
-
Uses ascender and descender of font to calculate real height that makes all glyphs to fit in given pixel size.
- scaleForPixelWidth(int, int) - Method in class arc.freetype.FreeTypeFontGenerator
-
Uses max advance, ascender and descender of font to calculate real height that makes any n glyphs to fit in given pixel width.
- scaleLife - Variable in class mindustry.entities.bullet.BulletType
-
Whether to scale lifetime (not actually velocity!) to disappear at the target position.
- scaleLiquidConsumption - Variable in class mindustry.world.blocks.production.AttributeCrafter
- scaleResampling - Variable in class arc.packer.TexturePacker.Settings
- scaleSuffix - Variable in class arc.packer.TexturePacker.Settings
- scaleTo(float, float) - Static method in class arc.scene.actions.Actions
-
Scales the actor instantly.
- scaleTo(float, float, float) - Static method in class arc.scene.actions.Actions
- scaleTo(float, float, float, Interp) - Static method in class arc.scene.actions.Actions
- ScaleToAction - Class in arc.scene.actions
-
Sets the actor's scale from its current value to a specific value.
- ScaleToAction() - Constructor for class arc.scene.actions.ScaleToAction
- scaleToFitSquare(int, int, int) - Method in class arc.freetype.FreeTypeFontGenerator
-
Uses max advance, ascender and descender of font to calculate real height that makes any n glyphs to fit in given pixel width and height.
- scaleX - Variable in class arc.graphics.g2d.Font.FontData
- scaleX - Variable in class arc.scene.Element
- scaleY - Variable in class arc.graphics.g2d.Font.FontData
- scaleY - Variable in class arc.scene.Element
- scaling - Variable in class arc.fx.filters.BloomFilter
- scaling - Variable in class arc.graphics.g3d.PlaneBatch3D
- scaling - Variable in class mindustry.ui.dialogs.SchematicsDialog.SchematicImage
- scaling(Scaling) - Method in class arc.scene.ui.layout.Cell
- Scaling - Enum Class in arc.util
-
Various scaling types for fitting one rectangle into another.
- ScalingViewport - Class in arc.util.viewport
-
A viewport that scales the world using
Scaling
. - ScalingViewport(Scaling, float, float) - Constructor for class arc.util.viewport.ScalingViewport
-
Creates a new viewport using a new
Camera
. - ScalingViewport(Scaling, float, float, Camera) - Constructor for class arc.util.viewport.ScalingViewport
- scarlet - Static variable in class arc.graphics.Color
- scathe - Static variable in class mindustry.content.Blocks
- scatheExplosion - Static variable in class mindustry.content.Fx
- scatheLight - Static variable in class mindustry.content.Fx
- scatheSlash - Static variable in class mindustry.content.Fx
- scatter - Static variable in class mindustry.content.Blocks
- scatter(Block, Block, float) - Method in class mindustry.maps.generators.BasicGenerator
- ScatterFilter - Class in mindustry.maps.filters
- ScatterFilter() - Constructor for class mindustry.maps.filters.ScatterFilter
- scene - Static variable in class arc.Core
- Scene - Class in arc.scene
- Scene() - Constructor for class arc.scene.Scene
- Scene(Viewport) - Constructor for class arc.scene.Scene
- SceneEvent - Class in arc.scene.event
-
The base class for all events.
- SceneEvent() - Constructor for class arc.scene.event.SceneEvent
- SceneResizeEvent - Class in arc.scene.event
- SceneResizeEvent() - Constructor for class arc.scene.event.SceneResizeEvent
- scepter - Static variable in class mindustry.content.UnitTypes
- schedule(Timer.Task, float) - Static method in class arc.util.Timer
-
Schedules a task on
Timer.instance()
. - schedule(Timer.Task, float, float) - Static method in class arc.util.Timer
-
Schedules a task on
Timer.instance()
. - schedule(Timer.Task, float, float, int) - Static method in class arc.util.Timer
-
Schedules a task on
Timer.instance()
. - schedule(Runnable, float) - Static method in class arc.util.Timer
-
Schedules a task on
Timer.instance()
. - schedule(Runnable, float, float) - Static method in class arc.util.Timer
-
Schedules a task on
Timer.instance()
. - schedule(Runnable, float, float, int) - Static method in class arc.util.Timer
-
Schedules a task on
Timer.instance()
. - scheduleKeyRepeatTask(KeyCode) - Method in class arc.scene.ui.TextField.TextFieldClickListener
- scheduleTask(Timer.Task, float) - Method in class arc.util.Timer
-
Schedules a task to occur once after the specified delay.
- scheduleTask(Timer.Task, float, float) - Method in class arc.util.Timer
-
Schedules a task to occur once after the specified delay and then repeatedly at the specified interval until cancelled.
- scheduleTask(Timer.Task, float, float, int) - Method in class arc.util.Timer
-
Schedules a task to occur once after the specified delay and then a number of additional times at the specified interval.
- schematic - Variable in class mindustry.ai.BaseRegistry.BasePart
- schematic - Variable in class mindustry.game.EventType.SchematicCreateEvent
- Schematic - Class in mindustry.game
- Schematic(Seq<Schematic.Stile>, StringMap, int, int) - Constructor for class mindustry.game.Schematic
- schematic_flip_x - Enum constant in enum class mindustry.input.Binding
- schematic_flip_y - Enum constant in enum class mindustry.input.Binding
- schematic_menu - Enum constant in enum class mindustry.input.Binding
- schematic_select - Enum constant in enum class mindustry.input.Binding
- Schematic.Stile - Class in mindustry.game
- schematicBaseStart - Static variable in class mindustry.Vars
-
All schematic base64 starts with this string.
- SchematicCreateEvent(Schematic) - Constructor for class mindustry.game.EventType.SchematicCreateEvent
- schematicDirectory - Static variable in class mindustry.Vars
-
data subdirectory used for schematics
- schematicExtension - Static variable in class mindustry.Vars
-
schematic file extension
- SchematicImage(Schematic) - Constructor for class mindustry.ui.dialogs.SchematicsDialog.SchematicImage
- schematicMode - Variable in class mindustry.input.MobileInput
-
Whether the player is currently in line-place mode.
- schematicPriority - Variable in class mindustry.world.Block
-
Build queue priority in schematics.
- schematics - Variable in class mindustry.core.UI
- schematics - Static variable in class mindustry.Vars
- Schematics - Class in mindustry.game
-
Handles schematics.
- Schematics() - Constructor for class mindustry.game.Schematics
- schematicsAllowed - Variable in class mindustry.game.Rules
-
Whether schematics are allowed.
- schematicsCreated - Enum constant in enum class mindustry.service.SStat
- SchematicsDialog - Class in mindustry.ui.dialogs
- SchematicsDialog() - Constructor for class mindustry.ui.dialogs.SchematicsDialog
- SchematicsDialog.SchematicImage - Class in mindustry.ui.dialogs
- SchematicsDialog.SchematicInfoDialog - Class in mindustry.ui.dialogs
- schematicSelect - Enum constant in enum class mindustry.input.PlaceMode
- schematicSelect - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- schematicX - Variable in class mindustry.input.DesktopInput
-
Last known line positions.
- schematicY - Variable in class mindustry.input.DesktopInput
-
Last known line positions.
- schemOriginX() - Method in class mindustry.input.InputHandler
- schemOriginX() - Method in class mindustry.input.MobileInput
- schemOriginY() - Method in class mindustry.input.InputHandler
- schemOriginY() - Method in class mindustry.input.MobileInput
- schemX - Variable in class mindustry.input.DesktopInput
-
Position where the player started dragging a line.
- schemY - Variable in class mindustry.input.DesktopInput
-
Position where the player started dragging a line.
- scissor(int, int, int, int) - Static method in class arc.graphics.Gl
- scissorBox - Static variable in class arc.graphics.Gl
- ScissorStack - Class in arc.graphics.g2d
-
A stack of
Rect
objects to be used for clipping viaGL20.glScissor(int, int, int, int)
. - ScissorStack() - Constructor for class arc.graphics.g2d.ScissorStack
- scissorTest - Static variable in class arc.graphics.Gl
- scl - Static variable in class arc.graphics.g2d.Draw
- scl - Variable in class mindustry.entities.pattern.ShootHelix
- scl - Variable in class mindustry.entities.pattern.ShootSine
-
scaling applied to bullet index
- scl - Variable in class mindustry.maps.filters.DistortFilter
- scl - Variable in class mindustry.maps.filters.NoiseFilter
- scl - Variable in class mindustry.maps.filters.OreFilter
- scl - Variable in class mindustry.maps.filters.RiverNoiseFilter
- scl - Variable in class mindustry.maps.filters.TerrainFilter
- scl - Variable in class mindustry.world.blocks.payloads.PayloadSource.PayloadSourceBuild
- scl() - Static method in class arc.graphics.g2d.Draw
- scl() - Method in class arc.graphics.g2d.TextureRegion
- scl() - Static method in class arc.scene.ui.layout.Scl
- scl(float) - Static method in class arc.graphics.g2d.Draw
- scl(float) - Method in class arc.math.geom.Mat3D
- scl(float) - Method in class arc.math.geom.Vec2
- scl(float) - Method in class arc.math.geom.Vec3
- scl(float) - Method in interface arc.math.geom.Vector
-
Scales this vector by a scalar
- scl(float) - Method in class arc.math.Mat
-
Scale the matrix in the both the x and y components by the scalar value.
- scl(float) - Static method in class arc.scene.ui.layout.Scl
- scl(float, float) - Static method in class arc.graphics.g2d.Draw
- scl(float, float) - Method in class arc.math.geom.Vec2
-
Multiplies this vector by a scalar
- scl(float, float, float) - Method in class arc.math.geom.Mat3D
- scl(float, float, float) - Method in class arc.math.geom.Vec3
-
Scales this vector by the given values
- scl(Vec2) - Method in class arc.math.geom.Vec2
- scl(Vec2) - Method in class arc.math.Mat
-
Scale this matrix using the x and y components of the vector but leave the rest of the matrix alone.
- scl(Vec3) - Method in class arc.math.geom.Mat3D
- scl(Vec3) - Method in class arc.math.geom.Vec3
- scl(Vec3) - Method in class arc.math.Mat
-
Scale this matrix using the x and y components of the vector but leave the rest of the matrix alone.
- scl(T) - Method in interface arc.math.geom.Vector
-
Scales this vector by another vector
- Scl - Class in arc.scene.ui.layout
-
Utilities for UI scale.
- Scl() - Constructor for class arc.scene.ui.layout.Scl
- sclMax - Variable in class mindustry.world.blocks.environment.SeaBush
- sclMin - Variable in class mindustry.world.blocks.environment.SeaBush
- scope - Variable in class mindustry.mod.Scripts
- scorch - Static variable in class mindustry.content.Blocks
- scorch - Static variable in class mindustry.graphics.Layer
- scorch(float, float, int) - Static method in class mindustry.entities.Effect
- ScorchGenerator() - Constructor for class mindustry.tools.Generators.ScorchGenerator
- scorching - Static variable in class mindustry.world.meta.Env
- scrap - Static variable in class mindustry.content.Items
- scrapWall - Static variable in class mindustry.content.Blocks
- scrapWallGigantic - Static variable in class mindustry.content.Blocks
- scrapWallHuge - Static variable in class mindustry.content.Blocks
- scrapWallLarge - Static variable in class mindustry.content.Blocks
- SCREEN - Enum constant in enum class arc.fx.filters.CrtFilter.SizeSource
-
Resolution will be defined by the application window size.
- screenEdgesDeferringSystemGestures - Variable in class arc.backend.robovm.IOSApplicationConfiguration
-
Edges where app gestures must be fired over system gestures.
- ScreenQuad - Class in arc.graphics.g2d
- ScreenQuad() - Constructor for class arc.graphics.g2d.ScreenQuad
- ScreenRecorder - Class in arc.util
-
Wrapper for GifRecorder utility that attempts to dynamically resolve the class.
- ScreenRecorder() - Constructor for class arc.util.ScreenRecorder
- screenshot - Enum constant in enum class mindustry.input.Binding
- screenshotDirectory - Static variable in class mindustry.Vars
-
data subdirectory used for screenshots
- screenspace - Static variable in class mindustry.graphics.Shaders
- screenToLocalCoordinates(Vec2) - Method in class arc.scene.Element
-
Transforms the specified point in screen coordinates to the actor's local coordinate system.
- screenToStageCoordinates(Vec2) - Method in class arc.scene.Scene
-
Transforms the screen coordinates to stage coordinates.
- ScreenUtils - Class in arc.util
-
Class with static helper methods that provide access to the default OpenGL FrameBuffer.
- ScreenUtils() - Constructor for class arc.util.ScreenUtils
- ScreenViewport - Class in arc.util.viewport
-
A viewport where the world size is based on the size of the screen.
- ScreenViewport() - Constructor for class arc.util.viewport.ScreenViewport
-
Creates a new viewport using a new
Camera
. - ScreenViewport(Camera) - Constructor for class arc.util.viewport.ScreenViewport
- ScriptMainGenerator - Class in mindustry.tools
- ScriptMainGenerator() - Constructor for class mindustry.tools.ScriptMainGenerator
- Scripts - Class in mindustry.mod
- Scripts() - Constructor for class mindustry.mod.Scripts
- scroll - Enum constant in enum class arc.input.KeyCode.KeyType
- scroll - Enum constant in enum class arc.input.KeyCode
- scroll - Enum constant in enum class arc.scene.event.FocusListener.FocusEvent.Type
- scroll - Variable in class mindustry.ui.dialogs.KeybindDialog
- scroll(float, float) - Method in class arc.graphics.g2d.TextureRegion
-
Offsets the region relative to the current region.
- scrollAmountX - Variable in class arc.scene.event.InputEvent
- scrollAmountY - Variable in class arc.scene.event.InputEvent
- scrolled - Enum constant in enum class arc.scene.event.InputEvent.InputEventType
-
The mouse scroll wheel has changed.
- scrolled(float, float) - Method in class arc.input.InputEventQueue
- scrolled(float, float) - Method in class arc.input.InputMultiplexer
- scrolled(float, float) - Method in interface arc.input.InputProcessor
-
Called when the mouse wheel was scrolled.
- scrolled(float, float) - Method in class arc.input.KeyboardDevice
- scrolled(float, float) - Method in class arc.scene.Scene
-
Applies a mouse scroll event to the stage and returns true if an actor in the scene
handled
the event. - scrolled(Floatc) - Method in class arc.scene.Element
- scrolled(InputEvent, float, float, float, float) - Method in class arc.scene.event.InputListener
-
Called when the mouse wheel has been scrolled.
- scrollFocusChanged(FocusListener.FocusEvent, Element, boolean) - Method in class arc.scene.event.FocusListener
- scrollLock - Enum constant in enum class arc.input.KeyCode
- ScrollPane - Class in arc.scene.ui
-
A group that scrolls a child widget using scrollbars and/or mouse or touch dragging.
- ScrollPane(Element) - Constructor for class arc.scene.ui.ScrollPane
- ScrollPane(Element, ScrollPane.ScrollPaneStyle) - Constructor for class arc.scene.ui.ScrollPane
- ScrollPane.ScrollPaneStyle - Class in arc.scene.ui
-
The style for a scroll pane, see
ScrollPane
. - ScrollPaneStyle() - Constructor for class arc.scene.ui.ScrollPane.ScrollPaneStyle
- ScrollPaneStyle(ScrollPane.ScrollPaneStyle) - Constructor for class arc.scene.ui.ScrollPane.ScrollPaneStyle
- scrollTo(float, float, float, float) - Method in class arc.scene.ui.ScrollPane
-
Sets the scroll offset so the specified rectangle is fully in view, if possible.
- scrollTo(float, float, float, float, boolean, boolean) - Method in class arc.scene.ui.ScrollPane
-
Sets the scroll offset so the specified rectangle is fully in view, and optionally centered vertically and/or horizontally, if possible.
- scrollX(boolean) - Method in class arc.scene.ui.layout.Cell
- scrollX(float) - Method in class arc.scene.ui.ScrollPane
-
Called whenever the x scroll amount is changed.
- scrollY(boolean) - Method in class arc.scene.ui.layout.Cell
- scrollY(float) - Method in class arc.scene.ui.ScrollPane
-
Called whenever the y scroll amount is changed.
- sdcard - Variable in class arc.backend.android.AndroidFiles
- SDL - Class in arc.backend.sdl.jni
- SDL() - Constructor for class arc.backend.sdl.jni.SDL
- SDL_BUTTON_LEFT - Static variable in class arc.backend.sdl.jni.SDL
- SDL_BUTTON_MIDDLE - Static variable in class arc.backend.sdl.jni.SDL
- SDL_BUTTON_RIGHT - Static variable in class arc.backend.sdl.jni.SDL
- SDL_BUTTON_X1 - Static variable in class arc.backend.sdl.jni.SDL
- SDL_BUTTON_X2 - Static variable in class arc.backend.sdl.jni.SDL
- SDL_CreateColorCursor(long, int, int) - Static method in class arc.backend.sdl.jni.SDL
- SDL_CreateRGBSurfaceFrom(ByteBuffer, int, int) - Static method in class arc.backend.sdl.jni.SDL
- SDL_CreateSystemCursor(int) - Static method in class arc.backend.sdl.jni.SDL
- SDL_CreateWindow(String, int, int, int) - Static method in class arc.backend.sdl.jni.SDL
- SDL_DestroyWindow(long) - Static method in class arc.backend.sdl.jni.SDL
- SDL_EVENT_KEYBOARD - Static variable in class arc.backend.sdl.jni.SDL
- SDL_EVENT_MOUSE_BUTTON - Static variable in class arc.backend.sdl.jni.SDL
- SDL_EVENT_MOUSE_MOTION - Static variable in class arc.backend.sdl.jni.SDL
- SDL_EVENT_MOUSE_WHEEL - Static variable in class arc.backend.sdl.jni.SDL
- SDL_EVENT_OTHER - Static variable in class arc.backend.sdl.jni.SDL
- SDL_EVENT_QUIT - Static variable in class arc.backend.sdl.jni.SDL
- SDL_EVENT_TEXT_EDIT - Static variable in class arc.backend.sdl.jni.SDL
- SDL_EVENT_TEXT_INPUT - Static variable in class arc.backend.sdl.jni.SDL
- SDL_EVENT_WINDOW - Static variable in class arc.backend.sdl.jni.SDL
- SDL_FreeCursor(long) - Static method in class arc.backend.sdl.jni.SDL
- SDL_FreeSurface(long) - Static method in class arc.backend.sdl.jni.SDL
- SDL_GetClipboardText() - Static method in class arc.backend.sdl.jni.SDL
- SDL_GetCompiledVersion(int[]) - Static method in class arc.backend.sdl.jni.SDL
- SDL_GetDisplayBounds(int, int[]) - Static method in class arc.backend.sdl.jni.SDL
- SDL_GetDisplayUsableBounds(int, int[]) - Static method in class arc.backend.sdl.jni.SDL
- SDL_GetError() - Static method in class arc.backend.sdl.jni.SDL
- SDL_GetNumVideoDisplays() - Static method in class arc.backend.sdl.jni.SDL
- SDL_GetVersion(int[]) - Static method in class arc.backend.sdl.jni.SDL
- SDL_GetWindowDisplayIndex(long) - Static method in class arc.backend.sdl.jni.SDL
- SDL_GetWindowFlags(long) - Static method in class arc.backend.sdl.jni.SDL
- SDL_GL_ALPHA_SIZE - Static variable in class arc.backend.sdl.jni.SDL
- SDL_GL_BLUE_SIZE - Static variable in class arc.backend.sdl.jni.SDL
- SDL_GL_BUFFER_SIZE - Static variable in class arc.backend.sdl.jni.SDL
- SDL_GL_CONTEXT_FLAGS - Static variable in class arc.backend.sdl.jni.SDL
- SDL_GL_CONTEXT_MAJOR_VERSION - Static variable in class arc.backend.sdl.jni.SDL
- SDL_GL_CONTEXT_MINOR_VERSION - Static variable in class arc.backend.sdl.jni.SDL
- SDL_GL_CONTEXT_PROFILE_CORE - Static variable in class arc.backend.sdl.jni.SDL
- SDL_GL_CONTEXT_PROFILE_MASK - Static variable in class arc.backend.sdl.jni.SDL
- SDL_GL_CreateContext(long) - Static method in class arc.backend.sdl.jni.SDL
- SDL_GL_DEPTH_SIZE - Static variable in class arc.backend.sdl.jni.SDL
- SDL_GL_DOUBLEBUFFER - Static variable in class arc.backend.sdl.jni.SDL
- SDL_GL_ExtensionSupported(String) - Static method in class arc.backend.sdl.jni.SDL
- SDL_GL_GetDrawableSize(long, int[]) - Static method in class arc.backend.sdl.jni.SDL
- SDL_GL_GREEN_SIZE - Static variable in class arc.backend.sdl.jni.SDL
- SDL_GL_MULTISAMPLEBUFFERS - Static variable in class arc.backend.sdl.jni.SDL
- SDL_GL_MULTISAMPLESAMPLES - Static variable in class arc.backend.sdl.jni.SDL
- SDL_GL_RED_SIZE - Static variable in class arc.backend.sdl.jni.SDL
- SDL_GL_SetAttribute(int, int) - Static method in class arc.backend.sdl.jni.SDL
- SDL_GL_SetSwapInterval(int) - Static method in class arc.backend.sdl.jni.SDL
- SDL_GL_STENCIL_SIZE - Static variable in class arc.backend.sdl.jni.SDL
- SDL_GL_SwapWindow(long) - Static method in class arc.backend.sdl.jni.SDL
- SDL_Init(int) - Static method in class arc.backend.sdl.jni.SDL
- SDL_INIT_AUDIO - Static variable in class arc.backend.sdl.jni.SDL
- SDL_INIT_EVENTS - Static variable in class arc.backend.sdl.jni.SDL
- SDL_INIT_EVERYTHING - Static variable in class arc.backend.sdl.jni.SDL
- SDL_INIT_GAMECONTROLLER - Static variable in class arc.backend.sdl.jni.SDL
- SDL_INIT_HAPTIC - Static variable in class arc.backend.sdl.jni.SDL
- SDL_INIT_JOYSTICK - Static variable in class arc.backend.sdl.jni.SDL
- SDL_INIT_NOPARACHUTE - Static variable in class arc.backend.sdl.jni.SDL
- SDL_INIT_TIMER - Static variable in class arc.backend.sdl.jni.SDL
- SDL_INIT_VIDEO - Static variable in class arc.backend.sdl.jni.SDL
- SDL_InitSubSystem(int) - Static method in class arc.backend.sdl.jni.SDL
- SDL_MaximizeWindow(long) - Static method in class arc.backend.sdl.jni.SDL
- SDL_MESSAGEBOX_ERROR - Static variable in class arc.backend.sdl.jni.SDL
- SDL_MESSAGEBOX_INFORMATION - Static variable in class arc.backend.sdl.jni.SDL
- SDL_MESSAGEBOX_WARNING - Static variable in class arc.backend.sdl.jni.SDL
- SDL_MinimizeWindow(long) - Static method in class arc.backend.sdl.jni.SDL
- SDL_NUM_SYSTEM_CURSORS - Static variable in class arc.backend.sdl.jni.SDL
- SDL_PollEvent(int[]) - Static method in class arc.backend.sdl.jni.SDL
-
Since passing in or returning a class here would be a pain, I have to resort to an int array.
- SDL_Quit() - Static method in class arc.backend.sdl.jni.SDL
- SDL_QuitSubSystem(int) - Static method in class arc.backend.sdl.jni.SDL
- SDL_RestoreWindow(long) - Static method in class arc.backend.sdl.jni.SDL
- SDL_SetClipboardText(String) - Static method in class arc.backend.sdl.jni.SDL
- SDL_SetCursor(long) - Static method in class arc.backend.sdl.jni.SDL
- SDL_SetHint(String, String) - Static method in class arc.backend.sdl.jni.SDL
- SDL_SetTextInputRect(int, int, int, int) - Static method in class arc.backend.sdl.jni.SDL
- SDL_SetWindowBordered(long, boolean) - Static method in class arc.backend.sdl.jni.SDL
- SDL_SetWindowFullscreen(long, int) - Static method in class arc.backend.sdl.jni.SDL
- SDL_SetWindowIcon(long, long) - Static method in class arc.backend.sdl.jni.SDL
- SDL_SetWindowPosition(long, int, int) - Static method in class arc.backend.sdl.jni.SDL
- SDL_SetWindowSize(long, int, int) - Static method in class arc.backend.sdl.jni.SDL
- SDL_SetWindowTitle(long, String) - Static method in class arc.backend.sdl.jni.SDL
- SDL_ShowSimpleMessageBox(int, String, String) - Static method in class arc.backend.sdl.jni.SDL
- SDL_StartTextInput() - Static method in class arc.backend.sdl.jni.SDL
- SDL_StopTextInput() - Static method in class arc.backend.sdl.jni.SDL
- SDL_SYSTEM_CURSOR_ARROW - Static variable in class arc.backend.sdl.jni.SDL
- SDL_SYSTEM_CURSOR_CROSSHAIR - Static variable in class arc.backend.sdl.jni.SDL
- SDL_SYSTEM_CURSOR_HAND - Static variable in class arc.backend.sdl.jni.SDL
- SDL_SYSTEM_CURSOR_IBEAM - Static variable in class arc.backend.sdl.jni.SDL
- SDL_SYSTEM_CURSOR_NO - Static variable in class arc.backend.sdl.jni.SDL
- SDL_SYSTEM_CURSOR_SIZEALL - Static variable in class arc.backend.sdl.jni.SDL
- SDL_SYSTEM_CURSOR_SIZENESW - Static variable in class arc.backend.sdl.jni.SDL
- SDL_SYSTEM_CURSOR_SIZENS - Static variable in class arc.backend.sdl.jni.SDL
- SDL_SYSTEM_CURSOR_SIZENWSE - Static variable in class arc.backend.sdl.jni.SDL
- SDL_SYSTEM_CURSOR_SIZEWE - Static variable in class arc.backend.sdl.jni.SDL
- SDL_SYSTEM_CURSOR_WAIT - Static variable in class arc.backend.sdl.jni.SDL
- SDL_SYSTEM_CURSOR_WAITARROW - Static variable in class arc.backend.sdl.jni.SDL
- SDL_WasInit(int) - Static method in class arc.backend.sdl.jni.SDL
- SDL_WINDOW_ALLOW_HIGHDPI - Static variable in class arc.backend.sdl.jni.SDL
- SDL_WINDOW_BORDERLESS - Static variable in class arc.backend.sdl.jni.SDL
- SDL_WINDOW_FOREIGN - Static variable in class arc.backend.sdl.jni.SDL
- SDL_WINDOW_FULLSCREEN - Static variable in class arc.backend.sdl.jni.SDL
- SDL_WINDOW_FULLSCREEN_DESKTOP - Static variable in class arc.backend.sdl.jni.SDL
- SDL_WINDOW_HIDDEN - Static variable in class arc.backend.sdl.jni.SDL
- SDL_WINDOW_INPUT_FOCUS - Static variable in class arc.backend.sdl.jni.SDL
- SDL_WINDOW_INPUT_GRABBED - Static variable in class arc.backend.sdl.jni.SDL
- SDL_WINDOW_MAXIMIZED - Static variable in class arc.backend.sdl.jni.SDL
- SDL_WINDOW_MINIMIZED - Static variable in class arc.backend.sdl.jni.SDL
- SDL_WINDOW_MOUSE_CAPTURE - Static variable in class arc.backend.sdl.jni.SDL
- SDL_WINDOW_MOUSE_FOCUS - Static variable in class arc.backend.sdl.jni.SDL
- SDL_WINDOW_OPENGL - Static variable in class arc.backend.sdl.jni.SDL
- SDL_WINDOW_RESIZABLE - Static variable in class arc.backend.sdl.jni.SDL
- SDL_WINDOW_SHOWN - Static variable in class arc.backend.sdl.jni.SDL
- SDL_WINDOWEVENT_CLOSE - Static variable in class arc.backend.sdl.jni.SDL
- SDL_WINDOWEVENT_ENTER - Static variable in class arc.backend.sdl.jni.SDL
- SDL_WINDOWEVENT_EXPOSED - Static variable in class arc.backend.sdl.jni.SDL
- SDL_WINDOWEVENT_FOCUS_GAINED - Static variable in class arc.backend.sdl.jni.SDL
- SDL_WINDOWEVENT_FOCUS_LOST - Static variable in class arc.backend.sdl.jni.SDL
- SDL_WINDOWEVENT_HIDDEN - Static variable in class arc.backend.sdl.jni.SDL
- SDL_WINDOWEVENT_LEAVE - Static variable in class arc.backend.sdl.jni.SDL
- SDL_WINDOWEVENT_MAXIMIZED - Static variable in class arc.backend.sdl.jni.SDL
- SDL_WINDOWEVENT_MINIMIZED - Static variable in class arc.backend.sdl.jni.SDL
- SDL_WINDOWEVENT_MOVED - Static variable in class arc.backend.sdl.jni.SDL
- SDL_WINDOWEVENT_NONE - Static variable in class arc.backend.sdl.jni.SDL
- SDL_WINDOWEVENT_RESIZED - Static variable in class arc.backend.sdl.jni.SDL
- SDL_WINDOWEVENT_RESTORED - Static variable in class arc.backend.sdl.jni.SDL
- SDL_WINDOWEVENT_SHOWN - Static variable in class arc.backend.sdl.jni.SDL
- SDL_WINDOWEVENT_SIZE_CHANGED - Static variable in class arc.backend.sdl.jni.SDL
- SdlApplication - Class in arc.backend.sdl
- SdlApplication(ApplicationListener, SdlConfig) - Constructor for class arc.backend.sdl.SdlApplication
- SdlApplication.SdlError - Exception in arc.backend.sdl
- SdlConfig - Class in arc.backend.sdl
- SdlConfig() - Constructor for class arc.backend.sdl.SdlConfig
- SdlCursor(long, long) - Constructor for class arc.backend.sdl.SdlGraphics.SdlCursor
- SdlError() - Constructor for exception arc.backend.sdl.SdlApplication.SdlError
- SdlFi(File, Files.FileType) - Constructor for class arc.backend.sdl.SdlFiles.SdlFi
- SdlFi(String, Files.FileType) - Constructor for class arc.backend.sdl.SdlFiles.SdlFi
- SdlFiles - Class in arc.backend.sdl
- SdlFiles() - Constructor for class arc.backend.sdl.SdlFiles
- SdlFiles.SdlFi - Class in arc.backend.sdl
- SDLGL - Class in arc.backend.sdl.jni
- SDLGL() - Constructor for class arc.backend.sdl.jni.SDLGL
- SdlGL20 - Class in arc.backend.sdl
- SdlGL20() - Constructor for class arc.backend.sdl.SdlGL20
- SdlGL30 - Class in arc.backend.sdl
- SdlGL30() - Constructor for class arc.backend.sdl.SdlGL30
- SdlGraphics - Class in arc.backend.sdl
- SdlGraphics.SdlCursor - Class in arc.backend.sdl
- SdlInput - Class in arc.backend.sdl
- SdlInput() - Constructor for class arc.backend.sdl.SdlInput
- SdlKeymap - Class in arc.backend.sdl
- SdlKeymap() - Constructor for class arc.backend.sdl.SdlKeymap
- SdlScanmap - Class in arc.backend.sdl
- SdlScanmap() - Constructor for class arc.backend.sdl.SdlScanmap
- SeaBush - Class in mindustry.world.blocks.environment
- SeaBush(String) - Constructor for class mindustry.world.blocks.environment.SeaBush
- search - Enum constant in enum class arc.input.KeyCode
- searches - Variable in class mindustry.ai.Pathfinder.Flowfield
-
search IDs of each position - the highest, most recent search is prioritized and overwritten
- searchNames(String) - Method in class mindustry.net.Administration
-
Finds by name, using contains().
- searchText - Variable in class mindustry.ui.dialogs.PlanetDialog
- Seaweed - Class in mindustry.world.blocks.environment
- Seaweed(String) - Constructor for class mindustry.world.blocks.environment.Seaweed
- seconds - Static variable in class mindustry.world.meta.StatUnit
- seconds() - Method in class mindustry.game.Universe
- secondsf() - Method in class mindustry.game.Universe
- secondsMod(float, float) - Method in class mindustry.game.Universe
- secondsPassed - Variable in class mindustry.game.SectorInfo
-
How long the player has been playing elsewhere.
- section - Variable in class mindustry.ui.dialogs.KeybindDialog
- sectionControls - Variable in class mindustry.ui.dialogs.KeybindDialog
- sector - Enum constant in enum class mindustry.ctype.ContentType
- sector - Variable in class mindustry.game.EventType.SectorCaptureEvent
- sector - Variable in class mindustry.game.EventType.SectorInvasionEvent
- sector - Variable in class mindustry.game.EventType.SectorLaunchEvent
- sector - Variable in class mindustry.game.EventType.SectorLaunchLoadoutEvent
- sector - Variable in class mindustry.game.EventType.SectorLoseEvent
- sector - Variable in class mindustry.game.Rules
-
Sector for saves that have them.
- sector - Variable in class mindustry.maps.generators.PlanetGenerator
- sector - Variable in class mindustry.type.SectorPreset
- sector(String) - Method in class mindustry.core.ContentLoader
- Sector - Class in mindustry.type
-
A small section of a planet.
- Sector(Planet, PlanetGrid.Ptile) - Constructor for class mindustry.type.Sector
- Sector.SectorRect - Class in mindustry.type
- sectorApproxRadius - Variable in class mindustry.type.Planet
-
Approx.
- sectorCapture() - Static method in class mindustry.core.Logic
- SectorCaptureEvent(Sector, boolean) - Constructor for class mindustry.game.EventType.SectorCaptureEvent
- SectorComplete() - Constructor for class mindustry.game.Objectives.SectorComplete
- SectorComplete(SectorPreset) - Constructor for class mindustry.game.Objectives.SectorComplete
- SectorDamage - Class in mindustry.maps
- SectorDamage() - Constructor for class mindustry.maps.SectorDamage
- SectorGenerateDialog - Class in mindustry.editor
- SectorGenerateDialog() - Constructor for class mindustry.editor.SectorGenerateDialog
- SectorInfo - Class in mindustry.game
- SectorInfo() - Constructor for class mindustry.game.SectorInfo
- SectorInfo.ExportStat - Class in mindustry.game
- SectorInvasionEvent(Sector) - Constructor for class mindustry.game.EventType.SectorInvasionEvent
- SectorLaunchEvent(Sector) - Constructor for class mindustry.game.EventType.SectorLaunchEvent
- SectorLaunchLoadoutEvent(Sector, Sector, Schematic) - Constructor for class mindustry.game.EventType.SectorLaunchLoadoutEvent
- SectorLoseEvent(Sector) - Constructor for class mindustry.game.EventType.SectorLoseEvent
- SectorPreset - Class in mindustry.type
- SectorPreset(String) - Constructor for class mindustry.type.SectorPreset
-
Internal use only!
- SectorPreset(String, Mods.LoadedMod) - Constructor for class mindustry.type.SectorPreset
-
Internal use only!
- SectorPreset(String, Planet, int) - Constructor for class mindustry.type.SectorPreset
- SectorPresets - Class in mindustry.content
- SectorPresets() - Constructor for class mindustry.content.SectorPresets
- sectorRad - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- SectorRect(float, Vec3, Vec3, Vec3, float) - Constructor for class mindustry.type.Sector.SectorRect
- sectors - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- sectors - Variable in class mindustry.type.Planet
-
Array of sectors; directly maps to tiles in the grid.
- sectors() - Method in class mindustry.core.ContentLoader
- sectorsControlled - Enum constant in enum class mindustry.service.SStat
- sectorSeed - Variable in class mindustry.type.Planet
-
Seed for sector base generation on this planet.
- sectorShowDuration - Static variable in class mindustry.ui.dialogs.PlanetDialog
- sectorsShown - Variable in class mindustry.ui.dialogs.PlanetDialog
- sectorTop - Variable in class mindustry.ui.dialogs.PlanetDialog
- SEE_OTHER - Enum constant in enum class arc.util.Http.HttpStatus
- seed - Variable in class arc.fx.filters.FilmGrainFilter
- seed - Variable in class mindustry.maps.filters.GenerateFilter
- seed - Variable in class mindustry.maps.generators.PlanetGenerator
- seed - Variable in class mindustry.tools.Generators.ScorchGenerator
- seed - Variable in class mindustry.world.blocks.production.Separator.SeparatorBuild
- seed0 - Variable in class arc.math.Rand
-
The first half of the internal state of this pseudo-random number generator.
- seed1 - Variable in class arc.math.Rand
-
The second half of the internal state of this pseudo-random number generator.
- segment - Static variable in class mindustry.content.Blocks
- Segment - Class in arc.math.geom
-
A Segment is a line in 3-space having a staring and an ending position.
- Segment(float, float, float, float, float, float) - Constructor for class arc.math.geom.Segment
-
Constructs a new Segment from the two points given.
- Segment(Vec3, Vec3) - Constructor for class arc.math.geom.Segment
-
Constructs a new Segment from the two points given.
- segmentMag - Variable in class mindustry.type.UnitType
-
magnitude of sine offset between segments
- segmentMaxRot - Variable in class mindustry.type.UnitType
-
magnitude of sine offset between segments
- segmentOutlineRegions - Variable in class mindustry.type.UnitType
- segmentPhase - Variable in class mindustry.type.UnitType
-
magnitude of sine offset between segments
- segmentRegions - Variable in class mindustry.type.UnitType
- segmentRotSpeed - Variable in class mindustry.type.UnitType
-
magnitude of sine offset between segments
- segments - Variable in class mindustry.type.UnitType
-
number of independent segments
- segmentScl - Variable in class mindustry.type.UnitType
-
magnitude of sine offset between segments
- sei - Static variable in class mindustry.content.UnitTypes
- select - Enum constant in enum class mindustry.input.Binding
- select - Enum constant in enum class mindustry.ui.dialogs.PlanetDialog.Mode
-
Select a sector for some purpose.
- select - Static variable in class mindustry.content.Fx
- select(float, float, float, Color) - Static method in class mindustry.graphics.Drawf
- select(Boolf<T>) - Method in class arc.struct.ObjectSet
-
Allocates a new set with all elements that match the predicate.
- select(Boolf<T>) - Method in class arc.struct.Seq
-
Allocates a new array with all elements that match the predicate.
- select(T[], Boolf<T>) - Static method in class arc.struct.Seq
- select(T[], Comparator<T>, int, int) - Method in class arc.util.QuickSelect
- select(T[], Comparator<T>, int, int) - Method in class arc.util.Select
- Select - Class in arc.util
-
This class is for selecting a ranked element (kth ordered statistic) from an unordered list in faster time than sorting the whole array.
- Select() - Constructor for class arc.util.Select
- select_all_unit_factories - Enum constant in enum class mindustry.input.Binding
- select_all_units - Enum constant in enum class mindustry.input.Binding
- selectable - Variable in class mindustry.ui.dialogs.ResearchDialog.TechTreeNode
- selectAll() - Method in class arc.scene.ui.TextField
- selected - Variable in class mindustry.ui.dialogs.PlanetDialog
- selected(int, int, Block, Color) - Static method in class mindustry.graphics.Drawf
- selected(Building, Color) - Static method in class mindustry.graphics.Drawf
- selected(Tile, Color) - Static method in class mindustry.graphics.Drawf
- selectedBlock() - Method in class mindustry.input.DesktopInput
- selectedBlock() - Method in class mindustry.input.InputHandler
- selectedCommandUnit(float, float) - Method in class mindustry.input.InputHandler
- selectedCommandUnits(float, float, float, float) - Method in class mindustry.input.InputHandler
- selectedCommandUnits(float, float, float, float, Boolf<Unit>) - Method in class mindustry.input.InputHandler
- selectedControlBuild() - Method in class mindustry.input.InputHandler
- selectedEnemyUnit(float, float) - Method in class mindustry.input.InputHandler
- selectedUnit() - Method in class mindustry.input.InputHandler
- selectedUnits - Variable in class mindustry.input.InputHandler
- selectFrom(Seq<T>, Boolf<T>) - Method in class arc.struct.Seq
- selecti - Static variable in class mindustry.ui.Styles
-
Default image button style - gray corners at 45 degrees.
- selectIndex(T[], Comparator<T>, int, int) - Method in class arc.util.Select
- selecting - Variable in class mindustry.input.MobileInput
-
Whether the player is currently shifting all placed tiles.
- selection - Variable in class arc.scene.ui.TextField.TextFieldStyle
-
Optional.
- selection - Variable in class arc.scene.ui.TreeElement.TreeStyle
-
Optional.
- Selection<T> - Class in arc.scene.utils
-
Manages selected objects.
- Selection() - Constructor for class arc.scene.utils.Selection
- selectionColumns - Variable in class mindustry.world.Block
-
Defines how large selection menus, such as that of sorters, should be.
- selectionRows - Variable in class mindustry.world.Block
-
Defines how large selection menus, such as that of sorters, should be.
- selectionSize - Variable in class mindustry.ctype.UnlockableContent
-
How big the content appears in certain selection menus
- selectionStart - Variable in class arc.scene.ui.TextField
- selectionWidth - Variable in class arc.scene.ui.TextField
- selectionX - Variable in class arc.scene.ui.TextField
- selectMillis - Variable in class mindustry.input.DesktopInput
-
Delta time between consecutive clicks.
- selectPlans - Variable in class mindustry.input.InputHandler
- selectRanked(Comparator<T>, int) - Method in class arc.struct.Seq
-
Selects the nth-lowest element from the Seq according to Comparator ranking.
- selectRankedIndex(Comparator<T>, int) - Method in class arc.struct.Seq
- selectScale - Variable in class mindustry.input.DesktopInput
-
Animation scale for line.
- selectScroll - Variable in class mindustry.world.Block
-
Scroll position for certain blocks.
- selectSize(int) - Method in class arc.freetype.FreeType.Face
- selectTypedUnits() - Method in class mindustry.input.InputHandler
- selectUnitsRect() - Method in class mindustry.input.InputHandler
- selectX - Variable in class mindustry.input.DesktopInput
-
Position where the player started dragging a line.
- selectY - Variable in class mindustry.input.DesktopInput
-
Position where the player started dragging a line.
- self(Cons<Cell<T>>) - Method in class arc.scene.ui.layout.Cell
- semicolon - Enum constant in enum class arc.input.KeyCode
- send(DiscordRPC.RichPresence) - Static method in class arc.discord.DiscordRPC
-
Updates the displayed rich presence.
- send(Object, boolean) - Method in class mindustry.net.Net
-
Send an object to all connected clients, or to the server if this is a client.
- send(Object, boolean) - Method in class mindustry.net.NetConnection
- send(Throwable, Cons<File>) - Static method in class mindustry.net.CrashSender
- sendChatMessage(Player, String) - Static method in class mindustry.core.NetClient
- sendClient(Object, boolean) - Method in class mindustry.net.ArcNetProvider
- sendClient(Object, boolean) - Method in interface mindustry.net.Net.NetProvider
-
Send an object to the server.
- sendExcept(NetConnection, Object, boolean) - Method in class mindustry.net.Net
-
Send an object to everyone EXCEPT a certain client.
- sendMessage(String) - Static method in class mindustry.core.NetClient
- sendMessage(String, String, Player) - Static method in class mindustry.core.NetClient
- sendStream(Streamable) - Method in class mindustry.net.NetConnection
- sendTCP(Object) - Method in class arc.net.Connection
-
Sends the object over the network using TCP.
- sendToAllExceptTCP(int, Object) - Method in class arc.net.Server
- sendToAllExceptUDP(int, Object) - Method in class arc.net.Server
- sendToAllTCP(Object) - Method in class arc.net.Server
- sendToAllUDP(Object) - Method in class arc.net.Server
- sendToTCP(int, Object) - Method in class arc.net.Server
- sendToUDP(int, Object) - Method in class arc.net.Server
- sendUDP(Object) - Method in class arc.net.Connection
-
Sends the object over the network using UDP.
- sendWorldData(Player) - Method in class mindustry.core.NetServer
- sense(Content) - Method in interface mindustry.logic.Senseable
- sense(Content) - Method in class mindustry.world.Block
- sense(LAccess) - Method in interface mindustry.logic.Senseable
- sense(LAccess) - Method in class mindustry.type.Item
- sense(LAccess) - Method in class mindustry.type.Liquid
- sense(LAccess) - Method in class mindustry.type.UnitType
- sense(LAccess) - Method in class mindustry.world.Block
- sense(LAccess) - Method in class mindustry.world.blocks.campaign.LaunchPad.LaunchPadBuild
- sense(LAccess) - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- sense(LAccess) - Method in class mindustry.world.blocks.defense.AutoDoor.AutoDoorBuild
- sense(LAccess) - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- sense(LAccess) - Method in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- sense(LAccess) - Method in class mindustry.world.blocks.defense.MendProjector.MendBuild
- sense(LAccess) - Method in class mindustry.world.blocks.defense.turrets.PowerTurret.PowerTurretBuild
- sense(LAccess) - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- sense(LAccess) - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- sense(LAccess) - Method in class mindustry.world.blocks.payloads.BlockProducer.BlockProducerBuild
- sense(LAccess) - Method in class mindustry.world.blocks.payloads.PayloadDeconstructor.PayloadDeconstructorBuild
- sense(LAccess) - Method in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- sense(LAccess) - Method in class mindustry.world.blocks.power.ImpactReactor.ImpactReactorBuild
- sense(LAccess) - Method in class mindustry.world.blocks.power.LightBlock.LightBuild
- sense(LAccess) - Method in class mindustry.world.blocks.power.NuclearReactor.NuclearReactorBuild
- sense(LAccess) - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- sense(LAccess) - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- sense(LAccess) - Method in class mindustry.world.blocks.production.Pump.PumpBuild
- sense(LAccess) - Method in class mindustry.world.blocks.production.Separator.SeparatorBuild
- sense(LAccess) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- sense(LAccess) - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- sense(LAccess) - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- sense(LAccess) - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- senseable - Static variable in enum class mindustry.logic.LAccess
- Senseable - Interface in mindustry.logic
- SenseI() - Constructor for class mindustry.logic.LExecutor.SenseI
- SenseI(int, int, int) - Constructor for class mindustry.logic.LExecutor.SenseI
- senseObject(LAccess) - Method in interface mindustry.logic.Senseable
- senseObject(LAccess) - Method in class mindustry.type.Item
- senseObject(LAccess) - Method in class mindustry.type.Liquid
- senseObject(LAccess) - Method in class mindustry.type.UnitType
- senseObject(LAccess) - Method in class mindustry.world.Block
- senseObject(LAccess) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- senseObject(LAccess) - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- senseObject(LAccess) - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- senseObject(LAccess) - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- sensorDelay - Variable in class arc.backend.android.AndroidApplicationConfiguration
-
The requested sensor sampling rate in microseconds or one of the
SENSOR_DELAY_*
constants inSensorManager
. - SensorStatement() - Constructor for class mindustry.logic.LStatements.SensorStatement
- separateItemCapacity - Variable in class mindustry.world.Block
-
If true, all item capacities of this block are separate instead of pooled as one number.
- separation - Static variable in class mindustry.ai.types.CommandAI
- separator - Static variable in class mindustry.content.Blocks
- Separator - Class in mindustry.world.blocks.production
-
Extracts a random list of items from an input item and an input liquid.
- Separator(String) - Constructor for class mindustry.world.blocks.production.Separator
- Separator.SeparatorBuild - Class in mindustry.world.blocks.production
- SeparatorBuild() - Constructor for class mindustry.world.blocks.production.Separator.SeparatorBuild
- seq() - Method in class arc.files.Fi
-
Equivalent to
Fi.list()
, but returns a Seq. - Seq<T> - Class in arc.struct
-
A resizable, ordered or unordered array of objects.
- Seq() - Constructor for class arc.struct.Seq
-
Creates an ordered array with a capacity of 16.
- Seq(boolean) - Constructor for class arc.struct.Seq
-
Creates an ordered/unordered array with the specified capacity.
- Seq(boolean, int) - Constructor for class arc.struct.Seq
- Seq(boolean, int, Class<?>) - Constructor for class arc.struct.Seq
-
Creates a new array with
Seq.items
of the specified type. - Seq(boolean, T[], int, int) - Constructor for class arc.struct.Seq
-
Creates a new array containing the elements in the specified array.
- Seq(int) - Constructor for class arc.struct.Seq
-
Creates an ordered array with the specified capacity.
- Seq(Seq<? extends T>) - Constructor for class arc.struct.Seq
-
Creates a new array containing the elements in the specified array.
- Seq(Class<?>) - Constructor for class arc.struct.Seq
-
Creates an ordered array with
Seq.items
of the specified type and a capacity of 16. - Seq(T[]) - Constructor for class arc.struct.Seq
-
Creates a new ordered array containing the elements in the specified array.
- Seq.SeqIterable<T> - Class in arc.struct
- SeqEffect - Class in mindustry.entities.effect
-
Renders multiple particle effects in sequence.
- SeqEffect() - Constructor for class mindustry.entities.effect.SeqEffect
- SeqEffect(Effect...) - Constructor for class mindustry.entities.effect.SeqEffect
- SeqIterable(Seq<T>) - Constructor for class arc.struct.Seq.SeqIterable
- SeqIterable(Seq<T>, boolean) - Constructor for class arc.struct.Seq.SeqIterable
- sequence() - Static method in class arc.scene.actions.Actions
- sequence(Action) - Static method in class arc.scene.actions.Actions
- sequence(Action...) - Static method in class arc.scene.actions.Actions
- sequence(Action, Action) - Static method in class arc.scene.actions.Actions
- sequence(Action, Action, Action) - Static method in class arc.scene.actions.Actions
- sequence(Action, Action, Action, Action) - Static method in class arc.scene.actions.Actions
- sequence(Action, Action, Action, Action, Action) - Static method in class arc.scene.actions.Actions
- SequenceAction - Class in arc.scene.actions
-
Executes a number of actions one at a time.
- SequenceAction() - Constructor for class arc.scene.actions.SequenceAction
- SequenceAction(Action) - Constructor for class arc.scene.actions.SequenceAction
- SequenceAction(Action, Action) - Constructor for class arc.scene.actions.SequenceAction
- SequenceAction(Action, Action, Action) - Constructor for class arc.scene.actions.SequenceAction
- SequenceAction(Action, Action, Action, Action) - Constructor for class arc.scene.actions.SequenceAction
- SequenceAction(Action, Action, Action, Action, Action) - Constructor for class arc.scene.actions.SequenceAction
- SerializationException - Exception in arc.util.serialization
-
Indicates an error during serialization due to misconfiguration or during deserialization due to invalid input data.
- SerializationException() - Constructor for exception arc.util.serialization.SerializationException
- SerializationException(String) - Constructor for exception arc.util.serialization.SerializationException
- SerializationException(String, Throwable) - Constructor for exception arc.util.serialization.SerializationException
- SerializationException(Throwable) - Constructor for exception arc.util.serialization.SerializationException
- serpulo - Static variable in class mindustry.content.Planets
- serpuloItems - Static variable in class mindustry.content.Items
- SerpuloPlanetGenerator - Class in mindustry.maps.planet
- SerpuloPlanetGenerator() - Constructor for class mindustry.maps.planet.SerpuloPlanetGenerator
- SerpuloTechTree - Class in mindustry.content
- SerpuloTechTree() - Constructor for class mindustry.content.SerpuloTechTree
- serrationFadeOffset - Variable in class mindustry.entities.bullet.ShrapnelBulletType
- serrationLenScl - Variable in class mindustry.entities.bullet.ShrapnelBulletType
- serrations - Variable in class mindustry.entities.bullet.ShrapnelBulletType
- serrationSpaceOffset - Variable in class mindustry.entities.bullet.ShrapnelBulletType
- serrationSpacing - Variable in class mindustry.entities.bullet.ShrapnelBulletType
- serrationWidth - Variable in class mindustry.entities.bullet.ShrapnelBulletType
- server() - Method in class mindustry.net.Net
-
Whether this is a server or not.
- Server - Class in arc.net
-
Manages TCP and optionally UDP connections from many Clients.
- Server() - Constructor for class mindustry.ui.dialogs.JoinDialog.Server
- Server(int, int, NetSerializer) - Constructor for class arc.net.Server
- Server.ServerConnectFilter - Interface in arc.net
- serverClose - Enum constant in enum class mindustry.net.Packets.KickReason
- ServerDiscoveryHandler - Interface in arc.net
- ServerDiscoveryHandler.ReponseHandler - Interface in arc.net
- ServerGroup - Class in mindustry.net
- ServerGroup() - Constructor for class mindustry.net.ServerGroup
- ServerGroup(String, String[]) - Constructor for class mindustry.net.ServerGroup
- ServerGroup(String, String[], boolean) - Constructor for class mindustry.net.ServerGroup
- serverJsonBeURL - Static variable in class mindustry.Vars
-
URL to the JSON file containing all the BE servers.
- serverJsonURL - Static variable in class mindustry.Vars
-
URL to the JSON file containing all the stable servers.
- ServerLoadEvent() - Constructor for class mindustry.game.EventType.ServerLoadEvent
- serverName - Static variable in class mindustry.net.Administration.Config
- serverOutdated - Enum constant in enum class mindustry.net.Packets.KickReason
- serverPacketReliable(Player, String, String) - Static method in class mindustry.core.NetServer
- serverPacketUnreliable(Player, String, String) - Static method in class mindustry.core.NetServer
- serverRestarting - Enum constant in enum class mindustry.net.Packets.KickReason
- serverTps - Variable in class mindustry.core.GameState
-
Server ticks/second.
- service - Static variable in class mindustry.Vars
- SERVICE_UNAVAILABLE - Enum constant in enum class arc.util.Http.HttpStatus
- set(boolean) - Method in class arc.util.serialization.JsonValue
- set(double, String) - Method in class arc.util.serialization.JsonValue
- set(float) - Method in class arc.audio.Filters.BassBoostFilter
- set(float) - Method in class arc.audio.Filters.WaveShaperFilter
- set(float[]) - Method in class arc.math.geom.Mat3D
-
Sets the matrix to the given matrix as a float array.
- set(float[]) - Method in class arc.math.geom.Vec3
-
Sets the components from the array.
- set(float[]) - Method in class arc.math.Mat
-
Sets the matrix to the given matrix as a float array.
- set(float[], int) - Method in class arc.math.geom.Vec3
- set(float[], int, int) - Method in class arc.graphics.gl.VertexArray
- set(float[], int, int) - Method in class arc.graphics.gl.VertexBufferObject
- set(float[], int, int) - Method in class arc.graphics.gl.VertexBufferObjectWithVAO
- set(float[], int, int) - Method in interface arc.graphics.gl.VertexData
-
Sets the vertices of this VertexData, discarding the old vertex data.
- set(float, float) - Method in class arc.audio.Filters.FlangerFilter
- set(float, float) - Method in class arc.audio.Filters.LofiFilter
- set(float, float) - Method in class arc.audio.Music
- set(float, float) - Method in class arc.math.geom.Vec2
-
Sets the components of this vector
- set(float, float, float) - Method in class arc.audio.Filters.EchoFilter
- set(float, float, float) - Method in class arc.graphics.Color
-
Sets this Color's component values.
- set(float, float, float) - Method in class arc.math.geom.Circle
-
Sets a new location and radius for this circle.
- set(float, float, float) - Method in class arc.math.geom.Vec3
-
Sets the vector to the given components
- set(float, float, float) - Method in class mindustry.world.blocks.payloads.BuildPayload
- set(float, float, float) - Method in interface mindustry.world.blocks.payloads.Payload
-
sets this payload's position on the map.
- set(float, float, float) - Method in class mindustry.world.blocks.payloads.UnitPayload
- set(float, float, float, float) - Method in class arc.audio.Filters.FreeverbFilter
- set(float, float, float, float) - Method in class arc.graphics.Color
-
Sets this Color's component values.
- set(float, float, float, float) - Method in class arc.graphics.g2d.TextureRegion
- set(float, float, float, float) - Method in class arc.math.geom.Ellipse
-
Sets a new position and size for this ellipse.
- set(float, float, float, float) - Method in class arc.math.geom.Mat3D
-
Sets the matrix to a rotation matrix representing the quaternion.
- set(float, float, float, float) - Method in class arc.math.geom.Plane
-
Sets the plane normal and distance
- set(float, float, float, float) - Method in class arc.math.geom.Quat
-
Sets the components of the quaternion
- set(float, float, float, float) - Method in class arc.math.geom.Rect
- set(float, float, float, float, float, float) - Method in class arc.math.geom.Plane
- set(float, float, float, float, float, float) - Method in class arc.math.geom.Ray
-
Sets this ray from the given starting position and direction.
- set(float, float, float, float, float, float, float) - Method in class arc.math.geom.Mat3D
-
Sets the matrix to a rotation matrix representing the translation and quaternion.
- set(float, float, float, float, float, float, float, float, float) - Method in class mindustry.entities.part.DrawPart.PartParams
- set(float, float, float, float, float, float, float, float, float, float) - Method in class arc.math.geom.Mat3D
-
Sets the matrix to a rotation matrix representing the translation and quaternion.
- set(float, float, Teamc) - Method in class mindustry.entities.Damage.Collided
- set(float, int) - Method in class arc.audio.Filters.RobotizeFilter
- set(int) - Method in class arc.graphics.Color
-
Sets this color's component values through an integer representation.
- set(int) - Method in class arc.struct.Bits
- set(int) - Method in enum class mindustry.service.SStat
- set(int, boolean) - Method in class arc.struct.Bits
- set(int, boolean) - Method in class arc.struct.BoolSeq
- set(int, byte) - Method in class arc.struct.ByteSeq
- set(int, double) - Method in class mindustry.logic.GlobalVars
-
Sets a global variable by an ID returned from put().
- set(int, float) - Method in class arc.struct.FloatSeq
- set(int, float, float) - Method in class arc.audio.Audio
- set(int, float, float) - Method in class arc.audio.Filters.BiquadFilter
- set(int, int) - Method in class arc.math.geom.Point2
-
Sets the coordinates of this 2D grid point.
- set(int, int) - Method in class arc.struct.Bits
- set(int, int) - Method in class arc.struct.GridBits
- set(int, int) - Method in class arc.struct.IntQueue
- set(int, int) - Method in class arc.struct.IntSeq
- set(int, int, boolean) - Method in class arc.struct.GridBits
- set(int, int, int) - Method in class arc.graphics.Pixmap
-
Sets a pixel at the given location with the given color.
- set(int, int, int) - Method in class arc.math.geom.Point3
-
Sets the coordinates of this GridPoint3D.
- set(int, int, int, int) - Method in class arc.freetype.FreeType.Stroker
- set(int, int, int, int) - Method in class arc.graphics.g2d.TextureRegion
- set(int, int, int, Block) - Method in class mindustry.entities.units.BuildPlan
- set(int, int, Color) - Method in class arc.graphics.Pixmap
- set(int, int, Block, Block, Block) - Method in class mindustry.maps.filters.GenerateFilter.GenerateInput
- set(int, int, Tile) - Method in class mindustry.world.Tiles
-
set a tile at a position; does not range-check.
- set(int, long) - Method in class arc.struct.LongQueue
- set(int, long) - Method in class arc.struct.LongSeq
- set(int, short) - Method in class arc.struct.ShortSeq
- set(int, Color, float, float, float, float, float, Object) - Method in class mindustry.entities.Effect.EffectContainer
- set(int, T) - Method in class arc.struct.DelayedRemovalSeq
- set(int, T) - Method in class arc.struct.Seq
- set(int, T) - Method in class arc.struct.SnapshotSeq
- set(long, String) - Method in class arc.util.serialization.JsonValue
- set(short[], int, int) - Method in class arc.graphics.gl.IndexArray
-
Sets the indices of this IndexArray, discarding the old indices.
- set(short[], int, int) - Method in class arc.graphics.gl.IndexBufferObject
-
Sets the indices of this IndexBufferObject, discarding the old indices.
- set(short[], int, int) - Method in class arc.graphics.gl.IndexBufferObjectSubData
-
Sets the indices of this IndexBufferObject, discarding the old indices.
- set(short[], int, int) - Method in interface arc.graphics.gl.IndexData
-
Sets the indices of this IndexBufferObject, discarding the old indices.
- set(Prov<String>, Floatp, Color) - Method in class mindustry.ui.Bar
- set(Color) - Method in class arc.graphics.Color
-
Sets this color to the given color.
- set(Graphics.Cursor) - Method in enum class arc.Graphics.Cursor.SystemCursor
-
Sets the alias for this cursor.
- set(Font.Glyph) - Method in class arc.flabel.FGlyph
- set(TextureRegion) - Method in class arc.graphics.g2d.TextureRegion
-
Sets the texture and coordinates to the specified region.
- set(TextureRegion) - Method in class arc.scene.style.TextureRegionDrawable
- set(TextureRegion, int, int, int, int) - Method in class arc.graphics.g2d.TextureRegion
-
Sets the texture to that of the specified region and sets the coordinates relative to the specified region.
- set(Pixmap) - Method in class arc.graphics.g2d.PixmapRegion
- set(Pixmap, int, int, int, int) - Method in class arc.graphics.g2d.PixmapRegion
- set(Texture) - Method in class arc.graphics.g2d.TextureRegion
-
Sets the texture and sets the coordinates to the size of the specified texture.
- set(Texture, int, int, int, int) - Method in class arc.graphics.g2d.TextureRegion
-
Sets the texture to that of the specified region and sets the coordinates relative to the specified region.
- set(Affine2) - Method in class arc.math.Affine2
-
Copies the values from the provided affine matrix to this matrix.
- set(Affine2) - Method in class arc.math.geom.Mat3D
-
Sets this matrix to the given affine matrix.
- set(Affine2) - Method in class arc.math.Mat
-
Copies the values from the provided affine matrix to this matrix.
- set(BoundingBox) - Method in class arc.math.geom.BoundingBox
-
Sets the given bounding box.
- set(Circle) - Method in class arc.math.geom.Circle
-
Sets a new location and radius for this circle, based upon another circle.
- set(Circle) - Method in class arc.math.geom.Ellipse
- set(Ellipse) - Method in class arc.math.geom.Ellipse
-
Sets a new position and size for this ellipse based upon another ellipse.
- set(Mat3D) - Method in class arc.math.geom.Mat3D
-
Sets the matrix to the given matrix.
- set(Plane) - Method in class arc.math.geom.Plane
-
Sets this plane from the given plane
- set(Point2) - Method in class arc.math.geom.Point2
-
Sets the coordinates of this 2D grid point to that of another.
- set(Point3) - Method in class arc.math.geom.Point3
-
Sets the coordinates of this 3D grid point to that of another.
- set(Position) - Method in class arc.math.geom.Vec2
- set(Quat) - Method in class arc.math.geom.Mat3D
-
Sets the matrix to a rotation matrix representing the quaternion.
- set(Quat) - Method in class arc.math.geom.Quat
-
Sets the quaternion components from the given quaternion.
- set(Ray) - Method in class arc.math.geom.Ray
-
Sets the starting position and direction from the given ray
- set(Rect) - Method in class arc.math.geom.Rect
-
Sets the values of the given rectangle to this rectangle.
- set(Vec2) - Method in class arc.math.geom.Vec2
- set(Vec2, float) - Method in class arc.math.geom.Circle
-
Sets a new location and radius for this circle.
- set(Vec2, float) - Method in class arc.math.geom.Vec3
-
Sets the components of the given vector and z-component
- set(Vec2, Vec2) - Method in class arc.math.geom.Circle
-
Sets this
Circle
's values in terms of its center and a point on its edge. - set(Vec2, Vec2) - Method in class arc.math.geom.Ellipse
- set(Vec3) - Method in class arc.graphics.Color
- set(Vec3) - Method in class arc.math.geom.Vec2
- set(Vec3) - Method in class arc.math.geom.Vec3
- set(Vec3[]) - Method in class arc.math.geom.BoundingBox
-
Sets the bounding box minimum and maximum vector from the given points.
- set(Vec3, float) - Method in class arc.math.geom.Quat
-
Sets the quaternion components from the given axis and angle around that axis.
- set(Vec3, Quat) - Method in class arc.math.geom.Mat3D
-
Set this matrix to the specified translation and rotation.
- set(Vec3, Quat, Vec3) - Method in class arc.math.geom.Mat3D
-
Set this matrix to the specified translation, rotation and scale.
- set(Vec3, Vec3) - Method in class arc.math.geom.BoundingBox
-
Sets the given minimum and maximum vector.
- set(Vec3, Vec3) - Method in class arc.math.geom.Plane
-
Sets the plane to the given point and normal.
- set(Vec3, Vec3) - Method in class arc.math.geom.Ray
-
Sets the starting position and the direction of this ray.
- set(Vec3, Vec3, Vec3) - Method in class arc.math.geom.Plane
-
Sets the plane normal and distance to the origin based on the three given points which are considered to be on the plane.
- set(Vec3, Vec3, Vec3, Vec3) - Method in class arc.math.geom.Mat3D
-
Sets the four columns of the matrix which correspond to the x-, y- and z-axis of the vector space this matrix creates as well as the 4th column representing the translation of any point that is multiplied by this matrix.
- set(Mat) - Method in class arc.math.Affine2
-
Copies the values from the provided matrix to this matrix.
- set(Mat) - Method in class arc.math.geom.Mat3D
-
Sets this matrix to the given 3x3 matrix.
- set(Mat) - Method in class arc.math.Mat
-
Copies the values from the provided matrix to this matrix.
- set(Cell) - Method in class arc.scene.ui.layout.Cell
- set(Bits) - Method in class arc.struct.Bits
-
Sets this bits to have the same bits as another.
- set(GridBits) - Method in class arc.struct.GridBits
- set(Seq<? extends T>) - Method in class arc.struct.Seq
-
Sets this array's contents to the specified array.
- set(Seq<Vec3>) - Method in class arc.math.geom.BoundingBox
-
Sets the bounding box minimum and maximum vector from the given points.
- set(Seq<T>) - Method in class arc.math.geom.Bezier
- set(Seq<T>, int, int) - Method in class arc.math.geom.Bezier
- set(Class<?>, Object, String, Object) - Static method in class arc.util.Reflect
- set(Class<?>, String, Object) - Static method in class arc.util.Reflect
- set(Class<T>, Pool<T>) - Static method in class arc.util.pooling.Pools
-
Sets an existing pool for the specified type, stored in a Class to
Pool
map. - set(Object) - Method in class mindustry.net.Administration.Config
- set(Object, Field, Object) - Static method in class arc.util.Reflect
- set(Object, String, Object) - Static method in class arc.util.Reflect
- set(String) - Method in class arc.util.serialization.JsonValue
- set(String) - Method in class arc.util.serialization.UBJsonWriter
-
Appends a named
null
array value to the stream. - set(String, boolean) - Method in class arc.util.serialization.UBJsonWriter
-
Appends a named
boolean
value to the stream. - set(String, boolean[]) - Method in class arc.util.serialization.UBJsonWriter
-
Appends a named
boolean
array value to the stream. - set(String, byte) - Method in class arc.util.serialization.UBJsonWriter
-
Appends a named
byte
value to the stream. - set(String, byte[]) - Method in class arc.util.serialization.UBJsonWriter
-
Appends a named
byte
array value to the stream. - set(String, char) - Method in class arc.util.serialization.UBJsonWriter
-
Appends a named
char
value to the stream. - set(String, char[]) - Method in class arc.util.serialization.UBJsonWriter
-
Appends a named
char
array value to the stream. - set(String, double) - Method in class arc.util.serialization.UBJsonWriter
-
Appends a named
double
value to the stream. - set(String, double[]) - Method in class arc.util.serialization.UBJsonWriter
-
Appends a named
double
array value to the stream. - set(String, float) - Method in class arc.util.serialization.UBJsonWriter
-
Appends a named
float
value to the stream. - set(String, float[]) - Method in class arc.util.serialization.UBJsonWriter
-
Appends a named
float
array value to the stream. - set(String, int) - Method in class arc.util.serialization.UBJsonWriter
-
Appends a named
int
value to the stream. - set(String, int[]) - Method in class arc.util.serialization.UBJsonWriter
-
Appends a named
int
array value to the stream. - set(String, long) - Method in class arc.util.serialization.UBJsonWriter
-
Appends a named
long
value to the stream. - set(String, long[]) - Method in class arc.util.serialization.UBJsonWriter
-
Appends a named
long
array value to the stream. - set(String, short) - Method in class arc.util.serialization.UBJsonWriter
-
Appends a named
short
value to the stream. - set(String, short[]) - Method in class arc.util.serialization.UBJsonWriter
-
Appends a named
short
array value to the stream. - set(String, Object) - Method in interface arc.util.serialization.BaseJsonWriter
- set(String, Object) - Method in class arc.util.serialization.JsonWriter
- set(String, Object) - Method in class arc.util.serialization.UBJsonWriter
-
Appends a named value to the stream.
- set(String, String) - Method in class arc.util.serialization.UBJsonWriter
-
Appends a named
String
value to the stream. - set(String, String[]) - Method in class arc.util.serialization.UBJsonWriter
-
Appends a named
String
array value to the stream. - set(ShortBuffer) - Method in class arc.graphics.gl.IndexArray
- set(ShortBuffer) - Method in class arc.graphics.gl.IndexBufferObject
- set(ShortBuffer) - Method in class arc.graphics.gl.IndexBufferObjectSubData
- set(ShortBuffer) - Method in interface arc.graphics.gl.IndexData
-
Copies the specified indices to the indices of this IndexBufferObject, discarding the old indices.
- set(GameState.State) - Method in class mindustry.core.GameState
- set(Schematic.Stile) - Method in class mindustry.game.Schematic.Stile
- set(Team, Building) - Method in class mindustry.game.EventType.BuildTeamChangeEvent
- set(Building, Bullet) - Method in class mindustry.game.EventType.BuildDamageEvent
- set(Player, Administration.ActionType, Unit) - Method in class mindustry.net.Administration.PlayerAction
- set(Player, Administration.ActionType, Tile) - Method in class mindustry.net.Administration.PlayerAction
- set(Unit, Bullet) - Method in class mindustry.game.EventType.UnitDamageEvent
- set(Item, int) - Method in class mindustry.type.ItemSeq
- set(Item, int) - Method in class mindustry.type.ItemStack
- set(Item, int) - Method in class mindustry.world.modules.ItemModule
- set(Liquid, float) - Method in class mindustry.type.LiquidStack
- set(Liquid, float) - Method in class mindustry.world.modules.LiquidModule
- set(StatusEffect, float) - Method in class mindustry.entities.units.StatusEntry
- set(Block, Block) - Method in class mindustry.world.blocks.environment.ShallowLiquid
- set(Attribute, float) - Method in class mindustry.world.blocks.Attributes
- set(ItemModule) - Method in class mindustry.world.modules.ItemModule
- set(Tile) - Method in class mindustry.game.EventType.TileChangeEvent
- set(Tile) - Method in class mindustry.game.EventType.TilePreChangeEvent
- set(T) - Method in interface arc.math.geom.Vector
-
Sets this vector from the given vector
- set(T) - Method in class arc.scene.utils.Selection
-
Sets the selection to only the specified item.
- set(T...) - Method in class arc.math.geom.Bezier
- set(T[]) - Method in class arc.struct.Seq
-
Sets this array's contents to the specified array.
- set(T[], boolean) - Method in class arc.math.geom.CatmullRomSpline
- set(T[], int, boolean) - Method in class arc.math.geom.BSpline
- set(T[], int, int) - Method in class arc.math.geom.Bezier
- set(T, T, T) - Method in class arc.math.geom.Bezier
- setAction(Action) - Method in class arc.scene.actions.AddAction
- setAction(Action) - Method in class arc.scene.actions.DelegateAction
-
Sets the wrapped action.
- setAction(Action) - Method in class arc.scene.actions.RemoveAction
- setActionsRequestRendering(boolean) - Method in class arc.scene.Scene
-
If true, any actions executed during a call to
Scene.act()
) will result in a call toGraphics.requestRendering()
. - setActor(Element) - Method in class arc.scene.Action
-
Sets the actor this action is attached to.
- setActor(Element) - Method in class arc.scene.actions.DelegateAction
- setActor(Element) - Method in class arc.scene.actions.ParallelAction
- setActor(Element) - Method in class arc.scene.utils.Selection
- setAddition(float) - Static method in class arc.scene.ui.layout.Scl
- setAir() - Method in class mindustry.world.Tile
-
Sets the block to air.
- setAlign(int) - Method in class arc.scene.ui.Image
- setAlignment(int) - Method in class arc.scene.actions.MoveToAction
- setAlignment(int) - Method in class arc.scene.ui.Label
- setAlignment(int) - Method in class arc.scene.ui.TextField
-
Sets text horizontal alignment (left, center or right).
- setAlignment(int, int) - Method in class arc.scene.ui.Label
- setAll(Seq<T>) - Method in class arc.scene.utils.Selection
- setAlpha(float) - Method in class arc.scene.actions.AlphaAction
- setAlphas(float) - Method in class arc.graphics.g2d.FontCache
-
Sets the alpha component of all text currently in the cache.
- setAlways(boolean) - Method in class arc.scene.ui.Tooltip
-
If true, this tooltip is shown even when tooltips are not
Tooltip.Tooltips.enabled
. - setAmount(float) - Method in class arc.fx.filters.GaussianBlurFilter
-
Warning: Not all blur types support custom amounts at this time
- setAmount(float) - Method in class arc.scene.actions.RotateByAction
- setAmount(float) - Method in class arc.scene.actions.ScaleByAction
- setAmount(float, float) - Method in class arc.scene.actions.MoveByAction
- setAmount(float, float) - Method in class arc.scene.actions.ScaleByAction
- setAmount(float, float) - Method in class arc.scene.actions.SizeByAction
- setAmount(float, float) - Method in class arc.scene.actions.TranslateByAction
- setAmountHeight(float) - Method in class arc.scene.actions.SizeByAction
- setAmountWidth(float) - Method in class arc.scene.actions.SizeByAction
- setAmountX(float) - Method in class arc.scene.actions.MoveByAction
- setAmountX(float) - Method in class arc.scene.actions.ScaleByAction
- setAmountX(float) - Method in class arc.scene.actions.TranslateByAction
- setAmountY(float) - Method in class arc.scene.actions.MoveByAction
- setAmountY(float) - Method in class arc.scene.actions.ScaleByAction
- setAmountY(float) - Method in class arc.scene.actions.TranslateByAction
- setAngle(float) - Method in class arc.math.geom.Vec2
-
Sets the angle of the vector in degrees relative to the x-axis, towards the positive y-axis (typically counter-clockwise).
- setAngleRad(float) - Method in class arc.math.geom.Vec2
-
Sets the angle of the vector in radians relative to the x-axis, towards the positive y-axis (typically counter-clockwise).
- setAnimateDuration(float) - Method in class arc.scene.ui.ProgressBar
-
If > 0, changes to the progress bar value via
ProgressBar.setValue(float)
will happen over this duration in seconds. - setAnimateInterpolation(Interp) - Method in class arc.scene.ui.ProgressBar
-
Sets the interpolation to use for
ProgressBar.setAnimateDuration(float)
. - setAppName(String) - Method in class arc.Settings
- setArbitraryData(Object) - Method in class arc.net.Connection
- setAsAffine(Affine2) - Method in class arc.math.geom.Mat3D
-
Assumes that this matrix is a 2D affine transformation, copying only the relevant components.
- setAsAffine(Mat3D) - Method in class arc.math.geom.Mat3D
-
Assumes that both matrices are 2D affine transformations, copying only the relevant components.
- setAutoBind(boolean) - Method in class arc.graphics.Mesh
-
Sets whether to bind the underlying
VertexArray
orVertexBufferObject
automatically on a call to one of the render methods. - setAutosave(boolean) - Method in class arc.Settings
-
Set whether the data should autosave immediately upon changing a value.
- setAutosave(boolean) - Method in class mindustry.game.Saves.SaveSlot
- setBackground(Drawable) - Method in class arc.scene.ui.layout.Table
- setBars() - Method in class mindustry.world.Block
- setBars() - Method in class mindustry.world.blocks.campaign.LaunchPad
- setBars() - Method in class mindustry.world.blocks.defense.DirectionalForceProjector
- setBars() - Method in class mindustry.world.blocks.defense.ForceProjector
- setBars() - Method in class mindustry.world.blocks.defense.OverdriveProjector
- setBars() - Method in class mindustry.world.blocks.defense.turrets.ItemTurret
- setBars() - Method in class mindustry.world.blocks.defense.turrets.Turret
- setBars() - Method in class mindustry.world.blocks.distribution.DirectionalUnloader
- setBars() - Method in class mindustry.world.blocks.heat.HeatConductor
- setBars() - Method in class mindustry.world.blocks.heat.HeatProducer
- setBars() - Method in class mindustry.world.blocks.liquid.LiquidJunction
- setBars() - Method in class mindustry.world.blocks.payloads.BlockProducer
- setBars() - Method in class mindustry.world.blocks.payloads.PayloadDeconstructor
- setBars() - Method in class mindustry.world.blocks.payloads.PayloadLoader
- setBars() - Method in class mindustry.world.blocks.power.BeamNode
- setBars() - Method in class mindustry.world.blocks.power.ConsumeGenerator
- setBars() - Method in class mindustry.world.blocks.power.HeaterGenerator
- setBars() - Method in class mindustry.world.blocks.power.ImpactReactor
- setBars() - Method in class mindustry.world.blocks.power.NuclearReactor
- setBars() - Method in class mindustry.world.blocks.power.PowerDiode
- setBars() - Method in class mindustry.world.blocks.power.PowerGenerator
- setBars() - Method in class mindustry.world.blocks.power.PowerNode
- setBars() - Method in class mindustry.world.blocks.power.VariableReactor
- setBars() - Method in class mindustry.world.blocks.production.AttributeCrafter
- setBars() - Method in class mindustry.world.blocks.production.BeamDrill
- setBars() - Method in class mindustry.world.blocks.production.Drill
- setBars() - Method in class mindustry.world.blocks.production.GenericCrafter
- setBars() - Method in class mindustry.world.blocks.production.HeatCrafter
- setBars() - Method in class mindustry.world.blocks.production.Pump
- setBars() - Method in class mindustry.world.blocks.production.SolidPump
- setBars() - Method in class mindustry.world.blocks.production.WallCrafter
- setBars() - Method in class mindustry.world.blocks.sandbox.ItemSource
- setBars() - Method in class mindustry.world.blocks.sandbox.LiquidSource
- setBars() - Method in class mindustry.world.blocks.sandbox.LiquidVoid
- setBars() - Method in class mindustry.world.blocks.storage.CoreBlock
- setBars() - Method in class mindustry.world.blocks.storage.Unloader
- setBars() - Method in class mindustry.world.blocks.units.Reconstructor
- setBars() - Method in class mindustry.world.blocks.units.UnitAssembler
- setBars() - Method in class mindustry.world.blocks.units.UnitCargoLoader
- setBars() - Method in class mindustry.world.blocks.units.UnitFactory
- setBlending(Blending) - Method in class arc.graphics.g2d.Batch
- setBlending(Blending) - Method in class arc.graphics.g2d.QueueBatch
- setBlending(Blending) - Method in class arc.graphics.g2d.SortedSpriteBatch
- setBlendingEnabled(boolean) - Method in class arc.fx.FxProcessor
-
Enables OpenGL blending for the effect chain rendering stage.
- setBlinkTime(float) - Method in class arc.scene.ui.TextField
- setBlock(Block) - Method in class mindustry.world.Tile
- setBlock(Block, Team) - Method in class mindustry.world.Tile
- setBlock(Block, Team, int) - Method in class mindustry.world.Tile
- setBlock(Block, Team, int, Prov<Building>) - Method in class mindustry.editor.EditorTile
- setBlock(Block, Team, int, Prov<Building>) - Method in class mindustry.world.Tile
- SetBlockI() - Constructor for class mindustry.logic.LExecutor.SetBlockI
- SetBlockI(int, int, int, int, int, TileLayer) - Constructor for class mindustry.logic.LExecutor.SetBlockI
- SetBlockStatement() - Constructor for class mindustry.logic.LStatements.SetBlockStatement
- setBloomIntensity(float) - Method in class arc.graphics.g2d.Bloom
-
Set intensity for bloom.
- setBloomIntesity(float) - Method in class arc.graphics.g2d.Bloom
-
Deprecated.
- setbool(int, boolean) - Method in class mindustry.logic.LExecutor
- setBorderless(boolean) - Method in class arc.backend.android.AndroidGraphics
- setBorderless(boolean) - Method in class arc.backend.robovm.IOSGraphics
- setBorderless(boolean) - Method in class arc.backend.sdl.SdlGraphics
- setBorderless(boolean) - Method in class arc.Graphics
-
Sets the window decoration as enabled or disabled.
- setBorderless(boolean) - Method in class arc.mock.MockGraphics
- setBottomHeight(float) - Method in class arc.graphics.g2d.NinePatch
-
Set the draw-time height of the three bottom edge patches
- setBottomHeight(float) - Method in class arc.scene.style.BaseDrawable
- setBottomHeight(float) - Method in interface arc.scene.style.Drawable
- setBounds(float, float, float, float) - Method in class arc.scene.Element
-
Set bounds the x, y, width, and height.
- setBounds(float, float, float, float) - Method in class arc.scene.ui.layout.Cell
- setBuffer(Buffer, boolean) - Method in class arc.graphics.gl.VertexBufferObject
-
Low level method to reset the buffer and attributes to the specified values.
- setBuffer(ByteBuffer) - Method in class arc.util.io.ByteBufferInput
- setBufferTextureParams(Texture.TextureWrap, Texture.TextureWrap, Texture.TextureFilter, Texture.TextureFilter) - Method in class arc.fx.FxProcessor
- setBus(AudioBus) - Method in class arc.audio.Sound
-
Sets the bus that will be used for the next play of this SFX.
- setButton(int) - Method in class arc.scene.event.DragListener
-
Sets the button to listen for, all other buttons are ignored.
- setButton(KeyCode) - Method in class arc.scene.event.ClickListener
-
Sets the button to listen for, all other buttons are ignored.
- setButton(Runnable) - Method in class mindustry.ui.fragments.LoadingFragment
- setByte(byte[], int, int) - Method in class mindustry.world.blocks.logic.CanvasBlock.CanvasBuild
- setBytes(byte[]) - Method in class arc.util.io.ReusableByteInStream
- setBytes(byte[], int, int) - Method in class arc.util.io.ReusableByteInStream
- setCamera(Camera) - Method in class arc.util.viewport.Viewport
- setCameraPosition(float, float) - Static method in class mindustry.core.NetClient
- setCancelTouchFocus(boolean) - Method in class arc.scene.ui.ScrollPane
-
When true (default) and flick scrolling begins,
ScrollPane.cancelTouchFocus()
is called. - setCapture(boolean) - Method in class arc.scene.actions.AddListenerAction
- setCapture(boolean) - Method in class arc.scene.actions.RemoveListenerAction
- setCatch(KeyCode, boolean) - Method in class arc.Input
-
Sets whether the specified button on Android should be caught.
- setCenter(float, float) - Method in class arc.math.geom.Rect
-
Moves this rectangle so that its center point is located at a given position
- setCenter(Vec2) - Method in class arc.math.geom.Rect
-
Moves this rectangle so that its center point is located at a given position
- setCentered(boolean) - Method in class arc.scene.ui.Dialog
- setCentered(float, float, float) - Method in class arc.math.geom.Rect
- setCentered(float, float, float, float) - Method in class arc.math.geom.Rect
- setCharSize(int, int, int, int) - Method in class arc.freetype.FreeType.Face
- setChecked(boolean) - Method in class arc.scene.ui.Button
- setChecked(String) - Method in class arc.scene.ui.ButtonGroup
-
Sets the first
TextButton
with the specified text to checked. - setCirclePrecision(float) - Static method in class arc.graphics.g2d.Lines
-
Set the vertices used for drawing a line circle.
- setClamp(boolean) - Method in class arc.scene.ui.ScrollPane
-
For flick scroll, prevents scrolling out of the widget's bounds.
- setClearColor(float, float, float, float) - Method in class arc.graphics.g2d.Bloom
-
Set clearing color for capturing buffer.
- setClientConnected() - Method in class mindustry.net.Net
- setClientLoaded(boolean) - Method in class mindustry.net.Net
-
Sets the client loaded status, or whether it will receive normal packets from the server.
- setClip(boolean) - Method in class arc.scene.ui.layout.Table
-
Causes the contents to be clipped if they exceed the table element's bounds.
- setClip(boolean) - Method in class arc.scene.ui.ScrollPane
- setClipboardText(String) - Method in interface arc.Application
- setClipboardText(String) - Method in class arc.backend.android.AndroidApplication
- setClipboardText(String) - Method in class arc.backend.headless.HeadlessApplication
- setClipboardText(String) - Method in class arc.backend.robovm.IOSApplication
- setClipboardText(String) - Method in class arc.backend.sdl.SdlApplication
- setClipboardText(String) - Method in class arc.mock.MockApplication
- setCollapsed(boolean) - Method in class arc.scene.ui.layout.Collapser
- setCollapsed(boolean, boolean) - Method in class arc.scene.ui.layout.Collapser
- setCollapsed(boolean, Boolp) - Method in class arc.scene.ui.layout.Collapser
- setCollapsed(Boolp) - Method in class arc.scene.ui.layout.Collapser
- setColor(float, float, float, float) - Method in class arc.graphics.g2d.Batch
- setColor(float, float, float, float) - Method in class arc.graphics.g2d.CacheBatch
- setColor(float, float, float, float) - Method in class arc.graphics.g2d.Font
-
A convenience method for setting the font color.
- setColor(float, float, float, float) - Method in class arc.graphics.g2d.FontCache
-
A convenience method for setting the cache color.
- setColor(float, float, float, float) - Method in class arc.graphics.g2d.SpriteCache
- setColor(float, float, float, float) - Method in class arc.scene.Element
- setColor(Color) - Method in class arc.graphics.g2d.Batch
- setColor(Color) - Method in class arc.graphics.g2d.CacheBatch
- setColor(Color) - Method in class arc.graphics.g2d.Font
-
A convenience method for setting the font color.
- setColor(Color) - Method in class arc.graphics.g2d.FontCache
-
A convenience method for setting the cache color.
- setColor(Color) - Method in class arc.graphics.g2d.NinePatch
-
Copy given color.
- setColor(Color) - Method in class arc.graphics.g2d.SpriteCache
-
Sets the color used to tint images when they are added to the SpriteCache.
- setColor(Color) - Method in class arc.scene.actions.AlphaAction
-
Sets the color to modify.
- setColor(Color) - Method in class arc.scene.actions.ColorAction
-
Sets the color to modify.
- setColor(Color) - Method in class arc.scene.Element
- setColor(Color) - Method in class mindustry.graphics.IndexedRenderer
- setColors(float) - Method in class arc.graphics.g2d.FontCache
-
Sets the color of all text currently in the cache.
- setColors(float, float, float, float) - Method in class arc.graphics.g2d.FontCache
-
Sets the color of all text currently in the cache.
- setColors(float, int, int) - Method in class arc.graphics.g2d.FontCache
-
Sets the color of the specified characters.
- setColors(Color) - Method in class arc.graphics.g2d.FontCache
-
Sets the color of all text currently in the cache.
- setColors(Color, int, int) - Method in class arc.graphics.g2d.FontCache
-
Sets the color of the specified characters.
- setComparator(Comparator<File>) - Method in class arc.packer.FileProcessor
-
Sets the comparator for
FileProcessor.processDir(Entry, Seq)
. - setCompression(int) - Method in class arc.graphics.PixmapIO.PngWriter
-
Sets the deflate compression level.
- setConnectFilter(Server.ServerConnectFilter) - Method in class arc.net.Server
- setConnectFilter(Server.ServerConnectFilter) - Method in class mindustry.net.ArcNetProvider
- setConnectFilter(Server.ServerConnectFilter) - Method in interface mindustry.net.Net.NetProvider
-
Sets a connection filter by IP address.
- setconst(int, Object) - Method in class mindustry.logic.LExecutor
- setConstruct(Block, Block) - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- setContainerPosition(Element, float, float) - Method in class arc.scene.ui.Tooltip
- setContinuousRendering(boolean) - Method in class arc.backend.android.AndroidGraphics
- setContinuousRendering(boolean) - Method in class arc.backend.robovm.IOSGraphics
- setContinuousRendering(boolean) - Method in class arc.backend.sdl.SdlGraphics
- setContinuousRendering(boolean) - Method in class arc.Graphics
-
Sets whether to render continuously.
- setContinuousRendering(boolean) - Method in class arc.mock.MockGraphics
- setCount(int) - Method in class arc.scene.actions.RepeatAction
-
Sets the number of times to repeat.
- setCubemap(Cubemap) - Method in class mindustry.graphics.CubemapMesh
- setCullingArea(Rect) - Method in class arc.fx.util.FxWidgetGroup
-
Deprecated.
- setCullingArea(Rect) - Method in class arc.scene.Group
-
Children completely outside of this rectangle will not be drawn.
- setCullingArea(Rect) - Method in interface arc.scene.utils.Cullable
- setCurrentMod(Mods.LoadedMod) - Method in class mindustry.core.ContentLoader
- setCursor(Graphics.Cursor) - Method in class arc.backend.android.AndroidGraphics
- setCursor(Graphics.Cursor) - Method in class arc.backend.robovm.IOSGraphics
- setCursor(Graphics.Cursor) - Method in class arc.backend.sdl.SdlGraphics
- setCursor(Graphics.Cursor) - Method in class arc.Graphics
-
Only viable on desktop and web.
- setCursor(Graphics.Cursor) - Method in class arc.mock.MockGraphics
- setCursorPosition(float, float) - Method in class arc.scene.ui.TextArea.TextAreaListener
- setCursorPosition(float, float) - Method in class arc.scene.ui.TextField.TextFieldClickListener
- setCursorPosition(int) - Method in class arc.scene.ui.TextField
-
Sets the cursor position and clears any selection.
- setDataDirectory(Fi) - Method in class arc.Settings
-
Sets the settings file where everything is written to.
- setDeadzone(float) - Method in class arc.scene.ui.Touchpad
- setDeconstruct(Block) - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- setDefaults - Variable in class mindustry.entities.bullet.BulletType
-
Whether status and despawnHit should automatically be set.
- setDefaults(KeyBinds.KeyBind[], KeyBinds.Section...) - Method in class arc.KeyBinds
- setDefaultSerializer(Json.Serializer) - Method in class arc.util.serialization.Json
-
Sets the serializer to use when the type being deserialized is not known (null).
- setDefaultToken(String) - Method in class arc.flabel.FLabel
-
Sets the default token being used in this label.
- setDelegate(UIAccelerometerDelegate) - Method in class arc.backend.robovm.custom.UIAccelerometer
-
Deprecated.
- setDeltaProvider(Floatp) - Static method in class arc.util.Time
- setDirty(boolean) - Method in class arc.graphics.g2d.PixmapPacker.Page
- setDisabled(boolean) - Method in class arc.fx.FxFilter
-
Sets this effect disabled or not
- setDisabled(boolean) - Method in class arc.fx.FxProcessor
-
Sets whether or not the post-processor should be disabled
- setDisabled(boolean) - Method in class arc.scene.ui.Button
-
When true, the button will not toggle
Button.isChecked()
when clicked and will not fire aChangeListener.ChangeEvent
. - setDisabled(boolean) - Method in class arc.scene.ui.ProgressBar
- setDisabled(boolean) - Method in class arc.scene.ui.TextField
- setDisabled(boolean) - Method in interface arc.scene.utils.Disableable
- setDisabled(boolean) - Method in class arc.scene.utils.Selection
-
If true, prevents
Selection.choose(Object)
from changing the selection. - setDisabled(Boolp) - Method in class arc.scene.ui.Button
- setDiscoveryHandler(ServerDiscoveryHandler) - Method in class arc.net.Server
- setDiscoveryPacket(Prov<DatagramPacket>) - Method in class arc.net.Client
- setDistanceFieldSmoothing(float) - Method in class arc.graphics.g2d.DistanceFieldFont
- setDrawable(TextureRegion) - Method in class arc.scene.ui.Image
- setDrawable(Drawable) - Method in class arc.scene.ui.Image
- setDrawableScale(float) - Method in class arc.graphics.g2d.TextureAtlas
- setDuplicateBorder(boolean) - Method in class arc.graphics.g2d.PixmapPacker
- setDuration(float) - Method in class arc.scene.actions.DelayAction
-
Sets the length of the delay in seconds.
- setDuration(float) - Method in class arc.scene.actions.TemporalAction
-
Sets the length of the transition in seconds.
- setDuration(float) - Method in class arc.scene.ui.layout.Collapser
- setEffectPriority(FxFilter, int) - Method in class arc.fx.FxProcessor
-
Changes the order of the effect in the effect chain.
- setElement(A) - Method in class arc.scene.ui.layout.Cell
-
Sets the element in this cell and adds the element to the cell's table.
- setElementType(Class, String, Class) - Method in class arc.util.serialization.Json
-
Sets the type of elements in a struct.
- setEllipsis(boolean) - Method in class arc.scene.ui.Label
-
When true the text will be truncated "..." if it does not fit within the width of the label.
- setEllipsis(String) - Method in class arc.scene.ui.Label
-
When non-null the text will be truncated "..." if it does not fit within the width of the label.
- setEnabled(Mods.LoadedMod, boolean) - Method in class mindustry.mod.Mods
-
Makes a mod enabled or disabled.
- setEnd(float) - Method in class arc.scene.actions.FloatAction
-
Sets the value to transition to.
- setEnd(int) - Method in class arc.scene.actions.IntAction
-
Sets the value to transition to.
- setEndColor(Color) - Method in class arc.scene.actions.ColorAction
-
Sets the color to transition to.
- setEnginesMirror(UnitType.UnitEngine...) - Method in class mindustry.type.UnitType
-
Sets up engines, mirroring the contents of the specified array.
- setEnumNames(boolean) - Method in class arc.util.serialization.Json
-
When true,
Enum.name()
is used to write enum values. - setErrorHandler(Cons<Throwable>) - Method in class arc.Settings
-
Sets the error handler function.
- setErrorListener(AssetErrorListener) - Method in class arc.assets.AssetManager
-
Sets an
AssetErrorListener
to be invoked in case loading an asset failed. - setErrorRegion(String) - Method in class arc.graphics.g2d.TextureAtlas
-
Finds and sets error region as name.
- setEulerAngles(float, float, float) - Method in class arc.math.geom.Quat
-
Sets the quaternion to the given euler angles in degrees.
- setEulerAnglesRad(float, float, float) - Method in class arc.math.geom.Quat
-
Sets the quaternion to the given euler angles in radians.
- setExpanded(boolean) - Method in class arc.scene.ui.TreeElement.TreeElementNode
- setFadeScrollBars(boolean) - Method in class arc.scene.ui.ScrollPane
-
When true the scrollbars don't reduce the scrollable size and fade out after some time of not being used.
- setFillParent(boolean) - Method in class arc.scene.Element
-
If true, this actor will be sized to the parent in
Element.validate()
. - setFillParent(boolean) - Method in class arc.scene.ui.layout.WidgetGroup
- setFilter(int, AudioFilter) - Method in class arc.audio.Audio
- setFilter(int, AudioFilter) - Method in class arc.audio.AudioBus
- setFilter(int, AudioFilter) - Method in class arc.audio.AudioSource
- setFilter(AudioFilter) - Method in class arc.audio.AudioSource
- setFilter(Texture.TextureFilter) - Method in class arc.graphics.GLTexture
- setFilter(Texture.TextureFilter, Texture.TextureFilter) - Method in class arc.graphics.GLTexture
-
Sets the
Texture.TextureFilter
for this texture for minification and magnification. - setFilter(TextField.TextFieldFilter) - Method in class arc.scene.ui.TextField
- setFilterParam(int, int, float) - Method in class arc.audio.AudioBus
- setFilterParam(int, int, int, float) - Method in class arc.audio.Audio
- setFixedWidthGlyphs(CharSequence) - Method in class arc.graphics.g2d.Font
-
Makes the specified glyphs fixed width.
- setFlag(String, boolean) - Static method in class mindustry.logic.LExecutor
- SetFlagI() - Constructor for class mindustry.logic.LExecutor.SetFlagI
- SetFlagI(int, int) - Constructor for class mindustry.logic.LExecutor.SetFlagI
- SetFlagStatement() - Constructor for class mindustry.logic.LStatements.SetFlagStatement
- setFlattenOutput(boolean) - Method in class arc.packer.FileProcessor
- setFlickScroll(boolean) - Method in class arc.scene.ui.ScrollPane
- setFlickScrollTapSquareSize(float) - Method in class arc.scene.ui.ScrollPane
- setFlingTime(float) - Method in class arc.scene.ui.ScrollPane
-
For flick scroll, sets the amount of time in seconds that a fling will continue to scroll.
- setFlipY(boolean) - Method in class arc.graphics.PixmapIO.PngWriter
-
If true, the resulting PNG is flipped vertically.
- setFloor(Floor) - Method in class mindustry.editor.EditorTile
- setFloor(Floor) - Method in class mindustry.world.Tile
-
This resets the overlay!
- setFloor(Tile, Block, Block) - Static method in class mindustry.world.Tile
- setFloorNet(Block) - Method in class mindustry.world.Tile
-
set()-s this tile, except it's synced across the network
- setFloorNet(Block, Block) - Method in class mindustry.world.Tile
-
set()-s this tile, except it's synced across the network
- setFloorUnder(Floor) - Method in class mindustry.world.Tile
-
Sets the floor, preserving overlay.
- setFocusTraversal(boolean) - Method in class arc.scene.ui.TextField
-
If true (the default), tab/shift+tab will move to the next text field.
- setFontScale(float) - Method in class arc.scene.ui.Label
- setFontScale(float, float) - Method in class arc.scene.ui.Label
- setFontScaleX(float) - Method in class arc.scene.ui.Label
- setFontScaleY(float) - Method in class arc.scene.ui.Label
- setForceMarkupColor(boolean) - Method in class arc.flabel.FLabel
-
Sets whether or not this instance should enable markup color by force.
- setForceScroll(boolean, boolean) - Method in class arc.scene.ui.ScrollPane
-
Forces enabling scrollbars (for non-flick scroll) and overscrolling (for flick scroll) in a direction, even if the contents do not exceed the bounds in that direction.
- setFrameBufferViewport() - Method in class arc.graphics.gl.GLFrameBuffer
-
Sets viewport to the dimensions of framebuffer.
- setFrameDuration(float) - Method in class arc.graphics.g2d.Animation
-
Sets duration a frame will be displayed.
- setFromAxes(boolean, float, float, float, float, float, float, float, float, float) - Method in class arc.math.geom.Quat
-
Sets the Quaternion from the given x-, y- and z-axis.
- setFromAxes(float, float, float, float, float, float, float, float, float) - Method in class arc.math.geom.Quat
-
Sets the Quaternion from the given x-, y- and z-axis which have to be orthonormal.
- setFromAxis(float, float, float, float) - Method in class arc.math.geom.Quat
-
Sets the quaternion components from the given axis and angle around that axis.
- setFromAxis(Vec3, float) - Method in class arc.math.geom.Quat
-
Sets the quaternion components from the given axis and angle around that axis.
- setFromAxisRad(float, float, float, float) - Method in class arc.math.geom.Quat
-
Sets the quaternion components from the given axis and angle around that axis.
- setFromAxisRad(Vec3, float) - Method in class arc.math.geom.Quat
-
Sets the quaternion components from the given axis and angle around that axis.
- setFromCross(float, float, float, float, float, float) - Method in class arc.math.geom.Quat
-
Set this quaternion to the rotation between two vectors.
- setFromCross(Vec3, Vec3) - Method in class arc.math.geom.Quat
-
Set this quaternion to the rotation between two vectors.
- setFromEulerAngles(float, float, float) - Method in class arc.math.geom.Mat3D
-
Sets this matrix to a rotation matrix from the given euler angles.
- setFromEulerAnglesRad(float, float, float) - Method in class arc.math.geom.Mat3D
-
Sets this matrix to a rotation matrix from the given euler angles.
- setFromMatrix(boolean, Mat3D) - Method in class arc.math.geom.Quat
-
Sets the Quaternion from the given matrix, optionally removing any scaling.
- setFromMatrix(boolean, Mat) - Method in class arc.math.geom.Quat
-
Sets the Quaternion from the given matrix, optionally removing any scaling.
- setFromMatrix(Mat3D) - Method in class arc.math.geom.Quat
-
Sets the Quaternion from the given rotation matrix, which must not contain scaling.
- setFromMatrix(Mat) - Method in class arc.math.geom.Quat
-
Sets the Quaternion from the given rotation matrix, which must not contain scaling.
- setFromSpherical(float, float) - Method in class arc.math.geom.Vec3
-
Sets the components from the given spherical coordinate
- setFullscreen() - Method in class arc.backend.sdl.SdlGraphics
- setFullscreen() - Method in class arc.Graphics
-
Sets the window to full-screen mode.
- setFullscreen() - Method in class arc.mock.MockGraphics
- setGenerating(boolean) - Method in class mindustry.core.World
- setGL20(GL20) - Method in class arc.backend.android.AndroidGraphics
-
Set the GL20 instance
- setGL20(GL20) - Method in class arc.backend.robovm.IOSGraphics
- setGL20(GL20) - Method in class arc.backend.sdl.SdlGraphics
- setGL20(GL20) - Method in class arc.Graphics
-
Set the GL20 instance
- setGL20(GL20) - Method in class arc.mock.MockGraphics
- setGL30(GL30) - Method in class arc.backend.android.AndroidGraphics
-
Set the GL30 instance
- setGL30(GL30) - Method in class arc.backend.robovm.IOSGraphics
- setGL30(GL30) - Method in class arc.backend.sdl.SdlGraphics
- setGL30(GL30) - Method in class arc.Graphics
-
Set the GL30 instance
- setGL30(GL30) - Method in class arc.mock.MockGraphics
- setGlyph(int, Font.Glyph) - Method in class arc.graphics.g2d.Font.FontData
- setGlyphRegion(Font.Glyph, TextureRegion) - Method in class arc.graphics.g2d.Font.FontData
- setGrid(boolean) - Method in class mindustry.editor.MapView
- setHeight(float) - Method in class arc.graphics.g2d.TextureRegion
- setHeight(float) - Method in class arc.math.geom.Rect
-
Sets the height of this rectangle
- setHeight(float) - Method in class arc.scene.actions.SizeToAction
- setHeight(float) - Method in class arc.scene.Element
- setHeight(int) - Method in class arc.graphics.g2d.TextureRegion
- setHidden(boolean) - Method in class mindustry.net.ServerGroup
- setHideAction(Prov<Action>) - Static method in class arc.scene.ui.Dialog
- setHighScore(int) - Method in class mindustry.maps.Map
- setHudText(String) - Method in class mindustry.ui.fragments.HudFragment
- setHudText(String) - Static method in class mindustry.ui.Menus
- setHudTextReliable(String) - Static method in class mindustry.ui.Menus
-
TCP version
- seti(int, Tile) - Method in class mindustry.world.Tiles
-
set a tile at a raw array position; used for fast iteration / 1-D for-loops
- SetI(int, int) - Constructor for class mindustry.logic.LExecutor.SetI
- setIcon(Drawable) - Method in class arc.scene.ui.TreeElement.TreeElementNode
-
Sets an icon that will be drawn to the left of the element.
- setIconSpacing(float, float) - Method in class arc.scene.ui.TreeElement
-
Sets the amount of horizontal space between the node elements and icons.
- setIdleThreshold(float) - Method in class arc.net.Connection
-
If the percent of the TCP write buffer that is filled is less than the specified threshold,
NetListener.idle(Connection)
will be called for each network thread update. - setIgnoreDeprecated(boolean) - Method in class arc.util.serialization.Json
-
When true, fields with the
Deprecated
annotation will not be serialized. - setIgnoreUnknownFields(boolean) - Method in class arc.util.serialization.Json
-
When true, fields in the JSON that are not found on the class will not throw a
SerializationException
. - setImageSize(int, int) - Method in class mindustry.ui.GridImage
- setIndices(short[]) - Method in class arc.graphics.Mesh
-
Sets the indices of this Mesh
- setIndices(short[], int, int) - Method in class arc.graphics.Mesh
-
Sets the indices of this Mesh.
- setInput(FrameBuffer) - Method in class arc.fx.filters.MixFilter
- setInput(FrameBuffer) - Method in class arc.fx.FxFilter
- setInput(FrameBuffer, FrameBuffer) - Method in class arc.fx.filters.CombineFilter
- setInput(FrameBuffer, FrameBuffer) - Method in class arc.fx.filters.MixFilter
- setInput(Texture) - Method in class arc.fx.filters.MixFilter
- setInput(Texture) - Method in class arc.fx.FxFilter
- setInput(Texture, Texture) - Method in class arc.fx.filters.CombineFilter
- setInput(Texture, Texture) - Method in class arc.fx.filters.MixFilter
- setInput(InputHandler) - Method in class mindustry.core.Control
- setInputFilter(FilenameFilter) - Method in class arc.packer.FileProcessor
- setInstant(boolean) - Method in class arc.scene.ui.Tooltip
-
If true, this tooltip is shown without delay when hovered.
- setInterpolation(Interp) - Method in class arc.scene.actions.TemporalAction
- setInterpreter(Class<? extends Annotation>, Class<T>, MapObjectivesDialog.FieldInterpreter<? super T>) - Static method in class mindustry.editor.MapObjectivesDialog
- setInterpreter(Class<T>, MapObjectivesDialog.FieldInterpreter<? super T>) - Static method in class mindustry.editor.MapObjectivesDialog
- setInterval(int, float) - Method in class arc.math.CumulativeDistribution
-
Sets the interval size for the value at the given index
- setInterval(T, float) - Method in class arc.math.CumulativeDistribution
-
Set the interval size on the passed in object.
- setItem(Building, Item, int) - Static method in class mindustry.input.InputHandler
- setJson(Json) - Method in class arc.Settings
- setKeepAliveTCP(int) - Method in class arc.net.Connection
-
An empty object will be sent if the TCP connection has not sent an object within the specified milliseconds.
- setKeepAliveUDP(int) - Method in class arc.net.Client
-
An empty object will be sent if the UDP connection is inactive more than the specified milliseconds.
- setKeepWithinStage(boolean) - Method in class arc.scene.ui.Dialog
- setKerning(int, int) - Method in class arc.graphics.g2d.Font.Glyph
- setKey(int, K) - Method in class arc.struct.ArrayMap
- setKeyboardCloseOnReturnKey(boolean) - Method in class arc.backend.robovm.IOSInput
-
Set the keyboard to close when the UITextField return key is pressed
- setKeyboardFocus(Element) - Method in class arc.scene.Scene
-
Sets the actor that will receive key events.
- setKeyFrames(T...) - Method in class arc.graphics.g2d.Animation
- setLandPTimer(float) - Method in class mindustry.core.Renderer
- setLastDirectory(Fi) - Static method in class mindustry.ui.dialogs.FileChooser
- setLastSector(Sector) - Method in class mindustry.type.Planet
- setLayout(Table) - Method in class arc.scene.ui.layout.Cell
- setLayoutEnabled(boolean) - Method in class arc.scene.actions.LayoutAction
- setLayoutEnabled(boolean) - Method in class arc.scene.Element
- setLayoutEnabled(boolean) - Method in class arc.scene.ui.layout.WidgetGroup
- setLeftWidth(float) - Method in class arc.graphics.g2d.NinePatch
-
Set the draw-time width of the three left edge patches
- setLeftWidth(float) - Method in class arc.scene.style.BaseDrawable
- setLeftWidth(float) - Method in interface arc.scene.style.Drawable
- setLength(float) - Method in class arc.math.geom.Vec2
- setLength(float) - Method in class arc.math.geom.Vec3
- setLength(float) - Method in interface arc.math.geom.Vector
-
Sets the length of this vector.
- setLength2(float) - Method in class arc.math.geom.Vec2
- setLength2(float) - Method in class arc.math.geom.Vec3
- setLength2(float) - Method in interface arc.math.geom.Vector
-
Sets the length of this vector, based on the square of the desired length.
- setLineHeight(float) - Method in class arc.graphics.g2d.Font.FontData
-
Sets the line height, which is the distance from one line of text to the next.
- setListener(GLErrorListener) - Method in class arc.profiling.GLProfiler
-
Set the current listener for the
GLProfiler
toerrorListener
- setListener(EventListener) - Method in class arc.scene.actions.AddListenerAction
- setListener(EventListener) - Method in class arc.scene.actions.RemoveListenerAction
- setLoaded(String) - Static method in class arc.util.SharedLibraryLoader
-
Sets the library as loaded, for when application code wants to handle libary loading itself.
- setLoader(Class<T>, AssetLoader<T, P>) - Method in class arc.assets.AssetManager
-
Sets a new
AssetLoader
for the given type. - setLoader(Class<T>, String, AssetLoader<T, P>) - Method in class arc.assets.AssetManager
-
Sets a new
AssetLoader
for the given type. - setLongPressSeconds(float) - Method in class arc.input.GestureDetector
- setLooping(boolean) - Method in class arc.audio.Music
- setLooping(int, boolean) - Method in class arc.audio.Audio
- setLut(Texture) - Method in class arc.fx.filters.VignettingFilter
-
Sets the texture with which gradient mapping will be performed.
- setMapArea(int, int, int, int) - Static method in class mindustry.logic.LExecutor
- setMapProvider(Maps.MapProvider) - Method in class mindustry.maps.Maps
-
Set the provider for the map(s) to be played on.
- setMatchWidgetSize(boolean) - Method in class arc.fx.util.FxWidgetGroup
- setMaxCheckCount(int) - Method in class arc.scene.ui.ButtonGroup
-
Sets the maximum number of buttons that can be checked.
- setMaxFlingDelay(long) - Method in class arc.input.GestureDetector
- setMaxLength(int) - Method in class arc.scene.ui.TextField
- setMaxTextureSize(int) - Static method in class arc.freetype.FreeTypeFontGenerator
-
Sets the maximum size that will be used when generating texture atlases for glyphs with generateData().
- setMaxWorldHeight(float) - Method in class arc.util.viewport.ExtendViewport
- setMaxWorldWidth(float) - Method in class arc.util.viewport.ExtendViewport
- setMessageText(String) - Method in class arc.scene.ui.TextField
-
Sets the text that will be drawn in the text field if no text has been entered.
- setMiddleHeight(float) - Method in class arc.graphics.g2d.NinePatch
-
Set the height of the middle row of the patch.
- setMiddleWidth(float) - Method in class arc.graphics.g2d.NinePatch
-
Set the width of the middle column of the patch.
- setMinCheckCount(int) - Method in class arc.scene.ui.ButtonGroup
-
Sets the minimum number of buttons that must be checked.
- setMinHeight(float) - Method in class arc.scene.style.BaseDrawable
- setMinHeight(float) - Method in interface arc.scene.style.Drawable
- setMinWidth(float) - Method in class arc.scene.style.BaseDrawable
- setMinWidth(float) - Method in interface arc.scene.style.Drawable
- setMinWorldHeight(float) - Method in class arc.util.viewport.ExtendViewport
- setMinWorldWidth(float) - Method in class arc.util.viewport.ExtendViewport
- setMixColor(float, float, float, float) - Method in class arc.graphics.g2d.Batch
- setMixColor(Color) - Method in class arc.graphics.g2d.Batch
- setModal(boolean) - Method in class arc.scene.ui.Dialog
- setMode(HdpiMode) - Static method in class arc.graphics.gl.HdpiUtils
-
Allows applications to override HDPI coordinate conversion for glViewport and glScissor calls.
- setMovable(boolean) - Method in class arc.scene.ui.Dialog
- setMulticast(String, int) - Method in class arc.net.Server
- setMultiple(boolean) - Method in class arc.scene.utils.Selection
-
If true, allows
Selection.choose(Object)
to select multiple items. - setName(String) - Method in class arc.net.Connection
-
Sets the friendly name of this connection.
- setName(String) - Method in class arc.scene.style.BaseDrawable
- setName(String) - Method in class arc.util.serialization.JsonValue
- setName(String) - Method in class mindustry.game.Saves.SaveSlot
- setName(String) - Method in class mindustry.type.Sector
- setNameserverProviders(Seq<NameserverProvider>) - Static method in class arc.net.dns.ArcDns
-
Set a new ordered list of resolver config providers.
- setNet(Block) - Method in class mindustry.world.Tile
-
set()-s this tile, except it's synced across the network
- setNet(Block, Team, int) - Method in class mindustry.world.Tile
-
set()-s this tile, except it's synced across the network
- setNext(JsonValue) - Method in class arc.util.serialization.JsonValue
- setNextMapOverride(Map) - Method in class mindustry.maps.Maps
-
Set the map that will override the next selected map.
- setnum(int, double) - Method in class mindustry.logic.LExecutor
- setobj(int, Object) - Method in class mindustry.logic.LExecutor
- setObject(Object) - Method in class arc.scene.ui.TreeElement.TreeElementNode
-
Sets an application specific object for this node.
- setObjectives(MapObjectives) - Static method in class mindustry.core.NetClient
- setOnlyFontChars(boolean) - Method in class arc.scene.ui.TextField
-
When false, text set by
TextField.setText(String)
may contain characters not in the font, a space will be displayed instead. - setOnscreenKeyboardVisible(boolean) - Method in class arc.backend.android.AndroidInput
- setOnscreenKeyboardVisible(boolean) - Method in class arc.backend.robovm.IOSInput
- setOnscreenKeyboardVisible(boolean) - Method in class arc.Input
-
Sets the on-screen keyboard visible if available.
- setOpen(boolean) - Method in class mindustry.world.blocks.defense.AutoDoor.AutoDoorBuild
- setOrigin(float, float) - Method in class arc.fx.filters.RadialBlurFilter
-
Specify the zoom origin in normalized screen coordinates.
- setOrigin(float, float) - Method in class arc.math.geom.Polygon
-
Sets the origin point to which all of the polygon's local vertices are relative to.
- setOrigin(float, float) - Method in class arc.math.geom.Polyline
- setOrigin(float, float) - Method in class arc.scene.Element
-
Sets the origin position which is relative to the actor's bottom left corner.
- setOrigin(int) - Method in class arc.fx.filters.RadialBlurFilter
-
Specify the zoom origin in
Align
bits. - setOrigin(int) - Method in class arc.fx.filters.ZoomFilter
-
Specify the zoom origin in
Align
bits. - setOrigin(int) - Method in class arc.scene.Element
-
Sets the origin position to the specified
alignment
. - setOriginalIntensity(float) - Method in class arc.graphics.g2d.Bloom
-
Set intensity for original scene.
- setOriginalIntesity(float) - Method in class arc.graphics.g2d.Bloom
-
Deprecated.
- setOrtho(float, float, float, float) - Method in class arc.math.Mat
-
Sets this matrix to an orthographic projection.
- setOutput(FrameBuffer) - Method in class arc.fx.FxFilter
- setOutputSuffix(String) - Method in class arc.packer.FileProcessor
-
Sets the suffix for output files, replacing the extension of the input file.
- setOutputType(JsonWriter.OutputType) - Method in interface arc.util.serialization.BaseJsonWriter
- setOutputType(JsonWriter.OutputType) - Method in class arc.util.serialization.Json
- setOutputType(JsonWriter.OutputType) - Method in class arc.util.serialization.JsonWriter
-
Sets the type of JSON output.
- setOutputType(JsonWriter.OutputType) - Method in class arc.util.serialization.UBJsonWriter
- setOverlay(Block) - Method in class mindustry.editor.EditorTile
- setOverlay(Block) - Method in class mindustry.world.Tile
- setOverlay(Tile, Block) - Static method in class mindustry.world.Tile
- setOverlayID(short) - Method in class mindustry.world.Tile
- setOverlayNet(Block) - Method in class mindustry.world.Tile
-
set()-s this tile, except it's synced across the network
- setOverlayQuiet(Block) - Method in class mindustry.world.Tile
-
Sets the overlay without a recache.
- setOverNode(TreeElement.TreeElementNode) - Method in class arc.scene.ui.TreeElement
- setOverscroll(boolean, boolean) - Method in class arc.scene.ui.ScrollPane
-
For flick scroll, if true the widget can be scrolled slightly past its bounds and will animate back to its bounds when scrolling is stopped.
- setOwnsTexture(boolean) - Method in class arc.graphics.g2d.Font
-
Sets whether the font owns the texture.
- setPackedColor(float) - Method in class arc.graphics.g2d.Batch
- setPackedColor(float) - Method in class arc.graphics.g2d.CacheBatch
- setPackedColor(float) - Method in class arc.graphics.g2d.SpriteCache
-
Sets the color of this sprite cache, expanding the alpha from 0-254 to 0-255.
- setPackedMixColor(float) - Method in class arc.graphics.g2d.Batch
- setPackToTexture(boolean) - Method in class arc.graphics.g2d.PixmapPacker
-
If true, when a pixmap is packed to a page that has a texture, the portion of the texture where the pixmap was packed is updated using glTexSubImage2D.
- setPadBottom(float) - Method in class arc.graphics.g2d.NinePatch
- setPadding(float) - Method in class arc.scene.ui.TreeElement
-
Sets the amount of horizontal space between the nodes and the left/right edges of the tree.
- setPadding(float, float, float, float) - Method in class arc.graphics.g2d.NinePatch
-
Set the padding for content inside this ninepatch.
- setPadding(int) - Method in class arc.graphics.g2d.PixmapPacker
- setPadLeft(float) - Method in class arc.graphics.g2d.NinePatch
- setPadRight(float) - Method in class arc.graphics.g2d.NinePatch
- setPadTop(float) - Method in class arc.graphics.g2d.NinePatch
- setPageHeight(int) - Method in class arc.graphics.g2d.PixmapPacker
- setPageWidth(int) - Method in class arc.graphics.g2d.PixmapPacker
- setParams() - Method in class arc.fx.filters.BiasFilter
- setParams() - Method in class arc.fx.filters.ChromaticAberrationFilter
- setParams() - Method in class arc.fx.filters.CombineFilter
- setParams() - Method in class arc.fx.filters.Convolve1dFilter
- setParams() - Method in class arc.fx.filters.Convolve2dFilter
- setParams() - Method in class arc.fx.filters.CrtFilter
- setParams() - Method in class arc.fx.filters.FilmGrainFilter
- setParams() - Method in class arc.fx.filters.FxaaFilter
- setParams() - Method in class arc.fx.filters.GaussianBlurFilter
- setParams() - Method in class arc.fx.filters.HdrFilter
- setParams() - Method in class arc.fx.filters.LensFlareFilter
- setParams() - Method in class arc.fx.filters.LevelsFilter
- setParams() - Method in class arc.fx.filters.MixFilter
- setParams() - Method in class arc.fx.filters.MotionBlurFilter
- setParams() - Method in class arc.fx.filters.MultipassVfxFilter
- setParams() - Method in class arc.fx.filters.NfaaFilter
- setParams() - Method in class arc.fx.filters.NoiseFilter
- setParams() - Method in class arc.fx.filters.OldTvFilter
- setParams() - Method in class arc.fx.filters.RadialBlurFilter
- setParams() - Method in class arc.fx.filters.RadialDistortionFilter
- setParams() - Method in class arc.fx.filters.RippleFilter
- setParams() - Method in class arc.fx.filters.ThresholdFilter
- setParams() - Method in class arc.fx.filters.VignettingFilter
- setParams() - Method in class arc.fx.filters.ZoomFilter
- setParams() - Method in class arc.fx.FxFilter
-
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.
- setPasses(int) - Method in class arc.fx.filters.GaussianBlurFilter
- setPasswordCharacter(char) - Method in class arc.scene.ui.TextField
-
Sets the password character for the text field.
- setPasswordMode(boolean) - Method in class arc.scene.ui.TextField
-
If true, the text in this text field will be shown as bullet characters.
- setPatch(NinePatch) - Method in class arc.scene.style.NinePatchDrawable
- setPatch(NinePatch) - Method in class arc.scene.style.ScaledNinePatchDrawable
- setPaused(int, boolean) - Method in class arc.audio.Audio
- setPitch(int, float) - Method in class arc.audio.Audio
- setPixelSizes(int, int) - Method in class arc.freetype.FreeType.Face
- setPlane(Vec3, Vec3, Vec3) - Method in class arc.graphics.g3d.PlaneBatch3D
-
Sets the plane that this batch projects sprites onto.
- setPlane(Sector) - Method in class mindustry.graphics.g3d.PlanetRenderer
- setPlayerLimit(int) - Method in class mindustry.net.Administration
- setPlayerTeamEditor(Player, Team) - Static method in class mindustry.ui.fragments.HudFragment
- setPlayMode(Animation.PlayMode) - Method in class arc.graphics.g2d.Animation
-
Sets the animation play mode.
- setPool(Pool) - Method in class arc.scene.Action
-
Sets the pool that the action will be returned to when removed from the actor.
- setPosition(float) - Method in class arc.audio.Music
- setPosition(float, float) - Method in class arc.graphics.g2d.FontCache
-
Sets the position of the text, relative to the position when the cached text was created.
- setPosition(float, float) - Method in class arc.math.geom.Circle
-
Sets the x and y-coordinates of circle center
- setPosition(float, float) - Method in class arc.math.geom.Ellipse
-
Sets the x and y-coordinates of ellipse center
- setPosition(float, float) - Method in class arc.math.geom.Polygon
-
Sets the polygon's position within the world.
- setPosition(float, float) - Method in class arc.math.geom.Polyline
- setPosition(float, float) - Method in class arc.math.geom.Rect
-
Sets the x and y-coordinates of the bottom left corner
- setPosition(float, float) - Method in class arc.scene.actions.MoveToAction
- setPosition(float, float) - Method in class arc.scene.Element
-
Sets the position of the actor's bottom left corner.
- setPosition(float, float) - Static method in class mindustry.core.NetClient
- setPosition(float, float, int) - Method in class arc.scene.actions.MoveToAction
- setPosition(float, float, int) - Method in class arc.scene.Element
-
Sets the position using the specified
alignment
. - setPosition(Vec2) - Method in class arc.math.geom.Circle
-
Sets the x and y-coordinates of circle center from vector
- setPosition(Vec2) - Method in class arc.math.geom.Ellipse
-
Sets the x and y-coordinates of ellipse center from a
Vec2
. - setPosition(Vec2) - Method in class arc.math.geom.Rect
-
Sets the x and y-coordinates of the bottom left corner from vector
- setPrefix(String) - Method in class arc.util.CommandHandler
- setPrefRows(float) - Method in class arc.scene.ui.TextArea
-
Sets the preferred number of rows (lines) for this text area.
- setPrev(JsonValue) - Method in class arc.util.serialization.JsonValue
- setProcessor(InputProcessor) - Method in class arc.input.InputEventQueue
- setProcessors(InputProcessor...) - Method in class arc.input.InputMultiplexer
- setProcessors(Seq<InputProcessor>) - Method in class arc.input.InputMultiplexer
- setProduct(float) - Static method in class arc.scene.ui.layout.Scl
- setProgrammaticChangeEvents(boolean) - Method in class arc.scene.ui.Button
-
If false,
Button.setChecked(boolean)
andButton.toggle()
will not fireChangeListener.ChangeEvent
, event will be fired only when user clicked the button - setProgrammaticChangeEvents(boolean) - Method in class arc.scene.ui.TextField
-
If false, methods that change the text will not fire
ChangeListener.ChangeEvent
, the event will be fired only when user changes the text. - setProgrammaticChangeEvents(boolean) - Method in class arc.scene.utils.Selection
-
If false, only
Selection.choose(Object)
will fire a change event. - setProgress(float) - Method in class mindustry.ui.fragments.LoadingFragment
- setProgress(Floatp) - Method in class mindustry.ui.fragments.LoadingFragment
- setProjection(Mat) - Method in class arc.graphics.g2d.Batch
- setProjection(Mat) - Method in class arc.graphics.g2d.CacheBatch
- setProjectionMatrix(Mat) - Method in class arc.graphics.g2d.SpriteCache
- setProjectionMatrix(Mat) - Method in class mindustry.graphics.IndexedRenderer
- setProp(UnlockableContent, double) - Method in interface mindustry.logic.Settable
- setProp(LAccess, double) - Method in interface mindustry.logic.Settable
- setProp(LAccess, Object) - Method in interface mindustry.logic.Settable
- setProperties(ObjectMap<String, String>) - Method in class arc.util.I18NBundle
- SetPropI() - Constructor for class mindustry.logic.LExecutor.SetPropI
- SetPropI(int, int, int) - Constructor for class mindustry.logic.LExecutor.SetPropI
- SetPropStatement() - Constructor for class mindustry.logic.LStatements.SetPropStatement
- setProvider(Class<T>, MapObjectivesDialog.FieldProvider<T>) - Static method in class mindustry.editor.MapObjectivesDialog
- setQuiet() - Method in class mindustry.core.NetClient
-
When set, any disconnects will be ignored and no dialogs will be shown.
- setQuoteLongValues(boolean) - Method in interface arc.util.serialization.BaseJsonWriter
- setQuoteLongValues(boolean) - Method in class arc.util.serialization.Json
- setQuoteLongValues(boolean) - Method in class arc.util.serialization.JsonWriter
-
When true, quotes long, double, BigInteger, BigDecimal types to prevent truncation in languages like JavaScript and PHP.
- setQuoteLongValues(boolean) - Method in class arc.util.serialization.UBJsonWriter
- setRadius(float) - Method in class arc.math.geom.Circle
-
Sets the radius of circle
- setRange(float, float) - Method in class arc.scene.ui.ProgressBar
-
Sets the range of this progress bar.
- SetRateI() - Constructor for class mindustry.logic.LExecutor.SetRateI
- SetRateI(int) - Constructor for class mindustry.logic.LExecutor.SetRateI
- SetRateStatement() - Constructor for class mindustry.logic.LStatements.SetRateStatement
- setRaw(int, int, int) - Method in class arc.graphics.Pixmap
-
Sets a pixel at the given location with the given color.
- setReadDeprecated(boolean) - Method in class arc.util.serialization.Json
-
When true, fields with the
Deprecated
annotation will be read (but not written) whenJson.setIgnoreDeprecated(boolean)
is true. - setRecoil(float) - Method in class mindustry.entities.part.DrawPart.PartParams
- setRecursive(boolean) - Method in class arc.packer.FileProcessor
-
Default is true.
- setReferenceCount(String, int) - Method in class arc.assets.AssetManager
-
Sets the reference count of an asset.
- setRegion(TextureRegion) - Method in class arc.scene.style.TextureRegionDrawable
- setRegion(TextureRegion) - Method in class arc.scene.style.TiledDrawable
- setRepo(String) - Method in class mindustry.mod.Mods.LoadedMod
- setRequired(boolean) - Method in class arc.scene.utils.Selection
-
If true, prevents
Selection.choose(Object)
from selecting none. - setResampling(boolean) - Method in class arc.packer.ImageProcessor
- setResetOnTouchUp(boolean) - Method in class arc.scene.ui.Touchpad
- setResizable(boolean) - Method in class arc.backend.android.AndroidGraphics
- setResizable(boolean) - Method in class arc.backend.robovm.IOSGraphics
- setResizable(boolean) - Method in class arc.backend.sdl.SdlGraphics
- setResizable(boolean) - Method in class arc.Graphics
-
Sets whether or not the window should be resizable.
- setResizable(boolean) - Method in class arc.mock.MockGraphics
- setResizable(boolean) - Method in class arc.scene.ui.Dialog
- setResizeBorder(int) - Method in class arc.scene.ui.Dialog
- setReverse(boolean) - Method in class arc.scene.actions.TemporalAction
-
When true, the action's progress will go from 100% to 0%.
- setRightWidth(float) - Method in class arc.graphics.g2d.NinePatch
-
Set the draw-time width of the three right edge patches
- setRightWidth(float) - Method in class arc.scene.style.BaseDrawable
- setRightWidth(float) - Method in interface arc.scene.style.Drawable
- setRootDir(File) - Method in class arc.packer.TexturePacker
- setRotation(float) - Method in class arc.math.geom.Polygon
-
Sets the polygon to be rotated by the supplied degrees.
- setRotation(float) - Method in class arc.math.geom.Polyline
- setRotation(float) - Method in class arc.scene.actions.RotateToAction
- setRotation(float) - Method in class arc.scene.Element
- setRotationOrigin(float, int) - Method in class arc.scene.Element
- setRound(boolean) - Method in class arc.scene.ui.layout.Table
-
If true (the default), positions and sizes are rounded to integers.
- setRound(boolean) - Method in class arc.scene.ui.ProgressBar
-
If true (the default), inner Drawable positions and sizes are rounded to integers.
- SetRuleI() - Constructor for class mindustry.logic.LExecutor.SetRuleI
- SetRuleI(LogicRule, int, int, int, int, int) - Constructor for class mindustry.logic.LExecutor.SetRuleI
- setRules(Rules) - Static method in class mindustry.core.NetClient
- SetRuleStatement() - Constructor for class mindustry.logic.LStatements.SetRuleStatement
- setRunnable(Runnable) - Method in class arc.scene.actions.RunnableAction
- setScale(float) - Method in class arc.graphics.g2d.Font.FontData
-
Scales the font by the specified amount in both directions.
- setScale(float) - Method in class arc.packer.ImageProcessor
- setScale(float) - Method in class arc.scene.actions.ScaleToAction
- setScale(float) - Method in class arc.scene.actions.TimeScaleAction
- setScale(float) - Method in class arc.scene.Element
-
Sets the scale for both X and Y
- setScale(float) - Method in class mindustry.core.Renderer
- setScale(float, float) - Method in class arc.graphics.g2d.Font.FontData
-
Scales the font by the specified amounts on both axes
- setScale(float, float) - Method in class arc.math.geom.Polygon
-
Sets the amount of scaling to be applied to the polygon.
- setScale(float, float) - Method in class arc.math.geom.Polyline
- setScale(float, float) - Method in class arc.scene.actions.ScaleToAction
- setScale(float, float) - Method in class arc.scene.Element
-
Sets the scale X and scale Y.
- setScaling(float) - Method in class arc.graphics.g3d.PlaneBatch3D
-
Sets scaling of sprite units.
- setScaling(Scaling) - Method in class arc.scene.ui.Image
- setScaling(Scaling) - Method in class arc.util.viewport.ScalingViewport
- setScene(Scene) - Method in class arc.fx.util.FxWidgetGroup
- setScene(Scene) - Method in class arc.scene.Element
-
Called by the framework when this actor or any parent is added to a group that is in the stage.
- setScene(Scene) - Method in class arc.scene.Group
- setScene(Scene) - Method in class arc.scene.ui.Dialog
- setScene(Scene) - Method in class mindustry.logic.LCanvas.JumpButton
- setScreenBounds(int, int, int, int) - Method in class arc.util.viewport.Viewport
-
Sets the viewport's bounds in screen coordinates.
- setScreenHeight(int) - Method in class arc.util.viewport.Viewport
-
Sets the viewport's height in screen coordinates.
- setScreenPosition(int, int) - Method in class arc.util.viewport.Viewport
-
Sets the viewport's position in screen coordinates.
- setScreenSize(int, int) - Method in class arc.util.viewport.Viewport
-
Sets the viewport's size in screen coordinates.
- setScreenWidth(int) - Method in class arc.util.viewport.Viewport
-
Sets the viewport's width in screen coordinates.
- setScreenX(int) - Method in class arc.util.viewport.Viewport
-
Sets the viewport's offset from the left edge of the screen.
- setScreenY(int) - Method in class arc.util.viewport.Viewport
-
Sets the viewport's offset from the bottom edge of the screen.
- setScrollBarPositions(boolean, boolean) - Method in class arc.scene.ui.ScrollPane
-
Set the position of the vertical and horizontal scroll bars.
- setScrollbarsOnTop(boolean) - Method in class arc.scene.ui.ScrollPane
-
When false (the default), the widget is clipped so it is not drawn under the scrollbars.
- setScrollFocus(Element) - Method in class arc.scene.Scene
-
Sets the actor that will receive scroll events.
- setScrollingDisabled(boolean, boolean) - Method in class arc.scene.ui.ScrollPane
-
Disables scrolling in a direction.
- setScrollingDisabledX(boolean) - Method in class arc.scene.ui.ScrollPane
- setScrollingDisabledY(boolean) - Method in class arc.scene.ui.ScrollPane
- setScrollPercentX(float) - Method in class arc.scene.ui.ScrollPane
- setScrollPercentY(float) - Method in class arc.scene.ui.ScrollPane
- setScrollX(float) - Method in class arc.scene.ui.ScrollPane
- setScrollXForce(float) - Method in class arc.scene.ui.ScrollPane
- setScrollY(float) - Method in class arc.scene.ui.ScrollPane
- setScrollYForce(float) - Method in class arc.scene.ui.ScrollPane
- setSeed(float) - Method in class arc.fx.filters.FilmGrainFilter
- setSeed(int) - Static method in class arc.util.noise.Noise
- setSeed(long) - Method in class arc.math.Rand
-
Sets the internal seed of this generator based on the given
long
value. - setSeed(long) - Method in class arc.util.noise.VoronoiNoise
- setSelectable(boolean) - Method in class arc.scene.ui.TreeElement.TreeElementNode
- setSelection(int, int) - Method in class arc.scene.ui.TextArea
- setSelection(int, int) - Method in class arc.scene.ui.TextField
-
Sets the selected text.
- setSerializer(Class<T>, Json.Serializer<T>) - Method in class arc.util.serialization.Json
-
Registers a serializer to use for the specified type instead of the default behavior of serializing all of an objects fields.
- setShader(Shader) - Method in class arc.graphics.g2d.Batch
- setShader(Shader) - Method in class arc.graphics.g2d.CacheBatch
- setShader(Shader) - Method in class arc.graphics.g2d.SpriteCache
-
Sets the shader to be used in a GLES 2.0 environment.
- setShader(Shader) - Method in class arc.graphics.g3d.VertexBatch3D
- setShader(Shader, boolean) - Method in class arc.graphics.g2d.Batch
- setShader(Shader, boolean) - Method in class arc.graphics.g2d.CacheBatch
- setShader(Shader, boolean) - Method in class arc.graphics.g2d.SortedSpriteBatch
- setShowAction(Prov<Action>) - Static method in class arc.scene.ui.Dialog
- setShuffleMode(Maps.ShuffleMode) - Method in class mindustry.maps.Maps
- setSimpleFormatter(boolean) - Static method in class arc.util.I18NBundle
-
Sets the flag indicating whether to use the simplified message pattern.
- setSize(float) - Method in class arc.math.geom.Rect
-
Sets the squared size of this rectangle
- setSize(float) - Method in class arc.scene.Element
- setSize(float, float) - Method in class arc.math.geom.Ellipse
-
Sets the width and height of this ellipse
- setSize(float, float) - Method in class arc.math.geom.Rect
-
Sets the width and height of this rectangle
- setSize(float, float) - Method in class arc.scene.actions.SizeToAction
- setSize(float, float) - Method in class arc.scene.Element
-
Sets the width and height.
- setSize(int) - Method in class arc.struct.BoolSeq
-
Sets the array size, leaving any values beyond the current size undefined.
- setSize(int) - Method in class arc.struct.ByteSeq
-
Sets the array size, leaving any values beyond the current size undefined.
- setSize(int) - Method in class arc.struct.DelayedRemovalSeq
- setSize(int) - Method in class arc.struct.FloatSeq
-
Sets the array size, leaving any values beyond the current size undefined.
- setSize(int) - Method in class arc.struct.IntSeq
-
Sets the array size, leaving any values beyond the current size undefined.
- setSize(int) - Method in class arc.struct.LongSeq
-
Sets the array size, leaving any values beyond the current size undefined.
- setSize(int) - Method in class arc.struct.Seq
-
Sets the array size, leaving any values beyond the current size null.
- setSize(int) - Method in class arc.struct.ShortSeq
-
Sets the array size, leaving any values beyond the current size undefined.
- setSize(int) - Method in class arc.struct.SnapshotSeq
- setSmoothScrolling(boolean) - Method in class arc.scene.ui.ScrollPane
- setSnapToValues(float[], float) - Method in class arc.scene.ui.Slider
-
Will make this progress bar snap to the specified values, if the knob is within the threshold.
- setSort(boolean) - Method in class arc.graphics.g2d.Batch
-
Enables or disables Z-sorting.
- setSort(boolean) - Method in class arc.graphics.g2d.QueueBatch
- setSort(boolean) - Method in class arc.graphics.g2d.SortedSpriteBatch
- setSortAscending(boolean) - Method in class arc.graphics.g2d.Batch
-
Sets the sorting order.
- setStart(float) - Method in class arc.scene.actions.FloatAction
-
Sets the value to transition from.
- setStart(int) - Method in class arc.scene.actions.IntAction
-
Sets the value to transition from.
- setStat(String, int) - Method in class mindustry.service.GameService
- setState(long, long) - Method in class arc.math.Rand
-
Sets the internal state of this generator.
- SetStatement() - Constructor for class mindustry.logic.LStatements.SetStatement
- setStats() - Method in class mindustry.ctype.UnlockableContent
-
Initializes stats on demand.
- setStats() - Method in class mindustry.type.Item
- setStats() - Method in class mindustry.type.Liquid
- setStats() - Method in class mindustry.type.StatusEffect
- setStats() - Method in class mindustry.type.UnitType
- setStats() - Method in class mindustry.world.Block
- setStats() - Method in class mindustry.world.blocks.campaign.LaunchPad
- setStats() - Method in class mindustry.world.blocks.defense.BuildTurret
- setStats() - Method in class mindustry.world.blocks.defense.DirectionalForceProjector
- setStats() - Method in class mindustry.world.blocks.defense.ForceProjector
- setStats() - Method in class mindustry.world.blocks.defense.MendProjector
- setStats() - Method in class mindustry.world.blocks.defense.OverdriveProjector
- setStats() - Method in class mindustry.world.blocks.defense.RegenProjector
- setStats() - Method in class mindustry.world.blocks.defense.ShieldWall
- setStats() - Method in class mindustry.world.blocks.defense.ShockwaveTower
- setStats() - Method in class mindustry.world.blocks.defense.turrets.BaseTurret
- setStats() - Method in class mindustry.world.blocks.defense.turrets.ContinuousLiquidTurret
- setStats() - Method in class mindustry.world.blocks.defense.turrets.ContinuousTurret
- setStats() - Method in class mindustry.world.blocks.defense.turrets.ItemTurret
- setStats() - Method in class mindustry.world.blocks.defense.turrets.LaserTurret
- setStats() - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret
- setStats() - Method in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret
- setStats() - Method in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- setStats() - Method in class mindustry.world.blocks.defense.turrets.PowerTurret
- setStats() - Method in class mindustry.world.blocks.defense.turrets.ReloadTurret
- setStats() - Method in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- setStats() - Method in class mindustry.world.blocks.defense.turrets.Turret
- setStats() - Method in class mindustry.world.blocks.defense.Wall
- setStats() - Method in class mindustry.world.blocks.distribution.Conveyor
- setStats() - Method in class mindustry.world.blocks.distribution.DirectionalUnloader
- setStats() - Method in class mindustry.world.blocks.distribution.Duct
- setStats() - Method in class mindustry.world.blocks.distribution.DuctRouter
- setStats() - Method in class mindustry.world.blocks.distribution.MassDriver
- setStats() - Method in class mindustry.world.blocks.distribution.OverflowDuct
- setStats() - Method in class mindustry.world.blocks.distribution.StackConveyor
- setStats() - Method in class mindustry.world.blocks.heat.HeatProducer
- setStats() - Method in class mindustry.world.blocks.liquid.LiquidJunction
- setStats() - Method in class mindustry.world.blocks.logic.LogicBlock
- setStats() - Method in class mindustry.world.blocks.logic.LogicDisplay
- setStats() - Method in class mindustry.world.blocks.logic.MemoryBlock
- setStats() - Method in class mindustry.world.blocks.payloads.Constructor
- setStats() - Method in class mindustry.world.blocks.payloads.PayloadConveyor
- setStats() - Method in class mindustry.world.blocks.payloads.PayloadMassDriver
- setStats() - Method in class mindustry.world.blocks.power.BeamNode
- setStats() - Method in class mindustry.world.blocks.power.ConsumeGenerator
- setStats() - Method in class mindustry.world.blocks.power.HeaterGenerator
- setStats() - Method in class mindustry.world.blocks.power.ImpactReactor
- setStats() - Method in class mindustry.world.blocks.power.NuclearReactor
- setStats() - Method in class mindustry.world.blocks.power.PowerGenerator
- setStats() - Method in class mindustry.world.blocks.power.PowerNode
- setStats() - Method in class mindustry.world.blocks.power.SolarGenerator
- setStats() - Method in class mindustry.world.blocks.power.ThermalGenerator
- setStats() - Method in class mindustry.world.blocks.power.VariableReactor
- setStats() - Method in class mindustry.world.blocks.production.AttributeCrafter
- setStats() - Method in class mindustry.world.blocks.production.BeamDrill
- setStats() - Method in class mindustry.world.blocks.production.Drill
- setStats() - Method in class mindustry.world.blocks.production.Fracker
- setStats() - Method in class mindustry.world.blocks.production.GenericCrafter
- setStats() - Method in class mindustry.world.blocks.production.HeatCrafter
- setStats() - Method in class mindustry.world.blocks.production.Pump
- setStats() - Method in class mindustry.world.blocks.production.Separator
- setStats() - Method in class mindustry.world.blocks.production.SolidPump
- setStats() - Method in class mindustry.world.blocks.production.WallCrafter
- setStats() - Method in class mindustry.world.blocks.sandbox.ItemSource
- setStats() - Method in class mindustry.world.blocks.sandbox.PowerVoid
- setStats() - Method in class mindustry.world.blocks.storage.CoreBlock
- setStats() - Method in class mindustry.world.blocks.storage.Unloader
- setStats() - Method in class mindustry.world.blocks.units.Reconstructor
- setStats() - Method in class mindustry.world.blocks.units.RepairTower
- setStats() - Method in class mindustry.world.blocks.units.RepairTurret
- setStats() - Method in class mindustry.world.blocks.units.UnitAssembler
- setStats() - Method in class mindustry.world.blocks.units.UnitAssemblerModule
- setStats() - Method in class mindustry.world.blocks.units.UnitFactory
- setStepSize(float) - Method in class arc.scene.ui.ProgressBar
- setStyle(Button.ButtonStyle) - Method in class arc.scene.ui.Button
- setStyle(Button.ButtonStyle) - Method in class arc.scene.ui.CheckBox
- setStyle(Button.ButtonStyle) - Method in class arc.scene.ui.ImageButton
- setStyle(Button.ButtonStyle) - Method in class arc.scene.ui.TextButton
- setStyle(Dialog.DialogStyle) - Method in class arc.scene.ui.Dialog
- setStyle(Label.LabelStyle) - Method in class arc.scene.ui.Label
- setStyle(ProgressBar.ProgressBarStyle) - Method in class arc.scene.ui.ProgressBar
- setStyle(ScrollPane.ScrollPaneStyle) - Method in class arc.scene.ui.ScrollPane
- setStyle(Slider.SliderStyle) - Method in class arc.scene.ui.Slider
- setStyle(TextField.TextFieldStyle) - Method in class arc.scene.ui.TextField
- setStyle(Touchpad.TouchpadStyle) - Method in class arc.scene.ui.Touchpad
- setStyle(TreeElement.TreeStyle) - Method in class arc.scene.ui.TreeElement
- setSystemCursor(Graphics.Cursor.SystemCursor) - Method in class arc.backend.android.AndroidGraphics
- setSystemCursor(Graphics.Cursor.SystemCursor) - Method in class arc.backend.robovm.IOSGraphics
- setSystemCursor(Graphics.Cursor.SystemCursor) - Method in class arc.backend.sdl.SdlGraphics
- setSystemCursor(Graphics.Cursor.SystemCursor) - Method in class arc.Graphics
-
Sets one of the predefined
Graphics.Cursor.SystemCursor
s. - setSystemCursor(Graphics.Cursor.SystemCursor) - Method in class arc.mock.MockGraphics
- settable - Static variable in enum class mindustry.logic.LAccess
- settable - Static variable in enum class mindustry.logic.TileLayer
- setTable(Table) - Method in class arc.scene.ui.layout.Collapser
- Settable - Interface in mindustry.logic
- setTapCount(int) - Method in class arc.scene.event.ClickListener
- setTapCountInterval(float) - Method in class arc.input.GestureDetector
- setTapCountInterval(float) - Method in class arc.scene.event.ClickListener
- setTapRectangleSize(float, float) - Method in class arc.input.GestureDetector
- setTapSquareSize(float) - Method in class arc.input.GestureDetector
- setTapSquareSize(float) - Method in class arc.scene.event.ClickListener
- setTapSquareSize(float) - Method in class arc.scene.event.DragListener
- setTarget(Element) - Method in class arc.scene.Action
-
Sets the actor this action will manipulate.
- setTarget(Element) - Method in class arc.scene.actions.AfterAction
- setTarget(Element) - Method in class arc.scene.actions.DelegateAction
- setTeam(Team) - Method in class mindustry.editor.EditorTile
- setTeam(Team) - Method in class mindustry.world.Tile
-
Do not call unless you know what you are doing! This does not update the indexer!
- setTeam(Building, Team) - Static method in class mindustry.world.Tile
- setTemporaryMapper(MappableContent[][]) - Method in class mindustry.core.ContentLoader
- setText(Prov<CharSequence>) - Method in class arc.scene.ui.Label
- setText(Font, CharSequence) - Method in class arc.graphics.g2d.GlyphLayout
- setText(Font, CharSequence, int, int, Color, float, int, boolean, String) - Method in class arc.graphics.g2d.GlyphLayout
- setText(Font, CharSequence, Color, float, int, boolean) - Method in class arc.graphics.g2d.GlyphLayout
- setText(GlyphLayout, float, float) - Method in class arc.graphics.g2d.FontCache
-
Clears any cached glyphs and adds the specified glyphs.
- setText(CharSequence) - Method in class arc.flabel.FLabel
-
Modifies the text of this label.
- setText(CharSequence) - Method in class arc.scene.ui.Label
- setText(CharSequence, boolean) - Method in class arc.flabel.FLabel
-
Sets the text of this label.
- setText(CharSequence, float, float) - Method in class arc.graphics.g2d.FontCache
-
Clears any cached glyphs and adds glyphs for the specified text.
- setText(CharSequence, float, float, float, int, boolean) - Method in class arc.graphics.g2d.FontCache
-
Clears any cached glyphs and adds glyphs for the specified text.
- setText(CharSequence, float, float, int, int, float, int, boolean) - Method in class arc.graphics.g2d.FontCache
-
Clears any cached glyphs and adds glyphs for the specified text.
- setText(CharSequence, float, float, int, int, float, int, boolean, String) - Method in class arc.graphics.g2d.FontCache
-
Clears any cached glyphs and adds glyphs for the specified text.
- setText(String) - Method in class arc.scene.ui.TextButton
- setText(String) - Method in class arc.scene.ui.TextField
- setText(String) - Method in class mindustry.ui.fragments.LoadingFragment
- setTextFieldListener(TextField.TextFieldListener) - Method in class arc.scene.ui.TextField
- setTextureFilter(Texture.TextureFilter) - Method in class arc.fx.FxProcessor
- setTextureParams(Texture.TextureWrap, Texture.TextureWrap, Texture.TextureFilter, Texture.TextureFilter) - Method in class arc.fx.util.FxBufferQueue
- setTextureParams(Texture.TextureWrap, Texture.TextureWrap, Texture.TextureFilter, Texture.TextureFilter) - Method in class arc.fx.util.PingPongBuffer
- setThreshold(float) - Method in class arc.graphics.g2d.Bloom
-
Threshold for bright parts.
- setTile(Tile, Block, Team, int) - Static method in class mindustry.world.Tile
- setTileSize(float, float) - Method in class arc.scene.style.TiledDrawable
- setTime(float) - Method in class arc.scene.actions.DelayAction
-
Sets the time spent waiting for the delay.
- setTime(float) - Method in class arc.scene.actions.TemporalAction
-
Sets the transition time so far.
- setTimeout(int) - Method in class arc.net.Connection
-
If the specified amount of time passes without receiving an object over TCP, the connection is considered closed.
- Setting(String) - Constructor for class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable.Setting
- settings - Variable in class arc.backend.android.AndroidApplication
- settings - Static variable in class arc.Core
- settings - Variable in class mindustry.core.UI
- Settings - Class in arc
- Settings() - Constructor for class arc.packer.TexturePacker.Settings
- Settings() - Constructor for class arc.Settings
- SettingsCategory(String, Drawable, Cons<SettingsMenuDialog.SettingsTable>) - Constructor for class mindustry.ui.dialogs.SettingsMenuDialog.SettingsCategory
- SettingsMenuDialog - Class in mindustry.ui.dialogs
- SettingsMenuDialog() - Constructor for class mindustry.ui.dialogs.SettingsMenuDialog
- SettingsMenuDialog.SettingsCategory - Class in mindustry.ui.dialogs
- SettingsMenuDialog.SettingsTable - Class in mindustry.ui.dialogs
- SettingsMenuDialog.SettingsTable.AreaTextSetting - Class in mindustry.ui.dialogs
- SettingsMenuDialog.SettingsTable.CheckSetting - Class in mindustry.ui.dialogs
- SettingsMenuDialog.SettingsTable.Setting - Class in mindustry.ui.dialogs
- SettingsMenuDialog.SettingsTable.SliderSetting - Class in mindustry.ui.dialogs
- SettingsMenuDialog.SettingsTable.TextSetting - Class in mindustry.ui.dialogs
- SettingsMenuDialog.StringProcessor - Interface in mindustry.ui.dialogs
- SettingsTable() - Constructor for class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable
- setTitle(String) - Method in class arc.backend.android.AndroidGraphics
- setTitle(String) - Method in class arc.backend.robovm.IOSGraphics
- setTitle(String) - Method in class arc.backend.sdl.SdlGraphics
- setTitle(String) - Method in class arc.Graphics
-
Sets the title of the window.
- setTitle(String) - Method in class arc.mock.MockGraphics
- setToggle(boolean) - Method in class arc.scene.utils.Selection
-
If true, prevents
Selection.choose(Object)
from clearing the selection. - setToLookAt(Vec3, Vec3) - Method in class arc.math.geom.Mat3D
-
Sets the matrix to a look at matrix with a direction and an up vector.
- setToLookAt(Vec3, Vec3, Vec3) - Method in class arc.math.geom.Mat3D
-
Sets this matrix to a look at matrix with the given position, target and up vector.
- setTool(EditorTool) - Method in class mindustry.editor.MapView
- setToOrtho(float, float, float, float, float, float) - Method in class arc.math.geom.Mat3D
-
Sets the matrix to an orthographic projection like glOrtho (http://www.opengl.org/sdk/docs/man/xhtml/glOrtho.xml) following the OpenGL equivalent
- setToOrtho2D(float, float, float, float) - Method in class arc.math.geom.Mat3D
-
Sets this matrix to an orthographic projection matrix with the origin at (x,y) extending by width and height.
- setToOrtho2D(float, float, float, float, float, float) - Method in class arc.math.geom.Mat3D
-
Sets this matrix to an orthographic projection matrix with the origin at (x,y) extending by width and height, having a near and far plane.
- setTopHeight(float) - Method in class arc.graphics.g2d.NinePatch
-
Set the draw-time height of the three top edge patches
- setTopHeight(float) - Method in class arc.scene.style.BaseDrawable
- setTopHeight(float) - Method in interface arc.scene.style.Drawable
- setToProduct(Affine2, Affine2) - Method in class arc.math.Affine2
-
Sets this matrix to the product of two matrices.
- setToProjection(float, float, float, float) - Method in class arc.math.geom.Mat3D
-
Sets the matrix to a projection matrix with a near- and far plane, a field of view in degrees and an aspect ratio.
- setToProjection(float, float, float, float, float, float) - Method in class arc.math.geom.Mat3D
-
Sets the matrix to a projection matrix with a near/far plane, and left, bottom, right and top specifying the points on the near plane that are mapped to the lower left and upper right corners of the viewport.
- setToRandomDirection() - Method in class arc.math.geom.Vec2
- setToRandomDirection() - Method in class arc.math.geom.Vec3
- setToRandomDirection() - Method in interface arc.math.geom.Vector
-
Sets this vector to the unit vector with a random direction
- setToRandomDirection(Rand) - Method in class arc.math.geom.Vec2
- setToRandomDirection(Rand) - Method in class arc.math.geom.Vec3
- setToRotation(float) - Method in class arc.math.Affine2
-
Sets this matrix to a rotation matrix that will rotate any vector in counter-clockwise direction around the z-axis.
- setToRotation(float) - Method in class arc.math.Mat
-
Sets this matrix to a rotation matrix that will rotate any vector in counter-clockwise direction around the z-axis.
- setToRotation(float, float) - Method in class arc.math.Affine2
-
Sets this matrix to a rotation matrix that will rotate any vector in counter-clockwise direction around the z-axis.
- setToRotation(float, float, float, float) - Method in class arc.math.geom.Mat3D
-
Sets the matrix to a rotation matrix around the given axis.
- setToRotation(float, float, float, float, float, float) - Method in class arc.math.geom.Mat3D
-
Set the matrix to a rotation matrix between two vectors.
- setToRotation(Vec3, float) - Method in class arc.math.geom.Mat3D
-
Sets the matrix to a rotation matrix around the given axis.
- setToRotation(Vec3, float) - Method in class arc.math.Mat
- setToRotation(Vec3, float, float) - Method in class arc.math.Mat
- setToRotation(Vec3, Vec3) - Method in class arc.math.geom.Mat3D
-
Set the matrix to a rotation matrix between two vectors.
- setToRotationRad(float) - Method in class arc.math.Affine2
-
Sets this matrix to a rotation matrix that will rotate any vector in counter-clockwise direction around the z-axis.
- setToRotationRad(float) - Method in class arc.math.Mat
-
Sets this matrix to a rotation matrix that will rotate any vector in counter-clockwise direction around the z-axis.
- setToRotationRad(float, float, float, float) - Method in class arc.math.geom.Mat3D
-
Sets the matrix to a rotation matrix around the given axis.
- setToRotationRad(Vec3, float) - Method in class arc.math.geom.Mat3D
-
Sets the matrix to a rotation matrix around the given axis.
- setToScaling(float, float) - Method in class arc.math.Affine2
-
Sets this matrix to a scaling matrix.
- setToScaling(float, float) - Method in class arc.math.Mat
-
Sets this matrix to a scaling matrix.
- setToScaling(float, float, float) - Method in class arc.math.geom.Mat3D
-
Sets this matrix to a scaling matrix
- setToScaling(Vec2) - Method in class arc.math.Affine2
-
Sets this matrix to a scaling matrix.
- setToScaling(Vec2) - Method in class arc.math.Mat
-
Sets this matrix to a scaling matrix.
- setToScaling(Vec3) - Method in class arc.math.geom.Mat3D
-
Sets this matrix to a scaling matrix
- setToShearing(float, float) - Method in class arc.math.Affine2
-
Sets this matrix to a shearing matrix.
- setToShearing(Vec2) - Method in class arc.math.Affine2
-
Sets this matrix to a shearing matrix.
- setToTranslation(float, float) - Method in class arc.math.Affine2
-
Sets this matrix to a translation matrix.
- setToTranslation(float, float) - Method in class arc.math.Mat
-
Sets this matrix to a translation matrix.
- setToTranslation(float, float, float) - Method in class arc.math.geom.Mat3D
-
Sets this matrix to a translation matrix, overwriting it first by an identity matrix and then setting the 4th column to the translation vector.
- setToTranslation(Vec2) - Method in class arc.math.Affine2
-
Sets this matrix to a translation matrix.
- setToTranslation(Vec2) - Method in class arc.math.Mat
-
Sets this matrix to a translation matrix.
- setToTranslation(Vec3) - Method in class arc.math.geom.Mat3D
-
Sets this matrix to a translation matrix, overwriting it first by an identity matrix and then setting the 4th column to the translation vector.
- setToTranslationAndScaling(float, float, float, float, float, float) - Method in class arc.math.geom.Mat3D
-
Sets this matrix to a translation and scaling matrix by first overwriting it with an identity and then setting the translation vector in the 4th column and the scaling vector in the diagonal.
- setToTranslationAndScaling(Vec3, Vec3) - Method in class arc.math.geom.Mat3D
-
Sets this matrix to a translation and scaling matrix by first overwriting it with an identity and then setting the translation vector in the 4th column and the scaling vector in the diagonal.
- setToTrnRotRadScl(float, float, float, float, float) - Method in class arc.math.Affine2
-
Sets this matrix to a concatenation of translation, rotation and scale.
- setToTrnRotRadScl(Vec2, float, Vec2) - Method in class arc.math.Affine2
-
Sets this matrix to a concatenation of translation, rotation and scale.
- setToTrnRotScl(float, float, float, float, float) - Method in class arc.math.Affine2
-
Sets this matrix to a concatenation of translation, rotation and scale.
- setToTrnRotScl(Vec2, float, Vec2) - Method in class arc.math.Affine2
-
Sets this matrix to a concatenation of translation, rotation and scale.
- setToTrnScl(float, float, float, float) - Method in class arc.math.Affine2
-
Sets this matrix to a concatenation of translation and scale.
- setToTrnScl(Vec2, Vec2) - Method in class arc.math.Affine2
-
Sets this matrix to a concatenation of translation and scale.
- setToWorld(Vec3, Vec3, Vec3) - Method in class arc.math.geom.Mat3D
- setTransform(boolean) - Method in class arc.fx.util.FxWidgetGroup
-
Deprecated.
- setTransform(boolean) - Method in class arc.scene.Group
-
When true (the default), the Batch is transformed so children are drawn in their parent's coordinate system.
- setTransform(Mat) - Method in class arc.graphics.g2d.Batch
- setTransformMatrix(Mat) - Method in class arc.graphics.g2d.SpriteCache
- setTranslation(float, float) - Method in class arc.scene.Element
- setTranslation(float, float, float) - Method in class arc.math.geom.Mat3D
-
Sets the 4th column to the translation vector.
- setTranslation(Vec3) - Method in class arc.math.geom.Mat3D
-
Sets the 4th column to the translation vector.
- setTransparentColor(Color) - Method in class arc.graphics.g2d.PixmapPacker
-
Sets the default
color
of the wholePixmapPacker.Page
when a new one created. - setType(GaussianBlurFilter.BlurType) - Method in class arc.fx.filters.GaussianBlurFilter
- setType(JsonValue.ValueType) - Method in class arc.util.serialization.JsonValue
- setTypeName(String) - Method in class arc.util.serialization.Json
-
Sets the name of the JSON field to store the Java class name or class tag when required to avoid ambiguity during deserialization.
- setTypingListener(FListener) - Method in class arc.flabel.FLabel
-
Sets the
FListener
associated with this label, ornull
to remove the current one. - setU(float) - Method in class arc.graphics.g2d.TextureRegion
- setU2(float) - Method in class arc.graphics.g2d.TextureRegion
- setUncheckLast(boolean) - Method in class arc.scene.ui.ButtonGroup
-
If true, when the maximum number of buttons are checked and an additional button is checked, the last button to be checked is unchecked so that the maximum is not exceeded.
- setUniform1fv(int, float[], int, int) - Method in class arc.graphics.gl.Shader
- setUniform1fv(String, float[], int, int) - Method in class arc.graphics.gl.Shader
- setUniform2fv(int, float[], int, int) - Method in class arc.graphics.gl.Shader
- setUniform2fv(String, float[], int, int) - Method in class arc.graphics.gl.Shader
- setUniform3fv(int, float[], int, int) - Method in class arc.graphics.gl.Shader
- setUniform3fv(String, float[], int, int) - Method in class arc.graphics.gl.Shader
- setUniform4fv(int, float[], int, int) - Method in class arc.graphics.gl.Shader
- setUniform4fv(String, float[], int, int) - Method in class arc.graphics.gl.Shader
- setUniformf(int, float) - Method in class arc.graphics.gl.Shader
- setUniformf(int, float, float) - Method in class arc.graphics.gl.Shader
- setUniformf(int, float, float, float) - Method in class arc.graphics.gl.Shader
- setUniformf(int, float, float, float, float) - Method in class arc.graphics.gl.Shader
- setUniformf(int, Color) - Method in class arc.graphics.gl.Shader
- setUniformf(int, Vec2) - Method in class arc.graphics.gl.Shader
- setUniformf(int, Vec3) - Method in class arc.graphics.gl.Shader
- setUniformf(String, float) - Method in class arc.graphics.gl.Shader
-
Sets the uniform with the given name.
- setUniformf(String, float, float) - Method in class arc.graphics.gl.Shader
-
Sets the uniform with the given name.
- setUniformf(String, float, float, float) - Method in class arc.graphics.gl.Shader
-
Sets the uniform with the given name.
- setUniformf(String, float, float, float, float) - Method in class arc.graphics.gl.Shader
-
Sets the uniform with the given name.
- setUniformf(String, Color) - Method in class arc.graphics.gl.Shader
-
Sets the uniform with the given name.
- setUniformf(String, Vec2) - Method in class arc.graphics.gl.Shader
-
Sets the uniform with the given name.
- setUniformf(String, Vec3) - Method in class arc.graphics.gl.Shader
-
Sets the uniform with the given name.
- setUniformi(int, int) - Method in class arc.graphics.gl.Shader
- setUniformi(int, int, int) - Method in class arc.graphics.gl.Shader
- setUniformi(int, int, int, int) - Method in class arc.graphics.gl.Shader
- setUniformi(int, int, int, int, int) - Method in class arc.graphics.gl.Shader
- setUniformi(String, int) - Method in class arc.graphics.gl.Shader
-
Sets the uniform with the given name.
- setUniformi(String, int, int) - Method in class arc.graphics.gl.Shader
-
Sets the uniform with the given name.
- setUniformi(String, int, int, int) - Method in class arc.graphics.gl.Shader
-
Sets the uniform with the given name.
- setUniformi(String, int, int, int, int) - Method in class arc.graphics.gl.Shader
-
Sets the uniform with the given name.
- setUniformMatrix(int, Mat) - Method in class arc.graphics.gl.Shader
- setUniformMatrix(int, Mat, boolean) - Method in class arc.graphics.gl.Shader
- setUniformMatrix(String, Mat) - Method in class arc.graphics.gl.Shader
-
Sets the uniform matrix with the given name.
- setUniformMatrix(String, Mat, boolean) - Method in class arc.graphics.gl.Shader
-
Sets the uniform matrix with the given name.
- setUniformMatrix3fv(String, FloatBuffer, int, boolean) - Method in class arc.graphics.gl.Shader
-
Sets an array of uniform matrices with the given name.
- setUniformMatrix4(String, float[]) - Method in class arc.graphics.gl.Shader
- setUniformMatrix4(String, Mat) - Method in class arc.graphics.gl.Shader
- setUniformMatrix4(String, Mat, float, float) - Method in class arc.graphics.gl.Shader
- setUniformMatrix4fv(int, float[], int, int) - Method in class arc.graphics.gl.Shader
- setUniformMatrix4fv(String, float[], int, int) - Method in class arc.graphics.gl.Shader
- setUniformMatrix4fv(String, FloatBuffer, int, boolean) - Method in class arc.graphics.gl.Shader
-
Sets an array of uniform matrices with the given name.
- setUnitCommand(Player, int[], UnitCommand) - Static method in class mindustry.input.InputHandler
- setUnitsPerPixel(float) - Method in class arc.util.viewport.ScreenViewport
-
Sets the number of pixels for each world unit.
- setup() - Method in class arc.ApplicationCore
- setup() - Method in class mindustry.ClientLauncher
- setup() - Method in class mindustry.ui.dialogs.LoadDialog
- setup(float, float, float, float) - Method in class arc.scene.event.DragScrollListener
- setup(Item) - Method in class mindustry.world.blocks.environment.OreBlock
- setupAccelerometer() - Method in class arc.backend.robovm.IOSInput
- setupColor(float) - Method in class mindustry.world.blocks.power.PowerNode
- setUpdateInterval(double) - Method in class arc.backend.robovm.custom.UIAccelerometer
-
Deprecated.
- setupFadeScrollBars(float, float) - Method in class arc.scene.ui.ScrollPane
- setupFilters() - Method in class mindustry.audio.SoundControl
- setupGL(GL10) - Method in class arc.backend.android.AndroidGraphics
-
This instantiates the GL20 and GL30 instances.
- setupLastPos() - Method in class mindustry.ai.types.CommandAI
- setupLoaders() - Static method in class mindustry.maps.MapPreviewLoader
- setupMatrices() - Method in class arc.graphics.g2d.Batch
- setupOverscroll(float, float, float) - Method in class arc.scene.ui.ScrollPane
-
For flick scroll, sets the overscroll distance in pixels and the speed it returns to the widget's bounds in seconds.
- setupRequirements(Category, ItemStack[]) - Method in class mindustry.world.Block
- setupRequirements(Category, BuildVisibility, ItemStack[]) - Method in class mindustry.world.Block
- setupRequirements(ItemStack[]) - Method in class mindustry.content.TechTree.TechNode
- setupUI() - Method in class mindustry.logic.LStatement
- setupUI() - Method in class mindustry.logic.LStatements.JumpStatement
- setUseDistance(boolean) - Method in class arc.util.noise.VoronoiNoise
- setUseHardwareMipMap(boolean) - Static method in class arc.graphics.gl.MipMapGenerator
- setUseIntegerPositions(boolean) - Method in class arc.graphics.g2d.Font
-
Specifies whether to use integer positions.
- setUseIntegerPositions(boolean) - Method in class arc.graphics.g2d.FontCache
-
Specifies whether to use integer positions or not.
- setUseKeyboard(boolean) - Method in class arc.Input
- setUsePrototypes(boolean) - Method in class arc.util.serialization.Json
-
When true, field values that are identical to a newly constructed instance are not written.
- setUseShortestDirection(boolean) - Method in class arc.scene.actions.RotateToAction
- setV(float) - Method in class arc.graphics.g2d.TextureRegion
- setV2(float) - Method in class arc.graphics.g2d.TextureRegion
- setValidator(TextField.TextFieldValidator) - Method in class arc.scene.ui.TextField
- setValue(float) - Method in class arc.scene.actions.FloatAction
-
Sets the current float value.
- setValue(float) - Method in class arc.scene.ui.ProgressBar
-
Sets the progress bar position, rounded to the nearest step size and clamped to the minimum and maximum values.
- setValue(int) - Method in class arc.scene.actions.IntAction
-
Sets the current int value.
- setValue(int, V) - Method in class arc.struct.ArrayMap
- setValue(T, float) - Method in class arc.struct.BinaryHeap
- setVariable(String, String) - Method in class arc.flabel.FLabel
-
Registers a variable and its respective replacement value to this label.
- setVariables(ObjectMap<String, String>) - Method in class arc.flabel.FLabel
-
Registers a set of variables and their respective replacement values to this label.
- setVariableSizeKnobs(boolean) - Method in class arc.scene.ui.ScrollPane
-
If true, the scroll knobs are sized based on
ScrollPane.getMaxX()
orScrollPane.getMaxY()
. - setVelocityX(float) - Method in class arc.scene.ui.ScrollPane
- setVelocityY(float) - Method in class arc.scene.ui.ScrollPane
- setVertices(float[]) - Method in class arc.graphics.Mesh
-
Sets the vertices of this Mesh.
- setVertices(float[]) - Method in class arc.math.geom.Polygon
-
Sets the polygon's local vertices relative to the origin point, without any scaling, rotating or translations being applied.
- setVertices(float[]) - Method in class arc.math.geom.Polyline
- setVertices(float[], int, int) - Method in class arc.graphics.Mesh
-
Sets the vertices of this Mesh.
- setViewport(Viewport) - Method in class arc.scene.Scene
- setVisible(boolean) - Method in class arc.scene.actions.VisibleAction
- setVisualInterpolation(Interp) - Method in class arc.scene.ui.ProgressBar
-
Sets the interpolation to use for display.
- setVisualInterpolationInverse(Interp) - Method in class arc.scene.ui.Slider
-
Sets the inverse interpolation to use for display.
- setVolume(float) - Method in class arc.audio.AudioBus
- setVolume(float) - Method in class arc.audio.Music
- setVolume(int, float) - Method in class arc.audio.Audio
- setVSync(boolean) - Method in class arc.backend.android.AndroidGraphics
- setVSync(boolean) - Method in class arc.backend.robovm.IOSGraphics
- setVSync(boolean) - Method in class arc.backend.sdl.SdlGraphics
- setVSync(boolean) - Method in class arc.Graphics
-
Enable/Disable vsynching.
- setVSync(boolean) - Method in class arc.mock.MockGraphics
- setWeights(int, float[], float[]) - Method in class arc.fx.filters.Convolve1dFilter
- setWidget(Element) - Method in class arc.scene.ui.ScrollPane
-
Sets the
Element
embedded in this scroll pane. - setWidth(float) - Method in class arc.graphics.g2d.TextureRegion
- setWidth(float) - Method in class arc.math.geom.Rect
-
Sets the width of this rectangle
- setWidth(float) - Method in class arc.scene.actions.SizeToAction
- setWidth(float) - Method in class arc.scene.Element
- setWidth(int) - Method in class arc.graphics.g2d.TextureRegion
- setWindowedMode(int, int) - Method in class arc.backend.android.AndroidGraphics
- setWindowedMode(int, int) - Method in class arc.backend.robovm.IOSGraphics
- setWindowedMode(int, int) - Method in class arc.backend.sdl.SdlGraphics
- setWindowedMode(int, int) - Method in class arc.Graphics
-
Sets the window to windowed mode.
- setWindowedMode(int, int) - Method in class arc.mock.MockGraphics
- setWindowIcon(Files.FileType, String...) - Method in class arc.backend.sdl.SdlConfig
- setWorldHeight(float) - Method in class arc.util.viewport.Viewport
-
The virtual height of this viewport in world coordinates.
- setWorldSize(float, float) - Method in class arc.util.viewport.Viewport
- setWorldWidth(float) - Method in class arc.util.viewport.Viewport
-
The virtual width of this viewport in world coordinates.
- setWrap(boolean) - Method in class arc.scene.ui.Label
-
If false, the text will only wrap where it contains newlines (\n).
- setWrap(Texture.TextureWrap) - Method in class arc.graphics.GLTexture
- setWrap(Texture.TextureWrap, Texture.TextureWrap) - Method in class arc.graphics.GLTexture
-
Sets the
Texture.TextureWrap
for this texture on the u and v axis. - setWriter(BaseJsonWriter) - Method in class arc.util.serialization.Json
-
Sets the writer where JSON output will be written.
- setX(float) - Method in class arc.graphics.g2d.TextureRegion
- setX(float) - Method in class arc.math.geom.Circle
-
Sets the x-coordinate of circle center
- setX(float) - Method in class arc.math.geom.Rect
-
Sets the x-coordinate of the bottom left corner
- setX(float) - Method in class arc.scene.actions.MoveToAction
- setX(float) - Method in class arc.scene.actions.ScaleToAction
- setX(int) - Method in class arc.graphics.g2d.TextureRegion
- setY(float) - Method in class arc.graphics.g2d.TextureRegion
- setY(float) - Method in class arc.math.geom.Circle
-
Sets the y-coordinate of circle center
- setY(float) - Method in class arc.math.geom.Rect
-
Sets the y-coordinate of the bottom left corner
- setY(float) - Method in class arc.scene.actions.MoveToAction
- setY(float) - Method in class arc.scene.actions.ScaleToAction
- setY(int) - Method in class arc.graphics.g2d.TextureRegion
- setYSpacing(float) - Method in class arc.scene.ui.TreeElement
-
Sets the amount of vertical space between nodes.
- setZero() - Method in class arc.math.geom.Vec2
- setZero() - Method in class arc.math.geom.Vec3
- setZero() - Method in interface arc.math.geom.Vector
-
Sets the components of this vector to 0
- setZIndex(int) - Method in class arc.scene.Element
-
Sets the z-index of this actor.
- setZoom(float) - Method in class mindustry.graphics.MinimapRenderer
- shader - Variable in class arc.fx.FxFilter
- shader - Variable in class arc.graphics.g2d.Batch
- shader - Variable in class mindustry.graphics.CacheLayer.ShaderLayer
- shader - Variable in class mindustry.graphics.g3d.PlanetMesh
- shader() - Static method in class arc.graphics.g2d.Draw
- shader(Shader) - Static method in class arc.graphics.g2d.Draw
- shader(Shader, boolean) - Static method in class arc.graphics.g2d.Draw
- Shader - Class in arc.graphics.gl
-
A shader program encapsulates a vertex and fragment shader pair linked to form a shader program.
- Shader(Fi, Fi) - Constructor for class arc.graphics.gl.Shader
- Shader(String, String) - Constructor for class arc.graphics.gl.Shader
-
Constructs a new Shader and immediately compiles it.
- shaderBinaryFormats - Static variable in class arc.graphics.Gl
- shaderCompiler - Static variable in class arc.graphics.Gl
- ShaderLayer(Shader) - Constructor for class mindustry.graphics.CacheLayer.ShaderLayer
- ShaderProgramLoader - Class in arc.assets.loaders
-
AssetLoader
forShader
instances loaded from text files. - ShaderProgramLoader(FileHandleResolver) - Constructor for class arc.assets.loaders.ShaderProgramLoader
- ShaderProgramLoader(FileHandleResolver, String, String) - Constructor for class arc.assets.loaders.ShaderProgramLoader
- ShaderProgramLoader.ShaderProgramParameter - Class in arc.assets.loaders
- ShaderProgramParameter() - Constructor for class arc.assets.loaders.ShaderProgramLoader.ShaderProgramParameter
- Shaders - Class in mindustry.graphics
- Shaders() - Constructor for class mindustry.graphics.Shaders
- Shaders.AtmosphereShader - Class in mindustry.graphics
- Shaders.BlockBuildShader - Class in mindustry.graphics
- Shaders.BuildBeamShader - Class in mindustry.graphics
- Shaders.CloudShader - Class in mindustry.graphics
- Shaders.DarknessShader - Class in mindustry.graphics
- Shaders.FogShader - Class in mindustry.graphics
- Shaders.LightShader - Class in mindustry.graphics
- Shaders.LoadShader - Class in mindustry.graphics
- Shaders.MeshShader - Class in mindustry.graphics
- Shaders.PlanetGridShader - Class in mindustry.graphics
- Shaders.PlanetShader - Class in mindustry.graphics
- Shaders.ShieldShader - Class in mindustry.graphics
- Shaders.ShockwaveShader - Class in mindustry.graphics
- Shaders.SpaceShader - Class in mindustry.graphics
- Shaders.SurfaceShader - Class in mindustry.graphics
- Shaders.UnitArmorShader - Class in mindustry.graphics
- Shaders.UnitBuildShader - Class in mindustry.graphics
- shaderSource(int, String) - Static method in class arc.graphics.Gl
- shaderSourceLength - Static variable in class arc.graphics.Gl
- ShaderSphereMesh - Class in mindustry.graphics.g3d
- ShaderSphereMesh(Planet, Shader, int) - Constructor for class mindustry.graphics.g3d.ShaderSphereMesh
- shaderSwitches - Variable in class arc.profiling.GLInterceptor
- shaderType - Static variable in class arc.graphics.Gl
- shadingLanguageVersion - Static variable in class arc.graphics.Gl
- shadow - Static variable in class mindustry.graphics.Pal
- shadow - Variable in class mindustry.type.Weapon
-
radius of shadow drawn under the weapon; <0 to disable
- shadow - Variable in class mindustry.world.blocks.environment.TreeBlock
- shadow(float, float, float) - Static method in class mindustry.graphics.Drawf
- shadow(float, float, float, float) - Static method in class mindustry.graphics.Drawf
- shadow(TextureRegion, float, float) - Static method in class mindustry.graphics.Drawf
- shadow(TextureRegion, float, float, float) - Static method in class mindustry.graphics.Drawf
- shadow(TextureRegion, float, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- shadowAlpha - Variable in class mindustry.world.blocks.environment.TallBlock
- shadowColor - Variable in class arc.freetype.FreeTypeFontGenerator.FreeTypeFontParameter
-
Shadow color; only used if shadowOffset > 0.
- shadowColor - Static variable in class mindustry.graphics.BlockRenderer
- shadowColor - Static variable in class mindustry.graphics.g3d.PlanetRenderer
- shadowElevation - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- shadowElevationScl - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- shadowOffset - Variable in class mindustry.world.blocks.environment.TallBlock
- shadowOffset - Variable in class mindustry.world.blocks.environment.TreeBlock
- shadowOffsetX - Variable in class arc.freetype.FreeTypeFontGenerator.FreeTypeFontParameter
-
Offset of text shadow on X axis in pixels, 0 to disable
- shadowOffsetY - Variable in class arc.freetype.FreeTypeFontGenerator.FreeTypeFontParameter
-
Offset of text shadow on Y axis in pixels, 0 to disable
- shadowRegion - Variable in class mindustry.type.UnitType
- shadowTX - Static variable in class mindustry.type.UnitType
- shadowTY - Static variable in class mindustry.type.UnitType
- shake - Variable in class mindustry.entities.bullet.ContinuousBulletType
- shake - Variable in class mindustry.entities.bullet.PointLaserBulletType
- shake - Variable in class mindustry.type.Weapon
-
intensity and duration of each shot's screen shake
- shake - Variable in class mindustry.world.blocks.defense.ShockwaveTower
- shake - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
How much the screen shakes per shot.
- shake - Variable in class mindustry.world.blocks.distribution.MassDriver
- shake - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- shake - Variable in class mindustry.world.blocks.production.BurstDrill
- shake(float, float) - Method in class mindustry.core.Renderer
- shake(float, float, float, float) - Static method in class mindustry.entities.Effect
- shake(float, float, Position) - Static method in class mindustry.entities.Effect
- ShakeEffect - Class in arc.flabel.effects
-
Shakes the text in a random pattern.
- ShakeEffect() - Constructor for class arc.flabel.effects.ShakeEffect
- shale - Static variable in class mindustry.content.Blocks
- shaleBoulder - Static variable in class mindustry.content.Blocks
- shaleWall - Static variable in class mindustry.content.Blocks
- shallow - Variable in class mindustry.world.blocks.environment.Floor
-
shallow water flag used for generation
- ShallowLiquid - Class in mindustry.world.blocks.environment
-
Blends water together with a standard floor.
- ShallowLiquid(String) - Constructor for class mindustry.world.blocks.environment.ShallowLiquid
- Shape2D - Interface in arc.math.geom
- shapeColor - Variable in class mindustry.world.blocks.defense.ShockwaveTower
- ShapeMarker() - Constructor for class mindustry.game.MapObjectives.ShapeMarker
- ShapeMarker(float, float) - Constructor for class mindustry.game.MapObjectives.ShapeMarker
- ShapeMarker(float, float, float, float) - Constructor for class mindustry.game.MapObjectives.ShapeMarker
- shapeMoveRot - Variable in class mindustry.entities.part.HaloPart
- ShapePart - Class in mindustry.entities.part
- ShapePart() - Constructor for class mindustry.entities.part.ShapePart
- shapeRadius - Variable in class mindustry.world.blocks.defense.ShockwaveTower
- shapeRotateSpeed - Variable in class mindustry.world.blocks.defense.ShockwaveTower
- shapeRotation - Variable in class mindustry.entities.part.HaloPart
- shapes - Variable in class mindustry.entities.part.HaloPart
- shapeSides - Variable in class mindustry.world.blocks.defense.ShockwaveTower
- ShapeTextMarker() - Constructor for class mindustry.game.MapObjectives.ShapeTextMarker
- ShapeTextMarker(String, float, float) - Constructor for class mindustry.game.MapObjectives.ShapeTextMarker
- ShapeTextMarker(String, float, float, float) - Constructor for class mindustry.game.MapObjectives.ShapeTextMarker
- ShapeTextMarker(String, float, float, float, float) - Constructor for class mindustry.game.MapObjectives.ShapeTextMarker
- ShapeTextMarker(String, float, float, float, float, float) - Constructor for class mindustry.game.MapObjectives.ShapeTextMarker
- sharded - Static variable in class mindustry.game.Team
- SharedLibraryLoader - Class in arc.util
-
Loads shared libraries from a natives jar file (desktop) or arm folders (Android).
- SharedLibraryLoader() - Constructor for class arc.util.SharedLibraryLoader
- SharedLibraryLoader(String) - Constructor for class arc.util.SharedLibraryLoader
-
Fetches the natives from the given natives jar file.
- shareFile(Fi) - Method in interface mindustry.core.Platform
-
Only used for iOS or android: open the share menu for a map or save.
- shear(float, float) - Method in class arc.math.Affine2
-
Postmultiplies this matrix by a shear matrix.
- shear(Vec2) - Method in class arc.math.Affine2
-
Postmultiplies this matrix by a shear matrix.
- shield - Enum constant in enum class mindustry.logic.LAccess
- shield - Enum constant in enum class mindustry.logic.RadarSort
- shield - Static variable in class mindustry.graphics.Pal
- shield - Static variable in class mindustry.graphics.Shaders
- shield - Variable in class mindustry.world.blocks.defense.ShieldWall.ShieldWallBuild
- shieldApply - Static variable in class mindustry.content.Fx
- ShieldArcAbility - Class in mindustry.entities.abilities
- ShieldArcAbility() - Constructor for class mindustry.entities.abilities.ShieldArcAbility
- shieldBreak - Static variable in class mindustry.content.Fx
- shieldBreakEffect - Variable in class mindustry.world.blocks.defense.DirectionalForceProjector
- shieldBreakEffect - Variable in class mindustry.world.blocks.defense.ForceProjector
- shieldBreaker - Static variable in class mindustry.content.Blocks
- shieldConsumer - Static variable in class mindustry.world.blocks.defense.ForceProjector
- shielded - Static variable in class mindustry.content.StatusEffects
- shieldedWall - Static variable in class mindustry.content.Blocks
- shieldHealth - Variable in class mindustry.world.blocks.defense.DirectionalForceProjector
- shieldHealth - Variable in class mindustry.world.blocks.defense.ForceProjector
- shieldHealth - Variable in class mindustry.world.blocks.defense.ShieldWall
- shieldHealth - Static variable in class mindustry.world.meta.Stat
- shieldHealth - Static variable in class mindustry.world.meta.StatUnit
- shieldProjector - Static variable in class mindustry.content.Blocks
- shieldRadius - Variable in class mindustry.world.blocks.defense.DirectionalForceProjector.DirectionalForceProjectorBuild
- shieldRadius - Variable in class mindustry.world.blocks.defense.ShieldWall.ShieldWallBuild
- ShieldRegenFieldAbility - Class in mindustry.entities.abilities
- ShieldRegenFieldAbility(float, float, float, float) - Constructor for class mindustry.entities.abilities.ShieldRegenFieldAbility
- shieldRotation - Variable in class mindustry.world.blocks.defense.ForceProjector
- shields - Variable in class mindustry.game.SpawnGroup
-
Shield points that this unit has.
- shields - Static variable in class mindustry.graphics.Layer
- shieldScaling - Variable in class mindustry.game.SpawnGroup
-
How much shields get increased by per wave.
- ShieldShader() - Constructor for class mindustry.graphics.Shaders.ShieldShader
- ShieldWall - Class in mindustry.world.blocks.defense
- ShieldWall(String) - Constructor for class mindustry.world.blocks.defense.ShieldWall
- ShieldWall.ShieldWallBuild - Class in mindustry.world.blocks.defense
- ShieldWallBuild() - Constructor for class mindustry.world.blocks.defense.ShieldWall.ShieldWallBuild
- shieldWave - Static variable in class mindustry.content.Fx
- shift - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- shift() - Method in class arc.Input
-
Returns whether one of the two shift keys is currently pressed.
- shiftDeltaX - Variable in class mindustry.input.MobileInput
-
Used for shifting build plans.
- shiftDeltaY - Variable in class mindustry.input.MobileInput
-
Used for shifting build plans.
- shiftHue(float) - Method in class arc.graphics.Color
- shiftKey - Variable in class arc.gif.GifRecorder
- shiftLeft - Enum constant in enum class arc.input.KeyCode
- shiftRight - Enum constant in enum class arc.input.KeyCode
- shiftSaturation(float) - Method in class arc.graphics.Color
- shiftValue(float) - Method in class arc.graphics.Color
- shipAssembler - Static variable in class mindustry.content.Blocks
- shipFabricator - Static variable in class mindustry.content.Blocks
- shipRefabricator - Static variable in class mindustry.content.Blocks
- shl - Enum constant in enum class mindustry.logic.LogicOp
- shock - Enum constant in enum class mindustry.game.EventType.Trigger
- shocked - Static variable in class mindustry.content.StatusEffects
- shockMine - Static variable in class mindustry.content.Blocks
- ShockMine - Class in mindustry.world.blocks.defense
- ShockMine(String) - Constructor for class mindustry.world.blocks.defense.ShockMine
- ShockMine.ShockMineBuild - Class in mindustry.world.blocks.defense
- ShockMineBuild() - Constructor for class mindustry.world.blocks.defense.ShockMine.ShockMineBuild
- shockwave - Static variable in class mindustry.content.Fx
- shockwave - Static variable in class mindustry.graphics.Shaders
- ShockwaveShader() - Constructor for class mindustry.graphics.Shaders.ShockwaveShader
- shockwaveTower - Static variable in class mindustry.content.Blocks
- ShockwaveTower - Class in mindustry.world.blocks.defense
- ShockwaveTower(String) - Constructor for class mindustry.world.blocks.defense.ShockwaveTower
- ShockwaveTower.ShockwaveTowerBuild - Class in mindustry.world.blocks.defense
- ShockwaveTowerBuild() - Constructor for class mindustry.world.blocks.defense.ShockwaveTower.ShockwaveTowerBuild
- shockwaveTowerUse - Enum constant in enum class mindustry.game.EventType.Trigger
- shockwaveTowerUse - Enum constant in enum class mindustry.service.Achievement
- shockWetEnemy - Enum constant in enum class mindustry.service.Achievement
- shoot - Enum constant in enum class mindustry.logic.LAccess
- shoot - Variable in class mindustry.ai.types.LogicAI
- shoot - Variable in class mindustry.entities.units.WeaponMount
-
whether to shoot right now
- shoot - Variable in class mindustry.type.Weapon
-
pattern used for bullets
- shoot - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
pattern used for bullets
- shoot(float, float, float, float) - Method in interface mindustry.entities.pattern.ShootPattern.BulletHandler
- shoot(float, float, float, float, Mover) - Method in interface mindustry.entities.pattern.ShootPattern.BulletHandler
- shoot(int, ShootPattern.BulletHandler) - Method in class mindustry.entities.pattern.ShootPattern
-
Called on a single "trigger pull".
- shoot(int, ShootPattern.BulletHandler, Runnable) - Method in class mindustry.entities.pattern.ShootAlternate
- shoot(int, ShootPattern.BulletHandler, Runnable) - Method in class mindustry.entities.pattern.ShootBarrel
- shoot(int, ShootPattern.BulletHandler, Runnable) - Method in class mindustry.entities.pattern.ShootHelix
- shoot(int, ShootPattern.BulletHandler, Runnable) - Method in class mindustry.entities.pattern.ShootMulti
- shoot(int, ShootPattern.BulletHandler, Runnable) - Method in class mindustry.entities.pattern.ShootPattern
-
Called on a single "trigger pull".
- shoot(int, ShootPattern.BulletHandler, Runnable) - Method in class mindustry.entities.pattern.ShootSine
- shoot(int, ShootPattern.BulletHandler, Runnable) - Method in class mindustry.entities.pattern.ShootSpread
- shoot(int, ShootPattern.BulletHandler, Runnable) - Method in class mindustry.entities.pattern.ShootSummon
- shoot(BulletType) - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- shoot(Unit, WeaponMount, float, float, float) - Method in class mindustry.type.Weapon
- shoot(Unit, WeaponMount, float, float, float) - Method in class mindustry.type.weapons.PointDefenseWeapon
- shoot(Unit, WeaponMount, float, float, float) - Method in class mindustry.type.weapons.RepairBeamWeapon
- ShootAlternate - Class in mindustry.entities.pattern
- ShootAlternate() - Constructor for class mindustry.entities.pattern.ShootAlternate
- ShootAlternate(float) - Constructor for class mindustry.entities.pattern.ShootAlternate
- ShootBarrel - Class in mindustry.entities.pattern
- ShootBarrel() - Constructor for class mindustry.entities.pattern.ShootBarrel
- shootBig - Static variable in class mindustry.content.Fx
- shootBig2 - Static variable in class mindustry.content.Fx
- shootBigColor - Static variable in class mindustry.content.Fx
- shootBigSmoke - Static variable in class mindustry.content.Fx
- shootBigSmoke2 - Static variable in class mindustry.content.Fx
- shootCone - Variable in class mindustry.type.Weapon
-
The half-radius of the cone in which shooting will start.
- shootCone - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- shootCone - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- shootCone - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Maximum angle difference in degrees at which turret will still try to shoot.
- shootDuration - Variable in class mindustry.world.blocks.defense.turrets.LaserTurret
- shootEffect - Variable in class mindustry.entities.abilities.MoveLightningAbility
- shootEffect - Variable in class mindustry.entities.bullet.BulletType
-
Effect created when shooting.
- shootEffect - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- shootEffect - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Optional override for all shoot effects.
- shootEffect - Variable in class mindustry.world.blocks.distribution.MassDriver
- shootEffect - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- shooter - Variable in class mindustry.ai.types.MissileAI
- shooterValid(Building) - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- shootHeal - Static variable in class mindustry.content.Fx
- shootHealYellow - Static variable in class mindustry.content.Fx
- ShootHelix - Class in mindustry.entities.pattern
- ShootHelix() - Constructor for class mindustry.entities.pattern.ShootHelix
- shooting - Enum constant in enum class mindustry.logic.LAccess
- shooting - Enum constant in enum class mindustry.world.blocks.distribution.MassDriver.DriverState
- shooting - Enum constant in enum class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverState
- shootLength - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- shootLength - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- shootLiquid - Static variable in class mindustry.content.Fx
- ShootMulti - Class in mindustry.entities.pattern
- ShootMulti() - Constructor for class mindustry.entities.pattern.ShootMulti
- ShootMulti(ShootPattern, ShootPattern...) - Constructor for class mindustry.entities.pattern.ShootMulti
- shootOnDeath - Variable in class mindustry.type.Weapon
-
whether this weapon should fire when its owner dies
- shootp - Enum constant in enum class mindustry.logic.LAccess
- ShootPattern - Class in mindustry.entities.pattern
-
Handles different types of bullet patterns for shooting.
- ShootPattern() - Constructor for class mindustry.entities.pattern.ShootPattern
- ShootPattern.BulletHandler - Interface in mindustry.entities.pattern
- shootPayloadDriver - Static variable in class mindustry.content.Fx
- shootPyraFlame - Static variable in class mindustry.content.Fx
- shootRange - Static variable in class mindustry.world.meta.Stat
- ShootSine - Class in mindustry.entities.pattern
- ShootSine() - Constructor for class mindustry.entities.pattern.ShootSine
- ShootSine(float, float) - Constructor for class mindustry.entities.pattern.ShootSine
- shootSmall - Static variable in class mindustry.content.Fx
- shootSmallColor - Static variable in class mindustry.content.Fx
- shootSmallFlame - Static variable in class mindustry.content.Fx
- shootSmallSmoke - Static variable in class mindustry.content.Fx
- shootSmokeDisperse - Static variable in class mindustry.content.Fx
- shootSmokeMissile - Static variable in class mindustry.content.Fx
- shootSmokeSmite - Static variable in class mindustry.content.Fx
- shootSmokeSquare - Static variable in class mindustry.content.Fx
- shootSmokeSquareBig - Static variable in class mindustry.content.Fx
- shootSmokeSquareSparse - Static variable in class mindustry.content.Fx
- shootSmokeTitan - Static variable in class mindustry.content.Fx
- shootSound - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- shootSound - Variable in class mindustry.entities.abilities.MoveLightningAbility
- shootSound - Variable in class mindustry.type.Weapon
-
sound used for shooting
- shootSound - Variable in class mindustry.world.blocks.defense.ShockwaveTower
- shootSound - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- shootSound - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- shootSound - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Sound emitted when a single bullet is shot.
- shootSound - Variable in class mindustry.world.blocks.distribution.MassDriver
- shootSound - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- shootSoundVolume - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- ShootSpread - Class in mindustry.entities.pattern
- ShootSpread() - Constructor for class mindustry.entities.pattern.ShootSpread
- ShootSpread(int, float) - Constructor for class mindustry.entities.pattern.ShootSpread
- shootStatus - Variable in class mindustry.type.Weapon
-
status effect applied when shooting
- shootStatusDuration - Variable in class mindustry.type.Weapon
-
status effect duration when shot
- ShootSummon - Class in mindustry.entities.pattern
- ShootSummon(float, float, float, float) - Constructor for class mindustry.entities.pattern.ShootSummon
- shootTitan - Static variable in class mindustry.content.Fx
- shootType - Variable in class mindustry.world.blocks.defense.turrets.ContinuousTurret
- shootType - Variable in class mindustry.world.blocks.defense.turrets.PowerTurret
- shootWarmup - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- shootWarmupSpeed - Variable in class mindustry.type.Weapon
-
lerp speed for shoot warmup, only used for parts
- shootWarmupSpeed - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Lerp speed of turret warmup.
- shootX - Enum constant in enum class mindustry.logic.LAccess
- shootX - Variable in class mindustry.type.Weapon
-
projectile/effect offsets from center of weapon
- shootX - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Turret shoot point.
- shootY - Enum constant in enum class mindustry.logic.LAccess
- shootY - Variable in class mindustry.type.Weapon
-
projectile/effect offsets from center of weapon
- shootY - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Turret shoot point.
- shortByte(byte, byte) - Static method in class arc.util.Pack
- shortDescription() - Method in class mindustry.mod.Mods.ModMeta
- shorten() - Method in class mindustry.graphics.Trail
-
Removes the last point from the trail at intervals.
- shorten(float) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- shortInt(short, short) - Static method in class arc.util.Pack
- shorts(long, short[]) - Static method in class arc.util.Pack
-
The same array instance is returned each call.
- ShortSeq - Class in arc.struct
-
A resizable, ordered or unordered short array.
- ShortSeq() - Constructor for class arc.struct.ShortSeq
-
Creates an ordered array with a capacity of 16.
- ShortSeq(boolean, int) - Constructor for class arc.struct.ShortSeq
- ShortSeq(boolean, short[], int, int) - Constructor for class arc.struct.ShortSeq
-
Creates a new array containing the elements in the specified array.
- ShortSeq(int) - Constructor for class arc.struct.ShortSeq
-
Creates an ordered array with the specified capacity.
- ShortSeq(short[]) - Constructor for class arc.struct.ShortSeq
-
Creates a new ordered array containing the elements in the specified array.
- ShortSeq(ShortSeq) - Constructor for class arc.struct.ShortSeq
-
Creates a new array containing the elements in the specific array.
- shortV - Static variable in class arc.graphics.Gl
- shotDelay - Variable in class mindustry.entities.pattern.ShootPattern
-
delay in ticks between shots
- shots - Variable in class mindustry.entities.pattern.ShootPattern
-
amount of shots per "trigger pull"
- shots - Variable in class mindustry.world.blocks.defense.ShockMine
- shots - Static variable in class mindustry.world.meta.Stat
- shotsPerSec() - Method in class mindustry.type.Weapon
- shouldActiveSound() - Method in class mindustry.world.blocks.defense.turrets.ContinuousLiquidTurret.ContinuousLiquidTurretBuild
- shouldActiveSound() - Method in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- shouldActiveSound() - Method in class mindustry.world.blocks.defense.turrets.LaserTurret.LaserTurretBuild
- shouldActiveSound() - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret.LiquidTurretBuild
- shouldActiveSound() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- shouldActiveSound() - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- shouldActiveSound() - Method in class mindustry.world.blocks.units.UnitCargoLoader.UnitTransportSourceBuild
- shouldActiveSound() - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- shouldAmbientSound() - Method in class mindustry.world.blocks.defense.DirectionalForceProjector.DirectionalForceProjectorBuild
- shouldAmbientSound() - Method in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- shouldAmbientSound() - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- shouldAmbientSound() - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- shouldAmbientSound() - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- shouldAmbientSound() - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- shouldAmbientSound() - Method in class mindustry.world.blocks.production.Separator.SeparatorBuild
- shouldAutosave - Variable in class arc.Settings
- shouldAutoTarget() - Method in interface mindustry.world.blocks.ControlBlock
- shouldAutoTarget() - Method in class mindustry.world.blocks.distribution.Router.RouterBuild
- shouldBeEnabled() - Method in class mindustry.mod.Mods.LoadedMod
- shouldConsume() - Method in class mindustry.world.blocks.campaign.LaunchPad.LaunchPadBuild
- shouldConsume() - Method in class mindustry.world.blocks.defense.BuildTurret.BuildTurretBuild
- shouldConsume() - Method in class mindustry.world.blocks.defense.RegenProjector.RegenProjectorBuild
- shouldConsume() - Method in class mindustry.world.blocks.defense.ShockwaveTower.ShockwaveTowerBuild
- shouldConsume() - Method in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- shouldConsume() - Method in class mindustry.world.blocks.defense.turrets.LaserTurret.LaserTurretBuild
- shouldConsume() - Method in class mindustry.world.blocks.defense.turrets.PointDefenseTurret.PointDefenseBuild
- shouldConsume() - Method in class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- shouldConsume() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- shouldConsume() - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- shouldConsume() - Method in class mindustry.world.blocks.payloads.BlockProducer.BlockProducerBuild
- shouldConsume() - Method in class mindustry.world.blocks.payloads.PayloadDeconstructor.PayloadDeconstructorBuild
- shouldConsume() - Method in class mindustry.world.blocks.payloads.PayloadLoader.PayloadLoaderBuild
- shouldConsume() - Method in class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- shouldConsume() - Method in class mindustry.world.blocks.production.BurstDrill.BurstDrillBuild
- shouldConsume() - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- shouldConsume() - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- shouldConsume() - Method in class mindustry.world.blocks.production.Pump.PumpBuild
- shouldConsume() - Method in class mindustry.world.blocks.production.Separator.SeparatorBuild
- shouldConsume() - Method in class mindustry.world.blocks.production.SolidPump.SolidPumpBuild
- shouldConsume() - Method in class mindustry.world.blocks.production.WallCrafter.WallCrafterBuild
- shouldConsume() - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- shouldConsume() - Method in class mindustry.world.blocks.units.RepairTower.RepairTowerBuild
- shouldConsume() - Method in class mindustry.world.blocks.units.RepairTurret.RepairPointBuild
- shouldConsume() - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- shouldConsume() - Method in class mindustry.world.blocks.units.UnitCargoLoader.UnitTransportSourceBuild
- shouldConsume() - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- shouldCreate() - Method in class mindustry.entities.Effect
- shouldExplode() - Method in class mindustry.world.blocks.power.NuclearReactor.NuclearReactorBuild
- shouldExplode() - Method in class mindustry.world.blocks.power.PowerGenerator.GeneratorBuild
- shouldExplode() - Method in class mindustry.world.blocks.power.VariableReactor.VariableReactorBuild
- shouldExport() - Method in class mindustry.world.blocks.payloads.PayloadLoader.PayloadLoaderBuild
- shouldExport() - Method in class mindustry.world.blocks.payloads.PayloadUnloader.PayloadUnloaderBuild
- shouldFaceTarget() - Method in class mindustry.ai.types.FlyingFollowAI
- shouldPause - Variable in class mindustry.ui.dialogs.BaseDialog
-
If true, this dialog will pause the game while open.
- shouldPlay() - Method in class mindustry.audio.SoundControl
- shouldProcess() - Method in interface mindustry.async.AsyncProcess
- shouldShoot - Variable in class mindustry.input.DesktopInput
-
Whether player is currently deleting removal plans.
- shouldShoot() - Method in class mindustry.ai.types.BuilderAI
- shouldShoot() - Method in class mindustry.ai.types.LogicAI
- shouldShoot() - Method in class mindustry.entities.units.AIController
- shouldShowConfigure(Player) - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- shouldShowConfigure(Player) - Method in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- shouldShowConfigure(Player) - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- shouldTurn() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- shouldWrite() - Method in class mindustry.game.FogControl
- shouldWrite() - Method in interface mindustry.io.SaveFileReader.CustomChunk
- show - Variable in class arc.scene.ui.Tooltip
- show - Variable in class mindustry.type.StatusEffect
-
Whether to show this effect in the database.
- show() - Static method in class arc.scene.actions.Actions
- show() - Method in class arc.scene.ui.Dialog
- show() - Method in class mindustry.editor.MapEditorDialog
- show() - Method in class mindustry.ui.dialogs.EffectsDialog
- show() - Method in class mindustry.ui.dialogs.LoadDialog
- show() - Method in class mindustry.ui.dialogs.MapListDialog
- show() - Method in class mindustry.ui.dialogs.PlanetDialog
-
show with no limitations, just as a map.
- show() - Method in class mindustry.ui.dialogs.ResearchDialog
- show() - Method in class mindustry.ui.dialogs.SchematicsDialog
- show() - Method in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- show() - Method in interface mindustry.ui.fragments.HintsFragment.Hint
- show() - Method in class mindustry.ui.fragments.LoadingFragment
- show(int, Seq<ItemStack>, Boolf<Item>, Runnable, Runnable, Runnable) - Method in class mindustry.ui.dialogs.LoadoutDialog
- show(int, ItemSeq, Seq<ItemStack>, Boolf<Item>, Runnable, Runnable, Runnable) - Method in class mindustry.ui.dialogs.LoadoutDialog
- show(Cons<Color>) - Method in class mindustry.ui.dialogs.PaletteDialog
- show(Cons<Seq<GenerateFilter>>) - Method in class mindustry.editor.MapGenerateDialog
- show(Cons<LogicFx.EffectEntry>) - Method in class mindustry.ui.dialogs.EffectsDialog
- show(Color, boolean, Cons<Color>) - Method in class mindustry.ui.dialogs.ColorPicker
- show(Color, Cons<Color>) - Method in class mindustry.ui.dialogs.ColorPicker
- show(Element, float, float) - Method in class arc.scene.ui.Tooltip
- show(Scene) - Method in class arc.scene.ui.Dialog
-
Packs
the dialog and adds it to the stage, centered with default fadeIn action - show(Scene, Action) - Method in class arc.scene.ui.Dialog
-
Packs
the dialog and adds it to the stage with custom action which can be null for instant show - show(Seq<MapObjectives.MapObjective>, Cons<Seq<MapObjectives.MapObjective>>) - Method in class mindustry.editor.MapObjectivesDialog
- show(Seq<GenerateFilter>, Cons<Seq<GenerateFilter>>) - Method in class mindustry.editor.MapGenerateDialog
- show(String) - Method in class mindustry.ui.fragments.LoadingFragment
- show(String, String) - Method in class mindustry.ui.dialogs.FullTextDialog
- show(String, LExecutor, boolean, Cons<String>) - Method in class mindustry.logic.LogicDialog
- show(UnlockableContent) - Method in class mindustry.ui.dialogs.ContentInfoDialog
- show(Rules, Prov<Rules>) - Method in class mindustry.ui.dialogs.CustomRulesDialog
- show(Schematic) - Method in class mindustry.ui.dialogs.SchematicsDialog.SchematicInfoDialog
- show(Team) - Method in class mindustry.ui.dialogs.GameOverDialog
- show(Player, Administration.TraceInfo) - Method in class mindustry.ui.dialogs.TraceDialog
- show(Map) - Method in class mindustry.ui.dialogs.MapPlayDialog
- show(Map, boolean) - Method in class mindustry.ui.dialogs.MapPlayDialog
- show(Planet) - Method in class mindustry.ui.dialogs.CampaignCompleteDialog
- show(CoreBlock, Sector, Sector, Runnable) - Method in class mindustry.ui.dialogs.LaunchLoadoutDialog
- showAction(Tooltip) - Method in class arc.scene.ui.Tooltip.Tooltips
-
Called when tooltip is shown.
- showConfig(Building) - Method in class mindustry.ui.fragments.BlockConfigFragment
- showConfirm(String, Runnable) - Method in class mindustry.core.UI
- showConfirm(String, String, Boolp, Runnable) - Method in class mindustry.core.UI
- showConfirm(String, String, Runnable) - Method in class mindustry.core.UI
- showConnectMessages - Static variable in class mindustry.net.Administration.Config
- showContentSelect(ContentType, Cons<T>, Boolf<T>) - Static method in class mindustry.editor.MapObjectivesDialog
- showCredits() - Method in class mindustry.ui.dialogs.AboutDialog
- showCustomConfirm(String, String, String, String, Runnable, Runnable) - Method in class mindustry.core.UI
- showDebug - Static variable in class mindustry.ai.ControlPathfinder
- showed - Variable in class mindustry.ui.dialogs.PlanetDialog
- showEdit(Schematic) - Method in class mindustry.ui.dialogs.SchematicsDialog
- showError(Throwable) - Method in class mindustry.net.Net
-
Display a network error.
- showErrorMessage(String) - Method in class mindustry.core.UI
- showException(String, Throwable) - Method in class mindustry.core.UI
- showException(Throwable) - Method in class mindustry.core.UI
- showExport(Schematic) - Method in class mindustry.ui.dialogs.SchematicsDialog
- showFileChooser(boolean, String, Cons<Fi>) - Method in interface mindustry.core.Platform
- showFileChooser(boolean, String, String, Cons<Fi>) - Method in interface mindustry.core.Platform
-
Show a file chooser.
- showFollowUpMenu(int, String, String, String[][], Intc) - Method in class mindustry.core.UI
-
Shows a menu that hides when another followUp-menu is shown or when nothing is selected.
- showFor(Building) - Method in class mindustry.ui.fragments.BlockInventoryFragment
- showImport() - Method in class mindustry.ui.dialogs.SchematicsDialog
- showInfo(String) - Method in class mindustry.core.UI
- showInfo(Schematic) - Method in class mindustry.ui.dialogs.SchematicsDialog
- showInfoFade(String) - Method in class mindustry.core.UI
- showInfoFade(String, float) - Method in class mindustry.core.UI
- showInfoOnHidden(String, Runnable) - Method in class mindustry.core.UI
- showInfoPopup(String, float, int, int, int, int, int) - Method in class mindustry.core.UI
-
Shows a label at some position on the screen.
- showInfoText(String, String) - Method in class mindustry.core.UI
- showInfoToast(String, float) - Method in class mindustry.core.UI
-
Shows a fading label at the top of the screen.
- showLabel(String, float, float, float) - Method in class mindustry.core.UI
-
Shows a label in the world.
- showLand() - Method in class mindustry.ui.fragments.HudFragment
- showLanding() - Method in class mindustry.core.Renderer
- showLaunch() - Method in class mindustry.ui.fragments.HudFragment
- showLaunch(CoreBlock) - Method in class mindustry.core.Renderer
- showMenu(String, String, String[][], Intc) - Method in class mindustry.core.UI
-
Shows a menu that fires a callback when an option is selected.
- showMultiFileChooser(Cons<Fi>, String...) - Method in interface mindustry.core.Platform
-
Show a file chooser for multiple file types.
- shown - Variable in class mindustry.game.SectorInfo
-
Whether this sector was indicated to the player or not.
- shown - Variable in class mindustry.ui.fragments.HudFragment
- shown - Static variable in class mindustry.world.meta.BuildVisibility
- shown() - Method in class arc.scene.event.VisibilityListener
- shown() - Method in class mindustry.ui.fragments.ChatFragment
- shown() - Method in class mindustry.ui.fragments.ConsoleFragment
- shown() - Method in class mindustry.ui.fragments.HintsFragment
- shown() - Method in class mindustry.ui.fragments.MinimapFragment
- shown(Runnable) - Method in class arc.scene.ui.Dialog
-
Adds a show() listener.
- showOkText(String, String, Runnable) - Method in class mindustry.core.UI
- showOverlay(TextureRegion) - Method in class mindustry.world.blocks.payloads.UnitPayload
-
Flashes a red overlay region.
- showOverlay(TextureRegionDrawable) - Method in class mindustry.world.blocks.payloads.UnitPayload
-
Flashes a red overlay region.
- showOverview() - Method in class mindustry.ui.dialogs.PlanetDialog
- showPlanetLaunch(Sector, Cons<Sector>) - Method in class mindustry.ui.dialogs.PlanetDialog
- showSchematicSave() - Method in class mindustry.input.InputHandler
- showSectorLandInfo - Variable in class mindustry.type.SectorPreset
- showSectorLandInfo - Static variable in class mindustry.Vars
-
Whether to show sector info upon landing.
- showSelect(Button, T[], T, Cons<T>) - Method in class mindustry.logic.LStatement
- showSelect(Button, T[], T, Cons<T>, int, Cons<Cell>) - Method in class mindustry.logic.LStatement
- showSelect(Sector, Cons<Sector>) - Method in class mindustry.ui.dialogs.PlanetDialog
- showSelectTable(Button, Cons2<Table, Runnable>) - Method in class mindustry.logic.LStatement
- showSmall(String, String) - Method in class mindustry.core.UI
- showSpawns - Variable in class mindustry.game.Rules
-
If true, unit spawn points are shown.
- showStartupInfo(String) - Method in class mindustry.core.UI
- showStatSprite - Variable in class mindustry.type.Weapon
-
Whether to show the sprite of the weapon in the database.
- showTeamSelect(Cons<Team>) - Static method in class mindustry.editor.MapObjectivesDialog
- showText(String, String) - Method in class mindustry.core.UI
- showText(String, String, int) - Method in class mindustry.core.UI
- showTextInput(String, String, int, String, boolean, Cons<String>) - Method in class mindustry.core.UI
- showTextInput(String, String, int, String, boolean, Cons<String>, Runnable) - Method in class mindustry.core.UI
- showTextInput(String, String, int, String, Cons<String>) - Method in class mindustry.core.UI
- showTextInput(String, String, String, Cons<String>) - Method in class mindustry.core.UI
- showToast(Drawable, float, String) - Method in class mindustry.ui.fragments.HudFragment
- showToast(Drawable, String) - Method in class mindustry.ui.fragments.HudFragment
- showToast(String) - Method in class mindustry.ui.fragments.HudFragment
- showUnlock() - Method in class mindustry.ctype.UnlockableContent
- showUnlock() - Method in class mindustry.type.StatusEffect
- showUnlock(UnlockableContent) - Method in class mindustry.ui.fragments.HudFragment
-
Show unlock notification for a new recipe.
- showUpdateDialog() - Method in class mindustry.net.BeControl
-
shows the dialog for updating the game on desktop, or a prompt for doing so on the server
- showZenity(boolean, String, String[], Cons<Fi>, Runnable) - Static method in interface mindustry.core.Platform
-
attempt to use the native file picker with zenity, or runs the fallback Runnable if the operation fails
- shr - Enum constant in enum class mindustry.logic.LogicOp
- ShrapnelBulletType - Class in mindustry.entities.bullet
- ShrapnelBulletType() - Constructor for class mindustry.entities.bullet.ShrapnelBulletType
- shrink() - Method in class arc.struct.ArrayMap
-
Reduces the size of the backing arrays to the size of the actual number of entries.
- shrink() - Method in class arc.struct.BoolSeq
-
Reduces the size of the backing array to the size of the actual items.
- shrink() - Method in class arc.struct.ByteSeq
-
Reduces the size of the backing array to the size of the actual items.
- shrink() - Method in class arc.struct.FloatSeq
-
Reduces the size of the backing array to the size of the actual items.
- shrink() - Method in class arc.struct.IntQueue
-
Reduces the size of the backing array to the size of the actual items.
- shrink() - Method in class arc.struct.IntSeq
-
Reduces the size of the backing array to the size of the actual items.
- shrink() - Method in class arc.struct.LongQueue
-
Reduces the size of the backing array to the size of the actual items.
- shrink() - Method in class arc.struct.LongSeq
-
Reduces the size of the backing array to the size of the actual items.
- shrink() - Method in class arc.struct.Queue
-
Reduces the size of the backing array to the size of the actual items.
- shrink() - Method in class arc.struct.Seq
-
Reduces the size of the backing array to the size of the actual items.
- shrink() - Method in class arc.struct.ShortSeq
-
Reduces the size of the backing array to the size of the actual items.
- shrink(int) - Method in class arc.struct.IntFloatMap
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrink(int) - Method in class arc.struct.IntIntMap
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrink(int) - Method in class arc.struct.IntMap
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrink(int) - Method in class arc.struct.IntSet
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrink(int) - Method in class arc.struct.LongMap
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrink(int) - Method in class arc.struct.ObjectFloatMap
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrink(int) - Method in class arc.struct.ObjectIntMap
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrink(int) - Method in class arc.struct.ObjectMap
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrink(int) - Method in class arc.struct.ObjectSet
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrinkInterp - Variable in class mindustry.entities.bullet.BasicBulletType
- shrinkX - Variable in class mindustry.entities.bullet.BasicBulletType
- shrinkY - Variable in class mindustry.entities.bullet.BasicBulletType
- shrubs - Static variable in class mindustry.content.Blocks
- shuffle() - Method in class arc.struct.ArrayMap
- shuffle() - Method in class arc.struct.BoolSeq
- shuffle() - Method in class arc.struct.ByteSeq
- shuffle() - Method in class arc.struct.DelayedRemovalSeq
- shuffle() - Method in class arc.struct.FloatSeq
- shuffle() - Method in class arc.struct.IntSeq
- shuffle() - Method in class arc.struct.LongSeq
- shuffle() - Method in class arc.struct.Seq
- shuffle() - Method in class arc.struct.ShortSeq
- shuffle() - Method in class arc.struct.SnapshotSeq
- shuffle(Rand) - Method in class arc.struct.IntSeq
- sibling(String) - Method in class arc.backend.android.AndroidFi
- sibling(String) - Method in class arc.backend.robovm.IOSFi
- sibling(String) - Method in class arc.backend.sdl.SdlFiles.SdlFi
- sibling(String) - Method in class arc.files.Fi
-
Returns a handle to the sibling with the specified name.
- SickEffect - Class in arc.flabel.effects
-
Drips the text in a random pattern.
- SickEffect() - Constructor for class arc.flabel.effects.SickEffect
- side - Variable in class mindustry.entities.abilities.MoveLightningAbility
- side - Variable in class mindustry.entities.units.WeaponMount
-
extra state for alternating weapons
- side1 - Variable in class mindustry.world.blocks.logic.CanvasBlock
- side2 - Variable in class mindustry.world.blocks.logic.CanvasBlock
- sideAngle - Variable in class mindustry.entities.bullet.LaserBulletType
- sideHeat - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- sideHeat - Variable in class mindustry.world.blocks.heat.HeatConductor.HeatConductorBuild
- sideHeat - Variable in class mindustry.world.blocks.power.VariableReactor.VariableReactorBuild
- sideHeat - Variable in class mindustry.world.blocks.production.HeatCrafter.HeatCrafterBuild
- sideHeat() - Method in class mindustry.world.blocks.heat.HeatConductor.HeatConductorBuild
- sideHeat() - Method in interface mindustry.world.blocks.heat.HeatConsumer
- sideHeat() - Method in class mindustry.world.blocks.power.VariableReactor.VariableReactorBuild
- sideHeat() - Method in class mindustry.world.blocks.production.HeatCrafter.HeatCrafterBuild
- sideLength - Variable in class mindustry.entities.bullet.LaserBulletType
- sideMultiplier - Variable in class mindustry.entities.part.DrawPart.PartParams
- sideOffset - Variable in class mindustry.world.draw.DrawPistons
- sideOverride - Variable in class mindustry.entities.part.DrawPart.PartParams
- sideRegion1 - Variable in class mindustry.world.blocks.units.UnitAssembler
- sideRegion1 - Variable in class mindustry.world.blocks.units.UnitAssemblerModule
- sideRegion2 - Variable in class mindustry.world.blocks.units.UnitAssembler
- sideRegion2 - Variable in class mindustry.world.blocks.units.UnitAssemblerModule
- sides - Variable in class mindustry.entities.abilities.ForceFieldAbility
-
Sides of shield polygon.
- sides - Variable in class mindustry.entities.effect.WaveEffect
- sides - Variable in class mindustry.entities.part.FlarePart
- sides - Variable in class mindustry.entities.part.HaloPart
- sides - Variable in class mindustry.entities.part.HoverPart
- sides - Variable in class mindustry.entities.part.ShapePart
- sides - Variable in class mindustry.game.MapObjectives.ShapeMarker
- sides - Variable in class mindustry.game.MapObjectives.ShapeTextMarker
- sides - Variable in class mindustry.world.blocks.defense.BaseShield
- sides - Variable in class mindustry.world.blocks.defense.ForceProjector
- sides - Variable in class mindustry.world.draw.DrawBubbles
- sides - Variable in class mindustry.world.draw.DrawCircles
- sides - Variable in class mindustry.world.draw.DrawCultivator
- sides - Variable in class mindustry.world.draw.DrawPistons
- sides - Variable in class mindustry.world.draw.DrawShape
- sideWidth - Variable in class mindustry.entities.bullet.LaserBulletType
- siege - Static variable in class mindustry.content.SectorPresets
- sign(boolean) - Static method in class arc.math.Mathf
-
Returns 1 if true, -1 if false.
- sign(float) - Static method in class arc.math.Mathf
-
Returns -1 if f<0, 1 otherwise.
- signs - Static variable in class arc.math.Mathf
- silence() - Method in class mindustry.audio.SoundControl
-
Fades out the current track, unless it has already been silenced.
- silenced - Variable in class mindustry.audio.SoundControl
- silent - Variable in class arc.packer.TexturePacker.Settings
- silicon - Static variable in class mindustry.content.Items
- siliconArcFurnace - Static variable in class mindustry.content.Blocks
- siliconCrucible - Static variable in class mindustry.content.Blocks
- siliconSmelter - Static variable in class mindustry.content.Blocks
- simpleName() - Method in class mindustry.maps.filters.GenerateFilter
- Simplex - Class in arc.util.noise
- sin - Enum constant in enum class mindustry.logic.LogicOp
- sin(float) - Static method in class arc.math.Mathf
-
Returns the sine in radians from a lookup table.
- sin(float, float) - Static method in class arc.math.Mathf
- sin(float, float) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- sin(float, float, float) - Static method in class arc.math.Mathf
- sin(float, float, float) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- sinDeg(float) - Static method in class arc.math.Mathf
-
Returns the sine in radians from a lookup table.
- sine - Static variable in interface arc.math.Interp
- sine - Variable in class mindustry.world.draw.DrawFrames
-
If true, frames wil alternate back and forth in a sine wave.
- sineIn - Static variable in interface arc.math.Interp
- sineOut - Static variable in interface arc.math.Interp
- SingleBlockProducer - Class in mindustry.world.blocks.production
- SingleBlockProducer(String) - Constructor for class mindustry.world.blocks.production.SingleBlockProducer
- SingleBlockProducer.SingleBlockProducerBuild - Class in mindustry.world.blocks.production
- SingleBlockProducerBuild() - Constructor for class mindustry.world.blocks.production.SingleBlockProducer.SingleBlockProducerBuild
- singleLineColumns - Variable in class arc.util.serialization.JsonValue.PrettyPrintSettings
-
If an object on a single line fits this many columns, it won't wrap.
- singleTarget - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- sinMag - Variable in class mindustry.world.draw.DrawPistons
- sinMag - Variable in class mindustry.world.draw.DrawWarmupRegion
- sinMagMax - Variable in class mindustry.type.weather.ParticleWeather
- sinMagMin - Variable in class mindustry.type.weather.ParticleWeather
- sinOffset - Variable in class mindustry.world.draw.DrawPistons
- sinScl - Variable in class mindustry.world.draw.DrawPistons
- sinScl - Variable in class mindustry.world.draw.DrawWarmupRegion
- sinSclMax - Variable in class mindustry.type.weather.ParticleWeather
- sinSclMin - Variable in class mindustry.type.weather.ParticleWeather
- site1 - Variable in class mindustry.graphics.Voronoi.GraphEdge
- site2 - Variable in class mindustry.graphics.Voronoi.GraphEdge
- size - Enum constant in enum class mindustry.logic.LAccess
- size - Variable in class arc.freetype.FreeTypeFontGenerator.FreeTypeFontParameter
-
The size in pixels
- size - Variable in class arc.graphics.VertexAttribute
-
the size (in bytes) of this attribute
- size - Variable in class arc.struct.ArrayMap
- size - Variable in class arc.struct.BinaryHeap
- size - Variable in class arc.struct.BoolSeq
- size - Variable in class arc.struct.ByteSeq
- size - Variable in class arc.struct.EnumSet
- size - Variable in class arc.struct.FloatSeq
- size - Variable in class arc.struct.IntFloatMap
- size - Variable in class arc.struct.IntIntMap
- size - Variable in class arc.struct.IntMap
- size - Variable in class arc.struct.IntQueue
-
Number of elements in the queue.
- size - Variable in class arc.struct.IntSeq
- size - Variable in class arc.struct.IntSet
- size - Variable in class arc.struct.LongMap
- size - Variable in class arc.struct.LongQueue
-
Number of elements in the queue.
- size - Variable in class arc.struct.LongSeq
- size - Variable in class arc.struct.ObjectFloatMap
- size - Variable in class arc.struct.ObjectIntMap
- size - Variable in class arc.struct.ObjectMap
- size - Variable in class arc.struct.ObjectSet
- size - Variable in class arc.struct.PQueue
-
The number of elements in the priority queue.
- size - Variable in class arc.struct.Queue
-
Number of elements in the queue.
- size - Variable in class arc.struct.Seq
- size - Variable in class arc.struct.ShortSeq
- size - Variable in class arc.util.serialization.JsonValue
- size - Variable in class mindustry.ai.PathfindQueue
-
The number of elements in the priority queue.
- size - Variable in class mindustry.graphics.g3d.PlanetGrid
- size - Variable in class mindustry.logic.LogicFx.EffectEntry
- size - Variable in class mindustry.tools.Generators.ScorchGenerator
- size - Variable in class mindustry.world.Block
-
multiblock size
- size - Variable in class mindustry.world.blocks.environment.Cliff
- size - Static variable in class mindustry.world.meta.Stat
- size() - Method in class arc.graphics.gl.IndexArray
- size() - Method in class arc.graphics.gl.IndexBufferObject
- size() - Method in class arc.graphics.gl.IndexBufferObjectSubData
- size() - Method in interface arc.graphics.gl.IndexData
- size() - Method in class arc.graphics.gl.VertexArray
- size() - Method in class arc.graphics.gl.VertexBufferObject
- size() - Method in class arc.graphics.gl.VertexBufferObjectWithVAO
- size() - Method in interface arc.graphics.gl.VertexData
- size() - Method in class arc.input.InputMultiplexer
- size() - Method in class arc.math.CumulativeDistribution
- size() - Method in class arc.scene.utils.Selection
- size() - Method in class arc.struct.GridMap
- size() - Method in class arc.struct.PQueue
-
Returns the number of elements in this queue.
- size() - Method in class arc.util.TaskQueue
- size() - Method in class mindustry.entities.EntityGroup
- size() - Method in class mindustry.graphics.Trail
- size() - Method in class mindustry.logic.LogicFx.EffectEntry
- size() - Method in class mindustry.world.blocks.payloads.BuildPayload
- size() - Method in interface mindustry.world.blocks.payloads.Payload
- size() - Method in class mindustry.world.blocks.payloads.UnitPayload
- size(float) - Method in class arc.scene.ui.layout.Cell
-
Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified value.
- size(float, float) - Method in class arc.scene.ui.layout.Cell
-
Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified values.
- sizeBy(float) - Method in class arc.scene.Element
-
Adds the specified size to the current size.
- sizeBy(float, float) - Static method in class arc.scene.actions.Actions
-
Sizes the actor instantly.
- sizeBy(float, float) - Method in class arc.scene.Element
-
Adds the specified size to the current size.
- sizeBy(float, float, float) - Static method in class arc.scene.actions.Actions
- sizeBy(float, float, float, Interp) - Static method in class arc.scene.actions.Actions
- SizeByAction - Class in arc.scene.actions
-
Moves an actor from its current size to a relative size.
- SizeByAction() - Constructor for class arc.scene.actions.SizeByAction
- sizeChanged() - Method in class arc.fx.util.FxWidgetGroup
- sizeChanged() - Method in class arc.scene.Element
-
Called when the actor's size has been changed.
- sizeChanged() - Method in class arc.scene.ui.layout.WidgetGroup
- sizeChanged() - Method in class arc.scene.ui.TextArea
- Sized - Interface in mindustry.entities
- sizeFrom - Variable in class mindustry.entities.effect.ParticleEffect
-
Controls the initial and final sprite sizes.
- sizeFrom - Variable in class mindustry.entities.effect.WaveEffect
- sizeInterp - Variable in class mindustry.entities.effect.ParticleEffect
-
Particle size interpolation.
- sizeMax - Variable in class mindustry.type.weather.ParticleWeather
- sizeMax - Variable in class mindustry.type.weather.RainWeather
- sizeMin - Variable in class mindustry.type.weather.ParticleWeather
- sizeMin - Variable in class mindustry.type.weather.RainWeather
- sizeOffset - Variable in class mindustry.world.Block
-
offset for iteration (internal use only)
- sizerot - Variable in class mindustry.logic.LStatements.EffectStatement
- sizeSource - Variable in class arc.fx.filters.CrtFilter
- sizeTo - Variable in class mindustry.entities.effect.ParticleEffect
-
Controls the initial and final sprite sizes.
- sizeTo - Variable in class mindustry.entities.effect.WaveEffect
- sizeTo(float, float) - Static method in class arc.scene.actions.Actions
-
Sizes the actor instantly.
- sizeTo(float, float, float) - Static method in class arc.scene.actions.Actions
- sizeTo(float, float, float, Interp) - Static method in class arc.scene.actions.Actions
- SizeToAction - Class in arc.scene.actions
-
Moves an actor from its current size to a specific size.
- SizeToAction() - Constructor for class arc.scene.actions.SizeToAction
- skew - Variable in class mindustry.ui.WarningBar
- skip(int) - Method in class arc.util.io.Reads
-
skip bytes
- skip(long) - Method in class arc.util.io.CounterInputStream
- skip(Vec3) - Method in interface mindustry.graphics.g3d.HexMesher
- skipBytes(int) - Method in class arc.util.io.ByteBufferInput
- skipBytes(int) - Method in class arc.util.io.LittleEndianInputStream
- skipChunk(DataInput) - Method in class mindustry.io.SaveFileReader
- skipChunk(DataInput, boolean) - Method in class mindustry.io.SaveFileReader
-
Skip a chunk completely, discarding the bytes.
- skipModLoading() - Method in class mindustry.mod.Mods
- skipToTheEnd() - Method in class arc.flabel.FLabel
-
Skips the char progression to the end, showing the entire label.
- skipToTheEnd(boolean) - Method in class arc.flabel.FLabel
-
Skips the char progression to the end, showing the entire label.
- skipToTheEnd(boolean, boolean) - Method in class arc.flabel.FLabel
-
Skips the char progression to the end, showing the entire label.
- skipWave() - Method in class mindustry.core.Logic
- sky - Static variable in class arc.graphics.Color
- skybox - Variable in class mindustry.graphics.g3d.PlanetRenderer
- SkylineStrategy() - Constructor for class arc.graphics.g2d.PixmapPacker.SkylineStrategy
- slag - Static variable in class mindustry.content.Blocks
- slag - Static variable in class mindustry.content.Liquids
- slag - Static variable in class mindustry.graphics.CacheLayer
- slag - Static variable in class mindustry.graphics.Shaders
- slagCentrifuge - Static variable in class mindustry.content.Blocks
- slagHeater - Static variable in class mindustry.content.Blocks
- slagIncinerator - Static variable in class mindustry.content.Blocks
- slagOrange - Static variable in class mindustry.graphics.Pal
- slash - Enum constant in enum class arc.input.KeyCode
- slate - Static variable in class arc.graphics.Color
- sleep(long) - Static method in class arc.util.Threads
- sleep(long, int) - Static method in class arc.util.Threads
- slerp(float, float, float) - Static method in class arc.math.Mathf
-
Linearly interpolates between two angles in degrees.
- slerp(Quat[]) - Method in class arc.math.geom.Quat
-
Spherical linearly interpolates multiple quaternions and stores the result in this Quaternion.
- slerp(Quat[], float[]) - Method in class arc.math.geom.Quat
-
Spherical linearly interpolates multiple quaternions by the given weights and stores the result in this Quaternion.
- slerp(Quat, float) - Method in class arc.math.geom.Quat
-
Spherical Linear interpolation between this quaternion and the other quaternion, based on the alpha value in the range [0,1].
- slerp(Vec3, float) - Method in class arc.math.geom.Vec3
-
Spherically interpolates between this vector and the target vector by alpha which is in the range [0,1].
- slerpDelta(float, float, float) - Static method in class arc.math.Mathf
- slerpRad(float, float, float) - Static method in class arc.math.Mathf
-
Linearly interpolates between two angles in radians.
- sliced(TextureRegion, Autotiler.SliceMode) - Method in interface mindustry.world.blocks.Autotiler
- slider(float, float, float, float, boolean, Floatc) - Method in class arc.scene.ui.layout.Table
- slider(float, float, float, float, Floatc) - Method in class arc.scene.ui.layout.Table
- slider(float, float, float, Floatc) - Method in class arc.scene.ui.layout.Table
- Slider - Class in arc.scene.ui
-
A slider is a horizontal indicator that allows a user to set a value.
- Slider(float, float, float, boolean) - Constructor for class arc.scene.ui.Slider
- Slider(float, float, float, boolean, Slider.SliderStyle) - Constructor for class arc.scene.ui.Slider
-
Creates a new slider.
- Slider.SliderStyle - Class in arc.scene.ui
-
The style for a slider, see
Slider
. - sliderPref(String, int, int, int, int, SettingsMenuDialog.StringProcessor) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable
- sliderPref(String, int, int, int, SettingsMenuDialog.StringProcessor) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable
- SliderSetting(String, int, int, int, int, SettingsMenuDialog.StringProcessor) - Constructor for class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable.SliderSetting
- SliderStyle() - Constructor for class arc.scene.ui.Slider.SliderStyle
- slight - Enum constant in enum class arc.freetype.FreeTypeFontGenerator.Hinting
-
Light hinting with fuzzy edges, but close to the original shape
- slope - Static variable in interface arc.math.Interp
- slope - Variable in class arc.math.LinearRegression
- slope() - Method in interface mindustry.entities.part.DrawPart.PartProgress
- slope(float) - Static method in class arc.math.Mathf
- slow - Static variable in class mindustry.content.StatusEffects
- slowFast - Static variable in interface arc.math.Interp
- slurpEffect - Variable in class mindustry.entities.abilities.LiquidRegenAbility
- slurpEffectChance - Variable in class mindustry.entities.abilities.LiquidRegenAbility
- slurpSpeed - Variable in class mindustry.entities.abilities.LiquidRegenAbility
- smallDeconstructor - Static variable in class mindustry.content.Blocks
- smallImageKey - Variable in class arc.discord.DiscordRPC.RichPresence
- smallImageText - Variable in class arc.discord.DiscordRPC.RichPresence
- smallPane - Static variable in class mindustry.ui.Styles
- smeltsmoke - Static variable in class mindustry.content.Fx
- smite - Static variable in class mindustry.content.Blocks
- smoke - Static variable in class mindustry.content.Fx
- smokeCloud - Static variable in class mindustry.content.Fx
- smokeColor - Variable in class mindustry.entities.effect.ExplosionEffect
- smokeEffect - Variable in class mindustry.entities.bullet.BulletType
-
Extra smoke effect created when shooting.
- smokeEffect - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Optional override for all smoke effects.
- smokeEffect - Variable in class mindustry.world.blocks.distribution.MassDriver
- smokeEffect - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- smokePuff - Static variable in class mindustry.content.Fx
- smokeRad - Variable in class mindustry.entities.effect.ExplosionEffect
- smokes - Variable in class mindustry.entities.effect.ExplosionEffect
- smokeSize - Variable in class mindustry.entities.effect.ExplosionEffect
- smokeSizeBase - Variable in class mindustry.entities.effect.ExplosionEffect
- smokeThreshold - Variable in class mindustry.world.blocks.power.NuclearReactor
-
threshold at which block starts smoking
- smooth - Static variable in interface arc.math.Interp
-
Aka "smoothstep".
- smooth2 - Static variable in interface arc.math.Interp
- smoothEfficiency - Variable in class mindustry.world.blocks.defense.MendProjector.MendBuild
- smoothEfficiency - Variable in class mindustry.world.blocks.defense.OverdriveProjector.OverdriveBuild
- smoothEfficiency - Variable in class mindustry.world.blocks.defense.Radar.RadarBuild
- smoother - Static variable in interface arc.math.Interp
-
By Ken Perlin.
- smoothLight - Variable in class mindustry.world.blocks.power.NuclearReactor.NuclearReactorBuild
- smoothLiquid - Variable in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- smoothProgress - Variable in class mindustry.world.blocks.production.BurstDrill.BurstDrillBuild
- smoothRadius - Variable in class mindustry.world.blocks.defense.BaseShield.BaseShieldBuild
- smoothReload - Variable in class mindustry.entities.part.DrawPart.PartParams
- smoothReload - Static variable in interface mindustry.entities.part.DrawPart.PartProgress
-
Reload of the weapon - 1 right after shooting, 0 when ready to fire
- smoothReload - Variable in class mindustry.entities.units.WeaponMount
-
lerps to reload time
- smoothReloadSpeed - Variable in class mindustry.type.Weapon
-
lerp speed for shoot warmup, only used for parts
- smoothRot - Variable in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- smoothTime - Variable in class mindustry.world.blocks.power.LightBlock.LightBuild
- snap() - Method in class arc.math.geom.Vec2
-
Snaps this vector's coordinates to integers.
- snap() - Method in class mindustry.ui.Bar
- snap(float) - Method in class arc.scene.ui.Slider
-
Returns a snapped value.
- snapProgress() - Method in class mindustry.ui.fragments.LoadingFragment
- snapshotInterval - Static variable in class mindustry.net.Administration.Config
- SnapshotSeq<T> - Class in arc.struct
-
Guarantees that array entries provided by
SnapshotSeq.begin()
between indexes 0 andSeq.size
at the time begin was called will not be modified untilSnapshotSeq.end()
is called. - SnapshotSeq() - Constructor for class arc.struct.SnapshotSeq
- SnapshotSeq(boolean, int) - Constructor for class arc.struct.SnapshotSeq
- SnapshotSeq(boolean, int, Class<?>) - Constructor for class arc.struct.SnapshotSeq
- SnapshotSeq(boolean, T[], int, int) - Constructor for class arc.struct.SnapshotSeq
- SnapshotSeq(int) - Constructor for class arc.struct.SnapshotSeq
- SnapshotSeq(Seq<T>) - Constructor for class arc.struct.SnapshotSeq
- SnapshotSeq(Class<?>) - Constructor for class arc.struct.SnapshotSeq
- SnapshotSeq(T[]) - Constructor for class arc.struct.SnapshotSeq
- snapshotsSent - Variable in class mindustry.net.NetConnection
-
Count of snapshots sent from server.
- snoise(float, float, float, float) - Static method in class arc.util.noise.Noise
- snoise(float, float, float, float, float) - Static method in class arc.util.noise.Noise
- snoise3(float, float, float, float, float) - Static method in class arc.util.noise.Noise
- snow - Static variable in class mindustry.content.Blocks
- snow - Static variable in class mindustry.content.Weathers
- snowBoulder - Static variable in class mindustry.content.Blocks
- snowPine - Static variable in class mindustry.content.Blocks
- snowWall - Static variable in class mindustry.content.Blocks
- socketConfigChanged - Enum constant in enum class mindustry.game.EventType.Trigger
- socketInput - Static variable in class mindustry.net.Administration.Config
- socketInputAddress - Static variable in class mindustry.net.Administration.Config
- socketInputPort - Static variable in class mindustry.net.Administration.Config
- softDependencies - Variable in class mindustry.mod.Mods.ModMeta
- softLeft - Enum constant in enum class arc.input.KeyCode
- softRight - Enum constant in enum class arc.input.KeyCode
- softShadowRegion - Variable in class mindustry.type.UnitType
- SolarFlare - Class in mindustry.type.weather
- SolarFlare(String) - Constructor for class mindustry.type.weather.SolarFlare
- SolarGenerator - Class in mindustry.world.blocks.power
- SolarGenerator(String) - Constructor for class mindustry.world.blocks.power.SolarGenerator
- SolarGenerator.SolarGeneratorBuild - Class in mindustry.world.blocks.power
- SolarGeneratorBuild() - Constructor for class mindustry.world.blocks.power.SolarGenerator.SolarGeneratorBuild
- solarMultiplier - Enum constant in enum class mindustry.logic.LogicRule
- solarMultiplier - Variable in class mindustry.game.Rules
-
Multiplies power output of solar panels.
- solarPanel - Static variable in class mindustry.content.Blocks
- solarSystem - Variable in class mindustry.graphics.g3d.PlanetParams
-
Deprecated.
- solarSystem - Variable in class mindustry.type.Planet
-
The root parent of the whole solar system this planet is in.
- solid - Variable in class mindustry.world.Block
-
whether this is solid
- solid() - Method in class mindustry.world.Tile
- solid(float, int, int) - Method in interface arc.math.geom.Geometry.SolidChecker
- solid(int, int) - Method in class mindustry.core.World
- solid(int, int) - Static method in class mindustry.entities.EntityCollisions
- solid(int, int) - Method in interface mindustry.entities.EntityCollisions.SolidPred
- solidifes - Variable in class mindustry.world.Block
-
whether this block CAN be solid.
- SolidPump - Class in mindustry.world.blocks.production
-
Pump that makes liquid from solids and takes in power.
- SolidPump(String) - Constructor for class mindustry.world.blocks.production.SolidPump
- SolidPump.SolidPumpBuild - Class in mindustry.world.blocks.production
- SolidPumpBuild() - Constructor for class mindustry.world.blocks.production.SolidPump.SolidPumpBuild
- Soloud - Class in arc.audio
-
JNI bindings for the Soloud library.
- Soloud() - Constructor for class arc.audio.Soloud
- solve(float, float, Vec2, boolean, Vec2) - Static method in class mindustry.graphics.InverseKinematics
- solve(float, float, Vec2, Vec2, Vec2) - Static method in class mindustry.graphics.InverseKinematics
-
inputs:
- sort - Variable in class arc.graphics.g2d.SortedSpriteBatch
- sort - Variable in class mindustry.logic.LExecutor.RadarI
- sort - Variable in class mindustry.logic.LStatements.RadarStatement
- sort() - Method in class arc.struct.ByteSeq
- sort() - Method in class arc.struct.DelayedRemovalSeq
- sort() - Method in class arc.struct.FloatSeq
- sort() - Method in class arc.struct.IntSeq
- sort() - Method in class arc.struct.LongSeq
- sort() - Method in class arc.struct.Seq
-
Sorts this array.
- sort() - Method in class arc.struct.ShortSeq
- sort() - Method in class arc.struct.SnapshotSeq
- sort(boolean) - Static method in class arc.graphics.g2d.Draw
-
Note that sorting is disabled by default, even if it is supported.
- sort(Floatf<? super T>) - Method in class arc.struct.Seq
- sort(Seq<PixmapRegion>) - Method in class arc.graphics.g2d.PixmapPacker.GuillotineStrategy
- sort(Seq<PixmapRegion>) - Method in interface arc.graphics.g2d.PixmapPacker.PackStrategy
- sort(Seq<PixmapRegion>) - Method in class arc.graphics.g2d.PixmapPacker.SkylineStrategy
- sort(Seq<PixmapRegion>) - Method in class arc.graphics.g2d.PixmapPacker
-
Sorts the images to the optimal order they should be packed.
- sort(Seq<T>) - Method in class arc.struct.Sort
- sort(Seq<T>, Comparator<? super T>) - Method in class arc.struct.Sort
- sort(Comparator<? super T>) - Method in class arc.struct.DelayedRemovalSeq
- sort(Comparator<? super T>) - Method in class arc.struct.Seq
-
Sorts the array.
- sort(Comparator<? super T>) - Method in class arc.struct.SnapshotSeq
- sort(Comparator<? super T>) - Method in class mindustry.entities.EntityGroup
- sort(T[]) - Method in class arc.struct.Sort
- sort(T[], int, int) - Method in class arc.struct.Sort
- sort(T[], Comparator<? super T>) - Method in class arc.struct.Sort
- sort(T[], Comparator<? super T>, int, int) - Method in class arc.struct.Sort
- Sort - Class in arc.struct
-
Provides methods to sort arrays of objects.
- Sort() - Constructor for class arc.struct.Sort
- sortAscending - Variable in class arc.graphics.g2d.Batch
- sortAscending(boolean) - Static method in class arc.graphics.g2d.Draw
-
Sets sorting order to either be ascending or descending in terms of Z.
- sortComparing(Func<? super T, ? extends U>) - Method in class arc.struct.Seq
- sorted - Variable in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- SortedSpriteBatch - Class in arc.graphics.g2d
-
Fast sorting implementation written by zxtej.
- SortedSpriteBatch() - Constructor for class arc.graphics.g2d.SortedSpriteBatch
- sorter - Static variable in class mindustry.content.Blocks
- Sorter - Class in mindustry.world.blocks.distribution
- Sorter(String) - Constructor for class mindustry.world.blocks.distribution.Sorter
- Sorter.SorterBuild - Class in mindustry.world.blocks.distribution
- SorterBuild() - Constructor for class mindustry.world.blocks.distribution.Sorter.SorterBuild
- sortItem - Variable in class mindustry.world.blocks.distribution.DuctRouter.DuctRouterBuild
- sortItem - Variable in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- sortItem - Variable in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- sortOrder - Variable in class mindustry.logic.LExecutor.RadarI
- sortOrder - Variable in class mindustry.logic.LStatements.RadarStatement
- sortRequests() - Method in class arc.graphics.g2d.QueueBatch
- sortRequests() - Method in class arc.graphics.g2d.SortedSpriteBatch
- sortRequestsStandard() - Method in class arc.graphics.g2d.SortedSpriteBatch
- sortRequestsThreaded() - Method in class arc.graphics.g2d.SortedSpriteBatch
- sound - Variable in class arc.assets.loaders.SoundLoader.SoundParameter
- sound - Variable in class mindustry.core.Control
- sound - Variable in class mindustry.entities.units.WeaponMount
-
sound loop for continuous weapons
- sound - Variable in class mindustry.type.Weather
- sound - Variable in class mindustry.ui.dialogs.SettingsMenuDialog
- sound(Sound, float, float, float) - Static method in class mindustry.core.NetClient
- Sound - Class in arc.audio
-
A Sound is a short audio clip that can be played numerous times in parallel.
- Sound() - Constructor for class arc.audio.Sound
-
Creates an empty sound.
- Sound(Fi) - Constructor for class arc.audio.Sound
-
Loads a sound from a file.
- soundAt(Sound, float, float, float, float) - Static method in class mindustry.core.NetClient
- soundBus - Variable in class arc.audio.Audio
-
Global bus for all sounds.
- SoundControl - Class in mindustry.audio
-
Controls playback of multiple audio tracks.
- SoundControl() - Constructor for class mindustry.audio.SoundControl
- SoundControl.SoundData - Class in mindustry.audio
- SoundData() - Constructor for class mindustry.audio.SoundControl.SoundData
- SoundLoader - Class in arc.assets.loaders
-
AssetLoader
to loadSound
instances. - SoundLoader(FileHandleResolver) - Constructor for class arc.assets.loaders.SoundLoader
- SoundLoader.SoundParameter - Class in arc.assets.loaders
- SoundLoop - Class in mindustry.audio
-
A simple class for playing a looping sound at a position.
- SoundLoop(Sound, float) - Constructor for class mindustry.audio.SoundLoop
- SoundParameter() - Constructor for class arc.assets.loaders.SoundLoader.SoundParameter
- SoundParameter(AssetLoaderParameters.LoadedCallback) - Constructor for class arc.assets.loaders.SoundLoader.SoundParameter
- SoundParameter(Sound) - Constructor for class arc.assets.loaders.SoundLoader.SoundParameter
- soundPitchMax - Variable in class mindustry.type.Weapon
-
random sound pitch range
- soundPitchMax - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Range for pitch of shoot sound.
- soundPitchMin - Variable in class mindustry.type.Weapon
-
random sound pitch range
- soundPitchMin - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Range for pitch of shoot sound.
- sounds - Variable in class mindustry.audio.SoundControl
- soundVol - Variable in class mindustry.type.Weather
- soundVolMin - Variable in class mindustry.type.Weather
- soundVolOscMag - Variable in class mindustry.type.Weather
- soundVolOscScl - Variable in class mindustry.type.Weather
- source - Variable in class mindustry.entities.pattern.ShootMulti
- source - Variable in class mindustry.game.EventType.BuildDamageEvent
- source - Variable in class mindustry.world.blocks.sandbox.LiquidSource.LiquidSourceBuild
- sourceFile - Variable in class mindustry.ctype.Content.ModContentInfo
-
File that this content was loaded from.
- space - Enum constant in enum class arc.input.KeyCode
- space - Static variable in class mindustry.content.Blocks
- space - Static variable in class mindustry.graphics.CacheLayer
- space - Static variable in class mindustry.graphics.Layer
- space - Static variable in class mindustry.graphics.Shaders
- space - Static variable in class mindustry.world.meta.Env
- space - Variable in class mindustry.world.meta.StatUnit
- spaceLiquid - Static variable in class mindustry.content.Bullets
- SpaceLiquidBulletType - Class in mindustry.entities.bullet
- SpaceLiquidBulletType() - Constructor for class mindustry.entities.bullet.SpaceLiquidBulletType
- SpaceShader(String) - Constructor for class mindustry.graphics.Shaders.SpaceShader
- spaceX - Variable in class arc.freetype.FreeTypeFontGenerator.FreeTypeFontParameter
-
Pixels to add to glyph spacing when text is rendered.
- spaceXadvance - Variable in class arc.graphics.g2d.Font.FontData
-
The width of the space character.
- spaceY - Variable in class arc.freetype.FreeTypeFontGenerator.FreeTypeFontParameter
-
Pixels to add to glyph spacing when text is rendered.
- spacing - Variable in class arc.flabel.effects.WindEffect
- spacing - Variable in class mindustry.game.SpawnGroup
-
The spacing, in waves, of spawns.
- spacing - Variable in class mindustry.ui.WarningBar
- spanCount - Variable in class arc.math.geom.BSpline
- spanCount - Variable in class arc.math.geom.CatmullRomSpline
- sparkColor - Variable in class mindustry.entities.effect.ExplosionEffect
- sparkColor - Variable in class mindustry.world.blocks.production.BeamDrill
- sparkExplosion - Static variable in class mindustry.content.Fx
- sparkLen - Variable in class mindustry.entities.effect.ExplosionEffect
- sparkLife - Variable in class mindustry.world.blocks.production.BeamDrill
- sparkRad - Variable in class mindustry.entities.effect.ExplosionEffect
- sparkRange - Variable in class mindustry.world.blocks.production.BeamDrill
- sparkRecurrence - Variable in class mindustry.world.blocks.production.BeamDrill
- sparks - Variable in class mindustry.entities.effect.ExplosionEffect
- sparks - Variable in class mindustry.world.blocks.production.BeamDrill
- sparkShoot - Static variable in class mindustry.content.Fx
- sparkSize - Variable in class mindustry.world.blocks.production.BeamDrill
- sparkSpread - Variable in class mindustry.world.blocks.production.BeamDrill
- sparkStroke - Variable in class mindustry.entities.effect.ExplosionEffect
- spawn - Enum constant in enum class mindustry.logic.LLocate
- spawn - Static variable in class mindustry.content.Blocks
- spawn - Static variable in class mindustry.content.Fx
- spawn - Variable in class mindustry.game.SpawnGroup
-
If not -1, the unit will only spawn in spawnpoints with these packed coordinates.
- spawn(float, float) - Method in class mindustry.type.UnitType
- spawn(Position) - Method in class mindustry.type.UnitType
- spawn(Position, Team) - Method in class mindustry.type.UnitType
- spawn(Team, float, float) - Method in class mindustry.type.UnitType
- spawn(Team, Position) - Method in class mindustry.type.UnitType
- SpawnBlock - Class in mindustry.world.blocks.environment
- SpawnBlock(String) - Constructor for class mindustry.world.blocks.environment.SpawnBlock
- spawnBullets - Variable in class mindustry.entities.bullet.BulletType
-
Bullets spawned when this bullet is created.
- SpawnDeathAbility - Class in mindustry.entities.abilities
-
Spawns a certain amount of units upon death.
- SpawnDeathAbility() - Constructor for class mindustry.entities.abilities.SpawnDeathAbility
- SpawnDeathAbility(UnitType, int, float) - Constructor for class mindustry.entities.abilities.SpawnDeathAbility
- spawned() - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- spawned() - Method in class mindustry.world.blocks.units.UnitBlock.UnitBuild
- spawned(int) - Method in class mindustry.world.blocks.units.UnitCargoLoader.UnitTransportSourceBuild
- spawned(int) - Method in interface mindustry.world.blocks.UnitTetherBlock
- spawnEffect - Variable in class mindustry.entities.abilities.UnitSpawnAbility
- spawnEffect(float, float, float, UnitType) - Static method in class mindustry.ai.WaveSpawner
- spawnEffect(Unit) - Method in class mindustry.ai.WaveSpawner
-
Applies the standard wave spawn effects to a unit - invincibility, unmoving.
- spawnEffect(Unit, float) - Method in class mindustry.ai.WaveSpawner
-
Applies the standard wave spawn effects to a unit - invincibility, unmoving.
- spawnEnemies() - Method in class mindustry.ai.WaveSpawner
- spawner - Variable in class mindustry.game.EventType.UnitCreateEvent
- spawner - Static variable in class mindustry.Vars
- spawnerUnit - Variable in class mindustry.game.EventType.UnitCreateEvent
- SpawnGroup - Class in mindustry.game
-
A spawn group defines spawn information for a specific type of unit, with optional extra information like weapon equipped, ammo used, and status effects.
- SpawnGroup() - Constructor for class mindustry.game.SpawnGroup
- SpawnGroup(UnitType) - Constructor for class mindustry.game.SpawnGroup
- SpawnPathFilter - Class in mindustry.maps.filters
-
Selects X spawns from the spawn pool.
- SpawnPathFilter() - Constructor for class mindustry.maps.filters.SpawnPathFilter
- spawnPosition - Variable in class mindustry.game.SectorInfo
-
Packed core spawn position.
- spawns - Variable in class mindustry.game.Rules
-
Spawn layout.
- spawns - Variable in class mindustry.maps.Map
-
Number of enemy spawns on this map.
- spawnShockwave - Static variable in class mindustry.content.Fx
- spawnTime - Variable in class mindustry.entities.abilities.UnitSpawnAbility
- spawnUnit - Variable in class mindustry.entities.bullet.BulletType
-
Unit spawned _instead of_ this bullet.
- SpawnUnitI() - Constructor for class mindustry.logic.LExecutor.SpawnUnitI
- SpawnUnitI(int, int, int, int, int, int) - Constructor for class mindustry.logic.LExecutor.SpawnUnitI
- SpawnUnitStatement() - Constructor for class mindustry.logic.LStatements.SpawnUnitStatement
- SpawnWaveI() - Constructor for class mindustry.logic.LExecutor.SpawnWaveI
- SpawnWaveI(int, int, int) - Constructor for class mindustry.logic.LExecutor.SpawnWaveI
- SpawnWaveStatement() - Constructor for class mindustry.logic.LStatements.SpawnWaveStatement
- spawnX - Variable in class mindustry.entities.abilities.UnitSpawnAbility
- spawnY - Variable in class mindustry.entities.abilities.UnitSpawnAbility
- spectateSecret - Variable in class arc.discord.DiscordRPC.RichPresence
- spectre - Static variable in class mindustry.content.Blocks
- speed - Enum constant in enum class mindustry.logic.LAccess
- speed - Variable in class arc.fx.filters.NoiseFilter
- speed - Variable in class arc.fx.filters.RippleFilter
- speed - Variable in class mindustry.entities.bullet.BulletType
-
Speed in units/tick.
- speed - Variable in class mindustry.graphics.g3d.HexSkyMesh
- speed - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- speed - Variable in class mindustry.world.blocks.distribution.BufferedItemBridge
- speed - Variable in class mindustry.world.blocks.distribution.Conveyor
- speed - Variable in class mindustry.world.blocks.distribution.DirectionalUnloader
- speed - Variable in class mindustry.world.blocks.distribution.DirectionLiquidBridge
- speed - Variable in class mindustry.world.blocks.distribution.Duct
- speed - Variable in class mindustry.world.blocks.distribution.DuctBridge
- speed - Variable in class mindustry.world.blocks.distribution.DuctRouter
- speed - Variable in class mindustry.world.blocks.distribution.Junction
- speed - Variable in class mindustry.world.blocks.distribution.OverflowDuct
- speed - Variable in class mindustry.world.blocks.distribution.OverflowGate
- speed - Variable in class mindustry.world.blocks.distribution.Router
- speed - Variable in class mindustry.world.blocks.distribution.StackConveyor
- speed - Variable in class mindustry.world.blocks.storage.Unloader
- speed - Static variable in class mindustry.world.meta.Stat
- speedBoost - Variable in class mindustry.world.blocks.defense.OverdriveProjector
- speedBoosters(String, float, float, boolean, Boolf<Liquid>) - Static method in class mindustry.world.meta.StatValues
- speedBoostPhase - Variable in class mindustry.world.blocks.defense.OverdriveProjector
- speedCurve - Variable in class mindustry.world.blocks.production.BurstDrill
- speedIncrease - Static variable in class mindustry.world.meta.Stat
- speedMinusKey - Variable in class arc.gif.GifRecorder
- speedModes - Variable in class arc.gif.GifRecorder
- speedMultiplier - Variable in class arc.gif.GifRecorder
- speedMultiplier - Variable in class mindustry.type.StatusEffect
-
Unit speed multiplier.
- speedMultiplier - Variable in class mindustry.world.blocks.environment.Floor
-
Multiplies unit velocity by this when walked on.
- speedMultiplier - Static variable in class mindustry.world.meta.Stat
- speedPlusKeep - Variable in class arc.gif.GifRecorder
- speedScl - Variable in class mindustry.world.blocks.payloads.PayloadDeconstructor.PayloadDeconstructorBuild
- speedScl - Variable in class mindustry.world.blocks.units.UnitBlock.UnitBuild
- Sphere - Class in arc.math.geom
-
Encapsulates a 3D sphere with a center and a radius
- Sphere(Vec3, float) - Constructor for class arc.math.geom.Sphere
-
Constructs a sphere with the given center and radius
- spikes(float, float, float, float, int) - Static method in class arc.graphics.g2d.Lines
- spikes(float, float, float, float, int, float) - Static method in class arc.graphics.g2d.Lines
- spin - Variable in class mindustry.entities.bullet.BasicBulletType
- spin - Variable in class mindustry.entities.effect.ParticleEffect
-
Spin in degrees per tick.
- spinSpeed - Variable in class mindustry.entities.part.FlarePart
- spinSprite - Variable in class mindustry.world.draw.DrawRegion
- spinSprite(TextureRegion, float, float, float) - Static method in class mindustry.graphics.Drawf
-
Draws a sprite that should be light-wise correct, when rotated.
- spiroct - Static variable in class mindustry.content.UnitTypes
- splan - Variable in class mindustry.input.DesktopInput
-
Selected build plan for movement.
- splashDamage - Variable in class mindustry.entities.bullet.BulletType
-
Damage dealt in splash.
- splashDamagePierce - Variable in class mindustry.entities.bullet.BulletType
-
If true, splash damage pierces through tiles.
- splashDamageRadius - Variable in class mindustry.entities.bullet.BulletType
-
Use a negative value to disable splash damage.
- splashes - Variable in class mindustry.core.Renderer
- splashes - Variable in class mindustry.type.weather.RainWeather
- splashTimeScale - Variable in class mindustry.type.weather.RainWeather
- split - Static variable in class mindustry.content.SectorPresets
- split - Variable in class mindustry.world.blocks.environment.StaticWall
- split() - Method in class arc.math.geom.QuadTree
- split(int, int) - Method in class arc.graphics.g2d.TextureRegion
-
Helper function to create tiles out of this TextureRegion starting from the top left corner going to the right and ending at the bottom right corner.
- split(Texture, int, int) - Static method in class arc.graphics.g2d.TextureRegion
-
Helper function to create tiles out of the given
Texture
starting from the top left corner going to the right and ending at the bottom right corner. - splitAtlas(TextureAtlas.TextureAtlasData, String, boolean) - Method in class arc.packer.TextureUnpacker
-
Splits an atlas into seperate image and ninepatch files.
- splitHeat - Variable in class mindustry.world.blocks.heat.HeatConductor
- splits - Variable in class arc.graphics.g2d.PixmapPacker.PixmapPackerRect
- splits - Variable in class arc.graphics.g2d.TextureAtlas.AtlasRegion
-
The ninepatch splits, or null if not a ninepatch.
- splits - Variable in class arc.graphics.g2d.TextureAtlas.TextureAtlasData.Region
- splits - Variable in class arc.packer.TexturePacker.Alias
- splits - Variable in class arc.packer.TexturePacker.Rect
- splitTriangle(float[], Plane, Intersector3D.SplitTriangle) - Static method in class arc.math.geom.Intersector3D
-
Splits the triangle by the plane.
- SplitTriangle(int) - Constructor for class arc.math.geom.Intersector3D.SplitTriangle
-
Creates a new instance, assuming numAttributes attributes per triangle vertex.
- spore - Static variable in class mindustry.graphics.Pal
- sporeCluster - Static variable in class mindustry.content.Blocks
- sporeMoss - Static variable in class mindustry.content.Blocks
- sporePine - Static variable in class mindustry.content.Blocks
- sporePod - Static variable in class mindustry.content.Items
- sporePress - Static variable in class mindustry.content.Blocks
- spores - Static variable in class mindustry.world.meta.Attribute
-
Heat content.
- spores - Static variable in class mindustry.world.meta.Env
- sporeSlowed - Static variable in class mindustry.content.Fx
- sporeSlowed - Static variable in class mindustry.content.StatusEffects
- sporestorm - Static variable in class mindustry.content.Weathers
- sporeWall - Static variable in class mindustry.content.Blocks
- spray - Enum constant in enum class mindustry.editor.EditorTool
- spread - Variable in class mindustry.entities.abilities.SpawnDeathAbility
-
Random spread of units away from the spawned.
- spread - Variable in class mindustry.entities.pattern.ShootAlternate
-
spread between barrels, in world units - not degrees.
- spread - Variable in class mindustry.entities.pattern.ShootSpread
-
spread between bullets, in degrees.
- spread - Variable in class mindustry.entities.pattern.ShootSummon
- spread - Variable in class mindustry.world.blocks.environment.SeaBush
- spread - Variable in class mindustry.world.draw.DrawBubbles
- spread - Variable in class mindustry.world.draw.DrawCultivator
- spreadConversion - Variable in class mindustry.type.CellLiquid
- spreadDamage - Variable in class mindustry.type.CellLiquid
- spreadTarget - Variable in class mindustry.type.CellLiquid
- Spring1D - Class in arc.math.geom
- Spring1D(float, float) - Constructor for class arc.math.geom.Spring1D
- Spring2D - Class in arc.math.geom
- Spring2D(float, float) - Constructor for class arc.math.geom.Spring2D
- sprite - Variable in class mindustry.entities.bullet.BasicBulletType
- sprite - Variable in class mindustry.entities.bullet.PointLaserBulletType
- SPRITE_SIZE - Static variable in class arc.graphics.g2d.SpriteBatch
- SpriteBatch - Class in arc.graphics.g2d
- SpriteBatch() - Constructor for class arc.graphics.g2d.SpriteBatch
-
Constructs a new SpriteBatch with a size of 4096, one buffer, and the default shader.
- SpriteBatch(int) - Constructor for class arc.graphics.g2d.SpriteBatch
-
Constructs a SpriteBatch with one buffer and the default shader.
- SpriteBatch(int, Shader) - Constructor for class arc.graphics.g2d.SpriteBatch
-
Constructs a new SpriteBatch.
- SpriteCache - Class in arc.graphics.g2d
-
Draws 2D images, optimized for geometry that does not change.
- SpriteCache() - Constructor for class arc.graphics.g2d.SpriteCache
-
Creates a cache that uses indexed geometry and can contain up to 1000 images.
- SpriteCache(int, boolean) - Constructor for class arc.graphics.g2d.SpriteCache
-
Creates a cache with the specified size, using a default shader.
- SpriteCache(int, int, boolean) - Constructor for class arc.graphics.g2d.SpriteCache
- SpriteCache(int, int, Shader, boolean) - Constructor for class arc.graphics.g2d.SpriteCache
-
Creates a cache with the specified size and OpenGL ES 2.0 shader.
- sqr(float) - Static method in class arc.math.Mathf
- sqrt - Enum constant in enum class mindustry.logic.LogicOp
- sqrt(float) - Static method in class arc.math.Mathf
- sqrt2 - Static variable in class arc.math.Mathf
- sqrt3 - Static variable in class arc.math.Mathf
- square - Variable in class arc.packer.TexturePacker.Settings
- square - Variable in class mindustry.world.draw.DrawPulseShape
- square(float, float, float) - Static method in class arc.graphics.g2d.Fill
- square(float, float, float) - Static method in class arc.graphics.g2d.Lines
- square(float, float, float) - Static method in class mindustry.graphics.Drawf
- square(float, float, float, float) - Static method in class arc.graphics.g2d.Fill
- square(float, float, float, float) - Static method in class arc.graphics.g2d.Lines
- square(float, float, float, float) - Static method in class mindustry.graphics.Drawf
- square(float, float, float, float, Color) - Static method in class mindustry.graphics.Drawf
- square(float, float, float, Color) - Static method in class mindustry.graphics.Drawf
- squared(float, StatUnit) - Static method in class mindustry.world.meta.StatValues
- squarei - Static variable in class mindustry.ui.Styles
-
Default image button style - gray corners at 45 degrees.
- squareRad - Variable in class mindustry.world.blocks.units.RepairTower
- squareShadow(float, float, float, float) - Static method in class mindustry.graphics.Drawf
- squareShape - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- squareSpinScl - Variable in class mindustry.world.blocks.units.RepairTower
- squareSprite - Variable in class mindustry.world.Block
-
whether the sprite is a full square.
- squareTogglei - Static variable in class mindustry.ui.Styles
-
Default image button style - gray corners at 45 degrees.
- squareTogglet - Static variable in class mindustry.ui.Styles
-
Default text button style - gray corners at 45 degrees.
- src - Variable in class arc.graphics.Blending
- src1int - Variable in class arc.fx.filters.CombineFilter
- src1sat - Variable in class arc.fx.filters.CombineFilter
- src2int - Variable in class arc.fx.filters.CombineFilter
- src2sat - Variable in class arc.fx.filters.CombineFilter
- srcAlpha - Variable in class arc.graphics.Blending
- srcAlpha - Static variable in class arc.graphics.Gl
- srcAlphaSaturate - Static variable in class arc.graphics.Gl
- srcColor - Static variable in class arc.graphics.Gl
- srcX - Variable in class arc.graphics.g2d.Font.Glyph
- srcY - Variable in class arc.graphics.g2d.Font.Glyph
- SRVRecord - Class in arc.net.dns
- SRVRecord(long, int, int, int, String) - Constructor for class arc.net.dns.SRVRecord
- SStat - Enum Class in mindustry.service
- st - Variable in class mindustry.logic.LCanvas.StatementElem
- stack - Variable in class mindustry.game.EventType.LaunchItemEvent
- stack(Element...) - Method in class arc.scene.ui.layout.Table
-
Adds a new cell to the table with the specified elements in a
Stack
. - Stack - Class in arc.scene.ui.layout
-
A stack is a container that sizes its children to its size and positions them at 0,0 on top of each other.
- Stack() - Constructor for class arc.scene.ui.layout.Stack
- Stack(Element...) - Constructor for class arc.scene.ui.layout.Stack
- StackConveyor - Class in mindustry.world.blocks.distribution
- StackConveyor(String) - Constructor for class mindustry.world.blocks.distribution.StackConveyor
- StackConveyor.StackConveyorBuild - Class in mindustry.world.blocks.distribution
- StackConveyorBuild() - Constructor for class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- stackRegion - Variable in class mindustry.world.blocks.distribution.StackConveyor
- StackRouter - Class in mindustry.world.blocks.distribution
- StackRouter(String) - Constructor for class mindustry.world.blocks.distribution.StackRouter
- StackRouter.StackRouterBuild - Class in mindustry.world.blocks.distribution
- StackRouterBuild() - Constructor for class mindustry.world.blocks.distribution.StackRouter.StackRouterBuild
- stage - Variable in class mindustry.entities.Leg
- stageBackground - Variable in class arc.scene.ui.Dialog.DialogStyle
-
Optional.
- stageToLocalCoordinates(Vec2) - Method in class arc.scene.Element
-
Transforms the specified point in the stage's coordinates to the actor's local coordinate system.
- stageToScreenCoordinates(Vec2) - Method in class arc.scene.Scene
-
Transforms the stage coordinates to screen coordinates.
- stageX - Variable in class arc.scene.event.InputEvent
- stageY - Variable in class arc.scene.event.InputEvent
- stainedMountains - Static variable in class mindustry.content.SectorPresets
- stale - Variable in class mindustry.world.blocks.units.UnitCargoUnloadPoint.UnitCargoUnloadPointBuild
- staleTimeDuration - Variable in class mindustry.world.blocks.units.UnitCargoUnloadPoint
-
If a block is full for this amount of time, it will not be flown to anymore.
- staleTimer - Variable in class mindustry.world.blocks.units.UnitCargoUnloadPoint.UnitCargoUnloadPointBuild
- standardDeviation() - Method in class arc.math.WindowedMean
- star - Enum constant in enum class arc.input.KeyCode
- stars - Variable in class mindustry.mod.ModListing
- start() - Method in class arc.net.Client
- start() - Method in interface arc.net.EndPoint
-
Starts a new thread that calls
EndPoint.run()
. - start() - Method in class arc.net.Server
- start() - Method in class arc.net.TcpIdleSender
-
Called once, before the first send.
- start() - Method in class arc.util.PerformanceCounter
-
Start counting, call this method just before performing the task you want to keep track of.
- start() - Method in class arc.util.Timer
-
Starts the timer if it was stopped.
- startArray(String) - Method in class arc.util.serialization.JsonReader
- startCommands - Static variable in class mindustry.net.Administration.Config
- startDelay - Variable in class mindustry.entities.Effect
-
Time delay before the effect starts
- startDelay(float) - Method in class mindustry.entities.Effect
- startObject(String) - Method in class arc.util.serialization.JsonReader
- startRadius - Variable in class mindustry.ui.layout.RadialTreeLayout
- startSector - Variable in class mindustry.type.Planet
-
The default starting sector displayed to the map dialog.
- startTimestamp - Variable in class arc.discord.DiscordRPC.RichPresence
- startWaveTimeMultiplier - Variable in class mindustry.type.SectorPreset
- stat - Static variable in class mindustry.graphics.Pal
- Stat - Class in mindustry.world.meta
-
Describes one type of stat for content.
- Stat(String) - Constructor for class mindustry.world.meta.Stat
- Stat(String, StatCat) - Constructor for class mindustry.world.meta.Stat
- StatCat - Class in mindustry.world.meta
-
A specific category for a stat.
- StatCat(String) - Constructor for class mindustry.world.meta.StatCat
- state - Variable in class arc.discord.DiscordRPC.RichPresence
- state - Variable in class mindustry.mod.Mods.LoadedMod
-
Current state of this mod.
- state - Variable in class mindustry.ui.dialogs.PlanetDialog
- state - Static variable in class mindustry.Vars
- state - Variable in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- state - Variable in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- state - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- StateChangeEvent(GameState.State, GameState.State) - Constructor for class mindustry.game.EventType.StateChangeEvent
- stateChanges - Variable in class arc.profiling.GLInterceptor
- stateLoad - Static variable in class mindustry.world.blocks.distribution.StackConveyor
- StatementElem(LStatement) - Constructor for class mindustry.logic.LCanvas.StatementElem
- statements - Variable in class mindustry.logic.LCanvas
- stateMove - Static variable in class mindustry.world.blocks.distribution.StackConveyor
- stateSnapshot(float, int, int, boolean, boolean, int, byte, long, long, byte[]) - Static method in class mindustry.core.NetClient
- stateUnload - Static variable in class mindustry.world.blocks.distribution.StackConveyor
- staticColor - Variable in class mindustry.game.Rules
-
Color for static, undiscovered fog of war areas.
- staticDarkness() - Method in class mindustry.world.Tile
- staticDraw - Static variable in class arc.graphics.Gl
- staticFog - Variable in class mindustry.game.Rules
-
If fog = true, this is whether static (black) fog is enabled.
- StaticTree - Class in mindustry.world.blocks.environment
- StaticTree(String) - Constructor for class mindustry.world.blocks.environment.StaticTree
- StaticWall - Class in mindustry.world.blocks.environment
- StaticWall(String) - Constructor for class mindustry.world.blocks.environment.StaticWall
- stats - Variable in class mindustry.core.GameState
-
Statistics for this save/game.
- stats - Variable in class mindustry.ctype.UnlockableContent
-
Stat storage for this content.
- Stats - Class in mindustry.world.meta
-
Hold and organizes a list of block stats.
- Stats() - Constructor for class mindustry.world.meta.Stats
- StatUnit - Class in mindustry.world.meta
-
Defines a unit of measurement for block stats.
- StatUnit(String) - Constructor for class mindustry.world.meta.StatUnit
- StatUnit(String, boolean) - Constructor for class mindustry.world.meta.StatUnit
- StatUnit(String, String) - Constructor for class mindustry.world.meta.StatUnit
- status - Enum constant in enum class mindustry.ctype.ContentType
- status - Variable in exception arc.util.Http.HttpStatusException
-
The 4xx or 5xx error code.
- status - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- status - Variable in class mindustry.entities.bullet.BulletType
-
Status effect applied on hit.
- status - Variable in class mindustry.type.Weather
- status - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- status - Variable in class mindustry.world.blocks.environment.Floor
-
Status effect applied when walking on.
- status - Variable in class mindustry.world.blocks.units.DroneCenter
- status - Variable in class mindustry.world.modules.PowerModule
-
In case of unbuffered consumers, this is the percentage (1.0f = 100%) of the demanded power which can be supplied.
- status() - Method in class mindustry.world.blocks.power.Battery.BatteryBuild
- status() - Method in class mindustry.world.blocks.power.BeamNode.BeamNodeBuild
- status() - Method in class mindustry.world.blocks.production.Incinerator.IncineratorBuild
- status() - Method in class mindustry.world.blocks.production.ItemIncinerator.ItemIncineratorBuild
- status() - Method in class mindustry.world.blocks.units.RepairTurret.RepairPointBuild
- status(Team, float, float, float, StatusEffect, float, boolean, boolean) - Static method in class mindustry.entities.Damage
-
Applies a status effect to all enemy units in a range.
- statusAir - Variable in class mindustry.type.Weather
- statusDuration - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- statusDuration - Variable in class mindustry.entities.bullet.BulletType
-
Intensity of applied status effect in terms of duration.
- statusDuration - Variable in class mindustry.type.Weather
- statusDuration - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- statusDuration - Variable in class mindustry.world.blocks.environment.Floor
-
Intensity of applied status effect.
- statusDuration - Variable in class mindustry.world.blocks.units.DroneCenter
- statusEffect(String) - Method in class mindustry.core.ContentLoader
- StatusEffect - Class in mindustry.type
- StatusEffect(String) - Constructor for class mindustry.type.StatusEffect
- StatusEffect.TransitionHandler - Interface in mindustry.type
- statusEffects() - Method in class mindustry.core.ContentLoader
- statusEffects(Seq<StatusEffect>) - Static method in class mindustry.world.meta.StatValues
- StatusEffects - Class in mindustry.content
- StatusEffects() - Constructor for class mindustry.content.StatusEffects
- StatusEntry - Class in mindustry.entities.units
- StatusEntry() - Constructor for class mindustry.entities.units.StatusEntry
- StatusFieldAbility - Class in mindustry.entities.abilities
- StatusFieldAbility(StatusEffect, float, float, float) - Constructor for class mindustry.entities.abilities.StatusFieldAbility
- statusGround - Variable in class mindustry.type.Weather
- statusLerp - Variable in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- StatValue - Interface in mindustry.world.meta
-
A base interface for a value of a stat that is displayed.
- StatValues - Class in mindustry.world.meta
-
Utilities for displaying certain stats in a table.
- StatValues() - Constructor for class mindustry.world.meta.StatValues
- steam - Static variable in class mindustry.content.Fx
- steam - Static variable in class mindustry.Vars
-
whether steam is enabled for this game
- steam - Static variable in class mindustry.world.meta.Attribute
-
Heat content.
- steamDescription() - Method in class mindustry.game.Schematic
- steamDescription() - Method in class mindustry.maps.Map
- steamDescription() - Method in class mindustry.mod.Mods.LoadedMod
- steamDescription() - Method in interface mindustry.type.Publishable
- steamGenerator - Static variable in class mindustry.content.Blocks
- steamPlayerName - Static variable in class mindustry.Vars
-
Name of current Steam player.
- steamTag() - Method in class mindustry.game.Schematic
- steamTag() - Method in class mindustry.maps.Map
- steamTag() - Method in class mindustry.mod.Mods.LoadedMod
- steamTag() - Method in interface mindustry.type.Publishable
- steamTitle() - Method in class mindustry.game.Schematic
- steamTitle() - Method in class mindustry.maps.Map
- steamTitle() - Method in class mindustry.mod.Mods.LoadedMod
- steamTitle() - Method in interface mindustry.type.Publishable
- SteamVent - Class in mindustry.world.blocks.environment
- SteamVent(String) - Constructor for class mindustry.world.blocks.environment.SteamVent
- stell - Static variable in class mindustry.content.UnitTypes
- stencil - Variable in class arc.backend.android.AndroidApplicationConfiguration
-
number of bits for depth and stencil buffer
- stencil - Variable in class arc.backend.sdl.SdlConfig
- stencil - Variable in class arc.Graphics.BufferFormat
- stencil(Runnable, Runnable) - Static method in class arc.graphics.g2d.Draw
- stencilAttachment - Static variable in class arc.graphics.Gl
- stencilBackFail - Static variable in class arc.graphics.Gl
- stencilBackFunc - Static variable in class arc.graphics.Gl
- stencilBackPassDepthFail - Static variable in class arc.graphics.Gl
- stencilBackPassDepthPass - Static variable in class arc.graphics.Gl
- stencilBackRef - Static variable in class arc.graphics.Gl
- stencilBackValueMask - Static variable in class arc.graphics.Gl
- stencilBackWritemask - Static variable in class arc.graphics.Gl
- stencilBits - Static variable in class arc.graphics.Gl
- stencilBufferBit - Static variable in class arc.graphics.Gl
- stencilbufferHandle - Variable in class arc.graphics.gl.GLFrameBuffer
-
the stencilbuffer render object handle
- stencilClearValue - Static variable in class arc.graphics.Gl
- stencilFail - Static variable in class arc.graphics.Gl
- stencilFormat - Variable in class arc.backend.robovm.IOSApplicationConfiguration
-
the stencil buffer format, None is default
- stencilFunc - Static variable in class arc.graphics.Gl
- stencilFunc(int, int, int) - Static method in class arc.graphics.Gl
- stencilFuncSeparate(int, int, int, int) - Static method in class arc.graphics.Gl
- stencilIndex - Static variable in class arc.graphics.Gl
- stencilIndex8 - Static variable in class arc.graphics.Gl
- stencilMask(int) - Static method in class arc.graphics.Gl
- stencilMaskSeparate(int, int) - Static method in class arc.graphics.Gl
- stencilOp(int, int, int) - Static method in class arc.graphics.Gl
- stencilOpSeparate(int, int, int, int) - Static method in class arc.graphics.Gl
- stencilPassDepthFail - Static variable in class arc.graphics.Gl
- stencilPassDepthPass - Static variable in class arc.graphics.Gl
- stencilRef - Static variable in class arc.graphics.Gl
- stencilRenderBufferSpec - Variable in class arc.graphics.gl.GLFrameBuffer.GLFrameBufferBuilder
- stencilTest - Static variable in class arc.graphics.Gl
- stencilValueMask - Static variable in class arc.graphics.Gl
- stencilWritemask - Static variable in class arc.graphics.Gl
- step - Variable in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- stepAccepted - Variable in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- stepShake - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- Stile() - Constructor for class mindustry.game.Schematic.Stile
- Stile(Block, int, int, Object, byte) - Constructor for class mindustry.game.Schematic.Stile
- stone - Static variable in class mindustry.content.Blocks
- stoneChance - Variable in class mindustry.maps.planet.AsteroidGenerator
- stoneGray - Static variable in class mindustry.graphics.Pal
- stoneWall - Static variable in class mindustry.content.Blocks
- stop - Enum constant in enum class mindustry.logic.CutsceneAction
- stop - Enum constant in enum class mindustry.logic.LUnitControl
- stop - Variable in class arc.scene.event.ClickListener
- stop() - Method in class arc.audio.AudioBus
- stop() - Method in class arc.audio.Music
- stop() - Method in class arc.audio.Sound
- stop() - Method in class arc.net.Client
- stop() - Method in interface arc.net.EndPoint
-
Closes this end point and causes
EndPoint.run()
to return. - stop() - Method in class arc.net.Server
- stop() - Method in class arc.scene.event.SceneEvent
-
Marks this event has being stopped.
- stop() - Method in class arc.util.PerformanceCounter
-
Stop counting, call this method right after you performed the task you want to keep track of.
- stop() - Method in class arc.util.Timer
-
Stops the timer, tasks will not be executed and time that passes will not be applied to the task delays.
- stop() - Method in class mindustry.audio.SoundControl
- stop() - Method in class mindustry.audio.SoundLoop
- stop(int) - Method in class arc.audio.Audio
- stop(AudioSource) - Method in class arc.audio.Audio
- stopAtTarget - Variable in class mindustry.ai.types.CommandAI
- stopFlow() - Method in class mindustry.world.modules.ItemModule
- stopFlow() - Method in class mindustry.world.modules.LiquidModule
- StopI() - Constructor for class mindustry.logic.LExecutor.StopI
- stopped - Variable in class arc.scene.event.SceneEvent
- stopQuery() - Method in class mindustry.editor.MapObjectivesCanvas
- stopShooting() - Method in class mindustry.entities.units.AIController
- StopStatement() - Constructor for class mindustry.logic.LStatements.StopStatement
- stopWhenInRange - Variable in class mindustry.ai.types.CommandAI
- storage - Enum constant in enum class mindustry.world.meta.BlockFlag
-
Vault/container/etc
- StorageBlock - Class in mindustry.world.blocks.storage
- StorageBlock(String) - Constructor for class mindustry.world.blocks.storage.StorageBlock
- StorageBlock.StorageBuild - Class in mindustry.world.blocks.storage
- StorageBuild() - Constructor for class mindustry.world.blocks.storage.StorageBlock.StorageBuild
- storageCapacity - Variable in class mindustry.game.SectorInfo
-
Max storage capacity.
- storageCapacity - Variable in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- store(ObjectMap<String, String>, Writer, String) - Static method in class arc.util.io.PropertiesUtils
- store(ObjectMap<String, String>, Writer, String, boolean) - Static method in class arc.util.io.PropertiesUtils
-
Writes the key/value pairs of the specified
ObjectMap
to the output character stream in a simple line-oriented format compatible withjava.util.Properties
. - store1milPower - Enum constant in enum class mindustry.service.Achievement
- storeStats() - Method in class mindustry.service.GameService
- str() - Method in class arc.util.io.Reads
-
read string (UTF)
- str(String) - Method in class arc.util.io.Writes
-
writes a string (UTF)
- strafePenalty - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- stream - Variable in class mindustry.net.Streamable
- stream - Variable in class mindustry.net.Streamable.StreamBuilder
- Streamable - Class in mindustry.net
- Streamable() - Constructor for class mindustry.net.Streamable
- Streamable.StreamBuilder - Class in mindustry.net
- StreamBegin() - Constructor for class mindustry.net.Packets.StreamBegin
- StreamBuilder(Packets.StreamBegin) - Constructor for class mindustry.net.Streamable.StreamBuilder
- StreamChunk() - Constructor for class mindustry.net.Packets.StreamChunk
- streamDraw - Static variable in class arc.graphics.Gl
- Streams - Class in arc.util.io
-
Provides utility methods to copy streams.
- Streams() - Constructor for class arc.util.io.Streams
- Streams.OptimizedByteArrayOutputStream - Class in arc.util.io
-
A ByteArrayOutputStream which avoids copying of the byte array if possible.
- strength - Variable in class arc.fx.filters.RadialBlurFilter
- strength - Variable in class mindustry.type.weapons.RepairBeamWeapon.HealBeamMount
- strength - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- strength - Variable in class mindustry.world.blocks.units.RepairTurret.RepairPointBuild
- stretch - Enum constant in enum class arc.util.Scaling
-
Scales the source to fill the target.
- StretchViewport - Class in arc.util.viewport
-
A ScalingViewport that uses
Scaling.stretch
so it does not keep the aspect ratio, the world is scaled to take the whole screen. - StretchViewport(float, float) - Constructor for class arc.util.viewport.StretchViewport
-
Creates a new viewport using a new
Camera
. - StretchViewport(float, float, Camera) - Constructor for class arc.util.viewport.StretchViewport
- stretchX - Enum constant in enum class arc.util.Scaling
-
Scales the source to fill the target in the x direction, without changing the y direction.
- stretchY - Enum constant in enum class arc.util.Scaling
-
Scales the source to fill the target in the y direction, without changing the x direction.
- strict - Static variable in class mindustry.net.Administration.Config
- strictEqual - Enum constant in enum class mindustry.logic.ConditionOp
- strictEqual - Enum constant in enum class mindustry.logic.LogicOp
- string - Enum constant in enum class arc.util.serialization.Jval.Jtype
- string() - Method in class mindustry.net.Administration.Config
- string(String, Object...) - Static method in class mindustry.world.meta.StatValues
- string(String, String) - Method in class arc.util.serialization.JsonReader
- StringMap - Class in arc.struct
-
An ObjectMap with string keys and values.
- StringMap() - Constructor for class arc.struct.StringMap
- StringMap(ObjectMap<? extends String, ? extends String>) - Constructor for class arc.struct.StringMap
- Strings - Class in arc.util
- Strings() - Constructor for class arc.util.Strings
- stringValue - Enum constant in enum class arc.util.serialization.JsonValue.ValueType
- stripColors(CharSequence) - Static method in class arc.util.Strings
- stripGlyphs(CharSequence) - Static method in class arc.util.Strings
- stripWhitespaceCenter - Variable in class arc.packer.TexturePacker.Settings
-
Whether to strip whitespace in a way that keeps the region rectangle centered.
- stripWhitespaceX - Variable in class arc.packer.TexturePacker.Settings
- stripWhitespaceY - Variable in class arc.packer.TexturePacker.Settings
- stroke - Enum constant in enum class mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- stroke - Variable in class mindustry.entities.part.FlarePart
- stroke - Variable in class mindustry.entities.part.HaloPart
- stroke - Variable in class mindustry.entities.part.HoverPart
- stroke - Variable in class mindustry.entities.part.ShapePart
- stroke - Variable in class mindustry.game.MapObjectives.MinimapMarker
- stroke - Variable in class mindustry.game.MapObjectives.ShapeMarker
- stroke - Variable in class mindustry.type.weather.RainWeather
- stroke - Variable in class mindustry.world.blocks.logic.LogicDisplay.LogicDisplayBuild
- stroke - Variable in class mindustry.world.draw.DrawPulseShape
- stroke - Variable in class mindustry.world.draw.DrawSpikes
- stroke(float) - Static method in class arc.graphics.g2d.Lines
- stroke(float, Color) - Static method in class arc.graphics.g2d.Lines
- strokeBorder(FreeType.Stroker, boolean) - Method in class arc.freetype.FreeType.Glyph
- strokeFrom - Variable in class mindustry.entities.bullet.ContinuousLaserBulletType
- strokeFrom - Variable in class mindustry.entities.effect.ParticleEffect
- strokeFrom - Variable in class mindustry.entities.effect.WaveEffect
- strokeInterp - Variable in class mindustry.world.draw.DrawCircles
- strokeMax - Variable in class mindustry.world.draw.DrawCircles
- strokeMin - Variable in class mindustry.world.draw.DrawBubbles
- strokeMin - Variable in class mindustry.world.draw.DrawCircles
- strokeMin - Variable in class mindustry.world.draw.DrawCultivator
- strokeTo - Variable in class mindustry.entities.bullet.ContinuousLaserBulletType
- strokeTo - Variable in class mindustry.entities.effect.ParticleEffect
- strokeTo - Variable in class mindustry.entities.effect.WaveEffect
- strokeTo - Variable in class mindustry.entities.part.HaloPart
- strokeTo - Variable in class mindustry.entities.part.ShapePart
- strongest - Static variable in class mindustry.entities.UnitSorts
- stronghold - Static variable in class mindustry.content.SectorPresets
- Structs - Class in arc.util
- Structs() - Constructor for class arc.util.Structs
- stuck - Variable in class mindustry.entities.units.BuildPlan
-
Whether construction has started for this plan.
- style - Variable in class arc.scene.ui.Label
- style - Variable in class arc.scene.ui.TextField
- style(Style) - Method in class arc.scene.ui.layout.Cell
-
Sets the button or label style.
- Style - Class in arc.scene.style
- Style() - Constructor for class arc.scene.style.Style
- Styles - Class in mindustry.ui
- Styles() - Constructor for class mindustry.ui.Styles
- sub - Enum constant in enum class mindustry.logic.LogicOp
- sub(float) - Method in class arc.math.geom.Vec3
-
Subtracts the given value from all components of this vector
- sub(float, float) - Method in class arc.math.geom.Vec2
-
Substracts the other vector from this vector.
- sub(float, float, float) - Method in class arc.graphics.Color
-
Subtracts the given values from this Color's component values.
- sub(float, float, float) - Method in class arc.math.geom.Vec3
-
Subtracts the other vector from this vector.
- sub(float, float, float, float) - Method in class arc.graphics.Color
-
Subtracts the given values from this Color's component values.
- sub(int, int) - Method in class arc.math.geom.Point2
-
Subtracts another 2D grid point from this point.
- sub(int, int, int) - Method in class arc.math.geom.Point3
-
Subtracts another 3D grid point from this point.
- sub(Color) - Method in class arc.graphics.Color
-
Subtracts the given color from this color
- sub(Point2) - Method in class arc.math.geom.Point2
-
Subtracts another 2D grid point from this point.
- sub(Point3) - Method in class arc.math.geom.Point3
-
Subtracts another 3D grid point from this point.
- sub(Position) - Method in class arc.math.geom.Vec2
- sub(Vec2) - Method in class arc.math.geom.Vec2
- sub(Vec3) - Method in class arc.math.geom.Vec2
- sub(Vec3) - Method in class arc.math.geom.Vec3
- sub(Vec3, float) - Method in class arc.math.geom.Vec3
- sub(T) - Method in interface arc.math.geom.Vector
-
Subtracts the given vector from this vector.
- subclass - Variable in class mindustry.world.Block
-
Main subclass.
- subdividedGrid(PlanetGrid) - Static method in class mindustry.graphics.g3d.PlanetGrid
- sublimate - Static variable in class mindustry.content.Blocks
- submenu - Variable in class mindustry.ui.fragments.MenuFragment.MenuButton
-
Submenu shown when this button is clicked.
- submit(ConsT<Http.HttpResponse, Exception>) - Method in class arc.util.Http.HttpRequest
-
Submits this request asynchronously.
- subnetBans - Variable in class mindustry.net.Administration
- subpixelBits - Static variable in class arc.graphics.Gl
- subscribe() - Static method in class arc.discord.DiscordRPC
-
Subscribes to all activity events.
- subsequentTime - Variable in class arc.scene.ui.Tooltip.Tooltips
-
Once a tooltip is shown, this is used instead of
Tooltip.Tooltips.initialTime
. - subtitle - Variable in class mindustry.mod.ModListing
- subtitle - Variable in class mindustry.mod.Mods.ModMeta
- suffix - Variable in class mindustry.entities.part.RegionPart
-
Appended to unit/weapon/block name and drawn.
- suffix - Variable in class mindustry.world.draw.DrawBlurSpin
- suffix - Variable in class mindustry.world.draw.DrawFade
- suffix - Variable in class mindustry.world.draw.DrawGlowRegion
- suffix - Variable in class mindustry.world.draw.DrawHeatInput
- suffix - Variable in class mindustry.world.draw.DrawHeatRegion
- suffix - Variable in class mindustry.world.draw.DrawLiquidRegion
- suffix - Variable in class mindustry.world.draw.DrawPistons
- suffix - Variable in class mindustry.world.draw.DrawPlasma
- suffix - Variable in class mindustry.world.draw.DrawPower
- suffix - Variable in class mindustry.world.draw.DrawRegion
- SuicideAI - Class in mindustry.ai.types
- SuicideAI() - Constructor for class mindustry.ai.types.SuicideAI
- suicideBomb - Enum constant in enum class mindustry.game.EventType.Trigger
- suicideBomb - Enum constant in enum class mindustry.service.Achievement
- sum - Variable in class mindustry.world.blocks.power.ThermalGenerator.ThermalGeneratorBuild
- sum() - Method in class arc.graphics.Color
-
Returns the sum of the RGB values of this color.
- sum() - Method in class arc.struct.FloatSeq
- sum() - Method in class arc.struct.IntSeq
- sum(Intf<T>) - Method in class arc.struct.Seq
- sum(ItemModule.ItemCalculator) - Method in class mindustry.world.modules.ItemModule
- sum(LiquidModule.LiquidCalculator) - Method in class mindustry.world.modules.LiquidModule
- sumAttribute(Attribute, int, int) - Method in class mindustry.world.Block
- sumDps - Variable in class mindustry.game.SectorInfo
-
Special variables for simulation.
- sumf(Floatf<T>) - Method in class arc.struct.Seq
- sumHealth - Variable in class mindustry.game.SectorInfo
-
Special variables for simulation.
- sumRps - Variable in class mindustry.game.SectorInfo
-
Special variables for simulation.
- sun - Static variable in class mindustry.content.Planets
- SunMesh - Class in mindustry.graphics.g3d
- SunMesh(Planet, int, double, double, double, double, double, float, Color...) - Constructor for class mindustry.graphics.g3d.SunMesh
- supportsEnv(int) - Method in class mindustry.type.UnitType
- supportsEnv(int) - Method in class mindustry.world.Block
- supportsExtension(String) - Method in class arc.backend.android.AndroidGraphics
- supportsExtension(String) - Method in class arc.backend.robovm.IOSGraphics
- supportsExtension(String) - Method in class arc.backend.sdl.SdlGraphics
- supportsExtension(String) - Method in class arc.Graphics
- supportsExtension(String) - Method in class arc.mock.MockGraphics
- supportsOverlay - Variable in class mindustry.world.blocks.environment.Floor
-
whether this floor supports an overlay floor
- suppress - Static variable in class mindustry.graphics.Pal
- suppressable - Variable in class mindustry.world.Block
-
If true, this block is mending-related and can be suppressed with special units/missiles.
- suppressionDuration - Variable in class mindustry.entities.bullet.BulletType
-
Duration of healing block suppression effect.
- suppressionEffectChance - Variable in class mindustry.entities.bullet.BulletType
-
Chance of suppression effect occurring on block, scaled down by number of blocks.
- SuppressionFieldAbility - Class in mindustry.entities.abilities
- SuppressionFieldAbility() - Constructor for class mindustry.entities.abilities.SuppressionFieldAbility
- suppressionRange - Variable in class mindustry.entities.bullet.BulletType
-
Range of healing block suppression effect.
- surfaceArea() - Method in class arc.math.geom.Sphere
- SurfaceShader(String) - Constructor for class mindustry.graphics.Shaders.SurfaceShader
- SurfaceShader(String, String) - Constructor for class mindustry.graphics.Shaders.SurfaceShader
- surge - Static variable in class mindustry.graphics.Pal
- surgeAlloy - Static variable in class mindustry.content.Items
- surgeConveyor - Static variable in class mindustry.content.Blocks
- surgeCrucible - Static variable in class mindustry.content.Blocks
- surgeCruciSmoke - Static variable in class mindustry.content.Fx
- surgeRouter - Static variable in class mindustry.content.Blocks
- surgeSmelter - Static variable in class mindustry.content.Blocks
- surgeTower - Static variable in class mindustry.content.Blocks
- surgeWall - Static variable in class mindustry.content.Blocks
- surgeWallLarge - Static variable in class mindustry.content.Blocks
- survival - Enum constant in enum class mindustry.game.Gamemode
- survive100Waves - Enum constant in enum class mindustry.service.Achievement
- survive10WavesNoBlocks - Enum constant in enum class mindustry.service.Achievement
- suspendParticles - Static variable in class mindustry.content.Weathers
- sustain(float, float, float) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- swap() - Method in class arc.fx.util.PingPongBuffer
-
Swaps source/target buffers.
- swap(int, int) - Method in class arc.struct.BoolSeq
- swap(int, int) - Method in class arc.struct.ByteSeq
- swap(int, int) - Method in class arc.struct.DelayedRemovalSeq
- swap(int, int) - Method in class arc.struct.FloatSeq
- swap(int, int) - Method in class arc.struct.IntSeq
- swap(int, int) - Method in class arc.struct.LongSeq
- swap(int, int) - Method in class arc.struct.Seq
- swap(int, int) - Method in class arc.struct.ShortSeq
- swap(int, int) - Method in class arc.struct.SnapshotSeq
- swap(T[], int, int) - Static method in class arc.util.Structs
- swapActor(int, int) - Method in class arc.scene.Group
-
Swaps two actors by index.
- swapActor(Element, Element) - Method in class arc.scene.Group
-
Swaps two actors.
- swapDiagonalPlacement - Variable in class mindustry.world.Block
-
Whether to swap the diagonal placement modes.
- swarmer - Static variable in class mindustry.content.Blocks
- swing - Static variable in interface arc.math.Interp
- Swing(float) - Constructor for class arc.math.Interp.Swing
- swingIn - Static variable in interface arc.math.Interp
- SwingIn(float) - Constructor for class arc.math.Interp.SwingIn
- swingOut - Static variable in interface arc.math.Interp
- SwingOut(float) - Constructor for class arc.math.Interp.SwingOut
- switchBlock - Static variable in class mindustry.content.Blocks
- SwitchBlock - Class in mindustry.world.blocks.logic
- SwitchBlock(String) - Constructor for class mindustry.world.blocks.logic.SwitchBlock
- SwitchBlock.SwitchBuild - Class in mindustry.world.blocks.logic
- SwitchBuild() - Constructor for class mindustry.world.blocks.logic.SwitchBlock.SwitchBuild
- switchCharset - Enum constant in enum class arc.input.KeyCode
- SWITCHING_PROTOCOLS - Enum constant in enum class arc.util.Http.HttpStatus
- switchModeKey - Variable in class arc.gif.GifRecorder
- switchTeam - Enum constant in enum class mindustry.net.Packets.AdminAction
- switchTexture(Texture) - Method in class arc.graphics.g2d.Batch
- switchToMove - Variable in class mindustry.ai.UnitCommand
-
If true, this unit will automatically switch away to the move command when given a position.
- switchTree(TechTree.TechNode) - Method in class mindustry.ui.dialogs.ResearchDialog
- sym - Enum constant in enum class arc.input.KeyCode
- symbol - Variable in enum class mindustry.logic.ConditionOp
- symbol - Variable in enum class mindustry.logic.LogicOp
- sync - Variable in class mindustry.world.Block
-
Whether to periodically sync this block across the network.
- SynchronousAssetLoader<T,
P extends AssetLoaderParameters<T>> - Class in arc.assets.loaders - SynchronousAssetLoader(FileHandleResolver) - Constructor for class arc.assets.loaders.SynchronousAssetLoader
- SyncI() - Constructor for class mindustry.logic.LExecutor.SyncI
- SyncI(int) - Constructor for class mindustry.logic.LExecutor.SyncI
- syncInterval - Static variable in class mindustry.logic.LExecutor.SyncI
- SyncStatement() - Constructor for class mindustry.logic.LStatements.SyncStatement
- syncTime - Variable in class mindustry.logic.LExecutor.Var
- syncTime - Variable in class mindustry.net.NetConnection
- syncVariable(Building, int, Object) - Static method in class mindustry.logic.LExecutor
- synthetic() - Method in class mindustry.world.Block
- synthetic() - Method in class mindustry.world.Tile
-
Whether this block was placed by a player/unit.
- sysctlbyname(BytePtr, VoidPtr, MachineSizedUIntPtr, VoidPtr, long) - Static method in class arc.backend.robovm.custom.HWMachine
T
- t - Enum constant in enum class arc.input.KeyCode
- t1 - Static variable in class arc.util.Tmp
- tab - Enum constant in enum class arc.input.KeyCode
- TAB - Static variable in class arc.scene.ui.TextField
- table - Static variable in class arc.util.io.CRC
- table - Variable in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsCategory
- table() - Method in class arc.scene.Scene
-
Adds and returns a table.
- table() - Method in class arc.scene.ui.layout.Table
- table(Cons<Table>) - Method in class arc.scene.Scene
-
Adds and returns a table.
- table(Cons<Table>) - Method in class arc.scene.ui.layout.Table
- table(Drawable) - Method in class arc.scene.ui.layout.Table
- table(Drawable, int, Cons<Table>) - Method in class arc.scene.ui.layout.Table
- table(Drawable, Cons<Table>) - Method in class arc.scene.Scene
-
Adds and returns a table.
- table(Drawable, Cons<Table>) - Method in class arc.scene.ui.layout.Table
- Table - Class in arc.scene.ui.layout
-
A group that sizes and positions children using table constraints.
- Table() - Constructor for class arc.scene.ui.layout.Table
- Table(Cons<Table>) - Constructor for class arc.scene.ui.layout.Table
- Table(Drawable) - Constructor for class arc.scene.ui.layout.Table
- Table(Drawable, Cons<Table>) - Constructor for class arc.scene.ui.layout.Table
- Table.DrawRect - Interface in arc.scene.ui.layout
- tag(String) - Method in class mindustry.maps.Map
- tags - Variable in class mindustry.editor.MapEditor
- tags - Variable in class mindustry.game.Rules
-
special tags for additional info.
- tags - Variable in class mindustry.game.Schematic
-
Internal meta tags.
- tags - Variable in class mindustry.io.SaveMeta
- tags - Variable in class mindustry.maps.Map
-
Metadata.
- tail - Variable in class arc.struct.IntQueue
-
Index of last element.
- tail - Variable in class arc.struct.LongQueue
-
Index of last element.
- tail - Variable in class arc.struct.Queue
-
Index of last element.
- taintedWater - Static variable in class mindustry.content.Blocks
- take() - Method in class mindustry.world.modules.ItemModule
- takeIndex(int) - Method in class mindustry.world.modules.ItemModule
-
Begins a speculative take operation.
- takeItems(Building, Item, int, Unit) - Static method in class mindustry.input.InputHandler
- takeMapScreenshot() - Method in class mindustry.core.Renderer
- takePayload() - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- takePayload() - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- takeRotation - Variable in class mindustry.world.modules.ItemModule
- TallBlock - Class in mindustry.world.blocks.environment
- TallBlock(String) - Constructor for class mindustry.world.blocks.environment.TallBlock
- tan - Enum constant in enum class mindustry.logic.LogicOp
- tan - Static variable in class arc.graphics.Color
- tan(float, float, float) - Static method in class arc.math.Mathf
- tankAssembler - Static variable in class mindustry.content.Blocks
- tankFabricator - Static variable in class mindustry.content.Blocks
- tankRefabricator - Static variable in class mindustry.content.Blocks
- TankUnitType - Class in mindustry.type.unit
- TankUnitType(String) - Constructor for class mindustry.type.unit.TankUnitType
- tantros - Static variable in class mindustry.content.Planets
- TantrosPlanetGenerator - Class in mindustry.maps.planet
- TantrosPlanetGenerator() - Constructor for class mindustry.maps.planet.TantrosPlanetGenerator
- tap - Variable in enum class arc.fx.filters.GaussianBlurFilter.BlurType
- tap(float, float, int, KeyCode) - Method in interface arc.input.GestureDetector.GestureListener
-
Called when a tap occured.
- tap(float, float, int, KeyCode) - Method in class mindustry.input.DesktopInput
- tap(float, float, int, KeyCode) - Method in class mindustry.input.MobileInput
- tap(InputEvent, float, float, int, KeyCode) - Method in class arc.scene.event.ElementGestureListener
- tapBlock - Static variable in class mindustry.content.Fx
- tapCommandUnit() - Method in class mindustry.input.InputHandler
- tapCount - Variable in class arc.scene.event.ClickListener
- tapCountInterval - Variable in class arc.scene.event.ClickListener
- TapEvent(Player, Tile) - Constructor for class mindustry.game.EventType.TapEvent
- tapped() - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- tapped() - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- tapped(Runnable) - Method in class arc.scene.Element
-
Adds a touch listener.
- tappedOne - Variable in class mindustry.input.InputHandler
- tapSquareSize - Variable in class arc.scene.event.ClickListener
- tar - Static variable in class mindustry.content.Blocks
- tar - Static variable in class mindustry.graphics.CacheLayer
- tar - Static variable in class mindustry.graphics.Shaders
- tarFields - Static variable in class mindustry.content.SectorPresets
- target - Enum constant in enum class mindustry.logic.LUnitControl
- target - Variable in class arc.math.geom.Spring1D
- target - Variable in class arc.math.geom.Spring2D
- target - Variable in class arc.net.dns.SRVRecord
- target - Variable in class arc.scene.Action
-
The actor this action targets, or null if a target has not been set.
- target - Variable in class mindustry.entities.Damage.Collided
- target - Variable in class mindustry.entities.units.AIController
-
main target that is being faced
- target - Variable in class mindustry.entities.units.WeaponMount
-
current target; used for autonomous weapons and AI
- target - Variable in class mindustry.input.MobileInput
-
Current thing being shot at.
- target - Variable in class mindustry.logic.LExecutor.ControlI
- target - Variable in class mindustry.logic.LExecutor.DrawFlushI
- target - Variable in class mindustry.logic.LExecutor.DrawI
- target - Variable in class mindustry.logic.LExecutor.PrintFlushI
- target - Variable in class mindustry.logic.LExecutor.ReadI
- target - Variable in class mindustry.logic.LExecutor.WriteI
- target - Variable in class mindustry.logic.LStatements.ControlStatement
- target - Variable in class mindustry.logic.LStatements.DrawFlushStatement
- target - Variable in class mindustry.logic.LStatements.PrintFlushStatement
- target - Variable in class mindustry.logic.LStatements.ReadStatement
- target - Variable in class mindustry.logic.LStatements.WriteStatement
- target - Variable in class mindustry.maps.filters.ClearFilter
- target - Variable in class mindustry.maps.filters.NoiseFilter
- target - Variable in class mindustry.maps.filters.OreFilter
- target - Variable in class mindustry.maps.filters.RiverNoiseFilter
- target - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret.PointDefenseBuild
- target - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- target - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- target - Variable in class mindustry.world.blocks.units.DroneCenter.DroneCenterBuild
- target - Variable in class mindustry.world.blocks.units.RepairTurret.RepairPointBuild
- target - Variable in class mindustry.world.blocks.units.UnitAssembler.YeetData
- target() - Method in class mindustry.world.blocks.distribution.DuctRouter.DuctRouterBuild
- target() - Method in class mindustry.world.blocks.distribution.OverflowDuct.OverflowDuctBuild
- target(float, float, float, boolean, boolean) - Method in class mindustry.ai.types.LogicAI
- target(float, float, float, boolean, boolean) - Method in class mindustry.ai.types.SuicideAI
- target(float, float, float, boolean, boolean) - Method in class mindustry.entities.units.AIController
- target(float, float, float, float, Color) - Static method in class mindustry.graphics.Drawf
- target(float, float, float, Color) - Static method in class mindustry.graphics.Drawf
- target1 - Variable in class mindustry.logic.LExecutor.RadarI
- target1 - Variable in class mindustry.logic.LStatements.RadarStatement
- target2 - Variable in class mindustry.logic.LExecutor.RadarI
- target2 - Variable in class mindustry.logic.LStatements.RadarStatement
- target3 - Variable in class mindustry.logic.LExecutor.RadarI
- target3 - Variable in class mindustry.logic.LStatements.RadarStatement
- targetable - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- targetable - Variable in class mindustry.world.Block
-
Whether units target this block.
- targetable(Unit, Team) - Method in class mindustry.type.UnitType
- targetActor - Variable in class arc.scene.event.SceneEvent
- targetActor - Variable in class arc.scene.ui.Tooltip
- targetAir - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- targetAir - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- targetAir - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- targetAir - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
If true, this block targets air units.
- targetAngle - Variable in class mindustry.ai.types.AssemblerAI
- targetBuildings - Variable in class mindustry.type.weapons.RepairBeamWeapon
- targetCursor - Variable in class mindustry.core.UI
- targetFlag(float, float, BlockFlag, boolean) - Method in class mindustry.entities.units.AIController
- targetFlags - Variable in class mindustry.type.UnitType
-
Flags to target based on priority.
- targetGround - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- targetGround - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- targetGround - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- targetGround - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
If true, this block targets ground units and structures.
- targetHealing - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
If true, this block targets friend blocks, to heal them.
- targetIndex - Variable in class mindustry.ai.types.CargoAI
- targetInterval - Variable in class mindustry.type.Weapon
-
ticks to wait in-between targets
- targetInterval - Variable in class mindustry.world.blocks.defense.BuildTurret
- targetInterval - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Ticks between attempt at finding a target.
- targetItem - Variable in class mindustry.ai.types.MinerAI
- targetp - Enum constant in enum class mindustry.logic.LUnitControl
- targetPos - Variable in class mindustry.ai.types.AssemblerAI
- targetPos - Variable in class mindustry.ai.types.CommandAI
- targetPos - Variable in class mindustry.input.MobileInput
- targetPos - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- targetPosition(Posc) - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- targetPriority - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- TargetPriority - Class in mindustry.entities
-
Higher priority blocks will always get targeted over those of lower priority, regardless of distance.
- TargetPriority() - Constructor for class mindustry.entities.TargetPriority
- targetRotation - Variable in class mindustry.entities.units.WeaponMount
-
destination rotation; do not modify!
- targets - Variable in class mindustry.world.blocks.defense.RegenProjector.RegenProjectorBuild
- targets - Variable in class mindustry.world.blocks.defense.ShockwaveTower.ShockwaveTowerBuild
- targets - Variable in class mindustry.world.blocks.units.RepairTower.RepairTowerBuild
- targetsAir - Static variable in class mindustry.world.meta.Stat
- targetsGround - Static variable in class mindustry.world.meta.Stat
- targetSize - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- targetSwitchInterval - Variable in class mindustry.type.Weapon
-
ticks to wait in-between targets
- targetTimer - Variable in class mindustry.ai.types.LogicAI
- targetUnderBlocks - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
If false, 'under' blocks like conveyors are not targeted.
- targetUnits - Variable in class mindustry.type.weapons.RepairBeamWeapon
- tarred - Static variable in class mindustry.content.StatusEffects
- Task() - Constructor for class arc.util.Timer.Task
- taskFailed(AssetDescriptor, RuntimeException) - Method in class arc.assets.AssetManager
-
Called when a task throws an exception during loading.
- TaskQueue - Class in arc.util
- TaskQueue() - Constructor for class arc.util.TaskQueue
- TcpIdleSender - Class in arc.net
- TcpIdleSender() - Constructor for class arc.net.TcpIdleSender
- teal - Static variable in class arc.graphics.Color
- team - Enum constant in enum class mindustry.ctype.ContentType
- team - Enum constant in enum class mindustry.editor.DrawOperation.OpType
- team - Enum constant in enum class mindustry.logic.LAccess
- team - Variable in class mindustry.ai.Pathfinder.Flowfield
-
Team this path is for.
- team - Variable in class mindustry.game.EventType.BlockBuildBeginEvent
- team - Variable in class mindustry.game.EventType.BlockBuildEndEvent
- team - Variable in class mindustry.game.EventType.BuildSelectEvent
- team - Variable in class mindustry.game.MapObjectives.DestroyBlockObjective
- team - Variable in class mindustry.game.MapObjectives.DestroyBlocksObjective
- team - Variable in class mindustry.game.Teams.TeamData
- team - Variable in class mindustry.logic.LExecutor.ExplosionI
- team - Variable in class mindustry.logic.LExecutor.FetchI
- team - Variable in class mindustry.logic.LExecutor.SetBlockI
- team - Variable in class mindustry.logic.LExecutor.SpawnUnitI
- team - Variable in class mindustry.logic.LExecutor
- team - Variable in class mindustry.logic.LStatements.ExplosionStatement
- team - Variable in class mindustry.logic.LStatements.FetchStatement
- team - Variable in class mindustry.logic.LStatements.SetBlockStatement
- team - Variable in class mindustry.logic.LStatements.SpawnUnitStatement
- team - Variable in class mindustry.type.TeamEntry
- team() - Method in interface mindustry.logic.Controllable
- team() - Method in class mindustry.world.Tile
- team(int) - Method in class mindustry.logic.LExecutor
- Team - Class in mindustry.game
- Team(int, String, Color) - Constructor for class mindustry.game.Team
- Team(int, String, Color, Color, Color, Color) - Constructor for class mindustry.game.Team
-
Specifies a 3-color team palette.
- teamAlpha - Variable in class mindustry.world.blocks.defense.ShockMine
- teamColor - Variable in class mindustry.entities.abilities.MoveEffectAbility
- teamCoreDamage - Enum constant in enum class mindustry.game.EventType.Trigger
- TeamData(Team) - Constructor for class mindustry.game.Teams.TeamData
- TeamEntries - Class in mindustry.content
- TeamEntries() - Constructor for class mindustry.content.TeamEntries
- TeamEntry - Class in mindustry.type
-
This class is only for displaying team lore in the content database.
- TeamEntry(Team) - Constructor for class mindustry.type.TeamEntry
- teamPassable - Variable in class mindustry.world.Block
-
if true, this counts as a non-solid block to this team.
- teamRegion - Variable in class mindustry.world.Block
- teamRegion - Variable in class mindustry.world.blocks.defense.ShockMine
- teamRegions - Variable in class mindustry.world.Block
- TeamRule() - Constructor for class mindustry.game.Rules.TeamRule
- TeamRules() - Constructor for class mindustry.game.Rules.TeamRules
- teams - Variable in class mindustry.core.GameState
-
Team data.
- teams - Variable in class mindustry.game.Rules
-
Team-specific rules.
- teams - Variable in class mindustry.maps.Map
-
All teams present on this map.
- Teams - Class in mindustry.game
-
Class for various team-based utilities.
- Teams() - Constructor for class mindustry.game.Teams
- Teams.BlockPlan - Class in mindustry.game
-
Represents a block made by this team that was destroyed somewhere on the map.
- Teams.TeamData - Class in mindustry.game
- tech - Static variable in class mindustry.ui.Fonts
- tech() - Method in class mindustry.maps.generators.BasicGenerator
- tech(Block, Block, Block) - Method in class mindustry.maps.generators.BasicGenerator
- techBlue - Static variable in class mindustry.graphics.Pal
- techLabel - Static variable in class mindustry.ui.Styles
- techNode - Variable in class mindustry.ctype.UnlockableContent
-
The tech tree node for this content, if applicable.
- TechNode(TechTree.TechNode, UnlockableContent, ItemStack[]) - Constructor for class mindustry.content.TechTree.TechNode
- techNodes - Variable in class mindustry.ctype.UnlockableContent
-
Tech nodes for all trees that this content is part of.
- techTree - Variable in class mindustry.type.Planet
-
Default root node shown when the tech tree is opened here.
- TechTree - Class in mindustry.content
-
Class for storing a list of TechNodes with some utility tree builder methods; context dependent.
- TechTree() - Constructor for class mindustry.content.TechTree
- TechTree.TechNode - Class in mindustry.content
- TechTreeNode(TechTree.TechNode, ResearchDialog.TechTreeNode) - Constructor for class mindustry.ui.dialogs.ResearchDialog.TechTreeNode
- tecta - Static variable in class mindustry.content.UnitTypes
- teleport - Static variable in class mindustry.content.Fx
- teleportActivate - Static variable in class mindustry.content.Fx
- teleportOut - Static variable in class mindustry.content.Fx
- tempBlend - Variable in class mindustry.world.blocks.logic.CanvasBlock
- tempBuilds - Static variable in class mindustry.world.Block
- tempColor - Static variable in class arc.scene.ui.Label
- tempDirectory(String) - Static method in class arc.files.Fi
- temperature - Variable in class mindustry.type.Liquid
-
temperature: 0.5 is 'room' temperature, 0 is very cold, 1 is molten hot
- temperature - Static variable in class mindustry.world.meta.Stat
- tempFile(String) - Static method in class arc.files.Fi
- TemporalAction - Class in arc.scene.actions
-
Base class for actions that transition over time using the percent complete.
- TemporalAction() - Constructor for class arc.scene.actions.TemporalAction
- TemporalAction(float) - Constructor for class arc.scene.actions.TemporalAction
- TemporalAction(float, Interp) - Constructor for class arc.scene.actions.TemporalAction
- TEMPORARY_REDIRECT - Enum constant in enum class arc.util.Http.HttpStatus
- tempTiles - Static variable in class mindustry.world.Block
- tendrils - Static variable in class mindustry.content.Blocks
- tendrils - Variable in class mindustry.world.blocks.defense.ShockMine
- terrain(Block, float, float, float) - Method in class mindustry.maps.generators.BasicGenerator
- TerrainFilter - Class in mindustry.maps.filters
- TerrainFilter() - Constructor for class mindustry.maps.filters.TerrainFilter
- terrestrial - Static variable in class mindustry.world.meta.Env
- testCollision(Bullet, Building) - Method in class mindustry.entities.bullet.BulletType
- testCollision(Bullet, Building) - Method in class mindustry.entities.bullet.RailBulletType
- testMobile - Static variable in class mindustry.Vars
-
if true, game is set up in mobile mode, even on desktop.
- testPoint(float, float, float) - Method in class arc.math.geom.Plane
-
Returns on which side the given point lies relative to the plane and its normal.
- testPoint(Vec3) - Method in class arc.math.geom.Plane
-
Returns on which side the given point lies relative to the plane and its normal.
- tetrativeReconstructor - Static variable in class mindustry.content.Blocks
- texCoord(float, float) - Method in class arc.graphics.g3d.VertexBatch3D
- texcoordAttribute - Static variable in class arc.graphics.gl.Shader
-
default name for texcoords attributes, append texture unit number
- texCoords - Static variable in class arc.graphics.VertexAttribute
- texImage2D(int, int, int, int, int, int, int, int, Buffer) - Static method in class arc.graphics.Gl
- texParameterf(int, int, float) - Static method in class arc.graphics.Gl
- texParameterfv(int, int, FloatBuffer) - Static method in class arc.graphics.Gl
- texParameteri(int, int, int) - Static method in class arc.graphics.Gl
- texParameteriv(int, int, IntBuffer) - Static method in class arc.graphics.Gl
- texSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Static method in class arc.graphics.Gl
- text - Variable in class arc.Input.TextInput
- text - Variable in class arc.scene.ui.Label
- text - Variable in class arc.scene.ui.TextField
- text - Variable in class arc.util.CommandHandler.Command
- text - Variable in class mindustry.entities.comp.WorldLabelComp
- text - Variable in class mindustry.game.EventType.TextInputEvent
- text - Variable in class mindustry.game.MapObjectives.FlagObjective
- text - Variable in class mindustry.game.MapObjectives.ShapeTextMarker
- text - Variable in class mindustry.game.MapObjectives.TextMarker
- text - Variable in class mindustry.game.MapObjectives.TimerObjective
- text - Variable in class mindustry.ui.fragments.MenuFragment.MenuButton
- text() - Method in class mindustry.game.MapObjectives.BuildCountObjective
- text() - Method in class mindustry.game.MapObjectives.CommandModeObjective
- text() - Method in class mindustry.game.MapObjectives.CoreItemObjective
- text() - Method in class mindustry.game.MapObjectives.DestroyBlockObjective
- text() - Method in class mindustry.game.MapObjectives.DestroyBlocksObjective
- text() - Method in class mindustry.game.MapObjectives.DestroyCoreObjective
- text() - Method in class mindustry.game.MapObjectives.DestroyUnitsObjective
- text() - Method in class mindustry.game.MapObjectives.FlagObjective
- text() - Method in class mindustry.game.MapObjectives.ItemObjective
- text() - Method in class mindustry.game.MapObjectives.MapObjective
- text() - Method in class mindustry.game.MapObjectives.ProduceObjective
- text() - Method in class mindustry.game.MapObjectives.ResearchObjective
- text() - Method in class mindustry.game.MapObjectives.TimerObjective
- text() - Method in class mindustry.game.MapObjectives.UnitCountObjective
- text() - Static method in class mindustry.graphics.Drawf
-
Sets Draw.z to the text layer, and returns the previous layer.
- text() - Method in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- text() - Method in interface mindustry.ui.fragments.HintsFragment.Hint
-
Displayed text.
- TextArea - Class in arc.scene.ui
-
A multiple-line text input field, entirely based on
TextField
- TextArea(String) - Constructor for class arc.scene.ui.TextArea
- TextArea(String, TextField.TextFieldStyle) - Constructor for class arc.scene.ui.TextArea
- TextArea.TextAreaListener - Class in arc.scene.ui
-
Input listener for the text area
- TextAreaListener() - Constructor for class arc.scene.ui.TextArea.TextAreaListener
- textBuffer - Variable in class mindustry.logic.LExecutor
- TextButton - Class in arc.scene.ui
-
A button with a child
Label
to display text. - TextButton(String) - Constructor for class arc.scene.ui.TextButton
- TextButton(String, TextButton.TextButtonStyle) - Constructor for class arc.scene.ui.TextButton
- TextButton.TextButtonStyle - Class in arc.scene.ui
-
The style for a text button, see
TextButton
. - TextButtonStyle() - Constructor for class arc.scene.ui.TextButton.TextButtonStyle
- TextButtonStyle(Drawable, Drawable, Drawable, Font) - Constructor for class arc.scene.ui.TextButton.TextButtonStyle
- TextButtonStyle(TextButton.TextButtonStyle) - Constructor for class arc.scene.ui.TextButton.TextButtonStyle
- textEquals(CharSequence) - Method in class arc.scene.ui.Label
- TextField - Class in arc.scene.ui
-
A single-line text input field.
- TextField() - Constructor for class arc.scene.ui.TextField
- TextField(String) - Constructor for class arc.scene.ui.TextField
- TextField(String, TextField.TextFieldStyle) - Constructor for class arc.scene.ui.TextField
- TextField.TextFieldClickListener - Class in arc.scene.ui
-
Basic input listener for the text field
- TextField.TextFieldFilter - Interface in arc.scene.ui
-
Interface for filtering characters entered into the text field.
- TextField.TextFieldListener - Interface in arc.scene.ui
-
Interface for listening to typed characters.
- TextField.TextFieldStyle - Class in arc.scene.ui
-
The style for a text field, see
TextField
. - TextField.TextFieldValidator - Interface in arc.scene.ui
- TextFieldClickListener() - Constructor for class arc.scene.ui.TextField.TextFieldClickListener
- TextFieldStyle() - Constructor for class arc.scene.ui.TextField.TextFieldStyle
- TextFieldStyle(TextField.TextFieldStyle) - Constructor for class arc.scene.ui.TextField.TextFieldStyle
- TextFormatter - Class in arc.util
-
TextFormatter
is used byI18NBundle
to perform argument replacement. - TextFormatter(Locale, boolean) - Constructor for class arc.util.TextFormatter
- textHAlign - Variable in class arc.scene.ui.TextField
- textHeight - Variable in class arc.scene.ui.TextField
- textHeight - Variable in class mindustry.game.MapObjectives.ShapeTextMarker
- textInput(int, String, String, int, String, boolean) - Static method in class mindustry.ui.Menus
- TextInput() - Constructor for class arc.Input.TextInput
- TextInputEvent(Player, int, String) - Constructor for class mindustry.game.EventType.TextInputEvent
- textInputId - Variable in class mindustry.game.EventType.TextInputEvent
- textInputResult(Player, int, String) - Static method in class mindustry.ui.Menus
- TextMarker() - Constructor for class mindustry.game.MapObjectives.TextMarker
- TextMarker(String, float, float) - Constructor for class mindustry.game.MapObjectives.TextMarker
- TextMarker(String, float, float, float, byte) - Constructor for class mindustry.game.MapObjectives.TextMarker
- textOffset - Variable in class arc.scene.ui.TextField
- textPref(String, String) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable
- textPref(String, String, Cons<String>) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable
- textProvider - Variable in class arc.scene.ui.Tooltip.Tooltips
-
Default text tooltip provider.
- TextSetting(String, String, Cons<String>) - Constructor for class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable.TextSetting
- texture - Variable in class arc.assets.loaders.TextureLoader.TextureParameter
-
The texture to put the
TextureData
in, optional. - texture - Variable in class arc.graphics.g2d.TextureAtlas.TextureAtlasData.AtlasPage
- texture - Variable in class arc.graphics.g2d.TextureRegion
- texture - Static variable in class arc.graphics.Gl
- texture - Variable in class mindustry.maps.Map
-
Preview texture.
- texture - Variable in class mindustry.world.blocks.logic.CanvasBlock.CanvasBuild
- texture() - Method in class arc.graphics.g2d.TextureAtlas
- Texture - Class in arc.graphics
-
A Texture wraps a standard OpenGL ES texture.
- Texture() - Constructor for class arc.graphics.Texture
-
For use in mocking only!
- Texture(int, int) - Constructor for class arc.graphics.Texture
- Texture(int, int, TextureData) - Constructor for class arc.graphics.Texture
- Texture(Fi) - Constructor for class arc.graphics.Texture
- Texture(Fi, boolean) - Constructor for class arc.graphics.Texture
- Texture(Pixmap) - Constructor for class arc.graphics.Texture
- Texture(Pixmap, boolean) - Constructor for class arc.graphics.Texture
- Texture(TextureData) - Constructor for class arc.graphics.Texture
- Texture(String) - Constructor for class arc.graphics.Texture
- Texture.TextureFilter - Enum Class in arc.graphics
- Texture.TextureWrap - Enum Class in arc.graphics
- texture0 - Static variable in class arc.graphics.Gl
- texture1 - Static variable in class arc.graphics.Gl
- texture10 - Static variable in class arc.graphics.Gl
- texture11 - Static variable in class arc.graphics.Gl
- texture12 - Static variable in class arc.graphics.Gl
- texture13 - Static variable in class arc.graphics.Gl
- texture14 - Static variable in class arc.graphics.Gl
- texture15 - Static variable in class arc.graphics.Gl
- texture16 - Static variable in class arc.graphics.Gl
- texture17 - Static variable in class arc.graphics.Gl
- texture18 - Static variable in class arc.graphics.Gl
- texture19 - Static variable in class arc.graphics.Gl
- texture2 - Static variable in class arc.graphics.Gl
- texture20 - Static variable in class arc.graphics.Gl
- texture21 - Static variable in class arc.graphics.Gl
- texture22 - Static variable in class arc.graphics.Gl
- texture23 - Static variable in class arc.graphics.Gl
- texture24 - Static variable in class arc.graphics.Gl
- texture25 - Static variable in class arc.graphics.Gl
- texture26 - Static variable in class arc.graphics.Gl
- texture27 - Static variable in class arc.graphics.Gl
- texture28 - Static variable in class arc.graphics.Gl
- texture29 - Static variable in class arc.graphics.Gl
- texture2d - Static variable in class arc.graphics.Gl
- texture3 - Static variable in class arc.graphics.Gl
- texture30 - Static variable in class arc.graphics.Gl
- texture31 - Static variable in class arc.graphics.Gl
- texture4 - Static variable in class arc.graphics.Gl
- texture5 - Static variable in class arc.graphics.Gl
- texture6 - Static variable in class arc.graphics.Gl
- texture7 - Static variable in class arc.graphics.Gl
- texture8 - Static variable in class arc.graphics.Gl
- texture9 - Static variable in class arc.graphics.Gl
- TextureArray - Class in arc.graphics
-
OpenGL ES wrapper for TextureArray
- TextureArray(boolean, Fi...) - Constructor for class arc.graphics.TextureArray
- TextureArray(Fi...) - Constructor for class arc.graphics.TextureArray
- TextureArray(TextureArrayData) - Constructor for class arc.graphics.TextureArray
- TextureArray(String...) - Constructor for class arc.graphics.TextureArray
- TextureArrayData - Interface in arc.graphics
-
Used by a
TextureArray
to load the pixel data. - TextureAtlas - Class in arc.graphics.g2d
-
Loads images from texture atlases created by TexturePacker.
A TextureAtlas must be disposed to free up the resources consumed by the backing textures. - TextureAtlas() - Constructor for class arc.graphics.g2d.TextureAtlas
-
Creates an empty atlas to which regions can be added.
- TextureAtlas(Fi) - Constructor for class arc.graphics.g2d.TextureAtlas
-
Loads the specified pack file, using the parent directory of the pack file to find the page images.
- TextureAtlas(Fi, boolean) - Constructor for class arc.graphics.g2d.TextureAtlas
- TextureAtlas(Fi, Fi) - Constructor for class arc.graphics.g2d.TextureAtlas
- TextureAtlas(Fi, Fi, boolean) - Constructor for class arc.graphics.g2d.TextureAtlas
- TextureAtlas(TextureAtlas.TextureAtlasData) - Constructor for class arc.graphics.g2d.TextureAtlas
- TextureAtlas(String) - Constructor for class arc.graphics.g2d.TextureAtlas
-
Loads the specified pack file using
Files.internal(java.lang.String)
, using the parent directory of the pack file to find the page images. - TextureAtlas.AtlasRegion - Class in arc.graphics.g2d
-
Describes the region of a packed image and provides information about the original image before it was packed.
- TextureAtlas.TextureAtlasData - Class in arc.graphics.g2d
- TextureAtlas.TextureAtlasData.AtlasPage - Class in arc.graphics.g2d
- TextureAtlas.TextureAtlasData.Region - Class in arc.graphics.g2d
- TextureAtlasData(Fi, Fi, boolean) - Constructor for class arc.graphics.g2d.TextureAtlas.TextureAtlasData
- TextureAtlasLoader - Class in arc.assets.loaders
-
AssetLoader
to loadTextureAtlas
instances. - TextureAtlasLoader(FileHandleResolver) - Constructor for class arc.assets.loaders.TextureAtlasLoader
- TextureAtlasLoader.TextureAtlasParameter - Class in arc.assets.loaders
- TextureAtlasParameter() - Constructor for class arc.assets.loaders.TextureAtlasLoader.TextureAtlasParameter
- TextureAtlasParameter(boolean) - Constructor for class arc.assets.loaders.TextureAtlasLoader.TextureAtlasParameter
- TextureAtlasParameter(AssetLoaderParameters.LoadedCallback) - Constructor for class arc.assets.loaders.TextureAtlasLoader.TextureAtlasParameter
- textureAttachments - Variable in class arc.graphics.gl.GLFrameBuffer
-
the color buffer texture
- textureAttachmentSpecs - Variable in class arc.graphics.gl.GLFrameBuffer.GLFrameBufferBuilder
- textureBinding2d - Static variable in class arc.graphics.Gl
- textureBindingCubeMap - Static variable in class arc.graphics.Gl
- textureBindings - Variable in class arc.profiling.GLInterceptor
- textureCubeMap - Static variable in class arc.graphics.Gl
- textureCubeMapNegativeX - Static variable in class arc.graphics.Gl
- textureCubeMapNegativeY - Static variable in class arc.graphics.Gl
- textureCubeMapNegativeZ - Static variable in class arc.graphics.Gl
- textureCubeMapPositiveX - Static variable in class arc.graphics.Gl
- textureCubeMapPositiveY - Static variable in class arc.graphics.Gl
- textureCubeMapPositiveZ - Static variable in class arc.graphics.Gl
- textureData - Variable in class arc.assets.loaders.TextureLoader.TextureParameter
-
TextureData for textures created on the fly, optional.
- TextureData - Interface in arc.graphics
-
Used by a
Texture
to load the pixel data. - textureFile - Variable in class arc.graphics.g2d.TextureAtlas.TextureAtlasData.AtlasPage
- TextureLoader - Class in arc.assets.loaders
-
AssetLoader
forTexture
instances. - TextureLoader(FileHandleResolver) - Constructor for class arc.assets.loaders.TextureLoader
- TextureLoader.TextureLoaderInfo - Class in arc.assets.loaders
- TextureLoader.TextureParameter - Class in arc.assets.loaders
- TextureLoaderInfo() - Constructor for class arc.assets.loaders.TextureLoader.TextureLoaderInfo
- textureMagFilter - Static variable in class arc.graphics.Gl
- textureMinFilter - Static variable in class arc.graphics.Gl
- textureName() - Method in class mindustry.graphics.Shaders.SurfaceShader
- TexturePacker - Class in arc.packer
- TexturePacker(TexturePacker.Settings) - Constructor for class arc.packer.TexturePacker
- TexturePacker(File, TexturePacker.Settings) - Constructor for class arc.packer.TexturePacker
- TexturePacker.Alias - Class in arc.packer
- TexturePacker.Packer - Interface in arc.packer
- TexturePacker.Page - Class in arc.packer
- TexturePacker.Rect - Class in arc.packer
- TexturePacker.Settings - Class in arc.packer
- TexturePackerFileProcessor - Class in arc.packer
- TexturePackerFileProcessor() - Constructor for class arc.packer.TexturePackerFileProcessor
- TexturePackerFileProcessor(TexturePacker.Settings, String) - Constructor for class arc.packer.TexturePackerFileProcessor
- TextureParameter() - Constructor for class arc.assets.loaders.TextureLoader.TextureParameter
- TextureRegion - Class in arc.graphics.g2d
-
Defines a rectangular area of a texture.
- TextureRegion() - Constructor for class arc.graphics.g2d.TextureRegion
-
Constructs a region with no texture and no coordinates defined.
- TextureRegion(TextureRegion) - Constructor for class arc.graphics.g2d.TextureRegion
-
Constructs a region with the same texture and coordinates of the specified region.
- TextureRegion(TextureRegion, int, int, int, int) - Constructor for class arc.graphics.g2d.TextureRegion
-
Constructs a region with the same texture as the specified region and sets the coordinates relative to the specified region.
- TextureRegion(Texture) - Constructor for class arc.graphics.g2d.TextureRegion
-
Constructs a region the size of the specified texture.
- TextureRegion(Texture, float, float, float, float) - Constructor for class arc.graphics.g2d.TextureRegion
- TextureRegion(Texture, int, int) - Constructor for class arc.graphics.g2d.TextureRegion
- TextureRegion(Texture, int, int, int, int) - Constructor for class arc.graphics.g2d.TextureRegion
- TextureRegionDrawable - Class in arc.scene.style
-
Drawable for a
TextureRegion
. - TextureRegionDrawable() - Constructor for class arc.scene.style.TextureRegionDrawable
-
Creates an uninitialized TextureRegionDrawable.
- TextureRegionDrawable(TextureRegion) - Constructor for class arc.scene.style.TextureRegionDrawable
- TextureRegionDrawable(TextureRegion, float) - Constructor for class arc.scene.style.TextureRegionDrawable
- TextureRegionDrawable(TextureRegionDrawable) - Constructor for class arc.scene.style.TextureRegionDrawable
- texturescale - Variable in class mindustry.mod.Mods.ModMeta
-
To rescale textures with a different size.
- TextureUnpacker - Class in arc.packer
-
Unpacks a texture atlas into individual image files.
- TextureUnpacker() - Constructor for class arc.packer.TextureUnpacker
- textureWrapS - Static variable in class arc.graphics.Gl
- textureWrapT - Static variable in class arc.graphics.Gl
- thermalGenerator - Static variable in class mindustry.content.Blocks
- ThermalGenerator - Class in mindustry.world.blocks.power
- ThermalGenerator(String) - Constructor for class mindustry.world.blocks.power.ThermalGenerator
- ThermalGenerator.ThermalGeneratorBuild - Class in mindustry.world.blocks.power
- ThermalGeneratorBuild() - Constructor for class mindustry.world.blocks.power.ThermalGenerator.ThermalGeneratorBuild
- thickness - Variable in class mindustry.ui.BorderImage
- thickness - Variable in class mindustry.ui.dialogs.SchematicsDialog.SchematicImage
- thorium - Static variable in class mindustry.content.Items
- thoriumPink - Static variable in class mindustry.graphics.Pal
- thoriumReactor - Static variable in class mindustry.content.Blocks
- thoriumReactorOverheat - Enum constant in enum class mindustry.game.EventType.Trigger
- thoriumScl - Variable in class mindustry.maps.planet.AsteroidGenerator
- thoriumShoot - Static variable in class mindustry.content.Fx
- thoriumWall - Static variable in class mindustry.content.Blocks
- thoriumWallLarge - Static variable in class mindustry.content.Blocks
- thousands - Static variable in class mindustry.core.UI
- thread - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- thread(Runnable) - Static method in class arc.util.Threads
-
Starts a new non-daemon thread.
- thread(String, Runnable) - Static method in class arc.util.Threads
-
Starts a new non-daemon thread.
- ThreadedListener(NetListener) - Constructor for class arc.net.NetListener.ThreadedListener
-
Creates a single thread to process notification events.
- ThreadedListener(NetListener, ExecutorService) - Constructor for class arc.net.NetListener.ThreadedListener
-
Uses the specified threadPool to process notification events.
- threadPool - Variable in class arc.net.NetListener.ThreadedListener
- Threads - Class in arc.util
-
Utilities for threaded programming.
- Threads() - Constructor for class arc.util.Threads
- threat - Variable in class mindustry.type.Sector
-
Number 0-1 indicating the difficulty based on nearby bases.
- thresh - Variable in class mindustry.maps.planet.AsteroidGenerator
- threshold - Variable in class arc.flabel.effects.BlinkEffect
- threshold - Variable in class arc.fx.filters.BloomFilter
- threshold - Variable in class mindustry.maps.filters.NoiseFilter
- threshold - Variable in class mindustry.maps.filters.OreFilter
- threshold - Variable in class mindustry.maps.filters.RiverNoiseFilter
- threshold - Variable in class mindustry.maps.filters.TerrainFilter
- threshold - Variable in class mindustry.world.consumers.ConsumeItemExplode
- threshold2 - Variable in class mindustry.maps.filters.RiverNoiseFilter
- ThresholdFilter - Class in arc.fx.filters
- ThresholdFilter() - Constructor for class arc.fx.filters.ThresholdFilter
- throwAppException(Throwable) - Static method in class arc.util.Threads
-
Throws an exception in the main game thread.
- THROWING_LISTENER - Static variable in interface arc.profiling.GLErrorListener
-
Listener that will throw a ArcRuntimeException with error name.
- thruster - Static variable in class mindustry.content.Blocks
- Thruster - Class in mindustry.world.blocks.defense
- Thruster(String) - Constructor for class mindustry.world.blocks.defense.Thruster
- Thruster.ThrusterBuild - Class in mindustry.world.blocks.defense
- thruster1 - Variable in class mindustry.world.blocks.storage.CoreBlock
- thruster2 - Variable in class mindustry.world.blocks.storage.CoreBlock
- ThrusterBuild() - Constructor for class mindustry.world.blocks.defense.Thruster.ThrusterBuild
- thrusterLength - Variable in class mindustry.world.blocks.storage.CoreBlock
- thrusterSizes - Static variable in class mindustry.world.blocks.storage.CoreBlock
- thrusterTime - Variable in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- tick - Variable in class mindustry.core.GameState
-
Logic tick.
- tick() - Method in class arc.util.PerformanceCounter
-
Updates the time and load counters and resets the time.
- tick() - Method in class arc.util.PerformanceCounters
- tick(float) - Method in class arc.util.PerformanceCounter
-
Updates the time and load counters and resets the time.
- tick(float) - Method in class arc.util.PerformanceCounters
- tidalLock - Variable in class mindustry.type.Planet
-
Whether this planet is tidally locked relative to its parent - see https://en.wikipedia.org/wiki/Tidal_locking
- tier - Variable in class mindustry.ai.BaseRegistry.BasePart
- tier - Variable in class mindustry.world.blocks.production.BeamDrill
- tier - Variable in class mindustry.world.blocks.production.Drill
-
Maximum tier of blocks this drill can mine.
- tier - Variable in class mindustry.world.blocks.units.UnitAssemblerModule
- tier() - Method in class mindustry.world.blocks.units.UnitAssemblerModule.UnitAssemblerModuleBuild
- tile - Variable in class mindustry.game.EventType.BlockBuildBeginEvent
- tile - Variable in class mindustry.game.EventType.BlockBuildEndEvent
- tile - Variable in class mindustry.game.EventType.BlockDestroyEvent
- tile - Variable in class mindustry.game.EventType.BuildSelectEvent
- tile - Variable in class mindustry.game.EventType.ConfigEvent
- tile - Variable in class mindustry.game.EventType.DepositEvent
- tile - Variable in class mindustry.game.EventType.TapEvent
- tile - Variable in class mindustry.game.EventType.TileChangeEvent
- tile - Variable in class mindustry.game.EventType.TilePreChangeEvent
- tile - Variable in class mindustry.game.EventType.WithdrawEvent
- tile - Variable in class mindustry.net.Administration.PlayerAction
- tile - Variable in class mindustry.type.Sector
- tile - Variable in class mindustry.world.blocks.environment.Floor.UpdateRenderState
- tile() - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Connector
- tile() - Method in class mindustry.entities.units.BuildPlan
- tile(int) - Method in class mindustry.core.World.FilterContext
- tile(int) - Method in class mindustry.core.World
- tile(int) - Method in interface mindustry.world.WorldContext
-
Return a tile in the tile array.
- tile(int, int) - Method in class mindustry.core.World
- tile(int, int) - Method in class mindustry.editor.MapEditor
- Tile - Class in mindustry.world
- Tile(int, int) - Constructor for class mindustry.world.Tile
- Tile(int, int, int, int, int) - Constructor for class mindustry.world.Tile
- Tile(int, int, Block, Block, Block) - Constructor for class mindustry.world.Tile
- tileBuilding(int, int) - Method in class mindustry.core.World
- TileChangeEvent() - Constructor for class mindustry.game.EventType.TileChangeEvent
- tileChanges - Variable in class mindustry.core.World
-
The number of times tiles have changed in this session.
- tileConfig(Player, Building, Object) - Static method in class mindustry.input.InputHandler
- tileDamage - Variable in class mindustry.world.blocks.defense.ShockMine
- tileDamage(Team, int, int, float, float) - Static method in class mindustry.entities.Damage
- tileDamage(Team, int, int, float, float, Bullet) - Static method in class mindustry.entities.Damage
- TiledDrawable - Class in arc.scene.style
-
Draws a
TextureRegion
repeatedly to fill the area, instead of stretching it. - TiledDrawable() - Constructor for class arc.scene.style.TiledDrawable
- TiledDrawable(TextureRegion) - Constructor for class arc.scene.style.TiledDrawable
- TiledDrawable(TextureRegionDrawable) - Constructor for class arc.scene.style.TiledDrawable
- TileGen - Class in mindustry.world
- TileGen() - Constructor for class mindustry.world.TileGen
- TileLayer - Enum Class in mindustry.logic
- tilemap - Variable in class mindustry.editor.MapObjectivesCanvas
- tilePayload - Static variable in class mindustry.Vars
-
size of one tile payload (^2)
- TilePreChangeEvent() - Constructor for class mindustry.game.EventType.TilePreChangeEvent
- tiles - Variable in class mindustry.core.World
- tiles - Variable in class mindustry.game.Schematic
- tiles - Variable in class mindustry.graphics.g3d.PlanetGrid.Corner
- tiles - Variable in class mindustry.graphics.g3d.PlanetGrid.Edge
- tiles - Variable in class mindustry.graphics.g3d.PlanetGrid.Ptile
- tiles - Variable in class mindustry.graphics.g3d.PlanetGrid
- tiles - Variable in class mindustry.maps.generators.BasicGenerator
- tiles - Static variable in class mindustry.world.meta.Stat
- tiles() - Method in class mindustry.editor.MapEditor
- Tiles - Class in mindustry.world
-
A tile container.
- Tiles(int, int) - Constructor for class mindustry.world.Tiles
- tilesize - Static variable in class mindustry.Vars
-
size of tiles in units
- tilesSecond - Static variable in class mindustry.world.meta.StatUnit
- tileTap(Player, Tile) - Static method in class mindustry.input.InputHandler
- tileWorld(float, float) - Method in class mindustry.core.World
- tilt - Variable in class mindustry.maps.filters.NoiseFilter
- tilt - Variable in class mindustry.maps.filters.OreFilter
- tilt - Variable in class mindustry.maps.filters.TerrainFilter
- time - Variable in class arc.fx.FxFilter
- time - Variable in class arc.util.PerformanceCounter
-
The time value of this counter (seconds)
- time - Static variable in class arc.util.Time
-
Global time values.
- time - Variable in class mindustry.entities.Effect.EffectContainer
- time - Variable in class mindustry.entities.units.StatusEntry
- time - Variable in class mindustry.graphics.Shaders.BlockBuildShader
- time - Variable in class mindustry.graphics.Shaders.UnitArmorShader
- time - Variable in class mindustry.graphics.Shaders.UnitBuildShader
- time - Variable in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- time - Variable in class mindustry.world.blocks.distribution.Router.RouterBuild
- time - Variable in class mindustry.world.blocks.payloads.BlockProducer.BlockProducerBuild
- time - Variable in class mindustry.world.blocks.payloads.PayloadDeconstructor.PayloadDeconstructorBuild
- time - Variable in class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- time - Variable in class mindustry.world.blocks.production.WallCrafter.WallCrafterBuild
- time - Variable in class mindustry.world.blocks.units.UnitAssembler.AssemblerUnitPlan
- time - Variable in class mindustry.world.blocks.units.UnitBlock.UnitBuild
- time - Variable in class mindustry.world.blocks.units.UnitFactory.UnitPlan
- time() - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- Time - Class in arc.util
- Time() - Constructor for class arc.util.Time
- Time.DelayRun - Class in arc.util
- timeDestroy(float, float, float) - Method in class mindustry.game.Teams.TeamData
-
Make all buildings within this range explode.
- timeDrilled - Variable in class mindustry.world.blocks.production.Drill.DrillBuild
- timeDuration - Variable in class mindustry.entities.bullet.EmpBulletType
- timeIncrease - Variable in class mindustry.entities.bullet.EmpBulletType
- Timekeeper - Class in arc.util
- Timekeeper(float) - Constructor for class arc.util.Timekeeper
- timeout - Enum constant in enum class arc.net.DcReason
- timeout - Variable in class arc.util.Http.HttpRequest
-
The time to wait for the HTTP request to be processed, use 0 to block until it is done.
- timeout(int) - Method in class arc.util.Http.HttpRequest
- timePeriod - Variable in class mindustry.world.meta.Stats
-
Production time period in ticks.
- timePlayed - Variable in class mindustry.io.SaveMeta
- timer - Variable in class mindustry.audio.SoundControl
- timer - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- timer - Variable in class mindustry.entities.abilities.RepairFieldAbility
- timer - Variable in class mindustry.entities.abilities.ShieldRegenFieldAbility
- timer - Variable in class mindustry.entities.abilities.StatusFieldAbility
- timer - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- timer - Variable in class mindustry.entities.abilities.UnitSpawnAbility
- timer - Variable in class mindustry.entities.units.AIController
- timer - Variable in class mindustry.logic.LExecutor.RadarI
- Timer - Class in arc.util
-
Executes tasks in the future on the main loop thread.
- Timer() - Constructor for class arc.util.Timer
- Timer.Task - Class in arc.util
-
Runnable that can be scheduled on a
Timer
. - timerAccept - Variable in class mindustry.world.blocks.distribution.BufferedItemBridge
- timeRange - Variable in class mindustry.world.blocks.environment.SeaBush
- timerCheck - Variable in class mindustry.world.blocks.defense.ShockwaveTower
- timerCheckMoved - Variable in class mindustry.world.blocks.distribution.ItemBridge
- timerDamage - Variable in class mindustry.world.blocks.defense.ShockMine
- timerDump - Variable in class mindustry.world.Block
-
Dump timer ID.
- timerEffect - Variable in class mindustry.world.blocks.units.RepairTurret
- timerFlow - Variable in class mindustry.world.blocks.distribution.DirectionLiquidBridge
- timerFlow - Variable in class mindustry.world.blocks.liquid.Conduit
- timerFuel - Variable in class mindustry.world.blocks.power.NuclearReactor
- timerLoad - Variable in class mindustry.world.blocks.payloads.PayloadLoader
- TimerObjective() - Constructor for class mindustry.game.MapObjectives.TimerObjective
- TimerObjective(String, float) - Constructor for class mindustry.game.MapObjectives.TimerObjective
- timers - Variable in class mindustry.world.Block
-
Max of timers used.
- timerTarget - Static variable in class mindustry.entities.units.AIController
- timerTarget - Variable in class mindustry.world.blocks.defense.BuildTurret
- timerTarget - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- timerTarget - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- timerTarget - Variable in class mindustry.world.blocks.defense.turrets.Turret
- timerTarget - Variable in class mindustry.world.blocks.units.RepairTurret
- timerTarget2 - Static variable in class mindustry.entities.units.AIController
- timerTarget2 - Variable in class mindustry.world.blocks.defense.BuildTurret
- timerTarget3 - Static variable in class mindustry.entities.units.AIController
- timerTarget4 - Static variable in class mindustry.entities.units.AIController
- timerToggle - Variable in class mindustry.world.blocks.defense.AutoDoor
- timerToggle - Variable in class mindustry.world.blocks.defense.Door
- timerUse - Variable in class mindustry.world.blocks.defense.ForceProjector
- timerUse - Variable in class mindustry.world.blocks.defense.MendProjector
- timerUse - Variable in class mindustry.world.blocks.defense.OverdriveProjector
- timerUse - Variable in class mindustry.world.blocks.power.ImpactReactor
- times(T) - Method in interface arc.math.geom.Vector
- timescale - Enum constant in enum class mindustry.logic.LAccess
- timeScale(float, Action) - Static method in class arc.scene.actions.Actions
- TimeScaleAction - Class in arc.scene.actions
-
Multiplies the delta of an action.
- TimeScaleAction() - Constructor for class arc.scene.actions.TimeScaleAction
- timeScl - Variable in class mindustry.world.draw.DrawBubbles
- timeScl - Variable in class mindustry.world.draw.DrawCircles
- timeScl - Variable in class mindustry.world.draw.DrawCultivator
- timeScl - Variable in class mindustry.world.draw.DrawPulseShape
- timeScl - Variable in class mindustry.world.draw.DrawShape
- timeSinceMillis(long) - Static method in class arc.util.Time
-
Get the time in millis passed since a previous time
- timeSinceNanos(long) - Static method in class arc.util.Time
-
Get the time in nanos passed since a previous time
- timesJoined - Variable in class mindustry.net.Administration.PlayerInfo
- timesJoined - Variable in class mindustry.net.Administration.TraceInfo
- timesKicked - Variable in class mindustry.net.Administration.PlayerInfo
- timesKicked - Variable in class mindustry.net.Administration.TraceInfo
- timesLaunched - Enum constant in enum class mindustry.service.SStat
- timeSpeed - Variable in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- timesSpeed - Static variable in class mindustry.world.meta.StatUnit
- timestamp - Variable in class mindustry.io.SaveMeta
- tint - Variable in class arc.scene.style.TextureRegionDrawable
- tint(float, float, float, float) - Method in class arc.scene.style.TextureRegionDrawable
-
Creates a new drawable that renders the same as this drawable tinted the specified color.
- tint(Color) - Static method in class arc.graphics.g2d.Draw
- tint(Color) - Method in class arc.graphics.g2d.FontCache
-
Tints all text currently in the cache.
- tint(Color) - Method in class arc.scene.style.NinePatchDrawable
-
Creates a new drawable that renders the same as this drawable tinted the specified color.
- tint(Color) - Method in class arc.scene.style.TextureRegionDrawable
-
Creates a new drawable that renders the same as this drawable tinted the specified color.
- tint(Color) - Method in class arc.scene.style.TiledDrawable
- tint(Color, Color, float) - Static method in class arc.graphics.g2d.Draw
- titan - Static variable in class mindustry.content.Blocks
- titanExplosion - Static variable in class mindustry.content.Fx
- titanium - Static variable in class mindustry.content.Items
- titaniumConveyor - Static variable in class mindustry.content.Blocks
- titaniumWall - Static variable in class mindustry.content.Blocks
- titaniumWallLarge - Static variable in class mindustry.content.Blocks
- titanSmoke - Static variable in class mindustry.content.Fx
- title - Variable in class arc.backend.sdl.SdlConfig
- title - Variable in class arc.Input.TextInput
- title - Variable in class arc.scene.ui.Dialog
- title - Variable in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable.Setting
- title - Variable in class mindustry.ui.Links.LinkEntry
- titleFont - Variable in class arc.scene.ui.Dialog.DialogStyle
- titleFontColor - Variable in class arc.scene.ui.Dialog.DialogStyle
-
Optional.
- titleTable - Variable in class arc.scene.ui.Dialog
- tmp - Variable in class arc.math.geom.QuadTree
- tmp - Static variable in class arc.math.geom.Rect
-
Static temporary rectangle.
- Tmp - Class in arc.util
-
Temporary stuff.
- Tmp() - Constructor for class arc.util.Tmp
- tmp2 - Static variable in class arc.math.geom.Rect
-
Static temporary rectangle.
- tmpDirectory - Static variable in class mindustry.Vars
-
tmp subdirectory for map conversion
- to - Variable in class mindustry.editor.WaveGraph
- to - Variable in class mindustry.game.EventType.StateChangeEvent
- to - Variable in class mindustry.logic.LExecutor.SenseI
- to - Variable in class mindustry.logic.LExecutor.SetI
- to - Variable in class mindustry.logic.LStatements.SensorStatement
- to - Variable in class mindustry.logic.LStatements.SetStatement
- to - Variable in class mindustry.world.blocks.distribution.MassDriver.DriverBulletData
- toArray() - Method in class arc.scene.utils.Selection
- toArray() - Method in class arc.struct.ArrayMap.Keys
- toArray() - Method in class arc.struct.ArrayMap.Values
- toArray() - Method in class arc.struct.BoolSeq
- toArray() - Method in class arc.struct.ByteSeq
- toArray() - Method in class arc.struct.FloatSeq
- toArray() - Method in class arc.struct.IntFloatMap.Keys
-
Returns a new array containing the remaining keys.
- toArray() - Method in class arc.struct.IntFloatMap.Values
-
Returns a new array containing the remaining values.
- toArray() - Method in class arc.struct.IntIntMap.Keys
-
Returns a new array containing the remaining keys.
- toArray() - Method in class arc.struct.IntIntMap.Values
-
Returns a new array containing the remaining values.
- toArray() - Method in class arc.struct.IntMap.Keys
-
Returns a new array containing the remaining keys.
- toArray() - Method in class arc.struct.IntMap.Values
-
Returns a new array containing the remaining values.
- toArray() - Method in class arc.struct.IntSeq
- toArray() - Method in class arc.struct.IntSet.IntSetIterator
-
Returns a new array containing the remaining keys.
- toArray() - Method in class arc.struct.LongMap.Keys
-
Returns a new array containing the remaining values.
- toArray() - Method in class arc.struct.LongMap.Values
-
Returns a new array containing the remaining values.
- toArray() - Method in class arc.struct.LongQueue
- toArray() - Method in class arc.struct.LongSeq
- toArray() - Method in class arc.struct.ObjectFloatMap.Keys
-
Returns a new array containing the remaining keys.
- toArray() - Method in class arc.struct.ObjectFloatMap.Values
-
Returns a new array containing the remaining values.
- toArray() - Method in class arc.struct.ObjectIntMap.Entries
- toArray() - Method in class arc.struct.ObjectIntMap.Keys
-
Returns a new array containing the remaining keys.
- toArray() - Method in class arc.struct.ObjectIntMap.Values
-
Returns a new array containing the remaining values.
- toArray() - Method in class arc.struct.Seq
-
Returns the items as an array.
- toArray() - Method in class arc.struct.ShortSeq
- toArray() - Method in class mindustry.type.ItemSeq
- toArray(Seq) - Method in class arc.struct.ArrayMap.Keys
- toArray(Seq) - Method in class arc.struct.ArrayMap.Values
- toArray(Seq<K>) - Method in class arc.struct.ObjectFloatMap.Keys
-
Adds the remaining keys to the array.
- toArray(Seq<K>) - Method in class arc.struct.ObjectIntMap.Keys
-
Adds the remaining keys to the array.
- toArray(Seq<T>) - Method in class arc.scene.utils.Selection
- toArray(Class) - Method in class arc.struct.Seq
- toArray(Class<T>) - Method in class arc.struct.Queue
- toast - Enum constant in enum class mindustry.logic.MessageType
- toBack() - Method in class arc.scene.Element
-
Changes the z-order for this actor so it is in back of all siblings.
- toBackBufferX(int) - Static method in class arc.graphics.gl.HdpiUtils
-
Converts an x-coordinate given in logical screen coordinates to backbuffer coordinates.
- toBackBufferY(int) - Static method in class arc.graphics.gl.HdpiUtils
-
Convers an y-coordinate given in backbuffer coordinates to logical screen coordinates
- toBarycoord(Vec2, Vec2, Vec2, Vec2, Vec2) - Static method in class arc.math.geom.Geometry
-
Computes the barycentric coordinates v,w for the specified point in the triangle.
- toBitmap(int) - Method in class arc.freetype.FreeType.Glyph
- toByteArray() - Method in class arc.util.io.Streams.OptimizedByteArrayOutputStream
- toColor - Variable in class mindustry.entities.bullet.ShrapnelBulletType
- toCoordinates(Element, Vec2) - Method in class arc.scene.event.InputEvent
-
Sets actorCoords to this event's coordinates relative to the specified actor.
- toDoubleBits() - Method in class arc.graphics.Color
- toDoubleBits(float, float, float, float) - Static method in class arc.graphics.Color
- toDoubleBits(int, int, int, int) - Static method in class arc.graphics.Color
- toFloatBits() - Method in class arc.graphics.Color
-
Packs the color components into a 32-bit integer with the format ABGR and then converts it to a float.
- toFloatBits(float, float, float, float) - Static method in class arc.graphics.Color
-
Packs the color components into a 32-bit integer with the format ABGR and then converts it to a float.
- toFloatBits(int, int, int, int) - Static method in class arc.graphics.Color
-
Packs the color components into a 32-bit integer with the format ABGR and then converts it to a float.
- toFront() - Method in class arc.scene.Element
-
Changes the z-order for this actor so it is in front of all siblings.
- toFront() - Method in class mindustry.ui.fragments.LoadingFragment
- toggle() - Method in class arc.scene.ui.Button
-
Toggles the checked state.
- toggle() - Method in class arc.scene.ui.Dialog
-
Shows this dialog if it was hidden, and vice versa.
- toggle() - Method in class arc.scene.ui.layout.Collapser
- toggle() - Method in class mindustry.ui.fragments.ChatFragment
- toggle() - Method in class mindustry.ui.fragments.ConsoleFragment
- toggle() - Method in class mindustry.ui.fragments.MinimapFragment
- toggle() - Method in class mindustry.ui.fragments.PlayerListFragment
- toggle(boolean) - Method in class arc.scene.ui.layout.Collapser
- toggle_block_status - Enum constant in enum class mindustry.input.Binding
- toggle_menus - Enum constant in enum class mindustry.input.Binding
- toggle_power_lines - Enum constant in enum class mindustry.input.Binding
- toggleBloom(boolean) - Method in class mindustry.core.Renderer
- toggleHudText(boolean) - Method in class mindustry.ui.fragments.HudFragment
- togglet - Static variable in class mindustry.ui.Styles
-
Default text button style - gray corners at 45 degrees.
- toHours - Static variable in class arc.util.Time
-
Conversion factors for ticks to other unit values.
- toHsv(float[]) - Method in class arc.graphics.Color
-
Extract Hue-Saturation-Value.
- toInt(int) - Static method in class arc.freetype.FreeType
- toJson() - Method in class arc.discord.DiscordRPC.RichPresence
- toJson(JsonWriter.OutputType) - Method in class arc.util.serialization.JsonValue
- toJson(Object) - Method in class arc.util.serialization.Json
- toJson(Object, Fi) - Method in class arc.util.serialization.Json
- toJson(Object, Writer) - Method in class arc.util.serialization.Json
- toJson(Object, Class) - Method in class arc.util.serialization.Json
- toJson(Object, Class, Fi) - Method in class arc.util.serialization.Json
- toJson(Object, Class, Writer) - Method in class arc.util.serialization.Json
- toJson(Object, Class, Class) - Method in class arc.util.serialization.Json
- toJson(Object, Class, Class, Fi) - Method in class arc.util.serialization.Json
- toJson(Object, Class, Class, Writer) - Method in class arc.util.serialization.Json
- tokenEntries - Variable in class arc.flabel.FLabel
- toLogicalX(int) - Static method in class arc.graphics.gl.HdpiUtils
-
Converts an x-coordinate given in backbuffer coordinates to logical screen coordinates.
- toLogicalY(int) - Static method in class arc.graphics.gl.HdpiUtils
-
Convers an y-coordinate given in backbuffer coordinates to logical screen coordinates
- toMap() - Method in class mindustry.world.meta.Stats
- toMatrix(float[]) - Method in class arc.math.geom.Quat
- toMinutes - Static variable in class arc.util.Time
-
Conversion factors for ticks to other unit values.
- toNormalMatrix() - Method in class arc.math.geom.Mat3D
-
removes the translational part and transposes the matrix.
- tooltip(Cons<Table>) - Method in class arc.scene.ui.layout.Cell
- tooltip(Cell<?>, Enum<?>) - Static method in class mindustry.logic.LCanvas
- tooltip(Cell<?>, String) - Static method in class mindustry.logic.LCanvas
- tooltip(String) - Method in class arc.scene.ui.layout.Cell
- Tooltip - Class in arc.scene.ui
-
A listener that shows a tooltip element when another element is hovered over with the mouse.
- Tooltip(Cons<Table>) - Constructor for class arc.scene.ui.Tooltip
- Tooltip(Cons<Table>, Tooltip.Tooltips) - Constructor for class arc.scene.ui.Tooltip
- Tooltip(Cons<Table>, Runnable) - Constructor for class arc.scene.ui.Tooltip
- Tooltip.Tooltips - Class in arc.scene.ui
-
Keeps track of an application's tooltips.
- Tooltips() - Constructor for class arc.scene.ui.Tooltip.Tooltips
- top - Enum constant in enum class mindustry.ui.layout.BranchTreeLayout.TreeLocation
- top - Enum constant in enum class mindustry.world.blocks.Autotiler.SliceMode
- top - Variable in class arc.graphics.g2d.TextureAtlas.TextureAtlasData.Region
- top - Static variable in class arc.util.Align
- top - Variable in class mindustry.type.Sector.SectorRect
- top - Variable in class mindustry.type.Weapon
-
whether to draw the outline on top.
- top - Variable in class mindustry.world.draw.DrawFlame
- top - Variable in class mindustry.world.draw.DrawTurret
- top() - Method in class arc.scene.ui.layout.Cell
-
Adds
Align.top
and clearsAlign.bottom
for the alignment of the element within the cell. - top() - Method in class arc.scene.ui.layout.Table
-
Adds
Align.top
and clearsAlign.bottom
for the alignment of the logical table within the table actor. - TOP_CENTER - Static variable in class arc.graphics.g2d.NinePatch
- TOP_LEFT - Static variable in class arc.graphics.g2d.NinePatch
- TOP_RIGHT - Static variable in class arc.graphics.g2d.NinePatch
- top1 - Variable in class mindustry.world.draw.DrawHeatOutput
- top1 - Variable in class mindustry.world.draw.DrawSideRegion
- top2 - Variable in class mindustry.world.draw.DrawHeatOutput
- top2 - Variable in class mindustry.world.draw.DrawSideRegion
- topHalf(TextureRegion) - Method in interface mindustry.world.blocks.Autotiler
- topInvertRegion - Variable in class mindustry.world.blocks.production.BurstDrill
- toPlans(Schematic, int, int) - Method in class mindustry.game.Schematics
-
Creates an array of build plans from a schematic's data, centered on the provided x+y coordinates.
- topLeft - Variable in class arc.math.geom.QuadTree
- topLeft - Static variable in class arc.util.Align
- topRegion - Variable in class mindustry.world.blocks.defense.DirectionalForceProjector
- topRegion - Variable in class mindustry.world.blocks.defense.ForceProjector
- topRegion - Variable in class mindustry.world.blocks.defense.MendProjector
- topRegion - Variable in class mindustry.world.blocks.defense.OverdriveProjector
- topRegion - Variable in class mindustry.world.blocks.defense.Thruster
- topRegion - Variable in class mindustry.world.blocks.distribution.DirectionalUnloader
- topRegion - Variable in class mindustry.world.blocks.distribution.DuctRouter
- topRegion - Variable in class mindustry.world.blocks.distribution.OverflowDuct
- topRegion - Variable in class mindustry.world.blocks.liquid.LiquidBlock
- topRegion - Variable in class mindustry.world.blocks.payloads.PayloadBlock
- topRegion - Variable in class mindustry.world.blocks.payloads.PayloadConveyor
- topRegion - Variable in class mindustry.world.blocks.power.Battery
-
Deprecated.
- topRegion - Variable in class mindustry.world.blocks.power.LightBlock
- topRegion - Variable in class mindustry.world.blocks.power.NuclearReactor
- topRegion - Variable in class mindustry.world.blocks.production.BeamDrill
- topRegion - Variable in class mindustry.world.blocks.production.Drill
- topRegion - Variable in class mindustry.world.blocks.production.ItemIncinerator
- topRegion - Variable in class mindustry.world.blocks.production.WallCrafter
- topRegion - Variable in class mindustry.world.blocks.units.UnitCargoUnloadPoint
- topRegions - Variable in class mindustry.world.blocks.distribution.Duct
- topRegions - Variable in class mindustry.world.blocks.liquid.Conduit
- topRight - Variable in class arc.math.geom.QuadTree
- topRight - Static variable in class arc.util.Align
- toScreenCoordinates(Vec2, Mat) - Method in class arc.scene.Scene
-
Transforms the coordinates to screen coordinates.
- toScreenCoordinates(Vec2, Mat) - Method in class arc.util.viewport.Viewport
-
Transforms a point to real screen coordinates (as opposed to OpenGL ES window coordinates), where the origin is in the top left and the the y-axis is pointing downwards.
- toSeconds - Static variable in class arc.util.Time
-
Conversion factors for ticks to other unit values.
- toSeq() - Method in class arc.struct.ObjectMap.Keys
-
Returns a new array containing the remaining keys.
- toSeq() - Method in class arc.struct.ObjectMap.Values
-
Returns a new array containing the remaining values.
- toSeq() - Method in class arc.struct.ObjectSet.ObjectSetIterator
-
Returns a new array containing the remaining values.
- toSeq() - Method in class arc.struct.ObjectSet
- toSeq() - Method in class mindustry.type.ItemSeq
- toSeq(Seq<K>) - Method in class arc.struct.ObjectMap.Keys
-
Adds the remaining keys to the array.
- toSeq(Seq<T>) - Method in class arc.struct.ObjectSet.ObjectSetIterator
-
Adds the remaining values to the array.
- toSeq(Seq<V>) - Method in class arc.struct.ObjectMap.Values
-
Adds the remaining values to the specified array.
- toString() - Method in class arc.assets.AssetDescriptor
- toString() - Method in class arc.audio.Music
- toString() - Method in class arc.audio.Sound
- toString() - Method in class arc.backend.robovm.IOSDevice
- toString() - Method in class arc.files.Fi
- toString() - Method in class arc.files.ZipFi
- toString() - Method in class arc.Graphics.BufferFormat
- toString() - Method in class arc.graphics.Color
-
Returns the color encoded as hex string with the format RRGGBBAA.
- toString() - Method in class arc.graphics.g2d.Font.Glyph
- toString() - Method in class arc.graphics.g2d.Font
- toString() - Method in class arc.graphics.g2d.GlyphLayout.GlyphRun
- toString() - Method in class arc.graphics.g2d.GlyphLayout
- toString() - Method in class arc.graphics.g2d.TextureAtlas.AtlasRegion
- toString() - Method in class arc.graphics.g2d.TextureRegion
- toString() - Method in class arc.graphics.gl.FileTextureData
- toString() - Method in class arc.graphics.gl.GLVersion
- toString() - Method in class arc.graphics.Texture
- toString() - Method in enum class arc.input.KeyCode
- toString() - Method in class arc.KeyBinds.Axis
- toString() - Method in class arc.math.Affine2
- toString() - Method in class arc.math.geom.BoundingBox
- toString() - Method in class arc.math.geom.Circle
- toString() - Method in class arc.math.geom.Intersector3D.SplitTriangle
- toString() - Method in class arc.math.geom.Mat3D
- toString() - Method in class arc.math.geom.Plane
- toString() - Method in class arc.math.geom.Point2
- toString() - Method in class arc.math.geom.Point3
- toString() - Method in class arc.math.geom.Quat
- toString() - Method in class arc.math.geom.Ray
- toString() - Method in class arc.math.geom.Rect
-
Converts this
Rectangle
to a string in the format[x,y,width,height]
. - toString() - Method in class arc.math.geom.Vec2
-
Converts this
Vec2
to a string in the format(x,y)
. - toString() - Method in class arc.math.geom.Vec3
-
Converts this
Vec3
to a string in the format(x,y,z)
. - toString() - Method in class arc.math.Mat
- toString() - Method in class arc.net.Connection
- toString() - Method in class arc.packer.FileProcessor.Entry
- toString() - Method in class arc.packer.TexturePacker.Rect
- toString() - Method in class arc.scene.Action
- toString() - Method in class arc.scene.actions.DelegateAction
- toString() - Method in class arc.scene.actions.ParallelAction
- toString() - Method in class arc.scene.Element
- toString() - Method in class arc.scene.event.InputEvent
- toString() - Method in class arc.scene.Group
-
Returns a description of the actor hierarchy, recursively.
- toString() - Method in class arc.scene.style.BaseDrawable
- toString() - Method in class arc.scene.ui.Label
- toString() - Method in class arc.scene.ui.layout.Cell
- toString() - Method in class arc.scene.utils.Selection
- toString() - Method in class arc.struct.ArrayMap
- toString() - Method in class arc.struct.BinaryHeap.Node
- toString() - Method in class arc.struct.BinaryHeap
- toString() - Method in class arc.struct.BoolSeq
- toString() - Method in class arc.struct.ByteSeq
- toString() - Method in class arc.struct.FloatSeq
- toString() - Method in class arc.struct.IntFloatMap.Entry
- toString() - Method in class arc.struct.IntFloatMap
- toString() - Method in class arc.struct.IntIntMap.Entry
- toString() - Method in class arc.struct.IntIntMap
- toString() - Method in class arc.struct.IntMap.Entry
- toString() - Method in class arc.struct.IntMap
- toString() - Method in class arc.struct.IntQueue
- toString() - Method in class arc.struct.IntSeq
- toString() - Method in class arc.struct.IntSet
- toString() - Method in class arc.struct.LongMap.Entry
- toString() - Method in class arc.struct.LongMap
- toString() - Method in class arc.struct.LongQueue
- toString() - Method in class arc.struct.LongSeq
- toString() - Method in class arc.struct.ObjectFloatMap.Entry
- toString() - Method in class arc.struct.ObjectFloatMap
- toString() - Method in class arc.struct.ObjectIntMap.Entry
- toString() - Method in class arc.struct.ObjectIntMap
- toString() - Method in class arc.struct.ObjectMap.Entry
- toString() - Method in class arc.struct.ObjectMap
- toString() - Method in class arc.struct.ObjectSet
- toString() - Method in class arc.struct.OrderedMap
- toString() - Method in class arc.struct.OrderedSet
- toString() - Method in class arc.struct.Queue
- toString() - Method in class arc.struct.Seq
- toString() - Method in class arc.struct.ShortSeq
- toString() - Method in class arc.util.PerformanceCounter
- toString() - Method in class arc.util.PerformanceCounters
- toString() - Method in class arc.util.serialization.JsonValue
- toString() - Method in class arc.util.serialization.Jval
-
Returns the JSON string for this value in its minimal form, without any additional whitespace.
- toString() - Method in class mindustry.ai.UnitCommand
- toString() - Method in class mindustry.ctype.Content
- toString() - Method in class mindustry.ctype.MappableContent
- toString() - Method in class mindustry.entities.units.BuildPlan
- toString() - Method in enum class mindustry.game.Gamemode
- toString() - Method in class mindustry.game.SectorInfo.ExportStat
- toString() - Method in class mindustry.game.SpawnGroup
- toString() - Method in class mindustry.game.Team
- toString() - Method in class mindustry.game.Teams.BlockPlan
- toString() - Method in class mindustry.game.Teams.TeamData
- toString() - Method in class mindustry.io.TypeIO.BuildingBox
- toString() - Method in class mindustry.io.TypeIO.UnitBox
- toString() - Method in enum class mindustry.logic.ConditionOp
- toString() - Method in class mindustry.logic.LAssembler.BVar
- toString() - Method in enum class mindustry.logic.LogicOp
- toString() - Method in class mindustry.maps.Map
- toString() - Method in class mindustry.mod.ModListing
- toString() - Method in class mindustry.mod.Mods.LoadedMod
- toString() - Method in class mindustry.mod.Mods.ModMeta
- toString() - Method in enum class mindustry.net.Packets.KickReason
- toString() - Method in class mindustry.type.Item
- toString() - Method in class mindustry.type.ItemSeq
- toString() - Method in class mindustry.type.ItemStack
- toString() - Method in class mindustry.type.Liquid
- toString() - Method in class mindustry.type.LiquidStack
- toString() - Method in class mindustry.type.PayloadStack
- toString() - Method in class mindustry.type.Sector
- toString() - Method in class mindustry.type.StatusEffect
- toString() - Method in class mindustry.type.Weapon
- toString() - Method in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemEntry
- toString() - Method in class mindustry.world.blocks.power.PowerGraph
- toString() - Method in class mindustry.world.blocks.storage.Unloader.ContainerStat
- toString() - Method in class mindustry.world.meta.Attribute
- toString() - Method in class mindustry.world.meta.Stat
- toString() - Method in class mindustry.world.meta.StatCat
- toString() - Method in class mindustry.world.modules.ItemModule
- toString() - Method in class mindustry.world.Tile
- toString(int) - Static method in class arc.util.Align
- toString(Jval.Jformat) - Method in class arc.util.serialization.Jval
-
Returns the JSON/Hjson string for this value using the given formatting.
- toString(Object) - Static method in class mindustry.logic.LExecutor.PrintI
- toString(String) - Method in class arc.struct.BoolSeq
- toString(String) - Method in class arc.struct.ByteSeq
- toString(String) - Method in class arc.struct.FloatSeq
- toString(String) - Method in class arc.struct.IntSeq
- toString(String) - Method in class arc.struct.LongSeq
- toString(String) - Method in class arc.struct.ObjectMap
- toString(String) - Method in class arc.struct.ObjectSet
- toString(String) - Method in class arc.struct.OrderedSet
- toString(String) - Method in class arc.struct.Seq
- toString(String) - Method in class arc.struct.ShortSeq
- toString(StringBuilder) - Method in class arc.graphics.Color
- toString(StringBuilder) - Method in class arc.util.PerformanceCounter
-
Creates a string in the form of "name [time: value, load: value]"
- toString(String, boolean) - Method in class arc.struct.ObjectMap
- toString(String, Func<T, String>) - Method in class arc.struct.Seq
- total - Variable in class arc.math.FloatCounter
-
The sum of all values
- total - Variable in class arc.math.geom.Intersector3D.SplitTriangle
- total - Variable in class mindustry.net.Packets.StreamBegin
- total - Variable in class mindustry.net.Streamable.StreamBuilder
- total - Variable in class mindustry.type.ItemSeq
- total - Variable in class mindustry.world.modules.ItemModule
- total() - Method in class mindustry.type.PayloadSeq
- total() - Method in class mindustry.world.modules.ItemModule
- totalAmmo - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- totalCampaignItems - Enum constant in enum class mindustry.service.SStat
- totalDroneProgress - Variable in class mindustry.world.blocks.units.DroneCenter.DroneCenterBuild
- totalDroneProgress - Variable in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- totalItems - Enum constant in enum class mindustry.logic.LAccess
- totalLiquids - Enum constant in enum class mindustry.logic.LAccess
- totalObjects - Variable in class arc.math.geom.QuadTree
- totalPower - Enum constant in enum class mindustry.logic.LAccess
- totalPower - Variable in class mindustry.type.ammo.PowerAmmoType
- totalProgress - Variable in class mindustry.world.blocks.defense.Radar.RadarBuild
- totalProgress - Variable in class mindustry.world.blocks.power.ImpactReactor.ImpactReactorBuild
- totalProgress - Variable in class mindustry.world.blocks.power.VariableReactor.VariableReactorBuild
- totalProgress - Variable in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- totalProgress - Variable in class mindustry.world.blocks.production.Pump.PumpBuild
- totalProgress - Variable in class mindustry.world.blocks.production.Separator.SeparatorBuild
- totalProgress - Variable in class mindustry.world.blocks.units.RepairTower.RepairTowerBuild
- totalProgress - Variable in class mindustry.world.blocks.units.UnitCargoLoader.UnitTransportSourceBuild
- totalProgress() - Method in class mindustry.world.blocks.defense.RegenProjector.RegenProjectorBuild
- totalProgress() - Method in class mindustry.world.blocks.power.ConsumeGenerator.ConsumeGeneratorBuild
- totalProgress() - Method in class mindustry.world.blocks.power.ImpactReactor.ImpactReactorBuild
- totalProgress() - Method in class mindustry.world.blocks.power.VariableReactor.VariableReactorBuild
- totalProgress() - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- totalProgress() - Method in class mindustry.world.blocks.production.Pump.PumpBuild
- totalProgress() - Method in class mindustry.world.blocks.production.Separator.SeparatorBuild
- totalProgress() - Method in class mindustry.world.blocks.units.UnitCargoLoader.UnitTransportSourceBuild
- totalRadius - Variable in class mindustry.type.Planet
-
Total radius of this planet and all its children.
- totalRenderCalls - Variable in class arc.graphics.g2d.SpriteCache
-
Number of rendering calls, ever.
- totalRequirements - Variable in class mindustry.type.UnitType
- totalShots - Variable in class mindustry.entities.units.WeaponMount
-
total bullets fired from this mount
- totalShots - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- totalTime - Variable in class arc.flabel.FEffect
- totalTime - Variable in class mindustry.world.blocks.defense.RegenProjector.RegenProjectorBuild
- totalTime - Variable in class mindustry.world.blocks.power.ConsumeGenerator.ConsumeGeneratorBuild
- totalTime - Variable in class mindustry.world.blocks.production.WallCrafter.WallCrafterBuild
- toTile(float) - Static method in class mindustry.core.World
- toUBJson(Object, Class, OutputStream) - Method in class arc.util.serialization.Json
- touchable - Variable in class arc.scene.Element
- touchable(Prov<Touchable>) - Method in class arc.scene.Element
- touchable(Prov<Touchable>) - Method in class arc.scene.ui.layout.Cell
- touchable(Touchable) - Static method in class arc.scene.actions.Actions
- touchable(Touchable) - Method in class arc.scene.actions.TouchableAction
- touchable(Touchable) - Method in class arc.scene.ui.layout.Cell
- Touchable - Enum Class in arc.scene.event
-
Determines how touch input events are distributed to an element and any children.
- TouchableAction - Class in arc.scene.actions
-
Sets the actor's
touchability
. - TouchableAction() - Constructor for class arc.scene.actions.TouchableAction
- touchablility - Variable in class arc.scene.Element
- touchDown - Enum constant in enum class arc.scene.event.InputEvent.InputEventType
-
A new touch for a pointer on the stage was detected
- touchDown(float, float, int, KeyCode) - Method in interface arc.input.GestureDetector.GestureListener
- touchDown(float, float, int, KeyCode) - Method in class arc.input.GestureDetector
- touchDown(float, float, int, KeyCode) - Method in class mindustry.input.DesktopInput
- touchDown(int, int, int, KeyCode) - Method in class arc.input.GestureDetector
- touchDown(int, int, int, KeyCode) - Method in class arc.input.InputEventQueue
- touchDown(int, int, int, KeyCode) - Method in class arc.input.InputMultiplexer
- touchDown(int, int, int, KeyCode) - Method in interface arc.input.InputProcessor
- touchDown(int, int, int, KeyCode) - Method in class arc.input.KeyboardDevice
- touchDown(int, int, int, KeyCode) - Method in class arc.scene.Scene
-
Applies a touch down event to the stage and returns true if an actor in the scene
handled
the event. - touchDown(int, int, int, KeyCode) - Method in class mindustry.input.MobileInput
- touchDown(InputEvent, float, float, int, int) - Method in class arc.scene.event.DragListener
- touchDown(InputEvent, float, float, int, KeyCode) - Method in class arc.scene.event.ClickListener
- touchDown(InputEvent, float, float, int, KeyCode) - Method in class arc.scene.event.ElementGestureListener
- touchDown(InputEvent, float, float, int, KeyCode) - Method in class arc.scene.event.InputListener
-
Called when a mouse button or a finger touch goes down on the element.
- touchDown(InputEvent, float, float, int, KeyCode) - Method in class arc.scene.ui.TextField.TextFieldClickListener
- touchDown(InputEvent, float, float, int, KeyCode) - Method in class arc.scene.ui.Tooltip
- touchDown(InputEvent, float, float, int, KeyCode) - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Mover
- touchDown(Tooltip) - Method in class arc.scene.ui.Tooltip.Tooltips
- touchDownX - Variable in class arc.scene.event.ClickListener
- touchDownY - Variable in class arc.scene.event.ClickListener
- touchDragged - Enum constant in enum class arc.scene.event.InputEvent.InputEventType
-
A pointer that is touching the stage has moved.
- touchDragged(float, float, int) - Method in class arc.input.GestureDetector
- touchDragged(int, int, int) - Method in class arc.input.GestureDetector
- touchDragged(int, int, int) - Method in class arc.input.InputEventQueue
- touchDragged(int, int, int) - Method in class arc.input.InputMultiplexer
- touchDragged(int, int, int) - Method in interface arc.input.InputProcessor
-
Called when a finger or the mouse was dragged.
- touchDragged(int, int, int) - Method in class arc.scene.Scene
-
Applies a touch moved event to the stage and returns true if an actor in the scene
handled
the event. - touchDragged(InputEvent, float, float, int) - Method in class arc.scene.event.ClickListener
- touchDragged(InputEvent, float, float, int) - Method in class arc.scene.event.DragListener
- touchDragged(InputEvent, float, float, int) - Method in class arc.scene.event.InputListener
-
Called when a mouse button or a finger touch is moved anywhere, but only if touchDown previously returned true for the mouse button or touch.
- touchDragged(InputEvent, float, float, int) - Method in class arc.scene.ui.TextField.TextFieldClickListener
- touchDragged(InputEvent, float, float, int) - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Mover
- touched(int, int) - Method in enum class mindustry.editor.EditorTool
- touchedLine(int, int, int, int) - Method in enum class mindustry.editor.EditorTool
- Touchpad - Class in arc.scene.ui
-
An on-screen joystick.
- Touchpad(float) - Constructor for class arc.scene.ui.Touchpad
- Touchpad(float, Touchpad.TouchpadStyle) - Constructor for class arc.scene.ui.Touchpad
- Touchpad.TouchpadStyle - Class in arc.scene.ui
-
The style for a
Touchpad
. - TouchpadStyle() - Constructor for class arc.scene.ui.Touchpad.TouchpadStyle
- TouchpadStyle(Drawable, Drawable) - Constructor for class arc.scene.ui.Touchpad.TouchpadStyle
- TouchpadStyle(Touchpad.TouchpadStyle) - Constructor for class arc.scene.ui.Touchpad.TouchpadStyle
- touchUp - Enum constant in enum class arc.scene.event.InputEvent.InputEventType
-
A pointer has stopped touching the stage.
- touchUp(float, float, int, KeyCode) - Method in class arc.input.GestureDetector
- touchUp(int, int, int, KeyCode) - Method in class arc.input.GestureDetector
- touchUp(int, int, int, KeyCode) - Method in class arc.input.InputEventQueue
- touchUp(int, int, int, KeyCode) - Method in class arc.input.InputMultiplexer
- touchUp(int, int, int, KeyCode) - Method in interface arc.input.InputProcessor
- touchUp(int, int, int, KeyCode) - Method in class arc.input.KeyboardDevice
- touchUp(int, int, int, KeyCode) - Method in class arc.scene.Scene
-
Applies a touch up event to the stage and returns true if an actor in the scene
handled
the event. - touchUp(int, int, int, KeyCode) - Method in class mindustry.input.MobileInput
- touchUp(InputEvent, float, float, int, int) - Method in class arc.scene.event.DragListener
- touchUp(InputEvent, float, float, int, KeyCode) - Method in class arc.scene.event.ClickListener
- touchUp(InputEvent, float, float, int, KeyCode) - Method in class arc.scene.event.ElementGestureListener
- touchUp(InputEvent, float, float, int, KeyCode) - Method in class arc.scene.event.InputListener
-
Called when a mouse button or a finger touch goes up anywhere, but only if touchDown previously returned true for the mouse button or touch.
- touchUp(InputEvent, float, float, int, KeyCode) - Method in class arc.scene.ui.TextField.TextFieldClickListener
- touchUp(InputEvent, float, float, int, KeyCode) - Method in class arc.scene.ui.Tooltip
- touchUp(InputEvent, float, float, int, KeyCode) - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Mover
- toVec2Array() - Method in class arc.struct.FloatSeq
-
Converts this float array to a Vec2 array, with pairs used for coordinates.
- towardsRoot - Enum constant in enum class mindustry.ui.layout.BranchTreeLayout.TreeAlignment
- toxopid - Static variable in class mindustry.content.UnitTypes
- tr1 - Static variable in class arc.util.Tmp
- tr2 - Static variable in class arc.util.Tmp
- tra() - Method in class arc.math.geom.Mat3D
-
Transposes the matrix.
- trace - Enum constant in enum class mindustry.net.Packets.AdminAction
- trace() - Method in class arc.util.serialization.JsonValue
-
Returns a human readable string representing the path from the root of the JSON object graph to this value.
- TRACE - Enum constant in enum class arc.util.Http.HttpMethod
- TraceDialog - Class in mindustry.ui.dialogs
- TraceDialog() - Constructor for class mindustry.ui.dialogs.TraceDialog
- traceInfo(Player, Administration.TraceInfo) - Static method in class mindustry.core.NetClient
- TraceInfo(String, String, boolean, boolean, int, int, String[], String[]) - Constructor for class mindustry.net.Administration.TraceInfo
- traces - Variable in class mindustry.core.UI
- TractorBeamBuild() - Constructor for class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- TractorBeamTurret - Class in mindustry.world.blocks.defense.turrets
- TractorBeamTurret(String) - Constructor for class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- TractorBeamTurret.TractorBeamBuild - Class in mindustry.world.blocks.defense.turrets
- Trail - Class in mindustry.graphics
- Trail(int) - Constructor for class mindustry.graphics.Trail
- trailChance - Variable in class mindustry.entities.bullet.BulletType
-
Chance of trail effect spawning on bullet per tick.
- trailColor - Variable in class mindustry.entities.bullet.BulletType
-
Color of trail behind bullet.
- trailColor - Variable in class mindustry.type.UnitType
-
override for engine trail color
- trailEffect - Variable in class mindustry.entities.bullet.BulletType
-
Trail effect that is spawned.
- trailEffect2 - Variable in class mindustry.entities.bullet.FireBulletType
- trailFade - Static variable in class mindustry.content.Fx
- trailInterp - Variable in class mindustry.entities.bullet.BulletType
-
Interpolation for trail width as function of bullet lifetime
- trailInterval - Variable in class mindustry.entities.bullet.BulletType
-
Uniform interval in which trail effect is spawned.
- trailLength - Variable in class mindustry.entities.bullet.BulletType
-
Length of trail quads.
- trailLength - Variable in class mindustry.type.UnitType
-
length of engine trail (if flying) or wave trail (if naval)
- trailMult - Variable in class mindustry.entities.bullet.ArtilleryBulletType
- trailParam - Variable in class mindustry.entities.bullet.BulletType
-
Rotation/size parameter that is passed to trail.
- trailRotation - Variable in class mindustry.entities.bullet.BulletType
-
Whether the parameter passed to the trail is the bullet rotation, instead of a flat value.
- trailScl - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- trailSinMag - Variable in class mindustry.entities.bullet.BulletType
-
If trailSinMag > 0, these values are applied as a sine curve to trail width.
- trailSinScl - Variable in class mindustry.entities.bullet.BulletType
-
If trailSinMag > 0, these values are applied as a sine curve to trail width.
- trailSize - Variable in class mindustry.entities.bullet.ArtilleryBulletType
- trailSpacing - Variable in class mindustry.entities.bullet.PointBulletType
- trailWidth - Variable in class mindustry.entities.bullet.BulletType
-
Width of trail, if trailLength > 0
- traMul(Mat) - Method in class arc.math.geom.Vec3
-
Multiplies the vector by the transpose of the given matrix.
- trans() - Static method in class arc.graphics.g2d.Draw
- trans(Mat) - Static method in class arc.graphics.g2d.Draw
- trans(StatusEffect, StatusEffect.TransitionHandler) - Method in class mindustry.type.StatusEffect
- transferDelay - Static variable in class mindustry.ai.types.LogicAI
-
Minimum delay between item transfers.
- transferEffect - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- transferInventory(Player, Building) - Static method in class mindustry.input.InputHandler
- transferItemEffect(Item, float, float, Itemsc) - Static method in class mindustry.input.InputHandler
- transferItemTo(Unit, Item, int, float, float, Building) - Static method in class mindustry.input.InputHandler
- transferItemToUnit(Item, float, float, Itemsc) - Static method in class mindustry.input.InputHandler
- transferPower(float) - Method in class mindustry.world.blocks.power.PowerGraph
- transferRange - Static variable in class mindustry.ai.types.CargoAI
- transform - Variable in class arc.scene.Group
- transform(Vec2) - Method in class mindustry.graphics.MinimapRenderer
- transform(Vec3) - Method in class arc.math.geom.Quat
-
Transforms the given vector using this quaternion
- transformCase(int, int[]) - Method in interface mindustry.world.blocks.Autotiler
-
Transforms the autotiler setting the connection and the y-scale
- TransformDrawable - Interface in arc.scene.style
-
A drawable that supports scale and rotation.
- transformMatrix - Variable in class arc.graphics.g2d.Batch
- transformName(String) - Method in class mindustry.core.ContentLoader
- transitionDamage - Variable in class mindustry.type.StatusEffect
-
Damage dealt upon transition to an affinity.
- transitionFrames - Variable in class mindustry.type.Item
-
Number of generated transition frames between each frame
- transitions - Variable in class mindustry.type.StatusEffect
-
Transition handler map.
- translate(float, float) - Method in class arc.graphics.g2d.FontCache
-
Sets the position of the text, relative to its current position.
- translate(float, float) - Method in class arc.math.Affine2
-
Postmultiplies this matrix by a translation matrix.
- translate(float, float) - Method in class arc.math.geom.Polygon
-
Translates the polygon's position by the specified horizontal and vertical amounts.
- translate(float, float) - Method in class arc.math.geom.Polyline
- translate(float, float) - Method in class arc.math.Mat
-
Postmultiplies this matrix by a translation matrix.
- translate(float, float, float) - Method in class arc.math.geom.Mat3D
-
Postmultiplies this matrix by a translation matrix.
- translate(Vec2) - Method in class arc.math.Affine2
-
Postmultiplies this matrix by a translation matrix.
- translate(Vec2) - Method in class arc.math.Mat
-
Postmultiplies this matrix by a translation matrix.
- translate(Vec3) - Method in class arc.math.geom.Mat3D
-
Postmultiplies this matrix by a translation matrix.
- translateBy(float, float) - Static method in class arc.scene.actions.Actions
- translateBy(float, float, float) - Static method in class arc.scene.actions.Actions
- translateBy(float, float, float, Interp) - Static method in class arc.scene.actions.Actions
- TranslateByAction - Class in arc.scene.actions
-
Moves an actor to a relative position.
- TranslateByAction() - Constructor for class arc.scene.actions.TranslateByAction
- translateTo(float, float) - Static method in class arc.scene.actions.Actions
- translation - Variable in class arc.scene.Element
- translation - Variable in class mindustry.world.blocks.distribution.MassDriver
- transparentColor - Variable in class mindustry.world.blocks.distribution.Duct
- transport - Static variable in class mindustry.entities.TargetPriority
- transportation - Enum constant in enum class mindustry.world.meta.BlockGroup
- transportCounter - Variable in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- transportTime - Variable in class mindustry.world.blocks.distribution.ItemBridge
- transpose() - Method in class arc.math.Mat
-
Transposes the current matrix.
- treadEffect - Variable in class mindustry.type.UnitType
-
optional effect created when this tank moves
- treadFrames - Variable in class mindustry.type.UnitType
-
number of frames of movement in a tread
- treadPullOffset - Variable in class mindustry.type.UnitType
-
how much of a top part of a tread sprite is "cut off" relative to the pattern; this is corrected for
- treadRects - Variable in class mindustry.type.UnitType
-
list of treads as rectangles in IMAGE COORDINATES, relative to the center.
- treadRegion - Variable in class mindustry.type.UnitType
- treadRegions - Variable in class mindustry.type.UnitType
- tree - Static variable in class mindustry.Vars
- tree() - Method in class mindustry.entities.EntityGroup
- tree() - Method in class mindustry.game.Teams.TeamData
- TreeBlock - Class in mindustry.world.blocks.environment
- TreeBlock(String) - Constructor for class mindustry.world.blocks.environment.TreeBlock
- TreeElement - Class in arc.scene.ui
-
A tree widget where each node has an icon, element, and child nodes.
- TreeElement() - Constructor for class arc.scene.ui.TreeElement
- TreeElement(TreeElement.TreeStyle) - Constructor for class arc.scene.ui.TreeElement
- TreeElement.TreeElementNode - Class in arc.scene.ui
- TreeElement.TreeStyle - Class in arc.scene.ui
-
The style for a
TreeElement
. - TreeElementNode(Element) - Constructor for class arc.scene.ui.TreeElement.TreeElementNode
- TreeLayout - Interface in mindustry.ui.layout
- TreeLayout.TreeNode<T extends TreeLayout.TreeNode> - Class in mindustry.ui.layout
- TreeNode() - Constructor for class mindustry.ui.layout.TreeLayout.TreeNode
- TreeStyle() - Constructor for class arc.scene.ui.TreeElement.TreeStyle
- TreeStyle(Drawable, Drawable, Drawable) - Constructor for class arc.scene.ui.TreeElement.TreeStyle
- TreeStyle(TreeElement.TreeStyle) - Constructor for class arc.scene.ui.TreeElement.TreeStyle
- tri - Variable in class mindustry.entities.part.HaloPart
- tri(float, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- tri(float, float, float, float, float, float) - Static method in class arc.graphics.g2d.Fill
- tri(float, float, float, float, float, float, float, float, float, Color) - Method in class arc.graphics.g3d.VertexBatch3D
- tri(Vec3, Vec3, Vec3, Color) - Method in class arc.graphics.g3d.VertexBatch3D
- tri2(Vec3, Vec3, Vec3, Color) - Method in class arc.graphics.g3d.VertexBatch3D
- triangle - Enum constant in enum class mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- triangleArea(float, float, float, float, float, float) - Static method in class arc.math.geom.Geometry
- triangleCentroid(float, float, float, float, float, float, Vec2) - Static method in class arc.math.geom.Geometry
- triangleCircumcenter(float, float, float, float, float, float, Vec2) - Static method in class arc.math.geom.Geometry
-
Returns the circumcenter of the triangle.
- triangleCircumradius(float, float, float, float, float, float) - Static method in class arc.math.geom.Geometry
- triangleFan - Static variable in class arc.graphics.Gl
- triangleQuality(float, float, float, float, float, float) - Static method in class arc.math.geom.Geometry
-
Ratio of circumradius to shortest edge as a measure of triangle quality.
- triangles - Static variable in class arc.graphics.Gl
- triangleStrip - Static variable in class arc.graphics.Gl
- trigger(Building) - Method in class mindustry.world.consumers.Consume
-
Called when a consumption is triggered manually.
- trigger(Building) - Method in class mindustry.world.consumers.ConsumeItemDynamic
- trigger(Building) - Method in class mindustry.world.consumers.ConsumeItemExplode
- trigger(Building) - Method in class mindustry.world.consumers.ConsumeItemFilter
- trigger(Building) - Method in class mindustry.world.consumers.ConsumeItems
- trigger(Building) - Method in class mindustry.world.consumers.ConsumePayloadDynamic
- trigger(Building) - Method in class mindustry.world.consumers.ConsumePayloadFilter
- trigger(Building) - Method in class mindustry.world.consumers.ConsumePayloads
- triggered() - Method in class mindustry.world.blocks.defense.ShockMine.ShockMineBuild
- triggerMargin - Variable in class mindustry.world.blocks.defense.AutoDoor
- triLength - Variable in class mindustry.entities.part.HaloPart
- triLengthTo - Variable in class mindustry.entities.part.HaloPart
- trim(ShortSeq, float[], float[], int, int) - Method in class arc.math.DelaunayTriangulator
-
Removes all triangles with a centroid outside the specified hull, which may be concave.
- trimDark() - Method in class mindustry.maps.generators.BasicGenerator
- trn(float, float) - Method in class arc.math.Mat
-
Adds a translational component to the matrix in the 3rd column.
- trn(float, float, float) - Method in class arc.math.geom.Mat3D
-
Adds a translational component to the matrix in the 4th column.
- trn(Vec2) - Method in class arc.math.Mat
-
Adds a translational component to the matrix in the 3rd column.
- trn(Vec3) - Method in class arc.math.geom.Mat3D
-
Adds a translational component to the matrix in the 4th column.
- trn(Vec3) - Method in class arc.math.Mat
-
Adds a translational component to the matrix in the 3rd column.
- trns(float, float) - Method in class arc.math.geom.Vec2
- trns(float, float, float) - Method in class arc.math.geom.Vec2
- trnsExact(float, float) - Method in class arc.math.geom.Vec2
- trnsx(float, float) - Static method in class arc.math.Angles
- trnsx(float, float, float) - Static method in class arc.math.Angles
- trnsy(float, float) - Static method in class arc.math.Angles
- trnsy(float, float, float) - Static method in class arc.math.Angles
- TRUE - Static variable in class arc.util.serialization.Jval
- trueV - Static variable in class arc.graphics.Gl
- truncate(int) - Method in class arc.struct.ArrayMap
-
Reduces the size of the arrays to the specified size.
- truncate(int) - Method in class arc.struct.BoolSeq
-
Reduces the size of the array to the specified size.
- truncate(int) - Method in class arc.struct.ByteSeq
-
Reduces the size of the array to the specified size.
- truncate(int) - Method in class arc.struct.DelayedRemovalSeq
- truncate(int) - Method in class arc.struct.FloatSeq
-
Reduces the size of the array to the specified size.
- truncate(int) - Method in class arc.struct.IntSeq
-
Reduces the size of the array to the specified size.
- truncate(int) - Method in class arc.struct.LongSeq
-
Reduces the size of the array to the specified size.
- truncate(int) - Method in class arc.struct.Seq
-
Reduces the size of the array to the specified size.
- truncate(int) - Method in class arc.struct.ShortSeq
-
Reduces the size of the array to the specified size.
- truncate(int) - Method in class arc.struct.SnapshotSeq
- truncate(String, int) - Static method in class arc.util.Strings
- truncate(String, int, String) - Static method in class arc.util.Strings
- tryBreakBlock(int, int) - Method in class mindustry.input.InputHandler
- tryCatchMapError(UnsafeRunnable) - Method in class mindustry.maps.Maps
-
Attempts to run the following code; catches any errors and attempts to display them in a readable way.
- tryDropItems(Building, float, float) - Method in class mindustry.input.InputHandler
- tryDropPayload() - Method in class mindustry.input.InputHandler
- tryFromString(String) - Method in class arc.math.geom.Vec2
- tryPickupPayload() - Method in class mindustry.input.InputHandler
- tryPlace(BaseRegistry.BasePart, int, int, Team) - Static method in class mindustry.maps.generators.BaseGenerator
-
Tries to place a base part at a certain location with a certain team.
- tryPlace(BaseRegistry.BasePart, int, int, Team, Intc2) - Static method in class mindustry.maps.generators.BaseGenerator
-
Tries to place a base part at a certain location with a certain team.
- tsunami - Static variable in class mindustry.content.Blocks
- ttl - Variable in class arc.net.dns.SRVRecord
- tungsten - Static variable in class mindustry.content.Items
- tungstenShot - Static variable in class mindustry.graphics.Pal
- tungstenWall - Static variable in class mindustry.content.Blocks
- tungstenWallLarge - Static variable in class mindustry.content.Blocks
- turbineCondenser - Static variable in class mindustry.content.Blocks
- turbinegenerate - Static variable in class mindustry.content.Fx
- turn() - Method in class mindustry.game.Universe
- turnDuration - Static variable in class mindustry.Vars
-
duration of time between turns in ticks
- TurnEvent() - Constructor for class mindustry.game.EventType.TurnEvent
- turnToTarget(float) - Method in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- turnToTarget(float) - Method in class mindustry.world.blocks.defense.turrets.LaserTurret.LaserTurretBuild
- turnToTarget(float) - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- turret - Enum constant in enum class mindustry.type.Category
-
Offensive turrets.
- turret - Enum constant in enum class mindustry.world.meta.BlockFlag
-
Any turret.
- turret - Static variable in class mindustry.entities.TargetPriority
- turret - Static variable in class mindustry.graphics.Layer
- Turret - Class in mindustry.world.blocks.defense.turrets
- Turret(String) - Constructor for class mindustry.world.blocks.defense.turrets.Turret
- Turret.AmmoEntry - Class in mindustry.world.blocks.defense.turrets
- Turret.BulletEntry - Class in mindustry.world.blocks.defense.turrets
- Turret.TurretBuild - Class in mindustry.world.blocks.defense.turrets
- TurretAmmoDeliverEvent() - Constructor for class mindustry.game.EventType.TurretAmmoDeliverEvent
- TurretBuild() - Constructor for class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- turretCool - Enum constant in enum class mindustry.game.EventType.Trigger
- turretHeat - Static variable in class mindustry.graphics.Layer
- turretHeat - Static variable in class mindustry.graphics.Pal
- turretHeatLayer - Variable in class mindustry.entities.part.RegionPart
- turretRotation - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- turrets - Enum constant in enum class mindustry.world.meta.BlockGroup
- turretShading - Variable in class mindustry.entities.part.DrawPart
-
If true, turret shading is used.
- turretTree - Variable in class mindustry.game.Teams.TeamData
-
Turrets by range.
- tutorialComplete - Enum constant in enum class mindustry.game.EventType.Trigger
- tx - Variable in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile
- ty - Variable in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile
- type - Enum constant in enum class mindustry.logic.LAccess
- type - Variable in class arc.assets.AssetDescriptor
- type - Variable in class arc.files.Fi
- type - Variable in class arc.graphics.gl.GLVersion
- type - Variable in class arc.graphics.VertexAttribute
-
the OpenGL type of each component, e.g.
- type - Variable in enum class arc.input.KeyCode
- type - Variable in class arc.scene.event.FocusListener.FocusEvent
- type - Variable in class arc.scene.event.InputEvent
- type - Variable in class arc.util.CommandHandler.CommandResponse
- type - Static variable in class mindustry.core.Version
-
Build type.
- type - Variable in class mindustry.game.SpawnGroup
-
The unit type spawned
- type - Variable in class mindustry.logic.LExecutor.ControlI
- type - Variable in class mindustry.logic.LExecutor.DrawI
- type - Variable in class mindustry.logic.LExecutor.EffectI
- type - Variable in class mindustry.logic.LExecutor.FetchI
- type - Variable in class mindustry.logic.LExecutor.FlushMessageI
- type - Variable in class mindustry.logic.LExecutor.LookupI
- type - Variable in class mindustry.logic.LExecutor.SenseI
- type - Variable in class mindustry.logic.LExecutor.SetPropI
- type - Variable in class mindustry.logic.LExecutor.SpawnUnitI
- type - Variable in class mindustry.logic.LExecutor.UnitBindI
- type - Variable in class mindustry.logic.LExecutor.UnitControlI
- type - Variable in class mindustry.logic.LStatements.ControlStatement
- type - Variable in class mindustry.logic.LStatements.DrawStatement
- type - Variable in class mindustry.logic.LStatements.EffectStatement
- type - Variable in class mindustry.logic.LStatements.FetchStatement
- type - Variable in class mindustry.logic.LStatements.FlushMessageStatement
- type - Variable in class mindustry.logic.LStatements.LookupStatement
- type - Variable in class mindustry.logic.LStatements.SensorStatement
- type - Variable in class mindustry.logic.LStatements.SetPropStatement
- type - Variable in class mindustry.logic.LStatements.SpawnUnitStatement
- type - Variable in class mindustry.logic.LStatements.UnitBindStatement
- type - Variable in class mindustry.logic.LStatements.UnitControlStatement
- type - Variable in class mindustry.net.Administration.PlayerAction
- type - Variable in class mindustry.net.Packets.StreamBegin
- type - Variable in class mindustry.net.Streamable.StreamBuilder
- type - Variable in class mindustry.type.Weather
- type() - Method in class arc.files.Fi
- type() - Method in class arc.input.Controller
- type() - Method in class arc.input.InputDevice
- type() - Method in class arc.input.KeyboardDevice
- type() - Method in class arc.util.serialization.JsonValue
- type() - Method in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemEntry
- type() - Method in class mindustry.world.blocks.defense.turrets.Turret.AmmoEntry
- typeBinary - Static variable in class arc.Settings
- typeBool - Static variable in class arc.Settings
- typeCounts - Variable in class mindustry.game.Teams.TeamData
-
Counts for each type of unit.
- typed(char, Runnable) - Method in class arc.scene.ui.TextField
- typed(Cons<Character>) - Method in class arc.scene.ui.TextField
- typeFloat - Static variable in class arc.Settings
- typeid_UNUSED - Enum constant in enum class mindustry.ctype.ContentType
- TypeInfo(Class<?>) - Constructor for class mindustry.editor.MapObjectivesDialog.TypeInfo
- TypeInfo(Class<?>, Type) - Constructor for class mindustry.editor.MapObjectivesDialog.TypeInfo
- TypeInfo(Class<?>, MapObjectivesDialog.TypeInfo) - Constructor for class mindustry.editor.MapObjectivesDialog.TypeInfo
-
Use with care!
- TypeInfo(Field) - Constructor for class mindustry.editor.MapObjectivesDialog.TypeInfo
- typeInt - Static variable in class arc.Settings
- TypeIO - Class in mindustry.io
-
Class for specifying read/write methods for code generation.
- TypeIO() - Constructor for class mindustry.io.TypeIO
- TypeIO.BuildingBox - Class in mindustry.io
-
Represents a building that has not been resolved yet.
- TypeIO.UnitBox - Class in mindustry.io
-
Represents a unit that has not been resolved yet.
- typeLiquid() - Method in class mindustry.world.blocks.production.SolidPump.SolidPumpBuild
- typeLong - Static variable in class arc.Settings
- typeMismatch - Enum constant in enum class mindustry.net.Packets.KickReason
- typeName() - Method in class mindustry.game.MapObjectives.MapObjective
- typeName() - Method in class mindustry.game.MapObjectives.ObjectiveMarker
- typeString - Static variable in class arc.Settings
U
- u - Enum constant in enum class arc.input.KeyCode
- u - Variable in class arc.graphics.g2d.Font.Glyph
- u - Variable in class arc.graphics.g2d.TextureRegion
-
Read-only.
- u(byte) - Static method in class arc.util.Pack
-
byte -> unsigned byte
- u(int) - Static method in class arc.util.Pack
-
int -> unsigned int
- u(short) - Static method in class arc.util.Pack
-
short -> unsigned short
- u_texture0 - Static variable in class arc.fx.FxFilter
- u_texture1 - Static variable in class arc.fx.FxFilter
- u_texture2 - Static variable in class arc.fx.FxFilter
- u_texture3 - Static variable in class arc.fx.FxFilter
- u2 - Variable in class arc.graphics.g2d.Font.Glyph
- u2 - Variable in class arc.graphics.g2d.TextureRegion
-
Read-only.
- ub() - Method in class arc.util.io.Reads
-
read unsigned byte
- UBJsonReader - Class in arc.util.serialization
-
Lightweight UBJSON parser.
The default behavior is to parse the JSON into a DOM containingJsonValue
objects. - UBJsonReader() - Constructor for class arc.util.serialization.UBJsonReader
- UBJsonWriter - Class in arc.util.serialization
-
Builder style API for emitting UBJSON.
- UBJsonWriter(OutputStream) - Constructor for class arc.util.serialization.UBJsonWriter
- ui - Enum constant in enum class mindustry.graphics.MultiPacker.PageType
- ui - Static variable in class mindustry.Vars
- UI - Class in mindustry.core
- UI() - Constructor for class mindustry.core.UI
- UIAcceleration - Class in arc.backend.robovm.custom
-
Deprecated.Deprecated in iOS 5.0.
- UIAcceleration() - Constructor for class arc.backend.robovm.custom.UIAcceleration
-
Deprecated.
- UIAcceleration(NSObject.SkipInit) - Constructor for class arc.backend.robovm.custom.UIAcceleration
-
Deprecated.
- UIAcceleration.UIAccelerationPtr - Class in arc.backend.robovm.custom
-
Deprecated.
- UIAccelerationPtr() - Constructor for class arc.backend.robovm.custom.UIAcceleration.UIAccelerationPtr
-
Deprecated.
- UIAccelerometer - Class in arc.backend.robovm.custom
-
Deprecated.Deprecated in iOS 5.0.
- UIAccelerometer() - Constructor for class arc.backend.robovm.custom.UIAccelerometer
-
Deprecated.
- UIAccelerometer(NSObject.SkipInit) - Constructor for class arc.backend.robovm.custom.UIAccelerometer
-
Deprecated.
- UIAccelerometer.UIAccelerometerPtr - Class in arc.backend.robovm.custom
-
Deprecated.
- UIAccelerometerDelegate - Interface in arc.backend.robovm.custom
- UIAccelerometerDelegateAdapter - Class in arc.backend.robovm.custom
- UIAccelerometerDelegateAdapter() - Constructor for class arc.backend.robovm.custom.UIAccelerometerDelegateAdapter
- UIAccelerometerPtr() - Constructor for class arc.backend.robovm.custom.UIAccelerometer.UIAccelerometerPtr
-
Deprecated.
- uiAlpha - Variable in class mindustry.graphics.g3d.PlanetParams
-
Alpha of orbit rings and other UI elements.
- uiBus - Variable in class mindustry.audio.SoundControl
- uiDrawBegin - Enum constant in enum class mindustry.game.EventType.Trigger
- uiDrawEnd - Enum constant in enum class mindustry.game.EventType.Trigger
- uiGroup - Variable in class mindustry.input.InputHandler
- uiIcon - Variable in class mindustry.ctype.UnlockableContent
-
Icon of the content to use in UI.
- unAdminPlayer(String) - Method in class mindustry.net.Administration
-
Makes a player no longer an admin.
- unary - Variable in enum class mindustry.logic.LogicOp
- unaryMinus() - Method in interface arc.math.geom.Vector
- UNAUTHORIZED - Enum constant in enum class arc.util.Http.HttpStatus
- unbanPlayerID(String) - Method in class mindustry.net.Administration
-
Unbans a player by ID; returns whether this player was banned in the first place.
- unbanPlayerIP(String) - Method in class mindustry.net.Administration
-
Unbans a player by IP; returns whether this player was banned in the first place.
- unbind - Enum constant in enum class mindustry.logic.LUnitControl
- unbind() - Static method in class arc.graphics.gl.FrameBuffer
- unbind() - Static method in class arc.graphics.gl.GLFrameBuffer
-
Unbinds the framebuffer, all drawing will be performed to the normal framebuffer from here on.
- unbind() - Method in class arc.graphics.gl.IndexArray
-
Unbinds this IndexArray.
- unbind() - Method in class arc.graphics.gl.IndexBufferObject
-
Unbinds this IndexBufferObject.
- unbind() - Method in class arc.graphics.gl.IndexBufferObjectSubData
-
Unbinds this IndexBufferObject.
- unbind() - Method in interface arc.graphics.gl.IndexData
-
Unbinds this IndexBufferObject.
- unbind(Shader) - Method in class arc.graphics.gl.VertexArray
- unbind(Shader) - Method in class arc.graphics.gl.VertexBufferObject
- unbind(Shader) - Method in class arc.graphics.gl.VertexBufferObjectWithVAO
- unbind(Shader) - Method in interface arc.graphics.gl.VertexData
-
Unbinds this VertexData.
- unbind(Shader) - Method in class arc.graphics.Mesh
-
Unbinds the underlying
VertexBufferObject
andIndexBufferObject
is indices were given. - unboundedExecutor() - Static method in class arc.util.Threads
- unboundedExecutor(String) - Static method in class arc.util.Threads
- unboundedExecutor(String, int) - Static method in class arc.util.Threads
- unbox() - Method in class mindustry.io.TypeIO.BuildingBox
- unbox() - Method in class mindustry.io.TypeIO.UnitBox
- unbox(Class<?>) - Static method in class mindustry.editor.MapObjectivesDialog
- uncheckAll() - Method in class arc.scene.ui.ButtonGroup
-
Sets all buttons'
Button.isChecked()
to false, regardless ofButtonGroup.setMinCheckCount(int)
. - uncomplete() - Method in enum class mindustry.service.Achievement
- unconv(float) - Static method in class mindustry.core.World
-
Convert from tile to world coordinates.
- under - Variable in class mindustry.entities.part.DrawPart
-
If true, the layer is overridden to be under the weapon/turret itself.
- underBullets - Variable in class mindustry.world.Block
-
if true, this block cannot be hit by bullets unless explicitly targeted.
- underflowDuct - Static variable in class mindustry.content.Blocks
- underflowGate - Static variable in class mindustry.content.Blocks
- underline - Static variable in class arc.util.ColorCodes
- underlineb - Static variable in class mindustry.ui.Styles
- underwater - Static variable in class mindustry.world.meta.Env
- undo() - Method in class mindustry.editor.DrawOperation
- undo() - Method in class mindustry.editor.MapEditor
- undo() - Method in class mindustry.editor.OperationStack
- undoFlow(Item) - Method in class mindustry.world.modules.ItemModule
- undoText - Variable in class arc.scene.ui.TextField
- unfocus(Element) - Method in class arc.scene.Scene
-
Removes the touch, keyboard, and scroll focus for the specified actor and any descendants.
- unfocusAll() - Method in class arc.scene.Scene
-
Removes the touch, keyboard, and scroll focused actors.
- uniform() - Method in class arc.scene.ui.layout.Cell
-
Sets uniformX and uniformY to true.
- uniform(boolean, boolean) - Method in class arc.scene.ui.layout.Cell
- uniform1f(int, float) - Static method in class arc.graphics.Gl
- uniform1fv(int, int, float[], int) - Static method in class arc.graphics.Gl
- uniform1fv(int, int, FloatBuffer) - Static method in class arc.graphics.Gl
- uniform1i(int, int) - Static method in class arc.graphics.Gl
- uniform1iv(int, int, int[], int) - Static method in class arc.graphics.Gl
- uniform1iv(int, int, IntBuffer) - Static method in class arc.graphics.Gl
- uniform2f(int, float, float) - Static method in class arc.graphics.Gl
- uniform2fv(int, int, float[], int) - Static method in class arc.graphics.Gl
- uniform2fv(int, int, FloatBuffer) - Static method in class arc.graphics.Gl
- uniform2i(int, int, int) - Static method in class arc.graphics.Gl
- uniform2iv(int, int, int[], int) - Static method in class arc.graphics.Gl
- uniform2iv(int, int, IntBuffer) - Static method in class arc.graphics.Gl
- uniform3f(int, float, float, float) - Static method in class arc.graphics.Gl
- uniform3fv(int, int, float[], int) - Static method in class arc.graphics.Gl
- uniform3fv(int, int, FloatBuffer) - Static method in class arc.graphics.Gl
- uniform3i(int, int, int, int) - Static method in class arc.graphics.Gl
- uniform3iv(int, int, int[], int) - Static method in class arc.graphics.Gl
- uniform3iv(int, int, IntBuffer) - Static method in class arc.graphics.Gl
- uniform4f(int, float, float, float, float) - Static method in class arc.graphics.Gl
- uniform4fv(int, int, float[], int) - Static method in class arc.graphics.Gl
- uniform4fv(int, int, FloatBuffer) - Static method in class arc.graphics.Gl
- uniform4i(int, int, int, int, int) - Static method in class arc.graphics.Gl
- uniform4iv(int, int, int[], int) - Static method in class arc.graphics.Gl
- uniform4iv(int, int, IntBuffer) - Static method in class arc.graphics.Gl
- uniformMatrix2fv(int, int, boolean, float[], int) - Static method in class arc.graphics.Gl
- uniformMatrix2fv(int, int, boolean, FloatBuffer) - Static method in class arc.graphics.Gl
- uniformMatrix3fv(int, int, boolean, float[], int) - Static method in class arc.graphics.Gl
- uniformMatrix3fv(int, int, boolean, FloatBuffer) - Static method in class arc.graphics.Gl
- uniformMatrix4fv(int, int, boolean, float[], int) - Static method in class arc.graphics.Gl
- uniformMatrix4fv(int, int, boolean, FloatBuffer) - Static method in class arc.graphics.Gl
- uniforms - Variable in class mindustry.graphics.Shaders.ShockwaveShader
- uniformX() - Method in class arc.scene.ui.layout.Cell
-
Sets uniformX to true.
- uniformY() - Method in class arc.scene.ui.layout.Cell
-
Sets uniformY to true.
- uninitialized - Enum constant in enum class arc.discord.DiscordRPC.PipeStatus
- unit - Enum constant in enum class mindustry.ctype.ContentType
- unit - Enum constant in enum class mindustry.logic.FetchType
- unit - Variable in class mindustry.entities.abilities.SpawnDeathAbility
- unit - Variable in class mindustry.entities.abilities.UnitSpawnAbility
- unit - Variable in class mindustry.entities.units.AIController
- unit - Variable in class mindustry.game.EventType.BlockBuildBeginEvent
- unit - Variable in class mindustry.game.EventType.BlockBuildEndEvent
- unit - Variable in class mindustry.game.EventType.BuildRotateEvent
- unit - Variable in class mindustry.game.EventType.PayloadDropEvent
- unit - Variable in class mindustry.game.EventType.PickupEvent
- unit - Variable in class mindustry.game.EventType.UnitBulletDestroyEvent
- unit - Variable in class mindustry.game.EventType.UnitChangeEvent
- unit - Variable in class mindustry.game.EventType.UnitControlEvent
- unit - Variable in class mindustry.game.EventType.UnitCreateEvent
- unit - Variable in class mindustry.game.EventType.UnitDamageEvent
- unit - Variable in class mindustry.game.EventType.UnitDestroyEvent
- unit - Variable in class mindustry.game.EventType.UnitDrownEvent
- unit - Variable in class mindustry.game.EventType.UnitSpawnEvent
- unit - Variable in class mindustry.game.EventType.UnitUnloadEvent
- unit - Variable in class mindustry.game.MapObjectives.UnitCountObjective
- unit - Static variable in class mindustry.logic.LCategory
- unit - Variable in class mindustry.logic.LExecutor.ApplyEffectI
- unit - Variable in class mindustry.logic.LStatements.ApplyStatusStatement
- unit - Variable in class mindustry.net.Administration.PlayerAction
-
valid for unit-type events only, and even in that case may be null.
- unit - Variable in class mindustry.world.blocks.defense.BuildTurret.BuildTurretBuild
- unit - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- unit - Variable in class mindustry.world.blocks.distribution.Router.RouterBuild
- unit - Variable in class mindustry.world.blocks.payloads.PayloadSource.PayloadSourceBuild
- unit - Variable in class mindustry.world.blocks.payloads.UnitPayload
- unit - Variable in class mindustry.world.blocks.units.UnitAssembler.AssemblerUnitPlan
- unit - Variable in class mindustry.world.blocks.units.UnitCargoLoader.UnitTransportSourceBuild
- unit - Variable in class mindustry.world.blocks.units.UnitFactory.UnitPlan
- unit() - Method in class mindustry.entities.units.AIController
- unit() - Method in interface mindustry.entities.units.UnitController
- unit() - Method in interface mindustry.world.blocks.ControlBlock
- unit() - Method in class mindustry.world.blocks.defense.BuildTurret.BuildTurretBuild
- unit() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- unit() - Method in class mindustry.world.blocks.distribution.Router.RouterBuild
- unit() - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- unit() - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- unit() - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- unit(int) - Method in class mindustry.core.ContentLoader
- unit(String) - Method in class mindustry.core.ContentLoader
- unit(Unit) - Method in class mindustry.entities.units.AIController
- unit(Unit) - Method in interface mindustry.entities.units.UnitController
- unitAmmo - Variable in class mindustry.game.Rules
-
Whether units use and require ammo.
- unitAmount - Variable in class mindustry.game.SpawnGroup
-
Amount of enemies spawned initially, with no scaling
- UnitArmorShader() - Constructor for class mindustry.graphics.Shaders.UnitArmorShader
- unitAssemble - Static variable in class mindustry.content.Fx
- unitAssembler - Enum constant in enum class mindustry.world.meta.BlockFlag
- UnitAssembler - Class in mindustry.world.blocks.units
- UnitAssembler(String) - Constructor for class mindustry.world.blocks.units.UnitAssembler
- UnitAssembler.AssemblerUnitPlan - Class in mindustry.world.blocks.units
- UnitAssembler.UnitAssemblerBuild - Class in mindustry.world.blocks.units
- UnitAssembler.YeetData - Class in mindustry.world.blocks.units
-
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- UnitAssemblerBuild() - Constructor for class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- UnitAssemblerModule - Class in mindustry.world.blocks.units
- UnitAssemblerModule(String) - Constructor for class mindustry.world.blocks.units.UnitAssemblerModule
- UnitAssemblerModule.UnitAssemblerModuleBuild - Class in mindustry.world.blocks.units
- UnitAssemblerModuleBuild() - Constructor for class mindustry.world.blocks.units.UnitAssemblerModule.UnitAssemblerModuleBuild
- unitBack - Static variable in class mindustry.graphics.Pal
- UnitBindI() - Constructor for class mindustry.logic.LExecutor.UnitBindI
- UnitBindI(int) - Constructor for class mindustry.logic.LExecutor.UnitBindI
- UnitBindStatement() - Constructor for class mindustry.logic.LStatements.UnitBindStatement
- UnitBlock - Class in mindustry.world.blocks.units
- UnitBlock(String) - Constructor for class mindustry.world.blocks.units.UnitBlock
- UnitBlock.UnitBuild - Class in mindustry.world.blocks.units
- unitBlockSpawn(Tile) - Static method in class mindustry.world.blocks.units.UnitBlock
- UnitBox(int) - Constructor for class mindustry.io.TypeIO.UnitBox
- UnitBuild() - Constructor for class mindustry.world.blocks.units.UnitBlock.UnitBuild
- unitBuildingControlSelect(Unit, Building) - Static method in class mindustry.input.InputHandler
- UnitBuildShader() - Constructor for class mindustry.graphics.Shaders.UnitBuildShader
- unitBuildSpeed - Enum constant in enum class mindustry.logic.LogicRule
- unitBuildSpeed(Team) - Method in class mindustry.game.Rules
- unitBuildSpeedMultiplier - Variable in class mindustry.game.Rules.TeamRule
-
How fast unit factories build units.
- unitBuildSpeedMultiplier - Variable in class mindustry.game.Rules
-
How fast unit factories build units.
- UnitBulletDestroyEvent() - Constructor for class mindustry.game.EventType.UnitBulletDestroyEvent
- UnitBulletDestroyEvent(Unit, Bullet) - Constructor for class mindustry.game.EventType.UnitBulletDestroyEvent
- unitCache(UnitType) - Method in class mindustry.game.Teams.TeamData
- unitCap - Enum constant in enum class mindustry.logic.LogicRule
- unitCap - Variable in class mindustry.game.Rules
-
Base unit cap.
- unitCap - Variable in class mindustry.game.Teams.TeamData
-
Current unit cap.
- unitCapDeath(Unit) - Static method in class mindustry.entities.Units
- unitCapKill - Static variable in class mindustry.content.Fx
- unitCapModifier - Variable in class mindustry.world.Block
-
How much this block affects the unit cap by.
- unitCapVariable - Variable in class mindustry.game.Rules
-
Whether cores add to unit limit
- unitCargoLoader - Static variable in class mindustry.content.Blocks
- UnitCargoLoader - Class in mindustry.world.blocks.units
- UnitCargoLoader(String) - Constructor for class mindustry.world.blocks.units.UnitCargoLoader
- UnitCargoLoader.UnitTransportSourceBuild - Class in mindustry.world.blocks.units
- unitCargoUnloadPoint - Enum constant in enum class mindustry.world.meta.BlockFlag
- unitCargoUnloadPoint - Static variable in class mindustry.content.Blocks
- UnitCargoUnloadPoint - Class in mindustry.world.blocks.units
- UnitCargoUnloadPoint(String) - Constructor for class mindustry.world.blocks.units.UnitCargoUnloadPoint
- UnitCargoUnloadPoint.UnitCargoUnloadPointBuild - Class in mindustry.world.blocks.units
- UnitCargoUnloadPointBuild() - Constructor for class mindustry.world.blocks.units.UnitCargoUnloadPoint.UnitCargoUnloadPointBuild
- UnitChangeEvent(Player, Unit) - Constructor for class mindustry.game.EventType.UnitChangeEvent
- unitClear(Player) - Static method in class mindustry.input.InputHandler
- UnitCommand - Class in mindustry.ai
-
Defines a pattern of behavior that an RTS-controlled unit should follow.
- UnitCommand(String, String, Func<Unit, AIController>) - Constructor for class mindustry.ai.UnitCommand
- unitCommandAttack - Enum constant in enum class mindustry.game.EventType.Trigger
- unitCommandChange - Enum constant in enum class mindustry.game.EventType.Trigger
- unitConsumer - Static variable in class mindustry.world.blocks.defense.BaseShield
- unitControl - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- unitControl - Static variable in class mindustry.content.Fx
- unitControl(Player, Unit) - Static method in class mindustry.input.InputHandler
- UnitControlEvent(Player, Unit) - Constructor for class mindustry.game.EventType.UnitControlEvent
- UnitControlI() - Constructor for class mindustry.logic.LExecutor.UnitControlI
- UnitControlI(LUnitControl, int, int, int, int, int) - Constructor for class mindustry.logic.LExecutor.UnitControlI
- UnitController - Interface in mindustry.entities.units
- UnitControlStatement() - Constructor for class mindustry.logic.LStatements.UnitControlStatement
- unitCost - Enum constant in enum class mindustry.logic.LogicRule
- unitCost(Team) - Method in class mindustry.game.Rules
- unitCostMultiplier - Variable in class mindustry.game.Rules.TeamRule
-
Multiplier of resources that units take to build.
- unitCostMultiplier - Variable in class mindustry.game.Rules
-
Multiplier of resources that units take to build.
- unitCount - Enum constant in enum class mindustry.logic.FetchType
- unitCount - Variable in class mindustry.game.Teams.TeamData
-
Total unit count.
- UnitCountObjective() - Constructor for class mindustry.game.MapObjectives.UnitCountObjective
- UnitCountObjective(UnitType, int) - Constructor for class mindustry.game.MapObjectives.UnitCountObjective
- unitCrashDamage(Team) - Method in class mindustry.game.Rules
- unitCrashDamageMultiplier - Variable in class mindustry.game.Rules.TeamRule
-
How much damage unit crash damage deals.
- unitCrashDamageMultiplier - Variable in class mindustry.game.Rules
-
How much damage unit crash damage deals.
- UnitCreateEvent(Unit, Building) - Constructor for class mindustry.game.EventType.UnitCreateEvent
- UnitCreateEvent(Unit, Building, Unit) - Constructor for class mindustry.game.EventType.UnitCreateEvent
- unitDamage - Enum constant in enum class mindustry.logic.LogicRule
- unitDamage(Team) - Method in class mindustry.game.Rules
- UnitDamageEvent() - Constructor for class mindustry.game.EventType.UnitDamageEvent
- unitDamageMultiplier - Variable in class mindustry.game.Rules.TeamRule
-
How much damage units deal.
- unitDamageMultiplier - Variable in class mindustry.game.Rules
-
How much damage units deal.
- unitDamageScl - Variable in class mindustry.entities.bullet.EmpBulletType
- unitDeath(int) - Static method in class mindustry.entities.Units
- unitDespawn - Static variable in class mindustry.content.Fx
- unitDespawn(Unit) - Static method in class mindustry.entities.Units
- unitDestroy(int) - Static method in class mindustry.entities.Units
- UnitDestroyEvent(Unit) - Constructor for class mindustry.game.EventType.UnitDestroyEvent
- unitDrop - Static variable in class mindustry.content.Fx
- UnitDrownEvent(Unit) - Constructor for class mindustry.game.EventType.UnitDrownEvent
- unitDust - Static variable in class mindustry.content.Fx
- UnitEngine() - Constructor for class mindustry.type.UnitType.UnitEngine
- UnitEngine(float, float, float, float) - Constructor for class mindustry.type.UnitType.UnitEngine
- unitEnvDeath(Unit) - Static method in class mindustry.entities.Units
- unitEnvKill - Static variable in class mindustry.content.Fx
- UnitFactory - Class in mindustry.world.blocks.units
- UnitFactory(String) - Constructor for class mindustry.world.blocks.units.UnitFactory
- UnitFactory.UnitFactoryBuild - Class in mindustry.world.blocks.units
- UnitFactory.UnitPlan - Class in mindustry.world.blocks.units
- UnitFactoryBuild() - Constructor for class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- unitFilter - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Filter for types of units to attack.
- unitFront - Static variable in class mindustry.graphics.Pal
- unitHealth - Enum constant in enum class mindustry.logic.LogicRule
- unitHealth(Team) - Method in class mindustry.game.Rules
- unitHealthMultiplier - Variable in class mindustry.game.Rules.TeamRule
-
How much health units start with.
- unitHealthMultiplier - Variable in class mindustry.game.Rules
-
How much health units start with.
- unitHeight() - Method in class mindustry.core.World
- unitIDs - Variable in class mindustry.net.Administration.PlayerAction
-
valid only for command unit events
- unitLand - Static variable in class mindustry.content.Fx
- unitLandSmall - Static variable in class mindustry.content.Fx
- UnitLocateI() - Constructor for class mindustry.logic.LExecutor.UnitLocateI
- UnitLocateI(LLocate, BlockFlag, int, int, int, int, int, int) - Constructor for class mindustry.logic.LExecutor.UnitLocateI
- UnitLocateStatement() - Constructor for class mindustry.logic.LStatements.UnitLocateStatement
- unitMap - Static variable in class mindustry.io.versions.LegacyIO
-
Maps old unit names to new ones.
- unitOn(Unit) - Method in class mindustry.world.blocks.defense.ShockMine.ShockMineBuild
- unitOn(Unit) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- unitOn(Unit) - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- UnitPayload - Class in mindustry.world.blocks.payloads
- UnitPayload(Unit) - Constructor for class mindustry.world.blocks.payloads.UnitPayload
- unitPayloadUpdate - Variable in class mindustry.game.Rules
-
EXPERIMENTAL! If true, blocks will update in units and share power.
- unitPickup - Static variable in class mindustry.content.Fx
- UnitPlan(UnitType, float, ItemStack[]) - Constructor for class mindustry.world.blocks.units.UnitFactory.UnitPlan
- UnitRadarStatement() - Constructor for class mindustry.logic.LStatements.UnitRadarStatement
- unitRepairTower - Static variable in class mindustry.content.Blocks
- units - Enum constant in enum class mindustry.type.Category
-
Blocks that create units.
- units - Enum constant in enum class mindustry.world.meta.BlockGroup
- units - Variable in class mindustry.game.Teams.TeamData
-
Units of this team.
- units - Static variable in class mindustry.world.blocks.defense.AutoDoor
- units - Variable in class mindustry.world.blocks.units.DroneCenter.DroneCenterBuild
- units - Variable in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- units() - Method in class mindustry.core.ContentLoader
- Units - Class in mindustry.entities
-
Utility class for unit and team interactions.
- Units() - Constructor for class mindustry.entities.Units
- Units.Sortf - Interface in mindustry.entities
- unitsBuilt - Enum constant in enum class mindustry.service.SStat
- unitsByType - Variable in class mindustry.game.Teams.TeamData
-
Units of this team by type.
- unitScaling - Variable in class mindustry.game.SpawnGroup
-
How many waves need to pass before the amount of units spawned increases by 1
- unitsCreated - Variable in class mindustry.game.GameStats
-
Total units created by any means.
- unitsDestroyed - Enum constant in enum class mindustry.service.SStat
- unitSelectControl - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- unitShieldBreak - Static variable in class mindustry.content.Fx
- unitSize - Variable in class mindustry.editor.MapObjectivesCanvas
- unitSort - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Function for choosing which unit to target.
- UnitSorts - Class in mindustry.entities
- UnitSorts() - Constructor for class mindustry.entities.UnitSorts
- unitSpawn - Static variable in class mindustry.content.Fx
- UnitSpawnAbility - Class in mindustry.entities.abilities
- UnitSpawnAbility() - Constructor for class mindustry.entities.abilities.UnitSpawnAbility
- UnitSpawnAbility(UnitType, float, float, float) - Constructor for class mindustry.entities.abilities.UnitSpawnAbility
- UnitSpawnEvent(Unit) - Constructor for class mindustry.game.EventType.UnitSpawnEvent
- unitSpirit - Static variable in class mindustry.content.Fx
- unitsSpawned - Variable in class mindustry.world.blocks.units.DroneCenter
- unitTapped - Variable in class mindustry.input.MobileInput
-
Unit last tapped, or null if last tap was not on a unit.
- UnitTetherBlock - Interface in mindustry.world.blocks
- unitTetherBlockSpawned(Tile, int) - Static method in class mindustry.world.blocks.units.UnitCargoLoader
- unitTimeouts - Variable in class mindustry.logic.LExecutor
- UnitTransportSourceBuild() - Constructor for class mindustry.world.blocks.units.UnitCargoLoader.UnitTransportSourceBuild
- unitTree - Variable in class mindustry.game.Teams.TeamData
-
Quadtree for units of this team.
- unitType - Variable in class mindustry.world.blocks.defense.BuildTurret
- unitType - Variable in class mindustry.world.blocks.storage.CoreBlock
- unitType - Variable in class mindustry.world.blocks.units.UnitCargoLoader
- unitType - Static variable in class mindustry.world.meta.Stat
- UnitType - Class in mindustry.type
- UnitType(String) - Constructor for class mindustry.type.UnitType
- UnitType.UnitEngine - Class in mindustry.type
- UnitTypes - Class in mindustry.content
- UnitTypes() - Constructor for class mindustry.content.UnitTypes
- unitTypesBuilt - Enum constant in enum class mindustry.service.SStat
- UnitUnloadEvent(Unit) - Constructor for class mindustry.game.EventType.UnitUnloadEvent
- unitWhitelist - Variable in class mindustry.game.Rules
-
If true, bannedUnits becomes a whitelist.
- unitWidth() - Method in class mindustry.core.World
- unitWreck - Static variable in class mindustry.content.Fx
- universe - Static variable in class mindustry.Vars
- Universe - Class in mindustry.game
-
Updates and handles state of the campaign universe.
- Universe() - Constructor for class mindustry.game.Universe
- universeDraw - Enum constant in enum class mindustry.game.EventType.Trigger
- universeDrawBegin - Enum constant in enum class mindustry.game.EventType.Trigger
- universeDrawEnd - Enum constant in enum class mindustry.game.EventType.Trigger
- unknown - Enum constant in enum class arc.input.KeyCode
- unknown - Static variable in class mindustry.logic.LCategory
- UNKNOWN_STATUS - Enum constant in enum class arc.util.Http.HttpStatus
- unknownCommand - Enum constant in enum class arc.util.CommandHandler.ResponseType
- unlit - Static variable in class mindustry.graphics.Shaders
- unload(String) - Method in class arc.assets.AssetManager
-
Removes the asset and all its dependencies, if they are not used by other assets.
- unloadable - Variable in class mindustry.world.Block
-
whether unloaders work on this block
- unloadCursor - Variable in class mindustry.core.UI
- unloadEffect - Variable in class mindustry.world.blocks.distribution.StackConveyor
- unloader - Static variable in class mindustry.content.Blocks
- Unloader - Class in mindustry.world.blocks.storage
- Unloader(String) - Constructor for class mindustry.world.blocks.storage.Unloader
- Unloader.ContainerStat - Class in mindustry.world.blocks.storage
- Unloader.UnloaderBuild - Class in mindustry.world.blocks.storage
- UnloaderBuild() - Constructor for class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- unloading - Variable in class mindustry.world.blocks.distribution.StackRouter.StackRouterBuild
- unloadItem - Variable in class mindustry.world.blocks.distribution.DirectionalUnloader.DirectionalUnloaderBuild
- unloadPayloads() - Method in class mindustry.entities.units.AIController
- unloadTarget - Variable in class mindustry.ai.types.CargoAI
- unloadTimer - Variable in class mindustry.world.blocks.distribution.DirectionalUnloader.DirectionalUnloaderBuild
- unloadTimer - Variable in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- unlock() - Method in class mindustry.ctype.UnlockableContent
-
Makes this piece of content unlocked; if it already unlocked, nothing happens.
- UnlockableContent - Class in mindustry.ctype
-
Base interface for an unlockable content type.
- UnlockableContent(String) - Constructor for class mindustry.ctype.UnlockableContent
- unlocked - Variable in class mindustry.ctype.UnlockableContent
-
Unlock state.
- unlocked() - Method in class mindustry.ctype.UnlockableContent
- unlocked() - Method in class mindustry.type.Sector
- unlockedNow() - Method in class mindustry.ctype.UnlockableContent
- unlockedNowHost() - Method in class mindustry.ctype.UnlockableContent
- unlockedOnLand - Variable in class mindustry.type.Planet
-
Content (usually planet-specific) that is unlocked upon landing here.
- UnlockEvent(UnlockableContent) - Constructor for class mindustry.game.EventType.UnlockEvent
- unmoving - Static variable in class mindustry.content.StatusEffects
- unpack(int) - Static method in class arc.math.geom.Point2
- unpackAlignment - Static variable in class arc.graphics.Gl
- unpressedOffsetX - Variable in class arc.scene.ui.Button.ButtonStyle
-
Optional.
- unpressedOffsetY - Variable in class arc.scene.ui.Button.ButtonStyle
-
Optional.
- UNPROCESSABLE_ENTITY - Enum constant in enum class arc.util.Http.HttpStatus
- unproject(float, float) - Method in class arc.graphics.Camera
- unproject(Vec2) - Method in class arc.graphics.Camera
-
Function to translate a point given in screen coordinates to world space.
- unproject(Vec2) - Method in class arc.util.viewport.Viewport
-
Transforms the specified screen coordinate to world coordinates.
- unproject(Vec2, float, float, float, float) - Method in class arc.graphics.Camera
-
Function to translate a point given in screen coordinates to world space.
- unproject(Vec3) - Method in class arc.graphics.g3d.Camera3D
-
Function to translate a point given in screen coordinates to world space.
- unproject(Vec3, float, float, float, float) - Method in class arc.graphics.g3d.Camera3D
-
Function to translate a point given in screen coordinates to world space.
- unreachableBuildings - Variable in class mindustry.ai.types.CommandAI
-
All encountered unreachable buildings of this AI.
- unregisterCore(CoreBlock.CoreBuild) - Method in class mindustry.game.Teams
- unregisterEffect(String) - Static method in class arc.flabel.FConfig
-
Unregisters an effect from TypeLabel.
- unrotate(Vec3, Mat3D) - Static method in class arc.math.geom.Mat3D
-
Multiplies this vector by the transpose of the first three columns of the matrix.
- UnsafeRunnable - Interface in arc.util
-
A runnable where anything might happen.
- unsafeSetFilter(Texture.TextureFilter, Texture.TextureFilter) - Method in class arc.graphics.GLTexture
-
Sets the
Texture.TextureFilter
for this texture for minification and magnification. - unsafeSetFilter(Texture.TextureFilter, Texture.TextureFilter, boolean) - Method in class arc.graphics.GLTexture
-
Sets the
Texture.TextureFilter
for this texture for minification and magnification. - unsafeSetWrap(Texture.TextureWrap, Texture.TextureWrap) - Method in class arc.graphics.GLTexture
-
Sets the
Texture.TextureWrap
for this texture on the u and v axis. - unsafeSetWrap(Texture.TextureWrap, Texture.TextureWrap, boolean) - Method in class arc.graphics.GLTexture
-
Sets the
Texture.TextureWrap
for this texture on the u and v axis. - unset - Enum constant in enum class arc.input.KeyCode
- unsignedByte - Static variable in class arc.graphics.Gl
- unsignedInt - Static variable in class arc.graphics.Gl
- unsignedShort - Static variable in class arc.graphics.Gl
- unsignedShort4444 - Static variable in class arc.graphics.Gl
- unsignedShort5551 - Static variable in class arc.graphics.Gl
- unsignedShort565 - Static variable in class arc.graphics.Gl
- unsplit() - Method in class arc.math.geom.QuadTree
- unstableSpeed - Variable in class mindustry.world.blocks.power.VariableReactor
-
How quickly instability moves towards 1, per frame.
- unsupported - Enum constant in enum class mindustry.mod.Mods.ModState
- UNSUPPORTED_MEDIA_TYPE - Enum constant in enum class arc.util.Http.HttpStatus
- untransform(Vec3, Mat3D) - Static method in class arc.math.geom.Mat3D
-
Translates this vector in the direction opposite to the translation of the matrix and the multiplies this vector by the transpose of the first three columns of the matrix.
- unwhitelist(String) - Method in class mindustry.net.Administration
- up - Enum constant in enum class arc.input.KeyCode
- up - Variable in enum class arc.graphics.Cubemap.CubemapSide
-
The up vector to target the side.
- up - Variable in class arc.graphics.g3d.Camera3D
-
the unit length up vector of the camera
- up - Variable in class arc.graphics.g3d.PlaneBatch3D
- up - Variable in class arc.scene.ui.Button.ButtonStyle
-
Optional.
- update - Enum constant in enum class mindustry.game.EventType.Trigger
- update - Variable in class mindustry.world.Block
-
whether this block has a tile entity that updates
- update - Variable in class mindustry.world.consumers.Consume
-
If false, this consumer will still be checked, but it will need to updated manually.
- update() - Method in class arc.ApplicationCore
- update() - Method in interface arc.ApplicationListener
-
Called when the
Application
should update itself. - update() - Method in class arc.assets.AssetManager
-
Updates the AssetManager, keeping it loading any assets in the preload queue.
- update() - Method in class arc.fx.filters.FilmGrainFilter
- update() - Method in class arc.fx.FxFilter
- update() - Method in class arc.gif.GifRecorder
-
Updates the recorder and draws the GUI
- update() - Method in class arc.graphics.Camera
-
Recalculates the projection and view matrix of this camera.
- update() - Method in class arc.graphics.g3d.Camera3D
- update() - Static method in class arc.util.Time
-
Use normal delta time (e.
- update() - Method in class mindustry.ai.BaseBuilderAI
- update() - Method in class mindustry.ai.RtsAI
- update() - Method in class mindustry.async.PhysicsProcess.PhysicsWorld
- update() - Method in class mindustry.audio.SoundControl
-
Update and play the right music track.
- update() - Method in class mindustry.ClientLauncher
- update() - Method in class mindustry.core.Control
- update() - Method in class mindustry.core.Logic
- update() - Method in class mindustry.core.NetClient
- update() - Method in class mindustry.core.NetServer
- update() - Method in class mindustry.core.Renderer
- update() - Method in class mindustry.core.UI
- update() - Method in class mindustry.entities.EntityGroup
- update() - Method in class mindustry.game.AttackIndicators
- update() - Method in class mindustry.game.FogControl
- update() - Method in class mindustry.game.MapObjectives.BuildCountObjective
- update() - Method in class mindustry.game.MapObjectives.CommandModeObjective
- update() - Method in class mindustry.game.MapObjectives.CoreItemObjective
- update() - Method in class mindustry.game.MapObjectives.DestroyBlockObjective
- update() - Method in class mindustry.game.MapObjectives.DestroyBlocksObjective
- update() - Method in class mindustry.game.MapObjectives.DestroyCoreObjective
- update() - Method in class mindustry.game.MapObjectives.DestroyUnitsObjective
- update() - Method in class mindustry.game.MapObjectives.FlagObjective
- update() - Method in class mindustry.game.MapObjectives.ItemObjective
- update() - Method in class mindustry.game.MapObjectives.MapObjective
- update() - Method in class mindustry.game.MapObjectives.ProduceObjective
- update() - Method in class mindustry.game.MapObjectives.ResearchObjective
- update() - Method in class mindustry.game.MapObjectives.TimerObjective
- update() - Method in class mindustry.game.MapObjectives.UnitCountObjective
- update() - Method in class mindustry.game.MapObjectives
-
Updates all objectives this executor contains.
- update() - Method in class mindustry.game.Saves
- update() - Method in class mindustry.game.SectorInfo
-
Update averages of various stats, updates some special sector logic.
- update() - Method in class mindustry.game.Universe
-
Update planet rotations, global time and relevant state.
- update() - Method in class mindustry.graphics.MinimapRenderer
- update() - Method in class mindustry.input.DesktopInput
- update() - Method in class mindustry.input.InputHandler
- update() - Method in class mindustry.input.MobileInput
- update() - Method in class mindustry.logic.GlobalVars
-
Updates global time and other state variables.
- update() - Method in class mindustry.world.blocks.power.PowerGraph
- update(boolean) - Method in class mindustry.world.consumers.Consume
- update(byte[]) - Method in class arc.util.io.CRC
- update(byte[], int, int) - Method in class arc.util.io.CRC
- update(float) - Method in class arc.flabel.effects.WindEffect
- update(float) - Method in class arc.flabel.FEffect
- update(float) - Method in class arc.math.geom.Spring1D
- update(float) - Method in class arc.math.geom.Spring2D
- update(float) - Method in class arc.scene.actions.AlphaAction
- update(float) - Method in class arc.scene.actions.ColorAction
- update(float) - Method in class arc.scene.actions.FloatAction
- update(float) - Method in class arc.scene.actions.IntAction
- update(float) - Method in class arc.scene.actions.MoveToAction
- update(float) - Method in class arc.scene.actions.RelativeTemporalAction
- update(float) - Method in class arc.scene.actions.RotateToAction
- update(float) - Method in class arc.scene.actions.ScaleToAction
- update(float) - Method in class arc.scene.actions.SizeToAction
- update(float) - Method in class arc.scene.actions.TemporalAction
-
Called each frame.
- update(float, float) - Method in class mindustry.graphics.Trail
-
Adds a new point to the trail at intervals.
- update(float, float, boolean) - Method in class mindustry.audio.SoundLoop
- update(float, float, boolean, float) - Method in class mindustry.audio.SoundLoop
- update(float, float, float) - Method in class mindustry.graphics.Trail
-
Adds a new point to the trail at intervals.
- update(int) - Method in class arc.assets.AssetManager
-
Updates the AssetManager continuously for the specified number of milliseconds, yielding the CPU to the loading thread between updates.
- update(int) - Method in class arc.net.Client
-
Reads or writes any pending data for this client.
- update(int) - Method in interface arc.net.EndPoint
- update(int) - Method in class arc.net.Server
-
Accepts any new connections and reads or writes any pending data for the current connections.
- update(int, float[], int, int) - Method in class arc.graphics.gl.VertexArray
- update(int, float[], int, int) - Method in class arc.graphics.gl.VertexBufferObject
- update(int, float[], int, int) - Method in class arc.graphics.gl.VertexBufferObjectWithVAO
- update(int, float[], int, int) - Method in interface arc.graphics.gl.VertexData
-
Update (a portion of) the vertices.
- update(int, int) - Method in class arc.util.viewport.Viewport
-
Calls
Viewport.update(int, int, boolean)
with false. - update(int, int, boolean) - Method in class arc.util.viewport.ExtendViewport
- update(int, int, boolean) - Method in class arc.util.viewport.ScalingViewport
- update(int, int, boolean) - Method in class arc.util.viewport.ScreenViewport
- update(int, int, boolean) - Method in class arc.util.viewport.Viewport
-
Configures this viewport's screen bounds using the specified screen size and calls
Viewport.apply(boolean)
. - update(int, short[], int, int) - Method in class arc.graphics.gl.IndexArray
- update(int, short[], int, int) - Method in class arc.graphics.gl.IndexBufferObject
- update(int, short[], int, int) - Method in class arc.graphics.gl.IndexBufferObjectSubData
- update(int, short[], int, int) - Method in interface arc.graphics.gl.IndexData
-
Update (a portion of) the indices.
- update(Cons<T>) - Method in class arc.scene.ui.layout.Cell
- update(Mat3D) - Method in class arc.math.geom.Frustum
-
Updates the clipping plane's based on the given inverse combined projection and view matrix.
- update(Runnable) - Method in class arc.scene.Element
- update(Building) - Method in class mindustry.world.consumers.Consume
- update(Building) - Method in class mindustry.world.consumers.ConsumeItemExplode
- update(Building) - Method in class mindustry.world.consumers.ConsumeItemFilter
- update(Building) - Method in class mindustry.world.consumers.ConsumeLiquid
- update(Building) - Method in class mindustry.world.consumers.ConsumeLiquidFilter
- update(Building) - Method in class mindustry.world.consumers.ConsumeLiquids
- update(Building) - Method in class mindustry.world.consumers.ConsumeLiquidsDynamic
- update(Bullet) - Method in class mindustry.entities.bullet.ArtilleryBulletType
- update(Bullet) - Method in class mindustry.entities.bullet.BulletType
- update(Bullet) - Method in class mindustry.entities.bullet.ContinuousBulletType
- update(Bullet) - Method in class mindustry.entities.bullet.FireBulletType
- update(Bullet) - Method in class mindustry.entities.bullet.FlakBulletType
- update(Bullet) - Method in class mindustry.entities.bullet.LiquidBulletType
- update(Bullet) - Method in class mindustry.entities.bullet.MassDriverBolt
- update(Bullet) - Method in class mindustry.entities.bullet.PointLaserBulletType
- update(Puddle) - Method in class mindustry.type.CellLiquid
- update(Puddle) - Method in class mindustry.type.Liquid
-
Runs when puddles update.
- update(Unit) - Method in class mindustry.entities.abilities.Ability
- update(Unit) - Method in class mindustry.entities.abilities.ArmorPlateAbility
- update(Unit) - Method in class mindustry.entities.abilities.EnergyFieldAbility
- update(Unit) - Method in class mindustry.entities.abilities.ForceFieldAbility
- update(Unit) - Method in class mindustry.entities.abilities.LiquidRegenAbility
- update(Unit) - Method in class mindustry.entities.abilities.MoveEffectAbility
- update(Unit) - Method in class mindustry.entities.abilities.MoveLightningAbility
- update(Unit) - Method in class mindustry.entities.abilities.RegenAbility
- update(Unit) - Method in class mindustry.entities.abilities.RepairFieldAbility
- update(Unit) - Method in class mindustry.entities.abilities.ShieldArcAbility
- update(Unit) - Method in class mindustry.entities.abilities.ShieldRegenFieldAbility
- update(Unit) - Method in class mindustry.entities.abilities.StatusFieldAbility
- update(Unit) - Method in class mindustry.entities.abilities.SuppressionFieldAbility
- update(Unit) - Method in class mindustry.entities.abilities.UnitSpawnAbility
- update(Unit) - Method in class mindustry.type.UnitType
- update(Unit, float) - Method in class mindustry.type.StatusEffect
-
Runs every tick on the affected unit while time is greater than 0.
- update(Unit, WeaponMount) - Method in class mindustry.type.Weapon
- update(Unit, WeaponMount) - Method in class mindustry.type.weapons.BuildWeapon
- update(Unit, WeaponMount) - Method in class mindustry.type.weapons.RepairBeamWeapon
- update(Unit, Building) - Method in class mindustry.world.blocks.payloads.BuildPayload
- update(Unit, Building) - Method in interface mindustry.world.blocks.payloads.Payload
-
update this payload inside a container unit or building.
- update(Unit, Building) - Method in class mindustry.world.blocks.payloads.UnitPayload
- update(WeatherState) - Method in class mindustry.type.weather.ParticleWeather
- update(WeatherState) - Method in class mindustry.type.Weather
- update(Tile) - Method in class mindustry.graphics.MinimapRenderer
- update(GLKViewController) - Method in class arc.backend.robovm.IOSGraphics
- updateAddress(int) - Method in class mindustry.logic.LCanvas.StatementElem
- updateAll() - Method in class mindustry.editor.MapRenderer
- updateAll() - Method in class mindustry.graphics.MinimapRenderer
- updateAllDarkness() - Method in class mindustry.core.Renderer
- updateBaseCoverage() - Method in class mindustry.type.Planet
-
Updates wave coverage of bases.
- updateBullet(Turret.BulletEntry) - Method in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- updateBulletInterval(Bullet) - Method in class mindustry.entities.bullet.BulletType
- updateBulletInterval(Bullet) - Method in class mindustry.entities.bullet.PointLaserBulletType
- updateByte(int) - Method in class arc.util.io.CRC
- updateChained() - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- updateChat() - Method in class mindustry.ui.fragments.ChatFragment
- updateChat() - Method in class mindustry.ui.fragments.ConsoleFragment
- updateChildren() - Method in class arc.scene.ui.TreeElement.TreeElementNode
- updateClipRadius(float) - Method in class mindustry.world.Block
- updateCode(String) - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- updateCode(String, boolean, Cons<LAssembler>) - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- updateConsumers - Variable in class mindustry.world.Block
-
Array of consumers used by this block.
- updateCooling() - Method in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- updateCooling() - Method in class mindustry.world.blocks.defense.turrets.LaserTurret.LaserTurretBuild
- updateCooling() - Method in class mindustry.world.blocks.defense.turrets.ReloadTurret.ReloadTurretBuild
- updateCount(UnitType, int) - Method in class mindustry.game.Teams.TeamData
- updateCursor() - Method in class mindustry.ui.fragments.ChatFragment
- updateDarkness() - Method in class mindustry.graphics.BlockRenderer
- updateDirections() - Method in class mindustry.world.blocks.power.BeamNode.BeamNodeBuild
- updateDisplayText() - Method in class arc.scene.ui.TextField
- updateEditorOnChange - Static variable in class mindustry.Vars
-
for map generator dialog
- updateEffect - Variable in class mindustry.world.blocks.production.Drill
-
Effect randomly played while drilling.
- updateEffect - Variable in class mindustry.world.blocks.production.GenericCrafter
- updateEffect - Variable in class mindustry.world.blocks.production.SolidPump
- updateEffect - Variable in class mindustry.world.blocks.production.WallCrafter
-
Effect randomly played while drilling.
- updateEffect(WeatherState) - Method in class mindustry.type.Weather
- updateEffectChance - Variable in class mindustry.world.blocks.production.Drill
-
Chance the update effect will appear.
- updateEffectChance - Variable in class mindustry.world.blocks.production.GenericCrafter
- updateEffectChance - Variable in class mindustry.world.blocks.production.SolidPump
- updateEffectChance - Variable in class mindustry.world.blocks.production.WallCrafter
- updateEfficiencyMultiplier() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- updateEfficiencyMultiplier() - Method in class mindustry.world.blocks.power.ConsumeGenerator.ConsumeGeneratorBuild
- updateEfficiencyMultiplier() - Method in class mindustry.world.blocks.power.VariableReactor.VariableReactorBuild
- updateFacing() - Method in class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- updateFlow() - Method in class mindustry.world.modules.ItemModule
- updateFlow() - Method in class mindustry.world.modules.LiquidModule
- updateGameOver(Team) - Static method in class mindustry.core.Logic
- updateGlobal() - Static method in class arc.util.Time
- updateGlobal() - Method in class mindustry.game.Universe
-
Update regardless of whether the player is in the campaign.
- updateHeat() - Method in class mindustry.world.blocks.heat.HeatConductor.HeatConductorBuild
- updateHoming(Bullet) - Method in class mindustry.entities.bullet.BulletType
- updateId - Variable in class mindustry.core.GameState
-
Continuously ticks up every non-paused update.
- updateImage() - Method in class arc.scene.ui.ImageButton
-
Updates the Image with the appropriate Drawable from the style before it is drawn.
- updateInUnits - Variable in class mindustry.world.Block
-
if true, this block updates when it's a payload in a unit.
- updateLandParticles() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- updateLasers() - Method in class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- updateLaunchResources(ItemSeq) - Method in class mindustry.game.Universe
- updateLighting - Variable in class mindustry.type.Planet
-
If true, a day/night cycle is simulated.
- updateLine(int, int) - Method in class mindustry.input.InputHandler
- updateLine(int, int, int, int) - Method in class mindustry.input.InputHandler
- updateLoadout(CoreBlock, Schematic) - Method in class mindustry.game.Universe
-
Updates selected loadout for future deployment.
- updateLobby() - Method in interface mindustry.core.Platform
-
Steam: Update lobby visibility.
- updateLoops() - Method in class mindustry.audio.SoundControl
- updateModules(UnitAssemblerModule.UnitAssemblerModuleBuild) - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- updateMovement() - Method in class mindustry.ai.types.AssemblerAI
- updateMovement() - Method in class mindustry.ai.types.BuilderAI
- updateMovement() - Method in class mindustry.ai.types.CargoAI
- updateMovement() - Method in class mindustry.ai.types.DefenderAI
- updateMovement() - Method in class mindustry.ai.types.FlyingAI
- updateMovement() - Method in class mindustry.ai.types.FlyingFollowAI
- updateMovement() - Method in class mindustry.ai.types.GroundAI
- updateMovement() - Method in class mindustry.ai.types.HugAI
- updateMovement() - Method in class mindustry.ai.types.LogicAI
- updateMovement() - Method in class mindustry.ai.types.MinerAI
- updateMovement() - Method in class mindustry.ai.types.MissileAI
- updateMovement() - Method in class mindustry.ai.types.RepairAI
- updateMovement() - Method in class mindustry.entities.units.AIController
- updateMovement(Unit) - Method in class mindustry.input.DesktopInput
- updateMovement(Unit) - Method in class mindustry.input.MobileInput
- updateNetSeconds(int) - Method in class mindustry.game.Universe
- updatePageTextures(Texture.TextureFilter, Texture.TextureFilter, boolean) - Method in class arc.graphics.g2d.PixmapPacker
-
Calls
updateTexture
for each page. - updatePayload() - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- updatePayload() - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- updatePayload() - Method in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- updatePayload(Unit, Unit, Building) - Method in class mindustry.type.UnitType
- updatePhysics() - Method in class mindustry.entities.EntityGroup
- updatePhysics(EntityGroup<T>) - Method in class mindustry.entities.EntityCollisions
- updatePlayerJoined(String, String, String) - Method in class mindustry.net.Administration
-
Call when a player joins to update their information here.
- updatePoint(int, int) - Method in class mindustry.editor.MapRenderer
- updatePpi() - Method in class arc.backend.android.AndroidGraphics
- updateRelative(float) - Method in class arc.scene.actions.MoveByAction
- updateRelative(float) - Method in class arc.scene.actions.RelativeTemporalAction
- updateRelative(float) - Method in class arc.scene.actions.RotateByAction
- updateRelative(float) - Method in class arc.scene.actions.ScaleByAction
- updateRelative(float) - Method in class arc.scene.actions.SizeByAction
- updateRelative(float) - Method in class arc.scene.actions.TranslateByAction
- updateReload() - Method in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- updateReload() - Method in class mindustry.world.blocks.defense.turrets.LaserTurret.LaserTurretBuild
- updateReload() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- updateRender(Tile) - Method in class mindustry.world.blocks.environment.Floor
- updateRender(Tile) - Method in class mindustry.world.blocks.environment.SteamVent
- updateRenderer() - Method in class mindustry.editor.MapEditor
- UpdateRenderState(Tile, Floor) - Constructor for class mindustry.world.blocks.environment.Floor.UpdateRenderState
- updateReturnTripTime() - Method in class arc.net.Connection
-
Requests the connection to communicate with the remote computer to determine a new value for the
return trip time
. - updateRPC() - Method in interface mindustry.core.Platform
-
Update discord RPC.
- updateSafeInsets() - Method in class arc.backend.robovm.IOSGraphics
- updateScrollFocus() - Method in class arc.scene.ui.Dialog
- updateShadow(Building) - Method in class mindustry.graphics.BlockRenderer
- updateShooting() - Method in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- updateShooting() - Method in class mindustry.world.blocks.defense.turrets.LaserTurret.LaserTurretBuild
- updateShooting() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- updateState() - Method in class mindustry.input.DesktopInput
- updateState() - Method in class mindustry.input.InputHandler
- updateState() - Method in class mindustry.input.MobileInput
- updateTableAlign(Table) - Method in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- updateTargeting() - Method in class mindustry.ai.types.DefenderAI
- updateTargeting() - Method in class mindustry.ai.types.RepairAI
- updateTargeting() - Method in class mindustry.entities.units.AIController
- updateTargetPositions() - Method in class mindustry.ai.Pathfinder.Flowfield
- updateTargets() - Method in class mindustry.world.blocks.defense.RegenProjector.RegenProjectorBuild
- updateTeamStats() - Method in class mindustry.game.Teams
- updateTexture() - Method in class mindustry.world.blocks.logic.CanvasBlock.CanvasBuild
- updateTexture(Texture.TextureFilter, Texture.TextureFilter, boolean) - Method in class arc.graphics.g2d.PixmapPacker.Page
-
Creates the texture if it has not been created, else reuploads the entire page pixmap to the texture if the pixmap has changed since this method was last called.
- updateTextureAtlas(TextureAtlas, Texture.TextureFilter, Texture.TextureFilter, boolean) - Method in class arc.graphics.g2d.PixmapPacker
- updateTextureAtlas(TextureAtlas, Texture.TextureFilter, Texture.TextureFilter, boolean, boolean) - Method in class arc.graphics.g2d.PixmapPacker
-
Updates the
TextureAtlas
, adding any newPixmap
instances packed since the last call to this method. - updateTextureRegions(Seq<TextureRegion>, Texture.TextureFilter, Texture.TextureFilter, boolean) - Method in class arc.graphics.g2d.PixmapPacker
-
Calls
updateTexture
for each page and adds a region to the specified array for each page texture. - updateTile() - Method in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- updateTile() - Method in class mindustry.world.blocks.campaign.LaunchPad.LaunchPadBuild
- updateTile() - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- updateTile() - Method in class mindustry.world.blocks.defense.AutoDoor.AutoDoorBuild
- updateTile() - Method in class mindustry.world.blocks.defense.BaseShield.BaseShieldBuild
- updateTile() - Method in class mindustry.world.blocks.defense.BuildTurret.BuildTurretBuild
- updateTile() - Method in class mindustry.world.blocks.defense.DirectionalForceProjector.DirectionalForceProjectorBuild
- updateTile() - Method in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- updateTile() - Method in class mindustry.world.blocks.defense.MendProjector.MendBuild
- updateTile() - Method in class mindustry.world.blocks.defense.OverdriveProjector.OverdriveBuild
- updateTile() - Method in class mindustry.world.blocks.defense.Radar.RadarBuild
- updateTile() - Method in class mindustry.world.blocks.defense.RegenProjector.RegenProjectorBuild
- updateTile() - Method in class mindustry.world.blocks.defense.ShieldWall.ShieldWallBuild
- updateTile() - Method in class mindustry.world.blocks.defense.ShockwaveTower.ShockwaveTowerBuild
- updateTile() - Method in class mindustry.world.blocks.defense.turrets.ContinuousLiquidTurret.ContinuousLiquidTurretBuild
- updateTile() - Method in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- updateTile() - Method in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild
- updateTile() - Method in class mindustry.world.blocks.defense.turrets.LaserTurret.LaserTurretBuild
- updateTile() - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret.LiquidTurretBuild
- updateTile() - Method in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret.PayloadTurretBuild
- updateTile() - Method in class mindustry.world.blocks.defense.turrets.PointDefenseTurret.PointDefenseBuild
- updateTile() - Method in class mindustry.world.blocks.defense.turrets.PowerTurret.PowerTurretBuild
- updateTile() - Method in class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- updateTile() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- updateTile() - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- updateTile() - Method in class mindustry.world.blocks.distribution.DirectionalUnloader.DirectionalUnloaderBuild
- updateTile() - Method in class mindustry.world.blocks.distribution.DirectionLiquidBridge.DuctBridgeBuild
- updateTile() - Method in class mindustry.world.blocks.distribution.Duct.DuctBuild
- updateTile() - Method in class mindustry.world.blocks.distribution.DuctBridge.DuctBridgeBuild
- updateTile() - Method in class mindustry.world.blocks.distribution.DuctRouter.DuctRouterBuild
- updateTile() - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- updateTile() - Method in class mindustry.world.blocks.distribution.Junction.JunctionBuild
- updateTile() - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- updateTile() - Method in class mindustry.world.blocks.distribution.OverflowDuct.OverflowDuctBuild
- updateTile() - Method in class mindustry.world.blocks.distribution.Router.RouterBuild
- updateTile() - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- updateTile() - Method in class mindustry.world.blocks.distribution.StackRouter.StackRouterBuild
- updateTile() - Method in class mindustry.world.blocks.heat.HeatConductor.HeatConductorBuild
- updateTile() - Method in class mindustry.world.blocks.heat.HeatProducer.HeatProducerBuild
- updateTile() - Method in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- updateTile() - Method in class mindustry.world.blocks.liquid.LiquidRouter.LiquidRouterBuild
- updateTile() - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- updateTile() - Method in class mindustry.world.blocks.payloads.BlockProducer.BlockProducerBuild
- updateTile() - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- updateTile() - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- updateTile() - Method in class mindustry.world.blocks.payloads.PayloadDeconstructor.PayloadDeconstructorBuild
- updateTile() - Method in class mindustry.world.blocks.payloads.PayloadLoader.PayloadLoaderBuild
- updateTile() - Method in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- updateTile() - Method in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- updateTile() - Method in class mindustry.world.blocks.payloads.PayloadSource.PayloadSourceBuild
- updateTile() - Method in class mindustry.world.blocks.payloads.PayloadUnloader.PayloadUnloaderBuild
- updateTile() - Method in class mindustry.world.blocks.payloads.PayloadVoid.PayloadVoidBuild
- updateTile() - Method in class mindustry.world.blocks.power.BeamNode.BeamNodeBuild
- updateTile() - Method in class mindustry.world.blocks.power.ConsumeGenerator.ConsumeGeneratorBuild
- updateTile() - Method in class mindustry.world.blocks.power.HeaterGenerator.HeaterGeneratorBuild
- updateTile() - Method in class mindustry.world.blocks.power.ImpactReactor.ImpactReactorBuild
- updateTile() - Method in class mindustry.world.blocks.power.LightBlock.LightBuild
- updateTile() - Method in class mindustry.world.blocks.power.LongPowerNode.LongPowerNodeBuild
- updateTile() - Method in class mindustry.world.blocks.power.NuclearReactor.NuclearReactorBuild
- updateTile() - Method in class mindustry.world.blocks.power.PowerDiode.PowerDiodeBuild
- updateTile() - Method in class mindustry.world.blocks.power.SolarGenerator.SolarGeneratorBuild
- updateTile() - Method in class mindustry.world.blocks.power.ThermalGenerator.ThermalGeneratorBuild
- updateTile() - Method in class mindustry.world.blocks.power.VariableReactor.VariableReactorBuild
- updateTile() - Method in class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- updateTile() - Method in class mindustry.world.blocks.production.BurstDrill.BurstDrillBuild
- updateTile() - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- updateTile() - Method in class mindustry.world.blocks.production.Fracker.FrackerBuild
- updateTile() - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- updateTile() - Method in class mindustry.world.blocks.production.HeatCrafter.HeatCrafterBuild
- updateTile() - Method in class mindustry.world.blocks.production.Incinerator.IncineratorBuild
- updateTile() - Method in class mindustry.world.blocks.production.ItemIncinerator.ItemIncineratorBuild
- updateTile() - Method in class mindustry.world.blocks.production.Pump.PumpBuild
- updateTile() - Method in class mindustry.world.blocks.production.Separator.SeparatorBuild
- updateTile() - Method in class mindustry.world.blocks.production.SolidPump.SolidPumpBuild
- updateTile() - Method in class mindustry.world.blocks.production.WallCrafter.WallCrafterBuild
- updateTile() - Method in class mindustry.world.blocks.sandbox.ItemSource.ItemSourceBuild
- updateTile() - Method in class mindustry.world.blocks.sandbox.LiquidSource.LiquidSourceBuild
- updateTile() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- updateTile() - Method in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- updateTile() - Method in class mindustry.world.blocks.units.DroneCenter.DroneCenterBuild
- updateTile() - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- updateTile() - Method in class mindustry.world.blocks.units.RepairTower.RepairTowerBuild
- updateTile() - Method in class mindustry.world.blocks.units.RepairTurret.RepairPointBuild
- updateTile() - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- updateTile() - Method in class mindustry.world.blocks.units.UnitAssemblerModule.UnitAssemblerModuleBuild
- updateTile() - Method in class mindustry.world.blocks.units.UnitCargoLoader.UnitTransportSourceBuild
- updateTile() - Method in class mindustry.world.blocks.units.UnitCargoUnloadPoint.UnitCargoUnloadPointBuild
- updateTile() - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- updateTile(Tile) - Method in class mindustry.ai.Pathfinder
-
Update a tile in the internal pathfinding grid.
- updateTime() - Method in class arc.mock.MockGraphics
- updateTotalRadius() - Method in class mindustry.type.Planet
- updateTrail(Bullet) - Method in class mindustry.entities.bullet.BulletType
- updateTrail(Bullet) - Method in class mindustry.entities.bullet.PointLaserBulletType
- updateTrailEffects(Bullet) - Method in class mindustry.entities.bullet.BulletType
- updateTrailEffects(Bullet) - Method in class mindustry.entities.bullet.PointLaserBulletType
- updateTransport(Building) - Method in class mindustry.world.blocks.distribution.BufferedItemBridge.BufferedItemBridgeBuild
- updateTransport(Building) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- updateTransport(Building) - Method in class mindustry.world.blocks.liquid.LiquidBridge.LiquidBridgeBuild
- updateUnit() - Method in class mindustry.ai.types.BoostAI
- updateUnit() - Method in class mindustry.ai.types.CommandAI
- updateUnit() - Method in class mindustry.ai.types.SuicideAI
- updateUnit() - Method in class mindustry.entities.units.AIController
- updateUnit() - Method in interface mindustry.entities.units.UnitController
- updateUnit() - Method in class mindustry.world.blocks.units.DroneCenter.EffectDroneAI
- updateUnitArray() - Method in class mindustry.graphics.MinimapRenderer
- updateVertices(int, float[]) - Method in class arc.graphics.Mesh
-
Update (a portion of) the vertices.
- updateVertices(int, float[], int, int) - Method in class arc.graphics.Mesh
-
Update (a portion of) the vertices.
- updateVisibility() - Method in class arc.scene.Element
- updateVisuals() - Method in class mindustry.ai.types.FlyingFollowAI
- updateVisuals() - Method in class mindustry.entities.units.AIController
- updateVisualScroll() - Method in class arc.scene.ui.ScrollPane
-
Sets the visual scroll amount equal to the scroll amount.
- updateWeapons() - Method in class mindustry.entities.units.AIController
- updateWeather() - Method in class mindustry.core.Logic
- updateWeaving(Bullet) - Method in class mindustry.entities.bullet.BulletType
- upgrade(UnitType) - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- upgradeCore - Static variable in class mindustry.content.Fx
- upgradeCoreBloom - Static variable in class mindustry.content.Fx
- upgradeLine(int, int, int, int) - Static method in class mindustry.input.Placement
- upgrades - Variable in class mindustry.world.blocks.units.Reconstructor
- uploadImageData(int, TextureData) - Static method in class arc.graphics.GLTexture
- uploadImageData(int, TextureData, int) - Static method in class arc.graphics.GLTexture
- ureader - Variable in class arc.Settings
- url - Variable in class arc.util.Http.HttpRequest
-
The URL to send this request to.
- url(String) - Method in class arc.util.Http.HttpRequest
- url1 - Variable in class arc.discord.DiscordRPC.RichPresence
- url2 - Variable in class arc.discord.DiscordRPC.RichPresence
- urlsafeMap - Static variable in class arc.util.serialization.Base64Coder
- us() - Method in class arc.util.io.Reads
-
read unsigned short
- usage - Variable in class mindustry.world.consumers.ConsumePower
-
The maximum amount of power which can be processed per tick.
- USE_PROXY - Enum constant in enum class arc.util.Http.HttpStatus
- useAccelerometer - Variable in class arc.backend.android.AndroidApplicationConfiguration
-
whether to use the accelerometer.
- useAccelerometer - Variable in class arc.backend.robovm.IOSApplicationConfiguration
-
whether to use the accelerometer, default true
- useAmmo - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- useAmmo - Variable in class mindustry.type.Weapon
-
whether to consume ammo when ammo is enabled in rules
- useAmmo() - Method in class mindustry.world.blocks.defense.turrets.ContinuousLiquidTurret.ContinuousLiquidTurretBuild
- useAmmo() - Method in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- useAmmo() - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret.LiquidTurretBuild
- useAmmo() - Method in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret.PayloadTurretBuild
- useAmmo() - Method in class mindustry.world.blocks.defense.turrets.PowerTurret.PowerTurretBuild
- useAmmo() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
-
Consume ammo and return a type.
- useAnimdustryEmoji - Enum constant in enum class mindustry.service.Achievement
- useAttackRange - Variable in class mindustry.type.Weapon
-
if true, this weapon is used for attack range calculations
- useBatteries(float) - Method in class mindustry.world.blocks.power.PowerGraph
- useCategories - Variable in class mindustry.world.meta.Stats
-
Whether to display stats with categories.
- useColor - Variable in class mindustry.world.Block
-
Whether to use this block's color in the minimap.
- useColors - Static variable in class arc.util.Log
- useCompass - Variable in class arc.backend.android.AndroidApplicationConfiguration
-
Whether to use the compass.
- useEngineElevation - Variable in class mindustry.type.UnitType
-
if false, the thruster is always displayed at its normal size regardless of elevation
- useFallback() - Method in class mindustry.ai.types.BuilderAI
- useFallback() - Method in class mindustry.ai.types.FlyingFollowAI
- useFallback() - Method in class mindustry.entities.units.AIController
- useFlameAmmo - Enum constant in enum class mindustry.service.Achievement
- useGL30 - Variable in class arc.backend.android.AndroidApplicationConfiguration
-
Whether to enable OpenGL ES 3 if supported.
- useGL30 - Variable in class arc.backend.robovm.IOSApplicationConfiguration
-
Whether to enable OpenGL ES 3 if supported.
- useGyroscope - Variable in class arc.backend.android.AndroidApplicationConfiguration
-
whether to use the gyroscope.
- useImmersiveMode - Variable in class arc.backend.android.AndroidApplication
- useImmersiveMode - Variable in class arc.backend.android.AndroidApplicationConfiguration
-
set this to true to enable Android 4.4 KitKat's 'Immersive mode'
- useImmersiveMode(boolean) - Method in class arc.backend.android.AndroidApplication
- useKeyboard - Variable in class arc.Input
-
Whether to use keyboard controls on Android.
- useKeyboard() - Method in class arc.Input
- useLegacyLine - Static variable in class arc.graphics.g2d.Lines
- useMipMaps - Variable in class arc.graphics.g2d.TextureAtlas.TextureAtlasData.AtlasPage
- useMipMaps() - Method in class arc.graphics.gl.FileTextureData
- useMipMaps() - Method in class arc.graphics.gl.FloatTextureData
- useMipMaps() - Method in class arc.graphics.gl.GLOnlyTextureData
- useMipMaps() - Method in class arc.graphics.gl.MipMapTextureData
- useMipMaps() - Method in class arc.graphics.gl.PixmapTextureData
- useMipMaps() - Method in interface arc.graphics.TextureData
- useProgram(int) - Static method in class arc.graphics.Gl
- User(String, String, long, String) - Constructor for class arc.discord.DiscordRPC.User
- userHome - Static variable in class arc.util.OS
-
User's home directory.
- username - Static variable in class arc.util.OS
-
User's account name.
- userObject - Variable in class arc.scene.Element
- useRotation - Variable in class mindustry.entities.effect.ParticleEffect
-
Whether the rotation adds with the parent
- useRotationVectorSensor - Variable in class arc.backend.android.AndroidApplicationConfiguration
-
Whether to use Android's rotation vector software sensor, which provides cleaner data than that of
AndroidApplicationConfiguration.useCompass
forInput.getRotationMatrix(float[])
The rotation vector sensor uses a combination of physical sensors, and it pre-filters and smoothes the data. - useRows() - Static method in class mindustry.logic.LCanvas
- useSchematic(Schematic) - Method in class mindustry.input.DesktopInput
- useSchematic(Schematic) - Method in class mindustry.input.InputHandler
- useSchematic(Schematic) - Method in class mindustry.input.MobileInput
- usesIntegerPositions() - Method in class arc.graphics.g2d.Font
-
Checks whether this font uses integer positions for drawing.
- usesIntegerPositions() - Method in class arc.graphics.g2d.FontCache
- useTime - Variable in class mindustry.world.blocks.defense.MendProjector
- useTime - Variable in class mindustry.world.blocks.defense.OverdriveProjector
- useTree() - Method in class mindustry.entities.EntityGroup
- useUnitCap - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- useWakelock - Variable in class arc.backend.android.AndroidApplicationConfiguration
-
whether to keep the screen on and at full brightness or not while running the application.
- useWarmupRadius - Variable in class mindustry.world.draw.DrawShape
- useWindVector - Variable in class mindustry.type.weather.ParticleWeather
- usid - Variable in class mindustry.net.NetConnection
- usid - Variable in class mindustry.net.Packets.ConnectPacket
- utf8 - Static variable in class arc.util.Strings
- uuid - Variable in class mindustry.game.EventType.PlayerBanEvent
- uuid - Variable in class mindustry.game.EventType.PlayerUnbanEvent
- uuid - Variable in class mindustry.net.Administration.TraceInfo
- uuid - Variable in class mindustry.net.NetConnection
- uuid - Variable in class mindustry.net.Packets.ConnectPacket
- uWrap - Variable in class arc.graphics.g2d.TextureAtlas.TextureAtlasData.AtlasPage
- uWrap - Variable in class arc.graphics.GLTexture
V
- v - Enum constant in enum class arc.input.KeyCode
- v - Variable in class arc.graphics.g2d.Font.Glyph
- v - Variable in class arc.graphics.g2d.TextureRegion
-
Read-only.
- v - Static variable in class mindustry.content.Fx
- v - Variable in class mindustry.graphics.g3d.PlanetGrid.Corner
- v - Variable in class mindustry.graphics.g3d.PlanetGrid.Ptile
- v1 - Static variable in class arc.util.Tmp
- v2 - Variable in class arc.graphics.g2d.Font.Glyph
- v2 - Variable in class arc.graphics.g2d.TextureRegion
-
Read-only.
- v2 - Static variable in class arc.util.Tmp
- v3 - Static variable in class arc.util.Tmp
- v31 - Static variable in class arc.util.Tmp
- v32 - Static variable in class arc.util.Tmp
- v33 - Static variable in class arc.util.Tmp
- v34 - Static variable in class arc.util.Tmp
- v4 - Static variable in class arc.util.Tmp
- v5 - Static variable in class arc.util.Tmp
- v6 - Static variable in class arc.util.Tmp
- val - Variable in class arc.math.geom.Mat3D
- val - Variable in class arc.math.Mat
- valid - Enum constant in enum class arc.util.CommandHandler.ResponseType
- valid - Variable in class arc.util.PerformanceCounter
-
Flag to indicate that the current value is valid, you need to set this to true if using your own timing mechanism
- valid - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicLink
- valid() - Method in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- valid() - Method in interface mindustry.ui.fragments.HintsFragment.Hint
- valid() - Method in class mindustry.ui.ReqImage
- valid(TextField.TextFieldValidator) - Method in class arc.scene.ui.layout.Cell
- valid(String) - Method in interface arc.scene.ui.TextField.TextFieldValidator
- valid(Map) - Method in enum class mindustry.game.Gamemode
- validate() - Method in class arc.scene.Element
-
Ensures the actor has been laid out.
- validate() - Method in class arc.scene.ui.layout.WidgetGroup
- ValidateException - Exception in mindustry.net
-
Thrown when a client sends invalid information.
- ValidateException(Player, String) - Constructor for exception mindustry.net.ValidateException
- validateProgram(int) - Static method in class arc.graphics.Gl
- validateStatus - Static variable in class arc.graphics.Gl
- validateTarget() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- validateWeapons() - Method in class mindustry.type.UnitType
- validator - Variable in class arc.scene.ui.TextField
- validBreak(int, int) - Method in class mindustry.input.InputHandler
- validBreak(Team, int, int) - Static method in class mindustry.world.Build
-
Returns whether the tile at this position is breakable by this team
- validLink(Building) - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- validPlace(int, int, MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile) - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap
- validPlace(int, int, Block, int) - Method in class mindustry.input.InputHandler
- validPlace(int, int, Block, int, BuildPlan) - Method in class mindustry.input.InputHandler
- validPlace(Block, Team, int, int, int) - Static method in class mindustry.world.Build
-
Returns whether a tile can be placed at this location by this team.
- validPlace(Block, Team, int, int, int, boolean) - Static method in class mindustry.world.Build
-
Returns whether a tile can be placed at this location by this team.
- validTiles - Variable in class mindustry.world.blocks.production.SolidPump.SolidPumpBuild
- value - Variable in enum class arc.input.KeyCode
- value - Variable in class arc.math.CumulativeDistribution.CumulativeValue
- value - Variable in class arc.math.FloatCounter
-
The current windowed mean value
- value - Variable in class arc.math.geom.Spring1D
- value - Variable in class arc.math.geom.Spring2D
- value - Variable in class arc.struct.IntFloatMap.Entry
- value - Variable in class arc.struct.IntIntMap.Entry
- value - Variable in class arc.struct.IntMap.Entry
- value - Variable in class arc.struct.LongMap.Entry
- value - Variable in class arc.struct.ObjectFloatMap.Entry
- value - Variable in class arc.struct.ObjectIntMap.Entry
- value - Variable in class arc.struct.ObjectMap.Entry
- value - Variable in class mindustry.game.EventType.ConfigEvent
- value - Variable in class mindustry.logic.LAssembler.BVar
- value - Variable in class mindustry.logic.LExecutor.JumpI
- value - Variable in class mindustry.logic.LExecutor.PrintI
- value - Variable in class mindustry.logic.LExecutor.SetFlagI
- value - Variable in class mindustry.logic.LExecutor.SetPropI
- value - Variable in class mindustry.logic.LExecutor.SetRuleI
- value - Variable in class mindustry.logic.LExecutor.WaitI
- value - Variable in class mindustry.logic.LExecutor.WriteI
- value - Variable in class mindustry.logic.LStatements.JumpStatement
- value - Variable in class mindustry.logic.LStatements.PrintStatement
- value - Variable in class mindustry.logic.LStatements.SetFlagStatement
- value - Variable in class mindustry.logic.LStatements.SetPropStatement
- value - Variable in class mindustry.logic.LStatements.SetRuleStatement
- value - Variable in class mindustry.logic.LStatements.WaitStatement
- value() - Method in class arc.graphics.Color
- value() - Method in class arc.math.CumulativeDistribution
- value() - Method in class arc.util.serialization.UBJsonWriter
-
Appends a
null
value to the stream. - value(boolean) - Method in class arc.util.serialization.UBJsonWriter
-
Appends a
boolean
value to the stream. - value(boolean[]) - Method in class arc.util.serialization.UBJsonWriter
-
Appends a
boolean array
value to the stream. - value(byte) - Method in class arc.util.serialization.UBJsonWriter
-
Appends a
byte
value to the stream. - value(byte[]) - Method in class arc.util.serialization.UBJsonWriter
-
Appends an optimized
byte array
value to the stream. - value(char) - Method in class arc.util.serialization.UBJsonWriter
-
Appends a
char
value to the stream. - value(char[]) - Method in class arc.util.serialization.UBJsonWriter
-
Appends an optimized
char array
value to the stream. - value(double) - Method in class arc.util.serialization.UBJsonWriter
-
Appends a
double
value to the stream. - value(double[]) - Method in class arc.util.serialization.UBJsonWriter
-
Appends an optimized
double array
value to the stream. - value(float) - Method in class arc.graphics.Color
- value(float) - Method in class arc.math.CumulativeDistribution
-
Finds the value whose interval contains the given probability Binary search algorithm is used to find the value.
- value(float) - Method in class arc.util.serialization.UBJsonWriter
-
Appends a
float
value to the stream. - value(float[]) - Method in class arc.util.serialization.UBJsonWriter
-
Appends an optimized
float array
value to the stream. - value(int) - Method in class arc.util.serialization.UBJsonWriter
-
Appends an
int
value to the stream. - value(int[]) - Method in class arc.util.serialization.UBJsonWriter
-
Appends an optimized
int array
value to the stream. - value(long) - Method in class arc.util.serialization.UBJsonWriter
-
Appends a
long
value to the stream. - value(long[]) - Method in class arc.util.serialization.UBJsonWriter
-
Appends an optimized
long array
value to the stream. - value(short) - Method in class arc.util.serialization.UBJsonWriter
-
Appends a
short
value to the stream. - value(short[]) - Method in class arc.util.serialization.UBJsonWriter
-
Appends an optimized
short array
value to the stream. - value(JsonValue) - Method in class arc.util.serialization.UBJsonWriter
-
Appends the given JsonValue, including all its fields recursively, to the stream.
- value(Object) - Method in interface arc.util.serialization.BaseJsonWriter
- value(Object) - Method in class arc.util.serialization.JsonWriter
- value(Object) - Method in class arc.util.serialization.UBJsonWriter
-
Appends the object to the stream, if it is a known value type.
- value(String) - Method in class arc.util.serialization.UBJsonWriter
-
Appends a
String
value to the stream. - value(String[]) - Method in class arc.util.serialization.UBJsonWriter
-
Appends an optimized
String array
value to the stream. - valueAt(T, float) - Method in class arc.math.geom.Bezier
- valueAt(T, float) - Method in class arc.math.geom.BSpline
- valueAt(T, float) - Method in class arc.math.geom.CatmullRomSpline
- valueAt(T, float) - Method in interface arc.math.geom.Path
- valueAt(T, int, float) - Method in class arc.math.geom.BSpline
- valueAt(T, int, float) - Method in class arc.math.geom.CatmullRomSpline
- valueNoise2D(int, int, long) - Static method in class arc.util.noise.VoronoiNoise
-
To avoid having to store the feature points, we use a hash function of the coordinates and the seed instead.
- valueNoise3D(int, int, int, long) - Static method in class arc.util.noise.VoronoiNoise
- valueOf(boolean) - Static method in class arc.util.serialization.Jval
- valueOf(double) - Static method in class arc.util.serialization.Jval
- valueOf(float) - Static method in class arc.util.serialization.Jval
- valueOf(int) - Static method in class arc.util.serialization.Jval
- valueOf(long) - Static method in class arc.util.serialization.Jval
- valueOf(Color, String) - Static method in class arc.graphics.Color
-
Returns a new color from a hex string with the format RRGGBBAA.
- valueOf(String) - Static method in enum class arc.Application.ApplicationType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class arc.discord.DiscordRPC.PipeStatus
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class arc.Files.FileType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class arc.freetype.FreeTypeFontGenerator.Hinting
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class arc.fx.filters.CrtFilter.LineStyle
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class arc.fx.filters.CrtFilter.SizeSource
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class arc.fx.filters.GaussianBlurFilter.BlurType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class arc.fx.filters.MotionBlurFilter.BlurFunction
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in class arc.graphics.Color
-
Returns a new color from a hex string with the format RRGGBBAA.
- valueOf(String) - Static method in enum class arc.graphics.Cubemap.CubemapSide
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class arc.Graphics.Cursor.SystemCursor
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class arc.graphics.g2d.Animation.PlayMode
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class arc.graphics.gl.GLVersion.GlType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class arc.graphics.gl.HdpiMode
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class arc.graphics.Pixmap.Format
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class arc.graphics.Texture.TextureFilter
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class arc.graphics.Texture.TextureWrap
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class arc.input.InputDevice.DeviceType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class arc.input.KeyCode.KeyType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class arc.input.KeyCode
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class arc.Input.Orientation
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class arc.Input.Peripheral
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class arc.math.geom.Plane.PlaneSide
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class arc.net.DcReason
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class arc.packer.MaxRectsPacker.FreeRectChoiceHeuristic
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class arc.scene.event.FocusListener.FocusEvent.Type
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class arc.scene.event.InputEvent.InputEventType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class arc.scene.event.Touchable
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class arc.util.CommandHandler.ResponseType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class arc.util.Http.HttpMethod
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class arc.util.Http.HttpStatus
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class arc.util.Log.LogLevel
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class arc.util.Scaling
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class arc.util.serialization.JsonValue.ValueType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class arc.util.serialization.JsonWriter.OutputType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class arc.util.serialization.Jval.Jformat
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class arc.util.serialization.Jval.Jtype
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in class arc.util.serialization.Jval
- valueOf(String) - Static method in enum class mindustry.core.GameState.State
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.ctype.ContentType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.editor.DrawOperation.OpType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.editor.EditorTool
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.game.EventType.Trigger
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.game.Gamemode
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.graphics.MultiPacker.PageType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.input.Binding
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.input.PlaceMode
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.logic.ConditionOp
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.logic.CutsceneAction
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.logic.FetchType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.logic.LAccess
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.logic.LLocate
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.logic.LogicOp
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.logic.LogicRule
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.logic.LUnitControl
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.logic.MessageType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.logic.RadarSort
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.logic.RadarTarget
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.logic.TileLayer
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.maps.Maps.ShuffleMode
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.mod.Mods.ModState
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.net.Administration.ActionType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.net.Packets.AdminAction
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.net.Packets.KickReason
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.service.Achievement
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.service.SStat
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.type.Category
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.ui.dialogs.PlanetDialog.Mode
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.ui.layout.BranchTreeLayout.TreeAlignment
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.ui.layout.BranchTreeLayout.TreeLocation
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.world.blocks.Autotiler.SliceMode
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.world.blocks.distribution.MassDriver.DriverState
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.world.blocks.logic.LogicDisplay.GraphicsType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverState
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.world.meta.BlockFlag
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.world.meta.BlockGroup
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.world.meta.BlockStatus
-
Returns the enum constant of this class with the specified name.
- values - Variable in class arc.Settings
- values - Variable in class arc.struct.ArrayMap
- values - Variable in class arc.struct.IntQueue
-
Contains the values in the queue.
- values - Variable in class arc.struct.LongQueue
-
Contains the values in the queue.
- values - Variable in class arc.struct.Queue
-
Contains the values in the queue.
- values - Static variable in class arc.util.ColorCodes
- values - Variable in class mindustry.type.ItemSeq
- values() - Static method in enum class arc.Application.ApplicationType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class arc.discord.DiscordRPC.PipeStatus
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class arc.Files.FileType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class arc.freetype.FreeTypeFontGenerator.Hinting
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class arc.fx.filters.CrtFilter.LineStyle
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class arc.fx.filters.CrtFilter.SizeSource
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class arc.fx.filters.GaussianBlurFilter.BlurType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class arc.fx.filters.MotionBlurFilter.BlurFunction
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class arc.graphics.Cubemap.CubemapSide
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class arc.Graphics.Cursor.SystemCursor
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class arc.graphics.g2d.Animation.PlayMode
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class arc.graphics.gl.GLVersion.GlType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class arc.graphics.gl.HdpiMode
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class arc.graphics.Pixmap.Format
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class arc.graphics.Texture.TextureFilter
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class arc.graphics.Texture.TextureWrap
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class arc.input.InputDevice.DeviceType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class arc.input.KeyCode.KeyType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class arc.input.KeyCode
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class arc.Input.Orientation
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class arc.Input.Peripheral
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class arc.math.geom.Plane.PlaneSide
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class arc.net.DcReason
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class arc.packer.MaxRectsPacker.FreeRectChoiceHeuristic
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class arc.scene.event.FocusListener.FocusEvent.Type
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class arc.scene.event.InputEvent.InputEventType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class arc.scene.event.Touchable
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Method in class arc.struct.ArrayMap
-
Returns an iterator for the values in the map.
- values() - Method in class arc.struct.GridMap
- values() - Method in class arc.struct.IntFloatMap
-
Returns an iterator for the values in the map.
- values() - Method in class arc.struct.IntIntMap
-
Returns an iterator for the values in the map.
- values() - Method in class arc.struct.IntMap
-
Returns an iterator for the values in the map.
- values() - Method in class arc.struct.LongMap
-
Returns an iterator for the values in the map.
- values() - Method in class arc.struct.ObjectFloatMap
-
Returns an iterator for the values in the map.
- values() - Method in class arc.struct.ObjectIntMap
-
Returns an iterator for the values in the map.
- values() - Method in class arc.struct.ObjectMap
-
Returns an iterator for the values in the map.
- values() - Method in class arc.struct.OrderedMap
-
Returns an iterator for the values in the map.
- values() - Static method in enum class arc.util.CommandHandler.ResponseType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class arc.util.Http.HttpMethod
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class arc.util.Http.HttpStatus
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class arc.util.Log.LogLevel
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class arc.util.Scaling
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class arc.util.serialization.JsonValue.ValueType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class arc.util.serialization.JsonWriter.OutputType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class arc.util.serialization.Jval.Jformat
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class arc.util.serialization.Jval.Jtype
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.core.GameState.State
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.ctype.ContentType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.editor.DrawOperation.OpType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.editor.EditorTool
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.game.EventType.Trigger
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.game.Gamemode
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.graphics.MultiPacker.PageType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.input.Binding
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.input.PlaceMode
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.logic.ConditionOp
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.logic.CutsceneAction
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.logic.FetchType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.logic.LAccess
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.logic.LLocate
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.logic.LogicOp
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.logic.LogicRule
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.logic.LUnitControl
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.logic.MessageType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.logic.RadarSort
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.logic.RadarTarget
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.logic.TileLayer
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.maps.Maps.ShuffleMode
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.mod.Mods.ModState
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.net.Administration.ActionType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.net.Packets.AdminAction
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.net.Packets.KickReason
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.service.Achievement
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.service.SStat
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.type.Category
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.ui.dialogs.PlanetDialog.Mode
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.ui.layout.BranchTreeLayout.TreeAlignment
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.ui.layout.BranchTreeLayout.TreeLocation
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.world.blocks.Autotiler.SliceMode
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.world.blocks.distribution.MassDriver.DriverState
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.world.blocks.logic.LogicDisplay.GraphicsType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverState
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.world.meta.BlockFlag
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.world.meta.BlockGroup
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.world.meta.BlockStatus
-
Returns an array containing the constants of this enum class, in the order they are declared.
- Values(ArrayMap<Object, V>) - Constructor for class arc.struct.ArrayMap.Values
- Values(IntFloatMap) - Constructor for class arc.struct.IntFloatMap.Values
- Values(IntIntMap) - Constructor for class arc.struct.IntIntMap.Values
- Values(IntMap<V>) - Constructor for class arc.struct.IntMap.Values
- Values(LongMap<V>) - Constructor for class arc.struct.LongMap.Values
- Values(ObjectFloatMap<?>) - Constructor for class arc.struct.ObjectFloatMap.Values
- Values(ObjectIntMap<?>) - Constructor for class arc.struct.ObjectIntMap.Values
- Values(ObjectMap<?, V>) - Constructor for class arc.struct.ObjectMap.Values
- vanquish - Static variable in class mindustry.content.UnitTypes
- vapor - Static variable in class mindustry.content.Fx
- vaporEffect - Variable in class mindustry.type.Liquid
-
Effect when this liquid vaporizes.
- vaporSmall - Static variable in class mindustry.content.Fx
- var(int) - Method in class mindustry.logic.LExecutor
- var(String) - Method in class mindustry.logic.LAssembler
- Var(String) - Constructor for class mindustry.logic.LExecutor.Var
- varCounter - Static variable in class mindustry.logic.LExecutor
- variable - Variable in class mindustry.logic.LExecutor.SyncI
- variable - Variable in class mindustry.logic.LStatements.SyncStatement
- VariableReactor - Class in mindustry.world.blocks.power
- VariableReactor(String) - Constructor for class mindustry.world.blocks.power.VariableReactor
- VariableReactor.VariableReactorBuild - Class in mindustry.world.blocks.power
- VariableReactorBuild() - Constructor for class mindustry.world.blocks.power.VariableReactor.VariableReactorBuild
- variadic - Variable in class arc.util.CommandHandler.CommandParam
- variantRegions - Variable in class mindustry.world.Block
- variantRegions() - Method in class mindustry.world.Block
- variantRegions() - Method in class mindustry.world.blocks.environment.AirBlock
- variants - Variable in class mindustry.world.Block
-
number of different variant regions to use
- variantShadowRegions - Variable in class mindustry.world.Block
- vars - Variable in class mindustry.logic.LAssembler
-
Maps names to variable IDs.
- vars - Variable in class mindustry.logic.LExecutor
- Vars - Class in mindustry
- Vars() - Constructor for class mindustry.Vars
- varThis - Static variable in class mindustry.logic.LExecutor
- varUnit - Static variable in class mindustry.logic.LExecutor
- vault - Static variable in class mindustry.content.Blocks
- vec - Variable in class arc.graphics.g3d.PlaneBatch3D
- vec - Static variable in class mindustry.entities.units.AIController
- Vec2 - Class in arc.math.geom
-
Encapsulates a 2D vector.
- Vec2() - Constructor for class arc.math.geom.Vec2
-
Constructs a new vector at (0,0)
- Vec2(float, float) - Constructor for class arc.math.geom.Vec2
-
Constructs a vector with the given components
- Vec2(Vec2) - Constructor for class arc.math.geom.Vec2
-
Constructs a vector from the given vector
- Vec3 - Class in arc.math.geom
-
Encapsulates a 3D vector.
- Vec3() - Constructor for class arc.math.geom.Vec3
-
Constructs a vector at (0,0,0)
- Vec3(double, double, double) - Constructor for class arc.math.geom.Vec3
- Vec3(float[]) - Constructor for class arc.math.geom.Vec3
-
Creates a vector from the given array.
- Vec3(float, float, float) - Constructor for class arc.math.geom.Vec3
-
Creates a vector with the given components
- Vec3(Vec2, float) - Constructor for class arc.math.geom.Vec3
-
Creates a vector from the given vector and z-component
- Vec3(Vec3) - Constructor for class arc.math.geom.Vec3
-
Creates a vector from the given vector
- vecOut - Static variable in class mindustry.ai.types.CommandAI
- vector - Variable in class mindustry.input.MobileInput
- Vector<T extends Vector<T>> - Interface in arc.math.geom
-
Encapsulates a general vector.
- vectorsToFloats(Seq<Vec2>) - Static method in class arc.math.geom.Geometry
- VectorTable - Class in arc.util.noise
- VectorTable() - Constructor for class arc.util.noise.VectorTable
- vela - Static variable in class mindustry.content.UnitTypes
- velMax - Variable in class mindustry.entities.bullet.FireBulletType
- velMin - Variable in class mindustry.entities.bullet.FireBulletType
- velocity - Variable in class arc.math.geom.Spring1D
- velocity - Variable in class arc.math.geom.Spring2D
- velocityRnd - Variable in class mindustry.type.Weapon
-
fraction of velocity that is random
- velocityRnd - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Fraction of bullet velocity that is random.
- vendor - Static variable in class arc.graphics.Gl
- vendorString - Variable in class arc.graphics.gl.GLVersion
- vent - Static variable in class mindustry.graphics.Pal
- vent2 - Static variable in class mindustry.graphics.Pal
- ventCondenser - Static variable in class mindustry.content.Blocks
- ventSteam - Static variable in class mindustry.content.Fx
- verilus - Static variable in class mindustry.content.Planets
- version - Static variable in class arc.graphics.Gl
- version - Variable in class mindustry.io.SaveMeta
- version - Variable in class mindustry.io.SaveVersion
- version - Variable in class mindustry.maps.Map
-
Format version.
- version - Variable in class mindustry.mod.Mods.ModMeta
- version - Variable in class mindustry.net.Host
- version - Variable in class mindustry.net.Packets.ConnectPacket
- version() - Method in class mindustry.world.blocks.campaign.LaunchPad.LaunchPadBuild
- version() - Method in class mindustry.world.blocks.defense.BaseShield.BaseShieldBuild
- version() - Method in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- version() - Method in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild
- version() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- version() - Method in class mindustry.world.blocks.distribution.Duct.DuctBuild
- version() - Method in class mindustry.world.blocks.distribution.DuctRouter.DuctRouterBuild
- version() - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- version() - Method in class mindustry.world.blocks.distribution.OverflowGate.OverflowGateBuild
- version() - Method in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- version() - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- version() - Method in class mindustry.world.blocks.logic.SwitchBlock.SwitchBuild
- version() - Method in class mindustry.world.blocks.payloads.PayloadLoader.PayloadLoaderBuild
- version() - Method in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- version() - Method in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- version() - Method in class mindustry.world.blocks.power.PowerGenerator.GeneratorBuild
- version() - Method in class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- version() - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- version() - Method in class mindustry.world.blocks.production.Separator.SeparatorBuild
- version() - Method in class mindustry.world.blocks.sandbox.LiquidSource.LiquidSourceBuild
- version() - Method in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- version() - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- version() - Method in class mindustry.world.blocks.units.RepairTurret.RepairPointBuild
- version() - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- version() - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- Version - Class in mindustry.core
- Version() - Constructor for class mindustry.core.Version
- versionArray - Static variable in class mindustry.io.SaveIO
- versions - Static variable in class mindustry.io.SaveIO
- versionType - Variable in class mindustry.net.Host
- versionType - Variable in class mindustry.net.Packets.ConnectPacket
- vert - Variable in class arc.fx.filters.Convolve2dFilter
- vert(Texture, float[], int, int) - Static method in class arc.graphics.g2d.Draw
- vertex - Variable in class arc.graphics.g3d.PlaneBatch3D
- vertex(float[]) - Method in class arc.graphics.g3d.VertexBatch3D
- vertex(float, float, float) - Method in class arc.graphics.g3d.VertexBatch3D
- vertex(Vec3) - Method in class arc.graphics.g3d.VertexBatch3D
- vertex(Vec3, Color) - Method in class arc.graphics.g3d.VertexBatch3D
- VERTEX_SIZE - Static variable in class arc.graphics.g2d.SpriteBatch
- VertexArray - Class in arc.graphics.gl
-
Convenience class for working with OpenGL vertex arrays.
- VertexArray(int, Mesh) - Constructor for class arc.graphics.gl.VertexArray
-
Constructs a new interleaved VertexArray
- vertexAttrib1f(int, float) - Static method in class arc.graphics.Gl
- vertexAttrib1fv(int, FloatBuffer) - Static method in class arc.graphics.Gl
- vertexAttrib2f(int, float, float) - Static method in class arc.graphics.Gl
- vertexAttrib2fv(int, FloatBuffer) - Static method in class arc.graphics.Gl
- vertexAttrib3f(int, float, float, float) - Static method in class arc.graphics.Gl
- vertexAttrib3fv(int, FloatBuffer) - Static method in class arc.graphics.Gl
- vertexAttrib4f(int, float, float, float, float) - Static method in class arc.graphics.Gl
- vertexAttrib4fv(int, FloatBuffer) - Static method in class arc.graphics.Gl
- vertexAttribArrayBufferBinding - Static variable in class arc.graphics.Gl
- vertexAttribArrayEnabled - Static variable in class arc.graphics.Gl
- vertexAttribArrayNormalized - Static variable in class arc.graphics.Gl
- vertexAttribArrayPointer - Static variable in class arc.graphics.Gl
- vertexAttribArraySize - Static variable in class arc.graphics.Gl
- vertexAttribArrayStride - Static variable in class arc.graphics.Gl
- vertexAttribArrayType - Static variable in class arc.graphics.Gl
- vertexAttribPointer(int, int, int, boolean, int, int) - Static method in class arc.graphics.Gl
- vertexAttribPointer(int, int, int, boolean, int, Buffer) - Static method in class arc.graphics.Gl
- VertexAttribute - Class in arc.graphics
-
A single vertex attribute defined by its number of components and its shader alias.
- VertexAttribute(int, int, boolean, String) - Constructor for class arc.graphics.VertexAttribute
-
Constructs a new VertexAttribute.
- VertexAttribute(int, String) - Constructor for class arc.graphics.VertexAttribute
-
Constructs a new VertexAttribute.
- VertexBatch3D - Class in arc.graphics.g3d
- VertexBatch3D(boolean, boolean, int) - Constructor for class arc.graphics.g3d.VertexBatch3D
- VertexBatch3D(int, boolean, boolean, int) - Constructor for class arc.graphics.g3d.VertexBatch3D
- VertexBatch3D(int, boolean, boolean, int, Shader) - Constructor for class arc.graphics.g3d.VertexBatch3D
- VertexBufferObject - Class in arc.graphics.gl
-
A
VertexData
implementation based on OpenGL vertex buffer objects. - VertexBufferObject(boolean, int, Mesh) - Constructor for class arc.graphics.gl.VertexBufferObject
-
Constructs a new interleaved VertexBufferObject.
- VertexBufferObjectWithVAO - Class in arc.graphics.gl
-
A
VertexData
implementation that uses vertex buffer objects and vertex array objects. - VertexBufferObjectWithVAO(boolean, int, Mesh) - Constructor for class arc.graphics.gl.VertexBufferObjectWithVAO
-
Constructs a new interleaved VertexBufferObjectWithVAO.
- vertexCount - Variable in class arc.profiling.GLInterceptor
- VertexData - Interface in arc.graphics.gl
-
A VertexData instance holds vertices for rendering with OpenGL.
- vertexFile - Variable in class arc.assets.loaders.ShaderProgramLoader.ShaderProgramParameter
-
File name to be used for the vertex program instead of the default determined by the file name used to submit this asset to AssetManager.
- vertexProgramPointSize - Static variable in class arc.graphics.Gl
- vertexShader - Static variable in class arc.graphics.Gl
- vertexSize - Variable in class arc.graphics.Mesh
-
The size of one vertex, in bytes.
- VERTICAL_HARD - Enum constant in enum class arc.fx.filters.CrtFilter.LineStyle
- VERTICAL_SMOOTH - Enum constant in enum class arc.fx.filters.CrtFilter.LineStyle
- verticalResize - Enum constant in enum class arc.Graphics.Cursor.SystemCursor
- vertices - Variable in class arc.graphics.g2d.SpriteBatch
- vertices - Variable in class arc.graphics.Mesh
- vertices - Variable in class arc.math.geom.MeshResult
- vibrantCrystalCluster - Static variable in class mindustry.content.Blocks
- vibrate(int) - Method in class arc.backend.android.AndroidInput
- vibrate(int) - Method in class arc.backend.robovm.IOSInput
- vibrate(int) - Method in class arc.Input
-
Vibrates for the given amount of time.
- vibrate(long[], int) - Method in class arc.backend.android.AndroidInput
- vibrate(long[], int) - Method in class arc.Input
-
Vibrate with a given pattern.
- vibrator - Enum constant in enum class arc.Input.Peripheral
- vibrator - Variable in class arc.backend.android.AndroidInput
- view - Variable in class arc.graphics.g3d.Camera3D
-
the view matrix
- view - Variable in class mindustry.ui.dialogs.ResearchDialog
- View() - Constructor for class mindustry.ui.dialogs.ResearchDialog.View
- viewDidAppear(boolean) - Method in interface arc.backend.robovm.IOSViewControllerListener
-
Called when the
IOSApplication
root ViewController has appeared - viewH - Variable in class mindustry.graphics.g3d.PlanetParams
-
Viewport size.
- viewHeight - Variable in class mindustry.net.NetConnection
- viewListing(Publishable) - Method in interface mindustry.core.Platform
-
Steam: View a listing on the workshop.
- viewListingID(String) - Method in interface mindustry.core.Platform
-
Steam: View a listing on the workshop by an ID.
- viewport - Static variable in class arc.graphics.Gl
- viewport(int, int, int, int) - Static method in class arc.graphics.Gl
- Viewport - Class in arc.util.viewport
-
Manages a
Camera
and determines how world coordinates are mapped to and from the screen. - Viewport() - Constructor for class arc.util.viewport.Viewport
- VIEWPORT - Enum constant in enum class arc.fx.filters.CrtFilter.SizeSource
-
Resolution will be defined by the application internal viewport.
- viewportInverse - Variable in class arc.fx.filters.FxaaFilter
- viewportSize - Variable in class arc.fx.filters.CrtFilter
- viewW - Variable in class mindustry.graphics.g3d.PlanetParams
-
Viewport size.
- viewWidth - Variable in class mindustry.net.NetConnection
- viewX - Variable in class mindustry.net.NetConnection
- viewY - Variable in class mindustry.net.NetConnection
- vignetteX - Variable in class arc.fx.filters.VignettingFilter
- vignetteY - Variable in class arc.fx.filters.VignettingFilter
- VignettingFilter - Class in arc.fx.filters
- VignettingFilter(boolean) - Constructor for class arc.fx.filters.VignettingFilter
- violet - Static variable in class arc.graphics.Color
- viscosity - Variable in class mindustry.type.Liquid
-
how thick this liquid is.
- viscosity - Static variable in class mindustry.world.meta.Stat
- visibility - Variable in class arc.scene.Element
- VisibilityEvent - Class in arc.scene.event
- VisibilityEvent() - Constructor for class arc.scene.event.VisibilityEvent
- VisibilityEvent(boolean) - Constructor for class arc.scene.event.VisibilityEvent
- VisibilityListener - Class in arc.scene.event
- VisibilityListener() - Constructor for class arc.scene.event.VisibilityListener
- visible - Variable in class arc.scene.Element
- visible - Variable in class mindustry.type.Planet
-
Whether this planet is displayed.
- visible - Variable in class mindustry.ui.dialogs.ResearchDialog.TechTreeNode
- visible() - Method in class mindustry.type.Planet
- visible() - Method in class mindustry.world.meta.BuildVisibility
- visible(boolean) - Static method in class arc.scene.actions.Actions
- visible(boolean) - Method in class arc.scene.ui.layout.Cell
- visible(Boolp) - Method in class arc.scene.Element
- visible(Boolp) - Method in class arc.scene.ui.layout.Cell
- VisibleAction - Class in arc.scene.actions
-
Sets the actor's
visibility
. - VisibleAction() - Constructor for class arc.scene.actions.VisibleAction
- visibleAll - Static variable in interface mindustry.ui.fragments.HintsFragment.Hint
- visibleDesktop - Static variable in interface mindustry.ui.fragments.HintsFragment.Hint
- visibleMobile - Static variable in interface mindustry.ui.fragments.HintsFragment.Hint
- visibleTextEnd - Variable in class arc.scene.ui.TextField
- visibleTextStart - Variable in class arc.scene.ui.TextField
- visited - Variable in class mindustry.mod.Mods.ModResolutionContext
- visualMaxHeat - Variable in class mindustry.world.blocks.heat.HeatConductor
- visualPressedDuration - Static variable in class arc.scene.event.ClickListener
-
Time in seconds
ClickListener.isVisualPressed()
reports true after a press resulting in a click is released. - visualPressedTime - Variable in class arc.scene.event.ClickListener
- visualScrollX(float) - Method in class arc.scene.ui.ScrollPane
-
Called whenever the visual x scroll amount is changed.
- visualScrollY(float) - Method in class arc.scene.ui.ScrollPane
-
Called whenever the visual y scroll amount is changed.
- volume() - Method in class arc.math.geom.Sphere
- volumeDown - Enum constant in enum class arc.input.KeyCode
- volumeUp - Enum constant in enum class arc.input.KeyCode
- Voronoi - Class in mindustry.graphics
- Voronoi() - Constructor for class mindustry.graphics.Voronoi
- Voronoi.GraphEdge - Class in mindustry.graphics
- VoronoiNoise - Class in arc.util.noise
- VoronoiNoise(long, boolean) - Constructor for class arc.util.noise.VoronoiNoise
- vote - Enum constant in enum class mindustry.net.Packets.KickReason
- voteCooldown - Static variable in class mindustry.core.NetServer
-
Cooldown between votes in seconds.
- voteDuration - Static variable in class mindustry.core.NetServer
-
Voting round duration in seconds.
- VoteSession(Player) - Constructor for class mindustry.core.NetServer.VoteSession
- votesRequired() - Method in class mindustry.core.NetServer
- vScroll - Variable in class arc.scene.ui.ScrollPane.ScrollPaneStyle
-
Optional.
- vScrollKnob - Variable in class arc.scene.ui.ScrollPane.ScrollPaneStyle
-
Optional.
- vSyncEnabled - Variable in class arc.backend.sdl.SdlConfig
- vulnerableWithPayloads - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- vWrap - Variable in class arc.graphics.g2d.TextureAtlas.TextureAtlasData.AtlasPage
- vWrap - Variable in class arc.graphics.GLTexture
W
- w - Enum constant in enum class arc.input.KeyCode
- w - Variable in class arc.math.geom.Quat
- waitEnemies - Variable in class mindustry.game.Rules
-
Whether to pause the wave timer until all enemies are destroyed.
- WaitI() - Constructor for class mindustry.logic.LExecutor.WaitI
- WaitI(int) - Constructor for class mindustry.logic.LExecutor.WaitI
- waitingShooters - Variable in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- waitingShooters - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- WaitStatement() - Constructor for class mindustry.logic.LStatements.WaitStatement
- walk(Cons<Fi>) - Method in class arc.files.Fi
-
Recursively iterates through all files in this directory.
- walkEffect - Variable in class mindustry.world.blocks.environment.Floor
-
Effect when walking on this floor.
- walkSound - Variable in class mindustry.world.blocks.environment.Floor
-
Sound made when walking.
- walkSoundPitchMax - Variable in class mindustry.world.blocks.environment.Floor
-
Volume of sound made when walking.
- walkSoundPitchMin - Variable in class mindustry.world.blocks.environment.Floor
-
Volume of sound made when walking.
- walkSoundVolume - Variable in class mindustry.world.blocks.environment.Floor
-
Volume of sound made when walking.
- wall - Static variable in class mindustry.entities.TargetPriority
- wall - Variable in class mindustry.world.blocks.environment.Floor
-
Wall variant of this block.
- Wall - Class in mindustry.world.blocks.defense
- Wall(String) - Constructor for class mindustry.world.blocks.defense.Wall
- Wall.WallBuild - Class in mindustry.world.blocks.defense
- WallBuild() - Constructor for class mindustry.world.blocks.defense.Wall.WallBuild
- WallCrafter - Class in mindustry.world.blocks.production
- WallCrafter(String) - Constructor for class mindustry.world.blocks.production.WallCrafter
- WallCrafter.WallCrafterBuild - Class in mindustry.world.blocks.production
- WallCrafterBuild() - Constructor for class mindustry.world.blocks.production.WallCrafter.WallCrafterBuild
- wallDrop() - Method in class mindustry.world.Tile
- wallOre - Variable in class mindustry.world.blocks.environment.Floor
-
If true, this ore is allowed on walls.
- wallOre(Block, Block, float, float) - Method in class mindustry.maps.generators.BasicGenerator
- wallOreBeryllium - Static variable in class mindustry.content.Blocks
- wallOreThorium - Static variable in class mindustry.content.Blocks
- wallOreTungsten - Static variable in class mindustry.content.Blocks
- walls - Enum constant in enum class mindustry.world.meta.BlockGroup
- walls - Static variable in class mindustry.graphics.CacheLayer
- wallSolid(int, int) - Method in class mindustry.core.World
- wallSolidFull(int, int) - Method in class mindustry.core.World
- wallsOnly - Static variable in class mindustry.maps.filters.FilterOption
- wallsOptional - Static variable in class mindustry.maps.filters.FilterOption
- wallsOresOptional - Static variable in class mindustry.maps.filters.FilterOption
- warmup - Variable in class mindustry.entities.abilities.ArmorPlateAbility
- warmup - Variable in class mindustry.entities.part.DrawPart.PartParams
- warmup - Static variable in interface mindustry.entities.part.DrawPart.PartProgress
-
Reload of the weapon - 1 right after shooting, 0 when ready to fire
- warmup - Variable in class mindustry.entities.units.WeaponMount
-
lerps to 1 when shooting, 0 when not
- warmup - Variable in class mindustry.world.blocks.defense.BuildTurret.BuildTurretBuild
- warmup - Variable in class mindustry.world.blocks.defense.DirectionalForceProjector.DirectionalForceProjectorBuild
- warmup - Variable in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- warmup - Variable in class mindustry.world.blocks.defense.RegenProjector.RegenProjectorBuild
- warmup - Variable in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- warmup - Variable in class mindustry.world.blocks.power.ConsumeGenerator.ConsumeGeneratorBuild
- warmup - Variable in class mindustry.world.blocks.power.ImpactReactor.ImpactReactorBuild
- warmup - Variable in class mindustry.world.blocks.power.LongPowerNode.LongPowerNodeBuild
- warmup - Variable in class mindustry.world.blocks.power.VariableReactor.VariableReactorBuild
- warmup - Variable in class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- warmup - Variable in class mindustry.world.blocks.production.Drill.DrillBuild
- warmup - Variable in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- warmup - Variable in class mindustry.world.blocks.production.Pump.PumpBuild
- warmup - Variable in class mindustry.world.blocks.production.Separator.SeparatorBuild
- warmup - Variable in class mindustry.world.blocks.production.SolidPump.SolidPumpBuild
- warmup - Variable in class mindustry.world.blocks.production.WallCrafter.WallCrafterBuild
- warmup - Variable in class mindustry.world.blocks.units.RepairTower.RepairTowerBuild
- warmup - Variable in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- warmup - Variable in class mindustry.world.blocks.units.UnitCargoLoader.UnitTransportSourceBuild
- warmup() - Method in class mindustry.world.blocks.defense.BuildTurret.BuildTurretBuild
- warmup() - Method in class mindustry.world.blocks.defense.RegenProjector.RegenProjectorBuild
- warmup() - Method in class mindustry.world.blocks.defense.ShockwaveTower.ShockwaveTowerBuild
- warmup() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- warmup() - Method in class mindustry.world.blocks.heat.HeatConductor.HeatConductorBuild
- warmup() - Method in class mindustry.world.blocks.power.Battery.BatteryBuild
- warmup() - Method in class mindustry.world.blocks.power.ConsumeGenerator.ConsumeGeneratorBuild
- warmup() - Method in class mindustry.world.blocks.power.ImpactReactor.ImpactReactorBuild
- warmup() - Method in class mindustry.world.blocks.power.PowerGenerator.GeneratorBuild
- warmup() - Method in class mindustry.world.blocks.power.VariableReactor.VariableReactorBuild
- warmup() - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- warmup() - Method in class mindustry.world.blocks.production.Pump.PumpBuild
- warmup() - Method in class mindustry.world.blocks.production.Separator.SeparatorBuild
- warmup() - Method in class mindustry.world.blocks.units.RepairTower.RepairTowerBuild
- warmupHold - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- warmupMaintainTime - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
How long warmup is maintained even if this turret isn't shooting.
- warmupRate - Variable in class mindustry.world.blocks.heat.HeatProducer
- warmupRate - Variable in class mindustry.world.blocks.power.HeaterGenerator
- warmupSpeed - Variable in class mindustry.world.blocks.power.ConsumeGenerator
- warmupSpeed - Variable in class mindustry.world.blocks.power.ImpactReactor
- warmupSpeed - Variable in class mindustry.world.blocks.power.VariableReactor
- warmupSpeed - Variable in class mindustry.world.blocks.production.Drill
-
Speed at which the drill speeds up.
- warmupSpeed - Variable in class mindustry.world.blocks.production.GenericCrafter
- warmupSpeed - Variable in class mindustry.world.blocks.production.Pump
- warmupTarget() - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- warmupTarget() - Method in class mindustry.world.blocks.production.HeatCrafter.HeatCrafterBuild
- warn - Enum constant in enum class arc.util.Log.LogLevel
- warn(String, Object...) - Static method in class arc.util.Log
- WarningBar - Class in mindustry.ui
- WarningBar() - Constructor for class mindustry.ui.WarningBar
- warningToast(int, String) - Static method in class mindustry.ui.Menus
- wasAdded - Variable in class mindustry.game.MapObjectives.ObjectiveMarker
-
Makes sure markers are only added once.
- wasCaptured - Variable in class mindustry.game.SectorInfo
-
Whether this sector was ever fully captured.
- wasConstructing - Variable in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- wasHealed - Variable in class mindustry.entities.abilities.RepairFieldAbility
- wasMoved - Variable in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- wasOccupied - Variable in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- wasPaused - Variable in class mindustry.ui.dialogs.BaseDialog
- wasPlaying - Variable in class mindustry.audio.SoundControl
- wasShooting - Variable in class mindustry.input.InputHandler
- wasShooting - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- water - Static variable in class mindustry.content.Blocks
- water - Static variable in class mindustry.content.Liquids
- water - Static variable in class mindustry.graphics.CacheLayer
- water - Static variable in class mindustry.graphics.Shaders
- water - Static variable in class mindustry.world.meta.Attribute
-
Heat content.
- waterExtractor - Static variable in class mindustry.content.Blocks
- waterSolid(int, int) - Static method in class mindustry.entities.EntityCollisions
- wave - Enum constant in enum class mindustry.logic.LogicRule
- wave - Enum constant in enum class mindustry.net.Packets.AdminAction
- wave - Static variable in class mindustry.content.Blocks
- wave - Variable in class mindustry.core.GameState
-
Current wave number, can be anything in non-wave modes.
- wave - Variable in class mindustry.game.SectorInfo
-
Wave # from state
- wave - Variable in class mindustry.io.SaveMeta
- wave - Variable in class mindustry.net.Host
- waveColor - Variable in class mindustry.entities.effect.ExplosionEffect
- waveColor - Variable in class mindustry.world.blocks.defense.ShockwaveTower
- waveDpsBase - Variable in class mindustry.game.SectorInfo
-
Special variables for simulation.
- waveDpsSlope - Variable in class mindustry.game.SectorInfo
-
Special variables for simulation.
- waveEffect - Variable in class mindustry.world.blocks.defense.ShockwaveTower
- WaveEffect - Class in arc.flabel.effects
-
Moves the text vertically in a sine wave pattern.
- WaveEffect - Class in mindustry.entities.effect
-
Effect that renders a basic shockwave.
- WaveEffect() - Constructor for class arc.flabel.effects.WaveEffect
- WaveEffect() - Constructor for class mindustry.entities.effect.WaveEffect
- WaveEvent() - Constructor for class mindustry.game.EventType.WaveEvent
- waveFire - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- WaveGraph - Class in mindustry.editor
- WaveGraph() - Constructor for class mindustry.editor.WaveGraph
- waveHealthBase - Variable in class mindustry.game.SectorInfo
-
Special variables for simulation.
- waveHealthSlope - Variable in class mindustry.game.SectorInfo
-
Special variables for simulation.
- WaveInfoDialog - Class in mindustry.editor
- WaveInfoDialog() - Constructor for class mindustry.editor.WaveInfoDialog
- waveLife - Variable in class mindustry.entities.effect.ExplosionEffect
- waveRad - Variable in class mindustry.entities.effect.ExplosionEffect
- waveRadBase - Variable in class mindustry.entities.effect.ExplosionEffect
- waves - Enum constant in enum class mindustry.logic.LogicRule
- waves - Variable in class mindustry.game.Rules
-
Whether waves are spawnable at all.
- waves - Variable in class mindustry.game.SectorInfo
-
Whether waves are enabled here.
- waves - Static variable in class mindustry.Vars
- Waves - Class in mindustry.game
- Waves() - Constructor for class mindustry.game.Waves
- waveSending - Enum constant in enum class mindustry.logic.LogicRule
- waveSending - Variable in class mindustry.game.Rules
-
Whether the waves can be manually summoned with the play button.
- WaveShaperFilter() - Constructor for class arc.audio.Filters.WaveShaperFilter
- wavesLasted - Variable in class mindustry.game.GameStats
-
Total waves lasted.
- waveSpacing - Enum constant in enum class mindustry.logic.LogicRule
- waveSpacing - Variable in class mindustry.game.Rules
-
Time between waves in ticks.
- waveSpacing - Variable in class mindustry.game.SectorInfo
-
Time between waves.
- wavesPassed - Variable in class mindustry.game.SectorInfo
-
How many waves have passed while the player was away.
- WaveSpawner - Class in mindustry.ai
- WaveSpawner() - Constructor for class mindustry.ai.WaveSpawner
- wavesSurvived - Variable in class mindustry.game.SectorInfo
-
Waves this sector can survive if under attack.
- waveStroke - Variable in class mindustry.entities.effect.ExplosionEffect
- waveTeam - Variable in class mindustry.game.Rules
-
team of the enemy in waves/sectors.
- wavetime - Variable in class mindustry.core.GameState
-
Wave countdown in ticks.
- waveTimer - Enum constant in enum class mindustry.logic.LogicRule
- waveTimer - Variable in class mindustry.game.Rules
-
Whether the waves come automatically on a timer.
- waveTrailX - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- waveTrailY - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- waveVersion - Variable in class mindustry.game.SectorInfo
-
Version of generated waves.
- waveVersion - Static variable in class mindustry.game.Waves
- weakest - Static variable in class mindustry.entities.UnitSorts
- weapon - Variable in class mindustry.entities.units.WeaponMount
-
weapon associated with this mount
- Weapon - Class in mindustry.type
- Weapon() - Constructor for class mindustry.type.Weapon
- Weapon(String) - Constructor for class mindustry.type.Weapon
- weaponIndex - Variable in class mindustry.entities.part.DrawPart
-
For units, this is the index of the weapon this part gets its progress for.
- WeaponMount - Class in mindustry.entities.units
- WeaponMount(Weapon) - Constructor for class mindustry.entities.units.WeaponMount
- weapons - Variable in class mindustry.type.UnitType
-
All weapons that this unit will shoot with.
- weapons - Static variable in class mindustry.world.meta.Stat
- weapons(UnitType, Seq<Weapon>) - Static method in class mindustry.world.meta.StatValues
- weather - Enum constant in enum class mindustry.ctype.ContentType
- weather - Variable in class mindustry.game.Rules
-
Weather events that occur here.
- weather - Static variable in class mindustry.graphics.Layer
- weather - Variable in class mindustry.type.Weather.WeatherEntry
-
The type of weather used.
- Weather - Class in mindustry.type
- Weather(String) - Constructor for class mindustry.type.Weather
- Weather(String, Prov<WeatherState>) - Constructor for class mindustry.type.Weather
- Weather.WeatherEntry - Class in mindustry.type
- weatherAlpha - Variable in class mindustry.core.Renderer
- WeatherEntry() - Constructor for class mindustry.type.Weather.WeatherEntry
- WeatherEntry(Weather) - Constructor for class mindustry.type.Weather.WeatherEntry
-
Creates a weather entry with some approximate weather values.
- WeatherEntry(Weather, float, float, float, float) - Constructor for class mindustry.type.Weather.WeatherEntry
- Weathers - Class in mindustry.content
- Weathers() - Constructor for class mindustry.content.Weathers
- weave - Variable in class mindustry.world.draw.DrawMultiWeave
- weave - Variable in class mindustry.world.draw.DrawWeave
- weaveColor - Variable in class mindustry.world.draw.DrawMultiWeave
- weaveMag - Variable in class mindustry.entities.bullet.BulletType
-
Intensity of bullet weaving.
- weaveRandom - Variable in class mindustry.entities.bullet.BulletType
-
If true, the bullet weave will randomly switch directions on spawn.
- weaveScale - Variable in class mindustry.entities.bullet.BulletType
-
Scale of bullet weave pattern.
- web - Enum constant in enum class arc.Application.ApplicationType
- WebGL - Enum constant in enum class arc.graphics.gl.GLVersion.GlType
- weight - Variable in class arc.net.dns.SRVRecord
- weights - Variable in class arc.fx.filters.Convolve1dFilter
- weights - Variable in class arc.fx.filters.Convolve2dFilter
- weights - Variable in class mindustry.ai.Pathfinder.Flowfield
-
costs of getting to a specific tile
- weights - Variable in class mindustry.ai.PathfindQueue
-
Weights of each object in the queue.
- WellKnownNameserverProvider - Class in arc.net.dns
- WellKnownNameserverProvider() - Constructor for class arc.net.dns.WellKnownNameserverProvider
- wet - Static variable in class mindustry.content.Fx
- wet - Static variable in class mindustry.content.StatusEffects
- whenShooting - Variable in class mindustry.entities.abilities.ShieldArcAbility
-
If true, only activates when shooting.
- whenSyncedUnits - Variable in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- white - Static variable in class arc.graphics.Color
- white - Variable in class arc.graphics.g2d.TextureAtlas
- white - Static variable in class arc.util.ColorCodes
- white() - Method in class arc.graphics.g2d.TextureAtlas
-
Returns the blank 1x1 texture region, if it exists.
- whiteFloatBits - Static variable in class arc.graphics.Color
-
Convenience for frequently used
WHITE.toFloatBits()
- whitelist - Enum constant in enum class mindustry.net.Packets.KickReason
- whitelist - Static variable in class mindustry.net.Administration.Config
- whitelist - Variable in class mindustry.net.Administration
- whitelist(String) - Method in class mindustry.net.Administration
- whiteRgba - Static variable in class arc.graphics.Color
- whiteTree - Static variable in class mindustry.content.Blocks
- whiteTreeDead - Static variable in class mindustry.content.Blocks
- WidgetGroup - Class in arc.scene.ui.layout
-
A
Group
that participates in layout and provides a minimum, preferred, and maximum size. - WidgetGroup() - Constructor for class arc.scene.ui.layout.WidgetGroup
- WidgetGroup(Element...) - Constructor for class arc.scene.ui.layout.WidgetGroup
-
Creates a new widget group containing the specified actors.
- width - Variable in class arc.backend.android.surfaceview.ResolutionStrategy.MeasuredDimension
- width - Static variable in class arc.backend.robovm.IOSGLES20
-
last viewport set, needed because GLKView resets the viewport on each call to render...
- width - Variable in class arc.backend.sdl.SdlConfig
- width - Variable in class arc.graphics.Camera
-
the viewport width and height
- width - Variable in class arc.graphics.g2d.Font.Glyph
- width - Variable in class arc.graphics.g2d.GlyphLayout.GlyphRun
- width - Variable in class arc.graphics.g2d.GlyphLayout
- width - Variable in class arc.graphics.g2d.PixmapRegion
- width - Variable in class arc.graphics.g2d.TextureAtlas.TextureAtlasData.AtlasPage
- width - Variable in class arc.graphics.g2d.TextureAtlas.TextureAtlasData.Region
- width - Variable in class arc.graphics.g2d.TextureRegion
-
Read-only.
- width - Variable in class arc.graphics.g3d.Camera3D
-
the viewport width and height
- width - Variable in class arc.graphics.gl.GLFrameBuffer.GLFrameBufferBuilder
- width - Variable in class arc.graphics.GLTexture
-
Do not change.
- width - Variable in class arc.graphics.Pixmap
-
Size of the pixmap.
- width - Variable in class arc.graphics.PixmapIO.PngReader
-
Size fields are set after reading.
- width - Variable in class arc.math.geom.Ellipse
- width - Variable in class arc.math.geom.Rect
- width - Variable in class arc.packer.TexturePacker.Page
- width - Variable in class arc.packer.TexturePacker.Rect
- width - Variable in class arc.scene.Element
-
DO NOT modify without calling sizeChanged.
- width - Variable in class mindustry.entities.abilities.ShieldArcAbility
-
Width of shield line.
- width - Variable in class mindustry.entities.bullet.BasicBulletType
- width - Variable in class mindustry.entities.bullet.ContinuousFlameBulletType
- width - Variable in class mindustry.entities.bullet.ContinuousLaserBulletType
- width - Variable in class mindustry.entities.bullet.LaserBoltBulletType
- width - Variable in class mindustry.entities.bullet.LaserBulletType
- width - Variable in class mindustry.entities.bullet.SapBulletType
- width - Variable in class mindustry.entities.bullet.ShrapnelBulletType
- width - Variable in class mindustry.game.Schematic
- width - Variable in enum class mindustry.graphics.MultiPacker.PageType
- width - Variable in class mindustry.maps.filters.GenerateFilter.GenerateInput
-
input size parameters
- width - Variable in class mindustry.maps.generators.BasicGenerator
- width - Variable in class mindustry.maps.Map
-
Map width/height, shorts.
- width - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- width - Variable in class mindustry.world.blocks.defense.DirectionalForceProjector
- width - Variable in class mindustry.world.Tiles
- width() - Method in class arc.struct.GridBits
- width() - Method in class mindustry.core.World
- width() - Method in class mindustry.editor.MapEditor
- width() - Method in class mindustry.graphics.Trail
- width(float) - Method in class arc.scene.ui.layout.Cell
-
Sets the minWidth, prefWidth, and maxWidth to the specified value.
- widthScale - Variable in class mindustry.entities.abilities.ShieldArcAbility
-
State.
- widthSinMag - Variable in class mindustry.type.weapons.RepairBeamWeapon
- widthSinScl - Variable in class mindustry.type.weapons.RepairBeamWeapon
- willBoil() - Method in class mindustry.type.Liquid
- willEnterForeground(UIApplication) - Method in class arc.backend.robovm.IOSApplication.Delegate
- willPause(GLKViewController, boolean) - Method in class arc.backend.robovm.IOSGraphics
- willResignActive(UIApplication) - Method in class arc.backend.robovm.IOSApplication.Delegate
- willTerminate(UIApplication) - Method in class arc.backend.robovm.IOSApplication.Delegate
- win10Attack - Enum constant in enum class mindustry.service.Achievement
- win10PvP - Enum constant in enum class mindustry.service.Achievement
- WindEffect - Class in arc.flabel.effects
-
Moves the text in a wind pattern.
- WindEffect() - Constructor for class arc.flabel.effects.WindEffect
- WindowedMean - Class in arc.math
-
A simple class keeping track of the mean of a stream of values within a certain window.
- WindowedMean(int) - Constructor for class arc.math.WindowedMean
-
constructor, windowSize specifies the number of samples we will continuously get the mean and variance from.
- windowIconFileType - Variable in class arc.backend.sdl.SdlConfig
- windowIconPaths - Variable in class arc.backend.sdl.SdlConfig
- windsweptIslands - Static variable in class mindustry.content.SectorPresets
- WinEvent() - Constructor for class mindustry.game.EventType.WinEvent
- winner - Variable in class mindustry.game.EventType.GameOverEvent
- winWave - Variable in class mindustry.game.Rules
-
Wave after which the player 'wins'.
- winWave - Variable in class mindustry.game.SectorInfo
-
Wave # from state
- with(boolean...) - Static method in class arc.struct.BoolSeq
- with(byte...) - Static method in class arc.struct.ByteSeq
- with(float...) - Static method in class arc.struct.FloatSeq
- with(int...) - Static method in class arc.struct.IntSeq
- with(int...) - Static method in class arc.struct.IntSet
- with(long...) - Static method in class arc.struct.LongSeq
- with(short...) - Static method in class arc.struct.ShortSeq
- with(Cons<Seq<T>>) - Method in class arc.struct.Seq
- with(Cons<T>) - Method in class arc.scene.ui.layout.Cell
- with(Seq<T>) - Static method in class arc.struct.ObjectSet
- with(Iterable<T>) - Static method in class arc.struct.Seq
- with(Object...) - Static method in class mindustry.type.ItemStack
- with(Object...) - Static method in class mindustry.type.LiquidStack
- with(Object...) - Static method in class mindustry.type.PayloadStack
- with(T) - Method in class arc.struct.EnumSet
- with(T...) - Static method in class arc.struct.DelayedRemovalSeq
- with(T...) - Static method in class arc.struct.ObjectSet
- with(T...) - Static method in class arc.struct.Seq
- with(T...) - Static method in class arc.struct.SnapshotSeq
- withAllEffects() - Static method in class mindustry.ui.dialogs.EffectsDialog
- withArrays(Object...) - Static method in class arc.struct.Seq
- WithdrawEvent(Building, Player, Item, int) - Constructor for class mindustry.game.EventType.WithdrawEvent
- withdrawItem - Enum constant in enum class mindustry.net.Administration.ActionType
- within - Enum constant in enum class mindustry.logic.LUnitControl
- within(float, float, float) - Static method in class arc.math.Angles
- within(float, float, float) - Method in interface arc.math.geom.Position
- within(float, float, float) - Static method in class arc.math.Mathf
- within(float, float, float, float, float) - Static method in class arc.math.Mathf
- within(Position, float) - Method in interface arc.math.geom.Position
- within(Vec3, float) - Method in class arc.math.geom.Vec3
- wmag - Variable in class mindustry.world.blocks.environment.WobbleProp
- wmag2 - Variable in class mindustry.world.blocks.environment.WobbleProp
- WobbleProp - Class in mindustry.world.blocks.environment
- WobbleProp(String) - Constructor for class mindustry.world.blocks.environment.WobbleProp
- won - Variable in class mindustry.core.GameState
-
Whether the player's team won the match.
- wordUnderCursor(int) - Method in class arc.scene.ui.TextField
- workshop - Variable in class mindustry.maps.Map
-
Whether this map is managed, e.g.
- world - Static variable in class mindustry.logic.LCategory
- world - Static variable in class mindustry.Vars
- World - Class in mindustry.core
- World() - Constructor for class mindustry.core.World
- World.FilterContext - Class in mindustry.core
-
World context that applies filters after generation end.
- worldCell - Static variable in class mindustry.content.Blocks
- worldContext - Variable in class mindustry.entities.units.BuildPlan
-
If true, this plan is in the world.
- WorldContext - Interface in mindustry.world
- worldDataBegin() - Static method in class mindustry.core.NetClient
- WorldGenerator - Interface in mindustry.maps.generators
- WorldLabelComp - Class in mindustry.entities.comp
-
Component/entity for labels in world space.
- WorldLabelComp() - Constructor for class mindustry.entities.comp.WorldLabelComp
- WorldLoadBeginEvent() - Constructor for class mindustry.game.EventType.WorldLoadBeginEvent
- WorldLoadEndEvent() - Constructor for class mindustry.game.EventType.WorldLoadEndEvent
- WorldLoadEvent() - Constructor for class mindustry.game.EventType.WorldLoadEvent
- worldMessage - Static variable in class mindustry.content.Blocks
- worldProcessor - Static variable in class mindustry.content.Blocks
- WorldReloader - Class in mindustry.net
-
Handles player state for sending to every connected player
- WorldReloader() - Constructor for class mindustry.net.WorldReloader
- WorldStream() - Constructor for class mindustry.net.Packets.WorldStream
- worldx() - Method in class mindustry.world.Tile
- worldy() - Method in class mindustry.world.Tile
- wrap - Variable in class arc.scene.ui.Label
- wrap() - Method in class arc.scene.ui.layout.Cell
- wrap(Color) - Method in class mindustry.entities.Effect
- wrap(Color, float) - Method in class mindustry.entities.Effect
- wrap(Texture) - Static method in class arc.graphics.g2d.Draw
- wrapAngleAroundZero(float) - Static method in class arc.math.Mathf
-
Wraps the given angle to the range [-PI, PI]
- WrapEffect - Class in mindustry.entities.effect
-
Wraps an effect with some parameters.
- WrapEffect() - Constructor for class mindustry.entities.effect.WrapEffect
- WrapEffect(Effect, Color) - Constructor for class mindustry.entities.effect.WrapEffect
- WrapEffect(Effect, Color, float) - Constructor for class mindustry.entities.effect.WrapEffect
- wrapLabel(boolean) - Method in class arc.scene.ui.layout.Cell
- wrapNumericArrays - Variable in class arc.util.serialization.JsonValue.PrettyPrintSettings
-
Arrays of floats won't wrap.
- wrapU - Variable in class arc.assets.loaders.CubemapLoader.CubemapParameter
- wrapU - Variable in class arc.assets.loaders.TextureLoader.TextureParameter
- wrapV - Variable in class arc.assets.loaders.CubemapLoader.CubemapParameter
- wrapV - Variable in class arc.assets.loaders.TextureLoader.TextureParameter
- wrapX - Variable in class arc.packer.TexturePacker.Settings
- wrapY - Variable in class arc.packer.TexturePacker.Settings
- wreckRegions - Variable in class mindustry.type.UnitType
- write() - Method in class arc.files.Fi
- write() - Method in class mindustry.game.SectorInfo
-
Write contents of meta into main storage.
- write(boolean) - Method in class arc.files.Fi
-
Returns a stream for writing to this file.
- write(boolean, int) - Method in class arc.files.Fi
-
Returns a buffered stream for writing to this file.
- write(byte[]) - Method in class arc.util.io.ByteBufferOutput
- write(byte[], int, int) - Method in class arc.util.io.ByteBufferOutput
- write(char[], int, int) - Method in class arc.util.serialization.JsonWriter
- write(int) - Method in class arc.util.io.ByteBufferOutput
- write(int) - Method in class arc.util.io.FastDeflaterOutputStream
- write(Fi) - Method in interface mindustry.core.Platform.FileWriter
- write(Fi) - Static method in class mindustry.io.SaveIO
- write(Fi, Pixmap) - Method in class arc.graphics.PixmapIO.PngWriter
- write(Fi, StringMap) - Static method in class mindustry.io.SaveIO
- write(Color) - Method in class arc.graphics.Color
- write(Seq<LStatement>) - Static method in class mindustry.logic.LAssembler
- write(Writes) - Method in class mindustry.net.Packet
- write(Writes) - Method in class mindustry.net.Packets.ConnectPacket
- write(Writes) - Method in class mindustry.net.Packets.StreamBegin
- write(Writes) - Method in class mindustry.net.Packets.StreamChunk
- write(Writes) - Method in class mindustry.type.PayloadSeq
- write(Writes) - Method in class mindustry.world.blocks.campaign.LaunchPad.LaunchPadBuild
- write(Writes) - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- write(Writes) - Method in class mindustry.world.blocks.defense.AutoDoor.AutoDoorBuild
- write(Writes) - Method in class mindustry.world.blocks.defense.BaseShield.BaseShieldBuild
- write(Writes) - Method in class mindustry.world.blocks.defense.BuildTurret.BuildTurretBuild
- write(Writes) - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- write(Writes) - Method in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- write(Writes) - Method in class mindustry.world.blocks.defense.MendProjector.MendBuild
- write(Writes) - Method in class mindustry.world.blocks.defense.OverdriveProjector.OverdriveBuild
- write(Writes) - Method in class mindustry.world.blocks.defense.Radar.RadarBuild
- write(Writes) - Method in class mindustry.world.blocks.defense.ShieldWall.ShieldWallBuild
- write(Writes) - Method in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- write(Writes) - Method in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild
- write(Writes) - Method in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret.PayloadTurretBuild
- write(Writes) - Method in class mindustry.world.blocks.defense.turrets.PointDefenseTurret.PointDefenseBuild
- write(Writes) - Method in class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- write(Writes) - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- write(Writes) - Method in class mindustry.world.blocks.distribution.BufferedItemBridge.BufferedItemBridgeBuild
- write(Writes) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- write(Writes) - Method in class mindustry.world.blocks.distribution.DirectionalUnloader.DirectionalUnloaderBuild
- write(Writes) - Method in class mindustry.world.blocks.distribution.Duct.DuctBuild
- write(Writes) - Method in class mindustry.world.blocks.distribution.DuctRouter.DuctRouterBuild
- write(Writes) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- write(Writes) - Method in class mindustry.world.blocks.distribution.Junction.JunctionBuild
- write(Writes) - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- write(Writes) - Method in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- write(Writes) - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- write(Writes) - Method in class mindustry.world.blocks.heat.HeatProducer.HeatProducerBuild
- write(Writes) - Method in class mindustry.world.blocks.legacy.LegacyCommandCenter.CommandBuild
- write(Writes) - Method in class mindustry.world.blocks.logic.CanvasBlock.CanvasBuild
- write(Writes) - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- write(Writes) - Method in class mindustry.world.blocks.logic.MemoryBlock.MemoryBuild
- write(Writes) - Method in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- write(Writes) - Method in class mindustry.world.blocks.logic.SwitchBlock.SwitchBuild
- write(Writes) - Method in class mindustry.world.blocks.payloads.BlockProducer.BlockProducerBuild
- write(Writes) - Method in class mindustry.world.blocks.payloads.BuildPayload
- write(Writes) - Method in class mindustry.world.blocks.payloads.Constructor.ConstructorBuild
- write(Writes) - Method in interface mindustry.world.blocks.payloads.Payload
-
writes the payload for saving.
- write(Writes) - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- write(Writes) - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- write(Writes) - Method in class mindustry.world.blocks.payloads.PayloadDeconstructor.PayloadDeconstructorBuild
- write(Writes) - Method in class mindustry.world.blocks.payloads.PayloadLoader.PayloadLoaderBuild
- write(Writes) - Method in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- write(Writes) - Method in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- write(Writes) - Method in class mindustry.world.blocks.payloads.PayloadSource.PayloadSourceBuild
- write(Writes) - Method in class mindustry.world.blocks.payloads.UnitPayload
- write(Writes) - Method in class mindustry.world.blocks.power.HeaterGenerator.HeaterGeneratorBuild
- write(Writes) - Method in class mindustry.world.blocks.power.ImpactReactor.ImpactReactorBuild
- write(Writes) - Method in class mindustry.world.blocks.power.LightBlock.LightBuild
- write(Writes) - Method in class mindustry.world.blocks.power.NuclearReactor.NuclearReactorBuild
- write(Writes) - Method in class mindustry.world.blocks.power.PowerGenerator.GeneratorBuild
- write(Writes) - Method in class mindustry.world.blocks.power.VariableReactor.VariableReactorBuild
- write(Writes) - Method in class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- write(Writes) - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- write(Writes) - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- write(Writes) - Method in class mindustry.world.blocks.production.Separator.SeparatorBuild
- write(Writes) - Method in class mindustry.world.blocks.sandbox.ItemSource.ItemSourceBuild
- write(Writes) - Method in class mindustry.world.blocks.sandbox.LiquidSource.LiquidSourceBuild
- write(Writes) - Method in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- write(Writes) - Method in class mindustry.world.blocks.units.DroneCenter.DroneCenterBuild
- write(Writes) - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- write(Writes) - Method in class mindustry.world.blocks.units.RepairTurret.RepairPointBuild
- write(Writes) - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- write(Writes) - Method in class mindustry.world.blocks.units.UnitCargoLoader.UnitTransportSourceBuild
- write(Writes) - Method in class mindustry.world.blocks.units.UnitCargoUnloadPoint.UnitCargoUnloadPointBuild
- write(Writes) - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- write(Writes) - Method in class mindustry.world.DirectionalItemBuffer
- write(Writes) - Method in class mindustry.world.ItemBuffer
- write(Writes) - Method in class mindustry.world.modules.BlockModule
- write(Writes) - Method in class mindustry.world.modules.ItemModule
- write(Writes) - Method in class mindustry.world.modules.LiquidModule
- write(Writes) - Method in class mindustry.world.modules.PowerModule
- write(Json) - Method in interface arc.util.serialization.Json.JsonSerializable
- write(Json) - Method in class mindustry.game.Rules.TeamRules
- write(Json) - Method in class mindustry.game.SpawnGroup
- write(Json) - Method in class mindustry.type.ItemSeq
- write(Json) - Method in class mindustry.world.blocks.Attributes
- write(Json, T, Class) - Method in interface arc.util.serialization.Json.Serializer
- write(DataOutput) - Method in class mindustry.game.FogControl
- write(DataOutput) - Method in interface mindustry.io.SaveFileReader.CustomChunk
- write(DataOutputStream) - Method in class mindustry.io.SaveFileReader
- write(DataOutputStream) - Method in class mindustry.io.SaveVersion
- write(DataOutputStream, StringMap) - Method in class mindustry.io.SaveVersion
- write(InputStream, boolean) - Method in class arc.files.Fi
-
Reads the remaining bytes from the specified stream and writes them to this file.
- write(OutputStream, Pixmap) - Method in class arc.graphics.PixmapIO.PngWriter
-
Writes the pixmap to the stream without closing the stream.
- write(OutputStream, StringMap) - Static method in class mindustry.io.SaveIO
- write(Object) - Static method in class mindustry.io.JsonIO
- write(StringBuilder) - Method in class mindustry.logic.LStatement
- write(ByteBuffer, Object) - Method in interface arc.net.NetSerializer
- write(ByteBuffer, Object) - Method in class mindustry.net.ArcNetProvider.PacketSerializer
- write(Schematic, Fi) - Static method in class mindustry.game.Schematics
- write(Schematic, OutputStream) - Static method in class mindustry.game.Schematics
- write(Payload, Writes) - Static method in interface mindustry.world.blocks.payloads.Payload
- writeAbilities(Writes, Ability[]) - Static method in class mindustry.io.TypeIO
- writeAction(Writes, Packets.AdminAction) - Static method in class mindustry.io.TypeIO
- writeApix(Fi, Pixmap) - Static method in class arc.graphics.PixmapIO
-
Arc PIXmap: Similar to to the libGDX CIM format.
- writeArrayEnd() - Method in class arc.util.serialization.Json
- writeArrayStart() - Method in class arc.util.serialization.Json
- writeArrayStart(String) - Method in class arc.util.serialization.Json
- writeBase64(Schematic) - Method in class mindustry.game.Schematics
-
Converts a schematic to base64.
- writeBlock(Writes, Block) - Static method in class mindustry.io.TypeIO
- writeBlockSnapshots() - Method in class mindustry.core.NetServer
-
Sends a block snapshot to all players.
- writeBoolean(boolean) - Method in class arc.util.io.ByteBufferOutput
- writeBuilding(Writes, Building) - Static method in class mindustry.io.TypeIO
- writeBulletType(Writes, BulletType) - Static method in class mindustry.io.TypeIO
- writeByte(int) - Method in class arc.util.io.ByteBufferOutput
- writeBytes(byte[]) - Method in class arc.files.Fi
- writeBytes(byte[], boolean) - Method in class arc.files.Fi
-
Writes the specified bytes to the file.
- writeBytes(byte[], int, int, boolean) - Method in class arc.files.Fi
-
Writes the specified bytes to the file.
- writeBytes(Writes, byte[]) - Static method in class mindustry.io.TypeIO
- writeBytes(String) - Method in class arc.util.io.ByteBufferOutput
- writeChar(int) - Method in class arc.util.io.ByteBufferOutput
- writeChars(String) - Method in class arc.util.io.ByteBufferOutput
- writeChunk(DataOutput, boolean, SaveFileReader.IORunner<DataOutput>) - Method in class mindustry.io.SaveFileReader
-
Write a chunk of input to the stream.
- writeChunk(DataOutput, SaveFileReader.IORunner<DataOutput>) - Method in class mindustry.io.SaveFileReader
- writeColor(Writes, Color) - Static method in class mindustry.io.TypeIO
- writeCommand(Writes, UnitCommand) - Static method in class mindustry.io.TypeIO
- writeContent(Writes, Content) - Static method in class mindustry.io.TypeIO
- writeContentHeader(DataOutput) - Method in class mindustry.io.SaveVersion
- writeController(Writes, UnitController) - Static method in class mindustry.io.TypeIO
- writeCustomChunks(DataOutput, boolean) - Method in class mindustry.io.SaveVersion
- writeDouble(double) - Method in class arc.util.io.ByteBufferOutput
- writeEffect(Writes, Effect) - Static method in class mindustry.io.TypeIO
- writeEnters - Variable in class arc.scene.ui.TextField
- writeEntities(DataOutput) - Method in class mindustry.io.SaveVersion
- writeEntity(Writes, Entityc) - Static method in class mindustry.io.TypeIO
- writeEntityMapping(DataOutput) - Method in class mindustry.io.SaveVersion
- writeEntitySnapshot(Player) - Method in class mindustry.core.NetServer
- writeField(Object, String) - Method in class arc.util.serialization.Json
- writeField(Object, String, Class) - Method in class arc.util.serialization.Json
- writeField(Object, String, String) - Method in class arc.util.serialization.Json
- writeField(Object, String, String, Class) - Method in class arc.util.serialization.Json
-
Writes the specified field to the current JSON object.
- writeFields(Object) - Method in class arc.util.serialization.Json
-
Writes all fields of the specified object to the current JSON object.
- writeFloat(float) - Method in class arc.util.io.ByteBufferOutput
- writeFramework(ByteBuffer, FrameworkMessage) - Method in class mindustry.net.ArcNetProvider.PacketSerializer
- WriteI() - Constructor for class mindustry.logic.LExecutor.WriteI
- WriteI(int, int, int) - Constructor for class mindustry.logic.LExecutor.WriteI
- writeImage(Tiles) - Static method in class mindustry.io.MapIO
- writeInt(int) - Method in class arc.util.io.ByteBufferOutput
- writeInts(Writes, int[]) - Static method in class mindustry.io.TypeIO
- writeIntSeq(Writes, IntSeq) - Static method in class mindustry.io.TypeIO
- writeItem(Writes, Item) - Static method in class mindustry.io.TypeIO
- writeItems(Writes, ItemStack) - Static method in class mindustry.io.TypeIO
- writeKick(Writes, Packets.KickReason) - Static method in class mindustry.io.TypeIO
- writeLength(ByteBuffer, int) - Method in interface arc.net.NetSerializer
- writeLiquid(Writes, Liquid) - Static method in class mindustry.io.TypeIO
- writeLong(long) - Method in class arc.util.io.ByteBufferOutput
- writeMap(Fi, Map) - Static method in class mindustry.io.MapIO
- writeMap(DataOutput) - Method in class mindustry.io.SaveVersion
- writeMeta(DataOutput, StringMap) - Method in class mindustry.io.SaveVersion
- writeMounts(Writes, WeaponMount[]) - Static method in class mindustry.io.TypeIO
- writeNet() - Method in interface mindustry.io.SaveFileReader.CustomChunk
- writeObject(Writes, Object) - Static method in class mindustry.io.TypeIO
- writeObjectEnd() - Method in class arc.util.serialization.Json
- writeObjectives(Writes, MapObjectives) - Static method in class mindustry.io.TypeIO
- writeObjectStart() - Method in class arc.util.serialization.Json
- writeObjectStart(Class, Class) - Method in class arc.util.serialization.Json
-
Starts writing an object, writing the actualType to a field if needed.
- writeObjectStart(String) - Method in class arc.util.serialization.Json
- writeObjectStart(String, Class, Class) - Method in class arc.util.serialization.Json
- writeParameters(SectorInfo) - Static method in class mindustry.maps.SectorDamage
-
Calculates damage simulation parameters before a game is saved.
- writePayload(Writes, Payload) - Static method in class mindustry.io.TypeIO
- writePlan(Writes, BuildPlan) - Static method in class mindustry.io.TypeIO
- writePlans(Writes, BuildPlan[]) - Static method in class mindustry.io.TypeIO
- writePlansQueueNet(Writes, Queue<BuildPlan>) - Static method in class mindustry.io.TypeIO
- writePng(Fi, Pixmap) - Static method in class arc.graphics.PixmapIO
-
Writes the pixmap as a PNG with compression.
- writePng(Pixmap) - Method in class arc.files.Fi
- writer(boolean) - Method in class arc.files.Fi
-
Returns a writer for writing to this file using the default charset.
- writer(boolean, String) - Method in class arc.files.Fi
-
Returns a writer for writing to this file.
- writeRules(Writes, Rules) - Static method in class mindustry.io.TypeIO
- writes() - Method in class arc.files.Fi
- writes(boolean) - Method in class arc.files.Fi
- Writes - Class in arc.util.io
-
A wrapper for DataOutput with more concise method names and no IOExceptions.
- Writes(DataOutput) - Constructor for class arc.util.io.Writes
- writesDeflate() - Method in class arc.files.Fi
- writeServerData() - Static method in class mindustry.net.NetworkIO
- writeShort(int) - Method in class arc.util.io.ByteBufferOutput
- writeSound(Writes, Sound) - Static method in class mindustry.io.TypeIO
- WriteStatement() - Constructor for class mindustry.logic.LStatements.WriteStatement
- writeStatus(Writes, StatusEntry) - Static method in class mindustry.io.TypeIO
- writeString(Writes, String) - Static method in class mindustry.io.TypeIO
- writeString(String) - Method in class arc.files.Fi
-
Writes a string without appending it.
- writeString(String, boolean) - Method in class arc.files.Fi
-
Writes the specified string to the file using the default charset.
- writeString(String, boolean, String) - Method in class arc.files.Fi
-
Writes the specified string to the file using the specified charset.
- writeString(ByteBuffer, String) - Static method in class mindustry.io.TypeIO
- writeStringArray(Writes, String[][]) - Static method in class mindustry.io.TypeIO
- writeStringData(DataOutput, String) - Static method in class mindustry.io.TypeIO
- writeStringMap(DataOutput, ObjectMap<String, String>) - Method in class mindustry.io.SaveFileReader
- writeStrings(Writes, String[]) - Static method in class mindustry.io.TypeIO
- writeStrings(Writes, String[], int) - Static method in class mindustry.io.TypeIO
- writeTeam(Writes, Team) - Static method in class mindustry.io.TypeIO
- writeTeamBlocks(DataOutput) - Method in class mindustry.io.SaveVersion
- writeTile(Writes, Tile) - Static method in class mindustry.io.TypeIO
- writeTo(Writer) - Method in class arc.util.serialization.Jval
-
Writes the JSON representation of this value to the given writer in its minimal form, without any additional whitespace.
- writeTo(Writer, Jval.Jformat) - Method in class arc.util.serialization.Jval
-
Writes the JSON/Hjson representation of this value to the given writer using the given formatting.
- writeTraceInfo(Writes, Administration.TraceInfo) - Static method in class mindustry.io.TypeIO
- writeType(Class) - Method in class arc.util.serialization.Json
- writeUnit(Writes, Unit) - Static method in class mindustry.io.TypeIO
- writeUnitType(Writes, UnitType) - Static method in class mindustry.io.TypeIO
- writeUTF(String) - Method in class arc.util.io.ByteBufferOutput
- writeValue(Object) - Method in class arc.util.serialization.Json
-
Writes the value, without writing the class of the object.
- writeValue(Object, Class) - Method in class arc.util.serialization.Json
-
Writes the value, writing the class of the object if it differs from the specified known type.
- writeValue(Object, Class, Class) - Method in class arc.util.serialization.Json
-
Writes the value, writing the class of the object if it differs from the specified known type.
- writeValue(String, Object) - Method in class arc.util.serialization.Json
-
Writes the value as a field on the current JSON object, without writing the actual class.
- writeValue(String, Object, Class) - Method in class arc.util.serialization.Json
-
Writes the value as a field on the current JSON object, writing the class of the object if it differs from the specified known type.
- writeValue(String, Object, Class, Class) - Method in class arc.util.serialization.Json
-
Writes the value as a field on the current JSON object, writing the class of the object if it differs from the specified known type.
- writeVec2(Writes, Vec2) - Static method in class mindustry.io.TypeIO
- writeVecNullable(Writes, Vec2) - Static method in class mindustry.io.TypeIO
- writeWaves(Seq<SpawnGroup>) - Method in class mindustry.maps.Maps
- writeWeather(Writes, Weather) - Static method in class mindustry.io.TypeIO
- writeWorld(Player, OutputStream) - Static method in class mindustry.net.NetworkIO
- writeWorldEntities(DataOutput) - Method in class mindustry.io.SaveVersion
- wscl - Variable in class mindustry.world.blocks.environment.WobbleProp
- wtscl - Variable in class mindustry.world.blocks.environment.WobbleProp
X
- x - Enum constant in enum class arc.input.KeyCode
- x - Enum constant in enum class mindustry.logic.LAccess
- x - Static variable in class arc.backend.robovm.IOSGLES20
-
last viewport set, needed because GLKView resets the viewport on each call to render...
- x - Variable in class arc.graphics.g2d.GlyphLayout.GlyphRun
- x - Variable in class arc.graphics.g2d.PixmapRegion
- x - Variable in class arc.math.geom.Circle
- x - Variable in class arc.math.geom.Ellipse
- x - Variable in class arc.math.geom.Point2
- x - Variable in class arc.math.geom.Point3
- x - Variable in class arc.math.geom.Quat
- x - Variable in class arc.math.geom.Rect
- x - Variable in class arc.math.geom.Vec2
-
the x-component of this vector
- x - Variable in class arc.math.geom.Vec3
-
the x-component of this vector
- x - Variable in class arc.packer.TexturePacker.Page
- x - Variable in class arc.packer.TexturePacker.Rect
- x - Variable in class arc.scene.Element
- x - Variable in class mindustry.async.PhysicsProcess.PhysicRef
- x - Variable in class mindustry.async.PhysicsProcess.PhysicsWorld.PhysicsBody
- x - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- x - Variable in class mindustry.entities.abilities.MoveEffectAbility
- x - Variable in class mindustry.entities.abilities.MoveLightningAbility
-
Offset along the X axis
- x - Variable in class mindustry.entities.abilities.ShieldArcAbility
-
Offset parameters for shield.
- x - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- x - Variable in class mindustry.entities.Damage.Collided
- x - Variable in class mindustry.entities.Effect.EffectContainer
- x - Variable in class mindustry.entities.part.DrawPart.PartMove
- x - Variable in class mindustry.entities.part.DrawPart.PartParams
- x - Variable in class mindustry.entities.part.FlarePart
- x - Variable in class mindustry.entities.part.HaloPart
- x - Variable in class mindustry.entities.part.HoverPart
- x - Variable in class mindustry.entities.part.RegionPart
- x - Variable in class mindustry.entities.part.ShapePart
- x - Variable in class mindustry.entities.pattern.ShootSummon
- x - Variable in class mindustry.entities.units.BuildPlan
-
Position and rotation of this plan.
- x - Variable in class mindustry.game.Schematic.Stile
- x - Variable in class mindustry.game.Teams.BlockPlan
- x - Variable in class mindustry.input.Placement.NormalizeDrawResult
- x - Variable in class mindustry.input.Placement.NormalizeResult
- x - Variable in class mindustry.logic.LExecutor.DrawI
- x - Variable in class mindustry.logic.LExecutor.EffectI
- x - Variable in class mindustry.logic.LExecutor.ExplosionI
- x - Variable in class mindustry.logic.LExecutor.GetBlockI
- x - Variable in class mindustry.logic.LExecutor.SetBlockI
- x - Variable in class mindustry.logic.LExecutor.SpawnUnitI
- x - Variable in class mindustry.logic.LExecutor.SpawnWaveI
- x - Variable in class mindustry.logic.LStatements.DrawStatement
- x - Variable in class mindustry.logic.LStatements.EffectStatement
- x - Variable in class mindustry.logic.LStatements.ExplosionStatement
- x - Variable in class mindustry.logic.LStatements.GetBlockStatement
- x - Variable in class mindustry.logic.LStatements.SetBlockStatement
- x - Variable in class mindustry.logic.LStatements.SpawnUnitStatement
- x - Variable in class mindustry.logic.LStatements.SpawnWaveStatement
- x - Variable in class mindustry.maps.filters.GenerateFilter.GenerateInput
-
input size parameters
- x - Variable in class mindustry.type.UnitType.UnitEngine
- x - Variable in class mindustry.type.Weapon
-
offsets of weapon position on unit
- x - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- x - Variable in class mindustry.world.blocks.defense.turrets.Turret.BulletEntry
- x - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicLink
- x - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadMassDriverData
- x - Variable in class mindustry.world.draw.DrawBlurSpin
- x - Variable in class mindustry.world.draw.DrawCircles
- x - Variable in class mindustry.world.draw.DrawRegion
- x - Variable in class mindustry.world.draw.DrawShape
- x - Variable in class mindustry.world.draw.DrawSpikes
- x - Variable in class mindustry.world.Tile
- x() - Method in class mindustry.world.blocks.payloads.BuildPayload
- x() - Method in interface mindustry.world.blocks.payloads.Payload
- x() - Method in class mindustry.world.blocks.payloads.UnitPayload
- x(int) - Static method in class arc.math.geom.Point2
- X - Static variable in class arc.math.geom.Vec2
- X - Static variable in class arc.math.geom.Vec3
- x1 - Variable in class mindustry.graphics.Voronoi.GraphEdge
- x2 - Variable in class mindustry.graphics.Voronoi.GraphEdge
- x2 - Variable in class mindustry.input.Placement.NormalizeDrawResult
- x2 - Variable in class mindustry.input.Placement.NormalizeResult
- xadvance - Variable in class arc.graphics.g2d.Font.Glyph
- xAdvances - Variable in class arc.graphics.g2d.GlyphLayout.GlyphRun
-
Contains glyphs.size+1 entries: First entry is X offset relative to the drawing position.
- xChars - Variable in class arc.graphics.g2d.Font.FontData
- xHeight - Variable in class arc.graphics.g2d.Font.FontData
-
The x-height, which is the distance from the top of most lowercase characters to the baseline.
- xoffset - Variable in class arc.graphics.g2d.Font.Glyph
- xor - Enum constant in enum class mindustry.logic.LogicOp
- xor(Bits) - Method in class arc.struct.Bits
-
Performs a logical XOR of this bit set with the bit set argument.
- xRand - Variable in class mindustry.type.Weapon
-
Random spread on the X axis.
- xRand - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Random spread on the X axis.
- xs - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- xscl - Static variable in class arc.graphics.g2d.Draw
- xscl - Variable in class mindustry.world.blocks.distribution.Duct.DuctBuild
- xscl - Variable in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- xScl - Variable in class mindustry.entities.part.RegionPart
- xspeed - Variable in class mindustry.type.weather.ParticleWeather
- xspeed - Variable in class mindustry.type.weather.RainWeather
Y
- y - Enum constant in enum class arc.input.KeyCode
- y - Enum constant in enum class mindustry.logic.LAccess
- y - Static variable in class arc.backend.robovm.IOSGLES20
-
last viewport set, needed because GLKView resets the viewport on each call to render...
- y - Variable in class arc.graphics.g2d.GlyphLayout.GlyphRun
- y - Variable in class arc.graphics.g2d.PixmapRegion
- y - Variable in class arc.math.geom.Circle
- y - Variable in class arc.math.geom.Ellipse
- y - Variable in class arc.math.geom.Point2
- y - Variable in class arc.math.geom.Point3
- y - Variable in class arc.math.geom.Quat
- y - Variable in class arc.math.geom.Rect
- y - Variable in class arc.math.geom.Vec2
-
the y-component of this vector
- y - Variable in class arc.math.geom.Vec3
-
the y-component of this vector
- y - Variable in class arc.packer.TexturePacker.Page
- y - Variable in class arc.packer.TexturePacker.Rect
- y - Variable in class arc.scene.Element
- y - Variable in class mindustry.async.PhysicsProcess.PhysicRef
- y - Variable in class mindustry.async.PhysicsProcess.PhysicsWorld.PhysicsBody
- y - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- y - Variable in class mindustry.entities.abilities.MoveEffectAbility
- y - Variable in class mindustry.entities.abilities.MoveLightningAbility
-
Shifts where the lightning spawns along the Y axis
- y - Variable in class mindustry.entities.abilities.ShieldArcAbility
-
Offset parameters for shield.
- y - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- y - Variable in class mindustry.entities.Damage.Collided
- y - Variable in class mindustry.entities.Effect.EffectContainer
- y - Variable in class mindustry.entities.part.DrawPart.PartMove
- y - Variable in class mindustry.entities.part.DrawPart.PartParams
- y - Variable in class mindustry.entities.part.FlarePart
- y - Variable in class mindustry.entities.part.HaloPart
- y - Variable in class mindustry.entities.part.HoverPart
- y - Variable in class mindustry.entities.part.RegionPart
- y - Variable in class mindustry.entities.part.ShapePart
- y - Variable in class mindustry.entities.pattern.ShootSummon
- y - Variable in class mindustry.entities.units.BuildPlan
-
Position and rotation of this plan.
- y - Variable in class mindustry.game.Schematic.Stile
- y - Variable in class mindustry.game.Teams.BlockPlan
- y - Variable in class mindustry.input.Placement.NormalizeDrawResult
- y - Variable in class mindustry.input.Placement.NormalizeResult
- y - Variable in class mindustry.logic.LExecutor.DrawI
- y - Variable in class mindustry.logic.LExecutor.EffectI
- y - Variable in class mindustry.logic.LExecutor.ExplosionI
- y - Variable in class mindustry.logic.LExecutor.GetBlockI
- y - Variable in class mindustry.logic.LExecutor.SetBlockI
- y - Variable in class mindustry.logic.LExecutor.SpawnUnitI
- y - Variable in class mindustry.logic.LExecutor.SpawnWaveI
- y - Variable in class mindustry.logic.LStatements.DrawStatement
- y - Variable in class mindustry.logic.LStatements.EffectStatement
- y - Variable in class mindustry.logic.LStatements.ExplosionStatement
- y - Variable in class mindustry.logic.LStatements.GetBlockStatement
- y - Variable in class mindustry.logic.LStatements.SetBlockStatement
- y - Variable in class mindustry.logic.LStatements.SpawnUnitStatement
- y - Variable in class mindustry.logic.LStatements.SpawnWaveStatement
- y - Variable in class mindustry.maps.filters.GenerateFilter.GenerateInput
-
input size parameters
- y - Variable in class mindustry.type.UnitType.UnitEngine
- y - Variable in class mindustry.type.Weapon
-
offsets of weapon position on unit
- y - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- y - Variable in class mindustry.world.blocks.defense.turrets.Turret.BulletEntry
- y - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicLink
- y - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadMassDriverData
- y - Variable in class mindustry.world.draw.DrawBlurSpin
- y - Variable in class mindustry.world.draw.DrawCircles
- y - Variable in class mindustry.world.draw.DrawRegion
- y - Variable in class mindustry.world.draw.DrawShape
- y - Variable in class mindustry.world.draw.DrawSpikes
- y - Variable in class mindustry.world.Tile
- y() - Method in class mindustry.world.blocks.payloads.BuildPayload
- y() - Method in interface mindustry.world.blocks.payloads.Payload
- y() - Method in class mindustry.world.blocks.payloads.UnitPayload
- y(int) - Static method in class arc.math.geom.Point2
- Y - Static variable in class arc.math.geom.Vec2
- Y - Static variable in class arc.math.geom.Vec3
- y1 - Variable in class mindustry.graphics.Voronoi.GraphEdge
- y2 - Variable in class mindustry.graphics.Voronoi.GraphEdge
- y2 - Variable in class mindustry.input.Placement.NormalizeDrawResult
- y2 - Variable in class mindustry.input.Placement.NormalizeResult
- YeetData(Vec2, UnlockableContent) - Constructor for class mindustry.world.blocks.units.UnitAssembler.YeetData
- yeetPayload(Payload) - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- yellow - Static variable in class arc.graphics.Color
- yellow - Static variable in class arc.util.ColorCodes
- yellowCoral - Static variable in class mindustry.content.Blocks
- yellowStone - Static variable in class mindustry.content.Blocks
- yellowStoneBoulder - Static variable in class mindustry.content.Blocks
- yellowStonePlates - Static variable in class mindustry.content.Blocks
- yellowStoneVent - Static variable in class mindustry.content.Blocks
- yellowStoneWall - Static variable in class mindustry.content.Blocks
- yoffset - Variable in class arc.graphics.g2d.Font.Glyph
- ys - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- yscl - Static variable in class arc.graphics.g2d.Draw
- yscl - Variable in class mindustry.world.blocks.distribution.Duct.DuctBuild
- yscl - Variable in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- yScl - Variable in class mindustry.entities.part.RegionPart
- yspeed - Variable in class mindustry.type.weather.ParticleWeather
- yspeed - Variable in class mindustry.type.weather.RainWeather
Z
- z - Enum constant in enum class arc.input.KeyCode
- z - Variable in class arc.graphics.g2d.Batch
- z - Variable in class arc.math.geom.Point3
- z - Variable in class arc.math.geom.Quat
- z - Variable in class arc.math.geom.Vec3
-
the z-component of this vector
- z - Variable in class mindustry.entities.abilities.ArmorPlateAbility
- z - Variable in class mindustry.entities.comp.WorldLabelComp
- z() - Static method in class arc.graphics.g2d.Draw
- z(float) - Method in class arc.graphics.g2d.Batch
- z(float) - Static method in class arc.graphics.g2d.Draw
-
Note that this does nothing on most Batch implementations.
- Z - Static variable in class arc.math.geom.Vec3
- zenith - Static variable in class mindustry.content.UnitTypes
- zero - Static variable in class arc.graphics.Gl
- zero - Static variable in interface arc.math.Interp
- zero(double) - Static method in class arc.math.Mathf
-
Returns true if the value is zero (using the default tolerance as upper bound)
- zero(float) - Static method in class arc.math.Mathf
-
Returns true if the value is zero (using the default tolerance as upper bound)
- zero(float, float) - Static method in class arc.math.Mathf
-
Returns true if the value is zero.
- Zero - Static variable in class arc.math.geom.Vec3
- ZERO - Static variable in class arc.math.geom.Vec2
- zeroOne - Static variable in class arc.math.Mathf
- ZipFi - Class in arc.files
-
A FileHandle meant for easily representing and reading the contents of a zip/jar file.
- ZipFi(Fi) - Constructor for class arc.files.ZipFi
- zoom - Enum constant in enum class mindustry.editor.EditorTool
- zoom - Enum constant in enum class mindustry.input.Binding
- zoom - Enum constant in enum class mindustry.logic.CutsceneAction
- zoom - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- zoom - Variable in class arc.fx.filters.RadialBlurFilter
- zoom - Variable in class arc.fx.filters.RadialDistortionFilter
- zoom - Variable in class arc.fx.filters.ZoomFilter
- zoom - Variable in class mindustry.graphics.g3d.PlanetParams
-
Zoom relative to planet.
- zoom - Variable in class mindustry.ui.dialogs.PlanetDialog
- zoom(float, float) - Method in interface arc.input.GestureDetector.GestureListener
-
Called when the user performs a pinch zoom gesture.
- zoom(float, float) - Method in class mindustry.editor.MapView
- zoom(float, float) - Method in class mindustry.input.MobileInput
- zoom(Pixmap, int) - Static method in class arc.graphics.Pixmaps
- zoom(InputEvent, float, float) - Method in class arc.scene.event.ElementGestureListener
- zoomBy(float) - Method in class mindustry.graphics.MinimapRenderer
- ZoomFilter - Class in arc.fx.filters
- ZoomFilter() - Constructor for class arc.fx.filters.ZoomFilter
- zTransform() - Static method in class arc.graphics.g2d.Draw
- zTransform(FloatFloatf) - Static method in class arc.graphics.g2d.Draw
-
Sets a Z-transformer function that will modify subsequent calls to Draw.z.
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