Index
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form
A
- a - Variable in class mindustry.entities.LegDestroyData
- a - Variable in class mindustry.logic.LExecutor.OpI
- a - Variable in class mindustry.logic.LExecutor.PackColorI
- a - Variable in class mindustry.logic.LStatements.OperationStatement
- a - Variable in class mindustry.logic.LStatements.PackColorStatement
- abandonSectorConfirm(Sector, Runnable) - Method in class mindustry.ui.dialogs.PlanetDialog
- abilities - Variable in class mindustry.type.UnitType
-
list of "abilities", which are various behaviors that update each frame
- abilities - Static variable in class mindustry.world.meta.Stat
- abilities(Seq<Ability>) - Static method in class mindustry.world.meta.StatValues
- Ability - Class in mindustry.entities.abilities
- Ability() - Constructor for class mindustry.entities.abilities.Ability
- abilityStat(String, Object...) - Method in class mindustry.entities.abilities.Ability
- about - Variable in class mindustry.core.UI
- AboutDialog - Class in mindustry.ui.dialogs
- AboutDialog() - Constructor for class mindustry.ui.dialogs.AboutDialog
- abs - Enum constant in enum class mindustry.logic.LogicOp
- absin(float, float) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- absoluteRelativeTo(int, int) - Method in class mindustry.world.Tile
- absorb - Static variable in class mindustry.content.Fx
- absorbable - Variable in class mindustry.entities.bullet.BulletType
-
Whether this projectile can be absorbed by shields.
- absorbEffect - Variable in class mindustry.world.blocks.defense.DirectionalForceProjector
- absorbEffect - Variable in class mindustry.world.blocks.defense.ForceProjector
- absorbExplosion(float, float, float) - Method in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- absorbExplosion(float, float, float) - Method in interface mindustry.world.blocks.ExplosionShield
- absorbLasers - Variable in class mindustry.world.Block
-
whether this block absorbs laser attacks.
- accel - Variable in class mindustry.entities.bullet.BulletType
-
Acceleration per frame.
- accel - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- Accelerator - Class in mindustry.world.blocks.campaign
- Accelerator(String) - Constructor for class mindustry.world.blocks.campaign.Accelerator
- Accelerator.AcceleratorBuild - Class in mindustry.world.blocks.campaign
- AcceleratorBuild() - Constructor for class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- acceleratorUse - Enum constant in enum class mindustry.game.EventType.Trigger
- accent - Static variable in class mindustry.graphics.Pal
- accentBack - Static variable in class mindustry.graphics.Pal
- accentDrawable - Static variable in class mindustry.ui.Styles
- accept(int, Item) - Method in class mindustry.world.DirectionalItemBuffer
- accept(Item) - Method in class mindustry.world.ItemBuffer
- accept(Item, int) - Method in interface mindustry.world.modules.ItemModule.ItemConsumer
- accept(Item, short) - Method in class mindustry.world.ItemBuffer
- accept(Liquid, float) - Method in interface mindustry.world.modules.LiquidModule.LiquidConsumer
- accept(T) - Method in interface mindustry.io.SaveFileReader.IORunner
- acceptCoolant - Variable in class mindustry.world.blocks.units.RepairTurret
- accepting - Enum constant in enum class mindustry.world.blocks.distribution.MassDriver.DriverState
- accepting - Enum constant in enum class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverState
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.campaign.LandingPad.LandingPadBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.campaign.LaunchPad.LaunchPadBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.defense.turrets.ContinuousLiquidTurret.ContinuousLiquidTurretBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret.LiquidTurretBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.ArmoredConveyor.ArmoredConveyorBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.Duct.DuctBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.DuctBridge.DuctBridgeBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.DuctJunction.DuctJunctionBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.DuctRouter.DuctRouterBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.Junction.JunctionBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.OverflowDuct.OverflowDuctBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.OverflowGate.OverflowGateBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.Router.RouterBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.StackRouter.StackRouterBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.payloads.BlockProducer.BlockProducerBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.payloads.PayloadLoader.PayloadLoaderBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.payloads.PayloadUnloader.PayloadUnloaderBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.production.Incinerator.IncineratorBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.production.ItemIncinerator.ItemIncineratorBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.sandbox.ItemSource.ItemSourceBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.sandbox.ItemVoid.ItemVoidBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.storage.StorageBlock.StorageBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.units.UnitCargoLoader.UnitTransportSourceBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.defense.turrets.ContinuousLiquidTurret.ContinuousLiquidTurretBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret.LiquidTurretBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.distribution.DirectionLiquidBridge.DuctBridgeBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.liquid.ArmoredConduit.ArmoredConduitBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.liquid.LiquidRouter.LiquidRouterBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.payloads.PayloadLoader.PayloadLoaderBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.payloads.PayloadUnloader.PayloadUnloaderBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.production.Incinerator.IncineratorBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.sandbox.LiquidVoid.LiquidVoidBuild
- acceptMultipleItems - Variable in class mindustry.world.blocks.campaign.LaunchPad
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret.PayloadTurretBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.payloads.BlockProducer.BlockProducerBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.payloads.PayloadDeconstructor.PayloadDeconstructorBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.payloads.PayloadLoader.PayloadLoaderBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.payloads.PayloadSource.PayloadSourceBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.units.UnitAssemblerModule.UnitAssemblerModuleBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- accepts() - Method in class mindustry.world.ItemBuffer
- accepts(int) - Method in class mindustry.world.DirectionalItemBuffer
- acceptsItems - Variable in class mindustry.world.Block
-
Visual flag use for blending of certain transportation blocks.
- acceptsPayload - Variable in class mindustry.world.Block
-
If true, payloads will attempt to move into this block.
- acceptStack(Item, int, Teamc) - Method in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild
- acceptStack(Item, int, Teamc) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- acceptStack(Item, int, Teamc) - Method in class mindustry.world.blocks.distribution.DuctJunction.DuctJunctionBuild
- acceptStack(Item, int, Teamc) - Method in class mindustry.world.blocks.distribution.Junction.JunctionBuild
- acceptStack(Item, int, Teamc) - Method in class mindustry.world.blocks.distribution.Router.RouterBuild
- acceptStack(Item, int, Teamc) - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- acceptStack(Item, int, Teamc) - Method in class mindustry.world.blocks.units.UnitCargoUnloadPoint.UnitCargoUnloadPointBuild
- acceptsUnitPayloads - Variable in class mindustry.world.Block
-
If true, this block can input payloads; affects unit payload enter behavior.
- acceptUnitPayload(Unit) - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- acceptUnitPayload(Unit) - Method in class mindustry.world.blocks.payloads.PayloadDeconstructor.PayloadDeconstructorBuild
- acceptUnitPayload(Unit) - Method in class mindustry.world.blocks.payloads.PayloadVoid.PayloadVoidBuild
- acceptUnitPayload(Unit) - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- accessible - Variable in class mindustry.type.Planet
-
Whether this planet is listed in the planet access UI.
- accessible() - Method in class mindustry.world.blocks.campaign.LandingPad.LandingPadBuild
- accessible() - Method in class mindustry.world.blocks.logic.LogicBlock
- accessible() - Method in class mindustry.world.blocks.logic.MemoryBlock
- accessible() - Method in class mindustry.world.blocks.logic.MessageBlock
- accessible() - Method in class mindustry.world.blocks.logic.SwitchBlock
- accessibleIcons - Static variable in class mindustry.Vars
-
Icons available to the user for customization in certain dialogs.
- accum - Variable in class mindustry.world.blocks.payloads.PayloadDeconstructor.PayloadDeconstructorBuild
- accumulator - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- accumulator - Variable in class mindustry.world.blocks.production.Fracker.FrackerBuild
- accurateDelay - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
If true, this turret will accurately target moving targets with respect to shoot.firstShotDelay.
- Achievement - Enum Class in mindustry.service
- acos - Enum constant in enum class mindustry.logic.LogicOp
- act(float) - Method in class mindustry.editor.MapView
- act(float) - Method in class mindustry.logic.LCanvas
- act(float) - Method in class mindustry.logic.LCanvas.JumpCurve
- act(float) - Method in class mindustry.ui.dialogs.PlanetDialog
- act(float) - Method in class mindustry.ui.MultiReqImage
- action - Variable in class mindustry.game.EventType.AdminRequestEvent
- action - Variable in class mindustry.logic.LExecutor.CutsceneI
- action - Variable in class mindustry.logic.LStatements.CutsceneStatement
- actionFilters - Variable in class mindustry.net.Administration
- active - Enum constant in enum class mindustry.world.meta.BlockStatus
- active - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- active - Variable in class mindustry.game.Teams
-
Active teams.
- active - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicLink
- active() - Method in class mindustry.game.Team
- active() - Method in class mindustry.game.Teams.TeamData
- active() - Method in class mindustry.net.BeControl
- active() - Method in class mindustry.net.Net
-
Whether the net is active, e.g.
- active100Units - Enum constant in enum class mindustry.service.Achievement
- active10Polys - Enum constant in enum class mindustry.service.Achievement
- activeDeconstruct - Variable in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- activeEffect - Variable in class mindustry.entities.abilities.RepairFieldAbility
- activeEffect - Variable in class mindustry.entities.abilities.ShieldRegenFieldAbility
- activeEffect - Variable in class mindustry.entities.abilities.StatusFieldAbility
- activeSoundVolume() - Method in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- activeSoundVolume() - Method in class mindustry.world.blocks.defense.turrets.LaserTurret.LaserTurretBuild
- activeSoundVolume() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- add - Enum constant in enum class mindustry.logic.LogicOp
- add - Variable in class mindustry.tools.Generators.ScorchGenerator
- add() - Method in class mindustry.input.InputHandler
- add() - Method in enum class mindustry.service.SStat
- add() - Method in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- add(byte[]) - Method in class mindustry.net.Streamable.StreamBuilder
- add(float) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- add(float, float, float) - Method in class mindustry.graphics.Shaders.ShockwaveShader
- add(float, float, float, float) - Method in class mindustry.graphics.Shaders.ShockwaveShader
- add(float, float, float, Color, float) - Method in class mindustry.graphics.LightRenderer
- add(float, float, float, Color, Object) - Method in class mindustry.entities.Effect
- add(float, float, TextureRegion, float, Color, float) - Method in class mindustry.graphics.LightRenderer
- add(float, float, TextureRegion, Color, float) - Method in class mindustry.graphics.LightRenderer
- add(int) - Method in enum class mindustry.service.SStat
- add(int) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- add(int, float) - Method in class mindustry.ai.PathfindQueue
-
Inserts the specified element into this priority queue.
- add(int, int) - Method in class mindustry.game.AttackIndicators
- add(int, MapObjectives.ObjectiveMarker) - Method in class mindustry.game.MapMarkers
- add(int, CacheLayer) - Static method in class mindustry.graphics.CacheLayer
-
Adds a cache layer at a certain position.
- add(ApplicationListener) - Method in class mindustry.ClientLauncher
- add(Iterable<ItemStack>) - Method in class mindustry.world.modules.ItemModule
- add(Runnable) - Method in class mindustry.graphics.LightRenderer
- add(String) - Static method in class mindustry.world.meta.Attribute
-
Automatically registers this attribute for use.
- add(String, LogicFx.EffectEntry) - Static method in class mindustry.logic.LogicFx
-
Adds an effect entry to the map.
- add(PhysicsProcess.PhysicsWorld.PhysicsBody) - Method in class mindustry.async.PhysicsProcess.PhysicsWorld
- add(UnlockableContent) - Method in class mindustry.type.PayloadSeq
- add(UnlockableContent, int) - Method in class mindustry.type.PayloadSeq
- add(DrawOperation) - Method in class mindustry.editor.OperationStack
- add(DrawPart.PartProgress) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- add(MapObjectives.MapObjective...) - Method in class mindustry.game.MapObjectives
-
Adds all given objectives to the executor as root objectives.
- add(Schematic) - Method in class mindustry.game.Schematics
-
Adds a schematic to the list, also copying it into the files.
- add(Building) - Method in class mindustry.world.blocks.power.PowerGraph
- add(CacheLayer...) - Static method in class mindustry.graphics.CacheLayer
-
Registers cache layers that will render before the 'normal' layer.
- add(MultiPacker.PageType, String, PixmapRegion) - Method in class mindustry.graphics.MultiPacker
- add(MultiPacker.PageType, String, PixmapRegion, int[], int[]) - Method in class mindustry.graphics.MultiPacker
- add(MultiPacker.PageType, String, Pixmap) - Method in class mindustry.graphics.MultiPacker
- add(LStatement) - Method in class mindustry.logic.LCanvas
- add(Item) - Method in class mindustry.type.ItemSeq
- add(Item, int) - Method in class mindustry.type.ItemSeq
- add(Item, int) - Method in class mindustry.world.modules.ItemModule
- add(ItemSeq) - Method in class mindustry.type.ItemSeq
- add(ItemSeq) - Method in class mindustry.world.modules.ItemModule
- add(ItemStack) - Method in class mindustry.type.ItemSeq
- add(ItemStack[]) - Method in class mindustry.type.ItemSeq
- add(Liquid, float) - Method in class mindustry.world.modules.LiquidModule
- add(SettingsMenuDialog.SettingsTable) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable.AreaTextSetting
- add(SettingsMenuDialog.SettingsTable) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable.CheckSetting
- add(SettingsMenuDialog.SettingsTable) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable.Setting
- add(SettingsMenuDialog.SettingsTable) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable.SliderSetting
- add(SettingsMenuDialog.SettingsTable) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable.TextSetting
- add(ReqImage) - Method in class mindustry.ui.MultiReqImage
- add(Attributes) - Method in class mindustry.world.blocks.Attributes
- add(Attributes, float) - Method in class mindustry.world.blocks.Attributes
- add(Stat, boolean) - Method in class mindustry.world.meta.Stats
-
Adds a single y/n boolean value.
- add(Stat, float) - Method in class mindustry.world.meta.Stats
-
Adds a single float value with this stat and no unit.
- add(Stat, float, StatUnit) - Method in class mindustry.world.meta.Stats
-
Adds a single float value with this stat, formatted to 2 decimal places.
- add(Stat, String, Object...) - Method in class mindustry.world.meta.Stats
-
Adds a single string value with this stat.
- add(Stat, Item) - Method in class mindustry.world.meta.Stats
-
Adds an item value.
- add(Stat, ItemStack) - Method in class mindustry.world.meta.Stats
-
Adds an item value.
- add(Stat, Liquid, float, boolean) - Method in class mindustry.world.meta.Stats
-
Adds an item value.
- add(Stat, Attribute) - Method in class mindustry.world.meta.Stats
- add(Stat, Attribute, boolean) - Method in class mindustry.world.meta.Stats
- add(Stat, Attribute, boolean, float, boolean) - Method in class mindustry.world.meta.Stats
- add(Stat, Attribute, float) - Method in class mindustry.world.meta.Stats
- add(Stat, StatValue) - Method in class mindustry.world.meta.Stats
-
Adds a stat value.
- add(ItemModule) - Method in class mindustry.type.ItemSeq
- add(ItemModule) - Method in class mindustry.world.modules.ItemModule
- add(T) - Method in class mindustry.entities.EntityGroup
- addActionFilter(Administration.ActionFilter) - Method in class mindustry.net.Administration
-
Add a filter to actions, preventing things such as breaking or configuring blocks.
- addBar(String, Func<T, Bar>) - Method in class mindustry.world.Block
- addBinaryPacketHandler(String, Cons<byte[]>) - Method in class mindustry.core.NetClient
- addBinaryPacketHandler(String, Cons2<Player, byte[]>) - Method in class mindustry.core.NetServer
- addButton(String, Drawable, Runnable) - Method in class mindustry.ui.fragments.MenuFragment
-
Adds a custom button to the menu.
- addButton(String, Runnable) - Method in class mindustry.ui.fragments.MenuFragment
-
Adds a custom button to the menu.
- addButton(MenuFragment.MenuButton) - Method in class mindustry.ui.fragments.MenuFragment
-
Adds a custom button to the menu.
- addCategory(String, Cons<SettingsMenuDialog.SettingsTable>) - Method in class mindustry.ui.dialogs.SettingsMenuDialog
-
Adds a custom settings category, for use in mods.
- addCategory(String, Drawable, Cons<SettingsMenuDialog.SettingsTable>) - Method in class mindustry.ui.dialogs.SettingsMenuDialog
-
Adds a custom settings category, for use in mods.
- addCategory(String, String, Cons<SettingsMenuDialog.SettingsTable>) - Method in class mindustry.ui.dialogs.SettingsMenuDialog
-
Adds a custom settings category, with the icon being the specified region.
- addChatFilter(Administration.ChatFilter) - Method in class mindustry.net.Administration
-
Adds a chat filter.
- addChild(ClassLoader) - Method in class mindustry.mod.ModClassLoader
- addCliffs() - Method in class mindustry.editor.MapEditor
- addCloseButton() - Method in class mindustry.ui.dialogs.BaseDialog
- addCloseButton() - Method in class mindustry.ui.dialogs.KeybindDialog
- addCloseButton() - Method in class mindustry.ui.dialogs.SettingsMenuDialog
- addCloseButton(float) - Method in class mindustry.ui.dialogs.BaseDialog
- addCloseListener() - Method in class mindustry.ui.dialogs.BaseDialog
- addCustomBackground(String, Runnable) - Method in class mindustry.core.Renderer
- addCustomChunk(String, SaveFileReader.CustomChunk) - Static method in class mindustry.io.SaveVersion
-
Registers a custom save chunk reader/writer by name.
- addDarkness(Tiles) - Method in class mindustry.core.World
- addDatabaseTab(UnlockableContent) - Method in class mindustry.content.TechTree.TechNode
-
Adds the specified database tab to all the content in this tree.
- addDefaultOres(Seq<GenerateFilter>) - Method in class mindustry.maps.Maps
- addDesc(Element) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable.Setting
- addDescTooltip(Element, String) - Method in class mindustry.core.UI
- addEnvRenderer(int, Runnable) - Method in class mindustry.core.Renderer
- addFile(String, Fi) - Method in class mindustry.core.FileTree
- addFloorCliffs() - Method in class mindustry.editor.MapEditor
- addFloorIndex(Tile) - Method in class mindustry.graphics.BlockRenderer
- addGraph(PowerGraph) - Method in class mindustry.world.blocks.power.PowerGraph
- addIndex(Tile) - Method in class mindustry.ai.BlockIndexer
- addIndex(T) - Method in class mindustry.entities.EntityGroup
- addItems(ItemSeq) - Method in class mindustry.type.Sector
- additionalSetup - Variable in class mindustry.ui.dialogs.CustomRulesDialog
- additive(TextureRegion, Color, float, float) - Static method in class mindustry.graphics.Drawf
- additive(TextureRegion, Color, float, float, float) - Static method in class mindustry.graphics.Drawf
- additive(TextureRegion, Color, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- additive(TextureRegion, Color, float, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- additive(TextureRegion, Color, float, float, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- additive(TextureRegion, Color, float, float, float, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- additiveReconstructor - Static variable in class mindustry.content.Blocks
- addLast(CacheLayer...) - Static method in class mindustry.graphics.CacheLayer
-
Register CacheLayers at the end of the array.
- addLiquidBar(Func<T, Liquid>) - Method in class mindustry.world.Block
-
Adds a liquid bar that dynamically displays a liquid type.
- addLiquidBar(Liquid) - Method in class mindustry.world.Block
- addLock(Boolp) - Method in class mindustry.input.InputHandler
-
Adds an input lock; if this function returns true, input is locked.
- addLogicDataHandler(String, Cons2<Player, Object>) - Method in class mindustry.core.NetServer
- addMapLoader(Map, Runnable) - Method in class mindustry.core.World
-
Adds a custom handler function for loading a custom map - usually a generated one.
- addMessage(String) - Method in class mindustry.ui.fragments.ChatFragment
- addMessage(String) - Method in class mindustry.ui.fragments.ConsoleFragment
- addMultModifier(Stat, float) - Method in class mindustry.world.meta.Stats
-
Adds a multiplicative modifier stat value.
- addOperation(long) - Method in class mindustry.editor.DrawOperation
- addPacketHandler(String, Cons<String>) - Method in class mindustry.core.NetClient
- addPacketHandler(String, Cons2<Player, String>) - Method in class mindustry.core.NetServer
- addParentOffset(Vec3) - Method in class mindustry.type.Planet
-
Adds this planet's offset relative to its parent to the vector.
- addParseListener(ContentParser.ParseListener) - Method in class mindustry.mod.Mods
-
Adds a listener for parsed JSON objects.
- addPercent(Stat, float) - Method in class mindustry.world.meta.Stats
-
Adds an integer percent stat value.
- addPercentModifier(Stat, float) - Method in class mindustry.world.meta.Stats
-
Adds an percent modifier stat value.
- addPlanet(Planet) - Method in class mindustry.content.TechTree.TechNode
-
Adds the specified planet to the shownPlanets of all the content in this tree.
- addRemovedEntity(int) - Method in class mindustry.core.NetClient
- address - Variable in class mindustry.logic.LExecutor.JumpI
- address - Variable in class mindustry.logic.LStatements.GetLinkStatement
- address - Variable in class mindustry.logic.LStatements.ReadStatement
- address - Variable in class mindustry.logic.LStatements.WriteStatement
- address - Variable in class mindustry.net.Host
- address - Variable in class mindustry.net.NetConnection
- addresses - Variable in class mindustry.net.ServerGroup
- addressTCP - Variable in class mindustry.net.Packets.Connect
- addSave(String) - Method in class mindustry.game.Saves
- addSetup() - Method in class mindustry.ui.dialogs.LoadDialog
- addSetup() - Method in class mindustry.ui.dialogs.SaveDialog
- addStartingItems - Variable in class mindustry.type.SectorPreset
- addStats(Table) - Method in class mindustry.entities.abilities.Ability
- addStats(Table) - Method in class mindustry.entities.abilities.ArmorPlateAbility
- addStats(Table) - Method in class mindustry.entities.abilities.EnergyFieldAbility
- addStats(Table) - Method in class mindustry.entities.abilities.ForceFieldAbility
- addStats(Table) - Method in class mindustry.entities.abilities.LiquidExplodeAbility
- addStats(Table) - Method in class mindustry.entities.abilities.LiquidRegenAbility
- addStats(Table) - Method in class mindustry.entities.abilities.MoveLightningAbility
- addStats(Table) - Method in class mindustry.entities.abilities.RegenAbility
- addStats(Table) - Method in class mindustry.entities.abilities.RepairFieldAbility
- addStats(Table) - Method in class mindustry.entities.abilities.ShieldArcAbility
- addStats(Table) - Method in class mindustry.entities.abilities.ShieldRegenFieldAbility
- addStats(Table) - Method in class mindustry.entities.abilities.SpawnDeathAbility
- addStats(Table) - Method in class mindustry.entities.abilities.StatusFieldAbility
- addStats(Table) - Method in class mindustry.entities.abilities.SuppressionFieldAbility
- addStats(Table) - Method in class mindustry.entities.abilities.UnitSpawnAbility
- addStats(UnitType, Table) - Method in class mindustry.type.Weapon
- addStats(UnitType, Table) - Method in class mindustry.type.weapons.RepairBeamWeapon
- addSteamID(String) - Method in class mindustry.game.Schematic
- addSteamID(String) - Method in class mindustry.maps.Map
- addSteamID(String) - Method in class mindustry.mod.Mods.LoadedMod
- addSteamID(String) - Method in interface mindustry.type.Publishable
-
adds a steam ID to this item once it's published.
- addSubnetBan(String) - Method in class mindustry.net.Administration
- addTileOp(long) - Method in class mindustry.editor.MapEditor
- addUpgrade(UnitType, UnitType) - Method in class mindustry.world.blocks.units.Reconstructor
- addWeather(Sector, Rules) - Method in class mindustry.maps.generators.BlankPlanetGenerator
- addWeather(Sector, Rules) - Method in class mindustry.maps.generators.PlanetGenerator
- addWeather(Sector, Rules) - Method in class mindustry.maps.planet.TantrosPlanetGenerator
- adjacentTo(Tile) - Method in class mindustry.world.Tile
- admin - Variable in class mindustry.net.Administration.PlayerInfo
- adminChat - Static variable in class mindustry.graphics.Pal
- Administration - Class in mindustry.net
- Administration() - Constructor for class mindustry.net.Administration
- Administration.ActionFilter - Interface in mindustry.net
-
Allows or disallows player actions.
- Administration.ActionType - Enum Class in mindustry.net
- Administration.ChatFilter - Interface in mindustry.net
-
Handles chat messages from players and changes their contents.
- Administration.Config - Class in mindustry.net
-
Server configuration definition.
- Administration.PlayerAction - Class in mindustry.net
-
Defines a (potentially dangerous) action that a player has done in the world.
- Administration.PlayerInfo - Class in mindustry.net
- Administration.TraceInfo - Class in mindustry.net
- adminPlayer(String, String) - Method in class mindustry.net.Administration
-
Makes a player an admin.
- adminRequest(Player, Player, Packets.AdminAction, Object) - Static method in class mindustry.core.NetServer
- AdminRequestEvent(Player, Player, Packets.AdminAction) - Constructor for class mindustry.game.EventType.AdminRequestEvent
- admins - Variable in class mindustry.core.NetServer
- admins - Variable in class mindustry.core.UI
- AdminsDialog - Class in mindustry.ui.dialogs
- AdminsDialog() - Constructor for class mindustry.ui.dialogs.AdminsDialog
- adminUsid - Variable in class mindustry.net.Administration.PlayerInfo
- advancedLaunchPad - Static variable in class mindustry.content.Blocks
- aegires - Static variable in class mindustry.content.UnitTypes
- aegis - Static variable in class mindustry.content.SectorPresets
- affinities - Variable in class mindustry.type.StatusEffect
-
Affinity & opposite values for stat displays.
- affinities - Static variable in class mindustry.world.meta.Stat
- affinity(StatusEffect, StatusEffect.TransitionHandler) - Method in class mindustry.type.StatusEffect
- afflict - Static variable in class mindustry.content.Blocks
- afterDestroyed() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- afterGameUpdate - Enum constant in enum class mindustry.game.EventType.Trigger
- afterPickedUp() - Method in class mindustry.world.blocks.power.ThermalGenerator.ThermalGeneratorBuild
- afterRead() - Method in class mindustry.logic.LStatement
- afterRead() - Method in class mindustry.logic.LStatements.DrawStatement
- afterRead(Unit) - Method in class mindustry.ai.types.CommandAI
- afterRead(Unit) - Method in class mindustry.entities.units.AIController
- afterRead(Unit) - Method in interface mindustry.entities.units.UnitController
- aiControllable - Variable in class mindustry.type.Weapon
-
whether this weapon can be automatically aimed by the unit
- aiController - Variable in class mindustry.type.UnitType
-
The default AI controller to assign on creation.
- AIController - Class in mindustry.entities.units
- AIController() - Constructor for class mindustry.entities.units.AIController
- aiCoreSpawn - Variable in class mindustry.game.Rules.TeamRule
-
Whether, when AI is enabled, ships should be spawned from the core.
- aimChangeSpeed - Variable in class mindustry.type.Weapon
-
Speed at which the turret can change its bullet "aim" distance.
- aimChangeSpeed - Variable in class mindustry.world.blocks.defense.turrets.ContinuousTurret
-
Speed at which the turret can change its bullet "aim" distance.
- aimControl - Variable in class mindustry.ai.types.LogicAI
- aimDst - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- aimX - Variable in class mindustry.entities.units.WeaponMount
-
aiming position in world coordinates
- aimY - Variable in class mindustry.entities.units.WeaponMount
-
aiming position in world coordinates
- air - Static variable in class mindustry.content.Blocks
- air - Variable in class mindustry.logic.LExecutor.ExplosionI
- air - Variable in class mindustry.logic.LStatements.ExplosionStatement
- AirBlock - Class in mindustry.world.blocks.environment
- AirBlock(String) - Constructor for class mindustry.world.blocks.environment.AirBlock
- airBubble - Static variable in class mindustry.content.Fx
- airFactory - Static variable in class mindustry.content.Blocks
- airScl - Static variable in class mindustry.maps.planet.ErekirPlanetGenerator
- airThresh - Static variable in class mindustry.maps.planet.ErekirPlanetGenerator
- airUseSpawns - Variable in class mindustry.game.Rules
-
Whether air units spawn at spawns instead of the edge of the map
- albedo - Variable in class mindustry.world.Block
-
How reflective this block is.
- aligned - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- alignment - Variable in class mindustry.ui.layout.BranchTreeLayout
- all - Enum constant in enum class mindustry.maps.Maps.ShuffleMode
- all - Static variable in class mindustry.content.TechTree
- all - Static variable in enum class mindustry.core.PerfCounter
- all - Static variable in enum class mindustry.ctype.ContentType
- all - Static variable in enum class mindustry.editor.EditorTool
- all - Static variable in class mindustry.entities.Effect
- all - Static variable in enum class mindustry.game.Difficulty
- all - Static variable in enum class mindustry.game.Gamemode
- all - Variable in class mindustry.game.MapObjectives
-
All objectives the executor contains.
- all - Static variable in class mindustry.game.Team
-
All 256 registered teams.
- all - Static variable in class mindustry.graphics.CacheLayer
- all - Static variable in enum class mindustry.graphics.MultiPacker.PageType
- all - Static variable in enum class mindustry.logic.ConditionOp
- all - Static variable in enum class mindustry.logic.CutsceneAction
- all - Static variable in enum class mindustry.logic.FetchType
- all - Static variable in enum class mindustry.logic.LAccess
- all - Static variable in class mindustry.logic.LCategory
- all - Static variable in enum class mindustry.logic.LLocate
- all - Static variable in enum class mindustry.logic.LMarkerControl
- all - Static variable in enum class mindustry.logic.LogicOp
- all - Static variable in enum class mindustry.logic.LogicRule
- all - Static variable in enum class mindustry.logic.LUnitControl
- all - Static variable in enum class mindustry.logic.MessageType
- all - Static variable in enum class mindustry.logic.RadarSort
- all - Static variable in enum class mindustry.logic.RadarTarget
- all - Static variable in enum class mindustry.logic.TileLayer
- all - Static variable in class mindustry.net.Administration.Config
- all - Static variable in enum class mindustry.net.Packets.AdminAction
- all - Static variable in enum class mindustry.net.Packets.KickReason
- all - Static variable in enum class mindustry.service.Achievement
- all - Static variable in enum class mindustry.type.Category
- all - Static variable in enum class mindustry.world.blocks.distribution.MassDriver.DriverState
- all - Static variable in enum class mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- all - Static variable in enum class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverState
- all - Variable in class mindustry.world.blocks.power.PowerGraph
- all - Static variable in class mindustry.world.meta.Attribute
- all - Static variable in enum class mindustry.world.meta.BlockFlag
- all - Static variable in class mindustry.world.meta.Stat
- all - Static variable in class mindustry.world.meta.StatCat
- all() - Method in class mindustry.game.Schematics
- all() - Static method in class mindustry.logic.LogicFx
- all() - Method in class mindustry.maps.Maps
-
Returns a list of all maps, including custom ones.
- allBlocksErekir - Enum constant in enum class mindustry.service.Achievement
- allBlocksSerpulo - Enum constant in enum class mindustry.service.Achievement
- allBuildings(float, float, float, Cons<Building>) - Method in class mindustry.ai.BlockIndexer
- allDatabaseTabs - Variable in class mindustry.ctype.UnlockableContent
-
If true, this content will appear in all database tabs.
- allFilterTypes - Static variable in class mindustry.maps.Maps
-
All generation filter types.
- allLogic - Static variable in enum class mindustry.world.meta.BlockFlag
-
Values for logic only.
- allMarkerTypeNames - Static variable in class mindustry.game.MapObjectives
- allMarkerTypes - Static variable in class mindustry.game.MapObjectives
- allObjectiveTypes - Static variable in class mindustry.game.MapObjectives
- allow(Administration.PlayerAction) - Method in interface mindustry.net.Administration.ActionFilter
- allowAcceleratorLanding(Sector) - Method in class mindustry.maps.generators.PlanetGenerator
- allowAction(Player, Administration.ActionType, Cons<Administration.PlayerAction>) - Method in class mindustry.net.Administration
- allowAction(Player, Administration.ActionType, Tile, Cons<Administration.PlayerAction>) - Method in class mindustry.net.Administration
- allowCampaignRules - Variable in class mindustry.type.Planet
-
If true, the player is allowed to change the difficulty/rules in the planet UI.
- allowChangeCommands - Variable in class mindustry.type.UnitType
-
A value of false is used to hide command changing UI in unit factories.
- allowConfigInventory - Variable in class mindustry.world.Block
-
If true, the building inventory can be shown with the config.
- allowCorePlacement - Variable in class mindustry.world.blocks.environment.Floor
-
If true, cores can be placed on this floor.
- allowCoreUnload - Variable in class mindustry.world.blocks.distribution.DirectionalUnloader
- allowCustomClients - Static variable in class mindustry.net.Administration.Config
- allowDerelictRepair - Variable in class mindustry.world.Block
-
If true, this derelict block can be repair by clicking it.
- allowDiagonal - Variable in class mindustry.world.Block
-
If false, diagonal placement (ctrl) for this block is not allowed.
- allowedInPayloads - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- allowEditRules - Variable in class mindustry.game.Rules
-
Allows editing the rules in-game.
- allowEditWorldProcessors - Variable in class mindustry.game.Rules
-
If true, world processors can be edited and placed on this map.
- allowEnvironmentDeconstruct - Variable in class mindustry.game.Rules
-
If true, most blocks (including environmental walls) can be deconstructed.
- allowGas - Variable in class mindustry.world.consumers.ConsumeCoolant
- allowLanding(Sector) - Method in class mindustry.maps.generators.PlanetGenerator
- allowLaunchLoadout - Variable in class mindustry.type.Planet
-
Whether to allow users to specify the resources they take to this map.
- allowLaunchLoadout - Variable in class mindustry.type.SectorPreset
-
Whether to allow users to specify the resources they take to this map.
- allowLaunchLoadout() - Method in class mindustry.type.Sector
- allowLaunchSchematics - Variable in class mindustry.type.Planet
-
Whether to allow users to specify a custom launch schematic for this map.
- allowLaunchSchematics - Variable in class mindustry.type.SectorPreset
-
Whether to allow users to specify a custom launch schematic for this map.
- allowLaunchSchematics() - Method in class mindustry.type.Sector
- allowLaunchToNumbered - Variable in class mindustry.type.Planet
-
If false, players are unable to land on this planet's numbered sectors.
- allowLegacyLaunchPads - Variable in class mindustry.type.Planet
-
If true, legacy launch pads can be enabled.
- allowLegStep - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- allowLiquid - Variable in class mindustry.world.consumers.ConsumeCoolant
- allowLogicData - Variable in class mindustry.game.Rules
-
If the `data` instruction is allowed for world processors
- allowRectanglePlacement - Variable in class mindustry.world.Block
-
Whether to allow rectangular placement, as opposed to a line.
- allowResupply - Variable in class mindustry.world.Block
-
whether units can resupply by taking items from this block
- allowsCustomClients() - Method in class mindustry.net.Administration
- allowSectorInvasion - Variable in class mindustry.type.Planet
-
Whether to simulate sector invasions from enemy bases.
- allowSelfSectorLaunch - Variable in class mindustry.type.Planet
-
Whether interplanetary accelerators can launch to 'any' procedural sector on this planet's surface.
- allowWaves - Variable in class mindustry.type.Planet
-
If true, waves are created on sector loss.
- allowWaveSimulation - Variable in class mindustry.type.Planet
-
Whether to allow sectors to simulate waves in the background.
- allPlans() - Method in class mindustry.input.InputHandler
- allTransportOneMap - Enum constant in enum class mindustry.service.Achievement
- ally - Enum constant in enum class mindustry.logic.RadarTarget
- alpha - Static variable in class mindustry.content.UnitTypes
- alpha - Variable in class mindustry.entities.abilities.ForceFieldAbility
-
State.
- alpha - Variable in class mindustry.entities.abilities.ShieldArcAbility
-
State.
- alpha - Variable in class mindustry.graphics.Shaders.BlockBuildShader
- alpha - Variable in class mindustry.graphics.Shaders.CloudShader
- alpha - Variable in class mindustry.world.draw.DrawArcSmelt
- alpha - Variable in class mindustry.world.draw.DrawCrucibleFlame
- alpha - Variable in class mindustry.world.draw.DrawFade
- alpha - Variable in class mindustry.world.draw.DrawGlowRegion
- alpha - Variable in class mindustry.world.draw.DrawLiquidRegion
- alpha - Variable in class mindustry.world.draw.DrawLiquidTile
- alpha - Variable in class mindustry.world.draw.DrawParticles
- alpha - Variable in class mindustry.world.draw.DrawSoftParticles
- alt - Static variable in class mindustry.maps.planet.SerpuloPlanetGenerator
- alternate - Variable in class mindustry.entities.abilities.MoveLightningAbility
-
Whether the spawn side alternates
- alternate - Variable in class mindustry.type.Weapon
-
whether to shoot the weapons in different arms one after another, rather than all at once; only valid when mirror = true
- alterPathfind(Vec2) - Method in class mindustry.entities.units.AIController
- altModes - Variable in enum class mindustry.editor.EditorTool
-
All the internal alternate placement modes of this tool.
- always - Enum constant in enum class mindustry.logic.ConditionOp
- always - Variable in class mindustry.type.Weather.WeatherEntry
-
If true, this weather is always active.
- alwaysContinuous - Variable in class mindustry.type.Weapon
-
whether this weapon uses continuous fire without reloading; implies continuous = true
- alwaysCreateOutline - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- alwaysDrawAtmosphere - Variable in class mindustry.graphics.g3d.PlanetParams
-
If true, atmosphere will be drawn regardless of player options.
- alwaysFlee - Variable in class mindustry.ai.types.BuilderAI
- alwaysReplace - Variable in class mindustry.world.Block
-
whether this block can be replaced in all cases
- alwaysShooting - Variable in class mindustry.type.Weapon
-
whether this weapon is always shooting, regardless of targets ore cone
- alwaysShooting - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
If true, the turret will always shoot when it has ammo, regardless of targets in range or any control.
- alwaysShootWhenMoving - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- alwaysUnlocked - Variable in class mindustry.ctype.UnlockableContent
-
Whether this content is always unlocked in the tech tree.
- alwaysUpdateInUnits - Variable in class mindustry.world.Block
-
if true, this block updates in payloads in units regardless of the experimental game rule
- ambient - Variable in class mindustry.graphics.Shaders.LightShader
- ambientColor - Variable in class mindustry.graphics.Shaders.CloudShader
- ambientColor - Variable in class mindustry.graphics.Shaders.PlanetShader
- ambientLight - Enum constant in enum class mindustry.logic.LogicRule
- ambientLight - Variable in class mindustry.game.Rules
-
Ambient light color, used when lighting is enabled.
- ambientMusic - Variable in class mindustry.audio.SoundControl
-
normal, ambient music, plays at any time
- ambientSound - Variable in class mindustry.world.Block
-
The sound that this block makes while idle.
- ambientSoundVolume - Variable in class mindustry.world.Block
-
Idle sound base volume.
- ambientVolume() - Method in class mindustry.world.blocks.power.ImpactReactor.ImpactReactorBuild
- ambientVolume() - Method in class mindustry.world.blocks.power.PowerGenerator.GeneratorBuild
- ambientVolume() - Method in class mindustry.world.blocks.production.BurstDrill.BurstDrillBuild
- ambientVolume() - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- ammo - Enum constant in enum class mindustry.logic.LAccess
- ammo - Static variable in class mindustry.graphics.Pal
- ammo - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- ammo - Static variable in class mindustry.world.meta.Stat
- ammo(ObjectMap<T, BulletType>) - Static method in class mindustry.world.meta.StatValues
- ammo(ObjectMap<T, BulletType>, boolean) - Static method in class mindustry.world.meta.StatValues
- ammo(ObjectMap<T, BulletType>, boolean, boolean) - Static method in class mindustry.world.meta.StatValues
- ammo(Object...) - Method in class mindustry.world.blocks.defense.turrets.ContinuousLiquidTurret
-
Initializes accepted ammo map.
- ammo(Object...) - Method in class mindustry.world.blocks.defense.turrets.ItemTurret
-
Initializes accepted ammo map.
- ammo(Object...) - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret
-
Initializes accepted ammo map.
- ammo(Object...) - Method in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret
-
Initializes accepted ammo map.
- ammo_UNUSED - Enum constant in enum class mindustry.ctype.ContentType
- ammoCapacity - Enum constant in enum class mindustry.logic.LAccess
- ammoCapacity - Variable in class mindustry.type.UnitType
-
amount of ammo this unit can hold (if the rule is enabled); <0 to determine based on weapon fire rate.
- ammoCapacity - Static variable in class mindustry.world.meta.Stat
- ammoEjectBack - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Backwards Y offset of ammo eject effect.
- AmmoEntry() - Constructor for class mindustry.world.blocks.defense.turrets.Turret.AmmoEntry
- ammoKeys - Variable in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret
- ammoMultiplier - Variable in class mindustry.entities.bullet.BulletType
-
How many bullets get created per ammo item/liquid.
- ammoOnly - Static variable in class mindustry.world.meta.BuildVisibility
- ammoPerItem - Variable in class mindustry.type.ammo.ItemAmmoType
- ammoPerShot - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Ammo units used per shot.
- ammoReloadMultiplier() - Method in class mindustry.world.blocks.defense.turrets.ReloadTurret.ReloadTurretBuild
- ammoReloadMultiplier() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- ammoType - Variable in class mindustry.type.UnitType
-
ammo this unit uses, if that system is enabled.
- AmmoType - Interface in mindustry.type
-
Type of ammo that a unit uses.
- ammoTypes - Variable in class mindustry.world.blocks.defense.turrets.ContinuousLiquidTurret
- ammoTypes - Variable in class mindustry.world.blocks.defense.turrets.ItemTurret
- ammoTypes - Variable in class mindustry.world.blocks.defense.turrets.LiquidTurret
- ammoTypes - Variable in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret
- ammoUse - Static variable in class mindustry.world.meta.Stat
- ammoUseEffect - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Effect created when ammo is used.
- amount - Variable in class mindustry.entities.abilities.LiquidExplodeAbility
- amount - Variable in class mindustry.entities.abilities.MoveEffectAbility
- amount - Variable in class mindustry.entities.abilities.RegenAbility
-
Amount healed as a flat amount per tick.
- amount - Variable in class mindustry.entities.abilities.RepairFieldAbility
- amount - Variable in class mindustry.entities.abilities.ShieldRegenFieldAbility
- amount - Variable in class mindustry.entities.abilities.SpawnDeathAbility
- amount - Variable in class mindustry.entities.effect.RadialEffect
- amount - Variable in class mindustry.game.EventType.DepositEvent
- amount - Variable in class mindustry.game.EventType.WithdrawEvent
- amount - Variable in class mindustry.game.MapObjectives.CoreItemObjective
- amount - Variable in class mindustry.game.MapObjectives.ItemObjective
- amount - Variable in class mindustry.logic.LExecutor.SetRateI
- amount - Variable in class mindustry.logic.LStatements.SetRateStatement
- amount - Variable in class mindustry.maps.filters.CoreSpawnFilter
- amount - Variable in class mindustry.maps.filters.EnemySpawnFilter
- amount - Variable in class mindustry.type.ItemStack
- amount - Variable in class mindustry.type.LiquidStack
- amount - Variable in class mindustry.type.PayloadStack
- amount - Variable in class mindustry.world.blocks.defense.turrets.Turret.AmmoEntry
- amount - Variable in class mindustry.world.blocks.production.Pump.PumpBuild
- amount - Variable in class mindustry.world.consumers.ConsumeLiquidBase
-
amount used per frame
- amount - Variable in class mindustry.world.draw.DrawBubbles
- amount - Variable in class mindustry.world.draw.DrawCircles
- amount - Variable in class mindustry.world.draw.DrawSpikes
- ancestor - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- and - Enum constant in enum class mindustry.logic.LogicOp
- android - Static variable in class mindustry.Vars
-
whether the game is running on an Android device
- angle - Enum constant in enum class mindustry.logic.LogicOp
- angle - Variable in class mindustry.entities.abilities.ShieldArcAbility
-
Angle of shield arc.
- angle - Variable in class mindustry.maps.filters.MirrorFilter
- angleDiff - Enum constant in enum class mindustry.logic.LogicOp
- angleOffset - Variable in class mindustry.entities.abilities.ShieldArcAbility
-
Offset parameters for shield.
- angleOffset - Variable in class mindustry.entities.bullet.BulletType
-
Angle offset applied to bullet when spawned each time.
- angleOffset - Variable in class mindustry.world.draw.DrawPistons
- animateShields - Variable in class mindustry.core.Renderer
- animation - Variable in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- animationFrames - Static variable in class mindustry.type.Liquid
- animationScaleGas - Static variable in class mindustry.type.Liquid
- animationScaleLiquid - Static variable in class mindustry.type.Liquid
- animScale - Variable in class mindustry.entities.units.BuildPlan
-
Visual scale.
- announce - Enum constant in enum class mindustry.logic.MessageType
- announce(String) - Method in class mindustry.core.UI
-
Display text in the middle of the screen, then fade out.
- announce(String) - Static method in class mindustry.ui.Menus
- announce(String, float) - Method in class mindustry.core.UI
-
Display text in the middle of the screen, then fade out.
- anthicus - Static variable in class mindustry.content.UnitTypes
- antiSpam - Static variable in class mindustry.net.Administration.Config
- antumbra - Static variable in class mindustry.content.UnitTypes
- any - Enum constant in enum class mindustry.logic.RadarTarget
- any - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- any - Static variable in class mindustry.world.meta.Env
- any() - Method in class mindustry.game.MapObjectives
- any() - Method in class mindustry.type.PayloadSeq
- any() - Method in class mindustry.world.modules.ItemModule
- any(float, float, float, float, Boolf<Unit>) - Static method in class mindustry.entities.Units
- anyEnemyCoresWithin(Team, float, float, float) - Method in class mindustry.game.Teams
- anyEnemyCoresWithinBuildRadius(Team, float, float) - Method in class mindustry.game.Teams
- anyEntities(float, float, float) - Static method in class mindustry.entities.Units
- anyEntities(float, float, float, float) - Static method in class mindustry.entities.Units
- anyEntities(float, float, float, float, boolean) - Static method in class mindustry.entities.Units
- anyEntities(float, float, float, float, Boolf<Unit>) - Static method in class mindustry.entities.Units
-
Note that this checks the tile hitbox, not the standard hitbox.
- anyEntities(Tile) - Static method in class mindustry.entities.Units
-
Returns whether there are any entities on this tile.
- anyEntities(Tile, boolean) - Static method in class mindustry.entities.Units
-
Returns whether there are any entities on this tile.
- anyExports() - Method in class mindustry.game.SectorInfo
- anyNearby - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- anyOptional - Static variable in class mindustry.maps.filters.FilterOption
- anyReplace - Variable in enum class mindustry.world.meta.BlockGroup
-
if true, any block in this category replaces any other block in this category.
- anyTargets - Variable in class mindustry.world.blocks.defense.RegenProjector.RegenProjectorBuild
- applied - Variable in class mindustry.entities.abilities.ShieldRegenFieldAbility
- applied(Unit, float, boolean) - Method in class mindustry.type.StatusEffect
- apply() - Method in class mindustry.graphics.Shaders.AtmosphereShader
- apply() - Method in class mindustry.graphics.Shaders.BlockBuildShader
- apply() - Method in class mindustry.graphics.Shaders.BuildBeamShader
- apply() - Method in class mindustry.graphics.Shaders.CloudShader
- apply() - Method in class mindustry.graphics.Shaders.LightShader
- apply() - Method in class mindustry.graphics.Shaders.PlanetGridShader
- apply() - Method in class mindustry.graphics.Shaders.PlanetShader
- apply() - Method in class mindustry.graphics.Shaders.ShieldShader
- apply() - Method in class mindustry.graphics.Shaders.ShockwaveShader
- apply() - Method in class mindustry.graphics.Shaders.SpaceShader
- apply() - Method in class mindustry.graphics.Shaders.SurfaceShader
- apply() - Method in class mindustry.graphics.Shaders.UnitArmorShader
- apply() - Method in class mindustry.graphics.Shaders.UnitBuildShader
- apply(float) - Static method in class mindustry.maps.SectorDamage
- apply(DrawPart.PartProgress, DrawPart.PartFunc) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- apply(Rules) - Method in enum class mindustry.game.Gamemode
-
Applies this preset to this ruleset.
- apply(GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.BlendFilter
- apply(GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.ClearFilter
- apply(GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.DistortFilter
- apply(GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.GenerateFilter
-
apply the actual filter on the input
- apply(GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.MedianFilter
- apply(GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.MirrorFilter
- apply(GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.NoiseFilter
- apply(GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.OreFilter
- apply(GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.OreMedianFilter
- apply(GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.RiverNoiseFilter
- apply(GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.ScatterFilter
- apply(GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.TerrainFilter
- apply(Planet, Rules) - Method in class mindustry.game.CampaignRules
- apply(Block) - Method in class mindustry.world.consumers.Consume
-
Apply extra filters to a block.
- apply(Block) - Method in class mindustry.world.consumers.ConsumeItemDynamic
- apply(Block) - Method in class mindustry.world.consumers.ConsumeItemExplode
- apply(Block) - Method in class mindustry.world.consumers.ConsumeItemFilter
- apply(Block) - Method in class mindustry.world.consumers.ConsumeItems
- apply(Block) - Method in class mindustry.world.consumers.ConsumeLiquid
- apply(Block) - Method in class mindustry.world.consumers.ConsumeLiquidBase
- apply(Block) - Method in class mindustry.world.consumers.ConsumeLiquidFilter
- apply(Block) - Method in class mindustry.world.consumers.ConsumeLiquids
- apply(Block) - Method in class mindustry.world.consumers.ConsumeLiquidsDynamic
- apply(Block) - Method in class mindustry.world.consumers.ConsumePower
- apply(Tiles, GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.CoreSpawnFilter
- apply(Tiles, GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.EnemySpawnFilter
- apply(Tiles, GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.GenerateFilter
- apply(Tiles, GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.LogicFilter
- apply(Tiles, GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.RandomItemFilter
- apply(Tiles, GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.SpawnPathFilter
- applyArmor(float, float) - Static method in class mindustry.entities.Damage
- applyCalculatedDamage() - Static method in class mindustry.maps.SectorDamage
-
Applies wave damage based on sector parameters.
- applyColor - Variable in class mindustry.type.StatusEffect
-
Tint color of apply effect.
- applyColor(Unit) - Method in class mindustry.type.UnitType
- applyDamage(Bullet) - Method in class mindustry.entities.bullet.ContinuousBulletType
- applyDefaultRules(CampaignRules) - Method in class mindustry.type.Planet
- applyEffect - Variable in class mindustry.entities.abilities.ShieldRegenFieldAbility
- applyEffect - Variable in class mindustry.entities.abilities.StatusFieldAbility
- applyEffect - Variable in class mindustry.entities.bullet.EmpBulletType
- applyEffect - Variable in class mindustry.type.StatusEffect
-
Effect that is displayed once when applied to a unit.
- ApplyEffectI() - Constructor for class mindustry.logic.LExecutor.ApplyEffectI
- ApplyEffectI(boolean, String, LVar, LVar) - Constructor for class mindustry.logic.LExecutor.ApplyEffectI
- applyExtend - Variable in class mindustry.type.StatusEffect
-
Whether the apply effect should display even if effect is already on the unit.
- applyFilters() - Method in class mindustry.core.World.FilterContext
- applyOutlineColor(Unit) - Method in class mindustry.type.UnitType
- applyParticleChance - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- applyRules(Gamemode) - Method in class mindustry.maps.Map
-
Returns the result of applying this map's rules to the specified gamemode.
- applyRules(Rules) - Method in class mindustry.type.Planet
- applyRules(Rules, boolean) - Method in class mindustry.type.Planet
- ApplyStatusStatement() - Constructor for class mindustry.logic.LStatements.ApplyStatusStatement
- applySuppression(Team, float, float, float, float, float, float, Position) - Static method in class mindustry.entities.Damage
- applySuppression(Team, float, float, float, float, float, float, Position, Color) - Static method in class mindustry.entities.Damage
- applyToEditor(Seq<GenerateFilter>) - Method in class mindustry.editor.MapGenerateDialog
-
Applies the specified filters to the editor.
- applyTransition(Unit, StatusEffect, StatusEntry, float) - Method in class mindustry.type.StatusEffect
-
Called when transitioning between two status effects.
- appName - Static variable in class mindustry.Vars
-
main application name, capitalized
- approach - Enum constant in enum class mindustry.logic.LUnitControl
- arc - Enum constant in enum class mindustry.logic.LMarkerControl
- arc - Static variable in class mindustry.content.Blocks
- ArcNetProvider - Class in mindustry.net
- ArcNetProvider() - Constructor for class mindustry.net.ArcNetProvider
- ArcNetProvider.PacketSerializer - Class in mindustry.net
- arcShieldBreak - Static variable in class mindustry.content.Fx
- areaField - Static variable in class mindustry.ui.Styles
- areaSize - Variable in class mindustry.world.blocks.units.UnitAssembler
- areaTextPref(String, String) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable
- areaTextPref(String, String, Cons<String>) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable
- AreaTextSetting(String, String, Cons<String>) - Constructor for class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable.AreaTextSetting
- arkOct - Static variable in class mindustry.maps.planet.ErekirPlanetGenerator
- arkScl - Static variable in class mindustry.maps.planet.ErekirPlanetGenerator
- arkSeed - Static variable in class mindustry.maps.planet.ErekirPlanetGenerator
- arkThresh - Static variable in class mindustry.maps.planet.ErekirPlanetGenerator
- arkycite - Static variable in class mindustry.content.Liquids
- arkycite - Static variable in class mindustry.graphics.CacheLayer
- arkycite - Static variable in class mindustry.graphics.Shaders
- arkyciteFloor - Static variable in class mindustry.content.Blocks
- arkyicBoulder - Static variable in class mindustry.content.Blocks
- arkyicStone - Static variable in class mindustry.content.Blocks
- arkyicVent - Static variable in class mindustry.content.Blocks
- arkyicWall - Static variable in class mindustry.content.Blocks
- arkyid - Static variable in class mindustry.content.UnitTypes
- armor - Enum constant in enum class mindustry.logic.LAccess
- armor - Enum constant in enum class mindustry.logic.RadarSort
- armor - Static variable in class mindustry.graphics.Shaders
- armor - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- armor - Variable in class mindustry.world.Block
-
damage absorption, similar to unit armor
- armor - Static variable in class mindustry.world.meta.Stat
- armored - Variable in class mindustry.world.blocks.distribution.Duct
- ArmoredConduit - Class in mindustry.world.blocks.liquid
- ArmoredConduit(String) - Constructor for class mindustry.world.blocks.liquid.ArmoredConduit
- ArmoredConduit.ArmoredConduitBuild - Class in mindustry.world.blocks.liquid
- ArmoredConduitBuild() - Constructor for class mindustry.world.blocks.liquid.ArmoredConduit.ArmoredConduitBuild
- armoredConveyor - Static variable in class mindustry.content.Blocks
- ArmoredConveyor - Class in mindustry.world.blocks.distribution
- ArmoredConveyor(String) - Constructor for class mindustry.world.blocks.distribution.ArmoredConveyor
- ArmoredConveyor.ArmoredConveyorBuild - Class in mindustry.world.blocks.distribution
- ArmoredConveyorBuild() - Constructor for class mindustry.world.blocks.distribution.ArmoredConveyor.ArmoredConveyorBuild
- armoredDuct - Static variable in class mindustry.content.Blocks
- armorOverride - Variable in class mindustry.entities.units.StatusEntry
- ArmorPlateAbility - Class in mindustry.entities.abilities
- ArmorPlateAbility() - Constructor for class mindustry.entities.abilities.ArmorPlateAbility
- array() - Method in class mindustry.world.Tile
- arrayIndex - Variable in class mindustry.game.MapObjectives.ObjectiveMarker
-
Internal use only! Do not access.
- arrivalDuration - Variable in class mindustry.world.blocks.campaign.LandingPad
- arriving - Variable in class mindustry.world.blocks.campaign.LandingPad.LandingPadBuild
- arrivingTimer - Variable in class mindustry.world.blocks.campaign.LandingPad.LandingPadBuild
- arrow - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- arrow - Variable in class mindustry.world.blocks.power.PowerDiode
- arrow(float, float, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- arrow(float, float, float, float, float, float, Color) - Static method in class mindustry.graphics.Drawf
- arrowBlurRegion - Variable in class mindustry.world.blocks.production.BurstDrill
- arrowColor - Variable in class mindustry.world.blocks.production.BurstDrill
- arrowOffset - Variable in class mindustry.world.blocks.distribution.ItemBridge
- arrowOffset - Variable in class mindustry.world.blocks.production.BurstDrill
- arrowPeriod - Variable in class mindustry.world.blocks.distribution.ItemBridge
- arrowRegion - Variable in class mindustry.world.blocks.campaign.Accelerator
- arrowRegion - Variable in class mindustry.world.blocks.distribution.DirectionalUnloader
- arrowRegion - Variable in class mindustry.world.blocks.distribution.DirectionBridge
- arrowRegion - Variable in class mindustry.world.blocks.distribution.ItemBridge
- arrowRegion - Variable in class mindustry.world.blocks.production.BurstDrill
- arrows - Variable in class mindustry.world.blocks.production.BurstDrill
- arrowSpacing - Variable in class mindustry.world.blocks.distribution.ItemBridge
- arrowSpacing - Variable in class mindustry.world.blocks.production.BurstDrill
- arrowTimeScl - Variable in class mindustry.world.blocks.distribution.ItemBridge
- ArtilleryBulletType - Class in mindustry.entities.bullet
- ArtilleryBulletType() - Constructor for class mindustry.entities.bullet.ArtilleryBulletType
- ArtilleryBulletType(float, float) - Constructor for class mindustry.entities.bullet.ArtilleryBulletType
- ArtilleryBulletType(float, float, String) - Constructor for class mindustry.entities.bullet.ArtilleryBulletType
- artilleryTrail - Static variable in class mindustry.content.Fx
- artilleryTrailSmoke - Static variable in class mindustry.content.Fx
- asFloor() - Method in class mindustry.world.Block
- asin - Enum constant in enum class mindustry.logic.LogicOp
- assemble(String, boolean) - Static method in class mindustry.logic.LAssembler
- AssemblerAI - Class in mindustry.ai.types
- AssemblerAI() - Constructor for class mindustry.ai.types.AssemblerAI
- assemblerDroneSpawned(Tile, int) - Static method in class mindustry.world.blocks.units.UnitAssembler
- AssemblerUnitPlan(UnitType, float, Seq<PayloadStack>) - Constructor for class mindustry.world.blocks.units.UnitAssembler.AssemblerUnitPlan
- assemblerUnitSpawned(Tile) - Static method in class mindustry.world.blocks.units.UnitAssembler
- assemblyDrone - Static variable in class mindustry.content.UnitTypes
- assign(Player, Iterable<Player>) - Method in interface mindustry.core.NetServer.TeamAssigner
- assigner - Variable in class mindustry.core.NetServer
- assignTeam(Player) - Method in class mindustry.core.NetServer
- assignTeam(Player, Iterable<Player>) - Method in class mindustry.core.NetServer
- assistCommand - Static variable in class mindustry.ai.UnitCommand
- assistFollowing - Variable in class mindustry.ai.types.BuilderAI
- Astar - Class in mindustry.ai
- Astar() - Constructor for class mindustry.ai.Astar
- Astar.DistanceHeuristic - Interface in mindustry.ai
- Astar.TileHeuristic - Interface in mindustry.ai
- AsteroidGenerator - Class in mindustry.maps.planet
- AsteroidGenerator() - Constructor for class mindustry.maps.planet.AsteroidGenerator
- asyncCore - Static variable in class mindustry.Vars
- AsyncCore - Class in mindustry.async
- AsyncCore() - Constructor for class mindustry.async.AsyncCore
- AsyncProcess - Interface in mindustry.async
- at(float, float) - Method in class mindustry.entities.Effect
- at(float, float, float) - Method in class mindustry.entities.Effect
- at(float, float, float, Color) - Method in class mindustry.entities.Effect
- at(float, float, float, Color, Object) - Method in class mindustry.entities.Effect
- at(float, float, float, Object) - Method in class mindustry.entities.Effect
- at(float, float, Color) - Method in class mindustry.entities.Effect
- at(Position) - Method in class mindustry.entities.Effect
- at(Position, boolean) - Method in class mindustry.entities.Effect
- at(Position, float) - Method in class mindustry.entities.Effect
- atan - Enum constant in enum class mindustry.logic.LogicOp
- atlas - Static variable in class mindustry.content.SectorPresets
- AtlasPackEvent() - Constructor for class mindustry.game.EventType.AtlasPackEvent
- atmosphere - Variable in class mindustry.graphics.g3d.PlanetRenderer
- atmosphere - Static variable in class mindustry.graphics.Shaders
- atmosphereColor - Variable in class mindustry.type.Planet
-
Atmosphere tint for landable planets.
- atmosphereRadIn - Variable in class mindustry.type.Planet
-
Atmosphere radius adjustment parameters.
- atmosphereRadOut - Variable in class mindustry.type.Planet
-
Atmosphere radius adjustment parameters.
- AtmosphereShader() - Constructor for class mindustry.graphics.Shaders.AtmosphereShader
- atmosphericConcentrator - Static variable in class mindustry.content.Blocks
- atolls - Static variable in class mindustry.content.SectorPresets
- atrax - Static variable in class mindustry.content.UnitTypes
- attack - Enum constant in enum class mindustry.game.Gamemode
- attack - Variable in class mindustry.game.SectorInfo
-
Whether attack mode is enabled here.
- attackAfterWaves - Variable in class mindustry.type.SectorPreset
-
If true, switches to attack mode after waves end.
- attackCommand - Static variable in class mindustry.content.Fx
- attacker - Enum constant in enum class mindustry.logic.RadarTarget
- AttackIndicators - Class in mindustry.game
-
Updates and stores attack indicators for the minimap.
- AttackIndicators() - Constructor for class mindustry.game.AttackIndicators
- attackMode - Enum constant in enum class mindustry.logic.LogicRule
- attackMode - Variable in class mindustry.game.Rules
-
Determines if gamemode is attack mode.
- attacks - Variable in class mindustry.world.Block
-
If true, this block attacks and is considered a turret in the indexer.
- attacksWon - Enum constant in enum class mindustry.service.SStat
- attackTarget - Variable in class mindustry.ai.types.CommandAI
- attribute - Variable in class mindustry.world.blocks.power.ThermalGenerator
- attribute - Variable in class mindustry.world.blocks.production.AttributeCrafter
- attribute - Variable in class mindustry.world.blocks.production.SolidPump
-
Attribute that is checked when calculating output.
- attribute - Variable in class mindustry.world.blocks.production.WallCrafter
-
Attribute to check for wall output.
- Attribute - Class in mindustry.world.meta
- AttributeCrafter - Class in mindustry.world.blocks.production
-
A crafter that gains efficiency from attribute tiles.
- AttributeCrafter(String) - Constructor for class mindustry.world.blocks.production.AttributeCrafter
- AttributeCrafter.AttributeCrafterBuild - Class in mindustry.world.blocks.production
- AttributeCrafterBuild() - Constructor for class mindustry.world.blocks.production.AttributeCrafter.AttributeCrafterBuild
- attributes - Variable in class mindustry.game.Rules
-
Attributes of the environment.
- attributes - Variable in class mindustry.world.Block
-
Array of affinities to certain things.
- Attributes - Class in mindustry.world.blocks
- Attributes() - Constructor for class mindustry.world.blocks.Attributes
- attrs - Variable in class mindustry.type.Weather
- attrsum - Variable in class mindustry.world.blocks.production.AttributeCrafter.AttributeCrafterBuild
- author - Variable in class mindustry.mod.ModListing
- author - Variable in class mindustry.mod.Mods.ModMeta
- author() - Method in class mindustry.maps.Map
- autoAssignPlanet - Variable in class mindustry.type.Planet
-
If true, all content in this planet's tech tree will be assigned this planet in their shownPlanets.
- AutoDoor - Class in mindustry.world.blocks.defense
- AutoDoor(String) - Constructor for class mindustry.world.blocks.defense.AutoDoor
- AutoDoor.AutoDoorBuild - Class in mindustry.world.blocks.defense
- AutoDoorBuild() - Constructor for class mindustry.world.blocks.defense.AutoDoor.AutoDoorBuild
- autoDoorToggle(Tile, boolean) - Static method in class mindustry.world.blocks.defense.AutoDoor
- autoDropBombs - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- autoFindTarget - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- autolink - Variable in class mindustry.world.blocks.power.PowerNode
- autoPan() - Method in class mindustry.input.MobileInput
- autoPathfind - Enum constant in enum class mindustry.logic.LUnitControl
- autoPause - Static variable in class mindustry.net.Administration.Config
- autoResetEnabled - Variable in class mindustry.world.Block
-
whether to automatically reset enabled status after a logic block has not interacted for a while.
- autosave - Static variable in class mindustry.net.Administration.Config
- autosaveAmount - Static variable in class mindustry.net.Administration.Config
- autosaveSpacing - Static variable in class mindustry.net.Administration.Config
- autoscale - Enum constant in enum class mindustry.logic.LMarkerControl
- autoscale - Variable in class mindustry.game.MapObjectives.ObjectiveMarker
-
Whether to scale marker corresponding to player's zoom level.
- autoTarget - Variable in class mindustry.type.Weapon
-
whether to automatically target relevant units in update(); only works when controllable = false.
- Autotiler - Interface in mindustry.world.blocks
- Autotiler.AutotilerHolder - Class in mindustry.world.blocks
-
Holds some static temporary variables, required due to some RoboVM bugs
- Autotiler.SliceMode - Enum Class in mindustry.world.blocks
-
The mode to slice a texture at.
- AutotilerHolder() - Constructor for class mindustry.world.blocks.Autotiler.AutotilerHolder
- autoUpdate - Static variable in class mindustry.net.Administration.Config
- avert - Static variable in class mindustry.content.UnitTypes
- avoidInterval - Static variable in class mindustry.ai.types.CommandAI
- awayFromRoot - Enum constant in enum class mindustry.ui.layout.BranchTreeLayout.TreeAlignment
B
- b - Variable in class mindustry.entities.LegDestroyData
- b - Variable in class mindustry.logic.LExecutor.OpI
- b - Variable in class mindustry.logic.LExecutor.PackColorI
- b - Variable in class mindustry.logic.LStatements.OperationStatement
- b - Variable in class mindustry.logic.LStatements.PackColorStatement
- back() - Method in class mindustry.ui.dialogs.FileChooser.FileHistory
- backCapped - Variable in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- backColor - Variable in class mindustry.entities.bullet.BasicBulletType
- background - Static variable in class mindustry.graphics.Layer
- backgroundBuffer - Variable in class mindustry.core.Renderer
- backgroundOffsetX - Variable in class mindustry.game.Rules
-
background UV offsets
- backgroundOffsetY - Variable in class mindustry.game.Rules
-
background UV offsets
- backgroundScl - Variable in class mindustry.game.Rules
-
background texture scaling factor
- backgroundSpeed - Variable in class mindustry.game.Rules
-
background texture move speed scaling - bigger numbers mean slower movement.
- backgroundTexture - Variable in class mindustry.game.Rules
-
path to background texture with extension (e.g.
- backLength - Variable in class mindustry.entities.bullet.ContinuousLaserBulletType
- backMove - Variable in class mindustry.entities.bullet.BulletType
-
Whether to move the bullet back depending on delta to fix some delta-time related issues.
- backRegion - Variable in class mindustry.entities.bullet.BasicBulletType
- backSprite - Variable in class mindustry.entities.bullet.BasicBulletType
- backupFileFor(Fi) - Static method in class mindustry.io.SaveIO
- BAIS - Static variable in class mindustry.net.Packet
- ballfire - Static variable in class mindustry.content.Fx
- ban - Enum constant in enum class mindustry.logic.LogicRule
- ban - Enum constant in enum class mindustry.net.Packets.AdminAction
- banned - Enum constant in enum class mindustry.net.Packets.KickReason
- banned - Variable in class mindustry.net.Administration.PlayerInfo
- bannedBlocks - Variable in class mindustry.game.Rules
-
Blocks that cannot be placed.
- BannedContentDialog<T extends UnlockableContent> - Class in mindustry.editor
- BannedContentDialog(String, ContentType, Boolf<T>) - Constructor for class mindustry.editor.BannedContentDialog
- bannedIPs - Variable in class mindustry.net.Administration
- bannedUnits - Variable in class mindustry.game.Rules
-
Units that cannot be built.
- banPlayer(String) - Method in class mindustry.net.Administration
- banPlayerID(String) - Method in class mindustry.net.Administration
-
Bans a player by UUID; returns whether this player was already banned.
- banPlayerIP(String) - Method in class mindustry.net.Administration
-
Bans a player by IP; returns whether this player was already banned.
- bans - Variable in class mindustry.core.UI
- BansDialog - Class in mindustry.ui.dialogs
- BansDialog() - Constructor for class mindustry.ui.dialogs.BansDialog
- bar - Static variable in class mindustry.graphics.Pal
- bar(Building) - Method in class mindustry.world.blocks.power.PowerDiode
- Bar - Class in mindustry.ui
- Bar() - Constructor for class mindustry.ui.Bar
- Bar(Prov<CharSequence>, Prov<Color>, Floatp) - Constructor for class mindustry.ui.Bar
- Bar(String, Color, Floatp) - Constructor for class mindustry.ui.Bar
- barColor - Variable in class mindustry.type.Liquid
-
Color used in bars.
- barColor() - Method in class mindustry.type.ammo.ItemAmmoType
- barColor() - Method in class mindustry.type.ammo.PowerAmmoType
- barColor() - Method in interface mindustry.type.AmmoType
- barColor() - Method in class mindustry.type.Liquid
- barMap - Variable in class mindustry.world.Block
-
Map of bars by name.
- barrelCounter - Variable in class mindustry.entities.units.WeaponMount
-
counter for which barrel bullets have been fired from; used for alternating patterns
- barrelCounter - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- barrelOffset - Variable in class mindustry.entities.pattern.ShootAlternate
-
offset of barrel to start on
- barrelOffset - Variable in class mindustry.entities.pattern.ShootBarrel
-
offset of barrel to start on
- barrels - Variable in class mindustry.entities.pattern.ShootAlternate
-
number of barrels used for shooting.
- barrels - Variable in class mindustry.entities.pattern.ShootBarrel
-
barrels [in x, y, rotation] format.
- barrierProjector - Static variable in class mindustry.content.Blocks
- barWidth - Variable in class mindustry.ui.WarningBar
- basalt - Static variable in class mindustry.content.Blocks
- basaltBoulder - Static variable in class mindustry.content.Blocks
- basaltVent - Static variable in class mindustry.content.Blocks
- base - Variable in class mindustry.entities.Leg
- base - Static variable in class mindustry.entities.TargetPriority
- base - Variable in class mindustry.world.draw.DrawTurret
- baseArrowColor - Variable in class mindustry.world.blocks.production.BurstDrill
- BaseBuilderAI - Class in mindustry.ai
- BaseBuilderAI(Teams.TeamData) - Constructor for class mindustry.ai.BaseBuilderAI
- baseChance - Variable in class mindustry.world.consumers.ConsumeItemExplode
- baseColor - Variable in class mindustry.world.blocks.defense.MendProjector
- baseColor - Variable in class mindustry.world.blocks.defense.OverdriveProjector
- baseColor - Variable in class mindustry.world.blocks.defense.RegenProjector
- baseDeflectChance - Static variable in class mindustry.world.meta.Stat
- BaseDialog - Class in mindustry.ui.dialogs
- BaseDialog(String) - Constructor for class mindustry.ui.dialogs.BaseDialog
- BaseDialog(String, Dialog.DialogStyle) - Constructor for class mindustry.ui.dialogs.BaseDialog
- baseEfficiency - Variable in class mindustry.world.blocks.distribution.StackConveyor
- baseEfficiency - Variable in class mindustry.world.blocks.distribution.StackRouter
- baseEfficiency - Variable in class mindustry.world.blocks.production.AttributeCrafter
- baseEfficiency - Variable in class mindustry.world.blocks.production.SolidPump
- baseError - Variable in class mindustry.ctype.Content.ModContentInfo
-
Base throwable that caused the error.
- baseExplosiveness - Variable in class mindustry.world.Block
-
base block explosiveness
- BaseGenerator - Class in mindustry.maps.generators
- BaseGenerator() - Constructor for class mindustry.maps.generators.BaseGenerator
- baseInvasionChance - Static variable in class mindustry.Vars
-
chance of an invasion per turn, 1 = 100%
- baseJointRegion - Variable in class mindustry.type.UnitType
- baseLegStraightness - Variable in class mindustry.type.UnitType
-
total length of a leg (both segments)
- baseLength - Variable in class mindustry.entities.effect.ParticleEffect
- baseLightRadius - Variable in class mindustry.world.blocks.power.ConsumeGenerator
- BasePart(Schematic) - Constructor for class mindustry.ai.BaseRegistry.BasePart
- basePowerGeneration - Static variable in class mindustry.world.meta.Stat
- basePowerUse - Variable in class mindustry.world.blocks.payloads.PayloadLoader
- basePrefix - Variable in class mindustry.world.draw.DrawTurret
-
Prefix to use when loading base region.
- baseRegion - Variable in class mindustry.type.UnitType
- baseRegion - Variable in class mindustry.world.blocks.defense.BuildTurret
- baseRegion - Variable in class mindustry.world.blocks.defense.Radar
- baseRegion - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- baseRegion - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- baseRegion - Variable in class mindustry.world.blocks.distribution.MassDriver
- baseRegion - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- baseRegion - Variable in class mindustry.world.blocks.units.RepairTurret
- BaseRegistry - Class in mindustry.ai
- BaseRegistry() - Constructor for class mindustry.ai.BaseRegistry
- BaseRegistry.BasePart - Class in mindustry.ai
- baseReloadSpeed() - Method in class mindustry.world.blocks.defense.turrets.ReloadTurret.ReloadTurretBuild
- baseRotateSpeed - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- baseRotation - Variable in class mindustry.entities.Effect
-
Amount added to rotation
- baseRotation - Variable in class mindustry.type.Weapon
-
rotation at which this weapon starts at.
- baseRotation(float) - Method in class mindustry.entities.Effect
- bases - Static variable in class mindustry.Vars
- baseSeed - Variable in class mindustry.maps.generators.PlanetGenerator
- baseShake - Variable in class mindustry.world.Block
-
base value for screen shake upon destruction
- BaseShield - Class in mindustry.world.blocks.defense
- BaseShield(String) - Constructor for class mindustry.world.blocks.defense.BaseShield
- BaseShield.BaseShieldBuild - Class in mindustry.world.blocks.defense
- BaseShieldBuild() - Constructor for class mindustry.world.blocks.defense.BaseShield.BaseShieldBuild
- baseSpeed - Variable in class mindustry.type.weather.ParticleWeather
- baseTeams - Static variable in class mindustry.game.Team
-
The 6 base teams used in the editor.
- BaseTurret - Class in mindustry.world.blocks.defense.turrets
- BaseTurret(String) - Constructor for class mindustry.world.blocks.defense.turrets.BaseTurret
- BaseTurret.BaseTurretBuild - Class in mindustry.world.blocks.defense.turrets
- BaseTurretBuild() - Constructor for class mindustry.world.blocks.defense.turrets.BaseTurret.BaseTurretBuild
- basicAssemblerModule - Static variable in class mindustry.content.Blocks
- basicBastion - Static variable in class mindustry.content.Loadouts
- BasicBulletType - Class in mindustry.entities.bullet
-
An extended BulletType for most ammo-based bullets shot from turrets and units.
- BasicBulletType() - Constructor for class mindustry.entities.bullet.BasicBulletType
-
For mods.
- BasicBulletType(float, float) - Constructor for class mindustry.entities.bullet.BasicBulletType
- BasicBulletType(float, float, String) - Constructor for class mindustry.entities.bullet.BasicBulletType
- basicFoundation - Static variable in class mindustry.content.Loadouts
- BasicGenerator - Class in mindustry.maps.generators
- BasicGenerator() - Constructor for class mindustry.maps.generators.BasicGenerator
- basicNucleus - Static variable in class mindustry.content.Loadouts
- basicShard - Static variable in class mindustry.content.Loadouts
- basin - Static variable in class mindustry.content.SectorPresets
- batch - Variable in class mindustry.graphics.g3d.PlanetRenderer
-
Raw vertex batch.
- batteries - Variable in class mindustry.world.blocks.power.PowerGraph
- battery - Enum constant in enum class mindustry.world.meta.BlockFlag
-
Block that stored power for resupply.
- battery - Static variable in class mindustry.content.Blocks
- Battery - Class in mindustry.world.blocks.power
- Battery(String) - Constructor for class mindustry.world.blocks.power.Battery
- Battery.BatteryBuild - Class in mindustry.world.blocks.power
- BatteryBuild() - Constructor for class mindustry.world.blocks.power.Battery.BatteryBuild
- batteryLarge - Static variable in class mindustry.content.Blocks
- BeamDrill - Class in mindustry.world.blocks.production
- BeamDrill(String) - Constructor for class mindustry.world.blocks.production.BeamDrill
- BeamDrill.BeamDrillBuild - Class in mindustry.world.blocks.production
- BeamDrillBuild() - Constructor for class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- beamEffect - Variable in class mindustry.entities.bullet.PointLaserBulletType
- beamEffect - Variable in class mindustry.type.weapons.PointDefenseWeapon
- beamEffect - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- beamEffectInterval - Variable in class mindustry.entities.bullet.PointLaserBulletType
- beamEffectSize - Variable in class mindustry.entities.bullet.PointLaserBulletType
- beamLink - Static variable in class mindustry.content.Blocks
- beamNode - Static variable in class mindustry.content.Blocks
- BeamNode - Class in mindustry.world.blocks.power
- BeamNode(String) - Constructor for class mindustry.world.blocks.power.BeamNode
- BeamNode.BeamNodeBuild - Class in mindustry.world.blocks.power
- BeamNodeBuild() - Constructor for class mindustry.world.blocks.power.BeamNode.BeamNodeBuild
- beamTower - Static variable in class mindustry.content.Blocks
- beamWidth - Variable in class mindustry.type.weapons.RepairBeamWeapon
- beamWidth - Variable in class mindustry.world.blocks.units.RepairTurret
- bebuildDirectory - Static variable in class mindustry.Vars
-
data subdirectory used for bleeding edge build versions
- becomeRouter - Enum constant in enum class mindustry.service.Achievement
- becontrol - Static variable in class mindustry.Vars
- BeControl - Class in mindustry.net
-
Handles control of bleeding edge builds.
- BeControl() - Constructor for class mindustry.net.BeControl
- beforeGameUpdate - Enum constant in enum class mindustry.game.EventType.Trigger
- beforePlaceBegan(Tile, Block) - Method in class mindustry.world.Block
-
Called right before building of this block begins.
- beforePlaceBegan(Tile, Block) - Method in class mindustry.world.blocks.storage.CoreBlock
- begin - Variable in class mindustry.game.SpawnGroup
-
When this spawn should start
- begin() - Method in class mindustry.async.AsyncCore
- begin() - Method in interface mindustry.async.AsyncProcess
-
Sync.
- begin() - Method in class mindustry.async.PhysicsProcess
- begin() - Method in enum class mindustry.core.PerfCounter
- begin() - Method in class mindustry.core.World.FilterContext
- begin() - Method in class mindustry.graphics.CacheLayer
-
Called before the cache layer begins rendering.
- begin() - Method in class mindustry.graphics.CacheLayer.ShaderLayer
- begin() - Method in class mindustry.net.WorldReloader
-
Begins reloading the world.
- begin() - Method in interface mindustry.world.WorldContext
-
Begins generating.
- begin(int, int, GenerateFilter.GenerateInput.TileProvider) - Method in class mindustry.maps.filters.GenerateFilter.GenerateInput
- beginBreak(Unit, Team, int, int) - Static method in class mindustry.world.Build
- beginc() - Method in class mindustry.graphics.FloorRenderer
- beginConnecting() - Method in class mindustry.core.NetClient
- beginDraw() - Method in class mindustry.graphics.FloorRenderer
- beginEdit(int, int) - Method in class mindustry.editor.MapEditor
- beginEdit(Pixmap) - Method in class mindustry.editor.MapEditor
- beginEdit(Map) - Method in class mindustry.editor.MapEditor
- beginEditMap(Fi) - Method in class mindustry.editor.MapEditorDialog
- beginForceLandscape() - Method in interface mindustry.core.Platform
-
Forces the app into landscape mode.
- beginLaunch(boolean) - Method in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- beginLaunch(boolean) - Method in interface mindustry.world.blocks.LaunchAnimator
- beginLaunch(boolean) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- beginMapLoad() - Method in class mindustry.core.World
-
Call to signify the beginning of map loading.
- beginPlace(Unit, Block, Team, int, int, int) - Static method in class mindustry.world.Build
-
Places a ConstructBlock at this location.
- berylChance - Variable in class mindustry.maps.planet.AsteroidGenerator
- beryllicBoulder - Static variable in class mindustry.content.Blocks
- beryllicStone - Static variable in class mindustry.content.Blocks
- beryllicStoneWall - Static variable in class mindustry.content.Blocks
- beryllium - Static variable in class mindustry.content.Items
- berylliumScale - Variable in class mindustry.maps.planet.AsteroidGenerator
- berylliumWall - Static variable in class mindustry.content.Blocks
- berylliumWallLarge - Static variable in class mindustry.content.Blocks
- berylShot - Static variable in class mindustry.graphics.Pal
- bestCoreType - Variable in class mindustry.game.SectorInfo
-
The best available core type.
- bestEnemy(Team, float, float, float, Boolf<Unit>, Units.Sortf) - Static method in class mindustry.entities.Units
-
Returns the closest enemy of this team using a custom comparison function.
- bestTarget(Team, float, float, float, Boolf<Unit>, Boolf<Building>, Units.Sortf) - Static method in class mindustry.entities.Units
-
Returns the closest target enemy.
- beta - Static variable in class mindustry.content.UnitTypes
- bigShockwave - Static variable in class mindustry.content.Fx
- billions - Static variable in class mindustry.core.UI
- Binding - Enum Class in mindustry.input
- binds - Variable in class mindustry.logic.LExecutor
- biomassFacility - Static variable in class mindustry.content.SectorPresets
- bitsPerPixel - Variable in class mindustry.world.blocks.logic.CanvasBlock
- black - Static variable in class mindustry.ui.Styles
- black3 - Static variable in class mindustry.ui.Styles
- black5 - Static variable in class mindustry.ui.Styles
- black6 - Static variable in class mindustry.ui.Styles
- black8 - Static variable in class mindustry.ui.Styles
- black9 - Static variable in class mindustry.ui.Styles
- blacklistDos(String) - Method in class mindustry.net.Administration
- BlankPlanetGenerator - Class in mindustry.maps.generators
-
A planet generator that provides no weather, height, color or bases.
- BlankPlanetGenerator() - Constructor for class mindustry.maps.generators.BlankPlanetGenerator
- blastAmmoBack - Static variable in class mindustry.graphics.Pal
- blastAmmoFront - Static variable in class mindustry.graphics.Pal
- blastCompound - Static variable in class mindustry.content.Items
- blastDoor - Static variable in class mindustry.content.Blocks
- blastDrill - Static variable in class mindustry.content.Blocks
- blasted - Static variable in class mindustry.content.StatusEffects
- blastExplosion - Static variable in class mindustry.content.Fx
- blastFreeze - Enum constant in enum class mindustry.game.EventType.Trigger
- blastFrozenUnit - Enum constant in enum class mindustry.service.Achievement
- blastGenerator - Enum constant in enum class mindustry.game.EventType.Trigger
- blastGenerator - Enum constant in enum class mindustry.service.Achievement
- blastMixer - Static variable in class mindustry.content.Blocks
- blastsmoke - Static variable in class mindustry.content.Fx
- blend(DrawPart.PartProgress, float) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- blend(Block, Block, float) - Method in class mindustry.maps.generators.BasicGenerator
- blendbits - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- blendbits - Variable in class mindustry.world.blocks.distribution.Duct.DuctBuild
- blendbits - Variable in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- blended - Variable in class mindustry.world.blocks.environment.Floor
- blenders - Variable in class mindustry.world.blocks.environment.Floor
- BlendFilter - Class in mindustry.maps.filters
- BlendFilter() - Constructor for class mindustry.maps.filters.BlendFilter
- blendGroup - Variable in class mindustry.world.blocks.environment.Floor
-
Group of blocks that this block does not draw edges on.
- blendId - Variable in class mindustry.world.blocks.environment.Floor
-
Actual ID used for blend groups.
- blending - Variable in class mindustry.entities.part.RegionPart
- blending - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- blending - Variable in class mindustry.world.blocks.distribution.Duct.DuctBuild
- blending - Variable in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- blending - Variable in class mindustry.world.blocks.logic.CanvasBlock.CanvasBuild
- blending - Variable in class mindustry.world.draw.DrawArcSmelt
- blending - Variable in class mindustry.world.draw.DrawGlowRegion
- blending - Variable in class mindustry.world.draw.DrawParticles
- blendprox - Variable in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- blends(int) - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- blends(int) - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- blends(Building, int) - Static method in class mindustry.world.blocks.payloads.PayloadBlock
- blends(Tile, int, int) - Method in interface mindustry.world.blocks.Autotiler
- blends(Tile, int, int, int, int, Block) - Method in interface mindustry.world.blocks.Autotiler
- blends(Tile, int, int, int, int, Block) - Method in class mindustry.world.blocks.distribution.ArmoredConveyor
- blends(Tile, int, int, int, int, Block) - Method in class mindustry.world.blocks.distribution.Conveyor
- blends(Tile, int, int, int, int, Block) - Method in class mindustry.world.blocks.distribution.Duct
- blends(Tile, int, int, int, int, Block) - Method in class mindustry.world.blocks.distribution.StackConveyor
- blends(Tile, int, int, int, int, Block) - Method in class mindustry.world.blocks.liquid.ArmoredConduit
- blends(Tile, int, int, int, int, Block) - Method in class mindustry.world.blocks.liquid.Conduit
- blends(Tile, int, BuildPlan[], int, boolean) - Method in interface mindustry.world.blocks.Autotiler
- blendsArmored(Tile, int, int, int, int, Block) - Method in interface mindustry.world.blocks.Autotiler
- blendsArmored(Tile, int, int, int, int, Block) - Method in class mindustry.world.blocks.distribution.ArmoredConveyor
- blendsArmored(Tile, int, int, int, int, Block) - Method in class mindustry.world.blocks.distribution.Duct
- blendsclx - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- blendscly - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- blendShadowColor - Static variable in class mindustry.graphics.BlockRenderer
- blink(Color) - Method in class mindustry.ui.Bar
- blinkScl - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- blinkSize - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- block - Enum constant in enum class mindustry.ctype.ContentType
- block - Enum constant in enum class mindustry.editor.DrawOperation.OpType
- block - Enum constant in enum class mindustry.logic.TileLayer
- block - Static variable in class mindustry.content.UnitTypes
- block - Variable in class mindustry.entities.units.BuildPlan
-
Block being placed.
- block - Variable in class mindustry.game.MapObjectives.BuildCountObjective
- block - Variable in class mindustry.game.MapObjectives.DestroyBlockObjective
- block - Variable in class mindustry.game.MapObjectives.DestroyBlocksObjective
- block - Variable in class mindustry.game.Schematic.Stile
- block - Variable in class mindustry.game.Teams.BlockPlan
- block - Static variable in class mindustry.graphics.Layer
- block - Variable in class mindustry.input.InputHandler
- block - Static variable in class mindustry.logic.LCategory
- block - Variable in class mindustry.logic.LExecutor.SetBlockI
- block - Variable in class mindustry.logic.LStatements.SetBlockStatement
- block - Variable in class mindustry.maps.filters.BlendFilter
- block - Variable in class mindustry.maps.filters.GenerateFilter.GenerateInput
-
output parameters
- block - Variable in class mindustry.maps.filters.NoiseFilter
- block - Variable in class mindustry.maps.filters.RiverNoiseFilter
- block - Variable in class mindustry.maps.filters.ScatterFilter
- block - Variable in class mindustry.maps.filters.SpawnPathFilter
- block - Variable in class mindustry.maps.filters.TerrainFilter
- block - Variable in class mindustry.maps.generators.BasicGenerator
- block - Variable in class mindustry.net.Administration.PlayerAction
-
valid for block placement events only
- block - Variable in class mindustry.world.Tile
- block - Variable in class mindustry.world.TileGen
- block() - Method in class mindustry.world.blocks.payloads.BuildPayload
- block() - Method in class mindustry.world.Tile
- block(int) - Method in class mindustry.core.ContentLoader
- block(String) - Method in class mindustry.core.ContentLoader
- Block - Class in mindustry.world
- Block(String) - Constructor for class mindustry.world.Block
- block_info - Enum constant in enum class mindustry.input.Binding
- block_select_01 - Enum constant in enum class mindustry.input.Binding
- block_select_02 - Enum constant in enum class mindustry.input.Binding
- block_select_03 - Enum constant in enum class mindustry.input.Binding
- block_select_04 - Enum constant in enum class mindustry.input.Binding
- block_select_05 - Enum constant in enum class mindustry.input.Binding
- block_select_06 - Enum constant in enum class mindustry.input.Binding
- block_select_07 - Enum constant in enum class mindustry.input.Binding
- block_select_08 - Enum constant in enum class mindustry.input.Binding
- block_select_09 - Enum constant in enum class mindustry.input.Binding
- block_select_10 - Enum constant in enum class mindustry.input.Binding
- block_select_down - Enum constant in enum class mindustry.input.Binding
- block_select_left - Enum constant in enum class mindustry.input.Binding
- block_select_right - Enum constant in enum class mindustry.input.Binding
- block_select_up - Enum constant in enum class mindustry.input.Binding
- blockAdditive - Static variable in class mindustry.graphics.Layer
- blockAfterCracks - Static variable in class mindustry.graphics.Layer
- blockbuild - Static variable in class mindustry.graphics.Shaders
- BlockBuildBeginEvent(Tile, Team, Unit, boolean) - Constructor for class mindustry.game.EventType.BlockBuildBeginEvent
- BlockBuildEndEvent(Tile, Unit, Team, boolean, Object) - Constructor for class mindustry.game.EventType.BlockBuildEndEvent
- blockBuilding - Static variable in class mindustry.graphics.Layer
- BlockBuildShader() - Constructor for class mindustry.graphics.Shaders.BlockBuildShader
- BlockConfigFragment - Class in mindustry.ui.fragments
- BlockConfigFragment() - Constructor for class mindustry.ui.fragments.BlockConfigFragment
- blockCracks - Static variable in class mindustry.graphics.Layer
- blockCrash - Static variable in class mindustry.content.Fx
- blockDamage - Enum constant in enum class mindustry.logic.LogicRule
- blockDamage(Team) - Method in class mindustry.game.Rules
- blockDamageMultiplier - Variable in class mindustry.game.Rules
-
How much damage blocks (turrets) deal.
- blockDamageMultiplier - Variable in class mindustry.game.Rules.TeamRule
-
How much damage blocks (turrets) deal.
- BlockDestroyEvent(Tile) - Constructor for class mindustry.game.EventType.BlockDestroyEvent
- blocked - Variable in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- blockedItem - Variable in class mindustry.world.blocks.production.BeamDrill
-
Special exemption item that this drill can't mine.
- blockedItem - Variable in class mindustry.world.blocks.production.Drill
-
Special exemption item that this drill can't mine.
- blockedItems - Variable in class mindustry.world.blocks.production.BeamDrill
-
Special exemption items that this drill can't mine.
- blockedItems - Variable in class mindustry.world.blocks.production.Drill
-
Special exemption items that this drill can't mine.
- blockEfficiency(Block, float, boolean) - Static method in class mindustry.world.meta.StatValues
- blockExplosionSmoke - Static variable in class mindustry.content.Fx
- BlockFlag - Enum Class in mindustry.world.meta
-
Stores special flags of blocks for easy querying.
- blockfrag - Variable in class mindustry.ui.fragments.HudFragment
- BlockGroup - Enum Class in mindustry.world.meta
- blockHealth - Enum constant in enum class mindustry.logic.LogicRule
- blockHealth(Team) - Method in class mindustry.game.Rules
- blockHealthMultiplier - Variable in class mindustry.game.Rules
-
How much health blocks start with.
- blockHealthMultiplier - Variable in class mindustry.game.Rules.TeamRule
-
How much health blocks start with.
- blockID() - Method in class mindustry.world.Tile
- BlockIndexer - Class in mindustry.ai
-
Class used for indexing special target blocks for AI.
- BlockIndexer() - Constructor for class mindustry.ai.BlockIndexer
- blockInfo - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- BlockInfoEvent() - Constructor for class mindustry.game.EventType.BlockInfoEvent
- blockingUnit - Variable in class mindustry.ai.types.CommandAI
- BlockInventoryFragment - Class in mindustry.ui.fragments
- BlockInventoryFragment() - Constructor for class mindustry.ui.fragments.BlockInventoryFragment
- BlockModule - Class in mindustry.world.modules
-
A class that represents compartmentalized tile entity state.
- BlockModule() - Constructor for class mindustry.world.modules.BlockModule
- blockOver - Static variable in class mindustry.graphics.Layer
- BlockPlan(int, int, short, Block, Object) - Constructor for class mindustry.game.Teams.BlockPlan
- BlockProducer - Class in mindustry.world.blocks.payloads
-
Generic building that produces other buildings.
- BlockProducer(String) - Constructor for class mindustry.world.blocks.payloads.BlockProducer
- BlockProducer.BlockProducerBuild - Class in mindustry.world.blocks.payloads
- BlockProducerBuild() - Constructor for class mindustry.world.blocks.payloads.BlockProducer.BlockProducerBuild
- blockProp - Static variable in class mindustry.graphics.Layer
- blockReactive - Variable in class mindustry.type.Liquid
-
whether this fluid reacts in blocks at all (e.g.
- BlockRenderer - Class in mindustry.graphics
- BlockRenderer() - Constructor for class mindustry.graphics.BlockRenderer
- blockRepair - Enum constant in enum class mindustry.world.meta.BlockFlag
- blocks - Variable in class mindustry.core.Renderer
- blocks - Variable in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- blocks - Static variable in class mindustry.world.meta.StatUnit
- blocks() - Method in class mindustry.core.ContentLoader
- blocks(Boolf<Block>) - Static method in class mindustry.world.meta.StatValues
- blocks(Seq<Block>) - Static method in class mindustry.world.meta.StatValues
- blocks(Attribute, boolean, float, boolean) - Static method in class mindustry.world.meta.StatValues
- blocks(Attribute, boolean, float, boolean, boolean) - Static method in class mindustry.world.meta.StatValues
- Blocks - Class in mindustry.content
- Blocks() - Constructor for class mindustry.content.Blocks
- blocksBuilt - Enum constant in enum class mindustry.service.SStat
- blocksDestroyed - Enum constant in enum class mindustry.service.SStat
- blockSnapshot(short, byte[]) - Static method in class mindustry.core.NetClient
- blocksSquared - Static variable in class mindustry.world.meta.StatUnit
- BlockStatus - Enum Class in mindustry.world.meta
- blockUnder - Static variable in class mindustry.graphics.Layer
- blockWhitelist - Variable in class mindustry.game.Rules
-
If true, bannedBlocks becomes a whitelist.
- bloom - Variable in class mindustry.core.Renderer
- bloom - Variable in class mindustry.graphics.g3d.PlanetRenderer
- bloom - Variable in class mindustry.type.Planet
-
Whether the bloom render effect is enabled.
- blue - Static variable in class mindustry.game.Team
- bluemat - Static variable in class mindustry.content.Blocks
- blurRegion - Variable in class mindustry.world.draw.DrawBlurSpin
- blurThresh - Variable in class mindustry.world.draw.DrawBlurSpin
- body - Variable in class mindustry.async.PhysicsProcess.PhysicRef
- boilPoint - Variable in class mindustry.type.Liquid
-
Temperature at which this liquid vaporizes.
- boilTime - Variable in class mindustry.entities.bullet.LiquidBulletType
- BombBulletType - Class in mindustry.entities.bullet
-
Template class for an unmoving shrinking bullet.
- BombBulletType() - Constructor for class mindustry.entities.bullet.BombBulletType
- BombBulletType(float, float) - Constructor for class mindustry.entities.bullet.BombBulletType
- BombBulletType(float, float, String) - Constructor for class mindustry.entities.bullet.BombBulletType
- bomberTarget - Variable in class mindustry.entities.units.AIController
- bool() - Method in class mindustry.logic.LVar
- bool() - Method in class mindustry.net.Administration.Config
- bool(boolean) - Static method in class mindustry.world.meta.StatValues
- boost - Enum constant in enum class mindustry.input.Binding
- boost - Enum constant in enum class mindustry.logic.LUnitControl
- boost - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- boost - Variable in class mindustry.ai.types.LogicAI
- boost - Variable in class mindustry.world.blocks.production.SolidPump.SolidPumpBuild
- boost() - Method in class mindustry.world.consumers.Consume
- BoostAI - Class in mindustry.ai.types
- BoostAI() - Constructor for class mindustry.ai.types.BoostAI
- boostBuildingFloor - Enum constant in enum class mindustry.service.Achievement
- boostCommand - Static variable in class mindustry.ai.UnitCommand
- boostEffect - Static variable in class mindustry.world.meta.Stat
- booster - Variable in class mindustry.world.consumers.Consume
-
If true, this consumer will be displayed as a boost input.
- booster - Static variable in class mindustry.world.meta.Stat
- boosters(float, float, float, boolean, Boolf<Liquid>) - Static method in class mindustry.world.meta.StatValues
- boostFrom - Static variable in class mindustry.graphics.Pal
- boostHeatColor - Variable in class mindustry.world.blocks.production.BeamDrill
- boosting - Enum constant in enum class mindustry.logic.LAccess
- boostItemUseTime - Variable in class mindustry.world.blocks.production.WallCrafter
- boostMultiplier - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- boostScale - Variable in class mindustry.world.blocks.production.AttributeCrafter
- boostTo - Static variable in class mindustry.graphics.Pal
- boostUnit - Enum constant in enum class mindustry.service.Achievement
- boostWarmup - Variable in class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- boostWhenBuilding - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- border(Color) - Method in class mindustry.ui.BorderImage
- borderColor - Static variable in class mindustry.graphics.g3d.PlanetRenderer
- borderColor - Variable in class mindustry.ui.BorderImage
- borderColor - Variable in class mindustry.ui.dialogs.SchematicsDialog.SchematicImage
- borderDarkness - Variable in class mindustry.game.Rules
-
If false, borders fade out into darkness.
- BorderImage - Class in mindustry.ui
- BorderImage() - Constructor for class mindustry.ui.BorderImage
- BorderImage(TextureRegion, float) - Constructor for class mindustry.ui.BorderImage
- BorderImage(Texture) - Constructor for class mindustry.ui.BorderImage
- BorderImage(Texture, float) - Constructor for class mindustry.ui.BorderImage
- BorderImage(Drawable) - Constructor for class mindustry.ui.BorderImage
- boss - Enum constant in enum class mindustry.logic.RadarTarget
- boss - Static variable in class mindustry.content.StatusEffects
- boss() - Method in class mindustry.core.GameState
- bossDps - Variable in class mindustry.game.SectorInfo
-
Special variables for simulation.
- bosses - Variable in class mindustry.game.Teams
-
Current boss units.
- bossesDefeated - Enum constant in enum class mindustry.service.SStat
- bossHealth - Variable in class mindustry.game.SectorInfo
-
Special variables for simulation.
- bossMusic - Variable in class mindustry.audio.SoundControl
-
music used explicitly after boss spawns
- bossWave - Variable in class mindustry.game.SectorInfo
-
Wave where first boss shows up.
- botAngle - Variable in class mindustry.world.blocks.environment.SeaBush
- botColor - Variable in class mindustry.world.blocks.liquid.Conduit
- botHalf(TextureRegion) - Method in interface mindustry.world.blocks.Autotiler
- botRegion - Variable in class mindustry.world.blocks.environment.SeaBush
- botRegions - Variable in class mindustry.world.blocks.distribution.Duct
- botRegions - Variable in class mindustry.world.blocks.liquid.Conduit
- bottom - Enum constant in enum class mindustry.ui.layout.BranchTreeLayout.TreeLocation
- bottom - Enum constant in enum class mindustry.world.blocks.Autotiler.SliceMode
- bottomColor - Variable in class mindustry.world.blocks.campaign.LandingPad
- bottomColor - Variable in class mindustry.world.blocks.campaign.LaunchPad
- bottomColor - Variable in class mindustry.world.draw.DrawCultivator
- bottomRegion - Variable in class mindustry.world.blocks.distribution.DirectionLiquidBridge
- bottomRegion - Variable in class mindustry.world.blocks.distribution.DuctJunction
- bottomRegion - Variable in class mindustry.world.blocks.liquid.LiquidBlock
- bottomRegion - Variable in class mindustry.world.blocks.sandbox.LiquidSource
- boulder - Static variable in class mindustry.content.Blocks
- bouldersDeconstructed - Enum constant in enum class mindustry.service.SStat
- bounded - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- bounds - Static variable in class mindustry.editor.MapObjectivesCanvas
- bounds - Variable in class mindustry.logic.LogicFx.EffectEntry
-
cached bounds for this effect, negative if unset
- bounds - Variable in class mindustry.ui.dialogs.ResearchDialog
- bounds(float) - Method in class mindustry.logic.LogicFx.EffectEntry
- bounds(int, int, Rect) - Method in class mindustry.world.Block
- bounds(Rect) - Method in class mindustry.entities.units.BuildPlan
- bplan - Variable in class mindustry.input.InputHandler
- BranchTreeLayout - Class in mindustry.ui.layout
-
Algorithm taken from TreeLayout.
- BranchTreeLayout() - Constructor for class mindustry.ui.layout.BranchTreeLayout
- BranchTreeLayout.TreeAlignment - Enum Class in mindustry.ui.layout
- BranchTreeLayout.TreeLocation - Enum Class in mindustry.ui.layout
- breach - Static variable in class mindustry.content.Blocks
- break_block - Enum constant in enum class mindustry.input.Binding
- break10000Boulders - Enum constant in enum class mindustry.service.Achievement
- break100Boulders - Enum constant in enum class mindustry.service.Achievement
- breakable - Variable in class mindustry.world.Block
-
whether you can break this with rightclick
- breakable() - Method in class mindustry.world.Tile
- breakBlock - Enum constant in enum class mindustry.net.Administration.ActionType
- breakBlock - Static variable in class mindustry.content.Fx
- breakBlock(int, int) - Method in class mindustry.input.InputHandler
- breakCooldown - Variable in class mindustry.world.blocks.defense.ShieldWall
- breakEffect - Variable in class mindustry.world.Block
-
Effect for breaking the block.
- breakForceProjector - Enum constant in enum class mindustry.service.Achievement
- breaking - Enum constant in enum class mindustry.input.PlaceMode
- breaking - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- breaking - Variable in class mindustry.entities.units.BuildPlan
-
Whether this is a break plan.
- breaking - Variable in class mindustry.game.EventType.BlockBuildBeginEvent
- breaking - Variable in class mindustry.game.EventType.BlockBuildEndEvent
- breaking - Variable in class mindustry.game.EventType.BuildSelectEvent
- breakInvalid - Static variable in class mindustry.graphics.Pal
- breakPitchChange - Variable in class mindustry.world.Block
-
Should the sound made when this block is deconstructed change in pitch.
- breakProp - Static variable in class mindustry.content.Fx
- breakSound - Variable in class mindustry.world.Block
-
Sound made when this block is deconstructed.
- breakTimer - Variable in class mindustry.world.blocks.defense.ShieldWall.ShieldWallBuild
- bridgeBotRegion - Variable in class mindustry.world.blocks.distribution.DirectionBridge
- bridgeConduit - Static variable in class mindustry.content.Blocks
- bridgeLiquidRegion - Variable in class mindustry.world.blocks.distribution.DirectionBridge
- bridgeOpacity - Static variable in class mindustry.core.Renderer
-
These are global variables, for headless access.
- bridgeRegion - Variable in class mindustry.world.blocks.distribution.DirectionBridge
- bridgeRegion - Variable in class mindustry.world.blocks.distribution.ItemBridge
- bridgeReplacement - Variable in class mindustry.world.blocks.distribution.Conveyor
- bridgeReplacement - Variable in class mindustry.world.blocks.distribution.Duct
- bridgeReplacement - Variable in class mindustry.world.blocks.liquid.Conduit
- bridgeWidth - Variable in class mindustry.world.blocks.distribution.ItemBridge
- brightness - Variable in class mindustry.world.blocks.power.LightBlock
- broken - Variable in class mindustry.world.blocks.defense.BaseShield.BaseShieldBuild
- broken - Variable in class mindustry.world.blocks.defense.DirectionalForceProjector.DirectionalForceProjectorBuild
- broken - Variable in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- broken() - Method in class mindustry.world.blocks.defense.ShieldWall.ShieldWallBuild
- brush(Seq<Tile>, int) - Method in class mindustry.maps.generators.BasicGenerator
- brushSize - Variable in class mindustry.editor.MapEditor
- brushSizes - Static variable in class mindustry.editor.MapEditor
- bryde - Static variable in class mindustry.content.UnitTypes
- bubble - Static variable in class mindustry.content.Fx
- bubbles - Variable in class mindustry.core.Renderer
- bubbles - Variable in class mindustry.world.draw.DrawCultivator
- buffer - Variable in class mindustry.graphics.Shaders.ShockwaveShader
- buffer - Variable in class mindustry.ui.dialogs.PlanetDialog
- buffer - Variable in class mindustry.world.blocks.distribution.Junction.JunctionBuild
- buffer - Variable in class mindustry.world.blocks.logic.LogicDisplay.LogicDisplayBuild
- bufferCapacity - Variable in class mindustry.world.blocks.distribution.BufferedItemBridge
- buffered - Variable in class mindustry.world.consumers.ConsumePower
-
True if the module can store power.
- BufferedItemBridge - Class in mindustry.world.blocks.distribution
- BufferedItemBridge(String) - Constructor for class mindustry.world.blocks.distribution.BufferedItemBridge
- BufferedItemBridge.BufferedItemBridgeBuild - Class in mindustry.world.blocks.distribution
- BufferedItemBridgeBuild() - Constructor for class mindustry.world.blocks.distribution.BufferedItemBridge.BufferedItemBridgeBuild
- buffers - Variable in class mindustry.world.DirectionalItemBuffer
- bufferSize - Static variable in class mindustry.Vars
-
IO buffer size.
- build - Enum constant in enum class mindustry.logic.FetchType
- build - Enum constant in enum class mindustry.logic.LUnitControl
- build - Static variable in class mindustry.core.Version
-
Build number, e.g.
- build - Variable in class mindustry.game.EventType.BuildDamageEvent
- build - Variable in class mindustry.game.EventType.BuildingBulletDestroyEvent
- build - Variable in class mindustry.game.EventType.BuildRotateEvent
- build - Variable in class mindustry.game.EventType.BuildTeamChangeEvent
- build - Variable in class mindustry.game.EventType.GeneratorPressureExplodeEvent
- build - Variable in class mindustry.game.EventType.PayloadDropEvent
- build - Variable in class mindustry.game.EventType.PickupEvent
- build - Static variable in class mindustry.graphics.Shaders
- build - Variable in class mindustry.io.SaveMeta
- build - Variable in class mindustry.logic.LExecutor
- build - Variable in class mindustry.maps.Map
-
Build that this map was created in.
- build - Variable in class mindustry.world.blocks.payloads.BuildPayload
- build - Variable in class mindustry.world.Tile
-
Tile entity, usually null.
- build() - Method in class mindustry.editor.BannedContentDialog
- build() - Method in class mindustry.editor.MapEditorDialog
- build() - Method in class mindustry.entities.units.BuildPlan
- build() - Method in class mindustry.net.Streamable.StreamBuilder
- build(int) - Method in class mindustry.core.World
- build(int, int) - Method in class mindustry.core.World
- build(Group) - Method in class mindustry.ui.fragments.BlockConfigFragment
- build(Group) - Method in class mindustry.ui.fragments.BlockInventoryFragment
- build(Group) - Method in class mindustry.ui.fragments.ChatFragment
- build(Group) - Method in class mindustry.ui.fragments.ConsoleFragment
- build(Group) - Method in class mindustry.ui.fragments.FadeInFragment
- build(Group) - Method in class mindustry.ui.fragments.HintsFragment
- build(Group) - Method in class mindustry.ui.fragments.HudFragment
- build(Group) - Method in class mindustry.ui.fragments.LoadingFragment
- build(Group) - Method in class mindustry.ui.fragments.MenuFragment
- build(Group) - Method in class mindustry.ui.fragments.MinimapFragment
- build(Group) - Method in class mindustry.ui.fragments.PlacementFragment
- build(Group) - Method in class mindustry.ui.fragments.PlanConfigFragment
- build(Group) - Method in class mindustry.ui.fragments.PlayerListFragment
- build(Table) - Method in interface mindustry.game.Objectives.Objective
-
Build a display for this zone requirement.
- build(Table) - Method in class mindustry.logic.LStatement
- build(Table) - Method in class mindustry.logic.LStatements.ApplyStatusStatement
- build(Table) - Method in class mindustry.logic.LStatements.ClientDataStatement
- build(Table) - Method in class mindustry.logic.LStatements.CommentStatement
- build(Table) - Method in class mindustry.logic.LStatements.ControlStatement
- build(Table) - Method in class mindustry.logic.LStatements.CutsceneStatement
- build(Table) - Method in class mindustry.logic.LStatements.DrawFlushStatement
- build(Table) - Method in class mindustry.logic.LStatements.DrawStatement
- build(Table) - Method in class mindustry.logic.LStatements.EffectStatement
- build(Table) - Method in class mindustry.logic.LStatements.EndStatement
- build(Table) - Method in class mindustry.logic.LStatements.ExplosionStatement
- build(Table) - Method in class mindustry.logic.LStatements.FetchStatement
- build(Table) - Method in class mindustry.logic.LStatements.FlushMessageStatement
- build(Table) - Method in class mindustry.logic.LStatements.FormatStatement
- build(Table) - Method in class mindustry.logic.LStatements.GetBlockStatement
- build(Table) - Method in class mindustry.logic.LStatements.GetFlagStatement
- build(Table) - Method in class mindustry.logic.LStatements.GetLinkStatement
- build(Table) - Method in class mindustry.logic.LStatements.InvalidStatement
- build(Table) - Method in class mindustry.logic.LStatements.JumpStatement
- build(Table) - Method in class mindustry.logic.LStatements.LocalePrintStatement
- build(Table) - Method in class mindustry.logic.LStatements.LookupStatement
- build(Table) - Method in class mindustry.logic.LStatements.MakeMarkerStatement
- build(Table) - Method in class mindustry.logic.LStatements.OperationStatement
- build(Table) - Method in class mindustry.logic.LStatements.PackColorStatement
- build(Table) - Method in class mindustry.logic.LStatements.PlaySoundStatement
- build(Table) - Method in class mindustry.logic.LStatements.PrintCharStatement
- build(Table) - Method in class mindustry.logic.LStatements.PrintFlushStatement
- build(Table) - Method in class mindustry.logic.LStatements.PrintStatement
- build(Table) - Method in class mindustry.logic.LStatements.RadarStatement
- build(Table) - Method in class mindustry.logic.LStatements.ReadStatement
- build(Table) - Method in class mindustry.logic.LStatements.SensorStatement
- build(Table) - Method in class mindustry.logic.LStatements.SetBlockStatement
- build(Table) - Method in class mindustry.logic.LStatements.SetFlagStatement
- build(Table) - Method in class mindustry.logic.LStatements.SetMarkerStatement
- build(Table) - Method in class mindustry.logic.LStatements.SetPropStatement
- build(Table) - Method in class mindustry.logic.LStatements.SetRateStatement
- build(Table) - Method in class mindustry.logic.LStatements.SetRuleStatement
- build(Table) - Method in class mindustry.logic.LStatements.SetStatement
- build(Table) - Method in class mindustry.logic.LStatements.SpawnUnitStatement
- build(Table) - Method in class mindustry.logic.LStatements.SpawnWaveStatement
- build(Table) - Method in class mindustry.logic.LStatements.StopStatement
- build(Table) - Method in class mindustry.logic.LStatements.SyncStatement
- build(Table) - Method in class mindustry.logic.LStatements.UnitBindStatement
- build(Table) - Method in class mindustry.logic.LStatements.UnitControlStatement
- build(Table) - Method in class mindustry.logic.LStatements.UnitLocateStatement
- build(Table) - Method in class mindustry.logic.LStatements.WaitStatement
- build(Table) - Method in class mindustry.logic.LStatements.WeatherSenseStatement
- build(Table) - Method in class mindustry.logic.LStatements.WeatherSetStatement
- build(Table) - Method in class mindustry.logic.LStatements.WriteStatement
- build(Table) - Method in class mindustry.maps.filters.FilterOption
- build(Table, CharSequence, MapObjectivesDialog.TypeInfo, Field, Runnable, Boolc, Prov<T>, Cons<T>) - Method in interface mindustry.editor.MapObjectivesDialog.FieldInterpreter
-
Builds the interpreter for (not-necessarily) a possibly annotated field.
- build(Building, Table) - Method in class mindustry.world.consumers.Consume
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumeItemDynamic
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumeItemExplode
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumeItemFilter
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumeItems
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumeLiquid
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumeLiquidFilter
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumeLiquids
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumeLiquidsDynamic
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumePayloadDynamic
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumePayloadFilter
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumePayloads
- build(LAssembler) - Method in class mindustry.logic.LStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.ApplyStatusStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.ClientDataStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.CommentStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.ControlStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.CutsceneStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.DrawFlushStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.DrawStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.EffectStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.EndStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.ExplosionStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.FetchStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.FlushMessageStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.FormatStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.GetBlockStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.GetFlagStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.GetLinkStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.InvalidStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.JumpStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.LocalePrintStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.LookupStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.MakeMarkerStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.OperationStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.PackColorStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.PlaySoundStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.PrintCharStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.PrintFlushStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.PrintStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.RadarStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.ReadStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.SensorStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.SetBlockStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.SetFlagStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.SetMarkerStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.SetPropStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.SetRateStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.SetRuleStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.SetStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.SpawnUnitStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.SpawnWaveStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.StopStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.SyncStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.UnitBindStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.UnitControlStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.UnitLocateStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.UnitRadarStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.WaitStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.WeatherSenseStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.WeatherSetStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.WriteStatement
- Build - Class in mindustry.world
- Build() - Constructor for class mindustry.world.Build
- build1000Units - Enum constant in enum class mindustry.service.Achievement
- buildable - Variable in class mindustry.type.Item
-
If true, this material is used by buildings.
- buildAi - Variable in class mindustry.game.Rules.TeamRule
-
AI that builds random schematics.
- buildAi - Variable in class mindustry.game.Teams.TeamData
-
Handles building ""bases"".
- buildAiTier - Variable in class mindustry.game.Rules.TeamRule
-
Tier of builder AI.
- buildAllUnits - Enum constant in enum class mindustry.service.Achievement
- buildBeam - Static variable in class mindustry.graphics.Layer
- buildBeam - Static variable in class mindustry.graphics.Shaders
- buildBeam(float, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- buildBeamOffset - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- buildBeamOffset - Variable in class mindustry.world.blocks.defense.BuildTurret
- BuildBeamShader() - Constructor for class mindustry.graphics.Shaders.BuildBeamShader
- buildBlending(Tile, int, BuildPlan[], boolean) - Method in interface mindustry.world.blocks.Autotiler
- buildConfiguration(Table) - Method in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.campaign.LandingPad.LandingPadBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.campaign.LaunchPad.LaunchPadBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.distribution.DirectionalUnloader.DirectionalUnloaderBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.distribution.DuctRouter.DuctRouterBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.logic.CanvasBlock.CanvasBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.payloads.Constructor.ConstructorBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.payloads.PayloadSource.PayloadSourceBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.power.LightBlock.LightBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.sandbox.ItemSource.ItemSourceBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.sandbox.LiquidSource.LiquidSourceBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.units.UnitCargoUnloadPoint.UnitCargoUnloadPointBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- buildCost - Variable in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- buildCost - Static variable in class mindustry.world.meta.Stat
- buildCostMultiplier - Variable in class mindustry.game.Rules
-
Multiplier for buildings resource cost.
- buildCostMultiplier - Variable in class mindustry.world.Block
-
Multiplier for speed of building this block.
- buildCount - Enum constant in enum class mindustry.logic.FetchType
- BuildCountObjective() - Constructor for class mindustry.game.MapObjectives.BuildCountObjective
- BuildCountObjective(Block, int) - Constructor for class mindustry.game.MapObjectives.BuildCountObjective
- BuildDamageEvent() - Constructor for class mindustry.game.EventType.BuildDamageEvent
- buildDestroyed(Building) - Static method in class mindustry.world.Tile
- buildDuration - Variable in class mindustry.world.blocks.campaign.Accelerator
- builder - Variable in class mindustry.game.EventType.BuildSelectEvent
- builder - Variable in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsCategory
- BuilderAI - Class in mindustry.ai.types
- BuilderAI() - Constructor for class mindustry.ai.types.BuilderAI
- BuilderAI(boolean, float) - Constructor for class mindustry.ai.types.BuilderAI
- buildFrom() - Method in class mindustry.logic.LStatements.RadarStatement
- buildFrom() - Method in class mindustry.logic.LStatements.UnitRadarStatement
- buildGroundFactory - Enum constant in enum class mindustry.service.Achievement
- buildHealthUpdate(IntSeq) - Static method in class mindustry.world.Tile
- buildHealthUpdate(Building) - Method in class mindustry.core.NetServer
-
Queues a building health update.
- buildHex(Color, int, boolean, float) - Static method in class mindustry.graphics.g3d.MeshBuilder
- buildHex(HexMesher, int, boolean, float, float) - Static method in class mindustry.graphics.g3d.MeshBuilder
- buildIcosphere(int, float) - Static method in class mindustry.graphics.g3d.MeshBuilder
- buildIcosphere(int, float, Color) - Static method in class mindustry.graphics.g3d.MeshBuilder
- building - Enum constant in enum class mindustry.logic.LLocate
- building - Enum constant in enum class mindustry.logic.TileLayer
- building - Variable in class mindustry.game.EventType.BuildingCommandEvent
- building() - Method in class mindustry.logic.LVar
- BuildingBox(int) - Constructor for class mindustry.io.TypeIO.BuildingBox
- BuildingBulletDestroyEvent() - Constructor for class mindustry.game.EventType.BuildingBulletDestroyEvent
- BuildingBulletDestroyEvent(Building, Bullet) - Constructor for class mindustry.game.EventType.BuildingBulletDestroyEvent
- BuildingCommandEvent(Player, Building, Vec2) - Constructor for class mindustry.game.EventType.BuildingCommandEvent
- buildingControlSelect(Player, Building) - Static method in class mindustry.input.InputHandler
- buildingDamage(Bullet) - Method in class mindustry.entities.bullet.BulletType
- buildingDamageMultiplier - Variable in class mindustry.entities.bullet.BulletType
-
Multiplier of how much base damage is done to tiles.
- buildingDefault - Static variable in class mindustry.entities.UnitSorts
- buildingFilter - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Filter for types of buildings to attack.
- buildingPositions - Variable in class mindustry.net.Administration.PlayerAction
-
valid only for command building events
- buildingRange - Static variable in class mindustry.Vars
-
default range for building
- buildingRotate - Variable in class mindustry.world.draw.DrawRegion
- buildings - Variable in class mindustry.game.Teams.TeamData
-
All buildings.
- buildingsBuilt - Variable in class mindustry.game.GameStats
-
Friendly buildings fully built.
- buildingsDeconstructed - Variable in class mindustry.game.GameStats
-
Friendly buildings fully deconstructed.
- buildingsDestroyed - Variable in class mindustry.game.GameStats
-
Friendly buildings destroyed.
- buildingTapped - Variable in class mindustry.input.MobileInput
-
Control building last tapped.
- buildingTree - Variable in class mindustry.game.Teams.TeamData
-
Quadtree for all buildings of this team.
- buildingTypes - Variable in class mindustry.game.Teams.TeamData
-
Cached buildings by type.
- buildingWater - Static variable in class mindustry.entities.UnitSorts
- buildMeltdownSpectre - Enum constant in enum class mindustry.service.Achievement
- buildMendProjector - Enum constant in enum class mindustry.service.Achievement
- buildOverdriveProjector - Enum constant in enum class mindustry.service.Achievement
- BuildPayload - Class in mindustry.world.blocks.payloads
- BuildPayload(Building) - Constructor for class mindustry.world.blocks.payloads.BuildPayload
- BuildPayload(Block, Team) - Constructor for class mindustry.world.blocks.payloads.BuildPayload
- buildPlacementUI(Table) - Method in class mindustry.input.DesktopInput
- buildPlacementUI(Table) - Method in class mindustry.input.InputHandler
- buildPlacementUI(Table) - Method in class mindustry.input.MobileInput
- BuildPlan - Class in mindustry.entities.units
-
Class for storing build plans.
- BuildPlan() - Constructor for class mindustry.entities.units.BuildPlan
- BuildPlan(int, int) - Constructor for class mindustry.entities.units.BuildPlan
-
This creates a remove plan.
- BuildPlan(int, int, int, Block) - Constructor for class mindustry.entities.units.BuildPlan
-
This creates a build plan.
- BuildPlan(int, int, int, Block, Object) - Constructor for class mindustry.entities.units.BuildPlan
-
This creates a build plan with a config.
- buildPlanetGrid(PlanetGrid, Color, float) - Static method in class mindustry.graphics.g3d.MeshBuilder
- buildProgress - Variable in class mindustry.world.blocks.units.UnitCargoLoader.UnitTransportSourceBuild
- buildRadius - Static variable in class mindustry.ai.types.BuilderAI
- buildRadius(Team) - Method in class mindustry.game.Rules
- buildRange - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- BuildRotateEvent(Building, Unit, int) - Constructor for class mindustry.game.EventType.BuildRotateEvent
- buildRotation() - Method in class mindustry.world.blocks.defense.BuildTurret.BuildTurretBuild
- buildRotation() - Method in class mindustry.world.blocks.defense.turrets.BaseTurret.BaseTurretBuild
- buildRotation() - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- buildRotation() - Method in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- buildRotation() - Method in interface mindustry.world.blocks.RotBlock
- buildRotation() - Method in class mindustry.world.blocks.units.RepairTurret.RepairPointBuild
- buildSelect - Enum constant in enum class mindustry.net.Administration.ActionType
- BuildSelectEvent(Tile, Team, Unit, boolean) - Constructor for class mindustry.game.EventType.BuildSelectEvent
- buildSpeed - Enum constant in enum class mindustry.logic.LogicRule
- buildSpeed - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- buildSpeed - Variable in class mindustry.world.blocks.defense.BuildTurret
- buildSpeed - Variable in class mindustry.world.blocks.payloads.BlockProducer
- buildSpeed - Static variable in class mindustry.world.meta.Stat
- buildSpeed(Team) - Method in class mindustry.game.Rules
- buildSpeedMultiplier - Variable in class mindustry.entities.units.StatusEntry
- buildSpeedMultiplier - Variable in class mindustry.game.Rules
-
Multiplier for building speed.
- buildSpeedMultiplier - Variable in class mindustry.game.Rules.TeamRule
-
Multiplier for building speed.
- buildSpeedMultiplier - Variable in class mindustry.type.StatusEffect
-
Unit build speed multiplier.
- buildSpeedMultiplier - Static variable in class mindustry.world.meta.Stat
- buildString() - Static method in class mindustry.core.Version
- buildT5 - Enum constant in enum class mindustry.service.Achievement
- buildTable(Table, Seq<T>, Prov<T>, Cons<T>) - Static method in class mindustry.world.blocks.ItemSelection
- buildTable(Table, Seq<T>, Prov<T>, Cons<T>, boolean) - Static method in class mindustry.world.blocks.ItemSelection
- buildTable(Table, Seq<T>, Prov<T>, Cons<T>, int) - Static method in class mindustry.world.blocks.ItemSelection
- buildTable(Table, Seq<T>, Prov<T>, Cons<T>, int, int) - Static method in class mindustry.world.blocks.ItemSelection
- buildTable(Block, Table, Seq<T>, Prov<T>, Cons<T>) - Static method in class mindustry.world.blocks.ItemSelection
- buildTable(Block, Table, Seq<T>, Prov<T>, Cons<T>, boolean) - Static method in class mindustry.world.blocks.ItemSelection
- buildTable(Block, Table, Seq<T>, Prov<T>, Cons<T>, boolean, int, int) - Static method in class mindustry.world.blocks.ItemSelection
- buildTable(Block, Table, Seq<T>, Prov<T>, Cons<T>, int, int) - Static method in class mindustry.world.blocks.ItemSelection
- BuildTeamChangeEvent() - Constructor for class mindustry.game.EventType.BuildTeamChangeEvent
- buildTime - Variable in class mindustry.type.UnitType
- buildTime - Variable in class mindustry.world.Block
-
Time to build this block in ticks.
- buildTime - Static variable in class mindustry.world.meta.Stat
- buildTime() - Method in class mindustry.world.blocks.payloads.BuildPayload
- buildTime() - Method in interface mindustry.world.blocks.payloads.Payload
- buildTime() - Method in class mindustry.world.blocks.payloads.UnitPayload
- buildTower - Static variable in class mindustry.content.Blocks
- BuildTurret - Class in mindustry.world.blocks.defense
- BuildTurret(String) - Constructor for class mindustry.world.blocks.defense.BuildTurret
- BuildTurret.BuildTurretBuild - Class in mindustry.world.blocks.defense
- BuildTurretBuild() - Constructor for class mindustry.world.blocks.defense.BuildTurret.BuildTurretBuild
- buildType - Variable in class mindustry.world.Block
-
Building that is created for this block.
- buildUI(Group) - Method in class mindustry.input.DesktopInput
- buildUI(Group) - Method in class mindustry.input.InputHandler
- buildUI(Group) - Method in class mindustry.input.MobileInput
- buildup - Variable in class mindustry.world.blocks.defense.DirectionalForceProjector.DirectionalForceProjectorBuild
- buildup - Variable in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- buildVisibility - Variable in class mindustry.world.Block
-
Whether this block is visible and can currently be built.
- BuildVisibility - Class in mindustry.world.meta
- BuildVisibility(Boolp) - Constructor for class mindustry.world.meta.BuildVisibility
- buildWasAutoPaused - Variable in class mindustry.input.InputHandler
- BuildWeapon - Class in mindustry.type.weapons
-
Purely visual turret.
- BuildWeapon() - Constructor for class mindustry.type.weapons.BuildWeapon
- BuildWeapon(String) - Constructor for class mindustry.type.weapons.BuildWeapon
- buildWexWater - Enum constant in enum class mindustry.service.Achievement
- buildWorld(float, float) - Method in class mindustry.core.World
- builtin - Enum constant in enum class mindustry.maps.Maps.ShuffleMode
- bullet - Enum constant in enum class mindustry.ctype.ContentType
- bullet - Variable in class mindustry.entities.abilities.MoveLightningAbility
-
Bullet type that is fired.
- bullet - Variable in class mindustry.entities.units.WeaponMount
-
current bullet for continuous weapons
- bullet - Variable in class mindustry.game.EventType.BuildingBulletDestroyEvent
- bullet - Variable in class mindustry.game.EventType.UnitBulletDestroyEvent
- bullet - Variable in class mindustry.game.EventType.UnitDamageEvent
- bullet - Static variable in class mindustry.graphics.Layer
- bullet - Variable in class mindustry.type.Weapon
-
bullet shot
- bullet - Variable in class mindustry.world.blocks.defense.ShockMine
- bullet - Variable in class mindustry.world.blocks.defense.turrets.Turret.BulletEntry
- bullet - Variable in class mindustry.world.blocks.distribution.MassDriver
- bullet - Static variable in class mindustry.world.meta.Stat
- bullet(int) - Method in class mindustry.core.ContentLoader
- bullet(BulletType, float, float, float, Mover) - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- bullet(Unit, WeaponMount, float, float, float, Mover) - Method in class mindustry.type.Weapon
- bulletAngle - Variable in class mindustry.entities.abilities.MoveLightningAbility
-
Bullet angle parameters
- bulletConsumer - Static variable in class mindustry.world.blocks.defense.BaseShield
- bulletDamage - Variable in class mindustry.world.blocks.defense.ShockwaveTower
- bulletDamage - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- BulletEntry(Bullet, float, float, float, float) - Constructor for class mindustry.world.blocks.defense.turrets.Turret.BulletEntry
- bulletInterval - Variable in class mindustry.entities.bullet.BulletType
-
Interval, in ticks, between which bullet spawn.
- bulletLifetime - Variable in class mindustry.world.blocks.distribution.MassDriver
- bulletRotation(Unit, WeaponMount, float, float) - Method in class mindustry.type.Weapon
- bullets - Variable in class mindustry.entities.bullet.MultiBulletType
- bullets - Variable in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- bullets - Variable in class mindustry.world.blocks.defense.turrets.LaserTurret.LaserTurretBuild
- bullets() - Method in class mindustry.core.ContentLoader
- Bullets - Class in mindustry.content
-
Class for holding special internal bullets.
- Bullets() - Constructor for class mindustry.content.Bullets
- bulletSpeed - Variable in class mindustry.world.blocks.distribution.MassDriver
- bulletSpread - Variable in class mindustry.entities.abilities.MoveLightningAbility
-
Bullet angle parameters
- BulletType - Class in mindustry.entities.bullet
- BulletType() - Constructor for class mindustry.entities.bullet.BulletType
- BulletType(float, float) - Constructor for class mindustry.entities.bullet.BulletType
- bulletYellow - Static variable in class mindustry.graphics.Pal
- bulletYellowBack - Static variable in class mindustry.graphics.Pal
- burning - Static variable in class mindustry.content.Fx
- burning - Static variable in class mindustry.content.StatusEffects
- BurstDrill - Class in mindustry.world.blocks.production
- BurstDrill(String) - Constructor for class mindustry.world.blocks.production.BurstDrill
- BurstDrill.BurstDrillBuild - Class in mindustry.world.blocks.production
- BurstDrillBuild() - Constructor for class mindustry.world.blocks.production.BurstDrill.BurstDrillBuild
- button - Variable in class mindustry.logic.LCanvas.JumpCurve
- byName(String) - Method in class mindustry.core.ContentLoader
- byName(String) - Method in class mindustry.maps.Maps
- byteOutput - Variable in class mindustry.io.SaveFileReader
- byteOutput2 - Variable in class mindustry.io.SaveFileReader
- byteOutputSmall - Variable in class mindustry.io.SaveFileReader
C
- cachedDps - Variable in class mindustry.entities.bullet.BulletType
- cachedRequirements - Variable in class mindustry.type.UnitType
- CachedTile - Class in mindustry.world
-
A tile which does not trigger change events and whose entity types are cached.
- CachedTile() - Constructor for class mindustry.world.CachedTile
- cachedValid - Variable in class mindustry.entities.units.BuildPlan
-
Whether construction has started for this plan.
- cachedWidth - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- cacheFile() - Method in class mindustry.maps.Map
- cacheLayer - Variable in class mindustry.world.Block
-
Cache layer.
- CacheLayer - Class in mindustry.graphics
- CacheLayer() - Constructor for class mindustry.graphics.CacheLayer
- CacheLayer.ShaderLayer - Class in mindustry.graphics
- calculateBridges(Seq<BuildPlan>, DirectionBridge, boolean, Boolf<Block>) - Static method in class mindustry.input.Placement
- calculateBridges(Seq<BuildPlan>, ItemBridge) - Static method in class mindustry.input.Placement
- calculateBridges(Seq<BuildPlan>, ItemBridge, boolean, Boolf<Block>) - Static method in class mindustry.input.Placement
- calculateFormation(Vec2, int) - Method in class mindustry.ai.UnitGroup
- calculateNodes(Seq<Point2>, Block, int, Boolf2<Point2, Point2>) - Static method in class mindustry.input.Placement
-
Calculates optimal node placement for nodes with spacing.
- calculateRange() - Method in class mindustry.entities.bullet.BulletType
- calculateRange() - Method in class mindustry.entities.bullet.ContinuousBulletType
- calculateRange() - Method in class mindustry.entities.bullet.LaserBulletType
- calculateRange() - Method in class mindustry.entities.bullet.LightningBulletType
- calculateRange() - Method in class mindustry.entities.bullet.MultiBulletType
- calculateRange() - Method in class mindustry.entities.bullet.RailBulletType
- calculateRange() - Method in class mindustry.entities.bullet.SapBulletType
- calculateRange() - Method in class mindustry.entities.bullet.ShrapnelBulletType
- calcWidth() - Method in class mindustry.ui.layout.TreeLayout.TreeNode
- caldera - Static variable in class mindustry.content.SectorPresets
- calphaFinOffset - Static variable in class mindustry.world.blocks.storage.CoreBlock
- cam - Variable in class mindustry.graphics.g3d.PlanetRenderer
-
Camera used for rendering.
- camDir - Variable in class mindustry.graphics.g3d.PlanetParams
-
the unit length direction vector of the camera
- camDir - Variable in class mindustry.graphics.Shaders.CloudShader
- camDir - Variable in class mindustry.graphics.Shaders.PlanetShader
- cameFrom - Variable in class mindustry.world.blocks.heat.HeatConductor.HeatConductorBuild
- camera - Variable in class mindustry.graphics.Shaders.AtmosphereShader
- cameraHeight - Enum constant in enum class mindustry.logic.LAccess
- cameraWidth - Enum constant in enum class mindustry.logic.LAccess
- cameraX - Enum constant in enum class mindustry.logic.LAccess
- cameraY - Enum constant in enum class mindustry.logic.LAccess
- camLength - Static variable in class mindustry.graphics.g3d.PlanetRenderer
- campaignComplete - Variable in class mindustry.core.UI
- CampaignCompleteDialog - Class in mindustry.ui.dialogs
- CampaignCompleteDialog() - Constructor for class mindustry.ui.dialogs.CampaignCompleteDialog
- campaignOnly - Static variable in class mindustry.world.meta.BuildVisibility
- campaignRuleDefaults - Variable in class mindustry.type.Planet
-
Defaults applied to the rules.
- campaignRules - Variable in class mindustry.type.Planet
-
Global difficulty/modifier settings for this planet's campaign.
- CampaignRules - Class in mindustry.game
- CampaignRules() - Constructor for class mindustry.game.CampaignRules
- CampaignRulesDialog - Class in mindustry.ui.dialogs
- CampaignRulesDialog() - Constructor for class mindustry.ui.dialogs.CampaignRulesDialog
- camPos - Variable in class mindustry.graphics.g3d.PlanetParams
-
Camera direction relative to the planet.
- camPos - Variable in class mindustry.graphics.Shaders.PlanetShader
- camRadius - Variable in class mindustry.type.Planet
-
Camera radius offset.
- camUp - Variable in class mindustry.graphics.g3d.PlanetParams
-
Camera up vector.
- canAttack - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- canBack() - Method in class mindustry.ui.dialogs.FileChooser.FileHistory
- canBeBuilt() - Method in class mindustry.world.Block
- canBoost - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- canBoost - Static variable in class mindustry.world.meta.Stat
- canBreak(Tile) - Method in class mindustry.world.Block
- canBreak(Tile) - Method in class mindustry.world.blocks.logic.LogicBlock
- canBreak(Tile) - Method in class mindustry.world.blocks.logic.MemoryBlock
- canBreak(Tile) - Method in class mindustry.world.blocks.logic.MessageBlock
- canBreak(Tile) - Method in class mindustry.world.blocks.logic.SwitchBlock
- canBreak(Tile) - Method in class mindustry.world.blocks.storage.CoreBlock
- cancel_orders - Enum constant in enum class mindustry.input.Binding
- canConnectTo(MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Connector) - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Connector
- canConsume() - Method in class mindustry.world.blocks.defense.turrets.ContinuousLiquidTurret.ContinuousLiquidTurretBuild
- canControl() - Method in interface mindustry.world.blocks.ControlBlock
- canControl() - Method in class mindustry.world.blocks.defense.BuildTurret.BuildTurretBuild
- canControl() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- canControl() - Method in class mindustry.world.blocks.distribution.Router.RouterBuild
- canControlSelect(Unit) - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- canControlSelect(Unit) - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- canControlSelect(Unit) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- canCreate(Team, UnitType) - Static method in class mindustry.entities.Units
- canDropItem() - Method in class mindustry.input.InputHandler
- canDrown - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- canDump(Building, Item) - Method in class mindustry.world.blocks.campaign.LandingPad.LandingPadBuild
- canDump(Building, Item) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- canDump(Building, Item) - Method in class mindustry.world.blocks.production.Separator.SeparatorBuild
- canDumpLiquid(Building, Liquid) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- canExtinguish() - Method in class mindustry.type.Liquid
- canForward() - Method in class mindustry.ui.dialogs.FileChooser.FileHistory
- canGameOver - Enum constant in enum class mindustry.logic.LogicRule
- canGameOver - Variable in class mindustry.game.Rules
-
Whether a gameover can happen at all.
- canHeal - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- canHeal() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- canInteract(Team, Team) - Method in class mindustry.game.Teams
- canInteract(Player, Building) - Static method in class mindustry.entities.Units
- canLaunch() - Method in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- canMine(Tile) - Method in class mindustry.world.blocks.production.Drill
- canOverdrive - Variable in class mindustry.world.Block
-
Whether the overdrive core has any effect on this block.
- canPickup - Variable in class mindustry.world.Block
-
if true, this block can be picked up in payloads
- canPickup() - Method in class mindustry.world.blocks.defense.Radar.RadarBuild
- canPickup() - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- canPickup() - Method in class mindustry.world.blocks.logic.MemoryBlock.MemoryBuild
- canPickup() - Method in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- canPickup() - Method in class mindustry.world.blocks.logic.SwitchBlock.SwitchBuild
- canPickup() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- canPickup() - Method in class mindustry.world.blocks.storage.StorageBlock.StorageBuild
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.Block
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.blocks.environment.OverlayFloor
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.blocks.environment.RemoveOre
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.blocks.environment.RemoveWall
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.blocks.power.ThermalGenerator
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.blocks.production.AttributeCrafter
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.blocks.production.BeamDrill
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.blocks.production.Drill
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.blocks.production.Pump
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.blocks.production.SolidPump
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.blocks.production.WallCrafter
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.blocks.storage.CoreBlock
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.blocks.units.UnitAssembler
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.blocks.units.UnitAssemblerModule
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.blocks.units.UnitCargoLoader
- canProduce(UnitType) - Method in class mindustry.world.blocks.payloads.PayloadSource
- canProduce(Block) - Method in class mindustry.world.blocks.payloads.Constructor
- canProduce(Block) - Method in class mindustry.world.blocks.payloads.PayloadSource
- canPump(Tile) - Method in class mindustry.world.blocks.production.Pump
- canPump(Tile) - Method in class mindustry.world.blocks.production.SolidPump
- canRedo() - Method in class mindustry.editor.MapEditor
- canRedo() - Method in class mindustry.editor.OperationStack
- canReplace(Block) - Method in class mindustry.world.Block
- canReplace(Block) - Method in class mindustry.world.blocks.distribution.Conveyor
- canReplace(Block) - Method in class mindustry.world.blocks.environment.RemoveOre
- canReplace(Block) - Method in class mindustry.world.blocks.environment.RemoveWall
- canReplace(Block) - Method in class mindustry.world.blocks.environment.StaticWall
- canReplace(Block) - Method in class mindustry.world.blocks.storage.CoreBlock
- canSetCommand() - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- canSetCommand() - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- canShadow - Variable in class mindustry.world.blocks.environment.Floor
-
Whether units can draw shadows over this.
- canShoot() - Method in class mindustry.input.InputHandler
- canSort(UnitType) - Method in class mindustry.world.blocks.payloads.PayloadRouter
- canSort(Block) - Method in class mindustry.world.blocks.payloads.PayloadRouter
- canSpawn(int) - Method in class mindustry.game.SpawnGroup
- canStayOn - Variable in class mindustry.type.Liquid
-
Liquids this puddle can stay on, e.g.
- canUndo() - Method in class mindustry.editor.MapEditor
- canUndo() - Method in class mindustry.editor.OperationStack
- canUnload() - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- canvas - Static variable in class mindustry.content.Blocks
- canvas - Variable in class mindustry.editor.MapObjectivesDialog
- canvas - Variable in class mindustry.logic.LogicDialog
- CanvasBlock - Class in mindustry.world.blocks.logic
- CanvasBlock(String) - Constructor for class mindustry.world.blocks.logic.CanvasBlock
- CanvasBlock.CanvasBuild - Class in mindustry.world.blocks.logic
- CanvasBuild() - Constructor for class mindustry.world.blocks.logic.CanvasBlock.CanvasBuild
- canvasSize - Variable in class mindustry.world.blocks.logic.CanvasBlock
- cap - Variable in class mindustry.entities.effect.ParticleEffect
- capacities - Variable in class mindustry.world.blocks.campaign.Accelerator
- capacities - Variable in class mindustry.world.blocks.units.Reconstructor
- capacities - Variable in class mindustry.world.blocks.units.UnitAssembler
- capacities - Variable in class mindustry.world.blocks.units.UnitFactory
- capacity - Variable in class mindustry.world.blocks.distribution.Junction
- capacity - Variable in class mindustry.world.consumers.ConsumePower
-
The maximum power capacity in power units.
- capOutlineRegion - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- capped - Variable in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- capPuddles - Variable in class mindustry.type.Liquid
-
If true, puddle size is capped.
- capRegion - Variable in class mindustry.world.blocks.liquid.Conduit
- capRegion - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- captureAllSectors - Enum constant in enum class mindustry.service.Achievement
- captureBackground - Enum constant in enum class mindustry.service.Achievement
- captureInvicibility - Variable in class mindustry.world.blocks.storage.CoreBlock
- captureNoBlocksBroken - Enum constant in enum class mindustry.service.Achievement
- captureWave - Variable in class mindustry.type.SectorPreset
- carbide - Static variable in class mindustry.content.Items
- carbideCrucible - Static variable in class mindustry.content.Blocks
- carbideWall - Static variable in class mindustry.content.Blocks
- carbideWallLarge - Static variable in class mindustry.content.Blocks
- carbonBoulder - Static variable in class mindustry.content.Blocks
- carbonChance - Variable in class mindustry.maps.planet.AsteroidGenerator
- carbonStone - Static variable in class mindustry.content.Blocks
- carbonVent - Static variable in class mindustry.content.Blocks
- carbonWall - Static variable in class mindustry.content.Blocks
- CargoAI - Class in mindustry.ai.types
- CargoAI() - Constructor for class mindustry.ai.types.CargoAI
- carried - Variable in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- carrier - Variable in class mindustry.game.EventType.PayloadDropEvent
- carrier - Variable in class mindustry.game.EventType.PickupEvent
- casing1 - Static variable in class mindustry.content.Fx
- casing2 - Static variable in class mindustry.content.Fx
- casing2Double - Static variable in class mindustry.content.Fx
- casing3 - Static variable in class mindustry.content.Fx
- casing3Double - Static variable in class mindustry.content.Fx
- casing4 - Static variable in class mindustry.content.Fx
- casingFlip - Variable in class mindustry.entities.effect.ParticleEffect
-
Gives the effect flipping compatability like casing effects.
- casual - Enum constant in enum class mindustry.game.Difficulty
- categories - Variable in class mindustry.ui.dialogs.CustomRulesDialog
- category - Variable in class mindustry.world.Block
-
Category in place menu.
- category - Variable in class mindustry.world.meta.Stat
- category() - Method in enum class mindustry.input.Binding
- category() - Method in class mindustry.logic.LStatement
- category() - Method in class mindustry.logic.LStatements.ApplyStatusStatement
- category() - Method in class mindustry.logic.LStatements.ClientDataStatement
- category() - Method in class mindustry.logic.LStatements.ControlStatement
- category() - Method in class mindustry.logic.LStatements.CutsceneStatement
- category() - Method in class mindustry.logic.LStatements.DrawFlushStatement
- category() - Method in class mindustry.logic.LStatements.DrawStatement
- category() - Method in class mindustry.logic.LStatements.EffectStatement
- category() - Method in class mindustry.logic.LStatements.EndStatement
- category() - Method in class mindustry.logic.LStatements.ExplosionStatement
- category() - Method in class mindustry.logic.LStatements.FetchStatement
- category() - Method in class mindustry.logic.LStatements.FlushMessageStatement
- category() - Method in class mindustry.logic.LStatements.FormatStatement
- category() - Method in class mindustry.logic.LStatements.GetBlockStatement
- category() - Method in class mindustry.logic.LStatements.GetFlagStatement
- category() - Method in class mindustry.logic.LStatements.GetLinkStatement
- category() - Method in class mindustry.logic.LStatements.JumpStatement
- category() - Method in class mindustry.logic.LStatements.LocalePrintStatement
- category() - Method in class mindustry.logic.LStatements.LookupStatement
- category() - Method in class mindustry.logic.LStatements.MakeMarkerStatement
- category() - Method in class mindustry.logic.LStatements.OperationStatement
- category() - Method in class mindustry.logic.LStatements.PackColorStatement
- category() - Method in class mindustry.logic.LStatements.PlaySoundStatement
- category() - Method in class mindustry.logic.LStatements.PrintCharStatement
- category() - Method in class mindustry.logic.LStatements.PrintFlushStatement
- category() - Method in class mindustry.logic.LStatements.PrintStatement
- category() - Method in class mindustry.logic.LStatements.RadarStatement
- category() - Method in class mindustry.logic.LStatements.ReadStatement
- category() - Method in class mindustry.logic.LStatements.SensorStatement
- category() - Method in class mindustry.logic.LStatements.SetBlockStatement
- category() - Method in class mindustry.logic.LStatements.SetFlagStatement
- category() - Method in class mindustry.logic.LStatements.SetMarkerStatement
- category() - Method in class mindustry.logic.LStatements.SetPropStatement
- category() - Method in class mindustry.logic.LStatements.SetRateStatement
- category() - Method in class mindustry.logic.LStatements.SetRuleStatement
- category() - Method in class mindustry.logic.LStatements.SetStatement
- category() - Method in class mindustry.logic.LStatements.SpawnUnitStatement
- category() - Method in class mindustry.logic.LStatements.SpawnWaveStatement
- category() - Method in class mindustry.logic.LStatements.StopStatement
- category() - Method in class mindustry.logic.LStatements.SyncStatement
- category() - Method in class mindustry.logic.LStatements.UnitBindStatement
- category() - Method in class mindustry.logic.LStatements.UnitControlStatement
- category() - Method in class mindustry.logic.LStatements.UnitLocateStatement
- category() - Method in class mindustry.logic.LStatements.UnitRadarStatement
- category() - Method in class mindustry.logic.LStatements.WaitStatement
- category() - Method in class mindustry.logic.LStatements.WeatherSenseStatement
- category() - Method in class mindustry.logic.LStatements.WeatherSetStatement
- category() - Method in class mindustry.logic.LStatements.WriteStatement
- category(String) - Method in class mindustry.ui.dialogs.CustomRulesDialog
- Category - Enum Class in mindustry.type
- category_next - Enum constant in enum class mindustry.input.Binding
- category_prev - Enum constant in enum class mindustry.input.Binding
- categoryNames - Variable in class mindustry.ui.dialogs.CustomRulesDialog
- caustics - Static variable in class mindustry.graphics.Shaders
- cautiousLoad(Runnable) - Method in class mindustry.game.Saves.SaveSlot
- cblock() - Method in class mindustry.world.Tile
- ceil - Enum constant in enum class mindustry.logic.LogicOp
- cellColor(Unit) - Method in class mindustry.type.UnitType
- CellLiquid - Class in mindustry.type
-
Liquid that draws cells in its puddle.
- CellLiquid(String) - Constructor for class mindustry.type.CellLiquid
- CellLiquid(String, Color) - Constructor for class mindustry.type.CellLiquid
- cellRegion - Variable in class mindustry.type.UnitType
- cellRegion - Variable in class mindustry.type.Weapon
-
cell region, must be same size as region (optional)
- cells - Variable in class mindustry.type.CellLiquid
- cells(int) - Method in class mindustry.maps.generators.BasicGenerator
- cells(int, int, int, int) - Method in class mindustry.maps.generators.BasicGenerator
- center - Enum constant in enum class mindustry.ui.layout.BranchTreeLayout.TreeAlignment
- center - Variable in class mindustry.type.Sector.SectorRect
- center() - Method in class mindustry.editor.MapView
- centerRegion - Variable in class mindustry.world.blocks.distribution.DirectionalUnloader
- centerRegion - Variable in class mindustry.world.blocks.environment.SeaBush
- centerRegion - Variable in class mindustry.world.blocks.storage.Unloader
- centerX - Variable in class mindustry.ai.BaseRegistry.BasePart
- centerX() - Method in class mindustry.world.Tile
- centerY - Variable in class mindustry.ai.BaseRegistry.BasePart
- centerY() - Method in class mindustry.world.Tile
- cfinOffset - Static variable in class mindustry.world.blocks.storage.CoreBlock
- cfinScl - Static variable in class mindustry.world.blocks.storage.CoreBlock
- chained - Variable in class mindustry.world.blocks.defense.Door.DoorBuild
- ChainedBuilding - Interface in mindustry.world.blocks.distribution
- chainEffect - Variable in class mindustry.entities.bullet.EmpBulletType
- chainEffect - Variable in class mindustry.world.blocks.defense.Door
- chainEmp - Static variable in class mindustry.content.Fx
- chainLightning - Static variable in class mindustry.content.Fx
- chainRouters - Enum constant in enum class mindustry.service.Achievement
- chance - Variable in class mindustry.entities.abilities.MoveEffectAbility
- chance - Variable in class mindustry.entities.abilities.MoveLightningAbility
-
Chance of firing every tick.
- chance - Variable in class mindustry.maps.filters.RandomItemFilter
- chance - Variable in class mindustry.maps.filters.ScatterFilter
- chance(int, int) - Method in class mindustry.maps.filters.GenerateFilter
- chanceDeflect - Variable in class mindustry.world.blocks.defense.Wall
-
Bullet deflection chance.
- change - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- change(Entityc, int) - Method in interface mindustry.entities.EntityIndexer
- changeBuild(Team, Prov<Building>, int) - Method in class mindustry.editor.EditorTile
- changeBuild(Team, Prov<Building>, int) - Method in class mindustry.world.CachedTile
- changeBuild(Team, Prov<Building>, int) - Method in class mindustry.world.Tile
- changed - Variable in class mindustry.maps.filters.FilterOption
- changed() - Method in class mindustry.editor.EditorTile
- changed() - Method in class mindustry.world.Tile
- changePlacementPath(Seq<Point2>, int) - Method in class mindustry.world.Block
-
Mutates the given list of points used during line placement.
- changePlacementPath(Seq<Point2>, int) - Method in class mindustry.world.blocks.distribution.DirectionBridge
- changePlacementPath(Seq<Point2>, int) - Method in class mindustry.world.blocks.distribution.ItemBridge
- changePlacementPath(Seq<Point2>, int) - Method in class mindustry.world.blocks.power.LightBlock
- changePlacementPath(Seq<Point2>, int) - Method in class mindustry.world.blocks.power.PowerNode
- changePlacementPath(Seq<Point2>, int, boolean) - Method in class mindustry.world.Block
-
Mutates the given list of points used during line placement.
- changePlacementPath(Seq<Point2>, int, boolean) - Method in class mindustry.world.blocks.power.BeamNode
- changeTeam(Team) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- changing - Variable in class mindustry.world.Tile
- channel - Variable in class mindustry.logic.LExecutor.ClientDataI
- channel - Variable in class mindustry.logic.LStatements.ClientDataStatement
- charge - Variable in class mindustry.entities.part.DrawPart.PartParams
- charge - Static variable in interface mindustry.entities.part.DrawPart.PartProgress
-
Reload of the weapon - 1 right after shooting, 0 when ready to fire
- charge - Variable in class mindustry.entities.units.WeaponMount
-
counts up to 1 when charging, 0 when not
- charge - Variable in class mindustry.type.Item
-
how electrically potent this item is.
- charge - Variable in class mindustry.world.blocks.defense.MendProjector.MendBuild
- charge - Variable in class mindustry.world.blocks.defense.OverdriveProjector.OverdriveBuild
- charge - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- charge - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- charge - Static variable in class mindustry.world.meta.Stat
- chargeBatteries(float) - Method in class mindustry.world.blocks.power.PowerGraph
- chargeDuration - Variable in class mindustry.world.blocks.campaign.Accelerator
- chargeEffect - Variable in class mindustry.entities.bullet.BulletType
-
Effect created when charging starts; only usable in single-shot weapons with a firstShotDelay / shotDelay.
- chargeRingMerge - Variable in class mindustry.world.blocks.campaign.Accelerator
- chargeRings - Variable in class mindustry.world.blocks.campaign.Accelerator
- chargeSound - Variable in class mindustry.type.Weapon
-
sound used for weapons that have a delay
- chargeSound - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Sound emitted when shoot.firstShotDelay is >0 and shooting begins.
- chargeTime - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- chargeZoomInterp - Variable in class mindustry.world.blocks.campaign.Accelerator
- chargeZoomTo - Variable in class mindustry.world.blocks.campaign.Accelerator
- charging - Variable in class mindustry.entities.units.WeaponMount
-
is the weapon actively charging
- charging - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- charging() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- charr - Static variable in class mindustry.content.Blocks
- charset - Static variable in class mindustry.Vars
-
global charset, since Android doesn't support the Charsets class
- chat - Enum constant in enum class mindustry.input.Binding
- chat_history_next - Enum constant in enum class mindustry.input.Binding
- chat_history_prev - Enum constant in enum class mindustry.input.Binding
- chat_mode - Enum constant in enum class mindustry.input.Binding
- chat_scroll - Enum constant in enum class mindustry.input.Binding
- chatFilters - Variable in class mindustry.net.Administration
- chatFormatter - Variable in class mindustry.core.NetServer
-
Converts a message + NULLABLE player sender into a single string.
- chatfrag - Variable in class mindustry.core.UI
- ChatFragment - Class in mindustry.ui.fragments
- ChatFragment() - Constructor for class mindustry.ui.fragments.ChatFragment
- chatRate - Variable in class mindustry.net.NetConnection
-
Handles chat spam rate limits.
- chatSpamLimit - Static variable in class mindustry.net.Administration.Config
- cheat - Variable in class mindustry.game.Rules.TeamRule
-
If true, blocks don't require power or resources.
- check(String, Boolc, Boolp) - Method in class mindustry.ui.dialogs.CustomRulesDialog
- check(String, Boolc, Boolp, Boolp) - Method in class mindustry.ui.dialogs.CustomRulesDialog
- checkAccept(Building, Tile) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- checkAdd() - Method in class mindustry.world.blocks.power.PowerGraph
- checkAdjacent(Tile) - Method in class mindustry.world.blocks.environment.SteamVent
- checkApplySelection(Unit) - Method in class mindustry.graphics.OverlayRenderer
- checkAutoUnlocks() - Method in class mindustry.core.Control
-
Automatically unlocks things with no requirements and no locked parents.
- checkBleed(Pixmap) - Static method in class mindustry.graphics.Drawf
-
Bleeds a mod pixmap if linear filtering is enabled.
- checkChanges() - Method in class mindustry.graphics.BlockRenderer
- checkChanges() - Method in class mindustry.graphics.FloorRenderer
- checkColor(String) - Method in class mindustry.core.NetServer
- checkCompletion() - Method in enum class mindustry.service.Achievement
- checkDump(Building) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- checkedDuplicates - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- checkEntityMapping(Unit) - Method in class mindustry.type.UnitType
- checkForceDark(Tile) - Method in class mindustry.world.Block
- checkForceDark(Tile) - Method in class mindustry.world.blocks.logic.LogicBlock
- checkIDCollisions() - Method in class mindustry.entities.EntityGroup
- checkIncoming() - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- checkInterval - Variable in class mindustry.world.blocks.defense.AutoDoor
- checkInterval - Variable in class mindustry.world.blocks.defense.ShockwaveTower
- checkLaunch() - Static method in class mindustry.Vars
-
Checks if a launch failure occurred.
- checkLogicAI(LExecutor, Object) - Static method in class mindustry.logic.LExecutor.UnitControlI
-
Checks is a unit is valid for logic AI control, and returns the controller.
- checkMapArea(int, int, int, int) - Method in class mindustry.core.World
- checkMatch() - Method in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- checkNegative() - Method in class mindustry.type.ItemSeq
- checkNextId(int) - Static method in class mindustry.entities.EntityGroup
-
Makes sure the next ID counter is higher than this number, so future entities cannot possibly use this ID.
- checkNoUnitOverlap(Block, int, int) - Static method in class mindustry.world.Build
- checkPlaytest() - Method in class mindustry.ui.dialogs.PausedDialog
- checkPref(String, boolean) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable
- checkPref(String, boolean, Boolc) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable
- checkPreviews() - Static method in class mindustry.maps.MapPreviewLoader
- checkRadius(Unit) - Method in class mindustry.entities.abilities.ForceFieldAbility
- checkScreenshotMemory - Static variable in class mindustry.Vars
-
Whether to check for memory use before taking screenshots.
- CheckSetting(String, boolean, Boolc) - Constructor for class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable.CheckSetting
- checkSolid() - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- checkSolid() - Method in class mindustry.world.blocks.defense.AutoDoor.AutoDoorBuild
- checkSolid() - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- checkSolid(Vec2, boolean) - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- checkStats() - Method in class mindustry.ctype.UnlockableContent
-
Checks stat initialization state.
- checkTarget(Teamc, float, float, float) - Method in class mindustry.ai.types.LogicAI
- checkTarget(Teamc, float, float, float) - Method in class mindustry.entities.units.AIController
- checkTarget(Unit, Teamc, float, float, float) - Method in class mindustry.type.Weapon
- checkTarget(Unit, Teamc, float, float, float) - Method in class mindustry.type.weapons.PointDefenseBulletWeapon
- checkTarget(Unit, Teamc, float, float, float) - Method in class mindustry.type.weapons.PointDefenseWeapon
- checkTarget(Unit, Teamc, float, float, float) - Method in class mindustry.type.weapons.RepairBeamWeapon
- checkTargetTimer(Object) - Method in class mindustry.ai.types.LogicAI
- checkTier() - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- checkUnit() - Method in class mindustry.input.InputHandler
- checkUpdate(Boolc) - Method in class mindustry.net.BeControl
-
asynchronously checks for updates.
- chemicalCombustionChamber - Static variable in class mindustry.content.Blocks
- child(MapObjectives.MapObjective) - Method in class mindustry.game.MapObjectives.MapObjective
- childParam - Variable in class mindustry.entities.part.RegionPart
- children - Variable in class mindustry.content.TechTree.TechNode
-
Nodes that depend on this node.
- children - Variable in class mindustry.entities.part.RegionPart
- children - Variable in class mindustry.type.Planet
-
All planets orbiting this one, in ascending order of radius.
- children - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- chunkNested - Variable in class mindustry.io.SaveFileReader
- circle - Variable in class mindustry.entities.part.ShapePart
- circle(int) - Static method in class mindustry.entities.pattern.ShootSpread
- circle(int, Cons<Tile>) - Method in class mindustry.world.Tile
- circle(int, Intc2) - Method in class mindustry.world.Tile
- circle(Position, float) - Method in class mindustry.entities.units.AIController
- circle(Position, float, float) - Method in class mindustry.entities.units.AIController
- circleAttack(float) - Method in class mindustry.entities.units.AIController
- circleColor - Variable in class mindustry.world.blocks.units.RepairTower
- circleColorSpark - Static variable in class mindustry.content.Fx
- circleConveyor - Enum constant in enum class mindustry.service.Achievement
- circles - Variable in class mindustry.entities.part.HoverPart
- circles(float, float, float) - Static method in class mindustry.graphics.Drawf
- circles(float, float, float, Color) - Static method in class mindustry.graphics.Drawf
- circleScl - Variable in class mindustry.maps.filters.TerrainFilter
- circleShooter - Variable in class mindustry.entities.bullet.BulletType
-
If true, the bullet will attempt to circle around its shooting entity.
- circleShooterRadius - Variable in class mindustry.entities.bullet.BulletType
-
Radius that the bullet attempts to circle at.
- circleShooterRadiusSmooth - Variable in class mindustry.entities.bullet.BulletType
-
Smooth extra radius value for circling.
- circleShooterRotateSpeed - Variable in class mindustry.entities.bullet.BulletType
-
Multiplier of speed that is used to adjust velocity when circling.
- circleSpace - Variable in class mindustry.world.draw.DrawArcSmelt
- circleSpace - Variable in class mindustry.world.draw.DrawCrucibleFlame
- circleSpeed - Variable in class mindustry.world.blocks.units.RepairTower
- circleStroke - Variable in class mindustry.world.blocks.units.RepairTower
- circleStroke - Variable in class mindustry.world.draw.DrawArcSmelt
- circleStroke - Variable in class mindustry.world.draw.DrawCrucibleFlame
- circleTarget - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- circularDependencies - Enum constant in enum class mindustry.mod.Mods.ModState
- clamp() - Method in interface mindustry.entities.part.DrawPart.PartProgress
- clampProgress - Variable in class mindustry.entities.part.FlarePart
- clampProgress - Variable in class mindustry.entities.part.HaloPart
- clampProgress - Variable in class mindustry.entities.part.RegionPart
-
Whether to clamp progress to (0-1).
- clampProgress - Variable in class mindustry.entities.part.ShapePart
- clampScale() - Method in class mindustry.core.Renderer
- classes - Static variable in class mindustry.mod.ClassMap
- ClassLoaderCloser - Class in mindustry.mod
- ClassLoaderCloser() - Constructor for class mindustry.mod.ClassLoaderCloser
- ClassMap - Class in mindustry.mod
-
Generated class.
- ClassMap() - Constructor for class mindustry.mod.ClassMap
- classTag(String, Class<?>) - Static method in class mindustry.io.JsonIO
- cleanup() - Method in class mindustry.mod.Mods.ModMeta
- cleanupDeadTeams - Variable in class mindustry.game.Rules
-
If true, dead teams in PvP automatically have their blocks & units converted to derelict upon death.
- clear - Enum constant in enum class mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- clear - Variable in class mindustry.logic.LExecutor.ApplyEffectI
- clear - Variable in class mindustry.logic.LStatements.ApplyStatusStatement
- clear() - Method in class mindustry.ai.PathfindQueue
-
Removes all of the elements from this priority queue.
- clear() - Method in class mindustry.core.FileTree
-
Clears all mod files.
- clear() - Method in class mindustry.editor.OperationStack
- clear() - Method in class mindustry.entities.EntityGroup
- clear() - Method in class mindustry.game.AttackIndicators
- clear() - Method in class mindustry.game.MapObjectives
- clear() - Method in class mindustry.graphics.Trail
- clear() - Method in class mindustry.type.ItemSeq
- clear() - Method in class mindustry.type.PayloadSeq
- clear() - Method in class mindustry.world.blocks.Attributes
- clear() - Method in class mindustry.world.blocks.power.PowerGraph
- clear() - Method in class mindustry.world.modules.ItemModule
- clear() - Method in class mindustry.world.modules.LiquidModule
- clear_building - Enum constant in enum class mindustry.input.Binding
- clearAchievement(String) - Method in class mindustry.service.GameService
- clearBuildings() - Method in class mindustry.core.World
- clearChatInput() - Method in class mindustry.ui.fragments.ChatFragment
- clearChatInput() - Method in class mindustry.ui.fragments.ConsoleFragment
- clearCommands() - Method in class mindustry.ai.types.CommandAI
- ClearFilter - Class in mindustry.maps.filters
- ClearFilter() - Constructor for class mindustry.maps.filters.ClearFilter
- cleari - Static variable in class mindustry.ui.Styles
-
Default image button style - gray corners at 45 degrees.
- clearInfo() - Method in class mindustry.type.Sector
-
Removes any sector info.
- clearItems(Building) - Static method in class mindustry.input.InputHandler
- clearLoadoutInfo() - Method in class mindustry.game.Universe
- clearMessages() - Method in class mindustry.ui.fragments.ChatFragment
- clearMessages() - Method in class mindustry.ui.fragments.ConsoleFragment
- clearNonei - Static variable in class mindustry.ui.Styles
-
Default image button style - gray corners at 45 degrees.
- clearNoneTogglei - Static variable in class mindustry.ui.Styles
-
Default image button style - gray corners at 45 degrees.
- clearObjectives() - Static method in class mindustry.core.NetClient
- clearObjectives() - Method in class mindustry.editor.MapObjectivesCanvas
- clearOnDoubleTap - Variable in class mindustry.world.Block
-
if true, double-tapping this configurable block clears configuration.
- clearOp() - Method in class mindustry.editor.MapEditor
- clearOverlay() - Method in class mindustry.world.Tile
- clearRemovedEntity(int) - Method in class mindustry.core.NetClient
- clearSectorOnLose - Variable in class mindustry.type.Planet
-
If true, sectors saves are cleared when lost.
- clearSectors - Static variable in class mindustry.Vars
-
whether to clear sector saves when landing
- clearStatements() - Method in class mindustry.logic.LCanvas
- cleart - Static variable in class mindustry.ui.Styles
-
Default text button style - gray corners at 45 degrees.
- clearTiles() - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap
- clearTiles() - Method in class mindustry.graphics.FloorRenderer
- clearTogglei - Static variable in class mindustry.ui.Styles
-
Default image button style - gray corners at 45 degrees.
- clearTogglet - Static variable in class mindustry.ui.Styles
-
Default text button style - gray corners at 45 degrees.
- clearUnlock() - Method in class mindustry.ctype.UnlockableContent
-
Locks this content again.
- cleroi - Static variable in class mindustry.content.UnitTypes
- clickSound - Variable in class mindustry.world.blocks.logic.SwitchBlock
- client() - Method in class mindustry.net.Net
-
Whether this is a client or not.
- clientBinaryPacketReliable(String, byte[]) - Static method in class mindustry.core.NetClient
- clientBinaryPacketUnreliable(String, byte[]) - Static method in class mindustry.core.NetClient
- ClientChatEvent(String) - Constructor for class mindustry.game.EventType.ClientChatEvent
- clientCommands - Variable in class mindustry.core.NetServer
- ClientCreateEvent() - Constructor for class mindustry.game.EventType.ClientCreateEvent
- ClientDataI() - Constructor for class mindustry.logic.LExecutor.ClientDataI
- ClientDataI(LVar, LVar, LVar) - Constructor for class mindustry.logic.LExecutor.ClientDataI
- ClientDataStatement() - Constructor for class mindustry.logic.LStatements.ClientDataStatement
- ClientLauncher - Class in mindustry
- ClientLauncher() - Constructor for class mindustry.ClientLauncher
- clientLoaded - Static variable in class mindustry.Vars
-
whether the graphical game client has loaded
- ClientLoadEvent() - Constructor for class mindustry.game.EventType.ClientLoadEvent
- clientLogicDataReliable(Player, String, Object) - Static method in class mindustry.core.NetServer
- clientLogicDataUnreliable(Player, String, Object) - Static method in class mindustry.core.NetServer
- clientOutdated - Enum constant in enum class mindustry.net.Packets.KickReason
- clientPacketReliable(String, String) - Static method in class mindustry.core.NetClient
- clientPacketUnreliable(String, String) - Static method in class mindustry.core.NetClient
- ClientPreConnectEvent(Host) - Constructor for class mindustry.game.EventType.ClientPreConnectEvent
- ClientServerConnectEvent(String, int) - Constructor for class mindustry.game.EventType.ClientServerConnectEvent
- clientSnapshot(Player, int, int, boolean, float, float, float, float, float, float, float, float, Tile, boolean, boolean, boolean, boolean, Queue<BuildPlan>, float, float, float, float) - Static method in class mindustry.core.NetServer
- cliff - Static variable in class mindustry.content.Blocks
- Cliff - Class in mindustry.world.blocks.environment
- Cliff(String) - Constructor for class mindustry.world.blocks.environment.Cliff
- cliffCrusher - Static variable in class mindustry.content.Blocks
- cliffs - Variable in class mindustry.world.blocks.environment.Cliff
- cliffs() - Method in class mindustry.maps.generators.BasicGenerator
- clip - Variable in class mindustry.entities.Effect
-
Clip size.
- clipRadius - Variable in class mindustry.type.Planet
-
Frustum sphere clip radius.
- clipRegion(Rect, Rect, TextureRegion) - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- clipSize - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- clipSize - Variable in class mindustry.world.Block
-
Clipping size of this block.
- clipSize() - Method in class mindustry.entities.comp.WorldLabelComp
- clogHeat - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- close() - Method in class mindustry.net.NetConnection
- close(ClassLoader) - Static method in class mindustry.mod.ClassLoaderCloser
-
Workaround for the close() method not being available on Android.
- closefx - Variable in class mindustry.world.blocks.defense.AutoDoor
- closefx - Variable in class mindustry.world.blocks.defense.Door
- closeServer() - Method in class mindustry.net.ArcNetProvider
- closeServer() - Method in class mindustry.net.Net
-
Closes the server.
- closeServer() - Method in interface mindustry.net.Net.NetProvider
-
Close the server connection.
- closest - Static variable in class mindustry.entities.UnitSorts
- closest(Team, float, float, float, Boolf<Unit>) - Static method in class mindustry.entities.Units
-
Returns the closest ally of this team in a range.
- closest(Team, float, float, float, Boolf<Unit>, Units.Sortf) - Static method in class mindustry.entities.Units
-
Returns the closest ally of this team in a range.
- closest(Team, float, float, Boolf<Unit>) - Static method in class mindustry.entities.Units
-
Returns the closest ally of this team.
- closestBuilding(Team, float, float, float, Boolf<Building>) - Static method in class mindustry.entities.Units
- closestCore(float, float, Team) - Method in class mindustry.game.Teams
- closestEnemy(Team, float, float, float, Boolf<Unit>) - Static method in class mindustry.entities.Units
-
Returns the closest enemy of this team.
- closestEnemyCore(float, float, Team) - Method in class mindustry.game.Teams
- closestOverlap(Team, float, float, float, Boolf<Unit>) - Static method in class mindustry.entities.Units
-
Returns the closest ally of this team.
- closestTarget(Team, float, float, float) - Static method in class mindustry.entities.Units
-
Returns the closest target enemy.
- closestTarget(Team, float, float, float, Boolf<Unit>) - Static method in class mindustry.entities.Units
-
Returns the closest target enemy.
- closestTarget(Team, float, float, float, Boolf<Unit>, Boolf<Building>) - Static method in class mindustry.entities.Units
-
Returns the closest target enemy.
- cloudAlpha - Static variable in class mindustry.world.blocks.storage.CoreBlock
- cloudAlphas - Static variable in class mindustry.world.blocks.storage.CoreBlock
- cloudColor - Variable in class mindustry.game.Rules
-
color of clouds that is displayed when the player is landing
- cloudMesh - Variable in class mindustry.type.Planet
-
Mesh used for rendering planet clouds.
- cloudMeshLoader - Variable in class mindustry.type.Planet
-
Loads the mesh.
- clouds - Static variable in class mindustry.graphics.Shaders
- cloudScaling - Static variable in class mindustry.world.blocks.storage.CoreBlock
- cloudSeed - Variable in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- cloudSeed - Variable in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- CloudShader() - Constructor for class mindustry.graphics.Shaders.CloudShader
- coal - Static variable in class mindustry.content.Items
- coalBlack - Static variable in class mindustry.graphics.Pal
- coalCentrifuge - Static variable in class mindustry.content.Blocks
- coalSmeltsmoke - Static variable in class mindustry.content.Fx
- coastline - Static variable in class mindustry.content.SectorPresets
- code - Variable in class mindustry.maps.filters.LogicFilter
- code - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
-
logic "source code" as list of asm statements
- col - Enum constant in enum class mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- col(Table, String, Cons<Color>) - Method in class mindustry.logic.LStatement
-
Adds color edit button
- collaris - Static variable in class mindustry.content.UnitTypes
- collide() - Method in class mindustry.entities.EntityGroup
- collide(float, float, float, float, float, float, float, float, float, float, float, float, Vec2) - Static method in class mindustry.entities.EntityCollisions
- collide(EntityGroup<T>) - Method in class mindustry.entities.EntityCollisions
- collide(Bullet) - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- collide(Bullet) - Method in class mindustry.world.blocks.logic.MemoryBlock.MemoryBuild
- collide(Bullet) - Method in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- collide(Bullet) - Method in class mindustry.world.blocks.logic.SwitchBlock.SwitchBuild
- collided - Variable in class mindustry.async.PhysicsProcess.PhysicsWorld.PhysicsBody
- Collided() - Constructor for class mindustry.entities.Damage.Collided
- collideFloor - Variable in class mindustry.entities.bullet.BulletType
-
If true, this projectile collides with non-surface floors.
- collideLaser(Bullet, float, boolean, boolean, int) - Static method in class mindustry.entities.Damage
-
Collides a bullet with blocks in a laser, taking into account absorption blocks.
- collideLine(Bullet, Team, Effect, float, float, float, float) - Static method in class mindustry.entities.Damage
- collideLine(Bullet, Team, Effect, float, float, float, float, boolean) - Static method in class mindustry.entities.Damage
-
Damages entities in a line.
- collideLine(Bullet, Team, Effect, float, float, float, float, boolean, boolean) - Static method in class mindustry.entities.Damage
-
Damages entities in a line.
- collideLine(Bullet, Team, Effect, float, float, float, float, boolean, boolean, int) - Static method in class mindustry.entities.Damage
-
Damages entities in a line.
- collidePoint(Bullet, Team, Effect, float, float) - Static method in class mindustry.entities.Damage
-
Damages entities on a point.
- collides - Variable in class mindustry.entities.bullet.BulletType
-
Whether this bullet types collides with anything at all.
- collidesAir - Variable in class mindustry.entities.bullet.BulletType
-
Whether this bullet type collides with air/ground units.
- collidesGround - Variable in class mindustry.entities.bullet.BulletType
-
Whether this bullet type collides with air/ground units.
- collidesTeam - Variable in class mindustry.entities.bullet.BulletType
-
Whether this bullet type collides with tiles that are of the same team.
- collidesTiles - Variable in class mindustry.entities.bullet.BulletType
-
Whether this bullet type collides with tiles.
- collideTerrain - Variable in class mindustry.entities.bullet.BulletType
-
If true, this projectile collides with static walls
- collision(Bullet) - Method in class mindustry.world.blocks.defense.Wall.WallBuild
- collisionLayer - Variable in class mindustry.ai.UnitGroup
- collisions - Static variable in class mindustry.Vars
- color - Enum constant in enum class mindustry.logic.LAccess
- color - Enum constant in enum class mindustry.logic.LMarkerControl
- color - Enum constant in enum class mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- color - Variable in class mindustry.entities.abilities.ArmorPlateAbility
-
Color of the shine.
- color - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- color - Variable in class mindustry.entities.abilities.MoveEffectAbility
- color - Variable in class mindustry.entities.abilities.MoveLightningAbility
-
Lightning color
- color - Variable in class mindustry.entities.abilities.ShieldArcAbility
-
Color override of the shield.
- color - Variable in class mindustry.entities.abilities.StatusFieldAbility
- color - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- color - Variable in class mindustry.entities.bullet.PointLaserBulletType
- color - Variable in class mindustry.entities.bullet.SapBulletType
- color - Variable in class mindustry.entities.Effect.EffectContainer
- color - Variable in class mindustry.entities.effect.WrapEffect
- color - Variable in class mindustry.entities.part.HaloPart
- color - Variable in class mindustry.entities.part.HoverPart
- color - Variable in class mindustry.entities.part.RegionPart
- color - Variable in class mindustry.entities.part.ShapePart
- color - Variable in class mindustry.game.MapObjectives.PointMarker
- color - Variable in class mindustry.game.MapObjectives.ShapeMarker
- color - Variable in class mindustry.game.MapObjectives.ShapeTextMarker
- color - Variable in class mindustry.game.MapObjectives.TextureMarker
- color - Variable in class mindustry.game.Team
- color - Variable in class mindustry.graphics.Shaders.UnitBuildShader
- color - Variable in class mindustry.logic.LCategory
- color - Variable in class mindustry.logic.LExecutor.EffectI
- color - Variable in class mindustry.logic.LogicFx.EffectEntry
- color - Variable in class mindustry.logic.LStatements.EffectStatement
- color - Variable in class mindustry.net.Packets.ConnectPacket
- color - Variable in class mindustry.tools.Generators.ScorchGenerator
- color - Variable in class mindustry.type.Item
- color - Variable in class mindustry.type.Liquid
-
Color used in pipes and on the ground.
- color - Variable in class mindustry.type.StatusEffect
-
Tint color of effect.
- color - Variable in class mindustry.type.weapons.PointDefenseWeapon
- color - Variable in class mindustry.type.weather.ParticleWeather
- color - Variable in class mindustry.type.weather.RainWeather
- color - Variable in class mindustry.ui.Links.LinkEntry
- color - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- color - Variable in class mindustry.world.blocks.logic.LogicDisplay.LogicDisplayBuild
- color - Variable in class mindustry.world.blocks.power.LightBlock.LightBuild
- color - Variable in class mindustry.world.draw.DrawBubbles
- color - Variable in class mindustry.world.draw.DrawCells
- color - Variable in class mindustry.world.draw.DrawCircles
- color - Variable in class mindustry.world.draw.DrawGlowRegion
- color - Variable in class mindustry.world.draw.DrawHeatRegion
- color - Variable in class mindustry.world.draw.DrawParticles
- color - Variable in class mindustry.world.draw.DrawPulseShape
- color - Variable in class mindustry.world.draw.DrawShape
- color - Variable in class mindustry.world.draw.DrawSoftParticles
- color - Variable in class mindustry.world.draw.DrawSpikes
- color - Variable in class mindustry.world.draw.DrawWarmupRegion
- color - Variable in enum class mindustry.world.meta.BlockStatus
- color() - Method in class mindustry.logic.LogicFx.EffectEntry
- color() - Method in class mindustry.type.ammo.ItemAmmoType
- color() - Method in class mindustry.type.ammo.PowerAmmoType
- color() - Method in interface mindustry.type.AmmoType
- color1 - Variable in class mindustry.entities.part.FlarePart
- color1 - Variable in class mindustry.game.MapObjectives.LineMarker
- color2 - Variable in class mindustry.entities.part.FlarePart
- color2 - Variable in class mindustry.game.MapObjectives.LineMarker
- color2 - Variable in class mindustry.world.draw.DrawSoftParticles
- coloredName() - Method in class mindustry.game.Team
- colorFor(Block, Block, Block, Team) - Static method in class mindustry.io.MapIO
- colorFrom - Variable in class mindustry.entities.bullet.FireBulletType
- colorFrom - Variable in class mindustry.entities.effect.ParticleEffect
- colorFrom - Variable in class mindustry.entities.effect.WaveEffect
- colorFrom - Variable in class mindustry.type.CellLiquid
- colori - Enum constant in enum class mindustry.logic.LMarkerControl
- ColorMapper - Class in mindustry.world
- ColorMapper() - Constructor for class mindustry.world.ColorMapper
- colorMid - Variable in class mindustry.entities.bullet.FireBulletType
- ColorPicker - Class in mindustry.ui.dialogs
- ColorPicker() - Constructor for class mindustry.ui.dialogs.ColorPicker
- colors - Variable in class mindustry.entities.bullet.ContinuousFlameBulletType
- colors - Variable in class mindustry.entities.bullet.ContinuousLaserBulletType
- colors - Variable in class mindustry.entities.bullet.LaserBulletType
- colorSpark - Static variable in class mindustry.content.Fx
- colorSparkBig - Static variable in class mindustry.content.Fx
- colorTo - Variable in class mindustry.entities.bullet.FireBulletType
- colorTo - Variable in class mindustry.entities.effect.ParticleEffect
- colorTo - Variable in class mindustry.entities.effect.WaveEffect
- colorTo - Variable in class mindustry.entities.part.HaloPart
- colorTo - Variable in class mindustry.entities.part.RegionPart
- colorTo - Variable in class mindustry.entities.part.ShapePart
- colorTo - Variable in class mindustry.type.CellLiquid
- colorToIndex - Variable in class mindustry.world.blocks.logic.CanvasBlock
- colorTrail - Static variable in class mindustry.content.Fx
- combined() - Static method in class mindustry.core.Version
-
get menu version without colors
- combustionGenerator - Static variable in class mindustry.content.Blocks
- command - Enum constant in enum class mindustry.net.Administration.ActionType
- command - Variable in class mindustry.ai.types.CommandAI
-
Current command this unit is following.
- command - Static variable in class mindustry.graphics.Pal
- command - Variable in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- command - Variable in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- command(UnitCommand) - Method in class mindustry.ai.types.CommandAI
-
Attempts to assign a command to this unit.
- command_mode - Enum constant in enum class mindustry.input.Binding
- command_queue - Enum constant in enum class mindustry.input.Binding
- commandable - Variable in class mindustry.world.Block
-
If true, this building can be selected like a unit when commanding.
- CommandAI - Class in mindustry.ai.types
- CommandAI() - Constructor for class mindustry.ai.types.CommandAI
- CommandBuild() - Constructor for class mindustry.world.blocks.legacy.LegacyCommandCenter.CommandBuild
- commandBuilding - Enum constant in enum class mindustry.net.Administration.ActionType
- commandBuilding(Player, int[], Vec2) - Static method in class mindustry.input.InputHandler
- commandBuildings - Variable in class mindustry.input.InputHandler
- commandClear - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- commandColor - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- commandColorPack - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- commandController - Variable in class mindustry.ai.types.CommandAI
-
Current controller instance based on command.
- commandImage - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- commandLine - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- commandLinePoly - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- commandLineRect - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- commandMode - Variable in class mindustry.input.InputHandler
- CommandModeObjective() - Constructor for class mindustry.game.MapObjectives.CommandModeObjective
- commandPoly - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- commandPos - Variable in class mindustry.world.blocks.payloads.PayloadSource.PayloadSourceBuild
- commandPos - Variable in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- commandPos - Variable in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- commandPos - Variable in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- commandPosition(Vec2) - Method in class mindustry.ai.types.CommandAI
- commandPosition(Vec2) - Method in class mindustry.entities.units.AIController
- commandPosition(Vec2, boolean) - Method in class mindustry.ai.types.CommandAI
- commandPrint - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- commandQueue - Variable in class mindustry.ai.types.CommandAI
- commandQueue(Position) - Method in class mindustry.ai.types.CommandAI
- commandRect - Variable in class mindustry.input.InputHandler
- commandRect - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- commandRectX - Variable in class mindustry.input.InputHandler
- commandRectY - Variable in class mindustry.input.InputHandler
- commandResetTransform - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- commandRotate - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- commands - Variable in class mindustry.type.UnitType
-
Commands available to this unit through RTS controls.
- commands - Variable in class mindustry.world.blocks.logic.LogicDisplay.LogicDisplayBuild
- commandScale - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- commandSend - Static variable in class mindustry.content.Fx
- commandStroke - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- commandTap(float, float) - Method in class mindustry.input.InputHandler
- commandTap(float, float, boolean) - Method in class mindustry.input.InputHandler
- commandTarget(Teamc) - Method in class mindustry.ai.types.CommandAI
- commandTarget(Teamc) - Method in class mindustry.entities.units.AIController
- commandTarget(Teamc, boolean) - Method in class mindustry.ai.types.CommandAI
- commandTranslate - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- commandTriangle - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- commandUnits - Enum constant in enum class mindustry.net.Administration.ActionType
- commandUnits(Player, int[], Building, Unit, Vec2, boolean, boolean) - Static method in class mindustry.input.InputHandler
- comment - Variable in class mindustry.logic.LStatements.CommentStatement
- CommentStatement() - Constructor for class mindustry.logic.LStatements.CommentStatement
- commitHash - Static variable in class mindustry.core.Version
-
Git commit hash (short)
- comparator - Variable in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- compare - Variable in class mindustry.logic.LExecutor.JumpI
- compare - Variable in class mindustry.logic.LStatements.JumpStatement
- compareTo(BaseRegistry.BasePart) - Method in class mindustry.ai.BaseRegistry.BasePart
- compareTo(Content) - Method in class mindustry.ctype.Content
- compareTo(Schematic) - Method in class mindustry.game.Schematic
- compareTo(Team) - Method in class mindustry.game.Team
- compareTo(LCategory) - Method in class mindustry.logic.LCategory
- compareTo(Map) - Method in class mindustry.maps.Map
- compareTo(ItemStack) - Method in class mindustry.type.ItemStack
- compareTo(LiquidStack) - Method in class mindustry.type.LiquidStack
- compareTo(PayloadStack) - Method in class mindustry.type.PayloadStack
- compareTo(Stat) - Method in class mindustry.world.meta.Stat
- compareTo(StatCat) - Method in class mindustry.world.meta.StatCat
- complete() - Method in interface mindustry.game.Objectives.Objective
- complete() - Method in class mindustry.game.Objectives.OnPlanet
- complete() - Method in class mindustry.game.Objectives.OnSector
- complete() - Method in class mindustry.game.Objectives.Produce
- complete() - Method in class mindustry.game.Objectives.Research
- complete() - Method in class mindustry.game.Objectives.SectorComplete
- complete() - Method in enum class mindustry.service.Achievement
- complete() - Method in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- complete() - Method in interface mindustry.ui.fragments.HintsFragment.Hint
- completeAchievement(String) - Method in class mindustry.service.GameService
- completeErekir - Enum constant in enum class mindustry.service.Achievement
- completeObjective(int) - Static method in class mindustry.core.NetClient
- completeSerpulo - Enum constant in enum class mindustry.service.Achievement
- completeWeights - Variable in class mindustry.ai.Pathfinder.Flowfield
-
the last "complete" weights of this tilemap.
- compress(byte[], Seq<LogicBlock.LogicLink>) - Static method in class mindustry.world.blocks.logic.LogicBlock
- compress(float, float) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- compress(String, Seq<LogicBlock.LogicLink>) - Static method in class mindustry.world.blocks.logic.LogicBlock
- conChildren - Variable in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile
- ConditionOp - Enum Class in mindustry.logic
- conductivePower - Variable in class mindustry.world.Block
-
If true, this block can conduct power like a cable.
- conduit - Static variable in class mindustry.content.Blocks
- Conduit - Class in mindustry.world.blocks.liquid
- Conduit(String) - Constructor for class mindustry.world.blocks.liquid.Conduit
- Conduit.ConduitBuild - Class in mindustry.world.blocks.liquid
- ConduitBuild() - Constructor for class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- cone - Variable in class mindustry.entities.effect.ParticleEffect
- config - Enum constant in enum class mindustry.logic.LAccess
- config - Variable in class mindustry.entities.units.BuildPlan
-
Config int.
- config - Variable in class mindustry.game.EventType.BlockBuildEndEvent
- config - Variable in class mindustry.game.Schematic.Stile
- config - Variable in class mindustry.game.Teams.BlockPlan
- config - Variable in class mindustry.input.InputHandler
- config - Variable in class mindustry.net.Administration.PlayerAction
-
valid for configure and rotation-type events only.
- config - Variable in class mindustry.world.blocks.campaign.LandingPad.LandingPadBuild
- config() - Method in class mindustry.world.blocks.campaign.LandingPad.LandingPadBuild
- config() - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- config() - Method in class mindustry.world.blocks.distribution.DirectionalUnloader.DirectionalUnloaderBuild
- config() - Method in class mindustry.world.blocks.distribution.DuctRouter.DuctRouterBuild
- config() - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- config() - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- config() - Method in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- config() - Method in class mindustry.world.blocks.logic.CanvasBlock.CanvasBuild
- config() - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- config() - Method in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- config() - Method in class mindustry.world.blocks.logic.SwitchBlock.SwitchBuild
- config() - Method in class mindustry.world.blocks.payloads.Constructor.ConstructorBuild
- config() - Method in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- config() - Method in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- config() - Method in class mindustry.world.blocks.payloads.PayloadSource.PayloadSourceBuild
- config() - Method in class mindustry.world.blocks.power.LightBlock.LightBuild
- config() - Method in class mindustry.world.blocks.power.PowerNode.PowerNodeBuild
- config() - Method in class mindustry.world.blocks.sandbox.ItemSource.ItemSourceBuild
- config() - Method in class mindustry.world.blocks.sandbox.LiquidSource.LiquidSourceBuild
- config() - Method in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- config() - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- config() - Method in class mindustry.world.blocks.units.UnitCargoUnloadPoint.UnitCargoUnloadPointBuild
- config() - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- config(Class<T>, Cons2<E, T>) - Method in class mindustry.world.Block
-
Listen for a config by class type.
- Config(String, String, Object) - Constructor for class mindustry.net.Administration.Config
- Config(String, String, Object, Runnable) - Constructor for class mindustry.net.Administration.Config
- Config(String, String, Object, String) - Constructor for class mindustry.net.Administration.Config
- Config(String, String, Object, String, Runnable) - Constructor for class mindustry.net.Administration.Config
- configBlock - Variable in class mindustry.world.blocks.payloads.PayloadSource.PayloadSourceBuild
- configClear(Cons<E>) - Method in class mindustry.world.Block
-
Configure when a null value is passed.
- ConfigEvent(Building, Player, Object) - Constructor for class mindustry.game.EventType.ConfigEvent
- configSenseable() - Method in class mindustry.world.Block
- configTapped() - Method in class mindustry.world.blocks.logic.SwitchBlock.SwitchBuild
- configurable - Variable in class mindustry.world.Block
-
Whether the block can be tapped and selected to configure.
- configurations - Variable in class mindustry.world.Block
-
Configuration handlers by type.
- configure - Enum constant in enum class mindustry.net.Administration.ActionType
- configured(Unit, Object) - Method in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- confirmExit - Static variable in class mindustry.Vars
-
Whether to prompt the user to confirm exiting.
- connect(String, int) - Static method in class mindustry.core.NetClient
- connect(String, int) - Method in class mindustry.ui.dialogs.JoinDialog
- connect(String, int, Runnable) - Method in class mindustry.net.Net
-
Connect to an address.
- Connect() - Constructor for class mindustry.net.Packets.Connect
- connectClient(String, int, Runnable) - Method in class mindustry.net.ArcNetProvider
- connectClient(String, int, Runnable) - Method in interface mindustry.net.Net.NetProvider
-
Connect to a server.
- connectConfirm(Player) - Static method in class mindustry.core.NetServer
- connectedPower - Variable in class mindustry.world.Block
-
If false, power nodes cannot connect to this block.
- connecting - Variable in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap
-
The connector button that is being pressed.
- connection - Variable in class mindustry.game.EventType.ConnectionEvent
- connection - Variable in class mindustry.game.EventType.ConnectPacketEvent
- ConnectionEvent(NetConnection) - Constructor for class mindustry.game.EventType.ConnectionEvent
- Connector(boolean) - Constructor for class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Connector
- ConnectPacket() - Constructor for class mindustry.net.Packets.ConnectPacket
- ConnectPacketEvent(NetConnection, Packets.ConnectPacket) - Constructor for class mindustry.game.EventType.ConnectPacketEvent
- connectTime - Variable in class mindustry.net.NetConnection
-
When this connection was established.
- conParent - Variable in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile
- conquer - Static variable in class mindustry.content.UnitTypes
- consItem - Variable in class mindustry.world.blocks.units.UnitAssembler
- consItems - Variable in class mindustry.world.blocks.production.Separator
- console - Enum constant in enum class mindustry.input.Binding
- consolefrag - Variable in class mindustry.core.UI
- ConsoleFragment - Class in mindustry.ui.fragments
- ConsoleFragment() - Constructor for class mindustry.ui.fragments.ConsoleFragment
- consPayload - Variable in class mindustry.world.blocks.units.UnitAssembler
- consPower - Variable in class mindustry.world.Block
-
The single power consumer, if applicable.
- constant - Variable in class mindustry.logic.LVar
- constant(float) - Static method in interface mindustry.entities.part.DrawPart.PartProgress
- consTimer - Variable in class mindustry.world.blocks.production.Pump.PumpBuild
- construct(float, float, TextureRegion, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- construct(float, float, TextureRegion, Color, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- construct(Building, TextureRegion, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- construct(Building, TextureRegion, Color, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- construct(Building, TextureRegion, Color, float, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- construct(Building, UnlockableContent, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- construct(Unit, Building, float, Object) - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- ConstructBlock - Class in mindustry.world.blocks
-
A block in the process of construction.
- ConstructBlock(int) - Constructor for class mindustry.world.blocks.ConstructBlock
- ConstructBlock.ConstructBuild - Class in mindustry.world.blocks
- ConstructBuild() - Constructor for class mindustry.world.blocks.ConstructBlock.ConstructBuild
- constructColor - Variable in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- constructed(Tile, Block, Unit, byte, Team, Object) - Static method in class mindustry.world.blocks.ConstructBlock
- constructFinish(Tile, Block, Unit, byte, Team, Object) - Static method in class mindustry.world.blocks.ConstructBlock
- constructing() - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- constructor - Static variable in class mindustry.content.Blocks
- constructor - Variable in class mindustry.type.UnitType
-
Creates a new instance of this unit class.
- Constructor - Class in mindustry.world.blocks.payloads
-
Configurable BlockProducer variant.
- Constructor(String) - Constructor for class mindustry.world.blocks.payloads.Constructor
- Constructor.ConstructorBuild - Class in mindustry.world.blocks.payloads
- ConstructorBuild() - Constructor for class mindustry.world.blocks.payloads.Constructor.ConstructorBuild
- constructTime - Variable in class mindustry.world.blocks.units.Reconstructor
- consume(T) - Method in class mindustry.world.Block
- Consume - Class in mindustry.world.consumers
-
An abstract class that defines a type of resource that a block can consume.
- Consume() - Constructor for class mindustry.world.consumers.Consume
- consumeAmmoOnce - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
If true, ammo is only consumed once per shot regardless of bullet count.
- consumeBuilder - Variable in class mindustry.world.Block
-
List for building up consumption before init().
- consumeCoolant - Variable in class mindustry.world.blocks.defense.ForceProjector
- consumeCoolant(float) - Method in class mindustry.world.Block
- consumeCoolant(float, boolean, boolean) - Method in class mindustry.world.Block
- ConsumeCoolant - Class in mindustry.world.consumers
-
A ConsumeLiquidFilter that consumes specific coolant, selected based on stats.
- ConsumeCoolant() - Constructor for class mindustry.world.consumers.ConsumeCoolant
- ConsumeCoolant(float) - Constructor for class mindustry.world.consumers.ConsumeCoolant
- ConsumeCoolant(float, boolean, boolean) - Constructor for class mindustry.world.consumers.ConsumeCoolant
- consumeEffect - Variable in class mindustry.world.blocks.power.ConsumeGenerator
- ConsumeGenerator - Class in mindustry.world.blocks.power
-
A generator that just takes in certain items or liquids.
- ConsumeGenerator(String) - Constructor for class mindustry.world.blocks.power.ConsumeGenerator
- ConsumeGenerator.ConsumeGeneratorBuild - Class in mindustry.world.blocks.power
- ConsumeGeneratorBuild() - Constructor for class mindustry.world.blocks.power.ConsumeGenerator.ConsumeGeneratorBuild
- consumeItem(Item) - Method in class mindustry.world.Block
- consumeItem(Item, int) - Method in class mindustry.world.Block
- ConsumeItemCharged - Class in mindustry.world.consumers
-
For mods.
- ConsumeItemCharged() - Constructor for class mindustry.world.consumers.ConsumeItemCharged
- ConsumeItemCharged(float) - Constructor for class mindustry.world.consumers.ConsumeItemCharged
- ConsumeItemDynamic - Class in mindustry.world.consumers
- ConsumeItemDynamic(Func<T, ItemStack[]>) - Constructor for class mindustry.world.consumers.ConsumeItemDynamic
- ConsumeItemEfficiency - Class in mindustry.world.consumers
- ConsumeItemEfficiency() - Constructor for class mindustry.world.consumers.ConsumeItemEfficiency
- ConsumeItemEfficiency(Boolf<Item>) - Constructor for class mindustry.world.consumers.ConsumeItemEfficiency
- ConsumeItemExplode - Class in mindustry.world.consumers
-
Causes a block to explode when explosive items are moved into it.
- ConsumeItemExplode() - Constructor for class mindustry.world.consumers.ConsumeItemExplode
- ConsumeItemExplode(float) - Constructor for class mindustry.world.consumers.ConsumeItemExplode
- ConsumeItemExplosive - Class in mindustry.world.consumers
- ConsumeItemExplosive() - Constructor for class mindustry.world.consumers.ConsumeItemExplosive
- ConsumeItemExplosive(float) - Constructor for class mindustry.world.consumers.ConsumeItemExplosive
- ConsumeItemFilter - Class in mindustry.world.consumers
- ConsumeItemFilter() - Constructor for class mindustry.world.consumers.ConsumeItemFilter
- ConsumeItemFilter(Boolf<Item>) - Constructor for class mindustry.world.consumers.ConsumeItemFilter
- ConsumeItemFlammable - Class in mindustry.world.consumers
- ConsumeItemFlammable() - Constructor for class mindustry.world.consumers.ConsumeItemFlammable
- ConsumeItemFlammable(float) - Constructor for class mindustry.world.consumers.ConsumeItemFlammable
- ConsumeItemList - Class in mindustry.world.consumers
- ConsumeItemList() - Constructor for class mindustry.world.consumers.ConsumeItemList
- ConsumeItemList(Item...) - Constructor for class mindustry.world.consumers.ConsumeItemList
- ConsumeItemRadioactive - Class in mindustry.world.consumers
- ConsumeItemRadioactive() - Constructor for class mindustry.world.consumers.ConsumeItemRadioactive
- ConsumeItemRadioactive(float) - Constructor for class mindustry.world.consumers.ConsumeItemRadioactive
- consumeItems(ItemStack...) - Method in class mindustry.world.Block
- ConsumeItems - Class in mindustry.world.consumers
- ConsumeItems() - Constructor for class mindustry.world.consumers.ConsumeItems
-
Mods.
- ConsumeItems(ItemStack[]) - Constructor for class mindustry.world.consumers.ConsumeItems
- consumeLiquid - Variable in class mindustry.world.blocks.campaign.LandingPad
- consumeLiquid(Liquid, float) - Method in class mindustry.world.Block
- ConsumeLiquid - Class in mindustry.world.consumers
- ConsumeLiquid() - Constructor for class mindustry.world.consumers.ConsumeLiquid
- ConsumeLiquid(Liquid, float) - Constructor for class mindustry.world.consumers.ConsumeLiquid
- consumeLiquidAmount - Variable in class mindustry.world.blocks.campaign.LandingPad
- ConsumeLiquidBase - Class in mindustry.world.consumers
- ConsumeLiquidBase() - Constructor for class mindustry.world.consumers.ConsumeLiquidBase
- ConsumeLiquidBase(float) - Constructor for class mindustry.world.consumers.ConsumeLiquidBase
- ConsumeLiquidFilter - Class in mindustry.world.consumers
- ConsumeLiquidFilter() - Constructor for class mindustry.world.consumers.ConsumeLiquidFilter
- ConsumeLiquidFilter(Boolf<Liquid>, float) - Constructor for class mindustry.world.consumers.ConsumeLiquidFilter
- ConsumeLiquidFlammable - Class in mindustry.world.consumers
- ConsumeLiquidFlammable() - Constructor for class mindustry.world.consumers.ConsumeLiquidFlammable
- ConsumeLiquidFlammable(float) - Constructor for class mindustry.world.consumers.ConsumeLiquidFlammable
- ConsumeLiquidFlammable(float, float) - Constructor for class mindustry.world.consumers.ConsumeLiquidFlammable
- consumeLiquids(LiquidStack...) - Method in class mindustry.world.Block
- ConsumeLiquids - Class in mindustry.world.consumers
- ConsumeLiquids() - Constructor for class mindustry.world.consumers.ConsumeLiquids
-
Mods.
- ConsumeLiquids(LiquidStack[]) - Constructor for class mindustry.world.consumers.ConsumeLiquids
- ConsumeLiquidsDynamic - Class in mindustry.world.consumers
- ConsumeLiquidsDynamic(Func<T, LiquidStack[]>) - Constructor for class mindustry.world.consumers.ConsumeLiquidsDynamic
- ConsumePayloadDynamic - Class in mindustry.world.consumers
- ConsumePayloadDynamic(Func<T, Seq<PayloadStack>>) - Constructor for class mindustry.world.consumers.ConsumePayloadDynamic
- ConsumePayloadFilter - Class in mindustry.world.consumers
- ConsumePayloadFilter(Boolf<UnlockableContent>) - Constructor for class mindustry.world.consumers.ConsumePayloadFilter
- ConsumePayloads - Class in mindustry.world.consumers
- ConsumePayloads(Seq<PayloadStack>) - Constructor for class mindustry.world.consumers.ConsumePayloads
- consumePower(float) - Method in class mindustry.world.Block
-
Creates a consumer which directly uses power without buffering it.
- ConsumePower - Class in mindustry.world.consumers
-
Consumer class for blocks which consume power while being connected to a power graph.
- ConsumePower() - Constructor for class mindustry.world.consumers.ConsumePower
- ConsumePower(float, float, boolean) - Constructor for class mindustry.world.consumers.ConsumePower
- consumePowerBuffered(float) - Method in class mindustry.world.Block
-
Creates a consumer which stores power.
- consumePowerCond(float, Boolf<T>) - Method in class mindustry.world.Block
-
Creates a consumer which only consumes power when the condition is met.
- ConsumePowerCondition - Class in mindustry.world.consumers
-
A power consumer that only activates sometimes.
- ConsumePowerCondition(float, Boolf<Building>) - Constructor for class mindustry.world.consumers.ConsumePowerCondition
- consumePowerDynamic(float, Floatf<T>) - Method in class mindustry.world.Block
-
Creates a consumer that consumes a dynamic amount of power.
- consumePowerDynamic(Floatf<T>) - Method in class mindustry.world.Block
-
Creates a consumer that consumes a dynamic amount of power.
- ConsumePowerDynamic - Class in mindustry.world.consumers
-
A power consumer that uses a dynamic amount of power.
- ConsumePowerDynamic(float, Floatf<Building>) - Constructor for class mindustry.world.consumers.ConsumePowerDynamic
- ConsumePowerDynamic(Floatf<Building>) - Constructor for class mindustry.world.consumers.ConsumePowerDynamic
- consumers - Variable in class mindustry.world.Block
-
Array of consumers used by this block.
- consumers - Variable in class mindustry.world.blocks.power.PowerGraph
- consumes(Liquid) - Method in class mindustry.world.consumers.ConsumeLiquid
- consumes(Liquid) - Method in class mindustry.world.consumers.ConsumeLiquidBase
- consumes(Liquid) - Method in class mindustry.world.consumers.ConsumeLiquidFilter
- consumesItem(Item) - Method in class mindustry.world.Block
- consumesLiquid(Liquid) - Method in class mindustry.world.Block
- consumesPower - Variable in class mindustry.world.Block
-
Used by certain power blocks (nodes) to flag as non-consuming of power.
- consumesTap - Variable in class mindustry.world.Block
-
Whether this block consumes touchDown events when tapped.
- consumeTime - Variable in class mindustry.world.blocks.production.Pump
-
Interval in-between item consumptions, if applicable.
- consumeTriggerValid() - Method in class mindustry.world.blocks.power.ConsumeGenerator.ConsumeGeneratorBuild
- contactsGround(int, int, Block) - Static method in class mindustry.world.Build
- contactsShallows(int, int, Block) - Static method in class mindustry.world.Build
- container - Static variable in class mindustry.content.Blocks
- ContainerStat() - Constructor for class mindustry.world.blocks.storage.Unloader.ContainerStat
- contains(Boolf<T>) - Method in class mindustry.entities.EntityGroup
- contains(Seq<PayloadStack>) - Method in class mindustry.type.PayloadSeq
- contains(UnlockableContent) - Method in class mindustry.type.PayloadSeq
- contains(UnlockableContent, int) - Method in class mindustry.type.PayloadSeq
- contains(PayloadStack) - Method in class mindustry.type.PayloadSeq
- containsProperty(String) - Method in class mindustry.type.MapLocales
- content - Variable in class mindustry.content.TechTree.TechNode
-
Content to be researched.
- content - Variable in class mindustry.core.UI
- content - Variable in class mindustry.game.EventType.ResearchEvent
- content - Variable in class mindustry.game.EventType.UnlockEvent
- content - Variable in class mindustry.game.MapObjectives.ProduceObjective
- content - Variable in class mindustry.game.MapObjectives.ResearchObjective
- content - Variable in class mindustry.game.Objectives.Produce
- content - Variable in class mindustry.game.Objectives.Research
- content - Variable in class mindustry.ui.fragments.PlayerListFragment
- content - Static variable in class mindustry.Vars
- content() - Method in class mindustry.world.blocks.payloads.BuildPayload
- content() - Method in interface mindustry.world.blocks.payloads.Payload
- content() - Method in class mindustry.world.blocks.payloads.UnitPayload
- content(Seq<UnlockableContent>) - Static method in class mindustry.world.meta.StatValues
- content(Seq<T>, Boolf<T>) - Static method in class mindustry.world.meta.StatValues
- content(UnlockableContent) - Static method in class mindustry.world.meta.StatValues
- Content - Class in mindustry.ctype
-
Base class for a content type that is loaded in
ContentLoader
. - Content() - Constructor for class mindustry.ctype.Content
- Content.ModContentInfo - Class in mindustry.ctype
- contentClass - Variable in enum class mindustry.ctype.ContentType
- contentErrors - Enum constant in enum class mindustry.mod.Mods.ModState
- contentIcon - Variable in class mindustry.game.SectorInfo
-
Displayed icon, as content.
- ContentInfoDialog - Class in mindustry.ui.dialogs
- ContentInfoDialog() - Constructor for class mindustry.ui.dialogs.ContentInfoDialog
- ContentInitEvent() - Constructor for class mindustry.game.EventType.ContentInitEvent
- ContentLoader - Class in mindustry.core
-
Loads all game content.
- ContentLoader() - Constructor for class mindustry.core.ContentLoader
- contentOrder - Variable in class mindustry.mod.Mods.ModMeta
-
If set, load the mod content in this order by content names
- ContentParser - Class in mindustry.mod
- ContentParser() - Constructor for class mindustry.mod.ContentParser
- ContentParser.ParseListener - Interface in mindustry.mod
- ContentType - Enum Class in mindustry.ctype
-
Do not rearrange, ever!
- contentTypes - Variable in class mindustry.mod.ModListing
- context - Variable in class mindustry.core.World
- context - Variable in class mindustry.mod.Scripts
- context() - Static method in class mindustry.content.TechTree
- contextRun(Mods.LoadedMod, Runnable) - Method in class mindustry.mod.Mods
- continuous - Variable in class mindustry.entities.bullet.ContinuousBulletType
- continuous - Variable in class mindustry.type.Weapon
-
whether to hold the bullet in place while firing; it will still require reload.
- ContinuousBulletType - Class in mindustry.entities.bullet
-
Basic continuous (line) bullet type that does not draw itself.
- ContinuousBulletType() - Constructor for class mindustry.entities.bullet.ContinuousBulletType
- continuousDamage() - Method in class mindustry.entities.bullet.BulletType
- continuousDamage() - Method in class mindustry.entities.bullet.ContinuousBulletType
- continuousDamage() - Method in class mindustry.entities.bullet.PointLaserBulletType
- ContinuousFlameBulletType - Class in mindustry.entities.bullet
- ContinuousFlameBulletType() - Constructor for class mindustry.entities.bullet.ContinuousFlameBulletType
- ContinuousFlameBulletType(float) - Constructor for class mindustry.entities.bullet.ContinuousFlameBulletType
- ContinuousLaserBulletType - Class in mindustry.entities.bullet
- ContinuousLaserBulletType() - Constructor for class mindustry.entities.bullet.ContinuousLaserBulletType
- ContinuousLaserBulletType(float) - Constructor for class mindustry.entities.bullet.ContinuousLaserBulletType
- ContinuousLiquidTurret - Class in mindustry.world.blocks.defense.turrets
- ContinuousLiquidTurret(String) - Constructor for class mindustry.world.blocks.defense.turrets.ContinuousLiquidTurret
- ContinuousLiquidTurret.ContinuousLiquidTurretBuild - Class in mindustry.world.blocks.defense.turrets
- ContinuousLiquidTurretBuild() - Constructor for class mindustry.world.blocks.defense.turrets.ContinuousLiquidTurret.ContinuousLiquidTurretBuild
- ContinuousTurret - Class in mindustry.world.blocks.defense.turrets
-
A turret that fires a continuous beam bullet with no reload or coolant necessary.
- ContinuousTurret(String) - Constructor for class mindustry.world.blocks.defense.turrets.ContinuousTurret
- ContinuousTurret.ContinuousTurretBuild - Class in mindustry.world.blocks.defense.turrets
- ContinuousTurretBuild() - Constructor for class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- control - Enum constant in enum class mindustry.input.Binding
- control - Enum constant in enum class mindustry.net.Administration.ActionType
- control - Variable in class mindustry.ai.types.LogicAI
- control - Static variable in class mindustry.logic.LCategory
- control - Static variable in class mindustry.Vars
- control(LAccess, double, double, double, double) - Method in interface mindustry.logic.Controllable
- control(LAccess, double, double, double, double) - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- control(LAccess, double, double, double, double) - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- control(LAccess, double, double, double, double) - Method in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- control(LAccess, double, double, double, double) - Method in class mindustry.world.blocks.power.LightBlock.LightBuild
- control(LAccess, Object, double, double, double) - Method in interface mindustry.logic.Controllable
- control(LAccess, Object, double, double, double) - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- control(LMarkerControl, double, double, double) - Method in class mindustry.game.MapObjectives.LineMarker
- control(LMarkerControl, double, double, double) - Method in class mindustry.game.MapObjectives.ObjectiveMarker
-
Control marker with world processor code.
- control(LMarkerControl, double, double, double) - Method in class mindustry.game.MapObjectives.PointMarker
- control(LMarkerControl, double, double, double) - Method in class mindustry.game.MapObjectives.PosMarker
- control(LMarkerControl, double, double, double) - Method in class mindustry.game.MapObjectives.QuadMarker
- control(LMarkerControl, double, double, double) - Method in class mindustry.game.MapObjectives.ShapeMarker
- control(LMarkerControl, double, double, double) - Method in class mindustry.game.MapObjectives.ShapeTextMarker
- control(LMarkerControl, double, double, double) - Method in class mindustry.game.MapObjectives.TextMarker
- control(LMarkerControl, double, double, double) - Method in class mindustry.game.MapObjectives.TextureMarker
- Control - Class in mindustry.core
-
Control module.
- Control() - Constructor for class mindustry.core.Control
- control10Sectors - Enum constant in enum class mindustry.service.Achievement
- ControlBlock - Interface in mindustry.world.blocks
-
Any block that has a proxy unit that can be controlled by a player.
- controlGroups - Variable in class mindustry.input.InputHandler
-
Groups of units saved to different hotkeys
- ControlI(LAccess, LVar, LVar, LVar, LVar, LVar) - Constructor for class mindustry.logic.LExecutor.ControlI
- controlInterval - Variable in class mindustry.input.InputHandler
- controllable - Variable in class mindustry.type.Weapon
-
whether this weapon can be aimed manually by players
- Controllable - Interface in mindustry.logic
-
An object that can be controlled with logic.
- controlled - Enum constant in enum class mindustry.logic.LAccess
- controlledType - Variable in class mindustry.input.InputHandler
- controller - Enum constant in enum class mindustry.logic.LAccess
- controller - Variable in class mindustry.ai.types.LogicAI
- controller - Variable in class mindustry.ai.UnitCommand
-
Controller that this unit will use when this command is used.
- controller - Variable in class mindustry.type.UnitType
-
Function that chooses AI controller based on unit entity.
- controlPath - Static variable in class mindustry.Vars
- ControlPathfinder - Class in mindustry.ai
- ControlPathfinder() - Constructor for class mindustry.ai.ControlPathfinder
- controls - Variable in class mindustry.core.UI
- controls - Static variable in enum class mindustry.logic.LAccess
- ControlStatement() - Constructor for class mindustry.logic.LStatements.ControlStatement
- controlTime - Variable in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- controlTimer - Variable in class mindustry.ai.types.LogicAI
- controlTurret - Enum constant in enum class mindustry.service.Achievement
- conv(float) - Static method in class mindustry.core.World
-
Convert from world to logic tile coordinates.
- conveyor - Static variable in class mindustry.content.Blocks
- Conveyor - Class in mindustry.world.blocks.distribution
- Conveyor(String) - Constructor for class mindustry.world.blocks.distribution.Conveyor
- Conveyor.ConveyorBuild - Class in mindustry.world.blocks.distribution
- ConveyorBuild() - Constructor for class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- conveyorPathfind - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- conveyorPlacement - Variable in class mindustry.world.Block
-
Whether this block uses conveyor-type placement mode.
- conveyorPoof - Static variable in class mindustry.content.Fx
- coolant - Variable in class mindustry.type.Liquid
-
if false, this liquid cannot be a coolant
- coolant - Variable in class mindustry.world.blocks.defense.turrets.BaseTurret
-
If not null, this consumer will be used for coolant.
- coolantConsumer - Variable in class mindustry.world.blocks.defense.ForceProjector
- coolantConsumption - Variable in class mindustry.world.blocks.defense.ForceProjector
- coolantMultiplier - Variable in class mindustry.world.blocks.defense.turrets.BaseTurret
-
How much reload is lowered by for each unit of liquid of heat capacity.
- coolantMultiplier - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- coolantMultiplier - Variable in class mindustry.world.blocks.units.RepairTurret
-
How much healing is increased by with heat capacity.
- coolantPower - Variable in class mindustry.world.blocks.power.NuclearReactor
-
heat removed per unit of coolant
- coolantUse - Variable in class mindustry.world.blocks.units.RepairTurret
- coolColor - Variable in class mindustry.world.blocks.power.NuclearReactor
- cooldown - Variable in class mindustry.entities.abilities.ForceFieldAbility
-
Cooldown after the shield is broken, in ticks.
- cooldown - Variable in class mindustry.entities.abilities.ShieldArcAbility
-
Cooldown after the shield is broken, in ticks.
- cooldown - Variable in class mindustry.type.Weather.WeatherEntry
-
Cooldown time before the next weather event takes place This is *state*, not configuration.
- cooldown - Variable in class mindustry.world.blocks.campaign.LandingPad.LandingPadBuild
- cooldown - Variable in class mindustry.world.blocks.defense.ShockMine
- cooldown - Variable in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- cooldownBrokenBase - Variable in class mindustry.world.blocks.defense.DirectionalForceProjector
- cooldownBrokenBase - Variable in class mindustry.world.blocks.defense.ForceProjector
- cooldownLiquid - Variable in class mindustry.world.blocks.defense.DirectionalForceProjector
- cooldownLiquid - Variable in class mindustry.world.blocks.defense.ForceProjector
- cooldownMultiplier - Variable in class mindustry.world.blocks.defense.ShockwaveTower
- cooldownNormal - Variable in class mindustry.world.blocks.defense.DirectionalForceProjector
- cooldownNormal - Variable in class mindustry.world.blocks.defense.ForceProjector
- cooldownTime - Variable in class mindustry.type.Weapon
-
ticks to cool down the heat region
- cooldownTime - Variable in class mindustry.world.blocks.campaign.LandingPad
- cooldownTime - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
ticks to cool down the heat region
- cooldownTime - Static variable in class mindustry.world.meta.Stat
- coolEffect - Variable in class mindustry.world.blocks.defense.turrets.BaseTurret
-
Effect displayed when coolant is used.
- coolEffect - Variable in class mindustry.world.blocks.units.RepairTurret
-
Effect displayed when coolant is used.
- coolingEffect - Variable in class mindustry.world.blocks.campaign.LandingPad
- coolingEffectChance - Variable in class mindustry.world.blocks.campaign.LandingPad
- coolTurret - Enum constant in enum class mindustry.service.Achievement
- copper - Static variable in class mindustry.content.Items
- copperAmmoBack - Static variable in class mindustry.graphics.Pal
- copperAmmoFront - Static variable in class mindustry.graphics.Pal
- copperScale - Variable in class mindustry.maps.planet.AsteroidGenerator
- copperWall - Static variable in class mindustry.content.Blocks
- copperWallLarge - Static variable in class mindustry.content.Blocks
- copy() - Method in class mindustry.entities.abilities.Ability
- copy() - Method in class mindustry.entities.bullet.BulletType
- copy() - Method in class mindustry.entities.EntityGroup
- copy() - Method in class mindustry.entities.pattern.ShootPattern
- copy() - Method in class mindustry.entities.units.BuildPlan
- copy() - Method in class mindustry.game.Rules
-
Copies this ruleset exactly.
- copy() - Method in class mindustry.game.Schematic.Stile
- copy() - Method in class mindustry.game.SpawnGroup
- copy() - Method in class mindustry.graphics.Trail
- copy() - Method in class mindustry.logic.LCanvas.StatementElem
- copy() - Method in class mindustry.logic.LStatement
- copy() - Method in class mindustry.maps.filters.GenerateFilter
- copy() - Method in class mindustry.type.ItemSeq
- copy() - Method in class mindustry.type.ItemStack
- copy() - Method in class mindustry.type.LiquidStack
- copy() - Method in class mindustry.type.MapLocales
- copy() - Method in class mindustry.type.UnitType.UnitEngine
- copy() - Method in class mindustry.type.Weapon
- copy() - Method in class mindustry.world.blocks.logic.LogicBlock.LogicLink
- copy() - Method in class mindustry.world.modules.ItemModule
- copy(Seq<T>) - Method in class mindustry.entities.EntityGroup
- copy(ItemStack[]) - Static method in class mindustry.type.ItemStack
- copy(T) - Static method in class mindustry.io.JsonIO
- copy(T, T) - Static method in class mindustry.io.JsonIO
- copyConfig - Variable in class mindustry.world.Block
-
whether to allow copying the config through middle click
- copyFromCpu() - Method in class mindustry.graphics.FogRenderer
- core - Enum constant in enum class mindustry.logic.FetchType
- core - Enum constant in enum class mindustry.world.meta.BlockFlag
-
Enemy core; primary target for all units.
- core - Variable in class mindustry.ai.BaseRegistry.BasePart
- core - Static variable in class mindustry.entities.TargetPriority
- core - Variable in class mindustry.game.EventType.CoreChangeEvent
- core() - Method in class mindustry.game.Team
- core() - Method in class mindustry.game.Teams.TeamData
- coreAcropolis - Static variable in class mindustry.content.Blocks
- coreBastion - Static variable in class mindustry.content.Blocks
- CoreBlock - Class in mindustry.world.blocks.storage
- CoreBlock(String) - Constructor for class mindustry.world.blocks.storage.CoreBlock
- CoreBlock.CoreBuild - Class in mindustry.world.blocks.storage
- CoreBuild() - Constructor for class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- coreBuildBlock - Static variable in class mindustry.content.Fx
- coreBuildShockwave - Static variable in class mindustry.content.Fx
- coreBurn - Static variable in class mindustry.content.Fx
- coreCapture - Variable in class mindustry.game.Rules
-
Whether cores change teams when they are destroyed.
- CoreChangeEvent(CoreBlock.CoreBuild) - Constructor for class mindustry.game.EventType.CoreChangeEvent
- coreCitadel - Static variable in class mindustry.content.Blocks
- coreCount - Enum constant in enum class mindustry.logic.FetchType
- coreDestroyClear - Variable in class mindustry.game.Rules
-
If true, every enemy block in the radius of the (enemy) core is destroyed upon death.
- coreEnemies - Variable in class mindustry.game.Teams.TeamData
-
Enemies with cores or spawn points.
- coreFoundation - Static variable in class mindustry.content.Blocks
- coreIncinerate - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- coreIncinerates - Variable in class mindustry.game.Rules
-
Whether cores incinerate items when full, just like in the campaign.
- coreItemCount - Variable in class mindustry.game.GameStats
-
Record of items that have entered the core through transport blocks.
- CoreItemDeliverEvent() - Constructor for class mindustry.game.EventType.CoreItemDeliverEvent
- CoreItemObjective() - Constructor for class mindustry.game.MapObjectives.CoreItemObjective
- CoreItemObjective(Item, int) - Constructor for class mindustry.game.MapObjectives.CoreItemObjective
- coreItems - Variable in class mindustry.ui.fragments.HudFragment
- CoreItemsDisplay - Class in mindustry.ui
- CoreItemsDisplay() - Constructor for class mindustry.ui.CoreItemsDisplay
- coreLandDust - Static variable in class mindustry.content.Fx
- coreLaunchConstruct - Static variable in class mindustry.content.Fx
- coreMerge - Variable in class mindustry.world.blocks.storage.StorageBlock
- coreNucleus - Static variable in class mindustry.content.Blocks
- cores - Variable in class mindustry.ai.BaseRegistry
-
cores, sorted by tier
- cores - Variable in class mindustry.game.Teams.TeamData
-
List of live cores of this team.
- cores() - Method in class mindustry.game.Team
- cores(Team) - Method in class mindustry.game.Teams
-
Do not modify!
- coreShard - Static variable in class mindustry.content.Blocks
- CoreSpawnFilter - Class in mindustry.maps.filters
-
Selects X spawns from the core spawn pool.
- CoreSpawnFilter() - Constructor for class mindustry.maps.filters.CoreSpawnFilter
- coreUnitDock - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- coreUpgrade - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- coreZone - Static variable in class mindustry.content.Blocks
- coreZoneOnly - Static variable in class mindustry.world.meta.BuildVisibility
- Corner(int) - Constructor for class mindustry.graphics.g3d.PlanetGrid.Corner
- corner1 - Variable in class mindustry.world.blocks.logic.CanvasBlock
- corner2 - Variable in class mindustry.world.blocks.logic.CanvasBlock
- corners - Variable in class mindustry.graphics.g3d.PlanetGrid.Corner
- corners - Variable in class mindustry.graphics.g3d.PlanetGrid
- corners - Variable in class mindustry.graphics.g3d.PlanetGrid.Edge
- corners - Variable in class mindustry.graphics.g3d.PlanetGrid.Ptile
- corroded - Static variable in class mindustry.content.StatusEffects
- corvus - Static variable in class mindustry.content.UnitTypes
- cos - Enum constant in enum class mindustry.logic.LogicOp
- cost - Variable in class mindustry.ai.Pathfinder.Flowfield
-
Function for calculating path cost.
- cost - Variable in class mindustry.type.Item
-
base material cost of this item, used for calculating place times 1 cost = 1 tick added to build time
- cost(int, int, int, int) - Method in interface mindustry.ai.Astar.DistanceHeuristic
- cost(Unit, float, float) - Method in interface mindustry.entities.Units.Sortf
- cost(Tile) - Method in interface mindustry.ai.Astar.TileHeuristic
- cost(Tile, Tile) - Method in interface mindustry.ai.Astar.TileHeuristic
- costGround - Static variable in class mindustry.ai.ControlPathfinder
- costGround - Static variable in class mindustry.ai.Pathfinder
- costHover - Static variable in class mindustry.ai.ControlPathfinder
- costHover - Static variable in class mindustry.ai.Pathfinder
- costIdGround - Static variable in class mindustry.ai.ControlPathfinder
- costIdHover - Static variable in class mindustry.ai.ControlPathfinder
- costIdLegs - Static variable in class mindustry.ai.ControlPathfinder
- costIdNaval - Static variable in class mindustry.ai.ControlPathfinder
- costLegs - Static variable in class mindustry.ai.ControlPathfinder
- costLegs - Static variable in class mindustry.ai.Pathfinder
- costNaval - Static variable in class mindustry.ai.ControlPathfinder
- costNaval - Static variable in class mindustry.ai.Pathfinder
- costNeoplasm - Static variable in class mindustry.ai.Pathfinder
- costNone - Static variable in class mindustry.ai.Pathfinder
- costTypes - Static variable in class mindustry.ai.ControlPathfinder
- costTypes - Static variable in class mindustry.ai.Pathfinder
- couldConnect(int, Block, int, int) - Method in class mindustry.world.blocks.power.BeamNode.BeamNodeBuild
- count - Variable in class mindustry.game.MapObjectives.BuildCountObjective
- count - Variable in class mindustry.game.MapObjectives.DestroyUnitsObjective
- count - Variable in class mindustry.game.MapObjectives.UnitCountObjective
- count(float, float, float, float, Boolf<Unit>) - Static method in class mindustry.entities.Units
- count(float, float, float, Boolf<Unit>) - Static method in class mindustry.entities.Units
- count(Boolf<T>) - Method in class mindustry.entities.EntityGroup
- counter - Variable in class mindustry.entities.abilities.MoveEffectAbility
- counter - Variable in class mindustry.game.SectorInfo.ExportStat
- counter - Variable in class mindustry.graphics.Trail
- counter - Variable in class mindustry.logic.LExecutor
- counter - Variable in class mindustry.world.blocks.sandbox.ItemSource.ItemSourceBuild
- countFlyerSpawns() - Method in class mindustry.ai.WaveSpawner
- countGroundSpawns() - Method in class mindustry.ai.WaveSpawner
- countOre(Tile) - Method in class mindustry.world.blocks.production.Drill
- countSpawns() - Method in class mindustry.ai.WaveSpawner
- countType(UnitType) - Method in class mindustry.game.Teams.TeamData
- countup - Variable in class mindustry.game.MapObjectives.TimerObjective
- crackRegions - Static variable in class mindustry.graphics.BlockRenderer
- cracks - Variable in class mindustry.graphics.BlockRenderer
- craft() - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- craftEffect - Variable in class mindustry.world.blocks.production.GenericCrafter
- crafting - Enum constant in enum class mindustry.type.Category
-
Blocks that craft things.
- crafting - Static variable in class mindustry.world.meta.StatCat
- craftTime - Variable in class mindustry.world.blocks.production.GenericCrafter
- craftTime - Variable in class mindustry.world.blocks.production.Separator
- crashDamageMultiplier - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- crashDamageMultiplier - Variable in class mindustry.world.blocks.defense.ForceProjector
- CrashHandler - Class in mindustry.net
- CrashHandler() - Constructor for class mindustry.net.CrashHandler
- craters - Static variable in class mindustry.content.Blocks
- craters - Static variable in class mindustry.content.SectorPresets
- crawlDust - Static variable in class mindustry.content.Fx
- crawler - Static variable in class mindustry.content.UnitTypes
- crawlSlowdown - Variable in class mindustry.type.UnitType
-
magnitude of sine offset between segments
- crawlSlowdownFrac - Variable in class mindustry.type.UnitType
-
magnitude of sine offset between segments
- create() - Method in class mindustry.type.Weather
- create(float) - Method in class mindustry.type.Weather
- create(float, float) - Method in class mindustry.type.Weather
- create(float, float, float, Color, Object) - Method in class mindustry.entities.Effect
- create(float, float, float, Color, Object) - Method in class mindustry.entities.effect.MultiEffect
- create(float, float, float, Color, Object) - Method in class mindustry.entities.effect.RadialEffect
- create(float, float, float, Color, Object) - Method in class mindustry.entities.effect.SoundEffect
- create(float, float, float, Color, Object) - Method in class mindustry.entities.effect.WrapEffect
- create(int) - Static method in class mindustry.graphics.g3d.PlanetGrid
- create(int, int, int, int) - Method in class mindustry.game.Schematics
-
Creates a schematic from a world selection.
- create(int, int, int, int, int) - Method in class mindustry.core.World.FilterContext
- create(int, int, int, int, int) - Method in interface mindustry.world.WorldContext
-
This should create a tile and put it into the tile array, then return it.
- create(Team) - Method in class mindustry.type.UnitType
- create(Team, Color, float, float, float, float, int) - Static method in class mindustry.entities.Lightning
-
Create a lighting branch at a location.
- create(Bullet, float, float, float) - Method in class mindustry.entities.bullet.BulletType
- create(Bullet, float, float, float, float) - Method in class mindustry.entities.bullet.BulletType
- create(Bullet, float, float, float, float, float) - Method in class mindustry.entities.bullet.BulletType
- create(Bullet, Color, float, float, float, float, int) - Static method in class mindustry.entities.Lightning
-
Create a lighting branch at a location.
- create(Entityc, Team, float, float, float) - Method in class mindustry.entities.bullet.BulletType
- create(Entityc, Team, float, float, float, float) - Method in class mindustry.entities.bullet.BulletType
- create(Entityc, Team, float, float, float, float, float) - Method in class mindustry.entities.bullet.BulletType
- create(Entityc, Team, float, float, float, float, float, float, Object) - Method in class mindustry.entities.bullet.BulletType
- create(Entityc, Team, float, float, float, float, float, float, Object, Mover) - Method in class mindustry.entities.bullet.BulletType
- create(Entityc, Team, float, float, float, float, float, float, Object, Mover, float, float) - Method in class mindustry.entities.bullet.BulletType
- create(Entityc, Team, float, float, float, float, float, Mover) - Method in class mindustry.entities.bullet.BulletType
- create(Entityc, Entityc, Team, float, float, float, float, float, float, Object, Mover, float, float) - Method in class mindustry.entities.bullet.BulletType
- create(Entityc, Entityc, Team, float, float, float, float, float, float, Object, Mover, float, float, Teamc) - Method in class mindustry.entities.bullet.BulletType
- create(Entityc, Entityc, Team, float, float, float, float, float, float, Object, Mover, float, float, Teamc) - Method in class mindustry.entities.bullet.MultiBulletType
- create(Teamc, float, float, float) - Method in class mindustry.entities.bullet.BulletType
- create(Tile) - Static method in class mindustry.entities.Fires
-
Start a fire on the tile.
- create_control_group - Enum constant in enum class mindustry.input.Binding
- create20Schematics - Enum constant in enum class mindustry.service.Achievement
- create500Schematics - Enum constant in enum class mindustry.service.Achievement
- createBaseContent() - Method in class mindustry.core.ContentLoader
-
Creates all base types.
- createBullet(BulletType, Team, float, float, float, float, float, float) - Static method in class mindustry.entities.bullet.BulletType
- createChance - Variable in class mindustry.entities.bullet.BulletType
-
Chance for this bullet to be created.
- createController(Unit) - Method in class mindustry.type.UnitType
- created() - Method in class mindustry.world.blocks.power.PowerNode.PowerNodeBuild
- created() - Method in class mindustry.world.blocks.production.Separator.SeparatorBuild
- created() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- created() - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- created(Unit) - Method in class mindustry.entities.abilities.Ability
- created(Unit) - Method in class mindustry.entities.abilities.ForceFieldAbility
- created(Unit) - Method in class mindustry.entities.abilities.ShieldArcAbility
- createExplosion() - Method in class mindustry.world.blocks.power.PowerGenerator.GeneratorBuild
- createFrags(Bullet, float, float) - Method in class mindustry.entities.bullet.BulletType
- createIcons(MultiPacker) - Method in class mindustry.ctype.UnlockableContent
-
Generate any special icons for this content.
- createIcons(MultiPacker) - Method in class mindustry.type.Item
- createIcons(MultiPacker) - Method in class mindustry.type.StatusEffect
- createIcons(MultiPacker) - Method in class mindustry.type.UnitType
- createIcons(MultiPacker) - Method in class mindustry.world.Block
- createIcons(MultiPacker) - Method in class mindustry.world.blocks.environment.Floor
- createIcons(MultiPacker) - Method in class mindustry.world.blocks.environment.OreBlock
- createIcons(MultiPacker) - Method in class mindustry.world.blocks.environment.ShallowLiquid
- createIncend(float, float, float, int) - Static method in class mindustry.entities.Damage
- createIncend(Bullet, float, float) - Method in class mindustry.entities.bullet.BulletType
- createItemTransfer(Item, int, float, float, Position, Runnable) - Static method in class mindustry.input.InputHandler
- createMap(Fi) - Method in class mindustry.editor.MapEditor
- createMap(Fi, boolean) - Static method in class mindustry.io.MapIO
- createMarker(int, MapObjectives.ObjectiveMarker) - Static method in class mindustry.logic.LExecutor
- createModContent() - Method in class mindustry.core.ContentLoader
-
Creates mod content, if applicable.
- createNet(Team, float, float, float, float, float, float) - Method in class mindustry.entities.bullet.BulletType
- createPuddles(Bullet, float, float) - Method in class mindustry.entities.bullet.BulletType
- createReport(Throwable) - Static method in class mindustry.net.CrashHandler
- createRubble - Variable in class mindustry.world.Block
-
whether rubble is created when this block is destroyed
- createScorch - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- createScripts() - Method in interface mindustry.core.Platform
-
Gets the scripting implementation.
- createSplashDamage(Bullet, float, float) - Method in class mindustry.entities.bullet.BulletType
- createSteamFolder(String) - Method in class mindustry.game.Schematic
- createSteamFolder(String) - Method in class mindustry.maps.Map
- createSteamFolder(String) - Method in class mindustry.mod.Mods.LoadedMod
- createSteamFolder(String) - Method in interface mindustry.type.Publishable
- createSteamPreview(String) - Method in class mindustry.game.Schematic
- createSteamPreview(String) - Method in class mindustry.maps.Map
- createSteamPreview(String) - Method in class mindustry.mod.Mods.LoadedMod
- createSteamPreview(String) - Method in interface mindustry.type.Publishable
- createTile(int, int, MapObjectives.MapObjective) - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap
- createTile(MapObjectives.MapObjective) - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap
- createUnit(Team, float, float, float, int, Cons<Unit>) - Method in class mindustry.game.SpawnGroup
-
Creates a unit, and assigns correct values based on this group's data.
- createUnit(Team, int) - Method in class mindustry.game.SpawnGroup
-
Creates a unit, and assigns correct values based on this group's data.
- createUnits(Bullet, float, float) - Method in class mindustry.entities.bullet.BulletType
- createWeather(Weather, float, float, float, float) - Static method in class mindustry.type.Weather
- createWreck - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- crevice - Static variable in class mindustry.content.SectorPresets
- cross - Variable in class mindustry.world.blocks.distribution.Sorter
- crosshairScale - Variable in class mindustry.input.MobileInput
-
Animation data for crosshair.
- crossRegion - Variable in class mindustry.world.blocks.sandbox.LiquidSource
- crossroads - Static variable in class mindustry.content.SectorPresets
- crushDamage - Variable in class mindustry.type.UnitType
-
magnitude of sine offset between segments
- crushDamageMultiplier - Variable in class mindustry.world.Block
-
Multiplier of damage dealt to this block by tanks.
- crux - Static variable in class mindustry.game.Team
- cruxscape - Static variable in class mindustry.content.SectorPresets
- cryofluid - Static variable in class mindustry.content.Blocks
- cryofluid - Static variable in class mindustry.content.Liquids
- cryofluid - Static variable in class mindustry.graphics.CacheLayer
- cryofluid - Static variable in class mindustry.graphics.Shaders
- cryofluidMixer - Static variable in class mindustry.content.Blocks
- crystalBlocks - Static variable in class mindustry.content.Blocks
- crystalCluster - Static variable in class mindustry.content.Blocks
- crystalFloor - Static variable in class mindustry.content.Blocks
- crystallineBoulder - Static variable in class mindustry.content.Blocks
- crystallineStone - Static variable in class mindustry.content.Blocks
- crystallineStoneWall - Static variable in class mindustry.content.Blocks
- crystallineVent - Static variable in class mindustry.content.Blocks
- crystalMag - Static variable in class mindustry.maps.planet.ErekirPlanetGenerator
- crystalOct - Static variable in class mindustry.maps.planet.ErekirPlanetGenerator
- crystalOrbs - Static variable in class mindustry.content.Blocks
- crystalScl - Static variable in class mindustry.maps.planet.ErekirPlanetGenerator
- crystalSeed - Static variable in class mindustry.maps.planet.ErekirPlanetGenerator
- ctrlCommand - Static variable in class mindustry.logic.GlobalVars
- ctrlPlayer - Static variable in class mindustry.logic.GlobalVars
- ctrlProcessor - Static variable in class mindustry.logic.GlobalVars
- CubemapMesh - Class in mindustry.graphics
- CubemapMesh(Cubemap) - Constructor for class mindustry.graphics.CubemapMesh
- cultivator - Static variable in class mindustry.content.Blocks
- curEnemyDps - Variable in class mindustry.game.SectorInfo
-
Special variables for simulation.
- curEnemyHealth - Variable in class mindustry.game.SectorInfo
-
Special variables for simulation.
- curInterp - Variable in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- currCounter - Variable in class mindustry.io.SaveFileReader
- curRecoil - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- curRecoils - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- current - Variable in class mindustry.audio.SoundControl
- current - Variable in class mindustry.ui.dialogs.CustomRulesDialog
- current - Variable in class mindustry.world.blocks.ConstructBlock.ConstructBuild
-
The recipe of the block that is being (de)constructed.
- current - Variable in class mindustry.world.blocks.distribution.Duct.DuctBuild
- current - Variable in class mindustry.world.blocks.distribution.DuctRouter.DuctRouterBuild
- current - Variable in class mindustry.world.blocks.distribution.OverflowDuct.OverflowDuctBuild
- current() - Method in class mindustry.world.modules.LiquidModule
-
Last received or loaded liquid.
- currentAmmo() - Method in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret.PayloadTurretBuild
- currentAmmoType - Enum constant in enum class mindustry.logic.LAccess
- currentAmount() - Method in class mindustry.world.modules.LiquidModule
- currentCategory - Variable in class mindustry.ui.fragments.PlacementFragment
- currentCommand() - Method in class mindustry.ai.types.CommandAI
- currentLength(Bullet) - Method in class mindustry.entities.bullet.ContinuousBulletType
- currentLength(Bullet) - Method in class mindustry.entities.bullet.ContinuousFlameBulletType
- currentLength(Bullet) - Method in class mindustry.entities.bullet.ContinuousLaserBulletType
- currentLocale() - Static method in class mindustry.type.MapLocales
- currentlyKicking - Variable in class mindustry.core.NetServer
-
Current kick session.
- currentName - Variable in class mindustry.ui.dialogs.CustomRulesDialog
- currentPlan - Variable in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- currentShooter() - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- currentShooter() - Method in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- currentTier - Variable in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- currentWaveTime - Enum constant in enum class mindustry.logic.LogicRule
- curSize - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- cursorScale() - Static method in class mindustry.ui.Fonts
- cursorType - Variable in class mindustry.input.DesktopInput
-
Current cursor type.
- curStep() - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- curStroke - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- curTime - Variable in class mindustry.logic.LExecutor.WaitI
- curve - Variable in class mindustry.logic.LCanvas.JumpButton
- curve(float, float) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- curve(Interp) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- custom - Enum constant in enum class mindustry.maps.Maps.ShuffleMode
- custom - Variable in class mindustry.core.UI
- custom - Variable in class mindustry.maps.Map
-
Whether this is a custom map.
- customBackgroundCallback - Variable in class mindustry.game.Rules
-
Name of callback to call for background rendering in mods; see Renderer#addCustomBackground.
- customBackgrounds - Variable in class mindustry.core.Renderer
- customChunks - Static variable in class mindustry.io.SaveVersion
- customClient - Enum constant in enum class mindustry.net.Packets.KickReason
- CustomGameDialog - Class in mindustry.ui.dialogs
- CustomGameDialog() - Constructor for class mindustry.ui.dialogs.CustomGameDialog
- customMapDirectory - Static variable in class mindustry.Vars
-
data subdirectory used for custom maps
- customMaps() - Method in class mindustry.maps.Maps
-
Returns a list of only custom maps.
- customParsers - Static variable in class mindustry.logic.LAssembler
- CustomRulesDialog - Class in mindustry.ui.dialogs
- CustomRulesDialog() - Constructor for class mindustry.ui.dialogs.CustomRulesDialog
- CustomRulesDialog(boolean) - Constructor for class mindustry.ui.dialogs.CustomRulesDialog
- customShadow - Variable in class mindustry.world.Block
-
If true, a custom shadow (name-shadow) is drawn under this block.
- customShadowRegion - Variable in class mindustry.world.Block
- CutsceneAction - Enum Class in mindustry.logic
- CutsceneI() - Constructor for class mindustry.logic.LExecutor.CutsceneI
- CutsceneI(CutsceneAction, LVar, LVar, LVar, LVar) - Constructor for class mindustry.logic.LExecutor.CutsceneI
- CutsceneStatement() - Constructor for class mindustry.logic.LStatements.CutsceneStatement
- cyanogen - Static variable in class mindustry.content.Liquids
- cyanogenSynthesizer - Static variable in class mindustry.content.Blocks
- cyclone - Static variable in class mindustry.content.Blocks
- cyerce - Static variable in class mindustry.content.UnitTypes
D
- dacite - Static variable in class mindustry.content.Blocks
- daciteBoulder - Static variable in class mindustry.content.Blocks
- daciteWall - Static variable in class mindustry.content.Blocks
- dagger - Static variable in class mindustry.content.UnitTypes
- damage - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- damage - Variable in class mindustry.entities.abilities.MoveLightningAbility
-
Lightning damage
- damage - Variable in class mindustry.entities.bullet.BulletType
-
Direct damage dealt on hit.
- damage - Variable in class mindustry.game.SectorInfo
-
Damage dealt to sector.
- damage - Variable in class mindustry.logic.LExecutor.ExplosionI
- damage - Variable in class mindustry.logic.LStatements.ExplosionStatement
- damage - Variable in class mindustry.type.StatusEffect
-
Damage per frame.
- damage - Variable in class mindustry.world.blocks.defense.ShockMine
- damage - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- damage - Variable in class mindustry.world.consumers.ConsumeItemExplode
- damage - Static variable in class mindustry.world.meta.Stat
- damage(float) - Method in class mindustry.world.blocks.defense.ShieldWall.ShieldWallBuild
- damage(float) - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- damage(float) - Method in class mindustry.world.blocks.logic.MemoryBlock.MemoryBuild
- damage(float) - Method in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- damage(float) - Method in class mindustry.world.blocks.logic.SwitchBlock.SwitchBuild
- damage(float) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- damage(float, float, float, float) - Static method in class mindustry.entities.Damage
-
Damages everything in a radius.
- damage(Team, float) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- damage(Team, float, float, float, float) - Static method in class mindustry.entities.Damage
-
Damages all entities and blocks in a radius that are enemies of the team.
- damage(Team, float, float, float, float, boolean) - Static method in class mindustry.entities.Damage
-
Damages all entities and blocks in a radius that are enemies of the team.
- damage(Team, float, float, float, float, boolean, boolean) - Static method in class mindustry.entities.Damage
-
Damages all entities and blocks in a radius that are enemies of the team.
- damage(Team, float, float, float, float, boolean, boolean, boolean) - Static method in class mindustry.entities.Damage
-
Damages all entities and blocks in a radius that are enemies of the team.
- damage(Team, float, float, float, float, boolean, boolean, boolean, boolean, Bullet) - Static method in class mindustry.entities.Damage
-
Damages all entities and blocks in a radius that are enemies of the team.
- Damage - Class in mindustry.entities
-
Utility class for damaging in an area.
- Damage() - Constructor for class mindustry.entities.Damage
- Damage.Collided - Class in mindustry.entities
- damaged - Enum constant in enum class mindustry.logic.LLocate
- damageEffect - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- damageExplosions - Variable in class mindustry.game.Rules
-
Whether friendly explosions can occur and set fire/damage other blocks.
- damageInterval - Variable in class mindustry.entities.bullet.ContinuousBulletType
- damageInterval - Variable in class mindustry.entities.bullet.PointLaserBulletType
- damageLightning - Static variable in class mindustry.content.Bullets
- damageLightningAir - Static variable in class mindustry.content.Bullets
- damageLightningGround - Static variable in class mindustry.content.Bullets
- damageMultiplier - Variable in class mindustry.entities.units.StatusEntry
- damageMultiplier - Variable in class mindustry.type.StatusEffect
-
Damage dealt by the unit with the effect.
- damageMultiplier - Static variable in class mindustry.world.meta.Stat
- damageMultiplier(Bullet) - Method in class mindustry.entities.bullet.BulletType
- damageTaken - Variable in class mindustry.world.blocks.environment.Floor
-
Damage taken per tick on this tile.
- damageTargetWeight - Variable in class mindustry.type.weapons.PointDefenseBulletWeapon
- damageUnits(Team, float, float, float, float, Boolf<Unit>, Cons<Unit>) - Static method in class mindustry.entities.Damage
-
Damages all entities and blocks in a radius that are enemies of the team.
- dangerous() - Method in class mindustry.world.Tile
- darkerGray - Static variable in class mindustry.graphics.Pal
- darkerMetal - Static variable in class mindustry.graphics.Pal
- darkestGray - Static variable in class mindustry.graphics.Pal
- darkestMetal - Static variable in class mindustry.graphics.Pal
- darkFlame - Static variable in class mindustry.graphics.Pal
- darkishGray - Static variable in class mindustry.graphics.Pal
- darkMetal - Static variable in class mindustry.content.Blocks
- darkMetal - Static variable in class mindustry.graphics.Pal
- darkMusic - Variable in class mindustry.audio.SoundControl
-
darker music, used in times of conflict
- darkness - Static variable in class mindustry.graphics.Layer
- darkness - Static variable in class mindustry.graphics.Shaders
- DarknessShader() - Constructor for class mindustry.graphics.Shaders.DarknessShader
- darkOutline - Static variable in class mindustry.graphics.Pal
- darkPanel1 - Static variable in class mindustry.content.Blocks
- darkPanel2 - Static variable in class mindustry.content.Blocks
- darkPanel3 - Static variable in class mindustry.content.Blocks
- darkPanel4 - Static variable in class mindustry.content.Blocks
- darkPanel5 - Static variable in class mindustry.content.Blocks
- darkPanel6 - Static variable in class mindustry.content.Blocks
- darkPyraFlame - Static variable in class mindustry.graphics.Pal
- darkRadius - Static variable in class mindustry.Vars
-
Wall darkness radius.
- darksand - Static variable in class mindustry.content.Blocks
- darksandTaintedWater - Static variable in class mindustry.content.Blocks
- darksandWater - Static variable in class mindustry.content.Blocks
- dashCircle(float, float, float, Color) - Static method in class mindustry.graphics.Drawf
- dashLine(Color, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- dashLine(Color, float, float, float, float, int) - Static method in class mindustry.graphics.Drawf
- dashLineBasic(float, float, float, float) - Static method in class mindustry.graphics.Drawf
- dashLineDst(Color, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- dashRect(Color, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- dashRect(Color, Rect) - Static method in class mindustry.graphics.Drawf
- dashRectBasic(float, float, float, float) - Static method in class mindustry.graphics.Drawf
- dashSquare(Color, float, float, float) - Static method in class mindustry.graphics.Drawf
- dashSquareBasic(float, float, float) - Static method in class mindustry.graphics.Drawf
- data - Variable in class mindustry.entities.abilities.Ability
- data - Variable in class mindustry.entities.Effect.EffectContainer
- data - Variable in class mindustry.graphics.Shaders.ShockwaveShader
- data - Variable in class mindustry.logic.LExecutor.EffectI
- data - Variable in class mindustry.logic.LogicFx.EffectEntry
- data - Variable in class mindustry.logic.LStatements.EffectStatement
- data - Variable in class mindustry.net.Packets.StreamChunk
- data - Variable in class mindustry.world.blocks.environment.Floor.UpdateRenderState
- data - Variable in class mindustry.world.blocks.logic.CanvasBlock.CanvasBuild
- data - Variable in class mindustry.world.Tile
-
Extra data for very specific blocks.
- data() - Method in class mindustry.entities.Effect.EffectContainer
- data() - Method in class mindustry.game.Team
- data(Class<?>) - Method in class mindustry.logic.LogicFx.EffectEntry
- database - Variable in class mindustry.core.UI
- DatabaseDialog - Class in mindustry.ui.dialogs
- DatabaseDialog() - Constructor for class mindustry.ui.dialogs.DatabaseDialog
- databaseTabs - Variable in class mindustry.ctype.UnlockableContent
-
Content - usually a planet - that dictates which database tab(s) this content will appear in.
- dataBytes - Variable in class mindustry.io.SaveFileReader
- dataBytes2 - Variable in class mindustry.io.SaveFileReader
- dataBytesSmall - Variable in class mindustry.io.SaveFileReader
- dataDirectory - Static variable in class mindustry.Vars
-
application data directory, equivalent to
Settings.getDataDirectory()
- dead - Enum constant in enum class mindustry.logic.LAccess
- death(Unit) - Method in class mindustry.entities.abilities.Ability
- death(Unit) - Method in class mindustry.entities.abilities.ForceFieldAbility
- death(Unit) - Method in class mindustry.entities.abilities.LiquidExplodeAbility
- death(Unit) - Method in class mindustry.entities.abilities.SpawnDeathAbility
- deathExplosionEffect - Variable in class mindustry.type.UnitType
-
effect created when this unit dies
- deathShake - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- deathSound - Variable in class mindustry.type.UnitType
-
sound played when this unit explodes (*not* when it is shot down)
- debris - Static variable in class mindustry.graphics.Layer
- debug - Static variable in class mindustry.net.Administration.Config
- debugDraw - Variable in class mindustry.entities.part.EffectSpawnerPart
-
Shows the spawn rectangles in red.
- debugLine - Static variable in class mindustry.content.Fx
- debugOnly - Static variable in class mindustry.world.meta.BuildVisibility
- debugRect - Static variable in class mindustry.content.Fx
- debugSelect - Static variable in class mindustry.ui.dialogs.PlanetDialog
- debugShowRequirements - Static variable in class mindustry.ui.dialogs.ResearchDialog
- debugStatusClient(int, int, int) - Static method in class mindustry.core.NetServer
- debugStatusClientUnreliable(int, int, int) - Static method in class mindustry.core.NetServer
- decal(TextureRegion, float, float, float) - Static method in class mindustry.entities.Effect
- decal(TextureRegion, float, float, float, float, Color) - Static method in class mindustry.entities.Effect
- deconstruct(Unit, CoreBlock.CoreBuild, float) - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- deconstructDropAllLiquid - Variable in class mindustry.world.Block
-
if false, only incinerable liquids are dropped when deconstructing; otherwise, all liquids are dropped.
- deconstructFinish(Tile, Block, Unit) - Static method in class mindustry.world.blocks.ConstructBlock
- deconstructing - Variable in class mindustry.world.blocks.payloads.PayloadDeconstructor.PayloadDeconstructorBuild
- deconstructor - Static variable in class mindustry.content.Blocks
- deconstructRefundMultiplier - Variable in class mindustry.game.Rules
-
Multiplier for percentage of materials refunded when deconstructing.
- deconstructSpeed - Variable in class mindustry.world.blocks.payloads.PayloadDeconstructor
- deconstructThreshold - Variable in class mindustry.world.Block
-
Build completion at which deconstruction finishes.
- decoration - Variable in class mindustry.world.blocks.environment.Floor
-
Decoration block.
- decoration(float) - Method in class mindustry.maps.generators.BasicGenerator
- deepTaintedWater - Static variable in class mindustry.content.Blocks
- deepwater - Static variable in class mindustry.content.Blocks
- def - Static variable in class mindustry.ui.Fonts
- defaultAttributes - Variable in class mindustry.type.Planet
-
Environment attributes.
- defaultb - Static variable in class mindustry.ui.Styles
- defaultBehavior() - Method in class mindustry.ai.types.CommandAI
- defaultCheck - Static variable in class mindustry.ui.Styles
- defaultCommand - Variable in class mindustry.type.UnitType
-
Command to assign to this unit upon creation.
- defaultContentIcons - Static variable in class mindustry.Vars
-
Default accessible content types used for player-selectable icons.
- defaultCore - Variable in class mindustry.type.Planet
-
Default core block for launching.
- defaultDialog - Static variable in class mindustry.ui.Styles
- defaultEnv - Variable in class mindustry.type.Planet
-
Environment flags for sectors on this planet.
- defaultEnv - Static variable in class mindustry.Vars
-
Default rule environment.
- defaultField - Static variable in class mindustry.ui.Styles
- defaultFileDialog(boolean, String, String, Cons<Fi>) - Static method in interface mindustry.core.Platform
- defaulti - Static variable in class mindustry.ui.Styles
-
Default image button style - gray corners at 45 degrees.
- defaultInterpreter() - Static method in class mindustry.editor.MapObjectivesDialog
- defaultLabel - Static variable in class mindustry.ui.Styles
- defaultLoadout - Variable in class mindustry.maps.generators.BasicGenerator
- defaultMaps() - Method in class mindustry.maps.Maps
-
Returns a list of only default maps.
- defaultMultiFileChooser(Cons<Fi>, String...) - Static method in interface mindustry.core.Platform
- defaultPane - Static variable in class mindustry.ui.Styles
- defaultRebuildPeriod - Static variable in class mindustry.ai.types.BuilderAI
- defaultServers - Static variable in class mindustry.Vars
-
list of built-in servers.
- defaultSlider - Static variable in class mindustry.ui.Styles
- defaultt - Static variable in class mindustry.ui.Styles
-
Default text button style - gray corners at 45 degrees.
- defaultTeam - Variable in class mindustry.game.Rules
-
team of the player by default.
- defaultTree - Static variable in class mindustry.ui.Styles
- defaultValue - Variable in class mindustry.net.Administration.Config
- defaultValue(InputDevice.DeviceType) - Method in enum class mindustry.input.Binding
- defeatAttack5Waves - Enum constant in enum class mindustry.service.Achievement
- defeatBoss - Enum constant in enum class mindustry.service.Achievement
- DefenderAI - Class in mindustry.ai.types
- DefenderAI() - Constructor for class mindustry.ai.types.DefenderAI
- defense - Enum constant in enum class mindustry.type.Category
-
Walls and other defensive structures.
- deflectBullets() - Method in class mindustry.world.blocks.defense.DirectionalForceProjector.DirectionalForceProjectorBuild
- deflectBullets() - Method in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- deflectSound - Variable in class mindustry.world.blocks.defense.Wall
- degrees - Static variable in class mindustry.world.meta.StatUnit
- delay(float) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- delayFrags - Variable in class mindustry.entities.bullet.BulletType
-
If true, frag bullets are delayed to the next frame.
- delete() - Method in class mindustry.game.Saves.SaveSlot
- deleteAll() - Method in class mindustry.game.Saves
- deletePlans(Player, int[]) - Static method in class mindustry.input.InputHandler
- deleting - Variable in class mindustry.input.DesktopInput
-
Whether player is currently deleting removal plans.
- delta - Variable in class mindustry.ui.layout.RadialTreeLayout
- denseRedStone - Static variable in class mindustry.content.Blocks
- density - Variable in class mindustry.type.weather.ParticleWeather
- density - Variable in class mindustry.type.weather.RainWeather
- dependencies - Variable in class mindustry.mod.Mods.LoadedMod
-
This mod's dependencies as already-loaded mods.
- dependencies - Variable in class mindustry.mod.Mods.ModMeta
- dependencies - Variable in class mindustry.mod.Mods.ModResolutionContext
- dependencyFinished() - Method in class mindustry.game.MapObjectives.MapObjective
- deposit(Tile, Liquid, float) - Static method in class mindustry.entities.Puddles
-
Deposits a Puddle at a tile.
- deposit(Tile, Tile, Liquid, float) - Static method in class mindustry.entities.Puddles
-
Deposits a Puddle between tile and source.
- deposit(Tile, Tile, Liquid, float, boolean) - Static method in class mindustry.entities.Puddles
- deposit(Tile, Tile, Liquid, float, boolean, boolean) - Static method in class mindustry.entities.Puddles
- DepositEvent(Building, Player, Item, int) - Constructor for class mindustry.game.EventType.DepositEvent
- depositItem - Enum constant in enum class mindustry.net.Administration.ActionType
- depositItems - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- depth - Variable in class mindustry.content.TechTree.TechNode
-
Depth in tech tree.
- derelict - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- derelict - Static variable in class mindustry.game.Team
- derelictRepair - Variable in class mindustry.game.Rules
-
Whether blocks can be repaired by clicking them.
- desc - Static variable in class mindustry.net.Administration.Config
- description - Variable in class mindustry.ctype.UnlockableContent
-
Localized description & details.
- description - Variable in class mindustry.logic.GlobalVars.VarEntry
- description - Variable in class mindustry.mod.ModListing
- description - Variable in class mindustry.mod.Mods.ModMeta
- description - Variable in class mindustry.net.Administration.Config
- description - Variable in class mindustry.net.Host
- description - Variable in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable.Setting
- description - Variable in class mindustry.ui.Links.LinkEntry
- description() - Method in enum class mindustry.game.Gamemode
- description() - Method in class mindustry.game.Schematic
- description() - Method in class mindustry.logic.LCategory
- description() - Method in class mindustry.maps.Map
- descriptionWidth - Static variable in class mindustry.entities.abilities.Ability
- deselect - Enum constant in enum class mindustry.input.Binding
- desktopButtons - Variable in class mindustry.ui.fragments.MenuFragment
- DesktopInput - Class in mindustry.input
- DesktopInput() - Constructor for class mindustry.input.DesktopInput
- desktopMove - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- desktopPause - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- desktopShoot - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- desolateRift - Static variable in class mindustry.content.SectorPresets
- despawn - Static variable in class mindustry.content.Fx
- despawned(Bullet) - Method in class mindustry.entities.bullet.BulletType
-
Called when the bullet reaches the end of its lifetime or is destroyed by something external.
- despawned(Bullet) - Method in class mindustry.entities.bullet.LiquidBulletType
- despawned(Bullet) - Method in class mindustry.entities.bullet.MassDriverBolt
- despawnEffect - Variable in class mindustry.entities.bullet.BulletType
-
Effect shown when bullet despawns.
- despawnHit - Variable in class mindustry.entities.bullet.BulletType
-
Whether to create hit effects on despawn.
- despawnShake - Variable in class mindustry.entities.bullet.BulletType
-
Amount of shaking produced when this bullet hits something or despawns.
- despawnSound - Variable in class mindustry.entities.bullet.BulletType
-
Sound made when hitting something or getting removed.
- despawnUnit - Variable in class mindustry.entities.bullet.BulletType
-
Unit spawned when this bullet hits something or despawns due to it hitting the end of its lifetime.
- despawnUnitChance - Variable in class mindustry.entities.bullet.BulletType
-
The chance for despawn units to spawn.
- despawnUnitCount - Variable in class mindustry.entities.bullet.BulletType
-
Amount of units spawned when this bullet despawns.
- despawnUnitRadius - Variable in class mindustry.entities.bullet.BulletType
-
Random offset distance from the original bullet despawn/hit coordinate.
- dest - Variable in class mindustry.entities.pattern.ShootMulti
- dest - Variable in class mindustry.logic.LExecutor.GetBlockI
- dest - Variable in class mindustry.logic.LExecutor.LookupI
- dest - Variable in class mindustry.logic.LExecutor.OpI
- dest - Variable in class mindustry.logic.LStatements.JumpStatement
- dest - Variable in class mindustry.logic.LStatements.OperationStatement
- destination - Variable in class mindustry.game.SectorInfo
-
Launch destination.
- destIndex - Variable in class mindustry.logic.LStatements.JumpStatement
- destroy1kBlocks - Enum constant in enum class mindustry.service.Achievement
- DestroyBlockObjective() - Constructor for class mindustry.game.MapObjectives.DestroyBlockObjective
- DestroyBlockObjective(Block, int, int, Team) - Constructor for class mindustry.game.MapObjectives.DestroyBlockObjective
- DestroyBlocksObjective() - Constructor for class mindustry.game.MapObjectives.DestroyBlocksObjective
- DestroyBlocksObjective(Block, Team, Point2...) - Constructor for class mindustry.game.MapObjectives.DestroyBlocksObjective
- destroyBullet - Variable in class mindustry.world.Block
-
bullet that this block spawns when destroyed
- destroyBulletSameTeam - Variable in class mindustry.world.Block
-
if true, destroyBullet is spawned on the block's team instead of Derelict team
- DestroyCoreObjective() - Constructor for class mindustry.game.MapObjectives.DestroyCoreObjective
- destroyed() - Method in class mindustry.world.blocks.payloads.BuildPayload
- destroyed() - Method in interface mindustry.world.blocks.payloads.Payload
- destroyEffect - Variable in class mindustry.world.Block
-
Effect for destroying the block.
- destroyPayload(Building) - Static method in class mindustry.game.Teams
- destroyPitchMax - Variable in class mindustry.world.Block
-
Range of destroy sound.
- destroyPitchMin - Variable in class mindustry.world.Block
-
Range of destroy sound.
- destroyScatterFlare - Enum constant in enum class mindustry.service.Achievement
- destroySound - Variable in class mindustry.world.Block
-
Sounds made when this block is destroyed.
- destroyToDerelict() - Method in class mindustry.game.Teams.TeamData
-
Destroys this team's presence on the map, killing part of its buildings and converting everything to 'derelict'.
- DestroyUnitsObjective() - Constructor for class mindustry.game.MapObjectives.DestroyUnitsObjective
- DestroyUnitsObjective(int) - Constructor for class mindustry.game.MapObjectives.DestroyUnitsObjective
- destructible - Variable in class mindustry.world.Block
-
whether this block has health and can be destroyed
- dests - Variable in class mindustry.world.blocks.power.BeamNode.BeamNodeBuild
- detach_camera - Enum constant in enum class mindustry.input.Binding
- details - Variable in class mindustry.ctype.UnlockableContent
-
Localized description & details.
- details - Variable in class mindustry.game.MapObjectives.MapObjective
- details() - Method in class mindustry.game.MapObjectives.MapObjective
- details(String) - Method in class mindustry.game.MapObjectives.MapObjective
- detector - Variable in class mindustry.input.InputHandler
- diagonal_placement - Enum constant in enum class mindustry.input.Binding
- didRegen - Variable in class mindustry.world.blocks.defense.RegenProjector.RegenProjectorBuild
- dieExclusion - Enum constant in enum class mindustry.service.Achievement
- differentialGenerator - Static variable in class mindustry.content.Blocks
- difficulty - Variable in class mindustry.game.CampaignRules
- difficulty - Variable in class mindustry.type.SectorPreset
-
Difficulty, 0-10.
- Difficulty - Enum Class in mindustry.game
- diffuse - Static variable in class mindustry.content.Blocks
- diode - Static variable in class mindustry.content.Blocks
- DirectionalForceProjector - Class in mindustry.world.blocks.defense
- DirectionalForceProjector(String) - Constructor for class mindustry.world.blocks.defense.DirectionalForceProjector
- DirectionalForceProjector.DirectionalForceProjectorBuild - Class in mindustry.world.blocks.defense
- DirectionalForceProjectorBuild() - Constructor for class mindustry.world.blocks.defense.DirectionalForceProjector.DirectionalForceProjectorBuild
- DirectionalItemBuffer - Class in mindustry.world
- DirectionalItemBuffer(int) - Constructor for class mindustry.world.DirectionalItemBuffer
- DirectionalUnloader - Class in mindustry.world.blocks.distribution
- DirectionalUnloader(String) - Constructor for class mindustry.world.blocks.distribution.DirectionalUnloader
- DirectionalUnloader.DirectionalUnloaderBuild - Class in mindustry.world.blocks.distribution
- DirectionalUnloaderBuild() - Constructor for class mindustry.world.blocks.distribution.DirectionalUnloader.DirectionalUnloaderBuild
- DirectionBridge - Class in mindustry.world.blocks.distribution
- DirectionBridge(String) - Constructor for class mindustry.world.blocks.distribution.DirectionBridge
- DirectionBridge.DirectionBridgeBuild - Class in mindustry.world.blocks.distribution
- DirectionBridgeBuild() - Constructor for class mindustry.world.blocks.distribution.DirectionBridge.DirectionBridgeBuild
- DirectionLiquidBridge - Class in mindustry.world.blocks.distribution
- DirectionLiquidBridge(String) - Constructor for class mindustry.world.blocks.distribution.DirectionLiquidBridge
- DirectionLiquidBridge.DuctBridgeBuild - Class in mindustry.world.blocks.distribution
- dirRegion - Variable in class mindustry.world.blocks.distribution.DirectionBridge
- dirs - Variable in class mindustry.world.blocks.environment.Floor
- dirShieldConsumer - Static variable in class mindustry.world.blocks.defense.DirectionalForceProjector
- dirt - Static variable in class mindustry.content.Blocks
- dirtWall - Static variable in class mindustry.content.Blocks
- dirty - Variable in class mindustry.ai.Pathfinder.Flowfield
-
If true, this flow field needs updating.
- disabled - Enum constant in enum class mindustry.mod.Mods.ModState
- disableOutsideArea - Variable in class mindustry.game.Rules
-
If true, blocks outside the map area are disabled.
- disableOverlapCheck - Variable in class mindustry.world.blocks.defense.turrets.BaseTurret
- disableSave - Static variable in class mindustry.Vars
-
if true, most autosaving is disabled.
- disableUI - Static variable in class mindustry.Vars
-
if true, UI is not drawn
- disableUnitCap - Variable in class mindustry.game.Rules
-
If true, the unit cap is disabled.
- disableWorldProcessors - Variable in class mindustry.game.Rules
-
If true, world processors no longer update.
- disarm - Variable in class mindustry.type.StatusEffect
-
Unit weapon(s) disabled.
- disarmed - Static variable in class mindustry.content.StatusEffects
- disassembler - Static variable in class mindustry.content.Blocks
- disconnect() - Method in class mindustry.net.Net
- Disconnect() - Constructor for class mindustry.net.Packets.Disconnect
- disconnectClient() - Method in class mindustry.net.ArcNetProvider
- disconnectClient() - Method in interface mindustry.net.Net.NetProvider
-
Disconnect from the server.
- disconnectNoReset() - Method in class mindustry.core.NetClient
-
Disconnects, causing no further changes or reset.
- disconnectQuietly() - Method in class mindustry.core.NetClient
-
Disconnects, resetting state to the menu.
- discord - Variable in class mindustry.core.UI
- DiscordDialog - Class in mindustry.ui.dialogs
- DiscordDialog() - Constructor for class mindustry.ui.dialogs.DiscordDialog
- discordURL - Static variable in class mindustry.Vars
-
URL for discord invite.
- discoverServers(Cons<Host>, Runnable) - Method in class mindustry.net.ArcNetProvider
- discoverServers(Cons<Host>, Runnable) - Method in class mindustry.net.Net
-
Starts discovering servers on a different thread.
- discoverServers(Cons<Host>, Runnable) - Method in interface mindustry.net.Net.NetProvider
-
Discover servers.
- discoveryTime - Variable in class mindustry.world.blocks.defense.Radar
- disperse - Static variable in class mindustry.content.Blocks
- disperseTrail - Static variable in class mindustry.content.Fx
- display - Variable in class mindustry.entities.abilities.Ability
-
If false, this ability does not show in unit stats.
- display - Variable in class mindustry.type.Weapon
-
whether weapon should appear in the stats of a unit with this weapon
- display() - Method in interface mindustry.game.Objectives.Objective
- display() - Method in class mindustry.game.Objectives.OnPlanet
- display() - Method in class mindustry.game.Objectives.OnSector
- display() - Method in class mindustry.game.Objectives.Produce
- display() - Method in class mindustry.game.Objectives.Research
- display() - Method in class mindustry.game.Objectives.SectorComplete
- display(Table) - Method in class mindustry.entities.abilities.Ability
- display(Table) - Method in interface mindustry.ui.Displayable
- display(Table) - Method in class mindustry.world.blocks.campaign.LandingPad.LandingPadBuild
- display(Table) - Method in class mindustry.world.blocks.campaign.LaunchPad.LaunchPadBuild
- display(Table) - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- display(Table) - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- display(Table) - Method in interface mindustry.world.meta.StatValue
-
This method should provide all elements necessary to display this stat to the specified table.
- display(Table) - Method in class mindustry.world.Tile
- display(Unit, Table) - Method in class mindustry.type.UnitType
- display(Stats) - Method in class mindustry.world.consumers.Consume
- display(Stats) - Method in class mindustry.world.consumers.ConsumeItemEfficiency
- display(Stats) - Method in class mindustry.world.consumers.ConsumeItemExplode
- display(Stats) - Method in class mindustry.world.consumers.ConsumeItemFilter
- display(Stats) - Method in class mindustry.world.consumers.ConsumeItems
- display(Stats) - Method in class mindustry.world.consumers.ConsumeLiquid
- display(Stats) - Method in class mindustry.world.consumers.ConsumeLiquidFilter
- display(Stats) - Method in class mindustry.world.consumers.ConsumeLiquidFlammable
- display(Stats) - Method in class mindustry.world.consumers.ConsumeLiquids
- display(Stats) - Method in class mindustry.world.consumers.ConsumePayloadDynamic
- display(Stats) - Method in class mindustry.world.consumers.ConsumePayloadFilter
- display(Stats) - Method in class mindustry.world.consumers.ConsumePayloads
- display(Stats) - Method in class mindustry.world.consumers.ConsumePower
- display(Stats) - Method in class mindustry.world.consumers.ConsumePowerDynamic
- displayable() - Method in interface mindustry.ui.Displayable
- displayable() - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- displayable() - Method in class mindustry.world.blocks.logic.MemoryBlock.MemoryBuild
- Displayable - Interface in mindustry.ui
-
An interface for things that can be displayed when hovered over.
- displayAmmoMultiplier - Variable in class mindustry.entities.bullet.BulletType
-
Whether to display the ammo multiplayer for this bullet type in its stats.
- displayAmmoMultiplier - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
If true, this block will display ammo multipliers in its stats (irrelevant for certain types of turrets).
- displayBars(Table) - Method in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret.PayloadTurretBuild
- displayBars(Unit, Table) - Method in class mindustry.entities.abilities.Ability
- displayBars(Unit, Table) - Method in class mindustry.entities.abilities.ForceFieldAbility
- displayBars(Unit, Table) - Method in class mindustry.entities.abilities.ShieldArcAbility
- displayDescription() - Method in class mindustry.ctype.UnlockableContent
- displayedSpeed - Variable in class mindustry.world.blocks.distribution.Conveyor
- displayEfficiency - Variable in class mindustry.world.blocks.power.ThermalGenerator
- displayEfficiency - Variable in class mindustry.world.blocks.production.AttributeCrafter
- displayEfficiencyScale - Variable in class mindustry.world.blocks.power.ThermalGenerator
- displayEfficiencyScale - Variable in class mindustry.world.blocks.production.AttributeCrafter
- displayExtra(Table) - Method in class mindustry.ctype.UnlockableContent
-
Display any extra info after details.
- displayExtra(Table) - Method in class mindustry.type.TeamEntry
- displayFlow - Variable in class mindustry.world.Block
-
whether to display flow rate
- displayHeal - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- displayItem(Item) - Static method in class mindustry.world.meta.StatValues
- displayItem(Item, int) - Static method in class mindustry.world.meta.StatValues
- displayItem(Item, int, boolean) - Static method in class mindustry.world.meta.StatValues
- displayItem(Item, int, float, boolean) - Static method in class mindustry.world.meta.StatValues
-
Displays the item with a "/sec" qualifier based on the time period, in ticks.
- displayItemPercent(Item, int, boolean) - Static method in class mindustry.world.meta.StatValues
-
Displays the item with a "/sec" qualifier based on the time period, in ticks.
- displayLiquid(Liquid, float, boolean) - Static method in class mindustry.world.meta.StatValues
- displayName - Variable in class mindustry.mod.Mods.ModMeta
- displayNames - Static variable in class mindustry.ui.dialogs.LanguageDialog
- displayShadow(Tile) - Method in class mindustry.world.Block
- displaySize - Variable in class mindustry.world.blocks.logic.LogicDisplay
- displaySize - Static variable in class mindustry.world.meta.Stat
- displayThreat() - Method in class mindustry.type.Sector
-
Displays threat as a formatted string.
- dispose() - Method in class mindustry.core.Control
- dispose() - Method in class mindustry.core.Logic
- dispose() - Method in class mindustry.core.Renderer
- dispose() - Method in class mindustry.editor.MapEditorDialog
- dispose() - Method in class mindustry.editor.MapRenderer
- dispose() - Method in class mindustry.graphics.CubemapMesh
- dispose() - Method in class mindustry.graphics.g3d.PlanetRenderer
- dispose() - Method in class mindustry.graphics.IndexedRenderer
- dispose() - Method in class mindustry.graphics.LoadRenderer
- dispose() - Method in class mindustry.graphics.MenuRenderer
- dispose() - Method in class mindustry.graphics.MultiPacker
- dispose() - Method in class mindustry.graphics.Pixelator
- dispose() - Method in class mindustry.mod.Mods.LoadedMod
- dispose() - Method in class mindustry.mod.Scripts
- dispose() - Method in class mindustry.net.ArcNetProvider
- dispose() - Method in class mindustry.net.Net
- dispose() - Method in interface mindustry.net.Net.NetProvider
-
Close all connections.
- DisposeEvent() - Constructor for class mindustry.game.EventType.DisposeEvent
- disrupt - Static variable in class mindustry.content.UnitTypes
- distance - Enum constant in enum class mindustry.logic.RadarSort
- distort(float, float) - Method in class mindustry.maps.generators.BasicGenerator
- DistortFilter - Class in mindustry.maps.filters
- DistortFilter() - Constructor for class mindustry.maps.filters.DistortFilter
- distributePower(float, float, boolean) - Method in class mindustry.world.blocks.power.PowerGraph
- distribution - Enum constant in enum class mindustry.type.Category
-
Blocks that move items around.
- distributor - Static variable in class mindustry.content.Blocks
- div - Enum constant in enum class mindustry.logic.LogicOp
- divisions - Variable in class mindustry.entities.bullet.ContinuousFlameBulletType
- divisions - Variable in class mindustry.entities.bullet.ContinuousLaserBulletType
- doDump() - Method in class mindustry.world.blocks.distribution.BufferedItemBridge.BufferedItemBridgeBuild
- doDump() - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- doDump() - Method in class mindustry.world.blocks.liquid.LiquidBridge.LiquidBridgeBuild
- doEdge(Tile, Tile, Floor) - Method in class mindustry.world.blocks.environment.Floor
- dominantItem - Variable in class mindustry.world.blocks.production.Drill.DrillBuild
- dominantItems - Variable in class mindustry.world.blocks.production.Drill.DrillBuild
- done() - Method in class mindustry.game.MapObjectives.MapObjective
-
Called once after
MapObjectives.MapObjective.update()
returns true, before this objective is removed. - door - Static variable in class mindustry.content.Blocks
- Door - Class in mindustry.world.blocks.defense
- Door(String) - Constructor for class mindustry.world.blocks.defense.Door
- Door.DoorBuild - Class in mindustry.world.blocks.defense
- DoorBuild() - Constructor for class mindustry.world.blocks.defense.Door.DoorBuild
- doorclose - Static variable in class mindustry.content.Fx
- doorcloselarge - Static variable in class mindustry.content.Fx
- doorLarge - Static variable in class mindustry.content.Blocks
- dooropen - Static variable in class mindustry.content.Fx
- dooropenlarge - Static variable in class mindustry.content.Fx
- doorQueue - Static variable in class mindustry.world.blocks.defense.Door
- doorSound - Variable in class mindustry.world.blocks.defense.AutoDoor
- doorSound - Variable in class mindustry.world.blocks.defense.Door
- dormantCyst - Static variable in class mindustry.content.Items
- dosBlacklist - Variable in class mindustry.net.Administration
- doShockwave(float, float) - Method in class mindustry.ai.WaveSpawner
- down - Variable in class mindustry.input.MobileInput
-
Down tracking for panning.
- downloadMapWorkshop - Enum constant in enum class mindustry.service.Achievement
- dps() - Method in class mindustry.type.Weapon
- dps() - Method in class mindustry.type.weapons.RepairBeamWeapon
- dpsEstimate - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- drag - Variable in class mindustry.entities.bullet.BulletType
-
Drag as fraction of velocity.
- drag - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- draggable - Variable in enum class mindustry.editor.EditorTool
-
Whether this tool should be dragged across the canvas when the mouse moves.
- DragLayout() - Constructor for class mindustry.logic.LCanvas.DragLayout
- dragMultiplier - Enum constant in enum class mindustry.logic.LogicRule
- dragMultiplier - Variable in class mindustry.entities.units.StatusEntry
- dragMultiplier - Variable in class mindustry.game.Rules
-
Environment drag multiplier.
- dragMultiplier - Variable in class mindustry.type.StatusEffect
-
Unit drag multiplier.
- dragMultiplier - Variable in class mindustry.world.blocks.environment.Floor
-
Multiplies unit drag by this when walked on.
- draw - Enum constant in enum class mindustry.game.EventType.Trigger
- draw() - Method in class mindustry.core.Renderer
- draw() - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap
- draw() - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Connector
- draw() - Method in class mindustry.editor.MapView
- draw() - Method in class mindustry.entities.comp.WorldLabelComp
- draw() - Method in class mindustry.graphics.LightRenderer
- draw() - Method in class mindustry.graphics.LoadRenderer
- draw() - Method in class mindustry.logic.LCanvas.DragLayout
- draw() - Method in class mindustry.logic.LCanvas.JumpCurve
- draw() - Method in class mindustry.logic.LCanvas.StatementElem
- draw() - Method in class mindustry.ui.Bar
- draw() - Method in class mindustry.ui.BorderImage
- draw() - Method in class mindustry.ui.dialogs.PlanetDialog
- draw() - Method in class mindustry.ui.dialogs.SchematicsDialog.SchematicImage
- draw() - Method in class mindustry.ui.fragments.ChatFragment
- draw() - Method in class mindustry.ui.fragments.ConsoleFragment
- draw() - Method in class mindustry.ui.GridImage
- draw() - Method in class mindustry.ui.WarningBar
- draw() - Method in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- draw() - Method in class mindustry.world.blocks.campaign.LandingPad.LandingPadBuild
- draw() - Method in class mindustry.world.blocks.campaign.LaunchPad.LaunchPadBuild
- draw() - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- draw() - Method in class mindustry.world.blocks.defense.AutoDoor.AutoDoorBuild
- draw() - Method in class mindustry.world.blocks.defense.BaseShield.BaseShieldBuild
- draw() - Method in class mindustry.world.blocks.defense.BuildTurret.BuildTurretBuild
- draw() - Method in class mindustry.world.blocks.defense.DirectionalForceProjector.DirectionalForceProjectorBuild
- draw() - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- draw() - Method in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- draw() - Method in class mindustry.world.blocks.defense.MendProjector.MendBuild
- draw() - Method in class mindustry.world.blocks.defense.OverdriveProjector.OverdriveBuild
- draw() - Method in class mindustry.world.blocks.defense.Radar.RadarBuild
- draw() - Method in class mindustry.world.blocks.defense.RegenProjector.RegenProjectorBuild
- draw() - Method in class mindustry.world.blocks.defense.ShieldWall.ShieldWallBuild
- draw() - Method in class mindustry.world.blocks.defense.ShockMine.ShockMineBuild
- draw() - Method in class mindustry.world.blocks.defense.ShockwaveTower.ShockwaveTowerBuild
- draw() - Method in class mindustry.world.blocks.defense.Thruster.ThrusterBuild
- draw() - Method in class mindustry.world.blocks.defense.turrets.PointDefenseTurret.PointDefenseBuild
- draw() - Method in class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- draw() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- draw() - Method in class mindustry.world.blocks.defense.Wall.WallBuild
- draw() - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- draw() - Method in class mindustry.world.blocks.distribution.DirectionalUnloader.DirectionalUnloaderBuild
- draw() - Method in class mindustry.world.blocks.distribution.DirectionBridge.DirectionBridgeBuild
- draw() - Method in class mindustry.world.blocks.distribution.DirectionLiquidBridge.DuctBridgeBuild
- draw() - Method in class mindustry.world.blocks.distribution.Duct.DuctBuild
- draw() - Method in class mindustry.world.blocks.distribution.DuctJunction.DuctJunctionBuild
- draw() - Method in class mindustry.world.blocks.distribution.DuctRouter.DuctRouterBuild
- draw() - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- draw() - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- draw() - Method in class mindustry.world.blocks.distribution.OverflowDuct.OverflowDuctBuild
- draw() - Method in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- draw() - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- draw() - Method in class mindustry.world.blocks.distribution.StackRouter.StackRouterBuild
- draw() - Method in class mindustry.world.blocks.heat.HeatConductor.HeatConductorBuild
- draw() - Method in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- draw() - Method in class mindustry.world.blocks.liquid.LiquidBlock.LiquidBuild
- draw() - Method in class mindustry.world.blocks.liquid.LiquidJunction.LiquidJunctionBuild
- draw() - Method in class mindustry.world.blocks.liquid.LiquidRouter.LiquidRouterBuild
- draw() - Method in class mindustry.world.blocks.logic.CanvasBlock.CanvasBuild
- draw() - Method in class mindustry.world.blocks.logic.LogicDisplay.LogicDisplayBuild
- draw() - Method in class mindustry.world.blocks.logic.SwitchBlock.SwitchBuild
- draw() - Method in class mindustry.world.blocks.payloads.BlockProducer.BlockProducerBuild
- draw() - Method in class mindustry.world.blocks.payloads.BuildPayload
- draw() - Method in interface mindustry.world.blocks.payloads.Payload
-
draws this payload at a position.
- draw() - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- draw() - Method in class mindustry.world.blocks.payloads.PayloadDeconstructor.PayloadDeconstructorBuild
- draw() - Method in class mindustry.world.blocks.payloads.PayloadLoader.PayloadLoaderBuild
- draw() - Method in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- draw() - Method in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- draw() - Method in class mindustry.world.blocks.payloads.PayloadSource.PayloadSourceBuild
- draw() - Method in class mindustry.world.blocks.payloads.PayloadVoid.PayloadVoidBuild
- draw() - Method in class mindustry.world.blocks.payloads.UnitPayload
- draw() - Method in class mindustry.world.blocks.power.Battery.BatteryBuild
- draw() - Method in class mindustry.world.blocks.power.BeamNode.BeamNodeBuild
- draw() - Method in class mindustry.world.blocks.power.LightBlock.LightBuild
- draw() - Method in class mindustry.world.blocks.power.LongPowerNode.LongPowerNodeBuild
- draw() - Method in class mindustry.world.blocks.power.NuclearReactor.NuclearReactorBuild
- draw() - Method in class mindustry.world.blocks.power.PowerDiode.PowerDiodeBuild
- draw() - Method in class mindustry.world.blocks.power.PowerGenerator.GeneratorBuild
- draw() - Method in class mindustry.world.blocks.power.PowerNode.PowerNodeBuild
- draw() - Method in class mindustry.world.blocks.power.VariableReactor.VariableReactorBuild
- draw() - Method in class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- draw() - Method in class mindustry.world.blocks.production.BurstDrill.BurstDrillBuild
- draw() - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- draw() - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- draw() - Method in class mindustry.world.blocks.production.Incinerator.IncineratorBuild
- draw() - Method in class mindustry.world.blocks.production.ItemIncinerator.ItemIncineratorBuild
- draw() - Method in class mindustry.world.blocks.production.Pump.PumpBuild
- draw() - Method in class mindustry.world.blocks.production.Separator.SeparatorBuild
- draw() - Method in class mindustry.world.blocks.production.SolidPump.SolidPumpBuild
- draw() - Method in class mindustry.world.blocks.production.WallCrafter.WallCrafterBuild
- draw() - Method in class mindustry.world.blocks.sandbox.ItemSource.ItemSourceBuild
- draw() - Method in class mindustry.world.blocks.sandbox.LiquidSource.LiquidSourceBuild
- draw() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- draw() - Method in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- draw() - Method in class mindustry.world.blocks.units.DroneCenter.DroneCenterBuild
- draw() - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- draw() - Method in class mindustry.world.blocks.units.RepairTower.RepairTowerBuild
- draw() - Method in class mindustry.world.blocks.units.RepairTurret.RepairPointBuild
- draw() - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- draw() - Method in class mindustry.world.blocks.units.UnitAssemblerModule.UnitAssemblerModuleBuild
- draw() - Method in class mindustry.world.blocks.units.UnitCargoLoader.UnitTransportSourceBuild
- draw() - Method in class mindustry.world.blocks.units.UnitCargoUnloadPoint.UnitCargoUnloadPointBuild
- draw() - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- draw(float) - Method in class mindustry.game.MapObjectives.LineMarker
- draw(float) - Method in class mindustry.game.MapObjectives.ObjectiveMarker
- draw(float) - Method in class mindustry.game.MapObjectives.PointMarker
- draw(float) - Method in class mindustry.game.MapObjectives.QuadMarker
- draw(float) - Method in class mindustry.game.MapObjectives.ShapeMarker
- draw(float) - Method in class mindustry.game.MapObjectives.ShapeTextMarker
- draw(float) - Method in class mindustry.game.MapObjectives.TextMarker
- draw(float) - Method in class mindustry.game.MapObjectives.TextureMarker
- draw(float, float, float, float) - Method in class mindustry.editor.MapRenderer
- draw(int, TextureRegion, float, float, float, float) - Method in class mindustry.graphics.IndexedRenderer
- draw(int, TextureRegion, float, float, float, float, float) - Method in class mindustry.graphics.IndexedRenderer
- draw(Cons<T>) - Method in class mindustry.entities.EntityGroup
- draw(Color, float) - Method in class mindustry.graphics.Trail
- draw(Image) - Method in class mindustry.maps.filters.GenerateFilter
-
draw any additional guides
- draw(Image) - Method in class mindustry.maps.filters.MirrorFilter
- draw(DrawPart.PartParams) - Method in class mindustry.entities.part.DrawPart
- draw(DrawPart.PartParams) - Method in class mindustry.entities.part.EffectSpawnerPart
- draw(DrawPart.PartParams) - Method in class mindustry.entities.part.FlarePart
- draw(DrawPart.PartParams) - Method in class mindustry.entities.part.HaloPart
- draw(DrawPart.PartParams) - Method in class mindustry.entities.part.HoverPart
- draw(DrawPart.PartParams) - Method in class mindustry.entities.part.RegionPart
- draw(DrawPart.PartParams) - Method in class mindustry.entities.part.ShapePart
- draw(Building) - Method in class mindustry.world.draw.DrawArcSmelt
- draw(Building) - Method in class mindustry.world.draw.DrawBlock
-
Draws the block itself.
- draw(Building) - Method in class mindustry.world.draw.DrawBlurSpin
- draw(Building) - Method in class mindustry.world.draw.DrawBubbles
- draw(Building) - Method in class mindustry.world.draw.DrawCells
- draw(Building) - Method in class mindustry.world.draw.DrawCircles
- draw(Building) - Method in class mindustry.world.draw.DrawCrucibleFlame
- draw(Building) - Method in class mindustry.world.draw.DrawCultivator
- draw(Building) - Method in class mindustry.world.draw.DrawDefault
- draw(Building) - Method in class mindustry.world.draw.DrawFade
- draw(Building) - Method in class mindustry.world.draw.DrawFlame
- draw(Building) - Method in class mindustry.world.draw.DrawFrames
- draw(Building) - Method in class mindustry.world.draw.DrawGlowRegion
- draw(Building) - Method in class mindustry.world.draw.DrawHeatInput
- draw(Building) - Method in class mindustry.world.draw.DrawHeatOutput
- draw(Building) - Method in class mindustry.world.draw.DrawHeatRegion
- draw(Building) - Method in class mindustry.world.draw.DrawLiquidOutputs
- draw(Building) - Method in class mindustry.world.draw.DrawLiquidRegion
- draw(Building) - Method in class mindustry.world.draw.DrawLiquidTile
- draw(Building) - Method in class mindustry.world.draw.DrawMulti
- draw(Building) - Method in class mindustry.world.draw.DrawMultiWeave
- draw(Building) - Method in class mindustry.world.draw.DrawParticles
- draw(Building) - Method in class mindustry.world.draw.DrawPistons
- draw(Building) - Method in class mindustry.world.draw.DrawPlasma
- draw(Building) - Method in class mindustry.world.draw.DrawPower
- draw(Building) - Method in class mindustry.world.draw.DrawPulseShape
- draw(Building) - Method in class mindustry.world.draw.DrawPumpLiquid
- draw(Building) - Method in class mindustry.world.draw.DrawRegion
- draw(Building) - Method in class mindustry.world.draw.DrawShape
- draw(Building) - Method in class mindustry.world.draw.DrawSideRegion
- draw(Building) - Method in class mindustry.world.draw.DrawSoftParticles
- draw(Building) - Method in class mindustry.world.draw.DrawSpikes
- draw(Building) - Method in class mindustry.world.draw.DrawTurret
- draw(Building) - Method in class mindustry.world.draw.DrawWarmupRegion
- draw(Building) - Method in class mindustry.world.draw.DrawWeave
- draw(Bullet) - Method in class mindustry.entities.bullet.BasicBulletType
- draw(Bullet) - Method in class mindustry.entities.bullet.BulletType
- draw(Bullet) - Method in class mindustry.entities.bullet.ContinuousFlameBulletType
- draw(Bullet) - Method in class mindustry.entities.bullet.ContinuousLaserBulletType
- draw(Bullet) - Method in class mindustry.entities.bullet.FireBulletType
- draw(Bullet) - Method in class mindustry.entities.bullet.LaserBoltBulletType
- draw(Bullet) - Method in class mindustry.entities.bullet.LaserBulletType
- draw(Bullet) - Method in class mindustry.entities.bullet.LiquidBulletType
- draw(Bullet) - Method in class mindustry.entities.bullet.PointLaserBulletType
- draw(Bullet) - Method in class mindustry.entities.bullet.SapBulletType
- draw(Bullet) - Method in class mindustry.entities.bullet.ShrapnelBulletType
- draw(Bullet) - Method in class mindustry.entities.bullet.SpaceLiquidBulletType
- draw(Unit) - Method in class mindustry.entities.abilities.Ability
- draw(Unit) - Method in class mindustry.entities.abilities.ArmorPlateAbility
- draw(Unit) - Method in class mindustry.entities.abilities.EnergyFieldAbility
- draw(Unit) - Method in class mindustry.entities.abilities.ForceFieldAbility
- draw(Unit) - Method in class mindustry.entities.abilities.MoveLightningAbility
- draw(Unit) - Method in class mindustry.entities.abilities.ShieldArcAbility
- draw(Unit) - Method in class mindustry.entities.abilities.SuppressionFieldAbility
- draw(Unit) - Method in class mindustry.entities.abilities.UnitSpawnAbility
- draw(Unit) - Method in class mindustry.type.StatusEffect
- draw(Unit) - Method in class mindustry.type.UnitType
- draw(Unit) - Method in class mindustry.type.UnitType.UnitEngine
- draw(Unit, float) - Method in class mindustry.type.StatusEffect
- draw(Unit, WeaponMount) - Method in class mindustry.type.Weapon
- draw(Unit, WeaponMount) - Method in class mindustry.type.weapons.BuildWeapon
- draw(Unit, WeaponMount) - Method in class mindustry.type.weapons.MineWeapon
- draw(Unit, WeaponMount) - Method in class mindustry.type.weapons.RepairBeamWeapon
- draw(PlanetParams, Mat3D, Mat3D) - Method in class mindustry.type.Planet
- drawArc - Variable in class mindustry.entities.abilities.ShieldArcAbility
-
Whether to draw the arc line.
- drawArc(VertexBatch3D, Vec3, Vec3, Color, Color, float, float, int) - Method in class mindustry.type.Planet
-
Draws an arc from one point to another on the planet.
- drawArc(Planet, Vec3, Vec3) - Method in class mindustry.graphics.g3d.PlanetRenderer
- drawArc(Planet, Vec3, Vec3, Color, Color, float) - Method in class mindustry.graphics.g3d.PlanetRenderer
- drawArc(Planet, Vec3, Vec3, Color, Color, float, float, int) - Method in class mindustry.graphics.g3d.PlanetRenderer
- DrawArcSmelt - Class in mindustry.world.draw
- DrawArcSmelt() - Constructor for class mindustry.world.draw.DrawArcSmelt
- drawArrow - Variable in class mindustry.world.Block
-
whether to draw a rotation arrow - this does not apply to lines of blocks
- drawArrow(Block, int, int, int) - Method in class mindustry.input.InputHandler
- drawArrow(Block, int, int, int, boolean) - Method in class mindustry.input.InputHandler
- drawAt(float, float, int, float, Autotiler.SliceMode) - Method in class mindustry.world.blocks.distribution.Duct.DuctBuild
- drawAt(float, float, int, int, Autotiler.SliceMode) - Method in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- drawAt(String, float, float, float, int, float) - Static method in class mindustry.entities.comp.WorldLabelComp
- drawAtmosphere(Mesh, Camera3D) - Method in class mindustry.type.Planet
- drawBackground() - Method in class mindustry.core.Renderer
- drawBase(Tile) - Method in class mindustry.world.Block
- drawBase(Tile) - Method in class mindustry.world.blocks.environment.AirBlock
- drawBase(Tile) - Method in class mindustry.world.blocks.environment.Cliff
- drawBase(Tile) - Method in class mindustry.world.blocks.environment.EmptyFloor
- drawBase(Tile) - Method in class mindustry.world.blocks.environment.Floor
- drawBase(Tile) - Method in class mindustry.world.blocks.environment.OverlayFloor
- drawBase(Tile) - Method in class mindustry.world.blocks.environment.Prop
- drawBase(Tile) - Method in class mindustry.world.blocks.environment.SeaBush
- drawBase(Tile) - Method in class mindustry.world.blocks.environment.Seaweed
- drawBase(Tile) - Method in class mindustry.world.blocks.environment.SpawnBlock
- drawBase(Tile) - Method in class mindustry.world.blocks.environment.StaticTree
- drawBase(Tile) - Method in class mindustry.world.blocks.environment.StaticWall
- drawBase(Tile) - Method in class mindustry.world.blocks.environment.SteamVent
- drawBase(Tile) - Method in class mindustry.world.blocks.environment.TallBlock
- drawBase(Tile) - Method in class mindustry.world.blocks.environment.TreeBlock
- drawBase(Tile) - Method in class mindustry.world.blocks.environment.WobbleProp
- drawBeam(float, float, float, float, int, Sized, Team, float, float, float, float, Vec2, Vec2, Color, Color, TextureRegion, TextureRegion, TextureRegion, TextureRegion) - Static method in class mindustry.world.blocks.units.RepairTurret
- drawBlended(Tile, boolean) - Method in class mindustry.world.blocks.environment.Floor
- drawBlock - Variable in class mindustry.editor.MapEditor
- DrawBlock - Class in mindustry.world.draw
-
An implementation of custom rendering behavior for a crafter block.
- DrawBlock() - Constructor for class mindustry.world.draw.DrawBlock
- drawBlocks() - Method in class mindustry.graphics.BlockRenderer
- drawBlocks(int, int) - Method in class mindustry.editor.MapEditor
- drawBlocks(int, int, boolean, boolean, Boolf<Tile>) - Method in class mindustry.editor.MapEditor
- drawBlocks(int, int, Boolf<Tile>) - Method in class mindustry.editor.MapEditor
- drawBlocksReplace(int, int) - Method in class mindustry.editor.MapEditor
- DrawBlurSpin - Class in mindustry.world.draw
- DrawBlurSpin() - Constructor for class mindustry.world.draw.DrawBlurSpin
- DrawBlurSpin(String, float) - Constructor for class mindustry.world.draw.DrawBlurSpin
- drawBody - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- drawBody(Unit) - Method in class mindustry.type.UnitType
- drawBorders(VertexBatch3D, Sector, Color, float) - Method in class mindustry.type.Planet
-
Draws sector borders.
- drawBorders(Sector, Color, float) - Method in class mindustry.graphics.g3d.PlanetRenderer
- drawBottom() - Method in class mindustry.graphics.OverlayRenderer
- drawBottom() - Method in class mindustry.input.DesktopInput
- drawBottom() - Method in class mindustry.input.InputHandler
- drawBottom() - Method in class mindustry.input.MobileInput
- drawBottom() - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- drawBreaking(int, int) - Method in class mindustry.input.InputHandler
- drawBreaking(BuildPlan) - Method in class mindustry.input.InputHandler
- drawBreakSelection(int, int, int, int) - Method in class mindustry.input.InputHandler
- drawBreakSelection(int, int, int, int, int) - Method in class mindustry.input.InputHandler
- drawBreakSelection(int, int, int, int, int, boolean) - Method in class mindustry.input.InputHandler
- drawBridge(int, float, float, float, float, Color) - Method in class mindustry.world.blocks.distribution.DirectionBridge
- drawBridge(BuildPlan, float, float, float) - Method in class mindustry.world.blocks.distribution.ItemBridge
- DrawBubbles - Class in mindustry.world.draw
- DrawBubbles() - Constructor for class mindustry.world.draw.DrawBubbles
- DrawBubbles(Color) - Constructor for class mindustry.world.draw.DrawBubbles
- drawBuildBeam - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- drawCap(Color, float) - Method in class mindustry.graphics.Trail
- drawCell - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- drawCell(Unit) - Method in class mindustry.type.UnitType
- DrawCells - Class in mindustry.world.draw
- DrawCells() - Constructor for class mindustry.world.draw.DrawCells
- drawCenter - Variable in class mindustry.world.draw.DrawArcSmelt
- drawChildren() - Method in class mindustry.ui.dialogs.ResearchDialog.View
- drawCircle(int, int, Cons<Tile>) - Method in class mindustry.editor.MapEditor
- DrawCircles - Class in mindustry.world.draw
- DrawCircles() - Constructor for class mindustry.world.draw.DrawCircles
- DrawCircles(Color) - Constructor for class mindustry.world.draw.DrawCircles
- drawClouds(PlanetParams, Mat3D, Mat3D) - Method in class mindustry.type.Planet
- drawCommand(Unit) - Method in class mindustry.input.InputHandler
- drawCommanded() - Method in class mindustry.input.InputHandler
- drawCommanded(boolean) - Method in class mindustry.input.InputHandler
- drawConfigure() - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- drawConfigure() - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- drawConfigure() - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- drawConfigure() - Method in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- drawConfigure() - Method in class mindustry.world.blocks.power.PowerNode.PowerNodeBuild
- drawConfigure() - Method in class mindustry.world.blocks.units.DroneCenter.DroneCenterBuild
- drawCracks - Variable in class mindustry.world.Block
-
whether cracks are drawn when this block is damaged
- drawCracks() - Method in class mindustry.world.blocks.defense.ShockMine.ShockMineBuild
- drawCracks() - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- drawCracks() - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- drawCracks() - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- drawCracks() - Method in class mindustry.world.blocks.production.SolidPump.SolidPumpBuild
- drawCrawl(Crawlc) - Method in class mindustry.type.UnitType
- DrawCrucibleFlame - Class in mindustry.world.draw
- DrawCrucibleFlame() - Constructor for class mindustry.world.draw.DrawCrucibleFlame
- DrawCultivator - Class in mindustry.world.draw
- DrawCultivator() - Constructor for class mindustry.world.draw.DrawCultivator
- drawCurve(boolean, float, float, float, float) - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap
- drawCurve(float, float, float, float) - Method in class mindustry.logic.LCanvas.JumpCurve
- drawDarkness() - Method in class mindustry.graphics.BlockRenderer
- DrawDefault - Class in mindustry.world.draw
- DrawDefault() - Constructor for class mindustry.world.draw.DrawDefault
- drawDefaultCracks() - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- drawDefaultPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.Block
-
this is a different method so subclasses can call it even after overriding the base
- drawDestroyed() - Method in class mindustry.graphics.BlockRenderer
- drawDisabled - Variable in class mindustry.world.Block
-
whether to draw disabled status
- drawDisplays - Variable in class mindustry.core.Renderer
- drawEdges(Tile) - Method in class mindustry.world.blocks.environment.Floor
- drawEdgesFlat(Tile, boolean) - Method in class mindustry.world.blocks.environment.Floor
- drawEngines(Unit) - Method in class mindustry.type.UnitType
- drawEntities(float, float, float, float, boolean) - Method in class mindustry.graphics.MinimapRenderer
- drawEnvironmentLight(Tile) - Method in class mindustry.world.Block
- drawer - Variable in class mindustry.world.blocks.defense.RegenProjector
- drawer - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Defines drawing behavior for this turret.
- drawer - Variable in class mindustry.world.blocks.heat.HeatConductor
- drawer - Variable in class mindustry.world.blocks.power.Battery
- drawer - Variable in class mindustry.world.blocks.power.PowerGenerator
- drawer - Variable in class mindustry.world.blocks.production.GenericCrafter
- drawer - Variable in class mindustry.world.blocks.production.Pump
- drawer - Variable in class mindustry.world.blocks.production.Separator
- drawers - Variable in class mindustry.world.draw.DrawMulti
- Drawf - Class in mindustry.graphics
- Drawf() - Constructor for class mindustry.graphics.Drawf
- DrawFade - Class in mindustry.world.draw
- DrawFade() - Constructor for class mindustry.world.draw.DrawFade
- DrawFlame - Class in mindustry.world.draw
- DrawFlame() - Constructor for class mindustry.world.draw.DrawFlame
- DrawFlame(Color) - Constructor for class mindustry.world.draw.DrawFlame
- drawFlare - Variable in class mindustry.entities.bullet.ContinuousFlameBulletType
- drawFloor() - Method in class mindustry.graphics.FloorRenderer
- DrawFlushI() - Constructor for class mindustry.logic.LExecutor.DrawFlushI
- DrawFlushI(LVar) - Constructor for class mindustry.logic.LExecutor.DrawFlushI
- DrawFlushStatement() - Constructor for class mindustry.logic.LStatements.DrawFlushStatement
- drawFog() - Method in class mindustry.graphics.FogRenderer
- DrawFrames - Class in mindustry.world.draw
- DrawFrames() - Constructor for class mindustry.world.draw.DrawFrames
- drawGlow - Variable in class mindustry.world.draw.DrawHeatOutput
- DrawGlowRegion - Class in mindustry.world.draw
- DrawGlowRegion() - Constructor for class mindustry.world.draw.DrawGlowRegion
- DrawGlowRegion(boolean) - Constructor for class mindustry.world.draw.DrawGlowRegion
- DrawGlowRegion(float) - Constructor for class mindustry.world.draw.DrawGlowRegion
- DrawGlowRegion(String) - Constructor for class mindustry.world.draw.DrawGlowRegion
- drawHeat(Turret, Turret.TurretBuild) - Method in class mindustry.world.draw.DrawTurret
- DrawHeatInput - Class in mindustry.world.draw
- DrawHeatInput() - Constructor for class mindustry.world.draw.DrawHeatInput
- DrawHeatInput(String) - Constructor for class mindustry.world.draw.DrawHeatInput
- DrawHeatOutput - Class in mindustry.world.draw
- DrawHeatOutput() - Constructor for class mindustry.world.draw.DrawHeatOutput
- DrawHeatOutput(int, boolean) - Constructor for class mindustry.world.draw.DrawHeatOutput
- DrawHeatRegion - Class in mindustry.world.draw
- DrawHeatRegion() - Constructor for class mindustry.world.draw.DrawHeatRegion
- DrawHeatRegion(float) - Constructor for class mindustry.world.draw.DrawHeatRegion
- DrawHeatRegion(String) - Constructor for class mindustry.world.draw.DrawHeatRegion
- DrawI() - Constructor for class mindustry.logic.LExecutor.DrawI
- DrawI(byte, LVar, LVar, LVar, LVar, LVar, LVar) - Constructor for class mindustry.logic.LExecutor.DrawI
- drawItems - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- drawItems(Unit) - Method in class mindustry.type.UnitType
- drawLabel(float, float, String, Color, float) - Method in class mindustry.graphics.MinimapRenderer
- drawLanding(float, float) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- drawLanding(float, float, float) - Method in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- drawLandingThrusters(float, float, float, float) - Method in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- drawLandingThrusters(float, float, float, float) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- drawLaser(float, float, float, float, int, int) - Method in class mindustry.world.blocks.power.BeamNode
-
Note that x1 and y1 are expected to be coordinates of the node to draw the beam from.
- drawLaser(float, float, float, float, int, int) - Method in class mindustry.world.blocks.power.PowerNode
- drawLaunch() - Method in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- drawLaunch() - Method in interface mindustry.world.blocks.LaunchAnimator
- drawLaunch() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- drawLaunchGlobalZ() - Method in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- drawLaunchGlobalZ() - Method in interface mindustry.world.blocks.LaunchAnimator
- drawLayer - Enum constant in enum class mindustry.logic.LMarkerControl
- drawLayer - Variable in class mindustry.game.MapObjectives.ObjectiveMarker
-
On which z-sorting layer is marker drawn.
- drawLayer(CacheLayer) - Method in class mindustry.graphics.FloorRenderer
- drawLegs(T) - Method in class mindustry.type.UnitType
- drawLight - Variable in class mindustry.core.Renderer
- drawLight() - Method in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- drawLight() - Method in class mindustry.world.blocks.campaign.LandingPad.LandingPadBuild
- drawLight() - Method in class mindustry.world.blocks.defense.MendProjector.MendBuild
- drawLight() - Method in class mindustry.world.blocks.defense.OverdriveProjector.OverdriveBuild
- drawLight() - Method in class mindustry.world.blocks.defense.RegenProjector.RegenProjectorBuild
- drawLight() - Method in class mindustry.world.blocks.heat.HeatConductor.HeatConductorBuild
- drawLight() - Method in class mindustry.world.blocks.power.Battery.BatteryBuild
- drawLight() - Method in class mindustry.world.blocks.power.ConsumeGenerator.ConsumeGeneratorBuild
- drawLight() - Method in class mindustry.world.blocks.power.LightBlock.LightBuild
- drawLight() - Method in class mindustry.world.blocks.power.NuclearReactor.NuclearReactorBuild
- drawLight() - Method in class mindustry.world.blocks.power.PowerGenerator.GeneratorBuild
- drawLight() - Method in class mindustry.world.blocks.power.ThermalGenerator.ThermalGeneratorBuild
- drawLight() - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- drawLight() - Method in class mindustry.world.blocks.production.Pump.PumpBuild
- drawLight() - Method in class mindustry.world.blocks.production.Separator.SeparatorBuild
- drawLight() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- drawLight(Building) - Method in class mindustry.world.draw.DrawBlock
-
Draws any extra light for the block.
- drawLight(Building) - Method in class mindustry.world.draw.DrawFlame
- drawLight(Building) - Method in class mindustry.world.draw.DrawMulti
- drawLight(Building) - Method in class mindustry.world.draw.DrawPlasma
- drawLight(Bullet) - Method in class mindustry.entities.bullet.BulletType
- drawLight(Bullet) - Method in class mindustry.entities.bullet.ContinuousFlameBulletType
- drawLight(Bullet) - Method in class mindustry.entities.bullet.ContinuousLaserBulletType
- drawLight(Bullet) - Method in class mindustry.entities.bullet.LaserBulletType
- drawLight(Bullet) - Method in class mindustry.entities.bullet.SapBulletType
- drawLight(Unit) - Method in class mindustry.type.UnitType
- drawLiquid - Variable in class mindustry.world.blocks.campaign.LaunchPad
- drawLiquid - Variable in class mindustry.world.draw.DrawLiquidRegion
- drawLiquid - Variable in class mindustry.world.draw.DrawLiquidTile
- drawLiquidLight - Variable in class mindustry.world.Block
-
Whether to draw the glow of the liquid for this block, if it has one.
- DrawLiquidOutputs - Class in mindustry.world.draw
-
This must be used in conjunction with another DrawBlock; it only draws outputs.
- DrawLiquidOutputs() - Constructor for class mindustry.world.draw.DrawLiquidOutputs
- DrawLiquidRegion - Class in mindustry.world.draw
- DrawLiquidRegion() - Constructor for class mindustry.world.draw.DrawLiquidRegion
- DrawLiquidRegion(Liquid) - Constructor for class mindustry.world.draw.DrawLiquidRegion
- DrawLiquidTile - Class in mindustry.world.draw
- DrawLiquidTile() - Constructor for class mindustry.world.draw.DrawLiquidTile
- DrawLiquidTile(Liquid) - Constructor for class mindustry.world.draw.DrawLiquidTile
- DrawLiquidTile(Liquid, float) - Constructor for class mindustry.world.draw.DrawLiquidTile
- drawMech(Mechc) - Method in class mindustry.type.UnitType
- drawMineBeam - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- drawMineItem - Variable in class mindustry.world.blocks.production.Drill
-
Whether to draw the item this drill is mining.
- drawMinimap - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- drawMining(Unit) - Method in class mindustry.type.UnitType
- drawMiningBeam(Unit, float, float) - Method in class mindustry.type.UnitType
- drawMinRange - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
If true, a range ring is also drawn for minRange.
- DrawMulti - Class in mindustry.world.draw
-
combined several DrawBlocks into one
- DrawMulti() - Constructor for class mindustry.world.draw.DrawMulti
- DrawMulti(Seq<DrawBlock>) - Constructor for class mindustry.world.draw.DrawMulti
- DrawMulti(DrawBlock...) - Constructor for class mindustry.world.draw.DrawMulti
- DrawMultiWeave - Class in mindustry.world.draw
- DrawMultiWeave() - Constructor for class mindustry.world.draw.DrawMultiWeave
- drawNoise - Variable in class mindustry.type.weather.ParticleWeather
- drawNoise(Texture, Color, float, float, float, float, float, float, float) - Static method in class mindustry.type.Weather
- drawNoiseLayers(Texture, Color, float, float, float, float, float, float, int, float, float, float, float) - Static method in class mindustry.type.Weather
- drawNonLayer(Tile, CacheLayer) - Method in class mindustry.world.blocks.environment.Floor
- DrawOperation - Class in mindustry.editor
- DrawOperation() - Constructor for class mindustry.editor.DrawOperation
- DrawOperation.OpType - Enum Class in mindustry.editor
- drawOrbit - Variable in class mindustry.type.Planet
-
Whether to draw the orbital circle.
- drawOutline(Unit) - Method in class mindustry.type.UnitType
- drawOutline(Unit, WeaponMount) - Method in class mindustry.type.Weapon
- drawOver - Enum constant in enum class mindustry.game.EventType.Trigger
- drawOver(WeatherState) - Method in class mindustry.type.Weather
- drawOver(WeatherState) - Method in class mindustry.type.weather.ParticleWeather
- drawOver(WeatherState) - Method in class mindustry.type.weather.RainWeather
- drawOverlapCheck(Block, int, int, boolean) - Method in class mindustry.input.InputHandler
- drawOverlay(float, float, int) - Method in class mindustry.world.Block
-
Drawn when placing and when hovering over.
- drawOverlay(float, float, int) - Method in class mindustry.world.blocks.production.GenericCrafter
- drawOverlay(Tile) - Method in class mindustry.world.blocks.environment.Floor
- drawOverPlan(BuildPlan) - Method in class mindustry.input.InputHandler
- drawOverPlan(BuildPlan, boolean) - Method in class mindustry.input.InputHandler
- drawOverSelect() - Method in class mindustry.input.InputHandler
- drawOverSelect() - Method in class mindustry.input.MobileInput
- DrawPart - Class in mindustry.entities.part
- DrawPart() - Constructor for class mindustry.entities.part.DrawPart
- DrawPart.PartFunc - Interface in mindustry.entities.part
- DrawPart.PartMove - Class in mindustry.entities.part
- DrawPart.PartParams - Class in mindustry.entities.part
-
Parameters for drawing a part in draw().
- DrawPart.PartProgress - Interface in mindustry.entities.part
- drawParticles - Variable in class mindustry.type.weather.ParticleWeather
- drawParticles(TextureRegion, Color, float, float, float, float, float, float, float, float, float, float, float, float, float, boolean) - Static method in class mindustry.type.Weather
- DrawParticles - Class in mindustry.world.draw
- DrawParticles() - Constructor for class mindustry.world.draw.DrawParticles
- drawParts(Bullet) - Method in class mindustry.entities.bullet.BulletType
- drawPayload() - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- drawPayload(T) - Method in class mindustry.type.UnitType
- DrawPistons - Class in mindustry.world.draw
- DrawPistons() - Constructor for class mindustry.world.draw.DrawPistons
- drawPixelate() - Method in class mindustry.graphics.Pixelator
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.Block
-
Drawn when you are placing a block.
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.defense.BaseShield
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.defense.DirectionalForceProjector
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.defense.ForceProjector
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.defense.MendProjector
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.defense.OverdriveProjector
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.defense.Radar
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.defense.RegenProjector
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.defense.ShockwaveTower
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.defense.turrets.BaseTurret
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.defense.turrets.Turret
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.distribution.DirectionBridge
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.distribution.ItemBridge
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.distribution.MassDriver
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.logic.LogicBlock
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.payloads.PayloadConveyor
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.payloads.PayloadMassDriver
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.power.BeamNode
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.power.LightBlock
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.power.PowerNode
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.power.ThermalGenerator
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.production.AttributeCrafter
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.production.BeamDrill
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.production.Drill
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.production.Pump
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.production.SolidPump
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.production.WallCrafter
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.storage.CoreBlock
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.units.RepairTower
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.units.RepairTurret
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.units.UnitAssembler
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.units.UnitAssemblerModule
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.units.UnitCargoLoader
- drawPlace(int, int, int, boolean, boolean) - Method in class mindustry.world.blocks.distribution.DirectionBridge
- drawPlaceText(String, int, int, boolean) - Method in class mindustry.world.Block
- drawPlan - Variable in class mindustry.world.draw.DrawPower
- drawPlan - Variable in class mindustry.world.draw.DrawRegion
- drawPlan(int, int, Block, int) - Method in class mindustry.input.InputHandler
-
Draws a placement icon for a specific block.
- drawPlan(BuildPlan) - Method in class mindustry.input.InputHandler
- drawPlan(BuildPlan) - Method in class mindustry.input.MobileInput
- drawPlan(BuildPlan, boolean) - Method in class mindustry.input.InputHandler
- drawPlan(BuildPlan, Eachable<BuildPlan>, boolean) - Method in class mindustry.world.Block
- drawPlan(BuildPlan, Eachable<BuildPlan>, boolean, float) - Method in class mindustry.world.Block
- drawPlan(BuildPlan, Eachable<BuildPlan>, boolean, float) - Method in class mindustry.world.blocks.environment.RemoveOre
- drawPlan(BuildPlan, Eachable<BuildPlan>, boolean, float) - Method in class mindustry.world.blocks.environment.RemoveWall
- drawPlan(Block, BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.draw.DrawBlock
-
Draws the planned version of this block.
- drawPlan(Block, BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.draw.DrawDefault
- drawPlan(Block, BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.draw.DrawHeatInput
- drawPlan(Block, BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.draw.DrawHeatOutput
- drawPlan(Block, BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.draw.DrawLiquidOutputs
- drawPlan(Block, BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.draw.DrawMulti
- drawPlan(Block, BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.draw.DrawPistons
- drawPlan(Block, BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.draw.DrawPower
- drawPlan(Block, BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.draw.DrawRegion
- drawPlan(Block, BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.draw.DrawSideRegion
- drawPlan(Block, BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.draw.DrawWarmupRegion
- drawPlanConfig(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.Block
- drawPlanConfig(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.distribution.DirectionalUnloader
- drawPlanConfig(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.distribution.Sorter
- drawPlanConfig(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.sandbox.ItemSource
- drawPlanConfig(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.sandbox.LiquidSource
- drawPlanConfig(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.storage.Unloader
- drawPlanConfigCenter(BuildPlan, Object, String) - Method in class mindustry.world.Block
- drawPlanConfigCenter(BuildPlan, Object, String, boolean) - Method in class mindustry.world.Block
- drawPlanConfigTop(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.Block
- drawPlanConfigTop(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.distribution.DirectionBridge
- drawPlanConfigTop(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.distribution.ItemBridge
- drawPlanConfigTop(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.power.PowerNode
- drawPlanConfigTop(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.production.Drill
- drawPlane(Sector, Runnable) - Method in class mindustry.graphics.g3d.PlanetRenderer
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.Block
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.defense.RegenProjector
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.defense.Thruster
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.distribution.Conveyor
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.distribution.DirectionalUnloader
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.distribution.DirectionBridge
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.distribution.Duct
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.distribution.DuctRouter
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.distribution.OverflowDuct
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.distribution.StackConveyor
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.heat.HeatConductor
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.liquid.Conduit
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.logic.CanvasBlock
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.payloads.BlockProducer
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.payloads.PayloadLoader
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.payloads.PayloadMassDriver
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.payloads.PayloadRouter
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.payloads.PayloadSource
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.power.Battery
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.power.PowerDiode
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.power.PowerGenerator
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.production.BeamDrill
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.production.GenericCrafter
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.production.Separator
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.production.WallCrafter
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.units.Reconstructor
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.units.UnitAssembler
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.units.UnitAssemblerModule
- drawPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.units.UnitFactory
- DrawPlasma - Class in mindustry.world.draw
- DrawPlasma() - Constructor for class mindustry.world.draw.DrawPlasma
- drawPlate - Variable in class mindustry.entities.abilities.ArmorPlateAbility
-
Whether to draw the plate region.
- drawPotentialLinks(int, int) - Method in class mindustry.world.Block
- DrawPower - Class in mindustry.world.draw
- DrawPower() - Constructor for class mindustry.world.draw.DrawPower
- DrawPower(String) - Constructor for class mindustry.world.draw.DrawPower
- drawPuddle(Puddle) - Method in class mindustry.type.CellLiquid
- drawPuddle(Puddle) - Method in class mindustry.type.Liquid
-
Draws a puddle of this liquid on the floor.
- DrawPulseShape - Class in mindustry.world.draw
- DrawPulseShape() - Constructor for class mindustry.world.draw.DrawPulseShape
- DrawPulseShape(boolean) - Constructor for class mindustry.world.draw.DrawPulseShape
- DrawPumpLiquid - Class in mindustry.world.draw
- DrawPumpLiquid() - Constructor for class mindustry.world.draw.DrawPumpLiquid
- drawQuadtreeDebug - Static variable in class mindustry.graphics.BlockRenderer
- drawRain(float, float, float, float, float, float, float, Color) - Static method in class mindustry.type.Weather
- drawRange - Variable in class mindustry.world.blocks.power.PowerNode
- drawRebuildSelection(int, int, int, int) - Method in class mindustry.input.InputHandler
- drawRegion - Variable in class mindustry.entities.part.RegionPart
-
If true, the base + outline regions are drawn.
- DrawRegion - Class in mindustry.world.draw
- DrawRegion() - Constructor for class mindustry.world.draw.DrawRegion
- DrawRegion(String) - Constructor for class mindustry.world.draw.DrawRegion
- DrawRegion(String, float) - Constructor for class mindustry.world.draw.DrawRegion
- DrawRegion(String, float, boolean) - Constructor for class mindustry.world.draw.DrawRegion
- drawRim - Variable in class mindustry.world.blocks.production.Drill
- drawRing(float, float) - Method in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- drawrot() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- drawSelect() - Method in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- drawSelect() - Method in class mindustry.world.blocks.campaign.LandingPad.LandingPadBuild
- drawSelect() - Method in class mindustry.world.blocks.defense.BaseShield.BaseShieldBuild
- drawSelect() - Method in class mindustry.world.blocks.defense.MendProjector.MendBuild
- drawSelect() - Method in class mindustry.world.blocks.defense.OverdriveProjector.OverdriveBuild
- drawSelect() - Method in class mindustry.world.blocks.defense.Radar.RadarBuild
- drawSelect() - Method in class mindustry.world.blocks.defense.RegenProjector.RegenProjectorBuild
- drawSelect() - Method in class mindustry.world.blocks.defense.ShockwaveTower.ShockwaveTowerBuild
- drawSelect() - Method in class mindustry.world.blocks.defense.turrets.BaseTurret.BaseTurretBuild
- drawSelect() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- drawSelect() - Method in class mindustry.world.blocks.distribution.DirectionalUnloader.DirectionalUnloaderBuild
- drawSelect() - Method in class mindustry.world.blocks.distribution.DirectionBridge.DirectionBridgeBuild
- drawSelect() - Method in class mindustry.world.blocks.distribution.DuctRouter.DuctRouterBuild
- drawSelect() - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- drawSelect() - Method in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- drawSelect() - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- drawSelect() - Method in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- drawSelect() - Method in class mindustry.world.blocks.payloads.Constructor.ConstructorBuild
- drawSelect() - Method in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- drawSelect() - Method in class mindustry.world.blocks.power.PowerNode.PowerNodeBuild
- drawSelect() - Method in class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- drawSelect() - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- drawSelect() - Method in class mindustry.world.blocks.sandbox.ItemSource.ItemSourceBuild
- drawSelect() - Method in class mindustry.world.blocks.sandbox.LiquidSource.LiquidSourceBuild
- drawSelect() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- drawSelect() - Method in class mindustry.world.blocks.storage.StorageBlock.StorageBuild
- drawSelect() - Method in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- drawSelect() - Method in class mindustry.world.blocks.units.RepairTower.RepairTowerBuild
- drawSelect() - Method in class mindustry.world.blocks.units.RepairTurret.RepairPointBuild
- drawSelect() - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- drawSelect() - Method in class mindustry.world.blocks.units.UnitAssemblerModule.UnitAssemblerModuleBuild
- drawSelect() - Method in class mindustry.world.blocks.units.UnitCargoUnloadPoint.UnitCargoUnloadPointBuild
- drawSelected(int, int, Block, Color) - Method in class mindustry.input.InputHandler
- drawSelection(int, int, int, int, int) - Method in class mindustry.input.InputHandler
- drawSelection(int, int, int, int, int, Color, Color) - Method in class mindustry.input.InputHandler
- drawSelection(VertexBatch3D, Sector, Color, float, float) - Method in class mindustry.type.Planet
-
Draws sector when selected.
- drawSelection(Sector, float) - Method in class mindustry.graphics.g3d.PlanetRenderer
- drawSelection(Sector, Color, float, float) - Method in class mindustry.graphics.g3d.PlanetRenderer
- drawShadow(float) - Method in class mindustry.world.blocks.payloads.BuildPayload
- drawShadow(float) - Method in interface mindustry.world.blocks.payloads.Payload
- drawShadow(float) - Method in class mindustry.world.blocks.payloads.UnitPayload
- drawShadow(Unit) - Method in class mindustry.type.UnitType
- drawShadow(Tile) - Method in class mindustry.world.Block
- drawShadow(Tile) - Method in class mindustry.world.blocks.environment.TallBlock
- drawShadow(Tile) - Method in class mindustry.world.blocks.environment.TreeBlock
- drawShadows() - Method in class mindustry.graphics.BlockRenderer
- DrawShape - Class in mindustry.world.draw
- DrawShape() - Constructor for class mindustry.world.draw.DrawShape
- drawShield() - Method in class mindustry.world.blocks.defense.BaseShield.BaseShieldBuild
- drawShield() - Method in class mindustry.world.blocks.defense.DirectionalForceProjector.DirectionalForceProjectorBuild
- drawShield() - Method in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- drawShield(Unit) - Method in class mindustry.type.UnitType
- drawShields - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- drawShine - Variable in class mindustry.entities.abilities.ArmorPlateAbility
-
Whether to draw the shine over the plate region.
- drawSideRegion(TextureRegion, float, float, int) - Method in class mindustry.world.Block
-
Draws a region to overlay a specific side of this block.
- DrawSideRegion - Class in mindustry.world.draw
- DrawSideRegion() - Constructor for class mindustry.world.draw.DrawSideRegion
- drawSize - Variable in class mindustry.entities.bullet.BulletType
-
Clipping hitbox.
- drawSkybox - Variable in class mindustry.graphics.g3d.PlanetParams
-
If true, a space skybox is drawn.
- DrawSoftParticles - Class in mindustry.world.draw
- DrawSoftParticles() - Constructor for class mindustry.world.draw.DrawSoftParticles
- drawSoftShadow - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- drawSoftShadow(float, float, float, float) - Method in class mindustry.type.UnitType
- drawSoftShadow(Unit) - Method in class mindustry.type.UnitType
- drawSoftShadow(Unit, float) - Method in class mindustry.type.UnitType
- drawSpawns() - Method in class mindustry.graphics.MinimapRenderer
- DrawSpikes - Class in mindustry.world.draw
- DrawSpikes() - Constructor for class mindustry.world.draw.DrawSpikes
- DrawSpikes(Color) - Constructor for class mindustry.world.draw.DrawSpikes
- drawSpinSprite - Variable in class mindustry.world.blocks.production.Drill
- drawSplashes(TextureRegion[], float, float, float, float, float, float, Color, Liquid) - Static method in class mindustry.type.Weather
- drawSquare(int, int, Cons<Tile>) - Method in class mindustry.editor.MapEditor
- DrawStatement() - Constructor for class mindustry.logic.LStatements.DrawStatement
- drawStatus - Variable in class mindustry.core.Renderer
- drawTank(T) - Method in class mindustry.type.UnitType
- drawTarget - Variable in class mindustry.ai.UnitCommand
-
Whether to draw the movement/attack target.
- drawTeam - Variable in class mindustry.editor.MapEditor
- drawTeam() - Method in class mindustry.world.blocks.defense.ShockMine.ShockMineBuild
- drawTeamOverlay - Variable in class mindustry.world.Block
-
whether to draw the team corner by default
- drawTeamTop() - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- drawThrusters(float) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- drawTiledFrames(int, float, float, float, float, float, float, Liquid, float) - Static method in class mindustry.world.blocks.liquid.LiquidBlock
- drawTiledFrames(int, float, float, float, Liquid, float) - Static method in class mindustry.world.blocks.liquid.LiquidBlock
- drawTop() - Method in class mindustry.graphics.OverlayRenderer
- drawTop() - Method in class mindustry.input.DesktopInput
- drawTop() - Method in class mindustry.input.InputHandler
- drawTop() - Method in class mindustry.input.MobileInput
- drawTrail(Bullet) - Method in class mindustry.entities.bullet.BulletType
- drawTrail(Unit) - Method in class mindustry.type.UnitType
- drawTurret(Turret, Turret.TurretBuild) - Method in class mindustry.world.draw.DrawTurret
- DrawTurret - Class in mindustry.world.draw
-
Extend to implement custom drawing behavior for a turret.
- DrawTurret() - Constructor for class mindustry.world.draw.DrawTurret
- DrawTurret(String) - Constructor for class mindustry.world.draw.DrawTurret
- drawUi - Variable in class mindustry.graphics.g3d.PlanetParams
-
If false, orbit and sector grid are not drawn.
- drawUnder(WeatherState) - Method in class mindustry.type.Weather
- drawUnder(WeatherState) - Method in class mindustry.type.weather.RainWeather
- drawUnderwater(Runnable) - Method in class mindustry.graphics.FloorRenderer
- drawUnitSelection() - Method in class mindustry.input.InputHandler
- DrawWarmupRegion - Class in mindustry.world.draw
- DrawWarmupRegion() - Constructor for class mindustry.world.draw.DrawWarmupRegion
- drawWeaponOutlines(Unit) - Method in class mindustry.type.UnitType
- drawWeapons(Unit) - Method in class mindustry.type.UnitType
- drawWeather - Variable in class mindustry.core.Renderer
- DrawWeave - Class in mindustry.world.draw
- DrawWeave() - Constructor for class mindustry.world.draw.DrawWeave
- drawx() - Method in class mindustry.entities.units.BuildPlan
- drawx() - Method in class mindustry.world.Tile
- drawy() - Method in class mindustry.entities.units.BuildPlan
- drawy() - Method in class mindustry.world.Tile
- drill - Enum constant in enum class mindustry.world.meta.BlockFlag
-
Is a drill.
- Drill - Class in mindustry.world.blocks.production
- Drill(String) - Constructor for class mindustry.world.blocks.production.Drill
- Drill.DrillBuild - Class in mindustry.world.blocks.production
- drillables(float, float, float, ObjectFloatMap<Item>, Boolf<Block>) - Static method in class mindustry.world.meta.StatValues
- DrillBuild() - Constructor for class mindustry.world.blocks.production.Drill.DrillBuild
- drillCursor - Variable in class mindustry.core.UI
- drillEffect - Variable in class mindustry.world.blocks.production.Drill
-
Effect played when an item is produced.
- drillEffectChance - Variable in class mindustry.world.blocks.production.Drill
-
Chance of displaying the effect.
- drillEffectRnd - Variable in class mindustry.world.blocks.production.Drill
-
Drill effect randomness.
- drillMultipliers - Variable in class mindustry.world.blocks.production.BeamDrill
-
Multipliers of drill speed for each item.
- drillMultipliers - Variable in class mindustry.world.blocks.production.Drill
-
Multipliers of drill speed for each item.
- drills - Enum constant in enum class mindustry.world.meta.BlockGroup
- drillSound - Variable in class mindustry.world.blocks.production.BurstDrill
- drillSoundPitchRand - Variable in class mindustry.world.blocks.production.BurstDrill
- drillSoundVolume - Variable in class mindustry.world.blocks.production.BurstDrill
- drillSpeed - Static variable in class mindustry.world.meta.Stat
- drillSteam - Static variable in class mindustry.content.Fx
- drillTier - Static variable in class mindustry.world.meta.Stat
- drillTime - Variable in class mindustry.world.blocks.production.BeamDrill
- drillTime - Variable in class mindustry.world.blocks.production.Drill
-
Base time to drill one ore, in frames.
- drillTime - Variable in class mindustry.world.blocks.production.WallCrafter
-
Time to produce one item at 100% efficiency.
- DriverBulletData() - Constructor for class mindustry.world.blocks.distribution.MassDriver.DriverBulletData
- DroneCenter - Class in mindustry.world.blocks.units
- DroneCenter(String) - Constructor for class mindustry.world.blocks.units.DroneCenter
- DroneCenter.DroneCenterBuild - Class in mindustry.world.blocks.units
- DroneCenter.EffectDroneAI - Class in mindustry.world.blocks.units
- DroneCenterBuild() - Constructor for class mindustry.world.blocks.units.DroneCenter.DroneCenterBuild
- droneConstructTime - Variable in class mindustry.world.blocks.units.DroneCenter
- droneConstructTime - Variable in class mindustry.world.blocks.units.UnitAssembler
- droneProgress - Variable in class mindustry.world.blocks.units.DroneCenter.DroneCenterBuild
- droneProgress - Variable in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- droneRange - Variable in class mindustry.world.blocks.units.DroneCenter
- dronesCreated - Variable in class mindustry.world.blocks.units.UnitAssembler
- droneSpawned(int) - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- droneType - Variable in class mindustry.world.blocks.units.DroneCenter
- droneType - Variable in class mindustry.world.blocks.units.UnitAssembler
- droneWarmup - Variable in class mindustry.world.blocks.units.DroneCenter.DroneCenterBuild
- droneWarmup - Variable in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- drop() - Method in class mindustry.world.Tile
- drop10kitems - Enum constant in enum class mindustry.service.Achievement
- dropCargo - Enum constant in enum class mindustry.input.Binding
- dropItem - Static variable in class mindustry.content.Fx
- dropItem(Player, float) - Static method in class mindustry.input.InputHandler
- dropPayload - Enum constant in enum class mindustry.net.Administration.ActionType
- dropped() - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- dropped() - Method in class mindustry.world.blocks.power.PowerNode.PowerNodeBuild
- droppingItem - Variable in class mindustry.input.InputHandler
- drops - Variable in class mindustry.maps.filters.RandomItemFilter
- dropSpacing - Static variable in class mindustry.ai.types.CargoAI
- dropUnitsCoreZone - Enum constant in enum class mindustry.service.Achievement
- dropZoneRadius - Enum constant in enum class mindustry.logic.LogicRule
- dropZoneRadius - Variable in class mindustry.game.Rules
-
Radius around enemy wave drop zones.
- drown - Enum constant in enum class mindustry.service.Achievement
- drownTime - Variable in class mindustry.world.blocks.environment.Floor
-
How many ticks it takes to drown on this.
- drownTimeMultiplier - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- drownUpdateEffect - Variable in class mindustry.world.blocks.environment.Floor
-
Effect displayed when drowning on this floor.
- duct - Static variable in class mindustry.content.Blocks
- Duct - Class in mindustry.world.blocks.distribution
- Duct(String) - Constructor for class mindustry.world.blocks.distribution.Duct
- Duct.DuctBuild - Class in mindustry.world.blocks.distribution
- ductBridge - Static variable in class mindustry.content.Blocks
- DuctBridge - Class in mindustry.world.blocks.distribution
- DuctBridge(String) - Constructor for class mindustry.world.blocks.distribution.DuctBridge
- DuctBridge.DuctBridgeBuild - Class in mindustry.world.blocks.distribution
- DuctBridgeBuild() - Constructor for class mindustry.world.blocks.distribution.DirectionLiquidBridge.DuctBridgeBuild
- DuctBridgeBuild() - Constructor for class mindustry.world.blocks.distribution.DuctBridge.DuctBridgeBuild
- DuctBuild() - Constructor for class mindustry.world.blocks.distribution.Duct.DuctBuild
- DuctJunction - Class in mindustry.world.blocks.distribution
- DuctJunction(String) - Constructor for class mindustry.world.blocks.distribution.DuctJunction
- DuctJunction.DuctJunctionBuild - Class in mindustry.world.blocks.distribution
- DuctJunctionBuild() - Constructor for class mindustry.world.blocks.distribution.DuctJunction.DuctJunctionBuild
- ductRouter - Static variable in class mindustry.content.Blocks
- DuctRouter - Class in mindustry.world.blocks.distribution
- DuctRouter(String) - Constructor for class mindustry.world.blocks.distribution.DuctRouter
- DuctRouter.DuctRouterBuild - Class in mindustry.world.blocks.distribution
- DuctRouterBuild() - Constructor for class mindustry.world.blocks.distribution.DuctRouter.DuctRouterBuild
- ductUnloader - Static variable in class mindustry.content.Blocks
- dump() - Method in interface mindustry.world.blocks.payloads.Payload
- dump() - Method in class mindustry.world.blocks.payloads.UnitPayload
- dumpExtraLiquid - Variable in class mindustry.world.blocks.production.GenericCrafter
-
if true, crafters with multiple liquid outputs will dump excess when there's still space for at least one liquid type
- dumpingFrom - Variable in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- dumpingTo - Variable in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- dumpOutputs() - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- dumpPayload() - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- dumpPayload() - Method in class mindustry.world.blocks.units.UnitBlock.UnitBuild
- dumpRate - Variable in class mindustry.world.blocks.payloads.PayloadDeconstructor
- dumpTime - Variable in class mindustry.world.Block
-
How often to try dumping items in ticks, e.g.
- duneWall - Static variable in class mindustry.content.Blocks
- duo - Static variable in class mindustry.content.Blocks
- duration - Variable in class mindustry.entities.abilities.StatusFieldAbility
- duration - Variable in class mindustry.game.MapObjectives.TimerObjective
- duration - Variable in class mindustry.logic.LExecutor.ApplyEffectI
- duration - Variable in class mindustry.logic.LExecutor.FlushMessageI
- duration - Variable in class mindustry.logic.LStatements.ApplyStatusStatement
- duration - Variable in class mindustry.logic.LStatements.FlushMessageStatement
- duration - Variable in class mindustry.type.Weather
-
Default duration of this weather event in ticks.
- dynamic - Static variable in class mindustry.content.StatusEffects
- dynamic - Variable in class mindustry.type.StatusEffect
-
Special flag for the dynamic effect type with custom stats - do not use.
- dynamicColor - Variable in class mindustry.game.Rules
-
Color for discovered but un-monitored fog of war areas.
- dynamicExplosion - Static variable in class mindustry.content.Fx
- dynamicExplosion(float, float, float, float, float, float, boolean) - Static method in class mindustry.entities.Damage
- dynamicExplosion(float, float, float, float, float, float, boolean, boolean, Team) - Static method in class mindustry.entities.Damage
- dynamicExplosion(float, float, float, float, float, float, boolean, boolean, Team, Effect) - Static method in class mindustry.entities.Damage
- dynamicExplosion(float, float, float, float, float, float, boolean, boolean, Team, Effect, float) - Static method in class mindustry.entities.Damage
- dynamicExplosion(float, float, float, float, float, float, boolean, Effect) - Static method in class mindustry.entities.Damage
- dynamicExplosion(float, float, float, float, float, float, boolean, Effect, float) - Static method in class mindustry.entities.Damage
- dynamicSpikes - Static variable in class mindustry.content.Fx
- dynamicWave - Static variable in class mindustry.content.Fx
E
- each(Boolf<T>, Cons<T>) - Method in class mindustry.entities.EntityGroup
- each(Cons<? super MapObjectives.MapObjective>) - Method in class mindustry.game.MapObjectives
- each(Cons<TechTree.TechNode>) - Method in class mindustry.content.TechTree.TechNode
-
Recursively iterates through everything that is a child of this node.
- each(Cons<Content>) - Method in class mindustry.core.ContentLoader
- each(Cons<T>) - Method in class mindustry.entities.EntityGroup
- each(Intc2) - Method in class mindustry.maps.generators.BasicGenerator
- each(Intc2) - Method in class mindustry.world.Tiles
- each(ItemModule.ItemConsumer) - Method in class mindustry.type.ItemSeq
- each(ItemModule.ItemConsumer) - Method in class mindustry.world.modules.ItemModule
- each(LiquidModule.LiquidConsumer) - Method in class mindustry.world.modules.LiquidModule
- eachBlock(Team, float, float, float, Boolf<Building>, Cons<Building>) - Method in class mindustry.ai.BlockIndexer
- eachBlock(Team, Rect, Boolf<Building>, Cons<Building>) - Method in class mindustry.ai.BlockIndexer
-
Does not work with null teams.
- eachBlock(Teamc, float, Boolf<Building>, Cons<Building>) - Method in class mindustry.ai.BlockIndexer
- eachClass(Cons<Mod>) - Method in class mindustry.mod.Mods
-
Iterates through each mod with a main class.
- eachEnabled(Cons<Mods.LoadedMod>) - Method in class mindustry.mod.Mods
-
Iterates through each enabled mod.
- eachEnemyCore(Team, Cons<Building>) - Method in class mindustry.game.Teams
- eachGroundSpawn(Intc2) - Method in class mindustry.ai.WaveSpawner
- eachImport(Planet, Cons<Sector>) - Method in class mindustry.game.SectorInfo
-
Iterates through every sector this one imports from.
- eachRunning(Boolf<? super MapObjectives.MapObjective>, Cons<T>) - Method in class mindustry.game.MapObjectives
-
Iterates over all qualified in-map objectives, with a filter.
- eachRunning(Cons<MapObjectives.MapObjective>) - Method in class mindustry.game.MapObjectives
-
Iterates over all qualified in-map objectives.
- eachTile(Cons<Tile>) - Method in class mindustry.world.Tiles
- easy - Enum constant in enum class mindustry.game.Difficulty
- eclipse - Static variable in class mindustry.content.UnitTypes
- edge - Variable in class mindustry.world.blocks.environment.Floor
-
edge fallback, used mainly for ores
- edge(int, int, int, int) - Method in class mindustry.world.blocks.environment.Floor
- Edge(int) - Constructor for class mindustry.graphics.g3d.PlanetGrid.Edge
- edgeCount - Variable in class mindustry.graphics.g3d.PlanetGrid.Ptile
- edgeGlowRegion - Variable in class mindustry.world.blocks.distribution.StackConveyor
- edgePan - Variable in class mindustry.input.MobileInput
-
Distance to edge of screen to start panning.
- edgeRegion - Variable in class mindustry.world.blocks.distribution.StackConveyor
- edgeRegion - Variable in class mindustry.world.blocks.environment.Floor
- edgeRegion - Variable in class mindustry.world.blocks.payloads.PayloadConveyor
- edges - Variable in class mindustry.graphics.g3d.PlanetGrid.Corner
- edges - Variable in class mindustry.graphics.g3d.PlanetGrid
- edges - Variable in class mindustry.graphics.g3d.PlanetGrid.Ptile
- edges - Variable in class mindustry.world.blocks.environment.Floor
- edges(int, int) - Method in class mindustry.world.blocks.environment.Floor
-
Returns the edge array that should be used to draw at the specified tile position.
- Edges - Class in mindustry.world
- Edges() - Constructor for class mindustry.world.Edges
- edit - Variable in enum class mindustry.editor.EditorTool
-
Whether this tool causes canvas changes when touched.
- editor - Enum constant in enum class mindustry.game.Gamemode
- editor - Enum constant in enum class mindustry.graphics.MultiPacker.PageType
- editor - Variable in class mindustry.core.UI
- editor - Variable in class mindustry.game.Rules
-
Whether this is the editor gamemode.
- editor - Static variable in class mindustry.Vars
- editorCliffs - Variable in class mindustry.world.blocks.environment.Cliff
- editorIcon - Variable in class mindustry.world.Block
- editorIcon() - Method in class mindustry.world.Block
-
Never use outside of the editor!
- EditorMapsDialog - Class in mindustry.ui.dialogs
- EditorMapsDialog() - Constructor for class mindustry.ui.dialogs.EditorMapsDialog
- editorOnly - Static variable in class mindustry.world.meta.BuildVisibility
- EditorTile - Class in mindustry.editor
- EditorTile(int, int, int, int, int) - Constructor for class mindustry.editor.EditorTile
- EditorTool - Enum Class in mindustry.editor
- editorVariantRegions - Variable in class mindustry.world.Block
- editorVariantRegions() - Method in class mindustry.world.Block
-
Never use outside of the editor!
- editorX - Variable in class mindustry.game.MapObjectives.MapObjective
-
For the objectives UI dialog.
- editorY - Variable in class mindustry.game.MapObjectives.MapObjective
-
For the objectives UI dialog.
- effect - Enum constant in enum class mindustry.type.Category
-
Things for storage or passive effects.
- effect - Variable in class mindustry.entities.abilities.MoveEffectAbility
- effect - Variable in class mindustry.entities.abilities.StatusFieldAbility
- effect - Variable in class mindustry.entities.effect.RadialEffect
- effect - Variable in class mindustry.entities.effect.SoundEffect
- effect - Variable in class mindustry.entities.effect.WrapEffect
- effect - Variable in class mindustry.entities.part.EffectSpawnerPart
- effect - Variable in class mindustry.entities.units.StatusEntry
- effect - Variable in class mindustry.game.SpawnGroup
-
Status effect applied to the spawned unit.
- effect - Static variable in class mindustry.graphics.Layer
- effect - Variable in class mindustry.logic.LExecutor.ApplyEffectI
- effect - Variable in class mindustry.logic.LExecutor.ExplosionI
- effect - Variable in class mindustry.logic.LogicFx.EffectEntry
- effect - Variable in class mindustry.logic.LStatements.ApplyStatusStatement
- effect - Variable in class mindustry.logic.LStatements.ExplosionStatement
- effect - Variable in class mindustry.type.Liquid
-
The associated status effect.
- effect - Variable in class mindustry.type.StatusEffect
-
Effect that happens randomly on top of the affected unit.
- effect - Variable in class mindustry.world.blocks.defense.RegenProjector
- effect - Variable in class mindustry.world.blocks.environment.SteamVent
- effect - Variable in class mindustry.world.blocks.power.VariableReactor
- effect - Variable in class mindustry.world.blocks.production.Incinerator
- effect - Variable in class mindustry.world.blocks.production.ItemIncinerator
- effect() - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- effect(Effect, float, float, float, Color) - Static method in class mindustry.core.NetClient
- effect(Effect, float, float, float, Color, Object) - Static method in class mindustry.core.NetClient
- Effect - Class in mindustry.entities
- Effect() - Constructor for class mindustry.entities.Effect
- Effect(float, float, Cons<Effect.EffectContainer>) - Constructor for class mindustry.entities.Effect
- Effect(float, Cons<Effect.EffectContainer>) - Constructor for class mindustry.entities.Effect
- effect_UNUSED - Enum constant in enum class mindustry.ctype.ContentType
- Effect.EffectContainer - Class in mindustry.entities
- effectBuffer - Variable in class mindustry.core.Renderer
- effectChance - Variable in class mindustry.entities.part.EffectSpawnerPart
- effectChance - Variable in class mindustry.type.StatusEffect
-
Chance of effect appearing.
- effectChance - Variable in class mindustry.world.blocks.defense.RegenProjector
- effectChance - Variable in class mindustry.world.blocks.power.ConsumeGenerator
- effectChance - Variable in class mindustry.world.blocks.power.ThermalGenerator
- effectChance - Variable in class mindustry.world.blocks.power.VariableReactor
- effectChance - Variable in class mindustry.world.blocks.production.ItemIncinerator
- effectColor - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- effectColor - Variable in class mindustry.entities.part.EffectSpawnerPart
- effectColor - Variable in class mindustry.world.blocks.environment.SteamVent
- effectColor - Variable in class mindustry.world.blocks.power.VariableReactor
- EffectContainer() - Constructor for class mindustry.entities.Effect.EffectContainer
- effectDelayTimer - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- EffectDroneAI() - Constructor for class mindustry.world.blocks.units.DroneCenter.EffectDroneAI
- EffectEntry(Effect) - Constructor for class mindustry.logic.LogicFx.EffectEntry
- EffectI() - Constructor for class mindustry.logic.LExecutor.EffectI
- EffectI(LogicFx.EffectEntry, LVar, LVar, LVar, LVar, LVar) - Constructor for class mindustry.logic.LExecutor.EffectI
- effectParam - Variable in class mindustry.entities.abilities.MoveEffectAbility
- effectRadius - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- effectRandRot - Variable in class mindustry.entities.part.EffectSpawnerPart
- effectReliable(Effect, float, float, float, Color) - Static method in class mindustry.core.NetClient
- effectRot - Variable in class mindustry.entities.part.EffectSpawnerPart
- effectRotationOffset - Variable in class mindustry.entities.effect.RadialEffect
- effects - Variable in class mindustry.core.UI
- effects - Variable in class mindustry.entities.effect.MultiEffect
- effects - Variable in class mindustry.entities.effect.SeqEffect
- EffectsDialog - Class in mindustry.ui.dialogs
- EffectsDialog() - Constructor for class mindustry.ui.dialogs.EffectsDialog
- EffectsDialog(Iterable<LogicFx.EffectEntry>) - Constructor for class mindustry.ui.dialogs.EffectsDialog
- effectSizeParam - Variable in class mindustry.entities.abilities.StatusFieldAbility
- effectSpacing - Variable in class mindustry.world.blocks.environment.SteamVent
- EffectSpawnerPart - Class in mindustry.entities.part
-
Spawns effects in a rectangle centered on x and y.
- EffectSpawnerPart() - Constructor for class mindustry.entities.part.EffectSpawnerPart
- EffectStatement() - Constructor for class mindustry.logic.LStatements.EffectStatement
- effectTimer - Variable in class mindustry.type.weapons.RepairBeamWeapon.HealBeamMount
- effectX - Variable in class mindustry.entities.abilities.StatusFieldAbility
- effectY - Variable in class mindustry.entities.abilities.StatusFieldAbility
- efficiency - Enum constant in enum class mindustry.logic.LAccess
- efficiency(Building) - Method in class mindustry.world.consumers.Consume
- efficiency(Building) - Method in class mindustry.world.consumers.ConsumeItemDynamic
- efficiency(Building) - Method in class mindustry.world.consumers.ConsumeItemExplode
- efficiency(Building) - Method in class mindustry.world.consumers.ConsumeItemFilter
- efficiency(Building) - Method in class mindustry.world.consumers.ConsumeItems
- efficiency(Building) - Method in class mindustry.world.consumers.ConsumeLiquid
- efficiency(Building) - Method in class mindustry.world.consumers.ConsumeLiquidFilter
- efficiency(Building) - Method in class mindustry.world.consumers.ConsumeLiquids
- efficiency(Building) - Method in class mindustry.world.consumers.ConsumeLiquidsDynamic
- efficiency(Building) - Method in class mindustry.world.consumers.ConsumePayloadDynamic
- efficiency(Building) - Method in class mindustry.world.consumers.ConsumePayloadFilter
- efficiency(Building) - Method in class mindustry.world.consumers.ConsumePayloads
- efficiency(Building) - Method in class mindustry.world.consumers.ConsumePower
- efficiencyMultiplier - Variable in class mindustry.world.blocks.power.ConsumeGenerator.ConsumeGeneratorBuild
- efficiencyMultiplier() - Method in class mindustry.world.blocks.production.AttributeCrafter.AttributeCrafterBuild
- efficiencyMultiplier(Building) - Method in class mindustry.world.consumers.Consume
- efficiencyMultiplier(Building) - Method in class mindustry.world.consumers.ConsumeItemFilter
- efficiencyMultiplier(Building) - Method in class mindustry.world.consumers.ConsumeItemList
- efficiencyMultiplier(Building) - Method in class mindustry.world.consumers.ConsumeLiquidFilter
- efficiencyScale() - Method in class mindustry.world.blocks.production.AttributeCrafter.AttributeCrafterBuild
- efficiencyScale() - Method in class mindustry.world.blocks.production.HeatCrafter.HeatCrafterBuild
- ejectEffect - Variable in class mindustry.type.Weapon
-
shell ejection effect
- electricHeater - Static variable in class mindustry.content.Blocks
- electrified - Static variable in class mindustry.content.Fx
- electrified - Static variable in class mindustry.content.StatusEffects
- electrolyzer - Static variable in class mindustry.content.Blocks
- elem - Variable in class mindustry.logic.LCanvas.JumpButton
- elem - Variable in class mindustry.logic.LStatement
- elem - Variable in class mindustry.ui.fragments.MinimapFragment
- element - Variable in class mindustry.editor.MapObjectivesDialog.TypeInfo
- elevation - Variable in class mindustry.world.blocks.defense.BuildTurret
- elevation - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Visual elevation of turret shadow, -1 to use defaults.
- elude - Static variable in class mindustry.content.UnitTypes
- emanate - Static variable in class mindustry.content.UnitTypes
- emitLight - Variable in class mindustry.world.Block
-
If true, drawLight() will be called for this block.
- emitWalkEffect - Variable in class mindustry.type.UnitType
-
Whether to emit a splashing effect in water (fasle implies emitWalkSound false).
- emitWalkSound - Variable in class mindustry.type.UnitType
-
Whether to emit a splashing noise in water.
- emoji - Variable in class mindustry.game.Team
- emoji() - Method in class mindustry.ctype.UnlockableContent
- emojiChar() - Method in class mindustry.ctype.UnlockableContent
- EmpBulletType - Class in mindustry.entities.bullet
- EmpBulletType() - Constructor for class mindustry.entities.bullet.EmpBulletType
- empty - Static variable in class mindustry.content.Blocks
- empty - Static variable in class mindustry.graphics.g3d.PlanetGrid.Ptile
- empty - Static variable in class mindustry.type.ItemStack
- empty - Static variable in class mindustry.type.LiquidStack
- empty - Static variable in class mindustry.world.modules.ItemModule
- empty() - Method in class mindustry.ai.PathfindQueue
- empty() - Method in class mindustry.world.modules.ItemModule
- EmptyBulletType - Class in mindustry.entities.bullet
- EmptyBulletType() - Constructor for class mindustry.entities.bullet.EmptyBulletType
- EmptyFloor - Class in mindustry.world.blocks.environment
-
Empty floor is *not* equivalent to air.
- EmptyFloor(String) - Constructor for class mindustry.world.blocks.environment.EmptyFloor
- emptyi - Static variable in class mindustry.ui.Styles
-
Default image button style - gray corners at 45 degrees.
- emptyLightColor - Variable in class mindustry.world.blocks.power.Battery
- emptyLightColor - Variable in class mindustry.world.draw.DrawPower
- emptyMap - Static variable in class mindustry.Vars
-
empty map, indicates no current map
- emptyRegion - Variable in class mindustry.world.draw.DrawPower
- emptyTile - Static variable in class mindustry.Vars
-
empty tile for payloads
- emptyTogglei - Static variable in class mindustry.ui.Styles
-
Default image button style - gray corners at 45 degrees.
- emptyWaitTime - Static variable in class mindustry.ai.types.CargoAI
- enabled - Enum constant in enum class mindustry.logic.LAccess
- enabled - Enum constant in enum class mindustry.mod.Mods.ModState
- enabled - Static variable in class mindustry.core.Version
-
Whether version loading is enabled.
- enabled() - Method in class mindustry.graphics.LightRenderer
- enabled() - Method in class mindustry.graphics.Pixelator
- enabled() - Method in class mindustry.mod.Mods.LoadedMod
- enabled() - Method in class mindustry.service.GameService
- enableDarkness - Static variable in class mindustry.Vars
-
Whether to draw shadows of blocks at map edges and static blocks.
- enableDrawStatus - Variable in class mindustry.world.Block
-
if false, the status is never drawn
- enableEffects - Variable in class mindustry.core.Renderer
- enableLight - Static variable in class mindustry.Vars
-
whether any light rendering is enabled
- enablePixelation - Enum constant in enum class mindustry.game.EventType.Trigger
- enablePixelation - Enum constant in enum class mindustry.service.Achievement
- enableVotekick - Static variable in class mindustry.net.Administration.Config
- end - Variable in class mindustry.game.SpawnGroup
-
When this spawn should end
- end - Static variable in class mindustry.graphics.Layer
- end() - Method in class mindustry.async.AsyncCore
- end() - Method in interface mindustry.async.AsyncProcess
-
Sync.
- end() - Method in class mindustry.async.PhysicsProcess
- end() - Method in enum class mindustry.core.PerfCounter
- end() - Method in class mindustry.core.World.FilterContext
- end() - Method in class mindustry.graphics.CacheLayer
-
Called after the cache layer ends rendering.
- end() - Method in class mindustry.graphics.CacheLayer.ShaderLayer
- end() - Method in class mindustry.net.WorldReloader
-
Ends reloading the world.
- end() - Method in interface mindustry.world.WorldContext
-
End generating, prepares tiles.
- endAngle - Variable in class mindustry.game.MapObjectives.ShapeMarker
- endEffect - Variable in class mindustry.entities.bullet.RailBulletType
- endForceLandscape() - Method in interface mindustry.core.Platform
-
Stops forcing the app into landscape orientation.
- EndI() - Constructor for class mindustry.logic.LExecutor.EndI
- endLaunch() - Method in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- endLaunch() - Method in interface mindustry.world.blocks.LaunchAnimator
- endLaunch() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- endMapLoad() - Method in class mindustry.core.World
-
Call to signify the end of map loading.
- endPixeled - Static variable in class mindustry.graphics.Layer
- endPos - Enum constant in enum class mindustry.logic.LMarkerControl
- endPos - Variable in class mindustry.game.MapObjectives.LineMarker
- endRegion - Variable in class mindustry.world.blocks.distribution.ItemBridge
- EndStatement() - Constructor for class mindustry.logic.LStatements.EndStatement
- enemies - Variable in class mindustry.core.GameState
-
Number of enemies in the game; only used clientside in servers.
- enemy - Enum constant in enum class mindustry.logic.RadarTarget
- enemy - Variable in class mindustry.ai.types.BuilderAI
- enemy - Variable in class mindustry.logic.LExecutor.UnitLocateI
- enemy - Variable in class mindustry.logic.LStatements.UnitLocateStatement
- enemyBuildSpeedMultiplier - Variable in class mindustry.type.Planet
-
Multiplier for enemy rebuild speeds; only applied in campaign (not standard rules)
- enemyCoreBuildRadius - Enum constant in enum class mindustry.logic.LogicRule
- enemyCoreBuildRadius - Variable in class mindustry.game.Rules
-
No-build zone around enemy core radius.
- EnemyCoreField() - Constructor for class mindustry.ai.Pathfinder.EnemyCoreField
- enemyCoreSpawnReplace - Variable in class mindustry.type.Planet
-
If true, enemy cores are replaced with spawnpoints on this planet (for invasions)
- enemyHealthMultiplier - Variable in enum class mindustry.game.Difficulty
- EnemySpawnFilter - Class in mindustry.maps.filters
-
Selects X spawns from the spawn pool.
- EnemySpawnFilter() - Constructor for class mindustry.maps.filters.EnemySpawnFilter
- enemySpawnMultiplier - Variable in enum class mindustry.game.Difficulty
- enemyUnitsDestroyed - Variable in class mindustry.game.GameStats
-
Enemy (red team) units destroyed.
- EnergyFieldAbility - Class in mindustry.entities.abilities
- EnergyFieldAbility(float, float, float) - Constructor for class mindustry.entities.abilities.EnergyFieldAbility
- engine - Static variable in class mindustry.graphics.Pal
- engineColor - Variable in class mindustry.type.UnitType
-
override for all engine colors
- engineColorInner - Variable in class mindustry.type.UnitType
-
color for inner portions of engines
- engineLayer - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- engineOffset - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- engines - Variable in class mindustry.type.UnitType
-
list of engines, or "thrusters"
- engineSize - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- enterPayloadCommand - Static variable in class mindustry.ai.UnitCommand
- entity - Variable in class mindustry.async.PhysicsProcess.PhysicRef
- EntityCollisions - Class in mindustry.entities
- EntityCollisions() - Constructor for class mindustry.entities.EntityCollisions
- EntityCollisions.SolidPred - Interface in mindustry.entities
- EntityGroup<T extends mindustry.gen.Entityc> - Class in mindustry.entities
-
Represents a group of a certain type of entity.
- EntityGroup(Class<T>, boolean, boolean) - Constructor for class mindustry.entities.EntityGroup
- EntityGroup(Class<T>, boolean, boolean, EntityIndexer) - Constructor for class mindustry.entities.EntityGroup
- EntityIndexer - Interface in mindustry.entities
- entityMapping - Variable in class mindustry.io.SaveVersion
- entitySnapshot(short, byte[]) - Static method in class mindustry.core.NetClient
- entityUpdate - Enum constant in enum class mindustry.core.PerfCounter
- entries() - Static method in class mindustry.logic.LogicFx
- env - Variable in class mindustry.core.Renderer.EnvRenderer
-
Environment bitmask; must match env exactly when and-ed.
- env - Variable in class mindustry.game.Rules
-
Environmental flags that dictate visuals & how blocks function.
- env() - Method in class mindustry.world.meta.Attribute
- Env - Class in mindustry.world.meta
-
Environmental flags for different types of locations.
- Env() - Constructor for class mindustry.world.meta.Env
- envAttrs - Variable in class mindustry.core.GameState
-
Global attributes of the environment, calculated by weather.
- envDisabled - Variable in class mindustry.type.UnitType
-
The environment flags that this unit *cannot* function in.
- envDisabled - Variable in class mindustry.world.Block
-
The environment flags that this block *cannot* function in.
- envEnabled - Variable in class mindustry.type.UnitType
-
The environment flags that this unit can function in.
- envEnabled - Variable in class mindustry.world.Block
-
The environment flags that this block can function in.
- environment - Enum constant in enum class mindustry.graphics.MultiPacker.PageType
- environmentBuildable() - Method in class mindustry.world.Block
- EnvRenderer(int, Runnable) - Constructor for class mindustry.core.Renderer.EnvRenderer
- envRenderers - Variable in class mindustry.core.Renderer
- EnvRenderers - Class in mindustry.graphics
- EnvRenderers() - Constructor for class mindustry.graphics.EnvRenderers
- envRequired - Variable in class mindustry.type.UnitType
-
Environmental flags that are *all* required for this unit to function.
- envRequired - Variable in class mindustry.world.Block
-
Environmental flags that are *all* required for this block to function.
- equal - Enum constant in enum class mindustry.logic.ConditionOp
- equal - Enum constant in enum class mindustry.logic.LogicOp
- equals(Object) - Method in class mindustry.game.SpawnGroup
- equals(Object) - Method in class mindustry.type.ItemStack
- equals(Object) - Method in class mindustry.type.LiquidStack
- equals(Object) - Method in class mindustry.type.PayloadStack
- equals(ItemStack) - Method in class mindustry.type.ItemStack
- equals(LiquidStack) - Method in class mindustry.type.LiquidStack
- eradication - Enum constant in enum class mindustry.game.Difficulty
- erase(int, int, int) - Method in class mindustry.maps.generators.BasicGenerator
- eraser - Enum constant in enum class mindustry.editor.EditorTool
- erekir - Static variable in class mindustry.content.Planets
- erekirItems - Static variable in class mindustry.content.Items
- erekirOnlyItems - Static variable in class mindustry.content.Items
- ErekirPlanetGenerator - Class in mindustry.maps.planet
- ErekirPlanetGenerator() - Constructor for class mindustry.maps.planet.ErekirPlanetGenerator
- ErekirTechTree - Class in mindustry.content
- ErekirTechTree() - Constructor for class mindustry.content.ErekirTechTree
- ErekirUnitType - Class in mindustry.type.unit
-
Config class for special Erekir unit properties.
- ErekirUnitType(String) - Constructor for class mindustry.type.unit.ErekirUnitType
- error - Enum constant in enum class mindustry.ctype.ContentType
- error - Variable in class mindustry.ctype.Content.ModContentInfo
-
The error that occurred during loading, if applicable.
- ErrorContent - Class in mindustry.type
-
Represents a blank type of content that has an error.
- ErrorContent() - Constructor for class mindustry.type.ErrorContent
- erroredContent - Variable in class mindustry.mod.Mods.LoadedMod
-
Content with initialization code.
- eruptionDrill - Static variable in class mindustry.content.Blocks
- estimateDps() - Method in class mindustry.type.UnitType
- estimateDps() - Method in class mindustry.world.blocks.defense.turrets.BaseTurret.BaseTurretBuild
- estimateDps() - Method in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- estimateDps() - Method in class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- estimateDps() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- estimateDPS() - Method in class mindustry.entities.bullet.BulletType
- estimateDPS() - Method in class mindustry.entities.bullet.ContinuousBulletType
- estimateDPS() - Method in class mindustry.entities.bullet.LaserBulletType
- estimateDPS() - Method in class mindustry.entities.bullet.LightningBulletType
- estimateDPS() - Method in class mindustry.entities.bullet.MultiBulletType
- estimateDPS() - Method in class mindustry.entities.bullet.PointLaserBulletType
- EventType - Class in mindustry.game
- EventType() - Constructor for class mindustry.game.EventType
- EventType.AdminRequestEvent - Class in mindustry.game
- EventType.AtlasPackEvent - Class in mindustry.game
-
Called *after* all content has been added to the atlas, but before its pixmaps are disposed.
- EventType.BlockBuildBeginEvent - Class in mindustry.game
-
Called when block building begins by placing down the ConstructBlock.
- EventType.BlockBuildEndEvent - Class in mindustry.game
- EventType.BlockDestroyEvent - Class in mindustry.game
-
Called right before a block is destroyed.
- EventType.BlockInfoEvent - Class in mindustry.game
-
Called when the player opens info for a specific block.
- EventType.BuildDamageEvent - Class in mindustry.game
-
Called when a bullet damages a building.
- EventType.BuildingBulletDestroyEvent - Class in mindustry.game
-
Called when a building is directly killed by a bullet.
- EventType.BuildingCommandEvent - Class in mindustry.game
- EventType.BuildRotateEvent - Class in mindustry.game
- EventType.BuildSelectEvent - Class in mindustry.game
-
Called when a player or drone begins building something.
- EventType.BuildTeamChangeEvent - Class in mindustry.game
-
Called after a building's team changes.
- EventType.ClientChatEvent - Class in mindustry.game
-
Called when the client sends a chat message.
- EventType.ClientCreateEvent - Class in mindustry.game
- EventType.ClientLoadEvent - Class in mindustry.game
-
Called when the client game is first loaded.
- EventType.ClientPreConnectEvent - Class in mindustry.game
- EventType.ClientServerConnectEvent - Class in mindustry.game
- EventType.ConfigEvent - Class in mindustry.game
-
Called when a specific building has its configuration changed.
- EventType.ConnectionEvent - Class in mindustry.game
-
Called when a connection is established to a client.
- EventType.ConnectPacketEvent - Class in mindustry.game
-
Called when a player sends a connection packet.
- EventType.ContentInitEvent - Class in mindustry.game
-
Called *after* all content has been initialized.
- EventType.CoreChangeEvent - Class in mindustry.game
-
Called when a core block is placed/removed or its team is changed.
- EventType.CoreItemDeliverEvent - Class in mindustry.game
-
Called when a core receives ammo, but only when the tutorial is active!
- EventType.DepositEvent - Class in mindustry.game
-
Called when a player deposits items to a block.
- EventType.DisposeEvent - Class in mindustry.game
- EventType.FileTreeInitEvent - Class in mindustry.game
-
Called *after* all the modded files have been added into Vars.tree
- EventType.GameOverEvent - Class in mindustry.game
- EventType.GeneratorPressureExplodeEvent - Class in mindustry.game
-
Called when a neoplasia (or other pressure-based block, from mods) reactor explodes due to pressure.
- EventType.HostEvent - Class in mindustry.game
- EventType.LaunchItemEvent - Class in mindustry.game
- EventType.LineConfirmEvent - Class in mindustry.game
-
Called when the player places a line, mobile or desktop.
- EventType.LoseEvent - Class in mindustry.game
- EventType.MapMakeEvent - Class in mindustry.game
- EventType.MapPublishEvent - Class in mindustry.game
- EventType.MenuOptionChooseEvent - Class in mindustry.game
-
Consider using Menus.registerMenu instead.
- EventType.ModContentLoadEvent - Class in mindustry.game
-
Called *after* all mod content has been loaded, but before it has been initialized.
- EventType.MusicRegisterEvent - Class in mindustry.game
-
Called after SoundControl registers its music.
- EventType.PayloadDropEvent - Class in mindustry.game
- EventType.PickupEvent - Class in mindustry.game
- EventType.PlayerBanEvent - Class in mindustry.game
- EventType.PlayerChatEvent - Class in mindustry.game
- EventType.PlayerConnect - Class in mindustry.game
-
Called when a player connects, but has not joined the game yet.
- EventType.PlayerConnectionConfirmed - Class in mindustry.game
-
Called after player confirmed it has received world data and is ready to play.
- EventType.PlayerIpBanEvent - Class in mindustry.game
- EventType.PlayerIpUnbanEvent - Class in mindustry.game
- EventType.PlayerJoin - Class in mindustry.game
-
Called after connecting; when a player receives world data and is ready to play.
- EventType.PlayerLeave - Class in mindustry.game
-
Called before a player leaves the game.
- EventType.PlayerUnbanEvent - Class in mindustry.game
- EventType.PlayEvent - Class in mindustry.game
- EventType.ResearchEvent - Class in mindustry.game
- EventType.ResetEvent - Class in mindustry.game
- EventType.ResizeEvent - Class in mindustry.game
- EventType.SaveLoadEvent - Class in mindustry.game
- EventType.SaveWriteEvent - Class in mindustry.game
- EventType.SchematicCreateEvent - Class in mindustry.game
- EventType.SectorCaptureEvent - Class in mindustry.game
-
Called when a sector is conquered, e.g.
- EventType.SectorInvasionEvent - Class in mindustry.game
-
Called when a sector is destroyed by waves when you're not there.
- EventType.SectorLaunchEvent - Class in mindustry.game
- EventType.SectorLaunchLoadoutEvent - Class in mindustry.game
- EventType.SectorLoseEvent - Class in mindustry.game
-
Called when a sector is destroyed by waves when you're not there.
- EventType.ServerLoadEvent - Class in mindustry.game
- EventType.StateChangeEvent - Class in mindustry.game
- EventType.TapEvent - Class in mindustry.game
-
Called when a player taps any tile.
- EventType.TextInputEvent - Class in mindustry.game
-
Consider using Menus.registerTextInput instead.
- EventType.TileChangeEvent - Class in mindustry.game
-
Called *after* a tile has changed.
- EventType.TileFloorChangeEvent - Class in mindustry.game
-
Called when a tile changes its floor.
- EventType.TilePreChangeEvent - Class in mindustry.game
-
Called *before* a tile has changed.
- EventType.Trigger - Enum Class in mindustry.game
- EventType.TurnEvent - Class in mindustry.game
- EventType.TurretAmmoDeliverEvent - Class in mindustry.game
-
Called when a turret receives ammo, but only when the tutorial is active!
- EventType.UnitBulletDestroyEvent - Class in mindustry.game
-
Called when a unit is directly killed by a bullet.
- EventType.UnitChangeEvent - Class in mindustry.game
- EventType.UnitControlEvent - Class in mindustry.game
- EventType.UnitCreateEvent - Class in mindustry.game
-
Called when a unit is created in a reconstructor, factory or other unit.
- EventType.UnitDamageEvent - Class in mindustry.game
-
Called when a unit is hit by a bullet.
- EventType.UnitDestroyEvent - Class in mindustry.game
- EventType.UnitDrownEvent - Class in mindustry.game
- EventType.UnitSpawnEvent - Class in mindustry.game
-
Called when a unit is spawned by wave.
- EventType.UnitUnloadEvent - Class in mindustry.game
-
Called when a unit is dumped from any payload block.
- EventType.UnlockEvent - Class in mindustry.game
- EventType.WaveEvent - Class in mindustry.game
- EventType.WinEvent - Class in mindustry.game
- EventType.WithdrawEvent - Class in mindustry.game
-
Called when the player withdraws items from a block.
- EventType.WorldLoadBeginEvent - Class in mindustry.game
-
Called when the world begin to load, just set `generating = true`.
- EventType.WorldLoadEndEvent - Class in mindustry.game
-
Called when a game begins and the world tiles are initiated.
- EventType.WorldLoadEvent - Class in mindustry.game
-
Called when a game begins and the world tiles are loaded, just set `generating = false`.
- evoke - Static variable in class mindustry.content.UnitTypes
- exactArrival - Variable in class mindustry.ai.UnitCommand
- exclusionDeath - Enum constant in enum class mindustry.game.EventType.Trigger
- execCache - Variable in class mindustry.ai.types.LogicAI
- executor - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- exists(String) - Static method in class mindustry.world.meta.Attribute
- exit() - Method in class mindustry.ClientLauncher
- expandTable - Variable in class mindustry.ui.dialogs.PlanetDialog
- expectCrafter(Block) - Method in class mindustry.world.draw.DrawBlock
- explodeDelay - Variable in class mindustry.entities.bullet.FlakBulletType
- explodeEffect - Variable in class mindustry.world.blocks.power.PowerGenerator
- explodeEffect - Variable in class mindustry.world.consumers.ConsumeItemExplode
- explodeOnFull - Variable in class mindustry.world.blocks.power.ConsumeGenerator
-
If true, this block explodes when outputLiquid exceeds capacity.
- explodeRange - Variable in class mindustry.entities.bullet.FlakBulletType
- explodeSound - Variable in class mindustry.world.blocks.power.PowerGenerator
- explosion - Static variable in class mindustry.content.Fx
- ExplosionBulletType - Class in mindustry.entities.bullet
-
Template class for a non-drawing bullet type that makes an explosion and disappears instantly.
- ExplosionBulletType() - Constructor for class mindustry.entities.bullet.ExplosionBulletType
- ExplosionBulletType(float, float) - Constructor for class mindustry.entities.bullet.ExplosionBulletType
- explosionDamage - Variable in class mindustry.world.blocks.power.PowerGenerator
- ExplosionEffect - Class in mindustry.entities.effect
- ExplosionEffect() - Constructor for class mindustry.entities.effect.ExplosionEffect
- ExplosionI() - Constructor for class mindustry.logic.LExecutor.ExplosionI
- ExplosionI(LVar, LVar, LVar, LVar, LVar, LVar, LVar, LVar, LVar) - Constructor for class mindustry.logic.LExecutor.ExplosionI
- explosionItemCap() - Method in class mindustry.world.blocks.storage.StorageBlock.StorageBuild
- explosionMinWarmup - Variable in class mindustry.world.blocks.power.PowerGenerator
- explosionPuddleAmount - Variable in class mindustry.world.blocks.power.PowerGenerator
- explosionPuddleLiquid - Variable in class mindustry.world.blocks.power.PowerGenerator
- explosionPuddleRange - Variable in class mindustry.world.blocks.power.PowerGenerator
- explosionPuddles - Variable in class mindustry.world.blocks.power.PowerGenerator
- explosionRadius - Variable in class mindustry.world.blocks.power.PowerGenerator
- explosionShake - Variable in class mindustry.world.blocks.power.PowerGenerator
- explosionShakeDuration - Variable in class mindustry.world.blocks.power.PowerGenerator
- ExplosionShield - Interface in mindustry.world.blocks
- ExplosionStatement() - Constructor for class mindustry.logic.LStatements.ExplosionStatement
- explosiveness - Variable in class mindustry.type.Item
-
how explosive this item is.
- explosiveness - Variable in class mindustry.type.Liquid
-
how prone to exploding this liquid is, when heated.
- explosiveness - Static variable in class mindustry.world.meta.Stat
- exponentialReconstructor - Static variable in class mindustry.content.Blocks
- export - Variable in class mindustry.game.SectorInfo
-
Export statistics.
- export(String, String, Platform.FileWriter) - Method in interface mindustry.core.Platform
- exportData(Fi) - Method in class mindustry.ui.dialogs.SettingsMenuDialog
- exportFile(Fi) - Method in class mindustry.game.Saves.SaveSlot
- exporting - Variable in class mindustry.world.blocks.payloads.PayloadLoader.PayloadLoaderBuild
- exportRates() - Method in class mindustry.game.SectorInfo
- ExportStat() - Constructor for class mindustry.game.SectorInfo.ExportStat
- extinguish - Variable in class mindustry.world.blocks.defense.turrets.LiquidTurret
- extinguish(Tile, float) - Static method in class mindustry.entities.Fires
-
Attempts to extinguish a fire by shortening its life.
- extinguisher - Enum constant in enum class mindustry.world.meta.BlockFlag
-
Blocks that extinguishes fires.
- extra - Variable in class mindustry.logic.LExecutor.FetchI
- extra - Variable in class mindustry.logic.LStatements.FetchStatement
- extraCoreBuildRadius - Variable in class mindustry.game.Rules.TeamRule
-
Extra spacing added to the no-build zone around the core.
- extractionOutpost - Static variable in class mindustry.content.SectorPresets
- extraRangeMargin - Variable in class mindustry.entities.bullet.BulletType
-
When used in turrets with limitRange() applied, this adds extra range to the bullets that extends past targeting range.
- extraTags() - Method in class mindustry.maps.Map
- extraTags() - Method in interface mindustry.type.Publishable
- extraText() - Method in enum class mindustry.net.Packets.KickReason
- extraVelocity - Variable in class mindustry.type.Weapon
-
extra velocity that is added as a fraction
F
- faceMovement() - Method in class mindustry.entities.units.AIController
- faceOutwards - Variable in class mindustry.entities.abilities.SpawnDeathAbility
-
If true, units spawned face outwards from the middle.
- faceOutwards - Variable in class mindustry.entities.bullet.BulletType
-
If true, units spawned when this bullet despawns face away from the bullet instead of the same direction as the bullet.
- faceTarget - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- faceTarget() - Method in class mindustry.entities.units.AIController
-
For ground units: Looks at the target, or the movement position.
- facility32m - Static variable in class mindustry.content.SectorPresets
- facing - Variable in class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- facing(int, int, int, int, int) - Method in interface mindustry.world.blocks.Autotiler
-
Check if a position is facing the secondary position at a rotation
- facingAmount - Variable in class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- factory - Enum constant in enum class mindustry.world.meta.BlockFlag
-
A block that transforms resources.
- factoryControl - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- fade - Variable in class mindustry.audio.SoundControl
- fadeIn - Variable in class mindustry.world.blocks.distribution.ItemBridge
- FadeInFragment - Class in mindustry.ui.fragments
-
Fades in a black overlay.
- FadeInFragment() - Constructor for class mindustry.ui.fragments.FadeInFragment
- fadeMargin - Variable in class mindustry.world.draw.DrawCrucibleFlame
- fadeMargin - Variable in class mindustry.world.draw.DrawParticles
- fadeMargin - Variable in class mindustry.world.draw.DrawSoftParticles
- fadeTime - Variable in class mindustry.entities.bullet.ContinuousLaserBulletType
- fadeWeave - Variable in class mindustry.world.draw.DrawMultiWeave
- failedToLaunch - Static variable in class mindustry.Vars
-
Whether the game failed to launch last time.
- fallback - Variable in class mindustry.entities.units.AIController
- fallback - Static variable in class mindustry.io.SaveFileReader
- fallback() - Method in class mindustry.ai.types.BuilderAI
- fallback() - Method in class mindustry.ai.types.FlyingFollowAI
- fallback() - Method in class mindustry.entities.units.AIController
- fallEffect - Variable in class mindustry.type.UnitType
-
effect that this unit emits when falling
- fallEngineEffect - Variable in class mindustry.type.UnitType
-
effect created at engine when unit falls.
- falloff - Variable in class mindustry.maps.filters.NoiseFilter
- falloff - Variable in class mindustry.maps.filters.OreFilter
- falloff - Variable in class mindustry.maps.filters.RiverNoiseFilter
- falloff - Variable in class mindustry.maps.filters.TerrainFilter
- falloffCount - Variable in class mindustry.world.blocks.defense.ShockwaveTower
- fallSmoke - Static variable in class mindustry.content.Fx
- fallSpeed - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- farthest - Static variable in class mindustry.entities.UnitSorts
- fast - Static variable in class mindustry.content.StatusEffects
- favorite() - Method in class mindustry.net.ServerGroup
- ferricBoulder - Static variable in class mindustry.content.Blocks
- ferricChance - Variable in class mindustry.maps.planet.AsteroidGenerator
- ferricCraters - Static variable in class mindustry.content.Blocks
- ferricStone - Static variable in class mindustry.content.Blocks
- ferricStoneWall - Static variable in class mindustry.content.Blocks
- FetchI() - Constructor for class mindustry.logic.LExecutor.FetchI
- FetchI(FetchType, LVar, LVar, LVar, LVar) - Constructor for class mindustry.logic.LExecutor.FetchI
- fetchServers() - Static method in class mindustry.ui.dialogs.JoinDialog
- FetchStatement() - Constructor for class mindustry.logic.LStatements.FetchStatement
- fetchText(String) - Static method in class mindustry.game.MapObjectives.ObjectiveMarker
- FetchType - Enum Class in mindustry.logic
- field(Table, String, Cons<String>) - Method in class mindustry.logic.LStatement
- fieldCore - Static variable in class mindustry.ai.Pathfinder
- fields(Table, String, Cons<String>) - Method in class mindustry.logic.LStatement
- fields(Table, String, String, Cons<String>) - Method in class mindustry.logic.LStatement
- fieldst(Table, String, String, Cons<String>) - Method in class mindustry.logic.LStatement
-
Puts the text and field in one table, taking up one cell.
- fieldTypes - Static variable in class mindustry.ai.Pathfinder
- file - Variable in class mindustry.game.Saves.SaveSlot
- file - Variable in class mindustry.game.Schematic
- file - Variable in class mindustry.maps.Map
-
Base file of this map.
- file - Variable in class mindustry.mod.Mods.LoadedMod
-
The location of this mod's zip file/folder on the disk.
- FileChooser - Class in mindustry.ui.dialogs
- FileChooser(String, Boolf<Fi>, boolean, Cons<Fi>) - Constructor for class mindustry.ui.dialogs.FileChooser
- FileChooser.FileHistory - Class in mindustry.ui.dialogs
- fileFor(int) - Static method in class mindustry.io.SaveIO
- FileHistory() - Constructor for class mindustry.ui.dialogs.FileChooser.FileHistory
- FileMapGenerator - Class in mindustry.maps.generators
- FileMapGenerator(String, SectorPreset) - Constructor for class mindustry.maps.generators.FileMapGenerator
- FileMapGenerator(Map, SectorPreset) - Constructor for class mindustry.maps.generators.FileMapGenerator
- FileMapGenerator(SectorPreset) - Constructor for class mindustry.maps.generators.FileMapGenerator
-
If you use this constructor, make sure to override generate()!
- FileTree - Class in mindustry.core
-
Handles files in a modded context.
- FileTree() - Constructor for class mindustry.core.FileTree
- FileTreeInitEvent() - Constructor for class mindustry.game.EventType.FileTreeInitEvent
- fill - Enum constant in enum class mindustry.editor.EditorTool
- fill - Variable in class mindustry.game.MapObjectives.ShapeMarker
- fill - Variable in class mindustry.world.draw.DrawBubbles
- fill() - Method in class mindustry.world.Tiles
-
fills this tile set with empty air tiles.
- fill(VertexBatch3D, Sector, Color, float) - Method in class mindustry.type.Planet
-
Draws sector plane.
- fill(Sector, Color, float) - Method in class mindustry.graphics.g3d.PlanetRenderer
- fillCoreAllCampaign - Enum constant in enum class mindustry.service.Achievement
- fillsTile - Variable in class mindustry.world.Block
-
Special flag; if false, floor will be drawn under this block even if it is cached.
- filter - Variable in class mindustry.audio.SoundControl
- filter - Variable in class mindustry.world.blocks.payloads.Constructor
-
Empty seq for no filter.
- filter - Variable in class mindustry.world.consumers.ConsumeItemFilter
- filter - Variable in class mindustry.world.consumers.ConsumeLiquidFilter
- filter - Variable in class mindustry.world.consumers.ConsumePayloadFilter
- filter(Player, String) - Method in interface mindustry.net.Administration.ChatFilter
- filterContext(Map) - Method in class mindustry.core.World
- FilterContext(Map) - Constructor for class mindustry.core.World.FilterContext
- filterItem - Variable in class mindustry.world.blocks.power.ConsumeGenerator
- filterLiquid - Variable in class mindustry.world.blocks.power.ConsumeGenerator
- filterMessage(Player, String) - Method in class mindustry.net.Administration
-
Filters out a chat message.
- FilterOption - Class in mindustry.maps.filters
- FilterOption() - Constructor for class mindustry.maps.filters.FilterOption
- filters() - Method in class mindustry.maps.Map
-
Returns the generation filters that this map uses on load.
- fin() - Method in class mindustry.entities.Effect.EffectContainer
- finalIcons(Block) - Method in class mindustry.world.draw.DrawBlock
- finalWorldBounds - Static variable in class mindustry.Vars
-
units outside this bound will die instantly
- find(Boolf<T>) - Method in class mindustry.entities.EntityGroup
- findAbsorber(Team, float, float, float, float) - Static method in class mindustry.entities.Damage
- findAllyTile(Team, float, float, float, Boolf<Building>) - Static method in class mindustry.entities.Units
-
Returns the nearest ally tile in a range.
- findAnyTarget(Building) - Method in class mindustry.ai.types.CargoAI
- findByIP(String) - Method in class mindustry.net.Administration
- findByIPs(String) - Method in class mindustry.net.Administration
- findByName(String) - Method in class mindustry.net.Administration
-
Finds player info by IP, UUID and name.
- findClass(String) - Method in class mindustry.mod.ModClassLoader
- findClosestFlag(float, float, Team, BlockFlag) - Method in class mindustry.ai.BlockIndexer
- findClosestOre(float, float, Item) - Method in class mindustry.ai.BlockIndexer
-
Find the closest ore block relative to a position.
- findClosestOre(Unit, Item) - Method in class mindustry.ai.BlockIndexer
-
Find the closest ore block relative to a position.
- findClosestWallOre(float, float, Item) - Method in class mindustry.ai.BlockIndexer
-
Find the closest ore wall relative to a position.
- findClosestWallOre(Unit, Item) - Method in class mindustry.ai.BlockIndexer
-
Find the closest ore block relative to a position.
- findConsumer(Boolf<Consume>) - Method in class mindustry.world.Block
- findCore() - Method in class mindustry.game.Schematic
- findDamagedTile(Team, float, float) - Static method in class mindustry.entities.Units
-
Returns the nearest damaged tile.
- findDropTarget(Item, int, UnitCargoUnloadPoint.UnitCargoUnloadPointBuild) - Method in class mindustry.ai.types.CargoAI
-
find target for the unit's current item
- findEnemy(float) - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- findEnemyTile(Team, float, float, float, Boolf<Building>) - Method in class mindustry.ai.BlockIndexer
- findEnemyTile(Team, float, float, float, Boolf<Building>) - Static method in class mindustry.entities.Units
-
Returns the nearest enemy tile in a range.
- findEnemyTile(Team, float, float, float, Units.BuildingPriorityf, Boolf<Building>) - Method in class mindustry.ai.BlockIndexer
- findFactoryRegion(String) - Method in class mindustry.world.blocks.payloads.PayloadBlock
- findLaserLength(Bullet, float) - Static method in class mindustry.entities.Damage
- findLength(Bullet, float, boolean, int) - Static method in class mindustry.entities.Damage
- findLink() - Method in class mindustry.world.blocks.distribution.DirectionBridge.DirectionBridgeBuild
- findLink() - Method in class mindustry.world.blocks.units.UnitAssemblerModule.UnitAssemblerModuleBuild
- findLink(int, int) - Method in class mindustry.world.blocks.distribution.ItemBridge
- findLinkName(Block) - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- findMainTarget(float, float, float, boolean, boolean) - Method in class mindustry.ai.types.CommandAI
- findMainTarget(float, float, float, boolean, boolean) - Method in class mindustry.ai.types.FlyingAI
- findMainTarget(float, float, float, boolean, boolean) - Method in class mindustry.entities.units.AIController
- findMeta(Fi) - Method in class mindustry.mod.Mods
-
Tries to find the config file of a mod/plugin.
- findParent - Variable in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Connector
- findPierceLength(Bullet, int, boolean, float) - Static method in class mindustry.entities.Damage
- findPierceLength(Bullet, int, float) - Static method in class mindustry.entities.Damage
- findTarget() - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret.LiquidTurretBuild
- findTarget() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- findTarget(float, float, float, boolean, boolean) - Method in class mindustry.ai.types.CommandAI
- findTarget(float, float, float, boolean, boolean) - Method in class mindustry.ai.types.DefenderAI
- findTarget(float, float, float, boolean, boolean) - Method in class mindustry.ai.types.FlyingAI
- findTarget(float, float, float, boolean, boolean) - Method in class mindustry.entities.units.AIController
- findTarget(Unit, float, float, float, boolean, boolean) - Method in class mindustry.type.Weapon
- findTarget(Unit, float, float, float, boolean, boolean) - Method in class mindustry.type.weapons.PointDefenseBulletWeapon
- findTarget(Unit, float, float, float, boolean, boolean) - Method in class mindustry.type.weapons.PointDefenseWeapon
- findTarget(Unit, float, float, float, boolean, boolean) - Method in class mindustry.type.weapons.RepairBeamWeapon
- findTile(Team, float, float, float, Boolf<Building>) - Method in class mindustry.ai.BlockIndexer
- findTile(Team, float, float, float, Boolf<Building>, boolean) - Method in class mindustry.ai.BlockIndexer
- finish() - Method in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- finish() - Method in interface mindustry.ui.fragments.HintsFragment.Hint
-
finishes the hint - it should not be shown again
- finished() - Method in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- finished() - Method in interface mindustry.ui.fragments.HintsFragment.Hint
- finishedRequirements - Variable in class mindustry.content.TechTree.TechNode
-
Requirements that have been fulfilled.
- finishLaunch() - Static method in class mindustry.Vars
-
Cleans up after a successful launch.
- finishParsing() - Method in class mindustry.mod.ContentParser
- finTime - Variable in class mindustry.audio.SoundControl
- fire - Static variable in class mindustry.content.Fx
- fire - Variable in class mindustry.game.Rules
-
Whether fire (and neoplasm spread) is enabled.
- fire(MassDriver.MassDriverBuild) - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- fireball - Static variable in class mindustry.content.Bullets
- fireballsmoke - Static variable in class mindustry.content.Fx
- FireBulletType - Class in mindustry.entities.bullet
- FireBulletType() - Constructor for class mindustry.entities.bullet.FireBulletType
- FireBulletType(float, float) - Constructor for class mindustry.entities.bullet.FireBulletType
- fireChanged() - Method in class mindustry.editor.EditorTile
- fireChanged() - Method in class mindustry.world.Tile
- fireEffectChance - Variable in class mindustry.entities.bullet.FireBulletType
- fireEffectChance2 - Variable in class mindustry.entities.bullet.FireBulletType
- fireExtinguish - Enum constant in enum class mindustry.game.EventType.Trigger
- fireHit - Static variable in class mindustry.content.Fx
- firePreChanged() - Method in class mindustry.editor.EditorTile
- firePreChanged() - Method in class mindustry.world.Tile
- fireRemove - Static variable in class mindustry.content.Fx
- Fires - Class in mindustry.entities
- Fires() - Constructor for class mindustry.entities.Fires
- fireSmoke - Static variable in class mindustry.content.Fx
- fireTrailChance - Variable in class mindustry.entities.bullet.FireBulletType
- firingMoveFract - Variable in class mindustry.world.blocks.defense.turrets.LaserTurret
- first() - Method in class mindustry.entities.EntityGroup
- first() - Method in class mindustry.world.modules.ItemModule
- firstItem - Enum constant in enum class mindustry.logic.LAccess
- firstRequirements - Variable in class mindustry.type.UnitType
- firstShotDelay - Variable in class mindustry.entities.pattern.ShootPattern
-
delay in ticks before first shot
- fissileMatter - Static variable in class mindustry.content.Items
- fits(float) - Method in interface mindustry.world.blocks.payloads.Payload
- fitting - Variable in class mindustry.world.consumers.ConsumePayloadFilter
- fixName(String) - Method in class mindustry.core.NetServer
- fixValue(float) - Static method in class mindustry.world.meta.StatValues
- flag - Enum constant in enum class mindustry.logic.LAccess
- flag - Enum constant in enum class mindustry.logic.LUnitControl
- flag - Variable in class mindustry.game.MapObjectives.FlagObjective
- flag - Variable in class mindustry.logic.LExecutor.GetFlagI
- flag - Variable in class mindustry.logic.LExecutor.SetFlagI
- flag - Variable in class mindustry.logic.LExecutor.UnitLocateI
- flag - Variable in class mindustry.logic.LStatements.GetFlagStatement
- flag - Variable in class mindustry.logic.LStatements.SetFlagStatement
- flag - Variable in class mindustry.logic.LStatements.UnitLocateStatement
- flagBackground - Static variable in class mindustry.entities.comp.WorldLabelComp
- FlagObjective() - Constructor for class mindustry.game.MapObjectives.FlagObjective
- FlagObjective(String, String) - Constructor for class mindustry.game.MapObjectives.FlagObjective
- flagOutline - Static variable in class mindustry.entities.comp.WorldLabelComp
- flags - Variable in class mindustry.entities.comp.WorldLabelComp
-
Flags are packed into a byte for sync efficiency; see the flag static values.
- flags - Variable in class mindustry.game.MapObjectives.ShapeTextMarker
- flags - Variable in class mindustry.game.MapObjectives.TextMarker
- flags - Variable in class mindustry.world.Block
-
List of block flags.
- flagsAdded - Variable in class mindustry.game.MapObjectives.MapObjective
- flagsAdded(String...) - Method in class mindustry.game.MapObjectives.MapObjective
- flagsRemoved - Variable in class mindustry.game.MapObjectives.MapObjective
- flagsRemoved(String...) - Method in class mindustry.game.MapObjectives.MapObjective
- FlakBulletType - Class in mindustry.entities.bullet
- FlakBulletType() - Constructor for class mindustry.entities.bullet.FlakBulletType
- FlakBulletType(float, float) - Constructor for class mindustry.entities.bullet.FlakBulletType
- flakDelay - Variable in class mindustry.entities.bullet.FlakBulletType
- flakExplosion - Static variable in class mindustry.content.Fx
- flakExplosionBig - Static variable in class mindustry.content.Fx
- flakInterval - Variable in class mindustry.entities.bullet.FlakBulletType
- flame(float, float, int, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- flameAmmo - Enum constant in enum class mindustry.game.EventType.Trigger
- flameColor - Variable in class mindustry.world.blocks.production.Incinerator
- flameColor - Variable in class mindustry.world.draw.DrawArcSmelt
- flameColor - Variable in class mindustry.world.draw.DrawCrucibleFlame
- flameColor - Variable in class mindustry.world.draw.DrawFlame
- flameFront(float, float, int, float, float, float) - Static method in class mindustry.graphics.Drawf
- flameRad - Variable in class mindustry.world.draw.DrawArcSmelt
- flameRad - Variable in class mindustry.world.draw.DrawCrucibleFlame
- flameRadius - Variable in class mindustry.world.draw.DrawFlame
- flameRadiusIn - Variable in class mindustry.world.draw.DrawFlame
- flameRadiusInMag - Variable in class mindustry.world.draw.DrawFlame
- flameRadiusMag - Variable in class mindustry.world.draw.DrawArcSmelt
- flameRadiusMag - Variable in class mindustry.world.draw.DrawCrucibleFlame
- flameRadiusMag - Variable in class mindustry.world.draw.DrawFlame
- flameRadiusScl - Variable in class mindustry.world.draw.DrawArcSmelt
- flameRadiusScl - Variable in class mindustry.world.draw.DrawCrucibleFlame
- flameRadiusScl - Variable in class mindustry.world.draw.DrawFlame
- flameX - Variable in class mindustry.world.draw.DrawFlame
- flameY - Variable in class mindustry.world.draw.DrawFlame
- flammability - Variable in class mindustry.type.Item
-
flammability above 0.3 makes this eligible for item burners.
- flammability - Variable in class mindustry.type.Liquid
-
0-1, 0 is completely not flammable, anything above that may catch fire when exposed to heat, 0.5+ is very flammable.
- flammability - Static variable in class mindustry.world.meta.Stat
- flare - Static variable in class mindustry.content.UnitTypes
- flareColor - Variable in class mindustry.entities.bullet.ContinuousFlameBulletType
- flareInnerLenScl - Variable in class mindustry.entities.bullet.ContinuousFlameBulletType
- flareInnerScl - Variable in class mindustry.entities.bullet.ContinuousFlameBulletType
- flareLayer - Variable in class mindustry.entities.bullet.ContinuousFlameBulletType
- flareLength - Variable in class mindustry.entities.bullet.ContinuousFlameBulletType
- FlarePart - Class in mindustry.entities.part
- FlarePart() - Constructor for class mindustry.entities.part.FlarePart
- flareRotSpeed - Variable in class mindustry.entities.bullet.ContinuousFlameBulletType
- flareWidth - Variable in class mindustry.entities.bullet.ContinuousFlameBulletType
- flash - Variable in class mindustry.world.blocks.power.NuclearReactor.NuclearReactorBuild
- flash - Variable in class mindustry.world.blocks.power.VariableReactor.VariableReactorBuild
- flash() - Method in class mindustry.ui.Bar
- flashAlpha - Variable in class mindustry.world.blocks.power.VariableReactor
- flashColor - Variable in class mindustry.world.blocks.defense.Wall
- flashColor1 - Variable in class mindustry.world.blocks.power.VariableReactor
- flashColor2 - Variable in class mindustry.world.blocks.power.VariableReactor
- flashHit - Variable in class mindustry.world.blocks.defense.Wall
- flashSpeed - Variable in class mindustry.world.blocks.power.VariableReactor
- flashThreshold - Variable in class mindustry.world.blocks.power.NuclearReactor
-
heat threshold at which lights start flashing
- flashThreshold - Variable in class mindustry.world.blocks.power.VariableReactor
- flatBordert - Static variable in class mindustry.ui.Styles
-
Default text button style - gray corners at 45 degrees.
- flatDown - Static variable in class mindustry.ui.Styles
- flati - Static variable in class mindustry.ui.Styles
-
Default image button style - gray corners at 45 degrees.
- flatOver - Static variable in class mindustry.ui.Styles
- flatt - Static variable in class mindustry.ui.Styles
-
Default text button style - gray corners at 45 degrees.
- flatToggleMenut - Static variable in class mindustry.ui.Styles
-
Default text button style - gray corners at 45 degrees.
- flatTogglet - Static variable in class mindustry.ui.Styles
-
Default text button style - gray corners at 45 degrees.
- fleeRange - Variable in class mindustry.ai.types.BuilderAI
- fleeRange - Static variable in class mindustry.ai.types.RepairAI
- flip() - Method in class mindustry.entities.pattern.ShootAlternate
- flip() - Method in class mindustry.entities.pattern.ShootBarrel
- flip() - Method in class mindustry.entities.pattern.ShootMulti
- flip() - Method in class mindustry.entities.pattern.ShootPattern
-
Subclasses should override this to flip its sides.
- flip() - Method in class mindustry.type.Weapon
- flipBackLegs - Variable in class mindustry.type.UnitType
-
TODO neither of these appear to do much
- flipLegSide - Variable in class mindustry.type.UnitType
-
TODO neither of these appear to do much
- flipped - Variable in class mindustry.logic.LCanvas.JumpCurve
- flipPlans(Seq<BuildPlan>, boolean) - Method in class mindustry.input.InputHandler
- flipRotation(BuildPlan, boolean) - Method in class mindustry.world.Block
- flipSprite - Variable in class mindustry.type.Weapon
-
whether to flip the weapon's sprite when rendering.
- floating - Variable in class mindustry.world.Block
-
whether this block can be placed on edges of liquids.
- floor - Enum constant in enum class mindustry.editor.DrawOperation.OpType
- floor - Enum constant in enum class mindustry.logic.LogicOp
- floor - Enum constant in enum class mindustry.logic.TileLayer
- floor - Variable in class mindustry.game.EventType.TileFloorChangeEvent
- floor - Variable in class mindustry.graphics.BlockRenderer
- floor - Static variable in class mindustry.graphics.Layer
- floor - Variable in class mindustry.maps.filters.BlendFilter
- floor - Variable in class mindustry.maps.filters.GenerateFilter.GenerateInput
-
output parameters
- floor - Variable in class mindustry.maps.filters.NoiseFilter
- floor - Variable in class mindustry.maps.filters.RiverNoiseFilter
- floor - Variable in class mindustry.maps.filters.ScatterFilter
- floor - Variable in class mindustry.maps.filters.TerrainFilter
- floor - Variable in class mindustry.maps.generators.BasicGenerator
- floor - Variable in class mindustry.world.blocks.environment.Floor.UpdateRenderState
- floor - Variable in class mindustry.world.Tile
- floor - Variable in class mindustry.world.TileGen
- floor() - Method in class mindustry.world.Tile
- floor(int, int) - Method in class mindustry.core.World
- Floor - Class in mindustry.world.blocks.environment
- Floor(String) - Constructor for class mindustry.world.blocks.environment.Floor
- Floor(String, int) - Constructor for class mindustry.world.blocks.environment.Floor
- Floor.UpdateRenderState - Class in mindustry.world.blocks.environment
- floor2 - Variable in class mindustry.maps.filters.RiverNoiseFilter
- floorBase - Variable in class mindustry.world.blocks.environment.ShallowLiquid
- floorDust(float, float, float) - Static method in class mindustry.entities.Effect
- floorDustAngle(Effect, float, float, float) - Static method in class mindustry.entities.Effect
- floorID() - Method in class mindustry.world.Tile
- flooronto - Variable in class mindustry.maps.filters.ScatterFilter
- FloorRenderer - Class in mindustry.graphics
-
general implementation: caching: 1.
- FloorRenderer() - Constructor for class mindustry.graphics.FloorRenderer
- floorsOnly - Static variable in class mindustry.maps.filters.FilterOption
- floorsOptional - Static variable in class mindustry.maps.filters.FilterOption
- floorWorld(float, float) - Method in class mindustry.core.World
- Flowfield() - Constructor for class mindustry.ai.Pathfinder.Flowfield
- Flowfield(int) - Constructor for class mindustry.ai.Pathfinder.Flowfield
- flowfieldPathType - Variable in class mindustry.type.UnitType
-
Cost type ID for flow field/enemy AI pathfinding.
- flowItems - Variable in class mindustry.world.blocks.sandbox.ItemVoid.ItemVoidBuild
- flowItems() - Method in class mindustry.world.blocks.sandbox.ItemVoid.ItemVoidBuild
- fluidFrames - Variable in class mindustry.core.Renderer
- flush(Texture.TextureFilter, TextureAtlas) - Method in class mindustry.graphics.MultiPacker
- FlushMessageI() - Constructor for class mindustry.logic.LExecutor.FlushMessageI
- FlushMessageI(MessageType, LVar, LVar) - Constructor for class mindustry.logic.LExecutor.FlushMessageI
- FlushMessageStatement() - Constructor for class mindustry.logic.LStatements.FlushMessageStatement
- flushOp() - Method in class mindustry.editor.MapEditor
- flushPlans(Seq<BuildPlan>) - Method in class mindustry.input.InputHandler
- flushPlansReverse(Seq<BuildPlan>) - Method in class mindustry.input.InputHandler
- flushSelectPlans(Seq<BuildPlan>) - Method in class mindustry.input.InputHandler
- flushText - Enum constant in enum class mindustry.logic.LMarkerControl
- fluxReactor - Static variable in class mindustry.content.Blocks
- fluxVapor - Static variable in class mindustry.content.Fx
- flying - Enum constant in enum class mindustry.logic.RadarTarget
- flying - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- flying - Static variable in class mindustry.world.meta.Stat
- FlyingAI - Class in mindustry.ai.types
- FlyingAI() - Constructor for class mindustry.ai.types.FlyingAI
- FlyingFollowAI - Class in mindustry.ai.types
-
AI/wave team only! This is used for wave support flyers.
- FlyingFollowAI() - Constructor for class mindustry.ai.types.FlyingFollowAI
- flyingLayer - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- flyingUnit - Static variable in class mindustry.graphics.Layer
- flyingUnitLow - Static variable in class mindustry.graphics.Layer
- fmag - Variable in class mindustry.maps.planet.AsteroidGenerator
- foct - Variable in class mindustry.maps.planet.AsteroidGenerator
- fog - Static variable in class mindustry.content.Weathers
- fog - Variable in class mindustry.core.Renderer
- fog - Variable in class mindustry.game.CampaignRules
- fog - Variable in class mindustry.game.Rules
-
If true, fog of war is enabled.
- fog - Static variable in class mindustry.graphics.Shaders
- fogControl - Static variable in class mindustry.Vars
- FogControl - Class in mindustry.game
- FogControl() - Constructor for class mindustry.game.FogControl
- fogOfWar - Static variable in class mindustry.graphics.Layer
- fogOnly - Static variable in class mindustry.world.meta.BuildVisibility
- fogRadius - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- fogRadius - Variable in class mindustry.world.Block
-
How much fog this block uncovers, in tiles.
- fogRadius() - Method in class mindustry.world.blocks.defense.Radar.RadarBuild
- fogRadius() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- fogRadiusMultiplier - Variable in class mindustry.world.blocks.defense.turrets.BaseTurret
- FogRenderer - Class in mindustry.graphics
- FogRenderer() - Constructor for class mindustry.graphics.FogRenderer
- FogShader() - Constructor for class mindustry.graphics.Shaders.FogShader
- following - Variable in class mindustry.ai.types.BuilderAI
- following - Variable in class mindustry.ai.types.FlyingFollowAI
- following - Variable in class mindustry.world.blocks.defense.BuildTurret.BuildTurretBuild
- followParent - Variable in class mindustry.entities.Effect
-
If true, parent unit is data are followed.
- followParent(boolean) - Method in class mindustry.entities.Effect
- followRotation - Variable in class mindustry.entities.part.FlarePart
- followUpMenu(int, String, String, String[][]) - Static method in class mindustry.ui.Menus
- followUpMenus - Variable in class mindustry.core.UI
- Fonts - Class in mindustry.ui
- Fonts() - Constructor for class mindustry.ui.Fonts
- fontSize - Enum constant in enum class mindustry.logic.LMarkerControl
- fontSize - Variable in class mindustry.entities.comp.WorldLabelComp
- fontSize - Variable in class mindustry.game.MapObjectives.ShapeTextMarker
- fontSize - Variable in class mindustry.game.MapObjectives.TextMarker
- footRegion - Variable in class mindustry.type.UnitType
- force - Variable in class mindustry.type.weather.ParticleWeather
- force - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- forceBeServers - Static variable in class mindustry.Vars
-
If true, the BE server list is always used.
- ForceBuild() - Constructor for class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- forceDark - Variable in class mindustry.world.Block
-
If true, this block can be covered by darkness / fog even if synthetic.
- ForceFieldAbility - Class in mindustry.entities.abilities
- ForceFieldAbility(float, float, float, float) - Constructor for class mindustry.entities.abilities.ForceFieldAbility
- ForceFieldAbility(float, float, float, float, int, float) - Constructor for class mindustry.entities.abilities.ForceFieldAbility
- forceHide() - Method in class mindustry.ui.fragments.BlockConfigFragment
- forceHide() - Method in class mindustry.ui.fragments.PlanConfigFragment
- forceMultiTarget - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- forceProjector - Static variable in class mindustry.content.Blocks
- ForceProjector - Class in mindustry.world.blocks.defense
- ForceProjector(String) - Constructor for class mindustry.world.blocks.defense.ForceProjector
- ForceProjector.ForceBuild - Class in mindustry.world.blocks.defense
- forceProjectorBreak - Enum constant in enum class mindustry.game.EventType.Trigger
- forceSave() - Method in class mindustry.net.Administration
- forceShrink - Static variable in class mindustry.content.Fx
- forceTeam - Variable in class mindustry.world.Block
-
If set, all blocks will be forced to be this team.
- forceUpdate(Team, Building) - Method in class mindustry.game.FogControl
- foreshadow - Static variable in class mindustry.content.Blocks
- format(Player, String) - Method in interface mindustry.core.NetServer.ChatFormatter
- formatAmount(long) - Static method in class mindustry.core.UI
- FormatI(LVar) - Constructor for class mindustry.logic.LExecutor.FormatI
- formatIcons(String) - Static method in class mindustry.core.UI
-
Finds all :name: in a string and replaces them with the icon, if such exists.
- FormatStatement() - Constructor for class mindustry.logic.LStatements.FormatStatement
- formatTime(float) - Static method in class mindustry.core.UI
-
Formats time with hours:minutes:seconds.
- formsmoke - Static variable in class mindustry.content.Fx
- forResource(Content) - Method in class mindustry.ai.BaseRegistry
- fortress - Static variable in class mindustry.content.UnitTypes
- forward() - Method in class mindustry.ui.dialogs.FileChooser.FileHistory
- foutTime - Variable in class mindustry.audio.SoundControl
- fper - Variable in class mindustry.maps.planet.AsteroidGenerator
- Fracker - Class in mindustry.world.blocks.production
- Fracker(String) - Constructor for class mindustry.world.blocks.production.Fracker
- Fracker.FrackerBuild - Class in mindustry.world.blocks.production
- FrackerBuild() - Constructor for class mindustry.world.blocks.production.Fracker.FrackerBuild
- fract() - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- fraction() - Method in class mindustry.world.blocks.payloads.PayloadLoader.PayloadLoaderBuild
- fraction() - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- fraction() - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- fractionRepairSpeed - Variable in class mindustry.type.weapons.RepairBeamWeapon
- fragAngle - Variable in class mindustry.entities.bullet.BulletType
-
Angle offset of fragmentation bullets.
- fragBullet - Variable in class mindustry.entities.bullet.BulletType
-
Bullet type that is created when this bullet expires.
- fragBullets - Variable in class mindustry.entities.bullet.BulletType
-
Number of fragmentation bullets created.
- fragLifeMax - Variable in class mindustry.entities.bullet.BulletType
-
Random range of frag lifetime as a multiplier.
- fragLifeMin - Variable in class mindustry.entities.bullet.BulletType
-
Random range of frag lifetime as a multiplier.
- fragOffsetMax - Variable in class mindustry.entities.bullet.BulletType
-
Random offset of frag bullets from the parent bullet.
- fragOffsetMin - Variable in class mindustry.entities.bullet.BulletType
-
Random offset of frag bullets from the parent bullet.
- fragOnAbsorb - Variable in class mindustry.entities.bullet.BulletType
-
If false, this bullet will not create fraags when absorbed by a shield.
- fragOnHit - Variable in class mindustry.entities.bullet.BulletType
-
If true, this bullet will create bullets when it hits anything, not just when it despawns.
- fragRandomSpread - Variable in class mindustry.entities.bullet.BulletType
-
Degree spread range of fragmentation bullets.
- fragSpread - Variable in class mindustry.entities.bullet.BulletType
-
Uniform spread between each frag bullet in degrees.
- fragVelocityMax - Variable in class mindustry.entities.bullet.BulletType
-
Random range of frag velocity as a multiplier.
- fragVelocityMin - Variable in class mindustry.entities.bullet.BulletType
-
Random range of frag velocity as a multiplier.
- frame - Enum constant in enum class mindustry.core.PerfCounter
- frames - Variable in class mindustry.type.Item
-
If >0, this item is animated.
- frames - Variable in class mindustry.world.draw.DrawFrames
-
Number of frames to draw.
- frameTime - Variable in class mindustry.type.Item
-
Ticks in-between animation frames.
- freezing - Static variable in class mindustry.content.Fx
- freezing - Static variable in class mindustry.content.StatusEffects
- from - Variable in class mindustry.game.EventType.SectorLaunchLoadoutEvent
- from - Variable in class mindustry.game.EventType.StateChangeEvent
- from - Variable in class mindustry.logic.LExecutor.LookupI
- from - Variable in class mindustry.logic.LExecutor.SenseI
- from - Variable in class mindustry.logic.LExecutor.SetI
- from - Variable in class mindustry.logic.LStatements.SensorStatement
- from - Variable in class mindustry.logic.LStatements.SetStatement
- from - Variable in class mindustry.world.blocks.distribution.MassDriver.DriverBulletData
- fromColor - Variable in class mindustry.entities.bullet.ShrapnelBulletType
- frontColor - Variable in class mindustry.entities.bullet.BasicBulletType
- frontier - Static variable in class mindustry.content.SectorPresets
- frontLength - Variable in class mindustry.entities.bullet.ContinuousLaserBulletType
- frontRegion - Variable in class mindustry.entities.bullet.BasicBulletType
- frozenForest - Static variable in class mindustry.content.SectorPresets
- fscl - Variable in class mindustry.maps.planet.AsteroidGenerator
- fuelburn - Static variable in class mindustry.content.Fx
- fuelItem - Variable in class mindustry.world.blocks.power.NuclearReactor
- full() - Method in class mindustry.world.blocks.payloads.PayloadUnloader.PayloadUnloaderBuild
- fullDialog - Static variable in class mindustry.ui.Styles
- fullIcon - Variable in class mindustry.ctype.UnlockableContent
-
Icon of the full content.
- fullLightColor - Variable in class mindustry.world.blocks.power.Battery
- fullLightColor - Variable in class mindustry.world.draw.DrawPower
- fullOverride - Variable in class mindustry.ctype.UnlockableContent
-
Override for the full icon.
- fullRegion - Variable in class mindustry.world.draw.DrawPower
- fullscreen - Enum constant in enum class mindustry.input.Binding
- fullText - Variable in class mindustry.core.UI
- FullTextDialog - Class in mindustry.ui.dialogs
- FullTextDialog() - Constructor for class mindustry.ui.dialogs.FullTextDialog
- fullTogglet - Static variable in class mindustry.ui.Styles
-
Default text button style - gray corners at 45 degrees.
- func - Variable in enum class mindustry.logic.LogicOp
- func - Variable in enum class mindustry.logic.RadarSort
- func - Variable in enum class mindustry.logic.RadarTarget
- function - Variable in enum class mindustry.logic.ConditionOp
- function - Static variable in class mindustry.world.meta.StatCat
- function1 - Variable in enum class mindustry.logic.LogicOp
- function2 - Variable in enum class mindustry.logic.LogicOp
- fungalPass - Static variable in class mindustry.content.SectorPresets
- fuse - Static variable in class mindustry.content.Blocks
- Fx - Class in mindustry.content
- Fx() - Constructor for class mindustry.content.Fx
G
- g - Variable in class mindustry.logic.LExecutor.PackColorI
- g - Variable in class mindustry.logic.LStatements.PackColorStatement
- gallium - Static variable in class mindustry.content.Liquids
- game - Variable in class mindustry.ui.dialogs.SettingsMenuDialog
- Gamemode - Enum Class in mindustry.game
-
Defines preset rule sets.
- gameover - Enum constant in enum class mindustry.net.Packets.KickReason
- gameOver - Variable in class mindustry.core.GameState
-
Whether the game is in game over state.
- gameOver(Team) - Static method in class mindustry.core.Logic
- GameOverDialog - Class in mindustry.ui.dialogs
- GameOverDialog() - Constructor for class mindustry.ui.dialogs.GameOverDialog
- GameOverEvent(Team) - Constructor for class mindustry.game.EventType.GameOverEvent
- GameService - Class in mindustry.service
-
Interface for handling game service across multiple platforms.
- GameService() - Constructor for class mindustry.service.GameService
- GameState - Class in mindustry.core
- GameState() - Constructor for class mindustry.core.GameState
- GameState.State - Enum Class in mindustry.core
- GameStats - Class in mindustry.game
- GameStats() - Constructor for class mindustry.game.GameStats
- gamma - Static variable in class mindustry.content.UnitTypes
- gapBetweenLevels - Variable in class mindustry.ui.layout.BranchTreeLayout
- gapBetweenNodes - Variable in class mindustry.ui.layout.BranchTreeLayout
- gas - Variable in class mindustry.type.Liquid
-
If true, this fluid is treated as a gas (and does not create puddles)
- gasColor - Variable in class mindustry.type.Liquid
-
Color of this liquid in gas form.
- general - Static variable in class mindustry.world.meta.StatCat
- generate - Static variable in class mindustry.content.Fx
- generate() - Method in class mindustry.maps.generators.BasicGenerator
- generate() - Method in class mindustry.maps.planet.AsteroidGenerator
- generate() - Method in class mindustry.maps.planet.ErekirPlanetGenerator
- generate() - Method in class mindustry.maps.planet.SerpuloPlanetGenerator
- generate() - Method in class mindustry.maps.planet.TantrosPlanetGenerator
- generate() - Method in class mindustry.tools.Generators.ScorchGenerator
- generate(float) - Static method in class mindustry.game.Waves
- generate(float, Rand, boolean) - Static method in class mindustry.game.Waves
- generate(float, Rand, boolean, boolean) - Static method in class mindustry.game.Waves
- generate(float, Rand, boolean, boolean, boolean) - Static method in class mindustry.game.Waves
- generate(Vec2[], float, float, float, float) - Static method in class mindustry.graphics.Voronoi
- generate(Tiles) - Method in class mindustry.maps.generators.BasicGenerator
- generate(Tiles) - Method in class mindustry.maps.generators.FileMapGenerator
- generate(Tiles) - Method in interface mindustry.maps.generators.WorldGenerator
- generate(Tiles, Seq<Tile>, Tile, Team, Sector, float) - Method in class mindustry.maps.generators.BaseGenerator
- generate(Tiles, Sector, int) - Method in class mindustry.maps.generators.BlankPlanetGenerator
- generate(Tiles, Sector, int) - Method in class mindustry.maps.generators.PlanetGenerator
- generatedIcons - Variable in class mindustry.world.Block
- generateEffect - Variable in class mindustry.world.blocks.power.ConsumeGenerator
- generateEffect - Variable in class mindustry.world.blocks.power.ThermalGenerator
- generateEffectRange - Variable in class mindustry.world.blocks.power.ConsumeGenerator
- generateEnemyBase - Variable in class mindustry.type.Sector
- GenerateFilter - Class in mindustry.maps.filters
- GenerateFilter() - Constructor for class mindustry.maps.filters.GenerateFilter
- GenerateFilter.GenerateInput - Class in mindustry.maps.filters
-
an input for generating at a certain coordinate.
- GenerateFilter.GenerateInput.TileProvider - Interface in mindustry.maps.filters
- generateFullIcon - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- generateIcons - Variable in class mindustry.ctype.UnlockableContent
-
If false, all icon generation is disabled for this content; createIcons is not called.
- GenerateInput() - Constructor for class mindustry.maps.filters.GenerateFilter.GenerateInput
- generatePreview(Map) - Static method in class mindustry.io.MapIO
- generatePreview(Tiles) - Static method in class mindustry.io.MapIO
- generateSector(Sector) - Method in class mindustry.maps.generators.BlankPlanetGenerator
- generateSector(Sector) - Method in class mindustry.maps.generators.PlanetGenerator
-
Should generate sector bases for a planet.
- generateSector(Sector) - Method in class mindustry.maps.planet.ErekirPlanetGenerator
- generateSector(Sector) - Method in class mindustry.maps.planet.SerpuloPlanetGenerator
- generateSector(Sector) - Method in class mindustry.maps.planet.TantrosPlanetGenerator
- generatespark - Static variable in class mindustry.content.Fx
- generateTime - Variable in class mindustry.world.blocks.power.PowerGenerator.GeneratorBuild
- generationType - Variable in class mindustry.world.blocks.power.PowerGenerator
- generator - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- generator - Enum constant in enum class mindustry.world.meta.BlockFlag
-
Something that generates power.
- generator - Variable in class mindustry.type.Planet
-
Generator that will make the planet.
- generator - Variable in class mindustry.type.SectorPreset
- GeneratorBuild() - Constructor for class mindustry.world.blocks.power.PowerGenerator.GeneratorBuild
- GeneratorPressureExplodeEvent(Building) - Constructor for class mindustry.game.EventType.GeneratorPressureExplodeEvent
- Generators - Class in mindustry.tools
- Generators() - Constructor for class mindustry.tools.Generators
- Generators.ScorchGenerator - Class in mindustry.tools
-
Generates a scorch pixmap based on parameters.
- GenericCrafter - Class in mindustry.world.blocks.production
- GenericCrafter(String) - Constructor for class mindustry.world.blocks.production.GenericCrafter
- GenericCrafter.GenericCrafterBuild - Class in mindustry.world.blocks.production
- GenericCrafterBuild() - Constructor for class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- GenericMesh - Interface in mindustry.graphics.g3d
- geni - Static variable in class mindustry.ui.Styles
-
Default image button style - gray corners at 45 degrees.
- genTile(Vec3, TileGen) - Method in class mindustry.maps.generators.PlanetGenerator
- genTile(Vec3, TileGen) - Method in class mindustry.maps.planet.ErekirPlanetGenerator
- genTile(Vec3, TileGen) - Method in class mindustry.maps.planet.SerpuloPlanetGenerator
- genTile(Vec3, TileGen) - Method in class mindustry.maps.planet.TantrosPlanetGenerator
- geothermalStronghold - Static variable in class mindustry.content.SectorPresets
- get() - Method in class mindustry.game.Waves
- get() - Method in class mindustry.net.Administration.Config
- get() - Method in enum class mindustry.service.SStat
- get(float, float) - Method in interface mindustry.entities.part.DrawPart.PartFunc
- get(int) - Static method in class mindustry.entities.Effect
- get(int) - Method in class mindustry.game.MapMarkers
- get(int) - Method in class mindustry.game.MapObjectives
- get(int) - Static method in class mindustry.game.Team
- get(int) - Method in interface mindustry.ui.dialogs.SettingsMenuDialog.StringProcessor
- get(int) - Method in class mindustry.ui.IntFormat
- get(int) - Static method in class mindustry.world.blocks.ConstructBlock
-
Returns a ConstructBlock by size.
- get(int) - Static method in class mindustry.world.ColorMapper
- get(int) - Method in class mindustry.world.modules.ItemModule
- get(int, int) - Method in class mindustry.ai.Pathfinder
- get(int, int) - Static method in class mindustry.entities.Fires
- get(int, int) - Method in interface mindustry.maps.filters.GenerateFilter.GenerateInput.TileProvider
- get(int, int) - Method in class mindustry.ui.IntFormat
- get(int, int) - Method in class mindustry.world.Tiles
- get(int, int, int, int) - Method in interface mindustry.editor.MapResizeDialog.ResizeListener
- get(Position, Unit) - Method in interface mindustry.logic.RadarSort.RadarSortFunc
- get(String) - Method in class mindustry.core.FileTree
-
Gets an asset file.
- get(String) - Method in class mindustry.graphics.MultiPacker
- get(String) - Method in class mindustry.logic.GlobalVars
- get(String) - Static method in class mindustry.logic.LogicFx
- get(String) - Static method in class mindustry.world.meta.Attribute
-
Never returns null, may throw an exception if not found.
- get(String, boolean) - Method in class mindustry.core.FileTree
-
Gets an asset file.
- get(String, boolean) - Method in class mindustry.logic.GlobalVars
- get(UnlockableContent) - Method in class mindustry.type.PayloadSeq
- get(MapObjectivesDialog.TypeInfo, Cons<T>) - Method in interface mindustry.editor.MapObjectivesDialog.FieldProvider
- get(DrawPart.PartParams) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- get(Team) - Method in class mindustry.game.Rules.TeamRules
- get(Team) - Method in class mindustry.game.Teams
-
Returns team data by type.
- get(Team, Unit) - Method in interface mindustry.logic.RadarTarget.RadarTargetFunc
- get(Player, int) - Method in interface mindustry.ui.Menus.MenuListener
- get(Player, String) - Method in interface mindustry.ui.Menus.TextInputListener
- get(Item) - Method in class mindustry.type.ItemSeq
- get(Item) - Method in class mindustry.world.modules.ItemModule
- get(Item, int) - Method in interface mindustry.world.modules.ItemModule.ItemCalculator
- get(Liquid) - Method in class mindustry.world.modules.LiquidModule
- get(Liquid, float) - Method in interface mindustry.world.modules.LiquidModule.LiquidCalculator
- get(Attribute) - Method in class mindustry.world.blocks.Attributes
- get(Tile) - Static method in class mindustry.entities.Fires
- get(Tile) - Static method in class mindustry.entities.Puddles
-
Returns the Puddle on the specified tile.
- getActive() - Method in class mindustry.game.Teams
-
Do not modify.
- getAdmins() - Method in class mindustry.net.Administration
-
Returns list of all players with admin status
- getAllOres() - Static method in class mindustry.type.Item
-
Allocates a new array containing all items that generate ores.
- getAllPresentOres() - Method in class mindustry.ai.BlockIndexer
- getAnimationFrame() - Method in class mindustry.type.Liquid
- getAvailableMemoryKB() - Static method in class mindustry.graphics.NvGpuInfo
- getBackupStream(Fi) - Static method in class mindustry.io.SaveIO
- getBanned() - Method in class mindustry.net.Administration
-
Returns list of all players which are banned
- getBannedIPs() - Method in class mindustry.net.Administration
-
Returns all banned IPs.
- getBatteryCapacity() - Method in class mindustry.world.blocks.power.PowerGraph
- getBatteryStored() - Method in class mindustry.world.blocks.power.PowerGraph
- getBinaryPacketHandlers(String) - Method in class mindustry.core.NetClient
- getBinaryPacketHandlers(String) - Method in class mindustry.core.NetServer
- getBlock - Enum constant in enum class mindustry.logic.LUnitControl
- GetBlockI() - Constructor for class mindustry.logic.LExecutor.GetBlockI
- GetBlockI(LVar, LVar, LVar, TileLayer) - Constructor for class mindustry.logic.LExecutor.GetBlockI
- GetBlockStatement() - Constructor for class mindustry.logic.LStatements.GetBlockStatement
- getBounds() - Method in class mindustry.ui.layout.BranchTreeLayout
- getBounds(Rect) - Method in class mindustry.world.Tile
- getBuffer(Schematic) - Method in class mindustry.game.Schematics
- getBuild() - Method in class mindustry.game.Saves.SaveSlot
- getBuildings(Block) - Method in class mindustry.game.Teams.TeamData
- getBuildTime() - Method in class mindustry.type.UnitType
- getBundle() - Method in class mindustry.entities.abilities.Ability
- getBy(ContentType) - Method in class mindustry.core.ContentLoader
- getByID(int) - Method in class mindustry.entities.EntityGroup
- getByID(ContentType, int) - Method in class mindustry.core.ContentLoader
- getByName(ContentType, String) - Method in class mindustry.core.ContentLoader
- getByte(byte[], int) - Method in class mindustry.world.blocks.logic.CanvasBlock
- getc(int, int) - Method in class mindustry.world.Tiles
- getCap(Team) - Static method in class mindustry.entities.Units
- getCategories() - Method in class mindustry.ui.dialogs.SettingsMenuDialog
- getClamp(DrawPart.PartParams) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- getClamp(DrawPart.PartParams, boolean) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- getClasses(String) - Static method in class mindustry.tools.ScriptMainGenerator
- getClosestSpawner() - Method in class mindustry.entities.units.AIController
- getColor(Vec3) - Method in interface mindustry.graphics.g3d.HexMesher
- getColor(Vec3) - Method in class mindustry.maps.generators.BlankPlanetGenerator
- getColor(Vec3) - Method in class mindustry.maps.planet.ErekirPlanetGenerator
- getColor(Vec3) - Method in class mindustry.maps.planet.SerpuloPlanetGenerator
- getColor(Vec3) - Method in class mindustry.maps.planet.TantrosPlanetGenerator
- getCommandPosition() - Method in class mindustry.world.blocks.payloads.PayloadSource.PayloadSourceBuild
- getCommandPosition() - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- getCommandPosition() - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- getCommandPosition() - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- getConfig() - Method in class mindustry.mod.Mod
- getConfig(Mod) - Method in class mindustry.mod.Mods
- getConfigFolder() - Method in class mindustry.mod.Mod
- getConfigFolder(Mod) - Method in class mindustry.mod.Mods
- getConnectFilter() - Method in class mindustry.net.ArcNetProvider
- getConnectFilter() - Method in class mindustry.net.Net
- getConnectFilter() - Method in interface mindustry.net.Net.NetProvider
- getConnections() - Method in class mindustry.net.ArcNetProvider
- getConnections() - Method in class mindustry.net.Net
-
Returns a list of all connections IDs.
- getConnections() - Method in interface mindustry.net.Net.NetProvider
-
Return all connected users.
- getConsumed(Building) - Method in class mindustry.world.consumers.ConsumeItemFilter
- getConsumed(Building) - Method in class mindustry.world.consumers.ConsumeLiquidFilter
- getContentMap() - Method in class mindustry.core.ContentLoader
- getContentType() - Method in class mindustry.ai.UnitCommand
- getContentType() - Method in class mindustry.ai.UnitStance
- getContentType() - Method in class mindustry.ctype.Content
-
Returns the type name of this piece of content.
- getContentType() - Method in class mindustry.entities.bullet.BulletType
- getContentType() - Method in class mindustry.type.ErrorContent
- getContentType() - Method in class mindustry.type.Item
- getContentType() - Method in class mindustry.type.Liquid
- getContentType() - Method in class mindustry.type.Planet
- getContentType() - Method in class mindustry.type.SectorPreset
- getContentType() - Method in class mindustry.type.StatusEffect
- getContentType() - Method in class mindustry.type.TeamEntry
- getContentType() - Method in class mindustry.type.UnitType
- getContentType() - Method in class mindustry.type.Weather
- getContentType() - Method in class mindustry.world.Block
- getCost(int[], int) - Method in class mindustry.ai.Pathfinder.Flowfield
- getCost(int, int) - Method in interface mindustry.ai.Pathfinder.PathCost
- getCount(Block) - Method in class mindustry.game.Teams.TeamData
- getCurrent() - Method in class mindustry.game.Saves
- getCurrentStream() - Method in class mindustry.net.Net
- getCursor() - Method in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- getCursor() - Method in class mindustry.world.blocks.campaign.LandingPad.LandingPadBuild
- getCursor() - Method in class mindustry.world.blocks.campaign.LaunchPad.LaunchPadBuild
- getCursor() - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- getCursor() - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- getCursor() - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- getCursor() - Method in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- getCursor() - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- getDamage(SectorInfo) - Static method in class mindustry.maps.SectorDamage
- getDamage(SectorInfo, int) - Static method in class mindustry.maps.SectorDamage
- getDamage(SectorInfo, int, boolean) - Static method in class mindustry.maps.SectorDamage
- getDamaged(Team) - Method in class mindustry.ai.BlockIndexer
-
Returns all damaged tiles by team.
- getDarkness(int, int) - Method in class mindustry.core.World
- getDate() - Method in class mindustry.game.Saves.SaveSlot
- getDefaultLoadout(CoreBlock) - Method in class mindustry.game.Schematics
- getDependencies() - Method in class mindustry.core.UI
- getDependencies(Cons<UnlockableContent>) - Method in class mindustry.ctype.UnlockableContent
-
Iterates through any implicit dependencies of this content.
- getDependencies(Cons<UnlockableContent>) - Method in class mindustry.type.UnitType
- getDependencies(Cons<UnlockableContent>) - Method in class mindustry.world.Block
- getDependencies(String, Fi, TextureLoader.TextureParameter) - Method in class mindustry.maps.MapPreviewLoader
- getDifficultyWall(int, float) - Static method in class mindustry.maps.generators.BaseGenerator
- getDiscovered(Team) - Method in class mindustry.game.FogControl
- getDisplayedPowerProduction() - Method in class mindustry.world.blocks.power.PowerGenerator
- getDisplayedPowerProduction() - Method in class mindustry.world.blocks.power.ThermalGenerator
- getDisplayIcon() - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- getDisplayIcon(Tile) - Method in class mindustry.world.Block
- getDisplayIcon(Tile) - Method in class mindustry.world.blocks.environment.Floor
- getDisplayName() - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- getDisplayName(Locale) - Static method in class mindustry.ui.dialogs.LanguageDialog
- getDisplayName(Tile) - Method in class mindustry.world.Block
- getDisplayName(Tile) - Method in class mindustry.world.blocks.environment.Floor
- getDisplayName(Tile) - Method in class mindustry.world.blocks.environment.OreBlock
- getDisplayScale() - Method in class mindustry.core.Renderer
- getDrillTime(Item) - Method in class mindustry.world.blocks.production.BeamDrill
- getDrillTime(Item) - Method in class mindustry.world.blocks.production.BurstDrill
- getDrillTime(Item) - Method in class mindustry.world.blocks.production.Drill
- getDrop(Tile) - Method in class mindustry.world.blocks.production.Drill
- getDynamicTexture() - Method in class mindustry.graphics.FogRenderer
- getEdges() - Method in class mindustry.world.Block
- getEdges(int) - Static method in class mindustry.world.Edges
- getEmoji() - Method in class mindustry.ai.UnitCommand
- getEmoji() - Method in class mindustry.ai.UnitStance
- getEnemy(Team, BlockFlag) - Method in class mindustry.ai.BlockIndexer
-
Get all enemy blocks with a flag.
- getEnemyOverlap(Block, Team, int, int) - Static method in class mindustry.world.Build
- getEntries() - Method in class mindustry.logic.GlobalVars
- getExport(Item) - Method in class mindustry.game.SectorInfo
- getFacingEdge(Building, Building) - Static method in class mindustry.world.Edges
- getFacingEdge(Block, int, int, Tile) - Static method in class mindustry.world.Edges
- getFacingEdge(Tile, Tile) - Static method in class mindustry.world.Edges
- getField(Team, int, int) - Method in class mindustry.ai.Pathfinder
- getFire(int) - Method in class mindustry.world.Tiles
- getFirstRequirements() - Method in class mindustry.type.UnitType
- getFirstSpawn() - Method in class mindustry.ai.WaveSpawner
- getFlagged(Team, BlockFlag) - Method in class mindustry.ai.BlockIndexer
-
Get all allied blocks with a flag.
- getFlaggedFloors(BlockFlag) - Method in class mindustry.ai.BlockIndexer
- GetFlagI() - Constructor for class mindustry.logic.LExecutor.GetFlagI
- GetFlagI(LVar, LVar) - Constructor for class mindustry.logic.LExecutor.GetFlagI
- GetFlagStatement() - Constructor for class mindustry.logic.LStatements.GetFlagStatement
- getFlammability() - Method in class mindustry.world.Tile
-
Returns the flammability of the tile.
- getFlowRate(Item) - Method in class mindustry.world.modules.ItemModule
- getFlowRate(Liquid) - Method in class mindustry.world.modules.LiquidModule
- getFluidFrames() - Method in class mindustry.core.Renderer
- getFormatted(String, Object...) - Method in class mindustry.type.MapLocales
- getGapBetweenNodes(TreeLayout.TreeNode, TreeLayout.TreeNode) - Method in class mindustry.ui.layout.BranchTreeLayout
- getGenerateDialog() - Method in class mindustry.editor.MapEditorDialog
- getGeneratedIcons() - Method in class mindustry.world.Block
- getGlyph(Font, char) - Static method in class mindustry.ui.Fonts
- getHeight(Vec3) - Method in interface mindustry.graphics.g3d.HexMesher
- getHeight(Vec3) - Method in class mindustry.maps.generators.BlankPlanetGenerator
- getHeight(Vec3) - Method in class mindustry.maps.planet.ErekirPlanetGenerator
- getHeight(Vec3) - Method in class mindustry.maps.planet.SerpuloPlanetGenerator
- getHeight(Vec3) - Method in class mindustry.maps.planet.TantrosPlanetGenerator
- getHightScore() - Method in class mindustry.maps.Map
- getHitbox(Rect) - Method in class mindustry.world.Tile
- getHoverPlanet(float, float) - Method in class mindustry.ui.dialogs.PlanetDialog
- geti(int) - Method in class mindustry.world.Tiles
- getIcon() - Method in class mindustry.ai.UnitCommand
- getIcon() - Method in class mindustry.ai.UnitStance
- getIcon(String) - Method in class mindustry.core.UI
- getIcon(String, String) - Method in class mindustry.core.UI
- getId() - Method in class mindustry.world.blocks.power.PowerGraph
- getID() - Method in class mindustry.world.blocks.power.PowerGraph
- getImportRate(Planet, Item) - Method in class mindustry.game.SectorInfo
- getImportRates(Planet) - Method in class mindustry.game.SectorInfo
- getIncompatibility(Seq<String>) - Method in class mindustry.mod.Mods
- getInfo(String) - Method in class mindustry.net.Administration
- getInfoOptional(String) - Method in class mindustry.net.Administration
- getInsideEdges() - Method in class mindustry.world.Block
- getInsideEdges(int) - Static method in class mindustry.world.Edges
- getInterpreter(Class<? extends Annotation>, Class<T>) - Static method in class mindustry.editor.MapObjectivesDialog
- getInterpreter(Class<T>) - Static method in class mindustry.editor.MapObjectivesDialog
- getKickTime(String, String) - Method in class mindustry.net.Administration
- getLandTime() - Method in class mindustry.core.Renderer
- getLandTimeIn() - Method in class mindustry.core.Renderer
- getLargeIcon(String) - Static method in class mindustry.ui.Fonts
- getLastAdded() - Method in class mindustry.core.ContentLoader
-
Get last piece of content created for error-handling purposes.
- getLastCapacity() - Method in class mindustry.world.blocks.power.PowerGraph
- getLastDirectory() - Static method in class mindustry.ui.dialogs.FileChooser
- getLastLoadout() - Method in class mindustry.game.Universe
- getLastPowerNeeded() - Method in class mindustry.world.blocks.power.PowerGraph
- getLastPowerProduced() - Method in class mindustry.world.blocks.power.PowerGraph
- getLastPowerStored() - Method in class mindustry.world.blocks.power.PowerGraph
- getLastScaledPowerIn() - Method in class mindustry.world.blocks.power.PowerGraph
- getLastScaledPowerOut() - Method in class mindustry.world.blocks.power.PowerGraph
- getLastSector() - Method in class mindustry.game.Saves
- getLastSector() - Method in class mindustry.type.Planet
- getLaunchResources() - Method in class mindustry.game.Universe
- getLevelCount() - Method in class mindustry.ui.layout.BranchTreeLayout
- getLight() - Method in class mindustry.type.Sector
- getLightNormal() - Method in class mindustry.type.Planet
- getLink(Team, int, int, int) - Method in class mindustry.world.blocks.units.UnitAssemblerModule
- getLinkedTiles(Cons<Tile>) - Method in class mindustry.world.Tile
-
Iterates through the list of all tiles linked to this multiblock, or just itself if it's not a multiblock.
- getLinkedTiles(Seq<Tile>) - Method in class mindustry.world.Tile
-
Returns the list of all tiles linked to this multiblock.
- getLinkedTilesAs(Block, Cons<Tile>) - Method in class mindustry.world.Tile
-
Returns the list of all tiles linked to this multiblock if it were this block.
- getLinkedTilesAs(Block, Seq<Tile>) - Method in class mindustry.world.Tile
-
Returns the list of all tiles linked to this multiblock if it were this block.
- GetLinkI() - Constructor for class mindustry.logic.LExecutor.GetLinkI
- GetLinkI(LVar, LVar) - Constructor for class mindustry.logic.LExecutor.GetLinkI
- getLinkName(Block) - Static method in class mindustry.world.blocks.logic.LogicBlock
- getLinks() - Static method in class mindustry.ui.Links
- GetLinkStatement() - Constructor for class mindustry.logic.LStatements.GetLinkStatement
- getLiquidDestination(Building, Liquid) - Method in class mindustry.world.blocks.liquid.LiquidJunction.LiquidJunctionBuild
- getLoadout(CoreBlock) - Method in class mindustry.game.Universe
- getLoadouts() - Method in class mindustry.game.Schematics
- getLoadouts(CoreBlock) - Method in class mindustry.game.Schematics
- getLocale() - Method in class mindustry.ui.dialogs.LanguageDialog
- getLogicId() - Method in class mindustry.ctype.UnlockableContent
- getMap() - Method in class mindustry.game.Saves.SaveSlot
- getMaximumAccepted(Item) - Method in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- getMaximumAccepted(Item) - Method in class mindustry.world.blocks.payloads.BlockProducer.BlockProducerBuild
- getMaximumAccepted(Item) - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- getMaximumAccepted(Item) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- getMaximumAccepted(Item) - Method in class mindustry.world.blocks.storage.StorageBlock.StorageBuild
- getMaximumAccepted(Item) - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- getMaximumAccepted(Item) - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- getMaximumAccepted(Item) - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- getMaxLaunchSize(Block) - Method in class mindustry.game.Schematics
- getMaxMemoryKB() - Static method in class mindustry.graphics.NvGpuInfo
- getMaxPlans(Queue<BuildPlan>) - Static method in class mindustry.io.TypeIO
- getMeta(Fi) - Static method in class mindustry.io.SaveIO
- getMeta(DataInput) - Method in class mindustry.io.SaveVersion
- getMeta(DataInputStream) - Static method in class mindustry.io.SaveIO
- getMinMajor() - Method in class mindustry.mod.Mods.LoadedMod
- getMinMajor() - Method in class mindustry.mod.Mods.ModMeta
- getMod(Class<? extends Mod>) - Method in class mindustry.mod.Mods
- getMod(String) - Method in class mindustry.mod.Mods
- getModCause(Throwable) - Static method in class mindustry.net.CrashHandler
- getMods() - Method in class mindustry.game.Saves.SaveSlot
- getModStrings() - Method in class mindustry.mod.Mods
- getMouseX() - Method in class mindustry.input.DesktopInput
- getMouseX() - Method in class mindustry.input.InputHandler
- getMouseY() - Method in class mindustry.input.DesktopInput
- getMouseY() - Method in class mindustry.input.InputHandler
- getn(int, int) - Method in class mindustry.world.Tiles
- getName() - Method in class mindustry.game.Saves.SaveSlot
- getNet() - Method in interface mindustry.core.Platform
-
Get the networking implementation.
- getNextMap(Gamemode, Map) - Method in class mindustry.maps.Maps
- getNextSlotFile() - Method in class mindustry.game.Saves
- getNextTile(Tile) - Method in class mindustry.ai.Pathfinder.Flowfield
- getNextTile(Tile, boolean) - Method in class mindustry.ai.Pathfinder.Flowfield
- getNodeLinks(Tile, Block, Team, Cons<Building>) - Static method in class mindustry.world.blocks.power.BeamNode
-
Iterates through linked nodes of a block at a tile.
- getNodeLinks(Tile, Block, Team, Cons<Building>) - Static method in class mindustry.world.blocks.power.PowerNode
-
Iterates through linked nodes of a block at a tile.
- getOrbitAngle() - Method in class mindustry.type.Planet
-
Calculates orbital rotation based on universe time.
- getOrNull(Team) - Method in class mindustry.game.Teams
- getOutlines(Seq<TextureRegion>) - Method in class mindustry.entities.part.DrawPart
- getOutlines(Seq<TextureRegion>) - Method in class mindustry.entities.part.RegionPart
- getp(int) - Method in class mindustry.world.Tiles
- getPacker(MultiPacker.PageType) - Method in class mindustry.graphics.MultiPacker
- getPacketHandlers(String) - Method in class mindustry.core.NetClient
- getPacketHandlers(String) - Method in class mindustry.core.NetServer
- getPacketId(Packet) - Static method in class mindustry.net.Net
- getParam(Type, int) - Static method in class mindustry.editor.MapObjectivesDialog.TypeInfo
- getPathPosition(Unit, Vec2, Vec2, boolean[]) - Method in class mindustry.ai.ControlPathfinder
- getPathPosition(Unit, Vec2, Vec2, Vec2, boolean[]) - Method in class mindustry.ai.ControlPathfinder
- getPayload() - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- getPayload() - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- getPayloads() - Method in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret.PayloadTurretBuild
- getPayloads() - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- getPing() - Method in class mindustry.core.NetClient
- getPixelPolygon(float) - Static method in class mindustry.world.Edges
- getPixmap() - Method in class mindustry.graphics.MinimapRenderer
- getPlan(int, int) - Method in class mindustry.input.InputHandler
- getPlan(int, int, int, BuildPlan) - Method in class mindustry.input.InputHandler
-
Returns the selection plan that overlaps this position, or null.
- getPlanConfigs(Seq<UnlockableContent>) - Method in class mindustry.world.Block
-
Fills the specified array with the list of configuration options this block has.
- getPlanConfigs(Seq<UnlockableContent>) - Method in class mindustry.world.blocks.payloads.Constructor
- getPlanConfigs(Seq<UnlockableContent>) - Method in class mindustry.world.blocks.payloads.PayloadRouter
- getPlanConfigs(Seq<UnlockableContent>) - Method in class mindustry.world.blocks.payloads.PayloadSource
- getPlanConfigs(Seq<UnlockableContent>) - Method in class mindustry.world.blocks.units.UnitFactory
- getPlanet() - Method in class mindustry.core.GameState
- getPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.Block
- getPlanRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.defense.Door
- getPlayerLimit() - Method in class mindustry.net.Administration
- getPlayTime() - Method in class mindustry.game.Saves.SaveSlot
- getPositions(IntSeq) - Method in class mindustry.ai.Pathfinder.EnemyCoreField
- getPositions(IntSeq) - Method in class mindustry.ai.Pathfinder.Flowfield
-
Gets targets to pathfind towards.
- getPositions(IntSeq) - Method in class mindustry.ai.Pathfinder.PositionTarget
- getPotentialLinks(Tile, Team, Cons<Building>) - Method in class mindustry.world.blocks.power.PowerNode
- getPowerBalance() - Method in class mindustry.world.blocks.power.PowerGraph
- getPowerNeeded() - Method in class mindustry.world.blocks.power.PowerGraph
- getPowerProduced() - Method in class mindustry.world.blocks.power.PowerGraph
- getPowerProduction() - Method in class mindustry.world.blocks.payloads.PayloadUnloader.PayloadUnloaderBuild
- getPowerProduction() - Method in class mindustry.world.blocks.power.PowerGenerator.GeneratorBuild
- getPowerProduction() - Method in class mindustry.world.blocks.sandbox.PowerSource.PowerSourceBuild
- getPrefHeight() - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap
- getPrefHeight() - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile
- getPrefHeight() - Method in class mindustry.logic.LCanvas.DragLayout
- getPrefRoot() - Method in class mindustry.ui.dialogs.ResearchDialog
- getPrefWidth() - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap
- getPrefWidth() - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile
- getPrefWidth() - Method in class mindustry.logic.LCanvas.DragLayout
- getPreview(Schematic) - Method in class mindustry.game.Schematics
- getPriority() - Method in class mindustry.net.Packet
- getPriority() - Method in class mindustry.net.Packets.Connect
- getPriority() - Method in class mindustry.net.Packets.ConnectPacket
- getPriority() - Method in class mindustry.net.Packets.Disconnect
- getPriority() - Method in class mindustry.net.Streamable
- getProductionScale() - Method in class mindustry.type.Sector
- getProgressIncrease(float) - Method in class mindustry.world.blocks.production.AttributeCrafter.AttributeCrafterBuild
- getProgressIncrease(float) - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- getProperty(String) - Method in class mindustry.type.MapLocales
- getProvider(Class<T>) - Static method in class mindustry.editor.MapObjectivesDialog
- getPuddle(int) - Method in class mindustry.world.Tiles
- getQuadBounds(Rect) - Method in class mindustry.core.World
- getRect(Rect, float, float, int) - Method in class mindustry.world.blocks.units.UnitAssembler
- getRectBounds() - Method in class mindustry.ui.fragments.MinimapFragment
- getRegion() - Method in class mindustry.graphics.MinimapRenderer
- getRegionsToOutline(Seq<TextureRegion>) - Method in class mindustry.type.UnitType
- getRegionsToOutline(Seq<TextureRegion>) - Method in class mindustry.world.Block
- getRegionsToOutline(Seq<TextureRegion>) - Method in class mindustry.world.blocks.defense.turrets.Turret
- getRegionsToOutline(Seq<TextureRegion>) - Method in class mindustry.world.blocks.payloads.PayloadMassDriver
- getRegionsToOutline(Seq<TextureRegion>) - Method in class mindustry.world.blocks.power.Battery
- getRegionsToOutline(Seq<TextureRegion>) - Method in class mindustry.world.blocks.production.GenericCrafter
- getRegionsToOutline(Block, Seq<TextureRegion>) - Method in class mindustry.world.draw.DrawBlock
- getRegionsToOutline(Block, Seq<TextureRegion>) - Method in class mindustry.world.draw.DrawMulti
- getRegionsToOutline(Block, Seq<TextureRegion>) - Method in class mindustry.world.draw.DrawTurret
- getReplacement(BuildPlan, Seq<BuildPlan>) - Method in class mindustry.world.Block
- getReplacement(BuildPlan, Seq<BuildPlan>) - Method in class mindustry.world.blocks.distribution.Conveyor
- getReplacement(BuildPlan, Seq<BuildPlan>) - Method in class mindustry.world.blocks.distribution.Duct
- getReplacement(BuildPlan, Seq<BuildPlan>) - Method in class mindustry.world.blocks.liquid.Conduit
- getRepo() - Method in class mindustry.mod.Mods.LoadedMod
- getRequirements(UnitType[], float[]) - Method in class mindustry.type.UnitType
- getRotation() - Method in class mindustry.type.Planet
-
Calculates rotation on own axis based on universe time.
- getSatisfaction() - Method in class mindustry.world.blocks.power.PowerGraph
- getSaveSlots() - Method in class mindustry.game.Saves
- getSaveWriter() - Static method in class mindustry.io.SaveIO
- getSaveWriter(int) - Static method in class mindustry.io.SaveIO
- getScale() - Method in class mindustry.core.Renderer
- getScriptContext() - Method in interface mindustry.core.Platform
- getScripts() - Method in class mindustry.mod.Mods
- getSector() - Method in class mindustry.core.GameState
- getSector() - Method in class mindustry.game.Saves.SaveSlot
- getSector() - Method in interface mindustry.world.WorldContext
- getSector(Ray) - Method in class mindustry.type.Planet
- getSector(Ray, float) - Method in class mindustry.type.Planet
- getSector(PlanetGrid.Ptile) - Method in class mindustry.type.Planet
-
Gets a sector a tile position.
- getSectorFile(Sector) - Method in class mindustry.game.Saves
- getSectorSize(Sector) - Method in class mindustry.maps.generators.PlanetGenerator
- getSectorSize(Sector) - Method in class mindustry.maps.planet.AsteroidGenerator
- getSelected() - Method in class mindustry.ui.fragments.BlockConfigFragment
- getSettings() - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable
- getShaderFi(String) - Static method in class mindustry.graphics.Shaders
- getShield(int) - Method in class mindustry.game.SpawnGroup
- getShuffleMode() - Method in class mindustry.maps.Maps
- getSize() - Method in class mindustry.type.Sector
- getSizeOfLevel(int) - Method in class mindustry.ui.layout.BranchTreeLayout
- getSizeScl() - Method in class mindustry.maps.generators.PlanetGenerator
- getSizeScl() - Method in class mindustry.maps.planet.ErekirPlanetGenerator
- getSizeScl() - Method in class mindustry.maps.planet.TantrosPlanetGenerator
- getSpawned(int) - Method in class mindustry.game.SpawnGroup
- getSpawns() - Method in class mindustry.ai.WaveSpawner
- getStackOffset(Item, Vec2) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- getStartSector() - Method in class mindustry.type.Planet
- getStat(String, int) - Method in class mindustry.service.GameService
- getState() - Method in class mindustry.core.GameState
- getStaticTexture() - Method in class mindustry.graphics.FogRenderer
- getSteamID() - Method in class mindustry.game.Schematic
- getSteamID() - Method in class mindustry.maps.Map
- getSteamID() - Method in class mindustry.mod.Mods.LoadedMod
- getSteamID() - Method in interface mindustry.type.Publishable
- getStream(Fi) - Static method in class mindustry.io.SaveIO
- getStringCap(Team) - Static method in class mindustry.entities.Units
- getSubnetBans() - Method in class mindustry.net.Administration
- getTargetTile(Tile, Pathfinder.Flowfield) - Method in class mindustry.ai.Pathfinder
-
Gets next tile to travel to.
- getTargetTile(Tile, Pathfinder.Flowfield, boolean) - Method in class mindustry.ai.Pathfinder
-
Gets next tile to travel to.
- getTeamID() - Method in class mindustry.world.Tile
- getTexture() - Method in class mindustry.graphics.MinimapRenderer
- getTileTarget(Item, Building, boolean) - Method in class mindustry.world.blocks.distribution.OverflowGate.OverflowGateBuild
- getTileTarget(Item, Building, boolean) - Method in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- getTileTarget(Item, Tile, boolean) - Method in class mindustry.world.blocks.distribution.Router.RouterBuild
- getTiling(BuildPlan, Eachable<BuildPlan>) - Method in interface mindustry.world.blocks.Autotiler
- getTimestamp() - Method in class mindustry.game.Saves.SaveSlot
- getTool() - Method in class mindustry.editor.MapView
- getTotalBatteryCapacity() - Method in class mindustry.world.blocks.power.PowerGraph
- getTotalPlaytime() - Method in class mindustry.game.Saves
- getTotalRequirements() - Method in class mindustry.type.UnitType
- getTransform(Mat3D) - Method in class mindustry.type.Planet
- getTransformMatrix() - Method in class mindustry.graphics.IndexedRenderer
- getUnicode(String) - Static method in class mindustry.ui.Fonts
- getUnicodeStr(String) - Static method in class mindustry.ui.Fonts
- getUnits(UnitType) - Method in class mindustry.game.Teams.TeamData
- getUnitSpawn() - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- getUUID() - Method in interface mindustry.core.Platform
-
Must be a base64 string 8 bytes in length.
- getVar(String) - Method in class mindustry.logic.LAssembler
- getVersion() - Static method in class mindustry.io.SaveIO
- getView() - Method in class mindustry.editor.MapEditorDialog
- getWallDarkness(Tile) - Method in class mindustry.core.World
- getWave() - Method in class mindustry.game.Saves.SaveSlot
- getWavesSurvived(SectorInfo) - Static method in class mindustry.maps.SectorDamage
- getWhitelisted() - Method in class mindustry.net.Administration
- getWorkshopContent(Class<? extends Publishable>) - Method in interface mindustry.core.Platform
-
Steam: Return external workshop maps to be loaded.
- getWorldPosition(Vec3) - Method in class mindustry.type.Planet
-
Gets the absolute world position of this planet, taking into account all parents.
- getX() - Method in class mindustry.entities.units.BuildPlan
- getX() - Method in interface mindustry.world.blocks.payloads.Payload
- getX() - Method in class mindustry.world.Tile
- getY() - Method in class mindustry.entities.units.BuildPlan
- getY() - Method in interface mindustry.world.blocks.payloads.Payload
- getY() - Method in class mindustry.world.Tile
- getZoom() - Method in class mindustry.graphics.MinimapRenderer
- ghApi - Static variable in class mindustry.Vars
-
Github API URL.
- ghostBlocks - Variable in class mindustry.game.Rules
-
If true, ghost blocks will appear upon destruction, letting builder blocks/units rebuild them.
- gier - Static variable in class mindustry.content.Planets
- githubImportMod(String, boolean) - Method in class mindustry.ui.dialogs.ModsDialog
- githubImportMod(String, boolean, String) - Method in class mindustry.ui.dialogs.ModsDialog
- glassAmmoBack - Static variable in class mindustry.graphics.Pal
- glassAmmoFront - Static variable in class mindustry.graphics.Pal
- GlobalVars - Class in mindustry.logic
-
Stores global logic variables for logic processors.
- GlobalVars() - Constructor for class mindustry.logic.GlobalVars
- GlobalVars.VarEntry - Class in mindustry.logic
-
An entry that describes a variable for documentation purposes.
- GlobalVarsDialog - Class in mindustry.logic
- GlobalVarsDialog() - Constructor for class mindustry.logic.GlobalVarsDialog
- glow - Variable in class mindustry.world.blocks.power.LongPowerNode
- glow - Variable in class mindustry.world.blocks.units.RepairTower
- glow - Variable in class mindustry.world.draw.DrawHeatOutput
- glow - Variable in class mindustry.world.draw.DrawMultiWeave
- glowAlpha - Variable in class mindustry.world.blocks.distribution.StackConveyor
- glowAlpha - Variable in class mindustry.world.blocks.distribution.StackRouter
- glowColor - Variable in class mindustry.world.blocks.defense.Radar
- glowColor - Variable in class mindustry.world.blocks.defense.ShieldWall
- glowColor - Variable in class mindustry.world.blocks.distribution.StackConveyor
- glowColor - Variable in class mindustry.world.blocks.distribution.StackRouter
- glowColor - Variable in class mindustry.world.blocks.power.LongPowerNode
- glowColor - Variable in class mindustry.world.blocks.production.BeamDrill
- glowColor - Variable in class mindustry.world.blocks.production.BurstDrill
- glowColor - Variable in class mindustry.world.blocks.units.RepairTower
- glowColor - Variable in class mindustry.world.draw.DrawMultiWeave
- glowIntensity - Variable in class mindustry.world.blocks.production.BeamDrill
- glowIntensity - Variable in class mindustry.world.draw.DrawGlowRegion
- glowMag - Variable in class mindustry.world.blocks.defense.Radar
- glowMag - Variable in class mindustry.world.blocks.defense.ShieldWall
- glowMag - Variable in class mindustry.world.blocks.power.LongPowerNode
- glowMag - Variable in class mindustry.world.blocks.units.RepairTower
- glowMult - Variable in class mindustry.world.draw.DrawHeatOutput
- glowRegion - Variable in class mindustry.world.blocks.defense.BuildTurret
- glowRegion - Variable in class mindustry.world.blocks.defense.Radar
- glowRegion - Variable in class mindustry.world.blocks.defense.ShieldWall
- glowRegion - Variable in class mindustry.world.blocks.distribution.StackConveyor
-
requires power to work properly
- glowRegion - Variable in class mindustry.world.blocks.distribution.StackRouter
- glowRegion - Variable in class mindustry.world.blocks.production.BeamDrill
- glowRegion - Variable in class mindustry.world.blocks.production.BurstDrill
- glowScale - Variable in class mindustry.world.draw.DrawGlowRegion
- glowScl - Variable in class mindustry.world.blocks.defense.Radar
- glowScl - Variable in class mindustry.world.blocks.defense.ShieldWall
- glowScl - Variable in class mindustry.world.blocks.power.LongPowerNode
- glowScl - Variable in class mindustry.world.blocks.production.BeamDrill
- glowScl - Variable in class mindustry.world.blocks.units.RepairTower
- grabHeight - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- grabWidth - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- graph - Variable in class mindustry.world.modules.PowerModule
- GraphEdge() - Constructor for class mindustry.graphics.Voronoi.GraphEdge
- graphics - Variable in class mindustry.ui.dialogs.SettingsMenuDialog
- graphicsBuffer - Variable in class mindustry.logic.LExecutor
- graphite - Static variable in class mindustry.content.Items
- graphiteAmmoBack - Static variable in class mindustry.graphics.Pal
- graphiteAmmoFront - Static variable in class mindustry.graphics.Pal
- graphitePress - Static variable in class mindustry.content.Blocks
- graphiteScale - Variable in class mindustry.maps.planet.AsteroidGenerator
- graphiticWall - Static variable in class mindustry.content.Blocks
- graphs - Static variable in class mindustry.world.blocks.power.PowerNode
- grass - Static variable in class mindustry.content.Blocks
- gray - Static variable in class mindustry.graphics.Pal
- grayi - Static variable in class mindustry.ui.Styles
-
Default image button style - gray corners at 45 degrees.
- grayPanel - Static variable in class mindustry.ui.Styles
- graySquarei - Static variable in class mindustry.ui.Styles
-
Default image button style - gray corners at 45 degrees.
- grayt - Static variable in class mindustry.ui.Styles
-
Default text button style - gray corners at 45 degrees.
- greaterThan - Enum constant in enum class mindustry.logic.ConditionOp
- greaterThan - Enum constant in enum class mindustry.logic.LogicOp
- greaterThanEq - Enum constant in enum class mindustry.logic.ConditionOp
- greaterThanEq - Enum constant in enum class mindustry.logic.LogicOp
- green - Static variable in class mindustry.game.Team
- greenBomb - Static variable in class mindustry.content.Fx
- greenCloud - Static variable in class mindustry.content.Fx
- greenLaserCharge - Static variable in class mindustry.content.Fx
- greenLaserChargeSmall - Static variable in class mindustry.content.Fx
- grid - Variable in class mindustry.type.Planet
-
Grid used for the sectors on the planet.
- GridImage - Class in mindustry.ui
- GridImage(int, int) - Constructor for class mindustry.ui.GridImage
- gridMesh - Variable in class mindustry.type.Planet
-
Mesh used for rendering planet grid outlines.
- gridMeshLoader - Variable in class mindustry.type.Planet
-
Loads the planet grid outline mesh.
- ground - Enum constant in enum class mindustry.logic.RadarTarget
- ground - Variable in class mindustry.logic.LExecutor.ExplosionI
- ground - Variable in class mindustry.logic.LStatements.ExplosionStatement
- GroundAI - Class in mindustry.ai.types
- GroundAI() - Constructor for class mindustry.ai.types.GroundAI
- groundCheck - Static variable in class mindustry.world.blocks.defense.AutoDoor
- groundFactory - Static variable in class mindustry.content.Blocks
- groundLayer - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- groundOil - Static variable in class mindustry.world.meta.Env
- groundUnit - Static variable in class mindustry.graphics.Layer
- groundWater - Static variable in class mindustry.world.meta.Env
- groundZero - Static variable in class mindustry.content.SectorPresets
- group - Variable in class mindustry.ai.types.CommandAI
-
Group of units that were all commanded to reach the same point.
- group - Variable in class mindustry.entities.Leg
- group - Variable in class mindustry.world.Block
-
The block group.
- groupIndex - Variable in class mindustry.ai.types.CommandAI
- groups - Variable in class mindustry.editor.WaveGraph
- growProgress - Variable in class mindustry.entities.part.RegionPart
-
Progress function for scaling.
- growX - Variable in class mindustry.entities.part.RegionPart
- growY - Variable in class mindustry.entities.part.RegionPart
- guardian - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- gx - Variable in class mindustry.entities.part.DrawPart.PartMove
- gy - Variable in class mindustry.entities.part.DrawPart.PartMove
H
- hadAny - Variable in class mindustry.graphics.Shaders.ShockwaveShader
- hail - Static variable in class mindustry.content.Blocks
- HaloPart - Class in mindustry.entities.part
- HaloPart() - Constructor for class mindustry.entities.part.HaloPart
- haloRadius - Variable in class mindustry.entities.part.HaloPart
- haloRadiusTo - Variable in class mindustry.entities.part.HaloPart
- haloRotateSpeed - Variable in class mindustry.entities.part.HaloPart
- haloRotation - Variable in class mindustry.entities.part.HaloPart
- handle(Throwable, Cons<File>) - Static method in class mindustry.net.CrashHandler
- handle(Player, CommandHandler.CommandResponse) - Method in interface mindustry.core.NetServer.InvalidCommandHandler
- handle(Unit, StatusEntry, float) - Method in interface mindustry.type.StatusEffect.TransitionHandler
- handleBullet(Bullet, float, float, float) - Method in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- handleBullet(Bullet, float, float, float) - Method in class mindustry.world.blocks.defense.turrets.LaserTurret.LaserTurretBuild
- handleBullet(Bullet, float, float, float) - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- handleBullet(Unit, WeaponMount, Bullet) - Method in class mindustry.type.Weapon
- handleBullet(Unit, WeaponMount, Bullet) - Method in class mindustry.type.weapons.PointDefenseBulletWeapon
- handleClient() - Method in class mindustry.net.Packet
- handleClient(Class<T>, Cons<T>) - Method in class mindustry.net.Net
-
Registers a client listener for when an object is received.
- handleClientReceived(Packet) - Method in class mindustry.net.Net
-
Call to handle a packet being received for the client.
- handleContent(Content) - Method in class mindustry.core.ContentLoader
- handleContentError(Content, Throwable) - Method in class mindustry.mod.Mods
- handleCoreItem(Item, int) - Method in class mindustry.game.SectorInfo
-
Handles core item changes.
- handled() - Method in class mindustry.net.Packet
- handleEvent(long) - Method in class mindustry.graphics.FogRenderer
- handleException(Throwable) - Method in class mindustry.net.Net
- handleFlow(Item, int) - Method in class mindustry.world.modules.ItemModule
- handleFlow(Liquid, float) - Method in class mindustry.world.modules.LiquidModule
- handleItem(Building, Item) - Method in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.distribution.Duct.DuctBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.distribution.DuctJunction.DuctJunctionBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.distribution.DuctRouter.DuctRouterBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.distribution.Junction.JunctionBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.distribution.OverflowDuct.OverflowDuctBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.distribution.OverflowGate.OverflowGateBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.distribution.Router.RouterBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.production.Incinerator.IncineratorBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.production.ItemIncinerator.ItemIncineratorBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.sandbox.ItemVoid.ItemVoidBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.storage.StorageBlock.StorageBuild
- handleItemExport(Item, int) - Method in class mindustry.game.SectorInfo
-
Updates export statistics.
- handleItemExport(ItemStack) - Method in class mindustry.game.SectorInfo
-
Updates export statistics.
- handleItemImport(Item, int) - Method in class mindustry.game.SectorInfo
-
Updates import statistics.
- handleKicked(String, String, long) - Method in class mindustry.net.Administration
-
Sets up kick duration for a player.
- handleLanding() - Method in class mindustry.world.blocks.campaign.LandingPad.LandingPadBuild
- handleLiquid(Building, Liquid, float) - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- handleLiquid(Building, Liquid, float) - Method in class mindustry.world.blocks.production.Incinerator.IncineratorBuild
- handleLiquid(Building, Liquid, float) - Method in class mindustry.world.blocks.sandbox.LiquidVoid.LiquidVoidBuild
- handleMappableContent(MappableContent) - Method in class mindustry.core.ContentLoader
- handleOpposite(StatusEffect) - Method in class mindustry.type.StatusEffect
- handlePayload(Building, Payload) - Method in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret.PayloadTurretBuild
- handlePayload(Building, Payload) - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- handlePayload(Building, Payload) - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- handlePayload(Building, Payload) - Method in class mindustry.world.blocks.payloads.PayloadDeconstructor.PayloadDeconstructorBuild
- handlePayload(Building, Payload) - Method in class mindustry.world.blocks.payloads.PayloadLoader.PayloadLoaderBuild
- handlePayload(Building, Payload) - Method in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- handlePayload(Bullet, MassDriver.DriverBulletData) - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- handlePierce(Bullet, float, float, float) - Method in class mindustry.entities.bullet.BulletType
- handlePierce(Bullet, float, float, float) - Method in class mindustry.entities.bullet.RailBulletType
- handlePlacementLine(Seq<BuildPlan>) - Method in class mindustry.world.Block
-
Mutates the given list of plans used during line placement.
- handlePlacementLine(Seq<BuildPlan>) - Method in class mindustry.world.blocks.distribution.Conveyor
- handlePlacementLine(Seq<BuildPlan>) - Method in class mindustry.world.blocks.distribution.Duct
- handlePlacementLine(Seq<BuildPlan>) - Method in class mindustry.world.blocks.distribution.ItemBridge
- handlePlacementLine(Seq<BuildPlan>) - Method in class mindustry.world.blocks.liquid.Conduit
- handleProduction(Item, int) - Method in class mindustry.game.SectorInfo
-
Handles raw production stats.
- handleSaveBuiltin(Map) - Method in class mindustry.editor.MapEditorDialog
-
Called when a built-in map save is attempted.
- handleServer(Class<T>, Cons2<NetConnection, T>) - Method in class mindustry.net.Net
-
Registers a server listener for when an object is received.
- handleServer(NetConnection) - Method in class mindustry.net.Packet
- handleServerReceived(NetConnection, Packet) - Method in class mindustry.net.Net
-
Call to handle a packet being received for the server.
- handleStack(Item, int, Teamc) - Method in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild
- handleStack(Item, int, Teamc) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- handleStack(Item, int, Teamc) - Method in class mindustry.world.blocks.distribution.Duct.DuctBuild
- handleStack(Item, int, Teamc) - Method in class mindustry.world.blocks.distribution.DuctRouter.DuctRouterBuild
- handleStack(Item, int, Teamc) - Method in class mindustry.world.blocks.distribution.OverflowDuct.OverflowDuctBuild
- handleStack(Item, int, Teamc) - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- handleStack(Item, int, Teamc) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- handleString(Object) - Method in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- hard - Enum constant in enum class mindustry.game.Difficulty
- hardness - Variable in class mindustry.type.Item
-
drill hardness of the item
- hardnessDrillMultiplier - Variable in class mindustry.world.blocks.production.Drill
- has(int) - Method in class mindustry.game.MapMarkers
- has(int) - Method in class mindustry.world.modules.ItemModule
- has(int, int) - Static method in class mindustry.entities.Fires
- has(Iterable<ItemStack>) - Method in class mindustry.world.modules.ItemModule
- has(String) - Method in class mindustry.graphics.MultiPacker
- has(MultiPacker.PageType, String) - Method in class mindustry.graphics.MultiPacker
- has(Item) - Method in class mindustry.type.ItemSeq
- has(Item) - Method in class mindustry.world.modules.ItemModule
- has(Item, int) - Method in class mindustry.type.ItemSeq
- has(Item, int) - Method in class mindustry.world.modules.ItemModule
- has(ItemSeq) - Method in class mindustry.type.ItemSeq
- has(ItemSeq) - Method in class mindustry.world.modules.ItemModule
- has(ItemStack[]) - Method in class mindustry.world.modules.ItemModule
- has(ItemStack[], float) - Method in class mindustry.world.modules.ItemModule
- hasAI() - Method in class mindustry.game.Teams.TeamData
- hasAmmo() - Method in class mindustry.world.blocks.defense.turrets.ContinuousLiquidTurret.ContinuousLiquidTurretBuild
- hasAmmo() - Method in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- hasAmmo() - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret.LiquidTurretBuild
- hasAmmo() - Method in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret.PayloadTurretBuild
- hasAmmo() - Method in class mindustry.world.blocks.defense.turrets.PowerTurret.PowerTurretBuild
- hasAmmo() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- hasAnnouncement() - Method in class mindustry.core.UI
- hasArrived() - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- hasAtmosphere - Variable in class mindustry.type.Planet
-
Whether this planet has an atmosphere.
- hasBase() - Method in class mindustry.type.Sector
- hasBattery() - Method in class mindustry.world.blocks.payloads.PayloadLoader.PayloadLoaderBuild
- hasBegunConnecting - Variable in class mindustry.net.NetConnection
- hasBoost - Variable in class mindustry.world.blocks.defense.OverdriveProjector
- hasBuilding() - Method in class mindustry.world.Block
- hasColor - Variable in class mindustry.world.Block
-
Whether this block has a minimap color.
- hasCommand() - Method in class mindustry.ai.types.CommandAI
- hasComplete - Variable in class mindustry.ai.Pathfinder.Flowfield
-
Whether there are valid weights in the complete array.
- hasCompleteWeights() - Method in class mindustry.ai.Pathfinder.Flowfield
- hasConfigMouse() - Method in class mindustry.ui.fragments.BlockConfigFragment
- hasConnected - Variable in class mindustry.net.NetConnection
- hasConsumer(Consume) - Method in class mindustry.world.Block
- hasConsumers - Variable in class mindustry.world.Block
-
Set to true if this block has any consumers in its array.
- hasContentErrors() - Method in class mindustry.mod.Mods
- hasContentErrors() - Method in class mindustry.mod.Mods.LoadedMod
- hasCore - Variable in class mindustry.game.SectorInfo
-
Whether a core is available here.
- hasCore() - Method in class mindustry.game.Schematic
- hasCore() - Method in class mindustry.game.Teams.TeamData
- hasCorrectAmmo() - Method in class mindustry.world.blocks.defense.turrets.ContinuousLiquidTurret.ContinuousLiquidTurretBuild
- hasDisconnected - Variable in class mindustry.net.NetConnection
- hasEmoji() - Method in class mindustry.ctype.UnlockableContent
- hasEnemyBase() - Method in class mindustry.type.Sector
- hasEnv(int) - Method in class mindustry.game.Rules
- hasErrored() - Method in class mindustry.ctype.Content
- hasErrored() - Method in class mindustry.mod.Scripts
- hasExport(Item) - Method in class mindustry.game.SectorInfo
- hasFlowItem(Item) - Method in class mindustry.world.modules.ItemModule
- hasFlowLiquid(Liquid) - Method in class mindustry.world.modules.LiquidModule
- hasFogRadius - Enum constant in enum class mindustry.world.meta.BlockFlag
- hasGrid() - Method in class mindustry.type.Planet
- hashCode() - Method in class mindustry.game.SpawnGroup
- hasInterpreter(Class<?>) - Static method in class mindustry.editor.MapObjectivesDialog
- hasInterpreter(Class<? extends Annotation>, Class<?>) - Static method in class mindustry.editor.MapObjectivesDialog
- hasItems - Variable in class mindustry.world.Block
-
If true, buildings have an ItemModule.
- hasJava - Variable in class mindustry.mod.ModListing
- hasLiquid(Tile, Liquid) - Static method in class mindustry.entities.Puddles
- hasLiquidBooster - Variable in class mindustry.world.blocks.production.WallCrafter
- hasLiquids - Variable in class mindustry.world.Block
-
If true, buildings have a LiquidModule.
- hasMemoryInfo() - Static method in class mindustry.graphics.NvGpuInfo
- hasOne(ItemStack[]) - Method in class mindustry.world.modules.ItemModule
-
Returns true if this entity has at least one of each item in each stack.
- hasOre(Item) - Method in class mindustry.ai.BlockIndexer
- hasPalette - Variable in class mindustry.game.Team
- hasPane() - Method in class mindustry.editor.MapEditorDialog
- hasPower - Variable in class mindustry.world.Block
-
If true, buildings have a PowerModule.
- hasPowerBalanceSamples() - Method in class mindustry.world.blocks.power.PowerGraph
- hasPreview(Schematic) - Method in class mindustry.game.Schematics
- hasProvider(Class<?>) - Static method in class mindustry.editor.MapObjectivesDialog
- hasSave() - Method in class mindustry.type.Sector
- hasSchematic() - Method in class mindustry.input.MobileInput
- hasScripts - Variable in class mindustry.mod.ModListing
- hasScripts() - Method in class mindustry.mod.Mods
- hasSector() - Method in class mindustry.core.GameState
- hasShadow - Variable in class mindustry.world.Block
-
Whether this block has a shadow under it.
- hasSpawns - Variable in class mindustry.game.SectorInfo
-
Whether this sector has any enemy spawns.
- hasSpawns() - Method in class mindustry.core.GameState
- hasStats(UnitType) - Method in class mindustry.type.Weapon
- hasSteamID() - Method in interface mindustry.type.Publishable
- hasSurface() - Method in class mindustry.world.blocks.environment.Floor
- hasTag(String) - Method in class mindustry.maps.Map
- hasTargets() - Method in class mindustry.ai.Pathfinder.Flowfield
- hasToast() - Method in class mindustry.ui.fragments.HudFragment
- hasUnicodeStr(String) - Static method in class mindustry.ui.Fonts
- hasUnmetDependencies() - Method in class mindustry.mod.Mods.LoadedMod
- hasUpgrade(UnitType) - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- hasWallOre(Item) - Method in class mindustry.ai.BlockIndexer
- hasWeapons() - Method in class mindustry.type.UnitType
- hasWorldProcessor - Variable in class mindustry.game.SectorInfo
-
Whether a world processor is on this map - implies that the map will get cleared.
- have10mItems - Enum constant in enum class mindustry.service.Achievement
- header - Static variable in class mindustry.io.SaveIO
-
Save format header.
- headless - Static variable in class mindustry.Vars
-
whether the game is running on a headless server
- heal - Static variable in class mindustry.content.Fx
- heal - Static variable in class mindustry.graphics.Pal
- healAmount - Variable in class mindustry.entities.bullet.BulletType
-
flat amount of block health healed
- healAmount - Variable in class mindustry.world.blocks.units.RepairTower
- HealBeamMount(Weapon) - Constructor for class mindustry.type.weapons.RepairBeamWeapon.HealBeamMount
- healBlock - Static variable in class mindustry.content.Fx
- healBlockFull - Static variable in class mindustry.content.Fx
- healColor - Variable in class mindustry.entities.bullet.BulletType
-
Color used for block heal effects.
- healColor - Variable in class mindustry.type.UnitType
-
color that this unit flashes when getting healed (if healFlash is true)
- healColor - Variable in class mindustry.type.weapons.RepairBeamWeapon
- healEffect - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- healEffect - Variable in class mindustry.entities.abilities.RepairFieldAbility
- healEffect - Variable in class mindustry.entities.bullet.BulletType
-
Effect emitted upon blocks that are healed.
- healEffect - Variable in class mindustry.type.weapons.RepairBeamWeapon
- healFlash - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- healing - Static variable in class mindustry.world.meta.Stat
- healPercent - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- healPercent - Variable in class mindustry.entities.bullet.BulletType
-
% of block health healed
- healPercent - Variable in class mindustry.world.blocks.defense.MendProjector
- healPercent - Variable in class mindustry.world.blocks.defense.RegenProjector
- heals() - Method in class mindustry.entities.bullet.BulletType
- health - Enum constant in enum class mindustry.logic.LAccess
- health - Enum constant in enum class mindustry.logic.RadarSort
- health - Static variable in class mindustry.graphics.Pal
- health - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- health - Variable in class mindustry.world.Block
-
building health; -1 to use scaledHealth
- health - Static variable in class mindustry.world.meta.Stat
- healthMultiplier - Variable in class mindustry.entities.abilities.ArmorPlateAbility
- healthMultiplier - Variable in class mindustry.entities.units.StatusEntry
- healthMultiplier - Variable in class mindustry.type.StatusEffect
-
Unit health multiplier.
- healthMultiplier - Static variable in class mindustry.world.meta.Stat
- healthScaling - Variable in class mindustry.type.Item
-
When this item is present in the build cost, a block's default health is multiplied by 1 + scaling, where 'scaling' is summed together for all item requirement types.
- healWave - Static variable in class mindustry.content.Fx
- healWaveDynamic - Static variable in class mindustry.content.Fx
- healWaveMend - Static variable in class mindustry.content.Fx
- heat - Enum constant in enum class mindustry.logic.LAccess
- heat - Enum constant in enum class mindustry.world.meta.BlockGroup
- heat - Variable in class mindustry.entities.part.DrawPart.PartParams
- heat - Static variable in interface mindustry.entities.part.DrawPart.PartProgress
-
Reload of the weapon - 1 right after shooting, 0 when ready to fire
- heat - Variable in class mindustry.entities.part.RegionPart
- heat - Variable in class mindustry.entities.units.WeaponMount
-
current heat, 0 to 1
- heat - Variable in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- heat - Variable in class mindustry.world.blocks.defense.MendProjector.MendBuild
- heat - Variable in class mindustry.world.blocks.defense.OverdriveProjector.OverdriveBuild
- heat - Variable in class mindustry.world.blocks.defense.ShockwaveTower.ShockwaveTowerBuild
- heat - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- heat - Variable in class mindustry.world.blocks.heat.HeatConductor.HeatConductorBuild
- heat - Variable in class mindustry.world.blocks.heat.HeatProducer.HeatProducerBuild
- heat - Variable in class mindustry.world.blocks.payloads.BlockProducer.BlockProducerBuild
- heat - Variable in class mindustry.world.blocks.power.HeaterGenerator.HeaterGeneratorBuild
- heat - Variable in class mindustry.world.blocks.power.NuclearReactor.NuclearReactorBuild
- heat - Variable in class mindustry.world.blocks.power.VariableReactor.VariableReactorBuild
- heat - Variable in class mindustry.world.blocks.production.HeatCrafter.HeatCrafterBuild
- heat - Variable in class mindustry.world.blocks.production.Incinerator.IncineratorBuild
- heat - Variable in class mindustry.world.draw.DrawHeatInput
- heat - Variable in class mindustry.world.draw.DrawHeatOutput
- heat - Variable in class mindustry.world.draw.DrawHeatRegion
- heat - Variable in class mindustry.world.draw.DrawTurret
- heat - Static variable in class mindustry.world.meta.Attribute
-
Heat content.
- heat() - Method in interface mindustry.world.blocks.heat.HeatBlock
- heat() - Method in class mindustry.world.blocks.heat.HeatConductor.HeatConductorBuild
- heat() - Method in class mindustry.world.blocks.heat.HeatProducer.HeatProducerBuild
- heat() - Method in class mindustry.world.blocks.power.HeaterGenerator.HeaterGeneratorBuild
- HeatBlock - Interface in mindustry.world.blocks.heat
-
Basic interface for any block that produces heat.
- heatCapacity - Variable in class mindustry.type.Liquid
-
how much heat this liquid can store.
- heatCapacity - Static variable in class mindustry.world.meta.Stat
- heatColor - Variable in class mindustry.entities.part.RegionPart
- heatColor - Variable in class mindustry.type.Weapon
-
heat region tint
- heatColor - Variable in class mindustry.world.blocks.defense.BuildTurret
- heatColor - Variable in class mindustry.world.blocks.defense.ShockwaveTower
- heatColor - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Color of heat region drawn on top (if found)
- heatColor - Variable in class mindustry.world.blocks.production.BeamDrill
- heatColor - Variable in class mindustry.world.blocks.production.Drill
- heatColor - Variable in class mindustry.world.draw.DrawHeatInput
- heatColor - Variable in class mindustry.world.draw.DrawHeatOutput
- HeatConductor - Class in mindustry.world.blocks.heat
- HeatConductor(String) - Constructor for class mindustry.world.blocks.heat.HeatConductor
- HeatConductor.HeatConductorBuild - Class in mindustry.world.blocks.heat
- HeatConductorBuild() - Constructor for class mindustry.world.blocks.heat.HeatConductor.HeatConductorBuild
- HeatConsumer - Interface in mindustry.world.blocks.heat
- HeatCrafter - Class in mindustry.world.blocks.production
-
A crafter that requires contact from heater blocks to craft.
- HeatCrafter(String) - Constructor for class mindustry.world.blocks.production.HeatCrafter
- HeatCrafter.HeatCrafterBuild - Class in mindustry.world.blocks.production
- HeatCrafterBuild() - Constructor for class mindustry.world.blocks.production.HeatCrafter.HeatCrafterBuild
- HeaterGenerator - Class in mindustry.world.blocks.power
- HeaterGenerator(String) - Constructor for class mindustry.world.blocks.power.HeaterGenerator
- HeaterGenerator.HeaterGeneratorBuild - Class in mindustry.world.blocks.power
- HeaterGeneratorBuild() - Constructor for class mindustry.world.blocks.power.HeaterGenerator.HeaterGeneratorBuild
- heatFrac() - Method in interface mindustry.world.blocks.heat.HeatBlock
- heatFrac() - Method in class mindustry.world.blocks.heat.HeatConductor.HeatConductorBuild
- heatFrac() - Method in class mindustry.world.blocks.heat.HeatProducer.HeatProducerBuild
- heatFrac() - Method in class mindustry.world.blocks.power.HeaterGenerator.HeaterGeneratorBuild
- heating - Variable in class mindustry.world.blocks.power.NuclearReactor
-
heating per frame * fullness
- heatLayer - Variable in class mindustry.world.draw.DrawTurret
- heatLayerOffset - Variable in class mindustry.entities.part.RegionPart
- heatLight - Variable in class mindustry.entities.part.RegionPart
-
If true, the heat region produces light.
- heatLightOpacity - Variable in class mindustry.entities.part.RegionPart
- heatOutput - Variable in class mindustry.world.blocks.heat.HeatProducer
- heatOutput - Variable in class mindustry.world.blocks.power.HeaterGenerator
- HeatProducer - Class in mindustry.world.blocks.heat
- HeatProducer(String) - Constructor for class mindustry.world.blocks.heat.HeatProducer
- HeatProducer.HeatProducerBuild - Class in mindustry.world.blocks.heat
- HeatProducerBuild() - Constructor for class mindustry.world.blocks.heat.HeatProducer.HeatProducerBuild
- heatProgress - Variable in class mindustry.entities.part.RegionPart
-
Progress function for heat alpha.
- heatPulse - Variable in class mindustry.world.blocks.production.BeamDrill
- heatPulse - Variable in class mindustry.world.draw.DrawHeatInput
- heatPulse - Variable in class mindustry.world.draw.DrawHeatOutput
- heatPulseScl - Variable in class mindustry.world.blocks.production.BeamDrill
- heatPulseScl - Variable in class mindustry.world.draw.DrawHeatInput
- heatPulseScl - Variable in class mindustry.world.draw.DrawHeatOutput
- heatReactor - Static variable in class mindustry.content.Blocks
- heatReactorSmoke - Static variable in class mindustry.content.Fx
- heatRedirector - Static variable in class mindustry.content.Blocks
- heatRegion - Variable in class mindustry.entities.abilities.MoveLightningAbility
-
Jittering heat sprite like the shield on v5 Javelin
- heatRegion - Variable in class mindustry.type.Weapon
-
heat region, must be same size as region (optional)
- heatRegion - Variable in class mindustry.world.blocks.defense.ShockwaveTower
- heatReq - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- heatRequirement - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Minimum input heat required to fire.
- heatRequirement - Variable in class mindustry.world.blocks.production.HeatCrafter
-
Base heat requirement for 100% efficiency.
- heatRequirement() - Method in class mindustry.world.blocks.heat.HeatConductor.HeatConductorBuild
- heatRequirement() - Method in interface mindustry.world.blocks.heat.HeatConsumer
- heatRequirement() - Method in class mindustry.world.blocks.power.VariableReactor.VariableReactorBuild
- heatRequirement() - Method in class mindustry.world.blocks.production.HeatCrafter.HeatCrafterBuild
- heatRouter - Static variable in class mindustry.content.Blocks
- heatSource - Static variable in class mindustry.content.Blocks
- heatUnits - Static variable in class mindustry.world.meta.StatUnit
- height - Variable in class mindustry.ai.Pathfinder.Flowfield
- height - Variable in class mindustry.entities.bullet.BasicBulletType
- height - Variable in class mindustry.entities.bullet.LaserBoltBulletType
- height - Variable in class mindustry.entities.part.EffectSpawnerPart
- height - Variable in class mindustry.game.MapObjectives.TextureMarker
- height - Variable in class mindustry.game.Schematic
- height - Variable in enum class mindustry.graphics.MultiPacker.PageType
- height - Variable in class mindustry.maps.filters.GenerateFilter.GenerateInput
-
input size parameters
- height - Variable in class mindustry.maps.generators.BasicGenerator
- height - Variable in class mindustry.maps.Map
-
Map width/height, shorts.
- height - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- height - Variable in class mindustry.world.Tiles
- height() - Method in class mindustry.core.World
- height() - Method in class mindustry.editor.MapEditor
- heightMult - Variable in class mindustry.maps.planet.ErekirPlanetGenerator
- heightPow - Variable in class mindustry.maps.planet.ErekirPlanetGenerator
- heightScl - Variable in class mindustry.maps.planet.ErekirPlanetGenerator
- HexMesh - Class in mindustry.graphics.g3d
- HexMesh() - Constructor for class mindustry.graphics.g3d.HexMesh
- HexMesh(Planet, int) - Constructor for class mindustry.graphics.g3d.HexMesh
- HexMesh(Planet, HexMesher, int, Shader) - Constructor for class mindustry.graphics.g3d.HexMesh
- HexMesher - Interface in mindustry.graphics.g3d
-
Defines color and height for a planet mesh.
- HexSkyMesh - Class in mindustry.graphics.g3d
- HexSkyMesh() - Constructor for class mindustry.graphics.g3d.HexSkyMesh
- HexSkyMesh(Planet, int, float, float, int, Color, int, float, float, float) - Constructor for class mindustry.graphics.g3d.HexSkyMesh
- hidden - Variable in enum class mindustry.game.Gamemode
- hidden - Variable in class mindustry.game.MapObjectives.MapObjective
- hidden - Variable in class mindustry.mod.Mods.ModMeta
-
Hidden mods are only server-side or client-side, and do not support adding new content.
- hidden - Variable in class mindustry.type.Item
- hidden - Variable in class mindustry.type.Liquid
-
If true, this liquid is hidden in most UI.
- hidden - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- hidden - Variable in class mindustry.type.Weather
- hidden - Static variable in class mindustry.world.meta.BuildVisibility
- hidden() - Method in class mindustry.logic.LStatement
- hidden() - Method in class mindustry.logic.LStatements.ClientDataStatement
- hidden() - Method in class mindustry.net.ServerGroup
- hiddenSnapshot(IntSeq) - Static method in class mindustry.core.NetClient
- hide() - Method in interface mindustry.core.Platform
-
Hide the app.
- hide() - Method in class mindustry.editor.MapEditorDialog
- hide() - Method in class mindustry.entities.comp.WorldLabelComp
-
This MUST be called instead of remove()!
- hide() - Method in class mindustry.ui.fragments.BlockInventoryFragment
- hide() - Method in class mindustry.ui.fragments.ChatFragment
- hide() - Method in class mindustry.ui.fragments.ConsoleFragment
- hide() - Method in class mindustry.ui.fragments.LoadingFragment
- hide() - Method in class mindustry.ui.fragments.MinimapFragment
- hide() - Method in class mindustry.ui.fragments.PlanConfigFragment
- hideBannedBlocks - Variable in class mindustry.game.Rules
-
If true, banned blocks are hidden from the build menu.
- hideConfig() - Method in class mindustry.ui.fragments.BlockConfigFragment
- hideDatabase - Variable in class mindustry.ctype.UnlockableContent
-
Whether this is hidden from the Core Database.
- hideDetails - Variable in class mindustry.ctype.UnlockableContent
-
Whether details are hidden in custom games if this hasn't been unlocked in campaign mode.
- hideFollowUpMenu(int) - Method in class mindustry.core.UI
- hideFollowUpMenu(int) - Static method in class mindustry.ui.Menus
- hideHudText() - Static method in class mindustry.ui.Menus
- hints - Variable in class mindustry.core.UI
- hints - Variable in class mindustry.ui.fragments.HintsFragment
-
All hints to be displayed in the game.
- HintsFragment - Class in mindustry.ui.fragments
- HintsFragment() - Constructor for class mindustry.ui.fragments.HintsFragment
- HintsFragment.DefaultHint - Enum Class in mindustry.ui.fragments
- HintsFragment.Hint - Interface in mindustry.ui.fragments
-
Hint interface for defining any sort of message appearing at the left.
- hit - Variable in class mindustry.world.blocks.defense.BaseShield.BaseShieldBuild
- hit - Variable in class mindustry.world.blocks.defense.DirectionalForceProjector.DirectionalForceProjectorBuild
- hit - Variable in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- hit - Variable in class mindustry.world.blocks.defense.Wall.WallBuild
- hit(Bullet) - Method in class mindustry.ai.types.CommandAI
- hit(Bullet) - Method in class mindustry.entities.bullet.BulletType
- hit(Bullet) - Method in interface mindustry.entities.units.UnitController
- hit(Bullet, float, float) - Method in class mindustry.entities.bullet.BulletType
- hit(Bullet, float, float) - Method in class mindustry.entities.bullet.EmpBulletType
- hit(Bullet, float, float) - Method in class mindustry.entities.bullet.LiquidBulletType
- hit(Bullet, float, float) - Method in class mindustry.entities.bullet.MassDriverBolt
- hitBeam - Static variable in class mindustry.content.Fx
- hitbox(Rect) - Method in class mindustry.async.PhysicsProcess.PhysicsWorld.PhysicsBody
- hitbox(Rect) - Method in class mindustry.entities.units.BuildPlan
- hitbox(Rect) - Method in class mindustry.world.Tile
- hitBuildings - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- hitBulletBig - Static variable in class mindustry.content.Fx
- hitBulletColor - Static variable in class mindustry.content.Fx
- hitBulletSmall - Static variable in class mindustry.content.Fx
- hitColor - Variable in class mindustry.entities.bullet.BulletType
-
Color used for hit/despawn effects.
- hitEffect - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- hitEffect - Variable in class mindustry.entities.bullet.BulletType
-
Effect shown on direct hit.
- hitEffect - Variable in class mindustry.world.blocks.defense.ShockwaveTower
- hitEffect - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- hitEmpSpark - Static variable in class mindustry.content.Fx
- hitEntity(Bullet, Hitboxc, float) - Method in class mindustry.entities.bullet.BulletType
- hitFlameBeam - Static variable in class mindustry.content.Fx
- hitFlamePlasma - Static variable in class mindustry.content.Fx
- hitFlameSmall - Static variable in class mindustry.content.Fx
- hitFuse - Static variable in class mindustry.content.Fx
- hitLancer - Static variable in class mindustry.content.Fx
- hitLarge - Variable in class mindustry.entities.bullet.ShrapnelBulletType
- hitLaser - Static variable in class mindustry.content.Fx
- hitLaserBlast - Static variable in class mindustry.content.Fx
- hitLaserColor - Static variable in class mindustry.content.Fx
- hitLiquid - Static variable in class mindustry.content.Fx
- hitMeltdown - Static variable in class mindustry.content.Fx
- hitMeltHeal - Static variable in class mindustry.content.Fx
- hitPowerEffect - Variable in class mindustry.entities.bullet.EmpBulletType
- hitShake - Variable in class mindustry.entities.bullet.BulletType
-
Amount of shaking produced when this bullet hits something or despawns.
- hitSize - Variable in class mindustry.entities.bullet.BulletType
-
Hitbox size.
- hitSize - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- hitSize() - Method in interface mindustry.entities.Sized
- hitSound - Variable in class mindustry.entities.bullet.BulletType
-
Sound made when hitting something or getting removed.
- hitSoundPitch - Variable in class mindustry.entities.bullet.BulletType
-
Pitch of the sound made when hitting something
- hitSoundVolume - Variable in class mindustry.entities.bullet.BulletType
-
Volume of the sound made when hitting something
- hitSquaresColor - Static variable in class mindustry.content.Fx
- hittable - Variable in class mindustry.entities.bullet.BulletType
-
Whether this bullet can be hit by point defense.
- hittable - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- hittable(Unit) - Method in class mindustry.type.UnitType
- hitTile(Bullet, Building, float, float, float, boolean) - Method in class mindustry.entities.bullet.BulletType
-
If direct is false, this is an indirect hit and the tile was already damaged.
- hitTile(Bullet, Building, float, float, float, boolean) - Method in class mindustry.entities.bullet.RailBulletType
- hitUnder - Variable in class mindustry.entities.bullet.BulletType
-
Whether this bullet will always hit blocks under it.
- hitUnits - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- hitUnits - Variable in class mindustry.entities.bullet.EmpBulletType
- holdFire - Static variable in class mindustry.ai.UnitStance
- hollow - Variable in class mindustry.entities.part.HaloPart
- hollow - Variable in class mindustry.entities.part.ShapePart
- homingDelay - Variable in class mindustry.entities.bullet.BulletType
-
Use a negative value to disable homing delay.
- homingDelay - Variable in class mindustry.type.UnitType
-
ticks that must pass before this missile starts homing.
- homingPower - Variable in class mindustry.entities.bullet.BulletType
-
Power of bullet ability.
- homingRange - Variable in class mindustry.entities.bullet.BulletType
-
Range of homing effect around bullet.
- horiOffset - Variable in class mindustry.world.draw.DrawPistons
- horizon - Static variable in class mindustry.content.UnitTypes
- horizontalPane - Static variable in class mindustry.ui.Styles
- host - Variable in class mindustry.core.UI
- host - Variable in class mindustry.game.EventType.ClientPreConnectEvent
- host(int) - Method in class mindustry.net.Net
-
Host a server at an address.
- Host - Class in mindustry.net
- Host(int, String, String, int, String, int, int, int, String, Gamemode, int, String, String) - Constructor for class mindustry.net.Host
- Host(int, String, String, String, int, int, int, String, Gamemode, int, String, String) - Constructor for class mindustry.net.Host
- HostDialog - Class in mindustry.ui.dialogs
- HostDialog() - Constructor for class mindustry.ui.dialogs.HostDialog
- HostEvent() - Constructor for class mindustry.game.EventType.HostEvent
- hostServer(int) - Method in class mindustry.net.ArcNetProvider
- hostServer(int) - Method in interface mindustry.net.Net.NetProvider
-
Host a server at specified port.
- hostServer10 - Enum constant in enum class mindustry.service.Achievement
- hotColor - Variable in class mindustry.world.blocks.power.NuclearReactor
- hotrock - Static variable in class mindustry.content.Blocks
- hover() - Method in class mindustry.ui.fragments.PlacementFragment
- hoverable - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- hoverColor - Static variable in class mindustry.graphics.g3d.PlanetRenderer
- hovered - Variable in class mindustry.ui.dialogs.PlanetDialog
- hovered() - Method in class mindustry.ui.fragments.PlacementFragment
- hovering - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- hoverLabel - Variable in class mindustry.ui.dialogs.PlanetDialog
- hoverNode - Variable in class mindustry.ui.dialogs.ResearchDialog.View
- HoverPart - Class in mindustry.entities.part
- HoverPart() - Constructor for class mindustry.entities.part.HoverPart
- hoverUnitLiquid - Enum constant in enum class mindustry.service.Achievement
- hudfrag - Variable in class mindustry.core.UI
- HudFragment - Class in mindustry.ui.fragments
- HudFragment() - Constructor for class mindustry.ui.fragments.HudFragment
- hudGroup - Variable in class mindustry.core.UI
- HugAI - Class in mindustry.ai.types
- HugAI() - Constructor for class mindustry.ai.types.HugAI
- hydrogen - Static variable in class mindustry.content.Liquids
- hyperProcessor - Static variable in class mindustry.content.Blocks
I
- ice - Static variable in class mindustry.content.Blocks
- iceChance - Variable in class mindustry.maps.planet.AsteroidGenerator
- iceSnow - Static variable in class mindustry.content.Blocks
- iceWall - Static variable in class mindustry.content.Blocks
- icon - Variable in class mindustry.ai.UnitCommand
-
Name of UI icon (from Icon class).
- icon - Variable in class mindustry.ai.UnitStance
-
Name of UI icon (from Icon class).
- icon - Variable in class mindustry.content.TechTree.TechNode
-
Icon displayed in tech tree selector.
- icon - Variable in class mindustry.game.SectorInfo
-
Displayed icon.
- icon - Variable in class mindustry.logic.GlobalVars.VarEntry
- icon - Variable in class mindustry.logic.LCategory
- icon - Variable in class mindustry.type.Planet
-
Icon as displayed in the planet selection dialog.
- icon - Variable in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsCategory
- icon - Static variable in class mindustry.ui.Fonts
- icon - Variable in class mindustry.ui.fragments.MenuFragment.MenuButton
- icon - Variable in class mindustry.ui.Links.LinkEntry
- icon - Variable in class mindustry.world.meta.StatUnit
- icon() - Method in class mindustry.content.TechTree.TechNode
- icon() - Method in class mindustry.maps.filters.BlendFilter
- icon() - Method in class mindustry.maps.filters.ClearFilter
- icon() - Method in class mindustry.maps.filters.CoreSpawnFilter
- icon() - Method in class mindustry.maps.filters.DistortFilter
- icon() - Method in class mindustry.maps.filters.EnemySpawnFilter
- icon() - Method in class mindustry.maps.filters.GenerateFilter
- icon() - Method in class mindustry.maps.filters.LogicFilter
- icon() - Method in class mindustry.maps.filters.MedianFilter
- icon() - Method in class mindustry.maps.filters.MirrorFilter
- icon() - Method in class mindustry.maps.filters.NoiseFilter
- icon() - Method in class mindustry.maps.filters.OreFilter
- icon() - Method in class mindustry.maps.filters.OreMedianFilter
- icon() - Method in class mindustry.maps.filters.RiverNoiseFilter
- icon() - Method in class mindustry.maps.filters.ScatterFilter
- icon() - Method in class mindustry.maps.filters.SpawnPathFilter
- icon() - Method in class mindustry.maps.filters.TerrainFilter
- icon() - Method in class mindustry.type.ammo.ItemAmmoType
- icon() - Method in class mindustry.type.ammo.PowerAmmoType
- icon() - Method in interface mindustry.type.AmmoType
- icon() - Method in class mindustry.type.Sector
- icon() - Method in class mindustry.world.blocks.payloads.BuildPayload
- icon() - Method in interface mindustry.world.blocks.payloads.Payload
- icon() - Method in class mindustry.world.blocks.payloads.UnitPayload
- iconChar() - Method in class mindustry.type.Sector
- iconColor - Variable in class mindustry.type.Planet
-
Icon for appearance in planet list.
- IconConverter - Class in mindustry.tools
- IconConverter() - Constructor for class mindustry.tools.IconConverter
- iconLarge - Static variable in class mindustry.ui.Fonts
- iconLarge - Static variable in class mindustry.Vars
-
icon sizes for UI
- iconMed - Static variable in class mindustry.Vars
-
icon sizes for UI
- iconOverride - Variable in class mindustry.world.draw.DrawBlock
-
If set, the icon is overridden to be these strings, in order.
- iconRegion - Variable in class mindustry.world.draw.DrawPistons
- icons() - Method in class mindustry.world.Block
- icons() - Method in class mindustry.world.blocks.defense.BuildTurret
- icons() - Method in class mindustry.world.blocks.defense.Radar
- icons() - Method in class mindustry.world.blocks.defense.RegenProjector
- icons() - Method in class mindustry.world.blocks.defense.Thruster
- icons() - Method in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- icons() - Method in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- icons() - Method in class mindustry.world.blocks.defense.turrets.Turret
- icons() - Method in class mindustry.world.blocks.defense.Wall
- icons() - Method in class mindustry.world.blocks.distribution.Conveyor
- icons() - Method in class mindustry.world.blocks.distribution.DirectionalUnloader
- icons() - Method in class mindustry.world.blocks.distribution.DirectionBridge
- icons() - Method in class mindustry.world.blocks.distribution.DirectionLiquidBridge
- icons() - Method in class mindustry.world.blocks.distribution.Duct
- icons() - Method in class mindustry.world.blocks.distribution.DuctRouter
- icons() - Method in class mindustry.world.blocks.distribution.MassDriver
- icons() - Method in class mindustry.world.blocks.distribution.OverflowDuct
- icons() - Method in class mindustry.world.blocks.distribution.Sorter
- icons() - Method in class mindustry.world.blocks.environment.Floor
- icons() - Method in class mindustry.world.blocks.environment.Prop
- icons() - Method in class mindustry.world.blocks.environment.TallBlock
- icons() - Method in class mindustry.world.blocks.heat.HeatConductor
- icons() - Method in class mindustry.world.blocks.liquid.Conduit
- icons() - Method in class mindustry.world.blocks.liquid.LiquidBlock
- icons() - Method in class mindustry.world.blocks.liquid.LiquidJunction
- icons() - Method in class mindustry.world.blocks.liquid.LiquidRouter
- icons() - Method in class mindustry.world.blocks.payloads.BlockProducer
- icons() - Method in class mindustry.world.blocks.payloads.PayloadConveyor
- icons() - Method in class mindustry.world.blocks.payloads.PayloadDeconstructor
- icons() - Method in class mindustry.world.blocks.payloads.PayloadLoader
- icons() - Method in class mindustry.world.blocks.payloads.PayloadMassDriver
- icons() - Method in class mindustry.world.blocks.payloads.PayloadSource
- icons() - Method in class mindustry.world.blocks.payloads.PayloadVoid
- icons() - Method in class mindustry.world.blocks.power.Battery
- icons() - Method in class mindustry.world.blocks.power.PowerGenerator
- icons() - Method in class mindustry.world.blocks.production.BeamDrill
- icons() - Method in class mindustry.world.blocks.production.BurstDrill
- icons() - Method in class mindustry.world.blocks.production.Drill
- icons() - Method in class mindustry.world.blocks.production.GenericCrafter
- icons() - Method in class mindustry.world.blocks.production.ItemIncinerator
- icons() - Method in class mindustry.world.blocks.production.Pump
- icons() - Method in class mindustry.world.blocks.production.Separator
- icons() - Method in class mindustry.world.blocks.production.SolidPump
- icons() - Method in class mindustry.world.blocks.production.WallCrafter
- icons() - Method in class mindustry.world.blocks.sandbox.ItemSource
- icons() - Method in class mindustry.world.blocks.sandbox.LiquidSource
- icons() - Method in class mindustry.world.blocks.units.Reconstructor
- icons() - Method in class mindustry.world.blocks.units.RepairTurret
- icons() - Method in class mindustry.world.blocks.units.UnitAssembler
- icons() - Method in class mindustry.world.blocks.units.UnitAssemblerModule
- icons() - Method in class mindustry.world.blocks.units.UnitFactory
- icons(Block) - Method in class mindustry.world.draw.DrawBlock
- icons(Block) - Method in class mindustry.world.draw.DrawBlurSpin
- icons(Block) - Method in class mindustry.world.draw.DrawDefault
- icons(Block) - Method in class mindustry.world.draw.DrawFrames
- icons(Block) - Method in class mindustry.world.draw.DrawMulti
- icons(Block) - Method in class mindustry.world.draw.DrawMultiWeave
- icons(Block) - Method in class mindustry.world.draw.DrawPistons
- icons(Block) - Method in class mindustry.world.draw.DrawPower
- icons(Block) - Method in class mindustry.world.draw.DrawRegion
- icons(Block) - Method in class mindustry.world.draw.DrawSideRegion
- icons(Block) - Method in class mindustry.world.draw.DrawTurret
- icons(Block) - Method in class mindustry.world.draw.DrawWeave
- IconSelectDialog - Class in mindustry.ui.dialogs
- IconSelectDialog() - Constructor for class mindustry.ui.dialogs.IconSelectDialog
- IconSelectDialog(boolean) - Constructor for class mindustry.ui.dialogs.IconSelectDialog
- iconSmall - Static variable in class mindustry.Vars
-
icon sizes for UI
- iconTag - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- iconTexture - Variable in class mindustry.mod.Mods.LoadedMod
-
Icon texture.
- iconXLarge - Static variable in class mindustry.Vars
-
icon sizes for UI
- id - Enum constant in enum class mindustry.logic.LAccess
- id - Variable in class mindustry.ctype.Content
- id - Variable in class mindustry.entities.Effect.EffectContainer
- id - Variable in class mindustry.entities.Effect
- id - Variable in class mindustry.game.Team
- id - Variable in class mindustry.graphics.CacheLayer
- id - Variable in class mindustry.graphics.g3d.PlanetGrid.Corner
- id - Variable in class mindustry.graphics.g3d.PlanetGrid.Edge
- id - Variable in class mindustry.graphics.g3d.PlanetGrid.Ptile
- id - Variable in class mindustry.io.TypeIO.UnitBox
- id - Variable in class mindustry.logic.LCategory
- id - Variable in class mindustry.logic.LExecutor.MakeMarkerI
- id - Variable in class mindustry.logic.LExecutor.PlaySoundI
- id - Variable in class mindustry.logic.LExecutor.SetMarkerI
- id - Variable in class mindustry.logic.LStatements.LookupStatement
- id - Variable in class mindustry.logic.LStatements.MakeMarkerStatement
- id - Variable in class mindustry.logic.LStatements.PlaySoundStatement
- id - Variable in class mindustry.logic.LStatements.SetMarkerStatement
- id - Variable in class mindustry.logic.LVar
- id - Variable in class mindustry.net.Administration.PlayerInfo
- id - Variable in class mindustry.net.Packets.StreamBegin
- id - Variable in class mindustry.net.Packets.StreamChunk
- id - Variable in class mindustry.net.Streamable.StreamBuilder
- id - Variable in class mindustry.type.Sector
- id - Variable in class mindustry.world.meta.Attribute
- id - Variable in class mindustry.world.meta.Stat
- id - Variable in class mindustry.world.meta.StatCat
- idInUse - Enum constant in enum class mindustry.net.Packets.KickReason
- idiv - Enum constant in enum class mindustry.logic.LogicOp
- idle - Enum constant in enum class mindustry.logic.LUnitControl
- idle - Enum constant in enum class mindustry.world.blocks.distribution.MassDriver.DriverState
- idle - Enum constant in enum class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverState
- ids - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- iframes - Variable in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- ignore - Variable in class mindustry.maps.filters.BlendFilter
- ignore - Variable in class mindustry.maps.filters.ClearFilter
- ignore() - Method in class mindustry.world.consumers.Consume
- ignore() - Method in class mindustry.world.consumers.ConsumePower
- ignoreBuildDarkness - Variable in class mindustry.world.Block
-
If true, this block can be placed even in "dark" areas.
- ignoreLiquidFullness - Variable in class mindustry.world.blocks.production.GenericCrafter
- ignoreResizeConfig - Variable in class mindustry.world.Block
-
If true, this block does not have pointConfig with a transform called on map resize.
- ignoreRotation - Variable in class mindustry.type.Weapon
-
whether shooter rotation is ignored when shooting.
- ignoreSpawnAngle - Variable in class mindustry.entities.bullet.BulletType
-
If true, the angle param in create is ignored.
- ignoreUnitCap - Variable in class mindustry.game.Team
- illuminator - Static variable in class mindustry.content.Blocks
- image - Enum constant in enum class mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- ImagePacker - Class in mindustry.tools
- ImagePacker() - Constructor for class mindustry.tools.ImagePacker
- immunities - Variable in class mindustry.type.UnitType
-
None of the status effects in this set can be applied to this unit.
- immunities - Static variable in class mindustry.world.meta.Stat
- impact - Variable in class mindustry.entities.bullet.BulletType
-
Should knockback follow the bullet's direction
- impact0078 - Static variable in class mindustry.content.SectorPresets
- impactDrill - Static variable in class mindustry.content.Blocks
- impactPower - Enum constant in enum class mindustry.game.EventType.Trigger
- impactReactor - Static variable in class mindustry.content.Blocks
- ImpactReactor - Class in mindustry.world.blocks.power
- ImpactReactor(String) - Constructor for class mindustry.world.blocks.power.ImpactReactor
- ImpactReactor.ImpactReactorBuild - Class in mindustry.world.blocks.power
- ImpactReactorBuild() - Constructor for class mindustry.world.blocks.power.ImpactReactor.ImpactReactorBuild
- impactReactorExplosion - Static variable in class mindustry.content.Fx
- importCooldownTimers - Variable in class mindustry.game.SectorInfo
- importData(Fi) - Method in class mindustry.ui.dialogs.SettingsMenuDialog
- importDependencies(Seq<String>, Runnable) - Method in class mindustry.ui.dialogs.ModsDialog
- importFile(Fi) - Method in class mindustry.game.Saves.SaveSlot
- importMap(Fi) - Method in class mindustry.maps.Maps
-
Import a map, then save it.
- importMod - Enum constant in enum class mindustry.game.EventType.Trigger
- importMod(Fi) - Method in class mindustry.mod.Mods
-
Imports an external mod file.
- importRateCache - Variable in class mindustry.game.SectorInfo
- imports - Variable in class mindustry.game.SectorInfo
-
Import statistics, based on what launch pads are actually receiving.
- importSave(Fi) - Method in class mindustry.game.Saves
- importStats(Planet) - Method in class mindustry.game.SectorInfo
- impulsePump - Static variable in class mindustry.content.Blocks
- in(int, int) - Method in class mindustry.world.Tiles
- inaccuracy - Variable in class mindustry.entities.bullet.BulletType
-
Extra inaccuracy when firing.
- inaccuracy - Variable in class mindustry.type.Weapon
-
inaccuracy of degrees of each shot
- inaccuracy - Variable in class mindustry.world.blocks.defense.ShockMine
- inaccuracy - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Bullet angle randomness in degrees.
- inaccuracy - Static variable in class mindustry.world.meta.Stat
- incendAmount - Variable in class mindustry.entities.bullet.BulletType
-
Amount of fires attempted around bullet.
- incendChance - Variable in class mindustry.entities.bullet.BulletType
-
Chance of fire being created.
- incendSpread - Variable in class mindustry.entities.bullet.BulletType
-
Spread of fires around bullet.
- incendTrail - Static variable in class mindustry.content.Fx
- incinerable - Variable in class mindustry.type.Liquid
-
if true, this liquid can be incinerated in the incinerator block.
- incinerateEffect - Variable in class mindustry.world.blocks.payloads.PayloadVoid
- incinerateEffect(Building, Building) - Static method in class mindustry.world.blocks.storage.StorageBlock
- incinerateNonBuildable - Variable in class mindustry.world.blocks.storage.CoreBlock
- incinerateSlag - Static variable in class mindustry.content.Fx
- incinerateSound - Variable in class mindustry.world.blocks.payloads.PayloadVoid
- incinerator - Static variable in class mindustry.content.Blocks
- Incinerator - Class in mindustry.world.blocks.production
- Incinerator(String) - Constructor for class mindustry.world.blocks.production.Incinerator
- Incinerator.IncineratorBuild - Class in mindustry.world.blocks.production
- IncineratorBuild() - Constructor for class mindustry.world.blocks.production.Incinerator.IncineratorBuild
- incite - Static variable in class mindustry.content.UnitTypes
- incoming - Variable in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- incompleteDependencies - Enum constant in enum class mindustry.mod.Mods.ModState
- increment - Static variable in class mindustry.editor.MapResizeDialog
- index - Variable in class mindustry.logic.LCanvas.StatementElem
- index - Variable in class mindustry.logic.LExecutor.FetchI
- index - Variable in class mindustry.logic.LExecutor.GetLinkI
- index - Variable in class mindustry.logic.LStatements.FetchStatement
- index(int) - Method in class mindustry.entities.EntityGroup
- IndexedRenderer - Class in mindustry.graphics
- IndexedRenderer(int) - Constructor for class mindustry.graphics.IndexedRenderer
- indexer - Static variable in class mindustry.Vars
- indexes - Variable in class mindustry.world.DirectionalItemBuffer
- indicators - Variable in class mindustry.core.Control
- inEditor - Variable in class mindustry.world.Block
-
whether this block is visible in the editor
- infestedCanyons - Static variable in class mindustry.content.SectorPresets
- infiniteAmmo - Variable in class mindustry.game.Rules.TeamRule
-
If true, this team has infinite unit ammo.
- infiniteResources - Variable in class mindustry.game.Rules
-
Sandbox mode: Enables infinite resources, build range and build speed.
- infiniteResources - Variable in class mindustry.game.Rules.TeamRule
-
If true, resources are not consumed when building.
- info - Variable in class mindustry.type.Sector
- info() - Method in enum class mindustry.game.Difficulty
- inFogTo(Team) - Method in class mindustry.world.blocks.defense.BaseShield.BaseShieldBuild
- inFogTo(Team) - Method in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- infoMessage(String) - Static method in class mindustry.ui.Menus
- infoPopup(String, float, int, int, int, int, int) - Static method in class mindustry.ui.Menus
- infoPopupReliable(String, float, int, int, int, int, int) - Static method in class mindustry.ui.Menus
- infoTable - Variable in class mindustry.ui.dialogs.ResearchDialog.View
- infoToast(String, float) - Static method in class mindustry.ui.Menus
- init - Variable in class mindustry.world.modules.PowerModule
- init() - Method in class mindustry.ai.types.BuilderAI
- init() - Method in interface mindustry.async.AsyncProcess
-
Sync.
- init() - Method in class mindustry.async.PhysicsProcess
- init() - Method in class mindustry.ClientLauncher
- init() - Method in class mindustry.core.ContentLoader
-
Calls Content#init() on everything.
- init() - Method in class mindustry.core.Control
- init() - Method in class mindustry.core.NetServer
- init() - Method in class mindustry.core.Renderer
- init() - Method in class mindustry.core.UI
- init() - Static method in class mindustry.core.Version
- init() - Method in class mindustry.ctype.Content
-
Called after all content and modules are created.
- init() - Method in class mindustry.entities.bullet.BulletType
- init() - Method in class mindustry.entities.bullet.ContinuousBulletType
- init() - Method in class mindustry.entities.bullet.LaserBulletType
- init() - Method in class mindustry.entities.bullet.ShrapnelBulletType
- init() - Method in class mindustry.entities.Effect
- init() - Method in class mindustry.entities.effect.ParticleEffect
- init() - Method in class mindustry.entities.effect.SeqEffect
- init() - Method in class mindustry.entities.effect.SoundEffect
- init() - Method in class mindustry.entities.effect.WaveEffect
- init() - Method in class mindustry.entities.effect.WrapEffect
- init() - Method in class mindustry.entities.units.AIController
-
Called after this controller is assigned a unit.
- init() - Static method in class mindustry.graphics.CacheLayer
-
Loads default cache layers.
- init() - Static method in class mindustry.graphics.EnvRenderers
- init() - Static method in class mindustry.graphics.Shaders
- init() - Method in class mindustry.logic.GlobalVars
- init() - Method in class mindustry.mod.Mod
-
Called after all plugins have been created and commands have been registered.
- init() - Method in class mindustry.service.GameService
-
Begin listening for new achievement events, once the game service is activated.
- init() - Method in class mindustry.type.Liquid
- init() - Method in class mindustry.type.Planet
- init() - Method in class mindustry.type.StatusEffect
- init() - Method in class mindustry.type.UnitType
- init() - Method in class mindustry.type.Weapon
- init() - Method in class mindustry.type.weapons.RepairBeamWeapon
- init() - Static method in class mindustry.Vars
- init() - Method in class mindustry.world.Block
-
Called after all blocks are created.
- init() - Method in class mindustry.world.blocks.campaign.Accelerator
- init() - Method in class mindustry.world.blocks.campaign.LandingPad
- init() - Method in class mindustry.world.blocks.defense.BaseShield
- init() - Method in class mindustry.world.blocks.defense.BuildTurret
- init() - Method in class mindustry.world.blocks.defense.DirectionalForceProjector
- init() - Method in class mindustry.world.blocks.defense.ForceProjector
- init() - Method in class mindustry.world.blocks.defense.turrets.BaseTurret
- init() - Method in class mindustry.world.blocks.defense.turrets.ContinuousLiquidTurret
- init() - Method in class mindustry.world.blocks.defense.turrets.ItemTurret
- init() - Method in class mindustry.world.blocks.defense.turrets.LaserTurret
- init() - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret
- init() - Method in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret
- init() - Method in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- init() - Method in class mindustry.world.blocks.defense.turrets.Turret
- init() - Method in class mindustry.world.blocks.distribution.Conveyor
- init() - Method in class mindustry.world.blocks.distribution.DirectionBridge
- init() - Method in class mindustry.world.blocks.distribution.Duct
- init() - Method in class mindustry.world.blocks.distribution.DuctJunction
- init() - Method in class mindustry.world.blocks.distribution.ItemBridge
- init() - Method in class mindustry.world.blocks.environment.AirBlock
- init() - Method in class mindustry.world.blocks.environment.Floor
- init() - Method in class mindustry.world.blocks.environment.OreBlock
- init() - Method in class mindustry.world.blocks.environment.TallBlock
- init() - Method in class mindustry.world.blocks.liquid.Conduit
- init() - Method in class mindustry.world.blocks.logic.CanvasBlock
- init() - Method in class mindustry.world.blocks.payloads.PayloadConveyor
- init() - Method in class mindustry.world.blocks.payloads.PayloadLoader
- init() - Method in class mindustry.world.blocks.payloads.PayloadMassDriver
- init() - Method in class mindustry.world.blocks.power.Battery
- init() - Method in class mindustry.world.blocks.power.BeamNode
- init() - Method in class mindustry.world.blocks.power.ConsumeGenerator
- init() - Method in class mindustry.world.blocks.power.LightBlock
- init() - Method in class mindustry.world.blocks.power.PowerNode
- init() - Method in class mindustry.world.blocks.power.ThermalGenerator
- init() - Method in class mindustry.world.blocks.production.BeamDrill
- init() - Method in class mindustry.world.blocks.production.Drill
- init() - Method in class mindustry.world.blocks.production.GenericCrafter
- init() - Method in class mindustry.world.blocks.production.Separator
- init() - Method in class mindustry.world.blocks.production.WallCrafter
- init() - Method in class mindustry.world.blocks.storage.CoreBlock
- init() - Method in class mindustry.world.blocks.storage.Unloader
- init() - Method in class mindustry.world.blocks.units.DroneCenter
- init() - Method in class mindustry.world.blocks.units.Reconstructor
- init() - Method in class mindustry.world.blocks.units.RepairTurret
- init() - Method in class mindustry.world.blocks.units.UnitAssembler
- init() - Method in class mindustry.world.blocks.units.UnitFactory
- init(Runnable) - Method in class mindustry.type.StatusEffect
- init(Bullet) - Method in class mindustry.entities.bullet.BulletType
- init(Bullet) - Method in class mindustry.entities.bullet.ContinuousBulletType
- init(Bullet) - Method in class mindustry.entities.bullet.FireBulletType
- init(Bullet) - Method in class mindustry.entities.bullet.LaserBulletType
- init(Bullet) - Method in class mindustry.entities.bullet.LightningBulletType
- init(Bullet) - Method in class mindustry.entities.bullet.PointBulletType
- init(Bullet) - Method in class mindustry.entities.bullet.RailBulletType
- init(Bullet) - Method in class mindustry.entities.bullet.SapBulletType
- init(Bullet) - Method in class mindustry.entities.bullet.ShrapnelBulletType
- init(UnitType) - Method in class mindustry.entities.abilities.Ability
- init(UnitType) - Method in class mindustry.entities.abilities.SuppressionFieldAbility
- initblock - Variable in class mindustry.type.StatusEffect
-
Called on init.
- initBuilding() - Method in class mindustry.world.Block
- initialCapture - Variable in class mindustry.game.EventType.SectorCaptureEvent
- initialGrid() - Static method in class mindustry.graphics.g3d.PlanetGrid
- initialize(Planet, int) - Method in class mindustry.type.SectorPreset
- initialized - Variable in class mindustry.entities.units.BuildPlan
-
Whether construction has started for this plan.
- initialized() - Method in class mindustry.logic.LExecutor
- initialWaveSpacing - Variable in class mindustry.game.Rules
-
Starting wave spacing; if <=0, uses waveSpacing * 2.
- injectConsoleVariables() - Method in class mindustry.ui.fragments.ConsoleFragment
- inlineDescription - Variable in class mindustry.ctype.UnlockableContent
-
Whether to show the description in the research dialog preview.
- inner() - Method in class mindustry.entities.Effect.EffectContainer
- innerRadScl - Variable in class mindustry.entities.part.FlarePart
- innerScl - Variable in class mindustry.entities.part.FlarePart
- inPosition() - Method in class mindustry.ai.types.AssemblerAI
- input - Variable in class mindustry.core.Control
- input - Variable in class mindustry.logic.LStatements.WriteStatement
- input - Static variable in class mindustry.world.meta.Stat
- InputHandler - Class in mindustry.input
- InputHandler() - Constructor for class mindustry.input.InputHandler
- inputLocks - Variable in class mindustry.input.InputHandler
-
If any of these functions return true, input is locked.
- inRegion - Variable in class mindustry.world.blocks.payloads.PayloadBlock
- instability - Variable in class mindustry.world.blocks.power.VariableReactor.VariableReactorBuild
- installMod - Enum constant in enum class mindustry.service.Achievement
- instance() - Method in class mindustry.type.Weather
- instantBuild - Variable in class mindustry.game.Rules
-
If true, buildings will be constructed instantly, with no limit on blocks placed per second.
- instantBuild - Variable in class mindustry.world.Block
-
If true, this block constructs immediately.
- instantDeconstruct - Variable in class mindustry.world.Block
-
If true, this block deconstructs immediately.
- instantDisappear - Variable in class mindustry.entities.bullet.BulletType
-
Whether to instantly make the bullet disappear.
- instantTransfer - Variable in class mindustry.world.Block
-
Whether this block has instant transfer.
- instBomb - Static variable in class mindustry.content.Fx
- instHit - Static variable in class mindustry.content.Fx
- instructions - Variable in class mindustry.logic.LAssembler
-
All instructions to be executed.
- instructions - Variable in class mindustry.logic.LExecutor
- instructions - Static variable in class mindustry.world.meta.Stat
- instructionsPerTick - Variable in class mindustry.world.blocks.logic.LogicBlock
- instShoot - Static variable in class mindustry.content.Fx
- instTrail - Static variable in class mindustry.content.Fx
- insulated - Variable in class mindustry.world.Block
-
whether this block has insulating properties.
- insulated(int, int, int, int) - Static method in class mindustry.world.blocks.power.PowerNode
- insulated(Building, Building) - Static method in class mindustry.world.blocks.power.PowerNode
- insulated(Tile, Tile) - Static method in class mindustry.world.blocks.power.PowerNode
- intensity - Variable in class mindustry.type.Weather.WeatherEntry
-
Intensity of the weather produced.
- interactable(Team) - Method in class mindustry.world.Tile
- interactRateKick - Static variable in class mindustry.net.Administration.Config
- interactRateLimit - Static variable in class mindustry.net.Administration.Config
- interactRateWindow - Static variable in class mindustry.net.Administration.Config
- intercept(float, float, float, float, float, float, float) - Static method in class mindustry.entities.Predict
-
Calculates of intercept of a stationary and moving target.
- intercept(Position, Position, float) - Static method in class mindustry.entities.Predict
- intercept(Position, Position, float, float, float) - Static method in class mindustry.entities.Predict
- intercept(Hitboxc, Hitboxc, float) - Static method in class mindustry.entities.Predict
- InterceptorBulletType - Class in mindustry.entities.bullet
-
This class can only be used with PointDefenseBulletWeapon.
- InterceptorBulletType() - Constructor for class mindustry.entities.bullet.InterceptorBulletType
- InterceptorBulletType(float, float) - Constructor for class mindustry.entities.bullet.InterceptorBulletType
- InterceptorBulletType(float, float, String) - Constructor for class mindustry.entities.bullet.InterceptorBulletType
- internal - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- internalGenerateSprites - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- internalName - Variable in class mindustry.mod.ModListing
- internalName - Variable in class mindustry.mod.Mods.ModMeta
-
Name without spaces in all lower case.
- interp - Variable in class mindustry.entities.effect.ParticleEffect
-
Particle size/length/radius interpolation.
- interp - Variable in class mindustry.entities.effect.WaveEffect
- interp - Variable in class mindustry.world.blocks.payloads.PayloadConveyor
- interplanetaryAccelerator - Static variable in class mindustry.content.Blocks
- intersect - Static variable in class mindustry.content.SectorPresets
- intersect(float, float, float, float) - Method in class mindustry.entities.EntityGroup
- intersect(float, float, float, float, Boolf<? super T>) - Method in class mindustry.entities.EntityGroup
- intersect(float, float, float, float, Cons<? super T>) - Method in class mindustry.entities.EntityGroup
- intersect(Ray, float) - Method in class mindustry.type.Planet
- intersectOut - Static variable in class mindustry.world.blocks.defense.DirectionalForceProjector
- interval - Variable in class mindustry.entities.abilities.MoveEffectAbility
- interval - Variable in class mindustry.world.draw.DrawFrames
-
Ticks between frames.
- intervalAngle - Variable in class mindustry.entities.bullet.BulletType
-
Angle offset for interval bullets.
- intervalBullet - Variable in class mindustry.entities.bullet.BulletType
-
Bullet that is created at a fixed interval.
- intervalBullets - Variable in class mindustry.entities.bullet.BulletType
-
Number of bullet spawned per interval.
- intervalDelay - Variable in class mindustry.entities.bullet.BulletType
-
Use a negative value to disable interval bullet delay.
- intervalRandomSpread - Variable in class mindustry.entities.bullet.BulletType
-
Random angle added to interval bullets.
- intervalSpread - Variable in class mindustry.entities.bullet.BulletType
-
Angle spread between individual interval bullets.
- IntFormat - Class in mindustry.ui
-
A low-garbage way to format bundle strings.
- IntFormat(String) - Constructor for class mindustry.ui.IntFormat
- IntFormat(String, Func<Integer, String>) - Constructor for class mindustry.ui.IntFormat
- intialized - Variable in class mindustry.world.meta.Stats
-
Whether these stats are initialized yet.
- ints1 - Static variable in class mindustry.maps.generators.BasicGenerator
- ints2 - Static variable in class mindustry.maps.generators.BasicGenerator
- inv - Variable in class mindustry.input.InputHandler
- inv() - Method in interface mindustry.entities.part.DrawPart.PartProgress
- invalid - Variable in class mindustry.mod.Mods.ModResolutionContext
- invalid(double) - Static method in class mindustry.logic.LVar
- invalid(Teamc) - Method in class mindustry.ai.types.LogicAI
- invalid(Teamc) - Method in class mindustry.entities.units.AIController
- invalidateTarget(Posc, Team, float, float) - Static method in class mindustry.entities.Units
- invalidateTarget(Posc, Team, float, float, float) - Static method in class mindustry.entities.Units
-
Validates a target.
- invalidateTarget(Teamc, Unit, float) - Static method in class mindustry.entities.Units
- invalidateTile(Tile) - Method in class mindustry.graphics.BlockRenderer
- invalidHandler - Variable in class mindustry.core.NetServer
-
Handles an incorrect command response.
- InvalidStatement() - Constructor for class mindustry.logic.LStatements.InvalidStatement
- invalidWarmup - Variable in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- invasionGracePeriod - Static variable in class mindustry.Vars
-
how many minutes have to pass before invasions in a *captured* sector start
- inverseFloodFill(Tile) - Method in class mindustry.maps.generators.BasicGenerator
- InverseKinematics - Class in mindustry.graphics
- InverseKinematics() - Constructor for class mindustry.graphics.InverseKinematics
- invert - Variable in class mindustry.world.blocks.distribution.OverflowDuct
- invert - Variable in class mindustry.world.blocks.distribution.OverflowGate
- invert - Variable in class mindustry.world.blocks.distribution.Sorter
- invert - Variable in class mindustry.world.blocks.payloads.PayloadRouter
- invertedSorter - Static variable in class mindustry.content.Blocks
- invertedTime - Variable in class mindustry.world.blocks.production.BurstDrill
- invertFlip - Variable in class mindustry.world.Block
-
if true, schematic flips with this block are inverted.
- invertTime - Variable in class mindustry.world.blocks.production.BurstDrill.BurstDrillBuild
- invincible - Static variable in class mindustry.content.StatusEffects
- inviteFriends() - Method in interface mindustry.core.Platform
-
Steam: Show multiplayer friend invite dialog.
- io - Static variable in class mindustry.logic.LCategory
- ios - Static variable in class mindustry.Vars
-
whether the game is running on an iOS device
- ip - Variable in class mindustry.game.EventType.ClientServerConnectEvent
- ip - Variable in class mindustry.game.EventType.PlayerIpBanEvent
- ip - Variable in class mindustry.game.EventType.PlayerIpUnbanEvent
- ip - Variable in class mindustry.net.Administration.TraceInfo
- ip - Variable in class mindustry.ui.dialogs.JoinDialog.Server
- ips - Variable in class mindustry.net.Administration.PlayerInfo
- ips - Variable in class mindustry.net.Administration.TraceInfo
- ipt - Variable in class mindustry.logic.LExecutor
- ipt - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- is(GameState.State) - Method in class mindustry.core.GameState
- isAccessible() - Method in class mindustry.world.Block
- isAccessible() - Method in class mindustry.world.blocks.distribution.Conveyor
- isAccessible(int, int) - Method in class mindustry.core.World
- isAchieved() - Method in enum class mindustry.service.Achievement
- isAchieved(String) - Method in class mindustry.service.GameService
- isActive() - Method in class mindustry.type.Weather
- isActive() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- isActive(Team) - Method in class mindustry.game.Teams
-
Returns whether a team is active, e.g.
- isAdmin(String, String) - Method in class mindustry.net.Administration
- isAI() - Method in class mindustry.game.Team
- isAir() - Method in class mindustry.world.Block
- isAlive() - Method in class mindustry.game.Team
- isAlive() - Method in class mindustry.game.Teams.TeamData
- isAtLeast(int, int, String) - Static method in class mindustry.core.Version
- isAtLeast(String) - Static method in class mindustry.core.Version
- isAttacked() - Method in class mindustry.type.Sector
- isAttacking() - Method in class mindustry.ai.types.CommandAI
- isAutosave() - Method in class mindustry.game.Saves.SaveSlot
- isBanned() - Method in class mindustry.type.UnitType
- isBanned(UnitType) - Method in class mindustry.game.Rules
- isBanned(Block) - Method in class mindustry.game.Rules
- isBeingPlayed() - Method in class mindustry.type.Sector
- isBlacklisted() - Method in class mindustry.mod.Mods.LoadedMod
-
Some mods are known to cause issues with the game; this detects and returns whether a mod is manually blacklisted.
- isBlockPresent(Block) - Method in class mindustry.ai.BlockIndexer
- isBool() - Method in class mindustry.net.Administration.Config
- isBreaking() - Method in class mindustry.input.DesktopInput
- isBreaking() - Method in class mindustry.input.InputHandler
- isBreaking() - Method in class mindustry.input.MobileInput
- isBuffered() - Method in class mindustry.maps.filters.BlendFilter
- isBuffered() - Method in class mindustry.maps.filters.DistortFilter
- isBuffered() - Method in class mindustry.maps.filters.GenerateFilter
- isBuffered() - Method in class mindustry.maps.filters.MedianFilter
- isBuffered() - Method in class mindustry.maps.filters.OreMedianFilter
- isBuilding - Variable in class mindustry.input.InputHandler
- isCampaign() - Method in class mindustry.core.GameState
-
Note that being in a campaign does not necessarily mean having a sector.
- isCaptured() - Method in class mindustry.type.Sector
- isCenter() - Method in class mindustry.world.Tile
- isCenterVent(Tile) - Method in class mindustry.world.blocks.environment.SteamVent
- isCompleted() - Method in class mindustry.game.MapObjectives.MapObjective
- isConnected() - Method in class mindustry.net.NetConnection
- isConnecting() - Method in class mindustry.core.NetClient
- isControlled() - Method in interface mindustry.world.blocks.ControlBlock
- isCutscene() - Method in class mindustry.core.Renderer
- isDark() - Method in class mindustry.audio.SoundControl
-
Whether to play dark music.
- isDarkened() - Method in class mindustry.world.Tile
- isDeep() - Method in class mindustry.world.blocks.environment.Floor
- isDefault() - Method in class mindustry.net.Administration.Config
- isDefaultLoadout(Schematic) - Method in class mindustry.game.Schematics
- isDiscovered(Team, int, int) - Method in class mindustry.game.FogControl
- isDone() - Method in class mindustry.entities.units.BuildPlan
- isDone() - Method in class mindustry.net.Streamable.StreamBuilder
- isDosBlacklisted(String) - Method in class mindustry.net.Administration
- isDroppingItem() - Method in class mindustry.input.InputHandler
- isDuct - Variable in class mindustry.world.Block
-
if true, this block acts a duct and will connect to armored ducts from the side.
- isEditor() - Method in class mindustry.core.GameState
- isEditorTile() - Method in class mindustry.editor.EditorTile
- isEditorTile() - Method in class mindustry.world.Tile
- isEmpty() - Method in class mindustry.editor.DrawOperation
- isEmpty() - Method in class mindustry.entities.EntityGroup
- isEmpty() - Method in class mindustry.type.PayloadSeq
- isEnemy - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- isEntityUsed(int) - Method in class mindustry.core.NetClient
- isFake() - Method in class mindustry.world.blocks.campaign.LandingPad.LandingPadBuild
- isFirstTier - Variable in class mindustry.world.blocks.storage.CoreBlock
- isFloor() - Method in class mindustry.world.Block
- isGame() - Method in class mindustry.core.GameState
- isGenerating() - Method in class mindustry.core.World.FilterContext
- isGenerating() - Method in class mindustry.core.World
- isGenerating() - Method in interface mindustry.world.WorldContext
-
Returns whether the world is already generating.
- isGrid() - Method in class mindustry.editor.MapView
- isHidden() - Method in class mindustry.ctype.UnlockableContent
-
Whether this content is always hidden in the content database dialog.
- isHidden() - Method in class mindustry.game.Saves.SaveSlot
- isHidden() - Method in class mindustry.type.Item
- isHidden() - Method in class mindustry.type.Liquid
- isHidden() - Method in class mindustry.type.Planet
-
Planets cannot be viewed in the database dialog.
- isHidden() - Method in class mindustry.type.SectorPreset
- isHidden() - Method in class mindustry.type.StatusEffect
- isHidden() - Method in class mindustry.type.UnitType
- isHidden() - Method in class mindustry.type.Weather
- isHidden() - Method in class mindustry.world.Block
- isHidden() - Method in class mindustry.world.blocks.ConstructBlock
- isHidden() - Method in class mindustry.world.blocks.environment.AirBlock
- isHighScore() - Method in class mindustry.core.Control
- isHittable(Posc, boolean, boolean) - Static method in class mindustry.entities.Units
- isIDBanned(String) - Method in class mindustry.net.Administration
- isImage(Fi) - Static method in class mindustry.io.MapIO
- isInvalidMap() - Method in class mindustry.core.World
- isIPBanned(String) - Method in class mindustry.net.Administration
- isJava() - Method in class mindustry.mod.Mods.LoadedMod
- isLandable() - Method in class mindustry.type.Planet
- isLastSector - Variable in class mindustry.type.SectorPreset
-
If true, this is the last sector in its planetary campaign.
- isLaunching() - Method in class mindustry.core.Renderer
- isLeaf() - Method in class mindustry.ui.layout.TreeLayout.TreeNode
- isLiquid - Variable in class mindustry.world.blocks.environment.Floor
-
whether this block is liquid.
- isLoading() - Method in class mindustry.editor.MapEditor
- isLogicControllable() - Method in class mindustry.ai.types.CommandAI
- isLogicControllable() - Method in class mindustry.entities.units.AIController
- isLogicControllable() - Method in interface mindustry.entities.units.UnitController
- isMap - Variable in class mindustry.game.EventType.SaveLoadEvent
- isMap() - Method in interface mindustry.world.WorldContext
- isMenu() - Method in class mindustry.core.GameState
- isModded() - Method in class mindustry.ctype.Content
- isMultiblock() - Method in class mindustry.world.Block
- isNearObstacle(Unit, int, int, int, int) - Static method in class mindustry.ai.ControlPathfinder
- isNum() - Method in class mindustry.net.Administration.Config
- isobj - Variable in class mindustry.logic.LVar
- isObj - Variable in enum class mindustry.logic.LAccess
- isOnlyAI() - Method in class mindustry.game.Team
- isOnPlanet(Planet) - Method in class mindustry.ctype.UnlockableContent
- isOnPlanet(Planet) - Method in class mindustry.type.Item
- isOutdated() - Method in class mindustry.mod.Mods.LoadedMod
- isOutlined(String) - Method in class mindustry.graphics.MultiPacker
- isOver() - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Connector
- isOverlay() - Method in class mindustry.world.Block
- isPaused() - Method in class mindustry.core.GameState
- isPlaceable() - Method in class mindustry.world.Block
- isPlacing() - Method in class mindustry.input.InputHandler
- isPlacing() - Method in class mindustry.input.MobileInput
- isPlaying() - Method in class mindustry.core.GameState
- isPost() - Method in class mindustry.maps.filters.CoreSpawnFilter
- isPost() - Method in class mindustry.maps.filters.EnemySpawnFilter
- isPost() - Method in class mindustry.maps.filters.GenerateFilter
- isPost() - Method in class mindustry.maps.filters.LogicFilter
- isPost() - Method in class mindustry.maps.filters.RandomItemFilter
- isPost() - Method in class mindustry.maps.filters.SpawnPathFilter
- isPressed() - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Connector
- isQuerying() - Method in class mindustry.editor.MapObjectivesCanvas
- isRebuildSelecting() - Method in class mindustry.input.InputHandler
- isRebuildSelecting() - Method in class mindustry.input.MobileInput
- isRotation(Team) - Method in class mindustry.entities.units.BuildPlan
- isSame(Building) - Method in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- isSaveValid(Fi) - Static method in class mindustry.io.SaveIO
- isSaveValid(DataInputStream) - Static method in class mindustry.io.SaveIO
- isSaving() - Method in class mindustry.game.Saves
- isSector() - Method in class mindustry.game.Saves.SaveSlot
- isShooting() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- isShown() - Method in class mindustry.ui.fragments.BlockConfigFragment
- isSidePlace(Seq<BuildPlan>) - Static method in class mindustry.input.Placement
- isSpawning() - Method in class mindustry.ai.WaveSpawner
- isStatic() - Method in class mindustry.world.Block
- isStrict() - Method in class mindustry.net.Administration
- isString() - Method in class mindustry.net.Administration.Config
- isSubnetBanned(String) - Method in class mindustry.net.Administration
- issueAttackCommand - Enum constant in enum class mindustry.service.Achievement
- isSupported() - Method in class mindustry.mod.Mods.LoadedMod
- isUpdateAvailable() - Method in class mindustry.net.BeControl
- isUsingSchematic() - Method in class mindustry.input.InputHandler
- isValidController() - Method in interface mindustry.entities.units.UnitController
- isVanilla() - Method in class mindustry.ctype.Content
- isVisible() - Method in class mindustry.world.Block
- isVisible(Team, float, float) - Method in class mindustry.game.FogControl
- isVisibleTile(Team, int, int) - Method in class mindustry.game.FogControl
- isVisualPressed() - Method in class mindustry.editor.MapObjectivesCanvas
- isWaitingForPlayers() - Method in class mindustry.core.NetServer
- isWaitingWave() - Method in class mindustry.core.Logic
- isWhitelisted(String, String) - Method in class mindustry.net.Administration
- isWhitelistEnabled() - Method in class mindustry.net.Administration
- item - Enum constant in enum class mindustry.ctype.ContentType
- item - Variable in class mindustry.game.EventType.DepositEvent
- item - Variable in class mindustry.game.EventType.WithdrawEvent
- item - Variable in class mindustry.game.MapObjectives.CoreItemObjective
- item - Variable in class mindustry.game.MapObjectives.ItemObjective
- item - Variable in class mindustry.net.Administration.PlayerAction
-
valid for item-type events only.
- item - Variable in class mindustry.type.ammo.ItemAmmoType
- item - Variable in class mindustry.type.ItemStack
- item - Variable in class mindustry.type.PayloadStack
- item - Variable in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemEntry
- item - Variable in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- item - Variable in class mindustry.world.blocks.units.UnitAssembler.YeetData
- item - Variable in class mindustry.world.blocks.units.UnitCargoUnloadPoint.UnitCargoUnloadPointBuild
- item(int) - Method in class mindustry.core.ContentLoader
- item(String) - Method in class mindustry.core.ContentLoader
- Item - Class in mindustry.type
- Item(String) - Constructor for class mindustry.type.Item
- Item(String, Color) - Constructor for class mindustry.type.Item
- ItemAmmoType - Class in mindustry.type.ammo
- ItemAmmoType() - Constructor for class mindustry.type.ammo.ItemAmmoType
- ItemAmmoType(Item) - Constructor for class mindustry.type.ammo.ItemAmmoType
- ItemAmmoType(Item, int) - Constructor for class mindustry.type.ammo.ItemAmmoType
- itemAmount - Variable in class mindustry.net.Administration.PlayerAction
- itemArray - Variable in class mindustry.world.blocks.production.Drill
- itemBoosters(String, float, float, float, ItemStack[]) - Static method in class mindustry.world.meta.StatValues
- itemBoostIntensity - Variable in class mindustry.world.blocks.production.WallCrafter
-
How many times faster the drill will progress when boosted by items.
- itemBridge - Static variable in class mindustry.content.Blocks
- ItemBridge - Class in mindustry.world.blocks.distribution
- ItemBridge(String) - Constructor for class mindustry.world.blocks.distribution.ItemBridge
- ItemBridge.ItemBridgeBuild - Class in mindustry.world.blocks.distribution
- ItemBridgeBuild() - Constructor for class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- ItemBuffer - Class in mindustry.world
- ItemBuffer(int) - Constructor for class mindustry.world.ItemBuffer
- itemCapacity - Enum constant in enum class mindustry.logic.LAccess
- itemCapacity - Variable in class mindustry.type.UnitType
-
amount of items this unit can carry; <0 to determine based on hitSize.
- itemCapacity - Variable in class mindustry.world.Block
-
maximum items this block can carry (usually, this is per-type of item)
- itemCapacity - Static variable in class mindustry.world.meta.Stat
- itemCircleRegion - Variable in class mindustry.type.UnitType
- itemConsumer - Variable in class mindustry.world.blocks.defense.ForceProjector
- itemConsumer - Variable in class mindustry.world.blocks.production.WallCrafter
- itemDepositCooldown - Variable in class mindustry.game.Rules
-
Cooldown, in seconds, of item depositing for players.
- itemDepositCooldown - Variable in class mindustry.input.InputHandler
- itemDisplay - Variable in class mindustry.ui.dialogs.ResearchDialog
- itemDrop - Enum constant in enum class mindustry.logic.LUnitControl
- itemDrop - Variable in class mindustry.world.Block
-
item that drops from this block, used for drills
- itemDuration - Variable in class mindustry.world.blocks.power.ConsumeGenerator
-
The time in number of ticks during which a single item will produce power.
- itemDuration - Variable in class mindustry.world.blocks.power.ImpactReactor
- itemDuration - Variable in class mindustry.world.blocks.power.NuclearReactor
-
ticks to consume 1 fuel
- itemDurationMultiplier - Variable in class mindustry.world.blocks.power.ConsumeGenerator.ConsumeGeneratorBuild
- itemDurationMultipliers - Variable in class mindustry.world.blocks.power.ConsumeGenerator
-
Multiplies the itemDuration for a given item.
- itemDurationMultipliers - Variable in class mindustry.world.consumers.ConsumeItemEfficiency
-
This has no effect on the consumer itself, but is used for stat display.
- itemEfficiencyMultiplier(Item) - Method in class mindustry.world.consumers.ConsumeItemCharged
- itemEfficiencyMultiplier(Item) - Method in class mindustry.world.consumers.ConsumeItemExplosive
- itemEfficiencyMultiplier(Item) - Method in class mindustry.world.consumers.ConsumeItemFilter
- itemEfficiencyMultiplier(Item) - Method in class mindustry.world.consumers.ConsumeItemFlammable
- itemEfficiencyMultiplier(Item) - Method in class mindustry.world.consumers.ConsumeItemRadioactive
- itemEffMultiplier(Floatf<Item>, float, Boolf<Item>) - Static method in class mindustry.world.meta.StatValues
- itemEffMultiplier(Floatf<Item>, float, Boolf<Item>, ObjectFloatMap<Item>) - Static method in class mindustry.world.meta.StatValues
- itemFilter - Variable in class mindustry.world.Block
-
Consumption filters.
- ItemIncinerator - Class in mindustry.world.blocks.production
-
Incinerator that accepts only items and optionally requires a liquid, e.g.
- ItemIncinerator(String) - Constructor for class mindustry.world.blocks.production.ItemIncinerator
- ItemIncinerator.ItemIncineratorBuild - Class in mindustry.world.blocks.production
- ItemIncineratorBuild() - Constructor for class mindustry.world.blocks.production.ItemIncinerator.ItemIncineratorBuild
- ItemModule - Class in mindustry.world.modules
- ItemModule() - Constructor for class mindustry.world.modules.ItemModule
- ItemModule.ItemCalculator - Interface in mindustry.world.modules
- ItemModule.ItemConsumer - Interface in mindustry.world.modules
- itemMultipliers - Variable in class mindustry.world.consumers.ConsumeItemList
- ItemObjective() - Constructor for class mindustry.game.MapObjectives.ItemObjective
- ItemObjective(Item, int) - Constructor for class mindustry.game.MapObjectives.ItemObjective
- itemOffsetY - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- itemRegion - Variable in class mindustry.world.blocks.production.Drill
- itemReq - Variable in class mindustry.world.blocks.units.UnitAssembler.AssemblerUnitPlan
- itemRotation - Variable in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- items - Variable in class mindustry.game.SectorInfo
-
Items stored in all cores.
- items - Variable in class mindustry.game.SpawnGroup
-
Items this unit spawns with.
- items - Static variable in class mindustry.graphics.Pal
- items - Variable in class mindustry.ui.dialogs.ResearchDialog
- items - Variable in class mindustry.world.blocks.distribution.MassDriver.DriverBulletData
- items - Variable in class mindustry.world.consumers.ConsumeItemDynamic
- items - Variable in class mindustry.world.consumers.ConsumeItems
- items - Static variable in class mindustry.world.meta.StatCat
- items - Static variable in class mindustry.world.meta.StatUnit
- items - Variable in class mindustry.world.modules.ItemModule
- items() - Method in class mindustry.core.ContentLoader
- items() - Method in class mindustry.game.Team
- items() - Method in class mindustry.type.Sector
- items(boolean, ItemStack...) - Static method in class mindustry.world.meta.StatValues
- items(float, Boolf<Item>) - Static method in class mindustry.world.meta.StatValues
- items(float, ItemStack...) - Static method in class mindustry.world.meta.StatValues
- items(Boolf<Item>) - Static method in class mindustry.world.meta.StatValues
- items(ItemStack...) - Static method in class mindustry.world.meta.StatValues
- Items - Class in mindustry.content
- Items() - Constructor for class mindustry.content.Items
- ItemsDisplay - Class in mindustry.ui
-
Displays a list of items, e.g.
- ItemsDisplay() - Constructor for class mindustry.ui.ItemsDisplay
- ItemSelection - Class in mindustry.world.blocks
- ItemSelection() - Constructor for class mindustry.world.blocks.ItemSelection
- ItemSeq - Class in mindustry.type
- ItemSeq() - Constructor for class mindustry.type.ItemSeq
- ItemSeq(Seq<ItemStack>) - Constructor for class mindustry.type.ItemSeq
- itemSize - Static variable in class mindustry.Vars
-
displayed item size when ingame.
- itemsLaunched - Enum constant in enum class mindustry.service.SStat
- itemsLoaded - Variable in class mindustry.world.blocks.payloads.PayloadLoader
- itemsMoved - Static variable in class mindustry.world.meta.Stat
- itemSource - Static variable in class mindustry.content.Blocks
- ItemSource - Class in mindustry.world.blocks.sandbox
- ItemSource(String) - Constructor for class mindustry.world.blocks.sandbox.ItemSource
- ItemSource.ItemSourceBuild - Class in mindustry.world.blocks.sandbox
- ItemSourceBuild() - Constructor for class mindustry.world.blocks.sandbox.ItemSource.ItemSourceBuild
- itemsPerSecond - Variable in class mindustry.world.blocks.sandbox.ItemSource
- itemsSecond - Static variable in class mindustry.world.meta.StatUnit
- ItemStack - Class in mindustry.type
- ItemStack() - Constructor for class mindustry.type.ItemStack
- ItemStack(Item, int) - Constructor for class mindustry.type.ItemStack
- itemTake - Enum constant in enum class mindustry.logic.LUnitControl
- itemTaken(Item) - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- itemTaken(Item) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- itemTaken(Item) - Method in class mindustry.world.blocks.storage.StorageBlock.StorageBuild
- itemTarget - Variable in class mindustry.ai.types.CargoAI
- itemTransfer - Static variable in class mindustry.content.Fx
- itemTransferRange - Static variable in class mindustry.Vars
-
range for moving items
- ItemTurret - Class in mindustry.world.blocks.defense.turrets
- ItemTurret(String) - Constructor for class mindustry.world.blocks.defense.turrets.ItemTurret
- ItemTurret.ItemEntry - Class in mindustry.world.blocks.defense.turrets
- ItemTurret.ItemTurretBuild - Class in mindustry.world.blocks.defense.turrets
- ItemTurretBuild() - Constructor for class mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild
- itemUseTime - Variable in class mindustry.world.blocks.production.Fracker
- itemVoid - Static variable in class mindustry.content.Blocks
- ItemVoid - Class in mindustry.world.blocks.sandbox
- ItemVoid(String) - Constructor for class mindustry.world.blocks.sandbox.ItemVoid
- ItemVoid.ItemVoidBuild - Class in mindustry.world.blocks.sandbox
- ItemVoidBuild() - Constructor for class mindustry.world.blocks.sandbox.ItemVoid.ItemVoidBuild
- iterateTaken(int, int, Intc2) - Method in class mindustry.world.Block
-
Iterate through ever grid position taken up by this block.
- iterator() - Method in class mindustry.entities.EntityGroup
- iterator() - Method in class mindustry.game.MapMarkers
- iterator() - Method in class mindustry.game.MapObjectives
- iterator() - Method in class mindustry.type.ItemSeq
- iterator() - Method in class mindustry.world.Tiles
J
- java - Variable in class mindustry.mod.Mods.ModMeta
-
If true, this mod should be loaded as a Java class mod.
- javaPath - Static variable in class mindustry.Vars
-
path to the java executable
- join - Variable in class mindustry.core.UI
- joinCommunityServer - Enum constant in enum class mindustry.service.Achievement
- JoinDialog - Class in mindustry.ui.dialogs
- JoinDialog() - Constructor for class mindustry.ui.dialogs.JoinDialog
- JoinDialog.Server - Class in mindustry.ui.dialogs
- joint - Variable in class mindustry.entities.Leg
- jointRegion - Variable in class mindustry.type.UnitType
- json - Static variable in class mindustry.io.JsonIO
- JsonIO - Class in mindustry.io
- JsonIO() - Constructor for class mindustry.io.JsonIO
- JumpButton(Prov<LCanvas.StatementElem>, Cons<LCanvas.StatementElem>, LCanvas.StatementElem) - Constructor for class mindustry.logic.LCanvas.JumpButton
- JumpCurve(LCanvas.JumpButton) - Constructor for class mindustry.logic.LCanvas.JumpCurve
- JumpI() - Constructor for class mindustry.logic.LExecutor.JumpI
- JumpI(ConditionOp, LVar, LVar, int) - Constructor for class mindustry.logic.LExecutor.JumpI
- jumps - Variable in class mindustry.logic.LCanvas.DragLayout
- JumpStatement() - Constructor for class mindustry.logic.LStatements.JumpStatement
- jumpUIBegin - Variable in class mindustry.logic.LCanvas.JumpCurve
- jumpUIEnd - Variable in class mindustry.logic.LCanvas.JumpCurve
- junction - Static variable in class mindustry.content.Blocks
- Junction - Class in mindustry.world.blocks.distribution
- Junction(String) - Constructor for class mindustry.world.blocks.distribution.Junction
- Junction.JunctionBuild - Class in mindustry.world.blocks.distribution
- JunctionBuild() - Constructor for class mindustry.world.blocks.distribution.Junction.JunctionBuild
- junctionReplacement - Variable in class mindustry.world.blocks.distribution.Conveyor
- junctionReplacement - Variable in class mindustry.world.blocks.distribution.Duct
- junctionReplacement - Variable in class mindustry.world.blocks.liquid.Conduit
K
- karst - Static variable in class mindustry.content.SectorPresets
- keepState() - Method in class mindustry.ai.types.CommandAI
- keepState() - Method in class mindustry.ai.types.LogicAI
- keepState() - Method in class mindustry.entities.units.AIController
- keepVelocity - Variable in class mindustry.entities.bullet.BulletType
-
Whether velocity is inherited from the shooter.
- key - Variable in enum class mindustry.editor.EditorTool
-
Key to activate this tool.
- key - Variable in class mindustry.editor.MapObjectivesDialog.TypeInfo
- key - Variable in class mindustry.net.Administration.Config
- keybind - Variable in class mindustry.ai.UnitCommand
-
Key to press for this command.
- keybind - Variable in class mindustry.ai.UnitStance
-
Key to press for this stance.
- KeybindDialog - Class in mindustry.ui.dialogs
- KeybindDialog() - Constructor for class mindustry.ui.dialogs.KeybindDialog
- kick - Enum constant in enum class mindustry.net.Packets.AdminAction
- kick - Enum constant in enum class mindustry.net.Packets.KickReason
- kick() - Method in class mindustry.net.NetConnection
-
Kick with the standard kick reason.
- kick(String) - Static method in class mindustry.core.NetClient
- kick(String) - Method in class mindustry.net.NetConnection
-
Kick with an arbitrary reason.
- kick(String, long) - Method in class mindustry.net.NetConnection
-
Kick with an arbitrary reason.
- kick(Packets.KickReason) - Static method in class mindustry.core.NetClient
- kick(Packets.KickReason) - Method in class mindustry.net.NetConnection
-
Kick with a special, localized reason.
- kick(Packets.KickReason, long) - Method in class mindustry.net.NetConnection
-
Kick with a special, localized reason.
- kickAll(Packets.KickReason) - Method in class mindustry.core.NetServer
- kickDisconnect() - Method in class mindustry.net.NetConnection
- kickDuration - Static variable in class mindustry.core.NetServer
-
Duration of a kick in seconds.
- kicked - Variable in class mindustry.net.NetConnection
- kickedIPs - Variable in class mindustry.net.Administration
- kill100kEnemies - Enum constant in enum class mindustry.service.Achievement
- kill1kEnemies - Enum constant in enum class mindustry.service.Achievement
- killable - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- killEclipseDuo - Enum constant in enum class mindustry.service.Achievement
- killed(Unit) - Method in class mindustry.type.UnitType
- killEnemyPhaseWall - Enum constant in enum class mindustry.service.Achievement
- killShooter - Variable in class mindustry.entities.bullet.BulletType
-
Whether to kill the shooter when this is shot.
- kiln - Static variable in class mindustry.content.Blocks
- knockback - Variable in class mindustry.entities.bullet.BulletType
-
Knockback in velocity.
- knockback - Variable in class mindustry.world.blocks.distribution.MassDriver
- knockback - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
L
- label(String, float, float, float) - Static method in class mindustry.ui.Menus
- labelFlags - Enum constant in enum class mindustry.logic.LMarkerControl
- labelReliable(String, float, float, float) - Static method in class mindustry.ui.Menus
- labels - Variable in class mindustry.game.Schematic
-
These are used for the schematic tag UI.
- LAccess - Enum Class in mindustry.logic
-
Setter/getter enum for logic-controlled objects.
- lake - Static variable in class mindustry.content.SectorPresets
- lancer - Static variable in class mindustry.content.Blocks
- lancerLaser - Static variable in class mindustry.graphics.Pal
- lancerLaserCharge - Static variable in class mindustry.content.Fx
- lancerLaserChargeBegin - Static variable in class mindustry.content.Fx
- lancerLaserShoot - Static variable in class mindustry.content.Fx
- lancerLaserShootSmoke - Static variable in class mindustry.content.Fx
- land - Enum constant in enum class mindustry.logic.LogicOp
- landCloudColor - Variable in class mindustry.type.Planet
-
Tint of clouds displayed when landing.
- landDuration - Variable in class mindustry.world.blocks.storage.CoreBlock
- landed(Unit) - Method in class mindustry.type.UnitType
- landEffect - Variable in class mindustry.world.blocks.campaign.LandingPad
- landingPad - Static variable in class mindustry.content.Blocks
- LandingPad - Class in mindustry.world.blocks.campaign
- LandingPad(String) - Constructor for class mindustry.world.blocks.campaign.LandingPad
- LandingPad.LandingPadBuild - Class in mindustry.world.blocks.campaign
- LandingPadBuild() - Constructor for class mindustry.world.blocks.campaign.LandingPad.LandingPadBuild
- landingPadLanded(Tile) - Static method in class mindustry.world.blocks.campaign.LandingPad
- landMusic - Variable in class mindustry.world.blocks.storage.CoreBlock
- landMusic() - Method in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- landMusic() - Method in interface mindustry.world.blocks.LaunchAnimator
- landMusic() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- landParticleTimer - Variable in class mindustry.world.blocks.campaign.LandingPad.LandingPadBuild
- landParticleTimer - Variable in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- landScale() - Method in class mindustry.core.Renderer
- landShock - Static variable in class mindustry.content.Fx
- landZoomFrom - Variable in class mindustry.world.blocks.campaign.Accelerator
- landZoomFrom - Variable in class mindustry.world.blocks.storage.CoreBlock
- landZoomInterp - Variable in class mindustry.world.blocks.campaign.Accelerator
- landZoomInterp - Variable in class mindustry.world.blocks.storage.CoreBlock
- landZoomTo - Variable in class mindustry.world.blocks.campaign.Accelerator
- landZoomTo - Variable in class mindustry.world.blocks.storage.CoreBlock
- language - Variable in class mindustry.core.UI
- LanguageDialog - Class in mindustry.ui.dialogs
- LanguageDialog() - Constructor for class mindustry.ui.dialogs.LanguageDialog
- large - Variable in class mindustry.world.blocks.environment.StaticWall
- largeCliffCrusher - Static variable in class mindustry.content.Blocks
- largeConstructor - Static variable in class mindustry.content.Blocks
- largeHit - Variable in class mindustry.entities.bullet.ContinuousBulletType
- largeHit - Variable in class mindustry.entities.bullet.LaserBulletType
- largeLogicDisplay - Static variable in class mindustry.content.Blocks
- largePayloadMassDriver - Static variable in class mindustry.content.Blocks
- largePlasmaBore - Static variable in class mindustry.content.Blocks
- largeShieldProjector - Static variable in class mindustry.content.Blocks
- largeSolarPanel - Static variable in class mindustry.content.Blocks
- laser - Variable in class mindustry.entities.bullet.PointLaserBulletType
- laser - Variable in class mindustry.type.weapons.RepairBeamWeapon
- laser - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- laser - Variable in class mindustry.world.blocks.power.BeamNode
- laser - Variable in class mindustry.world.blocks.power.PowerNode
- laser - Variable in class mindustry.world.blocks.production.BeamDrill
- laser - Variable in class mindustry.world.blocks.units.RepairTurret
- laser(TextureRegion, TextureRegion, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- laser(TextureRegion, TextureRegion, float, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- laser(TextureRegion, TextureRegion, TextureRegion, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- laser(TextureRegion, TextureRegion, TextureRegion, float, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- laserAbsorb - Variable in class mindustry.entities.bullet.BulletType
-
For piercing lasers, setting this to true makes it get absorbed by plastanium walls.
- LaserBoltBulletType - Class in mindustry.entities.bullet
- LaserBoltBulletType() - Constructor for class mindustry.entities.bullet.LaserBoltBulletType
- LaserBoltBulletType(float, float) - Constructor for class mindustry.entities.bullet.LaserBoltBulletType
- laserBoost - Variable in class mindustry.world.blocks.production.BeamDrill
- LaserBulletType - Class in mindustry.entities.bullet
- LaserBulletType() - Constructor for class mindustry.entities.bullet.LaserBulletType
- LaserBulletType(float) - Constructor for class mindustry.entities.bullet.LaserBulletType
- laserCenter - Variable in class mindustry.world.blocks.production.BeamDrill
- laserCenterBoost - Variable in class mindustry.world.blocks.production.BeamDrill
- laserColor - Variable in class mindustry.type.weapons.RepairBeamWeapon
- laserColor - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- laserColor - Variable in class mindustry.world.blocks.units.RepairTurret
- laserColor1 - Variable in class mindustry.world.blocks.power.BeamNode
- laserColor1 - Variable in class mindustry.world.blocks.power.PowerNode
- laserColor2 - Variable in class mindustry.world.blocks.power.BeamNode
- laserColor2 - Variable in class mindustry.world.blocks.power.PowerNode
- laserDrill - Static variable in class mindustry.content.Blocks
- laserEffect - Variable in class mindustry.entities.bullet.LaserBulletType
- laserEnd - Variable in class mindustry.entities.bullet.PointLaserBulletType
- laserEnd - Variable in class mindustry.type.weapons.RepairBeamWeapon
- laserEnd - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- laserEnd - Variable in class mindustry.world.blocks.power.BeamNode
- laserEnd - Variable in class mindustry.world.blocks.power.PowerNode
- laserEnd - Variable in class mindustry.world.blocks.production.BeamDrill
- laserEnd - Variable in class mindustry.world.blocks.units.RepairTurret
- laserEndBoost - Variable in class mindustry.world.blocks.production.BeamDrill
- laserEndRegion - Variable in class mindustry.entities.bullet.SapBulletType
- laserOpacity - Static variable in class mindustry.core.Renderer
-
These are global variables, for headless access.
- laserRange - Variable in class mindustry.world.blocks.power.PowerNode
- laserRegion - Variable in class mindustry.entities.bullet.SapBulletType
- lasers - Variable in class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- laserScale - Variable in class mindustry.world.blocks.power.PowerNode
- laserStart - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- laserTop - Variable in class mindustry.type.weapons.RepairBeamWeapon
- laserTop - Variable in class mindustry.world.blocks.units.RepairTurret
- laserTopColor - Variable in class mindustry.type.weapons.RepairBeamWeapon
- laserTopColor - Variable in class mindustry.world.blocks.units.RepairTurret
- laserTopEnd - Variable in class mindustry.type.weapons.RepairBeamWeapon
- laserTopEnd - Variable in class mindustry.world.blocks.units.RepairTurret
- LaserTurret - Class in mindustry.world.blocks.defense.turrets
-
A turret that fires a continuous beam with a delay between shots.
- LaserTurret(String) - Constructor for class mindustry.world.blocks.defense.turrets.LaserTurret
- LaserTurret.LaserTurretBuild - Class in mindustry.world.blocks.defense.turrets
- LaserTurretBuild() - Constructor for class mindustry.world.blocks.defense.turrets.LaserTurret.LaserTurretBuild
- laserWidth - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- laserWidth - Variable in class mindustry.world.blocks.power.BeamNode
- laserWidth - Variable in class mindustry.world.blocks.production.BeamDrill
- LAssembler - Class in mindustry.logic
-
"Compiles" a sequence of statements into instructions.
- LAssembler() - Constructor for class mindustry.logic.LAssembler
- lastAngle - Variable in class mindustry.graphics.Trail
- lastBlock - Variable in class mindustry.input.MobileInput
-
Whether no recipe was available when switching to break mode.
- lastBuild - Variable in class mindustry.world.blocks.distribution.ItemBridge
- lastBuild - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicLink
- lastBuilder - Variable in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- lastChange - Variable in class mindustry.world.blocks.defense.RegenProjector.RegenProjectorBuild
- lastChange - Variable in class mindustry.world.blocks.power.BeamNode.BeamNodeBuild
- lastChange - Variable in class mindustry.world.blocks.units.UnitAssemblerModule.UnitAssemblerModuleBuild
- lastCommand - Variable in class mindustry.ai.types.CommandAI
-
Last command type assigned.
- lastConfig - Variable in class mindustry.world.Block
-
the last configuration value applied to this block.
- lastConfig - Variable in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- lastCore - Variable in class mindustry.game.Teams.TeamData
-
Last known live core of this team.
- lastCtrlGroup - Variable in class mindustry.input.DesktopInput
-
Most recently selected control group by index
- lastCtrlGroupSelectMillis - Variable in class mindustry.input.DesktopInput
-
Time of most recent control group selection
- lastDamage - Variable in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- lastDrillSpeed - Variable in class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- lastDrillSpeed - Variable in class mindustry.world.blocks.production.Drill.DrillBuild
- lastEfficiency - Variable in class mindustry.world.blocks.production.WallCrafter.WallCrafterBuild
- lastEnd - Variable in class mindustry.type.weapons.RepairBeamWeapon.HealBeamMount
- lastEnd - Variable in class mindustry.world.blocks.units.RepairTurret.RepairPointBuild
- lastHeatUpdate - Variable in class mindustry.world.blocks.heat.HeatConductor.HeatConductorBuild
- lastImported - Variable in class mindustry.game.SectorInfo
-
Temporary seq for last imported items.
- lastInput - Variable in class mindustry.world.blocks.distribution.Router.RouterBuild
- lastInserted - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- lastInterp - Variable in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- lastIP - Variable in class mindustry.net.Administration.PlayerInfo
- lastItem - Variable in class mindustry.world.blocks.distribution.Router.RouterBuild
- lastItem - Variable in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- lastItem - Variable in class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- lastKicked - Variable in class mindustry.net.Administration.PlayerInfo
- lastLength - Variable in class mindustry.entities.units.WeaponMount
-
Last aim length of weapon.
- lastLength - Variable in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- lastLineX - Variable in class mindustry.input.DesktopInput
-
Last known line positions.
- lastLineX - Variable in class mindustry.input.MobileInput
-
Position where the player started dragging a line.
- lastLineY - Variable in class mindustry.input.DesktopInput
-
Last known line positions.
- lastLineY - Variable in class mindustry.input.MobileInput
-
Position where the player started dragging a line.
- lastLink - Variable in class mindustry.world.blocks.distribution.DirectionBridge.DirectionBridgeBuild
- lastMessageTime - Variable in class mindustry.net.Administration.PlayerInfo
- lastName - Variable in class mindustry.net.Administration.PlayerInfo
- lastNode - Variable in class mindustry.ui.dialogs.ResearchDialog
- lastOther - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- lastOutputPower - Variable in class mindustry.world.blocks.payloads.PayloadUnloader.PayloadUnloaderBuild
- lastPlaced - Variable in class mindustry.input.MobileInput
-
Last placed plan.
- lastPlan - Variable in class mindustry.ai.types.BuilderAI
- lastPlan - Variable in class mindustry.world.blocks.defense.BuildTurret.BuildTurretBuild
- lastPlans - Variable in class mindustry.input.InputHandler
- lastPlayed - Variable in class mindustry.audio.SoundControl
- lastPump - Variable in class mindustry.world.blocks.production.SolidPump.SolidPumpBuild
- lastRadius - Variable in class mindustry.world.blocks.defense.Radar.RadarBuild
- lastRandomPlayed - Variable in class mindustry.audio.SoundControl
- lastReadBuild - Variable in class mindustry.io.SaveVersion
- lastReceivedClientSnapshot - Variable in class mindustry.net.NetConnection
-
ID of last received client snapshot.
- lastReceivedClientTime - Variable in class mindustry.net.NetConnection
-
Timestamp of last received snapshot.
- lastRegionLength - Variable in class mindustry.io.SaveFileReader
- lastSchematic - Variable in class mindustry.input.InputHandler
- lastSentMessage - Variable in class mindustry.net.Administration.PlayerInfo
- lastSourceBuild - Variable in class mindustry.logic.LExecutor.RadarI
- lastSyncTime - Variable in class mindustry.net.Administration.PlayerInfo
- lastTarget - Variable in class mindustry.input.MobileInput
- lastTarget - Variable in class mindustry.logic.LExecutor.RadarI
- lastTargetPos - Variable in class mindustry.ai.types.CommandAI
- lastTier - Variable in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- lastUnit - Variable in class mindustry.input.InputHandler
- lastUpdated - Variable in class mindustry.mod.ModListing
- lastW - Variable in class mindustry.graphics.Trail
- lastX - Variable in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Mover
- lastX - Variable in class mindustry.graphics.Trail
- lastX - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- lastY - Variable in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Mover
- lastY - Variable in class mindustry.graphics.Trail
- lastY - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- lastZoom - Variable in class mindustry.input.MobileInput
- lastZoom - Variable in class mindustry.ui.dialogs.ResearchDialog.View
- latum - Static variable in class mindustry.content.UnitTypes
- launch - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- launch - Static variable in class mindustry.content.Fx
- launch100kItems - Enum constant in enum class mindustry.service.Achievement
- launch30Times - Enum constant in enum class mindustry.service.Achievement
- launchAccelerator - Static variable in class mindustry.content.Fx
- LaunchAnimator - Interface in mindustry.world.blocks
- launchBlock - Variable in class mindustry.world.blocks.campaign.Accelerator
-
Core block that is launched.
- launchCandidates - Variable in class mindustry.type.Planet
-
Planets that can be launched to from this one.
- launchCandidates - Variable in class mindustry.ui.dialogs.PlanetDialog
-
Must not be null in planet launch mode.
- launchCandidates - Variable in class mindustry.world.blocks.campaign.Accelerator
-
Override for planets that this block can launch to.
- launchCapacityMultiplier - Variable in class mindustry.type.Planet
-
multiplier for core item capacity when launching
- launchCoreSchematic - Enum constant in enum class mindustry.service.Achievement
- launchCounter - Variable in class mindustry.world.blocks.campaign.LaunchPad.LaunchPadBuild
- launchDuration - Variable in class mindustry.world.blocks.campaign.Accelerator
- launchDuration() - Method in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- launchDuration() - Method in interface mindustry.world.blocks.LaunchAnimator
- launchDuration() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- launchEffect - Variable in class mindustry.world.blocks.storage.CoreBlock
- launchHeat - Variable in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- launchIDFile - Static variable in class mindustry.Vars
-
file used to store launch ID
- launching - Variable in class mindustry.ui.dialogs.PlanetDialog
- launching - Variable in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- LaunchItemEvent(ItemStack) - Constructor for class mindustry.game.EventType.LaunchItemEvent
- launchItemPad - Enum constant in enum class mindustry.service.Achievement
- launchLightning - Variable in class mindustry.world.blocks.campaign.Accelerator
- LaunchLoadoutDialog - Class in mindustry.ui.dialogs
-
Dialog for selecting loadout at sector launch.
- LaunchLoadoutDialog() - Constructor for class mindustry.ui.dialogs.LaunchLoadoutDialog
- launchMusic - Variable in class mindustry.type.Planet
-
Plays in the planet dialog when this planet is selected.
- launchMusic - Variable in class mindustry.world.blocks.campaign.Accelerator
- launchMusic - Variable in class mindustry.world.blocks.storage.CoreBlock
- launchMusic() - Method in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- launchMusic() - Method in interface mindustry.world.blocks.LaunchAnimator
- launchMusic() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- launchPad - Enum constant in enum class mindustry.world.meta.BlockFlag
- launchPad - Static variable in class mindustry.content.Blocks
- LaunchPad - Class in mindustry.world.blocks.campaign
- LaunchPad(String) - Constructor for class mindustry.world.blocks.campaign.LaunchPad
- LaunchPad.LaunchPadBuild - Class in mindustry.world.blocks.campaign
- LaunchPadBuild() - Constructor for class mindustry.world.blocks.campaign.LaunchPad.LaunchPadBuild
- launchPod - Static variable in class mindustry.content.Fx
- launchSector - Variable in class mindustry.ui.dialogs.PlanetDialog
- launchSound - Variable in class mindustry.world.blocks.campaign.LaunchPad
- launchTime - Variable in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- launchTime - Variable in class mindustry.world.blocks.campaign.LaunchPad
-
Time between launches.
- launchTime - Static variable in class mindustry.world.meta.Stat
- lava - Static variable in class mindustry.content.Fx
- layer - Variable in class mindustry.async.PhysicsProcess.PhysicsWorld.PhysicsBody
- layer - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- layer - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- layer - Variable in class mindustry.entities.bullet.BulletType
-
Z layer to drawn on.
- layer - Variable in class mindustry.entities.Effect
- layer - Variable in class mindustry.entities.part.FlarePart
- layer - Variable in class mindustry.entities.part.HaloPart
- layer - Variable in class mindustry.entities.part.HoverPart
- layer - Variable in class mindustry.entities.part.RegionPart
- layer - Variable in class mindustry.entities.part.ShapePart
- layer - Variable in class mindustry.logic.LExecutor.GetBlockI
- layer - Variable in class mindustry.logic.LExecutor.SetBlockI
- layer - Variable in class mindustry.logic.LStatements.GetBlockStatement
- layer - Variable in class mindustry.logic.LStatements.SetBlockStatement
- layer - Variable in class mindustry.world.blocks.environment.Prop
- layer - Variable in class mindustry.world.blocks.environment.TallBlock
- layer - Variable in class mindustry.world.draw.DrawGlowRegion
- layer - Variable in class mindustry.world.draw.DrawHeatRegion
- layer - Variable in class mindustry.world.draw.DrawPower
-
Any number <=0 disables layer changes.
- layer - Variable in class mindustry.world.draw.DrawPulseShape
- layer - Variable in class mindustry.world.draw.DrawRegion
-
Any number <=0 disables layer changes.
- layer - Variable in class mindustry.world.draw.DrawShape
- layer(float) - Method in class mindustry.entities.Effect
- layer(float, float) - Method in class mindustry.entities.Effect
- Layer - Class in mindustry.graphics
-
Stores constants for sorting layers.
- Layer() - Constructor for class mindustry.graphics.Layer
- layerDuration - Variable in class mindustry.entities.Effect
- layerFlying - Static variable in class mindustry.async.PhysicsProcess
- layerGround - Static variable in class mindustry.async.PhysicsProcess
- layerLegs - Static variable in class mindustry.async.PhysicsProcess
- layerOffset - Variable in class mindustry.entities.part.HaloPart
- layerOffset - Variable in class mindustry.entities.part.HoverPart
- layerOffset - Variable in class mindustry.entities.part.RegionPart
- layerOffset - Variable in class mindustry.entities.part.ShapePart
- layerOffset - Variable in class mindustry.type.Weapon
-
draw Z offset relative to the default value
- layers - Static variable in class mindustry.async.PhysicsProcess
- layers - Variable in class mindustry.world.draw.DrawSpikes
- layerSpeed - Variable in class mindustry.world.draw.DrawSpikes
- layerUnderwater - Static variable in class mindustry.async.PhysicsProcess
- layout() - Method in class mindustry.logic.LCanvas.DragLayout
- layout(TreeLayout.TreeNode) - Method in class mindustry.ui.layout.BranchTreeLayout
- layout(TreeLayout.TreeNode) - Method in class mindustry.ui.layout.RadialTreeLayout
- layout(TreeLayout.TreeNode) - Method in class mindustry.ui.layout.RowTreeLayout
- layout(TreeLayout.TreeNode) - Method in interface mindustry.ui.layout.TreeLayout
- LCanvas - Class in mindustry.logic
- LCanvas() - Constructor for class mindustry.logic.LCanvas
- LCanvas.DragLayout - Class in mindustry.logic
- LCanvas.JumpButton - Class in mindustry.logic
- LCanvas.JumpCurve - Class in mindustry.logic
- LCanvas.StatementElem - Class in mindustry.logic
- LCategory - Class in mindustry.logic
- LCategory(String, Color) - Constructor for class mindustry.logic.LCategory
- LCategory(String, Color, Drawable) - Constructor for class mindustry.logic.LCategory
- lead - Static variable in class mindustry.content.Items
- leadScale - Variable in class mindustry.maps.planet.AsteroidGenerator
- leaks - Variable in class mindustry.world.blocks.liquid.Conduit
- leaves - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- left - Enum constant in enum class mindustry.ui.layout.BranchTreeLayout.TreeLocation
- leftOutlineRegion - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- leftRegion - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- Leg - Class in mindustry.entities
- Leg() - Constructor for class mindustry.entities.Leg
- LegacyBlock - Class in mindustry.world.blocks.legacy
-
Any subclass of this will be removed upon world load.
- LegacyBlock(String) - Constructor for class mindustry.world.blocks.legacy.LegacyBlock
- LegacyCommandCenter - Class in mindustry.world.blocks.legacy
- LegacyCommandCenter(String) - Constructor for class mindustry.world.blocks.legacy.LegacyCommandCenter
- LegacyCommandCenter.CommandBuild - Class in mindustry.world.blocks.legacy
- LegacyIO - Class in mindustry.io.versions
- LegacyIO() - Constructor for class mindustry.io.versions.LegacyIO
- legacyLaunchPadOnly - Static variable in class mindustry.world.meta.BuildVisibility
- legacyLaunchPads - Variable in class mindustry.game.CampaignRules
- LegacyMechPad - Class in mindustry.world.blocks.legacy
- LegacyMechPad(String) - Constructor for class mindustry.world.blocks.legacy.LegacyMechPad
- LegacyMechPad.LegacyMechPadBuild - Class in mindustry.world.blocks.legacy
- LegacyMechPadBuild() - Constructor for class mindustry.world.blocks.legacy.LegacyMechPad.LegacyMechPadBuild
- legacyReadWarmup - Variable in class mindustry.world.blocks.production.GenericCrafter
-
Only used for legacy cultivator blocks.
- LegacyRegionSaveVersion - Class in mindustry.io.versions
-
This version does not read custom chunk data (<= 6).
- LegacyRegionSaveVersion(int) - Constructor for class mindustry.io.versions.LegacyRegionSaveVersion
- LegacySaveVersion - Class in mindustry.io.versions
- LegacySaveVersion(int) - Constructor for class mindustry.io.versions.LegacySaveVersion
- LegacySaveVersion2 - Class in mindustry.io.versions
-
This version did not read/write entity IDs to the save.
- LegacySaveVersion2(int) - Constructor for class mindustry.io.versions.LegacySaveVersion2
- LegacyUnitFactory - Class in mindustry.world.blocks.legacy
- LegacyUnitFactory(String) - Constructor for class mindustry.world.blocks.legacy.LegacyUnitFactory
- LegacyUnitFactory.LegacyUnitFactoryBuild - Class in mindustry.world.blocks.legacy
- LegacyUnitFactoryBuild() - Constructor for class mindustry.world.blocks.legacy.LegacyUnitFactory.LegacyUnitFactoryBuild
- legBaseOffset - Variable in class mindustry.type.UnitType
-
total length of a leg (both segments)
- legBaseRegion - Variable in class mindustry.type.UnitType
- legBaseUnder - Variable in class mindustry.type.UnitType
-
If true, the base (further away) leg region is drawn under instead of over.
- legContinuousMove - Variable in class mindustry.type.UnitType
-
If true, legs always try to move around even when the unit is not moving (leads to more natural behavior)
- legCount - Variable in class mindustry.type.UnitType
-
number of legs this unit has (must have the correct type to function!)
- legDestroy - Static variable in class mindustry.content.Fx
- LegDestroyData - Class in mindustry.entities
- LegDestroyData(Vec2, Vec2, TextureRegion) - Constructor for class mindustry.entities.LegDestroyData
- legExtension - Variable in class mindustry.type.UnitType
-
total length of a leg (both segments)
- legForwardScl - Variable in class mindustry.type.UnitType
-
total length of a leg (both segments)
- legGroupSize - Variable in class mindustry.type.UnitType
-
size of groups in which legs move.
- legLength - Variable in class mindustry.type.UnitType
-
total length of a leg (both segments)
- legLengthScl - Variable in class mindustry.type.UnitType
-
total length of a leg (both segments)
- legMaxLength - Variable in class mindustry.type.UnitType
-
total length of a leg (both segments)
- legMinLength - Variable in class mindustry.type.UnitType
-
total length of a leg (both segments)
- legMoveSpace - Variable in class mindustry.type.UnitType
-
total length of a leg (both segments)
- legPairOffset - Variable in class mindustry.type.UnitType
-
total length of a leg (both segments)
- legPhysicsLayer - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- legRegion - Variable in class mindustry.type.UnitType
- legSolid() - Method in class mindustry.world.Tile
- legSpeed - Variable in class mindustry.type.UnitType
-
total length of a leg (both segments)
- legSplashDamage - Variable in class mindustry.type.UnitType
-
total length of a leg (both segments)
- legSplashRange - Variable in class mindustry.type.UnitType
-
total length of a leg (both segments)
- legsSolid(int, int) - Static method in class mindustry.entities.EntityCollisions
- legStraightLength - Variable in class mindustry.type.UnitType
-
total length of a leg (both segments)
- legStraightness - Variable in class mindustry.type.UnitType
-
total length of a leg (both segments)
- legUnit - Static variable in class mindustry.graphics.Layer
- len - Enum constant in enum class mindustry.logic.LogicOp
- len - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- lenFrom - Variable in class mindustry.entities.effect.ParticleEffect
- length - Variable in class mindustry.entities.abilities.MoveLightningAbility
-
Length of the lightning.
- length - Variable in class mindustry.entities.bullet.ContinuousBulletType
- length - Variable in class mindustry.entities.bullet.LaserBulletType
- length - Variable in class mindustry.entities.bullet.RailBulletType
- length - Variable in class mindustry.entities.bullet.SapBulletType
- length - Variable in class mindustry.entities.bullet.ShrapnelBulletType
- length - Variable in class mindustry.entities.effect.ParticleEffect
- length - Variable in class mindustry.graphics.Trail
- length - Variable in class mindustry.world.blocks.defense.DirectionalForceProjector
- length - Variable in class mindustry.world.blocks.defense.ShockMine
- length - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- length - Variable in class mindustry.world.blocks.units.RepairTurret
- length - Variable in class mindustry.world.draw.DrawSpikes
- length() - Method in class mindustry.world.modules.ItemModule
- lengthFalloff - Variable in class mindustry.entities.bullet.LaserBulletType
- lengthInterp - Variable in class mindustry.entities.bullet.ContinuousFlameBulletType
- lengthOffset - Variable in class mindustry.entities.effect.RadialEffect
- lengthRand - Variable in class mindustry.entities.bullet.SapBulletType
- lengthWidthPans - Variable in class mindustry.entities.bullet.ContinuousFlameBulletType
-
Lengths, widths, ellipse panning, and offsets, all as fractions of the base width and length.
- lenOffset - Variable in class mindustry.world.draw.DrawPistons
- lenTo - Variable in class mindustry.entities.effect.ParticleEffect
- lessThan - Enum constant in enum class mindustry.logic.ConditionOp
- lessThan - Enum constant in enum class mindustry.logic.LogicOp
- lessThanEq - Enum constant in enum class mindustry.logic.ConditionOp
- lessThanEq - Enum constant in enum class mindustry.logic.LogicOp
- LExecutor - Class in mindustry.logic
- LExecutor() - Constructor for class mindustry.logic.LExecutor
- LExecutor.ApplyEffectI - Class in mindustry.logic
- LExecutor.ClientDataI - Class in mindustry.logic
- LExecutor.ControlI - Class in mindustry.logic
-
Controls a building's state.
- LExecutor.CutsceneI - Class in mindustry.logic
- LExecutor.DrawFlushI - Class in mindustry.logic
- LExecutor.DrawI - Class in mindustry.logic
- LExecutor.EffectI - Class in mindustry.logic
- LExecutor.EndI - Class in mindustry.logic
- LExecutor.ExplosionI - Class in mindustry.logic
- LExecutor.FetchI - Class in mindustry.logic
- LExecutor.FlushMessageI - Class in mindustry.logic
- LExecutor.FormatI - Class in mindustry.logic
- LExecutor.GetBlockI - Class in mindustry.logic
- LExecutor.GetFlagI - Class in mindustry.logic
- LExecutor.GetLinkI - Class in mindustry.logic
- LExecutor.JumpI - Class in mindustry.logic
- LExecutor.LInstruction - Interface in mindustry.logic
- LExecutor.LocalePrintI - Class in mindustry.logic
- LExecutor.LookupI - Class in mindustry.logic
- LExecutor.MakeMarkerI - Class in mindustry.logic
- LExecutor.NoopI - Class in mindustry.logic
- LExecutor.OpI - Class in mindustry.logic
- LExecutor.PackColorI - Class in mindustry.logic
- LExecutor.PlaySoundI - Class in mindustry.logic
- LExecutor.PrintCharI - Class in mindustry.logic
- LExecutor.PrintFlushI - Class in mindustry.logic
- LExecutor.PrintI - Class in mindustry.logic
- LExecutor.RadarI - Class in mindustry.logic
- LExecutor.ReadI - Class in mindustry.logic
- LExecutor.SenseI - Class in mindustry.logic
- LExecutor.SenseWeatherI - Class in mindustry.logic
- LExecutor.SetBlockI - Class in mindustry.logic
- LExecutor.SetFlagI - Class in mindustry.logic
- LExecutor.SetI - Class in mindustry.logic
- LExecutor.SetMarkerI - Class in mindustry.logic
- LExecutor.SetPropI - Class in mindustry.logic
- LExecutor.SetRateI - Class in mindustry.logic
- LExecutor.SetRuleI - Class in mindustry.logic
- LExecutor.SetWeatherI - Class in mindustry.logic
- LExecutor.SpawnUnitI - Class in mindustry.logic
- LExecutor.SpawnWaveI - Class in mindustry.logic
- LExecutor.StopI - Class in mindustry.logic
- LExecutor.SyncI - Class in mindustry.logic
- LExecutor.UnitBindI - Class in mindustry.logic
-
Binds the processor to a unit based on some filters.
- LExecutor.UnitControlI - Class in mindustry.logic
-
Controls the unit based on some parameters.
- LExecutor.UnitLocateI - Class in mindustry.logic
-
Uses a unit to find something that may not be in its range.
- LExecutor.WaitI - Class in mindustry.logic
- LExecutor.WriteI - Class in mindustry.logic
- life - Variable in class mindustry.entities.part.DrawPart.PartParams
- life - Static variable in interface mindustry.entities.part.DrawPart.PartProgress
-
Reload of the weapon - 1 right after shooting, 0 when ready to fire
- life - Variable in class mindustry.world.blocks.defense.turrets.Turret.BulletEntry
- lifeScaleRandMax - Variable in class mindustry.entities.bullet.BulletType
-
Min/max multipliers for lifetime applied to this bullet when spawned.
- lifeScaleRandMin - Variable in class mindustry.entities.bullet.BulletType
-
Min/max multipliers for lifetime applied to this bullet when spawned.
- lifesteal - Variable in class mindustry.entities.bullet.BulletType
-
Fraction of bullet damage that heals that shooter.
- lifetime - Variable in class mindustry.entities.bullet.BulletType
-
Lifetime in ticks.
- lifetime - Variable in class mindustry.entities.Effect.EffectContainer
- lifetime - Variable in class mindustry.entities.Effect
- lifetime - Variable in class mindustry.graphics.Shaders.ShockwaveShader
- lifetime - Variable in class mindustry.type.UnitType
-
lifetime of this missile.
- lifetime - Variable in class mindustry.world.draw.DrawCells
- light - Variable in class mindustry.entities.part.RegionPart
- light - Static variable in class mindustry.graphics.Layer
- light - Static variable in class mindustry.graphics.Shaders
- light - Static variable in class mindustry.world.meta.Attribute
-
Heat content.
- light(float, float, float, float) - Static method in class mindustry.graphics.Drawf
- light(float, float, float, float, float, Color, float) - Static method in class mindustry.graphics.Drawf
- light(float, float, float, Color, float) - Static method in class mindustry.graphics.Drawf
- light(float, float, TextureRegion, float, Color, float) - Static method in class mindustry.graphics.Drawf
- light(float, float, TextureRegion, Color, float) - Static method in class mindustry.graphics.Drawf
- light(Position, float, Color, float) - Static method in class mindustry.graphics.Drawf
- lightAlpha - Variable in class mindustry.world.draw.DrawFlame
- lightBlock - Static variable in class mindustry.content.Fx
- LightBlock - Class in mindustry.world.blocks.power
- LightBlock(String) - Constructor for class mindustry.world.blocks.power.LightBlock
- LightBlock.LightBuild - Class in mindustry.world.blocks.power
- LightBuild() - Constructor for class mindustry.world.blocks.power.LightBlock.LightBuild
- lightClipSize - Variable in class mindustry.world.Block
-
Clipping size for lights only.
- lightColor - Variable in class mindustry.entities.bullet.BulletType
-
Color of light emitted by this bullet.
- lightColor - Variable in class mindustry.entities.effect.ParticleEffect
- lightColor - Variable in class mindustry.entities.effect.WaveEffect
- lightColor - Variable in class mindustry.type.Liquid
-
Color used to draw lights.
- lightColor - Variable in class mindustry.type.Planet
-
For suns, this is the color that shines on other planets.
- lightColor - Variable in class mindustry.type.UnitType
-
Color of light that this unit produces when lighting is enabled in the map.
- lightColor - Variable in class mindustry.world.Block
-
Environmental passive light color.
- lightColor - Variable in class mindustry.world.blocks.campaign.LaunchPad
- lightColor - Variable in class mindustry.world.blocks.power.NuclearReactor
- lightDir - Variable in class mindustry.graphics.Shaders.CloudShader
- lightDir - Variable in class mindustry.graphics.Shaders.PlanetShader
- lightDstFrom - Variable in class mindustry.type.Planet
-
Day/night cycle parameters.
- lightDstTo - Variable in class mindustry.type.Planet
-
Day/night cycle parameters.
- lighterOrange - Static variable in class mindustry.graphics.Pal
- lightFlame - Static variable in class mindustry.graphics.Pal
- lighting - Enum constant in enum class mindustry.logic.LogicRule
- lighting - Variable in class mindustry.game.Rules
-
Whether ambient lighting is enabled.
- lightingOnly - Static variable in class mindustry.world.meta.BuildVisibility
- lightInterp - Variable in class mindustry.entities.effect.WaveEffect
- lightishGray - Static variable in class mindustry.graphics.Pal
- lightishOrange - Static variable in class mindustry.graphics.Pal
- lightLiquid - Variable in class mindustry.world.Block
-
liquid used for lighting
- lightning - Static variable in class mindustry.content.Fx
- lightning - Variable in class mindustry.entities.bullet.BulletType
-
Number of separate lightning "roots".
- Lightning - Class in mindustry.entities
- Lightning() - Constructor for class mindustry.entities.Lightning
- lightningAngle - Variable in class mindustry.entities.bullet.BulletType
-
Offset of lightning relative to bullet rotation.
- lightningAngleRand - Variable in class mindustry.entities.bullet.LaserBulletType
- LightningBulletType - Class in mindustry.entities.bullet
- LightningBulletType() - Constructor for class mindustry.entities.bullet.LightningBulletType
- lightningChance - Variable in class mindustry.world.blocks.defense.Wall
-
Lighting chance.
- lightningChance - Static variable in class mindustry.world.meta.Stat
- lightningCharge - Static variable in class mindustry.content.Fx
- lightningColor - Variable in class mindustry.entities.bullet.BulletType
-
Color of lightning created by bullet.
- lightningColor - Variable in class mindustry.world.blocks.campaign.Accelerator
- lightningColor - Variable in class mindustry.world.blocks.defense.ShockMine
- lightningColor - Variable in class mindustry.world.blocks.defense.Wall
- lightningCone - Variable in class mindustry.entities.bullet.BulletType
-
Spread of lightning, relative to bullet rotation.
- lightningDamage - Variable in class mindustry.entities.bullet.BulletType
-
Use a negative value to use default bullet damage.
- lightningDamage - Variable in class mindustry.world.blocks.campaign.Accelerator
- lightningDamage - Variable in class mindustry.world.blocks.defense.Wall
- lightningDamage - Static variable in class mindustry.world.meta.Stat
- lightningDelay - Variable in class mindustry.entities.bullet.LaserBulletType
- lightningLaunchChance - Variable in class mindustry.world.blocks.campaign.Accelerator
- lightningLength - Variable in class mindustry.entities.bullet.BulletType
-
Length of each lightning strand.
- lightningLength - Variable in class mindustry.world.blocks.defense.Wall
- lightningLengthMax - Variable in class mindustry.world.blocks.campaign.Accelerator
- lightningLengthMin - Variable in class mindustry.world.blocks.campaign.Accelerator
- lightningLengthRand - Variable in class mindustry.entities.bullet.BulletType
-
Extra random length added onto base length of lightning.
- lightningOffset - Variable in class mindustry.world.blocks.campaign.Accelerator
- lightningShoot - Static variable in class mindustry.content.Fx
- lightningSound - Variable in class mindustry.world.blocks.defense.Wall
- lightningSpacing - Variable in class mindustry.entities.bullet.LaserBulletType
- lightningType - Variable in class mindustry.entities.bullet.BulletType
-
The bullet created at lightning points.
- lightOpacity - Variable in class mindustry.entities.bullet.BulletType
-
Opacity of light color.
- lightOpacity - Variable in class mindustry.entities.effect.ParticleEffect
- lightOpacity - Variable in class mindustry.entities.effect.WaveEffect
- lightOpacity - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- lightOrange - Static variable in class mindustry.graphics.Pal
- lightPyraFlame - Static variable in class mindustry.graphics.Pal
- lightRadius - Variable in class mindustry.entities.bullet.BulletType
-
Radius of light emitted by this bullet; <0 to use defaults.
- lightRadius - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- lightRadius - Variable in class mindustry.world.Block
-
Radius of the light emitted by this block.
- lightRadius - Variable in class mindustry.world.draw.DrawFlame
- lightRegion - Variable in class mindustry.world.blocks.campaign.LaunchPad
- LightRenderer - Class in mindustry.graphics
-
Renders overlay lights.
- LightRenderer() - Constructor for class mindustry.graphics.LightRenderer
- lights - Variable in class mindustry.core.Renderer
- lightScl - Variable in class mindustry.entities.effect.ParticleEffect
- lightScl - Variable in class mindustry.entities.effect.WaveEffect
- LightShader() - Constructor for class mindustry.graphics.Shaders.LightShader
- lightSinMag - Variable in class mindustry.world.draw.DrawFlame
- lightSinScl - Variable in class mindustry.world.draw.DrawFlame
- lightSrcFrom - Variable in class mindustry.type.Planet
-
Day/night cycle parameters.
- lightSrcTo - Variable in class mindustry.type.Planet
-
Day/night cycle parameters.
- lightsRegion - Variable in class mindustry.world.blocks.power.NuclearReactor
- lightsRegion - Variable in class mindustry.world.blocks.power.VariableReactor
- lightStep - Variable in class mindustry.world.blocks.campaign.LaunchPad
- lightSteps - Variable in class mindustry.world.blocks.campaign.LaunchPad
- lightStroke - Variable in class mindustry.entities.bullet.ContinuousFlameBulletType
- lightStroke - Variable in class mindustry.entities.bullet.ContinuousLaserBulletType
- lightTrail - Static variable in class mindustry.graphics.Pal
- limit - Variable in class mindustry.logic.LExecutor.PlaySoundI
- limit - Variable in class mindustry.logic.LStatements.PlaySoundStatement
- limitHeight - Variable in class mindustry.game.Rules
-
Map area limit rectangle.
- limitLine(Position, Position, float, float) - Static method in class mindustry.graphics.Drawf
- limitLine(Position, Position, float, float, Color) - Static method in class mindustry.graphics.Drawf
- limitMapArea - Variable in class mindustry.game.Rules
-
If true, the map play area is cropped based on the rectangle below.
- limitRange() - Method in class mindustry.world.blocks.defense.turrets.ItemTurret
-
Limits bullet range to this turret's range value.
- limitRange() - Method in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret
-
Makes copies of all bullets and limits their range.
- limitRange(float) - Method in class mindustry.world.blocks.defense.turrets.ItemTurret
-
Limits bullet range to this turret's range value.
- limitRange(float) - Method in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret
-
Makes copies of all bullets and limits their range.
- limitRange(float) - Method in class mindustry.world.blocks.defense.turrets.PowerTurret
- limitRange(BulletType, float) - Method in class mindustry.world.blocks.defense.turrets.Turret
- limitWidth - Variable in class mindustry.game.Rules
-
Map area limit rectangle.
- limitX - Variable in class mindustry.game.Rules
-
Map area limit rectangle.
- limitY - Variable in class mindustry.game.Rules
-
Map area limit rectangle.
- line - Enum constant in enum class mindustry.editor.EditorTool
- line - Enum constant in enum class mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- line - Variable in class mindustry.entities.effect.ParticleEffect
- line - Variable in class mindustry.input.InputHandler
- line(float, float, float, float, float, Color, float) - Method in class mindustry.graphics.LightRenderer
- line(Color, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- linearWarmup - Variable in class mindustry.type.Weapon
-
If true, shoot warmup is linear instead of a curve.
- linearWarmup - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
If true, turret warmup is linear instead of a curve.
- linecast(Bullet, float, float, float, float) - Static method in class mindustry.entities.Damage
-
Casts forward in a line.
- LineConfirmEvent() - Constructor for class mindustry.game.EventType.LineConfirmEvent
- lineEffect - Variable in class mindustry.entities.bullet.RailBulletType
- LineMarker() - Constructor for class mindustry.game.MapObjectives.LineMarker
- LineMarker(float, float, float, float) - Constructor for class mindustry.game.MapObjectives.LineMarker
- LineMarker(float, float, float, float, float) - Constructor for class mindustry.game.MapObjectives.LineMarker
- lineMode - Variable in class mindustry.input.MobileInput
-
Various modes that aren't enums for some reason.
- linePlans - Variable in class mindustry.input.InputHandler
- linePoly - Enum constant in enum class mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- lineRect - Enum constant in enum class mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- lineScale - Variable in class mindustry.input.MobileInput
-
Animation scale for line.
- lineStartX - Variable in class mindustry.input.MobileInput
-
Position where the player started dragging a line.
- lineStartY - Variable in class mindustry.input.MobileInput
-
Position where the player started dragging a line.
- link - Variable in class mindustry.ui.Links.LinkEntry
- link - Variable in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- link - Variable in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- link - Variable in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- link - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- link - Variable in class mindustry.world.blocks.units.UnitAssemblerModule.UnitAssemblerModuleBuild
- linked(Building) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- linked(Building) - Method in class mindustry.world.blocks.power.PowerNode.PowerNodeBuild
- linkedCore - Variable in class mindustry.world.blocks.storage.StorageBlock.StorageBuild
- LinkEntry(String, String, Drawable, Color) - Constructor for class mindustry.ui.Links.LinkEntry
- linkIds - Variable in class mindustry.logic.LExecutor
- linkRange - Static variable in class mindustry.world.meta.Stat
- links - Variable in class mindustry.logic.LExecutor
- links - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- links - Variable in class mindustry.world.blocks.power.BeamNode.BeamNodeBuild
- links - Variable in class mindustry.world.modules.PowerModule
- Links - Class in mindustry.ui
- Links() - Constructor for class mindustry.ui.Links
- Links.LinkEntry - Class in mindustry.ui
- linkValid() - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- linkValid() - Method in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- linkValid(Building, Building) - Method in class mindustry.world.blocks.power.PowerNode
- linkValid(Building, Building, boolean) - Method in class mindustry.world.blocks.power.PowerNode
- linkValid(Tile, Tile) - Method in class mindustry.world.blocks.distribution.ItemBridge
- linkValid(Tile, Tile, boolean) - Method in class mindustry.world.blocks.distribution.ItemBridge
- liqScl - Static variable in class mindustry.maps.planet.ErekirPlanetGenerator
- liqThresh - Static variable in class mindustry.maps.planet.ErekirPlanetGenerator
- liquid - Enum constant in enum class mindustry.ctype.ContentType
- liquid - Enum constant in enum class mindustry.type.Category
-
Blocks that move liquids around.
- liquid - Variable in class mindustry.entities.abilities.LiquidExplodeAbility
- liquid - Variable in class mindustry.entities.abilities.LiquidRegenAbility
- liquid - Variable in class mindustry.entities.bullet.LiquidBulletType
- liquid - Variable in class mindustry.graphics.CacheLayer
- liquid - Variable in class mindustry.type.LiquidStack
- liquid - Variable in class mindustry.type.weather.RainWeather
- liquid - Variable in class mindustry.world.consumers.ConsumeLiquid
- liquid - Variable in class mindustry.world.draw.DrawLiquidRegion
- liquid - Variable in class mindustry.world.draw.DrawPumpLiquid
- liquid - Variable in class mindustry.world.draw.DrawTurret
- liquid(int) - Method in class mindustry.core.ContentLoader
- liquid(TextureRegion, float, float, float, Color) - Static method in class mindustry.graphics.Drawf
- liquid(TextureRegion, float, float, float, Color, float) - Static method in class mindustry.graphics.Drawf
- liquid(String) - Method in class mindustry.core.ContentLoader
- liquid(Liquid, float, boolean) - Static method in class mindustry.world.meta.StatValues
- Liquid - Class in mindustry.type
-
A better name for this class would be "fluid", but it's too late for that.
- Liquid(String) - Constructor for class mindustry.type.Liquid
-
For modding only.
- Liquid(String, Color) - Constructor for class mindustry.type.Liquid
- liquidBase - Variable in class mindustry.world.blocks.environment.ShallowLiquid
- LiquidBlock - Class in mindustry.world.blocks.liquid
- LiquidBlock(String) - Constructor for class mindustry.world.blocks.liquid.LiquidBlock
- LiquidBlock.LiquidBuild - Class in mindustry.world.blocks.liquid
- liquidBoostIntensity - Variable in class mindustry.world.blocks.production.Drill
-
How many times faster the drill will progress when boosted by liquid.
- liquidBoostIntensity - Variable in class mindustry.world.blocks.production.WallCrafter
-
How many times faster the drill will progress when boosted by liquid.
- LiquidBridge - Class in mindustry.world.blocks.liquid
- LiquidBridge(String) - Constructor for class mindustry.world.blocks.liquid.LiquidBridge
- LiquidBridge.LiquidBridgeBuild - Class in mindustry.world.blocks.liquid
- LiquidBridgeBuild() - Constructor for class mindustry.world.blocks.liquid.LiquidBridge.LiquidBridgeBuild
- LiquidBuild() - Constructor for class mindustry.world.blocks.liquid.LiquidBlock.LiquidBuild
- LiquidBulletType - Class in mindustry.entities.bullet
- LiquidBulletType() - Constructor for class mindustry.entities.bullet.LiquidBulletType
- LiquidBulletType(Liquid) - Constructor for class mindustry.entities.bullet.LiquidBulletType
- liquidCapacity - Enum constant in enum class mindustry.logic.LAccess
- liquidCapacity - Variable in class mindustry.world.Block
-
maximum total liquids this block can carry if hasLiquids = true
- liquidCapacity - Static variable in class mindustry.world.meta.Stat
- liquidConsumed - Variable in class mindustry.world.blocks.defense.turrets.ContinuousLiquidTurret
- liquidContainer - Static variable in class mindustry.content.Blocks
- liquidDraw - Variable in class mindustry.world.draw.DrawTurret
-
Overrides the liquid to draw in the liquid region.
- liquidDrop - Variable in class mindustry.world.blocks.environment.Floor
-
liquids that drop from this block, used for pumps.
- liquidDrop - Variable in class mindustry.world.blocks.production.Pump.PumpBuild
- liquidEfficiencyMultiplier(Liquid) - Method in class mindustry.world.consumers.ConsumeLiquidFilter
- liquidEfficiencyMultiplier(Liquid) - Method in class mindustry.world.consumers.ConsumeLiquidFlammable
- liquidEffMultiplier(Floatf<Liquid>, float, Boolf<Liquid>) - Static method in class mindustry.world.meta.StatValues
- LiquidExplodeAbility - Class in mindustry.entities.abilities
- LiquidExplodeAbility() - Constructor for class mindustry.entities.abilities.LiquidExplodeAbility
- liquidFilter - Variable in class mindustry.world.Block
-
Consumption filters.
- liquidJunction - Static variable in class mindustry.content.Blocks
- LiquidJunction - Class in mindustry.world.blocks.liquid
- LiquidJunction(String) - Constructor for class mindustry.world.blocks.liquid.LiquidJunction
- LiquidJunction.LiquidJunctionBuild - Class in mindustry.world.blocks.liquid
- LiquidJunctionBuild() - Constructor for class mindustry.world.blocks.liquid.LiquidJunction.LiquidJunctionBuild
- LiquidModule - Class in mindustry.world.modules
- LiquidModule() - Constructor for class mindustry.world.modules.LiquidModule
- LiquidModule.LiquidCalculator - Interface in mindustry.world.modules
- LiquidModule.LiquidConsumer - Interface in mindustry.world.modules
- liquidMultiplier - Variable in class mindustry.world.blocks.environment.Floor
-
Multiplier for pumped liquids, used for deep water.
- liquidOpacity - Variable in class mindustry.world.blocks.environment.ShallowLiquid
- liquidOutputDirections - Variable in class mindustry.world.blocks.production.GenericCrafter
-
Liquid output directions, specified in the same order as outputLiquids.
- liquidOutputRegions - Variable in class mindustry.world.draw.DrawLiquidOutputs
- liquidPad - Variable in class mindustry.world.blocks.campaign.LandingPad
- liquidPad - Variable in class mindustry.world.blocks.campaign.LaunchPad
- liquidPadding - Variable in class mindustry.world.blocks.distribution.DirectionLiquidBridge
- liquidPadding - Variable in class mindustry.world.blocks.liquid.LiquidRouter
- liquidPressure - Variable in class mindustry.world.Block
-
higher numbers increase liquid output speed; TODO remove and replace with better liquids system
- LiquidRegenAbility - Class in mindustry.entities.abilities
- LiquidRegenAbility() - Constructor for class mindustry.entities.abilities.LiquidRegenAbility
- liquidRegion - Variable in class mindustry.world.blocks.liquid.LiquidBlock
- liquidRegion - Variable in class mindustry.world.blocks.production.ItemIncinerator
- liquidRemoved - Variable in class mindustry.world.blocks.campaign.LandingPad.LandingPadBuild
- liquidReq - Variable in class mindustry.world.blocks.units.UnitAssembler.AssemblerUnitPlan
- liquidRouter - Static variable in class mindustry.content.Blocks
- LiquidRouter - Class in mindustry.world.blocks.liquid
- LiquidRouter(String) - Constructor for class mindustry.world.blocks.liquid.LiquidRouter
- LiquidRouter.LiquidRouterBuild - Class in mindustry.world.blocks.liquid
- LiquidRouterBuild() - Constructor for class mindustry.world.blocks.liquid.LiquidRouter.LiquidRouterBuild
- liquids - Enum constant in enum class mindustry.world.meta.BlockGroup
- liquids - Variable in class mindustry.world.consumers.ConsumeLiquids
- liquids - Variable in class mindustry.world.consumers.ConsumeLiquidsDynamic
- liquids - Static variable in class mindustry.world.meta.StatCat
- liquids() - Method in class mindustry.core.ContentLoader
- liquids(float, boolean, LiquidStack...) - Static method in class mindustry.world.meta.StatValues
- liquids(float, LiquidStack...) - Static method in class mindustry.world.meta.StatValues
- liquids(Boolf<Liquid>, float, boolean) - Static method in class mindustry.world.meta.StatValues
- Liquids - Class in mindustry.content
- Liquids() - Constructor for class mindustry.content.Liquids
- liquidSecond - Static variable in class mindustry.world.meta.StatUnit
- liquidsLoaded - Variable in class mindustry.world.blocks.payloads.PayloadLoader
- liquidSource - Static variable in class mindustry.content.Blocks
- LiquidSource - Class in mindustry.world.blocks.sandbox
- LiquidSource(String) - Constructor for class mindustry.world.blocks.sandbox.LiquidSource
- LiquidSource.LiquidSourceBuild - Class in mindustry.world.blocks.sandbox
- LiquidSourceBuild() - Constructor for class mindustry.world.blocks.sandbox.LiquidSource.LiquidSourceBuild
- LiquidStack - Class in mindustry.type
- LiquidStack() - Constructor for class mindustry.type.LiquidStack
-
serialization only
- LiquidStack(Liquid, float) - Constructor for class mindustry.type.LiquidStack
- liquidTank - Static variable in class mindustry.content.Blocks
- LiquidTurret - Class in mindustry.world.blocks.defense.turrets
- LiquidTurret(String) - Constructor for class mindustry.world.blocks.defense.turrets.LiquidTurret
- LiquidTurret.LiquidTurretBuild - Class in mindustry.world.blocks.defense.turrets
- LiquidTurretBuild() - Constructor for class mindustry.world.blocks.defense.turrets.LiquidTurret.LiquidTurretBuild
- liquidUnits - Static variable in class mindustry.world.meta.StatUnit
- liquidVoid - Static variable in class mindustry.content.Blocks
- LiquidVoid - Class in mindustry.world.blocks.sandbox
- LiquidVoid(String) - Constructor for class mindustry.world.blocks.sandbox.LiquidVoid
- LiquidVoid.LiquidVoidBuild - Class in mindustry.world.blocks.sandbox
- LiquidVoidBuild() - Constructor for class mindustry.world.blocks.sandbox.LiquidVoid.LiquidVoidBuild
- list - Variable in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable
- list() - Method in class mindustry.game.AttackIndicators
- list() - Method in class mindustry.mod.Mods
- list(Object...) - Static method in class mindustry.type.ItemStack
- list(Object...) - Static method in class mindustry.type.LiquidStack
- list(Object...) - Static method in class mindustry.type.PayloadStack
- listBars() - Method in class mindustry.world.Block
- listener - Variable in class mindustry.ui.dialogs.PlanetDialog
- listFiles(String, Cons2<Mods.LoadedMod, Fi>) - Method in class mindustry.mod.Mods
-
Returns a list of files per mod subdirectory.
- listfrag - Variable in class mindustry.core.UI
- LLocate - Enum Class in mindustry.logic
- LMarkerControl - Enum Class in mindustry.logic
- load - Variable in class mindustry.core.UI
- load() - Method in class mindustry.ai.BaseRegistry
- load() - Static method in class mindustry.content.Blocks
- load() - Static method in class mindustry.content.Bullets
- load() - Static method in class mindustry.content.ErekirTechTree
- load() - Static method in class mindustry.content.Items
- load() - Static method in class mindustry.content.Liquids
- load() - Static method in class mindustry.content.Loadouts
- load() - Static method in class mindustry.content.Planets
- load() - Static method in class mindustry.content.SectorPresets
- load() - Static method in class mindustry.content.SerpuloTechTree
- load() - Static method in class mindustry.content.StatusEffects
- load() - Static method in class mindustry.content.TeamEntries
- load() - Static method in class mindustry.content.UnitTypes
- load() - Static method in class mindustry.content.Weathers
- load() - Method in class mindustry.core.ContentLoader
-
Calls Content#loadIcon() and Content#load() on everything.
- load() - Method in class mindustry.ctype.Content
-
Called after all content is created, only on non-headless versions.
- load() - Method in class mindustry.entities.bullet.BasicBulletType
- load() - Method in class mindustry.entities.bullet.BulletType
- load() - Method in class mindustry.entities.bullet.PointLaserBulletType
- load() - Method in class mindustry.entities.bullet.SapBulletType
- load() - Method in class mindustry.game.Saves
- load() - Method in class mindustry.game.Saves.SaveSlot
- load() - Method in class mindustry.game.Schematics
-
Load all schematics in the folder immediately.
- load() - Method in class mindustry.maps.Maps
-
Load all maps.
- load() - Method in class mindustry.mod.Mods
-
Loads all mods from the folder, but does not call any methods on them.
- load() - Method in class mindustry.type.Planet
- load() - Method in class mindustry.type.UnitType
- load() - Method in class mindustry.type.Weapon
- load() - Method in class mindustry.type.weapons.RepairBeamWeapon
- load() - Method in class mindustry.type.weather.ParticleWeather
- load() - Method in class mindustry.type.weather.RainWeather
- load() - Static method in class mindustry.ui.Styles
- load() - Method in class mindustry.world.Block
- load() - Method in class mindustry.world.blocks.defense.RegenProjector
- load() - Method in class mindustry.world.blocks.defense.turrets.Turret
- load() - Method in class mindustry.world.blocks.distribution.DuctJunction
- load() - Method in class mindustry.world.blocks.environment.AirBlock
- load() - Method in class mindustry.world.blocks.environment.Floor
- load() - Method in class mindustry.world.blocks.environment.StaticWall
- load() - Method in class mindustry.world.blocks.heat.HeatConductor
- load() - Method in class mindustry.world.blocks.liquid.Conduit
- load() - Method in class mindustry.world.blocks.payloads.PayloadBlock
- load() - Method in class mindustry.world.blocks.power.Battery
- load() - Method in class mindustry.world.blocks.power.LongPowerNode
- load() - Method in class mindustry.world.blocks.power.PowerGenerator
- load() - Method in class mindustry.world.blocks.production.GenericCrafter
- load() - Method in class mindustry.world.blocks.production.Pump
- load() - Method in class mindustry.world.blocks.production.Separator
- load() - Static method in class mindustry.world.ColorMapper
- load(Fi) - Static method in class mindustry.io.SaveIO
- load(Fi, WorldContext) - Static method in class mindustry.io.SaveIO
- load(InputStream, WorldContext) - Static method in class mindustry.io.SaveIO
-
Loads from a deflated (!) input stream.
- load(Runnable) - Method in class mindustry.editor.MapEditor
- load(String) - Method in class mindustry.entities.part.DrawPart
- load(String) - Method in class mindustry.entities.part.FlarePart
- load(String) - Method in class mindustry.entities.part.HaloPart
- load(String) - Method in class mindustry.entities.part.HoverPart
- load(String) - Method in class mindustry.entities.part.RegionPart
- load(String) - Method in class mindustry.entities.part.ShapePart
- load(String) - Static method in class mindustry.io.SaveIO
- load(String) - Method in class mindustry.logic.LCanvas
- load(LAssembler) - Method in class mindustry.logic.LExecutor
-
Loads with a specified assembler.
- load(Block) - Method in class mindustry.world.draw.DrawBlock
-
Load any relevant texture regions.
- load(Block) - Method in class mindustry.world.draw.DrawBlurSpin
- load(Block) - Method in class mindustry.world.draw.DrawCells
- load(Block) - Method in class mindustry.world.draw.DrawCultivator
- load(Block) - Method in class mindustry.world.draw.DrawFade
- load(Block) - Method in class mindustry.world.draw.DrawFlame
- load(Block) - Method in class mindustry.world.draw.DrawFrames
- load(Block) - Method in class mindustry.world.draw.DrawGlowRegion
- load(Block) - Method in class mindustry.world.draw.DrawHeatInput
- load(Block) - Method in class mindustry.world.draw.DrawHeatOutput
- load(Block) - Method in class mindustry.world.draw.DrawHeatRegion
- load(Block) - Method in class mindustry.world.draw.DrawLiquidOutputs
- load(Block) - Method in class mindustry.world.draw.DrawLiquidRegion
- load(Block) - Method in class mindustry.world.draw.DrawLiquidTile
- load(Block) - Method in class mindustry.world.draw.DrawMulti
- load(Block) - Method in class mindustry.world.draw.DrawMultiWeave
- load(Block) - Method in class mindustry.world.draw.DrawPistons
- load(Block) - Method in class mindustry.world.draw.DrawPlasma
- load(Block) - Method in class mindustry.world.draw.DrawPower
- load(Block) - Method in class mindustry.world.draw.DrawPumpLiquid
- load(Block) - Method in class mindustry.world.draw.DrawRegion
- load(Block) - Method in class mindustry.world.draw.DrawSideRegion
- load(Block) - Method in class mindustry.world.draw.DrawSoftParticles
- load(Block) - Method in class mindustry.world.draw.DrawTurret
-
Load any relevant texture regions.
- load(Block) - Method in class mindustry.world.draw.DrawWarmupRegion
- load(Block) - Method in class mindustry.world.draw.DrawWeave
- loadAll() - Static method in class mindustry.ai.UnitCommand
- loadAll() - Static method in class mindustry.ai.UnitStance
- loadAnd(Runnable) - Method in class mindustry.core.UI
- loadAnd(String, Runnable) - Method in class mindustry.core.UI
- loadAsync() - Method in class mindustry.core.Control
- loadAsync() - Method in class mindustry.core.UI
- loadAsync() - Method in class mindustry.mod.Mods
-
Repacks all in-game sprites.
- loadAsync() - Method in class mindustry.Vars
- loadAsync(AssetManager, String, Fi, TextureLoader.TextureParameter) - Method in class mindustry.io.SavePreviewLoader
- loadAsync(AssetManager, String, Fi, TextureLoader.TextureParameter) - Method in class mindustry.maps.MapPreviewLoader
- loadBlock - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
-
Block of code to run after load.
- loadBlocksCommand - Static variable in class mindustry.ai.UnitCommand
- loadColors() - Method in class mindustry.core.ContentLoader
-
Loads block colors.
- loadColors() - Static method in class mindustry.core.UI
- loadContent() - Method in class mindustry.mod.Mod
-
Called on clientside mods.
- loadContent() - Method in class mindustry.mod.Mods
-
Creates all the content found in mod files.
- loadContentIcons() - Static method in class mindustry.ui.Fonts
- loadContentIconsHeadless() - Static method in class mindustry.ui.Fonts
- loadDefaultFont() - Static method in class mindustry.ui.Fonts
-
Called from a static context for use in the loading screen.
- LoadDialog - Class in mindustry.ui.dialogs
- LoadDialog() - Constructor for class mindustry.ui.dialogs.LoadDialog
- LoadDialog(String) - Constructor for class mindustry.ui.dialogs.LoadDialog
- loaded - Variable in class mindustry.game.SectorInfo.ExportStat
- loaded - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- loadedFileLogger - Static variable in class mindustry.Vars
-
Whether the logger is loaded.
- loadedLogger - Static variable in class mindustry.Vars
-
Whether the logger is loaded.
- LoadedMod(Fi, Fi, Mod, ClassLoader, Mods.ModMeta) - Constructor for class mindustry.mod.Mods.LoadedMod
- loadEffect - Variable in class mindustry.world.blocks.distribution.StackConveyor
- loader - Variable in class mindustry.mod.Mods.LoadedMod
-
Class loader for JAR mods.
- loadFileLogger() - Static method in class mindustry.Vars
- loadFluidFrames() - Method in class mindustry.core.Renderer
- loadFonts() - Static method in class mindustry.ui.Fonts
- loadfrag - Variable in class mindustry.core.UI
- loadGenerator(int, int, Cons<Tiles>) - Method in class mindustry.core.World
- loadIcon() - Method in class mindustry.ctype.Content
-
Called right before load().
- loadIcon() - Method in class mindustry.ctype.UnlockableContent
- loadIcon() - Method in class mindustry.type.Item
- loadIcon() - Method in class mindustry.type.SectorPreset
- loadInfo() - Method in class mindustry.type.Sector
- LoadingFragment - Class in mindustry.ui.fragments
- LoadingFragment() - Constructor for class mindustry.ui.fragments.LoadingFragment
- loadInternalMap(String) - Method in class mindustry.maps.Maps
-
Loads a map from the map folder and returns it.
- loadJar(Fi, ClassLoader) - Method in interface mindustry.core.Platform
-
Dynamically creates a class loader for a jar file.
- loadLocales - Static variable in class mindustry.Vars
-
Whether to load locales.
- loadLogger() - Static method in class mindustry.Vars
- loadMap(Map) - Method in class mindustry.core.World
- loadMap(Map) - Static method in class mindustry.io.MapIO
- loadMap(Map, Rules) - Method in class mindustry.core.World
- loadMap(Map, WorldContext) - Static method in class mindustry.io.MapIO
- loadMusic(String) - Method in class mindustry.core.FileTree
-
Loads a music file by name from the music/ folder.
- loadNoise() - Method in class mindustry.graphics.Shaders.SurfaceShader
- loadout - Variable in class mindustry.game.EventType.SectorLaunchLoadoutEvent
- loadout - Variable in class mindustry.game.Rules
-
Starting items put in cores.
- loadout_UNUSED - Enum constant in enum class mindustry.ctype.ContentType
- LoadoutDialog - Class in mindustry.ui.dialogs
- LoadoutDialog() - Constructor for class mindustry.ui.dialogs.LoadoutDialog
- loadouts - Variable in class mindustry.ui.dialogs.PlanetDialog
- Loadouts - Class in mindustry.content
- Loadouts() - Constructor for class mindustry.content.Loadouts
- loadPowerDynamic - Variable in class mindustry.world.blocks.payloads.PayloadLoader
- loadPreviews() - Method in class mindustry.maps.Maps
- LoadRenderer - Class in mindustry.graphics
- LoadRenderer() - Constructor for class mindustry.graphics.LoadRenderer
- loadRules() - Method in class mindustry.type.Planet
- loadScripts() - Method in class mindustry.mod.Mods
-
This must be run on the main thread!
- loadSector(Sector) - Method in class mindustry.core.World
- loadSector(Sector, int, boolean) - Method in class mindustry.core.World
- loadSettings() - Static method in class mindustry.Vars
- LoadShader(String, String) - Constructor for class mindustry.graphics.Shaders.LoadShader
- loadSound(String) - Method in class mindustry.core.FileTree
-
Loads a sound by name from the sounds/ folder.
- loadSync() - Method in class mindustry.core.UI
- loadSync() - Method in class mindustry.game.Schematics
- loadSync() - Method in class mindustry.mod.Mods
- loadSync(AssetManager, String, Fi, TextureLoader.TextureParameter) - Method in class mindustry.maps.MapPreviewLoader
- loadSystemCursors() - Static method in class mindustry.ui.Fonts
-
Called from a static context to make the cursor appear immediately upon startup.
- loadTime - Variable in class mindustry.world.blocks.payloads.PayloadLoader
- loadUnitsCommand - Static variable in class mindustry.ai.UnitCommand
- loadWorld(InputStream) - Static method in class mindustry.net.NetworkIO
- lobesMax - Variable in class mindustry.world.blocks.environment.SeaBush
- lobesMin - Variable in class mindustry.world.blocks.environment.SeaBush
- local - Variable in class mindustry.async.PhysicsProcess.PhysicsWorld.PhysicsBody
- locale - Variable in class mindustry.net.Administration.TraceInfo
- locale - Variable in class mindustry.net.Packets.ConnectPacket
- LocalePrintI() - Constructor for class mindustry.logic.LExecutor.LocalePrintI
- LocalePrintI(LVar) - Constructor for class mindustry.logic.LExecutor.LocalePrintI
- LocalePrintStatement() - Constructor for class mindustry.logic.LStatements.LocalePrintStatement
- locales - Static variable in class mindustry.Vars
-
list of all locales that can be switched to
- localized() - Method in class mindustry.ai.UnitCommand
- localized() - Method in class mindustry.ai.UnitStance
- localized() - Method in class mindustry.entities.abilities.Ability
- localized() - Method in class mindustry.entities.abilities.UnitSpawnAbility
- localized() - Method in enum class mindustry.game.Difficulty
- localized() - Method in class mindustry.game.Team
- localized() - Method in class mindustry.logic.LCategory
- localized() - Method in class mindustry.world.meta.Stat
- localized() - Method in class mindustry.world.meta.StatCat
- localized() - Method in class mindustry.world.meta.StatUnit
- localizedName - Variable in class mindustry.ctype.UnlockableContent
-
Localized, formal name.
- localizedName() - Method in class mindustry.content.TechTree.TechNode
- locate - Variable in class mindustry.logic.LExecutor.UnitLocateI
- locate - Variable in class mindustry.logic.LStatements.UnitLocateStatement
- locateMod(String) - Method in class mindustry.mod.Mods
- locked() - Method in class mindustry.ctype.UnlockableContent
- locked() - Method in class mindustry.input.InputHandler
- locked() - Method in class mindustry.type.Sector
- lockLegBase - Variable in class mindustry.type.UnitType
-
If true, legs are locked to the base of the unit instead of being on an implicit rotating "mount".
- lockRotation - Variable in class mindustry.world.Block
-
if rotate = false and this is true, rotation will be locked at 0 when placing (default); advanced use only
- locus - Static variable in class mindustry.content.UnitTypes
- log - Enum constant in enum class mindustry.logic.LogicOp
- log(Log.LogLevel, String, String) - Method in class mindustry.mod.Scripts
- log(String, String) - Method in class mindustry.mod.Scripts
- log(Throwable) - Static method in class mindustry.net.CrashHandler
- log10 - Enum constant in enum class mindustry.logic.LogicOp
- logCommands - Static variable in class mindustry.net.Administration.Config
- logContent() - Method in class mindustry.core.ContentLoader
-
Logs content statistics.
- logging - Static variable in class mindustry.net.Administration.Config
- logic - Enum constant in enum class mindustry.type.Category
-
Blocks related to logic.
- logic - Enum constant in enum class mindustry.world.meta.BlockGroup
- logic - Variable in class mindustry.core.UI
- logic - Static variable in class mindustry.ui.Fonts
- logic - Static variable in class mindustry.Vars
- Logic - Class in mindustry.core
-
Logic module.
- Logic() - Constructor for class mindustry.core.Logic
- LogicAI - Class in mindustry.ai.types
- LogicAI() - Constructor for class mindustry.ai.types.LogicAI
- LogicBlock - Class in mindustry.world.blocks.logic
- LogicBlock(String) - Constructor for class mindustry.world.blocks.logic.LogicBlock
- LogicBlock.LogicBuild - Class in mindustry.world.blocks.logic
- LogicBlock.LogicLink - Class in mindustry.world.blocks.logic
- logicBlocks - Static variable in class mindustry.graphics.Pal
- LogicBuild() - Constructor for class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- logicCamPan - Variable in class mindustry.input.InputHandler
- logicCamSpeed - Variable in class mindustry.input.InputHandler
- logicConfigurable - Variable in class mindustry.world.Block
-
If true, this block can be configured by logic.
- logicControl - Static variable in class mindustry.graphics.Pal
- logicControlCooldown - Static variable in class mindustry.world.blocks.defense.turrets.Turret
- logicControllable - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- logicControlled() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- logicControlTime - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- logicControlTimeout - Static variable in class mindustry.ai.types.LogicAI
-
Time after which the unit resets its controlled and reverts to a normal unit.
- logicCutscene - Variable in class mindustry.input.InputHandler
-
If true, there is a cutscene currently occurring in logic.
- logicCutsceneZoom - Variable in class mindustry.input.InputHandler
- LogicDialog - Class in mindustry.logic
- LogicDialog() - Constructor for class mindustry.logic.LogicDialog
- logicDisable - Enum constant in enum class mindustry.world.meta.BlockStatus
- logicDisplay - Static variable in class mindustry.content.Blocks
- LogicDisplay - Class in mindustry.world.blocks.logic
- LogicDisplay(String) - Constructor for class mindustry.world.blocks.logic.LogicDisplay
- LogicDisplay.GraphicsType - Enum Class in mindustry.world.blocks.logic
- LogicDisplay.LogicDisplayBuild - Class in mindustry.world.blocks.logic
- LogicDisplayBuild() - Constructor for class mindustry.world.blocks.logic.LogicDisplay.LogicDisplayBuild
- logicExplosion(Team, float, float, float, float, boolean, boolean, boolean, boolean) - Static method in class mindustry.logic.LExecutor
- LogicFilter - Class in mindustry.maps.filters
- LogicFilter() - Constructor for class mindustry.maps.filters.LogicFilter
- LogicFx - Class in mindustry.logic
- LogicFx() - Constructor for class mindustry.logic.LogicFx
- LogicFx.EffectEntry - Class in mindustry.logic
- logici - Static variable in class mindustry.ui.Styles
-
Default image button style - gray corners at 45 degrees.
- logicIo - Static variable in class mindustry.graphics.Pal
- logicItemTransferRange - Static variable in class mindustry.Vars
-
range for moving items for logic units
- LogicLink(int, int, String, boolean) - Constructor for class mindustry.world.blocks.logic.LogicBlock.LogicLink
- LogicOp - Enum Class in mindustry.logic
- logicOperations - Static variable in class mindustry.graphics.Pal
- logicProcessor - Static variable in class mindustry.content.Blocks
- LogicRule - Enum Class in mindustry.logic
- logicShooting - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- logict - Static variable in class mindustry.ui.Styles
-
Default text button style - gray corners at 45 degrees.
- logicTogglet - Static variable in class mindustry.ui.Styles
-
Default text button style - gray corners at 45 degrees.
- logicUnitBuild - Variable in class mindustry.game.Rules
-
Whether to allow units to build with logic.
- logicUnits - Static variable in class mindustry.graphics.Pal
- logicVars - Static variable in class mindustry.Vars
- logicVisible() - Method in class mindustry.ctype.UnlockableContent
- logicVisible() - Method in class mindustry.world.Block
- logicWorld - Static variable in class mindustry.graphics.Pal
- LongPowerNode - Class in mindustry.world.blocks.power
- LongPowerNode(String) - Constructor for class mindustry.world.blocks.power.LongPowerNode
- LongPowerNode.LongPowerNodeBuild - Class in mindustry.world.blocks.power
- LongPowerNodeBuild() - Constructor for class mindustry.world.blocks.power.LongPowerNode.LongPowerNodeBuild
- longPress(float, float) - Method in class mindustry.input.MobileInput
- look - Enum constant in enum class mindustry.ui.dialogs.PlanetDialog.Mode
-
Look around for existing sectors.
- lookableContent - Static variable in class mindustry.logic.GlobalVars
- lookAt(Sector) - Method in class mindustry.ui.dialogs.PlanetDialog
- lookAt(Sector, float) - Method in class mindustry.ui.dialogs.PlanetDialog
- lookAt(Sector, Vec3) - Method in class mindustry.type.Planet
- lookingAt(Tile, int, int, int, Block) - Method in interface mindustry.world.blocks.Autotiler
-
Check if a position is facing the secondary position at a rotation
- lookingAtEither(Tile, int, int, int, int, Block) - Method in interface mindustry.world.blocks.Autotiler
- lookupContent(ContentType, int) - Method in class mindustry.logic.GlobalVars
- LookupI() - Constructor for class mindustry.logic.LExecutor.LookupI
- LookupI(LVar, LVar, ContentType) - Constructor for class mindustry.logic.LExecutor.LookupI
- lookupLogicId(UnlockableContent) - Method in class mindustry.logic.GlobalVars
- LookupStatement() - Constructor for class mindustry.logic.LStatements.LookupStatement
- loop - Variable in class mindustry.maps.filters.LogicFilter
- loop(float) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- loop(Sound, float) - Method in class mindustry.audio.SoundControl
- loop(Sound, Position, float) - Method in class mindustry.audio.SoundControl
- loopPayloadCommand - Static variable in class mindustry.ai.UnitCommand
- loopSound - Variable in class mindustry.type.UnitType
-
sound played on loop when this unit is around.
- loopSound - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
The sound that this block makes while active.
- loopSoundVolume - Variable in class mindustry.type.UnitType
-
volume of loop sound
- loopSoundVolume - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Active sound base volume.
- LoseEvent() - Constructor for class mindustry.game.EventType.LoseEvent
- lowAltitude - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- lowPriority - Variable in class mindustry.type.Item
-
if true, this item is of the lowest priority to drills.
- LParser - Class in mindustry.logic
- LStatement - Class in mindustry.logic
-
A statement is an intermediate representation of an instruction, to be used mostly in UI.
- LStatement() - Constructor for class mindustry.logic.LStatement
- LStatements - Class in mindustry.logic
- LStatements() - Constructor for class mindustry.logic.LStatements
- LStatements.ApplyStatusStatement - Class in mindustry.logic
- LStatements.ClientDataStatement - Class in mindustry.logic
- LStatements.CommentStatement - Class in mindustry.logic
- LStatements.ControlStatement - Class in mindustry.logic
- LStatements.CutsceneStatement - Class in mindustry.logic
- LStatements.DrawFlushStatement - Class in mindustry.logic
- LStatements.DrawStatement - Class in mindustry.logic
- LStatements.EffectStatement - Class in mindustry.logic
- LStatements.EndStatement - Class in mindustry.logic
- LStatements.ExplosionStatement - Class in mindustry.logic
- LStatements.FetchStatement - Class in mindustry.logic
- LStatements.FlushMessageStatement - Class in mindustry.logic
- LStatements.FormatStatement - Class in mindustry.logic
- LStatements.GetBlockStatement - Class in mindustry.logic
- LStatements.GetFlagStatement - Class in mindustry.logic
- LStatements.GetLinkStatement - Class in mindustry.logic
- LStatements.InvalidStatement - Class in mindustry.logic
- LStatements.JumpStatement - Class in mindustry.logic
- LStatements.LocalePrintStatement - Class in mindustry.logic
- LStatements.LookupStatement - Class in mindustry.logic
- LStatements.MakeMarkerStatement - Class in mindustry.logic
- LStatements.OperationStatement - Class in mindustry.logic
- LStatements.PackColorStatement - Class in mindustry.logic
- LStatements.PlaySoundStatement - Class in mindustry.logic
- LStatements.PrintCharStatement - Class in mindustry.logic
- LStatements.PrintFlushStatement - Class in mindustry.logic
- LStatements.PrintStatement - Class in mindustry.logic
- LStatements.RadarStatement - Class in mindustry.logic
- LStatements.ReadStatement - Class in mindustry.logic
- LStatements.SensorStatement - Class in mindustry.logic
- LStatements.SetBlockStatement - Class in mindustry.logic
- LStatements.SetFlagStatement - Class in mindustry.logic
- LStatements.SetMarkerStatement - Class in mindustry.logic
- LStatements.SetPropStatement - Class in mindustry.logic
- LStatements.SetRateStatement - Class in mindustry.logic
- LStatements.SetRuleStatement - Class in mindustry.logic
- LStatements.SetStatement - Class in mindustry.logic
- LStatements.SpawnUnitStatement - Class in mindustry.logic
- LStatements.SpawnWaveStatement - Class in mindustry.logic
- LStatements.StopStatement - Class in mindustry.logic
- LStatements.SyncStatement - Class in mindustry.logic
- LStatements.UnitBindStatement - Class in mindustry.logic
- LStatements.UnitControlStatement - Class in mindustry.logic
- LStatements.UnitLocateStatement - Class in mindustry.logic
- LStatements.UnitRadarStatement - Class in mindustry.logic
- LStatements.WaitStatement - Class in mindustry.logic
- LStatements.WeatherSenseStatement - Class in mindustry.logic
- LStatements.WeatherSetStatement - Class in mindustry.logic
- LStatements.WriteStatement - Class in mindustry.logic
- LUnitControl - Enum Class in mindustry.logic
- lustre - Static variable in class mindustry.content.Blocks
- LVar - Class in mindustry.logic
- LVar(String) - Constructor for class mindustry.logic.LVar
- LVar(String, int) - Constructor for class mindustry.logic.LVar
- LVar(String, int, boolean) - Constructor for class mindustry.logic.LVar
M
- mace - Static variable in class mindustry.content.UnitTypes
- macNotchHeight - Static variable in class mindustry.Vars
-
macbook screen notch height
- mag - Variable in class mindustry.entities.pattern.ShootHelix
- mag - Variable in class mindustry.entities.pattern.ShootSine
-
magnitude of sine curve for position displacement
- mag - Variable in class mindustry.maps.filters.DistortFilter
- mag - Variable in class mindustry.maps.planet.AsteroidGenerator
- magmarock - Static variable in class mindustry.content.Blocks
- magmasmoke - Static variable in class mindustry.content.Fx
- magMax - Variable in class mindustry.world.blocks.environment.SeaBush
- magMin - Variable in class mindustry.world.blocks.environment.SeaBush
- MagneticStorm - Class in mindustry.type.weather
- MagneticStorm(String) - Constructor for class mindustry.type.weather.MagneticStorm
- magnitude - Variable in class mindustry.maps.filters.TerrainFilter
- main - Enum constant in enum class mindustry.graphics.MultiPacker.PageType
- main - Variable in class mindustry.mod.Mods.LoadedMod
-
The mod's main class; may be null.
- main - Variable in class mindustry.mod.Mods.ModMeta
- main - Variable in class mindustry.ui.dialogs.SettingsMenuDialog
- main(String[]) - Static method in class mindustry.tools.IconConverter
- main(String[]) - Static method in class mindustry.tools.ImagePacker
- main(String[]) - Static method in class mindustry.tools.ScriptMainGenerator
- mainExecutor - Static variable in class mindustry.Vars
- mainLoader() - Method in class mindustry.mod.Mods
- mainTarget - Variable in class mindustry.ai.types.LogicAI
- make10maps - Enum constant in enum class mindustry.service.Achievement
- makeBatteryBalance() - Static method in class mindustry.world.blocks.power.PowerNode
- makeButtonOverlay() - Method in class mindustry.ui.dialogs.BaseDialog
-
Places the buttons as an overlay on top of the content.
- makeFire - Variable in class mindustry.entities.bullet.BulletType
-
Whether to make fire on impact
- makeIconRegions() - Method in class mindustry.world.Block
- MakeMarkerI() - Constructor for class mindustry.logic.LExecutor.MakeMarkerI
- MakeMarkerI(String, LVar, LVar, LVar, LVar) - Constructor for class mindustry.logic.LExecutor.MakeMarkerI
- MakeMarkerStatement() - Constructor for class mindustry.logic.LStatements.MakeMarkerStatement
- makeOutline(MultiPacker.PageType, MultiPacker, TextureRegion, boolean, Color, int) - Method in class mindustry.ctype.UnlockableContent
- makeOutline(MultiPacker, TextureRegion, String, Color) - Method in class mindustry.ctype.UnlockableContent
- makeOutline(MultiPacker, TextureRegion, String, Color, int) - Method in class mindustry.ctype.UnlockableContent
- makePixmap(byte[]) - Method in class mindustry.world.blocks.logic.CanvasBlock
-
returns the same pixmap instance each time, use with care
- makePowerBalance() - Static method in class mindustry.world.blocks.power.PowerNode
- makeRect() - Method in class mindustry.type.Sector
-
Projects this sector onto a 4-corner square for use in map gen.
- malign - Static variable in class mindustry.content.Blocks
- malis - Static variable in class mindustry.game.Team
- manhattan - Static variable in class mindustry.ai.Astar
- manifold - Static variable in class mindustry.content.UnitTypes
- manualShooting - Variable in class mindustry.input.MobileInput
-
Whether manual shooting (point with finger) is enabled.
- map - Variable in class mindustry.core.GameState
-
Map that is currently being played on.
- map - Variable in class mindustry.io.SaveMeta
- map - Variable in class mindustry.maps.generators.FileMapGenerator
- map - Variable in exception mindustry.maps.MapException
- map - Variable in class mindustry.maps.MapPreviewLoader.MapPreviewParameter
- map - Static variable in class mindustry.world.meta.Attribute
- Map - Class in mindustry.maps
- Map(Fi, int, int, StringMap, boolean) - Constructor for class mindustry.maps.Map
- Map(Fi, int, int, StringMap, boolean, int) - Constructor for class mindustry.maps.Map
- Map(Fi, int, int, StringMap, boolean, int, int) - Constructor for class mindustry.maps.Map
- Map(StringMap) - Constructor for class mindustry.maps.Map
- mapArea - Enum constant in enum class mindustry.logic.LogicRule
- mapColor - Variable in class mindustry.world.Block
-
The color of this block when displayed on the minimap or map preview.
- MapEditor - Class in mindustry.editor
- MapEditor() - Constructor for class mindustry.editor.MapEditor
- MapEditorDialog - Class in mindustry.editor
- MapEditorDialog() - Constructor for class mindustry.editor.MapEditorDialog
- MapException - Exception in mindustry.maps
- MapException(Map, String) - Constructor for exception mindustry.maps.MapException
- mapExtension - Static variable in class mindustry.Vars
-
map file extension
- mapFallback(String) - Static method in class mindustry.io.SaveFileReader
- MapGenerateDialog - Class in mindustry.editor
- MapGenerateDialog(boolean) - Constructor for class mindustry.editor.MapGenerateDialog
- MapInfoDialog - Class in mindustry.editor
- MapInfoDialog() - Constructor for class mindustry.editor.MapInfoDialog
- MapIO - Class in mindustry.io
-
Reads and writes map files.
- MapIO() - Constructor for class mindustry.io.MapIO
- MapListDialog - Class in mindustry.ui.dialogs
- MapListDialog(String, boolean) - Constructor for class mindustry.ui.dialogs.MapListDialog
- MapLoadDialog - Class in mindustry.editor
- MapLoadDialog(Cons<Map>) - Constructor for class mindustry.editor.MapLoadDialog
- mapLocales - Variable in class mindustry.core.GameState
-
Locale-specific string bundles of current map
- MapLocales - Class in mindustry.type
-
Class for storing map-specific locale bundles
- MapLocales() - Constructor for class mindustry.type.MapLocales
- MapLocalesDialog - Class in mindustry.editor
- MapLocalesDialog() - Constructor for class mindustry.editor.MapLocalesDialog
- MapMakeEvent() - Constructor for class mindustry.game.EventType.MapMakeEvent
- MapMarkers - Class in mindustry.game
- MapMarkers() - Constructor for class mindustry.game.MapMarkers
- mapname - Variable in class mindustry.net.Host
- MapObjective() - Constructor for class mindustry.game.MapObjectives.MapObjective
- MapObjectives - Class in mindustry.game
-
Handles and executes in-map objectives.
- MapObjectives() - Constructor for class mindustry.game.MapObjectives
- MapObjectives(Seq<MapObjectives.MapObjective>) - Constructor for class mindustry.game.MapObjectives
- MapObjectives.BuildCountObjective - Class in mindustry.game
-
Build a certain amount of a block.
- MapObjectives.CommandModeObjective - Class in mindustry.game
-
Command any unit to do anything.
- MapObjectives.CoreItemObjective - Class in mindustry.game
-
Get a certain item in your core (through a block, not manually.)
- MapObjectives.DestroyBlockObjective - Class in mindustry.game
- MapObjectives.DestroyBlocksObjective - Class in mindustry.game
- MapObjectives.DestroyCoreObjective - Class in mindustry.game
-
Destroy all enemy core(s).
- MapObjectives.DestroyUnitsObjective - Class in mindustry.game
-
Produce a certain amount of units.
- MapObjectives.FlagObjective - Class in mindustry.game
-
Wait until a logic flag is set.
- MapObjectives.Immutable - Annotation Interface in mindustry.game
-
For arrays or
Seq
s; does not add the new and delete buttons - MapObjectives.ItemObjective - Class in mindustry.game
-
Have a certain amount of item in your core.
- MapObjectives.LabelFlag - Annotation Interface in mindustry.game
-
For
byte
; treats it as a world label flag. - MapObjectives.LineMarker - Class in mindustry.game
-
Displays a line from pos1 to pos2.
- MapObjectives.MapObjective - Class in mindustry.game
-
Base abstract class for any in-map objective.
- MapObjectives.Multiline - Annotation Interface in mindustry.game
-
For
String
; indicates that a text area should be used. - MapObjectives.ObjectiveMarker - Class in mindustry.game
-
Marker used for drawing various content to indicate something along with an objective.
- MapObjectives.PointMarker - Class in mindustry.game
-
Displays a circle in the world.
- MapObjectives.PosMarker - Class in mindustry.game
-
A marker that has a position in the world in world coordinates.
- MapObjectives.ProduceObjective - Class in mindustry.game
-
Produce a specific piece of content in the tech tree (essentially research with different text).
- MapObjectives.QuadMarker - Class in mindustry.game
- MapObjectives.Researchable - Annotation Interface in mindustry.game
-
For
UnlockableContent
; filters all un-researchable content. - MapObjectives.ResearchObjective - Class in mindustry.game
-
Research a specific piece of content in the tech tree.
- MapObjectives.Second - Annotation Interface in mindustry.game
-
For
float
; multiplies the UI input by 60. - MapObjectives.ShapeMarker - Class in mindustry.game
-
Displays a shape with an outline and color.
- MapObjectives.ShapeTextMarker - Class in mindustry.game
-
Displays text above a shape.
- MapObjectives.Synthetic - Annotation Interface in mindustry.game
-
For
Block
; filters all un-buildable blocks. - MapObjectives.TextMarker - Class in mindustry.game
-
Displays text at a location.
- MapObjectives.TextureMarker - Class in mindustry.game
-
Displays a texture with specified name.
- MapObjectives.TilePos - Annotation Interface in mindustry.game
- MapObjectives.TimerObjective - Class in mindustry.game
- MapObjectives.UnitCountObjective - Class in mindustry.game
-
Produce a certain amount of a unit.
- MapObjectives.Unordered - Annotation Interface in mindustry.game
-
For arrays or
Seq
s; does not create element rearrangement buttons. - MapObjectives.Vertices - Annotation Interface in mindustry.game
-
For
float[]
; treats it as an array of vertices. - MapObjectivesCanvas - Class in mindustry.editor
- MapObjectivesCanvas() - Constructor for class mindustry.editor.MapObjectivesCanvas
- MapObjectivesCanvas.ObjectiveTilemap - Class in mindustry.editor
- MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile - Class in mindustry.editor
- MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Connector - Class in mindustry.editor
- MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Mover - Class in mindustry.editor
- MapObjectivesDialog - Class in mindustry.editor
- MapObjectivesDialog() - Constructor for class mindustry.editor.MapObjectivesDialog
- MapObjectivesDialog.FieldInterpreter<T> - Interface in mindustry.editor
- MapObjectivesDialog.FieldProvider<T> - Interface in mindustry.editor
- MapObjectivesDialog.TypeInfo - Class in mindustry.editor
-
Stores parameterized or array type information for convenience.
- MappableContent - Class in mindustry.ctype
- MappableContent(String) - Constructor for class mindustry.ctype.MappableContent
- mappingEnabled() - Method in class mindustry.entities.EntityGroup
- MapPlayDialog - Class in mindustry.ui.dialogs
- MapPlayDialog() - Constructor for class mindustry.ui.dialogs.MapPlayDialog
- mapPreviewDirectory - Static variable in class mindustry.Vars
-
data subdirectory used for custom map previews
- MapPreviewLoader - Class in mindustry.maps
- MapPreviewLoader() - Constructor for class mindustry.maps.MapPreviewLoader
- MapPreviewLoader.MapPreviewParameter - Class in mindustry.maps
- MapPreviewParameter(Map) - Constructor for class mindustry.maps.MapPreviewLoader.MapPreviewParameter
- MapProcessorsDialog - Class in mindustry.editor
- MapProcessorsDialog() - Constructor for class mindustry.editor.MapProcessorsDialog
- MapPublishEvent() - Constructor for class mindustry.game.EventType.MapPublishEvent
- MapRenderer - Class in mindustry.editor
- MapRenderer() - Constructor for class mindustry.editor.MapRenderer
- MapResizeDialog - Class in mindustry.editor
- MapResizeDialog(MapResizeDialog.ResizeListener) - Constructor for class mindustry.editor.MapResizeDialog
- MapResizeDialog.ResizeListener - Interface in mindustry.editor
- maps - Variable in class mindustry.core.UI
- maps - Static variable in class mindustry.Vars
- Maps - Class in mindustry.maps
- Maps() - Constructor for class mindustry.maps.Maps
- Maps.MapProvider - Interface in mindustry.maps
- Maps.ShuffleMode - Enum Class in mindustry.maps
- mapsMade - Enum constant in enum class mindustry.service.SStat
- mapsPublished - Enum constant in enum class mindustry.service.SStat
- MapView - Class in mindustry.editor
- MapView() - Constructor for class mindustry.editor.MapView
- markedDone - Variable in class mindustry.logic.LCanvas.JumpCurve
- markerNameToType - Static variable in class mindustry.game.MapObjectives
- markError(Content, Throwable) - Method in class mindustry.mod.ContentParser
- markError(Content, Mods.LoadedMod, Fi, Throwable) - Method in class mindustry.mod.ContentParser
- markers - Variable in class mindustry.core.GameState
-
Markers not linked to objectives.
- markers - Variable in class mindustry.game.MapObjectives.MapObjective
- markers(MapObjectives.ObjectiveMarker...) - Method in class mindustry.game.MapObjectives.MapObjective
- marsh - Static variable in class mindustry.content.SectorPresets
- mass - Variable in class mindustry.async.PhysicsProcess.PhysicsWorld.PhysicsBody
- massDriver - Static variable in class mindustry.content.Blocks
- MassDriver - Class in mindustry.world.blocks.distribution
- MassDriver(String) - Constructor for class mindustry.world.blocks.distribution.MassDriver
- MassDriver.DriverBulletData - Class in mindustry.world.blocks.distribution
- MassDriver.DriverState - Enum Class in mindustry.world.blocks.distribution
- MassDriver.MassDriverBuild - Class in mindustry.world.blocks.distribution
- MassDriverBolt - Class in mindustry.entities.bullet
- MassDriverBolt() - Constructor for class mindustry.entities.bullet.MassDriverBolt
- MassDriverBuild() - Constructor for class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- massiveExplosion - Static variable in class mindustry.content.Fx
- mat - Variable in class mindustry.graphics.g3d.PlanetRenderer
- matches - Variable in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- MatMesh - Class in mindustry.graphics.g3d
-
A GenericMesh that wraps and applies an additional transform to a generic mesh.
- MatMesh(GenericMesh, Mat3D) - Constructor for class mindustry.graphics.g3d.MatMesh
- max - Enum constant in enum class mindustry.logic.LogicOp
- max - Variable in class mindustry.entities.abilities.ForceFieldAbility
-
Maximum shield.
- max - Variable in class mindustry.entities.abilities.ShieldArcAbility
-
Maximum shield.
- max - Variable in class mindustry.entities.abilities.ShieldRegenFieldAbility
- max - Variable in class mindustry.game.SpawnGroup
-
Maximum amount of units that spawn
- max - Static variable in class mindustry.graphics.Layer
- max - Variable in class mindustry.maps.planet.AsteroidGenerator
- max(int) - Method in enum class mindustry.service.SStat
- maxAlpha - Variable in class mindustry.type.weather.ParticleWeather
- maxAmmo - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Maximum ammo units stored.
- maxBlockSize - Static variable in class mindustry.Vars
-
maximum size of any block, do not change unless you know what you're doing
- maxBlockSize - Variable in class mindustry.world.blocks.payloads.Constructor
- maxBlockSize - Variable in class mindustry.world.blocks.payloads.PayloadLoader
- maxBoost - Variable in class mindustry.world.blocks.production.AttributeCrafter
- maxCommandQueueSize - Static variable in class mindustry.ai.types.CommandAI
- maxConsecutive - Static variable in class mindustry.world.meta.Stat
- maxCosts - Static variable in class mindustry.ai.Pathfinder
- maxCrackSize - Static variable in class mindustry.graphics.BlockRenderer
- maxDamageFraction - Variable in class mindustry.entities.bullet.BulletType
-
If positive, limits non-splash damage dealt to a fraction of the target's maximum health.
- maxDeltaClient - Static variable in class mindustry.Vars
-
Maximum delta time.
- maxDeltaServer - Static variable in class mindustry.Vars
-
Maximum delta time.
- maxDisplayBuffer - Static variable in class mindustry.logic.LExecutor
- maxDuration - Variable in class mindustry.type.Weather.WeatherEntry
-
Minimum and maximum spacing between weather events.
- maxEfficiency - Variable in class mindustry.world.blocks.production.HeatCrafter
-
Maximum possible efficiency after overheat.
- maxEfficiency - Static variable in class mindustry.world.meta.Stat
- maxFields - Static variable in class mindustry.ai.Pathfinder
- maxFlammability - Variable in class mindustry.world.consumers.ConsumeCoolant
- maxFrequency - Variable in class mindustry.type.Weather.WeatherEntry
-
Minimum and maximum spacing between weather events.
- maxGlErrors - Static variable in class mindustry.Vars
-
maximum openGL errors logged
- maxGraphicsBuffer - Static variable in class mindustry.logic.LExecutor
- maxHealth - Enum constant in enum class mindustry.logic.LAccess
- maxHealth - Enum constant in enum class mindustry.logic.RadarSort
- maxHeat - Variable in class mindustry.world.blocks.power.VariableReactor
- maxHeatEfficiency - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Maximum efficiency possible, if this turret uses heat.
- maxInstructions - Static variable in class mindustry.logic.LExecutor
- maxInstructionScale - Variable in class mindustry.world.blocks.logic.LogicBlock
- maxInstructionsExecution - Static variable in class mindustry.maps.filters.LogicFilter
-
max available execution for logic filter
- maxInstructionsPerTick - Variable in class mindustry.world.blocks.logic.LogicBlock
- maxItems() - Method in class mindustry.ui.dialogs.LoadoutDialog
- maxLiquid - Static variable in class mindustry.entities.Puddles
- maxLoadoutSchematicPad - Static variable in class mindustry.Vars
-
Maximum extra padding around deployment schematics.
- maxLogLength - Static variable in class mindustry.net.Administration.Config
- maxMarkers - Static variable in class mindustry.logic.LExecutor.MakeMarkerI
- maxModSubtitleLength - Static variable in class mindustry.Vars
-
Maximum char length of mod subtitles in browser/viewer.
- maxNameLength - Static variable in class mindustry.Vars
-
max player name length in bytes
- maxNameLength - Static variable in class mindustry.world.blocks.logic.LogicBlock
- maxNewlines - Variable in class mindustry.world.blocks.logic.MessageBlock
- maxNodes - Variable in class mindustry.world.blocks.power.PowerNode
- maxPayloadSize - Variable in class mindustry.world.blocks.payloads.PayloadDeconstructor
- maxPayloadSize - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- maxPitch - Variable in class mindustry.entities.effect.SoundEffect
- maxPlayersServer - Enum constant in enum class mindustry.service.SStat
- maxPowerConsumption - Variable in class mindustry.world.blocks.payloads.PayloadLoader
- maxPowerUnload - Variable in class mindustry.world.blocks.payloads.PayloadUnloader
- maxProduction - Enum constant in enum class mindustry.service.SStat
- maxRange - Variable in class mindustry.entities.bullet.BulletType
-
Bullet range positive override.
- maxRange - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- maxRange - Static variable in class mindustry.world.blocks.power.PowerNode
-
The maximum range of all power nodes on the map
- maxRetWave - Static variable in class mindustry.maps.SectorDamage
- maxScale() - Method in class mindustry.core.Renderer
- maxSchematicSize - Static variable in class mindustry.Vars
-
Maximum schematic size.
- maxSides - Variable in class mindustry.world.blocks.logic.LogicDisplay
- maxSize - Static variable in class mindustry.editor.MapResizeDialog
- maxSpeed - Variable in class mindustry.entities.abilities.MoveLightningAbility
-
Speeds for when to start lightninging and when to stop getting faster
- maxSpread - Variable in class mindustry.type.CellLiquid
- maxTargets - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- maxTcpSize - Static variable in class mindustry.Vars
-
maximum TCP packet size
- maxTemp - Variable in class mindustry.world.consumers.ConsumeCoolant
- maxTextBuffer - Static variable in class mindustry.logic.LExecutor
- maxTextLength - Static variable in class mindustry.Vars
-
max chat message length
- maxTextLength - Variable in class mindustry.world.blocks.logic.MessageBlock
- maxTextureSize - Static variable in class mindustry.Vars
-
max GL texture size
- maxUnitActive - Enum constant in enum class mindustry.service.SStat
- maxUnits - Static variable in class mindustry.world.meta.Stat
- maxVolume - Variable in class mindustry.entities.effect.SoundEffect
- maxWavesSimulated - Static variable in class mindustry.maps.SectorDamage
- maxWavesSurvived - Enum constant in enum class mindustry.service.SStat
- maxZoom - Variable in class mindustry.core.Renderer
-
minZoom = zooming out, maxZoom = zooming in, used by cutscenes
- maxZoomInGame - Variable in class mindustry.core.Renderer
-
minZoom = zooming out, maxZoom = zooming in, used by actual gameplay zoom and regulated by settings
- mean - Variable in class mindustry.game.SectorInfo.ExportStat
-
mean in terms of items produced per refresh rate (currently, per second)
- means - Variable in class mindustry.game.SectorInfo.ExportStat
- mech_UNUSED - Enum constant in enum class mindustry.ctype.ContentType
- mechanicalDrill - Static variable in class mindustry.content.Blocks
- mechanicalPump - Static variable in class mindustry.content.Blocks
- mechAssembler - Static variable in class mindustry.content.Blocks
- mechFabricator - Static variable in class mindustry.content.Blocks
- mechFrontSway - Variable in class mindustry.type.UnitType
-
parameters for mech swaying animation
- mechLandShake - Variable in class mindustry.type.UnitType
-
screen shake amount for when this mech lands after boosting
- mechLegColor - Variable in class mindustry.type.UnitType
-
color that legs change to when moving, to simulate depth
- mechRefabricator - Static variable in class mindustry.content.Blocks
- mechSideSway - Variable in class mindustry.type.UnitType
-
parameters for mech swaying animation
- mechStepParticles - Variable in class mindustry.type.UnitType
-
whether particles are created when this mech takes a step
- mechStride - Variable in class mindustry.type.UnitType
-
parameters for mech swaying animation
- median(int) - Method in class mindustry.maps.generators.BasicGenerator
- median(int, double) - Method in class mindustry.maps.generators.BasicGenerator
- median(int, double, Block) - Method in class mindustry.maps.generators.BasicGenerator
- MedianFilter - Class in mindustry.maps.filters
- MedianFilter() - Constructor for class mindustry.maps.filters.MedianFilter
- mega - Static variable in class mindustry.content.UnitTypes
- meltdown - Static variable in class mindustry.content.Blocks
- meltdownHit - Static variable in class mindustry.graphics.Pal
- melter - Static variable in class mindustry.content.Blocks
- melting - Static variable in class mindustry.content.Fx
- melting - Static variable in class mindustry.content.StatusEffects
- memory - Variable in class mindustry.world.blocks.logic.MemoryBlock.MemoryBuild
- memoryBank - Static variable in class mindustry.content.Blocks
- MemoryBlock - Class in mindustry.world.blocks.logic
- MemoryBlock(String) - Constructor for class mindustry.world.blocks.logic.MemoryBlock
- MemoryBlock.MemoryBuild - Class in mindustry.world.blocks.logic
- MemoryBuild() - Constructor for class mindustry.world.blocks.logic.MemoryBlock.MemoryBuild
- memoryCapacity - Enum constant in enum class mindustry.logic.LAccess
- memoryCapacity - Variable in class mindustry.world.blocks.logic.MemoryBlock
- memoryCapacity - Static variable in class mindustry.world.meta.Stat
- memoryCell - Static variable in class mindustry.content.Blocks
- MendBuild() - Constructor for class mindustry.world.blocks.defense.MendProjector.MendBuild
- mender - Static variable in class mindustry.content.Blocks
- mendProjector - Static variable in class mindustry.content.Blocks
- MendProjector - Class in mindustry.world.blocks.defense
- MendProjector(String) - Constructor for class mindustry.world.blocks.defense.MendProjector
- MendProjector.MendBuild - Class in mindustry.world.blocks.defense
- menu - Enum constant in enum class mindustry.core.GameState.State
- menu - Enum constant in enum class mindustry.input.Binding
- menu(int, String, String, String[][]) - Static method in class mindustry.ui.Menus
- MenuButton(String, Drawable, Runnable) - Constructor for class mindustry.ui.fragments.MenuFragment.MenuButton
-
Constructs a simple menu button, which behaves the same way on desktop and mobile.
- MenuButton(String, Drawable, Runnable, MenuFragment.MenuButton...) - Constructor for class mindustry.ui.fragments.MenuFragment.MenuButton
-
Constructs a button that runs the runnable when clicked on mobile or shows the submenu on desktop.
- menuChoose(Player, int, int) - Static method in class mindustry.ui.Menus
- menufrag - Variable in class mindustry.core.UI
- MenuFragment - Class in mindustry.ui.fragments
- MenuFragment() - Constructor for class mindustry.ui.fragments.MenuFragment
- MenuFragment.MenuButton - Class in mindustry.ui.fragments
-
Represents a menu button definition.
- menuGroup - Variable in class mindustry.core.UI
- menuId - Variable in class mindustry.game.EventType.MenuOptionChooseEvent
- MenuOptionChooseEvent(Player, int, int) - Constructor for class mindustry.game.EventType.MenuOptionChooseEvent
- MenuRenderer - Class in mindustry.graphics
- MenuRenderer() - Constructor for class mindustry.graphics.MenuRenderer
- Menus - Class in mindustry.ui
-
Class for handling menus and notifications across the network.
- Menus() - Constructor for class mindustry.ui.Menus
- Menus.MenuListener - Interface in mindustry.ui
- Menus.TextInputListener - Interface in mindustry.ui
- mergeFontAtlas(TextureAtlas) - Static method in class mindustry.ui.Fonts
-
Merges the UI and font atlas together for better performance.
- merui - Static variable in class mindustry.content.UnitTypes
- mesh - Variable in class mindustry.graphics.g3d.PlanetMesh
- mesh - Static variable in class mindustry.graphics.Shaders
- mesh - Variable in class mindustry.type.Planet
-
Mesh used for rendering.
- MeshBuilder - Class in mindustry.graphics.g3d
- MeshBuilder() - Constructor for class mindustry.graphics.g3d.MeshBuilder
- meshLoader - Variable in class mindustry.type.Planet
-
Loads the mesh.
- MeshShader() - Constructor for class mindustry.graphics.Shaders.MeshShader
- message - Static variable in class mindustry.content.Blocks
- message - Variable in class mindustry.game.EventType.ClientChatEvent
- message - Variable in class mindustry.game.EventType.PlayerChatEvent
- message - Variable in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- MessageBlock - Class in mindustry.world.blocks.logic
- MessageBlock(String) - Constructor for class mindustry.world.blocks.logic.MessageBlock
- MessageBlock.MessageBuild - Class in mindustry.world.blocks.logic
- MessageBuild() - Constructor for class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- messageInfractions - Variable in class mindustry.net.Administration.PlayerInfo
- messageRateLimit - Static variable in class mindustry.net.Administration.Config
- messageSpamKick - Static variable in class mindustry.net.Administration.Config
- messageTimer - Variable in class mindustry.net.Administration.PlayerInfo
- MessageType - Enum Class in mindustry.logic
- meta - Variable in class mindustry.game.Saves.SaveSlot
- meta - Variable in class mindustry.mod.Mods.LoadedMod
-
This mod's metadata.
- metaglass - Static variable in class mindustry.content.Items
- metalFloor - Static variable in class mindustry.content.Blocks
- metalFloor2 - Static variable in class mindustry.content.Blocks
- metalFloor3 - Static variable in class mindustry.content.Blocks
- metalFloor4 - Static variable in class mindustry.content.Blocks
- metalFloor5 - Static variable in class mindustry.content.Blocks
- metalFloorDamaged - Static variable in class mindustry.content.Blocks
- metalGrayDark - Static variable in class mindustry.graphics.Pal
- microProcessor - Static variable in class mindustry.content.Blocks
- mid - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- midColor - Variable in class mindustry.world.draw.DrawArcSmelt
- midColor - Variable in class mindustry.world.draw.DrawCrucibleFlame
- middle - Variable in class mindustry.world.draw.DrawCells
- middle - Variable in class mindustry.world.draw.DrawCultivator
- millions - Static variable in class mindustry.core.UI
- min - Enum constant in enum class mindustry.logic.LogicOp
- min - Static variable in class mindustry.graphics.Layer
- min - Variable in class mindustry.maps.planet.AsteroidGenerator
- min(int) - Method in class mindustry.type.ItemSeq
- min(DrawPart.PartProgress) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- minAlpha - Variable in class mindustry.type.weather.ParticleWeather
- minArmorDamage - Static variable in class mindustry.Vars
-
min armor fraction damage; e.g.
- minBlockSize - Variable in class mindustry.world.blocks.payloads.Constructor
- minCharge - Variable in class mindustry.world.consumers.ConsumeItemCharged
- minDistribute - Variable in class mindustry.world.blocks.distribution.MassDriver
- minDuration - Variable in class mindustry.type.Weather.WeatherEntry
-
Minimum and maximum spacing between weather events.
- mindustry - package mindustry
- mindustry.ai - package mindustry.ai
- mindustry.ai.types - package mindustry.ai.types
- mindustry.async - package mindustry.async
- mindustry.audio - package mindustry.audio
- mindustry.content - package mindustry.content
- mindustry.core - package mindustry.core
- mindustry.ctype - package mindustry.ctype
- mindustry.editor - package mindustry.editor
- mindustry.entities - package mindustry.entities
- mindustry.entities.abilities - package mindustry.entities.abilities
- mindustry.entities.bullet - package mindustry.entities.bullet
- mindustry.entities.comp - package mindustry.entities.comp
- mindustry.entities.effect - package mindustry.entities.effect
- mindustry.entities.part - package mindustry.entities.part
- mindustry.entities.pattern - package mindustry.entities.pattern
- mindustry.entities.units - package mindustry.entities.units
- mindustry.game - package mindustry.game
- mindustry.graphics - package mindustry.graphics
- mindustry.graphics.g3d - package mindustry.graphics.g3d
- mindustry.input - package mindustry.input
- mindustry.io - package mindustry.io
- mindustry.io.versions - package mindustry.io.versions
- mindustry.logic - package mindustry.logic
- mindustry.maps - package mindustry.maps
- mindustry.maps.filters - package mindustry.maps.filters
- mindustry.maps.generators - package mindustry.maps.generators
- mindustry.maps.planet - package mindustry.maps.planet
- mindustry.mod - package mindustry.mod
- mindustry.net - package mindustry.net
- mindustry.service - package mindustry.service
- mindustry.tools - package mindustry.tools
- mindustry.type - package mindustry.type
- mindustry.type.ammo - package mindustry.type.ammo
- mindustry.type.unit - package mindustry.type.unit
- mindustry.type.weapons - package mindustry.type.weapons
- mindustry.type.weather - package mindustry.type.weather
- mindustry.ui - package mindustry.ui
- mindustry.ui.dialogs - package mindustry.ui.dialogs
- mindustry.ui.fragments - package mindustry.ui.fragments
- mindustry.ui.layout - package mindustry.ui.layout
- mindustry.world - package mindustry.world
- mindustry.world.blocks - package mindustry.world.blocks
- mindustry.world.blocks.campaign - package mindustry.world.blocks.campaign
- mindustry.world.blocks.defense - package mindustry.world.blocks.defense
- mindustry.world.blocks.defense.turrets - package mindustry.world.blocks.defense.turrets
- mindustry.world.blocks.distribution - package mindustry.world.blocks.distribution
- mindustry.world.blocks.environment - package mindustry.world.blocks.environment
- mindustry.world.blocks.heat - package mindustry.world.blocks.heat
- mindustry.world.blocks.legacy - package mindustry.world.blocks.legacy
- mindustry.world.blocks.liquid - package mindustry.world.blocks.liquid
- mindustry.world.blocks.logic - package mindustry.world.blocks.logic
- mindustry.world.blocks.payloads - package mindustry.world.blocks.payloads
- mindustry.world.blocks.power - package mindustry.world.blocks.power
- mindustry.world.blocks.production - package mindustry.world.blocks.production
- mindustry.world.blocks.sandbox - package mindustry.world.blocks.sandbox
- mindustry.world.blocks.storage - package mindustry.world.blocks.storage
- mindustry.world.blocks.units - package mindustry.world.blocks.units
- mindustry.world.consumers - package mindustry.world.consumers
- mindustry.world.draw - package mindustry.world.draw
- mindustry.world.meta - package mindustry.world.meta
- mindustry.world.modules - package mindustry.world.modules
- mine - Enum constant in enum class mindustry.logic.LUnitControl
- mine - Static variable in class mindustry.content.Fx
- mineBeamOffset - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- mineBig - Static variable in class mindustry.content.Fx
- mineCommand - Static variable in class mindustry.ai.UnitCommand
- minEfficiency - Variable in class mindustry.world.blocks.power.ThermalGenerator
- minEfficiency - Variable in class mindustry.world.blocks.production.AttributeCrafter
- mineFloor - Variable in class mindustry.type.UnitType
-
whether this unit can mine ores from floors/walls, respectively
- mineHardnessScaling - Variable in class mindustry.type.UnitType
-
if true, harder materials will take longer to mine
- mineHuge - Static variable in class mindustry.content.Fx
- mineImpact - Static variable in class mindustry.content.Fx
- mineImpactWave - Static variable in class mindustry.content.Fx
- mineItems - Variable in class mindustry.type.UnitType
-
Target items to mine.
- mineLaserEndRegion - Variable in class mindustry.type.UnitType
- mineLaserRegion - Variable in class mindustry.type.UnitType
- MinerAI - Class in mindustry.ai.types
- MinerAI() - Constructor for class mindustry.ai.types.MinerAI
- mineRange - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- mineSmall - Static variable in class mindustry.content.Fx
- mineSound - Variable in class mindustry.type.UnitType
-
continuous sound emitted when mining.
- mineSoundVolume - Variable in class mindustry.type.UnitType
-
volume of mining sound.
- mineSpeed - Variable in class mindustry.type.UnitType
-
mining speed in weird arbitrary units
- mineSpeed - Static variable in class mindustry.world.meta.Stat
- mineTier - Variable in class mindustry.type.UnitType
-
max hardness of ore that this unit can mine (<0 to disable)
- mineTier - Static variable in class mindustry.world.meta.Stat
- mineTransferRange - Static variable in class mindustry.Vars
-
maximum distance between mine and core that supports automatic transferring
- mineWalls - Variable in class mindustry.type.UnitType
-
whether this unit can mine ores from floors/walls, respectively
- mineWallSmall - Static variable in class mindustry.content.Fx
- MineWeapon - Class in mindustry.type.weapons
- MineWeapon() - Constructor for class mindustry.type.weapons.MineWeapon
- MineWeapon(String) - Constructor for class mindustry.type.weapons.MineWeapon
- mineX - Enum constant in enum class mindustry.logic.LAccess
- minExplosiveness - Variable in class mindustry.world.consumers.ConsumeItemExplosive
- mineY - Enum constant in enum class mindustry.logic.LAccess
- minFlammability - Variable in class mindustry.world.consumers.ConsumeItemFlammable
- minFlammability - Variable in class mindustry.world.consumers.ConsumeLiquidFlammable
- minfo - Variable in class mindustry.ctype.Content
-
Info on which mod this content was loaded from.
- minFrequency - Variable in class mindustry.type.Weather.WeatherEntry
-
Minimum and maximum spacing between weather events.
- minGameVersion - Variable in class mindustry.mod.ModListing
- minGameVersion - Variable in class mindustry.mod.Mods.ModMeta
-
Minimum game version that this mod requires, e.g.
- minimap - Enum constant in enum class mindustry.input.Binding
- minimap - Enum constant in enum class mindustry.logic.LMarkerControl
- minimap - Variable in class mindustry.core.Renderer
- minimap - Variable in class mindustry.game.MapObjectives.ObjectiveMarker
-
Whether to display marker on minimap.
- Minimap - Class in mindustry.ui
- Minimap() - Constructor for class mindustry.ui.Minimap
- minimapColor(Tile) - Method in class mindustry.world.Block
- minimapColor(Tile) - Method in class mindustry.world.blocks.distribution.DuctRouter
- minimapColor(Tile) - Method in class mindustry.world.blocks.distribution.Sorter
- minimapColor(Tile) - Method in class mindustry.world.blocks.environment.Cliff
- minimapfrag - Variable in class mindustry.core.UI
- MinimapFragment - Class in mindustry.ui.fragments
- MinimapFragment() - Constructor for class mindustry.ui.fragments.MinimapFragment
- MinimapRenderer - Class in mindustry.graphics
- MinimapRenderer() - Constructor for class mindustry.graphics.MinimapRenderer
- mining - Enum constant in enum class mindustry.logic.LAccess
- mining - Variable in class mindustry.ai.types.MinerAI
- minitem - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- minJavaModGameVersion - Static variable in class mindustry.Vars
-
Min game version for java mods specifically - this is higher, as Java mods have more breaking changes.
- minke - Static variable in class mindustry.content.UnitTypes
- minKey - Variable in class mindustry.ui.dialogs.KeybindDialog
- minModGameVersion - Static variable in class mindustry.Vars
-
Min game version for all mods.
- minPitch - Variable in class mindustry.entities.effect.SoundEffect
- minRadioactivity - Variable in class mindustry.world.consumers.ConsumeItemRadioactive
- minRange - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Minimum bullet range.
- minRange() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- minRangeChange - Variable in class mindustry.entities.bullet.BulletType
-
When used in a turret with multiple ammoo types, this can be set to a non-zero value to influence minRange
- minScale() - Method in class mindustry.core.Renderer
- minShootVelocity - Variable in class mindustry.type.Weapon
-
min velocity required for this weapon to shoot
- minSize - Static variable in class mindustry.editor.MapResizeDialog
- minSpeed - Variable in class mindustry.entities.abilities.MoveLightningAbility
-
Speeds for when to start lightninging and when to stop getting faster
- minStroke - Variable in class mindustry.entities.part.HoverPart
- minStroke - Variable in class mindustry.world.draw.DrawPulseShape
- minutes - Static variable in class mindustry.world.meta.StatUnit
- minutesCaptured - Variable in class mindustry.game.SectorInfo
-
How many minutes this sector has been captured.
- minVelocity - Variable in class mindustry.entities.abilities.MoveEffectAbility
- minVolume - Variable in class mindustry.entities.effect.SoundEffect
- minWarmup - Variable in class mindustry.type.Weapon
-
minimum weapon warmup before firing (this is not linear, do NOT use 1!)
- minWarmup - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Minimum warmup needed to fire.
- minZoom - Variable in class mindustry.core.Renderer
-
minZoom = zooming out, maxZoom = zooming in, used by cutscenes
- minZoom - Variable in class mindustry.type.Planet
-
Minimum camera zoom value.
- minZoomInGame - Variable in class mindustry.core.Renderer
-
minZoom = zooming out, maxZoom = zooming in, used by actual gameplay zoom and regulated by settings
- mirror - Variable in class mindustry.entities.part.EffectSpawnerPart
- mirror - Variable in class mindustry.entities.part.HaloPart
- mirror - Variable in class mindustry.entities.part.HoverPart
- mirror - Variable in class mindustry.entities.part.RegionPart
-
If true, parts are mirrored across the turret.
- mirror - Variable in class mindustry.entities.part.ShapePart
- mirror - Variable in class mindustry.entities.pattern.ShootAlternate
-
If true, the shoot order is flipped.
- mirror - Variable in class mindustry.type.Weapon
-
whether to create a flipped copy of this weapon upon initialization.
- MirrorFilter - Class in mindustry.maps.filters
- MirrorFilter() - Constructor for class mindustry.maps.filters.MirrorFilter
- missile - Static variable in class mindustry.content.UnitTypes
- missileAccelTime - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- MissileAI - Class in mindustry.ai.types
- MissileAI() - Constructor for class mindustry.ai.types.MissileAI
- MissileBulletType - Class in mindustry.entities.bullet
- MissileBulletType() - Constructor for class mindustry.entities.bullet.MissileBulletType
- MissileBulletType(float, float) - Constructor for class mindustry.entities.bullet.MissileBulletType
- MissileBulletType(float, float, String) - Constructor for class mindustry.entities.bullet.MissileBulletType
- missileTrail - Static variable in class mindustry.content.Fx
- missileTrailShort - Static variable in class mindustry.content.Fx
- missileTrailSmoke - Static variable in class mindustry.content.Fx
- missileTrailSmokeSmall - Static variable in class mindustry.content.Fx
- MissileUnitType - Class in mindustry.type.unit
-
Field template for unit types.
- MissileUnitType(String) - Constructor for class mindustry.type.unit.MissileUnitType
- missileYellow - Static variable in class mindustry.graphics.Pal
- missileYellowBack - Static variable in class mindustry.graphics.Pal
- missingDependencies - Enum constant in enum class mindustry.mod.Mods.ModState
- missingDependencies - Variable in class mindustry.mod.Mods.LoadedMod
-
All missing required dependencies of this mod as strings.
- missingSoftDependencies - Variable in class mindustry.mod.Mods.LoadedMod
-
All missing soft dependencies of this mod as strings.
- mission - Enum constant in enum class mindustry.logic.MessageType
- mission - Variable in class mindustry.game.Rules
-
Mission string displayed instead of wave/core counter.
- mixcol - Variable in class mindustry.world.draw.DrawPower
-
If false, fades between emptyRegion and fullRegion instead of mixcol between empty and full colors.
- mixColor - Variable in class mindustry.entities.part.RegionPart
- mixColorFrom - Variable in class mindustry.entities.bullet.BasicBulletType
- mixColorTo - Variable in class mindustry.entities.bullet.BasicBulletType
- mixColorTo - Variable in class mindustry.entities.part.RegionPart
- mobile - Variable in class mindustry.net.Administration.TraceInfo
- mobile - Variable in class mindustry.net.NetConnection
- mobile - Variable in class mindustry.net.Packets.ConnectPacket
- mobile - Static variable in class mindustry.Vars
-
whether the game is running on a mobile device
- MobileButton - Class in mindustry.ui
- MobileButton(Drawable, String, Runnable) - Constructor for class mindustry.ui.MobileButton
- MobileInput - Class in mindustry.input
- MobileInput() - Constructor for class mindustry.input.MobileInput
- mod - Enum constant in enum class mindustry.logic.LogicOp
- mod - Variable in class mindustry.ctype.Content.ModContentInfo
-
The mod that loaded this piece of content.
- mod - Variable in class mindustry.game.Schematic
-
Associated mod.
- mod - Variable in class mindustry.maps.Map
-
Associated mod.
- mod(float) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- Mod - Class in mindustry.mod
- Mod() - Constructor for class mindustry.mod.Mod
- ModClassLoader - Class in mindustry.mod
- ModClassLoader(ClassLoader) - Constructor for class mindustry.mod.ModClassLoader
- modclient - Variable in class mindustry.net.NetConnection
- ModContentInfo() - Constructor for class mindustry.ctype.Content.ModContentInfo
- ModContentLoadEvent() - Constructor for class mindustry.game.EventType.ModContentLoadEvent
- modContentNameMap - Static variable in class mindustry.io.SaveFileReader
- modded - Variable in class mindustry.net.Administration.TraceInfo
- ModDependency(String, boolean) - Constructor for class mindustry.mod.Mods.ModDependency
- modDirectory - Static variable in class mindustry.Vars
-
data subdirectory used for mods
- mode - Variable in enum class mindustry.editor.EditorTool
-
The current alternate placement mode.
- mode - Variable in class mindustry.input.DesktopInput
-
Whether selecting mode is active.
- mode - Variable in class mindustry.input.MobileInput
-
Current place mode.
- mode - Variable in class mindustry.net.Host
- mode - Variable in class mindustry.ui.dialogs.PlanetDialog
- mode - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- mode() - Method in class mindustry.game.Rules
-
Returns the gamemode that best fits these rules.
- mode() - Method in class mindustry.game.Saves.SaveSlot
- modeName - Variable in class mindustry.game.Rules
-
name of the custom mode that this ruleset describes, or null.
- modeName - Variable in class mindustry.net.Host
- modGuideURL - Static variable in class mindustry.Vars
-
Link to the wiki's modding guide.
- modifier - Static variable in class mindustry.core.Version
-
Build modifier, e.g.
- modifyButton(TextButton, Saves.SaveSlot) - Method in class mindustry.ui.dialogs.LoadDialog
- modifyButton(TextButton, Saves.SaveSlot) - Method in class mindustry.ui.dialogs.SaveDialog
- modJsonURLs - Static variable in class mindustry.Vars
-
URLs to the JSON files containing the list of mods.
- ModListing - Class in mindustry.mod
-
Mod listing as a data class.
- ModListing() - Constructor for class mindustry.mod.ModListing
- ModLoadException(String) - Constructor for exception mindustry.mod.Mods.ModLoadException
- ModMeta() - Constructor for class mindustry.mod.Mods.ModMeta
- ModResolutionContext() - Constructor for class mindustry.mod.Mods.ModResolutionContext
- mods - Variable in class mindustry.core.UI
- mods - Variable in class mindustry.io.SaveMeta
- mods - Variable in class mindustry.net.Packets.ConnectPacket
- mods - Static variable in class mindustry.Vars
- Mods - Class in mindustry.mod
- Mods() - Constructor for class mindustry.mod.Mods
- Mods.LoadedMod - Class in mindustry.mod
-
Represents a mod's state.
- Mods.ModDependency - Class in mindustry.mod
- Mods.ModLoadException - Exception in mindustry.mod
- Mods.ModMeta - Class in mindustry.mod
-
Mod metadata information.
- Mods.ModResolutionContext - Class in mindustry.mod
- Mods.ModState - Enum Class in mindustry.mod
- ModsDialog - Class in mindustry.ui.dialogs
- ModsDialog() - Constructor for class mindustry.ui.dialogs.ModsDialog
- moduleFits(Block, float, float, int) - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- modules - Variable in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- moduleTier - Static variable in class mindustry.world.meta.Stat
- mono - Static variable in class mindustry.content.UnitTypes
- moss - Static variable in class mindustry.content.Blocks
- motd - Static variable in class mindustry.net.Administration.Config
- mountType - Variable in class mindustry.type.Weapon
-
type of weapon mount to be used
- mouse - Variable in class mindustry.graphics.Shaders.PlanetGridShader
- mouse_move - Enum constant in enum class mindustry.input.Binding
- mouseAngle(float, float) - Method in class mindustry.input.InputHandler
- move - Enum constant in enum class mindustry.logic.LUnitControl
- move(Bullet) - Method in interface mindustry.entities.Mover
- move(Hitboxc, float, float) - Method in class mindustry.entities.EntityCollisions
- move(Hitboxc, float, float, EntityCollisions.SolidPred) - Method in class mindustry.entities.EntityCollisions
- move_x - Enum constant in enum class mindustry.input.Binding
- move_y - Enum constant in enum class mindustry.input.Binding
- moveArrows - Variable in class mindustry.world.blocks.distribution.ItemBridge
- moveCheck(Hitboxc, float, float, EntityCollisions.SolidPred) - Method in class mindustry.entities.EntityCollisions
- moveCommand - Static variable in class mindustry.ai.UnitCommand
- moveCommand - Static variable in class mindustry.content.Fx
- moved - Variable in class mindustry.ui.dialogs.ResearchDialog.View
- moved - Variable in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- moved() - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- moveDelta(Hitboxc, float, float, int, boolean, EntityCollisions.SolidPred) - Method in class mindustry.entities.EntityCollisions
- MoveEffectAbility - Class in mindustry.entities.abilities
- MoveEffectAbility() - Constructor for class mindustry.entities.abilities.MoveEffectAbility
- MoveEffectAbility(float, float, Color, Effect, float) - Constructor for class mindustry.entities.abilities.MoveEffectAbility
- moveFailed() - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- moveFailed() - Method in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- moveForce - Variable in class mindustry.world.blocks.payloads.PayloadConveyor
- moveInPayload() - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- moveInPayload(boolean) - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- MoveLightningAbility - Class in mindustry.entities.abilities
- MoveLightningAbility(float, int, float, float, float, float, Color) - Constructor for class mindustry.entities.abilities.MoveLightningAbility
- MoveLightningAbility(float, int, float, float, float, float, Color, String) - Constructor for class mindustry.entities.abilities.MoveLightningAbility
- movement - Variable in class mindustry.input.DesktopInput
- movement - Variable in class mindustry.input.MobileInput
- moveOutPayload() - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- mover - Variable in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile
- Mover - Interface in mindustry.entities
-
Applies custom movement to a bullet.
- Mover() - Constructor for class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Mover
- moveRad - Variable in class mindustry.ai.types.LogicAI
- moveRange - Static variable in class mindustry.ai.types.CargoAI
- moveRot - Variable in class mindustry.entities.part.RegionPart
- moveRot - Variable in class mindustry.entities.part.ShapePart
- moves - Variable in class mindustry.entities.part.RegionPart
- moveSmoothing - Static variable in class mindustry.ai.types.CargoAI
- moveThroughBlocks - Variable in class mindustry.type.Liquid
-
if true, this liquid can move through blocks as a puddle.
- moveTile(MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile, int, int) - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap
- moveTime - Variable in class mindustry.world.blocks.payloads.PayloadConveyor
- moveTo(Position, float) - Method in class mindustry.entities.units.AIController
- moveTo(Position, float, float) - Method in class mindustry.entities.units.AIController
- moveTo(Position, float, float, boolean, Vec2) - Method in class mindustry.entities.units.AIController
- moveTo(Position, float, float, boolean, Vec2, boolean) - Method in class mindustry.entities.units.AIController
- moveWhileCharging - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
If false, this turret can't move while charging.
- moveX - Variable in class mindustry.ai.types.LogicAI
- moveX - Variable in class mindustry.entities.part.HaloPart
- moveX - Variable in class mindustry.entities.part.RegionPart
- moveX - Variable in class mindustry.entities.part.ShapePart
- moveY - Variable in class mindustry.ai.types.LogicAI
- moveY - Variable in class mindustry.entities.part.HaloPart
- moveY - Variable in class mindustry.entities.part.RegionPart
- moveY - Variable in class mindustry.entities.part.ShapePart
- moving - Variable in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap
-
The current tile that is being moved.
- moving - Variable in class mindustry.entities.Leg
- mud - Static variable in class mindustry.content.Blocks
- mud - Static variable in class mindustry.graphics.CacheLayer
- mud - Static variable in class mindustry.graphics.Shaders
- muddy - Static variable in class mindustry.content.Fx
- muddy - Static variable in class mindustry.content.StatusEffects
- muddy - Static variable in class mindustry.graphics.Pal
- mul - Enum constant in enum class mindustry.logic.LogicOp
- mul(float) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- mul(DrawPart.PartProgress) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- mult(ItemStack[], float) - Static method in class mindustry.type.ItemStack
- mult(LiquidStack[], float) - Static method in class mindustry.type.LiquidStack
- MultiBulletType - Class in mindustry.entities.bullet
-
A fake bullet type that spawns multiple sub-bullets when "fired".
- MultiBulletType() - Constructor for class mindustry.entities.bullet.MultiBulletType
- MultiBulletType(int, BulletType...) - Constructor for class mindustry.entities.bullet.MultiBulletType
- MultiBulletType(BulletType...) - Constructor for class mindustry.entities.bullet.MultiBulletType
- multicastGroup - Static variable in class mindustry.Vars
-
multicast group for discovery.
- multicastPort - Static variable in class mindustry.Vars
-
multicast discovery port.
- MultiEffect - Class in mindustry.entities.effect
-
Renders multiple particle effects at once.
- MultiEffect() - Constructor for class mindustry.entities.effect.MultiEffect
- MultiEffect(Effect...) - Constructor for class mindustry.entities.effect.MultiEffect
- MultiMesh - Class in mindustry.graphics.g3d
- MultiMesh(GenericMesh...) - Constructor for class mindustry.graphics.g3d.MultiMesh
- MultiPacker - Class in mindustry.graphics
- MultiPacker() - Constructor for class mindustry.graphics.MultiPacker
- MultiPacker.PageType - Enum Class in mindustry.graphics
- multiplicativeReconstructor - Static variable in class mindustry.content.Blocks
- multiplier - Variable in class mindustry.world.consumers.Consume
-
Multiplier for costs.
- multiplier - Static variable in class mindustry.world.meta.StatUnit
- multiplierModifier(float) - Static method in class mindustry.world.meta.StatValues
- multiplierModifier(float, StatUnit) - Static method in class mindustry.world.meta.StatValues
- multiplierModifier(float, StatUnit, boolean) - Static method in class mindustry.world.meta.StatValues
- multiPress - Static variable in class mindustry.content.Blocks
- MultiReqImage - Class in mindustry.ui
- MultiReqImage() - Constructor for class mindustry.ui.MultiReqImage
- multiUnitSelect() - Method in class mindustry.input.InputHandler
- musicChance - Variable in class mindustry.audio.SoundControl
- musicInterval - Variable in class mindustry.audio.SoundControl
- MusicRegisterEvent() - Constructor for class mindustry.game.EventType.MusicRegisterEvent
- musicWaveChance - Variable in class mindustry.audio.SoundControl
- mycelialBastion - Static variable in class mindustry.content.SectorPresets
N
- name - Enum constant in enum class mindustry.logic.LAccess
- name - Variable in class mindustry.content.TechTree.TechNode
-
Name for root node - used in tech tree selector.
- name - Variable in class mindustry.ctype.MappableContent
- name - Variable in class mindustry.entities.part.RegionPart
-
Overrides suffix if set.
- name - Variable in class mindustry.game.SectorInfo
-
Display name.
- name - Variable in class mindustry.game.Team
- name - Variable in class mindustry.logic.GlobalVars.VarEntry
- name - Variable in class mindustry.logic.LCategory
- name - Variable in class mindustry.logic.LExecutor.LocalePrintI
- name - Variable in class mindustry.logic.LogicFx.EffectEntry
- name - Variable in class mindustry.logic.LVar
- name - Variable in class mindustry.mod.ModListing
- name - Variable in class mindustry.mod.Mods.LoadedMod
-
Internal mod name.
- name - Variable in class mindustry.mod.Mods.ModDependency
- name - Variable in class mindustry.mod.Mods.ModMeta
-
Name as defined in mod.json.
- name - Variable in class mindustry.net.Administration.Config
- name - Variable in class mindustry.net.Host
- name - Variable in class mindustry.net.Packets.ConnectPacket
- name - Variable in class mindustry.net.ServerGroup
- name - Variable in class mindustry.type.Weapon
-
displayed weapon region
- name - Variable in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsCategory
- name - Variable in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable.Setting
- name - Variable in class mindustry.ui.Links.LinkEntry
- name - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicLink
- name - Variable in class mindustry.world.meta.Attribute
- name - Variable in class mindustry.world.meta.Stat
- name - Variable in class mindustry.world.meta.StatCat
- name - Variable in class mindustry.world.meta.StatUnit
- name() - Method in class mindustry.game.Schematic
- name() - Method in class mindustry.logic.LStatement
- name() - Method in class mindustry.maps.filters.GenerateFilter
-
localized display name
- name() - Method in class mindustry.maps.Map
- name() - Method in class mindustry.type.Sector
- name() - Method in interface mindustry.ui.fragments.HintsFragment.Hint
-
Hint name for preference storage.
- name(Table, CharSequence, Runnable, Boolc) - Static method in class mindustry.editor.MapObjectivesDialog
- name(String) - Method in class mindustry.logic.LogicFx.EffectEntry
- nameEmpty - Enum constant in enum class mindustry.net.Packets.KickReason
- nameInUse - Enum constant in enum class mindustry.net.Packets.KickReason
- nameMap - Variable in class mindustry.logic.LExecutor
- names - Variable in class mindustry.net.Administration.PlayerInfo
- names - Variable in class mindustry.net.Administration.TraceInfo
- natural - Variable in class mindustry.logic.LExecutor.SpawnWaveI
- natural - Variable in class mindustry.logic.LStatements.SpawnWaveStatement
- naval - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- navalFactory - Static variable in class mindustry.content.Blocks
- navalFortress - Static variable in class mindustry.content.SectorPresets
- navanax - Static variable in class mindustry.content.UnitTypes
- near() - Method in class mindustry.type.Sector
- near(int, int, int, Block) - Method in class mindustry.maps.generators.BasicGenerator
- near(Cons<Sector>) - Method in class mindustry.type.Sector
- nearAir(int, int) - Method in class mindustry.maps.generators.BasicGenerator
- nearAttackTarget(float, float, float) - Method in class mindustry.ai.types.CommandAI
- nearby(float, float, float, float, Cons<Unit>) - Static method in class mindustry.entities.Units
-
Iterates over all units in a rectangle.
- nearby(int) - Method in class mindustry.world.Tile
- nearby(int, int) - Method in class mindustry.world.Tile
- nearby(Point2) - Method in class mindustry.world.Tile
- nearby(Rect, Cons<Unit>) - Static method in class mindustry.entities.Units
-
Iterates over all units in a rectangle.
- nearby(Team, float, float, float, float, Cons<Unit>) - Static method in class mindustry.entities.Units
-
Iterates over all units in a rectangle.
- nearby(Team, float, float, float, Cons<Unit>) - Static method in class mindustry.entities.Units
-
Iterates over all units in a circle around this position.
- nearbyBuild(int) - Method in class mindustry.world.Tile
- nearbyBuildings(float, float, float, Cons<Building>) - Static method in class mindustry.entities.Units
-
Iterates through all buildings in a range.
- nearbyCheck(float, float, float, float, Boolf<Unit>) - Static method in class mindustry.entities.Units
-
Iterates over all units in a rectangle.
- nearbyEnemies(Team, float, float, float, float, Cons<Unit>) - Static method in class mindustry.entities.Units
-
Iterates over all units that are enemies of this team.
- nearbyEnemies(Team, float, float, float, Cons<Unit>) - Static method in class mindustry.entities.Units
-
Iterates over all units that are enemies of this team.
- nearbyEnemies(Team, Rect, Cons<Unit>) - Static method in class mindustry.entities.Units
-
Iterates over all units that are enemies of this team.
- nearbySide(int, int, int, int, Point2) - Method in class mindustry.world.Block
-
sets to the index-th side outside of this block, using the given rotation.
- nearEnemy(int, int) - Method in class mindustry.ai.types.BuilderAI
- nearEnemy(Team, float, float, float, float) - Static method in class mindustry.entities.Units
- nearWall(int, int) - Method in class mindustry.maps.generators.BasicGenerator
- needsBodyOutline() - Method in class mindustry.type.UnitType
- needsFlowField() - Method in class mindustry.game.Team
- needsRefresh() - Method in class mindustry.ai.Pathfinder.Flowfield
- needsSurface - Variable in class mindustry.world.blocks.environment.Floor
-
Whether this overlay needs a surface to be on.
- negative10kPower - Enum constant in enum class mindustry.service.Achievement
- negativeStat - Static variable in class mindustry.graphics.Pal
- neoplasiaExplosion - Enum constant in enum class mindustry.service.Achievement
- neoplasiaReactor - Static variable in class mindustry.content.Blocks
- neoplasiaSmoke - Static variable in class mindustry.content.Fx
- neoplasm - Static variable in class mindustry.content.Liquids
- neoplasm1 - Static variable in class mindustry.graphics.Pal
- neoplasm2 - Static variable in class mindustry.graphics.Pal
- neoplasmAcid - Static variable in class mindustry.graphics.Pal
- neoplasmAcidGlow - Static variable in class mindustry.graphics.Pal
- neoplasmHeal - Static variable in class mindustry.content.Fx
- neoplasmMid - Static variable in class mindustry.graphics.Pal
- neoplasmOutline - Static variable in class mindustry.graphics.Pal
- neoplasmReact - Enum constant in enum class mindustry.game.EventType.Trigger
- neoplasmSplat - Static variable in class mindustry.content.Fx
- NeoplasmUnitType - Class in mindustry.type.unit
-
This is just a preset.
- NeoplasmUnitType(String) - Constructor for class mindustry.type.unit.NeoplasmUnitType
- neoplasmWater - Enum constant in enum class mindustry.service.Achievement
- neoplastic - Static variable in class mindustry.game.Team
- net - Static variable in class mindustry.Vars
- Net - Class in mindustry.net
- Net(Net.NetProvider) - Constructor for class mindustry.net.Net
- Net.NetProvider - Interface in mindustry.net
-
Networking implementation.
- netClient - Static variable in class mindustry.Vars
- NetClient - Class in mindustry.core
- NetClient() - Constructor for class mindustry.core.NetClient
- NetConnection - Class in mindustry.net
- NetConnection(String) - Constructor for class mindustry.net.NetConnection
- netServer - Static variable in class mindustry.Vars
- NetServer - Class in mindustry.core
- NetServer() - Constructor for class mindustry.core.NetServer
- NetServer.ChatFormatter - Interface in mindustry.core
- NetServer.InvalidCommandHandler - Interface in mindustry.core
- NetServer.TeamAssigner - Interface in mindustry.core
- NetServer.VoteSession - Class in mindustry.core
- NetworkIO - Class in mindustry.net
- NetworkIO() - Constructor for class mindustry.net.NetworkIO
- never - Static variable in class mindustry.game.SpawnGroup
- newBuilding() - Method in class mindustry.world.Block
- newFloats(int) - Method in class mindustry.mod.Scripts
- newGame - Enum constant in enum class mindustry.game.EventType.Trigger
- newMenuDialog(String, String, String[][], Cons2<Integer, Dialog>) - Method in class mindustry.core.UI
- newPacket(byte) - Static method in class mindustry.net.Net
- newPresets - Variable in class mindustry.ui.dialogs.PlanetDialog
- newTargetInterval - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Target interval for when this turret already has a valid target.
- next - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- next - Variable in class mindustry.world.blocks.distribution.Duct.DuctBuild
- next - Variable in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- next() - Method in enum class mindustry.type.Category
- next() - Method in interface mindustry.world.blocks.distribution.ChainedBuilding
- next() - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- next() - Method in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- next(Gamemode, Map) - Method in interface mindustry.maps.Maps.MapProvider
- next(Gamemode, Map) - Method in enum class mindustry.maps.Maps.ShuffleMode
- nextc - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- nextc - Variable in class mindustry.world.blocks.distribution.Duct.DuctBuild
- nextConfig() - Method in class mindustry.world.Block
- nextId() - Static method in class mindustry.entities.EntityGroup
- nextMode() - Method in class mindustry.ui.fragments.ChatFragment
- nitrogen - Static variable in class mindustry.content.Liquids
- noAmmoSound - Variable in class mindustry.type.Weapon
-
sound played when there is nothing to shoot
- noArkThresh - Static variable in class mindustry.maps.planet.ErekirPlanetGenerator
- noAttack - Variable in class mindustry.type.Weapon
-
If true, this weapon cannot be used to attack targets.
- noBarPane - Static variable in class mindustry.ui.Styles
- noCores() - Method in class mindustry.game.Teams.TeamData
- NODATA - Static variable in class mindustry.net.Packet
- node - Variable in class mindustry.ui.dialogs.ResearchDialog.TechTreeNode
- node(UnlockableContent) - Static method in class mindustry.content.TechTree
- node(UnlockableContent, Seq<Objectives.Objective>, Runnable) - Static method in class mindustry.content.TechTree
- node(UnlockableContent, Runnable) - Static method in class mindustry.content.TechTree
- node(UnlockableContent, ItemStack[], Seq<Objectives.Objective>, Runnable) - Static method in class mindustry.content.TechTree
- node(UnlockableContent, ItemStack[], Runnable) - Static method in class mindustry.content.TechTree
- nodeArea - Static variable in class mindustry.ui.Styles
- nodeField - Static variable in class mindustry.ui.Styles
- nodei - Static variable in class mindustry.ui.Styles
-
Default image button style - gray corners at 45 degrees.
- nodeProduce(UnlockableContent, Seq<Objectives.Objective>, Runnable) - Static method in class mindustry.content.TechTree
- nodeProduce(UnlockableContent, Runnable) - Static method in class mindustry.content.TechTree
- nodeRoot(String, UnlockableContent, boolean, Runnable) - Static method in class mindustry.content.TechTree
- nodeRoot(String, UnlockableContent, Runnable) - Static method in class mindustry.content.TechTree
- nodes - Variable in class mindustry.ui.dialogs.ResearchDialog
- nodeSize - Variable in class mindustry.ui.dialogs.ResearchDialog
- noDestTimer - Variable in class mindustry.ai.types.CargoAI
- noEffect - Variable in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- noFound - Static variable in class mindustry.ai.types.CommandAI
- noInput - Enum constant in enum class mindustry.world.meta.BlockStatus
- noise - Enum constant in enum class mindustry.logic.LogicOp
- noise - Variable in class mindustry.type.weather.ParticleWeather
- noise(float, float, double, double) - Method in class mindustry.maps.generators.BasicGenerator
- noise(float, float, double, double, double) - Method in class mindustry.maps.generators.BasicGenerator
- noise(float, float, double, double, double, double) - Method in class mindustry.maps.generators.BasicGenerator
- noise(float, float, double, double, double, double) - Method in class mindustry.maps.generators.PlanetGenerator
- noise(float, float, double, double, double, double) - Method in class mindustry.maps.planet.SerpuloPlanetGenerator
- noise(float, float, float, float, float, float) - Method in class mindustry.maps.filters.GenerateFilter
- noise(int, GenerateFilter.GenerateInput, float, float) - Method in class mindustry.maps.filters.GenerateFilter
- noise(GenerateFilter.GenerateInput, float, float) - Method in class mindustry.maps.filters.GenerateFilter
- noise(GenerateFilter.GenerateInput, float, float, float, float) - Method in class mindustry.maps.filters.GenerateFilter
- noise(Block, Block, int, float, float, float) - Method in class mindustry.maps.generators.BasicGenerator
- noiseColor - Variable in class mindustry.type.weather.ParticleWeather
- NoiseFilter - Class in mindustry.maps.filters
- NoiseFilter() - Constructor for class mindustry.maps.filters.NoiseFilter
- noiseLayerAlphaM - Variable in class mindustry.type.weather.ParticleWeather
- noiseLayerColorM - Variable in class mindustry.type.weather.ParticleWeather
- noiseLayers - Variable in class mindustry.type.weather.ParticleWeather
- noiseLayerSclM - Variable in class mindustry.type.weather.ParticleWeather
- noiseLayerSpeedM - Variable in class mindustry.type.weather.ParticleWeather
- noiseMag - Variable in class mindustry.entities.abilities.LiquidExplodeAbility
- NoiseMesh - Class in mindustry.graphics.g3d
- NoiseMesh(Planet, int, int, float, int, float, float, float, Color, Color, int, float, float, float) - Constructor for class mindustry.graphics.g3d.NoiseMesh
-
Two-color variant.
- NoiseMesh(Planet, int, int, Color, float, int, float, float, float) - Constructor for class mindustry.graphics.g3d.NoiseMesh
- noisePath - Variable in class mindustry.type.weather.ParticleWeather
- noiseScale - Variable in class mindustry.type.weather.ParticleWeather
- noiseScl - Variable in class mindustry.entities.abilities.LiquidExplodeAbility
- noLighting - Variable in class mindustry.type.SectorPreset
- none - Enum constant in enum class mindustry.input.PlaceMode
- none - Enum constant in enum class mindustry.maps.Maps.ShuffleMode
- none - Enum constant in enum class mindustry.world.blocks.Autotiler.SliceMode
- none - Enum constant in enum class mindustry.world.meta.BlockGroup
- none - Static variable in class mindustry.content.Fx
- none - Static variable in class mindustry.content.StatusEffects
- none - Static variable in class mindustry.ui.Styles
- none - Static variable in class mindustry.world.meta.Env
- none - Static variable in class mindustry.world.meta.StatUnit
- nonet - Static variable in class mindustry.ui.Styles
-
Default text button style - gray corners at 45 degrees.
- nonOptionalConsumers - Variable in class mindustry.world.Block
-
Array of consumers used by this block.
- nonPrivileged() - Method in class mindustry.logic.LStatement
-
If true, this statement is considered useless with privileged processors and is not allowed in them.
- NoopI() - Constructor for class mindustry.logic.LExecutor.NoopI
- noOutput - Enum constant in enum class mindustry.world.meta.BlockStatus
- noplace - Static variable in class mindustry.graphics.Pal
- normal - Enum constant in enum class mindustry.game.Difficulty
- normal - Static variable in class mindustry.graphics.CacheLayer
- normalizeArea(int, int, int, int, int, boolean, int) - Static method in class mindustry.input.Placement
-
Normalizes a placement area and returns the result.
- normalizeDrawArea(Block, int, int, int, int, boolean, int, float) - Static method in class mindustry.input.Placement
-
Normalizes a placement area and returns the result, ready to be used for drawing a rectangle.
- NormalizeDrawResult() - Constructor for class mindustry.input.Placement.NormalizeDrawResult
- normalizeLine(int, int, int, int) - Static method in class mindustry.input.Placement
-
Normalize two points into one straight line, no diagonals.
- normalizeRectangle(int, int, int, int, int) - Static method in class mindustry.input.Placement
-
Normalize two points into a rectangle.
- NormalizeResult() - Constructor for class mindustry.input.Placement.NormalizeResult
- noSensed - Static variable in interface mindustry.logic.Senseable
- noSideBlend - Variable in class mindustry.world.Block
-
if true, this block does not accept input from the sides (used for armored conveyors)
- not - Enum constant in enum class mindustry.logic.LogicOp
- noTargetTime - Variable in class mindustry.entities.units.AIController
- notEqual - Enum constant in enum class mindustry.logic.ConditionOp
- notEqual - Enum constant in enum class mindustry.logic.LogicOp
- notifs - Variable in class mindustry.ui.dialogs.PlanetDialog
- notify - Enum constant in enum class mindustry.logic.MessageType
- notifyHealthChanged(Building) - Method in class mindustry.ai.BlockIndexer
- notLegacyLaunchPadOnly - Static variable in class mindustry.world.meta.BuildVisibility
- notLookingAt(Tile, int, int, int, int, Block) - Method in interface mindustry.world.blocks.Autotiler
- notva - Static variable in class mindustry.content.Planets
- noUpdateDisabled - Variable in class mindustry.world.Block
-
if true, the block stops updating when disabled
- nova - Static variable in class mindustry.content.UnitTypes
- nscl - Variable in class mindustry.tools.Generators.ScorchGenerator
- nuclearComplex - Static variable in class mindustry.content.SectorPresets
- NuclearReactor - Class in mindustry.world.blocks.power
- NuclearReactor(String) - Constructor for class mindustry.world.blocks.power.NuclearReactor
- NuclearReactor.NuclearReactorBuild - Class in mindustry.world.blocks.power
- NuclearReactorBuild() - Constructor for class mindustry.world.blocks.power.NuclearReactor.NuclearReactorBuild
- nucleusGroundZero - Enum constant in enum class mindustry.service.Achievement
- num() - Method in class mindustry.logic.LVar
- num() - Method in class mindustry.net.Administration.Config
- number - Static variable in class mindustry.core.Version
-
Number specifying the major version, e.g.
- number - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- number(float, StatUnit) - Static method in class mindustry.world.meta.StatValues
- number(float, StatUnit, boolean) - Static method in class mindustry.world.meta.StatValues
- number(String, boolean, Floatc, Floatp, Boolp) - Method in class mindustry.ui.dialogs.CustomRulesDialog
- number(String, boolean, Floatc, Floatp, Boolp, float, float) - Method in class mindustry.ui.dialogs.CustomRulesDialog
- number(String, Floatc, Floatp) - Method in class mindustry.ui.dialogs.CustomRulesDialog
- number(String, Floatc, Floatp, float, float) - Method in class mindustry.ui.dialogs.CustomRulesDialog
- number(String, Floatc, Floatp, Boolp) - Method in class mindustry.ui.dialogs.CustomRulesDialog
- numberi(String, Intc, Intp, int, int) - Method in class mindustry.ui.dialogs.CustomRulesDialog
- numberi(String, Intc, Intp, Boolp, int, int) - Method in class mindustry.ui.dialogs.CustomRulesDialog
- numf() - Method in class mindustry.logic.LVar
- numfOrNan() - Method in class mindustry.logic.LVar
-
Get float value from variable, convert null to NaN to handle it differently in some instructions
- numi() - Method in class mindustry.logic.LVar
- numOrNan() - Method in class mindustry.logic.LVar
-
Get num value from variable, convert null to NaN to handle it differently in some instructions
- numval - Variable in class mindustry.logic.LVar
- NvGpuInfo - Class in mindustry.graphics
-
Nvidia-specific utility class for querying GPU VRAM information.
- NvGpuInfo() - Constructor for class mindustry.graphics.NvGpuInfo
O
- obj - Variable in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile
- obj() - Method in class mindustry.logic.LVar
- objectiveFlags - Variable in class mindustry.game.Rules
-
Flags set by objectives.
- ObjectiveMarker() - Constructor for class mindustry.game.MapObjectives.ObjectiveMarker
- objectives - Variable in class mindustry.content.TechTree.TechNode
-
Extra objectives needed to research this.
- objectives - Variable in class mindustry.editor.MapObjectivesCanvas
- objectives - Variable in class mindustry.game.Rules
-
In-map objective executor.
- Objectives - Class in mindustry.game
-
Holds objective classes.
- Objectives() - Constructor for class mindustry.game.Objectives
- Objectives.Objective - Interface in mindustry.game
-
Defines a specific objective for a game.
- Objectives.OnPlanet - Class in mindustry.game
- Objectives.OnSector - Class in mindustry.game
- Objectives.Produce - Class in mindustry.game
- Objectives.Research - Class in mindustry.game
- Objectives.SectorComplete - Class in mindustry.game
- ObjectiveTile(MapObjectives.MapObjective, int, int) - Constructor for class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile
- ObjectiveTilemap() - Constructor for class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap
- objectiveTimerMultiplier - Variable in class mindustry.game.Rules
-
Multiplier for time in timer objectives.
- objFunction - Variable in enum class mindustry.logic.ConditionOp
- objFunction2 - Variable in enum class mindustry.logic.LogicOp
- objHeight - Static variable in class mindustry.editor.MapObjectivesCanvas
- objval - Variable in class mindustry.logic.LVar
- objWidth - Static variable in class mindustry.editor.MapObjectivesCanvas
- obtainThorium - Enum constant in enum class mindustry.service.Achievement
- obtainTitanium - Enum constant in enum class mindustry.service.Achievement
- obviate - Static variable in class mindustry.content.UnitTypes
- occupied - Variable in class mindustry.world.blocks.distribution.DirectionBridge.DirectionBridgeBuild
- oct - Static variable in class mindustry.content.UnitTypes
- octaves - Variable in class mindustry.maps.filters.NoiseFilter
- octaves - Variable in class mindustry.maps.filters.OreFilter
- octaves - Variable in class mindustry.maps.filters.RiverNoiseFilter
- octaves - Variable in class mindustry.maps.filters.TerrainFilter
- octaves - Variable in class mindustry.maps.planet.AsteroidGenerator
- octaves - Variable in class mindustry.maps.planet.ErekirPlanetGenerator
- octaves - Variable in class mindustry.tools.Generators.ScorchGenerator
- of - Variable in class mindustry.logic.LExecutor.SetPropI
- of - Variable in class mindustry.logic.LStatements.SetPropStatement
- offloadSpeed - Variable in class mindustry.world.blocks.payloads.PayloadUnloader
- offset - Variable in class mindustry.entities.effect.ParticleEffect
-
Rotation offset.
- offset - Variable in class mindustry.entities.pattern.ShootHelix
- offset - Variable in class mindustry.type.weapons.RepairBeamWeapon.HealBeamMount
- offset - Variable in class mindustry.world.Block
-
multiblock offset
- offset - Variable in class mindustry.world.blocks.distribution.DirectionalUnloader.DirectionalUnloaderBuild
- offset - Variable in class mindustry.world.blocks.units.RepairTurret.RepairPointBuild
- offsetRegion - Variable in class mindustry.entities.abilities.ShieldArcAbility
-
If true, sprite position will be influenced by x/y.
- offsets - Static variable in class mindustry.world.blocks.environment.SteamVent
- offsetX - Variable in class mindustry.entities.effect.ParticleEffect
- offsetX - Variable in class mindustry.entities.effect.WaveEffect
- offsetY - Variable in class mindustry.entities.effect.ParticleEffect
- offsetY - Variable in class mindustry.entities.effect.WaveEffect
- oil - Static variable in class mindustry.content.Liquids
- oil - Static variable in class mindustry.world.meta.Attribute
-
Heat content.
- oilExtractor - Static variable in class mindustry.content.Blocks
- oily - Static variable in class mindustry.content.Fx
- omniMovement - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- omura - Static variable in class mindustry.content.UnitTypes
- onCommand(Vec2) - Method in class mindustry.world.blocks.payloads.PayloadSource.PayloadSourceBuild
- onCommand(Vec2) - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- onCommand(Vec2) - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- onCommand(Vec2) - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- onConfigurable() - Method in class mindustry.input.InputHandler
- onConfigureBuildTapped(Building) - Method in class mindustry.world.blocks.campaign.LandingPad.LandingPadBuild
- onConfigureBuildTapped(Building) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- onConfigureBuildTapped(Building) - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- onConfigureBuildTapped(Building) - Method in class mindustry.world.blocks.logic.CanvasBlock.CanvasBuild
- onConfigureBuildTapped(Building) - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- onConfigureBuildTapped(Building) - Method in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- onConfigureBuildTapped(Building) - Method in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- onConfigureBuildTapped(Building) - Method in class mindustry.world.blocks.power.LightBlock.LightBuild
- onConfigureBuildTapped(Building) - Method in class mindustry.world.blocks.power.PowerNode.PowerNodeBuild
- onControlSelect(Unit) - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- onControlSelect(Unit) - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- onControlSelect(Unit) - Method in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- onControlSelect(Unit) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- onDestroyed() - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- onDestroyed() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- onDestroyed() - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- onDestroyed() - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- onDestroyed() - Method in class mindustry.world.blocks.power.PowerGenerator.GeneratorBuild
- onDestroyed() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- onDisconnect(Player, String) - Static method in class mindustry.core.NetServer
- onlyAssist - Variable in class mindustry.ai.types.BuilderAI
- onlyDepositCore - Variable in class mindustry.game.Rules
-
If true, items can only be deposited in the core.
- onNewPlan(BuildPlan) - Method in class mindustry.world.Block
-
Called when a new build plan is created in the player's queue.
- OnPlanet() - Constructor for class mindustry.game.Objectives.OnPlanet
- OnPlanet(Planet) - Constructor for class mindustry.game.Objectives.OnPlanet
- onProximityAdded() - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- onProximityAdded() - Method in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild
- onProximityAdded() - Method in class mindustry.world.blocks.power.ThermalGenerator.ThermalGeneratorBuild
- onProximityRemoved() - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- onProximityUpdate() - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- onProximityUpdate() - Method in class mindustry.world.blocks.distribution.Duct.DuctBuild
- onProximityUpdate() - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- onProximityUpdate() - Method in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- onProximityUpdate() - Method in class mindustry.world.blocks.logic.CanvasBlock.CanvasBuild
- onProximityUpdate() - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- onProximityUpdate() - Method in class mindustry.world.blocks.production.AttributeCrafter.AttributeCrafterBuild
- onProximityUpdate() - Method in class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- onProximityUpdate() - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- onProximityUpdate() - Method in class mindustry.world.blocks.production.Pump.PumpBuild
- onProximityUpdate() - Method in class mindustry.world.blocks.production.SolidPump.SolidPumpBuild
- onProximityUpdate() - Method in class mindustry.world.blocks.sandbox.PowerSource.PowerSourceBuild
- onProximityUpdate() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- onProximityUpdate() - Method in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- onReadBuilding() - Method in interface mindustry.world.WorldContext
-
Called when a building is finished reading.
- onRegion - Variable in class mindustry.world.blocks.logic.SwitchBlock
- onRemoved() - Method in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- onRemoved() - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- onRemoved() - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- onRemoved() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- onRemoved() - Method in class mindustry.world.blocks.units.UnitAssemblerModule.UnitAssemblerModuleBuild
- onRemoved(Unit) - Method in class mindustry.type.StatusEffect
-
Called when status effect is removed.
- onResize(Runnable) - Method in class mindustry.ui.dialogs.BaseDialog
- OnSector() - Constructor for class mindustry.game.Objectives.OnSector
- OnSector(SectorPreset) - Constructor for class mindustry.game.Objectives.OnSector
- onset - Static variable in class mindustry.content.SectorPresets
- onShoot - Variable in class mindustry.entities.abilities.StatusFieldAbility
- onUnlock() - Method in class mindustry.ctype.UnlockableContent
-
Called when this content is unlocked.
- op - Variable in class mindustry.logic.LExecutor.JumpI
- op - Variable in class mindustry.logic.LExecutor.OpI
- op - Variable in class mindustry.logic.LStatements.JumpStatement
- op - Variable in class mindustry.logic.LStatements.OperationStatement
- opacityMultiplier - Variable in class mindustry.type.Weather
- open - Variable in class mindustry.world.blocks.defense.AutoDoor.AutoDoorBuild
- open - Variable in class mindustry.world.blocks.defense.Door.DoorBuild
- open() - Method in class mindustry.ui.fragments.ConsoleFragment
- openConsole - Enum constant in enum class mindustry.game.EventType.Trigger
- openConsole - Enum constant in enum class mindustry.service.Achievement
- openfx - Variable in class mindustry.world.blocks.defense.AutoDoor
- openfx - Variable in class mindustry.world.blocks.defense.Door
- openRegion - Variable in class mindustry.world.blocks.defense.AutoDoor
- openRegion - Variable in class mindustry.world.blocks.defense.Door
- openServer() - Method in class mindustry.core.NetServer
-
Should only be used on the headless backend.
- openURI(String) - Static method in class mindustry.ui.Menus
- openWiki - Enum constant in enum class mindustry.game.EventType.Trigger
- openWiki - Enum constant in enum class mindustry.service.Achievement
- openWorkshop() - Method in interface mindustry.core.Platform
-
Steam: Open workshop for maps.
- operation - Static variable in class mindustry.logic.LCategory
- OperationStack - Class in mindustry.editor
- OperationStack() - Constructor for class mindustry.editor.OperationStack
- OperationStatement() - Constructor for class mindustry.logic.LStatements.OperationStatement
- OpI(LogicOp, LVar, LVar, LVar) - Constructor for class mindustry.logic.LExecutor.OpI
- opposite(StatusEffect...) - Method in class mindustry.type.StatusEffect
- opposites - Variable in class mindustry.type.StatusEffect
-
Affinity & opposite values for stat displays.
- opposites - Static variable in class mindustry.world.meta.Stat
- optimalLifeFract - Variable in class mindustry.entities.bullet.BulletType
-
Life fraction at which this bullet has the best range/damage/etc.
- option - Variable in class mindustry.game.EventType.MenuOptionChooseEvent
- optional - Variable in class mindustry.world.consumers.Consume
-
If true, this consumer will not influence consumer validity.
- optional - Static variable in class mindustry.world.meta.StatCat
- optional(boolean, boolean) - Method in class mindustry.world.consumers.Consume
- optionalBoostIntensity - Variable in class mindustry.world.blocks.production.BeamDrill
-
How many times faster the drill will progress when boosted by an optional consumer.
- optionalConsumers - Variable in class mindustry.world.Block
-
Array of consumers used by this block.
- optionalMultiplier - Variable in class mindustry.world.blocks.defense.RegenProjector
- optionalTimer - Variable in class mindustry.world.blocks.defense.RegenProjector.RegenProjectorBuild
- optionalUseTime - Variable in class mindustry.world.blocks.defense.RegenProjector
- optionalVar(int) - Method in class mindustry.logic.LExecutor
- optionalVar(String) - Method in class mindustry.logic.LExecutor
- options() - Method in class mindustry.maps.filters.BlendFilter
- options() - Method in class mindustry.maps.filters.ClearFilter
- options() - Method in class mindustry.maps.filters.CoreSpawnFilter
- options() - Method in class mindustry.maps.filters.DistortFilter
- options() - Method in class mindustry.maps.filters.EnemySpawnFilter
- options() - Method in class mindustry.maps.filters.GenerateFilter
- options() - Method in class mindustry.maps.filters.LogicFilter
- options() - Method in class mindustry.maps.filters.MedianFilter
- options() - Method in class mindustry.maps.filters.MirrorFilter
- options() - Method in class mindustry.maps.filters.NoiseFilter
- options() - Method in class mindustry.maps.filters.OreFilter
- options() - Method in class mindustry.maps.filters.OreMedianFilter
- options() - Method in class mindustry.maps.filters.RandomItemFilter
- options() - Method in class mindustry.maps.filters.RiverNoiseFilter
- options() - Method in class mindustry.maps.filters.ScatterFilter
- options() - Method in class mindustry.maps.filters.SpawnPathFilter
- options() - Method in class mindustry.maps.filters.TerrainFilter
- or - Enum constant in enum class mindustry.logic.LogicOp
- orangeSpark - Static variable in class mindustry.graphics.Pal
- orbitOffset - Variable in class mindustry.type.Planet
-
Random orbit angle offset to prevent planets from starting out in a line.
- orbitRadius - Variable in class mindustry.type.Planet
-
Orbital radius around the sun.
- orbitSpacing - Variable in class mindustry.type.Planet
-
Default spacing between planet orbits in world units.
- orbitTime - Variable in class mindustry.type.Planet
-
Time for the planet to orbit around the sun once, in seconds.
- orbMidScl - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- orbRadius - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- orbSinMag - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- orbSinScl - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- orbSize - Variable in class mindustry.entities.bullet.LiquidBulletType
- orbSize - Variable in class mindustry.entities.bullet.SpaceLiquidBulletType
- order() - Method in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- order() - Method in interface mindustry.ui.fragments.HintsFragment.Hint
- ordered - Variable in class mindustry.mod.Mods.ModResolutionContext
- orderedMods() - Method in class mindustry.mod.Mods
- ore - Enum constant in enum class mindustry.logic.LLocate
- ore - Enum constant in enum class mindustry.logic.TileLayer
- ore - Variable in class mindustry.ai.types.MinerAI
- ore - Variable in class mindustry.logic.LExecutor.UnitLocateI
- ore - Variable in class mindustry.logic.LStatements.UnitLocateStatement
- ore - Variable in class mindustry.maps.filters.OreFilter
- ore - Variable in class mindustry.maps.generators.BasicGenerator
- ore(Block, Block, float, float) - Method in class mindustry.maps.generators.BasicGenerator
- oreAround(Block, Block, int, float, float) - Method in class mindustry.maps.generators.BasicGenerator
- oreBeryllium - Static variable in class mindustry.content.Blocks
- OreBlock - Class in mindustry.world.blocks.environment
-
An overlay ore for a specific item type.
- OreBlock(String) - Constructor for class mindustry.world.blocks.environment.OreBlock
-
For mod use only!
- OreBlock(String, Item) - Constructor for class mindustry.world.blocks.environment.OreBlock
- OreBlock(Item) - Constructor for class mindustry.world.blocks.environment.OreBlock
- oreCoal - Static variable in class mindustry.content.Blocks
- oreCopper - Static variable in class mindustry.content.Blocks
- oreCount - Variable in class mindustry.world.blocks.production.Drill
- oreCrystalThorium - Static variable in class mindustry.content.Blocks
- oreDefault - Variable in class mindustry.world.blocks.environment.Floor
-
Whether this ore generates in maps by default.
- OreFilter - Class in mindustry.maps.filters
- OreFilter() - Constructor for class mindustry.maps.filters.OreFilter
- oreFloors - Variable in class mindustry.ai.BaseRegistry
- oreLead - Static variable in class mindustry.content.Blocks
- OreMedianFilter - Class in mindustry.maps.filters
- OreMedianFilter() - Constructor for class mindustry.maps.filters.OreMedianFilter
- ores - Variable in class mindustry.ai.BaseRegistry
- ores(Seq<Block>) - Method in class mindustry.maps.generators.BasicGenerator
- oreScale - Variable in class mindustry.world.blocks.environment.Floor
-
Ore generation params.
- oreScrap - Static variable in class mindustry.content.Blocks
- oresFloorsOptional - Static variable in class mindustry.maps.filters.FilterOption
- oresOnly - Static variable in class mindustry.maps.filters.FilterOption
- oreThorium - Static variable in class mindustry.content.Blocks
- oreThreshold - Variable in class mindustry.world.blocks.environment.Floor
-
Ore generation params.
- oreTitanium - Static variable in class mindustry.content.Blocks
- oreTungsten - Static variable in class mindustry.content.Blocks
- origin - Static variable in class mindustry.content.SectorPresets
- origin - Variable in class mindustry.game.SectorInfo
-
Sector that was launched from.
- origin - Variable in class mindustry.world.blocks.environment.SeaBush
- origin() - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- original(int, int, int, int) - Method in class mindustry.entities.units.BuildPlan
- originalHeight - Variable in class mindustry.entities.units.BuildPlan
-
Original position, only used in schematics.
- originalPositions - Variable in class mindustry.ai.UnitGroup
- originalWidth - Variable in class mindustry.entities.units.BuildPlan
-
Original position, only used in schematics.
- originalX - Variable in class mindustry.entities.units.BuildPlan
-
Original position, only used in schematics.
- originalY - Variable in class mindustry.entities.units.BuildPlan
-
Original position, only used in schematics.
- originX - Variable in class mindustry.entities.part.RegionPart
- originY - Variable in class mindustry.entities.part.RegionPart
- oscMag - Variable in class mindustry.entities.bullet.ContinuousFlameBulletType
- oscMag - Variable in class mindustry.entities.bullet.ContinuousLaserBulletType
- oscMag - Variable in class mindustry.entities.bullet.PointLaserBulletType
- oscScl - Variable in class mindustry.entities.bullet.ContinuousFlameBulletType
- oscScl - Variable in class mindustry.entities.bullet.ContinuousLaserBulletType
- oscScl - Variable in class mindustry.entities.bullet.PointLaserBulletType
- other - Variable in class mindustry.game.EventType.AdminRequestEvent
- otherCamAlpha - Variable in class mindustry.graphics.g3d.PlanetParams
-
Interpolation value for otherCamPos.
- otherCamPos - Variable in class mindustry.graphics.g3d.PlanetParams
-
If not null, this is the position of the "previous" planet for smooth camera movement.
- otherReq - Static variable in class mindustry.world.blocks.power.PowerNode
- otherSide - Variable in class mindustry.type.Weapon
-
internal value used for alternation - do not change!
- out - Variable in class mindustry.editor.MapObjectivesDialog
- outBuild - Variable in class mindustry.logic.LExecutor.UnitLocateI
- outBuild - Variable in class mindustry.logic.LStatements.UnitLocateStatement
- outFound - Variable in class mindustry.logic.LExecutor.UnitLocateI
- outFound - Variable in class mindustry.logic.LStatements.UnitLocateStatement
- outline - Variable in class mindustry.entities.part.RegionPart
-
If true, an outline is drawn under the part.
- outline - Variable in class mindustry.game.MapObjectives.LineMarker
- outline - Variable in class mindustry.game.MapObjectives.ShapeMarker
- outline - Variable in class mindustry.type.StatusEffect
-
Set to false to disable outline generation.
- outline - Static variable in class mindustry.ui.Fonts
- outline - Variable in class mindustry.world.draw.DrawTurret
- outline(Color, float) - Method in class mindustry.ui.Bar
- outlineColor - Static variable in class mindustry.graphics.g3d.PlanetRenderer
- outlineColor - Variable in class mindustry.type.UnitType
-
color for outline generated around sprites
- outlineColor - Variable in class mindustry.world.Block
-
Outlined icon color.
- outlinedIcon - Variable in class mindustry.world.Block
-
Which of the icon regions gets the outline added.
- outlineIcon - Variable in class mindustry.world.Block
-
Whether any icon region has an outline added.
- outlineLabel - Static variable in class mindustry.ui.Styles
- outlineLayerOffset - Variable in class mindustry.entities.part.RegionPart
- outlineRad - Static variable in class mindustry.graphics.g3d.PlanetRenderer
- outlineRadius - Variable in class mindustry.type.UnitType
-
thickness for sprite outline
- outlineRadius - Variable in class mindustry.world.Block
-
Outline icon radius.
- outlineRegion - Variable in class mindustry.type.UnitType
- outlineRegion - Variable in class mindustry.type.Weapon
-
outline region to display if top is false
- outlines - Variable in class mindustry.entities.part.RegionPart
- outlines - Variable in class mindustry.type.UnitType
-
if false, no sprite outlines are generated
- output - Variable in class mindustry.logic.LExecutor.GetLinkI
- output - Variable in class mindustry.logic.LExecutor.RadarI
- output - Variable in class mindustry.logic.LExecutor.ReadI
- output - Variable in class mindustry.logic.LStatements.GetLinkStatement
- output - Variable in class mindustry.logic.LStatements.RadarStatement
- output - Variable in class mindustry.logic.LStatements.ReadStatement
- output - Variable in class mindustry.world.blocks.production.WallCrafter
- output - Static variable in class mindustry.world.meta.Stat
- outputFacing - Variable in class mindustry.world.Block
-
If true, this block outputs to its facing direction, when applicable.
- outputItem - Variable in class mindustry.world.blocks.production.GenericCrafter
-
Written to outputItems as a single-element array if outputItems is null.
- outputItem - Variable in class mindustry.world.blocks.sandbox.ItemSource.ItemSourceBuild
- outputItems - Variable in class mindustry.world.blocks.production.GenericCrafter
-
Overwrites outputItem if not null.
- outputLiquid - Variable in class mindustry.world.blocks.power.ConsumeGenerator
- outputLiquid - Variable in class mindustry.world.blocks.power.ThermalGenerator
- outputLiquid - Variable in class mindustry.world.blocks.production.GenericCrafter
-
Written to outputLiquids as a single-element array if outputLiquids is null.
- outputLiquids - Variable in class mindustry.world.blocks.production.GenericCrafter
-
Overwrites outputLiquid if not null.
- outputRouter - Variable in class mindustry.world.blocks.distribution.StackConveyor
- outputsItems() - Method in class mindustry.world.Block
- outputsItems() - Method in class mindustry.world.blocks.campaign.Accelerator
- outputsItems() - Method in class mindustry.world.blocks.campaign.LandingPad
- outputsItems() - Method in class mindustry.world.blocks.campaign.LaunchPad
- outputsItems() - Method in class mindustry.world.blocks.defense.DirectionalForceProjector
- outputsItems() - Method in class mindustry.world.blocks.defense.ForceProjector
- outputsItems() - Method in class mindustry.world.blocks.defense.MendProjector
- outputsItems() - Method in class mindustry.world.blocks.defense.OverdriveProjector
- outputsItems() - Method in class mindustry.world.blocks.defense.RegenProjector
- outputsItems() - Method in class mindustry.world.blocks.defense.turrets.Turret
- outputsItems() - Method in class mindustry.world.blocks.distribution.DuctJunction
- outputsItems() - Method in class mindustry.world.blocks.distribution.Junction
- outputsItems() - Method in class mindustry.world.blocks.distribution.OverflowGate
- outputsItems() - Method in class mindustry.world.blocks.distribution.Sorter
- outputsItems() - Method in class mindustry.world.blocks.payloads.PayloadLoader
- outputsItems() - Method in class mindustry.world.blocks.payloads.PayloadUnloader
- outputsItems() - Method in class mindustry.world.blocks.power.PowerGenerator
- outputsItems() - Method in class mindustry.world.blocks.production.BeamDrill
- outputsItems() - Method in class mindustry.world.blocks.production.GenericCrafter
- outputsItems() - Method in class mindustry.world.blocks.production.SolidPump
- outputsItems() - Method in class mindustry.world.blocks.production.WallCrafter
- outputsItems() - Method in class mindustry.world.blocks.sandbox.ItemSource
- outputsItems() - Method in class mindustry.world.blocks.storage.StorageBlock
- outputsItems() - Method in class mindustry.world.blocks.units.UnitCargoLoader
- outputsItems() - Method in class mindustry.world.blocks.units.UnitFactory
- outputsLiquid - Variable in class mindustry.world.Block
-
Flag for determining whether this block outputs liquid somewhere; used for connections.
- outputsPayload - Variable in class mindustry.world.Block
-
If true, this block can output payloads; affects blending.
- outputsPower - Variable in class mindustry.world.Block
-
If true, this block is a generator that can produce power.
- outRegion - Variable in class mindustry.world.blocks.payloads.PayloadBlock
- outSuccess - Variable in class mindustry.logic.LExecutor.FlushMessageI
- outSuccess - Variable in class mindustry.logic.LStatements.FlushMessageStatement
- outX - Variable in class mindustry.logic.LExecutor.UnitLocateI
- outX - Variable in class mindustry.logic.LStatements.UnitLocateStatement
- outY - Variable in class mindustry.logic.LExecutor.UnitLocateI
- outY - Variable in class mindustry.logic.LStatements.UnitLocateStatement
- overclock - Static variable in class mindustry.content.StatusEffects
- overclocked - Static variable in class mindustry.content.Fx
- overdrive - Static variable in class mindustry.content.StatusEffects
- overdriveBlockFull - Static variable in class mindustry.content.Fx
- OverdriveBuild() - Constructor for class mindustry.world.blocks.defense.OverdriveProjector.OverdriveBuild
- overdriveDome - Static variable in class mindustry.content.Blocks
- overdriven - Static variable in class mindustry.content.Fx
- overdriveProjector - Static variable in class mindustry.content.Blocks
- OverdriveProjector - Class in mindustry.world.blocks.defense
- OverdriveProjector(String) - Constructor for class mindustry.world.blocks.defense.OverdriveProjector
- OverdriveProjector.OverdriveBuild - Class in mindustry.world.blocks.defense
- overdriveWave - Static variable in class mindustry.content.Fx
- overflowDuct - Static variable in class mindustry.content.Blocks
- OverflowDuct - Class in mindustry.world.blocks.distribution
- OverflowDuct(String) - Constructor for class mindustry.world.blocks.distribution.OverflowDuct
- OverflowDuct.OverflowDuctBuild - Class in mindustry.world.blocks.distribution
- OverflowDuctBuild() - Constructor for class mindustry.world.blocks.distribution.OverflowDuct.OverflowDuctBuild
- overflowGate - Static variable in class mindustry.content.Blocks
- OverflowGate - Class in mindustry.world.blocks.distribution
- OverflowGate(String) - Constructor for class mindustry.world.blocks.distribution.OverflowGate
- OverflowGate.OverflowGateBuild - Class in mindustry.world.blocks.distribution
- OverflowGateBuild() - Constructor for class mindustry.world.blocks.distribution.OverflowGate.OverflowGateBuild
- overgrowth - Static variable in class mindustry.content.SectorPresets
- overheatReactor - Enum constant in enum class mindustry.service.Achievement
- overheatScale - Variable in class mindustry.world.blocks.production.HeatCrafter
-
After heat meets this requirement, excess heat will be scaled by this number.
- overlaps(float, float, Tile, float) - Method in class mindustry.world.blocks.power.PowerNode
- overlaps(float, float, Tile, Block, float) - Method in class mindustry.world.blocks.power.PowerNode
- overlaps(Building, Building, float) - Method in class mindustry.world.blocks.power.PowerNode
- overlaps(Tile, Tile) - Method in class mindustry.world.blocks.power.PowerNode
- overlaps(Tile, Tile, float) - Method in class mindustry.world.blocks.power.PowerNode
- overlapsTile(Rect, EntityCollisions.SolidPred) - Method in class mindustry.entities.EntityCollisions
- overlay - Enum constant in enum class mindustry.editor.DrawOperation.OpType
- overlay - Variable in class mindustry.maps.filters.GenerateFilter.GenerateInput
-
output parameters
- overlay - Variable in class mindustry.world.Tile
- overlay - Variable in class mindustry.world.TileGen
- overlay() - Method in class mindustry.world.Tile
- overlay(Block, Block, float, int, float, float, float) - Method in class mindustry.maps.generators.BasicGenerator
- overlayAlpha - Variable in class mindustry.world.blocks.environment.Floor
-
for liquid floors, this is the opacity of the overlay drawn on top.
- overlayDuration - Static variable in class mindustry.world.blocks.payloads.UnitPayload
- OverlayFloor - Class in mindustry.world.blocks.environment
-
A type of floor that is overlaid on top of other floors.
- OverlayFloor(String) - Constructor for class mindustry.world.blocks.environment.OverlayFloor
- overlayID() - Method in class mindustry.world.Tile
- overlayRegion - Variable in class mindustry.world.blocks.payloads.UnitPayload
- OverlayRenderer - Class in mindustry.graphics
- OverlayRenderer() - Constructor for class mindustry.graphics.OverlayRenderer
- overlays - Variable in class mindustry.core.Renderer
- overlayTime - Variable in class mindustry.world.blocks.payloads.UnitPayload
- overlayUI - Static variable in class mindustry.graphics.Layer
- overRegion - Variable in class mindustry.world.blocks.payloads.PayloadLoader
- overRegion - Variable in class mindustry.world.blocks.payloads.PayloadRouter
- overrideLaunchDefaults - Variable in class mindustry.type.SectorPreset
-
If true, uses this sector's launch fields instead
- overrideLineRotation - Variable in class mindustry.input.InputHandler
- overwrite(Schematic, Schematic) - Method in class mindustry.game.Schematics
- overwrote(Seq<Building>) - Method in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- overwrote(Seq<Building>) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- overwrote(Seq<Building>) - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- overwrote(Seq<Building>) - Method in class mindustry.world.blocks.power.Battery.BatteryBuild
- overwrote(Seq<Building>) - Method in class mindustry.world.blocks.storage.StorageBlock.StorageBuild
- overwrote(Seq<Building>) - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- owns(Building) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- owns(Building, Building) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- ox - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadMassDriverData
- oxidationChamber - Static variable in class mindustry.content.Blocks
- oxide - Static variable in class mindustry.content.Items
- oxygen - Static variable in class mindustry.world.meta.Env
- oxynoe - Static variable in class mindustry.content.UnitTypes
- oy - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadMassDriverData
- ozone - Static variable in class mindustry.content.Liquids
P
- p1 - Variable in class mindustry.logic.LExecutor.ControlI
- p1 - Variable in class mindustry.logic.LExecutor.CutsceneI
- p1 - Variable in class mindustry.logic.LExecutor.DrawI
- p1 - Variable in class mindustry.logic.LExecutor.SetMarkerI
- p1 - Variable in class mindustry.logic.LExecutor.SetRuleI
- p1 - Variable in class mindustry.logic.LExecutor.UnitControlI
- p1 - Variable in class mindustry.logic.LStatements.ControlStatement
- p1 - Variable in class mindustry.logic.LStatements.CutsceneStatement
- p1 - Variable in class mindustry.logic.LStatements.DrawStatement
- p1 - Variable in class mindustry.logic.LStatements.SetMarkerStatement
- p1 - Variable in class mindustry.logic.LStatements.SetRuleStatement
- p1 - Variable in class mindustry.logic.LStatements.UnitControlStatement
- p1 - Static variable in class mindustry.world.blocks.defense.DirectionalForceProjector
- p2 - Variable in class mindustry.logic.LExecutor.ControlI
- p2 - Variable in class mindustry.logic.LExecutor.CutsceneI
- p2 - Variable in class mindustry.logic.LExecutor.DrawI
- p2 - Variable in class mindustry.logic.LExecutor.SetMarkerI
- p2 - Variable in class mindustry.logic.LExecutor.SetRuleI
- p2 - Variable in class mindustry.logic.LExecutor.UnitControlI
- p2 - Variable in class mindustry.logic.LStatements.ControlStatement
- p2 - Variable in class mindustry.logic.LStatements.CutsceneStatement
- p2 - Variable in class mindustry.logic.LStatements.DrawStatement
- p2 - Variable in class mindustry.logic.LStatements.SetMarkerStatement
- p2 - Variable in class mindustry.logic.LStatements.SetRuleStatement
- p2 - Variable in class mindustry.logic.LStatements.UnitControlStatement
- p2 - Static variable in class mindustry.world.blocks.defense.DirectionalForceProjector
- p3 - Variable in class mindustry.logic.LExecutor.ControlI
- p3 - Variable in class mindustry.logic.LExecutor.CutsceneI
- p3 - Variable in class mindustry.logic.LExecutor.DrawI
- p3 - Variable in class mindustry.logic.LExecutor.SetMarkerI
- p3 - Variable in class mindustry.logic.LExecutor.SetRuleI
- p3 - Variable in class mindustry.logic.LExecutor.UnitControlI
- p3 - Variable in class mindustry.logic.LStatements.ControlStatement
- p3 - Variable in class mindustry.logic.LStatements.CutsceneStatement
- p3 - Variable in class mindustry.logic.LStatements.DrawStatement
- p3 - Variable in class mindustry.logic.LStatements.SetMarkerStatement
- p3 - Variable in class mindustry.logic.LStatements.SetRuleStatement
- p3 - Variable in class mindustry.logic.LStatements.UnitControlStatement
- p4 - Variable in class mindustry.logic.LExecutor.ControlI
- p4 - Variable in class mindustry.logic.LExecutor.CutsceneI
- p4 - Variable in class mindustry.logic.LExecutor.DrawI
- p4 - Variable in class mindustry.logic.LExecutor.SetRuleI
- p4 - Variable in class mindustry.logic.LExecutor.UnitControlI
- p4 - Variable in class mindustry.logic.LStatements.ControlStatement
- p4 - Variable in class mindustry.logic.LStatements.CutsceneStatement
- p4 - Variable in class mindustry.logic.LStatements.DrawStatement
- p4 - Variable in class mindustry.logic.LStatements.SetRuleStatement
- p4 - Variable in class mindustry.logic.LStatements.UnitControlStatement
- p5 - Variable in class mindustry.logic.LExecutor.UnitControlI
- p5 - Variable in class mindustry.logic.LStatements.UnitControlStatement
- packArray(int, int) - Method in class mindustry.core.World
- PackColorI() - Constructor for class mindustry.logic.LExecutor.PackColorI
- PackColorI(LVar, LVar, LVar, LVar, LVar) - Constructor for class mindustry.logic.LExecutor.PackColorI
- PackColorStatement() - Constructor for class mindustry.logic.LStatements.PackColorStatement
- packer - Static variable in class mindustry.core.UI
- packet - Variable in class mindustry.game.EventType.ConnectPacketEvent
- Packet - Class in mindustry.net
- Packet() - Constructor for class mindustry.net.Packet
- packetRate - Variable in class mindustry.net.NetConnection
-
Handles packet spam rate limits.
- Packets - Class in mindustry.net
-
Class for storing all packets.
- Packets() - Constructor for class mindustry.net.Packets
- Packets.AdminAction - Enum Class in mindustry.net
- Packets.Connect - Class in mindustry.net
-
Generic client connection event.
- Packets.ConnectPacket - Class in mindustry.net
- Packets.Disconnect - Class in mindustry.net
-
Generic client disconnection event.
- Packets.KickReason - Enum Class in mindustry.net
- Packets.StreamBegin - Class in mindustry.net
-
Marks the beginning of a stream.
- Packets.StreamChunk - Class in mindustry.net
- Packets.WorldStream - Class in mindustry.net
- PacketSerializer() - Constructor for class mindustry.net.ArcNetProvider.PacketSerializer
- packetSpamLimit - Static variable in class mindustry.net.Administration.Config
- packPixmap(Pixmap) - Method in class mindustry.world.blocks.logic.CanvasBlock.CanvasBuild
- packTile(Tile) - Method in class mindustry.ai.Pathfinder
-
Packs a tile into its internal representation.
- pad - Variable in class mindustry.ui.BorderImage
- padBottom - Variable in class mindustry.world.draw.DrawLiquidTile
- padCorners - Variable in class mindustry.world.blocks.liquid.Conduit
-
If true, the liquid region is padded at corners, so it doesn't stick out.
- padding - Variable in class mindustry.type.weather.ParticleWeather
- padding - Variable in class mindustry.type.weather.RainWeather
- padding - Variable in class mindustry.world.blocks.logic.CanvasBlock
- padding - Variable in class mindustry.world.draw.DrawLiquidTile
- padlaunch - Static variable in class mindustry.content.Fx
- padLeft - Variable in class mindustry.world.draw.DrawLiquidTile
- padRight - Variable in class mindustry.world.draw.DrawLiquidTile
- padSize - Variable in class mindustry.world.blocks.defense.DirectionalForceProjector
- padTop - Variable in class mindustry.world.draw.DrawLiquidTile
- Pal - Class in mindustry.graphics
- Pal() - Constructor for class mindustry.graphics.Pal
- palette - Variable in class mindustry.game.Team
- palette - Variable in class mindustry.world.blocks.logic.CanvasBlock
- PaletteDialog - Class in mindustry.ui.dialogs
- PaletteDialog() - Constructor for class mindustry.ui.dialogs.PaletteDialog
- palettei - Variable in class mindustry.game.Team
- pan - Enum constant in enum class mindustry.input.Binding
- pan - Enum constant in enum class mindustry.logic.CutsceneAction
- pan - Variable in class mindustry.logic.LExecutor.PlaySoundI
- pan - Variable in class mindustry.logic.LStatements.PlaySoundStatement
- pan(float, float, float, float) - Method in class mindustry.editor.MapView
- pan(float, float, float, float) - Method in class mindustry.input.MobileInput
- panBoostSpeed - Variable in class mindustry.input.DesktopInput
-
Mouse pan speed.
- panCamera(Vec2) - Method in class mindustry.input.DesktopInput
- panCamera(Vec2) - Method in class mindustry.input.InputHandler
-
Forces the camera to a position and enables panning on desktop.
- pane - Variable in class mindustry.logic.LCanvas
- panning - Variable in class mindustry.input.DesktopInput
-
Whether player is currently deleting removal plans.
- panScale - Variable in class mindustry.input.DesktopInput
-
Mouse pan speed.
- panSpeed - Variable in class mindustry.input.DesktopInput
-
Mouse pan speed.
- panStop(float, float, int, KeyCode) - Method in class mindustry.input.MobileInput
- panTo(float, float) - Method in class mindustry.ui.fragments.MinimapFragment
- panX - Variable in class mindustry.ui.dialogs.ResearchDialog.View
- panY - Variable in class mindustry.ui.dialogs.ResearchDialog.View
- parallax - Static variable in class mindustry.content.Blocks
- param(Cell<Label>) - Method in class mindustry.logic.LStatement
- paramBuild - Static variable in class mindustry.world.blocks.defense.BaseShield
- paramEffect - Static variable in class mindustry.world.blocks.defense.DirectionalForceProjector
- paramEffect - Static variable in class mindustry.world.blocks.defense.ForceProjector
- paramEntity - Static variable in class mindustry.world.blocks.defense.DirectionalForceProjector
- paramEntity - Static variable in class mindustry.world.blocks.defense.ForceProjector
- params - Static variable in class mindustry.entities.part.DrawPart
- params - Variable in enum class mindustry.logic.LAccess
- params - Variable in enum class mindustry.logic.LMarkerControl
- params - Variable in enum class mindustry.logic.LUnitControl
- parent - Variable in class mindustry.content.TechTree.TechNode
-
Requirement node.
- parent - Variable in class mindustry.type.Planet
-
Parent body that this planet orbits around.
- parent - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- parent - Variable in class mindustry.world.blocks.environment.SteamVent
- parent(MapObjectives.MapObjective) - Method in class mindustry.game.MapObjectives.MapObjective
- parentizeApplyEffect - Variable in class mindustry.type.StatusEffect
-
Should the apply effect be given a parent.
- parentizeEffect - Variable in class mindustry.type.StatusEffect
-
Should the effect be given a parent.
- parentizeEffects - Variable in class mindustry.entities.abilities.MoveEffectAbility
- parentizeEffects - Variable in class mindustry.entities.abilities.MoveLightningAbility
- parentizeEffects - Variable in class mindustry.entities.abilities.RepairFieldAbility
- parentizeEffects - Variable in class mindustry.entities.abilities.ShieldRegenFieldAbility
- parentizeEffects - Variable in class mindustry.entities.abilities.StatusFieldAbility
- parentizeEffects - Variable in class mindustry.entities.abilities.UnitSpawnAbility
- parentizeEffects - Variable in class mindustry.type.Weapon
-
should the shoot effects follow the unit (effects need followParent set to true for this to work)
- parents - Variable in class mindustry.game.MapObjectives.MapObjective
-
The parents of this objective.
- parse(Mods.LoadedMod, String, String, Fi, ContentType) - Method in class mindustry.mod.ContentParser
-
Parses content from a json file.
- parsed(Class<?>, JsonValue, Object) - Method in interface mindustry.mod.ContentParser.ParseListener
- particleColor - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- particleColorFrom - Variable in class mindustry.world.draw.DrawCells
- particleColorTo - Variable in class mindustry.world.draw.DrawCells
- particleEffect - Variable in class mindustry.type.Liquid
-
Effect shown in puddles.
- ParticleEffect - Class in mindustry.entities.effect
-
The most essential effect class.
- ParticleEffect() - Constructor for class mindustry.entities.effect.ParticleEffect
- particleInterp - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- particleInterp - Variable in class mindustry.world.draw.DrawCrucibleFlame
- particleInterp - Variable in class mindustry.world.draw.DrawParticles
- particleInterp - Variable in class mindustry.world.draw.DrawSoftParticles
- particleLen - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- particleLen - Variable in class mindustry.world.draw.DrawArcSmelt
- particleLife - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- particleLife - Variable in class mindustry.world.draw.DrawArcSmelt
- particleLife - Variable in class mindustry.world.draw.DrawCrucibleFlame
- particleLife - Variable in class mindustry.world.draw.DrawParticles
- particleLife - Variable in class mindustry.world.draw.DrawSoftParticles
- particleRad - Variable in class mindustry.world.draw.DrawArcSmelt
- particleRad - Variable in class mindustry.world.draw.DrawCrucibleFlame
- particleRad - Variable in class mindustry.world.draw.DrawParticles
- particleRad - Variable in class mindustry.world.draw.DrawSoftParticles
- particleRegion - Variable in class mindustry.type.weather.ParticleWeather
- particleRotation - Variable in class mindustry.world.draw.DrawParticles
- particles - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- particles - Variable in class mindustry.entities.effect.ParticleEffect
- particles - Variable in class mindustry.world.draw.DrawArcSmelt
- particles - Variable in class mindustry.world.draw.DrawCells
- particles - Variable in class mindustry.world.draw.DrawCrucibleFlame
- particles - Variable in class mindustry.world.draw.DrawParticles
- particles - Variable in class mindustry.world.draw.DrawSoftParticles
- particleSize - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- particleSize - Variable in class mindustry.world.draw.DrawCrucibleFlame
- particleSize - Variable in class mindustry.world.draw.DrawParticles
- particleSize - Variable in class mindustry.world.draw.DrawSoftParticles
- particleSizeInterp - Variable in class mindustry.world.draw.DrawParticles
- particleSpacing - Variable in class mindustry.type.Liquid
-
Particle effect rate spacing in ticks.
- particleStroke - Variable in class mindustry.world.draw.DrawArcSmelt
- ParticleWeather - Class in mindustry.type.weather
- ParticleWeather(String) - Constructor for class mindustry.type.weather.ParticleWeather
- PartMove() - Constructor for class mindustry.entities.part.DrawPart.PartMove
- PartMove(DrawPart.PartProgress, float, float, float) - Constructor for class mindustry.entities.part.DrawPart.PartMove
- PartMove(DrawPart.PartProgress, float, float, float, float, float) - Constructor for class mindustry.entities.part.DrawPart.PartMove
- PartParams() - Constructor for class mindustry.entities.part.DrawPart.PartParams
- parts - Variable in class mindustry.ai.BaseRegistry
-
parts with no requirement
- parts - Variable in class mindustry.entities.bullet.BulletType
-
Extra visual parts for this bullet.
- parts - Variable in class mindustry.type.UnitType
-
extra (usually animated) visual parts
- parts - Variable in class mindustry.type.Weapon
-
extra animated parts
- parts - Variable in class mindustry.world.draw.DrawTurret
- pass(Intc2) - Method in class mindustry.maps.generators.BasicGenerator
- pass(Item) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- passable() - Method in class mindustry.world.Tile
- passable(int) - Method in class mindustry.ai.Pathfinder.Flowfield
- passable(int, int) - Method in class mindustry.core.World
- pathCost - Variable in class mindustry.type.UnitType
-
Function used for calculating cost of moving with ControlPathfinder.
- pathCostId - Variable in class mindustry.type.UnitType
-
ID for path cost, to be used in the control path finder.
- pathfind - Enum constant in enum class mindustry.logic.LUnitControl
- pathfind(int) - Method in class mindustry.entities.units.AIController
- pathfind(int, boolean) - Method in class mindustry.entities.units.AIController
- pathfind(int, int, int, int, Astar.TileHeuristic, Boolf<Tile>) - Static method in class mindustry.ai.Astar
- pathfind(int, int, int, int, Astar.TileHeuristic, Astar.DistanceHeuristic) - Method in class mindustry.maps.generators.BasicGenerator
- pathfind(int, int, int, int, Astar.TileHeuristic, Astar.DistanceHeuristic, Boolf<Tile>) - Static method in class mindustry.ai.Astar
- pathfind(Tile, Tile, Astar.TileHeuristic, Boolf<Tile>) - Static method in class mindustry.ai.Astar
- pathfinder - Static variable in class mindustry.Vars
- Pathfinder - Class in mindustry.ai
- Pathfinder() - Constructor for class mindustry.ai.Pathfinder
- Pathfinder.EnemyCoreField - Class in mindustry.ai
- Pathfinder.Flowfield - Class in mindustry.ai
-
Data for a flow field to some set of destinations.
- Pathfinder.PathCost - Interface in mindustry.ai
- Pathfinder.PositionTarget - Class in mindustry.ai
- pathfindLine(boolean, int, int, int, int) - Static method in class mindustry.input.Placement
-
Normalize a diagonal line into points.
- PathfindQueue - Class in mindustry.ai
-
A priority queue.
- PathfindQueue() - Constructor for class mindustry.ai.PathfindQueue
- PathfindQueue(int) - Constructor for class mindustry.ai.PathfindQueue
- patrol - Static variable in class mindustry.ai.UnitStance
- pause - Enum constant in enum class mindustry.input.Binding
- pause() - Method in class mindustry.ClientLauncher
- pause() - Method in class mindustry.core.Control
- pause_building - Enum constant in enum class mindustry.input.Binding
- paused - Enum constant in enum class mindustry.core.GameState.State
- paused - Variable in class mindustry.core.UI
- PausedDialog - Class in mindustry.ui.dialogs
- PausedDialog() - Constructor for class mindustry.ui.dialogs.PausedDialog
- payDrop - Enum constant in enum class mindustry.logic.LUnitControl
- payEnter - Enum constant in enum class mindustry.logic.LUnitControl
- payLength - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- payload - Variable in class mindustry.net.Administration.PlayerAction
-
valid only for payload events
- payload - Variable in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- payload - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadMassDriverData
- Payload - Interface in mindustry.world.blocks.payloads
- PayloadAmmoTurret - Class in mindustry.world.blocks.defense.turrets
-
Do not use this class!
- PayloadAmmoTurret(String) - Constructor for class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret
- PayloadAmmoTurret.PayloadTurretBuild - Class in mindustry.world.blocks.defense.turrets
- payloadBlock - Static variable in interface mindustry.world.blocks.payloads.Payload
- PayloadBlock - Class in mindustry.world.blocks.payloads
- PayloadBlock(String) - Constructor for class mindustry.world.blocks.payloads.PayloadBlock
- PayloadBlock.PayloadBlockBuild<T extends Payload> - Class in mindustry.world.blocks.payloads
- PayloadBlockBuild() - Constructor for class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- payloadCapacity - Enum constant in enum class mindustry.logic.LAccess
- payloadCapacity - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- payloadCapacity - Static variable in class mindustry.world.meta.Stat
- payloadConveyor - Static variable in class mindustry.content.Blocks
- PayloadConveyor - Class in mindustry.world.blocks.payloads
- PayloadConveyor(String) - Constructor for class mindustry.world.blocks.payloads.PayloadConveyor
- PayloadConveyor.PayloadConveyorBuild - Class in mindustry.world.blocks.payloads
- PayloadConveyorBuild() - Constructor for class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- payloadCount - Enum constant in enum class mindustry.logic.LAccess
- PayloadDeconstructor - Class in mindustry.world.blocks.payloads
- PayloadDeconstructor(String) - Constructor for class mindustry.world.blocks.payloads.PayloadDeconstructor
- PayloadDeconstructor.PayloadDeconstructorBuild - Class in mindustry.world.blocks.payloads
- PayloadDeconstructorBuild() - Constructor for class mindustry.world.blocks.payloads.PayloadDeconstructor.PayloadDeconstructorBuild
- payloadDeposit - Static variable in class mindustry.content.Fx
- payloadDraw() - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- payloadDraw() - Method in class mindustry.world.blocks.distribution.Duct.DuctBuild
- payloadDraw() - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- payloadDraw() - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- PayloadDriverBuild() - Constructor for class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- payloadDrop - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- PayloadDropEvent(Unit, Building) - Constructor for class mindustry.game.EventType.PayloadDropEvent
- PayloadDropEvent(Unit, Unit) - Constructor for class mindustry.game.EventType.PayloadDropEvent
- payloadDropped(Unit, float, float) - Static method in class mindustry.input.InputHandler
- payloadLimit - Variable in class mindustry.world.blocks.payloads.PayloadConveyor
- payloadLoader - Static variable in class mindustry.content.Blocks
- PayloadLoader - Class in mindustry.world.blocks.payloads
- PayloadLoader(String) - Constructor for class mindustry.world.blocks.payloads.PayloadLoader
- PayloadLoader.PayloadLoaderBuild - Class in mindustry.world.blocks.payloads
- PayloadLoaderBuild() - Constructor for class mindustry.world.blocks.payloads.PayloadLoader.PayloadLoaderBuild
- payloadMassDriver - Static variable in class mindustry.content.Blocks
- PayloadMassDriver - Class in mindustry.world.blocks.payloads
- PayloadMassDriver(String) - Constructor for class mindustry.world.blocks.payloads.PayloadMassDriver
- PayloadMassDriver.PayloadDriverBuild - Class in mindustry.world.blocks.payloads
- PayloadMassDriver.PayloadDriverState - Enum Class in mindustry.world.blocks.payloads
- PayloadMassDriver.PayloadMassDriverData - Class in mindustry.world.blocks.payloads
- PayloadMassDriverData(float, float, float, float, Payload) - Constructor for class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadMassDriverData
- payloadPickup - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- payloadPickupCooldown - Variable in class mindustry.ai.types.CommandAI
- payloadReceive - Static variable in class mindustry.content.Fx
- payloadRotateSpeed - Variable in class mindustry.world.blocks.payloads.PayloadBlock
- payloadRouter - Static variable in class mindustry.content.Blocks
- PayloadRouter - Class in mindustry.world.blocks.payloads
- PayloadRouter(String) - Constructor for class mindustry.world.blocks.payloads.PayloadRouter
- PayloadRouter.PayloadRouterBuild - Class in mindustry.world.blocks.payloads
- PayloadRouterBuild() - Constructor for class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- payloads - Enum constant in enum class mindustry.world.meta.BlockGroup
- payloads - Variable in class mindustry.game.SpawnGroup
-
Seq of payloads that this unit will spawn with.
- payloads - Variable in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret.PayloadTurretBuild
- payloads - Variable in class mindustry.world.consumers.ConsumePayloadDynamic
- payloads - Variable in class mindustry.world.consumers.ConsumePayloads
- PayloadSeq - Class in mindustry.type
- PayloadSeq() - Constructor for class mindustry.type.PayloadSeq
- payloadSource - Static variable in class mindustry.content.Blocks
- PayloadSource - Class in mindustry.world.blocks.payloads
-
Generic building that produces other buildings.
- PayloadSource(String) - Constructor for class mindustry.world.blocks.payloads.PayloadSource
- PayloadSource.PayloadSourceBuild - Class in mindustry.world.blocks.payloads
- PayloadSourceBuild() - Constructor for class mindustry.world.blocks.payloads.PayloadSource.PayloadSourceBuild
- payloadSpeed - Variable in class mindustry.world.blocks.payloads.PayloadBlock
- PayloadStack - Class in mindustry.type
- PayloadStack() - Constructor for class mindustry.type.PayloadStack
- PayloadStack(UnlockableContent) - Constructor for class mindustry.type.PayloadStack
- PayloadStack(UnlockableContent, int) - Constructor for class mindustry.type.PayloadStack
- payloadTarget - Variable in class mindustry.input.MobileInput
-
Payload target being moved to.
- PayloadTurretBuild() - Constructor for class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret.PayloadTurretBuild
- payloadType - Enum constant in enum class mindustry.logic.LAccess
- payloadUnit - Static variable in interface mindustry.world.blocks.payloads.Payload
- payloadUnloader - Static variable in class mindustry.content.Blocks
- PayloadUnloader - Class in mindustry.world.blocks.payloads
- PayloadUnloader(String) - Constructor for class mindustry.world.blocks.payloads.PayloadUnloader
- PayloadUnloader.PayloadUnloaderBuild - Class in mindustry.world.blocks.payloads
- PayloadUnloaderBuild() - Constructor for class mindustry.world.blocks.payloads.PayloadUnloader.PayloadUnloaderBuild
- payloadVoid - Static variable in class mindustry.content.Blocks
- PayloadVoid - Class in mindustry.world.blocks.payloads
- PayloadVoid(String) - Constructor for class mindustry.world.blocks.payloads.PayloadVoid
- PayloadVoid.PayloadVoidBuild - Class in mindustry.world.blocks.payloads
- PayloadVoidBuild() - Constructor for class mindustry.world.blocks.payloads.PayloadVoid.PayloadVoidBuild
- payRotation - Variable in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- payTake - Enum constant in enum class mindustry.logic.LUnitControl
- payVector - Variable in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- peaks - Static variable in class mindustry.content.SectorPresets
- pebbles - Static variable in class mindustry.content.Blocks
- peek() - Method in class mindustry.ai.PathfindQueue
-
Retrieves, but does not remove, the head of this queue.
- peekAmmo() - Method in class mindustry.world.blocks.defense.turrets.ContinuousLiquidTurret.ContinuousLiquidTurretBuild
- peekAmmo() - Method in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- peekAmmo() - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret.LiquidTurretBuild
- peekAmmo() - Method in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret.PayloadTurretBuild
- peekAmmo() - Method in class mindustry.world.blocks.defense.turrets.PowerTurret.PowerTurretBuild
- peekAmmo() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- pencil - Enum constant in enum class mindustry.editor.EditorTool
- percent - Static variable in class mindustry.world.meta.StatUnit
- percentAmount - Variable in class mindustry.entities.abilities.RegenAbility
-
Amount healed as percent per tick.
- percentile - Variable in class mindustry.maps.filters.MedianFilter
- percentile - Variable in class mindustry.maps.filters.OreMedianFilter
- percentModifier(float) - Static method in class mindustry.world.meta.StatValues
- percentModifier(float, StatUnit) - Static method in class mindustry.world.meta.StatValues
- percentModifier(float, StatUnit, boolean) - Static method in class mindustry.world.meta.StatValues
- percentSolid(int, int) - Method in class mindustry.world.Block
- PerfCounter - Enum Class in mindustry.core
-
Simple per-frame time counter.
- permanent - Variable in class mindustry.type.StatusEffect
-
If true, the effect never disappears.
- perMinute - Static variable in class mindustry.world.meta.StatUnit
- pers - Variable in class mindustry.tools.Generators.ScorchGenerator
- perSecond - Static variable in class mindustry.world.meta.StatUnit
- perShot - Static variable in class mindustry.world.meta.StatUnit
- persistence - Variable in class mindustry.maps.planet.AsteroidGenerator
- persistence - Variable in class mindustry.maps.planet.ErekirPlanetGenerator
- phase - Variable in class mindustry.entities.part.HoverPart
- phaseBoost - Variable in class mindustry.world.blocks.defense.MendProjector
- phaseColor - Variable in class mindustry.world.blocks.defense.MendProjector
- phaseColor - Variable in class mindustry.world.blocks.defense.OverdriveProjector
- phaseConduit - Static variable in class mindustry.content.Blocks
- phaseConveyor - Static variable in class mindustry.content.Blocks
- phaseFabric - Static variable in class mindustry.content.Items
- phaseHeat - Variable in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- phaseHeat - Variable in class mindustry.world.blocks.defense.MendProjector.MendBuild
- phaseHeat - Variable in class mindustry.world.blocks.defense.OverdriveProjector.OverdriveBuild
- phaseHeater - Static variable in class mindustry.content.Blocks
- phaseRadiusBoost - Variable in class mindustry.world.blocks.defense.ForceProjector
- phaseRangeBoost - Variable in class mindustry.world.blocks.defense.MendProjector
- phaseRangeBoost - Variable in class mindustry.world.blocks.defense.OverdriveProjector
- phaseShieldBoost - Variable in class mindustry.world.blocks.defense.ForceProjector
- phaseSynthesizer - Static variable in class mindustry.content.Blocks
- phaseUseTime - Variable in class mindustry.world.blocks.defense.ForceProjector
- phaseWall - Static variable in class mindustry.content.Blocks
- phaseWallLarge - Static variable in class mindustry.content.Blocks
- phaseWeaver - Static variable in class mindustry.content.Blocks
- PhysicRef(Physicsc, PhysicsProcess.PhysicsWorld.PhysicsBody) - Constructor for class mindustry.async.PhysicsProcess.PhysicRef
- physics - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- PhysicsBody() - Constructor for class mindustry.async.PhysicsProcess.PhysicsWorld.PhysicsBody
- PhysicsProcess - Class in mindustry.async
- PhysicsProcess() - Constructor for class mindustry.async.PhysicsProcess
- PhysicsProcess.PhysicRef - Class in mindustry.async
- PhysicsProcess.PhysicsWorld - Class in mindustry.async
- PhysicsProcess.PhysicsWorld.PhysicsBody - Class in mindustry.async
- PhysicsWorld(Rect) - Constructor for class mindustry.async.PhysicsProcess.PhysicsWorld
- pick - Enum constant in enum class mindustry.editor.EditorTool
- pick - Enum constant in enum class mindustry.input.Binding
- pickedBuildPayload(Unit, Building, boolean) - Static method in class mindustry.input.InputHandler
- pickedUnitPayload(Unit, Unit) - Static method in class mindustry.input.InputHandler
- pickedUp() - Method in class mindustry.world.blocks.defense.DirectionalForceProjector.DirectionalForceProjectorBuild
- pickedUp() - Method in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- pickedUp() - Method in class mindustry.world.blocks.defense.ShieldWall.ShieldWallBuild
- pickedUp() - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- pickedUp() - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- pickedUp() - Method in class mindustry.world.blocks.power.BeamNode.BeamNodeBuild
- pickedUp() - Method in class mindustry.world.blocks.production.AttributeCrafter.AttributeCrafterBuild
- pickedUp() - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- pickedUp() - Method in class mindustry.world.blocks.production.Pump.PumpBuild
- pickedUp() - Method in class mindustry.world.blocks.production.SolidPump.SolidPumpBuild
- picker - Variable in class mindustry.core.UI
- pickNext() - Method in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- pickup - Static variable in class mindustry.content.Fx
- pickupBlock - Enum constant in enum class mindustry.net.Administration.ActionType
- pickupCargo - Enum constant in enum class mindustry.input.Binding
- PickupEvent(Unit, Building) - Constructor for class mindustry.game.EventType.PickupEvent
- PickupEvent(Unit, Unit) - Constructor for class mindustry.game.EventType.PickupEvent
- pickupT5 - Enum constant in enum class mindustry.service.Achievement
- pickupUnits - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- pierce - Variable in class mindustry.entities.bullet.BulletType
-
Whether to pierce units.
- pierce - Variable in class mindustry.logic.LExecutor.ExplosionI
- pierce - Variable in class mindustry.logic.LStatements.ExplosionStatement
- pierceArmor - Variable in class mindustry.entities.bullet.BulletType
-
If true, unit armor is ignored in damage calculations.
- pierceBuilding - Variable in class mindustry.entities.bullet.BulletType
-
Whether to pierce buildings.
- pierceCap - Variable in class mindustry.entities.bullet.BulletType
-
Maximum # of pierced objects.
- pierceDamageFactor - Variable in class mindustry.entities.bullet.BulletType
-
Multiplier of damage decreased per health pierced.
- pierceEffect - Variable in class mindustry.entities.bullet.RailBulletType
- pierceFragCap - Variable in class mindustry.entities.bullet.BulletType
-
How many times this bullet can release frag bullets, if pierce = true.
- pinch(Vec2, Vec2, Vec2, Vec2) - Method in class mindustry.editor.MapView
- pinchStop() - Method in class mindustry.editor.MapView
- pine - Static variable in class mindustry.content.Blocks
- ping - Variable in class mindustry.net.Host
- ping(Player, long) - Static method in class mindustry.core.NetClient
- pingHost(String, int, Cons<Host>, Cons<Exception>) - Method in class mindustry.net.ArcNetProvider
- pingHost(String, int, Cons<Host>, Cons<Exception>) - Method in interface mindustry.net.Net.NetProvider
-
Ping a host.
- pingHost(String, int, Cons<Host>, Cons<Exception>) - Method in class mindustry.net.Net
-
Pings a host in a pooled thread.
- pingResponse(long) - Static method in class mindustry.core.NetClient
- pitch - Variable in class mindustry.logic.LExecutor.PlaySoundI
- pitch - Variable in class mindustry.logic.LStatements.PlaySoundStatement
- pixelate - Variable in class mindustry.core.Renderer
- pixelator - Variable in class mindustry.core.Renderer
- Pixelator - Class in mindustry.graphics
- Pixelator() - Constructor for class mindustry.graphics.Pixelator
- place - Static variable in class mindustry.graphics.Pal
- place(Schematic, int, int, Team) - Static method in class mindustry.game.Schematics
- place(Schematic, int, int, Team, boolean) - Static method in class mindustry.game.Schematics
- place(Tile) - Method in class mindustry.world.blocks.payloads.BuildPayload
- place(Tile, int) - Method in class mindustry.world.blocks.payloads.BuildPayload
- place10kBlocks - Enum constant in enum class mindustry.service.Achievement
- placeable(Team) - Method in class mindustry.entities.units.BuildPlan
- placeableLiquid - Variable in class mindustry.world.Block
-
whether this block can be placed on any liquids, anywhere
- placeableOn - Variable in class mindustry.world.Block
-
whether this floor can be placed on.
- placeablePlayer - Variable in class mindustry.world.Block
-
whether this block can be placed directly by the player via PlacementFragment
- placeBegan(Tile, Block) - Method in class mindustry.world.Block
-
Called when building of this block begins.
- placeBegan(Tile, Block, Unit) - Method in class mindustry.world.Block
-
Called when building of this block begins.
- placeBegan(Tile, Block, Unit) - Method in class mindustry.world.blocks.storage.CoreBlock
- placeBlock - Enum constant in enum class mindustry.net.Administration.ActionType
- placeBlock - Static variable in class mindustry.content.Fx
- placed() - Method in class mindustry.world.blocks.defense.turrets.LaserTurret.LaserTurretBuild
- placed() - Method in class mindustry.world.blocks.power.PowerNode.PowerNodeBuild
- placed() - Method in class mindustry.world.blocks.sandbox.LiquidVoid.LiquidVoidBuild
- placed() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- placedBlockCount - Variable in class mindustry.game.GameStats
-
Record of blocks that have been placed by count.
- placeEffect - Variable in class mindustry.world.Block
-
Effect for placing the block.
- placeEnded(Tile, Unit) - Method in class mindustry.world.Block
-
Called when building of this block ends.
- placeEnded(Tile, Unit) - Method in class mindustry.world.blocks.environment.RemoveOre
- placeEnded(Tile, Unit) - Method in class mindustry.world.blocks.environment.RemoveWall
- placeholder - Static variable in class mindustry.content.Bullets
- placeLaunchLoadout(int, int) - Static method in class mindustry.game.Schematics
-
Places the last launch loadout at the coordinates and fills it with the launch resources.
- placeLoadout(Schematic, int, int) - Static method in class mindustry.game.Schematics
- placeLoadout(Schematic, int, int, Team) - Static method in class mindustry.game.Schematics
- placeLoadout(Schematic, int, int, Team, boolean) - Static method in class mindustry.game.Schematics
- Placement - Class in mindustry.input
- Placement() - Constructor for class mindustry.input.Placement
- Placement.NormalizeDrawResult - Class in mindustry.input
- Placement.NormalizeResult - Class in mindustry.input
- PlacementFragment - Class in mindustry.ui.fragments
- PlacementFragment() - Constructor for class mindustry.ui.fragments.PlacementFragment
- PlaceMode - Enum Class in mindustry.input
- placeOverlapMargin - Variable in class mindustry.world.blocks.defense.turrets.BaseTurret
- placeOverlapRange - Variable in class mindustry.world.Block
-
When placeRangeCheck is enabled, this is the range checked for enemy blocks.
- placePitchChange - Variable in class mindustry.world.Block
-
Should the sound made when this block is built change in pitch.
- placeQuery() - Method in class mindustry.editor.MapObjectivesCanvas
- placeRangeCheck - Variable in class mindustry.game.Rules
-
If true, blocks cannot be placed near blocks that are near the enemy team.
- placeRotate - Static variable in class mindustry.graphics.Pal
- placeSound - Variable in class mindustry.world.Block
-
Sound made when this block is built.
- placing - Enum constant in enum class mindustry.input.PlaceMode
- placing - Static variable in class mindustry.graphics.Pal
- plainAuthor() - Method in class mindustry.maps.Map
- plainDescription() - Method in class mindustry.maps.Map
- plainLastName() - Method in class mindustry.net.Administration.PlayerInfo
- plainName() - Method in class mindustry.maps.Map
- plan - Variable in class mindustry.ai.types.LogicAI
- plan() - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- planConfig - Variable in class mindustry.input.InputHandler
- PlanConfigFragment - Class in mindustry.ui.fragments
-
Displays the configuration UI for build plans before they have been placed.
- PlanConfigFragment() - Constructor for class mindustry.ui.fragments.PlanConfigFragment
- plane - Variable in class mindustry.type.Sector
- planet - Enum constant in enum class mindustry.ctype.ContentType
- planet - Variable in class mindustry.content.TechTree.TechNode
-
Planet associated with this tech node.
- planet - Variable in class mindustry.core.UI
- planet - Variable in class mindustry.game.Objectives.OnPlanet
- planet - Variable in class mindustry.game.Rules
-
Rules from this planet are applied.
- planet - Variable in class mindustry.graphics.g3d.PlanetMesh
- planet - Variable in class mindustry.graphics.g3d.PlanetParams
-
Planet being looked at.
- planet - Variable in class mindustry.graphics.Shaders.AtmosphereShader
- planet - Variable in class mindustry.graphics.Shaders.CloudShader
- planet - Static variable in class mindustry.graphics.Shaders
- planet - Variable in class mindustry.graphics.Shaders.PlanetShader
- planet - Variable in class mindustry.type.Sector
- planet - Variable in class mindustry.type.SectorPreset
- planet(String) - Method in class mindustry.core.ContentLoader
- Planet - Class in mindustry.type
- Planet(String, Planet, float) - Constructor for class mindustry.type.Planet
- Planet(String, Planet, float, int) - Constructor for class mindustry.type.Planet
- planet_map - Enum constant in enum class mindustry.input.Binding
- planetaryTerminal - Static variable in class mindustry.content.SectorPresets
- planetBackground - Variable in class mindustry.game.Rules
-
Parameters for planet rendered in the background.
- PlanetDialog - Class in mindustry.ui.dialogs
- PlanetDialog() - Constructor for class mindustry.ui.dialogs.PlanetDialog
- PlanetDialog.Mode - Enum Class in mindustry.ui.dialogs
- PlanetGenerator - Class in mindustry.maps.generators
- PlanetGenerator() - Constructor for class mindustry.maps.generators.PlanetGenerator
- planetGrid - Static variable in class mindustry.graphics.Shaders
- PlanetGrid - Class in mindustry.graphics.g3d
- PlanetGrid(int) - Constructor for class mindustry.graphics.g3d.PlanetGrid
- PlanetGrid.Corner - Class in mindustry.graphics.g3d
- PlanetGrid.Edge - Class in mindustry.graphics.g3d
- PlanetGrid.Ptile - Class in mindustry.graphics.g3d
- PlanetGridShader() - Constructor for class mindustry.graphics.Shaders.PlanetGridShader
- planetLaunch - Enum constant in enum class mindustry.ui.dialogs.PlanetDialog.Mode
-
Launch between planets.
- PlanetMesh - Class in mindustry.graphics.g3d
-
Defines a mesh that is rendered for a planet.
- PlanetMesh() - Constructor for class mindustry.graphics.g3d.PlanetMesh
- PlanetMesh(Planet, Mesh, Shader) - Constructor for class mindustry.graphics.g3d.PlanetMesh
- PlanetParams - Class in mindustry.graphics.g3d
-
Parameters for rendering a solar system.
- PlanetParams() - Constructor for class mindustry.graphics.g3d.PlanetParams
- PlanetRenderer - Class in mindustry.graphics.g3d
- PlanetRenderer() - Constructor for class mindustry.graphics.g3d.PlanetRenderer
- PlanetRenderer.PlanetInterfaceRenderer - Interface in mindustry.graphics.g3d
- planets - Variable in class mindustry.core.Renderer
- planets - Variable in class mindustry.ui.dialogs.PlanetDialog
- planets() - Method in class mindustry.core.ContentLoader
- Planets - Class in mindustry.content
- Planets() - Constructor for class mindustry.content.Planets
- PlanetShader() - Constructor for class mindustry.graphics.Shaders.PlanetShader
- planMatches(BuildPlan) - Method in class mindustry.input.InputHandler
- planRotation(int) - Method in class mindustry.world.Block
- plans - Variable in class mindustry.game.Teams.TeamData
-
Planned blocks for drones.
- plans - Static variable in class mindustry.graphics.Layer
- plans - Variable in class mindustry.net.Administration.PlayerAction
-
valid only for removePlanned events only; contains packed positions.
- plans - Variable in class mindustry.world.blocks.units.UnitAssembler
- plans - Variable in class mindustry.world.blocks.units.UnitFactory
- plantColor - Variable in class mindustry.world.draw.DrawCultivator
- plantColorLight - Variable in class mindustry.world.draw.DrawCultivator
- plasma1 - Variable in class mindustry.world.draw.DrawPlasma
- plasma2 - Variable in class mindustry.world.draw.DrawPlasma
- plasmaBore - Static variable in class mindustry.content.Blocks
- plasmas - Variable in class mindustry.world.draw.DrawPlasma
- plastanium - Static variable in class mindustry.content.Items
- plastanium - Static variable in class mindustry.graphics.Pal
- plastaniumBack - Static variable in class mindustry.graphics.Pal
- plastaniumCompressor - Static variable in class mindustry.content.Blocks
- plastaniumConveyor - Static variable in class mindustry.content.Blocks
- plastaniumFront - Static variable in class mindustry.graphics.Pal
- plastaniumWall - Static variable in class mindustry.content.Blocks
- plastaniumWallLarge - Static variable in class mindustry.content.Blocks
- plasticburn - Static variable in class mindustry.content.Fx
- plasticBurn - Static variable in class mindustry.graphics.Pal
- plasticExplosion - Static variable in class mindustry.content.Fx
- plasticExplosionFlak - Static variable in class mindustry.content.Fx
- plasticSmoke - Static variable in class mindustry.graphics.Pal
- platedConduit - Static variable in class mindustry.content.Blocks
- plateRegion - Variable in class mindustry.entities.abilities.ArmorPlateAbility
- plateSuffix - Variable in class mindustry.entities.abilities.ArmorPlateAbility
- platform - Static variable in class mindustry.Vars
- Platform - Interface in mindustry.core
- Platform.FileWriter - Interface in mindustry.core
- play() - Method in class mindustry.core.Logic
-
Adds starting items, resets wave time, and sets state to playing.
- play(Music) - Method in class mindustry.audio.SoundControl
-
Plays and fades in a music track.
- player - Enum constant in enum class mindustry.logic.FetchType
- player - Enum constant in enum class mindustry.logic.RadarTarget
- player - Variable in class mindustry.game.EventType.AdminRequestEvent
- player - Variable in class mindustry.game.EventType.BuildingCommandEvent
- player - Variable in class mindustry.game.EventType.ConfigEvent
- player - Variable in class mindustry.game.EventType.DepositEvent
- player - Variable in class mindustry.game.EventType.MenuOptionChooseEvent
- player - Variable in class mindustry.game.EventType.PlayerBanEvent
- player - Variable in class mindustry.game.EventType.PlayerChatEvent
- player - Variable in class mindustry.game.EventType.PlayerConnect
- player - Variable in class mindustry.game.EventType.PlayerConnectionConfirmed
- player - Variable in class mindustry.game.EventType.PlayerJoin
- player - Variable in class mindustry.game.EventType.PlayerLeave
- player - Variable in class mindustry.game.EventType.PlayerUnbanEvent
- player - Variable in class mindustry.game.EventType.TapEvent
- player - Variable in class mindustry.game.EventType.TextInputEvent
- player - Variable in class mindustry.game.EventType.UnitChangeEvent
- player - Variable in class mindustry.game.EventType.UnitControlEvent
- player - Variable in class mindustry.game.EventType.WithdrawEvent
- player - Variable in class mindustry.net.Administration.PlayerAction
- player - Variable in class mindustry.net.NetConnection
- player - Variable in exception mindustry.net.ValidateException
- player - Static variable in class mindustry.Vars
- player_list - Enum constant in enum class mindustry.input.Binding
- PlayerAction() - Constructor for class mindustry.net.Administration.PlayerAction
- PlayerBanEvent(Player, String) - Constructor for class mindustry.game.EventType.PlayerBanEvent
- PlayerChatEvent(Player, String) - Constructor for class mindustry.game.EventType.PlayerChatEvent
- playerColors - Static variable in class mindustry.Vars
-
all choosable player colors in join/host dialog
- PlayerConnect(Player) - Constructor for class mindustry.game.EventType.PlayerConnect
- PlayerConnectionConfirmed(Player) - Constructor for class mindustry.game.EventType.PlayerConnectionConfirmed
- playerControllable - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- playerControllable - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
If true, this turret can be controlled by players.
- playerCores() - Method in class mindustry.game.Teams
- playerCount - Enum constant in enum class mindustry.logic.FetchType
- playerDisconnect(int) - Static method in class mindustry.core.NetClient
- playerInfo - Variable in class mindustry.net.Administration
-
All player info.
- PlayerInfo() - Constructor for class mindustry.net.Administration.PlayerInfo
- PlayerIpBanEvent(String) - Constructor for class mindustry.game.EventType.PlayerIpBanEvent
- PlayerIpUnbanEvent(String) - Constructor for class mindustry.game.EventType.PlayerIpUnbanEvent
- PlayerJoin(Player) - Constructor for class mindustry.game.EventType.PlayerJoin
- PlayerLeave(Player) - Constructor for class mindustry.game.EventType.PlayerLeave
- playerLimit - Enum constant in enum class mindustry.net.Packets.KickReason
- playerLimit - Variable in class mindustry.net.Host
- PlayerListFragment - Class in mindustry.ui.fragments
- PlayerListFragment() - Constructor for class mindustry.ui.fragments.PlayerListFragment
- playerName - Static variable in class mindustry.graphics.Layer
- playerNear() - Method in class mindustry.ai.WaveSpawner
- playerPlaced(Object) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- players - Variable in class mindustry.game.Teams.TeamData
-
Same as units, but players.
- players - Variable in class mindustry.net.Host
- playerSpawn(Tile, Player) - Static method in class mindustry.world.blocks.storage.CoreBlock
- PlayerUnbanEvent(Player, String) - Constructor for class mindustry.game.EventType.PlayerUnbanEvent
- playerUnmineable - Variable in class mindustry.world.Block
-
if true, this block cannot be mined by players.
- PlayEvent() - Constructor for class mindustry.game.EventType.PlayEvent
- playing - Enum constant in enum class mindustry.core.GameState.State
- playListener - Variable in class mindustry.ui.dialogs.MapPlayDialog
- playMap(Map, Rules) - Method in class mindustry.core.Control
- playMap(Map, Rules, boolean) - Method in class mindustry.core.Control
- playNewSector(Sector, Sector, WorldReloader) - Method in class mindustry.core.Control
- playOnce(Music) - Method in class mindustry.audio.SoundControl
-
Plays a music track once and only once.
- playRandom() - Method in class mindustry.audio.SoundControl
-
Plays a random track.
- playSector(Sector) - Method in class mindustry.core.Control
- playSector(Sector, Sector) - Method in class mindustry.core.Control
- PlaySoundI() - Constructor for class mindustry.logic.LExecutor.PlaySoundI
- PlaySoundI(boolean, LVar, LVar, LVar, LVar, LVar, LVar, LVar) - Constructor for class mindustry.logic.LExecutor.PlaySoundI
- PlaySoundStatement() - Constructor for class mindustry.logic.LStatements.PlaySoundStatement
- playtestingMap - Variable in class mindustry.core.GameState
-
Map being playtested (not edited!)
- Plugin - Class in mindustry.mod
-
Defines a special type of mod that is always hidden.
- Plugin() - Constructor for class mindustry.mod.Plugin
- pneumaticDrill - Static variable in class mindustry.content.Blocks
- podLandDust - Static variable in class mindustry.content.Fx
- podLandShockwave - Static variable in class mindustry.content.Fx
- podRegion - Variable in class mindustry.world.blocks.campaign.LandingPad
- podRegion - Variable in class mindustry.world.blocks.campaign.LaunchPad
- pointBeam - Static variable in class mindustry.content.Fx
- PointBulletType - Class in mindustry.entities.bullet
- PointBulletType() - Constructor for class mindustry.entities.bullet.PointBulletType
- pointConfig(Cons<Point2>) - Method in class mindustry.entities.units.BuildPlan
-
Transforms the internal position of this config using the specified function.
- pointConfig(Object, Cons<Point2>) - Method in class mindustry.world.Block
-
Transforms the internal position of this config using the specified function, and return the result.
- pointConfig(Object, Cons<Point2>) - Method in class mindustry.world.blocks.logic.LogicBlock
- pointConfig(Block, Object, Cons<Point2>) - Static method in class mindustry.entities.units.BuildPlan
-
Transforms the internal position of this config using the specified function, and return the result.
- PointDefenseBuild() - Constructor for class mindustry.world.blocks.defense.turrets.PointDefenseTurret.PointDefenseBuild
- PointDefenseBulletWeapon - Class in mindustry.type.weapons
-
Fires a bullet to intercept enemy bullets.
- PointDefenseBulletWeapon() - Constructor for class mindustry.type.weapons.PointDefenseBulletWeapon
- PointDefenseBulletWeapon(String) - Constructor for class mindustry.type.weapons.PointDefenseBulletWeapon
- PointDefenseTurret - Class in mindustry.world.blocks.defense.turrets
- PointDefenseTurret(String) - Constructor for class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- PointDefenseTurret.PointDefenseBuild - Class in mindustry.world.blocks.defense.turrets
- PointDefenseWeapon - Class in mindustry.type.weapons
-
Note that this requires several things: - A bullet with positive maxRange - A bullet with positive damage - Rotation
- PointDefenseWeapon() - Constructor for class mindustry.type.weapons.PointDefenseWeapon
- PointDefenseWeapon(String) - Constructor for class mindustry.type.weapons.PointDefenseWeapon
- pointEffect - Variable in class mindustry.entities.bullet.RailBulletType
- pointEffectSpace - Variable in class mindustry.entities.bullet.RailBulletType
- pointHit - Static variable in class mindustry.content.Fx
- PointLaserBulletType - Class in mindustry.entities.bullet
-
A continuous bullet type that only damages in a point.
- PointLaserBulletType() - Constructor for class mindustry.entities.bullet.PointLaserBulletType
- PointMarker() - Constructor for class mindustry.game.MapObjectives.PointMarker
- PointMarker(int, int) - Constructor for class mindustry.game.MapObjectives.PointMarker
- PointMarker(int, int, float, float, Color) - Constructor for class mindustry.game.MapObjectives.PointMarker
- PointMarker(int, int, Color) - Constructor for class mindustry.game.MapObjectives.PointMarker
- points - Variable in class mindustry.graphics.Trail
- pointShockwave - Static variable in class mindustry.content.Fx
- pointX - Variable in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Connector
- pointY - Variable in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Connector
- pointyScaling - Variable in class mindustry.entities.bullet.ContinuousLaserBulletType
- poll() - Method in class mindustry.ai.PathfindQueue
-
Retrieves and removes the head of this queue, or returns
null
if this queue is empty. - poll(float) - Method in class mindustry.world.ItemBuffer
- poll(int, float) - Method in class mindustry.world.DirectionalItemBuffer
- poly - Enum constant in enum class mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- poly - Static variable in class mindustry.content.UnitTypes
- poly - Variable in class mindustry.world.draw.DrawParticles
- poly(float, float, int, float, float, Color) - Static method in class mindustry.graphics.Drawf
- polyColor - Variable in class mindustry.world.blocks.units.UnitCargoLoader
- polygonCoreProtection - Variable in class mindustry.game.Rules
-
If true, no-build zones are calculated based on the closest core.
- polyRadius - Variable in class mindustry.world.blocks.units.UnitCargoLoader
- polyRotateSpeed - Variable in class mindustry.world.blocks.units.UnitCargoLoader
- polySides - Variable in class mindustry.world.blocks.units.UnitCargoLoader
- polyStroke - Variable in class mindustry.world.blocks.units.UnitCargoLoader
- poofIn() - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- poofOut() - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- port - Variable in class mindustry.game.EventType.ClientServerConnectEvent
- port - Static variable in class mindustry.net.Administration.Config
- port - Variable in class mindustry.net.Host
- port - Variable in class mindustry.ui.dialogs.JoinDialog.Server
- port - Static variable in class mindustry.Vars
-
default server port
- pos - Enum constant in enum class mindustry.logic.LMarkerControl
- pos - Variable in class mindustry.game.MapObjectives.DestroyBlockObjective
- pos - Variable in class mindustry.game.MapObjectives.PosMarker
-
Position of marker, in world coordinates
- pos - Variable in class mindustry.io.TypeIO.BuildingBox
- pos() - Method in class mindustry.world.Tile
-
Returns this tile's position as a packed point.
- pos(int, int) - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile
- posi - Enum constant in enum class mindustry.logic.LMarkerControl
- position - Variable in class mindustry.ai.Pathfinder.PositionTarget
- position - Variable in class mindustry.game.EventType.BuildingCommandEvent
- position - Variable in class mindustry.logic.LExecutor.ReadI
- position - Variable in class mindustry.logic.LExecutor.WriteI
- position - Variable in class mindustry.type.Planet
-
Position in global coordinates.
- positional - Variable in class mindustry.logic.LExecutor.PlaySoundI
- positional - Variable in class mindustry.logic.LStatements.PlaySoundStatement
- positions - Variable in class mindustry.ai.UnitGroup
- positions - Variable in class mindustry.game.MapObjectives.DestroyBlocksObjective
- positionsValid(int, int, int, int) - Method in class mindustry.world.blocks.distribution.DirectionBridge
- positionsValid(int, int, int, int) - Method in class mindustry.world.blocks.distribution.ItemBridge
- PositionTarget(Position) - Constructor for class mindustry.ai.Pathfinder.PositionTarget
- positive100kPower - Enum constant in enum class mindustry.service.Achievement
- PosMarker() - Constructor for class mindustry.game.MapObjectives.PosMarker
- possessionAllowed - Variable in class mindustry.game.Rules
-
Whether to allow manual unit control.
- possibleBlocks - Variable in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- posTarget - Variable in class mindustry.ai.types.LogicAI
- postDraw - Enum constant in enum class mindustry.game.EventType.Trigger
- PosTeamDef - Class in mindustry.entities.comp
- PosTeamDef() - Constructor for class mindustry.entities.comp.PosTeamDef
- postGenerate() - Method in class mindustry.maps.generators.BaseGenerator
- postGenerate(Tiles) - Method in interface mindustry.maps.generators.WorldGenerator
-
Do not modify tiles here.
- postGenerate(Tiles) - Method in class mindustry.maps.planet.SerpuloPlanetGenerator
- postInit() - Method in class mindustry.ctype.Content
-
Called after init().
- postInit() - Method in class mindustry.ctype.UnlockableContent
- postInit() - Method in class mindustry.world.Block
- postInit() - Method in class mindustry.world.blocks.storage.CoreBlock
- pow - Enum constant in enum class mindustry.logic.LogicOp
- pow - Variable in class mindustry.tools.Generators.ScorchGenerator
- power - Enum constant in enum class mindustry.type.Category
-
Blocks that generate or transport power.
- power - Enum constant in enum class mindustry.world.meta.BlockGroup
- power - Static variable in class mindustry.graphics.Layer
- power - Static variable in class mindustry.graphics.Pal
- power - Static variable in class mindustry.world.meta.StatCat
- PowerAmmoType - Class in mindustry.type.ammo
- PowerAmmoType() - Constructor for class mindustry.type.ammo.PowerAmmoType
- PowerAmmoType(float) - Constructor for class mindustry.type.ammo.PowerAmmoType
- powerBar - Static variable in class mindustry.graphics.Pal
- PowerBlock - Class in mindustry.world.blocks.power
- PowerBlock(String) - Constructor for class mindustry.world.blocks.power.PowerBlock
- powerBufferRequirement - Variable in class mindustry.world.blocks.campaign.Accelerator
- powerCapacity - Enum constant in enum class mindustry.logic.LAccess
- powerCapacity - Static variable in class mindustry.world.meta.Stat
- powerConnections - Static variable in class mindustry.world.meta.Stat
- powerConsumption() - Method in class mindustry.game.Schematic
- powerDamage - Static variable in class mindustry.world.meta.Stat
- powerDamageScl - Variable in class mindustry.entities.bullet.EmpBulletType
- PowerDiode - Class in mindustry.world.blocks.power
- PowerDiode(String) - Constructor for class mindustry.world.blocks.power.PowerDiode
- PowerDiode.PowerDiodeBuild - Class in mindustry.world.blocks.power
- PowerDiodeBuild() - Constructor for class mindustry.world.blocks.power.PowerDiode.PowerDiodeBuild
- PowerDistributor - Class in mindustry.world.blocks.power
- PowerDistributor(String) - Constructor for class mindustry.world.blocks.power.PowerDistributor
- PowerGenerator - Class in mindustry.world.blocks.power
- PowerGenerator(String) - Constructor for class mindustry.world.blocks.power.PowerGenerator
- PowerGenerator.GeneratorBuild - Class in mindustry.world.blocks.power
- PowerGraph - Class in mindustry.world.blocks.power
- PowerGraph() - Constructor for class mindustry.world.blocks.power.PowerGraph
- PowerGraph(boolean) - Constructor for class mindustry.world.blocks.power.PowerGraph
- powerLight - Static variable in class mindustry.graphics.Pal
- PowerModule - Class in mindustry.world.modules
- PowerModule() - Constructor for class mindustry.world.modules.PowerModule
- powerNetCapacity - Enum constant in enum class mindustry.logic.LAccess
- powerNetIn - Enum constant in enum class mindustry.logic.LAccess
- powerNetOut - Enum constant in enum class mindustry.logic.LAccess
- powerNetStored - Enum constant in enum class mindustry.logic.LAccess
- powerNode - Static variable in class mindustry.content.Blocks
- PowerNode - Class in mindustry.world.blocks.power
- PowerNode(String) - Constructor for class mindustry.world.blocks.power.PowerNode
- PowerNode.PowerNodeBuild - Class in mindustry.world.blocks.power
- PowerNodeBuild() - Constructor for class mindustry.world.blocks.power.PowerNode.PowerNodeBuild
- powerNodeLarge - Static variable in class mindustry.content.Blocks
- powerProduction - Variable in class mindustry.world.blocks.power.PowerGenerator
-
The amount of power produced per tick in case of an efficiency of 1.0, which represents 100%.
- powerProduction - Variable in class mindustry.world.blocks.sandbox.PowerSource
- powerProduction() - Method in class mindustry.game.Schematic
- powerRange - Static variable in class mindustry.world.meta.Stat
- powerSclDecrease - Variable in class mindustry.entities.bullet.EmpBulletType
- powerSecond - Static variable in class mindustry.world.meta.StatUnit
- powerSource - Static variable in class mindustry.content.Blocks
- PowerSource - Class in mindustry.world.blocks.sandbox
- PowerSource(String) - Constructor for class mindustry.world.blocks.sandbox.PowerSource
- PowerSource.PowerSourceBuild - Class in mindustry.world.blocks.sandbox
- PowerSourceBuild() - Constructor for class mindustry.world.blocks.sandbox.PowerSource.PowerSourceBuild
- PowerTurret - Class in mindustry.world.blocks.defense.turrets
- PowerTurret(String) - Constructor for class mindustry.world.blocks.defense.turrets.PowerTurret
- PowerTurret.PowerTurretBuild - Class in mindustry.world.blocks.defense.turrets
- PowerTurretBuild() - Constructor for class mindustry.world.blocks.defense.turrets.PowerTurret.PowerTurretBuild
- powerUnits - Static variable in class mindustry.world.meta.StatUnit
- powerupImpactReactor - Enum constant in enum class mindustry.service.Achievement
- powerUse - Variable in class mindustry.world.blocks.units.RepairTurret
- powerUse - Static variable in class mindustry.world.meta.Stat
- powerVoid - Static variable in class mindustry.content.Blocks
- PowerVoid - Class in mindustry.world.blocks.sandbox
- PowerVoid(String) - Constructor for class mindustry.world.blocks.sandbox.PowerVoid
- powerWarmup - Variable in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- prebuildBase - Variable in class mindustry.type.Planet
-
If true, blocks in the radius of the core will be removed and "built up" in a shockwave upon landing.
- precept - Static variable in class mindustry.content.UnitTypes
- preChanged() - Method in class mindustry.world.CachedTile
- preChanged() - Method in class mindustry.world.Tile
- predHeight - Variable in class mindustry.logic.LCanvas.JumpCurve
- Predict - Class in mindustry.entities
-
Class for predicting shoot angles based on velocities of targets.
- Predict() - Constructor for class mindustry.entities.Predict
- predictTarget - Variable in class mindustry.type.Weapon
-
whether to perform target trajectory prediction
- predictTarget - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Whether this turret predicts unit movement.
- preDraw - Enum constant in enum class mindustry.game.EventType.Trigger
- pref(SettingsMenuDialog.SettingsTable.Setting) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable
- prefSpeed() - Method in class mindustry.entities.units.AIController
- pregenerated - Variable in class mindustry.mod.Mods.ModMeta
-
If true, bleeding is skipped and no content icons are generated.
- prelim - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- prepare() - Method in class mindustry.game.SectorInfo
-
Prepare data for writing to a save.
- prepareHeight() - Method in class mindustry.logic.LCanvas.JumpCurve
- prePublish() - Method in class mindustry.maps.Map
- prePublish() - Method in class mindustry.mod.Mods.LoadedMod
- prePublish() - Method in interface mindustry.type.Publishable
-
called before this item is published.
- preRender(PlanetParams) - Method in class mindustry.graphics.g3d.HexMesh
- preRender(PlanetParams) - Method in class mindustry.graphics.g3d.HexSkyMesh
- preRender(PlanetParams) - Method in class mindustry.graphics.g3d.PlanetMesh
-
Should be overridden to set up any shader parameters such as planet position, normals, etc.
- present - Variable in class mindustry.game.Teams
-
Teams with block or unit presence.
- preset - Variable in class mindustry.game.Objectives.OnSector
- preset - Variable in class mindustry.game.Objectives.SectorComplete
- preset - Variable in class mindustry.maps.generators.FileMapGenerator
- preset - Variable in class mindustry.type.Sector
- preset(int, SectorPreset) - Method in class mindustry.type.Planet
- presetDifficulty - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- presetLaunch - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- presetShow - Variable in class mindustry.ui.dialogs.PlanetDialog
- prev() - Method in enum class mindustry.type.Category
- prevBuild - Variable in class mindustry.world.blocks.ConstructBlock.ConstructBuild
-
Buildings that previously occupied this location.
- preview - Variable in class mindustry.world.draw.DrawTurret
- previewFile() - Method in class mindustry.maps.Map
- previewPixmap - Variable in class mindustry.world.blocks.logic.CanvasBlock
- previewRegion - Variable in class mindustry.type.UnitType
- previewTexture - Variable in class mindustry.world.blocks.logic.CanvasBlock
- previewTexture() - Method in class mindustry.game.Saves.SaveSlot
- previous - Variable in class mindustry.game.EventType.BuildRotateEvent
- previous - Variable in class mindustry.game.EventType.BuildTeamChangeEvent
- previous - Variable in class mindustry.game.EventType.TileFloorChangeEvent
- previous - Variable in class mindustry.world.blocks.ConstructBlock.ConstructBuild
-
The block that used to be here.
- prevSelected - Variable in class mindustry.input.DesktopInput
-
Previously selected tile.
- prevX - Variable in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Mover
- prevY - Variable in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Mover
- primeRefabricator - Static variable in class mindustry.content.Blocks
- print - Enum constant in enum class mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- print(String) - Static method in class mindustry.io.JsonIO
- PrintCharI(LVar) - Constructor for class mindustry.logic.LExecutor.PrintCharI
- PrintCharStatement() - Constructor for class mindustry.logic.LStatements.PrintCharStatement
- PrintFlushI() - Constructor for class mindustry.logic.LExecutor.PrintFlushI
- PrintFlushI(LVar) - Constructor for class mindustry.logic.LExecutor.PrintFlushI
- PrintFlushStatement() - Constructor for class mindustry.logic.LStatements.PrintFlushStatement
- PrintI(LVar) - Constructor for class mindustry.logic.LExecutor.PrintI
- PrintStatement() - Constructor for class mindustry.logic.LStatements.PrintStatement
- printStats() - Method in class mindustry.graphics.MultiPacker
- prioritized - Variable in class mindustry.net.ServerGroup
- priority - Variable in class mindustry.world.Block
-
Targeting priority of this block, as seen by enemies.
- priority - Variable in class mindustry.world.blocks.campaign.LandingPad.LandingPadBuild
- priority(Building) - Method in interface mindustry.entities.Units.BuildingPriorityf
- priorityHigh - Static variable in class mindustry.net.Packet
-
Gets handled immediately, regardless of connection status.
- priorityLow - Static variable in class mindustry.net.Packet
-
Does not get handled unless client is connected.
- priorityNormal - Static variable in class mindustry.net.Packet
-
Gets put in a queue and processed if not connected.
- privileged - Variable in class mindustry.logic.GlobalVars.VarEntry
- privileged - Variable in class mindustry.logic.LExecutor
- privileged - Variable in class mindustry.world.Block
-
if true, this logic-related block can only be used with privileged processors (or is one itself)
- privileged() - Method in class mindustry.logic.LStatement
-
Privileged instructions are only allowed in world processors.
- privileged() - Method in class mindustry.logic.LStatements.ApplyStatusStatement
- privileged() - Method in class mindustry.logic.LStatements.ClientDataStatement
- privileged() - Method in class mindustry.logic.LStatements.CutsceneStatement
- privileged() - Method in class mindustry.logic.LStatements.EffectStatement
- privileged() - Method in class mindustry.logic.LStatements.ExplosionStatement
- privileged() - Method in class mindustry.logic.LStatements.FetchStatement
- privileged() - Method in class mindustry.logic.LStatements.FlushMessageStatement
- privileged() - Method in class mindustry.logic.LStatements.GetBlockStatement
- privileged() - Method in class mindustry.logic.LStatements.GetFlagStatement
- privileged() - Method in class mindustry.logic.LStatements.LocalePrintStatement
- privileged() - Method in class mindustry.logic.LStatements.MakeMarkerStatement
- privileged() - Method in class mindustry.logic.LStatements.PlaySoundStatement
- privileged() - Method in class mindustry.logic.LStatements.SetBlockStatement
- privileged() - Method in class mindustry.logic.LStatements.SetFlagStatement
- privileged() - Method in class mindustry.logic.LStatements.SetMarkerStatement
- privileged() - Method in class mindustry.logic.LStatements.SetPropStatement
- privileged() - Method in class mindustry.logic.LStatements.SetRateStatement
- privileged() - Method in class mindustry.logic.LStatements.SetRuleStatement
- privileged() - Method in class mindustry.logic.LStatements.SpawnUnitStatement
- privileged() - Method in class mindustry.logic.LStatements.SpawnWaveStatement
- privileged() - Method in class mindustry.logic.LStatements.SyncStatement
- privileged() - Method in class mindustry.logic.LStatements.WeatherSenseStatement
- privileged() - Method in class mindustry.logic.LStatements.WeatherSetStatement
- process() - Method in interface mindustry.async.AsyncProcess
-
Async.
- process() - Method in class mindustry.async.PhysicsProcess
- processBlocks() - Method in class mindustry.graphics.BlockRenderer
-
Process all blocks to draw.
- processes - Variable in class mindustry.async.AsyncCore
- Produce() - Constructor for class mindustry.game.Objectives.Produce
- Produce(UnlockableContent) - Constructor for class mindustry.game.Objectives.Produce
- produce50kMin - Enum constant in enum class mindustry.service.Achievement
- produce5kMin - Enum constant in enum class mindustry.service.Achievement
- ProduceObjective() - Constructor for class mindustry.game.MapObjectives.ProduceObjective
- ProduceObjective(UnlockableContent) - Constructor for class mindustry.game.MapObjectives.ProduceObjective
- producers - Variable in class mindustry.world.blocks.power.PowerGraph
- producesmoke - Static variable in class mindustry.content.Fx
- production - Enum constant in enum class mindustry.type.Category
-
Blocks that produce raw resources, such as drills.
- production - Variable in class mindustry.game.SectorInfo
-
Core input statistics.
- productionEfficiency - Variable in class mindustry.world.blocks.power.PowerGenerator.GeneratorBuild
-
The efficiency of the producer.
- productionTime - Static variable in class mindustry.world.meta.Stat
- progress - Enum constant in enum class mindustry.logic.LAccess
- progress - Variable in class mindustry.entities.part.DrawPart.PartMove
- progress - Variable in class mindustry.entities.part.EffectSpawnerPart
- progress - Variable in class mindustry.entities.part.FlarePart
- progress - Variable in class mindustry.entities.part.HaloPart
- progress - Variable in class mindustry.entities.part.RegionPart
-
Progress function for determining position/rotation.
- progress - Variable in class mindustry.entities.part.ShapePart
- progress - Variable in class mindustry.entities.units.BuildPlan
-
Last progress.
- progress - Variable in class mindustry.graphics.Shaders.BlockBuildShader
- progress - Variable in class mindustry.graphics.Shaders.UnitArmorShader
- progress - Variable in class mindustry.graphics.Shaders.UnitBuildShader
- progress - Variable in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- progress - Variable in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- progress - Variable in class mindustry.world.blocks.defense.Radar.RadarBuild
- progress - Variable in class mindustry.world.blocks.distribution.Duct.DuctBuild
- progress - Variable in class mindustry.world.blocks.distribution.DuctBridge.DuctBridgeBuild
- progress - Variable in class mindustry.world.blocks.distribution.DuctRouter.DuctRouterBuild
- progress - Variable in class mindustry.world.blocks.distribution.OverflowDuct.OverflowDuctBuild
- progress - Variable in class mindustry.world.blocks.payloads.BlockProducer.BlockProducerBuild
- progress - Variable in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- progress - Variable in class mindustry.world.blocks.payloads.PayloadDeconstructor.PayloadDeconstructorBuild
- progress - Variable in class mindustry.world.blocks.production.Drill.DrillBuild
- progress - Variable in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- progress - Variable in class mindustry.world.blocks.production.Separator.SeparatorBuild
- progress - Variable in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- progress - Variable in class mindustry.world.blocks.units.UnitBlock.UnitBuild
- progress() - Method in class mindustry.game.MapObjectives.DestroyBlocksObjective
- progress() - Method in class mindustry.net.Streamable.StreamBuilder
- progress() - Method in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- progress() - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- progress() - Method in class mindustry.world.blocks.defense.Radar.RadarBuild
- progress() - Method in class mindustry.world.blocks.defense.turrets.LaserTurret.LaserTurretBuild
- progress() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- progress() - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- progress() - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- progress() - Method in class mindustry.world.blocks.production.Pump.PumpBuild
- progress() - Method in class mindustry.world.blocks.production.Separator.SeparatorBuild
- progress() - Method in class mindustry.world.blocks.units.UnitCargoLoader.UnitTransportSourceBuild
- project(float, float) - Method in class mindustry.type.Sector.SectorRect
-
Project a coordinate into 3D space.
- project(Sector, Camera3D, Vec3) - Method in class mindustry.type.Planet
- projector - Variable in class mindustry.graphics.g3d.PlanetRenderer
- projectors - Enum constant in enum class mindustry.world.meta.BlockGroup
- Prop - Class in mindustry.world.blocks.environment
- Prop(String) - Constructor for class mindustry.world.blocks.environment.Prop
- Ptile(int, int) - Constructor for class mindustry.graphics.g3d.PlanetGrid.Ptile
- publish(Publishable) - Method in interface mindustry.core.Platform
-
Steam: Share a map on the workshop.
- Publishable - Interface in mindustry.type
-
Defines a piece of content that can be published on the Workshop.
- publishMap - Enum constant in enum class mindustry.service.Achievement
- puddleAmount - Variable in class mindustry.entities.bullet.BulletType
-
Liquid count of each puddle created.
- puddleLiquid - Variable in class mindustry.entities.bullet.BulletType
-
Liquid that puddles created are made of.
- puddleRange - Variable in class mindustry.entities.bullet.BulletType
-
Range of puddles around bullet position.
- puddles - Variable in class mindustry.entities.bullet.BulletType
-
Number of individual puddles created.
- Puddles - Class in mindustry.entities
- Puddles() - Constructor for class mindustry.entities.Puddles
- puddleSize - Variable in class mindustry.entities.bullet.LiquidBulletType
- pulsar - Static variable in class mindustry.content.UnitTypes
- pulse - Variable in class mindustry.world.blocks.distribution.ItemBridge
- pulse - Variable in class mindustry.world.draw.DrawHeatRegion
- pulse - Variable in class mindustry.world.draw.DrawMultiWeave
- pulseConduit - Static variable in class mindustry.content.Blocks
- pulseIntensity - Variable in class mindustry.world.blocks.production.BeamDrill
- pulseMag - Variable in class mindustry.world.blocks.power.BeamNode
- pulseRadius - Variable in class mindustry.type.weapons.RepairBeamWeapon
- pulseRadius - Variable in class mindustry.world.blocks.units.RepairTurret
- pulseScl - Variable in class mindustry.world.blocks.power.BeamNode
- pulseScl - Variable in class mindustry.world.draw.DrawHeatRegion
- pulseScl - Variable in class mindustry.world.draw.DrawMultiWeave
- pulseStroke - Variable in class mindustry.type.weapons.RepairBeamWeapon
- pulseStroke - Variable in class mindustry.world.blocks.units.RepairTurret
- pulverize - Static variable in class mindustry.content.Fx
- pulverizeMedium - Static variable in class mindustry.content.Fx
- pulverizer - Static variable in class mindustry.content.Blocks
- pulverizeRed - Static variable in class mindustry.content.Fx
- pulverizeSmall - Static variable in class mindustry.content.Fx
- Pump - Class in mindustry.world.blocks.production
- Pump(String) - Constructor for class mindustry.world.blocks.production.Pump
- Pump.PumpBuild - Class in mindustry.world.blocks.production
- pumpAmount - Variable in class mindustry.world.blocks.production.Pump
-
Pump amount per tile.
- PumpBuild() - Constructor for class mindustry.world.blocks.production.Pump.PumpBuild
- pumpTime - Variable in class mindustry.world.blocks.production.SolidPump.SolidPumpBuild
- purbush - Static variable in class mindustry.content.Blocks
- pursueTarget - Static variable in class mindustry.ai.UnitStance
- push(Fi) - Method in class mindustry.ui.dialogs.FileChooser.FileHistory
- pushOutput(Payload, float) - Static method in class mindustry.world.blocks.payloads.PayloadBlock
- pushUnits - Variable in class mindustry.world.blocks.distribution.Conveyor
- pushUnits - Variable in class mindustry.world.blocks.payloads.PayloadConveyor
- put(String, Object) - Method in class mindustry.logic.GlobalVars
- put(String, Object, boolean) - Method in class mindustry.logic.GlobalVars
-
Adds a constant value by name.
- put(String, Object, boolean, boolean) - Method in class mindustry.logic.GlobalVars
-
Adds a constant value by name.
- putConst(String, Object) - Method in class mindustry.logic.LAssembler
-
Adds a constant value by name.
- putEntry(String, Object) - Method in class mindustry.logic.GlobalVars
- putEntry(String, Object, boolean) - Method in class mindustry.logic.GlobalVars
- putEntryOnly(String) - Method in class mindustry.logic.GlobalVars
- putVar(String) - Method in class mindustry.logic.LAssembler
-
Registers a variable name mapping.
- pvp - Enum constant in enum class mindustry.game.Gamemode
- pvp - Variable in class mindustry.game.Rules
-
Whether the game objective is PvP.
- pvpAutoPause - Variable in class mindustry.game.Rules
-
Whether is waiting for players enabled in PvP.
- pvpsWon - Enum constant in enum class mindustry.service.SStat
- pyratite - Static variable in class mindustry.content.Items
- pyratiteMixer - Static variable in class mindustry.content.Blocks
- pyrolysisGenerator - Static variable in class mindustry.content.Blocks
Q
- quad - Static variable in class mindustry.content.UnitTypes
- QuadMarker() - Constructor for class mindustry.game.MapObjectives.QuadMarker
- qualified() - Method in class mindustry.game.MapObjectives.MapObjective
- quasar - Static variable in class mindustry.content.UnitTypes
- quell - Static variable in class mindustry.content.UnitTypes
- query - Variable in class mindustry.editor.MapObjectivesCanvas
- query(MapObjectives.MapObjective) - Method in class mindustry.editor.MapObjectivesCanvas
- queue - Variable in class mindustry.ai.PathfindQueue
-
Priority queue represented as a balanced binary heap: the two children of queue[n] are queue[2*n+1] and queue[2*(n+1)].
- queueCommandMode - Variable in class mindustry.input.MobileInput
-
Various modes that aren't enums for some reason.
- queuedBullets - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- queueNewPreview(Map) - Method in class mindustry.maps.Maps
- quickRotate - Variable in class mindustry.world.Block
-
Whether you can rotate this block after it is placed.
- quiet - Variable in enum class mindustry.net.Packets.KickReason
- quietUnlock() - Method in class mindustry.ctype.UnlockableContent
-
Unlocks this content, but does not fire any events.
R
- r - Variable in class mindustry.logic.LExecutor.PackColorI
- r - Variable in class mindustry.logic.LStatements.PackColorStatement
- radAmountScale - Variable in class mindustry.entities.abilities.LiquidExplodeAbility
- radar - Static variable in class mindustry.content.Blocks
- radar - Variable in class mindustry.logic.LExecutor.RadarI
- radar - Variable in class mindustry.logic.LStatements.RadarStatement
- Radar - Class in mindustry.world.blocks.defense
- Radar(String) - Constructor for class mindustry.world.blocks.defense.Radar
- Radar.RadarBuild - Class in mindustry.world.blocks.defense
- RadarBuild() - Constructor for class mindustry.world.blocks.defense.Radar.RadarBuild
- RadarI() - Constructor for class mindustry.logic.LExecutor.RadarI
- RadarI(RadarTarget, RadarTarget, RadarTarget, RadarSort, LVar, LVar, LVar) - Constructor for class mindustry.logic.LExecutor.RadarI
- RadarSort - Enum Class in mindustry.logic
- RadarSort.RadarSortFunc - Interface in mindustry.logic
- RadarStatement() - Constructor for class mindustry.logic.LStatements.RadarStatement
- RadarTarget - Enum Class in mindustry.logic
- RadarTarget.RadarTargetFunc - Interface in mindustry.logic
- RadialEffect - Class in mindustry.entities.effect
-
Renders one particle effect repeatedly at specified angle intervals.
- RadialEffect() - Constructor for class mindustry.entities.effect.RadialEffect
- RadialEffect(Effect, int, float, float) - Constructor for class mindustry.entities.effect.RadialEffect
- RadialEffect(Effect, int, float, float, float) - Constructor for class mindustry.entities.effect.RadialEffect
- RadialTreeLayout - Class in mindustry.ui.layout
- RadialTreeLayout() - Constructor for class mindustry.ui.layout.RadialTreeLayout
- radioactivity - Variable in class mindustry.type.Item
-
how radioactive this item is.
- radioactivity - Static variable in class mindustry.world.meta.Stat
- radius - Enum constant in enum class mindustry.logic.LMarkerControl
- radius - Variable in class mindustry.async.PhysicsProcess.PhysicsWorld.PhysicsBody
- radius - Variable in class mindustry.entities.abilities.ForceFieldAbility
-
Shield radius.
- radius - Variable in class mindustry.entities.abilities.ShieldArcAbility
-
Shield radius.
- radius - Variable in class mindustry.entities.bullet.EmpBulletType
- radius - Variable in class mindustry.entities.bullet.FireBulletType
- radius - Variable in class mindustry.entities.part.FlarePart
- radius - Variable in class mindustry.entities.part.HaloPart
- radius - Variable in class mindustry.entities.part.HoverPart
- radius - Variable in class mindustry.entities.part.ShapePart
- radius - Variable in class mindustry.entities.pattern.ShootSummon
- radius - Variable in class mindustry.game.MapObjectives.PointMarker
- radius - Variable in class mindustry.game.MapObjectives.ShapeMarker
- radius - Variable in class mindustry.game.MapObjectives.ShapeTextMarker
- radius - Variable in class mindustry.logic.LExecutor.ExplosionI
- radius - Variable in class mindustry.logic.LStatements.ExplosionStatement
- radius - Variable in class mindustry.maps.filters.BlendFilter
- radius - Variable in class mindustry.maps.filters.MedianFilter
- radius - Variable in class mindustry.maps.filters.OreMedianFilter
- radius - Variable in class mindustry.maps.filters.SpawnPathFilter
- radius - Variable in class mindustry.type.Planet
-
Radius of this planet's sphere.
- radius - Variable in class mindustry.type.Sector.SectorRect
- radius - Variable in class mindustry.type.UnitType.UnitEngine
- radius - Variable in class mindustry.world.blocks.defense.BaseShield
- radius - Variable in class mindustry.world.blocks.defense.ForceProjector
- radius - Variable in class mindustry.world.blocks.power.LightBlock
- radius - Variable in class mindustry.world.draw.DrawBubbles
- radius - Variable in class mindustry.world.draw.DrawCells
- radius - Variable in class mindustry.world.draw.DrawCircles
- radius - Variable in class mindustry.world.draw.DrawCultivator
- radius - Variable in class mindustry.world.draw.DrawShape
- radius - Variable in class mindustry.world.draw.DrawSpikes
- radius() - Method in class mindustry.world.blocks.defense.BaseShield.BaseShieldBuild
- radiusOffset - Variable in class mindustry.world.draw.DrawCircles
- radiusScale - Variable in class mindustry.entities.abilities.ForceFieldAbility
-
State.
- radiusScl - Variable in class mindustry.world.draw.DrawPulseShape
- radiusTo - Variable in class mindustry.entities.part.FlarePart
- radiusTo - Variable in class mindustry.entities.part.HaloPart
- radiusTo - Variable in class mindustry.entities.part.ShapePart
- radMax - Variable in class mindustry.maps.planet.AsteroidGenerator
- radMin - Variable in class mindustry.maps.planet.AsteroidGenerator
- radScale - Variable in class mindustry.entities.abilities.LiquidExplodeAbility
- radscl - Variable in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- RailBulletType - Class in mindustry.entities.bullet
- RailBulletType() - Constructor for class mindustry.entities.bullet.RailBulletType
- railHit - Static variable in class mindustry.content.Fx
- railShoot - Static variable in class mindustry.content.Fx
- railTrail - Static variable in class mindustry.content.Fx
- rain - Static variable in class mindustry.content.Weathers
- RainWeather - Class in mindustry.type.weather
- RainWeather(String) - Constructor for class mindustry.type.weather.RainWeather
- ram - Static variable in class mindustry.ai.UnitStance
- rand - Enum constant in enum class mindustry.logic.LogicOp
- rand - Static variable in class mindustry.content.Fx
- rand - Static variable in class mindustry.entities.abilities.SuppressionFieldAbility
- rand - Static variable in class mindustry.logic.GlobalVars
-
Global random state.
- rand - Variable in class mindustry.maps.generators.BasicGenerator
- rand - Static variable in class mindustry.type.Liquid
- rand - Static variable in class mindustry.type.Weather
-
Global random variable used for rendering.
- rand - Variable in class mindustry.world.blocks.production.BeamDrill
- rand - Static variable in class mindustry.world.draw.DrawBlock
- rand - Static variable in class mindustry.world.draw.DrawTurret
- randAmount - Variable in class mindustry.entities.abilities.SpawnDeathAbility
- randLength - Variable in class mindustry.entities.effect.ParticleEffect
- randLifeSpark - Static variable in class mindustry.content.Fx
- randomAngleOffset - Variable in class mindustry.entities.bullet.BulletType
-
Angle offset applied to bullet when spawned each time.
- RandomItemFilter - Class in mindustry.maps.filters
- RandomItemFilter() - Constructor for class mindustry.maps.filters.RandomItemFilter
- randomize() - Method in class mindustry.maps.filters.GenerateFilter
-
set the seed to a random number
- randomParticleRotation - Variable in class mindustry.type.weather.ParticleWeather
- randomWaveAI - Variable in class mindustry.game.CampaignRules
- randomWaveAI - Variable in class mindustry.game.Rules
-
EXPERIMENTAL! If true, air and ground units target random things each wave instead of only the core/generators.
- range - Enum constant in enum class mindustry.logic.LAccess
- range - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- range - Variable in class mindustry.entities.abilities.RepairFieldAbility
- range - Variable in class mindustry.entities.abilities.ShieldRegenFieldAbility
- range - Variable in class mindustry.entities.abilities.StatusFieldAbility
- range - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- range - Variable in class mindustry.entities.bullet.BulletType
-
Range initialized in init().
- range - Static variable in class mindustry.graphics.Pal
- range - Variable in class mindustry.type.ammo.ItemAmmoType
- range - Variable in class mindustry.type.ammo.PowerAmmoType
- range - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- range - Variable in class mindustry.world.blocks.defense.MendProjector
- range - Variable in class mindustry.world.blocks.defense.OverdriveProjector
- range - Variable in class mindustry.world.blocks.defense.RegenProjector
- range - Variable in class mindustry.world.blocks.defense.ShockwaveTower
- range - Variable in class mindustry.world.blocks.defense.turrets.BaseTurret
- range - Variable in class mindustry.world.blocks.distribution.DirectionBridge
- range - Variable in class mindustry.world.blocks.distribution.ItemBridge
- range - Variable in class mindustry.world.blocks.distribution.MassDriver
- range - Variable in class mindustry.world.blocks.logic.LogicBlock
- range - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- range - Variable in class mindustry.world.blocks.power.BeamNode
- range - Variable in class mindustry.world.blocks.production.BeamDrill
- range - Variable in class mindustry.world.blocks.units.RepairTower
- range - Variable in class mindustry.world.draw.DrawCells
- range - Static variable in class mindustry.world.meta.Stat
- range() - Method in interface mindustry.logic.Ranged
- range() - Method in class mindustry.type.Weapon
- range() - Method in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- range() - Method in class mindustry.world.blocks.defense.MendProjector.MendBuild
- range() - Method in class mindustry.world.blocks.defense.OverdriveProjector.OverdriveBuild
- range() - Method in class mindustry.world.blocks.defense.turrets.BaseTurret.BaseTurretBuild
- range() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- range() - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- range() - Method in class mindustry.world.blocks.units.RepairTower.RepairTowerBuild
- range() - Method in class mindustry.world.blocks.units.RepairTurret.RepairPointBuild
- rangeChange - Variable in class mindustry.entities.bullet.BulletType
-
When used in a turret with multiple ammo types, this can be set to a non-zero value to influence range.
- Ranged - Interface in mindustry.logic
- rangeLengthMax - Variable in class mindustry.entities.abilities.MoveEffectAbility
- rangeLengthMin - Variable in class mindustry.entities.abilities.MoveEffectAbility
- rangeOverride - Variable in class mindustry.entities.bullet.BulletType
-
When > 0, overrides range even if smaller than base range.
- rangeX - Variable in class mindustry.entities.abilities.MoveEffectAbility
- rangeY - Variable in class mindustry.entities.abilities.MoveEffectAbility
- rate - Variable in class mindustry.net.Administration.PlayerInfo
- ravine - Static variable in class mindustry.content.SectorPresets
- raw - Variable in class mindustry.editor.MapObjectivesDialog.TypeInfo
- raw(Type) - Static method in class mindustry.editor.MapObjectivesDialog.TypeInfo
- rawProduction - Variable in class mindustry.game.SectorInfo
-
Raw item production statistics.
- rawTile(int, int) - Method in class mindustry.core.World
- rawValueMs() - Method in enum class mindustry.core.PerfCounter
-
Raw value without a refresh interval.
- rawValueNs() - Method in enum class mindustry.core.PerfCounter
- raycast(int, int, int, int, Geometry.Raycaster) - Static method in class mindustry.core.World
- raycastEach(int, int, int, int, Geometry.Raycaster) - Static method in class mindustry.core.World
- raycastEachWorld(float, float, float, float, Geometry.Raycaster) - Static method in class mindustry.core.World
- raycastFast(int, Pathfinder.PathCost, int, int, int, int) - Static method in class mindustry.ai.ControlPathfinder
- raycastFastAvoid(int, Pathfinder.PathCost, int, int, int, int) - Static method in class mindustry.ai.ControlPathfinder
- react(Liquid, float, Tile, float, float) - Method in class mindustry.type.CellLiquid
- react(Liquid, float, Tile, float, float) - Method in class mindustry.type.Liquid
- reactive - Variable in class mindustry.type.StatusEffect
-
If true, this effect will only react with other effects and cannot be applied.
- reactive - Static variable in class mindustry.world.meta.Stat
- reactor - Enum constant in enum class mindustry.world.meta.BlockFlag
-
Any reactor block.
- reactorExplosion - Static variable in class mindustry.content.Fx
- reactorExplosions - Variable in class mindustry.game.Rules
-
Whether reactors can explode and damage other blocks.
- reactorPurple - Static variable in class mindustry.graphics.Pal
- reactorPurple2 - Static variable in class mindustry.graphics.Pal
- reactorsmoke - Static variable in class mindustry.content.Fx
- reactorsOverheated - Enum constant in enum class mindustry.service.SStat
- reactsWith(StatusEffect) - Method in class mindustry.type.StatusEffect
- read(Fi) - Static method in class mindustry.game.Schematics
- read(Reads) - Method in class mindustry.net.Packet
- read(Reads) - Method in class mindustry.net.Packets.ConnectPacket
- read(Reads) - Method in class mindustry.net.Packets.StreamBegin
- read(Reads) - Method in class mindustry.net.Packets.StreamChunk
- read(Reads) - Method in class mindustry.type.PayloadSeq
- read(Reads) - Static method in interface mindustry.world.blocks.payloads.Payload
- read(Reads) - Method in class mindustry.world.DirectionalItemBuffer
- read(Reads) - Method in class mindustry.world.ItemBuffer
- read(Reads) - Method in class mindustry.world.modules.BlockModule
- read(Reads) - Method in class mindustry.world.modules.PowerModule
- read(Reads, boolean) - Method in class mindustry.world.DirectionalItemBuffer
- read(Reads, boolean) - Method in class mindustry.world.modules.BlockModule
- read(Reads, boolean) - Method in class mindustry.world.modules.ItemModule
- read(Reads, boolean) - Method in class mindustry.world.modules.LiquidModule
- read(Reads, byte) - Method in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.campaign.LandingPad.LandingPadBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.campaign.LaunchPad.LaunchPadBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.defense.AutoDoor.AutoDoorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.defense.BaseShield.BaseShieldBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.defense.BuildTurret.BuildTurretBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.defense.MendProjector.MendBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.defense.OverdriveProjector.OverdriveBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.defense.Radar.RadarBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.defense.ShieldWall.ShieldWallBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret.PayloadTurretBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.defense.turrets.PointDefenseTurret.PointDefenseBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.distribution.BufferedItemBridge.BufferedItemBridgeBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.distribution.DirectionalUnloader.DirectionalUnloaderBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.distribution.Duct.DuctBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.distribution.DuctJunction.DuctJunctionBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.distribution.DuctRouter.DuctRouterBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.distribution.Junction.JunctionBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.distribution.OverflowGate.OverflowGateBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.heat.HeatProducer.HeatProducerBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.legacy.LegacyCommandCenter.CommandBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.legacy.LegacyMechPad.LegacyMechPadBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.legacy.LegacyUnitFactory.LegacyUnitFactoryBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.logic.CanvasBlock.CanvasBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.logic.LogicDisplay.LogicDisplayBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.logic.MemoryBlock.MemoryBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.payloads.BlockProducer.BlockProducerBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.payloads.Constructor.ConstructorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.payloads.PayloadDeconstructor.PayloadDeconstructorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.payloads.PayloadLoader.PayloadLoaderBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.payloads.PayloadSource.PayloadSourceBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.power.HeaterGenerator.HeaterGeneratorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.power.ImpactReactor.ImpactReactorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.power.LightBlock.LightBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.power.NuclearReactor.NuclearReactorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.power.PowerGenerator.GeneratorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.power.VariableReactor.VariableReactorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.production.Separator.SeparatorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.sandbox.ItemSource.ItemSourceBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.sandbox.LiquidSource.LiquidSourceBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.units.DroneCenter.DroneCenterBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.units.RepairTurret.RepairPointBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.units.UnitCargoLoader.UnitTransportSourceBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.units.UnitCargoUnloadPoint.UnitCargoUnloadPointBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- read(Reads, int) - Method in class mindustry.net.Packet
- read(Json, JsonValue) - Method in class mindustry.game.Rules.TeamRules
- read(Json, JsonValue) - Method in class mindustry.game.SpawnGroup
- read(Json, JsonValue) - Method in class mindustry.type.ItemSeq
- read(Json, JsonValue) - Method in class mindustry.type.MapLocales
- read(Json, JsonValue) - Method in class mindustry.world.blocks.Attributes
- read(DataInput) - Method in class mindustry.game.FogControl
- read(DataInput) - Method in class mindustry.game.MapMarkers
- read(DataInput) - Method in interface mindustry.io.SaveFileReader.CustomChunk
- read(DataInputStream, CounterInputStream, WorldContext) - Method in class mindustry.io.SaveFileReader
- read(DataInputStream, CounterInputStream, WorldContext) - Method in class mindustry.io.SaveVersion
- read(DataInputStream, CounterInputStream, WorldContext) - Method in class mindustry.io.versions.LegacyRegionSaveVersion
- read(InputStream) - Static method in class mindustry.game.Schematics
- read(Class<T>, String) - Static method in class mindustry.io.JsonIO
- read(Class<T>, T, String) - Static method in class mindustry.io.JsonIO
- read(String, boolean) - Static method in class mindustry.logic.LAssembler
-
Parses a sequence of statements from a string.
- read(ByteBuffer) - Method in class mindustry.net.ArcNetProvider.PacketSerializer
- READ - Static variable in class mindustry.net.Packet
- readAbilities(Reads) - Static method in class mindustry.io.TypeIO
- readAbilities(Reads, Ability[]) - Static method in class mindustry.io.TypeIO
- readAction(Reads) - Static method in class mindustry.io.TypeIO
- readAll(Reads, byte) - Method in class mindustry.world.blocks.logic.SwitchBlock.SwitchBuild
- readAttackTarget - Variable in class mindustry.ai.types.CommandAI
-
ID of unit read as target.
- readBase64(String) - Static method in class mindustry.game.Schematics
-
Loads a schematic from base64.
- readBlock(Reads) - Static method in class mindustry.io.TypeIO
- readBuilding(Reads) - Static method in class mindustry.io.TypeIO
- readBulletType(Reads) - Static method in class mindustry.io.TypeIO
- readBytes(Reads) - Static method in class mindustry.io.TypeIO
- readBytes(Class<T>, Class<?>, DataInputStream) - Static method in class mindustry.io.JsonIO
- readChunk(DataInput, boolean, SaveFileReader.IORunner<DataInput>) - Method in class mindustry.io.SaveFileReader
-
Reads a chunk of some length.
- readChunk(DataInput, SaveFileReader.IORunner<DataInput>) - Method in class mindustry.io.SaveFileReader
- readColor(Reads) - Static method in class mindustry.io.TypeIO
- readColor(Reads, Color) - Static method in class mindustry.io.TypeIO
- readCommand(Reads) - Static method in class mindustry.io.TypeIO
- readCompressed(byte[], boolean) - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- readContent(Reads) - Static method in class mindustry.io.TypeIO
- readContentHeader(DataInput) - Method in class mindustry.io.SaveVersion
- readController(Reads, UnitController) - Static method in class mindustry.io.TypeIO
- readCustomChunks(DataInput) - Method in class mindustry.io.SaveVersion
- readEffect(Reads) - Static method in class mindustry.io.TypeIO
- readEntities(DataInput) - Method in class mindustry.io.SaveVersion
- readEntities(DataInput) - Method in class mindustry.io.versions.Save1
- readEntities(DataInput) - Method in class mindustry.io.versions.Save2
- readEntities(DataInput) - Method in class mindustry.io.versions.Save3
- readEntities(DataInput) - Method in class mindustry.io.versions.Save4
- readEntity(Reads) - Static method in class mindustry.io.TypeIO
- readEntityMapping(DataInput) - Method in class mindustry.io.SaveVersion
- readFilters(String) - Method in class mindustry.maps.Maps
-
Reads JSON of filters, returning a new default array if not found.
- readFramework(ByteBuffer) - Method in class mindustry.net.ArcNetProvider.PacketSerializer
- readHeader(DataInput) - Static method in class mindustry.io.SaveIO
- ReadI() - Constructor for class mindustry.logic.LExecutor.ReadI
- ReadI(LVar, LVar, LVar) - Constructor for class mindustry.logic.LExecutor.ReadI
- readImage(Pixmap, Tiles) - Static method in class mindustry.io.MapIO
- readInts(Reads) - Static method in class mindustry.io.TypeIO
- readIntSeq(Reads) - Static method in class mindustry.io.TypeIO
- readItem(Reads) - Static method in class mindustry.io.TypeIO
- readItems(Reads) - Static method in class mindustry.io.TypeIO
- readItems(Reads, ItemStack) - Static method in class mindustry.io.TypeIO
- readKick(Reads) - Static method in class mindustry.io.TypeIO
- readLegacyEntities(DataInput) - Method in class mindustry.io.versions.LegacySaveVersion
- readLiquid(Reads) - Static method in class mindustry.io.TypeIO
- readMap(DataInput, WorldContext) - Method in class mindustry.io.SaveVersion
- readMap(DataInput, WorldContext) - Method in class mindustry.io.versions.LegacySaveVersion
- readMarkerControl(Reads) - Static method in class mindustry.io.TypeIO
- readMarkers(DataInput) - Method in class mindustry.io.SaveVersion
- readMeta(DataInput, WorldContext) - Method in class mindustry.io.SaveVersion
- readMounts(Reads) - Static method in class mindustry.io.TypeIO
- readMounts(Reads, WeaponMount[]) - Static method in class mindustry.io.TypeIO
- readObject(Reads) - Static method in class mindustry.io.TypeIO
- readObjectBoxed(Reads, boolean) - Static method in class mindustry.io.TypeIO
-
Reads an object, but boxes buildings.
- readObjectiveMarker(Reads) - Static method in class mindustry.io.TypeIO
- readObjectives(Reads) - Static method in class mindustry.io.TypeIO
- readPayload(Reads) - Static method in class mindustry.io.TypeIO
- readPlan(Reads) - Static method in class mindustry.io.TypeIO
- readPlans(Reads) - Static method in class mindustry.io.TypeIO
- readPlansQueue(Reads) - Static method in class mindustry.io.TypeIO
- readResearch() - Static method in class mindustry.io.versions.LegacyIO
- readRules(Reads) - Static method in class mindustry.io.TypeIO
- readServerData(int, String, ByteBuffer) - Static method in class mindustry.net.NetworkIO
- readServers() - Static method in class mindustry.io.versions.LegacyIO
- readSound(Reads) - Static method in class mindustry.io.TypeIO
- readStance(Reads) - Static method in class mindustry.io.TypeIO
- ReadStatement() - Constructor for class mindustry.logic.LStatements.ReadStatement
- readStatus(Reads) - Static method in class mindustry.io.TypeIO
- readString(Reads) - Static method in class mindustry.io.TypeIO
- readString(ByteBuffer) - Static method in class mindustry.io.TypeIO
- readStringArray(Reads) - Static method in class mindustry.io.TypeIO
- readStringData(DataInput) - Static method in class mindustry.io.TypeIO
- readStringMap(DataInput) - Method in class mindustry.io.SaveFileReader
- readStrings(Reads) - Static method in class mindustry.io.TypeIO
- readSync(Reads, byte) - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- readSyncEntity(DataInputStream, Reads) - Static method in class mindustry.core.NetClient
- readTarget - Variable in class mindustry.world.blocks.units.DroneCenter.DroneCenterBuild
- readTeam(Reads) - Static method in class mindustry.io.TypeIO
- readTeamBlocks(DataInput) - Method in class mindustry.io.SaveVersion
- readTile(Reads) - Static method in class mindustry.io.TypeIO
- readTraceInfo(Reads) - Static method in class mindustry.io.TypeIO
- readUnit(Reads) - Static method in class mindustry.io.TypeIO
- readUnitId - Variable in class mindustry.world.blocks.units.UnitCargoLoader.UnitTransportSourceBuild
- readUnits - Variable in class mindustry.world.blocks.units.DroneCenter.DroneCenterBuild
- readUnits - Variable in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- readUnitType(Reads) - Static method in class mindustry.io.TypeIO
- readVec2(Reads) - Static method in class mindustry.io.TypeIO
- readVec2(Reads, Vec2) - Static method in class mindustry.io.TypeIO
- readVecNullable(Reads) - Static method in class mindustry.io.TypeIO
- readWaves(String) - Method in class mindustry.maps.Maps
- readWeather(Reads) - Static method in class mindustry.io.TypeIO
- readWorldEntities(DataInput) - Method in class mindustry.io.SaveVersion
- readWorldEntities(DataInput) - Method in class mindustry.io.versions.LegacySaveVersion2
- ready() - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- readyness - Variable in class mindustry.world.blocks.units.UnitCargoLoader.UnitTransportSourceBuild
- realBlendId(Tile) - Method in class mindustry.world.blocks.environment.Floor
- realBoost() - Method in class mindustry.world.blocks.defense.OverdriveProjector.OverdriveBuild
- realRadius() - Method in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- reason - Variable in class mindustry.net.Packets.Disconnect
- rebalance() - Static method in class mindustry.content.ErekirTechTree
- rebindAxis - Variable in class mindustry.ui.dialogs.KeybindDialog
- rebindDialog - Variable in class mindustry.ui.dialogs.KeybindDialog
- rebindKey - Variable in class mindustry.ui.dialogs.KeybindDialog
- rebindMin - Variable in class mindustry.ui.dialogs.KeybindDialog
- rebuild() - Method in class mindustry.editor.MapLoadDialog
- rebuild() - Method in class mindustry.editor.WaveGraph
- rebuild() - Method in class mindustry.logic.LCanvas
- rebuild() - Method in class mindustry.ui.dialogs.LoadDialog
- rebuild() - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable
- rebuild() - Method in class mindustry.ui.fragments.PlacementFragment
- rebuild() - Method in class mindustry.ui.fragments.PlayerListFragment
- rebuild(ItemSeq) - Method in class mindustry.ui.ItemsDisplay
- rebuild(ItemSeq, boolean[]) - Method in class mindustry.ui.ItemsDisplay
- rebuild_select - Enum constant in enum class mindustry.input.Binding
- rebuildable - Variable in class mindustry.world.Block
-
whether to add this block to brokenblocks
- rebuildAll() - Method in class mindustry.ui.dialogs.ResearchDialog.View
- rebuildArea(int, int, int, int) - Method in class mindustry.input.InputHandler
- rebuildCommand - Static variable in class mindustry.ai.UnitCommand
- rebuildItems() - Method in class mindustry.ui.dialogs.ResearchDialog
- rebuildMode - Variable in class mindustry.input.MobileInput
-
Various modes that aren't enums for some reason.
- rebuildObjectives(Seq<MapObjectives.MapObjective>) - Method in class mindustry.editor.MapObjectivesDialog
- rebuildPeriod - Variable in class mindustry.ai.types.BuilderAI
- rebuildSelect - Enum constant in enum class mindustry.input.PlaceMode
- rebuildSelect - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- rebuildTree(TechTree.TechNode) - Method in class mindustry.ui.dialogs.ResearchDialog
- recache() - Method in class mindustry.editor.EditorTile
- recache() - Method in class mindustry.world.Tile
- recacheTile(Tile) - Method in class mindustry.graphics.FloorRenderer
-
Queues up a cache change for a tile.
- recacheWall() - Method in class mindustry.world.Tile
- recacheWall(Tile) - Method in class mindustry.graphics.BlockRenderer
- recDir - Variable in class mindustry.world.blocks.distribution.Duct.DuctBuild
- recDir - Variable in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- receiveEffect - Variable in class mindustry.world.blocks.distribution.MassDriver
- receiveEffect - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- recentDamageMultiplier - Variable in class mindustry.type.weapons.RepairBeamWeapon
- recentKick - Enum constant in enum class mindustry.net.Packets.KickReason
- recentRespawnTimer - Variable in class mindustry.input.InputHandler
- recharge - Variable in class mindustry.world.blocks.distribution.StackConveyor
-
(minimum) amount of loading docks needed to fill a line.
- recipe - Variable in class mindustry.world.blocks.payloads.Constructor.ConstructorBuild
- recipe() - Method in class mindustry.world.blocks.payloads.BlockProducer.BlockProducerBuild
- recipe() - Method in class mindustry.world.blocks.payloads.Constructor.ConstructorBuild
- recipe() - Method in class mindustry.world.blocks.production.SingleBlockProducer.SingleBlockProducerBuild
- recoil - Variable in class mindustry.entities.bullet.BulletType
-
Recoil from shooter entities.
- recoil - Variable in class mindustry.entities.part.DrawPart.PartParams
- recoil - Static variable in interface mindustry.entities.part.DrawPart.PartProgress
-
Reload of the weapon - 1 right after shooting, 0 when ready to fire
- recoil - Variable in class mindustry.entities.units.WeaponMount
-
weapon recoil
- recoil - Variable in class mindustry.type.Weapon
-
visual weapon knockback.
- recoil - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Visual amount by which the turret recoils back per shot.
- recoilIndex - Variable in class mindustry.entities.part.DrawPart
-
Which recoil counter to use.
- recoilOffset - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
-
Turret sprite offset, based on recoil.
- recoilPow - Variable in class mindustry.type.Weapon
-
power curve applied to visual recoil
- recoilPow - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
power curve applied to visual recoil
- recoils - Variable in class mindustry.entities.units.WeaponMount
-
weapon barrel recoil
- recoils - Variable in class mindustry.type.Weapon
-
Number of additional counters for recoil.
- recoils - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Number of additional counters for recoil.
- recoilTime - Variable in class mindustry.type.Weapon
-
time taken for weapon to return to starting position in ticks.
- recoilTime - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
ticks taken for turret to return to starting position in ticks.
- reconnect() - Method in class mindustry.ui.dialogs.JoinDialog
- Reconstructor - Class in mindustry.world.blocks.units
- Reconstructor(String) - Constructor for class mindustry.world.blocks.units.Reconstructor
- Reconstructor.ReconstructorBuild - Class in mindustry.world.blocks.units
- ReconstructorBuild() - Constructor for class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- recPayload - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- rect - Enum constant in enum class mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- rect - Variable in class mindustry.type.Sector
- rect - Static variable in class mindustry.world.blocks.defense.AutoDoor
- rect - Static variable in class mindustry.world.blocks.defense.Door
- rect(float, float, float, float) - Method in class mindustry.ui.fragments.ChatFragment
- rect(float, float, float, float) - Method in class mindustry.ui.fragments.ConsoleFragment
- recurrence - Variable in class mindustry.world.draw.DrawBubbles
- recurrence - Variable in class mindustry.world.draw.DrawCells
- recurrence - Variable in class mindustry.world.draw.DrawCultivator
- redderDust - Static variable in class mindustry.graphics.Pal
- redDiamondWall - Static variable in class mindustry.content.Blocks
- redDust - Static variable in class mindustry.graphics.Pal
- redgeneratespark - Static variable in class mindustry.content.Fx
- redIce - Static variable in class mindustry.content.Blocks
- redIceBoulder - Static variable in class mindustry.content.Blocks
- redIceWall - Static variable in class mindustry.content.Blocks
- redLight - Static variable in class mindustry.graphics.Pal
- redmat - Static variable in class mindustry.content.Blocks
- redo() - Method in class mindustry.editor.DrawOperation
- redo() - Method in class mindustry.editor.MapEditor
- redo() - Method in class mindustry.editor.OperationStack
- redSpark - Static variable in class mindustry.graphics.Pal
- redStone - Static variable in class mindustry.content.Blocks
- redStoneBoulder - Static variable in class mindustry.content.Blocks
- redStoneVent - Static variable in class mindustry.content.Blocks
- redStoneWall - Static variable in class mindustry.content.Blocks
- redThresh - Static variable in class mindustry.maps.planet.ErekirPlanetGenerator
- redweed - Static variable in class mindustry.content.Blocks
- reflectable - Variable in class mindustry.entities.bullet.BulletType
-
Whether this bullet can be reflected.
- reflow(Building) - Method in class mindustry.world.blocks.power.PowerGraph
- refresh - Variable in class mindustry.world.blocks.units.RepairTower.RepairTowerBuild
- refreshImportRates(Planet) - Method in class mindustry.game.SectorInfo
- refreshRate - Variable in class mindustry.ai.Pathfinder.Flowfield
-
Refresh rate in milliseconds.
- regen - Variable in class mindustry.entities.abilities.ForceFieldAbility
-
Shield regen speed in damage/tick.
- regen - Variable in class mindustry.entities.abilities.ShieldArcAbility
-
Shield regen speed in damage/tick.
- regen - Static variable in class mindustry.graphics.Pal
- RegenAbility - Class in mindustry.entities.abilities
- RegenAbility() - Constructor for class mindustry.entities.abilities.RegenAbility
- regenParticle - Static variable in class mindustry.content.Fx
- regenPerSlurp - Variable in class mindustry.entities.abilities.LiquidRegenAbility
- regenProjector - Static variable in class mindustry.content.Blocks
- RegenProjector - Class in mindustry.world.blocks.defense
- RegenProjector(String) - Constructor for class mindustry.world.blocks.defense.RegenProjector
- RegenProjector.RegenProjectorBuild - Class in mindustry.world.blocks.defense
- RegenProjectorBuild() - Constructor for class mindustry.world.blocks.defense.RegenProjector.RegenProjectorBuild
- regenSpeed - Variable in class mindustry.world.blocks.defense.ShieldWall
- regenSuppressParticle - Static variable in class mindustry.content.Fx
- regenSuppressSeek - Static variable in class mindustry.content.Fx
- region - Variable in class mindustry.entities.abilities.ShieldArcAbility
-
If not null, will be drawn on top.
- region - Variable in class mindustry.entities.effect.ParticleEffect
-
Sprite to draw.
- region - Variable in class mindustry.entities.LegDestroyData
- region - Variable in class mindustry.graphics.Shaders.BlockBuildShader
- region - Variable in class mindustry.graphics.Shaders.UnitArmorShader
- region - Variable in class mindustry.graphics.Shaders.UnitBuildShader
- region - Variable in class mindustry.type.UnitType
- region - Variable in class mindustry.type.Weapon
-
displayed region (autoloaded)
- region - Variable in class mindustry.type.weather.ParticleWeather
- region - Variable in class mindustry.world.Block
- region - Variable in class mindustry.world.draw.DrawBlurSpin
- region - Variable in class mindustry.world.draw.DrawFade
- region - Variable in class mindustry.world.draw.DrawGlowRegion
- region - Variable in class mindustry.world.draw.DrawRegion
- region - Variable in class mindustry.world.draw.DrawSoftParticles
- region - Variable in class mindustry.world.draw.DrawWarmupRegion
- region(String, DataInput, CounterInputStream, SaveFileReader.IORunner<DataInput>) - Method in class mindustry.io.SaveFileReader
- region(String, DataOutput, SaveFileReader.IORunner<DataOutput>) - Method in class mindustry.io.SaveFileReader
- region1 - Variable in class mindustry.world.draw.DrawPistons
- region2 - Variable in class mindustry.world.draw.DrawPistons
- RegionPart - Class in mindustry.entities.part
- RegionPart() - Constructor for class mindustry.entities.part.RegionPart
- RegionPart(String) - Constructor for class mindustry.entities.part.RegionPart
- RegionPart(String, Blending, Color) - Constructor for class mindustry.entities.part.RegionPart
- regionRotated1 - Variable in class mindustry.world.Block
-
Regions indexes from icons() that are rotated.
- regionRotated2 - Variable in class mindustry.world.Block
-
Regions indexes from icons() that are rotated.
- regions - Variable in class mindustry.entities.part.RegionPart
- regions - Variable in class mindustry.world.blocks.distribution.Conveyor
- regions - Variable in class mindustry.world.blocks.distribution.StackConveyor
- regions - Variable in class mindustry.world.draw.DrawFrames
- regions - Variable in class mindustry.world.draw.DrawPlasma
- regionSuffix - Variable in class mindustry.world.blocks.payloads.PayloadBlock
- regiont - Variable in class mindustry.world.draw.DrawPistons
- register() - Method in class mindustry.graphics.Pixelator
- register(Fire) - Static method in class mindustry.entities.Fires
- register(Puddle) - Static method in class mindustry.entities.Puddles
- registerClientCommands(CommandHandler) - Method in class mindustry.mod.Mod
-
Register any commands to be used on the client side, e.g.
- registerCore(CoreBlock.CoreBuild) - Method in class mindustry.game.Teams
- registerIcon(String, String, int, TextureRegion) - Static method in class mindustry.ui.Fonts
- registerLegacyMarker(String, Prov<? extends MapObjectives.ObjectiveMarker>) - Static method in class mindustry.game.MapObjectives
- registerMarker(Prov<? extends MapObjectives.ObjectiveMarker>...) - Static method in class mindustry.game.MapObjectives
- registerMenu(Menus.MenuListener) - Static method in class mindustry.ui.Menus
-
Register a *global* menu listener.
- registerObjective(Prov<? extends MapObjectives.MapObjective>...) - Static method in class mindustry.game.MapObjectives
- registerOutlined(String) - Method in class mindustry.graphics.MultiPacker
- registerPacket(Prov<T>) - Static method in class mindustry.net.Net
-
Registers a new packet type for serialization.
- registerServerCommands(CommandHandler) - Method in class mindustry.mod.Mod
-
Register any commands to be used on the server side, e.g.
- registerTextInput(Menus.TextInputListener) - Static method in class mindustry.ui.Menus
-
Register a *global* text input listener.
- regolith - Static variable in class mindustry.content.Blocks
- regolithWall - Static variable in class mindustry.content.Blocks
- reign - Static variable in class mindustry.content.UnitTypes
- reinforcedBridgeConduit - Static variable in class mindustry.content.Blocks
- reinforcedConduit - Static variable in class mindustry.content.Blocks
- reinforcedContainer - Static variable in class mindustry.content.Blocks
- reinforcedLiquidContainer - Static variable in class mindustry.content.Blocks
- reinforcedLiquidJunction - Static variable in class mindustry.content.Blocks
- reinforcedLiquidRouter - Static variable in class mindustry.content.Blocks
- reinforcedLiquidTank - Static variable in class mindustry.content.Blocks
- reinforcedMessage - Static variable in class mindustry.content.Blocks
- reinforcedPayloadConveyor - Static variable in class mindustry.content.Blocks
- reinforcedPayloadRouter - Static variable in class mindustry.content.Blocks
- reinforcedPump - Static variable in class mindustry.content.Blocks
- reinforcedSurgeWall - Static variable in class mindustry.content.Blocks
- reinforcedSurgeWallLarge - Static variable in class mindustry.content.Blocks
- reinforcedVault - Static variable in class mindustry.content.Blocks
- rejectedRequests - Variable in class mindustry.net.NetConnection
-
Build requests that have been recently rejected.
- relativeConnections() - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- relativeTo(float, float, float, float) - Static method in class mindustry.world.Tile
- relativeTo(int, int) - Method in class mindustry.world.Tile
-
Return relative rotation to a coordinate.
- relativeTo(int, int, int, int) - Static method in class mindustry.world.Tile
- relativeTo(Tile) - Method in class mindustry.world.Tile
- reliable - Variable in class mindustry.logic.LExecutor.ClientDataI
- reliable - Variable in class mindustry.logic.LStatements.ClientDataStatement
- reload - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- reload - Variable in class mindustry.entities.abilities.RepairFieldAbility
- reload - Variable in class mindustry.entities.abilities.ShieldRegenFieldAbility
- reload - Variable in class mindustry.entities.abilities.StatusFieldAbility
- reload - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- reload - Variable in class mindustry.entities.part.DrawPart.PartParams
- reload - Static variable in interface mindustry.entities.part.DrawPart.PartProgress
-
Reload of the weapon - 1 right after shooting, 0 when ready to fire
- reload - Variable in class mindustry.entities.units.WeaponMount
-
reload in frames; 0 means ready to fire
- reload - Variable in class mindustry.type.Weapon
-
weapon reload in frames
- reload - Variable in class mindustry.world.blocks.defense.MendProjector
- reload - Variable in class mindustry.world.blocks.defense.OverdriveProjector
- reload - Variable in class mindustry.world.blocks.defense.ShockwaveTower
- reload - Variable in class mindustry.world.blocks.defense.turrets.ReloadTurret
- reload - Variable in class mindustry.world.blocks.distribution.MassDriver
- reload - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- reload - Static variable in class mindustry.world.meta.Stat
- reload() - Method in class mindustry.audio.SoundControl
- reload() - Method in class mindustry.maps.Maps
- reload() - Method in class mindustry.mod.Mods
- reloadCounter - Variable in class mindustry.world.blocks.defense.ShockwaveTower.ShockwaveTowerBuild
- reloadCounter - Variable in class mindustry.world.blocks.defense.turrets.ReloadTurret.ReloadTurretBuild
- reloadCounter - Variable in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- reloadCounter - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- reloadMesh() - Method in class mindustry.type.Planet
-
Regenerates the planet mesh.
- reloadMultiplier - Variable in class mindustry.entities.bullet.BulletType
-
Multiplied by turret reload speed to get final shoot speed.
- reloadMultiplier - Variable in class mindustry.entities.units.StatusEntry
- reloadMultiplier - Variable in class mindustry.type.StatusEffect
-
Unit reload multiplier.
- reloadMultiplier - Static variable in class mindustry.world.meta.Stat
- ReloadTurret - Class in mindustry.world.blocks.defense.turrets
- ReloadTurret(String) - Constructor for class mindustry.world.blocks.defense.turrets.ReloadTurret
- ReloadTurret.ReloadTurretBuild - Class in mindustry.world.blocks.defense.turrets
- ReloadTurretBuild() - Constructor for class mindustry.world.blocks.defense.turrets.ReloadTurret.ReloadTurretBuild
- reloadWhileCharging - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
If false, this turret can't reload while charging
- relRot() - Method in class mindustry.graphics.g3d.HexSkyMesh
- removals - Variable in class mindustry.input.MobileInput
-
Place plans to be removed.
- remove - Enum constant in enum class mindustry.logic.LMarkerControl
- remove - Static variable in class mindustry.graphics.Pal
- remove() - Method in class mindustry.content.TechTree.TechNode
-
Removes this node from the tech tree.
- remove() - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile
- remove() - Method in class mindustry.input.InputHandler
- remove() - Method in class mindustry.type.Weather
- remove() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- remove() - Method in class mindustry.world.blocks.logic.CanvasBlock.CanvasBuild
- remove() - Method in class mindustry.world.blocks.logic.LogicDisplay.LogicDisplayBuild
- remove() - Method in class mindustry.world.blocks.payloads.BuildPayload
- remove() - Method in interface mindustry.world.blocks.payloads.Payload
- remove() - Method in class mindustry.world.ItemBuffer
- remove() - Method in class mindustry.world.Tile
- remove(int) - Method in class mindustry.game.MapMarkers
- remove(int) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- remove(int) - Method in class mindustry.world.DirectionalItemBuffer
- remove(Seq<PayloadStack>) - Method in class mindustry.type.PayloadSeq
- remove(Iterable<ItemStack>) - Method in class mindustry.world.modules.ItemModule
- remove(PhysicsProcess.PhysicsWorld.PhysicsBody) - Method in class mindustry.async.PhysicsProcess.PhysicsWorld
- remove(UnlockableContent) - Method in class mindustry.type.PayloadSeq
- remove(UnlockableContent, int) - Method in class mindustry.type.PayloadSeq
- remove(Schematic) - Method in class mindustry.game.Schematics
- remove(Building) - Method in class mindustry.world.blocks.power.PowerGraph
-
Note that this does not actually remove the building from the graph; it creates *new* graphs that contain the correct buildings.
- remove(Item) - Method in class mindustry.type.ItemSeq
- remove(Item, int) - Method in class mindustry.type.ItemSeq
- remove(Item, int) - Method in class mindustry.world.modules.ItemModule
- remove(ItemSeq) - Method in class mindustry.world.modules.ItemModule
- remove(ItemStack) - Method in class mindustry.type.ItemSeq
- remove(ItemStack) - Method in class mindustry.world.modules.ItemModule
- remove(ItemStack[]) - Method in class mindustry.world.modules.ItemModule
- remove(Liquid, float) - Method in class mindustry.world.modules.LiquidModule
- remove(Stat) - Method in class mindustry.world.meta.Stats
-
Removes a stat, if it exists.
- remove(Tile) - Static method in class mindustry.entities.Fires
- remove(Tile) - Static method in class mindustry.entities.Puddles
- remove(T) - Method in class mindustry.entities.EntityGroup
- removeAfterPierce - Variable in class mindustry.entities.bullet.BulletType
-
If false, this bullet isn't removed after pierceCap is exceeded.
- removeAll(Boolf<UnlockableContent>) - Method in class mindustry.type.PayloadSeq
- removeBack - Static variable in class mindustry.graphics.Pal
- removeBar(String) - Method in class mindustry.world.Block
- removeByID(int) - Method in class mindustry.entities.EntityGroup
- removeConsumer(Consume) - Method in class mindustry.world.Block
- removeConsumers(Boolf<Consume>) - Method in class mindustry.world.Block
- removed - Variable in class mindustry.game.Teams.BlockPlan
- removed(Bullet) - Method in class mindustry.entities.bullet.BulletType
-
Called when the bullet is removed for any reason.
- removed(Unit) - Method in class mindustry.ai.types.CommandAI
- removed(Unit) - Method in interface mindustry.entities.units.UnitController
- removeFloorIndex(Tile) - Method in class mindustry.graphics.BlockRenderer
- removeFromProximity() - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- removeIndex(Tile) - Method in class mindustry.ai.BlockIndexer
- removeIndex(T, int) - Method in class mindustry.entities.EntityGroup
- removeItem(Item, int) - Method in class mindustry.type.Sector
- removeItems(ItemSeq) - Method in class mindustry.type.Sector
- removeLast() - Method in class mindustry.core.ContentLoader
-
Remove last content added in case of an exception.
- removeList(Building) - Method in class mindustry.world.blocks.power.PowerGraph
-
Used for unit tests only.
- removeMap(Map) - Method in class mindustry.maps.Maps
-
Removes a map completely.
- removeMarker(int) - Static method in class mindustry.logic.LExecutor
- removeMod(Mods.LoadedMod) - Method in class mindustry.mod.Mods
-
Removes a mod file and marks it for requiring a restart.
- removeModule(UnitAssemblerModule.UnitAssemblerModuleBuild) - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- removeNet() - Method in class mindustry.world.Tile
-
remove()-s this tile, except it's synced across the network
- removeOre - Static variable in class mindustry.content.Blocks
- RemoveOre - Class in mindustry.world.blocks.environment
- RemoveOre(String) - Constructor for class mindustry.world.blocks.environment.RemoveOre
- removePlanned - Enum constant in enum class mindustry.net.Administration.ActionType
- removeQueueBlock(int, int, boolean) - Static method in class mindustry.input.InputHandler
- removeScaling - Variable in class mindustry.type.CellLiquid
- removeSelection(int, int, int, int) - Method in class mindustry.input.InputHandler
-
Remove everything from the queue in a selection.
- removeSelection(int, int, int, int, boolean) - Method in class mindustry.input.InputHandler
-
Remove everything from the queue in a selection.
- removeSelection(int, int, int, int, boolean, int) - Method in class mindustry.input.InputHandler
-
Remove everything from the queue in a selection.
- removeSelection(int, int, int, int, int) - Method in class mindustry.input.InputHandler
-
Remove everything from the queue in a selection.
- removeSelf(Tile) - Method in class mindustry.world.blocks.legacy.LegacyBlock
-
Removes this block from the world, or replaces it with something else.
- removeSelf(Tile) - Method in class mindustry.world.blocks.legacy.LegacyUnitFactory
- removeStack(Item, int) - Method in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild
- removeStack(Item, int) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- removeStack(Item, int) - Method in class mindustry.world.blocks.distribution.Duct.DuctBuild
- removeStack(Item, int) - Method in class mindustry.world.blocks.distribution.DuctJunction.DuctJunctionBuild
- removeStack(Item, int) - Method in class mindustry.world.blocks.distribution.DuctRouter.DuctRouterBuild
- removeStack(Item, int) - Method in class mindustry.world.blocks.distribution.OverflowDuct.OverflowDuctBuild
- removeStack(Item, int) - Method in class mindustry.world.blocks.distribution.Router.RouterBuild
- removeStack(Item, int) - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- removeStack(Item, int) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- removeStack(Item, int) - Method in class mindustry.world.blocks.storage.StorageBlock.StorageBuild
- removeSteamID() - Method in class mindustry.game.Schematic
- removeSteamID() - Method in class mindustry.maps.Map
- removeSteamID() - Method in class mindustry.mod.Mods.LoadedMod
- removeSteamID() - Method in interface mindustry.type.Publishable
-
removes the item ID; called when the item isn't found.
- removeSubnetBan(String) - Method in class mindustry.net.Administration
- removeTile(MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile) - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap
- removeTile(Tile) - Static method in class mindustry.world.Tile
- removeWall - Static variable in class mindustry.content.Blocks
- removeWall(int, int, int, Boolf<Block>) - Method in class mindustry.maps.generators.BasicGenerator
- RemoveWall - Class in mindustry.world.blocks.environment
- RemoveWall(String) - Constructor for class mindustry.world.blocks.environment.RemoveWall
- removeWorldLabel(int) - Static method in class mindustry.ui.Menus
- renale - Static variable in class mindustry.content.UnitTypes
- render - Enum constant in enum class mindustry.core.PerfCounter
- render() - Method in class mindustry.graphics.MenuRenderer
- render(int, Color, float, float, float, float, float, Object) - Method in class mindustry.entities.Effect
- render(Texture) - Method in class mindustry.graphics.IndexedRenderer
- render(Mat3D) - Method in class mindustry.graphics.CubemapMesh
- render(Effect.EffectContainer) - Method in class mindustry.entities.effect.ParticleEffect
- render(Effect.EffectContainer) - Method in class mindustry.entities.Effect
- render(Effect.EffectContainer) - Method in class mindustry.entities.effect.SeqEffect
- render(Effect.EffectContainer) - Method in class mindustry.entities.effect.WaveEffect
- render(Effect.EffectContainer) - Method in class mindustry.entities.effect.WrapEffect
- render(PlanetParams) - Method in class mindustry.graphics.g3d.PlanetRenderer
-
Render the entire planet scene to the screen.
- render(PlanetParams, Mat3D, Mat3D) - Method in interface mindustry.graphics.g3d.GenericMesh
- render(PlanetParams, Mat3D, Mat3D) - Method in class mindustry.graphics.g3d.HexSkyMesh
- render(PlanetParams, Mat3D, Mat3D) - Method in class mindustry.graphics.g3d.MatMesh
- render(PlanetParams, Mat3D, Mat3D) - Method in class mindustry.graphics.g3d.MultiMesh
- render(PlanetParams, Mat3D, Mat3D) - Method in class mindustry.graphics.g3d.PlanetMesh
- renderer - Variable in class mindustry.core.Renderer.EnvRenderer
-
Rendering callback.
- renderer - Variable in class mindustry.editor.MapEditor
- renderer - Variable in class mindustry.entities.Effect
- renderer - Variable in class mindustry.graphics.g3d.PlanetParams
-
Handles drawing details.
- renderer - Static variable in class mindustry.Vars
- Renderer - Class in mindustry.core
- Renderer() - Constructor for class mindustry.core.Renderer
- Renderer.EnvRenderer - Class in mindustry.core
- renderOrbit(Planet, PlanetParams) - Method in class mindustry.graphics.g3d.PlanetRenderer
- renderPlanet(Planet, PlanetParams) - Method in class mindustry.graphics.g3d.PlanetRenderer
- renderProjections(Planet) - Method in interface mindustry.graphics.g3d.PlanetRenderer.PlanetInterfaceRenderer
- renderProjections(Planet) - Method in class mindustry.ui.dialogs.PlanetDialog
- renderSectors(VertexBatch3D, Camera3D, PlanetParams) - Method in class mindustry.type.Planet
-
Renders sector outlines.
- renderSectors(Planet) - Method in interface mindustry.graphics.g3d.PlanetRenderer.PlanetInterfaceRenderer
- renderSectors(Planet) - Method in class mindustry.ui.dialogs.PlanetDialog
- renderSectors(Planet, PlanetParams) - Method in class mindustry.graphics.g3d.PlanetRenderer
- renderTransparent(Planet, PlanetParams) - Method in class mindustry.graphics.g3d.PlanetRenderer
- renderUpdate(Floor.UpdateRenderState) - Method in class mindustry.world.blocks.environment.Floor
- renderUpdate(Floor.UpdateRenderState) - Method in class mindustry.world.blocks.environment.SteamVent
- repair - Enum constant in enum class mindustry.world.meta.BlockFlag
-
Repair point.
- RepairAI - Class in mindustry.ai.types
- RepairAI() - Constructor for class mindustry.ai.types.RepairAI
- RepairBeamWeapon - Class in mindustry.type.weapons
-
Note that this weapon requires a bullet with a positive maxRange.
- RepairBeamWeapon() - Constructor for class mindustry.type.weapons.RepairBeamWeapon
- RepairBeamWeapon(String) - Constructor for class mindustry.type.weapons.RepairBeamWeapon
- RepairBeamWeapon.HealBeamMount - Class in mindustry.type.weapons
- repairCommand - Static variable in class mindustry.ai.UnitCommand
- repairCursor - Variable in class mindustry.core.UI
- RepairFieldAbility - Class in mindustry.entities.abilities
- RepairFieldAbility(float, float, float) - Constructor for class mindustry.entities.abilities.RepairFieldAbility
- repairPoint - Static variable in class mindustry.content.Blocks
- RepairPointBuild() - Constructor for class mindustry.world.blocks.units.RepairTurret.RepairPointBuild
- repairRadius - Variable in class mindustry.world.blocks.units.RepairTurret
- repairSpeed - Variable in class mindustry.type.weapons.RepairBeamWeapon
- repairSpeed - Variable in class mindustry.world.blocks.units.RepairTurret
- repairSpeed - Static variable in class mindustry.world.meta.Stat
- repairTime - Static variable in class mindustry.world.meta.Stat
- RepairTower - Class in mindustry.world.blocks.units
- RepairTower(String) - Constructor for class mindustry.world.blocks.units.RepairTower
- RepairTower.RepairTowerBuild - Class in mindustry.world.blocks.units
- RepairTowerBuild() - Constructor for class mindustry.world.blocks.units.RepairTower.RepairTowerBuild
- repairTurret - Static variable in class mindustry.content.Blocks
- RepairTurret - Class in mindustry.world.blocks.units
- RepairTurret(String) - Constructor for class mindustry.world.blocks.units.RepairTurret
- RepairTurret.RepairPointBuild - Class in mindustry.world.blocks.units
- repeat - Variable in class mindustry.entities.bullet.MultiBulletType
-
Amount of times the bullet array is repeated.
- replace - Variable in class mindustry.logic.LExecutor.MakeMarkerI
- replace - Variable in class mindustry.logic.LStatements.MakeMarkerStatement
- replace - Variable in class mindustry.maps.filters.ClearFilter
- replace(Stat, StatValue) - Method in class mindustry.world.meta.Stats
-
Replaces a stat, removing the old value if it exists.
- replaceable - Variable in class mindustry.world.Block
-
if false, this block can never be replaced.
- replacement - Variable in class mindustry.world.blocks.legacy.LegacyUnitFactory
- replaceOutline - Variable in class mindustry.entities.part.RegionPart
-
If true, this part has an outline created 'in-place'.
- repo - Variable in class mindustry.mod.ModListing
- repo - Variable in class mindustry.mod.Mods.ModMeta
- reportIssueURL - Static variable in class mindustry.Vars
-
URL of the github issue report template.
- ReqImage - Class in mindustry.ui
- ReqImage(TextureRegion, Boolp) - Constructor for class mindustry.ui.ReqImage
- ReqImage(Element, Boolp) - Constructor for class mindustry.ui.ReqImage
- reqParts - Variable in class mindustry.ai.BaseRegistry
- requestBuildPayload(Player, Building) - Static method in class mindustry.input.InputHandler
- requestDebugStatus(Player) - Static method in class mindustry.core.NetServer
- requestDropPayload(Player, float, float) - Static method in class mindustry.input.InputHandler
- requestedPower(Building) - Method in class mindustry.world.consumers.ConsumePower
-
Retrieves the amount of power which is requested for the given block and entity.
- requestedPower(Building) - Method in class mindustry.world.consumers.ConsumePowerCondition
- requestedPower(Building) - Method in class mindustry.world.consumers.ConsumePowerDynamic
- requestItem(Player, Building, Item, int) - Static method in class mindustry.input.InputHandler
- requestSpawn(Player) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- requestUnitPayload(Player, Unit) - Static method in class mindustry.input.InputHandler
- required - Variable in class mindustry.ai.BaseRegistry.BasePart
- required - Variable in class mindustry.mod.Mods.ModDependency
- requirements - Variable in class mindustry.content.TechTree.TechNode
-
Item requirements for this content.
- requirements - Variable in class mindustry.world.Block
-
Cost of constructing this block.
- requirements - Variable in class mindustry.world.blocks.units.UnitAssembler.AssemblerUnitPlan
- requirements - Variable in class mindustry.world.blocks.units.UnitFactory.UnitPlan
- requirements() - Method in class mindustry.game.Schematic
- requirements() - Method in class mindustry.world.blocks.payloads.BuildPayload
- requirements() - Method in interface mindustry.world.blocks.payloads.Payload
- requirements() - Method in class mindustry.world.blocks.payloads.UnitPayload
- requirements(Category, ItemStack[]) - Method in class mindustry.world.Block
- requirements(Category, ItemStack[], boolean) - Method in class mindustry.world.Block
- requirements(Category, BuildVisibility, ItemStack[]) - Method in class mindustry.world.Block
-
Sets up requirements.
- requiresCoreZone - Variable in class mindustry.world.blocks.storage.CoreBlock
-
If true, this core type requires a core zone to upgrade.
- requiresReload() - Method in class mindustry.mod.Mods
- requiresUnlock - Variable in class mindustry.content.TechTree.TechNode
-
For roots only.
- requiresWater - Variable in class mindustry.world.Block
-
whether this block can only be placed on water
- requireUnlock - Variable in class mindustry.type.SectorPreset
-
If true, this sector must be unlocked before landing is permitted.
- research - Enum constant in enum class mindustry.input.Binding
- research - Variable in class mindustry.core.UI
- Research() - Constructor for class mindustry.game.Objectives.Research
- Research(UnlockableContent) - Constructor for class mindustry.game.Objectives.Research
- researchAll - Enum constant in enum class mindustry.service.Achievement
- researchCost - Variable in class mindustry.world.Block
-
Override for research cost.
- researchCostMultiplier - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- researchCostMultiplier - Variable in class mindustry.world.Block
-
Multiplier for cost of research in tech tree.
- researchCostMultipliers - Variable in class mindustry.content.TechTree.TechNode
-
Multipliers for research costs on a per-item basis.
- researchCostMultipliers - Variable in class mindustry.world.Block
-
Cost multipliers per-item.
- ResearchDialog - Class in mindustry.ui.dialogs
- ResearchDialog() - Constructor for class mindustry.ui.dialogs.ResearchDialog
- ResearchDialog.TechTreeNode - Class in mindustry.ui.dialogs
- ResearchDialog.View - Class in mindustry.ui.dialogs
- researched - Variable in class mindustry.game.Rules
-
Unlocked content names.
- researched(Content) - Static method in class mindustry.core.Logic
- ResearchEvent(UnlockableContent) - Constructor for class mindustry.game.EventType.ResearchEvent
- researchLogic - Enum constant in enum class mindustry.service.Achievement
- ResearchObjective() - Constructor for class mindustry.game.MapObjectives.ResearchObjective
- ResearchObjective(UnlockableContent) - Constructor for class mindustry.game.MapObjectives.ResearchObjective
- researchRequirements() - Method in class mindustry.ctype.UnlockableContent
- researchRequirements() - Method in class mindustry.type.UnitType
- researchRequirements() - Method in class mindustry.world.Block
- researchRouter - Enum constant in enum class mindustry.service.Achievement
- reset - Enum constant in enum class mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- reset() - Method in class mindustry.ai.WaveSpawner
- reset() - Method in interface mindustry.async.AsyncProcess
-
Sync.
- reset() - Method in class mindustry.async.PhysicsProcess
- reset() - Method in class mindustry.content.TechTree.TechNode
-
Resets finished requirements and saves.
- reset() - Method in class mindustry.core.Logic
- reset() - Method in class mindustry.entities.Damage.Collided
- reset() - Method in class mindustry.game.MapObjectives.MapObjective
-
Reset internal state, if any.
- reset() - Method in class mindustry.game.MapObjectives.TimerObjective
- reset() - Method in class mindustry.graphics.MinimapRenderer
- reset() - Method in class mindustry.net.Administration.PlayerAction
- reset() - Method in class mindustry.net.Net
- reset() - Method in class mindustry.world.blocks.distribution.MassDriver.DriverBulletData
- reset() - Method in class mindustry.world.blocks.storage.Unloader.ContainerStat
- reset() - Method in class mindustry.world.TileGen
- reset(float) - Method in class mindustry.ui.Bar
- reset(Liquid, float) - Method in class mindustry.world.modules.LiquidModule
- ResetEvent() - Constructor for class mindustry.game.EventType.ResetEvent
- resetFog() - Method in class mindustry.game.FogControl
- resetGeneratedIcons() - Method in class mindustry.world.Block
- resetSave() - Method in class mindustry.game.Saves
- resetSaved() - Method in class mindustry.editor.MapEditorDialog
- resetTarget - Variable in class mindustry.ai.UnitCommand
-
Whether to reset targets when switching to or from this command.
- resetTimeout() - Method in class mindustry.core.NetClient
-
Resets the world data timeout counter.
- resetTimers() - Method in class mindustry.ai.types.MissileAI
- resetTimers() - Method in class mindustry.entities.units.AIController
- resetUsed() - Method in class mindustry.ui.CoreItemsDisplay
- resize(float, float, float, float) - Method in class mindustry.entities.EntityGroup
-
Resizes the internal quadtree, if it is enabled.
- resize(int) - Method in class mindustry.graphics.IndexedRenderer
- resize(int, int) - Method in class mindustry.ClientLauncher
- resize(int, int) - Method in class mindustry.core.UI
- resize(int, int) - Method in class mindustry.core.World.FilterContext
- resize(int, int) - Method in class mindustry.core.World
-
Resizes the tile array to the specified size and returns the resulting tile array.
- resize(int, int) - Method in class mindustry.editor.MapRenderer
- resize(int, int) - Method in interface mindustry.world.WorldContext
-
Create the tile array.
- resize(int, int, int, int) - Method in class mindustry.editor.MapEditor
- ResizeEvent() - Constructor for class mindustry.game.EventType.ResizeEvent
- resolution - Variable in class mindustry.ai.Pathfinder.Flowfield
-
Scaling factor.
- resolve(String) - Method in class mindustry.core.FileTree
- resolveDependencies(Seq<Mods.ModMeta>) - Method in class mindustry.mod.Mods
-
Resolves the loading order of a list mods/plugins using their internal names.
- resources - Variable in class mindustry.game.SectorInfo
-
Resources known to occur at this sector.
- respawn - Enum constant in enum class mindustry.input.Binding
- respawn - Enum constant in enum class mindustry.net.Administration.ActionType
- respawn - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- restart - Variable in class mindustry.core.UI
- result - Variable in class mindustry.logic.LExecutor.FetchI
- result - Variable in class mindustry.logic.LExecutor.GetFlagI
- result - Variable in class mindustry.logic.LExecutor.PackColorI
- result - Variable in class mindustry.logic.LExecutor.SpawnUnitI
- result - Variable in class mindustry.logic.LStatements.FetchStatement
- result - Variable in class mindustry.logic.LStatements.GetBlockStatement
- result - Variable in class mindustry.logic.LStatements.GetFlagStatement
- result - Variable in class mindustry.logic.LStatements.LookupStatement
- result - Variable in class mindustry.logic.LStatements.PackColorStatement
- result - Variable in class mindustry.logic.LStatements.SpawnUnitStatement
- result - Variable in class mindustry.type.Sector.SectorRect
- result - Variable in class mindustry.world.blocks.production.SingleBlockProducer
- result - Variable in class mindustry.world.blocks.production.SolidPump
- resultplan - Variable in class mindustry.input.InputHandler
- results - Variable in class mindustry.world.blocks.production.Separator
- resume() - Method in class mindustry.ClientLauncher
- resume() - Method in class mindustry.core.Control
- resume() - Method in class mindustry.core.Renderer
- resumeAfterPlaytest(Map) - Method in class mindustry.editor.MapEditorDialog
- resumeEditing() - Method in class mindustry.editor.MapEditorDialog
- resupply(Unit) - Method in class mindustry.type.ammo.ItemAmmoType
- resupply(Unit) - Method in class mindustry.type.ammo.PowerAmmoType
- resupply(Unit) - Method in interface mindustry.type.AmmoType
- resupplyTurret - Enum constant in enum class mindustry.game.EventType.Trigger
- retarget - Variable in class mindustry.entities.units.WeaponMount
-
retarget counter
- retarget() - Method in class mindustry.ai.types.CommandAI
- retarget() - Method in class mindustry.ai.types.LogicAI
- retarget() - Method in class mindustry.ai.types.MissileAI
- retarget() - Method in class mindustry.entities.units.AIController
- retargetTime - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- retargetTime - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- retreatDelay - Static variable in class mindustry.ai.types.BuilderAI
- retreatDelay - Static variable in class mindustry.ai.types.RepairAI
- retreatDst - Static variable in class mindustry.ai.types.BuilderAI
- retreatDst - Static variable in class mindustry.ai.types.RepairAI
- returnCount - Variable in class mindustry.world.blocks.production.Drill
- returnInt - Static variable in class mindustry.world.blocks.power.PowerNode
- returnItem - Variable in class mindustry.world.blocks.production.Drill
- retusa - Static variable in class mindustry.content.UnitTypes
- revealedBlocks - Variable in class mindustry.game.Rules
-
Reveals blocks normally hidden by build visibility.
- reverse - Variable in class mindustry.world.draw.DrawParticles
- revision - Static variable in class mindustry.core.Version
-
Revision number.
- rhyolite - Static variable in class mindustry.content.Blocks
- rhyoliteBoulder - Static variable in class mindustry.content.Blocks
- rhyoliteCrater - Static variable in class mindustry.content.Blocks
- rhyoliteVent - Static variable in class mindustry.content.Blocks
- rhyoliteWall - Static variable in class mindustry.content.Blocks
- right - Enum constant in enum class mindustry.ui.layout.BranchTreeLayout.TreeLocation
- right - Variable in class mindustry.type.Sector.SectorRect
- rightOutlineRegion - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- rightRegion - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- rimRegion - Variable in class mindustry.world.blocks.production.Drill
- ringArrowRad - Variable in class mindustry.world.blocks.campaign.Accelerator
- ringColor - Variable in class mindustry.world.blocks.campaign.Accelerator
- ringHandleLen - Variable in class mindustry.world.blocks.campaign.Accelerator
- ringHandleTilt - Variable in class mindustry.world.blocks.campaign.Accelerator
- ringRadBase - Variable in class mindustry.world.blocks.campaign.Accelerator
- ringRadPow - Variable in class mindustry.world.blocks.campaign.Accelerator
- ringRadSpacing - Variable in class mindustry.world.blocks.campaign.Accelerator
- ringSpeedup - Variable in class mindustry.world.blocks.campaign.Accelerator
- ringStroke - Variable in class mindustry.world.blocks.campaign.Accelerator
- ripple - Static variable in class mindustry.content.Blocks
- ripple - Static variable in class mindustry.content.Fx
- rippleScale - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- riseSpeed - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- risso - Static variable in class mindustry.content.UnitTypes
- RiverNoiseFilter - Class in mindustry.maps.filters
- RiverNoiseFilter() - Constructor for class mindustry.maps.filters.RiverNoiseFilter
- rnoise(float, float, float, float) - Method in class mindustry.maps.filters.GenerateFilter
- rnoise(float, float, int, float, float, float) - Method in class mindustry.maps.filters.GenerateFilter
- rocketSmoke - Static variable in class mindustry.content.Fx
- rocketSmokeLarge - Static variable in class mindustry.content.Fx
- root - Variable in class mindustry.mod.Mods.LoadedMod
-
The root zip file; points to the contents of this mod.
- root - Variable in class mindustry.ui.dialogs.ResearchDialog
- rootLocation - Variable in class mindustry.ui.layout.BranchTreeLayout
- roots - Static variable in class mindustry.content.TechTree
- rot - Variable in class mindustry.entities.part.DrawPart.PartMove
- rotaryPump - Static variable in class mindustry.content.Blocks
- rotate - Enum constant in enum class mindustry.input.Binding
- rotate - Enum constant in enum class mindustry.net.Administration.ActionType
- rotate - Enum constant in enum class mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- rotate - Variable in class mindustry.entities.units.WeaponMount
-
whether to rotate to face the target right now
- rotate - Variable in class mindustry.logic.LogicFx.EffectEntry
- rotate - Variable in class mindustry.maps.filters.MirrorFilter
- rotate - Variable in class mindustry.type.Weapon
-
whether to rotate toward the target independently of unit
- rotate - Variable in class mindustry.world.Block
-
whether this is rotatable
- rotate - Variable in class mindustry.world.draw.DrawGlowRegion
- rotate() - Method in class mindustry.logic.LogicFx.EffectEntry
- rotate(Schematic, int) - Static method in class mindustry.game.Schematics
- rotateBackTimer - Static variable in class mindustry.entities.units.AIController
- rotateBlock - Static variable in class mindustry.content.Fx
- rotateBlock(Player, Building, boolean) - Static method in class mindustry.input.InputHandler
- rotatedOutput(int, int) - Method in class mindustry.world.Block
- rotatedOutput(int, int) - Method in class mindustry.world.blocks.distribution.DuctRouter
- rotatedOutput(int, int) - Method in class mindustry.world.blocks.distribution.OverflowDuct
- rotatedOutput(int, int) - Method in class mindustry.world.blocks.distribution.StackConveyor
- rotatedOutput(int, int) - Method in class mindustry.world.blocks.payloads.PayloadUnloader
- rotatedOutput(int, int) - Method in class mindustry.world.blocks.power.HeaterGenerator
- rotatedOutput(int, int) - Method in class mindustry.world.blocks.production.BeamDrill
- rotatedOutput(int, int) - Method in class mindustry.world.blocks.production.WallCrafter
- rotatedOutput(int, int, Tile) - Method in class mindustry.world.Block
- rotatedOutput(int, int, Tile) - Method in class mindustry.world.blocks.production.GenericCrafter
- rotateDraw - Variable in class mindustry.world.Block
-
if rotate is true and this is false, the region won't rotate when drawing
- rotateEffect - Variable in class mindustry.entities.abilities.MoveEffectAbility
- rotateFlare - Variable in class mindustry.entities.bullet.ContinuousFlameBulletType
- rotateMoveFirst - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- rotateplaced - Enum constant in enum class mindustry.input.Binding
- rotatePlans(Seq<BuildPlan>, int) - Method in class mindustry.input.InputHandler
- rotateRegions - Variable in class mindustry.world.blocks.liquid.Conduit
-
indices: [rotation] [fluid type] [frame]
- rotateScl - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- rotateScl - Variable in class mindustry.world.draw.DrawCrucibleFlame
- rotateScl - Variable in class mindustry.world.draw.DrawParticles
- rotateScl - Variable in class mindustry.world.draw.DrawSoftParticles
- rotateSpeed - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- rotateSpeed - Variable in class mindustry.entities.bullet.BulletType
-
Rotation speed of the bullet velocity as it travels.
- rotateSpeed - Variable in class mindustry.entities.part.HaloPart
- rotateSpeed - Variable in class mindustry.entities.part.ShapePart
- rotateSpeed - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- rotateSpeed - Variable in class mindustry.type.Weapon
-
rotation speed of weapon when rotation is enabled, in degrees/t
- rotateSpeed - Variable in class mindustry.world.blocks.defense.Radar
- rotateSpeed - Variable in class mindustry.world.blocks.defense.turrets.BaseTurret
- rotateSpeed - Variable in class mindustry.world.blocks.distribution.MassDriver
- rotateSpeed - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- rotateSpeed - Variable in class mindustry.world.blocks.production.Drill
-
Speed the drill bit rotates at.
- rotateSpeed - Variable in class mindustry.world.blocks.production.SolidPump
- rotateSpeed - Variable in class mindustry.world.blocks.production.WallCrafter
- rotateSpeed - Variable in class mindustry.world.draw.DrawBlurSpin
- rotateSpeed - Variable in class mindustry.world.draw.DrawGlowRegion
- rotateSpeed - Variable in class mindustry.world.draw.DrawMultiWeave
- rotateSpeed - Variable in class mindustry.world.draw.DrawRegion
- rotateSpeed - Variable in class mindustry.world.draw.DrawSpikes
- rotateSpeed2 - Variable in class mindustry.world.draw.DrawMultiWeave
- rotateTime - Variable in class mindustry.type.Planet
-
Time for the planet to perform a full revolution, in seconds.
- rotateToBuilding - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- rotation - Enum constant in enum class mindustry.editor.DrawOperation.OpType
- rotation - Enum constant in enum class mindustry.logic.LAccess
- rotation - Enum constant in enum class mindustry.logic.LMarkerControl
- rotation - Variable in class mindustry.editor.MapEditor
- rotation - Variable in class mindustry.entities.abilities.ForceFieldAbility
-
Rotation of shield.
- rotation - Variable in class mindustry.entities.abilities.MoveEffectAbility
- rotation - Variable in class mindustry.entities.Effect.EffectContainer
- rotation - Variable in class mindustry.entities.effect.WaveEffect
- rotation - Variable in class mindustry.entities.effect.WrapEffect
- rotation - Variable in class mindustry.entities.part.DrawPart.PartParams
- rotation - Variable in class mindustry.entities.part.EffectSpawnerPart
- rotation - Variable in class mindustry.entities.part.FlarePart
- rotation - Variable in class mindustry.entities.part.HoverPart
- rotation - Variable in class mindustry.entities.part.RegionPart
- rotation - Variable in class mindustry.entities.part.ShapePart
- rotation - Variable in class mindustry.entities.units.BuildPlan
-
Position and rotation of this plan.
- rotation - Variable in class mindustry.entities.units.WeaponMount
-
rotation relative to the unit this mount is on
- rotation - Variable in class mindustry.game.MapObjectives.ShapeMarker
- rotation - Variable in class mindustry.game.MapObjectives.ShapeTextMarker
- rotation - Variable in class mindustry.game.MapObjectives.TextureMarker
- rotation - Variable in class mindustry.game.Schematic.Stile
- rotation - Variable in class mindustry.game.Teams.BlockPlan
- rotation - Variable in class mindustry.input.InputHandler
- rotation - Variable in class mindustry.input.Placement.NormalizeResult
- rotation - Variable in class mindustry.logic.LExecutor.EffectI
- rotation - Variable in class mindustry.logic.LExecutor.SetBlockI
- rotation - Variable in class mindustry.logic.LExecutor.SpawnUnitI
- rotation - Variable in class mindustry.logic.LStatements.SetBlockStatement
- rotation - Variable in class mindustry.logic.LStatements.SpawnUnitStatement
- rotation - Variable in class mindustry.net.Administration.PlayerAction
- rotation - Variable in class mindustry.type.Sector.SectorRect
- rotation - Variable in class mindustry.type.UnitType.UnitEngine
- rotation - Variable in class mindustry.world.blocks.defense.turrets.BaseTurret.BaseTurretBuild
- rotation - Variable in class mindustry.world.blocks.defense.turrets.Turret.BulletEntry
- rotation - Variable in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- rotation - Variable in class mindustry.world.blocks.units.RepairTurret.RepairPointBuild
- rotation - Variable in class mindustry.world.draw.DrawRegion
- rotation() - Method in interface mindustry.world.blocks.payloads.Payload
- rotation() - Method in class mindustry.world.blocks.payloads.UnitPayload
- rotationLimit - Variable in class mindustry.type.Weapon
-
Cone in which the weapon can rotate relative to its mount.
- rotationOffset - Variable in class mindustry.entities.bullet.BasicBulletType
- rotationOffset - Variable in class mindustry.entities.effect.RadialEffect
- rotationRand - Variable in class mindustry.world.blocks.environment.TallBlock
- rotations - Variable in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- rotationSpacing - Variable in class mindustry.entities.effect.RadialEffect
- rotatorBottomRegion - Variable in class mindustry.world.blocks.production.WallCrafter
- rotatorRegion - Variable in class mindustry.world.blocks.production.Drill
- rotatorRegion - Variable in class mindustry.world.blocks.production.SolidPump
- rotatorRegion - Variable in class mindustry.world.blocks.production.WallCrafter
- RotBlock - Interface in mindustry.world.blocks
-
Any block that has 360-degree rotation
- rotBridgeReplacement - Variable in class mindustry.world.blocks.liquid.Conduit
- rotMove - Variable in class mindustry.entities.part.FlarePart
- rotOffset - Variable in class mindustry.world.draw.DrawHeatOutput
- rotWithParent - Variable in class mindustry.entities.Effect
-
If this and followParent are true, the effect will offset and rotate with the parent's rotation.
- rotWithParent(boolean) - Method in class mindustry.entities.Effect
- roughRhyolite - Static variable in class mindustry.content.Blocks
- roundAmount(int) - Static method in class mindustry.core.UI
- roundExtraTime - Static variable in class mindustry.net.Administration.Config
- router - Static variable in class mindustry.content.Blocks
- Router - Class in mindustry.world.blocks.distribution
- Router(String) - Constructor for class mindustry.world.blocks.distribution.Router
- Router.RouterBuild - Class in mindustry.world.blocks.distribution
- RouterBuild() - Constructor for class mindustry.world.blocks.distribution.Router.RouterBuild
- routerLanguage - Enum constant in enum class mindustry.service.Achievement
- row(Table) - Method in class mindustry.logic.LStatement
- RowTreeLayout - Class in mindustry.ui.layout
- RowTreeLayout() - Constructor for class mindustry.ui.layout.RowTreeLayout
- rtgGenerator - Static variable in class mindustry.content.Blocks
- rtsAi - Variable in class mindustry.game.Rules.TeamRule
-
Enables "RTS" unit AI.
- rtsAi - Variable in class mindustry.game.Teams.TeamData
-
Handles RTS unit control.
- rtsAI - Variable in class mindustry.game.CampaignRules
- RtsAI - Class in mindustry.ai
- RtsAI(Teams.TeamData) - Constructor for class mindustry.ai.RtsAI
- rtsMaxSquad - Variable in class mindustry.game.Rules.TeamRule
-
Maximum size of attack squads.
- rtsMinSquad - Enum constant in enum class mindustry.logic.LogicRule
- rtsMinSquad - Variable in class mindustry.game.Rules.TeamRule
-
Minimum size of attack squads.
- rtsMinWeight - Enum constant in enum class mindustry.logic.LogicRule
- rtsMinWeight - Variable in class mindustry.game.Rules.TeamRule
-
Minimum "advantage" needed for a squad to attack.
- rubble - Enum constant in enum class mindustry.graphics.MultiPacker.PageType
- rubble - Static variable in class mindustry.graphics.Pal
- rubble(float, float, int) - Static method in class mindustry.entities.Effect
- ruinousShores - Static variable in class mindustry.content.SectorPresets
- rule - Variable in class mindustry.logic.LExecutor.SetRuleI
- rule - Variable in class mindustry.logic.LStatements.SetRuleStatement
- ruleInfo(Cell<?>, String) - Method in class mindustry.ui.dialogs.CustomRulesDialog
- rules - Variable in class mindustry.core.GameState
-
The current game rules.
- rules - Variable in class mindustry.io.SaveMeta
- rules - Variable in class mindustry.type.SectorPreset
- rules() - Method in class mindustry.game.Team
- rules() - Method in class mindustry.maps.Map
-
This creates a new instance of Rules.
- rules(Rules) - Method in class mindustry.maps.Map
- Rules - Class in mindustry.game
-
Defines current rules on how the game should function.
- Rules() - Constructor for class mindustry.game.Rules
- Rules.TeamRule - Class in mindustry.game
-
A team-specific ruleset.
- Rules.TeamRules - Class in mindustry.game
-
A simple map for storing TeamRules in an efficient way without hashing.
- ruleSearch - Variable in class mindustry.ui.dialogs.CustomRulesDialog
- ruleSetter - Variable in class mindustry.type.Planet
-
Sets up rules on game load for any sector on this planet.
- run() - Method in class mindustry.ai.ControlPathfinder
- run() - Method in class mindustry.ai.Pathfinder
-
Thread implementation.
- run() - Static method in class mindustry.tools.Generators
- run(LExecutor) - Method in class mindustry.logic.LExecutor.ApplyEffectI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.ClientDataI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.ControlI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.CutsceneI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.DrawFlushI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.DrawI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.EffectI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.EndI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.ExplosionI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.FetchI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.FlushMessageI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.FormatI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.GetBlockI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.GetFlagI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.GetLinkI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.JumpI
- run(LExecutor) - Method in interface mindustry.logic.LExecutor.LInstruction
- run(LExecutor) - Method in class mindustry.logic.LExecutor.LocalePrintI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.LookupI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.MakeMarkerI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.NoopI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.OpI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.PackColorI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.PlaySoundI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.PrintCharI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.PrintFlushI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.PrintI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.RadarI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.ReadI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.SenseI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.SenseWeatherI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.SetBlockI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.SetFlagI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.SetI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.SetMarkerI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.SetPropI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.SetRateI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.SetRuleI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.SetWeatherI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.SpawnUnitI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.SpawnWaveI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.StopI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.SyncI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.UnitBindI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.UnitControlI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.UnitLocateI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.WaitI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.WriteI
- run(Mods.LoadedMod, Fi) - Method in class mindustry.mod.Scripts
- runConsole(String) - Method in class mindustry.mod.Scripts
- runExitSave() - Method in class mindustry.ui.dialogs.PausedDialog
- runHost() - Method in class mindustry.ui.dialogs.HostDialog
- runLoadSave(Saves.SaveSlot) - Method in class mindustry.ui.dialogs.LoadDialog
- runnable - Variable in class mindustry.ui.fragments.MenuFragment.MenuButton
-
Runnable ran when the button is clicked.
- runOnce() - Method in class mindustry.logic.LExecutor
-
Runs a single instruction.
- runTurn() - Method in class mindustry.game.Universe
-
Runs possible events.
- runWave() - Method in class mindustry.core.Logic
S
- safeTexture() - Method in class mindustry.maps.Map
- salt - Static variable in class mindustry.content.Blocks
- saltFlats - Static variable in class mindustry.content.SectorPresets
- saltWall - Static variable in class mindustry.content.Blocks
- salvo - Static variable in class mindustry.content.Blocks
- sameBlockConnection - Variable in class mindustry.world.blocks.power.PowerNode
- samePos(BuildPlan) - Method in class mindustry.entities.units.BuildPlan
- sameTypeHealMult - Variable in class mindustry.entities.abilities.EnergyFieldAbility
-
Multiplies healing to units of the same type by this amount.
- sameTypeWarmup - Variable in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- sample - Variable in class mindustry.type.UnitType
-
A sample of the unit that this type creates.
- sand - Static variable in class mindustry.content.Blocks
- sand - Static variable in class mindustry.content.Items
- sand - Static variable in class mindustry.world.meta.Attribute
-
Heat content.
- sandBoulder - Static variable in class mindustry.content.Blocks
- sandbox - Enum constant in enum class mindustry.game.Gamemode
- sandboxOnly - Static variable in class mindustry.world.meta.BuildVisibility
- sandstorm - Static variable in class mindustry.content.Weathers
- sandWall - Static variable in class mindustry.content.Blocks
- sandWater - Static variable in class mindustry.content.Blocks
- sanitize(String) - Method in class mindustry.logic.LStatement
- sap - Static variable in class mindustry.graphics.Pal
- sapBullet - Static variable in class mindustry.graphics.Pal
- sapBulletBack - Static variable in class mindustry.graphics.Pal
- SapBulletType - Class in mindustry.entities.bullet
- SapBulletType() - Constructor for class mindustry.entities.bullet.SapBulletType
- sapExplosion - Static variable in class mindustry.content.Fx
- sapped - Static variable in class mindustry.content.Fx
- sapped - Static variable in class mindustry.content.StatusEffects
- sapStrength - Variable in class mindustry.entities.bullet.SapBulletType
- save - Variable in class mindustry.type.Sector
- save() - Method in class mindustry.content.TechTree.TechNode
-
Flushes research progress to settings.
- save() - Method in class mindustry.editor.MapEditorDialog
- save() - Method in class mindustry.game.Saves.SaveSlot
- save() - Method in class mindustry.game.Schematic
- save() - Method in class mindustry.logic.LCanvas
- save() - Method in class mindustry.net.Administration
- save(Fi) - Static method in class mindustry.io.SaveIO
- Save1 - Class in mindustry.io.versions
- Save1() - Constructor for class mindustry.io.versions.Save1
- Save2 - Class in mindustry.io.versions
- Save2() - Constructor for class mindustry.io.versions.Save2
- Save3 - Class in mindustry.io.versions
- Save3() - Constructor for class mindustry.io.versions.Save3
- Save4 - Class in mindustry.io.versions
-
This version only reads entities, no entity ID mappings.
- Save4() - Constructor for class mindustry.io.versions.Save4
- Save5 - Class in mindustry.io.versions
-
Uses the legacy readWorldEntities function without entity IDs.
- Save5() - Constructor for class mindustry.io.versions.Save5
- Save6 - Class in mindustry.io.versions
-
This version does not read custom chunk data.
- Save6() - Constructor for class mindustry.io.versions.Save6
- Save7 - Class in mindustry.io.versions
- Save7() - Constructor for class mindustry.io.versions.Save7
- Save8 - Class in mindustry.io.versions
- Save8() - Constructor for class mindustry.io.versions.Save8
- saveChanges(Schematic) - Method in class mindustry.game.Schematics
- saveConfig - Variable in class mindustry.world.Block
-
whether to save the last config and apply it to newly placed blocks
- saveData - Variable in class mindustry.world.Block
-
for static blocks only: if true, tile data() is saved in world data.
- SaveDialog - Class in mindustry.ui.dialogs
- SaveDialog() - Constructor for class mindustry.ui.dialogs.SaveDialog
- saveDirectory - Static variable in class mindustry.Vars
-
data subdirectory used for saves
- SaveException(Throwable) - Constructor for exception mindustry.io.SaveIO.SaveException
- saveExtension - Static variable in class mindustry.Vars
-
save file extension
- SaveFileReader - Class in mindustry.io
- SaveFileReader() - Constructor for class mindustry.io.SaveFileReader
- SaveFileReader.CustomChunk - Interface in mindustry.io
- SaveFileReader.IORunner<T> - Interface in mindustry.io
- saveInfo() - Method in class mindustry.type.Sector
- SaveIO - Class in mindustry.io
- SaveIO() - Constructor for class mindustry.io.SaveIO
- SaveIO.SaveException - Exception in mindustry.io
- SaveLoadEvent(boolean) - Constructor for class mindustry.game.EventType.SaveLoadEvent
- saveMap(ObjectMap<String, String>) - Method in class mindustry.maps.Maps
-
Save a custom map to the directory.
- SaveMeta - Class in mindustry.io
- SaveMeta(int, long, long, int, String, int, Rules, StringMap) - Constructor for class mindustry.io.SaveMeta
- savePreview(Schematic, Fi) - Method in class mindustry.game.Schematics
- SavePreviewLoader - Class in mindustry.io
- SavePreviewLoader() - Constructor for class mindustry.io.SavePreviewLoader
- saveRules() - Method in class mindustry.type.Planet
- saves - Variable in class mindustry.core.Control
- Saves - Class in mindustry.game
- Saves() - Constructor for class mindustry.game.Saves
- Saves.SaveSlot - Class in mindustry.game
- saveSector(Sector) - Method in class mindustry.game.Saves
- SaveSlot(Fi) - Constructor for class mindustry.game.Saves.SaveSlot
- saveUI() - Method in class mindustry.logic.LStatement
- saveUI() - Method in class mindustry.logic.LStatements.JumpStatement
- SaveVersion - Class in mindustry.io
- SaveVersion(int) - Constructor for class mindustry.io.SaveVersion
- SaveWriteEvent() - Constructor for class mindustry.game.EventType.SaveWriteEvent
- scale - Enum constant in enum class mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- scale - Variable in class mindustry.maps.planet.AsteroidGenerator
- scale - Variable in class mindustry.tools.Generators.ScorchGenerator
- scale - Variable in class mindustry.world.draw.DrawFade
- scaleCamera(float) - Method in class mindustry.core.Renderer
- scaled(float, Cons<Effect.EffectContainer>) - Method in class mindustry.entities.Effect.EffectContainer
- scaleDamageEfficiency - Variable in class mindustry.world.blocks.defense.turrets.ContinuousTurret
- scaledForce - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- scaledHealth - Variable in class mindustry.world.Block
-
Health per square tile that this block occupies; essentially, this is multiplied by size * size.
- scaledSplashDamage - Variable in class mindustry.entities.bullet.BulletType
-
If true, splash damage is "correctly" affected by unit hitbox size.
- scaleFactor - Variable in class mindustry.world.blocks.logic.LogicDisplay
- scaleLife - Variable in class mindustry.entities.bullet.BulletType
-
Whether to scale lifetime (not actually velocity!) to disappear at the target position.
- scaleLifetimeOffset - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Fraction of lifetime that is added to bullets with lifeScale.
- scaleLiquidConsumption - Variable in class mindustry.world.blocks.production.AttributeCrafter
- scaleStep - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- scaling - Variable in class mindustry.ui.dialogs.SchematicsDialog.SchematicImage
- scathe - Static variable in class mindustry.content.Blocks
- scatheExplosion - Static variable in class mindustry.content.Fx
- scatheExplosionSmall - Static variable in class mindustry.content.Fx
- scatheLight - Static variable in class mindustry.content.Fx
- scatheLightSmall - Static variable in class mindustry.content.Fx
- scatheSlash - Static variable in class mindustry.content.Fx
- scatter - Static variable in class mindustry.content.Blocks
- scatter(Block, Block, float) - Method in class mindustry.maps.generators.BasicGenerator
- ScatterFilter - Class in mindustry.maps.filters
- ScatterFilter() - Constructor for class mindustry.maps.filters.ScatterFilter
- scepter - Static variable in class mindustry.content.UnitTypes
- schematic - Variable in class mindustry.ai.BaseRegistry.BasePart
- schematic - Variable in class mindustry.game.EventType.SchematicCreateEvent
- Schematic - Class in mindustry.game
- Schematic(Seq<Schematic.Stile>, StringMap, int, int) - Constructor for class mindustry.game.Schematic
- schematic_flip_x - Enum constant in enum class mindustry.input.Binding
- schematic_flip_y - Enum constant in enum class mindustry.input.Binding
- schematic_menu - Enum constant in enum class mindustry.input.Binding
- schematic_select - Enum constant in enum class mindustry.input.Binding
- Schematic.Stile - Class in mindustry.game
- schematicBaseStart - Static variable in class mindustry.Vars
-
All schematic base64 starts with this string.
- SchematicCreateEvent(Schematic) - Constructor for class mindustry.game.EventType.SchematicCreateEvent
- schematicDirectory - Static variable in class mindustry.Vars
-
data subdirectory used for schematics
- schematicExtension - Static variable in class mindustry.Vars
-
schematic file extension
- SchematicImage(Schematic) - Constructor for class mindustry.ui.dialogs.SchematicsDialog.SchematicImage
- schematicMode - Variable in class mindustry.input.MobileInput
-
Various modes that aren't enums for some reason.
- schematicPriority - Variable in class mindustry.world.Block
-
Build queue priority in schematics.
- schematics - Variable in class mindustry.core.UI
- schematics - Static variable in class mindustry.Vars
- Schematics - Class in mindustry.game
-
Handles schematics.
- Schematics() - Constructor for class mindustry.game.Schematics
- schematicsAllowed - Variable in class mindustry.game.Rules
-
Whether schematics are allowed.
- schematicsCreated - Enum constant in enum class mindustry.service.SStat
- SchematicsDialog - Class in mindustry.ui.dialogs
- SchematicsDialog() - Constructor for class mindustry.ui.dialogs.SchematicsDialog
- SchematicsDialog.SchematicImage - Class in mindustry.ui.dialogs
- SchematicsDialog.SchematicInfoDialog - Class in mindustry.ui.dialogs
- schematicSelect - Enum constant in enum class mindustry.input.PlaceMode
- schematicSelect - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- schematicX - Variable in class mindustry.input.DesktopInput
-
Last known line positions.
- schematicY - Variable in class mindustry.input.DesktopInput
-
Last known line positions.
- schemOriginX() - Method in class mindustry.input.InputHandler
- schemOriginX() - Method in class mindustry.input.MobileInput
- schemOriginY() - Method in class mindustry.input.InputHandler
- schemOriginY() - Method in class mindustry.input.MobileInput
- schemX - Variable in class mindustry.input.DesktopInput
-
Position where the player started dragging a line.
- schemY - Variable in class mindustry.input.DesktopInput
-
Position where the player started dragging a line.
- scl - Variable in class mindustry.entities.pattern.ShootHelix
- scl - Variable in class mindustry.entities.pattern.ShootSine
-
scaling applied to bullet index
- scl - Variable in class mindustry.maps.filters.DistortFilter
- scl - Variable in class mindustry.maps.filters.NoiseFilter
- scl - Variable in class mindustry.maps.filters.OreFilter
- scl - Variable in class mindustry.maps.filters.RiverNoiseFilter
- scl - Variable in class mindustry.maps.filters.TerrainFilter
- scl - Variable in class mindustry.world.blocks.payloads.PayloadSource.PayloadSourceBuild
- sclMax - Variable in class mindustry.world.blocks.environment.SeaBush
- sclMin - Variable in class mindustry.world.blocks.environment.SeaBush
- scope - Variable in class mindustry.mod.Scripts
- scorch - Static variable in class mindustry.content.Blocks
- scorch - Static variable in class mindustry.graphics.Layer
- scorch(float, float, int) - Static method in class mindustry.entities.Effect
- ScorchGenerator() - Constructor for class mindustry.tools.Generators.ScorchGenerator
- scorching - Static variable in class mindustry.world.meta.Env
- scrap - Static variable in class mindustry.content.Items
- scrapAmmoBack - Static variable in class mindustry.graphics.Pal
- scrapAmmoFront - Static variable in class mindustry.graphics.Pal
- scrapWall - Static variable in class mindustry.content.Blocks
- scrapWallGigantic - Static variable in class mindustry.content.Blocks
- scrapWallHuge - Static variable in class mindustry.content.Blocks
- scrapWallLarge - Static variable in class mindustry.content.Blocks
- screenshot - Enum constant in enum class mindustry.input.Binding
- screenshotDirectory - Static variable in class mindustry.Vars
-
data subdirectory used for screenshots
- screenspace - Static variable in class mindustry.graphics.Shaders
- ScriptMainGenerator - Class in mindustry.tools
- ScriptMainGenerator() - Constructor for class mindustry.tools.ScriptMainGenerator
- Scripts - Class in mindustry.mod
- Scripts() - Constructor for class mindustry.mod.Scripts
- scroll - Variable in class mindustry.ui.dialogs.KeybindDialog
- SeaBush - Class in mindustry.world.blocks.environment
- SeaBush(String) - Constructor for class mindustry.world.blocks.environment.SeaBush
- seaPort - Static variable in class mindustry.content.SectorPresets
- searches - Variable in class mindustry.ai.Pathfinder.Flowfield
-
search IDs of each position - the highest, most recent search is prioritized and overwritten
- searchNames(String) - Method in class mindustry.net.Administration
-
Finds by name, using contains().
- searchText - Variable in class mindustry.ui.dialogs.PlanetDialog
- Seaweed - Class in mindustry.world.blocks.environment
- Seaweed(String) - Constructor for class mindustry.world.blocks.environment.Seaweed
- seconds - Static variable in class mindustry.world.meta.StatUnit
- seconds() - Method in class mindustry.game.Universe
- secondsf() - Method in class mindustry.game.Universe
- secondsMod(float, float) - Method in class mindustry.game.Universe
- secondsPassed - Variable in class mindustry.game.SectorInfo
-
How long the player has been playing elsewhere.
- section - Variable in class mindustry.ui.dialogs.KeybindDialog
- sectionControls - Variable in class mindustry.ui.dialogs.KeybindDialog
- sector - Enum constant in enum class mindustry.ctype.ContentType
- sector - Variable in class mindustry.game.EventType.SectorCaptureEvent
- sector - Variable in class mindustry.game.EventType.SectorInvasionEvent
- sector - Variable in class mindustry.game.EventType.SectorLaunchEvent
- sector - Variable in class mindustry.game.EventType.SectorLaunchLoadoutEvent
- sector - Variable in class mindustry.game.EventType.SectorLoseEvent
- sector - Variable in class mindustry.game.Rules
-
Sector for saves that have them.
- sector - Variable in class mindustry.maps.generators.PlanetGenerator
- sector - Variable in class mindustry.type.SectorPreset
- sector(String) - Method in class mindustry.core.ContentLoader
- Sector - Class in mindustry.type
-
A small section of a planet.
- Sector(Planet, PlanetGrid.Ptile) - Constructor for class mindustry.type.Sector
- Sector.SectorRect - Class in mindustry.type
- sectorApproxRadius - Variable in class mindustry.type.Planet
-
Approx.
- sectorCapture() - Static method in class mindustry.core.Logic
- SectorCaptureEvent(Sector, boolean) - Constructor for class mindustry.game.EventType.SectorCaptureEvent
- SectorComplete() - Constructor for class mindustry.game.Objectives.SectorComplete
- SectorComplete(SectorPreset) - Constructor for class mindustry.game.Objectives.SectorComplete
- SectorDamage - Class in mindustry.maps
- SectorDamage() - Constructor for class mindustry.maps.SectorDamage
- SectorGenerateDialog - Class in mindustry.editor
- SectorGenerateDialog() - Constructor for class mindustry.editor.SectorGenerateDialog
- SectorInfo - Class in mindustry.game
- SectorInfo() - Constructor for class mindustry.game.SectorInfo
- SectorInfo.ExportStat - Class in mindustry.game
- sectorInvasion - Variable in class mindustry.game.CampaignRules
- SectorInvasionEvent(Sector) - Constructor for class mindustry.game.EventType.SectorInvasionEvent
- SectorLaunchEvent(Sector) - Constructor for class mindustry.game.EventType.SectorLaunchEvent
- SectorLaunchLoadoutEvent(Sector, Sector, Schematic) - Constructor for class mindustry.game.EventType.SectorLaunchLoadoutEvent
- SectorLoseEvent(Sector) - Constructor for class mindustry.game.EventType.SectorLoseEvent
- SectorPreset - Class in mindustry.type
- SectorPreset(String) - Constructor for class mindustry.type.SectorPreset
-
Internal use only!
- SectorPreset(String, Mods.LoadedMod) - Constructor for class mindustry.type.SectorPreset
-
Internal use only!
- SectorPreset(String, Planet, int) - Constructor for class mindustry.type.SectorPreset
- SectorPresets - Class in mindustry.content
- SectorPresets() - Constructor for class mindustry.content.SectorPresets
- sectorRad - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- SectorRect(float, Vec3, Vec3, Vec3, float) - Constructor for class mindustry.type.Sector.SectorRect
- sectors - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- sectors - Variable in class mindustry.type.Planet
-
Array of sectors; directly maps to tiles in the grid.
- sectors() - Method in class mindustry.core.ContentLoader
- sectorsControlled - Enum constant in enum class mindustry.service.SStat
- sectorSeed - Variable in class mindustry.type.Planet
-
Seed for sector base generation on this planet.
- sectorShowDuration - Static variable in class mindustry.ui.dialogs.PlanetDialog
- sectorsShown - Variable in class mindustry.ui.dialogs.PlanetDialog
- sectorTop - Variable in class mindustry.ui.dialogs.PlanetDialog
- seed - Variable in class mindustry.maps.filters.GenerateFilter
- seed - Variable in class mindustry.maps.generators.PlanetGenerator
- seed - Variable in class mindustry.tools.Generators.ScorchGenerator
- seed - Variable in class mindustry.world.blocks.production.Separator.SeparatorBuild
- segment - Static variable in class mindustry.content.Blocks
- segmentCellRegions - Variable in class mindustry.type.UnitType
- segmentEndUnit - Variable in class mindustry.type.UnitType
-
unit spawned at the end; if null, the segment unit is used
- segmentLayerOrder - Variable in class mindustry.type.UnitType
-
true - parent segments are on higher layers; false - parent segments are on lower layers than head
- segmentMag - Variable in class mindustry.type.UnitType
-
magnitude of sine offset between segments
- segmentMaxRot - Variable in class mindustry.type.UnitType
-
magnitude of sine offset between segments
- segmentOutlineRegions - Variable in class mindustry.type.UnitType
- segmentPhase - Variable in class mindustry.type.UnitType
-
magnitude of sine offset between segments
- segmentRegions - Variable in class mindustry.type.UnitType
- segmentRotationRange - Variable in class mindustry.type.UnitType
-
magnitude of sine offset between segments
- segmentRotSpeed - Variable in class mindustry.type.UnitType
-
magnitude of sine offset between segments
- segments - Variable in class mindustry.type.UnitType
-
number of independent segments
- segmentScl - Variable in class mindustry.type.UnitType
-
magnitude of sine offset between segments
- segmentSpacing - Variable in class mindustry.type.UnitType
-
magnitude of sine offset between segments
- segmentUnit - Variable in class mindustry.type.UnitType
-
unit spawned in segments; if null, the same unit is used
- segmentUnits - Variable in class mindustry.type.UnitType
-
TODO wave support - for multi-unit segmented units, this is the number of independent units that are spawned
- sei - Static variable in class mindustry.content.UnitTypes
- select - Enum constant in enum class mindustry.input.Binding
- select - Enum constant in enum class mindustry.ui.dialogs.PlanetDialog.Mode
-
Select a sector for some purpose.
- select - Static variable in class mindustry.content.Fx
- select(float, float, float, Color) - Static method in class mindustry.graphics.Drawf
- select_all_unit_factories - Enum constant in enum class mindustry.input.Binding
- select_all_units - Enum constant in enum class mindustry.input.Binding
- selectable - Variable in class mindustry.ui.dialogs.ResearchDialog.TechTreeNode
- selectArrowRegion - Variable in class mindustry.world.blocks.campaign.Accelerator
- selected - Variable in class mindustry.ui.dialogs.PlanetDialog
- selected(int, int, Block, Color) - Static method in class mindustry.graphics.Drawf
- selected(Building, Color) - Static method in class mindustry.graphics.Drawf
- selected(Tile, Color) - Static method in class mindustry.graphics.Drawf
- selectedBlock() - Method in class mindustry.input.DesktopInput
- selectedBlock() - Method in class mindustry.input.InputHandler
- selectedCommandUnit(float, float) - Method in class mindustry.input.InputHandler
- selectedCommandUnits(float, float, float, float) - Method in class mindustry.input.InputHandler
- selectedCommandUnits(float, float, float, float, Boolf<Unit>) - Method in class mindustry.input.InputHandler
- selectedControlBuild() - Method in class mindustry.input.InputHandler
- selectedEnemyUnit(float, float) - Method in class mindustry.input.InputHandler
- selectedUnit() - Method in class mindustry.input.InputHandler
- selectedUnits - Variable in class mindustry.input.InputHandler
- selecti - Static variable in class mindustry.ui.Styles
-
Default image button style - gray corners at 45 degrees.
- selecting - Variable in class mindustry.input.MobileInput
-
Whether the player is currently shifting all placed tiles.
- selectionColumns - Variable in class mindustry.world.Block
-
Defines how large selection menus, such as that of sorters, should be.
- selectionRows - Variable in class mindustry.world.Block
-
Defines how large selection menus, such as that of sorters, should be.
- selectionSize - Variable in class mindustry.ctype.UnlockableContent
-
How big the content appears in certain selection menus
- selectMillis - Variable in class mindustry.input.DesktopInput
-
Delta time between consecutive clicks.
- selectPlans - Variable in class mindustry.input.InputHandler
- selectScale - Variable in class mindustry.input.DesktopInput
-
Animation scale for line.
- selectScroll - Variable in class mindustry.world.Block
-
Scroll position for certain blocks.
- selectTypedUnits() - Method in class mindustry.input.InputHandler
- selectUnitsRect() - Method in class mindustry.input.InputHandler
- selectX - Variable in class mindustry.input.DesktopInput
-
Position where the player started dragging a line.
- selectY - Variable in class mindustry.input.DesktopInput
-
Position where the player started dragging a line.
- send(Object, boolean) - Method in class mindustry.net.Net
-
Send an object to all connected clients, or to the server if this is a client.
- send(Object, boolean) - Method in class mindustry.net.NetConnection
- sendChatMessage(Player, String) - Static method in class mindustry.core.NetClient
- sendClient(Object, boolean) - Method in class mindustry.net.ArcNetProvider
- sendClient(Object, boolean) - Method in interface mindustry.net.Net.NetProvider
-
Send an object to the server.
- sendExcept(NetConnection, Object, boolean) - Method in class mindustry.net.Net
-
Send an object to everyone EXCEPT a certain client.
- sendMessage(String) - Static method in class mindustry.core.NetClient
- sendMessage(String, String, Player) - Static method in class mindustry.core.NetClient
- sendStream(Streamable) - Method in class mindustry.net.NetConnection
- sendWorldData(Player) - Method in class mindustry.core.NetServer
- sense(Content) - Method in interface mindustry.logic.Senseable
- sense(Content) - Method in class mindustry.world.Block
- sense(Content) - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- sense(Content) - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- sense(Content) - Method in class mindustry.world.blocks.payloads.PayloadDeconstructor.PayloadDeconstructorBuild
- sense(LAccess) - Method in class mindustry.game.Team
- sense(LAccess) - Method in interface mindustry.logic.Senseable
- sense(LAccess) - Method in class mindustry.type.Item
- sense(LAccess) - Method in class mindustry.type.Liquid
- sense(LAccess) - Method in class mindustry.type.UnitType
- sense(LAccess) - Method in class mindustry.world.Block
- sense(LAccess) - Method in class mindustry.world.blocks.campaign.LaunchPad.LaunchPadBuild
- sense(LAccess) - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- sense(LAccess) - Method in class mindustry.world.blocks.defense.AutoDoor.AutoDoorBuild
- sense(LAccess) - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- sense(LAccess) - Method in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- sense(LAccess) - Method in class mindustry.world.blocks.defense.MendProjector.MendBuild
- sense(LAccess) - Method in class mindustry.world.blocks.defense.ShockwaveTower.ShockwaveTowerBuild
- sense(LAccess) - Method in class mindustry.world.blocks.defense.turrets.PowerTurret.PowerTurretBuild
- sense(LAccess) - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- sense(LAccess) - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- sense(LAccess) - Method in class mindustry.world.blocks.logic.MemoryBlock.MemoryBuild
- sense(LAccess) - Method in class mindustry.world.blocks.payloads.BlockProducer.BlockProducerBuild
- sense(LAccess) - Method in class mindustry.world.blocks.payloads.PayloadDeconstructor.PayloadDeconstructorBuild
- sense(LAccess) - Method in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- sense(LAccess) - Method in class mindustry.world.blocks.power.ImpactReactor.ImpactReactorBuild
- sense(LAccess) - Method in class mindustry.world.blocks.power.LightBlock.LightBuild
- sense(LAccess) - Method in class mindustry.world.blocks.power.NuclearReactor.NuclearReactorBuild
- sense(LAccess) - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- sense(LAccess) - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- sense(LAccess) - Method in class mindustry.world.blocks.production.Pump.PumpBuild
- sense(LAccess) - Method in class mindustry.world.blocks.production.Separator.SeparatorBuild
- sense(LAccess) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- sense(LAccess) - Method in class mindustry.world.blocks.storage.StorageBlock.StorageBuild
- sense(LAccess) - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- sense(LAccess) - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- sense(LAccess) - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- senseable - Static variable in enum class mindustry.logic.LAccess
- Senseable - Interface in mindustry.logic
- SenseI() - Constructor for class mindustry.logic.LExecutor.SenseI
- SenseI(LVar, LVar, LVar) - Constructor for class mindustry.logic.LExecutor.SenseI
- senseObject(LAccess) - Method in interface mindustry.logic.Senseable
- senseObject(LAccess) - Method in class mindustry.type.Item
- senseObject(LAccess) - Method in class mindustry.type.Liquid
- senseObject(LAccess) - Method in class mindustry.type.UnitType
- senseObject(LAccess) - Method in class mindustry.world.Block
- senseObject(LAccess) - Method in class mindustry.world.blocks.defense.turrets.ContinuousLiquidTurret.ContinuousLiquidTurretBuild
- senseObject(LAccess) - Method in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild
- senseObject(LAccess) - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret.LiquidTurretBuild
- senseObject(LAccess) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- senseObject(LAccess) - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- senseObject(LAccess) - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- senseObject(LAccess) - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- SenseWeatherI(LVar, LVar) - Constructor for class mindustry.logic.LExecutor.SenseWeatherI
- SensorStatement() - Constructor for class mindustry.logic.LStatements.SensorStatement
- separateItemCapacity - Variable in class mindustry.world.Block
-
If true, all item capacities of this block are separate instead of pooled as one number.
- separator - Static variable in class mindustry.content.Blocks
- Separator - Class in mindustry.world.blocks.production
-
Extracts a random list of items from an input item and an input liquid.
- Separator(String) - Constructor for class mindustry.world.blocks.production.Separator
- Separator.SeparatorBuild - Class in mindustry.world.blocks.production
- SeparatorBuild() - Constructor for class mindustry.world.blocks.production.Separator.SeparatorBuild
- SeqEffect - Class in mindustry.entities.effect
-
Renders multiple particle effects in sequence.
- SeqEffect() - Constructor for class mindustry.entities.effect.SeqEffect
- SeqEffect(Effect...) - Constructor for class mindustry.entities.effect.SeqEffect
- serpulo - Static variable in class mindustry.content.Planets
- serpuloItems - Static variable in class mindustry.content.Items
- SerpuloPlanetGenerator - Class in mindustry.maps.planet
- SerpuloPlanetGenerator() - Constructor for class mindustry.maps.planet.SerpuloPlanetGenerator
- SerpuloTechTree - Class in mindustry.content
- SerpuloTechTree() - Constructor for class mindustry.content.SerpuloTechTree
- serrationFadeOffset - Variable in class mindustry.entities.bullet.ShrapnelBulletType
- serrationLenScl - Variable in class mindustry.entities.bullet.ShrapnelBulletType
- serrations - Variable in class mindustry.entities.bullet.ShrapnelBulletType
- serrationSpaceOffset - Variable in class mindustry.entities.bullet.ShrapnelBulletType
- serrationSpacing - Variable in class mindustry.entities.bullet.ShrapnelBulletType
- serrationWidth - Variable in class mindustry.entities.bullet.ShrapnelBulletType
- server() - Method in class mindustry.net.Net
-
Whether this is a server or not.
- Server() - Constructor for class mindustry.ui.dialogs.JoinDialog.Server
- serverBinaryPacketReliable(Player, String, byte[]) - Static method in class mindustry.core.NetServer
- serverBinaryPacketUnreliable(Player, String, byte[]) - Static method in class mindustry.core.NetServer
- serverClose - Enum constant in enum class mindustry.net.Packets.KickReason
- ServerGroup - Class in mindustry.net
- ServerGroup() - Constructor for class mindustry.net.ServerGroup
- ServerGroup(String, String[]) - Constructor for class mindustry.net.ServerGroup
- ServerGroup(String, String[], boolean) - Constructor for class mindustry.net.ServerGroup
- serverJsonBeURLs - Static variable in class mindustry.Vars
-
URLs to the JSON file containing all the BE servers.
- serverJsonURLs - Static variable in class mindustry.Vars
-
URLs to the JSON file containing all the stable servers.
- ServerLoadEvent() - Constructor for class mindustry.game.EventType.ServerLoadEvent
- serverName - Static variable in class mindustry.net.Administration.Config
- serverOutdated - Enum constant in enum class mindustry.net.Packets.KickReason
- serverPacketReliable(Player, String, String) - Static method in class mindustry.core.NetServer
- serverPacketUnreliable(Player, String, String) - Static method in class mindustry.core.NetServer
- serverRestarting - Enum constant in enum class mindustry.net.Packets.KickReason
- serverTps - Variable in class mindustry.core.GameState
-
Server ticks/second.
- service - Static variable in class mindustry.Vars
- set(float, float, float) - Method in class mindustry.world.blocks.payloads.BuildPayload
- set(float, float, float) - Method in interface mindustry.world.blocks.payloads.Payload
-
sets this payload's position on the map.
- set(float, float, float) - Method in class mindustry.world.blocks.payloads.UnitPayload
- set(float, float, float, float, float, float, float, float, float) - Method in class mindustry.entities.part.DrawPart.PartParams
- set(float, float, Teamc) - Method in class mindustry.entities.Damage.Collided
- set(int) - Method in enum class mindustry.service.SStat
- set(int, int, int, Block) - Method in class mindustry.entities.units.BuildPlan
- set(int, int, Block, Block, Block) - Method in class mindustry.maps.filters.GenerateFilter.GenerateInput
- set(int, int, Tile) - Method in class mindustry.world.Tiles
-
set a tile at a position; does not range-check.
- set(int, Color, float, float, float, float, float, Object) - Method in class mindustry.entities.Effect.EffectContainer
- set(Prov<String>, Floatp, Color) - Method in class mindustry.ui.Bar
- set(Object) - Method in class mindustry.net.Administration.Config
- set(String, double) - Method in class mindustry.logic.GlobalVars
-
Sets a global variable by name.
- set(GameState.State) - Method in class mindustry.core.GameState
- set(Schematic.Stile) - Method in class mindustry.game.Schematic.Stile
- set(Team, Building) - Method in class mindustry.game.EventType.BuildTeamChangeEvent
- set(Building, Bullet) - Method in class mindustry.game.EventType.BuildDamageEvent
- set(Player, Administration.ActionType, Unit) - Method in class mindustry.net.Administration.PlayerAction
- set(Player, Administration.ActionType, Tile) - Method in class mindustry.net.Administration.PlayerAction
- set(Unit, Bullet) - Method in class mindustry.game.EventType.UnitDamageEvent
- set(Item, int) - Method in class mindustry.type.ItemSeq
- set(Item, int) - Method in class mindustry.type.ItemStack
- set(Item, int) - Method in class mindustry.world.modules.ItemModule
- set(Liquid, float) - Method in class mindustry.type.LiquidStack
- set(Liquid, float) - Method in class mindustry.world.modules.LiquidModule
- set(StatusEffect, float) - Method in class mindustry.entities.units.StatusEntry
- set(Block, Block) - Method in class mindustry.world.blocks.environment.ShallowLiquid
- set(Attribute, float) - Method in class mindustry.world.blocks.Attributes
- set(ItemModule) - Method in class mindustry.world.modules.ItemModule
- set(Tile) - Method in class mindustry.game.EventType.TileChangeEvent
- set(Tile) - Method in class mindustry.game.EventType.TilePreChangeEvent
- set(Tile, Floor, Floor) - Method in class mindustry.game.EventType.TileFloorChangeEvent
- setAir() - Method in class mindustry.world.Tile
-
Sets the block to air.
- setAutosave(boolean) - Method in class mindustry.game.Saves.SaveSlot
- setBars() - Method in class mindustry.world.Block
- setBars() - Method in class mindustry.world.blocks.campaign.Accelerator
- setBars() - Method in class mindustry.world.blocks.campaign.LandingPad
- setBars() - Method in class mindustry.world.blocks.campaign.LaunchPad
- setBars() - Method in class mindustry.world.blocks.defense.DirectionalForceProjector
- setBars() - Method in class mindustry.world.blocks.defense.ForceProjector
- setBars() - Method in class mindustry.world.blocks.defense.OverdriveProjector
- setBars() - Method in class mindustry.world.blocks.defense.turrets.ItemTurret
- setBars() - Method in class mindustry.world.blocks.defense.turrets.Turret
- setBars() - Method in class mindustry.world.blocks.distribution.DirectionalUnloader
- setBars() - Method in class mindustry.world.blocks.heat.HeatConductor
- setBars() - Method in class mindustry.world.blocks.heat.HeatProducer
- setBars() - Method in class mindustry.world.blocks.liquid.LiquidJunction
- setBars() - Method in class mindustry.world.blocks.payloads.BlockProducer
- setBars() - Method in class mindustry.world.blocks.payloads.PayloadDeconstructor
- setBars() - Method in class mindustry.world.blocks.payloads.PayloadLoader
- setBars() - Method in class mindustry.world.blocks.power.BeamNode
- setBars() - Method in class mindustry.world.blocks.power.ConsumeGenerator
- setBars() - Method in class mindustry.world.blocks.power.HeaterGenerator
- setBars() - Method in class mindustry.world.blocks.power.ImpactReactor
- setBars() - Method in class mindustry.world.blocks.power.NuclearReactor
- setBars() - Method in class mindustry.world.blocks.power.PowerDiode
- setBars() - Method in class mindustry.world.blocks.power.PowerGenerator
- setBars() - Method in class mindustry.world.blocks.power.PowerNode
- setBars() - Method in class mindustry.world.blocks.power.VariableReactor
- setBars() - Method in class mindustry.world.blocks.production.AttributeCrafter
- setBars() - Method in class mindustry.world.blocks.production.BeamDrill
- setBars() - Method in class mindustry.world.blocks.production.Drill
- setBars() - Method in class mindustry.world.blocks.production.GenericCrafter
- setBars() - Method in class mindustry.world.blocks.production.HeatCrafter
- setBars() - Method in class mindustry.world.blocks.production.Pump
- setBars() - Method in class mindustry.world.blocks.production.SolidPump
- setBars() - Method in class mindustry.world.blocks.production.WallCrafter
- setBars() - Method in class mindustry.world.blocks.sandbox.ItemSource
- setBars() - Method in class mindustry.world.blocks.sandbox.LiquidSource
- setBars() - Method in class mindustry.world.blocks.sandbox.LiquidVoid
- setBars() - Method in class mindustry.world.blocks.storage.CoreBlock
- setBars() - Method in class mindustry.world.blocks.storage.Unloader
- setBars() - Method in class mindustry.world.blocks.units.Reconstructor
- setBars() - Method in class mindustry.world.blocks.units.UnitAssembler
- setBars() - Method in class mindustry.world.blocks.units.UnitCargoLoader
- setBars() - Method in class mindustry.world.blocks.units.UnitFactory
- setBlock(Block) - Method in class mindustry.world.Tile
- setBlock(Block, Team) - Method in class mindustry.world.Tile
- setBlock(Block, Team, int) - Method in class mindustry.world.Tile
- setBlock(Block, Team, int, Prov<Building>) - Method in class mindustry.editor.EditorTile
- setBlock(Block, Team, int, Prov<Building>) - Method in class mindustry.world.Tile
- SetBlockI() - Constructor for class mindustry.logic.LExecutor.SetBlockI
- SetBlockI(LVar, LVar, LVar, LVar, LVar, TileLayer) - Constructor for class mindustry.logic.LExecutor.SetBlockI
- SetBlockStatement() - Constructor for class mindustry.logic.LStatements.SetBlockStatement
- setbool(boolean) - Method in class mindustry.logic.LVar
- setButton(Runnable) - Method in class mindustry.ui.fragments.LoadingFragment
- setByte(byte[], int, int) - Method in class mindustry.world.blocks.logic.CanvasBlock.CanvasBuild
- setCameraPosition(float, float) - Static method in class mindustry.core.NetClient
- setClientConnected() - Method in class mindustry.net.Net
- setClientLoaded(boolean) - Method in class mindustry.net.Net
-
Sets the client loaded status, or whether it will receive normal packets from the server.
- setColor(Color) - Method in class mindustry.graphics.IndexedRenderer
- setConnectFilter(Server.ServerConnectFilter) - Method in class mindustry.net.ArcNetProvider
- setConnectFilter(Server.ServerConnectFilter) - Method in interface mindustry.net.Net.NetProvider
-
Sets a connection filter by IP address.
- setConnectFilter(Server.ServerConnectFilter) - Method in class mindustry.net.Net
-
Sets a connection filter by IP address.
- setconst(Object) - Method in class mindustry.logic.LVar
- setConstruct(Block, Block) - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- setCubemap(Cubemap) - Method in class mindustry.graphics.CubemapMesh
- setCurrentMod(Mods.LoadedMod) - Method in class mindustry.core.ContentLoader
- setDeconstruct(Block) - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- setDefaults - Variable in class mindustry.entities.bullet.BulletType
-
Whether status and despawnHit should automatically be set.
- setEnabled(Mods.LoadedMod, boolean) - Method in class mindustry.mod.Mods
-
Makes a mod enabled or disabled.
- setEnginesMirror(UnitType.UnitEngine...) - Method in class mindustry.type.UnitType
-
Sets up engines, mirroring the contents of the specified array.
- setFavorite(boolean) - Method in class mindustry.net.ServerGroup
- setFire(int, Fire) - Method in class mindustry.world.Tiles
- setFlag(String, boolean) - Static method in class mindustry.logic.LExecutor
- SetFlagI() - Constructor for class mindustry.logic.LExecutor.SetFlagI
- SetFlagI(LVar, LVar) - Constructor for class mindustry.logic.LExecutor.SetFlagI
- SetFlagStatement() - Constructor for class mindustry.logic.LStatements.SetFlagStatement
- setFloor(Floor) - Method in class mindustry.editor.EditorTile
- setFloor(Floor) - Method in class mindustry.world.Tile
-
This resets the overlay!
- setFloor(Tile, Block, Block) - Static method in class mindustry.world.Tile
- setFloorNet(Block) - Method in class mindustry.world.Tile
-
set()-s this tile, except it's synced across the network
- setFloorNet(Block, Block) - Method in class mindustry.world.Tile
-
set()-s this tile, except it's synced across the network
- setFloorUnder(Floor) - Method in class mindustry.world.Tile
-
Sets the floor, preserving overlay.
- setGenerating(boolean) - Method in class mindustry.core.World
- setGrid(boolean) - Method in class mindustry.editor.MapView
- setHidden(boolean) - Method in class mindustry.net.ServerGroup
- setHighScore(int) - Method in class mindustry.maps.Map
- setHudText(String) - Method in class mindustry.ui.fragments.HudFragment
- setHudText(String) - Static method in class mindustry.ui.Menus
- setHudTextReliable(String) - Static method in class mindustry.ui.Menus
-
TCP version
- seti(int, Tile) - Method in class mindustry.world.Tiles
-
set a tile at a raw array position; used for fast iteration / 1-D for-loops
- SetI(LVar, LVar) - Constructor for class mindustry.logic.LExecutor.SetI
- setImageSize(int, int) - Method in class mindustry.ui.GridImage
- setInput(InputHandler) - Method in class mindustry.core.Control
- setInterpreter(Class<? extends Annotation>, Class<T>, MapObjectivesDialog.FieldInterpreter<? super T>) - Static method in class mindustry.editor.MapObjectivesDialog
- setInterpreter(Class<T>, MapObjectivesDialog.FieldInterpreter<? super T>) - Static method in class mindustry.editor.MapObjectivesDialog
- setItem(Building, Item, int) - Static method in class mindustry.input.InputHandler
- setLastDirectory(Fi) - Static method in class mindustry.ui.dialogs.FileChooser
- setLastSector(Sector) - Method in class mindustry.type.Planet
- setMapArea(int, int, int, int) - Static method in class mindustry.logic.LExecutor
- setMapProvider(Maps.MapProvider) - Method in class mindustry.maps.Maps
-
Set the provider for the map(s) to be played on.
- SetMarkerI() - Constructor for class mindustry.logic.LExecutor.SetMarkerI
- SetMarkerI(LMarkerControl, LVar, LVar, LVar, LVar) - Constructor for class mindustry.logic.LExecutor.SetMarkerI
- SetMarkerStatement() - Constructor for class mindustry.logic.LStatements.SetMarkerStatement
- setMultipliers(Object...) - Method in class mindustry.world.consumers.ConsumeItemList
-
Initializes item efficiency multiplier map.
- setName(String) - Method in class mindustry.game.Saves.SaveSlot
- setName(String) - Method in class mindustry.type.Sector
- setNet(Block) - Method in class mindustry.world.Tile
-
set()-s this tile, except it's synced across the network
- setNet(Block, Team, int) - Method in class mindustry.world.Tile
-
set()-s this tile, except it's synced across the network
- setNextMapOverride(Map) - Method in class mindustry.maps.Maps
-
Set the map that will override the next selected map.
- setnum(double) - Method in class mindustry.logic.LVar
- setobj(Object) - Method in class mindustry.logic.LVar
- setObjectives(MapObjectives) - Static method in class mindustry.core.NetClient
- setOpen(boolean) - Method in class mindustry.world.blocks.defense.AutoDoor.AutoDoorBuild
- setOverlay(Block) - Method in class mindustry.editor.EditorTile
- setOverlay(Block) - Method in class mindustry.world.Tile
- setOverlay(Tile, Block) - Static method in class mindustry.world.Tile
- setOverlayID(short) - Method in class mindustry.world.Tile
- setOverlayNet(Block) - Method in class mindustry.world.Tile
-
set()-s this tile, except it's synced across the network
- setOverlayQuiet(Block) - Method in class mindustry.world.Tile
-
Sets the overlay without a recache.
- setPalette(Color) - Method in class mindustry.game.Team
- setPalette(Color, Color, Color) - Method in class mindustry.game.Team
- setPlane(Sector) - Method in class mindustry.graphics.g3d.PlanetRenderer
- setPlane(Sector, PlaneBatch3D) - Method in class mindustry.type.Planet
- setPlayerLimit(int) - Method in class mindustry.net.Administration
- setPlayerTeamEditor(Player, Team) - Static method in class mindustry.ui.fragments.HudFragment
- setPosition(float, float) - Static method in class mindustry.core.NetClient
- setProgress(float) - Method in class mindustry.ui.fragments.LoadingFragment
- setProgress(Floatp) - Method in class mindustry.ui.fragments.LoadingFragment
- setProjectionMatrix(Mat) - Method in class mindustry.graphics.IndexedRenderer
- setProp(UnlockableContent, double) - Method in interface mindustry.logic.Settable
- setProp(LAccess, double) - Method in interface mindustry.logic.Settable
- setProp(LAccess, Object) - Method in interface mindustry.logic.Settable
- SetPropI() - Constructor for class mindustry.logic.LExecutor.SetPropI
- SetPropI(LVar, LVar, LVar) - Constructor for class mindustry.logic.LExecutor.SetPropI
- SetPropStatement() - Constructor for class mindustry.logic.LStatements.SetPropStatement
- setProvider(Class<T>, MapObjectivesDialog.FieldProvider<T>) - Static method in class mindustry.editor.MapObjectivesDialog
- setPuddle(int, Puddle) - Method in class mindustry.world.Tiles
- setQuiet() - Method in class mindustry.core.NetClient
-
When set, any disconnects will be ignored and no dialogs will be shown.
- SetRateI() - Constructor for class mindustry.logic.LExecutor.SetRateI
- SetRateI(LVar) - Constructor for class mindustry.logic.LExecutor.SetRateI
- SetRateStatement() - Constructor for class mindustry.logic.LStatements.SetRateStatement
- setRecoil(float) - Method in class mindustry.entities.part.DrawPart.PartParams
- setRepo(String) - Method in class mindustry.mod.Mods.LoadedMod
- setRule(String, String) - Static method in class mindustry.core.NetClient
- SetRuleI() - Constructor for class mindustry.logic.LExecutor.SetRuleI
- SetRuleI(LogicRule, LVar, LVar, LVar, LVar, LVar) - Constructor for class mindustry.logic.LExecutor.SetRuleI
- setRules(Rules) - Static method in class mindustry.core.NetClient
- SetRuleStatement() - Constructor for class mindustry.logic.LStatements.SetRuleStatement
- setScale(float) - Method in class mindustry.core.Renderer
- setScene(Scene) - Method in class mindustry.logic.LCanvas.JumpButton
- setShuffleMode(Maps.ShuffleMode) - Method in class mindustry.maps.Maps
- setSize(float, float) - Method in class mindustry.logic.LCanvas.JumpCurve
- setStat(String, int) - Method in class mindustry.service.GameService
- SetStatement() - Constructor for class mindustry.logic.LStatements.SetStatement
- setStats() - Method in class mindustry.ctype.UnlockableContent
-
Initializes stats on demand.
- setStats() - Method in class mindustry.type.Item
- setStats() - Method in class mindustry.type.Liquid
- setStats() - Method in class mindustry.type.StatusEffect
- setStats() - Method in class mindustry.type.UnitType
- setStats() - Method in class mindustry.world.Block
- setStats() - Method in class mindustry.world.blocks.campaign.LaunchPad
- setStats() - Method in class mindustry.world.blocks.defense.BuildTurret
- setStats() - Method in class mindustry.world.blocks.defense.DirectionalForceProjector
- setStats() - Method in class mindustry.world.blocks.defense.ForceProjector
- setStats() - Method in class mindustry.world.blocks.defense.MendProjector
- setStats() - Method in class mindustry.world.blocks.defense.OverdriveProjector
- setStats() - Method in class mindustry.world.blocks.defense.RegenProjector
- setStats() - Method in class mindustry.world.blocks.defense.ShieldWall
- setStats() - Method in class mindustry.world.blocks.defense.ShockwaveTower
- setStats() - Method in class mindustry.world.blocks.defense.turrets.BaseTurret
- setStats() - Method in class mindustry.world.blocks.defense.turrets.ContinuousLiquidTurret
- setStats() - Method in class mindustry.world.blocks.defense.turrets.ContinuousTurret
- setStats() - Method in class mindustry.world.blocks.defense.turrets.ItemTurret
- setStats() - Method in class mindustry.world.blocks.defense.turrets.LaserTurret
- setStats() - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret
- setStats() - Method in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret
- setStats() - Method in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- setStats() - Method in class mindustry.world.blocks.defense.turrets.PowerTurret
- setStats() - Method in class mindustry.world.blocks.defense.turrets.ReloadTurret
- setStats() - Method in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- setStats() - Method in class mindustry.world.blocks.defense.turrets.Turret
- setStats() - Method in class mindustry.world.blocks.defense.Wall
- setStats() - Method in class mindustry.world.blocks.distribution.Conveyor
- setStats() - Method in class mindustry.world.blocks.distribution.DirectionalUnloader
- setStats() - Method in class mindustry.world.blocks.distribution.Duct
- setStats() - Method in class mindustry.world.blocks.distribution.DuctJunction
- setStats() - Method in class mindustry.world.blocks.distribution.DuctRouter
- setStats() - Method in class mindustry.world.blocks.distribution.MassDriver
- setStats() - Method in class mindustry.world.blocks.distribution.OverflowDuct
- setStats() - Method in class mindustry.world.blocks.distribution.StackConveyor
- setStats() - Method in class mindustry.world.blocks.heat.HeatProducer
- setStats() - Method in class mindustry.world.blocks.liquid.LiquidJunction
- setStats() - Method in class mindustry.world.blocks.logic.LogicBlock
- setStats() - Method in class mindustry.world.blocks.logic.LogicDisplay
- setStats() - Method in class mindustry.world.blocks.logic.MemoryBlock
- setStats() - Method in class mindustry.world.blocks.payloads.Constructor
- setStats() - Method in class mindustry.world.blocks.payloads.PayloadConveyor
- setStats() - Method in class mindustry.world.blocks.payloads.PayloadMassDriver
- setStats() - Method in class mindustry.world.blocks.power.BeamNode
- setStats() - Method in class mindustry.world.blocks.power.ConsumeGenerator
- setStats() - Method in class mindustry.world.blocks.power.HeaterGenerator
- setStats() - Method in class mindustry.world.blocks.power.ImpactReactor
- setStats() - Method in class mindustry.world.blocks.power.NuclearReactor
- setStats() - Method in class mindustry.world.blocks.power.PowerGenerator
- setStats() - Method in class mindustry.world.blocks.power.PowerNode
- setStats() - Method in class mindustry.world.blocks.power.SolarGenerator
- setStats() - Method in class mindustry.world.blocks.power.ThermalGenerator
- setStats() - Method in class mindustry.world.blocks.power.VariableReactor
- setStats() - Method in class mindustry.world.blocks.production.AttributeCrafter
- setStats() - Method in class mindustry.world.blocks.production.BeamDrill
- setStats() - Method in class mindustry.world.blocks.production.BurstDrill
- setStats() - Method in class mindustry.world.blocks.production.Drill
- setStats() - Method in class mindustry.world.blocks.production.Fracker
- setStats() - Method in class mindustry.world.blocks.production.GenericCrafter
- setStats() - Method in class mindustry.world.blocks.production.HeatCrafter
- setStats() - Method in class mindustry.world.blocks.production.Pump
- setStats() - Method in class mindustry.world.blocks.production.Separator
- setStats() - Method in class mindustry.world.blocks.production.SolidPump
- setStats() - Method in class mindustry.world.blocks.production.WallCrafter
- setStats() - Method in class mindustry.world.blocks.sandbox.ItemSource
- setStats() - Method in class mindustry.world.blocks.sandbox.PowerVoid
- setStats() - Method in class mindustry.world.blocks.storage.CoreBlock
- setStats() - Method in class mindustry.world.blocks.storage.Unloader
- setStats() - Method in class mindustry.world.blocks.units.Reconstructor
- setStats() - Method in class mindustry.world.blocks.units.RepairTower
- setStats() - Method in class mindustry.world.blocks.units.RepairTurret
- setStats() - Method in class mindustry.world.blocks.units.UnitAssembler
- setStats() - Method in class mindustry.world.blocks.units.UnitAssemblerModule
- setStats() - Method in class mindustry.world.blocks.units.UnitFactory
- settable - Static variable in enum class mindustry.logic.LAccess
- settable - Static variable in enum class mindustry.logic.TileLayer
- Settable - Interface in mindustry.logic
- setTeam(Team) - Method in class mindustry.editor.EditorTile
- setTeam(Team) - Method in class mindustry.world.Tile
-
Do not call unless you know what you are doing! This does not update the indexer!
- setTeam(Building, Team) - Static method in class mindustry.world.Tile
- setTeams(int[], Team) - Static method in class mindustry.world.Tile
- setTemporaryMapper(MappableContent[][]) - Method in class mindustry.core.ContentLoader
- setText(String) - Method in class mindustry.ui.fragments.LoadingFragment
- setText(String, boolean) - Method in class mindustry.game.MapObjectives.ObjectiveMarker
- setText(String, boolean) - Method in class mindustry.game.MapObjectives.ShapeTextMarker
- setText(String, boolean) - Method in class mindustry.game.MapObjectives.TextMarker
- setTexture(String) - Method in class mindustry.game.MapObjectives.ObjectiveMarker
- setTexture(String) - Method in class mindustry.game.MapObjectives.QuadMarker
- setTexture(String) - Method in class mindustry.game.MapObjectives.TextureMarker
- setTile(Tile, Block, Team, int) - Static method in class mindustry.world.Tile
- setTileBlocks(Block, Team, int[]) - Static method in class mindustry.world.Tile
-
Positions are in 'packed position' format - left bits x, right bits y.
- setTileFloors(Block, int[]) - Static method in class mindustry.world.Tile
-
Positions are in 'packed position' format - left bits x, right bits y.
- setTileOverlays(Block, int[]) - Static method in class mindustry.world.Tile
-
Positions are in 'packed position' format - left bits x, right bits y.
- Setting(String) - Constructor for class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable.Setting
- settings - Variable in class mindustry.core.UI
- SettingsCategory(String, Drawable, Cons<SettingsMenuDialog.SettingsTable>) - Constructor for class mindustry.ui.dialogs.SettingsMenuDialog.SettingsCategory
- SettingsMenuDialog - Class in mindustry.ui.dialogs
- SettingsMenuDialog() - Constructor for class mindustry.ui.dialogs.SettingsMenuDialog
- SettingsMenuDialog.SettingsCategory - Class in mindustry.ui.dialogs
- SettingsMenuDialog.SettingsTable - Class in mindustry.ui.dialogs
- SettingsMenuDialog.SettingsTable.AreaTextSetting - Class in mindustry.ui.dialogs
- SettingsMenuDialog.SettingsTable.CheckSetting - Class in mindustry.ui.dialogs
- SettingsMenuDialog.SettingsTable.Setting - Class in mindustry.ui.dialogs
- SettingsMenuDialog.SettingsTable.SliderSetting - Class in mindustry.ui.dialogs
- SettingsMenuDialog.SettingsTable.TextSetting - Class in mindustry.ui.dialogs
- SettingsMenuDialog.StringProcessor - Interface in mindustry.ui.dialogs
- SettingsTable() - Constructor for class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable
- setTool(EditorTool) - Method in class mindustry.editor.MapView
- setUnitCommand(Player, int[], UnitCommand) - Static method in class mindustry.input.InputHandler
- setUnitStance(Player, int[], UnitStance) - Static method in class mindustry.input.InputHandler
- setup() - Method in class mindustry.ClientLauncher
- setup() - Method in class mindustry.ui.dialogs.LoadDialog
- setup(Item) - Method in class mindustry.world.blocks.environment.OreBlock
- setupColor(float) - Method in class mindustry.world.blocks.power.PowerNode
- setupFilters() - Method in class mindustry.audio.SoundControl
- setupLastPos() - Method in class mindustry.ai.types.CommandAI
- setupLoaders() - Static method in class mindustry.maps.MapPreviewLoader
- setupRequirements(Category, ItemStack[]) - Method in class mindustry.world.Block
- setupRequirements(Category, BuildVisibility, ItemStack[]) - Method in class mindustry.world.Block
- setupRequirements(ItemStack[]) - Method in class mindustry.content.TechTree.TechNode
- setupUI() - Method in class mindustry.logic.LStatement
- setupUI() - Method in class mindustry.logic.LStatements.JumpStatement
- SetWeatherI(LVar, LVar) - Constructor for class mindustry.logic.LExecutor.SetWeatherI
- setZoom(float) - Method in class mindustry.graphics.MinimapRenderer
- shader - Variable in class mindustry.graphics.CacheLayer.ShaderLayer
- shader - Variable in class mindustry.graphics.g3d.PlanetMesh
- ShaderLayer(Shader) - Constructor for class mindustry.graphics.CacheLayer.ShaderLayer
- ShaderLayer(Shader, boolean) - Constructor for class mindustry.graphics.CacheLayer.ShaderLayer
- Shaders - Class in mindustry.graphics
- Shaders() - Constructor for class mindustry.graphics.Shaders
- Shaders.AtmosphereShader - Class in mindustry.graphics
- Shaders.BlockBuildShader - Class in mindustry.graphics
- Shaders.BuildBeamShader - Class in mindustry.graphics
- Shaders.CloudShader - Class in mindustry.graphics
- Shaders.DarknessShader - Class in mindustry.graphics
- Shaders.FogShader - Class in mindustry.graphics
- Shaders.LightShader - Class in mindustry.graphics
- Shaders.LoadShader - Class in mindustry.graphics
- Shaders.MeshShader - Class in mindustry.graphics
- Shaders.PlanetGridShader - Class in mindustry.graphics
- Shaders.PlanetShader - Class in mindustry.graphics
- Shaders.ShieldShader - Class in mindustry.graphics
- Shaders.ShockwaveShader - Class in mindustry.graphics
- Shaders.SpaceShader - Class in mindustry.graphics
- Shaders.SurfaceShader - Class in mindustry.graphics
- Shaders.UnitArmorShader - Class in mindustry.graphics
- Shaders.UnitBuildShader - Class in mindustry.graphics
- ShaderSphereMesh - Class in mindustry.graphics.g3d
- ShaderSphereMesh(Planet, Shader, int) - Constructor for class mindustry.graphics.g3d.ShaderSphereMesh
- shadow - Static variable in class mindustry.graphics.Pal
- shadow - Variable in class mindustry.type.Weapon
-
radius of shadow drawn under the weapon; <0 to disable
- shadow - Variable in class mindustry.world.blocks.environment.TreeBlock
- shadow(float, float, float) - Static method in class mindustry.graphics.Drawf
- shadow(float, float, float, float) - Static method in class mindustry.graphics.Drawf
- shadow(TextureRegion, float, float) - Static method in class mindustry.graphics.Drawf
- shadow(TextureRegion, float, float, float) - Static method in class mindustry.graphics.Drawf
- shadow(TextureRegion, float, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- shadowAlpha - Variable in class mindustry.world.blocks.environment.TallBlock
- shadowColor - Static variable in class mindustry.graphics.BlockRenderer
- shadowColor - Static variable in class mindustry.graphics.g3d.PlanetRenderer
- shadowElevation - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- shadowElevationScl - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- shadowLayer - Variable in class mindustry.world.blocks.environment.TallBlock
- shadowLayer - Variable in class mindustry.world.draw.DrawTurret
- shadowOffset - Variable in class mindustry.world.blocks.environment.TallBlock
- shadowOffset - Variable in class mindustry.world.blocks.environment.TreeBlock
- shadowRegion - Variable in class mindustry.type.UnitType
- shadowTX - Static variable in class mindustry.type.UnitType
- shadowTY - Static variable in class mindustry.type.UnitType
- shake - Variable in class mindustry.entities.bullet.ContinuousBulletType
- shake - Variable in class mindustry.entities.bullet.PointLaserBulletType
- shake - Variable in class mindustry.type.Weapon
-
intensity and duration of each shot's screen shake
- shake - Variable in class mindustry.world.blocks.defense.ShockwaveTower
- shake - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
How much the screen shakes per shot.
- shake - Variable in class mindustry.world.blocks.distribution.MassDriver
- shake - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- shake - Variable in class mindustry.world.blocks.production.BurstDrill
- shake(float, float) - Method in class mindustry.core.Renderer
- shake(float, float, float, float) - Static method in class mindustry.entities.Effect
- shake(float, float, Position) - Static method in class mindustry.entities.Effect
- shale - Static variable in class mindustry.content.Blocks
- shaleBoulder - Static variable in class mindustry.content.Blocks
- shaleWall - Static variable in class mindustry.content.Blocks
- shallow - Variable in class mindustry.world.blocks.environment.Floor
-
shallow water flag used for generation
- ShallowLiquid - Class in mindustry.world.blocks.environment
-
Blends water together with a standard floor.
- ShallowLiquid(String) - Constructor for class mindustry.world.blocks.environment.ShallowLiquid
- shape - Enum constant in enum class mindustry.logic.LMarkerControl
- shapeColor - Variable in class mindustry.world.blocks.defense.ShockwaveTower
- ShapeMarker() - Constructor for class mindustry.game.MapObjectives.ShapeMarker
- ShapeMarker(float, float) - Constructor for class mindustry.game.MapObjectives.ShapeMarker
- ShapeMarker(float, float, float, float) - Constructor for class mindustry.game.MapObjectives.ShapeMarker
- shapeMoveRot - Variable in class mindustry.entities.part.HaloPart
- ShapePart - Class in mindustry.entities.part
- ShapePart() - Constructor for class mindustry.entities.part.ShapePart
- shapeRadius - Variable in class mindustry.world.blocks.defense.ShockwaveTower
- shapeRotateSpeed - Variable in class mindustry.world.blocks.defense.ShockwaveTower
- shapeRotation - Variable in class mindustry.entities.part.HaloPart
- shapes - Variable in class mindustry.entities.part.HaloPart
- shapeSides - Variable in class mindustry.world.blocks.defense.ShockwaveTower
- ShapeTextMarker() - Constructor for class mindustry.game.MapObjectives.ShapeTextMarker
- ShapeTextMarker(String, float, float) - Constructor for class mindustry.game.MapObjectives.ShapeTextMarker
- ShapeTextMarker(String, float, float, float) - Constructor for class mindustry.game.MapObjectives.ShapeTextMarker
- ShapeTextMarker(String, float, float, float, float) - Constructor for class mindustry.game.MapObjectives.ShapeTextMarker
- ShapeTextMarker(String, float, float, float, float, float) - Constructor for class mindustry.game.MapObjectives.ShapeTextMarker
- sharded - Static variable in class mindustry.game.Team
- shareFile(Fi) - Method in interface mindustry.core.Platform
-
Only used for iOS or android: open the share menu for a map or save.
- shield - Enum constant in enum class mindustry.logic.LAccess
- shield - Enum constant in enum class mindustry.logic.RadarSort
- shield - Enum constant in enum class mindustry.world.meta.BlockFlag
-
Force projector block.
- shield - Static variable in class mindustry.graphics.Pal
- shield - Static variable in class mindustry.graphics.Shaders
- shield - Variable in class mindustry.world.blocks.defense.ShieldWall.ShieldWallBuild
- shieldApply - Static variable in class mindustry.content.Fx
- ShieldArcAbility - Class in mindustry.entities.abilities
- ShieldArcAbility() - Constructor for class mindustry.entities.abilities.ShieldArcAbility
- shieldBreak - Static variable in class mindustry.content.Fx
- shieldBreakEffect - Variable in class mindustry.world.blocks.defense.DirectionalForceProjector
- shieldBreakEffect - Variable in class mindustry.world.blocks.defense.ForceProjector
- shieldBreaker - Static variable in class mindustry.content.Blocks
- shieldColor - Variable in class mindustry.type.UnitType
-
override for unit shield colour.
- shieldColor - Variable in class mindustry.world.blocks.defense.BaseShield
- shieldColor(Unit) - Method in class mindustry.type.UnitType
- shieldConsumer - Static variable in class mindustry.world.blocks.defense.ForceProjector
- shieldDamage(Bullet) - Method in class mindustry.entities.bullet.BulletType
- shieldDamageMultiplier - Variable in class mindustry.entities.bullet.BulletType
-
Multiplier of how much base damage is done to force shields.
- shielded - Static variable in class mindustry.content.StatusEffects
- shieldedWall - Static variable in class mindustry.content.Blocks
- shieldHealth - Variable in class mindustry.world.blocks.defense.DirectionalForceProjector
- shieldHealth - Variable in class mindustry.world.blocks.defense.ForceProjector
- shieldHealth - Variable in class mindustry.world.blocks.defense.ShieldWall
- shieldHealth - Static variable in class mindustry.world.meta.Stat
- shieldHealth - Static variable in class mindustry.world.meta.StatUnit
- shieldProjector - Static variable in class mindustry.content.Blocks
- shieldRadius - Variable in class mindustry.world.blocks.defense.DirectionalForceProjector.DirectionalForceProjectorBuild
- shieldRadius - Variable in class mindustry.world.blocks.defense.ShieldWall.ShieldWallBuild
- ShieldRegenFieldAbility - Class in mindustry.entities.abilities
- ShieldRegenFieldAbility(float, float, float, float) - Constructor for class mindustry.entities.abilities.ShieldRegenFieldAbility
- shieldRotation - Variable in class mindustry.world.blocks.defense.ForceProjector
- shields - Variable in class mindustry.game.SpawnGroup
-
Shield points that this unit has.
- shields - Static variable in class mindustry.graphics.Layer
- shieldScaling - Variable in class mindustry.game.SpawnGroup
-
How much shields get increased by per wave.
- ShieldShader() - Constructor for class mindustry.graphics.Shaders.ShieldShader
- ShieldWall - Class in mindustry.world.blocks.defense
- ShieldWall(String) - Constructor for class mindustry.world.blocks.defense.ShieldWall
- ShieldWall.ShieldWallBuild - Class in mindustry.world.blocks.defense
- ShieldWallBuild() - Constructor for class mindustry.world.blocks.defense.ShieldWall.ShieldWallBuild
- shieldWave - Static variable in class mindustry.content.Fx
- shift - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- shiftDeltaX - Variable in class mindustry.input.MobileInput
-
Used for shifting build plans.
- shiftDeltaY - Variable in class mindustry.input.MobileInput
-
Used for shifting build plans.
- shineRegion - Variable in class mindustry.entities.abilities.ArmorPlateAbility
- shineSpeed - Variable in class mindustry.entities.abilities.ArmorPlateAbility
- shineSuffix - Variable in class mindustry.entities.abilities.ArmorPlateAbility
- shipAssembler - Static variable in class mindustry.content.Blocks
- shipFabricator - Static variable in class mindustry.content.Blocks
- shipRefabricator - Static variable in class mindustry.content.Blocks
- shl - Enum constant in enum class mindustry.logic.LogicOp
- shock - Enum constant in enum class mindustry.game.EventType.Trigger
- shocked - Static variable in class mindustry.content.StatusEffects
- shockMine - Static variable in class mindustry.content.Blocks
- ShockMine - Class in mindustry.world.blocks.defense
- ShockMine(String) - Constructor for class mindustry.world.blocks.defense.ShockMine
- ShockMine.ShockMineBuild - Class in mindustry.world.blocks.defense
- ShockMineBuild() - Constructor for class mindustry.world.blocks.defense.ShockMine.ShockMineBuild
- shockwave - Static variable in class mindustry.content.Fx
- shockwave - Static variable in class mindustry.graphics.Shaders
- ShockwaveShader() - Constructor for class mindustry.graphics.Shaders.ShockwaveShader
- shockwaveTower - Static variable in class mindustry.content.Blocks
- ShockwaveTower - Class in mindustry.world.blocks.defense
- ShockwaveTower(String) - Constructor for class mindustry.world.blocks.defense.ShockwaveTower
- ShockwaveTower.ShockwaveTowerBuild - Class in mindustry.world.blocks.defense
- ShockwaveTowerBuild() - Constructor for class mindustry.world.blocks.defense.ShockwaveTower.ShockwaveTowerBuild
- shockwaveTowerUse - Enum constant in enum class mindustry.game.EventType.Trigger
- shockwaveTowerUse - Enum constant in enum class mindustry.service.Achievement
- shockWetEnemy - Enum constant in enum class mindustry.service.Achievement
- shoot - Enum constant in enum class mindustry.logic.LAccess
- shoot - Variable in class mindustry.ai.types.LogicAI
- shoot - Static variable in class mindustry.ai.UnitStance
- shoot - Variable in class mindustry.entities.units.WeaponMount
-
whether to shoot right now
- shoot - Variable in class mindustry.type.Weapon
-
pattern used for bullets
- shoot - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
pattern used for bullets
- shoot(float, float, float, float) - Method in interface mindustry.entities.pattern.ShootPattern.BulletHandler
- shoot(float, float, float, float, Mover) - Method in interface mindustry.entities.pattern.ShootPattern.BulletHandler
- shoot(int, ShootPattern.BulletHandler) - Method in class mindustry.entities.pattern.ShootPattern
-
Called on a single "trigger pull".
- shoot(int, ShootPattern.BulletHandler, Runnable) - Method in class mindustry.entities.pattern.ShootAlternate
- shoot(int, ShootPattern.BulletHandler, Runnable) - Method in class mindustry.entities.pattern.ShootBarrel
- shoot(int, ShootPattern.BulletHandler, Runnable) - Method in class mindustry.entities.pattern.ShootHelix
- shoot(int, ShootPattern.BulletHandler, Runnable) - Method in class mindustry.entities.pattern.ShootMulti
- shoot(int, ShootPattern.BulletHandler, Runnable) - Method in class mindustry.entities.pattern.ShootPattern
-
Called on a single "trigger pull".
- shoot(int, ShootPattern.BulletHandler, Runnable) - Method in class mindustry.entities.pattern.ShootSine
- shoot(int, ShootPattern.BulletHandler, Runnable) - Method in class mindustry.entities.pattern.ShootSpread
- shoot(int, ShootPattern.BulletHandler, Runnable) - Method in class mindustry.entities.pattern.ShootSummon
- shoot(BulletType) - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- shoot(Unit, WeaponMount, float, float, float) - Method in class mindustry.type.Weapon
- shoot(Unit, WeaponMount, float, float, float) - Method in class mindustry.type.weapons.PointDefenseWeapon
- shoot(Unit, WeaponMount, float, float, float) - Method in class mindustry.type.weapons.RepairBeamWeapon
- ShootAlternate - Class in mindustry.entities.pattern
- ShootAlternate() - Constructor for class mindustry.entities.pattern.ShootAlternate
- ShootAlternate(float) - Constructor for class mindustry.entities.pattern.ShootAlternate
- ShootBarrel - Class in mindustry.entities.pattern
- ShootBarrel() - Constructor for class mindustry.entities.pattern.ShootBarrel
- shootBig - Static variable in class mindustry.content.Fx
- shootBig2 - Static variable in class mindustry.content.Fx
- shootBigColor - Static variable in class mindustry.content.Fx
- shootBigSmoke - Static variable in class mindustry.content.Fx
- shootBigSmoke2 - Static variable in class mindustry.content.Fx
- shootCone - Variable in class mindustry.type.Weapon
-
The half-radius of the cone in which shooting will start.
- shootCone - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- shootCone - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- shootCone - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Maximum angle difference in degrees at which turret will still try to shoot.
- shootDuration - Variable in class mindustry.world.blocks.defense.turrets.LaserTurret
- shootEffect - Variable in class mindustry.entities.abilities.MoveLightningAbility
- shootEffect - Variable in class mindustry.entities.bullet.BulletType
-
Effect created when shooting.
- shootEffect - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- shootEffect - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Optional override for all shoot effects.
- shootEffect - Variable in class mindustry.world.blocks.distribution.MassDriver
- shootEffect - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- shooter - Variable in class mindustry.ai.types.MissileAI
- shooterValid(Building) - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- shootHeal - Static variable in class mindustry.content.Fx
- shootHealYellow - Static variable in class mindustry.content.Fx
- ShootHelix - Class in mindustry.entities.pattern
- ShootHelix() - Constructor for class mindustry.entities.pattern.ShootHelix
- ShootHelix(float, float) - Constructor for class mindustry.entities.pattern.ShootHelix
- ShootHelix(float, float, float) - Constructor for class mindustry.entities.pattern.ShootHelix
- shooting - Enum constant in enum class mindustry.logic.LAccess
- shooting - Enum constant in enum class mindustry.world.blocks.distribution.MassDriver.DriverState
- shooting - Enum constant in enum class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverState
- shootLength - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- shootLength - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- shootLiquid - Static variable in class mindustry.content.Fx
- ShootMulti - Class in mindustry.entities.pattern
- ShootMulti() - Constructor for class mindustry.entities.pattern.ShootMulti
- ShootMulti(ShootPattern, ShootPattern...) - Constructor for class mindustry.entities.pattern.ShootMulti
- shootOnDeath - Variable in class mindustry.type.Weapon
-
whether this weapon should fire when its owner dies
- shootp - Enum constant in enum class mindustry.logic.LAccess
- ShootPattern - Class in mindustry.entities.pattern
-
Handles different types of bullet patterns for shooting.
- ShootPattern() - Constructor for class mindustry.entities.pattern.ShootPattern
- ShootPattern.BulletHandler - Interface in mindustry.entities.pattern
- shootPayloadDriver - Static variable in class mindustry.content.Fx
- shootPyraFlame - Static variable in class mindustry.content.Fx
- shootRange - Static variable in class mindustry.world.meta.Stat
- ShootSine - Class in mindustry.entities.pattern
- ShootSine() - Constructor for class mindustry.entities.pattern.ShootSine
- ShootSine(float, float) - Constructor for class mindustry.entities.pattern.ShootSine
- shootSmall - Static variable in class mindustry.content.Fx
- shootSmallColor - Static variable in class mindustry.content.Fx
- shootSmallFlame - Static variable in class mindustry.content.Fx
- shootSmallSmoke - Static variable in class mindustry.content.Fx
- shootSmokeDisperse - Static variable in class mindustry.content.Fx
- shootSmokeMissile - Static variable in class mindustry.content.Fx
- shootSmokeMissileColor - Static variable in class mindustry.content.Fx
- shootSmokeSmite - Static variable in class mindustry.content.Fx
- shootSmokeSquare - Static variable in class mindustry.content.Fx
- shootSmokeSquareBig - Static variable in class mindustry.content.Fx
- shootSmokeSquareSparse - Static variable in class mindustry.content.Fx
- shootSmokeTitan - Static variable in class mindustry.content.Fx
- shootSound - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- shootSound - Variable in class mindustry.entities.abilities.MoveLightningAbility
- shootSound - Variable in class mindustry.type.Weapon
-
sound used for shooting
- shootSound - Variable in class mindustry.world.blocks.defense.ShockwaveTower
- shootSound - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- shootSound - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- shootSound - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Sound emitted when a single bullet is shot.
- shootSound - Variable in class mindustry.world.blocks.distribution.MassDriver
- shootSound - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- shootSoundVolume - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- ShootSpread - Class in mindustry.entities.pattern
- ShootSpread() - Constructor for class mindustry.entities.pattern.ShootSpread
- ShootSpread(int, float) - Constructor for class mindustry.entities.pattern.ShootSpread
- shootStatus - Variable in class mindustry.type.Weapon
-
status effect applied when shooting
- shootStatusDuration - Variable in class mindustry.type.Weapon
-
status effect duration when shot
- ShootSummon - Class in mindustry.entities.pattern
- ShootSummon() - Constructor for class mindustry.entities.pattern.ShootSummon
- ShootSummon(float, float, float, float) - Constructor for class mindustry.entities.pattern.ShootSummon
- shootTitan - Static variable in class mindustry.content.Fx
- shootType - Variable in class mindustry.world.blocks.defense.turrets.ContinuousTurret
- shootType - Variable in class mindustry.world.blocks.defense.turrets.PowerTurret
- shootWarmup - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- shootWarmupSpeed - Variable in class mindustry.type.Weapon
-
lerp speed for shoot warmup, only used for parts
- shootWarmupSpeed - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Lerp speed of turret warmup.
- shootX - Enum constant in enum class mindustry.logic.LAccess
- shootX - Variable in class mindustry.type.Weapon
-
projectile/effect offsets from center of weapon
- shootX - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Turret shoot point.
- shootY - Enum constant in enum class mindustry.logic.LAccess
- shootY - Variable in class mindustry.type.Weapon
-
projectile/effect offsets from center of weapon
- shootY - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Turret shoot point.
- shortDescription() - Method in class mindustry.mod.Mods.ModMeta
- shorten() - Method in class mindustry.graphics.Trail
-
Removes the last point from the trail at intervals.
- shorten(float) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- shotDelay - Variable in class mindustry.entities.pattern.ShootPattern
-
delay in ticks between shots
- shots - Variable in class mindustry.entities.pattern.ShootPattern
-
amount of shots per "trigger pull"
- shots - Variable in class mindustry.world.blocks.defense.ShockMine
- shots - Static variable in class mindustry.world.meta.Stat
- shots - Static variable in class mindustry.world.meta.StatUnit
- shotsPerSec() - Method in class mindustry.type.Weapon
- shouldActiveSound() - Method in class mindustry.world.blocks.defense.turrets.ContinuousLiquidTurret.ContinuousLiquidTurretBuild
- shouldActiveSound() - Method in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- shouldActiveSound() - Method in class mindustry.world.blocks.defense.turrets.LaserTurret.LaserTurretBuild
- shouldActiveSound() - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret.LiquidTurretBuild
- shouldActiveSound() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- shouldAmbientSound() - Method in class mindustry.world.blocks.defense.DirectionalForceProjector.DirectionalForceProjectorBuild
- shouldAmbientSound() - Method in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- shouldAmbientSound() - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- shouldAmbientSound() - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- shouldAmbientSound() - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- shouldAmbientSound() - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- shouldAmbientSound() - Method in class mindustry.world.blocks.production.Separator.SeparatorBuild
- shouldAutoTarget() - Method in interface mindustry.world.blocks.ControlBlock
- shouldAutoTarget() - Method in class mindustry.world.blocks.distribution.Router.RouterBuild
- shouldBeEnabled() - Method in class mindustry.mod.Mods.LoadedMod
- shouldConsume() - Method in class mindustry.world.blocks.campaign.LaunchPad.LaunchPadBuild
- shouldConsume() - Method in class mindustry.world.blocks.defense.BuildTurret.BuildTurretBuild
- shouldConsume() - Method in class mindustry.world.blocks.defense.RegenProjector.RegenProjectorBuild
- shouldConsume() - Method in class mindustry.world.blocks.defense.ShockwaveTower.ShockwaveTowerBuild
- shouldConsume() - Method in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- shouldConsume() - Method in class mindustry.world.blocks.defense.turrets.LaserTurret.LaserTurretBuild
- shouldConsume() - Method in class mindustry.world.blocks.defense.turrets.PointDefenseTurret.PointDefenseBuild
- shouldConsume() - Method in class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- shouldConsume() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- shouldConsume() - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- shouldConsume() - Method in class mindustry.world.blocks.payloads.BlockProducer.BlockProducerBuild
- shouldConsume() - Method in class mindustry.world.blocks.payloads.PayloadDeconstructor.PayloadDeconstructorBuild
- shouldConsume() - Method in class mindustry.world.blocks.payloads.PayloadLoader.PayloadLoaderBuild
- shouldConsume() - Method in class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- shouldConsume() - Method in class mindustry.world.blocks.production.BurstDrill.BurstDrillBuild
- shouldConsume() - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- shouldConsume() - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- shouldConsume() - Method in class mindustry.world.blocks.production.Pump.PumpBuild
- shouldConsume() - Method in class mindustry.world.blocks.production.Separator.SeparatorBuild
- shouldConsume() - Method in class mindustry.world.blocks.production.SolidPump.SolidPumpBuild
- shouldConsume() - Method in class mindustry.world.blocks.production.WallCrafter.WallCrafterBuild
- shouldConsume() - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- shouldConsume() - Method in class mindustry.world.blocks.units.RepairTower.RepairTowerBuild
- shouldConsume() - Method in class mindustry.world.blocks.units.RepairTurret.RepairPointBuild
- shouldConsume() - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- shouldConsume() - Method in class mindustry.world.blocks.units.UnitCargoLoader.UnitTransportSourceBuild
- shouldConsume() - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- shouldCreate() - Method in class mindustry.entities.Effect
- shouldExplode() - Method in class mindustry.world.blocks.power.NuclearReactor.NuclearReactorBuild
- shouldExplode() - Method in class mindustry.world.blocks.power.PowerGenerator.GeneratorBuild
- shouldExplode() - Method in class mindustry.world.blocks.power.VariableReactor.VariableReactorBuild
- shouldExport() - Method in class mindustry.world.blocks.payloads.PayloadLoader.PayloadLoaderBuild
- shouldExport() - Method in class mindustry.world.blocks.payloads.PayloadUnloader.PayloadUnloaderBuild
- shouldFaceTarget() - Method in class mindustry.ai.types.FlyingFollowAI
- shouldFire() - Method in class mindustry.ai.types.CommandAI
- shouldFire() - Method in class mindustry.entities.units.AIController
- shouldIndex(Tile) - Method in class mindustry.world.blocks.environment.Floor
- shouldIndex(Tile) - Method in class mindustry.world.blocks.environment.SteamVent
- shouldPause - Variable in class mindustry.ui.dialogs.BaseDialog
-
If true, this dialog will pause the game while open.
- shouldPlay() - Method in class mindustry.audio.SoundControl
- shouldProcess() - Method in interface mindustry.async.AsyncProcess
- shouldShoot - Variable in class mindustry.input.DesktopInput
-
Whether player is currently deleting removal plans.
- shouldShoot() - Method in class mindustry.ai.types.BuilderAI
- shouldShoot() - Method in class mindustry.ai.types.LogicAI
- shouldShoot() - Method in class mindustry.entities.units.AIController
- shouldShowConfigure(Player) - Method in class mindustry.world.blocks.campaign.LandingPad.LandingPadBuild
- shouldShowConfigure(Player) - Method in class mindustry.world.blocks.campaign.LaunchPad.LaunchPadBuild
- shouldShowConfigure(Player) - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- shouldShowConfigure(Player) - Method in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- shouldShowConfigure(Player) - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- shouldShowVariables() - Method in class mindustry.logic.LogicDialog
- shouldTurn() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- shouldWrite() - Method in class mindustry.game.FogControl
- shouldWrite() - Method in interface mindustry.io.SaveFileReader.CustomChunk
- show - Variable in class mindustry.type.StatusEffect
-
Whether to show this effect in the database.
- show() - Method in class mindustry.editor.MapEditorDialog
- show() - Method in class mindustry.ui.dialogs.EffectsDialog
- show() - Method in class mindustry.ui.dialogs.LoadDialog
- show() - Method in class mindustry.ui.dialogs.MapListDialog
- show() - Method in class mindustry.ui.dialogs.PlanetDialog
-
show with no limitations, just as a map.
- show() - Method in class mindustry.ui.dialogs.SchematicsDialog
- show() - Method in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- show() - Method in interface mindustry.ui.fragments.HintsFragment.Hint
- show() - Method in class mindustry.ui.fragments.LoadingFragment
- show(int, Seq<ItemStack>, Boolf<Item>, Runnable, Runnable, Runnable) - Method in class mindustry.ui.dialogs.LoadoutDialog
- show(int, ItemSeq, Seq<ItemStack>, Boolf<Item>, Runnable, Runnable, Runnable) - Method in class mindustry.ui.dialogs.LoadoutDialog
- show(Cons<Color>) - Method in class mindustry.ui.dialogs.PaletteDialog
- show(Cons<Seq<GenerateFilter>>) - Method in class mindustry.editor.MapGenerateDialog
- show(Cons<LogicFx.EffectEntry>) - Method in class mindustry.ui.dialogs.EffectsDialog
- show(Intc) - Method in class mindustry.ui.dialogs.IconSelectDialog
- show(Color, boolean, Cons<Color>) - Method in class mindustry.ui.dialogs.ColorPicker
- show(Color, Cons<Color>) - Method in class mindustry.ui.dialogs.ColorPicker
- show(ObjectSet<T>) - Method in class mindustry.editor.BannedContentDialog
- show(Seq<MapObjectives.MapObjective>, Cons<Seq<MapObjectives.MapObjective>>) - Method in class mindustry.editor.MapObjectivesDialog
- show(Seq<GenerateFilter>, Cons<Seq<GenerateFilter>>) - Method in class mindustry.editor.MapGenerateDialog
- show(String) - Method in class mindustry.ui.fragments.LoadingFragment
- show(String, String) - Method in class mindustry.ui.dialogs.FullTextDialog
- show(String, LExecutor, boolean, Cons<String>) - Method in class mindustry.logic.LogicDialog
- show(UnlockableContent) - Method in class mindustry.ui.dialogs.ContentInfoDialog
- show(Rules, Prov<Rules>) - Method in class mindustry.ui.dialogs.CustomRulesDialog
- show(Schematic) - Method in class mindustry.ui.dialogs.SchematicsDialog.SchematicInfoDialog
- show(Team) - Method in class mindustry.ui.dialogs.GameOverDialog
- show(Player, Administration.TraceInfo) - Method in class mindustry.ui.dialogs.TraceDialog
- show(Map) - Method in class mindustry.ui.dialogs.MapPlayDialog
- show(Map, boolean) - Method in class mindustry.ui.dialogs.MapPlayDialog
- show(MapLocales) - Method in class mindustry.editor.MapLocalesDialog
- show(Planet) - Method in class mindustry.ui.dialogs.CampaignCompleteDialog
- show(Planet) - Method in class mindustry.ui.dialogs.CampaignRulesDialog
- show(CoreBlock, Sector, Sector, Runnable) - Method in class mindustry.ui.dialogs.LaunchLoadoutDialog
- showAddDialog() - Method in class mindustry.logic.LogicDialog
- showCancel() - Method in class mindustry.input.MobileInput
- showConfig(BuildPlan) - Method in class mindustry.ui.fragments.PlanConfigFragment
- showConfig(Building) - Method in class mindustry.ui.fragments.BlockConfigFragment
- showConfirm(String, Runnable) - Method in class mindustry.core.UI
- showConfirm(String, String, Boolp, Runnable) - Method in class mindustry.core.UI
- showConfirm(String, String, Runnable) - Method in class mindustry.core.UI
- showConnectMessages - Static variable in class mindustry.net.Administration.Config
- showContentSelect(ContentType, Cons<T>, Boolf<T>) - Static method in class mindustry.editor.MapObjectivesDialog
- showCredits() - Method in class mindustry.ui.dialogs.AboutDialog
- showCustomConfirm(String, String, String, String, Runnable, Runnable) - Method in class mindustry.core.UI
- showDebug - Static variable in class mindustry.ai.ControlPathfinder
- showed - Variable in class mindustry.ui.dialogs.PlanetDialog
- showEdit(Schematic) - Method in class mindustry.ui.dialogs.SchematicsDialog
- showEditDialog() - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- showEditDialog(boolean) - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- showError(Throwable) - Method in class mindustry.net.Net
-
Display a network error.
- showErrorMessage(String) - Method in class mindustry.core.UI
- showException(String, Throwable) - Method in class mindustry.core.UI
- showException(Throwable) - Method in class mindustry.core.UI
- showExport(Schematic) - Method in class mindustry.ui.dialogs.SchematicsDialog
- showFileChooser(boolean, String, Cons<Fi>) - Method in interface mindustry.core.Platform
- showFileChooser(boolean, String, String, Cons<Fi>) - Method in interface mindustry.core.Platform
-
Show a file chooser.
- showFollowUpMenu(int, String, String, String[][], Intc) - Method in class mindustry.core.UI
-
Shows a menu that hides when another followUp-menu is shown or when nothing is selected.
- showFor(Building) - Method in class mindustry.ui.fragments.BlockInventoryFragment
- showImport() - Method in class mindustry.ui.dialogs.SchematicsDialog
- showInfo(String) - Method in class mindustry.core.UI
- showInfo(Schematic) - Method in class mindustry.ui.dialogs.SchematicsDialog
- showInfoFade(String) - Method in class mindustry.core.UI
- showInfoFade(String, float) - Method in class mindustry.core.UI
- showInfoOnHidden(String, Runnable) - Method in class mindustry.core.UI
- showInfoPopup(String, float, int, int, int, int, int) - Method in class mindustry.core.UI
-
Shows a label at some position on the screen.
- showInfoText(String, String) - Method in class mindustry.core.UI
- showInfoToast(String, float) - Method in class mindustry.core.UI
-
Shows a fading label at the top of the screen.
- showLabel(String, float, float, float) - Method in class mindustry.core.UI
-
Shows a label in the world.
- showLanding(LaunchAnimator) - Method in class mindustry.core.Renderer
- showLaunch(LaunchAnimator) - Method in class mindustry.core.Renderer
- showMenu(String, String, String[][], Intc) - Method in class mindustry.core.UI
-
Shows a menu that fires a callback when an option is selected.
- showMultiFileChooser(Cons<Fi>, String...) - Method in interface mindustry.core.Platform
-
Show a file chooser for multiple file types.
- shown - Variable in class mindustry.game.SectorInfo
-
Whether this sector was indicated to the player or not.
- shown - Variable in class mindustry.ui.fragments.HudFragment
- shown - Static variable in class mindustry.world.meta.BuildVisibility
- shown() - Method in class mindustry.ui.fragments.ChatFragment
- shown() - Method in class mindustry.ui.fragments.ConsoleFragment
- shown() - Method in class mindustry.ui.fragments.HintsFragment
- shown() - Method in class mindustry.ui.fragments.MinimapFragment
- showNativeFileChooser(boolean, String, Cons<Fi>, String...) - Method in interface mindustry.core.Platform
- shownPlanets - Variable in class mindustry.ctype.UnlockableContent
-
Planets that this content is made for.
- showOkText(String, String, Runnable) - Method in class mindustry.core.UI
- showOverlay(TextureRegion) - Method in class mindustry.world.blocks.payloads.UnitPayload
-
Flashes a red overlay region.
- showOverlay(TextureRegionDrawable) - Method in class mindustry.world.blocks.payloads.UnitPayload
-
Flashes a red overlay region.
- showOverview() - Method in class mindustry.ui.dialogs.PlanetDialog
- showPlanetLaunch(Sector, Seq<Planet>, Cons<Sector>) - Method in class mindustry.ui.dialogs.PlanetDialog
- showRtsAIRule - Variable in class mindustry.type.Planet
-
If true, RTS AI can be customized.
- showRuleEditRule - Variable in class mindustry.ui.dialogs.CustomRulesDialog
- showSchematicSave() - Method in class mindustry.input.InputHandler
- showSectorLandInfo - Variable in class mindustry.type.SectorPreset
- showSectorLandInfo - Static variable in class mindustry.Vars
-
Whether to show sector info upon landing.
- showSelect(Button, T[], T, Cons<T>) - Method in class mindustry.logic.LStatement
- showSelect(Button, T[], T, Cons<T>, int, Cons<Cell>) - Method in class mindustry.logic.LStatement
- showSelect(Sector, Cons<Sector>) - Method in class mindustry.ui.dialogs.PlanetDialog
- showSelectTable(Button, Cons2<Table, Runnable>) - Method in class mindustry.logic.LStatement
- showSmall(String, String) - Method in class mindustry.core.UI
- showSpawns - Variable in class mindustry.game.CampaignRules
- showSpawns - Variable in class mindustry.game.Rules
-
If true, unit spawn points are shown.
- showStartupInfo(String) - Method in class mindustry.core.UI
- showStatSprite - Variable in class mindustry.type.Weapon
-
Whether to show the sprite of the weapon in the database.
- showTeamSelect(boolean, Cons<Team>) - Static method in class mindustry.editor.MapObjectivesDialog
- showTeamSelect(Cons<Team>) - Static method in class mindustry.editor.MapObjectivesDialog
- showText(String, String) - Method in class mindustry.core.UI
- showText(String, String, int) - Method in class mindustry.core.UI
- showTextInput(String, String, int, String, boolean, boolean, Cons<String>, Runnable) - Method in class mindustry.core.UI
- showTextInput(String, String, int, String, boolean, Cons<String>) - Method in class mindustry.core.UI
- showTextInput(String, String, int, String, boolean, Cons<String>, Runnable) - Method in class mindustry.core.UI
- showTextInput(String, String, int, String, Cons<String>) - Method in class mindustry.core.UI
- showTextInput(String, String, String, Cons<String>) - Method in class mindustry.core.UI
- showToast(Drawable, float, String) - Method in class mindustry.ui.fragments.HudFragment
- showToast(Drawable, String) - Method in class mindustry.ui.fragments.HudFragment
- showToast(String) - Method in class mindustry.ui.fragments.HudFragment
- showUnlock() - Method in class mindustry.ctype.UnlockableContent
- showUnlock() - Method in class mindustry.type.StatusEffect
- showUnlock(UnlockableContent) - Method in class mindustry.ui.fragments.HudFragment
-
Show unlock notification for a new recipe.
- showUpdateDialog() - Method in class mindustry.net.BeControl
-
shows the dialog for updating the game on desktop, or a prompt for doing so on the server
- showZenity(boolean, String, String[], Cons<Fi>, Runnable) - Static method in interface mindustry.core.Platform
-
attempt to use the native file picker with zenity, or runs the fallback Runnable if the operation fails
- shr - Enum constant in enum class mindustry.logic.LogicOp
- ShrapnelBulletType - Class in mindustry.entities.bullet
- ShrapnelBulletType() - Constructor for class mindustry.entities.bullet.ShrapnelBulletType
- shrinkInterp - Variable in class mindustry.entities.bullet.BasicBulletType
- shrinkX - Variable in class mindustry.entities.bullet.BasicBulletType
- shrinkY - Variable in class mindustry.entities.bullet.BasicBulletType
- shrubs - Static variable in class mindustry.content.Blocks
- side - Variable in class mindustry.entities.abilities.MoveLightningAbility
- side - Variable in class mindustry.entities.units.WeaponMount
-
extra state for alternating weapons
- side1 - Variable in class mindustry.world.blocks.logic.CanvasBlock
- side2 - Variable in class mindustry.world.blocks.logic.CanvasBlock
- sideAngle - Variable in class mindustry.entities.bullet.LaserBulletType
- sideHeat - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- sideHeat - Variable in class mindustry.world.blocks.heat.HeatConductor.HeatConductorBuild
- sideHeat - Variable in class mindustry.world.blocks.power.VariableReactor.VariableReactorBuild
- sideHeat - Variable in class mindustry.world.blocks.production.HeatCrafter.HeatCrafterBuild
- sideHeat() - Method in class mindustry.world.blocks.heat.HeatConductor.HeatConductorBuild
- sideHeat() - Method in interface mindustry.world.blocks.heat.HeatConsumer
- sideHeat() - Method in class mindustry.world.blocks.power.VariableReactor.VariableReactorBuild
- sideHeat() - Method in class mindustry.world.blocks.production.HeatCrafter.HeatCrafterBuild
- sideLength - Variable in class mindustry.entities.bullet.LaserBulletType
- sideMultiplier - Variable in class mindustry.entities.part.DrawPart.PartParams
- sideOffset - Variable in class mindustry.world.draw.DrawPistons
- sideOverride - Variable in class mindustry.entities.part.DrawPart.PartParams
- sideRegion1 - Variable in class mindustry.world.blocks.units.UnitAssembler
- sideRegion1 - Variable in class mindustry.world.blocks.units.UnitAssemblerModule
- sideRegion2 - Variable in class mindustry.world.blocks.units.UnitAssembler
- sideRegion2 - Variable in class mindustry.world.blocks.units.UnitAssemblerModule
- sides - Variable in class mindustry.entities.abilities.ForceFieldAbility
-
Sides of shield polygon.
- sides - Variable in class mindustry.entities.effect.WaveEffect
- sides - Variable in class mindustry.entities.part.FlarePart
- sides - Variable in class mindustry.entities.part.HaloPart
- sides - Variable in class mindustry.entities.part.HoverPart
- sides - Variable in class mindustry.entities.part.ShapePart
- sides - Variable in class mindustry.game.MapObjectives.ShapeMarker
- sides - Variable in class mindustry.game.MapObjectives.ShapeTextMarker
- sides - Variable in class mindustry.world.blocks.defense.BaseShield
- sides - Variable in class mindustry.world.blocks.defense.ForceProjector
- sides - Variable in class mindustry.world.draw.DrawBubbles
- sides - Variable in class mindustry.world.draw.DrawCircles
- sides - Variable in class mindustry.world.draw.DrawCultivator
- sides - Variable in class mindustry.world.draw.DrawParticles
- sides - Variable in class mindustry.world.draw.DrawPistons
- sides - Variable in class mindustry.world.draw.DrawShape
- sideWidth - Variable in class mindustry.entities.bullet.LaserBulletType
- siege - Static variable in class mindustry.content.SectorPresets
- silence() - Method in class mindustry.audio.SoundControl
-
Fades out the current track, unless it has already been silenced.
- silenced - Variable in class mindustry.audio.SoundControl
- silicon - Static variable in class mindustry.content.Items
- siliconAmmoBack - Static variable in class mindustry.graphics.Pal
- siliconAmmoFront - Static variable in class mindustry.graphics.Pal
- siliconArcFurnace - Static variable in class mindustry.content.Blocks
- siliconCrucible - Static variable in class mindustry.content.Blocks
- siliconSmelter - Static variable in class mindustry.content.Blocks
- simpleName() - Method in class mindustry.maps.filters.GenerateFilter
- sin - Enum constant in enum class mindustry.logic.LogicOp
- sin(float, float) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- sin(float, float, float) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- sine - Variable in class mindustry.world.draw.DrawFrames
-
If true, frames wil alternate back and forth in a sine wave.
- SingleBlockProducer - Class in mindustry.world.blocks.production
- SingleBlockProducer(String) - Constructor for class mindustry.world.blocks.production.SingleBlockProducer
- SingleBlockProducer.SingleBlockProducerBuild - Class in mindustry.world.blocks.production
- SingleBlockProducerBuild() - Constructor for class mindustry.world.blocks.production.SingleBlockProducer.SingleBlockProducerBuild
- singleTarget - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- sinMag - Variable in class mindustry.world.draw.DrawPistons
- sinMag - Variable in class mindustry.world.draw.DrawWarmupRegion
- sinMagMax - Variable in class mindustry.type.weather.ParticleWeather
- sinMagMin - Variable in class mindustry.type.weather.ParticleWeather
- sinOffset - Variable in class mindustry.world.draw.DrawPistons
- sinScl - Variable in class mindustry.world.draw.DrawPistons
- sinScl - Variable in class mindustry.world.draw.DrawWarmupRegion
- sinSclMax - Variable in class mindustry.type.weather.ParticleWeather
- sinSclMin - Variable in class mindustry.type.weather.ParticleWeather
- site1 - Variable in class mindustry.graphics.Voronoi.GraphEdge
- site2 - Variable in class mindustry.graphics.Voronoi.GraphEdge
- size - Enum constant in enum class mindustry.logic.LAccess
- size - Variable in class mindustry.ai.PathfindQueue
-
The number of elements in the priority queue.
- size - Variable in class mindustry.graphics.g3d.PlanetGrid
- size - Variable in class mindustry.logic.LogicFx.EffectEntry
- size - Variable in class mindustry.tools.Generators.ScorchGenerator
- size - Variable in class mindustry.world.Block
-
multiblock size
- size - Variable in class mindustry.world.blocks.environment.Cliff
- size - Static variable in class mindustry.world.meta.Stat
- size() - Method in class mindustry.entities.EntityGroup
- size() - Method in class mindustry.game.MapMarkers
- size() - Method in class mindustry.graphics.Trail
- size() - Method in class mindustry.logic.LogicFx.EffectEntry
- size() - Method in class mindustry.world.blocks.payloads.BuildPayload
- size() - Method in interface mindustry.world.blocks.payloads.Payload
- size() - Method in class mindustry.world.blocks.payloads.UnitPayload
- sizeChangeStart - Variable in class mindustry.entities.effect.ParticleEffect
-
Controls the amount of ticks the effect waits before changing size.
- Sized - Interface in mindustry.entities
- sizeFrom - Variable in class mindustry.entities.effect.ParticleEffect
-
Controls the initial and final sprite sizes.
- sizeFrom - Variable in class mindustry.entities.effect.WaveEffect
- sizeInterp - Variable in class mindustry.entities.effect.ParticleEffect
-
Particle size interpolation.
- sizeMax - Variable in class mindustry.type.weather.ParticleWeather
- sizeMax - Variable in class mindustry.type.weather.RainWeather
- sizeMin - Variable in class mindustry.type.weather.ParticleWeather
- sizeMin - Variable in class mindustry.type.weather.RainWeather
- sizeOffset - Variable in class mindustry.world.Block
-
offset for iteration (internal use only)
- sizerot - Variable in class mindustry.logic.LStatements.EffectStatement
- sizeTo - Variable in class mindustry.entities.effect.ParticleEffect
-
Controls the initial and final sprite sizes.
- sizeTo - Variable in class mindustry.entities.effect.WaveEffect
- skew - Variable in class mindustry.ui.WarningBar
- skip(Vec3) - Method in interface mindustry.graphics.g3d.HexMesher
- skip_wave - Enum constant in enum class mindustry.input.Binding
- skipChunk(DataInput) - Method in class mindustry.io.SaveFileReader
- skipChunk(DataInput, boolean) - Method in class mindustry.io.SaveFileReader
-
Skip a chunk completely, discarding the bytes.
- skipModCode - Static variable in class mindustry.Vars
-
If true, mod code and scripts do not run.
- skipModLoading() - Method in class mindustry.mod.Mods
- skipWave() - Method in class mindustry.core.Logic
- skybox - Variable in class mindustry.graphics.g3d.PlanetRenderer
- slag - Static variable in class mindustry.content.Blocks
- slag - Static variable in class mindustry.content.Liquids
- slag - Static variable in class mindustry.graphics.CacheLayer
- slag - Static variable in class mindustry.graphics.Shaders
- slagCentrifuge - Static variable in class mindustry.content.Blocks
- slagHeater - Static variable in class mindustry.content.Blocks
- slagIncinerator - Static variable in class mindustry.content.Blocks
- slagOrange - Static variable in class mindustry.graphics.Pal
- sliced(TextureRegion, Autotiler.SliceMode) - Method in interface mindustry.world.blocks.Autotiler
- sliderPref(String, int, int, int, int, SettingsMenuDialog.StringProcessor) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable
- sliderPref(String, int, int, int, SettingsMenuDialog.StringProcessor) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable
- SliderSetting(String, int, int, int, int, SettingsMenuDialog.StringProcessor) - Constructor for class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable.SliderSetting
- slope() - Method in interface mindustry.entities.part.DrawPart.PartProgress
- slow - Static variable in class mindustry.content.StatusEffects
- slurpEffect - Variable in class mindustry.entities.abilities.LiquidRegenAbility
- slurpEffectChance - Variable in class mindustry.entities.abilities.LiquidRegenAbility
- slurpSpeed - Variable in class mindustry.entities.abilities.LiquidRegenAbility
- smallDeconstructor - Static variable in class mindustry.content.Blocks
- smallHeatRedirector - Static variable in class mindustry.content.Blocks
- smallPane - Static variable in class mindustry.ui.Styles
- smeltsmoke - Static variable in class mindustry.content.Fx
- smite - Static variable in class mindustry.content.Blocks
- smoke - Static variable in class mindustry.content.Fx
- smokeAoeCloud - Static variable in class mindustry.content.Fx
- smokeCloud - Static variable in class mindustry.content.Fx
- smokeColor - Variable in class mindustry.entities.effect.ExplosionEffect
- smokeEffect - Variable in class mindustry.entities.bullet.BulletType
-
Extra smoke effect created when shooting.
- smokeEffect - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Optional override for all smoke effects.
- smokeEffect - Variable in class mindustry.world.blocks.distribution.MassDriver
- smokeEffect - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- smokePuff - Static variable in class mindustry.content.Fx
- smokeRad - Variable in class mindustry.entities.effect.ExplosionEffect
- smokes - Variable in class mindustry.entities.effect.ExplosionEffect
- smokeSize - Variable in class mindustry.entities.effect.ExplosionEffect
- smokeSizeBase - Variable in class mindustry.entities.effect.ExplosionEffect
- smokeThreshold - Variable in class mindustry.world.blocks.power.NuclearReactor
-
threshold at which block starts smoking
- smoothEfficiency - Variable in class mindustry.world.blocks.defense.MendProjector.MendBuild
- smoothEfficiency - Variable in class mindustry.world.blocks.defense.OverdriveProjector.OverdriveBuild
- smoothEfficiency - Variable in class mindustry.world.blocks.defense.Radar.RadarBuild
- smoothLight - Variable in class mindustry.world.blocks.power.NuclearReactor.NuclearReactorBuild
- smoothLiquid - Variable in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- smoothProgress - Variable in class mindustry.world.blocks.production.BurstDrill.BurstDrillBuild
- smoothRadius - Variable in class mindustry.world.blocks.defense.BaseShield.BaseShieldBuild
- smoothReload - Variable in class mindustry.entities.part.DrawPart.PartParams
- smoothReload - Static variable in interface mindustry.entities.part.DrawPart.PartProgress
-
Reload of the weapon - 1 right after shooting, 0 when ready to fire
- smoothReload - Variable in class mindustry.entities.units.WeaponMount
-
lerps to reload time
- smoothReloadSpeed - Variable in class mindustry.type.Weapon
-
lerp speed for shoot warmup, only used for parts
- smoothRot - Variable in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- smoothTime - Variable in class mindustry.world.blocks.power.LightBlock.LightBuild
- snap() - Method in class mindustry.ui.Bar
- snapProgress() - Method in class mindustry.ui.fragments.LoadingFragment
- snapshotInterval - Static variable in class mindustry.net.Administration.Config
- snapshotsSent - Variable in class mindustry.net.NetConnection
-
Count of snapshots sent from server.
- snow - Static variable in class mindustry.content.Blocks
- snow - Static variable in class mindustry.content.Weathers
- snowBoulder - Static variable in class mindustry.content.Blocks
- snowPine - Static variable in class mindustry.content.Blocks
- snowWall - Static variable in class mindustry.content.Blocks
- socketConfigChanged - Enum constant in enum class mindustry.game.EventType.Trigger
- socketInput - Static variable in class mindustry.net.Administration.Config
- socketInputAddress - Static variable in class mindustry.net.Administration.Config
- socketInputPort - Static variable in class mindustry.net.Administration.Config
- softDependencies - Variable in class mindustry.mod.Mods.LoadedMod
-
This mod's soft dependencies as already-loaded mods.
- softDependencies - Variable in class mindustry.mod.Mods.ModMeta
- softShadowRegion - Variable in class mindustry.type.UnitType
- softShadowScl - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- SolarFlare - Class in mindustry.type.weather
- SolarFlare(String) - Constructor for class mindustry.type.weather.SolarFlare
- SolarGenerator - Class in mindustry.world.blocks.power
- SolarGenerator(String) - Constructor for class mindustry.world.blocks.power.SolarGenerator
- SolarGenerator.SolarGeneratorBuild - Class in mindustry.world.blocks.power
- SolarGeneratorBuild() - Constructor for class mindustry.world.blocks.power.SolarGenerator.SolarGeneratorBuild
- solarMultiplier - Enum constant in enum class mindustry.logic.LogicRule
- solarMultiplier - Variable in class mindustry.game.Rules
-
Multiplies power output of solar panels.
- solarPanel - Static variable in class mindustry.content.Blocks
- solarSystem - Variable in class mindustry.type.Planet
-
The root parent of the whole solar system this planet is in.
- solid - Enum constant in enum class mindustry.logic.LAccess
- solid - Variable in class mindustry.world.Block
-
whether this is solid
- solid() - Method in class mindustry.world.Tile
- solid(int, int) - Method in class mindustry.core.World
- solid(int, int) - Static method in class mindustry.entities.EntityCollisions
- solid(int, int) - Method in interface mindustry.entities.EntityCollisions.SolidPred
- solidifes - Variable in class mindustry.world.Block
-
whether this block CAN be solid.
- SolidPump - Class in mindustry.world.blocks.production
-
Pump that makes liquid from solids and takes in power.
- SolidPump(String) - Constructor for class mindustry.world.blocks.production.SolidPump
- SolidPump.SolidPumpBuild - Class in mindustry.world.blocks.production
- SolidPumpBuild() - Constructor for class mindustry.world.blocks.production.SolidPump.SolidPumpBuild
- solve(float, float, Vec2, boolean, Vec2) - Static method in class mindustry.graphics.InverseKinematics
- solve(float, float, Vec2, Vec2, Vec2) - Static method in class mindustry.graphics.InverseKinematics
-
inputs:
- sort - Variable in class mindustry.logic.LExecutor.RadarI
- sort - Variable in class mindustry.logic.LStatements.RadarStatement
- sort(Comparator<? super T>) - Method in class mindustry.entities.EntityGroup
- sorted - Variable in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- sorter - Static variable in class mindustry.content.Blocks
- Sorter - Class in mindustry.world.blocks.distribution
- Sorter(String) - Constructor for class mindustry.world.blocks.distribution.Sorter
- Sorter.SorterBuild - Class in mindustry.world.blocks.distribution
- SorterBuild() - Constructor for class mindustry.world.blocks.distribution.Sorter.SorterBuild
- sortItem - Variable in class mindustry.world.blocks.distribution.DuctRouter.DuctRouterBuild
- sortItem - Variable in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- sortItem - Variable in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- sortOrder - Variable in class mindustry.logic.LExecutor.RadarI
- sortOrder - Variable in class mindustry.logic.LStatements.RadarStatement
- sound - Variable in class mindustry.core.Control
- sound - Variable in class mindustry.entities.effect.SoundEffect
- sound - Variable in class mindustry.entities.units.WeaponMount
-
sound loop for continuous weapons
- sound - Variable in class mindustry.type.Weather
- sound - Variable in class mindustry.ui.dialogs.SettingsMenuDialog
- sound(Sound, float, float, float) - Static method in class mindustry.core.NetClient
- soundAt(Sound, float, float, float, float) - Static method in class mindustry.core.NetClient
- SoundControl - Class in mindustry.audio
-
Controls playback of multiple audio tracks.
- SoundControl() - Constructor for class mindustry.audio.SoundControl
- SoundControl.SoundData - Class in mindustry.audio
- SoundData() - Constructor for class mindustry.audio.SoundControl.SoundData
- SoundEffect - Class in mindustry.entities.effect
-
Plays a sound effect when created and simultaneously renders an effect.
- SoundEffect() - Constructor for class mindustry.entities.effect.SoundEffect
- SoundEffect(Sound, Effect) - Constructor for class mindustry.entities.effect.SoundEffect
- soundLoop - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- SoundLoop - Class in mindustry.audio
-
A simple class for playing a looping sound at a position.
- SoundLoop(Sound, float) - Constructor for class mindustry.audio.SoundLoop
- soundNames - Static variable in class mindustry.logic.GlobalVars
- soundPitchMax - Variable in class mindustry.type.Weapon
-
random sound pitch range
- soundPitchMax - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Range for pitch of shoot sound.
- soundPitchMin - Variable in class mindustry.type.Weapon
-
random sound pitch range
- soundPitchMin - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Range for pitch of shoot sound.
- sounds - Variable in class mindustry.audio.SoundControl
- soundVol - Variable in class mindustry.type.Weather
- soundVolMin - Variable in class mindustry.type.Weather
- soundVolOscMag - Variable in class mindustry.type.Weather
- soundVolOscScl - Variable in class mindustry.type.Weather
- source - Variable in class mindustry.entities.pattern.ShootMulti
- source - Variable in class mindustry.game.EventType.BuildDamageEvent
- source - Variable in class mindustry.world.blocks.sandbox.LiquidSource.LiquidSourceBuild
- sourceFile - Variable in class mindustry.ctype.Content.ModContentInfo
-
File that this content was loaded from.
- space - Static variable in class mindustry.content.Blocks
- space - Static variable in class mindustry.graphics.CacheLayer
- space - Static variable in class mindustry.graphics.Layer
- space - Static variable in class mindustry.graphics.Shaders
- space - Static variable in class mindustry.world.meta.Env
- space - Variable in class mindustry.world.meta.StatUnit
- spaceLiquid - Static variable in class mindustry.content.Bullets
- SpaceLiquidBulletType - Class in mindustry.entities.bullet
- SpaceLiquidBulletType() - Constructor for class mindustry.entities.bullet.SpaceLiquidBulletType
- SpaceShader(String) - Constructor for class mindustry.graphics.Shaders.SpaceShader
- spacing - Variable in class mindustry.game.SpawnGroup
-
The spacing, in waves, of spawns.
- spacing - Variable in class mindustry.ui.WarningBar
- sparkColor - Variable in class mindustry.entities.effect.ExplosionEffect
- sparkColor - Variable in class mindustry.world.blocks.production.BeamDrill
- sparkExplosion - Static variable in class mindustry.content.Fx
- sparkLen - Variable in class mindustry.entities.effect.ExplosionEffect
- sparkLife - Variable in class mindustry.world.blocks.production.BeamDrill
- sparkRad - Variable in class mindustry.entities.effect.ExplosionEffect
- sparkRange - Variable in class mindustry.world.blocks.production.BeamDrill
- sparkRecurrence - Variable in class mindustry.world.blocks.production.BeamDrill
- sparks - Variable in class mindustry.entities.effect.ExplosionEffect
- sparks - Variable in class mindustry.world.blocks.production.BeamDrill
- sparkShoot - Static variable in class mindustry.content.Fx
- sparkSize - Variable in class mindustry.world.blocks.production.BeamDrill
- sparkSpread - Variable in class mindustry.world.blocks.production.BeamDrill
- sparkStroke - Variable in class mindustry.entities.effect.ExplosionEffect
- spawn - Enum constant in enum class mindustry.logic.LLocate
- spawn - Static variable in class mindustry.content.Blocks
- spawn - Static variable in class mindustry.content.Fx
- spawn - Variable in class mindustry.game.SpawnGroup
-
If not -1, the unit will only spawn in spawnpoints with these packed coordinates.
- spawn(float, float) - Method in class mindustry.type.UnitType
- spawn(Position) - Method in class mindustry.type.UnitType
- spawn(Position, Team) - Method in class mindustry.type.UnitType
- spawn(Team, float, float) - Method in class mindustry.type.UnitType
- spawn(Team, float, float, float) - Method in class mindustry.type.UnitType
- spawn(Team, float, float, float, Cons<Unit>) - Method in class mindustry.type.UnitType
- spawn(Team, Position) - Method in class mindustry.type.UnitType
- SpawnBlock - Class in mindustry.world.blocks.environment
- SpawnBlock(String) - Constructor for class mindustry.world.blocks.environment.SpawnBlock
- spawnBulletRandomSpread - Variable in class mindustry.entities.bullet.BulletType
-
Random angle spread of spawn bullets.
- spawnBullets - Variable in class mindustry.entities.bullet.BulletType
-
Bullets spawned when this bullet is created.
- SpawnDeathAbility - Class in mindustry.entities.abilities
-
Spawns a certain amount of units upon death.
- SpawnDeathAbility() - Constructor for class mindustry.entities.abilities.SpawnDeathAbility
- SpawnDeathAbility(UnitType, int, float) - Constructor for class mindustry.entities.abilities.SpawnDeathAbility
- spawned() - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- spawned() - Method in class mindustry.world.blocks.units.UnitBlock.UnitBuild
- spawned(int) - Method in class mindustry.world.blocks.units.UnitCargoLoader.UnitTransportSourceBuild
- spawned(int) - Method in interface mindustry.world.blocks.UnitTetherBlock
- spawnEffect - Variable in class mindustry.entities.abilities.UnitSpawnAbility
- spawnEffect(float, float, float, UnitType) - Static method in class mindustry.ai.WaveSpawner
- spawnEffect(Unit) - Method in class mindustry.ai.WaveSpawner
-
Applies the standard wave spawn effects to a unit - invincibility, unmoving.
- spawnEnemies() - Method in class mindustry.ai.WaveSpawner
- spawner - Variable in class mindustry.game.EventType.UnitCreateEvent
- spawner - Static variable in class mindustry.Vars
- spawnerUnit - Variable in class mindustry.game.EventType.UnitCreateEvent
- SpawnGroup - Class in mindustry.game
-
A spawn group defines spawn information for a specific type of unit, with optional extra information like weapon equipped, ammo used, and status effects.
- SpawnGroup() - Constructor for class mindustry.game.SpawnGroup
- SpawnGroup(UnitType) - Constructor for class mindustry.game.SpawnGroup
- SpawnPathFilter - Class in mindustry.maps.filters
-
Selects X spawns from the spawn pool.
- SpawnPathFilter() - Constructor for class mindustry.maps.filters.SpawnPathFilter
- spawnPosition - Variable in class mindustry.game.SectorInfo
-
Packed core spawn position.
- spawns - Variable in class mindustry.game.Rules
-
Spawn layout.
- spawns - Variable in class mindustry.maps.Map
-
Number of enemy spawns on this map.
- spawnShockwave - Static variable in class mindustry.content.Fx
- spawnTime - Variable in class mindustry.entities.abilities.UnitSpawnAbility
- spawnUnit - Variable in class mindustry.entities.bullet.BulletType
-
Unit spawned _instead of_ this bullet.
- spawnUnit(SpawnGroup, float, float) - Method in class mindustry.ai.WaveSpawner
- SpawnUnitI() - Constructor for class mindustry.logic.LExecutor.SpawnUnitI
- SpawnUnitI(LVar, LVar, LVar, LVar, LVar, LVar) - Constructor for class mindustry.logic.LExecutor.SpawnUnitI
- SpawnUnitStatement() - Constructor for class mindustry.logic.LStatements.SpawnUnitStatement
- SpawnWaveI() - Constructor for class mindustry.logic.LExecutor.SpawnWaveI
- SpawnWaveI(LVar, LVar, LVar) - Constructor for class mindustry.logic.LExecutor.SpawnWaveI
- SpawnWaveStatement() - Constructor for class mindustry.logic.LStatements.SpawnWaveStatement
- spawnX - Variable in class mindustry.entities.abilities.UnitSpawnAbility
- spawnY - Variable in class mindustry.entities.abilities.UnitSpawnAbility
- spectate(Unit) - Method in class mindustry.input.InputHandler
- spectating - Variable in class mindustry.input.InputHandler
- spectre - Static variable in class mindustry.content.Blocks
- speed - Enum constant in enum class mindustry.logic.LAccess
- speed - Variable in class mindustry.entities.bullet.BulletType
-
Speed in units/tick.
- speed - Variable in class mindustry.graphics.g3d.HexSkyMesh
- speed - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- speed - Variable in class mindustry.world.blocks.distribution.BufferedItemBridge
- speed - Variable in class mindustry.world.blocks.distribution.Conveyor
- speed - Variable in class mindustry.world.blocks.distribution.DirectionalUnloader
- speed - Variable in class mindustry.world.blocks.distribution.DirectionLiquidBridge
- speed - Variable in class mindustry.world.blocks.distribution.Duct
- speed - Variable in class mindustry.world.blocks.distribution.DuctBridge
- speed - Variable in class mindustry.world.blocks.distribution.DuctJunction
- speed - Variable in class mindustry.world.blocks.distribution.DuctRouter
- speed - Variable in class mindustry.world.blocks.distribution.Junction
- speed - Variable in class mindustry.world.blocks.distribution.OverflowDuct
- speed - Variable in class mindustry.world.blocks.distribution.OverflowGate
- speed - Variable in class mindustry.world.blocks.distribution.Router
- speed - Variable in class mindustry.world.blocks.distribution.StackConveyor
- speed - Variable in class mindustry.world.blocks.storage.Unloader
- speed - Static variable in class mindustry.world.meta.Stat
- speedBoost - Variable in class mindustry.world.blocks.defense.OverdriveProjector
- speedBoosters(String, float, float, boolean, Boolf<Liquid>) - Static method in class mindustry.world.meta.StatValues
- speedBoostPhase - Variable in class mindustry.world.blocks.defense.OverdriveProjector
- speedCurve - Variable in class mindustry.world.blocks.production.BurstDrill
- speedIncrease - Static variable in class mindustry.world.meta.Stat
- speedMultiplier - Variable in class mindustry.entities.units.StatusEntry
- speedMultiplier - Variable in class mindustry.type.StatusEffect
-
Unit speed multiplier.
- speedMultiplier - Variable in class mindustry.world.blocks.environment.Floor
-
Multiplies unit velocity by this when walked on.
- speedMultiplier - Static variable in class mindustry.world.meta.Stat
- speedScl - Variable in class mindustry.world.blocks.payloads.PayloadDeconstructor.PayloadDeconstructorBuild
- speedScl - Variable in class mindustry.world.blocks.units.UnitBlock.UnitBuild
- spin - Variable in class mindustry.entities.bullet.BasicBulletType
- spin - Variable in class mindustry.entities.effect.ParticleEffect
-
Spin in degrees per tick.
- spinSpeed - Variable in class mindustry.entities.part.FlarePart
- spinSprite - Variable in class mindustry.world.draw.DrawRegion
- spinSprite(TextureRegion, float, float, float) - Static method in class mindustry.graphics.Drawf
-
Draws a sprite that should be light-wise correct, when rotated.
- spiroct - Static variable in class mindustry.content.UnitTypes
- splan - Variable in class mindustry.input.DesktopInput
-
Selected build plan for movement.
- splashDamage - Variable in class mindustry.entities.bullet.BulletType
-
Damage dealt in splash.
- splashDamagePierce - Variable in class mindustry.entities.bullet.BulletType
-
If true, splash damage pierces through tiles.
- splashDamageRadius - Variable in class mindustry.entities.bullet.BulletType
-
Use a negative value to disable splash damage.
- splashes - Variable in class mindustry.core.Renderer
- splashes - Variable in class mindustry.type.weather.RainWeather
- splashTimeScale - Variable in class mindustry.type.weather.RainWeather
- split - Static variable in class mindustry.content.SectorPresets
- split - Variable in class mindustry.world.blocks.environment.StaticWall
- splitHeat - Variable in class mindustry.world.blocks.heat.HeatConductor
- spore - Static variable in class mindustry.graphics.Pal
- sporeCluster - Static variable in class mindustry.content.Blocks
- sporeMoss - Static variable in class mindustry.content.Blocks
- sporePine - Static variable in class mindustry.content.Blocks
- sporePod - Static variable in class mindustry.content.Items
- sporePress - Static variable in class mindustry.content.Blocks
- spores - Static variable in class mindustry.world.meta.Attribute
-
Heat content.
- spores - Static variable in class mindustry.world.meta.Env
- sporeSlowed - Static variable in class mindustry.content.Fx
- sporeSlowed - Static variable in class mindustry.content.StatusEffects
- sporestorm - Static variable in class mindustry.content.Weathers
- sporeWall - Static variable in class mindustry.content.Blocks
- spray - Enum constant in enum class mindustry.editor.EditorTool
- spread - Variable in class mindustry.entities.abilities.SpawnDeathAbility
-
Random spread of units away from the spawned.
- spread - Variable in class mindustry.entities.pattern.ShootAlternate
-
spread between barrels, in world units - not degrees.
- spread - Variable in class mindustry.entities.pattern.ShootSpread
-
spread between bullets, in degrees.
- spread - Variable in class mindustry.entities.pattern.ShootSummon
- spread - Variable in class mindustry.world.blocks.environment.SeaBush
- spread - Variable in class mindustry.world.draw.DrawBubbles
- spread - Variable in class mindustry.world.draw.DrawCultivator
- spreadConversion - Variable in class mindustry.type.CellLiquid
- spreadDamage - Variable in class mindustry.type.CellLiquid
- spreadTarget - Variable in class mindustry.type.CellLiquid
- sprite - Variable in class mindustry.entities.bullet.BasicBulletType
- sprite - Variable in class mindustry.entities.bullet.PointLaserBulletType
- sprite - Variable in class mindustry.entities.bullet.SapBulletType
- sqrt - Enum constant in enum class mindustry.logic.LogicOp
- square - Variable in class mindustry.world.draw.DrawPulseShape
- square(float, float, float) - Static method in class mindustry.graphics.Drawf
- square(float, float, float, float) - Static method in class mindustry.graphics.Drawf
- square(float, float, float, float, Color) - Static method in class mindustry.graphics.Drawf
- square(float, float, float, Color) - Static method in class mindustry.graphics.Drawf
- squared(float, StatUnit) - Static method in class mindustry.world.meta.StatValues
- squarei - Static variable in class mindustry.ui.Styles
-
Default image button style - gray corners at 45 degrees.
- squareRad - Variable in class mindustry.world.blocks.units.RepairTower
- squareShadow(float, float, float, float) - Static method in class mindustry.graphics.Drawf
- squareShape - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- squareSpinScl - Variable in class mindustry.world.blocks.units.RepairTower
- squareSprite - Variable in class mindustry.world.Block
-
whether the sprite is a full square.
- squareTogglei - Static variable in class mindustry.ui.Styles
-
Default image button style - gray corners at 45 degrees.
- squareTogglet - Static variable in class mindustry.ui.Styles
-
Default text button style - gray corners at 45 degrees.
- SStat - Enum Class in mindustry.service
- st - Variable in class mindustry.logic.LCanvas.StatementElem
- stack - Variable in class mindustry.game.EventType.LaunchItemEvent
- stack(UnlockableContent, int) - Static method in class mindustry.world.meta.StatValues
- stack(UnlockableContent, int, boolean) - Static method in class mindustry.world.meta.StatValues
- stack(Item) - Static method in class mindustry.world.meta.StatValues
- stack(ItemStack) - Static method in class mindustry.world.meta.StatValues
- stack(PayloadStack) - Static method in class mindustry.world.meta.StatValues
- StackConveyor - Class in mindustry.world.blocks.distribution
- StackConveyor(String) - Constructor for class mindustry.world.blocks.distribution.StackConveyor
- StackConveyor.StackConveyorBuild - Class in mindustry.world.blocks.distribution
- StackConveyorBuild() - Constructor for class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- stackRegion - Variable in class mindustry.world.blocks.distribution.StackConveyor
- StackRouter - Class in mindustry.world.blocks.distribution
- StackRouter(String) - Constructor for class mindustry.world.blocks.distribution.StackRouter
- StackRouter.StackRouterBuild - Class in mindustry.world.blocks.distribution
- StackRouterBuild() - Constructor for class mindustry.world.blocks.distribution.StackRouter.StackRouterBuild
- stage - Variable in class mindustry.entities.Leg
- stainedMountains - Static variable in class mindustry.content.SectorPresets
- stale - Variable in class mindustry.world.blocks.units.UnitCargoUnloadPoint.UnitCargoUnloadPointBuild
- staleTimeDuration - Variable in class mindustry.world.blocks.units.UnitCargoUnloadPoint
-
If a block is full for this amount of time, it will not be flown to anymore.
- staleTimer - Variable in class mindustry.world.blocks.units.UnitCargoUnloadPoint.UnitCargoUnloadPointBuild
- stance - Variable in class mindustry.ai.types.CommandAI
-
Stance, usually related to firing mode.
- stances - Variable in class mindustry.type.UnitType
-
Stances this unit can have.
- stars - Variable in class mindustry.mod.ModListing
- startAngle - Variable in class mindustry.game.MapObjectives.ShapeMarker
- startCommands - Static variable in class mindustry.net.Administration.Config
- startDelay - Variable in class mindustry.entities.Effect
-
Time delay before the effect starts
- startDelay(float) - Method in class mindustry.entities.Effect
- startRadius - Variable in class mindustry.ui.layout.RadialTreeLayout
- startSector - Variable in class mindustry.type.Planet
-
The default starting sector displayed to the map dialog.
- startWaveTimeMultiplier - Variable in class mindustry.type.SectorPreset
- stat - Static variable in class mindustry.graphics.Pal
- Stat - Class in mindustry.world.meta
-
Describes one type of stat for content.
- Stat(String) - Constructor for class mindustry.world.meta.Stat
- Stat(String, StatCat) - Constructor for class mindustry.world.meta.Stat
- StatCat - Class in mindustry.world.meta
-
A specific category for a stat.
- StatCat(String) - Constructor for class mindustry.world.meta.StatCat
- state - Variable in class mindustry.logic.LExecutor.SetWeatherI
- state - Variable in class mindustry.logic.LStatements.WeatherSetStatement
- state - Variable in class mindustry.mod.Mods.LoadedMod
-
Current state of this mod.
- state - Variable in class mindustry.ui.dialogs.PlanetDialog
- state - Static variable in class mindustry.Vars
- state - Variable in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- state - Variable in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- state - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- StateChangeEvent(GameState.State, GameState.State) - Constructor for class mindustry.game.EventType.StateChangeEvent
- stateLoad - Static variable in class mindustry.world.blocks.distribution.StackConveyor
- StatementElem(LStatement) - Constructor for class mindustry.logic.LCanvas.StatementElem
- statements - Variable in class mindustry.logic.LCanvas
- stateMove - Static variable in class mindustry.world.blocks.distribution.StackConveyor
- stateSnapshot(float, int, int, boolean, boolean, int, byte, long, long, byte[]) - Static method in class mindustry.core.NetClient
- stateUnload - Static variable in class mindustry.world.blocks.distribution.StackConveyor
- staticColor - Variable in class mindustry.game.Rules
-
Color for static, undiscovered fog of war areas.
- staticDarkness() - Method in class mindustry.world.Tile
- staticFog - Variable in class mindustry.game.Rules
-
If fog = true, this is whether static (black) fog is enabled.
- StaticTree - Class in mindustry.world.blocks.environment
- StaticTree(String) - Constructor for class mindustry.world.blocks.environment.StaticTree
- StaticWall - Class in mindustry.world.blocks.environment
- StaticWall(String) - Constructor for class mindustry.world.blocks.environment.StaticWall
- stats - Variable in class mindustry.core.GameState
-
Statistics for this save/game.
- stats - Variable in class mindustry.ctype.UnlockableContent
-
Stat storage for this content.
- Stats - Class in mindustry.world.meta
-
Hold and organizes a list of block stats.
- Stats() - Constructor for class mindustry.world.meta.Stats
- StatUnit - Class in mindustry.world.meta
-
Defines a unit of measurement for block stats.
- StatUnit(String) - Constructor for class mindustry.world.meta.StatUnit
- StatUnit(String, boolean) - Constructor for class mindustry.world.meta.StatUnit
- StatUnit(String, String) - Constructor for class mindustry.world.meta.StatUnit
- status - Enum constant in enum class mindustry.ctype.ContentType
- status - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- status - Variable in class mindustry.entities.bullet.BulletType
-
Status effect applied on hit.
- status - Variable in class mindustry.type.Weather
- status - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- status - Variable in class mindustry.world.blocks.environment.Floor
-
Status effect applied when walking on.
- status - Variable in class mindustry.world.blocks.units.DroneCenter
- status - Variable in class mindustry.world.modules.PowerModule
-
In case of unbuffered consumers, this is the percentage (1.0f = 100%) of the demanded power which can be supplied.
- status() - Method in class mindustry.world.blocks.power.Battery.BatteryBuild
- status() - Method in class mindustry.world.blocks.power.BeamNode.BeamNodeBuild
- status() - Method in class mindustry.world.blocks.production.Incinerator.IncineratorBuild
- status() - Method in class mindustry.world.blocks.production.ItemIncinerator.ItemIncineratorBuild
- status() - Method in class mindustry.world.blocks.units.RepairTurret.RepairPointBuild
- status(Team, float, float, float, StatusEffect, float, boolean, boolean) - Static method in class mindustry.entities.Damage
-
Applies a status effect to all enemy units in a range.
- statusAir - Variable in class mindustry.type.Weather
- statusDuration - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- statusDuration - Variable in class mindustry.entities.bullet.BulletType
-
Intensity of applied status effect in terms of duration.
- statusDuration - Variable in class mindustry.type.Weather
- statusDuration - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- statusDuration - Variable in class mindustry.world.blocks.environment.Floor
-
Intensity of applied status effect.
- statusDuration - Variable in class mindustry.world.blocks.units.DroneCenter
- statusEffect(String) - Method in class mindustry.core.ContentLoader
- StatusEffect - Class in mindustry.type
- StatusEffect(String) - Constructor for class mindustry.type.StatusEffect
- StatusEffect.TransitionHandler - Interface in mindustry.type
- statusEffects() - Method in class mindustry.core.ContentLoader
- statusEffects(Seq<StatusEffect>) - Static method in class mindustry.world.meta.StatValues
- StatusEffects - Class in mindustry.content
- StatusEffects() - Constructor for class mindustry.content.StatusEffects
- StatusEntry - Class in mindustry.entities.units
- StatusEntry() - Constructor for class mindustry.entities.units.StatusEntry
- StatusFieldAbility - Class in mindustry.entities.abilities
- StatusFieldAbility(StatusEffect, float, float, float) - Constructor for class mindustry.entities.abilities.StatusFieldAbility
- statusGround - Variable in class mindustry.type.Weather
- statusLerp - Variable in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- StatValue - Interface in mindustry.world.meta
-
A base interface for a value of a stat that is displayed.
- StatValues - Class in mindustry.world.meta
-
Utilities for displaying certain stats in a table.
- StatValues() - Constructor for class mindustry.world.meta.StatValues
- steam - Static variable in class mindustry.content.Fx
- steam - Static variable in class mindustry.Vars
-
whether steam is enabled for this game
- steam - Static variable in class mindustry.world.meta.Attribute
-
Heat content.
- steamCoolSmoke - Static variable in class mindustry.content.Fx
- steamDescription() - Method in class mindustry.game.Schematic
- steamDescription() - Method in class mindustry.maps.Map
- steamDescription() - Method in class mindustry.mod.Mods.LoadedMod
- steamDescription() - Method in interface mindustry.type.Publishable
- steamGenerator - Static variable in class mindustry.content.Blocks
- steamPlayerName - Static variable in class mindustry.Vars
-
Name of current Steam player.
- steamTag() - Method in class mindustry.game.Schematic
- steamTag() - Method in class mindustry.maps.Map
- steamTag() - Method in class mindustry.mod.Mods.LoadedMod
- steamTag() - Method in interface mindustry.type.Publishable
- steamTitle() - Method in class mindustry.game.Schematic
- steamTitle() - Method in class mindustry.maps.Map
- steamTitle() - Method in class mindustry.mod.Mods.LoadedMod
- steamTitle() - Method in interface mindustry.type.Publishable
- steamVent - Enum constant in enum class mindustry.world.meta.BlockFlag
- SteamVent - Class in mindustry.world.blocks.environment
- SteamVent(String) - Constructor for class mindustry.world.blocks.environment.SteamVent
- stell - Static variable in class mindustry.content.UnitTypes
- step - Variable in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- stepAccepted - Variable in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- stepShake - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- sticky - Variable in class mindustry.entities.bullet.BulletType
-
If true, the bullet will "stick" to enemies and get deactivated on collision.
- stickyExtraLifetime - Variable in class mindustry.entities.bullet.BulletType
-
Extra time added to bullet when it sticks to something.
- Stile() - Constructor for class mindustry.game.Schematic.Stile
- Stile(Block, int, int, Object, byte) - Constructor for class mindustry.game.Schematic.Stile
- stone - Static variable in class mindustry.content.Blocks
- stoneChance - Variable in class mindustry.maps.planet.AsteroidGenerator
- stoneGray - Static variable in class mindustry.graphics.Pal
- stoneVent - Static variable in class mindustry.content.Blocks
- stoneWall - Static variable in class mindustry.content.Blocks
- stop - Enum constant in enum class mindustry.logic.CutsceneAction
- stop - Enum constant in enum class mindustry.logic.LUnitControl
- stop - Static variable in class mindustry.ai.UnitStance
- stop() - Method in class mindustry.audio.SoundControl
- stop() - Method in class mindustry.audio.SoundLoop
- stopAtTarget - Variable in class mindustry.ai.types.CommandAI
- stopFlow() - Method in class mindustry.world.modules.ItemModule
- stopFlow() - Method in class mindustry.world.modules.LiquidModule
- StopI() - Constructor for class mindustry.logic.LExecutor.StopI
- stopQuery() - Method in class mindustry.editor.MapObjectivesCanvas
- stopShooting() - Method in class mindustry.entities.units.AIController
- StopStatement() - Constructor for class mindustry.logic.LStatements.StopStatement
- stopWhenInRange - Variable in class mindustry.ai.types.CommandAI
- storage - Enum constant in enum class mindustry.world.meta.BlockFlag
-
Vault/container/etc
- StorageBlock - Class in mindustry.world.blocks.storage
- StorageBlock(String) - Constructor for class mindustry.world.blocks.storage.StorageBlock
- StorageBlock.StorageBuild - Class in mindustry.world.blocks.storage
- StorageBuild() - Constructor for class mindustry.world.blocks.storage.StorageBlock.StorageBuild
- storageCapacity - Variable in class mindustry.game.SectorInfo
-
Max storage capacity.
- storageCapacity - Variable in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- store1milPower - Enum constant in enum class mindustry.service.Achievement
- storeStats() - Method in class mindustry.service.GameService
- strafePenalty - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- stream - Variable in class mindustry.net.Streamable
- stream - Variable in class mindustry.net.Streamable.StreamBuilder
- Streamable - Class in mindustry.net
- Streamable() - Constructor for class mindustry.net.Streamable
- Streamable.StreamBuilder - Class in mindustry.net
- StreamBegin() - Constructor for class mindustry.net.Packets.StreamBegin
- StreamBuilder(Packets.StreamBegin) - Constructor for class mindustry.net.Streamable.StreamBuilder
- StreamChunk() - Constructor for class mindustry.net.Packets.StreamChunk
- strength - Variable in class mindustry.type.weapons.RepairBeamWeapon.HealBeamMount
- strength - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- strength - Variable in class mindustry.world.blocks.units.RepairTurret.RepairPointBuild
- strict - Static variable in class mindustry.net.Administration.Config
- strictEqual - Enum constant in enum class mindustry.logic.ConditionOp
- strictEqual - Enum constant in enum class mindustry.logic.LogicOp
- string() - Method in class mindustry.net.Administration.Config
- string(String, Object...) - Static method in class mindustry.world.meta.StatValues
- stroke - Enum constant in enum class mindustry.logic.LMarkerControl
- stroke - Enum constant in enum class mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- stroke - Variable in class mindustry.entities.part.FlarePart
- stroke - Variable in class mindustry.entities.part.HaloPart
- stroke - Variable in class mindustry.entities.part.HoverPart
- stroke - Variable in class mindustry.entities.part.ShapePart
- stroke - Variable in class mindustry.game.MapObjectives.LineMarker
- stroke - Variable in class mindustry.game.MapObjectives.PointMarker
- stroke - Variable in class mindustry.game.MapObjectives.ShapeMarker
- stroke - Variable in class mindustry.type.weather.RainWeather
- stroke - Variable in class mindustry.world.blocks.logic.LogicDisplay.LogicDisplayBuild
- stroke - Variable in class mindustry.world.draw.DrawPulseShape
- stroke - Variable in class mindustry.world.draw.DrawSpikes
- strokeFrom - Variable in class mindustry.entities.bullet.ContinuousLaserBulletType
- strokeFrom - Variable in class mindustry.entities.effect.ParticleEffect
- strokeFrom - Variable in class mindustry.entities.effect.WaveEffect
- strokeInterp - Variable in class mindustry.world.draw.DrawCircles
- strokeMax - Variable in class mindustry.world.draw.DrawCircles
- strokeMin - Variable in class mindustry.world.draw.DrawBubbles
- strokeMin - Variable in class mindustry.world.draw.DrawCircles
- strokeMin - Variable in class mindustry.world.draw.DrawCultivator
- strokeTo - Variable in class mindustry.entities.bullet.ContinuousLaserBulletType
- strokeTo - Variable in class mindustry.entities.effect.ParticleEffect
- strokeTo - Variable in class mindustry.entities.effect.WaveEffect
- strokeTo - Variable in class mindustry.entities.part.HaloPart
- strokeTo - Variable in class mindustry.entities.part.ShapePart
- strongest - Static variable in class mindustry.entities.UnitSorts
- stronghold - Static variable in class mindustry.content.SectorPresets
- stuck - Variable in class mindustry.entities.units.BuildPlan
-
Whether construction has started for this plan.
- Styles - Class in mindustry.ui
- Styles() - Constructor for class mindustry.ui.Styles
- sub - Enum constant in enum class mindustry.logic.LogicOp
- subclass - Variable in class mindustry.world.Block
-
Main subclass.
- subdividedGrid(PlanetGrid) - Static method in class mindustry.graphics.g3d.PlanetGrid
- sublimate - Static variable in class mindustry.content.Blocks
- submenu - Variable in class mindustry.ui.fragments.MenuFragment.MenuButton
-
Submenu shown when this button is clicked.
- subnetBans - Variable in class mindustry.net.Administration
- subtitle - Variable in class mindustry.mod.ModListing
- subtitle - Variable in class mindustry.mod.Mods.ModMeta
- suffix - Variable in class mindustry.entities.part.RegionPart
-
Appended to unit/weapon/block name and drawn.
- suffix - Variable in class mindustry.world.draw.DrawBlurSpin
- suffix - Variable in class mindustry.world.draw.DrawFade
- suffix - Variable in class mindustry.world.draw.DrawGlowRegion
- suffix - Variable in class mindustry.world.draw.DrawHeatInput
- suffix - Variable in class mindustry.world.draw.DrawHeatRegion
- suffix - Variable in class mindustry.world.draw.DrawLiquidRegion
- suffix - Variable in class mindustry.world.draw.DrawPistons
- suffix - Variable in class mindustry.world.draw.DrawPlasma
- suffix - Variable in class mindustry.world.draw.DrawPower
- suffix - Variable in class mindustry.world.draw.DrawRegion
- SuicideAI - Class in mindustry.ai.types
- SuicideAI() - Constructor for class mindustry.ai.types.SuicideAI
- suicideBomb - Enum constant in enum class mindustry.game.EventType.Trigger
- suicideBomb - Enum constant in enum class mindustry.service.Achievement
- sum - Variable in class mindustry.world.blocks.power.ThermalGenerator.ThermalGeneratorBuild
- sum(ItemModule.ItemCalculator) - Method in class mindustry.world.modules.ItemModule
- sum(LiquidModule.LiquidCalculator) - Method in class mindustry.world.modules.LiquidModule
- sumAttribute(Attribute, int, int) - Method in class mindustry.world.Block
- sumDps - Variable in class mindustry.game.SectorInfo
-
Special variables for simulation.
- sumHealth - Variable in class mindustry.game.SectorInfo
-
Special variables for simulation.
- sumRps - Variable in class mindustry.game.SectorInfo
-
Special variables for simulation.
- sun - Static variable in class mindustry.content.Planets
- SunMesh - Class in mindustry.graphics.g3d
- SunMesh(Planet, int, double, double, double, double, double, float, Color...) - Constructor for class mindustry.graphics.g3d.SunMesh
- supportsEnv(int) - Method in class mindustry.type.UnitType
- supportsEnv(int) - Method in class mindustry.world.Block
- supportsOverlay - Variable in class mindustry.world.blocks.environment.Floor
-
whether this floor supports an overlay floor
- suppress - Static variable in class mindustry.graphics.Pal
- suppressable - Variable in class mindustry.world.Block
-
If true, this block is mending-related and can be suppressed with special units/missiles.
- suppressColor - Variable in class mindustry.entities.bullet.BulletType
-
Color used for the regenSuppressSeek effect.
- suppressionDuration - Variable in class mindustry.entities.bullet.BulletType
-
Duration of healing block suppression effect.
- suppressionEffectChance - Variable in class mindustry.entities.bullet.BulletType
-
Chance of suppression effect occurring on block, scaled down by number of blocks.
- SuppressionFieldAbility - Class in mindustry.entities.abilities
- SuppressionFieldAbility() - Constructor for class mindustry.entities.abilities.SuppressionFieldAbility
- suppressionRange - Variable in class mindustry.entities.bullet.BulletType
-
Range of healing block suppression effect.
- SurfaceShader(String) - Constructor for class mindustry.graphics.Shaders.SurfaceShader
- SurfaceShader(String, String) - Constructor for class mindustry.graphics.Shaders.SurfaceShader
- surge - Static variable in class mindustry.graphics.Pal
- surgeAlloy - Static variable in class mindustry.content.Items
- surgeAmmoBack - Static variable in class mindustry.graphics.Pal
- surgeAmmoFront - Static variable in class mindustry.graphics.Pal
- surgeConveyor - Static variable in class mindustry.content.Blocks
- surgeCrucible - Static variable in class mindustry.content.Blocks
- surgeCruciSmoke - Static variable in class mindustry.content.Fx
- surgeRouter - Static variable in class mindustry.content.Blocks
- surgeSmelter - Static variable in class mindustry.content.Blocks
- surgeTower - Static variable in class mindustry.content.Blocks
- surgeWall - Static variable in class mindustry.content.Blocks
- surgeWallLarge - Static variable in class mindustry.content.Blocks
- survival - Enum constant in enum class mindustry.game.Gamemode
- survive100Waves - Enum constant in enum class mindustry.service.Achievement
- survive10WavesNoBlocks - Enum constant in enum class mindustry.service.Achievement
- suspendParticles - Static variable in class mindustry.content.Weathers
- sustain(float, float, float) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- swapDiagonalPlacement - Variable in class mindustry.world.Block
-
Whether to swap the diagonal placement modes.
- swarmer - Static variable in class mindustry.content.Blocks
- switchBlock - Static variable in class mindustry.content.Blocks
- SwitchBlock - Class in mindustry.world.blocks.logic
- SwitchBlock(String) - Constructor for class mindustry.world.blocks.logic.SwitchBlock
- SwitchBlock.SwitchBuild - Class in mindustry.world.blocks.logic
- SwitchBuild() - Constructor for class mindustry.world.blocks.logic.SwitchBlock.SwitchBuild
- switchTeam - Enum constant in enum class mindustry.net.Packets.AdminAction
- switchToMove - Variable in class mindustry.ai.UnitCommand
-
If true, this unit will automatically switch away to the move command when given a position.
- switchTree(TechTree.TechNode) - Method in class mindustry.ui.dialogs.ResearchDialog
- symbol - Variable in enum class mindustry.logic.ConditionOp
- symbol - Variable in enum class mindustry.logic.LogicOp
- sync - Variable in class mindustry.world.Block
-
Whether to periodically sync this block across the network.
- SyncI() - Constructor for class mindustry.logic.LExecutor.SyncI
- SyncI(LVar) - Constructor for class mindustry.logic.LExecutor.SyncI
- syncInterval - Static variable in class mindustry.logic.LExecutor.SyncI
- SyncStatement() - Constructor for class mindustry.logic.LStatements.SyncStatement
- syncTime - Variable in class mindustry.logic.LVar
- syncTime - Variable in class mindustry.net.NetConnection
- syncVariable(Building, int, Object) - Static method in class mindustry.logic.LExecutor
- synthetic() - Method in class mindustry.world.Block
- synthetic() - Method in class mindustry.world.Tile
-
Whether this block was placed by a player/unit.
T
- table - Variable in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsCategory
- tag - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
-
Display name, for convenience.
- tag(String) - Method in class mindustry.maps.Map
- tags - Variable in class mindustry.editor.MapEditor
- tags - Variable in class mindustry.game.Rules
-
special tags for additional info.
- tags - Variable in class mindustry.game.Schematic
-
Internal meta tags.
- tags - Variable in class mindustry.io.SaveMeta
- tags - Variable in class mindustry.maps.Map
-
Metadata.
- taintedWater - Static variable in class mindustry.content.Blocks
- taintedWoods - Static variable in class mindustry.content.SectorPresets
- take() - Method in class mindustry.world.modules.ItemModule
- takeItems(Building, Item, int, Unit) - Static method in class mindustry.input.InputHandler
- takeMapScreenshot() - Method in class mindustry.core.Renderer
- takePayload() - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- takePayload() - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- takeRotation - Variable in class mindustry.world.modules.ItemModule
- TallBlock - Class in mindustry.world.blocks.environment
- TallBlock(String) - Constructor for class mindustry.world.blocks.environment.TallBlock
- tan - Enum constant in enum class mindustry.logic.LogicOp
- tankAssembler - Static variable in class mindustry.content.Blocks
- tankFabricator - Static variable in class mindustry.content.Blocks
- tankRefabricator - Static variable in class mindustry.content.Blocks
- TankUnitType - Class in mindustry.type.unit
- TankUnitType(String) - Constructor for class mindustry.type.unit.TankUnitType
- tantros - Static variable in class mindustry.content.Planets
- TantrosPlanetGenerator - Class in mindustry.maps.planet
- TantrosPlanetGenerator() - Constructor for class mindustry.maps.planet.TantrosPlanetGenerator
- tap(float, float, int, KeyCode) - Method in class mindustry.input.DesktopInput
- tap(float, float, int, KeyCode) - Method in class mindustry.input.MobileInput
- tapBlock - Static variable in class mindustry.content.Fx
- tapCommandUnit() - Method in class mindustry.input.InputHandler
- TapEvent(Player, Tile) - Constructor for class mindustry.game.EventType.TapEvent
- tapped() - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- tapped() - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- tappedOne - Variable in class mindustry.input.InputHandler
- tar - Static variable in class mindustry.content.Blocks
- tar - Static variable in class mindustry.graphics.CacheLayer
- tar - Static variable in class mindustry.graphics.Shaders
- tarFields - Static variable in class mindustry.content.SectorPresets
- target - Enum constant in enum class mindustry.logic.LUnitControl
- target - Variable in class mindustry.entities.Damage.Collided
- target - Variable in class mindustry.entities.units.AIController
-
main target that is being faced
- target - Variable in class mindustry.entities.units.WeaponMount
-
current target; used for autonomous weapons and AI
- target - Variable in class mindustry.input.MobileInput
-
Current thing being shot at.
- target - Variable in class mindustry.logic.LExecutor.ControlI
- target - Variable in class mindustry.logic.LExecutor.DrawFlushI
- target - Variable in class mindustry.logic.LExecutor.PrintFlushI
- target - Variable in class mindustry.logic.LExecutor.ReadI
- target - Variable in class mindustry.logic.LExecutor.WriteI
- target - Variable in class mindustry.logic.LStatements.ControlStatement
- target - Variable in class mindustry.logic.LStatements.DrawFlushStatement
- target - Variable in class mindustry.logic.LStatements.PrintFlushStatement
- target - Variable in class mindustry.logic.LStatements.ReadStatement
- target - Variable in class mindustry.logic.LStatements.WriteStatement
- target - Variable in class mindustry.maps.filters.ClearFilter
- target - Variable in class mindustry.maps.filters.NoiseFilter
- target - Variable in class mindustry.maps.filters.OreFilter
- target - Variable in class mindustry.maps.filters.RiverNoiseFilter
- target - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret.PointDefenseBuild
- target - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- target - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- target - Variable in class mindustry.world.blocks.units.DroneCenter.DroneCenterBuild
- target - Variable in class mindustry.world.blocks.units.RepairTurret.RepairPointBuild
- target - Variable in class mindustry.world.blocks.units.UnitAssembler.YeetData
- target() - Method in class mindustry.world.blocks.distribution.DuctRouter.DuctRouterBuild
- target() - Method in class mindustry.world.blocks.distribution.OverflowDuct.OverflowDuctBuild
- target(float, float, float, boolean, boolean) - Method in class mindustry.ai.types.LogicAI
- target(float, float, float, boolean, boolean) - Method in class mindustry.ai.types.MissileAI
- target(float, float, float, boolean, boolean) - Method in class mindustry.ai.types.SuicideAI
- target(float, float, float, boolean, boolean) - Method in class mindustry.entities.units.AIController
- target(float, float, float, float, Color) - Static method in class mindustry.graphics.Drawf
- target(float, float, float, Color) - Static method in class mindustry.graphics.Drawf
- target1 - Variable in class mindustry.logic.LExecutor.RadarI
- target1 - Variable in class mindustry.logic.LStatements.RadarStatement
- target2 - Variable in class mindustry.logic.LExecutor.RadarI
- target2 - Variable in class mindustry.logic.LStatements.RadarStatement
- target3 - Variable in class mindustry.logic.LExecutor.RadarI
- target3 - Variable in class mindustry.logic.LStatements.RadarStatement
- targetable - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- targetable - Variable in class mindustry.world.Block
-
Whether units target this block.
- targetable(Unit, Team) - Method in class mindustry.type.UnitType
- targetAir - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- targetAir - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- targetAir - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- targetAir - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
If true, this block targets air units.
- targetAngle - Variable in class mindustry.ai.types.AssemblerAI
- targetBlocks - Variable in class mindustry.entities.bullet.BulletType
-
Turret only.
- targetBlocks - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
If true, this block targets blocks.
- targetBuildings - Variable in class mindustry.type.weapons.RepairBeamWeapon
- targetCursor - Variable in class mindustry.core.UI
- targetFlag(float, float, BlockFlag, boolean) - Method in class mindustry.ai.types.FlyingAI
- targetFlag(float, float, BlockFlag, boolean) - Method in class mindustry.entities.units.AIController
- targetFlags - Variable in class mindustry.type.UnitType
-
Flags to target based on priority.
- targetGround - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- targetGround - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- targetGround - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- targetGround - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
If true, this block targets ground units and structures.
- targetHealing - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
If true, this block targets friend blocks, to heal them.
- targetIndex - Variable in class mindustry.ai.types.CargoAI
- targetInterval - Variable in class mindustry.type.Weapon
-
ticks to wait in-between targets
- targetInterval - Variable in class mindustry.world.blocks.defense.BuildTurret
- targetInterval - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Ticks between attempt at finding a target.
- targetInvalidated() - Method in class mindustry.entities.units.AIController
- targetItem - Variable in class mindustry.ai.types.MinerAI
- targetMissiles - Variable in class mindustry.entities.bullet.BulletType
-
Turret only.
- targetp - Enum constant in enum class mindustry.logic.LUnitControl
- targetPos - Variable in class mindustry.ai.types.AssemblerAI
- targetPos - Variable in class mindustry.ai.types.CommandAI
- targetPos - Variable in class mindustry.input.MobileInput
- targetPos - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- targetPosition(Posc) - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- targetPriority - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- TargetPriority - Class in mindustry.entities
-
Higher priority blocks will always get targeted over those of lower priority, regardless of distance.
- TargetPriority() - Constructor for class mindustry.entities.TargetPriority
- targetRotation - Variable in class mindustry.entities.units.WeaponMount
-
destination rotation; do not modify!
- targets - Variable in class mindustry.world.blocks.defense.RegenProjector.RegenProjectorBuild
- targets - Variable in class mindustry.world.blocks.defense.ShockwaveTower.ShockwaveTowerBuild
- targets - Variable in class mindustry.world.blocks.units.RepairTower.RepairTowerBuild
- targetsAir - Static variable in class mindustry.world.meta.Stat
- targetsGround - Static variable in class mindustry.world.meta.Stat
- targetSize - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- targetSwitchInterval - Variable in class mindustry.type.Weapon
-
ticks to wait in-between targets
- targetTimer - Variable in class mindustry.ai.types.LogicAI
- targetUnderBlocks - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- targetUnderBlocks - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
If false, 'under' blocks like conveyors are not targeted.
- targetUnits - Variable in class mindustry.type.weapons.RepairBeamWeapon
- tarred - Static variable in class mindustry.content.StatusEffects
- team - Enum constant in enum class mindustry.ctype.ContentType
- team - Enum constant in enum class mindustry.editor.DrawOperation.OpType
- team - Enum constant in enum class mindustry.logic.LAccess
- team - Variable in class mindustry.ai.Pathfinder.Flowfield
-
Team this path is for.
- team - Variable in class mindustry.game.EventType.BlockBuildBeginEvent
- team - Variable in class mindustry.game.EventType.BlockBuildEndEvent
- team - Variable in class mindustry.game.EventType.BuildSelectEvent
- team - Variable in class mindustry.game.MapObjectives.DestroyBlockObjective
- team - Variable in class mindustry.game.MapObjectives.DestroyBlocksObjective
- team - Variable in class mindustry.game.SpawnGroup
-
Team that units spawned use.
- team - Variable in class mindustry.game.Teams.TeamData
- team - Variable in class mindustry.logic.LExecutor.ExplosionI
- team - Variable in class mindustry.logic.LExecutor.FetchI
- team - Variable in class mindustry.logic.LExecutor.SetBlockI
- team - Variable in class mindustry.logic.LExecutor.SpawnUnitI
- team - Variable in class mindustry.logic.LExecutor
- team - Variable in class mindustry.logic.LStatements.ExplosionStatement
- team - Variable in class mindustry.logic.LStatements.FetchStatement
- team - Variable in class mindustry.logic.LStatements.SetBlockStatement
- team - Variable in class mindustry.logic.LStatements.SpawnUnitStatement
- team - Variable in class mindustry.type.TeamEntry
- team() - Method in interface mindustry.logic.Controllable
- team() - Method in class mindustry.logic.LVar
- team() - Method in class mindustry.world.Tile
- team(String, Cons<Team>, Prov<Team>) - Method in class mindustry.ui.dialogs.CustomRulesDialog
- Team - Class in mindustry.game
- Team(int, String, Color) - Constructor for class mindustry.game.Team
- Team(int, String, Color, Color, Color, Color) - Constructor for class mindustry.game.Team
-
Specifies a 3-color team palette.
- teamAlpha - Variable in class mindustry.world.blocks.defense.ShockMine
- teamColor - Variable in class mindustry.entities.abilities.MoveEffectAbility
- teamCoreDamage - Enum constant in enum class mindustry.game.EventType.Trigger
- TeamData(Team) - Constructor for class mindustry.game.Teams.TeamData
- TeamEntries - Class in mindustry.content
- TeamEntries() - Constructor for class mindustry.content.TeamEntries
- TeamEntry - Class in mindustry.type
-
This class is only for displaying team lore in the content database.
- TeamEntry(String, Team) - Constructor for class mindustry.type.TeamEntry
- TeamEntry(Team) - Constructor for class mindustry.type.TeamEntry
- teamPassable - Variable in class mindustry.world.Block
-
if true, this counts as a non-solid block to this team.
- teamRegion - Variable in class mindustry.world.Block
- teamRegion - Variable in class mindustry.world.blocks.defense.ShockMine
- teamRegions - Variable in class mindustry.world.Block
- TeamRule() - Constructor for class mindustry.game.Rules.TeamRule
- TeamRules() - Constructor for class mindustry.game.Rules.TeamRules
- teams - Variable in class mindustry.core.GameState
-
Team data.
- teams - Variable in class mindustry.game.Rules
-
Team-specific rules.
- teams - Variable in class mindustry.maps.Map
-
All teams present on this map.
- Teams - Class in mindustry.game
-
Class for various team-based utilities.
- Teams() - Constructor for class mindustry.game.Teams
- Teams.BlockPlan - Class in mindustry.game
-
Represents a block made by this team that was destroyed somewhere on the map.
- Teams.TeamData - Class in mindustry.game
- tech - Static variable in class mindustry.ui.Fonts
- tech() - Method in class mindustry.maps.generators.BasicGenerator
- tech(Block, Block, Block) - Method in class mindustry.maps.generators.BasicGenerator
- techBlue - Static variable in class mindustry.graphics.Pal
- techLabel - Static variable in class mindustry.ui.Styles
- techNode - Variable in class mindustry.ctype.UnlockableContent
-
The tech tree node for this content, if applicable.
- TechNode(TechTree.TechNode, UnlockableContent, ItemStack[]) - Constructor for class mindustry.content.TechTree.TechNode
- techNodes - Variable in class mindustry.ctype.UnlockableContent
-
Tech nodes for all trees that this content is part of.
- techTree - Variable in class mindustry.type.Planet
-
Default root node shown when the tech tree is opened here.
- TechTree - Class in mindustry.content
-
Class for storing a list of TechNodes with some utility tree builder methods; context dependent.
- TechTree() - Constructor for class mindustry.content.TechTree
- TechTree.TechNode - Class in mindustry.content
- TechTreeNode(TechTree.TechNode, ResearchDialog.TechTreeNode) - Constructor for class mindustry.ui.dialogs.ResearchDialog.TechTreeNode
- tecta - Static variable in class mindustry.content.UnitTypes
- teleport - Static variable in class mindustry.content.Fx
- teleportActivate - Static variable in class mindustry.content.Fx
- teleportOut - Static variable in class mindustry.content.Fx
- tempBlend - Variable in class mindustry.world.blocks.logic.CanvasBlock
- tempBuilds - Static variable in class mindustry.world.Block
- temperature - Variable in class mindustry.type.Liquid
-
temperature: 0.5 is 'room' temperature, 0 is very cold, 1 is molten hot
- temperature - Static variable in class mindustry.world.meta.Stat
- tempTiles - Static variable in class mindustry.world.Block
- tendrils - Static variable in class mindustry.content.Blocks
- tendrils - Variable in class mindustry.world.blocks.defense.ShockMine
- terrain(Block, float, float, float) - Method in class mindustry.maps.generators.BasicGenerator
- TerrainFilter - Class in mindustry.maps.filters
- TerrainFilter() - Constructor for class mindustry.maps.filters.TerrainFilter
- terrestrial - Static variable in class mindustry.world.meta.Env
- testCollision(Bullet, Building) - Method in class mindustry.entities.bullet.BulletType
- testCollision(Bullet, Building) - Method in class mindustry.entities.bullet.RailBulletType
- testingGrounds - Static variable in class mindustry.content.SectorPresets
- testMobile - Static variable in class mindustry.Vars
-
if true, game is set up in mobile mode, even on desktop.
- tetrativeReconstructor - Static variable in class mindustry.content.Blocks
- text - Variable in class mindustry.entities.comp.WorldLabelComp
- text - Variable in class mindustry.game.EventType.TextInputEvent
- text - Variable in class mindustry.game.MapObjectives.FlagObjective
- text - Variable in class mindustry.game.MapObjectives.ShapeTextMarker
- text - Variable in class mindustry.game.MapObjectives.TextMarker
- text - Variable in class mindustry.game.MapObjectives.TimerObjective
- text - Variable in class mindustry.ui.fragments.MenuFragment.MenuButton
- text() - Method in class mindustry.game.MapObjectives.BuildCountObjective
- text() - Method in class mindustry.game.MapObjectives.CommandModeObjective
- text() - Method in class mindustry.game.MapObjectives.CoreItemObjective
- text() - Method in class mindustry.game.MapObjectives.DestroyBlockObjective
- text() - Method in class mindustry.game.MapObjectives.DestroyBlocksObjective
- text() - Method in class mindustry.game.MapObjectives.DestroyCoreObjective
- text() - Method in class mindustry.game.MapObjectives.DestroyUnitsObjective
- text() - Method in class mindustry.game.MapObjectives.FlagObjective
- text() - Method in class mindustry.game.MapObjectives.ItemObjective
- text() - Method in class mindustry.game.MapObjectives.MapObjective
- text() - Method in class mindustry.game.MapObjectives.ProduceObjective
- text() - Method in class mindustry.game.MapObjectives.ResearchObjective
- text() - Method in class mindustry.game.MapObjectives.TimerObjective
- text() - Method in class mindustry.game.MapObjectives.UnitCountObjective
- text() - Static method in class mindustry.graphics.Drawf
-
Sets Draw.z to the text layer, and returns the previous layer.
- text() - Method in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- text() - Method in interface mindustry.ui.fragments.HintsFragment.Hint
-
Displayed text.
- textBuffer - Variable in class mindustry.logic.LExecutor
- textHeight - Enum constant in enum class mindustry.logic.LMarkerControl
- textHeight - Variable in class mindustry.game.MapObjectives.ShapeTextMarker
- textInput(int, String, String, int, String, boolean) - Static method in class mindustry.ui.Menus
- textInput(int, String, String, int, String, boolean, boolean) - Static method in class mindustry.ui.Menus
- TextInputEvent(Player, int, String) - Constructor for class mindustry.game.EventType.TextInputEvent
- textInputId - Variable in class mindustry.game.EventType.TextInputEvent
- textInputResult(Player, int, String) - Static method in class mindustry.ui.Menus
- TextMarker() - Constructor for class mindustry.game.MapObjectives.TextMarker
- TextMarker(String, float, float) - Constructor for class mindustry.game.MapObjectives.TextMarker
- TextMarker(String, float, float, float, byte) - Constructor for class mindustry.game.MapObjectives.TextMarker
- textPref(String, String) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable
- textPref(String, String, Cons<String>) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable
- TextSetting(String, String, Cons<String>) - Constructor for class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable.TextSetting
- texture - Enum constant in enum class mindustry.logic.LMarkerControl
- texture - Variable in class mindustry.maps.Map
-
Preview texture.
- texture - Variable in class mindustry.world.blocks.logic.CanvasBlock.CanvasBuild
- TextureMarker() - Constructor for class mindustry.game.MapObjectives.TextureMarker
- TextureMarker(String, float, float) - Constructor for class mindustry.game.MapObjectives.TextureMarker
- TextureMarker(String, float, float, float, float) - Constructor for class mindustry.game.MapObjectives.TextureMarker
- textureName - Variable in class mindustry.game.MapObjectives.QuadMarker
- textureName - Variable in class mindustry.game.MapObjectives.TextureMarker
- textureName() - Method in class mindustry.graphics.Shaders.SurfaceShader
- texturescale - Variable in class mindustry.mod.Mods.ModMeta
-
To rescale textures with a different size.
- textureSize - Enum constant in enum class mindustry.logic.LMarkerControl
- thermalGenerator - Static variable in class mindustry.content.Blocks
- ThermalGenerator - Class in mindustry.world.blocks.power
- ThermalGenerator(String) - Constructor for class mindustry.world.blocks.power.ThermalGenerator
- ThermalGenerator.ThermalGeneratorBuild - Class in mindustry.world.blocks.power
- ThermalGeneratorBuild() - Constructor for class mindustry.world.blocks.power.ThermalGenerator.ThermalGeneratorBuild
- thickness - Variable in class mindustry.ui.BorderImage
- thickness - Variable in class mindustry.ui.dialogs.SchematicsDialog.SchematicImage
- thisv - Variable in class mindustry.logic.LExecutor
- thorium - Static variable in class mindustry.content.Items
- thoriumAmmoBack - Static variable in class mindustry.graphics.Pal
- thoriumAmmoFront - Static variable in class mindustry.graphics.Pal
- thoriumPink - Static variable in class mindustry.graphics.Pal
- thoriumReactor - Static variable in class mindustry.content.Blocks
- thoriumReactorOverheat - Enum constant in enum class mindustry.game.EventType.Trigger
- thoriumScl - Variable in class mindustry.maps.planet.AsteroidGenerator
- thoriumShoot - Static variable in class mindustry.content.Fx
- thoriumWall - Static variable in class mindustry.content.Blocks
- thoriumWallLarge - Static variable in class mindustry.content.Blocks
- thousands - Static variable in class mindustry.core.UI
- thread - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- threat - Variable in class mindustry.type.Sector
-
Number 0-1 indicating the difficulty based on nearby bases.
- thresh - Variable in class mindustry.maps.planet.AsteroidGenerator
- threshold - Variable in class mindustry.maps.filters.NoiseFilter
- threshold - Variable in class mindustry.maps.filters.OreFilter
- threshold - Variable in class mindustry.maps.filters.RiverNoiseFilter
- threshold - Variable in class mindustry.maps.filters.TerrainFilter
- threshold - Variable in class mindustry.world.consumers.ConsumeItemExplode
- threshold2 - Variable in class mindustry.maps.filters.RiverNoiseFilter
- thruster - Static variable in class mindustry.content.Blocks
- Thruster - Class in mindustry.world.blocks.defense
- Thruster(String) - Constructor for class mindustry.world.blocks.defense.Thruster
- Thruster.ThrusterBuild - Class in mindustry.world.blocks.defense
- thruster1 - Variable in class mindustry.world.blocks.storage.CoreBlock
- thruster2 - Variable in class mindustry.world.blocks.storage.CoreBlock
- ThrusterBuild() - Constructor for class mindustry.world.blocks.defense.Thruster.ThrusterBuild
- thrusterLength - Variable in class mindustry.world.blocks.storage.CoreBlock
- thrusterOffset - Variable in class mindustry.world.blocks.storage.CoreBlock
- thrusterSizes - Static variable in class mindustry.world.blocks.storage.CoreBlock
- thrusterTime - Variable in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- tick - Variable in class mindustry.core.GameState
-
Logic tick.
- tidalLock - Variable in class mindustry.type.Planet
-
Whether this planet is tidally locked relative to its parent - see https://en.wikipedia.org/wiki/Tidal_locking
- tier - Variable in class mindustry.ai.BaseRegistry.BasePart
- tier - Variable in class mindustry.world.blocks.production.BeamDrill
- tier - Variable in class mindustry.world.blocks.production.Drill
-
Maximum tier of blocks this drill can mine.
- tier - Variable in class mindustry.world.blocks.units.UnitAssemblerModule
- tier() - Method in class mindustry.world.blocks.units.UnitAssemblerModule.UnitAssemblerModuleBuild
- tile - Variable in class mindustry.game.EventType.BlockBuildBeginEvent
- tile - Variable in class mindustry.game.EventType.BlockBuildEndEvent
- tile - Variable in class mindustry.game.EventType.BlockDestroyEvent
- tile - Variable in class mindustry.game.EventType.BuildSelectEvent
- tile - Variable in class mindustry.game.EventType.ConfigEvent
- tile - Variable in class mindustry.game.EventType.DepositEvent
- tile - Variable in class mindustry.game.EventType.TapEvent
- tile - Variable in class mindustry.game.EventType.TileChangeEvent
- tile - Variable in class mindustry.game.EventType.TileFloorChangeEvent
- tile - Variable in class mindustry.game.EventType.TilePreChangeEvent
- tile - Variable in class mindustry.game.EventType.WithdrawEvent
- tile - Variable in class mindustry.net.Administration.PlayerAction
- tile - Variable in class mindustry.type.Sector
- tile - Variable in class mindustry.world.blocks.environment.Floor.UpdateRenderState
- tile() - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Connector
- tile() - Method in class mindustry.entities.units.BuildPlan
- tile(int) - Method in class mindustry.core.World.FilterContext
- tile(int) - Method in class mindustry.core.World
- tile(int) - Method in interface mindustry.world.WorldContext
-
Return a tile in the tile array.
- tile(int, int) - Method in class mindustry.core.World
- tile(int, int) - Method in class mindustry.editor.MapEditor
- Tile - Class in mindustry.world
- Tile(int, int) - Constructor for class mindustry.world.Tile
- Tile(int, int, int, int, int) - Constructor for class mindustry.world.Tile
- Tile(int, int, Block, Block, Block) - Constructor for class mindustry.world.Tile
- tileBuilding(int, int) - Method in class mindustry.core.World
- TileChangeEvent() - Constructor for class mindustry.game.EventType.TileChangeEvent
- tileChanges - Variable in class mindustry.core.World
-
The number of times tiles have changed in this session.
- tileConfig(Player, Building, Object) - Static method in class mindustry.input.InputHandler
- tileDamage - Variable in class mindustry.world.blocks.defense.ShockMine
- tileDamage(Team, int, int, float, float) - Static method in class mindustry.entities.Damage
- tileDamage(Team, int, int, float, float, Bullet) - Static method in class mindustry.entities.Damage
- TileFloorChangeEvent() - Constructor for class mindustry.game.EventType.TileFloorChangeEvent
- TileGen - Class in mindustry.world
- TileGen() - Constructor for class mindustry.world.TileGen
- TileLayer - Enum Class in mindustry.logic
- tilemap - Variable in class mindustry.editor.MapObjectivesCanvas
- tilePayload - Static variable in class mindustry.Vars
-
size of one tile payload (^2)
- TilePreChangeEvent() - Constructor for class mindustry.game.EventType.TilePreChangeEvent
- tiles - Variable in class mindustry.core.World
- tiles - Variable in class mindustry.game.Schematic
- tiles - Variable in class mindustry.graphics.g3d.PlanetGrid.Corner
- tiles - Variable in class mindustry.graphics.g3d.PlanetGrid.Edge
- tiles - Variable in class mindustry.graphics.g3d.PlanetGrid.Ptile
- tiles - Variable in class mindustry.graphics.g3d.PlanetGrid
- tiles - Variable in class mindustry.maps.generators.BasicGenerator
- tiles - Static variable in class mindustry.world.meta.Stat
- tiles() - Method in class mindustry.editor.MapEditor
- Tiles - Class in mindustry.world
-
A tile container.
- Tiles(int, int) - Constructor for class mindustry.world.Tiles
- tilesize - Static variable in class mindustry.Vars
-
size of tiles in units
- tilesSecond - Static variable in class mindustry.world.meta.StatUnit
- tileTap(Player, Tile) - Static method in class mindustry.input.InputHandler
- tileWorld(float, float) - Method in class mindustry.core.World
- tilt - Variable in class mindustry.maps.filters.NoiseFilter
- tilt - Variable in class mindustry.maps.filters.OreFilter
- tilt - Variable in class mindustry.maps.filters.TerrainFilter
- time - Variable in class mindustry.entities.Effect.EffectContainer
- time - Static variable in interface mindustry.entities.part.DrawPart.PartProgress
-
Reload of the weapon - 1 right after shooting, 0 when ready to fire
- time - Variable in class mindustry.entities.units.StatusEntry
- time - Variable in class mindustry.graphics.Shaders.BlockBuildShader
- time - Variable in class mindustry.graphics.Shaders.UnitArmorShader
- time - Variable in class mindustry.graphics.Shaders.UnitBuildShader
- time - Variable in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- time - Variable in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- time - Variable in class mindustry.world.blocks.distribution.Router.RouterBuild
- time - Variable in class mindustry.world.blocks.payloads.BlockProducer.BlockProducerBuild
- time - Variable in class mindustry.world.blocks.payloads.PayloadDeconstructor.PayloadDeconstructorBuild
- time - Variable in class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- time - Variable in class mindustry.world.blocks.production.WallCrafter.WallCrafterBuild
- time - Variable in class mindustry.world.blocks.units.UnitAssembler.AssemblerUnitPlan
- time - Variable in class mindustry.world.blocks.units.UnitBlock.UnitBuild
- time - Variable in class mindustry.world.blocks.units.UnitFactory.UnitPlan
- time() - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- timeDestroy(float, float, float) - Method in class mindustry.game.Teams.TeamData
-
Make all buildings within this range derelict/explode.
- timeDrilled - Variable in class mindustry.world.blocks.production.Drill.DrillBuild
- timeDuration - Variable in class mindustry.entities.bullet.EmpBulletType
- timeIncrease - Variable in class mindustry.entities.bullet.EmpBulletType
- timePeriod - Variable in class mindustry.world.meta.Stats
-
Production time period in ticks.
- timePlayed - Variable in class mindustry.io.SaveMeta
- timer - Variable in class mindustry.audio.SoundControl
- timer - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- timer - Variable in class mindustry.entities.abilities.RepairFieldAbility
- timer - Variable in class mindustry.entities.abilities.ShieldRegenFieldAbility
- timer - Variable in class mindustry.entities.abilities.StatusFieldAbility
- timer - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- timer - Variable in class mindustry.entities.abilities.UnitSpawnAbility
- timer - Variable in class mindustry.entities.units.AIController
- timer - Variable in class mindustry.logic.LExecutor.RadarI
- timerAccept - Variable in class mindustry.world.blocks.distribution.BufferedItemBridge
- timeRange - Variable in class mindustry.world.blocks.environment.SeaBush
- timerCheck - Variable in class mindustry.world.blocks.defense.ShockwaveTower
- timerCheckMoved - Variable in class mindustry.world.blocks.distribution.ItemBridge
- timerDamage - Variable in class mindustry.world.blocks.defense.ShockMine
- timerDump - Variable in class mindustry.world.Block
-
Dump timer ID.
- timerEffect - Variable in class mindustry.world.blocks.units.RepairTurret
- timerFlow - Variable in class mindustry.world.blocks.distribution.DirectionLiquidBridge
- timerFlow - Variable in class mindustry.world.blocks.liquid.Conduit
- timerFuel - Variable in class mindustry.world.blocks.power.NuclearReactor
- timerLoad - Variable in class mindustry.world.blocks.payloads.PayloadLoader
- TimerObjective() - Constructor for class mindustry.game.MapObjectives.TimerObjective
- TimerObjective(String, float) - Constructor for class mindustry.game.MapObjectives.TimerObjective
- timers - Variable in class mindustry.world.Block
-
Max of timers used.
- timerTarget - Static variable in class mindustry.entities.units.AIController
- timerTarget - Variable in class mindustry.world.blocks.defense.BuildTurret
- timerTarget - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- timerTarget - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- timerTarget - Variable in class mindustry.world.blocks.defense.turrets.Turret
- timerTarget - Variable in class mindustry.world.blocks.units.RepairTurret
- timerTarget2 - Static variable in class mindustry.entities.units.AIController
- timerTarget2 - Variable in class mindustry.world.blocks.defense.BuildTurret
- timerTarget3 - Static variable in class mindustry.entities.units.AIController
- timerTarget4 - Static variable in class mindustry.entities.units.AIController
- timerToggle - Variable in class mindustry.world.blocks.defense.AutoDoor
- timerToggle - Variable in class mindustry.world.blocks.defense.Door
- timerUse - Variable in class mindustry.world.blocks.defense.ForceProjector
- timerUse - Variable in class mindustry.world.blocks.defense.MendProjector
- timerUse - Variable in class mindustry.world.blocks.power.ImpactReactor
- timerUse - Variable in class mindustry.world.blocks.production.WallCrafter
- timescale - Enum constant in enum class mindustry.logic.LAccess
- timescaleDamage - Variable in class mindustry.entities.bullet.ContinuousBulletType
-
If a building fired this, whether to multiply damage by its timescale.
- timeScl - Variable in class mindustry.world.draw.DrawBubbles
- timeScl - Variable in class mindustry.world.draw.DrawCircles
- timeScl - Variable in class mindustry.world.draw.DrawCultivator
- timeScl - Variable in class mindustry.world.draw.DrawPulseShape
- timeScl - Variable in class mindustry.world.draw.DrawShape
- timesJoined - Variable in class mindustry.net.Administration.PlayerInfo
- timesJoined - Variable in class mindustry.net.Administration.TraceInfo
- timesKicked - Variable in class mindustry.net.Administration.PlayerInfo
- timesKicked - Variable in class mindustry.net.Administration.TraceInfo
- timesLaunched - Enum constant in enum class mindustry.service.SStat
- timeSpeed - Variable in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- timeSpentBlocked - Variable in class mindustry.ai.types.CommandAI
- timesSpeed - Static variable in class mindustry.world.meta.StatUnit
- timestamp - Variable in class mindustry.io.SaveMeta
- titan - Static variable in class mindustry.content.Blocks
- titanExplosion - Static variable in class mindustry.content.Fx
- titanExplosionLarge - Static variable in class mindustry.content.Fx
- titanium - Static variable in class mindustry.content.Items
- titaniumConveyor - Static variable in class mindustry.content.Blocks
- titaniumWall - Static variable in class mindustry.content.Blocks
- titaniumWallLarge - Static variable in class mindustry.content.Blocks
- titanSmoke - Static variable in class mindustry.content.Fx
- titanSmokeLarge - Static variable in class mindustry.content.Fx
- title - Variable in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable.Setting
- title - Variable in class mindustry.ui.Links.LinkEntry
- tmpDirectory - Static variable in class mindustry.Vars
-
tmp subdirectory for map conversion
- tmpPayload - Static variable in class mindustry.ai.types.CommandAI
- to - Variable in class mindustry.game.EventType.StateChangeEvent
- to - Variable in class mindustry.logic.LExecutor.SenseI
- to - Variable in class mindustry.logic.LExecutor.SenseWeatherI
- to - Variable in class mindustry.logic.LExecutor.SetI
- to - Variable in class mindustry.logic.LStatements.SensorStatement
- to - Variable in class mindustry.logic.LStatements.SetStatement
- to - Variable in class mindustry.logic.LStatements.WeatherSenseStatement
- to - Variable in class mindustry.world.blocks.distribution.MassDriver.DriverBulletData
- toArray() - Method in class mindustry.type.ItemSeq
- toast - Enum constant in enum class mindustry.logic.MessageType
- toColor - Variable in class mindustry.entities.bullet.ShrapnelBulletType
- toFront() - Method in class mindustry.ui.fragments.LoadingFragment
- toggle() - Method in class mindustry.ui.fragments.ChatFragment
- toggle() - Method in class mindustry.ui.fragments.ConsoleFragment
- toggle() - Method in class mindustry.ui.fragments.MinimapFragment
- toggle() - Method in class mindustry.ui.fragments.PlayerListFragment
- toggle_block_status - Enum constant in enum class mindustry.input.Binding
- toggle_menus - Enum constant in enum class mindustry.input.Binding
- toggle_power_lines - Enum constant in enum class mindustry.input.Binding
- toggleBloom(boolean) - Method in class mindustry.core.Renderer
- toggleHudText(boolean) - Method in class mindustry.ui.fragments.HudFragment
- togglet - Static variable in class mindustry.ui.Styles
-
Default text button style - gray corners at 45 degrees.
- toMap() - Method in class mindustry.world.meta.Stats
- tooltip(Cell<?>, Enum<?>) - Static method in class mindustry.logic.LCanvas
- tooltip(Cell<?>, String) - Static method in class mindustry.logic.LCanvas
- top - Enum constant in enum class mindustry.ui.layout.BranchTreeLayout.TreeLocation
- top - Enum constant in enum class mindustry.world.blocks.Autotiler.SliceMode
- top - Variable in class mindustry.type.Sector.SectorRect
- top - Variable in class mindustry.type.Weapon
-
whether to draw the outline on top.
- top - Variable in class mindustry.world.draw.DrawFlame
- top - Variable in class mindustry.world.draw.DrawTurret
- top1 - Variable in class mindustry.world.draw.DrawHeatOutput
- top1 - Variable in class mindustry.world.draw.DrawSideRegion
- top2 - Variable in class mindustry.world.draw.DrawHeatOutput
- top2 - Variable in class mindustry.world.draw.DrawSideRegion
- topHalf(TextureRegion) - Method in interface mindustry.world.blocks.Autotiler
- topInvertRegion - Variable in class mindustry.world.blocks.production.BurstDrill
- toPlans(Schematic, int, int) - Method in class mindustry.game.Schematics
-
Creates an array of build plans from a schematic's data, centered on the provided x+y coordinates.
- topRegion - Variable in class mindustry.world.blocks.defense.DirectionalForceProjector
- topRegion - Variable in class mindustry.world.blocks.defense.ForceProjector
- topRegion - Variable in class mindustry.world.blocks.defense.MendProjector
- topRegion - Variable in class mindustry.world.blocks.defense.OverdriveProjector
- topRegion - Variable in class mindustry.world.blocks.defense.Thruster
- topRegion - Variable in class mindustry.world.blocks.distribution.DirectionalUnloader
- topRegion - Variable in class mindustry.world.blocks.distribution.DuctJunction
- topRegion - Variable in class mindustry.world.blocks.distribution.DuctRouter
- topRegion - Variable in class mindustry.world.blocks.distribution.OverflowDuct
- topRegion - Variable in class mindustry.world.blocks.liquid.LiquidBlock
- topRegion - Variable in class mindustry.world.blocks.payloads.PayloadBlock
- topRegion - Variable in class mindustry.world.blocks.payloads.PayloadConveyor
- topRegion - Variable in class mindustry.world.blocks.power.LightBlock
- topRegion - Variable in class mindustry.world.blocks.power.NuclearReactor
- topRegion - Variable in class mindustry.world.blocks.production.BeamDrill
- topRegion - Variable in class mindustry.world.blocks.production.Drill
- topRegion - Variable in class mindustry.world.blocks.production.ItemIncinerator
- topRegion - Variable in class mindustry.world.blocks.production.WallCrafter
- topRegion - Variable in class mindustry.world.blocks.units.UnitCargoUnloadPoint
- topRegions - Variable in class mindustry.world.blocks.distribution.Duct
- topRegions - Variable in class mindustry.world.blocks.liquid.Conduit
- toSeq() - Method in class mindustry.type.ItemSeq
- toString() - Method in class mindustry.ai.UnitCommand
- toString() - Method in class mindustry.ai.UnitStance
- toString() - Method in class mindustry.ctype.Content
- toString() - Method in class mindustry.ctype.MappableContent
- toString() - Method in class mindustry.entities.units.BuildPlan
- toString() - Method in enum class mindustry.game.Gamemode
- toString() - Method in class mindustry.game.SectorInfo.ExportStat
- toString() - Method in class mindustry.game.SpawnGroup
- toString() - Method in class mindustry.game.Team
- toString() - Method in class mindustry.game.Teams.BlockPlan
- toString() - Method in class mindustry.game.Teams.TeamData
- toString() - Method in class mindustry.io.TypeIO.BuildingBox
- toString() - Method in class mindustry.io.TypeIO.UnitBox
- toString() - Method in enum class mindustry.logic.ConditionOp
- toString() - Method in enum class mindustry.logic.LogicOp
- toString() - Method in class mindustry.maps.Map
- toString() - Method in class mindustry.mod.ModListing
- toString() - Method in class mindustry.mod.Mods.LoadedMod
- toString() - Method in class mindustry.mod.Mods.ModMeta
- toString() - Method in enum class mindustry.net.Packets.KickReason
- toString() - Method in class mindustry.type.Item
- toString() - Method in class mindustry.type.ItemSeq
- toString() - Method in class mindustry.type.ItemStack
- toString() - Method in class mindustry.type.Liquid
- toString() - Method in class mindustry.type.LiquidStack
- toString() - Method in class mindustry.type.PayloadStack
- toString() - Method in class mindustry.type.Sector
- toString() - Method in class mindustry.type.StatusEffect
- toString() - Method in class mindustry.type.Weapon
- toString() - Method in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemEntry
- toString() - Method in class mindustry.world.blocks.power.PowerGraph
- toString() - Method in class mindustry.world.meta.Attribute
- toString() - Method in class mindustry.world.meta.Stat
- toString() - Method in class mindustry.world.meta.StatCat
- toString() - Method in class mindustry.world.modules.ItemModule
- toString() - Method in class mindustry.world.Tile
- toString(Object) - Static method in class mindustry.logic.LExecutor.PrintI
- total - Variable in class mindustry.net.Packets.StreamBegin
- total - Variable in class mindustry.net.Streamable.StreamBuilder
- total - Variable in class mindustry.type.ItemSeq
- total - Variable in class mindustry.world.modules.ItemModule
- total() - Method in class mindustry.type.PayloadSeq
- total() - Method in class mindustry.world.modules.ItemModule
- totalAmmo - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- totalCampaignItems - Enum constant in enum class mindustry.service.SStat
- totalDroneProgress - Variable in class mindustry.world.blocks.units.DroneCenter.DroneCenterBuild
- totalDroneProgress - Variable in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- totalItems - Enum constant in enum class mindustry.logic.LAccess
- totalLiquids - Enum constant in enum class mindustry.logic.LAccess
- totalPayload - Enum constant in enum class mindustry.logic.LAccess
- totalPower - Enum constant in enum class mindustry.logic.LAccess
- totalPower - Variable in class mindustry.type.ammo.PowerAmmoType
- totalProgress - Variable in class mindustry.world.blocks.defense.Radar.RadarBuild
- totalProgress - Variable in class mindustry.world.blocks.power.ImpactReactor.ImpactReactorBuild
- totalProgress - Variable in class mindustry.world.blocks.power.VariableReactor.VariableReactorBuild
- totalProgress - Variable in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- totalProgress - Variable in class mindustry.world.blocks.production.Pump.PumpBuild
- totalProgress - Variable in class mindustry.world.blocks.production.Separator.SeparatorBuild
- totalProgress - Variable in class mindustry.world.blocks.units.RepairTower.RepairTowerBuild
- totalProgress - Variable in class mindustry.world.blocks.units.UnitCargoLoader.UnitTransportSourceBuild
- totalProgress() - Method in class mindustry.world.blocks.defense.RegenProjector.RegenProjectorBuild
- totalProgress() - Method in class mindustry.world.blocks.power.ConsumeGenerator.ConsumeGeneratorBuild
- totalProgress() - Method in class mindustry.world.blocks.power.ImpactReactor.ImpactReactorBuild
- totalProgress() - Method in class mindustry.world.blocks.power.ThermalGenerator.ThermalGeneratorBuild
- totalProgress() - Method in class mindustry.world.blocks.power.VariableReactor.VariableReactorBuild
- totalProgress() - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- totalProgress() - Method in class mindustry.world.blocks.production.Pump.PumpBuild
- totalProgress() - Method in class mindustry.world.blocks.production.Separator.SeparatorBuild
- totalProgress() - Method in class mindustry.world.blocks.units.UnitCargoLoader.UnitTransportSourceBuild
- totalRadius - Variable in class mindustry.type.Planet
-
Total radius of this planet and all its children.
- totalRequirements - Variable in class mindustry.type.UnitType
- totalShots - Variable in class mindustry.entities.units.WeaponMount
-
total bullets fired from this mount
- totalShots - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- totalTime - Variable in class mindustry.world.blocks.defense.RegenProjector.RegenProjectorBuild
- totalTime - Variable in class mindustry.world.blocks.power.ConsumeGenerator.ConsumeGeneratorBuild
- totalTime - Variable in class mindustry.world.blocks.production.WallCrafter.WallCrafterBuild
- toTile(float) - Static method in class mindustry.core.World
- touchDown(float, float, int, KeyCode) - Method in class mindustry.input.DesktopInput
- touchDown(int, int, int, KeyCode) - Method in class mindustry.input.MobileInput
- touchDown(InputEvent, float, float, int, KeyCode) - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Mover
- touchDragged(InputEvent, float, float, int) - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Mover
- touched(int, int) - Method in enum class mindustry.editor.EditorTool
- touchedLine(int, int, int, int) - Method in enum class mindustry.editor.EditorTool
- touchUp(int, int, int, KeyCode) - Method in class mindustry.input.MobileInput
- touchUp(InputEvent, float, float, int, KeyCode) - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Mover
- towardsRoot - Enum constant in enum class mindustry.ui.layout.BranchTreeLayout.TreeAlignment
- toxopid - Static variable in class mindustry.content.UnitTypes
- trace - Enum constant in enum class mindustry.net.Packets.AdminAction
- TraceDialog - Class in mindustry.ui.dialogs
- TraceDialog() - Constructor for class mindustry.ui.dialogs.TraceDialog
- traceInfo(Player, Administration.TraceInfo) - Static method in class mindustry.core.NetClient
- TraceInfo(String, String, String, boolean, boolean, int, int, String[], String[]) - Constructor for class mindustry.net.Administration.TraceInfo
- traces - Variable in class mindustry.core.UI
- trackingRange - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Range at which it finds and locks on to the target, but does not shoot.
- trackingRange() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- TractorBeamBuild() - Constructor for class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- TractorBeamTurret - Class in mindustry.world.blocks.defense.turrets
- TractorBeamTurret(String) - Constructor for class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- TractorBeamTurret.TractorBeamBuild - Class in mindustry.world.blocks.defense.turrets
- Trail - Class in mindustry.graphics
- Trail(int) - Constructor for class mindustry.graphics.Trail
- trailChance - Variable in class mindustry.entities.bullet.BulletType
-
Chance of trail effect spawning on bullet per tick.
- trailColor - Variable in class mindustry.entities.bullet.BulletType
-
Color of trail behind bullet.
- trailColor - Variable in class mindustry.type.UnitType
-
override for engine trail color
- trailEffect - Variable in class mindustry.entities.bullet.BulletType
-
Trail effect that is spawned.
- trailEffect2 - Variable in class mindustry.entities.bullet.FireBulletType
- trailFade - Static variable in class mindustry.content.Fx
- trailInterp - Variable in class mindustry.entities.bullet.BulletType
-
Interpolation for trail width as function of bullet lifetime
- trailInterval - Variable in class mindustry.entities.bullet.BulletType
-
Uniform interval in which trail effect is spawned.
- trailLength - Variable in class mindustry.entities.bullet.BulletType
-
Length of trail quads.
- trailLength - Variable in class mindustry.type.UnitType
-
length of engine trail (if flying) or wave trail (if naval)
- trailMinVelocity - Variable in class mindustry.entities.bullet.BulletType
-
Min velocity required for trail effect to spawn.
- trailMult - Variable in class mindustry.entities.bullet.ArtilleryBulletType
- trailParam - Variable in class mindustry.entities.bullet.BulletType
-
Rotation/size parameter that is passed to trail.
- trailRotation - Variable in class mindustry.entities.bullet.BulletType
-
Whether the parameter passed to the trail is the bullet rotation, instead of a flat value.
- trailScl - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- trailSinMag - Variable in class mindustry.entities.bullet.BulletType
-
If trailSinMag > 0, these values are applied as a sine curve to trail width.
- trailSinScl - Variable in class mindustry.entities.bullet.BulletType
-
If trailSinMag > 0, these values are applied as a sine curve to trail width.
- trailSize - Variable in class mindustry.entities.bullet.ArtilleryBulletType
- trailSpacing - Variable in class mindustry.entities.bullet.PointBulletType
- trailSpread - Variable in class mindustry.entities.bullet.BulletType
-
Random offset of trail effect.
- trailWidth - Variable in class mindustry.entities.bullet.BulletType
-
Width of trail, if trailLength > 0
- trans(StatusEffect, StatusEffect.TransitionHandler) - Method in class mindustry.type.StatusEffect
- transferDelay - Static variable in class mindustry.ai.types.LogicAI
-
Minimum delay between item transfers.
- transferEffect - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- transferInventory(Player, Building) - Static method in class mindustry.input.InputHandler
- transferItemEffect(Item, float, float, Itemsc) - Static method in class mindustry.input.InputHandler
- transferItemTo(Unit, Item, int, float, float, Building) - Static method in class mindustry.input.InputHandler
- transferItemToUnit(Item, float, float, Itemsc) - Static method in class mindustry.input.InputHandler
- transferPower(float) - Method in class mindustry.world.blocks.power.PowerGraph
- transferRange - Static variable in class mindustry.ai.types.CargoAI
- transferState - Variable in class mindustry.ai.types.CommandAI
- transferStateLoad - Static variable in class mindustry.ai.types.CommandAI
- transferStateNone - Static variable in class mindustry.ai.types.CommandAI
- transferStateUnload - Static variable in class mindustry.ai.types.CommandAI
- transform - Variable in class mindustry.world.blocks.logic.LogicDisplay.LogicDisplayBuild
- transformCase(int, int[]) - Method in interface mindustry.world.blocks.Autotiler
-
Transforms the autotiler setting the connection and the y-scale
- transformName(String) - Method in class mindustry.core.ContentLoader
- transitionDamage - Variable in class mindustry.type.StatusEffect
-
Damage dealt upon transition to an affinity.
- transitionFrames - Variable in class mindustry.type.Item
-
Number of generated transition frames between each frame
- transitions - Variable in class mindustry.type.StatusEffect
-
Transition handler map.
- translate - Enum constant in enum class mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- translation - Variable in class mindustry.world.blocks.distribution.MassDriver
- transparentColor - Variable in class mindustry.world.blocks.distribution.Duct
- transparentColor - Variable in class mindustry.world.blocks.distribution.DuctJunction
- transport - Static variable in class mindustry.entities.TargetPriority
- transportation - Enum constant in enum class mindustry.world.meta.BlockGroup
- transportCounter - Variable in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- transportTime - Variable in class mindustry.world.blocks.distribution.ItemBridge
- treadEffect - Variable in class mindustry.type.UnitType
-
optional effect created when this tank moves
- treadFrames - Variable in class mindustry.type.UnitType
-
number of frames of movement in a tread
- treadPullOffset - Variable in class mindustry.type.UnitType
-
how much of a top part of a tread sprite is "cut off" relative to the pattern; this is corrected for
- treadRects - Variable in class mindustry.type.UnitType
-
list of treads as rectangles in IMAGE COORDINATES, relative to the center.
- treadRegion - Variable in class mindustry.type.UnitType
- treadRegions - Variable in class mindustry.type.UnitType
- tree - Static variable in class mindustry.Vars
- tree() - Method in class mindustry.entities.EntityGroup
- tree() - Method in class mindustry.game.Teams.TeamData
- TreeBlock - Class in mindustry.world.blocks.environment
- TreeBlock(String) - Constructor for class mindustry.world.blocks.environment.TreeBlock
- TreeLayout - Interface in mindustry.ui.layout
- TreeLayout.TreeNode<T extends TreeLayout.TreeNode> - Class in mindustry.ui.layout
- TreeNode() - Constructor for class mindustry.ui.layout.TreeLayout.TreeNode
- tri - Variable in class mindustry.entities.part.HaloPart
- tri(float, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- triangle - Enum constant in enum class mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- trigger(Building) - Method in class mindustry.world.consumers.Consume
-
Called when a consumption is triggered manually.
- trigger(Building) - Method in class mindustry.world.consumers.ConsumeItemDynamic
- trigger(Building) - Method in class mindustry.world.consumers.ConsumeItemExplode
- trigger(Building) - Method in class mindustry.world.consumers.ConsumeItemFilter
- trigger(Building) - Method in class mindustry.world.consumers.ConsumeItems
- trigger(Building) - Method in class mindustry.world.consumers.ConsumePayloadDynamic
- trigger(Building) - Method in class mindustry.world.consumers.ConsumePayloadFilter
- trigger(Building) - Method in class mindustry.world.consumers.ConsumePayloads
- triggered() - Method in class mindustry.world.blocks.defense.ShockMine.ShockMineBuild
- triggerMargin - Variable in class mindustry.world.blocks.defense.AutoDoor
- triLength - Variable in class mindustry.entities.part.HaloPart
- triLengthTo - Variable in class mindustry.entities.part.HaloPart
- trimDark() - Method in class mindustry.maps.generators.BasicGenerator
- tryBreakBlock(int, int) - Method in class mindustry.input.InputHandler
- tryCatchMapError(UnsafeRunnable) - Method in class mindustry.maps.Maps
-
Attempts to run the following code; catches any errors and attempts to display them in a readable way.
- tryDropItems(Building, float, float) - Method in class mindustry.input.InputHandler
- tryDropPayload() - Method in class mindustry.input.InputHandler
- tryPickupPayload() - Method in class mindustry.input.InputHandler
- tryPlace(BaseRegistry.BasePart, int, int, Team, Rand) - Static method in class mindustry.maps.generators.BaseGenerator
-
Tries to place a base part at a certain location with a certain team.
- tryPlace(BaseRegistry.BasePart, int, int, Team, Rand, Intc2) - Static method in class mindustry.maps.generators.BaseGenerator
-
Tries to place a base part at a certain location with a certain team.
- tsunami - Static variable in class mindustry.content.Blocks
- tungsten - Static variable in class mindustry.content.Items
- tungstenShot - Static variable in class mindustry.graphics.Pal
- tungstenWall - Static variable in class mindustry.content.Blocks
- tungstenWallLarge - Static variable in class mindustry.content.Blocks
- turbineCondenser - Static variable in class mindustry.content.Blocks
- turbinegenerate - Static variable in class mindustry.content.Fx
- turn() - Method in class mindustry.game.Universe
- turnDuration - Static variable in class mindustry.Vars
-
duration of time between turns in ticks
- TurnEvent() - Constructor for class mindustry.game.EventType.TurnEvent
- turnToTarget(float) - Method in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- turnToTarget(float) - Method in class mindustry.world.blocks.defense.turrets.LaserTurret.LaserTurretBuild
- turnToTarget(float) - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- turret - Enum constant in enum class mindustry.type.Category
-
Offensive turrets.
- turret - Enum constant in enum class mindustry.world.meta.BlockFlag
-
Any turret.
- turret - Static variable in class mindustry.entities.TargetPriority
- turret - Static variable in class mindustry.graphics.Layer
- Turret - Class in mindustry.world.blocks.defense.turrets
- Turret(String) - Constructor for class mindustry.world.blocks.defense.turrets.Turret
- Turret.AmmoEntry - Class in mindustry.world.blocks.defense.turrets
- Turret.BulletEntry - Class in mindustry.world.blocks.defense.turrets
- Turret.TurretBuild - Class in mindustry.world.blocks.defense.turrets
- TurretAmmoDeliverEvent() - Constructor for class mindustry.game.EventType.TurretAmmoDeliverEvent
- TurretBuild() - Constructor for class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- turretCool - Enum constant in enum class mindustry.game.EventType.Trigger
- turretHeat - Static variable in class mindustry.graphics.Layer
- turretHeat - Static variable in class mindustry.graphics.Pal
- turretHeatLayer - Variable in class mindustry.entities.part.RegionPart
- turretLayer - Variable in class mindustry.world.draw.DrawTurret
- turretRotation - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- turrets - Enum constant in enum class mindustry.world.meta.BlockGroup
- turretShading - Variable in class mindustry.entities.part.DrawPart
-
If true, turret shading is used.
- turretTree - Variable in class mindustry.game.Teams.TeamData
-
Turrets by range.
- tutorialComplete - Enum constant in enum class mindustry.game.EventType.Trigger
- tx - Variable in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile
- ty - Variable in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile
- type - Enum constant in enum class mindustry.logic.LAccess
- type - Static variable in class mindustry.core.Version
-
Build type.
- type - Variable in class mindustry.game.SpawnGroup
-
The unit type spawned
- type - Variable in class mindustry.logic.LExecutor.ControlI
- type - Variable in class mindustry.logic.LExecutor.DrawI
- type - Variable in class mindustry.logic.LExecutor.EffectI
- type - Variable in class mindustry.logic.LExecutor.FetchI
- type - Variable in class mindustry.logic.LExecutor.FlushMessageI
- type - Variable in class mindustry.logic.LExecutor.LookupI
- type - Variable in class mindustry.logic.LExecutor.MakeMarkerI
- type - Variable in class mindustry.logic.LExecutor.SenseI
- type - Variable in class mindustry.logic.LExecutor.SenseWeatherI
- type - Variable in class mindustry.logic.LExecutor.SetMarkerI
- type - Variable in class mindustry.logic.LExecutor.SetPropI
- type - Variable in class mindustry.logic.LExecutor.SetWeatherI
- type - Variable in class mindustry.logic.LExecutor.SpawnUnitI
- type - Variable in class mindustry.logic.LExecutor.UnitBindI
- type - Variable in class mindustry.logic.LExecutor.UnitControlI
- type - Variable in class mindustry.logic.LStatements.ControlStatement
- type - Variable in class mindustry.logic.LStatements.DrawStatement
- type - Variable in class mindustry.logic.LStatements.EffectStatement
- type - Variable in class mindustry.logic.LStatements.FetchStatement
- type - Variable in class mindustry.logic.LStatements.FlushMessageStatement
- type - Variable in class mindustry.logic.LStatements.LookupStatement
- type - Variable in class mindustry.logic.LStatements.MakeMarkerStatement
- type - Variable in class mindustry.logic.LStatements.SensorStatement
- type - Variable in class mindustry.logic.LStatements.SetMarkerStatement
- type - Variable in class mindustry.logic.LStatements.SetPropStatement
- type - Variable in class mindustry.logic.LStatements.SpawnUnitStatement
- type - Variable in class mindustry.logic.LStatements.UnitBindStatement
- type - Variable in class mindustry.logic.LStatements.UnitControlStatement
- type - Variable in class mindustry.net.Administration.PlayerAction
- type - Variable in class mindustry.net.Packets.StreamBegin
- type - Variable in class mindustry.net.Streamable.StreamBuilder
- type - Variable in class mindustry.type.Weather
- type() - Method in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemEntry
- type() - Method in class mindustry.world.blocks.defense.turrets.Turret.AmmoEntry
- typeColor(LVar, Color) - Static method in class mindustry.logic.LogicDialog
- typeCounts - Variable in class mindustry.game.Teams.TeamData
-
Counts for each type of unit.
- typeid_UNUSED - Enum constant in enum class mindustry.ctype.ContentType
- TypeInfo(Class<?>) - Constructor for class mindustry.editor.MapObjectivesDialog.TypeInfo
- TypeInfo(Class<?>, Type) - Constructor for class mindustry.editor.MapObjectivesDialog.TypeInfo
- TypeInfo(Class<?>, MapObjectivesDialog.TypeInfo) - Constructor for class mindustry.editor.MapObjectivesDialog.TypeInfo
-
Use with care!
- TypeInfo(Field) - Constructor for class mindustry.editor.MapObjectivesDialog.TypeInfo
- TypeIO - Class in mindustry.io
-
Class for specifying read/write methods for code generation.
- TypeIO() - Constructor for class mindustry.io.TypeIO
- TypeIO.Boxed<T> - Interface in mindustry.io
- TypeIO.BuildingBox - Class in mindustry.io
-
Represents a building that has not been resolved yet.
- TypeIO.UnitBox - Class in mindustry.io
-
Represents a unit that has not been resolved yet.
- typeLiquid() - Method in class mindustry.world.blocks.production.SolidPump.SolidPumpBuild
- typeMismatch - Enum constant in enum class mindustry.net.Packets.KickReason
- typeName() - Method in class mindustry.game.MapObjectives.MapObjective
- typeName() - Method in class mindustry.game.MapObjectives.ObjectiveMarker
- typeName(LVar) - Static method in class mindustry.logic.LogicDialog
U
- ui - Enum constant in enum class mindustry.graphics.MultiPacker.PageType
- ui - Static variable in class mindustry.Vars
- UI - Class in mindustry.core
- UI() - Constructor for class mindustry.core.UI
- uiAlpha - Variable in class mindustry.graphics.g3d.PlanetParams
-
Alpha of orbit rings and other UI elements.
- uiBus - Variable in class mindustry.audio.SoundControl
- uiDrawBegin - Enum constant in enum class mindustry.game.EventType.Trigger
- uiDrawEnd - Enum constant in enum class mindustry.game.EventType.Trigger
- uiGroup - Variable in class mindustry.input.InputHandler
- uiIcon - Variable in class mindustry.ctype.UnlockableContent
-
Icon of the content to use in UI.
- unAdminPlayer(String) - Method in class mindustry.net.Administration
-
Makes a player no longer an admin.
- unary - Variable in enum class mindustry.logic.LogicOp
- unban - Enum constant in enum class mindustry.logic.LogicRule
- unbanPlayerID(String) - Method in class mindustry.net.Administration
-
Unbans a player by ID; returns whether this player was banned in the first place.
- unbanPlayerIP(String) - Method in class mindustry.net.Administration
-
Unbans a player by IP; returns whether this player was banned in the first place.
- unbind - Enum constant in enum class mindustry.logic.LUnitControl
- unbox() - Method in interface mindustry.io.TypeIO.Boxed
- unbox() - Method in class mindustry.io.TypeIO.BuildingBox
- unbox() - Method in class mindustry.io.TypeIO.UnitBox
- unbox(Class<?>) - Static method in class mindustry.editor.MapObjectivesDialog
- uncomplete() - Method in enum class mindustry.service.Achievement
- unconv(float) - Static method in class mindustry.core.World
-
Convert from tile to world coordinates.
- under - Variable in class mindustry.entities.part.DrawPart
-
If true, the layer is overridden to be under the weapon/turret itself.
- under - Static variable in class mindustry.entities.TargetPriority
- underBullets - Variable in class mindustry.world.Block
-
if true, this block cannot be hit by bullets unless explicitly targeted.
- underflowDuct - Static variable in class mindustry.content.Blocks
- underflowGate - Static variable in class mindustry.content.Blocks
- underlineb - Static variable in class mindustry.ui.Styles
- underwater - Variable in class mindustry.entities.bullet.BulletType
-
If true, this bullet is rendered underwater.
- underwater - Static variable in class mindustry.world.meta.Env
- underwater(Runnable) - Static method in class mindustry.graphics.Drawf
- undo() - Method in class mindustry.editor.DrawOperation
- undo() - Method in class mindustry.editor.MapEditor
- undo() - Method in class mindustry.editor.OperationStack
- undoFlow(Item) - Method in class mindustry.world.modules.ItemModule
- unicodeToName(int) - Static method in class mindustry.ui.Fonts
- uniforms - Variable in class mindustry.graphics.Shaders.ShockwaveShader
- unit - Enum constant in enum class mindustry.ctype.ContentType
- unit - Enum constant in enum class mindustry.logic.FetchType
- unit - Variable in class mindustry.entities.abilities.SpawnDeathAbility
- unit - Variable in class mindustry.entities.abilities.UnitSpawnAbility
- unit - Variable in class mindustry.entities.units.AIController
- unit - Variable in class mindustry.game.EventType.BlockBuildBeginEvent
- unit - Variable in class mindustry.game.EventType.BlockBuildEndEvent
- unit - Variable in class mindustry.game.EventType.BuildRotateEvent
- unit - Variable in class mindustry.game.EventType.PayloadDropEvent
- unit - Variable in class mindustry.game.EventType.PickupEvent
- unit - Variable in class mindustry.game.EventType.UnitBulletDestroyEvent
- unit - Variable in class mindustry.game.EventType.UnitChangeEvent
- unit - Variable in class mindustry.game.EventType.UnitControlEvent
- unit - Variable in class mindustry.game.EventType.UnitCreateEvent
- unit - Variable in class mindustry.game.EventType.UnitDamageEvent
- unit - Variable in class mindustry.game.EventType.UnitDestroyEvent
- unit - Variable in class mindustry.game.EventType.UnitDrownEvent
- unit - Variable in class mindustry.game.EventType.UnitSpawnEvent
- unit - Variable in class mindustry.game.EventType.UnitUnloadEvent
- unit - Variable in class mindustry.game.MapObjectives.UnitCountObjective
- unit - Static variable in class mindustry.logic.LCategory
- unit - Variable in class mindustry.logic.LExecutor.ApplyEffectI
- unit - Variable in class mindustry.logic.LExecutor
- unit - Variable in class mindustry.logic.LStatements.ApplyStatusStatement
- unit - Variable in class mindustry.net.Administration.PlayerAction
-
valid for unit-type events only, and even in that case may be null.
- unit - Variable in class mindustry.world.blocks.defense.BuildTurret.BuildTurretBuild
- unit - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- unit - Variable in class mindustry.world.blocks.distribution.Router.RouterBuild
- unit - Variable in class mindustry.world.blocks.payloads.PayloadSource.PayloadSourceBuild
- unit - Variable in class mindustry.world.blocks.payloads.UnitPayload
- unit - Variable in class mindustry.world.blocks.units.UnitAssembler.AssemblerUnitPlan
- unit - Variable in class mindustry.world.blocks.units.UnitCargoLoader.UnitTransportSourceBuild
- unit - Variable in class mindustry.world.blocks.units.UnitFactory.UnitPlan
- unit() - Method in class mindustry.entities.units.AIController
- unit() - Method in interface mindustry.entities.units.UnitController
- unit() - Method in interface mindustry.world.blocks.ControlBlock
- unit() - Method in class mindustry.world.blocks.defense.BuildTurret.BuildTurretBuild
- unit() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- unit() - Method in class mindustry.world.blocks.distribution.Router.RouterBuild
- unit() - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- unit() - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- unit() - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- unit(int) - Method in class mindustry.core.ContentLoader
- unit(String) - Method in class mindustry.core.ContentLoader
- unit(Unit) - Method in class mindustry.entities.units.AIController
- unit(Unit) - Method in interface mindustry.entities.units.UnitController
- unit_command_assist - Enum constant in enum class mindustry.input.Binding
- unit_command_boost - Enum constant in enum class mindustry.input.Binding
- unit_command_enter_payload - Enum constant in enum class mindustry.input.Binding
- unit_command_load_blocks - Enum constant in enum class mindustry.input.Binding
- unit_command_load_units - Enum constant in enum class mindustry.input.Binding
- unit_command_loop_payload - Enum constant in enum class mindustry.input.Binding
- unit_command_mine - Enum constant in enum class mindustry.input.Binding
- unit_command_move - Enum constant in enum class mindustry.input.Binding
- unit_command_rebuild - Enum constant in enum class mindustry.input.Binding
- unit_command_repair - Enum constant in enum class mindustry.input.Binding
- unit_command_unload_payload - Enum constant in enum class mindustry.input.Binding
- unit_stance_hold_fire - Enum constant in enum class mindustry.input.Binding
- unit_stance_patrol - Enum constant in enum class mindustry.input.Binding
- unit_stance_pursue_target - Enum constant in enum class mindustry.input.Binding
- unit_stance_ram - Enum constant in enum class mindustry.input.Binding
- unit_stance_shoot - Enum constant in enum class mindustry.input.Binding
- unitAmmo - Variable in class mindustry.game.Rules
-
Whether units use and require ammo.
- unitAmount - Variable in class mindustry.game.SpawnGroup
-
Amount of enemies spawned initially, with no scaling
- UnitArmorShader() - Constructor for class mindustry.graphics.Shaders.UnitArmorShader
- unitAssemble - Static variable in class mindustry.content.Fx
- unitAssembler - Enum constant in enum class mindustry.world.meta.BlockFlag
- UnitAssembler - Class in mindustry.world.blocks.units
- UnitAssembler(String) - Constructor for class mindustry.world.blocks.units.UnitAssembler
- UnitAssembler.AssemblerUnitPlan - Class in mindustry.world.blocks.units
- UnitAssembler.UnitAssemblerBuild - Class in mindustry.world.blocks.units
- UnitAssembler.YeetData - Class in mindustry.world.blocks.units
-
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- UnitAssemblerBuild() - Constructor for class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- UnitAssemblerModule - Class in mindustry.world.blocks.units
- UnitAssemblerModule(String) - Constructor for class mindustry.world.blocks.units.UnitAssemblerModule
- UnitAssemblerModule.UnitAssemblerModuleBuild - Class in mindustry.world.blocks.units
- UnitAssemblerModuleBuild() - Constructor for class mindustry.world.blocks.units.UnitAssemblerModule.UnitAssemblerModuleBuild
- unitBack - Static variable in class mindustry.graphics.Pal
- UnitBindI() - Constructor for class mindustry.logic.LExecutor.UnitBindI
- UnitBindI(LVar) - Constructor for class mindustry.logic.LExecutor.UnitBindI
- UnitBindStatement() - Constructor for class mindustry.logic.LStatements.UnitBindStatement
- UnitBlock - Class in mindustry.world.blocks.units
- UnitBlock(String) - Constructor for class mindustry.world.blocks.units.UnitBlock
- UnitBlock.UnitBuild - Class in mindustry.world.blocks.units
- unitBlockSpawn(Tile) - Static method in class mindustry.world.blocks.units.UnitBlock
- UnitBox(int) - Constructor for class mindustry.io.TypeIO.UnitBox
- UnitBuild() - Constructor for class mindustry.world.blocks.units.UnitBlock.UnitBuild
- unitBuildingControlSelect(Unit, Building) - Static method in class mindustry.input.InputHandler
- UnitBuildShader() - Constructor for class mindustry.graphics.Shaders.UnitBuildShader
- unitBuildSpeed - Enum constant in enum class mindustry.logic.LogicRule
- unitBuildSpeed(Team) - Method in class mindustry.game.Rules
- unitBuildSpeedMultiplier - Variable in class mindustry.game.Rules.TeamRule
-
How fast unit factories build units.
- unitBuildSpeedMultiplier - Variable in class mindustry.game.Rules
-
How fast unit factories build units.
- unitBuildTime - Variable in class mindustry.world.blocks.units.UnitCargoLoader
- UnitBulletDestroyEvent() - Constructor for class mindustry.game.EventType.UnitBulletDestroyEvent
- UnitBulletDestroyEvent(Unit, Bullet) - Constructor for class mindustry.game.EventType.UnitBulletDestroyEvent
- unitCache(UnitType) - Method in class mindustry.game.Teams.TeamData
- unitCap - Enum constant in enum class mindustry.logic.LogicRule
- unitCap - Variable in class mindustry.game.Rules
-
Base unit cap.
- unitCap - Variable in class mindustry.game.Teams.TeamData
-
Current unit cap.
- unitCapDeath(Unit) - Static method in class mindustry.entities.Units
- unitCapKill - Static variable in class mindustry.content.Fx
- unitCapModifier - Variable in class mindustry.world.Block
-
How much this block affects the unit cap by.
- unitCapVariable - Variable in class mindustry.game.Rules
-
Whether cores add to unit limit
- unitCargoLoader - Static variable in class mindustry.content.Blocks
- UnitCargoLoader - Class in mindustry.world.blocks.units
- UnitCargoLoader(String) - Constructor for class mindustry.world.blocks.units.UnitCargoLoader
- UnitCargoLoader.UnitTransportSourceBuild - Class in mindustry.world.blocks.units
- unitCargoUnloadPoint - Enum constant in enum class mindustry.world.meta.BlockFlag
- unitCargoUnloadPoint - Static variable in class mindustry.content.Blocks
- UnitCargoUnloadPoint - Class in mindustry.world.blocks.units
- UnitCargoUnloadPoint(String) - Constructor for class mindustry.world.blocks.units.UnitCargoUnloadPoint
- UnitCargoUnloadPoint.UnitCargoUnloadPointBuild - Class in mindustry.world.blocks.units
- UnitCargoUnloadPointBuild() - Constructor for class mindustry.world.blocks.units.UnitCargoUnloadPoint.UnitCargoUnloadPointBuild
- UnitChangeEvent(Player, Unit) - Constructor for class mindustry.game.EventType.UnitChangeEvent
- unitClear(Player) - Static method in class mindustry.input.InputHandler
- unitCollisionRadiusScale - Static variable in class mindustry.Vars
-
scaling for unit circle collider radius, based on hitbox size
- unitCommand - Enum constant in enum class mindustry.ctype.ContentType
- unitCommand(int) - Method in class mindustry.core.ContentLoader
- unitCommand(String) - Method in class mindustry.core.ContentLoader
- UnitCommand - Class in mindustry.ai
-
Defines a pattern of behavior that an RTS-controlled unit should follow.
- UnitCommand(String, String, Func<Unit, AIController>) - Constructor for class mindustry.ai.UnitCommand
- UnitCommand(String, String, Binding, Func<Unit, AIController>) - Constructor for class mindustry.ai.UnitCommand
- unitCommandAttack - Enum constant in enum class mindustry.game.EventType.Trigger
- unitCommandChange - Enum constant in enum class mindustry.game.EventType.Trigger
- unitCommandPosition - Enum constant in enum class mindustry.game.EventType.Trigger
- unitCommands() - Method in class mindustry.core.ContentLoader
- unitConsumer - Static variable in class mindustry.world.blocks.defense.BaseShield
- unitControl - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- unitControl - Static variable in class mindustry.content.Fx
- unitControl(Player, Unit) - Static method in class mindustry.input.InputHandler
- UnitControlEvent(Player, Unit) - Constructor for class mindustry.game.EventType.UnitControlEvent
- UnitControlI() - Constructor for class mindustry.logic.LExecutor.UnitControlI
- UnitControlI(LUnitControl, LVar, LVar, LVar, LVar, LVar) - Constructor for class mindustry.logic.LExecutor.UnitControlI
- UnitController - Interface in mindustry.entities.units
- UnitControlStatement() - Constructor for class mindustry.logic.LStatements.UnitControlStatement
- unitCost - Enum constant in enum class mindustry.logic.LogicRule
- unitCost(Team) - Method in class mindustry.game.Rules
- unitCostMultiplier - Variable in class mindustry.game.Rules.TeamRule
-
Multiplier of resources that units take to build.
- unitCostMultiplier - Variable in class mindustry.game.Rules
-
Multiplier of resources that units take to build.
- unitCount - Enum constant in enum class mindustry.logic.FetchType
- unitCount - Variable in class mindustry.game.Teams.TeamData
-
Total unit count.
- UnitCountObjective() - Constructor for class mindustry.game.MapObjectives.UnitCountObjective
- UnitCountObjective(UnitType, int) - Constructor for class mindustry.game.MapObjectives.UnitCountObjective
- unitCrashDamage(Team) - Method in class mindustry.game.Rules
- unitCrashDamageMultiplier - Variable in class mindustry.game.Rules.TeamRule
-
How much damage unit crash damage deals.
- unitCrashDamageMultiplier - Variable in class mindustry.game.Rules
-
How much damage unit crash damage deals.
- UnitCreateEvent(Unit, Building) - Constructor for class mindustry.game.EventType.UnitCreateEvent
- UnitCreateEvent(Unit, Building, Unit) - Constructor for class mindustry.game.EventType.UnitCreateEvent
- unitDamage - Enum constant in enum class mindustry.logic.LogicRule
- unitDamage(Team) - Method in class mindustry.game.Rules
- UnitDamageEvent() - Constructor for class mindustry.game.EventType.UnitDamageEvent
- unitDamageMultiplier - Variable in class mindustry.game.Rules.TeamRule
-
How much damage units deal.
- unitDamageMultiplier - Variable in class mindustry.game.Rules
-
How much damage units deal.
- unitDamageScl - Variable in class mindustry.entities.bullet.EmpBulletType
- unitDeath(int) - Static method in class mindustry.entities.Units
- unitDespawn - Static variable in class mindustry.content.Fx
- unitDespawn(Unit) - Static method in class mindustry.entities.Units
- unitDestroy(int) - Static method in class mindustry.entities.Units
- UnitDestroyEvent(Unit) - Constructor for class mindustry.game.EventType.UnitDestroyEvent
- unitDrop - Static variable in class mindustry.content.Fx
- UnitDrownEvent(Unit) - Constructor for class mindustry.game.EventType.UnitDrownEvent
- unitDust - Static variable in class mindustry.content.Fx
- UnitEngine() - Constructor for class mindustry.type.UnitType.UnitEngine
- UnitEngine(float, float, float, float) - Constructor for class mindustry.type.UnitType.UnitEngine
- unitEnteredPayload(Unit, Building) - Static method in class mindustry.input.InputHandler
- unitEnvDeath(Unit) - Static method in class mindustry.entities.Units
- unitEnvKill - Static variable in class mindustry.content.Fx
- UnitFactory - Class in mindustry.world.blocks.units
- UnitFactory(String) - Constructor for class mindustry.world.blocks.units.UnitFactory
- UnitFactory.UnitFactoryBuild - Class in mindustry.world.blocks.units
- UnitFactory.UnitPlan - Class in mindustry.world.blocks.units
- UnitFactoryBuild() - Constructor for class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- unitFilter - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Filter for types of units to attack.
- unitFront - Static variable in class mindustry.graphics.Pal
- UnitGroup - Class in mindustry.ai
- UnitGroup() - Constructor for class mindustry.ai.UnitGroup
- unitHealth - Enum constant in enum class mindustry.logic.LogicRule
- unitHealth(Team) - Method in class mindustry.game.Rules
- unitHealthMultiplier - Variable in class mindustry.game.Rules.TeamRule
-
How much health units start with.
- unitHealthMultiplier - Variable in class mindustry.game.Rules
-
How much health units start with.
- unitHeight() - Method in class mindustry.core.World
- unitIDs - Variable in class mindustry.net.Administration.PlayerAction
-
valid only for command unit events
- unitLand - Static variable in class mindustry.content.Fx
- unitLandSmall - Static variable in class mindustry.content.Fx
- unitLaserOpacity - Static variable in class mindustry.core.Renderer
-
These are global variables, for headless access.
- UnitLocateI() - Constructor for class mindustry.logic.LExecutor.UnitLocateI
- UnitLocateI(LLocate, BlockFlag, LVar, LVar, LVar, LVar, LVar, LVar) - Constructor for class mindustry.logic.LExecutor.UnitLocateI
- UnitLocateStatement() - Constructor for class mindustry.logic.LStatements.UnitLocateStatement
- unitMap - Static variable in class mindustry.io.versions.LegacyIO
-
Maps old unit names to new ones.
- unitMineSpeed - Enum constant in enum class mindustry.logic.LogicRule
- unitMineSpeed(Team) - Method in class mindustry.game.Rules
- unitMineSpeedMultiplier - Variable in class mindustry.game.Rules.TeamRule
-
How fast units can mine.
- unitMineSpeedMultiplier - Variable in class mindustry.game.Rules
-
How fast units can mine.
- unitMoveBreakable - Variable in class mindustry.world.Block
-
if true, this block will be broken by certain units stepping/moving over it
- unitOn(Unit) - Method in class mindustry.world.blocks.defense.ShockMine.ShockMineBuild
- unitOn(Unit) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- unitOn(Unit) - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- UnitPayload - Class in mindustry.world.blocks.payloads
- UnitPayload(Unit) - Constructor for class mindustry.world.blocks.payloads.UnitPayload
- unitPayloadsExplode - Variable in class mindustry.game.Rules
-
If true, units' payloads are destroy()ed when the unit is destroyed.
- unitPayloadUpdate - Variable in class mindustry.game.Rules
-
EXPERIMENTAL! If true, blocks will update in units and share power.
- unitPickup - Static variable in class mindustry.content.Fx
- UnitPlan(UnitType, float, ItemStack[]) - Constructor for class mindustry.world.blocks.units.UnitFactory.UnitPlan
- UnitRadarStatement() - Constructor for class mindustry.logic.LStatements.UnitRadarStatement
- unitRepairTower - Static variable in class mindustry.content.Blocks
- units - Enum constant in enum class mindustry.type.Category
-
Blocks that create units.
- units - Enum constant in enum class mindustry.world.meta.BlockGroup
- units - Variable in class mindustry.ai.UnitGroup
- units - Variable in class mindustry.game.Teams.TeamData
-
Units of this team.
- units - Static variable in class mindustry.world.blocks.defense.AutoDoor
- units - Variable in class mindustry.world.blocks.units.DroneCenter.DroneCenterBuild
- units - Variable in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- units() - Method in class mindustry.core.ContentLoader
- Units - Class in mindustry.entities
-
Utility class for unit and team interactions.
- Units() - Constructor for class mindustry.entities.Units
- Units.BuildingPriorityf - Interface in mindustry.entities
- Units.Sortf - Interface in mindustry.entities
- unitsBuilt - Enum constant in enum class mindustry.service.SStat
- unitsByType - Variable in class mindustry.game.Teams.TeamData
-
Units of this team by type.
- unitScaling - Variable in class mindustry.game.SpawnGroup
-
How many waves need to pass before the amount of units spawned increases by 1
- unitsCreated - Variable in class mindustry.game.GameStats
-
Total units created by any means.
- unitsDestroyed - Enum constant in enum class mindustry.service.SStat
- unitSelectControl - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- unitShieldBreak - Static variable in class mindustry.content.Fx
- unitSize - Variable in class mindustry.editor.MapObjectivesCanvas
- unitSort - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Function for choosing which unit to target.
- UnitSorts - Class in mindustry.entities
- UnitSorts() - Constructor for class mindustry.entities.UnitSorts
- unitSpawn - Static variable in class mindustry.content.Fx
- UnitSpawnAbility - Class in mindustry.entities.abilities
- UnitSpawnAbility() - Constructor for class mindustry.entities.abilities.UnitSpawnAbility
- UnitSpawnAbility(UnitType, float, float, float) - Constructor for class mindustry.entities.abilities.UnitSpawnAbility
- UnitSpawnEvent(Unit) - Constructor for class mindustry.game.EventType.UnitSpawnEvent
- unitSpirit - Static variable in class mindustry.content.Fx
- unitsSpawned - Variable in class mindustry.world.blocks.units.DroneCenter
- unitStance - Enum constant in enum class mindustry.ctype.ContentType
- unitStance(int) - Method in class mindustry.core.ContentLoader
- unitStance(String) - Method in class mindustry.core.ContentLoader
- UnitStance - Class in mindustry.ai
- UnitStance(String, String, Binding) - Constructor for class mindustry.ai.UnitStance
- unitStances() - Method in class mindustry.core.ContentLoader
- unitTapped - Variable in class mindustry.input.MobileInput
-
Unit last tapped, or null if last tap was not on a unit.
- UnitTetherBlock - Interface in mindustry.world.blocks
- unitTetherBlockSpawned(Tile, int) - Static method in class mindustry.world.blocks.units.UnitCargoLoader
- unitTimeouts - Static variable in class mindustry.logic.LExecutor
- UnitTransportSourceBuild() - Constructor for class mindustry.world.blocks.units.UnitCargoLoader.UnitTransportSourceBuild
- unitTree - Variable in class mindustry.game.Teams.TeamData
-
Quadtree for units of this team.
- unitType - Variable in class mindustry.world.blocks.defense.BuildTurret
- unitType - Variable in class mindustry.world.blocks.storage.CoreBlock
- unitType - Variable in class mindustry.world.blocks.units.UnitCargoLoader
- unitType - Static variable in class mindustry.world.meta.Stat
- UnitType - Class in mindustry.type
- UnitType(String) - Constructor for class mindustry.type.UnitType
- UnitType.UnitEngine - Class in mindustry.type
- UnitTypes - Class in mindustry.content
- UnitTypes() - Constructor for class mindustry.content.UnitTypes
- unitTypesBuilt - Enum constant in enum class mindustry.service.SStat
- UnitUnloadEvent(Unit) - Constructor for class mindustry.game.EventType.UnitUnloadEvent
- unitWhitelist - Variable in class mindustry.game.Rules
-
If true, bannedUnits becomes a whitelist.
- unitWidth() - Method in class mindustry.core.World
- unitWreck - Static variable in class mindustry.content.Fx
- universe - Static variable in class mindustry.Vars
- Universe - Class in mindustry.game
-
Updates and handles state of the campaign universe.
- Universe() - Constructor for class mindustry.game.Universe
- universeDraw - Enum constant in enum class mindustry.game.EventType.Trigger
- universeDrawBegin - Enum constant in enum class mindustry.game.EventType.Trigger
- universeDrawEnd - Enum constant in enum class mindustry.game.EventType.Trigger
- unknown - Static variable in class mindustry.logic.LCategory
- unlit - Static variable in class mindustry.graphics.Shaders
- unloadable - Variable in class mindustry.world.Block
-
whether unloaders work on this block
- unloadCursor - Variable in class mindustry.core.UI
- unloadEffect - Variable in class mindustry.world.blocks.distribution.StackConveyor
- unloader - Static variable in class mindustry.content.Blocks
- Unloader - Class in mindustry.world.blocks.storage
- Unloader(String) - Constructor for class mindustry.world.blocks.storage.Unloader
- Unloader.ContainerStat - Class in mindustry.world.blocks.storage
- Unloader.UnloaderBuild - Class in mindustry.world.blocks.storage
- UnloaderBuild() - Constructor for class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- unloading - Variable in class mindustry.world.blocks.distribution.StackRouter.StackRouterBuild
- unloadItem - Variable in class mindustry.world.blocks.distribution.DirectionalUnloader.DirectionalUnloaderBuild
- unloadPayloadCommand - Static variable in class mindustry.ai.UnitCommand
- unloadPayloads() - Method in class mindustry.entities.units.AIController
- unloadTarget - Variable in class mindustry.ai.types.CargoAI
- unloadTimer - Variable in class mindustry.world.blocks.distribution.DirectionalUnloader.DirectionalUnloaderBuild
- unloadTimer - Variable in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- unlock() - Method in class mindustry.ctype.UnlockableContent
-
Makes this piece of content unlocked; if it already unlocked, nothing happens.
- UnlockableContent - Class in mindustry.ctype
-
Base interface for an unlockable content type.
- UnlockableContent(String) - Constructor for class mindustry.ctype.UnlockableContent
- unlocked - Variable in class mindustry.ctype.UnlockableContent
-
Unlock state.
- unlocked() - Method in class mindustry.ctype.UnlockableContent
- unlocked() - Method in class mindustry.type.Sector
- unlockedHost() - Method in class mindustry.ctype.UnlockableContent
- unlockedNow() - Method in class mindustry.ctype.UnlockableContent
- unlockedNowHost() - Method in class mindustry.ctype.UnlockableContent
- unlockedOnLand - Variable in class mindustry.type.Planet
-
Content (usually planet-specific) that is unlocked upon landing here.
- UnlockEvent(UnlockableContent) - Constructor for class mindustry.game.EventType.UnlockEvent
- unmoving - Static variable in class mindustry.content.StatusEffects
- unreachableBuildings - Variable in class mindustry.ai.types.CommandAI
-
All encountered unreachable buildings of this AI.
- unregisterCore(CoreBlock.CoreBuild) - Method in class mindustry.game.Teams
- unstableSpeed - Variable in class mindustry.world.blocks.power.VariableReactor
-
How quickly instability moves towards 1, per frame.
- unsupported - Enum constant in enum class mindustry.mod.Mods.ModState
- unwhitelist(String) - Method in class mindustry.net.Administration
- update - Enum constant in enum class mindustry.core.PerfCounter
- update - Enum constant in enum class mindustry.game.EventType.Trigger
- update - Variable in class mindustry.world.Block
-
whether this block has a tile entity that updates
- update - Variable in class mindustry.world.consumers.Consume
-
If false, this consumer will still be checked, but it will need to updated manually.
- update() - Method in class mindustry.ai.BaseBuilderAI
- update() - Method in class mindustry.ai.RtsAI
- update() - Method in class mindustry.async.PhysicsProcess.PhysicsWorld
- update() - Method in class mindustry.audio.SoundControl
-
Update and play the right music track.
- update() - Method in class mindustry.ClientLauncher
- update() - Method in class mindustry.core.Control
- update() - Method in class mindustry.core.Logic
- update() - Method in class mindustry.core.NetClient
- update() - Method in class mindustry.core.NetServer
- update() - Method in class mindustry.core.Renderer
- update() - Method in class mindustry.core.UI
- update() - Method in class mindustry.entities.EntityGroup
- update() - Method in class mindustry.game.AttackIndicators
- update() - Method in class mindustry.game.FogControl
- update() - Method in class mindustry.game.MapObjectives.BuildCountObjective
- update() - Method in class mindustry.game.MapObjectives.CommandModeObjective
- update() - Method in class mindustry.game.MapObjectives.CoreItemObjective
- update() - Method in class mindustry.game.MapObjectives.DestroyBlockObjective
- update() - Method in class mindustry.game.MapObjectives.DestroyBlocksObjective
- update() - Method in class mindustry.game.MapObjectives.DestroyCoreObjective
- update() - Method in class mindustry.game.MapObjectives.DestroyUnitsObjective
- update() - Method in class mindustry.game.MapObjectives.FlagObjective
- update() - Method in class mindustry.game.MapObjectives.ItemObjective
- update() - Method in class mindustry.game.MapObjectives.MapObjective
- update() - Method in class mindustry.game.MapObjectives.ProduceObjective
- update() - Method in class mindustry.game.MapObjectives.ResearchObjective
- update() - Method in class mindustry.game.MapObjectives.TimerObjective
- update() - Method in class mindustry.game.MapObjectives.UnitCountObjective
- update() - Method in class mindustry.game.MapObjectives
-
Updates all objectives this executor contains.
- update() - Method in class mindustry.game.Saves
- update() - Method in class mindustry.game.SectorInfo
-
Update averages of various stats, updates some special sector logic.
- update() - Method in class mindustry.game.Universe
-
Update planet rotations, global time and relevant state.
- update() - Method in class mindustry.graphics.MinimapRenderer
- update() - Method in class mindustry.input.DesktopInput
- update() - Method in class mindustry.input.InputHandler
- update() - Method in class mindustry.input.MobileInput
- update() - Method in class mindustry.logic.GlobalVars
-
Updates global time and other state variables.
- update() - Method in class mindustry.world.blocks.power.PowerGraph
- update(boolean) - Method in class mindustry.world.consumers.Consume
- update(float, float) - Method in class mindustry.graphics.Trail
-
Adds a new point to the trail at intervals.
- update(float, float, boolean) - Method in class mindustry.audio.SoundLoop
- update(float, float, boolean, float) - Method in class mindustry.audio.SoundLoop
- update(float, float, float) - Method in class mindustry.graphics.Trail
-
Adds a new point to the trail at intervals.
- update(Building) - Method in class mindustry.world.consumers.Consume
- update(Building) - Method in class mindustry.world.consumers.ConsumeItemExplode
- update(Building) - Method in class mindustry.world.consumers.ConsumeItemFilter
- update(Building) - Method in class mindustry.world.consumers.ConsumeLiquid
- update(Building) - Method in class mindustry.world.consumers.ConsumeLiquidFilter
- update(Building) - Method in class mindustry.world.consumers.ConsumeLiquids
- update(Building) - Method in class mindustry.world.consumers.ConsumeLiquidsDynamic
- update(Bullet) - Method in class mindustry.entities.bullet.ArtilleryBulletType
- update(Bullet) - Method in class mindustry.entities.bullet.BulletType
- update(Bullet) - Method in class mindustry.entities.bullet.ContinuousBulletType
- update(Bullet) - Method in class mindustry.entities.bullet.FireBulletType
- update(Bullet) - Method in class mindustry.entities.bullet.FlakBulletType
- update(Bullet) - Method in class mindustry.entities.bullet.InterceptorBulletType
- update(Bullet) - Method in class mindustry.entities.bullet.LiquidBulletType
- update(Bullet) - Method in class mindustry.entities.bullet.MassDriverBolt
- update(Bullet) - Method in class mindustry.entities.bullet.PointLaserBulletType
- update(Puddle) - Method in class mindustry.type.CellLiquid
- update(Puddle) - Method in class mindustry.type.Liquid
-
Runs when puddles update.
- update(Unit) - Method in class mindustry.entities.abilities.Ability
- update(Unit) - Method in class mindustry.entities.abilities.ArmorPlateAbility
- update(Unit) - Method in class mindustry.entities.abilities.EnergyFieldAbility
- update(Unit) - Method in class mindustry.entities.abilities.ForceFieldAbility
- update(Unit) - Method in class mindustry.entities.abilities.LiquidRegenAbility
- update(Unit) - Method in class mindustry.entities.abilities.MoveEffectAbility
- update(Unit) - Method in class mindustry.entities.abilities.MoveLightningAbility
- update(Unit) - Method in class mindustry.entities.abilities.RegenAbility
- update(Unit) - Method in class mindustry.entities.abilities.RepairFieldAbility
- update(Unit) - Method in class mindustry.entities.abilities.ShieldArcAbility
- update(Unit) - Method in class mindustry.entities.abilities.ShieldRegenFieldAbility
- update(Unit) - Method in class mindustry.entities.abilities.StatusFieldAbility
- update(Unit) - Method in class mindustry.entities.abilities.SuppressionFieldAbility
- update(Unit) - Method in class mindustry.entities.abilities.UnitSpawnAbility
- update(Unit) - Method in class mindustry.type.UnitType
- update(Unit, float) - Method in class mindustry.type.StatusEffect
-
Runs every tick on the affected unit while time is greater than 0.
- update(Unit, WeaponMount) - Method in class mindustry.type.Weapon
- update(Unit, WeaponMount) - Method in class mindustry.type.weapons.BuildWeapon
- update(Unit, WeaponMount) - Method in class mindustry.type.weapons.MineWeapon
- update(Unit, WeaponMount) - Method in class mindustry.type.weapons.RepairBeamWeapon
- update(Unit, Building) - Method in class mindustry.world.blocks.payloads.BuildPayload
- update(Unit, Building) - Method in interface mindustry.world.blocks.payloads.Payload
-
update this payload inside a container unit or building.
- update(Unit, Building) - Method in class mindustry.world.blocks.payloads.UnitPayload
- update(WeatherState) - Method in class mindustry.type.weather.ParticleWeather
- update(WeatherState) - Method in class mindustry.type.Weather
- update(Tile) - Method in class mindustry.graphics.MinimapRenderer
- updateActive(Team) - Method in class mindustry.game.Teams
- updateAddress(int) - Method in class mindustry.logic.LCanvas.StatementElem
- updateAll() - Method in class mindustry.editor.MapRenderer
- updateAll() - Method in class mindustry.graphics.MinimapRenderer
- updateAllDarkness() - Method in class mindustry.core.Renderer
- updateBaseCoverage() - Method in class mindustry.type.Planet
-
Updates wave coverage of bases.
- updateBullet(Turret.BulletEntry) - Method in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- updateBulletInterval(Bullet) - Method in class mindustry.entities.bullet.BulletType
- updateBulletInterval(Bullet) - Method in class mindustry.entities.bullet.PointLaserBulletType
- updateChained() - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- updateChat() - Method in class mindustry.ui.fragments.ChatFragment
- updateChat() - Method in class mindustry.ui.fragments.ConsoleFragment
- updateClipRadius(float) - Method in class mindustry.world.Block
- updateCode(String) - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- updateCode(String, boolean, Cons<LAssembler>) - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- updateConsumers - Variable in class mindustry.world.Block
-
Array of consumers used by this block.
- updateCooling() - Method in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- updateCooling() - Method in class mindustry.world.blocks.defense.turrets.LaserTurret.LaserTurretBuild
- updateCooling() - Method in class mindustry.world.blocks.defense.turrets.ReloadTurret.ReloadTurretBuild
- updateCount(UnitType, int) - Method in class mindustry.game.Teams.TeamData
- updateCursor() - Method in class mindustry.ui.fragments.ChatFragment
- updateDarkness() - Method in class mindustry.graphics.BlockRenderer
- updateDirections() - Method in class mindustry.world.blocks.power.BeamNode.BeamNodeBuild
- updateEditorOnChange - Static variable in class mindustry.Vars
-
for map generator dialog
- updateEffect - Variable in class mindustry.world.blocks.production.Drill
-
Effect randomly played while drilling.
- updateEffect - Variable in class mindustry.world.blocks.production.GenericCrafter
- updateEffect - Variable in class mindustry.world.blocks.production.SolidPump
- updateEffect - Variable in class mindustry.world.blocks.production.WallCrafter
-
Effect randomly played while drilling.
- updateEffect(WeatherState) - Method in class mindustry.type.Weather
- updateEffectChance - Variable in class mindustry.world.blocks.production.Drill
-
Chance the update effect will appear.
- updateEffectChance - Variable in class mindustry.world.blocks.production.GenericCrafter
- updateEffectChance - Variable in class mindustry.world.blocks.production.SolidPump
- updateEffectChance - Variable in class mindustry.world.blocks.production.WallCrafter
- updateEffectSpread - Variable in class mindustry.world.blocks.production.GenericCrafter
- updateEfficiencyMultiplier() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- updateEfficiencyMultiplier() - Method in class mindustry.world.blocks.power.ConsumeGenerator.ConsumeGeneratorBuild
- updateEfficiencyMultiplier() - Method in class mindustry.world.blocks.power.VariableReactor.VariableReactorBuild
- updateFacing() - Method in class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- updateFlow() - Method in class mindustry.world.modules.ItemModule
- updateFlow() - Method in class mindustry.world.modules.LiquidModule
- updateGameOver(Team) - Static method in class mindustry.core.Logic
- updateGlobal() - Method in class mindustry.game.Universe
-
Update regardless of whether the player is in the campaign.
- updateHeat() - Method in class mindustry.world.blocks.heat.HeatConductor.HeatConductorBuild
- updateHoming(Bullet) - Method in class mindustry.entities.bullet.BulletType
- updateId - Variable in class mindustry.core.GameState
-
Continuously ticks up every non-paused update.
- updateInUnits - Variable in class mindustry.world.Block
-
if true, this block updates when it's a payload in a unit.
- updateJumpHeights - Variable in class mindustry.logic.LCanvas.DragLayout
- updateLasers() - Method in class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- updateLaunch() - Method in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- updateLaunch() - Method in interface mindustry.world.blocks.LaunchAnimator
- updateLaunch() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- updateLaunchResources(ItemSeq) - Method in class mindustry.game.Universe
- updateLighting - Variable in class mindustry.type.Planet
-
If true, a day/night cycle is simulated.
- updateLine(int, int) - Method in class mindustry.input.InputHandler
- updateLine(int, int, int, int) - Method in class mindustry.input.InputHandler
- updateLoadout(CoreBlock) - Method in class mindustry.game.Universe
-
Updates selected loadout for future deployment.
- updateLoadout(CoreBlock, Schematic) - Method in class mindustry.game.Universe
-
Updates selected loadout for future deployment.
- updateLobby() - Method in interface mindustry.core.Platform
-
Steam: Update lobby visibility.
- updateLoops() - Method in class mindustry.audio.SoundControl
- updateMarker(int, LMarkerControl, double, double, double) - Static method in class mindustry.logic.LExecutor
- updateMarkerText(int, LMarkerControl, boolean, String) - Static method in class mindustry.logic.LExecutor
- updateMarkerTexture(int, String) - Static method in class mindustry.logic.LExecutor
- updateModules(UnitAssemblerModule.UnitAssemblerModuleBuild) - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- updateMovement() - Method in class mindustry.ai.types.AssemblerAI
- updateMovement() - Method in class mindustry.ai.types.BuilderAI
- updateMovement() - Method in class mindustry.ai.types.CargoAI
- updateMovement() - Method in class mindustry.ai.types.DefenderAI
- updateMovement() - Method in class mindustry.ai.types.FlyingAI
- updateMovement() - Method in class mindustry.ai.types.FlyingFollowAI
- updateMovement() - Method in class mindustry.ai.types.GroundAI
- updateMovement() - Method in class mindustry.ai.types.HugAI
- updateMovement() - Method in class mindustry.ai.types.LogicAI
- updateMovement() - Method in class mindustry.ai.types.MinerAI
- updateMovement() - Method in class mindustry.ai.types.MissileAI
- updateMovement() - Method in class mindustry.ai.types.RepairAI
- updateMovement() - Method in class mindustry.entities.units.AIController
- updateMovement(Unit) - Method in class mindustry.input.DesktopInput
- updateMovement(Unit) - Method in class mindustry.input.MobileInput
- updateNetSeconds(int) - Method in class mindustry.game.Universe
- updatePayload() - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- updatePayload() - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- updatePayload() - Method in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- updatePayload(Unit, Unit, Building) - Method in class mindustry.type.UnitType
- updatePhysics() - Method in class mindustry.entities.EntityGroup
- updatePhysics(EntityGroup<T>) - Method in class mindustry.entities.EntityCollisions
- updatePlayerJoined(String, String, String) - Method in class mindustry.net.Administration
-
Call when a player joins to update their information here.
- updatePoint(int, int) - Method in class mindustry.editor.MapRenderer
- updateRaycast(int, Vec2) - Method in class mindustry.ai.UnitGroup
- updateReload() - Method in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- updateReload() - Method in class mindustry.world.blocks.defense.turrets.LaserTurret.LaserTurretBuild
- updateReload() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- updateRender(Tile) - Method in class mindustry.world.blocks.environment.Floor
- updateRender(Tile) - Method in class mindustry.world.blocks.environment.SteamVent
- updateRenderer() - Method in class mindustry.editor.MapEditor
- UpdateRenderState(Tile, Floor) - Constructor for class mindustry.world.blocks.environment.Floor.UpdateRenderState
- updateRPC() - Method in interface mindustry.core.Platform
-
Update discord RPC.
- updateShadow(Building) - Method in class mindustry.graphics.BlockRenderer
- updateShooting() - Method in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- updateShooting() - Method in class mindustry.world.blocks.defense.turrets.LaserTurret.LaserTurretBuild
- updateShooting() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- updateSingleTile(Tile) - Method in class mindustry.ai.ControlPathfinder
- updateState() - Method in class mindustry.input.DesktopInput
- updateState() - Method in class mindustry.input.InputHandler
- updateState() - Method in class mindustry.input.MobileInput
- updateTableAlign(Table) - Method in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- updateTargeting() - Method in class mindustry.ai.types.DefenderAI
- updateTargeting() - Method in class mindustry.ai.types.RepairAI
- updateTargeting() - Method in class mindustry.entities.units.AIController
- updateTargetPositions() - Method in class mindustry.ai.Pathfinder.Flowfield
- updateTargets() - Method in class mindustry.world.blocks.defense.RegenProjector.RegenProjectorBuild
- updateTeamStats() - Method in class mindustry.game.Teams
- updateTexture() - Method in class mindustry.world.blocks.logic.CanvasBlock.CanvasBuild
- updateTile() - Method in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- updateTile() - Method in class mindustry.world.blocks.campaign.LandingPad.LandingPadBuild
- updateTile() - Method in class mindustry.world.blocks.campaign.LaunchPad.LaunchPadBuild
- updateTile() - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- updateTile() - Method in class mindustry.world.blocks.defense.AutoDoor.AutoDoorBuild
- updateTile() - Method in class mindustry.world.blocks.defense.BaseShield.BaseShieldBuild
- updateTile() - Method in class mindustry.world.blocks.defense.BuildTurret.BuildTurretBuild
- updateTile() - Method in class mindustry.world.blocks.defense.DirectionalForceProjector.DirectionalForceProjectorBuild
- updateTile() - Method in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- updateTile() - Method in class mindustry.world.blocks.defense.MendProjector.MendBuild
- updateTile() - Method in class mindustry.world.blocks.defense.OverdriveProjector.OverdriveBuild
- updateTile() - Method in class mindustry.world.blocks.defense.Radar.RadarBuild
- updateTile() - Method in class mindustry.world.blocks.defense.RegenProjector.RegenProjectorBuild
- updateTile() - Method in class mindustry.world.blocks.defense.ShieldWall.ShieldWallBuild
- updateTile() - Method in class mindustry.world.blocks.defense.ShockwaveTower.ShockwaveTowerBuild
- updateTile() - Method in class mindustry.world.blocks.defense.turrets.ContinuousLiquidTurret.ContinuousLiquidTurretBuild
- updateTile() - Method in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- updateTile() - Method in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild
- updateTile() - Method in class mindustry.world.blocks.defense.turrets.LaserTurret.LaserTurretBuild
- updateTile() - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret.LiquidTurretBuild
- updateTile() - Method in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret.PayloadTurretBuild
- updateTile() - Method in class mindustry.world.blocks.defense.turrets.PointDefenseTurret.PointDefenseBuild
- updateTile() - Method in class mindustry.world.blocks.defense.turrets.PowerTurret.PowerTurretBuild
- updateTile() - Method in class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- updateTile() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- updateTile() - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- updateTile() - Method in class mindustry.world.blocks.distribution.DirectionalUnloader.DirectionalUnloaderBuild
- updateTile() - Method in class mindustry.world.blocks.distribution.DirectionLiquidBridge.DuctBridgeBuild
- updateTile() - Method in class mindustry.world.blocks.distribution.Duct.DuctBuild
- updateTile() - Method in class mindustry.world.blocks.distribution.DuctBridge.DuctBridgeBuild
- updateTile() - Method in class mindustry.world.blocks.distribution.DuctJunction.DuctJunctionBuild
- updateTile() - Method in class mindustry.world.blocks.distribution.DuctRouter.DuctRouterBuild
- updateTile() - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- updateTile() - Method in class mindustry.world.blocks.distribution.Junction.JunctionBuild
- updateTile() - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- updateTile() - Method in class mindustry.world.blocks.distribution.OverflowDuct.OverflowDuctBuild
- updateTile() - Method in class mindustry.world.blocks.distribution.Router.RouterBuild
- updateTile() - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- updateTile() - Method in class mindustry.world.blocks.distribution.StackRouter.StackRouterBuild
- updateTile() - Method in class mindustry.world.blocks.heat.HeatConductor.HeatConductorBuild
- updateTile() - Method in class mindustry.world.blocks.heat.HeatProducer.HeatProducerBuild
- updateTile() - Method in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- updateTile() - Method in class mindustry.world.blocks.liquid.LiquidRouter.LiquidRouterBuild
- updateTile() - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- updateTile() - Method in class mindustry.world.blocks.payloads.BlockProducer.BlockProducerBuild
- updateTile() - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- updateTile() - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- updateTile() - Method in class mindustry.world.blocks.payloads.PayloadDeconstructor.PayloadDeconstructorBuild
- updateTile() - Method in class mindustry.world.blocks.payloads.PayloadLoader.PayloadLoaderBuild
- updateTile() - Method in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- updateTile() - Method in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- updateTile() - Method in class mindustry.world.blocks.payloads.PayloadSource.PayloadSourceBuild
- updateTile() - Method in class mindustry.world.blocks.payloads.PayloadUnloader.PayloadUnloaderBuild
- updateTile() - Method in class mindustry.world.blocks.payloads.PayloadVoid.PayloadVoidBuild
- updateTile() - Method in class mindustry.world.blocks.power.BeamNode.BeamNodeBuild
- updateTile() - Method in class mindustry.world.blocks.power.ConsumeGenerator.ConsumeGeneratorBuild
- updateTile() - Method in class mindustry.world.blocks.power.HeaterGenerator.HeaterGeneratorBuild
- updateTile() - Method in class mindustry.world.blocks.power.ImpactReactor.ImpactReactorBuild
- updateTile() - Method in class mindustry.world.blocks.power.LightBlock.LightBuild
- updateTile() - Method in class mindustry.world.blocks.power.LongPowerNode.LongPowerNodeBuild
- updateTile() - Method in class mindustry.world.blocks.power.NuclearReactor.NuclearReactorBuild
- updateTile() - Method in class mindustry.world.blocks.power.PowerDiode.PowerDiodeBuild
- updateTile() - Method in class mindustry.world.blocks.power.SolarGenerator.SolarGeneratorBuild
- updateTile() - Method in class mindustry.world.blocks.power.ThermalGenerator.ThermalGeneratorBuild
- updateTile() - Method in class mindustry.world.blocks.power.VariableReactor.VariableReactorBuild
- updateTile() - Method in class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- updateTile() - Method in class mindustry.world.blocks.production.BurstDrill.BurstDrillBuild
- updateTile() - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- updateTile() - Method in class mindustry.world.blocks.production.Fracker.FrackerBuild
- updateTile() - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- updateTile() - Method in class mindustry.world.blocks.production.HeatCrafter.HeatCrafterBuild
- updateTile() - Method in class mindustry.world.blocks.production.Incinerator.IncineratorBuild
- updateTile() - Method in class mindustry.world.blocks.production.ItemIncinerator.ItemIncineratorBuild
- updateTile() - Method in class mindustry.world.blocks.production.Pump.PumpBuild
- updateTile() - Method in class mindustry.world.blocks.production.Separator.SeparatorBuild
- updateTile() - Method in class mindustry.world.blocks.production.SolidPump.SolidPumpBuild
- updateTile() - Method in class mindustry.world.blocks.production.WallCrafter.WallCrafterBuild
- updateTile() - Method in class mindustry.world.blocks.sandbox.ItemSource.ItemSourceBuild
- updateTile() - Method in class mindustry.world.blocks.sandbox.LiquidSource.LiquidSourceBuild
- updateTile() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- updateTile() - Method in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- updateTile() - Method in class mindustry.world.blocks.units.DroneCenter.DroneCenterBuild
- updateTile() - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- updateTile() - Method in class mindustry.world.blocks.units.RepairTower.RepairTowerBuild
- updateTile() - Method in class mindustry.world.blocks.units.RepairTurret.RepairPointBuild
- updateTile() - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- updateTile() - Method in class mindustry.world.blocks.units.UnitAssemblerModule.UnitAssemblerModuleBuild
- updateTile() - Method in class mindustry.world.blocks.units.UnitCargoLoader.UnitTransportSourceBuild
- updateTile() - Method in class mindustry.world.blocks.units.UnitCargoUnloadPoint.UnitCargoUnloadPointBuild
- updateTile() - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- updateTile(Tile) - Method in class mindustry.ai.ControlPathfinder
- updateTile(Tile) - Method in class mindustry.ai.Pathfinder
-
Update a tile in the internal pathfinding grid.
- updateTimers() - Method in class mindustry.world.blocks.campaign.LandingPad.LandingPadBuild
- updateTotalRadius() - Method in class mindustry.type.Planet
- updateTrail(Bullet) - Method in class mindustry.entities.bullet.BulletType
- updateTrail(Bullet) - Method in class mindustry.entities.bullet.PointLaserBulletType
- updateTrailEffects(Bullet) - Method in class mindustry.entities.bullet.BulletType
- updateTrailEffects(Bullet) - Method in class mindustry.entities.bullet.PointLaserBulletType
- updateTransport(Building) - Method in class mindustry.world.blocks.distribution.BufferedItemBridge.BufferedItemBridgeBuild
- updateTransport(Building) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- updateTransport(Building) - Method in class mindustry.world.blocks.liquid.LiquidBridge.LiquidBridgeBuild
- updateUnit() - Method in class mindustry.ai.types.BoostAI
- updateUnit() - Method in class mindustry.ai.types.CommandAI
- updateUnit() - Method in class mindustry.ai.types.SuicideAI
- updateUnit() - Method in class mindustry.entities.units.AIController
- updateUnit() - Method in interface mindustry.entities.units.UnitController
- updateUnit() - Method in class mindustry.world.blocks.units.DroneCenter.EffectDroneAI
- updateUnitArray() - Method in class mindustry.graphics.MinimapRenderer
- updateVisuals() - Method in class mindustry.ai.types.FlyingFollowAI
- updateVisuals() - Method in class mindustry.entities.units.AIController
- updateWeapons() - Method in class mindustry.entities.units.AIController
- updateWeather() - Method in class mindustry.core.Logic
- updateWeaving(Bullet) - Method in class mindustry.entities.bullet.BulletType
- upgrade(UnitType) - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- upgradeCore - Static variable in class mindustry.content.Fx
- upgradeCoreBloom - Static variable in class mindustry.content.Fx
- upgradeLine(int, int, int, int) - Static method in class mindustry.input.Placement
- upgrades - Variable in class mindustry.world.blocks.units.Reconstructor
- usage - Variable in class mindustry.world.consumers.ConsumePower
-
The maximum amount of power which can be processed per tick.
- useAmmo - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- useAmmo - Variable in class mindustry.type.Weapon
-
whether to consume ammo when ammo is enabled in rules
- useAmmo() - Method in class mindustry.world.blocks.defense.turrets.ContinuousLiquidTurret.ContinuousLiquidTurretBuild
- useAmmo() - Method in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- useAmmo() - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret.LiquidTurretBuild
- useAmmo() - Method in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret.PayloadTurretBuild
- useAmmo() - Method in class mindustry.world.blocks.defense.turrets.PowerTurret.PowerTurretBuild
- useAmmo() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
-
Consume ammo and return a type.
- useAnimdustryEmoji - Enum constant in enum class mindustry.service.Achievement
- useAttackRange - Variable in class mindustry.type.Weapon
-
if true, this weapon is used for attack range calculations
- useBatteries(float) - Method in class mindustry.world.blocks.power.PowerGraph
- useCategories - Variable in class mindustry.world.meta.Stats
-
Whether to display stats with categories.
- useColor - Variable in class mindustry.world.Block
-
Whether to use this block's color in the minimap.
- useEngineElevation - Variable in class mindustry.type.UnitType
-
if false, the thruster is always displayed at its normal size regardless of elevation
- useFallback() - Method in class mindustry.ai.types.BuilderAI
- useFallback() - Method in class mindustry.ai.types.FlyingFollowAI
- useFallback() - Method in class mindustry.entities.units.AIController
- useFlameAmmo - Enum constant in enum class mindustry.service.Achievement
- useProgress - Variable in class mindustry.entities.part.EffectSpawnerPart
- useProgress - Variable in class mindustry.world.blocks.defense.OverdriveProjector.OverdriveBuild
- useRotation - Variable in class mindustry.entities.effect.ParticleEffect
-
Whether the rotation adds with the parent
- useRows() - Static method in class mindustry.logic.LCanvas
- useSchematic(Schematic) - Method in class mindustry.input.DesktopInput
- useSchematic(Schematic) - Method in class mindustry.input.InputHandler
- useSchematic(Schematic) - Method in class mindustry.input.MobileInput
- useTime - Variable in class mindustry.world.blocks.defense.MendProjector
- useTime - Variable in class mindustry.world.blocks.defense.OverdriveProjector
- useTree() - Method in class mindustry.entities.EntityGroup
- useUnitCap - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- useWarmupRadius - Variable in class mindustry.world.draw.DrawShape
- useWindVector - Variable in class mindustry.type.weather.ParticleWeather
- usid - Variable in class mindustry.net.NetConnection
- usid - Variable in class mindustry.net.Packets.ConnectPacket
- uuid - Variable in class mindustry.game.EventType.PlayerBanEvent
- uuid - Variable in class mindustry.game.EventType.PlayerUnbanEvent
- uuid - Variable in class mindustry.net.Administration.TraceInfo
- uuid - Variable in class mindustry.net.NetConnection
- uuid - Variable in class mindustry.net.Packets.ConnectPacket
- uvi - Enum constant in enum class mindustry.logic.LMarkerControl
V
- v - Static variable in class mindustry.content.Fx
- v - Variable in class mindustry.graphics.g3d.PlanetGrid.Corner
- v - Variable in class mindustry.graphics.g3d.PlanetGrid.Ptile
- valid - Variable in class mindustry.ai.UnitGroup
- valid - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicLink
- valid() - Method in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- valid() - Method in interface mindustry.ui.fragments.HintsFragment.Hint
- valid() - Method in class mindustry.ui.ReqImage
- valid(Map) - Method in enum class mindustry.game.Gamemode
- validate() - Method in class mindustry.game.MapObjectives.BuildCountObjective
- validate() - Method in class mindustry.game.MapObjectives.CoreItemObjective
- validate() - Method in class mindustry.game.MapObjectives.DestroyBlockObjective
- validate() - Method in class mindustry.game.MapObjectives.DestroyBlocksObjective
- validate() - Method in class mindustry.game.MapObjectives.ItemObjective
- validate() - Method in class mindustry.game.MapObjectives.MapObjective
-
Validate fields after reading to make sure none of them are null.
- validate() - Method in class mindustry.game.MapObjectives.ProduceObjective
- validate() - Method in class mindustry.game.MapObjectives.ResearchObjective
- validate() - Method in class mindustry.game.MapObjectives.UnitCountObjective
- ValidateException - Exception in mindustry.net
-
Thrown when a client sends invalid information.
- ValidateException(Player, String) - Constructor for exception mindustry.net.ValidateException
- validateTarget() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- validateWeapons() - Method in class mindustry.type.UnitType
- validBreak(int, int) - Method in class mindustry.input.InputHandler
- validBreak(Team, int, int) - Static method in class mindustry.world.Build
- validLink(Building) - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- validPlace(int, int, MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile) - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap
- validPlace(int, int, Block, int) - Method in class mindustry.input.InputHandler
- validPlace(int, int, Block, int, BuildPlan) - Method in class mindustry.input.InputHandler
- validPlace(int, int, Block, int, BuildPlan, boolean) - Method in class mindustry.input.InputHandler
- validPlace(Block, Team, int, int, int) - Static method in class mindustry.world.Build
- validPlace(Block, Team, int, int, int, boolean) - Static method in class mindustry.world.Build
- validPlace(Block, Team, int, int, int, boolean, boolean) - Static method in class mindustry.world.Build
- validPlaceIgnoreUnits(Block, Team, int, int, int, boolean, boolean) - Static method in class mindustry.world.Build
- validTiles - Variable in class mindustry.world.blocks.production.SolidPump.SolidPumpBuild
- value - Variable in class mindustry.game.EventType.ConfigEvent
- value - Variable in class mindustry.logic.LExecutor.ClientDataI
- value - Variable in class mindustry.logic.LExecutor.FormatI
- value - Variable in class mindustry.logic.LExecutor.JumpI
- value - Variable in class mindustry.logic.LExecutor.PrintCharI
- value - Variable in class mindustry.logic.LExecutor.PrintI
- value - Variable in class mindustry.logic.LExecutor.SetFlagI
- value - Variable in class mindustry.logic.LExecutor.SetPropI
- value - Variable in class mindustry.logic.LExecutor.SetRuleI
- value - Variable in class mindustry.logic.LExecutor.WaitI
- value - Variable in class mindustry.logic.LExecutor.WriteI
- value - Variable in class mindustry.logic.LStatements.ClientDataStatement
- value - Variable in class mindustry.logic.LStatements.FormatStatement
- value - Variable in class mindustry.logic.LStatements.JumpStatement
- value - Variable in class mindustry.logic.LStatements.LocalePrintStatement
- value - Variable in class mindustry.logic.LStatements.PrintCharStatement
- value - Variable in class mindustry.logic.LStatements.PrintStatement
- value - Variable in class mindustry.logic.LStatements.SetFlagStatement
- value - Variable in class mindustry.logic.LStatements.SetPropStatement
- value - Variable in class mindustry.logic.LStatements.SetRuleStatement
- value - Variable in class mindustry.logic.LStatements.WaitStatement
- valueMs() - Method in enum class mindustry.core.PerfCounter
-
Value with a periodic refresh interval applied, to prevent jittery UI.
- valueOf(String) - Static method in enum class mindustry.core.GameState.State
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.core.PerfCounter
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.ctype.ContentType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.editor.DrawOperation.OpType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.editor.EditorTool
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.game.Difficulty
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.game.EventType.Trigger
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.game.Gamemode
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.graphics.MultiPacker.PageType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.input.Binding
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.input.PlaceMode
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.logic.ConditionOp
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.logic.CutsceneAction
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.logic.FetchType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.logic.LAccess
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.logic.LLocate
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.logic.LMarkerControl
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.logic.LogicOp
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.logic.LogicRule
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.logic.LUnitControl
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.logic.MessageType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.logic.RadarSort
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.logic.RadarTarget
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.logic.TileLayer
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.maps.Maps.ShuffleMode
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.mod.Mods.ModState
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.net.Administration.ActionType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.net.Packets.AdminAction
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.net.Packets.KickReason
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.service.Achievement
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.service.SStat
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.type.Category
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.ui.dialogs.PlanetDialog.Mode
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.ui.layout.BranchTreeLayout.TreeAlignment
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.ui.layout.BranchTreeLayout.TreeLocation
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.world.blocks.Autotiler.SliceMode
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.world.blocks.distribution.MassDriver.DriverState
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.world.blocks.logic.LogicDisplay.GraphicsType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverState
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.world.meta.BlockFlag
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.world.meta.BlockGroup
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class mindustry.world.meta.BlockStatus
-
Returns the enum constant of this class with the specified name.
- values - Variable in class mindustry.type.ItemSeq
- values() - Static method in enum class mindustry.core.GameState.State
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.core.PerfCounter
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.ctype.ContentType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.editor.DrawOperation.OpType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.editor.EditorTool
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.game.Difficulty
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.game.EventType.Trigger
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.game.Gamemode
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.graphics.MultiPacker.PageType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.input.Binding
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.input.PlaceMode
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.logic.ConditionOp
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.logic.CutsceneAction
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.logic.FetchType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.logic.LAccess
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.logic.LLocate
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.logic.LMarkerControl
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.logic.LogicOp
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.logic.LogicRule
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.logic.LUnitControl
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.logic.MessageType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.logic.RadarSort
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.logic.RadarTarget
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.logic.TileLayer
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.maps.Maps.ShuffleMode
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.mod.Mods.ModState
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.net.Administration.ActionType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.net.Packets.AdminAction
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.net.Packets.KickReason
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.service.Achievement
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.service.SStat
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.type.Category
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.ui.dialogs.PlanetDialog.Mode
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.ui.layout.BranchTreeLayout.TreeAlignment
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.ui.layout.BranchTreeLayout.TreeLocation
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.world.blocks.Autotiler.SliceMode
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.world.blocks.distribution.MassDriver.DriverState
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.world.blocks.logic.LogicDisplay.GraphicsType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverState
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.world.meta.BlockFlag
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.world.meta.BlockGroup
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class mindustry.world.meta.BlockStatus
-
Returns an array containing the constants of this enum class, in the order they are declared.
- vanquish - Static variable in class mindustry.content.UnitTypes
- vapor - Static variable in class mindustry.content.Fx
- vaporEffect - Variable in class mindustry.type.Liquid
-
Effect when this liquid vaporizes.
- vaporSmall - Static variable in class mindustry.content.Fx
- var(String) - Method in class mindustry.logic.LAssembler
- VarEntry() - Constructor for class mindustry.logic.GlobalVars.VarEntry
- VarEntry(String, String, String, boolean) - Constructor for class mindustry.logic.GlobalVars.VarEntry
- variable - Variable in class mindustry.logic.LExecutor.SyncI
- variable - Variable in class mindustry.logic.LStatements.SyncStatement
- VariableReactor - Class in mindustry.world.blocks.power
- VariableReactor(String) - Constructor for class mindustry.world.blocks.power.VariableReactor
- VariableReactor.VariableReactorBuild - Class in mindustry.world.blocks.power
- VariableReactorBuild() - Constructor for class mindustry.world.blocks.power.VariableReactor.VariableReactorBuild
- variant(int, int) - Method in class mindustry.world.blocks.environment.Floor
- variantRegions - Variable in class mindustry.world.Block
- variantRegions() - Method in class mindustry.world.Block
- variantRegions() - Method in class mindustry.world.blocks.environment.AirBlock
- variants - Variable in class mindustry.world.Block
-
number of different variant regions to use
- variantShadowRegions - Variable in class mindustry.world.Block
- vars - Variable in class mindustry.logic.LAssembler
-
Maps names to variable.
- vars - Variable in class mindustry.logic.LExecutor
-
Non-constant variables used for network sync
- Vars - Class in mindustry
- Vars() - Constructor for class mindustry.Vars
- vault - Static variable in class mindustry.content.Blocks
- vec - Static variable in class mindustry.entities.units.AIController
- vecMovePos - Static variable in class mindustry.ai.types.CommandAI
- vecOut - Static variable in class mindustry.ai.types.CommandAI
- vector - Variable in class mindustry.input.MobileInput
- vela - Static variable in class mindustry.content.UnitTypes
- velMax - Variable in class mindustry.entities.bullet.FireBulletType
- velMin - Variable in class mindustry.entities.bullet.FireBulletType
- velocityRnd - Variable in class mindustry.type.Weapon
-
fraction of velocity that is random
- velocityRnd - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Fraction of bullet velocity that is random.
- velocityScaleRandMax - Variable in class mindustry.entities.bullet.BulletType
-
Min/max multipliers for velocity applied to this bullet when spawned.
- velocityScaleRandMin - Variable in class mindustry.entities.bullet.BulletType
-
Min/max multipliers for velocity applied to this bullet when spawned.
- velocityX - Enum constant in enum class mindustry.logic.LAccess
- velocityY - Enum constant in enum class mindustry.logic.LAccess
- vent - Static variable in class mindustry.graphics.Pal
- vent2 - Static variable in class mindustry.graphics.Pal
- ventCondenser - Static variable in class mindustry.content.Blocks
- ventSteam - Static variable in class mindustry.content.Fx
- verilus - Static variable in class mindustry.content.Planets
- version - Variable in class mindustry.io.SaveMeta
- version - Variable in class mindustry.io.SaveVersion
- version - Variable in class mindustry.maps.Map
-
Format version.
- version - Variable in class mindustry.mod.Mods.ModMeta
- version - Variable in class mindustry.net.Host
- version - Variable in class mindustry.net.Packets.ConnectPacket
- version() - Method in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- version() - Method in class mindustry.world.blocks.campaign.LandingPad.LandingPadBuild
- version() - Method in class mindustry.world.blocks.campaign.LaunchPad.LaunchPadBuild
- version() - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- version() - Method in class mindustry.world.blocks.defense.BaseShield.BaseShieldBuild
- version() - Method in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- version() - Method in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild
- version() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- version() - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- version() - Method in class mindustry.world.blocks.distribution.Duct.DuctBuild
- version() - Method in class mindustry.world.blocks.distribution.DuctRouter.DuctRouterBuild
- version() - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- version() - Method in class mindustry.world.blocks.distribution.Junction.JunctionBuild
- version() - Method in class mindustry.world.blocks.distribution.OverflowGate.OverflowGateBuild
- version() - Method in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- version() - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- version() - Method in class mindustry.world.blocks.logic.LogicDisplay.LogicDisplayBuild
- version() - Method in class mindustry.world.blocks.logic.SwitchBlock.SwitchBuild
- version() - Method in class mindustry.world.blocks.payloads.PayloadLoader.PayloadLoaderBuild
- version() - Method in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- version() - Method in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- version() - Method in class mindustry.world.blocks.power.PowerGenerator.GeneratorBuild
- version() - Method in class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- version() - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- version() - Method in class mindustry.world.blocks.production.Separator.SeparatorBuild
- version() - Method in class mindustry.world.blocks.sandbox.LiquidSource.LiquidSourceBuild
- version() - Method in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- version() - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- version() - Method in class mindustry.world.blocks.units.RepairTurret.RepairPointBuild
- version() - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- version() - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- Version - Class in mindustry.core
- Version() - Constructor for class mindustry.core.Version
- versionArray - Static variable in class mindustry.io.SaveIO
- versions - Static variable in class mindustry.io.SaveIO
- versionType - Variable in class mindustry.net.Host
- versionType - Variable in class mindustry.net.Packets.ConnectPacket
- vertices - Variable in class mindustry.game.MapObjectives.QuadMarker
- vibrantCrystalCluster - Static variable in class mindustry.content.Blocks
- view - Variable in class mindustry.ui.dialogs.ResearchDialog
- View() - Constructor for class mindustry.ui.dialogs.ResearchDialog.View
- viewH - Variable in class mindustry.graphics.g3d.PlanetParams
-
Viewport size.
- viewHeight - Variable in class mindustry.net.NetConnection
- viewListing(Publishable) - Method in interface mindustry.core.Platform
-
Steam: View a listing on the workshop.
- viewListingID(String) - Method in interface mindustry.core.Platform
-
Steam: View a listing on the workshop by an ID.
- viewPlanet(Planet, boolean) - Method in class mindustry.ui.dialogs.PlanetDialog
- viewW - Variable in class mindustry.graphics.g3d.PlanetParams
-
Viewport size.
- viewWidth - Variable in class mindustry.net.NetConnection
- viewX - Variable in class mindustry.net.NetConnection
- viewY - Variable in class mindustry.net.NetConnection
- viscosity - Variable in class mindustry.type.Liquid
-
how thick this liquid is.
- viscosity - Static variable in class mindustry.world.meta.Stat
- visible - Variable in class mindustry.type.Planet
-
Whether this planet is displayed.
- visible - Variable in class mindustry.ui.dialogs.ResearchDialog.TechTreeNode
- visible() - Method in class mindustry.type.Planet
- visible() - Method in class mindustry.world.meta.BuildVisibility
- visibleAll - Static variable in interface mindustry.ui.fragments.HintsFragment.Hint
- visibleDesktop - Static variable in interface mindustry.ui.fragments.HintsFragment.Hint
- visibleMobile - Static variable in interface mindustry.ui.fragments.HintsFragment.Hint
- visited - Variable in class mindustry.mod.Mods.ModResolutionContext
- visualMaxHeat - Variable in class mindustry.world.blocks.heat.HeatConductor
- volume - Variable in class mindustry.logic.LExecutor.PlaySoundI
- volume - Variable in class mindustry.logic.LStatements.PlaySoundStatement
- Voronoi - Class in mindustry.graphics
- Voronoi() - Constructor for class mindustry.graphics.Voronoi
- Voronoi.GraphEdge - Class in mindustry.graphics
- vote - Enum constant in enum class mindustry.net.Packets.KickReason
- voteCooldown - Static variable in class mindustry.core.NetServer
-
Cooldown between votes in seconds.
- voteDuration - Static variable in class mindustry.core.NetServer
-
Voting round duration in seconds.
- VoteSession(Player) - Constructor for class mindustry.core.NetServer.VoteSession
- votesRequired() - Method in class mindustry.core.NetServer
- vulnerableWithPayloads - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
W
- waitEnemies - Variable in class mindustry.game.Rules
-
Whether to pause the wave timer until all enemies are destroyed.
- WaitI() - Constructor for class mindustry.logic.LExecutor.WaitI
- WaitI(LVar) - Constructor for class mindustry.logic.LExecutor.WaitI
- waitingShooters - Variable in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- waitingShooters - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- WaitStatement() - Constructor for class mindustry.logic.LStatements.WaitStatement
- waitVar() - Method in class mindustry.logic.GlobalVars
- walkEffect - Variable in class mindustry.world.blocks.environment.Floor
-
Effect when walking on this floor.
- walkSound - Variable in class mindustry.world.blocks.environment.Floor
-
Sound made when walking.
- walkSoundPitchMax - Variable in class mindustry.world.blocks.environment.Floor
-
Volume of sound made when walking.
- walkSoundPitchMin - Variable in class mindustry.world.blocks.environment.Floor
-
Volume of sound made when walking.
- walkSoundVolume - Variable in class mindustry.world.blocks.environment.Floor
-
Volume of sound made when walking.
- wall - Static variable in class mindustry.entities.TargetPriority
- wall - Variable in class mindustry.world.blocks.environment.Floor
-
Wall variant of this block.
- Wall - Class in mindustry.world.blocks.defense
- Wall(String) - Constructor for class mindustry.world.blocks.defense.Wall
- Wall.WallBuild - Class in mindustry.world.blocks.defense
- WallBuild() - Constructor for class mindustry.world.blocks.defense.Wall.WallBuild
- WallCrafter - Class in mindustry.world.blocks.production
- WallCrafter(String) - Constructor for class mindustry.world.blocks.production.WallCrafter
- WallCrafter.WallCrafterBuild - Class in mindustry.world.blocks.production
- WallCrafterBuild() - Constructor for class mindustry.world.blocks.production.WallCrafter.WallCrafterBuild
- wallDrop() - Method in class mindustry.world.Tile
- wallOre - Variable in class mindustry.world.blocks.environment.Floor
-
If true, this ore is allowed on walls.
- wallOre(Block, Block, float, float) - Method in class mindustry.maps.generators.BasicGenerator
- wallOreBeryllium - Static variable in class mindustry.content.Blocks
- wallOreThorium - Static variable in class mindustry.content.Blocks
- wallOreTungsten - Static variable in class mindustry.content.Blocks
- walls - Enum constant in enum class mindustry.world.meta.BlockGroup
- walls - Static variable in class mindustry.graphics.CacheLayer
- wallSolid(int, int) - Method in class mindustry.core.World
- wallSolidFull(int, int) - Method in class mindustry.core.World
- wallsOnly - Static variable in class mindustry.maps.filters.FilterOption
- wallsOptional - Static variable in class mindustry.maps.filters.FilterOption
- wallsOresOptional - Static variable in class mindustry.maps.filters.FilterOption
- warmup - Variable in class mindustry.entities.abilities.ArmorPlateAbility
- warmup - Variable in class mindustry.entities.part.DrawPart.PartParams
- warmup - Static variable in interface mindustry.entities.part.DrawPart.PartProgress
-
Reload of the weapon - 1 right after shooting, 0 when ready to fire
- warmup - Variable in class mindustry.entities.units.WeaponMount
-
lerps to 1 when shooting, 0 when not
- warmup - Variable in class mindustry.world.blocks.defense.BuildTurret.BuildTurretBuild
- warmup - Variable in class mindustry.world.blocks.defense.DirectionalForceProjector.DirectionalForceProjectorBuild
- warmup - Variable in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- warmup - Variable in class mindustry.world.blocks.defense.RegenProjector.RegenProjectorBuild
- warmup - Variable in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- warmup - Variable in class mindustry.world.blocks.power.ConsumeGenerator.ConsumeGeneratorBuild
- warmup - Variable in class mindustry.world.blocks.power.ImpactReactor.ImpactReactorBuild
- warmup - Variable in class mindustry.world.blocks.power.LongPowerNode.LongPowerNodeBuild
- warmup - Variable in class mindustry.world.blocks.power.VariableReactor.VariableReactorBuild
- warmup - Variable in class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- warmup - Variable in class mindustry.world.blocks.production.Drill.DrillBuild
- warmup - Variable in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- warmup - Variable in class mindustry.world.blocks.production.Pump.PumpBuild
- warmup - Variable in class mindustry.world.blocks.production.Separator.SeparatorBuild
- warmup - Variable in class mindustry.world.blocks.production.SolidPump.SolidPumpBuild
- warmup - Variable in class mindustry.world.blocks.production.WallCrafter.WallCrafterBuild
- warmup - Variable in class mindustry.world.blocks.units.RepairTower.RepairTowerBuild
- warmup - Variable in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- warmup - Variable in class mindustry.world.blocks.units.UnitCargoLoader.UnitTransportSourceBuild
- warmup() - Method in class mindustry.world.blocks.defense.BuildTurret.BuildTurretBuild
- warmup() - Method in class mindustry.world.blocks.defense.RegenProjector.RegenProjectorBuild
- warmup() - Method in class mindustry.world.blocks.defense.ShockwaveTower.ShockwaveTowerBuild
- warmup() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- warmup() - Method in class mindustry.world.blocks.heat.HeatConductor.HeatConductorBuild
- warmup() - Method in class mindustry.world.blocks.power.Battery.BatteryBuild
- warmup() - Method in class mindustry.world.blocks.power.ConsumeGenerator.ConsumeGeneratorBuild
- warmup() - Method in class mindustry.world.blocks.power.ImpactReactor.ImpactReactorBuild
- warmup() - Method in class mindustry.world.blocks.power.PowerGenerator.GeneratorBuild
- warmup() - Method in class mindustry.world.blocks.power.VariableReactor.VariableReactorBuild
- warmup() - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- warmup() - Method in class mindustry.world.blocks.production.Pump.PumpBuild
- warmup() - Method in class mindustry.world.blocks.production.Separator.SeparatorBuild
- warmup() - Method in class mindustry.world.blocks.units.RepairTower.RepairTowerBuild
- warmupHold - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- warmupMaintainTime - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
How long warmup is maintained even if this turret isn't shooting.
- warmupRate - Variable in class mindustry.world.blocks.heat.HeatProducer
- warmupRate - Variable in class mindustry.world.blocks.power.HeaterGenerator
- warmupSpeed - Variable in class mindustry.world.blocks.power.ConsumeGenerator
- warmupSpeed - Variable in class mindustry.world.blocks.power.ImpactReactor
- warmupSpeed - Variable in class mindustry.world.blocks.power.VariableReactor
- warmupSpeed - Variable in class mindustry.world.blocks.production.Drill
-
Speed at which the drill speeds up.
- warmupSpeed - Variable in class mindustry.world.blocks.production.GenericCrafter
- warmupSpeed - Variable in class mindustry.world.blocks.production.Pump
- warmupTarget() - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- warmupTarget() - Method in class mindustry.world.blocks.production.HeatCrafter.HeatCrafterBuild
- WarningBar - Class in mindustry.ui
- WarningBar() - Constructor for class mindustry.ui.WarningBar
- warningToast(int, String) - Static method in class mindustry.ui.Menus
- wasBroken - Variable in class mindustry.entities.abilities.ForceFieldAbility
- wasCaptured - Variable in class mindustry.game.SectorInfo
-
Whether this sector was ever fully captured.
- wasConstructing - Variable in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- wasHealed - Variable in class mindustry.entities.abilities.RepairFieldAbility
- wasMoved - Variable in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- wasOccupied - Variable in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- wasPaused - Variable in class mindustry.ui.dialogs.BaseDialog
- wasPlaying - Variable in class mindustry.audio.SoundControl
- wasShooting - Variable in class mindustry.input.InputHandler
- wasShooting - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- water - Static variable in class mindustry.content.Blocks
- water - Static variable in class mindustry.content.Liquids
- water - Static variable in class mindustry.graphics.CacheLayer
- water - Static variable in class mindustry.graphics.Pal
- water - Static variable in class mindustry.graphics.Shaders
- water - Static variable in class mindustry.world.meta.Attribute
-
Heat content.
- waterExtractor - Static variable in class mindustry.content.Blocks
- waterSolid(int, int) - Static method in class mindustry.entities.EntityCollisions
- wave - Enum constant in enum class mindustry.logic.LogicRule
- wave - Enum constant in enum class mindustry.net.Packets.AdminAction
- wave - Static variable in class mindustry.content.Blocks
- wave - Variable in class mindustry.core.GameState
-
Current wave number, can be anything in non-wave modes.
- wave - Variable in class mindustry.game.SectorInfo
-
Wave # from state
- wave - Variable in class mindustry.io.SaveMeta
- wave - Variable in class mindustry.net.Host
- waveColor - Variable in class mindustry.entities.effect.ExplosionEffect
- waveColor - Variable in class mindustry.world.blocks.defense.ShockwaveTower
- waveEffect - Variable in class mindustry.world.blocks.defense.ShockwaveTower
- WaveEffect - Class in mindustry.entities.effect
-
Effect that renders a basic shockwave.
- WaveEffect() - Constructor for class mindustry.entities.effect.WaveEffect
- WaveEvent() - Constructor for class mindustry.game.EventType.WaveEvent
- waveFire - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- WaveGraph - Class in mindustry.editor
- WaveGraph() - Constructor for class mindustry.editor.WaveGraph
- WaveInfoDialog - Class in mindustry.editor
- WaveInfoDialog() - Constructor for class mindustry.editor.WaveInfoDialog
- waveLife - Variable in class mindustry.entities.effect.ExplosionEffect
- waveRad - Variable in class mindustry.entities.effect.ExplosionEffect
- waveRadBase - Variable in class mindustry.entities.effect.ExplosionEffect
- waves - Enum constant in enum class mindustry.logic.LogicRule
- waves - Variable in class mindustry.game.Rules
-
Whether waves are spawnable at all.
- waves - Variable in class mindustry.game.SectorInfo
-
Whether waves are enabled here.
- waves - Static variable in class mindustry.Vars
- Waves - Class in mindustry.game
- Waves() - Constructor for class mindustry.game.Waves
- waveSending - Enum constant in enum class mindustry.logic.LogicRule
- waveSending - Variable in class mindustry.game.Rules
-
Whether the waves can be manually summoned with the play button.
- wavesLasted - Variable in class mindustry.game.GameStats
-
Total waves lasted.
- waveSpacing - Enum constant in enum class mindustry.logic.LogicRule
- waveSpacing - Variable in class mindustry.game.Rules
-
Time between waves in ticks.
- waveSpacing - Variable in class mindustry.game.SectorInfo
-
Time between waves.
- wavesPassed - Variable in class mindustry.game.SectorInfo
-
How many waves have passed while the player was away.
- WaveSpawner - Class in mindustry.ai
- WaveSpawner() - Constructor for class mindustry.ai.WaveSpawner
- wavesSurvived - Variable in class mindustry.game.SectorInfo
-
Waves this sector can survive if under attack.
- waveStroke - Variable in class mindustry.entities.effect.ExplosionEffect
- waveTeam - Variable in class mindustry.game.Rules
-
team of the enemy in waves/sectors.
- wavetime - Variable in class mindustry.core.GameState
-
Wave countdown in ticks.
- waveTimeMultiplier - Variable in enum class mindustry.game.Difficulty
- waveTimer - Enum constant in enum class mindustry.logic.LogicRule
- waveTimer - Variable in class mindustry.game.Rules
-
Whether the waves come automatically on a timer.
- waveTrailX - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- waveTrailY - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- waveVersion - Variable in class mindustry.game.SectorInfo
-
Version of generated waves.
- waveVersion - Static variable in class mindustry.game.Waves
- weakest - Static variable in class mindustry.entities.UnitSorts
- weapon - Variable in class mindustry.entities.units.WeaponMount
-
weapon associated with this mount
- Weapon - Class in mindustry.type
- Weapon() - Constructor for class mindustry.type.Weapon
- Weapon(String) - Constructor for class mindustry.type.Weapon
- weaponIndex - Variable in class mindustry.entities.part.DrawPart
-
For units, this is the index of the weapon this part gets its progress for.
- WeaponMount - Class in mindustry.entities.units
- WeaponMount(Weapon) - Constructor for class mindustry.entities.units.WeaponMount
- weapons - Variable in class mindustry.type.UnitType
-
All weapons that this unit will shoot with.
- weapons - Static variable in class mindustry.world.meta.Stat
- weapons(UnitType, Seq<Weapon>) - Static method in class mindustry.world.meta.StatValues
- weather - Enum constant in enum class mindustry.ctype.ContentType
- weather - Variable in class mindustry.game.Rules
-
Weather events that occur here.
- weather - Static variable in class mindustry.graphics.Layer
- weather - Variable in class mindustry.logic.LStatements.WeatherSenseStatement
- weather - Variable in class mindustry.logic.LStatements.WeatherSetStatement
- weather - Variable in class mindustry.type.Weather.WeatherEntry
-
The type of weather used.
- weather(String) - Method in class mindustry.core.ContentLoader
- Weather - Class in mindustry.type
- Weather(String) - Constructor for class mindustry.type.Weather
- Weather(String, Prov<WeatherState>) - Constructor for class mindustry.type.Weather
- Weather.WeatherEntry - Class in mindustry.type
- weatherAlpha - Variable in class mindustry.core.Renderer
- weatheredChannels - Static variable in class mindustry.content.SectorPresets
- WeatherEntry() - Constructor for class mindustry.type.Weather.WeatherEntry
- WeatherEntry(Weather) - Constructor for class mindustry.type.Weather.WeatherEntry
-
Creates a weather entry with some approximate weather values.
- WeatherEntry(Weather, float, float, float, float) - Constructor for class mindustry.type.Weather.WeatherEntry
- weathers() - Method in class mindustry.core.ContentLoader
- Weathers - Class in mindustry.content
- Weathers() - Constructor for class mindustry.content.Weathers
- WeatherSenseStatement() - Constructor for class mindustry.logic.LStatements.WeatherSenseStatement
- WeatherSetStatement() - Constructor for class mindustry.logic.LStatements.WeatherSetStatement
- weave - Variable in class mindustry.world.draw.DrawMultiWeave
- weave - Variable in class mindustry.world.draw.DrawWeave
- weaveColor - Variable in class mindustry.world.draw.DrawMultiWeave
- weaveMag - Variable in class mindustry.entities.bullet.BulletType
-
Intensity of bullet weaving.
- weaveRandom - Variable in class mindustry.entities.bullet.BulletType
-
If true, the bullet weave will randomly switch directions on spawn.
- weaveScale - Variable in class mindustry.entities.bullet.BulletType
-
Scale of bullet weave pattern.
- weights - Variable in class mindustry.ai.Pathfinder.Flowfield
-
costs of getting to a specific tile
- weights - Variable in class mindustry.ai.PathfindQueue
-
Weights of each object in the queue.
- wet - Static variable in class mindustry.content.Fx
- wet - Static variable in class mindustry.content.StatusEffects
- whenShooting - Variable in class mindustry.entities.abilities.ShieldArcAbility
-
If true, only activates when shooting.
- whenSyncedUnits - Variable in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- whitelist - Enum constant in enum class mindustry.net.Packets.KickReason
- whitelist - Static variable in class mindustry.net.Administration.Config
- whitelist - Variable in class mindustry.net.Administration
- whitelist(String) - Method in class mindustry.net.Administration
- whiteTree - Static variable in class mindustry.content.Blocks
- whiteTreeDead - Static variable in class mindustry.content.Blocks
- width - Variable in class mindustry.ai.Pathfinder.Flowfield
- width - Variable in class mindustry.entities.abilities.ShieldArcAbility
-
Width of shield line.
- width - Variable in class mindustry.entities.bullet.BasicBulletType
- width - Variable in class mindustry.entities.bullet.ContinuousFlameBulletType
- width - Variable in class mindustry.entities.bullet.ContinuousLaserBulletType
- width - Variable in class mindustry.entities.bullet.LaserBoltBulletType
- width - Variable in class mindustry.entities.bullet.LaserBulletType
- width - Variable in class mindustry.entities.bullet.SapBulletType
- width - Variable in class mindustry.entities.bullet.ShrapnelBulletType
- width - Variable in class mindustry.entities.part.EffectSpawnerPart
- width - Variable in class mindustry.game.MapObjectives.TextureMarker
- width - Variable in class mindustry.game.Schematic
- width - Variable in enum class mindustry.graphics.MultiPacker.PageType
- width - Variable in class mindustry.maps.filters.GenerateFilter.GenerateInput
-
input size parameters
- width - Variable in class mindustry.maps.generators.BasicGenerator
- width - Variable in class mindustry.maps.Map
-
Map width/height, shorts.
- width - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- width - Variable in class mindustry.world.blocks.defense.DirectionalForceProjector
- width - Variable in class mindustry.world.Tiles
- width() - Method in class mindustry.core.World
- width() - Method in class mindustry.editor.MapEditor
- width() - Method in class mindustry.graphics.Trail
- widthScale - Variable in class mindustry.entities.abilities.ShieldArcAbility
-
State.
- widthSinMag - Variable in class mindustry.type.weapons.RepairBeamWeapon
- widthSinScl - Variable in class mindustry.type.weapons.RepairBeamWeapon
- willBoil() - Method in class mindustry.type.Liquid
- win10Attack - Enum constant in enum class mindustry.service.Achievement
- win10PvP - Enum constant in enum class mindustry.service.Achievement
- windsweptIslands - Static variable in class mindustry.content.SectorPresets
- WinEvent() - Constructor for class mindustry.game.EventType.WinEvent
- winner - Variable in class mindustry.game.EventType.GameOverEvent
- winWave - Variable in class mindustry.game.Rules
-
Wave after which the player 'wins'.
- winWave - Variable in class mindustry.game.SectorInfo
-
Wave # from state
- with(Object...) - Static method in class mindustry.type.ItemStack
- with(Object...) - Static method in class mindustry.type.LiquidStack
- with(Object...) - Static method in class mindustry.type.PayloadStack
- withAllEffects() - Static method in class mindustry.ui.dialogs.EffectsDialog
- WithdrawEvent(Building, Player, Item, int) - Constructor for class mindustry.game.EventType.WithdrawEvent
- withdrawItem - Enum constant in enum class mindustry.net.Administration.ActionType
- within - Enum constant in enum class mindustry.logic.LUnitControl
- withTooltip(T, UnlockableContent) - Static method in class mindustry.world.meta.StatValues
- withTooltip(T, UnlockableContent, boolean) - Static method in class mindustry.world.meta.StatValues
- wmag - Variable in class mindustry.world.blocks.environment.WobbleProp
- wmag2 - Variable in class mindustry.world.blocks.environment.WobbleProp
- wobble - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- WobbleProp - Class in mindustry.world.blocks.environment
- WobbleProp(String) - Constructor for class mindustry.world.blocks.environment.WobbleProp
- won - Variable in class mindustry.core.GameState
-
Whether the player's team won the match.
- workshop - Variable in class mindustry.maps.Map
-
Whether this map is managed, e.g.
- world - Enum constant in enum class mindustry.logic.LMarkerControl
- world - Variable in class mindustry.game.MapObjectives.ObjectiveMarker
-
Whether to display marker in the world.
- world - Static variable in class mindustry.logic.LCategory
- world - Static variable in class mindustry.Vars
- World - Class in mindustry.core
- World() - Constructor for class mindustry.core.World
- World.FilterContext - Class in mindustry.core
-
World context that applies filters after generation end.
- worldCell - Static variable in class mindustry.content.Blocks
- worldContext - Variable in class mindustry.entities.units.BuildPlan
-
If true, this plan is in the world.
- WorldContext - Interface in mindustry.world
- worldDataBegin() - Static method in class mindustry.core.NetClient
- WorldGenerator - Interface in mindustry.maps.generators
- WorldLabelComp - Class in mindustry.entities.comp
-
Component/entity for labels in world space.
- WorldLabelComp() - Constructor for class mindustry.entities.comp.WorldLabelComp
- WorldLoadBeginEvent() - Constructor for class mindustry.game.EventType.WorldLoadBeginEvent
- WorldLoadEndEvent() - Constructor for class mindustry.game.EventType.WorldLoadEndEvent
- WorldLoadEvent() - Constructor for class mindustry.game.EventType.WorldLoadEvent
- worldMessage - Static variable in class mindustry.content.Blocks
- worldProcessor - Static variable in class mindustry.content.Blocks
- worldProcessorOnly - Static variable in class mindustry.world.meta.BuildVisibility
- WorldReloader - Class in mindustry.net
-
Handles player state for sending to every connected player
- WorldReloader() - Constructor for class mindustry.net.WorldReloader
- WorldStream() - Constructor for class mindustry.net.Packets.WorldStream
- worldSwitch - Static variable in class mindustry.content.Blocks
- worldx() - Method in class mindustry.world.Tile
- worldy() - Method in class mindustry.world.Tile
- wrap(Color) - Method in class mindustry.entities.Effect
- wrap(Color, float) - Method in class mindustry.entities.Effect
- WrapEffect - Class in mindustry.entities.effect
-
Wraps an effect with some parameters.
- WrapEffect() - Constructor for class mindustry.entities.effect.WrapEffect
- WrapEffect(Effect, Color) - Constructor for class mindustry.entities.effect.WrapEffect
- WrapEffect(Effect, Color, float) - Constructor for class mindustry.entities.effect.WrapEffect
- wreckRegions - Variable in class mindustry.type.UnitType
- writableLookableContent - Static variable in class mindustry.logic.GlobalVars
- write() - Method in class mindustry.game.SectorInfo
-
Write contents of meta into main storage.
- write(Fi) - Method in interface mindustry.core.Platform.FileWriter
- write(Fi) - Static method in class mindustry.io.SaveIO
- write(Fi, StringMap) - Static method in class mindustry.io.SaveIO
- write(Seq<LStatement>) - Static method in class mindustry.logic.LAssembler
- write(Writes) - Method in class mindustry.net.Packet
- write(Writes) - Method in class mindustry.net.Packets.ConnectPacket
- write(Writes) - Method in class mindustry.net.Packets.StreamBegin
- write(Writes) - Method in class mindustry.net.Packets.StreamChunk
- write(Writes) - Method in class mindustry.type.PayloadSeq
- write(Writes) - Method in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- write(Writes) - Method in class mindustry.world.blocks.campaign.LandingPad.LandingPadBuild
- write(Writes) - Method in class mindustry.world.blocks.campaign.LaunchPad.LaunchPadBuild
- write(Writes) - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- write(Writes) - Method in class mindustry.world.blocks.defense.AutoDoor.AutoDoorBuild
- write(Writes) - Method in class mindustry.world.blocks.defense.BaseShield.BaseShieldBuild
- write(Writes) - Method in class mindustry.world.blocks.defense.BuildTurret.BuildTurretBuild
- write(Writes) - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- write(Writes) - Method in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- write(Writes) - Method in class mindustry.world.blocks.defense.MendProjector.MendBuild
- write(Writes) - Method in class mindustry.world.blocks.defense.OverdriveProjector.OverdriveBuild
- write(Writes) - Method in class mindustry.world.blocks.defense.Radar.RadarBuild
- write(Writes) - Method in class mindustry.world.blocks.defense.ShieldWall.ShieldWallBuild
- write(Writes) - Method in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- write(Writes) - Method in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild
- write(Writes) - Method in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret.PayloadTurretBuild
- write(Writes) - Method in class mindustry.world.blocks.defense.turrets.PointDefenseTurret.PointDefenseBuild
- write(Writes) - Method in class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- write(Writes) - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- write(Writes) - Method in class mindustry.world.blocks.distribution.BufferedItemBridge.BufferedItemBridgeBuild
- write(Writes) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- write(Writes) - Method in class mindustry.world.blocks.distribution.DirectionalUnloader.DirectionalUnloaderBuild
- write(Writes) - Method in class mindustry.world.blocks.distribution.Duct.DuctBuild
- write(Writes) - Method in class mindustry.world.blocks.distribution.DuctJunction.DuctJunctionBuild
- write(Writes) - Method in class mindustry.world.blocks.distribution.DuctRouter.DuctRouterBuild
- write(Writes) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- write(Writes) - Method in class mindustry.world.blocks.distribution.Junction.JunctionBuild
- write(Writes) - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- write(Writes) - Method in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- write(Writes) - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- write(Writes) - Method in class mindustry.world.blocks.heat.HeatProducer.HeatProducerBuild
- write(Writes) - Method in class mindustry.world.blocks.legacy.LegacyCommandCenter.CommandBuild
- write(Writes) - Method in class mindustry.world.blocks.logic.CanvasBlock.CanvasBuild
- write(Writes) - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- write(Writes) - Method in class mindustry.world.blocks.logic.LogicDisplay.LogicDisplayBuild
- write(Writes) - Method in class mindustry.world.blocks.logic.MemoryBlock.MemoryBuild
- write(Writes) - Method in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- write(Writes) - Method in class mindustry.world.blocks.logic.SwitchBlock.SwitchBuild
- write(Writes) - Method in class mindustry.world.blocks.payloads.BlockProducer.BlockProducerBuild
- write(Writes) - Method in class mindustry.world.blocks.payloads.BuildPayload
- write(Writes) - Method in class mindustry.world.blocks.payloads.Constructor.ConstructorBuild
- write(Writes) - Method in interface mindustry.world.blocks.payloads.Payload
-
writes the payload for saving.
- write(Writes) - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- write(Writes) - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- write(Writes) - Method in class mindustry.world.blocks.payloads.PayloadDeconstructor.PayloadDeconstructorBuild
- write(Writes) - Method in class mindustry.world.blocks.payloads.PayloadLoader.PayloadLoaderBuild
- write(Writes) - Method in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- write(Writes) - Method in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- write(Writes) - Method in class mindustry.world.blocks.payloads.PayloadSource.PayloadSourceBuild
- write(Writes) - Method in class mindustry.world.blocks.payloads.UnitPayload
- write(Writes) - Method in class mindustry.world.blocks.power.HeaterGenerator.HeaterGeneratorBuild
- write(Writes) - Method in class mindustry.world.blocks.power.ImpactReactor.ImpactReactorBuild
- write(Writes) - Method in class mindustry.world.blocks.power.LightBlock.LightBuild
- write(Writes) - Method in class mindustry.world.blocks.power.NuclearReactor.NuclearReactorBuild
- write(Writes) - Method in class mindustry.world.blocks.power.PowerGenerator.GeneratorBuild
- write(Writes) - Method in class mindustry.world.blocks.power.VariableReactor.VariableReactorBuild
- write(Writes) - Method in class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- write(Writes) - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- write(Writes) - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- write(Writes) - Method in class mindustry.world.blocks.production.Separator.SeparatorBuild
- write(Writes) - Method in class mindustry.world.blocks.sandbox.ItemSource.ItemSourceBuild
- write(Writes) - Method in class mindustry.world.blocks.sandbox.LiquidSource.LiquidSourceBuild
- write(Writes) - Method in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- write(Writes) - Method in class mindustry.world.blocks.units.DroneCenter.DroneCenterBuild
- write(Writes) - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- write(Writes) - Method in class mindustry.world.blocks.units.RepairTurret.RepairPointBuild
- write(Writes) - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- write(Writes) - Method in class mindustry.world.blocks.units.UnitCargoLoader.UnitTransportSourceBuild
- write(Writes) - Method in class mindustry.world.blocks.units.UnitCargoUnloadPoint.UnitCargoUnloadPointBuild
- write(Writes) - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- write(Writes) - Method in class mindustry.world.DirectionalItemBuffer
- write(Writes) - Method in class mindustry.world.ItemBuffer
- write(Writes) - Method in class mindustry.world.modules.BlockModule
- write(Writes) - Method in class mindustry.world.modules.ItemModule
- write(Writes) - Method in class mindustry.world.modules.LiquidModule
- write(Writes) - Method in class mindustry.world.modules.PowerModule
- write(Json) - Method in class mindustry.game.Rules.TeamRules
- write(Json) - Method in class mindustry.game.SpawnGroup
- write(Json) - Method in class mindustry.type.ItemSeq
- write(Json) - Method in class mindustry.type.MapLocales
- write(Json) - Method in class mindustry.world.blocks.Attributes
- write(DataOutput) - Method in class mindustry.game.FogControl
- write(DataOutput) - Method in class mindustry.game.MapMarkers
- write(DataOutput) - Method in interface mindustry.io.SaveFileReader.CustomChunk
- write(DataOutputStream) - Method in class mindustry.io.SaveFileReader
- write(DataOutputStream) - Method in class mindustry.io.SaveVersion
- write(DataOutputStream, StringMap) - Method in class mindustry.io.SaveVersion
- write(OutputStream, StringMap) - Static method in class mindustry.io.SaveIO
- write(Object) - Static method in class mindustry.io.JsonIO
- write(StringBuilder) - Method in class mindustry.logic.LStatement
- write(ByteBuffer, Object) - Method in class mindustry.net.ArcNetProvider.PacketSerializer
- write(Schematic, Fi) - Static method in class mindustry.game.Schematics
- write(Schematic, OutputStream) - Static method in class mindustry.game.Schematics
- write(Payload, Writes) - Static method in interface mindustry.world.blocks.payloads.Payload
- writeAbilities(Writes, Ability[]) - Static method in class mindustry.io.TypeIO
- writeAction(Writes, Packets.AdminAction) - Static method in class mindustry.io.TypeIO
- writeBase64(Schematic) - Method in class mindustry.game.Schematics
-
Converts a schematic to base64.
- writeBlock(Writes, Block) - Static method in class mindustry.io.TypeIO
- writeBlockSnapshots() - Method in class mindustry.core.NetServer
-
Sends a block snapshot to all players.
- writeBuilding(Writes, Building) - Static method in class mindustry.io.TypeIO
- writeBulletType(Writes, BulletType) - Static method in class mindustry.io.TypeIO
- writeBytes(Writes, byte[]) - Static method in class mindustry.io.TypeIO
- writeBytes(Object, Class<?>, DataOutputStream) - Static method in class mindustry.io.JsonIO
- writeChunk(DataOutput, boolean, SaveFileReader.IORunner<DataOutput>) - Method in class mindustry.io.SaveFileReader
-
Write a chunk of input to the stream.
- writeChunk(DataOutput, SaveFileReader.IORunner<DataOutput>) - Method in class mindustry.io.SaveFileReader
- writeColor(Writes, Color) - Static method in class mindustry.io.TypeIO
- writeCommand(Writes, UnitCommand) - Static method in class mindustry.io.TypeIO
- writeContent(Writes, Content) - Static method in class mindustry.io.TypeIO
- writeContentHeader(DataOutput) - Method in class mindustry.io.SaveVersion
- writeController(Writes, UnitController) - Static method in class mindustry.io.TypeIO
- writeCustomChunks(DataOutput, boolean) - Method in class mindustry.io.SaveVersion
- writeEffect(Writes, Effect) - Static method in class mindustry.io.TypeIO
- writeEntities(DataOutput) - Method in class mindustry.io.SaveVersion
- writeEntity(Writes, Entityc) - Static method in class mindustry.io.TypeIO
- writeEntityMapping(DataOutput) - Method in class mindustry.io.SaveVersion
- writeEntitySnapshot(Player) - Method in class mindustry.core.NetServer
- writeFramework(ByteBuffer, FrameworkMessage) - Method in class mindustry.net.ArcNetProvider.PacketSerializer
- WriteI() - Constructor for class mindustry.logic.LExecutor.WriteI
- WriteI(LVar, LVar, LVar) - Constructor for class mindustry.logic.LExecutor.WriteI
- writeImage(Tiles) - Static method in class mindustry.io.MapIO
- writeInts(Writes, int[]) - Static method in class mindustry.io.TypeIO
- writeIntSeq(Writes, IntSeq) - Static method in class mindustry.io.TypeIO
- writeItem(Writes, Item) - Static method in class mindustry.io.TypeIO
- writeItems(Writes, ItemStack) - Static method in class mindustry.io.TypeIO
- writeKick(Writes, Packets.KickReason) - Static method in class mindustry.io.TypeIO
- writeLiquid(Writes, Liquid) - Static method in class mindustry.io.TypeIO
- writeMap(Fi, Map) - Static method in class mindustry.io.MapIO
- writeMap(DataOutput) - Method in class mindustry.io.SaveVersion
- writeMarkerControl(Writes, LMarkerControl) - Static method in class mindustry.io.TypeIO
- writeMarkers(DataOutput) - Method in class mindustry.io.SaveVersion
- writeMeta(DataOutput, StringMap) - Method in class mindustry.io.SaveVersion
- writeMounts(Writes, WeaponMount[]) - Static method in class mindustry.io.TypeIO
- writeNet() - Method in interface mindustry.io.SaveFileReader.CustomChunk
- writeObject(Writes, Object) - Static method in class mindustry.io.TypeIO
- writeObjectiveMarker(Writes, MapObjectives.ObjectiveMarker) - Static method in class mindustry.io.TypeIO
- writeObjectives(Writes, MapObjectives) - Static method in class mindustry.io.TypeIO
- writeParameters(SectorInfo) - Static method in class mindustry.maps.SectorDamage
-
Calculates damage simulation parameters before a game is saved.
- writePayload(Writes, Payload) - Static method in class mindustry.io.TypeIO
- writePlan(Writes, BuildPlan) - Static method in class mindustry.io.TypeIO
- writePlans(Writes, BuildPlan[]) - Static method in class mindustry.io.TypeIO
- writePlansQueueNet(Writes, Queue<BuildPlan>) - Static method in class mindustry.io.TypeIO
- writeRules(Writes, Rules) - Static method in class mindustry.io.TypeIO
- writeServerData() - Static method in class mindustry.net.NetworkIO
- writeSound(Writes, Sound) - Static method in class mindustry.io.TypeIO
- writeStance(Writes, UnitStance) - Static method in class mindustry.io.TypeIO
- WriteStatement() - Constructor for class mindustry.logic.LStatements.WriteStatement
- writeStatus(Writes, StatusEntry) - Static method in class mindustry.io.TypeIO
- writeString(Writes, String) - Static method in class mindustry.io.TypeIO
- writeString(ByteBuffer, String) - Static method in class mindustry.io.TypeIO
- writeStringArray(Writes, String[][]) - Static method in class mindustry.io.TypeIO
- writeStringData(DataOutput, String) - Static method in class mindustry.io.TypeIO
- writeStringMap(DataOutput, ObjectMap<String, String>) - Method in class mindustry.io.SaveFileReader
- writeStrings(Writes, String[]) - Static method in class mindustry.io.TypeIO
- writeStrings(Writes, String[], int) - Static method in class mindustry.io.TypeIO
- writeTeam(Writes, Team) - Static method in class mindustry.io.TypeIO
- writeTeamBlocks(DataOutput) - Method in class mindustry.io.SaveVersion
- writeTile(Writes, Tile) - Static method in class mindustry.io.TypeIO
- writeTraceInfo(Writes, Administration.TraceInfo) - Static method in class mindustry.io.TypeIO
- writeUnit(Writes, Unit) - Static method in class mindustry.io.TypeIO
- writeUnitType(Writes, UnitType) - Static method in class mindustry.io.TypeIO
- writeVec2(Writes, Vec2) - Static method in class mindustry.io.TypeIO
- writeVecNullable(Writes, Vec2) - Static method in class mindustry.io.TypeIO
- writeWaves(Seq<SpawnGroup>) - Method in class mindustry.maps.Maps
- writeWeather(Writes, Weather) - Static method in class mindustry.io.TypeIO
- writeWorld(Player, OutputStream) - Static method in class mindustry.net.NetworkIO
- writeWorldEntities(DataOutput) - Method in class mindustry.io.SaveVersion
- wscl - Variable in class mindustry.world.blocks.environment.WobbleProp
- wtscl - Variable in class mindustry.world.blocks.environment.WobbleProp
X
- x - Enum constant in enum class mindustry.logic.LAccess
- x - Variable in class mindustry.async.PhysicsProcess.PhysicRef
- x - Variable in class mindustry.async.PhysicsProcess.PhysicsWorld.PhysicsBody
- x - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- x - Variable in class mindustry.entities.abilities.MoveEffectAbility
- x - Variable in class mindustry.entities.abilities.MoveLightningAbility
-
Offset along the X axis
- x - Variable in class mindustry.entities.abilities.ShieldArcAbility
-
Offset parameters for shield.
- x - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- x - Variable in class mindustry.entities.Damage.Collided
- x - Variable in class mindustry.entities.Effect.EffectContainer
- x - Variable in class mindustry.entities.part.DrawPart.PartMove
- x - Variable in class mindustry.entities.part.DrawPart.PartParams
- x - Variable in class mindustry.entities.part.EffectSpawnerPart
- x - Variable in class mindustry.entities.part.FlarePart
- x - Variable in class mindustry.entities.part.HaloPart
- x - Variable in class mindustry.entities.part.HoverPart
- x - Variable in class mindustry.entities.part.RegionPart
- x - Variable in class mindustry.entities.part.ShapePart
- x - Variable in class mindustry.entities.pattern.ShootSummon
- x - Variable in class mindustry.entities.units.BuildPlan
-
Position and rotation of this plan.
- x - Variable in class mindustry.game.Schematic.Stile
- x - Variable in class mindustry.game.Teams.BlockPlan
- x - Variable in class mindustry.input.Placement.NormalizeDrawResult
- x - Variable in class mindustry.input.Placement.NormalizeResult
- x - Variable in class mindustry.logic.LExecutor.DrawI
- x - Variable in class mindustry.logic.LExecutor.EffectI
- x - Variable in class mindustry.logic.LExecutor.ExplosionI
- x - Variable in class mindustry.logic.LExecutor.GetBlockI
- x - Variable in class mindustry.logic.LExecutor.MakeMarkerI
- x - Variable in class mindustry.logic.LExecutor.PlaySoundI
- x - Variable in class mindustry.logic.LExecutor.SetBlockI
- x - Variable in class mindustry.logic.LExecutor.SpawnUnitI
- x - Variable in class mindustry.logic.LExecutor.SpawnWaveI
- x - Variable in class mindustry.logic.LStatements.DrawStatement
- x - Variable in class mindustry.logic.LStatements.EffectStatement
- x - Variable in class mindustry.logic.LStatements.ExplosionStatement
- x - Variable in class mindustry.logic.LStatements.GetBlockStatement
- x - Variable in class mindustry.logic.LStatements.MakeMarkerStatement
- x - Variable in class mindustry.logic.LStatements.PlaySoundStatement
- x - Variable in class mindustry.logic.LStatements.SetBlockStatement
- x - Variable in class mindustry.logic.LStatements.SpawnUnitStatement
- x - Variable in class mindustry.logic.LStatements.SpawnWaveStatement
- x - Variable in class mindustry.maps.filters.GenerateFilter.GenerateInput
-
input size parameters
- x - Variable in class mindustry.type.UnitType.UnitEngine
- x - Variable in class mindustry.type.Weapon
-
offsets of weapon position on unit
- x - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- x - Variable in class mindustry.world.blocks.defense.turrets.Turret.BulletEntry
- x - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicLink
- x - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadMassDriverData
- x - Variable in class mindustry.world.draw.DrawArcSmelt
- x - Variable in class mindustry.world.draw.DrawBlurSpin
- x - Variable in class mindustry.world.draw.DrawCircles
- x - Variable in class mindustry.world.draw.DrawCrucibleFlame
- x - Variable in class mindustry.world.draw.DrawParticles
- x - Variable in class mindustry.world.draw.DrawRegion
- x - Variable in class mindustry.world.draw.DrawShape
- x - Variable in class mindustry.world.draw.DrawSoftParticles
- x - Variable in class mindustry.world.draw.DrawSpikes
- x - Variable in class mindustry.world.Tile
- x() - Method in class mindustry.world.blocks.payloads.BuildPayload
- x() - Method in interface mindustry.world.blocks.payloads.Payload
- x() - Method in class mindustry.world.blocks.payloads.UnitPayload
- x1 - Variable in class mindustry.graphics.Voronoi.GraphEdge
- x2 - Variable in class mindustry.graphics.Voronoi.GraphEdge
- x2 - Variable in class mindustry.input.Placement.NormalizeDrawResult
- x2 - Variable in class mindustry.input.Placement.NormalizeResult
- xor - Enum constant in enum class mindustry.logic.LogicOp
- xRand - Variable in class mindustry.type.Weapon
-
Random spread on the X/Y axis.
- xRand - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Random spread on the X axis.
- xs - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- xscl - Variable in class mindustry.world.blocks.distribution.Duct.DuctBuild
- xscl - Variable in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- xScl - Variable in class mindustry.entities.part.RegionPart
- xspeed - Variable in class mindustry.type.weather.ParticleWeather
- xspeed - Variable in class mindustry.type.weather.RainWeather
Y
- y - Enum constant in enum class mindustry.logic.LAccess
- y - Variable in class mindustry.async.PhysicsProcess.PhysicRef
- y - Variable in class mindustry.async.PhysicsProcess.PhysicsWorld.PhysicsBody
- y - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- y - Variable in class mindustry.entities.abilities.MoveEffectAbility
- y - Variable in class mindustry.entities.abilities.MoveLightningAbility
-
Shifts where the lightning spawns along the Y axis
- y - Variable in class mindustry.entities.abilities.ShieldArcAbility
-
Offset parameters for shield.
- y - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- y - Variable in class mindustry.entities.Damage.Collided
- y - Variable in class mindustry.entities.Effect.EffectContainer
- y - Variable in class mindustry.entities.part.DrawPart.PartMove
- y - Variable in class mindustry.entities.part.DrawPart.PartParams
- y - Variable in class mindustry.entities.part.EffectSpawnerPart
- y - Variable in class mindustry.entities.part.FlarePart
- y - Variable in class mindustry.entities.part.HaloPart
- y - Variable in class mindustry.entities.part.HoverPart
- y - Variable in class mindustry.entities.part.RegionPart
- y - Variable in class mindustry.entities.part.ShapePart
- y - Variable in class mindustry.entities.pattern.ShootSummon
- y - Variable in class mindustry.entities.units.BuildPlan
-
Position and rotation of this plan.
- y - Variable in class mindustry.game.Schematic.Stile
- y - Variable in class mindustry.game.Teams.BlockPlan
- y - Variable in class mindustry.input.Placement.NormalizeDrawResult
- y - Variable in class mindustry.input.Placement.NormalizeResult
- y - Variable in class mindustry.logic.LExecutor.DrawI
- y - Variable in class mindustry.logic.LExecutor.EffectI
- y - Variable in class mindustry.logic.LExecutor.ExplosionI
- y - Variable in class mindustry.logic.LExecutor.GetBlockI
- y - Variable in class mindustry.logic.LExecutor.MakeMarkerI
- y - Variable in class mindustry.logic.LExecutor.PlaySoundI
- y - Variable in class mindustry.logic.LExecutor.SetBlockI
- y - Variable in class mindustry.logic.LExecutor.SpawnUnitI
- y - Variable in class mindustry.logic.LExecutor.SpawnWaveI
- y - Variable in class mindustry.logic.LStatements.DrawStatement
- y - Variable in class mindustry.logic.LStatements.EffectStatement
- y - Variable in class mindustry.logic.LStatements.ExplosionStatement
- y - Variable in class mindustry.logic.LStatements.GetBlockStatement
- y - Variable in class mindustry.logic.LStatements.MakeMarkerStatement
- y - Variable in class mindustry.logic.LStatements.PlaySoundStatement
- y - Variable in class mindustry.logic.LStatements.SetBlockStatement
- y - Variable in class mindustry.logic.LStatements.SpawnUnitStatement
- y - Variable in class mindustry.logic.LStatements.SpawnWaveStatement
- y - Variable in class mindustry.maps.filters.GenerateFilter.GenerateInput
-
input size parameters
- y - Variable in class mindustry.type.UnitType.UnitEngine
- y - Variable in class mindustry.type.Weapon
-
offsets of weapon position on unit
- y - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- y - Variable in class mindustry.world.blocks.defense.turrets.Turret.BulletEntry
- y - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicLink
- y - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadMassDriverData
- y - Variable in class mindustry.world.draw.DrawArcSmelt
- y - Variable in class mindustry.world.draw.DrawBlurSpin
- y - Variable in class mindustry.world.draw.DrawCircles
- y - Variable in class mindustry.world.draw.DrawCrucibleFlame
- y - Variable in class mindustry.world.draw.DrawParticles
- y - Variable in class mindustry.world.draw.DrawRegion
- y - Variable in class mindustry.world.draw.DrawShape
- y - Variable in class mindustry.world.draw.DrawSoftParticles
- y - Variable in class mindustry.world.draw.DrawSpikes
- y - Variable in class mindustry.world.Tile
- y() - Method in class mindustry.world.blocks.payloads.BuildPayload
- y() - Method in interface mindustry.world.blocks.payloads.Payload
- y() - Method in class mindustry.world.blocks.payloads.UnitPayload
- y1 - Variable in class mindustry.graphics.Voronoi.GraphEdge
- y2 - Variable in class mindustry.graphics.Voronoi.GraphEdge
- y2 - Variable in class mindustry.input.Placement.NormalizeDrawResult
- y2 - Variable in class mindustry.input.Placement.NormalizeResult
- YeetData(Vec2, UnlockableContent) - Constructor for class mindustry.world.blocks.units.UnitAssembler.YeetData
- yeetPayload(Payload) - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- yellowCoral - Static variable in class mindustry.content.Blocks
- yellowStone - Static variable in class mindustry.content.Blocks
- yellowStoneBoulder - Static variable in class mindustry.content.Blocks
- yellowStonePlates - Static variable in class mindustry.content.Blocks
- yellowStoneVent - Static variable in class mindustry.content.Blocks
- yellowStoneWall - Static variable in class mindustry.content.Blocks
- yield - Variable in class mindustry.logic.LExecutor
- yRand - Variable in class mindustry.type.Weapon
-
Random spread on the X/Y axis.
- ys - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- yscl - Variable in class mindustry.world.blocks.distribution.Duct.DuctBuild
- yscl - Variable in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- yScl - Variable in class mindustry.entities.part.RegionPart
- yspeed - Variable in class mindustry.type.weather.ParticleWeather
- yspeed - Variable in class mindustry.type.weather.RainWeather
Z
- z - Variable in class mindustry.entities.abilities.ArmorPlateAbility
- z - Variable in class mindustry.entities.comp.WorldLabelComp
- zenith - Static variable in class mindustry.content.UnitTypes
- zoom - Enum constant in enum class mindustry.editor.EditorTool
- zoom - Enum constant in enum class mindustry.input.Binding
- zoom - Enum constant in enum class mindustry.logic.CutsceneAction
- zoom - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- zoom - Variable in class mindustry.graphics.g3d.PlanetParams
-
Zoom relative to planet.
- zoom - Variable in class mindustry.ui.dialogs.PlanetDialog
- zoom(float, float) - Method in class mindustry.editor.MapView
- zoom(float, float) - Method in class mindustry.input.MobileInput
- zoomBy(float) - Method in class mindustry.graphics.MinimapRenderer
- zoomLaunch() - Method in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- zoomLaunch() - Method in interface mindustry.world.blocks.LaunchAnimator
- zoomLaunch() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
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