Index
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form
A
- a - Enum constant in enum class arc.input.KeyCode
- a - Variable in class arc.backend.android.AndroidApplicationConfiguration
-
number of bits per color channel
- a - Variable in class arc.backend.sdl.SdlConfig
- a - Variable in class arc.Graphics.BufferFormat
- a - Variable in class arc.graphics.Color
-
the red, green, blue and alpha components
- a - Variable in class arc.math.geom.Segment
-
the starting position
- a - Variable in class mindustry.entities.LegDestroyData
- a - Variable in class mindustry.logic.LExecutor.OpI
- a - Variable in class mindustry.logic.LExecutor.PackColorI
- a - Variable in class mindustry.logic.LStatements.OperationStatement
- a - Variable in class mindustry.logic.LStatements.PackColorStatement
- a(float) - Method in class arc.graphics.Color
- abandonSectorConfirm(Sector, Runnable) - Method in class mindustry.ui.dialogs.PlanetDialog
- abgr() - Method in class arc.graphics.Color
-
Packs the color components into a 32-bit integer with the format ABGR.
- abgr(int, int, int, int) - Static method in class arc.graphics.Color
-
Packs the color components into a 32-bit integer with the format ABGR.
- abgr8888(float) - Method in class arc.graphics.Color
-
Sets the Color components using the specified float value in the format ABGB8888.
- abilities - Variable in class mindustry.type.UnitType
-
list of "abilities", which are various behaviors that update each frame
- abilities - Static variable in class mindustry.world.meta.Stat
- abilities(Seq<Ability>) - Static method in class mindustry.world.meta.StatValues
- Ability - Class in mindustry.entities.abilities
- Ability() - Constructor for class mindustry.entities.abilities.Ability
- about - Variable in class mindustry.core.UI
- AboutDialog - Class in mindustry.ui.dialogs
- AboutDialog() - Constructor for class mindustry.ui.dialogs.AboutDialog
- abs - Enum constant in enum class mindustry.logic.LogicOp
- absin(float, float) - Static method in class arc.math.Mathf
- absin(float, float) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- absin(float, float, float) - Static method in class arc.math.Mathf
- absolute - Enum constant in enum class arc.Files.FileType
-
Path that is a fully qualified, absolute filesystem path.
- absolute(String) - Method in interface arc.Files
-
Convenience method that returns a
Files.absolute(java.lang.String)
file handle. - absolutePath() - Method in class arc.files.Fi
- absoluteRelativeTo(int, int) - Method in class mindustry.world.Tile
- absorb - Static variable in class mindustry.content.Fx
- absorbable - Variable in class mindustry.entities.bullet.BulletType
-
Whether this projectile can be absorbed by shields.
- absorbEffect - Variable in class mindustry.world.blocks.defense.DirectionalForceProjector
- absorbEffect - Variable in class mindustry.world.blocks.defense.ForceProjector
- absorbLasers - Variable in class mindustry.world.Block
-
whether this block absorbs laser attacks.
- AbstractNameserverProvider - Class in arc.net.dns
-
Simple abstract class for name server resolvers.
- AbstractNameserverProvider() - Constructor for class arc.net.dns.AbstractNameserverProvider
- accel - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- Accelerator - Class in mindustry.world.blocks.campaign
- Accelerator(String) - Constructor for class mindustry.world.blocks.campaign.Accelerator
- Accelerator.AcceleratorBuild - Class in mindustry.world.blocks.campaign
- AcceleratorBuild() - Constructor for class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- acceleratorUse - Enum constant in enum class mindustry.game.EventType.Trigger
- accelerometer - Enum constant in enum class arc.Input.Peripheral
- accelerometer() - Method in class arc.input.Controller
- accelerometerDelegate - Variable in class arc.backend.robovm.IOSInput
- accelerometerUpdate - Variable in class arc.backend.robovm.IOSApplicationConfiguration
-
the update interval to poll the accelerometer with, in seconds
- accelerometerValues - Variable in class arc.backend.android.AndroidInput
- accent - Static variable in class mindustry.graphics.Pal
- accentBack - Static variable in class mindustry.graphics.Pal
- accentDrawable - Static variable in class mindustry.ui.Styles
- accept(float, float, float, float) - Method in interface arc.math.Angles.ParticleConsumer
- accept(int, int) - Method in interface arc.math.geom.Geometry.Raycaster
- accept(int, Item) - Method in class mindustry.world.DirectionalItemBuffer
- accept(String) - Method in interface arc.net.Server.ServerConnectFilter
- accept(String[], T) - Method in interface arc.util.CommandHandler.CommandRunner
- accept(Item) - Method in class mindustry.world.ItemBuffer
- accept(Item, int) - Method in interface mindustry.world.modules.ItemModule.ItemConsumer
- accept(Item, short) - Method in class mindustry.world.ItemBuffer
- accept(Liquid, float) - Method in interface mindustry.world.modules.LiquidModule.LiquidConsumer
- accept(T) - Method in interface mindustry.io.SaveFileReader.IORunner
- acceptChar(TextField, char) - Method in interface arc.scene.ui.TextField.TextFieldFilter
- acceptCoolant - Variable in class mindustry.world.blocks.units.RepairTurret
- accepted - Variable in class arc.Input.TextInput
- ACCEPTED - Enum constant in enum class arc.util.Http.HttpStatus
- accepting - Enum constant in enum class mindustry.world.blocks.distribution.MassDriver.DriverState
- accepting - Enum constant in enum class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverState
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.campaign.LaunchPad.LaunchPadBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.defense.turrets.ContinuousLiquidTurret.ContinuousLiquidTurretBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret.LiquidTurretBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.ArmoredConveyor.ArmoredConveyorBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.Duct.DuctBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.DuctBridge.DuctBridgeBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.DuctRouter.DuctRouterBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.Junction.JunctionBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.OverflowDuct.OverflowDuctBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.OverflowGate.OverflowGateBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.Router.RouterBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.StackRouter.StackRouterBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.payloads.BlockProducer.BlockProducerBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.payloads.PayloadLoader.PayloadLoaderBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.payloads.PayloadUnloader.PayloadUnloaderBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.production.Incinerator.IncineratorBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.production.ItemIncinerator.ItemIncineratorBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.sandbox.ItemSource.ItemSourceBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.sandbox.ItemVoid.ItemVoidBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.storage.StorageBlock.StorageBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.units.UnitCargoLoader.UnitTransportSourceBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.defense.turrets.ContinuousLiquidTurret.ContinuousLiquidTurretBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret.LiquidTurretBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.distribution.DirectionLiquidBridge.DuctBridgeBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.liquid.ArmoredConduit.ArmoredConduitBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.liquid.LiquidRouter.LiquidRouterBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.payloads.PayloadLoader.PayloadLoaderBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.payloads.PayloadUnloader.PayloadUnloaderBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.production.Incinerator.IncineratorBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.sandbox.LiquidVoid.LiquidVoidBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret.PayloadTurretBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.payloads.BlockProducer.BlockProducerBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.payloads.PayloadDeconstructor.PayloadDeconstructorBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.payloads.PayloadLoader.PayloadLoaderBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.payloads.PayloadSource.PayloadSourceBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.units.UnitAssemblerModule.UnitAssemblerModuleBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- accepts() - Method in class mindustry.world.ItemBuffer
- accepts(int) - Method in class mindustry.world.DirectionalItemBuffer
- acceptsItems - Variable in class mindustry.world.Block
-
Visual flag use for blending of certain transportation blocks.
- acceptsPayload - Variable in class mindustry.world.Block
-
If true, payloads will attempt to move into this block.
- acceptStack(Item, int, Teamc) - Method in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild
- acceptStack(Item, int, Teamc) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- acceptStack(Item, int, Teamc) - Method in class mindustry.world.blocks.distribution.Junction.JunctionBuild
- acceptStack(Item, int, Teamc) - Method in class mindustry.world.blocks.distribution.Router.RouterBuild
- acceptStack(Item, int, Teamc) - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- acceptStack(Item, int, Teamc) - Method in class mindustry.world.blocks.units.UnitCargoUnloadPoint.UnitCargoUnloadPointBuild
- acceptUnitPayload(Unit) - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- acceptUnitPayload(Unit) - Method in class mindustry.world.blocks.payloads.PayloadDeconstructor.PayloadDeconstructorBuild
- acceptUnitPayload(Unit) - Method in class mindustry.world.blocks.payloads.PayloadVoid.PayloadVoidBuild
- acceptUnitPayload(Unit) - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- accessible - Variable in class mindustry.type.Planet
-
Whether this planet is listed in the planet access UI.
- accessible() - Method in class mindustry.world.blocks.logic.LogicBlock
- accessible() - Method in class mindustry.world.blocks.logic.MemoryBlock
- accessible() - Method in class mindustry.world.blocks.logic.MessageBlock
- accum - Variable in class mindustry.world.blocks.payloads.PayloadDeconstructor.PayloadDeconstructorBuild
- accumulator - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- accumulator - Variable in class mindustry.world.blocks.production.Fracker.FrackerBuild
- accurateDelay - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
If true, this turret will accurately target moving targets with respect to charge time.
- Achievement - Enum Class in mindustry.service
- acid - Static variable in class arc.graphics.Color
- acos - Enum constant in enum class mindustry.logic.LogicOp
- act() - Method in class arc.scene.Scene
-
Calls
Scene.act(float)
withGraphics.getDeltaTime()
. - act(float) - Method in class arc.flabel.FLabel
- act(float) - Method in class arc.scene.Action
-
Updates the action based on time.
- act(float) - Method in class arc.scene.actions.AddAction
- act(float) - Method in class arc.scene.actions.AddListenerAction
- act(float) - Method in class arc.scene.actions.DelegateAction
- act(float) - Method in class arc.scene.actions.LayoutAction
- act(float) - Method in class arc.scene.actions.OriginAction
- act(float) - Method in class arc.scene.actions.ParallelAction
- act(float) - Method in class arc.scene.actions.RemoveAction
- act(float) - Method in class arc.scene.actions.RemoveActorAction
- act(float) - Method in class arc.scene.actions.RemoveListenerAction
- act(float) - Method in class arc.scene.actions.RunnableAction
- act(float) - Method in class arc.scene.actions.SequenceAction
- act(float) - Method in class arc.scene.actions.TemporalAction
- act(float) - Method in class arc.scene.actions.TouchableAction
- act(float) - Method in class arc.scene.actions.VisibleAction
- act(float) - Method in class arc.scene.Element
-
Updates the actor based on time.
- act(float) - Method in class arc.scene.Group
- act(float) - Method in class arc.scene.Scene
-
Calls the
Element.act(float)
method on each actor in the stage. - act(float) - Method in class arc.scene.ui.Button
- act(float) - Method in class arc.scene.ui.Dialog
- act(float) - Method in class arc.scene.ui.layout.Collapser
- act(float) - Method in class arc.scene.ui.ProgressBar
- act(float) - Method in class arc.scene.ui.ScrollPane
- act(float) - Method in class mindustry.editor.MapView
- act(float) - Method in class mindustry.logic.LCanvas
- act(float) - Method in class mindustry.logic.LCanvas.JumpCurve
- act(float) - Method in class mindustry.ui.dialogs.PlanetDialog
- act(float) - Method in class mindustry.ui.MultiReqImage
- action - Variable in class arc.scene.actions.DelegateAction
- action - Variable in class mindustry.game.EventType.AdminRequestEvent
- action - Variable in class mindustry.logic.LExecutor.CutsceneI
- action - Variable in class mindustry.logic.LStatements.CutsceneStatement
- action(Class<T>, Prov<T>) - Static method in class arc.scene.actions.Actions
-
Returns a new or pooled action of the specified type.
- Action - Class in arc.scene
-
Actions attach to an
Element
and perform some task, often over time. - Action() - Constructor for class arc.scene.Action
- actionFilters - Variable in class mindustry.net.Administration
- actions(Action...) - Method in class arc.scene.Element
- Actions - Class in arc.scene.actions
-
Static convenience methods for using pooled actions, intended for static import.
- Actions() - Constructor for class arc.scene.actions.Actions
- active - Enum constant in enum class mindustry.world.meta.BlockStatus
- active - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- active - Variable in class mindustry.game.Teams
-
Active teams.
- active - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicLink
- active() - Method in class mindustry.game.Team
- active() - Method in class mindustry.game.Teams.TeamData
- active() - Method in class mindustry.net.BeControl
- active() - Method in class mindustry.net.Net
-
Whether the net is active, e.g.
- active100Units - Enum constant in enum class mindustry.service.Achievement
- active10Polys - Enum constant in enum class mindustry.service.Achievement
- activeAttributeMaxLength - Static variable in class arc.graphics.Gl
- activeAttributes - Static variable in class arc.graphics.Gl
- activeDeconstruct - Variable in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- activeEffect - Variable in class mindustry.entities.abilities.RepairFieldAbility
- activeEffect - Variable in class mindustry.entities.abilities.ShieldRegenFieldAbility
- activeEffect - Variable in class mindustry.entities.abilities.StatusFieldAbility
- activeSoundVolume() - Method in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- activeSoundVolume() - Method in class mindustry.world.blocks.defense.turrets.LaserTurret.LaserTurretBuild
- activeSoundVolume() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- activeTexture - Static variable in class arc.graphics.Gl
- activeTexture(int) - Static method in class arc.graphics.Gl
- activeUniformMaxLength - Static variable in class arc.graphics.Gl
- activeUniforms - Static variable in class arc.graphics.Gl
- actor - Variable in class arc.scene.Action
-
The actor this action is attached to, or null if it is not attached.
- add - Enum constant in enum class mindustry.logic.LogicOp
- add - Variable in class mindustry.tools.Generators.ScorchGenerator
- add() - Method in class arc.scene.ui.layout.Table
-
Adds a cell without an element.
- add() - Method in class mindustry.input.InputHandler
- add() - Method in enum class mindustry.service.SStat
- add() - Method in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- add(boolean) - Method in class arc.struct.BoolSeq
- add(boolean) - Method in class arc.util.serialization.Jval
- add(boolean, boolean) - Method in class arc.struct.BoolSeq
- add(boolean, boolean, boolean) - Method in class arc.struct.BoolSeq
- add(boolean, boolean, boolean, boolean) - Method in class arc.struct.BoolSeq
- add(byte) - Method in class arc.struct.ByteSeq
- add(byte[]) - Method in class mindustry.net.Streamable.StreamBuilder
- add(byte, byte) - Method in class arc.struct.ByteSeq
- add(byte, byte, byte) - Method in class arc.struct.ByteSeq
- add(byte, byte, byte, byte) - Method in class arc.struct.ByteSeq
- add(float) - Method in class arc.math.geom.Vec3
-
Adds the given value to all three components of the vector.
- add(float) - Method in class arc.math.WindowedMean
-
adds a new sample to this mean.
- add(float) - Method in class arc.struct.FloatSeq
- add(float) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- add(float, float) - Method in class arc.math.geom.Vec2
-
Adds the given components to this vector
- add(float, float) - Method in class arc.struct.FloatSeq
- add(float, float, float) - Method in class arc.graphics.Color
-
Adds the given color component values to this Color's values.
- add(float, float, float) - Method in class arc.math.geom.Vec3
-
Adds the given vector to this component
- add(float, float, float) - Method in class arc.struct.FloatSeq
- add(float, float, float) - Method in class mindustry.graphics.Shaders.ShockwaveShader
- add(float, float, float, float) - Method in class arc.graphics.Color
-
Adds the given color component values to this Color's values.
- add(float, float, float, float) - Method in class arc.math.geom.Quat
-
Add the x,y,z,w components of the passed in quaternion to the ones of this quaternion
- add(float, float, float, float) - Method in class arc.struct.FloatSeq
- add(float, float, float, float) - Method in class mindustry.graphics.Shaders.ShockwaveShader
- add(float, float, float, Color, float) - Method in class mindustry.graphics.LightRenderer
- add(float, float, float, Color, Object) - Method in class mindustry.entities.Effect
- add(float, float, TextureRegion, float, Color, float) - Method in class mindustry.graphics.LightRenderer
- add(float, float, TextureRegion, Color, float) - Method in class mindustry.graphics.LightRenderer
- add(int) - Method in class arc.struct.IntSeq
- add(int) - Method in class arc.struct.IntSet
-
Returns true if the key was not already in the set.
- add(int) - Method in class arc.struct.ShortSeq
-
Casts the specified value to short and adds it.
- add(int) - Method in enum class mindustry.service.SStat
- add(int) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- add(int, float) - Method in class mindustry.ai.PathfindQueue
-
Inserts the specified element into this priority queue.
- add(int, int) - Method in class arc.math.geom.Point2
-
Adds another 2D grid point to this point.
- add(int, int) - Method in class arc.struct.IntSeq
- add(int, int) - Method in class mindustry.game.AttackIndicators
- add(int, int, int) - Method in class arc.math.geom.Point3
-
Adds another 3D grid point to this point.
- add(int, int, int) - Method in class arc.struct.IntSeq
- add(int, int, int, int) - Method in class arc.struct.IntSeq
- add(int, CacheLayer) - Static method in class mindustry.graphics.CacheLayer
-
Adds a cache layer at a certain position.
- add(long) - Method in class arc.struct.LongSeq
- add(long, long) - Method in class arc.struct.LongSeq
- add(long, long, long) - Method in class arc.struct.LongSeq
- add(long, long, long, long) - Method in class arc.struct.LongSeq
- add(short) - Method in class arc.struct.ShortSeq
- add(short, short) - Method in class arc.struct.ShortSeq
- add(short, short, short) - Method in class arc.struct.ShortSeq
- add(short, short, short, short) - Method in class arc.struct.ShortSeq
- add(ApplicationListener) - Method in class arc.ApplicationCore
- add(ApplicationListener) - Method in class mindustry.ClientLauncher
- add(Color) - Method in class arc.graphics.Color
-
Adds the given color to this color.
- add(TextureRegion, float, float) - Method in class arc.graphics.g2d.SpriteCache
-
Adds the specified region to the cache.
- add(TextureRegion, float, float, float, float) - Method in class arc.graphics.g2d.SpriteCache
-
Adds the specified region to the cache.
- add(TextureRegion, float, float, float, float, float, float, float, float, float) - Method in class arc.graphics.g2d.SpriteCache
-
Adds the specified region to the cache.
- add(Texture, float[], int, int) - Method in class arc.graphics.g2d.SpriteCache
-
Adds the specified vertices to the cache.
- add(Point2) - Method in class arc.math.geom.Point2
-
Adds another 2D grid point to this point.
- add(Point3) - Method in class arc.math.geom.Point3
-
Adds another 3D grid point to this point.
- add(Position) - Method in class arc.math.geom.Vec2
- add(Quat) - Method in class arc.math.geom.Quat
-
Add the x,y,z,w components of the passed in quaternion to the ones of this quaternion
- add(Vec2) - Method in class arc.math.geom.Vec2
- add(Vec2, float) - Method in class arc.math.geom.Vec2
- add(Vec3) - Method in class arc.math.geom.Vec3
- add(Vec3, float) - Method in class arc.math.geom.Vec3
- add(Element) - Method in class arc.scene.Scene
-
Adds an actor to the root of the stage.
- add(Element) - Method in class arc.scene.ui.layout.Stack
- add(Element...) - Method in class arc.scene.ui.layout.Table
- add(TreeElement.TreeElementNode) - Method in class arc.scene.ui.TreeElement
- add(TreeElement.TreeElementNode) - Method in class arc.scene.ui.TreeElement.TreeElementNode
- add(Seq<? extends T>) - Method in class arc.struct.Seq
- add(Jval) - Method in class arc.util.serialization.Jval
- add(E) - Method in class arc.struct.PQueue
-
Inserts the specified element into this priority queue.
- add(CharSequence) - Method in class arc.scene.ui.layout.Table
-
Adds a new cell with a label.
- add(CharSequence, float) - Method in class arc.scene.ui.layout.Table
-
Adds a new cell with a label.
- add(CharSequence, Color) - Method in class arc.scene.ui.layout.Table
-
Adds a new cell with a label.
- add(CharSequence, Color, float) - Method in class arc.scene.ui.layout.Table
- add(CharSequence, Label.LabelStyle) - Method in class arc.scene.ui.layout.Table
-
Adds a new cell with a label.
- add(CharSequence, Label.LabelStyle, float) - Method in class arc.scene.ui.layout.Table
-
Adds a new cell with a label.
- add(Iterable<ItemStack>) - Method in class mindustry.world.modules.ItemModule
- add(Number) - Method in class arc.util.serialization.Jval
- add(Runnable) - Method in class mindustry.graphics.LightRenderer
- add(String) - Method in class arc.util.PerformanceCounters
- add(String) - Method in class arc.util.serialization.Jval
- add(String) - Static method in class mindustry.world.meta.Attribute
-
Automatically registers this attribute for use.
- add(String, int) - Method in class arc.util.PerformanceCounters
- add(String, Jval) - Method in class arc.util.serialization.Jval
- add(String, String) - Method in class arc.util.serialization.Jval
- add(PhysicsProcess.PhysicsWorld.PhysicsBody) - Method in class mindustry.async.PhysicsProcess.PhysicsWorld
- add(UnlockableContent) - Method in class mindustry.type.PayloadSeq
- add(UnlockableContent, int) - Method in class mindustry.type.PayloadSeq
- add(DrawOperation) - Method in class mindustry.editor.OperationStack
- add(DrawPart.PartProgress) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- add(MapObjectives.MapObjective...) - Method in class mindustry.game.MapObjectives
-
Adds all given objectives to the executor as root objectives.
- add(Schematic) - Method in class mindustry.game.Schematics
-
Adds a schematic to the list, also copying it into the files.
- add(Building) - Method in class mindustry.world.blocks.power.PowerGraph
- add(CacheLayer...) - Static method in class mindustry.graphics.CacheLayer
-
Registers cache layers that will render before the 'normal' layer.
- add(MultiPacker.PageType, String, PixmapRegion) - Method in class mindustry.graphics.MultiPacker
- add(MultiPacker.PageType, String, PixmapRegion, int[], int[]) - Method in class mindustry.graphics.MultiPacker
- add(MultiPacker.PageType, String, Pixmap) - Method in class mindustry.graphics.MultiPacker
- add(LStatement) - Method in class mindustry.logic.LCanvas
- add(Item) - Method in class mindustry.type.ItemSeq
- add(Item, int) - Method in class mindustry.type.ItemSeq
- add(Item, int) - Method in class mindustry.world.modules.ItemModule
- add(ItemSeq) - Method in class mindustry.type.ItemSeq
- add(ItemSeq) - Method in class mindustry.world.modules.ItemModule
- add(ItemStack) - Method in class mindustry.type.ItemSeq
- add(ItemStack[]) - Method in class mindustry.type.ItemSeq
- add(Liquid, float) - Method in class mindustry.world.modules.LiquidModule
- add(SettingsMenuDialog.SettingsTable) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable.AreaTextSetting
- add(SettingsMenuDialog.SettingsTable) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable.CheckSetting
- add(SettingsMenuDialog.SettingsTable) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable.Setting
- add(SettingsMenuDialog.SettingsTable) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable.SliderSetting
- add(SettingsMenuDialog.SettingsTable) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable.TextSetting
- add(ReqImage) - Method in class mindustry.ui.MultiReqImage
- add(Attributes) - Method in class mindustry.world.blocks.Attributes
- add(Attributes, float) - Method in class mindustry.world.blocks.Attributes
- add(Stat, boolean) - Method in class mindustry.world.meta.Stats
-
Adds a single y/n boolean value.
- add(Stat, float) - Method in class mindustry.world.meta.Stats
-
Adds a single float value with this stat and no unit.
- add(Stat, float, StatUnit) - Method in class mindustry.world.meta.Stats
-
Adds a single float value with this stat, formatted to 2 decimal places.
- add(Stat, String, Object...) - Method in class mindustry.world.meta.Stats
-
Adds a single string value with this stat.
- add(Stat, Item) - Method in class mindustry.world.meta.Stats
-
Adds an item value.
- add(Stat, ItemStack) - Method in class mindustry.world.meta.Stats
-
Adds an item value.
- add(Stat, Liquid, float, boolean) - Method in class mindustry.world.meta.Stats
-
Adds an item value.
- add(Stat, Attribute) - Method in class mindustry.world.meta.Stats
- add(Stat, Attribute, boolean) - Method in class mindustry.world.meta.Stats
- add(Stat, Attribute, boolean, float, boolean) - Method in class mindustry.world.meta.Stats
- add(Stat, Attribute, float) - Method in class mindustry.world.meta.Stats
- add(Stat, StatValue) - Method in class mindustry.world.meta.Stats
-
Adds a stat value.
- add(ItemModule) - Method in class mindustry.type.ItemSeq
- add(ItemModule) - Method in class mindustry.world.modules.ItemModule
- add(T) - Method in class arc.math.CumulativeDistribution
-
Adds a value with interval size equal to zero to the distribution
- add(T) - Method in interface arc.math.geom.Vector
-
Adds the given vector to this vector
- add(T) - Method in class arc.scene.ui.ButtonGroup
- add(T) - Method in class arc.scene.ui.layout.Table
-
Adds a new cell to the table with the specified element.
- add(T) - Method in class arc.scene.utils.Selection
-
Adds the item to the selection.
- add(T) - Method in class arc.struct.BinaryHeap
- add(T) - Method in class arc.struct.ObjectSet
-
Returns true if the key was not already in the set.
- add(T) - Method in class arc.struct.OrderedSet
- add(T) - Method in class arc.struct.Queue
-
Adds an object to the tail.
- add(T) - Method in class arc.struct.Seq
- add(T) - Method in class mindustry.entities.EntityGroup
- add(T...) - Method in class arc.scene.ui.ButtonGroup
- add(T[]) - Method in class arc.struct.Seq
- add(T[], T) - Static method in class arc.util.Structs
- add(T, float) - Method in class arc.math.CumulativeDistribution
-
Adds a value with a given interval size to the distribution
- add(T, float) - Method in class arc.struct.BinaryHeap
- add(T, int) - Method in class arc.struct.OrderedSet
- add(T, T) - Method in class arc.struct.Seq
- add(T, T, T) - Method in class arc.struct.Seq
- add(T, T, T, T) - Method in class arc.struct.Seq
- addAction(Action) - Static method in class arc.scene.actions.Actions
- addAction(Action) - Method in class arc.scene.actions.ParallelAction
- addAction(Action) - Method in class arc.scene.Element
- addAction(Action) - Method in class arc.scene.Scene
-
Adds an action to the root of the stage.
- addAction(Action, Element) - Static method in class arc.scene.actions.Actions
- AddAction - Class in arc.scene.actions
-
Adds an action to an actor.
- AddAction() - Constructor for class arc.scene.actions.AddAction
- addActionFilter(Administration.ActionFilter) - Method in class mindustry.net.Administration
-
Add a filter to actions, preventing things such as breaking or configuring blocks.
- addAll(boolean...) - Method in class arc.struct.BoolSeq
- addAll(boolean[], int, int) - Method in class arc.struct.BoolSeq
- addAll(byte...) - Method in class arc.struct.ByteSeq
- addAll(byte[], int, int) - Method in class arc.struct.ByteSeq
- addAll(float...) - Method in class arc.struct.FloatSeq
- addAll(float[], int, int) - Method in class arc.struct.FloatSeq
- addAll(int...) - Method in class arc.struct.IntSeq
- addAll(int...) - Method in class arc.struct.IntSet
- addAll(int[], int, int) - Method in class arc.struct.IntSeq
- addAll(int[], int, int) - Method in class arc.struct.IntSet
- addAll(long...) - Method in class arc.struct.LongSeq
- addAll(long[], int, int) - Method in class arc.struct.LongSeq
- addAll(short...) - Method in class arc.struct.ShortSeq
- addAll(short[], int, int) - Method in class arc.struct.ShortSeq
- addAll(BoolSeq) - Method in class arc.struct.BoolSeq
- addAll(BoolSeq, int, int) - Method in class arc.struct.BoolSeq
- addAll(ByteSeq) - Method in class arc.struct.ByteSeq
- addAll(ByteSeq, int, int) - Method in class arc.struct.ByteSeq
- addAll(FloatSeq) - Method in class arc.struct.FloatSeq
- addAll(FloatSeq, int, int) - Method in class arc.struct.FloatSeq
- addAll(IntSeq) - Method in class arc.struct.IntSeq
- addAll(IntSeq) - Method in class arc.struct.IntSet
- addAll(IntSeq, int, int) - Method in class arc.struct.IntSeq
- addAll(IntSeq, int, int) - Method in class arc.struct.IntSet
- addAll(IntSet) - Method in class arc.struct.IntSet
- addAll(LongSeq) - Method in class arc.struct.LongSeq
- addAll(LongSeq, int, int) - Method in class arc.struct.LongSeq
- addAll(ObjectSet<T>) - Method in class arc.struct.ObjectSet
- addAll(Seq<? extends T>) - Method in class arc.struct.ObjectSet
- addAll(Seq<? extends T>) - Method in class arc.struct.Seq
- addAll(Seq<? extends T>, int, int) - Method in class arc.struct.ObjectSet
- addAll(Seq<? extends T>, int, int) - Method in class arc.struct.Seq
- addAll(Seq<TreeElement.TreeElementNode>) - Method in class arc.scene.ui.TreeElement.TreeElementNode
- addAll(Seq<T>) - Method in class arc.scene.utils.Selection
- addAll(ShortSeq) - Method in class arc.struct.ShortSeq
- addAll(ShortSeq, int, int) - Method in class arc.struct.ShortSeq
- addAll(Iterable<? extends T>) - Method in class arc.struct.Seq
- addAll(T...) - Method in class arc.struct.ObjectSet
- addAll(T...) - Method in class arc.struct.Seq
- addAll(T[], int, int) - Method in class arc.struct.ObjectSet
- addAll(T[], int, int) - Method in class arc.struct.Seq
- addAsset(String, Class<T>, T) - Method in class arc.assets.AssetManager
-
Adds an asset to this AssetManager
- addBar(String, Func<T, Bar>) - Method in class mindustry.world.Block
- addBasicColorTextureAttachment(Pixmap.Format) - Method in class arc.graphics.gl.GLFrameBuffer.GLFrameBufferBuilder
- addBasicDepthRenderBuffer() - Method in class arc.graphics.gl.GLFrameBuffer.GLFrameBufferBuilder
- addBasicStencilDepthPackedRenderBuffer() - Method in class arc.graphics.gl.GLFrameBuffer.GLFrameBufferBuilder
- addBasicStencilRenderBuffer() - Method in class arc.graphics.gl.GLFrameBuffer.GLFrameBufferBuilder
- addButton(String, Drawable, Runnable) - Method in class mindustry.ui.fragments.MenuFragment
-
Adds a custom button to the menu.
- addButton(String, Runnable) - Method in class mindustry.ui.fragments.MenuFragment
-
Adds a custom button to the menu.
- addButton(MenuFragment.MenuButton) - Method in class mindustry.ui.fragments.MenuFragment
-
Adds a custom button to the menu.
- addCaptureListener(EventListener) - Method in class arc.scene.Element
-
Adds a listener that is only notified during the capture phase.
- addCaptureListener(EventListener) - Method in class arc.scene.Scene
-
Adds a capture listener to the root.
- addCategory(String, Cons<SettingsMenuDialog.SettingsTable>) - Method in class mindustry.ui.dialogs.SettingsMenuDialog
-
Adds a custom settings category, for use in mods.
- addCategory(String, Drawable, Cons<SettingsMenuDialog.SettingsTable>) - Method in class mindustry.ui.dialogs.SettingsMenuDialog
-
Adds a custom settings category, for use in mods.
- addCategory(String, String, Cons<SettingsMenuDialog.SettingsTable>) - Method in class mindustry.ui.dialogs.SettingsMenuDialog
-
Adds a custom settings category, with the icon being the specified region.
- addChatFilter(Administration.ChatFilter) - Method in class mindustry.net.Administration
-
Adds a chat filter.
- addChild(Element) - Method in class arc.scene.Group
-
Adds an actor as a child of this group, removing it from its previous parent.
- addChild(JsonValue) - Method in class arc.util.serialization.JsonValue
-
Adds the specified value after the last child.
- addChild(ClassLoader) - Method in class mindustry.mod.ModClassLoader
- addChild(String, JsonValue) - Method in class arc.util.serialization.JsonValue
-
Sets the name of the specified value and adds it after the last child.
- addChildAfter(Element, Element) - Method in class arc.scene.Group
-
Adds an actor as a child of this group immediately after another child actor, removing it from its previous parent.
- addChildAt(int, Element) - Method in class arc.scene.Group
-
Adds an actor as a child of this group at a specific index, removing it from its previous parent.
- addChildBefore(Element, Element) - Method in class arc.scene.Group
-
Adds an actor as a child of this group immediately before another child actor, removing it from its previous parent.
- addClassTag(String, Class) - Method in class arc.util.serialization.Json
-
Sets a tag to use instead of the fully qualifier class name.
- addCliffs() - Method in class mindustry.editor.MapEditor
- addCloseButton() - Method in class arc.scene.ui.Dialog
- addCloseButton() - Method in class mindustry.ui.dialogs.BaseDialog
- addCloseButton() - Method in class mindustry.ui.dialogs.KeybindDialog
- addCloseButton() - Method in class mindustry.ui.dialogs.SettingsMenuDialog
- addCloseButton(float) - Method in class mindustry.ui.dialogs.BaseDialog
- addCloseListener() - Method in class mindustry.ui.dialogs.BaseDialog
- addColors(String) - Static method in class arc.util.Log
- addColorTextureAttachment(int, int, int) - Method in class arc.graphics.gl.GLFrameBuffer.GLFrameBufferBuilder
- addCustomBackground(String, Runnable) - Method in class mindustry.core.Renderer
- addCustomChunk(String, SaveFileReader.CustomChunk) - Static method in class mindustry.io.SaveVersion
-
Registers a custom save chunk reader/writer by name.
- addDarkness(Tiles) - Method in class mindustry.core.World
- addDefaultOres(Seq<GenerateFilter>) - Method in class mindustry.maps.Maps
- addDepthRenderBuffer(int) - Method in class arc.graphics.gl.GLFrameBuffer.GLFrameBufferBuilder
- addDepthTextureAttachment(int, int) - Method in class arc.graphics.gl.GLFrameBuffer.GLFrameBufferBuilder
- addDesc(Element) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable.Setting
- addDescTooltip(Element, String) - Method in class mindustry.core.UI
- added() - Method in class mindustry.game.MapObjectives.ObjectiveMarker
-
Add any UI elements necessary.
- addEffect(FxFilter) - Method in class arc.fx.FxProcessor
-
Adds an effect to the effect chain and transfers ownership to the VfxManager.
- addEffect(FxFilter, int) - Method in class arc.fx.FxProcessor
- addEnvRenderer(int, Runnable) - Method in class mindustry.core.Renderer
- addFile(String, Fi) - Method in class mindustry.core.FileTree
- addFirst(int) - Method in class arc.struct.IntQueue
-
Prepend given object to the head.
- addFirst(long) - Method in class arc.struct.LongQueue
-
Prepend given object to the head.
- addFirst(T) - Method in class arc.struct.Queue
-
Prepend given object to the head.
- addFloatAttachment(int, int, int, boolean) - Method in class arc.graphics.gl.GLFrameBuffer.GLFrameBufferBuilder
- addFloorCliffs() - Method in class mindustry.editor.MapEditor
- addFloorIndex(Tile) - Method in class mindustry.graphics.BlockRenderer
- addGraph(PowerGraph) - Method in class mindustry.world.blocks.power.PowerGraph
- addImage(Pixmap, String) - Method in class arc.packer.ImageProcessor
-
The image will be kept in-memory during packing.
- addImage(Pixmap, String) - Method in class arc.packer.TexturePacker
- addImage(File) - Method in class arc.packer.TexturePacker
- addImage(File, String) - Method in class arc.packer.ImageProcessor
- addIndex(Tile) - Method in class mindustry.ai.BlockIndexer
- addIndex(T) - Method in class mindustry.entities.EntityGroup
- addInputDialog() - Method in class arc.scene.ui.TextField
- addInputRegex(String...) - Method in class arc.packer.FileProcessor
- addInputSuffix(String...) - Method in class arc.packer.FileProcessor
-
Adds a case insensitive suffix for matching input files.
- addItems(ItemSeq) - Method in class mindustry.type.Sector
- additive - Static variable in class arc.graphics.Blending
- additive(TextureRegion, Color, float, float) - Static method in class mindustry.graphics.Drawf
- additive(TextureRegion, Color, float, float, float) - Static method in class mindustry.graphics.Drawf
- additive(TextureRegion, Color, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- additive(TextureRegion, Color, float, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- additiveReconstructor - Static variable in class mindustry.content.Blocks
- addKeyListener(View.OnKeyListener) - Method in class arc.backend.android.AndroidInput
- addLast(int) - Method in class arc.struct.IntQueue
-
Append given object to the tail.
- addLast(long) - Method in class arc.struct.LongQueue
-
Append given object to the tail.
- addLast(CacheLayer...) - Static method in class mindustry.graphics.CacheLayer
-
Register CacheLayers at the end of the array.
- addLast(T) - Method in class arc.struct.Queue
-
Append given object to the tail.
- addLiquidBar(Func<T, Liquid>) - Method in class mindustry.world.Block
-
Adds a liquid bar that dynamically displays a liquid type.
- addLiquidBar(Liquid) - Method in class mindustry.world.Block
- addListener(ApplicationListener) - Method in interface arc.Application
-
Adds a new application listener.
- addListener(NetListener) - Method in class arc.net.Connection
-
Adds a listener to the connection.
- addListener(NetListener) - Method in interface arc.net.EndPoint
-
Adds a listener to the endpoint.
- addListener(NetListener) - Method in class arc.net.Server
-
Adds a listener to the endpoint.
- addListener(EventListener) - Method in class arc.scene.Element
-
Add a listener to receive events that
hit
this actor. - addListener(EventListener) - Method in class arc.scene.Scene
-
Adds a listener to the root.
- addListener(EventListener, boolean) - Static method in class arc.scene.actions.Actions
- addListener(EventListener, boolean, Element) - Static method in class arc.scene.actions.Actions
- AddListenerAction - Class in arc.scene.actions
-
Adds a listener to an actor.
- AddListenerAction() - Constructor for class arc.scene.actions.AddListenerAction
- addLock(Boolp) - Method in class mindustry.input.InputHandler
-
Adds an input lock; if this function returns true, input is locked.
- addMapLoader(Map, Runnable) - Method in class mindustry.core.World
-
Adds a custom handler function for loading a custom map - usually a generated one.
- addMessage(String) - Method in class mindustry.ui.fragments.ChatFragment
- addMessage(String) - Method in class mindustry.ui.fragments.ConsoleFragment
- addNameServer(InetSocketAddress) - Method in class arc.net.dns.AbstractNameserverProvider
- addOperation(long) - Method in class mindustry.editor.DrawOperation
- addPacketHandler(String, Cons<String>) - Method in class mindustry.core.NetClient
- addPacketHandler(String, Cons2<Player, String>) - Method in class mindustry.core.NetServer
- addParentOffset(Vec3) - Method in class mindustry.type.Planet
-
Adds this planet's offset relative to its parent to the vector.
- addParseListener(ContentParser.ParseListener) - Method in class mindustry.mod.Mods
-
Adds a listener for parsed JSON objects.
- addPercent(Stat, float) - Method in class mindustry.world.meta.Stats
-
Adds an integer percent stat value.
- addProcessedFile(FileProcessor.Entry) - Method in class arc.packer.FileProcessor
-
This method should be called by
FileProcessor.processFile(Entry)
orFileProcessor.processDir(Entry, Seq)
if the return value ofFileProcessor.process(File, File)
orFileProcessor.process(File[], File)
should return all the processed files. - addProcessor(int, InputProcessor) - Method in class arc.input.InputMultiplexer
- addProcessor(InputProcessor) - Method in class arc.Input
-
Adds a
InputProcessor
that will receive all touch and key input events. - addProcessor(InputProcessor) - Method in class arc.input.InputMultiplexer
- addRegion(String, TextureRegion) - Method in class arc.graphics.g2d.TextureAtlas
-
Adds a region to the atlas.
- addRegion(String, Texture, int, int, int, int) - Method in class arc.graphics.g2d.TextureAtlas
-
Adds a region to the atlas.
- addRemovedEntity(int) - Method in class mindustry.core.NetClient
- address - Variable in class mindustry.logic.LExecutor.JumpI
- address - Variable in class mindustry.logic.LStatements.GetLinkStatement
- address - Variable in class mindustry.logic.LStatements.ReadStatement
- address - Variable in class mindustry.logic.LStatements.WriteStatement
- address - Variable in class mindustry.net.Host
- address - Variable in class mindustry.net.NetConnection
- addresses - Variable in class mindustry.net.ServerGroup
- addressTCP - Variable in class mindustry.net.Packets.Connect
- addResultListener(Intc, AndroidApplication.AndroidEventListener) - Method in class arc.backend.android.AndroidApplication
-
Adds an event listener for Android specific event such as onActivityResult(...).
- addSample(double, double, float) - Method in class arc.math.Extrapolator
-
Version for extrapolator of
size = 1
. - addSample(double, double, float[]) - Method in class arc.math.Extrapolator
- addSample(double, double, float[], float[]) - Method in class arc.math.Extrapolator
- addSample(double, double, float, float) - Method in class arc.math.Extrapolator
-
Version for extrapolator of
size = 1
. - addSave(String) - Method in class mindustry.game.Saves
- addSetup() - Method in class mindustry.ui.dialogs.LoadDialog
- addSetup() - Method in class mindustry.ui.dialogs.SaveDialog
- addStartingItems - Variable in class mindustry.type.SectorPreset
- addStats(Table) - Method in class mindustry.entities.abilities.Ability
- addStats(Table) - Method in class mindustry.entities.abilities.ArmorPlateAbility
- addStats(Table) - Method in class mindustry.entities.abilities.EnergyFieldAbility
- addStats(Table) - Method in class mindustry.entities.abilities.ForceFieldAbility
- addStats(Table) - Method in class mindustry.entities.abilities.RegenAbility
- addStats(Table) - Method in class mindustry.entities.abilities.RepairFieldAbility
- addStats(Table) - Method in class mindustry.entities.abilities.ShieldArcAbility
- addStats(Table) - Method in class mindustry.entities.abilities.ShieldRegenFieldAbility
- addStats(Table) - Method in class mindustry.entities.abilities.SpawnDeathAbility
- addStats(Table) - Method in class mindustry.entities.abilities.StatusFieldAbility
- addStats(Table) - Method in class mindustry.entities.abilities.UnitSpawnAbility
- addStats(UnitType, Table) - Method in class mindustry.type.Weapon
- addStats(UnitType, Table) - Method in class mindustry.type.weapons.RepairBeamWeapon
- addSteamID(String) - Method in class mindustry.game.Schematic
- addSteamID(String) - Method in class mindustry.maps.Map
- addSteamID(String) - Method in class mindustry.mod.Mods.LoadedMod
- addSteamID(String) - Method in interface mindustry.type.Publishable
-
adds a steam ID to this item once it's published.
- addStencilDepthPackedRenderBuffer(int) - Method in class arc.graphics.gl.GLFrameBuffer.GLFrameBufferBuilder
- addStencilRenderBuffer(int) - Method in class arc.graphics.gl.GLFrameBuffer.GLFrameBufferBuilder
- addStencilTextureAttachment(int, int) - Method in class arc.graphics.gl.GLFrameBuffer.GLFrameBufferBuilder
- addStyle(Class<T>, T) - Method in class arc.scene.Scene
- addSubnetBan(String) - Method in class mindustry.net.Administration
- addText(GlyphLayout, float, float) - Method in class arc.graphics.g2d.FontCache
-
Adds the specified glyphs.
- addText(CharSequence, float, float) - Method in class arc.graphics.g2d.FontCache
-
Adds glyphs for the specified text.
- addText(CharSequence, float, float, float, int, boolean) - Method in class arc.graphics.g2d.FontCache
-
Adds glyphs for the specified text.
- addText(CharSequence, float, float, int, int, float, int, boolean) - Method in class arc.graphics.g2d.FontCache
-
Adds glyphs for the specified text.
- addText(CharSequence, float, float, int, int, float, int, boolean, String) - Method in class arc.graphics.g2d.FontCache
-
Adds glyphs for the the specified text.
- addTileOp(long) - Method in class mindustry.editor.MapEditor
- addToTree(TreeElement) - Method in class arc.scene.ui.TreeElement.TreeElementNode
-
Called to add the element to the tree when the node's parent is expanded.
- addTouchFocus(EventListener, Element, Element, int, KeyCode) - Method in class arc.scene.Scene
-
Adds the listener to be notified for all touchDragged and touchUp events for the specified pointer and button.
- addTrace(String) - Method in exception arc.util.serialization.SerializationException
-
Adds information to the exception message about where in the the object graph serialization failure occurred.
- addUnique(int) - Method in class arc.struct.IntSeq
-
Adds a value if it was already not in this sequence.
- addUnique(T) - Method in class arc.struct.Seq
-
Adds a value if it was not already in this sequence.
- addUpgrade(UnitType, UnitType) - Method in class mindustry.world.blocks.units.Reconstructor
- addViewControllerListener(IOSViewControllerListener) - Method in class arc.backend.robovm.IOSApplication
-
Add a listener to handle events from the root view controller
- addWeather(Sector, Rules) - Method in class mindustry.maps.generators.BlankPlanetGenerator
- addWeather(Sector, Rules) - Method in class mindustry.maps.generators.PlanetGenerator
- addWeather(Sector, Rules) - Method in class mindustry.maps.planet.TantrosPlanetGenerator
- adjacentTo(Tile) - Method in class mindustry.world.Tile
- admin - Variable in class mindustry.net.Administration.PlayerInfo
- adminChat - Static variable in class mindustry.graphics.Pal
- Administration - Class in mindustry.net
- Administration() - Constructor for class mindustry.net.Administration
- Administration.ActionFilter - Interface in mindustry.net
-
Allows or disallows player actions.
- Administration.ActionType - Enum Class in mindustry.net
- Administration.ChatFilter - Interface in mindustry.net
-
Handles chat messages from players and changes their contents.
- Administration.Config - Class in mindustry.net
-
Server configuration definition.
- Administration.PlayerAction - Class in mindustry.net
-
Defines a (potentially dangerous) action that a player has done in the world.
- Administration.PlayerInfo - Class in mindustry.net
- Administration.TraceInfo - Class in mindustry.net
- adminPlayer(String, String) - Method in class mindustry.net.Administration
-
Makes a player an admin.
- adminRequest(Player, Player, Packets.AdminAction, Object) - Static method in class mindustry.core.NetServer
- AdminRequestEvent(Player, Player, Packets.AdminAction) - Constructor for class mindustry.game.EventType.AdminRequestEvent
- admins - Variable in class mindustry.core.NetServer
- admins - Variable in class mindustry.core.UI
- AdminsDialog - Class in mindustry.ui.dialogs
- AdminsDialog() - Constructor for class mindustry.ui.dialogs.AdminsDialog
- adminUsid - Variable in class mindustry.net.Administration.PlayerInfo
- aegires - Static variable in class mindustry.content.UnitTypes
- aegis - Static variable in class mindustry.content.SectorPresets
- Affine2 - Class in arc.math
-
A specialized 3x3 matrix that can represent sequences of 2D translations, scales, flips, rotations, and shears.
- Affine2() - Constructor for class arc.math.Affine2
-
Constructs an identity matrix.
- Affine2(Affine2) - Constructor for class arc.math.Affine2
-
Constructs a matrix from the given affine matrix.
- affinities - Variable in class mindustry.type.StatusEffect
-
Affinity & opposite values for stat displays.
- affinities - Static variable in class mindustry.world.meta.Stat
- affinity(StatusEffect, StatusEffect.TransitionHandler) - Method in class mindustry.type.StatusEffect
- afflict - Static variable in class mindustry.content.Blocks
- after(Action) - Static method in class arc.scene.actions.Actions
- AfterAction - Class in arc.scene.actions
-
Executes an action only after all other actions on the actor at the time this action's target was set have finished.
- AfterAction() - Constructor for class arc.scene.actions.AfterAction
- afterDestroyed() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- afterRead() - Method in class mindustry.logic.LStatement
- afterRead() - Method in class mindustry.logic.LStatements.DrawStatement
- ai(int) - Static method in class arc.graphics.Color
- aiControllable - Variable in class mindustry.type.Weapon
-
whether this weapon can be automatically aimed by the unit
- aiController - Variable in class mindustry.type.UnitType
-
The default AI controller to assign on creation.
- AIController - Class in mindustry.entities.units
- AIController() - Constructor for class mindustry.entities.units.AIController
- aiCoreSpawn - Variable in class mindustry.game.Rules.TeamRule
-
Whether, when AI is enabled, ships should be spawned from the core.
- aimChangeSpeed - Variable in class mindustry.world.blocks.defense.turrets.ContinuousTurret
-
Speed at which the turret can change its bullet "aim" distance.
- aimControl - Variable in class mindustry.ai.types.LogicAI
- aimDst - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- aimX - Variable in class mindustry.entities.units.WeaponMount
-
aiming position in world coordinates
- aimY - Variable in class mindustry.entities.units.WeaponMount
-
aiming position in world coordinates
- air - Static variable in class mindustry.content.Blocks
- air - Variable in class mindustry.logic.LExecutor.ExplosionI
- air - Variable in class mindustry.logic.LStatements.ExplosionStatement
- AirBlock - Class in mindustry.world.blocks.environment
- AirBlock(String) - Constructor for class mindustry.world.blocks.environment.AirBlock
- airBubble - Static variable in class mindustry.content.Fx
- airFactory - Static variable in class mindustry.content.Blocks
- airScl - Static variable in class mindustry.maps.planet.ErekirPlanetGenerator
- airThresh - Static variable in class mindustry.maps.planet.ErekirPlanetGenerator
- albedo - Variable in class mindustry.world.Block
-
How reflective this block is.
- alias - Variable in class arc.graphics.VertexAttribute
-
the alias for the attribute used in a
Shader
- alias - Variable in class arc.packer.TexturePacker.Settings
- Alias(TexturePacker.Rect) - Constructor for class arc.packer.TexturePacker.Alias
- aliasedLineWidthRange - Static variable in class arc.graphics.Gl
- aliasedPointSizeRange - Static variable in class arc.graphics.Gl
- aliases - Variable in class arc.packer.TexturePacker.Rect
- align(int) - Method in class arc.scene.ui.layout.Cell
-
Sets the alignment of the element within the cell.
- align(int) - Method in class arc.scene.ui.layout.Table
-
Alignment of the logical table within the table actor.
- Align - Class in arc.util
-
Provides bit flag constants for alignment.
- Align() - Constructor for class arc.util.Align
- aligned - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- alignment - Variable in class mindustry.ui.layout.BranchTreeLayout
- all - Enum constant in enum class mindustry.maps.Maps.ShuffleMode
- all - Static variable in enum class arc.graphics.Pixmap.Format
- all - Static variable in enum class arc.graphics.Texture.TextureFilter
- all - Static variable in enum class arc.graphics.Texture.TextureWrap
- all - Static variable in enum class arc.input.KeyCode
- all - Static variable in class mindustry.ai.UnitCommand
-
List of all commands by ID.
- all - Static variable in class mindustry.content.TechTree
- all - Static variable in enum class mindustry.ctype.ContentType
- all - Static variable in enum class mindustry.editor.EditorTool
- all - Static variable in class mindustry.entities.Effect
- all - Static variable in enum class mindustry.game.Gamemode
- all - Variable in class mindustry.game.MapObjectives
-
All objectives the executor contains.
- all - Static variable in class mindustry.game.Team
-
All 256 registered teams.
- all - Static variable in class mindustry.graphics.CacheLayer
- all - Static variable in enum class mindustry.graphics.MultiPacker.PageType
- all - Static variable in enum class mindustry.logic.ConditionOp
- all - Static variable in enum class mindustry.logic.CutsceneAction
- all - Static variable in enum class mindustry.logic.FetchType
- all - Static variable in enum class mindustry.logic.LAccess
- all - Static variable in class mindustry.logic.LCategory
- all - Static variable in enum class mindustry.logic.LLocate
- all - Static variable in enum class mindustry.logic.LogicOp
- all - Static variable in enum class mindustry.logic.LogicRule
- all - Static variable in enum class mindustry.logic.LUnitControl
- all - Static variable in enum class mindustry.logic.MessageType
- all - Static variable in enum class mindustry.logic.RadarSort
- all - Static variable in enum class mindustry.logic.RadarTarget
- all - Static variable in enum class mindustry.logic.TileLayer
- all - Static variable in class mindustry.net.Administration.Config
- all - Static variable in enum class mindustry.service.Achievement
- all - Static variable in enum class mindustry.type.Category
- all - Static variable in enum class mindustry.world.blocks.distribution.MassDriver.DriverState
- all - Static variable in enum class mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- all - Static variable in enum class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverState
- all - Variable in class mindustry.world.blocks.power.PowerGraph
- all - Static variable in class mindustry.world.meta.Attribute
- all - Static variable in enum class mindustry.world.meta.BlockFlag
- all - Static variable in class mindustry.world.meta.Stat
- all - Static variable in class mindustry.world.meta.StatCat
- all() - Method in class mindustry.game.Schematics
- all() - Static method in class mindustry.logic.LogicFx
- all() - Method in class mindustry.maps.Maps
-
Returns a list of all maps, including custom ones.
- allBlocksErekir - Enum constant in enum class mindustry.service.Achievement
- allBlocksSerpulo - Enum constant in enum class mindustry.service.Achievement
- allBuildings(float, float, float, Cons<Building>) - Method in class mindustry.ai.BlockIndexer
- allFilterTypes - Static variable in class mindustry.maps.Maps
-
All generation filter types.
- allLogic - Static variable in enum class mindustry.world.meta.BlockFlag
-
Values for logic only.
- allMarkerTypes - Static variable in class mindustry.game.MapObjectives
- allMatch(Boolf<T>) - Method in class arc.struct.Seq
- allObjectiveTypes - Static variable in class mindustry.game.MapObjectives
- allow(long, int) - Method in class arc.util.Ratekeeper
- allow(Administration.PlayerAction) - Method in interface mindustry.net.Administration.ActionFilter
- allowAction(Player, Administration.ActionType, Cons<Administration.PlayerAction>) - Method in class mindustry.net.Administration
- allowAction(Player, Administration.ActionType, Tile, Cons<Administration.PlayerAction>) - Method in class mindustry.net.Administration
- allowConfigInventory - Variable in class mindustry.world.Block
-
If true, the building inventory can be shown with the config.
- allowCorePlacement - Variable in class mindustry.world.blocks.environment.Floor
-
If true, cores can be placed on this floor.
- allowCoreUnload - Variable in class mindustry.world.blocks.distribution.DirectionalUnloader
- allowCustomClients - Static variable in class mindustry.net.Administration.Config
- allowDiagonal - Variable in class mindustry.world.Block
-
If false, diagonal placement (ctrl) for this block is not allowed.
- allowedInPayloads - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- allowEmpty - Variable in class arc.Input.TextInput
- allowGas - Variable in class mindustry.world.consumers.ConsumeCoolant
- allowLanding(Sector) - Method in class mindustry.maps.generators.PlanetGenerator
- allowLaunchLoadout - Variable in class mindustry.type.Planet
-
Whether to allow users to specify the resources they take to this map.
- allowLaunchLoadout - Variable in class mindustry.type.SectorPreset
-
Whether to allow users to specify the resources they take to this map.
- allowLaunchLoadout() - Method in class mindustry.type.Sector
- allowLaunchSchematics - Variable in class mindustry.type.Planet
-
Whether to allow users to specify a custom launch schematic for this map.
- allowLaunchSchematics - Variable in class mindustry.type.SectorPreset
-
Whether to allow users to specify a custom launch schematic for this map.
- allowLaunchSchematics() - Method in class mindustry.type.Sector
- allowLaunchToNumbered - Variable in class mindustry.type.Planet
-
If false, players are unable to land on this planet's numbered sectors.
- allowLegStep - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- allowLiquid - Variable in class mindustry.world.consumers.ConsumeCoolant
- allowMobile - Variable in class arc.scene.ui.Tooltip
- allowResupply - Variable in class mindustry.world.Block
-
whether units can resupply by taking items from this block
- allowsCustomClients() - Method in class mindustry.net.Administration
- allowSectorInvasion - Variable in class mindustry.type.Planet
-
Whether to simulate sector invasions from enemy bases.
- allowWaves - Variable in class mindustry.type.Planet
-
If true, waves are created on sector loss.
- allowWaveSimulation - Variable in class mindustry.type.Planet
-
Whether to allow sectors to simulate waves in the background.
- allPlans() - Method in class mindustry.input.InputHandler
- allTransportOneMap - Enum constant in enum class mindustry.service.Achievement
- ally - Enum constant in enum class mindustry.logic.RadarTarget
- alpha - Enum constant in enum class arc.graphics.Pixmap.Format
- alpha - Static variable in class arc.graphics.Gl
- alpha - Static variable in class mindustry.content.UnitTypes
- alpha - Variable in class mindustry.entities.abilities.ForceFieldAbility
-
State.
- alpha - Variable in class mindustry.entities.abilities.ShieldArcAbility
-
State.
- alpha - Variable in class mindustry.graphics.Shaders.CloudShader
- alpha - Variable in class mindustry.world.draw.DrawArcSmelt
- alpha - Variable in class mindustry.world.draw.DrawCrucibleFlame
- alpha - Variable in class mindustry.world.draw.DrawFade
- alpha - Variable in class mindustry.world.draw.DrawGlowRegion
- alpha - Variable in class mindustry.world.draw.DrawLiquidRegion
- alpha - Variable in class mindustry.world.draw.DrawLiquidTile
- alpha - Variable in class mindustry.world.draw.DrawParticles
- alpha - Variable in class mindustry.world.draw.DrawSoftParticles
- alpha(float) - Static method in class arc.graphics.Color
- alpha(float) - Static method in class arc.graphics.g2d.Draw
- alpha(float) - Static method in class arc.scene.actions.Actions
-
Sets the actor's alpha instantly.
- alpha(float, float) - Static method in class arc.scene.actions.Actions
-
Transitions from the alpha at the time this action starts to the specified alpha.
- alpha(float, float, Interp) - Static method in class arc.scene.actions.Actions
-
Transitions from the alpha at the time this action starts to the specified alpha.
- alpha1 - Variable in class arc.flabel.effects.FadeEffect
- alpha2 - Variable in class arc.flabel.effects.FadeEffect
- AlphaAction - Class in arc.scene.actions
-
Sets the alpha for an actor's color (or a specified color), from the current alpha to the new alpha.
- AlphaAction() - Constructor for class arc.scene.actions.AlphaAction
- alphaBits - Static variable in class arc.graphics.Gl
- alphaThreshold - Variable in class arc.packer.TexturePacker.Settings
- alt - Static variable in class mindustry.maps.planet.SerpuloPlanetGenerator
- alt() - Method in class arc.Input
-
Returns whether one of the two alt keys is pressed.
- alternate - Variable in class mindustry.entities.abilities.MoveLightningAbility
-
Whether the spawn side alternates
- alternate - Variable in class mindustry.type.Weapon
-
whether to shoot the weapons in different arms one after another, rather than all at once; only valid when mirror = true
- altLeft - Enum constant in enum class arc.input.KeyCode
- altModes - Variable in enum class mindustry.editor.EditorTool
-
All the internal alternate placement modes of this tool.
- altRight - Enum constant in enum class arc.input.KeyCode
- always - Enum constant in enum class mindustry.logic.ConditionOp
- always - Static variable in class arc.graphics.Gl
- always - Variable in class arc.scene.ui.Tooltip
- always - Variable in class mindustry.type.Weather.WeatherEntry
-
If true, this weather is always active.
- alwaysContinuous - Variable in class mindustry.type.Weapon
-
whether this weapon uses continuous fire without reloading; implies continuous = true
- alwaysCreateOutline - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- alwaysDrawAtmosphere - Variable in class mindustry.graphics.g3d.PlanetParams
-
If true, atmosphere will be drawn regardless of player options.
- alwaysFlee - Variable in class mindustry.ai.types.BuilderAI
- alwaysReplace - Variable in class mindustry.world.Block
-
whether this block can be replaced in all cases
- alwaysShooting - Variable in class mindustry.type.Weapon
-
whether this weapon is always shooting, regardless of targets ore cone
- alwaysShooting - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
If true, the turret will always shoot when it has ammo, regardless of targets in range or any control.
- alwaysShootWhenMoving - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- alwaysUnlocked - Variable in class mindustry.ctype.UnlockableContent
-
Whether this content is always unlocked in the tech tree.
- alwaysUpdateInUnits - Variable in class mindustry.world.Block
-
if true, this block updates in payloads in units regardless of the experimental game rule
- ambient - Variable in class mindustry.graphics.Shaders.LightShader
- ambientColor - Variable in class mindustry.graphics.Shaders.CloudShader
- ambientColor - Variable in class mindustry.graphics.Shaders.PlanetShader
- ambientLight - Enum constant in enum class mindustry.logic.LogicRule
- ambientLight - Variable in class mindustry.game.Rules
-
Ambient light color, used when lighting is enabled.
- ambientMusic - Variable in class mindustry.audio.SoundControl
-
normal, ambient music, plays at any time
- ambientSound - Variable in class mindustry.world.Block
-
The sound that this block makes while idle.
- ambientSoundVolume - Variable in class mindustry.world.Block
-
Idle sound base volume.
- ambientVolume() - Method in class mindustry.world.blocks.power.ImpactReactor.ImpactReactorBuild
- ambientVolume() - Method in class mindustry.world.blocks.power.PowerGenerator.GeneratorBuild
- ambientVolume() - Method in class mindustry.world.blocks.production.BurstDrill.BurstDrillBuild
- ambientVolume() - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- ammo - Enum constant in enum class mindustry.logic.LAccess
- ammo - Static variable in class mindustry.graphics.Pal
- ammo - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- ammo - Static variable in class mindustry.world.meta.Stat
- ammo(ObjectMap<T, BulletType>) - Static method in class mindustry.world.meta.StatValues
- ammo(ObjectMap<T, BulletType>, boolean) - Static method in class mindustry.world.meta.StatValues
- ammo(ObjectMap<T, BulletType>, int, boolean) - Static method in class mindustry.world.meta.StatValues
- ammo(Object...) - Method in class mindustry.world.blocks.defense.turrets.ContinuousLiquidTurret
-
Initializes accepted ammo map.
- ammo(Object...) - Method in class mindustry.world.blocks.defense.turrets.ItemTurret
-
Initializes accepted ammo map.
- ammo(Object...) - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret
-
Initializes accepted ammo map.
- ammo(Object...) - Method in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret
-
Initializes accepted ammo map.
- ammo_UNUSED - Enum constant in enum class mindustry.ctype.ContentType
- ammoCapacity - Enum constant in enum class mindustry.logic.LAccess
- ammoCapacity - Variable in class mindustry.type.UnitType
-
amount of ammo this unit can hold (if the rule is enabled); <0 to determine based on weapon fire rate.
- ammoEjectBack - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Backwards Y offset of ammo eject effect.
- AmmoEntry() - Constructor for class mindustry.world.blocks.defense.turrets.Turret.AmmoEntry
- ammoKeys - Variable in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret
- ammoMultiplier - Variable in class mindustry.entities.bullet.BulletType
-
How many bullets get created per ammo item/liquid.
- ammoOnly - Static variable in class mindustry.world.meta.BuildVisibility
- ammoPerItem - Variable in class mindustry.type.ammo.ItemAmmoType
- ammoPerShot - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Ammo units used per shot.
- ammoType - Variable in class mindustry.type.UnitType
-
ammo this unit uses, if that system is enabled.
- AmmoType - Interface in mindustry.type
-
Type of ammo that a unit uses.
- ammoTypes - Variable in class mindustry.world.blocks.defense.turrets.ContinuousLiquidTurret
- ammoTypes - Variable in class mindustry.world.blocks.defense.turrets.ItemTurret
- ammoTypes - Variable in class mindustry.world.blocks.defense.turrets.LiquidTurret
- ammoTypes - Variable in class mindustry.world.blocks.defense.turrets.PayloadAmmoTurret
- ammoUse - Static variable in class mindustry.world.meta.Stat
- ammoUseEffect - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Effect created when ammo is used.
- amount - Variable in class arc.fx.filters.NoiseFilter
- amount - Variable in class arc.fx.filters.RippleFilter
- amount - Variable in class mindustry.entities.abilities.LiquidExplodeAbility
- amount - Variable in class mindustry.entities.abilities.RegenAbility
-
Amount healed as a flat amount per tick.
- amount - Variable in class mindustry.entities.abilities.RepairFieldAbility
- amount - Variable in class mindustry.entities.abilities.ShieldRegenFieldAbility
- amount - Variable in class mindustry.entities.abilities.SpawnDeathAbility
- amount - Variable in class mindustry.entities.effect.RadialEffect
- amount - Variable in class mindustry.game.EventType.DepositEvent
- amount - Variable in class mindustry.game.EventType.WithdrawEvent
- amount - Variable in class mindustry.game.MapObjectives.CoreItemObjective
- amount - Variable in class mindustry.game.MapObjectives.ItemObjective
- amount - Variable in class mindustry.logic.LExecutor.SetRateI
- amount - Variable in class mindustry.logic.LStatements.SetRateStatement
- amount - Variable in class mindustry.maps.filters.CoreSpawnFilter
- amount - Variable in class mindustry.maps.filters.EnemySpawnFilter
- amount - Variable in class mindustry.type.ItemStack
- amount - Variable in class mindustry.type.LiquidStack
- amount - Variable in class mindustry.type.PayloadStack
- amount - Variable in class mindustry.ui.ItemDisplay
- amount - Variable in class mindustry.ui.LiquidDisplay
- amount - Variable in class mindustry.world.blocks.defense.turrets.Turret.AmmoEntry
- amount - Variable in class mindustry.world.blocks.production.Pump.PumpBuild
- amount - Variable in class mindustry.world.consumers.ConsumeLiquidBase
-
amount used per frame
- amount - Variable in class mindustry.world.draw.DrawBubbles
- amount - Variable in class mindustry.world.draw.DrawCircles
- amount - Variable in class mindustry.world.draw.DrawSpikes
- ancestor - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- and - Enum constant in enum class mindustry.logic.LogicOp
- and(Bits) - Method in class arc.struct.Bits
-
Performs a logical AND of this target bit set with the argument bit set.
- andNot(Bits) - Method in class arc.struct.Bits
-
Clears all of the bits in this bit set whose corresponding bit is set in the specified bit set.
- android - Enum constant in enum class arc.Application.ApplicationType
- android - Static variable in class mindustry.Vars
-
whether the game is running on an Android device
- AndroidApplication - Class in arc.backend.android
-
An implementation of the
Application
interface for Android. - AndroidApplication() - Constructor for class arc.backend.android.AndroidApplication
- AndroidApplication.AndroidEventListener - Interface in arc.backend.android
-
A listener for special Android events such onActivityResult(...).
- AndroidApplicationConfiguration - Class in arc.backend.android
-
Class defining the configuration of an
AndroidApplication
. - AndroidApplicationConfiguration() - Constructor for class arc.backend.android.AndroidApplicationConfiguration
- AndroidApplicationLogger - Class in arc.backend.android
- AndroidApplicationLogger() - Constructor for class arc.backend.android.AndroidApplicationLogger
- AndroidFi - Class in arc.backend.android
- AndroidFiles - Class in arc.backend.android
- AndroidFiles(AssetManager, String) - Constructor for class arc.backend.android.AndroidFiles
- AndroidGL20 - Class in arc.backend.android
- AndroidGL20() - Constructor for class arc.backend.android.AndroidGL20
- AndroidGL30 - Class in arc.backend.android
- AndroidGL30() - Constructor for class arc.backend.android.AndroidGL30
- AndroidGraphics - Class in arc.backend.android
-
An implementation of
Graphics
for Android. - AndroidGraphics(AndroidApplication, AndroidApplicationConfiguration, ResolutionStrategy) - Constructor for class arc.backend.android.AndroidGraphics
- AndroidGraphics(AndroidApplication, AndroidApplicationConfiguration, ResolutionStrategy, boolean) - Constructor for class arc.backend.android.AndroidGraphics
- AndroidInput - Class in arc.backend.android
-
An implementation of the
Input
interface for Android. - AndroidInput(AndroidApplication, Context, View, AndroidApplicationConfiguration) - Constructor for class arc.backend.android.AndroidInput
- AndroidInputMap - Class in arc.backend.android
- AndroidInputMap() - Constructor for class arc.backend.android.AndroidInputMap
- angle - Enum constant in enum class mindustry.logic.LogicOp
- angle - Variable in class mindustry.entities.abilities.ShieldArcAbility
-
Angle of shield arc.
- angle - Variable in class mindustry.maps.filters.MirrorFilter
- angle() - Method in class arc.math.geom.Vec2
- angle(float, float) - Static method in class arc.math.Angles
- angle(float, float) - Static method in class arc.math.Mathf
- angle(float, float, float, float) - Static method in class arc.math.Angles
- angle(Vec2) - Method in class arc.math.geom.Vec2
- angle(Vec3) - Method in class arc.math.geom.Vec3
- angleDiff - Enum constant in enum class mindustry.logic.LogicOp
- angleDist(float, float) - Static method in class arc.math.Angles
- angleExact(float, float) - Static method in class arc.math.Mathf
- angleOffset - Variable in class mindustry.entities.abilities.ShieldArcAbility
-
Offset parameters for shield.
- angleOffset - Variable in class mindustry.world.draw.DrawPistons
- angleRad() - Method in class arc.math.geom.Vec2
- angleRad(float, float, float, float) - Static method in class arc.math.Angles
- angleRad(Vec2) - Method in class arc.math.geom.Vec2
- angleRad(Vec3) - Method in class arc.math.geom.Vec3
- Angles - Class in arc.math
- Angles() - Constructor for class arc.math.Angles
- Angles.ParticleConsumer - Interface in arc.math
- angleTo(float, float) - Method in interface arc.math.geom.Position
- angleTo(Position) - Method in interface arc.math.geom.Position
- animated(float, int, float, String) - Static method in class arc.util.Strings
- animateShields - Variable in class mindustry.core.Renderer
- animation - Variable in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- Animation<T> - Class in arc.graphics.g2d
-
An Animation stores a list of objects representing an animated sequence, e.g.
- Animation(float, Seq<? extends T>) - Constructor for class arc.graphics.g2d.Animation
-
Constructor, storing the frame duration and key frames.
- Animation(float, Seq<? extends T>, Animation.PlayMode) - Constructor for class arc.graphics.g2d.Animation
-
Constructor, storing the frame duration and key frames.
- Animation(float, T...) - Constructor for class arc.graphics.g2d.Animation
-
Constructor, storing the frame duration and key frames.
- Animation.PlayMode - Enum Class in arc.graphics.g2d
-
Defines possible playback modes for an
Animation
. - animationFrames - Static variable in class mindustry.type.Liquid
- animations - Variable in class arc.scene.ui.Tooltip.Tooltips
-
If false, tooltips will be shown without animations.
- animationScaleGas - Static variable in class mindustry.type.Liquid
- animationScaleLiquid - Static variable in class mindustry.type.Liquid
- animScale - Variable in class mindustry.entities.units.BuildPlan
-
Visual scale.
- announce - Enum constant in enum class mindustry.logic.MessageType
- announce(String) - Method in class mindustry.core.UI
-
Display text in the middle of the screen, then fade out.
- announce(String) - Static method in class mindustry.ui.Menus
- announce(String, float) - Method in class mindustry.core.UI
-
Display text in the middle of the screen, then fade out.
- anthicus - Static variable in class mindustry.content.UnitTypes
- antialias(Pixmap) - Static method in class arc.graphics.Pixmaps
- antiSpam - Static variable in class mindustry.net.Administration.Config
- antumbra - Static variable in class mindustry.content.UnitTypes
- any - Enum constant in enum class mindustry.logic.RadarTarget
- any - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- any - Static variable in class mindustry.world.meta.Env
- any() - Method in class arc.struct.Seq
- any() - Method in class mindustry.game.MapObjectives
- any() - Method in class mindustry.type.PayloadSeq
- any() - Method in class mindustry.world.modules.ItemModule
- any(float, float, float, float) - Method in class arc.math.geom.QuadTree
- any(float, float, float, float, Boolf<Unit>) - Static method in class mindustry.entities.Units
- anyEnemyCoresWithin(Team, float, float, float) - Method in class mindustry.game.Teams
- anyEntities(float, float, float) - Static method in class mindustry.entities.Units
- anyEntities(float, float, float, float) - Static method in class mindustry.entities.Units
- anyEntities(float, float, float, float, boolean) - Static method in class mindustry.entities.Units
- anyEntities(float, float, float, float, Boolf<Unit>) - Static method in class mindustry.entities.Units
- anyEntities(Tile) - Static method in class mindustry.entities.Units
-
Returns whether there are any entities on this tile.
- anyEntities(Tile, boolean) - Static method in class mindustry.entities.Units
-
Returns whether there are any entities on this tile.
- anyExports() - Method in class mindustry.game.SectorInfo
- anyKey - Enum constant in enum class arc.input.KeyCode
- anyNearby - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- anyOptional - Static variable in class mindustry.maps.filters.FilterOption
- anyReplace - Variable in enum class mindustry.world.meta.BlockGroup
-
if true, any block in this category replaces any other block in this category.
- anyTargets - Variable in class mindustry.world.blocks.defense.RegenProjector.RegenProjectorBuild
- apostrophe - Enum constant in enum class arc.input.KeyCode
- app - Static variable in class arc.Core
- appendText(String) - Method in class arc.scene.ui.TextField
- application - Enum constant in enum class arc.input.KeyCode
- Application - Interface in arc
- Application.ApplicationType - Enum Class in arc
-
Enumeration of possible
Application
types - ApplicationCore - Class in arc
- ApplicationCore() - Constructor for class arc.ApplicationCore
- ApplicationListener - Interface in arc
-
An
ApplicationListener
is called when theApplication
is created, resumed, rendering, paused or destroyed. - applied - Variable in class mindustry.entities.abilities.ShieldRegenFieldAbility
- applied(Unit, float, boolean) - Method in class mindustry.type.StatusEffect
- apply - Variable in class arc.graphics.g2d.Batch
- apply() - Method in class arc.graphics.Blending
-
Enables/disables blending and sets the correct GL blend function.
- apply() - Method in class arc.graphics.gl.Shader
-
Applies all relevant uniforms, if applicable.
- apply() - Method in class arc.util.viewport.Viewport
-
Calls
Viewport.apply(boolean)
with false. - apply() - Method in class mindustry.graphics.Shaders.AtmosphereShader
- apply() - Method in class mindustry.graphics.Shaders.BlockBuildShader
- apply() - Method in class mindustry.graphics.Shaders.BuildBeamShader
- apply() - Method in class mindustry.graphics.Shaders.CloudShader
- apply() - Method in class mindustry.graphics.Shaders.LightShader
- apply() - Method in class mindustry.graphics.Shaders.PlanetGridShader
- apply() - Method in class mindustry.graphics.Shaders.PlanetShader
- apply() - Method in class mindustry.graphics.Shaders.ShieldShader
- apply() - Method in class mindustry.graphics.Shaders.ShockwaveShader
- apply() - Method in class mindustry.graphics.Shaders.SpaceShader
- apply() - Method in class mindustry.graphics.Shaders.SurfaceShader
- apply() - Method in class mindustry.graphics.Shaders.UnitArmorShader
- apply() - Method in class mindustry.graphics.Shaders.UnitBuildShader
- apply(boolean) - Method in class arc.util.viewport.Viewport
-
Applies the viewport to the camera and sets the glViewport.
- apply(float) - Method in interface arc.math.Interp
- apply(float) - Method in class arc.math.Interp.Bounce
- apply(float) - Method in class arc.math.Interp.BounceIn
- apply(float) - Method in class arc.math.Interp.BounceOut
- apply(float) - Method in class arc.math.Interp.Elastic
- apply(float) - Method in class arc.math.Interp.ElasticIn
- apply(float) - Method in class arc.math.Interp.ElasticOut
- apply(float) - Method in class arc.math.Interp.Exp
- apply(float) - Method in class arc.math.Interp.ExpIn
- apply(float) - Method in class arc.math.Interp.ExpOut
- apply(float) - Method in class arc.math.Interp.Pow
- apply(float) - Method in class arc.math.Interp.PowIn
- apply(float) - Method in class arc.math.Interp.PowOut
- apply(float) - Method in class arc.math.Interp.Swing
- apply(float) - Method in class arc.math.Interp.SwingIn
- apply(float) - Method in class arc.math.Interp.SwingOut
- apply(float) - Static method in class mindustry.maps.SectorDamage
- apply(float, float, float) - Method in interface arc.math.Interp
- apply(float, float, float, float) - Method in enum class arc.util.Scaling
-
Returns the size of the source scaled to the target.
- apply(FLabel, FGlyph, int, float) - Method in class arc.flabel.FEffect
-
Applies the effect to the given glyph.
- apply(TexturePacker.Rect) - Method in class arc.packer.TexturePacker.Alias
- apply(DrawPart.PartProgress, DrawPart.PartFunc) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- apply(Rules) - Method in enum class mindustry.game.Gamemode
-
Applies this preset to this ruleset.
- apply(GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.BlendFilter
- apply(GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.ClearFilter
- apply(GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.DistortFilter
- apply(GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.GenerateFilter
-
apply the actual filter on the input
- apply(GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.MedianFilter
- apply(GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.MirrorFilter
- apply(GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.NoiseFilter
- apply(GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.OreFilter
- apply(GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.OreMedianFilter
- apply(GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.RiverNoiseFilter
- apply(GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.ScatterFilter
- apply(GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.TerrainFilter
- apply(Block) - Method in class mindustry.world.consumers.Consume
-
Apply extra filters to a block.
- apply(Block) - Method in class mindustry.world.consumers.ConsumeItemDynamic
- apply(Block) - Method in class mindustry.world.consumers.ConsumeItemExplode
- apply(Block) - Method in class mindustry.world.consumers.ConsumeItemFilter
- apply(Block) - Method in class mindustry.world.consumers.ConsumeItems
- apply(Block) - Method in class mindustry.world.consumers.ConsumeLiquid
- apply(Block) - Method in class mindustry.world.consumers.ConsumeLiquidBase
- apply(Block) - Method in class mindustry.world.consumers.ConsumeLiquidFilter
- apply(Block) - Method in class mindustry.world.consumers.ConsumeLiquids
- apply(Block) - Method in class mindustry.world.consumers.ConsumeLiquidsDynamic
- apply(Block) - Method in class mindustry.world.consumers.ConsumePower
- apply(Tiles, GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.CoreSpawnFilter
- apply(Tiles, GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.EnemySpawnFilter
- apply(Tiles, GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.GenerateFilter
- apply(Tiles, GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.RandomItemFilter
- apply(Tiles, GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.SpawnPathFilter
- applyArmor(float, float) - Static method in class mindustry.entities.Damage
- applyCalculatedDamage() - Static method in class mindustry.maps.SectorDamage
-
Applies wave damage based on sector parameters.
- applyColor - Variable in class mindustry.type.StatusEffect
-
Tint color of apply effect.
- applyColor(Unit) - Method in class mindustry.type.UnitType
- applyDamage(Bullet) - Method in class mindustry.entities.bullet.ContinuousBulletType
- applyEffect - Variable in class mindustry.entities.abilities.ShieldRegenFieldAbility
- applyEffect - Variable in class mindustry.entities.abilities.StatusFieldAbility
- applyEffect - Variable in class mindustry.entities.bullet.EmpBulletType
- applyEffect - Variable in class mindustry.type.StatusEffect
-
Effect that is displayed once when applied to a unit.
- ApplyEffectI() - Constructor for class mindustry.logic.LExecutor.ApplyEffectI
- ApplyEffectI(boolean, String, int, int) - Constructor for class mindustry.logic.LExecutor.ApplyEffectI
- applyEffects() - Method in class arc.fx.FxProcessor
-
Applies the effect chain, if there is one.
- applyExtend - Variable in class mindustry.type.StatusEffect
-
Whether the apply effect should display even if effect is already on the unit.
- applyFilters() - Method in class mindustry.core.World.FilterContext
- applyOutlineColor(Unit) - Method in class mindustry.type.UnitType
- applyParticleChance - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- applyRules(Gamemode) - Method in class mindustry.maps.Map
-
Returns the result of applying this map's rules to the specified gamemode.
- applyRules(Rules) - Method in class mindustry.type.Planet
- ApplyStatusStatement() - Constructor for class mindustry.logic.LStatements.ApplyStatusStatement
- applySuppression(Team, float, float, float, float, float, float, Position) - Static method in class mindustry.entities.Damage
- applyTo(Vec2) - Method in class arc.math.Affine2
-
Applies the affine transformation on a vector.
- applyToEditor(Seq<GenerateFilter>) - Method in class mindustry.editor.MapGenerateDialog
-
Applies the specified filters to the editor.
- applyTransform(Mat) - Method in class arc.scene.Group
-
Set the batch's transformation matrix, often with the result of
Group.computeTransform()
. - applyTransition(Unit, StatusEffect, StatusEntry, float) - Method in class mindustry.type.StatusEffect
-
Called when transitioning between two status effects.
- appName - Variable in class arc.Settings
- appName - Static variable in class mindustry.Vars
-
main application name, capitalized
- approach - Enum constant in enum class mindustry.logic.LUnitControl
- approach(float, float, float) - Static method in class arc.math.Mathf
-
Approaches a value at linear speed.
- approach(Vec2, float) - Method in class arc.math.geom.Vec2
- approachDelta(float, float, float) - Static method in class arc.math.Mathf
-
Approaches a value at linear speed.
- approachDelta(Vec2, float) - Method in class arc.math.geom.Vec2
- approximate(T) - Method in class arc.math.geom.Bezier
- approximate(T) - Method in class arc.math.geom.BSpline
- approximate(T) - Method in class arc.math.geom.CatmullRomSpline
- approximate(T) - Method in interface arc.math.geom.Path
- approximate(T, int) - Method in class arc.math.geom.BSpline
- approximate(T, int) - Method in class arc.math.geom.CatmullRomSpline
- approximate(T, int, int) - Method in class arc.math.geom.BSpline
- approximate(T, int, int) - Method in class arc.math.geom.CatmullRomSpline
- approxLength(int) - Method in class arc.math.geom.Bezier
- approxLength(int) - Method in class arc.math.geom.BSpline
- approxLength(int) - Method in class arc.math.geom.CatmullRomSpline
- approxLength(int) - Method in interface arc.math.geom.Path
- arc - package arc
- arc - Static variable in class mindustry.content.Blocks
- arc(float, float, float, float) - Static method in class arc.graphics.g2d.Fill
- arc(float, float, float, float) - Static method in class arc.graphics.g2d.Lines
- arc(float, float, float, float, float) - Static method in class arc.graphics.g2d.Fill
- arc(float, float, float, float, float) - Static method in class arc.graphics.g2d.Lines
- arc(float, float, float, float, float, int) - Static method in class arc.graphics.g2d.Fill
- arc(float, float, float, float, float, int) - Static method in class arc.graphics.g2d.Lines
- arc.assets - package arc.assets
- arc.assets.loaders - package arc.assets.loaders
- arc.audio - package arc.audio
- arc.backend.android - package arc.backend.android
- arc.backend.android.surfaceview - package arc.backend.android.surfaceview
- arc.backend.headless - package arc.backend.headless
- arc.backend.robovm - package arc.backend.robovm
- arc.backend.robovm.custom - package arc.backend.robovm.custom
- arc.backend.sdl - package arc.backend.sdl
- arc.backend.sdl.jni - package arc.backend.sdl.jni
- arc.discord - package arc.discord
- arc.files - package arc.files
- arc.flabel - package arc.flabel
- arc.flabel.effects - package arc.flabel.effects
- arc.freetype - package arc.freetype
- arc.func - package arc.func
- arc.fx - package arc.fx
- arc.fx.filters - package arc.fx.filters
- arc.fx.util - package arc.fx.util
- arc.gif - package arc.gif
- arc.graphics - package arc.graphics
- arc.graphics.g2d - package arc.graphics.g2d
- arc.graphics.g3d - package arc.graphics.g3d
- arc.graphics.gl - package arc.graphics.gl
- arc.input - package arc.input
- arc.math - package arc.math
- arc.math.geom - package arc.math.geom
- arc.mock - package arc.mock
- arc.net - package arc.net
- arc.net.dns - package arc.net.dns
- arc.packer - package arc.packer
- arc.profiling - package arc.profiling
- arc.scene - package arc.scene
- arc.scene.actions - package arc.scene.actions
- arc.scene.event - package arc.scene.event
- arc.scene.style - package arc.scene.style
- arc.scene.ui - package arc.scene.ui
- arc.scene.ui.layout - package arc.scene.ui.layout
- arc.scene.utils - package arc.scene.utils
- arc.struct - package arc.struct
- arc.util - package arc.util
- arc.util.io - package arc.util.io
- arc.util.noise - package arc.util.noise
- arc.util.pooling - package arc.util.pooling
- arc.util.serialization - package arc.util.serialization
- arc.util.viewport - package arc.util.viewport
- ArcDns - Class in arc.net.dns
- ArcDns() - Constructor for class arc.net.dns.ArcDns
- ArcEglConfigChooser - Class in arc.backend.android.surfaceview
-
GLSurfaceView.EGLConfigChooser
implementation for GLES 1.x and 2.0. - ArcEglConfigChooser(int, int, int, int, int, int, int) - Constructor for class arc.backend.android.surfaceview.ArcEglConfigChooser
- ArcNativesLoader - Class in arc.util
- ArcNativesLoader() - Constructor for class arc.util.ArcNativesLoader
- ArcNet - Class in arc.net
- ArcNet() - Constructor for class arc.net.ArcNet
- ArcNetException - Exception in arc.net
- ArcNetException() - Constructor for exception arc.net.ArcNetException
- ArcNetException(String) - Constructor for exception arc.net.ArcNetException
- ArcNetException(String, Throwable) - Constructor for exception arc.net.ArcNetException
- ArcNetException(Throwable) - Constructor for exception arc.net.ArcNetException
- ArcNetProvider - Class in mindustry.net
- ArcNetProvider() - Constructor for class mindustry.net.ArcNetProvider
- ArcNetProvider.PacketSerializer - Class in mindustry.net
- ArcRuntimeException - Exception in arc.util
- ArcRuntimeException(String) - Constructor for exception arc.util.ArcRuntimeException
- ArcRuntimeException(String, Throwable) - Constructor for exception arc.util.ArcRuntimeException
- ArcRuntimeException(Throwable) - Constructor for exception arc.util.ArcRuntimeException
- area() - Method in class arc.math.geom.Circle
- area() - Method in class arc.math.geom.Ellipse
- area() - Method in class arc.math.geom.Polygon
-
Returns the area contained within the polygon.
- area() - Method in class arc.math.geom.Rect
- area(String, Cons<String>) - Method in class arc.scene.ui.layout.Table
- area(String, TextField.TextFieldStyle, Cons<String>) - Method in class arc.scene.ui.layout.Table
- areaField - Static variable in class mindustry.ui.Styles
- areaSize - Variable in class mindustry.world.blocks.units.UnitAssembler
- areaTextPref(String, String) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable
- areaTextPref(String, String, Cons<String>) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable
- AreaTextSetting(String, String, Cons<String>) - Constructor for class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable.AreaTextSetting
- argb8888() - Method in class arc.graphics.Color
- argb8888(float, float, float, float) - Static method in class arc.graphics.Color
- argb8888(int) - Method in class arc.graphics.Color
-
Sets the Color components using the specified integer value in the format ARGB8888.
- arkOct - Static variable in class mindustry.maps.planet.ErekirPlanetGenerator
- arkScl - Static variable in class mindustry.maps.planet.ErekirPlanetGenerator
- arkSeed - Static variable in class mindustry.maps.planet.ErekirPlanetGenerator
- arkThresh - Static variable in class mindustry.maps.planet.ErekirPlanetGenerator
- arkycite - Static variable in class mindustry.content.Liquids
- arkycite - Static variable in class mindustry.graphics.CacheLayer
- arkycite - Static variable in class mindustry.graphics.Shaders
- arkyciteFloor - Static variable in class mindustry.content.Blocks
- arkyicBoulder - Static variable in class mindustry.content.Blocks
- arkyicStone - Static variable in class mindustry.content.Blocks
- arkyicVent - Static variable in class mindustry.content.Blocks
- arkyicWall - Static variable in class mindustry.content.Blocks
- arkyid - Static variable in class mindustry.content.UnitTypes
- armor - Enum constant in enum class mindustry.logic.RadarSort
- armor - Static variable in class mindustry.graphics.Shaders
- armor - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- armor - Variable in class mindustry.world.Block
-
damage absorption, similar to unit armor
- armor - Static variable in class mindustry.world.meta.Stat
- armored - Variable in class mindustry.world.blocks.distribution.Duct
- ArmoredConduit - Class in mindustry.world.blocks.liquid
- ArmoredConduit(String) - Constructor for class mindustry.world.blocks.liquid.ArmoredConduit
- ArmoredConduit.ArmoredConduitBuild - Class in mindustry.world.blocks.liquid
- ArmoredConduitBuild() - Constructor for class mindustry.world.blocks.liquid.ArmoredConduit.ArmoredConduitBuild
- armoredConveyor - Static variable in class mindustry.content.Blocks
- ArmoredConveyor - Class in mindustry.world.blocks.distribution
- ArmoredConveyor(String) - Constructor for class mindustry.world.blocks.distribution.ArmoredConveyor
- ArmoredConveyor.ArmoredConveyorBuild - Class in mindustry.world.blocks.distribution
- ArmoredConveyorBuild() - Constructor for class mindustry.world.blocks.distribution.ArmoredConveyor.ArmoredConveyorBuild
- armoredDuct - Static variable in class mindustry.content.Blocks
- ArmorPlateAbility - Class in mindustry.entities.abilities
- ArmorPlateAbility() - Constructor for class mindustry.entities.abilities.ArmorPlateAbility
- arr(T...) - Static method in class arc.util.Structs
- array - Enum constant in enum class arc.util.serialization.JsonValue.ValueType
- array - Enum constant in enum class arc.util.serialization.Jval.Jtype
- array - Variable in class arc.struct.EnumSet
-
Array, for iterating over.
- array() - Method in interface arc.util.serialization.BaseJsonWriter
- array() - Method in class arc.util.serialization.JsonWriter
- array() - Method in class arc.util.serialization.UBJsonWriter
-
Begins a new array container.
- array() - Method in class mindustry.world.Tile
- array(String) - Method in interface arc.util.serialization.BaseJsonWriter
- array(String) - Method in class arc.util.serialization.JsonWriter
- array(String) - Method in class arc.util.serialization.UBJsonWriter
-
Begins a new named array container, having the given name.
- arrayBuffer - Static variable in class arc.graphics.Gl
- arrayBufferBinding - Static variable in class arc.graphics.Gl
- ArrayMap<K,
V> - Class in arc.struct -
An ordered or unordered map of objects.
- ArrayMap() - Constructor for class arc.struct.ArrayMap
-
Creates an ordered map with a capacity of 16.
- ArrayMap(boolean, int) - Constructor for class arc.struct.ArrayMap
- ArrayMap(boolean, int, Class, Class) - Constructor for class arc.struct.ArrayMap
-
Creates a new map with
ArrayMap.keys
andArrayMap.values
of the specified type. - ArrayMap(int) - Constructor for class arc.struct.ArrayMap
-
Creates an ordered map with the specified capacity.
- ArrayMap(ArrayMap) - Constructor for class arc.struct.ArrayMap
-
Creates a new map containing the elements in the specified map.
- ArrayMap(Class, Class) - Constructor for class arc.struct.ArrayMap
-
Creates an ordered map with
ArrayMap.keys
andArrayMap.values
of the specified type and a capacity of 16. - ArrayMap.Entries<K,
V> - Class in arc.struct - ArrayMap.Keys<K> - Class in arc.struct
- ArrayMap.Values<V> - Class in arc.struct
- arrive(float, float, float, float, Vec2, float, float, float, float) - Static method in class arc.math.Mathf
- arrive(Position, Position, Vec2, float, float, float, float) - Static method in class arc.math.Mathf
- arrow - Enum constant in enum class arc.Graphics.Cursor.SystemCursor
- arrow - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- arrow - Variable in class mindustry.world.blocks.power.PowerDiode
- arrow(float, float, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- arrow(float, float, float, float, float, float, Color) - Static method in class mindustry.graphics.Drawf
- arrowBlurRegion - Variable in class mindustry.world.blocks.production.BurstDrill
- arrowColor - Variable in class mindustry.world.blocks.production.BurstDrill
- arrowOffset - Variable in class mindustry.world.blocks.distribution.ItemBridge
- arrowOffset - Variable in class mindustry.world.blocks.production.BurstDrill
- arrowPeriod - Variable in class mindustry.world.blocks.distribution.ItemBridge
- arrowRegion - Variable in class mindustry.world.blocks.campaign.Accelerator
- arrowRegion - Variable in class mindustry.world.blocks.distribution.DirectionalUnloader
- arrowRegion - Variable in class mindustry.world.blocks.distribution.DirectionBridge
- arrowRegion - Variable in class mindustry.world.blocks.distribution.ItemBridge
- arrowRegion - Variable in class mindustry.world.blocks.production.BurstDrill
- arrows - Variable in class mindustry.world.blocks.production.BurstDrill
- arrowSpacing - Variable in class mindustry.world.blocks.distribution.ItemBridge
- arrowSpacing - Variable in class mindustry.world.blocks.production.BurstDrill
- arrowTimeScl - Variable in class mindustry.world.blocks.distribution.ItemBridge
- ArtilleryBulletType - Class in mindustry.entities.bullet
- ArtilleryBulletType() - Constructor for class mindustry.entities.bullet.ArtilleryBulletType
- ArtilleryBulletType(float, float) - Constructor for class mindustry.entities.bullet.ArtilleryBulletType
- ArtilleryBulletType(float, float, String) - Constructor for class mindustry.entities.bullet.ArtilleryBulletType
- artilleryTrail - Static variable in class mindustry.content.Fx
- artilleryTrailSmoke - Static variable in class mindustry.content.Fx
- as() - Method in class arc.struct.Seq
- asArray() - Method in class arc.util.serialization.Jval
- asAtlas() - Method in class arc.graphics.g2d.TextureRegion
- asBool() - Method in class arc.util.serialization.Jval
- asBoolean() - Method in class arc.util.serialization.JsonValue
-
Returns this value as a boolean.
- asBooleanArray() - Method in class arc.util.serialization.JsonValue
-
Returns the children of this value as a newly allocated boolean array.
- asByte() - Method in class arc.util.serialization.JsonValue
-
Returns this value as a byte.
- asByteArray() - Method in class arc.util.serialization.JsonValue
-
Returns the children of this value as a newly allocated byte array.
- ascent - Variable in class arc.graphics.g2d.Font.FontData
-
The distance from the cap height to the top of the tallest glyph.
- asChar() - Method in class arc.util.serialization.JsonValue
-
Returns this value as a char.
- asCharArray() - Method in class arc.util.serialization.JsonValue
-
Returns the children of this value as a newly allocated char array.
- asDouble() - Method in class arc.util.serialization.JsonValue
-
Returns this value as a double.
- asDouble() - Method in class arc.util.serialization.Jval
- asDoubleArray() - Method in class arc.util.serialization.JsonValue
-
Returns the children of this value as a newly allocated double array.
- asFloat() - Method in class arc.util.serialization.JsonValue
-
Returns this value as a float.
- asFloat() - Method in class arc.util.serialization.Jval
- asFloatArray() - Method in class arc.util.serialization.JsonValue
-
Returns the children of this value as a newly allocated float array.
- asFloor() - Method in class mindustry.world.Block
- asin - Enum constant in enum class mindustry.logic.LogicOp
- asInt() - Method in class arc.util.serialization.JsonValue
-
Returns this value as an int.
- asInt() - Method in class arc.util.serialization.Jval
- asIntArray() - Method in class arc.util.serialization.JsonValue
-
Returns the children of this value as a newly allocated int array.
- asLong() - Method in class arc.util.serialization.JsonValue
-
Returns this value as a long.
- asLong() - Method in class arc.util.serialization.Jval
- asLongArray() - Method in class arc.util.serialization.JsonValue
-
Returns the children of this value as a newly allocated long array.
- asMap(Func<T, K>) - Method in class arc.struct.Seq
- asMap(Func<T, K>, Func<T, V>) - Method in class arc.struct.Seq
- asNumber() - Method in class arc.util.serialization.Jval
- asObject() - Method in class arc.util.serialization.Jval
- assemble(String, boolean) - Static method in class mindustry.logic.LAssembler
- AssemblerAI - Class in mindustry.ai.types
- AssemblerAI() - Constructor for class mindustry.ai.types.AssemblerAI
- assemblerDroneSpawned(Tile, int) - Static method in class mindustry.world.blocks.units.UnitAssembler
- AssemblerUnitPlan(UnitType, float, Seq<PayloadStack>) - Constructor for class mindustry.world.blocks.units.UnitAssembler.AssemblerUnitPlan
- assemblerUnitSpawned(Tile) - Static method in class mindustry.world.blocks.units.UnitAssembler
- assemblyDrone - Static variable in class mindustry.content.UnitTypes
- asSet() - Method in class arc.struct.Seq
- AssetDescriptor<T> - Class in arc.assets
-
Describes an asset to be loaded by its filename, type and
AssetLoaderParameters
. - AssetDescriptor(Fi, Class<T>) - Constructor for class arc.assets.AssetDescriptor
-
Creates an AssetDescriptor with an already resolved name.
- AssetDescriptor(Fi, Class<T>, AssetLoaderParameters<T>) - Constructor for class arc.assets.AssetDescriptor
-
Creates an AssetDescriptor with an already resolved name.
- AssetDescriptor(Class<T>) - Constructor for class arc.assets.AssetDescriptor
- AssetDescriptor(String, Class<T>) - Constructor for class arc.assets.AssetDescriptor
- AssetDescriptor(String, Class<T>, AssetLoaderParameters<T>) - Constructor for class arc.assets.AssetDescriptor
- AssetErrorListener - Interface in arc.assets
- AssetLoader<T,
P extends AssetLoaderParameters<T>> - Class in arc.assets.loaders -
Abstract base class for asset loaders.
- AssetLoader(FileHandleResolver) - Constructor for class arc.assets.loaders.AssetLoader
-
Constructor, sets the
FileHandleResolver
to use to resolve the file associated with the asset name. - AssetLoaderParameters<T> - Class in arc.assets
- AssetLoaderParameters() - Constructor for class arc.assets.AssetLoaderParameters
- AssetLoaderParameters(AssetLoaderParameters.LoadedCallback) - Constructor for class arc.assets.AssetLoaderParameters
- AssetLoaderParameters.LoadedCallback - Interface in arc.assets
-
Callback interface that will be invoked when the
AssetManager
loaded an asset. - AssetManager - Class in arc.assets
-
Loads and stores assets like textures, bitmapfonts, tile maps, sounds, music and so on.
- AssetManager() - Constructor for class arc.assets.AssetManager
-
Creates a new AssetManager with all default loaders.
- AssetManager(FileHandleResolver) - Constructor for class arc.assets.AssetManager
-
Creates a new AssetManager with all default loaders.
- AssetManager(FileHandleResolver, boolean) - Constructor for class arc.assets.AssetManager
-
Creates a new AssetManager with optionally all default loaders.
- assets - Variable in class arc.backend.android.AndroidFiles
- assets - Static variable in class arc.Core
- asShort() - Method in class arc.util.serialization.JsonValue
-
Returns this value as a short.
- asShortArray() - Method in class arc.util.serialization.JsonValue
-
Returns the children of this value as a newly allocated short array.
- assign(Player, Iterable<Player>) - Method in interface mindustry.core.NetServer.TeamAssigner
- assigner - Variable in class mindustry.core.NetServer
- assignTeam(Player) - Method in class mindustry.core.NetServer
- assignTeam(Player, Iterable<Player>) - Method in class mindustry.core.NetServer
- assistCommand - Static variable in class mindustry.ai.UnitCommand
- assistFollowing - Variable in class mindustry.ai.types.BuilderAI
- asString() - Method in class arc.util.serialization.JsonValue
-
Returns this value as a string.
- asString() - Method in class arc.util.serialization.Jval
- asStringArray() - Method in class arc.util.serialization.JsonValue
-
Returns the children of this value as a newly allocated String array.
- Astar - Class in mindustry.ai
- Astar() - Constructor for class mindustry.ai.Astar
- Astar.DistanceHeuristic - Interface in mindustry.ai
- Astar.TileHueristic - Interface in mindustry.ai
- asterisk - Enum constant in enum class arc.input.KeyCode
- AsteroidGenerator - Class in mindustry.maps.planet
- AsteroidGenerator() - Constructor for class mindustry.maps.planet.AsteroidGenerator
- asyncCore - Static variable in class mindustry.Vars
- AsyncCore - Class in mindustry.async
- AsyncCore() - Constructor for class mindustry.async.AsyncCore
- AsynchronousAssetLoader<T,
P extends AssetLoaderParameters<T>> - Class in arc.assets.loaders -
Base class for asynchronous
AssetLoader
instances. - AsynchronousAssetLoader(FileHandleResolver) - Constructor for class arc.assets.loaders.AsynchronousAssetLoader
- AsyncProcess - Interface in mindustry.async
- at - Enum constant in enum class arc.input.KeyCode
- at(float, float) - Method in class arc.audio.Sound
-
Plays this sound at a certain position, with correct panning and volume applied.
- at(float, float) - Method in class mindustry.entities.Effect
- at(float, float, float) - Method in class arc.audio.Sound
-
Plays this sound at a certain position, with correct panning and volume applied.
- at(float, float, float) - Method in class mindustry.entities.Effect
- at(float, float, float, float) - Method in class arc.audio.Sound
-
Plays this sound at a certain position, with correct panning and volume applied.
- at(float, float, float, Color) - Method in class mindustry.entities.Effect
- at(float, float, float, Color, Object) - Method in class mindustry.entities.Effect
- at(float, float, float, Object) - Method in class mindustry.entities.Effect
- at(float, float, Color) - Method in class mindustry.entities.Effect
- at(Position) - Method in class arc.audio.Sound
-
Plays #at() with this position.
- at(Position) - Method in class mindustry.entities.Effect
- at(Position, boolean) - Method in class mindustry.entities.Effect
- at(Position, float) - Method in class arc.audio.Sound
-
Plays #at() with this position.
- at(Position, float) - Method in class mindustry.entities.Effect
- atan - Enum constant in enum class mindustry.logic.LogicOp
- atan2(float, float) - Static method in class arc.math.Mathf
-
Close approximation of the frequently-used trigonometric method atan2, with higher precision than libGDX's atan2 approximation.
- atlas - Static variable in class arc.Core
- atlas - Static variable in class mindustry.content.SectorPresets
- atlasExtension - Variable in class arc.packer.TexturePacker.Settings
- atlasName - Variable in class arc.assets.loaders.FontLoader.FontParameter
-
The name of the
TextureAtlas
to load theFont
itself from. - AtlasPage(Fi, int, int, boolean, Texture.TextureFilter, Texture.TextureFilter, Texture.TextureWrap, Texture.TextureWrap) - Constructor for class arc.graphics.g2d.TextureAtlas.TextureAtlasData.AtlasPage
- AtlasRegion() - Constructor for class arc.graphics.g2d.TextureAtlas.AtlasRegion
- AtlasRegion(TextureAtlas.AtlasRegion) - Constructor for class arc.graphics.g2d.TextureAtlas.AtlasRegion
- AtlasRegion(TextureRegion) - Constructor for class arc.graphics.g2d.TextureAtlas.AtlasRegion
- AtlasRegion(Texture, int, int, int, int) - Constructor for class arc.graphics.g2d.TextureAtlas.AtlasRegion
- atLeast(int, int) - Method in class arc.graphics.gl.GLVersion
-
Checks to see if the current GL connection version is higher, or equal to the provided test versions.
- atmosphere - Variable in class mindustry.graphics.g3d.PlanetRenderer
- atmosphere - Static variable in class mindustry.graphics.Shaders
- atmosphereColor - Variable in class mindustry.type.Planet
-
Atmosphere tint for landable planets.
- atmosphereRadIn - Variable in class mindustry.type.Planet
-
Atmosphere radius adjustment parameters.
- atmosphereRadOut - Variable in class mindustry.type.Planet
-
Atmosphere radius adjustment parameters.
- AtmosphereShader() - Constructor for class mindustry.graphics.Shaders.AtmosphereShader
- atmosphericConcentrator - Static variable in class mindustry.content.Blocks
- atrax - Static variable in class mindustry.content.UnitTypes
- attachedShaders - Static variable in class arc.graphics.Gl
- attachFrameBufferColorTexture(Cubemap) - Method in class arc.graphics.gl.FrameBufferCubemap
- attachFrameBufferColorTexture(Texture) - Method in class arc.graphics.gl.FrameBuffer
- attachFrameBufferColorTexture(T) - Method in class arc.graphics.gl.GLFrameBuffer
-
Override this method in a derived class to attach the backing texture to the GL framebuffer object.
- attachShader(int, int) - Static method in class arc.graphics.Gl
- attack - Enum constant in enum class mindustry.game.Gamemode
- attack - Variable in class mindustry.game.SectorInfo
-
Whether attack mode is enabled here.
- attackAfterWaves - Variable in class mindustry.type.SectorPreset
-
If true, switches to attack mode after waves end.
- attackCommand - Static variable in class mindustry.content.Fx
- attacker - Enum constant in enum class mindustry.logic.RadarTarget
- AttackIndicators - Class in mindustry.game
-
Updates and stores attack indicators for the minimap.
- AttackIndicators() - Constructor for class mindustry.game.AttackIndicators
- attackMode - Enum constant in enum class mindustry.logic.LogicRule
- attackMode - Variable in class mindustry.game.Rules
-
Determines if gamemode is attack mode.
- attacks - Variable in class mindustry.world.Block
-
If true, this block attacks and is considered a turret in the indexer.
- attacksWon - Enum constant in enum class mindustry.service.SStat
- attackTarget - Variable in class mindustry.ai.types.CommandAI
- attribute - Variable in class mindustry.world.blocks.power.ThermalGenerator
- attribute - Variable in class mindustry.world.blocks.production.AttributeCrafter
- attribute - Variable in class mindustry.world.blocks.production.SolidPump
-
Attribute that is checked when calculating output.
- attribute - Variable in class mindustry.world.blocks.production.WallCrafter
-
Attribute to check for wall output.
- Attribute - Class in mindustry.world.meta
- AttributeCrafter - Class in mindustry.world.blocks.production
-
A crafter that gains efficiency from attribute tiles.
- AttributeCrafter(String) - Constructor for class mindustry.world.blocks.production.AttributeCrafter
- AttributeCrafter.AttributeCrafterBuild - Class in mindustry.world.blocks.production
- AttributeCrafterBuild() - Constructor for class mindustry.world.blocks.production.AttributeCrafter.AttributeCrafterBuild
- attributes - Variable in class arc.graphics.Mesh
-
Do not modify.
- attributes - Variable in class mindustry.game.Rules
-
Attributes of the environment.
- attributes - Variable in class mindustry.world.Block
-
Array of affinities to certain things.
- Attributes - Class in mindustry.world.blocks
- Attributes() - Constructor for class mindustry.world.blocks.Attributes
- attrs - Variable in class mindustry.type.Weather
- attrsum - Variable in class mindustry.world.blocks.production.AttributeCrafter.AttributeCrafterBuild
- audio - Variable in class arc.backend.android.AndroidApplication
- audio - Static variable in class arc.Core
- Audio - Class in arc.audio
-
High-level wrapper for the Soloud library.
- Audio() - Constructor for class arc.audio.Audio
-
Initializes Soloud audio by default.
- Audio(boolean) - Constructor for class arc.audio.Audio
-
Conditionally initializes audio.
- AudioBus - Class in arc.audio
- AudioBus() - Constructor for class arc.audio.AudioBus
- AudioFilter - Class in arc.audio
- AudioFilter(long) - Constructor for class arc.audio.AudioFilter
- AudioSource - Class in arc.audio
- AudioSource() - Constructor for class arc.audio.AudioSource
- author - Variable in class mindustry.mod.ModListing
- author - Variable in class mindustry.mod.Mods.ModMeta
- author() - Method in class mindustry.maps.Map
- autobind - Variable in class arc.fx.FxFilter
- AutoDoor - Class in mindustry.world.blocks.defense
- AutoDoor(String) - Constructor for class mindustry.world.blocks.defense.AutoDoor
- AutoDoor.AutoDoorBuild - Class in mindustry.world.blocks.defense
- AutoDoorBuild() - Constructor for class mindustry.world.blocks.defense.AutoDoor.AutoDoorBuild
- autoDoorToggle(Tile, boolean) - Static method in class mindustry.world.blocks.defense.AutoDoor
- autoFindTarget - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- autoFixed(float, int) - Static method in class arc.util.Strings
- autoFull - Enum constant in enum class arc.freetype.FreeTypeFontGenerator.Hinting
-
Strong hinting with crisp edges at the expense of shape fidelity.
- autolink - Variable in class mindustry.world.blocks.power.PowerNode
- autoMedium - Enum constant in enum class arc.freetype.FreeTypeFontGenerator.Hinting
-
Average hinting.
- autoPan() - Method in class mindustry.input.MobileInput
- autoPathfind - Enum constant in enum class mindustry.logic.LUnitControl
- autoPause - Static variable in class mindustry.net.Administration.Config
- autoResetEnabled - Variable in class mindustry.world.Block
-
whether to automatically reset enabled status after a logic block has not interacted for a while.
- autosave - Static variable in class mindustry.net.Administration.Config
- autosave() - Method in class arc.Settings
-
Saves if any modifications were done.
- autosaveAmount - Static variable in class mindustry.net.Administration.Config
- autosaveSpacing - Static variable in class mindustry.net.Administration.Config
- autoSlight - Enum constant in enum class arc.freetype.FreeTypeFontGenerator.Hinting
-
Light hinting with fuzzy edges, but close to the original shape.
- autoTarget - Variable in class mindustry.type.Weapon
-
whether to automatically target relevant units in update(); only works when controllable = false.
- Autotiler - Interface in mindustry.world.blocks
- Autotiler.AutotilerHolder - Class in mindustry.world.blocks
-
Holds some static temporary variables, required due to some RoboVM bugs
- Autotiler.SliceMode - Enum Class in mindustry.world.blocks
-
The mode to slice a texture at.
- AutotilerHolder() - Constructor for class mindustry.world.blocks.Autotiler.AutotilerHolder
- autoUpdate - Static variable in class mindustry.net.Administration.Config
- avatar - Variable in class arc.discord.DiscordRPC.User
- average - Variable in class arc.math.FloatCounter
-
The average value (total / count)
- avert - Static variable in class mindustry.content.UnitTypes
- avg(Mat3D[]) - Method in class arc.math.geom.Mat3D
-
Averages the given transforms and stores the result in this matrix.
- avg(Mat3D[], float[]) - Method in class arc.math.geom.Mat3D
-
Averages the given transforms with the given weights and stores the result in this matrix.
- avg(Mat3D, float) - Method in class arc.math.geom.Mat3D
-
Averages the given transform with this one and stores the result in this matrix.
- await(ExecutorService) - Static method in class arc.util.Threads
-
Shuts down the executor and waits for its termination indefinitely.
- await(Future<T>) - Static method in class arc.util.Threads
- awaitAll(Seq<Future<?>>) - Static method in class arc.util.Threads
- awayFromRoot - Enum constant in enum class mindustry.ui.layout.BranchTreeLayout.TreeAlignment
- axis - Variable in enum class arc.input.KeyCode
- axis(KeyCode) - Method in class arc.Input
-
Returns the [-1, 1] axis value of a key.
- axis(KeyBinds.KeyBind) - Method in class arc.Input
-
Returns the [-1, 1] axis value of a key.
- Axis(KeyCode) - Constructor for class arc.KeyBinds.Axis
-
Cosntructor for axis-type keys only.
- Axis(KeyCode, KeyCode) - Constructor for class arc.KeyBinds.Axis
-
Constructor for keyboards/mice, or multiple buttons on a controller.
- axisTap(KeyBinds.KeyBind) - Method in class arc.Input
-
Returns the [-1, 1] axis value of a key.
B
- b - Enum constant in enum class arc.input.KeyCode
- b - Variable in class arc.backend.android.AndroidApplicationConfiguration
-
number of bits per color channel
- b - Variable in class arc.backend.sdl.SdlConfig
- b - Variable in class arc.Graphics.BufferFormat
- b - Variable in class arc.graphics.Color
-
the red, green, blue and alpha components
- b - Variable in class arc.math.geom.Segment
-
the ending position
- b - Variable in class mindustry.entities.LegDestroyData
- b - Variable in class mindustry.logic.LExecutor.OpI
- b - Variable in class mindustry.logic.LExecutor.PackColorI
- b - Variable in class mindustry.logic.LStatements.OperationStatement
- b - Variable in class mindustry.logic.LStatements.PackColorStatement
- b() - Method in class arc.util.io.Reads
-
read byte
- b(byte[]) - Method in class arc.util.io.Reads
-
read byte array
- b(byte[]) - Method in class arc.util.io.Writes
-
write bytes
- b(byte[], int, int) - Method in class arc.util.io.Reads
-
read byte array w/ offset
- b(byte[], int, int) - Method in class arc.util.io.Writes
-
write bytes
- b(float) - Method in class arc.graphics.Color
- b(int) - Method in class arc.util.io.Reads
-
allocate & read byte array
- b(int) - Method in class arc.util.io.Writes
-
write byte
- back - Enum constant in enum class arc.input.KeyCode
- back - Enum constant in enum class arc.math.geom.Plane.PlaneSide
- back - Static variable in class arc.graphics.Gl
- back - Variable in class arc.math.geom.Intersector3D.SplitTriangle
- back() - Method in class mindustry.ui.dialogs.FileChooser.FileHistory
- backBlue - Static variable in class arc.util.ColorCodes
- backCapped - Variable in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- backColor - Variable in class mindustry.entities.bullet.BasicBulletType
- backDefault - Static variable in class arc.util.ColorCodes
- backGreen - Static variable in class arc.util.ColorCodes
- background - Variable in class arc.scene.ui.Dialog.DialogStyle
-
Optional.
- background - Variable in class arc.scene.ui.Label.LabelStyle
-
Optional.
- background - Variable in class arc.scene.ui.ProgressBar.ProgressBarStyle
-
The progress bar background, stretched only in one direction.
- background - Variable in class arc.scene.ui.ScrollPane.ScrollPaneStyle
-
Optional.
- background - Variable in class arc.scene.ui.TextField.TextFieldStyle
-
Optional.
- background - Variable in class arc.scene.ui.Touchpad.TouchpadStyle
-
Stretched in both directions.
- background - Variable in class arc.scene.ui.TreeElement.TreeStyle
-
Optional.
- background - Static variable in class mindustry.graphics.Layer
- background(Drawable) - Method in class arc.scene.ui.layout.Table
- backgroundBuffer - Variable in class mindustry.core.Renderer
- backgroundOffsetX - Variable in class mindustry.game.Rules
-
background UV offsets
- backgroundOffsetY - Variable in class mindustry.game.Rules
-
background UV offsets
- backgroundScl - Variable in class mindustry.game.Rules
-
background texture scaling factor
- backgroundSpeed - Variable in class mindustry.game.Rules
-
background texture move speed scaling - bigger numbers mean slower movement.
- backgroundTexture - Variable in class mindustry.game.Rules
-
path to background texture with extension (e.g.
- backLength - Variable in class mindustry.entities.bullet.ContinuousLaserBulletType
- backMove - Variable in class mindustry.entities.bullet.BulletType
-
Whether to move the bullet back depending on delta to fix some delta-time related issues.
- backRed - Static variable in class arc.util.ColorCodes
- backRegion - Variable in class mindustry.entities.bullet.BasicBulletType
- backslash - Enum constant in enum class arc.input.KeyCode
- backspace - Enum constant in enum class arc.input.KeyCode
- BACKSPACE - Static variable in class arc.scene.ui.TextField
- backSprite - Variable in class mindustry.entities.bullet.BasicBulletType
- backtick - Enum constant in enum class arc.input.KeyCode
- backupFileFor(Fi) - Static method in class mindustry.io.SaveIO
- backwardDistance(float, float) - Static method in class arc.math.Angles
- backYellow - Static variable in class arc.util.ColorCodes
- BAD_GATEWAY - Enum constant in enum class arc.util.Http.HttpStatus
- BAD_REQUEST - Enum constant in enum class arc.util.Http.HttpStatus
- BAIS - Static variable in class mindustry.net.Packet
- ballfire - Static variable in class mindustry.content.Fx
- ban - Enum constant in enum class mindustry.net.Packets.AdminAction
- banned - Enum constant in enum class mindustry.net.Packets.KickReason
- banned - Variable in class mindustry.net.Administration.PlayerInfo
- bannedBlocks - Variable in class mindustry.game.Rules
-
Blocks that cannot be placed.
- bannedIPs - Variable in class mindustry.net.Administration
- bannedUnits - Variable in class mindustry.game.Rules
-
Units that cannot be built.
- banPlayer(String) - Method in class mindustry.net.Administration
- banPlayerID(String) - Method in class mindustry.net.Administration
-
Bans a player by UUID; returns whether this player was already banned.
- banPlayerIP(String) - Method in class mindustry.net.Administration
-
Bans a player by IP; returns whether this player was already banned.
- bans - Variable in class mindustry.core.UI
- BansDialog - Class in mindustry.ui.dialogs
- BansDialog() - Constructor for class mindustry.ui.dialogs.BansDialog
- bar - Static variable in class mindustry.graphics.Pal
- bar(Building) - Method in class mindustry.world.blocks.power.PowerDiode
- Bar - Class in mindustry.ui
- Bar() - Constructor for class mindustry.ui.Bar
- Bar(Prov<CharSequence>, Prov<Color>, Floatp) - Constructor for class mindustry.ui.Bar
- Bar(String, Color, Floatp) - Constructor for class mindustry.ui.Bar
- barColor - Variable in class mindustry.type.Liquid
-
Color used in bars.
- barColor() - Method in class mindustry.type.ammo.ItemAmmoType
- barColor() - Method in class mindustry.type.ammo.PowerAmmoType
- barColor() - Method in interface mindustry.type.AmmoType
- barColor() - Method in class mindustry.type.Liquid
- barMap - Variable in class mindustry.world.Block
-
Map of bars by name.
- barrelCounter - Variable in class mindustry.entities.units.WeaponMount
-
counter for which barrel bullets have been fired from; used for alternating patterns
- barrelCounter - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- barrelOffset - Variable in class mindustry.entities.pattern.ShootAlternate
-
offset of barrel to start on
- barrelOffset - Variable in class mindustry.entities.pattern.ShootBarrel
-
offset of barrel to start on
- barrels - Variable in class mindustry.entities.pattern.ShootAlternate
-
number of barrels used for shooting.
- barrels - Variable in class mindustry.entities.pattern.ShootBarrel
-
barrels [in x, y, rotation] format.
- barrierProjector - Static variable in class mindustry.content.Blocks
- barWidth - Variable in class mindustry.ui.WarningBar
- barycoordInsideTriangle(Vec2) - Static method in class arc.math.geom.Geometry
-
Returns true if the barycentric coordinates are inside the triangle.
- basalt - Static variable in class mindustry.content.Blocks
- basaltBoulder - Static variable in class mindustry.content.Blocks
- base - Variable in class mindustry.entities.Leg
- base - Static variable in class mindustry.entities.TargetPriority
- base - Variable in class mindustry.world.draw.DrawTurret
- Base64Coder - Class in arc.util.serialization
- Base64Coder.CharMap - Class in arc.util.serialization
- baseArrowColor - Variable in class mindustry.world.blocks.production.BurstDrill
- BaseBuilderAI - Class in mindustry.ai
- BaseBuilderAI(Teams.TeamData) - Constructor for class mindustry.ai.BaseBuilderAI
- baseChance - Variable in class mindustry.world.consumers.ConsumeItemExplode
- baseColor - Variable in class mindustry.world.blocks.defense.MendProjector
- baseColor - Variable in class mindustry.world.blocks.defense.OverdriveProjector
- baseColor - Variable in class mindustry.world.blocks.defense.RegenProjector
- baseDeflectChance - Static variable in class mindustry.world.meta.Stat
- BaseDialog - Class in mindustry.ui.dialogs
- BaseDialog(String) - Constructor for class mindustry.ui.dialogs.BaseDialog
- BaseDialog(String, Dialog.DialogStyle) - Constructor for class mindustry.ui.dialogs.BaseDialog
- BaseDrawable - Class in arc.scene.style
-
Drawable that stores the size information but doesn't draw anything.
- BaseDrawable() - Constructor for class arc.scene.style.BaseDrawable
- BaseDrawable(Drawable) - Constructor for class arc.scene.style.BaseDrawable
-
Creates a new empty drawable with the same sizing information as the specified drawable.
- baseEfficiency - Variable in class mindustry.world.blocks.distribution.StackConveyor
- baseEfficiency - Variable in class mindustry.world.blocks.distribution.StackRouter
- baseEfficiency - Variable in class mindustry.world.blocks.production.AttributeCrafter
- baseEfficiency - Variable in class mindustry.world.blocks.production.SolidPump
- baseError - Variable in class mindustry.ctype.Content.ModContentInfo
-
Base throwable that caused the error.
- baseExplosiveness - Variable in class mindustry.world.Block
-
base block explosiveness
- BaseGenerator - Class in mindustry.maps.generators
- BaseGenerator() - Constructor for class mindustry.maps.generators.BaseGenerator
- baseInvasionChance - Static variable in class mindustry.Vars
-
chance of an invasion per turn, 1 = 100%
- baseJointRegion - Variable in class mindustry.type.UnitType
- BaseJsonReader - Interface in arc.util.serialization
- BaseJsonWriter - Interface in arc.util.serialization
- baseLegStraightness - Variable in class mindustry.type.UnitType
-
total length of a leg (both segments)
- baseLength - Variable in class mindustry.entities.effect.ParticleEffect
- BasePart(Schematic) - Constructor for class mindustry.ai.BaseRegistry.BasePart
- basePowerGeneration - Static variable in class mindustry.world.meta.Stat
- basePowerUse - Variable in class mindustry.world.blocks.payloads.PayloadLoader
- basePrefix - Variable in class mindustry.world.draw.DrawTurret
-
Prefix to use when loading base region.
- baseRegion - Variable in class mindustry.type.UnitType
- baseRegion - Variable in class mindustry.world.blocks.defense.BuildTurret
- baseRegion - Variable in class mindustry.world.blocks.defense.Radar
- baseRegion - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- baseRegion - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- baseRegion - Variable in class mindustry.world.blocks.distribution.MassDriver
- baseRegion - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- baseRegion - Variable in class mindustry.world.blocks.units.RepairTurret
- BaseRegistry - Class in mindustry.ai
- BaseRegistry() - Constructor for class mindustry.ai.BaseRegistry
- BaseRegistry.BasePart - Class in mindustry.ai
- baseReloadSpeed() - Method in class mindustry.world.blocks.defense.turrets.ReloadTurret.ReloadTurretBuild
- baseRotateSpeed - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- baseRotation - Variable in class mindustry.entities.Effect
-
Amount added to rotation
- baseRotation - Variable in class mindustry.type.Weapon
-
rotation at which this weapon starts at.
- baseRotation(float) - Method in class mindustry.entities.Effect
- bases - Static variable in class mindustry.Vars
- baseSeed - Variable in class mindustry.maps.generators.PlanetGenerator
- BaseShield - Class in mindustry.world.blocks.defense
- BaseShield(String) - Constructor for class mindustry.world.blocks.defense.BaseShield
- BaseShield.BaseShieldBuild - Class in mindustry.world.blocks.defense
- BaseShieldBuild() - Constructor for class mindustry.world.blocks.defense.BaseShield.BaseShieldBuild
- baseSpeed - Variable in class mindustry.type.weather.ParticleWeather
- baseTeams - Static variable in class mindustry.game.Team
-
The 6 base teams used in the editor.
- BaseTurret - Class in mindustry.world.blocks.defense.turrets
- BaseTurret(String) - Constructor for class mindustry.world.blocks.defense.turrets.BaseTurret
- BaseTurret.BaseTurretBuild - Class in mindustry.world.blocks.defense.turrets
- BaseTurretBuild() - Constructor for class mindustry.world.blocks.defense.turrets.BaseTurret.BaseTurretBuild
- basicAssemblerModule - Static variable in class mindustry.content.Blocks
- basicBastion - Static variable in class mindustry.content.Loadouts
- BasicBulletType - Class in mindustry.entities.bullet
-
An extended BulletType for most ammo-based bullets shot from turrets and units.
- BasicBulletType() - Constructor for class mindustry.entities.bullet.BasicBulletType
-
For mods.
- BasicBulletType(float, float) - Constructor for class mindustry.entities.bullet.BasicBulletType
- BasicBulletType(float, float, String) - Constructor for class mindustry.entities.bullet.BasicBulletType
- basicFoundation - Static variable in class mindustry.content.Loadouts
- BasicGenerator - Class in mindustry.maps.generators
- BasicGenerator() - Constructor for class mindustry.maps.generators.BasicGenerator
- basicNucleus - Static variable in class mindustry.content.Loadouts
- basicShard - Static variable in class mindustry.content.Loadouts
- basin - Static variable in class mindustry.content.SectorPresets
- BassBoostFilter() - Constructor for class arc.audio.Filters.BassBoostFilter
- batch - Static variable in class arc.Core
- batch - Variable in class arc.graphics.g3d.PlaneBatch3D
- batch - Variable in class mindustry.graphics.g3d.PlanetRenderer
-
Raw vertex batch.
- batch(Batch) - Static method in class arc.graphics.g2d.Draw
- batch(Batch, Runnable) - Static method in class arc.graphics.g2d.Draw
- Batch - Class in arc.graphics.g2d
-
Base batch class.
- Batch() - Constructor for class arc.graphics.g2d.Batch
- batteries - Variable in class mindustry.world.blocks.power.PowerGraph
- battery - Enum constant in enum class mindustry.world.meta.BlockFlag
-
Block that stored power for resupply.
- battery - Static variable in class mindustry.content.Blocks
- Battery - Class in mindustry.world.blocks.power
- Battery(String) - Constructor for class mindustry.world.blocks.power.Battery
- Battery.BatteryBuild - Class in mindustry.world.blocks.power
- BatteryBuild() - Constructor for class mindustry.world.blocks.power.Battery.BatteryBuild
- batteryLarge - Static variable in class mindustry.content.Blocks
- BeamDrill - Class in mindustry.world.blocks.production
- BeamDrill(String) - Constructor for class mindustry.world.blocks.production.BeamDrill
- BeamDrill.BeamDrillBuild - Class in mindustry.world.blocks.production
- BeamDrillBuild() - Constructor for class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- beamEffect - Variable in class mindustry.entities.bullet.PointLaserBulletType
- beamEffect - Variable in class mindustry.type.weapons.PointDefenseWeapon
- beamEffect - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- beamEffectInterval - Variable in class mindustry.entities.bullet.PointLaserBulletType
- beamEffectSize - Variable in class mindustry.entities.bullet.PointLaserBulletType
- beamLink - Static variable in class mindustry.content.Blocks
- beamNode - Static variable in class mindustry.content.Blocks
- BeamNode - Class in mindustry.world.blocks.power
- BeamNode(String) - Constructor for class mindustry.world.blocks.power.BeamNode
- BeamNode.BeamNodeBuild - Class in mindustry.world.blocks.power
- BeamNodeBuild() - Constructor for class mindustry.world.blocks.power.BeamNode.BeamNodeBuild
- beamTower - Static variable in class mindustry.content.Blocks
- beamWidth - Variable in class mindustry.type.weapons.RepairBeamWeapon
- beamWidth - Variable in class mindustry.world.blocks.units.RepairTurret
- bebuildDirectory - Static variable in class mindustry.Vars
-
data subdirectory used for bleeding edge build versions
- becomeRouter - Enum constant in enum class mindustry.service.Achievement
- becontrol - Static variable in class mindustry.Vars
- BeControl - Class in mindustry.net
-
Handles control of bleeding edge builds.
- BeControl() - Constructor for class mindustry.net.BeControl
- beforePlaceBegan(Tile, Block) - Method in class mindustry.world.Block
-
Called right before building of this block begins.
- beforePlaceBegan(Tile, Block) - Method in class mindustry.world.blocks.storage.CoreBlock
- begin - Variable in class mindustry.game.SpawnGroup
-
When this spawn should start
- begin() - Method in class arc.fx.FxProcessor
-
Starts capturing the scene.
- begin() - Method in class arc.fx.util.PingPongBuffer
-
Start capturing into the destination buffer.
- begin() - Method in class arc.graphics.g2d.SpriteCache
-
Prepares the OpenGL state for SpriteCache rendering.
- begin() - Method in class arc.graphics.gl.GLFrameBuffer
-
Binds the frame buffer and sets the viewport accordingly, so everything gets drawn to it.
- begin() - Method in class arc.scene.actions.AlphaAction
- begin() - Method in class arc.scene.actions.ColorAction
- begin() - Method in class arc.scene.actions.FloatAction
- begin() - Method in class arc.scene.actions.IntAction
- begin() - Method in class arc.scene.actions.MoveToAction
- begin() - Method in class arc.scene.actions.RelativeTemporalAction
- begin() - Method in class arc.scene.actions.RotateToAction
- begin() - Method in class arc.scene.actions.ScaleToAction
- begin() - Method in class arc.scene.actions.SizeToAction
- begin() - Method in class arc.scene.actions.TemporalAction
-
Called the first time
TemporalAction.act(float)
is called. - begin() - Method in class arc.struct.DelayedRemovalSeq
- begin() - Method in class arc.struct.SnapshotSeq
-
Returns the backing array, which is guaranteed to not be modified before
SnapshotSeq.end()
. - begin() - Method in class mindustry.async.AsyncCore
- begin() - Method in interface mindustry.async.AsyncProcess
-
Sync.
- begin() - Method in class mindustry.async.PhysicsProcess
- begin() - Method in class mindustry.core.World.FilterContext
- begin() - Method in class mindustry.graphics.CacheLayer
-
Called before the cache layer begins rendering.
- begin() - Method in class mindustry.graphics.CacheLayer.ShaderLayer
- begin() - Method in class mindustry.net.WorldReloader
-
Begins reloading the world.
- begin() - Method in interface mindustry.world.WorldContext
-
Begins generating.
- begin(int, int, GenerateFilter.GenerateInput.TileProvider) - Method in class mindustry.maps.filters.GenerateFilter.GenerateInput
- begin(Color) - Method in class arc.graphics.gl.GLFrameBuffer
-
Flushes the batch, begins this buffer and clears the screen.
- begin(String) - Static method in class arc.util.Bench
- beginBind() - Method in class arc.graphics.gl.GLFrameBuffer
-
Begins the buffer without setting the viewport or flushing the batch.
- beginBreak(Unit, Team, int, int) - Static method in class mindustry.world.Build
- beginc() - Method in class mindustry.graphics.FloorRenderer
- beginCache() - Method in class arc.graphics.g2d.CacheBatch
- beginCache() - Method in class arc.graphics.g2d.SpriteCache
-
Starts the definition of a new cache, allowing the add and
SpriteCache.endCache()
methods to be called. - beginCache(int) - Method in class arc.graphics.g2d.SpriteCache
-
Starts the redefinition of an existing cache, allowing the add and
SpriteCache.endCache()
methods to be called. - beginConnecting() - Method in class mindustry.core.NetClient
- beginDraw() - Method in class arc.graphics.g2d.CacheBatch
- beginDraw() - Method in class mindustry.graphics.FloorRenderer
- beginEdit(int, int) - Method in class mindustry.editor.MapEditor
- beginEdit(Pixmap) - Method in class mindustry.editor.MapEditor
- beginEdit(Map) - Method in class mindustry.editor.MapEditor
- beginEditMap(Fi) - Method in class mindustry.editor.MapEditorDialog
- beginForceLandscape() - Method in interface mindustry.core.Platform
-
Forces the app into landscape mode.
- beginLine() - Static method in class arc.graphics.g2d.Lines
- beginMapLoad() - Method in class mindustry.core.World
-
Call to signify the beginning of map loading.
- beginPlace(Unit, Block, Team, int, int, int) - Static method in class mindustry.world.Build
-
Places a ConstructBlock at this location.
- beginStencil() - Static method in class arc.graphics.g2d.Draw
- beginStenciled() - Static method in class arc.graphics.g2d.Draw
- Bench - Class in arc.util
- Bench() - Constructor for class arc.util.Bench
- berylChance - Variable in class mindustry.maps.planet.AsteroidGenerator
- beryllicBoulder - Static variable in class mindustry.content.Blocks
- beryllicStone - Static variable in class mindustry.content.Blocks
- beryllicStoneWall - Static variable in class mindustry.content.Blocks
- beryllium - Static variable in class mindustry.content.Items
- berylliumScale - Variable in class mindustry.maps.planet.AsteroidGenerator
- berylliumWall - Static variable in class mindustry.content.Blocks
- berylliumWallLarge - Static variable in class mindustry.content.Blocks
- berylShot - Static variable in class mindustry.graphics.Pal
- BestAreaFit - Enum constant in enum class arc.packer.MaxRectsPacker.FreeRectChoiceHeuristic
-
BAF: Positions the rectangle into the smallest free rect into which it fits.
- bestCoreType - Variable in class mindustry.game.SectorInfo
-
The best available core type.
- bestEnemy(Team, float, float, float, Boolf<Unit>, Units.Sortf) - Static method in class mindustry.entities.Units
-
Returns the closest enemy of this team using a custom comparison function.
- BestLongSideFit - Enum constant in enum class arc.packer.MaxRectsPacker.FreeRectChoiceHeuristic
-
BLSF: Positions the rectangle against the long side of a free rectangle into which it fits the best.
- BestShortSideFit - Enum constant in enum class arc.packer.MaxRectsPacker.FreeRectChoiceHeuristic
-
BSSF: Positions the rectangle against the short side of a free rectangle into which it fits the best.
- bestTarget(Team, float, float, float, Boolf<Unit>, Boolf<Building>, Units.Sortf) - Static method in class mindustry.entities.Units
-
Returns the closest target enemy.
- beta - Static variable in class mindustry.content.UnitTypes
- Bezier<T extends Vector<T>> - Class in arc.math.geom
-
Implementation of the Bezier curve.
- Bezier() - Constructor for class arc.math.geom.Bezier
- Bezier(Seq<T>, int, int) - Constructor for class arc.math.geom.Bezier
- Bezier(T...) - Constructor for class arc.math.geom.Bezier
- Bezier(T[], int, int) - Constructor for class arc.math.geom.Bezier
- bi(int) - Static method in class arc.graphics.Color
- bias - Variable in class arc.fx.filters.BiasFilter
- BiasFilter - Class in arc.fx.filters
-
Bias filter.
- BiasFilter() - Constructor for class arc.fx.filters.BiasFilter
- bigShockwave - Static variable in class mindustry.content.Fx
- billions - Static variable in class mindustry.core.UI
- BinaryHeap<T extends BinaryHeap.Node> - Class in arc.struct
- BinaryHeap() - Constructor for class arc.struct.BinaryHeap
- BinaryHeap(int, boolean) - Constructor for class arc.struct.BinaryHeap
- BinaryHeap.Node - Class in arc.struct
- bind() - Method in class arc.graphics.gl.FrameBufferCubemap
-
Makes the frame buffer current so everything gets drawn to it, must be followed by call to either
FrameBufferCubemap.nextSide()
orFrameBufferCubemap.bindSide(arc.graphics.Cubemap.CubemapSide)
to activate the side to render onto. - bind() - Method in class arc.graphics.gl.GLFrameBuffer
-
Makes the frame buffer current so everything gets drawn to it.
- bind() - Method in class arc.graphics.gl.IndexArray
-
Binds this IndexArray for rendering with glDrawElements.
- bind() - Method in class arc.graphics.gl.IndexBufferObject
-
Binds this IndexBufferObject for rendering with glDrawElements.
- bind() - Method in class arc.graphics.gl.IndexBufferObjectSubData
-
Binds this IndexBufferObject for rendering with glDrawElements.
- bind() - Method in interface arc.graphics.gl.IndexData
-
Binds this IndexBufferObject for rendering with glDrawElements.
- bind() - Method in class arc.graphics.gl.Shader
-
Makes OpenGL ES 2.0 use this vertex and fragment shader pair.
- bind() - Method in class arc.graphics.gl.VertexBufferObject
-
Binds the buffer and updates data if necessary.
- bind() - Method in class arc.graphics.GLTexture
-
Binds this texture.
- bind(int) - Method in class arc.graphics.GLTexture
-
Binds the texture to the given texture unit.
- bind(int) - Method in class arc.net.Server
-
Opens a TCP only server.
- bind(int, int) - Method in class arc.net.Server
-
Opens a TCP and UDP server.
- bind(Shader) - Method in class arc.graphics.gl.VertexArray
- bind(Shader) - Method in class arc.graphics.gl.VertexBufferObject
-
Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
- bind(Shader) - Method in class arc.graphics.gl.VertexBufferObjectWithVAO
- bind(Shader) - Method in interface arc.graphics.gl.VertexData
-
Binds this VertexData for rendering via glDrawArrays or glDrawElements.
- bind(Shader) - Method in class arc.graphics.Mesh
-
Binds the underlying
VertexBufferObject
andIndexBufferObject
if indices where given. - bind(InetSocketAddress, InetSocketAddress) - Method in class arc.net.Server
- bindAttribLocation(int, int, String) - Static method in class arc.graphics.Gl
- bindBuffer(int, int) - Static method in class arc.graphics.Gl
- bindFramebuffer(int, int) - Static method in class arc.graphics.Gl
- Binding - Enum Class in mindustry.input
- bindRenderbuffer(int, int) - Static method in class arc.graphics.Gl
- binds - Variable in class arc.KeyBinds.Section
- binds - Variable in class mindustry.logic.LExecutor
- bindSide(Cubemap.CubemapSide) - Method in class arc.graphics.gl.FrameBufferCubemap
-
Bind the side, making it active to render on.
- bindTexture(int, int) - Static method in class arc.graphics.Gl
- biomassFacility - Static variable in class mindustry.content.SectorPresets
- BiquadFilter() - Constructor for class arc.audio.Filters.BiquadFilter
- bitDepth - Variable in class arc.graphics.PixmapIO.PngReader
- bitmap - Variable in class arc.freetype.FreeTypeFontGenerator.GlyphAndBitmap
- Bits - Class in arc.struct
-
A bitset, without size limitation, allows comparison via bitwise operators to other bitfields.
- Bits() - Constructor for class arc.struct.Bits
- Bits(int) - Constructor for class arc.struct.Bits
-
Creates a bit set whose initial size is large enough to explicitly represent bits with indices in the range 0 through nbits-1.
- bitsPerPixel - Variable in class mindustry.world.blocks.logic.CanvasBlock
- black - Static variable in class arc.graphics.Color
- black - Static variable in class arc.util.ColorCodes
- black - Static variable in class mindustry.ui.Styles
- black3 - Static variable in class mindustry.ui.Styles
- black5 - Static variable in class mindustry.ui.Styles
- black6 - Static variable in class mindustry.ui.Styles
- black8 - Static variable in class mindustry.ui.Styles
- black9 - Static variable in class mindustry.ui.Styles
- blackFloatBits - Static variable in class arc.graphics.Color
- blacklistDos(String) - Method in class mindustry.net.Administration
- blackRgba - Static variable in class arc.graphics.Color
- blankAtlas() - Static method in class arc.graphics.g2d.TextureAtlas
-
Returns a new texture atlas with only a blank texture region.
- blankLineScale - Variable in class arc.graphics.g2d.Font.FontData
-
Multiplier for the line height of blank lines.
- blankPixmap() - Static method in class arc.graphics.Pixmaps
- BlankPlanetGenerator - Class in mindustry.maps.generators
-
A planet generator that provides no weather, height, color or bases.
- BlankPlanetGenerator() - Constructor for class mindustry.maps.generators.BlankPlanetGenerator
- blankTexture() - Static method in class arc.graphics.Pixmaps
- blankTextureRegion() - Static method in class arc.graphics.Pixmaps
- blastCompound - Static variable in class mindustry.content.Items
- blastDoor - Static variable in class mindustry.content.Blocks
- blastDrill - Static variable in class mindustry.content.Blocks
- blasted - Static variable in class mindustry.content.StatusEffects
- blastExplosion - Static variable in class mindustry.content.Fx
- blastFreeze - Enum constant in enum class mindustry.game.EventType.Trigger
- blastFrozenUnit - Enum constant in enum class mindustry.service.Achievement
- blastGenerator - Enum constant in enum class mindustry.game.EventType.Trigger
- blastGenerator - Enum constant in enum class mindustry.service.Achievement
- blastMixer - Static variable in class mindustry.content.Blocks
- blastsmoke - Static variable in class mindustry.content.Fx
- bleed - Variable in class arc.packer.TexturePacker.Settings
- bleed(Pixmap) - Static method in class arc.graphics.Pixmaps
-
Applies alpha bleeding to the target pixmap, but with only one iteration.
- bleed(Pixmap, int) - Static method in class arc.graphics.Pixmaps
-
Applies alpha bleeding to the target pixmap.
- bleedIterations - Variable in class arc.packer.TexturePacker.Settings
- blend - Static variable in class arc.graphics.Gl
- blend() - Static method in class arc.graphics.g2d.Draw
- blend(int, int) - Static method in class arc.graphics.Pixmap
- blend(Blending) - Static method in class arc.graphics.g2d.Draw
- blend(PixmapRegion, PixmapRegion, float) - Static method in class arc.graphics.Pixmaps
- blend(DrawPart.PartProgress, float) - Method in interface mindustry.entities.part.DrawPart.PartProgress
- blend(Block, Block, float) - Method in class mindustry.maps.generators.BasicGenerator
- blendbits - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- blendbits - Variable in class mindustry.world.blocks.distribution.Duct.DuctBuild
- blendbits - Variable in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- blendColor - Static variable in class arc.graphics.Gl
- blendColor(float, float, float, float) - Static method in class arc.graphics.Gl
- blendDstAlpha - Static variable in class arc.graphics.Gl
- blendDstRgb - Static variable in class arc.graphics.Gl
- blended - Variable in class mindustry.world.blocks.environment.Floor
- blendEquation - Static variable in class arc.graphics.Gl
- blendEquation(int) - Static method in class arc.graphics.Gl
- blendEquationAlpha - Static variable in class arc.graphics.Gl
- blendEquationRgb - Static variable in class arc.graphics.Gl
- blendEquationSeparate(int, int) - Static method in class arc.graphics.Gl
- blenders - Variable in class mindustry.world.blocks.environment.Floor
- BlendFilter - Class in mindustry.maps.filters
- BlendFilter() - Constructor for class mindustry.maps.filters.BlendFilter
- blendFunc(int, int) - Static method in class arc.graphics.Gl
- blendFuncSeparate(int, int, int, int) - Static method in class arc.graphics.Gl
- blendGroup - Variable in class mindustry.world.blocks.environment.Floor
-
Group of blocks that this block does not draw edges on.
- blendId - Variable in class mindustry.world.blocks.environment.Floor
-
Actual ID used for blend groups.
- blending - Variable in class arc.fx.filters.BloomFilter
- blending - Variable in class arc.fx.filters.BlurFilter
- blending - Variable in class arc.graphics.g2d.Batch
- blending - Variable in class arc.graphics.g2d.Bloom
- blending - Variable in class mindustry.entities.part.RegionPart
- blending - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- blending - Variable in class mindustry.world.blocks.distribution.Duct.DuctBuild
- blending - Variable in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- blending - Variable in class mindustry.world.blocks.logic.CanvasBlock.CanvasBuild
- blending - Variable in class mindustry.world.draw.DrawArcSmelt
- blending - Variable in class mindustry.world.draw.DrawGlowRegion
- blending - Variable in class mindustry.world.draw.DrawParticles
- Blending - Class in arc.graphics
-
Blending modes, can be instantiated to make custom blending.
- Blending(int, int) - Constructor for class arc.graphics.Blending
- Blending(int, int, int, int) - Constructor for class arc.graphics.Blending
- blendprox - Variable in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- blends(int) - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- blends(int) - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- blends(Building, int) - Static method in class mindustry.world.blocks.payloads.PayloadBlock
- blends(Tile, int, int) - Method in interface mindustry.world.blocks.Autotiler
- blends(Tile, int, int, int, int, Block) - Method in interface mindustry.world.blocks.Autotiler
- blends(Tile, int, int, int, int, Block) - Method in class mindustry.world.blocks.distribution.ArmoredConveyor
- blends(Tile, int, int, int, int, Block) - Method in class mindustry.world.blocks.distribution.Conveyor
- blends(Tile, int, int, int, int, Block) - Method in class mindustry.world.blocks.distribution.Duct
- blends(Tile, int, int, int, int, Block) - Method in class mindustry.world.blocks.distribution.StackConveyor
- blends(Tile, int, int, int, int, Block) - Method in class mindustry.world.blocks.liquid.ArmoredConduit
- blends(Tile, int, int, int, int, Block) - Method in class mindustry.world.blocks.liquid.Conduit
- blends(Tile, int, BuildPlan[], int, boolean) - Method in interface mindustry.world.blocks.Autotiler
- blendsArmored(Tile, int, int, int, int, Block) - Method in interface mindustry.world.blocks.Autotiler
- blendsArmored(Tile, int, int, int, int, Block) - Method in class mindustry.world.blocks.distribution.ArmoredConveyor
- blendsArmored(Tile, int, int, int, int, Block) - Method in class mindustry.world.blocks.distribution.Duct
- blendsclx - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- blendscly - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- blendShadowColor - Static variable in class mindustry.graphics.BlockRenderer
- blendSrcAlpha - Static variable in class arc.graphics.Gl
- blendSrcRgb - Static variable in class arc.graphics.Gl
- blink(Color) - Method in class mindustry.ui.Bar
- BlinkEffect - Class in arc.flabel.effects
-
Blinks the entire text in two different colors at once, without interpolation.
- BlinkEffect() - Constructor for class arc.flabel.effects.BlinkEffect
- blinkScl - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- blinkSize - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- blinkTime - Variable in class arc.scene.ui.TextField
- blit(FrameBuffer, Shader) - Static method in class arc.graphics.g2d.Draw
-
Blits a framebuffer onto the screen with a shader.
- blit(Shader) - Static method in class arc.graphics.g2d.Draw
-
Blits an already-bound texture onto the screen with a shader.
- blit(Shader) - Method in class arc.graphics.gl.FrameBuffer
-
Blits this buffer onto the screen using the specified shader.
- blit(Texture, Shader) - Static method in class arc.graphics.g2d.Draw
-
Blits a texture onto the screen with a shader.
- block - Enum constant in enum class mindustry.ctype.ContentType
- block - Enum constant in enum class mindustry.editor.DrawOperation.OpType
- block - Enum constant in enum class mindustry.logic.TileLayer
- block - Static variable in class mindustry.content.UnitTypes
- block - Variable in class mindustry.entities.units.BuildPlan
-
Block being placed.
- block - Variable in class mindustry.game.MapObjectives.BuildCountObjective
- block - Variable in class mindustry.game.MapObjectives.DestroyBlockObjective
- block - Variable in class mindustry.game.MapObjectives.DestroyBlocksObjective
- block - Variable in class mindustry.game.Schematic.Stile
- block - Variable in class mindustry.game.Teams.BlockPlan
- block - Static variable in class mindustry.graphics.Layer
- block - Variable in class mindustry.input.InputHandler
- block - Static variable in class mindustry.logic.LCategory
- block - Variable in class mindustry.logic.LExecutor.SetBlockI
- block - Variable in class mindustry.logic.LStatements.SetBlockStatement
- block - Variable in class mindustry.maps.filters.BlendFilter
- block - Variable in class mindustry.maps.filters.GenerateFilter.GenerateInput
-
output parameters
- block - Variable in class mindustry.maps.filters.NoiseFilter
- block - Variable in class mindustry.maps.filters.RiverNoiseFilter
- block - Variable in class mindustry.maps.filters.ScatterFilter
- block - Variable in class mindustry.maps.filters.SpawnPathFilter
- block - Variable in class mindustry.maps.filters.TerrainFilter
- block - Variable in class mindustry.maps.generators.BasicGenerator
- block - Variable in class mindustry.net.Administration.PlayerAction
-
valid for block placement events only
- block - Variable in class mindustry.world.Tile
- block - Variable in class mindustry.world.TileGen
- block() - Method in class mindustry.world.blocks.payloads.BuildPayload
- block() - Method in class mindustry.world.Tile
- block(int) - Method in class mindustry.core.ContentLoader
- block(ConsT<Http.HttpResponse, Exception>) - Method in class arc.util.Http.HttpRequest
-
Blocks until this request is done.
- block(String) - Method in class mindustry.core.ContentLoader
- Block - Class in mindustry.world
- Block(String) - Constructor for class mindustry.world.Block
- block_info - Enum constant in enum class mindustry.input.Binding
- block_select_01 - Enum constant in enum class mindustry.input.Binding
- block_select_02 - Enum constant in enum class mindustry.input.Binding
- block_select_03 - Enum constant in enum class mindustry.input.Binding
- block_select_04 - Enum constant in enum class mindustry.input.Binding
- block_select_05 - Enum constant in enum class mindustry.input.Binding
- block_select_06 - Enum constant in enum class mindustry.input.Binding
- block_select_07 - Enum constant in enum class mindustry.input.Binding
- block_select_08 - Enum constant in enum class mindustry.input.Binding
- block_select_09 - Enum constant in enum class mindustry.input.Binding
- block_select_10 - Enum constant in enum class mindustry.input.Binding
- block_select_down - Enum constant in enum class mindustry.input.Binding
- block_select_left - Enum constant in enum class mindustry.input.Binding
- block_select_right - Enum constant in enum class mindustry.input.Binding
- block_select_up - Enum constant in enum class mindustry.input.Binding
- blockAdditive - Static variable in class mindustry.graphics.Layer
- blockAfterCracks - Static variable in class mindustry.graphics.Layer
- blockbuild - Static variable in class mindustry.graphics.Shaders
- BlockBuildBeginEvent(Tile, Team, Unit, boolean) - Constructor for class mindustry.game.EventType.BlockBuildBeginEvent
- BlockBuildEndEvent(Tile, Unit, Team, boolean, Object) - Constructor for class mindustry.game.EventType.BlockBuildEndEvent
- blockBuilding - Static variable in class mindustry.graphics.Layer
- BlockBuildShader() - Constructor for class mindustry.graphics.Shaders.BlockBuildShader
- BlockConfigFragment - Class in mindustry.ui.fragments
- BlockConfigFragment() - Constructor for class mindustry.ui.fragments.BlockConfigFragment
- blockCracks - Static variable in class mindustry.graphics.Layer
- blockCrash - Static variable in class mindustry.content.Fx
- blockDamage - Enum constant in enum class mindustry.logic.LogicRule
- blockDamage(Team) - Method in class mindustry.game.Rules
- blockDamageMultiplier - Variable in class mindustry.game.Rules
-
How much damage blocks (turrets) deal.
- blockDamageMultiplier - Variable in class mindustry.game.Rules.TeamRule
-
How much damage blocks (turrets) deal.
- BlockDestroyEvent(Tile) - Constructor for class mindustry.game.EventType.BlockDestroyEvent
- blocked - Variable in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- blockedItem - Variable in class mindustry.world.blocks.production.Drill
-
Special exemption item that this drill can't mine.
- blockEfficiency(Block, float, boolean) - Static method in class mindustry.world.meta.StatValues
- blockExplosionSmoke - Static variable in class mindustry.content.Fx
- BlockFlag - Enum Class in mindustry.world.meta
-
Stores special flags of blocks for easy querying.
- blockfrag - Variable in class mindustry.ui.fragments.HudFragment
- BlockGroup - Enum Class in mindustry.world.meta
- blockHealth - Enum constant in enum class mindustry.logic.LogicRule
- blockHealth(Team) - Method in class mindustry.game.Rules
- blockHealthMultiplier - Variable in class mindustry.game.Rules
-
How much health blocks start with.
- blockHealthMultiplier - Variable in class mindustry.game.Rules.TeamRule
-
How much health blocks start with.
- blockID() - Method in class mindustry.world.Tile
- BlockIndexer - Class in mindustry.ai
-
Class used for indexing special target blocks for AI.
- BlockIndexer() - Constructor for class mindustry.ai.BlockIndexer
- blockInfo - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- BlockInfoEvent() - Constructor for class mindustry.game.EventType.BlockInfoEvent
- BlockInventoryFragment - Class in mindustry.ui.fragments
- BlockInventoryFragment() - Constructor for class mindustry.ui.fragments.BlockInventoryFragment
- BlockModule - Class in mindustry.world.modules
-
A class that represents compartmentalized tile entity state.
- BlockModule() - Constructor for class mindustry.world.modules.BlockModule
- blockOver - Static variable in class mindustry.graphics.Layer
- BlockPlan(int, int, short, short, Object) - Constructor for class mindustry.game.Teams.BlockPlan
- BlockProducer - Class in mindustry.world.blocks.payloads
-
Generic building that produces other buildings.
- BlockProducer(String) - Constructor for class mindustry.world.blocks.payloads.BlockProducer
- BlockProducer.BlockProducerBuild - Class in mindustry.world.blocks.payloads
- BlockProducerBuild() - Constructor for class mindustry.world.blocks.payloads.BlockProducer.BlockProducerBuild
- blockProp - Static variable in class mindustry.graphics.Layer
- blockReactive - Variable in class mindustry.type.Liquid
-
whether this fluid reacts in blocks at all (e.g.
- BlockRenderer - Class in mindustry.graphics
- BlockRenderer() - Constructor for class mindustry.graphics.BlockRenderer
- blocks - Variable in class mindustry.core.Renderer
- blocks - Variable in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- blocks - Static variable in class mindustry.world.meta.StatUnit
- blocks() - Method in class mindustry.core.ContentLoader
- blocks(Boolf<Block>) - Static method in class mindustry.world.meta.StatValues
- blocks(Seq<Block>) - Static method in class mindustry.world.meta.StatValues
- blocks(Attribute, boolean, float, boolean) - Static method in class mindustry.world.meta.StatValues
- blocks(Attribute, boolean, float, boolean, boolean) - Static method in class mindustry.world.meta.StatValues
- Blocks - Class in mindustry.content
- Blocks() - Constructor for class mindustry.content.Blocks
- blocksBuilt - Enum constant in enum class mindustry.service.SStat
- blocksDestroyed - Enum constant in enum class mindustry.service.SStat
- blockSnapshot(short, byte[]) - Static method in class mindustry.core.NetClient
- blocksSquared - Static variable in class mindustry.world.meta.StatUnit
- BlockStatus - Enum Class in mindustry.world.meta
- blockUnder - Static variable in class mindustry.graphics.Layer
- blockWhitelist - Variable in class mindustry.game.Rules
-
If true, bannedBlocks becomes a whitelist.
- bloom - Variable in class mindustry.core.Renderer
- bloom - Variable in class mindustry.graphics.g3d.PlanetRenderer
- bloom - Variable in class mindustry.type.Planet
-
Whether the bloom render effect is enabled.
- Bloom - Class in arc.graphics.g2d
-
Requires bloom shaders in 'bloomshaders' folder.
- Bloom() - Constructor for class arc.graphics.g2d.Bloom
-
Creates a bloom instance with no blending, no depth and 1/4 the screen size.
- Bloom(boolean) - Constructor for class arc.graphics.g2d.Bloom
- Bloom(int, int, boolean, boolean) - Constructor for class arc.graphics.g2d.Bloom
-
Initializes bloom class that encapsulates original scene capturate, thresholding, gaussian blurring and blending.
- BloomFilter - Class in arc.fx.filters
- BloomFilter() - Constructor for class arc.fx.filters.BloomFilter
- blue - Static variable in class arc.graphics.Color
- blue - Static variable in class arc.util.ColorCodes
- blue - Static variable in class mindustry.game.Team
- blueBits - Static variable in class arc.graphics.Gl
- bluemat - Static variable in class mindustry.content.Blocks
- blur - Variable in class arc.fx.filters.BloomFilter
- blur - Variable in class arc.fx.filters.BlurFilter
- BlurFilter - Class in arc.fx.filters
- BlurFilter() - Constructor for class arc.fx.filters.BlurFilter
- BlurFilter(int, GaussianBlurFilter.BlurType) - Constructor for class arc.fx.filters.BlurFilter
- blurOpacity - Variable in class arc.fx.filters.MotionBlurFilter
- blurPasses - Variable in class arc.graphics.g2d.Bloom
- blurRegion - Variable in class mindustry.world.draw.DrawBlurSpin
- blurThresh - Variable in class mindustry.world.draw.DrawBlurSpin
- body - Variable in class mindustry.async.PhysicsProcess.PhysicRef
- boilPoint - Variable in class mindustry.type.Liquid
-
Temperature at which this liquid vaporizes.
- boilTime - Variable in class mindustry.entities.bullet.LiquidBulletType
- bold - Static variable in class arc.util.ColorCodes
- BombBulletType - Class in mindustry.entities.bullet
-
Template class for an unmoving shrinking bullet.
- BombBulletType() - Constructor for class mindustry.entities.bullet.BombBulletType
- BombBulletType(float, float) - Constructor for class mindustry.entities.bullet.BombBulletType
- BombBulletType(float, float, String) - Constructor for class mindustry.entities.bullet.BombBulletType
- bool - Enum constant in enum class arc.util.serialization.Jval.Jtype
- bool - Static variable in class arc.graphics.Gl
- bool() - Method in class arc.util.io.Reads
-
read boolean
- bool() - Method in class mindustry.net.Administration.Config
- bool(boolean) - Method in class arc.util.io.Writes
-
write boolean (writes a byte internally)
- bool(boolean) - Static method in class mindustry.world.meta.StatValues
- bool(int) - Method in class mindustry.logic.LExecutor
- bool(String, boolean) - Method in class arc.util.serialization.JsonReader
- Boolc - Interface in arc.func
- booleans - Static variable in class arc.math.Mathf
- booleanValue - Enum constant in enum class arc.util.serialization.JsonValue.ValueType
- Boolf<T> - Interface in arc.func
- Boolf2<A,
B> - Interface in arc.func - Boolf3<P1,
P2, P3> - Interface in arc.func - Boolp - Interface in arc.func
- BoolSeq - Class in arc.struct
-
A resizable, ordered or unordered boolean array.
- BoolSeq() - Constructor for class arc.struct.BoolSeq
-
Creates an ordered array with a capacity of 16.
- BoolSeq(boolean[]) - Constructor for class arc.struct.BoolSeq
-
Creates a new ordered array containing the elements in the specified array.
- BoolSeq(boolean, boolean[], int, int) - Constructor for class arc.struct.BoolSeq
-
Creates a new array containing the elements in the specified array.
- BoolSeq(boolean, int) - Constructor for class arc.struct.BoolSeq
- BoolSeq(int) - Constructor for class arc.struct.BoolSeq
-
Creates an ordered array with the specified capacity.
- BoolSeq(BoolSeq) - Constructor for class arc.struct.BoolSeq
-
Creates a new array containing the elements in the specific array.
- boolVec2 - Static variable in class arc.graphics.Gl
- boolVec3 - Static variable in class arc.graphics.Gl
- boolVec4 - Static variable in class arc.graphics.Gl
- boost - Enum constant in enum class mindustry.input.Binding
- boost - Enum constant in enum class mindustry.logic.LUnitControl
- boost - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- boost - Variable in class mindustry.ai.types.LogicAI
- boost - Variable in class mindustry.world.blocks.production.SolidPump.SolidPumpBuild
- boost() - Method in class mindustry.world.consumers.Consume
- BoostAI - Class in mindustry.ai.types
- BoostAI() - Constructor for class mindustry.ai.types.BoostAI
- boostBuildingFloor - Enum constant in enum class mindustry.service.Achievement
- boostCommand - Static variable in class mindustry.ai.UnitCommand
- boostEffect - Static variable in class mindustry.world.meta.Stat
- booster - Variable in class mindustry.world.consumers.Consume
-
If true, this consumer will be displayed as a boost input.
- booster - Static variable in class mindustry.world.meta.Stat
- boosters(float, float, float, boolean, Boolf<Liquid>) - Static method in class mindustry.world.meta.StatValues
- boostFrom - Static variable in class mindustry.graphics.Pal
- boostHeatColor - Variable in class mindustry.world.blocks.production.BeamDrill
- boosting - Enum constant in enum class mindustry.logic.LAccess
- boostMultiplier - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- boostScale - Variable in class mindustry.world.blocks.production.AttributeCrafter
- boostTo - Static variable in class mindustry.graphics.Pal
- boostUnit - Enum constant in enum class mindustry.service.Achievement
- boostWarmup - Variable in class mindustry.world.blocks.production.BeamDrill.BeamDrillBuild
- border(Color) - Method in class mindustry.ui.BorderImage
- borderColor - Variable in class arc.freetype.FreeTypeFontGenerator.FreeTypeFontParameter
-
Border color; only used if borderWidth > 0
- borderColor - Static variable in class mindustry.graphics.g3d.PlanetRenderer
- borderColor - Variable in class mindustry.ui.BorderImage
- borderColor - Variable in class mindustry.ui.dialogs.SchematicsDialog.SchematicImage
- borderDarkness - Variable in class mindustry.game.Rules
-
If false, borders fade out into darkness.
- borderGamma - Variable in class arc.freetype.FreeTypeFontGenerator.FreeTypeFontParameter
-
Values < 1 increase the border size.
- BorderImage - Class in mindustry.ui
- BorderImage() - Constructor for class mindustry.ui.BorderImage
- BorderImage(TextureRegion, float) - Constructor for class mindustry.ui.BorderImage
- BorderImage(Texture) - Constructor for class mindustry.ui.BorderImage
- BorderImage(Texture, float) - Constructor for class mindustry.ui.BorderImage
- BorderImage(Drawable) - Constructor for class mindustry.ui.BorderImage
- borderStraight - Variable in class arc.freetype.FreeTypeFontGenerator.FreeTypeFontParameter
-
true for straight (mitered), false for rounded borders
- borderWidth - Variable in class arc.freetype.FreeTypeFontGenerator.FreeTypeFontParameter
-
Border width in pixels, 0 to disable
- boss - Enum constant in enum class mindustry.logic.RadarTarget
- boss - Static variable in class mindustry.content.StatusEffects
- boss() - Method in class mindustry.core.GameState
- bossDps - Variable in class mindustry.game.SectorInfo
-
Special variables for simulation.
- bosses - Variable in class mindustry.game.Teams
-
Current boss units.
- bossesDefeated - Enum constant in enum class mindustry.service.SStat
- bossHealth - Variable in class mindustry.game.SectorInfo
-
Special variables for simulation.
- bossMusic - Variable in class mindustry.audio.SoundControl
-
music used explicitly after boss spawns
- bossWave - Variable in class mindustry.game.SectorInfo
-
Wave where first boss shows up.
- botAngle - Variable in class mindustry.world.blocks.environment.SeaBush
- botColor - Variable in class mindustry.world.blocks.liquid.Conduit
- botHalf(TextureRegion) - Method in interface mindustry.world.blocks.Autotiler
- botLeft - Variable in class arc.math.geom.QuadTree
- botRegion - Variable in class mindustry.world.blocks.environment.SeaBush
- botRegions - Variable in class mindustry.world.blocks.distribution.Duct
- botRegions - Variable in class mindustry.world.blocks.liquid.Conduit
- botRight - Variable in class arc.math.geom.QuadTree
- bottom - Enum constant in enum class mindustry.ui.layout.BranchTreeLayout.TreeLocation
- bottom - Enum constant in enum class mindustry.world.blocks.Autotiler.SliceMode
- bottom - Static variable in class arc.util.Align
- bottom() - Method in class arc.scene.ui.layout.Cell
-
Adds
Align.bottom
and clearsAlign.top
for the alignment of the element within the cell. - bottom() - Method in class arc.scene.ui.layout.Table
-
Adds
Align.bottom
and clearsAlign.top
for the alignment of the logical table within the table actor. - BOTTOM_CENTER - Static variable in class arc.graphics.g2d.NinePatch
-
Indices for
NinePatch(TextureRegion...)
constructor - BOTTOM_LEFT - Static variable in class arc.graphics.g2d.NinePatch
- BOTTOM_RIGHT - Static variable in class arc.graphics.g2d.NinePatch
- bottomColor - Variable in class mindustry.world.draw.DrawCultivator
- bottomLeft - Static variable in class arc.util.Align
- BottomLeftRule - Enum constant in enum class arc.packer.MaxRectsPacker.FreeRectChoiceHeuristic
-
BL: Does the Tetris placement.
- bottomRegion - Variable in class mindustry.world.blocks.distribution.DirectionLiquidBridge
- bottomRegion - Variable in class mindustry.world.blocks.liquid.LiquidBlock
- bottomRegion - Variable in class mindustry.world.blocks.sandbox.LiquidSource
- bottomRight - Static variable in class arc.util.Align
- boulder - Static variable in class mindustry.content.Blocks
- bouldersDeconstructed - Enum constant in enum class mindustry.service.SStat
- bounce - Static variable in interface arc.math.Interp
- Bounce(float[], float[]) - Constructor for class arc.math.Interp.Bounce
- Bounce(int) - Constructor for class arc.math.Interp.Bounce
- bounceIn - Static variable in interface arc.math.Interp
- BounceIn(float[], float[]) - Constructor for class arc.math.Interp.BounceIn
- BounceIn(int) - Constructor for class arc.math.Interp.BounceIn
- bounceOut - Static variable in interface arc.math.Interp
- BounceOut(float[], float[]) - Constructor for class arc.math.Interp.BounceOut
- BounceOut(int) - Constructor for class arc.math.Interp.BounceOut
- bounded - Enum constant in enum class arc.util.Scaling
-
Scales the source to fit the target if it is larger, otherwise does not scale.
- bounded - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- boundedExecutor(String, int) - Static method in class arc.util.Threads
- BoundingBox - Class in arc.math.geom
-
Encapsulates an axis aligned bounding box represented by a minimum and a maximum Vector.
- BoundingBox() - Constructor for class arc.math.geom.BoundingBox
-
Constructs a new bounding box with the minimum and maximum vector set to zeros.
- BoundingBox(BoundingBox) - Constructor for class arc.math.geom.BoundingBox
-
Constructs a new bounding box from the given bounding box.
- BoundingBox(Vec3, Vec3) - Constructor for class arc.math.geom.BoundingBox
-
Constructs the new bounding box using the given minimum and maximum vector.
- bounds - Variable in class arc.gif.GifRecorder
- bounds - Variable in class arc.math.geom.QuadTree
- bounds - Static variable in class mindustry.editor.MapObjectivesCanvas
- bounds - Variable in class mindustry.logic.LogicFx.EffectEntry
-
cached bounds for this effect, negative if unset
- bounds - Variable in class mindustry.ui.dialogs.ResearchDialog
- bounds(float) - Method in class mindustry.logic.LogicFx.EffectEntry
- bounds(int, int, Rect) - Method in class mindustry.world.Block
- bounds(Rect) - Method in class arc.graphics.Camera
-
Sets the specified rectangle to this camera's bounds.
- bounds(Rect) - Method in class mindustry.entities.units.BuildPlan
- bplan - Variable in class mindustry.input.InputHandler
- BranchTreeLayout - Class in mindustry.ui.layout
-
Algorithm taken from TreeLayout.
- BranchTreeLayout() - Constructor for class mindustry.ui.layout.BranchTreeLayout
- BranchTreeLayout.TreeAlignment - Enum Class in mindustry.ui.layout
- BranchTreeLayout.TreeLocation - Enum Class in mindustry.ui.layout
- breach - Static variable in class mindustry.content.Blocks
- break_block - Enum constant in enum class mindustry.input.Binding
- break10000Boulders - Enum constant in enum class mindustry.service.Achievement
- break100Boulders - Enum constant in enum class mindustry.service.Achievement
- breakable - Variable in class mindustry.world.Block
-
whether you can break this with rightclick
- breakable() - Method in class mindustry.world.Tile
- breakBlock - Enum constant in enum class mindustry.net.Administration.ActionType
- breakBlock - Static variable in class mindustry.content.Fx
- breakBlock(int, int) - Method in class mindustry.input.InputHandler
- breakChars - Variable in class arc.graphics.g2d.Font.FontData
-
Additional characters besides whitespace where text is wrapped.
- breakCooldown - Variable in class mindustry.world.blocks.defense.ShieldWall
- breakEffect - Variable in class mindustry.world.Block
-
Effect for breaking the block.
- breakForceProjector - Enum constant in enum class mindustry.service.Achievement
- breaking - Enum constant in enum class mindustry.input.PlaceMode
- breaking - Enum constant in enum class mindustry.ui.fragments.HintsFragment.DefaultHint
- breaking - Variable in class mindustry.entities.units.BuildPlan
-
Whether this is a break plan.
- breaking - Variable in class mindustry.game.EventType.BlockBuildBeginEvent
- breaking - Variable in class mindustry.game.EventType.BlockBuildEndEvent
- breaking - Variable in class mindustry.game.EventType.BuildSelectEvent
- breakInvalid - Static variable in class mindustry.graphics.Pal
- breakPitchChange - Variable in class mindustry.world.Block
-
Should the sound made when this block is deconstructed change in pitch.
- breakProp - Static variable in class mindustry.content.Fx
- breakSound - Variable in class mindustry.world.Block
-
Sound made when this block is deconstructed.
- breakTimer - Variable in class mindustry.world.blocks.defense.ShieldWall.ShieldWallBuild
- Bresenham2 - Class in arc.math.geom
-
Returns a list of points at integer coordinates for a line on a 2D grid, using the Bresenham algorithm.
- Bresenham2() - Constructor for class arc.math.geom.Bresenham2
- brick - Static variable in class arc.graphics.Color
- bridgeBotRegion - Variable in class mindustry.world.blocks.distribution.DirectionBridge
- bridgeConduit - Static variable in class mindustry.content.Blocks
- bridgeLiquidRegion - Variable in class mindustry.world.blocks.distribution.DirectionBridge
- bridgeOpacity - Static variable in class mindustry.core.Renderer
-
These are global variables, for headless access.
- bridgeRegion - Variable in class mindustry.world.blocks.distribution.DirectionBridge
- bridgeRegion - Variable in class mindustry.world.blocks.distribution.ItemBridge
- bridgeReplacement - Variable in class mindustry.world.blocks.distribution.Conveyor
- bridgeReplacement - Variable in class mindustry.world.blocks.distribution.Duct
- bridgeReplacement - Variable in class mindustry.world.blocks.liquid.Conduit
- bridgeWidth - Variable in class mindustry.world.blocks.distribution.ItemBridge
- brightness - Variable in class arc.flabel.effects.RainbowEffect
- brightness - Variable in class arc.fx.filters.LevelsFilter
- brightness - Variable in class mindustry.world.blocks.power.LightBlock
- broken - Variable in class mindustry.world.blocks.defense.BaseShield.BaseShieldBuild
- broken - Variable in class mindustry.world.blocks.defense.DirectionalForceProjector.DirectionalForceProjectorBuild
- broken - Variable in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- broken() - Method in class mindustry.world.blocks.defense.ShieldWall.ShieldWallBuild
- brown - Static variable in class arc.graphics.Color
- brush(Seq<Tile>, int) - Method in class mindustry.maps.generators.BasicGenerator
- brushSize - Variable in class mindustry.editor.MapEditor
- brushSizes - Static variable in class mindustry.editor.MapEditor
- bryde - Static variable in class mindustry.content.UnitTypes
- BSpline<T extends Vector<T>> - Class in arc.math.geom
- BSpline() - Constructor for class arc.math.geom.BSpline
- BSpline(T[], int, boolean) - Constructor for class arc.math.geom.BSpline
- bubble - Static variable in class mindustry.content.Fx
- bubbles - Variable in class arc.scene.event.SceneEvent
- bubbles - Variable in class mindustry.core.Renderer
- bubbles - Variable in class mindustry.world.draw.DrawCultivator
- buffer - Variable in class arc.fx.filters.BloomFilter
- buffer - Variable in class arc.util.io.ByteBufferInput
- buffer - Variable in class arc.util.io.ByteBufferOutput
- buffer - Variable in class mindustry.graphics.Shaders.ShockwaveShader
- buffer - Variable in class mindustry.ui.dialogs.PlanetDialog
- buffer - Variable in class mindustry.world.blocks.distribution.Junction.JunctionBuild
- buffer - Variable in class mindustry.world.blocks.logic.LogicDisplay.LogicDisplayBuild
- buffer() - Method in class arc.graphics.g2d.Bloom
- buffer() - Method in class arc.graphics.gl.IndexArray
-
Returns the underlying ShortBuffer.
- buffer() - Method in class arc.graphics.gl.IndexBufferObject
-
Returns the underlying ShortBuffer.
- buffer() - Method in class arc.graphics.gl.IndexBufferObjectSubData
-
Returns the underlying ShortBuffer.
- buffer() - Method in interface arc.graphics.gl.IndexData
-
Returns the underlying ShortBuffer.
- buffer() - Method in class arc.graphics.gl.VertexArray
- buffer() - Method in class arc.graphics.gl.VertexBufferObject
- buffer() - Method in class arc.graphics.gl.VertexBufferObjectWithVAO
- buffer() - Method in interface arc.graphics.gl.VertexData
-
Returns the underlying FloatBuffer and marks it as dirty, causing the buffer contents to be uploaded on the next call to bind.
- bufferBuilder - Variable in class arc.graphics.gl.GLFrameBuffer
- bufferCapacity - Variable in class mindustry.world.blocks.distribution.BufferedItemBridge
- bufferData(int, int, Buffer, int) - Static method in class arc.graphics.Gl
- buffered - Variable in class mindustry.world.consumers.ConsumePower
-
True if the module can store power.
- BufferedItemBridge - Class in mindustry.world.blocks.distribution
- BufferedItemBridge(String) - Constructor for class mindustry.world.blocks.distribution.BufferedItemBridge
- BufferedItemBridge.BufferedItemBridgeBuild - Class in mindustry.world.blocks.distribution
- BufferedItemBridgeBuild() - Constructor for class mindustry.world.blocks.distribution.BufferedItemBridge.BufferedItemBridgeBuild
- BufferFormat(int, int, int, int, int, int, int, boolean) - Constructor for class arc.Graphics.BufferFormat
- bufferNesting - Static variable in class arc.graphics.gl.GLFrameBuffer
-
# of nested buffers right now
- buffers - Variable in class mindustry.world.DirectionalItemBuffer
- Buffers - Class in arc.util
-
Class with static helper methods to increase the speed of array/direct buffer and direct buffer/direct buffer transfers
- Buffers() - Constructor for class arc.util.Buffers
- bufferSize - Static variable in class arc.graphics.Gl
- bufferSize - Static variable in class mindustry.Vars
-
IO buffer size.
- bufferSubData(int, int, int, Buffer) - Static method in class arc.graphics.Gl
- bufferUsage - Static variable in class arc.graphics.Gl
- build - Enum constant in enum class mindustry.logic.FetchType
- build - Enum constant in enum class mindustry.logic.LUnitControl
- build - Static variable in class mindustry.core.Version
-
Build number, e.g.
- build - Variable in class mindustry.game.EventType.BuildDamageEvent
- build - Variable in class mindustry.game.EventType.BuildingBulletDestroyEvent
- build - Variable in class mindustry.game.EventType.BuildRotateEvent
- build - Variable in class mindustry.game.EventType.BuildTeamChangeEvent
- build - Variable in class mindustry.game.EventType.GeneratorPressureExplodeEvent
- build - Variable in class mindustry.game.EventType.PayloadDropEvent
- build - Variable in class mindustry.game.EventType.PickupEvent
- build - Static variable in class mindustry.graphics.Shaders
- build - Variable in class mindustry.io.SaveMeta
- build - Variable in class mindustry.logic.LExecutor
- build - Variable in class mindustry.maps.Map
-
Build that this map was created in.
- build - Variable in class mindustry.world.blocks.payloads.BuildPayload
- build - Variable in class mindustry.world.Tile
-
Tile entity, usually null.
- build() - Method in class arc.graphics.gl.GLFrameBuffer
- build() - Method in class arc.graphics.gl.GLFrameBuffer.FloatFrameBufferBuilder
- build() - Method in class arc.graphics.gl.GLFrameBuffer.FrameBufferBuilder
- build() - Method in class arc.graphics.gl.GLFrameBuffer.FrameBufferCubemapBuilder
- build() - Method in class arc.graphics.gl.GLFrameBuffer.GLFrameBufferBuilder
- build() - Method in class mindustry.editor.MapEditorDialog
- build() - Method in class mindustry.entities.units.BuildPlan
- build() - Method in class mindustry.net.Streamable.StreamBuilder
- build(int) - Method in class mindustry.core.World
- build(int, int) - Method in class mindustry.core.World
- build(Group) - Method in class mindustry.ui.fragments.BlockConfigFragment
- build(Group) - Method in class mindustry.ui.fragments.BlockInventoryFragment
- build(Group) - Method in class mindustry.ui.fragments.ChatFragment
- build(Group) - Method in class mindustry.ui.fragments.ConsoleFragment
- build(Group) - Method in class mindustry.ui.fragments.FadeInFragment
- build(Group) - Method in class mindustry.ui.fragments.HintsFragment
- build(Group) - Method in class mindustry.ui.fragments.HudFragment
- build(Group) - Method in class mindustry.ui.fragments.LoadingFragment
- build(Group) - Method in class mindustry.ui.fragments.MenuFragment
- build(Group) - Method in class mindustry.ui.fragments.MinimapFragment
- build(Group) - Method in class mindustry.ui.fragments.PlacementFragment
- build(Group) - Method in class mindustry.ui.fragments.PlayerListFragment
- build(Table) - Method in interface mindustry.game.Objectives.Objective
-
Build a display for this zone requirement.
- build(Table) - Method in class mindustry.logic.LStatement
- build(Table) - Method in class mindustry.logic.LStatements.ApplyStatusStatement
- build(Table) - Method in class mindustry.logic.LStatements.CommentStatement
- build(Table) - Method in class mindustry.logic.LStatements.ControlStatement
- build(Table) - Method in class mindustry.logic.LStatements.CutsceneStatement
- build(Table) - Method in class mindustry.logic.LStatements.DrawFlushStatement
- build(Table) - Method in class mindustry.logic.LStatements.DrawStatement
- build(Table) - Method in class mindustry.logic.LStatements.EffectStatement
- build(Table) - Method in class mindustry.logic.LStatements.EndStatement
- build(Table) - Method in class mindustry.logic.LStatements.ExplosionStatement
- build(Table) - Method in class mindustry.logic.LStatements.FetchStatement
- build(Table) - Method in class mindustry.logic.LStatements.FlushMessageStatement
- build(Table) - Method in class mindustry.logic.LStatements.GetBlockStatement
- build(Table) - Method in class mindustry.logic.LStatements.GetFlagStatement
- build(Table) - Method in class mindustry.logic.LStatements.GetLinkStatement
- build(Table) - Method in class mindustry.logic.LStatements.InvalidStatement
- build(Table) - Method in class mindustry.logic.LStatements.JumpStatement
- build(Table) - Method in class mindustry.logic.LStatements.LookupStatement
- build(Table) - Method in class mindustry.logic.LStatements.OperationStatement
- build(Table) - Method in class mindustry.logic.LStatements.PackColorStatement
- build(Table) - Method in class mindustry.logic.LStatements.PrintFlushStatement
- build(Table) - Method in class mindustry.logic.LStatements.PrintStatement
- build(Table) - Method in class mindustry.logic.LStatements.RadarStatement
- build(Table) - Method in class mindustry.logic.LStatements.ReadStatement
- build(Table) - Method in class mindustry.logic.LStatements.SensorStatement
- build(Table) - Method in class mindustry.logic.LStatements.SetBlockStatement
- build(Table) - Method in class mindustry.logic.LStatements.SetFlagStatement
- build(Table) - Method in class mindustry.logic.LStatements.SetPropStatement
- build(Table) - Method in class mindustry.logic.LStatements.SetRateStatement
- build(Table) - Method in class mindustry.logic.LStatements.SetRuleStatement
- build(Table) - Method in class mindustry.logic.LStatements.SetStatement
- build(Table) - Method in class mindustry.logic.LStatements.SpawnUnitStatement
- build(Table) - Method in class mindustry.logic.LStatements.SpawnWaveStatement
- build(Table) - Method in class mindustry.logic.LStatements.StopStatement
- build(Table) - Method in class mindustry.logic.LStatements.SyncStatement
- build(Table) - Method in class mindustry.logic.LStatements.UnitBindStatement
- build(Table) - Method in class mindustry.logic.LStatements.UnitControlStatement
- build(Table) - Method in class mindustry.logic.LStatements.UnitLocateStatement
- build(Table) - Method in class mindustry.logic.LStatements.WaitStatement
- build(Table) - Method in class mindustry.logic.LStatements.WriteStatement
- build(Table) - Method in class mindustry.maps.filters.FilterOption
- build(Table, CharSequence, MapObjectivesDialog.TypeInfo, Field, Runnable, Boolc, Prov<T>, Cons<T>) - Method in interface mindustry.editor.MapObjectivesDialog.FieldInterpreter
-
Builds the interpreter for (not-necessarily) a possibly annotated field.
- build(Building, Table) - Method in class mindustry.world.consumers.Consume
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumeItemDynamic
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumeItemExplode
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumeItemFilter
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumeItems
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumeLiquid
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumeLiquidFilter
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumeLiquids
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumeLiquidsDynamic
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumePayloadDynamic
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumePayloadFilter
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumePayloads
- build(LAssembler) - Method in class mindustry.logic.LStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.ApplyStatusStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.CommentStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.ControlStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.CutsceneStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.DrawFlushStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.DrawStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.EffectStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.EndStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.ExplosionStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.FetchStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.FlushMessageStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.GetBlockStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.GetFlagStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.GetLinkStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.InvalidStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.JumpStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.LookupStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.OperationStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.PackColorStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.PrintFlushStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.PrintStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.RadarStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.ReadStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.SensorStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.SetBlockStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.SetFlagStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.SetPropStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.SetRateStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.SetRuleStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.SetStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.SpawnUnitStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.SpawnWaveStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.StopStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.SyncStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.UnitBindStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.UnitControlStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.UnitLocateStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.UnitRadarStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.WaitStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.WriteStatement
- Build - Class in mindustry.world
- Build() - Constructor for class mindustry.world.Build
- build1000Units - Enum constant in enum class mindustry.service.Achievement
- buildable - Variable in class mindustry.type.Item
-
If true, this material is used by buildings.
- buildAi - Variable in class mindustry.game.Rules.TeamRule
-
AI that builds random schematics.
- buildAi - Variable in class mindustry.game.Teams.TeamData
-
Handles building ""bases"".
- buildAiTier - Variable in class mindustry.game.Rules.TeamRule
-
Tier of builder AI.
- buildAllUnits - Enum constant in enum class mindustry.service.Achievement
- buildBeam - Static variable in class mindustry.graphics.Layer
- buildBeam - Static variable in class mindustry.graphics.Shaders
- buildBeam(float, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- buildBeamOffset - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- buildBeamOffset - Variable in class mindustry.world.blocks.defense.BuildTurret
- BuildBeamShader() - Constructor for class mindustry.graphics.Shaders.BuildBeamShader
- buildBlending(Tile, int, BuildPlan[], boolean) - Method in interface mindustry.world.blocks.Autotiler
- buildConfiguration(Table) - Method in class mindustry.world.blocks.campaign.Accelerator.AcceleratorBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.campaign.LaunchPad.LaunchPadBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.distribution.DirectionalUnloader.DirectionalUnloaderBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.distribution.DuctRouter.DuctRouterBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.logic.CanvasBlock.CanvasBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.payloads.Constructor.ConstructorBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.payloads.PayloadSource.PayloadSourceBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.power.LightBlock.LightBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.sandbox.ItemSource.ItemSourceBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.sandbox.LiquidSource.LiquidSourceBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.units.UnitCargoUnloadPoint.UnitCargoUnloadPointBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- buildCost - Variable in class mindustry.world.Block
-
Time to build this block in ticks; do not modify directly!
- buildCost - Variable in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- buildCost - Static variable in class mindustry.world.meta.Stat
- buildCostMultiplier - Variable in class mindustry.game.Rules
-
Multiplier for buildings resource cost.
- buildCostMultiplier - Variable in class mindustry.world.Block
-
Multiplier for speed of building this block.
- buildCount - Enum constant in enum class mindustry.logic.FetchType
- BuildCountObjective() - Constructor for class mindustry.game.MapObjectives.BuildCountObjective
- BuildCountObjective(Block, int) - Constructor for class mindustry.game.MapObjectives.BuildCountObjective
- BuildDamageEvent() - Constructor for class mindustry.game.EventType.BuildDamageEvent
- buildDestroyed(Building) - Static method in class mindustry.world.Tile
- builder - Variable in class mindustry.game.EventType.BuildSelectEvent
- builder - Variable in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsCategory
- BuilderAI - Class in mindustry.ai.types
- BuilderAI() - Constructor for class mindustry.ai.types.BuilderAI
- BuilderAI(boolean, float) - Constructor for class mindustry.ai.types.BuilderAI
- buildFrom() - Method in class mindustry.logic.LStatements.RadarStatement
- buildFrom() - Method in class mindustry.logic.LStatements.UnitRadarStatement
- buildGroundFactory - Enum constant in enum class mindustry.service.Achievement
- buildHealthUpdate(IntSeq) - Static method in class mindustry.world.Tile
- buildHealthUpdate(Building) - Method in class mindustry.core.NetServer
-
Queues a building health update.
- buildHex(Color, int, boolean, float) - Static method in class mindustry.graphics.g3d.MeshBuilder
- buildHex(HexMesher, int, boolean, float, float) - Static method in class mindustry.graphics.g3d.MeshBuilder
- buildIcosphere(int, float) - Static method in class mindustry.graphics.g3d.MeshBuilder
- buildIcosphere(int, float, Color) - Static method in class mindustry.graphics.g3d.MeshBuilder
- building - Enum constant in enum class mindustry.logic.LLocate
- building - Enum constant in enum class mindustry.logic.TileLayer
- building - Variable in class mindustry.game.EventType.BuildingCommandEvent
- building(int) - Method in class mindustry.logic.LExecutor
- BuildingBox(int) - Constructor for class mindustry.io.TypeIO.BuildingBox
- BuildingBulletDestroyEvent() - Constructor for class mindustry.game.EventType.BuildingBulletDestroyEvent
- BuildingBulletDestroyEvent(Building, Bullet) - Constructor for class mindustry.game.EventType.BuildingBulletDestroyEvent
- BuildingCommandEvent(Player, Building, Vec2) - Constructor for class mindustry.game.EventType.BuildingCommandEvent
- buildingControlSelect(Player, Building) - Static method in class mindustry.input.InputHandler
- buildingDamageMultiplier - Variable in class mindustry.entities.bullet.BulletType
-
Multiplier of how much base damage is done to tiles.
- buildingFilter - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Filter for types of buildings to attack.
- buildingPositions - Variable in class mindustry.net.Administration.PlayerAction
-
valid only for command building events
- buildingRange - Static variable in class mindustry.Vars
-
default range for building
- buildingRotate - Variable in class mindustry.world.draw.DrawRegion
- buildings - Variable in class mindustry.game.Teams.TeamData
-
All buildings.
- buildingsBuilt - Variable in class mindustry.game.GameStats
-
Friendly buildings fully built.
- buildingsDeconstructed - Variable in class mindustry.game.GameStats
-
Friendly buildings fully deconstructed.
- buildingsDestroyed - Variable in class mindustry.game.GameStats
-
Friendly buildings destroyed.
- buildingTapped - Variable in class mindustry.input.MobileInput
-
Control building last tapped.
- buildingTree - Variable in class mindustry.game.Teams.TeamData
-
Quadtree for all buildings of this team.
- buildingTypes - Variable in class mindustry.game.Teams.TeamData
-
Cached buildings by type.
- buildMeltdownSpectre - Enum constant in enum class mindustry.service.Achievement
- buildMendProjector - Enum constant in enum class mindustry.service.Achievement
- buildOverdriveProjector - Enum constant in enum class mindustry.service.Achievement
- BuildPayload - Class in mindustry.world.blocks.payloads
- BuildPayload(Building) - Constructor for class mindustry.world.blocks.payloads.BuildPayload
- BuildPayload(Block, Team) - Constructor for class mindustry.world.blocks.payloads.BuildPayload
- buildPlacementUI(Table) - Method in class mindustry.input.DesktopInput
- buildPlacementUI(Table) - Method in class mindustry.input.InputHandler
- buildPlacementUI(Table) - Method in class mindustry.input.MobileInput
- BuildPlan - Class in mindustry.entities.units
-
Class for storing build plans.
- BuildPlan() - Constructor for class mindustry.entities.units.BuildPlan
- BuildPlan(int, int) - Constructor for class mindustry.entities.units.BuildPlan
-
This creates a remove plan.
- BuildPlan(int, int, int, Block) - Constructor for class mindustry.entities.units.BuildPlan
-
This creates a build plan.
- BuildPlan(int, int, int, Block, Object) - Constructor for class mindustry.entities.units.BuildPlan
-
This creates a build plan with a config.
- buildPlanetGrid(PlanetGrid, Color, float) - Static method in class mindustry.graphics.g3d.MeshBuilder
- buildProgress - Variable in class mindustry.world.blocks.units.UnitCargoLoader.UnitTransportSourceBuild
- buildRadius - Static variable in class mindustry.ai.types.BuilderAI
- buildRange - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- BuildRotateEvent(Building, Unit, int) - Constructor for class mindustry.game.EventType.BuildRotateEvent
- buildSelect - Enum constant in enum class mindustry.net.Administration.ActionType
- BuildSelectEvent(Tile, Team, Unit, boolean) - Constructor for class mindustry.game.EventType.BuildSelectEvent
- buildSpeed - Enum constant in enum class mindustry.logic.LogicRule
- buildSpeed - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- buildSpeed - Variable in class mindustry.world.blocks.defense.BuildTurret
- buildSpeed - Variable in class mindustry.world.blocks.payloads.BlockProducer
- buildSpeed - Static variable in class mindustry.world.meta.Stat
- buildSpeed(Team) - Method in class mindustry.game.Rules
- buildSpeedMultiplier - Variable in class mindustry.game.Rules
-
Multiplier for building speed.
- buildSpeedMultiplier - Variable in class mindustry.game.Rules.TeamRule
-
Multiplier for building speed.
- buildSpeedMultiplier - Variable in class mindustry.type.StatusEffect
-
Unit build speed multiplier.
- buildSpeedMultiplier - Static variable in class mindustry.world.meta.Stat
- buildString() - Static method in class mindustry.core.Version
- buildT5 - Enum constant in enum class mindustry.service.Achievement
- buildTable(Table, Seq<T>, Prov<T>, Cons<T>) - Static method in class mindustry.world.blocks.ItemSelection
- buildTable(Table, Seq<T>, Prov<T>, Cons<T>, boolean) - Static method in class mindustry.world.blocks.ItemSelection
- buildTable(Table, Seq<T>, Prov<T>, Cons<T>, int) - Static method in class mindustry.world.blocks.ItemSelection
- buildTable(Table, Seq<T>, Prov<T>, Cons<T>, int, int) - Static method in class mindustry.world.blocks.ItemSelection
- buildTable(Block, Table, Seq<T>, Prov<T>, Cons<T>) - Static method in class mindustry.world.blocks.ItemSelection
- buildTable(Block, Table, Seq<T>, Prov<T>, Cons<T>, boolean) - Static method in class mindustry.world.blocks.ItemSelection
- buildTable(Block, Table, Seq<T>, Prov<T>, Cons<T>, boolean, int, int) - Static method in class mindustry.world.blocks.ItemSelection
- buildTable(Block, Table, Seq<T>, Prov<T>, Cons<T>, int, int) - Static method in class mindustry.world.blocks.ItemSelection
- BuildTeamChangeEvent() - Constructor for class mindustry.game.EventType.BuildTeamChangeEvent
- buildTime - Variable in class mindustry.type.UnitType
- buildTime - Variable in class mindustry.world.blocks.units.UnitCargoLoader
- buildTime - Static variable in class mindustry.world.meta.Stat
- buildTime() - Method in class mindustry.world.blocks.payloads.BuildPayload
- buildTime() - Method in interface mindustry.world.blocks.payloads.Payload
- buildTime() - Method in class mindustry.world.blocks.payloads.UnitPayload
- buildTower - Static variable in class mindustry.content.Blocks
- BuildTurret - Class in mindustry.world.blocks.defense
- BuildTurret(String) - Constructor for class mindustry.world.blocks.defense.BuildTurret
- BuildTurret.BuildTurretBuild - Class in mindustry.world.blocks.defense
- BuildTurretBuild() - Constructor for class mindustry.world.blocks.defense.BuildTurret.BuildTurretBuild
- buildType - Variable in class mindustry.world.Block
-
Building that is created for this block.
- buildUI(Group) - Method in class mindustry.input.DesktopInput
- buildUI(Group) - Method in class mindustry.input.InputHandler
- buildUI(Group) - Method in class mindustry.input.MobileInput
- buildup - Variable in class mindustry.world.blocks.defense.DirectionalForceProjector.DirectionalForceProjectorBuild
- buildup - Variable in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- buildVisibility - Variable in class mindustry.world.Block
-
Whether this block is visible and can currently be built.
- BuildVisibility - Class in mindustry.world.meta
- BuildVisibility(Boolp) - Constructor for class mindustry.world.meta.BuildVisibility
- buildWasAutoPaused - Variable in class mindustry.input.InputHandler
- BuildWeapon - Class in mindustry.type.weapons
-
Purely visual turret.
- BuildWeapon() - Constructor for class mindustry.type.weapons.BuildWeapon
- BuildWeapon(String) - Constructor for class mindustry.type.weapons.BuildWeapon
- buildWexWater - Enum constant in enum class mindustry.service.Achievement
- buildWorld(float, float) - Method in class mindustry.core.World
- builtin - Enum constant in enum class mindustry.maps.Maps.ShuffleMode
- bullet - Enum constant in enum class mindustry.ctype.ContentType
- bullet - Variable in class mindustry.entities.abilities.MoveLightningAbility
-
Bullet type that is fired.
- bullet - Variable in class mindustry.entities.units.WeaponMount
-
current bullet for continuous weapons
- bullet - Variable in class mindustry.game.EventType.BuildingBulletDestroyEvent
- bullet - Variable in class mindustry.game.EventType.UnitBulletDestroyEvent
- bullet - Variable in class mindustry.game.EventType.UnitDamageEvent
- bullet - Static variable in class mindustry.graphics.Layer
- bullet - Variable in class mindustry.type.Weapon
-
bullet shot
- bullet - Variable in class mindustry.world.blocks.defense.ShockMine
- bullet - Variable in class mindustry.world.blocks.defense.turrets.Turret.BulletEntry
- bullet - Variable in class mindustry.world.blocks.distribution.MassDriver
- bullet - Static variable in class mindustry.world.meta.Stat
- bullet(int) - Method in class mindustry.core.ContentLoader
- bullet(BulletType, float, float, float, Mover) - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- bullet(Unit, WeaponMount, float, float, float, Mover) - Method in class mindustry.type.Weapon
- BULLET - Static variable in class arc.scene.ui.TextField
- bulletAngle - Variable in class mindustry.entities.abilities.MoveLightningAbility
-
Bullet angle parameters
- bulletConsumer - Static variable in class mindustry.world.blocks.defense.BaseShield
- bulletDamage - Variable in class mindustry.world.blocks.defense.ShockwaveTower
- bulletDamage - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- BulletEntry(Bullet, float, float, float, float) - Constructor for class mindustry.world.blocks.defense.turrets.Turret.BulletEntry
- bulletInterval - Variable in class mindustry.entities.bullet.BulletType
-
Interval, in ticks, between which bullet spawn.
- bulletLifetime - Variable in class mindustry.world.blocks.distribution.MassDriver
- bulletRotation(Unit, WeaponMount, float, float) - Method in class mindustry.type.Weapon
- bullets - Variable in class mindustry.world.blocks.defense.turrets.ContinuousTurret.ContinuousTurretBuild
- bullets - Variable in class mindustry.world.blocks.defense.turrets.LaserTurret.LaserTurretBuild
- bullets() - Method in class mindustry.core.ContentLoader
- Bullets - Class in mindustry.content
-
Class for holding special internal bullets.
- Bullets() - Constructor for class mindustry.content.Bullets
- bulletSpeed - Variable in class mindustry.world.blocks.distribution.MassDriver
- bulletSpread - Variable in class mindustry.entities.abilities.MoveLightningAbility
-
Bullet angle parameters
- BulletType - Class in mindustry.entities.bullet
- BulletType() - Constructor for class mindustry.entities.bullet.BulletType
- BulletType(float, float) - Constructor for class mindustry.entities.bullet.BulletType
- bulletYellow - Static variable in class mindustry.graphics.Pal
- bulletYellowBack - Static variable in class mindustry.graphics.Pal
- bundle - Static variable in class arc.Core
- burning - Static variable in class mindustry.content.Fx
- burning - Static variable in class mindustry.content.StatusEffects
- BurstDrill - Class in mindustry.world.blocks.production
- BurstDrill(String) - Constructor for class mindustry.world.blocks.production.BurstDrill
- BurstDrill.BurstDrillBuild - Class in mindustry.world.blocks.production
- BurstDrillBuild() - Constructor for class mindustry.world.blocks.production.BurstDrill.BurstDrillBuild
- bus - Variable in class arc.audio.Sound
- button - Variable in class arc.scene.event.ClickListener
- button - Variable in class mindustry.logic.LCanvas.JumpCurve
- button(Cons<Button>, Button.ButtonStyle, Runnable) - Method in class arc.scene.ui.layout.Table
- button(Cons<Button>, Runnable) - Method in class arc.scene.ui.layout.Table
- button(Drawable, float, Runnable) - Method in class arc.scene.ui.layout.Table
- button(Drawable, ImageButton.ImageButtonStyle, float, Runnable) - Method in class arc.scene.ui.layout.Table
- button(Drawable, ImageButton.ImageButtonStyle, Runnable) - Method in class arc.scene.ui.layout.Table
- button(Drawable, Runnable) - Method in class arc.scene.ui.layout.Table
- button(String, Drawable, float, Runnable) - Method in class arc.scene.ui.layout.Table
- button(String, Drawable, TextButton.TextButtonStyle, float, Runnable) - Method in class arc.scene.ui.layout.Table
- button(String, Drawable, TextButton.TextButtonStyle, Runnable) - Method in class arc.scene.ui.layout.Table
- button(String, Drawable, Runnable) - Method in class arc.scene.ui.layout.Table
- button(String, TextButton.TextButtonStyle, Runnable) - Method in class arc.scene.ui.layout.Table
- button(String, Runnable) - Method in class arc.scene.ui.layout.Table
- Button - Class in arc.scene.ui
- Button() - Constructor for class arc.scene.ui.Button
-
Creates a button without setting the style or size.
- Button(Drawable) - Constructor for class arc.scene.ui.Button
- Button(Drawable, Drawable) - Constructor for class arc.scene.ui.Button
- Button(Drawable, Drawable, Drawable) - Constructor for class arc.scene.ui.Button
- Button(Button.ButtonStyle) - Constructor for class arc.scene.ui.Button
- Button.ButtonStyle - Class in arc.scene.ui
-
The style for a button, see
Button
. - buttonA - Enum constant in enum class arc.input.KeyCode
- buttonB - Enum constant in enum class arc.input.KeyCode
- buttonC - Enum constant in enum class arc.input.KeyCode
- buttonCenter(String, Drawable, float, Runnable) - Method in class arc.scene.ui.layout.Table
- buttonCenter(String, Drawable, TextButton.TextButtonStyle, float, Runnable) - Method in class arc.scene.ui.layout.Table
- buttonCenter(String, Drawable, Runnable) - Method in class arc.scene.ui.layout.Table
- buttonCircle - Enum constant in enum class arc.input.KeyCode
- ButtonGroup<T extends Button> - Class in arc.scene.ui
-
Manages a group of buttons to enforce a minimum and maximum number of checked buttons.
- ButtonGroup() - Constructor for class arc.scene.ui.ButtonGroup
- ButtonGroup(T...) - Constructor for class arc.scene.ui.ButtonGroup
- buttonL1 - Enum constant in enum class arc.input.KeyCode
- buttonL2 - Enum constant in enum class arc.input.KeyCode
- buttonMode - Enum constant in enum class arc.input.KeyCode
- buttonR1 - Enum constant in enum class arc.input.KeyCode
- buttonR2 - Enum constant in enum class arc.input.KeyCode
- buttonRow(String, Drawable, Runnable) - Method in class arc.scene.ui.layout.Table
- buttons - Variable in class arc.scene.ui.Dialog
- buttonSelect - Enum constant in enum class arc.input.KeyCode
- buttonStart - Enum constant in enum class arc.input.KeyCode
- ButtonStyle() - Constructor for class arc.scene.ui.Button.ButtonStyle
- ButtonStyle(Drawable, Drawable, Drawable) - Constructor for class arc.scene.ui.Button.ButtonStyle
- ButtonStyle(Button.ButtonStyle) - Constructor for class arc.scene.ui.Button.ButtonStyle
- buttonThumbL - Enum constant in enum class arc.input.KeyCode
- buttonThumbR - Enum constant in enum class arc.input.KeyCode
- buttonX - Enum constant in enum class arc.input.KeyCode
- buttonY - Enum constant in enum class arc.input.KeyCode
- buttonZ - Enum constant in enum class arc.input.KeyCode
- BVar(int) - Constructor for class mindustry.logic.LAssembler.BVar
- byCode(int) - Static method in enum class arc.util.Http.HttpStatus
-
Find an HTTP status enum by code.
- byName(String) - Method in class mindustry.maps.Maps
- byOrdinal(int) - Static method in enum class arc.input.KeyCode
- ByteBufferInput - Class in arc.util.io
-
DataInput wrapper of ByteBuffer.
- ByteBufferInput() - Constructor for class arc.util.io.ByteBufferInput
-
ByteBufferInput.setBuffer(java.nio.ByteBuffer)
must be called before this object can be used. - ByteBufferInput(ByteBuffer) - Constructor for class arc.util.io.ByteBufferInput
-
Wraps the specified ByteBuffer.
- ByteBufferOutput - Class in arc.util.io
-
DataOutput wrapper of ByteBuffer.
- ByteBufferOutput() - Constructor for class arc.util.io.ByteBufferOutput
-
buffer must be set before this object can be used.
- ByteBufferOutput(ByteBuffer) - Constructor for class arc.util.io.ByteBufferOutput
-
Wraps the specified ByteBuffer.
- byteByte(byte, byte) - Static method in class arc.util.Pack
-
Packs two bytes with values 0-15 into one byte.
- byteInputStream - Variable in class arc.Settings
- byteOutput - Variable in class mindustry.io.SaveFileReader
- byteOutput2 - Variable in class mindustry.io.SaveFileReader
- byteOutputSmall - Variable in class mindustry.io.SaveFileReader
- bytes(int, byte[]) - Static method in class arc.util.Pack
-
The same array instance is returned each call.
- ByteSeq - Class in arc.struct
-
A resizable, ordered or unordered byte array.
- ByteSeq() - Constructor for class arc.struct.ByteSeq
-
Creates an ordered array with a capacity of 16.
- ByteSeq(boolean, byte[], int, int) - Constructor for class arc.struct.ByteSeq
-
Creates a new array containing the elements in the specified array.
- ByteSeq(boolean, int) - Constructor for class arc.struct.ByteSeq
- ByteSeq(byte[]) - Constructor for class arc.struct.ByteSeq
-
Creates a new ordered array containing the elements in the specified array.
- ByteSeq(int) - Constructor for class arc.struct.ByteSeq
-
Creates an ordered array with the specified capacity.
- ByteSeq(ByteSeq) - Constructor for class arc.struct.ByteSeq
-
Creates a new array containing the elements in the specific array.
- byteStream - Variable in class arc.Settings
- byteV - Static variable in class arc.graphics.Gl
- byteValue(boolean) - Static method in class arc.util.Pack
- bz2 - Static variable in class arc.util.Tmp
- bz3 - Static variable in class arc.util.Tmp
C
- c - Enum constant in enum class arc.input.KeyCode
- c1 - Static variable in class arc.util.Tmp
- c2 - Static variable in class arc.util.Tmp
- c3 - Static variable in class arc.util.Tmp
- c4 - Static variable in class arc.util.Tmp
- cache - Variable in class arc.scene.ui.Label
- cache(String) - Method in interface arc.Files
-
Convenience method that returns a cache file handle.
- CacheBatch - Class in arc.graphics.g2d
- CacheBatch(int) - Constructor for class arc.graphics.g2d.CacheBatch
- CacheBatch(SpriteCache) - Constructor for class arc.graphics.g2d.CacheBatch
- cachedRequirements - Variable in class mindustry.type.UnitType
- CachedTile - Class in mindustry.world
-
A tile which does not trigger change events and whose entity types are cached.
- CachedTile() - Constructor for class mindustry.world.CachedTile
- cachedValid - Variable in class mindustry.entities.units.BuildPlan
-
Whether construction has started for this plan.
- cachedWidth - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- cacheFile() - Method in class mindustry.maps.Map
- cacheLayer - Variable in class mindustry.world.Block
-
Cache layer.
- CacheLayer - Class in mindustry.graphics
- CacheLayer() - Constructor for class mindustry.graphics.CacheLayer
- CacheLayer.ShaderLayer - Class in mindustry.graphics
- caches(String) - Static method in class arc.audio.Music
- calcFalloff(float, float) - Method in class arc.audio.Sound
- calcMeasures(int, int) - Method in class arc.backend.android.surfaceview.FillResolutionStrategy
- calcMeasures(int, int) - Method in class arc.backend.android.surfaceview.FixedResolutionStrategy
- calcMeasures(int, int) - Method in class arc.backend.android.surfaceview.RatioResolutionStrategy
- calcMeasures(int, int) - Method in interface arc.backend.android.surfaceview.ResolutionStrategy
- calcPan(float, float) - Method in class arc.audio.Sound
- calculate(Seq<Vec2>) - Method in class arc.math.LinearRegression
-
Performs a linear regression on the data points.
- calculate(T, float, T[], boolean, T) - Static method in class arc.math.geom.CatmullRomSpline
-
Calculates the catmullrom value for the given position (t).
- calculate(T, float, T[], int, boolean, T) - Static method in class arc.math.geom.BSpline
-
Calculates the n-degree b-spline value for the given position (t).
- calculate(T, int, float, T[], boolean, T) - Static method in class arc.math.geom.CatmullRomSpline
-
Calculates the catmullrom value for the given span (i) at the given position (u).
- calculate(T, int, float, T[], int, boolean, T) - Static method in class arc.math.geom.BSpline
-
Calculates the n-degree b-spline value for the given span (i) at the given position (u).
- calculateBridges(Seq<BuildPlan>, DirectionBridge, boolean, Boolf<Block>) - Static method in class mindustry.input.Placement
- calculateBridges(Seq<BuildPlan>, ItemBridge) - Static method in class mindustry.input.Placement
- calculateFadeout() - Method in class arc.flabel.FEffect
-
Calculates the fadeout of this effect, if any.
- calculateLength() - Method in class arc.math.geom.Polyline
- calculateNodes(Seq<Point2>, Block, int, Boolf2<Point2, Point2>) - Static method in class mindustry.input.Placement
-
Calculates optimal node placement for nodes with spacing.
- calculateOffsets() - Method in class arc.scene.ui.TextArea
- calculateOffsets() - Method in class arc.scene.ui.TextField
- calculateProgress(float) - Method in class arc.flabel.FEffect
-
Calculates a linear progress dividing the total time by the given modifier.
- calculateProgress(float, float) - Method in class arc.flabel.FEffect
-
Calculates a linear progress dividing the total time by the given modifier.
- calculateProgress(float, float, boolean) - Method in class arc.flabel.FEffect
-
Calculates a linear progress dividing the total time by the given modifier.
- calculateRange() - Method in class mindustry.entities.bullet.BulletType
- calculateRange() - Method in class mindustry.entities.bullet.ContinuousBulletType
- calculateRange() - Method in class mindustry.entities.bullet.LaserBulletType
- calculateRange() - Method in class mindustry.entities.bullet.LightningBulletType
- calculateRange() - Method in class mindustry.entities.bullet.RailBulletType
- calculateRange() - Method in class mindustry.entities.bullet.SapBulletType
- calculateRange() - Method in class mindustry.entities.bullet.ShrapnelBulletType
- calculateScaledLength() - Method in class arc.math.geom.Polyline
- calculateScissors(Camera, float, float, float, float, Mat, Rect, Rect) - Static method in class arc.graphics.g2d.ScissorStack
- calculateScissors(Camera, Mat, Rect, Rect) - Static method in class arc.graphics.g2d.ScissorStack
-
Calculates a scissor rectangle using 0,0,Core.graphics.getWidth(),Core.graphics.getHeight() as the viewport.
- calculateScissors(Rect, Rect) - Method in class arc.scene.Scene
-
Calculates window scissor coordinates from local coordinates using the batch's current transformation matrix.
- calculateScissors(Mat, Rect, Rect) - Method in class arc.util.viewport.Viewport
- calcVolume(float, float) - Method in class arc.audio.Sound
- calcWidth() - Method in class mindustry.ui.layout.TreeLayout.TreeNode
- caldera - Static variable in class mindustry.content.SectorPresets
- call - Enum constant in enum class arc.input.KeyCode
- calls - Variable in class arc.profiling.GLInterceptor
- cam - Variable in class mindustry.graphics.g3d.PlanetRenderer
-
Camera used for rendering.
- camDir - Variable in class mindustry.graphics.g3d.PlanetParams
-
the unit length direction vector of the camera
- camDir - Variable in class mindustry.graphics.Shaders.CloudShader
- camDir - Variable in class mindustry.graphics.Shaders.PlanetShader
- cameFrom - Variable in class mindustry.world.blocks.heat.HeatConductor.HeatConductorBuild
- camelize(String) - Static method in class arc.util.Strings
-
Converts a Space Separated string to camelCase.
- camelToKebab(String) - Static method in class arc.util.Strings
- camera - Enum constant in enum class arc.input.KeyCode
- camera - Static variable in class arc.Core
- camera - Variable in class mindustry.graphics.Shaders.AtmosphereShader
- Camera - Class in arc.graphics
- Camera() - Constructor for class arc.graphics.Camera
- Camera3D - Class in arc.graphics.g3d
- Camera3D() - Constructor for class arc.graphics.g3d.Camera3D
- camLength - Static variable in class mindustry.graphics.g3d.PlanetRenderer
- campaignComplete - Variable in class mindustry.core.UI
- CampaignCompleteDialog - Class in mindustry.ui.dialogs
- CampaignCompleteDialog() - Constructor for class mindustry.ui.dialogs.CampaignCompleteDialog
- campaignOnly - Static variable in class mindustry.world.meta.BuildVisibility
- camPos - Variable in class mindustry.graphics.g3d.PlanetParams
-
Camera direction relative to the planet.
- camPos - Variable in class mindustry.graphics.Shaders.PlanetShader
- camRadius - Variable in class mindustry.type.Planet
-
Camera radius offset.
- camUp - Variable in class mindustry.graphics.g3d.PlanetParams
-
Camera up vector.
- canAttack - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- canBack() - Method in class mindustry.ui.dialogs.FileChooser.FileHistory
- canBeBuilt() - Method in class mindustry.world.Block
- canBoost - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- canBoost - Static variable in class mindustry.world.meta.Stat
- canBreak(Tile) - Method in class mindustry.world.Block
- canBreak(Tile) - Method in class mindustry.world.blocks.logic.LogicBlock
- canBreak(Tile) - Method in class mindustry.world.blocks.logic.MemoryBlock
- canBreak(Tile) - Method in class mindustry.world.blocks.logic.MessageBlock
- canBreak(Tile) - Method in class mindustry.world.blocks.storage.CoreBlock
- cancel() - Method in class arc.input.GestureDetector
-
No further gesture events will be triggered for the current touch, if any.
- cancel() - Method in class arc.scene.event.ClickListener
-
If a touch down is being monitored, the drag and touch up events are ignored until the next touch up.
- cancel() - Method in class arc.scene.event.DragListener
- cancel() - Method in class arc.scene.event.SceneEvent
-
Marks this event cancelled.
- cancel() - Method in class arc.scene.ui.ScrollPane
-
If currently scrolling by tracking a touch down, stop scrolling.
- cancel() - Method in class arc.util.Timer.Task
-
Cancels the task.
- canceled - Variable in class arc.Input.TextInput
- cancelled - Variable in class arc.scene.event.ClickListener
- cancelled - Variable in class arc.scene.event.SceneEvent
- cancelSkipping() - Method in class arc.flabel.FLabel
-
Cancels calls to
FLabel.skipToTheEnd()
. - cancelTouchFocus() - Method in class arc.scene.Scene
-
Sends a touchUp event to all listeners that are registered to receive touchDragged and touchUp events and removes their touch focus.
- cancelTouchFocus() - Method in class arc.scene.ui.ScrollPane
-
Cancels the stage's touch focus for all listeners except this scroll pane's flick scroll listener.
- cancelTouchFocus(Element) - Method in class arc.scene.Scene
-
Cancels touch focus for the specified actor.
- cancelTouchFocusExcept(EventListener, Element) - Method in class arc.scene.Scene
-
Cancels touch focus for all listeners except the specified listener.
- cancelVibrate() - Method in class arc.backend.android.AndroidInput
- cancelVibrate() - Method in class arc.Input
-
Stops the vibrator
- canCheck(T, boolean) - Method in class arc.scene.ui.ButtonGroup
-
Called when a button is checked or unchecked.
- canConnectTo(MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Connector) - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap.ObjectiveTile.Connector
- canConsume() - Method in class mindustry.world.blocks.defense.turrets.ContinuousLiquidTurret.ContinuousLiquidTurretBuild
- canControl() - Method in interface mindustry.world.blocks.ControlBlock
- canControl() - Method in class mindustry.world.blocks.defense.BuildTurret.BuildTurretBuild
- canControl() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- canControl() - Method in class mindustry.world.blocks.distribution.Router.RouterBuild
- canControlSelect(Unit) - Method in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- canControlSelect(Unit) - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- canControlSelect(Unit) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- canCreate(Team, UnitType) - Static method in class mindustry.entities.Units
- canDropItem() - Method in class mindustry.input.InputHandler
- canDrown - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- canDump(Building, Item) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- canDump(Building, Item) - Method in class mindustry.world.blocks.production.Separator.SeparatorBuild
- canDumpLiquid(Building, Liquid) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- canExtinguish() - Method in class mindustry.type.Liquid
- canForward() - Method in class mindustry.ui.dialogs.FileChooser.FileHistory
- canGameOver - Variable in class mindustry.game.Rules
-
Whether a gameover can happen at all.
- canHeal - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- canHeal() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- canInteract(Team, Team) - Method in class mindustry.game.Teams
- canInteract(Player, Building) - Static method in class mindustry.entities.Units
- canMine(Tile) - Method in class mindustry.world.blocks.production.Drill
- canOverdrive - Variable in class mindustry.world.Block
-
Whether the overdrive core has any effect on this block.
- canParseFloat(String) - Static method in class arc.util.Strings
- canParseInt(String) - Static method in class arc.util.Strings
- canParsePositiveFloat(String) - Static method in class arc.util.Strings
- canParsePositiveInt(String) - Static method in class arc.util.Strings
- canPickup() - Method in class mindustry.world.blocks.defense.Radar.RadarBuild
- canPickup() - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- canPickup() - Method in class mindustry.world.blocks.logic.MemoryBlock.MemoryBuild
- canPickup() - Method in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- canPickup() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- canPickup() - Method in class mindustry.world.blocks.storage.StorageBlock.StorageBuild
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.Block
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.blocks.power.ThermalGenerator
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.blocks.production.AttributeCrafter
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.blocks.production.BeamDrill
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.blocks.production.Drill
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.blocks.production.Pump
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.blocks.production.SolidPump
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.blocks.production.WallCrafter
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.blocks.storage.CoreBlock
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.blocks.units.UnitAssembler
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.blocks.units.UnitAssemblerModule
- canPlaceOn(Tile, Team, int) - Method in class mindustry.world.blocks.units.UnitCargoLoader
- canProduce(UnitType) - Method in class mindustry.world.blocks.payloads.PayloadSource
- canProduce(Block) - Method in class mindustry.world.blocks.payloads.Constructor
- canProduce(Block) - Method in class mindustry.world.blocks.payloads.PayloadSource
- canPump(Tile) - Method in class mindustry.world.blocks.production.Pump
- canPump(Tile) - Method in class mindustry.world.blocks.production.SolidPump
- canRedo() - Method in class mindustry.editor.MapEditor
- canRedo() - Method in class mindustry.editor.OperationStack
- canReplace(Block) - Method in class mindustry.world.Block
- canReplace(Block) - Method in class mindustry.world.blocks.distribution.Conveyor
- canReplace(Block) - Method in class mindustry.world.blocks.storage.CoreBlock
- canRotate - Variable in class arc.packer.TexturePacker.Rect
- canSetCommand() - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- canShadow - Variable in class mindustry.world.blocks.environment.Floor
-
Whether units can draw shadows over this.
- canShoot() - Method in class mindustry.input.InputHandler
- canSort(UnitType) - Method in class mindustry.world.blocks.payloads.PayloadRouter
- canSort(Block) - Method in class mindustry.world.blocks.payloads.PayloadRouter
- canSpawn(int) - Method in class mindustry.game.SpawnGroup
- canStayOn - Variable in class mindustry.type.Liquid
-
Liquids this puddle can stay on, e.g.
- canUndo() - Method in class mindustry.editor.MapEditor
- canUndo() - Method in class mindustry.editor.OperationStack
- canUnload() - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- canvas - Static variable in class mindustry.content.Blocks
- canvas - Variable in class mindustry.editor.MapObjectivesDialog
- canvas - Variable in class mindustry.logic.LogicDialog
- CanvasBlock - Class in mindustry.world.blocks.logic
- CanvasBlock(String) - Constructor for class mindustry.world.blocks.logic.CanvasBlock
- CanvasBlock.CanvasBuild - Class in mindustry.world.blocks.logic
- CanvasBuild() - Constructor for class mindustry.world.blocks.logic.CanvasBlock.CanvasBuild
- canvasSize - Variable in class mindustry.world.blocks.logic.CanvasBlock
- cap - Variable in class mindustry.entities.effect.ParticleEffect
- capacities - Variable in class mindustry.world.blocks.campaign.Accelerator
- capacities - Variable in class mindustry.world.blocks.units.Reconstructor
- capacities - Variable in class mindustry.world.blocks.units.UnitFactory
- capacity - Variable in class mindustry.world.blocks.distribution.Junction
- capacity - Variable in class mindustry.world.consumers.ConsumePower
-
The maximum power capacity in power units.
- capChars - Variable in class arc.graphics.g2d.Font.FontData
- capHeight - Variable in class arc.graphics.g2d.Font.FontData
-
The distance from the top of most uppercase characters to the baseline.
- capitalize(String) - Static method in class arc.util.Strings
-
Converts a snake_case or kebab-case string to Upper Case.
- capOutlineRegion - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- capped - Variable in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- capPuddles - Variable in class mindustry.type.Liquid
-
If true, puddle size is capped.
- capRegion - Variable in class mindustry.world.blocks.liquid.Conduit
- capRegion - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- capsLock - Enum constant in enum class arc.input.KeyCode
- capture - Variable in class arc.scene.event.SceneEvent
- capture() - Method in class arc.graphics.g2d.Bloom
-
Call this before rendering scene.
- captureAllSectors - Enum constant in enum class mindustry.service.Achievement
- captureBackground - Enum constant in enum class mindustry.service.Achievement
- captureContinue() - Method in class arc.graphics.g2d.Bloom
-
Start capturing again after pause, no clearing is done to the buffer.
- captureInvicibility - Variable in class mindustry.world.blocks.storage.CoreBlock
- captureNoBlocksBroken - Enum constant in enum class mindustry.service.Achievement
- capturePause() - Method in class arc.graphics.g2d.Bloom
-
Pause capturing to the buffer.
- captureWave - Variable in class mindustry.type.SectorPreset
- carbide - Static variable in class mindustry.content.Items
- carbideCrucible - Static variable in class mindustry.content.Blocks
- carbideWall - Static variable in class mindustry.content.Blocks
- carbideWallLarge - Static variable in class mindustry.content.Blocks
- carbonBoulder - Static variable in class mindustry.content.Blocks
- carbonChance - Variable in class mindustry.maps.planet.AsteroidGenerator
- carbonStone - Static variable in class mindustry.content.Blocks
- carbonVent - Static variable in class mindustry.content.Blocks
- carbonWall - Static variable in class mindustry.content.Blocks
- CargoAI - Class in mindustry.ai.types
- CargoAI() - Constructor for class mindustry.ai.types.CargoAI
- carried - Variable in class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
- carrier - Variable in class mindustry.game.EventType.PayloadDropEvent
- carrier - Variable in class mindustry.game.EventType.PickupEvent
- casing1 - Static variable in class mindustry.content.Fx
- casing2 - Static variable in class mindustry.content.Fx
- casing2Double - Static variable in class mindustry.content.Fx
- casing3 - Static variable in class mindustry.content.Fx
- casing3Double - Static variable in class mindustry.content.Fx
- casing4 - Static variable in class mindustry.content.Fx
- casingFlip - Variable in class mindustry.entities.effect.ParticleEffect
-
Gives the effect flipping compatability like casing effects.
- category - Variable in class mindustry.world.Block
-
Category in place menu.
- category - Variable in class mindustry.world.meta.Stat
- category() - Method in interface arc.KeyBinds.KeyBind
-
The 'new' category under which this keybind will be displayed in a keybind dialog.
- category() - Method in enum class mindustry.input.Binding
- category() - Method in class mindustry.logic.LStatement
- category() - Method in class mindustry.logic.LStatements.ApplyStatusStatement
- category() - Method in class mindustry.logic.LStatements.ControlStatement
- category() - Method in class mindustry.logic.LStatements.CutsceneStatement
- category() - Method in class mindustry.logic.LStatements.DrawFlushStatement
- category() - Method in class mindustry.logic.LStatements.DrawStatement
- category() - Method in class mindustry.logic.LStatements.EffectStatement
- category() - Method in class mindustry.logic.LStatements.EndStatement
- category() - Method in class mindustry.logic.LStatements.ExplosionStatement
- category() - Method in class mindustry.logic.LStatements.FetchStatement
- category() - Method in class mindustry.logic.LStatements.FlushMessageStatement
- category() - Method in class mindustry.logic.LStatements.GetBlockStatement
- category() - Method in class mindustry.logic.LStatements.GetFlagStatement
- category() - Method in class mindustry.logic.LStatements.GetLinkStatement
- category() - Method in class mindustry.logic.LStatements.JumpStatement
- category() - Method in class mindustry.logic.LStatements.LookupStatement
- category() - Method in class mindustry.logic.LStatements.OperationStatement
- category() - Method in class mindustry.logic.LStatements.PackColorStatement
- category() - Method in class mindustry.logic.LStatements.PrintFlushStatement
- category() - Method in class mindustry.logic.LStatements.PrintStatement
- category() - Method in class mindustry.logic.LStatements.RadarStatement
- category() - Method in class mindustry.logic.LStatements.ReadStatement
- category() - Method in class mindustry.logic.LStatements.SensorStatement
- category() - Method in class mindustry.logic.LStatements.SetBlockStatement
- category() - Method in class mindustry.logic.LStatements.SetFlagStatement
- category() - Method in class mindustry.logic.LStatements.SetPropStatement
- category() - Method in class mindustry.logic.LStatements.SetRateStatement
- category() - Method in class mindustry.logic.LStatements.SetRuleStatement
- category() - Method in class mindustry.logic.LStatements.SetStatement
- category() - Method in class mindustry.logic.LStatements.SpawnUnitStatement
- category() - Method in class mindustry.logic.LStatements.SpawnWaveStatement
- category() - Method in class mindustry.logic.LStatements.StopStatement
- category() - Method in class mindustry.logic.LStatements.SyncStatement
- category() - Method in class mindustry.logic.LStatements.UnitBindStatement
- category() - Method in class mindustry.logic.LStatements.UnitControlStatement
- category() - Method in class mindustry.logic.LStatements.UnitLocateStatement
- category() - Method in class mindustry.logic.LStatements.UnitRadarStatement
- category() - Method in class mindustry.logic.LStatements.WaitStatement
- category() - Method in class mindustry.logic.LStatements.WriteStatement
- Category - Enum Class in mindustry.type
- category_next - Enum constant in enum class mindustry.input.Binding
- category_prev - Enum constant in enum class mindustry.input.Binding
- CatmullRomSpline<T extends Vector<T>> - Class in arc.math.geom
- CatmullRomSpline() - Constructor for class arc.math.geom.CatmullRomSpline
- CatmullRomSpline(T[], boolean) - Constructor for class arc.math.geom.CatmullRomSpline
- caughtKeys - Variable in class arc.Input
-
List of caught keys for Android.
- causedBy(Class) - Method in exception arc.util.serialization.SerializationException
-
Returns true if any of the exceptions that caused this exception are of the specified type.
- caustics - Static variable in class mindustry.graphics.Shaders
- cautiousLoad(Runnable) - Method in class mindustry.game.Saves.SaveSlot
- cblock() - Method in class mindustry.world.Tile
- ccw - Static variable in class arc.graphics.Gl
- ceil - Enum constant in enum class mindustry.logic.LogicOp
- ceil(float) - Static method in class arc.math.Mathf
-
Returns the smallest integer greater than or equal to the specified float.
- ceilPositive(float) - Static method in class arc.math.Mathf
-
Returns the smallest integer greater than or equal to the specified float.
- Cell<T extends Element> - Class in arc.scene.ui.layout
-
A cell for a
Table
. - Cell() - Constructor for class arc.scene.ui.layout.Cell
- cellColor(Unit) - Method in class mindustry.type.UnitType
- CellLiquid - Class in mindustry.type
-
Liquid that draws cells in its puddle.
- CellLiquid(String) - Constructor for class mindustry.type.CellLiquid
- CellLiquid(String, Color) - Constructor for class mindustry.type.CellLiquid
- cellRegion - Variable in class mindustry.type.UnitType
- cellRegion - Variable in class mindustry.type.Weapon
-
cell region, must be same size as region (optional)
- cells - Variable in class mindustry.type.CellLiquid
- cells(int) - Method in class mindustry.maps.generators.BasicGenerator
- cells(int, int, int, int) - Method in class mindustry.maps.generators.BasicGenerator
- center - Enum constant in enum class arc.input.KeyCode
- center - Enum constant in enum class mindustry.ui.layout.BranchTreeLayout.TreeAlignment
- center - Variable in class arc.math.geom.Sphere
-
the center of the sphere
- center - Static variable in class arc.util.Align
- center - Variable in class mindustry.type.Sector.SectorRect
- center() - Method in class arc.scene.ui.layout.Cell
-
Sets the alignment of the element within the cell to
Align.center
. - center() - Method in class arc.scene.ui.layout.Table
-
Sets the alignment of the logical table within the table actor to
Align.center
. - center() - Method in class mindustry.editor.MapView
- centerRegion - Variable in class mindustry.world.blocks.distribution.DirectionalUnloader
- centerRegion - Variable in class mindustry.world.blocks.environment.SeaBush
- centerRegion - Variable in class mindustry.world.blocks.storage.Unloader
- centerWindow() - Method in class arc.scene.ui.Dialog
-
Centers the dialog in the scene.
- centerX - Variable in class arc.fx.filters.VignettingFilter
- centerX - Variable in class mindustry.ai.BaseRegistry.BasePart
- centerX() - Method in class mindustry.world.Tile
- centerY - Variable in class arc.fx.filters.VignettingFilter
- centerY - Variable in class mindustry.ai.BaseRegistry.BasePart
- centerY() - Method in class mindustry.world.Tile
- chained - Variable in class mindustry.world.blocks.defense.Door.DoorBuild
- ChainedBuilding - Interface in mindustry.world.blocks.distribution
- chainEffect - Variable in class mindustry.entities.bullet.EmpBulletType
- chainEmp - Static variable in class mindustry.content.Fx
- chainLightning - Static variable in class mindustry.content.Fx
- chainRouters - Enum constant in enum class mindustry.service.Achievement
- chance - Variable in class mindustry.entities.abilities.MoveLightningAbility
-
Chance of firing every tick.
- chance - Variable in class mindustry.maps.filters.RandomItemFilter
- chance - Variable in class mindustry.maps.filters.ScatterFilter
- chance(double) - Static method in class arc.math.Mathf
- chance(double) - Method in class arc.math.Rand
- chance(int, int) - Method in class mindustry.maps.filters.GenerateFilter
- chanceDeflect - Variable in class mindustry.world.blocks.defense.Wall
-
Bullet deflection chance.
- chanceDelta(double) - Static method in class arc.math.Mathf
- change - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- change() - Method in class arc.scene.Element
-
Fires a change event on all listeners.
- change(Entityc, int) - Method in interface mindustry.entities.EntityIndexer
- changeBuild(Team, Prov<Building>, int) - Method in class mindustry.editor.EditorTile
- changeBuild(Team, Prov<Building>, int) - Method in class mindustry.world.CachedTile
- changeBuild(Team, Prov<Building>, int) - Method in class mindustry.world.Tile
- changed - Variable in class mindustry.game.MapObjectives
- changed - Variable in class mindustry.maps.filters.FilterOption
- changed() - Method in class arc.scene.utils.Selection
-
Called after the selection changes.
- changed() - Method in class mindustry.editor.EditorTile
- changed() - Method in class mindustry.game.MapObjectives.MapObjective
-
Notifies the executor that map rules should be synced.
- changed() - Method in class mindustry.world.Tile
- changed(ChangeListener.ChangeEvent, Element) - Method in class arc.scene.event.ChangeListener
- changed(Runnable) - Method in class arc.scene.Element
-
Adds a click listener.
- ChangeEvent() - Constructor for class arc.scene.event.ChangeListener.ChangeEvent
- ChangeListener - Class in arc.scene.event
-
Listener for
ChangeListener.ChangeEvent
. - ChangeListener() - Constructor for class arc.scene.event.ChangeListener
- ChangeListener.ChangeEvent - Class in arc.scene.event
-
Fired when something in an actor has changed.
- changePlacementPath(Seq<Point2>, int) - Method in class mindustry.world.Block
-
Mutates the given list of points used during line placement.
- changePlacementPath(Seq<Point2>, int) - Method in class mindustry.world.blocks.distribution.DirectionBridge
- changePlacementPath(Seq<Point2>, int) - Method in class mindustry.world.blocks.distribution.ItemBridge
- changePlacementPath(Seq<Point2>, int) - Method in class mindustry.world.blocks.power.LightBlock
- changePlacementPath(Seq<Point2>, int) - Method in class mindustry.world.blocks.power.PowerNode
- changePlacementPath(Seq<Point2>, int, boolean) - Method in class mindustry.world.Block
-
Mutates the given list of points used during line placement.
- changePlacementPath(Seq<Point2>, int, boolean) - Method in class mindustry.world.blocks.power.BeamNode
- changeTeam(Team) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- changeToNext() - Method in class arc.fx.util.FxBufferQueue
- changing - Variable in class mindustry.world.Tile
- character - Variable in class arc.scene.event.InputEvent
- characters - Variable in class arc.freetype.FreeTypeFontGenerator.FreeTypeFontParameter
-
The characters the font should contain.
- charge - Variable in class mindustry.entities.part.DrawPart.PartParams
- charge - Static variable in interface mindustry.entities.part.DrawPart.PartProgress
-
Reload of the weapon - 1 right after shooting, 0 when ready to fire
- charge - Variable in class mindustry.entities.units.WeaponMount
-
counts up to 1 when charging, 0 when not
- charge - Variable in class mindustry.type.Item
-
how electrically potent this item is.
- charge - Variable in class mindustry.world.blocks.defense.MendProjector.MendBuild
- charge - Variable in class mindustry.world.blocks.defense.OverdriveProjector.OverdriveBuild
- charge - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- charge - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- charge - Static variable in class mindustry.world.meta.Stat
- chargeBatteries(float) - Method in class mindustry.world.blocks.power.PowerGraph
- chargeEffect - Variable in class mindustry.entities.bullet.BulletType
-
Effect created when charging starts; only usable in single-shot weapons with a firstShotDelay / shotDelay.
- chargeSound - Variable in class mindustry.type.Weapon
-
sound used for weapons that have a delay
- chargeSound - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Sound emitted when shoot.firstShotDelay is >0 and shooting begins.
- chargeTime - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver
- charging - Variable in class mindustry.entities.units.WeaponMount
-
is the weapon actively charging
- charging - Variable in class mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverBuild
- charging() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- charLimitPerFrame - Static variable in class arc.flabel.FConfig
-
Defines how many chars can appear per frame.
- CharMap(char, char) - Constructor for class arc.util.serialization.Base64Coder.CharMap
- charr - Static variable in class mindustry.content.Blocks
- charset - Static variable in class mindustry.Vars
-
global charset, since Android doesn't support the Charsets class
- chat - Enum constant in enum class mindustry.input.Binding
- chat_history_next - Enum constant in enum class mindustry.input.Binding
- chat_history_prev - Enum constant in enum class mindustry.input.Binding
- chat_mode - Enum constant in enum class mindustry.input.Binding
- chat_scroll - Enum constant in enum class mindustry.input.Binding
- chatFilters - Variable in class mindustry.net.Administration
- chatFormatter - Variable in class mindustry.core.NetServer
-
Converts a message + NULLABLE player sender into a single string.
- chatfrag - Variable in class mindustry.core.UI
- ChatFragment - Class in mindustry.ui.fragments
- ChatFragment() - Constructor for class mindustry.ui.fragments.ChatFragment
- chatRate - Variable in class mindustry.net.NetConnection
-
Handles chat spam rate limits.
- chatSpamLimit - Static variable in class mindustry.net.Administration.Config
- cheat - Variable in class mindustry.game.Rules.TeamRule
-
If true, blocks don't require power or resources.
- check(int, float) - Method in class arc.util.Interval
- check(String, boolean, Boolc) - Method in class arc.scene.ui.layout.Table
- check(String, float, boolean, Boolc) - Method in class arc.scene.ui.layout.Table
- check(String, Boolc) - Method in class arc.scene.ui.layout.Table
- checkAccept(Building, Tile) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- checkAdd() - Method in class mindustry.world.blocks.power.PowerGraph
- checkAdjacent(Tile) - Method in class mindustry.world.blocks.environment.SteamVent
- checkAutoUnlocks() - Method in class mindustry.core.Control
-
Automatically unlocks things with no requirements and no locked parents.
- checkBleed(Pixmap) - Static method in class mindustry.graphics.Drawf
-
Bleeds a mod pixmap if linear filtering is enabled.
- CheckBox - Class in arc.scene.ui
-
A checkbox is a button that contains an image indicating the checked or unchecked state and a label.
- CheckBox(String) - Constructor for class arc.scene.ui.CheckBox
- CheckBox(String, CheckBox.CheckBoxStyle) - Constructor for class arc.scene.ui.CheckBox
- CheckBox.CheckBoxStyle - Class in arc.scene.ui
-
The style for a select box, see
CheckBox
. - checkboxOff - Variable in class arc.scene.ui.CheckBox.CheckBoxStyle
- checkboxOffDisabled - Variable in class arc.scene.ui.CheckBox.CheckBoxStyle
-
Optional.
- checkboxOn - Variable in class arc.scene.ui.CheckBox.CheckBoxStyle
- checkboxOnDisabled - Variable in class arc.scene.ui.CheckBox.CheckBoxStyle
-
Optional.
- checkboxOnOver - Variable in class arc.scene.ui.CheckBox.CheckBoxStyle
-
Optional.
- checkboxOver - Variable in class arc.scene.ui.CheckBox.CheckBoxStyle
-
Optional.
- CheckBoxStyle() - Constructor for class arc.scene.ui.CheckBox.CheckBoxStyle
- checkChanged() - Method in class mindustry.game.MapObjectives
- checkChanges() - Method in class mindustry.graphics.BlockRenderer
- checkChanges() - Method in class mindustry.graphics.FloorRenderer
- checkColor(String) - Method in class mindustry.core.NetServer
- checkCompletion() - Method in enum class mindustry.service.Achievement
- checkDump(Building) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- checked - Variable in class arc.scene.ui.Button.ButtonStyle
-
Optional.
- checked(boolean) - Method in class arc.scene.ui.layout.Cell
- checked(Boolf<T>) - Method in class arc.scene.ui.layout.Cell
- checkedDuplicates - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- checkedFontColor - Variable in class arc.scene.ui.TextButton.TextButtonStyle
-
Optional.
- checkedOffsetX - Variable in class arc.scene.ui.Button.ButtonStyle
-
Optional.
- checkedOffsetY - Variable in class arc.scene.ui.Button.ButtonStyle
-
Optional.
- checkedOver - Variable in class arc.scene.ui.Button.ButtonStyle
-
Optional.
- checkedOverFontColor - Variable in class arc.scene.ui.TextButton.TextButtonStyle
-
Optional.
- checkEnabled - Variable in class arc.scene.event.HandCursorListener
- checkEOF() - Method in class arc.util.io.Reads
- checkFocusTraverse(char) - Method in class arc.scene.ui.TextArea.TextAreaListener
- checkFocusTraverse(char) - Method in class arc.scene.ui.TextField.TextFieldClickListener
- checkForceDark(Tile) - Method in class mindustry.world.Block
- checkForceDark(Tile) - Method in class mindustry.world.blocks.logic.LogicBlock
- checkFramebufferStatus(int) - Static method in class arc.graphics.Gl
- checkGL20() - Method in class arc.backend.android.AndroidGraphics
- checkIDCollisions() - Method in class mindustry.entities.EntityGroup
- checkIncoming() - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- checkInterval - Variable in class mindustry.world.blocks.defense.AutoDoor
- checkInterval - Variable in class mindustry.world.blocks.defense.ShockwaveTower
- checkLaunch() - Static method in class mindustry.Vars
-
Checks if a launch failure occurred.
- checkLogicAI(LExecutor, Object) - Static method in class mindustry.logic.LExecutor.UnitControlI
-
Checks is a unit is valid for logic AI control, and returns the controller.
- checkMapArea() - Method in class mindustry.core.World
- checkMatch() - Method in class mindustry.world.blocks.payloads.PayloadRouter.PayloadRouterBuild
- checkNegative() - Method in class mindustry.type.ItemSeq
- checkNextId(int) - Static method in class mindustry.entities.EntityGroup
-
Makes sure the next ID counter is higher than this number, so future entities cannot possibly use this ID.
- checkPlaytest() - Method in class mindustry.ui.dialogs.PausedDialog
- checkPref(String, boolean) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable
- checkPref(String, boolean, Boolc) - Method in class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable
- checkPreviews() - Static method in class mindustry.maps.MapPreviewLoader
- checkRadius(Unit) - Method in class mindustry.entities.abilities.ForceFieldAbility
- checkScreenshotMemory - Static variable in class mindustry.Vars
-
Whether to check for memory use before taking screenshots.
- CheckSetting(String, boolean, Boolc) - Constructor for class mindustry.ui.dialogs.SettingsMenuDialog.SettingsTable.CheckSetting
- checkSolid() - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- checkSolid() - Method in class mindustry.world.blocks.defense.AutoDoor.AutoDoorBuild
- checkSolid() - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- checkSolid(Vec2, boolean) - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- checkStats() - Method in class mindustry.ctype.UnlockableContent
-
Checks stat initialization state.
- checkTarget(Teamc, float, float, float) - Method in class mindustry.ai.types.LogicAI
- checkTarget(Teamc, float, float, float) - Method in class mindustry.entities.units.AIController
- checkTarget(Unit, Teamc, float, float, float) - Method in class mindustry.type.Weapon
- checkTarget(Unit, Teamc, float, float, float) - Method in class mindustry.type.weapons.PointDefenseWeapon
- checkTarget(Unit, Teamc, float, float, float) - Method in class mindustry.type.weapons.RepairBeamWeapon
- checkTargetTimer(Object) - Method in class mindustry.ai.types.LogicAI
- checkTier() - Method in class mindustry.world.blocks.units.UnitAssembler.UnitAssemblerBuild
- checkUnit() - Method in class mindustry.input.InputHandler
- checkUpdate(Boolc) - Method in class mindustry.net.BeControl
-
asynchronously checks for updates.
- chemicalCombustionChamber - Static variable in class mindustry.content.Blocks
- child - Variable in class arc.util.serialization.JsonValue
- child() - Method in class arc.util.serialization.JsonValue
-
Returns the first child for this object or array.
- child(String) - Method in class arc.backend.android.AndroidFi
- child(String) - Method in class arc.backend.robovm.IOSFi
- child(String) - Method in class arc.backend.sdl.SdlFiles.SdlFi
- child(String) - Method in class arc.files.Fi
-
Returns a handle to the child with the specified name.
- child(String) - Method in class arc.files.ZipFi
- child(MapObjectives.MapObjective) - Method in class mindustry.game.MapObjectives.MapObjective
- childParam - Variable in class mindustry.entities.part.RegionPart
- children - Variable in class arc.scene.Group
- children - Variable in class mindustry.content.TechTree.TechNode
-
Nodes that depend on this node.
- children - Variable in class mindustry.entities.part.RegionPart
- children - Variable in class mindustry.type.Planet
-
All planets orbiting this one, in ascending order of radius.
- children - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- children(Cons<Cons<TreeElement.TreeElementNode>>) - Method in class arc.scene.ui.TreeElement.TreeElementNode
-
Adds a child node provider that only gets called on-demand.
- childrenChanged() - Method in class arc.scene.Group
-
Called when actors are added to or removed from the group.
- childrenChanged() - Method in class arc.scene.ui.layout.Collapser
- childrenChanged() - Method in class arc.scene.ui.layout.WidgetGroup
- childrenOnly - Enum constant in enum class arc.scene.event.Touchable
-
No touch input events will be received by the element, but children will still receive events.
- childrenPressed() - Method in class arc.scene.ui.Button
- choose(T) - Method in class arc.scene.utils.Selection
-
Selects or deselects the specified item based on how the selection is configured, whether ctrl is currently pressed, etc.
- chooseConfig(EGL10, EGLDisplay) - Method in class arc.backend.android.surfaceview.ArcEglConfigChooser
- chooseConfig(EGL10, EGLDisplay, EGLConfig[]) - Method in class arc.backend.android.surfaceview.ArcEglConfigChooser
- ChromaticAberrationFilter - Class in arc.fx.filters
- ChromaticAberrationFilter(int) - Constructor for class arc.fx.filters.ChromaticAberrationFilter
- chunkNested - Variable in class mindustry.io.SaveFileReader
- circle - Static variable in interface arc.math.Interp
- circle - Variable in class mindustry.entities.part.ShapePart
- circle(float, float, float) - Static method in class arc.graphics.g2d.Fill
- circle(float, float, float) - Static method in class arc.graphics.g2d.Lines
- circle(int, int, int, int, int, Intc2) - Static method in class arc.math.geom.Geometry
- circle(int, int, int, Intc2) - Static method in class arc.math.geom.Geometry
- circle(int, Cons<Tile>) - Method in class mindustry.world.Tile
- circle(int, Intc2) - Method in class mindustry.world.Tile
- circle(Circle) - Static method in class arc.graphics.g2d.Fill
- circle(Position, float) - Method in class mindustry.entities.units.AIController
- circle(Position, float, float) - Method in class mindustry.entities.units.AIController
- Circle - Class in arc.math.geom
-
A convenient 2D circle class.
- Circle() - Constructor for class arc.math.geom.Circle
-
Constructs a new circle with all values set to zero
- Circle(float, float, float) - Constructor for class arc.math.geom.Circle
-
Constructs a new circle with the given X and Y coordinates and the given radius.
- Circle(Circle) - Constructor for class arc.math.geom.Circle
-
Copy constructor
- Circle(Vec2, float) - Constructor for class arc.math.geom.Circle
-
Constructs a new circle using a given
Vec2
that contains the desired X and Y coordinates, and a given radius. - Circle(Vec2, Vec2) - Constructor for class arc.math.geom.Circle
-
Creates a new
Circle
in terms of its center and a point on its edge. - circleAttack(float) - Method in class mindustry.entities.units.AIController
- circleColor - Variable in class mindustry.world.blocks.units.RepairTower
- circleColorSpark - Static variable in class mindustry.content.Fx
- circleConveyor - Enum constant in enum class mindustry.service.Achievement
- circleIn - Static variable in interface arc.math.Interp
- circleOut - Static variable in interface arc.math.Interp
- circles - Variable in class mindustry.entities.part.HoverPart
- circles(float, float, float) - Static method in class mindustry.graphics.Drawf
- circles(float, float, float, Color) - Static method in class mindustry.graphics.Drawf
- circleScl - Variable in class mindustry.maps.filters.TerrainFilter
- circleSpace - Variable in class mindustry.world.draw.DrawArcSmelt
- circleSpace - Variable in class mindustry.world.draw.DrawCrucibleFlame
- circleSpeed - Variable in class mindustry.world.blocks.units.RepairTower
- circleStroke - Variable in class mindustry.world.blocks.units.RepairTower
- circleStroke - Variable in class mindustry.world.draw.DrawArcSmelt
- circleStroke - Variable in class mindustry.world.draw.DrawCrucibleFlame
- circleTarget - Variable in class mindustry.type.UnitType
-
if true, this unit counts as an enemy in the wave counter (usually false for support-only units)
- circleVectors(int, float, float, Floatc2) - Static method in class arc.math.Angles
- circleVectors(int, float, Floatc2) - Static method in class arc.math.Angles
- circleVertices(float) - Static method in class arc.graphics.g2d.Lines
- circularDependencies - Enum constant in enum class mindustry.mod.Mods.ModState
- circumference() - Method in class arc.math.geom.Circle
- circumference() - Method in class arc.math.geom.Ellipse
-
Approximates the circumference of this
Ellipse
. - clamp() - Method in class arc.graphics.Color
-
Clamps this Color's components to a valid range [0 - 1]
- clamp() - Method in interface mindustry.entities.part.DrawPart.PartProgress
- clamp(double, double, double) - Static method in class arc.math.Mathf
- clamp(float) - Static method in class arc.math.Mathf
-
Clamps to [0, 1].
- clamp(float) - Method in class arc.scene.ui.ProgressBar
-
Clamps the value to the progress bar's min/max range.
- clamp(float, float) - Method in class arc.math.geom.Vec2
- clamp(float, float) - Method in class arc.math.geom.Vec3
- clamp(float, float) - Method in interface arc.math.geom.Vector
-
Clamps this vector's length to given min and max values
- clamp(float, float, float) - Static method in class arc.math.Mathf
- clamp(float, float, float, float) - Method in class arc.math.geom.Vec2
- clamp(int, int, int) - Static method in class arc.math.Mathf
- clamp(long, long, long) - Static method in class arc.math.Mathf
- clampLength(float, float) - Method in class arc.math.geom.Vec2
- clampRange(float, float, float) - Static method in class arc.math.Angles
- clampScale() - Method in class mindustry.core.Renderer
- clampToEdge - Enum constant in enum class arc.graphics.Texture.TextureWrap
- clampToEdge - Static variable in class arc.graphics.Gl
- classes - Static variable in class mindustry.mod.ClassMap
- ClassMap - Class in mindustry.mod
-
Generated class.
- ClassMap() - Constructor for class mindustry.mod.ClassMap
- classpath - Enum constant in enum class arc.Files.FileType
-
Path relative to the root of the classpath.
- classpath(String) - Method in interface arc.Files
-
Convenience method that returns a
Files.classpath(java.lang.String)
file handle. - classTag(String, Class<?>) - Static method in class mindustry.io.JsonIO
- cleanup() - Method in class mindustry.mod.Mods.ModMeta
- cleanupDeadTeams - Variable in class mindustry.game.Rules
-
If true, dead teams in PvP automatically have their blocks & units converted to derelict upon death.
- clear - Enum constant in enum class arc.input.KeyCode
- clear - Enum constant in enum class mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- clear - Static variable in class arc.graphics.Color
- clear - Variable in class mindustry.logic.LExecutor.ApplyEffectI
- clear - Variable in class mindustry.logic.LStatements.ApplyStatusStatement
- clear() - Method in class arc.assets.AssetManager
-
Clears and disposes all assets and the preloading queue.
- clear() - Static method in class arc.Events
-
Don't do this.
- clear() - Method in class arc.fx.FxProcessor
-
Cleans up managed
PingPongBuffer
s' withColor.clear
. - clear() - Method in class arc.graphics.g2d.FontCache
-
Removes all glyphs in the cache.
- clear() - Method in class arc.graphics.g2d.SpriteCache
-
Invalidates all cache IDs and resets the SpriteCache so new caches can be added.
- clear() - Method in class arc.input.InputMultiplexer
- clear() - Method in class arc.math.CumulativeDistribution
-
Removes all the values from the distribution
- clear() - Method in class arc.math.geom.QuadTree
-
Removes all objects.
- clear() - Method in class arc.math.WindowedMean
-
clears this WindowedMean.
- clear() - Method in class arc.packer.ImageProcessor
- clear() - Method in class arc.scene.Element
-
Removes all actions and listeners on this actor.
- clear() - Method in class arc.scene.Group
-
Removes all children, actions, and listeners from this group.
- clear() - Method in class arc.scene.Scene
-
Removes the root's children, actions, and listeners.
- clear() - Method in class arc.scene.ui.ButtonGroup
- clear() - Method in class arc.scene.utils.Selection
- clear() - Method in class arc.Settings
-
Clears all preference values.
- clear() - Method in class arc.struct.ArrayMap
- clear() - Method in class arc.struct.BinaryHeap
- clear() - Method in class arc.struct.Bits
-
Clears the entire bitset
- clear() - Method in class arc.struct.BoolSeq
- clear() - Method in class arc.struct.ByteSeq
- clear() - Method in class arc.struct.DelayedRemovalSeq
- clear() - Method in class arc.struct.FloatSeq
- clear() - Method in class arc.struct.GridBits
- clear() - Method in class arc.struct.GridMap
- clear() - Method in class arc.struct.IntFloatMap
- clear() - Method in class arc.struct.IntIntMap
- clear() - Method in class arc.struct.IntMap
- clear() - Method in class arc.struct.IntQueue
-
Removes all values from this queue; O(1).
- clear() - Method in class arc.struct.IntSeq
- clear() - Method in class arc.struct.IntSet
- clear() - Method in class arc.struct.LongMap
- clear() - Method in class arc.struct.LongQueue
-
Removes all values from this queue; O(1).
- clear() - Method in class arc.struct.LongSeq
- clear() - Method in class arc.struct.ObjectFloatMap
- clear() - Method in class arc.struct.ObjectIntMap
- clear() - Method in class arc.struct.ObjectMap
-
Clears the map, leaving the backing arrays at the current capacity.
- clear() - Method in class arc.struct.ObjectSet
-
Clears the set, leaving the backing arrays at the current capacity.
- clear() - Method in class arc.struct.OrderedMap
- clear() - Method in class arc.struct.OrderedSet
- clear() - Method in class arc.struct.PQueue
-
Removes all of the elements from this priority queue.
- clear() - Method in class arc.struct.Queue
-
Removes all values from this queue.
- clear() - Method in class arc.struct.Seq
- clear() - Method in class arc.struct.ShortSeq
- clear() - Method in class arc.struct.SnapshotSeq
- clear() - Method in class arc.util.Interval
- clear() - Method in class arc.util.pooling.Pool
-
Removes all free objects from this pool.
- clear() - Method in class arc.util.TaskQueue
- clear() - Static method in class arc.util.Time
- clear() - Method in class arc.util.Timer
-
Cancels all tasks.
- clear() - Method in class mindustry.ai.PathfindQueue
-
Removes all of the elements from this priority queue.
- clear() - Method in class mindustry.core.FileTree
-
Clears all mod files.
- clear() - Method in class mindustry.editor.OperationStack
- clear() - Method in class mindustry.entities.EntityGroup
- clear() - Method in class mindustry.game.AttackIndicators
- clear() - Method in class mindustry.game.MapObjectives
- clear() - Method in class mindustry.graphics.Trail
- clear() - Method in class mindustry.type.ItemSeq
- clear() - Method in class mindustry.type.PayloadSeq
- clear() - Method in class mindustry.world.blocks.Attributes
- clear() - Method in class mindustry.world.blocks.power.PowerGraph
- clear() - Method in class mindustry.world.modules.ItemModule
- clear() - Method in class mindustry.world.modules.LiquidModule
- clear(float, float, float, float) - Method in class arc.fx.util.PingPongBuffer
-
Cleans up managed buffers with specified color.
- clear(float, float, float, float) - Method in class arc.Graphics
-
Clears the color buffer using the specified color.
- clear(int) - Static method in class arc.graphics.Gl
- clear(int) - Method in class arc.struct.ArrayMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear(int) - Method in class arc.struct.Bits
- clear(int) - Method in class arc.struct.IntFloatMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear(int) - Method in class arc.struct.IntIntMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear(int) - Method in class arc.struct.IntMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear(int) - Method in class arc.struct.IntSet
-
Clears the set and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear(int) - Method in class arc.struct.LongMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear(int) - Method in class arc.struct.ObjectFloatMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear(int) - Method in class arc.struct.ObjectIntMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear(int) - Method in class arc.struct.ObjectMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity, if they are larger.
- clear(int) - Method in class arc.struct.ObjectSet
-
Clears the set and reduces the size of the backing arrays to be the specified capacity, if they are larger.
- clear(int) - Method in class arc.struct.OrderedMap
- clear(int) - Method in class arc.struct.OrderedSet
- clear(Color) - Method in class arc.fx.FxProcessor
-
Cleans up managed
PingPongBuffer
s' with specified color. - clear(Color) - Method in class arc.fx.util.PingPongBuffer
-
Cleans up managed buffers with specified color.
- clear(Color) - Method in class arc.Graphics
-
Clears the color buffer using the specified color.
- clear_building - Enum constant in enum class mindustry.input.Binding
- clearAchievement(String) - Method in class mindustry.service.GameService
- clearActions() - Method in class arc.scene.Element
-
Removes all actions on this actor.
- clearBuildings() - Method in class mindustry.core.World
- clearChatInput() - Method in class mindustry.ui.fragments.ChatFragment
- clearChatInput() - Method in class mindustry.ui.fragments.ConsoleFragment
- clearChildren() - Method in class arc.scene.Group
-
Removes all actors from this group.
- clearChildren() - Method in class arc.scene.ui.layout.Table
-
Removes all actors and cells from the table.
- clearChildren() - Method in class arc.scene.ui.TreeElement
-
Removes all tree nodes.
- clearColor(float, float, float, float) - Static method in class arc.graphics.Gl
- clearDepthf(float) - Static method in class arc.graphics.Gl
- clearElement() - Method in class arc.scene.ui.layout.Cell
-
Removes the current element for the cell, if any.
- ClearFilter - Class in mindustry.maps.filters
- ClearFilter() - Constructor for class mindustry.maps.filters.ClearFilter
- clearFloatBits - Static variable in class arc.graphics.Color
- cleari - Static variable in class mindustry.ui.Styles
-
Default image button style - gray corners at 45 degrees.
- clearInfo() - Method in class mindustry.type.Sector
-
Removes any sector info.
- clearItems(Building) - Static method in class mindustry.input.InputHandler
- clearListeners() - Method in class arc.scene.Element
-
Removes all listeners on this actor.
- clearLoadoutInfo() - Method in class mindustry.game.Universe
- clearMessages() - Method in class mindustry.ui.fragments.ChatFragment
- clearMessages() - Method in class mindustry.ui.fragments.ConsoleFragment
- clearNonei - Static variable in class mindustry.ui.Styles
-
Default image button style - gray corners at 45 degrees.
- clearNoneTogglei - Static variable in class mindustry.ui.Styles
-
Default image button style - gray corners at 45 degrees.
- clearObjectives() - Method in class mindustry.editor.MapObjectivesCanvas
- clearOnDoubleTap - Variable in class mindustry.world.Block
-
if true, double-tapping this configurable block clears configuration.
- clearOp() - Method in class mindustry.editor.MapEditor
- clearOverlay() - Method in class mindustry.world.Tile
- clearRemovedEntity(int) - Method in class mindustry.core.NetClient
- clearRgba - Static variable in class arc.graphics.Color
- clearSectorOnLose - Variable in class mindustry.type.Planet
-
If true, sectors saves are cleared when lost.
- clearSectors - Static variable in class mindustry.Vars
-
whether to clear sector saves when landing
- clearSelection() - Method in class arc.scene.ui.TextField
- clearStencil(int) - Static method in class arc.graphics.Gl
- cleart - Static variable in class mindustry.ui.Styles
-
Default text button style - gray corners at 45 degrees.
- clearText() - Method in class arc.scene.ui.TextField
- clearTiles() - Method in class mindustry.editor.MapObjectivesCanvas.ObjectiveTilemap
- clearTiles() - Method in class mindustry.graphics.FloorRenderer
- clearTogglei - Static variable in class mindustry.ui.Styles
-
Default image button style - gray corners at 45 degrees.
- clearUnlock() - Method in class mindustry.ctype.UnlockableContent
-
Locks this content again.
- clearVariables() - Method in class arc.flabel.FLabel
-
Removes all variables from this label.
- cleroi - Static variable in class mindustry.content.UnitTypes
- clicked - Static variable in class arc.scene.event.ClickListener
- clicked(Cons<ClickListener>, Cons<ClickListener>) - Method in class arc.scene.Element
- clicked(Cons<ClickListener>, Runnable) - Method in class arc.scene.Element
-
Adds a click listener.
- clicked(KeyCode, Runnable) - Method in class arc.scene.Element
-
Adds a click listener.
- clicked(InputEvent, float, float) - Method in class arc.scene.event.ClickListener
- clicked(InputEvent, float, float) - Method in class arc.scene.ui.TextField.TextFieldClickListener
- clicked(Runnable) - Method in class arc.scene.Element
-
Adds a click listener.
- ClickListener - Class in arc.scene.event
-
Detects mouse over, mouse or finger touch presses, and clicks on an element.
- ClickListener() - Constructor for class arc.scene.event.ClickListener
-
Create a listener where
ClickListener.clicked(InputEvent, float, float)
is only called for left clicks. - ClickListener(KeyCode) - Constructor for class arc.scene.event.ClickListener
- clickSound - Variable in class mindustry.world.blocks.logic.SwitchBlock
- client() - Method in class mindustry.net.Net
-
Whether this is a client or not.
- Client - Class in arc.net
-
Represents a TCP and optionally a UDP connection to a
Server
. - Client(int, int, NetSerializer) - Constructor for class arc.net.Client
- ClientChatEvent(String) - Constructor for class mindustry.game.EventType.ClientChatEvent
- clientCommands - Variable in class mindustry.core.NetServer
- ClientCreateEvent() - Constructor for class mindustry.game.EventType.ClientCreateEvent
- ClientDiscoveryHandler - Interface in arc.net
- ClientLauncher - Class in mindustry
- ClientLauncher() - Constructor for class mindustry.ClientLauncher
- clientLoaded - Static variable in class mindustry.Vars
-
whether the graphical game client has loaded
- ClientLoadEvent() - Constructor for class mindustry.game.EventType.ClientLoadEvent
- clientOutdated - Enum constant in enum class mindustry.net.Packets.KickReason
- clientPacketReliable(String, String) - Static method in class mindustry.core.NetClient
- clientPacketUnreliable(String, String) - Static method in class mindustry.core.NetClient
- ClientPreConnectEvent(Host) - Constructor for class mindustry.game.EventType.ClientPreConnectEvent
- ClientServerConnectEvent(String, int) - Constructor for class mindustry.game.EventType.ClientServerConnectEvent
- clientSnapshot(Player, int, int, boolean, float, float, float, float, float, float, float, float, Tile, boolean, boolean, boolean, boolean, Queue<BuildPlan>, float, float, float, float) - Static method in class mindustry.core.NetServer
- cliff - Static variable in class mindustry.content.Blocks
- Cliff - Class in mindustry.world.blocks.environment
- Cliff(String) - Constructor for class mindustry.world.blocks.environment.Cliff
- cliffCrusher - Static variable in class mindustry.content.Blocks
- cliffs - Variable in class mindustry.world.blocks.environment.Cliff
- cliffs() - Method in class mindustry.maps.generators.BasicGenerator
- clip - Variable in class mindustry.entities.Effect
-
Clip size.
- clipBegin() - Method in class arc.scene.Element
-
Calls
Element.clipBegin(float, float, float, float)
to clip this actor's bounds. - clipBegin(float, float, float, float) - Method in class arc.scene.Element
-
Clips the specified screen aligned rectangle, specified relative to the transform matrix of the stage's Batch.
- clipboard - Variable in class arc.backend.android.AndroidApplication
- clipEnd() - Method in class arc.scene.Element
-
Ends clipping begun by
Element.clipBegin(float, float, float, float)
. - clipRadius - Variable in class mindustry.type.Planet
-
Frustum sphere clip radius.
- clipRegion(Rect, Rect, TextureRegion) - Method in class mindustry.world.blocks.payloads.PayloadConveyor.PayloadConveyorBuild
- clipSize - Variable in class mindustry.type.UnitType
-
movement speed (world units/t)
- clipSize - Variable in class mindustry.world.Block
-
Clipping size of this block.
- clipSize() - Method in class mindustry.entities.comp.WorldLabelComp
- clipSpacePlanePoints - Static variable in class arc.math.geom.Frustum
- clipSpacePlanePointsArray - Static variable in class arc.math.geom.Frustum
- clogHeat - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- close() - Static method in class arc.discord.DiscordRPC
-
Attempts to close an open connection to Discord.
- close() - Method in class arc.net.Client
- close() - Method in interface arc.net.EndPoint
- close() - Method in class arc.net.Server
-
Closes all open connections and the server port(s).
- close() - Method in class arc.util.io.Reads
- close() - Method in class arc.util.io.Writes
- close() - Method in class arc.util.serialization.JsonWriter
- close() - Method in class arc.util.serialization.UBJsonWriter
-
Closes the underlying output stream and releases any system resources associated with the stream.
- close() - Method in class mindustry.net.NetConnection
- close(DcReason) - Method in class arc.net.Connection
- close(Closeable) - Static method in class arc.util.io.Streams
-
Close and ignore all errors.
- closed - Enum constant in enum class arc.discord.DiscordRPC.PipeStatus
- closed - Enum constant in enum class arc.net.DcReason
- closefx - Variable in class mindustry.world.blocks.defense.AutoDoor
- closefx - Variable in class mindustry.world.blocks.defense.Door
- closeOnBack() - Method in class arc.scene.ui.Dialog
-
Adds a listener for back/escape keys to hide this dialog.
- closeOnBack(Runnable) - Method in class arc.scene.ui.Dialog
- closeServer() - Method in class mindustry.net.ArcNetProvider
- closeServer() - Method in class mindustry.net.Net
-
Closes the server.
- closeServer() - Method in interface mindustry.net.Net.NetProvider
-
Close the server connection.
- closest - Static variable in class mindustry.entities.UnitSorts
- closest(Team, float, float, float, Boolf<Unit>) - Static method in class mindustry.entities.Units
-
Returns the closest ally of this team in a range.
- closest(Team, float, float, float, Boolf<Unit>, Units.Sortf) - Static method in class mindustry.entities.Units
-
Returns the closest ally of this team in a range.
- closest(Team, float, float, Boolf<Unit>) - Static method in class mindustry.entities.Units
-
Returns the closest ally of this team.
- closestBuilding(Team, float, float, float, Boolf<Building>) - Static method in class mindustry.entities.Units
- closestCore(float, float, Team) - Method in class mindustry.game.Teams
- closestEnemy(Team, float, float, float, Boolf<Unit>) - Static method in class mindustry.entities.Units
-
Returns the closest enemy of this team.
- closestEnemyCore(float, float, Team) - Method in class mindustry.game.Teams
- closestOverlap(Team, float, float, float, Boolf<Unit>) - Static method in class mindustry.entities.Units
-
Returns the closest ally of this team.
- closestTarget(Team, float, float, float) - Static method in class mindustry.entities.Units
-
Returns the closest target enemy.
- closestTarget(Team, float, float, float, Boolf<Unit>) - Static method in class mindustry.entities.Units
-
Returns the closest target enemy.
- closestTarget(Team, float, float, float, Boolf<Unit>, Boolf<Building>) - Static method in class mindustry.entities.Units
-
Returns the closest target enemy.
- cloudColor - Variable in class mindustry.game.Rules
-
color of clouds that is displayed when the player is landing
- cloudMesh - Variable in class mindustry.type.Planet
-
Mesh used for rendering planet clouds.
- cloudMeshLoader - Variable in class mindustry.type.Planet
-
Loads the mesh.
- clouds - Static variable in class mindustry.graphics.Shaders
- CloudShader() - Constructor for class mindustry.graphics.Shaders.CloudShader
- clr() - Method in class arc.math.geom.BoundingBox
-
Sets the minimum and maximum vector to zeros.
- coal - Static variable in class mindustry.content.Items
- coalBlack - Static variable in class mindustry.graphics.Pal
- coalCentrifuge - Static variable in class mindustry.content.Blocks
- coalSmeltsmoke - Static variable in class mindustry.content.Fx
- coastline - Static variable in class mindustry.content.SectorPresets
- code - Variable in enum class arc.util.Http.HttpStatus
- code - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
-
logic "source code" as list of asm statements
- codes - Static variable in class arc.util.ColorCodes
- cohesion - Static variable in class mindustry.ai.types.CommandAI
- col - Enum constant in enum class mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- colinear(float, float, float, float, float, float) - Static method in class arc.math.geom.Geometry
- collapseAll() - Method in class arc.scene.ui.TreeElement
- collapseAll() - Method in class arc.scene.ui.TreeElement.TreeElementNode
-
Collapses all nodes under and including this node.
- collapser(Cons<Table>, boolean, Boolp) - Method in class arc.scene.ui.layout.Table
- collapser(Cons<Table>, Boolp) - Method in class arc.scene.ui.layout.Table
- collapser(Table, boolean, Boolp) - Method in class arc.scene.ui.layout.Table
- collapser(Table, Boolp) - Method in class arc.scene.ui.layout.Table
- Collapser - Class in arc.scene.ui.layout
- Collapser(Cons<Table>, boolean) - Constructor for class arc.scene.ui.layout.Collapser
- Collapser(Table, boolean) - Constructor for class arc.scene.ui.layout.Collapser
- collaris - Static variable in class mindustry.content.UnitTypes
- collide() - Method in class mindustry.entities.EntityGroup
- collide(EntityGroup<T>) - Method in class mindustry.entities.EntityCollisions
- collide(Bullet) - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- collide(Bullet) - Method in class mindustry.world.blocks.logic.MemoryBlock.MemoryBuild
- collide(Bullet) - Method in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- collided - Variable in class mindustry.async.PhysicsProcess.PhysicsWorld.PhysicsBody
- Collided() - Constructor for class mindustry.entities.Damage.Collided
- collideFloor - Variable in class mindustry.entities.bullet.BulletType
-
If true, this projectile collides with non-surface floors.
- collideLaser(Bullet, float, boolean, boolean, int) - Static method in class mindustry.entities.Damage
-
Collides a bullet with blocks in a laser, taking into account absorption blocks.
- collideLine(Bullet, Team, Effect, float, float, float, float) - Static method in class mindustry.entities.Damage
- collideLine(Bullet, Team, Effect, float, float, float, float, boolean) - Static method in class mindustry.entities.Damage
-
Damages entities in a line.
- collideLine(Bullet, Team, Effect, float, float, float, float, boolean, boolean) - Static method in class mindustry.entities.Damage
-
Damages entities in a line.
- collideLine(Bullet, Team, Effect, float, float, float, float, boolean, boolean, int) - Static method in class mindustry.entities.Damage
-
Damages entities in a line.
- collidePoint(Bullet, Team, Effect, float, float) - Static method in class mindustry.entities.Damage
-
Damages entities on a point.
- collides - Variable in class mindustry.entities.bullet.BulletType
-
Whether this bullet types collides with anything at all.
- collidesAir - Variable in class mindustry.entities.bullet.BulletType
-
Whether this bullet type collides with air/ground units.
- collidesGround - Variable in class mindustry.entities.bullet.BulletType
-
Whether this bullet type collides with air/ground units.
- collidesTeam - Variable in class mindustry.entities.bullet.BulletType
-
Whether this bullet type collides with tiles that are of the same team.
- collidesTiles - Variable in class mindustry.entities.bullet.BulletType
-
Whether this bullet type collides with tiles.
- collideTerrain - Variable in class mindustry.entities.bullet.BulletType
-
If true, this projectile collides with static walls
- collision(Bullet) - Method in class mindustry.world.blocks.defense.Wall.WallBuild
- collisions - Static variable in class mindustry.Vars
- colon - Enum constant in enum class arc.input.KeyCode
- color - Enum constant in enum class mindustry.logic.LAccess
- color - Enum constant in enum class mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- color - Variable in class arc.flabel.FGlyph
-
Color of this glyph.
- color - Variable in class arc.freetype.FreeTypeFontGenerator.FreeTypeFontParameter
-
Foreground color (required for non-black borders)
- color - Variable in class arc.fx.filters.LensFlareFilter
- color - Variable in class arc.graphics.g2d.Batch
- color - Variable in class arc.graphics.g2d.GlyphLayout.GlyphRun
- color - Static variable in class arc.graphics.VertexAttribute
- color - Variable in class arc.scene.Element
- color - Variable in class mindustry.entities.abilities.ArmorPlateAbility
- color - Variable in class mindustry.entities.abilities.EnergyFieldAbility
- color - Variable in class mindustry.entities.abilities.MoveEffectAbility
- color - Variable in class mindustry.entities.abilities.MoveLightningAbility
-
Lightning color
- color - Variable in class mindustry.entities.abilities.SuppressionFieldAbility
- color - Variable in class mindustry.entities.bullet.PointLaserBulletType
- color - Variable in class mindustry.entities.bullet.SapBulletType
- color - Variable in class mindustry.entities.Effect.EffectContainer
- color - Variable in class mindustry.entities.effect.WrapEffect
- color - Variable in class mindustry.entities.part.HaloPart
- color - Variable in class mindustry.entities.part.HoverPart
- color - Variable in class mindustry.entities.part.RegionPart
- color - Variable in class mindustry.entities.part.ShapePart
- color - Variable in class mindustry.game.MapObjectives.MinimapMarker
- color - Variable in class mindustry.game.MapObjectives.ShapeMarker
- color - Variable in class mindustry.game.MapObjectives.ShapeTextMarker
- color - Variable in class mindustry.game.Team
- color - Variable in class mindustry.graphics.Shaders.UnitBuildShader
- color - Variable in class mindustry.logic.LCategory
- color - Variable in class mindustry.logic.LExecutor.EffectI
- color - Variable in class mindustry.logic.LogicFx.EffectEntry
- color - Variable in class mindustry.logic.LStatements.EffectStatement
- color - Variable in class mindustry.net.Packets.ConnectPacket
- color - Variable in class mindustry.tools.Generators.ScorchGenerator
- color - Variable in class mindustry.type.Item
- color - Variable in class mindustry.type.Liquid
-
Color used in pipes and on the ground.
- color - Variable in class mindustry.type.StatusEffect
-
Tint color of effect.
- color - Variable in class mindustry.type.weapons.PointDefenseWeapon
- color - Variable in class mindustry.type.weather.ParticleWeather
- color - Variable in class mindustry.type.weather.RainWeather
- color - Variable in class mindustry.ui.Links.LinkEntry
- color - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- color - Variable in class mindustry.world.blocks.logic.LogicDisplay.LogicDisplayBuild
- color - Variable in class mindustry.world.blocks.power.LightBlock.LightBuild
- color - Variable in class mindustry.world.draw.DrawBubbles
- color - Variable in class mindustry.world.draw.DrawCells
- color - Variable in class mindustry.world.draw.DrawCircles
- color - Variable in class mindustry.world.draw.DrawGlowRegion
- color - Variable in class mindustry.world.draw.DrawHeatRegion
- color - Variable in class mindustry.world.draw.DrawParticles
- color - Variable in class mindustry.world.draw.DrawPulseShape
- color - Variable in class mindustry.world.draw.DrawShape
- color - Variable in class mindustry.world.draw.DrawSoftParticles
- color - Variable in class mindustry.world.draw.DrawSpikes
- color - Variable in class mindustry.world.draw.DrawWarmupRegion
- color - Variable in enum class mindustry.world.meta.BlockStatus
- color() - Static method in class arc.graphics.g2d.Draw
- color() - Method in class mindustry.logic.LogicFx.EffectEntry
- color() - Method in class mindustry.type.ammo.ItemAmmoType
- color() - Method in class mindustry.type.ammo.PowerAmmoType
- color() - Method in interface mindustry.type.AmmoType
- color(float) - Static method in class arc.graphics.g2d.Draw
- color(float) - Method in class arc.graphics.g3d.VertexBatch3D
- color(float, float, float) - Static method in class arc.graphics.g2d.Draw
- color(float, float, float, float) - Static method in class arc.graphics.g2d.Draw
- color(float, float, float, float) - Method in class arc.graphics.g3d.VertexBatch3D
- color(int) - Static method in class arc.graphics.g2d.Draw
- color(Color) - Static method in class arc.graphics.g2d.Draw
- color(Color) - Method in class arc.graphics.g3d.VertexBatch3D
- color(Color) - Static method in class arc.scene.actions.Actions
-
Sets the actor's color instantly.
- color(Color) - Method in class arc.scene.ui.layout.Cell
- color(Color, float) - Static method in class arc.graphics.g2d.Draw
- color(Color, float) - Static method in class arc.scene.actions.Actions
-
Transitions from the color at the time this action starts to the specified color.
- color(Color, float, Interp) - Static method in class arc.scene.actions.Actions
-
Transitions from the color at the time this action starts to the specified color.
- color(Color, Color, float) - Static method in class arc.graphics.g2d.Draw
-
Automatically mixes colors.
- color(Color, Color, Color, float) - Static method in class arc.graphics.g2d.Draw
- Color - Class in arc.graphics
-
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
- Color() - Constructor for class arc.graphics.Color
-
Constructs a new Color with all components set to 0.
- Color(float, float, float) - Constructor for class arc.graphics.Color
-
Constructor, sets the components of the color
- Color(float, float, float, float) - Constructor for class arc.graphics.Color
-
Constructor, sets the components of the color
- Color(int) - Constructor for class arc.graphics.Color
- Color(Color) - Constructor for class arc.graphics.Color
-
Constructs a new color using the given color
- color1 - Variable in class arc.flabel.effects.BlinkEffect
- color1 - Variable in class arc.flabel.effects.GradientEffect
- color1 - Variable in class mindustry.entities.part.FlarePart
- color2 - Variable in class arc.flabel.effects.BlinkEffect
- color2 - Variable in class arc.flabel.effects.GradientEffect
- color2 - Variable in class mindustry.entities.part.FlarePart
- color2 - Variable in class mindustry.world.draw.DrawSoftParticles
- ColorAction - Class in arc.scene.actions
-
Sets the actor's color (or a specified color), from the current to the new color.
- ColorAction() - Constructor for class arc.scene.actions.ColorAction
- colorAttachment0 - Static variable in class arc.graphics.Gl
- colorAttribute - Static variable in class arc.graphics.gl.Shader
-
default name for color attributes
- colorBufferBit - Static variable in class arc.graphics.Gl
- colorClearValue - Static variable in class arc.graphics.Gl
- ColorCodes - Class in arc.util
-
Note that these color codes will only work on linux or mac terminals.
- ColorCodes() - Constructor for class arc.util.ColorCodes
- coloredName() - Method in class mindustry.game.Team
- colorFor(Block, Block, Block, Team) - Static method in class mindustry.io.MapIO
- colorFormat - Variable in class arc.backend.robovm.IOSApplicationConfiguration
-
the color format, RGB565 is the default
- colorFrom - Variable in class mindustry.entities.bullet.FireBulletType
- colorFrom - Variable in class mindustry.entities.effect.ParticleEffect
- colorFrom - Variable in class mindustry.entities.effect.WaveEffect
- colorFrom - Variable in class mindustry.type.CellLiquid
- ColorImage - Class in arc.scene.ui
- ColorImage(Color) - Constructor for class arc.scene.ui.ColorImage
- colorl(float) - Static method in class arc.graphics.g2d.Draw
-
Lightness color.