Class LaserTurret.LaserTurretBuild
java.lang.Object
mindustry.gen.Building
mindustry.world.blocks.defense.turrets.BaseTurret.BaseTurretBuild
mindustry.world.blocks.defense.turrets.ReloadTurret.ReloadTurretBuild
mindustry.world.blocks.defense.turrets.Turret.TurretBuild
mindustry.world.blocks.defense.turrets.PowerTurret.PowerTurretBuild
mindustry.world.blocks.defense.turrets.LaserTurret.LaserTurretBuild
- All Implemented Interfaces:
arc.math.geom.Position,arc.math.geom.QuadTree.QuadTreeObject,Sized,mindustry.gen.Buildingc,mindustry.gen.Entityc,mindustry.gen.Healthc,mindustry.gen.Posc,mindustry.gen.Teamc,mindustry.gen.Timerc,Controllable,Ranged,Senseable,Settable,Displayable,ControlBlock,RotBlock
- Enclosing class:
- LaserTurret
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Field Summary
FieldsFields inherited from class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
ammo, barrelCounter, charge, curRecoil, curRecoils, heat, heatReq, logicControlTime, logicShooting, queuedBullets, recoilOffset, shootWarmup, sideHeat, soundLoop, target, targetPos, totalAmmo, totalShots, unit, warmupHold, wasShootingFields inherited from class mindustry.world.blocks.defense.turrets.ReloadTurret.ReloadTurretBuild
reloadCounterFields inherited from class mindustry.world.blocks.defense.turrets.BaseTurret.BaseTurretBuild
rotationFields inherited from class mindustry.gen.Building
added, block, bulletDamageEvent, cdump, dead, dumpAccum, efficiency, enabled, healSuppressionTime, health, hitDuration, hitTime, id, index__all, index__build, initialized, items, lastAccessed, lastDamageTime, lastDisabler, lastHealTime, liquids, maxHealth, optionalEfficiency, payloadRotation, potentialEfficiency, power, proximity, recentDamageTime, shouldConsumePower, sleeping, sleepingEntities, sleepTime, suppressColor, team, teamChangeEvent, tempBuilds, tile, timer, timeScale, timeScaleDuration, timeToSleep, tmpTiles, visibleFlags, visualLiquid, wasDamaged, wasVisible, x, y -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionfloatprotected voidhandleBullet(mindustry.gen.Bullet bullet, float offsetX, float offsetY, float angleOffset) voidplaced()floatprogress()booleanbooleanprotected voidturnToTarget(float targetRot) protected voidprotected voidprotected voidvoidMethods inherited from class mindustry.world.blocks.defense.turrets.PowerTurret.PowerTurretBuild
hasAmmo, peekAmmo, sense, useAmmoMethods inherited from class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
ammoReloadMultiplier, bullet, canControl, canHeal, charging, control, control, draw, drawrot, drawSelect, estimateDps, findEnemy, findTarget, fogRadius, handleLiquid, isActive, isShooting, logicControlled, minRange, onDestroyed, range, read, readSync, remove, shoot, shouldTurn, targetPosition, trackingRange, unit, updateEfficiencyMultiplier, validateTarget, version, warmup, writeMethods inherited from class mindustry.world.blocks.defense.turrets.ReloadTurret.ReloadTurretBuild
baseReloadSpeedMethods inherited from class mindustry.world.blocks.defense.turrets.BaseTurret.BaseTurretBuild
buildRotationMethods inherited from class mindustry.gen.Building
absorbLasers, acceptItem, acceptLiquid, acceptPayload, acceptStack, add, addPlan, addPlan, afterDestroyed, afterPickedUp, afterRead, afterReadAll, allowUpdate, ambientVolume, applyBoost, applyHealSuppression, applyHealSuppression, applySlowdown, as, back, beforeWrite, blockOn, buildConfiguration, buildOn, calculateHeat, calculateHeat, canBeReplaced, canConsume, canControlSelect, canDump, canDumpLiquid, canPickup, canResupply, canUnload, canWithdraw, changeTeam, cheating, checkAllowUpdate, checkSolid, checkSuppression, clampHealth, classId, closestCore, closestEnemyCore, collide, collision, conductsTo, config, configTapped, configure, configureAny, configured, consume, consumeTriggerValid, core, create, create, created, damage, damage, damage, damage, damageContinuous, damageContinuousPierce, damaged, damagePierce, damagePierce, dead, dead, delta, deselect, display, displayBars, displayConsumption, drawConfigure, drawCracks, drawDisabled, drawItemSelection, drawLight, drawLiquidLight, drawStatus, drawTeam, drawTeamTop, dropped, dump, dump, dumpAccumulate, dumpAccumulate, dumpLiquid, dumpLiquid, dumpLiquid, dumpPayload, eachEdge, edelta, efficiencyScale, explosionItemCap, findClosestEdge, floor, floorOn, flowItems, front, getCommandPosition, getCursor, getDisplayEfficiency, getDisplayIcon, getDisplayName, getLiquidDestination, getMaximumAccepted, getPayload, getPayloads, getPowerConnections, getPowerProduction, getProgressIncrease, getStackOffset, getX, getY, handleDamage, handleItem, handlePayload, handleStack, handleString, handleUnitPayload, heal, heal, healFract, health, health, healthChanged, healthf, hitbox, hitSize, hitTime, hitTime, id, id, incrementDump, inFogTo, init, interactable, isAdded, isCommandable, isDiscovered, isHealSuppressed, isInsulated, isLocal, isPayload, isRemote, isValid, itemTaken, kill, killed, left, maxHealth, maxHealth, moduleBitmask, moveForward, moveLiquid, moveLiquidForward, movePayload, nearby, nearby, noSleep, offload, onCommand, onConfigureBuildTapped, onConfigureClosed, onConfigureTapped, onControlSelect, onDeconstructed, onNearbyBuildAdded, onProximityAdded, onProximityRemoved, onProximityUpdate, onRemoved, onRepaired, onSolid, overwrote, payloadCheck, payloadDraw, pickedUp, playerPlaced, pos, powerGraphRemoved, produced, produced, productionValid, puddleOn, put, read, readAll, readBase, recentlyHealed, relativeTo, relativeTo, relativeTo, relativeToEdge, removeFromProximity, removeStack, right, rotdeg, self, sense, senseObject, serialize, set, set, setIndex__all, setIndex__build, setProp, setProp, setProp, shouldAmbientSound, shouldHideConfigure, shouldShowConfigure, sleep, splashLiquid, status, takePayload, tapped, team, team, tileOn, tileX, tileY, timer, timer, timer, timeScale, toString, totalProgress, transferLiquid, trns, trns, unitOn, unitOnAny, unitRemoved, update, updateConsumption, updateFogVisibility, updateLastAccess, updatePayload, updatePowerGraph, updateProximity, updateTableAlign, wasRecentlyDamaged, wasRecentlyHealed, writeAll, writeBase, writeSync, x, x, y, yMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface mindustry.world.blocks.ControlBlock
isControlled, shouldAutoTargetMethods inherited from interface mindustry.ui.Displayable
displayableMethods inherited from interface mindustry.gen.Entityc
add, afterRead, afterReadAll, as, beforeWrite, classId, id, id, isAdded, isLocal, isRemote, read, self, serializeMethods inherited from interface mindustry.gen.Posc
blockOn, buildOn, floorOn, getX, getY, onSolid, set, set, tileOn, tileX, tileY, trns, trns, x, x, y, yMethods inherited from interface arc.math.geom.Position
angleTo, angleTo, dst, dst, dst2, dst2, within, withinMethods inherited from interface mindustry.gen.Teamc
cheating, closestCore, closestEnemyCore, core, inFogTo, team, team
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Field Details
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bullets
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Constructor Details
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LaserTurretBuild
public LaserTurretBuild()
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Method Details
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updateCooling
protected void updateCooling()- Overrides:
updateCoolingin classReloadTurret.ReloadTurretBuild
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shouldConsume
public boolean shouldConsume()- Overrides:
shouldConsumein classTurret.TurretBuild
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placed
public void placed()- Overrides:
placedin classmindustry.gen.Building
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updateTile
public void updateTile()- Overrides:
updateTilein classPowerTurret.PowerTurretBuild
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progress
public float progress()- Overrides:
progressin classTurret.TurretBuild
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updateReload
protected void updateReload()- Overrides:
updateReloadin classTurret.TurretBuild
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updateShooting
protected void updateShooting()- Overrides:
updateShootingin classTurret.TurretBuild
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turnToTarget
protected void turnToTarget(float targetRot) - Overrides:
turnToTargetin classTurret.TurretBuild
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handleBullet
protected void handleBullet(@Nullable mindustry.gen.Bullet bullet, float offsetX, float offsetY, float angleOffset) - Overrides:
handleBulletin classTurret.TurretBuild
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activeSoundVolume
public float activeSoundVolume()- Overrides:
activeSoundVolumein classTurret.TurretBuild
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shouldActiveSound
public boolean shouldActiveSound()- Overrides:
shouldActiveSoundin classTurret.TurretBuild
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