Class LaserTurret

All Implemented Interfaces:
Comparable<Content>, Senseable

public class LaserTurret extends PowerTurret
A turret that fires a continuous beam with a delay between shots. Liquid coolant is required. Yes, this class name is awful.
  • Field Details

    • firingMoveFract

      public float firingMoveFract
    • shootDuration

      public float shootDuration
  • Constructor Details

    • LaserTurret

      public LaserTurret(String name)
  • Method Details

    • setStats

      public void setStats()
      Description copied from class: UnlockableContent
      Initializes stats on demand. Should only be called once. Only called before something is displayed.
      Overrides:
      setStats in class PowerTurret
    • init

      public void init()
      Description copied from class: Block
      Called after all blocks are created.
      Overrides:
      init in class Turret