Class LaserTurret
java.lang.Object
mindustry.ctype.Content
mindustry.ctype.MappableContent
mindustry.ctype.UnlockableContent
mindustry.world.Block
mindustry.world.blocks.defense.turrets.BaseTurret
mindustry.world.blocks.defense.turrets.ReloadTurret
mindustry.world.blocks.defense.turrets.Turret
mindustry.world.blocks.defense.turrets.PowerTurret
mindustry.world.blocks.defense.turrets.LaserTurret
- All Implemented Interfaces:
Comparable<Content>
,Senseable
A turret that fires a continuous beam with a delay between shots. Liquid coolant is required. Yes, this class name is awful.
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Nested Class Summary
Nested classes/interfaces inherited from class mindustry.world.blocks.defense.turrets.PowerTurret
PowerTurret.PowerTurretBuild
Nested classes/interfaces inherited from class mindustry.world.blocks.defense.turrets.Turret
Turret.AmmoEntry, Turret.BulletEntry, Turret.TurretBuild
Nested classes/interfaces inherited from class mindustry.world.blocks.defense.turrets.ReloadTurret
ReloadTurret.ReloadTurretBuild
Nested classes/interfaces inherited from class mindustry.world.blocks.defense.turrets.BaseTurret
BaseTurret.BaseTurretBuild
Nested classes/interfaces inherited from class mindustry.ctype.Content
Content.ModContentInfo
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Field Summary
Fields inherited from class mindustry.world.blocks.defense.turrets.PowerTurret
shootType
Fields inherited from class mindustry.world.blocks.defense.turrets.Turret
accurateDelay, alwaysShooting, ammoEjectBack, ammoPerShot, ammoUseEffect, buildingFilter, chargeSound, consumeAmmoOnce, cooldownTime, displayAmmoMultiplier, drawer, elevation, heatColor, heatRequirement, inaccuracy, linearWarmup, logicControlCooldown, maxAmmo, maxHeatEfficiency, minRange, minWarmup, moveWhileCharging, playerControllable, predictTarget, recoil, recoilPow, recoils, recoilTime, shake, shoot, shootCone, shootEffect, shootSound, shootWarmupSpeed, shootX, shootY, smokeEffect, soundPitchMax, soundPitchMin, targetAir, targetGround, targetHealing, targetInterval, targetUnderBlocks, timerTarget, unitFilter, unitSort, velocityRnd, warmupMaintainTime, xRand
Fields inherited from class mindustry.world.blocks.defense.turrets.ReloadTurret
reload
Fields inherited from class mindustry.world.blocks.defense.turrets.BaseTurret
coolant, coolantMultiplier, coolEffect, fogRadiusMultiplier, placeOverlapMargin, range, rotateSpeed
Fields inherited from class mindustry.world.Block
absorbLasers, acceptsItems, acceptsPayload, albedo, allowConfigInventory, allowDiagonal, allowResupply, alwaysReplace, alwaysUpdateInUnits, ambientSound, ambientSoundVolume, armor, attacks, attributes, autoResetEnabled, barMap, baseExplosiveness, breakable, breakEffect, breakPitchChange, breakSound, buildCost, buildCostMultiplier, buildType, buildVisibility, cacheLayer, canOverdrive, category, clearOnDoubleTap, clipSize, commandable, conductivePower, configurable, configurations, connectedPower, consPower, consumeBuilder, consumers, consumesPower, consumesTap, conveyorPlacement, copyConfig, createRubble, crushDamageMultiplier, customShadow, customShadowRegion, deconstructThreshold, destroyBullet, destroyBulletSameTeam, destroyEffect, destroySound, destructible, displayFlow, drawArrow, drawCracks, drawDisabled, drawLiquidLight, drawTeamOverlay, dumpTime, editorIcon, editorVariantRegions, emitLight, enableDrawStatus, envDisabled, envEnabled, envRequired, fillsTile, flags, floating, fogRadius, forceDark, generatedIcons, group, hasColor, hasConsumers, hasItems, hasLiquids, hasPower, hasShadow, health, inEditor, instantDeconstruct, instantTransfer, insulated, invertFlip, isDuct, itemCapacity, itemDrop, itemFilter, lastConfig, lightColor, lightLiquid, lightRadius, liquidCapacity, liquidFilter, liquidPressure, lockRotation, logicConfigurable, loopSound, loopSoundVolume, mapColor, nonOptionalConsumers, noSideBlend, noUpdateDisabled, offset, optionalConsumers, outlineColor, outlinedIcon, outlineIcon, outlineRadius, outputFacing, outputsLiquid, outputsPayload, outputsPower, placeableLiquid, placeableOn, placeablePlayer, placeEffect, placeOverlapRange, placePitchChange, placeSound, playerUnmineable, priority, privileged, quickRotate, rebuildable, region, regionRotated1, regionRotated2, replaceable, requirements, requiresWater, researchCost, researchCostMultiplier, researchCostMultipliers, rotate, rotateDraw, saveConfig, saveData, scaledHealth, schematicPriority, selectionColumns, selectionRows, selectScroll, separateItemCapacity, size, sizeOffset, solid, solidifes, squareSprite, subclass, suppressable, swapDiagonalPlacement, sync, targetable, teamPassable, teamRegion, teamRegions, tempBuilds, tempTiles, timerDump, timers, underBullets, unitCapModifier, unloadable, update, updateConsumers, updateInUnits, useColor, variantRegions, variants, variantShadowRegions
Fields inherited from class mindustry.ctype.UnlockableContent
alwaysUnlocked, description, details, fullIcon, generateIcons, hideDetails, iconId, inlineDescription, localizedName, selectionSize, stats, techNode, techNodes, uiIcon, unlocked
Fields inherited from class mindustry.ctype.MappableContent
name
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Constructor Summary
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Method Summary
Methods inherited from class mindustry.world.blocks.defense.turrets.PowerTurret
limitRange
Methods inherited from class mindustry.world.blocks.defense.turrets.Turret
getRegionsToOutline, icons, limitRange, load, outputsItems, setBars
Methods inherited from class mindustry.world.blocks.defense.turrets.BaseTurret
drawPlace
Methods inherited from class mindustry.world.Block
addBar, addLiquidBar, addLiquidBar, asFloor, beforePlaceBegan, bounds, canBeBuilt, canBreak, canPlaceOn, canReplace, changePlacementPath, changePlacementPath, checkForceDark, config, configClear, configSenseable, consume, consumeCoolant, consumeCoolant, consumeItem, consumeItem, consumeItems, consumeLiquid, consumeLiquids, consumePower, consumePowerBuffered, consumePowerCond, consumePowerDynamic, consumesItem, consumesLiquid, createIcons, drawBase, drawDefaultPlanRegion, drawEnvironmentLight, drawOverlay, drawPlaceText, drawPlan, drawPlan, drawPlanConfig, drawPlanConfigCenter, drawPlanConfigCenter, drawPlanConfigTop, drawPlanRegion, drawPotentialLinks, drawShadow, editorIcon, editorVariantRegions, environmentBuildable, findConsumer, flipRotation, getContentType, getDependencies, getDisplayIcon, getDisplayName, getEdges, getGeneratedIcons, getInsideEdges, getPlanRegion, getReplacement, handlePlacementLine, hasBuilding, hasConsumer, initBuilding, isAccessible, isAir, isFloor, isHidden, isMultiblock, isOverlay, isPlaceable, isStatic, isVisible, isVisibleOn, iterateTaken, listBars, logicVisible, makeIconRegions, minimapColor, nearbySide, newBuilding, nextConfig, onNewPlan, percentSolid, placeBegan, placeBegan, planRotation, pointConfig, removeBar, removeConsumer, requirements, requirements, requirements, researchRequirements, resetGeneratedIcons, rotatedOutput, sense, sense, senseObject, setupRequirements, setupRequirements, sumAttribute, supportsEnv, synthetic, updateClipRadius, variantRegions
Methods inherited from class mindustry.ctype.UnlockableContent
checkStats, clearUnlock, displayDescription, displayExtra, emoji, getLogicId, hasEmoji, loadIcon, locked, makeOutline, makeOutline, makeOutline, onUnlock, quietUnlock, showUnlock, unlock, unlocked, unlockedNow, unlockedNowHost
Methods inherited from class mindustry.ctype.MappableContent
toString
Methods inherited from class mindustry.ctype.Content
compareTo, hasErrored, isModded, isVanilla
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Field Details
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firingMoveFract
public float firingMoveFract -
shootDuration
public float shootDuration
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Constructor Details
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LaserTurret
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Method Details
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setStats
public void setStats()Description copied from class:UnlockableContent
Initializes stats on demand. Should only be called once. Only called before something is displayed.- Overrides:
setStats
in classPowerTurret
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init
public void init()Description copied from class:Block
Called after all blocks are created.
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