Class PowerTurret.PowerTurretBuild
java.lang.Object
mindustry.gen.Building
mindustry.world.blocks.defense.turrets.BaseTurret.BaseTurretBuild
mindustry.world.blocks.defense.turrets.ReloadTurret.ReloadTurretBuild
mindustry.world.blocks.defense.turrets.Turret.TurretBuild
mindustry.world.blocks.defense.turrets.PowerTurret.PowerTurretBuild
- All Implemented Interfaces:
Position
,QuadTree.QuadTreeObject
,Sized
,mindustry.gen.Buildingc
,mindustry.gen.Entityc
,mindustry.gen.Healthc
,mindustry.gen.Posc
,mindustry.gen.Teamc
,mindustry.gen.Timerc
,Controllable
,Ranged
,Senseable
,Settable
,Displayable
,ControlBlock
- Direct Known Subclasses:
LaserTurret.LaserTurretBuild
- Enclosing class:
- PowerTurret
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Field Summary
Fields inherited from class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
ammo, barrelCounter, charge, curRecoil, curRecoils, heat, heatReq, logicControlTime, logicShooting, queuedBullets, recoilOffset, shootWarmup, sideHeat, target, targetPos, totalAmmo, totalShots, unit, warmupHold, wasShooting
Fields inherited from class mindustry.world.blocks.defense.turrets.ReloadTurret.ReloadTurretBuild
reloadCounter
Fields inherited from class mindustry.world.blocks.defense.turrets.BaseTurret.BaseTurretBuild
rotation
Fields inherited from class mindustry.gen.Building
added, block, bulletDamageEvent, cdump, dead, dumpAccum, efficiency, enabled, healSuppressionTime, health, hitDuration, hitTime, id, index__all, index__build, initialized, items, lastAccessed, lastDamageTime, lastDisabler, lastHealTime, liquids, maxHealth, optionalEfficiency, payloadRotation, potentialEfficiency, power, proximity, recentDamageTime, sleeping, sleepingEntities, sleepTime, sound, team, teamChangeEvent, tempBuilds, tile, timer, timeScale, timeScaleDuration, timeToSleep, tmpTiles, visibleFlags, visualLiquid, wasDamaged, wasVisible, x, y
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Constructor Summary
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Method Summary
Methods inherited from class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
activeSoundVolume, bullet, canControl, canHeal, charging, control, control, draw, drawrot, estimateDps, findTarget, handleBullet, handleLiquid, isActive, isShooting, logicControlled, progress, range, read, shoot, shouldActiveSound, shouldConsume, shouldTurn, targetPosition, turnToTarget, unit, updateEfficiencyMultiplier, updateReload, updateShooting, validateTarget, version, warmup, write
Methods inherited from class mindustry.world.blocks.defense.turrets.ReloadTurret.ReloadTurretBuild
baseReloadSpeed, updateCooling
Methods inherited from class mindustry.world.blocks.defense.turrets.BaseTurret.BaseTurretBuild
drawSelect
Methods inherited from class mindustry.gen.Building
absorbLasers, acceptItem, acceptLiquid, acceptPayload, acceptStack, add, addPlan, addPlan, afterDestroyed, afterPickedUp, afterRead, allowUpdate, ambientVolume, applyBoost, applyHealSuppression, applySlowdown, as, back, block, block, blockOn, buildConfiguration, buildOn, calculateHeat, calculateHeat, canConsume, canControlSelect, canDump, canDumpLiquid, canPickup, canResupply, canUnload, canWithdraw, cdump, cdump, changeTeam, cheating, checkSolid, checkSuppression, clampHealth, classId, closestCore, closestEnemyCore, collide, collision, conductsTo, config, configTapped, configure, configureAny, configured, consume, consumeTriggerValid, core, create, create, created, damage, damage, damage, damage, damageContinuous, damageContinuousPierce, damaged, damagePierce, damagePierce, dead, dead, delta, deselect, display, displayBars, displayConsumption, drawConfigure, drawCracks, drawDisabled, drawLight, drawLiquidLight, drawStatus, drawTeam, drawTeamTop, dropped, dump, dump, dumpAccumulate, dumpAccumulate, dumpLiquid, dumpLiquid, dumpLiquid, dumpPayload, edelta, efficiency, efficiency, efficiencyScale, enabled, enabled, explosionItemCap, findClosestEdge, floor, floorOn, flowItems, fogRadius, front, getCommandPosition, getCursor, getDisplayEfficiency, getDisplayIcon, getDisplayName, getLiquidDestination, getMaximumAccepted, getPayload, getPayloads, getPowerConnections, getPowerProduction, getProgressIncrease, getStackOffset, getX, getY, handleDamage, handleItem, handlePayload, handleStack, handleString, handleUnitPayload, heal, heal, healFract, healSuppressionTime, healSuppressionTime, health, health, healthChanged, healthf, hitbox, hitSize, hitTime, hitTime, id, id, incrementDump, inFogTo, init, interactable, isAdded, isDiscovered, isHealSuppressed, isInsulated, isLocal, isNull, isPayload, isRemote, isValid, items, items, itemTaken, kill, killed, lastAccessed, lastAccessed, lastDisabler, lastDisabler, lastHealTime, lastHealTime, left, liquids, liquids, maxHealth, maxHealth, moduleBitmask, moveForward, moveLiquid, moveLiquidForward, movePayload, nearby, nearby, noSleep, offload, onCommand, onConfigureBuildTapped, onConfigureClosed, onConfigureTapped, onControlSelect, onDestroyed, onProximityAdded, onProximityRemoved, onProximityUpdate, onRemoved, onSolid, optionalEfficiency, optionalEfficiency, overwrote, payloadCheck, payloadDraw, payloadRotation, payloadRotation, pickedUp, placed, playerPlaced, pos, potentialEfficiency, potentialEfficiency, power, power, powerGraphRemoved, produced, produced, productionValid, proximity, proximity, put, read, readAll, readBase, recentlyHealed, relativeTo, relativeTo, relativeTo, relativeToEdge, remove, removeFromProximity, removeStack, right, rotation, rotation, rotdeg, self, sense, senseObject, serialize, set, set, setIndex__all, setIndex__build, setProp, setProp, setProp, shouldAmbientSound, shouldHideConfigure, shouldShowConfigure, sleep, status, takePayload, tapped, team, team, tile, tile, tileOn, tileX, tileY, timer, timer, timer, timeScale, toString, totalProgress, transferLiquid, trns, trns, unitOn, unitRemoved, update, updateConsumption, updatePayload, updatePowerGraph, updateProximity, updateTableAlign, visibleFlags, visibleFlags, visualLiquid, visualLiquid, wasDamaged, wasDamaged, wasRecentlyDamaged, wasRecentlyHealed, wasVisible, wasVisible, writeAll, writeBase, x, x, y, y
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface mindustry.world.blocks.ControlBlock
isControlled, shouldAutoTarget
Methods inherited from interface mindustry.ui.Displayable
displayable
Methods inherited from interface mindustry.gen.Entityc
afterRead, as, classId, id, id, isAdded, isLocal, isNull, isRemote, read, self, serialize
Methods inherited from interface mindustry.gen.Posc
blockOn, buildOn, floorOn, getX, getY, onSolid, set, set, tileOn, trns, trns, x, x, y, y
Methods inherited from interface arc.math.geom.Position
angleTo, angleTo, dst, dst, dst2, dst2, within, within
Methods inherited from interface mindustry.gen.Teamc
cheating, closestCore, closestEnemyCore, core, team, team
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Constructor Details
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PowerTurretBuild
public PowerTurretBuild()
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Method Details
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updateTile
public void updateTile()- Specified by:
updateTile
in interfacemindustry.gen.Buildingc
- Overrides:
updateTile
in classTurret.TurretBuild
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sense
- Specified by:
sense
in interfacemindustry.gen.Buildingc
- Specified by:
sense
in interfaceSenseable
- Overrides:
sense
in classTurret.TurretBuild
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useAmmo
Description copied from class:Turret.TurretBuild
Consume ammo and return a type.- Overrides:
useAmmo
in classTurret.TurretBuild
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hasAmmo
public boolean hasAmmo()- Overrides:
hasAmmo
in classTurret.TurretBuild
- Returns:
- whether the turret has ammo.
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peekAmmo
- Overrides:
peekAmmo
in classTurret.TurretBuild
- Returns:
- the ammo type that will be returned if useAmmo is called.
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