-
Nested Class Summary
Nested Classes
-
Field Summary
Fields
Fields inherited from class mindustry.world.blocks.defense.turrets.Turret
accurateDelay, alwaysShooting, ammoEjectBack, ammoPerShot, ammoUseEffect, buildingFilter, chargeSound, consumeAmmoOnce, cooldownTime, displayAmmoMultiplier, drawer, elevation, heatColor, heatRequirement, inaccuracy, linearWarmup, logicControlCooldown, maxAmmo, maxHeatEfficiency, minRange, minWarmup, moveWhileCharging, playerControllable, predictTarget, recoil, recoilPow, recoils, recoilTime, shake, shoot, shootCone, shootEffect, shootSound, shootWarmupSpeed, shootX, shootY, smokeEffect, soundPitchMax, soundPitchMin, targetAir, targetGround, targetHealing, targetInterval, targetUnderBlocks, timerTarget, unitFilter, unitSort, velocityRnd, warmupMaintainTime, xRand
Fields inherited from class mindustry.world.Block
absorbLasers, acceptsItems, acceptsPayload, albedo, allowConfigInventory, allowDiagonal, allowResupply, alwaysReplace, alwaysUpdateInUnits, ambientSound, ambientSoundVolume, armor, attacks, attributes, autoResetEnabled, barMap, baseExplosiveness, breakable, breakEffect, breakPitchChange, breakSound, buildCost, buildCostMultiplier, buildType, buildVisibility, cacheLayer, canOverdrive, category, clearOnDoubleTap, clipSize, commandable, conductivePower, configurable, configurations, connectedPower, consPower, consumeBuilder, consumers, consumesPower, consumesTap, conveyorPlacement, copyConfig, createRubble, crushDamageMultiplier, customShadow, customShadowRegion, deconstructThreshold, destroyBullet, destroyBulletSameTeam, destroyEffect, destroySound, destructible, displayFlow, drawArrow, drawCracks, drawDisabled, drawLiquidLight, drawTeamOverlay, dumpTime, editorIcon, editorVariantRegions, emitLight, enableDrawStatus, envDisabled, envEnabled, envRequired, fillsTile, flags, floating, fogRadius, forceDark, generatedIcons, group, hasColor, hasConsumers, hasItems, hasLiquids, hasPower, hasShadow, health, inEditor, instantDeconstruct, instantTransfer, insulated, invertFlip, isDuct, itemCapacity, itemDrop, itemFilter, lastConfig, lightColor, lightLiquid, lightRadius, liquidCapacity, liquidFilter, liquidPressure, lockRotation, logicConfigurable, loopSound, loopSoundVolume, mapColor, nonOptionalConsumers, noSideBlend, noUpdateDisabled, offset, optionalConsumers, outlineColor, outlinedIcon, outlineIcon, outlineRadius, outputFacing, outputsLiquid, outputsPayload, outputsPower, placeableLiquid, placeableOn, placeablePlayer, placeEffect, placeOverlapRange, placePitchChange, placeSound, playerUnmineable, priority, privileged, quickRotate, rebuildable, region, regionRotated1, regionRotated2, replaceable, requirements, requiresWater, researchCost, researchCostMultiplier, researchCostMultipliers, rotate, rotateDraw, saveConfig, saveData, scaledHealth, schematicPriority, selectionColumns, selectionRows, selectScroll, separateItemCapacity, size, sizeOffset, solid, solidifes, squareSprite, subclass, suppressable, swapDiagonalPlacement, sync, targetable, teamPassable, teamRegion, teamRegions, tempBuilds, tempTiles, timerDump, timers, underBullets, unitCapModifier, unloadable, update, updateConsumers, updateInUnits, useColor, variantRegions, variants, variantShadowRegions
Fields inherited from class mindustry.ctype.UnlockableContent
alwaysUnlocked, description, details, fullIcon, generateIcons, hideDetails, iconId, inlineDescription, localizedName, selectionSize, stats, techNode, techNodes, uiIcon, unlocked
-
Constructor Summary
Constructors
-
Method Summary
void
void
Initializes stats on demand.
Methods inherited from class mindustry.world.Block
addBar, addLiquidBar, addLiquidBar, asFloor, beforePlaceBegan, bounds, canBeBuilt, canBreak, canPlaceOn, canReplace, changePlacementPath, changePlacementPath, checkForceDark, config, configClear, configSenseable, consume, consumeCoolant, consumeCoolant, consumeItem, consumeItem, consumeItems, consumeLiquid, consumeLiquids, consumePower, consumePowerBuffered, consumePowerCond, consumePowerDynamic, consumesItem, consumesLiquid, createIcons, drawBase, drawDefaultPlanRegion, drawEnvironmentLight, drawOverlay, drawPlaceText, drawPlan, drawPlan, drawPlanConfig, drawPlanConfigCenter, drawPlanConfigCenter, drawPlanConfigTop, drawPlanRegion, drawPotentialLinks, drawShadow, editorIcon, editorVariantRegions, environmentBuildable, findConsumer, flipRotation, getContentType, getDependencies, getDisplayIcon, getDisplayName, getEdges, getGeneratedIcons, getInsideEdges, getPlanRegion, getReplacement, handlePlacementLine, hasBuilding, hasConsumer, initBuilding, isAccessible, isAir, isFloor, isHidden, isMultiblock, isOverlay, isPlaceable, isStatic, isVisible, isVisibleOn, iterateTaken, listBars, logicVisible, makeIconRegions, minimapColor, nearbySide, newBuilding, nextConfig, onNewPlan, percentSolid, placeBegan, placeBegan, planRotation, pointConfig, removeBar, removeConsumer, requirements, requirements, requirements, researchRequirements, resetGeneratedIcons, rotatedOutput, sense, sense, senseObject, setupRequirements, setupRequirements, sumAttribute, supportsEnv, synthetic, updateClipRadius, variantRegions
Methods inherited from class mindustry.ctype.UnlockableContent
checkStats, clearUnlock, displayDescription, displayExtra, emoji, getLogicId, hasEmoji, loadIcon, locked, makeOutline, makeOutline, makeOutline, onUnlock, quietUnlock, showUnlock, unlock, unlocked, unlockedNow, unlockedNowHost
-
-
Constructor Details
-
PowerTurret
public PowerTurret(String name)
-
Method Details
-
setStats
public void setStats()
Initializes stats on demand. Should only be called once. Only called before something is displayed.
- Overrides:
setStats
in class Turret
-
limitRange
public void limitRange(float margin)