Class Duct.DuctBuild
java.lang.Object
mindustry.gen.Building
mindustry.world.blocks.distribution.Duct.DuctBuild
- All Implemented Interfaces:
arc.math.geom.Position
,arc.math.geom.QuadTree.QuadTreeObject
,Sized
,mindustry.gen.Buildingc
,mindustry.gen.Entityc
,mindustry.gen.Healthc
,mindustry.gen.Posc
,mindustry.gen.Teamc
,mindustry.gen.Timerc
,Controllable
,Senseable
,Settable
,Displayable
- Enclosing class:
- Duct
public class Duct.DuctBuild
extends mindustry.gen.Building
-
Field Summary
FieldsModifier and TypeFieldDescriptionint
int
mindustry.gen.Building
float
int
int
int
Fields inherited from class mindustry.gen.Building
added, block, bulletDamageEvent, cdump, dead, dumpAccum, efficiency, enabled, healSuppressionTime, health, hitDuration, hitTime, id, index__all, index__build, initialized, items, lastAccessed, lastDamageTime, lastDisabler, lastHealTime, liquids, maxHealth, optionalEfficiency, payloadRotation, potentialEfficiency, power, proximity, recentDamageTime, rotation, shouldConsumePower, sleeping, sleepingEntities, sleepTime, suppressColor, team, teamChangeEvent, tempBuilds, tile, timer, timeScale, timeScaleDuration, timeToSleep, tmpTiles, visibleFlags, visualLiquid, wasDamaged, wasVisible, x, y
-
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionboolean
acceptItem
(mindustry.gen.Building source, Item item) void
draw()
protected void
drawAt
(float x, float y, int bits, float rotation, Autotiler.SliceMode slice) void
handleItem
(mindustry.gen.Building source, Item item) void
handleStack
(Item item, int amount, mindustry.gen.Teamc source) void
void
void
read
(arc.util.io.Reads read, byte revision) int
removeStack
(Item item, int amount) double
void
byte
version()
void
write
(arc.util.io.Writes write) Methods inherited from class mindustry.gen.Building
absorbLasers, acceptLiquid, acceptPayload, acceptStack, add, addPlan, addPlan, afterDestroyed, afterPickedUp, afterRead, afterReadAll, allowUpdate, ambientVolume, applyBoost, applyHealSuppression, applyHealSuppression, applySlowdown, as, back, beforeWrite, blockOn, buildConfiguration, buildOn, calculateHeat, calculateHeat, canBeReplaced, canConsume, canControlSelect, canDump, canDumpLiquid, canPickup, canResupply, canUnload, canWithdraw, changeTeam, cheating, checkAllowUpdate, checkSolid, checkSuppression, clampHealth, classId, closestCore, closestEnemyCore, collide, collision, conductsTo, config, configTapped, configure, configureAny, configured, consume, consumeTriggerValid, control, control, core, create, create, created, damage, damage, damage, damage, damageContinuous, damageContinuousPierce, damaged, damagePierce, damagePierce, dead, dead, delta, deselect, display, displayBars, displayConsumption, drawConfigure, drawCracks, drawDisabled, drawItemSelection, drawLight, drawLiquidLight, drawrot, drawSelect, drawStatus, drawTeam, drawTeamTop, dropped, dump, dump, dumpAccumulate, dumpAccumulate, dumpLiquid, dumpLiquid, dumpLiquid, dumpPayload, eachEdge, edelta, efficiencyScale, explosionItemCap, findClosestEdge, floor, floorOn, flowItems, fogRadius, front, getCommandPosition, getCursor, getDisplayEfficiency, getDisplayIcon, getDisplayName, getLiquidDestination, getMaximumAccepted, getPayload, getPayloads, getPowerConnections, getPowerProduction, getProgressIncrease, getStackOffset, getX, getY, handleDamage, handleLiquid, handlePayload, handleString, handleUnitPayload, heal, heal, healFract, health, health, healthChanged, healthf, hitbox, hitSize, hitTime, hitTime, id, id, incrementDump, inFogTo, init, interactable, isAdded, isDiscovered, isHealSuppressed, isInsulated, isLocal, isPayload, isRemote, isValid, itemTaken, kill, killed, left, maxHealth, maxHealth, moduleBitmask, moveForward, moveLiquid, moveLiquidForward, movePayload, nearby, nearby, noSleep, offload, onCommand, onConfigureBuildTapped, onConfigureClosed, onConfigureTapped, onControlSelect, onDeconstructed, onDestroyed, onNearbyBuildAdded, onProximityAdded, onProximityRemoved, onRemoved, onSolid, overwrote, payloadCheck, pickedUp, placed, playerPlaced, pos, powerGraphRemoved, produced, produced, productionValid, progress, puddleOn, put, read, readAll, readBase, readSync, recentlyHealed, relativeTo, relativeTo, relativeTo, relativeToEdge, remove, removeFromProximity, right, rotdeg, self, sense, senseObject, serialize, set, set, setIndex__all, setIndex__build, setProp, setProp, setProp, shouldAmbientSound, shouldConsume, shouldHideConfigure, shouldShowConfigure, sleep, splashLiquid, status, takePayload, tapped, team, team, tileOn, tileX, tileY, timer, timer, timer, timeScale, toString, totalProgress, transferLiquid, trns, trns, unitOn, unitOnAny, unitRemoved, update, updateConsumption, updateEfficiencyMultiplier, updateFogVisibility, updateLastAccess, updatePayload, updatePowerGraph, updateProximity, updateTableAlign, warmup, wasRecentlyDamaged, wasRecentlyHealed, writeAll, writeBase, writeSync, x, x, y, y
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface mindustry.ui.Displayable
displayable
Methods inherited from interface arc.math.geom.Position
angleTo, angleTo, dst, dst, dst2, dst2, within, within
-
Field Details
-
progress
public float progress -
current
-
recDir
public int recDir -
blendbits
public int blendbits -
xscl
public int xscl -
yscl
public int yscl -
blending
public int blending -
next
@Nullable public mindustry.gen.Building next -
nextc
-
-
Constructor Details
-
DuctBuild
public DuctBuild()
-
-
Method Details
-
draw
public void draw()- Overrides:
draw
in classmindustry.gen.Building
-
payloadDraw
public void payloadDraw()- Overrides:
payloadDraw
in classmindustry.gen.Building
-
drawAt
-
updateTile
public void updateTile()- Overrides:
updateTile
in classmindustry.gen.Building
-
acceptItem
- Overrides:
acceptItem
in classmindustry.gen.Building
-
removeStack
- Overrides:
removeStack
in classmindustry.gen.Building
-
handleStack
- Overrides:
handleStack
in classmindustry.gen.Building
-
handleItem
- Overrides:
handleItem
in classmindustry.gen.Building
-
onProximityUpdate
public void onProximityUpdate()- Overrides:
onProximityUpdate
in classmindustry.gen.Building
-
version
public byte version()- Overrides:
version
in classmindustry.gen.Building
-
write
public void write(arc.util.io.Writes write) - Specified by:
write
in interfacemindustry.gen.Entityc
- Overrides:
write
in classmindustry.gen.Building
-
read
public void read(arc.util.io.Reads read, byte revision) - Overrides:
read
in classmindustry.gen.Building
-
sense
-