Package mindustry.world.blocks.campaign
Class LandingPad.LandingPadBuild
java.lang.Object
mindustry.gen.Building
mindustry.world.blocks.campaign.LandingPad.LandingPadBuild
- All Implemented Interfaces:
arc.math.geom.Position,arc.math.geom.QuadTree.QuadTreeObject,Sized,mindustry.gen.Buildingc,mindustry.gen.Entityc,mindustry.gen.Healthc,mindustry.gen.Posc,mindustry.gen.Teamc,mindustry.gen.Timerc,Controllable,Senseable,Settable,Displayable
- Enclosing class:
- LandingPad
public class LandingPad.LandingPadBuild
extends mindustry.gen.Building
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Field Summary
FieldsModifier and TypeFieldDescriptionfloatfloatfloatfloatintFields inherited from class mindustry.gen.Building
added, block, bulletDamageEvent, cdump, dead, dumpAccum, efficiency, enabled, healSuppressionTime, health, hitDuration, hitTime, id, index__all, index__build, initialized, items, lastAccessed, lastDamageTime, lastDisabler, lastHealTime, liquids, maxHealth, optionalEfficiency, payloadRotation, potentialEfficiency, power, proximity, recentDamageTime, rotation, shouldConsumePower, sleeping, sleepingEntities, sleepTime, suppressColor, team, teamChangeEvent, tempBuilds, tile, timer, timeScale, timeScaleDuration, timeToSleep, tmpTiles, visibleFlags, visualLiquid, wasDamaged, wasVisible, x, y -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionbooleanacceptItem(mindustry.gen.Building source, Item item) booleanvoidbuildConfiguration(arc.scene.ui.layout.Table table) config()voiddisplay(arc.scene.ui.layout.Table table) voiddraw()voidvoidarc.Graphics.CursorvoidbooleanisFake()booleanonConfigureBuildTapped(mindustry.gen.Building other) voidread(arc.util.io.Reads read, byte revision) booleanshouldShowConfigure(mindustry.gen.Player player) voidvoidbyteversion()voidwrite(arc.util.io.Writes write) Methods inherited from class mindustry.gen.Building
absorbLasers, acceptLiquid, acceptPayload, acceptStack, add, addPlan, addPlan, afterDestroyed, afterPickedUp, afterRead, afterReadAll, allowUpdate, ambientVolume, applyBoost, applyHealSuppression, applyHealSuppression, applySlowdown, as, back, beforeWrite, blockOn, buildOn, calculateHeat, calculateHeat, canBeReplaced, canConsume, canControlSelect, canDump, canDumpLiquid, canPickup, canResupply, canUnload, canWithdraw, changeTeam, cheating, checkAllowUpdate, checkSolid, checkSuppression, clampHealth, classId, closestCore, closestEnemyCore, collide, collision, conductsTo, configTapped, configure, configureAny, configured, consume, consumeTriggerValid, control, control, core, create, create, created, damage, damage, damage, damage, damageContinuous, damageContinuousPierce, damaged, damagePierce, damagePierce, dead, dead, delta, deselect, displayBars, displayConsumption, drawConfigure, drawCracks, drawDisabled, drawItemSelection, drawLiquidLight, drawrot, drawStatus, drawTeam, drawTeamTop, dropped, dump, dump, dumpAccumulate, dumpAccumulate, dumpLiquid, dumpLiquid, dumpLiquid, dumpPayload, eachEdge, edelta, efficiencyScale, explosionItemCap, findClosestEdge, floor, floorOn, flowItems, fogRadius, front, getCommandPosition, getDisplayEfficiency, getDisplayIcon, getDisplayName, getLiquidDestination, getMaximumAccepted, getPayload, getPayloads, getPowerConnections, getPowerProduction, getProgressIncrease, getStackOffset, getX, getY, handleDamage, handleItem, handleLiquid, handlePayload, handleStack, handleString, handleUnitPayload, heal, heal, healFract, health, health, healthChanged, healthf, hitbox, hitSize, hitTime, hitTime, id, id, incrementDump, inFogTo, init, interactable, isAdded, isCommandable, isDiscovered, isHealSuppressed, isInsulated, isLocal, isPayload, isRemote, isValid, itemTaken, kill, killed, left, maxHealth, maxHealth, moduleBitmask, moveForward, moveLiquid, moveLiquidForward, movePayload, nearby, nearby, noSleep, offload, onCommand, onConfigureClosed, onConfigureTapped, onControlSelect, onDeconstructed, onDestroyed, onNearbyBuildAdded, onProximityAdded, onProximityRemoved, onProximityUpdate, onRemoved, onRepaired, onSolid, overwrote, payloadCheck, payloadDraw, pickedUp, placed, playerPlaced, pos, powerGraphRemoved, produced, produced, productionValid, progress, puddleOn, put, read, readAll, readBase, readSync, recentlyHealed, relativeTo, relativeTo, relativeTo, relativeToEdge, remove, removeFromProximity, removeStack, right, rotdeg, self, sense, sense, senseObject, serialize, set, set, setIndex__all, setIndex__build, setProp, setProp, setProp, shouldAmbientSound, shouldConsume, shouldHideConfigure, sleep, splashLiquid, status, takePayload, tapped, team, team, tileOn, tileX, tileY, timer, timer, timer, timeScale, toString, totalProgress, transferLiquid, trns, trns, unitOn, unitOnAny, unitRemoved, update, updateConsumption, updateEfficiencyMultiplier, updateFogVisibility, updateLastAccess, updatePayload, updatePowerGraph, updateProximity, updateTableAlign, warmup, wasRecentlyDamaged, wasRecentlyHealed, writeAll, writeBase, writeSync, x, x, y, yMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface mindustry.ui.Displayable
displayableMethods inherited from interface arc.math.geom.Position
angleTo, angleTo, dst, dst, dst2, dst2, within, within
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Field Details
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config
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priority
public int priority -
cooldown
public float cooldown -
landParticleTimer
public float landParticleTimer -
arrivingTimer
public float arrivingTimer -
arriving
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liquidRemoved
public float liquidRemoved
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Constructor Details
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LandingPadBuild
public LandingPadBuild()
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Method Details
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handleLanding
public void handleLanding() -
accessible
public boolean accessible() -
updateTimers
public void updateTimers() -
draw
public void draw()- Overrides:
drawin classmindustry.gen.Building
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drawLight
public void drawLight()- Overrides:
drawLightin classmindustry.gen.Building
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updateTile
public void updateTile()- Overrides:
updateTilein classmindustry.gen.Building
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isFake
public boolean isFake()- Returns:
- whether this pad should receive items forever, essentially acting as an item source for maps.
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drawSelect
public void drawSelect()- Overrides:
drawSelectin classmindustry.gen.Building
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getCursor
public arc.Graphics.Cursor getCursor()- Overrides:
getCursorin classmindustry.gen.Building
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shouldShowConfigure
public boolean shouldShowConfigure(mindustry.gen.Player player) - Overrides:
shouldShowConfigurein classmindustry.gen.Building
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onConfigureBuildTapped
public boolean onConfigureBuildTapped(mindustry.gen.Building other) - Overrides:
onConfigureBuildTappedin classmindustry.gen.Building
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buildConfiguration
public void buildConfiguration(arc.scene.ui.layout.Table table) - Overrides:
buildConfigurationin classmindustry.gen.Building
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display
public void display(arc.scene.ui.layout.Table table) - Specified by:
displayin interfaceDisplayable- Overrides:
displayin classmindustry.gen.Building
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acceptItem
- Overrides:
acceptItemin classmindustry.gen.Building
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config
- Overrides:
configin classmindustry.gen.Building
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version
public byte version()- Overrides:
versionin classmindustry.gen.Building
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read
public void read(arc.util.io.Reads read, byte revision) - Overrides:
readin classmindustry.gen.Building
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write
public void write(arc.util.io.Writes write) - Specified by:
writein interfacemindustry.gen.Entityc- Overrides:
writein classmindustry.gen.Building
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