Package mindustry.entities.bullet
Class EmpBulletType
java.lang.Object
mindustry.ctype.Content
mindustry.entities.bullet.BulletType
mindustry.entities.bullet.BasicBulletType
mindustry.entities.bullet.EmpBulletType
- All Implemented Interfaces:
Cloneable
,Comparable<Content>
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Nested Class Summary
Nested classes/interfaces inherited from class mindustry.ctype.Content
Content.ModContentInfo
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Field Summary
Modifier and TypeFieldDescriptionboolean
float
float
float
float
float
float
Fields inherited from class mindustry.entities.bullet.BasicBulletType
backColor, backRegion, backSprite, frontColor, frontRegion, height, mixColorFrom, mixColorTo, rotationOffset, shrinkInterp, shrinkX, shrinkY, spin, sprite, width
Fields inherited from class mindustry.entities.bullet.BulletType
absorbable, ammoMultiplier, backMove, buildingDamageMultiplier, bulletInterval, chargeEffect, collideFloor, collides, collidesAir, collidesGround, collidesTeam, collidesTiles, collideTerrain, createChance, damage, despawnEffect, despawnHit, despawnShake, despawnSound, despawnUnit, despawnUnitChance, despawnUnitCount, despawnUnitRadius, displayAmmoMultiplier, drag, drawSize, faceOutwards, fragAngle, fragBullet, fragBullets, fragLifeMax, fragLifeMin, fragOnAbsorb, fragOnHit, fragRandomSpread, fragSpread, fragVelocityMax, fragVelocityMin, healAmount, healColor, healEffect, healPercent, hitColor, hitEffect, hitShake, hitSize, hitSound, hitSoundPitch, hitSoundVolume, hittable, homingDelay, homingPower, homingRange, ignoreSpawnAngle, impact, inaccuracy, incendAmount, incendChance, incendSpread, instantDisappear, intervalAngle, intervalBullet, intervalBullets, intervalDelay, intervalRandomSpread, intervalSpread, keepVelocity, killShooter, knockback, laserAbsorb, layer, lifetime, lightColor, lightning, lightningAngle, lightningColor, lightningCone, lightningDamage, lightningLength, lightningLengthRand, lightningType, lightOpacity, lightRadius, makeFire, maxRange, optimalLifeFract, parts, pierce, pierceArmor, pierceBuilding, pierceCap, pierceDamageFactor, puddleAmount, puddleLiquid, puddleRange, puddles, range, rangeChange, rangeOverride, recoil, reflectable, reloadMultiplier, removeAfterPierce, scaledSplashDamage, scaleLife, setDefaults, shootEffect, smokeEffect, spawnBullets, spawnUnit, speed, splashDamage, splashDamagePierce, splashDamageRadius, status, statusDuration, suppressionDuration, suppressionEffectChance, suppressionRange, trailChance, trailColor, trailEffect, trailInterp, trailInterval, trailLength, trailParam, trailRotation, trailSinMag, trailSinScl, trailWidth, weaveMag, weaveRandom, weaveScale
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Constructor Summary
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Method Summary
Methods inherited from class mindustry.entities.bullet.BasicBulletType
draw, load
Methods inherited from class mindustry.entities.bullet.BulletType
calculateRange, continuousDamage, copy, create, create, create, create, create, create, create, create, create, create, create, create, createBullet, createFrags, createIncend, createNet, createPuddles, createSplashDamage, createUnits, damageMultiplier, despawned, drawLight, drawParts, drawTrail, estimateDPS, getContentType, handlePierce, heals, hit, hitEntity, hitTile, init, init, removed, testCollision, update, updateBulletInterval, updateHoming, updateTrail, updateTrailEffects, updateWeaving
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Field Details
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radius
public float radius -
timeIncrease
public float timeIncrease -
timeDuration
public float timeDuration -
powerDamageScl
public float powerDamageScl -
powerSclDecrease
public float powerSclDecrease -
hitPowerEffect
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chainEffect
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applyEffect
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hitUnits
public boolean hitUnits -
unitDamageScl
public float unitDamageScl
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Constructor Details
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EmpBulletType
public EmpBulletType()
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Method Details
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hit
public void hit(mindustry.gen.Bullet b, float x, float y) - Overrides:
hit
in classBulletType
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