Class Shaders.UnitArmorShader

java.lang.Object
arc.graphics.gl.Shader
mindustry.graphics.Shaders.LoadShader
mindustry.graphics.Shaders.UnitArmorShader
All Implemented Interfaces:
arc.util.Disposable
Enclosing class:
Shaders

public static class Shaders.UnitArmorShader extends Shaders.LoadShader
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    float
     
    arc.graphics.g2d.TextureRegion
     
    float
     

    Fields inherited from class arc.graphics.gl.Shader

    colorAttribute, mixColorAttribute, normalAttribute, pedantic, positionAttribute, prependFragmentCode, prependVertexCode, texcoordAttribute
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    void
     

    Methods inherited from class arc.graphics.gl.Shader

    bind, copyTransform, copyTransform, createProgram, disableVertexAttribute, dispose, fetchUniformLocation, getAttributeLocation, getAttributes, getAttributeSize, getAttributeType, getFragmentShaderSource, getLog, getUniformLocation, getUniforms, getUniformSize, getUniformType, getVertexShaderSource, hasAttribute, hasUniform, isCompiled, isDisposed, preprocess, setUniform1fv, setUniform1fv, setUniform2fv, setUniform2fv, setUniform3fv, setUniform3fv, setUniform4fv, setUniform4fv, setUniformf, setUniformf, setUniformf, setUniformf, setUniformf, setUniformf, setUniformf, setUniformf, setUniformf, setUniformf, setUniformf, setUniformf, setUniformf, setUniformf, setUniformi, setUniformi, setUniformi, setUniformi, setUniformi, setUniformi, setUniformi, setUniformi, setUniformMatrix, setUniformMatrix, setUniformMatrix, setUniformMatrix, setUniformMatrix3fv, setUniformMatrix4, setUniformMatrix4, setUniformMatrix4, setUniformMatrix4fv, setUniformMatrix4fv, setUniformMatrix4fv

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Field Details

    • progress

      public float progress
    • time

      public float time
    • region

      public arc.graphics.g2d.TextureRegion region
  • Constructor Details

    • UnitArmorShader

      public UnitArmorShader()
  • Method Details

    • apply

      public void apply()
      Overrides:
      apply in class arc.graphics.gl.Shader