Package mindustry.entities.bullet
Class MissileBulletType
java.lang.Object
mindustry.ctype.Content
mindustry.entities.bullet.BulletType
mindustry.entities.bullet.BasicBulletType
mindustry.entities.bullet.MissileBulletType
- All Implemented Interfaces:
Cloneable
,Comparable<Content>
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Nested Class Summary
Nested classes/interfaces inherited from class mindustry.ctype.Content
Content.ModContentInfo
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Field Summary
Fields inherited from class mindustry.entities.bullet.BasicBulletType
backColor, backRegion, backSprite, frontColor, frontRegion, height, mixColorFrom, mixColorTo, rotationOffset, shrinkInterp, shrinkX, shrinkY, spin, sprite, width
Fields inherited from class mindustry.entities.bullet.BulletType
absorbable, ammoMultiplier, backMove, buildingDamageMultiplier, bulletInterval, chargeEffect, collideFloor, collides, collidesAir, collidesGround, collidesTeam, collidesTiles, collideTerrain, createChance, damage, despawnEffect, despawnHit, despawnShake, despawnSound, despawnUnit, despawnUnitChance, despawnUnitCount, despawnUnitRadius, displayAmmoMultiplier, drag, drawSize, faceOutwards, fragAngle, fragBullet, fragBullets, fragLifeMax, fragLifeMin, fragOnAbsorb, fragOnHit, fragRandomSpread, fragSpread, fragVelocityMax, fragVelocityMin, healAmount, healColor, healEffect, healPercent, hitColor, hitEffect, hitShake, hitSize, hitSound, hitSoundPitch, hitSoundVolume, hittable, homingDelay, homingPower, homingRange, ignoreSpawnAngle, impact, inaccuracy, incendAmount, incendChance, incendSpread, instantDisappear, intervalAngle, intervalBullet, intervalBullets, intervalDelay, intervalRandomSpread, intervalSpread, keepVelocity, killShooter, knockback, laserAbsorb, layer, lifetime, lightColor, lightning, lightningAngle, lightningColor, lightningCone, lightningDamage, lightningLength, lightningLengthRand, lightningType, lightOpacity, lightRadius, makeFire, maxRange, optimalLifeFract, parts, pierce, pierceArmor, pierceBuilding, pierceCap, pierceDamageFactor, puddleAmount, puddleLiquid, puddleRange, puddles, range, rangeChange, rangeOverride, recoil, reflectable, reloadMultiplier, removeAfterPierce, scaledSplashDamage, scaleLife, setDefaults, shootEffect, smokeEffect, spawnBullets, spawnUnit, speed, splashDamage, splashDamagePierce, splashDamageRadius, status, statusDuration, suppressionDuration, suppressionEffectChance, suppressionRange, trailChance, trailColor, trailEffect, trailInterp, trailInterval, trailLength, trailParam, trailRotation, trailSinMag, trailSinScl, trailWidth, weaveMag, weaveRandom, weaveScale
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Constructor Summary
ConstructorDescriptionMissileBulletType
(float speed, float damage) MissileBulletType
(float speed, float damage, String bulletSprite) -
Method Summary
Methods inherited from class mindustry.entities.bullet.BasicBulletType
draw, load
Methods inherited from class mindustry.entities.bullet.BulletType
calculateRange, continuousDamage, copy, create, create, create, create, create, create, create, create, create, create, create, create, createBullet, createFrags, createIncend, createNet, createPuddles, createSplashDamage, createUnits, damageMultiplier, despawned, drawLight, drawParts, drawTrail, estimateDPS, getContentType, handlePierce, heals, hit, hit, hitEntity, hitTile, init, init, removed, testCollision, update, updateBulletInterval, updateHoming, updateTrail, updateTrailEffects, updateWeaving
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Constructor Details
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MissileBulletType
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MissileBulletType
public MissileBulletType(float speed, float damage) -
MissileBulletType
public MissileBulletType()
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