Package mindustry.world.blocks.power
Class ThermalGenerator.ThermalGeneratorBuild
java.lang.Object
mindustry.gen.Building
mindustry.world.blocks.power.PowerGenerator.GeneratorBuild
mindustry.world.blocks.power.ThermalGenerator.ThermalGeneratorBuild
- All Implemented Interfaces:
arc.math.geom.Position
,arc.math.geom.QuadTree.QuadTreeObject
,Sized
,mindustry.gen.Buildingc
,mindustry.gen.Entityc
,mindustry.gen.Healthc
,mindustry.gen.Posc
,mindustry.gen.Teamc
,mindustry.gen.Timerc
,Controllable
,Senseable
,Settable
,Displayable
- Enclosing class:
- ThermalGenerator
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Field Summary
FieldsFields inherited from class mindustry.world.blocks.power.PowerGenerator.GeneratorBuild
generateTime, productionEfficiency
Fields inherited from class mindustry.gen.Building
added, block, bulletDamageEvent, cdump, dead, dumpAccum, efficiency, enabled, healSuppressionTime, health, hitDuration, hitTime, id, index__all, index__build, initialized, items, lastAccessed, lastDamageTime, lastDisabler, lastHealTime, liquids, maxHealth, optionalEfficiency, payloadRotation, potentialEfficiency, power, proximity, recentDamageTime, rotation, shouldConsumePower, sleeping, sleepingEntities, sleepTime, suppressColor, team, teamChangeEvent, tempBuilds, tile, timer, timeScale, timeScaleDuration, timeToSleep, tmpTiles, visibleFlags, visualLiquid, wasDamaged, wasVisible, x, y
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
void
void
float
void
Methods inherited from class mindustry.world.blocks.power.PowerGenerator.GeneratorBuild
ambientVolume, createExplosion, draw, getPowerProduction, onDestroyed, read, shouldExplode, version, warmup, write
Methods inherited from class mindustry.gen.Building
absorbLasers, acceptItem, acceptLiquid, acceptPayload, acceptStack, add, addPlan, addPlan, afterDestroyed, afterRead, afterReadAll, allowUpdate, applyBoost, applyHealSuppression, applyHealSuppression, applySlowdown, as, back, beforeWrite, blockOn, buildConfiguration, buildOn, calculateHeat, calculateHeat, canBeReplaced, canConsume, canControlSelect, canDump, canDumpLiquid, canPickup, canResupply, canUnload, canWithdraw, changeTeam, cheating, checkAllowUpdate, checkSolid, checkSuppression, clampHealth, classId, closestCore, closestEnemyCore, collide, collision, conductsTo, config, configTapped, configure, configureAny, configured, consume, consumeTriggerValid, control, control, core, create, create, created, damage, damage, damage, damage, damageContinuous, damageContinuousPierce, damaged, damagePierce, damagePierce, dead, dead, delta, deselect, display, displayBars, displayConsumption, drawConfigure, drawCracks, drawDisabled, drawItemSelection, drawLiquidLight, drawrot, drawSelect, drawStatus, drawTeam, drawTeamTop, dropped, dump, dump, dumpAccumulate, dumpAccumulate, dumpLiquid, dumpLiquid, dumpLiquid, dumpPayload, eachEdge, edelta, efficiencyScale, explosionItemCap, findClosestEdge, floor, floorOn, flowItems, fogRadius, front, getCommandPosition, getCursor, getDisplayEfficiency, getDisplayIcon, getDisplayName, getLiquidDestination, getMaximumAccepted, getPayload, getPayloads, getPowerConnections, getProgressIncrease, getStackOffset, getX, getY, handleDamage, handleItem, handleLiquid, handlePayload, handleStack, handleString, handleUnitPayload, heal, heal, healFract, health, health, healthChanged, healthf, hitbox, hitSize, hitTime, hitTime, id, id, incrementDump, inFogTo, init, interactable, isAdded, isDiscovered, isHealSuppressed, isInsulated, isLocal, isPayload, isRemote, isValid, itemTaken, kill, killed, left, maxHealth, maxHealth, moduleBitmask, moveForward, moveLiquid, moveLiquidForward, movePayload, nearby, nearby, noSleep, offload, onCommand, onConfigureBuildTapped, onConfigureClosed, onConfigureTapped, onControlSelect, onDeconstructed, onNearbyBuildAdded, onProximityRemoved, onProximityUpdate, onRemoved, onSolid, overwrote, payloadCheck, payloadDraw, pickedUp, placed, playerPlaced, pos, powerGraphRemoved, produced, produced, productionValid, progress, puddleOn, put, read, readAll, readBase, readSync, recentlyHealed, relativeTo, relativeTo, relativeTo, relativeToEdge, remove, removeFromProximity, removeStack, right, rotdeg, self, sense, sense, senseObject, serialize, set, set, setIndex__all, setIndex__build, setProp, setProp, setProp, shouldAmbientSound, shouldConsume, shouldHideConfigure, shouldShowConfigure, sleep, splashLiquid, status, takePayload, tapped, team, team, tileOn, tileX, tileY, timer, timer, timer, timeScale, toString, transferLiquid, trns, trns, unitOn, unitOnAny, unitRemoved, update, updateConsumption, updateEfficiencyMultiplier, updateFogVisibility, updateLastAccess, updatePayload, updatePowerGraph, updateProximity, updateTableAlign, wasRecentlyDamaged, wasRecentlyHealed, writeAll, writeBase, writeSync, x, x, y, y
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface mindustry.ui.Displayable
displayable
Methods inherited from interface arc.math.geom.Position
angleTo, angleTo, dst, dst, dst2, dst2, within, within
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Field Details
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sum
public float sum
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Constructor Details
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ThermalGeneratorBuild
public ThermalGeneratorBuild()
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Method Details
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updateTile
public void updateTile()- Overrides:
updateTile
in classmindustry.gen.Building
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afterPickedUp
public void afterPickedUp()- Overrides:
afterPickedUp
in classmindustry.gen.Building
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totalProgress
public float totalProgress()- Overrides:
totalProgress
in classmindustry.gen.Building
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drawLight
public void drawLight()- Overrides:
drawLight
in classPowerGenerator.GeneratorBuild
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onProximityAdded
public void onProximityAdded()- Overrides:
onProximityAdded
in classmindustry.gen.Building
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