Package mindustry.entities.bullet
Class FireBulletType
java.lang.Object
mindustry.ctype.Content
mindustry.entities.bullet.BulletType
mindustry.entities.bullet.FireBulletType
- All Implemented Interfaces:
Cloneable
,Comparable<Content>
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Nested Class Summary
Nested classes/interfaces inherited from class mindustry.ctype.Content
Content.ModContentInfo
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Field Summary
Modifier and TypeFieldDescriptionfloat
float
float
float
float
float
Fields inherited from class mindustry.entities.bullet.BulletType
absorbable, ammoMultiplier, backMove, buildingDamageMultiplier, bulletInterval, chargeEffect, collideFloor, collides, collidesAir, collidesGround, collidesTeam, collidesTiles, collideTerrain, createChance, damage, despawnEffect, despawnHit, despawnShake, despawnSound, despawnUnit, despawnUnitChance, despawnUnitCount, despawnUnitRadius, displayAmmoMultiplier, drag, drawSize, faceOutwards, fragAngle, fragBullet, fragBullets, fragLifeMax, fragLifeMin, fragOnAbsorb, fragOnHit, fragRandomSpread, fragSpread, fragVelocityMax, fragVelocityMin, healAmount, healColor, healEffect, healPercent, hitColor, hitEffect, hitShake, hitSize, hitSound, hitSoundPitch, hitSoundVolume, hittable, homingDelay, homingPower, homingRange, ignoreSpawnAngle, impact, inaccuracy, incendAmount, incendChance, incendSpread, instantDisappear, intervalAngle, intervalBullet, intervalBullets, intervalDelay, intervalRandomSpread, intervalSpread, keepVelocity, killShooter, knockback, laserAbsorb, layer, lifetime, lightColor, lightning, lightningAngle, lightningColor, lightningCone, lightningDamage, lightningLength, lightningLengthRand, lightningType, lightOpacity, lightRadius, makeFire, maxRange, optimalLifeFract, parts, pierce, pierceArmor, pierceBuilding, pierceCap, pierceDamageFactor, puddleAmount, puddleLiquid, puddleRange, puddles, range, rangeChange, rangeOverride, recoil, reflectable, reloadMultiplier, removeAfterPierce, scaledSplashDamage, scaleLife, setDefaults, shootEffect, smokeEffect, spawnBullets, spawnUnit, speed, splashDamage, splashDamagePierce, splashDamageRadius, status, statusDuration, suppressionDuration, suppressionEffectChance, suppressionRange, trailChance, trailColor, trailEffect, trailInterp, trailInterval, trailLength, trailParam, trailRotation, trailSinMag, trailSinScl, trailWidth, weaveMag, weaveRandom, weaveScale
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Constructor Summary
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Method Summary
Methods inherited from class mindustry.entities.bullet.BulletType
calculateRange, continuousDamage, copy, create, create, create, create, create, create, create, create, create, create, create, create, createBullet, createFrags, createIncend, createNet, createPuddles, createSplashDamage, createUnits, damageMultiplier, despawned, drawLight, drawParts, drawTrail, estimateDPS, getContentType, handlePierce, heals, hit, hit, hitEntity, hitTile, init, load, removed, testCollision, updateBulletInterval, updateHoming, updateTrail, updateTrailEffects, updateWeaving
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Field Details
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colorFrom
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colorMid
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colorTo
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radius
public float radius -
velMin
public float velMin -
velMax
public float velMax -
fireTrailChance
public float fireTrailChance -
trailEffect2
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fireEffectChance
public float fireEffectChance -
fireEffectChance2
public float fireEffectChance2
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Constructor Details
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FireBulletType
public FireBulletType(float speed, float damage) -
FireBulletType
public FireBulletType()
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Method Details
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init
public void init(mindustry.gen.Bullet b) - Overrides:
init
in classBulletType
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draw
public void draw(mindustry.gen.Bullet b) - Overrides:
draw
in classBulletType
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update
public void update(mindustry.gen.Bullet b) - Overrides:
update
in classBulletType
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