Class UnitCargoLoader.UnitTransportSourceBuild

java.lang.Object
mindustry.gen.Building
mindustry.world.blocks.units.UnitCargoLoader.UnitTransportSourceBuild
All Implemented Interfaces:
Position, QuadTree.QuadTreeObject, Sized, mindustry.gen.Buildingc, mindustry.gen.Entityc, mindustry.gen.Healthc, mindustry.gen.Posc, mindustry.gen.Teamc, mindustry.gen.Timerc, Controllable, Senseable, Settable, Displayable, UnitTetherBlock
Enclosing class:
UnitCargoLoader

public class UnitCargoLoader.UnitTransportSourceBuild extends mindustry.gen.Building implements UnitTetherBlock
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    float
     
    int
     
    float
     
    float
     
    mindustry.gen.Unit
     
    float
     

    Fields inherited from class mindustry.gen.Building

    added, block, bulletDamageEvent, cdump, dead, dumpAccum, efficiency, enabled, healSuppressionTime, health, hitDuration, hitTime, id, index__all, index__build, initialized, items, lastAccessed, lastDamageTime, lastDisabler, lastHealTime, liquids, maxHealth, optionalEfficiency, payloadRotation, potentialEfficiency, power, proximity, recentDamageTime, rotation, sleeping, sleepingEntities, sleepTime, sound, team, teamChangeEvent, tempBuilds, tile, timer, timeScale, timeScaleDuration, timeToSleep, tmpTiles, visibleFlags, visualLiquid, wasDamaged, wasVisible, x, y

    Fields inherited from interface mindustry.logic.Senseable

    noSensed
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    boolean
    acceptItem(mindustry.gen.Building source, Item item)
     
    void
     
    float
     
    void
    read(Reads read, byte revision)
     
    boolean
     
    boolean
     
    void
    spawned(int id)
     
    float
     
    void
     
    void
    write(Writes write)
     

    Methods inherited from class mindustry.gen.Building

    absorbLasers, acceptLiquid, acceptPayload, acceptStack, activeSoundVolume, add, addPlan, addPlan, afterDestroyed, afterPickedUp, afterRead, allowUpdate, ambientVolume, applyBoost, applyHealSuppression, applySlowdown, as, back, block, block, blockOn, buildConfiguration, buildOn, calculateHeat, calculateHeat, canConsume, canControlSelect, canDump, canDumpLiquid, canPickup, canResupply, canUnload, canWithdraw, cdump, cdump, changeTeam, cheating, checkSolid, checkSuppression, clampHealth, classId, closestCore, closestEnemyCore, collide, collision, conductsTo, config, configTapped, configure, configureAny, configured, consume, consumeTriggerValid, control, control, core, create, create, created, damage, damage, damage, damage, damageContinuous, damageContinuousPierce, damaged, damagePierce, damagePierce, dead, dead, delta, deselect, display, displayBars, displayConsumption, drawConfigure, drawCracks, drawDisabled, drawLight, drawLiquidLight, drawrot, drawSelect, drawStatus, drawTeam, drawTeamTop, dropped, dump, dump, dumpAccumulate, dumpAccumulate, dumpLiquid, dumpLiquid, dumpLiquid, dumpPayload, edelta, efficiency, efficiency, efficiencyScale, enabled, enabled, explosionItemCap, findClosestEdge, floor, floorOn, flowItems, fogRadius, front, getCommandPosition, getCursor, getDisplayEfficiency, getDisplayIcon, getDisplayName, getLiquidDestination, getMaximumAccepted, getPayload, getPayloads, getPowerConnections, getPowerProduction, getProgressIncrease, getStackOffset, getX, getY, handleDamage, handleItem, handleLiquid, handlePayload, handleStack, handleString, handleUnitPayload, heal, heal, healFract, healSuppressionTime, healSuppressionTime, health, health, healthChanged, healthf, hitbox, hitSize, hitTime, hitTime, id, id, incrementDump, inFogTo, init, interactable, isAdded, isDiscovered, isHealSuppressed, isInsulated, isLocal, isNull, isPayload, isRemote, isValid, items, items, itemTaken, kill, killed, lastAccessed, lastAccessed, lastDisabler, lastDisabler, lastHealTime, lastHealTime, left, liquids, liquids, maxHealth, maxHealth, moduleBitmask, moveForward, moveLiquid, moveLiquidForward, movePayload, nearby, nearby, noSleep, offload, onCommand, onConfigureBuildTapped, onConfigureClosed, onConfigureTapped, onControlSelect, onDestroyed, onProximityAdded, onProximityRemoved, onProximityUpdate, onRemoved, onSolid, optionalEfficiency, optionalEfficiency, overwrote, payloadCheck, payloadDraw, payloadRotation, payloadRotation, pickedUp, placed, playerPlaced, pos, potentialEfficiency, potentialEfficiency, power, power, powerGraphRemoved, produced, produced, productionValid, proximity, proximity, put, read, readAll, readBase, recentlyHealed, relativeTo, relativeTo, relativeTo, relativeToEdge, remove, removeFromProximity, removeStack, right, rotation, rotation, rotdeg, self, sense, sense, senseObject, serialize, set, set, setIndex__all, setIndex__build, setProp, setProp, setProp, shouldAmbientSound, shouldHideConfigure, shouldShowConfigure, sleep, status, takePayload, tapped, team, team, tile, tile, tileOn, tileX, tileY, timer, timer, timer, timeScale, toString, transferLiquid, trns, trns, unitOn, unitRemoved, update, updateConsumption, updateEfficiencyMultiplier, updatePayload, updatePowerGraph, updateProximity, updateTableAlign, version, visibleFlags, visibleFlags, visualLiquid, visualLiquid, warmup, wasDamaged, wasDamaged, wasRecentlyDamaged, wasRecentlyHealed, wasVisible, wasVisible, writeAll, writeBase, x, x, y, y

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait

    Methods inherited from interface mindustry.ui.Displayable

    displayable

    Methods inherited from interface arc.math.geom.Position

    angleTo, angleTo, dst, dst, dst2, dst2, within, within
  • Field Details

    • readUnitId

      public int readUnitId
    • buildProgress

      public float buildProgress
    • totalProgress

      public float totalProgress
    • warmup

      public float warmup
    • readyness

      public float readyness
    • unit

      @Nullable public mindustry.gen.Unit unit
  • Constructor Details

    • UnitTransportSourceBuild

      public UnitTransportSourceBuild()
  • Method Details

    • updateTile

      public void updateTile()
      Specified by:
      updateTile in interface mindustry.gen.Buildingc
      Overrides:
      updateTile in class mindustry.gen.Building
    • spawned

      public void spawned(int id)
      Specified by:
      spawned in interface UnitTetherBlock
    • acceptItem

      public boolean acceptItem(mindustry.gen.Building source, Item item)
      Specified by:
      acceptItem in interface mindustry.gen.Buildingc
      Overrides:
      acceptItem in class mindustry.gen.Building
    • shouldConsume

      public boolean shouldConsume()
      Specified by:
      shouldConsume in interface mindustry.gen.Buildingc
      Overrides:
      shouldConsume in class mindustry.gen.Building
    • shouldActiveSound

      public boolean shouldActiveSound()
      Specified by:
      shouldActiveSound in interface mindustry.gen.Buildingc
      Overrides:
      shouldActiveSound in class mindustry.gen.Building
    • draw

      public void draw()
      Specified by:
      draw in interface mindustry.gen.Buildingc
      Overrides:
      draw in class mindustry.gen.Building
    • totalProgress

      public float totalProgress()
      Specified by:
      totalProgress in interface mindustry.gen.Buildingc
      Overrides:
      totalProgress in class mindustry.gen.Building
    • progress

      public float progress()
      Specified by:
      progress in interface mindustry.gen.Buildingc
      Overrides:
      progress in class mindustry.gen.Building
    • write

      public void write(Writes write)
      Specified by:
      write in interface mindustry.gen.Buildingc
      Specified by:
      write in interface mindustry.gen.Entityc
      Overrides:
      write in class mindustry.gen.Building
    • read

      public void read(Reads read, byte revision)
      Specified by:
      read in interface mindustry.gen.Buildingc
      Overrides:
      read in class mindustry.gen.Building