Package mindustry.world.blocks.defense
Class Wall.WallBuild
java.lang.Object
mindustry.gen.Building
mindustry.world.blocks.defense.Wall.WallBuild
- All Implemented Interfaces:
arc.math.geom.Position,arc.math.geom.QuadTree.QuadTreeObject,AmbientSource,Sized,mindustry.gen.Buildingc,mindustry.gen.Entityc,mindustry.gen.Healthc,mindustry.gen.Posc,mindustry.gen.Teamc,mindustry.gen.Timerc,Controllable,Senseable,Settable,Displayable
- Direct Known Subclasses:
ShieldWall.ShieldWallBuild,Thruster.ThrusterBuild
- Enclosing class:
- Wall
public class Wall.WallBuild
extends mindustry.gen.Building
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Field Summary
FieldsFields inherited from class mindustry.gen.Building
added, block, bulletDamageEvent, cdump, dead, dumpAccum, efficiency, enabled, healSuppressionTime, health, hitDuration, hitTime, id, index__build, indexerBuildIndex, indexerBuildTypeIndex, initialized, items, lastAccessed, lastDamageTime, lastDisabler, lastHealTime, liquids, maxHealth, optionalEfficiency, potentialEfficiency, power, proximity, recentDamageTime, rotation, shouldConsumePower, sleeping, sleepingEntities, sleepTime, suppressColor, team, teamChangeEvent, tempBuilds, tile, timer, timeScale, timeScaleDuration, timeToSleep, tmpTiles, visibleFlags, visualLiquid, wasDamaged, wasVisible, x, y -
Constructor Summary
Constructors -
Method Summary
Methods inherited from class mindustry.gen.Building
absorbLasers, acceptItem, acceptLiquid, acceptPayload, acceptStack, add, addPlan, addPlan, afterDestroyed, afterPickedUp, afterRead, afterReadAll, allowDeposit, allowUpdate, ambientVolume, applyBoost, applyHealSuppression, applyHealSuppression, applySlowdown, as, back, beforeWrite, blockOn, buildConfiguration, buildOn, calculateHeat, calculateHeat, canBeReplaced, canConsume, canControlSelect, canDump, canDumpLiquid, canPickup, canResupply, canUnload, canWithdraw, changeTeam, changeTeam, cheating, checkAllowUpdate, checkSolid, checkSuppression, clampHealth, classId, closestCore, closestEnemyCore, collide, conductsTo, config, configTapped, configure, configureAny, configured, consume, consumeTriggerValid, control, control, core, create, create, created, damage, damage, damage, damage, damageArmorMult, damageArmorMult, damageContinuous, damageContinuousArmorMult, damageContinuousPierce, damaged, damagePierce, damagePierce, dead, dead, delta, deselect, display, displayBars, displayConsumption, drawConfigure, drawCracks, drawDisabled, drawItemSelection, drawLight, drawLiquidLight, drawrot, drawSelect, drawStatus, drawTeam, drawTeamTop, dropped, dump, dump, dumpAccumulate, dumpAccumulate, dumpLiquid, dumpLiquid, dumpLiquid, dumpPayload, eachEdge, edelta, efficiencyScale, explosionItemCap, findClosestEdge, floor, floorOn, flowItems, fogRadius, front, getAmbientSound, getAmbientVolume, getCommandPosition, getCursor, getDisplayEfficiency, getDisplayIcon, getDisplayName, getLiquidDestination, getMaximumAccepted, getPayload, getPayloads, getPowerConnections, getPowerProduction, getProgressIncrease, getStackOffset, getX, getY, handleDamage, handleItem, handleLiquid, handlePayload, handleStack, handleString, handleUnitPayload, heal, heal, healFract, health, health, healthChanged, healthf, hitbox, hitSize, hitTime, hitTime, id, id, incrementDump, inFogTo, init, inMapArea, interactable, isAdded, isCommandable, isDiscovered, isHealSuppressed, isInsulated, isLocal, isPayload, isRemote, isValid, itemTaken, kill, killed, left, maxHealth, maxHealth, moduleBitmask, moveForward, moveLiquid, moveLiquidForward, movePayload, nearby, nearby, noSleep, offload, onCommand, onConfigureBuildTapped, onConfigureClosed, onConfigureTapped, onControlSelect, onDeconstructed, onDestroyed, onNearbyBuildAdded, onRemoved, onRepaired, onSolid, overwrote, payloadCheck, payloadDraw, pickedUp, placed, playDestroySound, playerPlaced, pos, powerGraphRemoved, produced, produced, productionValid, progress, puddleOn, put, read, read, readAll, readBase, readSync, recache, recentlyHealed, relativeTo, relativeTo, relativeTo, relativeToEdge, remove, removeFromProximity, removeStack, right, rotdeg, self, sense, sense, senseObject, serialize, set, set, setIndex__build, setProp, setProp, setProp, shouldAmbientSound, shouldConsume, shouldHideConfigure, shouldShowConfigure, sleep, splashLiquid, status, takePayload, tapped, team, team, tileOn, tileX, tileY, timer, timer, timer, timeScale, toString, totalProgress, transferLiquid, trns, trns, unitOn, unitOnAny, unitRemoved, update, updateConsumption, updateEfficiencyMultiplier, updateFogVisibility, updateLastAccess, updatePayload, updatePowerGraph, updateProximity, updateTableAlign, updateTile, version, warmup, wasRecentlyDamaged, wasRecentlyHealed, write, writeAll, writeBase, writeSync, x, x, y, yMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface mindustry.ui.Displayable
displayableMethods inherited from interface arc.math.geom.Position
angleTo, angleTo, dst, dst, dst2, dst2, within, within
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Field Details
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autotileBits
protected int autotileBits -
hit
protected float hit
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Constructor Details
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WallBuild
public WallBuild()
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Method Details
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updateAutotileBits
protected void updateAutotileBits() -
updateOtherBits
protected void updateOtherBits() -
onProximityUpdate
public void onProximityUpdate()- Overrides:
onProximityUpdatein classmindustry.gen.Building
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onProximityRemoved
public void onProximityRemoved()- Overrides:
onProximityRemovedin classmindustry.gen.Building
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onProximityAdded
public void onProximityAdded()- Overrides:
onProximityAddedin classmindustry.gen.Building
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drawCached
public void drawCached()- Overrides:
drawCachedin classmindustry.gen.Building
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draw
public void draw()- Overrides:
drawin classmindustry.gen.Building
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collision
public boolean collision(mindustry.gen.Bullet bullet) - Overrides:
collisionin classmindustry.gen.Building
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