Package mindustry.world.blocks.logic
Class LogicDisplay.LogicDisplayBuild
java.lang.Object
mindustry.gen.Building
mindustry.world.blocks.logic.LogicDisplay.LogicDisplayBuild
- All Implemented Interfaces:
Position
,QuadTree.QuadTreeObject
,Sized
,mindustry.gen.Buildingc
,mindustry.gen.Entityc
,mindustry.gen.Healthc
,mindustry.gen.Posc
,mindustry.gen.Teamc
,mindustry.gen.Timerc
,Controllable
,Senseable
,Settable
,Displayable
- Enclosing class:
- LogicDisplay
public class LogicDisplay.LogicDisplayBuild
extends mindustry.gen.Building
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Field Summary
Fields inherited from class mindustry.gen.Building
added, block, bulletDamageEvent, cdump, dead, dumpAccum, efficiency, enabled, healSuppressionTime, health, hitDuration, hitTime, id, index__all, index__build, initialized, items, lastAccessed, lastDamageTime, lastDisabler, lastHealTime, liquids, maxHealth, optionalEfficiency, payloadRotation, potentialEfficiency, power, proximity, recentDamageTime, rotation, sleeping, sleepingEntities, sleepTime, sound, team, teamChangeEvent, tempBuilds, tile, timer, timeScale, timeScaleDuration, timeToSleep, tmpTiles, visibleFlags, visualLiquid, wasDamaged, wasVisible, x, y
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Constructor Summary
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Method Summary
Methods inherited from class mindustry.gen.Building
absorbLasers, acceptItem, acceptLiquid, acceptPayload, acceptStack, activeSoundVolume, add, addPlan, addPlan, afterDestroyed, afterPickedUp, afterRead, allowUpdate, ambientVolume, applyBoost, applyHealSuppression, applySlowdown, as, back, block, block, blockOn, buildConfiguration, buildOn, calculateHeat, calculateHeat, canConsume, canControlSelect, canDump, canDumpLiquid, canPickup, canResupply, canUnload, canWithdraw, cdump, cdump, changeTeam, cheating, checkSolid, checkSuppression, clampHealth, classId, closestCore, closestEnemyCore, collide, collision, conductsTo, config, configTapped, configure, configureAny, configured, consume, consumeTriggerValid, control, control, core, create, create, created, damage, damage, damage, damage, damageContinuous, damageContinuousPierce, damaged, damagePierce, damagePierce, dead, dead, delta, deselect, display, displayBars, displayConsumption, drawConfigure, drawCracks, drawDisabled, drawLight, drawLiquidLight, drawrot, drawSelect, drawStatus, drawTeam, drawTeamTop, dropped, dump, dump, dumpAccumulate, dumpAccumulate, dumpLiquid, dumpLiquid, dumpLiquid, dumpPayload, edelta, efficiency, efficiency, efficiencyScale, enabled, enabled, explosionItemCap, findClosestEdge, floor, floorOn, flowItems, fogRadius, front, getCommandPosition, getCursor, getDisplayEfficiency, getDisplayIcon, getDisplayName, getLiquidDestination, getMaximumAccepted, getPayload, getPayloads, getPowerConnections, getPowerProduction, getProgressIncrease, getStackOffset, getX, getY, handleDamage, handleItem, handleLiquid, handlePayload, handleStack, handleString, handleUnitPayload, heal, heal, healFract, healSuppressionTime, healSuppressionTime, health, health, healthChanged, healthf, hitbox, hitSize, hitTime, hitTime, id, id, incrementDump, inFogTo, init, interactable, isAdded, isDiscovered, isHealSuppressed, isInsulated, isLocal, isNull, isPayload, isRemote, isValid, items, items, itemTaken, kill, killed, lastAccessed, lastAccessed, lastDisabler, lastDisabler, lastHealTime, lastHealTime, left, liquids, liquids, maxHealth, maxHealth, moduleBitmask, moveForward, moveLiquid, moveLiquidForward, movePayload, nearby, nearby, noSleep, offload, onCommand, onConfigureBuildTapped, onConfigureClosed, onConfigureTapped, onControlSelect, onDestroyed, onProximityAdded, onProximityRemoved, onProximityUpdate, onRemoved, onSolid, optionalEfficiency, optionalEfficiency, overwrote, payloadCheck, payloadDraw, payloadRotation, payloadRotation, pickedUp, placed, playerPlaced, pos, potentialEfficiency, potentialEfficiency, power, power, powerGraphRemoved, produced, produced, productionValid, progress, proximity, proximity, put, read, read, readAll, readBase, recentlyHealed, relativeTo, relativeTo, relativeTo, relativeToEdge, removeFromProximity, removeStack, right, rotation, rotation, rotdeg, self, sense, sense, senseObject, serialize, set, set, setIndex__all, setIndex__build, setProp, setProp, setProp, shouldActiveSound, shouldAmbientSound, shouldConsume, shouldHideConfigure, shouldShowConfigure, sleep, status, takePayload, tapped, team, team, tile, tile, tileOn, tileX, tileY, timer, timer, timer, timeScale, toString, totalProgress, transferLiquid, trns, trns, unitOn, unitRemoved, update, updateConsumption, updateEfficiencyMultiplier, updatePayload, updatePowerGraph, updateProximity, updateTableAlign, updateTile, version, visibleFlags, visibleFlags, visualLiquid, visualLiquid, warmup, wasDamaged, wasDamaged, wasRecentlyDamaged, wasRecentlyHealed, wasVisible, wasVisible, write, writeAll, writeBase, x, x, y, y
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface mindustry.ui.Displayable
displayable
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Field Details
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buffer
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color
public float color -
stroke
public float stroke -
commands
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Constructor Details
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LogicDisplayBuild
public LogicDisplayBuild()
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Method Details
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draw
public void draw()- Specified by:
draw
in interfacemindustry.gen.Buildingc
- Overrides:
draw
in classmindustry.gen.Building
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remove
public void remove()- Specified by:
remove
in interfacemindustry.gen.Buildingc
- Specified by:
remove
in interfacemindustry.gen.Entityc
- Overrides:
remove
in classmindustry.gen.Building
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