Package mindustry.ai.types
Class MissileAI
java.lang.Object
mindustry.entities.units.AIController
mindustry.ai.types.MissileAI
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UnitController
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Field Summary
Fields inherited from class mindustry.entities.units.AIController
fallback, noTargetTime, rotateBackTimer, target, timer, timerTarget, timerTarget2, timerTarget3, timerTarget4, unit, vec
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Constructor Summary
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Method Summary
Methods inherited from class mindustry.entities.units.AIController
checkTarget, circle, circle, circleAttack, commandPosition, commandTarget, faceMovement, faceTarget, fallback, findMainTarget, findTarget, getClosestSpawner, init, invalid, isLogicControllable, keepState, moveTo, moveTo, moveTo, moveTo, pathfind, shouldShoot, stopShooting, target, targetFlag, unit, unit, unloadPayloads, updateTargeting, updateUnit, updateVisuals, updateWeapons, useFallback
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
Methods inherited from interface mindustry.entities.units.UnitController
hit, isBeingControlled, isValidController, removed
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Field Details
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shooter
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Constructor Details
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MissileAI
public MissileAI()
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Method Details
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updateMovement
public void updateMovement()- Overrides:
updateMovement
in classAIController
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retarget
public boolean retarget()- Overrides:
retarget
in classAIController
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