Package mindustry.graphics
Class Shaders.BuildBeamShader
java.lang.Object
arc.graphics.gl.Shader
mindustry.graphics.Shaders.LoadShader
mindustry.graphics.Shaders.BuildBeamShader
- All Implemented Interfaces:
arc.util.Disposable
- Enclosing class:
- Shaders
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Field Summary
Fields inherited from class arc.graphics.gl.Shader
colorAttribute, mixColorAttribute, normalAttribute, pedantic, positionAttribute, prependFragmentCode, prependVertexCode, texcoordAttribute
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class arc.graphics.gl.Shader
bind, copyTransform, copyTransform, createProgram, disableVertexAttribute, dispose, fetchUniformLocation, getAttributeLocation, getAttributes, getAttributeSize, getAttributeType, getFragmentShaderSource, getLog, getUniformLocation, getUniforms, getUniformSize, getUniformType, getVertexShaderSource, hasAttribute, hasUniform, isCompiled, isDisposed, preprocess, setUniform1fv, setUniform1fv, setUniform2fv, setUniform2fv, setUniform3fv, setUniform3fv, setUniform4fv, setUniform4fv, setUniformf, setUniformf, setUniformf, setUniformf, setUniformf, setUniformf, setUniformf, setUniformf, setUniformf, setUniformf, setUniformf, setUniformf, setUniformf, setUniformf, setUniformi, setUniformi, setUniformi, setUniformi, setUniformi, setUniformi, setUniformi, setUniformi, setUniformMatrix, setUniformMatrix, setUniformMatrix, setUniformMatrix, setUniformMatrix3fv, setUniformMatrix4, setUniformMatrix4, setUniformMatrix4, setUniformMatrix4fv, setUniformMatrix4fv, setUniformMatrix4fv
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Constructor Details
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BuildBeamShader
public BuildBeamShader()
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Method Details
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apply
public void apply()- Overrides:
apply
in classarc.graphics.gl.Shader
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