Class ShockwaveTower

All Implemented Interfaces:
Comparable<Content>, Senseable

public class ShockwaveTower extends Block
  • Field Details

    • timerCheck

      public int timerCheck
    • range

      public float range
    • reload

      public float reload
    • bulletDamage

      public float bulletDamage
    • falloffCount

      public float falloffCount
    • shake

      public float shake
    • checkInterval

      public float checkInterval
    • shootSound

      public Sound shootSound
    • waveColor

      public Color waveColor
    • heatColor

      public Color heatColor
    • shapeColor

      public Color shapeColor
    • cooldownMultiplier

      public float cooldownMultiplier
    • hitEffect

      public Effect hitEffect
    • waveEffect

      public Effect waveEffect
    • shapeRotateSpeed

      public float shapeRotateSpeed
    • shapeRadius

      public float shapeRadius
    • shapeSides

      public int shapeSides
    • heatRegion

      public TextureRegion heatRegion
  • Constructor Details

    • ShockwaveTower

      public ShockwaveTower(String name)
  • Method Details

    • setStats

      public void setStats()
      Description copied from class: UnlockableContent
      Initializes stats on demand. Should only be called once. Only called before something is displayed.
      Overrides:
      setStats in class Block
    • drawPlace

      public void drawPlace(int x, int y, int rotation, boolean valid)
      Description copied from class: Block
      Drawn when you are placing a block.
      Overrides:
      drawPlace in class Block