Package mindustry.entities.bullet
Class ArtilleryBulletType
java.lang.Object
mindustry.ctype.Content
mindustry.entities.bullet.BulletType
mindustry.entities.bullet.BasicBulletType
mindustry.entities.bullet.ArtilleryBulletType
- All Implemented Interfaces:
Cloneable
,Comparable<Content>
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Nested Class Summary
Nested classes/interfaces inherited from class mindustry.ctype.Content
Content.ModContentInfo
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Field Summary
Fields inherited from class mindustry.entities.bullet.BasicBulletType
backColor, backRegion, backSprite, frontColor, frontRegion, height, mixColorFrom, mixColorTo, rotationOffset, shrinkInterp, shrinkX, shrinkY, spin, sprite, width
Fields inherited from class mindustry.entities.bullet.BulletType
absorbable, ammoMultiplier, backMove, buildingDamageMultiplier, bulletInterval, chargeEffect, collideFloor, collides, collidesAir, collidesGround, collidesTeam, collidesTiles, collideTerrain, createChance, damage, despawnEffect, despawnHit, despawnShake, despawnSound, despawnUnit, despawnUnitChance, despawnUnitCount, despawnUnitRadius, displayAmmoMultiplier, drag, drawSize, faceOutwards, fragAngle, fragBullet, fragBullets, fragLifeMax, fragLifeMin, fragOnAbsorb, fragOnHit, fragRandomSpread, fragSpread, fragVelocityMax, fragVelocityMin, healAmount, healColor, healEffect, healPercent, hitColor, hitEffect, hitShake, hitSize, hitSound, hitSoundPitch, hitSoundVolume, hittable, homingDelay, homingPower, homingRange, ignoreSpawnAngle, impact, inaccuracy, incendAmount, incendChance, incendSpread, instantDisappear, intervalAngle, intervalBullet, intervalBullets, intervalDelay, intervalRandomSpread, intervalSpread, keepVelocity, killShooter, knockback, laserAbsorb, layer, lifetime, lightColor, lightning, lightningAngle, lightningColor, lightningCone, lightningDamage, lightningLength, lightningLengthRand, lightningType, lightOpacity, lightRadius, makeFire, maxRange, optimalLifeFract, parts, pierce, pierceArmor, pierceBuilding, pierceCap, pierceDamageFactor, puddleAmount, puddleLiquid, puddleRange, puddles, range, rangeChange, rangeOverride, recoil, reflectable, reloadMultiplier, removeAfterPierce, scaledSplashDamage, scaleLife, setDefaults, shootEffect, smokeEffect, spawnBullets, spawnUnit, speed, splashDamage, splashDamagePierce, splashDamageRadius, status, statusDuration, suppressionDuration, suppressionEffectChance, suppressionRange, trailChance, trailColor, trailEffect, trailInterp, trailInterval, trailLength, trailParam, trailRotation, trailSinMag, trailSinScl, trailWidth, weaveMag, weaveRandom, weaveScale
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Constructor Summary
ConstructorDescriptionArtilleryBulletType
(float speed, float damage) ArtilleryBulletType
(float speed, float damage, String bulletSprite) -
Method Summary
Methods inherited from class mindustry.entities.bullet.BasicBulletType
draw, load
Methods inherited from class mindustry.entities.bullet.BulletType
calculateRange, continuousDamage, copy, create, create, create, create, create, create, create, create, create, create, create, create, createBullet, createFrags, createIncend, createNet, createPuddles, createSplashDamage, createUnits, damageMultiplier, despawned, drawLight, drawParts, drawTrail, estimateDPS, getContentType, handlePierce, heals, hit, hit, hitEntity, hitTile, init, init, removed, testCollision, updateBulletInterval, updateHoming, updateTrail, updateTrailEffects, updateWeaving
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Field Details
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trailMult
public float trailMult -
trailSize
public float trailSize
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Constructor Details
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ArtilleryBulletType
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ArtilleryBulletType
public ArtilleryBulletType(float speed, float damage) -
ArtilleryBulletType
public ArtilleryBulletType()
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Method Details
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update
public void update(mindustry.gen.Bullet b) - Overrides:
update
in classBulletType
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