Class ContinuousTurret
java.lang.Object
mindustry.ctype.Content
mindustry.ctype.MappableContent
mindustry.ctype.UnlockableContent
mindustry.world.Block
mindustry.world.blocks.defense.turrets.BaseTurret
mindustry.world.blocks.defense.turrets.ReloadTurret
mindustry.world.blocks.defense.turrets.Turret
mindustry.world.blocks.defense.turrets.ContinuousTurret
- All Implemented Interfaces:
Comparable<Content>,Senseable
- Direct Known Subclasses:
ContinuousLiquidTurret
A turret that fires a continuous beam bullet with no reload or coolant necessary. The bullet only disappears when the turret stops shooting.
-
Nested Class Summary
Nested ClassesNested classes/interfaces inherited from class mindustry.world.blocks.defense.turrets.Turret
Turret.AmmoEntry, Turret.BulletEntry, Turret.TurretBuildNested classes/interfaces inherited from class mindustry.world.blocks.defense.turrets.ReloadTurret
ReloadTurret.ReloadTurretBuildNested classes/interfaces inherited from class mindustry.world.blocks.defense.turrets.BaseTurret
BaseTurret.BaseTurretBuildNested classes/interfaces inherited from class mindustry.ctype.Content
Content.ModContentInfo -
Field Summary
FieldsModifier and TypeFieldDescriptionfloatSpeed at which the turret can change its bullet "aim" distance.booleanFields inherited from class mindustry.world.blocks.defense.turrets.Turret
accurateDelay, alwaysShooting, ammoEjectBack, ammoPerShot, ammoUseEffect, buildingFilter, chargeSound, consumeAmmoOnce, cooldownTime, displayAmmoMultiplier, drawer, drawMinRange, elevation, heatColor, heatRequirement, inaccuracy, linearWarmup, logicControlCooldown, loopSound, loopSoundVolume, maxAmmo, maxHeatEfficiency, minRange, minWarmup, moveWhileCharging, newTargetInterval, playerControllable, predictTarget, recoil, recoilPow, recoils, recoilTime, reloadWhileCharging, scaleLifetimeOffset, shake, shoot, shootCone, shootEffect, shootSound, shootWarmupSpeed, shootX, shootY, smokeEffect, soundPitchMax, soundPitchMin, targetAir, targetBlocks, targetGround, targetHealing, targetInterval, targetUnderBlocks, timerTarget, trackingRange, unitFilter, unitSort, velocityRnd, warmupMaintainTime, xRandFields inherited from class mindustry.world.blocks.defense.turrets.ReloadTurret
reloadFields inherited from class mindustry.world.blocks.defense.turrets.BaseTurret
coolant, coolantMultiplier, coolEffect, disableOverlapCheck, fogRadiusMultiplier, placeOverlapMargin, range, rotateSpeedFields inherited from class mindustry.world.Block
absorbLasers, acceptsItems, acceptsPayload, acceptsUnitPayloads, albedo, allowConfigInventory, allowDerelictRepair, allowDiagonal, allowRectanglePlacement, allowResupply, alwaysReplace, alwaysUpdateInUnits, ambientSound, ambientSoundVolume, armor, attacks, attributes, autoResetEnabled, barMap, baseExplosiveness, baseShake, breakable, breakEffect, breakPitchChange, breakSound, buildCostMultiplier, buildTime, buildType, buildVisibility, cacheLayer, canOverdrive, canPickup, category, clearOnDoubleTap, clipSize, commandable, conductivePower, configurable, configurations, connectedPower, consPower, consumeBuilder, consumers, consumesPower, consumesTap, conveyorPlacement, copyConfig, createRubble, crushDamageMultiplier, customShadow, customShadowRegion, deconstructDropAllLiquid, deconstructThreshold, destroyBullet, destroyBulletSameTeam, destroyEffect, destroyPitchMax, destroyPitchMin, destroySound, destructible, displayFlow, drawArrow, drawCracks, drawDisabled, drawLiquidLight, drawTeamOverlay, dumpTime, editorConfigurable, emitLight, enableDrawStatus, envDisabled, envEnabled, envRequired, explosivenessScale, fillsTile, flags, flammabilityScale, floating, fogRadius, forceDark, forceTeam, generatedIcons, group, hasColor, hasConsumers, hasItems, hasLiquids, hasPower, hasShadow, health, ignoreBuildDarkness, ignoreResizeConfig, inEditor, instantBuild, instantDeconstruct, instantTransfer, insulated, invertFlip, isDuct, itemCapacity, itemDrop, itemFilter, lastConfig, lightClipSize, lightColor, lightLiquid, lightRadius, liquidCapacity, liquidFilter, liquidPressure, lockRotation, logicConfigurable, mapColor, nonOptionalConsumers, noSideBlend, noUpdateDisabled, offset, optionalConsumers, outlineColor, outlinedIcon, outlineIcon, outlineRadius, outputFacing, outputsLiquid, outputsPayload, outputsPower, placeableLiquid, placeableOn, placeablePlayer, placeEffect, placeOverlapRange, placePitchChange, placeSound, playerUnmineable, priority, privileged, quickRotate, rebuildable, region, regionRotated1, regionRotated2, replaceable, requirements, requiresWater, researchCost, researchCostMultiplier, researchCostMultipliers, rotate, rotateDraw, rotateDrawEditor, saveConfig, saveData, scaledHealth, schematicPriority, selectionColumns, selectionRows, selectScroll, separateItemCapacity, size, sizeOffset, solid, solidifes, squareSprite, subclass, suppressable, swapDiagonalPlacement, sync, targetable, teamPassable, teamRegion, teamRegions, tempBuilds, tempTiles, timerDump, timers, underBullets, unitCapModifier, unitMoveBreakable, unloadable, update, updateConsumers, updateInUnits, useColor, variantRegions, variants, variantShadowRegions, visualRotationOffsetFields inherited from class mindustry.ctype.UnlockableContent
allDatabaseTabs, alwaysUnlocked, databaseTabs, description, details, fullIcon, fullOverride, generateIcons, hideDatabase, hideDetails, inlineDescription, localizedName, selectionSize, shownPlanets, stats, techNode, techNodes, uiIcon, unlockedFields inherited from class mindustry.ctype.MappableContent
name -
Constructor Summary
Constructors -
Method Summary
Methods inherited from class mindustry.world.blocks.defense.turrets.Turret
drawPlace, drawPlanRegion, getRegionsToOutline, icons, init, limitRange, load, outputsItems, placeEnded, setBarsMethods inherited from class mindustry.world.Block
addBar, addLiquidBar, addLiquidBar, asFloor, beforePlaceBegan, blockChanged, bounds, buildEditorConfig, canBeBuilt, canBreak, canPlaceOn, canReplace, changePlacementPath, changePlacementPath, checkForceDark, config, configClear, configSenseable, consume, consumeCoolant, consumeCoolant, consumeItem, consumeItem, consumeItems, consumeLiquid, consumeLiquids, consumePower, consumePowerBuffered, consumePowerCond, consumePowerDynamic, consumePowerDynamic, consumesItem, consumesLiquid, createIcons, displayShadow, drawBase, drawDefaultPlanRegion, drawEnvironmentLight, drawOverlay, drawPlaceText, drawPlan, drawPlan, drawPlanConfig, drawPlanConfigCenter, drawPlanConfigCenter, drawPlanConfigTop, drawPotentialLinks, drawShadow, drawSideRegion, editorPicked, environmentBuildable, findConsumer, flipRotation, getConfig, getContentType, getDependencies, getDisplayIcon, getDisplayName, getEdges, getGeneratedIcons, getInsideEdges, getPlanConfigs, getPlanRegion, getReplacement, handlePlacementLine, hasBuilding, hasConsumer, initBuilding, isAccessible, isAir, isBanned, isDarkened, isFloor, isHidden, isMultiblock, isOverlay, isPlaceable, isStatic, isVisible, iterateTaken, listBars, logicVisible, makeIconRegions, minimapColor, nearbySide, newBuilding, nextConfig, onNewPlan, onPicked, percentSolid, placeBegan, placeBegan, planRotation, pointConfig, postInit, removeBar, removeConsumer, removeConsumers, requirements, requirements, requirements, researchRequirements, resetGeneratedIcons, rotatedOutput, rotatedOutput, sense, sense, senseObject, setupRequirements, setupRequirements, sumAttribute, supportsEnv, synthetic, updateClipRadius, variantRegionsMethods inherited from class mindustry.ctype.UnlockableContent
checkStats, clearUnlock, displayDescription, displayExtra, emoji, emojiChar, getLogicId, hasEmoji, isOnPlanet, loadIcon, locked, makeOutline, makeOutline, makeOutline, onUnlock, quietUnlock, showUnlock, unlock, unlocked, unlockedHost, unlockedNow, unlockedNowHostMethods inherited from class mindustry.ctype.MappableContent
toStringMethods inherited from class mindustry.ctype.Content
compareTo, hasErrored, isModded, isVanilla
-
Field Details
-
shootType
-
aimChangeSpeed
public float aimChangeSpeedSpeed at which the turret can change its bullet "aim" distance. This is only used for point laser bullets. -
scaleDamageEfficiency
public boolean scaleDamageEfficiency
-
-
Constructor Details
-
ContinuousTurret
-
-
Method Details
-
setStats
public void setStats()Description copied from class:UnlockableContentInitializes stats on demand. Should only be called once. Only called before something is displayed.
-