Class Fracker.FrackerBuild

All Implemented Interfaces:
Position, QuadTree.QuadTreeObject, Sized, mindustry.gen.Buildingc, mindustry.gen.Entityc, mindustry.gen.Healthc, mindustry.gen.Posc, mindustry.gen.Teamc, mindustry.gen.Timerc, Controllable, Senseable, Settable, Displayable
Enclosing class:
Fracker

public class Fracker.FrackerBuild extends SolidPump.SolidPumpBuild
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    float
     

    Fields inherited from class mindustry.world.blocks.production.SolidPump.SolidPumpBuild

    boost, lastPump, pumpTime, validTiles, warmup

    Fields inherited from class mindustry.world.blocks.production.Pump.PumpBuild

    amount, consTimer, liquidDrop, totalProgress

    Fields inherited from class mindustry.gen.Building

    added, block, bulletDamageEvent, cdump, dead, dumpAccum, efficiency, enabled, healSuppressionTime, health, hitDuration, hitTime, id, index__all, index__build, initialized, items, lastAccessed, lastDamageTime, lastDisabler, lastHealTime, liquids, maxHealth, optionalEfficiency, payloadRotation, potentialEfficiency, power, proximity, recentDamageTime, rotation, sleeping, sleepingEntities, sleepTime, sound, team, teamChangeEvent, tempBuilds, tile, timer, timeScale, timeScaleDuration, timeToSleep, tmpTiles, visibleFlags, visualLiquid, wasDamaged, wasVisible, x, y

    Fields inherited from interface mindustry.logic.Senseable

    noSensed
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    void
     

    Methods inherited from class mindustry.world.blocks.production.SolidPump.SolidPumpBuild

    draw, drawCracks, onProximityUpdate, pickedUp, shouldConsume, typeLiquid

    Methods inherited from class mindustry.world.blocks.production.Pump.PumpBuild

    drawLight, progress, sense, totalProgress, warmup

    Methods inherited from class mindustry.gen.Building

    absorbLasers, acceptItem, acceptLiquid, acceptPayload, acceptStack, activeSoundVolume, add, addPlan, addPlan, afterDestroyed, afterPickedUp, afterRead, allowUpdate, ambientVolume, applyBoost, applyHealSuppression, applySlowdown, as, back, block, block, blockOn, buildConfiguration, buildOn, calculateHeat, calculateHeat, canConsume, canControlSelect, canDump, canDumpLiquid, canPickup, canResupply, canUnload, canWithdraw, cdump, cdump, changeTeam, cheating, checkSolid, checkSuppression, clampHealth, classId, closestCore, closestEnemyCore, collide, collision, conductsTo, config, configTapped, configure, configureAny, configured, consume, consumeTriggerValid, control, control, core, create, create, created, damage, damage, damage, damage, damageContinuous, damageContinuousPierce, damaged, damagePierce, damagePierce, dead, dead, delta, deselect, display, displayBars, displayConsumption, drawConfigure, drawDisabled, drawLiquidLight, drawrot, drawSelect, drawStatus, drawTeam, drawTeamTop, dropped, dump, dump, dumpAccumulate, dumpAccumulate, dumpLiquid, dumpLiquid, dumpLiquid, dumpPayload, edelta, efficiency, efficiency, efficiencyScale, enabled, enabled, explosionItemCap, findClosestEdge, floor, floorOn, flowItems, fogRadius, front, getCommandPosition, getCursor, getDisplayEfficiency, getDisplayIcon, getDisplayName, getLiquidDestination, getMaximumAccepted, getPayload, getPayloads, getPowerConnections, getPowerProduction, getProgressIncrease, getStackOffset, getX, getY, handleDamage, handleItem, handleLiquid, handlePayload, handleStack, handleString, handleUnitPayload, heal, heal, healFract, healSuppressionTime, healSuppressionTime, health, health, healthChanged, healthf, hitbox, hitSize, hitTime, hitTime, id, id, incrementDump, inFogTo, init, interactable, isAdded, isDiscovered, isHealSuppressed, isInsulated, isLocal, isNull, isPayload, isRemote, isValid, items, items, itemTaken, kill, killed, lastAccessed, lastAccessed, lastDisabler, lastDisabler, lastHealTime, lastHealTime, left, liquids, liquids, maxHealth, maxHealth, moduleBitmask, moveForward, moveLiquid, moveLiquidForward, movePayload, nearby, nearby, noSleep, offload, onCommand, onConfigureBuildTapped, onConfigureClosed, onConfigureTapped, onControlSelect, onDestroyed, onProximityAdded, onProximityRemoved, onRemoved, onSolid, optionalEfficiency, optionalEfficiency, overwrote, payloadCheck, payloadDraw, payloadRotation, payloadRotation, placed, playerPlaced, pos, potentialEfficiency, potentialEfficiency, power, power, powerGraphRemoved, produced, produced, productionValid, proximity, proximity, put, read, read, readAll, readBase, recentlyHealed, relativeTo, relativeTo, relativeTo, relativeToEdge, remove, removeFromProximity, removeStack, right, rotation, rotation, rotdeg, self, sense, senseObject, serialize, set, set, setIndex__all, setIndex__build, setProp, setProp, setProp, shouldActiveSound, shouldAmbientSound, shouldHideConfigure, shouldShowConfigure, sleep, status, takePayload, tapped, team, team, tile, tile, tileOn, tileX, tileY, timer, timer, timer, timeScale, toString, transferLiquid, trns, trns, unitOn, unitRemoved, update, updateConsumption, updateEfficiencyMultiplier, updatePayload, updatePowerGraph, updateProximity, updateTableAlign, version, visibleFlags, visibleFlags, visualLiquid, visualLiquid, wasDamaged, wasDamaged, wasRecentlyDamaged, wasRecentlyHealed, wasVisible, wasVisible, write, writeAll, writeBase, x, x, y, y

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait

    Methods inherited from interface mindustry.ui.Displayable

    displayable

    Methods inherited from interface arc.math.geom.Position

    angleTo, angleTo, dst, dst, dst2, dst2, within, within
  • Field Details

    • accumulator

      public float accumulator
  • Constructor Details

    • FrackerBuild

      public FrackerBuild()
  • Method Details