Class Pump.PumpBuild
java.lang.Object
mindustry.gen.Building
mindustry.world.blocks.liquid.LiquidBlock.LiquidBuild
mindustry.world.blocks.production.Pump.PumpBuild
- All Implemented Interfaces:
Position
,QuadTree.QuadTreeObject
,Sized
,mindustry.gen.Buildingc
,mindustry.gen.Entityc
,mindustry.gen.Healthc
,mindustry.gen.Posc
,mindustry.gen.Teamc
,mindustry.gen.Timerc
,Controllable
,Senseable
,Settable
,Displayable
- Direct Known Subclasses:
SolidPump.SolidPumpBuild
- Enclosing class:
- Pump
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Field Summary
Modifier and TypeFieldDescriptionfloat
float
float
float
Fields inherited from class mindustry.gen.Building
added, block, bulletDamageEvent, cdump, dead, dumpAccum, efficiency, enabled, healSuppressionTime, health, hitDuration, hitTime, id, index__all, index__build, initialized, items, lastAccessed, lastDamageTime, lastDisabler, lastHealTime, liquids, maxHealth, optionalEfficiency, payloadRotation, potentialEfficiency, power, proximity, recentDamageTime, rotation, sleeping, sleepingEntities, sleepTime, sound, team, teamChangeEvent, tempBuilds, tile, timer, timeScale, timeScaleDuration, timeToSleep, tmpTiles, visibleFlags, visualLiquid, wasDamaged, wasVisible, x, y
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Constructor Summary
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Method Summary
Methods inherited from class mindustry.gen.Building
absorbLasers, acceptItem, acceptLiquid, acceptPayload, acceptStack, activeSoundVolume, add, addPlan, addPlan, afterDestroyed, afterPickedUp, afterRead, allowUpdate, ambientVolume, applyBoost, applyHealSuppression, applySlowdown, as, back, block, block, blockOn, buildConfiguration, buildOn, calculateHeat, calculateHeat, canConsume, canControlSelect, canDump, canDumpLiquid, canPickup, canResupply, canUnload, canWithdraw, cdump, cdump, changeTeam, cheating, checkSolid, checkSuppression, clampHealth, classId, closestCore, closestEnemyCore, collide, collision, conductsTo, config, configTapped, configure, configureAny, configured, consume, consumeTriggerValid, control, control, core, create, create, created, damage, damage, damage, damage, damageContinuous, damageContinuousPierce, damaged, damagePierce, damagePierce, dead, dead, delta, deselect, display, displayBars, displayConsumption, drawConfigure, drawCracks, drawDisabled, drawLiquidLight, drawrot, drawSelect, drawStatus, drawTeam, drawTeamTop, dropped, dump, dump, dumpAccumulate, dumpAccumulate, dumpLiquid, dumpLiquid, dumpLiquid, dumpPayload, edelta, efficiency, efficiency, efficiencyScale, enabled, enabled, explosionItemCap, findClosestEdge, floor, floorOn, flowItems, fogRadius, front, getCommandPosition, getCursor, getDisplayEfficiency, getDisplayIcon, getDisplayName, getLiquidDestination, getMaximumAccepted, getPayload, getPayloads, getPowerConnections, getPowerProduction, getProgressIncrease, getStackOffset, getX, getY, handleDamage, handleItem, handleLiquid, handlePayload, handleStack, handleString, handleUnitPayload, heal, heal, healFract, healSuppressionTime, healSuppressionTime, health, health, healthChanged, healthf, hitbox, hitSize, hitTime, hitTime, id, id, incrementDump, inFogTo, init, interactable, isAdded, isDiscovered, isHealSuppressed, isInsulated, isLocal, isNull, isPayload, isRemote, isValid, items, items, itemTaken, kill, killed, lastAccessed, lastAccessed, lastDisabler, lastDisabler, lastHealTime, lastHealTime, left, liquids, liquids, maxHealth, maxHealth, moduleBitmask, moveForward, moveLiquid, moveLiquidForward, movePayload, nearby, nearby, noSleep, offload, onCommand, onConfigureBuildTapped, onConfigureClosed, onConfigureTapped, onControlSelect, onDestroyed, onProximityAdded, onProximityRemoved, onRemoved, onSolid, optionalEfficiency, optionalEfficiency, overwrote, payloadCheck, payloadDraw, payloadRotation, payloadRotation, placed, playerPlaced, pos, potentialEfficiency, potentialEfficiency, power, power, powerGraphRemoved, produced, produced, productionValid, proximity, proximity, put, read, read, readAll, readBase, recentlyHealed, relativeTo, relativeTo, relativeTo, relativeToEdge, remove, removeFromProximity, removeStack, right, rotation, rotation, rotdeg, self, sense, senseObject, serialize, set, set, setIndex__all, setIndex__build, setProp, setProp, setProp, shouldActiveSound, shouldAmbientSound, shouldHideConfigure, shouldShowConfigure, sleep, status, takePayload, tapped, team, team, tile, tile, tileOn, tileX, tileY, timer, timer, timer, timeScale, toString, transferLiquid, trns, trns, unitOn, unitRemoved, update, updateConsumption, updateEfficiencyMultiplier, updatePayload, updatePowerGraph, updateProximity, updateTableAlign, version, visibleFlags, visibleFlags, visualLiquid, visualLiquid, wasDamaged, wasDamaged, wasRecentlyDamaged, wasRecentlyHealed, wasVisible, wasVisible, write, writeAll, writeBase, x, x, y, y
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface mindustry.ui.Displayable
displayable
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Field Details
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warmup
public float warmup -
totalProgress
public float totalProgress -
consTimer
public float consTimer -
amount
public float amount -
liquidDrop
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Constructor Details
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PumpBuild
public PumpBuild()
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Method Details
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draw
public void draw()- Specified by:
draw
in interfacemindustry.gen.Buildingc
- Overrides:
draw
in classLiquidBlock.LiquidBuild
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drawLight
public void drawLight()- Specified by:
drawLight
in interfacemindustry.gen.Buildingc
- Overrides:
drawLight
in classmindustry.gen.Building
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pickedUp
public void pickedUp()- Specified by:
pickedUp
in interfacemindustry.gen.Buildingc
- Overrides:
pickedUp
in classmindustry.gen.Building
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sense
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onProximityUpdate
public void onProximityUpdate()- Specified by:
onProximityUpdate
in interfacemindustry.gen.Buildingc
- Overrides:
onProximityUpdate
in classmindustry.gen.Building
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shouldConsume
public boolean shouldConsume()- Specified by:
shouldConsume
in interfacemindustry.gen.Buildingc
- Overrides:
shouldConsume
in classmindustry.gen.Building
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updateTile
public void updateTile()- Specified by:
updateTile
in interfacemindustry.gen.Buildingc
- Overrides:
updateTile
in classmindustry.gen.Building
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warmup
public float warmup()- Specified by:
warmup
in interfacemindustry.gen.Buildingc
- Overrides:
warmup
in classmindustry.gen.Building
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progress
public float progress()- Specified by:
progress
in interfacemindustry.gen.Buildingc
- Overrides:
progress
in classmindustry.gen.Building
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totalProgress
public float totalProgress()- Specified by:
totalProgress
in interfacemindustry.gen.Buildingc
- Overrides:
totalProgress
in classmindustry.gen.Building
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