Class Stat

java.lang.Object
mindustry.world.meta.Stat
All Implemented Interfaces:
Comparable<Stat>

public class Stat extends Object implements Comparable<Stat>
Describes one type of stat for content.
  • Field Details

    • all

      public static final Seq<Stat> all
    • health

      public static final Stat health
    • armor

      public static final Stat armor
    • size

      public static final Stat size
    • displaySize

      public static final Stat displaySize
    • buildTime

      public static final Stat buildTime
    • buildCost

      public static final Stat buildCost
    • memoryCapacity

      public static final Stat memoryCapacity
    • explosiveness

      public static final Stat explosiveness
    • flammability

      public static final Stat flammability
    • radioactivity

      public static final Stat radioactivity
    • charge

      public static final Stat charge
    • heatCapacity

      public static final Stat heatCapacity
    • viscosity

      public static final Stat viscosity
    • temperature

      public static final Stat temperature
    • flying

      public static final Stat flying
    • speed

      public static final Stat speed
    • buildSpeed

      public static final Stat buildSpeed
    • mineSpeed

      public static final Stat mineSpeed
    • mineTier

      public static final Stat mineTier
    • payloadCapacity

      public static final Stat payloadCapacity
    • baseDeflectChance

      public static final Stat baseDeflectChance
    • lightningChance

      public static final Stat lightningChance
    • lightningDamage

      public static final Stat lightningDamage
    • abilities

      public static final Stat abilities
    • canBoost

      public static final Stat canBoost
    • maxUnits

      public static final Stat maxUnits
    • damageMultiplier

      public static final Stat damageMultiplier
    • healthMultiplier

      public static final Stat healthMultiplier
    • speedMultiplier

      public static final Stat speedMultiplier
    • reloadMultiplier

      public static final Stat reloadMultiplier
    • buildSpeedMultiplier

      public static final Stat buildSpeedMultiplier
    • reactive

      public static final Stat reactive
    • healing

      public static final Stat healing
    • immunities

      public static final Stat immunities
    • itemCapacity

      public static final Stat itemCapacity
    • itemsMoved

      public static final Stat itemsMoved
    • launchTime

      public static final Stat launchTime
    • maxConsecutive

      public static final Stat maxConsecutive
    • liquidCapacity

      public static final Stat liquidCapacity
    • powerCapacity

      public static final Stat powerCapacity
    • powerUse

      public static final Stat powerUse
    • powerDamage

      public static final Stat powerDamage
    • powerRange

      public static final Stat powerRange
    • powerConnections

      public static final Stat powerConnections
    • basePowerGeneration

      public static final Stat basePowerGeneration
    • tiles

      public static final Stat tiles
    • input

      public static final Stat input
    • output

      public static final Stat output
    • productionTime

      public static final Stat productionTime
    • maxEfficiency

      public static final Stat maxEfficiency
    • drillTier

      public static final Stat drillTier
    • drillSpeed

      public static final Stat drillSpeed
    • linkRange

      public static final Stat linkRange
    • instructions

      public static final Stat instructions
    • weapons

      public static final Stat weapons
    • bullet

      public static final Stat bullet
    • speedIncrease

      public static final Stat speedIncrease
    • repairTime

      public static final Stat repairTime
    • repairSpeed

      public static final Stat repairSpeed
    • range

      public static final Stat range
    • shootRange

      public static final Stat shootRange
    • inaccuracy

      public static final Stat inaccuracy
    • shots

      public static final Stat shots
    • reload

      public static final Stat reload
    • targetsAir

      public static final Stat targetsAir
    • targetsGround

      public static final Stat targetsGround
    • damage

      public static final Stat damage
    • ammo

      public static final Stat ammo
    • ammoUse

      public static final Stat ammoUse
    • shieldHealth

      public static final Stat shieldHealth
    • cooldownTime

      public static final Stat cooldownTime
    • moduleTier

      public static final Stat moduleTier
    • unitType

      public static final Stat unitType
    • booster

      public static final Stat booster
    • boostEffect

      public static final Stat boostEffect
    • affinities

      public static final Stat affinities
    • opposites

      public static final Stat opposites
    • category

      public final StatCat category
    • name

      public final String name
    • id

      public final int id
  • Constructor Details

  • Method Details