Package mindustry.world.blocks.power
Class LightBlock.LightBuild
java.lang.Object
mindustry.gen.Building
mindustry.world.blocks.power.LightBlock.LightBuild
- All Implemented Interfaces:
arc.math.geom.Position,arc.math.geom.QuadTree.QuadTreeObject,Sized,mindustry.gen.Buildingc,mindustry.gen.Entityc,mindustry.gen.Healthc,mindustry.gen.Posc,mindustry.gen.Teamc,mindustry.gen.Timerc,Controllable,Senseable,Settable,Displayable
- Enclosing class:
- LightBlock
public class LightBlock.LightBuild
extends mindustry.gen.Building
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Field Summary
FieldsFields inherited from class mindustry.gen.Building
added, block, bulletDamageEvent, cdump, dead, dumpAccum, efficiency, enabled, healSuppressionTime, health, hitDuration, hitTime, id, index__all, index__build, initialized, items, lastAccessed, lastDamageTime, lastDisabler, lastHealTime, liquids, maxHealth, optionalEfficiency, payloadRotation, potentialEfficiency, power, proximity, recentDamageTime, rotation, shouldConsumePower, sleeping, sleepingEntities, sleepTime, suppressColor, team, teamChangeEvent, tempBuilds, tile, timer, timeScale, timeScaleDuration, timeToSleep, tmpTiles, visibleFlags, visualLiquid, wasDamaged, wasVisible, x, y -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidbuildConfiguration(arc.scene.ui.layout.Table table) config()voidconfigured(mindustry.gen.Unit player, Object value) voidvoiddraw()voidbooleanonConfigureBuildTapped(mindustry.gen.Building other) voidread(arc.util.io.Reads read, byte revision) doublevoidvoidwrite(arc.util.io.Writes write) Methods inherited from class mindustry.gen.Building
absorbLasers, acceptItem, acceptLiquid, acceptPayload, acceptStack, add, addPlan, addPlan, afterDestroyed, afterPickedUp, afterRead, afterReadAll, allowUpdate, ambientVolume, applyBoost, applyHealSuppression, applyHealSuppression, applySlowdown, as, back, beforeWrite, blockOn, buildOn, calculateHeat, calculateHeat, canBeReplaced, canConsume, canControlSelect, canDump, canDumpLiquid, canPickup, canResupply, canUnload, canWithdraw, changeTeam, cheating, checkAllowUpdate, checkSolid, checkSuppression, clampHealth, classId, closestCore, closestEnemyCore, collide, collision, conductsTo, configTapped, configure, configureAny, consume, consumeTriggerValid, control, core, create, create, created, damage, damage, damage, damage, damageContinuous, damageContinuousPierce, damaged, damagePierce, damagePierce, dead, dead, delta, deselect, display, displayBars, displayConsumption, drawConfigure, drawCracks, drawDisabled, drawItemSelection, drawLiquidLight, drawrot, drawSelect, drawStatus, drawTeam, drawTeamTop, dropped, dump, dump, dumpAccumulate, dumpAccumulate, dumpLiquid, dumpLiquid, dumpLiquid, dumpPayload, eachEdge, edelta, efficiencyScale, explosionItemCap, findClosestEdge, floor, floorOn, flowItems, fogRadius, front, getCommandPosition, getCursor, getDisplayEfficiency, getDisplayIcon, getDisplayName, getLiquidDestination, getMaximumAccepted, getPayload, getPayloads, getPowerConnections, getPowerProduction, getProgressIncrease, getStackOffset, getX, getY, handleDamage, handleItem, handleLiquid, handlePayload, handleStack, handleString, handleUnitPayload, heal, heal, healFract, health, health, healthChanged, healthf, hitbox, hitSize, hitTime, hitTime, id, id, incrementDump, inFogTo, init, interactable, isAdded, isCommandable, isDiscovered, isHealSuppressed, isInsulated, isLocal, isPayload, isRemote, isValid, itemTaken, kill, killed, left, maxHealth, maxHealth, moduleBitmask, moveForward, moveLiquid, moveLiquidForward, movePayload, nearby, nearby, noSleep, offload, onCommand, onConfigureClosed, onConfigureTapped, onControlSelect, onDeconstructed, onDestroyed, onNearbyBuildAdded, onProximityAdded, onProximityRemoved, onProximityUpdate, onRemoved, onRepaired, onSolid, overwrote, payloadCheck, payloadDraw, pickedUp, placed, playerPlaced, pos, powerGraphRemoved, produced, produced, productionValid, progress, puddleOn, put, read, readAll, readBase, readSync, recentlyHealed, relativeTo, relativeTo, relativeTo, relativeToEdge, remove, removeFromProximity, removeStack, right, rotdeg, self, sense, senseObject, serialize, set, set, setIndex__all, setIndex__build, setProp, setProp, setProp, shouldAmbientSound, shouldConsume, shouldHideConfigure, shouldShowConfigure, sleep, splashLiquid, status, takePayload, tapped, team, team, tileOn, tileX, tileY, timer, timer, timer, timeScale, toString, totalProgress, transferLiquid, trns, trns, unitOn, unitOnAny, unitRemoved, update, updateConsumption, updateEfficiencyMultiplier, updateFogVisibility, updateLastAccess, updatePayload, updatePowerGraph, updateProximity, updateTableAlign, version, warmup, wasRecentlyDamaged, wasRecentlyHealed, writeAll, writeBase, writeSync, x, x, y, yMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface mindustry.ui.Displayable
displayableMethods inherited from interface arc.math.geom.Position
angleTo, angleTo, dst, dst, dst2, dst2, within, within
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Field Details
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color
public int color -
smoothTime
public float smoothTime
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Constructor Details
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LightBuild
public LightBuild()
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Method Details
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configured
- Overrides:
configuredin classmindustry.gen.Building
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control
- Specified by:
controlin interfaceControllable- Overrides:
controlin classmindustry.gen.Building
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sense
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draw
public void draw()- Overrides:
drawin classmindustry.gen.Building
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updateTile
public void updateTile()- Overrides:
updateTilein classmindustry.gen.Building
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buildConfiguration
public void buildConfiguration(arc.scene.ui.layout.Table table) - Overrides:
buildConfigurationin classmindustry.gen.Building
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onConfigureBuildTapped
public boolean onConfigureBuildTapped(mindustry.gen.Building other) - Overrides:
onConfigureBuildTappedin classmindustry.gen.Building
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drawLight
public void drawLight()- Overrides:
drawLightin classmindustry.gen.Building
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config
- Overrides:
configin classmindustry.gen.Building
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write
public void write(arc.util.io.Writes write) - Specified by:
writein interfacemindustry.gen.Entityc- Overrides:
writein classmindustry.gen.Building
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read
public void read(arc.util.io.Reads read, byte revision) - Overrides:
readin classmindustry.gen.Building
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