Package mindustry.content
Class Fx
java.lang.Object
mindustry.content.Fx
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Field Summary
Modifier and TypeFieldDescriptionstatic final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Rand
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Vec2
static final Effect
static final Effect
static final Effect
static final Effect
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Constructor Summary
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Method Summary
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Field Details
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rand
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v
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none
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blockCrash
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trailFade
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unitSpawn
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unitCapKill
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unitEnvKill
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unitControl
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unitDespawn
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unitSpirit
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itemTransfer
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pointBeam
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pointHit
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lightning
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coreBuildShockwave
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coreBuildBlock
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pointShockwave
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moveCommand
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attackCommand
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commandSend
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upgradeCore
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upgradeCoreBloom
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placeBlock
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coreLaunchConstruct
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tapBlock
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breakBlock
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payloadDeposit
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select
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smoke
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fallSmoke
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unitWreck
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rocketSmoke
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rocketSmokeLarge
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magmasmoke
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spawn
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unitAssemble
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padlaunch
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breakProp
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unitDrop
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unitLand
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unitDust
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unitLandSmall
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unitPickup
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crawlDust
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landShock
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pickup
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sparkExplosion
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titanExplosion
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titanSmoke
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missileTrailSmoke
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neoplasmSplat
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scatheExplosion
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scatheLight
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scatheSlash
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dynamicSpikes
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greenBomb
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greenLaserCharge
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greenLaserChargeSmall
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greenCloud
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healWaveDynamic
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healWave
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heal
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dynamicWave
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shieldWave
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shieldApply
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disperseTrail
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hitBulletSmall
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hitBulletColor
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hitSquaresColor
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hitFuse
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hitBulletBig
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hitFlameSmall
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hitFlamePlasma
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hitLiquid
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hitLaserBlast
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hitEmpSpark
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hitLancer
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hitBeam
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hitFlameBeam
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hitMeltdown
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hitMeltHeal
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instBomb
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instTrail
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instShoot
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instHit
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hitLaser
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hitLaserColor
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despawn
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airBubble
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flakExplosion
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plasticExplosion
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plasticExplosionFlak
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blastExplosion
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sapExplosion
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massiveExplosion
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artilleryTrail
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incendTrail
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missileTrail
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missileTrailShort
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colorTrail
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absorb
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forceShrink
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flakExplosionBig
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burning
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fireRemove
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fire
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fireHit
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fireSmoke
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neoplasmHeal
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steam
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ventSteam
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drillSteam
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fluxVapor
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vapor
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vaporSmall
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fireballsmoke
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ballfire
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freezing
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melting
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wet
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muddy
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sapped
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electrified
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sporeSlowed
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oily
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overdriven
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overclocked
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dropItem
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shockwave
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bigShockwave
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spawnShockwave
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explosion
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dynamicExplosion
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reactorExplosion
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impactReactorExplosion
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blockExplosionSmoke
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smokePuff
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shootSmall
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shootSmallColor
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shootHeal
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shootHealYellow
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shootSmallSmoke
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shootBig
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shootBig2
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shootBigColor
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shootTitan
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shootBigSmoke
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shootBigSmoke2
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shootSmokeDisperse
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shootSmokeSquare
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shootSmokeSquareSparse
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shootSmokeSquareBig
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shootSmokeTitan
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shootSmokeSmite
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shootSmokeMissile
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regenParticle
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regenSuppressParticle
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regenSuppressSeek
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surgeCruciSmoke
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neoplasiaSmoke
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heatReactorSmoke
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circleColorSpark
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colorSpark
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colorSparkBig
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randLifeSpark
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shootPayloadDriver
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shootSmallFlame
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shootPyraFlame
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shootLiquid
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casing1
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casing2
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casing3
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casing4
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casing2Double
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casing3Double
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railShoot
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railTrail
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railHit
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lancerLaserShoot
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lancerLaserShootSmoke
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lancerLaserCharge
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lancerLaserChargeBegin
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lightningCharge
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sparkShoot
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lightningShoot
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thoriumShoot
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reactorsmoke
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redgeneratespark
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turbinegenerate
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generatespark
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fuelburn
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incinerateSlag
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coreBurn
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plasticburn
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conveyorPoof
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pulverize
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pulverizeRed
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pulverizeSmall
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pulverizeMedium
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producesmoke
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artilleryTrailSmoke
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smokeCloud
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smeltsmoke
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coalSmeltsmoke
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formsmoke
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blastsmoke
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lava
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dooropen
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doorclose
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dooropenlarge
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doorcloselarge
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generate
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mineWallSmall
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mineSmall
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mine
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mineBig
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mineHuge
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mineImpact
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mineImpactWave
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payloadReceive
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teleportActivate
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teleport
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teleportOut
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ripple
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bubble
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launch
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launchPod
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healWaveMend
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overdriveWave
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healBlock
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healBlockFull
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rotateBlock
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lightBlock
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overdriveBlockFull
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shieldBreak
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coreLandDust
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unitShieldBreak
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chainLightning
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chainEmp
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legDestroy
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Constructor Details
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Fx
public Fx()
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