Package mindustry.content
Class Fx
java.lang.Object
mindustry.content.Fx
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final arc.math.Rand
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final Effect
static final arc.math.geom.Vec2
static final Effect
static final Effect
static final Effect
static final Effect
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Constructor Summary
Constructors -
Method Summary
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Field Details
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rand
public static final arc.math.Rand rand -
v
public static final arc.math.geom.Vec2 v -
none
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blockCrash
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trailFade
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unitSpawn
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unitCapKill
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unitEnvKill
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unitControl
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unitDespawn
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unitSpirit
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itemTransfer
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pointBeam
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pointHit
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lightning
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coreBuildShockwave
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coreBuildBlock
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pointShockwave
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moveCommand
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attackCommand
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commandSend
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upgradeCore
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upgradeCoreBloom
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placeBlock
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coreLaunchConstruct
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tapBlock
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breakBlock
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payloadDeposit
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select
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smoke
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fallSmoke
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unitWreck
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rocketSmoke
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rocketSmokeLarge
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magmasmoke
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spawn
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unitAssemble
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padlaunch
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breakProp
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unitDrop
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unitLand
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unitDust
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unitLandSmall
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unitPickup
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crawlDust
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landShock
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pickup
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sparkExplosion
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titanExplosion
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titanExplosionLarge
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titanExplosionSmall
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titanExplosionFrag
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titanSmoke
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titanSmokeLarge
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titanSmokeSmall
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smokeAoeCloud
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missileTrailSmoke
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missileTrailSmokeSmall
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neoplasmSplat
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scatheExplosion
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scatheExplosionSmall
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scatheLight
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scatheLightSmall
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titanLightSmall
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scatheSlash
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dynamicSpikes
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greenBomb
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greenLaserCharge
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greenLaserChargeSmall
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greenCloud
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healWaveDynamic
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healWave
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heal
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dynamicWave
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shieldWave
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shieldApply
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disperseTrail
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hitBulletSmall
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hitBulletColor
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hitSquaresColor
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hitFuse
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hitBulletBig
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hitFlameSmall
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hitFlamePlasma
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hitLiquid
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hitLaserBlast
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hitEmpSpark
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hitLancer
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hitBeam
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hitFlameBeam
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hitMeltdown
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hitMeltHeal
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instBomb
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instTrail
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instShoot
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instHit
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hitLaser
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hitLaserColor
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despawn
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airBubble
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flakExplosion
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plasticExplosion
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plasticExplosionFlak
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blastExplosion
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sapExplosion
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massiveExplosion
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artilleryTrail
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incendTrail
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missileTrail
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missileTrailShort
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colorTrail
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absorb
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forceShrink
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flakExplosionBig
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burning
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fireRemove
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fire
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fireHit
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fireSmoke
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neoplasmHeal
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steam
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ventSteam
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drillSteam
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fluxVapor
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vapor
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vaporSmall
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fireballsmoke
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ballfire
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freezing
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melting
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wet
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muddy
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sapped
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electrified
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sporeSlowed
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oily
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overdriven
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overclocked
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dropItem
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shockwave
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bigShockwave
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spawnShockwave
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podLandShockwave
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explosion
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dynamicExplosion
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reactorExplosion
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impactReactorExplosion
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blockExplosionSmoke
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steamCoolSmoke
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smokePuff
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shootSmall
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shootSmallColor
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shootHeal
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shootHealYellow
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shootSmallSmoke
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shootBig
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shootBig2
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shootBigColor
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shootTitan
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shootBigSmoke
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shootBigSmoke2
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shootSmokeDisperse
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shootSmokeSquare
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shootSmokeSquareSparse
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shootSmokeSquareBig
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shootSmokeTitan
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shootSmokeSmite
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shootSmokeMissile
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shootSmokeMissileColor
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regenParticle
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regenSuppressParticle
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regenSuppressSeek
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surgeCruciSmoke
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neoplasiaSmoke
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heatReactorSmoke
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circleColorSpark
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colorSpark
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colorSparkBig
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randLifeSpark
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shootPayloadDriver
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shootSmallFlame
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shootPyraFlame
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shootLiquid
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casing1
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casing2
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casing3
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casing4
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casing2Double
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casing3Double
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railShoot
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railTrail
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railHit
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lancerLaserShoot
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lancerLaserShootSmoke
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lancerLaserCharge
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lancerLaserChargeBegin
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lightningCharge
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sparkShoot
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lightningShoot
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thoriumShoot
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reactorsmoke
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redgeneratespark
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turbinegenerate
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generatespark
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fuelburn
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incinerateSlag
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coreBurn
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plasticburn
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conveyorPoof
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pulverize
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pulverizeRed
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pulverizeSmall
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pulverizeMedium
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producesmoke
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artilleryTrailSmoke
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smokeCloud
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smeltsmoke
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coalSmeltsmoke
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formsmoke
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blastsmoke
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lava
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dooropen
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doorclose
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dooropenlarge
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doorcloselarge
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generate
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mineWallSmall
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mineSmall
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mine
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mineBig
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mineHuge
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mineImpact
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mineImpactWave
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payloadReceive
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teleportActivate
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teleport
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teleportOut
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ripple
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bubble
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launchAccelerator
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launch
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launchPod
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healWaveMend
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overdriveWave
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healBlock
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healBlockFull
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rotateBlock
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lightBlock
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overdriveBlockFull
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shieldBreak
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arcShieldBreak
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coreLandDust
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podLandDust
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unitShieldBreak
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chainLightning
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chainEmp
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legDestroy
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debugLine
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debugRect
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Constructor Details
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Fx
public Fx()
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