Class Fx

java.lang.Object
mindustry.content.Fx

public class Fx extends Object
  • Field Details

    • rand

      public static final Rand rand
    • v

      public static final Vec2 v
    • none

      public static final Effect none
    • blockCrash

      public static final Effect blockCrash
    • trailFade

      public static final Effect trailFade
    • unitSpawn

      public static final Effect unitSpawn
    • unitCapKill

      public static final Effect unitCapKill
    • unitEnvKill

      public static final Effect unitEnvKill
    • unitControl

      public static final Effect unitControl
    • unitDespawn

      public static final Effect unitDespawn
    • unitSpirit

      public static final Effect unitSpirit
    • itemTransfer

      public static final Effect itemTransfer
    • pointBeam

      public static final Effect pointBeam
    • pointHit

      public static final Effect pointHit
    • lightning

      public static final Effect lightning
    • coreBuildShockwave

      public static final Effect coreBuildShockwave
    • coreBuildBlock

      public static final Effect coreBuildBlock
    • pointShockwave

      public static final Effect pointShockwave
    • moveCommand

      public static final Effect moveCommand
    • attackCommand

      public static final Effect attackCommand
    • commandSend

      public static final Effect commandSend
    • upgradeCore

      public static final Effect upgradeCore
    • upgradeCoreBloom

      public static final Effect upgradeCoreBloom
    • placeBlock

      public static final Effect placeBlock
    • coreLaunchConstruct

      public static final Effect coreLaunchConstruct
    • tapBlock

      public static final Effect tapBlock
    • breakBlock

      public static final Effect breakBlock
    • payloadDeposit

      public static final Effect payloadDeposit
    • select

      public static final Effect select
    • smoke

      public static final Effect smoke
    • fallSmoke

      public static final Effect fallSmoke
    • unitWreck

      public static final Effect unitWreck
    • rocketSmoke

      public static final Effect rocketSmoke
    • rocketSmokeLarge

      public static final Effect rocketSmokeLarge
    • magmasmoke

      public static final Effect magmasmoke
    • spawn

      public static final Effect spawn
    • unitAssemble

      public static final Effect unitAssemble
    • padlaunch

      public static final Effect padlaunch
    • breakProp

      public static final Effect breakProp
    • unitDrop

      public static final Effect unitDrop
    • unitLand

      public static final Effect unitLand
    • unitDust

      public static final Effect unitDust
    • unitLandSmall

      public static final Effect unitLandSmall
    • unitPickup

      public static final Effect unitPickup
    • crawlDust

      public static final Effect crawlDust
    • landShock

      public static final Effect landShock
    • pickup

      public static final Effect pickup
    • sparkExplosion

      public static final Effect sparkExplosion
    • titanExplosion

      public static final Effect titanExplosion
    • titanSmoke

      public static final Effect titanSmoke
    • missileTrailSmoke

      public static final Effect missileTrailSmoke
    • neoplasmSplat

      public static final Effect neoplasmSplat
    • scatheExplosion

      public static final Effect scatheExplosion
    • scatheLight

      public static final Effect scatheLight
    • scatheSlash

      public static final Effect scatheSlash
    • dynamicSpikes

      public static final Effect dynamicSpikes
    • greenBomb

      public static final Effect greenBomb
    • greenLaserCharge

      public static final Effect greenLaserCharge
    • greenLaserChargeSmall

      public static final Effect greenLaserChargeSmall
    • greenCloud

      public static final Effect greenCloud
    • healWaveDynamic

      public static final Effect healWaveDynamic
    • healWave

      public static final Effect healWave
    • heal

      public static final Effect heal
    • dynamicWave

      public static final Effect dynamicWave
    • shieldWave

      public static final Effect shieldWave
    • shieldApply

      public static final Effect shieldApply
    • disperseTrail

      public static final Effect disperseTrail
    • hitBulletSmall

      public static final Effect hitBulletSmall
    • hitBulletColor

      public static final Effect hitBulletColor
    • hitSquaresColor

      public static final Effect hitSquaresColor
    • hitFuse

      public static final Effect hitFuse
    • hitBulletBig

      public static final Effect hitBulletBig
    • hitFlameSmall

      public static final Effect hitFlameSmall
    • hitFlamePlasma

      public static final Effect hitFlamePlasma
    • hitLiquid

      public static final Effect hitLiquid
    • hitLaserBlast

      public static final Effect hitLaserBlast
    • hitEmpSpark

      public static final Effect hitEmpSpark
    • hitLancer

      public static final Effect hitLancer
    • hitBeam

      public static final Effect hitBeam
    • hitFlameBeam

      public static final Effect hitFlameBeam
    • hitMeltdown

      public static final Effect hitMeltdown
    • hitMeltHeal

      public static final Effect hitMeltHeal
    • instBomb

      public static final Effect instBomb
    • instTrail

      public static final Effect instTrail
    • instShoot

      public static final Effect instShoot
    • instHit

      public static final Effect instHit
    • hitLaser

      public static final Effect hitLaser
    • hitLaserColor

      public static final Effect hitLaserColor
    • despawn

      public static final Effect despawn
    • airBubble

      public static final Effect airBubble
    • flakExplosion

      public static final Effect flakExplosion
    • plasticExplosion

      public static final Effect plasticExplosion
    • plasticExplosionFlak

      public static final Effect plasticExplosionFlak
    • blastExplosion

      public static final Effect blastExplosion
    • sapExplosion

      public static final Effect sapExplosion
    • massiveExplosion

      public static final Effect massiveExplosion
    • artilleryTrail

      public static final Effect artilleryTrail
    • incendTrail

      public static final Effect incendTrail
    • missileTrail

      public static final Effect missileTrail
    • missileTrailShort

      public static final Effect missileTrailShort
    • colorTrail

      public static final Effect colorTrail
    • absorb

      public static final Effect absorb
    • forceShrink

      public static final Effect forceShrink
    • flakExplosionBig

      public static final Effect flakExplosionBig
    • burning

      public static final Effect burning
    • fireRemove

      public static final Effect fireRemove
    • fire

      public static final Effect fire
    • fireHit

      public static final Effect fireHit
    • fireSmoke

      public static final Effect fireSmoke
    • neoplasmHeal

      public static final Effect neoplasmHeal
    • steam

      public static final Effect steam
    • ventSteam

      public static final Effect ventSteam
    • drillSteam

      public static final Effect drillSteam
    • fluxVapor

      public static final Effect fluxVapor
    • vapor

      public static final Effect vapor
    • vaporSmall

      public static final Effect vaporSmall
    • fireballsmoke

      public static final Effect fireballsmoke
    • ballfire

      public static final Effect ballfire
    • freezing

      public static final Effect freezing
    • melting

      public static final Effect melting
    • wet

      public static final Effect wet
    • muddy

      public static final Effect muddy
    • sapped

      public static final Effect sapped
    • electrified

      public static final Effect electrified
    • sporeSlowed

      public static final Effect sporeSlowed
    • oily

      public static final Effect oily
    • overdriven

      public static final Effect overdriven
    • overclocked

      public static final Effect overclocked
    • dropItem

      public static final Effect dropItem
    • shockwave

      public static final Effect shockwave
    • bigShockwave

      public static final Effect bigShockwave
    • spawnShockwave

      public static final Effect spawnShockwave
    • explosion

      public static final Effect explosion
    • dynamicExplosion

      public static final Effect dynamicExplosion
    • reactorExplosion

      public static final Effect reactorExplosion
    • impactReactorExplosion

      public static final Effect impactReactorExplosion
    • blockExplosionSmoke

      public static final Effect blockExplosionSmoke
    • smokePuff

      public static final Effect smokePuff
    • shootSmall

      public static final Effect shootSmall
    • shootSmallColor

      public static final Effect shootSmallColor
    • shootHeal

      public static final Effect shootHeal
    • shootHealYellow

      public static final Effect shootHealYellow
    • shootSmallSmoke

      public static final Effect shootSmallSmoke
    • shootBig

      public static final Effect shootBig
    • shootBig2

      public static final Effect shootBig2
    • shootBigColor

      public static final Effect shootBigColor
    • shootTitan

      public static final Effect shootTitan
    • shootBigSmoke

      public static final Effect shootBigSmoke
    • shootBigSmoke2

      public static final Effect shootBigSmoke2
    • shootSmokeDisperse

      public static final Effect shootSmokeDisperse
    • shootSmokeSquare

      public static final Effect shootSmokeSquare
    • shootSmokeSquareSparse

      public static final Effect shootSmokeSquareSparse
    • shootSmokeSquareBig

      public static final Effect shootSmokeSquareBig
    • shootSmokeTitan

      public static final Effect shootSmokeTitan
    • shootSmokeSmite

      public static final Effect shootSmokeSmite
    • shootSmokeMissile

      public static final Effect shootSmokeMissile
    • regenParticle

      public static final Effect regenParticle
    • regenSuppressParticle

      public static final Effect regenSuppressParticle
    • regenSuppressSeek

      public static final Effect regenSuppressSeek
    • surgeCruciSmoke

      public static final Effect surgeCruciSmoke
    • neoplasiaSmoke

      public static final Effect neoplasiaSmoke
    • heatReactorSmoke

      public static final Effect heatReactorSmoke
    • circleColorSpark

      public static final Effect circleColorSpark
    • colorSpark

      public static final Effect colorSpark
    • colorSparkBig

      public static final Effect colorSparkBig
    • randLifeSpark

      public static final Effect randLifeSpark
    • shootPayloadDriver

      public static final Effect shootPayloadDriver
    • shootSmallFlame

      public static final Effect shootSmallFlame
    • shootPyraFlame

      public static final Effect shootPyraFlame
    • shootLiquid

      public static final Effect shootLiquid
    • casing1

      public static final Effect casing1
    • casing2

      public static final Effect casing2
    • casing3

      public static final Effect casing3
    • casing4

      public static final Effect casing4
    • casing2Double

      public static final Effect casing2Double
    • casing3Double

      public static final Effect casing3Double
    • railShoot

      public static final Effect railShoot
    • railTrail

      public static final Effect railTrail
    • railHit

      public static final Effect railHit
    • lancerLaserShoot

      public static final Effect lancerLaserShoot
    • lancerLaserShootSmoke

      public static final Effect lancerLaserShootSmoke
    • lancerLaserCharge

      public static final Effect lancerLaserCharge
    • lancerLaserChargeBegin

      public static final Effect lancerLaserChargeBegin
    • lightningCharge

      public static final Effect lightningCharge
    • sparkShoot

      public static final Effect sparkShoot
    • lightningShoot

      public static final Effect lightningShoot
    • thoriumShoot

      public static final Effect thoriumShoot
    • reactorsmoke

      public static final Effect reactorsmoke
    • redgeneratespark

      public static final Effect redgeneratespark
    • turbinegenerate

      public static final Effect turbinegenerate
    • generatespark

      public static final Effect generatespark
    • fuelburn

      public static final Effect fuelburn
    • incinerateSlag

      public static final Effect incinerateSlag
    • coreBurn

      public static final Effect coreBurn
    • plasticburn

      public static final Effect plasticburn
    • conveyorPoof

      public static final Effect conveyorPoof
    • pulverize

      public static final Effect pulverize
    • pulverizeRed

      public static final Effect pulverizeRed
    • pulverizeSmall

      public static final Effect pulverizeSmall
    • pulverizeMedium

      public static final Effect pulverizeMedium
    • producesmoke

      public static final Effect producesmoke
    • artilleryTrailSmoke

      public static final Effect artilleryTrailSmoke
    • smokeCloud

      public static final Effect smokeCloud
    • smeltsmoke

      public static final Effect smeltsmoke
    • coalSmeltsmoke

      public static final Effect coalSmeltsmoke
    • formsmoke

      public static final Effect formsmoke
    • blastsmoke

      public static final Effect blastsmoke
    • lava

      public static final Effect lava
    • dooropen

      public static final Effect dooropen
    • doorclose

      public static final Effect doorclose
    • dooropenlarge

      public static final Effect dooropenlarge
    • doorcloselarge

      public static final Effect doorcloselarge
    • generate

      public static final Effect generate
    • mineWallSmall

      public static final Effect mineWallSmall
    • mineSmall

      public static final Effect mineSmall
    • mine

      public static final Effect mine
    • mineBig

      public static final Effect mineBig
    • mineHuge

      public static final Effect mineHuge
    • mineImpact

      public static final Effect mineImpact
    • mineImpactWave

      public static final Effect mineImpactWave
    • payloadReceive

      public static final Effect payloadReceive
    • teleportActivate

      public static final Effect teleportActivate
    • teleport

      public static final Effect teleport
    • teleportOut

      public static final Effect teleportOut
    • ripple

      public static final Effect ripple
    • bubble

      public static final Effect bubble
    • launch

      public static final Effect launch
    • launchPod

      public static final Effect launchPod
    • healWaveMend

      public static final Effect healWaveMend
    • overdriveWave

      public static final Effect overdriveWave
    • healBlock

      public static final Effect healBlock
    • healBlockFull

      public static final Effect healBlockFull
    • rotateBlock

      public static final Effect rotateBlock
    • lightBlock

      public static final Effect lightBlock
    • overdriveBlockFull

      public static final Effect overdriveBlockFull
    • shieldBreak

      public static final Effect shieldBreak
    • coreLandDust

      public static final Effect coreLandDust
    • unitShieldBreak

      public static final Effect unitShieldBreak
    • chainLightning

      public static final Effect chainLightning
    • chainEmp

      public static final Effect chainEmp
    • legDestroy

      public static final Effect legDestroy
  • Constructor Details

    • Fx

      public Fx()