Class OverflowDuct.OverflowDuctBuild

java.lang.Object
mindustry.gen.Building
mindustry.world.blocks.distribution.OverflowDuct.OverflowDuctBuild
All Implemented Interfaces:
Position, QuadTree.QuadTreeObject, Sized, mindustry.gen.Buildingc, mindustry.gen.Entityc, mindustry.gen.Healthc, mindustry.gen.Posc, mindustry.gen.Teamc, mindustry.gen.Timerc, Controllable, Senseable, Settable, Displayable
Enclosing class:
OverflowDuct

public class OverflowDuct.OverflowDuctBuild extends mindustry.gen.Building
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
     
    float
     

    Fields inherited from class mindustry.gen.Building

    added, block, bulletDamageEvent, cdump, dead, dumpAccum, efficiency, enabled, healSuppressionTime, health, hitDuration, hitTime, id, index__all, index__build, initialized, items, lastAccessed, lastDamageTime, lastDisabler, lastHealTime, liquids, maxHealth, optionalEfficiency, payloadRotation, potentialEfficiency, power, proximity, recentDamageTime, rotation, sleeping, sleepingEntities, sleepTime, sound, team, teamChangeEvent, tempBuilds, tile, timer, timeScale, timeScaleDuration, timeToSleep, tmpTiles, visibleFlags, visualLiquid, wasDamaged, wasVisible, x, y

    Fields inherited from interface mindustry.logic.Senseable

    noSensed
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    boolean
    acceptItem(mindustry.gen.Building source, Item item)
     
    void
     
    void
    handleItem(mindustry.gen.Building source, Item item)
     
    void
    handleStack(Item item, int amount, mindustry.gen.Teamc source)
     
    int
    removeStack(Item item, int amount)
     
    mindustry.gen.Building
     
    void
     

    Methods inherited from class mindustry.gen.Building

    absorbLasers, acceptLiquid, acceptPayload, acceptStack, activeSoundVolume, add, addPlan, addPlan, afterDestroyed, afterPickedUp, afterRead, allowUpdate, ambientVolume, applyBoost, applyHealSuppression, applySlowdown, as, back, block, block, blockOn, buildConfiguration, buildOn, calculateHeat, calculateHeat, canConsume, canControlSelect, canDump, canDumpLiquid, canPickup, canResupply, canUnload, canWithdraw, cdump, cdump, changeTeam, cheating, checkSolid, checkSuppression, clampHealth, classId, closestCore, closestEnemyCore, collide, collision, conductsTo, config, configTapped, configure, configureAny, configured, consume, consumeTriggerValid, control, control, core, create, create, created, damage, damage, damage, damage, damageContinuous, damageContinuousPierce, damaged, damagePierce, damagePierce, dead, dead, delta, deselect, display, displayBars, displayConsumption, drawConfigure, drawCracks, drawDisabled, drawLight, drawLiquidLight, drawrot, drawSelect, drawStatus, drawTeam, drawTeamTop, dropped, dump, dump, dumpAccumulate, dumpAccumulate, dumpLiquid, dumpLiquid, dumpLiquid, dumpPayload, edelta, efficiency, efficiency, efficiencyScale, enabled, enabled, explosionItemCap, findClosestEdge, floor, floorOn, flowItems, fogRadius, front, getCommandPosition, getCursor, getDisplayEfficiency, getDisplayIcon, getDisplayName, getLiquidDestination, getMaximumAccepted, getPayload, getPayloads, getPowerConnections, getPowerProduction, getProgressIncrease, getStackOffset, getX, getY, handleDamage, handleLiquid, handlePayload, handleString, handleUnitPayload, heal, heal, healFract, healSuppressionTime, healSuppressionTime, health, health, healthChanged, healthf, hitbox, hitSize, hitTime, hitTime, id, id, incrementDump, inFogTo, init, interactable, isAdded, isDiscovered, isHealSuppressed, isInsulated, isLocal, isNull, isPayload, isRemote, isValid, items, items, itemTaken, kill, killed, lastAccessed, lastAccessed, lastDisabler, lastDisabler, lastHealTime, lastHealTime, left, liquids, liquids, maxHealth, maxHealth, moduleBitmask, moveForward, moveLiquid, moveLiquidForward, movePayload, nearby, nearby, noSleep, offload, onCommand, onConfigureBuildTapped, onConfigureClosed, onConfigureTapped, onControlSelect, onDestroyed, onProximityAdded, onProximityRemoved, onProximityUpdate, onRemoved, onSolid, optionalEfficiency, optionalEfficiency, overwrote, payloadCheck, payloadDraw, payloadRotation, payloadRotation, pickedUp, placed, playerPlaced, pos, potentialEfficiency, potentialEfficiency, power, power, powerGraphRemoved, produced, produced, productionValid, progress, proximity, proximity, put, read, read, readAll, readBase, recentlyHealed, relativeTo, relativeTo, relativeTo, relativeToEdge, remove, removeFromProximity, right, rotation, rotation, rotdeg, self, sense, sense, senseObject, serialize, set, set, setIndex__all, setIndex__build, setProp, setProp, setProp, shouldActiveSound, shouldAmbientSound, shouldConsume, shouldHideConfigure, shouldShowConfigure, sleep, status, takePayload, tapped, team, team, tile, tile, tileOn, tileX, tileY, timer, timer, timer, timeScale, toString, totalProgress, transferLiquid, trns, trns, unitOn, unitRemoved, update, updateConsumption, updateEfficiencyMultiplier, updatePayload, updatePowerGraph, updateProximity, updateTableAlign, version, visibleFlags, visibleFlags, visualLiquid, visualLiquid, warmup, wasDamaged, wasDamaged, wasRecentlyDamaged, wasRecentlyHealed, wasVisible, wasVisible, write, writeAll, writeBase, x, x, y, y

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait

    Methods inherited from interface mindustry.ui.Displayable

    displayable

    Methods inherited from interface arc.math.geom.Position

    angleTo, angleTo, dst, dst, dst2, dst2, within, within
  • Field Details

    • progress

      public float progress
    • current

      @Nullable public Item current
  • Constructor Details

    • OverflowDuctBuild

      public OverflowDuctBuild()
  • Method Details

    • draw

      public void draw()
      Specified by:
      draw in interface mindustry.gen.Buildingc
      Overrides:
      draw in class mindustry.gen.Building
    • updateTile

      public void updateTile()
      Specified by:
      updateTile in interface mindustry.gen.Buildingc
      Overrides:
      updateTile in class mindustry.gen.Building
    • target

      @Nullable public mindustry.gen.Building target()
    • acceptItem

      public boolean acceptItem(mindustry.gen.Building source, Item item)
      Specified by:
      acceptItem in interface mindustry.gen.Buildingc
      Overrides:
      acceptItem in class mindustry.gen.Building
    • removeStack

      public int removeStack(Item item, int amount)
      Specified by:
      removeStack in interface mindustry.gen.Buildingc
      Overrides:
      removeStack in class mindustry.gen.Building
    • handleStack

      public void handleStack(Item item, int amount, mindustry.gen.Teamc source)
      Specified by:
      handleStack in interface mindustry.gen.Buildingc
      Overrides:
      handleStack in class mindustry.gen.Building
    • handleItem

      public void handleItem(mindustry.gen.Building source, Item item)
      Specified by:
      handleItem in interface mindustry.gen.Buildingc
      Overrides:
      handleItem in class mindustry.gen.Building