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Nested Class Summary
Nested Classes
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Field Summary
Fields
Fields inherited from class mindustry.world.blocks.defense.turrets.Turret
accurateDelay, alwaysShooting, ammoEjectBack, ammoPerShot, ammoUseEffect, buildingFilter, chargeSound, consumeAmmoOnce, cooldownTime, displayAmmoMultiplier, drawer, elevation, heatColor, heatRequirement, inaccuracy, linearWarmup, logicControlCooldown, maxAmmo, maxHeatEfficiency, minRange, minWarmup, moveWhileCharging, playerControllable, predictTarget, recoil, recoilPow, recoils, recoilTime, shake, shoot, shootCone, shootEffect, shootSound, shootWarmupSpeed, shootX, shootY, smokeEffect, soundPitchMax, soundPitchMin, targetAir, targetGround, targetHealing, targetInterval, targetUnderBlocks, timerTarget, unitFilter, unitSort, velocityRnd, warmupMaintainTime, xRand
Fields inherited from class mindustry.world.Block
absorbLasers, acceptsItems, acceptsPayload, albedo, allowConfigInventory, allowDiagonal, allowResupply, alwaysReplace, alwaysUpdateInUnits, ambientSound, ambientSoundVolume, armor, attacks, attributes, autoResetEnabled, barMap, baseExplosiveness, breakable, breakEffect, breakPitchChange, breakSound, buildCost, buildCostMultiplier, buildType, buildVisibility, cacheLayer, canOverdrive, category, clearOnDoubleTap, clipSize, commandable, conductivePower, configurable, configurations, connectedPower, consPower, consumeBuilder, consumers, consumesPower, consumesTap, conveyorPlacement, copyConfig, createRubble, crushDamageMultiplier, customShadow, customShadowRegion, deconstructThreshold, destroyBullet, destroyBulletSameTeam, destroyEffect, destroySound, destructible, displayFlow, drawArrow, drawCracks, drawDisabled, drawLiquidLight, drawTeamOverlay, dumpTime, editorIcon, editorVariantRegions, emitLight, enableDrawStatus, envDisabled, envEnabled, envRequired, fillsTile, flags, floating, fogRadius, forceDark, generatedIcons, group, hasColor, hasConsumers, hasItems, hasLiquids, hasPower, hasShadow, health, inEditor, instantDeconstruct, instantTransfer, insulated, invertFlip, isDuct, itemCapacity, itemDrop, itemFilter, lastConfig, lightColor, lightLiquid, lightRadius, liquidCapacity, liquidFilter, liquidPressure, lockRotation, logicConfigurable, loopSound, loopSoundVolume, mapColor, nonOptionalConsumers, noSideBlend, noUpdateDisabled, offset, optionalConsumers, outlineColor, outlinedIcon, outlineIcon, outlineRadius, outputFacing, outputsLiquid, outputsPayload, outputsPower, placeableLiquid, placeableOn, placeablePlayer, placeEffect, placeOverlapRange, placePitchChange, placeSound, playerUnmineable, priority, privileged, quickRotate, rebuildable, region, regionRotated1, regionRotated2, replaceable, requirements, requiresWater, researchCost, researchCostMultiplier, researchCostMultipliers, rotate, rotateDraw, saveConfig, saveData, scaledHealth, schematicPriority, selectionColumns, selectionRows, selectScroll, separateItemCapacity, size, sizeOffset, solid, solidifes, squareSprite, subclass, suppressable, swapDiagonalPlacement, sync, targetable, teamPassable, teamRegion, teamRegions, tempBuilds, tempTiles, timerDump, timers, underBullets, unitCapModifier, unloadable, update, updateConsumers, updateInUnits, useColor, variantRegions, variants, variantShadowRegions
Fields inherited from class mindustry.ctype.UnlockableContent
alwaysUnlocked, description, details, fullIcon, generateIcons, hideDetails, iconId, inlineDescription, localizedName, selectionSize, stats, techNode, techNodes, uiIcon, unlocked
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Constructor Summary
Constructors
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Method Summary
void
Initializes accepted ammo map.
void
Called after all blocks are created.
void
Limits bullet range to this turret's range value.
void
Limits bullet range to this turret's range value.
void
void
Initializes stats on demand.
Methods inherited from class mindustry.world.Block
addBar, addLiquidBar, addLiquidBar, asFloor, beforePlaceBegan, bounds, canBeBuilt, canBreak, canPlaceOn, canReplace, changePlacementPath, changePlacementPath, checkForceDark, config, configClear, configSenseable, consume, consumeCoolant, consumeCoolant, consumeItem, consumeItem, consumeItems, consumeLiquid, consumeLiquids, consumePower, consumePowerBuffered, consumePowerCond, consumePowerDynamic, consumesItem, consumesLiquid, createIcons, drawBase, drawDefaultPlanRegion, drawEnvironmentLight, drawOverlay, drawPlaceText, drawPlan, drawPlan, drawPlanConfig, drawPlanConfigCenter, drawPlanConfigCenter, drawPlanConfigTop, drawPlanRegion, drawPotentialLinks, drawShadow, editorIcon, editorVariantRegions, environmentBuildable, findConsumer, flipRotation, getContentType, getDependencies, getDisplayIcon, getDisplayName, getEdges, getGeneratedIcons, getInsideEdges, getPlanRegion, getReplacement, handlePlacementLine, hasBuilding, hasConsumer, initBuilding, isAccessible, isAir, isFloor, isHidden, isMultiblock, isOverlay, isPlaceable, isStatic, isVisible, isVisibleOn, iterateTaken, listBars, logicVisible, makeIconRegions, minimapColor, nearbySide, newBuilding, nextConfig, onNewPlan, percentSolid, placeBegan, placeBegan, planRotation, pointConfig, removeBar, removeConsumer, requirements, requirements, requirements, researchRequirements, resetGeneratedIcons, rotatedOutput, sense, sense, senseObject, setupRequirements, setupRequirements, sumAttribute, supportsEnv, synthetic, updateClipRadius, variantRegions
Methods inherited from class mindustry.ctype.UnlockableContent
checkStats, clearUnlock, displayDescription, displayExtra, emoji, getLogicId, hasEmoji, loadIcon, locked, makeOutline, makeOutline, makeOutline, onUnlock, quietUnlock, showUnlock, unlock, unlocked, unlockedNow, unlockedNowHost
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Constructor Details
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ItemTurret
public ItemTurret(String name)
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Method Details
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ammo
public void ammo(Object... objects)
Initializes accepted ammo map. Format: [item1, bullet1, item2, bullet2...]
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limitRange
public void limitRange()
Limits bullet range to this turret's range value.
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limitRange
public void limitRange(float margin)
Limits bullet range to this turret's range value.
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setStats
public void setStats()
Initializes stats on demand. Should only be called once. Only called before something is displayed.
- Overrides:
setStats
in class Turret
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init
public void init()
Description copied from class: Block
Called after all blocks are created.
- Overrides:
init
in class Turret