Class ItemTurret.ItemTurretBuild
java.lang.Object
mindustry.gen.Building
mindustry.world.blocks.defense.turrets.BaseTurret.BaseTurretBuild
mindustry.world.blocks.defense.turrets.ReloadTurret.ReloadTurretBuild
mindustry.world.blocks.defense.turrets.Turret.TurretBuild
mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild
- All Implemented Interfaces:
arc.math.geom.Position
,arc.math.geom.QuadTree.QuadTreeObject
,Sized
,mindustry.gen.Buildingc
,mindustry.gen.Entityc
,mindustry.gen.Healthc
,mindustry.gen.Posc
,mindustry.gen.Teamc
,mindustry.gen.Timerc
,Controllable
,Ranged
,Senseable
,Settable
,Displayable
,ControlBlock
,RotBlock
- Enclosing class:
- ItemTurret
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Field Summary
Fields inherited from class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
ammo, barrelCounter, charge, curRecoil, curRecoils, heat, heatReq, logicControlTime, logicShooting, queuedBullets, recoilOffset, shootWarmup, sideHeat, soundLoop, target, targetPos, totalAmmo, totalShots, unit, warmupHold, wasShooting
Fields inherited from class mindustry.world.blocks.defense.turrets.ReloadTurret.ReloadTurretBuild
reloadCounter
Fields inherited from class mindustry.world.blocks.defense.turrets.BaseTurret.BaseTurretBuild
rotation
Fields inherited from class mindustry.gen.Building
added, block, bulletDamageEvent, cdump, dead, dumpAccum, efficiency, enabled, healSuppressionTime, health, hitDuration, hitTime, id, index__all, index__build, initialized, items, lastAccessed, lastDamageTime, lastDisabler, lastHealTime, liquids, maxHealth, optionalEfficiency, payloadRotation, potentialEfficiency, power, proximity, recentDamageTime, shouldConsumePower, sleeping, sleepingEntities, sleepTime, suppressColor, team, teamChangeEvent, tempBuilds, tile, timer, timeScale, timeScaleDuration, timeToSleep, tmpTiles, visibleFlags, visualLiquid, wasDamaged, wasVisible, x, y
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionboolean
acceptItem
(mindustry.gen.Building source, Item item) int
acceptStack
(Item item, int amount, mindustry.gen.Teamc source) void
handleItem
(mindustry.gen.Building source, Item item) void
handleStack
(Item item, int amount, mindustry.gen.Teamc source) void
void
read
(arc.util.io.Reads read, byte revision) int
removeStack
(Item item, int amount) senseObject
(LAccess sensor) void
byte
version()
void
write
(arc.util.io.Writes write) Methods inherited from class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
activeSoundVolume, ammoReloadMultiplier, bullet, canControl, canHeal, charging, control, control, draw, drawrot, drawSelect, estimateDps, findEnemy, findTarget, fogRadius, handleBullet, handleLiquid, hasAmmo, isActive, isShooting, logicControlled, minRange, onDestroyed, peekAmmo, progress, range, readSync, remove, sense, shoot, shouldActiveSound, shouldConsume, shouldTurn, targetPosition, trackingRange, turnToTarget, unit, updateEfficiencyMultiplier, updateReload, updateShooting, useAmmo, validateTarget, warmup
Methods inherited from class mindustry.world.blocks.defense.turrets.ReloadTurret.ReloadTurretBuild
baseReloadSpeed, updateCooling
Methods inherited from class mindustry.world.blocks.defense.turrets.BaseTurret.BaseTurretBuild
buildRotation
Methods inherited from class mindustry.gen.Building
absorbLasers, acceptLiquid, acceptPayload, add, addPlan, addPlan, afterDestroyed, afterPickedUp, afterRead, afterReadAll, allowUpdate, ambientVolume, applyBoost, applyHealSuppression, applyHealSuppression, applySlowdown, as, back, beforeWrite, blockOn, buildConfiguration, buildOn, calculateHeat, calculateHeat, canBeReplaced, canConsume, canControlSelect, canDump, canDumpLiquid, canPickup, canResupply, canUnload, canWithdraw, changeTeam, cheating, checkAllowUpdate, checkSolid, checkSuppression, clampHealth, classId, closestCore, closestEnemyCore, collide, collision, conductsTo, config, configTapped, configure, configureAny, configured, consume, consumeTriggerValid, core, create, create, created, damage, damage, damage, damage, damageContinuous, damageContinuousPierce, damaged, damagePierce, damagePierce, dead, dead, delta, deselect, display, displayBars, displayConsumption, drawConfigure, drawCracks, drawDisabled, drawItemSelection, drawLight, drawLiquidLight, drawStatus, drawTeam, drawTeamTop, dropped, dump, dump, dumpAccumulate, dumpAccumulate, dumpLiquid, dumpLiquid, dumpLiquid, dumpPayload, eachEdge, edelta, efficiencyScale, explosionItemCap, findClosestEdge, floor, floorOn, flowItems, front, getCommandPosition, getCursor, getDisplayEfficiency, getDisplayIcon, getDisplayName, getLiquidDestination, getMaximumAccepted, getPayload, getPayloads, getPowerConnections, getPowerProduction, getProgressIncrease, getStackOffset, getX, getY, handleDamage, handlePayload, handleString, handleUnitPayload, heal, heal, healFract, health, health, healthChanged, healthf, hitbox, hitSize, hitTime, hitTime, id, id, incrementDump, inFogTo, init, interactable, isAdded, isDiscovered, isHealSuppressed, isInsulated, isLocal, isPayload, isRemote, isValid, itemTaken, kill, killed, left, maxHealth, maxHealth, moduleBitmask, moveForward, moveLiquid, moveLiquidForward, movePayload, nearby, nearby, noSleep, offload, onCommand, onConfigureBuildTapped, onConfigureClosed, onConfigureTapped, onControlSelect, onDeconstructed, onNearbyBuildAdded, onProximityRemoved, onProximityUpdate, onRemoved, onSolid, overwrote, payloadCheck, payloadDraw, pickedUp, placed, playerPlaced, pos, powerGraphRemoved, produced, produced, productionValid, puddleOn, put, read, readAll, readBase, recentlyHealed, relativeTo, relativeTo, relativeTo, relativeToEdge, removeFromProximity, right, rotdeg, self, sense, serialize, set, set, setIndex__all, setIndex__build, setProp, setProp, setProp, shouldAmbientSound, shouldHideConfigure, shouldShowConfigure, sleep, splashLiquid, status, takePayload, tapped, team, team, tileOn, tileX, tileY, timer, timer, timer, timeScale, toString, totalProgress, transferLiquid, trns, trns, unitOn, unitOnAny, unitRemoved, update, updateConsumption, updateFogVisibility, updateLastAccess, updatePayload, updatePowerGraph, updateProximity, updateTableAlign, wasRecentlyDamaged, wasRecentlyHealed, writeAll, writeBase, writeSync, x, x, y, y
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface mindustry.world.blocks.ControlBlock
isControlled, shouldAutoTarget
Methods inherited from interface mindustry.ui.Displayable
displayable
Methods inherited from interface mindustry.gen.Entityc
add, afterRead, afterReadAll, as, beforeWrite, classId, id, id, isAdded, isLocal, isRemote, read, self, serialize
Methods inherited from interface mindustry.gen.Posc
blockOn, buildOn, floorOn, getX, getY, onSolid, set, set, tileOn, tileX, tileY, trns, trns, x, x, y, y
Methods inherited from interface arc.math.geom.Position
angleTo, angleTo, dst, dst, dst2, dst2, within, within
Methods inherited from interface mindustry.gen.Teamc
cheating, closestCore, closestEnemyCore, core, inFogTo, team, team
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Constructor Details
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ItemTurretBuild
public ItemTurretBuild()
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Method Details
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onProximityAdded
public void onProximityAdded()- Overrides:
onProximityAdded
in classmindustry.gen.Building
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senseObject
- Specified by:
senseObject
in interfaceSenseable
- Overrides:
senseObject
in classmindustry.gen.Building
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updateTile
public void updateTile()- Overrides:
updateTile
in classTurret.TurretBuild
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acceptStack
- Overrides:
acceptStack
in classmindustry.gen.Building
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handleStack
- Overrides:
handleStack
in classmindustry.gen.Building
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removeStack
- Overrides:
removeStack
in classmindustry.gen.Building
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handleItem
- Overrides:
handleItem
in classmindustry.gen.Building
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acceptItem
- Overrides:
acceptItem
in classmindustry.gen.Building
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version
public byte version()- Overrides:
version
in classTurret.TurretBuild
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write
public void write(arc.util.io.Writes write) - Specified by:
write
in interfacemindustry.gen.Entityc
- Overrides:
write
in classTurret.TurretBuild
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read
public void read(arc.util.io.Reads read, byte revision) - Overrides:
read
in classTurret.TurretBuild
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