Class CharacterOverlay
java.lang.Object
mindustry.ctype.Content
mindustry.ctype.MappableContent
mindustry.ctype.UnlockableContent
mindustry.world.Block
mindustry.world.blocks.environment.Floor
mindustry.world.blocks.environment.OverlayFloor
mindustry.world.blocks.environment.CharacterOverlay
- All Implemented Interfaces:
Comparable<Content>
,Senseable
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Nested Class Summary
Nested classes/interfaces inherited from class mindustry.world.blocks.environment.Floor
Floor.UpdateRenderState
Nested classes/interfaces inherited from class mindustry.ctype.Content
Content.ModContentInfo
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final String
This is a special reduced character set that fits in 6 bits! It is not ASCII!arc.graphics.Color
arc.graphics.g2d.TextureRegion[]
Fields inherited from class mindustry.world.blocks.environment.Floor
allowCorePlacement, autotile, autotileMidRegions, autotileMidVariants, autotileRegions, autotileVariantRegions, autotileVariants, blended, blenders, blendGroup, blendId, canShadow, damageTaken, decoration, dirs, dragMultiplier, drawEdgeIn, drawEdgeOut, drownTime, drownUpdateEffect, edge, edgeRegion, edges, isLiquid, liquidDrop, liquidMultiplier, needsSurface, oreDefault, oreScale, oreThreshold, overlayAlpha, shallow, speedMultiplier, status, statusDuration, supportsOverlay, tilingRegions, tilingSize, tilingVariants, walkEffect, walkSound, walkSoundPitchMax, walkSoundPitchMin, walkSoundVolume, wall, wallOre
Fields inherited from class mindustry.world.Block
absorbLasers, acceptsItems, acceptsPayload, acceptsUnitPayloads, albedo, allowConfigInventory, allowDerelictRepair, allowDiagonal, allowRectanglePlacement, allowResupply, alwaysReplace, alwaysUpdateInUnits, ambientSound, ambientSoundVolume, armor, attacks, attributes, autoResetEnabled, barMap, baseExplosiveness, baseShake, breakable, breakEffect, breakPitchChange, breakSound, buildCostMultiplier, buildTime, buildType, buildVisibility, cacheLayer, canOverdrive, canPickup, category, clearOnDoubleTap, clipSize, commandable, conductivePower, configurable, configurations, connectedPower, consPower, consumeBuilder, consumers, consumesPower, consumesTap, conveyorPlacement, copyConfig, createRubble, crushDamageMultiplier, customShadow, customShadowRegion, deconstructDropAllLiquid, deconstructThreshold, destroyBullet, destroyBulletSameTeam, destroyEffect, destroyPitchMax, destroyPitchMin, destroySound, destructible, displayFlow, drawArrow, drawCracks, drawDisabled, drawLiquidLight, drawTeamOverlay, dumpTime, editorConfigurable, emitLight, enableDrawStatus, envDisabled, envEnabled, envRequired, explosivenessScale, fillsTile, flags, flammabilityScale, floating, fogRadius, forceDark, forceTeam, generatedIcons, group, hasColor, hasConsumers, hasItems, hasLiquids, hasPower, hasShadow, health, ignoreBuildDarkness, ignoreResizeConfig, inEditor, instantBuild, instantDeconstruct, instantTransfer, insulated, invertFlip, isDuct, itemCapacity, itemDrop, itemFilter, lastConfig, lightClipSize, lightColor, lightLiquid, lightRadius, liquidCapacity, liquidFilter, liquidPressure, lockRotation, logicConfigurable, mapColor, nonOptionalConsumers, noSideBlend, noUpdateDisabled, offset, optionalConsumers, outlineColor, outlinedIcon, outlineIcon, outlineRadius, outputFacing, outputsLiquid, outputsPayload, outputsPower, placeableLiquid, placeableOn, placeablePlayer, placeEffect, placeOverlapRange, placePitchChange, placeSound, playerUnmineable, priority, privileged, quickRotate, rebuildable, region, regionRotated1, regionRotated2, replaceable, requirements, requiresWater, researchCost, researchCostMultiplier, researchCostMultipliers, rotate, rotateDraw, saveConfig, saveData, scaledHealth, schematicPriority, selectionColumns, selectionRows, selectScroll, separateItemCapacity, size, sizeOffset, solid, solidifes, squareSprite, subclass, suppressable, swapDiagonalPlacement, sync, targetable, teamPassable, teamRegion, teamRegions, tempBuilds, tempTiles, timerDump, timers, underBullets, unitCapModifier, unitMoveBreakable, unloadable, update, updateConsumers, updateInUnits, useColor, variantRegions, variants, variantShadowRegions
Fields inherited from class mindustry.ctype.UnlockableContent
allDatabaseTabs, alwaysUnlocked, databaseTabs, description, details, fullIcon, fullOverride, generateIcons, hideDatabase, hideDetails, inlineDescription, localizedName, selectionSize, shownPlanets, stats, techNode, techNodes, uiIcon, unlocked
Fields inherited from class mindustry.ctype.MappableContent
name
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
buildEditorConfig
(arc.scene.ui.layout.Table table) Called to set up configuration UI in the editor.static byte
charToData
(char c) void
void
drawPlanRegion
(BuildPlan plan, arc.util.Eachable<BuildPlan> list) void
Called when the block is picked (middle click).void
placeEnded
(Tile tile, mindustry.gen.Unit builder, int rotation, Object config) Called when building of this block ends.Methods inherited from class mindustry.world.blocks.environment.OverlayFloor
canPlaceOn
Methods inherited from class mindustry.world.blocks.environment.Floor
checkAutotileSame, createIcons, damages, doEdge, drawBlended, drawEdges, drawNonLayer, drawOverlay, edge, edges, floorChanged, getDisplayIcon, getDisplayName, hasSurface, icons, init, isDeep, load, realBlendId, renderUpdate, shouldIndex, updateRender, variant, variant
Methods inherited from class mindustry.world.Block
addBar, addLiquidBar, addLiquidBar, asFloor, beforePlaceBegan, blockChanged, bounds, canBeBuilt, canBreak, canReplace, changePlacementPath, changePlacementPath, checkForceDark, config, configClear, configSenseable, consume, consumeCoolant, consumeCoolant, consumeItem, consumeItem, consumeItems, consumeLiquid, consumeLiquids, consumePower, consumePowerBuffered, consumePowerCond, consumePowerDynamic, consumePowerDynamic, consumesItem, consumesLiquid, displayShadow, drawDefaultPlanRegion, drawEnvironmentLight, drawOverlay, drawPlace, drawPlaceText, drawPlan, drawPlan, drawPlanConfig, drawPlanConfigCenter, drawPlanConfigCenter, drawPlanConfigTop, drawPotentialLinks, drawShadow, drawSideRegion, environmentBuildable, findConsumer, flipRotation, getContentType, getDependencies, getEdges, getGeneratedIcons, getInsideEdges, getPlanConfigs, getPlanRegion, getRegionsToOutline, getReplacement, handlePlacementLine, hasBuilding, hasConsumer, initBuilding, isAccessible, isAir, isBanned, isDarkened, isFloor, isHidden, isMultiblock, isOverlay, isPlaceable, isStatic, isVisible, iterateTaken, listBars, logicVisible, makeIconRegions, minimapColor, nearbySide, newBuilding, nextConfig, onNewPlan, outputsItems, percentSolid, placeBegan, placeBegan, planRotation, pointConfig, postInit, removeBar, removeConsumer, removeConsumers, requirements, requirements, requirements, researchRequirements, resetGeneratedIcons, rotatedOutput, rotatedOutput, sense, sense, senseObject, setBars, setStats, setupRequirements, setupRequirements, sumAttribute, supportsEnv, synthetic, updateClipRadius, variantRegions
Methods inherited from class mindustry.ctype.UnlockableContent
checkStats, clearUnlock, displayDescription, displayExtra, emoji, emojiChar, getLogicId, hasEmoji, isOnPlanet, loadIcon, locked, makeOutline, makeOutline, makeOutline, onUnlock, quietUnlock, showUnlock, unlock, unlocked, unlockedHost, unlockedNow, unlockedNowHost
Methods inherited from class mindustry.ctype.MappableContent
toString
Methods inherited from class mindustry.ctype.Content
compareTo, hasErrored, isModded, isVanilla
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Field Details
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chars
This is a special reduced character set that fits in 6 bits! It is not ASCII!- See Also:
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letterRegions
public arc.graphics.g2d.TextureRegion[] letterRegions -
color
public arc.graphics.Color color
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Constructor Details
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CharacterOverlay
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Method Details
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drawBase
- Overrides:
drawBase
in classOverlayFloor
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getConfig
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drawPlanRegion
- Overrides:
drawPlanRegion
in classBlock
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onPicked
Description copied from class:Block
Called when the block is picked (middle click). Clientside only! -
buildEditorConfig
public void buildEditorConfig(arc.scene.ui.layout.Table table) Description copied from class:Block
Called to set up configuration UI in the editor.Block.editorConfigurable
must be true. Config value should be assigned to lastConfig.- Overrides:
buildEditorConfig
in classBlock
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placeEnded
public void placeEnded(Tile tile, @Nullable mindustry.gen.Unit builder, int rotation, @Nullable Object config) Description copied from class:Block
Called when building of this block ends.- Overrides:
placeEnded
in classBlock
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charToData
public static byte charToData(char c)
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