Class PayloadAmmoTurret
java.lang.Object
mindustry.ctype.Content
mindustry.ctype.MappableContent
mindustry.ctype.UnlockableContent
mindustry.world.Block
mindustry.world.blocks.defense.turrets.BaseTurret
mindustry.world.blocks.defense.turrets.ReloadTurret
mindustry.world.blocks.defense.turrets.Turret
mindustry.world.blocks.defense.turrets.PayloadAmmoTurret
- All Implemented Interfaces:
Comparable<Content>,Senseable
Do not use this class!
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Nested Class Summary
Nested ClassesNested classes/interfaces inherited from class mindustry.world.blocks.defense.turrets.Turret
Turret.AmmoEntry, Turret.BulletEntry, Turret.TurretBuildNested classes/interfaces inherited from class mindustry.world.blocks.defense.turrets.ReloadTurret
ReloadTurret.ReloadTurretBuildNested classes/interfaces inherited from class mindustry.world.blocks.defense.turrets.BaseTurret
BaseTurret.BaseTurretBuildNested classes/interfaces inherited from class mindustry.ctype.Content
Content.ModContentInfo -
Field Summary
FieldsModifier and TypeFieldDescriptionprotected UnlockableContent[]arc.struct.ObjectMap<UnlockableContent,BulletType> Fields inherited from class mindustry.world.blocks.defense.turrets.Turret
accurateDelay, alwaysShooting, ammoEjectBack, ammoPerShot, ammoUseEffect, buildingFilter, chargeSound, consumeAmmoOnce, cooldownTime, displayAmmoMultiplier, drawer, drawMinRange, elevation, heatColor, heatRequirement, inaccuracy, linearWarmup, logicControlCooldown, loopSound, loopSoundVolume, maxAmmo, maxHeatEfficiency, minRange, minWarmup, moveWhileCharging, newTargetInterval, playerControllable, predictTarget, recoil, recoilPow, recoils, recoilTime, reloadWhileCharging, scaleLifetimeOffset, shake, shoot, shootCone, shootEffect, shootSound, shootWarmupSpeed, shootX, shootY, smokeEffect, soundPitchMax, soundPitchMin, targetAir, targetBlocks, targetGround, targetHealing, targetInterval, targetUnderBlocks, timerTarget, trackingRange, unitFilter, unitSort, velocityRnd, warmupMaintainTime, xRandFields inherited from class mindustry.world.blocks.defense.turrets.ReloadTurret
reloadFields inherited from class mindustry.world.blocks.defense.turrets.BaseTurret
coolant, coolantMultiplier, coolEffect, disableOverlapCheck, fogRadiusMultiplier, placeOverlapMargin, range, rotateSpeedFields inherited from class mindustry.world.Block
absorbLasers, acceptsItems, acceptsPayload, acceptsUnitPayloads, albedo, allowConfigInventory, allowDerelictRepair, allowDiagonal, allowRectanglePlacement, allowResupply, alwaysAllowDeposit, alwaysReplace, alwaysUpdateInUnits, ambientSound, ambientSoundVolume, armor, attacks, attributes, autoResetEnabled, barMap, baseExplosiveness, baseShake, breakable, breakEffect, breakPitchChange, breakSound, buildCostMultiplier, buildTime, buildType, buildVisibility, cacheLayer, canOverdrive, canPickup, category, clearOnDoubleTap, clipSize, commandable, conductivePower, configurable, configurations, connectedPower, consPower, consumeBuilder, consumers, consumesPower, consumesTap, conveyorPlacement, copyConfig, createRubble, crushDamageMultiplier, customShadow, customShadowRegion, deconstructDropAllLiquid, deconstructThreshold, destroyBullet, destroyBulletSameTeam, destroyEffect, destroyPitchMax, destroyPitchMin, destroySound, destructible, displayFlow, drawArrow, drawCracks, drawDisabled, drawLiquidLight, drawTeamOverlay, dumpTime, editorConfigurable, emitLight, enableDrawStatus, envDisabled, envEnabled, envRequired, explosivenessScale, fillsTile, flags, flammabilityScale, floating, fogRadius, forceDark, forceTeam, generatedIcons, group, hasColor, hasConsumers, hasItems, hasLiquids, hasPower, hasShadow, health, ignoreBuildDarkness, ignoreLineRotation, ignoreResizeConfig, inEditor, instantBuild, instantDeconstruct, instantTransfer, insulated, invertFlip, isDuct, itemCapacity, itemDrop, itemFilter, lastConfig, lightClipSize, lightColor, lightLiquid, lightRadius, liquidCapacity, liquidFilter, liquidPressure, lockRotation, logicConfigurable, mapColor, nonOptionalConsumers, noSideBlend, noUpdateDisabled, offset, optionalConsumers, outlineColor, outlinedIcon, outlineIcon, outlineRadius, outputFacing, outputsLiquid, outputsPayload, outputsPower, placeableLiquid, placeableOn, placeablePlayer, placeEffect, placeOverlapRange, placePitchChange, placeSound, playerUnmineable, priority, privileged, quickRotate, rebuildable, region, regionRotated1, regionRotated2, replaceable, requirements, requiresWater, researchCost, researchCostMultiplier, researchCostMultipliers, rotate, rotateDraw, rotateDrawEditor, saveConfig, saveData, scaledHealth, schematicPriority, selectionColumns, selectionRows, selectScroll, separateItemCapacity, size, sizeOffset, solid, solidifes, squareSprite, subclass, suppressable, swapDiagonalPlacement, sync, targetable, teamPassable, teamRegion, teamRegions, tempBuilds, tempTiles, timerDump, timers, underBullets, unitCapModifier, unitMoveBreakable, unloadable, update, updateConsumers, updateInUnits, useColor, variantRegions, variants, variantShadowRegions, visualRotationOffsetFields inherited from class mindustry.ctype.UnlockableContent
allDatabaseTabs, alwaysUnlocked, databaseTabs, description, details, fullIcon, fullOverride, generateIcons, hideDatabase, hideDetails, inlineDescription, localizedName, selectionSize, shownPlanets, stats, techNode, techNodes, uiIcon, unlockedFields inherited from class mindustry.ctype.MappableContent
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidInitializes accepted ammo map.voidinit()Called after all blocks are created.voidMakes copies of all bullets and limits their range.voidlimitRange(float margin) Makes copies of all bullets and limits their range.voidsetStats()Initializes stats on demand.Methods inherited from class mindustry.world.blocks.defense.turrets.Turret
drawPlace, drawPlanRegion, getRegionsToOutline, icons, limitRange, load, outputsItems, placeEnded, setBarsMethods inherited from class mindustry.world.Block
addBar, addLiquidBar, addLiquidBar, afterPatch, asFloor, beforePlaceBegan, blockChanged, bounds, buildEditorConfig, canBeBuilt, canBreak, canPlaceOn, canReplace, changePlacementPath, changePlacementPath, checkForceDark, config, configClear, configSenseable, consume, consumeCoolant, consumeCoolant, consumeItem, consumeItem, consumeItems, consumeLiquid, consumeLiquids, consumePower, consumePowerBuffered, consumePowerCond, consumePowerDynamic, consumePowerDynamic, consumesItem, consumesLiquid, createIcons, displayShadow, drawBase, drawDefaultPlanRegion, drawEnvironmentLight, drawOverlay, drawPlaceText, drawPlan, drawPlan, drawPlanConfig, drawPlanConfigCenter, drawPlanConfigCenter, drawPlanConfigTop, drawPotentialLinks, drawShadow, drawSideRegion, editorPicked, environmentBuildable, findConsumer, flipRotation, getConfig, getContentType, getDependencies, getDisplayIcon, getDisplayName, getEdges, getGeneratedIcons, getInsideEdges, getPlanConfigs, getPlanRegion, getReplacement, handlePlacementLine, hasBuilding, hasConsumer, initBuilding, isAccessible, isAir, isBanned, isDarkened, isFloor, isHidden, isMultiblock, isOverlay, isPlaceable, isStatic, isVisible, iterateTaken, listBars, logicVisible, makeIconRegions, minimapColor, nearbySide, newBuilding, nextConfig, onNewPlan, onPicked, percentSolid, placeBegan, placeBegan, planRotation, pointConfig, postInit, reinitializeConsumers, removeBar, removeConsumer, removeConsumers, requirements, requirements, requirements, researchRequirements, resetGeneratedIcons, rotatedOutput, rotatedOutput, sense, sense, senseObject, setupRequirements, setupRequirements, sumAttribute, supportsEnv, synthetic, updateClipRadius, variantRegionsMethods inherited from class mindustry.ctype.UnlockableContent
checkStats, clearUnlock, displayDescription, displayExtra, emoji, emojiChar, getLogicId, hasEmoji, isOnPlanet, loadIcon, locked, makeOutline, makeOutline, makeOutline, onUnlock, quietUnlock, showUnlock, unlock, unlocked, unlockedHost, unlockedNow, unlockedNowHostMethods inherited from class mindustry.ctype.MappableContent
toStringMethods inherited from class mindustry.ctype.Content
compareTo, hasErrored, isModded, isVanilla
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Field Details
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ammoTypes
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ammoKeys
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Constructor Details
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PayloadAmmoTurret
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Method Details
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ammo
Initializes accepted ammo map. Format: [block1, bullet1, block2, bullet2...] -
limitRange
public void limitRange()Makes copies of all bullets and limits their range. -
limitRange
public void limitRange(float margin) Makes copies of all bullets and limits their range. -
setStats
public void setStats()Description copied from class:UnlockableContentInitializes stats on demand. Should only be called once. Only called before something is displayed. -
init
public void init()Description copied from class:BlockCalled after all blocks are created.
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