Class ItemSelection

java.lang.Object
mindustry.world.blocks.ItemSelection

public class ItemSelection extends Object
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    static <T extends UnlockableContent>
    void
    buildTable(arc.scene.ui.layout.Table table, arc.struct.Seq<T> items, arc.func.Prov<T> holder, arc.func.Cons<T> consumer)
     
    static <T extends UnlockableContent>
    void
    buildTable(arc.scene.ui.layout.Table table, arc.struct.Seq<T> items, arc.func.Prov<T> holder, arc.func.Cons<T> consumer, boolean closeSelect)
     
    static <T extends UnlockableContent>
    void
    buildTable(arc.scene.ui.layout.Table table, arc.struct.Seq<T> items, arc.func.Prov<T> holder, arc.func.Cons<T> consumer, int columns)
     
    static <T extends UnlockableContent>
    void
    buildTable(arc.scene.ui.layout.Table table, arc.struct.Seq<T> items, arc.func.Prov<T> holder, arc.func.Cons<T> consumer, int rows, int columns)
     
    static <T extends UnlockableContent>
    void
    buildTable(Block block, arc.scene.ui.layout.Table table, arc.struct.Seq<T> items, arc.func.Prov<T> holder, arc.func.Cons<T> consumer)
     
    static <T extends UnlockableContent>
    void
    buildTable(Block block, arc.scene.ui.layout.Table table, arc.struct.Seq<T> items, arc.func.Prov<T> holder, arc.func.Cons<T> consumer, boolean closeSelect)
     
    static <T extends UnlockableContent>
    void
    buildTable(Block block, arc.scene.ui.layout.Table table, arc.struct.Seq<T> items, arc.func.Prov<T> holder, arc.func.Cons<T> consumer, boolean closeSelect, int rows, int columns)
     
    static <T extends UnlockableContent>
    void
    buildTable(Block block, arc.scene.ui.layout.Table table, arc.struct.Seq<T> items, arc.func.Prov<T> holder, arc.func.Cons<T> consumer, int rows, int columns)
     

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • ItemSelection

      public ItemSelection()
  • Method Details

    • buildTable

      public static <T extends UnlockableContent> void buildTable(arc.scene.ui.layout.Table table, arc.struct.Seq<T> items, arc.func.Prov<T> holder, arc.func.Cons<T> consumer)
    • buildTable

      public static <T extends UnlockableContent> void buildTable(arc.scene.ui.layout.Table table, arc.struct.Seq<T> items, arc.func.Prov<T> holder, arc.func.Cons<T> consumer, boolean closeSelect)
    • buildTable

      public static <T extends UnlockableContent> void buildTable(arc.scene.ui.layout.Table table, arc.struct.Seq<T> items, arc.func.Prov<T> holder, arc.func.Cons<T> consumer, int columns)
    • buildTable

      public static <T extends UnlockableContent> void buildTable(Block block, arc.scene.ui.layout.Table table, arc.struct.Seq<T> items, arc.func.Prov<T> holder, arc.func.Cons<T> consumer)
    • buildTable

      public static <T extends UnlockableContent> void buildTable(Block block, arc.scene.ui.layout.Table table, arc.struct.Seq<T> items, arc.func.Prov<T> holder, arc.func.Cons<T> consumer, boolean closeSelect)
    • buildTable

      public static <T extends UnlockableContent> void buildTable(Block block, arc.scene.ui.layout.Table table, arc.struct.Seq<T> items, arc.func.Prov<T> holder, arc.func.Cons<T> consumer, int rows, int columns)
    • buildTable

      public static <T extends UnlockableContent> void buildTable(arc.scene.ui.layout.Table table, arc.struct.Seq<T> items, arc.func.Prov<T> holder, arc.func.Cons<T> consumer, int rows, int columns)
    • buildTable

      public static <T extends UnlockableContent> void buildTable(@Nullable Block block, arc.scene.ui.layout.Table table, arc.struct.Seq<T> items, arc.func.Prov<T> holder, arc.func.Cons<T> consumer, boolean closeSelect, int rows, int columns)