content
Content to be researched.
final arc.struct.Seq<TechTree.TechNode>intarc.scene.style.Drawablearc.struct.Seq<Objectives.Objective>booleanarc.struct.ObjectFloatMap<Item>TechNode(TechTree.TechNode parent,
UnlockableContent content,
ItemStack[] requirements) voidvoidvoideach(arc.func.Cons<TechTree.TechNode> consumer) arc.scene.style.Drawableicon()voidremove()voidreset()voidsave()voidsetupRequirements(ItemStack[] requirements)