content
Content to be researched.
final arc.struct.Seq<TechTree.TechNode>
int
arc.scene.style.Drawable
arc.struct.Seq<Objectives.Objective>
boolean
arc.struct.ObjectFloatMap<Item>
TechNode(TechTree.TechNode parent,
UnlockableContent content,
ItemStack[] requirements)
void
void
void
each(arc.func.Cons<TechTree.TechNode> consumer)
arc.scene.style.Drawable
icon()
void
remove()
void
reset()
void
save()
void
setupRequirements(ItemStack[] requirements)