Package mindustry.world.blocks.liquid
Class LiquidJunction.LiquidJunctionBuild
java.lang.Object
mindustry.gen.Building
mindustry.world.blocks.liquid.LiquidJunction.LiquidJunctionBuild
- All Implemented Interfaces:
arc.math.geom.Position,arc.math.geom.QuadTree.QuadTreeObject,Sized,mindustry.gen.Buildingc,mindustry.gen.Entityc,mindustry.gen.Healthc,mindustry.gen.Posc,mindustry.gen.Teamc,mindustry.gen.Timerc,Controllable,Senseable,Settable,Displayable
- Enclosing class:
- LiquidJunction
public class LiquidJunction.LiquidJunctionBuild
extends mindustry.gen.Building
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Field Summary
Fields inherited from class mindustry.gen.Building
added, block, bulletDamageEvent, cdump, dead, dumpAccum, efficiency, enabled, healSuppressionTime, health, hitDuration, hitTime, id, index__all, index__build, initialized, items, lastAccessed, lastDamageTime, lastDisabler, lastHealTime, liquids, maxHealth, optionalEfficiency, payloadRotation, potentialEfficiency, power, proximity, recentDamageTime, rotation, shouldConsumePower, sleeping, sleepingEntities, sleepTime, suppressColor, team, teamChangeEvent, tempBuilds, tile, timer, timeScale, timeScaleDuration, timeToSleep, tmpTiles, visibleFlags, visualLiquid, wasDamaged, wasVisible, x, y -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoiddraw()mindustry.gen.BuildinggetLiquidDestination(mindustry.gen.Building source, Liquid liquid) Methods inherited from class mindustry.gen.Building
absorbLasers, acceptItem, acceptLiquid, acceptPayload, acceptStack, add, addPlan, addPlan, afterDestroyed, afterPickedUp, afterRead, afterReadAll, allowUpdate, ambientVolume, applyBoost, applyHealSuppression, applyHealSuppression, applySlowdown, as, back, beforeWrite, blockOn, buildConfiguration, buildOn, calculateHeat, calculateHeat, canBeReplaced, canConsume, canControlSelect, canDump, canDumpLiquid, canPickup, canResupply, canUnload, canWithdraw, changeTeam, cheating, checkAllowUpdate, checkSolid, checkSuppression, clampHealth, classId, closestCore, closestEnemyCore, collide, collision, conductsTo, config, configTapped, configure, configureAny, configured, consume, consumeTriggerValid, control, control, core, create, create, created, damage, damage, damage, damage, damageContinuous, damageContinuousPierce, damaged, damagePierce, damagePierce, dead, dead, delta, deselect, display, displayBars, displayConsumption, drawConfigure, drawCracks, drawDisabled, drawItemSelection, drawLight, drawLiquidLight, drawrot, drawSelect, drawStatus, drawTeam, drawTeamTop, dropped, dump, dump, dumpAccumulate, dumpAccumulate, dumpLiquid, dumpLiquid, dumpLiquid, dumpPayload, eachEdge, edelta, efficiencyScale, explosionItemCap, findClosestEdge, floor, floorOn, flowItems, fogRadius, front, getCommandPosition, getCursor, getDisplayEfficiency, getDisplayIcon, getDisplayName, getMaximumAccepted, getPayload, getPayloads, getPowerConnections, getPowerProduction, getProgressIncrease, getStackOffset, getX, getY, handleDamage, handleItem, handleLiquid, handlePayload, handleStack, handleString, handleUnitPayload, heal, heal, healFract, health, health, healthChanged, healthf, hitbox, hitSize, hitTime, hitTime, id, id, incrementDump, inFogTo, init, interactable, isAdded, isCommandable, isDiscovered, isHealSuppressed, isInsulated, isLocal, isPayload, isRemote, isValid, itemTaken, kill, killed, left, maxHealth, maxHealth, moduleBitmask, moveForward, moveLiquid, moveLiquidForward, movePayload, nearby, nearby, noSleep, offload, onCommand, onConfigureBuildTapped, onConfigureClosed, onConfigureTapped, onControlSelect, onDeconstructed, onDestroyed, onNearbyBuildAdded, onProximityAdded, onProximityRemoved, onProximityUpdate, onRemoved, onRepaired, onSolid, overwrote, payloadCheck, payloadDraw, pickedUp, placed, playerPlaced, pos, powerGraphRemoved, produced, produced, productionValid, progress, puddleOn, put, read, read, readAll, readBase, readSync, recentlyHealed, relativeTo, relativeTo, relativeTo, relativeToEdge, remove, removeFromProximity, removeStack, right, rotdeg, self, sense, sense, senseObject, serialize, set, set, setIndex__all, setIndex__build, setProp, setProp, setProp, shouldAmbientSound, shouldConsume, shouldHideConfigure, shouldShowConfigure, sleep, splashLiquid, status, takePayload, tapped, team, team, tileOn, tileX, tileY, timer, timer, timer, timeScale, toString, totalProgress, transferLiquid, trns, trns, unitOn, unitOnAny, unitRemoved, update, updateConsumption, updateEfficiencyMultiplier, updateFogVisibility, updateLastAccess, updatePayload, updatePowerGraph, updateProximity, updateTableAlign, updateTile, version, warmup, wasRecentlyDamaged, wasRecentlyHealed, write, writeAll, writeBase, writeSync, x, x, y, yMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface mindustry.ui.Displayable
displayableMethods inherited from interface arc.math.geom.Position
angleTo, angleTo, dst, dst, dst2, dst2, within, within
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Constructor Details
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LiquidJunctionBuild
public LiquidJunctionBuild()
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Method Details
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draw
public void draw()- Overrides:
drawin classmindustry.gen.Building
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getLiquidDestination
- Overrides:
getLiquidDestinationin classmindustry.gen.Building
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