Class MapEditorDialog

All Implemented Interfaces:
Cullable, Disposable

public class MapEditorDialog extends Dialog implements Disposable
  • Constructor Details

    • MapEditorDialog

      public MapEditorDialog()
  • Method Details

    • resumeEditing

      public void resumeEditing()
    • resumeAfterPlaytest

      public void resumeAfterPlaytest(Map map)
    • save

      @Nullable public Map save()
    • handleSaveBuiltin

      protected void handleSaveBuiltin(Map map)
      Called when a built-in map save is attempted.
    • show

      public Dialog show()
      Overrides:
      show in class Dialog
    • hide

      public void hide()
      Description copied from class: Dialog
      Hides the dialog. Called automatically when a button is clicked. The default implementation fades out the dialog over 400 milliseconds.
      Overrides:
      hide in class Dialog
    • dispose

      public void dispose()
      Description copied from interface: Disposable
      Releases all resources of this object.
      Specified by:
      dispose in interface Disposable
    • beginEditMap

      public void beginEditMap(Fi file)
    • getView

      public MapView getView()
    • getGenerateDialog

      public MapGenerateDialog getGenerateDialog()
    • resetSaved

      public void resetSaved()
    • hasPane

      public boolean hasPane()
    • build

      public void build()