Package mindustry.entities.bullet
Class ExplosionBulletType
java.lang.Object
mindustry.ctype.Content
mindustry.entities.bullet.BulletType
mindustry.entities.bullet.ExplosionBulletType
- All Implemented Interfaces:
Cloneable
,Comparable<Content>
Template class for a non-drawing bullet type that makes an explosion and disappears instantly.
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Nested Class Summary
Nested classes/interfaces inherited from class mindustry.ctype.Content
Content.ModContentInfo
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Field Summary
Fields inherited from class mindustry.entities.bullet.BulletType
absorbable, ammoMultiplier, backMove, buildingDamageMultiplier, bulletInterval, chargeEffect, collideFloor, collides, collidesAir, collidesGround, collidesTeam, collidesTiles, collideTerrain, createChance, damage, despawnEffect, despawnHit, despawnShake, despawnSound, despawnUnit, despawnUnitChance, despawnUnitCount, despawnUnitRadius, displayAmmoMultiplier, drag, drawSize, faceOutwards, fragAngle, fragBullet, fragBullets, fragLifeMax, fragLifeMin, fragOnAbsorb, fragOnHit, fragRandomSpread, fragSpread, fragVelocityMax, fragVelocityMin, healAmount, healColor, healEffect, healPercent, hitColor, hitEffect, hitShake, hitSize, hitSound, hitSoundPitch, hitSoundVolume, hittable, homingDelay, homingPower, homingRange, ignoreSpawnAngle, impact, inaccuracy, incendAmount, incendChance, incendSpread, instantDisappear, intervalAngle, intervalBullet, intervalBullets, intervalDelay, intervalRandomSpread, intervalSpread, keepVelocity, killShooter, knockback, laserAbsorb, layer, lifetime, lightColor, lightning, lightningAngle, lightningColor, lightningCone, lightningDamage, lightningLength, lightningLengthRand, lightningType, lightOpacity, lightRadius, makeFire, maxRange, optimalLifeFract, parts, pierce, pierceArmor, pierceBuilding, pierceCap, pierceDamageFactor, puddleAmount, puddleLiquid, puddleRange, puddles, range, rangeChange, rangeOverride, recoil, reflectable, reloadMultiplier, removeAfterPierce, scaledSplashDamage, scaleLife, setDefaults, shootEffect, smokeEffect, spawnBullets, spawnUnit, speed, splashDamage, splashDamagePierce, splashDamageRadius, status, statusDuration, suppressionDuration, suppressionEffectChance, suppressionRange, trailChance, trailColor, trailEffect, trailInterp, trailInterval, trailLength, trailParam, trailRotation, trailSinMag, trailSinScl, trailWidth, weaveMag, weaveRandom, weaveScale
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Constructor Summary
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Method Summary
Methods inherited from class mindustry.entities.bullet.BulletType
calculateRange, continuousDamage, copy, create, create, create, create, create, create, create, create, create, create, create, create, createBullet, createFrags, createIncend, createNet, createPuddles, createSplashDamage, createUnits, damageMultiplier, despawned, draw, drawLight, drawParts, drawTrail, estimateDPS, getContentType, handlePierce, heals, hit, hit, hitEntity, hitTile, init, init, load, removed, testCollision, update, updateBulletInterval, updateHoming, updateTrail, updateTrailEffects, updateWeaving
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Constructor Details
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ExplosionBulletType
public ExplosionBulletType(float splashDamage, float splashDamageRadius) -
ExplosionBulletType
public ExplosionBulletType()
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