Package mindustry.world.blocks.defense
Class ForceProjector.ForceBuild
java.lang.Object
mindustry.gen.Building
mindustry.world.blocks.defense.ForceProjector.ForceBuild
- All Implemented Interfaces:
arc.math.geom.Position,arc.math.geom.QuadTree.QuadTreeObject,Sized,mindustry.gen.Buildingc,mindustry.gen.Entityc,mindustry.gen.Healthc,mindustry.gen.Posc,mindustry.gen.Teamc,mindustry.gen.Timerc,Controllable,Ranged,Senseable,Settable,Displayable,ExplosionShield
- Enclosing class:
- ForceProjector
public class ForceProjector.ForceBuild
extends mindustry.gen.Building
implements Ranged, ExplosionShield
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Field Summary
FieldsModifier and TypeFieldDescriptionbooleanfloatfloatfloatfloatfloatFields inherited from class mindustry.gen.Building
added, block, bulletDamageEvent, cdump, dead, dumpAccum, efficiency, enabled, healSuppressionTime, health, hitDuration, hitTime, id, index__all, index__build, initialized, items, lastAccessed, lastDamageTime, lastDisabler, lastHealTime, liquids, maxHealth, optionalEfficiency, payloadRotation, potentialEfficiency, power, proximity, recentDamageTime, rotation, shouldConsumePower, sleeping, sleepingEntities, sleepTime, suppressColor, team, teamChangeEvent, tempBuilds, tile, timer, timeScale, timeScaleDuration, timeToSleep, tmpTiles, visibleFlags, visualLiquid, wasDamaged, wasVisible, x, y -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionbooleanabsorbExplosion(float ex, float ey, float damage) voidvoiddraw()voidbooleanvoidvoidoverwrote(arc.struct.Seq<mindustry.gen.Building> previous) voidpickedUp()floatrange()voidread(arc.util.io.Reads read, byte revision) floatdoublebooleanvoidvoidwrite(arc.util.io.Writes write) Methods inherited from class mindustry.gen.Building
absorbLasers, acceptItem, acceptLiquid, acceptPayload, acceptStack, add, addPlan, addPlan, afterDestroyed, afterPickedUp, afterRead, afterReadAll, allowUpdate, ambientVolume, applyBoost, applyHealSuppression, applyHealSuppression, applySlowdown, as, back, beforeWrite, blockOn, buildConfiguration, buildOn, calculateHeat, calculateHeat, canBeReplaced, canConsume, canControlSelect, canDump, canDumpLiquid, canPickup, canResupply, canUnload, canWithdraw, changeTeam, cheating, checkAllowUpdate, checkSolid, checkSuppression, clampHealth, classId, closestCore, closestEnemyCore, collide, collision, conductsTo, config, configTapped, configure, configureAny, configured, consume, consumeTriggerValid, control, control, core, create, create, created, damage, damage, damage, damage, damageContinuous, damageContinuousPierce, damaged, damagePierce, damagePierce, dead, dead, delta, deselect, display, displayBars, displayConsumption, drawConfigure, drawCracks, drawDisabled, drawItemSelection, drawLight, drawLiquidLight, drawrot, drawSelect, drawStatus, drawTeam, drawTeamTop, dropped, dump, dump, dumpAccumulate, dumpAccumulate, dumpLiquid, dumpLiquid, dumpLiquid, dumpPayload, eachEdge, edelta, efficiencyScale, explosionItemCap, findClosestEdge, floor, floorOn, flowItems, fogRadius, front, getCommandPosition, getCursor, getDisplayEfficiency, getDisplayIcon, getDisplayName, getLiquidDestination, getMaximumAccepted, getPayload, getPayloads, getPowerConnections, getPowerProduction, getProgressIncrease, getStackOffset, getX, getY, handleDamage, handleItem, handleLiquid, handlePayload, handleStack, handleString, handleUnitPayload, heal, heal, healFract, health, health, healthChanged, healthf, hitbox, hitSize, hitTime, hitTime, id, id, incrementDump, init, interactable, isAdded, isCommandable, isDiscovered, isHealSuppressed, isInsulated, isLocal, isPayload, isRemote, isValid, itemTaken, kill, killed, left, maxHealth, maxHealth, moduleBitmask, moveForward, moveLiquid, moveLiquidForward, movePayload, nearby, nearby, noSleep, offload, onCommand, onConfigureBuildTapped, onConfigureClosed, onConfigureTapped, onControlSelect, onDeconstructed, onDestroyed, onNearbyBuildAdded, onProximityAdded, onProximityRemoved, onProximityUpdate, onRepaired, onSolid, payloadCheck, payloadDraw, placed, playerPlaced, pos, powerGraphRemoved, produced, produced, productionValid, progress, puddleOn, put, read, readAll, readBase, readSync, recentlyHealed, relativeTo, relativeTo, relativeTo, relativeToEdge, remove, removeFromProximity, removeStack, right, rotdeg, self, sense, senseObject, serialize, set, set, setIndex__all, setIndex__build, setProp, setProp, setProp, shouldConsume, shouldHideConfigure, shouldShowConfigure, sleep, splashLiquid, status, takePayload, tapped, team, team, tileOn, tileX, tileY, timer, timer, timer, timeScale, toString, totalProgress, transferLiquid, trns, trns, unitOn, unitOnAny, unitRemoved, update, updateConsumption, updateEfficiencyMultiplier, updateFogVisibility, updateLastAccess, updatePayload, updatePowerGraph, updateProximity, updateTableAlign, version, warmup, wasRecentlyDamaged, wasRecentlyHealed, writeAll, writeBase, writeSync, x, x, y, yMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface mindustry.ui.Displayable
displayableMethods inherited from interface mindustry.gen.Entityc
add, afterRead, afterReadAll, as, beforeWrite, classId, id, id, isAdded, isLocal, isRemote, read, remove, self, serializeMethods inherited from interface mindustry.gen.Posc
blockOn, buildOn, floorOn, getX, getY, onSolid, set, set, tileOn, tileX, tileY, trns, trns, x, x, y, yMethods inherited from interface arc.math.geom.Position
angleTo, angleTo, dst, dst, dst2, dst2, within, withinMethods inherited from interface mindustry.gen.Teamc
cheating, closestCore, closestEnemyCore, core, team, team
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Field Details
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broken
public boolean broken -
buildup
public float buildup -
radscl
public float radscl -
hit
public float hit -
warmup
public float warmup -
phaseHeat
public float phaseHeat
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Constructor Details
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ForceBuild
public ForceBuild()
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Method Details
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range
public float range() -
shouldAmbientSound
public boolean shouldAmbientSound()- Overrides:
shouldAmbientSoundin classmindustry.gen.Building
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onRemoved
public void onRemoved()- Overrides:
onRemovedin classmindustry.gen.Building
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pickedUp
public void pickedUp()- Overrides:
pickedUpin classmindustry.gen.Building
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inFogTo
- Specified by:
inFogToin interfacemindustry.gen.Teamc- Overrides:
inFogToin classmindustry.gen.Building
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updateTile
public void updateTile()- Overrides:
updateTilein classmindustry.gen.Building
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deflectBullets
public void deflectBullets() -
absorbExplosion
public boolean absorbExplosion(float ex, float ey, float damage) - Specified by:
absorbExplosionin interfaceExplosionShield- Returns:
- whether the shield was able to absorb the explosion; this should apply damage to the shield if true is returned.
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realRadius
public float realRadius() -
sense
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draw
public void draw()- Overrides:
drawin classmindustry.gen.Building
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drawShield
public void drawShield() -
overwrote
public void overwrote(arc.struct.Seq<mindustry.gen.Building> previous) - Overrides:
overwrotein classmindustry.gen.Building
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write
public void write(arc.util.io.Writes write) - Specified by:
writein interfacemindustry.gen.Entityc- Overrides:
writein classmindustry.gen.Building
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read
public void read(arc.util.io.Reads read, byte revision) - Overrides:
readin classmindustry.gen.Building
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