Package mindustry.game
Class EventType
java.lang.Object
mindustry.game.EventType
-
Nested Class Summary
Modifier and TypeClassDescriptionstatic class
static class
Called when block building begins by placing down the ConstructBlock.static class
static class
Called right before a block is destroyed.static class
Called when the player opens info for a specific block.static class
Called when a bullet damages a building.static class
Called when a building is directly killed by a bullet.static class
static class
static class
Called when a player or drone begins building something.static class
Called after a building's team changes.static class
Called when the client sends a chat message.static class
static class
Called when the client game is first loaded.static class
static class
static class
Called when a specific building has its configuration changed.static class
Called when a connection is established to a client.static class
Called when a player sends a connection packet.static class
Called *after* all content has been initialized.static class
Called when a core block is placed/removed or its team is changed.static class
Called when a core receives ammo, but only when the tutorial is active!static class
Called when a player deposits items to a block.static class
static class
Called *after* all the modded files have been added into Vars.treestatic class
static class
Called when a neoplasia (or other pressure-based block, from mods) reactor explodes due to pressure.static class
static class
static class
Called when the player places a line, mobile or desktop.static class
static class
static class
static class
Consider using Menus.registerMenu instead.static class
Called after SoundControl registers its music.static class
static class
static class
static class
static class
Called when a player connects, but has not joined the game yet.static class
Called after player confirmed it has received world data and is ready to play.static class
static class
static class
Called after connecting; when a player receives world data and is ready to play.static class
Called before a player leaves the game.static class
static class
static class
static class
static class
static class
static class
static class
static class
Called when a sector is conquered, e.g.static class
Called when a sector is destroyed by waves when you're not there.static class
static class
static class
Called when a sector is destroyed by waves when you're not there.static class
static class
static class
Called when a player taps any tile.static class
Consider using Menus.registerTextInput instead.static class
Called *after* a tile has changed.static class
Called *before* a tile has changed.static enum
static class
static class
Called when a turret receives ammo, but only when the tutorial is active!static class
Called when a unit is directly killed by a bullet.static class
static class
static class
Called when a unit is created in a reconstructor, factory or other unit.static class
Called when a unit is hit by a bullet.static class
static class
static class
Called when a unit is spawned by wave.static class
Called when a unit is dumped from any payload block.static class
static class
static class
static class
Called when the player withdraws items from a block.static class
Called when the world begin to load, just set `generating = true`.static class
Called when a game begins and the world tiles are initiated.static class
Called when a game begins and the world tiles are loaded, just set `generating = false`. -
Constructor Summary
-
Method Summary
-
Constructor Details
-
EventType
public EventType()
-