Package mindustry.entities.bullet
Class ContinuousLaserBulletType
java.lang.Object
mindustry.ctype.Content
mindustry.entities.bullet.BulletType
mindustry.entities.bullet.ContinuousBulletType
mindustry.entities.bullet.ContinuousLaserBulletType
- All Implemented Interfaces:
Cloneable
,Comparable<Content>
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Nested Class Summary
Nested classes/interfaces inherited from class mindustry.ctype.Content
Content.ModContentInfo
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Field Summary
Modifier and TypeFieldDescriptionfloat
Color[]
int
float
float
float
float
float
float
float
float
float
Fields inherited from class mindustry.entities.bullet.ContinuousBulletType
continuous, damageInterval, largeHit, length, shake
Fields inherited from class mindustry.entities.bullet.BulletType
absorbable, ammoMultiplier, backMove, buildingDamageMultiplier, bulletInterval, chargeEffect, collideFloor, collides, collidesAir, collidesGround, collidesTeam, collidesTiles, collideTerrain, createChance, damage, despawnEffect, despawnHit, despawnShake, despawnSound, despawnUnit, despawnUnitChance, despawnUnitCount, despawnUnitRadius, displayAmmoMultiplier, drag, drawSize, faceOutwards, fragAngle, fragBullet, fragBullets, fragLifeMax, fragLifeMin, fragOnAbsorb, fragOnHit, fragRandomSpread, fragSpread, fragVelocityMax, fragVelocityMin, healAmount, healColor, healEffect, healPercent, hitColor, hitEffect, hitShake, hitSize, hitSound, hitSoundPitch, hitSoundVolume, hittable, homingDelay, homingPower, homingRange, ignoreSpawnAngle, impact, inaccuracy, incendAmount, incendChance, incendSpread, instantDisappear, intervalAngle, intervalBullet, intervalBullets, intervalDelay, intervalRandomSpread, intervalSpread, keepVelocity, killShooter, knockback, laserAbsorb, layer, lifetime, lightColor, lightning, lightningAngle, lightningColor, lightningCone, lightningDamage, lightningLength, lightningLengthRand, lightningType, lightOpacity, lightRadius, makeFire, maxRange, optimalLifeFract, parts, pierce, pierceArmor, pierceBuilding, pierceCap, pierceDamageFactor, puddleAmount, puddleLiquid, puddleRange, puddles, range, rangeChange, rangeOverride, recoil, reflectable, reloadMultiplier, removeAfterPierce, scaledSplashDamage, scaleLife, setDefaults, shootEffect, smokeEffect, spawnBullets, spawnUnit, speed, splashDamage, splashDamagePierce, splashDamageRadius, status, statusDuration, suppressionDuration, suppressionEffectChance, suppressionRange, trailChance, trailColor, trailEffect, trailInterp, trailInterval, trailLength, trailParam, trailRotation, trailSinMag, trailSinScl, trailWidth, weaveMag, weaveRandom, weaveScale
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionfloat
currentLength
(mindustry.gen.Bullet b) void
draw
(mindustry.gen.Bullet b) void
drawLight
(mindustry.gen.Bullet b) Methods inherited from class mindustry.entities.bullet.ContinuousBulletType
applyDamage, calculateRange, continuousDamage, estimateDPS, init, init, update
Methods inherited from class mindustry.entities.bullet.BulletType
copy, create, create, create, create, create, create, create, create, create, create, create, create, createBullet, createFrags, createIncend, createNet, createPuddles, createSplashDamage, createUnits, damageMultiplier, despawned, drawParts, drawTrail, getContentType, handlePierce, heals, hit, hit, hitEntity, hitTile, load, removed, testCollision, updateBulletInterval, updateHoming, updateTrail, updateTrailEffects, updateWeaving
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Field Details
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fadeTime
public float fadeTime -
lightStroke
public float lightStroke -
divisions
public int divisions -
colors
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strokeFrom
public float strokeFrom -
strokeTo
public float strokeTo -
pointyScaling
public float pointyScaling -
backLength
public float backLength -
frontLength
public float frontLength -
width
public float width -
oscScl
public float oscScl -
oscMag
public float oscMag
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Constructor Details
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ContinuousLaserBulletType
public ContinuousLaserBulletType(float damage) -
ContinuousLaserBulletType
public ContinuousLaserBulletType()
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Method Details
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draw
public void draw(mindustry.gen.Bullet b) - Overrides:
draw
in classBulletType
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drawLight
public void drawLight(mindustry.gen.Bullet b) - Overrides:
drawLight
in classBulletType
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currentLength
public float currentLength(mindustry.gen.Bullet b) - Overrides:
currentLength
in classContinuousBulletType
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