Package mindustry.world.blocks.logic
Class LogicBlock.LogicBuild
java.lang.Object
mindustry.gen.Building
mindustry.world.blocks.logic.LogicBlock.LogicBuild
- All Implemented Interfaces:
arc.math.geom.Position
,arc.math.geom.QuadTree.QuadTreeObject
,Sized
,mindustry.gen.Buildingc
,mindustry.gen.Entityc
,mindustry.gen.Healthc
,mindustry.gen.Posc
,mindustry.gen.Teamc
,mindustry.gen.Timerc
,Controllable
,Ranged
,Senseable
,Settable
,Displayable
- Enclosing class:
- LogicBlock
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Field Summary
FieldsModifier and TypeFieldDescriptionfloat
boolean
logic "source code" as list of asm statementschar
int
arc.struct.Seq<LogicBlock.LogicLink>
Block of code to run after load.Display name, for convenience.Fields inherited from class mindustry.gen.Building
added, block, bulletDamageEvent, cdump, dead, dumpAccum, efficiency, enabled, healSuppressionTime, health, hitDuration, hitTime, id, index__all, index__build, initialized, items, lastAccessed, lastDamageTime, lastDisabler, lastHealTime, liquids, maxHealth, optionalEfficiency, payloadRotation, potentialEfficiency, power, proximity, recentDamageTime, rotation, shouldConsumePower, sleeping, sleepingEntities, sleepTime, suppressColor, team, teamChangeEvent, tempBuilds, tile, timer, timeScale, timeScaleDuration, timeToSleep, tmpTiles, visibleFlags, visualLiquid, wasDamaged, wasVisible, x, y
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
buildConfiguration
(arc.scene.ui.layout.Table table) boolean
boolean
collide
(mindustry.gen.Bullet other) byte[]
config()
void
damage
(float damage) boolean
void
void
findLinkName
(Block block) arc.Graphics.Cursor
boolean
onConfigureBuildTapped
(mindustry.gen.Building other) float
range()
void
read
(arc.util.io.Reads read, byte revision) void
readCompressed
(byte[] data, boolean relative) arc.struct.Seq<LogicBlock.LogicLink>
void
boolean
shouldShowConfigure
(mindustry.gen.Player player) void
void
showEditDialog
(boolean forceEditor) void
updateCode
(String str) void
updateCode
(String str, boolean keep, arc.func.Cons<LAssembler> assemble) void
boolean
validLink
(mindustry.gen.Building other) byte
version()
void
write
(arc.util.io.Writes write) Methods inherited from class mindustry.gen.Building
absorbLasers, acceptItem, acceptLiquid, acceptPayload, acceptStack, add, addPlan, addPlan, afterDestroyed, afterPickedUp, afterRead, afterReadAll, allowUpdate, ambientVolume, applyBoost, applyHealSuppression, applyHealSuppression, applySlowdown, as, back, beforeWrite, blockOn, buildOn, calculateHeat, calculateHeat, canBeReplaced, canConsume, canControlSelect, canDump, canDumpLiquid, canResupply, canUnload, canWithdraw, changeTeam, cheating, checkAllowUpdate, checkSolid, checkSuppression, clampHealth, classId, closestCore, closestEnemyCore, collision, conductsTo, configTapped, configure, configureAny, configured, consume, consumeTriggerValid, control, control, core, create, create, created, damage, damage, damage, damageContinuous, damageContinuousPierce, damaged, damagePierce, damagePierce, dead, dead, delta, deselect, display, displayBars, displayConsumption, draw, drawCracks, drawDisabled, drawItemSelection, drawLight, drawLiquidLight, drawrot, drawStatus, drawTeam, drawTeamTop, dropped, dump, dump, dumpAccumulate, dumpAccumulate, dumpLiquid, dumpLiquid, dumpLiquid, dumpPayload, eachEdge, edelta, efficiencyScale, explosionItemCap, findClosestEdge, floor, floorOn, flowItems, fogRadius, front, getCommandPosition, getDisplayEfficiency, getDisplayIcon, getDisplayName, getLiquidDestination, getMaximumAccepted, getPayload, getPayloads, getPowerConnections, getPowerProduction, getProgressIncrease, getStackOffset, getX, getY, handleDamage, handleItem, handleLiquid, handlePayload, handleStack, handleString, handleUnitPayload, heal, heal, healFract, health, health, healthChanged, healthf, hitbox, hitSize, hitTime, hitTime, id, id, incrementDump, inFogTo, init, interactable, isAdded, isDiscovered, isHealSuppressed, isInsulated, isLocal, isPayload, isRemote, isValid, itemTaken, kill, killed, left, maxHealth, maxHealth, moduleBitmask, moveForward, moveLiquid, moveLiquidForward, movePayload, nearby, nearby, noSleep, offload, onCommand, onConfigureClosed, onConfigureTapped, onControlSelect, onDeconstructed, onDestroyed, onNearbyBuildAdded, onProximityAdded, onProximityRemoved, onProximityUpdate, onRemoved, onSolid, overwrote, payloadCheck, payloadDraw, pickedUp, placed, playerPlaced, pos, powerGraphRemoved, produced, produced, productionValid, progress, puddleOn, put, read, readAll, readBase, readSync, recentlyHealed, relativeTo, relativeTo, relativeTo, relativeToEdge, remove, removeStack, right, rotdeg, self, sense, sense, senseObject, serialize, set, set, setIndex__all, setIndex__build, setProp, setProp, setProp, shouldAmbientSound, shouldConsume, shouldHideConfigure, sleep, splashLiquid, status, takePayload, tapped, team, team, tileOn, tileX, tileY, timer, timer, timer, timeScale, toString, totalProgress, transferLiquid, trns, trns, unitOn, unitOnAny, unitRemoved, update, updateConsumption, updateEfficiencyMultiplier, updateFogVisibility, updateLastAccess, updatePayload, updatePowerGraph, updateProximity, updateTableAlign, warmup, wasRecentlyDamaged, wasRecentlyHealed, writeAll, writeBase, writeSync, x, x, y, y
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface mindustry.gen.Entityc
add, afterRead, afterReadAll, as, beforeWrite, classId, id, id, isAdded, isLocal, isRemote, read, remove, self, serialize
Methods inherited from interface mindustry.gen.Posc
blockOn, buildOn, floorOn, getX, getY, onSolid, set, set, tileOn, tileX, tileY, trns, trns, x, x, y, y
Methods inherited from interface arc.math.geom.Position
angleTo, angleTo, dst, dst, dst2, dst2, within, within
Methods inherited from interface mindustry.gen.Teamc
cheating, closestCore, closestEnemyCore, core, inFogTo, team, team
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Field Details
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code
logic "source code" as list of asm statements -
executor
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accumulator
public float accumulator -
links
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checkedDuplicates
public boolean checkedDuplicates -
ipt
public int ipt -
tag
Display name, for convenience. This is currently only available for world processors. -
iconTag
public char iconTag -
loadBlock
Block of code to run after load.
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Constructor Details
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LogicBuild
public LogicBuild()
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Method Details
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readCompressed
public void readCompressed(byte[] data, boolean relative) -
findLinkName
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updateCode
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updateCode
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collide
public boolean collide(mindustry.gen.Bullet other) - Overrides:
collide
in classmindustry.gen.Building
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displayable
public boolean displayable()- Specified by:
displayable
in interfaceDisplayable
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damage
public void damage(float damage) - Specified by:
damage
in interfacemindustry.gen.Healthc
- Overrides:
damage
in classmindustry.gen.Building
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removeFromProximity
public void removeFromProximity()- Overrides:
removeFromProximity
in classmindustry.gen.Building
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getCursor
public arc.Graphics.Cursor getCursor()- Overrides:
getCursor
in classmindustry.gen.Building
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canPickup
public boolean canPickup()- Overrides:
canPickup
in classmindustry.gen.Building
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range
public float range() -
updateTile
public void updateTile()- Overrides:
updateTile
in classmindustry.gen.Building
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config
public byte[] config()- Overrides:
config
in classmindustry.gen.Building
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relativeConnections
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drawConfigure
public void drawConfigure()- Overrides:
drawConfigure
in classmindustry.gen.Building
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drawSelect
public void drawSelect()- Overrides:
drawSelect
in classmindustry.gen.Building
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validLink
public boolean validLink(mindustry.gen.Building other) -
shouldShowConfigure
public boolean shouldShowConfigure(mindustry.gen.Player player) - Overrides:
shouldShowConfigure
in classmindustry.gen.Building
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buildConfiguration
public void buildConfiguration(arc.scene.ui.layout.Table table) - Overrides:
buildConfiguration
in classmindustry.gen.Building
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showEditDialog
public void showEditDialog() -
showEditDialog
public void showEditDialog(boolean forceEditor) -
onConfigureBuildTapped
public boolean onConfigureBuildTapped(mindustry.gen.Building other) - Overrides:
onConfigureBuildTapped
in classmindustry.gen.Building
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version
public byte version()- Overrides:
version
in classmindustry.gen.Building
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write
public void write(arc.util.io.Writes write) - Specified by:
write
in interfacemindustry.gen.Entityc
- Overrides:
write
in classmindustry.gen.Building
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read
public void read(arc.util.io.Reads read, byte revision) - Overrides:
read
in classmindustry.gen.Building
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