Class PayloadSource.PayloadSourceBuild

java.lang.Object
mindustry.gen.Building
mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild<Payload>
mindustry.world.blocks.payloads.PayloadSource.PayloadSourceBuild
All Implemented Interfaces:
Position, QuadTree.QuadTreeObject, Sized, mindustry.gen.Buildingc, mindustry.gen.Entityc, mindustry.gen.Healthc, mindustry.gen.Posc, mindustry.gen.Teamc, mindustry.gen.Timerc, Controllable, Senseable, Settable, Displayable
Enclosing class:
PayloadSource

public class PayloadSource.PayloadSourceBuild extends PayloadBlock.PayloadBlockBuild<Payload>
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
     
     
    float
     
     

    Fields inherited from class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild

    carried, payload, payRotation, payVector

    Fields inherited from class mindustry.gen.Building

    added, block, bulletDamageEvent, cdump, dead, dumpAccum, efficiency, enabled, healSuppressionTime, health, hitDuration, hitTime, id, index__all, index__build, initialized, items, lastAccessed, lastDamageTime, lastDisabler, lastHealTime, liquids, maxHealth, optionalEfficiency, payloadRotation, potentialEfficiency, power, proximity, recentDamageTime, rotation, sleeping, sleepingEntities, sleepTime, sound, team, teamChangeEvent, tempBuilds, tile, timer, timeScale, timeScaleDuration, timeToSleep, tmpTiles, visibleFlags, visualLiquid, wasDamaged, wasVisible, x, y

    Fields inherited from interface mindustry.logic.Senseable

    noSensed
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    boolean
    acceptPayload(mindustry.gen.Building source, Payload payload)
     
    void
     
     
    void
     
     
    void
    onCommand(Vec2 target)
     
    void
    read(Reads read, byte revision)
     
    void
     
    void
    write(Writes write)
     

    Methods inherited from class mindustry.gen.Building

    absorbLasers, acceptItem, acceptLiquid, acceptStack, activeSoundVolume, add, addPlan, addPlan, afterDestroyed, afterPickedUp, afterRead, allowUpdate, ambientVolume, applyBoost, applyHealSuppression, applySlowdown, as, back, block, block, blockOn, buildOn, calculateHeat, calculateHeat, canConsume, canDump, canDumpLiquid, canPickup, canResupply, canUnload, canWithdraw, cdump, cdump, changeTeam, cheating, checkSolid, checkSuppression, clampHealth, classId, closestCore, closestEnemyCore, collide, collision, conductsTo, configTapped, configure, configureAny, configured, consume, consumeTriggerValid, control, control, core, create, create, created, damage, damage, damage, damage, damageContinuous, damageContinuousPierce, damaged, damagePierce, damagePierce, dead, dead, delta, deselect, display, displayBars, displayConsumption, drawConfigure, drawCracks, drawDisabled, drawLight, drawLiquidLight, drawrot, drawSelect, drawStatus, drawTeam, dropped, dump, dump, dumpAccumulate, dumpAccumulate, dumpLiquid, dumpLiquid, dumpLiquid, dumpPayload, edelta, efficiency, efficiency, efficiencyScale, enabled, enabled, explosionItemCap, findClosestEdge, floor, floorOn, flowItems, fogRadius, front, getCursor, getDisplayEfficiency, getDisplayIcon, getDisplayName, getLiquidDestination, getMaximumAccepted, getPayloads, getPowerConnections, getPowerProduction, getProgressIncrease, getStackOffset, getX, getY, handleDamage, handleItem, handleLiquid, handleStack, handleString, handleUnitPayload, heal, heal, healFract, healSuppressionTime, healSuppressionTime, health, health, healthChanged, healthf, hitbox, hitSize, hitTime, hitTime, id, id, incrementDump, inFogTo, init, interactable, isAdded, isDiscovered, isHealSuppressed, isInsulated, isLocal, isNull, isPayload, isRemote, isValid, items, items, itemTaken, kill, killed, lastAccessed, lastAccessed, lastDisabler, lastDisabler, lastHealTime, lastHealTime, left, liquids, liquids, maxHealth, maxHealth, moduleBitmask, moveForward, moveLiquid, moveLiquidForward, movePayload, nearby, nearby, noSleep, offload, onConfigureBuildTapped, onConfigureClosed, onConfigureTapped, onDestroyed, onProximityAdded, onProximityRemoved, onProximityUpdate, onSolid, optionalEfficiency, optionalEfficiency, overwrote, payloadCheck, payloadDraw, payloadRotation, payloadRotation, placed, playerPlaced, pos, potentialEfficiency, potentialEfficiency, power, power, powerGraphRemoved, produced, produced, productionValid, progress, proximity, proximity, put, read, readAll, readBase, recentlyHealed, relativeTo, relativeTo, relativeTo, relativeToEdge, remove, removeFromProximity, removeStack, right, rotation, rotation, rotdeg, self, sense, sense, senseObject, serialize, set, set, setIndex__all, setIndex__build, setProp, setProp, setProp, shouldActiveSound, shouldAmbientSound, shouldConsume, shouldHideConfigure, shouldShowConfigure, sleep, status, tapped, team, team, tile, tile, tileOn, tileX, tileY, timer, timer, timer, timeScale, toString, totalProgress, transferLiquid, trns, trns, unitOn, unitRemoved, update, updateConsumption, updateEfficiencyMultiplier, updatePayload, updatePowerGraph, updateProximity, updateTableAlign, version, visibleFlags, visibleFlags, visualLiquid, visualLiquid, warmup, wasDamaged, wasDamaged, wasRecentlyDamaged, wasRecentlyHealed, wasVisible, wasVisible, writeAll, writeBase, x, x, y, y

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait

    Methods inherited from interface mindustry.ui.Displayable

    displayable

    Methods inherited from interface arc.math.geom.Position

    angleTo, angleTo, dst, dst, dst2, dst2, within, within
  • Field Details

    • unit

      public UnitType unit
    • configBlock

      public Block configBlock
    • commandPos

      @Nullable public Vec2 commandPos
    • scl

      public float scl
  • Constructor Details

    • PayloadSourceBuild

      public PayloadSourceBuild()
  • Method Details

    • getCommandPosition

      public Vec2 getCommandPosition()
      Specified by:
      getCommandPosition in interface mindustry.gen.Buildingc
      Overrides:
      getCommandPosition in class mindustry.gen.Building
    • onCommand

      public void onCommand(Vec2 target)
      Specified by:
      onCommand in interface mindustry.gen.Buildingc
      Overrides:
      onCommand in class mindustry.gen.Building
    • buildConfiguration

      public void buildConfiguration(Table table)
      Specified by:
      buildConfiguration in interface mindustry.gen.Buildingc
      Overrides:
      buildConfiguration in class mindustry.gen.Building
    • config

      public Object config()
      Specified by:
      config in interface mindustry.gen.Buildingc
      Overrides:
      config in class mindustry.gen.Building
    • acceptPayload

      public boolean acceptPayload(mindustry.gen.Building source, Payload payload)
      Specified by:
      acceptPayload in interface mindustry.gen.Buildingc
      Overrides:
      acceptPayload in class PayloadBlock.PayloadBlockBuild<Payload>
    • updateTile

      public void updateTile()
      Specified by:
      updateTile in interface mindustry.gen.Buildingc
      Overrides:
      updateTile in class PayloadBlock.PayloadBlockBuild<Payload>
    • draw

      public void draw()
      Specified by:
      draw in interface mindustry.gen.Buildingc
      Overrides:
      draw in class mindustry.gen.Building
    • write

      public void write(Writes write)
      Specified by:
      write in interface mindustry.gen.Buildingc
      Specified by:
      write in interface mindustry.gen.Entityc
      Overrides:
      write in class PayloadBlock.PayloadBlockBuild<Payload>
    • read

      public void read(Reads read, byte revision)
      Specified by:
      read in interface mindustry.gen.Buildingc
      Overrides:
      read in class PayloadBlock.PayloadBlockBuild<Payload>