Package mindustry.world.blocks.payloads
Class PayloadSource.PayloadSourceBuild
java.lang.Object
mindustry.gen.Building
mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild<Payload>
mindustry.world.blocks.payloads.PayloadSource.PayloadSourceBuild
- All Implemented Interfaces:
arc.math.geom.Position
,arc.math.geom.QuadTree.QuadTreeObject
,Sized
,mindustry.gen.Buildingc
,mindustry.gen.Entityc
,mindustry.gen.Healthc
,mindustry.gen.Posc
,mindustry.gen.Teamc
,mindustry.gen.Timerc
,Controllable
,Senseable
,Settable
,Displayable
- Enclosing class:
- PayloadSource
-
Field Summary
FieldsModifier and TypeFieldDescriptionarc.math.geom.Vec2
float
Fields inherited from class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
carried, payload, payRotation, payVector
Fields inherited from class mindustry.gen.Building
added, block, bulletDamageEvent, cdump, dead, dumpAccum, efficiency, enabled, healSuppressionTime, health, hitDuration, hitTime, id, index__all, index__build, initialized, items, lastAccessed, lastDamageTime, lastDisabler, lastHealTime, liquids, maxHealth, optionalEfficiency, payloadRotation, potentialEfficiency, power, proximity, recentDamageTime, rotation, shouldConsumePower, sleeping, sleepingEntities, sleepTime, suppressColor, team, teamChangeEvent, tempBuilds, tile, timer, timeScale, timeScaleDuration, timeToSleep, tmpTiles, visibleFlags, visualLiquid, wasDamaged, wasVisible, x, y
-
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionboolean
acceptPayload
(mindustry.gen.Building source, Payload payload) void
buildConfiguration
(arc.scene.ui.layout.Table table) config()
void
draw()
arc.math.geom.Vec2
void
onCommand
(arc.math.geom.Vec2 target) void
read
(arc.util.io.Reads read, byte revision) void
void
write
(arc.util.io.Writes write) Methods inherited from class mindustry.world.blocks.payloads.PayloadBlock.PayloadBlockBuild
acceptUnitPayload, blends, canControlSelect, drawPayload, drawTeamTop, dumpPayload, getPayload, handlePayload, hasArrived, moveInPayload, moveInPayload, moveOutPayload, onControlSelect, onDestroyed, onRemoved, pickedUp, sense, takePayload, updatePayload
Methods inherited from class mindustry.gen.Building
absorbLasers, acceptItem, acceptLiquid, acceptStack, add, addPlan, addPlan, afterDestroyed, afterPickedUp, afterRead, afterReadAll, allowUpdate, ambientVolume, applyBoost, applyHealSuppression, applyHealSuppression, applySlowdown, as, back, beforeWrite, blockOn, buildOn, calculateHeat, calculateHeat, canBeReplaced, canConsume, canDump, canDumpLiquid, canPickup, canResupply, canUnload, canWithdraw, changeTeam, cheating, checkAllowUpdate, checkSolid, checkSuppression, clampHealth, classId, closestCore, closestEnemyCore, collide, collision, conductsTo, configTapped, configure, configureAny, configured, consume, consumeTriggerValid, control, control, core, create, create, created, damage, damage, damage, damage, damageContinuous, damageContinuousPierce, damaged, damagePierce, damagePierce, dead, dead, delta, deselect, display, displayBars, displayConsumption, drawConfigure, drawCracks, drawDisabled, drawItemSelection, drawLight, drawLiquidLight, drawrot, drawSelect, drawStatus, drawTeam, dropped, dump, dump, dumpAccumulate, dumpAccumulate, dumpLiquid, dumpLiquid, dumpLiquid, dumpPayload, eachEdge, edelta, efficiencyScale, explosionItemCap, findClosestEdge, floor, floorOn, flowItems, fogRadius, front, getCursor, getDisplayEfficiency, getDisplayIcon, getDisplayName, getLiquidDestination, getMaximumAccepted, getPayloads, getPowerConnections, getPowerProduction, getProgressIncrease, getStackOffset, getX, getY, handleDamage, handleItem, handleLiquid, handleStack, handleString, handleUnitPayload, heal, heal, healFract, health, health, healthChanged, healthf, hitbox, hitSize, hitTime, hitTime, id, id, incrementDump, inFogTo, init, interactable, isAdded, isDiscovered, isHealSuppressed, isInsulated, isLocal, isPayload, isRemote, isValid, itemTaken, kill, killed, left, maxHealth, maxHealth, moduleBitmask, moveForward, moveLiquid, moveLiquidForward, movePayload, nearby, nearby, noSleep, offload, onConfigureBuildTapped, onConfigureClosed, onConfigureTapped, onDeconstructed, onNearbyBuildAdded, onProximityAdded, onProximityRemoved, onProximityUpdate, onSolid, overwrote, payloadCheck, payloadDraw, placed, playerPlaced, pos, powerGraphRemoved, produced, produced, productionValid, progress, puddleOn, put, read, readAll, readBase, readSync, recentlyHealed, relativeTo, relativeTo, relativeTo, relativeToEdge, remove, removeFromProximity, removeStack, right, rotdeg, self, sense, senseObject, serialize, set, set, setIndex__all, setIndex__build, setProp, setProp, setProp, shouldAmbientSound, shouldConsume, shouldHideConfigure, shouldShowConfigure, sleep, splashLiquid, status, tapped, team, team, tileOn, tileX, tileY, timer, timer, timer, timeScale, toString, totalProgress, transferLiquid, trns, trns, unitOn, unitOnAny, unitRemoved, update, updateConsumption, updateEfficiencyMultiplier, updateFogVisibility, updateLastAccess, updatePayload, updatePowerGraph, updateProximity, updateTableAlign, version, warmup, wasRecentlyDamaged, wasRecentlyHealed, writeAll, writeBase, writeSync, x, x, y, y
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface mindustry.ui.Displayable
displayable
Methods inherited from interface arc.math.geom.Position
angleTo, angleTo, dst, dst, dst2, dst2, within, within
-
Field Details
-
unit
-
configBlock
-
commandPos
@Nullable public arc.math.geom.Vec2 commandPos -
scl
public float scl
-
-
Constructor Details
-
PayloadSourceBuild
public PayloadSourceBuild()
-
-
Method Details
-
getCommandPosition
public arc.math.geom.Vec2 getCommandPosition()- Overrides:
getCommandPosition
in classmindustry.gen.Building
-
onCommand
public void onCommand(arc.math.geom.Vec2 target) - Overrides:
onCommand
in classmindustry.gen.Building
-
buildConfiguration
public void buildConfiguration(arc.scene.ui.layout.Table table) - Overrides:
buildConfiguration
in classmindustry.gen.Building
-
config
- Overrides:
config
in classmindustry.gen.Building
-
acceptPayload
- Overrides:
acceptPayload
in classPayloadBlock.PayloadBlockBuild<Payload>
-
updateTile
public void updateTile()- Overrides:
updateTile
in classPayloadBlock.PayloadBlockBuild<Payload>
-
draw
public void draw()- Overrides:
draw
in classmindustry.gen.Building
-
write
public void write(arc.util.io.Writes write) - Specified by:
write
in interfacemindustry.gen.Entityc
- Overrides:
write
in classPayloadBlock.PayloadBlockBuild<Payload>
-
read
public void read(arc.util.io.Reads read, byte revision) - Overrides:
read
in classPayloadBlock.PayloadBlockBuild<Payload>
-