Package mindustry.graphics
Class Shaders.BlockBuildShader
java.lang.Object
arc.graphics.gl.Shader
mindustry.graphics.Shaders.LoadShader
mindustry.graphics.Shaders.BlockBuildShader
- All Implemented Interfaces:
arc.util.Disposable
- Enclosing class:
- Shaders
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Field Summary
FieldsModifier and TypeFieldDescriptionfloat
float
arc.graphics.g2d.TextureRegion
float
Fields inherited from class arc.graphics.gl.Shader
colorAttribute, mixColorAttribute, normalAttribute, pedantic, positionAttribute, prependFragmentCode, prependVertexCode, texcoordAttribute
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class arc.graphics.gl.Shader
bind, copyTransform, copyTransform, createProgram, disableVertexAttribute, dispose, fetchUniformLocation, getAttributeLocation, getAttributes, getAttributeSize, getAttributeType, getFragmentShaderSource, getLog, getUniformLocation, getUniforms, getUniformSize, getUniformType, getVertexShaderSource, hasAttribute, hasUniform, isCompiled, isDisposed, preprocess, setUniform1fv, setUniform1fv, setUniform2fv, setUniform2fv, setUniform3fv, setUniform3fv, setUniform4fv, setUniform4fv, setUniformf, setUniformf, setUniformf, setUniformf, setUniformf, setUniformf, setUniformf, setUniformf, setUniformf, setUniformf, setUniformf, setUniformf, setUniformf, setUniformf, setUniformi, setUniformi, setUniformi, setUniformi, setUniformi, setUniformi, setUniformi, setUniformi, setUniformMatrix, setUniformMatrix, setUniformMatrix, setUniformMatrix, setUniformMatrix3fv, setUniformMatrix4, setUniformMatrix4, setUniformMatrix4, setUniformMatrix4fv, setUniformMatrix4fv, setUniformMatrix4fv
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Field Details
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progress
public float progress -
alpha
public float alpha -
region
public arc.graphics.g2d.TextureRegion region -
time
public float time
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Constructor Details
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BlockBuildShader
public BlockBuildShader()
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Method Details
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apply
public void apply()- Overrides:
apply
in classarc.graphics.gl.Shader
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