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EmpBulletType

Built-in constants:

placeholder spaceLiquid damageLightning damageLightningGround fireball

EmpBulletType

extends BasicBulletType

field type default notes
radius float 100.0
timeIncrease float 2.5
timeDuration float 600.0
powerDamageScl float 2.0
powerSclDecrease float 0.2
hitPowerEffect Effect hitEmpSpark
chainEffect Effect chainEmp
applyEffect Effect heal
hitUnits boolean true
unitDamageScl float 0.7