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Item

Item

extends UnlockableContent

field type default notes
color Color 000000ff
explosiveness float 0.0 how explosive this item is.
flammability float 0.0 flammability above 0.3 makes this eligible for item burners.
radioactivity float 0.0 how radioactive this item is.
charge float 0.0 how electrically potent this item is.
hardness int 0 drill hardness of the item
cost float 1.0 base material cost of this item, used for calculating place times 1 cost = 1 tick added to build time
healthScaling float 0.0 When this item is present in the build cost, a block's default health is multiplied by 1 + scaling, where 'scaling' is summed together for all item requirement types.
lowPriority boolean false if true, this item is of the lowest priority to drills.
frames int 0 If >0, this item is animated.
transitionFrames int 0 Number of generated transition frames between each frame
frameTime float 5.0 Ticks in-between animation frames.
buildable boolean true If true, this material is used by buildings. If false, this material will be incinerated in certain cores.
hidden boolean false
hiddenOnPlanets Planet[] null For mods. Adds this item to the listed planets' hidden items Seq.