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Built-in constants:

placeholder spaceLiquid damageLightning damageLightningGround fireball


extends BulletType

A continuous bullet type that only damages in a point.

field type default notes
sprite String "point-laser"
laser TextureRegion null
laserEnd TextureRegion null
color Color ffffffff
beamEffect Effect colorTrail
beamEffectInterval float 3.0
beamEffectSize float 3.5
oscScl float 2.0
oscMag float 0.3
damageInterval float 5.0
shake float 0.0