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Built-in constants:

placeholder spaceLiquid damageLightning damageLightningGround fireball


extends BulletType

Basic continuous (line) bullet type that does not draw itself. Essentially abstract.

field type default notes
length float 220.0
shake float 0.0
damageInterval float 5.0
largeHit boolean false
continuous boolean true
timescaleDamage boolean false If a building fired this, whether to multiply damage by its timescale.