Package arc.graphics.g2d
package arc.graphics.g2d
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ClassDescriptionAnimation<T>An Animation stores a list of objects representing an animated sequence, e.g.Defines possible playback modes for an
Animation
.Base batch class.Requires bloom shaders in 'bloomshaders' folder.Renders bitmap fonts using distance field textures, see the Distance Field Fonts wiki article for usage.Renders bitmap fonts.Backing data for aFont
.Represents a single character in a font page.Caches glyph geometry for a BitmapFont, providing a fast way to render static text.Storesruns
of glyphs for a piece of text.Stores glyphs and positions for a piece of text which is a single color and does not span multiple lines.A 3x3 grid of texture regions.Does bin packing by inserting to the right or below previously packed rectangles.Choose the page and location for each rectangle.Does bin packing by inserting in rows.Defines a region of a pixmap, like a TextureRegion.Stores sprites and draws them with a delay.A stack ofRect
objects to be used for clipping viaGL20.glScissor(int, int, int, int)
.Fast sorting implementation written by zxtej.Draws 2D images, optimized for geometry that does not change.Loads images from texture atlases created by TexturePacker.
A TextureAtlas must be disposed to free up the resources consumed by the backing textures.Describes the region of a packed image and provides information about the original image before it was packed.Defines a rectangular area of a texture.