Package arc.graphics
Interface GL30
- All Superinterfaces:
GL20
- All Known Implementing Classes:
AndroidGL30
,GL30Interceptor
,IOSGLES30
,SdlGL30
-
Field Summary
Modifier and TypeFieldDescriptionstatic final int
static final int
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static final long
static final int
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Fields inherited from interface arc.graphics.GL20
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_TEXTURE, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALWAYS, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_ATTACHED_SHADERS, GL_BACK, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_WRITEMASK, GL_COMPILE_STATUS, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_COVERAGE_BUFFER_BIT_NV, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DELETE_STATUS, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_ES_VERSION_2_0, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORT_DIMS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_MIRRORED_REPEAT, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGBA, GL_RGBA4, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D, GL_SAMPLER_CUBE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STREAM_DRAW, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VALIDATE_STATUS, GL_VENDOR, GL_VERSION, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_SHADER, GL_VIEWPORT, GL_ZERO
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Method Summary
Modifier and TypeMethodDescriptionvoid
glBeginQuery
(int target, int id) void
glBeginTransformFeedback
(int primitiveMode) void
glBindBufferBase
(int target, int index, int buffer) void
glBindBufferRange
(int target, int index, int buffer, int offset, int size) void
glBindSampler
(int unit, int sampler) void
glBindTransformFeedback
(int target, int id) void
glBindVertexArray
(int array) void
glBlitFramebuffer
(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) void
glClearBufferfi
(int buffer, int drawbuffer, float depth, int stencil) void
glClearBufferfv
(int buffer, int drawbuffer, FloatBuffer value) void
glClearBufferiv
(int buffer, int drawbuffer, IntBuffer value) void
glClearBufferuiv
(int buffer, int drawbuffer, IntBuffer value) void
glCopyBufferSubData
(int readTarget, int writeTarget, int readOffset, int writeOffset, int size) void
glCopyTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) void
glDeleteQueries
(int n, IntBuffer ids) void
glDeleteSamplers
(int count, IntBuffer samplers) void
glDeleteTransformFeedbacks
(int n, IntBuffer ids) void
glDeleteVertexArrays
(int n, IntBuffer arrays) void
glDrawArraysInstanced
(int mode, int first, int count, int instanceCount) void
glDrawBuffers
(int n, IntBuffer bufs) void
glDrawElementsInstanced
(int mode, int count, int type, int indicesOffset, int instanceCount) void
glDrawRangeElements
(int mode, int start, int end, int count, int type, int offset) void
glDrawRangeElements
(int mode, int start, int end, int count, int type, Buffer indices) void
glEndQuery
(int target) void
void
glFlushMappedBufferRange
(int target, int offset, int length) void
glFramebufferTextureLayer
(int target, int attachment, int texture, int level, int layer) void
glGenQueries
(int n, IntBuffer ids) void
glGenSamplers
(int count, IntBuffer samplers) void
glGenTransformFeedbacks
(int n, IntBuffer ids) void
glGenVertexArrays
(int n, IntBuffer arrays) void
glGetActiveUniformBlockiv
(int program, int uniformBlockIndex, int pname, IntBuffer params) void
glGetActiveUniformBlockName
(int program, int uniformBlockIndex, Buffer length, Buffer uniformBlockName) void
glGetActiveUniformsiv
(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) void
glGetBufferParameteri64v
(int target, int pname, LongBuffer params) glGetBufferPointerv
(int target, int pname) int
glGetFragDataLocation
(int program, String name) void
glGetInteger64v
(int pname, LongBuffer params) void
glGetQueryiv
(int target, int pname, IntBuffer params) void
glGetQueryObjectuiv
(int id, int pname, IntBuffer params) void
glGetSamplerParameterfv
(int sampler, int pname, FloatBuffer params) void
glGetSamplerParameteriv
(int sampler, int pname, IntBuffer params) glGetStringi
(int name, int index) int
glGetUniformBlockIndex
(int program, String uniformBlockName) void
glGetUniformIndices
(int program, String[] uniformNames, IntBuffer uniformIndices) void
glGetUniformuiv
(int program, int location, IntBuffer params) void
glGetVertexAttribIiv
(int index, int pname, IntBuffer params) void
glGetVertexAttribIuiv
(int index, int pname, IntBuffer params) void
glInvalidateFramebuffer
(int target, int numAttachments, IntBuffer attachments) void
glInvalidateSubFramebuffer
(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) boolean
glIsQuery
(int id) boolean
glIsSampler
(int sampler) boolean
glIsTransformFeedback
(int id) boolean
glIsVertexArray
(int array) void
void
glProgramParameteri
(int program, int pname, int value) void
glReadBuffer
(int mode) void
glRenderbufferStorageMultisample
(int target, int samples, int internalformat, int width, int height) void
void
glSamplerParameterf
(int sampler, int pname, float param) void
glSamplerParameterfv
(int sampler, int pname, FloatBuffer param) void
glSamplerParameteri
(int sampler, int pname, int param) void
glSamplerParameteriv
(int sampler, int pname, IntBuffer param) void
glTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int offset) void
glTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) void
glTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int offset) void
glTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) void
glTransformFeedbackVaryings
(int program, String[] varyings, int bufferMode) void
glUniform1uiv
(int location, int count, IntBuffer value) void
glUniform3uiv
(int location, int count, IntBuffer value) void
glUniform4uiv
(int location, int count, IntBuffer value) void
glUniformBlockBinding
(int program, int uniformBlockIndex, int uniformBlockBinding) void
glUniformMatrix2x3fv
(int location, int count, boolean transpose, FloatBuffer value) void
glUniformMatrix2x4fv
(int location, int count, boolean transpose, FloatBuffer value) void
glUniformMatrix3x2fv
(int location, int count, boolean transpose, FloatBuffer value) void
glUniformMatrix3x4fv
(int location, int count, boolean transpose, FloatBuffer value) void
glUniformMatrix4x2fv
(int location, int count, boolean transpose, FloatBuffer value) void
glUniformMatrix4x3fv
(int location, int count, boolean transpose, FloatBuffer value) boolean
glUnmapBuffer
(int target) void
glVertexAttribDivisor
(int index, int divisor) void
glVertexAttribI4i
(int index, int x, int y, int z, int w) void
glVertexAttribI4ui
(int index, int x, int y, int z, int w) void
glVertexAttribIPointer
(int index, int size, int type, int stride, int offset) Methods inherited from interface arc.graphics.GL20
glActiveTexture, glAttachShader, glBindAttribLocation, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendColor, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearDepthf, glClearStencil, glColorMask, glCompileShader, glCompressedTexImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCreateProgram, glCreateShader, glCullFace, glDeleteBuffer, glDeleteFramebuffer, glDeleteProgram, glDeleteRenderbuffer, glDeleteShader, glDeleteTexture, glDepthFunc, glDepthMask, glDepthRangef, glDetachShader, glDisable, glDisableVertexAttribArray, glDrawArrays, glDrawElements, glDrawElements, glEnable, glEnableVertexAttribArray, glFinish, glFlush, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffer, glGenerateMipmap, glGenFramebuffer, glGenRenderbuffer, glGenTexture, glGetActiveAttrib, glGetActiveUniform, glGetAttribLocation, glGetBooleanv, glGetBufferParameteriv, glGetError, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetIntegerv, glGetProgramInfoLog, glGetProgramiv, glGetRenderbufferParameteriv, glGetShaderInfoLog, glGetShaderiv, glGetShaderPrecisionFormat, glGetString, glGetTexParameterfv, glGetTexParameteriv, glGetUniformfv, glGetUniformiv, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribiv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsProgram, glIsRenderbuffer, glIsShader, glIsTexture, glLineWidth, glLinkProgram, glPixelStorei, glPolygonOffset, glReadPixels, glReleaseShaderCompiler, glRenderbufferStorage, glSampleCoverage, glScissor, glShaderSource, glStencilFunc, glStencilFuncSeparate, glStencilMask, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexSubImage2D, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttribPointer, glVertexAttribPointer, glViewport
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Field Details
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GL_READ_BUFFER
static final int GL_READ_BUFFER- See Also:
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GL_UNPACK_ROW_LENGTH
static final int GL_UNPACK_ROW_LENGTH- See Also:
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GL_UNPACK_SKIP_ROWS
static final int GL_UNPACK_SKIP_ROWS- See Also:
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GL_UNPACK_SKIP_PIXELS
static final int GL_UNPACK_SKIP_PIXELS- See Also:
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GL_PACK_ROW_LENGTH
static final int GL_PACK_ROW_LENGTH- See Also:
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GL_PACK_SKIP_ROWS
static final int GL_PACK_SKIP_ROWS- See Also:
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GL_PACK_SKIP_PIXELS
static final int GL_PACK_SKIP_PIXELS- See Also:
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GL_COLOR
static final int GL_COLOR- See Also:
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GL_DEPTH
static final int GL_DEPTH- See Also:
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GL_STENCIL
static final int GL_STENCIL- See Also:
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GL_RED
static final int GL_RED- See Also:
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GL_RGB8
static final int GL_RGB8- See Also:
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GL_RGBA8
static final int GL_RGBA8- See Also:
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GL_RGB10_A2
static final int GL_RGB10_A2- See Also:
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GL_TEXTURE_BINDING_3D
static final int GL_TEXTURE_BINDING_3D- See Also:
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GL_UNPACK_SKIP_IMAGES
static final int GL_UNPACK_SKIP_IMAGES- See Also:
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GL_UNPACK_IMAGE_HEIGHT
static final int GL_UNPACK_IMAGE_HEIGHT- See Also:
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GL_TEXTURE_3D
static final int GL_TEXTURE_3D- See Also:
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GL_TEXTURE_WRAP_R
static final int GL_TEXTURE_WRAP_R- See Also:
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GL_MAX_3D_TEXTURE_SIZE
static final int GL_MAX_3D_TEXTURE_SIZE- See Also:
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GL_UNSIGNED_INT_2_10_10_10_REV
static final int GL_UNSIGNED_INT_2_10_10_10_REV- See Also:
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GL_MAX_ELEMENTS_VERTICES
static final int GL_MAX_ELEMENTS_VERTICES- See Also:
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GL_MAX_ELEMENTS_INDICES
static final int GL_MAX_ELEMENTS_INDICES- See Also:
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GL_TEXTURE_MIN_LOD
static final int GL_TEXTURE_MIN_LOD- See Also:
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GL_TEXTURE_MAX_LOD
static final int GL_TEXTURE_MAX_LOD- See Also:
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GL_TEXTURE_BASE_LEVEL
static final int GL_TEXTURE_BASE_LEVEL- See Also:
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GL_TEXTURE_MAX_LEVEL
static final int GL_TEXTURE_MAX_LEVEL- See Also:
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GL_MIN
static final int GL_MIN- See Also:
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GL_MAX
static final int GL_MAX- See Also:
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GL_DEPTH_COMPONENT24
static final int GL_DEPTH_COMPONENT24- See Also:
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GL_MAX_TEXTURE_LOD_BIAS
static final int GL_MAX_TEXTURE_LOD_BIAS- See Also:
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GL_TEXTURE_COMPARE_MODE
static final int GL_TEXTURE_COMPARE_MODE- See Also:
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GL_TEXTURE_COMPARE_FUNC
static final int GL_TEXTURE_COMPARE_FUNC- See Also:
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GL_CURRENT_QUERY
static final int GL_CURRENT_QUERY- See Also:
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GL_QUERY_RESULT
static final int GL_QUERY_RESULT- See Also:
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GL_QUERY_RESULT_AVAILABLE
static final int GL_QUERY_RESULT_AVAILABLE- See Also:
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GL_BUFFER_MAPPED
static final int GL_BUFFER_MAPPED- See Also:
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GL_BUFFER_MAP_POINTER
static final int GL_BUFFER_MAP_POINTER- See Also:
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GL_STREAM_READ
static final int GL_STREAM_READ- See Also:
-
GL_STREAM_COPY
static final int GL_STREAM_COPY- See Also:
-
GL_STATIC_READ
static final int GL_STATIC_READ- See Also:
-
GL_STATIC_COPY
static final int GL_STATIC_COPY- See Also:
-
GL_DYNAMIC_READ
static final int GL_DYNAMIC_READ- See Also:
-
GL_DYNAMIC_COPY
static final int GL_DYNAMIC_COPY- See Also:
-
GL_MAX_DRAW_BUFFERS
static final int GL_MAX_DRAW_BUFFERS- See Also:
-
GL_DRAW_BUFFER0
static final int GL_DRAW_BUFFER0- See Also:
-
GL_DRAW_BUFFER1
static final int GL_DRAW_BUFFER1- See Also:
-
GL_DRAW_BUFFER2
static final int GL_DRAW_BUFFER2- See Also:
-
GL_DRAW_BUFFER3
static final int GL_DRAW_BUFFER3- See Also:
-
GL_DRAW_BUFFER4
static final int GL_DRAW_BUFFER4- See Also:
-
GL_DRAW_BUFFER5
static final int GL_DRAW_BUFFER5- See Also:
-
GL_DRAW_BUFFER6
static final int GL_DRAW_BUFFER6- See Also:
-
GL_DRAW_BUFFER7
static final int GL_DRAW_BUFFER7- See Also:
-
GL_DRAW_BUFFER8
static final int GL_DRAW_BUFFER8- See Also:
-
GL_DRAW_BUFFER9
static final int GL_DRAW_BUFFER9- See Also:
-
GL_DRAW_BUFFER10
static final int GL_DRAW_BUFFER10- See Also:
-
GL_DRAW_BUFFER11
static final int GL_DRAW_BUFFER11- See Also:
-
GL_DRAW_BUFFER12
static final int GL_DRAW_BUFFER12- See Also:
-
GL_DRAW_BUFFER13
static final int GL_DRAW_BUFFER13- See Also:
-
GL_DRAW_BUFFER14
static final int GL_DRAW_BUFFER14- See Also:
-
GL_DRAW_BUFFER15
static final int GL_DRAW_BUFFER15- See Also:
-
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS- See Also:
-
GL_MAX_VERTEX_UNIFORM_COMPONENTS
static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS- See Also:
-
GL_SAMPLER_3D
static final int GL_SAMPLER_3D- See Also:
-
GL_SAMPLER_2D_SHADOW
static final int GL_SAMPLER_2D_SHADOW- See Also:
-
GL_FRAGMENT_SHADER_DERIVATIVE_HINT
static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT- See Also:
-
GL_PIXEL_PACK_BUFFER
static final int GL_PIXEL_PACK_BUFFER- See Also:
-
GL_PIXEL_UNPACK_BUFFER
static final int GL_PIXEL_UNPACK_BUFFER- See Also:
-
GL_PIXEL_PACK_BUFFER_BINDING
static final int GL_PIXEL_PACK_BUFFER_BINDING- See Also:
-
GL_PIXEL_UNPACK_BUFFER_BINDING
static final int GL_PIXEL_UNPACK_BUFFER_BINDING- See Also:
-
GL_FLOAT_MAT2x3
static final int GL_FLOAT_MAT2x3- See Also:
-
GL_FLOAT_MAT2x4
static final int GL_FLOAT_MAT2x4- See Also:
-
GL_FLOAT_MAT3x2
static final int GL_FLOAT_MAT3x2- See Also:
-
GL_FLOAT_MAT3x4
static final int GL_FLOAT_MAT3x4- See Also:
-
GL_FLOAT_MAT4x2
static final int GL_FLOAT_MAT4x2- See Also:
-
GL_FLOAT_MAT4x3
static final int GL_FLOAT_MAT4x3- See Also:
-
GL_SRGB
static final int GL_SRGB- See Also:
-
GL_SRGB8
static final int GL_SRGB8- See Also:
-
GL_SRGB8_ALPHA8
static final int GL_SRGB8_ALPHA8- See Also:
-
GL_COMPARE_REF_TO_TEXTURE
static final int GL_COMPARE_REF_TO_TEXTURE- See Also:
-
GL_MAJOR_VERSION
static final int GL_MAJOR_VERSION- See Also:
-
GL_MINOR_VERSION
static final int GL_MINOR_VERSION- See Also:
-
GL_NUM_EXTENSIONS
static final int GL_NUM_EXTENSIONS- See Also:
-
GL_RGBA32F
static final int GL_RGBA32F- See Also:
-
GL_RGB32F
static final int GL_RGB32F- See Also:
-
GL_RGBA16F
static final int GL_RGBA16F- See Also:
-
GL_RGB16F
static final int GL_RGB16F- See Also:
-
GL_VERTEX_ATTRIB_ARRAY_INTEGER
static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER- See Also:
-
GL_MAX_ARRAY_TEXTURE_LAYERS
static final int GL_MAX_ARRAY_TEXTURE_LAYERS- See Also:
-
GL_MIN_PROGRAM_TEXEL_OFFSET
static final int GL_MIN_PROGRAM_TEXEL_OFFSET- See Also:
-
GL_MAX_PROGRAM_TEXEL_OFFSET
static final int GL_MAX_PROGRAM_TEXEL_OFFSET- See Also:
-
GL_MAX_VARYING_COMPONENTS
static final int GL_MAX_VARYING_COMPONENTS- See Also:
-
GL_TEXTURE_2D_ARRAY
static final int GL_TEXTURE_2D_ARRAY- See Also:
-
GL_TEXTURE_BINDING_2D_ARRAY
static final int GL_TEXTURE_BINDING_2D_ARRAY- See Also:
-
GL_R11F_G11F_B10F
static final int GL_R11F_G11F_B10F- See Also:
-
GL_UNSIGNED_INT_10F_11F_11F_REV
static final int GL_UNSIGNED_INT_10F_11F_11F_REV- See Also:
-
GL_RGB9_E5
static final int GL_RGB9_E5- See Also:
-
GL_UNSIGNED_INT_5_9_9_9_REV
static final int GL_UNSIGNED_INT_5_9_9_9_REV- See Also:
-
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH- See Also:
-
GL_TRANSFORM_FEEDBACK_BUFFER_MODE
static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE- See Also:
-
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS- See Also:
-
GL_TRANSFORM_FEEDBACK_VARYINGS
static final int GL_TRANSFORM_FEEDBACK_VARYINGS- See Also:
-
GL_TRANSFORM_FEEDBACK_BUFFER_START
static final int GL_TRANSFORM_FEEDBACK_BUFFER_START- See Also:
-
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE- See Also:
-
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN- See Also:
-
GL_RASTERIZER_DISCARD
static final int GL_RASTERIZER_DISCARD- See Also:
-
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS- See Also:
-
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS- See Also:
-
GL_INTERLEAVED_ATTRIBS
static final int GL_INTERLEAVED_ATTRIBS- See Also:
-
GL_SEPARATE_ATTRIBS
static final int GL_SEPARATE_ATTRIBS- See Also:
-
GL_TRANSFORM_FEEDBACK_BUFFER
static final int GL_TRANSFORM_FEEDBACK_BUFFER- See Also:
-
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING- See Also:
-
GL_RGBA32UI
static final int GL_RGBA32UI- See Also:
-
GL_RGB32UI
static final int GL_RGB32UI- See Also:
-
GL_RGBA16UI
static final int GL_RGBA16UI- See Also:
-
GL_RGB16UI
static final int GL_RGB16UI- See Also:
-
GL_RGBA8UI
static final int GL_RGBA8UI- See Also:
-
GL_RGB8UI
static final int GL_RGB8UI- See Also:
-
GL_RGBA32I
static final int GL_RGBA32I- See Also:
-
GL_RGB32I
static final int GL_RGB32I- See Also:
-
GL_RGBA16I
static final int GL_RGBA16I- See Also:
-
GL_RGB16I
static final int GL_RGB16I- See Also:
-
GL_RGBA8I
static final int GL_RGBA8I- See Also:
-
GL_RGB8I
static final int GL_RGB8I- See Also:
-
GL_RED_INTEGER
static final int GL_RED_INTEGER- See Also:
-
GL_RGB_INTEGER
static final int GL_RGB_INTEGER- See Also:
-
GL_RGBA_INTEGER
static final int GL_RGBA_INTEGER- See Also:
-
GL_SAMPLER_2D_ARRAY
static final int GL_SAMPLER_2D_ARRAY- See Also:
-
GL_SAMPLER_2D_ARRAY_SHADOW
static final int GL_SAMPLER_2D_ARRAY_SHADOW- See Also:
-
GL_SAMPLER_CUBE_SHADOW
static final int GL_SAMPLER_CUBE_SHADOW- See Also:
-
GL_UNSIGNED_INT_VEC2
static final int GL_UNSIGNED_INT_VEC2- See Also:
-
GL_UNSIGNED_INT_VEC3
static final int GL_UNSIGNED_INT_VEC3- See Also:
-
GL_UNSIGNED_INT_VEC4
static final int GL_UNSIGNED_INT_VEC4- See Also:
-
GL_INT_SAMPLER_2D
static final int GL_INT_SAMPLER_2D- See Also:
-
GL_INT_SAMPLER_3D
static final int GL_INT_SAMPLER_3D- See Also:
-
GL_INT_SAMPLER_CUBE
static final int GL_INT_SAMPLER_CUBE- See Also:
-
GL_INT_SAMPLER_2D_ARRAY
static final int GL_INT_SAMPLER_2D_ARRAY- See Also:
-
GL_UNSIGNED_INT_SAMPLER_2D
static final int GL_UNSIGNED_INT_SAMPLER_2D- See Also:
-
GL_UNSIGNED_INT_SAMPLER_3D
static final int GL_UNSIGNED_INT_SAMPLER_3D- See Also:
-
GL_UNSIGNED_INT_SAMPLER_CUBE
static final int GL_UNSIGNED_INT_SAMPLER_CUBE- See Also:
-
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY- See Also:
-
GL_BUFFER_ACCESS_FLAGS
static final int GL_BUFFER_ACCESS_FLAGS- See Also:
-
GL_BUFFER_MAP_LENGTH
static final int GL_BUFFER_MAP_LENGTH- See Also:
-
GL_BUFFER_MAP_OFFSET
static final int GL_BUFFER_MAP_OFFSET- See Also:
-
GL_DEPTH_COMPONENT32F
static final int GL_DEPTH_COMPONENT32F- See Also:
-
GL_DEPTH32F_STENCIL8
static final int GL_DEPTH32F_STENCIL8- See Also:
-
GL_FLOAT_32_UNSIGNED_INT_24_8_REV
static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
static final int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
static final int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE- See Also:
-
GL_FRAMEBUFFER_DEFAULT
static final int GL_FRAMEBUFFER_DEFAULT- See Also:
-
GL_FRAMEBUFFER_UNDEFINED
static final int GL_FRAMEBUFFER_UNDEFINED- See Also:
-
GL_DEPTH_STENCIL_ATTACHMENT
static final int GL_DEPTH_STENCIL_ATTACHMENT- See Also:
-
GL_DEPTH_STENCIL
static final int GL_DEPTH_STENCIL- See Also:
-
GL_UNSIGNED_INT_24_8
static final int GL_UNSIGNED_INT_24_8- See Also:
-
GL_DEPTH24_STENCIL8
static final int GL_DEPTH24_STENCIL8- See Also:
-
GL_UNSIGNED_NORMALIZED
static final int GL_UNSIGNED_NORMALIZED- See Also:
-
GL_DRAW_FRAMEBUFFER_BINDING
static final int GL_DRAW_FRAMEBUFFER_BINDING- See Also:
-
GL_READ_FRAMEBUFFER
static final int GL_READ_FRAMEBUFFER- See Also:
-
GL_DRAW_FRAMEBUFFER
static final int GL_DRAW_FRAMEBUFFER- See Also:
-
GL_READ_FRAMEBUFFER_BINDING
static final int GL_READ_FRAMEBUFFER_BINDING- See Also:
-
GL_RENDERBUFFER_SAMPLES
static final int GL_RENDERBUFFER_SAMPLES- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER- See Also:
-
GL_MAX_COLOR_ATTACHMENTS
static final int GL_MAX_COLOR_ATTACHMENTS- See Also:
-
GL_COLOR_ATTACHMENT1
static final int GL_COLOR_ATTACHMENT1- See Also:
-
GL_COLOR_ATTACHMENT2
static final int GL_COLOR_ATTACHMENT2- See Also:
-
GL_COLOR_ATTACHMENT3
static final int GL_COLOR_ATTACHMENT3- See Also:
-
GL_COLOR_ATTACHMENT4
static final int GL_COLOR_ATTACHMENT4- See Also:
-
GL_COLOR_ATTACHMENT5
static final int GL_COLOR_ATTACHMENT5- See Also:
-
GL_COLOR_ATTACHMENT6
static final int GL_COLOR_ATTACHMENT6- See Also:
-
GL_COLOR_ATTACHMENT7
static final int GL_COLOR_ATTACHMENT7- See Also:
-
GL_COLOR_ATTACHMENT8
static final int GL_COLOR_ATTACHMENT8- See Also:
-
GL_COLOR_ATTACHMENT9
static final int GL_COLOR_ATTACHMENT9- See Also:
-
GL_COLOR_ATTACHMENT10
static final int GL_COLOR_ATTACHMENT10- See Also:
-
GL_COLOR_ATTACHMENT11
static final int GL_COLOR_ATTACHMENT11- See Also:
-
GL_COLOR_ATTACHMENT12
static final int GL_COLOR_ATTACHMENT12- See Also:
-
GL_COLOR_ATTACHMENT13
static final int GL_COLOR_ATTACHMENT13- See Also:
-
GL_COLOR_ATTACHMENT14
static final int GL_COLOR_ATTACHMENT14- See Also:
-
GL_COLOR_ATTACHMENT15
static final int GL_COLOR_ATTACHMENT15- See Also:
-
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE- See Also:
-
GL_MAX_SAMPLES
static final int GL_MAX_SAMPLES- See Also:
-
GL_HALF_FLOAT
static final int GL_HALF_FLOAT- See Also:
-
GL_MAP_READ_BIT
static final int GL_MAP_READ_BIT- See Also:
-
GL_MAP_WRITE_BIT
static final int GL_MAP_WRITE_BIT- See Also:
-
GL_MAP_INVALIDATE_RANGE_BIT
static final int GL_MAP_INVALIDATE_RANGE_BIT- See Also:
-
GL_MAP_INVALIDATE_BUFFER_BIT
static final int GL_MAP_INVALIDATE_BUFFER_BIT- See Also:
-
GL_MAP_FLUSH_EXPLICIT_BIT
static final int GL_MAP_FLUSH_EXPLICIT_BIT- See Also:
-
GL_MAP_UNSYNCHRONIZED_BIT
static final int GL_MAP_UNSYNCHRONIZED_BIT- See Also:
-
GL_RG
static final int GL_RG- See Also:
-
GL_RG_INTEGER
static final int GL_RG_INTEGER- See Also:
-
GL_R8
static final int GL_R8- See Also:
-
GL_RG8
static final int GL_RG8- See Also:
-
GL_R16F
static final int GL_R16F- See Also:
-
GL_R32F
static final int GL_R32F- See Also:
-
GL_RG16F
static final int GL_RG16F- See Also:
-
GL_RG32F
static final int GL_RG32F- See Also:
-
GL_R8I
static final int GL_R8I- See Also:
-
GL_R8UI
static final int GL_R8UI- See Also:
-
GL_R16I
static final int GL_R16I- See Also:
-
GL_R16UI
static final int GL_R16UI- See Also:
-
GL_R32I
static final int GL_R32I- See Also:
-
GL_R32UI
static final int GL_R32UI- See Also:
-
GL_RG8I
static final int GL_RG8I- See Also:
-
GL_RG8UI
static final int GL_RG8UI- See Also:
-
GL_RG16I
static final int GL_RG16I- See Also:
-
GL_RG16UI
static final int GL_RG16UI- See Also:
-
GL_RG32I
static final int GL_RG32I- See Also:
-
GL_RG32UI
static final int GL_RG32UI- See Also:
-
GL_VERTEX_ARRAY_BINDING
static final int GL_VERTEX_ARRAY_BINDING- See Also:
-
GL_R8_SNORM
static final int GL_R8_SNORM- See Also:
-
GL_RG8_SNORM
static final int GL_RG8_SNORM- See Also:
-
GL_RGB8_SNORM
static final int GL_RGB8_SNORM- See Also:
-
GL_RGBA8_SNORM
static final int GL_RGBA8_SNORM- See Also:
-
GL_SIGNED_NORMALIZED
static final int GL_SIGNED_NORMALIZED- See Also:
-
GL_PRIMITIVE_RESTART_FIXED_INDEX
static final int GL_PRIMITIVE_RESTART_FIXED_INDEX- See Also:
-
GL_COPY_READ_BUFFER
static final int GL_COPY_READ_BUFFER- See Also:
-
GL_COPY_WRITE_BUFFER
static final int GL_COPY_WRITE_BUFFER- See Also:
-
GL_COPY_READ_BUFFER_BINDING
static final int GL_COPY_READ_BUFFER_BINDING- See Also:
-
GL_COPY_WRITE_BUFFER_BINDING
static final int GL_COPY_WRITE_BUFFER_BINDING- See Also:
-
GL_UNIFORM_BUFFER
static final int GL_UNIFORM_BUFFER- See Also:
-
GL_UNIFORM_BUFFER_BINDING
static final int GL_UNIFORM_BUFFER_BINDING- See Also:
-
GL_UNIFORM_BUFFER_START
static final int GL_UNIFORM_BUFFER_START- See Also:
-
GL_UNIFORM_BUFFER_SIZE
static final int GL_UNIFORM_BUFFER_SIZE- See Also:
-
GL_MAX_VERTEX_UNIFORM_BLOCKS
static final int GL_MAX_VERTEX_UNIFORM_BLOCKS- See Also:
-
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS- See Also:
-
GL_MAX_COMBINED_UNIFORM_BLOCKS
static final int GL_MAX_COMBINED_UNIFORM_BLOCKS- See Also:
-
GL_MAX_UNIFORM_BUFFER_BINDINGS
static final int GL_MAX_UNIFORM_BUFFER_BINDINGS- See Also:
-
GL_MAX_UNIFORM_BLOCK_SIZE
static final int GL_MAX_UNIFORM_BLOCK_SIZE- See Also:
-
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS- See Also:
-
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS- See Also:
-
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT- See Also:
-
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH- See Also:
-
GL_ACTIVE_UNIFORM_BLOCKS
static final int GL_ACTIVE_UNIFORM_BLOCKS- See Also:
-
GL_UNIFORM_TYPE
static final int GL_UNIFORM_TYPE- See Also:
-
GL_UNIFORM_SIZE
static final int GL_UNIFORM_SIZE- See Also:
-
GL_UNIFORM_NAME_LENGTH
static final int GL_UNIFORM_NAME_LENGTH- See Also:
-
GL_UNIFORM_BLOCK_INDEX
static final int GL_UNIFORM_BLOCK_INDEX- See Also:
-
GL_UNIFORM_OFFSET
static final int GL_UNIFORM_OFFSET- See Also:
-
GL_UNIFORM_ARRAY_STRIDE
static final int GL_UNIFORM_ARRAY_STRIDE- See Also:
-
GL_UNIFORM_MATRIX_STRIDE
static final int GL_UNIFORM_MATRIX_STRIDE- See Also:
-
GL_UNIFORM_IS_ROW_MAJOR
static final int GL_UNIFORM_IS_ROW_MAJOR- See Also:
-
GL_UNIFORM_BLOCK_BINDING
static final int GL_UNIFORM_BLOCK_BINDING- See Also:
-
GL_UNIFORM_BLOCK_DATA_SIZE
static final int GL_UNIFORM_BLOCK_DATA_SIZE- See Also:
-
GL_UNIFORM_BLOCK_NAME_LENGTH
static final int GL_UNIFORM_BLOCK_NAME_LENGTH- See Also:
-
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS- See Also:
-
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES- See Also:
-
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER- See Also:
-
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER- See Also:
-
GL_INVALID_INDEX
static final int GL_INVALID_INDEX- See Also:
-
GL_MAX_VERTEX_OUTPUT_COMPONENTS
static final int GL_MAX_VERTEX_OUTPUT_COMPONENTS- See Also:
-
GL_MAX_FRAGMENT_INPUT_COMPONENTS
static final int GL_MAX_FRAGMENT_INPUT_COMPONENTS- See Also:
-
GL_MAX_SERVER_WAIT_TIMEOUT
static final int GL_MAX_SERVER_WAIT_TIMEOUT- See Also:
-
GL_OBJECT_TYPE
static final int GL_OBJECT_TYPE- See Also:
-
GL_SYNC_CONDITION
static final int GL_SYNC_CONDITION- See Also:
-
GL_SYNC_STATUS
static final int GL_SYNC_STATUS- See Also:
-
GL_SYNC_FLAGS
static final int GL_SYNC_FLAGS- See Also:
-
GL_SYNC_FENCE
static final int GL_SYNC_FENCE- See Also:
-
GL_SYNC_GPU_COMMANDS_COMPLETE
static final int GL_SYNC_GPU_COMMANDS_COMPLETE- See Also:
-
GL_UNSIGNALED
static final int GL_UNSIGNALED- See Also:
-
GL_SIGNALED
static final int GL_SIGNALED- See Also:
-
GL_ALREADY_SIGNALED
static final int GL_ALREADY_SIGNALED- See Also:
-
GL_TIMEOUT_EXPIRED
static final int GL_TIMEOUT_EXPIRED- See Also:
-
GL_CONDITION_SATISFIED
static final int GL_CONDITION_SATISFIED- See Also:
-
GL_WAIT_FAILED
static final int GL_WAIT_FAILED- See Also:
-
GL_SYNC_FLUSH_COMMANDS_BIT
static final int GL_SYNC_FLUSH_COMMANDS_BIT- See Also:
-
GL_TIMEOUT_IGNORED
static final long GL_TIMEOUT_IGNORED- See Also:
-
GL_VERTEX_ATTRIB_ARRAY_DIVISOR
static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR- See Also:
-
GL_ANY_SAMPLES_PASSED
static final int GL_ANY_SAMPLES_PASSED- See Also:
-
GL_ANY_SAMPLES_PASSED_CONSERVATIVE
static final int GL_ANY_SAMPLES_PASSED_CONSERVATIVE- See Also:
-
GL_SAMPLER_BINDING
static final int GL_SAMPLER_BINDING- See Also:
-
GL_RGB10_A2UI
static final int GL_RGB10_A2UI- See Also:
-
GL_TEXTURE_SWIZZLE_R
static final int GL_TEXTURE_SWIZZLE_R- See Also:
-
GL_TEXTURE_SWIZZLE_G
static final int GL_TEXTURE_SWIZZLE_G- See Also:
-
GL_TEXTURE_SWIZZLE_B
static final int GL_TEXTURE_SWIZZLE_B- See Also:
-
GL_TEXTURE_SWIZZLE_A
static final int GL_TEXTURE_SWIZZLE_A- See Also:
-
GL_GREEN
static final int GL_GREEN- See Also:
-
GL_BLUE
static final int GL_BLUE- See Also:
-
GL_INT_2_10_10_10_REV
static final int GL_INT_2_10_10_10_REV- See Also:
-
GL_TRANSFORM_FEEDBACK
static final int GL_TRANSFORM_FEEDBACK- See Also:
-
GL_TRANSFORM_FEEDBACK_PAUSED
static final int GL_TRANSFORM_FEEDBACK_PAUSED- See Also:
-
GL_TRANSFORM_FEEDBACK_ACTIVE
static final int GL_TRANSFORM_FEEDBACK_ACTIVE- See Also:
-
GL_TRANSFORM_FEEDBACK_BINDING
static final int GL_TRANSFORM_FEEDBACK_BINDING- See Also:
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GL_PROGRAM_BINARY_RETRIEVABLE_HINT
static final int GL_PROGRAM_BINARY_RETRIEVABLE_HINT- See Also:
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GL_PROGRAM_BINARY_LENGTH
static final int GL_PROGRAM_BINARY_LENGTH- See Also:
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GL_NUM_PROGRAM_BINARY_FORMATS
static final int GL_NUM_PROGRAM_BINARY_FORMATS- See Also:
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GL_PROGRAM_BINARY_FORMATS
static final int GL_PROGRAM_BINARY_FORMATS- See Also:
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GL_COMPRESSED_R11_EAC
static final int GL_COMPRESSED_R11_EAC- See Also:
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GL_COMPRESSED_SIGNED_R11_EAC
static final int GL_COMPRESSED_SIGNED_R11_EAC- See Also:
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GL_COMPRESSED_RG11_EAC
static final int GL_COMPRESSED_RG11_EAC- See Also:
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GL_COMPRESSED_SIGNED_RG11_EAC
static final int GL_COMPRESSED_SIGNED_RG11_EAC- See Also:
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GL_COMPRESSED_RGB8_ETC2
static final int GL_COMPRESSED_RGB8_ETC2- See Also:
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GL_COMPRESSED_SRGB8_ETC2
static final int GL_COMPRESSED_SRGB8_ETC2- See Also:
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GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
static final int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2- See Also:
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GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
static final int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2- See Also:
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GL_COMPRESSED_RGBA8_ETC2_EAC
static final int GL_COMPRESSED_RGBA8_ETC2_EAC- See Also:
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GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
static final int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC- See Also:
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GL_TEXTURE_IMMUTABLE_FORMAT
static final int GL_TEXTURE_IMMUTABLE_FORMAT- See Also:
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GL_MAX_ELEMENT_INDEX
static final int GL_MAX_ELEMENT_INDEX- See Also:
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GL_NUM_SAMPLE_COUNTS
static final int GL_NUM_SAMPLE_COUNTS- See Also:
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GL_TEXTURE_IMMUTABLE_LEVELS
static final int GL_TEXTURE_IMMUTABLE_LEVELS- See Also:
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Method Details
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glReadBuffer
void glReadBuffer(int mode) -
glDrawRangeElements
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glDrawRangeElements
void glDrawRangeElements(int mode, int start, int end, int count, int type, int offset) -
glTexImage3D
void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) -
glTexImage3D
void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int offset) -
glTexSubImage3D
void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) -
glTexSubImage3D
void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int offset) -
glCopyTexSubImage3D
void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) -
glGenQueries
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glDeleteQueries
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glIsQuery
boolean glIsQuery(int id) -
glBeginQuery
void glBeginQuery(int target, int id) -
glEndQuery
void glEndQuery(int target) -
glGetQueryiv
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glGetQueryObjectuiv
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glUnmapBuffer
boolean glUnmapBuffer(int target) -
glGetBufferPointerv
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glDrawBuffers
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glUniformMatrix2x3fv
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glUniformMatrix3x2fv
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glUniformMatrix2x4fv
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glUniformMatrix4x2fv
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glUniformMatrix3x4fv
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glUniformMatrix4x3fv
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glBlitFramebuffer
void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) -
glRenderbufferStorageMultisample
void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) -
glFramebufferTextureLayer
void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) -
glFlushMappedBufferRange
void glFlushMappedBufferRange(int target, int offset, int length) -
glBindVertexArray
void glBindVertexArray(int array) -
glDeleteVertexArrays
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glGenVertexArrays
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glIsVertexArray
boolean glIsVertexArray(int array) -
glBeginTransformFeedback
void glBeginTransformFeedback(int primitiveMode) -
glEndTransformFeedback
void glEndTransformFeedback() -
glBindBufferRange
void glBindBufferRange(int target, int index, int buffer, int offset, int size) -
glBindBufferBase
void glBindBufferBase(int target, int index, int buffer) -
glTransformFeedbackVaryings
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glVertexAttribIPointer
void glVertexAttribIPointer(int index, int size, int type, int stride, int offset) -
glGetVertexAttribIiv
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glGetVertexAttribIuiv
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glVertexAttribI4i
void glVertexAttribI4i(int index, int x, int y, int z, int w) -
glVertexAttribI4ui
void glVertexAttribI4ui(int index, int x, int y, int z, int w) -
glGetUniformuiv
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glGetFragDataLocation
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glUniform1uiv
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glUniform3uiv
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glUniform4uiv
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glClearBufferiv
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glClearBufferuiv
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glClearBufferfv
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glClearBufferfi
void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) -
glGetStringi
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glCopyBufferSubData
void glCopyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size) -
glGetUniformIndices
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glGetActiveUniformsiv
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glGetUniformBlockIndex
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glGetActiveUniformBlockiv
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glGetActiveUniformBlockName
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glUniformBlockBinding
void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) -
glDrawArraysInstanced
void glDrawArraysInstanced(int mode, int first, int count, int instanceCount) -
glDrawElementsInstanced
void glDrawElementsInstanced(int mode, int count, int type, int indicesOffset, int instanceCount) -
glGetInteger64v
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glGetBufferParameteri64v
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glGenSamplers
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glDeleteSamplers
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glIsSampler
boolean glIsSampler(int sampler) -
glBindSampler
void glBindSampler(int unit, int sampler) -
glSamplerParameteri
void glSamplerParameteri(int sampler, int pname, int param) -
glSamplerParameteriv
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glSamplerParameterf
void glSamplerParameterf(int sampler, int pname, float param) -
glSamplerParameterfv
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glGetSamplerParameteriv
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glGetSamplerParameterfv
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glVertexAttribDivisor
void glVertexAttribDivisor(int index, int divisor) -
glBindTransformFeedback
void glBindTransformFeedback(int target, int id) -
glDeleteTransformFeedbacks
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glGenTransformFeedbacks
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glIsTransformFeedback
boolean glIsTransformFeedback(int id) -
glPauseTransformFeedback
void glPauseTransformFeedback() -
glResumeTransformFeedback
void glResumeTransformFeedback() -
glProgramParameteri
void glProgramParameteri(int program, int pname, int value) -
glInvalidateFramebuffer
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glInvalidateSubFramebuffer
void glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height)
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