Package arc.backend.sdl
Class SdlGL30
java.lang.Object
arc.backend.sdl.SdlGL20
arc.backend.sdl.SdlGL30
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Field Summary
Fields inherited from interface arc.graphics.GL20
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_TEXTURE, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALWAYS, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_ATTACHED_SHADERS, GL_BACK, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_WRITEMASK, GL_COMPILE_STATUS, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_COVERAGE_BUFFER_BIT_NV, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DELETE_STATUS, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_ES_VERSION_2_0, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORT_DIMS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_MIRRORED_REPEAT, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGBA, GL_RGBA4, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D, GL_SAMPLER_CUBE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STREAM_DRAW, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VALIDATE_STATUS, GL_VENDOR, GL_VERSION, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_SHADER, GL_VIEWPORT, GL_ZERO
Fields inherited from interface arc.graphics.GL30
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ALREADY_SIGNALED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_BLUE, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_COLOR, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_CONDITION_SATISFIED, GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING, GL_CURRENT_QUERY, GL_DEPTH, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DYNAMIC_COPY, GL_DYNAMIC_READ, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_UNDEFINED, GL_GREEN, GL_HALF_FLOAT, GL_INT_2_10_10_10_REV, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_INDEX, GL_MAJOR_VERSION, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_DRAW_BUFFERS, GL_MAX_ELEMENT_INDEX, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_SAMPLES, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MIN, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SAMPLE_COUNTS, GL_OBJECT_TYPE, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_R11F_G11F_B10F, GL_R16F, GL_R16I, GL_R16UI, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8_SNORM, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED, GL_RED_INTEGER, GL_RENDERBUFFER_SAMPLES, GL_RG, GL_RG_INTEGER, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8_SNORM, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB10_A2, GL_RGB10_A2UI, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB8, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8, GL_RGBA8_SNORM, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_BINDING, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_SIGNALED, GL_SIGNED_NORMALIZED, GL_SRGB, GL_SRGB8, GL_SRGB8_ALPHA8, GL_STATIC_COPY, GL_STATIC_READ, GL_STENCIL, GL_STREAM_COPY, GL_STREAM_READ, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_WRAP_R, GL_TIMEOUT_EXPIRED, GL_TIMEOUT_IGNORED, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNSIGNALED, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_WAIT_FAILED
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
glBeginQuery
(int target, int id) void
glBeginTransformFeedback
(int primitiveMode) void
glBindBufferBase
(int target, int index, int buffer) void
glBindBufferRange
(int target, int index, int buffer, int offset, int size) void
glBindSampler
(int unit, int sampler) void
glBindTransformFeedback
(int target, int id) void
glBindVertexArray
(int array) void
glBlitFramebuffer
(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) void
glClearBufferfi
(int buffer, int drawbuffer, float depth, int stencil) void
glClearBufferfv
(int buffer, int drawbuffer, FloatBuffer value) void
glClearBufferiv
(int buffer, int drawbuffer, IntBuffer value) void
glClearBufferuiv
(int buffer, int drawbuffer, IntBuffer value) void
glCopyBufferSubData
(int readTarget, int writeTarget, int readOffset, int writeOffset, int size) void
glCopyTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) void
glDeleteQueries
(int n, IntBuffer ids) void
glDeleteSamplers
(int count, IntBuffer samplers) void
glDeleteTransformFeedbacks
(int n, IntBuffer ids) void
glDeleteVertexArrays
(int n, IntBuffer arrays) void
glDrawArraysInstanced
(int mode, int first, int count, int instanceCount) void
glDrawBuffers
(int n, IntBuffer bufs) void
glDrawElementsInstanced
(int mode, int count, int type, int indicesOffset, int instanceCount) void
glDrawRangeElements
(int mode, int start, int end, int count, int type, int offset) void
glDrawRangeElements
(int mode, int start, int end, int count, int type, Buffer indices) void
glEndQuery
(int target) void
void
glFlushMappedBufferRange
(int target, int offset, int length) void
glFramebufferTextureLayer
(int target, int attachment, int texture, int level, int layer) void
glGenQueries
(int n, IntBuffer ids) void
glGenSamplers
(int count, IntBuffer samplers) void
glGenTransformFeedbacks
(int n, IntBuffer ids) void
glGenVertexArrays
(int n, IntBuffer arrays) void
glGetActiveUniformBlockiv
(int program, int uniformBlockIndex, int pname, IntBuffer params) void
glGetActiveUniformBlockName
(int program, int uniformBlockIndex, Buffer length, Buffer uniformBlockName) void
glGetActiveUniformsiv
(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) void
glGetBufferParameteri64v
(int target, int pname, LongBuffer params) glGetBufferPointerv
(int target, int pname) int
glGetFragDataLocation
(int program, String name) void
glGetInteger64v
(int pname, LongBuffer params) void
glGetQueryiv
(int target, int pname, IntBuffer params) void
glGetQueryObjectuiv
(int id, int pname, IntBuffer params) void
glGetSamplerParameterfv
(int sampler, int pname, FloatBuffer params) void
glGetSamplerParameteriv
(int sampler, int pname, IntBuffer params) glGetStringi
(int name, int index) int
glGetUniformBlockIndex
(int program, String uniformBlockName) void
glGetUniformIndices
(int program, String[] uniformNames, IntBuffer uniformIndices) void
glGetUniformuiv
(int program, int location, IntBuffer params) void
glGetVertexAttribIiv
(int index, int pname, IntBuffer params) void
glGetVertexAttribIuiv
(int index, int pname, IntBuffer params) void
glInvalidateFramebuffer
(int target, int numAttachments, IntBuffer attachments) void
glInvalidateSubFramebuffer
(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) boolean
glIsQuery
(int id) boolean
glIsSampler
(int sampler) boolean
glIsTransformFeedback
(int id) boolean
glIsVertexArray
(int array) void
void
glProgramParameteri
(int program, int pname, int value) void
glReadBuffer
(int mode) void
glRenderbufferStorageMultisample
(int target, int samples, int internalformat, int width, int height) void
void
glSamplerParameterf
(int sampler, int pname, float param) void
glSamplerParameterfv
(int sampler, int pname, FloatBuffer param) void
glSamplerParameteri
(int sampler, int pname, int param) void
glSamplerParameteriv
(int sampler, int pname, IntBuffer param) void
glTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int offset) void
glTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) void
glTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int offset) void
glTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) void
glTransformFeedbackVaryings
(int program, String[] varyings, int bufferMode) void
glUniform1uiv
(int location, int count, IntBuffer value) void
glUniform3uiv
(int location, int count, IntBuffer value) void
glUniform4uiv
(int location, int count, IntBuffer value) void
glUniformBlockBinding
(int program, int uniformBlockIndex, int uniformBlockBinding) void
glUniformMatrix2x3fv
(int location, int count, boolean transpose, FloatBuffer value) void
glUniformMatrix2x4fv
(int location, int count, boolean transpose, FloatBuffer value) void
glUniformMatrix3x2fv
(int location, int count, boolean transpose, FloatBuffer value) void
glUniformMatrix3x4fv
(int location, int count, boolean transpose, FloatBuffer value) void
glUniformMatrix4x2fv
(int location, int count, boolean transpose, FloatBuffer value) void
glUniformMatrix4x3fv
(int location, int count, boolean transpose, FloatBuffer value) boolean
glUnmapBuffer
(int target) void
glVertexAttribDivisor
(int index, int divisor) void
glVertexAttribI4i
(int index, int x, int y, int z, int w) void
glVertexAttribI4ui
(int index, int x, int y, int z, int w) void
glVertexAttribIPointer
(int index, int size, int type, int stride, int offset) Methods inherited from class arc.backend.sdl.SdlGL20
glActiveTexture, glAttachShader, glBindAttribLocation, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendColor, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearDepthf, glClearStencil, glColorMask, glCompileShader, glCompressedTexImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCreateProgram, glCreateShader, glCullFace, glDeleteBuffer, glDeleteFramebuffer, glDeleteProgram, glDeleteRenderbuffer, glDeleteShader, glDeleteTexture, glDepthFunc, glDepthMask, glDepthRangef, glDetachShader, glDisable, glDisableVertexAttribArray, glDrawArrays, glDrawElements, glDrawElements, glEnable, glEnableVertexAttribArray, glFinish, glFlush, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffer, glGenerateMipmap, glGenFramebuffer, glGenRenderbuffer, glGenTexture, glGetActiveAttrib, glGetActiveUniform, glGetAttribLocation, glGetBooleanv, glGetBufferParameteriv, glGetError, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetIntegerv, glGetProgramInfoLog, glGetProgramiv, glGetRenderbufferParameteriv, glGetShaderInfoLog, glGetShaderiv, glGetShaderPrecisionFormat, glGetString, glGetTexParameterfv, glGetTexParameteriv, glGetUniformfv, glGetUniformiv, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribiv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsProgram, glIsRenderbuffer, glIsShader, glIsTexture, glLineWidth, glLinkProgram, glPixelStorei, glPolygonOffset, glReadPixels, glReleaseShaderCompiler, glRenderbufferStorage, glSampleCoverage, glScissor, glShaderSource, glStencilFunc, glStencilFuncSeparate, glStencilMask, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexSubImage2D, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttribPointer, glVertexAttribPointer, glViewport
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
Methods inherited from interface arc.graphics.GL20
glActiveTexture, glAttachShader, glBindAttribLocation, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendColor, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearDepthf, glClearStencil, glColorMask, glCompileShader, glCompressedTexImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCreateProgram, glCreateShader, glCullFace, glDeleteBuffer, glDeleteFramebuffer, glDeleteProgram, glDeleteRenderbuffer, glDeleteShader, glDeleteTexture, glDepthFunc, glDepthMask, glDepthRangef, glDetachShader, glDisable, glDisableVertexAttribArray, glDrawArrays, glDrawElements, glDrawElements, glEnable, glEnableVertexAttribArray, glFinish, glFlush, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffer, glGenerateMipmap, glGenFramebuffer, glGenRenderbuffer, glGenTexture, glGetActiveAttrib, glGetActiveUniform, glGetAttribLocation, glGetBooleanv, glGetBufferParameteriv, glGetError, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetIntegerv, glGetProgramInfoLog, glGetProgramiv, glGetRenderbufferParameteriv, glGetShaderInfoLog, glGetShaderiv, glGetShaderPrecisionFormat, glGetString, glGetTexParameterfv, glGetTexParameteriv, glGetUniformfv, glGetUniformiv, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribiv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsProgram, glIsRenderbuffer, glIsShader, glIsTexture, glLineWidth, glLinkProgram, glPixelStorei, glPolygonOffset, glReadPixels, glReleaseShaderCompiler, glRenderbufferStorage, glSampleCoverage, glScissor, glShaderSource, glStencilFunc, glStencilFuncSeparate, glStencilMask, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexSubImage2D, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttribPointer, glVertexAttribPointer, glViewport
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Constructor Details
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SdlGL30
public SdlGL30()
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Method Details
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glReadBuffer
public void glReadBuffer(int mode) - Specified by:
glReadBuffer
in interfaceGL30
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glDrawRangeElements
public void glDrawRangeElements(int mode, int start, int end, int count, int type, int offset) - Specified by:
glDrawRangeElements
in interfaceGL30
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glDrawRangeElements
- Specified by:
glDrawRangeElements
in interfaceGL30
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glTexImage3D
public void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int offset) - Specified by:
glTexImage3D
in interfaceGL30
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glTexImage3D
public void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) - Specified by:
glTexImage3D
in interfaceGL30
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glTexSubImage3D
public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int offset) - Specified by:
glTexSubImage3D
in interfaceGL30
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glTexSubImage3D
public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) - Specified by:
glTexSubImage3D
in interfaceGL30
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glCopyTexSubImage3D
public void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) - Specified by:
glCopyTexSubImage3D
in interfaceGL30
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glGenQueries
- Specified by:
glGenQueries
in interfaceGL30
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glDeleteQueries
- Specified by:
glDeleteQueries
in interfaceGL30
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glIsQuery
public boolean glIsQuery(int id) -
glBeginQuery
public void glBeginQuery(int target, int id) - Specified by:
glBeginQuery
in interfaceGL30
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glEndQuery
public void glEndQuery(int target) - Specified by:
glEndQuery
in interfaceGL30
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glGetQueryiv
- Specified by:
glGetQueryiv
in interfaceGL30
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glGetQueryObjectuiv
- Specified by:
glGetQueryObjectuiv
in interfaceGL30
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glUnmapBuffer
public boolean glUnmapBuffer(int target) - Specified by:
glUnmapBuffer
in interfaceGL30
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glGetBufferPointerv
- Specified by:
glGetBufferPointerv
in interfaceGL30
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glDrawBuffers
- Specified by:
glDrawBuffers
in interfaceGL30
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glUniformMatrix2x3fv
- Specified by:
glUniformMatrix2x3fv
in interfaceGL30
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glUniformMatrix3x2fv
- Specified by:
glUniformMatrix3x2fv
in interfaceGL30
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glUniformMatrix2x4fv
- Specified by:
glUniformMatrix2x4fv
in interfaceGL30
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glUniformMatrix4x2fv
- Specified by:
glUniformMatrix4x2fv
in interfaceGL30
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glUniformMatrix3x4fv
- Specified by:
glUniformMatrix3x4fv
in interfaceGL30
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glUniformMatrix4x3fv
- Specified by:
glUniformMatrix4x3fv
in interfaceGL30
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glBlitFramebuffer
public void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) - Specified by:
glBlitFramebuffer
in interfaceGL30
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glRenderbufferStorageMultisample
public void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) - Specified by:
glRenderbufferStorageMultisample
in interfaceGL30
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glFramebufferTextureLayer
public void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) - Specified by:
glFramebufferTextureLayer
in interfaceGL30
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glFlushMappedBufferRange
public void glFlushMappedBufferRange(int target, int offset, int length) - Specified by:
glFlushMappedBufferRange
in interfaceGL30
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glBindVertexArray
public void glBindVertexArray(int array) - Specified by:
glBindVertexArray
in interfaceGL30
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glDeleteVertexArrays
- Specified by:
glDeleteVertexArrays
in interfaceGL30
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glGenVertexArrays
- Specified by:
glGenVertexArrays
in interfaceGL30
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glIsVertexArray
public boolean glIsVertexArray(int array) - Specified by:
glIsVertexArray
in interfaceGL30
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glBeginTransformFeedback
public void glBeginTransformFeedback(int primitiveMode) - Specified by:
glBeginTransformFeedback
in interfaceGL30
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glEndTransformFeedback
public void glEndTransformFeedback()- Specified by:
glEndTransformFeedback
in interfaceGL30
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glBindBufferRange
public void glBindBufferRange(int target, int index, int buffer, int offset, int size) - Specified by:
glBindBufferRange
in interfaceGL30
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glBindBufferBase
public void glBindBufferBase(int target, int index, int buffer) - Specified by:
glBindBufferBase
in interfaceGL30
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glTransformFeedbackVaryings
- Specified by:
glTransformFeedbackVaryings
in interfaceGL30
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glVertexAttribIPointer
public void glVertexAttribIPointer(int index, int size, int type, int stride, int offset) - Specified by:
glVertexAttribIPointer
in interfaceGL30
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glGetVertexAttribIiv
- Specified by:
glGetVertexAttribIiv
in interfaceGL30
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glGetVertexAttribIuiv
- Specified by:
glGetVertexAttribIuiv
in interfaceGL30
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glVertexAttribI4i
public void glVertexAttribI4i(int index, int x, int y, int z, int w) - Specified by:
glVertexAttribI4i
in interfaceGL30
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glVertexAttribI4ui
public void glVertexAttribI4ui(int index, int x, int y, int z, int w) - Specified by:
glVertexAttribI4ui
in interfaceGL30
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glGetUniformuiv
- Specified by:
glGetUniformuiv
in interfaceGL30
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glGetFragDataLocation
- Specified by:
glGetFragDataLocation
in interfaceGL30
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glUniform1uiv
- Specified by:
glUniform1uiv
in interfaceGL30
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glUniform3uiv
- Specified by:
glUniform3uiv
in interfaceGL30
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glUniform4uiv
- Specified by:
glUniform4uiv
in interfaceGL30
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glClearBufferiv
- Specified by:
glClearBufferiv
in interfaceGL30
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glClearBufferuiv
- Specified by:
glClearBufferuiv
in interfaceGL30
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glClearBufferfv
- Specified by:
glClearBufferfv
in interfaceGL30
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glClearBufferfi
public void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) - Specified by:
glClearBufferfi
in interfaceGL30
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glGetStringi
- Specified by:
glGetStringi
in interfaceGL30
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glCopyBufferSubData
public void glCopyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size) - Specified by:
glCopyBufferSubData
in interfaceGL30
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glGetUniformIndices
- Specified by:
glGetUniformIndices
in interfaceGL30
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glGetActiveUniformsiv
public void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) - Specified by:
glGetActiveUniformsiv
in interfaceGL30
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glGetUniformBlockIndex
- Specified by:
glGetUniformBlockIndex
in interfaceGL30
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glGetActiveUniformBlockiv
public void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) - Specified by:
glGetActiveUniformBlockiv
in interfaceGL30
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glGetActiveUniformBlockName
public void glGetActiveUniformBlockName(int program, int uniformBlockIndex, Buffer length, Buffer uniformBlockName) - Specified by:
glGetActiveUniformBlockName
in interfaceGL30
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glUniformBlockBinding
public void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) - Specified by:
glUniformBlockBinding
in interfaceGL30
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glDrawArraysInstanced
public void glDrawArraysInstanced(int mode, int first, int count, int instanceCount) - Specified by:
glDrawArraysInstanced
in interfaceGL30
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glDrawElementsInstanced
public void glDrawElementsInstanced(int mode, int count, int type, int indicesOffset, int instanceCount) - Specified by:
glDrawElementsInstanced
in interfaceGL30
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glGetInteger64v
- Specified by:
glGetInteger64v
in interfaceGL30
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glGetBufferParameteri64v
- Specified by:
glGetBufferParameteri64v
in interfaceGL30
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glGenSamplers
- Specified by:
glGenSamplers
in interfaceGL30
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glDeleteSamplers
- Specified by:
glDeleteSamplers
in interfaceGL30
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glIsSampler
public boolean glIsSampler(int sampler) - Specified by:
glIsSampler
in interfaceGL30
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glBindSampler
public void glBindSampler(int unit, int sampler) - Specified by:
glBindSampler
in interfaceGL30
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glSamplerParameteri
public void glSamplerParameteri(int sampler, int pname, int param) - Specified by:
glSamplerParameteri
in interfaceGL30
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glSamplerParameteriv
- Specified by:
glSamplerParameteriv
in interfaceGL30
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glSamplerParameterf
public void glSamplerParameterf(int sampler, int pname, float param) - Specified by:
glSamplerParameterf
in interfaceGL30
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glSamplerParameterfv
- Specified by:
glSamplerParameterfv
in interfaceGL30
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glGetSamplerParameteriv
- Specified by:
glGetSamplerParameteriv
in interfaceGL30
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glGetSamplerParameterfv
- Specified by:
glGetSamplerParameterfv
in interfaceGL30
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glVertexAttribDivisor
public void glVertexAttribDivisor(int index, int divisor) - Specified by:
glVertexAttribDivisor
in interfaceGL30
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glBindTransformFeedback
public void glBindTransformFeedback(int target, int id) - Specified by:
glBindTransformFeedback
in interfaceGL30
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glDeleteTransformFeedbacks
- Specified by:
glDeleteTransformFeedbacks
in interfaceGL30
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glGenTransformFeedbacks
- Specified by:
glGenTransformFeedbacks
in interfaceGL30
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glIsTransformFeedback
public boolean glIsTransformFeedback(int id) - Specified by:
glIsTransformFeedback
in interfaceGL30
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glPauseTransformFeedback
public void glPauseTransformFeedback()- Specified by:
glPauseTransformFeedback
in interfaceGL30
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glResumeTransformFeedback
public void glResumeTransformFeedback()- Specified by:
glResumeTransformFeedback
in interfaceGL30
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glProgramParameteri
public void glProgramParameteri(int program, int pname, int value) - Specified by:
glProgramParameteri
in interfaceGL30
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glInvalidateFramebuffer
- Specified by:
glInvalidateFramebuffer
in interfaceGL30
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glInvalidateSubFramebuffer
public void glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) - Specified by:
glInvalidateSubFramebuffer
in interfaceGL30
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