Class MoveToAction

All Implemented Interfaces:
Pool.Poolable

public class MoveToAction extends TemporalAction
Moves an actor from its current position to a specific position.
  • Constructor Details

    • MoveToAction

      public MoveToAction()
  • Method Details

    • begin

      protected void begin()
      Description copied from class: TemporalAction
      Called the first time TemporalAction.act(float) is called. This is a good place to query the actor's starting state.
      Overrides:
      begin in class TemporalAction
    • update

      protected void update(float percent)
      Description copied from class: TemporalAction
      Called each frame.
      Specified by:
      update in class TemporalAction
      Parameters:
      percent - The percentage of completion for this action, growing from 0 to 1 over the duration. If reversed, this will shrink from 1 to 0.
    • reset

      public void reset()
      Description copied from class: Action
      Resets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused. State required to be set for every usage of this action or computed during the action does not need to be reset.

      The default implementation calls Action.restart().

      If a subclass has optional state, it must override this method, call super, and reset the optional state.

      Specified by:
      reset in interface Pool.Poolable
      Overrides:
      reset in class TemporalAction
    • setPosition

      public void setPosition(float x, float y)
    • setPosition

      public void setPosition(float x, float y, int alignment)
    • getX

      public float getX()
    • setX

      public void setX(float x)
    • getY

      public float getY()
    • setY

      public void setY(float y)
    • getAlignment

      public int getAlignment()
    • setAlignment

      public void setAlignment(int alignment)