Package arc.scene.actions
Class MoveToAction
java.lang.Object
arc.scene.Action
arc.scene.actions.TemporalAction
arc.scene.actions.MoveToAction
- All Implemented Interfaces:
Pool.Poolable
Moves an actor from its current position to a specific position.
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Field Summary
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionprotected void
begin()
Called the first timeTemporalAction.act(float)
is called.int
float
getX()
float
getY()
void
reset()
Resets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused.void
setAlignment
(int alignment) void
setPosition
(float x, float y) void
setPosition
(float x, float y, int alignment) void
setX
(float x) void
setY
(float y) protected void
update
(float percent) Called each frame.Methods inherited from class arc.scene.actions.TemporalAction
act, end, finish, getDuration, getInterpolation, getTime, isReverse, restart, setDuration, setInterpolation, setReverse, setTime
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Constructor Details
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MoveToAction
public MoveToAction()
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Method Details
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begin
protected void begin()Description copied from class:TemporalAction
Called the first timeTemporalAction.act(float)
is called. This is a good place to query theactor's
starting state.- Overrides:
begin
in classTemporalAction
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update
protected void update(float percent) Description copied from class:TemporalAction
Called each frame.- Specified by:
update
in classTemporalAction
- Parameters:
percent
- The percentage of completion for this action, growing from 0 to 1 over the duration. Ifreversed
, this will shrink from 1 to 0.
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reset
public void reset()Description copied from class:Action
Resets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused. State required to be set for every usage of this action or computed during the action does not need to be reset.The default implementation calls
Action.restart()
.If a subclass has optional state, it must override this method, call super, and reset the optional state.
- Specified by:
reset
in interfacePool.Poolable
- Overrides:
reset
in classTemporalAction
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setPosition
public void setPosition(float x, float y) -
setPosition
public void setPosition(float x, float y, int alignment) -
getX
public float getX() -
setX
public void setX(float x) -
getY
public float getY() -
setY
public void setY(float y) -
getAlignment
public int getAlignment() -
setAlignment
public void setAlignment(int alignment)
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