Package arc.math
Class Rand
java.lang.Object
java.util.Random
arc.math.Rand
- All Implemented Interfaces:
Serializable
This class implements the xorshift128+ algorithm that is a very fast, top-quality 64-bit pseudo-random number generator. The
quality of this PRNG is much higher than
Random
's, and its cycle length is 2128 − 1, which
is more than enough for any single-thread application. More details and algorithms can be found here.
Instances of RandomXS128 are not thread-safe.
- See Also:
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Field Summary
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionboolean
chance
(double chance) long
getState
(int seed) Returns the internal seeds to allow state saving.protected final int
next
(int bits) This protected method is final because, contrary to the superclass, it's not used anymore by the other methods.boolean
Returns a pseudo-random, uniformly distributedboolean
value from this random number generator's sequence.void
nextBytes
(byte[] bytes) Generates random bytes and places them into a user-supplied byte array.double
Returns a pseudo-random, uniformly distributeddouble
value between 0.0 and 1.0 from this random number generator's sequence.float
Returns a pseudo-random, uniformly distributedfloat
value between 0.0 and 1.0 from this random number generator's sequence.int
nextInt()
Returns the next pseudo-random, uniformly distributedint
value from this random number generator's sequence.int
nextInt
(int n) Returns a pseudo-random, uniformly distributedint
value between 0 (inclusive) and the specified value (exclusive), drawn from this random number generator's sequence.long
nextLong()
Returns the next pseudo-random, uniformly distributedlong
value from this random number generator's sequence.long
nextLong
(long n) Returns a pseudo-random, uniformly distributedlong
value between 0 (inclusive) and the specified value (exclusive), drawn from this random number generator's sequence.float
random
(float max) float
random
(float min, float max) int
random
(int max) Inclusive.int
random
(int min, int max) float
range
(float amount) int
range
(int amount) void
setSeed
(long seed) Sets the internal seed of this generator based on the givenlong
value.void
setState
(long seed0, long seed1) Sets the internal state of this generator.
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Field Details
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seed0
public long seed0The first half of the internal state of this pseudo-random number generator. -
seed1
public long seed1The second half of the internal state of this pseudo-random number generator.
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Constructor Details
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Rand
public Rand()Creates a new random number generator. This constructor sets the seed of the random number generator to a value very likely to be distinct from any other invocation of this constructor.This implementation creates a
Random
instance to generate the initial seed. -
Rand
public Rand(long seed) Creates a new random number generator using a singlelong
seed.- Parameters:
seed
- the initial seed
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Rand
public Rand(long seed0, long seed1) Creates a new random number generator using twolong
seeds.- Parameters:
seed0
- the first part of the initial seedseed1
- the second part of the initial seed
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Method Details
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nextLong
public long nextLong()Returns the next pseudo-random, uniformly distributedlong
value from this random number generator's sequence.Subclasses should override this, as this is used by all other methods.
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next
protected final int next(int bits) This protected method is final because, contrary to the superclass, it's not used anymore by the other methods. -
nextInt
public int nextInt()Returns the next pseudo-random, uniformly distributedint
value from this random number generator's sequence.This implementation uses
nextLong()
internally. -
nextInt
public int nextInt(int n) Returns a pseudo-random, uniformly distributedint
value between 0 (inclusive) and the specified value (exclusive), drawn from this random number generator's sequence.This implementation uses
nextLong()
internally. -
nextLong
public long nextLong(long n) Returns a pseudo-random, uniformly distributedlong
value between 0 (inclusive) and the specified value (exclusive), drawn from this random number generator's sequence. The algorithm used to generate the value guarantees that the result is uniform, provided that the sequence of 64-bit values produced by this generator is.This implementation uses
nextLong()
internally.- Parameters:
n
- the positive bound on the random number to be returned.- Returns:
- the next pseudo-random
long
value between0
(inclusive) andn
(exclusive).
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nextDouble
public double nextDouble()Returns a pseudo-random, uniformly distributeddouble
value between 0.0 and 1.0 from this random number generator's sequence.This implementation uses
nextLong()
internally.- Overrides:
nextDouble
in classRandom
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nextFloat
public float nextFloat()Returns a pseudo-random, uniformly distributedfloat
value between 0.0 and 1.0 from this random number generator's sequence.This implementation uses
nextLong()
internally. -
nextBoolean
public boolean nextBoolean()Returns a pseudo-random, uniformly distributedboolean
value from this random number generator's sequence.This implementation uses
nextLong()
internally.- Overrides:
nextBoolean
in classRandom
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nextBytes
public void nextBytes(byte[] bytes) Generates random bytes and places them into a user-supplied byte array. The number of random bytes produced is equal to the length of the byte array.This implementation uses
nextLong()
internally. -
setSeed
public void setSeed(long seed) Sets the internal seed of this generator based on the givenlong
value.The given seed is passed twice through a hash function. This way, if the user passes a small value we avoid the short irregular transient associated with states having a very small number of bits set.
- Overrides:
setSeed
in classRandom
- Parameters:
seed
- a nonzero seed for this generator (if zero, the generator will be seeded withLong.MIN_VALUE
).
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chance
public boolean chance(double chance) -
range
public float range(float amount) -
random
public float random(float max) -
random
public int random(int max) Inclusive. -
random
public float random(float min, float max) -
range
public int range(int amount) -
random
public int random(int min, int max) -
setState
public void setState(long seed0, long seed1) Sets the internal state of this generator.- Parameters:
seed0
- the first part of the internal stateseed1
- the second part of the internal state
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getState
public long getState(int seed) Returns the internal seeds to allow state saving.- Parameters:
seed
- must be 0 or 1, designating which of the 2 long seeds to return- Returns:
- the internal seed that can be used in setState
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